[
  {
    "path": ".gitignore",
    "content": "example/\nnode_modules\n"
  },
  {
    "path": "README.md",
    "content": "This is a collection of simple demos of React.js.\n\nThese demos are purposely written in a simple and clear style. You will find no difficulty in following them to learn the powerful library.\n\n## Related Projects\n\n- [Flux Demo](https://github.com/ruanyf/extremely-simple-flux-demo)\n- [Webpack Demos](https://github.com/ruanyf/webpack-demos)\n- [React Router Tutorial](https://github.com/reactjs/react-router-tutorial)\n- [CSS Modules Demos](https://github.com/ruanyf/css-modules-demos)\n- [React Testing Demo](https://github.com/ruanyf/react-testing-demo)\n- [A boilerplate for React-Babel-Webpack project](https://github.com/ruanyf/react-babel-webpack-boilerplate)\n\n## How to use\n\nFirst, copy the repo into your disk.\n\n```bash\n$ git clone git@github.com:ruanyf/react-demos.git\n```\n\nThen play with the source files under the repo's demo* directories.\n\n## HTML Template\n\n```html\n<!DOCTYPE html>\n<html>\n  <head>\n    <meta charset=\"UTF-8\" />\n    <script src=\"../build/react.development.js\"></script>\n    <script src=\"../build/react-dom.development.js\"></script>\n    <script src=\"../build/babel.min.js\"></script>\n  </head>\n  <body>\n    <div id=\"example\"></div>\n    <script type=\"text/babel\">\n\n      // ** Our code goes here! **\n\n    </script>\n  </body>\n</html>\n```\n\n## Index\n\n1. [Render JSX](#demo01-render-jsx)\n1. [Use JavaScript in JSX](#demo02-use-javascript-in-jsx)\n1. [Use array in JSX](#demo03-use-array-in-jsx)\n1. [Define a component](#demo04-define-a-component)\n1. [this.props.children](#demo05-thispropschildren)\n1. [PropTypes](#demo06-proptypes)\n1. [Finding a DOM node](#demo07-finding-a-dom-node)\n1. [this.state](#demo08-thisstate)\n1. [Form](#demo09-form)\n1. [Component Lifecycle](#demo10-component-lifecycle)\n1. [Ajax](#demo11-ajax)\n1. [Display value from a Promise](#demo12-display-value-from-a-promise)\n1. [Server-side rendering](#demo13-server-side-rendering)\n\n---\n\n## Demo01: Render JSX\n\n[demo](http://ruanyf.github.io/react-demos/demo01/) / [source](https://github.com/ruanyf/react-demos/blob/master/demo01/index.html)\n\nThe template syntax in React is called [JSX](http://facebook.github.io/react/docs/displaying-data.html#jsx-syntax). JSX allows you to use HTML tags in JavaScript code. `ReactDOM.render()` is the method which translates JSX into HTML and renders it into the specified DOM node.\n\n```js\nReactDOM.render(\n  <h1>Hello, world!</h1>,\n  document.getElementById('example')\n);\n```\n\nTo actually perform the transformation in the browser, you must use `<script type=\"text/babel\">` to indicate JSX code, and include `babel.min.js`, which is a [browser version](https://babeljs.io/docs/usage/browser/) of Babel and can be found in the [babel-core@6](https://www.npmjs.com/package/babel-core) npm release.\n\nBefore v0.14, React used `JSTransform.js` to translate `<script type=\"text/jsx\">`, but this is now deprecated ([more info](https://facebook.github.io/react/blog/2015/06/12/deprecating-jstransform-and-react-tools.html)).\n\n## Demo02: Use JavaScript in JSX\n\n[demo](http://ruanyf.github.io/react-demos/demo02/) / [source](https://github.com/ruanyf/react-demos/blob/master/demo02/index.html)\n\nYou can also use JavaScript within JSX. Angle brackets (&lt;) symbolize the beginning of HTML syntax, while curly brackets (`{`) represent the beginning of JavaScript syntax.\n\n```js\nvar names = ['Alice', 'Emily', 'Kate'];\n\nReactDOM.render(\n  <div>\n  {\n    names.map(function (name) {\n      return <div>Hello, {name}!</div>\n    })\n  }\n  </div>,\n  document.getElementById('example')\n);\n```\n\n## Demo03: Use array in JSX\n\n[demo](http://ruanyf.github.io/react-demos/demo03/) / [source](https://github.com/ruanyf/react-demos/blob/master/demo03/index.html)\n\nIf a JavaScript variable is an array, JSX will implicitly concat all members of the array.\n\n```js\nvar arr = [\n  <h1>Hello world!</h1>,\n  <h2>React is awesome</h2>,\n];\nReactDOM.render(\n  <div>{arr}</div>,\n  document.getElementById('example')\n);\n```\n\n## Demo04: Define a component\n\n[demo](http://ruanyf.github.io/react-demos/demo04/) / [source](https://github.com/ruanyf/react-demos/blob/master/demo04/index.html)\n\n\n\n`class ComponentName extends React.Component` creates a component class, which implements a render method to return a component instance of the class.\n\nBefore v16.0, React used `React.createClass()` to create a component class, but this is now deprecated ([more info](https://github.com/facebook/react/blob/master/CHANGELOG.md#removed-deprecations)).\n\n```javascript\nclass HelloMessage extends React.Component {\n  render() {\n    return <h1>Hello {this.props.name}</h1>;\n  }\n}\n\nReactDOM.render(\n  <HelloMessage name=\"John\" />,\n  document.getElementById('example')\n);\n```\n\nYou can use `this.props.[attribute]` to access the attributes of a component. Example: `this.props.name` of `<HelloMessage name=\"John\" />` is John.\n\nPlease remember the first letter of the component's name must be capitalized, otherwise, React will throw an error. For instance, `HelloMessage` as a component's name is OK, but `helloMessage` is not allowed. And a React component should only have one top child node.\n\n```javascript\n// wrong\nclass HelloMessage extends React.Component {\n  render() {\n    return <h1>\n      Hello {this.props.name}\n    </h1><p>\n      some text\n    </p>;\n  }\n}\n\n// correct\nclass HelloMessage extends React.Component {\n  render() {\n    return <div>\n      <h1>Hello {this.props.name}</h1>\n      <p>some text</p>\n    </div>;\n  }\n}\n```\n\n## Demo05: this.props.children\n\n[demo](http://ruanyf.github.io/react-demos/demo05/) / [source](https://github.com/ruanyf/react-demos/blob/master/demo05/index.html)\n\nReact uses `this.props.children` to access a component's children nodes.\n\n```javascript\nclass NotesList extends React.Component {\n  render() {\n    return (\n      <ol>\n      {\n        React.Children.map(this.props.children, function (child) {\n          return <li>{child}</li>;\n        })\n      }\n      </ol>\n    );\n  }\n}\n\nReactDOM.render(\n  <NotesList>\n    <span>hello</span>\n    <span>world</span>\n  </NotesList>,\n  document.getElementById('example')\n);\n```\n\nPlease be mindful that the value of `this.props.children` has three possibilities. If the component has no child node, the value is `undefined`; If it has a single child node, the value will be an object; If it has multiple children nodes, the result is an array. Keep this in mind as you code.\n\nReact gave us a utility [`React.Children`](https://facebook.github.io/react/docs/top-level-api.html#react.children) for dealing with the opaque data structure of `this.props.children`. You can use `React.Children.map` to iterate `this.props.children` without worrying if its data type is `undefined` or `object`. Check [official document](https://facebook.github.io/react/docs/top-level-api.html#react.children) for more methods `React.Children` offers.\n\n## Demo06: PropTypes\n\n[demo](http://ruanyf.github.io/react-demos/demo06/) / [source](https://github.com/ruanyf/react-demos/blob/master/demo06/index.html)\n\nComponents in React have many specific attributes which are called `props` and can be of any type.\n\nSometimes you need a way to validate these props. You don't want users have the freedom to input anything into your components.\n\nReact has a solution for this and it's called PropTypes.\n\n```javascript\nclass MyTitle extends React.Component {\n  static propTypes = {\n    title: PropTypes.string.isRequired,\n  }\n  render() {\n    return <h1> {this.props.title} </h1>;\n  }\n}\n```\n\nThe above component `MyTitle` has a prop of `title`. PropTypes tells React that the title is required and its value should be a string.\n\nNow we give `Title` a number value.\n\n```javascript\nvar data = 123;\n\nReactDOM.render(\n  <MyTitle title={data} />,\n  document.getElementById('example')\n);\n```\n\nHere, the prop doesn't pass the validation, and the console will show you an error message:\n\n```bash\nWarning: Failed propType: Invalid prop `title` of type `number` supplied to `MyTitle`, expected `string`.\n```\n\nVisit [official doc](https://reactjs.org/docs/typechecking-with-proptypes.html) for more PropTypes options.\n\nP.S. If you want to give the props a default value, use `defaultProps`.\n\n```javascript\nclass MyTitle extends React.Component {\n  constructor(props) {\n    super(props)\n  }\n  static defaultProps = {\n    title: 'Hello World',\n  }\n  render() {\n    return <h1> {this.props.title} </h1>;\n  }\n}\n\nReactDOM.render(\n  <MyTitle />,\n  document.getElementById('example')\n);\n```\n\nReact.PropTypes has moved into a different package since React v15.5. ([more info](https://reactjs.org/docs/typechecking-with-proptypes.html)).\n\n## Demo07: Finding a DOM node\n\n[demo](http://ruanyf.github.io/react-demos/demo07/) / [source](https://github.com/ruanyf/react-demos/blob/master/demo07/index.html)\n\nSometimes you need to reference a DOM node in a component. React gives you the `ref` attribute to attach a DOM node to instance created by `React.createRef()`.\n\n\n```js\nclass MyComponent extends React.Component {\n  constructor(props) {\n    super(props);\n    this.myTextInput = React.createRef();\n    this.handleClick = this.handleClick.bind(this)\n  }\n  handleClick() {\n    this.myTextInput.current.focus();\n  }\n  render() {\n    return (\n      <div>\n        <input type=\"text\" ref={this.myTextInput} />\n        <input type=\"button\" value=\"Focus the text input\" onClick={this.handleClick} />\n      </div>\n    );\n  }\n}\n\nReactDOM.render(\n  <MyComponent />,\n  document.getElementById('example')\n);\n```\n\nPlease be mindful that you could do that only after this component has been mounted into the DOM, otherwise you get `null`.\n\n## Demo08: this.state\n\n[demo](http://ruanyf.github.io/react-demos/demo08/) / [source](https://github.com/ruanyf/react-demos/blob/master/demo08/index.html)\n\nReact thinks of component as state machines, and uses `this.state` to hold component's state, `this.setState()` to update `this.state` and re-render the component.\n\n```js\nclass LikeButton extends React.Component {\n  constructor(props) {\n    super(props)\n    this.state = {\n    \tliked: false\n    }\n    this.handleClick = this.handleClick.bind(this)\n  }\n  handleClick(event) {\n    this.setState({ liked: !this.state.liked });\n  }\n  render() {\n    var text = this.state.liked ? 'like' : 'haven\\'t liked';\n    return (\n      <p onClick={this.handleClick}>\n        You {text} this. Click to toggle.\n      </p>\n    );\n  }\n}\n\nReactDOM.render(\n  <LikeButton />,\n  document.getElementById('example')\n);\n```\n\nYou could use component attributes to register event handlers, just like `onClick`, `onKeyDown`, `onCopy`, etc. Official Document has all [supported events](http://facebook.github.io/react/docs/events.html#supported-events).\n\n## Demo09: Form\n\n[demo](http://ruanyf.github.io/react-demos/demo09/) / [source](https://github.com/ruanyf/react-demos/blob/master/demo09/index.html)\n\nAccording to React's design philosophy, `this.state` describes the state of component and is mutated via user interactions, and `this.props` describes the properties of component and is stable and immutable.\n\nSince that, the `value` attribute of Form components, such as &lt;input&gt;, &lt;textarea&gt;, and &lt;option&gt;, is unaffected by any user input. If you wanted to access or update the value in response to user input, you could use the onChange event.\n\n```js\nclass Input extends React.Component {\nconstructor(props) {\n  super(props)\n  this.state = {value: 'Hello!'}\n  this.handleChange = this.handleChange.bind(this)\n}\nhandleChange(event) {\n  this.setState({value: event.target.value});\n}\nrender() {\n  var value = this.state.value;\n  return (\n    <div>\n      <input type=\"text\" value={value} onChange={this.handleChange} />\n      <p>{value}</p>\n    </div>\n  );\n}\n}\n\nReactDOM.render(<Input/>, document.getElementById('example'));\n```\n\nMore information on [official document](http://facebook.github.io/react/docs/forms.html).\n\n## Demo10: Component Lifecycle\n\n[demo](http://ruanyf.github.io/react-demos/demo10/) / [source](https://github.com/ruanyf/react-demos/blob/master/demo10/index.html)\n\nComponents have three main parts of [their lifecycle](https://facebook.github.io/react/docs/working-with-the-browser.html#component-lifecycle): Mounting(being inserted into the DOM), Updating(being re-rendered) and Unmounting(being removed from the DOM). React provides hooks into these lifecycle part. `will` methods are called right before something happens, and `did` methods which are called right after something happens.\n\n```js\nclass Hello extends React.Component {\n  constructor(props) {\n    super(props)\n    this.state = {opacity: 1.0};\n  }\n\n  componentDidMount() {\n    this.timer = setInterval(function () {\n      var opacity = this.state.opacity;\n      opacity -= .05;\n      if (opacity < 0.1) {\n        opacity = 1.0;\n      }\n      this.setState({\n        opacity: opacity\n      });\n    }.bind(this), 100);\n  }\n\n  render() {\n    return (\n      <div style={{opacity: this.state.opacity}}>\n        Hello {this.props.name}\n      </div>\n    );\n  }\n}\n\nReactDOM.render(\n  <Hello name=\"world\"/>,\n  document.getElementById('example')\n);\n```\n\nThe following is [a whole list of lifecycle methods](http://facebook.github.io/react/docs/component-specs.html#lifecycle-methods).\n\n- **componentWillMount()**: Fired once, before initial rendering occurs. Good place to wire-up message listeners. `this.setState` doesn't work here.\n- **componentDidMount()**: Fired once, after initial rendering occurs. Can use `this.getDOMNode()`.\n- **componentWillUpdate(object nextProps, object nextState)**: Fired after the component's updates are made to the DOM. Can use `this.getDOMNode()` for updates.\n- **componentDidUpdate(object prevProps, object prevState)**: Invoked immediately after the component's updates are flushed to the DOM. This method is not called for the initial render. Use this as an opportunity to operate on the DOM when the component has been updated.\n- **componentWillUnmount()**: Fired immediately before a component is unmounted from the DOM. Good place to remove message listeners or general clean up.\n- **componentWillReceiveProps(object nextProps)**: Fired when a component is receiving new props. You might want to `this.setState` depending on the props.\n- **shouldComponentUpdate(object nextProps, object nextState)**: Fired before rendering when new props or state are received. `return false` if you know an update isn't needed.\n\n## Demo11: Ajax\n\n[demo](http://ruanyf.github.io/react-demos/demo11/) / [source](https://github.com/ruanyf/react-demos/blob/master/demo11/index.html)\n\nHow to get the data of a component from a server or an API provider? The answer is using Ajax to fetch data in the event handler of `componentDidMount`. When the server response arrives, store the data with `this.setState()` to trigger a re-render of your UI.\n\n```js\nclass UserGist extends React.Component {\n  constructor(props) {\n    super(props)\n    this.state = {\n      username: '',\n      lastGistUrl: ''\n    };\n  }\n\n  componentDidMount() {\n    $.get(this.props.source, function(result) {\n      var lastGist = result[0];\n      this.setState({\n        username: lastGist.owner.login,\n        lastGistUrl: lastGist.html_url\n      });\n    }.bind(this));\n  }\n\n  render() {\n    return (\n      <div>\n        {this.state.username}'s last gist is\n        <a href={this.state.lastGistUrl}>here</a>.\n      </div>\n    );\n  }\n}\n\nReactDOM.render(\n  <UserGist source=\"https://api.github.com/users/octocat/gists\" />,\n  document.getElementById('example')\n);\n```\n\n## Demo12: Display value from a Promise\n\n[demo](http://ruanyf.github.io/react-demos/demo12/) / [source](https://github.com/ruanyf/react-demos/blob/master/demo12/index.html)\n\nThis demo is inspired by Nat Pryce's article [\"Higher Order React Components\"](http://natpryce.com/articles/000814.html).\n\nIf a React component's data is received asynchronously, we can also use a Promise object as the component's property, as follows.\n\n```javascript\nReactDOM.render(\n  <RepoList promise={$.getJSON('https://api.github.com/search/repositories?q=javascript&sort=stars')} />,\n  document.getElementById('example')\n);\n```\n\nThe above code takes data from Github's API, and the `RepoList` component gets a Promise object as its property.\n\nNow, while the promise is pending, the component displays a loading indicator. When the promise is resolved successfully, the component displays a list of repository information. If the promise is rejected, the component displays an error message.\n\n```javascript\nclass RepoList extends React.Component {\n  constructor(props) {\n    super(props)\n    this.state = {\n      loading: true,\n      error: null,\n      data: null\n    };\n  }\n\n  componentDidMount() {\n    this.props.promise.then(\n      value => this.setState({loading: false, data: value}),\n      error => this.setState({loading: false, error: error}));\n  }\n\n  render() {\n    if (this.state.loading) {\n      return <span>Loading...</span>;\n    }\n    else if (this.state.error !== null) {\n      return <span>Error: {this.state.error.message}</span>;\n    }\n    else {\n      var repos = this.state.data.items;\n      var repoList = repos.map(function (repo, index) {\n        return (\n          <li key={index}><a href={repo.html_url}>{repo.name}</a> ({repo.stargazers_count} stars) <br/> {repo.description}</li>\n        );\n      });\n      return (\n        <main>\n          <h1>Most Popular JavaScript Projects in Github</h1>\n          <ol>{repoList}</ol>\n        </main>\n      );\n    }\n  }\n}\n```\n\n## Demo13: Server-side rendering\n\n[source](https://github.com/ruanyf/react-demos/tree/master/demo13/src)\n\nThis demo is copied from [github.com/mhart/react-server-example](https://github.com/mhart/react-server-example), but I rewrote it with JSX syntax.\n\n```bash\n# install the dependencies in demo13 directory\n$ npm install\n\n# translate all jsx file in src subdirectory to js file\n$ npm run build\n\n# launch http server\n$ node server.js\n```\n\n## Extras\n\n### Precompiling JSX\n\nAll above demos don't use JSX compilation for clarity. In production environment, ensure to precompile JSX files before putting them online.\n\nFirst, install the command-line tools [Babel](https://babeljs.io/docs/usage/cli/).\n\n```bash\n$ npm install -g babel\n```\n\nThen precompile your JSX files(.jsx) into JavaScript(.js). Compiling the entire src directory and output it to the build directory, you may use the option `--out-dir` or `-d`.\n\n```bash\n$ babel src --out-dir build\n```\n\nPut the compiled JS files into HTML.\n\n```html\n<!DOCTYPE html>\n<html>\n  <head>\n    <title>Hello React!</title>\n    <script src=\"build/react.js\"></script>\n    <script src=\"build/react-dom.js\"></script>\n    <!-- No need for Browser.js! -->\n  </head>\n  <body>\n    <div id=\"example\"></div>\n    <script src=\"build/helloworld.js\"></script>\n  </body>\n</html>\n```\n\n## Useful links\n\n- [React's official site](http://facebook.github.io/react)\n- [React's official examples](https://github.com/facebook/react/tree/master/examples)\n- [React (Virtual) DOM Terminology](http://facebook.github.io/react/docs/glossary.html), by Sebastian Markbåge\n- [The React Quick Start Guide](http://www.jackcallister.com/2015/01/05/the-react-quick-start-guide.html), by Jack Callister\n- [Learning React.js: Getting Started and Concepts](https://scotch.io/tutorials/learning-react-getting-started-and-concepts), by Ken Wheeler\n- [Getting started with React](http://ryanclark.me/getting-started-with-react), by Ryan Clark\n- [React JS Tutorial and Guide to the Gotchas](https://zapier.com/engineering/react-js-tutorial-guide-gotchas/), by Justin Deal\n- [React Primer](https://github.com/BinaryMuse/react-primer), by Binary Muse\n- [jQuery versus React.js thinking](http://blog.zigomir.com/react.js/jquery/2015/01/11/jquery-versus-react-thinking.html), by zigomir\n\n## License\n\nBSD licensed\n"
  },
  {
    "path": "build/prop-types.js",
    "content": "(function(f){if(typeof exports===\"object\"&&typeof module!==\"undefined\"){module.exports=f()}else if(typeof define===\"function\"&&define.amd){define([],f)}else{var g;if(typeof window!==\"undefined\"){g=window}else if(typeof global!==\"undefined\"){g=global}else if(typeof self!==\"undefined\"){g=self}else{g=this}g.PropTypes = f()}})(function(){var define,module,exports;return (function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require==\"function\"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error(\"Cannot find module '\"+o+\"'\");throw f.code=\"MODULE_NOT_FOUND\",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require==\"function\"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s})({1:[function(require,module,exports){\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\n'use strict';\n\nvar printWarning = function() {};\n\nif (\"development\" !== 'production') {\n  var ReactPropTypesSecret = require('./lib/ReactPropTypesSecret');\n  var loggedTypeFailures = {};\n\n  printWarning = function(text) {\n    var message = 'Warning: ' + text;\n    if (typeof console !== 'undefined') {\n      console.error(message);\n    }\n    try {\n      // --- Welcome to debugging React ---\n      // This error was thrown as a convenience so that you can use this stack\n      // to find the callsite that caused this warning to fire.\n      throw new Error(message);\n    } catch (x) {}\n  };\n}\n\n/**\n * Assert that the values match with the type specs.\n * Error messages are memorized and will only be shown once.\n *\n * @param {object} typeSpecs Map of name to a ReactPropType\n * @param {object} values Runtime values that need to be type-checked\n * @param {string} location e.g. \"prop\", \"context\", \"child context\"\n * @param {string} componentName Name of the component for error messages.\n * @param {?Function} getStack Returns the component stack.\n * @private\n */\nfunction checkPropTypes(typeSpecs, values, location, componentName, getStack) {\n  if (\"development\" !== 'production') {\n    for (var typeSpecName in typeSpecs) {\n      if (typeSpecs.hasOwnProperty(typeSpecName)) {\n        var error;\n        // Prop type validation may throw. In case they do, we don't want to\n        // fail the render phase where it didn't fail before. So we log it.\n        // After these have been cleaned up, we'll let them throw.\n        try {\n          // This is intentionally an invariant that gets caught. It's the same\n          // behavior as without this statement except with a better message.\n          if (typeof typeSpecs[typeSpecName] !== 'function') {\n            var err = Error(\n              (componentName || 'React class') + ': ' + location + ' type `' + typeSpecName + '` is invalid; ' +\n              'it must be a function, usually from the `prop-types` package, but received `' + typeof typeSpecs[typeSpecName] + '`.'\n            );\n            err.name = 'Invariant Violation';\n            throw err;\n          }\n          error = typeSpecs[typeSpecName](values, typeSpecName, componentName, location, null, ReactPropTypesSecret);\n        } catch (ex) {\n          error = ex;\n        }\n        if (error && !(error instanceof Error)) {\n          printWarning(\n            (componentName || 'React class') + ': type specification of ' +\n            location + ' `' + typeSpecName + '` is invalid; the type checker ' +\n            'function must return `null` or an `Error` but returned a ' + typeof error + '. ' +\n            'You may have forgotten to pass an argument to the type checker ' +\n            'creator (arrayOf, instanceOf, objectOf, oneOf, oneOfType, and ' +\n            'shape all require an argument).'\n          )\n\n        }\n        if (error instanceof Error && !(error.message in loggedTypeFailures)) {\n          // Only monitor this failure once because there tends to be a lot of the\n          // same error.\n          loggedTypeFailures[error.message] = true;\n\n          var stack = getStack ? getStack() : '';\n\n          printWarning(\n            'Failed ' + location + ' type: ' + error.message + (stack != null ? stack : '')\n          );\n        }\n      }\n    }\n  }\n}\n\nmodule.exports = checkPropTypes;\n\n},{\"./lib/ReactPropTypesSecret\":5}],2:[function(require,module,exports){\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\n'use strict';\n\nvar ReactPropTypesSecret = require('./lib/ReactPropTypesSecret');\n\nfunction emptyFunction() {}\n\nmodule.exports = function() {\n  function shim(props, propName, componentName, location, propFullName, secret) {\n    if (secret === ReactPropTypesSecret) {\n      // It is still safe when called from React.\n      return;\n    }\n    var err = new Error(\n      'Calling PropTypes validators directly is not supported by the `prop-types` package. ' +\n      'Use PropTypes.checkPropTypes() to call them. ' +\n      'Read more at http://fb.me/use-check-prop-types'\n    );\n    err.name = 'Invariant Violation';\n    throw err;\n  };\n  shim.isRequired = shim;\n  function getShim() {\n    return shim;\n  };\n  // Important!\n  // Keep this list in sync with production version in `./factoryWithTypeCheckers.js`.\n  var ReactPropTypes = {\n    array: shim,\n    bool: shim,\n    func: shim,\n    number: shim,\n    object: shim,\n    string: shim,\n    symbol: shim,\n\n    any: shim,\n    arrayOf: getShim,\n    element: shim,\n    instanceOf: getShim,\n    node: shim,\n    objectOf: getShim,\n    oneOf: getShim,\n    oneOfType: getShim,\n    shape: getShim,\n    exact: getShim\n  };\n\n  ReactPropTypes.checkPropTypes = emptyFunction;\n  ReactPropTypes.PropTypes = ReactPropTypes;\n\n  return ReactPropTypes;\n};\n\n},{\"./lib/ReactPropTypesSecret\":5}],3:[function(require,module,exports){\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\n'use strict';\n\nvar assign = require('object-assign');\n\nvar ReactPropTypesSecret = require('./lib/ReactPropTypesSecret');\nvar checkPropTypes = require('./checkPropTypes');\n\nvar printWarning = function() {};\n\nif (\"development\" !== 'production') {\n  printWarning = function(text) {\n    var message = 'Warning: ' + text;\n    if (typeof console !== 'undefined') {\n      console.error(message);\n    }\n    try {\n      // --- Welcome to debugging React ---\n      // This error was thrown as a convenience so that you can use this stack\n      // to find the callsite that caused this warning to fire.\n      throw new Error(message);\n    } catch (x) {}\n  };\n}\n\nfunction emptyFunctionThatReturnsNull() {\n  return null;\n}\n\nmodule.exports = function(isValidElement, throwOnDirectAccess) {\n  /* global Symbol */\n  var ITERATOR_SYMBOL = typeof Symbol === 'function' && Symbol.iterator;\n  var FAUX_ITERATOR_SYMBOL = '@@iterator'; // Before Symbol spec.\n\n  /**\n   * Returns the iterator method function contained on the iterable object.\n   *\n   * Be sure to invoke the function with the iterable as context:\n   *\n   *     var iteratorFn = getIteratorFn(myIterable);\n   *     if (iteratorFn) {\n   *       var iterator = iteratorFn.call(myIterable);\n   *       ...\n   *     }\n   *\n   * @param {?object} maybeIterable\n   * @return {?function}\n   */\n  function getIteratorFn(maybeIterable) {\n    var iteratorFn = maybeIterable && (ITERATOR_SYMBOL && maybeIterable[ITERATOR_SYMBOL] || maybeIterable[FAUX_ITERATOR_SYMBOL]);\n    if (typeof iteratorFn === 'function') {\n      return iteratorFn;\n    }\n  }\n\n  /**\n   * Collection of methods that allow declaration and validation of props that are\n   * supplied to React components. Example usage:\n   *\n   *   var Props = require('ReactPropTypes');\n   *   var MyArticle = React.createClass({\n   *     propTypes: {\n   *       // An optional string prop named \"description\".\n   *       description: Props.string,\n   *\n   *       // A required enum prop named \"category\".\n   *       category: Props.oneOf(['News','Photos']).isRequired,\n   *\n   *       // A prop named \"dialog\" that requires an instance of Dialog.\n   *       dialog: Props.instanceOf(Dialog).isRequired\n   *     },\n   *     render: function() { ... }\n   *   });\n   *\n   * A more formal specification of how these methods are used:\n   *\n   *   type := array|bool|func|object|number|string|oneOf([...])|instanceOf(...)\n   *   decl := ReactPropTypes.{type}(.isRequired)?\n   *\n   * Each and every declaration produces a function with the same signature. This\n   * allows the creation of custom validation functions. For example:\n   *\n   *  var MyLink = React.createClass({\n   *    propTypes: {\n   *      // An optional string or URI prop named \"href\".\n   *      href: function(props, propName, componentName) {\n   *        var propValue = props[propName];\n   *        if (propValue != null && typeof propValue !== 'string' &&\n   *            !(propValue instanceof URI)) {\n   *          return new Error(\n   *            'Expected a string or an URI for ' + propName + ' in ' +\n   *            componentName\n   *          );\n   *        }\n   *      }\n   *    },\n   *    render: function() {...}\n   *  });\n   *\n   * @internal\n   */\n\n  var ANONYMOUS = '<<anonymous>>';\n\n  // Important!\n  // Keep this list in sync with production version in `./factoryWithThrowingShims.js`.\n  var ReactPropTypes = {\n    array: createPrimitiveTypeChecker('array'),\n    bool: createPrimitiveTypeChecker('boolean'),\n    func: createPrimitiveTypeChecker('function'),\n    number: createPrimitiveTypeChecker('number'),\n    object: createPrimitiveTypeChecker('object'),\n    string: createPrimitiveTypeChecker('string'),\n    symbol: createPrimitiveTypeChecker('symbol'),\n\n    any: createAnyTypeChecker(),\n    arrayOf: createArrayOfTypeChecker,\n    element: createElementTypeChecker(),\n    instanceOf: createInstanceTypeChecker,\n    node: createNodeChecker(),\n    objectOf: createObjectOfTypeChecker,\n    oneOf: createEnumTypeChecker,\n    oneOfType: createUnionTypeChecker,\n    shape: createShapeTypeChecker,\n    exact: createStrictShapeTypeChecker,\n  };\n\n  /**\n   * inlined Object.is polyfill to avoid requiring consumers ship their own\n   * https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/is\n   */\n  /*eslint-disable no-self-compare*/\n  function is(x, y) {\n    // SameValue algorithm\n    if (x === y) {\n      // Steps 1-5, 7-10\n      // Steps 6.b-6.e: +0 != -0\n      return x !== 0 || 1 / x === 1 / y;\n    } else {\n      // Step 6.a: NaN == NaN\n      return x !== x && y !== y;\n    }\n  }\n  /*eslint-enable no-self-compare*/\n\n  /**\n   * We use an Error-like object for backward compatibility as people may call\n   * PropTypes directly and inspect their output. However, we don't use real\n   * Errors anymore. We don't inspect their stack anyway, and creating them\n   * is prohibitively expensive if they are created too often, such as what\n   * happens in oneOfType() for any type before the one that matched.\n   */\n  function PropTypeError(message) {\n    this.message = message;\n    this.stack = '';\n  }\n  // Make `instanceof Error` still work for returned errors.\n  PropTypeError.prototype = Error.prototype;\n\n  function createChainableTypeChecker(validate) {\n    if (\"development\" !== 'production') {\n      var manualPropTypeCallCache = {};\n      var manualPropTypeWarningCount = 0;\n    }\n    function checkType(isRequired, props, propName, componentName, location, propFullName, secret) {\n      componentName = componentName || ANONYMOUS;\n      propFullName = propFullName || propName;\n\n      if (secret !== ReactPropTypesSecret) {\n        if (throwOnDirectAccess) {\n          // New behavior only for users of `prop-types` package\n          var err = new Error(\n            'Calling PropTypes validators directly is not supported by the `prop-types` package. ' +\n            'Use `PropTypes.checkPropTypes()` to call them. ' +\n            'Read more at http://fb.me/use-check-prop-types'\n          );\n          err.name = 'Invariant Violation';\n          throw err;\n        } else if (\"development\" !== 'production' && typeof console !== 'undefined') {\n          // Old behavior for people using React.PropTypes\n          var cacheKey = componentName + ':' + propName;\n          if (\n            !manualPropTypeCallCache[cacheKey] &&\n            // Avoid spamming the console because they are often not actionable except for lib authors\n            manualPropTypeWarningCount < 3\n          ) {\n            printWarning(\n              'You are manually calling a React.PropTypes validation ' +\n              'function for the `' + propFullName + '` prop on `' + componentName  + '`. This is deprecated ' +\n              'and will throw in the standalone `prop-types` package. ' +\n              'You may be seeing this warning due to a third-party PropTypes ' +\n              'library. See https://fb.me/react-warning-dont-call-proptypes ' + 'for details.'\n            );\n            manualPropTypeCallCache[cacheKey] = true;\n            manualPropTypeWarningCount++;\n          }\n        }\n      }\n      if (props[propName] == null) {\n        if (isRequired) {\n          if (props[propName] === null) {\n            return new PropTypeError('The ' + location + ' `' + propFullName + '` is marked as required ' + ('in `' + componentName + '`, but its value is `null`.'));\n          }\n          return new PropTypeError('The ' + location + ' `' + propFullName + '` is marked as required in ' + ('`' + componentName + '`, but its value is `undefined`.'));\n        }\n        return null;\n      } else {\n        return validate(props, propName, componentName, location, propFullName);\n      }\n    }\n\n    var chainedCheckType = checkType.bind(null, false);\n    chainedCheckType.isRequired = checkType.bind(null, true);\n\n    return chainedCheckType;\n  }\n\n  function createPrimitiveTypeChecker(expectedType) {\n    function validate(props, propName, componentName, location, propFullName, secret) {\n      var propValue = props[propName];\n      var propType = getPropType(propValue);\n      if (propType !== expectedType) {\n        // `propValue` being instance of, say, date/regexp, pass the 'object'\n        // check, but we can offer a more precise error message here rather than\n        // 'of type `object`'.\n        var preciseType = getPreciseType(propValue);\n\n        return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` of type ' + ('`' + preciseType + '` supplied to `' + componentName + '`, expected ') + ('`' + expectedType + '`.'));\n      }\n      return null;\n    }\n    return createChainableTypeChecker(validate);\n  }\n\n  function createAnyTypeChecker() {\n    return createChainableTypeChecker(emptyFunctionThatReturnsNull);\n  }\n\n  function createArrayOfTypeChecker(typeChecker) {\n    function validate(props, propName, componentName, location, propFullName) {\n      if (typeof typeChecker !== 'function') {\n        return new PropTypeError('Property `' + propFullName + '` of component `' + componentName + '` has invalid PropType notation inside arrayOf.');\n      }\n      var propValue = props[propName];\n      if (!Array.isArray(propValue)) {\n        var propType = getPropType(propValue);\n        return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` of type ' + ('`' + propType + '` supplied to `' + componentName + '`, expected an array.'));\n      }\n      for (var i = 0; i < propValue.length; i++) {\n        var error = typeChecker(propValue, i, componentName, location, propFullName + '[' + i + ']', ReactPropTypesSecret);\n        if (error instanceof Error) {\n          return error;\n        }\n      }\n      return null;\n    }\n    return createChainableTypeChecker(validate);\n  }\n\n  function createElementTypeChecker() {\n    function validate(props, propName, componentName, location, propFullName) {\n      var propValue = props[propName];\n      if (!isValidElement(propValue)) {\n        var propType = getPropType(propValue);\n        return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` of type ' + ('`' + propType + '` supplied to `' + componentName + '`, expected a single ReactElement.'));\n      }\n      return null;\n    }\n    return createChainableTypeChecker(validate);\n  }\n\n  function createInstanceTypeChecker(expectedClass) {\n    function validate(props, propName, componentName, location, propFullName) {\n      if (!(props[propName] instanceof expectedClass)) {\n        var expectedClassName = expectedClass.name || ANONYMOUS;\n        var actualClassName = getClassName(props[propName]);\n        return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` of type ' + ('`' + actualClassName + '` supplied to `' + componentName + '`, expected ') + ('instance of `' + expectedClassName + '`.'));\n      }\n      return null;\n    }\n    return createChainableTypeChecker(validate);\n  }\n\n  function createEnumTypeChecker(expectedValues) {\n    if (!Array.isArray(expectedValues)) {\n      \"development\" !== 'production' ? printWarning('Invalid argument supplied to oneOf, expected an instance of array.') : void 0;\n      return emptyFunctionThatReturnsNull;\n    }\n\n    function validate(props, propName, componentName, location, propFullName) {\n      var propValue = props[propName];\n      for (var i = 0; i < expectedValues.length; i++) {\n        if (is(propValue, expectedValues[i])) {\n          return null;\n        }\n      }\n\n      var valuesString = JSON.stringify(expectedValues);\n      return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` of value `' + propValue + '` ' + ('supplied to `' + componentName + '`, expected one of ' + valuesString + '.'));\n    }\n    return createChainableTypeChecker(validate);\n  }\n\n  function createObjectOfTypeChecker(typeChecker) {\n    function validate(props, propName, componentName, location, propFullName) {\n      if (typeof typeChecker !== 'function') {\n        return new PropTypeError('Property `' + propFullName + '` of component `' + componentName + '` has invalid PropType notation inside objectOf.');\n      }\n      var propValue = props[propName];\n      var propType = getPropType(propValue);\n      if (propType !== 'object') {\n        return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` of type ' + ('`' + propType + '` supplied to `' + componentName + '`, expected an object.'));\n      }\n      for (var key in propValue) {\n        if (propValue.hasOwnProperty(key)) {\n          var error = typeChecker(propValue, key, componentName, location, propFullName + '.' + key, ReactPropTypesSecret);\n          if (error instanceof Error) {\n            return error;\n          }\n        }\n      }\n      return null;\n    }\n    return createChainableTypeChecker(validate);\n  }\n\n  function createUnionTypeChecker(arrayOfTypeCheckers) {\n    if (!Array.isArray(arrayOfTypeCheckers)) {\n      \"development\" !== 'production' ? printWarning('Invalid argument supplied to oneOfType, expected an instance of array.') : void 0;\n      return emptyFunctionThatReturnsNull;\n    }\n\n    for (var i = 0; i < arrayOfTypeCheckers.length; i++) {\n      var checker = arrayOfTypeCheckers[i];\n      if (typeof checker !== 'function') {\n        printWarning(\n          'Invalid argument supplied to oneOfType. Expected an array of check functions, but ' +\n          'received ' + getPostfixForTypeWarning(checker) + ' at index ' + i + '.'\n        );\n        return emptyFunctionThatReturnsNull;\n      }\n    }\n\n    function validate(props, propName, componentName, location, propFullName) {\n      for (var i = 0; i < arrayOfTypeCheckers.length; i++) {\n        var checker = arrayOfTypeCheckers[i];\n        if (checker(props, propName, componentName, location, propFullName, ReactPropTypesSecret) == null) {\n          return null;\n        }\n      }\n\n      return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` supplied to ' + ('`' + componentName + '`.'));\n    }\n    return createChainableTypeChecker(validate);\n  }\n\n  function createNodeChecker() {\n    function validate(props, propName, componentName, location, propFullName) {\n      if (!isNode(props[propName])) {\n        return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` supplied to ' + ('`' + componentName + '`, expected a ReactNode.'));\n      }\n      return null;\n    }\n    return createChainableTypeChecker(validate);\n  }\n\n  function createShapeTypeChecker(shapeTypes) {\n    function validate(props, propName, componentName, location, propFullName) {\n      var propValue = props[propName];\n      var propType = getPropType(propValue);\n      if (propType !== 'object') {\n        return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` of type `' + propType + '` ' + ('supplied to `' + componentName + '`, expected `object`.'));\n      }\n      for (var key in shapeTypes) {\n        var checker = shapeTypes[key];\n        if (!checker) {\n          continue;\n        }\n        var error = checker(propValue, key, componentName, location, propFullName + '.' + key, ReactPropTypesSecret);\n        if (error) {\n          return error;\n        }\n      }\n      return null;\n    }\n    return createChainableTypeChecker(validate);\n  }\n\n  function createStrictShapeTypeChecker(shapeTypes) {\n    function validate(props, propName, componentName, location, propFullName) {\n      var propValue = props[propName];\n      var propType = getPropType(propValue);\n      if (propType !== 'object') {\n        return new PropTypeError('Invalid ' + location + ' `' + propFullName + '` of type `' + propType + '` ' + ('supplied to `' + componentName + '`, expected `object`.'));\n      }\n      // We need to check all keys in case some are required but missing from\n      // props.\n      var allKeys = assign({}, props[propName], shapeTypes);\n      for (var key in allKeys) {\n        var checker = shapeTypes[key];\n        if (!checker) {\n          return new PropTypeError(\n            'Invalid ' + location + ' `' + propFullName + '` key `' + key + '` supplied to `' + componentName + '`.' +\n            '\\nBad object: ' + JSON.stringify(props[propName], null, '  ') +\n            '\\nValid keys: ' +  JSON.stringify(Object.keys(shapeTypes), null, '  ')\n          );\n        }\n        var error = checker(propValue, key, componentName, location, propFullName + '.' + key, ReactPropTypesSecret);\n        if (error) {\n          return error;\n        }\n      }\n      return null;\n    }\n\n    return createChainableTypeChecker(validate);\n  }\n\n  function isNode(propValue) {\n    switch (typeof propValue) {\n      case 'number':\n      case 'string':\n      case 'undefined':\n        return true;\n      case 'boolean':\n        return !propValue;\n      case 'object':\n        if (Array.isArray(propValue)) {\n          return propValue.every(isNode);\n        }\n        if (propValue === null || isValidElement(propValue)) {\n          return true;\n        }\n\n        var iteratorFn = getIteratorFn(propValue);\n        if (iteratorFn) {\n          var iterator = iteratorFn.call(propValue);\n          var step;\n          if (iteratorFn !== propValue.entries) {\n            while (!(step = iterator.next()).done) {\n              if (!isNode(step.value)) {\n                return false;\n              }\n            }\n          } else {\n            // Iterator will provide entry [k,v] tuples rather than values.\n            while (!(step = iterator.next()).done) {\n              var entry = step.value;\n              if (entry) {\n                if (!isNode(entry[1])) {\n                  return false;\n                }\n              }\n            }\n          }\n        } else {\n          return false;\n        }\n\n        return true;\n      default:\n        return false;\n    }\n  }\n\n  function isSymbol(propType, propValue) {\n    // Native Symbol.\n    if (propType === 'symbol') {\n      return true;\n    }\n\n    // 19.4.3.5 Symbol.prototype[@@toStringTag] === 'Symbol'\n    if (propValue['@@toStringTag'] === 'Symbol') {\n      return true;\n    }\n\n    // Fallback for non-spec compliant Symbols which are polyfilled.\n    if (typeof Symbol === 'function' && propValue instanceof Symbol) {\n      return true;\n    }\n\n    return false;\n  }\n\n  // Equivalent of `typeof` but with special handling for array and regexp.\n  function getPropType(propValue) {\n    var propType = typeof propValue;\n    if (Array.isArray(propValue)) {\n      return 'array';\n    }\n    if (propValue instanceof RegExp) {\n      // Old webkits (at least until Android 4.0) return 'function' rather than\n      // 'object' for typeof a RegExp. We'll normalize this here so that /bla/\n      // passes PropTypes.object.\n      return 'object';\n    }\n    if (isSymbol(propType, propValue)) {\n      return 'symbol';\n    }\n    return propType;\n  }\n\n  // This handles more types than `getPropType`. Only used for error messages.\n  // See `createPrimitiveTypeChecker`.\n  function getPreciseType(propValue) {\n    if (typeof propValue === 'undefined' || propValue === null) {\n      return '' + propValue;\n    }\n    var propType = getPropType(propValue);\n    if (propType === 'object') {\n      if (propValue instanceof Date) {\n        return 'date';\n      } else if (propValue instanceof RegExp) {\n        return 'regexp';\n      }\n    }\n    return propType;\n  }\n\n  // Returns a string that is postfixed to a warning about an invalid type.\n  // For example, \"undefined\" or \"of type array\"\n  function getPostfixForTypeWarning(value) {\n    var type = getPreciseType(value);\n    switch (type) {\n      case 'array':\n      case 'object':\n        return 'an ' + type;\n      case 'boolean':\n      case 'date':\n      case 'regexp':\n        return 'a ' + type;\n      default:\n        return type;\n    }\n  }\n\n  // Returns class name of the object, if any.\n  function getClassName(propValue) {\n    if (!propValue.constructor || !propValue.constructor.name) {\n      return ANONYMOUS;\n    }\n    return propValue.constructor.name;\n  }\n\n  ReactPropTypes.checkPropTypes = checkPropTypes;\n  ReactPropTypes.PropTypes = ReactPropTypes;\n\n  return ReactPropTypes;\n};\n\n},{\"./checkPropTypes\":1,\"./lib/ReactPropTypesSecret\":5,\"object-assign\":6}],4:[function(require,module,exports){\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\nif (\"development\" !== 'production') {\n  var REACT_ELEMENT_TYPE = (typeof Symbol === 'function' &&\n    Symbol.for &&\n    Symbol.for('react.element')) ||\n    0xeac7;\n\n  var isValidElement = function(object) {\n    return typeof object === 'object' &&\n      object !== null &&\n      object.$$typeof === REACT_ELEMENT_TYPE;\n  };\n\n  // By explicitly using `prop-types` you are opting into new development behavior.\n  // http://fb.me/prop-types-in-prod\n  var throwOnDirectAccess = true;\n  module.exports = require('./factoryWithTypeCheckers')(isValidElement, throwOnDirectAccess);\n} else {\n  // By explicitly using `prop-types` you are opting into new production behavior.\n  // http://fb.me/prop-types-in-prod\n  module.exports = require('./factoryWithThrowingShims')();\n}\n\n},{\"./factoryWithThrowingShims\":2,\"./factoryWithTypeCheckers\":3}],5:[function(require,module,exports){\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\n'use strict';\n\nvar ReactPropTypesSecret = 'SECRET_DO_NOT_PASS_THIS_OR_YOU_WILL_BE_FIRED';\n\nmodule.exports = ReactPropTypesSecret;\n\n},{}],6:[function(require,module,exports){\n/*\nobject-assign\n(c) Sindre Sorhus\n@license MIT\n*/\n\n'use strict';\n/* eslint-disable no-unused-vars */\nvar getOwnPropertySymbols = Object.getOwnPropertySymbols;\nvar hasOwnProperty = Object.prototype.hasOwnProperty;\nvar propIsEnumerable = Object.prototype.propertyIsEnumerable;\n\nfunction toObject(val) {\n\tif (val === null || val === undefined) {\n\t\tthrow new TypeError('Object.assign cannot be called with null or undefined');\n\t}\n\n\treturn Object(val);\n}\n\nfunction shouldUseNative() {\n\ttry {\n\t\tif (!Object.assign) {\n\t\t\treturn false;\n\t\t}\n\n\t\t// Detect buggy property enumeration order in older V8 versions.\n\n\t\t// https://bugs.chromium.org/p/v8/issues/detail?id=4118\n\t\tvar test1 = new String('abc');  // eslint-disable-line no-new-wrappers\n\t\ttest1[5] = 'de';\n\t\tif (Object.getOwnPropertyNames(test1)[0] === '5') {\n\t\t\treturn false;\n\t\t}\n\n\t\t// https://bugs.chromium.org/p/v8/issues/detail?id=3056\n\t\tvar test2 = {};\n\t\tfor (var i = 0; i < 10; i++) {\n\t\t\ttest2['_' + String.fromCharCode(i)] = i;\n\t\t}\n\t\tvar order2 = Object.getOwnPropertyNames(test2).map(function (n) {\n\t\t\treturn test2[n];\n\t\t});\n\t\tif (order2.join('') !== '0123456789') {\n\t\t\treturn false;\n\t\t}\n\n\t\t// https://bugs.chromium.org/p/v8/issues/detail?id=3056\n\t\tvar test3 = {};\n\t\t'abcdefghijklmnopqrst'.split('').forEach(function (letter) {\n\t\t\ttest3[letter] = letter;\n\t\t});\n\t\tif (Object.keys(Object.assign({}, test3)).join('') !==\n\t\t\t\t'abcdefghijklmnopqrst') {\n\t\t\treturn false;\n\t\t}\n\n\t\treturn true;\n\t} catch (err) {\n\t\t// We don't expect any of the above to throw, but better to be safe.\n\t\treturn false;\n\t}\n}\n\nmodule.exports = shouldUseNative() ? Object.assign : function (target, source) {\n\tvar from;\n\tvar to = toObject(target);\n\tvar symbols;\n\n\tfor (var s = 1; s < arguments.length; s++) {\n\t\tfrom = Object(arguments[s]);\n\n\t\tfor (var key in from) {\n\t\t\tif (hasOwnProperty.call(from, key)) {\n\t\t\t\tto[key] = from[key];\n\t\t\t}\n\t\t}\n\n\t\tif (getOwnPropertySymbols) {\n\t\t\tsymbols = getOwnPropertySymbols(from);\n\t\t\tfor (var i = 0; i < symbols.length; i++) {\n\t\t\t\tif (propIsEnumerable.call(from, symbols[i])) {\n\t\t\t\t\tto[symbols[i]] = from[symbols[i]];\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\treturn to;\n};\n\n},{}]},{},[4])(4)\n});"
  },
  {
    "path": "build/react-dom.development.js",
    "content": "/** @license React v16.7.0\n * react-dom.development.js\n *\n * Copyright (c) Facebook, Inc. and its affiliates.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\n'use strict';\n\n(function (global, factory) {\n\ttypeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory(require('react')) :\n\ttypeof define === 'function' && define.amd ? define(['react'], factory) :\n\t(global.ReactDOM = factory(global.React));\n}(this, (function (React) { 'use strict';\n\n/**\n * Use invariant() to assert state which your program assumes to be true.\n *\n * Provide sprintf-style format (only %s is supported) and arguments\n * to provide information about what broke and what you were\n * expecting.\n *\n * The invariant message will be stripped in production, but the invariant\n * will remain to ensure logic does not differ in production.\n */\n\nvar validateFormat = function () {};\n\n{\n  validateFormat = function (format) {\n    if (format === undefined) {\n      throw new Error('invariant requires an error message argument');\n    }\n  };\n}\n\nfunction invariant(condition, format, a, b, c, d, e, f) {\n  validateFormat(format);\n\n  if (!condition) {\n    var error = void 0;\n    if (format === undefined) {\n      error = new Error('Minified exception occurred; use the non-minified dev environment ' + 'for the full error message and additional helpful warnings.');\n    } else {\n      var args = [a, b, c, d, e, f];\n      var argIndex = 0;\n      error = new Error(format.replace(/%s/g, function () {\n        return args[argIndex++];\n      }));\n      error.name = 'Invariant Violation';\n    }\n\n    error.framesToPop = 1; // we don't care about invariant's own frame\n    throw error;\n  }\n}\n\n// Relying on the `invariant()` implementation lets us\n// preserve the format and params in the www builds.\n\n!React ? invariant(false, 'ReactDOM was loaded before React. Make sure you load the React package before loading ReactDOM.') : void 0;\n\nvar invokeGuardedCallbackImpl = function (name, func, context, a, b, c, d, e, f) {\n  var funcArgs = Array.prototype.slice.call(arguments, 3);\n  try {\n    func.apply(context, funcArgs);\n  } catch (error) {\n    this.onError(error);\n  }\n};\n\n{\n  // In DEV mode, we swap out invokeGuardedCallback for a special version\n  // that plays more nicely with the browser's DevTools. The idea is to preserve\n  // \"Pause on exceptions\" behavior. Because React wraps all user-provided\n  // functions in invokeGuardedCallback, and the production version of\n  // invokeGuardedCallback uses a try-catch, all user exceptions are treated\n  // like caught exceptions, and the DevTools won't pause unless the developer\n  // takes the extra step of enabling pause on caught exceptions. This is\n  // untintuitive, though, because even though React has caught the error, from\n  // the developer's perspective, the error is uncaught.\n  //\n  // To preserve the expected \"Pause on exceptions\" behavior, we don't use a\n  // try-catch in DEV. Instead, we synchronously dispatch a fake event to a fake\n  // DOM node, and call the user-provided callback from inside an event handler\n  // for that fake event. If the callback throws, the error is \"captured\" using\n  // a global event handler. But because the error happens in a different\n  // event loop context, it does not interrupt the normal program flow.\n  // Effectively, this gives us try-catch behavior without actually using\n  // try-catch. Neat!\n\n  // Check that the browser supports the APIs we need to implement our special\n  // DEV version of invokeGuardedCallback\n  if (typeof window !== 'undefined' && typeof window.dispatchEvent === 'function' && typeof document !== 'undefined' && typeof document.createEvent === 'function') {\n    var fakeNode = document.createElement('react');\n\n    var invokeGuardedCallbackDev = function (name, func, context, a, b, c, d, e, f) {\n      // If document doesn't exist we know for sure we will crash in this method\n      // when we call document.createEvent(). However this can cause confusing\n      // errors: https://github.com/facebookincubator/create-react-app/issues/3482\n      // So we preemptively throw with a better message instead.\n      !(typeof document !== 'undefined') ? invariant(false, 'The `document` global was defined when React was initialized, but is not defined anymore. This can happen in a test environment if a component schedules an update from an asynchronous callback, but the test has already finished running. To solve this, you can either unmount the component at the end of your test (and ensure that any asynchronous operations get canceled in `componentWillUnmount`), or you can change the test itself to be asynchronous.') : void 0;\n      var evt = document.createEvent('Event');\n\n      // Keeps track of whether the user-provided callback threw an error. We\n      // set this to true at the beginning, then set it to false right after\n      // calling the function. If the function errors, `didError` will never be\n      // set to false. This strategy works even if the browser is flaky and\n      // fails to call our global error handler, because it doesn't rely on\n      // the error event at all.\n      var didError = true;\n\n      // Keeps track of the value of window.event so that we can reset it\n      // during the callback to let user code access window.event in the\n      // browsers that support it.\n      var windowEvent = window.event;\n\n      // Keeps track of the descriptor of window.event to restore it after event\n      // dispatching: https://github.com/facebook/react/issues/13688\n      var windowEventDescriptor = Object.getOwnPropertyDescriptor(window, 'event');\n\n      // Create an event handler for our fake event. We will synchronously\n      // dispatch our fake event using `dispatchEvent`. Inside the handler, we\n      // call the user-provided callback.\n      var funcArgs = Array.prototype.slice.call(arguments, 3);\n      function callCallback() {\n        // We immediately remove the callback from event listeners so that\n        // nested `invokeGuardedCallback` calls do not clash. Otherwise, a\n        // nested call would trigger the fake event handlers of any call higher\n        // in the stack.\n        fakeNode.removeEventListener(evtType, callCallback, false);\n\n        // We check for window.hasOwnProperty('event') to prevent the\n        // window.event assignment in both IE <= 10 as they throw an error\n        // \"Member not found\" in strict mode, and in Firefox which does not\n        // support window.event.\n        if (typeof window.event !== 'undefined' && window.hasOwnProperty('event')) {\n          window.event = windowEvent;\n        }\n\n        func.apply(context, funcArgs);\n        didError = false;\n      }\n\n      // Create a global error event handler. We use this to capture the value\n      // that was thrown. It's possible that this error handler will fire more\n      // than once; for example, if non-React code also calls `dispatchEvent`\n      // and a handler for that event throws. We should be resilient to most of\n      // those cases. Even if our error event handler fires more than once, the\n      // last error event is always used. If the callback actually does error,\n      // we know that the last error event is the correct one, because it's not\n      // possible for anything else to have happened in between our callback\n      // erroring and the code that follows the `dispatchEvent` call below. If\n      // the callback doesn't error, but the error event was fired, we know to\n      // ignore it because `didError` will be false, as described above.\n      var error = void 0;\n      // Use this to track whether the error event is ever called.\n      var didSetError = false;\n      var isCrossOriginError = false;\n\n      function handleWindowError(event) {\n        error = event.error;\n        didSetError = true;\n        if (error === null && event.colno === 0 && event.lineno === 0) {\n          isCrossOriginError = true;\n        }\n        if (event.defaultPrevented) {\n          // Some other error handler has prevented default.\n          // Browsers silence the error report if this happens.\n          // We'll remember this to later decide whether to log it or not.\n          if (error != null && typeof error === 'object') {\n            try {\n              error._suppressLogging = true;\n            } catch (inner) {\n              // Ignore.\n            }\n          }\n        }\n      }\n\n      // Create a fake event type.\n      var evtType = 'react-' + (name ? name : 'invokeguardedcallback');\n\n      // Attach our event handlers\n      window.addEventListener('error', handleWindowError);\n      fakeNode.addEventListener(evtType, callCallback, false);\n\n      // Synchronously dispatch our fake event. If the user-provided function\n      // errors, it will trigger our global error handler.\n      evt.initEvent(evtType, false, false);\n      fakeNode.dispatchEvent(evt);\n\n      if (windowEventDescriptor) {\n        Object.defineProperty(window, 'event', windowEventDescriptor);\n      }\n\n      if (didError) {\n        if (!didSetError) {\n          // The callback errored, but the error event never fired.\n          error = new Error('An error was thrown inside one of your components, but React ' + \"doesn't know what it was. This is likely due to browser \" + 'flakiness. React does its best to preserve the \"Pause on ' + 'exceptions\" behavior of the DevTools, which requires some ' + \"DEV-mode only tricks. It's possible that these don't work in \" + 'your browser. Try triggering the error in production mode, ' + 'or switching to a modern browser. If you suspect that this is ' + 'actually an issue with React, please file an issue.');\n        } else if (isCrossOriginError) {\n          error = new Error(\"A cross-origin error was thrown. React doesn't have access to \" + 'the actual error object in development. ' + 'See https://fb.me/react-crossorigin-error for more information.');\n        }\n        this.onError(error);\n      }\n\n      // Remove our event listeners\n      window.removeEventListener('error', handleWindowError);\n    };\n\n    invokeGuardedCallbackImpl = invokeGuardedCallbackDev;\n  }\n}\n\nvar invokeGuardedCallbackImpl$1 = invokeGuardedCallbackImpl;\n\n// Used by Fiber to simulate a try-catch.\nvar hasError = false;\nvar caughtError = null;\n\n// Used by event system to capture/rethrow the first error.\nvar hasRethrowError = false;\nvar rethrowError = null;\n\nvar reporter = {\n  onError: function (error) {\n    hasError = true;\n    caughtError = error;\n  }\n};\n\n/**\n * Call a function while guarding against errors that happens within it.\n * Returns an error if it throws, otherwise null.\n *\n * In production, this is implemented using a try-catch. The reason we don't\n * use a try-catch directly is so that we can swap out a different\n * implementation in DEV mode.\n *\n * @param {String} name of the guard to use for logging or debugging\n * @param {Function} func The function to invoke\n * @param {*} context The context to use when calling the function\n * @param {...*} args Arguments for function\n */\nfunction invokeGuardedCallback(name, func, context, a, b, c, d, e, f) {\n  hasError = false;\n  caughtError = null;\n  invokeGuardedCallbackImpl$1.apply(reporter, arguments);\n}\n\n/**\n * Same as invokeGuardedCallback, but instead of returning an error, it stores\n * it in a global so it can be rethrown by `rethrowCaughtError` later.\n * TODO: See if caughtError and rethrowError can be unified.\n *\n * @param {String} name of the guard to use for logging or debugging\n * @param {Function} func The function to invoke\n * @param {*} context The context to use when calling the function\n * @param {...*} args Arguments for function\n */\nfunction invokeGuardedCallbackAndCatchFirstError(name, func, context, a, b, c, d, e, f) {\n  invokeGuardedCallback.apply(this, arguments);\n  if (hasError) {\n    var error = clearCaughtError();\n    if (!hasRethrowError) {\n      hasRethrowError = true;\n      rethrowError = error;\n    }\n  }\n}\n\n/**\n * During execution of guarded functions we will capture the first error which\n * we will rethrow to be handled by the top level error handler.\n */\nfunction rethrowCaughtError() {\n  if (hasRethrowError) {\n    var error = rethrowError;\n    hasRethrowError = false;\n    rethrowError = null;\n    throw error;\n  }\n}\n\nfunction hasCaughtError() {\n  return hasError;\n}\n\nfunction clearCaughtError() {\n  if (hasError) {\n    var error = caughtError;\n    hasError = false;\n    caughtError = null;\n    return error;\n  } else {\n    invariant(false, 'clearCaughtError was called but no error was captured. This error is likely caused by a bug in React. Please file an issue.');\n  }\n}\n\n/**\n * Injectable ordering of event plugins.\n */\nvar eventPluginOrder = null;\n\n/**\n * Injectable mapping from names to event plugin modules.\n */\nvar namesToPlugins = {};\n\n/**\n * Recomputes the plugin list using the injected plugins and plugin ordering.\n *\n * @private\n */\nfunction recomputePluginOrdering() {\n  if (!eventPluginOrder) {\n    // Wait until an `eventPluginOrder` is injected.\n    return;\n  }\n  for (var pluginName in namesToPlugins) {\n    var pluginModule = namesToPlugins[pluginName];\n    var pluginIndex = eventPluginOrder.indexOf(pluginName);\n    !(pluginIndex > -1) ? invariant(false, 'EventPluginRegistry: Cannot inject event plugins that do not exist in the plugin ordering, `%s`.', pluginName) : void 0;\n    if (plugins[pluginIndex]) {\n      continue;\n    }\n    !pluginModule.extractEvents ? invariant(false, 'EventPluginRegistry: Event plugins must implement an `extractEvents` method, but `%s` does not.', pluginName) : void 0;\n    plugins[pluginIndex] = pluginModule;\n    var publishedEvents = pluginModule.eventTypes;\n    for (var eventName in publishedEvents) {\n      !publishEventForPlugin(publishedEvents[eventName], pluginModule, eventName) ? invariant(false, 'EventPluginRegistry: Failed to publish event `%s` for plugin `%s`.', eventName, pluginName) : void 0;\n    }\n  }\n}\n\n/**\n * Publishes an event so that it can be dispatched by the supplied plugin.\n *\n * @param {object} dispatchConfig Dispatch configuration for the event.\n * @param {object} PluginModule Plugin publishing the event.\n * @return {boolean} True if the event was successfully published.\n * @private\n */\nfunction publishEventForPlugin(dispatchConfig, pluginModule, eventName) {\n  !!eventNameDispatchConfigs.hasOwnProperty(eventName) ? invariant(false, 'EventPluginHub: More than one plugin attempted to publish the same event name, `%s`.', eventName) : void 0;\n  eventNameDispatchConfigs[eventName] = dispatchConfig;\n\n  var phasedRegistrationNames = dispatchConfig.phasedRegistrationNames;\n  if (phasedRegistrationNames) {\n    for (var phaseName in phasedRegistrationNames) {\n      if (phasedRegistrationNames.hasOwnProperty(phaseName)) {\n        var phasedRegistrationName = phasedRegistrationNames[phaseName];\n        publishRegistrationName(phasedRegistrationName, pluginModule, eventName);\n      }\n    }\n    return true;\n  } else if (dispatchConfig.registrationName) {\n    publishRegistrationName(dispatchConfig.registrationName, pluginModule, eventName);\n    return true;\n  }\n  return false;\n}\n\n/**\n * Publishes a registration name that is used to identify dispatched events.\n *\n * @param {string} registrationName Registration name to add.\n * @param {object} PluginModule Plugin publishing the event.\n * @private\n */\nfunction publishRegistrationName(registrationName, pluginModule, eventName) {\n  !!registrationNameModules[registrationName] ? invariant(false, 'EventPluginHub: More than one plugin attempted to publish the same registration name, `%s`.', registrationName) : void 0;\n  registrationNameModules[registrationName] = pluginModule;\n  registrationNameDependencies[registrationName] = pluginModule.eventTypes[eventName].dependencies;\n\n  {\n    var lowerCasedName = registrationName.toLowerCase();\n    possibleRegistrationNames[lowerCasedName] = registrationName;\n\n    if (registrationName === 'onDoubleClick') {\n      possibleRegistrationNames.ondblclick = registrationName;\n    }\n  }\n}\n\n/**\n * Registers plugins so that they can extract and dispatch events.\n *\n * @see {EventPluginHub}\n */\n\n/**\n * Ordered list of injected plugins.\n */\nvar plugins = [];\n\n/**\n * Mapping from event name to dispatch config\n */\nvar eventNameDispatchConfigs = {};\n\n/**\n * Mapping from registration name to plugin module\n */\nvar registrationNameModules = {};\n\n/**\n * Mapping from registration name to event name\n */\nvar registrationNameDependencies = {};\n\n/**\n * Mapping from lowercase registration names to the properly cased version,\n * used to warn in the case of missing event handlers. Available\n * only in true.\n * @type {Object}\n */\nvar possibleRegistrationNames = {};\n// Trust the developer to only use possibleRegistrationNames in true\n\n/**\n * Injects an ordering of plugins (by plugin name). This allows the ordering\n * to be decoupled from injection of the actual plugins so that ordering is\n * always deterministic regardless of packaging, on-the-fly injection, etc.\n *\n * @param {array} InjectedEventPluginOrder\n * @internal\n * @see {EventPluginHub.injection.injectEventPluginOrder}\n */\nfunction injectEventPluginOrder(injectedEventPluginOrder) {\n  !!eventPluginOrder ? invariant(false, 'EventPluginRegistry: Cannot inject event plugin ordering more than once. You are likely trying to load more than one copy of React.') : void 0;\n  // Clone the ordering so it cannot be dynamically mutated.\n  eventPluginOrder = Array.prototype.slice.call(injectedEventPluginOrder);\n  recomputePluginOrdering();\n}\n\n/**\n * Injects plugins to be used by `EventPluginHub`. The plugin names must be\n * in the ordering injected by `injectEventPluginOrder`.\n *\n * Plugins can be injected as part of page initialization or on-the-fly.\n *\n * @param {object} injectedNamesToPlugins Map from names to plugin modules.\n * @internal\n * @see {EventPluginHub.injection.injectEventPluginsByName}\n */\nfunction injectEventPluginsByName(injectedNamesToPlugins) {\n  var isOrderingDirty = false;\n  for (var pluginName in injectedNamesToPlugins) {\n    if (!injectedNamesToPlugins.hasOwnProperty(pluginName)) {\n      continue;\n    }\n    var pluginModule = injectedNamesToPlugins[pluginName];\n    if (!namesToPlugins.hasOwnProperty(pluginName) || namesToPlugins[pluginName] !== pluginModule) {\n      !!namesToPlugins[pluginName] ? invariant(false, 'EventPluginRegistry: Cannot inject two different event plugins using the same name, `%s`.', pluginName) : void 0;\n      namesToPlugins[pluginName] = pluginModule;\n      isOrderingDirty = true;\n    }\n  }\n  if (isOrderingDirty) {\n    recomputePluginOrdering();\n  }\n}\n\n/**\n * Similar to invariant but only logs a warning if the condition is not met.\n * This can be used to log issues in development environments in critical\n * paths. Removing the logging code for production environments will keep the\n * same logic and follow the same code paths.\n */\n\nvar warningWithoutStack = function () {};\n\n{\n  warningWithoutStack = function (condition, format) {\n    for (var _len = arguments.length, args = Array(_len > 2 ? _len - 2 : 0), _key = 2; _key < _len; _key++) {\n      args[_key - 2] = arguments[_key];\n    }\n\n    if (format === undefined) {\n      throw new Error('`warningWithoutStack(condition, format, ...args)` requires a warning ' + 'message argument');\n    }\n    if (args.length > 8) {\n      // Check before the condition to catch violations early.\n      throw new Error('warningWithoutStack() currently supports at most 8 arguments.');\n    }\n    if (condition) {\n      return;\n    }\n    if (typeof console !== 'undefined') {\n      var argsWithFormat = args.map(function (item) {\n        return '' + item;\n      });\n      argsWithFormat.unshift('Warning: ' + format);\n\n      // We intentionally don't use spread (or .apply) directly because it\n      // breaks IE9: https://github.com/facebook/react/issues/13610\n      Function.prototype.apply.call(console.error, console, argsWithFormat);\n    }\n    try {\n      // --- Welcome to debugging React ---\n      // This error was thrown as a convenience so that you can use this stack\n      // to find the callsite that caused this warning to fire.\n      var argIndex = 0;\n      var message = 'Warning: ' + format.replace(/%s/g, function () {\n        return args[argIndex++];\n      });\n      throw new Error(message);\n    } catch (x) {}\n  };\n}\n\nvar warningWithoutStack$1 = warningWithoutStack;\n\nvar getFiberCurrentPropsFromNode = null;\nvar getInstanceFromNode = null;\nvar getNodeFromInstance = null;\n\nfunction setComponentTree(getFiberCurrentPropsFromNodeImpl, getInstanceFromNodeImpl, getNodeFromInstanceImpl) {\n  getFiberCurrentPropsFromNode = getFiberCurrentPropsFromNodeImpl;\n  getInstanceFromNode = getInstanceFromNodeImpl;\n  getNodeFromInstance = getNodeFromInstanceImpl;\n  {\n    !(getNodeFromInstance && getInstanceFromNode) ? warningWithoutStack$1(false, 'EventPluginUtils.setComponentTree(...): Injected ' + 'module is missing getNodeFromInstance or getInstanceFromNode.') : void 0;\n  }\n}\n\nvar validateEventDispatches = void 0;\n{\n  validateEventDispatches = function (event) {\n    var dispatchListeners = event._dispatchListeners;\n    var dispatchInstances = event._dispatchInstances;\n\n    var listenersIsArr = Array.isArray(dispatchListeners);\n    var listenersLen = listenersIsArr ? dispatchListeners.length : dispatchListeners ? 1 : 0;\n\n    var instancesIsArr = Array.isArray(dispatchInstances);\n    var instancesLen = instancesIsArr ? dispatchInstances.length : dispatchInstances ? 1 : 0;\n\n    !(instancesIsArr === listenersIsArr && instancesLen === listenersLen) ? warningWithoutStack$1(false, 'EventPluginUtils: Invalid `event`.') : void 0;\n  };\n}\n\n/**\n * Dispatch the event to the listener.\n * @param {SyntheticEvent} event SyntheticEvent to handle\n * @param {function} listener Application-level callback\n * @param {*} inst Internal component instance\n */\nfunction executeDispatch(event, listener, inst) {\n  var type = event.type || 'unknown-event';\n  event.currentTarget = getNodeFromInstance(inst);\n  invokeGuardedCallbackAndCatchFirstError(type, listener, undefined, event);\n  event.currentTarget = null;\n}\n\n/**\n * Standard/simple iteration through an event's collected dispatches.\n */\nfunction executeDispatchesInOrder(event) {\n  var dispatchListeners = event._dispatchListeners;\n  var dispatchInstances = event._dispatchInstances;\n  {\n    validateEventDispatches(event);\n  }\n  if (Array.isArray(dispatchListeners)) {\n    for (var i = 0; i < dispatchListeners.length; i++) {\n      if (event.isPropagationStopped()) {\n        break;\n      }\n      // Listeners and Instances are two parallel arrays that are always in sync.\n      executeDispatch(event, dispatchListeners[i], dispatchInstances[i]);\n    }\n  } else if (dispatchListeners) {\n    executeDispatch(event, dispatchListeners, dispatchInstances);\n  }\n  event._dispatchListeners = null;\n  event._dispatchInstances = null;\n}\n\n/**\n * @see executeDispatchesInOrderStopAtTrueImpl\n */\n\n\n/**\n * Execution of a \"direct\" dispatch - there must be at most one dispatch\n * accumulated on the event or it is considered an error. It doesn't really make\n * sense for an event with multiple dispatches (bubbled) to keep track of the\n * return values at each dispatch execution, but it does tend to make sense when\n * dealing with \"direct\" dispatches.\n *\n * @return {*} The return value of executing the single dispatch.\n */\n\n\n/**\n * @param {SyntheticEvent} event\n * @return {boolean} True iff number of dispatches accumulated is greater than 0.\n */\n\n/**\n * Accumulates items that must not be null or undefined into the first one. This\n * is used to conserve memory by avoiding array allocations, and thus sacrifices\n * API cleanness. Since `current` can be null before being passed in and not\n * null after this function, make sure to assign it back to `current`:\n *\n * `a = accumulateInto(a, b);`\n *\n * This API should be sparingly used. Try `accumulate` for something cleaner.\n *\n * @return {*|array<*>} An accumulation of items.\n */\n\nfunction accumulateInto(current, next) {\n  !(next != null) ? invariant(false, 'accumulateInto(...): Accumulated items must not be null or undefined.') : void 0;\n\n  if (current == null) {\n    return next;\n  }\n\n  // Both are not empty. Warning: Never call x.concat(y) when you are not\n  // certain that x is an Array (x could be a string with concat method).\n  if (Array.isArray(current)) {\n    if (Array.isArray(next)) {\n      current.push.apply(current, next);\n      return current;\n    }\n    current.push(next);\n    return current;\n  }\n\n  if (Array.isArray(next)) {\n    // A bit too dangerous to mutate `next`.\n    return [current].concat(next);\n  }\n\n  return [current, next];\n}\n\n/**\n * @param {array} arr an \"accumulation\" of items which is either an Array or\n * a single item. Useful when paired with the `accumulate` module. This is a\n * simple utility that allows us to reason about a collection of items, but\n * handling the case when there is exactly one item (and we do not need to\n * allocate an array).\n * @param {function} cb Callback invoked with each element or a collection.\n * @param {?} [scope] Scope used as `this` in a callback.\n */\nfunction forEachAccumulated(arr, cb, scope) {\n  if (Array.isArray(arr)) {\n    arr.forEach(cb, scope);\n  } else if (arr) {\n    cb.call(scope, arr);\n  }\n}\n\n/**\n * Internal queue of events that have accumulated their dispatches and are\n * waiting to have their dispatches executed.\n */\nvar eventQueue = null;\n\n/**\n * Dispatches an event and releases it back into the pool, unless persistent.\n *\n * @param {?object} event Synthetic event to be dispatched.\n * @private\n */\nvar executeDispatchesAndRelease = function (event) {\n  if (event) {\n    executeDispatchesInOrder(event);\n\n    if (!event.isPersistent()) {\n      event.constructor.release(event);\n    }\n  }\n};\nvar executeDispatchesAndReleaseTopLevel = function (e) {\n  return executeDispatchesAndRelease(e);\n};\n\nfunction isInteractive(tag) {\n  return tag === 'button' || tag === 'input' || tag === 'select' || tag === 'textarea';\n}\n\nfunction shouldPreventMouseEvent(name, type, props) {\n  switch (name) {\n    case 'onClick':\n    case 'onClickCapture':\n    case 'onDoubleClick':\n    case 'onDoubleClickCapture':\n    case 'onMouseDown':\n    case 'onMouseDownCapture':\n    case 'onMouseMove':\n    case 'onMouseMoveCapture':\n    case 'onMouseUp':\n    case 'onMouseUpCapture':\n      return !!(props.disabled && isInteractive(type));\n    default:\n      return false;\n  }\n}\n\n/**\n * This is a unified interface for event plugins to be installed and configured.\n *\n * Event plugins can implement the following properties:\n *\n *   `extractEvents` {function(string, DOMEventTarget, string, object): *}\n *     Required. When a top-level event is fired, this method is expected to\n *     extract synthetic events that will in turn be queued and dispatched.\n *\n *   `eventTypes` {object}\n *     Optional, plugins that fire events must publish a mapping of registration\n *     names that are used to register listeners. Values of this mapping must\n *     be objects that contain `registrationName` or `phasedRegistrationNames`.\n *\n *   `executeDispatch` {function(object, function, string)}\n *     Optional, allows plugins to override how an event gets dispatched. By\n *     default, the listener is simply invoked.\n *\n * Each plugin that is injected into `EventsPluginHub` is immediately operable.\n *\n * @public\n */\n\n/**\n * Methods for injecting dependencies.\n */\nvar injection = {\n  /**\n   * @param {array} InjectedEventPluginOrder\n   * @public\n   */\n  injectEventPluginOrder: injectEventPluginOrder,\n\n  /**\n   * @param {object} injectedNamesToPlugins Map from names to plugin modules.\n   */\n  injectEventPluginsByName: injectEventPluginsByName\n};\n\n/**\n * @param {object} inst The instance, which is the source of events.\n * @param {string} registrationName Name of listener (e.g. `onClick`).\n * @return {?function} The stored callback.\n */\nfunction getListener(inst, registrationName) {\n  var listener = void 0;\n\n  // TODO: shouldPreventMouseEvent is DOM-specific and definitely should not\n  // live here; needs to be moved to a better place soon\n  var stateNode = inst.stateNode;\n  if (!stateNode) {\n    // Work in progress (ex: onload events in incremental mode).\n    return null;\n  }\n  var props = getFiberCurrentPropsFromNode(stateNode);\n  if (!props) {\n    // Work in progress.\n    return null;\n  }\n  listener = props[registrationName];\n  if (shouldPreventMouseEvent(registrationName, inst.type, props)) {\n    return null;\n  }\n  !(!listener || typeof listener === 'function') ? invariant(false, 'Expected `%s` listener to be a function, instead got a value of `%s` type.', registrationName, typeof listener) : void 0;\n  return listener;\n}\n\n/**\n * Allows registered plugins an opportunity to extract events from top-level\n * native browser events.\n *\n * @return {*} An accumulation of synthetic events.\n * @internal\n */\nfunction extractEvents(topLevelType, targetInst, nativeEvent, nativeEventTarget) {\n  var events = null;\n  for (var i = 0; i < plugins.length; i++) {\n    // Not every plugin in the ordering may be loaded at runtime.\n    var possiblePlugin = plugins[i];\n    if (possiblePlugin) {\n      var extractedEvents = possiblePlugin.extractEvents(topLevelType, targetInst, nativeEvent, nativeEventTarget);\n      if (extractedEvents) {\n        events = accumulateInto(events, extractedEvents);\n      }\n    }\n  }\n  return events;\n}\n\nfunction runEventsInBatch(events) {\n  if (events !== null) {\n    eventQueue = accumulateInto(eventQueue, events);\n  }\n\n  // Set `eventQueue` to null before processing it so that we can tell if more\n  // events get enqueued while processing.\n  var processingEventQueue = eventQueue;\n  eventQueue = null;\n\n  if (!processingEventQueue) {\n    return;\n  }\n\n  forEachAccumulated(processingEventQueue, executeDispatchesAndReleaseTopLevel);\n  !!eventQueue ? invariant(false, 'processEventQueue(): Additional events were enqueued while processing an event queue. Support for this has not yet been implemented.') : void 0;\n  // This would be a good time to rethrow if any of the event handlers threw.\n  rethrowCaughtError();\n}\n\nfunction runExtractedEventsInBatch(topLevelType, targetInst, nativeEvent, nativeEventTarget) {\n  var events = extractEvents(topLevelType, targetInst, nativeEvent, nativeEventTarget);\n  runEventsInBatch(events);\n}\n\nvar FunctionComponent = 0;\nvar ClassComponent = 1;\nvar IndeterminateComponent = 2; // Before we know whether it is function or class\nvar HostRoot = 3; // Root of a host tree. Could be nested inside another node.\nvar HostPortal = 4; // A subtree. Could be an entry point to a different renderer.\nvar HostComponent = 5;\nvar HostText = 6;\nvar Fragment = 7;\nvar Mode = 8;\nvar ContextConsumer = 9;\nvar ContextProvider = 10;\nvar ForwardRef = 11;\nvar Profiler = 12;\nvar SuspenseComponent = 13;\nvar MemoComponent = 14;\nvar SimpleMemoComponent = 15;\nvar LazyComponent = 16;\nvar IncompleteClassComponent = 17;\n\nvar randomKey = Math.random().toString(36).slice(2);\nvar internalInstanceKey = '__reactInternalInstance$' + randomKey;\nvar internalEventHandlersKey = '__reactEventHandlers$' + randomKey;\n\nfunction precacheFiberNode(hostInst, node) {\n  node[internalInstanceKey] = hostInst;\n}\n\n/**\n * Given a DOM node, return the closest ReactDOMComponent or\n * ReactDOMTextComponent instance ancestor.\n */\nfunction getClosestInstanceFromNode(node) {\n  if (node[internalInstanceKey]) {\n    return node[internalInstanceKey];\n  }\n\n  while (!node[internalInstanceKey]) {\n    if (node.parentNode) {\n      node = node.parentNode;\n    } else {\n      // Top of the tree. This node must not be part of a React tree (or is\n      // unmounted, potentially).\n      return null;\n    }\n  }\n\n  var inst = node[internalInstanceKey];\n  if (inst.tag === HostComponent || inst.tag === HostText) {\n    // In Fiber, this will always be the deepest root.\n    return inst;\n  }\n\n  return null;\n}\n\n/**\n * Given a DOM node, return the ReactDOMComponent or ReactDOMTextComponent\n * instance, or null if the node was not rendered by this React.\n */\nfunction getInstanceFromNode$1(node) {\n  var inst = node[internalInstanceKey];\n  if (inst) {\n    if (inst.tag === HostComponent || inst.tag === HostText) {\n      return inst;\n    } else {\n      return null;\n    }\n  }\n  return null;\n}\n\n/**\n * Given a ReactDOMComponent or ReactDOMTextComponent, return the corresponding\n * DOM node.\n */\nfunction getNodeFromInstance$1(inst) {\n  if (inst.tag === HostComponent || inst.tag === HostText) {\n    // In Fiber this, is just the state node right now. We assume it will be\n    // a host component or host text.\n    return inst.stateNode;\n  }\n\n  // Without this first invariant, passing a non-DOM-component triggers the next\n  // invariant for a missing parent, which is super confusing.\n  invariant(false, 'getNodeFromInstance: Invalid argument.');\n}\n\nfunction getFiberCurrentPropsFromNode$1(node) {\n  return node[internalEventHandlersKey] || null;\n}\n\nfunction updateFiberProps(node, props) {\n  node[internalEventHandlersKey] = props;\n}\n\nfunction getParent(inst) {\n  do {\n    inst = inst.return;\n    // TODO: If this is a HostRoot we might want to bail out.\n    // That is depending on if we want nested subtrees (layers) to bubble\n    // events to their parent. We could also go through parentNode on the\n    // host node but that wouldn't work for React Native and doesn't let us\n    // do the portal feature.\n  } while (inst && inst.tag !== HostComponent);\n  if (inst) {\n    return inst;\n  }\n  return null;\n}\n\n/**\n * Return the lowest common ancestor of A and B, or null if they are in\n * different trees.\n */\nfunction getLowestCommonAncestor(instA, instB) {\n  var depthA = 0;\n  for (var tempA = instA; tempA; tempA = getParent(tempA)) {\n    depthA++;\n  }\n  var depthB = 0;\n  for (var tempB = instB; tempB; tempB = getParent(tempB)) {\n    depthB++;\n  }\n\n  // If A is deeper, crawl up.\n  while (depthA - depthB > 0) {\n    instA = getParent(instA);\n    depthA--;\n  }\n\n  // If B is deeper, crawl up.\n  while (depthB - depthA > 0) {\n    instB = getParent(instB);\n    depthB--;\n  }\n\n  // Walk in lockstep until we find a match.\n  var depth = depthA;\n  while (depth--) {\n    if (instA === instB || instA === instB.alternate) {\n      return instA;\n    }\n    instA = getParent(instA);\n    instB = getParent(instB);\n  }\n  return null;\n}\n\n/**\n * Return if A is an ancestor of B.\n */\n\n\n/**\n * Return the parent instance of the passed-in instance.\n */\n\n\n/**\n * Simulates the traversal of a two-phase, capture/bubble event dispatch.\n */\nfunction traverseTwoPhase(inst, fn, arg) {\n  var path = [];\n  while (inst) {\n    path.push(inst);\n    inst = getParent(inst);\n  }\n  var i = void 0;\n  for (i = path.length; i-- > 0;) {\n    fn(path[i], 'captured', arg);\n  }\n  for (i = 0; i < path.length; i++) {\n    fn(path[i], 'bubbled', arg);\n  }\n}\n\n/**\n * Traverses the ID hierarchy and invokes the supplied `cb` on any IDs that\n * should would receive a `mouseEnter` or `mouseLeave` event.\n *\n * Does not invoke the callback on the nearest common ancestor because nothing\n * \"entered\" or \"left\" that element.\n */\nfunction traverseEnterLeave(from, to, fn, argFrom, argTo) {\n  var common = from && to ? getLowestCommonAncestor(from, to) : null;\n  var pathFrom = [];\n  while (true) {\n    if (!from) {\n      break;\n    }\n    if (from === common) {\n      break;\n    }\n    var alternate = from.alternate;\n    if (alternate !== null && alternate === common) {\n      break;\n    }\n    pathFrom.push(from);\n    from = getParent(from);\n  }\n  var pathTo = [];\n  while (true) {\n    if (!to) {\n      break;\n    }\n    if (to === common) {\n      break;\n    }\n    var _alternate = to.alternate;\n    if (_alternate !== null && _alternate === common) {\n      break;\n    }\n    pathTo.push(to);\n    to = getParent(to);\n  }\n  for (var i = 0; i < pathFrom.length; i++) {\n    fn(pathFrom[i], 'bubbled', argFrom);\n  }\n  for (var _i = pathTo.length; _i-- > 0;) {\n    fn(pathTo[_i], 'captured', argTo);\n  }\n}\n\n/**\n * Some event types have a notion of different registration names for different\n * \"phases\" of propagation. This finds listeners by a given phase.\n */\nfunction listenerAtPhase(inst, event, propagationPhase) {\n  var registrationName = event.dispatchConfig.phasedRegistrationNames[propagationPhase];\n  return getListener(inst, registrationName);\n}\n\n/**\n * A small set of propagation patterns, each of which will accept a small amount\n * of information, and generate a set of \"dispatch ready event objects\" - which\n * are sets of events that have already been annotated with a set of dispatched\n * listener functions/ids. The API is designed this way to discourage these\n * propagation strategies from actually executing the dispatches, since we\n * always want to collect the entire set of dispatches before executing even a\n * single one.\n */\n\n/**\n * Tags a `SyntheticEvent` with dispatched listeners. Creating this function\n * here, allows us to not have to bind or create functions for each event.\n * Mutating the event's members allows us to not have to create a wrapping\n * \"dispatch\" object that pairs the event with the listener.\n */\nfunction accumulateDirectionalDispatches(inst, phase, event) {\n  {\n    !inst ? warningWithoutStack$1(false, 'Dispatching inst must not be null') : void 0;\n  }\n  var listener = listenerAtPhase(inst, event, phase);\n  if (listener) {\n    event._dispatchListeners = accumulateInto(event._dispatchListeners, listener);\n    event._dispatchInstances = accumulateInto(event._dispatchInstances, inst);\n  }\n}\n\n/**\n * Collect dispatches (must be entirely collected before dispatching - see unit\n * tests). Lazily allocate the array to conserve memory.  We must loop through\n * each event and perform the traversal for each one. We cannot perform a\n * single traversal for the entire collection of events because each event may\n * have a different target.\n */\nfunction accumulateTwoPhaseDispatchesSingle(event) {\n  if (event && event.dispatchConfig.phasedRegistrationNames) {\n    traverseTwoPhase(event._targetInst, accumulateDirectionalDispatches, event);\n  }\n}\n\n/**\n * Accumulates without regard to direction, does not look for phased\n * registration names. Same as `accumulateDirectDispatchesSingle` but without\n * requiring that the `dispatchMarker` be the same as the dispatched ID.\n */\nfunction accumulateDispatches(inst, ignoredDirection, event) {\n  if (inst && event && event.dispatchConfig.registrationName) {\n    var registrationName = event.dispatchConfig.registrationName;\n    var listener = getListener(inst, registrationName);\n    if (listener) {\n      event._dispatchListeners = accumulateInto(event._dispatchListeners, listener);\n      event._dispatchInstances = accumulateInto(event._dispatchInstances, inst);\n    }\n  }\n}\n\n/**\n * Accumulates dispatches on an `SyntheticEvent`, but only for the\n * `dispatchMarker`.\n * @param {SyntheticEvent} event\n */\nfunction accumulateDirectDispatchesSingle(event) {\n  if (event && event.dispatchConfig.registrationName) {\n    accumulateDispatches(event._targetInst, null, event);\n  }\n}\n\nfunction accumulateTwoPhaseDispatches(events) {\n  forEachAccumulated(events, accumulateTwoPhaseDispatchesSingle);\n}\n\n\n\nfunction accumulateEnterLeaveDispatches(leave, enter, from, to) {\n  traverseEnterLeave(from, to, accumulateDispatches, leave, enter);\n}\n\nfunction accumulateDirectDispatches(events) {\n  forEachAccumulated(events, accumulateDirectDispatchesSingle);\n}\n\nvar canUseDOM = !!(typeof window !== 'undefined' && window.document && window.document.createElement);\n\n// Do not uses the below two methods directly!\n// Instead use constants exported from DOMTopLevelEventTypes in ReactDOM.\n// (It is the only module that is allowed to access these methods.)\n\nfunction unsafeCastStringToDOMTopLevelType(topLevelType) {\n  return topLevelType;\n}\n\nfunction unsafeCastDOMTopLevelTypeToString(topLevelType) {\n  return topLevelType;\n}\n\n/**\n * Generate a mapping of standard vendor prefixes using the defined style property and event name.\n *\n * @param {string} styleProp\n * @param {string} eventName\n * @returns {object}\n */\nfunction makePrefixMap(styleProp, eventName) {\n  var prefixes = {};\n\n  prefixes[styleProp.toLowerCase()] = eventName.toLowerCase();\n  prefixes['Webkit' + styleProp] = 'webkit' + eventName;\n  prefixes['Moz' + styleProp] = 'moz' + eventName;\n\n  return prefixes;\n}\n\n/**\n * A list of event names to a configurable list of vendor prefixes.\n */\nvar vendorPrefixes = {\n  animationend: makePrefixMap('Animation', 'AnimationEnd'),\n  animationiteration: makePrefixMap('Animation', 'AnimationIteration'),\n  animationstart: makePrefixMap('Animation', 'AnimationStart'),\n  transitionend: makePrefixMap('Transition', 'TransitionEnd')\n};\n\n/**\n * Event names that have already been detected and prefixed (if applicable).\n */\nvar prefixedEventNames = {};\n\n/**\n * Element to check for prefixes on.\n */\nvar style = {};\n\n/**\n * Bootstrap if a DOM exists.\n */\nif (canUseDOM) {\n  style = document.createElement('div').style;\n\n  // On some platforms, in particular some releases of Android 4.x,\n  // the un-prefixed \"animation\" and \"transition\" properties are defined on the\n  // style object but the events that fire will still be prefixed, so we need\n  // to check if the un-prefixed events are usable, and if not remove them from the map.\n  if (!('AnimationEvent' in window)) {\n    delete vendorPrefixes.animationend.animation;\n    delete vendorPrefixes.animationiteration.animation;\n    delete vendorPrefixes.animationstart.animation;\n  }\n\n  // Same as above\n  if (!('TransitionEvent' in window)) {\n    delete vendorPrefixes.transitionend.transition;\n  }\n}\n\n/**\n * Attempts to determine the correct vendor prefixed event name.\n *\n * @param {string} eventName\n * @returns {string}\n */\nfunction getVendorPrefixedEventName(eventName) {\n  if (prefixedEventNames[eventName]) {\n    return prefixedEventNames[eventName];\n  } else if (!vendorPrefixes[eventName]) {\n    return eventName;\n  }\n\n  var prefixMap = vendorPrefixes[eventName];\n\n  for (var styleProp in prefixMap) {\n    if (prefixMap.hasOwnProperty(styleProp) && styleProp in style) {\n      return prefixedEventNames[eventName] = prefixMap[styleProp];\n    }\n  }\n\n  return eventName;\n}\n\n/**\n * To identify top level events in ReactDOM, we use constants defined by this\n * module. This is the only module that uses the unsafe* methods to express\n * that the constants actually correspond to the browser event names. This lets\n * us save some bundle size by avoiding a top level type -> event name map.\n * The rest of ReactDOM code should import top level types from this file.\n */\nvar TOP_ABORT = unsafeCastStringToDOMTopLevelType('abort');\nvar TOP_ANIMATION_END = unsafeCastStringToDOMTopLevelType(getVendorPrefixedEventName('animationend'));\nvar TOP_ANIMATION_ITERATION = unsafeCastStringToDOMTopLevelType(getVendorPrefixedEventName('animationiteration'));\nvar TOP_ANIMATION_START = unsafeCastStringToDOMTopLevelType(getVendorPrefixedEventName('animationstart'));\nvar TOP_BLUR = unsafeCastStringToDOMTopLevelType('blur');\nvar TOP_CAN_PLAY = unsafeCastStringToDOMTopLevelType('canplay');\nvar TOP_CAN_PLAY_THROUGH = unsafeCastStringToDOMTopLevelType('canplaythrough');\nvar TOP_CANCEL = unsafeCastStringToDOMTopLevelType('cancel');\nvar TOP_CHANGE = unsafeCastStringToDOMTopLevelType('change');\nvar TOP_CLICK = unsafeCastStringToDOMTopLevelType('click');\nvar TOP_CLOSE = unsafeCastStringToDOMTopLevelType('close');\nvar TOP_COMPOSITION_END = unsafeCastStringToDOMTopLevelType('compositionend');\nvar TOP_COMPOSITION_START = unsafeCastStringToDOMTopLevelType('compositionstart');\nvar TOP_COMPOSITION_UPDATE = unsafeCastStringToDOMTopLevelType('compositionupdate');\nvar TOP_CONTEXT_MENU = unsafeCastStringToDOMTopLevelType('contextmenu');\nvar TOP_COPY = unsafeCastStringToDOMTopLevelType('copy');\nvar TOP_CUT = unsafeCastStringToDOMTopLevelType('cut');\nvar TOP_DOUBLE_CLICK = unsafeCastStringToDOMTopLevelType('dblclick');\nvar TOP_AUX_CLICK = unsafeCastStringToDOMTopLevelType('auxclick');\nvar TOP_DRAG = unsafeCastStringToDOMTopLevelType('drag');\nvar TOP_DRAG_END = unsafeCastStringToDOMTopLevelType('dragend');\nvar TOP_DRAG_ENTER = unsafeCastStringToDOMTopLevelType('dragenter');\nvar TOP_DRAG_EXIT = unsafeCastStringToDOMTopLevelType('dragexit');\nvar TOP_DRAG_LEAVE = unsafeCastStringToDOMTopLevelType('dragleave');\nvar TOP_DRAG_OVER = unsafeCastStringToDOMTopLevelType('dragover');\nvar TOP_DRAG_START = unsafeCastStringToDOMTopLevelType('dragstart');\nvar TOP_DROP = unsafeCastStringToDOMTopLevelType('drop');\nvar TOP_DURATION_CHANGE = unsafeCastStringToDOMTopLevelType('durationchange');\nvar TOP_EMPTIED = unsafeCastStringToDOMTopLevelType('emptied');\nvar TOP_ENCRYPTED = unsafeCastStringToDOMTopLevelType('encrypted');\nvar TOP_ENDED = unsafeCastStringToDOMTopLevelType('ended');\nvar TOP_ERROR = unsafeCastStringToDOMTopLevelType('error');\nvar TOP_FOCUS = unsafeCastStringToDOMTopLevelType('focus');\nvar TOP_GOT_POINTER_CAPTURE = unsafeCastStringToDOMTopLevelType('gotpointercapture');\nvar TOP_INPUT = unsafeCastStringToDOMTopLevelType('input');\nvar TOP_INVALID = unsafeCastStringToDOMTopLevelType('invalid');\nvar TOP_KEY_DOWN = unsafeCastStringToDOMTopLevelType('keydown');\nvar TOP_KEY_PRESS = unsafeCastStringToDOMTopLevelType('keypress');\nvar TOP_KEY_UP = unsafeCastStringToDOMTopLevelType('keyup');\nvar TOP_LOAD = unsafeCastStringToDOMTopLevelType('load');\nvar TOP_LOAD_START = unsafeCastStringToDOMTopLevelType('loadstart');\nvar TOP_LOADED_DATA = unsafeCastStringToDOMTopLevelType('loadeddata');\nvar TOP_LOADED_METADATA = unsafeCastStringToDOMTopLevelType('loadedmetadata');\nvar TOP_LOST_POINTER_CAPTURE = unsafeCastStringToDOMTopLevelType('lostpointercapture');\nvar TOP_MOUSE_DOWN = unsafeCastStringToDOMTopLevelType('mousedown');\nvar TOP_MOUSE_MOVE = unsafeCastStringToDOMTopLevelType('mousemove');\nvar TOP_MOUSE_OUT = unsafeCastStringToDOMTopLevelType('mouseout');\nvar TOP_MOUSE_OVER = unsafeCastStringToDOMTopLevelType('mouseover');\nvar TOP_MOUSE_UP = unsafeCastStringToDOMTopLevelType('mouseup');\nvar TOP_PASTE = unsafeCastStringToDOMTopLevelType('paste');\nvar TOP_PAUSE = unsafeCastStringToDOMTopLevelType('pause');\nvar TOP_PLAY = unsafeCastStringToDOMTopLevelType('play');\nvar TOP_PLAYING = unsafeCastStringToDOMTopLevelType('playing');\nvar TOP_POINTER_CANCEL = unsafeCastStringToDOMTopLevelType('pointercancel');\nvar TOP_POINTER_DOWN = unsafeCastStringToDOMTopLevelType('pointerdown');\n\n\nvar TOP_POINTER_MOVE = unsafeCastStringToDOMTopLevelType('pointermove');\nvar TOP_POINTER_OUT = unsafeCastStringToDOMTopLevelType('pointerout');\nvar TOP_POINTER_OVER = unsafeCastStringToDOMTopLevelType('pointerover');\nvar TOP_POINTER_UP = unsafeCastStringToDOMTopLevelType('pointerup');\nvar TOP_PROGRESS = unsafeCastStringToDOMTopLevelType('progress');\nvar TOP_RATE_CHANGE = unsafeCastStringToDOMTopLevelType('ratechange');\nvar TOP_RESET = unsafeCastStringToDOMTopLevelType('reset');\nvar TOP_SCROLL = unsafeCastStringToDOMTopLevelType('scroll');\nvar TOP_SEEKED = unsafeCastStringToDOMTopLevelType('seeked');\nvar TOP_SEEKING = unsafeCastStringToDOMTopLevelType('seeking');\nvar TOP_SELECTION_CHANGE = unsafeCastStringToDOMTopLevelType('selectionchange');\nvar TOP_STALLED = unsafeCastStringToDOMTopLevelType('stalled');\nvar TOP_SUBMIT = unsafeCastStringToDOMTopLevelType('submit');\nvar TOP_SUSPEND = unsafeCastStringToDOMTopLevelType('suspend');\nvar TOP_TEXT_INPUT = unsafeCastStringToDOMTopLevelType('textInput');\nvar TOP_TIME_UPDATE = unsafeCastStringToDOMTopLevelType('timeupdate');\nvar TOP_TOGGLE = unsafeCastStringToDOMTopLevelType('toggle');\nvar TOP_TOUCH_CANCEL = unsafeCastStringToDOMTopLevelType('touchcancel');\nvar TOP_TOUCH_END = unsafeCastStringToDOMTopLevelType('touchend');\nvar TOP_TOUCH_MOVE = unsafeCastStringToDOMTopLevelType('touchmove');\nvar TOP_TOUCH_START = unsafeCastStringToDOMTopLevelType('touchstart');\nvar TOP_TRANSITION_END = unsafeCastStringToDOMTopLevelType(getVendorPrefixedEventName('transitionend'));\nvar TOP_VOLUME_CHANGE = unsafeCastStringToDOMTopLevelType('volumechange');\nvar TOP_WAITING = unsafeCastStringToDOMTopLevelType('waiting');\nvar TOP_WHEEL = unsafeCastStringToDOMTopLevelType('wheel');\n\n// List of events that need to be individually attached to media elements.\n// Note that events in this list will *not* be listened to at the top level\n// unless they're explicitly whitelisted in `ReactBrowserEventEmitter.listenTo`.\nvar mediaEventTypes = [TOP_ABORT, TOP_CAN_PLAY, TOP_CAN_PLAY_THROUGH, TOP_DURATION_CHANGE, TOP_EMPTIED, TOP_ENCRYPTED, TOP_ENDED, TOP_ERROR, TOP_LOADED_DATA, TOP_LOADED_METADATA, TOP_LOAD_START, TOP_PAUSE, TOP_PLAY, TOP_PLAYING, TOP_PROGRESS, TOP_RATE_CHANGE, TOP_SEEKED, TOP_SEEKING, TOP_STALLED, TOP_SUSPEND, TOP_TIME_UPDATE, TOP_VOLUME_CHANGE, TOP_WAITING];\n\nfunction getRawEventName(topLevelType) {\n  return unsafeCastDOMTopLevelTypeToString(topLevelType);\n}\n\n/**\n * These variables store information about text content of a target node,\n * allowing comparison of content before and after a given event.\n *\n * Identify the node where selection currently begins, then observe\n * both its text content and its current position in the DOM. Since the\n * browser may natively replace the target node during composition, we can\n * use its position to find its replacement.\n *\n *\n */\n\nvar root = null;\nvar startText = null;\nvar fallbackText = null;\n\nfunction initialize(nativeEventTarget) {\n  root = nativeEventTarget;\n  startText = getText();\n  return true;\n}\n\nfunction reset() {\n  root = null;\n  startText = null;\n  fallbackText = null;\n}\n\nfunction getData() {\n  if (fallbackText) {\n    return fallbackText;\n  }\n\n  var start = void 0;\n  var startValue = startText;\n  var startLength = startValue.length;\n  var end = void 0;\n  var endValue = getText();\n  var endLength = endValue.length;\n\n  for (start = 0; start < startLength; start++) {\n    if (startValue[start] !== endValue[start]) {\n      break;\n    }\n  }\n\n  var minEnd = startLength - start;\n  for (end = 1; end <= minEnd; end++) {\n    if (startValue[startLength - end] !== endValue[endLength - end]) {\n      break;\n    }\n  }\n\n  var sliceTail = end > 1 ? 1 - end : undefined;\n  fallbackText = endValue.slice(start, sliceTail);\n  return fallbackText;\n}\n\nfunction getText() {\n  if ('value' in root) {\n    return root.value;\n  }\n  return root.textContent;\n}\n\nvar ReactInternals = React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED;\n\nvar _assign = ReactInternals.assign;\n\n/* eslint valid-typeof: 0 */\n\nvar EVENT_POOL_SIZE = 10;\n\n/**\n * @interface Event\n * @see http://www.w3.org/TR/DOM-Level-3-Events/\n */\nvar EventInterface = {\n  type: null,\n  target: null,\n  // currentTarget is set when dispatching; no use in copying it here\n  currentTarget: function () {\n    return null;\n  },\n  eventPhase: null,\n  bubbles: null,\n  cancelable: null,\n  timeStamp: function (event) {\n    return event.timeStamp || Date.now();\n  },\n  defaultPrevented: null,\n  isTrusted: null\n};\n\nfunction functionThatReturnsTrue() {\n  return true;\n}\n\nfunction functionThatReturnsFalse() {\n  return false;\n}\n\n/**\n * Synthetic events are dispatched by event plugins, typically in response to a\n * top-level event delegation handler.\n *\n * These systems should generally use pooling to reduce the frequency of garbage\n * collection. The system should check `isPersistent` to determine whether the\n * event should be released into the pool after being dispatched. Users that\n * need a persisted event should invoke `persist`.\n *\n * Synthetic events (and subclasses) implement the DOM Level 3 Events API by\n * normalizing browser quirks. Subclasses do not necessarily have to implement a\n * DOM interface; custom application-specific events can also subclass this.\n *\n * @param {object} dispatchConfig Configuration used to dispatch this event.\n * @param {*} targetInst Marker identifying the event target.\n * @param {object} nativeEvent Native browser event.\n * @param {DOMEventTarget} nativeEventTarget Target node.\n */\nfunction SyntheticEvent(dispatchConfig, targetInst, nativeEvent, nativeEventTarget) {\n  {\n    // these have a getter/setter for warnings\n    delete this.nativeEvent;\n    delete this.preventDefault;\n    delete this.stopPropagation;\n    delete this.isDefaultPrevented;\n    delete this.isPropagationStopped;\n  }\n\n  this.dispatchConfig = dispatchConfig;\n  this._targetInst = targetInst;\n  this.nativeEvent = nativeEvent;\n\n  var Interface = this.constructor.Interface;\n  for (var propName in Interface) {\n    if (!Interface.hasOwnProperty(propName)) {\n      continue;\n    }\n    {\n      delete this[propName]; // this has a getter/setter for warnings\n    }\n    var normalize = Interface[propName];\n    if (normalize) {\n      this[propName] = normalize(nativeEvent);\n    } else {\n      if (propName === 'target') {\n        this.target = nativeEventTarget;\n      } else {\n        this[propName] = nativeEvent[propName];\n      }\n    }\n  }\n\n  var defaultPrevented = nativeEvent.defaultPrevented != null ? nativeEvent.defaultPrevented : nativeEvent.returnValue === false;\n  if (defaultPrevented) {\n    this.isDefaultPrevented = functionThatReturnsTrue;\n  } else {\n    this.isDefaultPrevented = functionThatReturnsFalse;\n  }\n  this.isPropagationStopped = functionThatReturnsFalse;\n  return this;\n}\n\n_assign(SyntheticEvent.prototype, {\n  preventDefault: function () {\n    this.defaultPrevented = true;\n    var event = this.nativeEvent;\n    if (!event) {\n      return;\n    }\n\n    if (event.preventDefault) {\n      event.preventDefault();\n    } else if (typeof event.returnValue !== 'unknown') {\n      event.returnValue = false;\n    }\n    this.isDefaultPrevented = functionThatReturnsTrue;\n  },\n\n  stopPropagation: function () {\n    var event = this.nativeEvent;\n    if (!event) {\n      return;\n    }\n\n    if (event.stopPropagation) {\n      event.stopPropagation();\n    } else if (typeof event.cancelBubble !== 'unknown') {\n      // The ChangeEventPlugin registers a \"propertychange\" event for\n      // IE. This event does not support bubbling or cancelling, and\n      // any references to cancelBubble throw \"Member not found\".  A\n      // typeof check of \"unknown\" circumvents this issue (and is also\n      // IE specific).\n      event.cancelBubble = true;\n    }\n\n    this.isPropagationStopped = functionThatReturnsTrue;\n  },\n\n  /**\n   * We release all dispatched `SyntheticEvent`s after each event loop, adding\n   * them back into the pool. This allows a way to hold onto a reference that\n   * won't be added back into the pool.\n   */\n  persist: function () {\n    this.isPersistent = functionThatReturnsTrue;\n  },\n\n  /**\n   * Checks if this event should be released back into the pool.\n   *\n   * @return {boolean} True if this should not be released, false otherwise.\n   */\n  isPersistent: functionThatReturnsFalse,\n\n  /**\n   * `PooledClass` looks for `destructor` on each instance it releases.\n   */\n  destructor: function () {\n    var Interface = this.constructor.Interface;\n    for (var propName in Interface) {\n      {\n        Object.defineProperty(this, propName, getPooledWarningPropertyDefinition(propName, Interface[propName]));\n      }\n    }\n    this.dispatchConfig = null;\n    this._targetInst = null;\n    this.nativeEvent = null;\n    this.isDefaultPrevented = functionThatReturnsFalse;\n    this.isPropagationStopped = functionThatReturnsFalse;\n    this._dispatchListeners = null;\n    this._dispatchInstances = null;\n    {\n      Object.defineProperty(this, 'nativeEvent', getPooledWarningPropertyDefinition('nativeEvent', null));\n      Object.defineProperty(this, 'isDefaultPrevented', getPooledWarningPropertyDefinition('isDefaultPrevented', functionThatReturnsFalse));\n      Object.defineProperty(this, 'isPropagationStopped', getPooledWarningPropertyDefinition('isPropagationStopped', functionThatReturnsFalse));\n      Object.defineProperty(this, 'preventDefault', getPooledWarningPropertyDefinition('preventDefault', function () {}));\n      Object.defineProperty(this, 'stopPropagation', getPooledWarningPropertyDefinition('stopPropagation', function () {}));\n    }\n  }\n});\n\nSyntheticEvent.Interface = EventInterface;\n\n/**\n * Helper to reduce boilerplate when creating subclasses.\n */\nSyntheticEvent.extend = function (Interface) {\n  var Super = this;\n\n  var E = function () {};\n  E.prototype = Super.prototype;\n  var prototype = new E();\n\n  function Class() {\n    return Super.apply(this, arguments);\n  }\n  _assign(prototype, Class.prototype);\n  Class.prototype = prototype;\n  Class.prototype.constructor = Class;\n\n  Class.Interface = _assign({}, Super.Interface, Interface);\n  Class.extend = Super.extend;\n  addEventPoolingTo(Class);\n\n  return Class;\n};\n\naddEventPoolingTo(SyntheticEvent);\n\n/**\n * Helper to nullify syntheticEvent instance properties when destructing\n *\n * @param {String} propName\n * @param {?object} getVal\n * @return {object} defineProperty object\n */\nfunction getPooledWarningPropertyDefinition(propName, getVal) {\n  var isFunction = typeof getVal === 'function';\n  return {\n    configurable: true,\n    set: set,\n    get: get\n  };\n\n  function set(val) {\n    var action = isFunction ? 'setting the method' : 'setting the property';\n    warn(action, 'This is effectively a no-op');\n    return val;\n  }\n\n  function get() {\n    var action = isFunction ? 'accessing the method' : 'accessing the property';\n    var result = isFunction ? 'This is a no-op function' : 'This is set to null';\n    warn(action, result);\n    return getVal;\n  }\n\n  function warn(action, result) {\n    var warningCondition = false;\n    !warningCondition ? warningWithoutStack$1(false, \"This synthetic event is reused for performance reasons. If you're seeing this, \" + \"you're %s `%s` on a released/nullified synthetic event. %s. \" + 'If you must keep the original synthetic event around, use event.persist(). ' + 'See https://fb.me/react-event-pooling for more information.', action, propName, result) : void 0;\n  }\n}\n\nfunction getPooledEvent(dispatchConfig, targetInst, nativeEvent, nativeInst) {\n  var EventConstructor = this;\n  if (EventConstructor.eventPool.length) {\n    var instance = EventConstructor.eventPool.pop();\n    EventConstructor.call(instance, dispatchConfig, targetInst, nativeEvent, nativeInst);\n    return instance;\n  }\n  return new EventConstructor(dispatchConfig, targetInst, nativeEvent, nativeInst);\n}\n\nfunction releasePooledEvent(event) {\n  var EventConstructor = this;\n  !(event instanceof EventConstructor) ? invariant(false, 'Trying to release an event instance into a pool of a different type.') : void 0;\n  event.destructor();\n  if (EventConstructor.eventPool.length < EVENT_POOL_SIZE) {\n    EventConstructor.eventPool.push(event);\n  }\n}\n\nfunction addEventPoolingTo(EventConstructor) {\n  EventConstructor.eventPool = [];\n  EventConstructor.getPooled = getPooledEvent;\n  EventConstructor.release = releasePooledEvent;\n}\n\n/**\n * @interface Event\n * @see http://www.w3.org/TR/DOM-Level-3-Events/#events-compositionevents\n */\nvar SyntheticCompositionEvent = SyntheticEvent.extend({\n  data: null\n});\n\n/**\n * @interface Event\n * @see http://www.w3.org/TR/2013/WD-DOM-Level-3-Events-20131105\n *      /#events-inputevents\n */\nvar SyntheticInputEvent = SyntheticEvent.extend({\n  data: null\n});\n\nvar END_KEYCODES = [9, 13, 27, 32]; // Tab, Return, Esc, Space\nvar START_KEYCODE = 229;\n\nvar canUseCompositionEvent = canUseDOM && 'CompositionEvent' in window;\n\nvar documentMode = null;\nif (canUseDOM && 'documentMode' in document) {\n  documentMode = document.documentMode;\n}\n\n// Webkit offers a very useful `textInput` event that can be used to\n// directly represent `beforeInput`. The IE `textinput` event is not as\n// useful, so we don't use it.\nvar canUseTextInputEvent = canUseDOM && 'TextEvent' in window && !documentMode;\n\n// In IE9+, we have access to composition events, but the data supplied\n// by the native compositionend event may be incorrect. Japanese ideographic\n// spaces, for instance (\\u3000) are not recorded correctly.\nvar useFallbackCompositionData = canUseDOM && (!canUseCompositionEvent || documentMode && documentMode > 8 && documentMode <= 11);\n\nvar SPACEBAR_CODE = 32;\nvar SPACEBAR_CHAR = String.fromCharCode(SPACEBAR_CODE);\n\n// Events and their corresponding property names.\nvar eventTypes = {\n  beforeInput: {\n    phasedRegistrationNames: {\n      bubbled: 'onBeforeInput',\n      captured: 'onBeforeInputCapture'\n    },\n    dependencies: [TOP_COMPOSITION_END, TOP_KEY_PRESS, TOP_TEXT_INPUT, TOP_PASTE]\n  },\n  compositionEnd: {\n    phasedRegistrationNames: {\n      bubbled: 'onCompositionEnd',\n      captured: 'onCompositionEndCapture'\n    },\n    dependencies: [TOP_BLUR, TOP_COMPOSITION_END, TOP_KEY_DOWN, TOP_KEY_PRESS, TOP_KEY_UP, TOP_MOUSE_DOWN]\n  },\n  compositionStart: {\n    phasedRegistrationNames: {\n      bubbled: 'onCompositionStart',\n      captured: 'onCompositionStartCapture'\n    },\n    dependencies: [TOP_BLUR, TOP_COMPOSITION_START, TOP_KEY_DOWN, TOP_KEY_PRESS, TOP_KEY_UP, TOP_MOUSE_DOWN]\n  },\n  compositionUpdate: {\n    phasedRegistrationNames: {\n      bubbled: 'onCompositionUpdate',\n      captured: 'onCompositionUpdateCapture'\n    },\n    dependencies: [TOP_BLUR, TOP_COMPOSITION_UPDATE, TOP_KEY_DOWN, TOP_KEY_PRESS, TOP_KEY_UP, TOP_MOUSE_DOWN]\n  }\n};\n\n// Track whether we've ever handled a keypress on the space key.\nvar hasSpaceKeypress = false;\n\n/**\n * Return whether a native keypress event is assumed to be a command.\n * This is required because Firefox fires `keypress` events for key commands\n * (cut, copy, select-all, etc.) even though no character is inserted.\n */\nfunction isKeypressCommand(nativeEvent) {\n  return (nativeEvent.ctrlKey || nativeEvent.altKey || nativeEvent.metaKey) &&\n  // ctrlKey && altKey is equivalent to AltGr, and is not a command.\n  !(nativeEvent.ctrlKey && nativeEvent.altKey);\n}\n\n/**\n * Translate native top level events into event types.\n *\n * @param {string} topLevelType\n * @return {object}\n */\nfunction getCompositionEventType(topLevelType) {\n  switch (topLevelType) {\n    case TOP_COMPOSITION_START:\n      return eventTypes.compositionStart;\n    case TOP_COMPOSITION_END:\n      return eventTypes.compositionEnd;\n    case TOP_COMPOSITION_UPDATE:\n      return eventTypes.compositionUpdate;\n  }\n}\n\n/**\n * Does our fallback best-guess model think this event signifies that\n * composition has begun?\n *\n * @param {string} topLevelType\n * @param {object} nativeEvent\n * @return {boolean}\n */\nfunction isFallbackCompositionStart(topLevelType, nativeEvent) {\n  return topLevelType === TOP_KEY_DOWN && nativeEvent.keyCode === START_KEYCODE;\n}\n\n/**\n * Does our fallback mode think that this event is the end of composition?\n *\n * @param {string} topLevelType\n * @param {object} nativeEvent\n * @return {boolean}\n */\nfunction isFallbackCompositionEnd(topLevelType, nativeEvent) {\n  switch (topLevelType) {\n    case TOP_KEY_UP:\n      // Command keys insert or clear IME input.\n      return END_KEYCODES.indexOf(nativeEvent.keyCode) !== -1;\n    case TOP_KEY_DOWN:\n      // Expect IME keyCode on each keydown. If we get any other\n      // code we must have exited earlier.\n      return nativeEvent.keyCode !== START_KEYCODE;\n    case TOP_KEY_PRESS:\n    case TOP_MOUSE_DOWN:\n    case TOP_BLUR:\n      // Events are not possible without cancelling IME.\n      return true;\n    default:\n      return false;\n  }\n}\n\n/**\n * Google Input Tools provides composition data via a CustomEvent,\n * with the `data` property populated in the `detail` object. If this\n * is available on the event object, use it. If not, this is a plain\n * composition event and we have nothing special to extract.\n *\n * @param {object} nativeEvent\n * @return {?string}\n */\nfunction getDataFromCustomEvent(nativeEvent) {\n  var detail = nativeEvent.detail;\n  if (typeof detail === 'object' && 'data' in detail) {\n    return detail.data;\n  }\n  return null;\n}\n\n/**\n * Check if a composition event was triggered by Korean IME.\n * Our fallback mode does not work well with IE's Korean IME,\n * so just use native composition events when Korean IME is used.\n * Although CompositionEvent.locale property is deprecated,\n * it is available in IE, where our fallback mode is enabled.\n *\n * @param {object} nativeEvent\n * @return {boolean}\n */\nfunction isUsingKoreanIME(nativeEvent) {\n  return nativeEvent.locale === 'ko';\n}\n\n// Track the current IME composition status, if any.\nvar isComposing = false;\n\n/**\n * @return {?object} A SyntheticCompositionEvent.\n */\nfunction extractCompositionEvent(topLevelType, targetInst, nativeEvent, nativeEventTarget) {\n  var eventType = void 0;\n  var fallbackData = void 0;\n\n  if (canUseCompositionEvent) {\n    eventType = getCompositionEventType(topLevelType);\n  } else if (!isComposing) {\n    if (isFallbackCompositionStart(topLevelType, nativeEvent)) {\n      eventType = eventTypes.compositionStart;\n    }\n  } else if (isFallbackCompositionEnd(topLevelType, nativeEvent)) {\n    eventType = eventTypes.compositionEnd;\n  }\n\n  if (!eventType) {\n    return null;\n  }\n\n  if (useFallbackCompositionData && !isUsingKoreanIME(nativeEvent)) {\n    // The current composition is stored statically and must not be\n    // overwritten while composition continues.\n    if (!isComposing && eventType === eventTypes.compositionStart) {\n      isComposing = initialize(nativeEventTarget);\n    } else if (eventType === eventTypes.compositionEnd) {\n      if (isComposing) {\n        fallbackData = getData();\n      }\n    }\n  }\n\n  var event = SyntheticCompositionEvent.getPooled(eventType, targetInst, nativeEvent, nativeEventTarget);\n\n  if (fallbackData) {\n    // Inject data generated from fallback path into the synthetic event.\n    // This matches the property of native CompositionEventInterface.\n    event.data = fallbackData;\n  } else {\n    var customData = getDataFromCustomEvent(nativeEvent);\n    if (customData !== null) {\n      event.data = customData;\n    }\n  }\n\n  accumulateTwoPhaseDispatches(event);\n  return event;\n}\n\n/**\n * @param {TopLevelType} topLevelType Number from `TopLevelType`.\n * @param {object} nativeEvent Native browser event.\n * @return {?string} The string corresponding to this `beforeInput` event.\n */\nfunction getNativeBeforeInputChars(topLevelType, nativeEvent) {\n  switch (topLevelType) {\n    case TOP_COMPOSITION_END:\n      return getDataFromCustomEvent(nativeEvent);\n    case TOP_KEY_PRESS:\n      /**\n       * If native `textInput` events are available, our goal is to make\n       * use of them. However, there is a special case: the spacebar key.\n       * In Webkit, preventing default on a spacebar `textInput` event\n       * cancels character insertion, but it *also* causes the browser\n       * to fall back to its default spacebar behavior of scrolling the\n       * page.\n       *\n       * Tracking at:\n       * https://code.google.com/p/chromium/issues/detail?id=355103\n       *\n       * To avoid this issue, use the keypress event as if no `textInput`\n       * event is available.\n       */\n      var which = nativeEvent.which;\n      if (which !== SPACEBAR_CODE) {\n        return null;\n      }\n\n      hasSpaceKeypress = true;\n      return SPACEBAR_CHAR;\n\n    case TOP_TEXT_INPUT:\n      // Record the characters to be added to the DOM.\n      var chars = nativeEvent.data;\n\n      // If it's a spacebar character, assume that we have already handled\n      // it at the keypress level and bail immediately. Android Chrome\n      // doesn't give us keycodes, so we need to ignore it.\n      if (chars === SPACEBAR_CHAR && hasSpaceKeypress) {\n        return null;\n      }\n\n      return chars;\n\n    default:\n      // For other native event types, do nothing.\n      return null;\n  }\n}\n\n/**\n * For browsers that do not provide the `textInput` event, extract the\n * appropriate string to use for SyntheticInputEvent.\n *\n * @param {number} topLevelType Number from `TopLevelEventTypes`.\n * @param {object} nativeEvent Native browser event.\n * @return {?string} The fallback string for this `beforeInput` event.\n */\nfunction getFallbackBeforeInputChars(topLevelType, nativeEvent) {\n  // If we are currently composing (IME) and using a fallback to do so,\n  // try to extract the composed characters from the fallback object.\n  // If composition event is available, we extract a string only at\n  // compositionevent, otherwise extract it at fallback events.\n  if (isComposing) {\n    if (topLevelType === TOP_COMPOSITION_END || !canUseCompositionEvent && isFallbackCompositionEnd(topLevelType, nativeEvent)) {\n      var chars = getData();\n      reset();\n      isComposing = false;\n      return chars;\n    }\n    return null;\n  }\n\n  switch (topLevelType) {\n    case TOP_PASTE:\n      // If a paste event occurs after a keypress, throw out the input\n      // chars. Paste events should not lead to BeforeInput events.\n      return null;\n    case TOP_KEY_PRESS:\n      /**\n       * As of v27, Firefox may fire keypress events even when no character\n       * will be inserted. A few possibilities:\n       *\n       * - `which` is `0`. Arrow keys, Esc key, etc.\n       *\n       * - `which` is the pressed key code, but no char is available.\n       *   Ex: 'AltGr + d` in Polish. There is no modified character for\n       *   this key combination and no character is inserted into the\n       *   document, but FF fires the keypress for char code `100` anyway.\n       *   No `input` event will occur.\n       *\n       * - `which` is the pressed key code, but a command combination is\n       *   being used. Ex: `Cmd+C`. No character is inserted, and no\n       *   `input` event will occur.\n       */\n      if (!isKeypressCommand(nativeEvent)) {\n        // IE fires the `keypress` event when a user types an emoji via\n        // Touch keyboard of Windows.  In such a case, the `char` property\n        // holds an emoji character like `\\uD83D\\uDE0A`.  Because its length\n        // is 2, the property `which` does not represent an emoji correctly.\n        // In such a case, we directly return the `char` property instead of\n        // using `which`.\n        if (nativeEvent.char && nativeEvent.char.length > 1) {\n          return nativeEvent.char;\n        } else if (nativeEvent.which) {\n          return String.fromCharCode(nativeEvent.which);\n        }\n      }\n      return null;\n    case TOP_COMPOSITION_END:\n      return useFallbackCompositionData && !isUsingKoreanIME(nativeEvent) ? null : nativeEvent.data;\n    default:\n      return null;\n  }\n}\n\n/**\n * Extract a SyntheticInputEvent for `beforeInput`, based on either native\n * `textInput` or fallback behavior.\n *\n * @return {?object} A SyntheticInputEvent.\n */\nfunction extractBeforeInputEvent(topLevelType, targetInst, nativeEvent, nativeEventTarget) {\n  var chars = void 0;\n\n  if (canUseTextInputEvent) {\n    chars = getNativeBeforeInputChars(topLevelType, nativeEvent);\n  } else {\n    chars = getFallbackBeforeInputChars(topLevelType, nativeEvent);\n  }\n\n  // If no characters are being inserted, no BeforeInput event should\n  // be fired.\n  if (!chars) {\n    return null;\n  }\n\n  var event = SyntheticInputEvent.getPooled(eventTypes.beforeInput, targetInst, nativeEvent, nativeEventTarget);\n\n  event.data = chars;\n  accumulateTwoPhaseDispatches(event);\n  return event;\n}\n\n/**\n * Create an `onBeforeInput` event to match\n * http://www.w3.org/TR/2013/WD-DOM-Level-3-Events-20131105/#events-inputevents.\n *\n * This event plugin is based on the native `textInput` event\n * available in Chrome, Safari, Opera, and IE. This event fires after\n * `onKeyPress` and `onCompositionEnd`, but before `onInput`.\n *\n * `beforeInput` is spec'd but not implemented in any browsers, and\n * the `input` event does not provide any useful information about what has\n * actually been added, contrary to the spec. Thus, `textInput` is the best\n * available event to identify the characters that have actually been inserted\n * into the target node.\n *\n * This plugin is also responsible for emitting `composition` events, thus\n * allowing us to share composition fallback code for both `beforeInput` and\n * `composition` event types.\n */\nvar BeforeInputEventPlugin = {\n  eventTypes: eventTypes,\n\n  extractEvents: function (topLevelType, targetInst, nativeEvent, nativeEventTarget) {\n    var composition = extractCompositionEvent(topLevelType, targetInst, nativeEvent, nativeEventTarget);\n\n    var beforeInput = extractBeforeInputEvent(topLevelType, targetInst, nativeEvent, nativeEventTarget);\n\n    if (composition === null) {\n      return beforeInput;\n    }\n\n    if (beforeInput === null) {\n      return composition;\n    }\n\n    return [composition, beforeInput];\n  }\n};\n\n// Use to restore controlled state after a change event has fired.\n\nvar restoreImpl = null;\nvar restoreTarget = null;\nvar restoreQueue = null;\n\nfunction restoreStateOfTarget(target) {\n  // We perform this translation at the end of the event loop so that we\n  // always receive the correct fiber here\n  var internalInstance = getInstanceFromNode(target);\n  if (!internalInstance) {\n    // Unmounted\n    return;\n  }\n  !(typeof restoreImpl === 'function') ? invariant(false, 'setRestoreImplementation() needs to be called to handle a target for controlled events. This error is likely caused by a bug in React. Please file an issue.') : void 0;\n  var props = getFiberCurrentPropsFromNode(internalInstance.stateNode);\n  restoreImpl(internalInstance.stateNode, internalInstance.type, props);\n}\n\nfunction setRestoreImplementation(impl) {\n  restoreImpl = impl;\n}\n\nfunction enqueueStateRestore(target) {\n  if (restoreTarget) {\n    if (restoreQueue) {\n      restoreQueue.push(target);\n    } else {\n      restoreQueue = [target];\n    }\n  } else {\n    restoreTarget = target;\n  }\n}\n\nfunction needsStateRestore() {\n  return restoreTarget !== null || restoreQueue !== null;\n}\n\nfunction restoreStateIfNeeded() {\n  if (!restoreTarget) {\n    return;\n  }\n  var target = restoreTarget;\n  var queuedTargets = restoreQueue;\n  restoreTarget = null;\n  restoreQueue = null;\n\n  restoreStateOfTarget(target);\n  if (queuedTargets) {\n    for (var i = 0; i < queuedTargets.length; i++) {\n      restoreStateOfTarget(queuedTargets[i]);\n    }\n  }\n}\n\n// Used as a way to call batchedUpdates when we don't have a reference to\n// the renderer. Such as when we're dispatching events or if third party\n// libraries need to call batchedUpdates. Eventually, this API will go away when\n// everything is batched by default. We'll then have a similar API to opt-out of\n// scheduled work and instead do synchronous work.\n\n// Defaults\nvar _batchedUpdatesImpl = function (fn, bookkeeping) {\n  return fn(bookkeeping);\n};\nvar _interactiveUpdatesImpl = function (fn, a, b) {\n  return fn(a, b);\n};\nvar _flushInteractiveUpdatesImpl = function () {};\n\nvar isBatching = false;\nfunction batchedUpdates(fn, bookkeeping) {\n  if (isBatching) {\n    // If we are currently inside another batch, we need to wait until it\n    // fully completes before restoring state.\n    return fn(bookkeeping);\n  }\n  isBatching = true;\n  try {\n    return _batchedUpdatesImpl(fn, bookkeeping);\n  } finally {\n    // Here we wait until all updates have propagated, which is important\n    // when using controlled components within layers:\n    // https://github.com/facebook/react/issues/1698\n    // Then we restore state of any controlled component.\n    isBatching = false;\n    var controlledComponentsHavePendingUpdates = needsStateRestore();\n    if (controlledComponentsHavePendingUpdates) {\n      // If a controlled event was fired, we may need to restore the state of\n      // the DOM node back to the controlled value. This is necessary when React\n      // bails out of the update without touching the DOM.\n      _flushInteractiveUpdatesImpl();\n      restoreStateIfNeeded();\n    }\n  }\n}\n\nfunction interactiveUpdates(fn, a, b) {\n  return _interactiveUpdatesImpl(fn, a, b);\n}\n\n\n\nfunction setBatchingImplementation(batchedUpdatesImpl, interactiveUpdatesImpl, flushInteractiveUpdatesImpl) {\n  _batchedUpdatesImpl = batchedUpdatesImpl;\n  _interactiveUpdatesImpl = interactiveUpdatesImpl;\n  _flushInteractiveUpdatesImpl = flushInteractiveUpdatesImpl;\n}\n\n/**\n * @see http://www.whatwg.org/specs/web-apps/current-work/multipage/the-input-element.html#input-type-attr-summary\n */\nvar supportedInputTypes = {\n  color: true,\n  date: true,\n  datetime: true,\n  'datetime-local': true,\n  email: true,\n  month: true,\n  number: true,\n  password: true,\n  range: true,\n  search: true,\n  tel: true,\n  text: true,\n  time: true,\n  url: true,\n  week: true\n};\n\nfunction isTextInputElement(elem) {\n  var nodeName = elem && elem.nodeName && elem.nodeName.toLowerCase();\n\n  if (nodeName === 'input') {\n    return !!supportedInputTypes[elem.type];\n  }\n\n  if (nodeName === 'textarea') {\n    return true;\n  }\n\n  return false;\n}\n\n/**\n * HTML nodeType values that represent the type of the node\n */\n\nvar ELEMENT_NODE = 1;\nvar TEXT_NODE = 3;\nvar COMMENT_NODE = 8;\nvar DOCUMENT_NODE = 9;\nvar DOCUMENT_FRAGMENT_NODE = 11;\n\n/**\n * Gets the target node from a native browser event by accounting for\n * inconsistencies in browser DOM APIs.\n *\n * @param {object} nativeEvent Native browser event.\n * @return {DOMEventTarget} Target node.\n */\nfunction getEventTarget(nativeEvent) {\n  // Fallback to nativeEvent.srcElement for IE9\n  // https://github.com/facebook/react/issues/12506\n  var target = nativeEvent.target || nativeEvent.srcElement || window;\n\n  // Normalize SVG <use> element events #4963\n  if (target.correspondingUseElement) {\n    target = target.correspondingUseElement;\n  }\n\n  // Safari may fire events on text nodes (Node.TEXT_NODE is 3).\n  // @see http://www.quirksmode.org/js/events_properties.html\n  return target.nodeType === TEXT_NODE ? target.parentNode : target;\n}\n\n/**\n * Checks if an event is supported in the current execution environment.\n *\n * NOTE: This will not work correctly for non-generic events such as `change`,\n * `reset`, `load`, `error`, and `select`.\n *\n * Borrows from Modernizr.\n *\n * @param {string} eventNameSuffix Event name, e.g. \"click\".\n * @return {boolean} True if the event is supported.\n * @internal\n * @license Modernizr 3.0.0pre (Custom Build) | MIT\n */\nfunction isEventSupported(eventNameSuffix) {\n  if (!canUseDOM) {\n    return false;\n  }\n\n  var eventName = 'on' + eventNameSuffix;\n  var isSupported = eventName in document;\n\n  if (!isSupported) {\n    var element = document.createElement('div');\n    element.setAttribute(eventName, 'return;');\n    isSupported = typeof element[eventName] === 'function';\n  }\n\n  return isSupported;\n}\n\nfunction isCheckable(elem) {\n  var type = elem.type;\n  var nodeName = elem.nodeName;\n  return nodeName && nodeName.toLowerCase() === 'input' && (type === 'checkbox' || type === 'radio');\n}\n\nfunction getTracker(node) {\n  return node._valueTracker;\n}\n\nfunction detachTracker(node) {\n  node._valueTracker = null;\n}\n\nfunction getValueFromNode(node) {\n  var value = '';\n  if (!node) {\n    return value;\n  }\n\n  if (isCheckable(node)) {\n    value = node.checked ? 'true' : 'false';\n  } else {\n    value = node.value;\n  }\n\n  return value;\n}\n\nfunction trackValueOnNode(node) {\n  var valueField = isCheckable(node) ? 'checked' : 'value';\n  var descriptor = Object.getOwnPropertyDescriptor(node.constructor.prototype, valueField);\n\n  var currentValue = '' + node[valueField];\n\n  // if someone has already defined a value or Safari, then bail\n  // and don't track value will cause over reporting of changes,\n  // but it's better then a hard failure\n  // (needed for certain tests that spyOn input values and Safari)\n  if (node.hasOwnProperty(valueField) || typeof descriptor === 'undefined' || typeof descriptor.get !== 'function' || typeof descriptor.set !== 'function') {\n    return;\n  }\n  var get = descriptor.get,\n      set = descriptor.set;\n\n  Object.defineProperty(node, valueField, {\n    configurable: true,\n    get: function () {\n      return get.call(this);\n    },\n    set: function (value) {\n      currentValue = '' + value;\n      set.call(this, value);\n    }\n  });\n  // We could've passed this the first time\n  // but it triggers a bug in IE11 and Edge 14/15.\n  // Calling defineProperty() again should be equivalent.\n  // https://github.com/facebook/react/issues/11768\n  Object.defineProperty(node, valueField, {\n    enumerable: descriptor.enumerable\n  });\n\n  var tracker = {\n    getValue: function () {\n      return currentValue;\n    },\n    setValue: function (value) {\n      currentValue = '' + value;\n    },\n    stopTracking: function () {\n      detachTracker(node);\n      delete node[valueField];\n    }\n  };\n  return tracker;\n}\n\nfunction track(node) {\n  if (getTracker(node)) {\n    return;\n  }\n\n  // TODO: Once it's just Fiber we can move this to node._wrapperState\n  node._valueTracker = trackValueOnNode(node);\n}\n\nfunction updateValueIfChanged(node) {\n  if (!node) {\n    return false;\n  }\n\n  var tracker = getTracker(node);\n  // if there is no tracker at this point it's unlikely\n  // that trying again will succeed\n  if (!tracker) {\n    return true;\n  }\n\n  var lastValue = tracker.getValue();\n  var nextValue = getValueFromNode(node);\n  if (nextValue !== lastValue) {\n    tracker.setValue(nextValue);\n    return true;\n  }\n  return false;\n}\n\nvar ReactSharedInternals = React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED;\n\nvar BEFORE_SLASH_RE = /^(.*)[\\\\\\/]/;\n\nvar describeComponentFrame = function (name, source, ownerName) {\n  var sourceInfo = '';\n  if (source) {\n    var path = source.fileName;\n    var fileName = path.replace(BEFORE_SLASH_RE, '');\n    {\n      // In DEV, include code for a common special case:\n      // prefer \"folder/index.js\" instead of just \"index.js\".\n      if (/^index\\./.test(fileName)) {\n        var match = path.match(BEFORE_SLASH_RE);\n        if (match) {\n          var pathBeforeSlash = match[1];\n          if (pathBeforeSlash) {\n            var folderName = pathBeforeSlash.replace(BEFORE_SLASH_RE, '');\n            fileName = folderName + '/' + fileName;\n          }\n        }\n      }\n    }\n    sourceInfo = ' (at ' + fileName + ':' + source.lineNumber + ')';\n  } else if (ownerName) {\n    sourceInfo = ' (created by ' + ownerName + ')';\n  }\n  return '\\n    in ' + (name || 'Unknown') + sourceInfo;\n};\n\n// The Symbol used to tag the ReactElement-like types. If there is no native Symbol\n// nor polyfill, then a plain number is used for performance.\nvar hasSymbol = typeof Symbol === 'function' && Symbol.for;\n\nvar REACT_ELEMENT_TYPE = hasSymbol ? Symbol.for('react.element') : 0xeac7;\nvar REACT_PORTAL_TYPE = hasSymbol ? Symbol.for('react.portal') : 0xeaca;\nvar REACT_FRAGMENT_TYPE = hasSymbol ? Symbol.for('react.fragment') : 0xeacb;\nvar REACT_STRICT_MODE_TYPE = hasSymbol ? Symbol.for('react.strict_mode') : 0xeacc;\nvar REACT_PROFILER_TYPE = hasSymbol ? Symbol.for('react.profiler') : 0xead2;\nvar REACT_PROVIDER_TYPE = hasSymbol ? Symbol.for('react.provider') : 0xeacd;\nvar REACT_CONTEXT_TYPE = hasSymbol ? Symbol.for('react.context') : 0xeace;\n\nvar REACT_CONCURRENT_MODE_TYPE = hasSymbol ? Symbol.for('react.concurrent_mode') : 0xeacf;\nvar REACT_FORWARD_REF_TYPE = hasSymbol ? Symbol.for('react.forward_ref') : 0xead0;\nvar REACT_SUSPENSE_TYPE = hasSymbol ? Symbol.for('react.suspense') : 0xead1;\nvar REACT_MEMO_TYPE = hasSymbol ? Symbol.for('react.memo') : 0xead3;\nvar REACT_LAZY_TYPE = hasSymbol ? Symbol.for('react.lazy') : 0xead4;\n\nvar MAYBE_ITERATOR_SYMBOL = typeof Symbol === 'function' && Symbol.iterator;\nvar FAUX_ITERATOR_SYMBOL = '@@iterator';\n\nfunction getIteratorFn(maybeIterable) {\n  if (maybeIterable === null || typeof maybeIterable !== 'object') {\n    return null;\n  }\n  var maybeIterator = MAYBE_ITERATOR_SYMBOL && maybeIterable[MAYBE_ITERATOR_SYMBOL] || maybeIterable[FAUX_ITERATOR_SYMBOL];\n  if (typeof maybeIterator === 'function') {\n    return maybeIterator;\n  }\n  return null;\n}\n\nvar Pending = 0;\nvar Resolved = 1;\nvar Rejected = 2;\n\nfunction refineResolvedLazyComponent(lazyComponent) {\n  return lazyComponent._status === Resolved ? lazyComponent._result : null;\n}\n\nfunction getWrappedName(outerType, innerType, wrapperName) {\n  var functionName = innerType.displayName || innerType.name || '';\n  return outerType.displayName || (functionName !== '' ? wrapperName + '(' + functionName + ')' : wrapperName);\n}\n\nfunction getComponentName(type) {\n  if (type == null) {\n    // Host root, text node or just invalid type.\n    return null;\n  }\n  {\n    if (typeof type.tag === 'number') {\n      warningWithoutStack$1(false, 'Received an unexpected object in getComponentName(). ' + 'This is likely a bug in React. Please file an issue.');\n    }\n  }\n  if (typeof type === 'function') {\n    return type.displayName || type.name || null;\n  }\n  if (typeof type === 'string') {\n    return type;\n  }\n  switch (type) {\n    case REACT_CONCURRENT_MODE_TYPE:\n      return 'ConcurrentMode';\n    case REACT_FRAGMENT_TYPE:\n      return 'Fragment';\n    case REACT_PORTAL_TYPE:\n      return 'Portal';\n    case REACT_PROFILER_TYPE:\n      return 'Profiler';\n    case REACT_STRICT_MODE_TYPE:\n      return 'StrictMode';\n    case REACT_SUSPENSE_TYPE:\n      return 'Suspense';\n  }\n  if (typeof type === 'object') {\n    switch (type.$$typeof) {\n      case REACT_CONTEXT_TYPE:\n        return 'Context.Consumer';\n      case REACT_PROVIDER_TYPE:\n        return 'Context.Provider';\n      case REACT_FORWARD_REF_TYPE:\n        return getWrappedName(type, type.render, 'ForwardRef');\n      case REACT_MEMO_TYPE:\n        return getComponentName(type.type);\n      case REACT_LAZY_TYPE:\n        {\n          var thenable = type;\n          var resolvedThenable = refineResolvedLazyComponent(thenable);\n          if (resolvedThenable) {\n            return getComponentName(resolvedThenable);\n          }\n        }\n    }\n  }\n  return null;\n}\n\nvar ReactDebugCurrentFrame = ReactSharedInternals.ReactDebugCurrentFrame;\n\nfunction describeFiber(fiber) {\n  switch (fiber.tag) {\n    case HostRoot:\n    case HostPortal:\n    case HostText:\n    case Fragment:\n    case ContextProvider:\n    case ContextConsumer:\n      return '';\n    default:\n      var owner = fiber._debugOwner;\n      var source = fiber._debugSource;\n      var name = getComponentName(fiber.type);\n      var ownerName = null;\n      if (owner) {\n        ownerName = getComponentName(owner.type);\n      }\n      return describeComponentFrame(name, source, ownerName);\n  }\n}\n\nfunction getStackByFiberInDevAndProd(workInProgress) {\n  var info = '';\n  var node = workInProgress;\n  do {\n    info += describeFiber(node);\n    node = node.return;\n  } while (node);\n  return info;\n}\n\nvar current = null;\nvar phase = null;\n\nfunction getCurrentFiberOwnerNameInDevOrNull() {\n  {\n    if (current === null) {\n      return null;\n    }\n    var owner = current._debugOwner;\n    if (owner !== null && typeof owner !== 'undefined') {\n      return getComponentName(owner.type);\n    }\n  }\n  return null;\n}\n\nfunction getCurrentFiberStackInDev() {\n  {\n    if (current === null) {\n      return '';\n    }\n    // Safe because if current fiber exists, we are reconciling,\n    // and it is guaranteed to be the work-in-progress version.\n    return getStackByFiberInDevAndProd(current);\n  }\n  return '';\n}\n\nfunction resetCurrentFiber() {\n  {\n    ReactDebugCurrentFrame.getCurrentStack = null;\n    current = null;\n    phase = null;\n  }\n}\n\nfunction setCurrentFiber(fiber) {\n  {\n    ReactDebugCurrentFrame.getCurrentStack = getCurrentFiberStackInDev;\n    current = fiber;\n    phase = null;\n  }\n}\n\nfunction setCurrentPhase(lifeCyclePhase) {\n  {\n    phase = lifeCyclePhase;\n  }\n}\n\n/**\n * Similar to invariant but only logs a warning if the condition is not met.\n * This can be used to log issues in development environments in critical\n * paths. Removing the logging code for production environments will keep the\n * same logic and follow the same code paths.\n */\n\nvar warning = warningWithoutStack$1;\n\n{\n  warning = function (condition, format) {\n    if (condition) {\n      return;\n    }\n    var ReactDebugCurrentFrame = ReactSharedInternals.ReactDebugCurrentFrame;\n    var stack = ReactDebugCurrentFrame.getStackAddendum();\n    // eslint-disable-next-line react-internal/warning-and-invariant-args\n\n    for (var _len = arguments.length, args = Array(_len > 2 ? _len - 2 : 0), _key = 2; _key < _len; _key++) {\n      args[_key - 2] = arguments[_key];\n    }\n\n    warningWithoutStack$1.apply(undefined, [false, format + '%s'].concat(args, [stack]));\n  };\n}\n\nvar warning$1 = warning;\n\n// A reserved attribute.\n// It is handled by React separately and shouldn't be written to the DOM.\nvar RESERVED = 0;\n\n// A simple string attribute.\n// Attributes that aren't in the whitelist are presumed to have this type.\nvar STRING = 1;\n\n// A string attribute that accepts booleans in React. In HTML, these are called\n// \"enumerated\" attributes with \"true\" and \"false\" as possible values.\n// When true, it should be set to a \"true\" string.\n// When false, it should be set to a \"false\" string.\nvar BOOLEANISH_STRING = 2;\n\n// A real boolean attribute.\n// When true, it should be present (set either to an empty string or its name).\n// When false, it should be omitted.\nvar BOOLEAN = 3;\n\n// An attribute that can be used as a flag as well as with a value.\n// When true, it should be present (set either to an empty string or its name).\n// When false, it should be omitted.\n// For any other value, should be present with that value.\nvar OVERLOADED_BOOLEAN = 4;\n\n// An attribute that must be numeric or parse as a numeric.\n// When falsy, it should be removed.\nvar NUMERIC = 5;\n\n// An attribute that must be positive numeric or parse as a positive numeric.\n// When falsy, it should be removed.\nvar POSITIVE_NUMERIC = 6;\n\n/* eslint-disable max-len */\nvar ATTRIBUTE_NAME_START_CHAR = ':A-Z_a-z\\\\u00C0-\\\\u00D6\\\\u00D8-\\\\u00F6\\\\u00F8-\\\\u02FF\\\\u0370-\\\\u037D\\\\u037F-\\\\u1FFF\\\\u200C-\\\\u200D\\\\u2070-\\\\u218F\\\\u2C00-\\\\u2FEF\\\\u3001-\\\\uD7FF\\\\uF900-\\\\uFDCF\\\\uFDF0-\\\\uFFFD';\n/* eslint-enable max-len */\nvar ATTRIBUTE_NAME_CHAR = ATTRIBUTE_NAME_START_CHAR + '\\\\-.0-9\\\\u00B7\\\\u0300-\\\\u036F\\\\u203F-\\\\u2040';\n\n\nvar ROOT_ATTRIBUTE_NAME = 'data-reactroot';\nvar VALID_ATTRIBUTE_NAME_REGEX = new RegExp('^[' + ATTRIBUTE_NAME_START_CHAR + '][' + ATTRIBUTE_NAME_CHAR + ']*$');\n\nvar hasOwnProperty = Object.prototype.hasOwnProperty;\nvar illegalAttributeNameCache = {};\nvar validatedAttributeNameCache = {};\n\nfunction isAttributeNameSafe(attributeName) {\n  if (hasOwnProperty.call(validatedAttributeNameCache, attributeName)) {\n    return true;\n  }\n  if (hasOwnProperty.call(illegalAttributeNameCache, attributeName)) {\n    return false;\n  }\n  if (VALID_ATTRIBUTE_NAME_REGEX.test(attributeName)) {\n    validatedAttributeNameCache[attributeName] = true;\n    return true;\n  }\n  illegalAttributeNameCache[attributeName] = true;\n  {\n    warning$1(false, 'Invalid attribute name: `%s`', attributeName);\n  }\n  return false;\n}\n\nfunction shouldIgnoreAttribute(name, propertyInfo, isCustomComponentTag) {\n  if (propertyInfo !== null) {\n    return propertyInfo.type === RESERVED;\n  }\n  if (isCustomComponentTag) {\n    return false;\n  }\n  if (name.length > 2 && (name[0] === 'o' || name[0] === 'O') && (name[1] === 'n' || name[1] === 'N')) {\n    return true;\n  }\n  return false;\n}\n\nfunction shouldRemoveAttributeWithWarning(name, value, propertyInfo, isCustomComponentTag) {\n  if (propertyInfo !== null && propertyInfo.type === RESERVED) {\n    return false;\n  }\n  switch (typeof value) {\n    case 'function':\n    // $FlowIssue symbol is perfectly valid here\n    case 'symbol':\n      // eslint-disable-line\n      return true;\n    case 'boolean':\n      {\n        if (isCustomComponentTag) {\n          return false;\n        }\n        if (propertyInfo !== null) {\n          return !propertyInfo.acceptsBooleans;\n        } else {\n          var prefix = name.toLowerCase().slice(0, 5);\n          return prefix !== 'data-' && prefix !== 'aria-';\n        }\n      }\n    default:\n      return false;\n  }\n}\n\nfunction shouldRemoveAttribute(name, value, propertyInfo, isCustomComponentTag) {\n  if (value === null || typeof value === 'undefined') {\n    return true;\n  }\n  if (shouldRemoveAttributeWithWarning(name, value, propertyInfo, isCustomComponentTag)) {\n    return true;\n  }\n  if (isCustomComponentTag) {\n    return false;\n  }\n  if (propertyInfo !== null) {\n    switch (propertyInfo.type) {\n      case BOOLEAN:\n        return !value;\n      case OVERLOADED_BOOLEAN:\n        return value === false;\n      case NUMERIC:\n        return isNaN(value);\n      case POSITIVE_NUMERIC:\n        return isNaN(value) || value < 1;\n    }\n  }\n  return false;\n}\n\nfunction getPropertyInfo(name) {\n  return properties.hasOwnProperty(name) ? properties[name] : null;\n}\n\nfunction PropertyInfoRecord(name, type, mustUseProperty, attributeName, attributeNamespace) {\n  this.acceptsBooleans = type === BOOLEANISH_STRING || type === BOOLEAN || type === OVERLOADED_BOOLEAN;\n  this.attributeName = attributeName;\n  this.attributeNamespace = attributeNamespace;\n  this.mustUseProperty = mustUseProperty;\n  this.propertyName = name;\n  this.type = type;\n}\n\n// When adding attributes to this list, be sure to also add them to\n// the `possibleStandardNames` module to ensure casing and incorrect\n// name warnings.\nvar properties = {};\n\n// These props are reserved by React. They shouldn't be written to the DOM.\n['children', 'dangerouslySetInnerHTML',\n// TODO: This prevents the assignment of defaultValue to regular\n// elements (not just inputs). Now that ReactDOMInput assigns to the\n// defaultValue property -- do we need this?\n'defaultValue', 'defaultChecked', 'innerHTML', 'suppressContentEditableWarning', 'suppressHydrationWarning', 'style'].forEach(function (name) {\n  properties[name] = new PropertyInfoRecord(name, RESERVED, false, // mustUseProperty\n  name, // attributeName\n  null);\n} // attributeNamespace\n);\n\n// A few React string attributes have a different name.\n// This is a mapping from React prop names to the attribute names.\n[['acceptCharset', 'accept-charset'], ['className', 'class'], ['htmlFor', 'for'], ['httpEquiv', 'http-equiv']].forEach(function (_ref) {\n  var name = _ref[0],\n      attributeName = _ref[1];\n\n  properties[name] = new PropertyInfoRecord(name, STRING, false, // mustUseProperty\n  attributeName, // attributeName\n  null);\n} // attributeNamespace\n);\n\n// These are \"enumerated\" HTML attributes that accept \"true\" and \"false\".\n// In React, we let users pass `true` and `false` even though technically\n// these aren't boolean attributes (they are coerced to strings).\n['contentEditable', 'draggable', 'spellCheck', 'value'].forEach(function (name) {\n  properties[name] = new PropertyInfoRecord(name, BOOLEANISH_STRING, false, // mustUseProperty\n  name.toLowerCase(), // attributeName\n  null);\n} // attributeNamespace\n);\n\n// These are \"enumerated\" SVG attributes that accept \"true\" and \"false\".\n// In React, we let users pass `true` and `false` even though technically\n// these aren't boolean attributes (they are coerced to strings).\n// Since these are SVG attributes, their attribute names are case-sensitive.\n['autoReverse', 'externalResourcesRequired', 'focusable', 'preserveAlpha'].forEach(function (name) {\n  properties[name] = new PropertyInfoRecord(name, BOOLEANISH_STRING, false, // mustUseProperty\n  name, // attributeName\n  null);\n} // attributeNamespace\n);\n\n// These are HTML boolean attributes.\n['allowFullScreen', 'async',\n// Note: there is a special case that prevents it from being written to the DOM\n// on the client side because the browsers are inconsistent. Instead we call focus().\n'autoFocus', 'autoPlay', 'controls', 'default', 'defer', 'disabled', 'formNoValidate', 'hidden', 'loop', 'noModule', 'noValidate', 'open', 'playsInline', 'readOnly', 'required', 'reversed', 'scoped', 'seamless',\n// Microdata\n'itemScope'].forEach(function (name) {\n  properties[name] = new PropertyInfoRecord(name, BOOLEAN, false, // mustUseProperty\n  name.toLowerCase(), // attributeName\n  null);\n} // attributeNamespace\n);\n\n// These are the few React props that we set as DOM properties\n// rather than attributes. These are all booleans.\n['checked',\n// Note: `option.selected` is not updated if `select.multiple` is\n// disabled with `removeAttribute`. We have special logic for handling this.\n'multiple', 'muted', 'selected'].forEach(function (name) {\n  properties[name] = new PropertyInfoRecord(name, BOOLEAN, true, // mustUseProperty\n  name, // attributeName\n  null);\n} // attributeNamespace\n);\n\n// These are HTML attributes that are \"overloaded booleans\": they behave like\n// booleans, but can also accept a string value.\n['capture', 'download'].forEach(function (name) {\n  properties[name] = new PropertyInfoRecord(name, OVERLOADED_BOOLEAN, false, // mustUseProperty\n  name, // attributeName\n  null);\n} // attributeNamespace\n);\n\n// These are HTML attributes that must be positive numbers.\n['cols', 'rows', 'size', 'span'].forEach(function (name) {\n  properties[name] = new PropertyInfoRecord(name, POSITIVE_NUMERIC, false, // mustUseProperty\n  name, // attributeName\n  null);\n} // attributeNamespace\n);\n\n// These are HTML attributes that must be numbers.\n['rowSpan', 'start'].forEach(function (name) {\n  properties[name] = new PropertyInfoRecord(name, NUMERIC, false, // mustUseProperty\n  name.toLowerCase(), // attributeName\n  null);\n} // attributeNamespace\n);\n\nvar CAMELIZE = /[\\-\\:]([a-z])/g;\nvar capitalize = function (token) {\n  return token[1].toUpperCase();\n};\n\n// This is a list of all SVG attributes that need special casing, namespacing,\n// or boolean value assignment. Regular attributes that just accept strings\n// and have the same names are omitted, just like in the HTML whitelist.\n// Some of these attributes can be hard to find. This list was created by\n// scrapping the MDN documentation.\n['accent-height', 'alignment-baseline', 'arabic-form', 'baseline-shift', 'cap-height', 'clip-path', 'clip-rule', 'color-interpolation', 'color-interpolation-filters', 'color-profile', 'color-rendering', 'dominant-baseline', 'enable-background', 'fill-opacity', 'fill-rule', 'flood-color', 'flood-opacity', 'font-family', 'font-size', 'font-size-adjust', 'font-stretch', 'font-style', 'font-variant', 'font-weight', 'glyph-name', 'glyph-orientation-horizontal', 'glyph-orientation-vertical', 'horiz-adv-x', 'horiz-origin-x', 'image-rendering', 'letter-spacing', 'lighting-color', 'marker-end', 'marker-mid', 'marker-start', 'overline-position', 'overline-thickness', 'paint-order', 'panose-1', 'pointer-events', 'rendering-intent', 'shape-rendering', 'stop-color', 'stop-opacity', 'strikethrough-position', 'strikethrough-thickness', 'stroke-dasharray', 'stroke-dashoffset', 'stroke-linecap', 'stroke-linejoin', 'stroke-miterlimit', 'stroke-opacity', 'stroke-width', 'text-anchor', 'text-decoration', 'text-rendering', 'underline-position', 'underline-thickness', 'unicode-bidi', 'unicode-range', 'units-per-em', 'v-alphabetic', 'v-hanging', 'v-ideographic', 'v-mathematical', 'vector-effect', 'vert-adv-y', 'vert-origin-x', 'vert-origin-y', 'word-spacing', 'writing-mode', 'xmlns:xlink', 'x-height'].forEach(function (attributeName) {\n  var name = attributeName.replace(CAMELIZE, capitalize);\n  properties[name] = new PropertyInfoRecord(name, STRING, false, // mustUseProperty\n  attributeName, null);\n} // attributeNamespace\n);\n\n// String SVG attributes with the xlink namespace.\n['xlink:actuate', 'xlink:arcrole', 'xlink:href', 'xlink:role', 'xlink:show', 'xlink:title', 'xlink:type'].forEach(function (attributeName) {\n  var name = attributeName.replace(CAMELIZE, capitalize);\n  properties[name] = new PropertyInfoRecord(name, STRING, false, // mustUseProperty\n  attributeName, 'http://www.w3.org/1999/xlink');\n});\n\n// String SVG attributes with the xml namespace.\n['xml:base', 'xml:lang', 'xml:space'].forEach(function (attributeName) {\n  var name = attributeName.replace(CAMELIZE, capitalize);\n  properties[name] = new PropertyInfoRecord(name, STRING, false, // mustUseProperty\n  attributeName, 'http://www.w3.org/XML/1998/namespace');\n});\n\n// Special case: this attribute exists both in HTML and SVG.\n// Its \"tabindex\" attribute name is case-sensitive in SVG so we can't just use\n// its React `tabIndex` name, like we do for attributes that exist only in HTML.\nproperties.tabIndex = new PropertyInfoRecord('tabIndex', STRING, false, // mustUseProperty\n'tabindex', // attributeName\nnull);\n\n/**\n * Get the value for a property on a node. Only used in DEV for SSR validation.\n * The \"expected\" argument is used as a hint of what the expected value is.\n * Some properties have multiple equivalent values.\n */\nfunction getValueForProperty(node, name, expected, propertyInfo) {\n  {\n    if (propertyInfo.mustUseProperty) {\n      var propertyName = propertyInfo.propertyName;\n\n      return node[propertyName];\n    } else {\n      var attributeName = propertyInfo.attributeName;\n\n      var stringValue = null;\n\n      if (propertyInfo.type === OVERLOADED_BOOLEAN) {\n        if (node.hasAttribute(attributeName)) {\n          var value = node.getAttribute(attributeName);\n          if (value === '') {\n            return true;\n          }\n          if (shouldRemoveAttribute(name, expected, propertyInfo, false)) {\n            return value;\n          }\n          if (value === '' + expected) {\n            return expected;\n          }\n          return value;\n        }\n      } else if (node.hasAttribute(attributeName)) {\n        if (shouldRemoveAttribute(name, expected, propertyInfo, false)) {\n          // We had an attribute but shouldn't have had one, so read it\n          // for the error message.\n          return node.getAttribute(attributeName);\n        }\n        if (propertyInfo.type === BOOLEAN) {\n          // If this was a boolean, it doesn't matter what the value is\n          // the fact that we have it is the same as the expected.\n          return expected;\n        }\n        // Even if this property uses a namespace we use getAttribute\n        // because we assume its namespaced name is the same as our config.\n        // To use getAttributeNS we need the local name which we don't have\n        // in our config atm.\n        stringValue = node.getAttribute(attributeName);\n      }\n\n      if (shouldRemoveAttribute(name, expected, propertyInfo, false)) {\n        return stringValue === null ? expected : stringValue;\n      } else if (stringValue === '' + expected) {\n        return expected;\n      } else {\n        return stringValue;\n      }\n    }\n  }\n}\n\n/**\n * Get the value for a attribute on a node. Only used in DEV for SSR validation.\n * The third argument is used as a hint of what the expected value is. Some\n * attributes have multiple equivalent values.\n */\nfunction getValueForAttribute(node, name, expected) {\n  {\n    if (!isAttributeNameSafe(name)) {\n      return;\n    }\n    if (!node.hasAttribute(name)) {\n      return expected === undefined ? undefined : null;\n    }\n    var value = node.getAttribute(name);\n    if (value === '' + expected) {\n      return expected;\n    }\n    return value;\n  }\n}\n\n/**\n * Sets the value for a property on a node.\n *\n * @param {DOMElement} node\n * @param {string} name\n * @param {*} value\n */\nfunction setValueForProperty(node, name, value, isCustomComponentTag) {\n  var propertyInfo = getPropertyInfo(name);\n  if (shouldIgnoreAttribute(name, propertyInfo, isCustomComponentTag)) {\n    return;\n  }\n  if (shouldRemoveAttribute(name, value, propertyInfo, isCustomComponentTag)) {\n    value = null;\n  }\n  // If the prop isn't in the special list, treat it as a simple attribute.\n  if (isCustomComponentTag || propertyInfo === null) {\n    if (isAttributeNameSafe(name)) {\n      var _attributeName = name;\n      if (value === null) {\n        node.removeAttribute(_attributeName);\n      } else {\n        node.setAttribute(_attributeName, '' + value);\n      }\n    }\n    return;\n  }\n  var mustUseProperty = propertyInfo.mustUseProperty;\n\n  if (mustUseProperty) {\n    var propertyName = propertyInfo.propertyName;\n\n    if (value === null) {\n      var type = propertyInfo.type;\n\n      node[propertyName] = type === BOOLEAN ? false : '';\n    } else {\n      // Contrary to `setAttribute`, object properties are properly\n      // `toString`ed by IE8/9.\n      node[propertyName] = value;\n    }\n    return;\n  }\n  // The rest are treated as attributes with special cases.\n  var attributeName = propertyInfo.attributeName,\n      attributeNamespace = propertyInfo.attributeNamespace;\n\n  if (value === null) {\n    node.removeAttribute(attributeName);\n  } else {\n    var _type = propertyInfo.type;\n\n    var attributeValue = void 0;\n    if (_type === BOOLEAN || _type === OVERLOADED_BOOLEAN && value === true) {\n      attributeValue = '';\n    } else {\n      // `setAttribute` with objects becomes only `[object]` in IE8/9,\n      // ('' + value) makes it output the correct toString()-value.\n      attributeValue = '' + value;\n    }\n    if (attributeNamespace) {\n      node.setAttributeNS(attributeNamespace, attributeName, attributeValue);\n    } else {\n      node.setAttribute(attributeName, attributeValue);\n    }\n  }\n}\n\n// Flow does not allow string concatenation of most non-string types. To work\n// around this limitation, we use an opaque type that can only be obtained by\n// passing the value through getToStringValue first.\nfunction toString(value) {\n  return '' + value;\n}\n\nfunction getToStringValue(value) {\n  switch (typeof value) {\n    case 'boolean':\n    case 'number':\n    case 'object':\n    case 'string':\n    case 'undefined':\n      return value;\n    default:\n      // function, symbol are assigned as empty strings\n      return '';\n  }\n}\n\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\n\n\nvar ReactPropTypesSecret$1 = 'SECRET_DO_NOT_PASS_THIS_OR_YOU_WILL_BE_FIRED';\n\nvar ReactPropTypesSecret_1 = ReactPropTypesSecret$1;\n\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\n\n\nvar printWarning = function() {};\n\n{\n  var ReactPropTypesSecret = ReactPropTypesSecret_1;\n  var loggedTypeFailures = {};\n\n  printWarning = function(text) {\n    var message = 'Warning: ' + text;\n    if (typeof console !== 'undefined') {\n      console.error(message);\n    }\n    try {\n      // --- Welcome to debugging React ---\n      // This error was thrown as a convenience so that you can use this stack\n      // to find the callsite that caused this warning to fire.\n      throw new Error(message);\n    } catch (x) {}\n  };\n}\n\n/**\n * Assert that the values match with the type specs.\n * Error messages are memorized and will only be shown once.\n *\n * @param {object} typeSpecs Map of name to a ReactPropType\n * @param {object} values Runtime values that need to be type-checked\n * @param {string} location e.g. \"prop\", \"context\", \"child context\"\n * @param {string} componentName Name of the component for error messages.\n * @param {?Function} getStack Returns the component stack.\n * @private\n */\nfunction checkPropTypes(typeSpecs, values, location, componentName, getStack) {\n  {\n    for (var typeSpecName in typeSpecs) {\n      if (typeSpecs.hasOwnProperty(typeSpecName)) {\n        var error;\n        // Prop type validation may throw. In case they do, we don't want to\n        // fail the render phase where it didn't fail before. So we log it.\n        // After these have been cleaned up, we'll let them throw.\n        try {\n          // This is intentionally an invariant that gets caught. It's the same\n          // behavior as without this statement except with a better message.\n          if (typeof typeSpecs[typeSpecName] !== 'function') {\n            var err = Error(\n              (componentName || 'React class') + ': ' + location + ' type `' + typeSpecName + '` is invalid; ' +\n              'it must be a function, usually from the `prop-types` package, but received `' + typeof typeSpecs[typeSpecName] + '`.'\n            );\n            err.name = 'Invariant Violation';\n            throw err;\n          }\n          error = typeSpecs[typeSpecName](values, typeSpecName, componentName, location, null, ReactPropTypesSecret);\n        } catch (ex) {\n          error = ex;\n        }\n        if (error && !(error instanceof Error)) {\n          printWarning(\n            (componentName || 'React class') + ': type specification of ' +\n            location + ' `' + typeSpecName + '` is invalid; the type checker ' +\n            'function must return `null` or an `Error` but returned a ' + typeof error + '. ' +\n            'You may have forgotten to pass an argument to the type checker ' +\n            'creator (arrayOf, instanceOf, objectOf, oneOf, oneOfType, and ' +\n            'shape all require an argument).'\n          );\n\n        }\n        if (error instanceof Error && !(error.message in loggedTypeFailures)) {\n          // Only monitor this failure once because there tends to be a lot of the\n          // same error.\n          loggedTypeFailures[error.message] = true;\n\n          var stack = getStack ? getStack() : '';\n\n          printWarning(\n            'Failed ' + location + ' type: ' + error.message + (stack != null ? stack : '')\n          );\n        }\n      }\n    }\n  }\n}\n\nvar checkPropTypes_1 = checkPropTypes;\n\nvar ReactDebugCurrentFrame$1 = null;\n\nvar ReactControlledValuePropTypes = {\n  checkPropTypes: null\n};\n\n{\n  ReactDebugCurrentFrame$1 = ReactSharedInternals.ReactDebugCurrentFrame;\n\n  var hasReadOnlyValue = {\n    button: true,\n    checkbox: true,\n    image: true,\n    hidden: true,\n    radio: true,\n    reset: true,\n    submit: true\n  };\n\n  var propTypes = {\n    value: function (props, propName, componentName) {\n      if (hasReadOnlyValue[props.type] || props.onChange || props.readOnly || props.disabled || props[propName] == null) {\n        return null;\n      }\n      return new Error('You provided a `value` prop to a form field without an ' + '`onChange` handler. This will render a read-only field. If ' + 'the field should be mutable use `defaultValue`. Otherwise, ' + 'set either `onChange` or `readOnly`.');\n    },\n    checked: function (props, propName, componentName) {\n      if (props.onChange || props.readOnly || props.disabled || props[propName] == null) {\n        return null;\n      }\n      return new Error('You provided a `checked` prop to a form field without an ' + '`onChange` handler. This will render a read-only field. If ' + 'the field should be mutable use `defaultChecked`. Otherwise, ' + 'set either `onChange` or `readOnly`.');\n    }\n  };\n\n  /**\n   * Provide a linked `value` attribute for controlled forms. You should not use\n   * this outside of the ReactDOM controlled form components.\n   */\n  ReactControlledValuePropTypes.checkPropTypes = function (tagName, props) {\n    checkPropTypes_1(propTypes, props, 'prop', tagName, ReactDebugCurrentFrame$1.getStackAddendum);\n  };\n}\n\nvar enableUserTimingAPI = true;\n\nvar enableHooks = false;\n// Helps identify side effects in begin-phase lifecycle hooks and setState reducers:\nvar debugRenderPhaseSideEffects = false;\n\n// In some cases, StrictMode should also double-render lifecycles.\n// This can be confusing for tests though,\n// And it can be bad for performance in production.\n// This feature flag can be used to control the behavior:\nvar debugRenderPhaseSideEffectsForStrictMode = true;\n\n// To preserve the \"Pause on caught exceptions\" behavior of the debugger, we\n// replay the begin phase of a failed component inside invokeGuardedCallback.\nvar replayFailedUnitOfWorkWithInvokeGuardedCallback = true;\n\n// Warn about deprecated, async-unsafe lifecycles; relates to RFC #6:\nvar warnAboutDeprecatedLifecycles = false;\n\n// Gather advanced timing metrics for Profiler subtrees.\nvar enableProfilerTimer = true;\n\n// Trace which interactions trigger each commit.\nvar enableSchedulerTracing = true;\n\n// Only used in www builds.\n // TODO: true? Here it might just be false.\n\n// Only used in www builds.\n\n\n// Only used in www builds.\n\n\n// React Fire: prevent the value and checked attributes from syncing\n// with their related DOM properties\nvar disableInputAttributeSyncing = false;\n\n// These APIs will no longer be \"unstable\" in the upcoming 16.7 release,\n// Control this behavior with a flag to support 16.6 minor releases in the meanwhile.\nvar enableStableConcurrentModeAPIs = false;\n\nvar warnAboutShorthandPropertyCollision = false;\n\n// TODO: direct imports like some-package/src/* are bad. Fix me.\nvar didWarnValueDefaultValue = false;\nvar didWarnCheckedDefaultChecked = false;\nvar didWarnControlledToUncontrolled = false;\nvar didWarnUncontrolledToControlled = false;\n\nfunction isControlled(props) {\n  var usesChecked = props.type === 'checkbox' || props.type === 'radio';\n  return usesChecked ? props.checked != null : props.value != null;\n}\n\n/**\n * Implements an <input> host component that allows setting these optional\n * props: `checked`, `value`, `defaultChecked`, and `defaultValue`.\n *\n * If `checked` or `value` are not supplied (or null/undefined), user actions\n * that affect the checked state or value will trigger updates to the element.\n *\n * If they are supplied (and not null/undefined), the rendered element will not\n * trigger updates to the element. Instead, the props must change in order for\n * the rendered element to be updated.\n *\n * The rendered element will be initialized as unchecked (or `defaultChecked`)\n * with an empty value (or `defaultValue`).\n *\n * See http://www.w3.org/TR/2012/WD-html5-20121025/the-input-element.html\n */\n\nfunction getHostProps(element, props) {\n  var node = element;\n  var checked = props.checked;\n\n  var hostProps = _assign({}, props, {\n    defaultChecked: undefined,\n    defaultValue: undefined,\n    value: undefined,\n    checked: checked != null ? checked : node._wrapperState.initialChecked\n  });\n\n  return hostProps;\n}\n\nfunction initWrapperState(element, props) {\n  {\n    ReactControlledValuePropTypes.checkPropTypes('input', props);\n\n    if (props.checked !== undefined && props.defaultChecked !== undefined && !didWarnCheckedDefaultChecked) {\n      warning$1(false, '%s contains an input of type %s with both checked and defaultChecked props. ' + 'Input elements must be either controlled or uncontrolled ' + '(specify either the checked prop, or the defaultChecked prop, but not ' + 'both). Decide between using a controlled or uncontrolled input ' + 'element and remove one of these props. More info: ' + 'https://fb.me/react-controlled-components', getCurrentFiberOwnerNameInDevOrNull() || 'A component', props.type);\n      didWarnCheckedDefaultChecked = true;\n    }\n    if (props.value !== undefined && props.defaultValue !== undefined && !didWarnValueDefaultValue) {\n      warning$1(false, '%s contains an input of type %s with both value and defaultValue props. ' + 'Input elements must be either controlled or uncontrolled ' + '(specify either the value prop, or the defaultValue prop, but not ' + 'both). Decide between using a controlled or uncontrolled input ' + 'element and remove one of these props. More info: ' + 'https://fb.me/react-controlled-components', getCurrentFiberOwnerNameInDevOrNull() || 'A component', props.type);\n      didWarnValueDefaultValue = true;\n    }\n  }\n\n  var node = element;\n  var defaultValue = props.defaultValue == null ? '' : props.defaultValue;\n\n  node._wrapperState = {\n    initialChecked: props.checked != null ? props.checked : props.defaultChecked,\n    initialValue: getToStringValue(props.value != null ? props.value : defaultValue),\n    controlled: isControlled(props)\n  };\n}\n\nfunction updateChecked(element, props) {\n  var node = element;\n  var checked = props.checked;\n  if (checked != null) {\n    setValueForProperty(node, 'checked', checked, false);\n  }\n}\n\nfunction updateWrapper(element, props) {\n  var node = element;\n  {\n    var _controlled = isControlled(props);\n\n    if (!node._wrapperState.controlled && _controlled && !didWarnUncontrolledToControlled) {\n      warning$1(false, 'A component is changing an uncontrolled input of type %s to be controlled. ' + 'Input elements should not switch from uncontrolled to controlled (or vice versa). ' + 'Decide between using a controlled or uncontrolled input ' + 'element for the lifetime of the component. More info: https://fb.me/react-controlled-components', props.type);\n      didWarnUncontrolledToControlled = true;\n    }\n    if (node._wrapperState.controlled && !_controlled && !didWarnControlledToUncontrolled) {\n      warning$1(false, 'A component is changing a controlled input of type %s to be uncontrolled. ' + 'Input elements should not switch from controlled to uncontrolled (or vice versa). ' + 'Decide between using a controlled or uncontrolled input ' + 'element for the lifetime of the component. More info: https://fb.me/react-controlled-components', props.type);\n      didWarnControlledToUncontrolled = true;\n    }\n  }\n\n  updateChecked(element, props);\n\n  var value = getToStringValue(props.value);\n  var type = props.type;\n\n  if (value != null) {\n    if (type === 'number') {\n      if (value === 0 && node.value === '' ||\n      // We explicitly want to coerce to number here if possible.\n      // eslint-disable-next-line\n      node.value != value) {\n        node.value = toString(value);\n      }\n    } else if (node.value !== toString(value)) {\n      node.value = toString(value);\n    }\n  } else if (type === 'submit' || type === 'reset') {\n    // Submit/reset inputs need the attribute removed completely to avoid\n    // blank-text buttons.\n    node.removeAttribute('value');\n    return;\n  }\n\n  if (disableInputAttributeSyncing) {\n    // When not syncing the value attribute, React only assigns a new value\n    // whenever the defaultValue React prop has changed. When not present,\n    // React does nothing\n    if (props.hasOwnProperty('defaultValue')) {\n      setDefaultValue(node, props.type, getToStringValue(props.defaultValue));\n    }\n  } else {\n    // When syncing the value attribute, the value comes from a cascade of\n    // properties:\n    //  1. The value React property\n    //  2. The defaultValue React property\n    //  3. Otherwise there should be no change\n    if (props.hasOwnProperty('value')) {\n      setDefaultValue(node, props.type, value);\n    } else if (props.hasOwnProperty('defaultValue')) {\n      setDefaultValue(node, props.type, getToStringValue(props.defaultValue));\n    }\n  }\n\n  if (disableInputAttributeSyncing) {\n    // When not syncing the checked attribute, the attribute is directly\n    // controllable from the defaultValue React property. It needs to be\n    // updated as new props come in.\n    if (props.defaultChecked == null) {\n      node.removeAttribute('checked');\n    } else {\n      node.defaultChecked = !!props.defaultChecked;\n    }\n  } else {\n    // When syncing the checked attribute, it only changes when it needs\n    // to be removed, such as transitioning from a checkbox into a text input\n    if (props.checked == null && props.defaultChecked != null) {\n      node.defaultChecked = !!props.defaultChecked;\n    }\n  }\n}\n\nfunction postMountWrapper(element, props, isHydrating) {\n  var node = element;\n\n  // Do not assign value if it is already set. This prevents user text input\n  // from being lost during SSR hydration.\n  if (props.hasOwnProperty('value') || props.hasOwnProperty('defaultValue')) {\n    var type = props.type;\n    var isButton = type === 'submit' || type === 'reset';\n\n    // Avoid setting value attribute on submit/reset inputs as it overrides the\n    // default value provided by the browser. See: #12872\n    if (isButton && (props.value === undefined || props.value === null)) {\n      return;\n    }\n\n    var _initialValue = toString(node._wrapperState.initialValue);\n\n    // Do not assign value if it is already set. This prevents user text input\n    // from being lost during SSR hydration.\n    if (!isHydrating) {\n      if (disableInputAttributeSyncing) {\n        var value = getToStringValue(props.value);\n\n        // When not syncing the value attribute, the value property points\n        // directly to the React prop. Only assign it if it exists.\n        if (value != null) {\n          // Always assign on buttons so that it is possible to assign an\n          // empty string to clear button text.\n          //\n          // Otherwise, do not re-assign the value property if is empty. This\n          // potentially avoids a DOM write and prevents Firefox (~60.0.1) from\n          // prematurely marking required inputs as invalid. Equality is compared\n          // to the current value in case the browser provided value is not an\n          // empty string.\n          if (isButton || value !== node.value) {\n            node.value = toString(value);\n          }\n        }\n      } else {\n        // When syncing the value attribute, the value property should use\n        // the wrapperState._initialValue property. This uses:\n        //\n        //   1. The value React property when present\n        //   2. The defaultValue React property when present\n        //   3. An empty string\n        if (_initialValue !== node.value) {\n          node.value = _initialValue;\n        }\n      }\n    }\n\n    if (disableInputAttributeSyncing) {\n      // When not syncing the value attribute, assign the value attribute\n      // directly from the defaultValue React property (when present)\n      var defaultValue = getToStringValue(props.defaultValue);\n      if (defaultValue != null) {\n        node.defaultValue = toString(defaultValue);\n      }\n    } else {\n      // Otherwise, the value attribute is synchronized to the property,\n      // so we assign defaultValue to the same thing as the value property\n      // assignment step above.\n      node.defaultValue = _initialValue;\n    }\n  }\n\n  // Normally, we'd just do `node.checked = node.checked` upon initial mount, less this bug\n  // this is needed to work around a chrome bug where setting defaultChecked\n  // will sometimes influence the value of checked (even after detachment).\n  // Reference: https://bugs.chromium.org/p/chromium/issues/detail?id=608416\n  // We need to temporarily unset name to avoid disrupting radio button groups.\n  var name = node.name;\n  if (name !== '') {\n    node.name = '';\n  }\n\n  if (disableInputAttributeSyncing) {\n    // When not syncing the checked attribute, the checked property\n    // never gets assigned. It must be manually set. We don't want\n    // to do this when hydrating so that existing user input isn't\n    // modified\n    if (!isHydrating) {\n      updateChecked(element, props);\n    }\n\n    // Only assign the checked attribute if it is defined. This saves\n    // a DOM write when controlling the checked attribute isn't needed\n    // (text inputs, submit/reset)\n    if (props.hasOwnProperty('defaultChecked')) {\n      node.defaultChecked = !node.defaultChecked;\n      node.defaultChecked = !!props.defaultChecked;\n    }\n  } else {\n    // When syncing the checked attribute, both the checked property and\n    // attribute are assigned at the same time using defaultChecked. This uses:\n    //\n    //   1. The checked React property when present\n    //   2. The defaultChecked React property when present\n    //   3. Otherwise, false\n    node.defaultChecked = !node.defaultChecked;\n    node.defaultChecked = !!node._wrapperState.initialChecked;\n  }\n\n  if (name !== '') {\n    node.name = name;\n  }\n}\n\nfunction restoreControlledState(element, props) {\n  var node = element;\n  updateWrapper(node, props);\n  updateNamedCousins(node, props);\n}\n\nfunction updateNamedCousins(rootNode, props) {\n  var name = props.name;\n  if (props.type === 'radio' && name != null) {\n    var queryRoot = rootNode;\n\n    while (queryRoot.parentNode) {\n      queryRoot = queryRoot.parentNode;\n    }\n\n    // If `rootNode.form` was non-null, then we could try `form.elements`,\n    // but that sometimes behaves strangely in IE8. We could also try using\n    // `form.getElementsByName`, but that will only return direct children\n    // and won't include inputs that use the HTML5 `form=` attribute. Since\n    // the input might not even be in a form. It might not even be in the\n    // document. Let's just use the local `querySelectorAll` to ensure we don't\n    // miss anything.\n    var group = queryRoot.querySelectorAll('input[name=' + JSON.stringify('' + name) + '][type=\"radio\"]');\n\n    for (var i = 0; i < group.length; i++) {\n      var otherNode = group[i];\n      if (otherNode === rootNode || otherNode.form !== rootNode.form) {\n        continue;\n      }\n      // This will throw if radio buttons rendered by different copies of React\n      // and the same name are rendered into the same form (same as #1939).\n      // That's probably okay; we don't support it just as we don't support\n      // mixing React radio buttons with non-React ones.\n      var otherProps = getFiberCurrentPropsFromNode$1(otherNode);\n      !otherProps ? invariant(false, 'ReactDOMInput: Mixing React and non-React radio inputs with the same `name` is not supported.') : void 0;\n\n      // We need update the tracked value on the named cousin since the value\n      // was changed but the input saw no event or value set\n      updateValueIfChanged(otherNode);\n\n      // If this is a controlled radio button group, forcing the input that\n      // was previously checked to update will cause it to be come re-checked\n      // as appropriate.\n      updateWrapper(otherNode, otherProps);\n    }\n  }\n}\n\n// In Chrome, assigning defaultValue to certain input types triggers input validation.\n// For number inputs, the display value loses trailing decimal points. For email inputs,\n// Chrome raises \"The specified value <x> is not a valid email address\".\n//\n// Here we check to see if the defaultValue has actually changed, avoiding these problems\n// when the user is inputting text\n//\n// https://github.com/facebook/react/issues/7253\nfunction setDefaultValue(node, type, value) {\n  if (\n  // Focused number inputs synchronize on blur. See ChangeEventPlugin.js\n  type !== 'number' || node.ownerDocument.activeElement !== node) {\n    if (value == null) {\n      node.defaultValue = toString(node._wrapperState.initialValue);\n    } else if (node.defaultValue !== toString(value)) {\n      node.defaultValue = toString(value);\n    }\n  }\n}\n\nvar eventTypes$1 = {\n  change: {\n    phasedRegistrationNames: {\n      bubbled: 'onChange',\n      captured: 'onChangeCapture'\n    },\n    dependencies: [TOP_BLUR, TOP_CHANGE, TOP_CLICK, TOP_FOCUS, TOP_INPUT, TOP_KEY_DOWN, TOP_KEY_UP, TOP_SELECTION_CHANGE]\n  }\n};\n\nfunction createAndAccumulateChangeEvent(inst, nativeEvent, target) {\n  var event = SyntheticEvent.getPooled(eventTypes$1.change, inst, nativeEvent, target);\n  event.type = 'change';\n  // Flag this event loop as needing state restore.\n  enqueueStateRestore(target);\n  accumulateTwoPhaseDispatches(event);\n  return event;\n}\n/**\n * For IE shims\n */\nvar activeElement = null;\nvar activeElementInst = null;\n\n/**\n * SECTION: handle `change` event\n */\nfunction shouldUseChangeEvent(elem) {\n  var nodeName = elem.nodeName && elem.nodeName.toLowerCase();\n  return nodeName === 'select' || nodeName === 'input' && elem.type === 'file';\n}\n\nfunction manualDispatchChangeEvent(nativeEvent) {\n  var event = createAndAccumulateChangeEvent(activeElementInst, nativeEvent, getEventTarget(nativeEvent));\n\n  // If change and propertychange bubbled, we'd just bind to it like all the\n  // other events and have it go through ReactBrowserEventEmitter. Since it\n  // doesn't, we manually listen for the events and so we have to enqueue and\n  // process the abstract event manually.\n  //\n  // Batching is necessary here in order to ensure that all event handlers run\n  // before the next rerender (including event handlers attached to ancestor\n  // elements instead of directly on the input). Without this, controlled\n  // components don't work properly in conjunction with event bubbling because\n  // the component is rerendered and the value reverted before all the event\n  // handlers can run. See https://github.com/facebook/react/issues/708.\n  batchedUpdates(runEventInBatch, event);\n}\n\nfunction runEventInBatch(event) {\n  runEventsInBatch(event);\n}\n\nfunction getInstIfValueChanged(targetInst) {\n  var targetNode = getNodeFromInstance$1(targetInst);\n  if (updateValueIfChanged(targetNode)) {\n    return targetInst;\n  }\n}\n\nfunction getTargetInstForChangeEvent(topLevelType, targetInst) {\n  if (topLevelType === TOP_CHANGE) {\n    return targetInst;\n  }\n}\n\n/**\n * SECTION: handle `input` event\n */\nvar isInputEventSupported = false;\nif (canUseDOM) {\n  // IE9 claims to support the input event but fails to trigger it when\n  // deleting text, so we ignore its input events.\n  isInputEventSupported = isEventSupported('input') && (!document.documentMode || document.documentMode > 9);\n}\n\n/**\n * (For IE <=9) Starts tracking propertychange events on the passed-in element\n * and override the value property so that we can distinguish user events from\n * value changes in JS.\n */\nfunction startWatchingForValueChange(target, targetInst) {\n  activeElement = target;\n  activeElementInst = targetInst;\n  activeElement.attachEvent('onpropertychange', handlePropertyChange);\n}\n\n/**\n * (For IE <=9) Removes the event listeners from the currently-tracked element,\n * if any exists.\n */\nfunction stopWatchingForValueChange() {\n  if (!activeElement) {\n    return;\n  }\n  activeElement.detachEvent('onpropertychange', handlePropertyChange);\n  activeElement = null;\n  activeElementInst = null;\n}\n\n/**\n * (For IE <=9) Handles a propertychange event, sending a `change` event if\n * the value of the active element has changed.\n */\nfunction handlePropertyChange(nativeEvent) {\n  if (nativeEvent.propertyName !== 'value') {\n    return;\n  }\n  if (getInstIfValueChanged(activeElementInst)) {\n    manualDispatchChangeEvent(nativeEvent);\n  }\n}\n\nfunction handleEventsForInputEventPolyfill(topLevelType, target, targetInst) {\n  if (topLevelType === TOP_FOCUS) {\n    // In IE9, propertychange fires for most input events but is buggy and\n    // doesn't fire when text is deleted, but conveniently, selectionchange\n    // appears to fire in all of the remaining cases so we catch those and\n    // forward the event if the value has changed\n    // In either case, we don't want to call the event handler if the value\n    // is changed from JS so we redefine a setter for `.value` that updates\n    // our activeElementValue variable, allowing us to ignore those changes\n    //\n    // stopWatching() should be a noop here but we call it just in case we\n    // missed a blur event somehow.\n    stopWatchingForValueChange();\n    startWatchingForValueChange(target, targetInst);\n  } else if (topLevelType === TOP_BLUR) {\n    stopWatchingForValueChange();\n  }\n}\n\n// For IE8 and IE9.\nfunction getTargetInstForInputEventPolyfill(topLevelType, targetInst) {\n  if (topLevelType === TOP_SELECTION_CHANGE || topLevelType === TOP_KEY_UP || topLevelType === TOP_KEY_DOWN) {\n    // On the selectionchange event, the target is just document which isn't\n    // helpful for us so just check activeElement instead.\n    //\n    // 99% of the time, keydown and keyup aren't necessary. IE8 fails to fire\n    // propertychange on the first input event after setting `value` from a\n    // script and fires only keydown, keypress, keyup. Catching keyup usually\n    // gets it and catching keydown lets us fire an event for the first\n    // keystroke if user does a key repeat (it'll be a little delayed: right\n    // before the second keystroke). Other input methods (e.g., paste) seem to\n    // fire selectionchange normally.\n    return getInstIfValueChanged(activeElementInst);\n  }\n}\n\n/**\n * SECTION: handle `click` event\n */\nfunction shouldUseClickEvent(elem) {\n  // Use the `click` event to detect changes to checkbox and radio inputs.\n  // This approach works across all browsers, whereas `change` does not fire\n  // until `blur` in IE8.\n  var nodeName = elem.nodeName;\n  return nodeName && nodeName.toLowerCase() === 'input' && (elem.type === 'checkbox' || elem.type === 'radio');\n}\n\nfunction getTargetInstForClickEvent(topLevelType, targetInst) {\n  if (topLevelType === TOP_CLICK) {\n    return getInstIfValueChanged(targetInst);\n  }\n}\n\nfunction getTargetInstForInputOrChangeEvent(topLevelType, targetInst) {\n  if (topLevelType === TOP_INPUT || topLevelType === TOP_CHANGE) {\n    return getInstIfValueChanged(targetInst);\n  }\n}\n\nfunction handleControlledInputBlur(node) {\n  var state = node._wrapperState;\n\n  if (!state || !state.controlled || node.type !== 'number') {\n    return;\n  }\n\n  if (!disableInputAttributeSyncing) {\n    // If controlled, assign the value attribute to the current value on blur\n    setDefaultValue(node, 'number', node.value);\n  }\n}\n\n/**\n * This plugin creates an `onChange` event that normalizes change events\n * across form elements. This event fires at a time when it's possible to\n * change the element's value without seeing a flicker.\n *\n * Supported elements are:\n * - input (see `isTextInputElement`)\n * - textarea\n * - select\n */\nvar ChangeEventPlugin = {\n  eventTypes: eventTypes$1,\n\n  _isInputEventSupported: isInputEventSupported,\n\n  extractEvents: function (topLevelType, targetInst, nativeEvent, nativeEventTarget) {\n    var targetNode = targetInst ? getNodeFromInstance$1(targetInst) : window;\n\n    var getTargetInstFunc = void 0,\n        handleEventFunc = void 0;\n    if (shouldUseChangeEvent(targetNode)) {\n      getTargetInstFunc = getTargetInstForChangeEvent;\n    } else if (isTextInputElement(targetNode)) {\n      if (isInputEventSupported) {\n        getTargetInstFunc = getTargetInstForInputOrChangeEvent;\n      } else {\n        getTargetInstFunc = getTargetInstForInputEventPolyfill;\n        handleEventFunc = handleEventsForInputEventPolyfill;\n      }\n    } else if (shouldUseClickEvent(targetNode)) {\n      getTargetInstFunc = getTargetInstForClickEvent;\n    }\n\n    if (getTargetInstFunc) {\n      var inst = getTargetInstFunc(topLevelType, targetInst);\n      if (inst) {\n        var event = createAndAccumulateChangeEvent(inst, nativeEvent, nativeEventTarget);\n        return event;\n      }\n    }\n\n    if (handleEventFunc) {\n      handleEventFunc(topLevelType, targetNode, targetInst);\n    }\n\n    // When blurring, set the value attribute for number inputs\n    if (topLevelType === TOP_BLUR) {\n      handleControlledInputBlur(targetNode);\n    }\n  }\n};\n\n/**\n * Module that is injectable into `EventPluginHub`, that specifies a\n * deterministic ordering of `EventPlugin`s. A convenient way to reason about\n * plugins, without having to package every one of them. This is better than\n * having plugins be ordered in the same order that they are injected because\n * that ordering would be influenced by the packaging order.\n * `ResponderEventPlugin` must occur before `SimpleEventPlugin` so that\n * preventing default on events is convenient in `SimpleEventPlugin` handlers.\n */\nvar DOMEventPluginOrder = ['ResponderEventPlugin', 'SimpleEventPlugin', 'EnterLeaveEventPlugin', 'ChangeEventPlugin', 'SelectEventPlugin', 'BeforeInputEventPlugin'];\n\nvar SyntheticUIEvent = SyntheticEvent.extend({\n  view: null,\n  detail: null\n});\n\nvar modifierKeyToProp = {\n  Alt: 'altKey',\n  Control: 'ctrlKey',\n  Meta: 'metaKey',\n  Shift: 'shiftKey'\n};\n\n// Older browsers (Safari <= 10, iOS Safari <= 10.2) do not support\n// getModifierState. If getModifierState is not supported, we map it to a set of\n// modifier keys exposed by the event. In this case, Lock-keys are not supported.\n/**\n * Translation from modifier key to the associated property in the event.\n * @see http://www.w3.org/TR/DOM-Level-3-Events/#keys-Modifiers\n */\n\nfunction modifierStateGetter(keyArg) {\n  var syntheticEvent = this;\n  var nativeEvent = syntheticEvent.nativeEvent;\n  if (nativeEvent.getModifierState) {\n    return nativeEvent.getModifierState(keyArg);\n  }\n  var keyProp = modifierKeyToProp[keyArg];\n  return keyProp ? !!nativeEvent[keyProp] : false;\n}\n\nfunction getEventModifierState(nativeEvent) {\n  return modifierStateGetter;\n}\n\nvar previousScreenX = 0;\nvar previousScreenY = 0;\n// Use flags to signal movementX/Y has already been set\nvar isMovementXSet = false;\nvar isMovementYSet = false;\n\n/**\n * @interface MouseEvent\n * @see http://www.w3.org/TR/DOM-Level-3-Events/\n */\nvar SyntheticMouseEvent = SyntheticUIEvent.extend({\n  screenX: null,\n  screenY: null,\n  clientX: null,\n  clientY: null,\n  pageX: null,\n  pageY: null,\n  ctrlKey: null,\n  shiftKey: null,\n  altKey: null,\n  metaKey: null,\n  getModifierState: getEventModifierState,\n  button: null,\n  buttons: null,\n  relatedTarget: function (event) {\n    return event.relatedTarget || (event.fromElement === event.srcElement ? event.toElement : event.fromElement);\n  },\n  movementX: function (event) {\n    if ('movementX' in event) {\n      return event.movementX;\n    }\n\n    var screenX = previousScreenX;\n    previousScreenX = event.screenX;\n\n    if (!isMovementXSet) {\n      isMovementXSet = true;\n      return 0;\n    }\n\n    return event.type === 'mousemove' ? event.screenX - screenX : 0;\n  },\n  movementY: function (event) {\n    if ('movementY' in event) {\n      return event.movementY;\n    }\n\n    var screenY = previousScreenY;\n    previousScreenY = event.screenY;\n\n    if (!isMovementYSet) {\n      isMovementYSet = true;\n      return 0;\n    }\n\n    return event.type === 'mousemove' ? event.screenY - screenY : 0;\n  }\n});\n\n/**\n * @interface PointerEvent\n * @see http://www.w3.org/TR/pointerevents/\n */\nvar SyntheticPointerEvent = SyntheticMouseEvent.extend({\n  pointerId: null,\n  width: null,\n  height: null,\n  pressure: null,\n  tangentialPressure: null,\n  tiltX: null,\n  tiltY: null,\n  twist: null,\n  pointerType: null,\n  isPrimary: null\n});\n\nvar eventTypes$2 = {\n  mouseEnter: {\n    registrationName: 'onMouseEnter',\n    dependencies: [TOP_MOUSE_OUT, TOP_MOUSE_OVER]\n  },\n  mouseLeave: {\n    registrationName: 'onMouseLeave',\n    dependencies: [TOP_MOUSE_OUT, TOP_MOUSE_OVER]\n  },\n  pointerEnter: {\n    registrationName: 'onPointerEnter',\n    dependencies: [TOP_POINTER_OUT, TOP_POINTER_OVER]\n  },\n  pointerLeave: {\n    registrationName: 'onPointerLeave',\n    dependencies: [TOP_POINTER_OUT, TOP_POINTER_OVER]\n  }\n};\n\nvar EnterLeaveEventPlugin = {\n  eventTypes: eventTypes$2,\n\n  /**\n   * For almost every interaction we care about, there will be both a top-level\n   * `mouseover` and `mouseout` event that occurs. Only use `mouseout` so that\n   * we do not extract duplicate events. However, moving the mouse into the\n   * browser from outside will not fire a `mouseout` event. In this case, we use\n   * the `mouseover` top-level event.\n   */\n  extractEvents: function (topLevelType, targetInst, nativeEvent, nativeEventTarget) {\n    var isOverEvent = topLevelType === TOP_MOUSE_OVER || topLevelType === TOP_POINTER_OVER;\n    var isOutEvent = topLevelType === TOP_MOUSE_OUT || topLevelType === TOP_POINTER_OUT;\n\n    if (isOverEvent && (nativeEvent.relatedTarget || nativeEvent.fromElement)) {\n      return null;\n    }\n\n    if (!isOutEvent && !isOverEvent) {\n      // Must not be a mouse or pointer in or out - ignoring.\n      return null;\n    }\n\n    var win = void 0;\n    if (nativeEventTarget.window === nativeEventTarget) {\n      // `nativeEventTarget` is probably a window object.\n      win = nativeEventTarget;\n    } else {\n      // TODO: Figure out why `ownerDocument` is sometimes undefined in IE8.\n      var doc = nativeEventTarget.ownerDocument;\n      if (doc) {\n        win = doc.defaultView || doc.parentWindow;\n      } else {\n        win = window;\n      }\n    }\n\n    var from = void 0;\n    var to = void 0;\n    if (isOutEvent) {\n      from = targetInst;\n      var related = nativeEvent.relatedTarget || nativeEvent.toElement;\n      to = related ? getClosestInstanceFromNode(related) : null;\n    } else {\n      // Moving to a node from outside the window.\n      from = null;\n      to = targetInst;\n    }\n\n    if (from === to) {\n      // Nothing pertains to our managed components.\n      return null;\n    }\n\n    var eventInterface = void 0,\n        leaveEventType = void 0,\n        enterEventType = void 0,\n        eventTypePrefix = void 0;\n\n    if (topLevelType === TOP_MOUSE_OUT || topLevelType === TOP_MOUSE_OVER) {\n      eventInterface = SyntheticMouseEvent;\n      leaveEventType = eventTypes$2.mouseLeave;\n      enterEventType = eventTypes$2.mouseEnter;\n      eventTypePrefix = 'mouse';\n    } else if (topLevelType === TOP_POINTER_OUT || topLevelType === TOP_POINTER_OVER) {\n      eventInterface = SyntheticPointerEvent;\n      leaveEventType = eventTypes$2.pointerLeave;\n      enterEventType = eventTypes$2.pointerEnter;\n      eventTypePrefix = 'pointer';\n    }\n\n    var fromNode = from == null ? win : getNodeFromInstance$1(from);\n    var toNode = to == null ? win : getNodeFromInstance$1(to);\n\n    var leave = eventInterface.getPooled(leaveEventType, from, nativeEvent, nativeEventTarget);\n    leave.type = eventTypePrefix + 'leave';\n    leave.target = fromNode;\n    leave.relatedTarget = toNode;\n\n    var enter = eventInterface.getPooled(enterEventType, to, nativeEvent, nativeEventTarget);\n    enter.type = eventTypePrefix + 'enter';\n    enter.target = toNode;\n    enter.relatedTarget = fromNode;\n\n    accumulateEnterLeaveDispatches(leave, enter, from, to);\n\n    return [leave, enter];\n  }\n};\n\n/*eslint-disable no-self-compare */\n\nvar hasOwnProperty$1 = Object.prototype.hasOwnProperty;\n\n/**\n * inlined Object.is polyfill to avoid requiring consumers ship their own\n * https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/is\n */\nfunction is(x, y) {\n  // SameValue algorithm\n  if (x === y) {\n    // Steps 1-5, 7-10\n    // Steps 6.b-6.e: +0 != -0\n    // Added the nonzero y check to make Flow happy, but it is redundant\n    return x !== 0 || y !== 0 || 1 / x === 1 / y;\n  } else {\n    // Step 6.a: NaN == NaN\n    return x !== x && y !== y;\n  }\n}\n\n/**\n * Performs equality by iterating through keys on an object and returning false\n * when any key has values which are not strictly equal between the arguments.\n * Returns true when the values of all keys are strictly equal.\n */\nfunction shallowEqual(objA, objB) {\n  if (is(objA, objB)) {\n    return true;\n  }\n\n  if (typeof objA !== 'object' || objA === null || typeof objB !== 'object' || objB === null) {\n    return false;\n  }\n\n  var keysA = Object.keys(objA);\n  var keysB = Object.keys(objB);\n\n  if (keysA.length !== keysB.length) {\n    return false;\n  }\n\n  // Test for A's keys different from B.\n  for (var i = 0; i < keysA.length; i++) {\n    if (!hasOwnProperty$1.call(objB, keysA[i]) || !is(objA[keysA[i]], objB[keysA[i]])) {\n      return false;\n    }\n  }\n\n  return true;\n}\n\n/**\n * `ReactInstanceMap` maintains a mapping from a public facing stateful\n * instance (key) and the internal representation (value). This allows public\n * methods to accept the user facing instance as an argument and map them back\n * to internal methods.\n *\n * Note that this module is currently shared and assumed to be stateless.\n * If this becomes an actual Map, that will break.\n */\n\n/**\n * This API should be called `delete` but we'd have to make sure to always\n * transform these to strings for IE support. When this transform is fully\n * supported we can rename it.\n */\n\n\nfunction get(key) {\n  return key._reactInternalFiber;\n}\n\nfunction has(key) {\n  return key._reactInternalFiber !== undefined;\n}\n\nfunction set(key, value) {\n  key._reactInternalFiber = value;\n}\n\n// Don't change these two values. They're used by React Dev Tools.\nvar NoEffect = /*              */0;\nvar PerformedWork = /*         */1;\n\n// You can change the rest (and add more).\nvar Placement = /*             */2;\nvar Update = /*                */4;\nvar PlacementAndUpdate = /*    */6;\nvar Deletion = /*              */8;\nvar ContentReset = /*          */16;\nvar Callback = /*              */32;\nvar DidCapture = /*            */64;\nvar Ref = /*                   */128;\nvar Snapshot = /*              */256;\nvar Passive = /*               */512;\n\n// Passive & Update & Callback & Ref & Snapshot\nvar LifecycleEffectMask = /*   */932;\n\n// Union of all host effects\nvar HostEffectMask = /*        */1023;\n\nvar Incomplete = /*            */1024;\nvar ShouldCapture = /*         */2048;\n\nvar ReactCurrentOwner$1 = ReactSharedInternals.ReactCurrentOwner;\n\nvar MOUNTING = 1;\nvar MOUNTED = 2;\nvar UNMOUNTED = 3;\n\nfunction isFiberMountedImpl(fiber) {\n  var node = fiber;\n  if (!fiber.alternate) {\n    // If there is no alternate, this might be a new tree that isn't inserted\n    // yet. If it is, then it will have a pending insertion effect on it.\n    if ((node.effectTag & Placement) !== NoEffect) {\n      return MOUNTING;\n    }\n    while (node.return) {\n      node = node.return;\n      if ((node.effectTag & Placement) !== NoEffect) {\n        return MOUNTING;\n      }\n    }\n  } else {\n    while (node.return) {\n      node = node.return;\n    }\n  }\n  if (node.tag === HostRoot) {\n    // TODO: Check if this was a nested HostRoot when used with\n    // renderContainerIntoSubtree.\n    return MOUNTED;\n  }\n  // If we didn't hit the root, that means that we're in an disconnected tree\n  // that has been unmounted.\n  return UNMOUNTED;\n}\n\nfunction isFiberMounted(fiber) {\n  return isFiberMountedImpl(fiber) === MOUNTED;\n}\n\nfunction isMounted(component) {\n  {\n    var owner = ReactCurrentOwner$1.current;\n    if (owner !== null && owner.tag === ClassComponent) {\n      var ownerFiber = owner;\n      var instance = ownerFiber.stateNode;\n      !instance._warnedAboutRefsInRender ? warningWithoutStack$1(false, '%s is accessing isMounted inside its render() function. ' + 'render() should be a pure function of props and state. It should ' + 'never access something that requires stale data from the previous ' + 'render, such as refs. Move this logic to componentDidMount and ' + 'componentDidUpdate instead.', getComponentName(ownerFiber.type) || 'A component') : void 0;\n      instance._warnedAboutRefsInRender = true;\n    }\n  }\n\n  var fiber = get(component);\n  if (!fiber) {\n    return false;\n  }\n  return isFiberMountedImpl(fiber) === MOUNTED;\n}\n\nfunction assertIsMounted(fiber) {\n  !(isFiberMountedImpl(fiber) === MOUNTED) ? invariant(false, 'Unable to find node on an unmounted component.') : void 0;\n}\n\nfunction findCurrentFiberUsingSlowPath(fiber) {\n  var alternate = fiber.alternate;\n  if (!alternate) {\n    // If there is no alternate, then we only need to check if it is mounted.\n    var state = isFiberMountedImpl(fiber);\n    !(state !== UNMOUNTED) ? invariant(false, 'Unable to find node on an unmounted component.') : void 0;\n    if (state === MOUNTING) {\n      return null;\n    }\n    return fiber;\n  }\n  // If we have two possible branches, we'll walk backwards up to the root\n  // to see what path the root points to. On the way we may hit one of the\n  // special cases and we'll deal with them.\n  var a = fiber;\n  var b = alternate;\n  while (true) {\n    var parentA = a.return;\n    var parentB = parentA ? parentA.alternate : null;\n    if (!parentA || !parentB) {\n      // We're at the root.\n      break;\n    }\n\n    // If both copies of the parent fiber point to the same child, we can\n    // assume that the child is current. This happens when we bailout on low\n    // priority: the bailed out fiber's child reuses the current child.\n    if (parentA.child === parentB.child) {\n      var child = parentA.child;\n      while (child) {\n        if (child === a) {\n          // We've determined that A is the current branch.\n          assertIsMounted(parentA);\n          return fiber;\n        }\n        if (child === b) {\n          // We've determined that B is the current branch.\n          assertIsMounted(parentA);\n          return alternate;\n        }\n        child = child.sibling;\n      }\n      // We should never have an alternate for any mounting node. So the only\n      // way this could possibly happen is if this was unmounted, if at all.\n      invariant(false, 'Unable to find node on an unmounted component.');\n    }\n\n    if (a.return !== b.return) {\n      // The return pointer of A and the return pointer of B point to different\n      // fibers. We assume that return pointers never criss-cross, so A must\n      // belong to the child set of A.return, and B must belong to the child\n      // set of B.return.\n      a = parentA;\n      b = parentB;\n    } else {\n      // The return pointers point to the same fiber. We'll have to use the\n      // default, slow path: scan the child sets of each parent alternate to see\n      // which child belongs to which set.\n      //\n      // Search parent A's child set\n      var didFindChild = false;\n      var _child = parentA.child;\n      while (_child) {\n        if (_child === a) {\n          didFindChild = true;\n          a = parentA;\n          b = parentB;\n          break;\n        }\n        if (_child === b) {\n          didFindChild = true;\n          b = parentA;\n          a = parentB;\n          break;\n        }\n        _child = _child.sibling;\n      }\n      if (!didFindChild) {\n        // Search parent B's child set\n        _child = parentB.child;\n        while (_child) {\n          if (_child === a) {\n            didFindChild = true;\n            a = parentB;\n            b = parentA;\n            break;\n          }\n          if (_child === b) {\n            didFindChild = true;\n            b = parentB;\n            a = parentA;\n            break;\n          }\n          _child = _child.sibling;\n        }\n        !didFindChild ? invariant(false, 'Child was not found in either parent set. This indicates a bug in React related to the return pointer. Please file an issue.') : void 0;\n      }\n    }\n\n    !(a.alternate === b) ? invariant(false, 'Return fibers should always be each others\\' alternates. This error is likely caused by a bug in React. Please file an issue.') : void 0;\n  }\n  // If the root is not a host container, we're in a disconnected tree. I.e.\n  // unmounted.\n  !(a.tag === HostRoot) ? invariant(false, 'Unable to find node on an unmounted component.') : void 0;\n  if (a.stateNode.current === a) {\n    // We've determined that A is the current branch.\n    return fiber;\n  }\n  // Otherwise B has to be current branch.\n  return alternate;\n}\n\nfunction findCurrentHostFiber(parent) {\n  var currentParent = findCurrentFiberUsingSlowPath(parent);\n  if (!currentParent) {\n    return null;\n  }\n\n  // Next we'll drill down this component to find the first HostComponent/Text.\n  var node = currentParent;\n  while (true) {\n    if (node.tag === HostComponent || node.tag === HostText) {\n      return node;\n    } else if (node.child) {\n      node.child.return = node;\n      node = node.child;\n      continue;\n    }\n    if (node === currentParent) {\n      return null;\n    }\n    while (!node.sibling) {\n      if (!node.return || node.return === currentParent) {\n        return null;\n      }\n      node = node.return;\n    }\n    node.sibling.return = node.return;\n    node = node.sibling;\n  }\n  // Flow needs the return null here, but ESLint complains about it.\n  // eslint-disable-next-line no-unreachable\n  return null;\n}\n\nfunction findCurrentHostFiberWithNoPortals(parent) {\n  var currentParent = findCurrentFiberUsingSlowPath(parent);\n  if (!currentParent) {\n    return null;\n  }\n\n  // Next we'll drill down this component to find the first HostComponent/Text.\n  var node = currentParent;\n  while (true) {\n    if (node.tag === HostComponent || node.tag === HostText) {\n      return node;\n    } else if (node.child && node.tag !== HostPortal) {\n      node.child.return = node;\n      node = node.child;\n      continue;\n    }\n    if (node === currentParent) {\n      return null;\n    }\n    while (!node.sibling) {\n      if (!node.return || node.return === currentParent) {\n        return null;\n      }\n      node = node.return;\n    }\n    node.sibling.return = node.return;\n    node = node.sibling;\n  }\n  // Flow needs the return null here, but ESLint complains about it.\n  // eslint-disable-next-line no-unreachable\n  return null;\n}\n\nfunction addEventBubbleListener(element, eventType, listener) {\n  element.addEventListener(eventType, listener, false);\n}\n\nfunction addEventCaptureListener(element, eventType, listener) {\n  element.addEventListener(eventType, listener, true);\n}\n\n/**\n * @interface Event\n * @see http://www.w3.org/TR/css3-animations/#AnimationEvent-interface\n * @see https://developer.mozilla.org/en-US/docs/Web/API/AnimationEvent\n */\nvar SyntheticAnimationEvent = SyntheticEvent.extend({\n  animationName: null,\n  elapsedTime: null,\n  pseudoElement: null\n});\n\n/**\n * @interface Event\n * @see http://www.w3.org/TR/clipboard-apis/\n */\nvar SyntheticClipboardEvent = SyntheticEvent.extend({\n  clipboardData: function (event) {\n    return 'clipboardData' in event ? event.clipboardData : window.clipboardData;\n  }\n});\n\n/**\n * @interface FocusEvent\n * @see http://www.w3.org/TR/DOM-Level-3-Events/\n */\nvar SyntheticFocusEvent = SyntheticUIEvent.extend({\n  relatedTarget: null\n});\n\n/**\n * `charCode` represents the actual \"character code\" and is safe to use with\n * `String.fromCharCode`. As such, only keys that correspond to printable\n * characters produce a valid `charCode`, the only exception to this is Enter.\n * The Tab-key is considered non-printable and does not have a `charCode`,\n * presumably because it does not produce a tab-character in browsers.\n *\n * @param {object} nativeEvent Native browser event.\n * @return {number} Normalized `charCode` property.\n */\nfunction getEventCharCode(nativeEvent) {\n  var charCode = void 0;\n  var keyCode = nativeEvent.keyCode;\n\n  if ('charCode' in nativeEvent) {\n    charCode = nativeEvent.charCode;\n\n    // FF does not set `charCode` for the Enter-key, check against `keyCode`.\n    if (charCode === 0 && keyCode === 13) {\n      charCode = 13;\n    }\n  } else {\n    // IE8 does not implement `charCode`, but `keyCode` has the correct value.\n    charCode = keyCode;\n  }\n\n  // IE and Edge (on Windows) and Chrome / Safari (on Windows and Linux)\n  // report Enter as charCode 10 when ctrl is pressed.\n  if (charCode === 10) {\n    charCode = 13;\n  }\n\n  // Some non-printable keys are reported in `charCode`/`keyCode`, discard them.\n  // Must not discard the (non-)printable Enter-key.\n  if (charCode >= 32 || charCode === 13) {\n    return charCode;\n  }\n\n  return 0;\n}\n\n/**\n * Normalization of deprecated HTML5 `key` values\n * @see https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent#Key_names\n */\nvar normalizeKey = {\n  Esc: 'Escape',\n  Spacebar: ' ',\n  Left: 'ArrowLeft',\n  Up: 'ArrowUp',\n  Right: 'ArrowRight',\n  Down: 'ArrowDown',\n  Del: 'Delete',\n  Win: 'OS',\n  Menu: 'ContextMenu',\n  Apps: 'ContextMenu',\n  Scroll: 'ScrollLock',\n  MozPrintableKey: 'Unidentified'\n};\n\n/**\n * Translation from legacy `keyCode` to HTML5 `key`\n * Only special keys supported, all others depend on keyboard layout or browser\n * @see https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent#Key_names\n */\nvar translateToKey = {\n  '8': 'Backspace',\n  '9': 'Tab',\n  '12': 'Clear',\n  '13': 'Enter',\n  '16': 'Shift',\n  '17': 'Control',\n  '18': 'Alt',\n  '19': 'Pause',\n  '20': 'CapsLock',\n  '27': 'Escape',\n  '32': ' ',\n  '33': 'PageUp',\n  '34': 'PageDown',\n  '35': 'End',\n  '36': 'Home',\n  '37': 'ArrowLeft',\n  '38': 'ArrowUp',\n  '39': 'ArrowRight',\n  '40': 'ArrowDown',\n  '45': 'Insert',\n  '46': 'Delete',\n  '112': 'F1',\n  '113': 'F2',\n  '114': 'F3',\n  '115': 'F4',\n  '116': 'F5',\n  '117': 'F6',\n  '118': 'F7',\n  '119': 'F8',\n  '120': 'F9',\n  '121': 'F10',\n  '122': 'F11',\n  '123': 'F12',\n  '144': 'NumLock',\n  '145': 'ScrollLock',\n  '224': 'Meta'\n};\n\n/**\n * @param {object} nativeEvent Native browser event.\n * @return {string} Normalized `key` property.\n */\nfunction getEventKey(nativeEvent) {\n  if (nativeEvent.key) {\n    // Normalize inconsistent values reported by browsers due to\n    // implementations of a working draft specification.\n\n    // FireFox implements `key` but returns `MozPrintableKey` for all\n    // printable characters (normalized to `Unidentified`), ignore it.\n    var key = normalizeKey[nativeEvent.key] || nativeEvent.key;\n    if (key !== 'Unidentified') {\n      return key;\n    }\n  }\n\n  // Browser does not implement `key`, polyfill as much of it as we can.\n  if (nativeEvent.type === 'keypress') {\n    var charCode = getEventCharCode(nativeEvent);\n\n    // The enter-key is technically both printable and non-printable and can\n    // thus be captured by `keypress`, no other non-printable key should.\n    return charCode === 13 ? 'Enter' : String.fromCharCode(charCode);\n  }\n  if (nativeEvent.type === 'keydown' || nativeEvent.type === 'keyup') {\n    // While user keyboard layout determines the actual meaning of each\n    // `keyCode` value, almost all function keys have a universal value.\n    return translateToKey[nativeEvent.keyCode] || 'Unidentified';\n  }\n  return '';\n}\n\n/**\n * @interface KeyboardEvent\n * @see http://www.w3.org/TR/DOM-Level-3-Events/\n */\nvar SyntheticKeyboardEvent = SyntheticUIEvent.extend({\n  key: getEventKey,\n  location: null,\n  ctrlKey: null,\n  shiftKey: null,\n  altKey: null,\n  metaKey: null,\n  repeat: null,\n  locale: null,\n  getModifierState: getEventModifierState,\n  // Legacy Interface\n  charCode: function (event) {\n    // `charCode` is the result of a KeyPress event and represents the value of\n    // the actual printable character.\n\n    // KeyPress is deprecated, but its replacement is not yet final and not\n    // implemented in any major browser. Only KeyPress has charCode.\n    if (event.type === 'keypress') {\n      return getEventCharCode(event);\n    }\n    return 0;\n  },\n  keyCode: function (event) {\n    // `keyCode` is the result of a KeyDown/Up event and represents the value of\n    // physical keyboard key.\n\n    // The actual meaning of the value depends on the users' keyboard layout\n    // which cannot be detected. Assuming that it is a US keyboard layout\n    // provides a surprisingly accurate mapping for US and European users.\n    // Due to this, it is left to the user to implement at this time.\n    if (event.type === 'keydown' || event.type === 'keyup') {\n      return event.keyCode;\n    }\n    return 0;\n  },\n  which: function (event) {\n    // `which` is an alias for either `keyCode` or `charCode` depending on the\n    // type of the event.\n    if (event.type === 'keypress') {\n      return getEventCharCode(event);\n    }\n    if (event.type === 'keydown' || event.type === 'keyup') {\n      return event.keyCode;\n    }\n    return 0;\n  }\n});\n\n/**\n * @interface DragEvent\n * @see http://www.w3.org/TR/DOM-Level-3-Events/\n */\nvar SyntheticDragEvent = SyntheticMouseEvent.extend({\n  dataTransfer: null\n});\n\n/**\n * @interface TouchEvent\n * @see http://www.w3.org/TR/touch-events/\n */\nvar SyntheticTouchEvent = SyntheticUIEvent.extend({\n  touches: null,\n  targetTouches: null,\n  changedTouches: null,\n  altKey: null,\n  metaKey: null,\n  ctrlKey: null,\n  shiftKey: null,\n  getModifierState: getEventModifierState\n});\n\n/**\n * @interface Event\n * @see http://www.w3.org/TR/2009/WD-css3-transitions-20090320/#transition-events-\n * @see https://developer.mozilla.org/en-US/docs/Web/API/TransitionEvent\n */\nvar SyntheticTransitionEvent = SyntheticEvent.extend({\n  propertyName: null,\n  elapsedTime: null,\n  pseudoElement: null\n});\n\n/**\n * @interface WheelEvent\n * @see http://www.w3.org/TR/DOM-Level-3-Events/\n */\nvar SyntheticWheelEvent = SyntheticMouseEvent.extend({\n  deltaX: function (event) {\n    return 'deltaX' in event ? event.deltaX : // Fallback to `wheelDeltaX` for Webkit and normalize (right is positive).\n    'wheelDeltaX' in event ? -event.wheelDeltaX : 0;\n  },\n  deltaY: function (event) {\n    return 'deltaY' in event ? event.deltaY : // Fallback to `wheelDeltaY` for Webkit and normalize (down is positive).\n    'wheelDeltaY' in event ? -event.wheelDeltaY : // Fallback to `wheelDelta` for IE<9 and normalize (down is positive).\n    'wheelDelta' in event ? -event.wheelDelta : 0;\n  },\n\n  deltaZ: null,\n\n  // Browsers without \"deltaMode\" is reporting in raw wheel delta where one\n  // notch on the scroll is always +/- 120, roughly equivalent to pixels.\n  // A good approximation of DOM_DELTA_LINE (1) is 5% of viewport size or\n  // ~40 pixels, for DOM_DELTA_SCREEN (2) it is 87.5% of viewport size.\n  deltaMode: null\n});\n\n/**\n * Turns\n * ['abort', ...]\n * into\n * eventTypes = {\n *   'abort': {\n *     phasedRegistrationNames: {\n *       bubbled: 'onAbort',\n *       captured: 'onAbortCapture',\n *     },\n *     dependencies: [TOP_ABORT],\n *   },\n *   ...\n * };\n * topLevelEventsToDispatchConfig = new Map([\n *   [TOP_ABORT, { sameConfig }],\n * ]);\n */\n\nvar interactiveEventTypeNames = [[TOP_BLUR, 'blur'], [TOP_CANCEL, 'cancel'], [TOP_CLICK, 'click'], [TOP_CLOSE, 'close'], [TOP_CONTEXT_MENU, 'contextMenu'], [TOP_COPY, 'copy'], [TOP_CUT, 'cut'], [TOP_AUX_CLICK, 'auxClick'], [TOP_DOUBLE_CLICK, 'doubleClick'], [TOP_DRAG_END, 'dragEnd'], [TOP_DRAG_START, 'dragStart'], [TOP_DROP, 'drop'], [TOP_FOCUS, 'focus'], [TOP_INPUT, 'input'], [TOP_INVALID, 'invalid'], [TOP_KEY_DOWN, 'keyDown'], [TOP_KEY_PRESS, 'keyPress'], [TOP_KEY_UP, 'keyUp'], [TOP_MOUSE_DOWN, 'mouseDown'], [TOP_MOUSE_UP, 'mouseUp'], [TOP_PASTE, 'paste'], [TOP_PAUSE, 'pause'], [TOP_PLAY, 'play'], [TOP_POINTER_CANCEL, 'pointerCancel'], [TOP_POINTER_DOWN, 'pointerDown'], [TOP_POINTER_UP, 'pointerUp'], [TOP_RATE_CHANGE, 'rateChange'], [TOP_RESET, 'reset'], [TOP_SEEKED, 'seeked'], [TOP_SUBMIT, 'submit'], [TOP_TOUCH_CANCEL, 'touchCancel'], [TOP_TOUCH_END, 'touchEnd'], [TOP_TOUCH_START, 'touchStart'], [TOP_VOLUME_CHANGE, 'volumeChange']];\nvar nonInteractiveEventTypeNames = [[TOP_ABORT, 'abort'], [TOP_ANIMATION_END, 'animationEnd'], [TOP_ANIMATION_ITERATION, 'animationIteration'], [TOP_ANIMATION_START, 'animationStart'], [TOP_CAN_PLAY, 'canPlay'], [TOP_CAN_PLAY_THROUGH, 'canPlayThrough'], [TOP_DRAG, 'drag'], [TOP_DRAG_ENTER, 'dragEnter'], [TOP_DRAG_EXIT, 'dragExit'], [TOP_DRAG_LEAVE, 'dragLeave'], [TOP_DRAG_OVER, 'dragOver'], [TOP_DURATION_CHANGE, 'durationChange'], [TOP_EMPTIED, 'emptied'], [TOP_ENCRYPTED, 'encrypted'], [TOP_ENDED, 'ended'], [TOP_ERROR, 'error'], [TOP_GOT_POINTER_CAPTURE, 'gotPointerCapture'], [TOP_LOAD, 'load'], [TOP_LOADED_DATA, 'loadedData'], [TOP_LOADED_METADATA, 'loadedMetadata'], [TOP_LOAD_START, 'loadStart'], [TOP_LOST_POINTER_CAPTURE, 'lostPointerCapture'], [TOP_MOUSE_MOVE, 'mouseMove'], [TOP_MOUSE_OUT, 'mouseOut'], [TOP_MOUSE_OVER, 'mouseOver'], [TOP_PLAYING, 'playing'], [TOP_POINTER_MOVE, 'pointerMove'], [TOP_POINTER_OUT, 'pointerOut'], [TOP_POINTER_OVER, 'pointerOver'], [TOP_PROGRESS, 'progress'], [TOP_SCROLL, 'scroll'], [TOP_SEEKING, 'seeking'], [TOP_STALLED, 'stalled'], [TOP_SUSPEND, 'suspend'], [TOP_TIME_UPDATE, 'timeUpdate'], [TOP_TOGGLE, 'toggle'], [TOP_TOUCH_MOVE, 'touchMove'], [TOP_TRANSITION_END, 'transitionEnd'], [TOP_WAITING, 'waiting'], [TOP_WHEEL, 'wheel']];\n\nvar eventTypes$4 = {};\nvar topLevelEventsToDispatchConfig = {};\n\nfunction addEventTypeNameToConfig(_ref, isInteractive) {\n  var topEvent = _ref[0],\n      event = _ref[1];\n\n  var capitalizedEvent = event[0].toUpperCase() + event.slice(1);\n  var onEvent = 'on' + capitalizedEvent;\n\n  var type = {\n    phasedRegistrationNames: {\n      bubbled: onEvent,\n      captured: onEvent + 'Capture'\n    },\n    dependencies: [topEvent],\n    isInteractive: isInteractive\n  };\n  eventTypes$4[event] = type;\n  topLevelEventsToDispatchConfig[topEvent] = type;\n}\n\ninteractiveEventTypeNames.forEach(function (eventTuple) {\n  addEventTypeNameToConfig(eventTuple, true);\n});\nnonInteractiveEventTypeNames.forEach(function (eventTuple) {\n  addEventTypeNameToConfig(eventTuple, false);\n});\n\n// Only used in DEV for exhaustiveness validation.\nvar knownHTMLTopLevelTypes = [TOP_ABORT, TOP_CANCEL, TOP_CAN_PLAY, TOP_CAN_PLAY_THROUGH, TOP_CLOSE, TOP_DURATION_CHANGE, TOP_EMPTIED, TOP_ENCRYPTED, TOP_ENDED, TOP_ERROR, TOP_INPUT, TOP_INVALID, TOP_LOAD, TOP_LOADED_DATA, TOP_LOADED_METADATA, TOP_LOAD_START, TOP_PAUSE, TOP_PLAY, TOP_PLAYING, TOP_PROGRESS, TOP_RATE_CHANGE, TOP_RESET, TOP_SEEKED, TOP_SEEKING, TOP_STALLED, TOP_SUBMIT, TOP_SUSPEND, TOP_TIME_UPDATE, TOP_TOGGLE, TOP_VOLUME_CHANGE, TOP_WAITING];\n\nvar SimpleEventPlugin = {\n  eventTypes: eventTypes$4,\n\n  isInteractiveTopLevelEventType: function (topLevelType) {\n    var config = topLevelEventsToDispatchConfig[topLevelType];\n    return config !== undefined && config.isInteractive === true;\n  },\n\n\n  extractEvents: function (topLevelType, targetInst, nativeEvent, nativeEventTarget) {\n    var dispatchConfig = topLevelEventsToDispatchConfig[topLevelType];\n    if (!dispatchConfig) {\n      return null;\n    }\n    var EventConstructor = void 0;\n    switch (topLevelType) {\n      case TOP_KEY_PRESS:\n        // Firefox creates a keypress event for function keys too. This removes\n        // the unwanted keypress events. Enter is however both printable and\n        // non-printable. One would expect Tab to be as well (but it isn't).\n        if (getEventCharCode(nativeEvent) === 0) {\n          return null;\n        }\n      /* falls through */\n      case TOP_KEY_DOWN:\n      case TOP_KEY_UP:\n        EventConstructor = SyntheticKeyboardEvent;\n        break;\n      case TOP_BLUR:\n      case TOP_FOCUS:\n        EventConstructor = SyntheticFocusEvent;\n        break;\n      case TOP_CLICK:\n        // Firefox creates a click event on right mouse clicks. This removes the\n        // unwanted click events.\n        if (nativeEvent.button === 2) {\n          return null;\n        }\n      /* falls through */\n      case TOP_AUX_CLICK:\n      case TOP_DOUBLE_CLICK:\n      case TOP_MOUSE_DOWN:\n      case TOP_MOUSE_MOVE:\n      case TOP_MOUSE_UP:\n      // TODO: Disabled elements should not respond to mouse events\n      /* falls through */\n      case TOP_MOUSE_OUT:\n      case TOP_MOUSE_OVER:\n      case TOP_CONTEXT_MENU:\n        EventConstructor = SyntheticMouseEvent;\n        break;\n      case TOP_DRAG:\n      case TOP_DRAG_END:\n      case TOP_DRAG_ENTER:\n      case TOP_DRAG_EXIT:\n      case TOP_DRAG_LEAVE:\n      case TOP_DRAG_OVER:\n      case TOP_DRAG_START:\n      case TOP_DROP:\n        EventConstructor = SyntheticDragEvent;\n        break;\n      case TOP_TOUCH_CANCEL:\n      case TOP_TOUCH_END:\n      case TOP_TOUCH_MOVE:\n      case TOP_TOUCH_START:\n        EventConstructor = SyntheticTouchEvent;\n        break;\n      case TOP_ANIMATION_END:\n      case TOP_ANIMATION_ITERATION:\n      case TOP_ANIMATION_START:\n        EventConstructor = SyntheticAnimationEvent;\n        break;\n      case TOP_TRANSITION_END:\n        EventConstructor = SyntheticTransitionEvent;\n        break;\n      case TOP_SCROLL:\n        EventConstructor = SyntheticUIEvent;\n        break;\n      case TOP_WHEEL:\n        EventConstructor = SyntheticWheelEvent;\n        break;\n      case TOP_COPY:\n      case TOP_CUT:\n      case TOP_PASTE:\n        EventConstructor = SyntheticClipboardEvent;\n        break;\n      case TOP_GOT_POINTER_CAPTURE:\n      case TOP_LOST_POINTER_CAPTURE:\n      case TOP_POINTER_CANCEL:\n      case TOP_POINTER_DOWN:\n      case TOP_POINTER_MOVE:\n      case TOP_POINTER_OUT:\n      case TOP_POINTER_OVER:\n      case TOP_POINTER_UP:\n        EventConstructor = SyntheticPointerEvent;\n        break;\n      default:\n        {\n          if (knownHTMLTopLevelTypes.indexOf(topLevelType) === -1) {\n            warningWithoutStack$1(false, 'SimpleEventPlugin: Unhandled event type, `%s`. This warning ' + 'is likely caused by a bug in React. Please file an issue.', topLevelType);\n          }\n        }\n        // HTML Events\n        // @see http://www.w3.org/TR/html5/index.html#events-0\n        EventConstructor = SyntheticEvent;\n        break;\n    }\n    var event = EventConstructor.getPooled(dispatchConfig, targetInst, nativeEvent, nativeEventTarget);\n    accumulateTwoPhaseDispatches(event);\n    return event;\n  }\n};\n\nvar isInteractiveTopLevelEventType = SimpleEventPlugin.isInteractiveTopLevelEventType;\n\n\nvar CALLBACK_BOOKKEEPING_POOL_SIZE = 10;\nvar callbackBookkeepingPool = [];\n\n/**\n * Find the deepest React component completely containing the root of the\n * passed-in instance (for use when entire React trees are nested within each\n * other). If React trees are not nested, returns null.\n */\nfunction findRootContainerNode(inst) {\n  // TODO: It may be a good idea to cache this to prevent unnecessary DOM\n  // traversal, but caching is difficult to do correctly without using a\n  // mutation observer to listen for all DOM changes.\n  while (inst.return) {\n    inst = inst.return;\n  }\n  if (inst.tag !== HostRoot) {\n    // This can happen if we're in a detached tree.\n    return null;\n  }\n  return inst.stateNode.containerInfo;\n}\n\n// Used to store ancestor hierarchy in top level callback\nfunction getTopLevelCallbackBookKeeping(topLevelType, nativeEvent, targetInst) {\n  if (callbackBookkeepingPool.length) {\n    var instance = callbackBookkeepingPool.pop();\n    instance.topLevelType = topLevelType;\n    instance.nativeEvent = nativeEvent;\n    instance.targetInst = targetInst;\n    return instance;\n  }\n  return {\n    topLevelType: topLevelType,\n    nativeEvent: nativeEvent,\n    targetInst: targetInst,\n    ancestors: []\n  };\n}\n\nfunction releaseTopLevelCallbackBookKeeping(instance) {\n  instance.topLevelType = null;\n  instance.nativeEvent = null;\n  instance.targetInst = null;\n  instance.ancestors.length = 0;\n  if (callbackBookkeepingPool.length < CALLBACK_BOOKKEEPING_POOL_SIZE) {\n    callbackBookkeepingPool.push(instance);\n  }\n}\n\nfunction handleTopLevel(bookKeeping) {\n  var targetInst = bookKeeping.targetInst;\n\n  // Loop through the hierarchy, in case there's any nested components.\n  // It's important that we build the array of ancestors before calling any\n  // event handlers, because event handlers can modify the DOM, leading to\n  // inconsistencies with ReactMount's node cache. See #1105.\n  var ancestor = targetInst;\n  do {\n    if (!ancestor) {\n      bookKeeping.ancestors.push(ancestor);\n      break;\n    }\n    var root = findRootContainerNode(ancestor);\n    if (!root) {\n      break;\n    }\n    bookKeeping.ancestors.push(ancestor);\n    ancestor = getClosestInstanceFromNode(root);\n  } while (ancestor);\n\n  for (var i = 0; i < bookKeeping.ancestors.length; i++) {\n    targetInst = bookKeeping.ancestors[i];\n    runExtractedEventsInBatch(bookKeeping.topLevelType, targetInst, bookKeeping.nativeEvent, getEventTarget(bookKeeping.nativeEvent));\n  }\n}\n\n// TODO: can we stop exporting these?\nvar _enabled = true;\n\nfunction setEnabled(enabled) {\n  _enabled = !!enabled;\n}\n\nfunction isEnabled() {\n  return _enabled;\n}\n\n/**\n * Traps top-level events by using event bubbling.\n *\n * @param {number} topLevelType Number from `TopLevelEventTypes`.\n * @param {object} element Element on which to attach listener.\n * @return {?object} An object with a remove function which will forcefully\n *                  remove the listener.\n * @internal\n */\nfunction trapBubbledEvent(topLevelType, element) {\n  if (!element) {\n    return null;\n  }\n  var dispatch = isInteractiveTopLevelEventType(topLevelType) ? dispatchInteractiveEvent : dispatchEvent;\n\n  addEventBubbleListener(element, getRawEventName(topLevelType),\n  // Check if interactive and wrap in interactiveUpdates\n  dispatch.bind(null, topLevelType));\n}\n\n/**\n * Traps a top-level event by using event capturing.\n *\n * @param {number} topLevelType Number from `TopLevelEventTypes`.\n * @param {object} element Element on which to attach listener.\n * @return {?object} An object with a remove function which will forcefully\n *                  remove the listener.\n * @internal\n */\nfunction trapCapturedEvent(topLevelType, element) {\n  if (!element) {\n    return null;\n  }\n  var dispatch = isInteractiveTopLevelEventType(topLevelType) ? dispatchInteractiveEvent : dispatchEvent;\n\n  addEventCaptureListener(element, getRawEventName(topLevelType),\n  // Check if interactive and wrap in interactiveUpdates\n  dispatch.bind(null, topLevelType));\n}\n\nfunction dispatchInteractiveEvent(topLevelType, nativeEvent) {\n  interactiveUpdates(dispatchEvent, topLevelType, nativeEvent);\n}\n\nfunction dispatchEvent(topLevelType, nativeEvent) {\n  if (!_enabled) {\n    return;\n  }\n\n  var nativeEventTarget = getEventTarget(nativeEvent);\n  var targetInst = getClosestInstanceFromNode(nativeEventTarget);\n  if (targetInst !== null && typeof targetInst.tag === 'number' && !isFiberMounted(targetInst)) {\n    // If we get an event (ex: img onload) before committing that\n    // component's mount, ignore it for now (that is, treat it as if it was an\n    // event on a non-React tree). We might also consider queueing events and\n    // dispatching them after the mount.\n    targetInst = null;\n  }\n\n  var bookKeeping = getTopLevelCallbackBookKeeping(topLevelType, nativeEvent, targetInst);\n\n  try {\n    // Event queue being processed in the same cycle allows\n    // `preventDefault`.\n    batchedUpdates(handleTopLevel, bookKeeping);\n  } finally {\n    releaseTopLevelCallbackBookKeeping(bookKeeping);\n  }\n}\n\n/**\n * Summary of `ReactBrowserEventEmitter` event handling:\n *\n *  - Top-level delegation is used to trap most native browser events. This\n *    may only occur in the main thread and is the responsibility of\n *    ReactDOMEventListener, which is injected and can therefore support\n *    pluggable event sources. This is the only work that occurs in the main\n *    thread.\n *\n *  - We normalize and de-duplicate events to account for browser quirks. This\n *    may be done in the worker thread.\n *\n *  - Forward these native events (with the associated top-level type used to\n *    trap it) to `EventPluginHub`, which in turn will ask plugins if they want\n *    to extract any synthetic events.\n *\n *  - The `EventPluginHub` will then process each event by annotating them with\n *    \"dispatches\", a sequence of listeners and IDs that care about that event.\n *\n *  - The `EventPluginHub` then dispatches the events.\n *\n * Overview of React and the event system:\n *\n * +------------+    .\n * |    DOM     |    .\n * +------------+    .\n *       |           .\n *       v           .\n * +------------+    .\n * | ReactEvent |    .\n * |  Listener  |    .\n * +------------+    .                         +-----------+\n *       |           .               +--------+|SimpleEvent|\n *       |           .               |         |Plugin     |\n * +-----|------+    .               v         +-----------+\n * |     |      |    .    +--------------+                    +------------+\n * |     +-----------.--->|EventPluginHub|                    |    Event   |\n * |            |    .    |              |     +-----------+  | Propagators|\n * | ReactEvent |    .    |              |     |TapEvent   |  |------------|\n * |  Emitter   |    .    |              |<---+|Plugin     |  |other plugin|\n * |            |    .    |              |     +-----------+  |  utilities |\n * |     +-----------.--->|              |                    +------------+\n * |     |      |    .    +--------------+\n * +-----|------+    .                ^        +-----------+\n *       |           .                |        |Enter/Leave|\n *       +           .                +-------+|Plugin     |\n * +-------------+   .                         +-----------+\n * | application |   .\n * |-------------|   .\n * |             |   .\n * |             |   .\n * +-------------+   .\n *                   .\n *    React Core     .  General Purpose Event Plugin System\n */\n\nvar alreadyListeningTo = {};\nvar reactTopListenersCounter = 0;\n\n/**\n * To ensure no conflicts with other potential React instances on the page\n */\nvar topListenersIDKey = '_reactListenersID' + ('' + Math.random()).slice(2);\n\nfunction getListeningForDocument(mountAt) {\n  // In IE8, `mountAt` is a host object and doesn't have `hasOwnProperty`\n  // directly.\n  if (!Object.prototype.hasOwnProperty.call(mountAt, topListenersIDKey)) {\n    mountAt[topListenersIDKey] = reactTopListenersCounter++;\n    alreadyListeningTo[mountAt[topListenersIDKey]] = {};\n  }\n  return alreadyListeningTo[mountAt[topListenersIDKey]];\n}\n\n/**\n * We listen for bubbled touch events on the document object.\n *\n * Firefox v8.01 (and possibly others) exhibited strange behavior when\n * mounting `onmousemove` events at some node that was not the document\n * element. The symptoms were that if your mouse is not moving over something\n * contained within that mount point (for example on the background) the\n * top-level listeners for `onmousemove` won't be called. However, if you\n * register the `mousemove` on the document object, then it will of course\n * catch all `mousemove`s. This along with iOS quirks, justifies restricting\n * top-level listeners to the document object only, at least for these\n * movement types of events and possibly all events.\n *\n * @see http://www.quirksmode.org/blog/archives/2010/09/click_event_del.html\n *\n * Also, `keyup`/`keypress`/`keydown` do not bubble to the window on IE, but\n * they bubble to document.\n *\n * @param {string} registrationName Name of listener (e.g. `onClick`).\n * @param {object} mountAt Container where to mount the listener\n */\nfunction listenTo(registrationName, mountAt) {\n  var isListening = getListeningForDocument(mountAt);\n  var dependencies = registrationNameDependencies[registrationName];\n\n  for (var i = 0; i < dependencies.length; i++) {\n    var dependency = dependencies[i];\n    if (!(isListening.hasOwnProperty(dependency) && isListening[dependency])) {\n      switch (dependency) {\n        case TOP_SCROLL:\n          trapCapturedEvent(TOP_SCROLL, mountAt);\n          break;\n        case TOP_FOCUS:\n        case TOP_BLUR:\n          trapCapturedEvent(TOP_FOCUS, mountAt);\n          trapCapturedEvent(TOP_BLUR, mountAt);\n          // We set the flag for a single dependency later in this function,\n          // but this ensures we mark both as attached rather than just one.\n          isListening[TOP_BLUR] = true;\n          isListening[TOP_FOCUS] = true;\n          break;\n        case TOP_CANCEL:\n        case TOP_CLOSE:\n          if (isEventSupported(getRawEventName(dependency))) {\n            trapCapturedEvent(dependency, mountAt);\n          }\n          break;\n        case TOP_INVALID:\n        case TOP_SUBMIT:\n        case TOP_RESET:\n          // We listen to them on the target DOM elements.\n          // Some of them bubble so we don't want them to fire twice.\n          break;\n        default:\n          // By default, listen on the top level to all non-media events.\n          // Media events don't bubble so adding the listener wouldn't do anything.\n          var isMediaEvent = mediaEventTypes.indexOf(dependency) !== -1;\n          if (!isMediaEvent) {\n            trapBubbledEvent(dependency, mountAt);\n          }\n          break;\n      }\n      isListening[dependency] = true;\n    }\n  }\n}\n\nfunction isListeningToAllDependencies(registrationName, mountAt) {\n  var isListening = getListeningForDocument(mountAt);\n  var dependencies = registrationNameDependencies[registrationName];\n  for (var i = 0; i < dependencies.length; i++) {\n    var dependency = dependencies[i];\n    if (!(isListening.hasOwnProperty(dependency) && isListening[dependency])) {\n      return false;\n    }\n  }\n  return true;\n}\n\nfunction getActiveElement(doc) {\n  doc = doc || (typeof document !== 'undefined' ? document : undefined);\n  if (typeof doc === 'undefined') {\n    return null;\n  }\n  try {\n    return doc.activeElement || doc.body;\n  } catch (e) {\n    return doc.body;\n  }\n}\n\n/**\n * Given any node return the first leaf node without children.\n *\n * @param {DOMElement|DOMTextNode} node\n * @return {DOMElement|DOMTextNode}\n */\nfunction getLeafNode(node) {\n  while (node && node.firstChild) {\n    node = node.firstChild;\n  }\n  return node;\n}\n\n/**\n * Get the next sibling within a container. This will walk up the\n * DOM if a node's siblings have been exhausted.\n *\n * @param {DOMElement|DOMTextNode} node\n * @return {?DOMElement|DOMTextNode}\n */\nfunction getSiblingNode(node) {\n  while (node) {\n    if (node.nextSibling) {\n      return node.nextSibling;\n    }\n    node = node.parentNode;\n  }\n}\n\n/**\n * Get object describing the nodes which contain characters at offset.\n *\n * @param {DOMElement|DOMTextNode} root\n * @param {number} offset\n * @return {?object}\n */\nfunction getNodeForCharacterOffset(root, offset) {\n  var node = getLeafNode(root);\n  var nodeStart = 0;\n  var nodeEnd = 0;\n\n  while (node) {\n    if (node.nodeType === TEXT_NODE) {\n      nodeEnd = nodeStart + node.textContent.length;\n\n      if (nodeStart <= offset && nodeEnd >= offset) {\n        return {\n          node: node,\n          offset: offset - nodeStart\n        };\n      }\n\n      nodeStart = nodeEnd;\n    }\n\n    node = getLeafNode(getSiblingNode(node));\n  }\n}\n\n/**\n * @param {DOMElement} outerNode\n * @return {?object}\n */\nfunction getOffsets(outerNode) {\n  var ownerDocument = outerNode.ownerDocument;\n\n  var win = ownerDocument && ownerDocument.defaultView || window;\n  var selection = win.getSelection && win.getSelection();\n\n  if (!selection || selection.rangeCount === 0) {\n    return null;\n  }\n\n  var anchorNode = selection.anchorNode,\n      anchorOffset = selection.anchorOffset,\n      focusNode = selection.focusNode,\n      focusOffset = selection.focusOffset;\n\n  // In Firefox, anchorNode and focusNode can be \"anonymous divs\", e.g. the\n  // up/down buttons on an <input type=\"number\">. Anonymous divs do not seem to\n  // expose properties, triggering a \"Permission denied error\" if any of its\n  // properties are accessed. The only seemingly possible way to avoid erroring\n  // is to access a property that typically works for non-anonymous divs and\n  // catch any error that may otherwise arise. See\n  // https://bugzilla.mozilla.org/show_bug.cgi?id=208427\n\n  try {\n    /* eslint-disable no-unused-expressions */\n    anchorNode.nodeType;\n    focusNode.nodeType;\n    /* eslint-enable no-unused-expressions */\n  } catch (e) {\n    return null;\n  }\n\n  return getModernOffsetsFromPoints(outerNode, anchorNode, anchorOffset, focusNode, focusOffset);\n}\n\n/**\n * Returns {start, end} where `start` is the character/codepoint index of\n * (anchorNode, anchorOffset) within the textContent of `outerNode`, and\n * `end` is the index of (focusNode, focusOffset).\n *\n * Returns null if you pass in garbage input but we should probably just crash.\n *\n * Exported only for testing.\n */\nfunction getModernOffsetsFromPoints(outerNode, anchorNode, anchorOffset, focusNode, focusOffset) {\n  var length = 0;\n  var start = -1;\n  var end = -1;\n  var indexWithinAnchor = 0;\n  var indexWithinFocus = 0;\n  var node = outerNode;\n  var parentNode = null;\n\n  outer: while (true) {\n    var next = null;\n\n    while (true) {\n      if (node === anchorNode && (anchorOffset === 0 || node.nodeType === TEXT_NODE)) {\n        start = length + anchorOffset;\n      }\n      if (node === focusNode && (focusOffset === 0 || node.nodeType === TEXT_NODE)) {\n        end = length + focusOffset;\n      }\n\n      if (node.nodeType === TEXT_NODE) {\n        length += node.nodeValue.length;\n      }\n\n      if ((next = node.firstChild) === null) {\n        break;\n      }\n      // Moving from `node` to its first child `next`.\n      parentNode = node;\n      node = next;\n    }\n\n    while (true) {\n      if (node === outerNode) {\n        // If `outerNode` has children, this is always the second time visiting\n        // it. If it has no children, this is still the first loop, and the only\n        // valid selection is anchorNode and focusNode both equal to this node\n        // and both offsets 0, in which case we will have handled above.\n        break outer;\n      }\n      if (parentNode === anchorNode && ++indexWithinAnchor === anchorOffset) {\n        start = length;\n      }\n      if (parentNode === focusNode && ++indexWithinFocus === focusOffset) {\n        end = length;\n      }\n      if ((next = node.nextSibling) !== null) {\n        break;\n      }\n      node = parentNode;\n      parentNode = node.parentNode;\n    }\n\n    // Moving from `node` to its next sibling `next`.\n    node = next;\n  }\n\n  if (start === -1 || end === -1) {\n    // This should never happen. (Would happen if the anchor/focus nodes aren't\n    // actually inside the passed-in node.)\n    return null;\n  }\n\n  return {\n    start: start,\n    end: end\n  };\n}\n\n/**\n * In modern non-IE browsers, we can support both forward and backward\n * selections.\n *\n * Note: IE10+ supports the Selection object, but it does not support\n * the `extend` method, which means that even in modern IE, it's not possible\n * to programmatically create a backward selection. Thus, for all IE\n * versions, we use the old IE API to create our selections.\n *\n * @param {DOMElement|DOMTextNode} node\n * @param {object} offsets\n */\nfunction setOffsets(node, offsets) {\n  var doc = node.ownerDocument || document;\n  var win = doc && doc.defaultView || window;\n\n  // Edge fails with \"Object expected\" in some scenarios.\n  // (For instance: TinyMCE editor used in a list component that supports pasting to add more,\n  // fails when pasting 100+ items)\n  if (!win.getSelection) {\n    return;\n  }\n\n  var selection = win.getSelection();\n  var length = node.textContent.length;\n  var start = Math.min(offsets.start, length);\n  var end = offsets.end === undefined ? start : Math.min(offsets.end, length);\n\n  // IE 11 uses modern selection, but doesn't support the extend method.\n  // Flip backward selections, so we can set with a single range.\n  if (!selection.extend && start > end) {\n    var temp = end;\n    end = start;\n    start = temp;\n  }\n\n  var startMarker = getNodeForCharacterOffset(node, start);\n  var endMarker = getNodeForCharacterOffset(node, end);\n\n  if (startMarker && endMarker) {\n    if (selection.rangeCount === 1 && selection.anchorNode === startMarker.node && selection.anchorOffset === startMarker.offset && selection.focusNode === endMarker.node && selection.focusOffset === endMarker.offset) {\n      return;\n    }\n    var range = doc.createRange();\n    range.setStart(startMarker.node, startMarker.offset);\n    selection.removeAllRanges();\n\n    if (start > end) {\n      selection.addRange(range);\n      selection.extend(endMarker.node, endMarker.offset);\n    } else {\n      range.setEnd(endMarker.node, endMarker.offset);\n      selection.addRange(range);\n    }\n  }\n}\n\nfunction isTextNode(node) {\n  return node && node.nodeType === TEXT_NODE;\n}\n\nfunction containsNode(outerNode, innerNode) {\n  if (!outerNode || !innerNode) {\n    return false;\n  } else if (outerNode === innerNode) {\n    return true;\n  } else if (isTextNode(outerNode)) {\n    return false;\n  } else if (isTextNode(innerNode)) {\n    return containsNode(outerNode, innerNode.parentNode);\n  } else if ('contains' in outerNode) {\n    return outerNode.contains(innerNode);\n  } else if (outerNode.compareDocumentPosition) {\n    return !!(outerNode.compareDocumentPosition(innerNode) & 16);\n  } else {\n    return false;\n  }\n}\n\nfunction isInDocument(node) {\n  return node && node.ownerDocument && containsNode(node.ownerDocument.documentElement, node);\n}\n\nfunction getActiveElementDeep() {\n  var win = window;\n  var element = getActiveElement();\n  while (element instanceof win.HTMLIFrameElement) {\n    // Accessing the contentDocument of a HTMLIframeElement can cause the browser\n    // to throw, e.g. if it has a cross-origin src attribute\n    try {\n      win = element.contentDocument.defaultView;\n    } catch (e) {\n      return element;\n    }\n    element = getActiveElement(win.document);\n  }\n  return element;\n}\n\n/**\n * @ReactInputSelection: React input selection module. Based on Selection.js,\n * but modified to be suitable for react and has a couple of bug fixes (doesn't\n * assume buttons have range selections allowed).\n * Input selection module for React.\n */\n\n/**\n * @hasSelectionCapabilities: we get the element types that support selection\n * from https://html.spec.whatwg.org/#do-not-apply, looking at `selectionStart`\n * and `selectionEnd` rows.\n */\nfunction hasSelectionCapabilities(elem) {\n  var nodeName = elem && elem.nodeName && elem.nodeName.toLowerCase();\n  return nodeName && (nodeName === 'input' && (elem.type === 'text' || elem.type === 'search' || elem.type === 'tel' || elem.type === 'url' || elem.type === 'password') || nodeName === 'textarea' || elem.contentEditable === 'true');\n}\n\nfunction getSelectionInformation() {\n  var focusedElem = getActiveElementDeep();\n  return {\n    focusedElem: focusedElem,\n    selectionRange: hasSelectionCapabilities(focusedElem) ? getSelection$1(focusedElem) : null\n  };\n}\n\n/**\n * @restoreSelection: If any selection information was potentially lost,\n * restore it. This is useful when performing operations that could remove dom\n * nodes and place them back in, resulting in focus being lost.\n */\nfunction restoreSelection(priorSelectionInformation) {\n  var curFocusedElem = getActiveElementDeep();\n  var priorFocusedElem = priorSelectionInformation.focusedElem;\n  var priorSelectionRange = priorSelectionInformation.selectionRange;\n  if (curFocusedElem !== priorFocusedElem && isInDocument(priorFocusedElem)) {\n    if (priorSelectionRange !== null && hasSelectionCapabilities(priorFocusedElem)) {\n      setSelection(priorFocusedElem, priorSelectionRange);\n    }\n\n    // Focusing a node can change the scroll position, which is undesirable\n    var ancestors = [];\n    var ancestor = priorFocusedElem;\n    while (ancestor = ancestor.parentNode) {\n      if (ancestor.nodeType === ELEMENT_NODE) {\n        ancestors.push({\n          element: ancestor,\n          left: ancestor.scrollLeft,\n          top: ancestor.scrollTop\n        });\n      }\n    }\n\n    if (typeof priorFocusedElem.focus === 'function') {\n      priorFocusedElem.focus();\n    }\n\n    for (var i = 0; i < ancestors.length; i++) {\n      var info = ancestors[i];\n      info.element.scrollLeft = info.left;\n      info.element.scrollTop = info.top;\n    }\n  }\n}\n\n/**\n * @getSelection: Gets the selection bounds of a focused textarea, input or\n * contentEditable node.\n * -@input: Look up selection bounds of this input\n * -@return {start: selectionStart, end: selectionEnd}\n */\nfunction getSelection$1(input) {\n  var selection = void 0;\n\n  if ('selectionStart' in input) {\n    // Modern browser with input or textarea.\n    selection = {\n      start: input.selectionStart,\n      end: input.selectionEnd\n    };\n  } else {\n    // Content editable or old IE textarea.\n    selection = getOffsets(input);\n  }\n\n  return selection || { start: 0, end: 0 };\n}\n\n/**\n * @setSelection: Sets the selection bounds of a textarea or input and focuses\n * the input.\n * -@input     Set selection bounds of this input or textarea\n * -@offsets   Object of same form that is returned from get*\n */\nfunction setSelection(input, offsets) {\n  var start = offsets.start,\n      end = offsets.end;\n\n  if (end === undefined) {\n    end = start;\n  }\n\n  if ('selectionStart' in input) {\n    input.selectionStart = start;\n    input.selectionEnd = Math.min(end, input.value.length);\n  } else {\n    setOffsets(input, offsets);\n  }\n}\n\nvar skipSelectionChangeEvent = canUseDOM && 'documentMode' in document && document.documentMode <= 11;\n\nvar eventTypes$3 = {\n  select: {\n    phasedRegistrationNames: {\n      bubbled: 'onSelect',\n      captured: 'onSelectCapture'\n    },\n    dependencies: [TOP_BLUR, TOP_CONTEXT_MENU, TOP_DRAG_END, TOP_FOCUS, TOP_KEY_DOWN, TOP_KEY_UP, TOP_MOUSE_DOWN, TOP_MOUSE_UP, TOP_SELECTION_CHANGE]\n  }\n};\n\nvar activeElement$1 = null;\nvar activeElementInst$1 = null;\nvar lastSelection = null;\nvar mouseDown = false;\n\n/**\n * Get an object which is a unique representation of the current selection.\n *\n * The return value will not be consistent across nodes or browsers, but\n * two identical selections on the same node will return identical objects.\n *\n * @param {DOMElement} node\n * @return {object}\n */\nfunction getSelection(node) {\n  if ('selectionStart' in node && hasSelectionCapabilities(node)) {\n    return {\n      start: node.selectionStart,\n      end: node.selectionEnd\n    };\n  } else {\n    var win = node.ownerDocument && node.ownerDocument.defaultView || window;\n    var selection = win.getSelection();\n    return {\n      anchorNode: selection.anchorNode,\n      anchorOffset: selection.anchorOffset,\n      focusNode: selection.focusNode,\n      focusOffset: selection.focusOffset\n    };\n  }\n}\n\n/**\n * Get document associated with the event target.\n *\n * @param {object} nativeEventTarget\n * @return {Document}\n */\nfunction getEventTargetDocument(eventTarget) {\n  return eventTarget.window === eventTarget ? eventTarget.document : eventTarget.nodeType === DOCUMENT_NODE ? eventTarget : eventTarget.ownerDocument;\n}\n\n/**\n * Poll selection to see whether it's changed.\n *\n * @param {object} nativeEvent\n * @param {object} nativeEventTarget\n * @return {?SyntheticEvent}\n */\nfunction constructSelectEvent(nativeEvent, nativeEventTarget) {\n  // Ensure we have the right element, and that the user is not dragging a\n  // selection (this matches native `select` event behavior). In HTML5, select\n  // fires only on input and textarea thus if there's no focused element we\n  // won't dispatch.\n  var doc = getEventTargetDocument(nativeEventTarget);\n\n  if (mouseDown || activeElement$1 == null || activeElement$1 !== getActiveElement(doc)) {\n    return null;\n  }\n\n  // Only fire when selection has actually changed.\n  var currentSelection = getSelection(activeElement$1);\n  if (!lastSelection || !shallowEqual(lastSelection, currentSelection)) {\n    lastSelection = currentSelection;\n\n    var syntheticEvent = SyntheticEvent.getPooled(eventTypes$3.select, activeElementInst$1, nativeEvent, nativeEventTarget);\n\n    syntheticEvent.type = 'select';\n    syntheticEvent.target = activeElement$1;\n\n    accumulateTwoPhaseDispatches(syntheticEvent);\n\n    return syntheticEvent;\n  }\n\n  return null;\n}\n\n/**\n * This plugin creates an `onSelect` event that normalizes select events\n * across form elements.\n *\n * Supported elements are:\n * - input (see `isTextInputElement`)\n * - textarea\n * - contentEditable\n *\n * This differs from native browser implementations in the following ways:\n * - Fires on contentEditable fields as well as inputs.\n * - Fires for collapsed selection.\n * - Fires after user input.\n */\nvar SelectEventPlugin = {\n  eventTypes: eventTypes$3,\n\n  extractEvents: function (topLevelType, targetInst, nativeEvent, nativeEventTarget) {\n    var doc = getEventTargetDocument(nativeEventTarget);\n    // Track whether all listeners exists for this plugin. If none exist, we do\n    // not extract events. See #3639.\n    if (!doc || !isListeningToAllDependencies('onSelect', doc)) {\n      return null;\n    }\n\n    var targetNode = targetInst ? getNodeFromInstance$1(targetInst) : window;\n\n    switch (topLevelType) {\n      // Track the input node that has focus.\n      case TOP_FOCUS:\n        if (isTextInputElement(targetNode) || targetNode.contentEditable === 'true') {\n          activeElement$1 = targetNode;\n          activeElementInst$1 = targetInst;\n          lastSelection = null;\n        }\n        break;\n      case TOP_BLUR:\n        activeElement$1 = null;\n        activeElementInst$1 = null;\n        lastSelection = null;\n        break;\n      // Don't fire the event while the user is dragging. This matches the\n      // semantics of the native select event.\n      case TOP_MOUSE_DOWN:\n        mouseDown = true;\n        break;\n      case TOP_CONTEXT_MENU:\n      case TOP_MOUSE_UP:\n      case TOP_DRAG_END:\n        mouseDown = false;\n        return constructSelectEvent(nativeEvent, nativeEventTarget);\n      // Chrome and IE fire non-standard event when selection is changed (and\n      // sometimes when it hasn't). IE's event fires out of order with respect\n      // to key and input events on deletion, so we discard it.\n      //\n      // Firefox doesn't support selectionchange, so check selection status\n      // after each key entry. The selection changes after keydown and before\n      // keyup, but we check on keydown as well in the case of holding down a\n      // key, when multiple keydown events are fired but only one keyup is.\n      // This is also our approach for IE handling, for the reason above.\n      case TOP_SELECTION_CHANGE:\n        if (skipSelectionChangeEvent) {\n          break;\n        }\n      // falls through\n      case TOP_KEY_DOWN:\n      case TOP_KEY_UP:\n        return constructSelectEvent(nativeEvent, nativeEventTarget);\n    }\n\n    return null;\n  }\n};\n\n/**\n * Inject modules for resolving DOM hierarchy and plugin ordering.\n */\ninjection.injectEventPluginOrder(DOMEventPluginOrder);\nsetComponentTree(getFiberCurrentPropsFromNode$1, getInstanceFromNode$1, getNodeFromInstance$1);\n\n/**\n * Some important event plugins included by default (without having to require\n * them).\n */\ninjection.injectEventPluginsByName({\n  SimpleEventPlugin: SimpleEventPlugin,\n  EnterLeaveEventPlugin: EnterLeaveEventPlugin,\n  ChangeEventPlugin: ChangeEventPlugin,\n  SelectEventPlugin: SelectEventPlugin,\n  BeforeInputEventPlugin: BeforeInputEventPlugin\n});\n\nvar didWarnSelectedSetOnOption = false;\nvar didWarnInvalidChild = false;\n\nfunction flattenChildren(children) {\n  var content = '';\n\n  // Flatten children. We'll warn if they are invalid\n  // during validateProps() which runs for hydration too.\n  // Note that this would throw on non-element objects.\n  // Elements are stringified (which is normally irrelevant\n  // but matters for <fbt>).\n  React.Children.forEach(children, function (child) {\n    if (child == null) {\n      return;\n    }\n    content += child;\n    // Note: we don't warn about invalid children here.\n    // Instead, this is done separately below so that\n    // it happens during the hydration codepath too.\n  });\n\n  return content;\n}\n\n/**\n * Implements an <option> host component that warns when `selected` is set.\n */\n\nfunction validateProps(element, props) {\n  {\n    // This mirrors the codepath above, but runs for hydration too.\n    // Warn about invalid children here so that client and hydration are consistent.\n    // TODO: this seems like it could cause a DEV-only throw for hydration\n    // if children contains a non-element object. We should try to avoid that.\n    if (typeof props.children === 'object' && props.children !== null) {\n      React.Children.forEach(props.children, function (child) {\n        if (child == null) {\n          return;\n        }\n        if (typeof child === 'string' || typeof child === 'number') {\n          return;\n        }\n        if (typeof child.type !== 'string') {\n          return;\n        }\n        if (!didWarnInvalidChild) {\n          didWarnInvalidChild = true;\n          warning$1(false, 'Only strings and numbers are supported as <option> children.');\n        }\n      });\n    }\n\n    // TODO: Remove support for `selected` in <option>.\n    if (props.selected != null && !didWarnSelectedSetOnOption) {\n      warning$1(false, 'Use the `defaultValue` or `value` props on <select> instead of ' + 'setting `selected` on <option>.');\n      didWarnSelectedSetOnOption = true;\n    }\n  }\n}\n\nfunction postMountWrapper$1(element, props) {\n  // value=\"\" should make a value attribute (#6219)\n  if (props.value != null) {\n    element.setAttribute('value', toString(getToStringValue(props.value)));\n  }\n}\n\nfunction getHostProps$1(element, props) {\n  var hostProps = _assign({ children: undefined }, props);\n  var content = flattenChildren(props.children);\n\n  if (content) {\n    hostProps.children = content;\n  }\n\n  return hostProps;\n}\n\n// TODO: direct imports like some-package/src/* are bad. Fix me.\nvar didWarnValueDefaultValue$1 = void 0;\n\n{\n  didWarnValueDefaultValue$1 = false;\n}\n\nfunction getDeclarationErrorAddendum() {\n  var ownerName = getCurrentFiberOwnerNameInDevOrNull();\n  if (ownerName) {\n    return '\\n\\nCheck the render method of `' + ownerName + '`.';\n  }\n  return '';\n}\n\nvar valuePropNames = ['value', 'defaultValue'];\n\n/**\n * Validation function for `value` and `defaultValue`.\n */\nfunction checkSelectPropTypes(props) {\n  ReactControlledValuePropTypes.checkPropTypes('select', props);\n\n  for (var i = 0; i < valuePropNames.length; i++) {\n    var propName = valuePropNames[i];\n    if (props[propName] == null) {\n      continue;\n    }\n    var isArray = Array.isArray(props[propName]);\n    if (props.multiple && !isArray) {\n      warning$1(false, 'The `%s` prop supplied to <select> must be an array if ' + '`multiple` is true.%s', propName, getDeclarationErrorAddendum());\n    } else if (!props.multiple && isArray) {\n      warning$1(false, 'The `%s` prop supplied to <select> must be a scalar ' + 'value if `multiple` is false.%s', propName, getDeclarationErrorAddendum());\n    }\n  }\n}\n\nfunction updateOptions(node, multiple, propValue, setDefaultSelected) {\n  var options = node.options;\n\n  if (multiple) {\n    var selectedValues = propValue;\n    var selectedValue = {};\n    for (var i = 0; i < selectedValues.length; i++) {\n      // Prefix to avoid chaos with special keys.\n      selectedValue['$' + selectedValues[i]] = true;\n    }\n    for (var _i = 0; _i < options.length; _i++) {\n      var selected = selectedValue.hasOwnProperty('$' + options[_i].value);\n      if (options[_i].selected !== selected) {\n        options[_i].selected = selected;\n      }\n      if (selected && setDefaultSelected) {\n        options[_i].defaultSelected = true;\n      }\n    }\n  } else {\n    // Do not set `select.value` as exact behavior isn't consistent across all\n    // browsers for all cases.\n    var _selectedValue = toString(getToStringValue(propValue));\n    var defaultSelected = null;\n    for (var _i2 = 0; _i2 < options.length; _i2++) {\n      if (options[_i2].value === _selectedValue) {\n        options[_i2].selected = true;\n        if (setDefaultSelected) {\n          options[_i2].defaultSelected = true;\n        }\n        return;\n      }\n      if (defaultSelected === null && !options[_i2].disabled) {\n        defaultSelected = options[_i2];\n      }\n    }\n    if (defaultSelected !== null) {\n      defaultSelected.selected = true;\n    }\n  }\n}\n\n/**\n * Implements a <select> host component that allows optionally setting the\n * props `value` and `defaultValue`. If `multiple` is false, the prop must be a\n * stringable. If `multiple` is true, the prop must be an array of stringables.\n *\n * If `value` is not supplied (or null/undefined), user actions that change the\n * selected option will trigger updates to the rendered options.\n *\n * If it is supplied (and not null/undefined), the rendered options will not\n * update in response to user actions. Instead, the `value` prop must change in\n * order for the rendered options to update.\n *\n * If `defaultValue` is provided, any options with the supplied values will be\n * selected.\n */\n\nfunction getHostProps$2(element, props) {\n  return _assign({}, props, {\n    value: undefined\n  });\n}\n\nfunction initWrapperState$1(element, props) {\n  var node = element;\n  {\n    checkSelectPropTypes(props);\n  }\n\n  node._wrapperState = {\n    wasMultiple: !!props.multiple\n  };\n\n  {\n    if (props.value !== undefined && props.defaultValue !== undefined && !didWarnValueDefaultValue$1) {\n      warning$1(false, 'Select elements must be either controlled or uncontrolled ' + '(specify either the value prop, or the defaultValue prop, but not ' + 'both). Decide between using a controlled or uncontrolled select ' + 'element and remove one of these props. More info: ' + 'https://fb.me/react-controlled-components');\n      didWarnValueDefaultValue$1 = true;\n    }\n  }\n}\n\nfunction postMountWrapper$2(element, props) {\n  var node = element;\n  node.multiple = !!props.multiple;\n  var value = props.value;\n  if (value != null) {\n    updateOptions(node, !!props.multiple, value, false);\n  } else if (props.defaultValue != null) {\n    updateOptions(node, !!props.multiple, props.defaultValue, true);\n  }\n}\n\nfunction postUpdateWrapper(element, props) {\n  var node = element;\n  var wasMultiple = node._wrapperState.wasMultiple;\n  node._wrapperState.wasMultiple = !!props.multiple;\n\n  var value = props.value;\n  if (value != null) {\n    updateOptions(node, !!props.multiple, value, false);\n  } else if (wasMultiple !== !!props.multiple) {\n    // For simplicity, reapply `defaultValue` if `multiple` is toggled.\n    if (props.defaultValue != null) {\n      updateOptions(node, !!props.multiple, props.defaultValue, true);\n    } else {\n      // Revert the select back to its default unselected state.\n      updateOptions(node, !!props.multiple, props.multiple ? [] : '', false);\n    }\n  }\n}\n\nfunction restoreControlledState$2(element, props) {\n  var node = element;\n  var value = props.value;\n\n  if (value != null) {\n    updateOptions(node, !!props.multiple, value, false);\n  }\n}\n\nvar didWarnValDefaultVal = false;\n\n/**\n * Implements a <textarea> host component that allows setting `value`, and\n * `defaultValue`. This differs from the traditional DOM API because value is\n * usually set as PCDATA children.\n *\n * If `value` is not supplied (or null/undefined), user actions that affect the\n * value will trigger updates to the element.\n *\n * If `value` is supplied (and not null/undefined), the rendered element will\n * not trigger updates to the element. Instead, the `value` prop must change in\n * order for the rendered element to be updated.\n *\n * The rendered element will be initialized with an empty value, the prop\n * `defaultValue` if specified, or the children content (deprecated).\n */\n\nfunction getHostProps$3(element, props) {\n  var node = element;\n  !(props.dangerouslySetInnerHTML == null) ? invariant(false, '`dangerouslySetInnerHTML` does not make sense on <textarea>.') : void 0;\n\n  // Always set children to the same thing. In IE9, the selection range will\n  // get reset if `textContent` is mutated.  We could add a check in setTextContent\n  // to only set the value if/when the value differs from the node value (which would\n  // completely solve this IE9 bug), but Sebastian+Sophie seemed to like this\n  // solution. The value can be a boolean or object so that's why it's forced\n  // to be a string.\n  var hostProps = _assign({}, props, {\n    value: undefined,\n    defaultValue: undefined,\n    children: toString(node._wrapperState.initialValue)\n  });\n\n  return hostProps;\n}\n\nfunction initWrapperState$2(element, props) {\n  var node = element;\n  {\n    ReactControlledValuePropTypes.checkPropTypes('textarea', props);\n    if (props.value !== undefined && props.defaultValue !== undefined && !didWarnValDefaultVal) {\n      warning$1(false, '%s contains a textarea with both value and defaultValue props. ' + 'Textarea elements must be either controlled or uncontrolled ' + '(specify either the value prop, or the defaultValue prop, but not ' + 'both). Decide between using a controlled or uncontrolled textarea ' + 'and remove one of these props. More info: ' + 'https://fb.me/react-controlled-components', getCurrentFiberOwnerNameInDevOrNull() || 'A component');\n      didWarnValDefaultVal = true;\n    }\n  }\n\n  var initialValue = props.value;\n\n  // Only bother fetching default value if we're going to use it\n  if (initialValue == null) {\n    var defaultValue = props.defaultValue;\n    // TODO (yungsters): Remove support for children content in <textarea>.\n    var children = props.children;\n    if (children != null) {\n      {\n        warning$1(false, 'Use the `defaultValue` or `value` props instead of setting ' + 'children on <textarea>.');\n      }\n      !(defaultValue == null) ? invariant(false, 'If you supply `defaultValue` on a <textarea>, do not pass children.') : void 0;\n      if (Array.isArray(children)) {\n        !(children.length <= 1) ? invariant(false, '<textarea> can only have at most one child.') : void 0;\n        children = children[0];\n      }\n\n      defaultValue = children;\n    }\n    if (defaultValue == null) {\n      defaultValue = '';\n    }\n    initialValue = defaultValue;\n  }\n\n  node._wrapperState = {\n    initialValue: getToStringValue(initialValue)\n  };\n}\n\nfunction updateWrapper$1(element, props) {\n  var node = element;\n  var value = getToStringValue(props.value);\n  var defaultValue = getToStringValue(props.defaultValue);\n  if (value != null) {\n    // Cast `value` to a string to ensure the value is set correctly. While\n    // browsers typically do this as necessary, jsdom doesn't.\n    var newValue = toString(value);\n    // To avoid side effects (such as losing text selection), only set value if changed\n    if (newValue !== node.value) {\n      node.value = newValue;\n    }\n    if (props.defaultValue == null && node.defaultValue !== newValue) {\n      node.defaultValue = newValue;\n    }\n  }\n  if (defaultValue != null) {\n    node.defaultValue = toString(defaultValue);\n  }\n}\n\nfunction postMountWrapper$3(element, props) {\n  var node = element;\n  // This is in postMount because we need access to the DOM node, which is not\n  // available until after the component has mounted.\n  var textContent = node.textContent;\n\n  // Only set node.value if textContent is equal to the expected\n  // initial value. In IE10/IE11 there is a bug where the placeholder attribute\n  // will populate textContent as well.\n  // https://developer.microsoft.com/microsoft-edge/platform/issues/101525/\n  if (textContent === node._wrapperState.initialValue) {\n    node.value = textContent;\n  }\n}\n\nfunction restoreControlledState$3(element, props) {\n  // DOM component is still mounted; update\n  updateWrapper$1(element, props);\n}\n\nvar HTML_NAMESPACE$1 = 'http://www.w3.org/1999/xhtml';\nvar MATH_NAMESPACE = 'http://www.w3.org/1998/Math/MathML';\nvar SVG_NAMESPACE = 'http://www.w3.org/2000/svg';\n\nvar Namespaces = {\n  html: HTML_NAMESPACE$1,\n  mathml: MATH_NAMESPACE,\n  svg: SVG_NAMESPACE\n};\n\n// Assumes there is no parent namespace.\nfunction getIntrinsicNamespace(type) {\n  switch (type) {\n    case 'svg':\n      return SVG_NAMESPACE;\n    case 'math':\n      return MATH_NAMESPACE;\n    default:\n      return HTML_NAMESPACE$1;\n  }\n}\n\nfunction getChildNamespace(parentNamespace, type) {\n  if (parentNamespace == null || parentNamespace === HTML_NAMESPACE$1) {\n    // No (or default) parent namespace: potential entry point.\n    return getIntrinsicNamespace(type);\n  }\n  if (parentNamespace === SVG_NAMESPACE && type === 'foreignObject') {\n    // We're leaving SVG.\n    return HTML_NAMESPACE$1;\n  }\n  // By default, pass namespace below.\n  return parentNamespace;\n}\n\n/* globals MSApp */\n\n/**\n * Create a function which has 'unsafe' privileges (required by windows8 apps)\n */\nvar createMicrosoftUnsafeLocalFunction = function (func) {\n  if (typeof MSApp !== 'undefined' && MSApp.execUnsafeLocalFunction) {\n    return function (arg0, arg1, arg2, arg3) {\n      MSApp.execUnsafeLocalFunction(function () {\n        return func(arg0, arg1, arg2, arg3);\n      });\n    };\n  } else {\n    return func;\n  }\n};\n\n// SVG temp container for IE lacking innerHTML\nvar reusableSVGContainer = void 0;\n\n/**\n * Set the innerHTML property of a node\n *\n * @param {DOMElement} node\n * @param {string} html\n * @internal\n */\nvar setInnerHTML = createMicrosoftUnsafeLocalFunction(function (node, html) {\n  // IE does not have innerHTML for SVG nodes, so instead we inject the\n  // new markup in a temp node and then move the child nodes across into\n  // the target node\n\n  if (node.namespaceURI === Namespaces.svg && !('innerHTML' in node)) {\n    reusableSVGContainer = reusableSVGContainer || document.createElement('div');\n    reusableSVGContainer.innerHTML = '<svg>' + html + '</svg>';\n    var svgNode = reusableSVGContainer.firstChild;\n    while (node.firstChild) {\n      node.removeChild(node.firstChild);\n    }\n    while (svgNode.firstChild) {\n      node.appendChild(svgNode.firstChild);\n    }\n  } else {\n    node.innerHTML = html;\n  }\n});\n\n/**\n * Set the textContent property of a node. For text updates, it's faster\n * to set the `nodeValue` of the Text node directly instead of using\n * `.textContent` which will remove the existing node and create a new one.\n *\n * @param {DOMElement} node\n * @param {string} text\n * @internal\n */\nvar setTextContent = function (node, text) {\n  if (text) {\n    var firstChild = node.firstChild;\n\n    if (firstChild && firstChild === node.lastChild && firstChild.nodeType === TEXT_NODE) {\n      firstChild.nodeValue = text;\n      return;\n    }\n  }\n  node.textContent = text;\n};\n\n// List derived from Gecko source code:\n// https://github.com/mozilla/gecko-dev/blob/4e638efc71/layout/style/test/property_database.js\nvar shorthandToLonghand = {\n  animation: ['animationDelay', 'animationDirection', 'animationDuration', 'animationFillMode', 'animationIterationCount', 'animationName', 'animationPlayState', 'animationTimingFunction'],\n  background: ['backgroundAttachment', 'backgroundClip', 'backgroundColor', 'backgroundImage', 'backgroundOrigin', 'backgroundPositionX', 'backgroundPositionY', 'backgroundRepeat', 'backgroundSize'],\n  backgroundPosition: ['backgroundPositionX', 'backgroundPositionY'],\n  border: ['borderBottomColor', 'borderBottomStyle', 'borderBottomWidth', 'borderImageOutset', 'borderImageRepeat', 'borderImageSlice', 'borderImageSource', 'borderImageWidth', 'borderLeftColor', 'borderLeftStyle', 'borderLeftWidth', 'borderRightColor', 'borderRightStyle', 'borderRightWidth', 'borderTopColor', 'borderTopStyle', 'borderTopWidth'],\n  borderBlockEnd: ['borderBlockEndColor', 'borderBlockEndStyle', 'borderBlockEndWidth'],\n  borderBlockStart: ['borderBlockStartColor', 'borderBlockStartStyle', 'borderBlockStartWidth'],\n  borderBottom: ['borderBottomColor', 'borderBottomStyle', 'borderBottomWidth'],\n  borderColor: ['borderBottomColor', 'borderLeftColor', 'borderRightColor', 'borderTopColor'],\n  borderImage: ['borderImageOutset', 'borderImageRepeat', 'borderImageSlice', 'borderImageSource', 'borderImageWidth'],\n  borderInlineEnd: ['borderInlineEndColor', 'borderInlineEndStyle', 'borderInlineEndWidth'],\n  borderInlineStart: ['borderInlineStartColor', 'borderInlineStartStyle', 'borderInlineStartWidth'],\n  borderLeft: ['borderLeftColor', 'borderLeftStyle', 'borderLeftWidth'],\n  borderRadius: ['borderBottomLeftRadius', 'borderBottomRightRadius', 'borderTopLeftRadius', 'borderTopRightRadius'],\n  borderRight: ['borderRightColor', 'borderRightStyle', 'borderRightWidth'],\n  borderStyle: ['borderBottomStyle', 'borderLeftStyle', 'borderRightStyle', 'borderTopStyle'],\n  borderTop: ['borderTopColor', 'borderTopStyle', 'borderTopWidth'],\n  borderWidth: ['borderBottomWidth', 'borderLeftWidth', 'borderRightWidth', 'borderTopWidth'],\n  columnRule: ['columnRuleColor', 'columnRuleStyle', 'columnRuleWidth'],\n  columns: ['columnCount', 'columnWidth'],\n  flex: ['flexBasis', 'flexGrow', 'flexShrink'],\n  flexFlow: ['flexDirection', 'flexWrap'],\n  font: ['fontFamily', 'fontFeatureSettings', 'fontKerning', 'fontLanguageOverride', 'fontSize', 'fontSizeAdjust', 'fontStretch', 'fontStyle', 'fontVariant', 'fontVariantAlternates', 'fontVariantCaps', 'fontVariantEastAsian', 'fontVariantLigatures', 'fontVariantNumeric', 'fontVariantPosition', 'fontWeight', 'lineHeight'],\n  fontVariant: ['fontVariantAlternates', 'fontVariantCaps', 'fontVariantEastAsian', 'fontVariantLigatures', 'fontVariantNumeric', 'fontVariantPosition'],\n  gap: ['columnGap', 'rowGap'],\n  grid: ['gridAutoColumns', 'gridAutoFlow', 'gridAutoRows', 'gridTemplateAreas', 'gridTemplateColumns', 'gridTemplateRows'],\n  gridArea: ['gridColumnEnd', 'gridColumnStart', 'gridRowEnd', 'gridRowStart'],\n  gridColumn: ['gridColumnEnd', 'gridColumnStart'],\n  gridColumnGap: ['columnGap'],\n  gridGap: ['columnGap', 'rowGap'],\n  gridRow: ['gridRowEnd', 'gridRowStart'],\n  gridRowGap: ['rowGap'],\n  gridTemplate: ['gridTemplateAreas', 'gridTemplateColumns', 'gridTemplateRows'],\n  listStyle: ['listStyleImage', 'listStylePosition', 'listStyleType'],\n  margin: ['marginBottom', 'marginLeft', 'marginRight', 'marginTop'],\n  marker: ['markerEnd', 'markerMid', 'markerStart'],\n  mask: ['maskClip', 'maskComposite', 'maskImage', 'maskMode', 'maskOrigin', 'maskPositionX', 'maskPositionY', 'maskRepeat', 'maskSize'],\n  maskPosition: ['maskPositionX', 'maskPositionY'],\n  outline: ['outlineColor', 'outlineStyle', 'outlineWidth'],\n  overflow: ['overflowX', 'overflowY'],\n  padding: ['paddingBottom', 'paddingLeft', 'paddingRight', 'paddingTop'],\n  placeContent: ['alignContent', 'justifyContent'],\n  placeItems: ['alignItems', 'justifyItems'],\n  placeSelf: ['alignSelf', 'justifySelf'],\n  textDecoration: ['textDecorationColor', 'textDecorationLine', 'textDecorationStyle'],\n  textEmphasis: ['textEmphasisColor', 'textEmphasisStyle'],\n  transition: ['transitionDelay', 'transitionDuration', 'transitionProperty', 'transitionTimingFunction'],\n  wordWrap: ['overflowWrap']\n};\n\n/**\n * CSS properties which accept numbers but are not in units of \"px\".\n */\nvar isUnitlessNumber = {\n  animationIterationCount: true,\n  borderImageOutset: true,\n  borderImageSlice: true,\n  borderImageWidth: true,\n  boxFlex: true,\n  boxFlexGroup: true,\n  boxOrdinalGroup: true,\n  columnCount: true,\n  columns: true,\n  flex: true,\n  flexGrow: true,\n  flexPositive: true,\n  flexShrink: true,\n  flexNegative: true,\n  flexOrder: true,\n  gridArea: true,\n  gridRow: true,\n  gridRowEnd: true,\n  gridRowSpan: true,\n  gridRowStart: true,\n  gridColumn: true,\n  gridColumnEnd: true,\n  gridColumnSpan: true,\n  gridColumnStart: true,\n  fontWeight: true,\n  lineClamp: true,\n  lineHeight: true,\n  opacity: true,\n  order: true,\n  orphans: true,\n  tabSize: true,\n  widows: true,\n  zIndex: true,\n  zoom: true,\n\n  // SVG-related properties\n  fillOpacity: true,\n  floodOpacity: true,\n  stopOpacity: true,\n  strokeDasharray: true,\n  strokeDashoffset: true,\n  strokeMiterlimit: true,\n  strokeOpacity: true,\n  strokeWidth: true\n};\n\n/**\n * @param {string} prefix vendor-specific prefix, eg: Webkit\n * @param {string} key style name, eg: transitionDuration\n * @return {string} style name prefixed with `prefix`, properly camelCased, eg:\n * WebkitTransitionDuration\n */\nfunction prefixKey(prefix, key) {\n  return prefix + key.charAt(0).toUpperCase() + key.substring(1);\n}\n\n/**\n * Support style names that may come passed in prefixed by adding permutations\n * of vendor prefixes.\n */\nvar prefixes = ['Webkit', 'ms', 'Moz', 'O'];\n\n// Using Object.keys here, or else the vanilla for-in loop makes IE8 go into an\n// infinite loop, because it iterates over the newly added props too.\nObject.keys(isUnitlessNumber).forEach(function (prop) {\n  prefixes.forEach(function (prefix) {\n    isUnitlessNumber[prefixKey(prefix, prop)] = isUnitlessNumber[prop];\n  });\n});\n\n/**\n * Convert a value into the proper css writable value. The style name `name`\n * should be logical (no hyphens), as specified\n * in `CSSProperty.isUnitlessNumber`.\n *\n * @param {string} name CSS property name such as `topMargin`.\n * @param {*} value CSS property value such as `10px`.\n * @return {string} Normalized style value with dimensions applied.\n */\nfunction dangerousStyleValue(name, value, isCustomProperty) {\n  // Note that we've removed escapeTextForBrowser() calls here since the\n  // whole string will be escaped when the attribute is injected into\n  // the markup. If you provide unsafe user data here they can inject\n  // arbitrary CSS which may be problematic (I couldn't repro this):\n  // https://www.owasp.org/index.php/XSS_Filter_Evasion_Cheat_Sheet\n  // http://www.thespanner.co.uk/2007/11/26/ultimate-xss-css-injection/\n  // This is not an XSS hole but instead a potential CSS injection issue\n  // which has lead to a greater discussion about how we're going to\n  // trust URLs moving forward. See #2115901\n\n  var isEmpty = value == null || typeof value === 'boolean' || value === '';\n  if (isEmpty) {\n    return '';\n  }\n\n  if (!isCustomProperty && typeof value === 'number' && value !== 0 && !(isUnitlessNumber.hasOwnProperty(name) && isUnitlessNumber[name])) {\n    return value + 'px'; // Presumes implicit 'px' suffix for unitless numbers\n  }\n\n  return ('' + value).trim();\n}\n\nvar uppercasePattern = /([A-Z])/g;\nvar msPattern = /^ms-/;\n\n/**\n * Hyphenates a camelcased CSS property name, for example:\n *\n *   > hyphenateStyleName('backgroundColor')\n *   < \"background-color\"\n *   > hyphenateStyleName('MozTransition')\n *   < \"-moz-transition\"\n *   > hyphenateStyleName('msTransition')\n *   < \"-ms-transition\"\n *\n * As Modernizr suggests (http://modernizr.com/docs/#prefixed), an `ms` prefix\n * is converted to `-ms-`.\n */\nfunction hyphenateStyleName(name) {\n  return name.replace(uppercasePattern, '-$1').toLowerCase().replace(msPattern, '-ms-');\n}\n\nvar warnValidStyle = function () {};\n\n{\n  // 'msTransform' is correct, but the other prefixes should be capitalized\n  var badVendoredStyleNamePattern = /^(?:webkit|moz|o)[A-Z]/;\n  var msPattern$1 = /^-ms-/;\n  var hyphenPattern = /-(.)/g;\n\n  // style values shouldn't contain a semicolon\n  var badStyleValueWithSemicolonPattern = /;\\s*$/;\n\n  var warnedStyleNames = {};\n  var warnedStyleValues = {};\n  var warnedForNaNValue = false;\n  var warnedForInfinityValue = false;\n\n  var camelize = function (string) {\n    return string.replace(hyphenPattern, function (_, character) {\n      return character.toUpperCase();\n    });\n  };\n\n  var warnHyphenatedStyleName = function (name) {\n    if (warnedStyleNames.hasOwnProperty(name) && warnedStyleNames[name]) {\n      return;\n    }\n\n    warnedStyleNames[name] = true;\n    warning$1(false, 'Unsupported style property %s. Did you mean %s?', name,\n    // As Andi Smith suggests\n    // (http://www.andismith.com/blog/2012/02/modernizr-prefixed/), an `-ms` prefix\n    // is converted to lowercase `ms`.\n    camelize(name.replace(msPattern$1, 'ms-')));\n  };\n\n  var warnBadVendoredStyleName = function (name) {\n    if (warnedStyleNames.hasOwnProperty(name) && warnedStyleNames[name]) {\n      return;\n    }\n\n    warnedStyleNames[name] = true;\n    warning$1(false, 'Unsupported vendor-prefixed style property %s. Did you mean %s?', name, name.charAt(0).toUpperCase() + name.slice(1));\n  };\n\n  var warnStyleValueWithSemicolon = function (name, value) {\n    if (warnedStyleValues.hasOwnProperty(value) && warnedStyleValues[value]) {\n      return;\n    }\n\n    warnedStyleValues[value] = true;\n    warning$1(false, \"Style property values shouldn't contain a semicolon. \" + 'Try \"%s: %s\" instead.', name, value.replace(badStyleValueWithSemicolonPattern, ''));\n  };\n\n  var warnStyleValueIsNaN = function (name, value) {\n    if (warnedForNaNValue) {\n      return;\n    }\n\n    warnedForNaNValue = true;\n    warning$1(false, '`NaN` is an invalid value for the `%s` css style property.', name);\n  };\n\n  var warnStyleValueIsInfinity = function (name, value) {\n    if (warnedForInfinityValue) {\n      return;\n    }\n\n    warnedForInfinityValue = true;\n    warning$1(false, '`Infinity` is an invalid value for the `%s` css style property.', name);\n  };\n\n  warnValidStyle = function (name, value) {\n    if (name.indexOf('-') > -1) {\n      warnHyphenatedStyleName(name);\n    } else if (badVendoredStyleNamePattern.test(name)) {\n      warnBadVendoredStyleName(name);\n    } else if (badStyleValueWithSemicolonPattern.test(value)) {\n      warnStyleValueWithSemicolon(name, value);\n    }\n\n    if (typeof value === 'number') {\n      if (isNaN(value)) {\n        warnStyleValueIsNaN(name, value);\n      } else if (!isFinite(value)) {\n        warnStyleValueIsInfinity(name, value);\n      }\n    }\n  };\n}\n\nvar warnValidStyle$1 = warnValidStyle;\n\n/**\n * Operations for dealing with CSS properties.\n */\n\n/**\n * This creates a string that is expected to be equivalent to the style\n * attribute generated by server-side rendering. It by-passes warnings and\n * security checks so it's not safe to use this value for anything other than\n * comparison. It is only used in DEV for SSR validation.\n */\nfunction createDangerousStringForStyles(styles) {\n  {\n    var serialized = '';\n    var delimiter = '';\n    for (var styleName in styles) {\n      if (!styles.hasOwnProperty(styleName)) {\n        continue;\n      }\n      var styleValue = styles[styleName];\n      if (styleValue != null) {\n        var isCustomProperty = styleName.indexOf('--') === 0;\n        serialized += delimiter + hyphenateStyleName(styleName) + ':';\n        serialized += dangerousStyleValue(styleName, styleValue, isCustomProperty);\n\n        delimiter = ';';\n      }\n    }\n    return serialized || null;\n  }\n}\n\n/**\n * Sets the value for multiple styles on a node.  If a value is specified as\n * '' (empty string), the corresponding style property will be unset.\n *\n * @param {DOMElement} node\n * @param {object} styles\n */\nfunction setValueForStyles(node, styles) {\n  var style = node.style;\n  for (var styleName in styles) {\n    if (!styles.hasOwnProperty(styleName)) {\n      continue;\n    }\n    var isCustomProperty = styleName.indexOf('--') === 0;\n    {\n      if (!isCustomProperty) {\n        warnValidStyle$1(styleName, styles[styleName]);\n      }\n    }\n    var styleValue = dangerousStyleValue(styleName, styles[styleName], isCustomProperty);\n    if (styleName === 'float') {\n      styleName = 'cssFloat';\n    }\n    if (isCustomProperty) {\n      style.setProperty(styleName, styleValue);\n    } else {\n      style[styleName] = styleValue;\n    }\n  }\n}\n\nfunction isValueEmpty(value) {\n  return value == null || typeof value === 'boolean' || value === '';\n}\n\n/**\n * Given {color: 'red', overflow: 'hidden'} returns {\n *   color: 'color',\n *   overflowX: 'overflow',\n *   overflowY: 'overflow',\n * }. This can be read as \"the overflowY property was set by the overflow\n * shorthand\". That is, the values are the property that each was derived from.\n */\nfunction expandShorthandMap(styles) {\n  var expanded = {};\n  for (var key in styles) {\n    var longhands = shorthandToLonghand[key] || [key];\n    for (var i = 0; i < longhands.length; i++) {\n      expanded[longhands[i]] = key;\n    }\n  }\n  return expanded;\n}\n\n/**\n * When mixing shorthand and longhand property names, we warn during updates if\n * we expect an incorrect result to occur. In particular, we warn for:\n *\n * Updating a shorthand property (longhand gets overwritten):\n *   {font: 'foo', fontVariant: 'bar'} -> {font: 'baz', fontVariant: 'bar'}\n *   becomes .style.font = 'baz'\n * Removing a shorthand property (longhand gets lost too):\n *   {font: 'foo', fontVariant: 'bar'} -> {fontVariant: 'bar'}\n *   becomes .style.font = ''\n * Removing a longhand property (should revert to shorthand; doesn't):\n *   {font: 'foo', fontVariant: 'bar'} -> {font: 'foo'}\n *   becomes .style.fontVariant = ''\n */\nfunction validateShorthandPropertyCollisionInDev(styleUpdates, nextStyles) {\n  if (!warnAboutShorthandPropertyCollision) {\n    return;\n  }\n\n  if (!nextStyles) {\n    return;\n  }\n\n  var expandedUpdates = expandShorthandMap(styleUpdates);\n  var expandedStyles = expandShorthandMap(nextStyles);\n  var warnedAbout = {};\n  for (var key in expandedUpdates) {\n    var originalKey = expandedUpdates[key];\n    var correctOriginalKey = expandedStyles[key];\n    if (correctOriginalKey && originalKey !== correctOriginalKey) {\n      var warningKey = originalKey + ',' + correctOriginalKey;\n      if (warnedAbout[warningKey]) {\n        continue;\n      }\n      warnedAbout[warningKey] = true;\n      warning$1(false, '%s a style property during rerender (%s) when a ' + 'conflicting property is set (%s) can lead to styling bugs. To ' + \"avoid this, don't mix shorthand and non-shorthand properties \" + 'for the same value; instead, replace the shorthand with ' + 'separate values.', isValueEmpty(styleUpdates[originalKey]) ? 'Removing' : 'Updating', originalKey, correctOriginalKey);\n    }\n  }\n}\n\n// For HTML, certain tags should omit their close tag. We keep a whitelist for\n// those special-case tags.\n\nvar omittedCloseTags = {\n  area: true,\n  base: true,\n  br: true,\n  col: true,\n  embed: true,\n  hr: true,\n  img: true,\n  input: true,\n  keygen: true,\n  link: true,\n  meta: true,\n  param: true,\n  source: true,\n  track: true,\n  wbr: true\n  // NOTE: menuitem's close tag should be omitted, but that causes problems.\n};\n\n// For HTML, certain tags cannot have children. This has the same purpose as\n// `omittedCloseTags` except that `menuitem` should still have its closing tag.\n\nvar voidElementTags = _assign({\n  menuitem: true\n}, omittedCloseTags);\n\n// TODO: We can remove this if we add invariantWithStack()\n// or add stack by default to invariants where possible.\nvar HTML$1 = '__html';\n\nvar ReactDebugCurrentFrame$2 = null;\n{\n  ReactDebugCurrentFrame$2 = ReactSharedInternals.ReactDebugCurrentFrame;\n}\n\nfunction assertValidProps(tag, props) {\n  if (!props) {\n    return;\n  }\n  // Note the use of `==` which checks for null or undefined.\n  if (voidElementTags[tag]) {\n    !(props.children == null && props.dangerouslySetInnerHTML == null) ? invariant(false, '%s is a void element tag and must neither have `children` nor use `dangerouslySetInnerHTML`.%s', tag, ReactDebugCurrentFrame$2.getStackAddendum()) : void 0;\n  }\n  if (props.dangerouslySetInnerHTML != null) {\n    !(props.children == null) ? invariant(false, 'Can only set one of `children` or `props.dangerouslySetInnerHTML`.') : void 0;\n    !(typeof props.dangerouslySetInnerHTML === 'object' && HTML$1 in props.dangerouslySetInnerHTML) ? invariant(false, '`props.dangerouslySetInnerHTML` must be in the form `{__html: ...}`. Please visit https://fb.me/react-invariant-dangerously-set-inner-html for more information.') : void 0;\n  }\n  {\n    !(props.suppressContentEditableWarning || !props.contentEditable || props.children == null) ? warning$1(false, 'A component is `contentEditable` and contains `children` managed by ' + 'React. It is now your responsibility to guarantee that none of ' + 'those nodes are unexpectedly modified or duplicated. This is ' + 'probably not intentional.') : void 0;\n  }\n  !(props.style == null || typeof props.style === 'object') ? invariant(false, 'The `style` prop expects a mapping from style properties to values, not a string. For example, style={{marginRight: spacing + \\'em\\'}} when using JSX.%s', ReactDebugCurrentFrame$2.getStackAddendum()) : void 0;\n}\n\nfunction isCustomComponent(tagName, props) {\n  if (tagName.indexOf('-') === -1) {\n    return typeof props.is === 'string';\n  }\n  switch (tagName) {\n    // These are reserved SVG and MathML elements.\n    // We don't mind this whitelist too much because we expect it to never grow.\n    // The alternative is to track the namespace in a few places which is convoluted.\n    // https://w3c.github.io/webcomponents/spec/custom/#custom-elements-core-concepts\n    case 'annotation-xml':\n    case 'color-profile':\n    case 'font-face':\n    case 'font-face-src':\n    case 'font-face-uri':\n    case 'font-face-format':\n    case 'font-face-name':\n    case 'missing-glyph':\n      return false;\n    default:\n      return true;\n  }\n}\n\n// When adding attributes to the HTML or SVG whitelist, be sure to\n// also add them to this module to ensure casing and incorrect name\n// warnings.\nvar possibleStandardNames = {\n  // HTML\n  accept: 'accept',\n  acceptcharset: 'acceptCharset',\n  'accept-charset': 'acceptCharset',\n  accesskey: 'accessKey',\n  action: 'action',\n  allowfullscreen: 'allowFullScreen',\n  alt: 'alt',\n  as: 'as',\n  async: 'async',\n  autocapitalize: 'autoCapitalize',\n  autocomplete: 'autoComplete',\n  autocorrect: 'autoCorrect',\n  autofocus: 'autoFocus',\n  autoplay: 'autoPlay',\n  autosave: 'autoSave',\n  capture: 'capture',\n  cellpadding: 'cellPadding',\n  cellspacing: 'cellSpacing',\n  challenge: 'challenge',\n  charset: 'charSet',\n  checked: 'checked',\n  children: 'children',\n  cite: 'cite',\n  class: 'className',\n  classid: 'classID',\n  classname: 'className',\n  cols: 'cols',\n  colspan: 'colSpan',\n  content: 'content',\n  contenteditable: 'contentEditable',\n  contextmenu: 'contextMenu',\n  controls: 'controls',\n  controlslist: 'controlsList',\n  coords: 'coords',\n  crossorigin: 'crossOrigin',\n  dangerouslysetinnerhtml: 'dangerouslySetInnerHTML',\n  data: 'data',\n  datetime: 'dateTime',\n  default: 'default',\n  defaultchecked: 'defaultChecked',\n  defaultvalue: 'defaultValue',\n  defer: 'defer',\n  dir: 'dir',\n  disabled: 'disabled',\n  download: 'download',\n  draggable: 'draggable',\n  enctype: 'encType',\n  for: 'htmlFor',\n  form: 'form',\n  formmethod: 'formMethod',\n  formaction: 'formAction',\n  formenctype: 'formEncType',\n  formnovalidate: 'formNoValidate',\n  formtarget: 'formTarget',\n  frameborder: 'frameBorder',\n  headers: 'headers',\n  height: 'height',\n  hidden: 'hidden',\n  high: 'high',\n  href: 'href',\n  hreflang: 'hrefLang',\n  htmlfor: 'htmlFor',\n  httpequiv: 'httpEquiv',\n  'http-equiv': 'httpEquiv',\n  icon: 'icon',\n  id: 'id',\n  innerhtml: 'innerHTML',\n  inputmode: 'inputMode',\n  integrity: 'integrity',\n  is: 'is',\n  itemid: 'itemID',\n  itemprop: 'itemProp',\n  itemref: 'itemRef',\n  itemscope: 'itemScope',\n  itemtype: 'itemType',\n  keyparams: 'keyParams',\n  keytype: 'keyType',\n  kind: 'kind',\n  label: 'label',\n  lang: 'lang',\n  list: 'list',\n  loop: 'loop',\n  low: 'low',\n  manifest: 'manifest',\n  marginwidth: 'marginWidth',\n  marginheight: 'marginHeight',\n  max: 'max',\n  maxlength: 'maxLength',\n  media: 'media',\n  mediagroup: 'mediaGroup',\n  method: 'method',\n  min: 'min',\n  minlength: 'minLength',\n  multiple: 'multiple',\n  muted: 'muted',\n  name: 'name',\n  nomodule: 'noModule',\n  nonce: 'nonce',\n  novalidate: 'noValidate',\n  open: 'open',\n  optimum: 'optimum',\n  pattern: 'pattern',\n  placeholder: 'placeholder',\n  playsinline: 'playsInline',\n  poster: 'poster',\n  preload: 'preload',\n  profile: 'profile',\n  radiogroup: 'radioGroup',\n  readonly: 'readOnly',\n  referrerpolicy: 'referrerPolicy',\n  rel: 'rel',\n  required: 'required',\n  reversed: 'reversed',\n  role: 'role',\n  rows: 'rows',\n  rowspan: 'rowSpan',\n  sandbox: 'sandbox',\n  scope: 'scope',\n  scoped: 'scoped',\n  scrolling: 'scrolling',\n  seamless: 'seamless',\n  selected: 'selected',\n  shape: 'shape',\n  size: 'size',\n  sizes: 'sizes',\n  span: 'span',\n  spellcheck: 'spellCheck',\n  src: 'src',\n  srcdoc: 'srcDoc',\n  srclang: 'srcLang',\n  srcset: 'srcSet',\n  start: 'start',\n  step: 'step',\n  style: 'style',\n  summary: 'summary',\n  tabindex: 'tabIndex',\n  target: 'target',\n  title: 'title',\n  type: 'type',\n  usemap: 'useMap',\n  value: 'value',\n  width: 'width',\n  wmode: 'wmode',\n  wrap: 'wrap',\n\n  // SVG\n  about: 'about',\n  accentheight: 'accentHeight',\n  'accent-height': 'accentHeight',\n  accumulate: 'accumulate',\n  additive: 'additive',\n  alignmentbaseline: 'alignmentBaseline',\n  'alignment-baseline': 'alignmentBaseline',\n  allowreorder: 'allowReorder',\n  alphabetic: 'alphabetic',\n  amplitude: 'amplitude',\n  arabicform: 'arabicForm',\n  'arabic-form': 'arabicForm',\n  ascent: 'ascent',\n  attributename: 'attributeName',\n  attributetype: 'attributeType',\n  autoreverse: 'autoReverse',\n  azimuth: 'azimuth',\n  basefrequency: 'baseFrequency',\n  baselineshift: 'baselineShift',\n  'baseline-shift': 'baselineShift',\n  baseprofile: 'baseProfile',\n  bbox: 'bbox',\n  begin: 'begin',\n  bias: 'bias',\n  by: 'by',\n  calcmode: 'calcMode',\n  capheight: 'capHeight',\n  'cap-height': 'capHeight',\n  clip: 'clip',\n  clippath: 'clipPath',\n  'clip-path': 'clipPath',\n  clippathunits: 'clipPathUnits',\n  cliprule: 'clipRule',\n  'clip-rule': 'clipRule',\n  color: 'color',\n  colorinterpolation: 'colorInterpolation',\n  'color-interpolation': 'colorInterpolation',\n  colorinterpolationfilters: 'colorInterpolationFilters',\n  'color-interpolation-filters': 'colorInterpolationFilters',\n  colorprofile: 'colorProfile',\n  'color-profile': 'colorProfile',\n  colorrendering: 'colorRendering',\n  'color-rendering': 'colorRendering',\n  contentscripttype: 'contentScriptType',\n  contentstyletype: 'contentStyleType',\n  cursor: 'cursor',\n  cx: 'cx',\n  cy: 'cy',\n  d: 'd',\n  datatype: 'datatype',\n  decelerate: 'decelerate',\n  descent: 'descent',\n  diffuseconstant: 'diffuseConstant',\n  direction: 'direction',\n  display: 'display',\n  divisor: 'divisor',\n  dominantbaseline: 'dominantBaseline',\n  'dominant-baseline': 'dominantBaseline',\n  dur: 'dur',\n  dx: 'dx',\n  dy: 'dy',\n  edgemode: 'edgeMode',\n  elevation: 'elevation',\n  enablebackground: 'enableBackground',\n  'enable-background': 'enableBackground',\n  end: 'end',\n  exponent: 'exponent',\n  externalresourcesrequired: 'externalResourcesRequired',\n  fill: 'fill',\n  fillopacity: 'fillOpacity',\n  'fill-opacity': 'fillOpacity',\n  fillrule: 'fillRule',\n  'fill-rule': 'fillRule',\n  filter: 'filter',\n  filterres: 'filterRes',\n  filterunits: 'filterUnits',\n  floodopacity: 'floodOpacity',\n  'flood-opacity': 'floodOpacity',\n  floodcolor: 'floodColor',\n  'flood-color': 'floodColor',\n  focusable: 'focusable',\n  fontfamily: 'fontFamily',\n  'font-family': 'fontFamily',\n  fontsize: 'fontSize',\n  'font-size': 'fontSize',\n  fontsizeadjust: 'fontSizeAdjust',\n  'font-size-adjust': 'fontSizeAdjust',\n  fontstretch: 'fontStretch',\n  'font-stretch': 'fontStretch',\n  fontstyle: 'fontStyle',\n  'font-style': 'fontStyle',\n  fontvariant: 'fontVariant',\n  'font-variant': 'fontVariant',\n  fontweight: 'fontWeight',\n  'font-weight': 'fontWeight',\n  format: 'format',\n  from: 'from',\n  fx: 'fx',\n  fy: 'fy',\n  g1: 'g1',\n  g2: 'g2',\n  glyphname: 'glyphName',\n  'glyph-name': 'glyphName',\n  glyphorientationhorizontal: 'glyphOrientationHorizontal',\n  'glyph-orientation-horizontal': 'glyphOrientationHorizontal',\n  glyphorientationvertical: 'glyphOrientationVertical',\n  'glyph-orientation-vertical': 'glyphOrientationVertical',\n  glyphref: 'glyphRef',\n  gradienttransform: 'gradientTransform',\n  gradientunits: 'gradientUnits',\n  hanging: 'hanging',\n  horizadvx: 'horizAdvX',\n  'horiz-adv-x': 'horizAdvX',\n  horizoriginx: 'horizOriginX',\n  'horiz-origin-x': 'horizOriginX',\n  ideographic: 'ideographic',\n  imagerendering: 'imageRendering',\n  'image-rendering': 'imageRendering',\n  in2: 'in2',\n  in: 'in',\n  inlist: 'inlist',\n  intercept: 'intercept',\n  k1: 'k1',\n  k2: 'k2',\n  k3: 'k3',\n  k4: 'k4',\n  k: 'k',\n  kernelmatrix: 'kernelMatrix',\n  kernelunitlength: 'kernelUnitLength',\n  kerning: 'kerning',\n  keypoints: 'keyPoints',\n  keysplines: 'keySplines',\n  keytimes: 'keyTimes',\n  lengthadjust: 'lengthAdjust',\n  letterspacing: 'letterSpacing',\n  'letter-spacing': 'letterSpacing',\n  lightingcolor: 'lightingColor',\n  'lighting-color': 'lightingColor',\n  limitingconeangle: 'limitingConeAngle',\n  local: 'local',\n  markerend: 'markerEnd',\n  'marker-end': 'markerEnd',\n  markerheight: 'markerHeight',\n  markermid: 'markerMid',\n  'marker-mid': 'markerMid',\n  markerstart: 'markerStart',\n  'marker-start': 'markerStart',\n  markerunits: 'markerUnits',\n  markerwidth: 'markerWidth',\n  mask: 'mask',\n  maskcontentunits: 'maskContentUnits',\n  maskunits: 'maskUnits',\n  mathematical: 'mathematical',\n  mode: 'mode',\n  numoctaves: 'numOctaves',\n  offset: 'offset',\n  opacity: 'opacity',\n  operator: 'operator',\n  order: 'order',\n  orient: 'orient',\n  orientation: 'orientation',\n  origin: 'origin',\n  overflow: 'overflow',\n  overlineposition: 'overlinePosition',\n  'overline-position': 'overlinePosition',\n  overlinethickness: 'overlineThickness',\n  'overline-thickness': 'overlineThickness',\n  paintorder: 'paintOrder',\n  'paint-order': 'paintOrder',\n  panose1: 'panose1',\n  'panose-1': 'panose1',\n  pathlength: 'pathLength',\n  patterncontentunits: 'patternContentUnits',\n  patterntransform: 'patternTransform',\n  patternunits: 'patternUnits',\n  pointerevents: 'pointerEvents',\n  'pointer-events': 'pointerEvents',\n  points: 'points',\n  pointsatx: 'pointsAtX',\n  pointsaty: 'pointsAtY',\n  pointsatz: 'pointsAtZ',\n  prefix: 'prefix',\n  preservealpha: 'preserveAlpha',\n  preserveaspectratio: 'preserveAspectRatio',\n  primitiveunits: 'primitiveUnits',\n  property: 'property',\n  r: 'r',\n  radius: 'radius',\n  refx: 'refX',\n  refy: 'refY',\n  renderingintent: 'renderingIntent',\n  'rendering-intent': 'renderingIntent',\n  repeatcount: 'repeatCount',\n  repeatdur: 'repeatDur',\n  requiredextensions: 'requiredExtensions',\n  requiredfeatures: 'requiredFeatures',\n  resource: 'resource',\n  restart: 'restart',\n  result: 'result',\n  results: 'results',\n  rotate: 'rotate',\n  rx: 'rx',\n  ry: 'ry',\n  scale: 'scale',\n  security: 'security',\n  seed: 'seed',\n  shaperendering: 'shapeRendering',\n  'shape-rendering': 'shapeRendering',\n  slope: 'slope',\n  spacing: 'spacing',\n  specularconstant: 'specularConstant',\n  specularexponent: 'specularExponent',\n  speed: 'speed',\n  spreadmethod: 'spreadMethod',\n  startoffset: 'startOffset',\n  stddeviation: 'stdDeviation',\n  stemh: 'stemh',\n  stemv: 'stemv',\n  stitchtiles: 'stitchTiles',\n  stopcolor: 'stopColor',\n  'stop-color': 'stopColor',\n  stopopacity: 'stopOpacity',\n  'stop-opacity': 'stopOpacity',\n  strikethroughposition: 'strikethroughPosition',\n  'strikethrough-position': 'strikethroughPosition',\n  strikethroughthickness: 'strikethroughThickness',\n  'strikethrough-thickness': 'strikethroughThickness',\n  string: 'string',\n  stroke: 'stroke',\n  strokedasharray: 'strokeDasharray',\n  'stroke-dasharray': 'strokeDasharray',\n  strokedashoffset: 'strokeDashoffset',\n  'stroke-dashoffset': 'strokeDashoffset',\n  strokelinecap: 'strokeLinecap',\n  'stroke-linecap': 'strokeLinecap',\n  strokelinejoin: 'strokeLinejoin',\n  'stroke-linejoin': 'strokeLinejoin',\n  strokemiterlimit: 'strokeMiterlimit',\n  'stroke-miterlimit': 'strokeMiterlimit',\n  strokewidth: 'strokeWidth',\n  'stroke-width': 'strokeWidth',\n  strokeopacity: 'strokeOpacity',\n  'stroke-opacity': 'strokeOpacity',\n  suppresscontenteditablewarning: 'suppressContentEditableWarning',\n  suppresshydrationwarning: 'suppressHydrationWarning',\n  surfacescale: 'surfaceScale',\n  systemlanguage: 'systemLanguage',\n  tablevalues: 'tableValues',\n  targetx: 'targetX',\n  targety: 'targetY',\n  textanchor: 'textAnchor',\n  'text-anchor': 'textAnchor',\n  textdecoration: 'textDecoration',\n  'text-decoration': 'textDecoration',\n  textlength: 'textLength',\n  textrendering: 'textRendering',\n  'text-rendering': 'textRendering',\n  to: 'to',\n  transform: 'transform',\n  typeof: 'typeof',\n  u1: 'u1',\n  u2: 'u2',\n  underlineposition: 'underlinePosition',\n  'underline-position': 'underlinePosition',\n  underlinethickness: 'underlineThickness',\n  'underline-thickness': 'underlineThickness',\n  unicode: 'unicode',\n  unicodebidi: 'unicodeBidi',\n  'unicode-bidi': 'unicodeBidi',\n  unicoderange: 'unicodeRange',\n  'unicode-range': 'unicodeRange',\n  unitsperem: 'unitsPerEm',\n  'units-per-em': 'unitsPerEm',\n  unselectable: 'unselectable',\n  valphabetic: 'vAlphabetic',\n  'v-alphabetic': 'vAlphabetic',\n  values: 'values',\n  vectoreffect: 'vectorEffect',\n  'vector-effect': 'vectorEffect',\n  version: 'version',\n  vertadvy: 'vertAdvY',\n  'vert-adv-y': 'vertAdvY',\n  vertoriginx: 'vertOriginX',\n  'vert-origin-x': 'vertOriginX',\n  vertoriginy: 'vertOriginY',\n  'vert-origin-y': 'vertOriginY',\n  vhanging: 'vHanging',\n  'v-hanging': 'vHanging',\n  videographic: 'vIdeographic',\n  'v-ideographic': 'vIdeographic',\n  viewbox: 'viewBox',\n  viewtarget: 'viewTarget',\n  visibility: 'visibility',\n  vmathematical: 'vMathematical',\n  'v-mathematical': 'vMathematical',\n  vocab: 'vocab',\n  widths: 'widths',\n  wordspacing: 'wordSpacing',\n  'word-spacing': 'wordSpacing',\n  writingmode: 'writingMode',\n  'writing-mode': 'writingMode',\n  x1: 'x1',\n  x2: 'x2',\n  x: 'x',\n  xchannelselector: 'xChannelSelector',\n  xheight: 'xHeight',\n  'x-height': 'xHeight',\n  xlinkactuate: 'xlinkActuate',\n  'xlink:actuate': 'xlinkActuate',\n  xlinkarcrole: 'xlinkArcrole',\n  'xlink:arcrole': 'xlinkArcrole',\n  xlinkhref: 'xlinkHref',\n  'xlink:href': 'xlinkHref',\n  xlinkrole: 'xlinkRole',\n  'xlink:role': 'xlinkRole',\n  xlinkshow: 'xlinkShow',\n  'xlink:show': 'xlinkShow',\n  xlinktitle: 'xlinkTitle',\n  'xlink:title': 'xlinkTitle',\n  xlinktype: 'xlinkType',\n  'xlink:type': 'xlinkType',\n  xmlbase: 'xmlBase',\n  'xml:base': 'xmlBase',\n  xmllang: 'xmlLang',\n  'xml:lang': 'xmlLang',\n  xmlns: 'xmlns',\n  'xml:space': 'xmlSpace',\n  xmlnsxlink: 'xmlnsXlink',\n  'xmlns:xlink': 'xmlnsXlink',\n  xmlspace: 'xmlSpace',\n  y1: 'y1',\n  y2: 'y2',\n  y: 'y',\n  ychannelselector: 'yChannelSelector',\n  z: 'z',\n  zoomandpan: 'zoomAndPan'\n};\n\nvar ariaProperties = {\n  'aria-current': 0, // state\n  'aria-details': 0,\n  'aria-disabled': 0, // state\n  'aria-hidden': 0, // state\n  'aria-invalid': 0, // state\n  'aria-keyshortcuts': 0,\n  'aria-label': 0,\n  'aria-roledescription': 0,\n  // Widget Attributes\n  'aria-autocomplete': 0,\n  'aria-checked': 0,\n  'aria-expanded': 0,\n  'aria-haspopup': 0,\n  'aria-level': 0,\n  'aria-modal': 0,\n  'aria-multiline': 0,\n  'aria-multiselectable': 0,\n  'aria-orientation': 0,\n  'aria-placeholder': 0,\n  'aria-pressed': 0,\n  'aria-readonly': 0,\n  'aria-required': 0,\n  'aria-selected': 0,\n  'aria-sort': 0,\n  'aria-valuemax': 0,\n  'aria-valuemin': 0,\n  'aria-valuenow': 0,\n  'aria-valuetext': 0,\n  // Live Region Attributes\n  'aria-atomic': 0,\n  'aria-busy': 0,\n  'aria-live': 0,\n  'aria-relevant': 0,\n  // Drag-and-Drop Attributes\n  'aria-dropeffect': 0,\n  'aria-grabbed': 0,\n  // Relationship Attributes\n  'aria-activedescendant': 0,\n  'aria-colcount': 0,\n  'aria-colindex': 0,\n  'aria-colspan': 0,\n  'aria-controls': 0,\n  'aria-describedby': 0,\n  'aria-errormessage': 0,\n  'aria-flowto': 0,\n  'aria-labelledby': 0,\n  'aria-owns': 0,\n  'aria-posinset': 0,\n  'aria-rowcount': 0,\n  'aria-rowindex': 0,\n  'aria-rowspan': 0,\n  'aria-setsize': 0\n};\n\nvar warnedProperties = {};\nvar rARIA = new RegExp('^(aria)-[' + ATTRIBUTE_NAME_CHAR + ']*$');\nvar rARIACamel = new RegExp('^(aria)[A-Z][' + ATTRIBUTE_NAME_CHAR + ']*$');\n\nvar hasOwnProperty$2 = Object.prototype.hasOwnProperty;\n\nfunction validateProperty(tagName, name) {\n  if (hasOwnProperty$2.call(warnedProperties, name) && warnedProperties[name]) {\n    return true;\n  }\n\n  if (rARIACamel.test(name)) {\n    var ariaName = 'aria-' + name.slice(4).toLowerCase();\n    var correctName = ariaProperties.hasOwnProperty(ariaName) ? ariaName : null;\n\n    // If this is an aria-* attribute, but is not listed in the known DOM\n    // DOM properties, then it is an invalid aria-* attribute.\n    if (correctName == null) {\n      warning$1(false, 'Invalid ARIA attribute `%s`. ARIA attributes follow the pattern aria-* and must be lowercase.', name);\n      warnedProperties[name] = true;\n      return true;\n    }\n    // aria-* attributes should be lowercase; suggest the lowercase version.\n    if (name !== correctName) {\n      warning$1(false, 'Invalid ARIA attribute `%s`. Did you mean `%s`?', name, correctName);\n      warnedProperties[name] = true;\n      return true;\n    }\n  }\n\n  if (rARIA.test(name)) {\n    var lowerCasedName = name.toLowerCase();\n    var standardName = ariaProperties.hasOwnProperty(lowerCasedName) ? lowerCasedName : null;\n\n    // If this is an aria-* attribute, but is not listed in the known DOM\n    // DOM properties, then it is an invalid aria-* attribute.\n    if (standardName == null) {\n      warnedProperties[name] = true;\n      return false;\n    }\n    // aria-* attributes should be lowercase; suggest the lowercase version.\n    if (name !== standardName) {\n      warning$1(false, 'Unknown ARIA attribute `%s`. Did you mean `%s`?', name, standardName);\n      warnedProperties[name] = true;\n      return true;\n    }\n  }\n\n  return true;\n}\n\nfunction warnInvalidARIAProps(type, props) {\n  var invalidProps = [];\n\n  for (var key in props) {\n    var isValid = validateProperty(type, key);\n    if (!isValid) {\n      invalidProps.push(key);\n    }\n  }\n\n  var unknownPropString = invalidProps.map(function (prop) {\n    return '`' + prop + '`';\n  }).join(', ');\n\n  if (invalidProps.length === 1) {\n    warning$1(false, 'Invalid aria prop %s on <%s> tag. ' + 'For details, see https://fb.me/invalid-aria-prop', unknownPropString, type);\n  } else if (invalidProps.length > 1) {\n    warning$1(false, 'Invalid aria props %s on <%s> tag. ' + 'For details, see https://fb.me/invalid-aria-prop', unknownPropString, type);\n  }\n}\n\nfunction validateProperties(type, props) {\n  if (isCustomComponent(type, props)) {\n    return;\n  }\n  warnInvalidARIAProps(type, props);\n}\n\nvar didWarnValueNull = false;\n\nfunction validateProperties$1(type, props) {\n  if (type !== 'input' && type !== 'textarea' && type !== 'select') {\n    return;\n  }\n\n  if (props != null && props.value === null && !didWarnValueNull) {\n    didWarnValueNull = true;\n    if (type === 'select' && props.multiple) {\n      warning$1(false, '`value` prop on `%s` should not be null. ' + 'Consider using an empty array when `multiple` is set to `true` ' + 'to clear the component or `undefined` for uncontrolled components.', type);\n    } else {\n      warning$1(false, '`value` prop on `%s` should not be null. ' + 'Consider using an empty string to clear the component or `undefined` ' + 'for uncontrolled components.', type);\n    }\n  }\n}\n\nvar validateProperty$1 = function () {};\n\n{\n  var warnedProperties$1 = {};\n  var _hasOwnProperty = Object.prototype.hasOwnProperty;\n  var EVENT_NAME_REGEX = /^on./;\n  var INVALID_EVENT_NAME_REGEX = /^on[^A-Z]/;\n  var rARIA$1 = new RegExp('^(aria)-[' + ATTRIBUTE_NAME_CHAR + ']*$');\n  var rARIACamel$1 = new RegExp('^(aria)[A-Z][' + ATTRIBUTE_NAME_CHAR + ']*$');\n\n  validateProperty$1 = function (tagName, name, value, canUseEventSystem) {\n    if (_hasOwnProperty.call(warnedProperties$1, name) && warnedProperties$1[name]) {\n      return true;\n    }\n\n    var lowerCasedName = name.toLowerCase();\n    if (lowerCasedName === 'onfocusin' || lowerCasedName === 'onfocusout') {\n      warning$1(false, 'React uses onFocus and onBlur instead of onFocusIn and onFocusOut. ' + 'All React events are normalized to bubble, so onFocusIn and onFocusOut ' + 'are not needed/supported by React.');\n      warnedProperties$1[name] = true;\n      return true;\n    }\n\n    // We can't rely on the event system being injected on the server.\n    if (canUseEventSystem) {\n      if (registrationNameModules.hasOwnProperty(name)) {\n        return true;\n      }\n      var registrationName = possibleRegistrationNames.hasOwnProperty(lowerCasedName) ? possibleRegistrationNames[lowerCasedName] : null;\n      if (registrationName != null) {\n        warning$1(false, 'Invalid event handler property `%s`. Did you mean `%s`?', name, registrationName);\n        warnedProperties$1[name] = true;\n        return true;\n      }\n      if (EVENT_NAME_REGEX.test(name)) {\n        warning$1(false, 'Unknown event handler property `%s`. It will be ignored.', name);\n        warnedProperties$1[name] = true;\n        return true;\n      }\n    } else if (EVENT_NAME_REGEX.test(name)) {\n      // If no event plugins have been injected, we are in a server environment.\n      // So we can't tell if the event name is correct for sure, but we can filter\n      // out known bad ones like `onclick`. We can't suggest a specific replacement though.\n      if (INVALID_EVENT_NAME_REGEX.test(name)) {\n        warning$1(false, 'Invalid event handler property `%s`. ' + 'React events use the camelCase naming convention, for example `onClick`.', name);\n      }\n      warnedProperties$1[name] = true;\n      return true;\n    }\n\n    // Let the ARIA attribute hook validate ARIA attributes\n    if (rARIA$1.test(name) || rARIACamel$1.test(name)) {\n      return true;\n    }\n\n    if (lowerCasedName === 'innerhtml') {\n      warning$1(false, 'Directly setting property `innerHTML` is not permitted. ' + 'For more information, lookup documentation on `dangerouslySetInnerHTML`.');\n      warnedProperties$1[name] = true;\n      return true;\n    }\n\n    if (lowerCasedName === 'aria') {\n      warning$1(false, 'The `aria` attribute is reserved for future use in React. ' + 'Pass individual `aria-` attributes instead.');\n      warnedProperties$1[name] = true;\n      return true;\n    }\n\n    if (lowerCasedName === 'is' && value !== null && value !== undefined && typeof value !== 'string') {\n      warning$1(false, 'Received a `%s` for a string attribute `is`. If this is expected, cast ' + 'the value to a string.', typeof value);\n      warnedProperties$1[name] = true;\n      return true;\n    }\n\n    if (typeof value === 'number' && isNaN(value)) {\n      warning$1(false, 'Received NaN for the `%s` attribute. If this is expected, cast ' + 'the value to a string.', name);\n      warnedProperties$1[name] = true;\n      return true;\n    }\n\n    var propertyInfo = getPropertyInfo(name);\n    var isReserved = propertyInfo !== null && propertyInfo.type === RESERVED;\n\n    // Known attributes should match the casing specified in the property config.\n    if (possibleStandardNames.hasOwnProperty(lowerCasedName)) {\n      var standardName = possibleStandardNames[lowerCasedName];\n      if (standardName !== name) {\n        warning$1(false, 'Invalid DOM property `%s`. Did you mean `%s`?', name, standardName);\n        warnedProperties$1[name] = true;\n        return true;\n      }\n    } else if (!isReserved && name !== lowerCasedName) {\n      // Unknown attributes should have lowercase casing since that's how they\n      // will be cased anyway with server rendering.\n      warning$1(false, 'React does not recognize the `%s` prop on a DOM element. If you ' + 'intentionally want it to appear in the DOM as a custom ' + 'attribute, spell it as lowercase `%s` instead. ' + 'If you accidentally passed it from a parent component, remove ' + 'it from the DOM element.', name, lowerCasedName);\n      warnedProperties$1[name] = true;\n      return true;\n    }\n\n    if (typeof value === 'boolean' && shouldRemoveAttributeWithWarning(name, value, propertyInfo, false)) {\n      if (value) {\n        warning$1(false, 'Received `%s` for a non-boolean attribute `%s`.\\n\\n' + 'If you want to write it to the DOM, pass a string instead: ' + '%s=\"%s\" or %s={value.toString()}.', value, name, name, value, name);\n      } else {\n        warning$1(false, 'Received `%s` for a non-boolean attribute `%s`.\\n\\n' + 'If you want to write it to the DOM, pass a string instead: ' + '%s=\"%s\" or %s={value.toString()}.\\n\\n' + 'If you used to conditionally omit it with %s={condition && value}, ' + 'pass %s={condition ? value : undefined} instead.', value, name, name, value, name, name, name);\n      }\n      warnedProperties$1[name] = true;\n      return true;\n    }\n\n    // Now that we've validated casing, do not validate\n    // data types for reserved props\n    if (isReserved) {\n      return true;\n    }\n\n    // Warn when a known attribute is a bad type\n    if (shouldRemoveAttributeWithWarning(name, value, propertyInfo, false)) {\n      warnedProperties$1[name] = true;\n      return false;\n    }\n\n    // Warn when passing the strings 'false' or 'true' into a boolean prop\n    if ((value === 'false' || value === 'true') && propertyInfo !== null && propertyInfo.type === BOOLEAN) {\n      warning$1(false, 'Received the string `%s` for the boolean attribute `%s`. ' + '%s ' + 'Did you mean %s={%s}?', value, name, value === 'false' ? 'The browser will interpret it as a truthy value.' : 'Although this works, it will not work as expected if you pass the string \"false\".', name, value);\n      warnedProperties$1[name] = true;\n      return true;\n    }\n\n    return true;\n  };\n}\n\nvar warnUnknownProperties = function (type, props, canUseEventSystem) {\n  var unknownProps = [];\n  for (var key in props) {\n    var isValid = validateProperty$1(type, key, props[key], canUseEventSystem);\n    if (!isValid) {\n      unknownProps.push(key);\n    }\n  }\n\n  var unknownPropString = unknownProps.map(function (prop) {\n    return '`' + prop + '`';\n  }).join(', ');\n  if (unknownProps.length === 1) {\n    warning$1(false, 'Invalid value for prop %s on <%s> tag. Either remove it from the element, ' + 'or pass a string or number value to keep it in the DOM. ' + 'For details, see https://fb.me/react-attribute-behavior', unknownPropString, type);\n  } else if (unknownProps.length > 1) {\n    warning$1(false, 'Invalid values for props %s on <%s> tag. Either remove them from the element, ' + 'or pass a string or number value to keep them in the DOM. ' + 'For details, see https://fb.me/react-attribute-behavior', unknownPropString, type);\n  }\n};\n\nfunction validateProperties$2(type, props, canUseEventSystem) {\n  if (isCustomComponent(type, props)) {\n    return;\n  }\n  warnUnknownProperties(type, props, canUseEventSystem);\n}\n\n// TODO: direct imports like some-package/src/* are bad. Fix me.\nvar didWarnInvalidHydration = false;\nvar didWarnShadyDOM = false;\n\nvar DANGEROUSLY_SET_INNER_HTML = 'dangerouslySetInnerHTML';\nvar SUPPRESS_CONTENT_EDITABLE_WARNING = 'suppressContentEditableWarning';\nvar SUPPRESS_HYDRATION_WARNING$1 = 'suppressHydrationWarning';\nvar AUTOFOCUS = 'autoFocus';\nvar CHILDREN = 'children';\nvar STYLE$1 = 'style';\nvar HTML = '__html';\n\nvar HTML_NAMESPACE = Namespaces.html;\n\n\nvar warnedUnknownTags = void 0;\nvar suppressHydrationWarning = void 0;\n\nvar validatePropertiesInDevelopment = void 0;\nvar warnForTextDifference = void 0;\nvar warnForPropDifference = void 0;\nvar warnForExtraAttributes = void 0;\nvar warnForInvalidEventListener = void 0;\nvar canDiffStyleForHydrationWarning = void 0;\n\nvar normalizeMarkupForTextOrAttribute = void 0;\nvar normalizeHTML = void 0;\n\n{\n  warnedUnknownTags = {\n    // Chrome is the only major browser not shipping <time>. But as of July\n    // 2017 it intends to ship it due to widespread usage. We intentionally\n    // *don't* warn for <time> even if it's unrecognized by Chrome because\n    // it soon will be, and many apps have been using it anyway.\n    time: true,\n    // There are working polyfills for <dialog>. Let people use it.\n    dialog: true,\n    // Electron ships a custom <webview> tag to display external web content in\n    // an isolated frame and process.\n    // This tag is not present in non Electron environments such as JSDom which\n    // is often used for testing purposes.\n    // @see https://electronjs.org/docs/api/webview-tag\n    webview: true\n  };\n\n  validatePropertiesInDevelopment = function (type, props) {\n    validateProperties(type, props);\n    validateProperties$1(type, props);\n    validateProperties$2(type, props, /* canUseEventSystem */true);\n  };\n\n  // IE 11 parses & normalizes the style attribute as opposed to other\n  // browsers. It adds spaces and sorts the properties in some\n  // non-alphabetical order. Handling that would require sorting CSS\n  // properties in the client & server versions or applying\n  // `expectedStyle` to a temporary DOM node to read its `style` attribute\n  // normalized. Since it only affects IE, we're skipping style warnings\n  // in that browser completely in favor of doing all that work.\n  // See https://github.com/facebook/react/issues/11807\n  canDiffStyleForHydrationWarning = canUseDOM && !document.documentMode;\n\n  // HTML parsing normalizes CR and CRLF to LF.\n  // It also can turn \\u0000 into \\uFFFD inside attributes.\n  // https://www.w3.org/TR/html5/single-page.html#preprocessing-the-input-stream\n  // If we have a mismatch, it might be caused by that.\n  // We will still patch up in this case but not fire the warning.\n  var NORMALIZE_NEWLINES_REGEX = /\\r\\n?/g;\n  var NORMALIZE_NULL_AND_REPLACEMENT_REGEX = /\\u0000|\\uFFFD/g;\n\n  normalizeMarkupForTextOrAttribute = function (markup) {\n    var markupString = typeof markup === 'string' ? markup : '' + markup;\n    return markupString.replace(NORMALIZE_NEWLINES_REGEX, '\\n').replace(NORMALIZE_NULL_AND_REPLACEMENT_REGEX, '');\n  };\n\n  warnForTextDifference = function (serverText, clientText) {\n    if (didWarnInvalidHydration) {\n      return;\n    }\n    var normalizedClientText = normalizeMarkupForTextOrAttribute(clientText);\n    var normalizedServerText = normalizeMarkupForTextOrAttribute(serverText);\n    if (normalizedServerText === normalizedClientText) {\n      return;\n    }\n    didWarnInvalidHydration = true;\n    warningWithoutStack$1(false, 'Text content did not match. Server: \"%s\" Client: \"%s\"', normalizedServerText, normalizedClientText);\n  };\n\n  warnForPropDifference = function (propName, serverValue, clientValue) {\n    if (didWarnInvalidHydration) {\n      return;\n    }\n    var normalizedClientValue = normalizeMarkupForTextOrAttribute(clientValue);\n    var normalizedServerValue = normalizeMarkupForTextOrAttribute(serverValue);\n    if (normalizedServerValue === normalizedClientValue) {\n      return;\n    }\n    didWarnInvalidHydration = true;\n    warningWithoutStack$1(false, 'Prop `%s` did not match. Server: %s Client: %s', propName, JSON.stringify(normalizedServerValue), JSON.stringify(normalizedClientValue));\n  };\n\n  warnForExtraAttributes = function (attributeNames) {\n    if (didWarnInvalidHydration) {\n      return;\n    }\n    didWarnInvalidHydration = true;\n    var names = [];\n    attributeNames.forEach(function (name) {\n      names.push(name);\n    });\n    warningWithoutStack$1(false, 'Extra attributes from the server: %s', names);\n  };\n\n  warnForInvalidEventListener = function (registrationName, listener) {\n    if (listener === false) {\n      warning$1(false, 'Expected `%s` listener to be a function, instead got `false`.\\n\\n' + 'If you used to conditionally omit it with %s={condition && value}, ' + 'pass %s={condition ? value : undefined} instead.', registrationName, registrationName, registrationName);\n    } else {\n      warning$1(false, 'Expected `%s` listener to be a function, instead got a value of `%s` type.', registrationName, typeof listener);\n    }\n  };\n\n  // Parse the HTML and read it back to normalize the HTML string so that it\n  // can be used for comparison.\n  normalizeHTML = function (parent, html) {\n    // We could have created a separate document here to avoid\n    // re-initializing custom elements if they exist. But this breaks\n    // how <noscript> is being handled. So we use the same document.\n    // See the discussion in https://github.com/facebook/react/pull/11157.\n    var testElement = parent.namespaceURI === HTML_NAMESPACE ? parent.ownerDocument.createElement(parent.tagName) : parent.ownerDocument.createElementNS(parent.namespaceURI, parent.tagName);\n    testElement.innerHTML = html;\n    return testElement.innerHTML;\n  };\n}\n\nfunction ensureListeningTo(rootContainerElement, registrationName) {\n  var isDocumentOrFragment = rootContainerElement.nodeType === DOCUMENT_NODE || rootContainerElement.nodeType === DOCUMENT_FRAGMENT_NODE;\n  var doc = isDocumentOrFragment ? rootContainerElement : rootContainerElement.ownerDocument;\n  listenTo(registrationName, doc);\n}\n\nfunction getOwnerDocumentFromRootContainer(rootContainerElement) {\n  return rootContainerElement.nodeType === DOCUMENT_NODE ? rootContainerElement : rootContainerElement.ownerDocument;\n}\n\nfunction noop() {}\n\nfunction trapClickOnNonInteractiveElement(node) {\n  // Mobile Safari does not fire properly bubble click events on\n  // non-interactive elements, which means delegated click listeners do not\n  // fire. The workaround for this bug involves attaching an empty click\n  // listener on the target node.\n  // http://www.quirksmode.org/blog/archives/2010/09/click_event_del.html\n  // Just set it using the onclick property so that we don't have to manage any\n  // bookkeeping for it. Not sure if we need to clear it when the listener is\n  // removed.\n  // TODO: Only do this for the relevant Safaris maybe?\n  node.onclick = noop;\n}\n\nfunction setInitialDOMProperties(tag, domElement, rootContainerElement, nextProps, isCustomComponentTag) {\n  for (var propKey in nextProps) {\n    if (!nextProps.hasOwnProperty(propKey)) {\n      continue;\n    }\n    var nextProp = nextProps[propKey];\n    if (propKey === STYLE$1) {\n      {\n        if (nextProp) {\n          // Freeze the next style object so that we can assume it won't be\n          // mutated. We have already warned for this in the past.\n          Object.freeze(nextProp);\n        }\n      }\n      // Relies on `updateStylesByID` not mutating `styleUpdates`.\n      setValueForStyles(domElement, nextProp);\n    } else if (propKey === DANGEROUSLY_SET_INNER_HTML) {\n      var nextHtml = nextProp ? nextProp[HTML] : undefined;\n      if (nextHtml != null) {\n        setInnerHTML(domElement, nextHtml);\n      }\n    } else if (propKey === CHILDREN) {\n      if (typeof nextProp === 'string') {\n        // Avoid setting initial textContent when the text is empty. In IE11 setting\n        // textContent on a <textarea> will cause the placeholder to not\n        // show within the <textarea> until it has been focused and blurred again.\n        // https://github.com/facebook/react/issues/6731#issuecomment-254874553\n        var canSetTextContent = tag !== 'textarea' || nextProp !== '';\n        if (canSetTextContent) {\n          setTextContent(domElement, nextProp);\n        }\n      } else if (typeof nextProp === 'number') {\n        setTextContent(domElement, '' + nextProp);\n      }\n    } else if (propKey === SUPPRESS_CONTENT_EDITABLE_WARNING || propKey === SUPPRESS_HYDRATION_WARNING$1) {\n      // Noop\n    } else if (propKey === AUTOFOCUS) {\n      // We polyfill it separately on the client during commit.\n      // We could have excluded it in the property list instead of\n      // adding a special case here, but then it wouldn't be emitted\n      // on server rendering (but we *do* want to emit it in SSR).\n    } else if (registrationNameModules.hasOwnProperty(propKey)) {\n      if (nextProp != null) {\n        if (true && typeof nextProp !== 'function') {\n          warnForInvalidEventListener(propKey, nextProp);\n        }\n        ensureListeningTo(rootContainerElement, propKey);\n      }\n    } else if (nextProp != null) {\n      setValueForProperty(domElement, propKey, nextProp, isCustomComponentTag);\n    }\n  }\n}\n\nfunction updateDOMProperties(domElement, updatePayload, wasCustomComponentTag, isCustomComponentTag) {\n  // TODO: Handle wasCustomComponentTag\n  for (var i = 0; i < updatePayload.length; i += 2) {\n    var propKey = updatePayload[i];\n    var propValue = updatePayload[i + 1];\n    if (propKey === STYLE$1) {\n      setValueForStyles(domElement, propValue);\n    } else if (propKey === DANGEROUSLY_SET_INNER_HTML) {\n      setInnerHTML(domElement, propValue);\n    } else if (propKey === CHILDREN) {\n      setTextContent(domElement, propValue);\n    } else {\n      setValueForProperty(domElement, propKey, propValue, isCustomComponentTag);\n    }\n  }\n}\n\nfunction createElement(type, props, rootContainerElement, parentNamespace) {\n  var isCustomComponentTag = void 0;\n\n  // We create tags in the namespace of their parent container, except HTML\n  // tags get no namespace.\n  var ownerDocument = getOwnerDocumentFromRootContainer(rootContainerElement);\n  var domElement = void 0;\n  var namespaceURI = parentNamespace;\n  if (namespaceURI === HTML_NAMESPACE) {\n    namespaceURI = getIntrinsicNamespace(type);\n  }\n  if (namespaceURI === HTML_NAMESPACE) {\n    {\n      isCustomComponentTag = isCustomComponent(type, props);\n      // Should this check be gated by parent namespace? Not sure we want to\n      // allow <SVG> or <mATH>.\n      !(isCustomComponentTag || type === type.toLowerCase()) ? warning$1(false, '<%s /> is using incorrect casing. ' + 'Use PascalCase for React components, ' + 'or lowercase for HTML elements.', type) : void 0;\n    }\n\n    if (type === 'script') {\n      // Create the script via .innerHTML so its \"parser-inserted\" flag is\n      // set to true and it does not execute\n      var div = ownerDocument.createElement('div');\n      div.innerHTML = '<script><' + '/script>'; // eslint-disable-line\n      // This is guaranteed to yield a script element.\n      var firstChild = div.firstChild;\n      domElement = div.removeChild(firstChild);\n    } else if (typeof props.is === 'string') {\n      // $FlowIssue `createElement` should be updated for Web Components\n      domElement = ownerDocument.createElement(type, { is: props.is });\n    } else {\n      // Separate else branch instead of using `props.is || undefined` above because of a Firefox bug.\n      // See discussion in https://github.com/facebook/react/pull/6896\n      // and discussion in https://bugzilla.mozilla.org/show_bug.cgi?id=1276240\n      domElement = ownerDocument.createElement(type);\n      // Normally attributes are assigned in `setInitialDOMProperties`, however the `multiple`\n      // attribute on `select`s needs to be added before `option`s are inserted. This prevents\n      // a bug where the `select` does not scroll to the correct option because singular\n      // `select` elements automatically pick the first item.\n      // See https://github.com/facebook/react/issues/13222\n      if (type === 'select' && props.multiple) {\n        var node = domElement;\n        node.multiple = true;\n      }\n    }\n  } else {\n    domElement = ownerDocument.createElementNS(namespaceURI, type);\n  }\n\n  {\n    if (namespaceURI === HTML_NAMESPACE) {\n      if (!isCustomComponentTag && Object.prototype.toString.call(domElement) === '[object HTMLUnknownElement]' && !Object.prototype.hasOwnProperty.call(warnedUnknownTags, type)) {\n        warnedUnknownTags[type] = true;\n        warning$1(false, 'The tag <%s> is unrecognized in this browser. ' + 'If you meant to render a React component, start its name with ' + 'an uppercase letter.', type);\n      }\n    }\n  }\n\n  return domElement;\n}\n\nfunction createTextNode(text, rootContainerElement) {\n  return getOwnerDocumentFromRootContainer(rootContainerElement).createTextNode(text);\n}\n\nfunction setInitialProperties(domElement, tag, rawProps, rootContainerElement) {\n  var isCustomComponentTag = isCustomComponent(tag, rawProps);\n  {\n    validatePropertiesInDevelopment(tag, rawProps);\n    if (isCustomComponentTag && !didWarnShadyDOM && domElement.shadyRoot) {\n      warning$1(false, '%s is using shady DOM. Using shady DOM with React can ' + 'cause things to break subtly.', getCurrentFiberOwnerNameInDevOrNull() || 'A component');\n      didWarnShadyDOM = true;\n    }\n  }\n\n  // TODO: Make sure that we check isMounted before firing any of these events.\n  var props = void 0;\n  switch (tag) {\n    case 'iframe':\n    case 'object':\n      trapBubbledEvent(TOP_LOAD, domElement);\n      props = rawProps;\n      break;\n    case 'video':\n    case 'audio':\n      // Create listener for each media event\n      for (var i = 0; i < mediaEventTypes.length; i++) {\n        trapBubbledEvent(mediaEventTypes[i], domElement);\n      }\n      props = rawProps;\n      break;\n    case 'source':\n      trapBubbledEvent(TOP_ERROR, domElement);\n      props = rawProps;\n      break;\n    case 'img':\n    case 'image':\n    case 'link':\n      trapBubbledEvent(TOP_ERROR, domElement);\n      trapBubbledEvent(TOP_LOAD, domElement);\n      props = rawProps;\n      break;\n    case 'form':\n      trapBubbledEvent(TOP_RESET, domElement);\n      trapBubbledEvent(TOP_SUBMIT, domElement);\n      props = rawProps;\n      break;\n    case 'details':\n      trapBubbledEvent(TOP_TOGGLE, domElement);\n      props = rawProps;\n      break;\n    case 'input':\n      initWrapperState(domElement, rawProps);\n      props = getHostProps(domElement, rawProps);\n      trapBubbledEvent(TOP_INVALID, domElement);\n      // For controlled components we always need to ensure we're listening\n      // to onChange. Even if there is no listener.\n      ensureListeningTo(rootContainerElement, 'onChange');\n      break;\n    case 'option':\n      validateProps(domElement, rawProps);\n      props = getHostProps$1(domElement, rawProps);\n      break;\n    case 'select':\n      initWrapperState$1(domElement, rawProps);\n      props = getHostProps$2(domElement, rawProps);\n      trapBubbledEvent(TOP_INVALID, domElement);\n      // For controlled components we always need to ensure we're listening\n      // to onChange. Even if there is no listener.\n      ensureListeningTo(rootContainerElement, 'onChange');\n      break;\n    case 'textarea':\n      initWrapperState$2(domElement, rawProps);\n      props = getHostProps$3(domElement, rawProps);\n      trapBubbledEvent(TOP_INVALID, domElement);\n      // For controlled components we always need to ensure we're listening\n      // to onChange. Even if there is no listener.\n      ensureListeningTo(rootContainerElement, 'onChange');\n      break;\n    default:\n      props = rawProps;\n  }\n\n  assertValidProps(tag, props);\n\n  setInitialDOMProperties(tag, domElement, rootContainerElement, props, isCustomComponentTag);\n\n  switch (tag) {\n    case 'input':\n      // TODO: Make sure we check if this is still unmounted or do any clean\n      // up necessary since we never stop tracking anymore.\n      track(domElement);\n      postMountWrapper(domElement, rawProps, false);\n      break;\n    case 'textarea':\n      // TODO: Make sure we check if this is still unmounted or do any clean\n      // up necessary since we never stop tracking anymore.\n      track(domElement);\n      postMountWrapper$3(domElement, rawProps);\n      break;\n    case 'option':\n      postMountWrapper$1(domElement, rawProps);\n      break;\n    case 'select':\n      postMountWrapper$2(domElement, rawProps);\n      break;\n    default:\n      if (typeof props.onClick === 'function') {\n        // TODO: This cast may not be sound for SVG, MathML or custom elements.\n        trapClickOnNonInteractiveElement(domElement);\n      }\n      break;\n  }\n}\n\n// Calculate the diff between the two objects.\nfunction diffProperties(domElement, tag, lastRawProps, nextRawProps, rootContainerElement) {\n  {\n    validatePropertiesInDevelopment(tag, nextRawProps);\n  }\n\n  var updatePayload = null;\n\n  var lastProps = void 0;\n  var nextProps = void 0;\n  switch (tag) {\n    case 'input':\n      lastProps = getHostProps(domElement, lastRawProps);\n      nextProps = getHostProps(domElement, nextRawProps);\n      updatePayload = [];\n      break;\n    case 'option':\n      lastProps = getHostProps$1(domElement, lastRawProps);\n      nextProps = getHostProps$1(domElement, nextRawProps);\n      updatePayload = [];\n      break;\n    case 'select':\n      lastProps = getHostProps$2(domElement, lastRawProps);\n      nextProps = getHostProps$2(domElement, nextRawProps);\n      updatePayload = [];\n      break;\n    case 'textarea':\n      lastProps = getHostProps$3(domElement, lastRawProps);\n      nextProps = getHostProps$3(domElement, nextRawProps);\n      updatePayload = [];\n      break;\n    default:\n      lastProps = lastRawProps;\n      nextProps = nextRawProps;\n      if (typeof lastProps.onClick !== 'function' && typeof nextProps.onClick === 'function') {\n        // TODO: This cast may not be sound for SVG, MathML or custom elements.\n        trapClickOnNonInteractiveElement(domElement);\n      }\n      break;\n  }\n\n  assertValidProps(tag, nextProps);\n\n  var propKey = void 0;\n  var styleName = void 0;\n  var styleUpdates = null;\n  for (propKey in lastProps) {\n    if (nextProps.hasOwnProperty(propKey) || !lastProps.hasOwnProperty(propKey) || lastProps[propKey] == null) {\n      continue;\n    }\n    if (propKey === STYLE$1) {\n      var lastStyle = lastProps[propKey];\n      for (styleName in lastStyle) {\n        if (lastStyle.hasOwnProperty(styleName)) {\n          if (!styleUpdates) {\n            styleUpdates = {};\n          }\n          styleUpdates[styleName] = '';\n        }\n      }\n    } else if (propKey === DANGEROUSLY_SET_INNER_HTML || propKey === CHILDREN) {\n      // Noop. This is handled by the clear text mechanism.\n    } else if (propKey === SUPPRESS_CONTENT_EDITABLE_WARNING || propKey === SUPPRESS_HYDRATION_WARNING$1) {\n      // Noop\n    } else if (propKey === AUTOFOCUS) {\n      // Noop. It doesn't work on updates anyway.\n    } else if (registrationNameModules.hasOwnProperty(propKey)) {\n      // This is a special case. If any listener updates we need to ensure\n      // that the \"current\" fiber pointer gets updated so we need a commit\n      // to update this element.\n      if (!updatePayload) {\n        updatePayload = [];\n      }\n    } else {\n      // For all other deleted properties we add it to the queue. We use\n      // the whitelist in the commit phase instead.\n      (updatePayload = updatePayload || []).push(propKey, null);\n    }\n  }\n  for (propKey in nextProps) {\n    var nextProp = nextProps[propKey];\n    var lastProp = lastProps != null ? lastProps[propKey] : undefined;\n    if (!nextProps.hasOwnProperty(propKey) || nextProp === lastProp || nextProp == null && lastProp == null) {\n      continue;\n    }\n    if (propKey === STYLE$1) {\n      {\n        if (nextProp) {\n          // Freeze the next style object so that we can assume it won't be\n          // mutated. We have already warned for this in the past.\n          Object.freeze(nextProp);\n        }\n      }\n      if (lastProp) {\n        // Unset styles on `lastProp` but not on `nextProp`.\n        for (styleName in lastProp) {\n          if (lastProp.hasOwnProperty(styleName) && (!nextProp || !nextProp.hasOwnProperty(styleName))) {\n            if (!styleUpdates) {\n              styleUpdates = {};\n            }\n            styleUpdates[styleName] = '';\n          }\n        }\n        // Update styles that changed since `lastProp`.\n        for (styleName in nextProp) {\n          if (nextProp.hasOwnProperty(styleName) && lastProp[styleName] !== nextProp[styleName]) {\n            if (!styleUpdates) {\n              styleUpdates = {};\n            }\n            styleUpdates[styleName] = nextProp[styleName];\n          }\n        }\n      } else {\n        // Relies on `updateStylesByID` not mutating `styleUpdates`.\n        if (!styleUpdates) {\n          if (!updatePayload) {\n            updatePayload = [];\n          }\n          updatePayload.push(propKey, styleUpdates);\n        }\n        styleUpdates = nextProp;\n      }\n    } else if (propKey === DANGEROUSLY_SET_INNER_HTML) {\n      var nextHtml = nextProp ? nextProp[HTML] : undefined;\n      var lastHtml = lastProp ? lastProp[HTML] : undefined;\n      if (nextHtml != null) {\n        if (lastHtml !== nextHtml) {\n          (updatePayload = updatePayload || []).push(propKey, '' + nextHtml);\n        }\n      } else {\n        // TODO: It might be too late to clear this if we have children\n        // inserted already.\n      }\n    } else if (propKey === CHILDREN) {\n      if (lastProp !== nextProp && (typeof nextProp === 'string' || typeof nextProp === 'number')) {\n        (updatePayload = updatePayload || []).push(propKey, '' + nextProp);\n      }\n    } else if (propKey === SUPPRESS_CONTENT_EDITABLE_WARNING || propKey === SUPPRESS_HYDRATION_WARNING$1) {\n      // Noop\n    } else if (registrationNameModules.hasOwnProperty(propKey)) {\n      if (nextProp != null) {\n        // We eagerly listen to this even though we haven't committed yet.\n        if (true && typeof nextProp !== 'function') {\n          warnForInvalidEventListener(propKey, nextProp);\n        }\n        ensureListeningTo(rootContainerElement, propKey);\n      }\n      if (!updatePayload && lastProp !== nextProp) {\n        // This is a special case. If any listener updates we need to ensure\n        // that the \"current\" props pointer gets updated so we need a commit\n        // to update this element.\n        updatePayload = [];\n      }\n    } else {\n      // For any other property we always add it to the queue and then we\n      // filter it out using the whitelist during the commit.\n      (updatePayload = updatePayload || []).push(propKey, nextProp);\n    }\n  }\n  if (styleUpdates) {\n    {\n      validateShorthandPropertyCollisionInDev(styleUpdates, nextProps[STYLE$1]);\n    }\n    (updatePayload = updatePayload || []).push(STYLE$1, styleUpdates);\n  }\n  return updatePayload;\n}\n\n// Apply the diff.\nfunction updateProperties(domElement, updatePayload, tag, lastRawProps, nextRawProps) {\n  // Update checked *before* name.\n  // In the middle of an update, it is possible to have multiple checked.\n  // When a checked radio tries to change name, browser makes another radio's checked false.\n  if (tag === 'input' && nextRawProps.type === 'radio' && nextRawProps.name != null) {\n    updateChecked(domElement, nextRawProps);\n  }\n\n  var wasCustomComponentTag = isCustomComponent(tag, lastRawProps);\n  var isCustomComponentTag = isCustomComponent(tag, nextRawProps);\n  // Apply the diff.\n  updateDOMProperties(domElement, updatePayload, wasCustomComponentTag, isCustomComponentTag);\n\n  // TODO: Ensure that an update gets scheduled if any of the special props\n  // changed.\n  switch (tag) {\n    case 'input':\n      // Update the wrapper around inputs *after* updating props. This has to\n      // happen after `updateDOMProperties`. Otherwise HTML5 input validations\n      // raise warnings and prevent the new value from being assigned.\n      updateWrapper(domElement, nextRawProps);\n      break;\n    case 'textarea':\n      updateWrapper$1(domElement, nextRawProps);\n      break;\n    case 'select':\n      // <select> value update needs to occur after <option> children\n      // reconciliation\n      postUpdateWrapper(domElement, nextRawProps);\n      break;\n  }\n}\n\nfunction getPossibleStandardName(propName) {\n  {\n    var lowerCasedName = propName.toLowerCase();\n    if (!possibleStandardNames.hasOwnProperty(lowerCasedName)) {\n      return null;\n    }\n    return possibleStandardNames[lowerCasedName] || null;\n  }\n  return null;\n}\n\nfunction diffHydratedProperties(domElement, tag, rawProps, parentNamespace, rootContainerElement) {\n  var isCustomComponentTag = void 0;\n  var extraAttributeNames = void 0;\n\n  {\n    suppressHydrationWarning = rawProps[SUPPRESS_HYDRATION_WARNING$1] === true;\n    isCustomComponentTag = isCustomComponent(tag, rawProps);\n    validatePropertiesInDevelopment(tag, rawProps);\n    if (isCustomComponentTag && !didWarnShadyDOM && domElement.shadyRoot) {\n      warning$1(false, '%s is using shady DOM. Using shady DOM with React can ' + 'cause things to break subtly.', getCurrentFiberOwnerNameInDevOrNull() || 'A component');\n      didWarnShadyDOM = true;\n    }\n  }\n\n  // TODO: Make sure that we check isMounted before firing any of these events.\n  switch (tag) {\n    case 'iframe':\n    case 'object':\n      trapBubbledEvent(TOP_LOAD, domElement);\n      break;\n    case 'video':\n    case 'audio':\n      // Create listener for each media event\n      for (var i = 0; i < mediaEventTypes.length; i++) {\n        trapBubbledEvent(mediaEventTypes[i], domElement);\n      }\n      break;\n    case 'source':\n      trapBubbledEvent(TOP_ERROR, domElement);\n      break;\n    case 'img':\n    case 'image':\n    case 'link':\n      trapBubbledEvent(TOP_ERROR, domElement);\n      trapBubbledEvent(TOP_LOAD, domElement);\n      break;\n    case 'form':\n      trapBubbledEvent(TOP_RESET, domElement);\n      trapBubbledEvent(TOP_SUBMIT, domElement);\n      break;\n    case 'details':\n      trapBubbledEvent(TOP_TOGGLE, domElement);\n      break;\n    case 'input':\n      initWrapperState(domElement, rawProps);\n      trapBubbledEvent(TOP_INVALID, domElement);\n      // For controlled components we always need to ensure we're listening\n      // to onChange. Even if there is no listener.\n      ensureListeningTo(rootContainerElement, 'onChange');\n      break;\n    case 'option':\n      validateProps(domElement, rawProps);\n      break;\n    case 'select':\n      initWrapperState$1(domElement, rawProps);\n      trapBubbledEvent(TOP_INVALID, domElement);\n      // For controlled components we always need to ensure we're listening\n      // to onChange. Even if there is no listener.\n      ensureListeningTo(rootContainerElement, 'onChange');\n      break;\n    case 'textarea':\n      initWrapperState$2(domElement, rawProps);\n      trapBubbledEvent(TOP_INVALID, domElement);\n      // For controlled components we always need to ensure we're listening\n      // to onChange. Even if there is no listener.\n      ensureListeningTo(rootContainerElement, 'onChange');\n      break;\n  }\n\n  assertValidProps(tag, rawProps);\n\n  {\n    extraAttributeNames = new Set();\n    var attributes = domElement.attributes;\n    for (var _i = 0; _i < attributes.length; _i++) {\n      var name = attributes[_i].name.toLowerCase();\n      switch (name) {\n        // Built-in SSR attribute is whitelisted\n        case 'data-reactroot':\n          break;\n        // Controlled attributes are not validated\n        // TODO: Only ignore them on controlled tags.\n        case 'value':\n          break;\n        case 'checked':\n          break;\n        case 'selected':\n          break;\n        default:\n          // Intentionally use the original name.\n          // See discussion in https://github.com/facebook/react/pull/10676.\n          extraAttributeNames.add(attributes[_i].name);\n      }\n    }\n  }\n\n  var updatePayload = null;\n  for (var propKey in rawProps) {\n    if (!rawProps.hasOwnProperty(propKey)) {\n      continue;\n    }\n    var nextProp = rawProps[propKey];\n    if (propKey === CHILDREN) {\n      // For text content children we compare against textContent. This\n      // might match additional HTML that is hidden when we read it using\n      // textContent. E.g. \"foo\" will match \"f<span>oo</span>\" but that still\n      // satisfies our requirement. Our requirement is not to produce perfect\n      // HTML and attributes. Ideally we should preserve structure but it's\n      // ok not to if the visible content is still enough to indicate what\n      // even listeners these nodes might be wired up to.\n      // TODO: Warn if there is more than a single textNode as a child.\n      // TODO: Should we use domElement.firstChild.nodeValue to compare?\n      if (typeof nextProp === 'string') {\n        if (domElement.textContent !== nextProp) {\n          if (true && !suppressHydrationWarning) {\n            warnForTextDifference(domElement.textContent, nextProp);\n          }\n          updatePayload = [CHILDREN, nextProp];\n        }\n      } else if (typeof nextProp === 'number') {\n        if (domElement.textContent !== '' + nextProp) {\n          if (true && !suppressHydrationWarning) {\n            warnForTextDifference(domElement.textContent, nextProp);\n          }\n          updatePayload = [CHILDREN, '' + nextProp];\n        }\n      }\n    } else if (registrationNameModules.hasOwnProperty(propKey)) {\n      if (nextProp != null) {\n        if (true && typeof nextProp !== 'function') {\n          warnForInvalidEventListener(propKey, nextProp);\n        }\n        ensureListeningTo(rootContainerElement, propKey);\n      }\n    } else if (true &&\n    // Convince Flow we've calculated it (it's DEV-only in this method.)\n    typeof isCustomComponentTag === 'boolean') {\n      // Validate that the properties correspond to their expected values.\n      var serverValue = void 0;\n      var propertyInfo = getPropertyInfo(propKey);\n      if (suppressHydrationWarning) {\n        // Don't bother comparing. We're ignoring all these warnings.\n      } else if (propKey === SUPPRESS_CONTENT_EDITABLE_WARNING || propKey === SUPPRESS_HYDRATION_WARNING$1 ||\n      // Controlled attributes are not validated\n      // TODO: Only ignore them on controlled tags.\n      propKey === 'value' || propKey === 'checked' || propKey === 'selected') {\n        // Noop\n      } else if (propKey === DANGEROUSLY_SET_INNER_HTML) {\n        var serverHTML = domElement.innerHTML;\n        var nextHtml = nextProp ? nextProp[HTML] : undefined;\n        var expectedHTML = normalizeHTML(domElement, nextHtml != null ? nextHtml : '');\n        if (expectedHTML !== serverHTML) {\n          warnForPropDifference(propKey, serverHTML, expectedHTML);\n        }\n      } else if (propKey === STYLE$1) {\n        // $FlowFixMe - Should be inferred as not undefined.\n        extraAttributeNames.delete(propKey);\n\n        if (canDiffStyleForHydrationWarning) {\n          var expectedStyle = createDangerousStringForStyles(nextProp);\n          serverValue = domElement.getAttribute('style');\n          if (expectedStyle !== serverValue) {\n            warnForPropDifference(propKey, serverValue, expectedStyle);\n          }\n        }\n      } else if (isCustomComponentTag) {\n        // $FlowFixMe - Should be inferred as not undefined.\n        extraAttributeNames.delete(propKey.toLowerCase());\n        serverValue = getValueForAttribute(domElement, propKey, nextProp);\n\n        if (nextProp !== serverValue) {\n          warnForPropDifference(propKey, serverValue, nextProp);\n        }\n      } else if (!shouldIgnoreAttribute(propKey, propertyInfo, isCustomComponentTag) && !shouldRemoveAttribute(propKey, nextProp, propertyInfo, isCustomComponentTag)) {\n        var isMismatchDueToBadCasing = false;\n        if (propertyInfo !== null) {\n          // $FlowFixMe - Should be inferred as not undefined.\n          extraAttributeNames.delete(propertyInfo.attributeName);\n          serverValue = getValueForProperty(domElement, propKey, nextProp, propertyInfo);\n        } else {\n          var ownNamespace = parentNamespace;\n          if (ownNamespace === HTML_NAMESPACE) {\n            ownNamespace = getIntrinsicNamespace(tag);\n          }\n          if (ownNamespace === HTML_NAMESPACE) {\n            // $FlowFixMe - Should be inferred as not undefined.\n            extraAttributeNames.delete(propKey.toLowerCase());\n          } else {\n            var standardName = getPossibleStandardName(propKey);\n            if (standardName !== null && standardName !== propKey) {\n              // If an SVG prop is supplied with bad casing, it will\n              // be successfully parsed from HTML, but will produce a mismatch\n              // (and would be incorrectly rendered on the client).\n              // However, we already warn about bad casing elsewhere.\n              // So we'll skip the misleading extra mismatch warning in this case.\n              isMismatchDueToBadCasing = true;\n              // $FlowFixMe - Should be inferred as not undefined.\n              extraAttributeNames.delete(standardName);\n            }\n            // $FlowFixMe - Should be inferred as not undefined.\n            extraAttributeNames.delete(propKey);\n          }\n          serverValue = getValueForAttribute(domElement, propKey, nextProp);\n        }\n\n        if (nextProp !== serverValue && !isMismatchDueToBadCasing) {\n          warnForPropDifference(propKey, serverValue, nextProp);\n        }\n      }\n    }\n  }\n\n  {\n    // $FlowFixMe - Should be inferred as not undefined.\n    if (extraAttributeNames.size > 0 && !suppressHydrationWarning) {\n      // $FlowFixMe - Should be inferred as not undefined.\n      warnForExtraAttributes(extraAttributeNames);\n    }\n  }\n\n  switch (tag) {\n    case 'input':\n      // TODO: Make sure we check if this is still unmounted or do any clean\n      // up necessary since we never stop tracking anymore.\n      track(domElement);\n      postMountWrapper(domElement, rawProps, true);\n      break;\n    case 'textarea':\n      // TODO: Make sure we check if this is still unmounted or do any clean\n      // up necessary since we never stop tracking anymore.\n      track(domElement);\n      postMountWrapper$3(domElement, rawProps);\n      break;\n    case 'select':\n    case 'option':\n      // For input and textarea we current always set the value property at\n      // post mount to force it to diverge from attributes. However, for\n      // option and select we don't quite do the same thing and select\n      // is not resilient to the DOM state changing so we don't do that here.\n      // TODO: Consider not doing this for input and textarea.\n      break;\n    default:\n      if (typeof rawProps.onClick === 'function') {\n        // TODO: This cast may not be sound for SVG, MathML or custom elements.\n        trapClickOnNonInteractiveElement(domElement);\n      }\n      break;\n  }\n\n  return updatePayload;\n}\n\nfunction diffHydratedText(textNode, text) {\n  var isDifferent = textNode.nodeValue !== text;\n  return isDifferent;\n}\n\nfunction warnForUnmatchedText(textNode, text) {\n  {\n    warnForTextDifference(textNode.nodeValue, text);\n  }\n}\n\nfunction warnForDeletedHydratableElement(parentNode, child) {\n  {\n    if (didWarnInvalidHydration) {\n      return;\n    }\n    didWarnInvalidHydration = true;\n    warningWithoutStack$1(false, 'Did not expect server HTML to contain a <%s> in <%s>.', child.nodeName.toLowerCase(), parentNode.nodeName.toLowerCase());\n  }\n}\n\nfunction warnForDeletedHydratableText(parentNode, child) {\n  {\n    if (didWarnInvalidHydration) {\n      return;\n    }\n    didWarnInvalidHydration = true;\n    warningWithoutStack$1(false, 'Did not expect server HTML to contain the text node \"%s\" in <%s>.', child.nodeValue, parentNode.nodeName.toLowerCase());\n  }\n}\n\nfunction warnForInsertedHydratedElement(parentNode, tag, props) {\n  {\n    if (didWarnInvalidHydration) {\n      return;\n    }\n    didWarnInvalidHydration = true;\n    warningWithoutStack$1(false, 'Expected server HTML to contain a matching <%s> in <%s>.', tag, parentNode.nodeName.toLowerCase());\n  }\n}\n\nfunction warnForInsertedHydratedText(parentNode, text) {\n  {\n    if (text === '') {\n      // We expect to insert empty text nodes since they're not represented in\n      // the HTML.\n      // TODO: Remove this special case if we can just avoid inserting empty\n      // text nodes.\n      return;\n    }\n    if (didWarnInvalidHydration) {\n      return;\n    }\n    didWarnInvalidHydration = true;\n    warningWithoutStack$1(false, 'Expected server HTML to contain a matching text node for \"%s\" in <%s>.', text, parentNode.nodeName.toLowerCase());\n  }\n}\n\nfunction restoreControlledState$1(domElement, tag, props) {\n  switch (tag) {\n    case 'input':\n      restoreControlledState(domElement, props);\n      return;\n    case 'textarea':\n      restoreControlledState$3(domElement, props);\n      return;\n    case 'select':\n      restoreControlledState$2(domElement, props);\n      return;\n  }\n}\n\n// TODO: direct imports like some-package/src/* are bad. Fix me.\nvar validateDOMNesting = function () {};\nvar updatedAncestorInfo = function () {};\n\n{\n  // This validation code was written based on the HTML5 parsing spec:\n  // https://html.spec.whatwg.org/multipage/syntax.html#has-an-element-in-scope\n  //\n  // Note: this does not catch all invalid nesting, nor does it try to (as it's\n  // not clear what practical benefit doing so provides); instead, we warn only\n  // for cases where the parser will give a parse tree differing from what React\n  // intended. For example, <b><div></div></b> is invalid but we don't warn\n  // because it still parses correctly; we do warn for other cases like nested\n  // <p> tags where the beginning of the second element implicitly closes the\n  // first, causing a confusing mess.\n\n  // https://html.spec.whatwg.org/multipage/syntax.html#special\n  var specialTags = ['address', 'applet', 'area', 'article', 'aside', 'base', 'basefont', 'bgsound', 'blockquote', 'body', 'br', 'button', 'caption', 'center', 'col', 'colgroup', 'dd', 'details', 'dir', 'div', 'dl', 'dt', 'embed', 'fieldset', 'figcaption', 'figure', 'footer', 'form', 'frame', 'frameset', 'h1', 'h2', 'h3', 'h4', 'h5', 'h6', 'head', 'header', 'hgroup', 'hr', 'html', 'iframe', 'img', 'input', 'isindex', 'li', 'link', 'listing', 'main', 'marquee', 'menu', 'menuitem', 'meta', 'nav', 'noembed', 'noframes', 'noscript', 'object', 'ol', 'p', 'param', 'plaintext', 'pre', 'script', 'section', 'select', 'source', 'style', 'summary', 'table', 'tbody', 'td', 'template', 'textarea', 'tfoot', 'th', 'thead', 'title', 'tr', 'track', 'ul', 'wbr', 'xmp'];\n\n  // https://html.spec.whatwg.org/multipage/syntax.html#has-an-element-in-scope\n  var inScopeTags = ['applet', 'caption', 'html', 'table', 'td', 'th', 'marquee', 'object', 'template',\n\n  // https://html.spec.whatwg.org/multipage/syntax.html#html-integration-point\n  // TODO: Distinguish by namespace here -- for <title>, including it here\n  // errs on the side of fewer warnings\n  'foreignObject', 'desc', 'title'];\n\n  // https://html.spec.whatwg.org/multipage/syntax.html#has-an-element-in-button-scope\n  var buttonScopeTags = inScopeTags.concat(['button']);\n\n  // https://html.spec.whatwg.org/multipage/syntax.html#generate-implied-end-tags\n  var impliedEndTags = ['dd', 'dt', 'li', 'option', 'optgroup', 'p', 'rp', 'rt'];\n\n  var emptyAncestorInfo = {\n    current: null,\n\n    formTag: null,\n    aTagInScope: null,\n    buttonTagInScope: null,\n    nobrTagInScope: null,\n    pTagInButtonScope: null,\n\n    listItemTagAutoclosing: null,\n    dlItemTagAutoclosing: null\n  };\n\n  updatedAncestorInfo = function (oldInfo, tag) {\n    var ancestorInfo = _assign({}, oldInfo || emptyAncestorInfo);\n    var info = { tag: tag };\n\n    if (inScopeTags.indexOf(tag) !== -1) {\n      ancestorInfo.aTagInScope = null;\n      ancestorInfo.buttonTagInScope = null;\n      ancestorInfo.nobrTagInScope = null;\n    }\n    if (buttonScopeTags.indexOf(tag) !== -1) {\n      ancestorInfo.pTagInButtonScope = null;\n    }\n\n    // See rules for 'li', 'dd', 'dt' start tags in\n    // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-inbody\n    if (specialTags.indexOf(tag) !== -1 && tag !== 'address' && tag !== 'div' && tag !== 'p') {\n      ancestorInfo.listItemTagAutoclosing = null;\n      ancestorInfo.dlItemTagAutoclosing = null;\n    }\n\n    ancestorInfo.current = info;\n\n    if (tag === 'form') {\n      ancestorInfo.formTag = info;\n    }\n    if (tag === 'a') {\n      ancestorInfo.aTagInScope = info;\n    }\n    if (tag === 'button') {\n      ancestorInfo.buttonTagInScope = info;\n    }\n    if (tag === 'nobr') {\n      ancestorInfo.nobrTagInScope = info;\n    }\n    if (tag === 'p') {\n      ancestorInfo.pTagInButtonScope = info;\n    }\n    if (tag === 'li') {\n      ancestorInfo.listItemTagAutoclosing = info;\n    }\n    if (tag === 'dd' || tag === 'dt') {\n      ancestorInfo.dlItemTagAutoclosing = info;\n    }\n\n    return ancestorInfo;\n  };\n\n  /**\n   * Returns whether\n   */\n  var isTagValidWithParent = function (tag, parentTag) {\n    // First, let's check if we're in an unusual parsing mode...\n    switch (parentTag) {\n      // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-inselect\n      case 'select':\n        return tag === 'option' || tag === 'optgroup' || tag === '#text';\n      case 'optgroup':\n        return tag === 'option' || tag === '#text';\n      // Strictly speaking, seeing an <option> doesn't mean we're in a <select>\n      // but\n      case 'option':\n        return tag === '#text';\n      // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-intd\n      // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-incaption\n      // No special behavior since these rules fall back to \"in body\" mode for\n      // all except special table nodes which cause bad parsing behavior anyway.\n\n      // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-intr\n      case 'tr':\n        return tag === 'th' || tag === 'td' || tag === 'style' || tag === 'script' || tag === 'template';\n      // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-intbody\n      case 'tbody':\n      case 'thead':\n      case 'tfoot':\n        return tag === 'tr' || tag === 'style' || tag === 'script' || tag === 'template';\n      // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-incolgroup\n      case 'colgroup':\n        return tag === 'col' || tag === 'template';\n      // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-intable\n      case 'table':\n        return tag === 'caption' || tag === 'colgroup' || tag === 'tbody' || tag === 'tfoot' || tag === 'thead' || tag === 'style' || tag === 'script' || tag === 'template';\n      // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-inhead\n      case 'head':\n        return tag === 'base' || tag === 'basefont' || tag === 'bgsound' || tag === 'link' || tag === 'meta' || tag === 'title' || tag === 'noscript' || tag === 'noframes' || tag === 'style' || tag === 'script' || tag === 'template';\n      // https://html.spec.whatwg.org/multipage/semantics.html#the-html-element\n      case 'html':\n        return tag === 'head' || tag === 'body';\n      case '#document':\n        return tag === 'html';\n    }\n\n    // Probably in the \"in body\" parsing mode, so we outlaw only tag combos\n    // where the parsing rules cause implicit opens or closes to be added.\n    // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-inbody\n    switch (tag) {\n      case 'h1':\n      case 'h2':\n      case 'h3':\n      case 'h4':\n      case 'h5':\n      case 'h6':\n        return parentTag !== 'h1' && parentTag !== 'h2' && parentTag !== 'h3' && parentTag !== 'h4' && parentTag !== 'h5' && parentTag !== 'h6';\n\n      case 'rp':\n      case 'rt':\n        return impliedEndTags.indexOf(parentTag) === -1;\n\n      case 'body':\n      case 'caption':\n      case 'col':\n      case 'colgroup':\n      case 'frame':\n      case 'head':\n      case 'html':\n      case 'tbody':\n      case 'td':\n      case 'tfoot':\n      case 'th':\n      case 'thead':\n      case 'tr':\n        // These tags are only valid with a few parents that have special child\n        // parsing rules -- if we're down here, then none of those matched and\n        // so we allow it only if we don't know what the parent is, as all other\n        // cases are invalid.\n        return parentTag == null;\n    }\n\n    return true;\n  };\n\n  /**\n   * Returns whether\n   */\n  var findInvalidAncestorForTag = function (tag, ancestorInfo) {\n    switch (tag) {\n      case 'address':\n      case 'article':\n      case 'aside':\n      case 'blockquote':\n      case 'center':\n      case 'details':\n      case 'dialog':\n      case 'dir':\n      case 'div':\n      case 'dl':\n      case 'fieldset':\n      case 'figcaption':\n      case 'figure':\n      case 'footer':\n      case 'header':\n      case 'hgroup':\n      case 'main':\n      case 'menu':\n      case 'nav':\n      case 'ol':\n      case 'p':\n      case 'section':\n      case 'summary':\n      case 'ul':\n      case 'pre':\n      case 'listing':\n      case 'table':\n      case 'hr':\n      case 'xmp':\n      case 'h1':\n      case 'h2':\n      case 'h3':\n      case 'h4':\n      case 'h5':\n      case 'h6':\n        return ancestorInfo.pTagInButtonScope;\n\n      case 'form':\n        return ancestorInfo.formTag || ancestorInfo.pTagInButtonScope;\n\n      case 'li':\n        return ancestorInfo.listItemTagAutoclosing;\n\n      case 'dd':\n      case 'dt':\n        return ancestorInfo.dlItemTagAutoclosing;\n\n      case 'button':\n        return ancestorInfo.buttonTagInScope;\n\n      case 'a':\n        // Spec says something about storing a list of markers, but it sounds\n        // equivalent to this check.\n        return ancestorInfo.aTagInScope;\n\n      case 'nobr':\n        return ancestorInfo.nobrTagInScope;\n    }\n\n    return null;\n  };\n\n  var didWarn = {};\n\n  validateDOMNesting = function (childTag, childText, ancestorInfo) {\n    ancestorInfo = ancestorInfo || emptyAncestorInfo;\n    var parentInfo = ancestorInfo.current;\n    var parentTag = parentInfo && parentInfo.tag;\n\n    if (childText != null) {\n      !(childTag == null) ? warningWithoutStack$1(false, 'validateDOMNesting: when childText is passed, childTag should be null') : void 0;\n      childTag = '#text';\n    }\n\n    var invalidParent = isTagValidWithParent(childTag, parentTag) ? null : parentInfo;\n    var invalidAncestor = invalidParent ? null : findInvalidAncestorForTag(childTag, ancestorInfo);\n    var invalidParentOrAncestor = invalidParent || invalidAncestor;\n    if (!invalidParentOrAncestor) {\n      return;\n    }\n\n    var ancestorTag = invalidParentOrAncestor.tag;\n    var addendum = getCurrentFiberStackInDev();\n\n    var warnKey = !!invalidParent + '|' + childTag + '|' + ancestorTag + '|' + addendum;\n    if (didWarn[warnKey]) {\n      return;\n    }\n    didWarn[warnKey] = true;\n\n    var tagDisplayName = childTag;\n    var whitespaceInfo = '';\n    if (childTag === '#text') {\n      if (/\\S/.test(childText)) {\n        tagDisplayName = 'Text nodes';\n      } else {\n        tagDisplayName = 'Whitespace text nodes';\n        whitespaceInfo = \" Make sure you don't have any extra whitespace between tags on \" + 'each line of your source code.';\n      }\n    } else {\n      tagDisplayName = '<' + childTag + '>';\n    }\n\n    if (invalidParent) {\n      var info = '';\n      if (ancestorTag === 'table' && childTag === 'tr') {\n        info += ' Add a <tbody> to your code to match the DOM tree generated by ' + 'the browser.';\n      }\n      warningWithoutStack$1(false, 'validateDOMNesting(...): %s cannot appear as a child of <%s>.%s%s%s', tagDisplayName, ancestorTag, whitespaceInfo, info, addendum);\n    } else {\n      warningWithoutStack$1(false, 'validateDOMNesting(...): %s cannot appear as a descendant of ' + '<%s>.%s', tagDisplayName, ancestorTag, addendum);\n    }\n  };\n}\n\nvar ReactInternals$1 = React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED;\n\nvar _ReactInternals$Sched = ReactInternals$1.Scheduler;\nvar unstable_cancelCallback = _ReactInternals$Sched.unstable_cancelCallback;\nvar unstable_now = _ReactInternals$Sched.unstable_now;\nvar unstable_scheduleCallback = _ReactInternals$Sched.unstable_scheduleCallback;\nvar unstable_shouldYield = _ReactInternals$Sched.unstable_shouldYield;\nvar unstable_getFirstCallbackNode = _ReactInternals$Sched.unstable_getFirstCallbackNode;\nvar unstable_continueExecution = _ReactInternals$Sched.unstable_continueExecution;\nvar unstable_pauseExecution = _ReactInternals$Sched.unstable_pauseExecution;\n\n// Renderers that don't support persistence\n// can re-export everything from this module.\n\nfunction shim() {\n  invariant(false, 'The current renderer does not support persistence. This error is likely caused by a bug in React. Please file an issue.');\n}\n\n// Persistence (when unsupported)\nvar supportsPersistence = false;\nvar cloneInstance = shim;\nvar createContainerChildSet = shim;\nvar appendChildToContainerChildSet = shim;\nvar finalizeContainerChildren = shim;\nvar replaceContainerChildren = shim;\nvar cloneHiddenInstance = shim;\nvar cloneUnhiddenInstance = shim;\nvar createHiddenTextInstance = shim;\n\nvar SUPPRESS_HYDRATION_WARNING = void 0;\n{\n  SUPPRESS_HYDRATION_WARNING = 'suppressHydrationWarning';\n}\n\nvar STYLE = 'style';\n\nvar eventsEnabled = null;\nvar selectionInformation = null;\n\nfunction shouldAutoFocusHostComponent(type, props) {\n  switch (type) {\n    case 'button':\n    case 'input':\n    case 'select':\n    case 'textarea':\n      return !!props.autoFocus;\n  }\n  return false;\n}\n\nfunction getRootHostContext(rootContainerInstance) {\n  var type = void 0;\n  var namespace = void 0;\n  var nodeType = rootContainerInstance.nodeType;\n  switch (nodeType) {\n    case DOCUMENT_NODE:\n    case DOCUMENT_FRAGMENT_NODE:\n      {\n        type = nodeType === DOCUMENT_NODE ? '#document' : '#fragment';\n        var root = rootContainerInstance.documentElement;\n        namespace = root ? root.namespaceURI : getChildNamespace(null, '');\n        break;\n      }\n    default:\n      {\n        var container = nodeType === COMMENT_NODE ? rootContainerInstance.parentNode : rootContainerInstance;\n        var ownNamespace = container.namespaceURI || null;\n        type = container.tagName;\n        namespace = getChildNamespace(ownNamespace, type);\n        break;\n      }\n  }\n  {\n    var validatedTag = type.toLowerCase();\n    var _ancestorInfo = updatedAncestorInfo(null, validatedTag);\n    return { namespace: namespace, ancestorInfo: _ancestorInfo };\n  }\n  return namespace;\n}\n\nfunction getChildHostContext(parentHostContext, type, rootContainerInstance) {\n  {\n    var parentHostContextDev = parentHostContext;\n    var _namespace = getChildNamespace(parentHostContextDev.namespace, type);\n    var _ancestorInfo2 = updatedAncestorInfo(parentHostContextDev.ancestorInfo, type);\n    return { namespace: _namespace, ancestorInfo: _ancestorInfo2 };\n  }\n  var parentNamespace = parentHostContext;\n  return getChildNamespace(parentNamespace, type);\n}\n\nfunction getPublicInstance(instance) {\n  return instance;\n}\n\nfunction prepareForCommit(containerInfo) {\n  eventsEnabled = isEnabled();\n  selectionInformation = getSelectionInformation();\n  setEnabled(false);\n}\n\nfunction resetAfterCommit(containerInfo) {\n  restoreSelection(selectionInformation);\n  selectionInformation = null;\n  setEnabled(eventsEnabled);\n  eventsEnabled = null;\n}\n\nfunction createInstance(type, props, rootContainerInstance, hostContext, internalInstanceHandle) {\n  var parentNamespace = void 0;\n  {\n    // TODO: take namespace into account when validating.\n    var hostContextDev = hostContext;\n    validateDOMNesting(type, null, hostContextDev.ancestorInfo);\n    if (typeof props.children === 'string' || typeof props.children === 'number') {\n      var string = '' + props.children;\n      var ownAncestorInfo = updatedAncestorInfo(hostContextDev.ancestorInfo, type);\n      validateDOMNesting(null, string, ownAncestorInfo);\n    }\n    parentNamespace = hostContextDev.namespace;\n  }\n  var domElement = createElement(type, props, rootContainerInstance, parentNamespace);\n  precacheFiberNode(internalInstanceHandle, domElement);\n  updateFiberProps(domElement, props);\n  return domElement;\n}\n\nfunction appendInitialChild(parentInstance, child) {\n  parentInstance.appendChild(child);\n}\n\nfunction finalizeInitialChildren(domElement, type, props, rootContainerInstance, hostContext) {\n  setInitialProperties(domElement, type, props, rootContainerInstance);\n  return shouldAutoFocusHostComponent(type, props);\n}\n\nfunction prepareUpdate(domElement, type, oldProps, newProps, rootContainerInstance, hostContext) {\n  {\n    var hostContextDev = hostContext;\n    if (typeof newProps.children !== typeof oldProps.children && (typeof newProps.children === 'string' || typeof newProps.children === 'number')) {\n      var string = '' + newProps.children;\n      var ownAncestorInfo = updatedAncestorInfo(hostContextDev.ancestorInfo, type);\n      validateDOMNesting(null, string, ownAncestorInfo);\n    }\n  }\n  return diffProperties(domElement, type, oldProps, newProps, rootContainerInstance);\n}\n\nfunction shouldSetTextContent(type, props) {\n  return type === 'textarea' || type === 'option' || type === 'noscript' || typeof props.children === 'string' || typeof props.children === 'number' || typeof props.dangerouslySetInnerHTML === 'object' && props.dangerouslySetInnerHTML !== null && props.dangerouslySetInnerHTML.__html != null;\n}\n\nfunction shouldDeprioritizeSubtree(type, props) {\n  return !!props.hidden;\n}\n\nfunction createTextInstance(text, rootContainerInstance, hostContext, internalInstanceHandle) {\n  {\n    var hostContextDev = hostContext;\n    validateDOMNesting(null, text, hostContextDev.ancestorInfo);\n  }\n  var textNode = createTextNode(text, rootContainerInstance);\n  precacheFiberNode(internalInstanceHandle, textNode);\n  return textNode;\n}\n\nvar isPrimaryRenderer = true;\n// This initialization code may run even on server environments\n// if a component just imports ReactDOM (e.g. for findDOMNode).\n// Some environments might not have setTimeout or clearTimeout.\nvar scheduleTimeout = typeof setTimeout === 'function' ? setTimeout : undefined;\nvar cancelTimeout = typeof clearTimeout === 'function' ? clearTimeout : undefined;\nvar noTimeout = -1;\n\n// -------------------\n//     Mutation\n// -------------------\n\nvar supportsMutation = true;\n\nfunction commitMount(domElement, type, newProps, internalInstanceHandle) {\n  // Despite the naming that might imply otherwise, this method only\n  // fires if there is an `Update` effect scheduled during mounting.\n  // This happens if `finalizeInitialChildren` returns `true` (which it\n  // does to implement the `autoFocus` attribute on the client). But\n  // there are also other cases when this might happen (such as patching\n  // up text content during hydration mismatch). So we'll check this again.\n  if (shouldAutoFocusHostComponent(type, newProps)) {\n    domElement.focus();\n  }\n}\n\nfunction commitUpdate(domElement, updatePayload, type, oldProps, newProps, internalInstanceHandle) {\n  // Update the props handle so that we know which props are the ones with\n  // with current event handlers.\n  updateFiberProps(domElement, newProps);\n  // Apply the diff to the DOM node.\n  updateProperties(domElement, updatePayload, type, oldProps, newProps);\n}\n\nfunction resetTextContent(domElement) {\n  setTextContent(domElement, '');\n}\n\nfunction commitTextUpdate(textInstance, oldText, newText) {\n  textInstance.nodeValue = newText;\n}\n\nfunction appendChild(parentInstance, child) {\n  parentInstance.appendChild(child);\n}\n\nfunction appendChildToContainer(container, child) {\n  var parentNode = void 0;\n  if (container.nodeType === COMMENT_NODE) {\n    parentNode = container.parentNode;\n    parentNode.insertBefore(child, container);\n  } else {\n    parentNode = container;\n    parentNode.appendChild(child);\n  }\n  // This container might be used for a portal.\n  // If something inside a portal is clicked, that click should bubble\n  // through the React tree. However, on Mobile Safari the click would\n  // never bubble through the *DOM* tree unless an ancestor with onclick\n  // event exists. So we wouldn't see it and dispatch it.\n  // This is why we ensure that non React root containers have inline onclick\n  // defined.\n  // https://github.com/facebook/react/issues/11918\n  var reactRootContainer = container._reactRootContainer;\n  if ((reactRootContainer === null || reactRootContainer === undefined) && parentNode.onclick === null) {\n    // TODO: This cast may not be sound for SVG, MathML or custom elements.\n    trapClickOnNonInteractiveElement(parentNode);\n  }\n}\n\nfunction insertBefore(parentInstance, child, beforeChild) {\n  parentInstance.insertBefore(child, beforeChild);\n}\n\nfunction insertInContainerBefore(container, child, beforeChild) {\n  if (container.nodeType === COMMENT_NODE) {\n    container.parentNode.insertBefore(child, beforeChild);\n  } else {\n    container.insertBefore(child, beforeChild);\n  }\n}\n\nfunction removeChild(parentInstance, child) {\n  parentInstance.removeChild(child);\n}\n\nfunction removeChildFromContainer(container, child) {\n  if (container.nodeType === COMMENT_NODE) {\n    container.parentNode.removeChild(child);\n  } else {\n    container.removeChild(child);\n  }\n}\n\nfunction hideInstance(instance) {\n  // TODO: Does this work for all element types? What about MathML? Should we\n  // pass host context to this method?\n  instance = instance;\n  instance.style.display = 'none';\n}\n\nfunction hideTextInstance(textInstance) {\n  textInstance.nodeValue = '';\n}\n\nfunction unhideInstance(instance, props) {\n  instance = instance;\n  var styleProp = props[STYLE];\n  var display = styleProp !== undefined && styleProp !== null && styleProp.hasOwnProperty('display') ? styleProp.display : null;\n  instance.style.display = dangerousStyleValue('display', display);\n}\n\nfunction unhideTextInstance(textInstance, text) {\n  textInstance.nodeValue = text;\n}\n\n// -------------------\n//     Hydration\n// -------------------\n\nvar supportsHydration = true;\n\nfunction canHydrateInstance(instance, type, props) {\n  if (instance.nodeType !== ELEMENT_NODE || type.toLowerCase() !== instance.nodeName.toLowerCase()) {\n    return null;\n  }\n  // This has now been refined to an element node.\n  return instance;\n}\n\nfunction canHydrateTextInstance(instance, text) {\n  if (text === '' || instance.nodeType !== TEXT_NODE) {\n    // Empty strings are not parsed by HTML so there won't be a correct match here.\n    return null;\n  }\n  // This has now been refined to a text node.\n  return instance;\n}\n\nfunction getNextHydratableSibling(instance) {\n  var node = instance.nextSibling;\n  // Skip non-hydratable nodes.\n  while (node && node.nodeType !== ELEMENT_NODE && node.nodeType !== TEXT_NODE) {\n    node = node.nextSibling;\n  }\n  return node;\n}\n\nfunction getFirstHydratableChild(parentInstance) {\n  var next = parentInstance.firstChild;\n  // Skip non-hydratable nodes.\n  while (next && next.nodeType !== ELEMENT_NODE && next.nodeType !== TEXT_NODE) {\n    next = next.nextSibling;\n  }\n  return next;\n}\n\nfunction hydrateInstance(instance, type, props, rootContainerInstance, hostContext, internalInstanceHandle) {\n  precacheFiberNode(internalInstanceHandle, instance);\n  // TODO: Possibly defer this until the commit phase where all the events\n  // get attached.\n  updateFiberProps(instance, props);\n  var parentNamespace = void 0;\n  {\n    var hostContextDev = hostContext;\n    parentNamespace = hostContextDev.namespace;\n  }\n  return diffHydratedProperties(instance, type, props, parentNamespace, rootContainerInstance);\n}\n\nfunction hydrateTextInstance(textInstance, text, internalInstanceHandle) {\n  precacheFiberNode(internalInstanceHandle, textInstance);\n  return diffHydratedText(textInstance, text);\n}\n\nfunction didNotMatchHydratedContainerTextInstance(parentContainer, textInstance, text) {\n  {\n    warnForUnmatchedText(textInstance, text);\n  }\n}\n\nfunction didNotMatchHydratedTextInstance(parentType, parentProps, parentInstance, textInstance, text) {\n  if (true && parentProps[SUPPRESS_HYDRATION_WARNING] !== true) {\n    warnForUnmatchedText(textInstance, text);\n  }\n}\n\nfunction didNotHydrateContainerInstance(parentContainer, instance) {\n  {\n    if (instance.nodeType === ELEMENT_NODE) {\n      warnForDeletedHydratableElement(parentContainer, instance);\n    } else {\n      warnForDeletedHydratableText(parentContainer, instance);\n    }\n  }\n}\n\nfunction didNotHydrateInstance(parentType, parentProps, parentInstance, instance) {\n  if (true && parentProps[SUPPRESS_HYDRATION_WARNING] !== true) {\n    if (instance.nodeType === ELEMENT_NODE) {\n      warnForDeletedHydratableElement(parentInstance, instance);\n    } else {\n      warnForDeletedHydratableText(parentInstance, instance);\n    }\n  }\n}\n\nfunction didNotFindHydratableContainerInstance(parentContainer, type, props) {\n  {\n    warnForInsertedHydratedElement(parentContainer, type, props);\n  }\n}\n\nfunction didNotFindHydratableContainerTextInstance(parentContainer, text) {\n  {\n    warnForInsertedHydratedText(parentContainer, text);\n  }\n}\n\nfunction didNotFindHydratableInstance(parentType, parentProps, parentInstance, type, props) {\n  if (true && parentProps[SUPPRESS_HYDRATION_WARNING] !== true) {\n    warnForInsertedHydratedElement(parentInstance, type, props);\n  }\n}\n\nfunction didNotFindHydratableTextInstance(parentType, parentProps, parentInstance, text) {\n  if (true && parentProps[SUPPRESS_HYDRATION_WARNING] !== true) {\n    warnForInsertedHydratedText(parentInstance, text);\n  }\n}\n\n// Prefix measurements so that it's possible to filter them.\n// Longer prefixes are hard to read in DevTools.\nvar reactEmoji = '\\u269B';\nvar warningEmoji = '\\u26D4';\nvar supportsUserTiming = typeof performance !== 'undefined' && typeof performance.mark === 'function' && typeof performance.clearMarks === 'function' && typeof performance.measure === 'function' && typeof performance.clearMeasures === 'function';\n\n// Keep track of current fiber so that we know the path to unwind on pause.\n// TODO: this looks the same as nextUnitOfWork in scheduler. Can we unify them?\nvar currentFiber = null;\n// If we're in the middle of user code, which fiber and method is it?\n// Reusing `currentFiber` would be confusing for this because user code fiber\n// can change during commit phase too, but we don't need to unwind it (since\n// lifecycles in the commit phase don't resemble a tree).\nvar currentPhase = null;\nvar currentPhaseFiber = null;\n// Did lifecycle hook schedule an update? This is often a performance problem,\n// so we will keep track of it, and include it in the report.\n// Track commits caused by cascading updates.\nvar isCommitting = false;\nvar hasScheduledUpdateInCurrentCommit = false;\nvar hasScheduledUpdateInCurrentPhase = false;\nvar commitCountInCurrentWorkLoop = 0;\nvar effectCountInCurrentCommit = 0;\nvar isWaitingForCallback = false;\n// During commits, we only show a measurement once per method name\n// to avoid stretch the commit phase with measurement overhead.\nvar labelsInCurrentCommit = new Set();\n\nvar formatMarkName = function (markName) {\n  return reactEmoji + ' ' + markName;\n};\n\nvar formatLabel = function (label, warning) {\n  var prefix = warning ? warningEmoji + ' ' : reactEmoji + ' ';\n  var suffix = warning ? ' Warning: ' + warning : '';\n  return '' + prefix + label + suffix;\n};\n\nvar beginMark = function (markName) {\n  performance.mark(formatMarkName(markName));\n};\n\nvar clearMark = function (markName) {\n  performance.clearMarks(formatMarkName(markName));\n};\n\nvar endMark = function (label, markName, warning) {\n  var formattedMarkName = formatMarkName(markName);\n  var formattedLabel = formatLabel(label, warning);\n  try {\n    performance.measure(formattedLabel, formattedMarkName);\n  } catch (err) {}\n  // If previous mark was missing for some reason, this will throw.\n  // This could only happen if React crashed in an unexpected place earlier.\n  // Don't pile on with more errors.\n\n  // Clear marks immediately to avoid growing buffer.\n  performance.clearMarks(formattedMarkName);\n  performance.clearMeasures(formattedLabel);\n};\n\nvar getFiberMarkName = function (label, debugID) {\n  return label + ' (#' + debugID + ')';\n};\n\nvar getFiberLabel = function (componentName, isMounted, phase) {\n  if (phase === null) {\n    // These are composite component total time measurements.\n    return componentName + ' [' + (isMounted ? 'update' : 'mount') + ']';\n  } else {\n    // Composite component methods.\n    return componentName + '.' + phase;\n  }\n};\n\nvar beginFiberMark = function (fiber, phase) {\n  var componentName = getComponentName(fiber.type) || 'Unknown';\n  var debugID = fiber._debugID;\n  var isMounted = fiber.alternate !== null;\n  var label = getFiberLabel(componentName, isMounted, phase);\n\n  if (isCommitting && labelsInCurrentCommit.has(label)) {\n    // During the commit phase, we don't show duplicate labels because\n    // there is a fixed overhead for every measurement, and we don't\n    // want to stretch the commit phase beyond necessary.\n    return false;\n  }\n  labelsInCurrentCommit.add(label);\n\n  var markName = getFiberMarkName(label, debugID);\n  beginMark(markName);\n  return true;\n};\n\nvar clearFiberMark = function (fiber, phase) {\n  var componentName = getComponentName(fiber.type) || 'Unknown';\n  var debugID = fiber._debugID;\n  var isMounted = fiber.alternate !== null;\n  var label = getFiberLabel(componentName, isMounted, phase);\n  var markName = getFiberMarkName(label, debugID);\n  clearMark(markName);\n};\n\nvar endFiberMark = function (fiber, phase, warning) {\n  var componentName = getComponentName(fiber.type) || 'Unknown';\n  var debugID = fiber._debugID;\n  var isMounted = fiber.alternate !== null;\n  var label = getFiberLabel(componentName, isMounted, phase);\n  var markName = getFiberMarkName(label, debugID);\n  endMark(label, markName, warning);\n};\n\nvar shouldIgnoreFiber = function (fiber) {\n  // Host components should be skipped in the timeline.\n  // We could check typeof fiber.type, but does this work with RN?\n  switch (fiber.tag) {\n    case HostRoot:\n    case HostComponent:\n    case HostText:\n    case HostPortal:\n    case Fragment:\n    case ContextProvider:\n    case ContextConsumer:\n    case Mode:\n      return true;\n    default:\n      return false;\n  }\n};\n\nvar clearPendingPhaseMeasurement = function () {\n  if (currentPhase !== null && currentPhaseFiber !== null) {\n    clearFiberMark(currentPhaseFiber, currentPhase);\n  }\n  currentPhaseFiber = null;\n  currentPhase = null;\n  hasScheduledUpdateInCurrentPhase = false;\n};\n\nvar pauseTimers = function () {\n  // Stops all currently active measurements so that they can be resumed\n  // if we continue in a later deferred loop from the same unit of work.\n  var fiber = currentFiber;\n  while (fiber) {\n    if (fiber._debugIsCurrentlyTiming) {\n      endFiberMark(fiber, null, null);\n    }\n    fiber = fiber.return;\n  }\n};\n\nvar resumeTimersRecursively = function (fiber) {\n  if (fiber.return !== null) {\n    resumeTimersRecursively(fiber.return);\n  }\n  if (fiber._debugIsCurrentlyTiming) {\n    beginFiberMark(fiber, null);\n  }\n};\n\nvar resumeTimers = function () {\n  // Resumes all measurements that were active during the last deferred loop.\n  if (currentFiber !== null) {\n    resumeTimersRecursively(currentFiber);\n  }\n};\n\nfunction recordEffect() {\n  if (enableUserTimingAPI) {\n    effectCountInCurrentCommit++;\n  }\n}\n\nfunction recordScheduleUpdate() {\n  if (enableUserTimingAPI) {\n    if (isCommitting) {\n      hasScheduledUpdateInCurrentCommit = true;\n    }\n    if (currentPhase !== null && currentPhase !== 'componentWillMount' && currentPhase !== 'componentWillReceiveProps') {\n      hasScheduledUpdateInCurrentPhase = true;\n    }\n  }\n}\n\nfunction startRequestCallbackTimer() {\n  if (enableUserTimingAPI) {\n    if (supportsUserTiming && !isWaitingForCallback) {\n      isWaitingForCallback = true;\n      beginMark('(Waiting for async callback...)');\n    }\n  }\n}\n\nfunction stopRequestCallbackTimer(didExpire, expirationTime) {\n  if (enableUserTimingAPI) {\n    if (supportsUserTiming) {\n      isWaitingForCallback = false;\n      var warning = didExpire ? 'React was blocked by main thread' : null;\n      endMark('(Waiting for async callback... will force flush in ' + expirationTime + ' ms)', '(Waiting for async callback...)', warning);\n    }\n  }\n}\n\nfunction startWorkTimer(fiber) {\n  if (enableUserTimingAPI) {\n    if (!supportsUserTiming || shouldIgnoreFiber(fiber)) {\n      return;\n    }\n    // If we pause, this is the fiber to unwind from.\n    currentFiber = fiber;\n    if (!beginFiberMark(fiber, null)) {\n      return;\n    }\n    fiber._debugIsCurrentlyTiming = true;\n  }\n}\n\nfunction cancelWorkTimer(fiber) {\n  if (enableUserTimingAPI) {\n    if (!supportsUserTiming || shouldIgnoreFiber(fiber)) {\n      return;\n    }\n    // Remember we shouldn't complete measurement for this fiber.\n    // Otherwise flamechart will be deep even for small updates.\n    fiber._debugIsCurrentlyTiming = false;\n    clearFiberMark(fiber, null);\n  }\n}\n\nfunction stopWorkTimer(fiber) {\n  if (enableUserTimingAPI) {\n    if (!supportsUserTiming || shouldIgnoreFiber(fiber)) {\n      return;\n    }\n    // If we pause, its parent is the fiber to unwind from.\n    currentFiber = fiber.return;\n    if (!fiber._debugIsCurrentlyTiming) {\n      return;\n    }\n    fiber._debugIsCurrentlyTiming = false;\n    endFiberMark(fiber, null, null);\n  }\n}\n\nfunction stopFailedWorkTimer(fiber) {\n  if (enableUserTimingAPI) {\n    if (!supportsUserTiming || shouldIgnoreFiber(fiber)) {\n      return;\n    }\n    // If we pause, its parent is the fiber to unwind from.\n    currentFiber = fiber.return;\n    if (!fiber._debugIsCurrentlyTiming) {\n      return;\n    }\n    fiber._debugIsCurrentlyTiming = false;\n    var warning = fiber.tag === SuspenseComponent ? 'Rendering was suspended' : 'An error was thrown inside this error boundary';\n    endFiberMark(fiber, null, warning);\n  }\n}\n\nfunction startPhaseTimer(fiber, phase) {\n  if (enableUserTimingAPI) {\n    if (!supportsUserTiming) {\n      return;\n    }\n    clearPendingPhaseMeasurement();\n    if (!beginFiberMark(fiber, phase)) {\n      return;\n    }\n    currentPhaseFiber = fiber;\n    currentPhase = phase;\n  }\n}\n\nfunction stopPhaseTimer() {\n  if (enableUserTimingAPI) {\n    if (!supportsUserTiming) {\n      return;\n    }\n    if (currentPhase !== null && currentPhaseFiber !== null) {\n      var warning = hasScheduledUpdateInCurrentPhase ? 'Scheduled a cascading update' : null;\n      endFiberMark(currentPhaseFiber, currentPhase, warning);\n    }\n    currentPhase = null;\n    currentPhaseFiber = null;\n  }\n}\n\nfunction startWorkLoopTimer(nextUnitOfWork) {\n  if (enableUserTimingAPI) {\n    currentFiber = nextUnitOfWork;\n    if (!supportsUserTiming) {\n      return;\n    }\n    commitCountInCurrentWorkLoop = 0;\n    // This is top level call.\n    // Any other measurements are performed within.\n    beginMark('(React Tree Reconciliation)');\n    // Resume any measurements that were in progress during the last loop.\n    resumeTimers();\n  }\n}\n\nfunction stopWorkLoopTimer(interruptedBy, didCompleteRoot) {\n  if (enableUserTimingAPI) {\n    if (!supportsUserTiming) {\n      return;\n    }\n    var warning = null;\n    if (interruptedBy !== null) {\n      if (interruptedBy.tag === HostRoot) {\n        warning = 'A top-level update interrupted the previous render';\n      } else {\n        var componentName = getComponentName(interruptedBy.type) || 'Unknown';\n        warning = 'An update to ' + componentName + ' interrupted the previous render';\n      }\n    } else if (commitCountInCurrentWorkLoop > 1) {\n      warning = 'There were cascading updates';\n    }\n    commitCountInCurrentWorkLoop = 0;\n    var label = didCompleteRoot ? '(React Tree Reconciliation: Completed Root)' : '(React Tree Reconciliation: Yielded)';\n    // Pause any measurements until the next loop.\n    pauseTimers();\n    endMark(label, '(React Tree Reconciliation)', warning);\n  }\n}\n\nfunction startCommitTimer() {\n  if (enableUserTimingAPI) {\n    if (!supportsUserTiming) {\n      return;\n    }\n    isCommitting = true;\n    hasScheduledUpdateInCurrentCommit = false;\n    labelsInCurrentCommit.clear();\n    beginMark('(Committing Changes)');\n  }\n}\n\nfunction stopCommitTimer() {\n  if (enableUserTimingAPI) {\n    if (!supportsUserTiming) {\n      return;\n    }\n\n    var warning = null;\n    if (hasScheduledUpdateInCurrentCommit) {\n      warning = 'Lifecycle hook scheduled a cascading update';\n    } else if (commitCountInCurrentWorkLoop > 0) {\n      warning = 'Caused by a cascading update in earlier commit';\n    }\n    hasScheduledUpdateInCurrentCommit = false;\n    commitCountInCurrentWorkLoop++;\n    isCommitting = false;\n    labelsInCurrentCommit.clear();\n\n    endMark('(Committing Changes)', '(Committing Changes)', warning);\n  }\n}\n\nfunction startCommitSnapshotEffectsTimer() {\n  if (enableUserTimingAPI) {\n    if (!supportsUserTiming) {\n      return;\n    }\n    effectCountInCurrentCommit = 0;\n    beginMark('(Committing Snapshot Effects)');\n  }\n}\n\nfunction stopCommitSnapshotEffectsTimer() {\n  if (enableUserTimingAPI) {\n    if (!supportsUserTiming) {\n      return;\n    }\n    var count = effectCountInCurrentCommit;\n    effectCountInCurrentCommit = 0;\n    endMark('(Committing Snapshot Effects: ' + count + ' Total)', '(Committing Snapshot Effects)', null);\n  }\n}\n\nfunction startCommitHostEffectsTimer() {\n  if (enableUserTimingAPI) {\n    if (!supportsUserTiming) {\n      return;\n    }\n    effectCountInCurrentCommit = 0;\n    beginMark('(Committing Host Effects)');\n  }\n}\n\nfunction stopCommitHostEffectsTimer() {\n  if (enableUserTimingAPI) {\n    if (!supportsUserTiming) {\n      return;\n    }\n    var count = effectCountInCurrentCommit;\n    effectCountInCurrentCommit = 0;\n    endMark('(Committing Host Effects: ' + count + ' Total)', '(Committing Host Effects)', null);\n  }\n}\n\nfunction startCommitLifeCyclesTimer() {\n  if (enableUserTimingAPI) {\n    if (!supportsUserTiming) {\n      return;\n    }\n    effectCountInCurrentCommit = 0;\n    beginMark('(Calling Lifecycle Methods)');\n  }\n}\n\nfunction stopCommitLifeCyclesTimer() {\n  if (enableUserTimingAPI) {\n    if (!supportsUserTiming) {\n      return;\n    }\n    var count = effectCountInCurrentCommit;\n    effectCountInCurrentCommit = 0;\n    endMark('(Calling Lifecycle Methods: ' + count + ' Total)', '(Calling Lifecycle Methods)', null);\n  }\n}\n\nvar valueStack = [];\n\nvar fiberStack = void 0;\n\n{\n  fiberStack = [];\n}\n\nvar index = -1;\n\nfunction createCursor(defaultValue) {\n  return {\n    current: defaultValue\n  };\n}\n\nfunction pop(cursor, fiber) {\n  if (index < 0) {\n    {\n      warningWithoutStack$1(false, 'Unexpected pop.');\n    }\n    return;\n  }\n\n  {\n    if (fiber !== fiberStack[index]) {\n      warningWithoutStack$1(false, 'Unexpected Fiber popped.');\n    }\n  }\n\n  cursor.current = valueStack[index];\n\n  valueStack[index] = null;\n\n  {\n    fiberStack[index] = null;\n  }\n\n  index--;\n}\n\nfunction push(cursor, value, fiber) {\n  index++;\n\n  valueStack[index] = cursor.current;\n\n  {\n    fiberStack[index] = fiber;\n  }\n\n  cursor.current = value;\n}\n\nfunction checkThatStackIsEmpty() {\n  {\n    if (index !== -1) {\n      warningWithoutStack$1(false, 'Expected an empty stack. Something was not reset properly.');\n    }\n  }\n}\n\nfunction resetStackAfterFatalErrorInDev() {\n  {\n    index = -1;\n    valueStack.length = 0;\n    fiberStack.length = 0;\n  }\n}\n\nvar warnedAboutMissingGetChildContext = void 0;\n\n{\n  warnedAboutMissingGetChildContext = {};\n}\n\nvar emptyContextObject = {};\n{\n  Object.freeze(emptyContextObject);\n}\n\n// A cursor to the current merged context object on the stack.\nvar contextStackCursor = createCursor(emptyContextObject);\n// A cursor to a boolean indicating whether the context has changed.\nvar didPerformWorkStackCursor = createCursor(false);\n// Keep track of the previous context object that was on the stack.\n// We use this to get access to the parent context after we have already\n// pushed the next context provider, and now need to merge their contexts.\nvar previousContext = emptyContextObject;\n\nfunction getUnmaskedContext(workInProgress, Component, didPushOwnContextIfProvider) {\n  if (didPushOwnContextIfProvider && isContextProvider(Component)) {\n    // If the fiber is a context provider itself, when we read its context\n    // we may have already pushed its own child context on the stack. A context\n    // provider should not \"see\" its own child context. Therefore we read the\n    // previous (parent) context instead for a context provider.\n    return previousContext;\n  }\n  return contextStackCursor.current;\n}\n\nfunction cacheContext(workInProgress, unmaskedContext, maskedContext) {\n  var instance = workInProgress.stateNode;\n  instance.__reactInternalMemoizedUnmaskedChildContext = unmaskedContext;\n  instance.__reactInternalMemoizedMaskedChildContext = maskedContext;\n}\n\nfunction getMaskedContext(workInProgress, unmaskedContext) {\n  var type = workInProgress.type;\n  var contextTypes = type.contextTypes;\n  if (!contextTypes) {\n    return emptyContextObject;\n  }\n\n  // Avoid recreating masked context unless unmasked context has changed.\n  // Failing to do this will result in unnecessary calls to componentWillReceiveProps.\n  // This may trigger infinite loops if componentWillReceiveProps calls setState.\n  var instance = workInProgress.stateNode;\n  if (instance && instance.__reactInternalMemoizedUnmaskedChildContext === unmaskedContext) {\n    return instance.__reactInternalMemoizedMaskedChildContext;\n  }\n\n  var context = {};\n  for (var key in contextTypes) {\n    context[key] = unmaskedContext[key];\n  }\n\n  {\n    var name = getComponentName(type) || 'Unknown';\n    checkPropTypes_1(contextTypes, context, 'context', name, getCurrentFiberStackInDev);\n  }\n\n  // Cache unmasked context so we can avoid recreating masked context unless necessary.\n  // Context is created before the class component is instantiated so check for instance.\n  if (instance) {\n    cacheContext(workInProgress, unmaskedContext, context);\n  }\n\n  return context;\n}\n\nfunction hasContextChanged() {\n  return didPerformWorkStackCursor.current;\n}\n\nfunction isContextProvider(type) {\n  var childContextTypes = type.childContextTypes;\n  return childContextTypes !== null && childContextTypes !== undefined;\n}\n\nfunction popContext(fiber) {\n  pop(didPerformWorkStackCursor, fiber);\n  pop(contextStackCursor, fiber);\n}\n\nfunction popTopLevelContextObject(fiber) {\n  pop(didPerformWorkStackCursor, fiber);\n  pop(contextStackCursor, fiber);\n}\n\nfunction pushTopLevelContextObject(fiber, context, didChange) {\n  !(contextStackCursor.current === emptyContextObject) ? invariant(false, 'Unexpected context found on stack. This error is likely caused by a bug in React. Please file an issue.') : void 0;\n\n  push(contextStackCursor, context, fiber);\n  push(didPerformWorkStackCursor, didChange, fiber);\n}\n\nfunction processChildContext(fiber, type, parentContext) {\n  var instance = fiber.stateNode;\n  var childContextTypes = type.childContextTypes;\n\n  // TODO (bvaughn) Replace this behavior with an invariant() in the future.\n  // It has only been added in Fiber to match the (unintentional) behavior in Stack.\n  if (typeof instance.getChildContext !== 'function') {\n    {\n      var componentName = getComponentName(type) || 'Unknown';\n\n      if (!warnedAboutMissingGetChildContext[componentName]) {\n        warnedAboutMissingGetChildContext[componentName] = true;\n        warningWithoutStack$1(false, '%s.childContextTypes is specified but there is no getChildContext() method ' + 'on the instance. You can either define getChildContext() on %s or remove ' + 'childContextTypes from it.', componentName, componentName);\n      }\n    }\n    return parentContext;\n  }\n\n  var childContext = void 0;\n  {\n    setCurrentPhase('getChildContext');\n  }\n  startPhaseTimer(fiber, 'getChildContext');\n  childContext = instance.getChildContext();\n  stopPhaseTimer();\n  {\n    setCurrentPhase(null);\n  }\n  for (var contextKey in childContext) {\n    !(contextKey in childContextTypes) ? invariant(false, '%s.getChildContext(): key \"%s\" is not defined in childContextTypes.', getComponentName(type) || 'Unknown', contextKey) : void 0;\n  }\n  {\n    var name = getComponentName(type) || 'Unknown';\n    checkPropTypes_1(childContextTypes, childContext, 'child context', name,\n    // In practice, there is one case in which we won't get a stack. It's when\n    // somebody calls unstable_renderSubtreeIntoContainer() and we process\n    // context from the parent component instance. The stack will be missing\n    // because it's outside of the reconciliation, and so the pointer has not\n    // been set. This is rare and doesn't matter. We'll also remove that API.\n    getCurrentFiberStackInDev);\n  }\n\n  return _assign({}, parentContext, childContext);\n}\n\nfunction pushContextProvider(workInProgress) {\n  var instance = workInProgress.stateNode;\n  // We push the context as early as possible to ensure stack integrity.\n  // If the instance does not exist yet, we will push null at first,\n  // and replace it on the stack later when invalidating the context.\n  var memoizedMergedChildContext = instance && instance.__reactInternalMemoizedMergedChildContext || emptyContextObject;\n\n  // Remember the parent context so we can merge with it later.\n  // Inherit the parent's did-perform-work value to avoid inadvertently blocking updates.\n  previousContext = contextStackCursor.current;\n  push(contextStackCursor, memoizedMergedChildContext, workInProgress);\n  push(didPerformWorkStackCursor, didPerformWorkStackCursor.current, workInProgress);\n\n  return true;\n}\n\nfunction invalidateContextProvider(workInProgress, type, didChange) {\n  var instance = workInProgress.stateNode;\n  !instance ? invariant(false, 'Expected to have an instance by this point. This error is likely caused by a bug in React. Please file an issue.') : void 0;\n\n  if (didChange) {\n    // Merge parent and own context.\n    // Skip this if we're not updating due to sCU.\n    // This avoids unnecessarily recomputing memoized values.\n    var mergedContext = processChildContext(workInProgress, type, previousContext);\n    instance.__reactInternalMemoizedMergedChildContext = mergedContext;\n\n    // Replace the old (or empty) context with the new one.\n    // It is important to unwind the context in the reverse order.\n    pop(didPerformWorkStackCursor, workInProgress);\n    pop(contextStackCursor, workInProgress);\n    // Now push the new context and mark that it has changed.\n    push(contextStackCursor, mergedContext, workInProgress);\n    push(didPerformWorkStackCursor, didChange, workInProgress);\n  } else {\n    pop(didPerformWorkStackCursor, workInProgress);\n    push(didPerformWorkStackCursor, didChange, workInProgress);\n  }\n}\n\nfunction findCurrentUnmaskedContext(fiber) {\n  // Currently this is only used with renderSubtreeIntoContainer; not sure if it\n  // makes sense elsewhere\n  !(isFiberMounted(fiber) && fiber.tag === ClassComponent) ? invariant(false, 'Expected subtree parent to be a mounted class component. This error is likely caused by a bug in React. Please file an issue.') : void 0;\n\n  var node = fiber;\n  do {\n    switch (node.tag) {\n      case HostRoot:\n        return node.stateNode.context;\n      case ClassComponent:\n        {\n          var Component = node.type;\n          if (isContextProvider(Component)) {\n            return node.stateNode.__reactInternalMemoizedMergedChildContext;\n          }\n          break;\n        }\n    }\n    node = node.return;\n  } while (node !== null);\n  invariant(false, 'Found unexpected detached subtree parent. This error is likely caused by a bug in React. Please file an issue.');\n}\n\nvar onCommitFiberRoot = null;\nvar onCommitFiberUnmount = null;\nvar hasLoggedError = false;\n\nfunction catchErrors(fn) {\n  return function (arg) {\n    try {\n      return fn(arg);\n    } catch (err) {\n      if (true && !hasLoggedError) {\n        hasLoggedError = true;\n        warningWithoutStack$1(false, 'React DevTools encountered an error: %s', err);\n      }\n    }\n  };\n}\n\nvar isDevToolsPresent = typeof __REACT_DEVTOOLS_GLOBAL_HOOK__ !== 'undefined';\n\nfunction injectInternals(internals) {\n  if (typeof __REACT_DEVTOOLS_GLOBAL_HOOK__ === 'undefined') {\n    // No DevTools\n    return false;\n  }\n  var hook = __REACT_DEVTOOLS_GLOBAL_HOOK__;\n  if (hook.isDisabled) {\n    // This isn't a real property on the hook, but it can be set to opt out\n    // of DevTools integration and associated warnings and logs.\n    // https://github.com/facebook/react/issues/3877\n    return true;\n  }\n  if (!hook.supportsFiber) {\n    {\n      warningWithoutStack$1(false, 'The installed version of React DevTools is too old and will not work ' + 'with the current version of React. Please update React DevTools. ' + 'https://fb.me/react-devtools');\n    }\n    // DevTools exists, even though it doesn't support Fiber.\n    return true;\n  }\n  try {\n    var rendererID = hook.inject(internals);\n    // We have successfully injected, so now it is safe to set up hooks.\n    onCommitFiberRoot = catchErrors(function (root) {\n      return hook.onCommitFiberRoot(rendererID, root);\n    });\n    onCommitFiberUnmount = catchErrors(function (fiber) {\n      return hook.onCommitFiberUnmount(rendererID, fiber);\n    });\n  } catch (err) {\n    // Catch all errors because it is unsafe to throw during initialization.\n    {\n      warningWithoutStack$1(false, 'React DevTools encountered an error: %s.', err);\n    }\n  }\n  // DevTools exists\n  return true;\n}\n\nfunction onCommitRoot(root) {\n  if (typeof onCommitFiberRoot === 'function') {\n    onCommitFiberRoot(root);\n  }\n}\n\nfunction onCommitUnmount(fiber) {\n  if (typeof onCommitFiberUnmount === 'function') {\n    onCommitFiberUnmount(fiber);\n  }\n}\n\n// Max 31 bit integer. The max integer size in V8 for 32-bit systems.\n// Math.pow(2, 30) - 1\n// 0b111111111111111111111111111111\nvar maxSigned31BitInt = 1073741823;\n\nvar NoWork = 0;\nvar Never = 1;\nvar Sync = maxSigned31BitInt;\n\nvar UNIT_SIZE = 10;\nvar MAGIC_NUMBER_OFFSET = maxSigned31BitInt - 1;\n\n// 1 unit of expiration time represents 10ms.\nfunction msToExpirationTime(ms) {\n  // Always add an offset so that we don't clash with the magic number for NoWork.\n  return MAGIC_NUMBER_OFFSET - (ms / UNIT_SIZE | 0);\n}\n\nfunction expirationTimeToMs(expirationTime) {\n  return (MAGIC_NUMBER_OFFSET - expirationTime) * UNIT_SIZE;\n}\n\nfunction ceiling(num, precision) {\n  return ((num / precision | 0) + 1) * precision;\n}\n\nfunction computeExpirationBucket(currentTime, expirationInMs, bucketSizeMs) {\n  return MAGIC_NUMBER_OFFSET - ceiling(MAGIC_NUMBER_OFFSET - currentTime + expirationInMs / UNIT_SIZE, bucketSizeMs / UNIT_SIZE);\n}\n\nvar LOW_PRIORITY_EXPIRATION = 5000;\nvar LOW_PRIORITY_BATCH_SIZE = 250;\n\nfunction computeAsyncExpiration(currentTime) {\n  return computeExpirationBucket(currentTime, LOW_PRIORITY_EXPIRATION, LOW_PRIORITY_BATCH_SIZE);\n}\n\n// We intentionally set a higher expiration time for interactive updates in\n// dev than in production.\n//\n// If the main thread is being blocked so long that you hit the expiration,\n// it's a problem that could be solved with better scheduling.\n//\n// People will be more likely to notice this and fix it with the long\n// expiration time in development.\n//\n// In production we opt for better UX at the risk of masking scheduling\n// problems, by expiring fast.\nvar HIGH_PRIORITY_EXPIRATION = 500;\nvar HIGH_PRIORITY_BATCH_SIZE = 100;\n\nfunction computeInteractiveExpiration(currentTime) {\n  return computeExpirationBucket(currentTime, HIGH_PRIORITY_EXPIRATION, HIGH_PRIORITY_BATCH_SIZE);\n}\n\nvar NoContext = 0;\nvar ConcurrentMode = 1;\nvar StrictMode = 2;\nvar ProfileMode = 4;\n\nvar hasBadMapPolyfill = void 0;\n\n{\n  hasBadMapPolyfill = false;\n  try {\n    var nonExtensibleObject = Object.preventExtensions({});\n    var testMap = new Map([[nonExtensibleObject, null]]);\n    var testSet = new Set([nonExtensibleObject]);\n    // This is necessary for Rollup to not consider these unused.\n    // https://github.com/rollup/rollup/issues/1771\n    // TODO: we can remove these if Rollup fixes the bug.\n    testMap.set(0, 0);\n    testSet.add(0);\n  } catch (e) {\n    // TODO: Consider warning about bad polyfills\n    hasBadMapPolyfill = true;\n  }\n}\n\n// A Fiber is work on a Component that needs to be done or was done. There can\n// be more than one per component.\n\n\nvar debugCounter = void 0;\n\n{\n  debugCounter = 1;\n}\n\nfunction FiberNode(tag, pendingProps, key, mode) {\n  // Instance\n  this.tag = tag;\n  this.key = key;\n  this.elementType = null;\n  this.type = null;\n  this.stateNode = null;\n\n  // Fiber\n  this.return = null;\n  this.child = null;\n  this.sibling = null;\n  this.index = 0;\n\n  this.ref = null;\n\n  this.pendingProps = pendingProps;\n  this.memoizedProps = null;\n  this.updateQueue = null;\n  this.memoizedState = null;\n  this.firstContextDependency = null;\n\n  this.mode = mode;\n\n  // Effects\n  this.effectTag = NoEffect;\n  this.nextEffect = null;\n\n  this.firstEffect = null;\n  this.lastEffect = null;\n\n  this.expirationTime = NoWork;\n  this.childExpirationTime = NoWork;\n\n  this.alternate = null;\n\n  if (enableProfilerTimer) {\n    // Note: The following is done to avoid a v8 performance cliff.\n    //\n    // Initializing the fields below to smis and later updating them with\n    // double values will cause Fibers to end up having separate shapes.\n    // This behavior/bug has something to do with Object.preventExtension().\n    // Fortunately this only impacts DEV builds.\n    // Unfortunately it makes React unusably slow for some applications.\n    // To work around this, initialize the fields below with doubles.\n    //\n    // Learn more about this here:\n    // https://github.com/facebook/react/issues/14365\n    // https://bugs.chromium.org/p/v8/issues/detail?id=8538\n    this.actualDuration = Number.NaN;\n    this.actualStartTime = Number.NaN;\n    this.selfBaseDuration = Number.NaN;\n    this.treeBaseDuration = Number.NaN;\n\n    // It's okay to replace the initial doubles with smis after initialization.\n    // This won't trigger the performance cliff mentioned above,\n    // and it simplifies other profiler code (including DevTools).\n    this.actualDuration = 0;\n    this.actualStartTime = -1;\n    this.selfBaseDuration = 0;\n    this.treeBaseDuration = 0;\n  }\n\n  {\n    this._debugID = debugCounter++;\n    this._debugSource = null;\n    this._debugOwner = null;\n    this._debugIsCurrentlyTiming = false;\n    if (!hasBadMapPolyfill && typeof Object.preventExtensions === 'function') {\n      Object.preventExtensions(this);\n    }\n  }\n}\n\n// This is a constructor function, rather than a POJO constructor, still\n// please ensure we do the following:\n// 1) Nobody should add any instance methods on this. Instance methods can be\n//    more difficult to predict when they get optimized and they are almost\n//    never inlined properly in static compilers.\n// 2) Nobody should rely on `instanceof Fiber` for type testing. We should\n//    always know when it is a fiber.\n// 3) We might want to experiment with using numeric keys since they are easier\n//    to optimize in a non-JIT environment.\n// 4) We can easily go from a constructor to a createFiber object literal if that\n//    is faster.\n// 5) It should be easy to port this to a C struct and keep a C implementation\n//    compatible.\nvar createFiber = function (tag, pendingProps, key, mode) {\n  // $FlowFixMe: the shapes are exact here but Flow doesn't like constructors\n  return new FiberNode(tag, pendingProps, key, mode);\n};\n\nfunction shouldConstruct(Component) {\n  var prototype = Component.prototype;\n  return !!(prototype && prototype.isReactComponent);\n}\n\nfunction isSimpleFunctionComponent(type) {\n  return typeof type === 'function' && !shouldConstruct(type) && type.defaultProps === undefined;\n}\n\nfunction resolveLazyComponentTag(Component) {\n  if (typeof Component === 'function') {\n    return shouldConstruct(Component) ? ClassComponent : FunctionComponent;\n  } else if (Component !== undefined && Component !== null) {\n    var $$typeof = Component.$$typeof;\n    if ($$typeof === REACT_FORWARD_REF_TYPE) {\n      return ForwardRef;\n    }\n    if ($$typeof === REACT_MEMO_TYPE) {\n      return MemoComponent;\n    }\n  }\n  return IndeterminateComponent;\n}\n\n// This is used to create an alternate fiber to do work on.\nfunction createWorkInProgress(current, pendingProps, expirationTime) {\n  var workInProgress = current.alternate;\n  if (workInProgress === null) {\n    // We use a double buffering pooling technique because we know that we'll\n    // only ever need at most two versions of a tree. We pool the \"other\" unused\n    // node that we're free to reuse. This is lazily created to avoid allocating\n    // extra objects for things that are never updated. It also allow us to\n    // reclaim the extra memory if needed.\n    workInProgress = createFiber(current.tag, pendingProps, current.key, current.mode);\n    workInProgress.elementType = current.elementType;\n    workInProgress.type = current.type;\n    workInProgress.stateNode = current.stateNode;\n\n    {\n      // DEV-only fields\n      workInProgress._debugID = current._debugID;\n      workInProgress._debugSource = current._debugSource;\n      workInProgress._debugOwner = current._debugOwner;\n    }\n\n    workInProgress.alternate = current;\n    current.alternate = workInProgress;\n  } else {\n    workInProgress.pendingProps = pendingProps;\n\n    // We already have an alternate.\n    // Reset the effect tag.\n    workInProgress.effectTag = NoEffect;\n\n    // The effect list is no longer valid.\n    workInProgress.nextEffect = null;\n    workInProgress.firstEffect = null;\n    workInProgress.lastEffect = null;\n\n    if (enableProfilerTimer) {\n      // We intentionally reset, rather than copy, actualDuration & actualStartTime.\n      // This prevents time from endlessly accumulating in new commits.\n      // This has the downside of resetting values for different priority renders,\n      // But works for yielding (the common case) and should support resuming.\n      workInProgress.actualDuration = 0;\n      workInProgress.actualStartTime = -1;\n    }\n  }\n\n  workInProgress.childExpirationTime = current.childExpirationTime;\n  workInProgress.expirationTime = current.expirationTime;\n\n  workInProgress.child = current.child;\n  workInProgress.memoizedProps = current.memoizedProps;\n  workInProgress.memoizedState = current.memoizedState;\n  workInProgress.updateQueue = current.updateQueue;\n  workInProgress.firstContextDependency = current.firstContextDependency;\n\n  // These will be overridden during the parent's reconciliation\n  workInProgress.sibling = current.sibling;\n  workInProgress.index = current.index;\n  workInProgress.ref = current.ref;\n\n  if (enableProfilerTimer) {\n    workInProgress.selfBaseDuration = current.selfBaseDuration;\n    workInProgress.treeBaseDuration = current.treeBaseDuration;\n  }\n\n  return workInProgress;\n}\n\nfunction createHostRootFiber(isConcurrent) {\n  var mode = isConcurrent ? ConcurrentMode | StrictMode : NoContext;\n\n  if (enableProfilerTimer && isDevToolsPresent) {\n    // Always collect profile timings when DevTools are present.\n    // This enables DevTools to start capturing timing at any point–\n    // Without some nodes in the tree having empty base times.\n    mode |= ProfileMode;\n  }\n\n  return createFiber(HostRoot, null, null, mode);\n}\n\nfunction createFiberFromTypeAndProps(type, // React$ElementType\nkey, pendingProps, owner, mode, expirationTime) {\n  var fiber = void 0;\n\n  var fiberTag = IndeterminateComponent;\n  // The resolved type is set if we know what the final type will be. I.e. it's not lazy.\n  var resolvedType = type;\n  if (typeof type === 'function') {\n    if (shouldConstruct(type)) {\n      fiberTag = ClassComponent;\n    }\n  } else if (typeof type === 'string') {\n    fiberTag = HostComponent;\n  } else {\n    getTag: switch (type) {\n      case REACT_FRAGMENT_TYPE:\n        return createFiberFromFragment(pendingProps.children, mode, expirationTime, key);\n      case REACT_CONCURRENT_MODE_TYPE:\n        return createFiberFromMode(pendingProps, mode | ConcurrentMode | StrictMode, expirationTime, key);\n      case REACT_STRICT_MODE_TYPE:\n        return createFiberFromMode(pendingProps, mode | StrictMode, expirationTime, key);\n      case REACT_PROFILER_TYPE:\n        return createFiberFromProfiler(pendingProps, mode, expirationTime, key);\n      case REACT_SUSPENSE_TYPE:\n        return createFiberFromSuspense(pendingProps, mode, expirationTime, key);\n      default:\n        {\n          if (typeof type === 'object' && type !== null) {\n            switch (type.$$typeof) {\n              case REACT_PROVIDER_TYPE:\n                fiberTag = ContextProvider;\n                break getTag;\n              case REACT_CONTEXT_TYPE:\n                // This is a consumer\n                fiberTag = ContextConsumer;\n                break getTag;\n              case REACT_FORWARD_REF_TYPE:\n                fiberTag = ForwardRef;\n                break getTag;\n              case REACT_MEMO_TYPE:\n                fiberTag = MemoComponent;\n                break getTag;\n              case REACT_LAZY_TYPE:\n                fiberTag = LazyComponent;\n                resolvedType = null;\n                break getTag;\n            }\n          }\n          var info = '';\n          {\n            if (type === undefined || typeof type === 'object' && type !== null && Object.keys(type).length === 0) {\n              info += ' You likely forgot to export your component from the file ' + \"it's defined in, or you might have mixed up default and \" + 'named imports.';\n            }\n            var ownerName = owner ? getComponentName(owner.type) : null;\n            if (ownerName) {\n              info += '\\n\\nCheck the render method of `' + ownerName + '`.';\n            }\n          }\n          invariant(false, 'Element type is invalid: expected a string (for built-in components) or a class/function (for composite components) but got: %s.%s', type == null ? type : typeof type, info);\n        }\n    }\n  }\n\n  fiber = createFiber(fiberTag, pendingProps, key, mode);\n  fiber.elementType = type;\n  fiber.type = resolvedType;\n  fiber.expirationTime = expirationTime;\n\n  return fiber;\n}\n\nfunction createFiberFromElement(element, mode, expirationTime) {\n  var owner = null;\n  {\n    owner = element._owner;\n  }\n  var type = element.type;\n  var key = element.key;\n  var pendingProps = element.props;\n  var fiber = createFiberFromTypeAndProps(type, key, pendingProps, owner, mode, expirationTime);\n  {\n    fiber._debugSource = element._source;\n    fiber._debugOwner = element._owner;\n  }\n  return fiber;\n}\n\nfunction createFiberFromFragment(elements, mode, expirationTime, key) {\n  var fiber = createFiber(Fragment, elements, key, mode);\n  fiber.expirationTime = expirationTime;\n  return fiber;\n}\n\nfunction createFiberFromProfiler(pendingProps, mode, expirationTime, key) {\n  {\n    if (typeof pendingProps.id !== 'string' || typeof pendingProps.onRender !== 'function') {\n      warningWithoutStack$1(false, 'Profiler must specify an \"id\" string and \"onRender\" function as props');\n    }\n  }\n\n  var fiber = createFiber(Profiler, pendingProps, key, mode | ProfileMode);\n  // TODO: The Profiler fiber shouldn't have a type. It has a tag.\n  fiber.elementType = REACT_PROFILER_TYPE;\n  fiber.type = REACT_PROFILER_TYPE;\n  fiber.expirationTime = expirationTime;\n\n  return fiber;\n}\n\nfunction createFiberFromMode(pendingProps, mode, expirationTime, key) {\n  var fiber = createFiber(Mode, pendingProps, key, mode);\n\n  // TODO: The Mode fiber shouldn't have a type. It has a tag.\n  var type = (mode & ConcurrentMode) === NoContext ? REACT_STRICT_MODE_TYPE : REACT_CONCURRENT_MODE_TYPE;\n  fiber.elementType = type;\n  fiber.type = type;\n\n  fiber.expirationTime = expirationTime;\n  return fiber;\n}\n\nfunction createFiberFromSuspense(pendingProps, mode, expirationTime, key) {\n  var fiber = createFiber(SuspenseComponent, pendingProps, key, mode);\n\n  // TODO: The SuspenseComponent fiber shouldn't have a type. It has a tag.\n  var type = REACT_SUSPENSE_TYPE;\n  fiber.elementType = type;\n  fiber.type = type;\n\n  fiber.expirationTime = expirationTime;\n  return fiber;\n}\n\nfunction createFiberFromText(content, mode, expirationTime) {\n  var fiber = createFiber(HostText, content, null, mode);\n  fiber.expirationTime = expirationTime;\n  return fiber;\n}\n\nfunction createFiberFromHostInstanceForDeletion() {\n  var fiber = createFiber(HostComponent, null, null, NoContext);\n  // TODO: These should not need a type.\n  fiber.elementType = 'DELETED';\n  fiber.type = 'DELETED';\n  return fiber;\n}\n\nfunction createFiberFromPortal(portal, mode, expirationTime) {\n  var pendingProps = portal.children !== null ? portal.children : [];\n  var fiber = createFiber(HostPortal, pendingProps, portal.key, mode);\n  fiber.expirationTime = expirationTime;\n  fiber.stateNode = {\n    containerInfo: portal.containerInfo,\n    pendingChildren: null, // Used by persistent updates\n    implementation: portal.implementation\n  };\n  return fiber;\n}\n\n// Used for stashing WIP properties to replay failed work in DEV.\nfunction assignFiberPropertiesInDEV(target, source) {\n  if (target === null) {\n    // This Fiber's initial properties will always be overwritten.\n    // We only use a Fiber to ensure the same hidden class so DEV isn't slow.\n    target = createFiber(IndeterminateComponent, null, null, NoContext);\n  }\n\n  // This is intentionally written as a list of all properties.\n  // We tried to use Object.assign() instead but this is called in\n  // the hottest path, and Object.assign() was too slow:\n  // https://github.com/facebook/react/issues/12502\n  // This code is DEV-only so size is not a concern.\n\n  target.tag = source.tag;\n  target.key = source.key;\n  target.elementType = source.elementType;\n  target.type = source.type;\n  target.stateNode = source.stateNode;\n  target.return = source.return;\n  target.child = source.child;\n  target.sibling = source.sibling;\n  target.index = source.index;\n  target.ref = source.ref;\n  target.pendingProps = source.pendingProps;\n  target.memoizedProps = source.memoizedProps;\n  target.updateQueue = source.updateQueue;\n  target.memoizedState = source.memoizedState;\n  target.firstContextDependency = source.firstContextDependency;\n  target.mode = source.mode;\n  target.effectTag = source.effectTag;\n  target.nextEffect = source.nextEffect;\n  target.firstEffect = source.firstEffect;\n  target.lastEffect = source.lastEffect;\n  target.expirationTime = source.expirationTime;\n  target.childExpirationTime = source.childExpirationTime;\n  target.alternate = source.alternate;\n  if (enableProfilerTimer) {\n    target.actualDuration = source.actualDuration;\n    target.actualStartTime = source.actualStartTime;\n    target.selfBaseDuration = source.selfBaseDuration;\n    target.treeBaseDuration = source.treeBaseDuration;\n  }\n  target._debugID = source._debugID;\n  target._debugSource = source._debugSource;\n  target._debugOwner = source._debugOwner;\n  target._debugIsCurrentlyTiming = source._debugIsCurrentlyTiming;\n  return target;\n}\n\nvar ReactInternals$2 = React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED;\n\nvar _ReactInternals$Sched$1 = ReactInternals$2.SchedulerTracing;\nvar __interactionsRef = _ReactInternals$Sched$1.__interactionsRef;\nvar __subscriberRef = _ReactInternals$Sched$1.__subscriberRef;\nvar unstable_clear = _ReactInternals$Sched$1.unstable_clear;\nvar unstable_getCurrent = _ReactInternals$Sched$1.unstable_getCurrent;\nvar unstable_getThreadID = _ReactInternals$Sched$1.unstable_getThreadID;\nvar unstable_subscribe = _ReactInternals$Sched$1.unstable_subscribe;\nvar unstable_trace = _ReactInternals$Sched$1.unstable_trace;\nvar unstable_unsubscribe = _ReactInternals$Sched$1.unstable_unsubscribe;\nvar unstable_wrap = _ReactInternals$Sched$1.unstable_wrap;\n\n// TODO: This should be lifted into the renderer.\n\n\n// The following attributes are only used by interaction tracing builds.\n// They enable interactions to be associated with their async work,\n// And expose interaction metadata to the React DevTools Profiler plugin.\n// Note that these attributes are only defined when the enableSchedulerTracing flag is enabled.\n\n\n// Exported FiberRoot type includes all properties,\n// To avoid requiring potentially error-prone :any casts throughout the project.\n// Profiling properties are only safe to access in profiling builds (when enableSchedulerTracing is true).\n// The types are defined separately within this file to ensure they stay in sync.\n// (We don't have to use an inline :any cast when enableSchedulerTracing is disabled.)\n\n\nfunction createFiberRoot(containerInfo, isConcurrent, hydrate) {\n  // Cyclic construction. This cheats the type system right now because\n  // stateNode is any.\n  var uninitializedFiber = createHostRootFiber(isConcurrent);\n\n  var root = void 0;\n  if (enableSchedulerTracing) {\n    root = {\n      current: uninitializedFiber,\n      containerInfo: containerInfo,\n      pendingChildren: null,\n\n      earliestPendingTime: NoWork,\n      latestPendingTime: NoWork,\n      earliestSuspendedTime: NoWork,\n      latestSuspendedTime: NoWork,\n      latestPingedTime: NoWork,\n\n      pingCache: null,\n\n      didError: false,\n\n      pendingCommitExpirationTime: NoWork,\n      finishedWork: null,\n      timeoutHandle: noTimeout,\n      context: null,\n      pendingContext: null,\n      hydrate: hydrate,\n      nextExpirationTimeToWorkOn: NoWork,\n      expirationTime: NoWork,\n      firstBatch: null,\n      nextScheduledRoot: null,\n\n      interactionThreadID: unstable_getThreadID(),\n      memoizedInteractions: new Set(),\n      pendingInteractionMap: new Map()\n    };\n  } else {\n    root = {\n      current: uninitializedFiber,\n      containerInfo: containerInfo,\n      pendingChildren: null,\n\n      pingCache: null,\n\n      earliestPendingTime: NoWork,\n      latestPendingTime: NoWork,\n      earliestSuspendedTime: NoWork,\n      latestSuspendedTime: NoWork,\n      latestPingedTime: NoWork,\n\n      didError: false,\n\n      pendingCommitExpirationTime: NoWork,\n      finishedWork: null,\n      timeoutHandle: noTimeout,\n      context: null,\n      pendingContext: null,\n      hydrate: hydrate,\n      nextExpirationTimeToWorkOn: NoWork,\n      expirationTime: NoWork,\n      firstBatch: null,\n      nextScheduledRoot: null\n    };\n  }\n\n  uninitializedFiber.stateNode = root;\n\n  // The reason for the way the Flow types are structured in this file,\n  // Is to avoid needing :any casts everywhere interaction tracing fields are used.\n  // Unfortunately that requires an :any cast for non-interaction tracing capable builds.\n  // $FlowFixMe Remove this :any cast and replace it with something better.\n  return root;\n}\n\n/**\n * Forked from fbjs/warning:\n * https://github.com/facebook/fbjs/blob/e66ba20ad5be433eb54423f2b097d829324d9de6/packages/fbjs/src/__forks__/warning.js\n *\n * Only change is we use console.warn instead of console.error,\n * and do nothing when 'console' is not supported.\n * This really simplifies the code.\n * ---\n * Similar to invariant but only logs a warning if the condition is not met.\n * This can be used to log issues in development environments in critical\n * paths. Removing the logging code for production environments will keep the\n * same logic and follow the same code paths.\n */\n\nvar lowPriorityWarning = function () {};\n\n{\n  var printWarning$1 = function (format) {\n    for (var _len = arguments.length, args = Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {\n      args[_key - 1] = arguments[_key];\n    }\n\n    var argIndex = 0;\n    var message = 'Warning: ' + format.replace(/%s/g, function () {\n      return args[argIndex++];\n    });\n    if (typeof console !== 'undefined') {\n      console.warn(message);\n    }\n    try {\n      // --- Welcome to debugging React ---\n      // This error was thrown as a convenience so that you can use this stack\n      // to find the callsite that caused this warning to fire.\n      throw new Error(message);\n    } catch (x) {}\n  };\n\n  lowPriorityWarning = function (condition, format) {\n    if (format === undefined) {\n      throw new Error('`lowPriorityWarning(condition, format, ...args)` requires a warning ' + 'message argument');\n    }\n    if (!condition) {\n      for (var _len2 = arguments.length, args = Array(_len2 > 2 ? _len2 - 2 : 0), _key2 = 2; _key2 < _len2; _key2++) {\n        args[_key2 - 2] = arguments[_key2];\n      }\n\n      printWarning$1.apply(undefined, [format].concat(args));\n    }\n  };\n}\n\nvar lowPriorityWarning$1 = lowPriorityWarning;\n\nvar ReactStrictModeWarnings = {\n  discardPendingWarnings: function () {},\n  flushPendingDeprecationWarnings: function () {},\n  flushPendingUnsafeLifecycleWarnings: function () {},\n  recordDeprecationWarnings: function (fiber, instance) {},\n  recordUnsafeLifecycleWarnings: function (fiber, instance) {},\n  recordLegacyContextWarning: function (fiber, instance) {},\n  flushLegacyContextWarning: function () {}\n};\n\n{\n  var LIFECYCLE_SUGGESTIONS = {\n    UNSAFE_componentWillMount: 'componentDidMount',\n    UNSAFE_componentWillReceiveProps: 'static getDerivedStateFromProps',\n    UNSAFE_componentWillUpdate: 'componentDidUpdate'\n  };\n\n  var pendingComponentWillMountWarnings = [];\n  var pendingComponentWillReceivePropsWarnings = [];\n  var pendingComponentWillUpdateWarnings = [];\n  var pendingUnsafeLifecycleWarnings = new Map();\n  var pendingLegacyContextWarning = new Map();\n\n  // Tracks components we have already warned about.\n  var didWarnAboutDeprecatedLifecycles = new Set();\n  var didWarnAboutUnsafeLifecycles = new Set();\n  var didWarnAboutLegacyContext = new Set();\n\n  var setToSortedString = function (set) {\n    var array = [];\n    set.forEach(function (value) {\n      array.push(value);\n    });\n    return array.sort().join(', ');\n  };\n\n  ReactStrictModeWarnings.discardPendingWarnings = function () {\n    pendingComponentWillMountWarnings = [];\n    pendingComponentWillReceivePropsWarnings = [];\n    pendingComponentWillUpdateWarnings = [];\n    pendingUnsafeLifecycleWarnings = new Map();\n    pendingLegacyContextWarning = new Map();\n  };\n\n  ReactStrictModeWarnings.flushPendingUnsafeLifecycleWarnings = function () {\n    pendingUnsafeLifecycleWarnings.forEach(function (lifecycleWarningsMap, strictRoot) {\n      var lifecyclesWarningMesages = [];\n\n      Object.keys(lifecycleWarningsMap).forEach(function (lifecycle) {\n        var lifecycleWarnings = lifecycleWarningsMap[lifecycle];\n        if (lifecycleWarnings.length > 0) {\n          var componentNames = new Set();\n          lifecycleWarnings.forEach(function (fiber) {\n            componentNames.add(getComponentName(fiber.type) || 'Component');\n            didWarnAboutUnsafeLifecycles.add(fiber.type);\n          });\n\n          var formatted = lifecycle.replace('UNSAFE_', '');\n          var suggestion = LIFECYCLE_SUGGESTIONS[lifecycle];\n          var sortedComponentNames = setToSortedString(componentNames);\n\n          lifecyclesWarningMesages.push(formatted + ': Please update the following components to use ' + (suggestion + ' instead: ' + sortedComponentNames));\n        }\n      });\n\n      if (lifecyclesWarningMesages.length > 0) {\n        var strictRootComponentStack = getStackByFiberInDevAndProd(strictRoot);\n\n        warningWithoutStack$1(false, 'Unsafe lifecycle methods were found within a strict-mode tree:%s' + '\\n\\n%s' + '\\n\\nLearn more about this warning here:' + '\\nhttps://fb.me/react-strict-mode-warnings', strictRootComponentStack, lifecyclesWarningMesages.join('\\n\\n'));\n      }\n    });\n\n    pendingUnsafeLifecycleWarnings = new Map();\n  };\n\n  var findStrictRoot = function (fiber) {\n    var maybeStrictRoot = null;\n\n    var node = fiber;\n    while (node !== null) {\n      if (node.mode & StrictMode) {\n        maybeStrictRoot = node;\n      }\n      node = node.return;\n    }\n\n    return maybeStrictRoot;\n  };\n\n  ReactStrictModeWarnings.flushPendingDeprecationWarnings = function () {\n    if (pendingComponentWillMountWarnings.length > 0) {\n      var uniqueNames = new Set();\n      pendingComponentWillMountWarnings.forEach(function (fiber) {\n        uniqueNames.add(getComponentName(fiber.type) || 'Component');\n        didWarnAboutDeprecatedLifecycles.add(fiber.type);\n      });\n\n      var sortedNames = setToSortedString(uniqueNames);\n\n      lowPriorityWarning$1(false, 'componentWillMount is deprecated and will be removed in the next major version. ' + 'Use componentDidMount instead. As a temporary workaround, ' + 'you can rename to UNSAFE_componentWillMount.' + '\\n\\nPlease update the following components: %s' + '\\n\\nLearn more about this warning here:' + '\\nhttps://fb.me/react-async-component-lifecycle-hooks', sortedNames);\n\n      pendingComponentWillMountWarnings = [];\n    }\n\n    if (pendingComponentWillReceivePropsWarnings.length > 0) {\n      var _uniqueNames = new Set();\n      pendingComponentWillReceivePropsWarnings.forEach(function (fiber) {\n        _uniqueNames.add(getComponentName(fiber.type) || 'Component');\n        didWarnAboutDeprecatedLifecycles.add(fiber.type);\n      });\n\n      var _sortedNames = setToSortedString(_uniqueNames);\n\n      lowPriorityWarning$1(false, 'componentWillReceiveProps is deprecated and will be removed in the next major version. ' + 'Use static getDerivedStateFromProps instead.' + '\\n\\nPlease update the following components: %s' + '\\n\\nLearn more about this warning here:' + '\\nhttps://fb.me/react-async-component-lifecycle-hooks', _sortedNames);\n\n      pendingComponentWillReceivePropsWarnings = [];\n    }\n\n    if (pendingComponentWillUpdateWarnings.length > 0) {\n      var _uniqueNames2 = new Set();\n      pendingComponentWillUpdateWarnings.forEach(function (fiber) {\n        _uniqueNames2.add(getComponentName(fiber.type) || 'Component');\n        didWarnAboutDeprecatedLifecycles.add(fiber.type);\n      });\n\n      var _sortedNames2 = setToSortedString(_uniqueNames2);\n\n      lowPriorityWarning$1(false, 'componentWillUpdate is deprecated and will be removed in the next major version. ' + 'Use componentDidUpdate instead. As a temporary workaround, ' + 'you can rename to UNSAFE_componentWillUpdate.' + '\\n\\nPlease update the following components: %s' + '\\n\\nLearn more about this warning here:' + '\\nhttps://fb.me/react-async-component-lifecycle-hooks', _sortedNames2);\n\n      pendingComponentWillUpdateWarnings = [];\n    }\n  };\n\n  ReactStrictModeWarnings.recordDeprecationWarnings = function (fiber, instance) {\n    // Dedup strategy: Warn once per component.\n    if (didWarnAboutDeprecatedLifecycles.has(fiber.type)) {\n      return;\n    }\n\n    // Don't warn about react-lifecycles-compat polyfilled components.\n    if (typeof instance.componentWillMount === 'function' && instance.componentWillMount.__suppressDeprecationWarning !== true) {\n      pendingComponentWillMountWarnings.push(fiber);\n    }\n    if (typeof instance.componentWillReceiveProps === 'function' && instance.componentWillReceiveProps.__suppressDeprecationWarning !== true) {\n      pendingComponentWillReceivePropsWarnings.push(fiber);\n    }\n    if (typeof instance.componentWillUpdate === 'function' && instance.componentWillUpdate.__suppressDeprecationWarning !== true) {\n      pendingComponentWillUpdateWarnings.push(fiber);\n    }\n  };\n\n  ReactStrictModeWarnings.recordUnsafeLifecycleWarnings = function (fiber, instance) {\n    var strictRoot = findStrictRoot(fiber);\n    if (strictRoot === null) {\n      warningWithoutStack$1(false, 'Expected to find a StrictMode component in a strict mode tree. ' + 'This error is likely caused by a bug in React. Please file an issue.');\n      return;\n    }\n\n    // Dedup strategy: Warn once per component.\n    // This is difficult to track any other way since component names\n    // are often vague and are likely to collide between 3rd party libraries.\n    // An expand property is probably okay to use here since it's DEV-only,\n    // and will only be set in the event of serious warnings.\n    if (didWarnAboutUnsafeLifecycles.has(fiber.type)) {\n      return;\n    }\n\n    var warningsForRoot = void 0;\n    if (!pendingUnsafeLifecycleWarnings.has(strictRoot)) {\n      warningsForRoot = {\n        UNSAFE_componentWillMount: [],\n        UNSAFE_componentWillReceiveProps: [],\n        UNSAFE_componentWillUpdate: []\n      };\n\n      pendingUnsafeLifecycleWarnings.set(strictRoot, warningsForRoot);\n    } else {\n      warningsForRoot = pendingUnsafeLifecycleWarnings.get(strictRoot);\n    }\n\n    var unsafeLifecycles = [];\n    if (typeof instance.componentWillMount === 'function' && instance.componentWillMount.__suppressDeprecationWarning !== true || typeof instance.UNSAFE_componentWillMount === 'function') {\n      unsafeLifecycles.push('UNSAFE_componentWillMount');\n    }\n    if (typeof instance.componentWillReceiveProps === 'function' && instance.componentWillReceiveProps.__suppressDeprecationWarning !== true || typeof instance.UNSAFE_componentWillReceiveProps === 'function') {\n      unsafeLifecycles.push('UNSAFE_componentWillReceiveProps');\n    }\n    if (typeof instance.componentWillUpdate === 'function' && instance.componentWillUpdate.__suppressDeprecationWarning !== true || typeof instance.UNSAFE_componentWillUpdate === 'function') {\n      unsafeLifecycles.push('UNSAFE_componentWillUpdate');\n    }\n\n    if (unsafeLifecycles.length > 0) {\n      unsafeLifecycles.forEach(function (lifecycle) {\n        warningsForRoot[lifecycle].push(fiber);\n      });\n    }\n  };\n\n  ReactStrictModeWarnings.recordLegacyContextWarning = function (fiber, instance) {\n    var strictRoot = findStrictRoot(fiber);\n    if (strictRoot === null) {\n      warningWithoutStack$1(false, 'Expected to find a StrictMode component in a strict mode tree. ' + 'This error is likely caused by a bug in React. Please file an issue.');\n      return;\n    }\n\n    // Dedup strategy: Warn once per component.\n    if (didWarnAboutLegacyContext.has(fiber.type)) {\n      return;\n    }\n\n    var warningsForRoot = pendingLegacyContextWarning.get(strictRoot);\n\n    if (fiber.type.contextTypes != null || fiber.type.childContextTypes != null || instance !== null && typeof instance.getChildContext === 'function') {\n      if (warningsForRoot === undefined) {\n        warningsForRoot = [];\n        pendingLegacyContextWarning.set(strictRoot, warningsForRoot);\n      }\n      warningsForRoot.push(fiber);\n    }\n  };\n\n  ReactStrictModeWarnings.flushLegacyContextWarning = function () {\n    pendingLegacyContextWarning.forEach(function (fiberArray, strictRoot) {\n      var uniqueNames = new Set();\n      fiberArray.forEach(function (fiber) {\n        uniqueNames.add(getComponentName(fiber.type) || 'Component');\n        didWarnAboutLegacyContext.add(fiber.type);\n      });\n\n      var sortedNames = setToSortedString(uniqueNames);\n      var strictRootComponentStack = getStackByFiberInDevAndProd(strictRoot);\n\n      warningWithoutStack$1(false, 'Legacy context API has been detected within a strict-mode tree: %s' + '\\n\\nPlease update the following components: %s' + '\\n\\nLearn more about this warning here:' + '\\nhttps://fb.me/react-strict-mode-warnings', strictRootComponentStack, sortedNames);\n    });\n  };\n}\n\n// This lets us hook into Fiber to debug what it's doing.\n// See https://github.com/facebook/react/pull/8033.\n// This is not part of the public API, not even for React DevTools.\n// You may only inject a debugTool if you work on React Fiber itself.\nvar ReactFiberInstrumentation = {\n  debugTool: null\n};\n\nvar ReactFiberInstrumentation_1 = ReactFiberInstrumentation;\n\n// TODO: Offscreen updates should never suspend. However, a promise that\n// suspended inside an offscreen subtree should be able to ping at the priority\n// of the outer render.\n\nfunction markPendingPriorityLevel(root, expirationTime) {\n  // If there's a gap between completing a failed root and retrying it,\n  // additional updates may be scheduled. Clear `didError`, in case the update\n  // is sufficient to fix the error.\n  root.didError = false;\n\n  // Update the latest and earliest pending times\n  var earliestPendingTime = root.earliestPendingTime;\n  if (earliestPendingTime === NoWork) {\n    // No other pending updates.\n    root.earliestPendingTime = root.latestPendingTime = expirationTime;\n  } else {\n    if (earliestPendingTime < expirationTime) {\n      // This is the earliest pending update.\n      root.earliestPendingTime = expirationTime;\n    } else {\n      var latestPendingTime = root.latestPendingTime;\n      if (latestPendingTime > expirationTime) {\n        // This is the latest pending update\n        root.latestPendingTime = expirationTime;\n      }\n    }\n  }\n  findNextExpirationTimeToWorkOn(expirationTime, root);\n}\n\nfunction markCommittedPriorityLevels(root, earliestRemainingTime) {\n  root.didError = false;\n\n  if (earliestRemainingTime === NoWork) {\n    // Fast path. There's no remaining work. Clear everything.\n    root.earliestPendingTime = NoWork;\n    root.latestPendingTime = NoWork;\n    root.earliestSuspendedTime = NoWork;\n    root.latestSuspendedTime = NoWork;\n    root.latestPingedTime = NoWork;\n    findNextExpirationTimeToWorkOn(NoWork, root);\n    return;\n  }\n\n  if (earliestRemainingTime < root.latestPingedTime) {\n    root.latestPingedTime = NoWork;\n  }\n\n  // Let's see if the previous latest known pending level was just flushed.\n  var latestPendingTime = root.latestPendingTime;\n  if (latestPendingTime !== NoWork) {\n    if (latestPendingTime > earliestRemainingTime) {\n      // We've flushed all the known pending levels.\n      root.earliestPendingTime = root.latestPendingTime = NoWork;\n    } else {\n      var earliestPendingTime = root.earliestPendingTime;\n      if (earliestPendingTime > earliestRemainingTime) {\n        // We've flushed the earliest known pending level. Set this to the\n        // latest pending time.\n        root.earliestPendingTime = root.latestPendingTime;\n      }\n    }\n  }\n\n  // Now let's handle the earliest remaining level in the whole tree. We need to\n  // decide whether to treat it as a pending level or as suspended. Check\n  // it falls within the range of known suspended levels.\n\n  var earliestSuspendedTime = root.earliestSuspendedTime;\n  if (earliestSuspendedTime === NoWork) {\n    // There's no suspended work. Treat the earliest remaining level as a\n    // pending level.\n    markPendingPriorityLevel(root, earliestRemainingTime);\n    findNextExpirationTimeToWorkOn(NoWork, root);\n    return;\n  }\n\n  var latestSuspendedTime = root.latestSuspendedTime;\n  if (earliestRemainingTime < latestSuspendedTime) {\n    // The earliest remaining level is later than all the suspended work. That\n    // means we've flushed all the suspended work.\n    root.earliestSuspendedTime = NoWork;\n    root.latestSuspendedTime = NoWork;\n    root.latestPingedTime = NoWork;\n\n    // There's no suspended work. Treat the earliest remaining level as a\n    // pending level.\n    markPendingPriorityLevel(root, earliestRemainingTime);\n    findNextExpirationTimeToWorkOn(NoWork, root);\n    return;\n  }\n\n  if (earliestRemainingTime > earliestSuspendedTime) {\n    // The earliest remaining time is earlier than all the suspended work.\n    // Treat it as a pending update.\n    markPendingPriorityLevel(root, earliestRemainingTime);\n    findNextExpirationTimeToWorkOn(NoWork, root);\n    return;\n  }\n\n  // The earliest remaining time falls within the range of known suspended\n  // levels. We should treat this as suspended work.\n  findNextExpirationTimeToWorkOn(NoWork, root);\n}\n\nfunction hasLowerPriorityWork(root, erroredExpirationTime) {\n  var latestPendingTime = root.latestPendingTime;\n  var latestSuspendedTime = root.latestSuspendedTime;\n  var latestPingedTime = root.latestPingedTime;\n  return latestPendingTime !== NoWork && latestPendingTime < erroredExpirationTime || latestSuspendedTime !== NoWork && latestSuspendedTime < erroredExpirationTime || latestPingedTime !== NoWork && latestPingedTime < erroredExpirationTime;\n}\n\nfunction isPriorityLevelSuspended(root, expirationTime) {\n  var earliestSuspendedTime = root.earliestSuspendedTime;\n  var latestSuspendedTime = root.latestSuspendedTime;\n  return earliestSuspendedTime !== NoWork && expirationTime <= earliestSuspendedTime && expirationTime >= latestSuspendedTime;\n}\n\nfunction markSuspendedPriorityLevel(root, suspendedTime) {\n  root.didError = false;\n  clearPing(root, suspendedTime);\n\n  // First, check the known pending levels and update them if needed.\n  var earliestPendingTime = root.earliestPendingTime;\n  var latestPendingTime = root.latestPendingTime;\n  if (earliestPendingTime === suspendedTime) {\n    if (latestPendingTime === suspendedTime) {\n      // Both known pending levels were suspended. Clear them.\n      root.earliestPendingTime = root.latestPendingTime = NoWork;\n    } else {\n      // The earliest pending level was suspended. Clear by setting it to the\n      // latest pending level.\n      root.earliestPendingTime = latestPendingTime;\n    }\n  } else if (latestPendingTime === suspendedTime) {\n    // The latest pending level was suspended. Clear by setting it to the\n    // latest pending level.\n    root.latestPendingTime = earliestPendingTime;\n  }\n\n  // Finally, update the known suspended levels.\n  var earliestSuspendedTime = root.earliestSuspendedTime;\n  var latestSuspendedTime = root.latestSuspendedTime;\n  if (earliestSuspendedTime === NoWork) {\n    // No other suspended levels.\n    root.earliestSuspendedTime = root.latestSuspendedTime = suspendedTime;\n  } else {\n    if (earliestSuspendedTime < suspendedTime) {\n      // This is the earliest suspended level.\n      root.earliestSuspendedTime = suspendedTime;\n    } else if (latestSuspendedTime > suspendedTime) {\n      // This is the latest suspended level\n      root.latestSuspendedTime = suspendedTime;\n    }\n  }\n\n  findNextExpirationTimeToWorkOn(suspendedTime, root);\n}\n\nfunction markPingedPriorityLevel(root, pingedTime) {\n  root.didError = false;\n\n  // TODO: When we add back resuming, we need to ensure the progressed work\n  // is thrown out and not reused during the restarted render. One way to\n  // invalidate the progressed work is to restart at expirationTime + 1.\n  var latestPingedTime = root.latestPingedTime;\n  if (latestPingedTime === NoWork || latestPingedTime > pingedTime) {\n    root.latestPingedTime = pingedTime;\n  }\n  findNextExpirationTimeToWorkOn(pingedTime, root);\n}\n\nfunction clearPing(root, completedTime) {\n  var latestPingedTime = root.latestPingedTime;\n  if (latestPingedTime >= completedTime) {\n    root.latestPingedTime = NoWork;\n  }\n}\n\nfunction findEarliestOutstandingPriorityLevel(root, renderExpirationTime) {\n  var earliestExpirationTime = renderExpirationTime;\n\n  var earliestPendingTime = root.earliestPendingTime;\n  var earliestSuspendedTime = root.earliestSuspendedTime;\n  if (earliestPendingTime > earliestExpirationTime) {\n    earliestExpirationTime = earliestPendingTime;\n  }\n  if (earliestSuspendedTime > earliestExpirationTime) {\n    earliestExpirationTime = earliestSuspendedTime;\n  }\n  return earliestExpirationTime;\n}\n\nfunction didExpireAtExpirationTime(root, currentTime) {\n  var expirationTime = root.expirationTime;\n  if (expirationTime !== NoWork && currentTime <= expirationTime) {\n    // The root has expired. Flush all work up to the current time.\n    root.nextExpirationTimeToWorkOn = currentTime;\n  }\n}\n\nfunction findNextExpirationTimeToWorkOn(completedExpirationTime, root) {\n  var earliestSuspendedTime = root.earliestSuspendedTime;\n  var latestSuspendedTime = root.latestSuspendedTime;\n  var earliestPendingTime = root.earliestPendingTime;\n  var latestPingedTime = root.latestPingedTime;\n\n  // Work on the earliest pending time. Failing that, work on the latest\n  // pinged time.\n  var nextExpirationTimeToWorkOn = earliestPendingTime !== NoWork ? earliestPendingTime : latestPingedTime;\n\n  // If there is no pending or pinged work, check if there's suspended work\n  // that's lower priority than what we just completed.\n  if (nextExpirationTimeToWorkOn === NoWork && (completedExpirationTime === NoWork || latestSuspendedTime < completedExpirationTime)) {\n    // The lowest priority suspended work is the work most likely to be\n    // committed next. Let's start rendering it again, so that if it times out,\n    // it's ready to commit.\n    nextExpirationTimeToWorkOn = latestSuspendedTime;\n  }\n\n  var expirationTime = nextExpirationTimeToWorkOn;\n  if (expirationTime !== NoWork && earliestSuspendedTime > expirationTime) {\n    // Expire using the earliest known expiration time.\n    expirationTime = earliestSuspendedTime;\n  }\n\n  root.nextExpirationTimeToWorkOn = nextExpirationTimeToWorkOn;\n  root.expirationTime = expirationTime;\n}\n\n// UpdateQueue is a linked list of prioritized updates.\n//\n// Like fibers, update queues come in pairs: a current queue, which represents\n// the visible state of the screen, and a work-in-progress queue, which is\n// can be mutated and processed asynchronously before it is committed — a form\n// of double buffering. If a work-in-progress render is discarded before\n// finishing, we create a new work-in-progress by cloning the current queue.\n//\n// Both queues share a persistent, singly-linked list structure. To schedule an\n// update, we append it to the end of both queues. Each queue maintains a\n// pointer to first update in the persistent list that hasn't been processed.\n// The work-in-progress pointer always has a position equal to or greater than\n// the current queue, since we always work on that one. The current queue's\n// pointer is only updated during the commit phase, when we swap in the\n// work-in-progress.\n//\n// For example:\n//\n//   Current pointer:           A - B - C - D - E - F\n//   Work-in-progress pointer:              D - E - F\n//                                          ^\n//                                          The work-in-progress queue has\n//                                          processed more updates than current.\n//\n// The reason we append to both queues is because otherwise we might drop\n// updates without ever processing them. For example, if we only add updates to\n// the work-in-progress queue, some updates could be lost whenever a work-in\n// -progress render restarts by cloning from current. Similarly, if we only add\n// updates to the current queue, the updates will be lost whenever an already\n// in-progress queue commits and swaps with the current queue. However, by\n// adding to both queues, we guarantee that the update will be part of the next\n// work-in-progress. (And because the work-in-progress queue becomes the\n// current queue once it commits, there's no danger of applying the same\n// update twice.)\n//\n// Prioritization\n// --------------\n//\n// Updates are not sorted by priority, but by insertion; new updates are always\n// appended to the end of the list.\n//\n// The priority is still important, though. When processing the update queue\n// during the render phase, only the updates with sufficient priority are\n// included in the result. If we skip an update because it has insufficient\n// priority, it remains in the queue to be processed later, during a lower\n// priority render. Crucially, all updates subsequent to a skipped update also\n// remain in the queue *regardless of their priority*. That means high priority\n// updates are sometimes processed twice, at two separate priorities. We also\n// keep track of a base state, that represents the state before the first\n// update in the queue is applied.\n//\n// For example:\n//\n//   Given a base state of '', and the following queue of updates\n//\n//     A1 - B2 - C1 - D2\n//\n//   where the number indicates the priority, and the update is applied to the\n//   previous state by appending a letter, React will process these updates as\n//   two separate renders, one per distinct priority level:\n//\n//   First render, at priority 1:\n//     Base state: ''\n//     Updates: [A1, C1]\n//     Result state: 'AC'\n//\n//   Second render, at priority 2:\n//     Base state: 'A'            <-  The base state does not include C1,\n//                                    because B2 was skipped.\n//     Updates: [B2, C1, D2]      <-  C1 was rebased on top of B2\n//     Result state: 'ABCD'\n//\n// Because we process updates in insertion order, and rebase high priority\n// updates when preceding updates are skipped, the final result is deterministic\n// regardless of priority. Intermediate state may vary according to system\n// resources, but the final state is always the same.\n\nvar UpdateState = 0;\nvar ReplaceState = 1;\nvar ForceUpdate = 2;\nvar CaptureUpdate = 3;\n\n// Global state that is reset at the beginning of calling `processUpdateQueue`.\n// It should only be read right after calling `processUpdateQueue`, via\n// `checkHasForceUpdateAfterProcessing`.\nvar hasForceUpdate = false;\n\nvar didWarnUpdateInsideUpdate = void 0;\nvar currentlyProcessingQueue = void 0;\nvar resetCurrentlyProcessingQueue = void 0;\n{\n  didWarnUpdateInsideUpdate = false;\n  currentlyProcessingQueue = null;\n  resetCurrentlyProcessingQueue = function () {\n    currentlyProcessingQueue = null;\n  };\n}\n\nfunction createUpdateQueue(baseState) {\n  var queue = {\n    baseState: baseState,\n    firstUpdate: null,\n    lastUpdate: null,\n    firstCapturedUpdate: null,\n    lastCapturedUpdate: null,\n    firstEffect: null,\n    lastEffect: null,\n    firstCapturedEffect: null,\n    lastCapturedEffect: null\n  };\n  return queue;\n}\n\nfunction cloneUpdateQueue(currentQueue) {\n  var queue = {\n    baseState: currentQueue.baseState,\n    firstUpdate: currentQueue.firstUpdate,\n    lastUpdate: currentQueue.lastUpdate,\n\n    // TODO: With resuming, if we bail out and resuse the child tree, we should\n    // keep these effects.\n    firstCapturedUpdate: null,\n    lastCapturedUpdate: null,\n\n    firstEffect: null,\n    lastEffect: null,\n\n    firstCapturedEffect: null,\n    lastCapturedEffect: null\n  };\n  return queue;\n}\n\nfunction createUpdate(expirationTime) {\n  return {\n    expirationTime: expirationTime,\n\n    tag: UpdateState,\n    payload: null,\n    callback: null,\n\n    next: null,\n    nextEffect: null\n  };\n}\n\nfunction appendUpdateToQueue(queue, update) {\n  // Append the update to the end of the list.\n  if (queue.lastUpdate === null) {\n    // Queue is empty\n    queue.firstUpdate = queue.lastUpdate = update;\n  } else {\n    queue.lastUpdate.next = update;\n    queue.lastUpdate = update;\n  }\n}\n\nfunction enqueueUpdate(fiber, update) {\n  // Update queues are created lazily.\n  var alternate = fiber.alternate;\n  var queue1 = void 0;\n  var queue2 = void 0;\n  if (alternate === null) {\n    // There's only one fiber.\n    queue1 = fiber.updateQueue;\n    queue2 = null;\n    if (queue1 === null) {\n      queue1 = fiber.updateQueue = createUpdateQueue(fiber.memoizedState);\n    }\n  } else {\n    // There are two owners.\n    queue1 = fiber.updateQueue;\n    queue2 = alternate.updateQueue;\n    if (queue1 === null) {\n      if (queue2 === null) {\n        // Neither fiber has an update queue. Create new ones.\n        queue1 = fiber.updateQueue = createUpdateQueue(fiber.memoizedState);\n        queue2 = alternate.updateQueue = createUpdateQueue(alternate.memoizedState);\n      } else {\n        // Only one fiber has an update queue. Clone to create a new one.\n        queue1 = fiber.updateQueue = cloneUpdateQueue(queue2);\n      }\n    } else {\n      if (queue2 === null) {\n        // Only one fiber has an update queue. Clone to create a new one.\n        queue2 = alternate.updateQueue = cloneUpdateQueue(queue1);\n      } else {\n        // Both owners have an update queue.\n      }\n    }\n  }\n  if (queue2 === null || queue1 === queue2) {\n    // There's only a single queue.\n    appendUpdateToQueue(queue1, update);\n  } else {\n    // There are two queues. We need to append the update to both queues,\n    // while accounting for the persistent structure of the list — we don't\n    // want the same update to be added multiple times.\n    if (queue1.lastUpdate === null || queue2.lastUpdate === null) {\n      // One of the queues is not empty. We must add the update to both queues.\n      appendUpdateToQueue(queue1, update);\n      appendUpdateToQueue(queue2, update);\n    } else {\n      // Both queues are non-empty. The last update is the same in both lists,\n      // because of structural sharing. So, only append to one of the lists.\n      appendUpdateToQueue(queue1, update);\n      // But we still need to update the `lastUpdate` pointer of queue2.\n      queue2.lastUpdate = update;\n    }\n  }\n\n  {\n    if (fiber.tag === ClassComponent && (currentlyProcessingQueue === queue1 || queue2 !== null && currentlyProcessingQueue === queue2) && !didWarnUpdateInsideUpdate) {\n      warningWithoutStack$1(false, 'An update (setState, replaceState, or forceUpdate) was scheduled ' + 'from inside an update function. Update functions should be pure, ' + 'with zero side-effects. Consider using componentDidUpdate or a ' + 'callback.');\n      didWarnUpdateInsideUpdate = true;\n    }\n  }\n}\n\nfunction enqueueCapturedUpdate(workInProgress, update) {\n  // Captured updates go into a separate list, and only on the work-in-\n  // progress queue.\n  var workInProgressQueue = workInProgress.updateQueue;\n  if (workInProgressQueue === null) {\n    workInProgressQueue = workInProgress.updateQueue = createUpdateQueue(workInProgress.memoizedState);\n  } else {\n    // TODO: I put this here rather than createWorkInProgress so that we don't\n    // clone the queue unnecessarily. There's probably a better way to\n    // structure this.\n    workInProgressQueue = ensureWorkInProgressQueueIsAClone(workInProgress, workInProgressQueue);\n  }\n\n  // Append the update to the end of the list.\n  if (workInProgressQueue.lastCapturedUpdate === null) {\n    // This is the first render phase update\n    workInProgressQueue.firstCapturedUpdate = workInProgressQueue.lastCapturedUpdate = update;\n  } else {\n    workInProgressQueue.lastCapturedUpdate.next = update;\n    workInProgressQueue.lastCapturedUpdate = update;\n  }\n}\n\nfunction ensureWorkInProgressQueueIsAClone(workInProgress, queue) {\n  var current = workInProgress.alternate;\n  if (current !== null) {\n    // If the work-in-progress queue is equal to the current queue,\n    // we need to clone it first.\n    if (queue === current.updateQueue) {\n      queue = workInProgress.updateQueue = cloneUpdateQueue(queue);\n    }\n  }\n  return queue;\n}\n\nfunction getStateFromUpdate(workInProgress, queue, update, prevState, nextProps, instance) {\n  switch (update.tag) {\n    case ReplaceState:\n      {\n        var _payload = update.payload;\n        if (typeof _payload === 'function') {\n          // Updater function\n          {\n            if (debugRenderPhaseSideEffects || debugRenderPhaseSideEffectsForStrictMode && workInProgress.mode & StrictMode) {\n              _payload.call(instance, prevState, nextProps);\n            }\n          }\n          return _payload.call(instance, prevState, nextProps);\n        }\n        // State object\n        return _payload;\n      }\n    case CaptureUpdate:\n      {\n        workInProgress.effectTag = workInProgress.effectTag & ~ShouldCapture | DidCapture;\n      }\n    // Intentional fallthrough\n    case UpdateState:\n      {\n        var _payload2 = update.payload;\n        var partialState = void 0;\n        if (typeof _payload2 === 'function') {\n          // Updater function\n          {\n            if (debugRenderPhaseSideEffects || debugRenderPhaseSideEffectsForStrictMode && workInProgress.mode & StrictMode) {\n              _payload2.call(instance, prevState, nextProps);\n            }\n          }\n          partialState = _payload2.call(instance, prevState, nextProps);\n        } else {\n          // Partial state object\n          partialState = _payload2;\n        }\n        if (partialState === null || partialState === undefined) {\n          // Null and undefined are treated as no-ops.\n          return prevState;\n        }\n        // Merge the partial state and the previous state.\n        return _assign({}, prevState, partialState);\n      }\n    case ForceUpdate:\n      {\n        hasForceUpdate = true;\n        return prevState;\n      }\n  }\n  return prevState;\n}\n\nfunction processUpdateQueue(workInProgress, queue, props, instance, renderExpirationTime) {\n  hasForceUpdate = false;\n\n  queue = ensureWorkInProgressQueueIsAClone(workInProgress, queue);\n\n  {\n    currentlyProcessingQueue = queue;\n  }\n\n  // These values may change as we process the queue.\n  var newBaseState = queue.baseState;\n  var newFirstUpdate = null;\n  var newExpirationTime = NoWork;\n\n  // Iterate through the list of updates to compute the result.\n  var update = queue.firstUpdate;\n  var resultState = newBaseState;\n  while (update !== null) {\n    var updateExpirationTime = update.expirationTime;\n    if (updateExpirationTime < renderExpirationTime) {\n      // This update does not have sufficient priority. Skip it.\n      if (newFirstUpdate === null) {\n        // This is the first skipped update. It will be the first update in\n        // the new list.\n        newFirstUpdate = update;\n        // Since this is the first update that was skipped, the current result\n        // is the new base state.\n        newBaseState = resultState;\n      }\n      // Since this update will remain in the list, update the remaining\n      // expiration time.\n      if (newExpirationTime < updateExpirationTime) {\n        newExpirationTime = updateExpirationTime;\n      }\n    } else {\n      // This update does have sufficient priority. Process it and compute\n      // a new result.\n      resultState = getStateFromUpdate(workInProgress, queue, update, resultState, props, instance);\n      var _callback = update.callback;\n      if (_callback !== null) {\n        workInProgress.effectTag |= Callback;\n        // Set this to null, in case it was mutated during an aborted render.\n        update.nextEffect = null;\n        if (queue.lastEffect === null) {\n          queue.firstEffect = queue.lastEffect = update;\n        } else {\n          queue.lastEffect.nextEffect = update;\n          queue.lastEffect = update;\n        }\n      }\n    }\n    // Continue to the next update.\n    update = update.next;\n  }\n\n  // Separately, iterate though the list of captured updates.\n  var newFirstCapturedUpdate = null;\n  update = queue.firstCapturedUpdate;\n  while (update !== null) {\n    var _updateExpirationTime = update.expirationTime;\n    if (_updateExpirationTime < renderExpirationTime) {\n      // This update does not have sufficient priority. Skip it.\n      if (newFirstCapturedUpdate === null) {\n        // This is the first skipped captured update. It will be the first\n        // update in the new list.\n        newFirstCapturedUpdate = update;\n        // If this is the first update that was skipped, the current result is\n        // the new base state.\n        if (newFirstUpdate === null) {\n          newBaseState = resultState;\n        }\n      }\n      // Since this update will remain in the list, update the remaining\n      // expiration time.\n      if (newExpirationTime < _updateExpirationTime) {\n        newExpirationTime = _updateExpirationTime;\n      }\n    } else {\n      // This update does have sufficient priority. Process it and compute\n      // a new result.\n      resultState = getStateFromUpdate(workInProgress, queue, update, resultState, props, instance);\n      var _callback2 = update.callback;\n      if (_callback2 !== null) {\n        workInProgress.effectTag |= Callback;\n        // Set this to null, in case it was mutated during an aborted render.\n        update.nextEffect = null;\n        if (queue.lastCapturedEffect === null) {\n          queue.firstCapturedEffect = queue.lastCapturedEffect = update;\n        } else {\n          queue.lastCapturedEffect.nextEffect = update;\n          queue.lastCapturedEffect = update;\n        }\n      }\n    }\n    update = update.next;\n  }\n\n  if (newFirstUpdate === null) {\n    queue.lastUpdate = null;\n  }\n  if (newFirstCapturedUpdate === null) {\n    queue.lastCapturedUpdate = null;\n  } else {\n    workInProgress.effectTag |= Callback;\n  }\n  if (newFirstUpdate === null && newFirstCapturedUpdate === null) {\n    // We processed every update, without skipping. That means the new base\n    // state is the same as the result state.\n    newBaseState = resultState;\n  }\n\n  queue.baseState = newBaseState;\n  queue.firstUpdate = newFirstUpdate;\n  queue.firstCapturedUpdate = newFirstCapturedUpdate;\n\n  // Set the remaining expiration time to be whatever is remaining in the queue.\n  // This should be fine because the only two other things that contribute to\n  // expiration time are props and context. We're already in the middle of the\n  // begin phase by the time we start processing the queue, so we've already\n  // dealt with the props. Context in components that specify\n  // shouldComponentUpdate is tricky; but we'll have to account for\n  // that regardless.\n  workInProgress.expirationTime = newExpirationTime;\n  workInProgress.memoizedState = resultState;\n\n  {\n    currentlyProcessingQueue = null;\n  }\n}\n\nfunction callCallback(callback, context) {\n  !(typeof callback === 'function') ? invariant(false, 'Invalid argument passed as callback. Expected a function. Instead received: %s', callback) : void 0;\n  callback.call(context);\n}\n\nfunction resetHasForceUpdateBeforeProcessing() {\n  hasForceUpdate = false;\n}\n\nfunction checkHasForceUpdateAfterProcessing() {\n  return hasForceUpdate;\n}\n\nfunction commitUpdateQueue(finishedWork, finishedQueue, instance, renderExpirationTime) {\n  // If the finished render included captured updates, and there are still\n  // lower priority updates left over, we need to keep the captured updates\n  // in the queue so that they are rebased and not dropped once we process the\n  // queue again at the lower priority.\n  if (finishedQueue.firstCapturedUpdate !== null) {\n    // Join the captured update list to the end of the normal list.\n    if (finishedQueue.lastUpdate !== null) {\n      finishedQueue.lastUpdate.next = finishedQueue.firstCapturedUpdate;\n      finishedQueue.lastUpdate = finishedQueue.lastCapturedUpdate;\n    }\n    // Clear the list of captured updates.\n    finishedQueue.firstCapturedUpdate = finishedQueue.lastCapturedUpdate = null;\n  }\n\n  // Commit the effects\n  commitUpdateEffects(finishedQueue.firstEffect, instance);\n  finishedQueue.firstEffect = finishedQueue.lastEffect = null;\n\n  commitUpdateEffects(finishedQueue.firstCapturedEffect, instance);\n  finishedQueue.firstCapturedEffect = finishedQueue.lastCapturedEffect = null;\n}\n\nfunction commitUpdateEffects(effect, instance) {\n  while (effect !== null) {\n    var _callback3 = effect.callback;\n    if (_callback3 !== null) {\n      effect.callback = null;\n      callCallback(_callback3, instance);\n    }\n    effect = effect.nextEffect;\n  }\n}\n\nfunction createCapturedValue(value, source) {\n  // If the value is an error, call this function immediately after it is thrown\n  // so the stack is accurate.\n  return {\n    value: value,\n    source: source,\n    stack: getStackByFiberInDevAndProd(source)\n  };\n}\n\nvar valueCursor = createCursor(null);\n\nvar rendererSigil = void 0;\n{\n  // Use this to detect multiple renderers using the same context\n  rendererSigil = {};\n}\n\nvar currentlyRenderingFiber = null;\nvar lastContextDependency = null;\nvar lastContextWithAllBitsObserved = null;\n\nfunction resetContextDependences() {\n  // This is called right before React yields execution, to ensure `readContext`\n  // cannot be called outside the render phase.\n  currentlyRenderingFiber = null;\n  lastContextDependency = null;\n  lastContextWithAllBitsObserved = null;\n}\n\nfunction pushProvider(providerFiber, nextValue) {\n  var context = providerFiber.type._context;\n\n  if (isPrimaryRenderer) {\n    push(valueCursor, context._currentValue, providerFiber);\n\n    context._currentValue = nextValue;\n    {\n      !(context._currentRenderer === undefined || context._currentRenderer === null || context._currentRenderer === rendererSigil) ? warningWithoutStack$1(false, 'Detected multiple renderers concurrently rendering the ' + 'same context provider. This is currently unsupported.') : void 0;\n      context._currentRenderer = rendererSigil;\n    }\n  } else {\n    push(valueCursor, context._currentValue2, providerFiber);\n\n    context._currentValue2 = nextValue;\n    {\n      !(context._currentRenderer2 === undefined || context._currentRenderer2 === null || context._currentRenderer2 === rendererSigil) ? warningWithoutStack$1(false, 'Detected multiple renderers concurrently rendering the ' + 'same context provider. This is currently unsupported.') : void 0;\n      context._currentRenderer2 = rendererSigil;\n    }\n  }\n}\n\nfunction popProvider(providerFiber) {\n  var currentValue = valueCursor.current;\n\n  pop(valueCursor, providerFiber);\n\n  var context = providerFiber.type._context;\n  if (isPrimaryRenderer) {\n    context._currentValue = currentValue;\n  } else {\n    context._currentValue2 = currentValue;\n  }\n}\n\nfunction calculateChangedBits(context, newValue, oldValue) {\n  // Use Object.is to compare the new context value to the old value. Inlined\n  // Object.is polyfill.\n  // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/is\n  if (oldValue === newValue && (oldValue !== 0 || 1 / oldValue === 1 / newValue) || oldValue !== oldValue && newValue !== newValue // eslint-disable-line no-self-compare\n  ) {\n      // No change\n      return 0;\n    } else {\n    var changedBits = typeof context._calculateChangedBits === 'function' ? context._calculateChangedBits(oldValue, newValue) : maxSigned31BitInt;\n\n    {\n      !((changedBits & maxSigned31BitInt) === changedBits) ? warning$1(false, 'calculateChangedBits: Expected the return value to be a ' + '31-bit integer. Instead received: %s', changedBits) : void 0;\n    }\n    return changedBits | 0;\n  }\n}\n\nfunction propagateContextChange(workInProgress, context, changedBits, renderExpirationTime) {\n  var fiber = workInProgress.child;\n  if (fiber !== null) {\n    // Set the return pointer of the child to the work-in-progress fiber.\n    fiber.return = workInProgress;\n  }\n  while (fiber !== null) {\n    var nextFiber = void 0;\n\n    // Visit this fiber.\n    var dependency = fiber.firstContextDependency;\n    if (dependency !== null) {\n      do {\n        // Check if the context matches.\n        if (dependency.context === context && (dependency.observedBits & changedBits) !== 0) {\n          // Match! Schedule an update on this fiber.\n\n          if (fiber.tag === ClassComponent) {\n            // Schedule a force update on the work-in-progress.\n            var update = createUpdate(renderExpirationTime);\n            update.tag = ForceUpdate;\n            // TODO: Because we don't have a work-in-progress, this will add the\n            // update to the current fiber, too, which means it will persist even if\n            // this render is thrown away. Since it's a race condition, not sure it's\n            // worth fixing.\n            enqueueUpdate(fiber, update);\n          }\n\n          if (fiber.expirationTime < renderExpirationTime) {\n            fiber.expirationTime = renderExpirationTime;\n          }\n          var alternate = fiber.alternate;\n          if (alternate !== null && alternate.expirationTime < renderExpirationTime) {\n            alternate.expirationTime = renderExpirationTime;\n          }\n          // Update the child expiration time of all the ancestors, including\n          // the alternates.\n          var node = fiber.return;\n          while (node !== null) {\n            alternate = node.alternate;\n            if (node.childExpirationTime < renderExpirationTime) {\n              node.childExpirationTime = renderExpirationTime;\n              if (alternate !== null && alternate.childExpirationTime < renderExpirationTime) {\n                alternate.childExpirationTime = renderExpirationTime;\n              }\n            } else if (alternate !== null && alternate.childExpirationTime < renderExpirationTime) {\n              alternate.childExpirationTime = renderExpirationTime;\n            } else {\n              // Neither alternate was updated, which means the rest of the\n              // ancestor path already has sufficient priority.\n              break;\n            }\n            node = node.return;\n          }\n        }\n        nextFiber = fiber.child;\n        dependency = dependency.next;\n      } while (dependency !== null);\n    } else if (fiber.tag === ContextProvider) {\n      // Don't scan deeper if this is a matching provider\n      nextFiber = fiber.type === workInProgress.type ? null : fiber.child;\n    } else {\n      // Traverse down.\n      nextFiber = fiber.child;\n    }\n\n    if (nextFiber !== null) {\n      // Set the return pointer of the child to the work-in-progress fiber.\n      nextFiber.return = fiber;\n    } else {\n      // No child. Traverse to next sibling.\n      nextFiber = fiber;\n      while (nextFiber !== null) {\n        if (nextFiber === workInProgress) {\n          // We're back to the root of this subtree. Exit.\n          nextFiber = null;\n          break;\n        }\n        var sibling = nextFiber.sibling;\n        if (sibling !== null) {\n          // Set the return pointer of the sibling to the work-in-progress fiber.\n          sibling.return = nextFiber.return;\n          nextFiber = sibling;\n          break;\n        }\n        // No more siblings. Traverse up.\n        nextFiber = nextFiber.return;\n      }\n    }\n    fiber = nextFiber;\n  }\n}\n\nfunction prepareToReadContext(workInProgress, renderExpirationTime) {\n  currentlyRenderingFiber = workInProgress;\n  lastContextDependency = null;\n  lastContextWithAllBitsObserved = null;\n\n  // Reset the work-in-progress list\n  workInProgress.firstContextDependency = null;\n}\n\nfunction readContext(context, observedBits) {\n  if (lastContextWithAllBitsObserved === context) {\n    // Nothing to do. We already observe everything in this context.\n  } else if (observedBits === false || observedBits === 0) {\n    // Do not observe any updates.\n  } else {\n    var resolvedObservedBits = void 0; // Avoid deopting on observable arguments or heterogeneous types.\n    if (typeof observedBits !== 'number' || observedBits === maxSigned31BitInt) {\n      // Observe all updates.\n      lastContextWithAllBitsObserved = context;\n      resolvedObservedBits = maxSigned31BitInt;\n    } else {\n      resolvedObservedBits = observedBits;\n    }\n\n    var contextItem = {\n      context: context,\n      observedBits: resolvedObservedBits,\n      next: null\n    };\n\n    if (lastContextDependency === null) {\n      !(currentlyRenderingFiber !== null) ? invariant(false, 'Context can only be read while React is rendering, e.g. inside the render method or getDerivedStateFromProps.') : void 0;\n      // This is the first dependency in the list\n      currentlyRenderingFiber.firstContextDependency = lastContextDependency = contextItem;\n    } else {\n      // Append a new context item.\n      lastContextDependency = lastContextDependency.next = contextItem;\n    }\n  }\n  return isPrimaryRenderer ? context._currentValue : context._currentValue2;\n}\n\nvar NoEffect$1 = /*             */0;\nvar UnmountSnapshot = /*      */2;\nvar UnmountMutation = /*      */4;\nvar MountMutation = /*        */8;\nvar UnmountLayout = /*        */16;\nvar MountLayout = /*          */32;\nvar MountPassive = /*         */64;\nvar UnmountPassive = /*       */128;\n\nfunction areHookInputsEqual(arr1, arr2) {\n  // Don't bother comparing lengths in prod because these arrays should be\n  // passed inline.\n  {\n    !(arr1.length === arr2.length) ? warning$1(false, 'Detected a variable number of hook dependencies. The length of the ' + 'dependencies array should be constant between renders.\\n\\n' + 'Previous: %s\\n' + 'Incoming: %s', arr1.join(', '), arr2.join(', ')) : void 0;\n  }\n  for (var i = 0; i < arr1.length; i++) {\n    // Inlined Object.is polyfill.\n    // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/is\n    var val1 = arr1[i];\n    var val2 = arr2[i];\n    if (val1 === val2 && (val1 !== 0 || 1 / val1 === 1 / val2) || val1 !== val1 && val2 !== val2 // eslint-disable-line no-self-compare\n    ) {\n        continue;\n      }\n    return false;\n  }\n  return true;\n}\n\n// These are set right before calling the component.\nvar renderExpirationTime = NoWork;\n// The work-in-progress fiber. I've named it differently to distinguish it from\n// the work-in-progress hook.\nvar currentlyRenderingFiber$1 = null;\n\n// Hooks are stored as a linked list on the fiber's memoizedState field. The\n// current hook list is the list that belongs to the current fiber. The\n// work-in-progress hook list is a new list that will be added to the\n// work-in-progress fiber.\nvar firstCurrentHook = null;\nvar currentHook = null;\nvar firstWorkInProgressHook = null;\nvar workInProgressHook = null;\n\nvar remainingExpirationTime = NoWork;\nvar componentUpdateQueue = null;\n\n// Updates scheduled during render will trigger an immediate re-render at the\n// end of the current pass. We can't store these updates on the normal queue,\n// because if the work is aborted, they should be discarded. Because this is\n// a relatively rare case, we also don't want to add an additional field to\n// either the hook or queue object types. So we store them in a lazily create\n// map of queue -> render-phase updates, which are discarded once the component\n// completes without re-rendering.\n\n// Whether the work-in-progress hook is a re-rendered hook\nvar isReRender = false;\n// Whether an update was scheduled during the currently executing render pass.\nvar didScheduleRenderPhaseUpdate = false;\n// Lazily created map of render-phase updates\nvar renderPhaseUpdates = null;\n// Counter to prevent infinite loops.\nvar numberOfReRenders = 0;\nvar RE_RENDER_LIMIT = 25;\n\nfunction resolveCurrentlyRenderingFiber() {\n  !(currentlyRenderingFiber$1 !== null) ? invariant(false, 'Hooks can only be called inside the body of a function component.') : void 0;\n  return currentlyRenderingFiber$1;\n}\n\nfunction prepareToUseHooks(current, workInProgress, nextRenderExpirationTime) {\n  if (!enableHooks) {\n    return;\n  }\n  renderExpirationTime = nextRenderExpirationTime;\n  currentlyRenderingFiber$1 = workInProgress;\n  firstCurrentHook = current !== null ? current.memoizedState : null;\n\n  // The following should have already been reset\n  // currentHook = null;\n  // workInProgressHook = null;\n\n  // remainingExpirationTime = NoWork;\n  // componentUpdateQueue = null;\n\n  // isReRender = false;\n  // didScheduleRenderPhaseUpdate = false;\n  // renderPhaseUpdates = null;\n  // numberOfReRenders = 0;\n}\n\nfunction finishHooks(Component, props, children, refOrContext) {\n  if (!enableHooks) {\n    return children;\n  }\n\n  // This must be called after every function component to prevent hooks from\n  // being used in classes.\n\n  while (didScheduleRenderPhaseUpdate) {\n    // Updates were scheduled during the render phase. They are stored in\n    // the `renderPhaseUpdates` map. Call the component again, reusing the\n    // work-in-progress hooks and applying the additional updates on top. Keep\n    // restarting until no more updates are scheduled.\n    didScheduleRenderPhaseUpdate = false;\n    numberOfReRenders += 1;\n\n    // Start over from the beginning of the list\n    currentHook = null;\n    workInProgressHook = null;\n    componentUpdateQueue = null;\n\n    children = Component(props, refOrContext);\n  }\n  renderPhaseUpdates = null;\n  numberOfReRenders = 0;\n\n  var renderedWork = currentlyRenderingFiber$1;\n\n  renderedWork.memoizedState = firstWorkInProgressHook;\n  renderedWork.expirationTime = remainingExpirationTime;\n  renderedWork.updateQueue = componentUpdateQueue;\n\n  var didRenderTooFewHooks = currentHook !== null && currentHook.next !== null;\n\n  renderExpirationTime = NoWork;\n  currentlyRenderingFiber$1 = null;\n\n  firstCurrentHook = null;\n  currentHook = null;\n  firstWorkInProgressHook = null;\n  workInProgressHook = null;\n\n  remainingExpirationTime = NoWork;\n  componentUpdateQueue = null;\n\n  // Always set during createWorkInProgress\n  // isReRender = false;\n\n  // These were reset above\n  // didScheduleRenderPhaseUpdate = false;\n  // renderPhaseUpdates = null;\n  // numberOfReRenders = 0;\n\n  !!didRenderTooFewHooks ? invariant(false, 'Rendered fewer hooks than expected. This may be caused by an accidental early return statement.') : void 0;\n\n  return children;\n}\n\nfunction resetHooks() {\n  if (!enableHooks) {\n    return;\n  }\n\n  // This is called instead of `finishHooks` if the component throws. It's also\n  // called inside mountIndeterminateComponent if we determine the component\n  // is a module-style component.\n  renderExpirationTime = NoWork;\n  currentlyRenderingFiber$1 = null;\n\n  firstCurrentHook = null;\n  currentHook = null;\n  firstWorkInProgressHook = null;\n  workInProgressHook = null;\n\n  remainingExpirationTime = NoWork;\n  componentUpdateQueue = null;\n\n  // Always set during createWorkInProgress\n  // isReRender = false;\n\n  didScheduleRenderPhaseUpdate = false;\n  renderPhaseUpdates = null;\n  numberOfReRenders = 0;\n}\n\nfunction createHook() {\n  return {\n    memoizedState: null,\n\n    baseState: null,\n    queue: null,\n    baseUpdate: null,\n\n    next: null\n  };\n}\n\nfunction cloneHook(hook) {\n  return {\n    memoizedState: hook.memoizedState,\n\n    baseState: hook.baseState,\n    queue: hook.queue,\n    baseUpdate: hook.baseUpdate,\n\n    next: null\n  };\n}\n\nfunction createWorkInProgressHook() {\n  if (workInProgressHook === null) {\n    // This is the first hook in the list\n    if (firstWorkInProgressHook === null) {\n      isReRender = false;\n      currentHook = firstCurrentHook;\n      if (currentHook === null) {\n        // This is a newly mounted hook\n        workInProgressHook = createHook();\n      } else {\n        // Clone the current hook.\n        workInProgressHook = cloneHook(currentHook);\n      }\n      firstWorkInProgressHook = workInProgressHook;\n    } else {\n      // There's already a work-in-progress. Reuse it.\n      isReRender = true;\n      currentHook = firstCurrentHook;\n      workInProgressHook = firstWorkInProgressHook;\n    }\n  } else {\n    if (workInProgressHook.next === null) {\n      isReRender = false;\n      var hook = void 0;\n      if (currentHook === null) {\n        // This is a newly mounted hook\n        hook = createHook();\n      } else {\n        currentHook = currentHook.next;\n        if (currentHook === null) {\n          // This is a newly mounted hook\n          hook = createHook();\n        } else {\n          // Clone the current hook.\n          hook = cloneHook(currentHook);\n        }\n      }\n      // Append to the end of the list\n      workInProgressHook = workInProgressHook.next = hook;\n    } else {\n      // There's already a work-in-progress. Reuse it.\n      isReRender = true;\n      workInProgressHook = workInProgressHook.next;\n      currentHook = currentHook !== null ? currentHook.next : null;\n    }\n  }\n  return workInProgressHook;\n}\n\nfunction createFunctionComponentUpdateQueue() {\n  return {\n    lastEffect: null\n  };\n}\n\nfunction basicStateReducer(state, action) {\n  return typeof action === 'function' ? action(state) : action;\n}\n\nfunction useContext(context, observedBits) {\n  // Ensure we're in a function component (class components support only the\n  // .unstable_read() form)\n  resolveCurrentlyRenderingFiber();\n  return readContext(context, observedBits);\n}\n\nfunction useState(initialState) {\n  return useReducer(basicStateReducer,\n  // useReducer has a special case to support lazy useState initializers\n  initialState);\n}\n\nfunction useReducer(reducer, initialState, initialAction) {\n  currentlyRenderingFiber$1 = resolveCurrentlyRenderingFiber();\n  workInProgressHook = createWorkInProgressHook();\n  var queue = workInProgressHook.queue;\n  if (queue !== null) {\n    // Already have a queue, so this is an update.\n    if (isReRender) {\n      // This is a re-render. Apply the new render phase updates to the previous\n      var _dispatch2 = queue.dispatch;\n      if (renderPhaseUpdates !== null) {\n        // Render phase updates are stored in a map of queue -> linked list\n        var firstRenderPhaseUpdate = renderPhaseUpdates.get(queue);\n        if (firstRenderPhaseUpdate !== undefined) {\n          renderPhaseUpdates.delete(queue);\n          var newState = workInProgressHook.memoizedState;\n          var update = firstRenderPhaseUpdate;\n          do {\n            // Process this render phase update. We don't have to check the\n            // priority because it will always be the same as the current\n            // render's.\n            var _action = update.action;\n            newState = reducer(newState, _action);\n            update = update.next;\n          } while (update !== null);\n\n          workInProgressHook.memoizedState = newState;\n\n          // Don't persist the state accumlated from the render phase updates to\n          // the base state unless the queue is empty.\n          // TODO: Not sure if this is the desired semantics, but it's what we\n          // do for gDSFP. I can't remember why.\n          if (workInProgressHook.baseUpdate === queue.last) {\n            workInProgressHook.baseState = newState;\n          }\n\n          return [newState, _dispatch2];\n        }\n      }\n      return [workInProgressHook.memoizedState, _dispatch2];\n    }\n\n    // The last update in the entire queue\n    var _last = queue.last;\n    // The last update that is part of the base state.\n    var _baseUpdate = workInProgressHook.baseUpdate;\n\n    // Find the first unprocessed update.\n    var first = void 0;\n    if (_baseUpdate !== null) {\n      if (_last !== null) {\n        // For the first update, the queue is a circular linked list where\n        // `queue.last.next = queue.first`. Once the first update commits, and\n        // the `baseUpdate` is no longer empty, we can unravel the list.\n        _last.next = null;\n      }\n      first = _baseUpdate.next;\n    } else {\n      first = _last !== null ? _last.next : null;\n    }\n    if (first !== null) {\n      var _newState = workInProgressHook.baseState;\n      var newBaseState = null;\n      var newBaseUpdate = null;\n      var prevUpdate = _baseUpdate;\n      var _update = first;\n      var didSkip = false;\n      do {\n        var updateExpirationTime = _update.expirationTime;\n        if (updateExpirationTime < renderExpirationTime) {\n          // Priority is insufficient. Skip this update. If this is the first\n          // skipped update, the previous update/state is the new base\n          // update/state.\n          if (!didSkip) {\n            didSkip = true;\n            newBaseUpdate = prevUpdate;\n            newBaseState = _newState;\n          }\n          // Update the remaining priority in the queue.\n          if (updateExpirationTime > remainingExpirationTime) {\n            remainingExpirationTime = updateExpirationTime;\n          }\n        } else {\n          // Process this update.\n          var _action2 = _update.action;\n          _newState = reducer(_newState, _action2);\n        }\n        prevUpdate = _update;\n        _update = _update.next;\n      } while (_update !== null && _update !== first);\n\n      if (!didSkip) {\n        newBaseUpdate = prevUpdate;\n        newBaseState = _newState;\n      }\n\n      workInProgressHook.memoizedState = _newState;\n      workInProgressHook.baseUpdate = newBaseUpdate;\n      workInProgressHook.baseState = newBaseState;\n    }\n\n    var _dispatch = queue.dispatch;\n    return [workInProgressHook.memoizedState, _dispatch];\n  }\n\n  // There's no existing queue, so this is the initial render.\n  if (reducer === basicStateReducer) {\n    // Special case for `useState`.\n    if (typeof initialState === 'function') {\n      initialState = initialState();\n    }\n  } else if (initialAction !== undefined && initialAction !== null) {\n    initialState = reducer(initialState, initialAction);\n  }\n  workInProgressHook.memoizedState = workInProgressHook.baseState = initialState;\n  queue = workInProgressHook.queue = {\n    last: null,\n    dispatch: null\n  };\n  var dispatch = queue.dispatch = dispatchAction.bind(null, currentlyRenderingFiber$1, queue);\n  return [workInProgressHook.memoizedState, dispatch];\n}\n\nfunction pushEffect(tag, create, destroy, inputs) {\n  var effect = {\n    tag: tag,\n    create: create,\n    destroy: destroy,\n    inputs: inputs,\n    // Circular\n    next: null\n  };\n  if (componentUpdateQueue === null) {\n    componentUpdateQueue = createFunctionComponentUpdateQueue();\n    componentUpdateQueue.lastEffect = effect.next = effect;\n  } else {\n    var _lastEffect = componentUpdateQueue.lastEffect;\n    if (_lastEffect === null) {\n      componentUpdateQueue.lastEffect = effect.next = effect;\n    } else {\n      var firstEffect = _lastEffect.next;\n      _lastEffect.next = effect;\n      effect.next = firstEffect;\n      componentUpdateQueue.lastEffect = effect;\n    }\n  }\n  return effect;\n}\n\nfunction useRef(initialValue) {\n  currentlyRenderingFiber$1 = resolveCurrentlyRenderingFiber();\n  workInProgressHook = createWorkInProgressHook();\n  var ref = void 0;\n\n  if (workInProgressHook.memoizedState === null) {\n    ref = { current: initialValue };\n    {\n      Object.seal(ref);\n    }\n    workInProgressHook.memoizedState = ref;\n  } else {\n    ref = workInProgressHook.memoizedState;\n  }\n  return ref;\n}\n\nfunction useLayoutEffect(create, inputs) {\n  useEffectImpl(Update, UnmountMutation | MountLayout, create, inputs);\n}\n\nfunction useEffect(create, inputs) {\n  useEffectImpl(Update | Passive, UnmountPassive | MountPassive, create, inputs);\n}\n\nfunction useEffectImpl(fiberEffectTag, hookEffectTag, create, inputs) {\n  currentlyRenderingFiber$1 = resolveCurrentlyRenderingFiber();\n  workInProgressHook = createWorkInProgressHook();\n\n  var nextInputs = inputs !== undefined && inputs !== null ? inputs : [create];\n  var destroy = null;\n  if (currentHook !== null) {\n    var prevEffect = currentHook.memoizedState;\n    destroy = prevEffect.destroy;\n    if (areHookInputsEqual(nextInputs, prevEffect.inputs)) {\n      pushEffect(NoEffect$1, create, destroy, nextInputs);\n      return;\n    }\n  }\n\n  currentlyRenderingFiber$1.effectTag |= fiberEffectTag;\n  workInProgressHook.memoizedState = pushEffect(hookEffectTag, create, destroy, nextInputs);\n}\n\nfunction useImperativeMethods(ref, create, inputs) {\n  // TODO: If inputs are provided, should we skip comparing the ref itself?\n  var nextInputs = inputs !== null && inputs !== undefined ? inputs.concat([ref]) : [ref, create];\n\n  // TODO: I've implemented this on top of useEffect because it's almost the\n  // same thing, and it would require an equal amount of code. It doesn't seem\n  // like a common enough use case to justify the additional size.\n  useLayoutEffect(function () {\n    if (typeof ref === 'function') {\n      var refCallback = ref;\n      var _inst = create();\n      refCallback(_inst);\n      return function () {\n        return refCallback(null);\n      };\n    } else if (ref !== null && ref !== undefined) {\n      var refObject = ref;\n      var _inst2 = create();\n      refObject.current = _inst2;\n      return function () {\n        refObject.current = null;\n      };\n    }\n  }, nextInputs);\n}\n\nfunction useCallback(callback, inputs) {\n  currentlyRenderingFiber$1 = resolveCurrentlyRenderingFiber();\n  workInProgressHook = createWorkInProgressHook();\n\n  var nextInputs = inputs !== undefined && inputs !== null ? inputs : [callback];\n\n  var prevState = workInProgressHook.memoizedState;\n  if (prevState !== null) {\n    var prevInputs = prevState[1];\n    if (areHookInputsEqual(nextInputs, prevInputs)) {\n      return prevState[0];\n    }\n  }\n  workInProgressHook.memoizedState = [callback, nextInputs];\n  return callback;\n}\n\nfunction useMemo(nextCreate, inputs) {\n  currentlyRenderingFiber$1 = resolveCurrentlyRenderingFiber();\n  workInProgressHook = createWorkInProgressHook();\n\n  var nextInputs = inputs !== undefined && inputs !== null ? inputs : [nextCreate];\n\n  var prevState = workInProgressHook.memoizedState;\n  if (prevState !== null) {\n    var prevInputs = prevState[1];\n    if (areHookInputsEqual(nextInputs, prevInputs)) {\n      return prevState[0];\n    }\n  }\n\n  var nextValue = nextCreate();\n  workInProgressHook.memoizedState = [nextValue, nextInputs];\n  return nextValue;\n}\n\nfunction dispatchAction(fiber, queue, action) {\n  !(numberOfReRenders < RE_RENDER_LIMIT) ? invariant(false, 'Too many re-renders. React limits the number of renders to prevent an infinite loop.') : void 0;\n\n  var alternate = fiber.alternate;\n  if (fiber === currentlyRenderingFiber$1 || alternate !== null && alternate === currentlyRenderingFiber$1) {\n    // This is a render phase update. Stash it in a lazily-created map of\n    // queue -> linked list of updates. After this render pass, we'll restart\n    // and apply the stashed updates on top of the work-in-progress hook.\n    didScheduleRenderPhaseUpdate = true;\n    var update = {\n      expirationTime: renderExpirationTime,\n      action: action,\n      next: null\n    };\n    if (renderPhaseUpdates === null) {\n      renderPhaseUpdates = new Map();\n    }\n    var firstRenderPhaseUpdate = renderPhaseUpdates.get(queue);\n    if (firstRenderPhaseUpdate === undefined) {\n      renderPhaseUpdates.set(queue, update);\n    } else {\n      // Append the update to the end of the list.\n      var lastRenderPhaseUpdate = firstRenderPhaseUpdate;\n      while (lastRenderPhaseUpdate.next !== null) {\n        lastRenderPhaseUpdate = lastRenderPhaseUpdate.next;\n      }\n      lastRenderPhaseUpdate.next = update;\n    }\n  } else {\n    var currentTime = requestCurrentTime();\n    var _expirationTime = computeExpirationForFiber(currentTime, fiber);\n    var _update2 = {\n      expirationTime: _expirationTime,\n      action: action,\n      next: null\n    };\n    flushPassiveEffects();\n    // Append the update to the end of the list.\n    var _last2 = queue.last;\n    if (_last2 === null) {\n      // This is the first update. Create a circular list.\n      _update2.next = _update2;\n    } else {\n      var first = _last2.next;\n      if (first !== null) {\n        // Still circular.\n        _update2.next = first;\n      }\n      _last2.next = _update2;\n    }\n    queue.last = _update2;\n    scheduleWork(fiber, _expirationTime);\n  }\n}\n\nvar NO_CONTEXT = {};\n\nvar contextStackCursor$1 = createCursor(NO_CONTEXT);\nvar contextFiberStackCursor = createCursor(NO_CONTEXT);\nvar rootInstanceStackCursor = createCursor(NO_CONTEXT);\n\nfunction requiredContext(c) {\n  !(c !== NO_CONTEXT) ? invariant(false, 'Expected host context to exist. This error is likely caused by a bug in React. Please file an issue.') : void 0;\n  return c;\n}\n\nfunction getRootHostContainer() {\n  var rootInstance = requiredContext(rootInstanceStackCursor.current);\n  return rootInstance;\n}\n\nfunction pushHostContainer(fiber, nextRootInstance) {\n  // Push current root instance onto the stack;\n  // This allows us to reset root when portals are popped.\n  push(rootInstanceStackCursor, nextRootInstance, fiber);\n  // Track the context and the Fiber that provided it.\n  // This enables us to pop only Fibers that provide unique contexts.\n  push(contextFiberStackCursor, fiber, fiber);\n\n  // Finally, we need to push the host context to the stack.\n  // However, we can't just call getRootHostContext() and push it because\n  // we'd have a different number of entries on the stack depending on\n  // whether getRootHostContext() throws somewhere in renderer code or not.\n  // So we push an empty value first. This lets us safely unwind on errors.\n  push(contextStackCursor$1, NO_CONTEXT, fiber);\n  var nextRootContext = getRootHostContext(nextRootInstance);\n  // Now that we know this function doesn't throw, replace it.\n  pop(contextStackCursor$1, fiber);\n  push(contextStackCursor$1, nextRootContext, fiber);\n}\n\nfunction popHostContainer(fiber) {\n  pop(contextStackCursor$1, fiber);\n  pop(contextFiberStackCursor, fiber);\n  pop(rootInstanceStackCursor, fiber);\n}\n\nfunction getHostContext() {\n  var context = requiredContext(contextStackCursor$1.current);\n  return context;\n}\n\nfunction pushHostContext(fiber) {\n  var rootInstance = requiredContext(rootInstanceStackCursor.current);\n  var context = requiredContext(contextStackCursor$1.current);\n  var nextContext = getChildHostContext(context, fiber.type, rootInstance);\n\n  // Don't push this Fiber's context unless it's unique.\n  if (context === nextContext) {\n    return;\n  }\n\n  // Track the context and the Fiber that provided it.\n  // This enables us to pop only Fibers that provide unique contexts.\n  push(contextFiberStackCursor, fiber, fiber);\n  push(contextStackCursor$1, nextContext, fiber);\n}\n\nfunction popHostContext(fiber) {\n  // Do not pop unless this Fiber provided the current context.\n  // pushHostContext() only pushes Fibers that provide unique contexts.\n  if (contextFiberStackCursor.current !== fiber) {\n    return;\n  }\n\n  pop(contextStackCursor$1, fiber);\n  pop(contextFiberStackCursor, fiber);\n}\n\nvar commitTime = 0;\nvar profilerStartTime = -1;\n\nfunction getCommitTime() {\n  return commitTime;\n}\n\nfunction recordCommitTime() {\n  if (!enableProfilerTimer) {\n    return;\n  }\n  commitTime = unstable_now();\n}\n\nfunction startProfilerTimer(fiber) {\n  if (!enableProfilerTimer) {\n    return;\n  }\n\n  profilerStartTime = unstable_now();\n\n  if (fiber.actualStartTime < 0) {\n    fiber.actualStartTime = unstable_now();\n  }\n}\n\nfunction stopProfilerTimerIfRunning(fiber) {\n  if (!enableProfilerTimer) {\n    return;\n  }\n  profilerStartTime = -1;\n}\n\nfunction stopProfilerTimerIfRunningAndRecordDelta(fiber, overrideBaseTime) {\n  if (!enableProfilerTimer) {\n    return;\n  }\n\n  if (profilerStartTime >= 0) {\n    var elapsedTime = unstable_now() - profilerStartTime;\n    fiber.actualDuration += elapsedTime;\n    if (overrideBaseTime) {\n      fiber.selfBaseDuration = elapsedTime;\n    }\n    profilerStartTime = -1;\n  }\n}\n\nfunction resolveDefaultProps(Component, baseProps) {\n  if (Component && Component.defaultProps) {\n    // Resolve default props. Taken from ReactElement\n    var props = _assign({}, baseProps);\n    var defaultProps = Component.defaultProps;\n    for (var propName in defaultProps) {\n      if (props[propName] === undefined) {\n        props[propName] = defaultProps[propName];\n      }\n    }\n    return props;\n  }\n  return baseProps;\n}\n\nfunction readLazyComponentType(lazyComponent) {\n  var status = lazyComponent._status;\n  var result = lazyComponent._result;\n  switch (status) {\n    case Resolved:\n      {\n        var Component = result;\n        return Component;\n      }\n    case Rejected:\n      {\n        var error = result;\n        throw error;\n      }\n    case Pending:\n      {\n        var thenable = result;\n        throw thenable;\n      }\n    default:\n      {\n        lazyComponent._status = Pending;\n        var ctor = lazyComponent._ctor;\n        var _thenable = ctor();\n        _thenable.then(function (moduleObject) {\n          if (lazyComponent._status === Pending) {\n            var defaultExport = moduleObject.default;\n            {\n              if (defaultExport === undefined) {\n                warning$1(false, 'lazy: Expected the result of a dynamic import() call. ' + 'Instead received: %s\\n\\nYour code should look like: \\n  ' + \"const MyComponent = lazy(() => import('./MyComponent'))\", moduleObject);\n              }\n            }\n            lazyComponent._status = Resolved;\n            lazyComponent._result = defaultExport;\n          }\n        }, function (error) {\n          if (lazyComponent._status === Pending) {\n            lazyComponent._status = Rejected;\n            lazyComponent._result = error;\n          }\n        });\n        lazyComponent._result = _thenable;\n        throw _thenable;\n      }\n  }\n}\n\nvar ReactCurrentOwner$4 = ReactSharedInternals.ReactCurrentOwner;\n\nfunction readContext$1(contextType) {\n  var dispatcher = ReactCurrentOwner$4.currentDispatcher;\n  return dispatcher.readContext(contextType);\n}\n\nvar fakeInternalInstance = {};\nvar isArray$1 = Array.isArray;\n\n// React.Component uses a shared frozen object by default.\n// We'll use it to determine whether we need to initialize legacy refs.\nvar emptyRefsObject = new React.Component().refs;\n\nvar didWarnAboutStateAssignmentForComponent = void 0;\nvar didWarnAboutUninitializedState = void 0;\nvar didWarnAboutGetSnapshotBeforeUpdateWithoutDidUpdate = void 0;\nvar didWarnAboutLegacyLifecyclesAndDerivedState = void 0;\nvar didWarnAboutUndefinedDerivedState = void 0;\nvar warnOnUndefinedDerivedState = void 0;\nvar warnOnInvalidCallback$1 = void 0;\nvar didWarnAboutDirectlyAssigningPropsToState = void 0;\nvar didWarnAboutContextTypeAndContextTypes = void 0;\nvar didWarnAboutInvalidateContextType = void 0;\n\n{\n  didWarnAboutStateAssignmentForComponent = new Set();\n  didWarnAboutUninitializedState = new Set();\n  didWarnAboutGetSnapshotBeforeUpdateWithoutDidUpdate = new Set();\n  didWarnAboutLegacyLifecyclesAndDerivedState = new Set();\n  didWarnAboutDirectlyAssigningPropsToState = new Set();\n  didWarnAboutUndefinedDerivedState = new Set();\n  didWarnAboutContextTypeAndContextTypes = new Set();\n  didWarnAboutInvalidateContextType = new Set();\n\n  var didWarnOnInvalidCallback = new Set();\n\n  warnOnInvalidCallback$1 = function (callback, callerName) {\n    if (callback === null || typeof callback === 'function') {\n      return;\n    }\n    var key = callerName + '_' + callback;\n    if (!didWarnOnInvalidCallback.has(key)) {\n      didWarnOnInvalidCallback.add(key);\n      warningWithoutStack$1(false, '%s(...): Expected the last optional `callback` argument to be a ' + 'function. Instead received: %s.', callerName, callback);\n    }\n  };\n\n  warnOnUndefinedDerivedState = function (type, partialState) {\n    if (partialState === undefined) {\n      var componentName = getComponentName(type) || 'Component';\n      if (!didWarnAboutUndefinedDerivedState.has(componentName)) {\n        didWarnAboutUndefinedDerivedState.add(componentName);\n        warningWithoutStack$1(false, '%s.getDerivedStateFromProps(): A valid state object (or null) must be returned. ' + 'You have returned undefined.', componentName);\n      }\n    }\n  };\n\n  // This is so gross but it's at least non-critical and can be removed if\n  // it causes problems. This is meant to give a nicer error message for\n  // ReactDOM15.unstable_renderSubtreeIntoContainer(reactDOM16Component,\n  // ...)) which otherwise throws a \"_processChildContext is not a function\"\n  // exception.\n  Object.defineProperty(fakeInternalInstance, '_processChildContext', {\n    enumerable: false,\n    value: function () {\n      invariant(false, '_processChildContext is not available in React 16+. This likely means you have multiple copies of React and are attempting to nest a React 15 tree inside a React 16 tree using unstable_renderSubtreeIntoContainer, which isn\\'t supported. Try to make sure you have only one copy of React (and ideally, switch to ReactDOM.createPortal).');\n    }\n  });\n  Object.freeze(fakeInternalInstance);\n}\n\nfunction applyDerivedStateFromProps(workInProgress, ctor, getDerivedStateFromProps, nextProps) {\n  var prevState = workInProgress.memoizedState;\n\n  {\n    if (debugRenderPhaseSideEffects || debugRenderPhaseSideEffectsForStrictMode && workInProgress.mode & StrictMode) {\n      // Invoke the function an extra time to help detect side-effects.\n      getDerivedStateFromProps(nextProps, prevState);\n    }\n  }\n\n  var partialState = getDerivedStateFromProps(nextProps, prevState);\n\n  {\n    warnOnUndefinedDerivedState(ctor, partialState);\n  }\n  // Merge the partial state and the previous state.\n  var memoizedState = partialState === null || partialState === undefined ? prevState : _assign({}, prevState, partialState);\n  workInProgress.memoizedState = memoizedState;\n\n  // Once the update queue is empty, persist the derived state onto the\n  // base state.\n  var updateQueue = workInProgress.updateQueue;\n  if (updateQueue !== null && workInProgress.expirationTime === NoWork) {\n    updateQueue.baseState = memoizedState;\n  }\n}\n\nvar classComponentUpdater = {\n  isMounted: isMounted,\n  enqueueSetState: function (inst, payload, callback) {\n    var fiber = get(inst);\n    var currentTime = requestCurrentTime();\n    var expirationTime = computeExpirationForFiber(currentTime, fiber);\n\n    var update = createUpdate(expirationTime);\n    update.payload = payload;\n    if (callback !== undefined && callback !== null) {\n      {\n        warnOnInvalidCallback$1(callback, 'setState');\n      }\n      update.callback = callback;\n    }\n\n    flushPassiveEffects();\n    enqueueUpdate(fiber, update);\n    scheduleWork(fiber, expirationTime);\n  },\n  enqueueReplaceState: function (inst, payload, callback) {\n    var fiber = get(inst);\n    var currentTime = requestCurrentTime();\n    var expirationTime = computeExpirationForFiber(currentTime, fiber);\n\n    var update = createUpdate(expirationTime);\n    update.tag = ReplaceState;\n    update.payload = payload;\n\n    if (callback !== undefined && callback !== null) {\n      {\n        warnOnInvalidCallback$1(callback, 'replaceState');\n      }\n      update.callback = callback;\n    }\n\n    flushPassiveEffects();\n    enqueueUpdate(fiber, update);\n    scheduleWork(fiber, expirationTime);\n  },\n  enqueueForceUpdate: function (inst, callback) {\n    var fiber = get(inst);\n    var currentTime = requestCurrentTime();\n    var expirationTime = computeExpirationForFiber(currentTime, fiber);\n\n    var update = createUpdate(expirationTime);\n    update.tag = ForceUpdate;\n\n    if (callback !== undefined && callback !== null) {\n      {\n        warnOnInvalidCallback$1(callback, 'forceUpdate');\n      }\n      update.callback = callback;\n    }\n\n    flushPassiveEffects();\n    enqueueUpdate(fiber, update);\n    scheduleWork(fiber, expirationTime);\n  }\n};\n\nfunction checkShouldComponentUpdate(workInProgress, ctor, oldProps, newProps, oldState, newState, nextContext) {\n  var instance = workInProgress.stateNode;\n  if (typeof instance.shouldComponentUpdate === 'function') {\n    startPhaseTimer(workInProgress, 'shouldComponentUpdate');\n    var shouldUpdate = instance.shouldComponentUpdate(newProps, newState, nextContext);\n    stopPhaseTimer();\n\n    {\n      !(shouldUpdate !== undefined) ? warningWithoutStack$1(false, '%s.shouldComponentUpdate(): Returned undefined instead of a ' + 'boolean value. Make sure to return true or false.', getComponentName(ctor) || 'Component') : void 0;\n    }\n\n    return shouldUpdate;\n  }\n\n  if (ctor.prototype && ctor.prototype.isPureReactComponent) {\n    return !shallowEqual(oldProps, newProps) || !shallowEqual(oldState, newState);\n  }\n\n  return true;\n}\n\nfunction checkClassInstance(workInProgress, ctor, newProps) {\n  var instance = workInProgress.stateNode;\n  {\n    var name = getComponentName(ctor) || 'Component';\n    var renderPresent = instance.render;\n\n    if (!renderPresent) {\n      if (ctor.prototype && typeof ctor.prototype.render === 'function') {\n        warningWithoutStack$1(false, '%s(...): No `render` method found on the returned component ' + 'instance: did you accidentally return an object from the constructor?', name);\n      } else {\n        warningWithoutStack$1(false, '%s(...): No `render` method found on the returned component ' + 'instance: you may have forgotten to define `render`.', name);\n      }\n    }\n\n    var noGetInitialStateOnES6 = !instance.getInitialState || instance.getInitialState.isReactClassApproved || instance.state;\n    !noGetInitialStateOnES6 ? warningWithoutStack$1(false, 'getInitialState was defined on %s, a plain JavaScript class. ' + 'This is only supported for classes created using React.createClass. ' + 'Did you mean to define a state property instead?', name) : void 0;\n    var noGetDefaultPropsOnES6 = !instance.getDefaultProps || instance.getDefaultProps.isReactClassApproved;\n    !noGetDefaultPropsOnES6 ? warningWithoutStack$1(false, 'getDefaultProps was defined on %s, a plain JavaScript class. ' + 'This is only supported for classes created using React.createClass. ' + 'Use a static property to define defaultProps instead.', name) : void 0;\n    var noInstancePropTypes = !instance.propTypes;\n    !noInstancePropTypes ? warningWithoutStack$1(false, 'propTypes was defined as an instance property on %s. Use a static ' + 'property to define propTypes instead.', name) : void 0;\n    var noInstanceContextType = !instance.contextType;\n    !noInstanceContextType ? warningWithoutStack$1(false, 'contextType was defined as an instance property on %s. Use a static ' + 'property to define contextType instead.', name) : void 0;\n    var noInstanceContextTypes = !instance.contextTypes;\n    !noInstanceContextTypes ? warningWithoutStack$1(false, 'contextTypes was defined as an instance property on %s. Use a static ' + 'property to define contextTypes instead.', name) : void 0;\n\n    if (ctor.contextType && ctor.contextTypes && !didWarnAboutContextTypeAndContextTypes.has(ctor)) {\n      didWarnAboutContextTypeAndContextTypes.add(ctor);\n      warningWithoutStack$1(false, '%s declares both contextTypes and contextType static properties. ' + 'The legacy contextTypes property will be ignored.', name);\n    }\n\n    var noComponentShouldUpdate = typeof instance.componentShouldUpdate !== 'function';\n    !noComponentShouldUpdate ? warningWithoutStack$1(false, '%s has a method called ' + 'componentShouldUpdate(). Did you mean shouldComponentUpdate()? ' + 'The name is phrased as a question because the function is ' + 'expected to return a value.', name) : void 0;\n    if (ctor.prototype && ctor.prototype.isPureReactComponent && typeof instance.shouldComponentUpdate !== 'undefined') {\n      warningWithoutStack$1(false, '%s has a method called shouldComponentUpdate(). ' + 'shouldComponentUpdate should not be used when extending React.PureComponent. ' + 'Please extend React.Component if shouldComponentUpdate is used.', getComponentName(ctor) || 'A pure component');\n    }\n    var noComponentDidUnmount = typeof instance.componentDidUnmount !== 'function';\n    !noComponentDidUnmount ? warningWithoutStack$1(false, '%s has a method called ' + 'componentDidUnmount(). But there is no such lifecycle method. ' + 'Did you mean componentWillUnmount()?', name) : void 0;\n    var noComponentDidReceiveProps = typeof instance.componentDidReceiveProps !== 'function';\n    !noComponentDidReceiveProps ? warningWithoutStack$1(false, '%s has a method called ' + 'componentDidReceiveProps(). But there is no such lifecycle method. ' + 'If you meant to update the state in response to changing props, ' + 'use componentWillReceiveProps(). If you meant to fetch data or ' + 'run side-effects or mutations after React has updated the UI, use componentDidUpdate().', name) : void 0;\n    var noComponentWillRecieveProps = typeof instance.componentWillRecieveProps !== 'function';\n    !noComponentWillRecieveProps ? warningWithoutStack$1(false, '%s has a method called ' + 'componentWillRecieveProps(). Did you mean componentWillReceiveProps()?', name) : void 0;\n    var noUnsafeComponentWillRecieveProps = typeof instance.UNSAFE_componentWillRecieveProps !== 'function';\n    !noUnsafeComponentWillRecieveProps ? warningWithoutStack$1(false, '%s has a method called ' + 'UNSAFE_componentWillRecieveProps(). Did you mean UNSAFE_componentWillReceiveProps()?', name) : void 0;\n    var hasMutatedProps = instance.props !== newProps;\n    !(instance.props === undefined || !hasMutatedProps) ? warningWithoutStack$1(false, '%s(...): When calling super() in `%s`, make sure to pass ' + \"up the same props that your component's constructor was passed.\", name, name) : void 0;\n    var noInstanceDefaultProps = !instance.defaultProps;\n    !noInstanceDefaultProps ? warningWithoutStack$1(false, 'Setting defaultProps as an instance property on %s is not supported and will be ignored.' + ' Instead, define defaultProps as a static property on %s.', name, name) : void 0;\n\n    if (typeof instance.getSnapshotBeforeUpdate === 'function' && typeof instance.componentDidUpdate !== 'function' && !didWarnAboutGetSnapshotBeforeUpdateWithoutDidUpdate.has(ctor)) {\n      didWarnAboutGetSnapshotBeforeUpdateWithoutDidUpdate.add(ctor);\n      warningWithoutStack$1(false, '%s: getSnapshotBeforeUpdate() should be used with componentDidUpdate(). ' + 'This component defines getSnapshotBeforeUpdate() only.', getComponentName(ctor));\n    }\n\n    var noInstanceGetDerivedStateFromProps = typeof instance.getDerivedStateFromProps !== 'function';\n    !noInstanceGetDerivedStateFromProps ? warningWithoutStack$1(false, '%s: getDerivedStateFromProps() is defined as an instance method ' + 'and will be ignored. Instead, declare it as a static method.', name) : void 0;\n    var noInstanceGetDerivedStateFromCatch = typeof instance.getDerivedStateFromError !== 'function';\n    !noInstanceGetDerivedStateFromCatch ? warningWithoutStack$1(false, '%s: getDerivedStateFromError() is defined as an instance method ' + 'and will be ignored. Instead, declare it as a static method.', name) : void 0;\n    var noStaticGetSnapshotBeforeUpdate = typeof ctor.getSnapshotBeforeUpdate !== 'function';\n    !noStaticGetSnapshotBeforeUpdate ? warningWithoutStack$1(false, '%s: getSnapshotBeforeUpdate() is defined as a static method ' + 'and will be ignored. Instead, declare it as an instance method.', name) : void 0;\n    var _state = instance.state;\n    if (_state && (typeof _state !== 'object' || isArray$1(_state))) {\n      warningWithoutStack$1(false, '%s.state: must be set to an object or null', name);\n    }\n    if (typeof instance.getChildContext === 'function') {\n      !(typeof ctor.childContextTypes === 'object') ? warningWithoutStack$1(false, '%s.getChildContext(): childContextTypes must be defined in order to ' + 'use getChildContext().', name) : void 0;\n    }\n  }\n}\n\nfunction adoptClassInstance(workInProgress, instance) {\n  instance.updater = classComponentUpdater;\n  workInProgress.stateNode = instance;\n  // The instance needs access to the fiber so that it can schedule updates\n  set(instance, workInProgress);\n  {\n    instance._reactInternalInstance = fakeInternalInstance;\n  }\n}\n\nfunction constructClassInstance(workInProgress, ctor, props, renderExpirationTime) {\n  var isLegacyContextConsumer = false;\n  var unmaskedContext = emptyContextObject;\n  var context = null;\n  var contextType = ctor.contextType;\n  if (typeof contextType === 'object' && contextType !== null) {\n    {\n      if (contextType.$$typeof !== REACT_CONTEXT_TYPE && !didWarnAboutInvalidateContextType.has(ctor)) {\n        didWarnAboutInvalidateContextType.add(ctor);\n        warningWithoutStack$1(false, '%s defines an invalid contextType. ' + 'contextType should point to the Context object returned by React.createContext(). ' + 'Did you accidentally pass the Context.Provider instead?', getComponentName(ctor) || 'Component');\n      }\n    }\n\n    context = readContext$1(contextType);\n  } else {\n    unmaskedContext = getUnmaskedContext(workInProgress, ctor, true);\n    var contextTypes = ctor.contextTypes;\n    isLegacyContextConsumer = contextTypes !== null && contextTypes !== undefined;\n    context = isLegacyContextConsumer ? getMaskedContext(workInProgress, unmaskedContext) : emptyContextObject;\n  }\n\n  // Instantiate twice to help detect side-effects.\n  {\n    if (debugRenderPhaseSideEffects || debugRenderPhaseSideEffectsForStrictMode && workInProgress.mode & StrictMode) {\n      new ctor(props, context); // eslint-disable-line no-new\n    }\n  }\n\n  var instance = new ctor(props, context);\n  var state = workInProgress.memoizedState = instance.state !== null && instance.state !== undefined ? instance.state : null;\n  adoptClassInstance(workInProgress, instance);\n\n  {\n    if (typeof ctor.getDerivedStateFromProps === 'function' && state === null) {\n      var componentName = getComponentName(ctor) || 'Component';\n      if (!didWarnAboutUninitializedState.has(componentName)) {\n        didWarnAboutUninitializedState.add(componentName);\n        warningWithoutStack$1(false, '`%s` uses `getDerivedStateFromProps` but its initial state is ' + '%s. This is not recommended. Instead, define the initial state by ' + 'assigning an object to `this.state` in the constructor of `%s`. ' + 'This ensures that `getDerivedStateFromProps` arguments have a consistent shape.', componentName, instance.state === null ? 'null' : 'undefined', componentName);\n      }\n    }\n\n    // If new component APIs are defined, \"unsafe\" lifecycles won't be called.\n    // Warn about these lifecycles if they are present.\n    // Don't warn about react-lifecycles-compat polyfilled methods though.\n    if (typeof ctor.getDerivedStateFromProps === 'function' || typeof instance.getSnapshotBeforeUpdate === 'function') {\n      var foundWillMountName = null;\n      var foundWillReceivePropsName = null;\n      var foundWillUpdateName = null;\n      if (typeof instance.componentWillMount === 'function' && instance.componentWillMount.__suppressDeprecationWarning !== true) {\n        foundWillMountName = 'componentWillMount';\n      } else if (typeof instance.UNSAFE_componentWillMount === 'function') {\n        foundWillMountName = 'UNSAFE_componentWillMount';\n      }\n      if (typeof instance.componentWillReceiveProps === 'function' && instance.componentWillReceiveProps.__suppressDeprecationWarning !== true) {\n        foundWillReceivePropsName = 'componentWillReceiveProps';\n      } else if (typeof instance.UNSAFE_componentWillReceiveProps === 'function') {\n        foundWillReceivePropsName = 'UNSAFE_componentWillReceiveProps';\n      }\n      if (typeof instance.componentWillUpdate === 'function' && instance.componentWillUpdate.__suppressDeprecationWarning !== true) {\n        foundWillUpdateName = 'componentWillUpdate';\n      } else if (typeof instance.UNSAFE_componentWillUpdate === 'function') {\n        foundWillUpdateName = 'UNSAFE_componentWillUpdate';\n      }\n      if (foundWillMountName !== null || foundWillReceivePropsName !== null || foundWillUpdateName !== null) {\n        var _componentName = getComponentName(ctor) || 'Component';\n        var newApiName = typeof ctor.getDerivedStateFromProps === 'function' ? 'getDerivedStateFromProps()' : 'getSnapshotBeforeUpdate()';\n        if (!didWarnAboutLegacyLifecyclesAndDerivedState.has(_componentName)) {\n          didWarnAboutLegacyLifecyclesAndDerivedState.add(_componentName);\n          warningWithoutStack$1(false, 'Unsafe legacy lifecycles will not be called for components using new component APIs.\\n\\n' + '%s uses %s but also contains the following legacy lifecycles:%s%s%s\\n\\n' + 'The above lifecycles should be removed. Learn more about this warning here:\\n' + 'https://fb.me/react-async-component-lifecycle-hooks', _componentName, newApiName, foundWillMountName !== null ? '\\n  ' + foundWillMountName : '', foundWillReceivePropsName !== null ? '\\n  ' + foundWillReceivePropsName : '', foundWillUpdateName !== null ? '\\n  ' + foundWillUpdateName : '');\n        }\n      }\n    }\n  }\n\n  // Cache unmasked context so we can avoid recreating masked context unless necessary.\n  // ReactFiberContext usually updates this cache but can't for newly-created instances.\n  if (isLegacyContextConsumer) {\n    cacheContext(workInProgress, unmaskedContext, context);\n  }\n\n  return instance;\n}\n\nfunction callComponentWillMount(workInProgress, instance) {\n  startPhaseTimer(workInProgress, 'componentWillMount');\n  var oldState = instance.state;\n\n  if (typeof instance.componentWillMount === 'function') {\n    instance.componentWillMount();\n  }\n  if (typeof instance.UNSAFE_componentWillMount === 'function') {\n    instance.UNSAFE_componentWillMount();\n  }\n\n  stopPhaseTimer();\n\n  if (oldState !== instance.state) {\n    {\n      warningWithoutStack$1(false, '%s.componentWillMount(): Assigning directly to this.state is ' + \"deprecated (except inside a component's \" + 'constructor). Use setState instead.', getComponentName(workInProgress.type) || 'Component');\n    }\n    classComponentUpdater.enqueueReplaceState(instance, instance.state, null);\n  }\n}\n\nfunction callComponentWillReceiveProps(workInProgress, instance, newProps, nextContext) {\n  var oldState = instance.state;\n  startPhaseTimer(workInProgress, 'componentWillReceiveProps');\n  if (typeof instance.componentWillReceiveProps === 'function') {\n    instance.componentWillReceiveProps(newProps, nextContext);\n  }\n  if (typeof instance.UNSAFE_componentWillReceiveProps === 'function') {\n    instance.UNSAFE_componentWillReceiveProps(newProps, nextContext);\n  }\n  stopPhaseTimer();\n\n  if (instance.state !== oldState) {\n    {\n      var componentName = getComponentName(workInProgress.type) || 'Component';\n      if (!didWarnAboutStateAssignmentForComponent.has(componentName)) {\n        didWarnAboutStateAssignmentForComponent.add(componentName);\n        warningWithoutStack$1(false, '%s.componentWillReceiveProps(): Assigning directly to ' + \"this.state is deprecated (except inside a component's \" + 'constructor). Use setState instead.', componentName);\n      }\n    }\n    classComponentUpdater.enqueueReplaceState(instance, instance.state, null);\n  }\n}\n\n// Invokes the mount life-cycles on a previously never rendered instance.\nfunction mountClassInstance(workInProgress, ctor, newProps, renderExpirationTime) {\n  {\n    checkClassInstance(workInProgress, ctor, newProps);\n  }\n\n  var instance = workInProgress.stateNode;\n  instance.props = newProps;\n  instance.state = workInProgress.memoizedState;\n  instance.refs = emptyRefsObject;\n\n  var contextType = ctor.contextType;\n  if (typeof contextType === 'object' && contextType !== null) {\n    instance.context = readContext$1(contextType);\n  } else {\n    var unmaskedContext = getUnmaskedContext(workInProgress, ctor, true);\n    instance.context = getMaskedContext(workInProgress, unmaskedContext);\n  }\n\n  {\n    if (instance.state === newProps) {\n      var componentName = getComponentName(ctor) || 'Component';\n      if (!didWarnAboutDirectlyAssigningPropsToState.has(componentName)) {\n        didWarnAboutDirectlyAssigningPropsToState.add(componentName);\n        warningWithoutStack$1(false, '%s: It is not recommended to assign props directly to state ' + \"because updates to props won't be reflected in state. \" + 'In most cases, it is better to use props directly.', componentName);\n      }\n    }\n\n    if (workInProgress.mode & StrictMode) {\n      ReactStrictModeWarnings.recordUnsafeLifecycleWarnings(workInProgress, instance);\n\n      ReactStrictModeWarnings.recordLegacyContextWarning(workInProgress, instance);\n    }\n\n    if (warnAboutDeprecatedLifecycles) {\n      ReactStrictModeWarnings.recordDeprecationWarnings(workInProgress, instance);\n    }\n  }\n\n  var updateQueue = workInProgress.updateQueue;\n  if (updateQueue !== null) {\n    processUpdateQueue(workInProgress, updateQueue, newProps, instance, renderExpirationTime);\n    instance.state = workInProgress.memoizedState;\n  }\n\n  var getDerivedStateFromProps = ctor.getDerivedStateFromProps;\n  if (typeof getDerivedStateFromProps === 'function') {\n    applyDerivedStateFromProps(workInProgress, ctor, getDerivedStateFromProps, newProps);\n    instance.state = workInProgress.memoizedState;\n  }\n\n  // In order to support react-lifecycles-compat polyfilled components,\n  // Unsafe lifecycles should not be invoked for components using the new APIs.\n  if (typeof ctor.getDerivedStateFromProps !== 'function' && typeof instance.getSnapshotBeforeUpdate !== 'function' && (typeof instance.UNSAFE_componentWillMount === 'function' || typeof instance.componentWillMount === 'function')) {\n    callComponentWillMount(workInProgress, instance);\n    // If we had additional state updates during this life-cycle, let's\n    // process them now.\n    updateQueue = workInProgress.updateQueue;\n    if (updateQueue !== null) {\n      processUpdateQueue(workInProgress, updateQueue, newProps, instance, renderExpirationTime);\n      instance.state = workInProgress.memoizedState;\n    }\n  }\n\n  if (typeof instance.componentDidMount === 'function') {\n    workInProgress.effectTag |= Update;\n  }\n}\n\nfunction resumeMountClassInstance(workInProgress, ctor, newProps, renderExpirationTime) {\n  var instance = workInProgress.stateNode;\n\n  var oldProps = workInProgress.memoizedProps;\n  instance.props = oldProps;\n\n  var oldContext = instance.context;\n  var contextType = ctor.contextType;\n  var nextContext = void 0;\n  if (typeof contextType === 'object' && contextType !== null) {\n    nextContext = readContext$1(contextType);\n  } else {\n    var nextLegacyUnmaskedContext = getUnmaskedContext(workInProgress, ctor, true);\n    nextContext = getMaskedContext(workInProgress, nextLegacyUnmaskedContext);\n  }\n\n  var getDerivedStateFromProps = ctor.getDerivedStateFromProps;\n  var hasNewLifecycles = typeof getDerivedStateFromProps === 'function' || typeof instance.getSnapshotBeforeUpdate === 'function';\n\n  // Note: During these life-cycles, instance.props/instance.state are what\n  // ever the previously attempted to render - not the \"current\". However,\n  // during componentDidUpdate we pass the \"current\" props.\n\n  // In order to support react-lifecycles-compat polyfilled components,\n  // Unsafe lifecycles should not be invoked for components using the new APIs.\n  if (!hasNewLifecycles && (typeof instance.UNSAFE_componentWillReceiveProps === 'function' || typeof instance.componentWillReceiveProps === 'function')) {\n    if (oldProps !== newProps || oldContext !== nextContext) {\n      callComponentWillReceiveProps(workInProgress, instance, newProps, nextContext);\n    }\n  }\n\n  resetHasForceUpdateBeforeProcessing();\n\n  var oldState = workInProgress.memoizedState;\n  var newState = instance.state = oldState;\n  var updateQueue = workInProgress.updateQueue;\n  if (updateQueue !== null) {\n    processUpdateQueue(workInProgress, updateQueue, newProps, instance, renderExpirationTime);\n    newState = workInProgress.memoizedState;\n  }\n  if (oldProps === newProps && oldState === newState && !hasContextChanged() && !checkHasForceUpdateAfterProcessing()) {\n    // If an update was already in progress, we should schedule an Update\n    // effect even though we're bailing out, so that cWU/cDU are called.\n    if (typeof instance.componentDidMount === 'function') {\n      workInProgress.effectTag |= Update;\n    }\n    return false;\n  }\n\n  if (typeof getDerivedStateFromProps === 'function') {\n    applyDerivedStateFromProps(workInProgress, ctor, getDerivedStateFromProps, newProps);\n    newState = workInProgress.memoizedState;\n  }\n\n  var shouldUpdate = checkHasForceUpdateAfterProcessing() || checkShouldComponentUpdate(workInProgress, ctor, oldProps, newProps, oldState, newState, nextContext);\n\n  if (shouldUpdate) {\n    // In order to support react-lifecycles-compat polyfilled components,\n    // Unsafe lifecycles should not be invoked for components using the new APIs.\n    if (!hasNewLifecycles && (typeof instance.UNSAFE_componentWillMount === 'function' || typeof instance.componentWillMount === 'function')) {\n      startPhaseTimer(workInProgress, 'componentWillMount');\n      if (typeof instance.componentWillMount === 'function') {\n        instance.componentWillMount();\n      }\n      if (typeof instance.UNSAFE_componentWillMount === 'function') {\n        instance.UNSAFE_componentWillMount();\n      }\n      stopPhaseTimer();\n    }\n    if (typeof instance.componentDidMount === 'function') {\n      workInProgress.effectTag |= Update;\n    }\n  } else {\n    // If an update was already in progress, we should schedule an Update\n    // effect even though we're bailing out, so that cWU/cDU are called.\n    if (typeof instance.componentDidMount === 'function') {\n      workInProgress.effectTag |= Update;\n    }\n\n    // If shouldComponentUpdate returned false, we should still update the\n    // memoized state to indicate that this work can be reused.\n    workInProgress.memoizedProps = newProps;\n    workInProgress.memoizedState = newState;\n  }\n\n  // Update the existing instance's state, props, and context pointers even\n  // if shouldComponentUpdate returns false.\n  instance.props = newProps;\n  instance.state = newState;\n  instance.context = nextContext;\n\n  return shouldUpdate;\n}\n\n// Invokes the update life-cycles and returns false if it shouldn't rerender.\nfunction updateClassInstance(current, workInProgress, ctor, newProps, renderExpirationTime) {\n  var instance = workInProgress.stateNode;\n\n  var oldProps = workInProgress.memoizedProps;\n  instance.props = workInProgress.type === workInProgress.elementType ? oldProps : resolveDefaultProps(workInProgress.type, oldProps);\n\n  var oldContext = instance.context;\n  var contextType = ctor.contextType;\n  var nextContext = void 0;\n  if (typeof contextType === 'object' && contextType !== null) {\n    nextContext = readContext$1(contextType);\n  } else {\n    var nextUnmaskedContext = getUnmaskedContext(workInProgress, ctor, true);\n    nextContext = getMaskedContext(workInProgress, nextUnmaskedContext);\n  }\n\n  var getDerivedStateFromProps = ctor.getDerivedStateFromProps;\n  var hasNewLifecycles = typeof getDerivedStateFromProps === 'function' || typeof instance.getSnapshotBeforeUpdate === 'function';\n\n  // Note: During these life-cycles, instance.props/instance.state are what\n  // ever the previously attempted to render - not the \"current\". However,\n  // during componentDidUpdate we pass the \"current\" props.\n\n  // In order to support react-lifecycles-compat polyfilled components,\n  // Unsafe lifecycles should not be invoked for components using the new APIs.\n  if (!hasNewLifecycles && (typeof instance.UNSAFE_componentWillReceiveProps === 'function' || typeof instance.componentWillReceiveProps === 'function')) {\n    if (oldProps !== newProps || oldContext !== nextContext) {\n      callComponentWillReceiveProps(workInProgress, instance, newProps, nextContext);\n    }\n  }\n\n  resetHasForceUpdateBeforeProcessing();\n\n  var oldState = workInProgress.memoizedState;\n  var newState = instance.state = oldState;\n  var updateQueue = workInProgress.updateQueue;\n  if (updateQueue !== null) {\n    processUpdateQueue(workInProgress, updateQueue, newProps, instance, renderExpirationTime);\n    newState = workInProgress.memoizedState;\n  }\n\n  if (oldProps === newProps && oldState === newState && !hasContextChanged() && !checkHasForceUpdateAfterProcessing()) {\n    // If an update was already in progress, we should schedule an Update\n    // effect even though we're bailing out, so that cWU/cDU are called.\n    if (typeof instance.componentDidUpdate === 'function') {\n      if (oldProps !== current.memoizedProps || oldState !== current.memoizedState) {\n        workInProgress.effectTag |= Update;\n      }\n    }\n    if (typeof instance.getSnapshotBeforeUpdate === 'function') {\n      if (oldProps !== current.memoizedProps || oldState !== current.memoizedState) {\n        workInProgress.effectTag |= Snapshot;\n      }\n    }\n    return false;\n  }\n\n  if (typeof getDerivedStateFromProps === 'function') {\n    applyDerivedStateFromProps(workInProgress, ctor, getDerivedStateFromProps, newProps);\n    newState = workInProgress.memoizedState;\n  }\n\n  var shouldUpdate = checkHasForceUpdateAfterProcessing() || checkShouldComponentUpdate(workInProgress, ctor, oldProps, newProps, oldState, newState, nextContext);\n\n  if (shouldUpdate) {\n    // In order to support react-lifecycles-compat polyfilled components,\n    // Unsafe lifecycles should not be invoked for components using the new APIs.\n    if (!hasNewLifecycles && (typeof instance.UNSAFE_componentWillUpdate === 'function' || typeof instance.componentWillUpdate === 'function')) {\n      startPhaseTimer(workInProgress, 'componentWillUpdate');\n      if (typeof instance.componentWillUpdate === 'function') {\n        instance.componentWillUpdate(newProps, newState, nextContext);\n      }\n      if (typeof instance.UNSAFE_componentWillUpdate === 'function') {\n        instance.UNSAFE_componentWillUpdate(newProps, newState, nextContext);\n      }\n      stopPhaseTimer();\n    }\n    if (typeof instance.componentDidUpdate === 'function') {\n      workInProgress.effectTag |= Update;\n    }\n    if (typeof instance.getSnapshotBeforeUpdate === 'function') {\n      workInProgress.effectTag |= Snapshot;\n    }\n  } else {\n    // If an update was already in progress, we should schedule an Update\n    // effect even though we're bailing out, so that cWU/cDU are called.\n    if (typeof instance.componentDidUpdate === 'function') {\n      if (oldProps !== current.memoizedProps || oldState !== current.memoizedState) {\n        workInProgress.effectTag |= Update;\n      }\n    }\n    if (typeof instance.getSnapshotBeforeUpdate === 'function') {\n      if (oldProps !== current.memoizedProps || oldState !== current.memoizedState) {\n        workInProgress.effectTag |= Snapshot;\n      }\n    }\n\n    // If shouldComponentUpdate returned false, we should still update the\n    // memoized props/state to indicate that this work can be reused.\n    workInProgress.memoizedProps = newProps;\n    workInProgress.memoizedState = newState;\n  }\n\n  // Update the existing instance's state, props, and context pointers even\n  // if shouldComponentUpdate returns false.\n  instance.props = newProps;\n  instance.state = newState;\n  instance.context = nextContext;\n\n  return shouldUpdate;\n}\n\nvar didWarnAboutMaps = void 0;\nvar didWarnAboutGenerators = void 0;\nvar didWarnAboutStringRefInStrictMode = void 0;\nvar ownerHasKeyUseWarning = void 0;\nvar ownerHasFunctionTypeWarning = void 0;\nvar warnForMissingKey = function (child) {};\n\n{\n  didWarnAboutMaps = false;\n  didWarnAboutGenerators = false;\n  didWarnAboutStringRefInStrictMode = {};\n\n  /**\n   * Warn if there's no key explicitly set on dynamic arrays of children or\n   * object keys are not valid. This allows us to keep track of children between\n   * updates.\n   */\n  ownerHasKeyUseWarning = {};\n  ownerHasFunctionTypeWarning = {};\n\n  warnForMissingKey = function (child) {\n    if (child === null || typeof child !== 'object') {\n      return;\n    }\n    if (!child._store || child._store.validated || child.key != null) {\n      return;\n    }\n    !(typeof child._store === 'object') ? invariant(false, 'React Component in warnForMissingKey should have a _store. This error is likely caused by a bug in React. Please file an issue.') : void 0;\n    child._store.validated = true;\n\n    var currentComponentErrorInfo = 'Each child in an array or iterator should have a unique ' + '\"key\" prop. See https://fb.me/react-warning-keys for ' + 'more information.' + getCurrentFiberStackInDev();\n    if (ownerHasKeyUseWarning[currentComponentErrorInfo]) {\n      return;\n    }\n    ownerHasKeyUseWarning[currentComponentErrorInfo] = true;\n\n    warning$1(false, 'Each child in an array or iterator should have a unique ' + '\"key\" prop. See https://fb.me/react-warning-keys for ' + 'more information.');\n  };\n}\n\nvar isArray = Array.isArray;\n\nfunction coerceRef(returnFiber, current$$1, element) {\n  var mixedRef = element.ref;\n  if (mixedRef !== null && typeof mixedRef !== 'function' && typeof mixedRef !== 'object') {\n    {\n      if (returnFiber.mode & StrictMode) {\n        var componentName = getComponentName(returnFiber.type) || 'Component';\n        if (!didWarnAboutStringRefInStrictMode[componentName]) {\n          warningWithoutStack$1(false, 'A string ref, \"%s\", has been found within a strict mode tree. ' + 'String refs are a source of potential bugs and should be avoided. ' + 'We recommend using createRef() instead.' + '\\n%s' + '\\n\\nLearn more about using refs safely here:' + '\\nhttps://fb.me/react-strict-mode-string-ref', mixedRef, getStackByFiberInDevAndProd(returnFiber));\n          didWarnAboutStringRefInStrictMode[componentName] = true;\n        }\n      }\n    }\n\n    if (element._owner) {\n      var owner = element._owner;\n      var inst = void 0;\n      if (owner) {\n        var ownerFiber = owner;\n        !(ownerFiber.tag === ClassComponent) ? invariant(false, 'Function components cannot have refs.') : void 0;\n        inst = ownerFiber.stateNode;\n      }\n      !inst ? invariant(false, 'Missing owner for string ref %s. This error is likely caused by a bug in React. Please file an issue.', mixedRef) : void 0;\n      var stringRef = '' + mixedRef;\n      // Check if previous string ref matches new string ref\n      if (current$$1 !== null && current$$1.ref !== null && typeof current$$1.ref === 'function' && current$$1.ref._stringRef === stringRef) {\n        return current$$1.ref;\n      }\n      var ref = function (value) {\n        var refs = inst.refs;\n        if (refs === emptyRefsObject) {\n          // This is a lazy pooled frozen object, so we need to initialize.\n          refs = inst.refs = {};\n        }\n        if (value === null) {\n          delete refs[stringRef];\n        } else {\n          refs[stringRef] = value;\n        }\n      };\n      ref._stringRef = stringRef;\n      return ref;\n    } else {\n      !(typeof mixedRef === 'string') ? invariant(false, 'Expected ref to be a function, a string, an object returned by React.createRef(), or null.') : void 0;\n      !element._owner ? invariant(false, 'Element ref was specified as a string (%s) but no owner was set. This could happen for one of the following reasons:\\n1. You may be adding a ref to a function component\\n2. You may be adding a ref to a component that was not created inside a component\\'s render method\\n3. You have multiple copies of React loaded\\nSee https://fb.me/react-refs-must-have-owner for more information.', mixedRef) : void 0;\n    }\n  }\n  return mixedRef;\n}\n\nfunction throwOnInvalidObjectType(returnFiber, newChild) {\n  if (returnFiber.type !== 'textarea') {\n    var addendum = '';\n    {\n      addendum = ' If you meant to render a collection of children, use an array ' + 'instead.' + getCurrentFiberStackInDev();\n    }\n    invariant(false, 'Objects are not valid as a React child (found: %s).%s', Object.prototype.toString.call(newChild) === '[object Object]' ? 'object with keys {' + Object.keys(newChild).join(', ') + '}' : newChild, addendum);\n  }\n}\n\nfunction warnOnFunctionType() {\n  var currentComponentErrorInfo = 'Functions are not valid as a React child. This may happen if ' + 'you return a Component instead of <Component /> from render. ' + 'Or maybe you meant to call this function rather than return it.' + getCurrentFiberStackInDev();\n\n  if (ownerHasFunctionTypeWarning[currentComponentErrorInfo]) {\n    return;\n  }\n  ownerHasFunctionTypeWarning[currentComponentErrorInfo] = true;\n\n  warning$1(false, 'Functions are not valid as a React child. This may happen if ' + 'you return a Component instead of <Component /> from render. ' + 'Or maybe you meant to call this function rather than return it.');\n}\n\n// This wrapper function exists because I expect to clone the code in each path\n// to be able to optimize each path individually by branching early. This needs\n// a compiler or we can do it manually. Helpers that don't need this branching\n// live outside of this function.\nfunction ChildReconciler(shouldTrackSideEffects) {\n  function deleteChild(returnFiber, childToDelete) {\n    if (!shouldTrackSideEffects) {\n      // Noop.\n      return;\n    }\n    // Deletions are added in reversed order so we add it to the front.\n    // At this point, the return fiber's effect list is empty except for\n    // deletions, so we can just append the deletion to the list. The remaining\n    // effects aren't added until the complete phase. Once we implement\n    // resuming, this may not be true.\n    var last = returnFiber.lastEffect;\n    if (last !== null) {\n      last.nextEffect = childToDelete;\n      returnFiber.lastEffect = childToDelete;\n    } else {\n      returnFiber.firstEffect = returnFiber.lastEffect = childToDelete;\n    }\n    childToDelete.nextEffect = null;\n    childToDelete.effectTag = Deletion;\n  }\n\n  function deleteRemainingChildren(returnFiber, currentFirstChild) {\n    if (!shouldTrackSideEffects) {\n      // Noop.\n      return null;\n    }\n\n    // TODO: For the shouldClone case, this could be micro-optimized a bit by\n    // assuming that after the first child we've already added everything.\n    var childToDelete = currentFirstChild;\n    while (childToDelete !== null) {\n      deleteChild(returnFiber, childToDelete);\n      childToDelete = childToDelete.sibling;\n    }\n    return null;\n  }\n\n  function mapRemainingChildren(returnFiber, currentFirstChild) {\n    // Add the remaining children to a temporary map so that we can find them by\n    // keys quickly. Implicit (null) keys get added to this set with their index\n    var existingChildren = new Map();\n\n    var existingChild = currentFirstChild;\n    while (existingChild !== null) {\n      if (existingChild.key !== null) {\n        existingChildren.set(existingChild.key, existingChild);\n      } else {\n        existingChildren.set(existingChild.index, existingChild);\n      }\n      existingChild = existingChild.sibling;\n    }\n    return existingChildren;\n  }\n\n  function useFiber(fiber, pendingProps, expirationTime) {\n    // We currently set sibling to null and index to 0 here because it is easy\n    // to forget to do before returning it. E.g. for the single child case.\n    var clone = createWorkInProgress(fiber, pendingProps, expirationTime);\n    clone.index = 0;\n    clone.sibling = null;\n    return clone;\n  }\n\n  function placeChild(newFiber, lastPlacedIndex, newIndex) {\n    newFiber.index = newIndex;\n    if (!shouldTrackSideEffects) {\n      // Noop.\n      return lastPlacedIndex;\n    }\n    var current$$1 = newFiber.alternate;\n    if (current$$1 !== null) {\n      var oldIndex = current$$1.index;\n      if (oldIndex < lastPlacedIndex) {\n        // This is a move.\n        newFiber.effectTag = Placement;\n        return lastPlacedIndex;\n      } else {\n        // This item can stay in place.\n        return oldIndex;\n      }\n    } else {\n      // This is an insertion.\n      newFiber.effectTag = Placement;\n      return lastPlacedIndex;\n    }\n  }\n\n  function placeSingleChild(newFiber) {\n    // This is simpler for the single child case. We only need to do a\n    // placement for inserting new children.\n    if (shouldTrackSideEffects && newFiber.alternate === null) {\n      newFiber.effectTag = Placement;\n    }\n    return newFiber;\n  }\n\n  function updateTextNode(returnFiber, current$$1, textContent, expirationTime) {\n    if (current$$1 === null || current$$1.tag !== HostText) {\n      // Insert\n      var created = createFiberFromText(textContent, returnFiber.mode, expirationTime);\n      created.return = returnFiber;\n      return created;\n    } else {\n      // Update\n      var existing = useFiber(current$$1, textContent, expirationTime);\n      existing.return = returnFiber;\n      return existing;\n    }\n  }\n\n  function updateElement(returnFiber, current$$1, element, expirationTime) {\n    if (current$$1 !== null && current$$1.elementType === element.type) {\n      // Move based on index\n      var existing = useFiber(current$$1, element.props, expirationTime);\n      existing.ref = coerceRef(returnFiber, current$$1, element);\n      existing.return = returnFiber;\n      {\n        existing._debugSource = element._source;\n        existing._debugOwner = element._owner;\n      }\n      return existing;\n    } else {\n      // Insert\n      var created = createFiberFromElement(element, returnFiber.mode, expirationTime);\n      created.ref = coerceRef(returnFiber, current$$1, element);\n      created.return = returnFiber;\n      return created;\n    }\n  }\n\n  function updatePortal(returnFiber, current$$1, portal, expirationTime) {\n    if (current$$1 === null || current$$1.tag !== HostPortal || current$$1.stateNode.containerInfo !== portal.containerInfo || current$$1.stateNode.implementation !== portal.implementation) {\n      // Insert\n      var created = createFiberFromPortal(portal, returnFiber.mode, expirationTime);\n      created.return = returnFiber;\n      return created;\n    } else {\n      // Update\n      var existing = useFiber(current$$1, portal.children || [], expirationTime);\n      existing.return = returnFiber;\n      return existing;\n    }\n  }\n\n  function updateFragment(returnFiber, current$$1, fragment, expirationTime, key) {\n    if (current$$1 === null || current$$1.tag !== Fragment) {\n      // Insert\n      var created = createFiberFromFragment(fragment, returnFiber.mode, expirationTime, key);\n      created.return = returnFiber;\n      return created;\n    } else {\n      // Update\n      var existing = useFiber(current$$1, fragment, expirationTime);\n      existing.return = returnFiber;\n      return existing;\n    }\n  }\n\n  function createChild(returnFiber, newChild, expirationTime) {\n    if (typeof newChild === 'string' || typeof newChild === 'number') {\n      // Text nodes don't have keys. If the previous node is implicitly keyed\n      // we can continue to replace it without aborting even if it is not a text\n      // node.\n      var created = createFiberFromText('' + newChild, returnFiber.mode, expirationTime);\n      created.return = returnFiber;\n      return created;\n    }\n\n    if (typeof newChild === 'object' && newChild !== null) {\n      switch (newChild.$$typeof) {\n        case REACT_ELEMENT_TYPE:\n          {\n            var _created = createFiberFromElement(newChild, returnFiber.mode, expirationTime);\n            _created.ref = coerceRef(returnFiber, null, newChild);\n            _created.return = returnFiber;\n            return _created;\n          }\n        case REACT_PORTAL_TYPE:\n          {\n            var _created2 = createFiberFromPortal(newChild, returnFiber.mode, expirationTime);\n            _created2.return = returnFiber;\n            return _created2;\n          }\n      }\n\n      if (isArray(newChild) || getIteratorFn(newChild)) {\n        var _created3 = createFiberFromFragment(newChild, returnFiber.mode, expirationTime, null);\n        _created3.return = returnFiber;\n        return _created3;\n      }\n\n      throwOnInvalidObjectType(returnFiber, newChild);\n    }\n\n    {\n      if (typeof newChild === 'function') {\n        warnOnFunctionType();\n      }\n    }\n\n    return null;\n  }\n\n  function updateSlot(returnFiber, oldFiber, newChild, expirationTime) {\n    // Update the fiber if the keys match, otherwise return null.\n\n    var key = oldFiber !== null ? oldFiber.key : null;\n\n    if (typeof newChild === 'string' || typeof newChild === 'number') {\n      // Text nodes don't have keys. If the previous node is implicitly keyed\n      // we can continue to replace it without aborting even if it is not a text\n      // node.\n      if (key !== null) {\n        return null;\n      }\n      return updateTextNode(returnFiber, oldFiber, '' + newChild, expirationTime);\n    }\n\n    if (typeof newChild === 'object' && newChild !== null) {\n      switch (newChild.$$typeof) {\n        case REACT_ELEMENT_TYPE:\n          {\n            if (newChild.key === key) {\n              if (newChild.type === REACT_FRAGMENT_TYPE) {\n                return updateFragment(returnFiber, oldFiber, newChild.props.children, expirationTime, key);\n              }\n              return updateElement(returnFiber, oldFiber, newChild, expirationTime);\n            } else {\n              return null;\n            }\n          }\n        case REACT_PORTAL_TYPE:\n          {\n            if (newChild.key === key) {\n              return updatePortal(returnFiber, oldFiber, newChild, expirationTime);\n            } else {\n              return null;\n            }\n          }\n      }\n\n      if (isArray(newChild) || getIteratorFn(newChild)) {\n        if (key !== null) {\n          return null;\n        }\n\n        return updateFragment(returnFiber, oldFiber, newChild, expirationTime, null);\n      }\n\n      throwOnInvalidObjectType(returnFiber, newChild);\n    }\n\n    {\n      if (typeof newChild === 'function') {\n        warnOnFunctionType();\n      }\n    }\n\n    return null;\n  }\n\n  function updateFromMap(existingChildren, returnFiber, newIdx, newChild, expirationTime) {\n    if (typeof newChild === 'string' || typeof newChild === 'number') {\n      // Text nodes don't have keys, so we neither have to check the old nor\n      // new node for the key. If both are text nodes, they match.\n      var matchedFiber = existingChildren.get(newIdx) || null;\n      return updateTextNode(returnFiber, matchedFiber, '' + newChild, expirationTime);\n    }\n\n    if (typeof newChild === 'object' && newChild !== null) {\n      switch (newChild.$$typeof) {\n        case REACT_ELEMENT_TYPE:\n          {\n            var _matchedFiber = existingChildren.get(newChild.key === null ? newIdx : newChild.key) || null;\n            if (newChild.type === REACT_FRAGMENT_TYPE) {\n              return updateFragment(returnFiber, _matchedFiber, newChild.props.children, expirationTime, newChild.key);\n            }\n            return updateElement(returnFiber, _matchedFiber, newChild, expirationTime);\n          }\n        case REACT_PORTAL_TYPE:\n          {\n            var _matchedFiber2 = existingChildren.get(newChild.key === null ? newIdx : newChild.key) || null;\n            return updatePortal(returnFiber, _matchedFiber2, newChild, expirationTime);\n          }\n      }\n\n      if (isArray(newChild) || getIteratorFn(newChild)) {\n        var _matchedFiber3 = existingChildren.get(newIdx) || null;\n        return updateFragment(returnFiber, _matchedFiber3, newChild, expirationTime, null);\n      }\n\n      throwOnInvalidObjectType(returnFiber, newChild);\n    }\n\n    {\n      if (typeof newChild === 'function') {\n        warnOnFunctionType();\n      }\n    }\n\n    return null;\n  }\n\n  /**\n   * Warns if there is a duplicate or missing key\n   */\n  function warnOnInvalidKey(child, knownKeys) {\n    {\n      if (typeof child !== 'object' || child === null) {\n        return knownKeys;\n      }\n      switch (child.$$typeof) {\n        case REACT_ELEMENT_TYPE:\n        case REACT_PORTAL_TYPE:\n          warnForMissingKey(child);\n          var key = child.key;\n          if (typeof key !== 'string') {\n            break;\n          }\n          if (knownKeys === null) {\n            knownKeys = new Set();\n            knownKeys.add(key);\n            break;\n          }\n          if (!knownKeys.has(key)) {\n            knownKeys.add(key);\n            break;\n          }\n          warning$1(false, 'Encountered two children with the same key, `%s`. ' + 'Keys should be unique so that components maintain their identity ' + 'across updates. Non-unique keys may cause children to be ' + 'duplicated and/or omitted — the behavior is unsupported and ' + 'could change in a future version.', key);\n          break;\n        default:\n          break;\n      }\n    }\n    return knownKeys;\n  }\n\n  function reconcileChildrenArray(returnFiber, currentFirstChild, newChildren, expirationTime) {\n    // This algorithm can't optimize by searching from boths ends since we\n    // don't have backpointers on fibers. I'm trying to see how far we can get\n    // with that model. If it ends up not being worth the tradeoffs, we can\n    // add it later.\n\n    // Even with a two ended optimization, we'd want to optimize for the case\n    // where there are few changes and brute force the comparison instead of\n    // going for the Map. It'd like to explore hitting that path first in\n    // forward-only mode and only go for the Map once we notice that we need\n    // lots of look ahead. This doesn't handle reversal as well as two ended\n    // search but that's unusual. Besides, for the two ended optimization to\n    // work on Iterables, we'd need to copy the whole set.\n\n    // In this first iteration, we'll just live with hitting the bad case\n    // (adding everything to a Map) in for every insert/move.\n\n    // If you change this code, also update reconcileChildrenIterator() which\n    // uses the same algorithm.\n\n    {\n      // First, validate keys.\n      var knownKeys = null;\n      for (var i = 0; i < newChildren.length; i++) {\n        var child = newChildren[i];\n        knownKeys = warnOnInvalidKey(child, knownKeys);\n      }\n    }\n\n    var resultingFirstChild = null;\n    var previousNewFiber = null;\n\n    var oldFiber = currentFirstChild;\n    var lastPlacedIndex = 0;\n    var newIdx = 0;\n    var nextOldFiber = null;\n    for (; oldFiber !== null && newIdx < newChildren.length; newIdx++) {\n      if (oldFiber.index > newIdx) {\n        nextOldFiber = oldFiber;\n        oldFiber = null;\n      } else {\n        nextOldFiber = oldFiber.sibling;\n      }\n      var newFiber = updateSlot(returnFiber, oldFiber, newChildren[newIdx], expirationTime);\n      if (newFiber === null) {\n        // TODO: This breaks on empty slots like null children. That's\n        // unfortunate because it triggers the slow path all the time. We need\n        // a better way to communicate whether this was a miss or null,\n        // boolean, undefined, etc.\n        if (oldFiber === null) {\n          oldFiber = nextOldFiber;\n        }\n        break;\n      }\n      if (shouldTrackSideEffects) {\n        if (oldFiber && newFiber.alternate === null) {\n          // We matched the slot, but we didn't reuse the existing fiber, so we\n          // need to delete the existing child.\n          deleteChild(returnFiber, oldFiber);\n        }\n      }\n      lastPlacedIndex = placeChild(newFiber, lastPlacedIndex, newIdx);\n      if (previousNewFiber === null) {\n        // TODO: Move out of the loop. This only happens for the first run.\n        resultingFirstChild = newFiber;\n      } else {\n        // TODO: Defer siblings if we're not at the right index for this slot.\n        // I.e. if we had null values before, then we want to defer this\n        // for each null value. However, we also don't want to call updateSlot\n        // with the previous one.\n        previousNewFiber.sibling = newFiber;\n      }\n      previousNewFiber = newFiber;\n      oldFiber = nextOldFiber;\n    }\n\n    if (newIdx === newChildren.length) {\n      // We've reached the end of the new children. We can delete the rest.\n      deleteRemainingChildren(returnFiber, oldFiber);\n      return resultingFirstChild;\n    }\n\n    if (oldFiber === null) {\n      // If we don't have any more existing children we can choose a fast path\n      // since the rest will all be insertions.\n      for (; newIdx < newChildren.length; newIdx++) {\n        var _newFiber = createChild(returnFiber, newChildren[newIdx], expirationTime);\n        if (!_newFiber) {\n          continue;\n        }\n        lastPlacedIndex = placeChild(_newFiber, lastPlacedIndex, newIdx);\n        if (previousNewFiber === null) {\n          // TODO: Move out of the loop. This only happens for the first run.\n          resultingFirstChild = _newFiber;\n        } else {\n          previousNewFiber.sibling = _newFiber;\n        }\n        previousNewFiber = _newFiber;\n      }\n      return resultingFirstChild;\n    }\n\n    // Add all children to a key map for quick lookups.\n    var existingChildren = mapRemainingChildren(returnFiber, oldFiber);\n\n    // Keep scanning and use the map to restore deleted items as moves.\n    for (; newIdx < newChildren.length; newIdx++) {\n      var _newFiber2 = updateFromMap(existingChildren, returnFiber, newIdx, newChildren[newIdx], expirationTime);\n      if (_newFiber2) {\n        if (shouldTrackSideEffects) {\n          if (_newFiber2.alternate !== null) {\n            // The new fiber is a work in progress, but if there exists a\n            // current, that means that we reused the fiber. We need to delete\n            // it from the child list so that we don't add it to the deletion\n            // list.\n            existingChildren.delete(_newFiber2.key === null ? newIdx : _newFiber2.key);\n          }\n        }\n        lastPlacedIndex = placeChild(_newFiber2, lastPlacedIndex, newIdx);\n        if (previousNewFiber === null) {\n          resultingFirstChild = _newFiber2;\n        } else {\n          previousNewFiber.sibling = _newFiber2;\n        }\n        previousNewFiber = _newFiber2;\n      }\n    }\n\n    if (shouldTrackSideEffects) {\n      // Any existing children that weren't consumed above were deleted. We need\n      // to add them to the deletion list.\n      existingChildren.forEach(function (child) {\n        return deleteChild(returnFiber, child);\n      });\n    }\n\n    return resultingFirstChild;\n  }\n\n  function reconcileChildrenIterator(returnFiber, currentFirstChild, newChildrenIterable, expirationTime) {\n    // This is the same implementation as reconcileChildrenArray(),\n    // but using the iterator instead.\n\n    var iteratorFn = getIteratorFn(newChildrenIterable);\n    !(typeof iteratorFn === 'function') ? invariant(false, 'An object is not an iterable. This error is likely caused by a bug in React. Please file an issue.') : void 0;\n\n    {\n      // We don't support rendering Generators because it's a mutation.\n      // See https://github.com/facebook/react/issues/12995\n      if (typeof Symbol === 'function' &&\n      // $FlowFixMe Flow doesn't know about toStringTag\n      newChildrenIterable[Symbol.toStringTag] === 'Generator') {\n        !didWarnAboutGenerators ? warning$1(false, 'Using Generators as children is unsupported and will likely yield ' + 'unexpected results because enumerating a generator mutates it. ' + 'You may convert it to an array with `Array.from()` or the ' + '`[...spread]` operator before rendering. Keep in mind ' + 'you might need to polyfill these features for older browsers.') : void 0;\n        didWarnAboutGenerators = true;\n      }\n\n      // Warn about using Maps as children\n      if (newChildrenIterable.entries === iteratorFn) {\n        !didWarnAboutMaps ? warning$1(false, 'Using Maps as children is unsupported and will likely yield ' + 'unexpected results. Convert it to a sequence/iterable of keyed ' + 'ReactElements instead.') : void 0;\n        didWarnAboutMaps = true;\n      }\n\n      // First, validate keys.\n      // We'll get a different iterator later for the main pass.\n      var _newChildren = iteratorFn.call(newChildrenIterable);\n      if (_newChildren) {\n        var knownKeys = null;\n        var _step = _newChildren.next();\n        for (; !_step.done; _step = _newChildren.next()) {\n          var child = _step.value;\n          knownKeys = warnOnInvalidKey(child, knownKeys);\n        }\n      }\n    }\n\n    var newChildren = iteratorFn.call(newChildrenIterable);\n    !(newChildren != null) ? invariant(false, 'An iterable object provided no iterator.') : void 0;\n\n    var resultingFirstChild = null;\n    var previousNewFiber = null;\n\n    var oldFiber = currentFirstChild;\n    var lastPlacedIndex = 0;\n    var newIdx = 0;\n    var nextOldFiber = null;\n\n    var step = newChildren.next();\n    for (; oldFiber !== null && !step.done; newIdx++, step = newChildren.next()) {\n      if (oldFiber.index > newIdx) {\n        nextOldFiber = oldFiber;\n        oldFiber = null;\n      } else {\n        nextOldFiber = oldFiber.sibling;\n      }\n      var newFiber = updateSlot(returnFiber, oldFiber, step.value, expirationTime);\n      if (newFiber === null) {\n        // TODO: This breaks on empty slots like null children. That's\n        // unfortunate because it triggers the slow path all the time. We need\n        // a better way to communicate whether this was a miss or null,\n        // boolean, undefined, etc.\n        if (!oldFiber) {\n          oldFiber = nextOldFiber;\n        }\n        break;\n      }\n      if (shouldTrackSideEffects) {\n        if (oldFiber && newFiber.alternate === null) {\n          // We matched the slot, but we didn't reuse the existing fiber, so we\n          // need to delete the existing child.\n          deleteChild(returnFiber, oldFiber);\n        }\n      }\n      lastPlacedIndex = placeChild(newFiber, lastPlacedIndex, newIdx);\n      if (previousNewFiber === null) {\n        // TODO: Move out of the loop. This only happens for the first run.\n        resultingFirstChild = newFiber;\n      } else {\n        // TODO: Defer siblings if we're not at the right index for this slot.\n        // I.e. if we had null values before, then we want to defer this\n        // for each null value. However, we also don't want to call updateSlot\n        // with the previous one.\n        previousNewFiber.sibling = newFiber;\n      }\n      previousNewFiber = newFiber;\n      oldFiber = nextOldFiber;\n    }\n\n    if (step.done) {\n      // We've reached the end of the new children. We can delete the rest.\n      deleteRemainingChildren(returnFiber, oldFiber);\n      return resultingFirstChild;\n    }\n\n    if (oldFiber === null) {\n      // If we don't have any more existing children we can choose a fast path\n      // since the rest will all be insertions.\n      for (; !step.done; newIdx++, step = newChildren.next()) {\n        var _newFiber3 = createChild(returnFiber, step.value, expirationTime);\n        if (_newFiber3 === null) {\n          continue;\n        }\n        lastPlacedIndex = placeChild(_newFiber3, lastPlacedIndex, newIdx);\n        if (previousNewFiber === null) {\n          // TODO: Move out of the loop. This only happens for the first run.\n          resultingFirstChild = _newFiber3;\n        } else {\n          previousNewFiber.sibling = _newFiber3;\n        }\n        previousNewFiber = _newFiber3;\n      }\n      return resultingFirstChild;\n    }\n\n    // Add all children to a key map for quick lookups.\n    var existingChildren = mapRemainingChildren(returnFiber, oldFiber);\n\n    // Keep scanning and use the map to restore deleted items as moves.\n    for (; !step.done; newIdx++, step = newChildren.next()) {\n      var _newFiber4 = updateFromMap(existingChildren, returnFiber, newIdx, step.value, expirationTime);\n      if (_newFiber4 !== null) {\n        if (shouldTrackSideEffects) {\n          if (_newFiber4.alternate !== null) {\n            // The new fiber is a work in progress, but if there exists a\n            // current, that means that we reused the fiber. We need to delete\n            // it from the child list so that we don't add it to the deletion\n            // list.\n            existingChildren.delete(_newFiber4.key === null ? newIdx : _newFiber4.key);\n          }\n        }\n        lastPlacedIndex = placeChild(_newFiber4, lastPlacedIndex, newIdx);\n        if (previousNewFiber === null) {\n          resultingFirstChild = _newFiber4;\n        } else {\n          previousNewFiber.sibling = _newFiber4;\n        }\n        previousNewFiber = _newFiber4;\n      }\n    }\n\n    if (shouldTrackSideEffects) {\n      // Any existing children that weren't consumed above were deleted. We need\n      // to add them to the deletion list.\n      existingChildren.forEach(function (child) {\n        return deleteChild(returnFiber, child);\n      });\n    }\n\n    return resultingFirstChild;\n  }\n\n  function reconcileSingleTextNode(returnFiber, currentFirstChild, textContent, expirationTime) {\n    // There's no need to check for keys on text nodes since we don't have a\n    // way to define them.\n    if (currentFirstChild !== null && currentFirstChild.tag === HostText) {\n      // We already have an existing node so let's just update it and delete\n      // the rest.\n      deleteRemainingChildren(returnFiber, currentFirstChild.sibling);\n      var existing = useFiber(currentFirstChild, textContent, expirationTime);\n      existing.return = returnFiber;\n      return existing;\n    }\n    // The existing first child is not a text node so we need to create one\n    // and delete the existing ones.\n    deleteRemainingChildren(returnFiber, currentFirstChild);\n    var created = createFiberFromText(textContent, returnFiber.mode, expirationTime);\n    created.return = returnFiber;\n    return created;\n  }\n\n  function reconcileSingleElement(returnFiber, currentFirstChild, element, expirationTime) {\n    var key = element.key;\n    var child = currentFirstChild;\n    while (child !== null) {\n      // TODO: If key === null and child.key === null, then this only applies to\n      // the first item in the list.\n      if (child.key === key) {\n        if (child.tag === Fragment ? element.type === REACT_FRAGMENT_TYPE : child.elementType === element.type) {\n          deleteRemainingChildren(returnFiber, child.sibling);\n          var existing = useFiber(child, element.type === REACT_FRAGMENT_TYPE ? element.props.children : element.props, expirationTime);\n          existing.ref = coerceRef(returnFiber, child, element);\n          existing.return = returnFiber;\n          {\n            existing._debugSource = element._source;\n            existing._debugOwner = element._owner;\n          }\n          return existing;\n        } else {\n          deleteRemainingChildren(returnFiber, child);\n          break;\n        }\n      } else {\n        deleteChild(returnFiber, child);\n      }\n      child = child.sibling;\n    }\n\n    if (element.type === REACT_FRAGMENT_TYPE) {\n      var created = createFiberFromFragment(element.props.children, returnFiber.mode, expirationTime, element.key);\n      created.return = returnFiber;\n      return created;\n    } else {\n      var _created4 = createFiberFromElement(element, returnFiber.mode, expirationTime);\n      _created4.ref = coerceRef(returnFiber, currentFirstChild, element);\n      _created4.return = returnFiber;\n      return _created4;\n    }\n  }\n\n  function reconcileSinglePortal(returnFiber, currentFirstChild, portal, expirationTime) {\n    var key = portal.key;\n    var child = currentFirstChild;\n    while (child !== null) {\n      // TODO: If key === null and child.key === null, then this only applies to\n      // the first item in the list.\n      if (child.key === key) {\n        if (child.tag === HostPortal && child.stateNode.containerInfo === portal.containerInfo && child.stateNode.implementation === portal.implementation) {\n          deleteRemainingChildren(returnFiber, child.sibling);\n          var existing = useFiber(child, portal.children || [], expirationTime);\n          existing.return = returnFiber;\n          return existing;\n        } else {\n          deleteRemainingChildren(returnFiber, child);\n          break;\n        }\n      } else {\n        deleteChild(returnFiber, child);\n      }\n      child = child.sibling;\n    }\n\n    var created = createFiberFromPortal(portal, returnFiber.mode, expirationTime);\n    created.return = returnFiber;\n    return created;\n  }\n\n  // This API will tag the children with the side-effect of the reconciliation\n  // itself. They will be added to the side-effect list as we pass through the\n  // children and the parent.\n  function reconcileChildFibers(returnFiber, currentFirstChild, newChild, expirationTime) {\n    // This function is not recursive.\n    // If the top level item is an array, we treat it as a set of children,\n    // not as a fragment. Nested arrays on the other hand will be treated as\n    // fragment nodes. Recursion happens at the normal flow.\n\n    // Handle top level unkeyed fragments as if they were arrays.\n    // This leads to an ambiguity between <>{[...]}</> and <>...</>.\n    // We treat the ambiguous cases above the same.\n    var isUnkeyedTopLevelFragment = typeof newChild === 'object' && newChild !== null && newChild.type === REACT_FRAGMENT_TYPE && newChild.key === null;\n    if (isUnkeyedTopLevelFragment) {\n      newChild = newChild.props.children;\n    }\n\n    // Handle object types\n    var isObject = typeof newChild === 'object' && newChild !== null;\n\n    if (isObject) {\n      switch (newChild.$$typeof) {\n        case REACT_ELEMENT_TYPE:\n          return placeSingleChild(reconcileSingleElement(returnFiber, currentFirstChild, newChild, expirationTime));\n        case REACT_PORTAL_TYPE:\n          return placeSingleChild(reconcileSinglePortal(returnFiber, currentFirstChild, newChild, expirationTime));\n      }\n    }\n\n    if (typeof newChild === 'string' || typeof newChild === 'number') {\n      return placeSingleChild(reconcileSingleTextNode(returnFiber, currentFirstChild, '' + newChild, expirationTime));\n    }\n\n    if (isArray(newChild)) {\n      return reconcileChildrenArray(returnFiber, currentFirstChild, newChild, expirationTime);\n    }\n\n    if (getIteratorFn(newChild)) {\n      return reconcileChildrenIterator(returnFiber, currentFirstChild, newChild, expirationTime);\n    }\n\n    if (isObject) {\n      throwOnInvalidObjectType(returnFiber, newChild);\n    }\n\n    {\n      if (typeof newChild === 'function') {\n        warnOnFunctionType();\n      }\n    }\n    if (typeof newChild === 'undefined' && !isUnkeyedTopLevelFragment) {\n      // If the new child is undefined, and the return fiber is a composite\n      // component, throw an error. If Fiber return types are disabled,\n      // we already threw above.\n      switch (returnFiber.tag) {\n        case ClassComponent:\n          {\n            {\n              var instance = returnFiber.stateNode;\n              if (instance.render._isMockFunction) {\n                // We allow auto-mocks to proceed as if they're returning null.\n                break;\n              }\n            }\n          }\n        // Intentionally fall through to the next case, which handles both\n        // functions and classes\n        // eslint-disable-next-lined no-fallthrough\n        case FunctionComponent:\n          {\n            var Component = returnFiber.type;\n            invariant(false, '%s(...): Nothing was returned from render. This usually means a return statement is missing. Or, to render nothing, return null.', Component.displayName || Component.name || 'Component');\n          }\n      }\n    }\n\n    // Remaining cases are all treated as empty.\n    return deleteRemainingChildren(returnFiber, currentFirstChild);\n  }\n\n  return reconcileChildFibers;\n}\n\nvar reconcileChildFibers = ChildReconciler(true);\nvar mountChildFibers = ChildReconciler(false);\n\nfunction cloneChildFibers(current$$1, workInProgress) {\n  !(current$$1 === null || workInProgress.child === current$$1.child) ? invariant(false, 'Resuming work not yet implemented.') : void 0;\n\n  if (workInProgress.child === null) {\n    return;\n  }\n\n  var currentChild = workInProgress.child;\n  var newChild = createWorkInProgress(currentChild, currentChild.pendingProps, currentChild.expirationTime);\n  workInProgress.child = newChild;\n\n  newChild.return = workInProgress;\n  while (currentChild.sibling !== null) {\n    currentChild = currentChild.sibling;\n    newChild = newChild.sibling = createWorkInProgress(currentChild, currentChild.pendingProps, currentChild.expirationTime);\n    newChild.return = workInProgress;\n  }\n  newChild.sibling = null;\n}\n\n// The deepest Fiber on the stack involved in a hydration context.\n// This may have been an insertion or a hydration.\nvar hydrationParentFiber = null;\nvar nextHydratableInstance = null;\nvar isHydrating = false;\n\nfunction enterHydrationState(fiber) {\n  if (!supportsHydration) {\n    return false;\n  }\n\n  var parentInstance = fiber.stateNode.containerInfo;\n  nextHydratableInstance = getFirstHydratableChild(parentInstance);\n  hydrationParentFiber = fiber;\n  isHydrating = true;\n  return true;\n}\n\nfunction deleteHydratableInstance(returnFiber, instance) {\n  {\n    switch (returnFiber.tag) {\n      case HostRoot:\n        didNotHydrateContainerInstance(returnFiber.stateNode.containerInfo, instance);\n        break;\n      case HostComponent:\n        didNotHydrateInstance(returnFiber.type, returnFiber.memoizedProps, returnFiber.stateNode, instance);\n        break;\n    }\n  }\n\n  var childToDelete = createFiberFromHostInstanceForDeletion();\n  childToDelete.stateNode = instance;\n  childToDelete.return = returnFiber;\n  childToDelete.effectTag = Deletion;\n\n  // This might seem like it belongs on progressedFirstDeletion. However,\n  // these children are not part of the reconciliation list of children.\n  // Even if we abort and rereconcile the children, that will try to hydrate\n  // again and the nodes are still in the host tree so these will be\n  // recreated.\n  if (returnFiber.lastEffect !== null) {\n    returnFiber.lastEffect.nextEffect = childToDelete;\n    returnFiber.lastEffect = childToDelete;\n  } else {\n    returnFiber.firstEffect = returnFiber.lastEffect = childToDelete;\n  }\n}\n\nfunction insertNonHydratedInstance(returnFiber, fiber) {\n  fiber.effectTag |= Placement;\n  {\n    switch (returnFiber.tag) {\n      case HostRoot:\n        {\n          var parentContainer = returnFiber.stateNode.containerInfo;\n          switch (fiber.tag) {\n            case HostComponent:\n              var type = fiber.type;\n              var props = fiber.pendingProps;\n              didNotFindHydratableContainerInstance(parentContainer, type, props);\n              break;\n            case HostText:\n              var text = fiber.pendingProps;\n              didNotFindHydratableContainerTextInstance(parentContainer, text);\n              break;\n          }\n          break;\n        }\n      case HostComponent:\n        {\n          var parentType = returnFiber.type;\n          var parentProps = returnFiber.memoizedProps;\n          var parentInstance = returnFiber.stateNode;\n          switch (fiber.tag) {\n            case HostComponent:\n              var _type = fiber.type;\n              var _props = fiber.pendingProps;\n              didNotFindHydratableInstance(parentType, parentProps, parentInstance, _type, _props);\n              break;\n            case HostText:\n              var _text = fiber.pendingProps;\n              didNotFindHydratableTextInstance(parentType, parentProps, parentInstance, _text);\n              break;\n          }\n          break;\n        }\n      default:\n        return;\n    }\n  }\n}\n\nfunction tryHydrate(fiber, nextInstance) {\n  switch (fiber.tag) {\n    case HostComponent:\n      {\n        var type = fiber.type;\n        var props = fiber.pendingProps;\n        var instance = canHydrateInstance(nextInstance, type, props);\n        if (instance !== null) {\n          fiber.stateNode = instance;\n          return true;\n        }\n        return false;\n      }\n    case HostText:\n      {\n        var text = fiber.pendingProps;\n        var textInstance = canHydrateTextInstance(nextInstance, text);\n        if (textInstance !== null) {\n          fiber.stateNode = textInstance;\n          return true;\n        }\n        return false;\n      }\n    default:\n      return false;\n  }\n}\n\nfunction tryToClaimNextHydratableInstance(fiber) {\n  if (!isHydrating) {\n    return;\n  }\n  var nextInstance = nextHydratableInstance;\n  if (!nextInstance) {\n    // Nothing to hydrate. Make it an insertion.\n    insertNonHydratedInstance(hydrationParentFiber, fiber);\n    isHydrating = false;\n    hydrationParentFiber = fiber;\n    return;\n  }\n  var firstAttemptedInstance = nextInstance;\n  if (!tryHydrate(fiber, nextInstance)) {\n    // If we can't hydrate this instance let's try the next one.\n    // We use this as a heuristic. It's based on intuition and not data so it\n    // might be flawed or unnecessary.\n    nextInstance = getNextHydratableSibling(firstAttemptedInstance);\n    if (!nextInstance || !tryHydrate(fiber, nextInstance)) {\n      // Nothing to hydrate. Make it an insertion.\n      insertNonHydratedInstance(hydrationParentFiber, fiber);\n      isHydrating = false;\n      hydrationParentFiber = fiber;\n      return;\n    }\n    // We matched the next one, we'll now assume that the first one was\n    // superfluous and we'll delete it. Since we can't eagerly delete it\n    // we'll have to schedule a deletion. To do that, this node needs a dummy\n    // fiber associated with it.\n    deleteHydratableInstance(hydrationParentFiber, firstAttemptedInstance);\n  }\n  hydrationParentFiber = fiber;\n  nextHydratableInstance = getFirstHydratableChild(nextInstance);\n}\n\nfunction prepareToHydrateHostInstance(fiber, rootContainerInstance, hostContext) {\n  if (!supportsHydration) {\n    invariant(false, 'Expected prepareToHydrateHostInstance() to never be called. This error is likely caused by a bug in React. Please file an issue.');\n  }\n\n  var instance = fiber.stateNode;\n  var updatePayload = hydrateInstance(instance, fiber.type, fiber.memoizedProps, rootContainerInstance, hostContext, fiber);\n  // TODO: Type this specific to this type of component.\n  fiber.updateQueue = updatePayload;\n  // If the update payload indicates that there is a change or if there\n  // is a new ref we mark this as an update.\n  if (updatePayload !== null) {\n    return true;\n  }\n  return false;\n}\n\nfunction prepareToHydrateHostTextInstance(fiber) {\n  if (!supportsHydration) {\n    invariant(false, 'Expected prepareToHydrateHostTextInstance() to never be called. This error is likely caused by a bug in React. Please file an issue.');\n  }\n\n  var textInstance = fiber.stateNode;\n  var textContent = fiber.memoizedProps;\n  var shouldUpdate = hydrateTextInstance(textInstance, textContent, fiber);\n  {\n    if (shouldUpdate) {\n      // We assume that prepareToHydrateHostTextInstance is called in a context where the\n      // hydration parent is the parent host component of this host text.\n      var returnFiber = hydrationParentFiber;\n      if (returnFiber !== null) {\n        switch (returnFiber.tag) {\n          case HostRoot:\n            {\n              var parentContainer = returnFiber.stateNode.containerInfo;\n              didNotMatchHydratedContainerTextInstance(parentContainer, textInstance, textContent);\n              break;\n            }\n          case HostComponent:\n            {\n              var parentType = returnFiber.type;\n              var parentProps = returnFiber.memoizedProps;\n              var parentInstance = returnFiber.stateNode;\n              didNotMatchHydratedTextInstance(parentType, parentProps, parentInstance, textInstance, textContent);\n              break;\n            }\n        }\n      }\n    }\n  }\n  return shouldUpdate;\n}\n\nfunction popToNextHostParent(fiber) {\n  var parent = fiber.return;\n  while (parent !== null && parent.tag !== HostComponent && parent.tag !== HostRoot) {\n    parent = parent.return;\n  }\n  hydrationParentFiber = parent;\n}\n\nfunction popHydrationState(fiber) {\n  if (!supportsHydration) {\n    return false;\n  }\n  if (fiber !== hydrationParentFiber) {\n    // We're deeper than the current hydration context, inside an inserted\n    // tree.\n    return false;\n  }\n  if (!isHydrating) {\n    // If we're not currently hydrating but we're in a hydration context, then\n    // we were an insertion and now need to pop up reenter hydration of our\n    // siblings.\n    popToNextHostParent(fiber);\n    isHydrating = true;\n    return false;\n  }\n\n  var type = fiber.type;\n\n  // If we have any remaining hydratable nodes, we need to delete them now.\n  // We only do this deeper than head and body since they tend to have random\n  // other nodes in them. We also ignore components with pure text content in\n  // side of them.\n  // TODO: Better heuristic.\n  if (fiber.tag !== HostComponent || type !== 'head' && type !== 'body' && !shouldSetTextContent(type, fiber.memoizedProps)) {\n    var nextInstance = nextHydratableInstance;\n    while (nextInstance) {\n      deleteHydratableInstance(fiber, nextInstance);\n      nextInstance = getNextHydratableSibling(nextInstance);\n    }\n  }\n\n  popToNextHostParent(fiber);\n  nextHydratableInstance = hydrationParentFiber ? getNextHydratableSibling(fiber.stateNode) : null;\n  return true;\n}\n\nfunction resetHydrationState() {\n  if (!supportsHydration) {\n    return;\n  }\n\n  hydrationParentFiber = null;\n  nextHydratableInstance = null;\n  isHydrating = false;\n}\n\nvar ReactCurrentOwner$3 = ReactSharedInternals.ReactCurrentOwner;\n\nvar didWarnAboutBadClass = void 0;\nvar didWarnAboutContextTypeOnFunctionComponent = void 0;\nvar didWarnAboutGetDerivedStateOnFunctionComponent = void 0;\nvar didWarnAboutFunctionRefs = void 0;\nvar didWarnAboutReassigningProps = void 0;\n\n{\n  didWarnAboutBadClass = {};\n  didWarnAboutContextTypeOnFunctionComponent = {};\n  didWarnAboutGetDerivedStateOnFunctionComponent = {};\n  didWarnAboutFunctionRefs = {};\n  didWarnAboutReassigningProps = false;\n}\n\nfunction reconcileChildren(current$$1, workInProgress, nextChildren, renderExpirationTime) {\n  if (current$$1 === null) {\n    // If this is a fresh new component that hasn't been rendered yet, we\n    // won't update its child set by applying minimal side-effects. Instead,\n    // we will add them all to the child before it gets rendered. That means\n    // we can optimize this reconciliation pass by not tracking side-effects.\n    workInProgress.child = mountChildFibers(workInProgress, null, nextChildren, renderExpirationTime);\n  } else {\n    // If the current child is the same as the work in progress, it means that\n    // we haven't yet started any work on these children. Therefore, we use\n    // the clone algorithm to create a copy of all the current children.\n\n    // If we had any progressed work already, that is invalid at this point so\n    // let's throw it out.\n    workInProgress.child = reconcileChildFibers(workInProgress, current$$1.child, nextChildren, renderExpirationTime);\n  }\n}\n\nfunction forceUnmountCurrentAndReconcile(current$$1, workInProgress, nextChildren, renderExpirationTime) {\n  // This function is fork of reconcileChildren. It's used in cases where we\n  // want to reconcile without matching against the existing set. This has the\n  // effect of all current children being unmounted; even if the type and key\n  // are the same, the old child is unmounted and a new child is created.\n  //\n  // To do this, we're going to go through the reconcile algorithm twice. In\n  // the first pass, we schedule a deletion for all the current children by\n  // passing null.\n  workInProgress.child = reconcileChildFibers(workInProgress, current$$1.child, null, renderExpirationTime);\n  // In the second pass, we mount the new children. The trick here is that we\n  // pass null in place of where we usually pass the current child set. This has\n  // the effect of remounting all children regardless of whether their their\n  // identity matches.\n  workInProgress.child = reconcileChildFibers(workInProgress, null, nextChildren, renderExpirationTime);\n}\n\nfunction updateForwardRef(current$$1, workInProgress, Component, nextProps, renderExpirationTime) {\n  {\n    if (workInProgress.type !== workInProgress.elementType) {\n      // Lazy component props can't be validated in createElement\n      // because they're only guaranteed to be resolved here.\n      var innerPropTypes = Component.propTypes;\n      if (innerPropTypes) {\n        checkPropTypes_1(innerPropTypes, nextProps, // Resolved props\n        'prop', getComponentName(Component), getCurrentFiberStackInDev);\n      }\n    }\n  }\n\n  var render = Component.render;\n  var ref = workInProgress.ref;\n\n  // The rest is a fork of updateFunctionComponent\n  var nextChildren = void 0;\n  prepareToReadContext(workInProgress, renderExpirationTime);\n  prepareToUseHooks(current$$1, workInProgress, renderExpirationTime);\n  {\n    ReactCurrentOwner$3.current = workInProgress;\n    setCurrentPhase('render');\n    nextChildren = render(nextProps, ref);\n    setCurrentPhase(null);\n  }\n  nextChildren = finishHooks(render, nextProps, nextChildren, ref);\n\n  // React DevTools reads this flag.\n  workInProgress.effectTag |= PerformedWork;\n  reconcileChildren(current$$1, workInProgress, nextChildren, renderExpirationTime);\n  return workInProgress.child;\n}\n\nfunction updateMemoComponent(current$$1, workInProgress, Component, nextProps, updateExpirationTime, renderExpirationTime) {\n  if (current$$1 === null) {\n    var type = Component.type;\n    if (isSimpleFunctionComponent(type) && Component.compare === null &&\n    // SimpleMemoComponent codepath doesn't resolve outer props either.\n    Component.defaultProps === undefined) {\n      // If this is a plain function component without default props,\n      // and with only the default shallow comparison, we upgrade it\n      // to a SimpleMemoComponent to allow fast path updates.\n      workInProgress.tag = SimpleMemoComponent;\n      workInProgress.type = type;\n      {\n        validateFunctionComponentInDev(workInProgress, type);\n      }\n      return updateSimpleMemoComponent(current$$1, workInProgress, type, nextProps, updateExpirationTime, renderExpirationTime);\n    }\n    {\n      var innerPropTypes = type.propTypes;\n      if (innerPropTypes) {\n        // Inner memo component props aren't currently validated in createElement.\n        // We could move it there, but we'd still need this for lazy code path.\n        checkPropTypes_1(innerPropTypes, nextProps, // Resolved props\n        'prop', getComponentName(type), getCurrentFiberStackInDev);\n      }\n    }\n    var child = createFiberFromTypeAndProps(Component.type, null, nextProps, null, workInProgress.mode, renderExpirationTime);\n    child.ref = workInProgress.ref;\n    child.return = workInProgress;\n    workInProgress.child = child;\n    return child;\n  }\n  {\n    var _type = Component.type;\n    var _innerPropTypes = _type.propTypes;\n    if (_innerPropTypes) {\n      // Inner memo component props aren't currently validated in createElement.\n      // We could move it there, but we'd still need this for lazy code path.\n      checkPropTypes_1(_innerPropTypes, nextProps, // Resolved props\n      'prop', getComponentName(_type), getCurrentFiberStackInDev);\n    }\n  }\n  var currentChild = current$$1.child; // This is always exactly one child\n  if (updateExpirationTime < renderExpirationTime) {\n    // This will be the props with resolved defaultProps,\n    // unlike current.memoizedProps which will be the unresolved ones.\n    var prevProps = currentChild.memoizedProps;\n    // Default to shallow comparison\n    var compare = Component.compare;\n    compare = compare !== null ? compare : shallowEqual;\n    if (compare(prevProps, nextProps) && current$$1.ref === workInProgress.ref) {\n      return bailoutOnAlreadyFinishedWork(current$$1, workInProgress, renderExpirationTime);\n    }\n  }\n  // React DevTools reads this flag.\n  workInProgress.effectTag |= PerformedWork;\n  var newChild = createWorkInProgress(currentChild, nextProps, renderExpirationTime);\n  newChild.ref = workInProgress.ref;\n  newChild.return = workInProgress;\n  workInProgress.child = newChild;\n  return newChild;\n}\n\nfunction updateSimpleMemoComponent(current$$1, workInProgress, Component, nextProps, updateExpirationTime, renderExpirationTime) {\n  {\n    if (workInProgress.type !== workInProgress.elementType) {\n      // Lazy component props can't be validated in createElement\n      // because they're only guaranteed to be resolved here.\n      var outerMemoType = workInProgress.elementType;\n      if (outerMemoType.$$typeof === REACT_LAZY_TYPE) {\n        // We warn when you define propTypes on lazy()\n        // so let's just skip over it to find memo() outer wrapper.\n        // Inner props for memo are validated later.\n        outerMemoType = refineResolvedLazyComponent(outerMemoType);\n      }\n      var outerPropTypes = outerMemoType && outerMemoType.propTypes;\n      if (outerPropTypes) {\n        checkPropTypes_1(outerPropTypes, nextProps, // Resolved (SimpleMemoComponent has no defaultProps)\n        'prop', getComponentName(outerMemoType), getCurrentFiberStackInDev);\n      }\n      // Inner propTypes will be validated in the function component path.\n    }\n  }\n  if (current$$1 !== null && updateExpirationTime < renderExpirationTime) {\n    var prevProps = current$$1.memoizedProps;\n    if (shallowEqual(prevProps, nextProps) && current$$1.ref === workInProgress.ref) {\n      return bailoutOnAlreadyFinishedWork(current$$1, workInProgress, renderExpirationTime);\n    }\n  }\n  return updateFunctionComponent(current$$1, workInProgress, Component, nextProps, renderExpirationTime);\n}\n\nfunction updateFragment(current$$1, workInProgress, renderExpirationTime) {\n  var nextChildren = workInProgress.pendingProps;\n  reconcileChildren(current$$1, workInProgress, nextChildren, renderExpirationTime);\n  return workInProgress.child;\n}\n\nfunction updateMode(current$$1, workInProgress, renderExpirationTime) {\n  var nextChildren = workInProgress.pendingProps.children;\n  reconcileChildren(current$$1, workInProgress, nextChildren, renderExpirationTime);\n  return workInProgress.child;\n}\n\nfunction updateProfiler(current$$1, workInProgress, renderExpirationTime) {\n  if (enableProfilerTimer) {\n    workInProgress.effectTag |= Update;\n  }\n  var nextProps = workInProgress.pendingProps;\n  var nextChildren = nextProps.children;\n  reconcileChildren(current$$1, workInProgress, nextChildren, renderExpirationTime);\n  return workInProgress.child;\n}\n\nfunction markRef(current$$1, workInProgress) {\n  var ref = workInProgress.ref;\n  if (current$$1 === null && ref !== null || current$$1 !== null && current$$1.ref !== ref) {\n    // Schedule a Ref effect\n    workInProgress.effectTag |= Ref;\n  }\n}\n\nfunction updateFunctionComponent(current$$1, workInProgress, Component, nextProps, renderExpirationTime) {\n  {\n    if (workInProgress.type !== workInProgress.elementType) {\n      // Lazy component props can't be validated in createElement\n      // because they're only guaranteed to be resolved here.\n      var innerPropTypes = Component.propTypes;\n      if (innerPropTypes) {\n        checkPropTypes_1(innerPropTypes, nextProps, // Resolved props\n        'prop', getComponentName(Component), getCurrentFiberStackInDev);\n      }\n    }\n  }\n\n  var unmaskedContext = getUnmaskedContext(workInProgress, Component, true);\n  var context = getMaskedContext(workInProgress, unmaskedContext);\n\n  var nextChildren = void 0;\n  prepareToReadContext(workInProgress, renderExpirationTime);\n  prepareToUseHooks(current$$1, workInProgress, renderExpirationTime);\n  {\n    ReactCurrentOwner$3.current = workInProgress;\n    setCurrentPhase('render');\n    nextChildren = Component(nextProps, context);\n    setCurrentPhase(null);\n  }\n  nextChildren = finishHooks(Component, nextProps, nextChildren, context);\n\n  // React DevTools reads this flag.\n  workInProgress.effectTag |= PerformedWork;\n  reconcileChildren(current$$1, workInProgress, nextChildren, renderExpirationTime);\n  return workInProgress.child;\n}\n\nfunction updateClassComponent(current$$1, workInProgress, Component, nextProps, renderExpirationTime) {\n  {\n    if (workInProgress.type !== workInProgress.elementType) {\n      // Lazy component props can't be validated in createElement\n      // because they're only guaranteed to be resolved here.\n      var innerPropTypes = Component.propTypes;\n      if (innerPropTypes) {\n        checkPropTypes_1(innerPropTypes, nextProps, // Resolved props\n        'prop', getComponentName(Component), getCurrentFiberStackInDev);\n      }\n    }\n  }\n\n  // Push context providers early to prevent context stack mismatches.\n  // During mounting we don't know the child context yet as the instance doesn't exist.\n  // We will invalidate the child context in finishClassComponent() right after rendering.\n  var hasContext = void 0;\n  if (isContextProvider(Component)) {\n    hasContext = true;\n    pushContextProvider(workInProgress);\n  } else {\n    hasContext = false;\n  }\n  prepareToReadContext(workInProgress, renderExpirationTime);\n\n  var instance = workInProgress.stateNode;\n  var shouldUpdate = void 0;\n  if (instance === null) {\n    if (current$$1 !== null) {\n      // An class component without an instance only mounts if it suspended\n      // inside a non- concurrent tree, in an inconsistent state. We want to\n      // tree it like a new mount, even though an empty version of it already\n      // committed. Disconnect the alternate pointers.\n      current$$1.alternate = null;\n      workInProgress.alternate = null;\n      // Since this is conceptually a new fiber, schedule a Placement effect\n      workInProgress.effectTag |= Placement;\n    }\n    // In the initial pass we might need to construct the instance.\n    constructClassInstance(workInProgress, Component, nextProps, renderExpirationTime);\n    mountClassInstance(workInProgress, Component, nextProps, renderExpirationTime);\n    shouldUpdate = true;\n  } else if (current$$1 === null) {\n    // In a resume, we'll already have an instance we can reuse.\n    shouldUpdate = resumeMountClassInstance(workInProgress, Component, nextProps, renderExpirationTime);\n  } else {\n    shouldUpdate = updateClassInstance(current$$1, workInProgress, Component, nextProps, renderExpirationTime);\n  }\n  var nextUnitOfWork = finishClassComponent(current$$1, workInProgress, Component, shouldUpdate, hasContext, renderExpirationTime);\n  {\n    var inst = workInProgress.stateNode;\n    if (inst.props !== nextProps) {\n      !didWarnAboutReassigningProps ? warning$1(false, 'It looks like %s is reassigning its own `this.props` while rendering. ' + 'This is not supported and can lead to confusing bugs.', getComponentName(workInProgress.type) || 'a component') : void 0;\n      didWarnAboutReassigningProps = true;\n    }\n  }\n  return nextUnitOfWork;\n}\n\nfunction finishClassComponent(current$$1, workInProgress, Component, shouldUpdate, hasContext, renderExpirationTime) {\n  // Refs should update even if shouldComponentUpdate returns false\n  markRef(current$$1, workInProgress);\n\n  var didCaptureError = (workInProgress.effectTag & DidCapture) !== NoEffect;\n\n  if (!shouldUpdate && !didCaptureError) {\n    // Context providers should defer to sCU for rendering\n    if (hasContext) {\n      invalidateContextProvider(workInProgress, Component, false);\n    }\n\n    return bailoutOnAlreadyFinishedWork(current$$1, workInProgress, renderExpirationTime);\n  }\n\n  var instance = workInProgress.stateNode;\n\n  // Rerender\n  ReactCurrentOwner$3.current = workInProgress;\n  var nextChildren = void 0;\n  if (didCaptureError && typeof Component.getDerivedStateFromError !== 'function') {\n    // If we captured an error, but getDerivedStateFrom catch is not defined,\n    // unmount all the children. componentDidCatch will schedule an update to\n    // re-render a fallback. This is temporary until we migrate everyone to\n    // the new API.\n    // TODO: Warn in a future release.\n    nextChildren = null;\n\n    if (enableProfilerTimer) {\n      stopProfilerTimerIfRunning(workInProgress);\n    }\n  } else {\n    {\n      setCurrentPhase('render');\n      nextChildren = instance.render();\n      if (debugRenderPhaseSideEffects || debugRenderPhaseSideEffectsForStrictMode && workInProgress.mode & StrictMode) {\n        instance.render();\n      }\n      setCurrentPhase(null);\n    }\n  }\n\n  // React DevTools reads this flag.\n  workInProgress.effectTag |= PerformedWork;\n  if (current$$1 !== null && didCaptureError) {\n    // If we're recovering from an error, reconcile without reusing any of\n    // the existing children. Conceptually, the normal children and the children\n    // that are shown on error are two different sets, so we shouldn't reuse\n    // normal children even if their identities match.\n    forceUnmountCurrentAndReconcile(current$$1, workInProgress, nextChildren, renderExpirationTime);\n  } else {\n    reconcileChildren(current$$1, workInProgress, nextChildren, renderExpirationTime);\n  }\n\n  // Memoize state using the values we just used to render.\n  // TODO: Restructure so we never read values from the instance.\n  workInProgress.memoizedState = instance.state;\n\n  // The context might have changed so we need to recalculate it.\n  if (hasContext) {\n    invalidateContextProvider(workInProgress, Component, true);\n  }\n\n  return workInProgress.child;\n}\n\nfunction pushHostRootContext(workInProgress) {\n  var root = workInProgress.stateNode;\n  if (root.pendingContext) {\n    pushTopLevelContextObject(workInProgress, root.pendingContext, root.pendingContext !== root.context);\n  } else if (root.context) {\n    // Should always be set\n    pushTopLevelContextObject(workInProgress, root.context, false);\n  }\n  pushHostContainer(workInProgress, root.containerInfo);\n}\n\nfunction updateHostRoot(current$$1, workInProgress, renderExpirationTime) {\n  pushHostRootContext(workInProgress);\n  var updateQueue = workInProgress.updateQueue;\n  !(updateQueue !== null) ? invariant(false, 'If the root does not have an updateQueue, we should have already bailed out. This error is likely caused by a bug in React. Please file an issue.') : void 0;\n  var nextProps = workInProgress.pendingProps;\n  var prevState = workInProgress.memoizedState;\n  var prevChildren = prevState !== null ? prevState.element : null;\n  processUpdateQueue(workInProgress, updateQueue, nextProps, null, renderExpirationTime);\n  var nextState = workInProgress.memoizedState;\n  // Caution: React DevTools currently depends on this property\n  // being called \"element\".\n  var nextChildren = nextState.element;\n  if (nextChildren === prevChildren) {\n    // If the state is the same as before, that's a bailout because we had\n    // no work that expires at this time.\n    resetHydrationState();\n    return bailoutOnAlreadyFinishedWork(current$$1, workInProgress, renderExpirationTime);\n  }\n  var root = workInProgress.stateNode;\n  if ((current$$1 === null || current$$1.child === null) && root.hydrate && enterHydrationState(workInProgress)) {\n    // If we don't have any current children this might be the first pass.\n    // We always try to hydrate. If this isn't a hydration pass there won't\n    // be any children to hydrate which is effectively the same thing as\n    // not hydrating.\n\n    // This is a bit of a hack. We track the host root as a placement to\n    // know that we're currently in a mounting state. That way isMounted\n    // works as expected. We must reset this before committing.\n    // TODO: Delete this when we delete isMounted and findDOMNode.\n    workInProgress.effectTag |= Placement;\n\n    // Ensure that children mount into this root without tracking\n    // side-effects. This ensures that we don't store Placement effects on\n    // nodes that will be hydrated.\n    workInProgress.child = mountChildFibers(workInProgress, null, nextChildren, renderExpirationTime);\n  } else {\n    // Otherwise reset hydration state in case we aborted and resumed another\n    // root.\n    reconcileChildren(current$$1, workInProgress, nextChildren, renderExpirationTime);\n    resetHydrationState();\n  }\n  return workInProgress.child;\n}\n\nfunction updateHostComponent(current$$1, workInProgress, renderExpirationTime) {\n  pushHostContext(workInProgress);\n\n  if (current$$1 === null) {\n    tryToClaimNextHydratableInstance(workInProgress);\n  }\n\n  var type = workInProgress.type;\n  var nextProps = workInProgress.pendingProps;\n  var prevProps = current$$1 !== null ? current$$1.memoizedProps : null;\n\n  var nextChildren = nextProps.children;\n  var isDirectTextChild = shouldSetTextContent(type, nextProps);\n\n  if (isDirectTextChild) {\n    // We special case a direct text child of a host node. This is a common\n    // case. We won't handle it as a reified child. We will instead handle\n    // this in the host environment that also have access to this prop. That\n    // avoids allocating another HostText fiber and traversing it.\n    nextChildren = null;\n  } else if (prevProps !== null && shouldSetTextContent(type, prevProps)) {\n    // If we're switching from a direct text child to a normal child, or to\n    // empty, we need to schedule the text content to be reset.\n    workInProgress.effectTag |= ContentReset;\n  }\n\n  markRef(current$$1, workInProgress);\n\n  // Check the host config to see if the children are offscreen/hidden.\n  if (renderExpirationTime !== Never && workInProgress.mode & ConcurrentMode && shouldDeprioritizeSubtree(type, nextProps)) {\n    // Schedule this fiber to re-render at offscreen priority. Then bailout.\n    workInProgress.expirationTime = Never;\n    return null;\n  }\n\n  reconcileChildren(current$$1, workInProgress, nextChildren, renderExpirationTime);\n  return workInProgress.child;\n}\n\nfunction updateHostText(current$$1, workInProgress) {\n  if (current$$1 === null) {\n    tryToClaimNextHydratableInstance(workInProgress);\n  }\n  // Nothing to do here. This is terminal. We'll do the completion step\n  // immediately after.\n  return null;\n}\n\nfunction mountLazyComponent(_current, workInProgress, elementType, updateExpirationTime, renderExpirationTime) {\n  if (_current !== null) {\n    // An lazy component only mounts if it suspended inside a non-\n    // concurrent tree, in an inconsistent state. We want to treat it like\n    // a new mount, even though an empty version of it already committed.\n    // Disconnect the alternate pointers.\n    _current.alternate = null;\n    workInProgress.alternate = null;\n    // Since this is conceptually a new fiber, schedule a Placement effect\n    workInProgress.effectTag |= Placement;\n  }\n\n  var props = workInProgress.pendingProps;\n  // We can't start a User Timing measurement with correct label yet.\n  // Cancel and resume right after we know the tag.\n  cancelWorkTimer(workInProgress);\n  var Component = readLazyComponentType(elementType);\n  // Store the unwrapped component in the type.\n  workInProgress.type = Component;\n  var resolvedTag = workInProgress.tag = resolveLazyComponentTag(Component);\n  startWorkTimer(workInProgress);\n  var resolvedProps = resolveDefaultProps(Component, props);\n  var child = void 0;\n  switch (resolvedTag) {\n    case FunctionComponent:\n      {\n        child = updateFunctionComponent(null, workInProgress, Component, resolvedProps, renderExpirationTime);\n        break;\n      }\n    case ClassComponent:\n      {\n        child = updateClassComponent(null, workInProgress, Component, resolvedProps, renderExpirationTime);\n        break;\n      }\n    case ForwardRef:\n      {\n        child = updateForwardRef(null, workInProgress, Component, resolvedProps, renderExpirationTime);\n        break;\n      }\n    case MemoComponent:\n      {\n        {\n          if (workInProgress.type !== workInProgress.elementType) {\n            var outerPropTypes = Component.propTypes;\n            if (outerPropTypes) {\n              checkPropTypes_1(outerPropTypes, resolvedProps, // Resolved for outer only\n              'prop', getComponentName(Component), getCurrentFiberStackInDev);\n            }\n          }\n        }\n        child = updateMemoComponent(null, workInProgress, Component, resolveDefaultProps(Component.type, resolvedProps), // The inner type can have defaults too\n        updateExpirationTime, renderExpirationTime);\n        break;\n      }\n    default:\n      {\n        var hint = '';\n        {\n          if (Component !== null && typeof Component === 'object' && Component.$$typeof === REACT_LAZY_TYPE) {\n            hint = ' Did you wrap a component in React.lazy() more than once?';\n          }\n        }\n        // This message intentionally doesn't mention ForwardRef or MemoComponent\n        // because the fact that it's a separate type of work is an\n        // implementation detail.\n        invariant(false, 'Element type is invalid. Received a promise that resolves to: %s. Lazy element type must resolve to a class or function.%s', Component, hint);\n      }\n  }\n  return child;\n}\n\nfunction mountIncompleteClassComponent(_current, workInProgress, Component, nextProps, renderExpirationTime) {\n  if (_current !== null) {\n    // An incomplete component only mounts if it suspended inside a non-\n    // concurrent tree, in an inconsistent state. We want to treat it like\n    // a new mount, even though an empty version of it already committed.\n    // Disconnect the alternate pointers.\n    _current.alternate = null;\n    workInProgress.alternate = null;\n    // Since this is conceptually a new fiber, schedule a Placement effect\n    workInProgress.effectTag |= Placement;\n  }\n\n  // Promote the fiber to a class and try rendering again.\n  workInProgress.tag = ClassComponent;\n\n  // The rest of this function is a fork of `updateClassComponent`\n\n  // Push context providers early to prevent context stack mismatches.\n  // During mounting we don't know the child context yet as the instance doesn't exist.\n  // We will invalidate the child context in finishClassComponent() right after rendering.\n  var hasContext = void 0;\n  if (isContextProvider(Component)) {\n    hasContext = true;\n    pushContextProvider(workInProgress);\n  } else {\n    hasContext = false;\n  }\n  prepareToReadContext(workInProgress, renderExpirationTime);\n\n  constructClassInstance(workInProgress, Component, nextProps, renderExpirationTime);\n  mountClassInstance(workInProgress, Component, nextProps, renderExpirationTime);\n\n  return finishClassComponent(null, workInProgress, Component, true, hasContext, renderExpirationTime);\n}\n\nfunction mountIndeterminateComponent(_current, workInProgress, Component, renderExpirationTime) {\n  if (_current !== null) {\n    // An indeterminate component only mounts if it suspended inside a non-\n    // concurrent tree, in an inconsistent state. We want to treat it like\n    // a new mount, even though an empty version of it already committed.\n    // Disconnect the alternate pointers.\n    _current.alternate = null;\n    workInProgress.alternate = null;\n    // Since this is conceptually a new fiber, schedule a Placement effect\n    workInProgress.effectTag |= Placement;\n  }\n\n  var props = workInProgress.pendingProps;\n  var unmaskedContext = getUnmaskedContext(workInProgress, Component, false);\n  var context = getMaskedContext(workInProgress, unmaskedContext);\n\n  prepareToReadContext(workInProgress, renderExpirationTime);\n  prepareToUseHooks(null, workInProgress, renderExpirationTime);\n\n  var value = void 0;\n\n  {\n    if (Component.prototype && typeof Component.prototype.render === 'function') {\n      var componentName = getComponentName(Component) || 'Unknown';\n\n      if (!didWarnAboutBadClass[componentName]) {\n        warningWithoutStack$1(false, \"The <%s /> component appears to have a render method, but doesn't extend React.Component. \" + 'This is likely to cause errors. Change %s to extend React.Component instead.', componentName, componentName);\n        didWarnAboutBadClass[componentName] = true;\n      }\n    }\n\n    if (workInProgress.mode & StrictMode) {\n      ReactStrictModeWarnings.recordLegacyContextWarning(workInProgress, null);\n    }\n\n    ReactCurrentOwner$3.current = workInProgress;\n    value = Component(props, context);\n  }\n  // React DevTools reads this flag.\n  workInProgress.effectTag |= PerformedWork;\n\n  if (typeof value === 'object' && value !== null && typeof value.render === 'function' && value.$$typeof === undefined) {\n    // Proceed under the assumption that this is a class instance\n    workInProgress.tag = ClassComponent;\n\n    // Throw out any hooks that were used.\n    resetHooks();\n\n    // Push context providers early to prevent context stack mismatches.\n    // During mounting we don't know the child context yet as the instance doesn't exist.\n    // We will invalidate the child context in finishClassComponent() right after rendering.\n    var hasContext = false;\n    if (isContextProvider(Component)) {\n      hasContext = true;\n      pushContextProvider(workInProgress);\n    } else {\n      hasContext = false;\n    }\n\n    workInProgress.memoizedState = value.state !== null && value.state !== undefined ? value.state : null;\n\n    var getDerivedStateFromProps = Component.getDerivedStateFromProps;\n    if (typeof getDerivedStateFromProps === 'function') {\n      applyDerivedStateFromProps(workInProgress, Component, getDerivedStateFromProps, props);\n    }\n\n    adoptClassInstance(workInProgress, value);\n    mountClassInstance(workInProgress, Component, props, renderExpirationTime);\n    return finishClassComponent(null, workInProgress, Component, true, hasContext, renderExpirationTime);\n  } else {\n    // Proceed under the assumption that this is a function component\n    workInProgress.tag = FunctionComponent;\n    value = finishHooks(Component, props, value, context);\n    reconcileChildren(null, workInProgress, value, renderExpirationTime);\n    {\n      validateFunctionComponentInDev(workInProgress, Component);\n    }\n    return workInProgress.child;\n  }\n}\n\nfunction validateFunctionComponentInDev(workInProgress, Component) {\n  if (Component) {\n    !!Component.childContextTypes ? warningWithoutStack$1(false, '%s(...): childContextTypes cannot be defined on a function component.', Component.displayName || Component.name || 'Component') : void 0;\n  }\n  if (workInProgress.ref !== null) {\n    var info = '';\n    var ownerName = getCurrentFiberOwnerNameInDevOrNull();\n    if (ownerName) {\n      info += '\\n\\nCheck the render method of `' + ownerName + '`.';\n    }\n\n    var warningKey = ownerName || workInProgress._debugID || '';\n    var debugSource = workInProgress._debugSource;\n    if (debugSource) {\n      warningKey = debugSource.fileName + ':' + debugSource.lineNumber;\n    }\n    if (!didWarnAboutFunctionRefs[warningKey]) {\n      didWarnAboutFunctionRefs[warningKey] = true;\n      warning$1(false, 'Function components cannot be given refs. ' + 'Attempts to access this ref will fail.%s', info);\n    }\n  }\n\n  if (typeof Component.getDerivedStateFromProps === 'function') {\n    var componentName = getComponentName(Component) || 'Unknown';\n\n    if (!didWarnAboutGetDerivedStateOnFunctionComponent[componentName]) {\n      warningWithoutStack$1(false, '%s: Function components do not support getDerivedStateFromProps.', componentName);\n      didWarnAboutGetDerivedStateOnFunctionComponent[componentName] = true;\n    }\n  }\n\n  if (typeof Component.contextType === 'object' && Component.contextType !== null) {\n    var _componentName = getComponentName(Component) || 'Unknown';\n\n    if (!didWarnAboutContextTypeOnFunctionComponent[_componentName]) {\n      warningWithoutStack$1(false, '%s: Function components do not support contextType.', _componentName);\n      didWarnAboutContextTypeOnFunctionComponent[_componentName] = true;\n    }\n  }\n}\n\nfunction updateSuspenseComponent(current$$1, workInProgress, renderExpirationTime) {\n  var mode = workInProgress.mode;\n  var nextProps = workInProgress.pendingProps;\n\n  // We should attempt to render the primary children unless this boundary\n  // already suspended during this render (`alreadyCaptured` is true).\n  var nextState = workInProgress.memoizedState;\n\n  var nextDidTimeout = void 0;\n  if ((workInProgress.effectTag & DidCapture) === NoEffect) {\n    // This is the first attempt.\n    nextState = null;\n    nextDidTimeout = false;\n  } else {\n    // Something in this boundary's subtree already suspended. Switch to\n    // rendering the fallback children.\n    nextState = {\n      timedOutAt: nextState !== null ? nextState.timedOutAt : NoWork\n    };\n    nextDidTimeout = true;\n    workInProgress.effectTag &= ~DidCapture;\n  }\n\n  // This next part is a bit confusing. If the children timeout, we switch to\n  // showing the fallback children in place of the \"primary\" children.\n  // However, we don't want to delete the primary children because then their\n  // state will be lost (both the React state and the host state, e.g.\n  // uncontrolled form inputs). Instead we keep them mounted and hide them.\n  // Both the fallback children AND the primary children are rendered at the\n  // same time. Once the primary children are un-suspended, we can delete\n  // the fallback children — don't need to preserve their state.\n  //\n  // The two sets of children are siblings in the host environment, but\n  // semantically, for purposes of reconciliation, they are two separate sets.\n  // So we store them using two fragment fibers.\n  //\n  // However, we want to avoid allocating extra fibers for every placeholder.\n  // They're only necessary when the children time out, because that's the\n  // only time when both sets are mounted.\n  //\n  // So, the extra fragment fibers are only used if the children time out.\n  // Otherwise, we render the primary children directly. This requires some\n  // custom reconciliation logic to preserve the state of the primary\n  // children. It's essentially a very basic form of re-parenting.\n\n  // `child` points to the child fiber. In the normal case, this is the first\n  // fiber of the primary children set. In the timed-out case, it's a\n  // a fragment fiber containing the primary children.\n  var child = void 0;\n  // `next` points to the next fiber React should render. In the normal case,\n  // it's the same as `child`: the first fiber of the primary children set.\n  // In the timed-out case, it's a fragment fiber containing the *fallback*\n  // children -- we skip over the primary children entirely.\n  var next = void 0;\n  if (current$$1 === null) {\n    // This is the initial mount. This branch is pretty simple because there's\n    // no previous state that needs to be preserved.\n    if (nextDidTimeout) {\n      // Mount separate fragments for primary and fallback children.\n      var nextFallbackChildren = nextProps.fallback;\n      var primaryChildFragment = createFiberFromFragment(null, mode, NoWork, null);\n\n      if ((workInProgress.mode & ConcurrentMode) === NoContext) {\n        // Outside of concurrent mode, we commit the effects from the\n        var progressedState = workInProgress.memoizedState;\n        var progressedPrimaryChild = progressedState !== null ? workInProgress.child.child : workInProgress.child;\n        primaryChildFragment.child = progressedPrimaryChild;\n      }\n\n      var fallbackChildFragment = createFiberFromFragment(nextFallbackChildren, mode, renderExpirationTime, null);\n      primaryChildFragment.sibling = fallbackChildFragment;\n      child = primaryChildFragment;\n      // Skip the primary children, and continue working on the\n      // fallback children.\n      next = fallbackChildFragment;\n      child.return = next.return = workInProgress;\n    } else {\n      // Mount the primary children without an intermediate fragment fiber.\n      var nextPrimaryChildren = nextProps.children;\n      child = next = mountChildFibers(workInProgress, null, nextPrimaryChildren, renderExpirationTime);\n    }\n  } else {\n    // This is an update. This branch is more complicated because we need to\n    // ensure the state of the primary children is preserved.\n    var prevState = current$$1.memoizedState;\n    var prevDidTimeout = prevState !== null;\n    if (prevDidTimeout) {\n      // The current tree already timed out. That means each child set is\n      var currentPrimaryChildFragment = current$$1.child;\n      var currentFallbackChildFragment = currentPrimaryChildFragment.sibling;\n      if (nextDidTimeout) {\n        // Still timed out. Reuse the current primary children by cloning\n        // its fragment. We're going to skip over these entirely.\n        var _nextFallbackChildren = nextProps.fallback;\n        var _primaryChildFragment = createWorkInProgress(currentPrimaryChildFragment, currentPrimaryChildFragment.pendingProps, NoWork);\n\n        if ((workInProgress.mode & ConcurrentMode) === NoContext) {\n          // Outside of concurrent mode, we commit the effects from the\n          var _progressedState = workInProgress.memoizedState;\n          var _progressedPrimaryChild = _progressedState !== null ? workInProgress.child.child : workInProgress.child;\n          if (_progressedPrimaryChild !== currentPrimaryChildFragment.child) {\n            _primaryChildFragment.child = _progressedPrimaryChild;\n          }\n        }\n\n        // Because primaryChildFragment is a new fiber that we're inserting as the\n        // parent of a new tree, we need to set its treeBaseDuration.\n        if (enableProfilerTimer && workInProgress.mode & ProfileMode) {\n          // treeBaseDuration is the sum of all the child tree base durations.\n          var treeBaseDuration = 0;\n          var hiddenChild = _primaryChildFragment.child;\n          while (hiddenChild !== null) {\n            treeBaseDuration += hiddenChild.treeBaseDuration;\n            hiddenChild = hiddenChild.sibling;\n          }\n          _primaryChildFragment.treeBaseDuration = treeBaseDuration;\n        }\n\n        // Clone the fallback child fragment, too. These we'll continue\n        // working on.\n        var _fallbackChildFragment = _primaryChildFragment.sibling = createWorkInProgress(currentFallbackChildFragment, _nextFallbackChildren, currentFallbackChildFragment.expirationTime);\n        child = _primaryChildFragment;\n        _primaryChildFragment.childExpirationTime = NoWork;\n        // Skip the primary children, and continue working on the\n        // fallback children.\n        next = _fallbackChildFragment;\n        child.return = next.return = workInProgress;\n      } else {\n        // No longer suspended. Switch back to showing the primary children,\n        // and remove the intermediate fragment fiber.\n        var _nextPrimaryChildren = nextProps.children;\n        var currentPrimaryChild = currentPrimaryChildFragment.child;\n        var primaryChild = reconcileChildFibers(workInProgress, currentPrimaryChild, _nextPrimaryChildren, renderExpirationTime);\n\n        // If this render doesn't suspend, we need to delete the fallback\n        // children. Wait until the complete phase, after we've confirmed the\n        // fallback is no longer needed.\n        // TODO: Would it be better to store the fallback fragment on\n        // the stateNode?\n\n        // Continue rendering the children, like we normally do.\n        child = next = primaryChild;\n      }\n    } else {\n      // The current tree has not already timed out. That means the primary\n      // children are not wrapped in a fragment fiber.\n      var _currentPrimaryChild = current$$1.child;\n      if (nextDidTimeout) {\n        // Timed out. Wrap the children in a fragment fiber to keep them\n        // separate from the fallback children.\n        var _nextFallbackChildren2 = nextProps.fallback;\n        var _primaryChildFragment2 = createFiberFromFragment(\n        // It shouldn't matter what the pending props are because we aren't\n        // going to render this fragment.\n        null, mode, NoWork, null);\n        _primaryChildFragment2.child = _currentPrimaryChild;\n\n        // Even though we're creating a new fiber, there are no new children,\n        // because we're reusing an already mounted tree. So we don't need to\n        // schedule a placement.\n        // primaryChildFragment.effectTag |= Placement;\n\n        if ((workInProgress.mode & ConcurrentMode) === NoContext) {\n          // Outside of concurrent mode, we commit the effects from the\n          var _progressedState2 = workInProgress.memoizedState;\n          var _progressedPrimaryChild2 = _progressedState2 !== null ? workInProgress.child.child : workInProgress.child;\n          _primaryChildFragment2.child = _progressedPrimaryChild2;\n        }\n\n        // Because primaryChildFragment is a new fiber that we're inserting as the\n        // parent of a new tree, we need to set its treeBaseDuration.\n        if (enableProfilerTimer && workInProgress.mode & ProfileMode) {\n          // treeBaseDuration is the sum of all the child tree base durations.\n          var _treeBaseDuration = 0;\n          var _hiddenChild = _primaryChildFragment2.child;\n          while (_hiddenChild !== null) {\n            _treeBaseDuration += _hiddenChild.treeBaseDuration;\n            _hiddenChild = _hiddenChild.sibling;\n          }\n          _primaryChildFragment2.treeBaseDuration = _treeBaseDuration;\n        }\n\n        // Create a fragment from the fallback children, too.\n        var _fallbackChildFragment2 = _primaryChildFragment2.sibling = createFiberFromFragment(_nextFallbackChildren2, mode, renderExpirationTime, null);\n        _fallbackChildFragment2.effectTag |= Placement;\n        child = _primaryChildFragment2;\n        _primaryChildFragment2.childExpirationTime = NoWork;\n        // Skip the primary children, and continue working on the\n        // fallback children.\n        next = _fallbackChildFragment2;\n        child.return = next.return = workInProgress;\n      } else {\n        // Still haven't timed out.  Continue rendering the children, like we\n        // normally do.\n        var _nextPrimaryChildren2 = nextProps.children;\n        next = child = reconcileChildFibers(workInProgress, _currentPrimaryChild, _nextPrimaryChildren2, renderExpirationTime);\n      }\n    }\n    workInProgress.stateNode = current$$1.stateNode;\n  }\n\n  workInProgress.memoizedState = nextState;\n  workInProgress.child = child;\n  return next;\n}\n\nfunction updatePortalComponent(current$$1, workInProgress, renderExpirationTime) {\n  pushHostContainer(workInProgress, workInProgress.stateNode.containerInfo);\n  var nextChildren = workInProgress.pendingProps;\n  if (current$$1 === null) {\n    // Portals are special because we don't append the children during mount\n    // but at commit. Therefore we need to track insertions which the normal\n    // flow doesn't do during mount. This doesn't happen at the root because\n    // the root always starts with a \"current\" with a null child.\n    // TODO: Consider unifying this with how the root works.\n    workInProgress.child = reconcileChildFibers(workInProgress, null, nextChildren, renderExpirationTime);\n  } else {\n    reconcileChildren(current$$1, workInProgress, nextChildren, renderExpirationTime);\n  }\n  return workInProgress.child;\n}\n\nfunction updateContextProvider(current$$1, workInProgress, renderExpirationTime) {\n  var providerType = workInProgress.type;\n  var context = providerType._context;\n\n  var newProps = workInProgress.pendingProps;\n  var oldProps = workInProgress.memoizedProps;\n\n  var newValue = newProps.value;\n\n  {\n    var providerPropTypes = workInProgress.type.propTypes;\n\n    if (providerPropTypes) {\n      checkPropTypes_1(providerPropTypes, newProps, 'prop', 'Context.Provider', getCurrentFiberStackInDev);\n    }\n  }\n\n  pushProvider(workInProgress, newValue);\n\n  if (oldProps !== null) {\n    var oldValue = oldProps.value;\n    var changedBits = calculateChangedBits(context, newValue, oldValue);\n    if (changedBits === 0) {\n      // No change. Bailout early if children are the same.\n      if (oldProps.children === newProps.children && !hasContextChanged()) {\n        return bailoutOnAlreadyFinishedWork(current$$1, workInProgress, renderExpirationTime);\n      }\n    } else {\n      // The context value changed. Search for matching consumers and schedule\n      // them to update.\n      propagateContextChange(workInProgress, context, changedBits, renderExpirationTime);\n    }\n  }\n\n  var newChildren = newProps.children;\n  reconcileChildren(current$$1, workInProgress, newChildren, renderExpirationTime);\n  return workInProgress.child;\n}\n\nvar hasWarnedAboutUsingContextAsConsumer = false;\n\nfunction updateContextConsumer(current$$1, workInProgress, renderExpirationTime) {\n  var context = workInProgress.type;\n  // The logic below for Context differs depending on PROD or DEV mode. In\n  // DEV mode, we create a separate object for Context.Consumer that acts\n  // like a proxy to Context. This proxy object adds unnecessary code in PROD\n  // so we use the old behaviour (Context.Consumer references Context) to\n  // reduce size and overhead. The separate object references context via\n  // a property called \"_context\", which also gives us the ability to check\n  // in DEV mode if this property exists or not and warn if it does not.\n  {\n    if (context._context === undefined) {\n      // This may be because it's a Context (rather than a Consumer).\n      // Or it may be because it's older React where they're the same thing.\n      // We only want to warn if we're sure it's a new React.\n      if (context !== context.Consumer) {\n        if (!hasWarnedAboutUsingContextAsConsumer) {\n          hasWarnedAboutUsingContextAsConsumer = true;\n          warning$1(false, 'Rendering <Context> directly is not supported and will be removed in ' + 'a future major release. Did you mean to render <Context.Consumer> instead?');\n        }\n      }\n    } else {\n      context = context._context;\n    }\n  }\n  var newProps = workInProgress.pendingProps;\n  var render = newProps.children;\n\n  {\n    !(typeof render === 'function') ? warningWithoutStack$1(false, 'A context consumer was rendered with multiple children, or a child ' + \"that isn't a function. A context consumer expects a single child \" + 'that is a function. If you did pass a function, make sure there ' + 'is no trailing or leading whitespace around it.') : void 0;\n  }\n\n  prepareToReadContext(workInProgress, renderExpirationTime);\n  var newValue = readContext(context, newProps.unstable_observedBits);\n  var newChildren = void 0;\n  {\n    ReactCurrentOwner$3.current = workInProgress;\n    setCurrentPhase('render');\n    newChildren = render(newValue);\n    setCurrentPhase(null);\n  }\n\n  // React DevTools reads this flag.\n  workInProgress.effectTag |= PerformedWork;\n  reconcileChildren(current$$1, workInProgress, newChildren, renderExpirationTime);\n  return workInProgress.child;\n}\n\nfunction bailoutOnAlreadyFinishedWork(current$$1, workInProgress, renderExpirationTime) {\n  cancelWorkTimer(workInProgress);\n\n  if (current$$1 !== null) {\n    // Reuse previous context list\n    workInProgress.firstContextDependency = current$$1.firstContextDependency;\n  }\n\n  if (enableProfilerTimer) {\n    // Don't update \"base\" render times for bailouts.\n    stopProfilerTimerIfRunning(workInProgress);\n  }\n\n  // Check if the children have any pending work.\n  var childExpirationTime = workInProgress.childExpirationTime;\n  if (childExpirationTime < renderExpirationTime) {\n    // The children don't have any work either. We can skip them.\n    // TODO: Once we add back resuming, we should check if the children are\n    // a work-in-progress set. If so, we need to transfer their effects.\n    return null;\n  } else {\n    // This fiber doesn't have work, but its subtree does. Clone the child\n    // fibers and continue.\n    cloneChildFibers(current$$1, workInProgress);\n    return workInProgress.child;\n  }\n}\n\nfunction beginWork(current$$1, workInProgress, renderExpirationTime) {\n  var updateExpirationTime = workInProgress.expirationTime;\n\n  if (current$$1 !== null) {\n    var oldProps = current$$1.memoizedProps;\n    var newProps = workInProgress.pendingProps;\n    if (oldProps === newProps && !hasContextChanged() && updateExpirationTime < renderExpirationTime) {\n      // This fiber does not have any pending work. Bailout without entering\n      // the begin phase. There's still some bookkeeping we that needs to be done\n      // in this optimized path, mostly pushing stuff onto the stack.\n      switch (workInProgress.tag) {\n        case HostRoot:\n          pushHostRootContext(workInProgress);\n          resetHydrationState();\n          break;\n        case HostComponent:\n          pushHostContext(workInProgress);\n          break;\n        case ClassComponent:\n          {\n            var Component = workInProgress.type;\n            if (isContextProvider(Component)) {\n              pushContextProvider(workInProgress);\n            }\n            break;\n          }\n        case HostPortal:\n          pushHostContainer(workInProgress, workInProgress.stateNode.containerInfo);\n          break;\n        case ContextProvider:\n          {\n            var newValue = workInProgress.memoizedProps.value;\n            pushProvider(workInProgress, newValue);\n            break;\n          }\n        case Profiler:\n          if (enableProfilerTimer) {\n            workInProgress.effectTag |= Update;\n          }\n          break;\n        case SuspenseComponent:\n          {\n            var state = workInProgress.memoizedState;\n            var didTimeout = state !== null;\n            if (didTimeout) {\n              // If this boundary is currently timed out, we need to decide\n              // whether to retry the primary children, or to skip over it and\n              // go straight to the fallback. Check the priority of the primary\n              var primaryChildFragment = workInProgress.child;\n              var primaryChildExpirationTime = primaryChildFragment.childExpirationTime;\n              if (primaryChildExpirationTime !== NoWork && primaryChildExpirationTime >= renderExpirationTime) {\n                // The primary children have pending work. Use the normal path\n                // to attempt to render the primary children again.\n                return updateSuspenseComponent(current$$1, workInProgress, renderExpirationTime);\n              } else {\n                // The primary children do not have pending work with sufficient\n                // priority. Bailout.\n                var child = bailoutOnAlreadyFinishedWork(current$$1, workInProgress, renderExpirationTime);\n                if (child !== null) {\n                  // The fallback children have pending work. Skip over the\n                  // primary children and work on the fallback.\n                  return child.sibling;\n                } else {\n                  return null;\n                }\n              }\n            }\n            break;\n          }\n      }\n      return bailoutOnAlreadyFinishedWork(current$$1, workInProgress, renderExpirationTime);\n    }\n  }\n\n  // Before entering the begin phase, clear the expiration time.\n  workInProgress.expirationTime = NoWork;\n\n  switch (workInProgress.tag) {\n    case IndeterminateComponent:\n      {\n        var elementType = workInProgress.elementType;\n        return mountIndeterminateComponent(current$$1, workInProgress, elementType, renderExpirationTime);\n      }\n    case LazyComponent:\n      {\n        var _elementType = workInProgress.elementType;\n        return mountLazyComponent(current$$1, workInProgress, _elementType, updateExpirationTime, renderExpirationTime);\n      }\n    case FunctionComponent:\n      {\n        var _Component = workInProgress.type;\n        var unresolvedProps = workInProgress.pendingProps;\n        var resolvedProps = workInProgress.elementType === _Component ? unresolvedProps : resolveDefaultProps(_Component, unresolvedProps);\n        return updateFunctionComponent(current$$1, workInProgress, _Component, resolvedProps, renderExpirationTime);\n      }\n    case ClassComponent:\n      {\n        var _Component2 = workInProgress.type;\n        var _unresolvedProps = workInProgress.pendingProps;\n        var _resolvedProps = workInProgress.elementType === _Component2 ? _unresolvedProps : resolveDefaultProps(_Component2, _unresolvedProps);\n        return updateClassComponent(current$$1, workInProgress, _Component2, _resolvedProps, renderExpirationTime);\n      }\n    case HostRoot:\n      return updateHostRoot(current$$1, workInProgress, renderExpirationTime);\n    case HostComponent:\n      return updateHostComponent(current$$1, workInProgress, renderExpirationTime);\n    case HostText:\n      return updateHostText(current$$1, workInProgress);\n    case SuspenseComponent:\n      return updateSuspenseComponent(current$$1, workInProgress, renderExpirationTime);\n    case HostPortal:\n      return updatePortalComponent(current$$1, workInProgress, renderExpirationTime);\n    case ForwardRef:\n      {\n        var type = workInProgress.type;\n        var _unresolvedProps2 = workInProgress.pendingProps;\n        var _resolvedProps2 = workInProgress.elementType === type ? _unresolvedProps2 : resolveDefaultProps(type, _unresolvedProps2);\n        return updateForwardRef(current$$1, workInProgress, type, _resolvedProps2, renderExpirationTime);\n      }\n    case Fragment:\n      return updateFragment(current$$1, workInProgress, renderExpirationTime);\n    case Mode:\n      return updateMode(current$$1, workInProgress, renderExpirationTime);\n    case Profiler:\n      return updateProfiler(current$$1, workInProgress, renderExpirationTime);\n    case ContextProvider:\n      return updateContextProvider(current$$1, workInProgress, renderExpirationTime);\n    case ContextConsumer:\n      return updateContextConsumer(current$$1, workInProgress, renderExpirationTime);\n    case MemoComponent:\n      {\n        var _type2 = workInProgress.type;\n        var _unresolvedProps3 = workInProgress.pendingProps;\n        // Resolve outer props first, then resolve inner props.\n        var _resolvedProps3 = resolveDefaultProps(_type2, _unresolvedProps3);\n        {\n          if (workInProgress.type !== workInProgress.elementType) {\n            var outerPropTypes = _type2.propTypes;\n            if (outerPropTypes) {\n              checkPropTypes_1(outerPropTypes, _resolvedProps3, // Resolved for outer only\n              'prop', getComponentName(_type2), getCurrentFiberStackInDev);\n            }\n          }\n        }\n        _resolvedProps3 = resolveDefaultProps(_type2.type, _resolvedProps3);\n        return updateMemoComponent(current$$1, workInProgress, _type2, _resolvedProps3, updateExpirationTime, renderExpirationTime);\n      }\n    case SimpleMemoComponent:\n      {\n        return updateSimpleMemoComponent(current$$1, workInProgress, workInProgress.type, workInProgress.pendingProps, updateExpirationTime, renderExpirationTime);\n      }\n    case IncompleteClassComponent:\n      {\n        var _Component3 = workInProgress.type;\n        var _unresolvedProps4 = workInProgress.pendingProps;\n        var _resolvedProps4 = workInProgress.elementType === _Component3 ? _unresolvedProps4 : resolveDefaultProps(_Component3, _unresolvedProps4);\n        return mountIncompleteClassComponent(current$$1, workInProgress, _Component3, _resolvedProps4, renderExpirationTime);\n      }\n    default:\n      invariant(false, 'Unknown unit of work tag. This error is likely caused by a bug in React. Please file an issue.');\n  }\n}\n\nfunction markUpdate(workInProgress) {\n  // Tag the fiber with an update effect. This turns a Placement into\n  // a PlacementAndUpdate.\n  workInProgress.effectTag |= Update;\n}\n\nfunction markRef$1(workInProgress) {\n  workInProgress.effectTag |= Ref;\n}\n\nvar appendAllChildren = void 0;\nvar updateHostContainer = void 0;\nvar updateHostComponent$1 = void 0;\nvar updateHostText$1 = void 0;\nif (supportsMutation) {\n  // Mutation mode\n\n  appendAllChildren = function (parent, workInProgress, needsVisibilityToggle, isHidden) {\n    // We only have the top Fiber that was created but we need recurse down its\n    // children to find all the terminal nodes.\n    var node = workInProgress.child;\n    while (node !== null) {\n      if (node.tag === HostComponent || node.tag === HostText) {\n        appendInitialChild(parent, node.stateNode);\n      } else if (node.tag === HostPortal) {\n        // If we have a portal child, then we don't want to traverse\n        // down its children. Instead, we'll get insertions from each child in\n        // the portal directly.\n      } else if (node.child !== null) {\n        node.child.return = node;\n        node = node.child;\n        continue;\n      }\n      if (node === workInProgress) {\n        return;\n      }\n      while (node.sibling === null) {\n        if (node.return === null || node.return === workInProgress) {\n          return;\n        }\n        node = node.return;\n      }\n      node.sibling.return = node.return;\n      node = node.sibling;\n    }\n  };\n\n  updateHostContainer = function (workInProgress) {\n    // Noop\n  };\n  updateHostComponent$1 = function (current, workInProgress, type, newProps, rootContainerInstance) {\n    // If we have an alternate, that means this is an update and we need to\n    // schedule a side-effect to do the updates.\n    var oldProps = current.memoizedProps;\n    if (oldProps === newProps) {\n      // In mutation mode, this is sufficient for a bailout because\n      // we won't touch this node even if children changed.\n      return;\n    }\n\n    // If we get updated because one of our children updated, we don't\n    // have newProps so we'll have to reuse them.\n    // TODO: Split the update API as separate for the props vs. children.\n    // Even better would be if children weren't special cased at all tho.\n    var instance = workInProgress.stateNode;\n    var currentHostContext = getHostContext();\n    // TODO: Experiencing an error where oldProps is null. Suggests a host\n    // component is hitting the resume path. Figure out why. Possibly\n    // related to `hidden`.\n    var updatePayload = prepareUpdate(instance, type, oldProps, newProps, rootContainerInstance, currentHostContext);\n    // TODO: Type this specific to this type of component.\n    workInProgress.updateQueue = updatePayload;\n    // If the update payload indicates that there is a change or if there\n    // is a new ref we mark this as an update. All the work is done in commitWork.\n    if (updatePayload) {\n      markUpdate(workInProgress);\n    }\n  };\n  updateHostText$1 = function (current, workInProgress, oldText, newText) {\n    // If the text differs, mark it as an update. All the work in done in commitWork.\n    if (oldText !== newText) {\n      markUpdate(workInProgress);\n    }\n  };\n} else if (supportsPersistence) {\n  // Persistent host tree mode\n\n  appendAllChildren = function (parent, workInProgress, needsVisibilityToggle, isHidden) {\n    // We only have the top Fiber that was created but we need recurse down its\n    // children to find all the terminal nodes.\n    var node = workInProgress.child;\n    while (node !== null) {\n      // eslint-disable-next-line no-labels\n      branches: if (node.tag === HostComponent) {\n        var instance = node.stateNode;\n        if (needsVisibilityToggle) {\n          var props = node.memoizedProps;\n          var type = node.type;\n          if (isHidden) {\n            // This child is inside a timed out tree. Hide it.\n            instance = cloneHiddenInstance(instance, type, props, node);\n          } else {\n            // This child was previously inside a timed out tree. If it was not\n            // updated during this render, it may need to be unhidden. Clone\n            // again to be sure.\n            instance = cloneUnhiddenInstance(instance, type, props, node);\n          }\n          node.stateNode = instance;\n        }\n        appendInitialChild(parent, instance);\n      } else if (node.tag === HostText) {\n        var _instance = node.stateNode;\n        if (needsVisibilityToggle) {\n          var text = node.memoizedProps;\n          var rootContainerInstance = getRootHostContainer();\n          var currentHostContext = getHostContext();\n          if (isHidden) {\n            _instance = createHiddenTextInstance(text, rootContainerInstance, currentHostContext, workInProgress);\n          } else {\n            _instance = createTextInstance(text, rootContainerInstance, currentHostContext, workInProgress);\n          }\n          node.stateNode = _instance;\n        }\n        appendInitialChild(parent, _instance);\n      } else if (node.tag === HostPortal) {\n        // If we have a portal child, then we don't want to traverse\n        // down its children. Instead, we'll get insertions from each child in\n        // the portal directly.\n      } else if (node.tag === SuspenseComponent) {\n        var current = node.alternate;\n        if (current !== null) {\n          var oldState = current.memoizedState;\n          var newState = node.memoizedState;\n          var oldIsHidden = oldState !== null;\n          var newIsHidden = newState !== null;\n          if (oldIsHidden !== newIsHidden) {\n            // The placeholder either just timed out or switched back to the normal\n            // children after having previously timed out. Toggle the visibility of\n            // the direct host children.\n            var primaryChildParent = newIsHidden ? node.child : node;\n            if (primaryChildParent !== null) {\n              appendAllChildren(parent, primaryChildParent, true, newIsHidden);\n            }\n            // eslint-disable-next-line no-labels\n            break branches;\n          }\n        }\n        if (node.child !== null) {\n          // Continue traversing like normal\n          node.child.return = node;\n          node = node.child;\n          continue;\n        }\n      } else if (node.child !== null) {\n        node.child.return = node;\n        node = node.child;\n        continue;\n      }\n      // $FlowFixMe This is correct but Flow is confused by the labeled break.\n      node = node;\n      if (node === workInProgress) {\n        return;\n      }\n      while (node.sibling === null) {\n        if (node.return === null || node.return === workInProgress) {\n          return;\n        }\n        node = node.return;\n      }\n      node.sibling.return = node.return;\n      node = node.sibling;\n    }\n  };\n\n  // An unfortunate fork of appendAllChildren because we have two different parent types.\n  var appendAllChildrenToContainer = function (containerChildSet, workInProgress, needsVisibilityToggle, isHidden) {\n    // We only have the top Fiber that was created but we need recurse down its\n    // children to find all the terminal nodes.\n    var node = workInProgress.child;\n    while (node !== null) {\n      // eslint-disable-next-line no-labels\n      branches: if (node.tag === HostComponent) {\n        var instance = node.stateNode;\n        if (needsVisibilityToggle) {\n          var props = node.memoizedProps;\n          var type = node.type;\n          if (isHidden) {\n            // This child is inside a timed out tree. Hide it.\n            instance = cloneHiddenInstance(instance, type, props, node);\n          } else {\n            // This child was previously inside a timed out tree. If it was not\n            // updated during this render, it may need to be unhidden. Clone\n            // again to be sure.\n            instance = cloneUnhiddenInstance(instance, type, props, node);\n          }\n          node.stateNode = instance;\n        }\n        appendChildToContainerChildSet(containerChildSet, instance);\n      } else if (node.tag === HostText) {\n        var _instance2 = node.stateNode;\n        if (needsVisibilityToggle) {\n          var text = node.memoizedProps;\n          var rootContainerInstance = getRootHostContainer();\n          var currentHostContext = getHostContext();\n          if (isHidden) {\n            _instance2 = createHiddenTextInstance(text, rootContainerInstance, currentHostContext, workInProgress);\n          } else {\n            _instance2 = createTextInstance(text, rootContainerInstance, currentHostContext, workInProgress);\n          }\n          node.stateNode = _instance2;\n        }\n        appendChildToContainerChildSet(containerChildSet, _instance2);\n      } else if (node.tag === HostPortal) {\n        // If we have a portal child, then we don't want to traverse\n        // down its children. Instead, we'll get insertions from each child in\n        // the portal directly.\n      } else if (node.tag === SuspenseComponent) {\n        var current = node.alternate;\n        if (current !== null) {\n          var oldState = current.memoizedState;\n          var newState = node.memoizedState;\n          var oldIsHidden = oldState !== null;\n          var newIsHidden = newState !== null;\n          if (oldIsHidden !== newIsHidden) {\n            // The placeholder either just timed out or switched back to the normal\n            // children after having previously timed out. Toggle the visibility of\n            // the direct host children.\n            var primaryChildParent = newIsHidden ? node.child : node;\n            if (primaryChildParent !== null) {\n              appendAllChildrenToContainer(containerChildSet, primaryChildParent, true, newIsHidden);\n            }\n            // eslint-disable-next-line no-labels\n            break branches;\n          }\n        }\n        if (node.child !== null) {\n          // Continue traversing like normal\n          node.child.return = node;\n          node = node.child;\n          continue;\n        }\n      } else if (node.child !== null) {\n        node.child.return = node;\n        node = node.child;\n        continue;\n      }\n      // $FlowFixMe This is correct but Flow is confused by the labeled break.\n      node = node;\n      if (node === workInProgress) {\n        return;\n      }\n      while (node.sibling === null) {\n        if (node.return === null || node.return === workInProgress) {\n          return;\n        }\n        node = node.return;\n      }\n      node.sibling.return = node.return;\n      node = node.sibling;\n    }\n  };\n  updateHostContainer = function (workInProgress) {\n    var portalOrRoot = workInProgress.stateNode;\n    var childrenUnchanged = workInProgress.firstEffect === null;\n    if (childrenUnchanged) {\n      // No changes, just reuse the existing instance.\n    } else {\n      var container = portalOrRoot.containerInfo;\n      var newChildSet = createContainerChildSet(container);\n      // If children might have changed, we have to add them all to the set.\n      appendAllChildrenToContainer(newChildSet, workInProgress, false, false);\n      portalOrRoot.pendingChildren = newChildSet;\n      // Schedule an update on the container to swap out the container.\n      markUpdate(workInProgress);\n      finalizeContainerChildren(container, newChildSet);\n    }\n  };\n  updateHostComponent$1 = function (current, workInProgress, type, newProps, rootContainerInstance) {\n    var currentInstance = current.stateNode;\n    var oldProps = current.memoizedProps;\n    // If there are no effects associated with this node, then none of our children had any updates.\n    // This guarantees that we can reuse all of them.\n    var childrenUnchanged = workInProgress.firstEffect === null;\n    if (childrenUnchanged && oldProps === newProps) {\n      // No changes, just reuse the existing instance.\n      // Note that this might release a previous clone.\n      workInProgress.stateNode = currentInstance;\n      return;\n    }\n    var recyclableInstance = workInProgress.stateNode;\n    var currentHostContext = getHostContext();\n    var updatePayload = null;\n    if (oldProps !== newProps) {\n      updatePayload = prepareUpdate(recyclableInstance, type, oldProps, newProps, rootContainerInstance, currentHostContext);\n    }\n    if (childrenUnchanged && updatePayload === null) {\n      // No changes, just reuse the existing instance.\n      // Note that this might release a previous clone.\n      workInProgress.stateNode = currentInstance;\n      return;\n    }\n    var newInstance = cloneInstance(currentInstance, updatePayload, type, oldProps, newProps, workInProgress, childrenUnchanged, recyclableInstance);\n    if (finalizeInitialChildren(newInstance, type, newProps, rootContainerInstance, currentHostContext)) {\n      markUpdate(workInProgress);\n    }\n    workInProgress.stateNode = newInstance;\n    if (childrenUnchanged) {\n      // If there are no other effects in this tree, we need to flag this node as having one.\n      // Even though we're not going to use it for anything.\n      // Otherwise parents won't know that there are new children to propagate upwards.\n      markUpdate(workInProgress);\n    } else {\n      // If children might have changed, we have to add them all to the set.\n      appendAllChildren(newInstance, workInProgress, false, false);\n    }\n  };\n  updateHostText$1 = function (current, workInProgress, oldText, newText) {\n    if (oldText !== newText) {\n      // If the text content differs, we'll create a new text instance for it.\n      var rootContainerInstance = getRootHostContainer();\n      var currentHostContext = getHostContext();\n      workInProgress.stateNode = createTextInstance(newText, rootContainerInstance, currentHostContext, workInProgress);\n      // We'll have to mark it as having an effect, even though we won't use the effect for anything.\n      // This lets the parents know that at least one of their children has changed.\n      markUpdate(workInProgress);\n    }\n  };\n} else {\n  // No host operations\n  updateHostContainer = function (workInProgress) {\n    // Noop\n  };\n  updateHostComponent$1 = function (current, workInProgress, type, newProps, rootContainerInstance) {\n    // Noop\n  };\n  updateHostText$1 = function (current, workInProgress, oldText, newText) {\n    // Noop\n  };\n}\n\nfunction completeWork(current, workInProgress, renderExpirationTime) {\n  var newProps = workInProgress.pendingProps;\n\n  switch (workInProgress.tag) {\n    case IndeterminateComponent:\n      break;\n    case LazyComponent:\n      break;\n    case SimpleMemoComponent:\n    case FunctionComponent:\n      break;\n    case ClassComponent:\n      {\n        var Component = workInProgress.type;\n        if (isContextProvider(Component)) {\n          popContext(workInProgress);\n        }\n        break;\n      }\n    case HostRoot:\n      {\n        popHostContainer(workInProgress);\n        popTopLevelContextObject(workInProgress);\n        var fiberRoot = workInProgress.stateNode;\n        if (fiberRoot.pendingContext) {\n          fiberRoot.context = fiberRoot.pendingContext;\n          fiberRoot.pendingContext = null;\n        }\n        if (current === null || current.child === null) {\n          // If we hydrated, pop so that we can delete any remaining children\n          // that weren't hydrated.\n          popHydrationState(workInProgress);\n          // This resets the hacky state to fix isMounted before committing.\n          // TODO: Delete this when we delete isMounted and findDOMNode.\n          workInProgress.effectTag &= ~Placement;\n        }\n        updateHostContainer(workInProgress);\n        break;\n      }\n    case HostComponent:\n      {\n        popHostContext(workInProgress);\n        var rootContainerInstance = getRootHostContainer();\n        var type = workInProgress.type;\n        if (current !== null && workInProgress.stateNode != null) {\n          updateHostComponent$1(current, workInProgress, type, newProps, rootContainerInstance);\n\n          if (current.ref !== workInProgress.ref) {\n            markRef$1(workInProgress);\n          }\n        } else {\n          if (!newProps) {\n            !(workInProgress.stateNode !== null) ? invariant(false, 'We must have new props for new mounts. This error is likely caused by a bug in React. Please file an issue.') : void 0;\n            // This can happen when we abort work.\n            break;\n          }\n\n          var currentHostContext = getHostContext();\n          // TODO: Move createInstance to beginWork and keep it on a context\n          // \"stack\" as the parent. Then append children as we go in beginWork\n          // or completeWork depending on we want to add then top->down or\n          // bottom->up. Top->down is faster in IE11.\n          var wasHydrated = popHydrationState(workInProgress);\n          if (wasHydrated) {\n            // TODO: Move this and createInstance step into the beginPhase\n            // to consolidate.\n            if (prepareToHydrateHostInstance(workInProgress, rootContainerInstance, currentHostContext)) {\n              // If changes to the hydrated node needs to be applied at the\n              // commit-phase we mark this as such.\n              markUpdate(workInProgress);\n            }\n          } else {\n            var instance = createInstance(type, newProps, rootContainerInstance, currentHostContext, workInProgress);\n\n            appendAllChildren(instance, workInProgress, false, false);\n\n            // Certain renderers require commit-time effects for initial mount.\n            // (eg DOM renderer supports auto-focus for certain elements).\n            // Make sure such renderers get scheduled for later work.\n            if (finalizeInitialChildren(instance, type, newProps, rootContainerInstance, currentHostContext)) {\n              markUpdate(workInProgress);\n            }\n            workInProgress.stateNode = instance;\n          }\n\n          if (workInProgress.ref !== null) {\n            // If there is a ref on a host node we need to schedule a callback\n            markRef$1(workInProgress);\n          }\n        }\n        break;\n      }\n    case HostText:\n      {\n        var newText = newProps;\n        if (current && workInProgress.stateNode != null) {\n          var oldText = current.memoizedProps;\n          // If we have an alternate, that means this is an update and we need\n          // to schedule a side-effect to do the updates.\n          updateHostText$1(current, workInProgress, oldText, newText);\n        } else {\n          if (typeof newText !== 'string') {\n            !(workInProgress.stateNode !== null) ? invariant(false, 'We must have new props for new mounts. This error is likely caused by a bug in React. Please file an issue.') : void 0;\n            // This can happen when we abort work.\n          }\n          var _rootContainerInstance = getRootHostContainer();\n          var _currentHostContext = getHostContext();\n          var _wasHydrated = popHydrationState(workInProgress);\n          if (_wasHydrated) {\n            if (prepareToHydrateHostTextInstance(workInProgress)) {\n              markUpdate(workInProgress);\n            }\n          } else {\n            workInProgress.stateNode = createTextInstance(newText, _rootContainerInstance, _currentHostContext, workInProgress);\n          }\n        }\n        break;\n      }\n    case ForwardRef:\n      break;\n    case SuspenseComponent:\n      {\n        var nextState = workInProgress.memoizedState;\n        if ((workInProgress.effectTag & DidCapture) !== NoEffect) {\n          // Something suspended. Re-render with the fallback children.\n          workInProgress.expirationTime = renderExpirationTime;\n          // Do not reset the effect list.\n          return workInProgress;\n        }\n\n        var nextDidTimeout = nextState !== null;\n        var prevDidTimeout = current !== null && current.memoizedState !== null;\n\n        if (current !== null && !nextDidTimeout && prevDidTimeout) {\n          // We just switched from the fallback to the normal children. Delete\n          // the fallback.\n          // TODO: Would it be better to store the fallback fragment on\n          var currentFallbackChild = current.child.sibling;\n          if (currentFallbackChild !== null) {\n            // Deletions go at the beginning of the return fiber's effect list\n            var first = workInProgress.firstEffect;\n            if (first !== null) {\n              workInProgress.firstEffect = currentFallbackChild;\n              currentFallbackChild.nextEffect = first;\n            } else {\n              workInProgress.firstEffect = workInProgress.lastEffect = currentFallbackChild;\n              currentFallbackChild.nextEffect = null;\n            }\n            currentFallbackChild.effectTag = Deletion;\n          }\n        }\n\n        // The children either timed out after previously being visible, or\n        // were restored after previously being hidden. Schedule an effect\n        // to update their visiblity.\n        if (\n        //\n        nextDidTimeout !== prevDidTimeout ||\n        // Outside concurrent mode, the primary children commit in an\n        // inconsistent state, even if they are hidden. So if they are hidden,\n        // we need to schedule an effect to re-hide them, just in case.\n        (workInProgress.effectTag & ConcurrentMode) === NoContext && nextDidTimeout) {\n          workInProgress.effectTag |= Update;\n        }\n        break;\n      }\n    case Fragment:\n      break;\n    case Mode:\n      break;\n    case Profiler:\n      break;\n    case HostPortal:\n      popHostContainer(workInProgress);\n      updateHostContainer(workInProgress);\n      break;\n    case ContextProvider:\n      // Pop provider fiber\n      popProvider(workInProgress);\n      break;\n    case ContextConsumer:\n      break;\n    case MemoComponent:\n      break;\n    case IncompleteClassComponent:\n      {\n        // Same as class component case. I put it down here so that the tags are\n        // sequential to ensure this switch is compiled to a jump table.\n        var _Component = workInProgress.type;\n        if (isContextProvider(_Component)) {\n          popContext(workInProgress);\n        }\n        break;\n      }\n    default:\n      invariant(false, 'Unknown unit of work tag. This error is likely caused by a bug in React. Please file an issue.');\n  }\n\n  return null;\n}\n\nfunction shouldCaptureSuspense(workInProgress) {\n  // In order to capture, the Suspense component must have a fallback prop.\n  if (workInProgress.memoizedProps.fallback === undefined) {\n    return false;\n  }\n  // If it was the primary children that just suspended, capture and render the\n  // fallback. Otherwise, don't capture and bubble to the next boundary.\n  var nextState = workInProgress.memoizedState;\n  return nextState === null;\n}\n\n// This module is forked in different environments.\n// By default, return `true` to log errors to the console.\n// Forks can return `false` if this isn't desirable.\nfunction showErrorDialog(capturedError) {\n  return true;\n}\n\nfunction logCapturedError(capturedError) {\n  var logError = showErrorDialog(capturedError);\n\n  // Allow injected showErrorDialog() to prevent default console.error logging.\n  // This enables renderers like ReactNative to better manage redbox behavior.\n  if (logError === false) {\n    return;\n  }\n\n  var error = capturedError.error;\n  {\n    var componentName = capturedError.componentName,\n        componentStack = capturedError.componentStack,\n        errorBoundaryName = capturedError.errorBoundaryName,\n        errorBoundaryFound = capturedError.errorBoundaryFound,\n        willRetry = capturedError.willRetry;\n\n    // Browsers support silencing uncaught errors by calling\n    // `preventDefault()` in window `error` handler.\n    // We record this information as an expando on the error.\n\n    if (error != null && error._suppressLogging) {\n      if (errorBoundaryFound && willRetry) {\n        // The error is recoverable and was silenced.\n        // Ignore it and don't print the stack addendum.\n        // This is handy for testing error boundaries without noise.\n        return;\n      }\n      // The error is fatal. Since the silencing might have\n      // been accidental, we'll surface it anyway.\n      // However, the browser would have silenced the original error\n      // so we'll print it first, and then print the stack addendum.\n      console.error(error);\n      // For a more detailed description of this block, see:\n      // https://github.com/facebook/react/pull/13384\n    }\n\n    var componentNameMessage = componentName ? 'The above error occurred in the <' + componentName + '> component:' : 'The above error occurred in one of your React components:';\n\n    var errorBoundaryMessage = void 0;\n    // errorBoundaryFound check is sufficient; errorBoundaryName check is to satisfy Flow.\n    if (errorBoundaryFound && errorBoundaryName) {\n      if (willRetry) {\n        errorBoundaryMessage = 'React will try to recreate this component tree from scratch ' + ('using the error boundary you provided, ' + errorBoundaryName + '.');\n      } else {\n        errorBoundaryMessage = 'This error was initially handled by the error boundary ' + errorBoundaryName + '.\\n' + 'Recreating the tree from scratch failed so React will unmount the tree.';\n      }\n    } else {\n      errorBoundaryMessage = 'Consider adding an error boundary to your tree to customize error handling behavior.\\n' + 'Visit https://fb.me/react-error-boundaries to learn more about error boundaries.';\n    }\n    var combinedMessage = '' + componentNameMessage + componentStack + '\\n\\n' + ('' + errorBoundaryMessage);\n\n    // In development, we provide our own message with just the component stack.\n    // We don't include the original error message and JS stack because the browser\n    // has already printed it. Even if the application swallows the error, it is still\n    // displayed by the browser thanks to the DEV-only fake event trick in ReactErrorUtils.\n    console.error(combinedMessage);\n  }\n}\n\nvar didWarnAboutUndefinedSnapshotBeforeUpdate = null;\n{\n  didWarnAboutUndefinedSnapshotBeforeUpdate = new Set();\n}\n\nvar PossiblyWeakSet = typeof WeakSet === 'function' ? WeakSet : Set;\n\nfunction logError(boundary, errorInfo) {\n  var source = errorInfo.source;\n  var stack = errorInfo.stack;\n  if (stack === null && source !== null) {\n    stack = getStackByFiberInDevAndProd(source);\n  }\n\n  var capturedError = {\n    componentName: source !== null ? getComponentName(source.type) : null,\n    componentStack: stack !== null ? stack : '',\n    error: errorInfo.value,\n    errorBoundary: null,\n    errorBoundaryName: null,\n    errorBoundaryFound: false,\n    willRetry: false\n  };\n\n  if (boundary !== null && boundary.tag === ClassComponent) {\n    capturedError.errorBoundary = boundary.stateNode;\n    capturedError.errorBoundaryName = getComponentName(boundary.type);\n    capturedError.errorBoundaryFound = true;\n    capturedError.willRetry = true;\n  }\n\n  try {\n    logCapturedError(capturedError);\n  } catch (e) {\n    // This method must not throw, or React internal state will get messed up.\n    // If console.error is overridden, or logCapturedError() shows a dialog that throws,\n    // we want to report this error outside of the normal stack as a last resort.\n    // https://github.com/facebook/react/issues/13188\n    setTimeout(function () {\n      throw e;\n    });\n  }\n}\n\nvar callComponentWillUnmountWithTimer = function (current$$1, instance) {\n  startPhaseTimer(current$$1, 'componentWillUnmount');\n  instance.props = current$$1.memoizedProps;\n  instance.state = current$$1.memoizedState;\n  instance.componentWillUnmount();\n  stopPhaseTimer();\n};\n\n// Capture errors so they don't interrupt unmounting.\nfunction safelyCallComponentWillUnmount(current$$1, instance) {\n  {\n    invokeGuardedCallback(null, callComponentWillUnmountWithTimer, null, current$$1, instance);\n    if (hasCaughtError()) {\n      var unmountError = clearCaughtError();\n      captureCommitPhaseError(current$$1, unmountError);\n    }\n  }\n}\n\nfunction safelyDetachRef(current$$1) {\n  var ref = current$$1.ref;\n  if (ref !== null) {\n    if (typeof ref === 'function') {\n      {\n        invokeGuardedCallback(null, ref, null, null);\n        if (hasCaughtError()) {\n          var refError = clearCaughtError();\n          captureCommitPhaseError(current$$1, refError);\n        }\n      }\n    } else {\n      ref.current = null;\n    }\n  }\n}\n\nfunction safelyCallDestroy(current$$1, destroy) {\n  {\n    invokeGuardedCallback(null, destroy, null);\n    if (hasCaughtError()) {\n      var error = clearCaughtError();\n      captureCommitPhaseError(current$$1, error);\n    }\n  }\n}\n\nfunction commitBeforeMutationLifeCycles(current$$1, finishedWork) {\n  switch (finishedWork.tag) {\n    case FunctionComponent:\n    case ForwardRef:\n    case SimpleMemoComponent:\n      {\n        commitHookEffectList(UnmountSnapshot, NoEffect$1, finishedWork);\n        return;\n      }\n    case ClassComponent:\n      {\n        if (finishedWork.effectTag & Snapshot) {\n          if (current$$1 !== null) {\n            var prevProps = current$$1.memoizedProps;\n            var prevState = current$$1.memoizedState;\n            startPhaseTimer(finishedWork, 'getSnapshotBeforeUpdate');\n            var instance = finishedWork.stateNode;\n            // We could update instance props and state here,\n            // but instead we rely on them being set during last render.\n            // TODO: revisit this when we implement resuming.\n            {\n              if (finishedWork.type === finishedWork.elementType && !didWarnAboutReassigningProps) {\n                !(instance.props === finishedWork.memoizedProps) ? warning$1(false, 'Expected %s props to match memoized props before ' + 'getSnapshotBeforeUpdate. ' + 'This might either be because of a bug in React, or because ' + 'a component reassigns its own `this.props`. ' + 'Please file an issue.', getComponentName(finishedWork.type) || 'instance') : void 0;\n                !(instance.state === finishedWork.memoizedState) ? warning$1(false, 'Expected %s state to match memoized state before ' + 'getSnapshotBeforeUpdate. ' + 'This might either be because of a bug in React, or because ' + 'a component reassigns its own `this.props`. ' + 'Please file an issue.', getComponentName(finishedWork.type) || 'instance') : void 0;\n              }\n            }\n            var snapshot = instance.getSnapshotBeforeUpdate(finishedWork.elementType === finishedWork.type ? prevProps : resolveDefaultProps(finishedWork.type, prevProps), prevState);\n            {\n              var didWarnSet = didWarnAboutUndefinedSnapshotBeforeUpdate;\n              if (snapshot === undefined && !didWarnSet.has(finishedWork.type)) {\n                didWarnSet.add(finishedWork.type);\n                warningWithoutStack$1(false, '%s.getSnapshotBeforeUpdate(): A snapshot value (or null) ' + 'must be returned. You have returned undefined.', getComponentName(finishedWork.type));\n              }\n            }\n            instance.__reactInternalSnapshotBeforeUpdate = snapshot;\n            stopPhaseTimer();\n          }\n        }\n        return;\n      }\n    case HostRoot:\n    case HostComponent:\n    case HostText:\n    case HostPortal:\n    case IncompleteClassComponent:\n      // Nothing to do for these component types\n      return;\n    default:\n      {\n        invariant(false, 'This unit of work tag should not have side-effects. This error is likely caused by a bug in React. Please file an issue.');\n      }\n  }\n}\n\nfunction commitHookEffectList(unmountTag, mountTag, finishedWork) {\n  if (!enableHooks) {\n    return;\n  }\n  var updateQueue = finishedWork.updateQueue;\n  var lastEffect = updateQueue !== null ? updateQueue.lastEffect : null;\n  if (lastEffect !== null) {\n    var firstEffect = lastEffect.next;\n    var effect = firstEffect;\n    do {\n      if ((effect.tag & unmountTag) !== NoEffect$1) {\n        // Unmount\n        var destroy = effect.destroy;\n        effect.destroy = null;\n        if (destroy !== null) {\n          destroy();\n        }\n      }\n      if ((effect.tag & mountTag) !== NoEffect$1) {\n        // Mount\n        var create = effect.create;\n        var _destroy = create();\n        if (typeof _destroy !== 'function') {\n          {\n            if (_destroy !== null && _destroy !== undefined) {\n              warningWithoutStack$1(false, 'useEffect function must return a cleanup function or ' + 'nothing.%s%s', typeof _destroy.then === 'function' ? '\\n\\nIt looks like you wrote useEffect(async () => ...) or returned a Promise. ' + 'Instead, you may write an async function separately ' + 'and then call it from inside the effect:\\n\\n' + 'async function fetchComment(commentId) {\\n' + '  // You can await here\\n' + '}\\n\\n' + 'useEffect(() => {\\n' + '  fetchComment(commentId);\\n' + '}, [commentId]);\\n\\n' + 'In the future, React will provide a more idiomatic solution for data fetching ' + \"that doesn't involve writing effects manually.\" : '', getStackByFiberInDevAndProd(finishedWork));\n            }\n          }\n          _destroy = null;\n        }\n        effect.destroy = _destroy;\n      }\n      effect = effect.next;\n    } while (effect !== firstEffect);\n  }\n}\n\nfunction commitPassiveHookEffects(finishedWork) {\n  commitHookEffectList(UnmountPassive, NoEffect$1, finishedWork);\n  commitHookEffectList(NoEffect$1, MountPassive, finishedWork);\n}\n\nfunction commitLifeCycles(finishedRoot, current$$1, finishedWork, committedExpirationTime) {\n  switch (finishedWork.tag) {\n    case FunctionComponent:\n    case ForwardRef:\n    case SimpleMemoComponent:\n      {\n        commitHookEffectList(UnmountLayout, MountLayout, finishedWork);\n        break;\n      }\n    case ClassComponent:\n      {\n        var instance = finishedWork.stateNode;\n        if (finishedWork.effectTag & Update) {\n          if (current$$1 === null) {\n            startPhaseTimer(finishedWork, 'componentDidMount');\n            // We could update instance props and state here,\n            // but instead we rely on them being set during last render.\n            // TODO: revisit this when we implement resuming.\n            {\n              if (finishedWork.type === finishedWork.elementType && !didWarnAboutReassigningProps) {\n                !(instance.props === finishedWork.memoizedProps) ? warning$1(false, 'Expected %s props to match memoized props before ' + 'componentDidMount. ' + 'This might either be because of a bug in React, or because ' + 'a component reassigns its own `this.props`. ' + 'Please file an issue.', getComponentName(finishedWork.type) || 'instance') : void 0;\n                !(instance.state === finishedWork.memoizedState) ? warning$1(false, 'Expected %s state to match memoized state before ' + 'componentDidMount. ' + 'This might either be because of a bug in React, or because ' + 'a component reassigns its own `this.props`. ' + 'Please file an issue.', getComponentName(finishedWork.type) || 'instance') : void 0;\n              }\n            }\n            instance.componentDidMount();\n            stopPhaseTimer();\n          } else {\n            var prevProps = finishedWork.elementType === finishedWork.type ? current$$1.memoizedProps : resolveDefaultProps(finishedWork.type, current$$1.memoizedProps);\n            var prevState = current$$1.memoizedState;\n            startPhaseTimer(finishedWork, 'componentDidUpdate');\n            // We could update instance props and state here,\n            // but instead we rely on them being set during last render.\n            // TODO: revisit this when we implement resuming.\n            {\n              if (finishedWork.type === finishedWork.elementType && !didWarnAboutReassigningProps) {\n                !(instance.props === finishedWork.memoizedProps) ? warning$1(false, 'Expected %s props to match memoized props before ' + 'componentDidUpdate. ' + 'This might either be because of a bug in React, or because ' + 'a component reassigns its own `this.props`. ' + 'Please file an issue.', getComponentName(finishedWork.type) || 'instance') : void 0;\n                !(instance.state === finishedWork.memoizedState) ? warning$1(false, 'Expected %s state to match memoized state before ' + 'componentDidUpdate. ' + 'This might either be because of a bug in React, or because ' + 'a component reassigns its own `this.props`. ' + 'Please file an issue.', getComponentName(finishedWork.type) || 'instance') : void 0;\n              }\n            }\n            instance.componentDidUpdate(prevProps, prevState, instance.__reactInternalSnapshotBeforeUpdate);\n            stopPhaseTimer();\n          }\n        }\n        var updateQueue = finishedWork.updateQueue;\n        if (updateQueue !== null) {\n          {\n            if (finishedWork.type === finishedWork.elementType && !didWarnAboutReassigningProps) {\n              !(instance.props === finishedWork.memoizedProps) ? warning$1(false, 'Expected %s props to match memoized props before ' + 'processing the update queue. ' + 'This might either be because of a bug in React, or because ' + 'a component reassigns its own `this.props`. ' + 'Please file an issue.', getComponentName(finishedWork.type) || 'instance') : void 0;\n              !(instance.state === finishedWork.memoizedState) ? warning$1(false, 'Expected %s state to match memoized state before ' + 'processing the update queue. ' + 'This might either be because of a bug in React, or because ' + 'a component reassigns its own `this.props`. ' + 'Please file an issue.', getComponentName(finishedWork.type) || 'instance') : void 0;\n            }\n          }\n          // We could update instance props and state here,\n          // but instead we rely on them being set during last render.\n          // TODO: revisit this when we implement resuming.\n          commitUpdateQueue(finishedWork, updateQueue, instance, committedExpirationTime);\n        }\n        return;\n      }\n    case HostRoot:\n      {\n        var _updateQueue = finishedWork.updateQueue;\n        if (_updateQueue !== null) {\n          var _instance = null;\n          if (finishedWork.child !== null) {\n            switch (finishedWork.child.tag) {\n              case HostComponent:\n                _instance = getPublicInstance(finishedWork.child.stateNode);\n                break;\n              case ClassComponent:\n                _instance = finishedWork.child.stateNode;\n                break;\n            }\n          }\n          commitUpdateQueue(finishedWork, _updateQueue, _instance, committedExpirationTime);\n        }\n        return;\n      }\n    case HostComponent:\n      {\n        var _instance2 = finishedWork.stateNode;\n\n        // Renderers may schedule work to be done after host components are mounted\n        // (eg DOM renderer may schedule auto-focus for inputs and form controls).\n        // These effects should only be committed when components are first mounted,\n        // aka when there is no current/alternate.\n        if (current$$1 === null && finishedWork.effectTag & Update) {\n          var type = finishedWork.type;\n          var props = finishedWork.memoizedProps;\n          commitMount(_instance2, type, props, finishedWork);\n        }\n\n        return;\n      }\n    case HostText:\n      {\n        // We have no life-cycles associated with text.\n        return;\n      }\n    case HostPortal:\n      {\n        // We have no life-cycles associated with portals.\n        return;\n      }\n    case Profiler:\n      {\n        if (enableProfilerTimer) {\n          var onRender = finishedWork.memoizedProps.onRender;\n\n          if (enableSchedulerTracing) {\n            onRender(finishedWork.memoizedProps.id, current$$1 === null ? 'mount' : 'update', finishedWork.actualDuration, finishedWork.treeBaseDuration, finishedWork.actualStartTime, getCommitTime(), finishedRoot.memoizedInteractions);\n          } else {\n            onRender(finishedWork.memoizedProps.id, current$$1 === null ? 'mount' : 'update', finishedWork.actualDuration, finishedWork.treeBaseDuration, finishedWork.actualStartTime, getCommitTime());\n          }\n        }\n        return;\n      }\n    case SuspenseComponent:\n      break;\n    case IncompleteClassComponent:\n      break;\n    default:\n      {\n        invariant(false, 'This unit of work tag should not have side-effects. This error is likely caused by a bug in React. Please file an issue.');\n      }\n  }\n}\n\nfunction hideOrUnhideAllChildren(finishedWork, isHidden) {\n  if (supportsMutation) {\n    // We only have the top Fiber that was inserted but we need recurse down its\n    var node = finishedWork;\n    while (true) {\n      if (node.tag === HostComponent) {\n        var instance = node.stateNode;\n        if (isHidden) {\n          hideInstance(instance);\n        } else {\n          unhideInstance(node.stateNode, node.memoizedProps);\n        }\n      } else if (node.tag === HostText) {\n        var _instance3 = node.stateNode;\n        if (isHidden) {\n          hideTextInstance(_instance3);\n        } else {\n          unhideTextInstance(_instance3, node.memoizedProps);\n        }\n      } else if (node.tag === SuspenseComponent && node.memoizedState !== null) {\n        // Found a nested Suspense component that timed out. Skip over the\n        var fallbackChildFragment = node.child.sibling;\n        fallbackChildFragment.return = node;\n        node = fallbackChildFragment;\n        continue;\n      } else if (node.child !== null) {\n        node.child.return = node;\n        node = node.child;\n        continue;\n      }\n      if (node === finishedWork) {\n        return;\n      }\n      while (node.sibling === null) {\n        if (node.return === null || node.return === finishedWork) {\n          return;\n        }\n        node = node.return;\n      }\n      node.sibling.return = node.return;\n      node = node.sibling;\n    }\n  }\n}\n\nfunction commitAttachRef(finishedWork) {\n  var ref = finishedWork.ref;\n  if (ref !== null) {\n    var instance = finishedWork.stateNode;\n    var instanceToUse = void 0;\n    switch (finishedWork.tag) {\n      case HostComponent:\n        instanceToUse = getPublicInstance(instance);\n        break;\n      default:\n        instanceToUse = instance;\n    }\n    if (typeof ref === 'function') {\n      ref(instanceToUse);\n    } else {\n      {\n        if (!ref.hasOwnProperty('current')) {\n          warningWithoutStack$1(false, 'Unexpected ref object provided for %s. ' + 'Use either a ref-setter function or React.createRef().%s', getComponentName(finishedWork.type), getStackByFiberInDevAndProd(finishedWork));\n        }\n      }\n\n      ref.current = instanceToUse;\n    }\n  }\n}\n\nfunction commitDetachRef(current$$1) {\n  var currentRef = current$$1.ref;\n  if (currentRef !== null) {\n    if (typeof currentRef === 'function') {\n      currentRef(null);\n    } else {\n      currentRef.current = null;\n    }\n  }\n}\n\n// User-originating errors (lifecycles and refs) should not interrupt\n// deletion, so don't let them throw. Host-originating errors should\n// interrupt deletion, so it's okay\nfunction commitUnmount(current$$1) {\n  onCommitUnmount(current$$1);\n\n  switch (current$$1.tag) {\n    case FunctionComponent:\n    case ForwardRef:\n    case MemoComponent:\n    case SimpleMemoComponent:\n      {\n        var updateQueue = current$$1.updateQueue;\n        if (updateQueue !== null) {\n          var lastEffect = updateQueue.lastEffect;\n          if (lastEffect !== null) {\n            var firstEffect = lastEffect.next;\n            var effect = firstEffect;\n            do {\n              var destroy = effect.destroy;\n              if (destroy !== null) {\n                safelyCallDestroy(current$$1, destroy);\n              }\n              effect = effect.next;\n            } while (effect !== firstEffect);\n          }\n        }\n        break;\n      }\n    case ClassComponent:\n      {\n        safelyDetachRef(current$$1);\n        var instance = current$$1.stateNode;\n        if (typeof instance.componentWillUnmount === 'function') {\n          safelyCallComponentWillUnmount(current$$1, instance);\n        }\n        return;\n      }\n    case HostComponent:\n      {\n        safelyDetachRef(current$$1);\n        return;\n      }\n    case HostPortal:\n      {\n        // TODO: this is recursive.\n        // We are also not using this parent because\n        // the portal will get pushed immediately.\n        if (supportsMutation) {\n          unmountHostComponents(current$$1);\n        } else if (supportsPersistence) {\n          emptyPortalContainer(current$$1);\n        }\n        return;\n      }\n  }\n}\n\nfunction commitNestedUnmounts(root) {\n  // While we're inside a removed host node we don't want to call\n  // removeChild on the inner nodes because they're removed by the top\n  // call anyway. We also want to call componentWillUnmount on all\n  // composites before this host node is removed from the tree. Therefore\n  var node = root;\n  while (true) {\n    commitUnmount(node);\n    // Visit children because they may contain more composite or host nodes.\n    // Skip portals because commitUnmount() currently visits them recursively.\n    if (node.child !== null && (\n    // If we use mutation we drill down into portals using commitUnmount above.\n    // If we don't use mutation we drill down into portals here instead.\n    !supportsMutation || node.tag !== HostPortal)) {\n      node.child.return = node;\n      node = node.child;\n      continue;\n    }\n    if (node === root) {\n      return;\n    }\n    while (node.sibling === null) {\n      if (node.return === null || node.return === root) {\n        return;\n      }\n      node = node.return;\n    }\n    node.sibling.return = node.return;\n    node = node.sibling;\n  }\n}\n\nfunction detachFiber(current$$1) {\n  // Cut off the return pointers to disconnect it from the tree. Ideally, we\n  // should clear the child pointer of the parent alternate to let this\n  // get GC:ed but we don't know which for sure which parent is the current\n  // one so we'll settle for GC:ing the subtree of this child. This child\n  // itself will be GC:ed when the parent updates the next time.\n  current$$1.return = null;\n  current$$1.child = null;\n  current$$1.memoizedState = null;\n  current$$1.updateQueue = null;\n  var alternate = current$$1.alternate;\n  if (alternate !== null) {\n    alternate.return = null;\n    alternate.child = null;\n    alternate.memoizedState = null;\n    alternate.updateQueue = null;\n  }\n}\n\nfunction emptyPortalContainer(current$$1) {\n  if (!supportsPersistence) {\n    return;\n  }\n\n  var portal = current$$1.stateNode;\n  var containerInfo = portal.containerInfo;\n\n  var emptyChildSet = createContainerChildSet(containerInfo);\n  replaceContainerChildren(containerInfo, emptyChildSet);\n}\n\nfunction commitContainer(finishedWork) {\n  if (!supportsPersistence) {\n    return;\n  }\n\n  switch (finishedWork.tag) {\n    case ClassComponent:\n      {\n        return;\n      }\n    case HostComponent:\n      {\n        return;\n      }\n    case HostText:\n      {\n        return;\n      }\n    case HostRoot:\n    case HostPortal:\n      {\n        var portalOrRoot = finishedWork.stateNode;\n        var containerInfo = portalOrRoot.containerInfo,\n            _pendingChildren = portalOrRoot.pendingChildren;\n\n        replaceContainerChildren(containerInfo, _pendingChildren);\n        return;\n      }\n    default:\n      {\n        invariant(false, 'This unit of work tag should not have side-effects. This error is likely caused by a bug in React. Please file an issue.');\n      }\n  }\n}\n\nfunction getHostParentFiber(fiber) {\n  var parent = fiber.return;\n  while (parent !== null) {\n    if (isHostParent(parent)) {\n      return parent;\n    }\n    parent = parent.return;\n  }\n  invariant(false, 'Expected to find a host parent. This error is likely caused by a bug in React. Please file an issue.');\n}\n\nfunction isHostParent(fiber) {\n  return fiber.tag === HostComponent || fiber.tag === HostRoot || fiber.tag === HostPortal;\n}\n\nfunction getHostSibling(fiber) {\n  // We're going to search forward into the tree until we find a sibling host\n  // node. Unfortunately, if multiple insertions are done in a row we have to\n  // search past them. This leads to exponential search for the next sibling.\n  var node = fiber;\n  siblings: while (true) {\n    // If we didn't find anything, let's try the next sibling.\n    while (node.sibling === null) {\n      if (node.return === null || isHostParent(node.return)) {\n        // If we pop out of the root or hit the parent the fiber we are the\n        // last sibling.\n        return null;\n      }\n      node = node.return;\n    }\n    node.sibling.return = node.return;\n    node = node.sibling;\n    while (node.tag !== HostComponent && node.tag !== HostText) {\n      // If it is not host node and, we might have a host node inside it.\n      // Try to search down until we find one.\n      if (node.effectTag & Placement) {\n        // If we don't have a child, try the siblings instead.\n        continue siblings;\n      }\n      // If we don't have a child, try the siblings instead.\n      // We also skip portals because they are not part of this host tree.\n      if (node.child === null || node.tag === HostPortal) {\n        continue siblings;\n      } else {\n        node.child.return = node;\n        node = node.child;\n      }\n    }\n    // Check if this host node is stable or about to be placed.\n    if (!(node.effectTag & Placement)) {\n      // Found it!\n      return node.stateNode;\n    }\n  }\n}\n\nfunction commitPlacement(finishedWork) {\n  if (!supportsMutation) {\n    return;\n  }\n\n  // Recursively insert all host nodes into the parent.\n  var parentFiber = getHostParentFiber(finishedWork);\n\n  // Note: these two variables *must* always be updated together.\n  var parent = void 0;\n  var isContainer = void 0;\n\n  switch (parentFiber.tag) {\n    case HostComponent:\n      parent = parentFiber.stateNode;\n      isContainer = false;\n      break;\n    case HostRoot:\n      parent = parentFiber.stateNode.containerInfo;\n      isContainer = true;\n      break;\n    case HostPortal:\n      parent = parentFiber.stateNode.containerInfo;\n      isContainer = true;\n      break;\n    default:\n      invariant(false, 'Invalid host parent fiber. This error is likely caused by a bug in React. Please file an issue.');\n  }\n  if (parentFiber.effectTag & ContentReset) {\n    // Reset the text content of the parent before doing any insertions\n    resetTextContent(parent);\n    // Clear ContentReset from the effect tag\n    parentFiber.effectTag &= ~ContentReset;\n  }\n\n  var before = getHostSibling(finishedWork);\n  // We only have the top Fiber that was inserted but we need recurse down its\n  // children to find all the terminal nodes.\n  var node = finishedWork;\n  while (true) {\n    if (node.tag === HostComponent || node.tag === HostText) {\n      if (before) {\n        if (isContainer) {\n          insertInContainerBefore(parent, node.stateNode, before);\n        } else {\n          insertBefore(parent, node.stateNode, before);\n        }\n      } else {\n        if (isContainer) {\n          appendChildToContainer(parent, node.stateNode);\n        } else {\n          appendChild(parent, node.stateNode);\n        }\n      }\n    } else if (node.tag === HostPortal) {\n      // If the insertion itself is a portal, then we don't want to traverse\n      // down its children. Instead, we'll get insertions from each child in\n      // the portal directly.\n    } else if (node.child !== null) {\n      node.child.return = node;\n      node = node.child;\n      continue;\n    }\n    if (node === finishedWork) {\n      return;\n    }\n    while (node.sibling === null) {\n      if (node.return === null || node.return === finishedWork) {\n        return;\n      }\n      node = node.return;\n    }\n    node.sibling.return = node.return;\n    node = node.sibling;\n  }\n}\n\nfunction unmountHostComponents(current$$1) {\n  // We only have the top Fiber that was deleted but we need recurse down its\n  var node = current$$1;\n\n  // Each iteration, currentParent is populated with node's host parent if not\n  // currentParentIsValid.\n  var currentParentIsValid = false;\n\n  // Note: these two variables *must* always be updated together.\n  var currentParent = void 0;\n  var currentParentIsContainer = void 0;\n\n  while (true) {\n    if (!currentParentIsValid) {\n      var parent = node.return;\n      findParent: while (true) {\n        !(parent !== null) ? invariant(false, 'Expected to find a host parent. This error is likely caused by a bug in React. Please file an issue.') : void 0;\n        switch (parent.tag) {\n          case HostComponent:\n            currentParent = parent.stateNode;\n            currentParentIsContainer = false;\n            break findParent;\n          case HostRoot:\n            currentParent = parent.stateNode.containerInfo;\n            currentParentIsContainer = true;\n            break findParent;\n          case HostPortal:\n            currentParent = parent.stateNode.containerInfo;\n            currentParentIsContainer = true;\n            break findParent;\n        }\n        parent = parent.return;\n      }\n      currentParentIsValid = true;\n    }\n\n    if (node.tag === HostComponent || node.tag === HostText) {\n      commitNestedUnmounts(node);\n      // After all the children have unmounted, it is now safe to remove the\n      // node from the tree.\n      if (currentParentIsContainer) {\n        removeChildFromContainer(currentParent, node.stateNode);\n      } else {\n        removeChild(currentParent, node.stateNode);\n      }\n      // Don't visit children because we already visited them.\n    } else if (node.tag === HostPortal) {\n      // When we go into a portal, it becomes the parent to remove from.\n      // We will reassign it back when we pop the portal on the way up.\n      currentParent = node.stateNode.containerInfo;\n      currentParentIsContainer = true;\n      // Visit children because portals might contain host components.\n      if (node.child !== null) {\n        node.child.return = node;\n        node = node.child;\n        continue;\n      }\n    } else {\n      commitUnmount(node);\n      // Visit children because we may find more host components below.\n      if (node.child !== null) {\n        node.child.return = node;\n        node = node.child;\n        continue;\n      }\n    }\n    if (node === current$$1) {\n      return;\n    }\n    while (node.sibling === null) {\n      if (node.return === null || node.return === current$$1) {\n        return;\n      }\n      node = node.return;\n      if (node.tag === HostPortal) {\n        // When we go out of the portal, we need to restore the parent.\n        // Since we don't keep a stack of them, we will search for it.\n        currentParentIsValid = false;\n      }\n    }\n    node.sibling.return = node.return;\n    node = node.sibling;\n  }\n}\n\nfunction commitDeletion(current$$1) {\n  if (supportsMutation) {\n    // Recursively delete all host nodes from the parent.\n    // Detach refs and call componentWillUnmount() on the whole subtree.\n    unmountHostComponents(current$$1);\n  } else {\n    // Detach refs and call componentWillUnmount() on the whole subtree.\n    commitNestedUnmounts(current$$1);\n  }\n  detachFiber(current$$1);\n}\n\nfunction commitWork(current$$1, finishedWork) {\n  if (!supportsMutation) {\n    switch (finishedWork.tag) {\n      case FunctionComponent:\n      case ForwardRef:\n      case MemoComponent:\n      case SimpleMemoComponent:\n        {\n          // Note: We currently never use MountMutation, but useLayout uses\n          // UnmountMutation.\n          commitHookEffectList(UnmountMutation, MountMutation, finishedWork);\n          return;\n        }\n    }\n\n    commitContainer(finishedWork);\n    return;\n  }\n\n  switch (finishedWork.tag) {\n    case FunctionComponent:\n    case ForwardRef:\n    case MemoComponent:\n    case SimpleMemoComponent:\n      {\n        // Note: We currently never use MountMutation, but useLayout uses\n        // UnmountMutation.\n        commitHookEffectList(UnmountMutation, MountMutation, finishedWork);\n        return;\n      }\n    case ClassComponent:\n      {\n        return;\n      }\n    case HostComponent:\n      {\n        var instance = finishedWork.stateNode;\n        if (instance != null) {\n          // Commit the work prepared earlier.\n          var newProps = finishedWork.memoizedProps;\n          // For hydration we reuse the update path but we treat the oldProps\n          // as the newProps. The updatePayload will contain the real change in\n          // this case.\n          var oldProps = current$$1 !== null ? current$$1.memoizedProps : newProps;\n          var type = finishedWork.type;\n          // TODO: Type the updateQueue to be specific to host components.\n          var updatePayload = finishedWork.updateQueue;\n          finishedWork.updateQueue = null;\n          if (updatePayload !== null) {\n            commitUpdate(instance, updatePayload, type, oldProps, newProps, finishedWork);\n          }\n        }\n        return;\n      }\n    case HostText:\n      {\n        !(finishedWork.stateNode !== null) ? invariant(false, 'This should have a text node initialized. This error is likely caused by a bug in React. Please file an issue.') : void 0;\n        var textInstance = finishedWork.stateNode;\n        var newText = finishedWork.memoizedProps;\n        // For hydration we reuse the update path but we treat the oldProps\n        // as the newProps. The updatePayload will contain the real change in\n        // this case.\n        var oldText = current$$1 !== null ? current$$1.memoizedProps : newText;\n        commitTextUpdate(textInstance, oldText, newText);\n        return;\n      }\n    case HostRoot:\n      {\n        return;\n      }\n    case Profiler:\n      {\n        return;\n      }\n    case SuspenseComponent:\n      {\n        var newState = finishedWork.memoizedState;\n\n        var newDidTimeout = void 0;\n        var primaryChildParent = finishedWork;\n        if (newState === null) {\n          newDidTimeout = false;\n        } else {\n          newDidTimeout = true;\n          primaryChildParent = finishedWork.child;\n          if (newState.timedOutAt === NoWork) {\n            // If the children had not already timed out, record the time.\n            // This is used to compute the elapsed time during subsequent\n            // attempts to render the children.\n            newState.timedOutAt = requestCurrentTime();\n          }\n        }\n\n        if (primaryChildParent !== null) {\n          hideOrUnhideAllChildren(primaryChildParent, newDidTimeout);\n        }\n\n        // If this boundary just timed out, then it will have a set of thenables.\n        // For each thenable, attach a listener so that when it resolves, React\n        // attempts to re-render the boundary in the primary (pre-timeout) state.\n        var thenables = finishedWork.updateQueue;\n        if (thenables !== null) {\n          finishedWork.updateQueue = null;\n          var retryCache = finishedWork.stateNode;\n          if (retryCache === null) {\n            retryCache = finishedWork.stateNode = new PossiblyWeakSet();\n          }\n          thenables.forEach(function (thenable) {\n            // Memoize using the boundary fiber to prevent redundant listeners.\n            var retry = retryTimedOutBoundary.bind(null, finishedWork, thenable);\n            if (enableSchedulerTracing) {\n              retry = unstable_wrap(retry);\n            }\n            if (!retryCache.has(thenable)) {\n              retryCache.add(thenable);\n              thenable.then(retry, retry);\n            }\n          });\n        }\n\n        return;\n      }\n    case IncompleteClassComponent:\n      {\n        return;\n      }\n    default:\n      {\n        invariant(false, 'This unit of work tag should not have side-effects. This error is likely caused by a bug in React. Please file an issue.');\n      }\n  }\n}\n\nfunction commitResetTextContent(current$$1) {\n  if (!supportsMutation) {\n    return;\n  }\n  resetTextContent(current$$1.stateNode);\n}\n\nvar PossiblyWeakMap = typeof WeakMap === 'function' ? WeakMap : Map;\n\nfunction createRootErrorUpdate(fiber, errorInfo, expirationTime) {\n  var update = createUpdate(expirationTime);\n  // Unmount the root by rendering null.\n  update.tag = CaptureUpdate;\n  // Caution: React DevTools currently depends on this property\n  // being called \"element\".\n  update.payload = { element: null };\n  var error = errorInfo.value;\n  update.callback = function () {\n    onUncaughtError(error);\n    logError(fiber, errorInfo);\n  };\n  return update;\n}\n\nfunction createClassErrorUpdate(fiber, errorInfo, expirationTime) {\n  var update = createUpdate(expirationTime);\n  update.tag = CaptureUpdate;\n  var getDerivedStateFromError = fiber.type.getDerivedStateFromError;\n  if (typeof getDerivedStateFromError === 'function') {\n    var error = errorInfo.value;\n    update.payload = function () {\n      return getDerivedStateFromError(error);\n    };\n  }\n\n  var inst = fiber.stateNode;\n  if (inst !== null && typeof inst.componentDidCatch === 'function') {\n    update.callback = function callback() {\n      if (typeof getDerivedStateFromError !== 'function') {\n        // To preserve the preexisting retry behavior of error boundaries,\n        // we keep track of which ones already failed during this batch.\n        // This gets reset before we yield back to the browser.\n        // TODO: Warn in strict mode if getDerivedStateFromError is\n        // not defined.\n        markLegacyErrorBoundaryAsFailed(this);\n      }\n      var error = errorInfo.value;\n      var stack = errorInfo.stack;\n      logError(fiber, errorInfo);\n      this.componentDidCatch(error, {\n        componentStack: stack !== null ? stack : ''\n      });\n      {\n        if (typeof getDerivedStateFromError !== 'function') {\n          // If componentDidCatch is the only error boundary method defined,\n          // then it needs to call setState to recover from errors.\n          // If no state update is scheduled then the boundary will swallow the error.\n          !(fiber.expirationTime === Sync) ? warningWithoutStack$1(false, '%s: Error boundaries should implement getDerivedStateFromError(). ' + 'In that method, return a state update to display an error message or fallback UI.', getComponentName(fiber.type) || 'Unknown') : void 0;\n        }\n      }\n    };\n  }\n  return update;\n}\n\nfunction throwException(root, returnFiber, sourceFiber, value, renderExpirationTime) {\n  // The source fiber did not complete.\n  sourceFiber.effectTag |= Incomplete;\n  // Its effect list is no longer valid.\n  sourceFiber.firstEffect = sourceFiber.lastEffect = null;\n\n  if (value !== null && typeof value === 'object' && typeof value.then === 'function') {\n    // This is a thenable.\n    var thenable = value;\n\n    // Find the earliest timeout threshold of all the placeholders in the\n    // ancestor path. We could avoid this traversal by storing the thresholds on\n    // the stack, but we choose not to because we only hit this path if we're\n    // IO-bound (i.e. if something suspends). Whereas the stack is used even in\n    // the non-IO- bound case.\n    var _workInProgress = returnFiber;\n    var earliestTimeoutMs = -1;\n    var startTimeMs = -1;\n    do {\n      if (_workInProgress.tag === SuspenseComponent) {\n        var current$$1 = _workInProgress.alternate;\n        if (current$$1 !== null) {\n          var currentState = current$$1.memoizedState;\n          if (currentState !== null) {\n            // Reached a boundary that already timed out. Do not search\n            // any further.\n            var timedOutAt = currentState.timedOutAt;\n            startTimeMs = expirationTimeToMs(timedOutAt);\n            // Do not search any further.\n            break;\n          }\n        }\n        var timeoutPropMs = _workInProgress.pendingProps.maxDuration;\n        if (typeof timeoutPropMs === 'number') {\n          if (timeoutPropMs <= 0) {\n            earliestTimeoutMs = 0;\n          } else if (earliestTimeoutMs === -1 || timeoutPropMs < earliestTimeoutMs) {\n            earliestTimeoutMs = timeoutPropMs;\n          }\n        }\n      }\n      _workInProgress = _workInProgress.return;\n    } while (_workInProgress !== null);\n\n    // Schedule the nearest Suspense to re-render the timed out view.\n    _workInProgress = returnFiber;\n    do {\n      if (_workInProgress.tag === SuspenseComponent && shouldCaptureSuspense(_workInProgress)) {\n        // Found the nearest boundary.\n\n        // Stash the promise on the boundary fiber. If the boundary times out, we'll\n        var thenables = _workInProgress.updateQueue;\n        if (thenables === null) {\n          _workInProgress.updateQueue = new Set([thenable]);\n        } else {\n          thenables.add(thenable);\n        }\n\n        // If the boundary is outside of concurrent mode, we should *not*\n        // suspend the commit. Pretend as if the suspended component rendered\n        // null and keep rendering. In the commit phase, we'll schedule a\n        // subsequent synchronous update to re-render the Suspense.\n        //\n        // Note: It doesn't matter whether the component that suspended was\n        // inside a concurrent mode tree. If the Suspense is outside of it, we\n        // should *not* suspend the commit.\n        if ((_workInProgress.mode & ConcurrentMode) === NoEffect) {\n          _workInProgress.effectTag |= DidCapture;\n\n          // We're going to commit this fiber even though it didn't complete.\n          // But we shouldn't call any lifecycle methods or callbacks. Remove\n          // all lifecycle effect tags.\n          sourceFiber.effectTag &= ~(LifecycleEffectMask | Incomplete);\n\n          if (sourceFiber.tag === ClassComponent) {\n            var currentSourceFiber = sourceFiber.alternate;\n            if (currentSourceFiber === null) {\n              // This is a new mount. Change the tag so it's not mistaken for a\n              // completed class component. For example, we should not call\n              // componentWillUnmount if it is deleted.\n              sourceFiber.tag = IncompleteClassComponent;\n            } else {\n              // When we try rendering again, we should not reuse the current fiber,\n              // since it's known to be in an inconsistent state. Use a force updte to\n              // prevent a bail out.\n              var update = createUpdate(Sync);\n              update.tag = ForceUpdate;\n              enqueueUpdate(sourceFiber, update);\n            }\n          }\n\n          // The source fiber did not complete. Mark it with Sync priority to\n          // indicate that it still has pending work.\n          sourceFiber.expirationTime = Sync;\n\n          // Exit without suspending.\n          return;\n        }\n\n        // Confirmed that the boundary is in a concurrent mode tree. Continue\n        // with the normal suspend path.\n\n        // Attach a listener to the promise to \"ping\" the root and retry. But\n        // only if one does not already exist for the current render expiration\n        // time (which acts like a \"thread ID\" here).\n        var pingCache = root.pingCache;\n        var threadIDs = void 0;\n        if (pingCache === null) {\n          pingCache = root.pingCache = new PossiblyWeakMap();\n          threadIDs = new Set();\n          pingCache.set(thenable, threadIDs);\n        } else {\n          threadIDs = pingCache.get(thenable);\n          if (threadIDs === undefined) {\n            threadIDs = new Set();\n            pingCache.set(thenable, threadIDs);\n          }\n        }\n        if (!threadIDs.has(renderExpirationTime)) {\n          // Memoize using the thread ID to prevent redundant listeners.\n          threadIDs.add(renderExpirationTime);\n          var ping = pingSuspendedRoot.bind(null, root, thenable, renderExpirationTime);\n          if (enableSchedulerTracing) {\n            ping = unstable_wrap(ping);\n          }\n          thenable.then(ping, ping);\n        }\n\n        var absoluteTimeoutMs = void 0;\n        if (earliestTimeoutMs === -1) {\n          // If no explicit threshold is given, default to an abitrarily large\n          // value. The actual size doesn't matter because the threshold for the\n          // whole tree will be clamped to the expiration time.\n          absoluteTimeoutMs = maxSigned31BitInt;\n        } else {\n          if (startTimeMs === -1) {\n            // This suspend happened outside of any already timed-out\n            // placeholders. We don't know exactly when the update was\n            // scheduled, but we can infer an approximate start time from the\n            // expiration time. First, find the earliest uncommitted expiration\n            // time in the tree, including work that is suspended. Then subtract\n            // the offset used to compute an async update's expiration time.\n            // This will cause high priority (interactive) work to expire\n            // earlier than necessary, but we can account for this by adjusting\n            // for the Just Noticeable Difference.\n            var earliestExpirationTime = findEarliestOutstandingPriorityLevel(root, renderExpirationTime);\n            var earliestExpirationTimeMs = expirationTimeToMs(earliestExpirationTime);\n            startTimeMs = earliestExpirationTimeMs - LOW_PRIORITY_EXPIRATION;\n          }\n          absoluteTimeoutMs = startTimeMs + earliestTimeoutMs;\n        }\n\n        // Mark the earliest timeout in the suspended fiber's ancestor path.\n        // After completing the root, we'll take the largest of all the\n        // suspended fiber's timeouts and use it to compute a timeout for the\n        // whole tree.\n        renderDidSuspend(root, absoluteTimeoutMs, renderExpirationTime);\n\n        _workInProgress.effectTag |= ShouldCapture;\n        _workInProgress.expirationTime = renderExpirationTime;\n        return;\n      }\n      // This boundary already captured during this render. Continue to the next\n      // boundary.\n      _workInProgress = _workInProgress.return;\n    } while (_workInProgress !== null);\n    // No boundary was found. Fallthrough to error mode.\n    // TODO: Use invariant so the message is stripped in prod?\n    value = new Error((getComponentName(sourceFiber.type) || 'A React component') + ' suspended while rendering, but no fallback UI was specified.\\n' + '\\n' + 'Add a <Suspense fallback=...> component higher in the tree to ' + 'provide a loading indicator or placeholder to display.' + getStackByFiberInDevAndProd(sourceFiber));\n  }\n\n  // We didn't find a boundary that could handle this type of exception. Start\n  // over and traverse parent path again, this time treating the exception\n  // as an error.\n  renderDidError();\n  value = createCapturedValue(value, sourceFiber);\n  var workInProgress = returnFiber;\n  do {\n    switch (workInProgress.tag) {\n      case HostRoot:\n        {\n          var _errorInfo = value;\n          workInProgress.effectTag |= ShouldCapture;\n          workInProgress.expirationTime = renderExpirationTime;\n          var _update = createRootErrorUpdate(workInProgress, _errorInfo, renderExpirationTime);\n          enqueueCapturedUpdate(workInProgress, _update);\n          return;\n        }\n      case ClassComponent:\n        // Capture and retry\n        var errorInfo = value;\n        var ctor = workInProgress.type;\n        var instance = workInProgress.stateNode;\n        if ((workInProgress.effectTag & DidCapture) === NoEffect && (typeof ctor.getDerivedStateFromError === 'function' || instance !== null && typeof instance.componentDidCatch === 'function' && !isAlreadyFailedLegacyErrorBoundary(instance))) {\n          workInProgress.effectTag |= ShouldCapture;\n          workInProgress.expirationTime = renderExpirationTime;\n          // Schedule the error boundary to re-render using updated state\n          var _update2 = createClassErrorUpdate(workInProgress, errorInfo, renderExpirationTime);\n          enqueueCapturedUpdate(workInProgress, _update2);\n          return;\n        }\n        break;\n      default:\n        break;\n    }\n    workInProgress = workInProgress.return;\n  } while (workInProgress !== null);\n}\n\nfunction unwindWork(workInProgress, renderExpirationTime) {\n  switch (workInProgress.tag) {\n    case ClassComponent:\n      {\n        var Component = workInProgress.type;\n        if (isContextProvider(Component)) {\n          popContext(workInProgress);\n        }\n        var effectTag = workInProgress.effectTag;\n        if (effectTag & ShouldCapture) {\n          workInProgress.effectTag = effectTag & ~ShouldCapture | DidCapture;\n          return workInProgress;\n        }\n        return null;\n      }\n    case HostRoot:\n      {\n        popHostContainer(workInProgress);\n        popTopLevelContextObject(workInProgress);\n        var _effectTag = workInProgress.effectTag;\n        !((_effectTag & DidCapture) === NoEffect) ? invariant(false, 'The root failed to unmount after an error. This is likely a bug in React. Please file an issue.') : void 0;\n        workInProgress.effectTag = _effectTag & ~ShouldCapture | DidCapture;\n        return workInProgress;\n      }\n    case HostComponent:\n      {\n        popHostContext(workInProgress);\n        return null;\n      }\n    case SuspenseComponent:\n      {\n        var _effectTag2 = workInProgress.effectTag;\n        if (_effectTag2 & ShouldCapture) {\n          workInProgress.effectTag = _effectTag2 & ~ShouldCapture | DidCapture;\n          // Captured a suspense effect. Re-render the boundary.\n          return workInProgress;\n        }\n        return null;\n      }\n    case HostPortal:\n      popHostContainer(workInProgress);\n      return null;\n    case ContextProvider:\n      popProvider(workInProgress);\n      return null;\n    default:\n      return null;\n  }\n}\n\nfunction unwindInterruptedWork(interruptedWork) {\n  switch (interruptedWork.tag) {\n    case ClassComponent:\n      {\n        var childContextTypes = interruptedWork.type.childContextTypes;\n        if (childContextTypes !== null && childContextTypes !== undefined) {\n          popContext(interruptedWork);\n        }\n        break;\n      }\n    case HostRoot:\n      {\n        popHostContainer(interruptedWork);\n        popTopLevelContextObject(interruptedWork);\n        break;\n      }\n    case HostComponent:\n      {\n        popHostContext(interruptedWork);\n        break;\n      }\n    case HostPortal:\n      popHostContainer(interruptedWork);\n      break;\n    case ContextProvider:\n      popProvider(interruptedWork);\n      break;\n    default:\n      break;\n  }\n}\n\nvar Dispatcher = {\n  readContext: readContext,\n  useCallback: useCallback,\n  useContext: useContext,\n  useEffect: useEffect,\n  useImperativeMethods: useImperativeMethods,\n  useLayoutEffect: useLayoutEffect,\n  useMemo: useMemo,\n  useReducer: useReducer,\n  useRef: useRef,\n  useState: useState\n};\nvar DispatcherWithoutHooks = {\n  readContext: readContext\n};\n\nvar ReactCurrentOwner$2 = ReactSharedInternals.ReactCurrentOwner;\n\n\nvar didWarnAboutStateTransition = void 0;\nvar didWarnSetStateChildContext = void 0;\nvar warnAboutUpdateOnUnmounted = void 0;\nvar warnAboutInvalidUpdates = void 0;\n\nif (enableSchedulerTracing) {\n  // Provide explicit error message when production+profiling bundle of e.g. react-dom\n  // is used with production (non-profiling) bundle of scheduler/tracing\n  !(__interactionsRef != null && __interactionsRef.current != null) ? invariant(false, 'It is not supported to run the profiling version of a renderer (for example, `react-dom/profiling`) without also replacing the `scheduler/tracing` module with `scheduler/tracing-profiling`. Your bundler might have a setting for aliasing both modules. Learn more at http://fb.me/react-profiling') : void 0;\n}\n\n{\n  didWarnAboutStateTransition = false;\n  didWarnSetStateChildContext = false;\n  var didWarnStateUpdateForUnmountedComponent = {};\n\n  warnAboutUpdateOnUnmounted = function (fiber, isClass) {\n    // We show the whole stack but dedupe on the top component's name because\n    // the problematic code almost always lies inside that component.\n    var componentName = getComponentName(fiber.type) || 'ReactComponent';\n    if (didWarnStateUpdateForUnmountedComponent[componentName]) {\n      return;\n    }\n    warningWithoutStack$1(false, \"Can't perform a React state update on an unmounted component. This \" + 'is a no-op, but it indicates a memory leak in your application. To ' + 'fix, cancel all subscriptions and asynchronous tasks in %s.%s', isClass ? 'the componentWillUnmount method' : 'a useEffect cleanup function', getStackByFiberInDevAndProd(fiber));\n    didWarnStateUpdateForUnmountedComponent[componentName] = true;\n  };\n\n  warnAboutInvalidUpdates = function (instance) {\n    switch (phase) {\n      case 'getChildContext':\n        if (didWarnSetStateChildContext) {\n          return;\n        }\n        warningWithoutStack$1(false, 'setState(...): Cannot call setState() inside getChildContext()');\n        didWarnSetStateChildContext = true;\n        break;\n      case 'render':\n        if (didWarnAboutStateTransition) {\n          return;\n        }\n        warningWithoutStack$1(false, 'Cannot update during an existing state transition (such as within ' + '`render`). Render methods should be a pure function of props and state.');\n        didWarnAboutStateTransition = true;\n        break;\n    }\n  };\n}\n\n// Used to ensure computeUniqueAsyncExpiration is monotonically decreasing.\nvar lastUniqueAsyncExpiration = Sync - 1;\n\n// Represents the expiration time that incoming updates should use. (If this\n// is NoWork, use the default strategy: async updates in async mode, sync\n// updates in sync mode.)\nvar expirationContext = NoWork;\n\nvar isWorking = false;\n\n// The next work in progress fiber that we're currently working on.\nvar nextUnitOfWork = null;\nvar nextRoot = null;\n// The time at which we're currently rendering work.\nvar nextRenderExpirationTime = NoWork;\nvar nextLatestAbsoluteTimeoutMs = -1;\nvar nextRenderDidError = false;\n\n// The next fiber with an effect that we're currently committing.\nvar nextEffect = null;\n\nvar isCommitting$1 = false;\nvar rootWithPendingPassiveEffects = null;\nvar passiveEffectCallbackHandle = null;\nvar passiveEffectCallback = null;\n\nvar legacyErrorBoundariesThatAlreadyFailed = null;\n\n// Used for performance tracking.\nvar interruptedBy = null;\n\nvar stashedWorkInProgressProperties = void 0;\nvar replayUnitOfWork = void 0;\nvar mayReplayFailedUnitOfWork = void 0;\nvar isReplayingFailedUnitOfWork = void 0;\nvar originalReplayError = void 0;\nvar rethrowOriginalError = void 0;\nif (true && replayFailedUnitOfWorkWithInvokeGuardedCallback) {\n  stashedWorkInProgressProperties = null;\n  mayReplayFailedUnitOfWork = true;\n  isReplayingFailedUnitOfWork = false;\n  originalReplayError = null;\n  replayUnitOfWork = function (failedUnitOfWork, thrownValue, isYieldy) {\n    if (thrownValue !== null && typeof thrownValue === 'object' && typeof thrownValue.then === 'function') {\n      // Don't replay promises. Treat everything else like an error.\n      // TODO: Need to figure out a different strategy if/when we add\n      // support for catching other types.\n      return;\n    }\n\n    // Restore the original state of the work-in-progress\n    if (stashedWorkInProgressProperties === null) {\n      // This should never happen. Don't throw because this code is DEV-only.\n      warningWithoutStack$1(false, 'Could not replay rendering after an error. This is likely a bug in React. ' + 'Please file an issue.');\n      return;\n    }\n    assignFiberPropertiesInDEV(failedUnitOfWork, stashedWorkInProgressProperties);\n\n    switch (failedUnitOfWork.tag) {\n      case HostRoot:\n        popHostContainer(failedUnitOfWork);\n        popTopLevelContextObject(failedUnitOfWork);\n        break;\n      case HostComponent:\n        popHostContext(failedUnitOfWork);\n        break;\n      case ClassComponent:\n        {\n          var Component = failedUnitOfWork.type;\n          if (isContextProvider(Component)) {\n            popContext(failedUnitOfWork);\n          }\n          break;\n        }\n      case HostPortal:\n        popHostContainer(failedUnitOfWork);\n        break;\n      case ContextProvider:\n        popProvider(failedUnitOfWork);\n        break;\n    }\n    // Replay the begin phase.\n    isReplayingFailedUnitOfWork = true;\n    originalReplayError = thrownValue;\n    invokeGuardedCallback(null, workLoop, null, isYieldy);\n    isReplayingFailedUnitOfWork = false;\n    originalReplayError = null;\n    if (hasCaughtError()) {\n      var replayError = clearCaughtError();\n      if (replayError != null && thrownValue != null) {\n        try {\n          // Reading the expando property is intentionally\n          // inside `try` because it might be a getter or Proxy.\n          if (replayError._suppressLogging) {\n            // Also suppress logging for the original error.\n            thrownValue._suppressLogging = true;\n          }\n        } catch (inner) {\n          // Ignore.\n        }\n      }\n    } else {\n      // If the begin phase did not fail the second time, set this pointer\n      // back to the original value.\n      nextUnitOfWork = failedUnitOfWork;\n    }\n  };\n  rethrowOriginalError = function () {\n    throw originalReplayError;\n  };\n}\n\nfunction resetStack() {\n  if (nextUnitOfWork !== null) {\n    var interruptedWork = nextUnitOfWork.return;\n    while (interruptedWork !== null) {\n      unwindInterruptedWork(interruptedWork);\n      interruptedWork = interruptedWork.return;\n    }\n  }\n\n  {\n    ReactStrictModeWarnings.discardPendingWarnings();\n    checkThatStackIsEmpty();\n  }\n\n  nextRoot = null;\n  nextRenderExpirationTime = NoWork;\n  nextLatestAbsoluteTimeoutMs = -1;\n  nextRenderDidError = false;\n  nextUnitOfWork = null;\n}\n\nfunction commitAllHostEffects() {\n  while (nextEffect !== null) {\n    {\n      setCurrentFiber(nextEffect);\n    }\n    recordEffect();\n\n    var effectTag = nextEffect.effectTag;\n\n    if (effectTag & ContentReset) {\n      commitResetTextContent(nextEffect);\n    }\n\n    if (effectTag & Ref) {\n      var current$$1 = nextEffect.alternate;\n      if (current$$1 !== null) {\n        commitDetachRef(current$$1);\n      }\n    }\n\n    // The following switch statement is only concerned about placement,\n    // updates, and deletions. To avoid needing to add a case for every\n    // possible bitmap value, we remove the secondary effects from the\n    // effect tag and switch on that value.\n    var primaryEffectTag = effectTag & (Placement | Update | Deletion);\n    switch (primaryEffectTag) {\n      case Placement:\n        {\n          commitPlacement(nextEffect);\n          // Clear the \"placement\" from effect tag so that we know that this is inserted, before\n          // any life-cycles like componentDidMount gets called.\n          // TODO: findDOMNode doesn't rely on this any more but isMounted\n          // does and isMounted is deprecated anyway so we should be able\n          // to kill this.\n          nextEffect.effectTag &= ~Placement;\n          break;\n        }\n      case PlacementAndUpdate:\n        {\n          // Placement\n          commitPlacement(nextEffect);\n          // Clear the \"placement\" from effect tag so that we know that this is inserted, before\n          // any life-cycles like componentDidMount gets called.\n          nextEffect.effectTag &= ~Placement;\n\n          // Update\n          var _current = nextEffect.alternate;\n          commitWork(_current, nextEffect);\n          break;\n        }\n      case Update:\n        {\n          var _current2 = nextEffect.alternate;\n          commitWork(_current2, nextEffect);\n          break;\n        }\n      case Deletion:\n        {\n          commitDeletion(nextEffect);\n          break;\n        }\n    }\n    nextEffect = nextEffect.nextEffect;\n  }\n\n  {\n    resetCurrentFiber();\n  }\n}\n\nfunction commitBeforeMutationLifecycles() {\n  while (nextEffect !== null) {\n    {\n      setCurrentFiber(nextEffect);\n    }\n\n    var effectTag = nextEffect.effectTag;\n    if (effectTag & Snapshot) {\n      recordEffect();\n      var current$$1 = nextEffect.alternate;\n      commitBeforeMutationLifeCycles(current$$1, nextEffect);\n    }\n\n    nextEffect = nextEffect.nextEffect;\n  }\n\n  {\n    resetCurrentFiber();\n  }\n}\n\nfunction commitAllLifeCycles(finishedRoot, committedExpirationTime) {\n  {\n    ReactStrictModeWarnings.flushPendingUnsafeLifecycleWarnings();\n    ReactStrictModeWarnings.flushLegacyContextWarning();\n\n    if (warnAboutDeprecatedLifecycles) {\n      ReactStrictModeWarnings.flushPendingDeprecationWarnings();\n    }\n  }\n  while (nextEffect !== null) {\n    var effectTag = nextEffect.effectTag;\n\n    if (effectTag & (Update | Callback)) {\n      recordEffect();\n      var current$$1 = nextEffect.alternate;\n      commitLifeCycles(finishedRoot, current$$1, nextEffect, committedExpirationTime);\n    }\n\n    if (effectTag & Ref) {\n      recordEffect();\n      commitAttachRef(nextEffect);\n    }\n\n    if (enableHooks && effectTag & Passive) {\n      rootWithPendingPassiveEffects = finishedRoot;\n    }\n\n    nextEffect = nextEffect.nextEffect;\n  }\n}\n\nfunction commitPassiveEffects(root, firstEffect) {\n  rootWithPendingPassiveEffects = null;\n  passiveEffectCallbackHandle = null;\n  passiveEffectCallback = null;\n\n  // Set this to true to prevent re-entrancy\n  var previousIsRendering = isRendering;\n  isRendering = true;\n\n  var effect = firstEffect;\n  do {\n    if (effect.effectTag & Passive) {\n      var didError = false;\n      var error = void 0;\n      {\n        invokeGuardedCallback(null, commitPassiveHookEffects, null, effect);\n        if (hasCaughtError()) {\n          didError = true;\n          error = clearCaughtError();\n        }\n      }\n      if (didError) {\n        captureCommitPhaseError(effect, error);\n      }\n    }\n    effect = effect.nextEffect;\n  } while (effect !== null);\n\n  isRendering = previousIsRendering;\n\n  // Check if work was scheduled by one of the effects\n  var rootExpirationTime = root.expirationTime;\n  if (rootExpirationTime !== NoWork) {\n    requestWork(root, rootExpirationTime);\n  }\n}\n\nfunction isAlreadyFailedLegacyErrorBoundary(instance) {\n  return legacyErrorBoundariesThatAlreadyFailed !== null && legacyErrorBoundariesThatAlreadyFailed.has(instance);\n}\n\nfunction markLegacyErrorBoundaryAsFailed(instance) {\n  if (legacyErrorBoundariesThatAlreadyFailed === null) {\n    legacyErrorBoundariesThatAlreadyFailed = new Set([instance]);\n  } else {\n    legacyErrorBoundariesThatAlreadyFailed.add(instance);\n  }\n}\n\nfunction flushPassiveEffects() {\n  if (passiveEffectCallback !== null) {\n    unstable_cancelCallback(passiveEffectCallbackHandle);\n    // We call the scheduled callback instead of commitPassiveEffects directly\n    // to ensure tracing works correctly.\n    passiveEffectCallback();\n  }\n}\n\nfunction commitRoot(root, finishedWork) {\n  isWorking = true;\n  isCommitting$1 = true;\n  startCommitTimer();\n\n  !(root.current !== finishedWork) ? invariant(false, 'Cannot commit the same tree as before. This is probably a bug related to the return field. This error is likely caused by a bug in React. Please file an issue.') : void 0;\n  var committedExpirationTime = root.pendingCommitExpirationTime;\n  !(committedExpirationTime !== NoWork) ? invariant(false, 'Cannot commit an incomplete root. This error is likely caused by a bug in React. Please file an issue.') : void 0;\n  root.pendingCommitExpirationTime = NoWork;\n\n  // Update the pending priority levels to account for the work that we are\n  // about to commit. This needs to happen before calling the lifecycles, since\n  // they may schedule additional updates.\n  var updateExpirationTimeBeforeCommit = finishedWork.expirationTime;\n  var childExpirationTimeBeforeCommit = finishedWork.childExpirationTime;\n  var earliestRemainingTimeBeforeCommit = childExpirationTimeBeforeCommit > updateExpirationTimeBeforeCommit ? childExpirationTimeBeforeCommit : updateExpirationTimeBeforeCommit;\n  markCommittedPriorityLevels(root, earliestRemainingTimeBeforeCommit);\n\n  var prevInteractions = null;\n  if (enableSchedulerTracing) {\n    // Restore any pending interactions at this point,\n    // So that cascading work triggered during the render phase will be accounted for.\n    prevInteractions = __interactionsRef.current;\n    __interactionsRef.current = root.memoizedInteractions;\n  }\n\n  // Reset this to null before calling lifecycles\n  ReactCurrentOwner$2.current = null;\n\n  var firstEffect = void 0;\n  if (finishedWork.effectTag > PerformedWork) {\n    // A fiber's effect list consists only of its children, not itself. So if\n    // the root has an effect, we need to add it to the end of the list. The\n    // resulting list is the set that would belong to the root's parent, if\n    // it had one; that is, all the effects in the tree including the root.\n    if (finishedWork.lastEffect !== null) {\n      finishedWork.lastEffect.nextEffect = finishedWork;\n      firstEffect = finishedWork.firstEffect;\n    } else {\n      firstEffect = finishedWork;\n    }\n  } else {\n    // There is no effect on the root.\n    firstEffect = finishedWork.firstEffect;\n  }\n\n  prepareForCommit(root.containerInfo);\n\n  // Invoke instances of getSnapshotBeforeUpdate before mutation.\n  nextEffect = firstEffect;\n  startCommitSnapshotEffectsTimer();\n  while (nextEffect !== null) {\n    var didError = false;\n    var error = void 0;\n    {\n      invokeGuardedCallback(null, commitBeforeMutationLifecycles, null);\n      if (hasCaughtError()) {\n        didError = true;\n        error = clearCaughtError();\n      }\n    }\n    if (didError) {\n      !(nextEffect !== null) ? invariant(false, 'Should have next effect. This error is likely caused by a bug in React. Please file an issue.') : void 0;\n      captureCommitPhaseError(nextEffect, error);\n      // Clean-up\n      if (nextEffect !== null) {\n        nextEffect = nextEffect.nextEffect;\n      }\n    }\n  }\n  stopCommitSnapshotEffectsTimer();\n\n  if (enableProfilerTimer) {\n    // Mark the current commit time to be shared by all Profilers in this batch.\n    // This enables them to be grouped later.\n    recordCommitTime();\n  }\n\n  // Commit all the side-effects within a tree. We'll do this in two passes.\n  // The first pass performs all the host insertions, updates, deletions and\n  // ref unmounts.\n  nextEffect = firstEffect;\n  startCommitHostEffectsTimer();\n  while (nextEffect !== null) {\n    var _didError = false;\n    var _error = void 0;\n    {\n      invokeGuardedCallback(null, commitAllHostEffects, null);\n      if (hasCaughtError()) {\n        _didError = true;\n        _error = clearCaughtError();\n      }\n    }\n    if (_didError) {\n      !(nextEffect !== null) ? invariant(false, 'Should have next effect. This error is likely caused by a bug in React. Please file an issue.') : void 0;\n      captureCommitPhaseError(nextEffect, _error);\n      // Clean-up\n      if (nextEffect !== null) {\n        nextEffect = nextEffect.nextEffect;\n      }\n    }\n  }\n  stopCommitHostEffectsTimer();\n\n  resetAfterCommit(root.containerInfo);\n\n  // The work-in-progress tree is now the current tree. This must come after\n  // the first pass of the commit phase, so that the previous tree is still\n  // current during componentWillUnmount, but before the second pass, so that\n  // the finished work is current during componentDidMount/Update.\n  root.current = finishedWork;\n\n  // In the second pass we'll perform all life-cycles and ref callbacks.\n  // Life-cycles happen as a separate pass so that all placements, updates,\n  // and deletions in the entire tree have already been invoked.\n  // This pass also triggers any renderer-specific initial effects.\n  nextEffect = firstEffect;\n  startCommitLifeCyclesTimer();\n  while (nextEffect !== null) {\n    var _didError2 = false;\n    var _error2 = void 0;\n    {\n      invokeGuardedCallback(null, commitAllLifeCycles, null, root, committedExpirationTime);\n      if (hasCaughtError()) {\n        _didError2 = true;\n        _error2 = clearCaughtError();\n      }\n    }\n    if (_didError2) {\n      !(nextEffect !== null) ? invariant(false, 'Should have next effect. This error is likely caused by a bug in React. Please file an issue.') : void 0;\n      captureCommitPhaseError(nextEffect, _error2);\n      if (nextEffect !== null) {\n        nextEffect = nextEffect.nextEffect;\n      }\n    }\n  }\n\n  if (enableHooks && firstEffect !== null && rootWithPendingPassiveEffects !== null) {\n    // This commit included a passive effect. These do not need to fire until\n    // after the next paint. Schedule an callback to fire them in an async\n    // event. To ensure serial execution, the callback will be flushed early if\n    // we enter rootWithPendingPassiveEffects commit phase before then.\n    var callback = commitPassiveEffects.bind(null, root, firstEffect);\n    if (enableSchedulerTracing) {\n      // TODO: Avoid this extra callback by mutating the tracing ref directly,\n      // like we do at the beginning of commitRoot. I've opted not to do that\n      // here because that code is still in flux.\n      callback = unstable_wrap(callback);\n    }\n    passiveEffectCallbackHandle = unstable_scheduleCallback(callback);\n    passiveEffectCallback = callback;\n  }\n\n  isCommitting$1 = false;\n  isWorking = false;\n  stopCommitLifeCyclesTimer();\n  stopCommitTimer();\n  onCommitRoot(finishedWork.stateNode);\n  if (true && ReactFiberInstrumentation_1.debugTool) {\n    ReactFiberInstrumentation_1.debugTool.onCommitWork(finishedWork);\n  }\n\n  var updateExpirationTimeAfterCommit = finishedWork.expirationTime;\n  var childExpirationTimeAfterCommit = finishedWork.childExpirationTime;\n  var earliestRemainingTimeAfterCommit = childExpirationTimeAfterCommit > updateExpirationTimeAfterCommit ? childExpirationTimeAfterCommit : updateExpirationTimeAfterCommit;\n  if (earliestRemainingTimeAfterCommit === NoWork) {\n    // If there's no remaining work, we can clear the set of already failed\n    // error boundaries.\n    legacyErrorBoundariesThatAlreadyFailed = null;\n  }\n  onCommit(root, earliestRemainingTimeAfterCommit);\n\n  if (enableSchedulerTracing) {\n    __interactionsRef.current = prevInteractions;\n\n    var subscriber = void 0;\n\n    try {\n      subscriber = __subscriberRef.current;\n      if (subscriber !== null && root.memoizedInteractions.size > 0) {\n        var threadID = computeThreadID(committedExpirationTime, root.interactionThreadID);\n        subscriber.onWorkStopped(root.memoizedInteractions, threadID);\n      }\n    } catch (error) {\n      // It's not safe for commitRoot() to throw.\n      // Store the error for now and we'll re-throw in finishRendering().\n      if (!hasUnhandledError) {\n        hasUnhandledError = true;\n        unhandledError = error;\n      }\n    } finally {\n      // Clear completed interactions from the pending Map.\n      // Unless the render was suspended or cascading work was scheduled,\n      // In which case– leave pending interactions until the subsequent render.\n      var pendingInteractionMap = root.pendingInteractionMap;\n      pendingInteractionMap.forEach(function (scheduledInteractions, scheduledExpirationTime) {\n        // Only decrement the pending interaction count if we're done.\n        // If there's still work at the current priority,\n        // That indicates that we are waiting for suspense data.\n        if (scheduledExpirationTime > earliestRemainingTimeAfterCommit) {\n          pendingInteractionMap.delete(scheduledExpirationTime);\n\n          scheduledInteractions.forEach(function (interaction) {\n            interaction.__count--;\n\n            if (subscriber !== null && interaction.__count === 0) {\n              try {\n                subscriber.onInteractionScheduledWorkCompleted(interaction);\n              } catch (error) {\n                // It's not safe for commitRoot() to throw.\n                // Store the error for now and we'll re-throw in finishRendering().\n                if (!hasUnhandledError) {\n                  hasUnhandledError = true;\n                  unhandledError = error;\n                }\n              }\n            }\n          });\n        }\n      });\n    }\n  }\n}\n\nfunction resetChildExpirationTime(workInProgress, renderTime) {\n  if (renderTime !== Never && workInProgress.childExpirationTime === Never) {\n    // The children of this component are hidden. Don't bubble their\n    // expiration times.\n    return;\n  }\n\n  var newChildExpirationTime = NoWork;\n\n  // Bubble up the earliest expiration time.\n  if (enableProfilerTimer && workInProgress.mode & ProfileMode) {\n    // We're in profiling mode.\n    // Let's use this same traversal to update the render durations.\n    var actualDuration = workInProgress.actualDuration;\n    var treeBaseDuration = workInProgress.selfBaseDuration;\n\n    // When a fiber is cloned, its actualDuration is reset to 0.\n    // This value will only be updated if work is done on the fiber (i.e. it doesn't bailout).\n    // When work is done, it should bubble to the parent's actualDuration.\n    // If the fiber has not been cloned though, (meaning no work was done),\n    // Then this value will reflect the amount of time spent working on a previous render.\n    // In that case it should not bubble.\n    // We determine whether it was cloned by comparing the child pointer.\n    var shouldBubbleActualDurations = workInProgress.alternate === null || workInProgress.child !== workInProgress.alternate.child;\n\n    var child = workInProgress.child;\n    while (child !== null) {\n      var childUpdateExpirationTime = child.expirationTime;\n      var childChildExpirationTime = child.childExpirationTime;\n      if (childUpdateExpirationTime > newChildExpirationTime) {\n        newChildExpirationTime = childUpdateExpirationTime;\n      }\n      if (childChildExpirationTime > newChildExpirationTime) {\n        newChildExpirationTime = childChildExpirationTime;\n      }\n      if (shouldBubbleActualDurations) {\n        actualDuration += child.actualDuration;\n      }\n      treeBaseDuration += child.treeBaseDuration;\n      child = child.sibling;\n    }\n    workInProgress.actualDuration = actualDuration;\n    workInProgress.treeBaseDuration = treeBaseDuration;\n  } else {\n    var _child = workInProgress.child;\n    while (_child !== null) {\n      var _childUpdateExpirationTime = _child.expirationTime;\n      var _childChildExpirationTime = _child.childExpirationTime;\n      if (_childUpdateExpirationTime > newChildExpirationTime) {\n        newChildExpirationTime = _childUpdateExpirationTime;\n      }\n      if (_childChildExpirationTime > newChildExpirationTime) {\n        newChildExpirationTime = _childChildExpirationTime;\n      }\n      _child = _child.sibling;\n    }\n  }\n\n  workInProgress.childExpirationTime = newChildExpirationTime;\n}\n\nfunction completeUnitOfWork(workInProgress) {\n  // Attempt to complete the current unit of work, then move to the\n  // next sibling. If there are no more siblings, return to the\n  // parent fiber.\n  while (true) {\n    // The current, flushed, state of this fiber is the alternate.\n    // Ideally nothing should rely on this, but relying on it here\n    // means that we don't need an additional field on the work in\n    // progress.\n    var current$$1 = workInProgress.alternate;\n    {\n      setCurrentFiber(workInProgress);\n    }\n\n    var returnFiber = workInProgress.return;\n    var siblingFiber = workInProgress.sibling;\n\n    if ((workInProgress.effectTag & Incomplete) === NoEffect) {\n      if (true && replayFailedUnitOfWorkWithInvokeGuardedCallback) {\n        // Don't replay if it fails during completion phase.\n        mayReplayFailedUnitOfWork = false;\n      }\n      // This fiber completed.\n      // Remember we're completing this unit so we can find a boundary if it fails.\n      nextUnitOfWork = workInProgress;\n      if (enableProfilerTimer) {\n        if (workInProgress.mode & ProfileMode) {\n          startProfilerTimer(workInProgress);\n        }\n        nextUnitOfWork = completeWork(current$$1, workInProgress, nextRenderExpirationTime);\n        if (workInProgress.mode & ProfileMode) {\n          // Update render duration assuming we didn't error.\n          stopProfilerTimerIfRunningAndRecordDelta(workInProgress, false);\n        }\n      } else {\n        nextUnitOfWork = completeWork(current$$1, workInProgress, nextRenderExpirationTime);\n      }\n      if (true && replayFailedUnitOfWorkWithInvokeGuardedCallback) {\n        // We're out of completion phase so replaying is fine now.\n        mayReplayFailedUnitOfWork = true;\n      }\n      stopWorkTimer(workInProgress);\n      resetChildExpirationTime(workInProgress, nextRenderExpirationTime);\n      {\n        resetCurrentFiber();\n      }\n\n      if (nextUnitOfWork !== null) {\n        // Completing this fiber spawned new work. Work on that next.\n        return nextUnitOfWork;\n      }\n\n      if (returnFiber !== null &&\n      // Do not append effects to parents if a sibling failed to complete\n      (returnFiber.effectTag & Incomplete) === NoEffect) {\n        // Append all the effects of the subtree and this fiber onto the effect\n        // list of the parent. The completion order of the children affects the\n        // side-effect order.\n        if (returnFiber.firstEffect === null) {\n          returnFiber.firstEffect = workInProgress.firstEffect;\n        }\n        if (workInProgress.lastEffect !== null) {\n          if (returnFiber.lastEffect !== null) {\n            returnFiber.lastEffect.nextEffect = workInProgress.firstEffect;\n          }\n          returnFiber.lastEffect = workInProgress.lastEffect;\n        }\n\n        // If this fiber had side-effects, we append it AFTER the children's\n        // side-effects. We can perform certain side-effects earlier if\n        // needed, by doing multiple passes over the effect list. We don't want\n        // to schedule our own side-effect on our own list because if end up\n        // reusing children we'll schedule this effect onto itself since we're\n        // at the end.\n        var effectTag = workInProgress.effectTag;\n        // Skip both NoWork and PerformedWork tags when creating the effect list.\n        // PerformedWork effect is read by React DevTools but shouldn't be committed.\n        if (effectTag > PerformedWork) {\n          if (returnFiber.lastEffect !== null) {\n            returnFiber.lastEffect.nextEffect = workInProgress;\n          } else {\n            returnFiber.firstEffect = workInProgress;\n          }\n          returnFiber.lastEffect = workInProgress;\n        }\n      }\n\n      if (true && ReactFiberInstrumentation_1.debugTool) {\n        ReactFiberInstrumentation_1.debugTool.onCompleteWork(workInProgress);\n      }\n\n      if (siblingFiber !== null) {\n        // If there is more work to do in this returnFiber, do that next.\n        return siblingFiber;\n      } else if (returnFiber !== null) {\n        // If there's no more work in this returnFiber. Complete the returnFiber.\n        workInProgress = returnFiber;\n        continue;\n      } else {\n        // We've reached the root.\n        return null;\n      }\n    } else {\n      if (enableProfilerTimer && workInProgress.mode & ProfileMode) {\n        // Record the render duration for the fiber that errored.\n        stopProfilerTimerIfRunningAndRecordDelta(workInProgress, false);\n\n        // Include the time spent working on failed children before continuing.\n        var actualDuration = workInProgress.actualDuration;\n        var child = workInProgress.child;\n        while (child !== null) {\n          actualDuration += child.actualDuration;\n          child = child.sibling;\n        }\n        workInProgress.actualDuration = actualDuration;\n      }\n\n      // This fiber did not complete because something threw. Pop values off\n      // the stack without entering the complete phase. If this is a boundary,\n      // capture values if possible.\n      var next = unwindWork(workInProgress, nextRenderExpirationTime);\n      // Because this fiber did not complete, don't reset its expiration time.\n      if (workInProgress.effectTag & DidCapture) {\n        // Restarting an error boundary\n        stopFailedWorkTimer(workInProgress);\n      } else {\n        stopWorkTimer(workInProgress);\n      }\n\n      {\n        resetCurrentFiber();\n      }\n\n      if (next !== null) {\n        stopWorkTimer(workInProgress);\n        if (true && ReactFiberInstrumentation_1.debugTool) {\n          ReactFiberInstrumentation_1.debugTool.onCompleteWork(workInProgress);\n        }\n\n        // If completing this work spawned new work, do that next. We'll come\n        // back here again.\n        // Since we're restarting, remove anything that is not a host effect\n        // from the effect tag.\n        next.effectTag &= HostEffectMask;\n        return next;\n      }\n\n      if (returnFiber !== null) {\n        // Mark the parent fiber as incomplete and clear its effect list.\n        returnFiber.firstEffect = returnFiber.lastEffect = null;\n        returnFiber.effectTag |= Incomplete;\n      }\n\n      if (true && ReactFiberInstrumentation_1.debugTool) {\n        ReactFiberInstrumentation_1.debugTool.onCompleteWork(workInProgress);\n      }\n\n      if (siblingFiber !== null) {\n        // If there is more work to do in this returnFiber, do that next.\n        return siblingFiber;\n      } else if (returnFiber !== null) {\n        // If there's no more work in this returnFiber. Complete the returnFiber.\n        workInProgress = returnFiber;\n        continue;\n      } else {\n        return null;\n      }\n    }\n  }\n\n  // Without this explicit null return Flow complains of invalid return type\n  // TODO Remove the above while(true) loop\n  // eslint-disable-next-line no-unreachable\n  return null;\n}\n\nfunction performUnitOfWork(workInProgress) {\n  // The current, flushed, state of this fiber is the alternate.\n  // Ideally nothing should rely on this, but relying on it here\n  // means that we don't need an additional field on the work in\n  // progress.\n  var current$$1 = workInProgress.alternate;\n\n  // See if beginning this work spawns more work.\n  startWorkTimer(workInProgress);\n  {\n    setCurrentFiber(workInProgress);\n  }\n\n  if (true && replayFailedUnitOfWorkWithInvokeGuardedCallback) {\n    stashedWorkInProgressProperties = assignFiberPropertiesInDEV(stashedWorkInProgressProperties, workInProgress);\n  }\n\n  var next = void 0;\n  if (enableProfilerTimer) {\n    if (workInProgress.mode & ProfileMode) {\n      startProfilerTimer(workInProgress);\n    }\n\n    next = beginWork(current$$1, workInProgress, nextRenderExpirationTime);\n    workInProgress.memoizedProps = workInProgress.pendingProps;\n\n    if (workInProgress.mode & ProfileMode) {\n      // Record the render duration assuming we didn't bailout (or error).\n      stopProfilerTimerIfRunningAndRecordDelta(workInProgress, true);\n    }\n  } else {\n    next = beginWork(current$$1, workInProgress, nextRenderExpirationTime);\n    workInProgress.memoizedProps = workInProgress.pendingProps;\n  }\n\n  {\n    resetCurrentFiber();\n    if (isReplayingFailedUnitOfWork) {\n      // Currently replaying a failed unit of work. This should be unreachable,\n      // because the render phase is meant to be idempotent, and it should\n      // have thrown again. Since it didn't, rethrow the original error, so\n      // React's internal stack is not misaligned.\n      rethrowOriginalError();\n    }\n  }\n  if (true && ReactFiberInstrumentation_1.debugTool) {\n    ReactFiberInstrumentation_1.debugTool.onBeginWork(workInProgress);\n  }\n\n  if (next === null) {\n    // If this doesn't spawn new work, complete the current work.\n    next = completeUnitOfWork(workInProgress);\n  }\n\n  ReactCurrentOwner$2.current = null;\n\n  return next;\n}\n\nfunction workLoop(isYieldy) {\n  if (!isYieldy) {\n    // Flush work without yielding\n    while (nextUnitOfWork !== null) {\n      nextUnitOfWork = performUnitOfWork(nextUnitOfWork);\n    }\n  } else {\n    // Flush asynchronous work until there's a higher priority event\n    while (nextUnitOfWork !== null && !shouldYieldToRenderer()) {\n      nextUnitOfWork = performUnitOfWork(nextUnitOfWork);\n    }\n  }\n}\n\nfunction renderRoot(root, isYieldy) {\n  !!isWorking ? invariant(false, 'renderRoot was called recursively. This error is likely caused by a bug in React. Please file an issue.') : void 0;\n\n  flushPassiveEffects();\n\n  isWorking = true;\n  if (enableHooks) {\n    ReactCurrentOwner$2.currentDispatcher = Dispatcher;\n  } else {\n    ReactCurrentOwner$2.currentDispatcher = DispatcherWithoutHooks;\n  }\n\n  var expirationTime = root.nextExpirationTimeToWorkOn;\n\n  // Check if we're starting from a fresh stack, or if we're resuming from\n  // previously yielded work.\n  if (expirationTime !== nextRenderExpirationTime || root !== nextRoot || nextUnitOfWork === null) {\n    // Reset the stack and start working from the root.\n    resetStack();\n    nextRoot = root;\n    nextRenderExpirationTime = expirationTime;\n    nextUnitOfWork = createWorkInProgress(nextRoot.current, null, nextRenderExpirationTime);\n    root.pendingCommitExpirationTime = NoWork;\n\n    if (enableSchedulerTracing) {\n      // Determine which interactions this batch of work currently includes,\n      // So that we can accurately attribute time spent working on it,\n      var interactions = new Set();\n      root.pendingInteractionMap.forEach(function (scheduledInteractions, scheduledExpirationTime) {\n        if (scheduledExpirationTime >= expirationTime) {\n          scheduledInteractions.forEach(function (interaction) {\n            return interactions.add(interaction);\n          });\n        }\n      });\n\n      // Store the current set of interactions on the FiberRoot for a few reasons:\n      // We can re-use it in hot functions like renderRoot() without having to recalculate it.\n      // We will also use it in commitWork() to pass to any Profiler onRender() hooks.\n      // This also provides DevTools with a way to access it when the onCommitRoot() hook is called.\n      root.memoizedInteractions = interactions;\n\n      if (interactions.size > 0) {\n        var subscriber = __subscriberRef.current;\n        if (subscriber !== null) {\n          var threadID = computeThreadID(expirationTime, root.interactionThreadID);\n          try {\n            subscriber.onWorkStarted(interactions, threadID);\n          } catch (error) {\n            // Work thrown by an interaction tracing subscriber should be rethrown,\n            // But only once it's safe (to avoid leaveing the scheduler in an invalid state).\n            // Store the error for now and we'll re-throw in finishRendering().\n            if (!hasUnhandledError) {\n              hasUnhandledError = true;\n              unhandledError = error;\n            }\n          }\n        }\n      }\n    }\n  }\n\n  var prevInteractions = null;\n  if (enableSchedulerTracing) {\n    // We're about to start new traced work.\n    // Restore pending interactions so cascading work triggered during the render phase will be accounted for.\n    prevInteractions = __interactionsRef.current;\n    __interactionsRef.current = root.memoizedInteractions;\n  }\n\n  var didFatal = false;\n\n  startWorkLoopTimer(nextUnitOfWork);\n\n  do {\n    try {\n      workLoop(isYieldy);\n    } catch (thrownValue) {\n      resetContextDependences();\n      resetHooks();\n\n      // Reset in case completion throws.\n      // This is only used in DEV and when replaying is on.\n      var mayReplay = void 0;\n      if (true && replayFailedUnitOfWorkWithInvokeGuardedCallback) {\n        mayReplay = mayReplayFailedUnitOfWork;\n        mayReplayFailedUnitOfWork = true;\n      }\n\n      if (nextUnitOfWork === null) {\n        // This is a fatal error.\n        didFatal = true;\n        onUncaughtError(thrownValue);\n      } else {\n        if (enableProfilerTimer && nextUnitOfWork.mode & ProfileMode) {\n          // Record the time spent rendering before an error was thrown.\n          // This avoids inaccurate Profiler durations in the case of a suspended render.\n          stopProfilerTimerIfRunningAndRecordDelta(nextUnitOfWork, true);\n        }\n\n        {\n          // Reset global debug state\n          // We assume this is defined in DEV\n          resetCurrentlyProcessingQueue();\n        }\n\n        if (true && replayFailedUnitOfWorkWithInvokeGuardedCallback) {\n          if (mayReplay) {\n            var failedUnitOfWork = nextUnitOfWork;\n            replayUnitOfWork(failedUnitOfWork, thrownValue, isYieldy);\n          }\n        }\n\n        // TODO: we already know this isn't true in some cases.\n        // At least this shows a nicer error message until we figure out the cause.\n        // https://github.com/facebook/react/issues/12449#issuecomment-386727431\n        !(nextUnitOfWork !== null) ? invariant(false, 'Failed to replay rendering after an error. This is likely caused by a bug in React. Please file an issue with a reproducing case to help us find it.') : void 0;\n\n        var sourceFiber = nextUnitOfWork;\n        var returnFiber = sourceFiber.return;\n        if (returnFiber === null) {\n          // This is the root. The root could capture its own errors. However,\n          // we don't know if it errors before or after we pushed the host\n          // context. This information is needed to avoid a stack mismatch.\n          // Because we're not sure, treat this as a fatal error. We could track\n          // which phase it fails in, but doesn't seem worth it. At least\n          // for now.\n          didFatal = true;\n          onUncaughtError(thrownValue);\n        } else {\n          throwException(root, returnFiber, sourceFiber, thrownValue, nextRenderExpirationTime);\n          nextUnitOfWork = completeUnitOfWork(sourceFiber);\n          continue;\n        }\n      }\n    }\n    break;\n  } while (true);\n\n  if (enableSchedulerTracing) {\n    // Traced work is done for now; restore the previous interactions.\n    __interactionsRef.current = prevInteractions;\n  }\n\n  // We're done performing work. Time to clean up.\n  isWorking = false;\n  ReactCurrentOwner$2.currentDispatcher = null;\n  resetContextDependences();\n  resetHooks();\n\n  // Yield back to main thread.\n  if (didFatal) {\n    var _didCompleteRoot = false;\n    stopWorkLoopTimer(interruptedBy, _didCompleteRoot);\n    interruptedBy = null;\n    // There was a fatal error.\n    {\n      resetStackAfterFatalErrorInDev();\n    }\n    // `nextRoot` points to the in-progress root. A non-null value indicates\n    // that we're in the middle of an async render. Set it to null to indicate\n    // there's no more work to be done in the current batch.\n    nextRoot = null;\n    onFatal(root);\n    return;\n  }\n\n  if (nextUnitOfWork !== null) {\n    // There's still remaining async work in this tree, but we ran out of time\n    // in the current frame. Yield back to the renderer. Unless we're\n    // interrupted by a higher priority update, we'll continue later from where\n    // we left off.\n    var _didCompleteRoot2 = false;\n    stopWorkLoopTimer(interruptedBy, _didCompleteRoot2);\n    interruptedBy = null;\n    onYield(root);\n    return;\n  }\n\n  // We completed the whole tree.\n  var didCompleteRoot = true;\n  stopWorkLoopTimer(interruptedBy, didCompleteRoot);\n  var rootWorkInProgress = root.current.alternate;\n  !(rootWorkInProgress !== null) ? invariant(false, 'Finished root should have a work-in-progress. This error is likely caused by a bug in React. Please file an issue.') : void 0;\n\n  // `nextRoot` points to the in-progress root. A non-null value indicates\n  // that we're in the middle of an async render. Set it to null to indicate\n  // there's no more work to be done in the current batch.\n  nextRoot = null;\n  interruptedBy = null;\n\n  if (nextRenderDidError) {\n    // There was an error\n    if (hasLowerPriorityWork(root, expirationTime)) {\n      // There's lower priority work. If so, it may have the effect of fixing\n      // the exception that was just thrown. Exit without committing. This is\n      // similar to a suspend, but without a timeout because we're not waiting\n      // for a promise to resolve. React will restart at the lower\n      // priority level.\n      markSuspendedPriorityLevel(root, expirationTime);\n      var suspendedExpirationTime = expirationTime;\n      var rootExpirationTime = root.expirationTime;\n      onSuspend(root, rootWorkInProgress, suspendedExpirationTime, rootExpirationTime, -1 // Indicates no timeout\n      );\n      return;\n    } else if (\n    // There's no lower priority work, but we're rendering asynchronously.\n    // Synchronsouly attempt to render the same level one more time. This is\n    // similar to a suspend, but without a timeout because we're not waiting\n    // for a promise to resolve.\n    !root.didError && isYieldy) {\n      root.didError = true;\n      var _suspendedExpirationTime = root.nextExpirationTimeToWorkOn = expirationTime;\n      var _rootExpirationTime = root.expirationTime = Sync;\n      onSuspend(root, rootWorkInProgress, _suspendedExpirationTime, _rootExpirationTime, -1 // Indicates no timeout\n      );\n      return;\n    }\n  }\n\n  if (isYieldy && nextLatestAbsoluteTimeoutMs !== -1) {\n    // The tree was suspended.\n    var _suspendedExpirationTime2 = expirationTime;\n    markSuspendedPriorityLevel(root, _suspendedExpirationTime2);\n\n    // Find the earliest uncommitted expiration time in the tree, including\n    // work that is suspended. The timeout threshold cannot be longer than\n    // the overall expiration.\n    var earliestExpirationTime = findEarliestOutstandingPriorityLevel(root, expirationTime);\n    var earliestExpirationTimeMs = expirationTimeToMs(earliestExpirationTime);\n    if (earliestExpirationTimeMs < nextLatestAbsoluteTimeoutMs) {\n      nextLatestAbsoluteTimeoutMs = earliestExpirationTimeMs;\n    }\n\n    // Subtract the current time from the absolute timeout to get the number\n    // of milliseconds until the timeout. In other words, convert an absolute\n    // timestamp to a relative time. This is the value that is passed\n    // to `setTimeout`.\n    var currentTimeMs = expirationTimeToMs(requestCurrentTime());\n    var msUntilTimeout = nextLatestAbsoluteTimeoutMs - currentTimeMs;\n    msUntilTimeout = msUntilTimeout < 0 ? 0 : msUntilTimeout;\n\n    // TODO: Account for the Just Noticeable Difference\n\n    var _rootExpirationTime2 = root.expirationTime;\n    onSuspend(root, rootWorkInProgress, _suspendedExpirationTime2, _rootExpirationTime2, msUntilTimeout);\n    return;\n  }\n\n  // Ready to commit.\n  onComplete(root, rootWorkInProgress, expirationTime);\n}\n\nfunction captureCommitPhaseError(sourceFiber, value) {\n  var expirationTime = Sync;\n  var fiber = sourceFiber.return;\n  while (fiber !== null) {\n    switch (fiber.tag) {\n      case ClassComponent:\n        var ctor = fiber.type;\n        var instance = fiber.stateNode;\n        if (typeof ctor.getDerivedStateFromError === 'function' || typeof instance.componentDidCatch === 'function' && !isAlreadyFailedLegacyErrorBoundary(instance)) {\n          var errorInfo = createCapturedValue(value, sourceFiber);\n          var update = createClassErrorUpdate(fiber, errorInfo, expirationTime);\n          enqueueUpdate(fiber, update);\n          scheduleWork(fiber, expirationTime);\n          return;\n        }\n        break;\n      case HostRoot:\n        {\n          var _errorInfo = createCapturedValue(value, sourceFiber);\n          var _update = createRootErrorUpdate(fiber, _errorInfo, expirationTime);\n          enqueueUpdate(fiber, _update);\n          scheduleWork(fiber, expirationTime);\n          return;\n        }\n    }\n    fiber = fiber.return;\n  }\n\n  if (sourceFiber.tag === HostRoot) {\n    // Error was thrown at the root. There is no parent, so the root\n    // itself should capture it.\n    var rootFiber = sourceFiber;\n    var _errorInfo2 = createCapturedValue(value, rootFiber);\n    var _update2 = createRootErrorUpdate(rootFiber, _errorInfo2, expirationTime);\n    enqueueUpdate(rootFiber, _update2);\n    scheduleWork(rootFiber, expirationTime);\n  }\n}\n\nfunction computeThreadID(expirationTime, interactionThreadID) {\n  // Interaction threads are unique per root and expiration time.\n  return expirationTime * 1000 + interactionThreadID;\n}\n\n// Creates a unique async expiration time.\nfunction computeUniqueAsyncExpiration() {\n  var currentTime = requestCurrentTime();\n  var result = computeAsyncExpiration(currentTime);\n  if (result >= lastUniqueAsyncExpiration) {\n    // Since we assume the current time monotonically increases, we only hit\n    // this branch when computeUniqueAsyncExpiration is fired multiple times\n    // within a 200ms window (or whatever the async bucket size is).\n    result = lastUniqueAsyncExpiration - 1;\n  }\n  lastUniqueAsyncExpiration = result;\n  return lastUniqueAsyncExpiration;\n}\n\nfunction computeExpirationForFiber(currentTime, fiber) {\n  var expirationTime = void 0;\n  if (expirationContext !== NoWork) {\n    // An explicit expiration context was set;\n    expirationTime = expirationContext;\n  } else if (isWorking) {\n    if (isCommitting$1) {\n      // Updates that occur during the commit phase should have sync priority\n      // by default.\n      expirationTime = Sync;\n    } else {\n      // Updates during the render phase should expire at the same time as\n      // the work that is being rendered.\n      expirationTime = nextRenderExpirationTime;\n    }\n  } else {\n    // No explicit expiration context was set, and we're not currently\n    // performing work. Calculate a new expiration time.\n    if (fiber.mode & ConcurrentMode) {\n      if (isBatchingInteractiveUpdates) {\n        // This is an interactive update\n        expirationTime = computeInteractiveExpiration(currentTime);\n      } else {\n        // This is an async update\n        expirationTime = computeAsyncExpiration(currentTime);\n      }\n      // If we're in the middle of rendering a tree, do not update at the same\n      // expiration time that is already rendering.\n      if (nextRoot !== null && expirationTime === nextRenderExpirationTime) {\n        expirationTime -= 1;\n      }\n    } else {\n      // This is a sync update\n      expirationTime = Sync;\n    }\n  }\n  if (isBatchingInteractiveUpdates) {\n    // This is an interactive update. Keep track of the lowest pending\n    // interactive expiration time. This allows us to synchronously flush\n    // all interactive updates when needed.\n    if (lowestPriorityPendingInteractiveExpirationTime === NoWork || expirationTime < lowestPriorityPendingInteractiveExpirationTime) {\n      lowestPriorityPendingInteractiveExpirationTime = expirationTime;\n    }\n  }\n  return expirationTime;\n}\n\nfunction renderDidSuspend(root, absoluteTimeoutMs, suspendedTime) {\n  // Schedule the timeout.\n  if (absoluteTimeoutMs >= 0 && nextLatestAbsoluteTimeoutMs < absoluteTimeoutMs) {\n    nextLatestAbsoluteTimeoutMs = absoluteTimeoutMs;\n  }\n}\n\nfunction renderDidError() {\n  nextRenderDidError = true;\n}\n\nfunction pingSuspendedRoot(root, thenable, pingTime) {\n  // A promise that previously suspended React from committing has resolved.\n  // If React is still suspended, try again at the previous level (pingTime).\n\n  var pingCache = root.pingCache;\n  if (pingCache !== null) {\n    // The thenable resolved, so we no longer need to memoize, because it will\n    // never be thrown again.\n    pingCache.delete(thenable);\n  }\n\n  if (nextRoot !== null && nextRenderExpirationTime === pingTime) {\n    // Received a ping at the same priority level at which we're currently\n    // rendering. Restart from the root.\n    nextRoot = null;\n  } else {\n    // Confirm that the root is still suspended at this level. Otherwise exit.\n    if (isPriorityLevelSuspended(root, pingTime)) {\n      // Ping at the original level\n      markPingedPriorityLevel(root, pingTime);\n      var rootExpirationTime = root.expirationTime;\n      if (rootExpirationTime !== NoWork) {\n        requestWork(root, rootExpirationTime);\n      }\n    }\n  }\n}\n\nfunction retryTimedOutBoundary(boundaryFiber, thenable) {\n  // The boundary fiber (a Suspense component) previously timed out and was\n  // rendered in its fallback state. One of the promises that suspended it has\n  // resolved, which means at least part of the tree was likely unblocked. Try\n  var retryCache = boundaryFiber.stateNode;\n  if (retryCache !== null) {\n    // The thenable resolved, so we no longer need to memoize, because it will\n    // never be thrown again.\n    retryCache.delete(thenable);\n  }\n\n  var currentTime = requestCurrentTime();\n  var retryTime = computeExpirationForFiber(currentTime, boundaryFiber);\n  var root = scheduleWorkToRoot(boundaryFiber, retryTime);\n  if (root !== null) {\n    markPendingPriorityLevel(root, retryTime);\n    var rootExpirationTime = root.expirationTime;\n    if (rootExpirationTime !== NoWork) {\n      requestWork(root, rootExpirationTime);\n    }\n  }\n}\n\nfunction scheduleWorkToRoot(fiber, expirationTime) {\n  recordScheduleUpdate();\n\n  {\n    if (fiber.tag === ClassComponent) {\n      var instance = fiber.stateNode;\n      warnAboutInvalidUpdates(instance);\n    }\n  }\n\n  // Update the source fiber's expiration time\n  if (fiber.expirationTime < expirationTime) {\n    fiber.expirationTime = expirationTime;\n  }\n  var alternate = fiber.alternate;\n  if (alternate !== null && alternate.expirationTime < expirationTime) {\n    alternate.expirationTime = expirationTime;\n  }\n  // Walk the parent path to the root and update the child expiration time.\n  var node = fiber.return;\n  var root = null;\n  if (node === null && fiber.tag === HostRoot) {\n    root = fiber.stateNode;\n  } else {\n    while (node !== null) {\n      alternate = node.alternate;\n      if (node.childExpirationTime < expirationTime) {\n        node.childExpirationTime = expirationTime;\n        if (alternate !== null && alternate.childExpirationTime < expirationTime) {\n          alternate.childExpirationTime = expirationTime;\n        }\n      } else if (alternate !== null && alternate.childExpirationTime < expirationTime) {\n        alternate.childExpirationTime = expirationTime;\n      }\n      if (node.return === null && node.tag === HostRoot) {\n        root = node.stateNode;\n        break;\n      }\n      node = node.return;\n    }\n  }\n\n  if (enableSchedulerTracing) {\n    if (root !== null) {\n      var interactions = __interactionsRef.current;\n      if (interactions.size > 0) {\n        var pendingInteractionMap = root.pendingInteractionMap;\n        var pendingInteractions = pendingInteractionMap.get(expirationTime);\n        if (pendingInteractions != null) {\n          interactions.forEach(function (interaction) {\n            if (!pendingInteractions.has(interaction)) {\n              // Update the pending async work count for previously unscheduled interaction.\n              interaction.__count++;\n            }\n\n            pendingInteractions.add(interaction);\n          });\n        } else {\n          pendingInteractionMap.set(expirationTime, new Set(interactions));\n\n          // Update the pending async work count for the current interactions.\n          interactions.forEach(function (interaction) {\n            interaction.__count++;\n          });\n        }\n\n        var subscriber = __subscriberRef.current;\n        if (subscriber !== null) {\n          var threadID = computeThreadID(expirationTime, root.interactionThreadID);\n          subscriber.onWorkScheduled(interactions, threadID);\n        }\n      }\n    }\n  }\n  return root;\n}\n\nfunction scheduleWork(fiber, expirationTime) {\n  var root = scheduleWorkToRoot(fiber, expirationTime);\n  if (root === null) {\n    {\n      switch (fiber.tag) {\n        case ClassComponent:\n          warnAboutUpdateOnUnmounted(fiber, true);\n          break;\n        case FunctionComponent:\n        case ForwardRef:\n        case MemoComponent:\n        case SimpleMemoComponent:\n          warnAboutUpdateOnUnmounted(fiber, false);\n          break;\n      }\n    }\n    return;\n  }\n\n  if (!isWorking && nextRenderExpirationTime !== NoWork && expirationTime > nextRenderExpirationTime) {\n    // This is an interruption. (Used for performance tracking.)\n    interruptedBy = fiber;\n    resetStack();\n  }\n  markPendingPriorityLevel(root, expirationTime);\n  if (\n  // If we're in the render phase, we don't need to schedule this root\n  // for an update, because we'll do it before we exit...\n  !isWorking || isCommitting$1 ||\n  // ...unless this is a different root than the one we're rendering.\n  nextRoot !== root) {\n    var rootExpirationTime = root.expirationTime;\n    requestWork(root, rootExpirationTime);\n  }\n  if (nestedUpdateCount > NESTED_UPDATE_LIMIT) {\n    // Reset this back to zero so subsequent updates don't throw.\n    nestedUpdateCount = 0;\n    invariant(false, 'Maximum update depth exceeded. This can happen when a component repeatedly calls setState inside componentWillUpdate or componentDidUpdate. React limits the number of nested updates to prevent infinite loops.');\n  }\n}\n\nfunction syncUpdates(fn, a, b, c, d) {\n  var previousExpirationContext = expirationContext;\n  expirationContext = Sync;\n  try {\n    return fn(a, b, c, d);\n  } finally {\n    expirationContext = previousExpirationContext;\n  }\n}\n\n// TODO: Everything below this is written as if it has been lifted to the\n// renderers. I'll do this in a follow-up.\n\n// Linked-list of roots\nvar firstScheduledRoot = null;\nvar lastScheduledRoot = null;\n\nvar callbackExpirationTime = NoWork;\nvar callbackID = void 0;\nvar isRendering = false;\nvar nextFlushedRoot = null;\nvar nextFlushedExpirationTime = NoWork;\nvar lowestPriorityPendingInteractiveExpirationTime = NoWork;\nvar hasUnhandledError = false;\nvar unhandledError = null;\n\nvar isBatchingUpdates = false;\nvar isUnbatchingUpdates = false;\nvar isBatchingInteractiveUpdates = false;\n\nvar completedBatches = null;\n\nvar originalStartTimeMs = unstable_now();\nvar currentRendererTime = msToExpirationTime(originalStartTimeMs);\nvar currentSchedulerTime = currentRendererTime;\n\n// Use these to prevent an infinite loop of nested updates\nvar NESTED_UPDATE_LIMIT = 50;\nvar nestedUpdateCount = 0;\nvar lastCommittedRootDuringThisBatch = null;\n\nfunction recomputeCurrentRendererTime() {\n  var currentTimeMs = unstable_now() - originalStartTimeMs;\n  currentRendererTime = msToExpirationTime(currentTimeMs);\n}\n\nfunction scheduleCallbackWithExpirationTime(root, expirationTime) {\n  if (callbackExpirationTime !== NoWork) {\n    // A callback is already scheduled. Check its expiration time (timeout).\n    if (expirationTime < callbackExpirationTime) {\n      // Existing callback has sufficient timeout. Exit.\n      return;\n    } else {\n      if (callbackID !== null) {\n        // Existing callback has insufficient timeout. Cancel and schedule a\n        // new one.\n        unstable_cancelCallback(callbackID);\n      }\n    }\n    // The request callback timer is already running. Don't start a new one.\n  } else {\n    startRequestCallbackTimer();\n  }\n\n  callbackExpirationTime = expirationTime;\n  var currentMs = unstable_now() - originalStartTimeMs;\n  var expirationTimeMs = expirationTimeToMs(expirationTime);\n  var timeout = expirationTimeMs - currentMs;\n  callbackID = unstable_scheduleCallback(performAsyncWork, { timeout: timeout });\n}\n\n// For every call to renderRoot, one of onFatal, onComplete, onSuspend, and\n// onYield is called upon exiting. We use these in lieu of returning a tuple.\n// I've also chosen not to inline them into renderRoot because these will\n// eventually be lifted into the renderer.\nfunction onFatal(root) {\n  root.finishedWork = null;\n}\n\nfunction onComplete(root, finishedWork, expirationTime) {\n  root.pendingCommitExpirationTime = expirationTime;\n  root.finishedWork = finishedWork;\n}\n\nfunction onSuspend(root, finishedWork, suspendedExpirationTime, rootExpirationTime, msUntilTimeout) {\n  root.expirationTime = rootExpirationTime;\n  if (msUntilTimeout === 0 && !shouldYieldToRenderer()) {\n    // Don't wait an additional tick. Commit the tree immediately.\n    root.pendingCommitExpirationTime = suspendedExpirationTime;\n    root.finishedWork = finishedWork;\n  } else if (msUntilTimeout > 0) {\n    // Wait `msUntilTimeout` milliseconds before committing.\n    root.timeoutHandle = scheduleTimeout(onTimeout.bind(null, root, finishedWork, suspendedExpirationTime), msUntilTimeout);\n  }\n}\n\nfunction onYield(root) {\n  root.finishedWork = null;\n}\n\nfunction onTimeout(root, finishedWork, suspendedExpirationTime) {\n  // The root timed out. Commit it.\n  root.pendingCommitExpirationTime = suspendedExpirationTime;\n  root.finishedWork = finishedWork;\n  // Read the current time before entering the commit phase. We can be\n  // certain this won't cause tearing related to batching of event updates\n  // because we're at the top of a timer event.\n  recomputeCurrentRendererTime();\n  currentSchedulerTime = currentRendererTime;\n  flushRoot(root, suspendedExpirationTime);\n}\n\nfunction onCommit(root, expirationTime) {\n  root.expirationTime = expirationTime;\n  root.finishedWork = null;\n}\n\nfunction requestCurrentTime() {\n  // requestCurrentTime is called by the scheduler to compute an expiration\n  // time.\n  //\n  // Expiration times are computed by adding to the current time (the start\n  // time). However, if two updates are scheduled within the same event, we\n  // should treat their start times as simultaneous, even if the actual clock\n  // time has advanced between the first and second call.\n\n  // In other words, because expiration times determine how updates are batched,\n  // we want all updates of like priority that occur within the same event to\n  // receive the same expiration time. Otherwise we get tearing.\n  //\n  // We keep track of two separate times: the current \"renderer\" time and the\n  // current \"scheduler\" time. The renderer time can be updated whenever; it\n  // only exists to minimize the calls performance.now.\n  //\n  // But the scheduler time can only be updated if there's no pending work, or\n  // if we know for certain that we're not in the middle of an event.\n\n  if (isRendering) {\n    // We're already rendering. Return the most recently read time.\n    return currentSchedulerTime;\n  }\n  // Check if there's pending work.\n  findHighestPriorityRoot();\n  if (nextFlushedExpirationTime === NoWork || nextFlushedExpirationTime === Never) {\n    // If there's no pending work, or if the pending work is offscreen, we can\n    // read the current time without risk of tearing.\n    recomputeCurrentRendererTime();\n    currentSchedulerTime = currentRendererTime;\n    return currentSchedulerTime;\n  }\n  // There's already pending work. We might be in the middle of a browser\n  // event. If we were to read the current time, it could cause multiple updates\n  // within the same event to receive different expiration times, leading to\n  // tearing. Return the last read time. During the next idle callback, the\n  // time will be updated.\n  return currentSchedulerTime;\n}\n\n// requestWork is called by the scheduler whenever a root receives an update.\n// It's up to the renderer to call renderRoot at some point in the future.\nfunction requestWork(root, expirationTime) {\n  addRootToSchedule(root, expirationTime);\n  if (isRendering) {\n    // Prevent reentrancy. Remaining work will be scheduled at the end of\n    // the currently rendering batch.\n    return;\n  }\n\n  if (isBatchingUpdates) {\n    // Flush work at the end of the batch.\n    if (isUnbatchingUpdates) {\n      // ...unless we're inside unbatchedUpdates, in which case we should\n      // flush it now.\n      nextFlushedRoot = root;\n      nextFlushedExpirationTime = Sync;\n      performWorkOnRoot(root, Sync, false);\n    }\n    return;\n  }\n\n  // TODO: Get rid of Sync and use current time?\n  if (expirationTime === Sync) {\n    performSyncWork();\n  } else {\n    scheduleCallbackWithExpirationTime(root, expirationTime);\n  }\n}\n\nfunction addRootToSchedule(root, expirationTime) {\n  // Add the root to the schedule.\n  // Check if this root is already part of the schedule.\n  if (root.nextScheduledRoot === null) {\n    // This root is not already scheduled. Add it.\n    root.expirationTime = expirationTime;\n    if (lastScheduledRoot === null) {\n      firstScheduledRoot = lastScheduledRoot = root;\n      root.nextScheduledRoot = root;\n    } else {\n      lastScheduledRoot.nextScheduledRoot = root;\n      lastScheduledRoot = root;\n      lastScheduledRoot.nextScheduledRoot = firstScheduledRoot;\n    }\n  } else {\n    // This root is already scheduled, but its priority may have increased.\n    var remainingExpirationTime = root.expirationTime;\n    if (expirationTime > remainingExpirationTime) {\n      // Update the priority.\n      root.expirationTime = expirationTime;\n    }\n  }\n}\n\nfunction findHighestPriorityRoot() {\n  var highestPriorityWork = NoWork;\n  var highestPriorityRoot = null;\n  if (lastScheduledRoot !== null) {\n    var previousScheduledRoot = lastScheduledRoot;\n    var root = firstScheduledRoot;\n    while (root !== null) {\n      var remainingExpirationTime = root.expirationTime;\n      if (remainingExpirationTime === NoWork) {\n        // This root no longer has work. Remove it from the scheduler.\n\n        // TODO: This check is redudant, but Flow is confused by the branch\n        // below where we set lastScheduledRoot to null, even though we break\n        // from the loop right after.\n        !(previousScheduledRoot !== null && lastScheduledRoot !== null) ? invariant(false, 'Should have a previous and last root. This error is likely caused by a bug in React. Please file an issue.') : void 0;\n        if (root === root.nextScheduledRoot) {\n          // This is the only root in the list.\n          root.nextScheduledRoot = null;\n          firstScheduledRoot = lastScheduledRoot = null;\n          break;\n        } else if (root === firstScheduledRoot) {\n          // This is the first root in the list.\n          var next = root.nextScheduledRoot;\n          firstScheduledRoot = next;\n          lastScheduledRoot.nextScheduledRoot = next;\n          root.nextScheduledRoot = null;\n        } else if (root === lastScheduledRoot) {\n          // This is the last root in the list.\n          lastScheduledRoot = previousScheduledRoot;\n          lastScheduledRoot.nextScheduledRoot = firstScheduledRoot;\n          root.nextScheduledRoot = null;\n          break;\n        } else {\n          previousScheduledRoot.nextScheduledRoot = root.nextScheduledRoot;\n          root.nextScheduledRoot = null;\n        }\n        root = previousScheduledRoot.nextScheduledRoot;\n      } else {\n        if (remainingExpirationTime > highestPriorityWork) {\n          // Update the priority, if it's higher\n          highestPriorityWork = remainingExpirationTime;\n          highestPriorityRoot = root;\n        }\n        if (root === lastScheduledRoot) {\n          break;\n        }\n        if (highestPriorityWork === Sync) {\n          // Sync is highest priority by definition so\n          // we can stop searching.\n          break;\n        }\n        previousScheduledRoot = root;\n        root = root.nextScheduledRoot;\n      }\n    }\n  }\n\n  nextFlushedRoot = highestPriorityRoot;\n  nextFlushedExpirationTime = highestPriorityWork;\n}\n\n// TODO: This wrapper exists because many of the older tests (the ones that use\n// flushDeferredPri) rely on the number of times `shouldYield` is called. We\n// should get rid of it.\nvar didYield = false;\nfunction shouldYieldToRenderer() {\n  if (didYield) {\n    return true;\n  }\n  if (unstable_shouldYield()) {\n    didYield = true;\n    return true;\n  }\n  return false;\n}\n\nfunction performAsyncWork() {\n  try {\n    if (!shouldYieldToRenderer()) {\n      // The callback timed out. That means at least one update has expired.\n      // Iterate through the root schedule. If they contain expired work, set\n      // the next render expiration time to the current time. This has the effect\n      // of flushing all expired work in a single batch, instead of flushing each\n      // level one at a time.\n      if (firstScheduledRoot !== null) {\n        recomputeCurrentRendererTime();\n        var root = firstScheduledRoot;\n        do {\n          didExpireAtExpirationTime(root, currentRendererTime);\n          // The root schedule is circular, so this is never null.\n          root = root.nextScheduledRoot;\n        } while (root !== firstScheduledRoot);\n      }\n    }\n    performWork(NoWork, true);\n  } finally {\n    didYield = false;\n  }\n}\n\nfunction performSyncWork() {\n  performWork(Sync, false);\n}\n\nfunction performWork(minExpirationTime, isYieldy) {\n  // Keep working on roots until there's no more work, or until there's a higher\n  // priority event.\n  findHighestPriorityRoot();\n\n  if (isYieldy) {\n    recomputeCurrentRendererTime();\n    currentSchedulerTime = currentRendererTime;\n\n    if (enableUserTimingAPI) {\n      var didExpire = nextFlushedExpirationTime > currentRendererTime;\n      var timeout = expirationTimeToMs(nextFlushedExpirationTime);\n      stopRequestCallbackTimer(didExpire, timeout);\n    }\n\n    while (nextFlushedRoot !== null && nextFlushedExpirationTime !== NoWork && minExpirationTime <= nextFlushedExpirationTime && !(didYield && currentRendererTime > nextFlushedExpirationTime)) {\n      performWorkOnRoot(nextFlushedRoot, nextFlushedExpirationTime, currentRendererTime > nextFlushedExpirationTime);\n      findHighestPriorityRoot();\n      recomputeCurrentRendererTime();\n      currentSchedulerTime = currentRendererTime;\n    }\n  } else {\n    while (nextFlushedRoot !== null && nextFlushedExpirationTime !== NoWork && minExpirationTime <= nextFlushedExpirationTime) {\n      performWorkOnRoot(nextFlushedRoot, nextFlushedExpirationTime, false);\n      findHighestPriorityRoot();\n    }\n  }\n\n  // We're done flushing work. Either we ran out of time in this callback,\n  // or there's no more work left with sufficient priority.\n\n  // If we're inside a callback, set this to false since we just completed it.\n  if (isYieldy) {\n    callbackExpirationTime = NoWork;\n    callbackID = null;\n  }\n  // If there's work left over, schedule a new callback.\n  if (nextFlushedExpirationTime !== NoWork) {\n    scheduleCallbackWithExpirationTime(nextFlushedRoot, nextFlushedExpirationTime);\n  }\n\n  // Clean-up.\n  finishRendering();\n}\n\nfunction flushRoot(root, expirationTime) {\n  !!isRendering ? invariant(false, 'work.commit(): Cannot commit while already rendering. This likely means you attempted to commit from inside a lifecycle method.') : void 0;\n  // Perform work on root as if the given expiration time is the current time.\n  // This has the effect of synchronously flushing all work up to and\n  // including the given time.\n  nextFlushedRoot = root;\n  nextFlushedExpirationTime = expirationTime;\n  performWorkOnRoot(root, expirationTime, false);\n  // Flush any sync work that was scheduled by lifecycles\n  performSyncWork();\n}\n\nfunction finishRendering() {\n  nestedUpdateCount = 0;\n  lastCommittedRootDuringThisBatch = null;\n\n  if (completedBatches !== null) {\n    var batches = completedBatches;\n    completedBatches = null;\n    for (var i = 0; i < batches.length; i++) {\n      var batch = batches[i];\n      try {\n        batch._onComplete();\n      } catch (error) {\n        if (!hasUnhandledError) {\n          hasUnhandledError = true;\n          unhandledError = error;\n        }\n      }\n    }\n  }\n\n  if (hasUnhandledError) {\n    var error = unhandledError;\n    unhandledError = null;\n    hasUnhandledError = false;\n    throw error;\n  }\n}\n\nfunction performWorkOnRoot(root, expirationTime, isYieldy) {\n  !!isRendering ? invariant(false, 'performWorkOnRoot was called recursively. This error is likely caused by a bug in React. Please file an issue.') : void 0;\n\n  isRendering = true;\n\n  // Check if this is async work or sync/expired work.\n  if (!isYieldy) {\n    // Flush work without yielding.\n    // TODO: Non-yieldy work does not necessarily imply expired work. A renderer\n    // may want to perform some work without yielding, but also without\n    // requiring the root to complete (by triggering placeholders).\n\n    var finishedWork = root.finishedWork;\n    if (finishedWork !== null) {\n      // This root is already complete. We can commit it.\n      completeRoot(root, finishedWork, expirationTime);\n    } else {\n      root.finishedWork = null;\n      // If this root previously suspended, clear its existing timeout, since\n      // we're about to try rendering again.\n      var timeoutHandle = root.timeoutHandle;\n      if (timeoutHandle !== noTimeout) {\n        root.timeoutHandle = noTimeout;\n        // $FlowFixMe Complains noTimeout is not a TimeoutID, despite the check above\n        cancelTimeout(timeoutHandle);\n      }\n      renderRoot(root, isYieldy);\n      finishedWork = root.finishedWork;\n      if (finishedWork !== null) {\n        // We've completed the root. Commit it.\n        completeRoot(root, finishedWork, expirationTime);\n      }\n    }\n  } else {\n    // Flush async work.\n    var _finishedWork = root.finishedWork;\n    if (_finishedWork !== null) {\n      // This root is already complete. We can commit it.\n      completeRoot(root, _finishedWork, expirationTime);\n    } else {\n      root.finishedWork = null;\n      // If this root previously suspended, clear its existing timeout, since\n      // we're about to try rendering again.\n      var _timeoutHandle = root.timeoutHandle;\n      if (_timeoutHandle !== noTimeout) {\n        root.timeoutHandle = noTimeout;\n        // $FlowFixMe Complains noTimeout is not a TimeoutID, despite the check above\n        cancelTimeout(_timeoutHandle);\n      }\n      renderRoot(root, isYieldy);\n      _finishedWork = root.finishedWork;\n      if (_finishedWork !== null) {\n        // We've completed the root. Check the if we should yield one more time\n        // before committing.\n        if (!shouldYieldToRenderer()) {\n          // Still time left. Commit the root.\n          completeRoot(root, _finishedWork, expirationTime);\n        } else {\n          // There's no time left. Mark this root as complete. We'll come\n          // back and commit it later.\n          root.finishedWork = _finishedWork;\n        }\n      }\n    }\n  }\n\n  isRendering = false;\n}\n\nfunction completeRoot(root, finishedWork, expirationTime) {\n  // Check if there's a batch that matches this expiration time.\n  var firstBatch = root.firstBatch;\n  if (firstBatch !== null && firstBatch._expirationTime >= expirationTime) {\n    if (completedBatches === null) {\n      completedBatches = [firstBatch];\n    } else {\n      completedBatches.push(firstBatch);\n    }\n    if (firstBatch._defer) {\n      // This root is blocked from committing by a batch. Unschedule it until\n      // we receive another update.\n      root.finishedWork = finishedWork;\n      root.expirationTime = NoWork;\n      return;\n    }\n  }\n\n  // Commit the root.\n  root.finishedWork = null;\n\n  // Check if this is a nested update (a sync update scheduled during the\n  // commit phase).\n  if (root === lastCommittedRootDuringThisBatch) {\n    // If the next root is the same as the previous root, this is a nested\n    // update. To prevent an infinite loop, increment the nested update count.\n    nestedUpdateCount++;\n  } else {\n    // Reset whenever we switch roots.\n    lastCommittedRootDuringThisBatch = root;\n    nestedUpdateCount = 0;\n  }\n  commitRoot(root, finishedWork);\n}\n\nfunction onUncaughtError(error) {\n  !(nextFlushedRoot !== null) ? invariant(false, 'Should be working on a root. This error is likely caused by a bug in React. Please file an issue.') : void 0;\n  // Unschedule this root so we don't work on it again until there's\n  // another update.\n  nextFlushedRoot.expirationTime = NoWork;\n  if (!hasUnhandledError) {\n    hasUnhandledError = true;\n    unhandledError = error;\n  }\n}\n\n// TODO: Batching should be implemented at the renderer level, not inside\n// the reconciler.\nfunction batchedUpdates$1(fn, a) {\n  var previousIsBatchingUpdates = isBatchingUpdates;\n  isBatchingUpdates = true;\n  try {\n    return fn(a);\n  } finally {\n    isBatchingUpdates = previousIsBatchingUpdates;\n    if (!isBatchingUpdates && !isRendering) {\n      performSyncWork();\n    }\n  }\n}\n\n// TODO: Batching should be implemented at the renderer level, not inside\n// the reconciler.\nfunction unbatchedUpdates(fn, a) {\n  if (isBatchingUpdates && !isUnbatchingUpdates) {\n    isUnbatchingUpdates = true;\n    try {\n      return fn(a);\n    } finally {\n      isUnbatchingUpdates = false;\n    }\n  }\n  return fn(a);\n}\n\n// TODO: Batching should be implemented at the renderer level, not within\n// the reconciler.\nfunction flushSync(fn, a) {\n  !!isRendering ? invariant(false, 'flushSync was called from inside a lifecycle method. It cannot be called when React is already rendering.') : void 0;\n  var previousIsBatchingUpdates = isBatchingUpdates;\n  isBatchingUpdates = true;\n  try {\n    return syncUpdates(fn, a);\n  } finally {\n    isBatchingUpdates = previousIsBatchingUpdates;\n    performSyncWork();\n  }\n}\n\nfunction interactiveUpdates$1(fn, a, b) {\n  if (isBatchingInteractiveUpdates) {\n    return fn(a, b);\n  }\n  // If there are any pending interactive updates, synchronously flush them.\n  // This needs to happen before we read any handlers, because the effect of\n  // the previous event may influence which handlers are called during\n  // this event.\n  if (!isBatchingUpdates && !isRendering && lowestPriorityPendingInteractiveExpirationTime !== NoWork) {\n    // Synchronously flush pending interactive updates.\n    performWork(lowestPriorityPendingInteractiveExpirationTime, false);\n    lowestPriorityPendingInteractiveExpirationTime = NoWork;\n  }\n  var previousIsBatchingInteractiveUpdates = isBatchingInteractiveUpdates;\n  var previousIsBatchingUpdates = isBatchingUpdates;\n  isBatchingInteractiveUpdates = true;\n  isBatchingUpdates = true;\n  try {\n    return fn(a, b);\n  } finally {\n    isBatchingInteractiveUpdates = previousIsBatchingInteractiveUpdates;\n    isBatchingUpdates = previousIsBatchingUpdates;\n    if (!isBatchingUpdates && !isRendering) {\n      performSyncWork();\n    }\n  }\n}\n\nfunction flushInteractiveUpdates$1() {\n  if (!isRendering && lowestPriorityPendingInteractiveExpirationTime !== NoWork) {\n    // Synchronously flush pending interactive updates.\n    performWork(lowestPriorityPendingInteractiveExpirationTime, false);\n    lowestPriorityPendingInteractiveExpirationTime = NoWork;\n  }\n}\n\nfunction flushControlled(fn) {\n  var previousIsBatchingUpdates = isBatchingUpdates;\n  isBatchingUpdates = true;\n  try {\n    syncUpdates(fn);\n  } finally {\n    isBatchingUpdates = previousIsBatchingUpdates;\n    if (!isBatchingUpdates && !isRendering) {\n      performSyncWork();\n    }\n  }\n}\n\n// 0 is PROD, 1 is DEV.\n// Might add PROFILE later.\n\n\nvar didWarnAboutNestedUpdates = void 0;\nvar didWarnAboutFindNodeInStrictMode = void 0;\n\n{\n  didWarnAboutNestedUpdates = false;\n  didWarnAboutFindNodeInStrictMode = {};\n}\n\nfunction getContextForSubtree(parentComponent) {\n  if (!parentComponent) {\n    return emptyContextObject;\n  }\n\n  var fiber = get(parentComponent);\n  var parentContext = findCurrentUnmaskedContext(fiber);\n\n  if (fiber.tag === ClassComponent) {\n    var Component = fiber.type;\n    if (isContextProvider(Component)) {\n      return processChildContext(fiber, Component, parentContext);\n    }\n  }\n\n  return parentContext;\n}\n\nfunction scheduleRootUpdate(current$$1, element, expirationTime, callback) {\n  {\n    if (phase === 'render' && current !== null && !didWarnAboutNestedUpdates) {\n      didWarnAboutNestedUpdates = true;\n      warningWithoutStack$1(false, 'Render methods should be a pure function of props and state; ' + 'triggering nested component updates from render is not allowed. ' + 'If necessary, trigger nested updates in componentDidUpdate.\\n\\n' + 'Check the render method of %s.', getComponentName(current.type) || 'Unknown');\n    }\n  }\n\n  var update = createUpdate(expirationTime);\n  // Caution: React DevTools currently depends on this property\n  // being called \"element\".\n  update.payload = { element: element };\n\n  callback = callback === undefined ? null : callback;\n  if (callback !== null) {\n    !(typeof callback === 'function') ? warningWithoutStack$1(false, 'render(...): Expected the last optional `callback` argument to be a ' + 'function. Instead received: %s.', callback) : void 0;\n    update.callback = callback;\n  }\n\n  flushPassiveEffects();\n  enqueueUpdate(current$$1, update);\n  scheduleWork(current$$1, expirationTime);\n\n  return expirationTime;\n}\n\nfunction updateContainerAtExpirationTime(element, container, parentComponent, expirationTime, callback) {\n  // TODO: If this is a nested container, this won't be the root.\n  var current$$1 = container.current;\n\n  {\n    if (ReactFiberInstrumentation_1.debugTool) {\n      if (current$$1.alternate === null) {\n        ReactFiberInstrumentation_1.debugTool.onMountContainer(container);\n      } else if (element === null) {\n        ReactFiberInstrumentation_1.debugTool.onUnmountContainer(container);\n      } else {\n        ReactFiberInstrumentation_1.debugTool.onUpdateContainer(container);\n      }\n    }\n  }\n\n  var context = getContextForSubtree(parentComponent);\n  if (container.context === null) {\n    container.context = context;\n  } else {\n    container.pendingContext = context;\n  }\n\n  return scheduleRootUpdate(current$$1, element, expirationTime, callback);\n}\n\nfunction findHostInstance(component) {\n  var fiber = get(component);\n  if (fiber === undefined) {\n    if (typeof component.render === 'function') {\n      invariant(false, 'Unable to find node on an unmounted component.');\n    } else {\n      invariant(false, 'Argument appears to not be a ReactComponent. Keys: %s', Object.keys(component));\n    }\n  }\n  var hostFiber = findCurrentHostFiber(fiber);\n  if (hostFiber === null) {\n    return null;\n  }\n  return hostFiber.stateNode;\n}\n\nfunction findHostInstanceWithWarning(component, methodName) {\n  {\n    var fiber = get(component);\n    if (fiber === undefined) {\n      if (typeof component.render === 'function') {\n        invariant(false, 'Unable to find node on an unmounted component.');\n      } else {\n        invariant(false, 'Argument appears to not be a ReactComponent. Keys: %s', Object.keys(component));\n      }\n    }\n    var hostFiber = findCurrentHostFiber(fiber);\n    if (hostFiber === null) {\n      return null;\n    }\n    if (hostFiber.mode & StrictMode) {\n      var componentName = getComponentName(fiber.type) || 'Component';\n      if (!didWarnAboutFindNodeInStrictMode[componentName]) {\n        didWarnAboutFindNodeInStrictMode[componentName] = true;\n        if (fiber.mode & StrictMode) {\n          warningWithoutStack$1(false, '%s is deprecated in StrictMode. ' + '%s was passed an instance of %s which is inside StrictMode. ' + 'Instead, add a ref directly to the element you want to reference.' + '\\n%s' + '\\n\\nLearn more about using refs safely here:' + '\\nhttps://fb.me/react-strict-mode-find-node', methodName, methodName, componentName, getStackByFiberInDevAndProd(hostFiber));\n        } else {\n          warningWithoutStack$1(false, '%s is deprecated in StrictMode. ' + '%s was passed an instance of %s which renders StrictMode children. ' + 'Instead, add a ref directly to the element you want to reference.' + '\\n%s' + '\\n\\nLearn more about using refs safely here:' + '\\nhttps://fb.me/react-strict-mode-find-node', methodName, methodName, componentName, getStackByFiberInDevAndProd(hostFiber));\n        }\n      }\n    }\n    return hostFiber.stateNode;\n  }\n  return findHostInstance(component);\n}\n\nfunction createContainer(containerInfo, isConcurrent, hydrate) {\n  return createFiberRoot(containerInfo, isConcurrent, hydrate);\n}\n\nfunction updateContainer(element, container, parentComponent, callback) {\n  var current$$1 = container.current;\n  var currentTime = requestCurrentTime();\n  var expirationTime = computeExpirationForFiber(currentTime, current$$1);\n  return updateContainerAtExpirationTime(element, container, parentComponent, expirationTime, callback);\n}\n\nfunction getPublicRootInstance(container) {\n  var containerFiber = container.current;\n  if (!containerFiber.child) {\n    return null;\n  }\n  switch (containerFiber.child.tag) {\n    case HostComponent:\n      return getPublicInstance(containerFiber.child.stateNode);\n    default:\n      return containerFiber.child.stateNode;\n  }\n}\n\nfunction findHostInstanceWithNoPortals(fiber) {\n  var hostFiber = findCurrentHostFiberWithNoPortals(fiber);\n  if (hostFiber === null) {\n    return null;\n  }\n  return hostFiber.stateNode;\n}\n\nvar overrideProps = null;\n\n{\n  var copyWithSetImpl = function (obj, path, idx, value) {\n    if (idx >= path.length) {\n      return value;\n    }\n    var key = path[idx];\n    var updated = Array.isArray(obj) ? obj.slice() : _assign({}, obj);\n    // $FlowFixMe number or string is fine here\n    updated[key] = copyWithSetImpl(obj[key], path, idx + 1, value);\n    return updated;\n  };\n\n  var copyWithSet = function (obj, path, value) {\n    return copyWithSetImpl(obj, path, 0, value);\n  };\n\n  // Support DevTools props for function components, forwardRef, memo, host components, etc.\n  overrideProps = function (fiber, path, value) {\n    flushPassiveEffects();\n    fiber.pendingProps = copyWithSet(fiber.memoizedProps, path, value);\n    if (fiber.alternate) {\n      fiber.alternate.pendingProps = fiber.pendingProps;\n    }\n    scheduleWork(fiber, Sync);\n  };\n}\n\nfunction injectIntoDevTools(devToolsConfig) {\n  var findFiberByHostInstance = devToolsConfig.findFiberByHostInstance;\n\n  return injectInternals(_assign({}, devToolsConfig, {\n    overrideProps: overrideProps,\n    findHostInstanceByFiber: function (fiber) {\n      var hostFiber = findCurrentHostFiber(fiber);\n      if (hostFiber === null) {\n        return null;\n      }\n      return hostFiber.stateNode;\n    },\n    findFiberByHostInstance: function (instance) {\n      if (!findFiberByHostInstance) {\n        // Might not be implemented by the renderer.\n        return null;\n      }\n      return findFiberByHostInstance(instance);\n    }\n  }));\n}\n\n// This file intentionally does *not* have the Flow annotation.\n// Don't add it. See `./inline-typed.js` for an explanation.\n\nfunction createPortal$1(children, containerInfo,\n// TODO: figure out the API for cross-renderer implementation.\nimplementation) {\n  var key = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : null;\n\n  return {\n    // This tag allow us to uniquely identify this as a React Portal\n    $$typeof: REACT_PORTAL_TYPE,\n    key: key == null ? null : '' + key,\n    children: children,\n    containerInfo: containerInfo,\n    implementation: implementation\n  };\n}\n\n// TODO: this is special because it gets imported during build.\n\nvar ReactVersion = '16.7.0';\n\n// TODO: This type is shared between the reconciler and ReactDOM, but will\n// eventually be lifted out to the renderer.\nvar ReactCurrentOwner = ReactSharedInternals.ReactCurrentOwner;\n\nvar topLevelUpdateWarnings = void 0;\nvar warnOnInvalidCallback = void 0;\nvar didWarnAboutUnstableCreatePortal = false;\n\n{\n  if (typeof Map !== 'function' ||\n  // $FlowIssue Flow incorrectly thinks Map has no prototype\n  Map.prototype == null || typeof Map.prototype.forEach !== 'function' || typeof Set !== 'function' ||\n  // $FlowIssue Flow incorrectly thinks Set has no prototype\n  Set.prototype == null || typeof Set.prototype.clear !== 'function' || typeof Set.prototype.forEach !== 'function') {\n    warningWithoutStack$1(false, 'React depends on Map and Set built-in types. Make sure that you load a ' + 'polyfill in older browsers. https://fb.me/react-polyfills');\n  }\n\n  topLevelUpdateWarnings = function (container) {\n    if (container._reactRootContainer && container.nodeType !== COMMENT_NODE) {\n      var hostInstance = findHostInstanceWithNoPortals(container._reactRootContainer._internalRoot.current);\n      if (hostInstance) {\n        !(hostInstance.parentNode === container) ? warningWithoutStack$1(false, 'render(...): It looks like the React-rendered content of this ' + 'container was removed without using React. This is not ' + 'supported and will cause errors. Instead, call ' + 'ReactDOM.unmountComponentAtNode to empty a container.') : void 0;\n      }\n    }\n\n    var isRootRenderedBySomeReact = !!container._reactRootContainer;\n    var rootEl = getReactRootElementInContainer(container);\n    var hasNonRootReactChild = !!(rootEl && getInstanceFromNode$1(rootEl));\n\n    !(!hasNonRootReactChild || isRootRenderedBySomeReact) ? warningWithoutStack$1(false, 'render(...): Replacing React-rendered children with a new root ' + 'component. If you intended to update the children of this node, ' + 'you should instead have the existing children update their state ' + 'and render the new components instead of calling ReactDOM.render.') : void 0;\n\n    !(container.nodeType !== ELEMENT_NODE || !container.tagName || container.tagName.toUpperCase() !== 'BODY') ? warningWithoutStack$1(false, 'render(): Rendering components directly into document.body is ' + 'discouraged, since its children are often manipulated by third-party ' + 'scripts and browser extensions. This may lead to subtle ' + 'reconciliation issues. Try rendering into a container element created ' + 'for your app.') : void 0;\n  };\n\n  warnOnInvalidCallback = function (callback, callerName) {\n    !(callback === null || typeof callback === 'function') ? warningWithoutStack$1(false, '%s(...): Expected the last optional `callback` argument to be a ' + 'function. Instead received: %s.', callerName, callback) : void 0;\n  };\n}\n\nsetRestoreImplementation(restoreControlledState$1);\n\nfunction ReactBatch(root) {\n  var expirationTime = computeUniqueAsyncExpiration();\n  this._expirationTime = expirationTime;\n  this._root = root;\n  this._next = null;\n  this._callbacks = null;\n  this._didComplete = false;\n  this._hasChildren = false;\n  this._children = null;\n  this._defer = true;\n}\nReactBatch.prototype.render = function (children) {\n  !this._defer ? invariant(false, 'batch.render: Cannot render a batch that already committed.') : void 0;\n  this._hasChildren = true;\n  this._children = children;\n  var internalRoot = this._root._internalRoot;\n  var expirationTime = this._expirationTime;\n  var work = new ReactWork();\n  updateContainerAtExpirationTime(children, internalRoot, null, expirationTime, work._onCommit);\n  return work;\n};\nReactBatch.prototype.then = function (onComplete) {\n  if (this._didComplete) {\n    onComplete();\n    return;\n  }\n  var callbacks = this._callbacks;\n  if (callbacks === null) {\n    callbacks = this._callbacks = [];\n  }\n  callbacks.push(onComplete);\n};\nReactBatch.prototype.commit = function () {\n  var internalRoot = this._root._internalRoot;\n  var firstBatch = internalRoot.firstBatch;\n  !(this._defer && firstBatch !== null) ? invariant(false, 'batch.commit: Cannot commit a batch multiple times.') : void 0;\n\n  if (!this._hasChildren) {\n    // This batch is empty. Return.\n    this._next = null;\n    this._defer = false;\n    return;\n  }\n\n  var expirationTime = this._expirationTime;\n\n  // Ensure this is the first batch in the list.\n  if (firstBatch !== this) {\n    // This batch is not the earliest batch. We need to move it to the front.\n    // Update its expiration time to be the expiration time of the earliest\n    // batch, so that we can flush it without flushing the other batches.\n    if (this._hasChildren) {\n      expirationTime = this._expirationTime = firstBatch._expirationTime;\n      // Rendering this batch again ensures its children will be the final state\n      // when we flush (updates are processed in insertion order: last\n      // update wins).\n      // TODO: This forces a restart. Should we print a warning?\n      this.render(this._children);\n    }\n\n    // Remove the batch from the list.\n    var previous = null;\n    var batch = firstBatch;\n    while (batch !== this) {\n      previous = batch;\n      batch = batch._next;\n    }\n    !(previous !== null) ? invariant(false, 'batch.commit: Cannot commit a batch multiple times.') : void 0;\n    previous._next = batch._next;\n\n    // Add it to the front.\n    this._next = firstBatch;\n    firstBatch = internalRoot.firstBatch = this;\n  }\n\n  // Synchronously flush all the work up to this batch's expiration time.\n  this._defer = false;\n  flushRoot(internalRoot, expirationTime);\n\n  // Pop the batch from the list.\n  var next = this._next;\n  this._next = null;\n  firstBatch = internalRoot.firstBatch = next;\n\n  // Append the next earliest batch's children to the update queue.\n  if (firstBatch !== null && firstBatch._hasChildren) {\n    firstBatch.render(firstBatch._children);\n  }\n};\nReactBatch.prototype._onComplete = function () {\n  if (this._didComplete) {\n    return;\n  }\n  this._didComplete = true;\n  var callbacks = this._callbacks;\n  if (callbacks === null) {\n    return;\n  }\n  // TODO: Error handling.\n  for (var i = 0; i < callbacks.length; i++) {\n    var _callback = callbacks[i];\n    _callback();\n  }\n};\n\nfunction ReactWork() {\n  this._callbacks = null;\n  this._didCommit = false;\n  // TODO: Avoid need to bind by replacing callbacks in the update queue with\n  // list of Work objects.\n  this._onCommit = this._onCommit.bind(this);\n}\nReactWork.prototype.then = function (onCommit) {\n  if (this._didCommit) {\n    onCommit();\n    return;\n  }\n  var callbacks = this._callbacks;\n  if (callbacks === null) {\n    callbacks = this._callbacks = [];\n  }\n  callbacks.push(onCommit);\n};\nReactWork.prototype._onCommit = function () {\n  if (this._didCommit) {\n    return;\n  }\n  this._didCommit = true;\n  var callbacks = this._callbacks;\n  if (callbacks === null) {\n    return;\n  }\n  // TODO: Error handling.\n  for (var i = 0; i < callbacks.length; i++) {\n    var _callback2 = callbacks[i];\n    !(typeof _callback2 === 'function') ? invariant(false, 'Invalid argument passed as callback. Expected a function. Instead received: %s', _callback2) : void 0;\n    _callback2();\n  }\n};\n\nfunction ReactRoot(container, isConcurrent, hydrate) {\n  var root = createContainer(container, isConcurrent, hydrate);\n  this._internalRoot = root;\n}\nReactRoot.prototype.render = function (children, callback) {\n  var root = this._internalRoot;\n  var work = new ReactWork();\n  callback = callback === undefined ? null : callback;\n  {\n    warnOnInvalidCallback(callback, 'render');\n  }\n  if (callback !== null) {\n    work.then(callback);\n  }\n  updateContainer(children, root, null, work._onCommit);\n  return work;\n};\nReactRoot.prototype.unmount = function (callback) {\n  var root = this._internalRoot;\n  var work = new ReactWork();\n  callback = callback === undefined ? null : callback;\n  {\n    warnOnInvalidCallback(callback, 'render');\n  }\n  if (callback !== null) {\n    work.then(callback);\n  }\n  updateContainer(null, root, null, work._onCommit);\n  return work;\n};\nReactRoot.prototype.legacy_renderSubtreeIntoContainer = function (parentComponent, children, callback) {\n  var root = this._internalRoot;\n  var work = new ReactWork();\n  callback = callback === undefined ? null : callback;\n  {\n    warnOnInvalidCallback(callback, 'render');\n  }\n  if (callback !== null) {\n    work.then(callback);\n  }\n  updateContainer(children, root, parentComponent, work._onCommit);\n  return work;\n};\nReactRoot.prototype.createBatch = function () {\n  var batch = new ReactBatch(this);\n  var expirationTime = batch._expirationTime;\n\n  var internalRoot = this._internalRoot;\n  var firstBatch = internalRoot.firstBatch;\n  if (firstBatch === null) {\n    internalRoot.firstBatch = batch;\n    batch._next = null;\n  } else {\n    // Insert sorted by expiration time then insertion order\n    var insertAfter = null;\n    var insertBefore = firstBatch;\n    while (insertBefore !== null && insertBefore._expirationTime >= expirationTime) {\n      insertAfter = insertBefore;\n      insertBefore = insertBefore._next;\n    }\n    batch._next = insertBefore;\n    if (insertAfter !== null) {\n      insertAfter._next = batch;\n    }\n  }\n\n  return batch;\n};\n\n/**\n * True if the supplied DOM node is a valid node element.\n *\n * @param {?DOMElement} node The candidate DOM node.\n * @return {boolean} True if the DOM is a valid DOM node.\n * @internal\n */\nfunction isValidContainer(node) {\n  return !!(node && (node.nodeType === ELEMENT_NODE || node.nodeType === DOCUMENT_NODE || node.nodeType === DOCUMENT_FRAGMENT_NODE || node.nodeType === COMMENT_NODE && node.nodeValue === ' react-mount-point-unstable '));\n}\n\nfunction getReactRootElementInContainer(container) {\n  if (!container) {\n    return null;\n  }\n\n  if (container.nodeType === DOCUMENT_NODE) {\n    return container.documentElement;\n  } else {\n    return container.firstChild;\n  }\n}\n\nfunction shouldHydrateDueToLegacyHeuristic(container) {\n  var rootElement = getReactRootElementInContainer(container);\n  return !!(rootElement && rootElement.nodeType === ELEMENT_NODE && rootElement.hasAttribute(ROOT_ATTRIBUTE_NAME));\n}\n\nsetBatchingImplementation(batchedUpdates$1, interactiveUpdates$1, flushInteractiveUpdates$1);\n\nvar warnedAboutHydrateAPI = false;\n\nfunction legacyCreateRootFromDOMContainer(container, forceHydrate) {\n  var shouldHydrate = forceHydrate || shouldHydrateDueToLegacyHeuristic(container);\n  // First clear any existing content.\n  if (!shouldHydrate) {\n    var warned = false;\n    var rootSibling = void 0;\n    while (rootSibling = container.lastChild) {\n      {\n        if (!warned && rootSibling.nodeType === ELEMENT_NODE && rootSibling.hasAttribute(ROOT_ATTRIBUTE_NAME)) {\n          warned = true;\n          warningWithoutStack$1(false, 'render(): Target node has markup rendered by React, but there ' + 'are unrelated nodes as well. This is most commonly caused by ' + 'white-space inserted around server-rendered markup.');\n        }\n      }\n      container.removeChild(rootSibling);\n    }\n  }\n  {\n    if (shouldHydrate && !forceHydrate && !warnedAboutHydrateAPI) {\n      warnedAboutHydrateAPI = true;\n      lowPriorityWarning$1(false, 'render(): Calling ReactDOM.render() to hydrate server-rendered markup ' + 'will stop working in React v17. Replace the ReactDOM.render() call ' + 'with ReactDOM.hydrate() if you want React to attach to the server HTML.');\n    }\n  }\n  // Legacy roots are not async by default.\n  var isConcurrent = false;\n  return new ReactRoot(container, isConcurrent, shouldHydrate);\n}\n\nfunction legacyRenderSubtreeIntoContainer(parentComponent, children, container, forceHydrate, callback) {\n  // TODO: Ensure all entry points contain this check\n  !isValidContainer(container) ? invariant(false, 'Target container is not a DOM element.') : void 0;\n\n  {\n    topLevelUpdateWarnings(container);\n  }\n\n  // TODO: Without `any` type, Flow says \"Property cannot be accessed on any\n  // member of intersection type.\" Whyyyyyy.\n  var root = container._reactRootContainer;\n  if (!root) {\n    // Initial mount\n    root = container._reactRootContainer = legacyCreateRootFromDOMContainer(container, forceHydrate);\n    if (typeof callback === 'function') {\n      var originalCallback = callback;\n      callback = function () {\n        var instance = getPublicRootInstance(root._internalRoot);\n        originalCallback.call(instance);\n      };\n    }\n    // Initial mount should not be batched.\n    unbatchedUpdates(function () {\n      if (parentComponent != null) {\n        root.legacy_renderSubtreeIntoContainer(parentComponent, children, callback);\n      } else {\n        root.render(children, callback);\n      }\n    });\n  } else {\n    if (typeof callback === 'function') {\n      var _originalCallback = callback;\n      callback = function () {\n        var instance = getPublicRootInstance(root._internalRoot);\n        _originalCallback.call(instance);\n      };\n    }\n    // Update\n    if (parentComponent != null) {\n      root.legacy_renderSubtreeIntoContainer(parentComponent, children, callback);\n    } else {\n      root.render(children, callback);\n    }\n  }\n  return getPublicRootInstance(root._internalRoot);\n}\n\nfunction createPortal$$1(children, container) {\n  var key = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : null;\n\n  !isValidContainer(container) ? invariant(false, 'Target container is not a DOM element.') : void 0;\n  // TODO: pass ReactDOM portal implementation as third argument\n  return createPortal$1(children, container, null, key);\n}\n\nvar ReactDOM = {\n  createPortal: createPortal$$1,\n\n  findDOMNode: function (componentOrElement) {\n    {\n      var owner = ReactCurrentOwner.current;\n      if (owner !== null && owner.stateNode !== null) {\n        var warnedAboutRefsInRender = owner.stateNode._warnedAboutRefsInRender;\n        !warnedAboutRefsInRender ? warningWithoutStack$1(false, '%s is accessing findDOMNode inside its render(). ' + 'render() should be a pure function of props and state. It should ' + 'never access something that requires stale data from the previous ' + 'render, such as refs. Move this logic to componentDidMount and ' + 'componentDidUpdate instead.', getComponentName(owner.type) || 'A component') : void 0;\n        owner.stateNode._warnedAboutRefsInRender = true;\n      }\n    }\n    if (componentOrElement == null) {\n      return null;\n    }\n    if (componentOrElement.nodeType === ELEMENT_NODE) {\n      return componentOrElement;\n    }\n    {\n      return findHostInstanceWithWarning(componentOrElement, 'findDOMNode');\n    }\n    return findHostInstance(componentOrElement);\n  },\n  hydrate: function (element, container, callback) {\n    // TODO: throw or warn if we couldn't hydrate?\n    return legacyRenderSubtreeIntoContainer(null, element, container, true, callback);\n  },\n  render: function (element, container, callback) {\n    return legacyRenderSubtreeIntoContainer(null, element, container, false, callback);\n  },\n  unstable_renderSubtreeIntoContainer: function (parentComponent, element, containerNode, callback) {\n    !(parentComponent != null && has(parentComponent)) ? invariant(false, 'parentComponent must be a valid React Component') : void 0;\n    return legacyRenderSubtreeIntoContainer(parentComponent, element, containerNode, false, callback);\n  },\n  unmountComponentAtNode: function (container) {\n    !isValidContainer(container) ? invariant(false, 'unmountComponentAtNode(...): Target container is not a DOM element.') : void 0;\n\n    if (container._reactRootContainer) {\n      {\n        var rootEl = getReactRootElementInContainer(container);\n        var renderedByDifferentReact = rootEl && !getInstanceFromNode$1(rootEl);\n        !!renderedByDifferentReact ? warningWithoutStack$1(false, \"unmountComponentAtNode(): The node you're attempting to unmount \" + 'was rendered by another copy of React.') : void 0;\n      }\n\n      // Unmount should not be batched.\n      unbatchedUpdates(function () {\n        legacyRenderSubtreeIntoContainer(null, null, container, false, function () {\n          container._reactRootContainer = null;\n        });\n      });\n      // If you call unmountComponentAtNode twice in quick succession, you'll\n      // get `true` twice. That's probably fine?\n      return true;\n    } else {\n      {\n        var _rootEl = getReactRootElementInContainer(container);\n        var hasNonRootReactChild = !!(_rootEl && getInstanceFromNode$1(_rootEl));\n\n        // Check if the container itself is a React root node.\n        var isContainerReactRoot = container.nodeType === ELEMENT_NODE && isValidContainer(container.parentNode) && !!container.parentNode._reactRootContainer;\n\n        !!hasNonRootReactChild ? warningWithoutStack$1(false, \"unmountComponentAtNode(): The node you're attempting to unmount \" + 'was rendered by React and is not a top-level container. %s', isContainerReactRoot ? 'You may have accidentally passed in a React root node instead ' + 'of its container.' : 'Instead, have the parent component update its state and ' + 'rerender in order to remove this component.') : void 0;\n      }\n\n      return false;\n    }\n  },\n\n\n  // Temporary alias since we already shipped React 16 RC with it.\n  // TODO: remove in React 17.\n  unstable_createPortal: function () {\n    if (!didWarnAboutUnstableCreatePortal) {\n      didWarnAboutUnstableCreatePortal = true;\n      lowPriorityWarning$1(false, 'The ReactDOM.unstable_createPortal() alias has been deprecated, ' + 'and will be removed in React 17+. Update your code to use ' + 'ReactDOM.createPortal() instead. It has the exact same API, ' + 'but without the \"unstable_\" prefix.');\n    }\n    return createPortal$$1.apply(undefined, arguments);\n  },\n\n\n  unstable_batchedUpdates: batchedUpdates$1,\n\n  unstable_interactiveUpdates: interactiveUpdates$1,\n\n  flushSync: flushSync,\n\n  unstable_createRoot: createRoot,\n  unstable_flushControlled: flushControlled,\n\n  __SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED: {\n    // Keep in sync with ReactDOMUnstableNativeDependencies.js\n    // and ReactTestUtils.js. This is an array for better minification.\n    Events: [getInstanceFromNode$1, getNodeFromInstance$1, getFiberCurrentPropsFromNode$1, injection.injectEventPluginsByName, eventNameDispatchConfigs, accumulateTwoPhaseDispatches, accumulateDirectDispatches, enqueueStateRestore, restoreStateIfNeeded, dispatchEvent, runEventsInBatch]\n  }\n};\n\nfunction createRoot(container, options) {\n  var functionName = enableStableConcurrentModeAPIs ? 'createRoot' : 'unstable_createRoot';\n  !isValidContainer(container) ? invariant(false, '%s(...): Target container is not a DOM element.', functionName) : void 0;\n  var hydrate = options != null && options.hydrate === true;\n  return new ReactRoot(container, true, hydrate);\n}\n\nif (enableStableConcurrentModeAPIs) {\n  ReactDOM.createRoot = createRoot;\n  ReactDOM.unstable_createRoot = undefined;\n}\n\nvar foundDevTools = injectIntoDevTools({\n  findFiberByHostInstance: getClosestInstanceFromNode,\n  bundleType: 1,\n  version: ReactVersion,\n  rendererPackageName: 'react-dom'\n});\n\n{\n  if (!foundDevTools && canUseDOM && window.top === window.self) {\n    // If we're in Chrome or Firefox, provide a download link if not installed.\n    if (navigator.userAgent.indexOf('Chrome') > -1 && navigator.userAgent.indexOf('Edge') === -1 || navigator.userAgent.indexOf('Firefox') > -1) {\n      var protocol = window.location.protocol;\n      // Don't warn in exotic cases like chrome-extension://.\n      if (/^(https?|file):$/.test(protocol)) {\n        console.info('%cDownload the React DevTools ' + 'for a better development experience: ' + 'https://fb.me/react-devtools' + (protocol === 'file:' ? '\\nYou might need to use a local HTTP server (instead of file://): ' + 'https://fb.me/react-devtools-faq' : ''), 'font-weight:bold');\n      }\n    }\n  }\n}\n\n\n\nvar ReactDOM$2 = Object.freeze({\n\tdefault: ReactDOM\n});\n\nvar ReactDOM$3 = ( ReactDOM$2 && ReactDOM ) || ReactDOM$2;\n\n// TODO: decide on the top-level export form.\n// This is hacky but makes it work with both Rollup and Jest.\nvar reactDom = ReactDOM$3.default || ReactDOM$3;\n\nreturn reactDom;\n\n})));\n"
  },
  {
    "path": "build/react.development.js",
    "content": "/** @license React v16.7.0\n * react.development.js\n *\n * Copyright (c) Facebook, Inc. and its affiliates.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\n'use strict';\n\n(function (global, factory) {\n\ttypeof exports === 'object' && typeof module !== 'undefined' ? module.exports = factory() :\n\ttypeof define === 'function' && define.amd ? define(factory) :\n\t(global.React = factory());\n}(this, (function () { 'use strict';\n\n// TODO: this is special because it gets imported during build.\n\nvar ReactVersion = '16.7.0';\n\n// The Symbol used to tag the ReactElement-like types. If there is no native Symbol\n// nor polyfill, then a plain number is used for performance.\nvar hasSymbol = typeof Symbol === 'function' && Symbol.for;\n\nvar REACT_ELEMENT_TYPE = hasSymbol ? Symbol.for('react.element') : 0xeac7;\nvar REACT_PORTAL_TYPE = hasSymbol ? Symbol.for('react.portal') : 0xeaca;\nvar REACT_FRAGMENT_TYPE = hasSymbol ? Symbol.for('react.fragment') : 0xeacb;\nvar REACT_STRICT_MODE_TYPE = hasSymbol ? Symbol.for('react.strict_mode') : 0xeacc;\nvar REACT_PROFILER_TYPE = hasSymbol ? Symbol.for('react.profiler') : 0xead2;\nvar REACT_PROVIDER_TYPE = hasSymbol ? Symbol.for('react.provider') : 0xeacd;\nvar REACT_CONTEXT_TYPE = hasSymbol ? Symbol.for('react.context') : 0xeace;\n\nvar REACT_CONCURRENT_MODE_TYPE = hasSymbol ? Symbol.for('react.concurrent_mode') : 0xeacf;\nvar REACT_FORWARD_REF_TYPE = hasSymbol ? Symbol.for('react.forward_ref') : 0xead0;\nvar REACT_SUSPENSE_TYPE = hasSymbol ? Symbol.for('react.suspense') : 0xead1;\nvar REACT_MEMO_TYPE = hasSymbol ? Symbol.for('react.memo') : 0xead3;\nvar REACT_LAZY_TYPE = hasSymbol ? Symbol.for('react.lazy') : 0xead4;\n\nvar MAYBE_ITERATOR_SYMBOL = typeof Symbol === 'function' && Symbol.iterator;\nvar FAUX_ITERATOR_SYMBOL = '@@iterator';\n\nfunction getIteratorFn(maybeIterable) {\n  if (maybeIterable === null || typeof maybeIterable !== 'object') {\n    return null;\n  }\n  var maybeIterator = MAYBE_ITERATOR_SYMBOL && maybeIterable[MAYBE_ITERATOR_SYMBOL] || maybeIterable[FAUX_ITERATOR_SYMBOL];\n  if (typeof maybeIterator === 'function') {\n    return maybeIterator;\n  }\n  return null;\n}\n\nvar enableHooks = false;\n// Helps identify side effects in begin-phase lifecycle hooks and setState reducers:\n\n\n// In some cases, StrictMode should also double-render lifecycles.\n// This can be confusing for tests though,\n// And it can be bad for performance in production.\n// This feature flag can be used to control the behavior:\n\n\n// To preserve the \"Pause on caught exceptions\" behavior of the debugger, we\n// replay the begin phase of a failed component inside invokeGuardedCallback.\n\n\n// Warn about deprecated, async-unsafe lifecycles; relates to RFC #6:\n\n\n// Gather advanced timing metrics for Profiler subtrees.\n\n\n// Trace which interactions trigger each commit.\nvar enableSchedulerTracing = true;\n\n// Only used in www builds.\n // TODO: true? Here it might just be false.\n\n// Only used in www builds.\nvar enableSchedulerDebugging = true;\n\n// Only used in www builds.\n\n\n// React Fire: prevent the value and checked attributes from syncing\n// with their related DOM properties\n\n\n// These APIs will no longer be \"unstable\" in the upcoming 16.7 release,\n// Control this behavior with a flag to support 16.6 minor releases in the meanwhile.\nvar enableStableConcurrentModeAPIs = false;\n\n/*\nobject-assign\n(c) Sindre Sorhus\n@license MIT\n*/\n\n\n/* eslint-disable no-unused-vars */\nvar getOwnPropertySymbols = Object.getOwnPropertySymbols;\nvar hasOwnProperty = Object.prototype.hasOwnProperty;\nvar propIsEnumerable = Object.prototype.propertyIsEnumerable;\n\nfunction toObject(val) {\n\tif (val === null || val === undefined) {\n\t\tthrow new TypeError('Object.assign cannot be called with null or undefined');\n\t}\n\n\treturn Object(val);\n}\n\nfunction shouldUseNative() {\n\ttry {\n\t\tif (!Object.assign) {\n\t\t\treturn false;\n\t\t}\n\n\t\t// Detect buggy property enumeration order in older V8 versions.\n\n\t\t// https://bugs.chromium.org/p/v8/issues/detail?id=4118\n\t\tvar test1 = new String('abc');  // eslint-disable-line no-new-wrappers\n\t\ttest1[5] = 'de';\n\t\tif (Object.getOwnPropertyNames(test1)[0] === '5') {\n\t\t\treturn false;\n\t\t}\n\n\t\t// https://bugs.chromium.org/p/v8/issues/detail?id=3056\n\t\tvar test2 = {};\n\t\tfor (var i = 0; i < 10; i++) {\n\t\t\ttest2['_' + String.fromCharCode(i)] = i;\n\t\t}\n\t\tvar order2 = Object.getOwnPropertyNames(test2).map(function (n) {\n\t\t\treturn test2[n];\n\t\t});\n\t\tif (order2.join('') !== '0123456789') {\n\t\t\treturn false;\n\t\t}\n\n\t\t// https://bugs.chromium.org/p/v8/issues/detail?id=3056\n\t\tvar test3 = {};\n\t\t'abcdefghijklmnopqrst'.split('').forEach(function (letter) {\n\t\t\ttest3[letter] = letter;\n\t\t});\n\t\tif (Object.keys(Object.assign({}, test3)).join('') !==\n\t\t\t\t'abcdefghijklmnopqrst') {\n\t\t\treturn false;\n\t\t}\n\n\t\treturn true;\n\t} catch (err) {\n\t\t// We don't expect any of the above to throw, but better to be safe.\n\t\treturn false;\n\t}\n}\n\nvar objectAssign = shouldUseNative() ? Object.assign : function (target, source) {\n\tvar from;\n\tvar to = toObject(target);\n\tvar symbols;\n\n\tfor (var s = 1; s < arguments.length; s++) {\n\t\tfrom = Object(arguments[s]);\n\n\t\tfor (var key in from) {\n\t\t\tif (hasOwnProperty.call(from, key)) {\n\t\t\t\tto[key] = from[key];\n\t\t\t}\n\t\t}\n\n\t\tif (getOwnPropertySymbols) {\n\t\t\tsymbols = getOwnPropertySymbols(from);\n\t\t\tfor (var i = 0; i < symbols.length; i++) {\n\t\t\t\tif (propIsEnumerable.call(from, symbols[i])) {\n\t\t\t\t\tto[symbols[i]] = from[symbols[i]];\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\treturn to;\n};\n\n/**\n * Use invariant() to assert state which your program assumes to be true.\n *\n * Provide sprintf-style format (only %s is supported) and arguments\n * to provide information about what broke and what you were\n * expecting.\n *\n * The invariant message will be stripped in production, but the invariant\n * will remain to ensure logic does not differ in production.\n */\n\nvar validateFormat = function () {};\n\n{\n  validateFormat = function (format) {\n    if (format === undefined) {\n      throw new Error('invariant requires an error message argument');\n    }\n  };\n}\n\nfunction invariant(condition, format, a, b, c, d, e, f) {\n  validateFormat(format);\n\n  if (!condition) {\n    var error = void 0;\n    if (format === undefined) {\n      error = new Error('Minified exception occurred; use the non-minified dev environment ' + 'for the full error message and additional helpful warnings.');\n    } else {\n      var args = [a, b, c, d, e, f];\n      var argIndex = 0;\n      error = new Error(format.replace(/%s/g, function () {\n        return args[argIndex++];\n      }));\n      error.name = 'Invariant Violation';\n    }\n\n    error.framesToPop = 1; // we don't care about invariant's own frame\n    throw error;\n  }\n}\n\n// Relying on the `invariant()` implementation lets us\n// preserve the format and params in the www builds.\n\n/**\n * Forked from fbjs/warning:\n * https://github.com/facebook/fbjs/blob/e66ba20ad5be433eb54423f2b097d829324d9de6/packages/fbjs/src/__forks__/warning.js\n *\n * Only change is we use console.warn instead of console.error,\n * and do nothing when 'console' is not supported.\n * This really simplifies the code.\n * ---\n * Similar to invariant but only logs a warning if the condition is not met.\n * This can be used to log issues in development environments in critical\n * paths. Removing the logging code for production environments will keep the\n * same logic and follow the same code paths.\n */\n\nvar lowPriorityWarning = function () {};\n\n{\n  var printWarning = function (format) {\n    for (var _len = arguments.length, args = Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {\n      args[_key - 1] = arguments[_key];\n    }\n\n    var argIndex = 0;\n    var message = 'Warning: ' + format.replace(/%s/g, function () {\n      return args[argIndex++];\n    });\n    if (typeof console !== 'undefined') {\n      console.warn(message);\n    }\n    try {\n      // --- Welcome to debugging React ---\n      // This error was thrown as a convenience so that you can use this stack\n      // to find the callsite that caused this warning to fire.\n      throw new Error(message);\n    } catch (x) {}\n  };\n\n  lowPriorityWarning = function (condition, format) {\n    if (format === undefined) {\n      throw new Error('`lowPriorityWarning(condition, format, ...args)` requires a warning ' + 'message argument');\n    }\n    if (!condition) {\n      for (var _len2 = arguments.length, args = Array(_len2 > 2 ? _len2 - 2 : 0), _key2 = 2; _key2 < _len2; _key2++) {\n        args[_key2 - 2] = arguments[_key2];\n      }\n\n      printWarning.apply(undefined, [format].concat(args));\n    }\n  };\n}\n\nvar lowPriorityWarning$1 = lowPriorityWarning;\n\n/**\n * Similar to invariant but only logs a warning if the condition is not met.\n * This can be used to log issues in development environments in critical\n * paths. Removing the logging code for production environments will keep the\n * same logic and follow the same code paths.\n */\n\nvar warningWithoutStack = function () {};\n\n{\n  warningWithoutStack = function (condition, format) {\n    for (var _len = arguments.length, args = Array(_len > 2 ? _len - 2 : 0), _key = 2; _key < _len; _key++) {\n      args[_key - 2] = arguments[_key];\n    }\n\n    if (format === undefined) {\n      throw new Error('`warningWithoutStack(condition, format, ...args)` requires a warning ' + 'message argument');\n    }\n    if (args.length > 8) {\n      // Check before the condition to catch violations early.\n      throw new Error('warningWithoutStack() currently supports at most 8 arguments.');\n    }\n    if (condition) {\n      return;\n    }\n    if (typeof console !== 'undefined') {\n      var argsWithFormat = args.map(function (item) {\n        return '' + item;\n      });\n      argsWithFormat.unshift('Warning: ' + format);\n\n      // We intentionally don't use spread (or .apply) directly because it\n      // breaks IE9: https://github.com/facebook/react/issues/13610\n      Function.prototype.apply.call(console.error, console, argsWithFormat);\n    }\n    try {\n      // --- Welcome to debugging React ---\n      // This error was thrown as a convenience so that you can use this stack\n      // to find the callsite that caused this warning to fire.\n      var argIndex = 0;\n      var message = 'Warning: ' + format.replace(/%s/g, function () {\n        return args[argIndex++];\n      });\n      throw new Error(message);\n    } catch (x) {}\n  };\n}\n\nvar warningWithoutStack$1 = warningWithoutStack;\n\nvar didWarnStateUpdateForUnmountedComponent = {};\n\nfunction warnNoop(publicInstance, callerName) {\n  {\n    var _constructor = publicInstance.constructor;\n    var componentName = _constructor && (_constructor.displayName || _constructor.name) || 'ReactClass';\n    var warningKey = componentName + '.' + callerName;\n    if (didWarnStateUpdateForUnmountedComponent[warningKey]) {\n      return;\n    }\n    warningWithoutStack$1(false, \"Can't call %s on a component that is not yet mounted. \" + 'This is a no-op, but it might indicate a bug in your application. ' + 'Instead, assign to `this.state` directly or define a `state = {};` ' + 'class property with the desired state in the %s component.', callerName, componentName);\n    didWarnStateUpdateForUnmountedComponent[warningKey] = true;\n  }\n}\n\n/**\n * This is the abstract API for an update queue.\n */\nvar ReactNoopUpdateQueue = {\n  /**\n   * Checks whether or not this composite component is mounted.\n   * @param {ReactClass} publicInstance The instance we want to test.\n   * @return {boolean} True if mounted, false otherwise.\n   * @protected\n   * @final\n   */\n  isMounted: function (publicInstance) {\n    return false;\n  },\n\n  /**\n   * Forces an update. This should only be invoked when it is known with\n   * certainty that we are **not** in a DOM transaction.\n   *\n   * You may want to call this when you know that some deeper aspect of the\n   * component's state has changed but `setState` was not called.\n   *\n   * This will not invoke `shouldComponentUpdate`, but it will invoke\n   * `componentWillUpdate` and `componentDidUpdate`.\n   *\n   * @param {ReactClass} publicInstance The instance that should rerender.\n   * @param {?function} callback Called after component is updated.\n   * @param {?string} callerName name of the calling function in the public API.\n   * @internal\n   */\n  enqueueForceUpdate: function (publicInstance, callback, callerName) {\n    warnNoop(publicInstance, 'forceUpdate');\n  },\n\n  /**\n   * Replaces all of the state. Always use this or `setState` to mutate state.\n   * You should treat `this.state` as immutable.\n   *\n   * There is no guarantee that `this.state` will be immediately updated, so\n   * accessing `this.state` after calling this method may return the old value.\n   *\n   * @param {ReactClass} publicInstance The instance that should rerender.\n   * @param {object} completeState Next state.\n   * @param {?function} callback Called after component is updated.\n   * @param {?string} callerName name of the calling function in the public API.\n   * @internal\n   */\n  enqueueReplaceState: function (publicInstance, completeState, callback, callerName) {\n    warnNoop(publicInstance, 'replaceState');\n  },\n\n  /**\n   * Sets a subset of the state. This only exists because _pendingState is\n   * internal. This provides a merging strategy that is not available to deep\n   * properties which is confusing. TODO: Expose pendingState or don't use it\n   * during the merge.\n   *\n   * @param {ReactClass} publicInstance The instance that should rerender.\n   * @param {object} partialState Next partial state to be merged with state.\n   * @param {?function} callback Called after component is updated.\n   * @param {?string} Name of the calling function in the public API.\n   * @internal\n   */\n  enqueueSetState: function (publicInstance, partialState, callback, callerName) {\n    warnNoop(publicInstance, 'setState');\n  }\n};\n\nvar emptyObject = {};\n{\n  Object.freeze(emptyObject);\n}\n\n/**\n * Base class helpers for the updating state of a component.\n */\nfunction Component(props, context, updater) {\n  this.props = props;\n  this.context = context;\n  // If a component has string refs, we will assign a different object later.\n  this.refs = emptyObject;\n  // We initialize the default updater but the real one gets injected by the\n  // renderer.\n  this.updater = updater || ReactNoopUpdateQueue;\n}\n\nComponent.prototype.isReactComponent = {};\n\n/**\n * Sets a subset of the state. Always use this to mutate\n * state. You should treat `this.state` as immutable.\n *\n * There is no guarantee that `this.state` will be immediately updated, so\n * accessing `this.state` after calling this method may return the old value.\n *\n * There is no guarantee that calls to `setState` will run synchronously,\n * as they may eventually be batched together.  You can provide an optional\n * callback that will be executed when the call to setState is actually\n * completed.\n *\n * When a function is provided to setState, it will be called at some point in\n * the future (not synchronously). It will be called with the up to date\n * component arguments (state, props, context). These values can be different\n * from this.* because your function may be called after receiveProps but before\n * shouldComponentUpdate, and this new state, props, and context will not yet be\n * assigned to this.\n *\n * @param {object|function} partialState Next partial state or function to\n *        produce next partial state to be merged with current state.\n * @param {?function} callback Called after state is updated.\n * @final\n * @protected\n */\nComponent.prototype.setState = function (partialState, callback) {\n  !(typeof partialState === 'object' || typeof partialState === 'function' || partialState == null) ? invariant(false, 'setState(...): takes an object of state variables to update or a function which returns an object of state variables.') : void 0;\n  this.updater.enqueueSetState(this, partialState, callback, 'setState');\n};\n\n/**\n * Forces an update. This should only be invoked when it is known with\n * certainty that we are **not** in a DOM transaction.\n *\n * You may want to call this when you know that some deeper aspect of the\n * component's state has changed but `setState` was not called.\n *\n * This will not invoke `shouldComponentUpdate`, but it will invoke\n * `componentWillUpdate` and `componentDidUpdate`.\n *\n * @param {?function} callback Called after update is complete.\n * @final\n * @protected\n */\nComponent.prototype.forceUpdate = function (callback) {\n  this.updater.enqueueForceUpdate(this, callback, 'forceUpdate');\n};\n\n/**\n * Deprecated APIs. These APIs used to exist on classic React classes but since\n * we would like to deprecate them, we're not going to move them over to this\n * modern base class. Instead, we define a getter that warns if it's accessed.\n */\n{\n  var deprecatedAPIs = {\n    isMounted: ['isMounted', 'Instead, make sure to clean up subscriptions and pending requests in ' + 'componentWillUnmount to prevent memory leaks.'],\n    replaceState: ['replaceState', 'Refactor your code to use setState instead (see ' + 'https://github.com/facebook/react/issues/3236).']\n  };\n  var defineDeprecationWarning = function (methodName, info) {\n    Object.defineProperty(Component.prototype, methodName, {\n      get: function () {\n        lowPriorityWarning$1(false, '%s(...) is deprecated in plain JavaScript React classes. %s', info[0], info[1]);\n        return undefined;\n      }\n    });\n  };\n  for (var fnName in deprecatedAPIs) {\n    if (deprecatedAPIs.hasOwnProperty(fnName)) {\n      defineDeprecationWarning(fnName, deprecatedAPIs[fnName]);\n    }\n  }\n}\n\nfunction ComponentDummy() {}\nComponentDummy.prototype = Component.prototype;\n\n/**\n * Convenience component with default shallow equality check for sCU.\n */\nfunction PureComponent(props, context, updater) {\n  this.props = props;\n  this.context = context;\n  // If a component has string refs, we will assign a different object later.\n  this.refs = emptyObject;\n  this.updater = updater || ReactNoopUpdateQueue;\n}\n\nvar pureComponentPrototype = PureComponent.prototype = new ComponentDummy();\npureComponentPrototype.constructor = PureComponent;\n// Avoid an extra prototype jump for these methods.\nobjectAssign(pureComponentPrototype, Component.prototype);\npureComponentPrototype.isPureReactComponent = true;\n\n// an immutable object with a single mutable value\nfunction createRef() {\n  var refObject = {\n    current: null\n  };\n  {\n    Object.seal(refObject);\n  }\n  return refObject;\n}\n\n/* eslint-disable no-var */\n\n// TODO: Use symbols?\nvar ImmediatePriority = 1;\nvar UserBlockingPriority = 2;\nvar NormalPriority = 3;\nvar LowPriority = 4;\nvar IdlePriority = 5;\n\n// Max 31 bit integer. The max integer size in V8 for 32-bit systems.\n// Math.pow(2, 30) - 1\n// 0b111111111111111111111111111111\nvar maxSigned31BitInt = 1073741823;\n\n// Times out immediately\nvar IMMEDIATE_PRIORITY_TIMEOUT = -1;\n// Eventually times out\nvar USER_BLOCKING_PRIORITY = 250;\nvar NORMAL_PRIORITY_TIMEOUT = 5000;\nvar LOW_PRIORITY_TIMEOUT = 10000;\n// Never times out\nvar IDLE_PRIORITY = maxSigned31BitInt;\n\n// Callbacks are stored as a circular, doubly linked list.\nvar firstCallbackNode = null;\n\nvar currentDidTimeout = false;\n// Pausing the scheduler is useful for debugging.\nvar isSchedulerPaused = false;\n\nvar currentPriorityLevel = NormalPriority;\nvar currentEventStartTime = -1;\nvar currentExpirationTime = -1;\n\n// This is set when a callback is being executed, to prevent re-entrancy.\nvar isExecutingCallback = false;\n\nvar isHostCallbackScheduled = false;\n\nvar hasNativePerformanceNow = typeof performance === 'object' && typeof performance.now === 'function';\n\nfunction ensureHostCallbackIsScheduled() {\n  if (isExecutingCallback) {\n    // Don't schedule work yet; wait until the next time we yield.\n    return;\n  }\n  // Schedule the host callback using the earliest expiration in the list.\n  var expirationTime = firstCallbackNode.expirationTime;\n  if (!isHostCallbackScheduled) {\n    isHostCallbackScheduled = true;\n  } else {\n    // Cancel the existing host callback.\n    cancelHostCallback();\n  }\n  requestHostCallback(flushWork, expirationTime);\n}\n\nfunction flushFirstCallback() {\n  var flushedNode = firstCallbackNode;\n\n  // Remove the node from the list before calling the callback. That way the\n  // list is in a consistent state even if the callback throws.\n  var next = firstCallbackNode.next;\n  if (firstCallbackNode === next) {\n    // This is the last callback in the list.\n    firstCallbackNode = null;\n    next = null;\n  } else {\n    var lastCallbackNode = firstCallbackNode.previous;\n    firstCallbackNode = lastCallbackNode.next = next;\n    next.previous = lastCallbackNode;\n  }\n\n  flushedNode.next = flushedNode.previous = null;\n\n  // Now it's safe to call the callback.\n  var callback = flushedNode.callback;\n  var expirationTime = flushedNode.expirationTime;\n  var priorityLevel = flushedNode.priorityLevel;\n  var previousPriorityLevel = currentPriorityLevel;\n  var previousExpirationTime = currentExpirationTime;\n  currentPriorityLevel = priorityLevel;\n  currentExpirationTime = expirationTime;\n  var continuationCallback;\n  try {\n    continuationCallback = callback();\n  } finally {\n    currentPriorityLevel = previousPriorityLevel;\n    currentExpirationTime = previousExpirationTime;\n  }\n\n  // A callback may return a continuation. The continuation should be scheduled\n  // with the same priority and expiration as the just-finished callback.\n  if (typeof continuationCallback === 'function') {\n    var continuationNode = {\n      callback: continuationCallback,\n      priorityLevel: priorityLevel,\n      expirationTime: expirationTime,\n      next: null,\n      previous: null\n    };\n\n    // Insert the new callback into the list, sorted by its expiration. This is\n    // almost the same as the code in `scheduleCallback`, except the callback\n    // is inserted into the list *before* callbacks of equal expiration instead\n    // of after.\n    if (firstCallbackNode === null) {\n      // This is the first callback in the list.\n      firstCallbackNode = continuationNode.next = continuationNode.previous = continuationNode;\n    } else {\n      var nextAfterContinuation = null;\n      var node = firstCallbackNode;\n      do {\n        if (node.expirationTime >= expirationTime) {\n          // This callback expires at or after the continuation. We will insert\n          // the continuation *before* this callback.\n          nextAfterContinuation = node;\n          break;\n        }\n        node = node.next;\n      } while (node !== firstCallbackNode);\n\n      if (nextAfterContinuation === null) {\n        // No equal or lower priority callback was found, which means the new\n        // callback is the lowest priority callback in the list.\n        nextAfterContinuation = firstCallbackNode;\n      } else if (nextAfterContinuation === firstCallbackNode) {\n        // The new callback is the highest priority callback in the list.\n        firstCallbackNode = continuationNode;\n        ensureHostCallbackIsScheduled();\n      }\n\n      var previous = nextAfterContinuation.previous;\n      previous.next = nextAfterContinuation.previous = continuationNode;\n      continuationNode.next = nextAfterContinuation;\n      continuationNode.previous = previous;\n    }\n  }\n}\n\nfunction flushImmediateWork() {\n  if (\n  // Confirm we've exited the outer most event handler\n  currentEventStartTime === -1 && firstCallbackNode !== null && firstCallbackNode.priorityLevel === ImmediatePriority) {\n    isExecutingCallback = true;\n    try {\n      do {\n        flushFirstCallback();\n      } while (\n      // Keep flushing until there are no more immediate callbacks\n      firstCallbackNode !== null && firstCallbackNode.priorityLevel === ImmediatePriority);\n    } finally {\n      isExecutingCallback = false;\n      if (firstCallbackNode !== null) {\n        // There's still work remaining. Request another callback.\n        ensureHostCallbackIsScheduled();\n      } else {\n        isHostCallbackScheduled = false;\n      }\n    }\n  }\n}\n\nfunction flushWork(didTimeout) {\n  // Exit right away if we're currently paused\n\n  if (enableSchedulerDebugging && isSchedulerPaused) {\n    return;\n  }\n\n  isExecutingCallback = true;\n  var previousDidTimeout = currentDidTimeout;\n  currentDidTimeout = didTimeout;\n  try {\n    if (didTimeout) {\n      // Flush all the expired callbacks without yielding.\n      while (firstCallbackNode !== null && !(enableSchedulerDebugging && isSchedulerPaused)) {\n        // TODO Wrap i nfeature flag\n        // Read the current time. Flush all the callbacks that expire at or\n        // earlier than that time. Then read the current time again and repeat.\n        // This optimizes for as few performance.now calls as possible.\n        var currentTime = getCurrentTime();\n        if (firstCallbackNode.expirationTime <= currentTime) {\n          do {\n            flushFirstCallback();\n          } while (firstCallbackNode !== null && firstCallbackNode.expirationTime <= currentTime && !(enableSchedulerDebugging && isSchedulerPaused));\n          continue;\n        }\n        break;\n      }\n    } else {\n      // Keep flushing callbacks until we run out of time in the frame.\n      if (firstCallbackNode !== null) {\n        do {\n          if (enableSchedulerDebugging && isSchedulerPaused) {\n            break;\n          }\n          flushFirstCallback();\n        } while (firstCallbackNode !== null && !shouldYieldToHost());\n      }\n    }\n  } finally {\n    isExecutingCallback = false;\n    currentDidTimeout = previousDidTimeout;\n    if (firstCallbackNode !== null) {\n      // There's still work remaining. Request another callback.\n      ensureHostCallbackIsScheduled();\n    } else {\n      isHostCallbackScheduled = false;\n    }\n    // Before exiting, flush all the immediate work that was scheduled.\n    flushImmediateWork();\n  }\n}\n\nfunction unstable_runWithPriority(priorityLevel, eventHandler) {\n  switch (priorityLevel) {\n    case ImmediatePriority:\n    case UserBlockingPriority:\n    case NormalPriority:\n    case LowPriority:\n    case IdlePriority:\n      break;\n    default:\n      priorityLevel = NormalPriority;\n  }\n\n  var previousPriorityLevel = currentPriorityLevel;\n  var previousEventStartTime = currentEventStartTime;\n  currentPriorityLevel = priorityLevel;\n  currentEventStartTime = getCurrentTime();\n\n  try {\n    return eventHandler();\n  } finally {\n    currentPriorityLevel = previousPriorityLevel;\n    currentEventStartTime = previousEventStartTime;\n\n    // Before exiting, flush all the immediate work that was scheduled.\n    flushImmediateWork();\n  }\n}\n\nfunction unstable_wrapCallback(callback) {\n  var parentPriorityLevel = currentPriorityLevel;\n  return function () {\n    // This is a fork of runWithPriority, inlined for performance.\n    var previousPriorityLevel = currentPriorityLevel;\n    var previousEventStartTime = currentEventStartTime;\n    currentPriorityLevel = parentPriorityLevel;\n    currentEventStartTime = getCurrentTime();\n\n    try {\n      return callback.apply(this, arguments);\n    } finally {\n      currentPriorityLevel = previousPriorityLevel;\n      currentEventStartTime = previousEventStartTime;\n      flushImmediateWork();\n    }\n  };\n}\n\nfunction unstable_scheduleCallback(callback, deprecated_options) {\n  var startTime = currentEventStartTime !== -1 ? currentEventStartTime : getCurrentTime();\n\n  var expirationTime;\n  if (typeof deprecated_options === 'object' && deprecated_options !== null && typeof deprecated_options.timeout === 'number') {\n    // FIXME: Remove this branch once we lift expiration times out of React.\n    expirationTime = startTime + deprecated_options.timeout;\n  } else {\n    switch (currentPriorityLevel) {\n      case ImmediatePriority:\n        expirationTime = startTime + IMMEDIATE_PRIORITY_TIMEOUT;\n        break;\n      case UserBlockingPriority:\n        expirationTime = startTime + USER_BLOCKING_PRIORITY;\n        break;\n      case IdlePriority:\n        expirationTime = startTime + IDLE_PRIORITY;\n        break;\n      case LowPriority:\n        expirationTime = startTime + LOW_PRIORITY_TIMEOUT;\n        break;\n      case NormalPriority:\n      default:\n        expirationTime = startTime + NORMAL_PRIORITY_TIMEOUT;\n    }\n  }\n\n  var newNode = {\n    callback: callback,\n    priorityLevel: currentPriorityLevel,\n    expirationTime: expirationTime,\n    next: null,\n    previous: null\n  };\n\n  // Insert the new callback into the list, ordered first by expiration, then\n  // by insertion. So the new callback is inserted any other callback with\n  // equal expiration.\n  if (firstCallbackNode === null) {\n    // This is the first callback in the list.\n    firstCallbackNode = newNode.next = newNode.previous = newNode;\n    ensureHostCallbackIsScheduled();\n  } else {\n    var next = null;\n    var node = firstCallbackNode;\n    do {\n      if (node.expirationTime > expirationTime) {\n        // The new callback expires before this one.\n        next = node;\n        break;\n      }\n      node = node.next;\n    } while (node !== firstCallbackNode);\n\n    if (next === null) {\n      // No callback with a later expiration was found, which means the new\n      // callback has the latest expiration in the list.\n      next = firstCallbackNode;\n    } else if (next === firstCallbackNode) {\n      // The new callback has the earliest expiration in the entire list.\n      firstCallbackNode = newNode;\n      ensureHostCallbackIsScheduled();\n    }\n\n    var previous = next.previous;\n    previous.next = next.previous = newNode;\n    newNode.next = next;\n    newNode.previous = previous;\n  }\n\n  return newNode;\n}\n\nfunction unstable_pauseExecution() {\n  isSchedulerPaused = true;\n}\n\nfunction unstable_continueExecution() {\n  isSchedulerPaused = false;\n  if (firstCallbackNode !== null) {\n    ensureHostCallbackIsScheduled();\n  }\n}\n\nfunction unstable_getFirstCallbackNode() {\n  return firstCallbackNode;\n}\n\nfunction unstable_cancelCallback(callbackNode) {\n  var next = callbackNode.next;\n  if (next === null) {\n    // Already cancelled.\n    return;\n  }\n\n  if (next === callbackNode) {\n    // This is the only scheduled callback. Clear the list.\n    firstCallbackNode = null;\n  } else {\n    // Remove the callback from its position in the list.\n    if (callbackNode === firstCallbackNode) {\n      firstCallbackNode = next;\n    }\n    var previous = callbackNode.previous;\n    previous.next = next;\n    next.previous = previous;\n  }\n\n  callbackNode.next = callbackNode.previous = null;\n}\n\nfunction unstable_getCurrentPriorityLevel() {\n  return currentPriorityLevel;\n}\n\nfunction unstable_shouldYield() {\n  return !currentDidTimeout && (firstCallbackNode !== null && firstCallbackNode.expirationTime < currentExpirationTime || shouldYieldToHost());\n}\n\n// The remaining code is essentially a polyfill for requestIdleCallback. It\n// works by scheduling a requestAnimationFrame, storing the time for the start\n// of the frame, then scheduling a postMessage which gets scheduled after paint.\n// Within the postMessage handler do as much work as possible until time + frame\n// rate. By separating the idle call into a separate event tick we ensure that\n// layout, paint and other browser work is counted against the available time.\n// The frame rate is dynamically adjusted.\n\n// We capture a local reference to any global, in case it gets polyfilled after\n// this module is initially evaluated. We want to be using a\n// consistent implementation.\nvar localDate = Date;\n\n// This initialization code may run even on server environments if a component\n// just imports ReactDOM (e.g. for findDOMNode). Some environments might not\n// have setTimeout or clearTimeout. However, we always expect them to be defined\n// on the client. https://github.com/facebook/react/pull/13088\nvar localSetTimeout = typeof setTimeout === 'function' ? setTimeout : undefined;\nvar localClearTimeout = typeof clearTimeout === 'function' ? clearTimeout : undefined;\n\n// We don't expect either of these to necessarily be defined, but we will error\n// later if they are missing on the client.\nvar localRequestAnimationFrame = typeof requestAnimationFrame === 'function' ? requestAnimationFrame : undefined;\nvar localCancelAnimationFrame = typeof cancelAnimationFrame === 'function' ? cancelAnimationFrame : undefined;\n\nvar getCurrentTime;\n\n// requestAnimationFrame does not run when the tab is in the background. If\n// we're backgrounded we prefer for that work to happen so that the page\n// continues to load in the background. So we also schedule a 'setTimeout' as\n// a fallback.\n// TODO: Need a better heuristic for backgrounded work.\nvar ANIMATION_FRAME_TIMEOUT = 100;\nvar rAFID;\nvar rAFTimeoutID;\nvar requestAnimationFrameWithTimeout = function (callback) {\n  // schedule rAF and also a setTimeout\n  rAFID = localRequestAnimationFrame(function (timestamp) {\n    // cancel the setTimeout\n    localClearTimeout(rAFTimeoutID);\n    callback(timestamp);\n  });\n  rAFTimeoutID = localSetTimeout(function () {\n    // cancel the requestAnimationFrame\n    localCancelAnimationFrame(rAFID);\n    callback(getCurrentTime());\n  }, ANIMATION_FRAME_TIMEOUT);\n};\n\nif (hasNativePerformanceNow) {\n  var Performance = performance;\n  getCurrentTime = function () {\n    return Performance.now();\n  };\n} else {\n  getCurrentTime = function () {\n    return localDate.now();\n  };\n}\n\nvar requestHostCallback;\nvar cancelHostCallback;\nvar shouldYieldToHost;\n\nvar globalValue = null;\nif (typeof window !== 'undefined') {\n  globalValue = window;\n} else if (typeof global !== 'undefined') {\n  globalValue = global;\n}\n\nif (globalValue && globalValue._schedMock) {\n  // Dynamic injection, only for testing purposes.\n  var globalImpl = globalValue._schedMock;\n  requestHostCallback = globalImpl[0];\n  cancelHostCallback = globalImpl[1];\n  shouldYieldToHost = globalImpl[2];\n  getCurrentTime = globalImpl[3];\n} else if (\n// If Scheduler runs in a non-DOM environment, it falls back to a naive\n// implementation using setTimeout.\ntypeof window === 'undefined' ||\n// Check if MessageChannel is supported, too.\ntypeof MessageChannel !== 'function') {\n  // If this accidentally gets imported in a non-browser environment, e.g. JavaScriptCore,\n  // fallback to a naive implementation.\n  var _callback = null;\n  var _flushCallback = function (didTimeout) {\n    if (_callback !== null) {\n      try {\n        _callback(didTimeout);\n      } finally {\n        _callback = null;\n      }\n    }\n  };\n  requestHostCallback = function (cb, ms) {\n    if (_callback !== null) {\n      // Protect against re-entrancy.\n      setTimeout(requestHostCallback, 0, cb);\n    } else {\n      _callback = cb;\n      setTimeout(_flushCallback, 0, false);\n    }\n  };\n  cancelHostCallback = function () {\n    _callback = null;\n  };\n  shouldYieldToHost = function () {\n    return false;\n  };\n} else {\n  if (typeof console !== 'undefined') {\n    // TODO: Remove fb.me link\n    if (typeof localRequestAnimationFrame !== 'function') {\n      console.error(\"This browser doesn't support requestAnimationFrame. \" + 'Make sure that you load a ' + 'polyfill in older browsers. https://fb.me/react-polyfills');\n    }\n    if (typeof localCancelAnimationFrame !== 'function') {\n      console.error(\"This browser doesn't support cancelAnimationFrame. \" + 'Make sure that you load a ' + 'polyfill in older browsers. https://fb.me/react-polyfills');\n    }\n  }\n\n  var scheduledHostCallback = null;\n  var isMessageEventScheduled = false;\n  var timeoutTime = -1;\n\n  var isAnimationFrameScheduled = false;\n\n  var isFlushingHostCallback = false;\n\n  var frameDeadline = 0;\n  // We start out assuming that we run at 30fps but then the heuristic tracking\n  // will adjust this value to a faster fps if we get more frequent animation\n  // frames.\n  var previousFrameTime = 33;\n  var activeFrameTime = 33;\n\n  shouldYieldToHost = function () {\n    return frameDeadline <= getCurrentTime();\n  };\n\n  // We use the postMessage trick to defer idle work until after the repaint.\n  var channel = new MessageChannel();\n  var port = channel.port2;\n  channel.port1.onmessage = function (event) {\n    isMessageEventScheduled = false;\n\n    var prevScheduledCallback = scheduledHostCallback;\n    var prevTimeoutTime = timeoutTime;\n    scheduledHostCallback = null;\n    timeoutTime = -1;\n\n    var currentTime = getCurrentTime();\n\n    var didTimeout = false;\n    if (frameDeadline - currentTime <= 0) {\n      // There's no time left in this idle period. Check if the callback has\n      // a timeout and whether it's been exceeded.\n      if (prevTimeoutTime !== -1 && prevTimeoutTime <= currentTime) {\n        // Exceeded the timeout. Invoke the callback even though there's no\n        // time left.\n        didTimeout = true;\n      } else {\n        // No timeout.\n        if (!isAnimationFrameScheduled) {\n          // Schedule another animation callback so we retry later.\n          isAnimationFrameScheduled = true;\n          requestAnimationFrameWithTimeout(animationTick);\n        }\n        // Exit without invoking the callback.\n        scheduledHostCallback = prevScheduledCallback;\n        timeoutTime = prevTimeoutTime;\n        return;\n      }\n    }\n\n    if (prevScheduledCallback !== null) {\n      isFlushingHostCallback = true;\n      try {\n        prevScheduledCallback(didTimeout);\n      } finally {\n        isFlushingHostCallback = false;\n      }\n    }\n  };\n\n  var animationTick = function (rafTime) {\n    if (scheduledHostCallback !== null) {\n      // Eagerly schedule the next animation callback at the beginning of the\n      // frame. If the scheduler queue is not empty at the end of the frame, it\n      // will continue flushing inside that callback. If the queue *is* empty,\n      // then it will exit immediately. Posting the callback at the start of the\n      // frame ensures it's fired within the earliest possible frame. If we\n      // waited until the end of the frame to post the callback, we risk the\n      // browser skipping a frame and not firing the callback until the frame\n      // after that.\n      requestAnimationFrameWithTimeout(animationTick);\n    } else {\n      // No pending work. Exit.\n      isAnimationFrameScheduled = false;\n      return;\n    }\n\n    var nextFrameTime = rafTime - frameDeadline + activeFrameTime;\n    if (nextFrameTime < activeFrameTime && previousFrameTime < activeFrameTime) {\n      if (nextFrameTime < 8) {\n        // Defensive coding. We don't support higher frame rates than 120hz.\n        // If the calculated frame time gets lower than 8, it is probably a bug.\n        nextFrameTime = 8;\n      }\n      // If one frame goes long, then the next one can be short to catch up.\n      // If two frames are short in a row, then that's an indication that we\n      // actually have a higher frame rate than what we're currently optimizing.\n      // We adjust our heuristic dynamically accordingly. For example, if we're\n      // running on 120hz display or 90hz VR display.\n      // Take the max of the two in case one of them was an anomaly due to\n      // missed frame deadlines.\n      activeFrameTime = nextFrameTime < previousFrameTime ? previousFrameTime : nextFrameTime;\n    } else {\n      previousFrameTime = nextFrameTime;\n    }\n    frameDeadline = rafTime + activeFrameTime;\n    if (!isMessageEventScheduled) {\n      isMessageEventScheduled = true;\n      port.postMessage(undefined);\n    }\n  };\n\n  requestHostCallback = function (callback, absoluteTimeout) {\n    scheduledHostCallback = callback;\n    timeoutTime = absoluteTimeout;\n    if (isFlushingHostCallback || absoluteTimeout < 0) {\n      // Don't wait for the next frame. Continue working ASAP, in a new event.\n      port.postMessage(undefined);\n    } else if (!isAnimationFrameScheduled) {\n      // If rAF didn't already schedule one, we need to schedule a frame.\n      // TODO: If this rAF doesn't materialize because the browser throttles, we\n      // might want to still have setTimeout trigger rIC as a backup to ensure\n      // that we keep performing work.\n      isAnimationFrameScheduled = true;\n      requestAnimationFrameWithTimeout(animationTick);\n    }\n  };\n\n  cancelHostCallback = function () {\n    scheduledHostCallback = null;\n    isMessageEventScheduled = false;\n    timeoutTime = -1;\n  };\n}\n\nvar DEFAULT_THREAD_ID = 0;\n\n// Counters used to generate unique IDs.\nvar interactionIDCounter = 0;\nvar threadIDCounter = 0;\n\n// Set of currently traced interactions.\n// Interactions \"stack\"–\n// Meaning that newly traced interactions are appended to the previously active set.\n// When an interaction goes out of scope, the previous set (if any) is restored.\nvar interactionsRef = null;\n\n// Listener(s) to notify when interactions begin and end.\nvar subscriberRef = null;\n\nif (enableSchedulerTracing) {\n  interactionsRef = {\n    current: new Set()\n  };\n  subscriberRef = {\n    current: null\n  };\n}\n\nfunction unstable_clear(callback) {\n  if (!enableSchedulerTracing) {\n    return callback();\n  }\n\n  var prevInteractions = interactionsRef.current;\n  interactionsRef.current = new Set();\n\n  try {\n    return callback();\n  } finally {\n    interactionsRef.current = prevInteractions;\n  }\n}\n\nfunction unstable_getCurrent() {\n  if (!enableSchedulerTracing) {\n    return null;\n  } else {\n    return interactionsRef.current;\n  }\n}\n\nfunction unstable_getThreadID() {\n  return ++threadIDCounter;\n}\n\nfunction unstable_trace(name, timestamp, callback) {\n  var threadID = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : DEFAULT_THREAD_ID;\n\n  if (!enableSchedulerTracing) {\n    return callback();\n  }\n\n  var interaction = {\n    __count: 1,\n    id: interactionIDCounter++,\n    name: name,\n    timestamp: timestamp\n  };\n\n  var prevInteractions = interactionsRef.current;\n\n  // Traced interactions should stack/accumulate.\n  // To do that, clone the current interactions.\n  // The previous set will be restored upon completion.\n  var interactions = new Set(prevInteractions);\n  interactions.add(interaction);\n  interactionsRef.current = interactions;\n\n  var subscriber = subscriberRef.current;\n  var returnValue = void 0;\n\n  try {\n    if (subscriber !== null) {\n      subscriber.onInteractionTraced(interaction);\n    }\n  } finally {\n    try {\n      if (subscriber !== null) {\n        subscriber.onWorkStarted(interactions, threadID);\n      }\n    } finally {\n      try {\n        returnValue = callback();\n      } finally {\n        interactionsRef.current = prevInteractions;\n\n        try {\n          if (subscriber !== null) {\n            subscriber.onWorkStopped(interactions, threadID);\n          }\n        } finally {\n          interaction.__count--;\n\n          // If no async work was scheduled for this interaction,\n          // Notify subscribers that it's completed.\n          if (subscriber !== null && interaction.__count === 0) {\n            subscriber.onInteractionScheduledWorkCompleted(interaction);\n          }\n        }\n      }\n    }\n  }\n\n  return returnValue;\n}\n\nfunction unstable_wrap(callback) {\n  var threadID = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : DEFAULT_THREAD_ID;\n\n  if (!enableSchedulerTracing) {\n    return callback;\n  }\n\n  var wrappedInteractions = interactionsRef.current;\n\n  var subscriber = subscriberRef.current;\n  if (subscriber !== null) {\n    subscriber.onWorkScheduled(wrappedInteractions, threadID);\n  }\n\n  // Update the pending async work count for the current interactions.\n  // Update after calling subscribers in case of error.\n  wrappedInteractions.forEach(function (interaction) {\n    interaction.__count++;\n  });\n\n  var hasRun = false;\n\n  function wrapped() {\n    var prevInteractions = interactionsRef.current;\n    interactionsRef.current = wrappedInteractions;\n\n    subscriber = subscriberRef.current;\n\n    try {\n      var returnValue = void 0;\n\n      try {\n        if (subscriber !== null) {\n          subscriber.onWorkStarted(wrappedInteractions, threadID);\n        }\n      } finally {\n        try {\n          returnValue = callback.apply(undefined, arguments);\n        } finally {\n          interactionsRef.current = prevInteractions;\n\n          if (subscriber !== null) {\n            subscriber.onWorkStopped(wrappedInteractions, threadID);\n          }\n        }\n      }\n\n      return returnValue;\n    } finally {\n      if (!hasRun) {\n        // We only expect a wrapped function to be executed once,\n        // But in the event that it's executed more than once–\n        // Only decrement the outstanding interaction counts once.\n        hasRun = true;\n\n        // Update pending async counts for all wrapped interactions.\n        // If this was the last scheduled async work for any of them,\n        // Mark them as completed.\n        wrappedInteractions.forEach(function (interaction) {\n          interaction.__count--;\n\n          if (subscriber !== null && interaction.__count === 0) {\n            subscriber.onInteractionScheduledWorkCompleted(interaction);\n          }\n        });\n      }\n    }\n  }\n\n  wrapped.cancel = function cancel() {\n    subscriber = subscriberRef.current;\n\n    try {\n      if (subscriber !== null) {\n        subscriber.onWorkCanceled(wrappedInteractions, threadID);\n      }\n    } finally {\n      // Update pending async counts for all wrapped interactions.\n      // If this was the last scheduled async work for any of them,\n      // Mark them as completed.\n      wrappedInteractions.forEach(function (interaction) {\n        interaction.__count--;\n\n        if (subscriber && interaction.__count === 0) {\n          subscriber.onInteractionScheduledWorkCompleted(interaction);\n        }\n      });\n    }\n  };\n\n  return wrapped;\n}\n\nvar subscribers = null;\nif (enableSchedulerTracing) {\n  subscribers = new Set();\n}\n\nfunction unstable_subscribe(subscriber) {\n  if (enableSchedulerTracing) {\n    subscribers.add(subscriber);\n\n    if (subscribers.size === 1) {\n      subscriberRef.current = {\n        onInteractionScheduledWorkCompleted: onInteractionScheduledWorkCompleted,\n        onInteractionTraced: onInteractionTraced,\n        onWorkCanceled: onWorkCanceled,\n        onWorkScheduled: onWorkScheduled,\n        onWorkStarted: onWorkStarted,\n        onWorkStopped: onWorkStopped\n      };\n    }\n  }\n}\n\nfunction unstable_unsubscribe(subscriber) {\n  if (enableSchedulerTracing) {\n    subscribers.delete(subscriber);\n\n    if (subscribers.size === 0) {\n      subscriberRef.current = null;\n    }\n  }\n}\n\nfunction onInteractionTraced(interaction) {\n  var didCatchError = false;\n  var caughtError = null;\n\n  subscribers.forEach(function (subscriber) {\n    try {\n      subscriber.onInteractionTraced(interaction);\n    } catch (error) {\n      if (!didCatchError) {\n        didCatchError = true;\n        caughtError = error;\n      }\n    }\n  });\n\n  if (didCatchError) {\n    throw caughtError;\n  }\n}\n\nfunction onInteractionScheduledWorkCompleted(interaction) {\n  var didCatchError = false;\n  var caughtError = null;\n\n  subscribers.forEach(function (subscriber) {\n    try {\n      subscriber.onInteractionScheduledWorkCompleted(interaction);\n    } catch (error) {\n      if (!didCatchError) {\n        didCatchError = true;\n        caughtError = error;\n      }\n    }\n  });\n\n  if (didCatchError) {\n    throw caughtError;\n  }\n}\n\nfunction onWorkScheduled(interactions, threadID) {\n  var didCatchError = false;\n  var caughtError = null;\n\n  subscribers.forEach(function (subscriber) {\n    try {\n      subscriber.onWorkScheduled(interactions, threadID);\n    } catch (error) {\n      if (!didCatchError) {\n        didCatchError = true;\n        caughtError = error;\n      }\n    }\n  });\n\n  if (didCatchError) {\n    throw caughtError;\n  }\n}\n\nfunction onWorkStarted(interactions, threadID) {\n  var didCatchError = false;\n  var caughtError = null;\n\n  subscribers.forEach(function (subscriber) {\n    try {\n      subscriber.onWorkStarted(interactions, threadID);\n    } catch (error) {\n      if (!didCatchError) {\n        didCatchError = true;\n        caughtError = error;\n      }\n    }\n  });\n\n  if (didCatchError) {\n    throw caughtError;\n  }\n}\n\nfunction onWorkStopped(interactions, threadID) {\n  var didCatchError = false;\n  var caughtError = null;\n\n  subscribers.forEach(function (subscriber) {\n    try {\n      subscriber.onWorkStopped(interactions, threadID);\n    } catch (error) {\n      if (!didCatchError) {\n        didCatchError = true;\n        caughtError = error;\n      }\n    }\n  });\n\n  if (didCatchError) {\n    throw caughtError;\n  }\n}\n\nfunction onWorkCanceled(interactions, threadID) {\n  var didCatchError = false;\n  var caughtError = null;\n\n  subscribers.forEach(function (subscriber) {\n    try {\n      subscriber.onWorkCanceled(interactions, threadID);\n    } catch (error) {\n      if (!didCatchError) {\n        didCatchError = true;\n        caughtError = error;\n      }\n    }\n  });\n\n  if (didCatchError) {\n    throw caughtError;\n  }\n}\n\n/**\n * Keeps track of the current owner.\n *\n * The current owner is the component who should own any components that are\n * currently being constructed.\n */\nvar ReactCurrentOwner = {\n  /**\n   * @internal\n   * @type {ReactComponent}\n   */\n  current: null,\n  currentDispatcher: null\n};\n\nvar BEFORE_SLASH_RE = /^(.*)[\\\\\\/]/;\n\nvar describeComponentFrame = function (name, source, ownerName) {\n  var sourceInfo = '';\n  if (source) {\n    var path = source.fileName;\n    var fileName = path.replace(BEFORE_SLASH_RE, '');\n    {\n      // In DEV, include code for a common special case:\n      // prefer \"folder/index.js\" instead of just \"index.js\".\n      if (/^index\\./.test(fileName)) {\n        var match = path.match(BEFORE_SLASH_RE);\n        if (match) {\n          var pathBeforeSlash = match[1];\n          if (pathBeforeSlash) {\n            var folderName = pathBeforeSlash.replace(BEFORE_SLASH_RE, '');\n            fileName = folderName + '/' + fileName;\n          }\n        }\n      }\n    }\n    sourceInfo = ' (at ' + fileName + ':' + source.lineNumber + ')';\n  } else if (ownerName) {\n    sourceInfo = ' (created by ' + ownerName + ')';\n  }\n  return '\\n    in ' + (name || 'Unknown') + sourceInfo;\n};\n\nvar Resolved = 1;\n\n\nfunction refineResolvedLazyComponent(lazyComponent) {\n  return lazyComponent._status === Resolved ? lazyComponent._result : null;\n}\n\nfunction getWrappedName(outerType, innerType, wrapperName) {\n  var functionName = innerType.displayName || innerType.name || '';\n  return outerType.displayName || (functionName !== '' ? wrapperName + '(' + functionName + ')' : wrapperName);\n}\n\nfunction getComponentName(type) {\n  if (type == null) {\n    // Host root, text node or just invalid type.\n    return null;\n  }\n  {\n    if (typeof type.tag === 'number') {\n      warningWithoutStack$1(false, 'Received an unexpected object in getComponentName(). ' + 'This is likely a bug in React. Please file an issue.');\n    }\n  }\n  if (typeof type === 'function') {\n    return type.displayName || type.name || null;\n  }\n  if (typeof type === 'string') {\n    return type;\n  }\n  switch (type) {\n    case REACT_CONCURRENT_MODE_TYPE:\n      return 'ConcurrentMode';\n    case REACT_FRAGMENT_TYPE:\n      return 'Fragment';\n    case REACT_PORTAL_TYPE:\n      return 'Portal';\n    case REACT_PROFILER_TYPE:\n      return 'Profiler';\n    case REACT_STRICT_MODE_TYPE:\n      return 'StrictMode';\n    case REACT_SUSPENSE_TYPE:\n      return 'Suspense';\n  }\n  if (typeof type === 'object') {\n    switch (type.$$typeof) {\n      case REACT_CONTEXT_TYPE:\n        return 'Context.Consumer';\n      case REACT_PROVIDER_TYPE:\n        return 'Context.Provider';\n      case REACT_FORWARD_REF_TYPE:\n        return getWrappedName(type, type.render, 'ForwardRef');\n      case REACT_MEMO_TYPE:\n        return getComponentName(type.type);\n      case REACT_LAZY_TYPE:\n        {\n          var thenable = type;\n          var resolvedThenable = refineResolvedLazyComponent(thenable);\n          if (resolvedThenable) {\n            return getComponentName(resolvedThenable);\n          }\n        }\n    }\n  }\n  return null;\n}\n\nvar ReactDebugCurrentFrame = {};\n\nvar currentlyValidatingElement = null;\n\nfunction setCurrentlyValidatingElement(element) {\n  {\n    currentlyValidatingElement = element;\n  }\n}\n\n{\n  // Stack implementation injected by the current renderer.\n  ReactDebugCurrentFrame.getCurrentStack = null;\n\n  ReactDebugCurrentFrame.getStackAddendum = function () {\n    var stack = '';\n\n    // Add an extra top frame while an element is being validated\n    if (currentlyValidatingElement) {\n      var name = getComponentName(currentlyValidatingElement.type);\n      var owner = currentlyValidatingElement._owner;\n      stack += describeComponentFrame(name, currentlyValidatingElement._source, owner && getComponentName(owner.type));\n    }\n\n    // Delegate to the injected renderer-specific implementation\n    var impl = ReactDebugCurrentFrame.getCurrentStack;\n    if (impl) {\n      stack += impl() || '';\n    }\n\n    return stack;\n  };\n}\n\nvar ReactSharedInternals = {\n  ReactCurrentOwner: ReactCurrentOwner,\n  // Used by renderers to avoid bundling object-assign twice in UMD bundles:\n  assign: objectAssign\n};\n\n{\n  // Re-export the schedule API(s) for UMD bundles.\n  // This avoids introducing a dependency on a new UMD global in a minor update,\n  // Since that would be a breaking change (e.g. for all existing CodeSandboxes).\n  // This re-export is only required for UMD bundles;\n  // CJS bundles use the shared NPM package.\n  objectAssign(ReactSharedInternals, {\n    Scheduler: {\n      unstable_cancelCallback: unstable_cancelCallback,\n      unstable_shouldYield: unstable_shouldYield,\n      unstable_now: getCurrentTime,\n      unstable_scheduleCallback: unstable_scheduleCallback,\n      unstable_runWithPriority: unstable_runWithPriority,\n      unstable_wrapCallback: unstable_wrapCallback,\n      unstable_getFirstCallbackNode: unstable_getFirstCallbackNode,\n      unstable_pauseExecution: unstable_pauseExecution,\n      unstable_continueExecution: unstable_continueExecution,\n      unstable_getCurrentPriorityLevel: unstable_getCurrentPriorityLevel\n    },\n    SchedulerTracing: {\n      __interactionsRef: interactionsRef,\n      __subscriberRef: subscriberRef,\n      unstable_clear: unstable_clear,\n      unstable_getCurrent: unstable_getCurrent,\n      unstable_getThreadID: unstable_getThreadID,\n      unstable_subscribe: unstable_subscribe,\n      unstable_trace: unstable_trace,\n      unstable_unsubscribe: unstable_unsubscribe,\n      unstable_wrap: unstable_wrap\n    }\n  });\n}\n\n{\n  objectAssign(ReactSharedInternals, {\n    // These should not be included in production.\n    ReactDebugCurrentFrame: ReactDebugCurrentFrame,\n    // Shim for React DOM 16.0.0 which still destructured (but not used) this.\n    // TODO: remove in React 17.0.\n    ReactComponentTreeHook: {}\n  });\n}\n\n/**\n * Similar to invariant but only logs a warning if the condition is not met.\n * This can be used to log issues in development environments in critical\n * paths. Removing the logging code for production environments will keep the\n * same logic and follow the same code paths.\n */\n\nvar warning = warningWithoutStack$1;\n\n{\n  warning = function (condition, format) {\n    if (condition) {\n      return;\n    }\n    var ReactDebugCurrentFrame = ReactSharedInternals.ReactDebugCurrentFrame;\n    var stack = ReactDebugCurrentFrame.getStackAddendum();\n    // eslint-disable-next-line react-internal/warning-and-invariant-args\n\n    for (var _len = arguments.length, args = Array(_len > 2 ? _len - 2 : 0), _key = 2; _key < _len; _key++) {\n      args[_key - 2] = arguments[_key];\n    }\n\n    warningWithoutStack$1.apply(undefined, [false, format + '%s'].concat(args, [stack]));\n  };\n}\n\nvar warning$1 = warning;\n\nvar hasOwnProperty$1 = Object.prototype.hasOwnProperty;\n\nvar RESERVED_PROPS = {\n  key: true,\n  ref: true,\n  __self: true,\n  __source: true\n};\n\nvar specialPropKeyWarningShown = void 0;\nvar specialPropRefWarningShown = void 0;\n\nfunction hasValidRef(config) {\n  {\n    if (hasOwnProperty$1.call(config, 'ref')) {\n      var getter = Object.getOwnPropertyDescriptor(config, 'ref').get;\n      if (getter && getter.isReactWarning) {\n        return false;\n      }\n    }\n  }\n  return config.ref !== undefined;\n}\n\nfunction hasValidKey(config) {\n  {\n    if (hasOwnProperty$1.call(config, 'key')) {\n      var getter = Object.getOwnPropertyDescriptor(config, 'key').get;\n      if (getter && getter.isReactWarning) {\n        return false;\n      }\n    }\n  }\n  return config.key !== undefined;\n}\n\nfunction defineKeyPropWarningGetter(props, displayName) {\n  var warnAboutAccessingKey = function () {\n    if (!specialPropKeyWarningShown) {\n      specialPropKeyWarningShown = true;\n      warningWithoutStack$1(false, '%s: `key` is not a prop. Trying to access it will result ' + 'in `undefined` being returned. If you need to access the same ' + 'value within the child component, you should pass it as a different ' + 'prop. (https://fb.me/react-special-props)', displayName);\n    }\n  };\n  warnAboutAccessingKey.isReactWarning = true;\n  Object.defineProperty(props, 'key', {\n    get: warnAboutAccessingKey,\n    configurable: true\n  });\n}\n\nfunction defineRefPropWarningGetter(props, displayName) {\n  var warnAboutAccessingRef = function () {\n    if (!specialPropRefWarningShown) {\n      specialPropRefWarningShown = true;\n      warningWithoutStack$1(false, '%s: `ref` is not a prop. Trying to access it will result ' + 'in `undefined` being returned. If you need to access the same ' + 'value within the child component, you should pass it as a different ' + 'prop. (https://fb.me/react-special-props)', displayName);\n    }\n  };\n  warnAboutAccessingRef.isReactWarning = true;\n  Object.defineProperty(props, 'ref', {\n    get: warnAboutAccessingRef,\n    configurable: true\n  });\n}\n\n/**\n * Factory method to create a new React element. This no longer adheres to\n * the class pattern, so do not use new to call it. Also, no instanceof check\n * will work. Instead test $$typeof field against Symbol.for('react.element') to check\n * if something is a React Element.\n *\n * @param {*} type\n * @param {*} key\n * @param {string|object} ref\n * @param {*} self A *temporary* helper to detect places where `this` is\n * different from the `owner` when React.createElement is called, so that we\n * can warn. We want to get rid of owner and replace string `ref`s with arrow\n * functions, and as long as `this` and owner are the same, there will be no\n * change in behavior.\n * @param {*} source An annotation object (added by a transpiler or otherwise)\n * indicating filename, line number, and/or other information.\n * @param {*} owner\n * @param {*} props\n * @internal\n */\nvar ReactElement = function (type, key, ref, self, source, owner, props) {\n  var element = {\n    // This tag allows us to uniquely identify this as a React Element\n    $$typeof: REACT_ELEMENT_TYPE,\n\n    // Built-in properties that belong on the element\n    type: type,\n    key: key,\n    ref: ref,\n    props: props,\n\n    // Record the component responsible for creating this element.\n    _owner: owner\n  };\n\n  {\n    // The validation flag is currently mutative. We put it on\n    // an external backing store so that we can freeze the whole object.\n    // This can be replaced with a WeakMap once they are implemented in\n    // commonly used development environments.\n    element._store = {};\n\n    // To make comparing ReactElements easier for testing purposes, we make\n    // the validation flag non-enumerable (where possible, which should\n    // include every environment we run tests in), so the test framework\n    // ignores it.\n    Object.defineProperty(element._store, 'validated', {\n      configurable: false,\n      enumerable: false,\n      writable: true,\n      value: false\n    });\n    // self and source are DEV only properties.\n    Object.defineProperty(element, '_self', {\n      configurable: false,\n      enumerable: false,\n      writable: false,\n      value: self\n    });\n    // Two elements created in two different places should be considered\n    // equal for testing purposes and therefore we hide it from enumeration.\n    Object.defineProperty(element, '_source', {\n      configurable: false,\n      enumerable: false,\n      writable: false,\n      value: source\n    });\n    if (Object.freeze) {\n      Object.freeze(element.props);\n      Object.freeze(element);\n    }\n  }\n\n  return element;\n};\n\n/**\n * Create and return a new ReactElement of the given type.\n * See https://reactjs.org/docs/react-api.html#createelement\n */\nfunction createElement(type, config, children) {\n  var propName = void 0;\n\n  // Reserved names are extracted\n  var props = {};\n\n  var key = null;\n  var ref = null;\n  var self = null;\n  var source = null;\n\n  if (config != null) {\n    if (hasValidRef(config)) {\n      ref = config.ref;\n    }\n    if (hasValidKey(config)) {\n      key = '' + config.key;\n    }\n\n    self = config.__self === undefined ? null : config.__self;\n    source = config.__source === undefined ? null : config.__source;\n    // Remaining properties are added to a new props object\n    for (propName in config) {\n      if (hasOwnProperty$1.call(config, propName) && !RESERVED_PROPS.hasOwnProperty(propName)) {\n        props[propName] = config[propName];\n      }\n    }\n  }\n\n  // Children can be more than one argument, and those are transferred onto\n  // the newly allocated props object.\n  var childrenLength = arguments.length - 2;\n  if (childrenLength === 1) {\n    props.children = children;\n  } else if (childrenLength > 1) {\n    var childArray = Array(childrenLength);\n    for (var i = 0; i < childrenLength; i++) {\n      childArray[i] = arguments[i + 2];\n    }\n    {\n      if (Object.freeze) {\n        Object.freeze(childArray);\n      }\n    }\n    props.children = childArray;\n  }\n\n  // Resolve default props\n  if (type && type.defaultProps) {\n    var defaultProps = type.defaultProps;\n    for (propName in defaultProps) {\n      if (props[propName] === undefined) {\n        props[propName] = defaultProps[propName];\n      }\n    }\n  }\n  {\n    if (key || ref) {\n      var displayName = typeof type === 'function' ? type.displayName || type.name || 'Unknown' : type;\n      if (key) {\n        defineKeyPropWarningGetter(props, displayName);\n      }\n      if (ref) {\n        defineRefPropWarningGetter(props, displayName);\n      }\n    }\n  }\n  return ReactElement(type, key, ref, self, source, ReactCurrentOwner.current, props);\n}\n\n/**\n * Return a function that produces ReactElements of a given type.\n * See https://reactjs.org/docs/react-api.html#createfactory\n */\n\n\nfunction cloneAndReplaceKey(oldElement, newKey) {\n  var newElement = ReactElement(oldElement.type, newKey, oldElement.ref, oldElement._self, oldElement._source, oldElement._owner, oldElement.props);\n\n  return newElement;\n}\n\n/**\n * Clone and return a new ReactElement using element as the starting point.\n * See https://reactjs.org/docs/react-api.html#cloneelement\n */\nfunction cloneElement(element, config, children) {\n  !!(element === null || element === undefined) ? invariant(false, 'React.cloneElement(...): The argument must be a React element, but you passed %s.', element) : void 0;\n\n  var propName = void 0;\n\n  // Original props are copied\n  var props = objectAssign({}, element.props);\n\n  // Reserved names are extracted\n  var key = element.key;\n  var ref = element.ref;\n  // Self is preserved since the owner is preserved.\n  var self = element._self;\n  // Source is preserved since cloneElement is unlikely to be targeted by a\n  // transpiler, and the original source is probably a better indicator of the\n  // true owner.\n  var source = element._source;\n\n  // Owner will be preserved, unless ref is overridden\n  var owner = element._owner;\n\n  if (config != null) {\n    if (hasValidRef(config)) {\n      // Silently steal the ref from the parent.\n      ref = config.ref;\n      owner = ReactCurrentOwner.current;\n    }\n    if (hasValidKey(config)) {\n      key = '' + config.key;\n    }\n\n    // Remaining properties override existing props\n    var defaultProps = void 0;\n    if (element.type && element.type.defaultProps) {\n      defaultProps = element.type.defaultProps;\n    }\n    for (propName in config) {\n      if (hasOwnProperty$1.call(config, propName) && !RESERVED_PROPS.hasOwnProperty(propName)) {\n        if (config[propName] === undefined && defaultProps !== undefined) {\n          // Resolve default props\n          props[propName] = defaultProps[propName];\n        } else {\n          props[propName] = config[propName];\n        }\n      }\n    }\n  }\n\n  // Children can be more than one argument, and those are transferred onto\n  // the newly allocated props object.\n  var childrenLength = arguments.length - 2;\n  if (childrenLength === 1) {\n    props.children = children;\n  } else if (childrenLength > 1) {\n    var childArray = Array(childrenLength);\n    for (var i = 0; i < childrenLength; i++) {\n      childArray[i] = arguments[i + 2];\n    }\n    props.children = childArray;\n  }\n\n  return ReactElement(element.type, key, ref, self, source, owner, props);\n}\n\n/**\n * Verifies the object is a ReactElement.\n * See https://reactjs.org/docs/react-api.html#isvalidelement\n * @param {?object} object\n * @return {boolean} True if `object` is a ReactElement.\n * @final\n */\nfunction isValidElement(object) {\n  return typeof object === 'object' && object !== null && object.$$typeof === REACT_ELEMENT_TYPE;\n}\n\nvar SEPARATOR = '.';\nvar SUBSEPARATOR = ':';\n\n/**\n * Escape and wrap key so it is safe to use as a reactid\n *\n * @param {string} key to be escaped.\n * @return {string} the escaped key.\n */\nfunction escape(key) {\n  var escapeRegex = /[=:]/g;\n  var escaperLookup = {\n    '=': '=0',\n    ':': '=2'\n  };\n  var escapedString = ('' + key).replace(escapeRegex, function (match) {\n    return escaperLookup[match];\n  });\n\n  return '$' + escapedString;\n}\n\n/**\n * TODO: Test that a single child and an array with one item have the same key\n * pattern.\n */\n\nvar didWarnAboutMaps = false;\n\nvar userProvidedKeyEscapeRegex = /\\/+/g;\nfunction escapeUserProvidedKey(text) {\n  return ('' + text).replace(userProvidedKeyEscapeRegex, '$&/');\n}\n\nvar POOL_SIZE = 10;\nvar traverseContextPool = [];\nfunction getPooledTraverseContext(mapResult, keyPrefix, mapFunction, mapContext) {\n  if (traverseContextPool.length) {\n    var traverseContext = traverseContextPool.pop();\n    traverseContext.result = mapResult;\n    traverseContext.keyPrefix = keyPrefix;\n    traverseContext.func = mapFunction;\n    traverseContext.context = mapContext;\n    traverseContext.count = 0;\n    return traverseContext;\n  } else {\n    return {\n      result: mapResult,\n      keyPrefix: keyPrefix,\n      func: mapFunction,\n      context: mapContext,\n      count: 0\n    };\n  }\n}\n\nfunction releaseTraverseContext(traverseContext) {\n  traverseContext.result = null;\n  traverseContext.keyPrefix = null;\n  traverseContext.func = null;\n  traverseContext.context = null;\n  traverseContext.count = 0;\n  if (traverseContextPool.length < POOL_SIZE) {\n    traverseContextPool.push(traverseContext);\n  }\n}\n\n/**\n * @param {?*} children Children tree container.\n * @param {!string} nameSoFar Name of the key path so far.\n * @param {!function} callback Callback to invoke with each child found.\n * @param {?*} traverseContext Used to pass information throughout the traversal\n * process.\n * @return {!number} The number of children in this subtree.\n */\nfunction traverseAllChildrenImpl(children, nameSoFar, callback, traverseContext) {\n  var type = typeof children;\n\n  if (type === 'undefined' || type === 'boolean') {\n    // All of the above are perceived as null.\n    children = null;\n  }\n\n  var invokeCallback = false;\n\n  if (children === null) {\n    invokeCallback = true;\n  } else {\n    switch (type) {\n      case 'string':\n      case 'number':\n        invokeCallback = true;\n        break;\n      case 'object':\n        switch (children.$$typeof) {\n          case REACT_ELEMENT_TYPE:\n          case REACT_PORTAL_TYPE:\n            invokeCallback = true;\n        }\n    }\n  }\n\n  if (invokeCallback) {\n    callback(traverseContext, children,\n    // If it's the only child, treat the name as if it was wrapped in an array\n    // so that it's consistent if the number of children grows.\n    nameSoFar === '' ? SEPARATOR + getComponentKey(children, 0) : nameSoFar);\n    return 1;\n  }\n\n  var child = void 0;\n  var nextName = void 0;\n  var subtreeCount = 0; // Count of children found in the current subtree.\n  var nextNamePrefix = nameSoFar === '' ? SEPARATOR : nameSoFar + SUBSEPARATOR;\n\n  if (Array.isArray(children)) {\n    for (var i = 0; i < children.length; i++) {\n      child = children[i];\n      nextName = nextNamePrefix + getComponentKey(child, i);\n      subtreeCount += traverseAllChildrenImpl(child, nextName, callback, traverseContext);\n    }\n  } else {\n    var iteratorFn = getIteratorFn(children);\n    if (typeof iteratorFn === 'function') {\n      {\n        // Warn about using Maps as children\n        if (iteratorFn === children.entries) {\n          !didWarnAboutMaps ? warning$1(false, 'Using Maps as children is unsupported and will likely yield ' + 'unexpected results. Convert it to a sequence/iterable of keyed ' + 'ReactElements instead.') : void 0;\n          didWarnAboutMaps = true;\n        }\n      }\n\n      var iterator = iteratorFn.call(children);\n      var step = void 0;\n      var ii = 0;\n      while (!(step = iterator.next()).done) {\n        child = step.value;\n        nextName = nextNamePrefix + getComponentKey(child, ii++);\n        subtreeCount += traverseAllChildrenImpl(child, nextName, callback, traverseContext);\n      }\n    } else if (type === 'object') {\n      var addendum = '';\n      {\n        addendum = ' If you meant to render a collection of children, use an array ' + 'instead.' + ReactDebugCurrentFrame.getStackAddendum();\n      }\n      var childrenString = '' + children;\n      invariant(false, 'Objects are not valid as a React child (found: %s).%s', childrenString === '[object Object]' ? 'object with keys {' + Object.keys(children).join(', ') + '}' : childrenString, addendum);\n    }\n  }\n\n  return subtreeCount;\n}\n\n/**\n * Traverses children that are typically specified as `props.children`, but\n * might also be specified through attributes:\n *\n * - `traverseAllChildren(this.props.children, ...)`\n * - `traverseAllChildren(this.props.leftPanelChildren, ...)`\n *\n * The `traverseContext` is an optional argument that is passed through the\n * entire traversal. It can be used to store accumulations or anything else that\n * the callback might find relevant.\n *\n * @param {?*} children Children tree object.\n * @param {!function} callback To invoke upon traversing each child.\n * @param {?*} traverseContext Context for traversal.\n * @return {!number} The number of children in this subtree.\n */\nfunction traverseAllChildren(children, callback, traverseContext) {\n  if (children == null) {\n    return 0;\n  }\n\n  return traverseAllChildrenImpl(children, '', callback, traverseContext);\n}\n\n/**\n * Generate a key string that identifies a component within a set.\n *\n * @param {*} component A component that could contain a manual key.\n * @param {number} index Index that is used if a manual key is not provided.\n * @return {string}\n */\nfunction getComponentKey(component, index) {\n  // Do some typechecking here since we call this blindly. We want to ensure\n  // that we don't block potential future ES APIs.\n  if (typeof component === 'object' && component !== null && component.key != null) {\n    // Explicit key\n    return escape(component.key);\n  }\n  // Implicit key determined by the index in the set\n  return index.toString(36);\n}\n\nfunction forEachSingleChild(bookKeeping, child, name) {\n  var func = bookKeeping.func,\n      context = bookKeeping.context;\n\n  func.call(context, child, bookKeeping.count++);\n}\n\n/**\n * Iterates through children that are typically specified as `props.children`.\n *\n * See https://reactjs.org/docs/react-api.html#reactchildrenforeach\n *\n * The provided forEachFunc(child, index) will be called for each\n * leaf child.\n *\n * @param {?*} children Children tree container.\n * @param {function(*, int)} forEachFunc\n * @param {*} forEachContext Context for forEachContext.\n */\nfunction forEachChildren(children, forEachFunc, forEachContext) {\n  if (children == null) {\n    return children;\n  }\n  var traverseContext = getPooledTraverseContext(null, null, forEachFunc, forEachContext);\n  traverseAllChildren(children, forEachSingleChild, traverseContext);\n  releaseTraverseContext(traverseContext);\n}\n\nfunction mapSingleChildIntoContext(bookKeeping, child, childKey) {\n  var result = bookKeeping.result,\n      keyPrefix = bookKeeping.keyPrefix,\n      func = bookKeeping.func,\n      context = bookKeeping.context;\n\n\n  var mappedChild = func.call(context, child, bookKeeping.count++);\n  if (Array.isArray(mappedChild)) {\n    mapIntoWithKeyPrefixInternal(mappedChild, result, childKey, function (c) {\n      return c;\n    });\n  } else if (mappedChild != null) {\n    if (isValidElement(mappedChild)) {\n      mappedChild = cloneAndReplaceKey(mappedChild,\n      // Keep both the (mapped) and old keys if they differ, just as\n      // traverseAllChildren used to do for objects as children\n      keyPrefix + (mappedChild.key && (!child || child.key !== mappedChild.key) ? escapeUserProvidedKey(mappedChild.key) + '/' : '') + childKey);\n    }\n    result.push(mappedChild);\n  }\n}\n\nfunction mapIntoWithKeyPrefixInternal(children, array, prefix, func, context) {\n  var escapedPrefix = '';\n  if (prefix != null) {\n    escapedPrefix = escapeUserProvidedKey(prefix) + '/';\n  }\n  var traverseContext = getPooledTraverseContext(array, escapedPrefix, func, context);\n  traverseAllChildren(children, mapSingleChildIntoContext, traverseContext);\n  releaseTraverseContext(traverseContext);\n}\n\n/**\n * Maps children that are typically specified as `props.children`.\n *\n * See https://reactjs.org/docs/react-api.html#reactchildrenmap\n *\n * The provided mapFunction(child, key, index) will be called for each\n * leaf child.\n *\n * @param {?*} children Children tree container.\n * @param {function(*, int)} func The map function.\n * @param {*} context Context for mapFunction.\n * @return {object} Object containing the ordered map of results.\n */\nfunction mapChildren(children, func, context) {\n  if (children == null) {\n    return children;\n  }\n  var result = [];\n  mapIntoWithKeyPrefixInternal(children, result, null, func, context);\n  return result;\n}\n\n/**\n * Count the number of children that are typically specified as\n * `props.children`.\n *\n * See https://reactjs.org/docs/react-api.html#reactchildrencount\n *\n * @param {?*} children Children tree container.\n * @return {number} The number of children.\n */\nfunction countChildren(children) {\n  return traverseAllChildren(children, function () {\n    return null;\n  }, null);\n}\n\n/**\n * Flatten a children object (typically specified as `props.children`) and\n * return an array with appropriately re-keyed children.\n *\n * See https://reactjs.org/docs/react-api.html#reactchildrentoarray\n */\nfunction toArray(children) {\n  var result = [];\n  mapIntoWithKeyPrefixInternal(children, result, null, function (child) {\n    return child;\n  });\n  return result;\n}\n\n/**\n * Returns the first child in a collection of children and verifies that there\n * is only one child in the collection.\n *\n * See https://reactjs.org/docs/react-api.html#reactchildrenonly\n *\n * The current implementation of this function assumes that a single child gets\n * passed without a wrapper, but the purpose of this helper function is to\n * abstract away the particular structure of children.\n *\n * @param {?object} children Child collection structure.\n * @return {ReactElement} The first and only `ReactElement` contained in the\n * structure.\n */\nfunction onlyChild(children) {\n  !isValidElement(children) ? invariant(false, 'React.Children.only expected to receive a single React element child.') : void 0;\n  return children;\n}\n\nfunction createContext(defaultValue, calculateChangedBits) {\n  if (calculateChangedBits === undefined) {\n    calculateChangedBits = null;\n  } else {\n    {\n      !(calculateChangedBits === null || typeof calculateChangedBits === 'function') ? warningWithoutStack$1(false, 'createContext: Expected the optional second argument to be a ' + 'function. Instead received: %s', calculateChangedBits) : void 0;\n    }\n  }\n\n  var context = {\n    $$typeof: REACT_CONTEXT_TYPE,\n    _calculateChangedBits: calculateChangedBits,\n    // As a workaround to support multiple concurrent renderers, we categorize\n    // some renderers as primary and others as secondary. We only expect\n    // there to be two concurrent renderers at most: React Native (primary) and\n    // Fabric (secondary); React DOM (primary) and React ART (secondary).\n    // Secondary renderers store their context values on separate fields.\n    _currentValue: defaultValue,\n    _currentValue2: defaultValue,\n    // Used to track how many concurrent renderers this context currently\n    // supports within in a single renderer. Such as parallel server rendering.\n    _threadCount: 0,\n    // These are circular\n    Provider: null,\n    Consumer: null\n  };\n\n  context.Provider = {\n    $$typeof: REACT_PROVIDER_TYPE,\n    _context: context\n  };\n\n  var hasWarnedAboutUsingNestedContextConsumers = false;\n  var hasWarnedAboutUsingConsumerProvider = false;\n\n  {\n    // A separate object, but proxies back to the original context object for\n    // backwards compatibility. It has a different $$typeof, so we can properly\n    // warn for the incorrect usage of Context as a Consumer.\n    var Consumer = {\n      $$typeof: REACT_CONTEXT_TYPE,\n      _context: context,\n      _calculateChangedBits: context._calculateChangedBits\n    };\n    // $FlowFixMe: Flow complains about not setting a value, which is intentional here\n    Object.defineProperties(Consumer, {\n      Provider: {\n        get: function () {\n          if (!hasWarnedAboutUsingConsumerProvider) {\n            hasWarnedAboutUsingConsumerProvider = true;\n            warning$1(false, 'Rendering <Context.Consumer.Provider> is not supported and will be removed in ' + 'a future major release. Did you mean to render <Context.Provider> instead?');\n          }\n          return context.Provider;\n        },\n        set: function (_Provider) {\n          context.Provider = _Provider;\n        }\n      },\n      _currentValue: {\n        get: function () {\n          return context._currentValue;\n        },\n        set: function (_currentValue) {\n          context._currentValue = _currentValue;\n        }\n      },\n      _currentValue2: {\n        get: function () {\n          return context._currentValue2;\n        },\n        set: function (_currentValue2) {\n          context._currentValue2 = _currentValue2;\n        }\n      },\n      _threadCount: {\n        get: function () {\n          return context._threadCount;\n        },\n        set: function (_threadCount) {\n          context._threadCount = _threadCount;\n        }\n      },\n      Consumer: {\n        get: function () {\n          if (!hasWarnedAboutUsingNestedContextConsumers) {\n            hasWarnedAboutUsingNestedContextConsumers = true;\n            warning$1(false, 'Rendering <Context.Consumer.Consumer> is not supported and will be removed in ' + 'a future major release. Did you mean to render <Context.Consumer> instead?');\n          }\n          return context.Consumer;\n        }\n      }\n    });\n    // $FlowFixMe: Flow complains about missing properties because it doesn't understand defineProperty\n    context.Consumer = Consumer;\n  }\n\n  {\n    context._currentRenderer = null;\n    context._currentRenderer2 = null;\n  }\n\n  return context;\n}\n\nfunction lazy(ctor) {\n  var lazyType = {\n    $$typeof: REACT_LAZY_TYPE,\n    _ctor: ctor,\n    // React uses these fields to store the result.\n    _status: -1,\n    _result: null\n  };\n\n  {\n    // In production, this would just set it on the object.\n    var defaultProps = void 0;\n    var propTypes = void 0;\n    Object.defineProperties(lazyType, {\n      defaultProps: {\n        configurable: true,\n        get: function () {\n          return defaultProps;\n        },\n        set: function (newDefaultProps) {\n          warning$1(false, 'React.lazy(...): It is not supported to assign `defaultProps` to ' + 'a lazy component import. Either specify them where the component ' + 'is defined, or create a wrapping component around it.');\n          defaultProps = newDefaultProps;\n          // Match production behavior more closely:\n          Object.defineProperty(lazyType, 'defaultProps', {\n            enumerable: true\n          });\n        }\n      },\n      propTypes: {\n        configurable: true,\n        get: function () {\n          return propTypes;\n        },\n        set: function (newPropTypes) {\n          warning$1(false, 'React.lazy(...): It is not supported to assign `propTypes` to ' + 'a lazy component import. Either specify them where the component ' + 'is defined, or create a wrapping component around it.');\n          propTypes = newPropTypes;\n          // Match production behavior more closely:\n          Object.defineProperty(lazyType, 'propTypes', {\n            enumerable: true\n          });\n        }\n      }\n    });\n  }\n\n  return lazyType;\n}\n\nfunction forwardRef(render) {\n  {\n    if (render != null && render.$$typeof === REACT_MEMO_TYPE) {\n      warningWithoutStack$1(false, 'forwardRef requires a render function but received a `memo` ' + 'component. Instead of forwardRef(memo(...)), use ' + 'memo(forwardRef(...)).');\n    } else if (typeof render !== 'function') {\n      warningWithoutStack$1(false, 'forwardRef requires a render function but was given %s.', render === null ? 'null' : typeof render);\n    } else {\n      !(\n      // Do not warn for 0 arguments because it could be due to usage of the 'arguments' object\n      render.length === 0 || render.length === 2) ? warningWithoutStack$1(false, 'forwardRef render functions accept exactly two parameters: props and ref. %s', render.length === 1 ? 'Did you forget to use the ref parameter?' : 'Any additional parameter will be undefined.') : void 0;\n    }\n\n    if (render != null) {\n      !(render.defaultProps == null && render.propTypes == null) ? warningWithoutStack$1(false, 'forwardRef render functions do not support propTypes or defaultProps. ' + 'Did you accidentally pass a React component?') : void 0;\n    }\n  }\n\n  return {\n    $$typeof: REACT_FORWARD_REF_TYPE,\n    render: render\n  };\n}\n\nfunction isValidElementType(type) {\n  return typeof type === 'string' || typeof type === 'function' ||\n  // Note: its typeof might be other than 'symbol' or 'number' if it's a polyfill.\n  type === REACT_FRAGMENT_TYPE || type === REACT_CONCURRENT_MODE_TYPE || type === REACT_PROFILER_TYPE || type === REACT_STRICT_MODE_TYPE || type === REACT_SUSPENSE_TYPE || typeof type === 'object' && type !== null && (type.$$typeof === REACT_LAZY_TYPE || type.$$typeof === REACT_MEMO_TYPE || type.$$typeof === REACT_PROVIDER_TYPE || type.$$typeof === REACT_CONTEXT_TYPE || type.$$typeof === REACT_FORWARD_REF_TYPE);\n}\n\nfunction memo(type, compare) {\n  {\n    if (!isValidElementType(type)) {\n      warningWithoutStack$1(false, 'memo: The first argument must be a component. Instead ' + 'received: %s', type === null ? 'null' : typeof type);\n    }\n  }\n  return {\n    $$typeof: REACT_MEMO_TYPE,\n    type: type,\n    compare: compare === undefined ? null : compare\n  };\n}\n\nfunction resolveDispatcher() {\n  var dispatcher = ReactCurrentOwner.currentDispatcher;\n  !(dispatcher !== null) ? invariant(false, 'Hooks can only be called inside the body of a function component.') : void 0;\n  return dispatcher;\n}\n\nfunction useContext(Context, observedBits) {\n  var dispatcher = resolveDispatcher();\n  {\n    // TODO: add a more generic warning for invalid values.\n    if (Context._context !== undefined) {\n      var realContext = Context._context;\n      // Don't deduplicate because this legitimately causes bugs\n      // and nobody should be using this in existing code.\n      if (realContext.Consumer === Context) {\n        warning$1(false, 'Calling useContext(Context.Consumer) is not supported, may cause bugs, and will be ' + 'removed in a future major release. Did you mean to call useContext(Context) instead?');\n      } else if (realContext.Provider === Context) {\n        warning$1(false, 'Calling useContext(Context.Provider) is not supported. ' + 'Did you mean to call useContext(Context) instead?');\n      }\n    }\n  }\n  return dispatcher.useContext(Context, observedBits);\n}\n\nfunction useState(initialState) {\n  var dispatcher = resolveDispatcher();\n  return dispatcher.useState(initialState);\n}\n\nfunction useReducer(reducer, initialState, initialAction) {\n  var dispatcher = resolveDispatcher();\n  return dispatcher.useReducer(reducer, initialState, initialAction);\n}\n\nfunction useRef(initialValue) {\n  var dispatcher = resolveDispatcher();\n  return dispatcher.useRef(initialValue);\n}\n\nfunction useEffect(create, inputs) {\n  var dispatcher = resolveDispatcher();\n  return dispatcher.useEffect(create, inputs);\n}\n\nfunction useLayoutEffect(create, inputs) {\n  var dispatcher = resolveDispatcher();\n  return dispatcher.useLayoutEffect(create, inputs);\n}\n\nfunction useCallback(callback, inputs) {\n  var dispatcher = resolveDispatcher();\n  return dispatcher.useCallback(callback, inputs);\n}\n\nfunction useMemo(create, inputs) {\n  var dispatcher = resolveDispatcher();\n  return dispatcher.useMemo(create, inputs);\n}\n\nfunction useImperativeMethods(ref, create, inputs) {\n  var dispatcher = resolveDispatcher();\n  return dispatcher.useImperativeMethods(ref, create, inputs);\n}\n\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\n\n\nvar ReactPropTypesSecret$1 = 'SECRET_DO_NOT_PASS_THIS_OR_YOU_WILL_BE_FIRED';\n\nvar ReactPropTypesSecret_1 = ReactPropTypesSecret$1;\n\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * This source code is licensed under the MIT license found in the\n * LICENSE file in the root directory of this source tree.\n */\n\n\n\nvar printWarning$1 = function() {};\n\n{\n  var ReactPropTypesSecret = ReactPropTypesSecret_1;\n  var loggedTypeFailures = {};\n\n  printWarning$1 = function(text) {\n    var message = 'Warning: ' + text;\n    if (typeof console !== 'undefined') {\n      console.error(message);\n    }\n    try {\n      // --- Welcome to debugging React ---\n      // This error was thrown as a convenience so that you can use this stack\n      // to find the callsite that caused this warning to fire.\n      throw new Error(message);\n    } catch (x) {}\n  };\n}\n\n/**\n * Assert that the values match with the type specs.\n * Error messages are memorized and will only be shown once.\n *\n * @param {object} typeSpecs Map of name to a ReactPropType\n * @param {object} values Runtime values that need to be type-checked\n * @param {string} location e.g. \"prop\", \"context\", \"child context\"\n * @param {string} componentName Name of the component for error messages.\n * @param {?Function} getStack Returns the component stack.\n * @private\n */\nfunction checkPropTypes(typeSpecs, values, location, componentName, getStack) {\n  {\n    for (var typeSpecName in typeSpecs) {\n      if (typeSpecs.hasOwnProperty(typeSpecName)) {\n        var error;\n        // Prop type validation may throw. In case they do, we don't want to\n        // fail the render phase where it didn't fail before. So we log it.\n        // After these have been cleaned up, we'll let them throw.\n        try {\n          // This is intentionally an invariant that gets caught. It's the same\n          // behavior as without this statement except with a better message.\n          if (typeof typeSpecs[typeSpecName] !== 'function') {\n            var err = Error(\n              (componentName || 'React class') + ': ' + location + ' type `' + typeSpecName + '` is invalid; ' +\n              'it must be a function, usually from the `prop-types` package, but received `' + typeof typeSpecs[typeSpecName] + '`.'\n            );\n            err.name = 'Invariant Violation';\n            throw err;\n          }\n          error = typeSpecs[typeSpecName](values, typeSpecName, componentName, location, null, ReactPropTypesSecret);\n        } catch (ex) {\n          error = ex;\n        }\n        if (error && !(error instanceof Error)) {\n          printWarning$1(\n            (componentName || 'React class') + ': type specification of ' +\n            location + ' `' + typeSpecName + '` is invalid; the type checker ' +\n            'function must return `null` or an `Error` but returned a ' + typeof error + '. ' +\n            'You may have forgotten to pass an argument to the type checker ' +\n            'creator (arrayOf, instanceOf, objectOf, oneOf, oneOfType, and ' +\n            'shape all require an argument).'\n          );\n\n        }\n        if (error instanceof Error && !(error.message in loggedTypeFailures)) {\n          // Only monitor this failure once because there tends to be a lot of the\n          // same error.\n          loggedTypeFailures[error.message] = true;\n\n          var stack = getStack ? getStack() : '';\n\n          printWarning$1(\n            'Failed ' + location + ' type: ' + error.message + (stack != null ? stack : '')\n          );\n        }\n      }\n    }\n  }\n}\n\nvar checkPropTypes_1 = checkPropTypes;\n\n/**\n * ReactElementValidator provides a wrapper around a element factory\n * which validates the props passed to the element. This is intended to be\n * used only in DEV and could be replaced by a static type checker for languages\n * that support it.\n */\n\nvar propTypesMisspellWarningShown = void 0;\n\n{\n  propTypesMisspellWarningShown = false;\n}\n\nfunction getDeclarationErrorAddendum() {\n  if (ReactCurrentOwner.current) {\n    var name = getComponentName(ReactCurrentOwner.current.type);\n    if (name) {\n      return '\\n\\nCheck the render method of `' + name + '`.';\n    }\n  }\n  return '';\n}\n\nfunction getSourceInfoErrorAddendum(elementProps) {\n  if (elementProps !== null && elementProps !== undefined && elementProps.__source !== undefined) {\n    var source = elementProps.__source;\n    var fileName = source.fileName.replace(/^.*[\\\\\\/]/, '');\n    var lineNumber = source.lineNumber;\n    return '\\n\\nCheck your code at ' + fileName + ':' + lineNumber + '.';\n  }\n  return '';\n}\n\n/**\n * Warn if there's no key explicitly set on dynamic arrays of children or\n * object keys are not valid. This allows us to keep track of children between\n * updates.\n */\nvar ownerHasKeyUseWarning = {};\n\nfunction getCurrentComponentErrorInfo(parentType) {\n  var info = getDeclarationErrorAddendum();\n\n  if (!info) {\n    var parentName = typeof parentType === 'string' ? parentType : parentType.displayName || parentType.name;\n    if (parentName) {\n      info = '\\n\\nCheck the top-level render call using <' + parentName + '>.';\n    }\n  }\n  return info;\n}\n\n/**\n * Warn if the element doesn't have an explicit key assigned to it.\n * This element is in an array. The array could grow and shrink or be\n * reordered. All children that haven't already been validated are required to\n * have a \"key\" property assigned to it. Error statuses are cached so a warning\n * will only be shown once.\n *\n * @internal\n * @param {ReactElement} element Element that requires a key.\n * @param {*} parentType element's parent's type.\n */\nfunction validateExplicitKey(element, parentType) {\n  if (!element._store || element._store.validated || element.key != null) {\n    return;\n  }\n  element._store.validated = true;\n\n  var currentComponentErrorInfo = getCurrentComponentErrorInfo(parentType);\n  if (ownerHasKeyUseWarning[currentComponentErrorInfo]) {\n    return;\n  }\n  ownerHasKeyUseWarning[currentComponentErrorInfo] = true;\n\n  // Usually the current owner is the offender, but if it accepts children as a\n  // property, it may be the creator of the child that's responsible for\n  // assigning it a key.\n  var childOwner = '';\n  if (element && element._owner && element._owner !== ReactCurrentOwner.current) {\n    // Give the component that originally created this child.\n    childOwner = ' It was passed a child from ' + getComponentName(element._owner.type) + '.';\n  }\n\n  setCurrentlyValidatingElement(element);\n  {\n    warning$1(false, 'Each child in an array or iterator should have a unique \"key\" prop.' + '%s%s See https://fb.me/react-warning-keys for more information.', currentComponentErrorInfo, childOwner);\n  }\n  setCurrentlyValidatingElement(null);\n}\n\n/**\n * Ensure that every element either is passed in a static location, in an\n * array with an explicit keys property defined, or in an object literal\n * with valid key property.\n *\n * @internal\n * @param {ReactNode} node Statically passed child of any type.\n * @param {*} parentType node's parent's type.\n */\nfunction validateChildKeys(node, parentType) {\n  if (typeof node !== 'object') {\n    return;\n  }\n  if (Array.isArray(node)) {\n    for (var i = 0; i < node.length; i++) {\n      var child = node[i];\n      if (isValidElement(child)) {\n        validateExplicitKey(child, parentType);\n      }\n    }\n  } else if (isValidElement(node)) {\n    // This element was passed in a valid location.\n    if (node._store) {\n      node._store.validated = true;\n    }\n  } else if (node) {\n    var iteratorFn = getIteratorFn(node);\n    if (typeof iteratorFn === 'function') {\n      // Entry iterators used to provide implicit keys,\n      // but now we print a separate warning for them later.\n      if (iteratorFn !== node.entries) {\n        var iterator = iteratorFn.call(node);\n        var step = void 0;\n        while (!(step = iterator.next()).done) {\n          if (isValidElement(step.value)) {\n            validateExplicitKey(step.value, parentType);\n          }\n        }\n      }\n    }\n  }\n}\n\n/**\n * Given an element, validate that its props follow the propTypes definition,\n * provided by the type.\n *\n * @param {ReactElement} element\n */\nfunction validatePropTypes(element) {\n  var type = element.type;\n  if (type === null || type === undefined || typeof type === 'string') {\n    return;\n  }\n  var name = getComponentName(type);\n  var propTypes = void 0;\n  if (typeof type === 'function') {\n    propTypes = type.propTypes;\n  } else if (typeof type === 'object' && (type.$$typeof === REACT_FORWARD_REF_TYPE ||\n  // Note: Memo only checks outer props here.\n  // Inner props are checked in the reconciler.\n  type.$$typeof === REACT_MEMO_TYPE)) {\n    propTypes = type.propTypes;\n  } else {\n    return;\n  }\n  if (propTypes) {\n    setCurrentlyValidatingElement(element);\n    checkPropTypes_1(propTypes, element.props, 'prop', name, ReactDebugCurrentFrame.getStackAddendum);\n    setCurrentlyValidatingElement(null);\n  } else if (type.PropTypes !== undefined && !propTypesMisspellWarningShown) {\n    propTypesMisspellWarningShown = true;\n    warningWithoutStack$1(false, 'Component %s declared `PropTypes` instead of `propTypes`. Did you misspell the property assignment?', name || 'Unknown');\n  }\n  if (typeof type.getDefaultProps === 'function') {\n    !type.getDefaultProps.isReactClassApproved ? warningWithoutStack$1(false, 'getDefaultProps is only used on classic React.createClass ' + 'definitions. Use a static property named `defaultProps` instead.') : void 0;\n  }\n}\n\n/**\n * Given a fragment, validate that it can only be provided with fragment props\n * @param {ReactElement} fragment\n */\nfunction validateFragmentProps(fragment) {\n  setCurrentlyValidatingElement(fragment);\n\n  var keys = Object.keys(fragment.props);\n  for (var i = 0; i < keys.length; i++) {\n    var key = keys[i];\n    if (key !== 'children' && key !== 'key') {\n      warning$1(false, 'Invalid prop `%s` supplied to `React.Fragment`. ' + 'React.Fragment can only have `key` and `children` props.', key);\n      break;\n    }\n  }\n\n  if (fragment.ref !== null) {\n    warning$1(false, 'Invalid attribute `ref` supplied to `React.Fragment`.');\n  }\n\n  setCurrentlyValidatingElement(null);\n}\n\nfunction createElementWithValidation(type, props, children) {\n  var validType = isValidElementType(type);\n\n  // We warn in this case but don't throw. We expect the element creation to\n  // succeed and there will likely be errors in render.\n  if (!validType) {\n    var info = '';\n    if (type === undefined || typeof type === 'object' && type !== null && Object.keys(type).length === 0) {\n      info += ' You likely forgot to export your component from the file ' + \"it's defined in, or you might have mixed up default and named imports.\";\n    }\n\n    var sourceInfo = getSourceInfoErrorAddendum(props);\n    if (sourceInfo) {\n      info += sourceInfo;\n    } else {\n      info += getDeclarationErrorAddendum();\n    }\n\n    var typeString = void 0;\n    if (type === null) {\n      typeString = 'null';\n    } else if (Array.isArray(type)) {\n      typeString = 'array';\n    } else if (type !== undefined && type.$$typeof === REACT_ELEMENT_TYPE) {\n      typeString = '<' + (getComponentName(type.type) || 'Unknown') + ' />';\n      info = ' Did you accidentally export a JSX literal instead of a component?';\n    } else {\n      typeString = typeof type;\n    }\n\n    warning$1(false, 'React.createElement: type is invalid -- expected a string (for ' + 'built-in components) or a class/function (for composite ' + 'components) but got: %s.%s', typeString, info);\n  }\n\n  var element = createElement.apply(this, arguments);\n\n  // The result can be nullish if a mock or a custom function is used.\n  // TODO: Drop this when these are no longer allowed as the type argument.\n  if (element == null) {\n    return element;\n  }\n\n  // Skip key warning if the type isn't valid since our key validation logic\n  // doesn't expect a non-string/function type and can throw confusing errors.\n  // We don't want exception behavior to differ between dev and prod.\n  // (Rendering will throw with a helpful message and as soon as the type is\n  // fixed, the key warnings will appear.)\n  if (validType) {\n    for (var i = 2; i < arguments.length; i++) {\n      validateChildKeys(arguments[i], type);\n    }\n  }\n\n  if (type === REACT_FRAGMENT_TYPE) {\n    validateFragmentProps(element);\n  } else {\n    validatePropTypes(element);\n  }\n\n  return element;\n}\n\nfunction createFactoryWithValidation(type) {\n  var validatedFactory = createElementWithValidation.bind(null, type);\n  validatedFactory.type = type;\n  // Legacy hook: remove it\n  {\n    Object.defineProperty(validatedFactory, 'type', {\n      enumerable: false,\n      get: function () {\n        lowPriorityWarning$1(false, 'Factory.type is deprecated. Access the class directly ' + 'before passing it to createFactory.');\n        Object.defineProperty(this, 'type', {\n          value: type\n        });\n        return type;\n      }\n    });\n  }\n\n  return validatedFactory;\n}\n\nfunction cloneElementWithValidation(element, props, children) {\n  var newElement = cloneElement.apply(this, arguments);\n  for (var i = 2; i < arguments.length; i++) {\n    validateChildKeys(arguments[i], newElement.type);\n  }\n  validatePropTypes(newElement);\n  return newElement;\n}\n\nvar React = {\n  Children: {\n    map: mapChildren,\n    forEach: forEachChildren,\n    count: countChildren,\n    toArray: toArray,\n    only: onlyChild\n  },\n\n  createRef: createRef,\n  Component: Component,\n  PureComponent: PureComponent,\n\n  createContext: createContext,\n  forwardRef: forwardRef,\n  lazy: lazy,\n  memo: memo,\n\n  Fragment: REACT_FRAGMENT_TYPE,\n  StrictMode: REACT_STRICT_MODE_TYPE,\n  Suspense: REACT_SUSPENSE_TYPE,\n\n  createElement: createElementWithValidation,\n  cloneElement: cloneElementWithValidation,\n  createFactory: createFactoryWithValidation,\n  isValidElement: isValidElement,\n\n  version: ReactVersion,\n\n  unstable_ConcurrentMode: REACT_CONCURRENT_MODE_TYPE,\n  unstable_Profiler: REACT_PROFILER_TYPE,\n\n  __SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED: ReactSharedInternals\n};\n\n// Note: some APIs are added with feature flags.\n// Make sure that stable builds for open source\n// don't modify the React object to avoid deopts.\n// Also let's not expose their names in stable builds.\n\nif (enableStableConcurrentModeAPIs) {\n  React.ConcurrentMode = REACT_CONCURRENT_MODE_TYPE;\n  React.Profiler = REACT_PROFILER_TYPE;\n  React.unstable_ConcurrentMode = undefined;\n  React.unstable_Profiler = undefined;\n}\n\nif (enableHooks) {\n  React.useCallback = useCallback;\n  React.useContext = useContext;\n  React.useEffect = useEffect;\n  React.useImperativeMethods = useImperativeMethods;\n  React.useLayoutEffect = useLayoutEffect;\n  React.useMemo = useMemo;\n  React.useReducer = useReducer;\n  React.useRef = useRef;\n  React.useState = useState;\n}\n\n\n\nvar React$2 = Object.freeze({\n\tdefault: React\n});\n\nvar React$3 = ( React$2 && React ) || React$2;\n\n// TODO: decide on the top-level export form.\n// This is hacky but makes it work with both Rollup and Jest.\nvar react = React$3.default || React$3;\n\nreturn react;\n\n})));\n"
  },
  {
    "path": "build/react.js",
    "content": " /**\n  * React v15.0.1\n  */\n(function(f){if(typeof exports===\"object\"&&typeof module!==\"undefined\"){module.exports=f()}else if(typeof define===\"function\"&&define.amd){define([],f)}else{var g;if(typeof window!==\"undefined\"){g=window}else if(typeof global!==\"undefined\"){g=global}else if(typeof self!==\"undefined\"){g=self}else{g=this}g.React = f()}})(function(){var define,module,exports;return (function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require==\"function\"&&require;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error(\"Cannot find module '\"+o+\"'\");throw f.code=\"MODULE_NOT_FOUND\",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof require==\"function\"&&require;for(var o=0;o<r.length;o++)s(r[o]);return s})({1:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule AutoFocusUtils\n */\n\n'use strict';\n\nvar ReactDOMComponentTree = _dereq_(38);\n\nvar focusNode = _dereq_(150);\n\nvar AutoFocusUtils = {\n  focusDOMComponent: function () {\n    focusNode(ReactDOMComponentTree.getNodeFromInstance(this));\n  }\n};\n\nmodule.exports = AutoFocusUtils;\n},{\"150\":150,\"38\":38}],2:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule BeforeInputEventPlugin\n */\n\n'use strict';\n\nvar EventConstants = _dereq_(15);\nvar EventPropagators = _dereq_(19);\nvar ExecutionEnvironment = _dereq_(142);\nvar FallbackCompositionState = _dereq_(20);\nvar SyntheticCompositionEvent = _dereq_(99);\nvar SyntheticInputEvent = _dereq_(103);\n\nvar keyOf = _dereq_(160);\n\nvar END_KEYCODES = [9, 13, 27, 32]; // Tab, Return, Esc, Space\nvar START_KEYCODE = 229;\n\nvar canUseCompositionEvent = ExecutionEnvironment.canUseDOM && 'CompositionEvent' in window;\n\nvar documentMode = null;\nif (ExecutionEnvironment.canUseDOM && 'documentMode' in document) {\n  documentMode = document.documentMode;\n}\n\n// Webkit offers a very useful `textInput` event that can be used to\n// directly represent `beforeInput`. The IE `textinput` event is not as\n// useful, so we don't use it.\nvar canUseTextInputEvent = ExecutionEnvironment.canUseDOM && 'TextEvent' in window && !documentMode && !isPresto();\n\n// In IE9+, we have access to composition events, but the data supplied\n// by the native compositionend event may be incorrect. Japanese ideographic\n// spaces, for instance (\\u3000) are not recorded correctly.\nvar useFallbackCompositionData = ExecutionEnvironment.canUseDOM && (!canUseCompositionEvent || documentMode && documentMode > 8 && documentMode <= 11);\n\n/**\n * Opera <= 12 includes TextEvent in window, but does not fire\n * text input events. Rely on keypress instead.\n */\nfunction isPresto() {\n  var opera = window.opera;\n  return typeof opera === 'object' && typeof opera.version === 'function' && parseInt(opera.version(), 10) <= 12;\n}\n\nvar SPACEBAR_CODE = 32;\nvar SPACEBAR_CHAR = String.fromCharCode(SPACEBAR_CODE);\n\nvar topLevelTypes = EventConstants.topLevelTypes;\n\n// Events and their corresponding property names.\nvar eventTypes = {\n  beforeInput: {\n    phasedRegistrationNames: {\n      bubbled: keyOf({ onBeforeInput: null }),\n      captured: keyOf({ onBeforeInputCapture: null })\n    },\n    dependencies: [topLevelTypes.topCompositionEnd, topLevelTypes.topKeyPress, topLevelTypes.topTextInput, topLevelTypes.topPaste]\n  },\n  compositionEnd: {\n    phasedRegistrationNames: {\n      bubbled: keyOf({ onCompositionEnd: null }),\n      captured: keyOf({ onCompositionEndCapture: null })\n    },\n    dependencies: [topLevelTypes.topBlur, topLevelTypes.topCompositionEnd, topLevelTypes.topKeyDown, topLevelTypes.topKeyPress, topLevelTypes.topKeyUp, topLevelTypes.topMouseDown]\n  },\n  compositionStart: {\n    phasedRegistrationNames: {\n      bubbled: keyOf({ onCompositionStart: null }),\n      captured: keyOf({ onCompositionStartCapture: null })\n    },\n    dependencies: [topLevelTypes.topBlur, topLevelTypes.topCompositionStart, topLevelTypes.topKeyDown, topLevelTypes.topKeyPress, topLevelTypes.topKeyUp, topLevelTypes.topMouseDown]\n  },\n  compositionUpdate: {\n    phasedRegistrationNames: {\n      bubbled: keyOf({ onCompositionUpdate: null }),\n      captured: keyOf({ onCompositionUpdateCapture: null })\n    },\n    dependencies: [topLevelTypes.topBlur, topLevelTypes.topCompositionUpdate, topLevelTypes.topKeyDown, topLevelTypes.topKeyPress, topLevelTypes.topKeyUp, topLevelTypes.topMouseDown]\n  }\n};\n\n// Track whether we've ever handled a keypress on the space key.\nvar hasSpaceKeypress = false;\n\n/**\n * Return whether a native keypress event is assumed to be a command.\n * This is required because Firefox fires `keypress` events for key commands\n * (cut, copy, select-all, etc.) even though no character is inserted.\n */\nfunction isKeypressCommand(nativeEvent) {\n  return (nativeEvent.ctrlKey || nativeEvent.altKey || nativeEvent.metaKey) &&\n  // ctrlKey && altKey is equivalent to AltGr, and is not a command.\n  !(nativeEvent.ctrlKey && nativeEvent.altKey);\n}\n\n/**\n * Translate native top level events into event types.\n *\n * @param {string} topLevelType\n * @return {object}\n */\nfunction getCompositionEventType(topLevelType) {\n  switch (topLevelType) {\n    case topLevelTypes.topCompositionStart:\n      return eventTypes.compositionStart;\n    case topLevelTypes.topCompositionEnd:\n      return eventTypes.compositionEnd;\n    case topLevelTypes.topCompositionUpdate:\n      return eventTypes.compositionUpdate;\n  }\n}\n\n/**\n * Does our fallback best-guess model think this event signifies that\n * composition has begun?\n *\n * @param {string} topLevelType\n * @param {object} nativeEvent\n * @return {boolean}\n */\nfunction isFallbackCompositionStart(topLevelType, nativeEvent) {\n  return topLevelType === topLevelTypes.topKeyDown && nativeEvent.keyCode === START_KEYCODE;\n}\n\n/**\n * Does our fallback mode think that this event is the end of composition?\n *\n * @param {string} topLevelType\n * @param {object} nativeEvent\n * @return {boolean}\n */\nfunction isFallbackCompositionEnd(topLevelType, nativeEvent) {\n  switch (topLevelType) {\n    case topLevelTypes.topKeyUp:\n      // Command keys insert or clear IME input.\n      return END_KEYCODES.indexOf(nativeEvent.keyCode) !== -1;\n    case topLevelTypes.topKeyDown:\n      // Expect IME keyCode on each keydown. If we get any other\n      // code we must have exited earlier.\n      return nativeEvent.keyCode !== START_KEYCODE;\n    case topLevelTypes.topKeyPress:\n    case topLevelTypes.topMouseDown:\n    case topLevelTypes.topBlur:\n      // Events are not possible without cancelling IME.\n      return true;\n    default:\n      return false;\n  }\n}\n\n/**\n * Google Input Tools provides composition data via a CustomEvent,\n * with the `data` property populated in the `detail` object. If this\n * is available on the event object, use it. If not, this is a plain\n * composition event and we have nothing special to extract.\n *\n * @param {object} nativeEvent\n * @return {?string}\n */\nfunction getDataFromCustomEvent(nativeEvent) {\n  var detail = nativeEvent.detail;\n  if (typeof detail === 'object' && 'data' in detail) {\n    return detail.data;\n  }\n  return null;\n}\n\n// Track the current IME composition fallback object, if any.\nvar currentComposition = null;\n\n/**\n * @return {?object} A SyntheticCompositionEvent.\n */\nfunction extractCompositionEvent(topLevelType, targetInst, nativeEvent, nativeEventTarget) {\n  var eventType;\n  var fallbackData;\n\n  if (canUseCompositionEvent) {\n    eventType = getCompositionEventType(topLevelType);\n  } else if (!currentComposition) {\n    if (isFallbackCompositionStart(topLevelType, nativeEvent)) {\n      eventType = eventTypes.compositionStart;\n    }\n  } else if (isFallbackCompositionEnd(topLevelType, nativeEvent)) {\n    eventType = eventTypes.compositionEnd;\n  }\n\n  if (!eventType) {\n    return null;\n  }\n\n  if (useFallbackCompositionData) {\n    // The current composition is stored statically and must not be\n    // overwritten while composition continues.\n    if (!currentComposition && eventType === eventTypes.compositionStart) {\n      currentComposition = FallbackCompositionState.getPooled(nativeEventTarget);\n    } else if (eventType === eventTypes.compositionEnd) {\n      if (currentComposition) {\n        fallbackData = currentComposition.getData();\n      }\n    }\n  }\n\n  var event = SyntheticCompositionEvent.getPooled(eventType, targetInst, nativeEvent, nativeEventTarget);\n\n  if (fallbackData) {\n    // Inject data generated from fallback path into the synthetic event.\n    // This matches the property of native CompositionEventInterface.\n    event.data = fallbackData;\n  } else {\n    var customData = getDataFromCustomEvent(nativeEvent);\n    if (customData !== null) {\n      event.data = customData;\n    }\n  }\n\n  EventPropagators.accumulateTwoPhaseDispatches(event);\n  return event;\n}\n\n/**\n * @param {string} topLevelType Record from `EventConstants`.\n * @param {object} nativeEvent Native browser event.\n * @return {?string} The string corresponding to this `beforeInput` event.\n */\nfunction getNativeBeforeInputChars(topLevelType, nativeEvent) {\n  switch (topLevelType) {\n    case topLevelTypes.topCompositionEnd:\n      return getDataFromCustomEvent(nativeEvent);\n    case topLevelTypes.topKeyPress:\n      /**\n       * If native `textInput` events are available, our goal is to make\n       * use of them. However, there is a special case: the spacebar key.\n       * In Webkit, preventing default on a spacebar `textInput` event\n       * cancels character insertion, but it *also* causes the browser\n       * to fall back to its default spacebar behavior of scrolling the\n       * page.\n       *\n       * Tracking at:\n       * https://code.google.com/p/chromium/issues/detail?id=355103\n       *\n       * To avoid this issue, use the keypress event as if no `textInput`\n       * event is available.\n       */\n      var which = nativeEvent.which;\n      if (which !== SPACEBAR_CODE) {\n        return null;\n      }\n\n      hasSpaceKeypress = true;\n      return SPACEBAR_CHAR;\n\n    case topLevelTypes.topTextInput:\n      // Record the characters to be added to the DOM.\n      var chars = nativeEvent.data;\n\n      // If it's a spacebar character, assume that we have already handled\n      // it at the keypress level and bail immediately. Android Chrome\n      // doesn't give us keycodes, so we need to blacklist it.\n      if (chars === SPACEBAR_CHAR && hasSpaceKeypress) {\n        return null;\n      }\n\n      return chars;\n\n    default:\n      // For other native event types, do nothing.\n      return null;\n  }\n}\n\n/**\n * For browsers that do not provide the `textInput` event, extract the\n * appropriate string to use for SyntheticInputEvent.\n *\n * @param {string} topLevelType Record from `EventConstants`.\n * @param {object} nativeEvent Native browser event.\n * @return {?string} The fallback string for this `beforeInput` event.\n */\nfunction getFallbackBeforeInputChars(topLevelType, nativeEvent) {\n  // If we are currently composing (IME) and using a fallback to do so,\n  // try to extract the composed characters from the fallback object.\n  if (currentComposition) {\n    if (topLevelType === topLevelTypes.topCompositionEnd || isFallbackCompositionEnd(topLevelType, nativeEvent)) {\n      var chars = currentComposition.getData();\n      FallbackCompositionState.release(currentComposition);\n      currentComposition = null;\n      return chars;\n    }\n    return null;\n  }\n\n  switch (topLevelType) {\n    case topLevelTypes.topPaste:\n      // If a paste event occurs after a keypress, throw out the input\n      // chars. Paste events should not lead to BeforeInput events.\n      return null;\n    case topLevelTypes.topKeyPress:\n      /**\n       * As of v27, Firefox may fire keypress events even when no character\n       * will be inserted. A few possibilities:\n       *\n       * - `which` is `0`. Arrow keys, Esc key, etc.\n       *\n       * - `which` is the pressed key code, but no char is available.\n       *   Ex: 'AltGr + d` in Polish. There is no modified character for\n       *   this key combination and no character is inserted into the\n       *   document, but FF fires the keypress for char code `100` anyway.\n       *   No `input` event will occur.\n       *\n       * - `which` is the pressed key code, but a command combination is\n       *   being used. Ex: `Cmd+C`. No character is inserted, and no\n       *   `input` event will occur.\n       */\n      if (nativeEvent.which && !isKeypressCommand(nativeEvent)) {\n        return String.fromCharCode(nativeEvent.which);\n      }\n      return null;\n    case topLevelTypes.topCompositionEnd:\n      return useFallbackCompositionData ? null : nativeEvent.data;\n    default:\n      return null;\n  }\n}\n\n/**\n * Extract a SyntheticInputEvent for `beforeInput`, based on either native\n * `textInput` or fallback behavior.\n *\n * @return {?object} A SyntheticInputEvent.\n */\nfunction extractBeforeInputEvent(topLevelType, targetInst, nativeEvent, nativeEventTarget) {\n  var chars;\n\n  if (canUseTextInputEvent) {\n    chars = getNativeBeforeInputChars(topLevelType, nativeEvent);\n  } else {\n    chars = getFallbackBeforeInputChars(topLevelType, nativeEvent);\n  }\n\n  // If no characters are being inserted, no BeforeInput event should\n  // be fired.\n  if (!chars) {\n    return null;\n  }\n\n  var event = SyntheticInputEvent.getPooled(eventTypes.beforeInput, targetInst, nativeEvent, nativeEventTarget);\n\n  event.data = chars;\n  EventPropagators.accumulateTwoPhaseDispatches(event);\n  return event;\n}\n\n/**\n * Create an `onBeforeInput` event to match\n * http://www.w3.org/TR/2013/WD-DOM-Level-3-Events-20131105/#events-inputevents.\n *\n * This event plugin is based on the native `textInput` event\n * available in Chrome, Safari, Opera, and IE. This event fires after\n * `onKeyPress` and `onCompositionEnd`, but before `onInput`.\n *\n * `beforeInput` is spec'd but not implemented in any browsers, and\n * the `input` event does not provide any useful information about what has\n * actually been added, contrary to the spec. Thus, `textInput` is the best\n * available event to identify the characters that have actually been inserted\n * into the target node.\n *\n * This plugin is also responsible for emitting `composition` events, thus\n * allowing us to share composition fallback code for both `beforeInput` and\n * `composition` event types.\n */\nvar BeforeInputEventPlugin = {\n\n  eventTypes: eventTypes,\n\n  extractEvents: function (topLevelType, targetInst, nativeEvent, nativeEventTarget) {\n    return [extractCompositionEvent(topLevelType, targetInst, nativeEvent, nativeEventTarget), extractBeforeInputEvent(topLevelType, targetInst, nativeEvent, nativeEventTarget)];\n  }\n};\n\nmodule.exports = BeforeInputEventPlugin;\n},{\"103\":103,\"142\":142,\"15\":15,\"160\":160,\"19\":19,\"20\":20,\"99\":99}],3:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule CSSProperty\n */\n\n'use strict';\n\n/**\n * CSS properties which accept numbers but are not in units of \"px\".\n */\n\nvar isUnitlessNumber = {\n  animationIterationCount: true,\n  borderImageOutset: true,\n  borderImageSlice: true,\n  borderImageWidth: true,\n  boxFlex: true,\n  boxFlexGroup: true,\n  boxOrdinalGroup: true,\n  columnCount: true,\n  flex: true,\n  flexGrow: true,\n  flexPositive: true,\n  flexShrink: true,\n  flexNegative: true,\n  flexOrder: true,\n  gridRow: true,\n  gridColumn: true,\n  fontWeight: true,\n  lineClamp: true,\n  lineHeight: true,\n  opacity: true,\n  order: true,\n  orphans: true,\n  tabSize: true,\n  widows: true,\n  zIndex: true,\n  zoom: true,\n\n  // SVG-related properties\n  fillOpacity: true,\n  floodOpacity: true,\n  stopOpacity: true,\n  strokeDasharray: true,\n  strokeDashoffset: true,\n  strokeMiterlimit: true,\n  strokeOpacity: true,\n  strokeWidth: true\n};\n\n/**\n * @param {string} prefix vendor-specific prefix, eg: Webkit\n * @param {string} key style name, eg: transitionDuration\n * @return {string} style name prefixed with `prefix`, properly camelCased, eg:\n * WebkitTransitionDuration\n */\nfunction prefixKey(prefix, key) {\n  return prefix + key.charAt(0).toUpperCase() + key.substring(1);\n}\n\n/**\n * Support style names that may come passed in prefixed by adding permutations\n * of vendor prefixes.\n */\nvar prefixes = ['Webkit', 'ms', 'Moz', 'O'];\n\n// Using Object.keys here, or else the vanilla for-in loop makes IE8 go into an\n// infinite loop, because it iterates over the newly added props too.\nObject.keys(isUnitlessNumber).forEach(function (prop) {\n  prefixes.forEach(function (prefix) {\n    isUnitlessNumber[prefixKey(prefix, prop)] = isUnitlessNumber[prop];\n  });\n});\n\n/**\n * Most style properties can be unset by doing .style[prop] = '' but IE8\n * doesn't like doing that with shorthand properties so for the properties that\n * IE8 breaks on, which are listed here, we instead unset each of the\n * individual properties. See http://bugs.jquery.com/ticket/12385.\n * The 4-value 'clock' properties like margin, padding, border-width seem to\n * behave without any problems. Curiously, list-style works too without any\n * special prodding.\n */\nvar shorthandPropertyExpansions = {\n  background: {\n    backgroundAttachment: true,\n    backgroundColor: true,\n    backgroundImage: true,\n    backgroundPositionX: true,\n    backgroundPositionY: true,\n    backgroundRepeat: true\n  },\n  backgroundPosition: {\n    backgroundPositionX: true,\n    backgroundPositionY: true\n  },\n  border: {\n    borderWidth: true,\n    borderStyle: true,\n    borderColor: true\n  },\n  borderBottom: {\n    borderBottomWidth: true,\n    borderBottomStyle: true,\n    borderBottomColor: true\n  },\n  borderLeft: {\n    borderLeftWidth: true,\n    borderLeftStyle: true,\n    borderLeftColor: true\n  },\n  borderRight: {\n    borderRightWidth: true,\n    borderRightStyle: true,\n    borderRightColor: true\n  },\n  borderTop: {\n    borderTopWidth: true,\n    borderTopStyle: true,\n    borderTopColor: true\n  },\n  font: {\n    fontStyle: true,\n    fontVariant: true,\n    fontWeight: true,\n    fontSize: true,\n    lineHeight: true,\n    fontFamily: true\n  },\n  outline: {\n    outlineWidth: true,\n    outlineStyle: true,\n    outlineColor: true\n  }\n};\n\nvar CSSProperty = {\n  isUnitlessNumber: isUnitlessNumber,\n  shorthandPropertyExpansions: shorthandPropertyExpansions\n};\n\nmodule.exports = CSSProperty;\n},{}],4:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule CSSPropertyOperations\n */\n\n'use strict';\n\nvar CSSProperty = _dereq_(3);\nvar ExecutionEnvironment = _dereq_(142);\nvar ReactPerf = _dereq_(80);\n\nvar camelizeStyleName = _dereq_(144);\nvar dangerousStyleValue = _dereq_(116);\nvar hyphenateStyleName = _dereq_(155);\nvar memoizeStringOnly = _dereq_(162);\nvar warning = _dereq_(166);\n\nvar processStyleName = memoizeStringOnly(function (styleName) {\n  return hyphenateStyleName(styleName);\n});\n\nvar hasShorthandPropertyBug = false;\nvar styleFloatAccessor = 'cssFloat';\nif (ExecutionEnvironment.canUseDOM) {\n  var tempStyle = document.createElement('div').style;\n  try {\n    // IE8 throws \"Invalid argument.\" if resetting shorthand style properties.\n    tempStyle.font = '';\n  } catch (e) {\n    hasShorthandPropertyBug = true;\n  }\n  // IE8 only supports accessing cssFloat (standard) as styleFloat\n  if (document.documentElement.style.cssFloat === undefined) {\n    styleFloatAccessor = 'styleFloat';\n  }\n}\n\nif (\"development\" !== 'production') {\n  // 'msTransform' is correct, but the other prefixes should be capitalized\n  var badVendoredStyleNamePattern = /^(?:webkit|moz|o)[A-Z]/;\n\n  // style values shouldn't contain a semicolon\n  var badStyleValueWithSemicolonPattern = /;\\s*$/;\n\n  var warnedStyleNames = {};\n  var warnedStyleValues = {};\n  var warnedForNaNValue = false;\n\n  var warnHyphenatedStyleName = function (name, owner) {\n    if (warnedStyleNames.hasOwnProperty(name) && warnedStyleNames[name]) {\n      return;\n    }\n\n    warnedStyleNames[name] = true;\n    \"development\" !== 'production' ? warning(false, 'Unsupported style property %s. Did you mean %s?%s', name, camelizeStyleName(name), checkRenderMessage(owner)) : void 0;\n  };\n\n  var warnBadVendoredStyleName = function (name, owner) {\n    if (warnedStyleNames.hasOwnProperty(name) && warnedStyleNames[name]) {\n      return;\n    }\n\n    warnedStyleNames[name] = true;\n    \"development\" !== 'production' ? warning(false, 'Unsupported vendor-prefixed style property %s. Did you mean %s?%s', name, name.charAt(0).toUpperCase() + name.slice(1), checkRenderMessage(owner)) : void 0;\n  };\n\n  var warnStyleValueWithSemicolon = function (name, value, owner) {\n    if (warnedStyleValues.hasOwnProperty(value) && warnedStyleValues[value]) {\n      return;\n    }\n\n    warnedStyleValues[value] = true;\n    \"development\" !== 'production' ? warning(false, 'Style property values shouldn\\'t contain a semicolon.%s ' + 'Try \"%s: %s\" instead.', checkRenderMessage(owner), name, value.replace(badStyleValueWithSemicolonPattern, '')) : void 0;\n  };\n\n  var warnStyleValueIsNaN = function (name, value, owner) {\n    if (warnedForNaNValue) {\n      return;\n    }\n\n    warnedForNaNValue = true;\n    \"development\" !== 'production' ? warning(false, '`NaN` is an invalid value for the `%s` css style property.%s', name, checkRenderMessage(owner)) : void 0;\n  };\n\n  var checkRenderMessage = function (owner) {\n    if (owner) {\n      var name = owner.getName();\n      if (name) {\n        return ' Check the render method of `' + name + '`.';\n      }\n    }\n    return '';\n  };\n\n  /**\n   * @param {string} name\n   * @param {*} value\n   * @param {ReactDOMComponent} component\n   */\n  var warnValidStyle = function (name, value, component) {\n    var owner;\n    if (component) {\n      owner = component._currentElement._owner;\n    }\n    if (name.indexOf('-') > -1) {\n      warnHyphenatedStyleName(name, owner);\n    } else if (badVendoredStyleNamePattern.test(name)) {\n      warnBadVendoredStyleName(name, owner);\n    } else if (badStyleValueWithSemicolonPattern.test(value)) {\n      warnStyleValueWithSemicolon(name, value, owner);\n    }\n\n    if (typeof value === 'number' && isNaN(value)) {\n      warnStyleValueIsNaN(name, value, owner);\n    }\n  };\n}\n\n/**\n * Operations for dealing with CSS properties.\n */\nvar CSSPropertyOperations = {\n\n  /**\n   * Serializes a mapping of style properties for use as inline styles:\n   *\n   *   > createMarkupForStyles({width: '200px', height: 0})\n   *   \"width:200px;height:0;\"\n   *\n   * Undefined values are ignored so that declarative programming is easier.\n   * The result should be HTML-escaped before insertion into the DOM.\n   *\n   * @param {object} styles\n   * @param {ReactDOMComponent} component\n   * @return {?string}\n   */\n  createMarkupForStyles: function (styles, component) {\n    var serialized = '';\n    for (var styleName in styles) {\n      if (!styles.hasOwnProperty(styleName)) {\n        continue;\n      }\n      var styleValue = styles[styleName];\n      if (\"development\" !== 'production') {\n        warnValidStyle(styleName, styleValue, component);\n      }\n      if (styleValue != null) {\n        serialized += processStyleName(styleName) + ':';\n        serialized += dangerousStyleValue(styleName, styleValue, component) + ';';\n      }\n    }\n    return serialized || null;\n  },\n\n  /**\n   * Sets the value for multiple styles on a node.  If a value is specified as\n   * '' (empty string), the corresponding style property will be unset.\n   *\n   * @param {DOMElement} node\n   * @param {object} styles\n   * @param {ReactDOMComponent} component\n   */\n  setValueForStyles: function (node, styles, component) {\n    var style = node.style;\n    for (var styleName in styles) {\n      if (!styles.hasOwnProperty(styleName)) {\n        continue;\n      }\n      if (\"development\" !== 'production') {\n        warnValidStyle(styleName, styles[styleName], component);\n      }\n      var styleValue = dangerousStyleValue(styleName, styles[styleName], component);\n      if (styleName === 'float' || styleName === 'cssFloat') {\n        styleName = styleFloatAccessor;\n      }\n      if (styleValue) {\n        style[styleName] = styleValue;\n      } else {\n        var expansion = hasShorthandPropertyBug && CSSProperty.shorthandPropertyExpansions[styleName];\n        if (expansion) {\n          // Shorthand property that IE8 won't like unsetting, so unset each\n          // component to placate it\n          for (var individualStyleName in expansion) {\n            style[individualStyleName] = '';\n          }\n        } else {\n          style[styleName] = '';\n        }\n      }\n    }\n  }\n\n};\n\nReactPerf.measureMethods(CSSPropertyOperations, 'CSSPropertyOperations', {\n  setValueForStyles: 'setValueForStyles'\n});\n\nmodule.exports = CSSPropertyOperations;\n},{\"116\":116,\"142\":142,\"144\":144,\"155\":155,\"162\":162,\"166\":166,\"3\":3,\"80\":80}],5:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule CallbackQueue\n */\n\n'use strict';\n\nvar _assign = _dereq_(167);\n\nvar PooledClass = _dereq_(23);\n\nvar invariant = _dereq_(156);\n\n/**\n * A specialized pseudo-event module to help keep track of components waiting to\n * be notified when their DOM representations are available for use.\n *\n * This implements `PooledClass`, so you should never need to instantiate this.\n * Instead, use `CallbackQueue.getPooled()`.\n *\n * @class ReactMountReady\n * @implements PooledClass\n * @internal\n */\nfunction CallbackQueue() {\n  this._callbacks = null;\n  this._contexts = null;\n}\n\n_assign(CallbackQueue.prototype, {\n\n  /**\n   * Enqueues a callback to be invoked when `notifyAll` is invoked.\n   *\n   * @param {function} callback Invoked when `notifyAll` is invoked.\n   * @param {?object} context Context to call `callback` with.\n   * @internal\n   */\n  enqueue: function (callback, context) {\n    this._callbacks = this._callbacks || [];\n    this._contexts = this._contexts || [];\n    this._callbacks.push(callback);\n    this._contexts.push(context);\n  },\n\n  /**\n   * Invokes all enqueued callbacks and clears the queue. This is invoked after\n   * the DOM representation of a component has been created or updated.\n   *\n   * @internal\n   */\n  notifyAll: function () {\n    var callbacks = this._callbacks;\n    var contexts = this._contexts;\n    if (callbacks) {\n      !(callbacks.length === contexts.length) ? \"development\" !== 'production' ? invariant(false, 'Mismatched list of contexts in callback queue') : invariant(false) : void 0;\n      this._callbacks = null;\n      this._contexts = null;\n      for (var i = 0; i < callbacks.length; i++) {\n        callbacks[i].call(contexts[i]);\n      }\n      callbacks.length = 0;\n      contexts.length = 0;\n    }\n  },\n\n  checkpoint: function () {\n    return this._callbacks ? this._callbacks.length : 0;\n  },\n\n  rollback: function (len) {\n    if (this._callbacks) {\n      this._callbacks.length = len;\n      this._contexts.length = len;\n    }\n  },\n\n  /**\n   * Resets the internal queue.\n   *\n   * @internal\n   */\n  reset: function () {\n    this._callbacks = null;\n    this._contexts = null;\n  },\n\n  /**\n   * `PooledClass` looks for this.\n   */\n  destructor: function () {\n    this.reset();\n  }\n\n});\n\nPooledClass.addPoolingTo(CallbackQueue);\n\nmodule.exports = CallbackQueue;\n},{\"156\":156,\"167\":167,\"23\":23}],6:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ChangeEventPlugin\n */\n\n'use strict';\n\nvar EventConstants = _dereq_(15);\nvar EventPluginHub = _dereq_(16);\nvar EventPropagators = _dereq_(19);\nvar ExecutionEnvironment = _dereq_(142);\nvar ReactDOMComponentTree = _dereq_(38);\nvar ReactUpdates = _dereq_(92);\nvar SyntheticEvent = _dereq_(101);\n\nvar getEventTarget = _dereq_(124);\nvar isEventSupported = _dereq_(131);\nvar isTextInputElement = _dereq_(132);\nvar keyOf = _dereq_(160);\n\nvar topLevelTypes = EventConstants.topLevelTypes;\n\nvar eventTypes = {\n  change: {\n    phasedRegistrationNames: {\n      bubbled: keyOf({ onChange: null }),\n      captured: keyOf({ onChangeCapture: null })\n    },\n    dependencies: [topLevelTypes.topBlur, topLevelTypes.topChange, topLevelTypes.topClick, topLevelTypes.topFocus, topLevelTypes.topInput, topLevelTypes.topKeyDown, topLevelTypes.topKeyUp, topLevelTypes.topSelectionChange]\n  }\n};\n\n/**\n * For IE shims\n */\nvar activeElement = null;\nvar activeElementInst = null;\nvar activeElementValue = null;\nvar activeElementValueProp = null;\n\n/**\n * SECTION: handle `change` event\n */\nfunction shouldUseChangeEvent(elem) {\n  var nodeName = elem.nodeName && elem.nodeName.toLowerCase();\n  return nodeName === 'select' || nodeName === 'input' && elem.type === 'file';\n}\n\nvar doesChangeEventBubble = false;\nif (ExecutionEnvironment.canUseDOM) {\n  // See `handleChange` comment below\n  doesChangeEventBubble = isEventSupported('change') && (!('documentMode' in document) || document.documentMode > 8);\n}\n\nfunction manualDispatchChangeEvent(nativeEvent) {\n  var event = SyntheticEvent.getPooled(eventTypes.change, activeElementInst, nativeEvent, getEventTarget(nativeEvent));\n  EventPropagators.accumulateTwoPhaseDispatches(event);\n\n  // If change and propertychange bubbled, we'd just bind to it like all the\n  // other events and have it go through ReactBrowserEventEmitter. Since it\n  // doesn't, we manually listen for the events and so we have to enqueue and\n  // process the abstract event manually.\n  //\n  // Batching is necessary here in order to ensure that all event handlers run\n  // before the next rerender (including event handlers attached to ancestor\n  // elements instead of directly on the input). Without this, controlled\n  // components don't work properly in conjunction with event bubbling because\n  // the component is rerendered and the value reverted before all the event\n  // handlers can run. See https://github.com/facebook/react/issues/708.\n  ReactUpdates.batchedUpdates(runEventInBatch, event);\n}\n\nfunction runEventInBatch(event) {\n  EventPluginHub.enqueueEvents(event);\n  EventPluginHub.processEventQueue(false);\n}\n\nfunction startWatchingForChangeEventIE8(target, targetInst) {\n  activeElement = target;\n  activeElementInst = targetInst;\n  activeElement.attachEvent('onchange', manualDispatchChangeEvent);\n}\n\nfunction stopWatchingForChangeEventIE8() {\n  if (!activeElement) {\n    return;\n  }\n  activeElement.detachEvent('onchange', manualDispatchChangeEvent);\n  activeElement = null;\n  activeElementInst = null;\n}\n\nfunction getTargetInstForChangeEvent(topLevelType, targetInst) {\n  if (topLevelType === topLevelTypes.topChange) {\n    return targetInst;\n  }\n}\nfunction handleEventsForChangeEventIE8(topLevelType, target, targetInst) {\n  if (topLevelType === topLevelTypes.topFocus) {\n    // stopWatching() should be a noop here but we call it just in case we\n    // missed a blur event somehow.\n    stopWatchingForChangeEventIE8();\n    startWatchingForChangeEventIE8(target, targetInst);\n  } else if (topLevelType === topLevelTypes.topBlur) {\n    stopWatchingForChangeEventIE8();\n  }\n}\n\n/**\n * SECTION: handle `input` event\n */\nvar isInputEventSupported = false;\nif (ExecutionEnvironment.canUseDOM) {\n  // IE9 claims to support the input event but fails to trigger it when\n  // deleting text, so we ignore its input events.\n  // IE10+ fire input events to often, such when a placeholder\n  // changes or when an input with a placeholder is focused.\n  isInputEventSupported = isEventSupported('input') && (!('documentMode' in document) || document.documentMode > 11);\n}\n\n/**\n * (For IE <=11) Replacement getter/setter for the `value` property that gets\n * set on the active element.\n */\nvar newValueProp = {\n  get: function () {\n    return activeElementValueProp.get.call(this);\n  },\n  set: function (val) {\n    // Cast to a string so we can do equality checks.\n    activeElementValue = '' + val;\n    activeElementValueProp.set.call(this, val);\n  }\n};\n\n/**\n * (For IE <=11) Starts tracking propertychange events on the passed-in element\n * and override the value property so that we can distinguish user events from\n * value changes in JS.\n */\nfunction startWatchingForValueChange(target, targetInst) {\n  activeElement = target;\n  activeElementInst = targetInst;\n  activeElementValue = target.value;\n  activeElementValueProp = Object.getOwnPropertyDescriptor(target.constructor.prototype, 'value');\n\n  // Not guarded in a canDefineProperty check: IE8 supports defineProperty only\n  // on DOM elements\n  Object.defineProperty(activeElement, 'value', newValueProp);\n  if (activeElement.attachEvent) {\n    activeElement.attachEvent('onpropertychange', handlePropertyChange);\n  } else {\n    activeElement.addEventListener('propertychange', handlePropertyChange, false);\n  }\n}\n\n/**\n * (For IE <=11) Removes the event listeners from the currently-tracked element,\n * if any exists.\n */\nfunction stopWatchingForValueChange() {\n  if (!activeElement) {\n    return;\n  }\n\n  // delete restores the original property definition\n  delete activeElement.value;\n\n  if (activeElement.detachEvent) {\n    activeElement.detachEvent('onpropertychange', handlePropertyChange);\n  } else {\n    activeElement.removeEventListener('propertychange', handlePropertyChange, false);\n  }\n\n  activeElement = null;\n  activeElementInst = null;\n  activeElementValue = null;\n  activeElementValueProp = null;\n}\n\n/**\n * (For IE <=11) Handles a propertychange event, sending a `change` event if\n * the value of the active element has changed.\n */\nfunction handlePropertyChange(nativeEvent) {\n  if (nativeEvent.propertyName !== 'value') {\n    return;\n  }\n  var value = nativeEvent.srcElement.value;\n  if (value === activeElementValue) {\n    return;\n  }\n  activeElementValue = value;\n\n  manualDispatchChangeEvent(nativeEvent);\n}\n\n/**\n * If a `change` event should be fired, returns the target's ID.\n */\nfunction getTargetInstForInputEvent(topLevelType, targetInst) {\n  if (topLevelType === topLevelTypes.topInput) {\n    // In modern browsers (i.e., not IE8 or IE9), the input event is exactly\n    // what we want so fall through here and trigger an abstract event\n    return targetInst;\n  }\n}\n\nfunction handleEventsForInputEventIE(topLevelType, target, targetInst) {\n  if (topLevelType === topLevelTypes.topFocus) {\n    // In IE8, we can capture almost all .value changes by adding a\n    // propertychange handler and looking for events with propertyName\n    // equal to 'value'\n    // In IE9-11, propertychange fires for most input events but is buggy and\n    // doesn't fire when text is deleted, but conveniently, selectionchange\n    // appears to fire in all of the remaining cases so we catch those and\n    // forward the event if the value has changed\n    // In either case, we don't want to call the event handler if the value\n    // is changed from JS so we redefine a setter for `.value` that updates\n    // our activeElementValue variable, allowing us to ignore those changes\n    //\n    // stopWatching() should be a noop here but we call it just in case we\n    // missed a blur event somehow.\n    stopWatchingForValueChange();\n    startWatchingForValueChange(target, targetInst);\n  } else if (topLevelType === topLevelTypes.topBlur) {\n    stopWatchingForValueChange();\n  }\n}\n\n// For IE8 and IE9.\nfunction getTargetInstForInputEventIE(topLevelType, targetInst) {\n  if (topLevelType === topLevelTypes.topSelectionChange || topLevelType === topLevelTypes.topKeyUp || topLevelType === topLevelTypes.topKeyDown) {\n    // On the selectionchange event, the target is just document which isn't\n    // helpful for us so just check activeElement instead.\n    //\n    // 99% of the time, keydown and keyup aren't necessary. IE8 fails to fire\n    // propertychange on the first input event after setting `value` from a\n    // script and fires only keydown, keypress, keyup. Catching keyup usually\n    // gets it and catching keydown lets us fire an event for the first\n    // keystroke if user does a key repeat (it'll be a little delayed: right\n    // before the second keystroke). Other input methods (e.g., paste) seem to\n    // fire selectionchange normally.\n    if (activeElement && activeElement.value !== activeElementValue) {\n      activeElementValue = activeElement.value;\n      return activeElementInst;\n    }\n  }\n}\n\n/**\n * SECTION: handle `click` event\n */\nfunction shouldUseClickEvent(elem) {\n  // Use the `click` event to detect changes to checkbox and radio inputs.\n  // This approach works across all browsers, whereas `change` does not fire\n  // until `blur` in IE8.\n  return elem.nodeName && elem.nodeName.toLowerCase() === 'input' && (elem.type === 'checkbox' || elem.type === 'radio');\n}\n\nfunction getTargetInstForClickEvent(topLevelType, targetInst) {\n  if (topLevelType === topLevelTypes.topClick) {\n    return targetInst;\n  }\n}\n\n/**\n * This plugin creates an `onChange` event that normalizes change events\n * across form elements. This event fires at a time when it's possible to\n * change the element's value without seeing a flicker.\n *\n * Supported elements are:\n * - input (see `isTextInputElement`)\n * - textarea\n * - select\n */\nvar ChangeEventPlugin = {\n\n  eventTypes: eventTypes,\n\n  extractEvents: function (topLevelType, targetInst, nativeEvent, nativeEventTarget) {\n    var targetNode = targetInst ? ReactDOMComponentTree.getNodeFromInstance(targetInst) : window;\n\n    var getTargetInstFunc, handleEventFunc;\n    if (shouldUseChangeEvent(targetNode)) {\n      if (doesChangeEventBubble) {\n        getTargetInstFunc = getTargetInstForChangeEvent;\n      } else {\n        handleEventFunc = handleEventsForChangeEventIE8;\n      }\n    } else if (isTextInputElement(targetNode)) {\n      if (isInputEventSupported) {\n        getTargetInstFunc = getTargetInstForInputEvent;\n      } else {\n        getTargetInstFunc = getTargetInstForInputEventIE;\n        handleEventFunc = handleEventsForInputEventIE;\n      }\n    } else if (shouldUseClickEvent(targetNode)) {\n      getTargetInstFunc = getTargetInstForClickEvent;\n    }\n\n    if (getTargetInstFunc) {\n      var inst = getTargetInstFunc(topLevelType, targetInst);\n      if (inst) {\n        var event = SyntheticEvent.getPooled(eventTypes.change, inst, nativeEvent, nativeEventTarget);\n        event.type = 'change';\n        EventPropagators.accumulateTwoPhaseDispatches(event);\n        return event;\n      }\n    }\n\n    if (handleEventFunc) {\n      handleEventFunc(topLevelType, targetNode, targetInst);\n    }\n  }\n\n};\n\nmodule.exports = ChangeEventPlugin;\n},{\"101\":101,\"124\":124,\"131\":131,\"132\":132,\"142\":142,\"15\":15,\"16\":16,\"160\":160,\"19\":19,\"38\":38,\"92\":92}],7:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule DOMChildrenOperations\n */\n\n'use strict';\n\nvar DOMLazyTree = _dereq_(8);\nvar Danger = _dereq_(12);\nvar ReactMultiChildUpdateTypes = _dereq_(75);\nvar ReactPerf = _dereq_(80);\n\nvar createMicrosoftUnsafeLocalFunction = _dereq_(115);\nvar setInnerHTML = _dereq_(136);\nvar setTextContent = _dereq_(137);\n\nfunction getNodeAfter(parentNode, node) {\n  // Special case for text components, which return [open, close] comments\n  // from getNativeNode.\n  if (Array.isArray(node)) {\n    node = node[1];\n  }\n  return node ? node.nextSibling : parentNode.firstChild;\n}\n\n/**\n * Inserts `childNode` as a child of `parentNode` at the `index`.\n *\n * @param {DOMElement} parentNode Parent node in which to insert.\n * @param {DOMElement} childNode Child node to insert.\n * @param {number} index Index at which to insert the child.\n * @internal\n */\nvar insertChildAt = createMicrosoftUnsafeLocalFunction(function (parentNode, childNode, referenceNode) {\n  // We rely exclusively on `insertBefore(node, null)` instead of also using\n  // `appendChild(node)`. (Using `undefined` is not allowed by all browsers so\n  // we are careful to use `null`.)\n  parentNode.insertBefore(childNode, referenceNode);\n});\n\nfunction insertLazyTreeChildAt(parentNode, childTree, referenceNode) {\n  DOMLazyTree.insertTreeBefore(parentNode, childTree, referenceNode);\n}\n\nfunction moveChild(parentNode, childNode, referenceNode) {\n  if (Array.isArray(childNode)) {\n    moveDelimitedText(parentNode, childNode[0], childNode[1], referenceNode);\n  } else {\n    insertChildAt(parentNode, childNode, referenceNode);\n  }\n}\n\nfunction removeChild(parentNode, childNode) {\n  if (Array.isArray(childNode)) {\n    var closingComment = childNode[1];\n    childNode = childNode[0];\n    removeDelimitedText(parentNode, childNode, closingComment);\n    parentNode.removeChild(closingComment);\n  }\n  parentNode.removeChild(childNode);\n}\n\nfunction moveDelimitedText(parentNode, openingComment, closingComment, referenceNode) {\n  var node = openingComment;\n  while (true) {\n    var nextNode = node.nextSibling;\n    insertChildAt(parentNode, node, referenceNode);\n    if (node === closingComment) {\n      break;\n    }\n    node = nextNode;\n  }\n}\n\nfunction removeDelimitedText(parentNode, startNode, closingComment) {\n  while (true) {\n    var node = startNode.nextSibling;\n    if (node === closingComment) {\n      // The closing comment is removed by ReactMultiChild.\n      break;\n    } else {\n      parentNode.removeChild(node);\n    }\n  }\n}\n\nfunction replaceDelimitedText(openingComment, closingComment, stringText) {\n  var parentNode = openingComment.parentNode;\n  var nodeAfterComment = openingComment.nextSibling;\n  if (nodeAfterComment === closingComment) {\n    // There are no text nodes between the opening and closing comments; insert\n    // a new one if stringText isn't empty.\n    if (stringText) {\n      insertChildAt(parentNode, document.createTextNode(stringText), nodeAfterComment);\n    }\n  } else {\n    if (stringText) {\n      // Set the text content of the first node after the opening comment, and\n      // remove all following nodes up until the closing comment.\n      setTextContent(nodeAfterComment, stringText);\n      removeDelimitedText(parentNode, nodeAfterComment, closingComment);\n    } else {\n      removeDelimitedText(parentNode, openingComment, closingComment);\n    }\n  }\n}\n\n/**\n * Operations for updating with DOM children.\n */\nvar DOMChildrenOperations = {\n\n  dangerouslyReplaceNodeWithMarkup: Danger.dangerouslyReplaceNodeWithMarkup,\n\n  replaceDelimitedText: replaceDelimitedText,\n\n  /**\n   * Updates a component's children by processing a series of updates. The\n   * update configurations are each expected to have a `parentNode` property.\n   *\n   * @param {array<object>} updates List of update configurations.\n   * @internal\n   */\n  processUpdates: function (parentNode, updates) {\n    for (var k = 0; k < updates.length; k++) {\n      var update = updates[k];\n      switch (update.type) {\n        case ReactMultiChildUpdateTypes.INSERT_MARKUP:\n          insertLazyTreeChildAt(parentNode, update.content, getNodeAfter(parentNode, update.afterNode));\n          break;\n        case ReactMultiChildUpdateTypes.MOVE_EXISTING:\n          moveChild(parentNode, update.fromNode, getNodeAfter(parentNode, update.afterNode));\n          break;\n        case ReactMultiChildUpdateTypes.SET_MARKUP:\n          setInnerHTML(parentNode, update.content);\n          break;\n        case ReactMultiChildUpdateTypes.TEXT_CONTENT:\n          setTextContent(parentNode, update.content);\n          break;\n        case ReactMultiChildUpdateTypes.REMOVE_NODE:\n          removeChild(parentNode, update.fromNode);\n          break;\n      }\n    }\n  }\n\n};\n\nReactPerf.measureMethods(DOMChildrenOperations, 'DOMChildrenOperations', {\n  replaceDelimitedText: 'replaceDelimitedText'\n});\n\nmodule.exports = DOMChildrenOperations;\n},{\"115\":115,\"12\":12,\"136\":136,\"137\":137,\"75\":75,\"8\":8,\"80\":80}],8:[function(_dereq_,module,exports){\n/**\n * Copyright 2015-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule DOMLazyTree\n */\n\n'use strict';\n\nvar createMicrosoftUnsafeLocalFunction = _dereq_(115);\nvar setTextContent = _dereq_(137);\n\n/**\n * In IE (8-11) and Edge, appending nodes with no children is dramatically\n * faster than appending a full subtree, so we essentially queue up the\n * .appendChild calls here and apply them so each node is added to its parent\n * before any children are added.\n *\n * In other browsers, doing so is slower or neutral compared to the other order\n * (in Firefox, twice as slow) so we only do this inversion in IE.\n *\n * See https://github.com/spicyj/innerhtml-vs-createelement-vs-clonenode.\n */\nvar enableLazy = typeof document !== 'undefined' && typeof document.documentMode === 'number' || typeof navigator !== 'undefined' && typeof navigator.userAgent === 'string' && /\\bEdge\\/\\d/.test(navigator.userAgent);\n\nfunction insertTreeChildren(tree) {\n  if (!enableLazy) {\n    return;\n  }\n  var node = tree.node;\n  var children = tree.children;\n  if (children.length) {\n    for (var i = 0; i < children.length; i++) {\n      insertTreeBefore(node, children[i], null);\n    }\n  } else if (tree.html != null) {\n    node.innerHTML = tree.html;\n  } else if (tree.text != null) {\n    setTextContent(node, tree.text);\n  }\n}\n\nvar insertTreeBefore = createMicrosoftUnsafeLocalFunction(function (parentNode, tree, referenceNode) {\n  // DocumentFragments aren't actually part of the DOM after insertion so\n  // appending children won't update the DOM. We need to ensure the fragment\n  // is properly populated first, breaking out of our lazy approach for just\n  // this level.\n  if (tree.node.nodeType === 11) {\n    insertTreeChildren(tree);\n    parentNode.insertBefore(tree.node, referenceNode);\n  } else {\n    parentNode.insertBefore(tree.node, referenceNode);\n    insertTreeChildren(tree);\n  }\n});\n\nfunction replaceChildWithTree(oldNode, newTree) {\n  oldNode.parentNode.replaceChild(newTree.node, oldNode);\n  insertTreeChildren(newTree);\n}\n\nfunction queueChild(parentTree, childTree) {\n  if (enableLazy) {\n    parentTree.children.push(childTree);\n  } else {\n    parentTree.node.appendChild(childTree.node);\n  }\n}\n\nfunction queueHTML(tree, html) {\n  if (enableLazy) {\n    tree.html = html;\n  } else {\n    tree.node.innerHTML = html;\n  }\n}\n\nfunction queueText(tree, text) {\n  if (enableLazy) {\n    tree.text = text;\n  } else {\n    setTextContent(tree.node, text);\n  }\n}\n\nfunction DOMLazyTree(node) {\n  return {\n    node: node,\n    children: [],\n    html: null,\n    text: null\n  };\n}\n\nDOMLazyTree.insertTreeBefore = insertTreeBefore;\nDOMLazyTree.replaceChildWithTree = replaceChildWithTree;\nDOMLazyTree.queueChild = queueChild;\nDOMLazyTree.queueHTML = queueHTML;\nDOMLazyTree.queueText = queueText;\n\nmodule.exports = DOMLazyTree;\n},{\"115\":115,\"137\":137}],9:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule DOMNamespaces\n */\n\n'use strict';\n\nvar DOMNamespaces = {\n  html: 'http://www.w3.org/1999/xhtml',\n  mathml: 'http://www.w3.org/1998/Math/MathML',\n  svg: 'http://www.w3.org/2000/svg'\n};\n\nmodule.exports = DOMNamespaces;\n},{}],10:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule DOMProperty\n */\n\n'use strict';\n\nvar invariant = _dereq_(156);\n\nfunction checkMask(value, bitmask) {\n  return (value & bitmask) === bitmask;\n}\n\nvar DOMPropertyInjection = {\n  /**\n   * Mapping from normalized, camelcased property names to a configuration that\n   * specifies how the associated DOM property should be accessed or rendered.\n   */\n  MUST_USE_PROPERTY: 0x1,\n  HAS_SIDE_EFFECTS: 0x2,\n  HAS_BOOLEAN_VALUE: 0x4,\n  HAS_NUMERIC_VALUE: 0x8,\n  HAS_POSITIVE_NUMERIC_VALUE: 0x10 | 0x8,\n  HAS_OVERLOADED_BOOLEAN_VALUE: 0x20,\n\n  /**\n   * Inject some specialized knowledge about the DOM. This takes a config object\n   * with the following properties:\n   *\n   * isCustomAttribute: function that given an attribute name will return true\n   * if it can be inserted into the DOM verbatim. Useful for data-* or aria-*\n   * attributes where it's impossible to enumerate all of the possible\n   * attribute names,\n   *\n   * Properties: object mapping DOM property name to one of the\n   * DOMPropertyInjection constants or null. If your attribute isn't in here,\n   * it won't get written to the DOM.\n   *\n   * DOMAttributeNames: object mapping React attribute name to the DOM\n   * attribute name. Attribute names not specified use the **lowercase**\n   * normalized name.\n   *\n   * DOMAttributeNamespaces: object mapping React attribute name to the DOM\n   * attribute namespace URL. (Attribute names not specified use no namespace.)\n   *\n   * DOMPropertyNames: similar to DOMAttributeNames but for DOM properties.\n   * Property names not specified use the normalized name.\n   *\n   * DOMMutationMethods: Properties that require special mutation methods. If\n   * `value` is undefined, the mutation method should unset the property.\n   *\n   * @param {object} domPropertyConfig the config as described above.\n   */\n  injectDOMPropertyConfig: function (domPropertyConfig) {\n    var Injection = DOMPropertyInjection;\n    var Properties = domPropertyConfig.Properties || {};\n    var DOMAttributeNamespaces = domPropertyConfig.DOMAttributeNamespaces || {};\n    var DOMAttributeNames = domPropertyConfig.DOMAttributeNames || {};\n    var DOMPropertyNames = domPropertyConfig.DOMPropertyNames || {};\n    var DOMMutationMethods = domPropertyConfig.DOMMutationMethods || {};\n\n    if (domPropertyConfig.isCustomAttribute) {\n      DOMProperty._isCustomAttributeFunctions.push(domPropertyConfig.isCustomAttribute);\n    }\n\n    for (var propName in Properties) {\n      !!DOMProperty.properties.hasOwnProperty(propName) ? \"development\" !== 'production' ? invariant(false, 'injectDOMPropertyConfig(...): You\\'re trying to inject DOM property ' + '\\'%s\\' which has already been injected. You may be accidentally ' + 'injecting the same DOM property config twice, or you may be ' + 'injecting two configs that have conflicting property names.', propName) : invariant(false) : void 0;\n\n      var lowerCased = propName.toLowerCase();\n      var propConfig = Properties[propName];\n\n      var propertyInfo = {\n        attributeName: lowerCased,\n        attributeNamespace: null,\n        propertyName: propName,\n        mutationMethod: null,\n\n        mustUseProperty: checkMask(propConfig, Injection.MUST_USE_PROPERTY),\n        hasSideEffects: checkMask(propConfig, Injection.HAS_SIDE_EFFECTS),\n        hasBooleanValue: checkMask(propConfig, Injection.HAS_BOOLEAN_VALUE),\n        hasNumericValue: checkMask(propConfig, Injection.HAS_NUMERIC_VALUE),\n        hasPositiveNumericValue: checkMask(propConfig, Injection.HAS_POSITIVE_NUMERIC_VALUE),\n        hasOverloadedBooleanValue: checkMask(propConfig, Injection.HAS_OVERLOADED_BOOLEAN_VALUE)\n      };\n\n      !(propertyInfo.mustUseProperty || !propertyInfo.hasSideEffects) ? \"development\" !== 'production' ? invariant(false, 'DOMProperty: Properties that have side effects must use property: %s', propName) : invariant(false) : void 0;\n      !(propertyInfo.hasBooleanValue + propertyInfo.hasNumericValue + propertyInfo.hasOverloadedBooleanValue <= 1) ? \"development\" !== 'production' ? invariant(false, 'DOMProperty: Value can be one of boolean, overloaded boolean, or ' + 'numeric value, but not a combination: %s', propName) : invariant(false) : void 0;\n\n      if (\"development\" !== 'production') {\n        DOMProperty.getPossibleStandardName[lowerCased] = propName;\n      }\n\n      if (DOMAttributeNames.hasOwnProperty(propName)) {\n        var attributeName = DOMAttributeNames[propName];\n        propertyInfo.attributeName = attributeName;\n        if (\"development\" !== 'production') {\n          DOMProperty.getPossibleStandardName[attributeName] = propName;\n        }\n      }\n\n      if (DOMAttributeNamespaces.hasOwnProperty(propName)) {\n        propertyInfo.attributeNamespace = DOMAttributeNamespaces[propName];\n      }\n\n      if (DOMPropertyNames.hasOwnProperty(propName)) {\n        propertyInfo.propertyName = DOMPropertyNames[propName];\n      }\n\n      if (DOMMutationMethods.hasOwnProperty(propName)) {\n        propertyInfo.mutationMethod = DOMMutationMethods[propName];\n      }\n\n      DOMProperty.properties[propName] = propertyInfo;\n    }\n  }\n};\n\n/* eslint-disable max-len */\nvar ATTRIBUTE_NAME_START_CHAR = ':A-Z_a-z\\\\u00C0-\\\\u00D6\\\\u00D8-\\\\u00F6\\\\u00F8-\\\\u02FF\\\\u0370-\\\\u037D\\\\u037F-\\\\u1FFF\\\\u200C-\\\\u200D\\\\u2070-\\\\u218F\\\\u2C00-\\\\u2FEF\\\\u3001-\\\\uD7FF\\\\uF900-\\\\uFDCF\\\\uFDF0-\\\\uFFFD';\n/* eslint-enable max-len */\n\n/**\n * DOMProperty exports lookup objects that can be used like functions:\n *\n *   > DOMProperty.isValid['id']\n *   true\n *   > DOMProperty.isValid['foobar']\n *   undefined\n *\n * Although this may be confusing, it performs better in general.\n *\n * @see http://jsperf.com/key-exists\n * @see http://jsperf.com/key-missing\n */\nvar DOMProperty = {\n\n  ID_ATTRIBUTE_NAME: 'data-reactid',\n  ROOT_ATTRIBUTE_NAME: 'data-reactroot',\n\n  ATTRIBUTE_NAME_START_CHAR: ATTRIBUTE_NAME_START_CHAR,\n  ATTRIBUTE_NAME_CHAR: ATTRIBUTE_NAME_START_CHAR + '\\\\-.0-9\\\\uB7\\\\u0300-\\\\u036F\\\\u203F-\\\\u2040',\n\n  /**\n   * Map from property \"standard name\" to an object with info about how to set\n   * the property in the DOM. Each object contains:\n   *\n   * attributeName:\n   *   Used when rendering markup or with `*Attribute()`.\n   * attributeNamespace\n   * propertyName:\n   *   Used on DOM node instances. (This includes properties that mutate due to\n   *   external factors.)\n   * mutationMethod:\n   *   If non-null, used instead of the property or `setAttribute()` after\n   *   initial render.\n   * mustUseProperty:\n   *   Whether the property must be accessed and mutated as an object property.\n   * hasSideEffects:\n   *   Whether or not setting a value causes side effects such as triggering\n   *   resources to be loaded or text selection changes. If true, we read from\n   *   the DOM before updating to ensure that the value is only set if it has\n   *   changed.\n   * hasBooleanValue:\n   *   Whether the property should be removed when set to a falsey value.\n   * hasNumericValue:\n   *   Whether the property must be numeric or parse as a numeric and should be\n   *   removed when set to a falsey value.\n   * hasPositiveNumericValue:\n   *   Whether the property must be positive numeric or parse as a positive\n   *   numeric and should be removed when set to a falsey value.\n   * hasOverloadedBooleanValue:\n   *   Whether the property can be used as a flag as well as with a value.\n   *   Removed when strictly equal to false; present without a value when\n   *   strictly equal to true; present with a value otherwise.\n   */\n  properties: {},\n\n  /**\n   * Mapping from lowercase property names to the properly cased version, used\n   * to warn in the case of missing properties. Available only in __DEV__.\n   * @type {Object}\n   */\n  getPossibleStandardName: \"development\" !== 'production' ? {} : null,\n\n  /**\n   * All of the isCustomAttribute() functions that have been injected.\n   */\n  _isCustomAttributeFunctions: [],\n\n  /**\n   * Checks whether a property name is a custom attribute.\n   * @method\n   */\n  isCustomAttribute: function (attributeName) {\n    for (var i = 0; i < DOMProperty._isCustomAttributeFunctions.length; i++) {\n      var isCustomAttributeFn = DOMProperty._isCustomAttributeFunctions[i];\n      if (isCustomAttributeFn(attributeName)) {\n        return true;\n      }\n    }\n    return false;\n  },\n\n  injection: DOMPropertyInjection\n};\n\nmodule.exports = DOMProperty;\n},{\"156\":156}],11:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule DOMPropertyOperations\n */\n\n'use strict';\n\nvar DOMProperty = _dereq_(10);\nvar ReactDOMInstrumentation = _dereq_(46);\nvar ReactPerf = _dereq_(80);\n\nvar quoteAttributeValueForBrowser = _dereq_(134);\nvar warning = _dereq_(166);\n\nvar VALID_ATTRIBUTE_NAME_REGEX = new RegExp('^[' + DOMProperty.ATTRIBUTE_NAME_START_CHAR + '][' + DOMProperty.ATTRIBUTE_NAME_CHAR + ']*$');\nvar illegalAttributeNameCache = {};\nvar validatedAttributeNameCache = {};\n\nfunction isAttributeNameSafe(attributeName) {\n  if (validatedAttributeNameCache.hasOwnProperty(attributeName)) {\n    return true;\n  }\n  if (illegalAttributeNameCache.hasOwnProperty(attributeName)) {\n    return false;\n  }\n  if (VALID_ATTRIBUTE_NAME_REGEX.test(attributeName)) {\n    validatedAttributeNameCache[attributeName] = true;\n    return true;\n  }\n  illegalAttributeNameCache[attributeName] = true;\n  \"development\" !== 'production' ? warning(false, 'Invalid attribute name: `%s`', attributeName) : void 0;\n  return false;\n}\n\nfunction shouldIgnoreValue(propertyInfo, value) {\n  return value == null || propertyInfo.hasBooleanValue && !value || propertyInfo.hasNumericValue && isNaN(value) || propertyInfo.hasPositiveNumericValue && value < 1 || propertyInfo.hasOverloadedBooleanValue && value === false;\n}\n\n/**\n * Operations for dealing with DOM properties.\n */\nvar DOMPropertyOperations = {\n\n  /**\n   * Creates markup for the ID property.\n   *\n   * @param {string} id Unescaped ID.\n   * @return {string} Markup string.\n   */\n  createMarkupForID: function (id) {\n    return DOMProperty.ID_ATTRIBUTE_NAME + '=' + quoteAttributeValueForBrowser(id);\n  },\n\n  setAttributeForID: function (node, id) {\n    node.setAttribute(DOMProperty.ID_ATTRIBUTE_NAME, id);\n  },\n\n  createMarkupForRoot: function () {\n    return DOMProperty.ROOT_ATTRIBUTE_NAME + '=\"\"';\n  },\n\n  setAttributeForRoot: function (node) {\n    node.setAttribute(DOMProperty.ROOT_ATTRIBUTE_NAME, '');\n  },\n\n  /**\n   * Creates markup for a property.\n   *\n   * @param {string} name\n   * @param {*} value\n   * @return {?string} Markup string, or null if the property was invalid.\n   */\n  createMarkupForProperty: function (name, value) {\n    if (\"development\" !== 'production') {\n      ReactDOMInstrumentation.debugTool.onCreateMarkupForProperty(name, value);\n    }\n    var propertyInfo = DOMProperty.properties.hasOwnProperty(name) ? DOMProperty.properties[name] : null;\n    if (propertyInfo) {\n      if (shouldIgnoreValue(propertyInfo, value)) {\n        return '';\n      }\n      var attributeName = propertyInfo.attributeName;\n      if (propertyInfo.hasBooleanValue || propertyInfo.hasOverloadedBooleanValue && value === true) {\n        return attributeName + '=\"\"';\n      }\n      return attributeName + '=' + quoteAttributeValueForBrowser(value);\n    } else if (DOMProperty.isCustomAttribute(name)) {\n      if (value == null) {\n        return '';\n      }\n      return name + '=' + quoteAttributeValueForBrowser(value);\n    }\n    return null;\n  },\n\n  /**\n   * Creates markup for a custom property.\n   *\n   * @param {string} name\n   * @param {*} value\n   * @return {string} Markup string, or empty string if the property was invalid.\n   */\n  createMarkupForCustomAttribute: function (name, value) {\n    if (!isAttributeNameSafe(name) || value == null) {\n      return '';\n    }\n    return name + '=' + quoteAttributeValueForBrowser(value);\n  },\n\n  /**\n   * Sets the value for a property on a node.\n   *\n   * @param {DOMElement} node\n   * @param {string} name\n   * @param {*} value\n   */\n  setValueForProperty: function (node, name, value) {\n    if (\"development\" !== 'production') {\n      ReactDOMInstrumentation.debugTool.onSetValueForProperty(node, name, value);\n    }\n    var propertyInfo = DOMProperty.properties.hasOwnProperty(name) ? DOMProperty.properties[name] : null;\n    if (propertyInfo) {\n      var mutationMethod = propertyInfo.mutationMethod;\n      if (mutationMethod) {\n        mutationMethod(node, value);\n      } else if (shouldIgnoreValue(propertyInfo, value)) {\n        this.deleteValueForProperty(node, name);\n      } else if (propertyInfo.mustUseProperty) {\n        var propName = propertyInfo.propertyName;\n        // Must explicitly cast values for HAS_SIDE_EFFECTS-properties to the\n        // property type before comparing; only `value` does and is string.\n        if (!propertyInfo.hasSideEffects || '' + node[propName] !== '' + value) {\n          // Contrary to `setAttribute`, object properties are properly\n          // `toString`ed by IE8/9.\n          node[propName] = value;\n        }\n      } else {\n        var attributeName = propertyInfo.attributeName;\n        var namespace = propertyInfo.attributeNamespace;\n        // `setAttribute` with objects becomes only `[object]` in IE8/9,\n        // ('' + value) makes it output the correct toString()-value.\n        if (namespace) {\n          node.setAttributeNS(namespace, attributeName, '' + value);\n        } else if (propertyInfo.hasBooleanValue || propertyInfo.hasOverloadedBooleanValue && value === true) {\n          node.setAttribute(attributeName, '');\n        } else {\n          node.setAttribute(attributeName, '' + value);\n        }\n      }\n    } else if (DOMProperty.isCustomAttribute(name)) {\n      DOMPropertyOperations.setValueForAttribute(node, name, value);\n    }\n  },\n\n  setValueForAttribute: function (node, name, value) {\n    if (!isAttributeNameSafe(name)) {\n      return;\n    }\n    if (value == null) {\n      node.removeAttribute(name);\n    } else {\n      node.setAttribute(name, '' + value);\n    }\n  },\n\n  /**\n   * Deletes the value for a property on a node.\n   *\n   * @param {DOMElement} node\n   * @param {string} name\n   */\n  deleteValueForProperty: function (node, name) {\n    if (\"development\" !== 'production') {\n      ReactDOMInstrumentation.debugTool.onDeleteValueForProperty(node, name);\n    }\n    var propertyInfo = DOMProperty.properties.hasOwnProperty(name) ? DOMProperty.properties[name] : null;\n    if (propertyInfo) {\n      var mutationMethod = propertyInfo.mutationMethod;\n      if (mutationMethod) {\n        mutationMethod(node, undefined);\n      } else if (propertyInfo.mustUseProperty) {\n        var propName = propertyInfo.propertyName;\n        if (propertyInfo.hasBooleanValue) {\n          // No HAS_SIDE_EFFECTS logic here, only `value` has it and is string.\n          node[propName] = false;\n        } else {\n          if (!propertyInfo.hasSideEffects || '' + node[propName] !== '') {\n            node[propName] = '';\n          }\n        }\n      } else {\n        node.removeAttribute(propertyInfo.attributeName);\n      }\n    } else if (DOMProperty.isCustomAttribute(name)) {\n      node.removeAttribute(name);\n    }\n  }\n\n};\n\nReactPerf.measureMethods(DOMPropertyOperations, 'DOMPropertyOperations', {\n  setValueForProperty: 'setValueForProperty',\n  setValueForAttribute: 'setValueForAttribute',\n  deleteValueForProperty: 'deleteValueForProperty'\n});\n\nmodule.exports = DOMPropertyOperations;\n},{\"10\":10,\"134\":134,\"166\":166,\"46\":46,\"80\":80}],12:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule Danger\n */\n\n'use strict';\n\nvar DOMLazyTree = _dereq_(8);\nvar ExecutionEnvironment = _dereq_(142);\n\nvar createNodesFromMarkup = _dereq_(147);\nvar emptyFunction = _dereq_(148);\nvar getMarkupWrap = _dereq_(152);\nvar invariant = _dereq_(156);\n\nvar OPEN_TAG_NAME_EXP = /^(<[^ \\/>]+)/;\nvar RESULT_INDEX_ATTR = 'data-danger-index';\n\n/**\n * Extracts the `nodeName` from a string of markup.\n *\n * NOTE: Extracting the `nodeName` does not require a regular expression match\n * because we make assumptions about React-generated markup (i.e. there are no\n * spaces surrounding the opening tag and there is at least one attribute).\n *\n * @param {string} markup String of markup.\n * @return {string} Node name of the supplied markup.\n * @see http://jsperf.com/extract-nodename\n */\nfunction getNodeName(markup) {\n  return markup.substring(1, markup.indexOf(' '));\n}\n\nvar Danger = {\n\n  /**\n   * Renders markup into an array of nodes. The markup is expected to render\n   * into a list of root nodes. Also, the length of `resultList` and\n   * `markupList` should be the same.\n   *\n   * @param {array<string>} markupList List of markup strings to render.\n   * @return {array<DOMElement>} List of rendered nodes.\n   * @internal\n   */\n  dangerouslyRenderMarkup: function (markupList) {\n    !ExecutionEnvironment.canUseDOM ? \"development\" !== 'production' ? invariant(false, 'dangerouslyRenderMarkup(...): Cannot render markup in a worker ' + 'thread. Make sure `window` and `document` are available globally ' + 'before requiring React when unit testing or use ' + 'ReactDOMServer.renderToString for server rendering.') : invariant(false) : void 0;\n    var nodeName;\n    var markupByNodeName = {};\n    // Group markup by `nodeName` if a wrap is necessary, else by '*'.\n    for (var i = 0; i < markupList.length; i++) {\n      !markupList[i] ? \"development\" !== 'production' ? invariant(false, 'dangerouslyRenderMarkup(...): Missing markup.') : invariant(false) : void 0;\n      nodeName = getNodeName(markupList[i]);\n      nodeName = getMarkupWrap(nodeName) ? nodeName : '*';\n      markupByNodeName[nodeName] = markupByNodeName[nodeName] || [];\n      markupByNodeName[nodeName][i] = markupList[i];\n    }\n    var resultList = [];\n    var resultListAssignmentCount = 0;\n    for (nodeName in markupByNodeName) {\n      if (!markupByNodeName.hasOwnProperty(nodeName)) {\n        continue;\n      }\n      var markupListByNodeName = markupByNodeName[nodeName];\n\n      // This for-in loop skips the holes of the sparse array. The order of\n      // iteration should follow the order of assignment, which happens to match\n      // numerical index order, but we don't rely on that.\n      var resultIndex;\n      for (resultIndex in markupListByNodeName) {\n        if (markupListByNodeName.hasOwnProperty(resultIndex)) {\n          var markup = markupListByNodeName[resultIndex];\n\n          // Push the requested markup with an additional RESULT_INDEX_ATTR\n          // attribute.  If the markup does not start with a < character, it\n          // will be discarded below (with an appropriate console.error).\n          markupListByNodeName[resultIndex] = markup.replace(OPEN_TAG_NAME_EXP,\n          // This index will be parsed back out below.\n          '$1 ' + RESULT_INDEX_ATTR + '=\"' + resultIndex + '\" ');\n        }\n      }\n\n      // Render each group of markup with similar wrapping `nodeName`.\n      var renderNodes = createNodesFromMarkup(markupListByNodeName.join(''), emptyFunction // Do nothing special with <script> tags.\n      );\n\n      for (var j = 0; j < renderNodes.length; ++j) {\n        var renderNode = renderNodes[j];\n        if (renderNode.hasAttribute && renderNode.hasAttribute(RESULT_INDEX_ATTR)) {\n\n          resultIndex = +renderNode.getAttribute(RESULT_INDEX_ATTR);\n          renderNode.removeAttribute(RESULT_INDEX_ATTR);\n\n          !!resultList.hasOwnProperty(resultIndex) ? \"development\" !== 'production' ? invariant(false, 'Danger: Assigning to an already-occupied result index.') : invariant(false) : void 0;\n\n          resultList[resultIndex] = renderNode;\n\n          // This should match resultList.length and markupList.length when\n          // we're done.\n          resultListAssignmentCount += 1;\n        } else if (\"development\" !== 'production') {\n          console.error('Danger: Discarding unexpected node:', renderNode);\n        }\n      }\n    }\n\n    // Although resultList was populated out of order, it should now be a dense\n    // array.\n    !(resultListAssignmentCount === resultList.length) ? \"development\" !== 'production' ? invariant(false, 'Danger: Did not assign to every index of resultList.') : invariant(false) : void 0;\n\n    !(resultList.length === markupList.length) ? \"development\" !== 'production' ? invariant(false, 'Danger: Expected markup to render %s nodes, but rendered %s.', markupList.length, resultList.length) : invariant(false) : void 0;\n\n    return resultList;\n  },\n\n  /**\n   * Replaces a node with a string of markup at its current position within its\n   * parent. The markup must render into a single root node.\n   *\n   * @param {DOMElement} oldChild Child node to replace.\n   * @param {string} markup Markup to render in place of the child node.\n   * @internal\n   */\n  dangerouslyReplaceNodeWithMarkup: function (oldChild, markup) {\n    !ExecutionEnvironment.canUseDOM ? \"development\" !== 'production' ? invariant(false, 'dangerouslyReplaceNodeWithMarkup(...): Cannot render markup in a ' + 'worker thread. Make sure `window` and `document` are available ' + 'globally before requiring React when unit testing or use ' + 'ReactDOMServer.renderToString() for server rendering.') : invariant(false) : void 0;\n    !markup ? \"development\" !== 'production' ? invariant(false, 'dangerouslyReplaceNodeWithMarkup(...): Missing markup.') : invariant(false) : void 0;\n    !(oldChild.nodeName !== 'HTML') ? \"development\" !== 'production' ? invariant(false, 'dangerouslyReplaceNodeWithMarkup(...): Cannot replace markup of the ' + '<html> node. This is because browser quirks make this unreliable ' + 'and/or slow. If you want to render to the root you must use ' + 'server rendering. See ReactDOMServer.renderToString().') : invariant(false) : void 0;\n\n    if (typeof markup === 'string') {\n      var newChild = createNodesFromMarkup(markup, emptyFunction)[0];\n      oldChild.parentNode.replaceChild(newChild, oldChild);\n    } else {\n      DOMLazyTree.replaceChildWithTree(oldChild, markup);\n    }\n  }\n\n};\n\nmodule.exports = Danger;\n},{\"142\":142,\"147\":147,\"148\":148,\"152\":152,\"156\":156,\"8\":8}],13:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule DefaultEventPluginOrder\n */\n\n'use strict';\n\nvar keyOf = _dereq_(160);\n\n/**\n * Module that is injectable into `EventPluginHub`, that specifies a\n * deterministic ordering of `EventPlugin`s. A convenient way to reason about\n * plugins, without having to package every one of them. This is better than\n * having plugins be ordered in the same order that they are injected because\n * that ordering would be influenced by the packaging order.\n * `ResponderEventPlugin` must occur before `SimpleEventPlugin` so that\n * preventing default on events is convenient in `SimpleEventPlugin` handlers.\n */\nvar DefaultEventPluginOrder = [keyOf({ ResponderEventPlugin: null }), keyOf({ SimpleEventPlugin: null }), keyOf({ TapEventPlugin: null }), keyOf({ EnterLeaveEventPlugin: null }), keyOf({ ChangeEventPlugin: null }), keyOf({ SelectEventPlugin: null }), keyOf({ BeforeInputEventPlugin: null })];\n\nmodule.exports = DefaultEventPluginOrder;\n},{\"160\":160}],14:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule EnterLeaveEventPlugin\n */\n\n'use strict';\n\nvar EventConstants = _dereq_(15);\nvar EventPropagators = _dereq_(19);\nvar ReactDOMComponentTree = _dereq_(38);\nvar SyntheticMouseEvent = _dereq_(105);\n\nvar keyOf = _dereq_(160);\n\nvar topLevelTypes = EventConstants.topLevelTypes;\n\nvar eventTypes = {\n  mouseEnter: {\n    registrationName: keyOf({ onMouseEnter: null }),\n    dependencies: [topLevelTypes.topMouseOut, topLevelTypes.topMouseOver]\n  },\n  mouseLeave: {\n    registrationName: keyOf({ onMouseLeave: null }),\n    dependencies: [topLevelTypes.topMouseOut, topLevelTypes.topMouseOver]\n  }\n};\n\nvar EnterLeaveEventPlugin = {\n\n  eventTypes: eventTypes,\n\n  /**\n   * For almost every interaction we care about, there will be both a top-level\n   * `mouseover` and `mouseout` event that occurs. Only use `mouseout` so that\n   * we do not extract duplicate events. However, moving the mouse into the\n   * browser from outside will not fire a `mouseout` event. In this case, we use\n   * the `mouseover` top-level event.\n   */\n  extractEvents: function (topLevelType, targetInst, nativeEvent, nativeEventTarget) {\n    if (topLevelType === topLevelTypes.topMouseOver && (nativeEvent.relatedTarget || nativeEvent.fromElement)) {\n      return null;\n    }\n    if (topLevelType !== topLevelTypes.topMouseOut && topLevelType !== topLevelTypes.topMouseOver) {\n      // Must not be a mouse in or mouse out - ignoring.\n      return null;\n    }\n\n    var win;\n    if (nativeEventTarget.window === nativeEventTarget) {\n      // `nativeEventTarget` is probably a window object.\n      win = nativeEventTarget;\n    } else {\n      // TODO: Figure out why `ownerDocument` is sometimes undefined in IE8.\n      var doc = nativeEventTarget.ownerDocument;\n      if (doc) {\n        win = doc.defaultView || doc.parentWindow;\n      } else {\n        win = window;\n      }\n    }\n\n    var from;\n    var to;\n    if (topLevelType === topLevelTypes.topMouseOut) {\n      from = targetInst;\n      var related = nativeEvent.relatedTarget || nativeEvent.toElement;\n      to = related ? ReactDOMComponentTree.getClosestInstanceFromNode(related) : null;\n    } else {\n      // Moving to a node from outside the window.\n      from = null;\n      to = targetInst;\n    }\n\n    if (from === to) {\n      // Nothing pertains to our managed components.\n      return null;\n    }\n\n    var fromNode = from == null ? win : ReactDOMComponentTree.getNodeFromInstance(from);\n    var toNode = to == null ? win : ReactDOMComponentTree.getNodeFromInstance(to);\n\n    var leave = SyntheticMouseEvent.getPooled(eventTypes.mouseLeave, from, nativeEvent, nativeEventTarget);\n    leave.type = 'mouseleave';\n    leave.target = fromNode;\n    leave.relatedTarget = toNode;\n\n    var enter = SyntheticMouseEvent.getPooled(eventTypes.mouseEnter, to, nativeEvent, nativeEventTarget);\n    enter.type = 'mouseenter';\n    enter.target = toNode;\n    enter.relatedTarget = fromNode;\n\n    EventPropagators.accumulateEnterLeaveDispatches(leave, enter, from, to);\n\n    return [leave, enter];\n  }\n\n};\n\nmodule.exports = EnterLeaveEventPlugin;\n},{\"105\":105,\"15\":15,\"160\":160,\"19\":19,\"38\":38}],15:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule EventConstants\n */\n\n'use strict';\n\nvar keyMirror = _dereq_(159);\n\nvar PropagationPhases = keyMirror({ bubbled: null, captured: null });\n\n/**\n * Types of raw signals from the browser caught at the top level.\n */\nvar topLevelTypes = keyMirror({\n  topAbort: null,\n  topAnimationEnd: null,\n  topAnimationIteration: null,\n  topAnimationStart: null,\n  topBlur: null,\n  topCanPlay: null,\n  topCanPlayThrough: null,\n  topChange: null,\n  topClick: null,\n  topCompositionEnd: null,\n  topCompositionStart: null,\n  topCompositionUpdate: null,\n  topContextMenu: null,\n  topCopy: null,\n  topCut: null,\n  topDoubleClick: null,\n  topDrag: null,\n  topDragEnd: null,\n  topDragEnter: null,\n  topDragExit: null,\n  topDragLeave: null,\n  topDragOver: null,\n  topDragStart: null,\n  topDrop: null,\n  topDurationChange: null,\n  topEmptied: null,\n  topEncrypted: null,\n  topEnded: null,\n  topError: null,\n  topFocus: null,\n  topInput: null,\n  topInvalid: null,\n  topKeyDown: null,\n  topKeyPress: null,\n  topKeyUp: null,\n  topLoad: null,\n  topLoadedData: null,\n  topLoadedMetadata: null,\n  topLoadStart: null,\n  topMouseDown: null,\n  topMouseMove: null,\n  topMouseOut: null,\n  topMouseOver: null,\n  topMouseUp: null,\n  topPaste: null,\n  topPause: null,\n  topPlay: null,\n  topPlaying: null,\n  topProgress: null,\n  topRateChange: null,\n  topReset: null,\n  topScroll: null,\n  topSeeked: null,\n  topSeeking: null,\n  topSelectionChange: null,\n  topStalled: null,\n  topSubmit: null,\n  topSuspend: null,\n  topTextInput: null,\n  topTimeUpdate: null,\n  topTouchCancel: null,\n  topTouchEnd: null,\n  topTouchMove: null,\n  topTouchStart: null,\n  topTransitionEnd: null,\n  topVolumeChange: null,\n  topWaiting: null,\n  topWheel: null\n});\n\nvar EventConstants = {\n  topLevelTypes: topLevelTypes,\n  PropagationPhases: PropagationPhases\n};\n\nmodule.exports = EventConstants;\n},{\"159\":159}],16:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule EventPluginHub\n */\n\n'use strict';\n\nvar EventPluginRegistry = _dereq_(17);\nvar EventPluginUtils = _dereq_(18);\nvar ReactErrorUtils = _dereq_(63);\n\nvar accumulateInto = _dereq_(112);\nvar forEachAccumulated = _dereq_(120);\nvar invariant = _dereq_(156);\n\n/**\n * Internal store for event listeners\n */\nvar listenerBank = {};\n\n/**\n * Internal queue of events that have accumulated their dispatches and are\n * waiting to have their dispatches executed.\n */\nvar eventQueue = null;\n\n/**\n * Dispatches an event and releases it back into the pool, unless persistent.\n *\n * @param {?object} event Synthetic event to be dispatched.\n * @param {boolean} simulated If the event is simulated (changes exn behavior)\n * @private\n */\nvar executeDispatchesAndRelease = function (event, simulated) {\n  if (event) {\n    EventPluginUtils.executeDispatchesInOrder(event, simulated);\n\n    if (!event.isPersistent()) {\n      event.constructor.release(event);\n    }\n  }\n};\nvar executeDispatchesAndReleaseSimulated = function (e) {\n  return executeDispatchesAndRelease(e, true);\n};\nvar executeDispatchesAndReleaseTopLevel = function (e) {\n  return executeDispatchesAndRelease(e, false);\n};\n\n/**\n * This is a unified interface for event plugins to be installed and configured.\n *\n * Event plugins can implement the following properties:\n *\n *   `extractEvents` {function(string, DOMEventTarget, string, object): *}\n *     Required. When a top-level event is fired, this method is expected to\n *     extract synthetic events that will in turn be queued and dispatched.\n *\n *   `eventTypes` {object}\n *     Optional, plugins that fire events must publish a mapping of registration\n *     names that are used to register listeners. Values of this mapping must\n *     be objects that contain `registrationName` or `phasedRegistrationNames`.\n *\n *   `executeDispatch` {function(object, function, string)}\n *     Optional, allows plugins to override how an event gets dispatched. By\n *     default, the listener is simply invoked.\n *\n * Each plugin that is injected into `EventsPluginHub` is immediately operable.\n *\n * @public\n */\nvar EventPluginHub = {\n\n  /**\n   * Methods for injecting dependencies.\n   */\n  injection: {\n\n    /**\n     * @param {array} InjectedEventPluginOrder\n     * @public\n     */\n    injectEventPluginOrder: EventPluginRegistry.injectEventPluginOrder,\n\n    /**\n     * @param {object} injectedNamesToPlugins Map from names to plugin modules.\n     */\n    injectEventPluginsByName: EventPluginRegistry.injectEventPluginsByName\n\n  },\n\n  /**\n   * Stores `listener` at `listenerBank[registrationName][id]`. Is idempotent.\n   *\n   * @param {object} inst The instance, which is the source of events.\n   * @param {string} registrationName Name of listener (e.g. `onClick`).\n   * @param {function} listener The callback to store.\n   */\n  putListener: function (inst, registrationName, listener) {\n    !(typeof listener === 'function') ? \"development\" !== 'production' ? invariant(false, 'Expected %s listener to be a function, instead got type %s', registrationName, typeof listener) : invariant(false) : void 0;\n\n    var bankForRegistrationName = listenerBank[registrationName] || (listenerBank[registrationName] = {});\n    bankForRegistrationName[inst._rootNodeID] = listener;\n\n    var PluginModule = EventPluginRegistry.registrationNameModules[registrationName];\n    if (PluginModule && PluginModule.didPutListener) {\n      PluginModule.didPutListener(inst, registrationName, listener);\n    }\n  },\n\n  /**\n   * @param {object} inst The instance, which is the source of events.\n   * @param {string} registrationName Name of listener (e.g. `onClick`).\n   * @return {?function} The stored callback.\n   */\n  getListener: function (inst, registrationName) {\n    var bankForRegistrationName = listenerBank[registrationName];\n    return bankForRegistrationName && bankForRegistrationName[inst._rootNodeID];\n  },\n\n  /**\n   * Deletes a listener from the registration bank.\n   *\n   * @param {object} inst The instance, which is the source of events.\n   * @param {string} registrationName Name of listener (e.g. `onClick`).\n   */\n  deleteListener: function (inst, registrationName) {\n    var PluginModule = EventPluginRegistry.registrationNameModules[registrationName];\n    if (PluginModule && PluginModule.willDeleteListener) {\n      PluginModule.willDeleteListener(inst, registrationName);\n    }\n\n    var bankForRegistrationName = listenerBank[registrationName];\n    // TODO: This should never be null -- when is it?\n    if (bankForRegistrationName) {\n      delete bankForRegistrationName[inst._rootNodeID];\n    }\n  },\n\n  /**\n   * Deletes all listeners for the DOM element with the supplied ID.\n   *\n   * @param {object} inst The instance, which is the source of events.\n   */\n  deleteAllListeners: function (inst) {\n    for (var registrationName in listenerBank) {\n      if (!listenerBank[registrationName][inst._rootNodeID]) {\n        continue;\n      }\n\n      var PluginModule = EventPluginRegistry.registrationNameModules[registrationName];\n      if (PluginModule && PluginModule.willDeleteListener) {\n        PluginModule.willDeleteListener(inst, registrationName);\n      }\n\n      delete listenerBank[registrationName][inst._rootNodeID];\n    }\n  },\n\n  /**\n   * Allows registered plugins an opportunity to extract events from top-level\n   * native browser events.\n   *\n   * @return {*} An accumulation of synthetic events.\n   * @internal\n   */\n  extractEvents: function (topLevelType, targetInst, nativeEvent, nativeEventTarget) {\n    var events;\n    var plugins = EventPluginRegistry.plugins;\n    for (var i = 0; i < plugins.length; i++) {\n      // Not every plugin in the ordering may be loaded at runtime.\n      var possiblePlugin = plugins[i];\n      if (possiblePlugin) {\n        var extractedEvents = possiblePlugin.extractEvents(topLevelType, targetInst, nativeEvent, nativeEventTarget);\n        if (extractedEvents) {\n          events = accumulateInto(events, extractedEvents);\n        }\n      }\n    }\n    return events;\n  },\n\n  /**\n   * Enqueues a synthetic event that should be dispatched when\n   * `processEventQueue` is invoked.\n   *\n   * @param {*} events An accumulation of synthetic events.\n   * @internal\n   */\n  enqueueEvents: function (events) {\n    if (events) {\n      eventQueue = accumulateInto(eventQueue, events);\n    }\n  },\n\n  /**\n   * Dispatches all synthetic events on the event queue.\n   *\n   * @internal\n   */\n  processEventQueue: function (simulated) {\n    // Set `eventQueue` to null before processing it so that we can tell if more\n    // events get enqueued while processing.\n    var processingEventQueue = eventQueue;\n    eventQueue = null;\n    if (simulated) {\n      forEachAccumulated(processingEventQueue, executeDispatchesAndReleaseSimulated);\n    } else {\n      forEachAccumulated(processingEventQueue, executeDispatchesAndReleaseTopLevel);\n    }\n    !!eventQueue ? \"development\" !== 'production' ? invariant(false, 'processEventQueue(): Additional events were enqueued while processing ' + 'an event queue. Support for this has not yet been implemented.') : invariant(false) : void 0;\n    // This would be a good time to rethrow if any of the event handlers threw.\n    ReactErrorUtils.rethrowCaughtError();\n  },\n\n  /**\n   * These are needed for tests only. Do not use!\n   */\n  __purge: function () {\n    listenerBank = {};\n  },\n\n  __getListenerBank: function () {\n    return listenerBank;\n  }\n\n};\n\nmodule.exports = EventPluginHub;\n},{\"112\":112,\"120\":120,\"156\":156,\"17\":17,\"18\":18,\"63\":63}],17:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule EventPluginRegistry\n */\n\n'use strict';\n\nvar invariant = _dereq_(156);\n\n/**\n * Injectable ordering of event plugins.\n */\nvar EventPluginOrder = null;\n\n/**\n * Injectable mapping from names to event plugin modules.\n */\nvar namesToPlugins = {};\n\n/**\n * Recomputes the plugin list using the injected plugins and plugin ordering.\n *\n * @private\n */\nfunction recomputePluginOrdering() {\n  if (!EventPluginOrder) {\n    // Wait until an `EventPluginOrder` is injected.\n    return;\n  }\n  for (var pluginName in namesToPlugins) {\n    var PluginModule = namesToPlugins[pluginName];\n    var pluginIndex = EventPluginOrder.indexOf(pluginName);\n    !(pluginIndex > -1) ? \"development\" !== 'production' ? invariant(false, 'EventPluginRegistry: Cannot inject event plugins that do not exist in ' + 'the plugin ordering, `%s`.', pluginName) : invariant(false) : void 0;\n    if (EventPluginRegistry.plugins[pluginIndex]) {\n      continue;\n    }\n    !PluginModule.extractEvents ? \"development\" !== 'production' ? invariant(false, 'EventPluginRegistry: Event plugins must implement an `extractEvents` ' + 'method, but `%s` does not.', pluginName) : invariant(false) : void 0;\n    EventPluginRegistry.plugins[pluginIndex] = PluginModule;\n    var publishedEvents = PluginModule.eventTypes;\n    for (var eventName in publishedEvents) {\n      !publishEventForPlugin(publishedEvents[eventName], PluginModule, eventName) ? \"development\" !== 'production' ? invariant(false, 'EventPluginRegistry: Failed to publish event `%s` for plugin `%s`.', eventName, pluginName) : invariant(false) : void 0;\n    }\n  }\n}\n\n/**\n * Publishes an event so that it can be dispatched by the supplied plugin.\n *\n * @param {object} dispatchConfig Dispatch configuration for the event.\n * @param {object} PluginModule Plugin publishing the event.\n * @return {boolean} True if the event was successfully published.\n * @private\n */\nfunction publishEventForPlugin(dispatchConfig, PluginModule, eventName) {\n  !!EventPluginRegistry.eventNameDispatchConfigs.hasOwnProperty(eventName) ? \"development\" !== 'production' ? invariant(false, 'EventPluginHub: More than one plugin attempted to publish the same ' + 'event name, `%s`.', eventName) : invariant(false) : void 0;\n  EventPluginRegistry.eventNameDispatchConfigs[eventName] = dispatchConfig;\n\n  var phasedRegistrationNames = dispatchConfig.phasedRegistrationNames;\n  if (phasedRegistrationNames) {\n    for (var phaseName in phasedRegistrationNames) {\n      if (phasedRegistrationNames.hasOwnProperty(phaseName)) {\n        var phasedRegistrationName = phasedRegistrationNames[phaseName];\n        publishRegistrationName(phasedRegistrationName, PluginModule, eventName);\n      }\n    }\n    return true;\n  } else if (dispatchConfig.registrationName) {\n    publishRegistrationName(dispatchConfig.registrationName, PluginModule, eventName);\n    return true;\n  }\n  return false;\n}\n\n/**\n * Publishes a registration name that is used to identify dispatched events and\n * can be used with `EventPluginHub.putListener` to register listeners.\n *\n * @param {string} registrationName Registration name to add.\n * @param {object} PluginModule Plugin publishing the event.\n * @private\n */\nfunction publishRegistrationName(registrationName, PluginModule, eventName) {\n  !!EventPluginRegistry.registrationNameModules[registrationName] ? \"development\" !== 'production' ? invariant(false, 'EventPluginHub: More than one plugin attempted to publish the same ' + 'registration name, `%s`.', registrationName) : invariant(false) : void 0;\n  EventPluginRegistry.registrationNameModules[registrationName] = PluginModule;\n  EventPluginRegistry.registrationNameDependencies[registrationName] = PluginModule.eventTypes[eventName].dependencies;\n\n  if (\"development\" !== 'production') {\n    var lowerCasedName = registrationName.toLowerCase();\n    EventPluginRegistry.possibleRegistrationNames[lowerCasedName] = registrationName;\n  }\n}\n\n/**\n * Registers plugins so that they can extract and dispatch events.\n *\n * @see {EventPluginHub}\n */\nvar EventPluginRegistry = {\n\n  /**\n   * Ordered list of injected plugins.\n   */\n  plugins: [],\n\n  /**\n   * Mapping from event name to dispatch config\n   */\n  eventNameDispatchConfigs: {},\n\n  /**\n   * Mapping from registration name to plugin module\n   */\n  registrationNameModules: {},\n\n  /**\n   * Mapping from registration name to event name\n   */\n  registrationNameDependencies: {},\n\n  /**\n   * Mapping from lowercase registration names to the properly cased version,\n   * used to warn in the case of missing event handlers. Available\n   * only in __DEV__.\n   * @type {Object}\n   */\n  possibleRegistrationNames: \"development\" !== 'production' ? {} : null,\n\n  /**\n   * Injects an ordering of plugins (by plugin name). This allows the ordering\n   * to be decoupled from injection of the actual plugins so that ordering is\n   * always deterministic regardless of packaging, on-the-fly injection, etc.\n   *\n   * @param {array} InjectedEventPluginOrder\n   * @internal\n   * @see {EventPluginHub.injection.injectEventPluginOrder}\n   */\n  injectEventPluginOrder: function (InjectedEventPluginOrder) {\n    !!EventPluginOrder ? \"development\" !== 'production' ? invariant(false, 'EventPluginRegistry: Cannot inject event plugin ordering more than ' + 'once. You are likely trying to load more than one copy of React.') : invariant(false) : void 0;\n    // Clone the ordering so it cannot be dynamically mutated.\n    EventPluginOrder = Array.prototype.slice.call(InjectedEventPluginOrder);\n    recomputePluginOrdering();\n  },\n\n  /**\n   * Injects plugins to be used by `EventPluginHub`. The plugin names must be\n   * in the ordering injected by `injectEventPluginOrder`.\n   *\n   * Plugins can be injected as part of page initialization or on-the-fly.\n   *\n   * @param {object} injectedNamesToPlugins Map from names to plugin modules.\n   * @internal\n   * @see {EventPluginHub.injection.injectEventPluginsByName}\n   */\n  injectEventPluginsByName: function (injectedNamesToPlugins) {\n    var isOrderingDirty = false;\n    for (var pluginName in injectedNamesToPlugins) {\n      if (!injectedNamesToPlugins.hasOwnProperty(pluginName)) {\n        continue;\n      }\n      var PluginModule = injectedNamesToPlugins[pluginName];\n      if (!namesToPlugins.hasOwnProperty(pluginName) || namesToPlugins[pluginName] !== PluginModule) {\n        !!namesToPlugins[pluginName] ? \"development\" !== 'production' ? invariant(false, 'EventPluginRegistry: Cannot inject two different event plugins ' + 'using the same name, `%s`.', pluginName) : invariant(false) : void 0;\n        namesToPlugins[pluginName] = PluginModule;\n        isOrderingDirty = true;\n      }\n    }\n    if (isOrderingDirty) {\n      recomputePluginOrdering();\n    }\n  },\n\n  /**\n   * Looks up the plugin for the supplied event.\n   *\n   * @param {object} event A synthetic event.\n   * @return {?object} The plugin that created the supplied event.\n   * @internal\n   */\n  getPluginModuleForEvent: function (event) {\n    var dispatchConfig = event.dispatchConfig;\n    if (dispatchConfig.registrationName) {\n      return EventPluginRegistry.registrationNameModules[dispatchConfig.registrationName] || null;\n    }\n    for (var phase in dispatchConfig.phasedRegistrationNames) {\n      if (!dispatchConfig.phasedRegistrationNames.hasOwnProperty(phase)) {\n        continue;\n      }\n      var PluginModule = EventPluginRegistry.registrationNameModules[dispatchConfig.phasedRegistrationNames[phase]];\n      if (PluginModule) {\n        return PluginModule;\n      }\n    }\n    return null;\n  },\n\n  /**\n   * Exposed for unit testing.\n   * @private\n   */\n  _resetEventPlugins: function () {\n    EventPluginOrder = null;\n    for (var pluginName in namesToPlugins) {\n      if (namesToPlugins.hasOwnProperty(pluginName)) {\n        delete namesToPlugins[pluginName];\n      }\n    }\n    EventPluginRegistry.plugins.length = 0;\n\n    var eventNameDispatchConfigs = EventPluginRegistry.eventNameDispatchConfigs;\n    for (var eventName in eventNameDispatchConfigs) {\n      if (eventNameDispatchConfigs.hasOwnProperty(eventName)) {\n        delete eventNameDispatchConfigs[eventName];\n      }\n    }\n\n    var registrationNameModules = EventPluginRegistry.registrationNameModules;\n    for (var registrationName in registrationNameModules) {\n      if (registrationNameModules.hasOwnProperty(registrationName)) {\n        delete registrationNameModules[registrationName];\n      }\n    }\n\n    if (\"development\" !== 'production') {\n      var possibleRegistrationNames = EventPluginRegistry.possibleRegistrationNames;\n      for (var lowerCasedName in possibleRegistrationNames) {\n        if (possibleRegistrationNames.hasOwnProperty(lowerCasedName)) {\n          delete possibleRegistrationNames[lowerCasedName];\n        }\n      }\n    }\n  }\n\n};\n\nmodule.exports = EventPluginRegistry;\n},{\"156\":156}],18:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule EventPluginUtils\n */\n\n'use strict';\n\nvar EventConstants = _dereq_(15);\nvar ReactErrorUtils = _dereq_(63);\n\nvar invariant = _dereq_(156);\nvar warning = _dereq_(166);\n\n/**\n * Injected dependencies:\n */\n\n/**\n * - `ComponentTree`: [required] Module that can convert between React instances\n *   and actual node references.\n */\nvar ComponentTree;\nvar TreeTraversal;\nvar injection = {\n  injectComponentTree: function (Injected) {\n    ComponentTree = Injected;\n    if (\"development\" !== 'production') {\n      \"development\" !== 'production' ? warning(Injected && Injected.getNodeFromInstance && Injected.getInstanceFromNode, 'EventPluginUtils.injection.injectComponentTree(...): Injected ' + 'module is missing getNodeFromInstance or getInstanceFromNode.') : void 0;\n    }\n  },\n  injectTreeTraversal: function (Injected) {\n    TreeTraversal = Injected;\n    if (\"development\" !== 'production') {\n      \"development\" !== 'production' ? warning(Injected && Injected.isAncestor && Injected.getLowestCommonAncestor, 'EventPluginUtils.injection.injectTreeTraversal(...): Injected ' + 'module is missing isAncestor or getLowestCommonAncestor.') : void 0;\n    }\n  }\n};\n\nvar topLevelTypes = EventConstants.topLevelTypes;\n\nfunction isEndish(topLevelType) {\n  return topLevelType === topLevelTypes.topMouseUp || topLevelType === topLevelTypes.topTouchEnd || topLevelType === topLevelTypes.topTouchCancel;\n}\n\nfunction isMoveish(topLevelType) {\n  return topLevelType === topLevelTypes.topMouseMove || topLevelType === topLevelTypes.topTouchMove;\n}\nfunction isStartish(topLevelType) {\n  return topLevelType === topLevelTypes.topMouseDown || topLevelType === topLevelTypes.topTouchStart;\n}\n\nvar validateEventDispatches;\nif (\"development\" !== 'production') {\n  validateEventDispatches = function (event) {\n    var dispatchListeners = event._dispatchListeners;\n    var dispatchInstances = event._dispatchInstances;\n\n    var listenersIsArr = Array.isArray(dispatchListeners);\n    var listenersLen = listenersIsArr ? dispatchListeners.length : dispatchListeners ? 1 : 0;\n\n    var instancesIsArr = Array.isArray(dispatchInstances);\n    var instancesLen = instancesIsArr ? dispatchInstances.length : dispatchInstances ? 1 : 0;\n\n    \"development\" !== 'production' ? warning(instancesIsArr === listenersIsArr && instancesLen === listenersLen, 'EventPluginUtils: Invalid `event`.') : void 0;\n  };\n}\n\n/**\n * Dispatch the event to the listener.\n * @param {SyntheticEvent} event SyntheticEvent to handle\n * @param {boolean} simulated If the event is simulated (changes exn behavior)\n * @param {function} listener Application-level callback\n * @param {*} inst Internal component instance\n */\nfunction executeDispatch(event, simulated, listener, inst) {\n  var type = event.type || 'unknown-event';\n  event.currentTarget = EventPluginUtils.getNodeFromInstance(inst);\n  if (simulated) {\n    ReactErrorUtils.invokeGuardedCallbackWithCatch(type, listener, event);\n  } else {\n    ReactErrorUtils.invokeGuardedCallback(type, listener, event);\n  }\n  event.currentTarget = null;\n}\n\n/**\n * Standard/simple iteration through an event's collected dispatches.\n */\nfunction executeDispatchesInOrder(event, simulated) {\n  var dispatchListeners = event._dispatchListeners;\n  var dispatchInstances = event._dispatchInstances;\n  if (\"development\" !== 'production') {\n    validateEventDispatches(event);\n  }\n  if (Array.isArray(dispatchListeners)) {\n    for (var i = 0; i < dispatchListeners.length; i++) {\n      if (event.isPropagationStopped()) {\n        break;\n      }\n      // Listeners and Instances are two parallel arrays that are always in sync.\n      executeDispatch(event, simulated, dispatchListeners[i], dispatchInstances[i]);\n    }\n  } else if (dispatchListeners) {\n    executeDispatch(event, simulated, dispatchListeners, dispatchInstances);\n  }\n  event._dispatchListeners = null;\n  event._dispatchInstances = null;\n}\n\n/**\n * Standard/simple iteration through an event's collected dispatches, but stops\n * at the first dispatch execution returning true, and returns that id.\n *\n * @return {?string} id of the first dispatch execution who's listener returns\n * true, or null if no listener returned true.\n */\nfunction executeDispatchesInOrderStopAtTrueImpl(event) {\n  var dispatchListeners = event._dispatchListeners;\n  var dispatchInstances = event._dispatchInstances;\n  if (\"development\" !== 'production') {\n    validateEventDispatches(event);\n  }\n  if (Array.isArray(dispatchListeners)) {\n    for (var i = 0; i < dispatchListeners.length; i++) {\n      if (event.isPropagationStopped()) {\n        break;\n      }\n      // Listeners and Instances are two parallel arrays that are always in sync.\n      if (dispatchListeners[i](event, dispatchInstances[i])) {\n        return dispatchInstances[i];\n      }\n    }\n  } else if (dispatchListeners) {\n    if (dispatchListeners(event, dispatchInstances)) {\n      return dispatchInstances;\n    }\n  }\n  return null;\n}\n\n/**\n * @see executeDispatchesInOrderStopAtTrueImpl\n */\nfunction executeDispatchesInOrderStopAtTrue(event) {\n  var ret = executeDispatchesInOrderStopAtTrueImpl(event);\n  event._dispatchInstances = null;\n  event._dispatchListeners = null;\n  return ret;\n}\n\n/**\n * Execution of a \"direct\" dispatch - there must be at most one dispatch\n * accumulated on the event or it is considered an error. It doesn't really make\n * sense for an event with multiple dispatches (bubbled) to keep track of the\n * return values at each dispatch execution, but it does tend to make sense when\n * dealing with \"direct\" dispatches.\n *\n * @return {*} The return value of executing the single dispatch.\n */\nfunction executeDirectDispatch(event) {\n  if (\"development\" !== 'production') {\n    validateEventDispatches(event);\n  }\n  var dispatchListener = event._dispatchListeners;\n  var dispatchInstance = event._dispatchInstances;\n  !!Array.isArray(dispatchListener) ? \"development\" !== 'production' ? invariant(false, 'executeDirectDispatch(...): Invalid `event`.') : invariant(false) : void 0;\n  event.currentTarget = EventPluginUtils.getNodeFromInstance(dispatchInstance);\n  var res = dispatchListener ? dispatchListener(event) : null;\n  event.currentTarget = null;\n  event._dispatchListeners = null;\n  event._dispatchInstances = null;\n  return res;\n}\n\n/**\n * @param {SyntheticEvent} event\n * @return {boolean} True iff number of dispatches accumulated is greater than 0.\n */\nfunction hasDispatches(event) {\n  return !!event._dispatchListeners;\n}\n\n/**\n * General utilities that are useful in creating custom Event Plugins.\n */\nvar EventPluginUtils = {\n  isEndish: isEndish,\n  isMoveish: isMoveish,\n  isStartish: isStartish,\n\n  executeDirectDispatch: executeDirectDispatch,\n  executeDispatchesInOrder: executeDispatchesInOrder,\n  executeDispatchesInOrderStopAtTrue: executeDispatchesInOrderStopAtTrue,\n  hasDispatches: hasDispatches,\n\n  getInstanceFromNode: function (node) {\n    return ComponentTree.getInstanceFromNode(node);\n  },\n  getNodeFromInstance: function (node) {\n    return ComponentTree.getNodeFromInstance(node);\n  },\n  isAncestor: function (a, b) {\n    return TreeTraversal.isAncestor(a, b);\n  },\n  getLowestCommonAncestor: function (a, b) {\n    return TreeTraversal.getLowestCommonAncestor(a, b);\n  },\n  getParentInstance: function (inst) {\n    return TreeTraversal.getParentInstance(inst);\n  },\n  traverseTwoPhase: function (target, fn, arg) {\n    return TreeTraversal.traverseTwoPhase(target, fn, arg);\n  },\n  traverseEnterLeave: function (from, to, fn, argFrom, argTo) {\n    return TreeTraversal.traverseEnterLeave(from, to, fn, argFrom, argTo);\n  },\n\n  injection: injection\n};\n\nmodule.exports = EventPluginUtils;\n},{\"15\":15,\"156\":156,\"166\":166,\"63\":63}],19:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule EventPropagators\n */\n\n'use strict';\n\nvar EventConstants = _dereq_(15);\nvar EventPluginHub = _dereq_(16);\nvar EventPluginUtils = _dereq_(18);\n\nvar accumulateInto = _dereq_(112);\nvar forEachAccumulated = _dereq_(120);\nvar warning = _dereq_(166);\n\nvar PropagationPhases = EventConstants.PropagationPhases;\nvar getListener = EventPluginHub.getListener;\n\n/**\n * Some event types have a notion of different registration names for different\n * \"phases\" of propagation. This finds listeners by a given phase.\n */\nfunction listenerAtPhase(inst, event, propagationPhase) {\n  var registrationName = event.dispatchConfig.phasedRegistrationNames[propagationPhase];\n  return getListener(inst, registrationName);\n}\n\n/**\n * Tags a `SyntheticEvent` with dispatched listeners. Creating this function\n * here, allows us to not have to bind or create functions for each event.\n * Mutating the event's members allows us to not have to create a wrapping\n * \"dispatch\" object that pairs the event with the listener.\n */\nfunction accumulateDirectionalDispatches(inst, upwards, event) {\n  if (\"development\" !== 'production') {\n    \"development\" !== 'production' ? warning(inst, 'Dispatching inst must not be null') : void 0;\n  }\n  var phase = upwards ? PropagationPhases.bubbled : PropagationPhases.captured;\n  var listener = listenerAtPhase(inst, event, phase);\n  if (listener) {\n    event._dispatchListeners = accumulateInto(event._dispatchListeners, listener);\n    event._dispatchInstances = accumulateInto(event._dispatchInstances, inst);\n  }\n}\n\n/**\n * Collect dispatches (must be entirely collected before dispatching - see unit\n * tests). Lazily allocate the array to conserve memory.  We must loop through\n * each event and perform the traversal for each one. We cannot perform a\n * single traversal for the entire collection of events because each event may\n * have a different target.\n */\nfunction accumulateTwoPhaseDispatchesSingle(event) {\n  if (event && event.dispatchConfig.phasedRegistrationNames) {\n    EventPluginUtils.traverseTwoPhase(event._targetInst, accumulateDirectionalDispatches, event);\n  }\n}\n\n/**\n * Same as `accumulateTwoPhaseDispatchesSingle`, but skips over the targetID.\n */\nfunction accumulateTwoPhaseDispatchesSingleSkipTarget(event) {\n  if (event && event.dispatchConfig.phasedRegistrationNames) {\n    var targetInst = event._targetInst;\n    var parentInst = targetInst ? EventPluginUtils.getParentInstance(targetInst) : null;\n    EventPluginUtils.traverseTwoPhase(parentInst, accumulateDirectionalDispatches, event);\n  }\n}\n\n/**\n * Accumulates without regard to direction, does not look for phased\n * registration names. Same as `accumulateDirectDispatchesSingle` but without\n * requiring that the `dispatchMarker` be the same as the dispatched ID.\n */\nfunction accumulateDispatches(inst, ignoredDirection, event) {\n  if (event && event.dispatchConfig.registrationName) {\n    var registrationName = event.dispatchConfig.registrationName;\n    var listener = getListener(inst, registrationName);\n    if (listener) {\n      event._dispatchListeners = accumulateInto(event._dispatchListeners, listener);\n      event._dispatchInstances = accumulateInto(event._dispatchInstances, inst);\n    }\n  }\n}\n\n/**\n * Accumulates dispatches on an `SyntheticEvent`, but only for the\n * `dispatchMarker`.\n * @param {SyntheticEvent} event\n */\nfunction accumulateDirectDispatchesSingle(event) {\n  if (event && event.dispatchConfig.registrationName) {\n    accumulateDispatches(event._targetInst, null, event);\n  }\n}\n\nfunction accumulateTwoPhaseDispatches(events) {\n  forEachAccumulated(events, accumulateTwoPhaseDispatchesSingle);\n}\n\nfunction accumulateTwoPhaseDispatchesSkipTarget(events) {\n  forEachAccumulated(events, accumulateTwoPhaseDispatchesSingleSkipTarget);\n}\n\nfunction accumulateEnterLeaveDispatches(leave, enter, from, to) {\n  EventPluginUtils.traverseEnterLeave(from, to, accumulateDispatches, leave, enter);\n}\n\nfunction accumulateDirectDispatches(events) {\n  forEachAccumulated(events, accumulateDirectDispatchesSingle);\n}\n\n/**\n * A small set of propagation patterns, each of which will accept a small amount\n * of information, and generate a set of \"dispatch ready event objects\" - which\n * are sets of events that have already been annotated with a set of dispatched\n * listener functions/ids. The API is designed this way to discourage these\n * propagation strategies from actually executing the dispatches, since we\n * always want to collect the entire set of dispatches before executing event a\n * single one.\n *\n * @constructor EventPropagators\n */\nvar EventPropagators = {\n  accumulateTwoPhaseDispatches: accumulateTwoPhaseDispatches,\n  accumulateTwoPhaseDispatchesSkipTarget: accumulateTwoPhaseDispatchesSkipTarget,\n  accumulateDirectDispatches: accumulateDirectDispatches,\n  accumulateEnterLeaveDispatches: accumulateEnterLeaveDispatches\n};\n\nmodule.exports = EventPropagators;\n},{\"112\":112,\"120\":120,\"15\":15,\"16\":16,\"166\":166,\"18\":18}],20:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule FallbackCompositionState\n */\n\n'use strict';\n\nvar _assign = _dereq_(167);\n\nvar PooledClass = _dereq_(23);\n\nvar getTextContentAccessor = _dereq_(128);\n\n/**\n * This helper class stores information about text content of a target node,\n * allowing comparison of content before and after a given event.\n *\n * Identify the node where selection currently begins, then observe\n * both its text content and its current position in the DOM. Since the\n * browser may natively replace the target node during composition, we can\n * use its position to find its replacement.\n *\n * @param {DOMEventTarget} root\n */\nfunction FallbackCompositionState(root) {\n  this._root = root;\n  this._startText = this.getText();\n  this._fallbackText = null;\n}\n\n_assign(FallbackCompositionState.prototype, {\n  destructor: function () {\n    this._root = null;\n    this._startText = null;\n    this._fallbackText = null;\n  },\n\n  /**\n   * Get current text of input.\n   *\n   * @return {string}\n   */\n  getText: function () {\n    if ('value' in this._root) {\n      return this._root.value;\n    }\n    return this._root[getTextContentAccessor()];\n  },\n\n  /**\n   * Determine the differing substring between the initially stored\n   * text content and the current content.\n   *\n   * @return {string}\n   */\n  getData: function () {\n    if (this._fallbackText) {\n      return this._fallbackText;\n    }\n\n    var start;\n    var startValue = this._startText;\n    var startLength = startValue.length;\n    var end;\n    var endValue = this.getText();\n    var endLength = endValue.length;\n\n    for (start = 0; start < startLength; start++) {\n      if (startValue[start] !== endValue[start]) {\n        break;\n      }\n    }\n\n    var minEnd = startLength - start;\n    for (end = 1; end <= minEnd; end++) {\n      if (startValue[startLength - end] !== endValue[endLength - end]) {\n        break;\n      }\n    }\n\n    var sliceTail = end > 1 ? 1 - end : undefined;\n    this._fallbackText = endValue.slice(start, sliceTail);\n    return this._fallbackText;\n  }\n});\n\nPooledClass.addPoolingTo(FallbackCompositionState);\n\nmodule.exports = FallbackCompositionState;\n},{\"128\":128,\"167\":167,\"23\":23}],21:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule HTMLDOMPropertyConfig\n */\n\n'use strict';\n\nvar DOMProperty = _dereq_(10);\n\nvar MUST_USE_PROPERTY = DOMProperty.injection.MUST_USE_PROPERTY;\nvar HAS_BOOLEAN_VALUE = DOMProperty.injection.HAS_BOOLEAN_VALUE;\nvar HAS_SIDE_EFFECTS = DOMProperty.injection.HAS_SIDE_EFFECTS;\nvar HAS_NUMERIC_VALUE = DOMProperty.injection.HAS_NUMERIC_VALUE;\nvar HAS_POSITIVE_NUMERIC_VALUE = DOMProperty.injection.HAS_POSITIVE_NUMERIC_VALUE;\nvar HAS_OVERLOADED_BOOLEAN_VALUE = DOMProperty.injection.HAS_OVERLOADED_BOOLEAN_VALUE;\n\nvar HTMLDOMPropertyConfig = {\n  isCustomAttribute: RegExp.prototype.test.bind(new RegExp('^(data|aria)-[' + DOMProperty.ATTRIBUTE_NAME_CHAR + ']*$')),\n  Properties: {\n    /**\n     * Standard Properties\n     */\n    accept: 0,\n    acceptCharset: 0,\n    accessKey: 0,\n    action: 0,\n    allowFullScreen: HAS_BOOLEAN_VALUE,\n    allowTransparency: 0,\n    alt: 0,\n    async: HAS_BOOLEAN_VALUE,\n    autoComplete: 0,\n    // autoFocus is polyfilled/normalized by AutoFocusUtils\n    // autoFocus: HAS_BOOLEAN_VALUE,\n    autoPlay: HAS_BOOLEAN_VALUE,\n    capture: HAS_BOOLEAN_VALUE,\n    cellPadding: 0,\n    cellSpacing: 0,\n    charSet: 0,\n    challenge: 0,\n    checked: MUST_USE_PROPERTY | HAS_BOOLEAN_VALUE,\n    cite: 0,\n    classID: 0,\n    className: 0,\n    cols: HAS_POSITIVE_NUMERIC_VALUE,\n    colSpan: 0,\n    content: 0,\n    contentEditable: 0,\n    contextMenu: 0,\n    controls: HAS_BOOLEAN_VALUE,\n    coords: 0,\n    crossOrigin: 0,\n    data: 0, // For `<object />` acts as `src`.\n    dateTime: 0,\n    'default': HAS_BOOLEAN_VALUE,\n    defer: HAS_BOOLEAN_VALUE,\n    dir: 0,\n    disabled: HAS_BOOLEAN_VALUE,\n    download: HAS_OVERLOADED_BOOLEAN_VALUE,\n    draggable: 0,\n    encType: 0,\n    form: 0,\n    formAction: 0,\n    formEncType: 0,\n    formMethod: 0,\n    formNoValidate: HAS_BOOLEAN_VALUE,\n    formTarget: 0,\n    frameBorder: 0,\n    headers: 0,\n    height: 0,\n    hidden: HAS_BOOLEAN_VALUE,\n    high: 0,\n    href: 0,\n    hrefLang: 0,\n    htmlFor: 0,\n    httpEquiv: 0,\n    icon: 0,\n    id: 0,\n    inputMode: 0,\n    integrity: 0,\n    is: 0,\n    keyParams: 0,\n    keyType: 0,\n    kind: 0,\n    label: 0,\n    lang: 0,\n    list: 0,\n    loop: HAS_BOOLEAN_VALUE,\n    low: 0,\n    manifest: 0,\n    marginHeight: 0,\n    marginWidth: 0,\n    max: 0,\n    maxLength: 0,\n    media: 0,\n    mediaGroup: 0,\n    method: 0,\n    min: 0,\n    minLength: 0,\n    // Caution; `option.selected` is not updated if `select.multiple` is\n    // disabled with `removeAttribute`.\n    multiple: MUST_USE_PROPERTY | HAS_BOOLEAN_VALUE,\n    muted: MUST_USE_PROPERTY | HAS_BOOLEAN_VALUE,\n    name: 0,\n    nonce: 0,\n    noValidate: HAS_BOOLEAN_VALUE,\n    open: HAS_BOOLEAN_VALUE,\n    optimum: 0,\n    pattern: 0,\n    placeholder: 0,\n    poster: 0,\n    preload: 0,\n    profile: 0,\n    radioGroup: 0,\n    readOnly: HAS_BOOLEAN_VALUE,\n    rel: 0,\n    required: HAS_BOOLEAN_VALUE,\n    reversed: HAS_BOOLEAN_VALUE,\n    role: 0,\n    rows: HAS_POSITIVE_NUMERIC_VALUE,\n    rowSpan: HAS_NUMERIC_VALUE,\n    sandbox: 0,\n    scope: 0,\n    scoped: HAS_BOOLEAN_VALUE,\n    scrolling: 0,\n    seamless: HAS_BOOLEAN_VALUE,\n    selected: MUST_USE_PROPERTY | HAS_BOOLEAN_VALUE,\n    shape: 0,\n    size: HAS_POSITIVE_NUMERIC_VALUE,\n    sizes: 0,\n    span: HAS_POSITIVE_NUMERIC_VALUE,\n    spellCheck: 0,\n    src: 0,\n    srcDoc: 0,\n    srcLang: 0,\n    srcSet: 0,\n    start: HAS_NUMERIC_VALUE,\n    step: 0,\n    style: 0,\n    summary: 0,\n    tabIndex: 0,\n    target: 0,\n    title: 0,\n    // Setting .type throws on non-<input> tags\n    type: 0,\n    useMap: 0,\n    value: MUST_USE_PROPERTY | HAS_SIDE_EFFECTS,\n    width: 0,\n    wmode: 0,\n    wrap: 0,\n\n    /**\n     * RDFa Properties\n     */\n    about: 0,\n    datatype: 0,\n    inlist: 0,\n    prefix: 0,\n    // property is also supported for OpenGraph in meta tags.\n    property: 0,\n    resource: 0,\n    'typeof': 0,\n    vocab: 0,\n\n    /**\n     * Non-standard Properties\n     */\n    // autoCapitalize and autoCorrect are supported in Mobile Safari for\n    // keyboard hints.\n    autoCapitalize: 0,\n    autoCorrect: 0,\n    // autoSave allows WebKit/Blink to persist values of input fields on page reloads\n    autoSave: 0,\n    // color is for Safari mask-icon link\n    color: 0,\n    // itemProp, itemScope, itemType are for\n    // Microdata support. See http://schema.org/docs/gs.html\n    itemProp: 0,\n    itemScope: HAS_BOOLEAN_VALUE,\n    itemType: 0,\n    // itemID and itemRef are for Microdata support as well but\n    // only specified in the WHATWG spec document. See\n    // https://html.spec.whatwg.org/multipage/microdata.html#microdata-dom-api\n    itemID: 0,\n    itemRef: 0,\n    // results show looking glass icon and recent searches on input\n    // search fields in WebKit/Blink\n    results: 0,\n    // IE-only attribute that specifies security restrictions on an iframe\n    // as an alternative to the sandbox attribute on IE<10\n    security: 0,\n    // IE-only attribute that controls focus behavior\n    unselectable: 0\n  },\n  DOMAttributeNames: {\n    acceptCharset: 'accept-charset',\n    className: 'class',\n    htmlFor: 'for',\n    httpEquiv: 'http-equiv'\n  },\n  DOMPropertyNames: {}\n};\n\nmodule.exports = HTMLDOMPropertyConfig;\n},{\"10\":10}],22:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule LinkedValueUtils\n */\n\n'use strict';\n\nvar ReactPropTypes = _dereq_(83);\nvar ReactPropTypeLocations = _dereq_(82);\n\nvar invariant = _dereq_(156);\nvar warning = _dereq_(166);\n\nvar hasReadOnlyValue = {\n  'button': true,\n  'checkbox': true,\n  'image': true,\n  'hidden': true,\n  'radio': true,\n  'reset': true,\n  'submit': true\n};\n\nfunction _assertSingleLink(inputProps) {\n  !(inputProps.checkedLink == null || inputProps.valueLink == null) ? \"development\" !== 'production' ? invariant(false, 'Cannot provide a checkedLink and a valueLink. If you want to use ' + 'checkedLink, you probably don\\'t want to use valueLink and vice versa.') : invariant(false) : void 0;\n}\nfunction _assertValueLink(inputProps) {\n  _assertSingleLink(inputProps);\n  !(inputProps.value == null && inputProps.onChange == null) ? \"development\" !== 'production' ? invariant(false, 'Cannot provide a valueLink and a value or onChange event. If you want ' + 'to use value or onChange, you probably don\\'t want to use valueLink.') : invariant(false) : void 0;\n}\n\nfunction _assertCheckedLink(inputProps) {\n  _assertSingleLink(inputProps);\n  !(inputProps.checked == null && inputProps.onChange == null) ? \"development\" !== 'production' ? invariant(false, 'Cannot provide a checkedLink and a checked property or onChange event. ' + 'If you want to use checked or onChange, you probably don\\'t want to ' + 'use checkedLink') : invariant(false) : void 0;\n}\n\nvar propTypes = {\n  value: function (props, propName, componentName) {\n    if (!props[propName] || hasReadOnlyValue[props.type] || props.onChange || props.readOnly || props.disabled) {\n      return null;\n    }\n    return new Error('You provided a `value` prop to a form field without an ' + '`onChange` handler. This will render a read-only field. If ' + 'the field should be mutable use `defaultValue`. Otherwise, ' + 'set either `onChange` or `readOnly`.');\n  },\n  checked: function (props, propName, componentName) {\n    if (!props[propName] || props.onChange || props.readOnly || props.disabled) {\n      return null;\n    }\n    return new Error('You provided a `checked` prop to a form field without an ' + '`onChange` handler. This will render a read-only field. If ' + 'the field should be mutable use `defaultChecked`. Otherwise, ' + 'set either `onChange` or `readOnly`.');\n  },\n  onChange: ReactPropTypes.func\n};\n\nvar loggedTypeFailures = {};\nfunction getDeclarationErrorAddendum(owner) {\n  if (owner) {\n    var name = owner.getName();\n    if (name) {\n      return ' Check the render method of `' + name + '`.';\n    }\n  }\n  return '';\n}\n\n/**\n * Provide a linked `value` attribute for controlled forms. You should not use\n * this outside of the ReactDOM controlled form components.\n */\nvar LinkedValueUtils = {\n  checkPropTypes: function (tagName, props, owner) {\n    for (var propName in propTypes) {\n      if (propTypes.hasOwnProperty(propName)) {\n        var error = propTypes[propName](props, propName, tagName, ReactPropTypeLocations.prop);\n      }\n      if (error instanceof Error && !(error.message in loggedTypeFailures)) {\n        // Only monitor this failure once because there tends to be a lot of the\n        // same error.\n        loggedTypeFailures[error.message] = true;\n\n        var addendum = getDeclarationErrorAddendum(owner);\n        \"development\" !== 'production' ? warning(false, 'Failed form propType: %s%s', error.message, addendum) : void 0;\n      }\n    }\n  },\n\n  /**\n   * @param {object} inputProps Props for form component\n   * @return {*} current value of the input either from value prop or link.\n   */\n  getValue: function (inputProps) {\n    if (inputProps.valueLink) {\n      _assertValueLink(inputProps);\n      return inputProps.valueLink.value;\n    }\n    return inputProps.value;\n  },\n\n  /**\n   * @param {object} inputProps Props for form component\n   * @return {*} current checked status of the input either from checked prop\n   *             or link.\n   */\n  getChecked: function (inputProps) {\n    if (inputProps.checkedLink) {\n      _assertCheckedLink(inputProps);\n      return inputProps.checkedLink.value;\n    }\n    return inputProps.checked;\n  },\n\n  /**\n   * @param {object} inputProps Props for form component\n   * @param {SyntheticEvent} event change event to handle\n   */\n  executeOnChange: function (inputProps, event) {\n    if (inputProps.valueLink) {\n      _assertValueLink(inputProps);\n      return inputProps.valueLink.requestChange(event.target.value);\n    } else if (inputProps.checkedLink) {\n      _assertCheckedLink(inputProps);\n      return inputProps.checkedLink.requestChange(event.target.checked);\n    } else if (inputProps.onChange) {\n      return inputProps.onChange.call(undefined, event);\n    }\n  }\n};\n\nmodule.exports = LinkedValueUtils;\n},{\"156\":156,\"166\":166,\"82\":82,\"83\":83}],23:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule PooledClass\n */\n\n'use strict';\n\nvar invariant = _dereq_(156);\n\n/**\n * Static poolers. Several custom versions for each potential number of\n * arguments. A completely generic pooler is easy to implement, but would\n * require accessing the `arguments` object. In each of these, `this` refers to\n * the Class itself, not an instance. If any others are needed, simply add them\n * here, or in their own files.\n */\nvar oneArgumentPooler = function (copyFieldsFrom) {\n  var Klass = this;\n  if (Klass.instancePool.length) {\n    var instance = Klass.instancePool.pop();\n    Klass.call(instance, copyFieldsFrom);\n    return instance;\n  } else {\n    return new Klass(copyFieldsFrom);\n  }\n};\n\nvar twoArgumentPooler = function (a1, a2) {\n  var Klass = this;\n  if (Klass.instancePool.length) {\n    var instance = Klass.instancePool.pop();\n    Klass.call(instance, a1, a2);\n    return instance;\n  } else {\n    return new Klass(a1, a2);\n  }\n};\n\nvar threeArgumentPooler = function (a1, a2, a3) {\n  var Klass = this;\n  if (Klass.instancePool.length) {\n    var instance = Klass.instancePool.pop();\n    Klass.call(instance, a1, a2, a3);\n    return instance;\n  } else {\n    return new Klass(a1, a2, a3);\n  }\n};\n\nvar fourArgumentPooler = function (a1, a2, a3, a4) {\n  var Klass = this;\n  if (Klass.instancePool.length) {\n    var instance = Klass.instancePool.pop();\n    Klass.call(instance, a1, a2, a3, a4);\n    return instance;\n  } else {\n    return new Klass(a1, a2, a3, a4);\n  }\n};\n\nvar fiveArgumentPooler = function (a1, a2, a3, a4, a5) {\n  var Klass = this;\n  if (Klass.instancePool.length) {\n    var instance = Klass.instancePool.pop();\n    Klass.call(instance, a1, a2, a3, a4, a5);\n    return instance;\n  } else {\n    return new Klass(a1, a2, a3, a4, a5);\n  }\n};\n\nvar standardReleaser = function (instance) {\n  var Klass = this;\n  !(instance instanceof Klass) ? \"development\" !== 'production' ? invariant(false, 'Trying to release an instance into a pool of a different type.') : invariant(false) : void 0;\n  instance.destructor();\n  if (Klass.instancePool.length < Klass.poolSize) {\n    Klass.instancePool.push(instance);\n  }\n};\n\nvar DEFAULT_POOL_SIZE = 10;\nvar DEFAULT_POOLER = oneArgumentPooler;\n\n/**\n * Augments `CopyConstructor` to be a poolable class, augmenting only the class\n * itself (statically) not adding any prototypical fields. Any CopyConstructor\n * you give this may have a `poolSize` property, and will look for a\n * prototypical `destructor` on instances (optional).\n *\n * @param {Function} CopyConstructor Constructor that can be used to reset.\n * @param {Function} pooler Customizable pooler.\n */\nvar addPoolingTo = function (CopyConstructor, pooler) {\n  var NewKlass = CopyConstructor;\n  NewKlass.instancePool = [];\n  NewKlass.getPooled = pooler || DEFAULT_POOLER;\n  if (!NewKlass.poolSize) {\n    NewKlass.poolSize = DEFAULT_POOL_SIZE;\n  }\n  NewKlass.release = standardReleaser;\n  return NewKlass;\n};\n\nvar PooledClass = {\n  addPoolingTo: addPoolingTo,\n  oneArgumentPooler: oneArgumentPooler,\n  twoArgumentPooler: twoArgumentPooler,\n  threeArgumentPooler: threeArgumentPooler,\n  fourArgumentPooler: fourArgumentPooler,\n  fiveArgumentPooler: fiveArgumentPooler\n};\n\nmodule.exports = PooledClass;\n},{\"156\":156}],24:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule React\n */\n\n'use strict';\n\nvar _assign = _dereq_(167);\n\nvar ReactChildren = _dereq_(27);\nvar ReactComponent = _dereq_(29);\nvar ReactClass = _dereq_(28);\nvar ReactDOMFactories = _dereq_(42);\nvar ReactElement = _dereq_(60);\nvar ReactElementValidator = _dereq_(61);\nvar ReactPropTypes = _dereq_(83);\nvar ReactVersion = _dereq_(93);\n\nvar onlyChild = _dereq_(133);\nvar warning = _dereq_(166);\n\nvar createElement = ReactElement.createElement;\nvar createFactory = ReactElement.createFactory;\nvar cloneElement = ReactElement.cloneElement;\n\nif (\"development\" !== 'production') {\n  createElement = ReactElementValidator.createElement;\n  createFactory = ReactElementValidator.createFactory;\n  cloneElement = ReactElementValidator.cloneElement;\n}\n\nvar __spread = _assign;\n\nif (\"development\" !== 'production') {\n  var warned = false;\n  __spread = function () {\n    \"development\" !== 'production' ? warning(warned, 'React.__spread is deprecated and should not be used. Use ' + 'Object.assign directly or another helper function with similar ' + 'semantics. You may be seeing this warning due to your compiler. ' + 'See https://fb.me/react-spread-deprecation for more details.') : void 0;\n    warned = true;\n    return _assign.apply(null, arguments);\n  };\n}\n\nvar React = {\n\n  // Modern\n\n  Children: {\n    map: ReactChildren.map,\n    forEach: ReactChildren.forEach,\n    count: ReactChildren.count,\n    toArray: ReactChildren.toArray,\n    only: onlyChild\n  },\n\n  Component: ReactComponent,\n\n  createElement: createElement,\n  cloneElement: cloneElement,\n  isValidElement: ReactElement.isValidElement,\n\n  // Classic\n\n  PropTypes: ReactPropTypes,\n  createClass: ReactClass.createClass,\n  createFactory: createFactory,\n  createMixin: function (mixin) {\n    // Currently a noop. Will be used to validate and trace mixins.\n    return mixin;\n  },\n\n  // This looks DOM specific but these are actually isomorphic helpers\n  // since they are just generating DOM strings.\n  DOM: ReactDOMFactories,\n\n  version: ReactVersion,\n\n  // Deprecated hook for JSX spread, don't use this for anything.\n  __spread: __spread\n};\n\nmodule.exports = React;\n},{\"133\":133,\"166\":166,\"167\":167,\"27\":27,\"28\":28,\"29\":29,\"42\":42,\"60\":60,\"61\":61,\"83\":83,\"93\":93}],25:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ReactBrowserEventEmitter\n */\n\n'use strict';\n\nvar _assign = _dereq_(167);\n\nvar EventConstants = _dereq_(15);\nvar EventPluginRegistry = _dereq_(17);\nvar ReactEventEmitterMixin = _dereq_(64);\nvar ViewportMetrics = _dereq_(111);\n\nvar getVendorPrefixedEventName = _dereq_(129);\nvar isEventSupported = _dereq_(131);\n\n/**\n * Summary of `ReactBrowserEventEmitter` event handling:\n *\n *  - Top-level delegation is used to trap most native browser events. This\n *    may only occur in the main thread and is the responsibility of\n *    ReactEventListener, which is injected and can therefore support pluggable\n *    event sources. This is the only work that occurs in the main thread.\n *\n *  - We normalize and de-duplicate events to account for browser quirks. This\n *    may be done in the worker thread.\n *\n *  - Forward these native events (with the associated top-level type used to\n *    trap it) to `EventPluginHub`, which in turn will ask plugins if they want\n *    to extract any synthetic events.\n *\n *  - The `EventPluginHub` will then process each event by annotating them with\n *    \"dispatches\", a sequence of listeners and IDs that care about that event.\n *\n *  - The `EventPluginHub` then dispatches the events.\n *\n * Overview of React and the event system:\n *\n * +------------+    .\n * |    DOM     |    .\n * +------------+    .\n *       |           .\n *       v           .\n * +------------+    .\n * | ReactEvent |    .\n * |  Listener  |    .\n * +------------+    .                         +-----------+\n *       |           .               +--------+|SimpleEvent|\n *       |           .               |         |Plugin     |\n * +-----|------+    .               v         +-----------+\n * |     |      |    .    +--------------+                    +------------+\n * |     +-----------.--->|EventPluginHub|                    |    Event   |\n * |            |    .    |              |     +-----------+  | Propagators|\n * | ReactEvent |    .    |              |     |TapEvent   |  |------------|\n * |  Emitter   |    .    |              |<---+|Plugin     |  |other plugin|\n * |            |    .    |              |     +-----------+  |  utilities |\n * |     +-----------.--->|              |                    +------------+\n * |     |      |    .    +--------------+\n * +-----|------+    .                ^        +-----------+\n *       |           .                |        |Enter/Leave|\n *       +           .                +-------+|Plugin     |\n * +-------------+   .                         +-----------+\n * | application |   .\n * |-------------|   .\n * |             |   .\n * |             |   .\n * +-------------+   .\n *                   .\n *    React Core     .  General Purpose Event Plugin System\n */\n\nvar hasEventPageXY;\nvar alreadyListeningTo = {};\nvar isMonitoringScrollValue = false;\nvar reactTopListenersCounter = 0;\n\n// For events like 'submit' which don't consistently bubble (which we trap at a\n// lower node than `document`), binding at `document` would cause duplicate\n// events so we don't include them here\nvar topEventMapping = {\n  topAbort: 'abort',\n  topAnimationEnd: getVendorPrefixedEventName('animationend') || 'animationend',\n  topAnimationIteration: getVendorPrefixedEventName('animationiteration') || 'animationiteration',\n  topAnimationStart: getVendorPrefixedEventName('animationstart') || 'animationstart',\n  topBlur: 'blur',\n  topCanPlay: 'canplay',\n  topCanPlayThrough: 'canplaythrough',\n  topChange: 'change',\n  topClick: 'click',\n  topCompositionEnd: 'compositionend',\n  topCompositionStart: 'compositionstart',\n  topCompositionUpdate: 'compositionupdate',\n  topContextMenu: 'contextmenu',\n  topCopy: 'copy',\n  topCut: 'cut',\n  topDoubleClick: 'dblclick',\n  topDrag: 'drag',\n  topDragEnd: 'dragend',\n  topDragEnter: 'dragenter',\n  topDragExit: 'dragexit',\n  topDragLeave: 'dragleave',\n  topDragOver: 'dragover',\n  topDragStart: 'dragstart',\n  topDrop: 'drop',\n  topDurationChange: 'durationchange',\n  topEmptied: 'emptied',\n  topEncrypted: 'encrypted',\n  topEnded: 'ended',\n  topError: 'error',\n  topFocus: 'focus',\n  topInput: 'input',\n  topKeyDown: 'keydown',\n  topKeyPress: 'keypress',\n  topKeyUp: 'keyup',\n  topLoadedData: 'loadeddata',\n  topLoadedMetadata: 'loadedmetadata',\n  topLoadStart: 'loadstart',\n  topMouseDown: 'mousedown',\n  topMouseMove: 'mousemove',\n  topMouseOut: 'mouseout',\n  topMouseOver: 'mouseover',\n  topMouseUp: 'mouseup',\n  topPaste: 'paste',\n  topPause: 'pause',\n  topPlay: 'play',\n  topPlaying: 'playing',\n  topProgress: 'progress',\n  topRateChange: 'ratechange',\n  topScroll: 'scroll',\n  topSeeked: 'seeked',\n  topSeeking: 'seeking',\n  topSelectionChange: 'selectionchange',\n  topStalled: 'stalled',\n  topSuspend: 'suspend',\n  topTextInput: 'textInput',\n  topTimeUpdate: 'timeupdate',\n  topTouchCancel: 'touchcancel',\n  topTouchEnd: 'touchend',\n  topTouchMove: 'touchmove',\n  topTouchStart: 'touchstart',\n  topTransitionEnd: getVendorPrefixedEventName('transitionend') || 'transitionend',\n  topVolumeChange: 'volumechange',\n  topWaiting: 'waiting',\n  topWheel: 'wheel'\n};\n\n/**\n * To ensure no conflicts with other potential React instances on the page\n */\nvar topListenersIDKey = '_reactListenersID' + String(Math.random()).slice(2);\n\nfunction getListeningForDocument(mountAt) {\n  // In IE8, `mountAt` is a host object and doesn't have `hasOwnProperty`\n  // directly.\n  if (!Object.prototype.hasOwnProperty.call(mountAt, topListenersIDKey)) {\n    mountAt[topListenersIDKey] = reactTopListenersCounter++;\n    alreadyListeningTo[mountAt[topListenersIDKey]] = {};\n  }\n  return alreadyListeningTo[mountAt[topListenersIDKey]];\n}\n\n/**\n * `ReactBrowserEventEmitter` is used to attach top-level event listeners. For\n * example:\n *\n *   EventPluginHub.putListener('myID', 'onClick', myFunction);\n *\n * This would allocate a \"registration\" of `('onClick', myFunction)` on 'myID'.\n *\n * @internal\n */\nvar ReactBrowserEventEmitter = _assign({}, ReactEventEmitterMixin, {\n\n  /**\n   * Injectable event backend\n   */\n  ReactEventListener: null,\n\n  injection: {\n    /**\n     * @param {object} ReactEventListener\n     */\n    injectReactEventListener: function (ReactEventListener) {\n      ReactEventListener.setHandleTopLevel(ReactBrowserEventEmitter.handleTopLevel);\n      ReactBrowserEventEmitter.ReactEventListener = ReactEventListener;\n    }\n  },\n\n  /**\n   * Sets whether or not any created callbacks should be enabled.\n   *\n   * @param {boolean} enabled True if callbacks should be enabled.\n   */\n  setEnabled: function (enabled) {\n    if (ReactBrowserEventEmitter.ReactEventListener) {\n      ReactBrowserEventEmitter.ReactEventListener.setEnabled(enabled);\n    }\n  },\n\n  /**\n   * @return {boolean} True if callbacks are enabled.\n   */\n  isEnabled: function () {\n    return !!(ReactBrowserEventEmitter.ReactEventListener && ReactBrowserEventEmitter.ReactEventListener.isEnabled());\n  },\n\n  /**\n   * We listen for bubbled touch events on the document object.\n   *\n   * Firefox v8.01 (and possibly others) exhibited strange behavior when\n   * mounting `onmousemove` events at some node that was not the document\n   * element. The symptoms were that if your mouse is not moving over something\n   * contained within that mount point (for example on the background) the\n   * top-level listeners for `onmousemove` won't be called. However, if you\n   * register the `mousemove` on the document object, then it will of course\n   * catch all `mousemove`s. This along with iOS quirks, justifies restricting\n   * top-level listeners to the document object only, at least for these\n   * movement types of events and possibly all events.\n   *\n   * @see http://www.quirksmode.org/blog/archives/2010/09/click_event_del.html\n   *\n   * Also, `keyup`/`keypress`/`keydown` do not bubble to the window on IE, but\n   * they bubble to document.\n   *\n   * @param {string} registrationName Name of listener (e.g. `onClick`).\n   * @param {object} contentDocumentHandle Document which owns the container\n   */\n  listenTo: function (registrationName, contentDocumentHandle) {\n    var mountAt = contentDocumentHandle;\n    var isListening = getListeningForDocument(mountAt);\n    var dependencies = EventPluginRegistry.registrationNameDependencies[registrationName];\n\n    var topLevelTypes = EventConstants.topLevelTypes;\n    for (var i = 0; i < dependencies.length; i++) {\n      var dependency = dependencies[i];\n      if (!(isListening.hasOwnProperty(dependency) && isListening[dependency])) {\n        if (dependency === topLevelTypes.topWheel) {\n          if (isEventSupported('wheel')) {\n            ReactBrowserEventEmitter.ReactEventListener.trapBubbledEvent(topLevelTypes.topWheel, 'wheel', mountAt);\n          } else if (isEventSupported('mousewheel')) {\n            ReactBrowserEventEmitter.ReactEventListener.trapBubbledEvent(topLevelTypes.topWheel, 'mousewheel', mountAt);\n          } else {\n            // Firefox needs to capture a different mouse scroll event.\n            // @see http://www.quirksmode.org/dom/events/tests/scroll.html\n            ReactBrowserEventEmitter.ReactEventListener.trapBubbledEvent(topLevelTypes.topWheel, 'DOMMouseScroll', mountAt);\n          }\n        } else if (dependency === topLevelTypes.topScroll) {\n\n          if (isEventSupported('scroll', true)) {\n            ReactBrowserEventEmitter.ReactEventListener.trapCapturedEvent(topLevelTypes.topScroll, 'scroll', mountAt);\n          } else {\n            ReactBrowserEventEmitter.ReactEventListener.trapBubbledEvent(topLevelTypes.topScroll, 'scroll', ReactBrowserEventEmitter.ReactEventListener.WINDOW_HANDLE);\n          }\n        } else if (dependency === topLevelTypes.topFocus || dependency === topLevelTypes.topBlur) {\n\n          if (isEventSupported('focus', true)) {\n            ReactBrowserEventEmitter.ReactEventListener.trapCapturedEvent(topLevelTypes.topFocus, 'focus', mountAt);\n            ReactBrowserEventEmitter.ReactEventListener.trapCapturedEvent(topLevelTypes.topBlur, 'blur', mountAt);\n          } else if (isEventSupported('focusin')) {\n            // IE has `focusin` and `focusout` events which bubble.\n            // @see http://www.quirksmode.org/blog/archives/2008/04/delegating_the.html\n            ReactBrowserEventEmitter.ReactEventListener.trapBubbledEvent(topLevelTypes.topFocus, 'focusin', mountAt);\n            ReactBrowserEventEmitter.ReactEventListener.trapBubbledEvent(topLevelTypes.topBlur, 'focusout', mountAt);\n          }\n\n          // to make sure blur and focus event listeners are only attached once\n          isListening[topLevelTypes.topBlur] = true;\n          isListening[topLevelTypes.topFocus] = true;\n        } else if (topEventMapping.hasOwnProperty(dependency)) {\n          ReactBrowserEventEmitter.ReactEventListener.trapBubbledEvent(dependency, topEventMapping[dependency], mountAt);\n        }\n\n        isListening[dependency] = true;\n      }\n    }\n  },\n\n  trapBubbledEvent: function (topLevelType, handlerBaseName, handle) {\n    return ReactBrowserEventEmitter.ReactEventListener.trapBubbledEvent(topLevelType, handlerBaseName, handle);\n  },\n\n  trapCapturedEvent: function (topLevelType, handlerBaseName, handle) {\n    return ReactBrowserEventEmitter.ReactEventListener.trapCapturedEvent(topLevelType, handlerBaseName, handle);\n  },\n\n  /**\n   * Listens to window scroll and resize events. We cache scroll values so that\n   * application code can access them without triggering reflows.\n   *\n   * ViewportMetrics is only used by SyntheticMouse/TouchEvent and only when\n   * pageX/pageY isn't supported (legacy browsers).\n   *\n   * NOTE: Scroll events do not bubble.\n   *\n   * @see http://www.quirksmode.org/dom/events/scroll.html\n   */\n  ensureScrollValueMonitoring: function () {\n    if (hasEventPageXY === undefined) {\n      hasEventPageXY = document.createEvent && 'pageX' in document.createEvent('MouseEvent');\n    }\n    if (!hasEventPageXY && !isMonitoringScrollValue) {\n      var refresh = ViewportMetrics.refreshScrollValues;\n      ReactBrowserEventEmitter.ReactEventListener.monitorScrollValue(refresh);\n      isMonitoringScrollValue = true;\n    }\n  }\n\n});\n\nmodule.exports = ReactBrowserEventEmitter;\n},{\"111\":111,\"129\":129,\"131\":131,\"15\":15,\"167\":167,\"17\":17,\"64\":64}],26:[function(_dereq_,module,exports){\n/**\n * Copyright 2014-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ReactChildReconciler\n */\n\n'use strict';\n\nvar ReactReconciler = _dereq_(85);\n\nvar instantiateReactComponent = _dereq_(130);\nvar shouldUpdateReactComponent = _dereq_(138);\nvar traverseAllChildren = _dereq_(139);\nvar warning = _dereq_(166);\n\nfunction instantiateChild(childInstances, child, name) {\n  // We found a component instance.\n  var keyUnique = childInstances[name] === undefined;\n  if (\"development\" !== 'production') {\n    \"development\" !== 'production' ? warning(keyUnique, 'flattenChildren(...): Encountered two children with the same key, ' + '`%s`. Child keys must be unique; when two children share a key, only ' + 'the first child will be used.', name) : void 0;\n  }\n  if (child != null && keyUnique) {\n    childInstances[name] = instantiateReactComponent(child);\n  }\n}\n\n/**\n * ReactChildReconciler provides helpers for initializing or updating a set of\n * children. Its output is suitable for passing it onto ReactMultiChild which\n * does diffed reordering and insertion.\n */\nvar ReactChildReconciler = {\n  /**\n   * Generates a \"mount image\" for each of the supplied children. In the case\n   * of `ReactDOMComponent`, a mount image is a string of markup.\n   *\n   * @param {?object} nestedChildNodes Nested child maps.\n   * @return {?object} A set of child instances.\n   * @internal\n   */\n  instantiateChildren: function (nestedChildNodes, transaction, context) {\n    if (nestedChildNodes == null) {\n      return null;\n    }\n    var childInstances = {};\n    traverseAllChildren(nestedChildNodes, instantiateChild, childInstances);\n    return childInstances;\n  },\n\n  /**\n   * Updates the rendered children and returns a new set of children.\n   *\n   * @param {?object} prevChildren Previously initialized set of children.\n   * @param {?object} nextChildren Flat child element maps.\n   * @param {ReactReconcileTransaction} transaction\n   * @param {object} context\n   * @return {?object} A new set of child instances.\n   * @internal\n   */\n  updateChildren: function (prevChildren, nextChildren, removedNodes, transaction, context) {\n    // We currently don't have a way to track moves here but if we use iterators\n    // instead of for..in we can zip the iterators and check if an item has\n    // moved.\n    // TODO: If nothing has changed, return the prevChildren object so that we\n    // can quickly bailout if nothing has changed.\n    if (!nextChildren && !prevChildren) {\n      return;\n    }\n    var name;\n    var prevChild;\n    for (name in nextChildren) {\n      if (!nextChildren.hasOwnProperty(name)) {\n        continue;\n      }\n      prevChild = prevChildren && prevChildren[name];\n      var prevElement = prevChild && prevChild._currentElement;\n      var nextElement = nextChildren[name];\n      if (prevChild != null && shouldUpdateReactComponent(prevElement, nextElement)) {\n        ReactReconciler.receiveComponent(prevChild, nextElement, transaction, context);\n        nextChildren[name] = prevChild;\n      } else {\n        if (prevChild) {\n          removedNodes[name] = ReactReconciler.getNativeNode(prevChild);\n          ReactReconciler.unmountComponent(prevChild, false);\n        }\n        // The child must be instantiated before it's mounted.\n        var nextChildInstance = instantiateReactComponent(nextElement);\n        nextChildren[name] = nextChildInstance;\n      }\n    }\n    // Unmount children that are no longer present.\n    for (name in prevChildren) {\n      if (prevChildren.hasOwnProperty(name) && !(nextChildren && nextChildren.hasOwnProperty(name))) {\n        prevChild = prevChildren[name];\n        removedNodes[name] = ReactReconciler.getNativeNode(prevChild);\n        ReactReconciler.unmountComponent(prevChild, false);\n      }\n    }\n  },\n\n  /**\n   * Unmounts all rendered children. This should be used to clean up children\n   * when this component is unmounted.\n   *\n   * @param {?object} renderedChildren Previously initialized set of children.\n   * @internal\n   */\n  unmountChildren: function (renderedChildren, safely) {\n    for (var name in renderedChildren) {\n      if (renderedChildren.hasOwnProperty(name)) {\n        var renderedChild = renderedChildren[name];\n        ReactReconciler.unmountComponent(renderedChild, safely);\n      }\n    }\n  }\n\n};\n\nmodule.exports = ReactChildReconciler;\n},{\"130\":130,\"138\":138,\"139\":139,\"166\":166,\"85\":85}],27:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ReactChildren\n */\n\n'use strict';\n\nvar PooledClass = _dereq_(23);\nvar ReactElement = _dereq_(60);\n\nvar emptyFunction = _dereq_(148);\nvar traverseAllChildren = _dereq_(139);\n\nvar twoArgumentPooler = PooledClass.twoArgumentPooler;\nvar fourArgumentPooler = PooledClass.fourArgumentPooler;\n\nvar userProvidedKeyEscapeRegex = /\\/+/g;\nfunction escapeUserProvidedKey(text) {\n  return ('' + text).replace(userProvidedKeyEscapeRegex, '$&/');\n}\n\n/**\n * PooledClass representing the bookkeeping associated with performing a child\n * traversal. Allows avoiding binding callbacks.\n *\n * @constructor ForEachBookKeeping\n * @param {!function} forEachFunction Function to perform traversal with.\n * @param {?*} forEachContext Context to perform context with.\n */\nfunction ForEachBookKeeping(forEachFunction, forEachContext) {\n  this.func = forEachFunction;\n  this.context = forEachContext;\n  this.count = 0;\n}\nForEachBookKeeping.prototype.destructor = function () {\n  this.func = null;\n  this.context = null;\n  this.count = 0;\n};\nPooledClass.addPoolingTo(ForEachBookKeeping, twoArgumentPooler);\n\nfunction forEachSingleChild(bookKeeping, child, name) {\n  var func = bookKeeping.func;\n  var context = bookKeeping.context;\n\n  func.call(context, child, bookKeeping.count++);\n}\n\n/**\n * Iterates through children that are typically specified as `props.children`.\n *\n * The provided forEachFunc(child, index) will be called for each\n * leaf child.\n *\n * @param {?*} children Children tree container.\n * @param {function(*, int)} forEachFunc\n * @param {*} forEachContext Context for forEachContext.\n */\nfunction forEachChildren(children, forEachFunc, forEachContext) {\n  if (children == null) {\n    return children;\n  }\n  var traverseContext = ForEachBookKeeping.getPooled(forEachFunc, forEachContext);\n  traverseAllChildren(children, forEachSingleChild, traverseContext);\n  ForEachBookKeeping.release(traverseContext);\n}\n\n/**\n * PooledClass representing the bookkeeping associated with performing a child\n * mapping. Allows avoiding binding callbacks.\n *\n * @constructor MapBookKeeping\n * @param {!*} mapResult Object containing the ordered map of results.\n * @param {!function} mapFunction Function to perform mapping with.\n * @param {?*} mapContext Context to perform mapping with.\n */\nfunction MapBookKeeping(mapResult, keyPrefix, mapFunction, mapContext) {\n  this.result = mapResult;\n  this.keyPrefix = keyPrefix;\n  this.func = mapFunction;\n  this.context = mapContext;\n  this.count = 0;\n}\nMapBookKeeping.prototype.destructor = function () {\n  this.result = null;\n  this.keyPrefix = null;\n  this.func = null;\n  this.context = null;\n  this.count = 0;\n};\nPooledClass.addPoolingTo(MapBookKeeping, fourArgumentPooler);\n\nfunction mapSingleChildIntoContext(bookKeeping, child, childKey) {\n  var result = bookKeeping.result;\n  var keyPrefix = bookKeeping.keyPrefix;\n  var func = bookKeeping.func;\n  var context = bookKeeping.context;\n\n\n  var mappedChild = func.call(context, child, bookKeeping.count++);\n  if (Array.isArray(mappedChild)) {\n    mapIntoWithKeyPrefixInternal(mappedChild, result, childKey, emptyFunction.thatReturnsArgument);\n  } else if (mappedChild != null) {\n    if (ReactElement.isValidElement(mappedChild)) {\n      mappedChild = ReactElement.cloneAndReplaceKey(mappedChild,\n      // Keep both the (mapped) and old keys if they differ, just as\n      // traverseAllChildren used to do for objects as children\n      keyPrefix + (mappedChild.key && (!child || child.key !== mappedChild.key) ? escapeUserProvidedKey(mappedChild.key) + '/' : '') + childKey);\n    }\n    result.push(mappedChild);\n  }\n}\n\nfunction mapIntoWithKeyPrefixInternal(children, array, prefix, func, context) {\n  var escapedPrefix = '';\n  if (prefix != null) {\n    escapedPrefix = escapeUserProvidedKey(prefix) + '/';\n  }\n  var traverseContext = MapBookKeeping.getPooled(array, escapedPrefix, func, context);\n  traverseAllChildren(children, mapSingleChildIntoContext, traverseContext);\n  MapBookKeeping.release(traverseContext);\n}\n\n/**\n * Maps children that are typically specified as `props.children`.\n *\n * The provided mapFunction(child, key, index) will be called for each\n * leaf child.\n *\n * @param {?*} children Children tree container.\n * @param {function(*, int)} func The map function.\n * @param {*} context Context for mapFunction.\n * @return {object} Object containing the ordered map of results.\n */\nfunction mapChildren(children, func, context) {\n  if (children == null) {\n    return children;\n  }\n  var result = [];\n  mapIntoWithKeyPrefixInternal(children, result, null, func, context);\n  return result;\n}\n\nfunction forEachSingleChildDummy(traverseContext, child, name) {\n  return null;\n}\n\n/**\n * Count the number of children that are typically specified as\n * `props.children`.\n *\n * @param {?*} children Children tree container.\n * @return {number} The number of children.\n */\nfunction countChildren(children, context) {\n  return traverseAllChildren(children, forEachSingleChildDummy, null);\n}\n\n/**\n * Flatten a children object (typically specified as `props.children`) and\n * return an array with appropriately re-keyed children.\n */\nfunction toArray(children) {\n  var result = [];\n  mapIntoWithKeyPrefixInternal(children, result, null, emptyFunction.thatReturnsArgument);\n  return result;\n}\n\nvar ReactChildren = {\n  forEach: forEachChildren,\n  map: mapChildren,\n  mapIntoWithKeyPrefixInternal: mapIntoWithKeyPrefixInternal,\n  count: countChildren,\n  toArray: toArray\n};\n\nmodule.exports = ReactChildren;\n},{\"139\":139,\"148\":148,\"23\":23,\"60\":60}],28:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ReactClass\n */\n\n'use strict';\n\nvar _assign = _dereq_(167);\n\nvar ReactComponent = _dereq_(29);\nvar ReactElement = _dereq_(60);\nvar ReactPropTypeLocations = _dereq_(82);\nvar ReactPropTypeLocationNames = _dereq_(81);\nvar ReactNoopUpdateQueue = _dereq_(78);\n\nvar emptyObject = _dereq_(149);\nvar invariant = _dereq_(156);\nvar keyMirror = _dereq_(159);\nvar keyOf = _dereq_(160);\nvar warning = _dereq_(166);\n\nvar MIXINS_KEY = keyOf({ mixins: null });\n\n/**\n * Policies that describe methods in `ReactClassInterface`.\n */\nvar SpecPolicy = keyMirror({\n  /**\n   * These methods may be defined only once by the class specification or mixin.\n   */\n  DEFINE_ONCE: null,\n  /**\n   * These methods may be defined by both the class specification and mixins.\n   * Subsequent definitions will be chained. These methods must return void.\n   */\n  DEFINE_MANY: null,\n  /**\n   * These methods are overriding the base class.\n   */\n  OVERRIDE_BASE: null,\n  /**\n   * These methods are similar to DEFINE_MANY, except we assume they return\n   * objects. We try to merge the keys of the return values of all the mixed in\n   * functions. If there is a key conflict we throw.\n   */\n  DEFINE_MANY_MERGED: null\n});\n\nvar injectedMixins = [];\n\n/**\n * Composite components are higher-level components that compose other composite\n * or native components.\n *\n * To create a new type of `ReactClass`, pass a specification of\n * your new class to `React.createClass`. The only requirement of your class\n * specification is that you implement a `render` method.\n *\n *   var MyComponent = React.createClass({\n *     render: function() {\n *       return <div>Hello World</div>;\n *     }\n *   });\n *\n * The class specification supports a specific protocol of methods that have\n * special meaning (e.g. `render`). See `ReactClassInterface` for\n * more the comprehensive protocol. Any other properties and methods in the\n * class specification will be available on the prototype.\n *\n * @interface ReactClassInterface\n * @internal\n */\nvar ReactClassInterface = {\n\n  /**\n   * An array of Mixin objects to include when defining your component.\n   *\n   * @type {array}\n   * @optional\n   */\n  mixins: SpecPolicy.DEFINE_MANY,\n\n  /**\n   * An object containing properties and methods that should be defined on\n   * the component's constructor instead of its prototype (static methods).\n   *\n   * @type {object}\n   * @optional\n   */\n  statics: SpecPolicy.DEFINE_MANY,\n\n  /**\n   * Definition of prop types for this component.\n   *\n   * @type {object}\n   * @optional\n   */\n  propTypes: SpecPolicy.DEFINE_MANY,\n\n  /**\n   * Definition of context types for this component.\n   *\n   * @type {object}\n   * @optional\n   */\n  contextTypes: SpecPolicy.DEFINE_MANY,\n\n  /**\n   * Definition of context types this component sets for its children.\n   *\n   * @type {object}\n   * @optional\n   */\n  childContextTypes: SpecPolicy.DEFINE_MANY,\n\n  // ==== Definition methods ====\n\n  /**\n   * Invoked when the component is mounted. Values in the mapping will be set on\n   * `this.props` if that prop is not specified (i.e. using an `in` check).\n   *\n   * This method is invoked before `getInitialState` and therefore cannot rely\n   * on `this.state` or use `this.setState`.\n   *\n   * @return {object}\n   * @optional\n   */\n  getDefaultProps: SpecPolicy.DEFINE_MANY_MERGED,\n\n  /**\n   * Invoked once before the component is mounted. The return value will be used\n   * as the initial value of `this.state`.\n   *\n   *   getInitialState: function() {\n   *     return {\n   *       isOn: false,\n   *       fooBaz: new BazFoo()\n   *     }\n   *   }\n   *\n   * @return {object}\n   * @optional\n   */\n  getInitialState: SpecPolicy.DEFINE_MANY_MERGED,\n\n  /**\n   * @return {object}\n   * @optional\n   */\n  getChildContext: SpecPolicy.DEFINE_MANY_MERGED,\n\n  /**\n   * Uses props from `this.props` and state from `this.state` to render the\n   * structure of the component.\n   *\n   * No guarantees are made about when or how often this method is invoked, so\n   * it must not have side effects.\n   *\n   *   render: function() {\n   *     var name = this.props.name;\n   *     return <div>Hello, {name}!</div>;\n   *   }\n   *\n   * @return {ReactComponent}\n   * @nosideeffects\n   * @required\n   */\n  render: SpecPolicy.DEFINE_ONCE,\n\n  // ==== Delegate methods ====\n\n  /**\n   * Invoked when the component is initially created and about to be mounted.\n   * This may have side effects, but any external subscriptions or data created\n   * by this method must be cleaned up in `componentWillUnmount`.\n   *\n   * @optional\n   */\n  componentWillMount: SpecPolicy.DEFINE_MANY,\n\n  /**\n   * Invoked when the component has been mounted and has a DOM representation.\n   * However, there is no guarantee that the DOM node is in the document.\n   *\n   * Use this as an opportunity to operate on the DOM when the component has\n   * been mounted (initialized and rendered) for the first time.\n   *\n   * @param {DOMElement} rootNode DOM element representing the component.\n   * @optional\n   */\n  componentDidMount: SpecPolicy.DEFINE_MANY,\n\n  /**\n   * Invoked before the component receives new props.\n   *\n   * Use this as an opportunity to react to a prop transition by updating the\n   * state using `this.setState`. Current props are accessed via `this.props`.\n   *\n   *   componentWillReceiveProps: function(nextProps, nextContext) {\n   *     this.setState({\n   *       likesIncreasing: nextProps.likeCount > this.props.likeCount\n   *     });\n   *   }\n   *\n   * NOTE: There is no equivalent `componentWillReceiveState`. An incoming prop\n   * transition may cause a state change, but the opposite is not true. If you\n   * need it, you are probably looking for `componentWillUpdate`.\n   *\n   * @param {object} nextProps\n   * @optional\n   */\n  componentWillReceiveProps: SpecPolicy.DEFINE_MANY,\n\n  /**\n   * Invoked while deciding if the component should be updated as a result of\n   * receiving new props, state and/or context.\n   *\n   * Use this as an opportunity to `return false` when you're certain that the\n   * transition to the new props/state/context will not require a component\n   * update.\n   *\n   *   shouldComponentUpdate: function(nextProps, nextState, nextContext) {\n   *     return !equal(nextProps, this.props) ||\n   *       !equal(nextState, this.state) ||\n   *       !equal(nextContext, this.context);\n   *   }\n   *\n   * @param {object} nextProps\n   * @param {?object} nextState\n   * @param {?object} nextContext\n   * @return {boolean} True if the component should update.\n   * @optional\n   */\n  shouldComponentUpdate: SpecPolicy.DEFINE_ONCE,\n\n  /**\n   * Invoked when the component is about to update due to a transition from\n   * `this.props`, `this.state` and `this.context` to `nextProps`, `nextState`\n   * and `nextContext`.\n   *\n   * Use this as an opportunity to perform preparation before an update occurs.\n   *\n   * NOTE: You **cannot** use `this.setState()` in this method.\n   *\n   * @param {object} nextProps\n   * @param {?object} nextState\n   * @param {?object} nextContext\n   * @param {ReactReconcileTransaction} transaction\n   * @optional\n   */\n  componentWillUpdate: SpecPolicy.DEFINE_MANY,\n\n  /**\n   * Invoked when the component's DOM representation has been updated.\n   *\n   * Use this as an opportunity to operate on the DOM when the component has\n   * been updated.\n   *\n   * @param {object} prevProps\n   * @param {?object} prevState\n   * @param {?object} prevContext\n   * @param {DOMElement} rootNode DOM element representing the component.\n   * @optional\n   */\n  componentDidUpdate: SpecPolicy.DEFINE_MANY,\n\n  /**\n   * Invoked when the component is about to be removed from its parent and have\n   * its DOM representation destroyed.\n   *\n   * Use this as an opportunity to deallocate any external resources.\n   *\n   * NOTE: There is no `componentDidUnmount` since your component will have been\n   * destroyed by that point.\n   *\n   * @optional\n   */\n  componentWillUnmount: SpecPolicy.DEFINE_MANY,\n\n  // ==== Advanced methods ====\n\n  /**\n   * Updates the component's currently mounted DOM representation.\n   *\n   * By default, this implements React's rendering and reconciliation algorithm.\n   * Sophisticated clients may wish to override this.\n   *\n   * @param {ReactReconcileTransaction} transaction\n   * @internal\n   * @overridable\n   */\n  updateComponent: SpecPolicy.OVERRIDE_BASE\n\n};\n\n/**\n * Mapping from class specification keys to special processing functions.\n *\n * Although these are declared like instance properties in the specification\n * when defining classes using `React.createClass`, they are actually static\n * and are accessible on the constructor instead of the prototype. Despite\n * being static, they must be defined outside of the \"statics\" key under\n * which all other static methods are defined.\n */\nvar RESERVED_SPEC_KEYS = {\n  displayName: function (Constructor, displayName) {\n    Constructor.displayName = displayName;\n  },\n  mixins: function (Constructor, mixins) {\n    if (mixins) {\n      for (var i = 0; i < mixins.length; i++) {\n        mixSpecIntoComponent(Constructor, mixins[i]);\n      }\n    }\n  },\n  childContextTypes: function (Constructor, childContextTypes) {\n    if (\"development\" !== 'production') {\n      validateTypeDef(Constructor, childContextTypes, ReactPropTypeLocations.childContext);\n    }\n    Constructor.childContextTypes = _assign({}, Constructor.childContextTypes, childContextTypes);\n  },\n  contextTypes: function (Constructor, contextTypes) {\n    if (\"development\" !== 'production') {\n      validateTypeDef(Constructor, contextTypes, ReactPropTypeLocations.context);\n    }\n    Constructor.contextTypes = _assign({}, Constructor.contextTypes, contextTypes);\n  },\n  /**\n   * Special case getDefaultProps which should move into statics but requires\n   * automatic merging.\n   */\n  getDefaultProps: function (Constructor, getDefaultProps) {\n    if (Constructor.getDefaultProps) {\n      Constructor.getDefaultProps = createMergedResultFunction(Constructor.getDefaultProps, getDefaultProps);\n    } else {\n      Constructor.getDefaultProps = getDefaultProps;\n    }\n  },\n  propTypes: function (Constructor, propTypes) {\n    if (\"development\" !== 'production') {\n      validateTypeDef(Constructor, propTypes, ReactPropTypeLocations.prop);\n    }\n    Constructor.propTypes = _assign({}, Constructor.propTypes, propTypes);\n  },\n  statics: function (Constructor, statics) {\n    mixStaticSpecIntoComponent(Constructor, statics);\n  },\n  autobind: function () {} };\n\n// noop\nfunction validateTypeDef(Constructor, typeDef, location) {\n  for (var propName in typeDef) {\n    if (typeDef.hasOwnProperty(propName)) {\n      // use a warning instead of an invariant so components\n      // don't show up in prod but only in __DEV__\n      \"development\" !== 'production' ? warning(typeof typeDef[propName] === 'function', '%s: %s type `%s` is invalid; it must be a function, usually from ' + 'React.PropTypes.', Constructor.displayName || 'ReactClass', ReactPropTypeLocationNames[location], propName) : void 0;\n    }\n  }\n}\n\nfunction validateMethodOverride(isAlreadyDefined, name) {\n  var specPolicy = ReactClassInterface.hasOwnProperty(name) ? ReactClassInterface[name] : null;\n\n  // Disallow overriding of base class methods unless explicitly allowed.\n  if (ReactClassMixin.hasOwnProperty(name)) {\n    !(specPolicy === SpecPolicy.OVERRIDE_BASE) ? \"development\" !== 'production' ? invariant(false, 'ReactClassInterface: You are attempting to override ' + '`%s` from your class specification. Ensure that your method names ' + 'do not overlap with React methods.', name) : invariant(false) : void 0;\n  }\n\n  // Disallow defining methods more than once unless explicitly allowed.\n  if (isAlreadyDefined) {\n    !(specPolicy === SpecPolicy.DEFINE_MANY || specPolicy === SpecPolicy.DEFINE_MANY_MERGED) ? \"development\" !== 'production' ? invariant(false, 'ReactClassInterface: You are attempting to define ' + '`%s` on your component more than once. This conflict may be due ' + 'to a mixin.', name) : invariant(false) : void 0;\n  }\n}\n\n/**\n * Mixin helper which handles policy validation and reserved\n * specification keys when building React classes.\n */\nfunction mixSpecIntoComponent(Constructor, spec) {\n  if (!spec) {\n    return;\n  }\n\n  !(typeof spec !== 'function') ? \"development\" !== 'production' ? invariant(false, 'ReactClass: You\\'re attempting to ' + 'use a component class or function as a mixin. Instead, just use a ' + 'regular object.') : invariant(false) : void 0;\n  !!ReactElement.isValidElement(spec) ? \"development\" !== 'production' ? invariant(false, 'ReactClass: You\\'re attempting to ' + 'use a component as a mixin. Instead, just use a regular object.') : invariant(false) : void 0;\n\n  var proto = Constructor.prototype;\n  var autoBindPairs = proto.__reactAutoBindPairs;\n\n  // By handling mixins before any other properties, we ensure the same\n  // chaining order is applied to methods with DEFINE_MANY policy, whether\n  // mixins are listed before or after these methods in the spec.\n  if (spec.hasOwnProperty(MIXINS_KEY)) {\n    RESERVED_SPEC_KEYS.mixins(Constructor, spec.mixins);\n  }\n\n  for (var name in spec) {\n    if (!spec.hasOwnProperty(name)) {\n      continue;\n    }\n\n    if (name === MIXINS_KEY) {\n      // We have already handled mixins in a special case above.\n      continue;\n    }\n\n    var property = spec[name];\n    var isAlreadyDefined = proto.hasOwnProperty(name);\n    validateMethodOverride(isAlreadyDefined, name);\n\n    if (RESERVED_SPEC_KEYS.hasOwnProperty(name)) {\n      RESERVED_SPEC_KEYS[name](Constructor, property);\n    } else {\n      // Setup methods on prototype:\n      // The following member methods should not be automatically bound:\n      // 1. Expected ReactClass methods (in the \"interface\").\n      // 2. Overridden methods (that were mixed in).\n      var isReactClassMethod = ReactClassInterface.hasOwnProperty(name);\n      var isFunction = typeof property === 'function';\n      var shouldAutoBind = isFunction && !isReactClassMethod && !isAlreadyDefined && spec.autobind !== false;\n\n      if (shouldAutoBind) {\n        autoBindPairs.push(name, property);\n        proto[name] = property;\n      } else {\n        if (isAlreadyDefined) {\n          var specPolicy = ReactClassInterface[name];\n\n          // These cases should already be caught by validateMethodOverride.\n          !(isReactClassMethod && (specPolicy === SpecPolicy.DEFINE_MANY_MERGED || specPolicy === SpecPolicy.DEFINE_MANY)) ? \"development\" !== 'production' ? invariant(false, 'ReactClass: Unexpected spec policy %s for key %s ' + 'when mixing in component specs.', specPolicy, name) : invariant(false) : void 0;\n\n          // For methods which are defined more than once, call the existing\n          // methods before calling the new property, merging if appropriate.\n          if (specPolicy === SpecPolicy.DEFINE_MANY_MERGED) {\n            proto[name] = createMergedResultFunction(proto[name], property);\n          } else if (specPolicy === SpecPolicy.DEFINE_MANY) {\n            proto[name] = createChainedFunction(proto[name], property);\n          }\n        } else {\n          proto[name] = property;\n          if (\"development\" !== 'production') {\n            // Add verbose displayName to the function, which helps when looking\n            // at profiling tools.\n            if (typeof property === 'function' && spec.displayName) {\n              proto[name].displayName = spec.displayName + '_' + name;\n            }\n          }\n        }\n      }\n    }\n  }\n}\n\nfunction mixStaticSpecIntoComponent(Constructor, statics) {\n  if (!statics) {\n    return;\n  }\n  for (var name in statics) {\n    var property = statics[name];\n    if (!statics.hasOwnProperty(name)) {\n      continue;\n    }\n\n    var isReserved = name in RESERVED_SPEC_KEYS;\n    !!isReserved ? \"development\" !== 'production' ? invariant(false, 'ReactClass: You are attempting to define a reserved ' + 'property, `%s`, that shouldn\\'t be on the \"statics\" key. Define it ' + 'as an instance property instead; it will still be accessible on the ' + 'constructor.', name) : invariant(false) : void 0;\n\n    var isInherited = name in Constructor;\n    !!isInherited ? \"development\" !== 'production' ? invariant(false, 'ReactClass: You are attempting to define ' + '`%s` on your component more than once. This conflict may be ' + 'due to a mixin.', name) : invariant(false) : void 0;\n    Constructor[name] = property;\n  }\n}\n\n/**\n * Merge two objects, but throw if both contain the same key.\n *\n * @param {object} one The first object, which is mutated.\n * @param {object} two The second object\n * @return {object} one after it has been mutated to contain everything in two.\n */\nfunction mergeIntoWithNoDuplicateKeys(one, two) {\n  !(one && two && typeof one === 'object' && typeof two === 'object') ? \"development\" !== 'production' ? invariant(false, 'mergeIntoWithNoDuplicateKeys(): Cannot merge non-objects.') : invariant(false) : void 0;\n\n  for (var key in two) {\n    if (two.hasOwnProperty(key)) {\n      !(one[key] === undefined) ? \"development\" !== 'production' ? invariant(false, 'mergeIntoWithNoDuplicateKeys(): ' + 'Tried to merge two objects with the same key: `%s`. This conflict ' + 'may be due to a mixin; in particular, this may be caused by two ' + 'getInitialState() or getDefaultProps() methods returning objects ' + 'with clashing keys.', key) : invariant(false) : void 0;\n      one[key] = two[key];\n    }\n  }\n  return one;\n}\n\n/**\n * Creates a function that invokes two functions and merges their return values.\n *\n * @param {function} one Function to invoke first.\n * @param {function} two Function to invoke second.\n * @return {function} Function that invokes the two argument functions.\n * @private\n */\nfunction createMergedResultFunction(one, two) {\n  return function mergedResult() {\n    var a = one.apply(this, arguments);\n    var b = two.apply(this, arguments);\n    if (a == null) {\n      return b;\n    } else if (b == null) {\n      return a;\n    }\n    var c = {};\n    mergeIntoWithNoDuplicateKeys(c, a);\n    mergeIntoWithNoDuplicateKeys(c, b);\n    return c;\n  };\n}\n\n/**\n * Creates a function that invokes two functions and ignores their return vales.\n *\n * @param {function} one Function to invoke first.\n * @param {function} two Function to invoke second.\n * @return {function} Function that invokes the two argument functions.\n * @private\n */\nfunction createChainedFunction(one, two) {\n  return function chainedFunction() {\n    one.apply(this, arguments);\n    two.apply(this, arguments);\n  };\n}\n\n/**\n * Binds a method to the component.\n *\n * @param {object} component Component whose method is going to be bound.\n * @param {function} method Method to be bound.\n * @return {function} The bound method.\n */\nfunction bindAutoBindMethod(component, method) {\n  var boundMethod = method.bind(component);\n  if (\"development\" !== 'production') {\n    boundMethod.__reactBoundContext = component;\n    boundMethod.__reactBoundMethod = method;\n    boundMethod.__reactBoundArguments = null;\n    var componentName = component.constructor.displayName;\n    var _bind = boundMethod.bind;\n    boundMethod.bind = function (newThis) {\n      for (var _len = arguments.length, args = Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {\n        args[_key - 1] = arguments[_key];\n      }\n\n      // User is trying to bind() an autobound method; we effectively will\n      // ignore the value of \"this\" that the user is trying to use, so\n      // let's warn.\n      if (newThis !== component && newThis !== null) {\n        \"development\" !== 'production' ? warning(false, 'bind(): React component methods may only be bound to the ' + 'component instance. See %s', componentName) : void 0;\n      } else if (!args.length) {\n        \"development\" !== 'production' ? warning(false, 'bind(): You are binding a component method to the component. ' + 'React does this for you automatically in a high-performance ' + 'way, so you can safely remove this call. See %s', componentName) : void 0;\n        return boundMethod;\n      }\n      var reboundMethod = _bind.apply(boundMethod, arguments);\n      reboundMethod.__reactBoundContext = component;\n      reboundMethod.__reactBoundMethod = method;\n      reboundMethod.__reactBoundArguments = args;\n      return reboundMethod;\n    };\n  }\n  return boundMethod;\n}\n\n/**\n * Binds all auto-bound methods in a component.\n *\n * @param {object} component Component whose method is going to be bound.\n */\nfunction bindAutoBindMethods(component) {\n  var pairs = component.__reactAutoBindPairs;\n  for (var i = 0; i < pairs.length; i += 2) {\n    var autoBindKey = pairs[i];\n    var method = pairs[i + 1];\n    component[autoBindKey] = bindAutoBindMethod(component, method);\n  }\n}\n\n/**\n * Add more to the ReactClass base class. These are all legacy features and\n * therefore not already part of the modern ReactComponent.\n */\nvar ReactClassMixin = {\n\n  /**\n   * TODO: This will be deprecated because state should always keep a consistent\n   * type signature and the only use case for this, is to avoid that.\n   */\n  replaceState: function (newState, callback) {\n    this.updater.enqueueReplaceState(this, newState);\n    if (callback) {\n      this.updater.enqueueCallback(this, callback, 'replaceState');\n    }\n  },\n\n  /**\n   * Checks whether or not this composite component is mounted.\n   * @return {boolean} True if mounted, false otherwise.\n   * @protected\n   * @final\n   */\n  isMounted: function () {\n    return this.updater.isMounted(this);\n  }\n};\n\nvar ReactClassComponent = function () {};\n_assign(ReactClassComponent.prototype, ReactComponent.prototype, ReactClassMixin);\n\n/**\n * Module for creating composite components.\n *\n * @class ReactClass\n */\nvar ReactClass = {\n\n  /**\n   * Creates a composite component class given a class specification.\n   *\n   * @param {object} spec Class specification (which must define `render`).\n   * @return {function} Component constructor function.\n   * @public\n   */\n  createClass: function (spec) {\n    var Constructor = function (props, context, updater) {\n      // This constructor gets overridden by mocks. The argument is used\n      // by mocks to assert on what gets mounted.\n\n      if (\"development\" !== 'production') {\n        \"development\" !== 'production' ? warning(this instanceof Constructor, 'Something is calling a React component directly. Use a factory or ' + 'JSX instead. See: https://fb.me/react-legacyfactory') : void 0;\n      }\n\n      // Wire up auto-binding\n      if (this.__reactAutoBindPairs.length) {\n        bindAutoBindMethods(this);\n      }\n\n      this.props = props;\n      this.context = context;\n      this.refs = emptyObject;\n      this.updater = updater || ReactNoopUpdateQueue;\n\n      this.state = null;\n\n      // ReactClasses doesn't have constructors. Instead, they use the\n      // getInitialState and componentWillMount methods for initialization.\n\n      var initialState = this.getInitialState ? this.getInitialState() : null;\n      if (\"development\" !== 'production') {\n        // We allow auto-mocks to proceed as if they're returning null.\n        if (initialState === undefined && this.getInitialState._isMockFunction) {\n          // This is probably bad practice. Consider warning here and\n          // deprecating this convenience.\n          initialState = null;\n        }\n      }\n      !(typeof initialState === 'object' && !Array.isArray(initialState)) ? \"development\" !== 'production' ? invariant(false, '%s.getInitialState(): must return an object or null', Constructor.displayName || 'ReactCompositeComponent') : invariant(false) : void 0;\n\n      this.state = initialState;\n    };\n    Constructor.prototype = new ReactClassComponent();\n    Constructor.prototype.constructor = Constructor;\n    Constructor.prototype.__reactAutoBindPairs = [];\n\n    injectedMixins.forEach(mixSpecIntoComponent.bind(null, Constructor));\n\n    mixSpecIntoComponent(Constructor, spec);\n\n    // Initialize the defaultProps property after all mixins have been merged.\n    if (Constructor.getDefaultProps) {\n      Constructor.defaultProps = Constructor.getDefaultProps();\n    }\n\n    if (\"development\" !== 'production') {\n      // This is a tag to indicate that the use of these method names is ok,\n      // since it's used with createClass. If it's not, then it's likely a\n      // mistake so we'll warn you to use the static property, property\n      // initializer or constructor respectively.\n      if (Constructor.getDefaultProps) {\n        Constructor.getDefaultProps.isReactClassApproved = {};\n      }\n      if (Constructor.prototype.getInitialState) {\n        Constructor.prototype.getInitialState.isReactClassApproved = {};\n      }\n    }\n\n    !Constructor.prototype.render ? \"development\" !== 'production' ? invariant(false, 'createClass(...): Class specification must implement a `render` method.') : invariant(false) : void 0;\n\n    if (\"development\" !== 'production') {\n      \"development\" !== 'production' ? warning(!Constructor.prototype.componentShouldUpdate, '%s has a method called ' + 'componentShouldUpdate(). Did you mean shouldComponentUpdate()? ' + 'The name is phrased as a question because the function is ' + 'expected to return a value.', spec.displayName || 'A component') : void 0;\n      \"development\" !== 'production' ? warning(!Constructor.prototype.componentWillRecieveProps, '%s has a method called ' + 'componentWillRecieveProps(). Did you mean componentWillReceiveProps()?', spec.displayName || 'A component') : void 0;\n    }\n\n    // Reduce time spent doing lookups by setting these on the prototype.\n    for (var methodName in ReactClassInterface) {\n      if (!Constructor.prototype[methodName]) {\n        Constructor.prototype[methodName] = null;\n      }\n    }\n\n    return Constructor;\n  },\n\n  injection: {\n    injectMixin: function (mixin) {\n      injectedMixins.push(mixin);\n    }\n  }\n\n};\n\nmodule.exports = ReactClass;\n},{\"149\":149,\"156\":156,\"159\":159,\"160\":160,\"166\":166,\"167\":167,\"29\":29,\"60\":60,\"78\":78,\"81\":81,\"82\":82}],29:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ReactComponent\n */\n\n'use strict';\n\nvar ReactNoopUpdateQueue = _dereq_(78);\nvar ReactInstrumentation = _dereq_(70);\n\nvar canDefineProperty = _dereq_(114);\nvar emptyObject = _dereq_(149);\nvar invariant = _dereq_(156);\nvar warning = _dereq_(166);\n\n/**\n * Base class helpers for the updating state of a component.\n */\nfunction ReactComponent(props, context, updater) {\n  this.props = props;\n  this.context = context;\n  this.refs = emptyObject;\n  // We initialize the default updater but the real one gets injected by the\n  // renderer.\n  this.updater = updater || ReactNoopUpdateQueue;\n}\n\nReactComponent.prototype.isReactComponent = {};\n\n/**\n * Sets a subset of the state. Always use this to mutate\n * state. You should treat `this.state` as immutable.\n *\n * There is no guarantee that `this.state` will be immediately updated, so\n * accessing `this.state` after calling this method may return the old value.\n *\n * There is no guarantee that calls to `setState` will run synchronously,\n * as they may eventually be batched together.  You can provide an optional\n * callback that will be executed when the call to setState is actually\n * completed.\n *\n * When a function is provided to setState, it will be called at some point in\n * the future (not synchronously). It will be called with the up to date\n * component arguments (state, props, context). These values can be different\n * from this.* because your function may be called after receiveProps but before\n * shouldComponentUpdate, and this new state, props, and context will not yet be\n * assigned to this.\n *\n * @param {object|function} partialState Next partial state or function to\n *        produce next partial state to be merged with current state.\n * @param {?function} callback Called after state is updated.\n * @final\n * @protected\n */\nReactComponent.prototype.setState = function (partialState, callback) {\n  !(typeof partialState === 'object' || typeof partialState === 'function' || partialState == null) ? \"development\" !== 'production' ? invariant(false, 'setState(...): takes an object of state variables to update or a ' + 'function which returns an object of state variables.') : invariant(false) : void 0;\n  if (\"development\" !== 'production') {\n    ReactInstrumentation.debugTool.onSetState();\n    \"development\" !== 'production' ? warning(partialState != null, 'setState(...): You passed an undefined or null state object; ' + 'instead, use forceUpdate().') : void 0;\n  }\n  this.updater.enqueueSetState(this, partialState);\n  if (callback) {\n    this.updater.enqueueCallback(this, callback, 'setState');\n  }\n};\n\n/**\n * Forces an update. This should only be invoked when it is known with\n * certainty that we are **not** in a DOM transaction.\n *\n * You may want to call this when you know that some deeper aspect of the\n * component's state has changed but `setState` was not called.\n *\n * This will not invoke `shouldComponentUpdate`, but it will invoke\n * `componentWillUpdate` and `componentDidUpdate`.\n *\n * @param {?function} callback Called after update is complete.\n * @final\n * @protected\n */\nReactComponent.prototype.forceUpdate = function (callback) {\n  this.updater.enqueueForceUpdate(this);\n  if (callback) {\n    this.updater.enqueueCallback(this, callback, 'forceUpdate');\n  }\n};\n\n/**\n * Deprecated APIs. These APIs used to exist on classic React classes but since\n * we would like to deprecate them, we're not going to move them over to this\n * modern base class. Instead, we define a getter that warns if it's accessed.\n */\nif (\"development\" !== 'production') {\n  var deprecatedAPIs = {\n    isMounted: ['isMounted', 'Instead, make sure to clean up subscriptions and pending requests in ' + 'componentWillUnmount to prevent memory leaks.'],\n    replaceState: ['replaceState', 'Refactor your code to use setState instead (see ' + 'https://github.com/facebook/react/issues/3236).']\n  };\n  var defineDeprecationWarning = function (methodName, info) {\n    if (canDefineProperty) {\n      Object.defineProperty(ReactComponent.prototype, methodName, {\n        get: function () {\n          \"development\" !== 'production' ? warning(false, '%s(...) is deprecated in plain JavaScript React classes. %s', info[0], info[1]) : void 0;\n          return undefined;\n        }\n      });\n    }\n  };\n  for (var fnName in deprecatedAPIs) {\n    if (deprecatedAPIs.hasOwnProperty(fnName)) {\n      defineDeprecationWarning(fnName, deprecatedAPIs[fnName]);\n    }\n  }\n}\n\nmodule.exports = ReactComponent;\n},{\"114\":114,\"149\":149,\"156\":156,\"166\":166,\"70\":70,\"78\":78}],30:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ReactComponentBrowserEnvironment\n */\n\n'use strict';\n\nvar DOMChildrenOperations = _dereq_(7);\nvar ReactDOMIDOperations = _dereq_(44);\nvar ReactPerf = _dereq_(80);\n\n/**\n * Abstracts away all functionality of the reconciler that requires knowledge of\n * the browser context. TODO: These callers should be refactored to avoid the\n * need for this injection.\n */\nvar ReactComponentBrowserEnvironment = {\n\n  processChildrenUpdates: ReactDOMIDOperations.dangerouslyProcessChildrenUpdates,\n\n  replaceNodeWithMarkup: DOMChildrenOperations.dangerouslyReplaceNodeWithMarkup,\n\n  /**\n   * If a particular environment requires that some resources be cleaned up,\n   * specify this in the injected Mixin. In the DOM, we would likely want to\n   * purge any cached node ID lookups.\n   *\n   * @private\n   */\n  unmountIDFromEnvironment: function (rootNodeID) {}\n\n};\n\nReactPerf.measureMethods(ReactComponentBrowserEnvironment, 'ReactComponentBrowserEnvironment', {\n  replaceNodeWithMarkup: 'replaceNodeWithMarkup'\n});\n\nmodule.exports = ReactComponentBrowserEnvironment;\n},{\"44\":44,\"7\":7,\"80\":80}],31:[function(_dereq_,module,exports){\n/**\n * Copyright 2014-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ReactComponentEnvironment\n */\n\n'use strict';\n\nvar invariant = _dereq_(156);\n\nvar injected = false;\n\nvar ReactComponentEnvironment = {\n\n  /**\n   * Optionally injectable environment dependent cleanup hook. (server vs.\n   * browser etc). Example: A browser system caches DOM nodes based on component\n   * ID and must remove that cache entry when this instance is unmounted.\n   */\n  unmountIDFromEnvironment: null,\n\n  /**\n   * Optionally injectable hook for swapping out mount images in the middle of\n   * the tree.\n   */\n  replaceNodeWithMarkup: null,\n\n  /**\n   * Optionally injectable hook for processing a queue of child updates. Will\n   * later move into MultiChildComponents.\n   */\n  processChildrenUpdates: null,\n\n  injection: {\n    injectEnvironment: function (environment) {\n      !!injected ? \"development\" !== 'production' ? invariant(false, 'ReactCompositeComponent: injectEnvironment() can only be called once.') : invariant(false) : void 0;\n      ReactComponentEnvironment.unmountIDFromEnvironment = environment.unmountIDFromEnvironment;\n      ReactComponentEnvironment.replaceNodeWithMarkup = environment.replaceNodeWithMarkup;\n      ReactComponentEnvironment.processChildrenUpdates = environment.processChildrenUpdates;\n      injected = true;\n    }\n  }\n\n};\n\nmodule.exports = ReactComponentEnvironment;\n},{\"156\":156}],32:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ReactCompositeComponent\n */\n\n'use strict';\n\nvar _assign = _dereq_(167);\n\nvar ReactComponentEnvironment = _dereq_(31);\nvar ReactCurrentOwner = _dereq_(33);\nvar ReactElement = _dereq_(60);\nvar ReactErrorUtils = _dereq_(63);\nvar ReactInstanceMap = _dereq_(69);\nvar ReactInstrumentation = _dereq_(70);\nvar ReactNodeTypes = _dereq_(77);\nvar ReactPerf = _dereq_(80);\nvar ReactPropTypeLocations = _dereq_(82);\nvar ReactPropTypeLocationNames = _dereq_(81);\nvar ReactReconciler = _dereq_(85);\nvar ReactUpdateQueue = _dereq_(91);\n\nvar emptyObject = _dereq_(149);\nvar invariant = _dereq_(156);\nvar shouldUpdateReactComponent = _dereq_(138);\nvar warning = _dereq_(166);\n\nfunction getDeclarationErrorAddendum(component) {\n  var owner = component._currentElement._owner || null;\n  if (owner) {\n    var name = owner.getName();\n    if (name) {\n      return ' Check the render method of `' + name + '`.';\n    }\n  }\n  return '';\n}\n\nfunction StatelessComponent(Component) {}\nStatelessComponent.prototype.render = function () {\n  var Component = ReactInstanceMap.get(this)._currentElement.type;\n  var element = Component(this.props, this.context, this.updater);\n  warnIfInvalidElement(Component, element);\n  return element;\n};\n\nfunction warnIfInvalidElement(Component, element) {\n  if (\"development\" !== 'production') {\n    \"development\" !== 'production' ? warning(element === null || element === false || ReactElement.isValidElement(element), '%s(...): A valid React element (or null) must be returned. You may have ' + 'returned undefined, an array or some other invalid object.', Component.displayName || Component.name || 'Component') : void 0;\n  }\n}\n\n/**\n * ------------------ The Life-Cycle of a Composite Component ------------------\n *\n * - constructor: Initialization of state. The instance is now retained.\n *   - componentWillMount\n *   - render\n *   - [children's constructors]\n *     - [children's componentWillMount and render]\n *     - [children's componentDidMount]\n *     - componentDidMount\n *\n *       Update Phases:\n *       - componentWillReceiveProps (only called if parent updated)\n *       - shouldComponentUpdate\n *         - componentWillUpdate\n *           - render\n *           - [children's constructors or receive props phases]\n *         - componentDidUpdate\n *\n *     - componentWillUnmount\n *     - [children's componentWillUnmount]\n *   - [children destroyed]\n * - (destroyed): The instance is now blank, released by React and ready for GC.\n *\n * -----------------------------------------------------------------------------\n */\n\n/**\n * An incrementing ID assigned to each component when it is mounted. This is\n * used to enforce the order in which `ReactUpdates` updates dirty components.\n *\n * @private\n */\nvar nextMountID = 1;\n\n/**\n * @lends {ReactCompositeComponent.prototype}\n */\nvar ReactCompositeComponentMixin = {\n\n  /**\n   * Base constructor for all composite component.\n   *\n   * @param {ReactElement} element\n   * @final\n   * @internal\n   */\n  construct: function (element) {\n    this._currentElement = element;\n    this._rootNodeID = null;\n    this._instance = null;\n    this._nativeParent = null;\n    this._nativeContainerInfo = null;\n\n    // See ReactUpdateQueue\n    this._pendingElement = null;\n    this._pendingStateQueue = null;\n    this._pendingReplaceState = false;\n    this._pendingForceUpdate = false;\n\n    this._renderedNodeType = null;\n    this._renderedComponent = null;\n    this._context = null;\n    this._mountOrder = 0;\n    this._topLevelWrapper = null;\n\n    // See ReactUpdates and ReactUpdateQueue.\n    this._pendingCallbacks = null;\n  },\n\n  /**\n   * Initializes the component, renders markup, and registers event listeners.\n   *\n   * @param {ReactReconcileTransaction|ReactServerRenderingTransaction} transaction\n   * @param {?object} nativeParent\n   * @param {?object} nativeContainerInfo\n   * @param {?object} context\n   * @return {?string} Rendered markup to be inserted into the DOM.\n   * @final\n   * @internal\n   */\n  mountComponent: function (transaction, nativeParent, nativeContainerInfo, context) {\n    this._context = context;\n    this._mountOrder = nextMountID++;\n    this._nativeParent = nativeParent;\n    this._nativeContainerInfo = nativeContainerInfo;\n\n    var publicProps = this._processProps(this._currentElement.props);\n    var publicContext = this._processContext(context);\n\n    var Component = this._currentElement.type;\n\n    // Initialize the public class\n    var inst;\n    var renderedElement;\n\n    if (Component.prototype && Component.prototype.isReactComponent) {\n      if (\"development\" !== 'production') {\n        ReactCurrentOwner.current = this;\n        try {\n          inst = new Component(publicProps, publicContext, ReactUpdateQueue);\n        } finally {\n          ReactCurrentOwner.current = null;\n        }\n      } else {\n        inst = new Component(publicProps, publicContext, ReactUpdateQueue);\n      }\n    } else {\n      if (\"development\" !== 'production') {\n        ReactCurrentOwner.current = this;\n        try {\n          inst = Component(publicProps, publicContext, ReactUpdateQueue);\n        } finally {\n          ReactCurrentOwner.current = null;\n        }\n      } else {\n        inst = Component(publicProps, publicContext, ReactUpdateQueue);\n      }\n      if (inst == null || inst.render == null) {\n        renderedElement = inst;\n        warnIfInvalidElement(Component, renderedElement);\n        !(inst === null || inst === false || ReactElement.isValidElement(inst)) ? \"development\" !== 'production' ? invariant(false, '%s(...): A valid React element (or null) must be returned. You may have ' + 'returned undefined, an array or some other invalid object.', Component.displayName || Component.name || 'Component') : invariant(false) : void 0;\n        inst = new StatelessComponent(Component);\n      }\n    }\n\n    if (\"development\" !== 'production') {\n      // This will throw later in _renderValidatedComponent, but add an early\n      // warning now to help debugging\n      if (inst.render == null) {\n        \"development\" !== 'production' ? warning(false, '%s(...): No `render` method found on the returned component ' + 'instance: you may have forgotten to define `render`.', Component.displayName || Component.name || 'Component') : void 0;\n      }\n\n      var propsMutated = inst.props !== publicProps;\n      var componentName = Component.displayName || Component.name || 'Component';\n\n      \"development\" !== 'production' ? warning(inst.props === undefined || !propsMutated, '%s(...): When calling super() in `%s`, make sure to pass ' + 'up the same props that your component\\'s constructor was passed.', componentName, componentName) : void 0;\n    }\n\n    // These should be set up in the constructor, but as a convenience for\n    // simpler class abstractions, we set them up after the fact.\n    inst.props = publicProps;\n    inst.context = publicContext;\n    inst.refs = emptyObject;\n    inst.updater = ReactUpdateQueue;\n\n    this._instance = inst;\n\n    // Store a reference from the instance back to the internal representation\n    ReactInstanceMap.set(inst, this);\n\n    if (\"development\" !== 'production') {\n      // Since plain JS classes are defined without any special initialization\n      // logic, we can not catch common errors early. Therefore, we have to\n      // catch them here, at initialization time, instead.\n      \"development\" !== 'production' ? warning(!inst.getInitialState || inst.getInitialState.isReactClassApproved, 'getInitialState was defined on %s, a plain JavaScript class. ' + 'This is only supported for classes created using React.createClass. ' + 'Did you mean to define a state property instead?', this.getName() || 'a component') : void 0;\n      \"development\" !== 'production' ? warning(!inst.getDefaultProps || inst.getDefaultProps.isReactClassApproved, 'getDefaultProps was defined on %s, a plain JavaScript class. ' + 'This is only supported for classes created using React.createClass. ' + 'Use a static property to define defaultProps instead.', this.getName() || 'a component') : void 0;\n      \"development\" !== 'production' ? warning(!inst.propTypes, 'propTypes was defined as an instance property on %s. Use a static ' + 'property to define propTypes instead.', this.getName() || 'a component') : void 0;\n      \"development\" !== 'production' ? warning(!inst.contextTypes, 'contextTypes was defined as an instance property on %s. Use a ' + 'static property to define contextTypes instead.', this.getName() || 'a component') : void 0;\n      \"development\" !== 'production' ? warning(typeof inst.componentShouldUpdate !== 'function', '%s has a method called ' + 'componentShouldUpdate(). Did you mean shouldComponentUpdate()? ' + 'The name is phrased as a question because the function is ' + 'expected to return a value.', this.getName() || 'A component') : void 0;\n      \"development\" !== 'production' ? warning(typeof inst.componentDidUnmount !== 'function', '%s has a method called ' + 'componentDidUnmount(). But there is no such lifecycle method. ' + 'Did you mean componentWillUnmount()?', this.getName() || 'A component') : void 0;\n      \"development\" !== 'production' ? warning(typeof inst.componentWillRecieveProps !== 'function', '%s has a method called ' + 'componentWillRecieveProps(). Did you mean componentWillReceiveProps()?', this.getName() || 'A component') : void 0;\n    }\n\n    var initialState = inst.state;\n    if (initialState === undefined) {\n      inst.state = initialState = null;\n    }\n    !(typeof initialState === 'object' && !Array.isArray(initialState)) ? \"development\" !== 'production' ? invariant(false, '%s.state: must be set to an object or null', this.getName() || 'ReactCompositeComponent') : invariant(false) : void 0;\n\n    this._pendingStateQueue = null;\n    this._pendingReplaceState = false;\n    this._pendingForceUpdate = false;\n\n    var markup;\n    if (inst.unstable_handleError) {\n      markup = this.performInitialMountWithErrorHandling(renderedElement, nativeParent, nativeContainerInfo, transaction, context);\n    } else {\n      markup = this.performInitialMount(renderedElement, nativeParent, nativeContainerInfo, transaction, context);\n    }\n\n    if (inst.componentDidMount) {\n      transaction.getReactMountReady().enqueue(inst.componentDidMount, inst);\n    }\n\n    return markup;\n  },\n\n  performInitialMountWithErrorHandling: function (renderedElement, nativeParent, nativeContainerInfo, transaction, context) {\n    var markup;\n    var checkpoint = transaction.checkpoint();\n    try {\n      markup = this.performInitialMount(renderedElement, nativeParent, nativeContainerInfo, transaction, context);\n    } catch (e) {\n      // Roll back to checkpoint, handle error (which may add items to the transaction), and take a new checkpoint\n      transaction.rollback(checkpoint);\n      this._instance.unstable_handleError(e);\n      if (this._pendingStateQueue) {\n        this._instance.state = this._processPendingState(this._instance.props, this._instance.context);\n      }\n      checkpoint = transaction.checkpoint();\n\n      this._renderedComponent.unmountComponent(true);\n      transaction.rollback(checkpoint);\n\n      // Try again - we've informed the component about the error, so they can render an error message this time.\n      // If this throws again, the error will bubble up (and can be caught by a higher error boundary).\n      markup = this.performInitialMount(renderedElement, nativeParent, nativeContainerInfo, transaction, context);\n    }\n    return markup;\n  },\n\n  performInitialMount: function (renderedElement, nativeParent, nativeContainerInfo, transaction, context) {\n    var inst = this._instance;\n    if (inst.componentWillMount) {\n      inst.componentWillMount();\n      // When mounting, calls to `setState` by `componentWillMount` will set\n      // `this._pendingStateQueue` without triggering a re-render.\n      if (this._pendingStateQueue) {\n        inst.state = this._processPendingState(inst.props, inst.context);\n      }\n    }\n\n    // If not a stateless component, we now render\n    if (renderedElement === undefined) {\n      renderedElement = this._renderValidatedComponent();\n    }\n\n    this._renderedNodeType = ReactNodeTypes.getType(renderedElement);\n    this._renderedComponent = this._instantiateReactComponent(renderedElement);\n\n    var markup = ReactReconciler.mountComponent(this._renderedComponent, transaction, nativeParent, nativeContainerInfo, this._processChildContext(context));\n\n    return markup;\n  },\n\n  getNativeNode: function () {\n    return ReactReconciler.getNativeNode(this._renderedComponent);\n  },\n\n  /**\n   * Releases any resources allocated by `mountComponent`.\n   *\n   * @final\n   * @internal\n   */\n  unmountComponent: function (safely) {\n    if (!this._renderedComponent) {\n      return;\n    }\n    var inst = this._instance;\n\n    if (inst.componentWillUnmount) {\n      if (safely) {\n        var name = this.getName() + '.componentWillUnmount()';\n        ReactErrorUtils.invokeGuardedCallback(name, inst.componentWillUnmount.bind(inst));\n      } else {\n        inst.componentWillUnmount();\n      }\n    }\n\n    if (this._renderedComponent) {\n      ReactReconciler.unmountComponent(this._renderedComponent, safely);\n      this._renderedNodeType = null;\n      this._renderedComponent = null;\n      this._instance = null;\n    }\n\n    // Reset pending fields\n    // Even if this component is scheduled for another update in ReactUpdates,\n    // it would still be ignored because these fields are reset.\n    this._pendingStateQueue = null;\n    this._pendingReplaceState = false;\n    this._pendingForceUpdate = false;\n    this._pendingCallbacks = null;\n    this._pendingElement = null;\n\n    // These fields do not really need to be reset since this object is no\n    // longer accessible.\n    this._context = null;\n    this._rootNodeID = null;\n    this._topLevelWrapper = null;\n\n    // Delete the reference from the instance to this internal representation\n    // which allow the internals to be properly cleaned up even if the user\n    // leaks a reference to the public instance.\n    ReactInstanceMap.remove(inst);\n\n    // Some existing components rely on inst.props even after they've been\n    // destroyed (in event handlers).\n    // TODO: inst.props = null;\n    // TODO: inst.state = null;\n    // TODO: inst.context = null;\n  },\n\n  /**\n   * Filters the context object to only contain keys specified in\n   * `contextTypes`\n   *\n   * @param {object} context\n   * @return {?object}\n   * @private\n   */\n  _maskContext: function (context) {\n    var Component = this._currentElement.type;\n    var contextTypes = Component.contextTypes;\n    if (!contextTypes) {\n      return emptyObject;\n    }\n    var maskedContext = {};\n    for (var contextName in contextTypes) {\n      maskedContext[contextName] = context[contextName];\n    }\n    return maskedContext;\n  },\n\n  /**\n   * Filters the context object to only contain keys specified in\n   * `contextTypes`, and asserts that they are valid.\n   *\n   * @param {object} context\n   * @return {?object}\n   * @private\n   */\n  _processContext: function (context) {\n    var maskedContext = this._maskContext(context);\n    if (\"development\" !== 'production') {\n      var Component = this._currentElement.type;\n      if (Component.contextTypes) {\n        this._checkPropTypes(Component.contextTypes, maskedContext, ReactPropTypeLocations.context);\n      }\n    }\n    return maskedContext;\n  },\n\n  /**\n   * @param {object} currentContext\n   * @return {object}\n   * @private\n   */\n  _processChildContext: function (currentContext) {\n    var Component = this._currentElement.type;\n    var inst = this._instance;\n    if (\"development\" !== 'production') {\n      ReactInstrumentation.debugTool.onBeginProcessingChildContext();\n    }\n    var childContext = inst.getChildContext && inst.getChildContext();\n    if (\"development\" !== 'production') {\n      ReactInstrumentation.debugTool.onEndProcessingChildContext();\n    }\n    if (childContext) {\n      !(typeof Component.childContextTypes === 'object') ? \"development\" !== 'production' ? invariant(false, '%s.getChildContext(): childContextTypes must be defined in order to ' + 'use getChildContext().', this.getName() || 'ReactCompositeComponent') : invariant(false) : void 0;\n      if (\"development\" !== 'production') {\n        this._checkPropTypes(Component.childContextTypes, childContext, ReactPropTypeLocations.childContext);\n      }\n      for (var name in childContext) {\n        !(name in Component.childContextTypes) ? \"development\" !== 'production' ? invariant(false, '%s.getChildContext(): key \"%s\" is not defined in childContextTypes.', this.getName() || 'ReactCompositeComponent', name) : invariant(false) : void 0;\n      }\n      return _assign({}, currentContext, childContext);\n    }\n    return currentContext;\n  },\n\n  /**\n   * Processes props by setting default values for unspecified props and\n   * asserting that the props are valid. Does not mutate its argument; returns\n   * a new props object with defaults merged in.\n   *\n   * @param {object} newProps\n   * @return {object}\n   * @private\n   */\n  _processProps: function (newProps) {\n    if (\"development\" !== 'production') {\n      var Component = this._currentElement.type;\n      if (Component.propTypes) {\n        this._checkPropTypes(Component.propTypes, newProps, ReactPropTypeLocations.prop);\n      }\n    }\n    return newProps;\n  },\n\n  /**\n   * Assert that the props are valid\n   *\n   * @param {object} propTypes Map of prop name to a ReactPropType\n   * @param {object} props\n   * @param {string} location e.g. \"prop\", \"context\", \"child context\"\n   * @private\n   */\n  _checkPropTypes: function (propTypes, props, location) {\n    // TODO: Stop validating prop types here and only use the element\n    // validation.\n    var componentName = this.getName();\n    for (var propName in propTypes) {\n      if (propTypes.hasOwnProperty(propName)) {\n        var error;\n        try {\n          // This is intentionally an invariant that gets caught. It's the same\n          // behavior as without this statement except with a better message.\n          !(typeof propTypes[propName] === 'function') ? \"development\" !== 'production' ? invariant(false, '%s: %s type `%s` is invalid; it must be a function, usually ' + 'from React.PropTypes.', componentName || 'React class', ReactPropTypeLocationNames[location], propName) : invariant(false) : void 0;\n          error = propTypes[propName](props, propName, componentName, location);\n        } catch (ex) {\n          error = ex;\n        }\n        if (error instanceof Error) {\n          // We may want to extend this logic for similar errors in\n          // top-level render calls, so I'm abstracting it away into\n          // a function to minimize refactoring in the future\n          var addendum = getDeclarationErrorAddendum(this);\n\n          if (location === ReactPropTypeLocations.prop) {\n            // Preface gives us something to blacklist in warning module\n            \"development\" !== 'production' ? warning(false, 'Failed Composite propType: %s%s', error.message, addendum) : void 0;\n          } else {\n            \"development\" !== 'production' ? warning(false, 'Failed Context Types: %s%s', error.message, addendum) : void 0;\n          }\n        }\n      }\n    }\n  },\n\n  receiveComponent: function (nextElement, transaction, nextContext) {\n    var prevElement = this._currentElement;\n    var prevContext = this._context;\n\n    this._pendingElement = null;\n\n    this.updateComponent(transaction, prevElement, nextElement, prevContext, nextContext);\n  },\n\n  /**\n   * If any of `_pendingElement`, `_pendingStateQueue`, or `_pendingForceUpdate`\n   * is set, update the component.\n   *\n   * @param {ReactReconcileTransaction} transaction\n   * @internal\n   */\n  performUpdateIfNecessary: function (transaction) {\n    if (this._pendingElement != null) {\n      ReactReconciler.receiveComponent(this, this._pendingElement, transaction, this._context);\n    }\n\n    if (this._pendingStateQueue !== null || this._pendingForceUpdate) {\n      this.updateComponent(transaction, this._currentElement, this._currentElement, this._context, this._context);\n    }\n  },\n\n  /**\n   * Perform an update to a mounted component. The componentWillReceiveProps and\n   * shouldComponentUpdate methods are called, then (assuming the update isn't\n   * skipped) the remaining update lifecycle methods are called and the DOM\n   * representation is updated.\n   *\n   * By default, this implements React's rendering and reconciliation algorithm.\n   * Sophisticated clients may wish to override this.\n   *\n   * @param {ReactReconcileTransaction} transaction\n   * @param {ReactElement} prevParentElement\n   * @param {ReactElement} nextParentElement\n   * @internal\n   * @overridable\n   */\n  updateComponent: function (transaction, prevParentElement, nextParentElement, prevUnmaskedContext, nextUnmaskedContext) {\n    var inst = this._instance;\n    var willReceive = false;\n    var nextContext;\n    var nextProps;\n\n    // Determine if the context has changed or not\n    if (this._context === nextUnmaskedContext) {\n      nextContext = inst.context;\n    } else {\n      nextContext = this._processContext(nextUnmaskedContext);\n      willReceive = true;\n    }\n\n    // Distinguish between a props update versus a simple state update\n    if (prevParentElement === nextParentElement) {\n      // Skip checking prop types again -- we don't read inst.props to avoid\n      // warning for DOM component props in this upgrade\n      nextProps = nextParentElement.props;\n    } else {\n      nextProps = this._processProps(nextParentElement.props);\n      willReceive = true;\n    }\n\n    // An update here will schedule an update but immediately set\n    // _pendingStateQueue which will ensure that any state updates gets\n    // immediately reconciled instead of waiting for the next batch.\n    if (willReceive && inst.componentWillReceiveProps) {\n      inst.componentWillReceiveProps(nextProps, nextContext);\n    }\n\n    var nextState = this._processPendingState(nextProps, nextContext);\n\n    var shouldUpdate = this._pendingForceUpdate || !inst.shouldComponentUpdate || inst.shouldComponentUpdate(nextProps, nextState, nextContext);\n\n    if (\"development\" !== 'production') {\n      \"development\" !== 'production' ? warning(shouldUpdate !== undefined, '%s.shouldComponentUpdate(): Returned undefined instead of a ' + 'boolean value. Make sure to return true or false.', this.getName() || 'ReactCompositeComponent') : void 0;\n    }\n\n    if (shouldUpdate) {\n      this._pendingForceUpdate = false;\n      // Will set `this.props`, `this.state` and `this.context`.\n      this._performComponentUpdate(nextParentElement, nextProps, nextState, nextContext, transaction, nextUnmaskedContext);\n    } else {\n      // If it's determined that a component should not update, we still want\n      // to set props and state but we shortcut the rest of the update.\n      this._currentElement = nextParentElement;\n      this._context = nextUnmaskedContext;\n      inst.props = nextProps;\n      inst.state = nextState;\n      inst.context = nextContext;\n    }\n  },\n\n  _processPendingState: function (props, context) {\n    var inst = this._instance;\n    var queue = this._pendingStateQueue;\n    var replace = this._pendingReplaceState;\n    this._pendingReplaceState = false;\n    this._pendingStateQueue = null;\n\n    if (!queue) {\n      return inst.state;\n    }\n\n    if (replace && queue.length === 1) {\n      return queue[0];\n    }\n\n    var nextState = _assign({}, replace ? queue[0] : inst.state);\n    for (var i = replace ? 1 : 0; i < queue.length; i++) {\n      var partial = queue[i];\n      _assign(nextState, typeof partial === 'function' ? partial.call(inst, nextState, props, context) : partial);\n    }\n\n    return nextState;\n  },\n\n  /**\n   * Merges new props and state, notifies delegate methods of update and\n   * performs update.\n   *\n   * @param {ReactElement} nextElement Next element\n   * @param {object} nextProps Next public object to set as properties.\n   * @param {?object} nextState Next object to set as state.\n   * @param {?object} nextContext Next public object to set as context.\n   * @param {ReactReconcileTransaction} transaction\n   * @param {?object} unmaskedContext\n   * @private\n   */\n  _performComponentUpdate: function (nextElement, nextProps, nextState, nextContext, transaction, unmaskedContext) {\n    var inst = this._instance;\n\n    var hasComponentDidUpdate = Boolean(inst.componentDidUpdate);\n    var prevProps;\n    var prevState;\n    var prevContext;\n    if (hasComponentDidUpdate) {\n      prevProps = inst.props;\n      prevState = inst.state;\n      prevContext = inst.context;\n    }\n\n    if (inst.componentWillUpdate) {\n      inst.componentWillUpdate(nextProps, nextState, nextContext);\n    }\n\n    this._currentElement = nextElement;\n    this._context = unmaskedContext;\n    inst.props = nextProps;\n    inst.state = nextState;\n    inst.context = nextContext;\n\n    this._updateRenderedComponent(transaction, unmaskedContext);\n\n    if (hasComponentDidUpdate) {\n      transaction.getReactMountReady().enqueue(inst.componentDidUpdate.bind(inst, prevProps, prevState, prevContext), inst);\n    }\n  },\n\n  /**\n   * Call the component's `render` method and update the DOM accordingly.\n   *\n   * @param {ReactReconcileTransaction} transaction\n   * @internal\n   */\n  _updateRenderedComponent: function (transaction, context) {\n    var prevComponentInstance = this._renderedComponent;\n    var prevRenderedElement = prevComponentInstance._currentElement;\n    var nextRenderedElement = this._renderValidatedComponent();\n    if (shouldUpdateReactComponent(prevRenderedElement, nextRenderedElement)) {\n      ReactReconciler.receiveComponent(prevComponentInstance, nextRenderedElement, transaction, this._processChildContext(context));\n    } else {\n      var oldNativeNode = ReactReconciler.getNativeNode(prevComponentInstance);\n      ReactReconciler.unmountComponent(prevComponentInstance, false);\n\n      this._renderedNodeType = ReactNodeTypes.getType(nextRenderedElement);\n      this._renderedComponent = this._instantiateReactComponent(nextRenderedElement);\n      var nextMarkup = ReactReconciler.mountComponent(this._renderedComponent, transaction, this._nativeParent, this._nativeContainerInfo, this._processChildContext(context));\n      this._replaceNodeWithMarkup(oldNativeNode, nextMarkup);\n    }\n  },\n\n  /**\n   * Overridden in shallow rendering.\n   *\n   * @protected\n   */\n  _replaceNodeWithMarkup: function (oldNativeNode, nextMarkup) {\n    ReactComponentEnvironment.replaceNodeWithMarkup(oldNativeNode, nextMarkup);\n  },\n\n  /**\n   * @protected\n   */\n  _renderValidatedComponentWithoutOwnerOrContext: function () {\n    var inst = this._instance;\n    var renderedComponent = inst.render();\n    if (\"development\" !== 'production') {\n      // We allow auto-mocks to proceed as if they're returning null.\n      if (renderedComponent === undefined && inst.render._isMockFunction) {\n        // This is probably bad practice. Consider warning here and\n        // deprecating this convenience.\n        renderedComponent = null;\n      }\n    }\n\n    return renderedComponent;\n  },\n\n  /**\n   * @private\n   */\n  _renderValidatedComponent: function () {\n    var renderedComponent;\n    ReactCurrentOwner.current = this;\n    try {\n      renderedComponent = this._renderValidatedComponentWithoutOwnerOrContext();\n    } finally {\n      ReactCurrentOwner.current = null;\n    }\n    !(\n    // TODO: An `isValidNode` function would probably be more appropriate\n    renderedComponent === null || renderedComponent === false || ReactElement.isValidElement(renderedComponent)) ? \"development\" !== 'production' ? invariant(false, '%s.render(): A valid React element (or null) must be returned. You may have ' + 'returned undefined, an array or some other invalid object.', this.getName() || 'ReactCompositeComponent') : invariant(false) : void 0;\n    return renderedComponent;\n  },\n\n  /**\n   * Lazily allocates the refs object and stores `component` as `ref`.\n   *\n   * @param {string} ref Reference name.\n   * @param {component} component Component to store as `ref`.\n   * @final\n   * @private\n   */\n  attachRef: function (ref, component) {\n    var inst = this.getPublicInstance();\n    !(inst != null) ? \"development\" !== 'production' ? invariant(false, 'Stateless function components cannot have refs.') : invariant(false) : void 0;\n    var publicComponentInstance = component.getPublicInstance();\n    if (\"development\" !== 'production') {\n      var componentName = component && component.getName ? component.getName() : 'a component';\n      \"development\" !== 'production' ? warning(publicComponentInstance != null, 'Stateless function components cannot be given refs ' + '(See ref \"%s\" in %s created by %s). ' + 'Attempts to access this ref will fail.', ref, componentName, this.getName()) : void 0;\n    }\n    var refs = inst.refs === emptyObject ? inst.refs = {} : inst.refs;\n    refs[ref] = publicComponentInstance;\n  },\n\n  /**\n   * Detaches a reference name.\n   *\n   * @param {string} ref Name to dereference.\n   * @final\n   * @private\n   */\n  detachRef: function (ref) {\n    var refs = this.getPublicInstance().refs;\n    delete refs[ref];\n  },\n\n  /**\n   * Get a text description of the component that can be used to identify it\n   * in error messages.\n   * @return {string} The name or null.\n   * @internal\n   */\n  getName: function () {\n    var type = this._currentElement.type;\n    var constructor = this._instance && this._instance.constructor;\n    return type.displayName || constructor && constructor.displayName || type.name || constructor && constructor.name || null;\n  },\n\n  /**\n   * Get the publicly accessible representation of this component - i.e. what\n   * is exposed by refs and returned by render. Can be null for stateless\n   * components.\n   *\n   * @return {ReactComponent} the public component instance.\n   * @internal\n   */\n  getPublicInstance: function () {\n    var inst = this._instance;\n    if (inst instanceof StatelessComponent) {\n      return null;\n    }\n    return inst;\n  },\n\n  // Stub\n  _instantiateReactComponent: null\n\n};\n\nReactPerf.measureMethods(ReactCompositeComponentMixin, 'ReactCompositeComponent', {\n  mountComponent: 'mountComponent',\n  updateComponent: 'updateComponent',\n  _renderValidatedComponent: '_renderValidatedComponent'\n});\n\nvar ReactCompositeComponent = {\n\n  Mixin: ReactCompositeComponentMixin\n\n};\n\nmodule.exports = ReactCompositeComponent;\n},{\"138\":138,\"149\":149,\"156\":156,\"166\":166,\"167\":167,\"31\":31,\"33\":33,\"60\":60,\"63\":63,\"69\":69,\"70\":70,\"77\":77,\"80\":80,\"81\":81,\"82\":82,\"85\":85,\"91\":91}],33:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ReactCurrentOwner\n */\n\n'use strict';\n\n/**\n * Keeps track of the current owner.\n *\n * The current owner is the component who should own any components that are\n * currently being constructed.\n */\n\nvar ReactCurrentOwner = {\n\n  /**\n   * @internal\n   * @type {ReactComponent}\n   */\n  current: null\n\n};\n\nmodule.exports = ReactCurrentOwner;\n},{}],34:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ReactDOM\n */\n\n/* globals __REACT_DEVTOOLS_GLOBAL_HOOK__*/\n\n'use strict';\n\nvar ReactDOMComponentTree = _dereq_(38);\nvar ReactDefaultInjection = _dereq_(57);\nvar ReactMount = _dereq_(73);\nvar ReactPerf = _dereq_(80);\nvar ReactReconciler = _dereq_(85);\nvar ReactUpdates = _dereq_(92);\nvar ReactVersion = _dereq_(93);\n\nvar findDOMNode = _dereq_(118);\nvar getNativeComponentFromComposite = _dereq_(126);\nvar renderSubtreeIntoContainer = _dereq_(135);\nvar warning = _dereq_(166);\n\nReactDefaultInjection.inject();\n\nvar render = ReactPerf.measure('React', 'render', ReactMount.render);\n\nvar React = {\n  findDOMNode: findDOMNode,\n  render: render,\n  unmountComponentAtNode: ReactMount.unmountComponentAtNode,\n  version: ReactVersion,\n\n  /* eslint-disable camelcase */\n  unstable_batchedUpdates: ReactUpdates.batchedUpdates,\n  unstable_renderSubtreeIntoContainer: renderSubtreeIntoContainer\n};\n\n// Inject the runtime into a devtools global hook regardless of browser.\n// Allows for debugging when the hook is injected on the page.\n/* eslint-enable camelcase */\nif (typeof __REACT_DEVTOOLS_GLOBAL_HOOK__ !== 'undefined' && typeof __REACT_DEVTOOLS_GLOBAL_HOOK__.inject === 'function') {\n  __REACT_DEVTOOLS_GLOBAL_HOOK__.inject({\n    ComponentTree: {\n      getClosestInstanceFromNode: ReactDOMComponentTree.getClosestInstanceFromNode,\n      getNodeFromInstance: function (inst) {\n        // inst is an internal instance (but could be a composite)\n        if (inst._renderedComponent) {\n          inst = getNativeComponentFromComposite(inst);\n        }\n        if (inst) {\n          return ReactDOMComponentTree.getNodeFromInstance(inst);\n        } else {\n          return null;\n        }\n      }\n    },\n    Mount: ReactMount,\n    Reconciler: ReactReconciler\n  });\n}\n\nif (\"development\" !== 'production') {\n  var ExecutionEnvironment = _dereq_(142);\n  if (ExecutionEnvironment.canUseDOM && window.top === window.self) {\n\n    // First check if devtools is not installed\n    if (typeof __REACT_DEVTOOLS_GLOBAL_HOOK__ === 'undefined') {\n      // If we're in Chrome or Firefox, provide a download link if not installed.\n      if (navigator.userAgent.indexOf('Chrome') > -1 && navigator.userAgent.indexOf('Edge') === -1 || navigator.userAgent.indexOf('Firefox') > -1) {\n        // Firefox does not have the issue with devtools loaded over file://\n        var showFileUrlMessage = window.location.protocol.indexOf('http') === -1 && navigator.userAgent.indexOf('Firefox') === -1;\n        console.debug('Download the React DevTools ' + (showFileUrlMessage ? 'and use an HTTP server (instead of a file: URL) ' : '') + 'for a better development experience: ' + 'https://fb.me/react-devtools');\n      }\n    }\n\n    var testFunc = function testFn() {};\n    \"development\" !== 'production' ? warning((testFunc.name || testFunc.toString()).indexOf('testFn') !== -1, 'It looks like you\\'re using a minified copy of the development build ' + 'of React. When deploying React apps to production, make sure to use ' + 'the production build which skips development warnings and is faster. ' + 'See https://fb.me/react-minification for more details.') : void 0;\n\n    // If we're in IE8, check to see if we are in compatibility mode and provide\n    // information on preventing compatibility mode\n    var ieCompatibilityMode = document.documentMode && document.documentMode < 8;\n\n    \"development\" !== 'production' ? warning(!ieCompatibilityMode, 'Internet Explorer is running in compatibility mode; please add the ' + 'following tag to your HTML to prevent this from happening: ' + '<meta http-equiv=\"X-UA-Compatible\" content=\"IE=edge\" />') : void 0;\n\n    var expectedFeatures = [\n    // shims\n    Array.isArray, Array.prototype.every, Array.prototype.forEach, Array.prototype.indexOf, Array.prototype.map, Date.now, Function.prototype.bind, Object.keys, String.prototype.split, String.prototype.trim];\n\n    for (var i = 0; i < expectedFeatures.length; i++) {\n      if (!expectedFeatures[i]) {\n        \"development\" !== 'production' ? warning(false, 'One or more ES5 shims expected by React are not available: ' + 'https://fb.me/react-warning-polyfills') : void 0;\n        break;\n      }\n    }\n  }\n}\n\nmodule.exports = React;\n},{\"118\":118,\"126\":126,\"135\":135,\"142\":142,\"166\":166,\"38\":38,\"57\":57,\"73\":73,\"80\":80,\"85\":85,\"92\":92,\"93\":93}],35:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ReactDOMButton\n */\n\n'use strict';\n\nvar mouseListenerNames = {\n  onClick: true,\n  onDoubleClick: true,\n  onMouseDown: true,\n  onMouseMove: true,\n  onMouseUp: true,\n\n  onClickCapture: true,\n  onDoubleClickCapture: true,\n  onMouseDownCapture: true,\n  onMouseMoveCapture: true,\n  onMouseUpCapture: true\n};\n\n/**\n * Implements a <button> native component that does not receive mouse events\n * when `disabled` is set.\n */\nvar ReactDOMButton = {\n  getNativeProps: function (inst, props) {\n    if (!props.disabled) {\n      return props;\n    }\n\n    // Copy the props, except the mouse listeners\n    var nativeProps = {};\n    for (var key in props) {\n      if (props.hasOwnProperty(key) && !mouseListenerNames[key]) {\n        nativeProps[key] = props[key];\n      }\n    }\n\n    return nativeProps;\n  }\n};\n\nmodule.exports = ReactDOMButton;\n},{}],36:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ReactDOMComponent\n */\n\n/* global hasOwnProperty:true */\n\n'use strict';\n\nvar _assign = _dereq_(167);\n\nvar AutoFocusUtils = _dereq_(1);\nvar CSSPropertyOperations = _dereq_(4);\nvar DOMLazyTree = _dereq_(8);\nvar DOMNamespaces = _dereq_(9);\nvar DOMProperty = _dereq_(10);\nvar DOMPropertyOperations = _dereq_(11);\nvar EventConstants = _dereq_(15);\nvar EventPluginHub = _dereq_(16);\nvar EventPluginRegistry = _dereq_(17);\nvar ReactBrowserEventEmitter = _dereq_(25);\nvar ReactComponentBrowserEnvironment = _dereq_(30);\nvar ReactDOMButton = _dereq_(35);\nvar ReactDOMComponentFlags = _dereq_(37);\nvar ReactDOMComponentTree = _dereq_(38);\nvar ReactDOMInput = _dereq_(45);\nvar ReactDOMOption = _dereq_(47);\nvar ReactDOMSelect = _dereq_(48);\nvar ReactDOMTextarea = _dereq_(52);\nvar ReactMultiChild = _dereq_(74);\nvar ReactPerf = _dereq_(80);\n\nvar escapeTextContentForBrowser = _dereq_(117);\nvar invariant = _dereq_(156);\nvar isEventSupported = _dereq_(131);\nvar keyOf = _dereq_(160);\nvar shallowEqual = _dereq_(165);\nvar validateDOMNesting = _dereq_(140);\nvar warning = _dereq_(166);\n\nvar Flags = ReactDOMComponentFlags;\nvar deleteListener = EventPluginHub.deleteListener;\nvar getNode = ReactDOMComponentTree.getNodeFromInstance;\nvar listenTo = ReactBrowserEventEmitter.listenTo;\nvar registrationNameModules = EventPluginRegistry.registrationNameModules;\n\n// For quickly matching children type, to test if can be treated as content.\nvar CONTENT_TYPES = { 'string': true, 'number': true };\n\nvar STYLE = keyOf({ style: null });\nvar HTML = keyOf({ __html: null });\nvar RESERVED_PROPS = {\n  children: null,\n  dangerouslySetInnerHTML: null,\n  suppressContentEditableWarning: null\n};\n\nfunction getDeclarationErrorAddendum(internalInstance) {\n  if (internalInstance) {\n    var owner = internalInstance._currentElement._owner || null;\n    if (owner) {\n      var name = owner.getName();\n      if (name) {\n        return ' This DOM node was rendered by `' + name + '`.';\n      }\n    }\n  }\n  return '';\n}\n\nfunction friendlyStringify(obj) {\n  if (typeof obj === 'object') {\n    if (Array.isArray(obj)) {\n      return '[' + obj.map(friendlyStringify).join(', ') + ']';\n    } else {\n      var pairs = [];\n      for (var key in obj) {\n        if (Object.prototype.hasOwnProperty.call(obj, key)) {\n          var keyEscaped = /^[a-z$_][\\w$_]*$/i.test(key) ? key : JSON.stringify(key);\n          pairs.push(keyEscaped + ': ' + friendlyStringify(obj[key]));\n        }\n      }\n      return '{' + pairs.join(', ') + '}';\n    }\n  } else if (typeof obj === 'string') {\n    return JSON.stringify(obj);\n  } else if (typeof obj === 'function') {\n    return '[function object]';\n  }\n  // Differs from JSON.stringify in that undefined because undefined and that\n  // inf and nan don't become null\n  return String(obj);\n}\n\nvar styleMutationWarning = {};\n\nfunction checkAndWarnForMutatedStyle(style1, style2, component) {\n  if (style1 == null || style2 == null) {\n    return;\n  }\n  if (shallowEqual(style1, style2)) {\n    return;\n  }\n\n  var componentName = component._tag;\n  var owner = component._currentElement._owner;\n  var ownerName;\n  if (owner) {\n    ownerName = owner.getName();\n  }\n\n  var hash = ownerName + '|' + componentName;\n\n  if (styleMutationWarning.hasOwnProperty(hash)) {\n    return;\n  }\n\n  styleMutationWarning[hash] = true;\n\n  \"development\" !== 'production' ? warning(false, '`%s` was passed a style object that has previously been mutated. ' + 'Mutating `style` is deprecated. Consider cloning it beforehand. Check ' + 'the `render` %s. Previous style: %s. Mutated style: %s.', componentName, owner ? 'of `' + ownerName + '`' : 'using <' + componentName + '>', friendlyStringify(style1), friendlyStringify(style2)) : void 0;\n}\n\n/**\n * @param {object} component\n * @param {?object} props\n */\nfunction assertValidProps(component, props) {\n  if (!props) {\n    return;\n  }\n  // Note the use of `==` which checks for null or undefined.\n  if (voidElementTags[component._tag]) {\n    !(props.children == null && props.dangerouslySetInnerHTML == null) ? \"development\" !== 'production' ? invariant(false, '%s is a void element tag and must not have `children` or ' + 'use `props.dangerouslySetInnerHTML`.%s', component._tag, component._currentElement._owner ? ' Check the render method of ' + component._currentElement._owner.getName() + '.' : '') : invariant(false) : void 0;\n  }\n  if (props.dangerouslySetInnerHTML != null) {\n    !(props.children == null) ? \"development\" !== 'production' ? invariant(false, 'Can only set one of `children` or `props.dangerouslySetInnerHTML`.') : invariant(false) : void 0;\n    !(typeof props.dangerouslySetInnerHTML === 'object' && HTML in props.dangerouslySetInnerHTML) ? \"development\" !== 'production' ? invariant(false, '`props.dangerouslySetInnerHTML` must be in the form `{__html: ...}`. ' + 'Please visit https://fb.me/react-invariant-dangerously-set-inner-html ' + 'for more information.') : invariant(false) : void 0;\n  }\n  if (\"development\" !== 'production') {\n    \"development\" !== 'production' ? warning(props.innerHTML == null, 'Directly setting property `innerHTML` is not permitted. ' + 'For more information, lookup documentation on `dangerouslySetInnerHTML`.') : void 0;\n    \"development\" !== 'production' ? warning(props.suppressContentEditableWarning || !props.contentEditable || props.children == null, 'A component is `contentEditable` and contains `children` managed by ' + 'React. It is now your responsibility to guarantee that none of ' + 'those nodes are unexpectedly modified or duplicated. This is ' + 'probably not intentional.') : void 0;\n    \"development\" !== 'production' ? warning(props.onFocusIn == null && props.onFocusOut == null, 'React uses onFocus and onBlur instead of onFocusIn and onFocusOut. ' + 'All React events are normalized to bubble, so onFocusIn and onFocusOut ' + 'are not needed/supported by React.') : void 0;\n  }\n  !(props.style == null || typeof props.style === 'object') ? \"development\" !== 'production' ? invariant(false, 'The `style` prop expects a mapping from style properties to values, ' + 'not a string. For example, style={{marginRight: spacing + \\'em\\'}} when ' + 'using JSX.%s', getDeclarationErrorAddendum(component)) : invariant(false) : void 0;\n}\n\nfunction enqueuePutListener(inst, registrationName, listener, transaction) {\n  if (\"development\" !== 'production') {\n    // IE8 has no API for event capturing and the `onScroll` event doesn't\n    // bubble.\n    \"development\" !== 'production' ? warning(registrationName !== 'onScroll' || isEventSupported('scroll', true), 'This browser doesn\\'t support the `onScroll` event') : void 0;\n  }\n  var containerInfo = inst._nativeContainerInfo;\n  var doc = containerInfo._ownerDocument;\n  if (!doc) {\n    // Server rendering.\n    return;\n  }\n  listenTo(registrationName, doc);\n  transaction.getReactMountReady().enqueue(putListener, {\n    inst: inst,\n    registrationName: registrationName,\n    listener: listener\n  });\n}\n\nfunction putListener() {\n  var listenerToPut = this;\n  EventPluginHub.putListener(listenerToPut.inst, listenerToPut.registrationName, listenerToPut.listener);\n}\n\nfunction optionPostMount() {\n  var inst = this;\n  ReactDOMOption.postMountWrapper(inst);\n}\n\n// There are so many media events, it makes sense to just\n// maintain a list rather than create a `trapBubbledEvent` for each\nvar mediaEvents = {\n  topAbort: 'abort',\n  topCanPlay: 'canplay',\n  topCanPlayThrough: 'canplaythrough',\n  topDurationChange: 'durationchange',\n  topEmptied: 'emptied',\n  topEncrypted: 'encrypted',\n  topEnded: 'ended',\n  topError: 'error',\n  topLoadedData: 'loadeddata',\n  topLoadedMetadata: 'loadedmetadata',\n  topLoadStart: 'loadstart',\n  topPause: 'pause',\n  topPlay: 'play',\n  topPlaying: 'playing',\n  topProgress: 'progress',\n  topRateChange: 'ratechange',\n  topSeeked: 'seeked',\n  topSeeking: 'seeking',\n  topStalled: 'stalled',\n  topSuspend: 'suspend',\n  topTimeUpdate: 'timeupdate',\n  topVolumeChange: 'volumechange',\n  topWaiting: 'waiting'\n};\n\nfunction trapBubbledEventsLocal() {\n  var inst = this;\n  // If a component renders to null or if another component fatals and causes\n  // the state of the tree to be corrupted, `node` here can be null.\n  !inst._rootNodeID ? \"development\" !== 'production' ? invariant(false, 'Must be mounted to trap events') : invariant(false) : void 0;\n  var node = getNode(inst);\n  !node ? \"development\" !== 'production' ? invariant(false, 'trapBubbledEvent(...): Requires node to be rendered.') : invariant(false) : void 0;\n\n  switch (inst._tag) {\n    case 'iframe':\n    case 'object':\n      inst._wrapperState.listeners = [ReactBrowserEventEmitter.trapBubbledEvent(EventConstants.topLevelTypes.topLoad, 'load', node)];\n      break;\n    case 'video':\n    case 'audio':\n\n      inst._wrapperState.listeners = [];\n      // Create listener for each media event\n      for (var event in mediaEvents) {\n        if (mediaEvents.hasOwnProperty(event)) {\n          inst._wrapperState.listeners.push(ReactBrowserEventEmitter.trapBubbledEvent(EventConstants.topLevelTypes[event], mediaEvents[event], node));\n        }\n      }\n\n      break;\n    case 'img':\n      inst._wrapperState.listeners = [ReactBrowserEventEmitter.trapBubbledEvent(EventConstants.topLevelTypes.topError, 'error', node), ReactBrowserEventEmitter.trapBubbledEvent(EventConstants.topLevelTypes.topLoad, 'load', node)];\n      break;\n    case 'form':\n      inst._wrapperState.listeners = [ReactBrowserEventEmitter.trapBubbledEvent(EventConstants.topLevelTypes.topReset, 'reset', node), ReactBrowserEventEmitter.trapBubbledEvent(EventConstants.topLevelTypes.topSubmit, 'submit', node)];\n      break;\n    case 'input':\n    case 'select':\n    case 'textarea':\n      inst._wrapperState.listeners = [ReactBrowserEventEmitter.trapBubbledEvent(EventConstants.topLevelTypes.topInvalid, 'invalid', node)];\n      break;\n  }\n}\n\nfunction postUpdateSelectWrapper() {\n  ReactDOMSelect.postUpdateWrapper(this);\n}\n\n// For HTML, certain tags should omit their close tag. We keep a whitelist for\n// those special-case tags.\n\nvar omittedCloseTags = {\n  'area': true,\n  'base': true,\n  'br': true,\n  'col': true,\n  'embed': true,\n  'hr': true,\n  'img': true,\n  'input': true,\n  'keygen': true,\n  'link': true,\n  'meta': true,\n  'param': true,\n  'source': true,\n  'track': true,\n  'wbr': true\n};\n\n// NOTE: menuitem's close tag should be omitted, but that causes problems.\nvar newlineEatingTags = {\n  'listing': true,\n  'pre': true,\n  'textarea': true\n};\n\n// For HTML, certain tags cannot have children. This has the same purpose as\n// `omittedCloseTags` except that `menuitem` should still have its closing tag.\n\nvar voidElementTags = _assign({\n  'menuitem': true\n}, omittedCloseTags);\n\n// We accept any tag to be rendered but since this gets injected into arbitrary\n// HTML, we want to make sure that it's a safe tag.\n// http://www.w3.org/TR/REC-xml/#NT-Name\n\nvar VALID_TAG_REGEX = /^[a-zA-Z][a-zA-Z:_\\.\\-\\d]*$/; // Simplified subset\nvar validatedTagCache = {};\nvar hasOwnProperty = {}.hasOwnProperty;\n\nfunction validateDangerousTag(tag) {\n  if (!hasOwnProperty.call(validatedTagCache, tag)) {\n    !VALID_TAG_REGEX.test(tag) ? \"development\" !== 'production' ? invariant(false, 'Invalid tag: %s', tag) : invariant(false) : void 0;\n    validatedTagCache[tag] = true;\n  }\n}\n\nfunction isCustomComponent(tagName, props) {\n  return tagName.indexOf('-') >= 0 || props.is != null;\n}\n\nvar globalIdCounter = 1;\n\n/**\n * Creates a new React class that is idempotent and capable of containing other\n * React components. It accepts event listeners and DOM properties that are\n * valid according to `DOMProperty`.\n *\n *  - Event listeners: `onClick`, `onMouseDown`, etc.\n *  - DOM properties: `className`, `name`, `title`, etc.\n *\n * The `style` property functions differently from the DOM API. It accepts an\n * object mapping of style properties to values.\n *\n * @constructor ReactDOMComponent\n * @extends ReactMultiChild\n */\nfunction ReactDOMComponent(element) {\n  var tag = element.type;\n  validateDangerousTag(tag);\n  this._currentElement = element;\n  this._tag = tag.toLowerCase();\n  this._namespaceURI = null;\n  this._renderedChildren = null;\n  this._previousStyle = null;\n  this._previousStyleCopy = null;\n  this._nativeNode = null;\n  this._nativeParent = null;\n  this._rootNodeID = null;\n  this._domID = null;\n  this._nativeContainerInfo = null;\n  this._wrapperState = null;\n  this._topLevelWrapper = null;\n  this._flags = 0;\n  if (\"development\" !== 'production') {\n    this._ancestorInfo = null;\n  }\n}\n\nReactDOMComponent.displayName = 'ReactDOMComponent';\n\nReactDOMComponent.Mixin = {\n\n  /**\n   * Generates root tag markup then recurses. This method has side effects and\n   * is not idempotent.\n   *\n   * @internal\n   * @param {ReactReconcileTransaction|ReactServerRenderingTransaction} transaction\n   * @param {?ReactDOMComponent} the containing DOM component instance\n   * @param {?object} info about the native container\n   * @param {object} context\n   * @return {string} The computed markup.\n   */\n  mountComponent: function (transaction, nativeParent, nativeContainerInfo, context) {\n    this._rootNodeID = globalIdCounter++;\n    this._domID = nativeContainerInfo._idCounter++;\n    this._nativeParent = nativeParent;\n    this._nativeContainerInfo = nativeContainerInfo;\n\n    var props = this._currentElement.props;\n\n    switch (this._tag) {\n      case 'iframe':\n      case 'object':\n      case 'img':\n      case 'form':\n      case 'video':\n      case 'audio':\n        this._wrapperState = {\n          listeners: null\n        };\n        transaction.getReactMountReady().enqueue(trapBubbledEventsLocal, this);\n        break;\n      case 'button':\n        props = ReactDOMButton.getNativeProps(this, props, nativeParent);\n        break;\n      case 'input':\n        ReactDOMInput.mountWrapper(this, props, nativeParent);\n        props = ReactDOMInput.getNativeProps(this, props);\n        transaction.getReactMountReady().enqueue(trapBubbledEventsLocal, this);\n        break;\n      case 'option':\n        ReactDOMOption.mountWrapper(this, props, nativeParent);\n        props = ReactDOMOption.getNativeProps(this, props);\n        break;\n      case 'select':\n        ReactDOMSelect.mountWrapper(this, props, nativeParent);\n        props = ReactDOMSelect.getNativeProps(this, props);\n        transaction.getReactMountReady().enqueue(trapBubbledEventsLocal, this);\n        break;\n      case 'textarea':\n        ReactDOMTextarea.mountWrapper(this, props, nativeParent);\n        props = ReactDOMTextarea.getNativeProps(this, props);\n        transaction.getReactMountReady().enqueue(trapBubbledEventsLocal, this);\n        break;\n    }\n\n    assertValidProps(this, props);\n\n    // We create tags in the namespace of their parent container, except HTML\n    // tags get no namespace.\n    var namespaceURI;\n    var parentTag;\n    if (nativeParent != null) {\n      namespaceURI = nativeParent._namespaceURI;\n      parentTag = nativeParent._tag;\n    } else if (nativeContainerInfo._tag) {\n      namespaceURI = nativeContainerInfo._namespaceURI;\n      parentTag = nativeContainerInfo._tag;\n    }\n    if (namespaceURI == null || namespaceURI === DOMNamespaces.svg && parentTag === 'foreignobject') {\n      namespaceURI = DOMNamespaces.html;\n    }\n    if (namespaceURI === DOMNamespaces.html) {\n      if (this._tag === 'svg') {\n        namespaceURI = DOMNamespaces.svg;\n      } else if (this._tag === 'math') {\n        namespaceURI = DOMNamespaces.mathml;\n      }\n    }\n    this._namespaceURI = namespaceURI;\n\n    if (\"development\" !== 'production') {\n      var parentInfo;\n      if (nativeParent != null) {\n        parentInfo = nativeParent._ancestorInfo;\n      } else if (nativeContainerInfo._tag) {\n        parentInfo = nativeContainerInfo._ancestorInfo;\n      }\n      if (parentInfo) {\n        // parentInfo should always be present except for the top-level\n        // component when server rendering\n        validateDOMNesting(this._tag, this, parentInfo);\n      }\n      this._ancestorInfo = validateDOMNesting.updatedAncestorInfo(parentInfo, this._tag, this);\n    }\n\n    var mountImage;\n    if (transaction.useCreateElement) {\n      var ownerDocument = nativeContainerInfo._ownerDocument;\n      var el;\n      if (namespaceURI === DOMNamespaces.html) {\n        if (this._tag === 'script') {\n          // Create the script via .innerHTML so its \"parser-inserted\" flag is\n          // set to true and it does not execute\n          var div = ownerDocument.createElement('div');\n          var type = this._currentElement.type;\n          div.innerHTML = '<' + type + '></' + type + '>';\n          el = div.removeChild(div.firstChild);\n        } else {\n          el = ownerDocument.createElement(this._currentElement.type);\n        }\n      } else {\n        el = ownerDocument.createElementNS(namespaceURI, this._currentElement.type);\n      }\n      ReactDOMComponentTree.precacheNode(this, el);\n      this._flags |= Flags.hasCachedChildNodes;\n      if (!this._nativeParent) {\n        DOMPropertyOperations.setAttributeForRoot(el);\n      }\n      this._updateDOMProperties(null, props, transaction);\n      var lazyTree = DOMLazyTree(el);\n      this._createInitialChildren(transaction, props, context, lazyTree);\n      mountImage = lazyTree;\n    } else {\n      var tagOpen = this._createOpenTagMarkupAndPutListeners(transaction, props);\n      var tagContent = this._createContentMarkup(transaction, props, context);\n      if (!tagContent && omittedCloseTags[this._tag]) {\n        mountImage = tagOpen + '/>';\n      } else {\n        mountImage = tagOpen + '>' + tagContent + '</' + this._currentElement.type + '>';\n      }\n    }\n\n    switch (this._tag) {\n      case 'button':\n      case 'input':\n      case 'select':\n      case 'textarea':\n        if (props.autoFocus) {\n          transaction.getReactMountReady().enqueue(AutoFocusUtils.focusDOMComponent, this);\n        }\n        break;\n      case 'option':\n        transaction.getReactMountReady().enqueue(optionPostMount, this);\n    }\n\n    return mountImage;\n  },\n\n  /**\n   * Creates markup for the open tag and all attributes.\n   *\n   * This method has side effects because events get registered.\n   *\n   * Iterating over object properties is faster than iterating over arrays.\n   * @see http://jsperf.com/obj-vs-arr-iteration\n   *\n   * @private\n   * @param {ReactReconcileTransaction|ReactServerRenderingTransaction} transaction\n   * @param {object} props\n   * @return {string} Markup of opening tag.\n   */\n  _createOpenTagMarkupAndPutListeners: function (transaction, props) {\n    var ret = '<' + this._currentElement.type;\n\n    for (var propKey in props) {\n      if (!props.hasOwnProperty(propKey)) {\n        continue;\n      }\n      var propValue = props[propKey];\n      if (propValue == null) {\n        continue;\n      }\n      if (registrationNameModules.hasOwnProperty(propKey)) {\n        if (propValue) {\n          enqueuePutListener(this, propKey, propValue, transaction);\n        }\n      } else {\n        if (propKey === STYLE) {\n          if (propValue) {\n            if (\"development\" !== 'production') {\n              // See `_updateDOMProperties`. style block\n              this._previousStyle = propValue;\n            }\n            propValue = this._previousStyleCopy = _assign({}, props.style);\n          }\n          propValue = CSSPropertyOperations.createMarkupForStyles(propValue, this);\n        }\n        var markup = null;\n        if (this._tag != null && isCustomComponent(this._tag, props)) {\n          if (!RESERVED_PROPS.hasOwnProperty(propKey)) {\n            markup = DOMPropertyOperations.createMarkupForCustomAttribute(propKey, propValue);\n          }\n        } else {\n          markup = DOMPropertyOperations.createMarkupForProperty(propKey, propValue);\n        }\n        if (markup) {\n          ret += ' ' + markup;\n        }\n      }\n    }\n\n    // For static pages, no need to put React ID and checksum. Saves lots of\n    // bytes.\n    if (transaction.renderToStaticMarkup) {\n      return ret;\n    }\n\n    if (!this._nativeParent) {\n      ret += ' ' + DOMPropertyOperations.createMarkupForRoot();\n    }\n    ret += ' ' + DOMPropertyOperations.createMarkupForID(this._domID);\n    return ret;\n  },\n\n  /**\n   * Creates markup for the content between the tags.\n   *\n   * @private\n   * @param {ReactReconcileTransaction|ReactServerRenderingTransaction} transaction\n   * @param {object} props\n   * @param {object} context\n   * @return {string} Content markup.\n   */\n  _createContentMarkup: function (transaction, props, context) {\n    var ret = '';\n\n    // Intentional use of != to avoid catching zero/false.\n    var innerHTML = props.dangerouslySetInnerHTML;\n    if (innerHTML != null) {\n      if (innerHTML.__html != null) {\n        ret = innerHTML.__html;\n      }\n    } else {\n      var contentToUse = CONTENT_TYPES[typeof props.children] ? props.children : null;\n      var childrenToUse = contentToUse != null ? null : props.children;\n      if (contentToUse != null) {\n        // TODO: Validate that text is allowed as a child of this node\n        ret = escapeTextContentForBrowser(contentToUse);\n      } else if (childrenToUse != null) {\n        var mountImages = this.mountChildren(childrenToUse, transaction, context);\n        ret = mountImages.join('');\n      }\n    }\n    if (newlineEatingTags[this._tag] && ret.charAt(0) === '\\n') {\n      // text/html ignores the first character in these tags if it's a newline\n      // Prefer to break application/xml over text/html (for now) by adding\n      // a newline specifically to get eaten by the parser. (Alternately for\n      // textareas, replacing \"^\\n\" with \"\\r\\n\" doesn't get eaten, and the first\n      // \\r is normalized out by HTMLTextAreaElement#value.)\n      // See: <http://www.w3.org/TR/html-polyglot/#newlines-in-textarea-and-pre>\n      // See: <http://www.w3.org/TR/html5/syntax.html#element-restrictions>\n      // See: <http://www.w3.org/TR/html5/syntax.html#newlines>\n      // See: Parsing of \"textarea\" \"listing\" and \"pre\" elements\n      //  from <http://www.w3.org/TR/html5/syntax.html#parsing-main-inbody>\n      return '\\n' + ret;\n    } else {\n      return ret;\n    }\n  },\n\n  _createInitialChildren: function (transaction, props, context, lazyTree) {\n    // Intentional use of != to avoid catching zero/false.\n    var innerHTML = props.dangerouslySetInnerHTML;\n    if (innerHTML != null) {\n      if (innerHTML.__html != null) {\n        DOMLazyTree.queueHTML(lazyTree, innerHTML.__html);\n      }\n    } else {\n      var contentToUse = CONTENT_TYPES[typeof props.children] ? props.children : null;\n      var childrenToUse = contentToUse != null ? null : props.children;\n      if (contentToUse != null) {\n        // TODO: Validate that text is allowed as a child of this node\n        DOMLazyTree.queueText(lazyTree, contentToUse);\n      } else if (childrenToUse != null) {\n        var mountImages = this.mountChildren(childrenToUse, transaction, context);\n        for (var i = 0; i < mountImages.length; i++) {\n          DOMLazyTree.queueChild(lazyTree, mountImages[i]);\n        }\n      }\n    }\n  },\n\n  /**\n   * Receives a next element and updates the component.\n   *\n   * @internal\n   * @param {ReactElement} nextElement\n   * @param {ReactReconcileTransaction|ReactServerRenderingTransaction} transaction\n   * @param {object} context\n   */\n  receiveComponent: function (nextElement, transaction, context) {\n    var prevElement = this._currentElement;\n    this._currentElement = nextElement;\n    this.updateComponent(transaction, prevElement, nextElement, context);\n  },\n\n  /**\n   * Updates a native DOM component after it has already been allocated and\n   * attached to the DOM. Reconciles the root DOM node, then recurses.\n   *\n   * @param {ReactReconcileTransaction} transaction\n   * @param {ReactElement} prevElement\n   * @param {ReactElement} nextElement\n   * @internal\n   * @overridable\n   */\n  updateComponent: function (transaction, prevElement, nextElement, context) {\n    var lastProps = prevElement.props;\n    var nextProps = this._currentElement.props;\n\n    switch (this._tag) {\n      case 'button':\n        lastProps = ReactDOMButton.getNativeProps(this, lastProps);\n        nextProps = ReactDOMButton.getNativeProps(this, nextProps);\n        break;\n      case 'input':\n        ReactDOMInput.updateWrapper(this);\n        lastProps = ReactDOMInput.getNativeProps(this, lastProps);\n        nextProps = ReactDOMInput.getNativeProps(this, nextProps);\n        break;\n      case 'option':\n        lastProps = ReactDOMOption.getNativeProps(this, lastProps);\n        nextProps = ReactDOMOption.getNativeProps(this, nextProps);\n        break;\n      case 'select':\n        lastProps = ReactDOMSelect.getNativeProps(this, lastProps);\n        nextProps = ReactDOMSelect.getNativeProps(this, nextProps);\n        break;\n      case 'textarea':\n        ReactDOMTextarea.updateWrapper(this);\n        lastProps = ReactDOMTextarea.getNativeProps(this, lastProps);\n        nextProps = ReactDOMTextarea.getNativeProps(this, nextProps);\n        break;\n    }\n\n    assertValidProps(this, nextProps);\n    this._updateDOMProperties(lastProps, nextProps, transaction);\n    this._updateDOMChildren(lastProps, nextProps, transaction, context);\n\n    if (this._tag === 'select') {\n      // <select> value update needs to occur after <option> children\n      // reconciliation\n      transaction.getReactMountReady().enqueue(postUpdateSelectWrapper, this);\n    }\n  },\n\n  /**\n   * Reconciles the properties by detecting differences in property values and\n   * updating the DOM as necessary. This function is probably the single most\n   * critical path for performance optimization.\n   *\n   * TODO: Benchmark whether checking for changed values in memory actually\n   *       improves performance (especially statically positioned elements).\n   * TODO: Benchmark the effects of putting this at the top since 99% of props\n   *       do not change for a given reconciliation.\n   * TODO: Benchmark areas that can be improved with caching.\n   *\n   * @private\n   * @param {object} lastProps\n   * @param {object} nextProps\n   * @param {?DOMElement} node\n   */\n  _updateDOMProperties: function (lastProps, nextProps, transaction) {\n    var propKey;\n    var styleName;\n    var styleUpdates;\n    for (propKey in lastProps) {\n      if (nextProps.hasOwnProperty(propKey) || !lastProps.hasOwnProperty(propKey) || lastProps[propKey] == null) {\n        continue;\n      }\n      if (propKey === STYLE) {\n        var lastStyle = this._previousStyleCopy;\n        for (styleName in lastStyle) {\n          if (lastStyle.hasOwnProperty(styleName)) {\n            styleUpdates = styleUpdates || {};\n            styleUpdates[styleName] = '';\n          }\n        }\n        this._previousStyleCopy = null;\n      } else if (registrationNameModules.hasOwnProperty(propKey)) {\n        if (lastProps[propKey]) {\n          // Only call deleteListener if there was a listener previously or\n          // else willDeleteListener gets called when there wasn't actually a\n          // listener (e.g., onClick={null})\n          deleteListener(this, propKey);\n        }\n      } else if (DOMProperty.properties[propKey] || DOMProperty.isCustomAttribute(propKey)) {\n        DOMPropertyOperations.deleteValueForProperty(getNode(this), propKey);\n      }\n    }\n    for (propKey in nextProps) {\n      var nextProp = nextProps[propKey];\n      var lastProp = propKey === STYLE ? this._previousStyleCopy : lastProps != null ? lastProps[propKey] : undefined;\n      if (!nextProps.hasOwnProperty(propKey) || nextProp === lastProp || nextProp == null && lastProp == null) {\n        continue;\n      }\n      if (propKey === STYLE) {\n        if (nextProp) {\n          if (\"development\" !== 'production') {\n            checkAndWarnForMutatedStyle(this._previousStyleCopy, this._previousStyle, this);\n            this._previousStyle = nextProp;\n          }\n          nextProp = this._previousStyleCopy = _assign({}, nextProp);\n        } else {\n          this._previousStyleCopy = null;\n        }\n        if (lastProp) {\n          // Unset styles on `lastProp` but not on `nextProp`.\n          for (styleName in lastProp) {\n            if (lastProp.hasOwnProperty(styleName) && (!nextProp || !nextProp.hasOwnProperty(styleName))) {\n              styleUpdates = styleUpdates || {};\n              styleUpdates[styleName] = '';\n            }\n          }\n          // Update styles that changed since `lastProp`.\n          for (styleName in nextProp) {\n            if (nextProp.hasOwnProperty(styleName) && lastProp[styleName] !== nextProp[styleName]) {\n              styleUpdates = styleUpdates || {};\n              styleUpdates[styleName] = nextProp[styleName];\n            }\n          }\n        } else {\n          // Relies on `updateStylesByID` not mutating `styleUpdates`.\n          styleUpdates = nextProp;\n        }\n      } else if (registrationNameModules.hasOwnProperty(propKey)) {\n        if (nextProp) {\n          enqueuePutListener(this, propKey, nextProp, transaction);\n        } else if (lastProp) {\n          deleteListener(this, propKey);\n        }\n      } else if (isCustomComponent(this._tag, nextProps)) {\n        if (!RESERVED_PROPS.hasOwnProperty(propKey)) {\n          DOMPropertyOperations.setValueForAttribute(getNode(this), propKey, nextProp);\n        }\n      } else if (DOMProperty.properties[propKey] || DOMProperty.isCustomAttribute(propKey)) {\n        var node = getNode(this);\n        // If we're updating to null or undefined, we should remove the property\n        // from the DOM node instead of inadvertently setting to a string. This\n        // brings us in line with the same behavior we have on initial render.\n        if (nextProp != null) {\n          DOMPropertyOperations.setValueForProperty(node, propKey, nextProp);\n        } else {\n          DOMPropertyOperations.deleteValueForProperty(node, propKey);\n        }\n      }\n    }\n    if (styleUpdates) {\n      CSSPropertyOperations.setValueForStyles(getNode(this), styleUpdates, this);\n    }\n  },\n\n  /**\n   * Reconciles the children with the various properties that affect the\n   * children content.\n   *\n   * @param {object} lastProps\n   * @param {object} nextProps\n   * @param {ReactReconcileTransaction} transaction\n   * @param {object} context\n   */\n  _updateDOMChildren: function (lastProps, nextProps, transaction, context) {\n    var lastContent = CONTENT_TYPES[typeof lastProps.children] ? lastProps.children : null;\n    var nextContent = CONTENT_TYPES[typeof nextProps.children] ? nextProps.children : null;\n\n    var lastHtml = lastProps.dangerouslySetInnerHTML && lastProps.dangerouslySetInnerHTML.__html;\n    var nextHtml = nextProps.dangerouslySetInnerHTML && nextProps.dangerouslySetInnerHTML.__html;\n\n    // Note the use of `!=` which checks for null or undefined.\n    var lastChildren = lastContent != null ? null : lastProps.children;\n    var nextChildren = nextContent != null ? null : nextProps.children;\n\n    // If we're switching from children to content/html or vice versa, remove\n    // the old content\n    var lastHasContentOrHtml = lastContent != null || lastHtml != null;\n    var nextHasContentOrHtml = nextContent != null || nextHtml != null;\n    if (lastChildren != null && nextChildren == null) {\n      this.updateChildren(null, transaction, context);\n    } else if (lastHasContentOrHtml && !nextHasContentOrHtml) {\n      this.updateTextContent('');\n    }\n\n    if (nextContent != null) {\n      if (lastContent !== nextContent) {\n        this.updateTextContent('' + nextContent);\n      }\n    } else if (nextHtml != null) {\n      if (lastHtml !== nextHtml) {\n        this.updateMarkup('' + nextHtml);\n      }\n    } else if (nextChildren != null) {\n      this.updateChildren(nextChildren, transaction, context);\n    }\n  },\n\n  getNativeNode: function () {\n    return getNode(this);\n  },\n\n  /**\n   * Destroys all event registrations for this instance. Does not remove from\n   * the DOM. That must be done by the parent.\n   *\n   * @internal\n   */\n  unmountComponent: function (safely) {\n    switch (this._tag) {\n      case 'iframe':\n      case 'object':\n      case 'img':\n      case 'form':\n      case 'video':\n      case 'audio':\n        var listeners = this._wrapperState.listeners;\n        if (listeners) {\n          for (var i = 0; i < listeners.length; i++) {\n            listeners[i].remove();\n          }\n        }\n        break;\n      case 'html':\n      case 'head':\n      case 'body':\n        /**\n         * Components like <html> <head> and <body> can't be removed or added\n         * easily in a cross-browser way, however it's valuable to be able to\n         * take advantage of React's reconciliation for styling and <title>\n         * management. So we just document it and throw in dangerous cases.\n         */\n        !false ? \"development\" !== 'production' ? invariant(false, '<%s> tried to unmount. Because of cross-browser quirks it is ' + 'impossible to unmount some top-level components (eg <html>, ' + '<head>, and <body>) reliably and efficiently. To fix this, have a ' + 'single top-level component that never unmounts render these ' + 'elements.', this._tag) : invariant(false) : void 0;\n        break;\n    }\n\n    this.unmountChildren(safely);\n    ReactDOMComponentTree.uncacheNode(this);\n    EventPluginHub.deleteAllListeners(this);\n    ReactComponentBrowserEnvironment.unmountIDFromEnvironment(this._rootNodeID);\n    this._rootNodeID = null;\n    this._domID = null;\n    this._wrapperState = null;\n  },\n\n  getPublicInstance: function () {\n    return getNode(this);\n  }\n\n};\n\nReactPerf.measureMethods(ReactDOMComponent.Mixin, 'ReactDOMComponent', {\n  mountComponent: 'mountComponent',\n  receiveComponent: 'receiveComponent'\n});\n\n_assign(ReactDOMComponent.prototype, ReactDOMComponent.Mixin, ReactMultiChild.Mixin);\n\nmodule.exports = ReactDOMComponent;\n},{\"1\":1,\"10\":10,\"11\":11,\"117\":117,\"131\":131,\"140\":140,\"15\":15,\"156\":156,\"16\":16,\"160\":160,\"165\":165,\"166\":166,\"167\":167,\"17\":17,\"25\":25,\"30\":30,\"35\":35,\"37\":37,\"38\":38,\"4\":4,\"45\":45,\"47\":47,\"48\":48,\"52\":52,\"74\":74,\"8\":8,\"80\":80,\"9\":9}],37:[function(_dereq_,module,exports){\n/**\n * Copyright 2015-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ReactDOMComponentFlags\n */\n\n'use strict';\n\nvar ReactDOMComponentFlags = {\n  hasCachedChildNodes: 1 << 0\n};\n\nmodule.exports = ReactDOMComponentFlags;\n},{}],38:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ReactDOMComponentTree\n */\n\n'use strict';\n\nvar DOMProperty = _dereq_(10);\nvar ReactDOMComponentFlags = _dereq_(37);\n\nvar invariant = _dereq_(156);\n\nvar ATTR_NAME = DOMProperty.ID_ATTRIBUTE_NAME;\nvar Flags = ReactDOMComponentFlags;\n\nvar internalInstanceKey = '__reactInternalInstance$' + Math.random().toString(36).slice(2);\n\n/**\n * Drill down (through composites and empty components) until we get a native or\n * native text component.\n *\n * This is pretty polymorphic but unavoidable with the current structure we have\n * for `_renderedChildren`.\n */\nfunction getRenderedNativeOrTextFromComponent(component) {\n  var rendered;\n  while (rendered = component._renderedComponent) {\n    component = rendered;\n  }\n  return component;\n}\n\n/**\n * Populate `_nativeNode` on the rendered native/text component with the given\n * DOM node. The passed `inst` can be a composite.\n */\nfunction precacheNode(inst, node) {\n  var nativeInst = getRenderedNativeOrTextFromComponent(inst);\n  nativeInst._nativeNode = node;\n  node[internalInstanceKey] = nativeInst;\n}\n\nfunction uncacheNode(inst) {\n  var node = inst._nativeNode;\n  if (node) {\n    delete node[internalInstanceKey];\n    inst._nativeNode = null;\n  }\n}\n\n/**\n * Populate `_nativeNode` on each child of `inst`, assuming that the children\n * match up with the DOM (element) children of `node`.\n *\n * We cache entire levels at once to avoid an n^2 problem where we access the\n * children of a node sequentially and have to walk from the start to our target\n * node every time.\n *\n * Since we update `_renderedChildren` and the actual DOM at (slightly)\n * different times, we could race here and see a newer `_renderedChildren` than\n * the DOM nodes we see. To avoid this, ReactMultiChild calls\n * `prepareToManageChildren` before we change `_renderedChildren`, at which\n * time the container's child nodes are always cached (until it unmounts).\n */\nfunction precacheChildNodes(inst, node) {\n  if (inst._flags & Flags.hasCachedChildNodes) {\n    return;\n  }\n  var children = inst._renderedChildren;\n  var childNode = node.firstChild;\n  outer: for (var name in children) {\n    if (!children.hasOwnProperty(name)) {\n      continue;\n    }\n    var childInst = children[name];\n    var childID = getRenderedNativeOrTextFromComponent(childInst)._domID;\n    if (childID == null) {\n      // We're currently unmounting this child in ReactMultiChild; skip it.\n      continue;\n    }\n    // We assume the child nodes are in the same order as the child instances.\n    for (; childNode !== null; childNode = childNode.nextSibling) {\n      if (childNode.nodeType === 1 && childNode.getAttribute(ATTR_NAME) === String(childID) || childNode.nodeType === 8 && childNode.nodeValue === ' react-text: ' + childID + ' ' || childNode.nodeType === 8 && childNode.nodeValue === ' react-empty: ' + childID + ' ') {\n        precacheNode(childInst, childNode);\n        continue outer;\n      }\n    }\n    // We reached the end of the DOM children without finding an ID match.\n    !false ? \"development\" !== 'production' ? invariant(false, 'Unable to find element with ID %s.', childID) : invariant(false) : void 0;\n  }\n  inst._flags |= Flags.hasCachedChildNodes;\n}\n\n/**\n * Given a DOM node, return the closest ReactDOMComponent or\n * ReactDOMTextComponent instance ancestor.\n */\nfunction getClosestInstanceFromNode(node) {\n  if (node[internalInstanceKey]) {\n    return node[internalInstanceKey];\n  }\n\n  // Walk up the tree until we find an ancestor whose instance we have cached.\n  var parents = [];\n  while (!node[internalInstanceKey]) {\n    parents.push(node);\n    if (node.parentNode) {\n      node = node.parentNode;\n    } else {\n      // Top of the tree. This node must not be part of a React tree (or is\n      // unmounted, potentially).\n      return null;\n    }\n  }\n\n  var closest;\n  var inst;\n  for (; node && (inst = node[internalInstanceKey]); node = parents.pop()) {\n    closest = inst;\n    if (parents.length) {\n      precacheChildNodes(inst, node);\n    }\n  }\n\n  return closest;\n}\n\n/**\n * Given a DOM node, return the ReactDOMComponent or ReactDOMTextComponent\n * instance, or null if the node was not rendered by this React.\n */\nfunction getInstanceFromNode(node) {\n  var inst = getClosestInstanceFromNode(node);\n  if (inst != null && inst._nativeNode === node) {\n    return inst;\n  } else {\n    return null;\n  }\n}\n\n/**\n * Given a ReactDOMComponent or ReactDOMTextComponent, return the corresponding\n * DOM node.\n */\nfunction getNodeFromInstance(inst) {\n  // Without this first invariant, passing a non-DOM-component triggers the next\n  // invariant for a missing parent, which is super confusing.\n  !(inst._nativeNode !== undefined) ? \"development\" !== 'production' ? invariant(false, 'getNodeFromInstance: Invalid argument.') : invariant(false) : void 0;\n\n  if (inst._nativeNode) {\n    return inst._nativeNode;\n  }\n\n  // Walk up the tree until we find an ancestor whose DOM node we have cached.\n  var parents = [];\n  while (!inst._nativeNode) {\n    parents.push(inst);\n    !inst._nativeParent ? \"development\" !== 'production' ? invariant(false, 'React DOM tree root should always have a node reference.') : invariant(false) : void 0;\n    inst = inst._nativeParent;\n  }\n\n  // Now parents contains each ancestor that does *not* have a cached native\n  // node, and `inst` is the deepest ancestor that does.\n  for (; parents.length; inst = parents.pop()) {\n    precacheChildNodes(inst, inst._nativeNode);\n  }\n\n  return inst._nativeNode;\n}\n\nvar ReactDOMComponentTree = {\n  getClosestInstanceFromNode: getClosestInstanceFromNode,\n  getInstanceFromNode: getInstanceFromNode,\n  getNodeFromInstance: getNodeFromInstance,\n  precacheChildNodes: precacheChildNodes,\n  precacheNode: precacheNode,\n  uncacheNode: uncacheNode\n};\n\nmodule.exports = ReactDOMComponentTree;\n},{\"10\":10,\"156\":156,\"37\":37}],39:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ReactDOMContainerInfo\n */\n\n'use strict';\n\nvar validateDOMNesting = _dereq_(140);\n\nvar DOC_NODE_TYPE = 9;\n\nfunction ReactDOMContainerInfo(topLevelWrapper, node) {\n  var info = {\n    _topLevelWrapper: topLevelWrapper,\n    _idCounter: 1,\n    _ownerDocument: node ? node.nodeType === DOC_NODE_TYPE ? node : node.ownerDocument : null,\n    _tag: node ? node.nodeName.toLowerCase() : null,\n    _namespaceURI: node ? node.namespaceURI : null\n  };\n  if (\"development\" !== 'production') {\n    info._ancestorInfo = node ? validateDOMNesting.updatedAncestorInfo(null, info._tag, null) : null;\n  }\n  return info;\n}\n\nmodule.exports = ReactDOMContainerInfo;\n},{\"140\":140}],40:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ReactDOMDebugTool\n */\n\n'use strict';\n\nvar ReactDOMUnknownPropertyDevtool = _dereq_(54);\n\nvar warning = _dereq_(166);\n\nvar eventHandlers = [];\nvar handlerDoesThrowForEvent = {};\n\nfunction emitEvent(handlerFunctionName, arg1, arg2, arg3, arg4, arg5) {\n  if (\"development\" !== 'production') {\n    eventHandlers.forEach(function (handler) {\n      try {\n        if (handler[handlerFunctionName]) {\n          handler[handlerFunctionName](arg1, arg2, arg3, arg4, arg5);\n        }\n      } catch (e) {\n        \"development\" !== 'production' ? warning(!handlerDoesThrowForEvent[handlerFunctionName], 'exception thrown by devtool while handling %s: %s', handlerFunctionName, e.message) : void 0;\n        handlerDoesThrowForEvent[handlerFunctionName] = true;\n      }\n    });\n  }\n}\n\nvar ReactDOMDebugTool = {\n  addDevtool: function (devtool) {\n    eventHandlers.push(devtool);\n  },\n  removeDevtool: function (devtool) {\n    for (var i = 0; i < eventHandlers.length; i++) {\n      if (eventHandlers[i] === devtool) {\n        eventHandlers.splice(i, 1);\n        i--;\n      }\n    }\n  },\n  onCreateMarkupForProperty: function (name, value) {\n    emitEvent('onCreateMarkupForProperty', name, value);\n  },\n  onSetValueForProperty: function (node, name, value) {\n    emitEvent('onSetValueForProperty', node, name, value);\n  },\n  onDeleteValueForProperty: function (node, name) {\n    emitEvent('onDeleteValueForProperty', node, name);\n  }\n};\n\nReactDOMDebugTool.addDevtool(ReactDOMUnknownPropertyDevtool);\n\nmodule.exports = ReactDOMDebugTool;\n},{\"166\":166,\"54\":54}],41:[function(_dereq_,module,exports){\n/**\n * Copyright 2014-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ReactDOMEmptyComponent\n */\n\n'use strict';\n\nvar _assign = _dereq_(167);\n\nvar DOMLazyTree = _dereq_(8);\nvar ReactDOMComponentTree = _dereq_(38);\n\nvar ReactDOMEmptyComponent = function (instantiate) {\n  // ReactCompositeComponent uses this:\n  this._currentElement = null;\n  // ReactDOMComponentTree uses these:\n  this._nativeNode = null;\n  this._nativeParent = null;\n  this._nativeContainerInfo = null;\n  this._domID = null;\n};\n_assign(ReactDOMEmptyComponent.prototype, {\n  mountComponent: function (transaction, nativeParent, nativeContainerInfo, context) {\n    var domID = nativeContainerInfo._idCounter++;\n    this._domID = domID;\n    this._nativeParent = nativeParent;\n    this._nativeContainerInfo = nativeContainerInfo;\n\n    var nodeValue = ' react-empty: ' + this._domID + ' ';\n    if (transaction.useCreateElement) {\n      var ownerDocument = nativeContainerInfo._ownerDocument;\n      var node = ownerDocument.createComment(nodeValue);\n      ReactDOMComponentTree.precacheNode(this, node);\n      return DOMLazyTree(node);\n    } else {\n      if (transaction.renderToStaticMarkup) {\n        // Normally we'd insert a comment node, but since this is a situation\n        // where React won't take over (static pages), we can simply return\n        // nothing.\n        return '';\n      }\n      return '<!--' + nodeValue + '-->';\n    }\n  },\n  receiveComponent: function () {},\n  getNativeNode: function () {\n    return ReactDOMComponentTree.getNodeFromInstance(this);\n  },\n  unmountComponent: function () {\n    ReactDOMComponentTree.uncacheNode(this);\n  }\n});\n\nmodule.exports = ReactDOMEmptyComponent;\n},{\"167\":167,\"38\":38,\"8\":8}],42:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ReactDOMFactories\n */\n\n'use strict';\n\nvar ReactElement = _dereq_(60);\nvar ReactElementValidator = _dereq_(61);\n\nvar mapObject = _dereq_(161);\n\n/**\n * Create a factory that creates HTML tag elements.\n *\n * @param {string} tag Tag name (e.g. `div`).\n * @private\n */\nfunction createDOMFactory(tag) {\n  if (\"development\" !== 'production') {\n    return ReactElementValidator.createFactory(tag);\n  }\n  return ReactElement.createFactory(tag);\n}\n\n/**\n * Creates a mapping from supported HTML tags to `ReactDOMComponent` classes.\n * This is also accessible via `React.DOM`.\n *\n * @public\n */\nvar ReactDOMFactories = mapObject({\n  a: 'a',\n  abbr: 'abbr',\n  address: 'address',\n  area: 'area',\n  article: 'article',\n  aside: 'aside',\n  audio: 'audio',\n  b: 'b',\n  base: 'base',\n  bdi: 'bdi',\n  bdo: 'bdo',\n  big: 'big',\n  blockquote: 'blockquote',\n  body: 'body',\n  br: 'br',\n  button: 'button',\n  canvas: 'canvas',\n  caption: 'caption',\n  cite: 'cite',\n  code: 'code',\n  col: 'col',\n  colgroup: 'colgroup',\n  data: 'data',\n  datalist: 'datalist',\n  dd: 'dd',\n  del: 'del',\n  details: 'details',\n  dfn: 'dfn',\n  dialog: 'dialog',\n  div: 'div',\n  dl: 'dl',\n  dt: 'dt',\n  em: 'em',\n  embed: 'embed',\n  fieldset: 'fieldset',\n  figcaption: 'figcaption',\n  figure: 'figure',\n  footer: 'footer',\n  form: 'form',\n  h1: 'h1',\n  h2: 'h2',\n  h3: 'h3',\n  h4: 'h4',\n  h5: 'h5',\n  h6: 'h6',\n  head: 'head',\n  header: 'header',\n  hgroup: 'hgroup',\n  hr: 'hr',\n  html: 'html',\n  i: 'i',\n  iframe: 'iframe',\n  img: 'img',\n  input: 'input',\n  ins: 'ins',\n  kbd: 'kbd',\n  keygen: 'keygen',\n  label: 'label',\n  legend: 'legend',\n  li: 'li',\n  link: 'link',\n  main: 'main',\n  map: 'map',\n  mark: 'mark',\n  menu: 'menu',\n  menuitem: 'menuitem',\n  meta: 'meta',\n  meter: 'meter',\n  nav: 'nav',\n  noscript: 'noscript',\n  object: 'object',\n  ol: 'ol',\n  optgroup: 'optgroup',\n  option: 'option',\n  output: 'output',\n  p: 'p',\n  param: 'param',\n  picture: 'picture',\n  pre: 'pre',\n  progress: 'progress',\n  q: 'q',\n  rp: 'rp',\n  rt: 'rt',\n  ruby: 'ruby',\n  s: 's',\n  samp: 'samp',\n  script: 'script',\n  section: 'section',\n  select: 'select',\n  small: 'small',\n  source: 'source',\n  span: 'span',\n  strong: 'strong',\n  style: 'style',\n  sub: 'sub',\n  summary: 'summary',\n  sup: 'sup',\n  table: 'table',\n  tbody: 'tbody',\n  td: 'td',\n  textarea: 'textarea',\n  tfoot: 'tfoot',\n  th: 'th',\n  thead: 'thead',\n  time: 'time',\n  title: 'title',\n  tr: 'tr',\n  track: 'track',\n  u: 'u',\n  ul: 'ul',\n  'var': 'var',\n  video: 'video',\n  wbr: 'wbr',\n\n  // SVG\n  circle: 'circle',\n  clipPath: 'clipPath',\n  defs: 'defs',\n  ellipse: 'ellipse',\n  g: 'g',\n  image: 'image',\n  line: 'line',\n  linearGradient: 'linearGradient',\n  mask: 'mask',\n  path: 'path',\n  pattern: 'pattern',\n  polygon: 'polygon',\n  polyline: 'polyline',\n  radialGradient: 'radialGradient',\n  rect: 'rect',\n  stop: 'stop',\n  svg: 'svg',\n  text: 'text',\n  tspan: 'tspan'\n\n}, createDOMFactory);\n\nmodule.exports = ReactDOMFactories;\n},{\"161\":161,\"60\":60,\"61\":61}],43:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ReactDOMFeatureFlags\n */\n\n'use strict';\n\nvar ReactDOMFeatureFlags = {\n  useCreateElement: true\n};\n\nmodule.exports = ReactDOMFeatureFlags;\n},{}],44:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ReactDOMIDOperations\n */\n\n'use strict';\n\nvar DOMChildrenOperations = _dereq_(7);\nvar ReactDOMComponentTree = _dereq_(38);\nvar ReactPerf = _dereq_(80);\n\n/**\n * Operations used to process updates to DOM nodes.\n */\nvar ReactDOMIDOperations = {\n\n  /**\n   * Updates a component's children by processing a series of updates.\n   *\n   * @param {array<object>} updates List of update configurations.\n   * @internal\n   */\n  dangerouslyProcessChildrenUpdates: function (parentInst, updates) {\n    var node = ReactDOMComponentTree.getNodeFromInstance(parentInst);\n    DOMChildrenOperations.processUpdates(node, updates);\n  }\n};\n\nReactPerf.measureMethods(ReactDOMIDOperations, 'ReactDOMIDOperations', {\n  dangerouslyProcessChildrenUpdates: 'dangerouslyProcessChildrenUpdates'\n});\n\nmodule.exports = ReactDOMIDOperations;\n},{\"38\":38,\"7\":7,\"80\":80}],45:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ReactDOMInput\n */\n\n'use strict';\n\nvar _assign = _dereq_(167);\n\nvar DOMPropertyOperations = _dereq_(11);\nvar LinkedValueUtils = _dereq_(22);\nvar ReactDOMComponentTree = _dereq_(38);\nvar ReactUpdates = _dereq_(92);\n\nvar invariant = _dereq_(156);\nvar warning = _dereq_(166);\n\nvar didWarnValueLink = false;\nvar didWarnCheckedLink = false;\nvar didWarnValueNull = false;\nvar didWarnValueDefaultValue = false;\nvar didWarnCheckedDefaultChecked = false;\nvar didWarnControlledToUncontrolled = false;\nvar didWarnUncontrolledToControlled = false;\n\nfunction forceUpdateIfMounted() {\n  if (this._rootNodeID) {\n    // DOM component is still mounted; update\n    ReactDOMInput.updateWrapper(this);\n  }\n}\n\nfunction warnIfValueIsNull(props) {\n  if (props != null && props.value === null && !didWarnValueNull) {\n    \"development\" !== 'production' ? warning(false, '`value` prop on `input` should not be null. ' + 'Consider using the empty string to clear the component or `undefined` ' + 'for uncontrolled components.') : void 0;\n\n    didWarnValueNull = true;\n  }\n}\n\n/**\n * Implements an <input> native component that allows setting these optional\n * props: `checked`, `value`, `defaultChecked`, and `defaultValue`.\n *\n * If `checked` or `value` are not supplied (or null/undefined), user actions\n * that affect the checked state or value will trigger updates to the element.\n *\n * If they are supplied (and not null/undefined), the rendered element will not\n * trigger updates to the element. Instead, the props must change in order for\n * the rendered element to be updated.\n *\n * The rendered element will be initialized as unchecked (or `defaultChecked`)\n * with an empty value (or `defaultValue`).\n *\n * @see http://www.w3.org/TR/2012/WD-html5-20121025/the-input-element.html\n */\nvar ReactDOMInput = {\n  getNativeProps: function (inst, props) {\n    var value = LinkedValueUtils.getValue(props);\n    var checked = LinkedValueUtils.getChecked(props);\n\n    var nativeProps = _assign({\n      // Make sure we set .type before any other properties (setting .value\n      // before .type means .value is lost in IE11 and below)\n      type: undefined\n    }, props, {\n      defaultChecked: undefined,\n      defaultValue: undefined,\n      value: value != null ? value : inst._wrapperState.initialValue,\n      checked: checked != null ? checked : inst._wrapperState.initialChecked,\n      onChange: inst._wrapperState.onChange\n    });\n\n    return nativeProps;\n  },\n\n  mountWrapper: function (inst, props) {\n    if (\"development\" !== 'production') {\n      LinkedValueUtils.checkPropTypes('input', props, inst._currentElement._owner);\n\n      if (props.valueLink !== undefined && !didWarnValueLink) {\n        \"development\" !== 'production' ? warning(false, '`valueLink` prop on `input` is deprecated; set `value` and `onChange` instead.') : void 0;\n        didWarnValueLink = true;\n      }\n      if (props.checkedLink !== undefined && !didWarnCheckedLink) {\n        \"development\" !== 'production' ? warning(false, '`checkedLink` prop on `input` is deprecated; set `value` and `onChange` instead.') : void 0;\n        didWarnCheckedLink = true;\n      }\n      if (props.checked !== undefined && props.defaultChecked !== undefined && !didWarnCheckedDefaultChecked) {\n        \"development\" !== 'production' ? warning(false, 'Input elements must be either controlled or uncontrolled ' + '(specify either the checked prop, or the defaultChecked prop, but not ' + 'both). Decide between using a controlled or uncontrolled input ' + 'element and remove one of these props. More info: ' + 'https://fb.me/react-controlled-components') : void 0;\n        didWarnCheckedDefaultChecked = true;\n      }\n      if (props.value !== undefined && props.defaultValue !== undefined && !didWarnValueDefaultValue) {\n        \"development\" !== 'production' ? warning(false, 'Input elements must be either controlled or uncontrolled ' + '(specify either the value prop, or the defaultValue prop, but not ' + 'both). Decide between using a controlled or uncontrolled input ' + 'element and remove one of these props. More info: ' + 'https://fb.me/react-controlled-components') : void 0;\n        didWarnValueDefaultValue = true;\n      }\n      warnIfValueIsNull(props);\n    }\n\n    var defaultValue = props.defaultValue;\n    inst._wrapperState = {\n      initialChecked: props.defaultChecked || false,\n      initialValue: defaultValue != null ? defaultValue : null,\n      listeners: null,\n      onChange: _handleChange.bind(inst)\n    };\n\n    if (\"development\" !== 'production') {\n      inst._wrapperState.controlled = props.checked !== undefined || props.value !== undefined;\n    }\n  },\n\n  updateWrapper: function (inst) {\n    var props = inst._currentElement.props;\n\n    if (\"development\" !== 'production') {\n      warnIfValueIsNull(props);\n\n      var initialValue = inst._wrapperState.initialChecked || inst._wrapperState.initialValue;\n      var defaultValue = props.defaultChecked || props.defaultValue;\n      var controlled = props.checked !== undefined || props.value !== undefined;\n      var owner = inst._currentElement._owner;\n\n      if ((initialValue || !inst._wrapperState.controlled) && controlled && !didWarnUncontrolledToControlled) {\n        \"development\" !== 'production' ? warning(false, '%s is changing a uncontrolled input of type %s to be controlled. ' + 'Input elements should not switch from uncontrolled to controlled (or vice versa). ' + 'Decide between using a controlled or uncontrolled input ' + 'element for the lifetime of the component. More info: https://fb.me/react-controlled-components', owner && owner.getName() || 'A component', props.type) : void 0;\n        didWarnUncontrolledToControlled = true;\n      }\n      if (inst._wrapperState.controlled && (defaultValue || !controlled) && !didWarnControlledToUncontrolled) {\n        \"development\" !== 'production' ? warning(false, '%s is changing a controlled input of type %s to be uncontrolled. ' + 'Input elements should not switch from controlled to uncontrolled (or vice versa). ' + 'Decide between using a controlled or uncontrolled input ' + 'element for the lifetime of the component. More info: https://fb.me/react-controlled-components', owner && owner.getName() || 'A component', props.type) : void 0;\n        didWarnControlledToUncontrolled = true;\n      }\n    }\n\n    // TODO: Shouldn't this be getChecked(props)?\n    var checked = props.checked;\n    if (checked != null) {\n      DOMPropertyOperations.setValueForProperty(ReactDOMComponentTree.getNodeFromInstance(inst), 'checked', checked || false);\n    }\n\n    var value = LinkedValueUtils.getValue(props);\n    if (value != null) {\n      // Cast `value` to a string to ensure the value is set correctly. While\n      // browsers typically do this as necessary, jsdom doesn't.\n      DOMPropertyOperations.setValueForProperty(ReactDOMComponentTree.getNodeFromInstance(inst), 'value', '' + value);\n    }\n  }\n};\n\nfunction _handleChange(event) {\n  var props = this._currentElement.props;\n\n  var returnValue = LinkedValueUtils.executeOnChange(props, event);\n\n  // Here we use asap to wait until all updates have propagated, which\n  // is important when using controlled components within layers:\n  // https://github.com/facebook/react/issues/1698\n  ReactUpdates.asap(forceUpdateIfMounted, this);\n\n  var name = props.name;\n  if (props.type === 'radio' && name != null) {\n    var rootNode = ReactDOMComponentTree.getNodeFromInstance(this);\n    var queryRoot = rootNode;\n\n    while (queryRoot.parentNode) {\n      queryRoot = queryRoot.parentNode;\n    }\n\n    // If `rootNode.form` was non-null, then we could try `form.elements`,\n    // but that sometimes behaves strangely in IE8. We could also try using\n    // `form.getElementsByName`, but that will only return direct children\n    // and won't include inputs that use the HTML5 `form=` attribute. Since\n    // the input might not even be in a form, let's just use the global\n    // `querySelectorAll` to ensure we don't miss anything.\n    var group = queryRoot.querySelectorAll('input[name=' + JSON.stringify('' + name) + '][type=\"radio\"]');\n\n    for (var i = 0; i < group.length; i++) {\n      var otherNode = group[i];\n      if (otherNode === rootNode || otherNode.form !== rootNode.form) {\n        continue;\n      }\n      // This will throw if radio buttons rendered by different copies of React\n      // and the same name are rendered into the same form (same as #1939).\n      // That's probably okay; we don't support it just as we don't support\n      // mixing React radio buttons with non-React ones.\n      var otherInstance = ReactDOMComponentTree.getInstanceFromNode(otherNode);\n      !otherInstance ? \"development\" !== 'production' ? invariant(false, 'ReactDOMInput: Mixing React and non-React radio inputs with the ' + 'same `name` is not supported.') : invariant(false) : void 0;\n      // If this is a controlled radio button group, forcing the input that\n      // was previously checked to update will cause it to be come re-checked\n      // as appropriate.\n      ReactUpdates.asap(forceUpdateIfMounted, otherInstance);\n    }\n  }\n\n  return returnValue;\n}\n\nmodule.exports = ReactDOMInput;\n},{\"11\":11,\"156\":156,\"166\":166,\"167\":167,\"22\":22,\"38\":38,\"92\":92}],46:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ReactDOMInstrumentation\n */\n\n'use strict';\n\nvar ReactDOMDebugTool = _dereq_(40);\n\nmodule.exports = { debugTool: ReactDOMDebugTool };\n},{\"40\":40}],47:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ReactDOMOption\n */\n\n'use strict';\n\nvar _assign = _dereq_(167);\n\nvar ReactChildren = _dereq_(27);\nvar ReactDOMComponentTree = _dereq_(38);\nvar ReactDOMSelect = _dereq_(48);\n\nvar warning = _dereq_(166);\n\n/**\n * Implements an <option> native component that warns when `selected` is set.\n */\nvar ReactDOMOption = {\n  mountWrapper: function (inst, props, nativeParent) {\n    // TODO (yungsters): Remove support for `selected` in <option>.\n    if (\"development\" !== 'production') {\n      \"development\" !== 'production' ? warning(props.selected == null, 'Use the `defaultValue` or `value` props on <select> instead of ' + 'setting `selected` on <option>.') : void 0;\n    }\n\n    // Look up whether this option is 'selected'\n    var selectValue = null;\n    if (nativeParent != null && nativeParent._tag === 'select') {\n      selectValue = ReactDOMSelect.getSelectValueContext(nativeParent);\n    }\n\n    // If the value is null (e.g., no specified value or after initial mount)\n    // or missing (e.g., for <datalist>), we don't change props.selected\n    var selected = null;\n    if (selectValue != null) {\n      selected = false;\n      if (Array.isArray(selectValue)) {\n        // multiple\n        for (var i = 0; i < selectValue.length; i++) {\n          if ('' + selectValue[i] === '' + props.value) {\n            selected = true;\n            break;\n          }\n        }\n      } else {\n        selected = '' + selectValue === '' + props.value;\n      }\n    }\n\n    inst._wrapperState = { selected: selected };\n  },\n\n  postMountWrapper: function (inst) {\n    // value=\"\" should make a value attribute (#6219)\n    var props = inst._currentElement.props;\n    if (props.value != null) {\n      var node = ReactDOMComponentTree.getNodeFromInstance(inst);\n      node.setAttribute('value', props.value);\n    }\n  },\n\n  getNativeProps: function (inst, props) {\n    var nativeProps = _assign({ selected: undefined, children: undefined }, props);\n\n    // Read state only from initial mount because <select> updates value\n    // manually; we need the initial state only for server rendering\n    if (inst._wrapperState.selected != null) {\n      nativeProps.selected = inst._wrapperState.selected;\n    }\n\n    var content = '';\n\n    // Flatten children and warn if they aren't strings or numbers;\n    // invalid types are ignored.\n    ReactChildren.forEach(props.children, function (child) {\n      if (child == null) {\n        return;\n      }\n      if (typeof child === 'string' || typeof child === 'number') {\n        content += child;\n      } else {\n        \"development\" !== 'production' ? warning(false, 'Only strings and numbers are supported as <option> children.') : void 0;\n      }\n    });\n\n    if (content) {\n      nativeProps.children = content;\n    }\n\n    return nativeProps;\n  }\n\n};\n\nmodule.exports = ReactDOMOption;\n},{\"166\":166,\"167\":167,\"27\":27,\"38\":38,\"48\":48}],48:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ReactDOMSelect\n */\n\n'use strict';\n\nvar _assign = _dereq_(167);\n\nvar LinkedValueUtils = _dereq_(22);\nvar ReactDOMComponentTree = _dereq_(38);\nvar ReactUpdates = _dereq_(92);\n\nvar warning = _dereq_(166);\n\nvar didWarnValueLink = false;\nvar didWarnValueNull = false;\nvar didWarnValueDefaultValue = false;\n\nfunction updateOptionsIfPendingUpdateAndMounted() {\n  if (this._rootNodeID && this._wrapperState.pendingUpdate) {\n    this._wrapperState.pendingUpdate = false;\n\n    var props = this._currentElement.props;\n    var value = LinkedValueUtils.getValue(props);\n\n    if (value != null) {\n      updateOptions(this, Boolean(props.multiple), value);\n    }\n  }\n}\n\nfunction getDeclarationErrorAddendum(owner) {\n  if (owner) {\n    var name = owner.getName();\n    if (name) {\n      return ' Check the render method of `' + name + '`.';\n    }\n  }\n  return '';\n}\n\nfunction warnIfValueIsNull(props) {\n  if (props != null && props.value === null && !didWarnValueNull) {\n    \"development\" !== 'production' ? warning(false, '`value` prop on `select` should not be null. ' + 'Consider using the empty string to clear the component or `undefined` ' + 'for uncontrolled components.') : void 0;\n\n    didWarnValueNull = true;\n  }\n}\n\nvar valuePropNames = ['value', 'defaultValue'];\n\n/**\n * Validation function for `value` and `defaultValue`.\n * @private\n */\nfunction checkSelectPropTypes(inst, props) {\n  var owner = inst._currentElement._owner;\n  LinkedValueUtils.checkPropTypes('select', props, owner);\n\n  if (props.valueLink !== undefined && !didWarnValueLink) {\n    \"development\" !== 'production' ? warning(false, '`valueLink` prop on `select` is deprecated; set `value` and `onChange` instead.') : void 0;\n    didWarnValueLink = true;\n  }\n\n  for (var i = 0; i < valuePropNames.length; i++) {\n    var propName = valuePropNames[i];\n    if (props[propName] == null) {\n      continue;\n    }\n    if (props.multiple) {\n      \"development\" !== 'production' ? warning(Array.isArray(props[propName]), 'The `%s` prop supplied to <select> must be an array if ' + '`multiple` is true.%s', propName, getDeclarationErrorAddendum(owner)) : void 0;\n    } else {\n      \"development\" !== 'production' ? warning(!Array.isArray(props[propName]), 'The `%s` prop supplied to <select> must be a scalar ' + 'value if `multiple` is false.%s', propName, getDeclarationErrorAddendum(owner)) : void 0;\n    }\n  }\n}\n\n/**\n * @param {ReactDOMComponent} inst\n * @param {boolean} multiple\n * @param {*} propValue A stringable (with `multiple`, a list of stringables).\n * @private\n */\nfunction updateOptions(inst, multiple, propValue) {\n  var selectedValue, i;\n  var options = ReactDOMComponentTree.getNodeFromInstance(inst).options;\n\n  if (multiple) {\n    selectedValue = {};\n    for (i = 0; i < propValue.length; i++) {\n      selectedValue['' + propValue[i]] = true;\n    }\n    for (i = 0; i < options.length; i++) {\n      var selected = selectedValue.hasOwnProperty(options[i].value);\n      if (options[i].selected !== selected) {\n        options[i].selected = selected;\n      }\n    }\n  } else {\n    // Do not set `select.value` as exact behavior isn't consistent across all\n    // browsers for all cases.\n    selectedValue = '' + propValue;\n    for (i = 0; i < options.length; i++) {\n      if (options[i].value === selectedValue) {\n        options[i].selected = true;\n        return;\n      }\n    }\n    if (options.length) {\n      options[0].selected = true;\n    }\n  }\n}\n\n/**\n * Implements a <select> native component that allows optionally setting the\n * props `value` and `defaultValue`. If `multiple` is false, the prop must be a\n * stringable. If `multiple` is true, the prop must be an array of stringables.\n *\n * If `value` is not supplied (or null/undefined), user actions that change the\n * selected option will trigger updates to the rendered options.\n *\n * If it is supplied (and not null/undefined), the rendered options will not\n * update in response to user actions. Instead, the `value` prop must change in\n * order for the rendered options to update.\n *\n * If `defaultValue` is provided, any options with the supplied values will be\n * selected.\n */\nvar ReactDOMSelect = {\n  getNativeProps: function (inst, props) {\n    return _assign({}, props, {\n      onChange: inst._wrapperState.onChange,\n      value: undefined\n    });\n  },\n\n  mountWrapper: function (inst, props) {\n    if (\"development\" !== 'production') {\n      checkSelectPropTypes(inst, props);\n      warnIfValueIsNull(props);\n    }\n\n    var value = LinkedValueUtils.getValue(props);\n    inst._wrapperState = {\n      pendingUpdate: false,\n      initialValue: value != null ? value : props.defaultValue,\n      listeners: null,\n      onChange: _handleChange.bind(inst),\n      wasMultiple: Boolean(props.multiple)\n    };\n\n    if (props.value !== undefined && props.defaultValue !== undefined && !didWarnValueDefaultValue) {\n      \"development\" !== 'production' ? warning(false, 'Select elements must be either controlled or uncontrolled ' + '(specify either the value prop, or the defaultValue prop, but not ' + 'both). Decide between using a controlled or uncontrolled select ' + 'element and remove one of these props. More info: ' + 'https://fb.me/react-controlled-components') : void 0;\n      didWarnValueDefaultValue = true;\n    }\n  },\n\n  getSelectValueContext: function (inst) {\n    // ReactDOMOption looks at this initial value so the initial generated\n    // markup has correct `selected` attributes\n    return inst._wrapperState.initialValue;\n  },\n\n  postUpdateWrapper: function (inst) {\n    var props = inst._currentElement.props;\n    if (\"development\" !== 'production') {\n      warnIfValueIsNull(props);\n    }\n\n    // After the initial mount, we control selected-ness manually so don't pass\n    // this value down\n    inst._wrapperState.initialValue = undefined;\n\n    var wasMultiple = inst._wrapperState.wasMultiple;\n    inst._wrapperState.wasMultiple = Boolean(props.multiple);\n\n    var value = LinkedValueUtils.getValue(props);\n    if (value != null) {\n      inst._wrapperState.pendingUpdate = false;\n      updateOptions(inst, Boolean(props.multiple), value);\n    } else if (wasMultiple !== Boolean(props.multiple)) {\n      // For simplicity, reapply `defaultValue` if `multiple` is toggled.\n      if (props.defaultValue != null) {\n        updateOptions(inst, Boolean(props.multiple), props.defaultValue);\n      } else {\n        // Revert the select back to its default unselected state.\n        updateOptions(inst, Boolean(props.multiple), props.multiple ? [] : '');\n      }\n    }\n  }\n};\n\nfunction _handleChange(event) {\n  var props = this._currentElement.props;\n  var returnValue = LinkedValueUtils.executeOnChange(props, event);\n\n  if (this._rootNodeID) {\n    this._wrapperState.pendingUpdate = true;\n  }\n  ReactUpdates.asap(updateOptionsIfPendingUpdateAndMounted, this);\n  return returnValue;\n}\n\nmodule.exports = ReactDOMSelect;\n},{\"166\":166,\"167\":167,\"22\":22,\"38\":38,\"92\":92}],49:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ReactDOMSelection\n */\n\n'use strict';\n\nvar ExecutionEnvironment = _dereq_(142);\n\nvar getNodeForCharacterOffset = _dereq_(127);\nvar getTextContentAccessor = _dereq_(128);\n\n/**\n * While `isCollapsed` is available on the Selection object and `collapsed`\n * is available on the Range object, IE11 sometimes gets them wrong.\n * If the anchor/focus nodes and offsets are the same, the range is collapsed.\n */\nfunction isCollapsed(anchorNode, anchorOffset, focusNode, focusOffset) {\n  return anchorNode === focusNode && anchorOffset === focusOffset;\n}\n\n/**\n * Get the appropriate anchor and focus node/offset pairs for IE.\n *\n * The catch here is that IE's selection API doesn't provide information\n * about whether the selection is forward or backward, so we have to\n * behave as though it's always forward.\n *\n * IE text differs from modern selection in that it behaves as though\n * block elements end with a new line. This means character offsets will\n * differ between the two APIs.\n *\n * @param {DOMElement} node\n * @return {object}\n */\nfunction getIEOffsets(node) {\n  var selection = document.selection;\n  var selectedRange = selection.createRange();\n  var selectedLength = selectedRange.text.length;\n\n  // Duplicate selection so we can move range without breaking user selection.\n  var fromStart = selectedRange.duplicate();\n  fromStart.moveToElementText(node);\n  fromStart.setEndPoint('EndToStart', selectedRange);\n\n  var startOffset = fromStart.text.length;\n  var endOffset = startOffset + selectedLength;\n\n  return {\n    start: startOffset,\n    end: endOffset\n  };\n}\n\n/**\n * @param {DOMElement} node\n * @return {?object}\n */\nfunction getModernOffsets(node) {\n  var selection = window.getSelection && window.getSelection();\n\n  if (!selection || selection.rangeCount === 0) {\n    return null;\n  }\n\n  var anchorNode = selection.anchorNode;\n  var anchorOffset = selection.anchorOffset;\n  var focusNode = selection.focusNode;\n  var focusOffset = selection.focusOffset;\n\n  var currentRange = selection.getRangeAt(0);\n\n  // In Firefox, range.startContainer and range.endContainer can be \"anonymous\n  // divs\", e.g. the up/down buttons on an <input type=\"number\">. Anonymous\n  // divs do not seem to expose properties, triggering a \"Permission denied\n  // error\" if any of its properties are accessed. The only seemingly possible\n  // way to avoid erroring is to access a property that typically works for\n  // non-anonymous divs and catch any error that may otherwise arise. See\n  // https://bugzilla.mozilla.org/show_bug.cgi?id=208427\n  try {\n    /* eslint-disable no-unused-expressions */\n    currentRange.startContainer.nodeType;\n    currentRange.endContainer.nodeType;\n    /* eslint-enable no-unused-expressions */\n  } catch (e) {\n    return null;\n  }\n\n  // If the node and offset values are the same, the selection is collapsed.\n  // `Selection.isCollapsed` is available natively, but IE sometimes gets\n  // this value wrong.\n  var isSelectionCollapsed = isCollapsed(selection.anchorNode, selection.anchorOffset, selection.focusNode, selection.focusOffset);\n\n  var rangeLength = isSelectionCollapsed ? 0 : currentRange.toString().length;\n\n  var tempRange = currentRange.cloneRange();\n  tempRange.selectNodeContents(node);\n  tempRange.setEnd(currentRange.startContainer, currentRange.startOffset);\n\n  var isTempRangeCollapsed = isCollapsed(tempRange.startContainer, tempRange.startOffset, tempRange.endContainer, tempRange.endOffset);\n\n  var start = isTempRangeCollapsed ? 0 : tempRange.toString().length;\n  var end = start + rangeLength;\n\n  // Detect whether the selection is backward.\n  var detectionRange = document.createRange();\n  detectionRange.setStart(anchorNode, anchorOffset);\n  detectionRange.setEnd(focusNode, focusOffset);\n  var isBackward = detectionRange.collapsed;\n\n  return {\n    start: isBackward ? end : start,\n    end: isBackward ? start : end\n  };\n}\n\n/**\n * @param {DOMElement|DOMTextNode} node\n * @param {object} offsets\n */\nfunction setIEOffsets(node, offsets) {\n  var range = document.selection.createRange().duplicate();\n  var start, end;\n\n  if (offsets.end === undefined) {\n    start = offsets.start;\n    end = start;\n  } else if (offsets.start > offsets.end) {\n    start = offsets.end;\n    end = offsets.start;\n  } else {\n    start = offsets.start;\n    end = offsets.end;\n  }\n\n  range.moveToElementText(node);\n  range.moveStart('character', start);\n  range.setEndPoint('EndToStart', range);\n  range.moveEnd('character', end - start);\n  range.select();\n}\n\n/**\n * In modern non-IE browsers, we can support both forward and backward\n * selections.\n *\n * Note: IE10+ supports the Selection object, but it does not support\n * the `extend` method, which means that even in modern IE, it's not possible\n * to programmatically create a backward selection. Thus, for all IE\n * versions, we use the old IE API to create our selections.\n *\n * @param {DOMElement|DOMTextNode} node\n * @param {object} offsets\n */\nfunction setModernOffsets(node, offsets) {\n  if (!window.getSelection) {\n    return;\n  }\n\n  var selection = window.getSelection();\n  var length = node[getTextContentAccessor()].length;\n  var start = Math.min(offsets.start, length);\n  var end = offsets.end === undefined ? start : Math.min(offsets.end, length);\n\n  // IE 11 uses modern selection, but doesn't support the extend method.\n  // Flip backward selections, so we can set with a single range.\n  if (!selection.extend && start > end) {\n    var temp = end;\n    end = start;\n    start = temp;\n  }\n\n  var startMarker = getNodeForCharacterOffset(node, start);\n  var endMarker = getNodeForCharacterOffset(node, end);\n\n  if (startMarker && endMarker) {\n    var range = document.createRange();\n    range.setStart(startMarker.node, startMarker.offset);\n    selection.removeAllRanges();\n\n    if (start > end) {\n      selection.addRange(range);\n      selection.extend(endMarker.node, endMarker.offset);\n    } else {\n      range.setEnd(endMarker.node, endMarker.offset);\n      selection.addRange(range);\n    }\n  }\n}\n\nvar useIEOffsets = ExecutionEnvironment.canUseDOM && 'selection' in document && !('getSelection' in window);\n\nvar ReactDOMSelection = {\n  /**\n   * @param {DOMElement} node\n   */\n  getOffsets: useIEOffsets ? getIEOffsets : getModernOffsets,\n\n  /**\n   * @param {DOMElement|DOMTextNode} node\n   * @param {object} offsets\n   */\n  setOffsets: useIEOffsets ? setIEOffsets : setModernOffsets\n};\n\nmodule.exports = ReactDOMSelection;\n},{\"127\":127,\"128\":128,\"142\":142}],50:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ReactDOMServer\n */\n\n'use strict';\n\nvar ReactDefaultInjection = _dereq_(57);\nvar ReactServerRendering = _dereq_(88);\nvar ReactVersion = _dereq_(93);\n\nReactDefaultInjection.inject();\n\nvar ReactDOMServer = {\n  renderToString: ReactServerRendering.renderToString,\n  renderToStaticMarkup: ReactServerRendering.renderToStaticMarkup,\n  version: ReactVersion\n};\n\nmodule.exports = ReactDOMServer;\n},{\"57\":57,\"88\":88,\"93\":93}],51:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ReactDOMTextComponent\n */\n\n'use strict';\n\nvar _assign = _dereq_(167);\n\nvar DOMChildrenOperations = _dereq_(7);\nvar DOMLazyTree = _dereq_(8);\nvar ReactDOMComponentTree = _dereq_(38);\nvar ReactPerf = _dereq_(80);\n\nvar escapeTextContentForBrowser = _dereq_(117);\nvar invariant = _dereq_(156);\nvar validateDOMNesting = _dereq_(140);\n\n/**\n * Text nodes violate a couple assumptions that React makes about components:\n *\n *  - When mounting text into the DOM, adjacent text nodes are merged.\n *  - Text nodes cannot be assigned a React root ID.\n *\n * This component is used to wrap strings between comment nodes so that they\n * can undergo the same reconciliation that is applied to elements.\n *\n * TODO: Investigate representing React components in the DOM with text nodes.\n *\n * @class ReactDOMTextComponent\n * @extends ReactComponent\n * @internal\n */\nvar ReactDOMTextComponent = function (text) {\n  // TODO: This is really a ReactText (ReactNode), not a ReactElement\n  this._currentElement = text;\n  this._stringText = '' + text;\n  // ReactDOMComponentTree uses these:\n  this._nativeNode = null;\n  this._nativeParent = null;\n\n  // Properties\n  this._domID = null;\n  this._mountIndex = 0;\n  this._closingComment = null;\n  this._commentNodes = null;\n};\n\n_assign(ReactDOMTextComponent.prototype, {\n\n  /**\n   * Creates the markup for this text node. This node is not intended to have\n   * any features besides containing text content.\n   *\n   * @param {ReactReconcileTransaction|ReactServerRenderingTransaction} transaction\n   * @return {string} Markup for this text node.\n   * @internal\n   */\n  mountComponent: function (transaction, nativeParent, nativeContainerInfo, context) {\n    if (\"development\" !== 'production') {\n      var parentInfo;\n      if (nativeParent != null) {\n        parentInfo = nativeParent._ancestorInfo;\n      } else if (nativeContainerInfo != null) {\n        parentInfo = nativeContainerInfo._ancestorInfo;\n      }\n      if (parentInfo) {\n        // parentInfo should always be present except for the top-level\n        // component when server rendering\n        validateDOMNesting('#text', this, parentInfo);\n      }\n    }\n\n    var domID = nativeContainerInfo._idCounter++;\n    var openingValue = ' react-text: ' + domID + ' ';\n    var closingValue = ' /react-text ';\n    this._domID = domID;\n    this._nativeParent = nativeParent;\n    if (transaction.useCreateElement) {\n      var ownerDocument = nativeContainerInfo._ownerDocument;\n      var openingComment = ownerDocument.createComment(openingValue);\n      var closingComment = ownerDocument.createComment(closingValue);\n      var lazyTree = DOMLazyTree(ownerDocument.createDocumentFragment());\n      DOMLazyTree.queueChild(lazyTree, DOMLazyTree(openingComment));\n      if (this._stringText) {\n        DOMLazyTree.queueChild(lazyTree, DOMLazyTree(ownerDocument.createTextNode(this._stringText)));\n      }\n      DOMLazyTree.queueChild(lazyTree, DOMLazyTree(closingComment));\n      ReactDOMComponentTree.precacheNode(this, openingComment);\n      this._closingComment = closingComment;\n      return lazyTree;\n    } else {\n      var escapedText = escapeTextContentForBrowser(this._stringText);\n\n      if (transaction.renderToStaticMarkup) {\n        // Normally we'd wrap this between comment nodes for the reasons stated\n        // above, but since this is a situation where React won't take over\n        // (static pages), we can simply return the text as it is.\n        return escapedText;\n      }\n\n      return '<!--' + openingValue + '-->' + escapedText + '<!--' + closingValue + '-->';\n    }\n  },\n\n  /**\n   * Updates this component by updating the text content.\n   *\n   * @param {ReactText} nextText The next text content\n   * @param {ReactReconcileTransaction} transaction\n   * @internal\n   */\n  receiveComponent: function (nextText, transaction) {\n    if (nextText !== this._currentElement) {\n      this._currentElement = nextText;\n      var nextStringText = '' + nextText;\n      if (nextStringText !== this._stringText) {\n        // TODO: Save this as pending props and use performUpdateIfNecessary\n        // and/or updateComponent to do the actual update for consistency with\n        // other component types?\n        this._stringText = nextStringText;\n        var commentNodes = this.getNativeNode();\n        DOMChildrenOperations.replaceDelimitedText(commentNodes[0], commentNodes[1], nextStringText);\n      }\n    }\n  },\n\n  getNativeNode: function () {\n    var nativeNode = this._commentNodes;\n    if (nativeNode) {\n      return nativeNode;\n    }\n    if (!this._closingComment) {\n      var openingComment = ReactDOMComponentTree.getNodeFromInstance(this);\n      var node = openingComment.nextSibling;\n      while (true) {\n        !(node != null) ? \"development\" !== 'production' ? invariant(false, 'Missing closing comment for text component %s', this._domID) : invariant(false) : void 0;\n        if (node.nodeType === 8 && node.nodeValue === ' /react-text ') {\n          this._closingComment = node;\n          break;\n        }\n        node = node.nextSibling;\n      }\n    }\n    nativeNode = [this._nativeNode, this._closingComment];\n    this._commentNodes = nativeNode;\n    return nativeNode;\n  },\n\n  unmountComponent: function () {\n    this._closingComment = null;\n    this._commentNodes = null;\n    ReactDOMComponentTree.uncacheNode(this);\n  }\n\n});\n\nReactPerf.measureMethods(ReactDOMTextComponent.prototype, 'ReactDOMTextComponent', {\n  mountComponent: 'mountComponent',\n  receiveComponent: 'receiveComponent'\n});\n\nmodule.exports = ReactDOMTextComponent;\n},{\"117\":117,\"140\":140,\"156\":156,\"167\":167,\"38\":38,\"7\":7,\"8\":8,\"80\":80}],52:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ReactDOMTextarea\n */\n\n'use strict';\n\nvar _assign = _dereq_(167);\n\nvar DOMPropertyOperations = _dereq_(11);\nvar LinkedValueUtils = _dereq_(22);\nvar ReactDOMComponentTree = _dereq_(38);\nvar ReactUpdates = _dereq_(92);\n\nvar invariant = _dereq_(156);\nvar warning = _dereq_(166);\n\nvar didWarnValueLink = false;\nvar didWarnValueNull = false;\nvar didWarnValDefaultVal = false;\n\nfunction forceUpdateIfMounted() {\n  if (this._rootNodeID) {\n    // DOM component is still mounted; update\n    ReactDOMTextarea.updateWrapper(this);\n  }\n}\n\nfunction warnIfValueIsNull(props) {\n  if (props != null && props.value === null && !didWarnValueNull) {\n    \"development\" !== 'production' ? warning(false, '`value` prop on `textarea` should not be null. ' + 'Consider using the empty string to clear the component or `undefined` ' + 'for uncontrolled components.') : void 0;\n\n    didWarnValueNull = true;\n  }\n}\n\n/**\n * Implements a <textarea> native component that allows setting `value`, and\n * `defaultValue`. This differs from the traditional DOM API because value is\n * usually set as PCDATA children.\n *\n * If `value` is not supplied (or null/undefined), user actions that affect the\n * value will trigger updates to the element.\n *\n * If `value` is supplied (and not null/undefined), the rendered element will\n * not trigger updates to the element. Instead, the `value` prop must change in\n * order for the rendered element to be updated.\n *\n * The rendered element will be initialized with an empty value, the prop\n * `defaultValue` if specified, or the children content (deprecated).\n */\nvar ReactDOMTextarea = {\n  getNativeProps: function (inst, props) {\n    !(props.dangerouslySetInnerHTML == null) ? \"development\" !== 'production' ? invariant(false, '`dangerouslySetInnerHTML` does not make sense on <textarea>.') : invariant(false) : void 0;\n\n    // Always set children to the same thing. In IE9, the selection range will\n    // get reset if `textContent` is mutated.\n    var nativeProps = _assign({}, props, {\n      defaultValue: undefined,\n      value: undefined,\n      children: inst._wrapperState.initialValue,\n      onChange: inst._wrapperState.onChange\n    });\n\n    return nativeProps;\n  },\n\n  mountWrapper: function (inst, props) {\n    if (\"development\" !== 'production') {\n      LinkedValueUtils.checkPropTypes('textarea', props, inst._currentElement._owner);\n      if (props.valueLink !== undefined && !didWarnValueLink) {\n        \"development\" !== 'production' ? warning(false, '`valueLink` prop on `textarea` is deprecated; set `value` and `onChange` instead.') : void 0;\n        didWarnValueLink = true;\n      }\n      if (props.value !== undefined && props.defaultValue !== undefined && !didWarnValDefaultVal) {\n        \"development\" !== 'production' ? warning(false, 'Textarea elements must be either controlled or uncontrolled ' + '(specify either the value prop, or the defaultValue prop, but not ' + 'both). Decide between using a controlled or uncontrolled textarea ' + 'and remove one of these props. More info: ' + 'https://fb.me/react-controlled-components') : void 0;\n        didWarnValDefaultVal = true;\n      }\n      warnIfValueIsNull(props);\n    }\n\n    var defaultValue = props.defaultValue;\n    // TODO (yungsters): Remove support for children content in <textarea>.\n    var children = props.children;\n    if (children != null) {\n      if (\"development\" !== 'production') {\n        \"development\" !== 'production' ? warning(false, 'Use the `defaultValue` or `value` props instead of setting ' + 'children on <textarea>.') : void 0;\n      }\n      !(defaultValue == null) ? \"development\" !== 'production' ? invariant(false, 'If you supply `defaultValue` on a <textarea>, do not pass children.') : invariant(false) : void 0;\n      if (Array.isArray(children)) {\n        !(children.length <= 1) ? \"development\" !== 'production' ? invariant(false, '<textarea> can only have at most one child.') : invariant(false) : void 0;\n        children = children[0];\n      }\n\n      defaultValue = '' + children;\n    }\n    if (defaultValue == null) {\n      defaultValue = '';\n    }\n    var value = LinkedValueUtils.getValue(props);\n    inst._wrapperState = {\n      // We save the initial value so that `ReactDOMComponent` doesn't update\n      // `textContent` (unnecessary since we update value).\n      // The initial value can be a boolean or object so that's why it's\n      // forced to be a string.\n      initialValue: '' + (value != null ? value : defaultValue),\n      listeners: null,\n      onChange: _handleChange.bind(inst)\n    };\n  },\n\n  updateWrapper: function (inst) {\n    var props = inst._currentElement.props;\n\n    if (\"development\" !== 'production') {\n      warnIfValueIsNull(props);\n    }\n\n    var value = LinkedValueUtils.getValue(props);\n    if (value != null) {\n      // Cast `value` to a string to ensure the value is set correctly. While\n      // browsers typically do this as necessary, jsdom doesn't.\n      DOMPropertyOperations.setValueForProperty(ReactDOMComponentTree.getNodeFromInstance(inst), 'value', '' + value);\n    }\n  }\n};\n\nfunction _handleChange(event) {\n  var props = this._currentElement.props;\n  var returnValue = LinkedValueUtils.executeOnChange(props, event);\n  ReactUpdates.asap(forceUpdateIfMounted, this);\n  return returnValue;\n}\n\nmodule.exports = ReactDOMTextarea;\n},{\"11\":11,\"156\":156,\"166\":166,\"167\":167,\"22\":22,\"38\":38,\"92\":92}],53:[function(_dereq_,module,exports){\n/**\n * Copyright 2015-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ReactDOMTreeTraversal\n */\n\n'use strict';\n\nvar invariant = _dereq_(156);\n\n/**\n * Return the lowest common ancestor of A and B, or null if they are in\n * different trees.\n */\nfunction getLowestCommonAncestor(instA, instB) {\n  !('_nativeNode' in instA) ? \"development\" !== 'production' ? invariant(false, 'getNodeFromInstance: Invalid argument.') : invariant(false) : void 0;\n  !('_nativeNode' in instB) ? \"development\" !== 'production' ? invariant(false, 'getNodeFromInstance: Invalid argument.') : invariant(false) : void 0;\n\n  var depthA = 0;\n  for (var tempA = instA; tempA; tempA = tempA._nativeParent) {\n    depthA++;\n  }\n  var depthB = 0;\n  for (var tempB = instB; tempB; tempB = tempB._nativeParent) {\n    depthB++;\n  }\n\n  // If A is deeper, crawl up.\n  while (depthA - depthB > 0) {\n    instA = instA._nativeParent;\n    depthA--;\n  }\n\n  // If B is deeper, crawl up.\n  while (depthB - depthA > 0) {\n    instB = instB._nativeParent;\n    depthB--;\n  }\n\n  // Walk in lockstep until we find a match.\n  var depth = depthA;\n  while (depth--) {\n    if (instA === instB) {\n      return instA;\n    }\n    instA = instA._nativeParent;\n    instB = instB._nativeParent;\n  }\n  return null;\n}\n\n/**\n * Return if A is an ancestor of B.\n */\nfunction isAncestor(instA, instB) {\n  !('_nativeNode' in instA) ? \"development\" !== 'production' ? invariant(false, 'isAncestor: Invalid argument.') : invariant(false) : void 0;\n  !('_nativeNode' in instB) ? \"development\" !== 'production' ? invariant(false, 'isAncestor: Invalid argument.') : invariant(false) : void 0;\n\n  while (instB) {\n    if (instB === instA) {\n      return true;\n    }\n    instB = instB._nativeParent;\n  }\n  return false;\n}\n\n/**\n * Return the parent instance of the passed-in instance.\n */\nfunction getParentInstance(inst) {\n  !('_nativeNode' in inst) ? \"development\" !== 'production' ? invariant(false, 'getParentInstance: Invalid argument.') : invariant(false) : void 0;\n\n  return inst._nativeParent;\n}\n\n/**\n * Simulates the traversal of a two-phase, capture/bubble event dispatch.\n */\nfunction traverseTwoPhase(inst, fn, arg) {\n  var path = [];\n  while (inst) {\n    path.push(inst);\n    inst = inst._nativeParent;\n  }\n  var i;\n  for (i = path.length; i-- > 0;) {\n    fn(path[i], false, arg);\n  }\n  for (i = 0; i < path.length; i++) {\n    fn(path[i], true, arg);\n  }\n}\n\n/**\n * Traverses the ID hierarchy and invokes the supplied `cb` on any IDs that\n * should would receive a `mouseEnter` or `mouseLeave` event.\n *\n * Does not invoke the callback on the nearest common ancestor because nothing\n * \"entered\" or \"left\" that element.\n */\nfunction traverseEnterLeave(from, to, fn, argFrom, argTo) {\n  var common = from && to ? getLowestCommonAncestor(from, to) : null;\n  var pathFrom = [];\n  while (from && from !== common) {\n    pathFrom.push(from);\n    from = from._nativeParent;\n  }\n  var pathTo = [];\n  while (to && to !== common) {\n    pathTo.push(to);\n    to = to._nativeParent;\n  }\n  var i;\n  for (i = 0; i < pathFrom.length; i++) {\n    fn(pathFrom[i], true, argFrom);\n  }\n  for (i = pathTo.length; i-- > 0;) {\n    fn(pathTo[i], false, argTo);\n  }\n}\n\nmodule.exports = {\n  isAncestor: isAncestor,\n  getLowestCommonAncestor: getLowestCommonAncestor,\n  getParentInstance: getParentInstance,\n  traverseTwoPhase: traverseTwoPhase,\n  traverseEnterLeave: traverseEnterLeave\n};\n},{\"156\":156}],54:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ReactDOMUnknownPropertyDevtool\n */\n\n'use strict';\n\nvar DOMProperty = _dereq_(10);\nvar EventPluginRegistry = _dereq_(17);\n\nvar warning = _dereq_(166);\n\nif (\"development\" !== 'production') {\n  var reactProps = {\n    children: true,\n    dangerouslySetInnerHTML: true,\n    key: true,\n    ref: true\n  };\n  var warnedProperties = {};\n\n  var warnUnknownProperty = function (name) {\n    if (DOMProperty.properties.hasOwnProperty(name) || DOMProperty.isCustomAttribute(name)) {\n      return;\n    }\n    if (reactProps.hasOwnProperty(name) && reactProps[name] || warnedProperties.hasOwnProperty(name) && warnedProperties[name]) {\n      return;\n    }\n\n    warnedProperties[name] = true;\n    var lowerCasedName = name.toLowerCase();\n\n    // data-* attributes should be lowercase; suggest the lowercase version\n    var standardName = DOMProperty.isCustomAttribute(lowerCasedName) ? lowerCasedName : DOMProperty.getPossibleStandardName.hasOwnProperty(lowerCasedName) ? DOMProperty.getPossibleStandardName[lowerCasedName] : null;\n\n    // For now, only warn when we have a suggested correction. This prevents\n    // logging too much when using transferPropsTo.\n    \"development\" !== 'production' ? warning(standardName == null, 'Unknown DOM property %s. Did you mean %s?', name, standardName) : void 0;\n\n    var registrationName = EventPluginRegistry.possibleRegistrationNames.hasOwnProperty(lowerCasedName) ? EventPluginRegistry.possibleRegistrationNames[lowerCasedName] : null;\n\n    \"development\" !== 'production' ? warning(registrationName == null, 'Unknown event handler property %s. Did you mean `%s`?', name, registrationName) : void 0;\n  };\n}\n\nvar ReactDOMUnknownPropertyDevtool = {\n  onCreateMarkupForProperty: function (name, value) {\n    warnUnknownProperty(name);\n  },\n  onSetValueForProperty: function (node, name, value) {\n    warnUnknownProperty(name);\n  },\n  onDeleteValueForProperty: function (node, name) {\n    warnUnknownProperty(name);\n  }\n};\n\nmodule.exports = ReactDOMUnknownPropertyDevtool;\n},{\"10\":10,\"166\":166,\"17\":17}],55:[function(_dereq_,module,exports){\n/**\n * Copyright 2016-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ReactDebugTool\n */\n\n'use strict';\n\nvar ReactInvalidSetStateWarningDevTool = _dereq_(71);\nvar warning = _dereq_(166);\n\nvar eventHandlers = [];\nvar handlerDoesThrowForEvent = {};\n\nfunction emitEvent(handlerFunctionName, arg1, arg2, arg3, arg4, arg5) {\n  if (\"development\" !== 'production') {\n    eventHandlers.forEach(function (handler) {\n      try {\n        if (handler[handlerFunctionName]) {\n          handler[handlerFunctionName](arg1, arg2, arg3, arg4, arg5);\n        }\n      } catch (e) {\n        \"development\" !== 'production' ? warning(!handlerDoesThrowForEvent[handlerFunctionName], 'exception thrown by devtool while handling %s: %s', handlerFunctionName, e.message) : void 0;\n        handlerDoesThrowForEvent[handlerFunctionName] = true;\n      }\n    });\n  }\n}\n\nvar ReactDebugTool = {\n  addDevtool: function (devtool) {\n    eventHandlers.push(devtool);\n  },\n  removeDevtool: function (devtool) {\n    for (var i = 0; i < eventHandlers.length; i++) {\n      if (eventHandlers[i] === devtool) {\n        eventHandlers.splice(i, 1);\n        i--;\n      }\n    }\n  },\n  onBeginProcessingChildContext: function () {\n    emitEvent('onBeginProcessingChildContext');\n  },\n  onEndProcessingChildContext: function () {\n    emitEvent('onEndProcessingChildContext');\n  },\n  onSetState: function () {\n    emitEvent('onSetState');\n  },\n  onMountRootComponent: function (internalInstance) {\n    emitEvent('onMountRootComponent', internalInstance);\n  },\n  onMountComponent: function (internalInstance) {\n    emitEvent('onMountComponent', internalInstance);\n  },\n  onUpdateComponent: function (internalInstance) {\n    emitEvent('onUpdateComponent', internalInstance);\n  },\n  onUnmountComponent: function (internalInstance) {\n    emitEvent('onUnmountComponent', internalInstance);\n  }\n};\n\nReactDebugTool.addDevtool(ReactInvalidSetStateWarningDevTool);\n\nmodule.exports = ReactDebugTool;\n},{\"166\":166,\"71\":71}],56:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ReactDefaultBatchingStrategy\n */\n\n'use strict';\n\nvar _assign = _dereq_(167);\n\nvar ReactUpdates = _dereq_(92);\nvar Transaction = _dereq_(110);\n\nvar emptyFunction = _dereq_(148);\n\nvar RESET_BATCHED_UPDATES = {\n  initialize: emptyFunction,\n  close: function () {\n    ReactDefaultBatchingStrategy.isBatchingUpdates = false;\n  }\n};\n\nvar FLUSH_BATCHED_UPDATES = {\n  initialize: emptyFunction,\n  close: ReactUpdates.flushBatchedUpdates.bind(ReactUpdates)\n};\n\nvar TRANSACTION_WRAPPERS = [FLUSH_BATCHED_UPDATES, RESET_BATCHED_UPDATES];\n\nfunction ReactDefaultBatchingStrategyTransaction() {\n  this.reinitializeTransaction();\n}\n\n_assign(ReactDefaultBatchingStrategyTransaction.prototype, Transaction.Mixin, {\n  getTransactionWrappers: function () {\n    return TRANSACTION_WRAPPERS;\n  }\n});\n\nvar transaction = new ReactDefaultBatchingStrategyTransaction();\n\nvar ReactDefaultBatchingStrategy = {\n  isBatchingUpdates: false,\n\n  /**\n   * Call the provided function in a context within which calls to `setState`\n   * and friends are batched such that components aren't updated unnecessarily.\n   */\n  batchedUpdates: function (callback, a, b, c, d, e) {\n    var alreadyBatchingUpdates = ReactDefaultBatchingStrategy.isBatchingUpdates;\n\n    ReactDefaultBatchingStrategy.isBatchingUpdates = true;\n\n    // The code is written this way to avoid extra allocations\n    if (alreadyBatchingUpdates) {\n      callback(a, b, c, d, e);\n    } else {\n      transaction.perform(callback, null, a, b, c, d, e);\n    }\n  }\n};\n\nmodule.exports = ReactDefaultBatchingStrategy;\n},{\"110\":110,\"148\":148,\"167\":167,\"92\":92}],57:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ReactDefaultInjection\n */\n\n'use strict';\n\nvar BeforeInputEventPlugin = _dereq_(2);\nvar ChangeEventPlugin = _dereq_(6);\nvar DefaultEventPluginOrder = _dereq_(13);\nvar EnterLeaveEventPlugin = _dereq_(14);\nvar ExecutionEnvironment = _dereq_(142);\nvar HTMLDOMPropertyConfig = _dereq_(21);\nvar ReactComponentBrowserEnvironment = _dereq_(30);\nvar ReactDOMComponent = _dereq_(36);\nvar ReactDOMComponentTree = _dereq_(38);\nvar ReactDOMEmptyComponent = _dereq_(41);\nvar ReactDOMTreeTraversal = _dereq_(53);\nvar ReactDOMTextComponent = _dereq_(51);\nvar ReactDefaultBatchingStrategy = _dereq_(56);\nvar ReactEventListener = _dereq_(65);\nvar ReactInjection = _dereq_(67);\nvar ReactReconcileTransaction = _dereq_(84);\nvar SVGDOMPropertyConfig = _dereq_(94);\nvar SelectEventPlugin = _dereq_(95);\nvar SimpleEventPlugin = _dereq_(96);\n\nvar alreadyInjected = false;\n\nfunction inject() {\n  if (alreadyInjected) {\n    // TODO: This is currently true because these injections are shared between\n    // the client and the server package. They should be built independently\n    // and not share any injection state. Then this problem will be solved.\n    return;\n  }\n  alreadyInjected = true;\n\n  ReactInjection.EventEmitter.injectReactEventListener(ReactEventListener);\n\n  /**\n   * Inject modules for resolving DOM hierarchy and plugin ordering.\n   */\n  ReactInjection.EventPluginHub.injectEventPluginOrder(DefaultEventPluginOrder);\n  ReactInjection.EventPluginUtils.injectComponentTree(ReactDOMComponentTree);\n  ReactInjection.EventPluginUtils.injectTreeTraversal(ReactDOMTreeTraversal);\n\n  /**\n   * Some important event plugins included by default (without having to require\n   * them).\n   */\n  ReactInjection.EventPluginHub.injectEventPluginsByName({\n    SimpleEventPlugin: SimpleEventPlugin,\n    EnterLeaveEventPlugin: EnterLeaveEventPlugin,\n    ChangeEventPlugin: ChangeEventPlugin,\n    SelectEventPlugin: SelectEventPlugin,\n    BeforeInputEventPlugin: BeforeInputEventPlugin\n  });\n\n  ReactInjection.NativeComponent.injectGenericComponentClass(ReactDOMComponent);\n\n  ReactInjection.NativeComponent.injectTextComponentClass(ReactDOMTextComponent);\n\n  ReactInjection.DOMProperty.injectDOMPropertyConfig(HTMLDOMPropertyConfig);\n  ReactInjection.DOMProperty.injectDOMPropertyConfig(SVGDOMPropertyConfig);\n\n  ReactInjection.EmptyComponent.injectEmptyComponentFactory(function (instantiate) {\n    return new ReactDOMEmptyComponent(instantiate);\n  });\n\n  ReactInjection.Updates.injectReconcileTransaction(ReactReconcileTransaction);\n  ReactInjection.Updates.injectBatchingStrategy(ReactDefaultBatchingStrategy);\n\n  ReactInjection.Component.injectEnvironment(ReactComponentBrowserEnvironment);\n\n  if (\"development\" !== 'production') {\n    var url = ExecutionEnvironment.canUseDOM && window.location.href || '';\n    if (/[?&]react_perf\\b/.test(url)) {\n      var ReactDefaultPerf = _dereq_(58);\n      ReactDefaultPerf.start();\n    }\n  }\n}\n\nmodule.exports = {\n  inject: inject\n};\n},{\"13\":13,\"14\":14,\"142\":142,\"2\":2,\"21\":21,\"30\":30,\"36\":36,\"38\":38,\"41\":41,\"51\":51,\"53\":53,\"56\":56,\"58\":58,\"6\":6,\"65\":65,\"67\":67,\"84\":84,\"94\":94,\"95\":95,\"96\":96}],58:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ReactDefaultPerf\n */\n\n'use strict';\n\nvar DOMProperty = _dereq_(10);\nvar ReactDOMComponentTree = _dereq_(38);\nvar ReactDefaultPerfAnalysis = _dereq_(59);\nvar ReactMount = _dereq_(73);\nvar ReactPerf = _dereq_(80);\n\nvar performanceNow = _dereq_(164);\nvar warning = _dereq_(166);\n\nfunction roundFloat(val) {\n  return Math.floor(val * 100) / 100;\n}\n\nfunction addValue(obj, key, val) {\n  obj[key] = (obj[key] || 0) + val;\n}\n\n// Composite/text components don't have any built-in ID: we have to make our own\nvar compositeIDMap;\nvar compositeIDCounter = 17000;\nfunction getIDOfComposite(inst) {\n  if (!compositeIDMap) {\n    compositeIDMap = new WeakMap();\n  }\n  if (compositeIDMap.has(inst)) {\n    return compositeIDMap.get(inst);\n  } else {\n    var id = compositeIDCounter++;\n    compositeIDMap.set(inst, id);\n    return id;\n  }\n}\n\nfunction getID(inst) {\n  if (inst.hasOwnProperty('_rootNodeID')) {\n    return inst._rootNodeID;\n  } else {\n    return getIDOfComposite(inst);\n  }\n}\n\nfunction stripComplexValues(key, value) {\n  if (typeof value !== 'object' || Array.isArray(value) || value == null) {\n    return value;\n  }\n  var prototype = Object.getPrototypeOf(value);\n  if (!prototype || prototype === Object.prototype) {\n    return value;\n  }\n  return '<not serializable>';\n}\n\n// This implementation of ReactPerf is going away some time mid 15.x.\n// While we plan to keep most of the API, the actual format of measurements\n// will change dramatically. To signal this, we wrap them into an opaque-ish\n// object to discourage reaching into it until the API stabilizes.\nfunction wrapLegacyMeasurements(measurements) {\n  return { __unstable_this_format_will_change: measurements };\n}\nfunction unwrapLegacyMeasurements(measurements) {\n  return measurements && measurements.__unstable_this_format_will_change || measurements;\n}\n\nvar warnedAboutPrintDOM = false;\nvar warnedAboutGetMeasurementsSummaryMap = false;\n\nvar ReactDefaultPerf = {\n  _allMeasurements: [], // last item in the list is the current one\n  _mountStack: [0],\n  _compositeStack: [],\n  _injected: false,\n\n  start: function () {\n    if (!ReactDefaultPerf._injected) {\n      ReactPerf.injection.injectMeasure(ReactDefaultPerf.measure);\n    }\n\n    ReactDefaultPerf._allMeasurements.length = 0;\n    ReactPerf.enableMeasure = true;\n  },\n\n  stop: function () {\n    ReactPerf.enableMeasure = false;\n  },\n\n  getLastMeasurements: function () {\n    return wrapLegacyMeasurements(ReactDefaultPerf._allMeasurements);\n  },\n\n  printExclusive: function (measurements) {\n    measurements = unwrapLegacyMeasurements(measurements || ReactDefaultPerf._allMeasurements);\n    var summary = ReactDefaultPerfAnalysis.getExclusiveSummary(measurements);\n    console.table(summary.map(function (item) {\n      return {\n        'Component class name': item.componentName,\n        'Total inclusive time (ms)': roundFloat(item.inclusive),\n        'Exclusive mount time (ms)': roundFloat(item.exclusive),\n        'Exclusive render time (ms)': roundFloat(item.render),\n        'Mount time per instance (ms)': roundFloat(item.exclusive / item.count),\n        'Render time per instance (ms)': roundFloat(item.render / item.count),\n        'Instances': item.count\n      };\n    }));\n    // TODO: ReactDefaultPerfAnalysis.getTotalTime() does not return the correct\n    // number.\n  },\n\n  printInclusive: function (measurements) {\n    measurements = unwrapLegacyMeasurements(measurements || ReactDefaultPerf._allMeasurements);\n    var summary = ReactDefaultPerfAnalysis.getInclusiveSummary(measurements);\n    console.table(summary.map(function (item) {\n      return {\n        'Owner > component': item.componentName,\n        'Inclusive time (ms)': roundFloat(item.time),\n        'Instances': item.count\n      };\n    }));\n    console.log('Total time:', ReactDefaultPerfAnalysis.getTotalTime(measurements).toFixed(2) + ' ms');\n  },\n\n  getMeasurementsSummaryMap: function (measurements) {\n    \"development\" !== 'production' ? warning(warnedAboutGetMeasurementsSummaryMap, '`ReactPerf.getMeasurementsSummaryMap(...)` is deprecated. Use ' + '`ReactPerf.getWasted(...)` instead.') : void 0;\n    warnedAboutGetMeasurementsSummaryMap = true;\n    return ReactDefaultPerf.getWasted(measurements);\n  },\n\n  getWasted: function (measurements) {\n    measurements = unwrapLegacyMeasurements(measurements);\n    var summary = ReactDefaultPerfAnalysis.getInclusiveSummary(measurements, true);\n    return summary.map(function (item) {\n      return {\n        'Owner > component': item.componentName,\n        'Wasted time (ms)': item.time,\n        'Instances': item.count\n      };\n    });\n  },\n\n  printWasted: function (measurements) {\n    measurements = unwrapLegacyMeasurements(measurements || ReactDefaultPerf._allMeasurements);\n    console.table(ReactDefaultPerf.getWasted(measurements));\n    console.log('Total time:', ReactDefaultPerfAnalysis.getTotalTime(measurements).toFixed(2) + ' ms');\n  },\n\n  printDOM: function (measurements) {\n    \"development\" !== 'production' ? warning(warnedAboutPrintDOM, '`ReactPerf.printDOM(...)` is deprecated. Use ' + '`ReactPerf.printOperations(...)` instead.') : void 0;\n    warnedAboutPrintDOM = true;\n    return ReactDefaultPerf.printOperations(measurements);\n  },\n\n  printOperations: function (measurements) {\n    measurements = unwrapLegacyMeasurements(measurements || ReactDefaultPerf._allMeasurements);\n    var summary = ReactDefaultPerfAnalysis.getDOMSummary(measurements);\n    console.table(summary.map(function (item) {\n      var result = {};\n      result[DOMProperty.ID_ATTRIBUTE_NAME] = item.id;\n      result.type = item.type;\n      result.args = JSON.stringify(item.args, stripComplexValues);\n      return result;\n    }));\n    console.log('Total time:', ReactDefaultPerfAnalysis.getTotalTime(measurements).toFixed(2) + ' ms');\n  },\n\n  _recordWrite: function (id, fnName, totalTime, args) {\n    // TODO: totalTime isn't that useful since it doesn't count paints/reflows\n    var entry = ReactDefaultPerf._allMeasurements[ReactDefaultPerf._allMeasurements.length - 1];\n    var writes = entry.writes;\n    writes[id] = writes[id] || [];\n    writes[id].push({\n      type: fnName,\n      time: totalTime,\n      args: args\n    });\n  },\n\n  measure: function (moduleName, fnName, func) {\n    return function () {\n      for (var _len = arguments.length, args = Array(_len), _key = 0; _key < _len; _key++) {\n        args[_key] = arguments[_key];\n      }\n\n      var totalTime;\n      var rv;\n      var start;\n\n      var entry = ReactDefaultPerf._allMeasurements[ReactDefaultPerf._allMeasurements.length - 1];\n\n      if (fnName === '_renderNewRootComponent' || fnName === 'flushBatchedUpdates') {\n        // A \"measurement\" is a set of metrics recorded for each flush. We want\n        // to group the metrics for a given flush together so we can look at the\n        // components that rendered and the DOM operations that actually\n        // happened to determine the amount of \"wasted work\" performed.\n        ReactDefaultPerf._allMeasurements.push(entry = {\n          exclusive: {},\n          inclusive: {},\n          render: {},\n          counts: {},\n          writes: {},\n          displayNames: {},\n          hierarchy: {},\n          totalTime: 0,\n          created: {}\n        });\n        start = performanceNow();\n        rv = func.apply(this, args);\n        entry.totalTime = performanceNow() - start;\n        return rv;\n      } else if (fnName === '_mountImageIntoNode' || moduleName === 'ReactDOMIDOperations' || moduleName === 'CSSPropertyOperations' || moduleName === 'DOMChildrenOperations' || moduleName === 'DOMPropertyOperations' || moduleName === 'ReactComponentBrowserEnvironment') {\n        start = performanceNow();\n        rv = func.apply(this, args);\n        totalTime = performanceNow() - start;\n\n        if (fnName === '_mountImageIntoNode') {\n          ReactDefaultPerf._recordWrite('', fnName, totalTime, args[0]);\n        } else if (fnName === 'dangerouslyProcessChildrenUpdates') {\n          // special format\n          args[1].forEach(function (update) {\n            var writeArgs = {};\n            if (update.fromIndex !== null) {\n              writeArgs.fromIndex = update.fromIndex;\n            }\n            if (update.toIndex !== null) {\n              writeArgs.toIndex = update.toIndex;\n            }\n            if (update.content !== null) {\n              writeArgs.content = update.content;\n            }\n            ReactDefaultPerf._recordWrite(args[0]._rootNodeID, update.type, totalTime, writeArgs);\n          });\n        } else {\n          // basic format\n          var id = args[0];\n          if (moduleName === 'EventPluginHub') {\n            id = id._rootNodeID;\n          } else if (fnName === 'replaceNodeWithMarkup') {\n            // Old node is already unmounted; can't get its instance\n            id = ReactDOMComponentTree.getInstanceFromNode(args[1].node)._rootNodeID;\n          } else if (fnName === 'replaceDelimitedText') {\n            id = getID(ReactDOMComponentTree.getInstanceFromNode(args[0]));\n          } else if (typeof id === 'object') {\n            id = getID(ReactDOMComponentTree.getInstanceFromNode(args[0]));\n          }\n          ReactDefaultPerf._recordWrite(id, fnName, totalTime, Array.prototype.slice.call(args, 1));\n        }\n        return rv;\n      } else if (moduleName === 'ReactCompositeComponent' && (fnName === 'mountComponent' || fnName === 'updateComponent' || // TODO: receiveComponent()?\n      fnName === '_renderValidatedComponent')) {\n\n        if (this._currentElement.type === ReactMount.TopLevelWrapper) {\n          return func.apply(this, args);\n        }\n\n        var rootNodeID = getIDOfComposite(this);\n        var isRender = fnName === '_renderValidatedComponent';\n        var isMount = fnName === 'mountComponent';\n\n        var mountStack = ReactDefaultPerf._mountStack;\n\n        if (isRender) {\n          addValue(entry.counts, rootNodeID, 1);\n        } else if (isMount) {\n          entry.created[rootNodeID] = true;\n          mountStack.push(0);\n        }\n\n        ReactDefaultPerf._compositeStack.push(rootNodeID);\n\n        start = performanceNow();\n        rv = func.apply(this, args);\n        totalTime = performanceNow() - start;\n\n        ReactDefaultPerf._compositeStack.pop();\n\n        if (isRender) {\n          addValue(entry.render, rootNodeID, totalTime);\n        } else if (isMount) {\n          var subMountTime = mountStack.pop();\n          mountStack[mountStack.length - 1] += totalTime;\n          addValue(entry.exclusive, rootNodeID, totalTime - subMountTime);\n          addValue(entry.inclusive, rootNodeID, totalTime);\n        } else {\n          addValue(entry.inclusive, rootNodeID, totalTime);\n        }\n\n        entry.displayNames[rootNodeID] = {\n          current: this.getName(),\n          owner: this._currentElement._owner ? this._currentElement._owner.getName() : '<root>'\n        };\n\n        return rv;\n      } else if ((moduleName === 'ReactDOMComponent' || moduleName === 'ReactDOMTextComponent') && (fnName === 'mountComponent' || fnName === 'receiveComponent')) {\n\n        rv = func.apply(this, args);\n        entry.hierarchy[getID(this)] = ReactDefaultPerf._compositeStack.slice();\n        return rv;\n      } else {\n        return func.apply(this, args);\n      }\n    };\n  }\n};\n\nmodule.exports = ReactDefaultPerf;\n},{\"10\":10,\"164\":164,\"166\":166,\"38\":38,\"59\":59,\"73\":73,\"80\":80}],59:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ReactDefaultPerfAnalysis\n */\n\n'use strict';\n\n// Don't try to save users less than 1.2ms (a number I made up)\n\nvar _assign = _dereq_(167);\n\nvar DONT_CARE_THRESHOLD = 1.2;\nvar DOM_OPERATION_TYPES = {\n  '_mountImageIntoNode': 'set innerHTML',\n  INSERT_MARKUP: 'set innerHTML',\n  MOVE_EXISTING: 'move',\n  REMOVE_NODE: 'remove',\n  SET_MARKUP: 'set innerHTML',\n  TEXT_CONTENT: 'set textContent',\n  'setValueForProperty': 'update attribute',\n  'setValueForAttribute': 'update attribute',\n  'deleteValueForProperty': 'remove attribute',\n  'setValueForStyles': 'update styles',\n  'replaceNodeWithMarkup': 'replace',\n  'replaceDelimitedText': 'replace'\n};\n\nfunction getTotalTime(measurements) {\n  // TODO: return number of DOM ops? could be misleading.\n  // TODO: measure dropped frames after reconcile?\n  // TODO: log total time of each reconcile and the top-level component\n  // class that triggered it.\n  var totalTime = 0;\n  for (var i = 0; i < measurements.length; i++) {\n    var measurement = measurements[i];\n    totalTime += measurement.totalTime;\n  }\n  return totalTime;\n}\n\nfunction getDOMSummary(measurements) {\n  var items = [];\n  measurements.forEach(function (measurement) {\n    Object.keys(measurement.writes).forEach(function (id) {\n      measurement.writes[id].forEach(function (write) {\n        items.push({\n          id: id,\n          type: DOM_OPERATION_TYPES[write.type] || write.type,\n          args: write.args\n        });\n      });\n    });\n  });\n  return items;\n}\n\nfunction getExclusiveSummary(measurements) {\n  var candidates = {};\n  var displayName;\n\n  for (var i = 0; i < measurements.length; i++) {\n    var measurement = measurements[i];\n    var allIDs = _assign({}, measurement.exclusive, measurement.inclusive);\n\n    for (var id in allIDs) {\n      displayName = measurement.displayNames[id].current;\n\n      candidates[displayName] = candidates[displayName] || {\n        componentName: displayName,\n        inclusive: 0,\n        exclusive: 0,\n        render: 0,\n        count: 0\n      };\n      if (measurement.render[id]) {\n        candidates[displayName].render += measurement.render[id];\n      }\n      if (measurement.exclusive[id]) {\n        candidates[displayName].exclusive += measurement.exclusive[id];\n      }\n      if (measurement.inclusive[id]) {\n        candidates[displayName].inclusive += measurement.inclusive[id];\n      }\n      if (measurement.counts[id]) {\n        candidates[displayName].count += measurement.counts[id];\n      }\n    }\n  }\n\n  // Now make a sorted array with the results.\n  var arr = [];\n  for (displayName in candidates) {\n    if (candidates[displayName].exclusive >= DONT_CARE_THRESHOLD) {\n      arr.push(candidates[displayName]);\n    }\n  }\n\n  arr.sort(function (a, b) {\n    return b.exclusive - a.exclusive;\n  });\n\n  return arr;\n}\n\nfunction getInclusiveSummary(measurements, onlyClean) {\n  var candidates = {};\n  var inclusiveKey;\n\n  for (var i = 0; i < measurements.length; i++) {\n    var measurement = measurements[i];\n    var allIDs = _assign({}, measurement.exclusive, measurement.inclusive);\n    var cleanComponents;\n\n    if (onlyClean) {\n      cleanComponents = getUnchangedComponents(measurement);\n    }\n\n    for (var id in allIDs) {\n      if (onlyClean && !cleanComponents[id]) {\n        continue;\n      }\n\n      var displayName = measurement.displayNames[id];\n\n      // Inclusive time is not useful for many components without knowing where\n      // they are instantiated. So we aggregate inclusive time with both the\n      // owner and current displayName as the key.\n      inclusiveKey = displayName.owner + ' > ' + displayName.current;\n\n      candidates[inclusiveKey] = candidates[inclusiveKey] || {\n        componentName: inclusiveKey,\n        time: 0,\n        count: 0\n      };\n\n      if (measurement.inclusive[id]) {\n        candidates[inclusiveKey].time += measurement.inclusive[id];\n      }\n      if (measurement.counts[id]) {\n        candidates[inclusiveKey].count += measurement.counts[id];\n      }\n    }\n  }\n\n  // Now make a sorted array with the results.\n  var arr = [];\n  for (inclusiveKey in candidates) {\n    if (candidates[inclusiveKey].time >= DONT_CARE_THRESHOLD) {\n      arr.push(candidates[inclusiveKey]);\n    }\n  }\n\n  arr.sort(function (a, b) {\n    return b.time - a.time;\n  });\n\n  return arr;\n}\n\nfunction getUnchangedComponents(measurement) {\n  // For a given reconcile, look at which components did not actually\n  // render anything to the DOM and return a mapping of their ID to\n  // the amount of time it took to render the entire subtree.\n  var cleanComponents = {};\n  var writes = measurement.writes;\n  var dirtyComposites = {};\n  Object.keys(writes).forEach(function (id) {\n    writes[id].forEach(function (write) {\n      // Root mounting (innerHTML set) is recorded with an ID of ''\n      if (id !== '') {\n        measurement.hierarchy[id].forEach(function (c) {\n          return dirtyComposites[c] = true;\n        });\n      }\n    });\n  });\n  var allIDs = _assign({}, measurement.exclusive, measurement.inclusive);\n\n  for (var id in allIDs) {\n    var isDirty = false;\n    // See if any of the DOM operations applied to this component's subtree.\n    if (dirtyComposites[id]) {\n      isDirty = true;\n    }\n    // check if component newly created\n    if (measurement.created[id]) {\n      isDirty = true;\n    }\n    if (!isDirty && measurement.counts[id] > 0) {\n      cleanComponents[id] = true;\n    }\n  }\n  return cleanComponents;\n}\n\nvar ReactDefaultPerfAnalysis = {\n  getExclusiveSummary: getExclusiveSummary,\n  getInclusiveSummary: getInclusiveSummary,\n  getDOMSummary: getDOMSummary,\n  getTotalTime: getTotalTime\n};\n\nmodule.exports = ReactDefaultPerfAnalysis;\n},{\"167\":167}],60:[function(_dereq_,module,exports){\n/**\n * Copyright 2014-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ReactElement\n */\n\n'use strict';\n\nvar _assign = _dereq_(167);\n\nvar ReactCurrentOwner = _dereq_(33);\n\nvar warning = _dereq_(166);\nvar canDefineProperty = _dereq_(114);\n\n// The Symbol used to tag the ReactElement type. If there is no native Symbol\n// nor polyfill, then a plain number is used for performance.\nvar REACT_ELEMENT_TYPE = typeof Symbol === 'function' && Symbol['for'] && Symbol['for']('react.element') || 0xeac7;\n\nvar RESERVED_PROPS = {\n  key: true,\n  ref: true,\n  __self: true,\n  __source: true\n};\n\nvar specialPropKeyWarningShown, specialPropRefWarningShown;\n\n/**\n * Factory method to create a new React element. This no longer adheres to\n * the class pattern, so do not use new to call it. Also, no instanceof check\n * will work. Instead test $$typeof field against Symbol.for('react.element') to check\n * if something is a React Element.\n *\n * @param {*} type\n * @param {*} key\n * @param {string|object} ref\n * @param {*} self A *temporary* helper to detect places where `this` is\n * different from the `owner` when React.createElement is called, so that we\n * can warn. We want to get rid of owner and replace string `ref`s with arrow\n * functions, and as long as `this` and owner are the same, there will be no\n * change in behavior.\n * @param {*} source An annotation object (added by a transpiler or otherwise)\n * indicating filename, line number, and/or other information.\n * @param {*} owner\n * @param {*} props\n * @internal\n */\nvar ReactElement = function (type, key, ref, self, source, owner, props) {\n  var element = {\n    // This tag allow us to uniquely identify this as a React Element\n    $$typeof: REACT_ELEMENT_TYPE,\n\n    // Built-in properties that belong on the element\n    type: type,\n    key: key,\n    ref: ref,\n    props: props,\n\n    // Record the component responsible for creating this element.\n    _owner: owner\n  };\n\n  if (\"development\" !== 'production') {\n    // The validation flag is currently mutative. We put it on\n    // an external backing store so that we can freeze the whole object.\n    // This can be replaced with a WeakMap once they are implemented in\n    // commonly used development environments.\n    element._store = {};\n\n    // To make comparing ReactElements easier for testing purposes, we make\n    // the validation flag non-enumerable (where possible, which should\n    // include every environment we run tests in), so the test framework\n    // ignores it.\n    if (canDefineProperty) {\n      Object.defineProperty(element._store, 'validated', {\n        configurable: false,\n        enumerable: false,\n        writable: true,\n        value: false\n      });\n      // self and source are DEV only properties.\n      Object.defineProperty(element, '_self', {\n        configurable: false,\n        enumerable: false,\n        writable: false,\n        value: self\n      });\n      // Two elements created in two different places should be considered\n      // equal for testing purposes and therefore we hide it from enumeration.\n      Object.defineProperty(element, '_source', {\n        configurable: false,\n        enumerable: false,\n        writable: false,\n        value: source\n      });\n    } else {\n      element._store.validated = false;\n      element._self = self;\n      element._source = source;\n    }\n    if (Object.freeze) {\n      Object.freeze(element.props);\n      Object.freeze(element);\n    }\n  }\n\n  return element;\n};\n\nReactElement.createElement = function (type, config, children) {\n  var propName;\n\n  // Reserved names are extracted\n  var props = {};\n\n  var key = null;\n  var ref = null;\n  var self = null;\n  var source = null;\n\n  if (config != null) {\n    if (\"development\" !== 'production') {\n      ref = !config.hasOwnProperty('ref') || Object.getOwnPropertyDescriptor(config, 'ref').get ? null : config.ref;\n      key = !config.hasOwnProperty('key') || Object.getOwnPropertyDescriptor(config, 'key').get ? null : '' + config.key;\n    } else {\n      ref = config.ref === undefined ? null : config.ref;\n      key = config.key === undefined ? null : '' + config.key;\n    }\n    self = config.__self === undefined ? null : config.__self;\n    source = config.__source === undefined ? null : config.__source;\n    // Remaining properties are added to a new props object\n    for (propName in config) {\n      if (config.hasOwnProperty(propName) && !RESERVED_PROPS.hasOwnProperty(propName)) {\n        props[propName] = config[propName];\n      }\n    }\n  }\n\n  // Children can be more than one argument, and those are transferred onto\n  // the newly allocated props object.\n  var childrenLength = arguments.length - 2;\n  if (childrenLength === 1) {\n    props.children = children;\n  } else if (childrenLength > 1) {\n    var childArray = Array(childrenLength);\n    for (var i = 0; i < childrenLength; i++) {\n      childArray[i] = arguments[i + 2];\n    }\n    props.children = childArray;\n  }\n\n  // Resolve default props\n  if (type && type.defaultProps) {\n    var defaultProps = type.defaultProps;\n    for (propName in defaultProps) {\n      if (props[propName] === undefined) {\n        props[propName] = defaultProps[propName];\n      }\n    }\n  }\n  if (\"development\" !== 'production') {\n    // Create dummy `key` and `ref` property to `props` to warn users\n    // against its use\n    if (typeof props.$$typeof === 'undefined' || props.$$typeof !== REACT_ELEMENT_TYPE) {\n      if (!props.hasOwnProperty('key')) {\n        Object.defineProperty(props, 'key', {\n          get: function () {\n            if (!specialPropKeyWarningShown) {\n              specialPropKeyWarningShown = true;\n              \"development\" !== 'production' ? warning(false, '%s: `key` is not a prop. Trying to access it will result ' + 'in `undefined` being returned. If you need to access the same ' + 'value within the child component, you should pass it as a different ' + 'prop. (https://fb.me/react-special-props)', typeof type === 'function' && 'displayName' in type ? type.displayName : 'Element') : void 0;\n            }\n            return undefined;\n          },\n          configurable: true\n        });\n      }\n      if (!props.hasOwnProperty('ref')) {\n        Object.defineProperty(props, 'ref', {\n          get: function () {\n            if (!specialPropRefWarningShown) {\n              specialPropRefWarningShown = true;\n              \"development\" !== 'production' ? warning(false, '%s: `ref` is not a prop. Trying to access it will result ' + 'in `undefined` being returned. If you need to access the same ' + 'value within the child component, you should pass it as a different ' + 'prop. (https://fb.me/react-special-props)', typeof type === 'function' && 'displayName' in type ? type.displayName : 'Element') : void 0;\n            }\n            return undefined;\n          },\n          configurable: true\n        });\n      }\n    }\n  }\n  return ReactElement(type, key, ref, self, source, ReactCurrentOwner.current, props);\n};\n\nReactElement.createFactory = function (type) {\n  var factory = ReactElement.createElement.bind(null, type);\n  // Expose the type on the factory and the prototype so that it can be\n  // easily accessed on elements. E.g. `<Foo />.type === Foo`.\n  // This should not be named `constructor` since this may not be the function\n  // that created the element, and it may not even be a constructor.\n  // Legacy hook TODO: Warn if this is accessed\n  factory.type = type;\n  return factory;\n};\n\nReactElement.cloneAndReplaceKey = function (oldElement, newKey) {\n  var newElement = ReactElement(oldElement.type, newKey, oldElement.ref, oldElement._self, oldElement._source, oldElement._owner, oldElement.props);\n\n  return newElement;\n};\n\nReactElement.cloneElement = function (element, config, children) {\n  var propName;\n\n  // Original props are copied\n  var props = _assign({}, element.props);\n\n  // Reserved names are extracted\n  var key = element.key;\n  var ref = element.ref;\n  // Self is preserved since the owner is preserved.\n  var self = element._self;\n  // Source is preserved since cloneElement is unlikely to be targeted by a\n  // transpiler, and the original source is probably a better indicator of the\n  // true owner.\n  var source = element._source;\n\n  // Owner will be preserved, unless ref is overridden\n  var owner = element._owner;\n\n  if (config != null) {\n    if (config.ref !== undefined) {\n      // Silently steal the ref from the parent.\n      ref = config.ref;\n      owner = ReactCurrentOwner.current;\n    }\n    if (config.key !== undefined) {\n      key = '' + config.key;\n    }\n    // Remaining properties override existing props\n    var defaultProps;\n    if (element.type && element.type.defaultProps) {\n      defaultProps = element.type.defaultProps;\n    }\n    for (propName in config) {\n      if (config.hasOwnProperty(propName) && !RESERVED_PROPS.hasOwnProperty(propName)) {\n        if (config[propName] === undefined && defaultProps !== undefined) {\n          // Resolve default props\n          props[propName] = defaultProps[propName];\n        } else {\n          props[propName] = config[propName];\n        }\n      }\n    }\n  }\n\n  // Children can be more than one argument, and those are transferred onto\n  // the newly allocated props object.\n  var childrenLength = arguments.length - 2;\n  if (childrenLength === 1) {\n    props.children = children;\n  } else if (childrenLength > 1) {\n    var childArray = Array(childrenLength);\n    for (var i = 0; i < childrenLength; i++) {\n      childArray[i] = arguments[i + 2];\n    }\n    props.children = childArray;\n  }\n\n  return ReactElement(element.type, key, ref, self, source, owner, props);\n};\n\n/**\n * @param {?object} object\n * @return {boolean} True if `object` is a valid component.\n * @final\n */\nReactElement.isValidElement = function (object) {\n  return typeof object === 'object' && object !== null && object.$$typeof === REACT_ELEMENT_TYPE;\n};\n\nmodule.exports = ReactElement;\n},{\"114\":114,\"166\":166,\"167\":167,\"33\":33}],61:[function(_dereq_,module,exports){\n/**\n * Copyright 2014-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ReactElementValidator\n */\n\n/**\n * ReactElementValidator provides a wrapper around a element factory\n * which validates the props passed to the element. This is intended to be\n * used only in DEV and could be replaced by a static type checker for languages\n * that support it.\n */\n\n'use strict';\n\nvar ReactElement = _dereq_(60);\nvar ReactPropTypeLocations = _dereq_(82);\nvar ReactPropTypeLocationNames = _dereq_(81);\nvar ReactCurrentOwner = _dereq_(33);\n\nvar canDefineProperty = _dereq_(114);\nvar getIteratorFn = _dereq_(125);\nvar invariant = _dereq_(156);\nvar warning = _dereq_(166);\n\nfunction getDeclarationErrorAddendum() {\n  if (ReactCurrentOwner.current) {\n    var name = ReactCurrentOwner.current.getName();\n    if (name) {\n      return ' Check the render method of `' + name + '`.';\n    }\n  }\n  return '';\n}\n\n/**\n * Warn if there's no key explicitly set on dynamic arrays of children or\n * object keys are not valid. This allows us to keep track of children between\n * updates.\n */\nvar ownerHasKeyUseWarning = {};\n\nvar loggedTypeFailures = {};\n\n/**\n * Warn if the element doesn't have an explicit key assigned to it.\n * This element is in an array. The array could grow and shrink or be\n * reordered. All children that haven't already been validated are required to\n * have a \"key\" property assigned to it.\n *\n * @internal\n * @param {ReactElement} element Element that requires a key.\n * @param {*} parentType element's parent's type.\n */\nfunction validateExplicitKey(element, parentType) {\n  if (!element._store || element._store.validated || element.key != null) {\n    return;\n  }\n  element._store.validated = true;\n\n  var addenda = getAddendaForKeyUse('uniqueKey', element, parentType);\n  if (addenda === null) {\n    // we already showed the warning\n    return;\n  }\n  \"development\" !== 'production' ? warning(false, 'Each child in an array or iterator should have a unique \"key\" prop.' + '%s%s%s', addenda.parentOrOwner || '', addenda.childOwner || '', addenda.url || '') : void 0;\n}\n\n/**\n * Shared warning and monitoring code for the key warnings.\n *\n * @internal\n * @param {string} messageType A key used for de-duping warnings.\n * @param {ReactElement} element Component that requires a key.\n * @param {*} parentType element's parent's type.\n * @returns {?object} A set of addenda to use in the warning message, or null\n * if the warning has already been shown before (and shouldn't be shown again).\n */\nfunction getAddendaForKeyUse(messageType, element, parentType) {\n  var addendum = getDeclarationErrorAddendum();\n  if (!addendum) {\n    var parentName = typeof parentType === 'string' ? parentType : parentType.displayName || parentType.name;\n    if (parentName) {\n      addendum = ' Check the top-level render call using <' + parentName + '>.';\n    }\n  }\n\n  var memoizer = ownerHasKeyUseWarning[messageType] || (ownerHasKeyUseWarning[messageType] = {});\n  if (memoizer[addendum]) {\n    return null;\n  }\n  memoizer[addendum] = true;\n\n  var addenda = {\n    parentOrOwner: addendum,\n    url: ' See https://fb.me/react-warning-keys for more information.',\n    childOwner: null\n  };\n\n  // Usually the current owner is the offender, but if it accepts children as a\n  // property, it may be the creator of the child that's responsible for\n  // assigning it a key.\n  if (element && element._owner && element._owner !== ReactCurrentOwner.current) {\n    // Give the component that originally created this child.\n    addenda.childOwner = ' It was passed a child from ' + element._owner.getName() + '.';\n  }\n\n  return addenda;\n}\n\n/**\n * Ensure that every element either is passed in a static location, in an\n * array with an explicit keys property defined, or in an object literal\n * with valid key property.\n *\n * @internal\n * @param {ReactNode} node Statically passed child of any type.\n * @param {*} parentType node's parent's type.\n */\nfunction validateChildKeys(node, parentType) {\n  if (typeof node !== 'object') {\n    return;\n  }\n  if (Array.isArray(node)) {\n    for (var i = 0; i < node.length; i++) {\n      var child = node[i];\n      if (ReactElement.isValidElement(child)) {\n        validateExplicitKey(child, parentType);\n      }\n    }\n  } else if (ReactElement.isValidElement(node)) {\n    // This element was passed in a valid location.\n    if (node._store) {\n      node._store.validated = true;\n    }\n  } else if (node) {\n    var iteratorFn = getIteratorFn(node);\n    // Entry iterators provide implicit keys.\n    if (iteratorFn) {\n      if (iteratorFn !== node.entries) {\n        var iterator = iteratorFn.call(node);\n        var step;\n        while (!(step = iterator.next()).done) {\n          if (ReactElement.isValidElement(step.value)) {\n            validateExplicitKey(step.value, parentType);\n          }\n        }\n      }\n    }\n  }\n}\n\n/**\n * Assert that the props are valid\n *\n * @param {string} componentName Name of the component for error messages.\n * @param {object} propTypes Map of prop name to a ReactPropType\n * @param {object} props\n * @param {string} location e.g. \"prop\", \"context\", \"child context\"\n * @private\n */\nfunction checkPropTypes(componentName, propTypes, props, location) {\n  for (var propName in propTypes) {\n    if (propTypes.hasOwnProperty(propName)) {\n      var error;\n      // Prop type validation may throw. In case they do, we don't want to\n      // fail the render phase where it didn't fail before. So we log it.\n      // After these have been cleaned up, we'll let them throw.\n      try {\n        // This is intentionally an invariant that gets caught. It's the same\n        // behavior as without this statement except with a better message.\n        !(typeof propTypes[propName] === 'function') ? \"development\" !== 'production' ? invariant(false, '%s: %s type `%s` is invalid; it must be a function, usually from ' + 'React.PropTypes.', componentName || 'React class', ReactPropTypeLocationNames[location], propName) : invariant(false) : void 0;\n        error = propTypes[propName](props, propName, componentName, location);\n      } catch (ex) {\n        error = ex;\n      }\n      \"development\" !== 'production' ? warning(!error || error instanceof Error, '%s: type specification of %s `%s` is invalid; the type checker ' + 'function must return `null` or an `Error` but returned a %s. ' + 'You may have forgotten to pass an argument to the type checker ' + 'creator (arrayOf, instanceOf, objectOf, oneOf, oneOfType, and ' + 'shape all require an argument).', componentName || 'React class', ReactPropTypeLocationNames[location], propName, typeof error) : void 0;\n      if (error instanceof Error && !(error.message in loggedTypeFailures)) {\n        // Only monitor this failure once because there tends to be a lot of the\n        // same error.\n        loggedTypeFailures[error.message] = true;\n\n        var addendum = getDeclarationErrorAddendum();\n        \"development\" !== 'production' ? warning(false, 'Failed propType: %s%s', error.message, addendum) : void 0;\n      }\n    }\n  }\n}\n\n/**\n * Given an element, validate that its props follow the propTypes definition,\n * provided by the type.\n *\n * @param {ReactElement} element\n */\nfunction validatePropTypes(element) {\n  var componentClass = element.type;\n  if (typeof componentClass !== 'function') {\n    return;\n  }\n  var name = componentClass.displayName || componentClass.name;\n  if (componentClass.propTypes) {\n    checkPropTypes(name, componentClass.propTypes, element.props, ReactPropTypeLocations.prop);\n  }\n  if (typeof componentClass.getDefaultProps === 'function') {\n    \"development\" !== 'production' ? warning(componentClass.getDefaultProps.isReactClassApproved, 'getDefaultProps is only used on classic React.createClass ' + 'definitions. Use a static property named `defaultProps` instead.') : void 0;\n  }\n}\n\nvar ReactElementValidator = {\n\n  createElement: function (type, props, children) {\n    var validType = typeof type === 'string' || typeof type === 'function';\n    // We warn in this case but don't throw. We expect the element creation to\n    // succeed and there will likely be errors in render.\n    \"development\" !== 'production' ? warning(validType, 'React.createElement: type should not be null, undefined, boolean, or ' + 'number. It should be a string (for DOM elements) or a ReactClass ' + '(for composite components).%s', getDeclarationErrorAddendum()) : void 0;\n\n    var element = ReactElement.createElement.apply(this, arguments);\n\n    // The result can be nullish if a mock or a custom function is used.\n    // TODO: Drop this when these are no longer allowed as the type argument.\n    if (element == null) {\n      return element;\n    }\n\n    // Skip key warning if the type isn't valid since our key validation logic\n    // doesn't expect a non-string/function type and can throw confusing errors.\n    // We don't want exception behavior to differ between dev and prod.\n    // (Rendering will throw with a helpful message and as soon as the type is\n    // fixed, the key warnings will appear.)\n    if (validType) {\n      for (var i = 2; i < arguments.length; i++) {\n        validateChildKeys(arguments[i], type);\n      }\n    }\n\n    validatePropTypes(element);\n\n    return element;\n  },\n\n  createFactory: function (type) {\n    var validatedFactory = ReactElementValidator.createElement.bind(null, type);\n    // Legacy hook TODO: Warn if this is accessed\n    validatedFactory.type = type;\n\n    if (\"development\" !== 'production') {\n      if (canDefineProperty) {\n        Object.defineProperty(validatedFactory, 'type', {\n          enumerable: false,\n          get: function () {\n            \"development\" !== 'production' ? warning(false, 'Factory.type is deprecated. Access the class directly ' + 'before passing it to createFactory.') : void 0;\n            Object.defineProperty(this, 'type', {\n              value: type\n            });\n            return type;\n          }\n        });\n      }\n    }\n\n    return validatedFactory;\n  },\n\n  cloneElement: function (element, props, children) {\n    var newElement = ReactElement.cloneElement.apply(this, arguments);\n    for (var i = 2; i < arguments.length; i++) {\n      validateChildKeys(arguments[i], newElement.type);\n    }\n    validatePropTypes(newElement);\n    return newElement;\n  }\n\n};\n\nmodule.exports = ReactElementValidator;\n},{\"114\":114,\"125\":125,\"156\":156,\"166\":166,\"33\":33,\"60\":60,\"81\":81,\"82\":82}],62:[function(_dereq_,module,exports){\n/**\n * Copyright 2014-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ReactEmptyComponent\n */\n\n'use strict';\n\nvar emptyComponentFactory;\n\nvar ReactEmptyComponentInjection = {\n  injectEmptyComponentFactory: function (factory) {\n    emptyComponentFactory = factory;\n  }\n};\n\nvar ReactEmptyComponent = {\n  create: function (instantiate) {\n    return emptyComponentFactory(instantiate);\n  }\n};\n\nReactEmptyComponent.injection = ReactEmptyComponentInjection;\n\nmodule.exports = ReactEmptyComponent;\n},{}],63:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ReactErrorUtils\n */\n\n'use strict';\n\nvar caughtError = null;\n\n/**\n * Call a function while guarding against errors that happens within it.\n *\n * @param {?String} name of the guard to use for logging or debugging\n * @param {Function} func The function to invoke\n * @param {*} a First argument\n * @param {*} b Second argument\n */\nfunction invokeGuardedCallback(name, func, a, b) {\n  try {\n    return func(a, b);\n  } catch (x) {\n    if (caughtError === null) {\n      caughtError = x;\n    }\n    return undefined;\n  }\n}\n\nvar ReactErrorUtils = {\n  invokeGuardedCallback: invokeGuardedCallback,\n\n  /**\n   * Invoked by ReactTestUtils.Simulate so that any errors thrown by the event\n   * handler are sure to be rethrown by rethrowCaughtError.\n   */\n  invokeGuardedCallbackWithCatch: invokeGuardedCallback,\n\n  /**\n   * During execution of guarded functions we will capture the first error which\n   * we will rethrow to be handled by the top level error handler.\n   */\n  rethrowCaughtError: function () {\n    if (caughtError) {\n      var error = caughtError;\n      caughtError = null;\n      throw error;\n    }\n  }\n};\n\nif (\"development\" !== 'production') {\n  /**\n   * To help development we can get better devtools integration by simulating a\n   * real browser event.\n   */\n  if (typeof window !== 'undefined' && typeof window.dispatchEvent === 'function' && typeof document !== 'undefined' && typeof document.createEvent === 'function') {\n    var fakeNode = document.createElement('react');\n    ReactErrorUtils.invokeGuardedCallback = function (name, func, a, b) {\n      var boundFunc = func.bind(null, a, b);\n      var evtType = 'react-' + name;\n      fakeNode.addEventListener(evtType, boundFunc, false);\n      var evt = document.createEvent('Event');\n      evt.initEvent(evtType, false, false);\n      fakeNode.dispatchEvent(evt);\n      fakeNode.removeEventListener(evtType, boundFunc, false);\n    };\n  }\n}\n\nmodule.exports = ReactErrorUtils;\n},{}],64:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ReactEventEmitterMixin\n */\n\n'use strict';\n\nvar EventPluginHub = _dereq_(16);\n\nfunction runEventQueueInBatch(events) {\n  EventPluginHub.enqueueEvents(events);\n  EventPluginHub.processEventQueue(false);\n}\n\nvar ReactEventEmitterMixin = {\n\n  /**\n   * Streams a fired top-level event to `EventPluginHub` where plugins have the\n   * opportunity to create `ReactEvent`s to be dispatched.\n   */\n  handleTopLevel: function (topLevelType, targetInst, nativeEvent, nativeEventTarget) {\n    var events = EventPluginHub.extractEvents(topLevelType, targetInst, nativeEvent, nativeEventTarget);\n    runEventQueueInBatch(events);\n  }\n};\n\nmodule.exports = ReactEventEmitterMixin;\n},{\"16\":16}],65:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ReactEventListener\n */\n\n'use strict';\n\nvar _assign = _dereq_(167);\n\nvar EventListener = _dereq_(141);\nvar ExecutionEnvironment = _dereq_(142);\nvar PooledClass = _dereq_(23);\nvar ReactDOMComponentTree = _dereq_(38);\nvar ReactUpdates = _dereq_(92);\n\nvar getEventTarget = _dereq_(124);\nvar getUnboundedScrollPosition = _dereq_(153);\n\n/**\n * Find the deepest React component completely containing the root of the\n * passed-in instance (for use when entire React trees are nested within each\n * other). If React trees are not nested, returns null.\n */\nfunction findParent(inst) {\n  // TODO: It may be a good idea to cache this to prevent unnecessary DOM\n  // traversal, but caching is difficult to do correctly without using a\n  // mutation observer to listen for all DOM changes.\n  while (inst._nativeParent) {\n    inst = inst._nativeParent;\n  }\n  var rootNode = ReactDOMComponentTree.getNodeFromInstance(inst);\n  var container = rootNode.parentNode;\n  return ReactDOMComponentTree.getClosestInstanceFromNode(container);\n}\n\n// Used to store ancestor hierarchy in top level callback\nfunction TopLevelCallbackBookKeeping(topLevelType, nativeEvent) {\n  this.topLevelType = topLevelType;\n  this.nativeEvent = nativeEvent;\n  this.ancestors = [];\n}\n_assign(TopLevelCallbackBookKeeping.prototype, {\n  destructor: function () {\n    this.topLevelType = null;\n    this.nativeEvent = null;\n    this.ancestors.length = 0;\n  }\n});\nPooledClass.addPoolingTo(TopLevelCallbackBookKeeping, PooledClass.twoArgumentPooler);\n\nfunction handleTopLevelImpl(bookKeeping) {\n  var nativeEventTarget = getEventTarget(bookKeeping.nativeEvent);\n  var targetInst = ReactDOMComponentTree.getClosestInstanceFromNode(nativeEventTarget);\n\n  // Loop through the hierarchy, in case there's any nested components.\n  // It's important that we build the array of ancestors before calling any\n  // event handlers, because event handlers can modify the DOM, leading to\n  // inconsistencies with ReactMount's node cache. See #1105.\n  var ancestor = targetInst;\n  do {\n    bookKeeping.ancestors.push(ancestor);\n    ancestor = ancestor && findParent(ancestor);\n  } while (ancestor);\n\n  for (var i = 0; i < bookKeeping.ancestors.length; i++) {\n    targetInst = bookKeeping.ancestors[i];\n    ReactEventListener._handleTopLevel(bookKeeping.topLevelType, targetInst, bookKeeping.nativeEvent, getEventTarget(bookKeeping.nativeEvent));\n  }\n}\n\nfunction scrollValueMonitor(cb) {\n  var scrollPosition = getUnboundedScrollPosition(window);\n  cb(scrollPosition);\n}\n\nvar ReactEventListener = {\n  _enabled: true,\n  _handleTopLevel: null,\n\n  WINDOW_HANDLE: ExecutionEnvironment.canUseDOM ? window : null,\n\n  setHandleTopLevel: function (handleTopLevel) {\n    ReactEventListener._handleTopLevel = handleTopLevel;\n  },\n\n  setEnabled: function (enabled) {\n    ReactEventListener._enabled = !!enabled;\n  },\n\n  isEnabled: function () {\n    return ReactEventListener._enabled;\n  },\n\n  /**\n   * Traps top-level events by using event bubbling.\n   *\n   * @param {string} topLevelType Record from `EventConstants`.\n   * @param {string} handlerBaseName Event name (e.g. \"click\").\n   * @param {object} handle Element on which to attach listener.\n   * @return {?object} An object with a remove function which will forcefully\n   *                  remove the listener.\n   * @internal\n   */\n  trapBubbledEvent: function (topLevelType, handlerBaseName, handle) {\n    var element = handle;\n    if (!element) {\n      return null;\n    }\n    return EventListener.listen(element, handlerBaseName, ReactEventListener.dispatchEvent.bind(null, topLevelType));\n  },\n\n  /**\n   * Traps a top-level event by using event capturing.\n   *\n   * @param {string} topLevelType Record from `EventConstants`.\n   * @param {string} handlerBaseName Event name (e.g. \"click\").\n   * @param {object} handle Element on which to attach listener.\n   * @return {?object} An object with a remove function which will forcefully\n   *                  remove the listener.\n   * @internal\n   */\n  trapCapturedEvent: function (topLevelType, handlerBaseName, handle) {\n    var element = handle;\n    if (!element) {\n      return null;\n    }\n    return EventListener.capture(element, handlerBaseName, ReactEventListener.dispatchEvent.bind(null, topLevelType));\n  },\n\n  monitorScrollValue: function (refresh) {\n    var callback = scrollValueMonitor.bind(null, refresh);\n    EventListener.listen(window, 'scroll', callback);\n  },\n\n  dispatchEvent: function (topLevelType, nativeEvent) {\n    if (!ReactEventListener._enabled) {\n      return;\n    }\n\n    var bookKeeping = TopLevelCallbackBookKeeping.getPooled(topLevelType, nativeEvent);\n    try {\n      // Event queue being processed in the same cycle allows\n      // `preventDefault`.\n      ReactUpdates.batchedUpdates(handleTopLevelImpl, bookKeeping);\n    } finally {\n      TopLevelCallbackBookKeeping.release(bookKeeping);\n    }\n  }\n};\n\nmodule.exports = ReactEventListener;\n},{\"124\":124,\"141\":141,\"142\":142,\"153\":153,\"167\":167,\"23\":23,\"38\":38,\"92\":92}],66:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ReactFeatureFlags\n */\n\n'use strict';\n\nvar ReactFeatureFlags = {\n  // When true, call console.time() before and .timeEnd() after each top-level\n  // render (both initial renders and updates). Useful when looking at prod-mode\n  // timeline profiles in Chrome, for example.\n  logTopLevelRenders: false\n};\n\nmodule.exports = ReactFeatureFlags;\n},{}],67:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ReactInjection\n */\n\n'use strict';\n\nvar DOMProperty = _dereq_(10);\nvar EventPluginHub = _dereq_(16);\nvar EventPluginUtils = _dereq_(18);\nvar ReactComponentEnvironment = _dereq_(31);\nvar ReactClass = _dereq_(28);\nvar ReactEmptyComponent = _dereq_(62);\nvar ReactBrowserEventEmitter = _dereq_(25);\nvar ReactNativeComponent = _dereq_(76);\nvar ReactPerf = _dereq_(80);\nvar ReactUpdates = _dereq_(92);\n\nvar ReactInjection = {\n  Component: ReactComponentEnvironment.injection,\n  Class: ReactClass.injection,\n  DOMProperty: DOMProperty.injection,\n  EmptyComponent: ReactEmptyComponent.injection,\n  EventPluginHub: EventPluginHub.injection,\n  EventPluginUtils: EventPluginUtils.injection,\n  EventEmitter: ReactBrowserEventEmitter.injection,\n  NativeComponent: ReactNativeComponent.injection,\n  Perf: ReactPerf.injection,\n  Updates: ReactUpdates.injection\n};\n\nmodule.exports = ReactInjection;\n},{\"10\":10,\"16\":16,\"18\":18,\"25\":25,\"28\":28,\"31\":31,\"62\":62,\"76\":76,\"80\":80,\"92\":92}],68:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ReactInputSelection\n */\n\n'use strict';\n\nvar ReactDOMSelection = _dereq_(49);\n\nvar containsNode = _dereq_(145);\nvar focusNode = _dereq_(150);\nvar getActiveElement = _dereq_(151);\n\nfunction isInDocument(node) {\n  return containsNode(document.documentElement, node);\n}\n\n/**\n * @ReactInputSelection: React input selection module. Based on Selection.js,\n * but modified to be suitable for react and has a couple of bug fixes (doesn't\n * assume buttons have range selections allowed).\n * Input selection module for React.\n */\nvar ReactInputSelection = {\n\n  hasSelectionCapabilities: function (elem) {\n    var nodeName = elem && elem.nodeName && elem.nodeName.toLowerCase();\n    return nodeName && (nodeName === 'input' && elem.type === 'text' || nodeName === 'textarea' || elem.contentEditable === 'true');\n  },\n\n  getSelectionInformation: function () {\n    var focusedElem = getActiveElement();\n    return {\n      focusedElem: focusedElem,\n      selectionRange: ReactInputSelection.hasSelectionCapabilities(focusedElem) ? ReactInputSelection.getSelection(focusedElem) : null\n    };\n  },\n\n  /**\n   * @restoreSelection: If any selection information was potentially lost,\n   * restore it. This is useful when performing operations that could remove dom\n   * nodes and place them back in, resulting in focus being lost.\n   */\n  restoreSelection: function (priorSelectionInformation) {\n    var curFocusedElem = getActiveElement();\n    var priorFocusedElem = priorSelectionInformation.focusedElem;\n    var priorSelectionRange = priorSelectionInformation.selectionRange;\n    if (curFocusedElem !== priorFocusedElem && isInDocument(priorFocusedElem)) {\n      if (ReactInputSelection.hasSelectionCapabilities(priorFocusedElem)) {\n        ReactInputSelection.setSelection(priorFocusedElem, priorSelectionRange);\n      }\n      focusNode(priorFocusedElem);\n    }\n  },\n\n  /**\n   * @getSelection: Gets the selection bounds of a focused textarea, input or\n   * contentEditable node.\n   * -@input: Look up selection bounds of this input\n   * -@return {start: selectionStart, end: selectionEnd}\n   */\n  getSelection: function (input) {\n    var selection;\n\n    if ('selectionStart' in input) {\n      // Modern browser with input or textarea.\n      selection = {\n        start: input.selectionStart,\n        end: input.selectionEnd\n      };\n    } else if (document.selection && input.nodeName && input.nodeName.toLowerCase() === 'input') {\n      // IE8 input.\n      var range = document.selection.createRange();\n      // There can only be one selection per document in IE, so it must\n      // be in our element.\n      if (range.parentElement() === input) {\n        selection = {\n          start: -range.moveStart('character', -input.value.length),\n          end: -range.moveEnd('character', -input.value.length)\n        };\n      }\n    } else {\n      // Content editable or old IE textarea.\n      selection = ReactDOMSelection.getOffsets(input);\n    }\n\n    return selection || { start: 0, end: 0 };\n  },\n\n  /**\n   * @setSelection: Sets the selection bounds of a textarea or input and focuses\n   * the input.\n   * -@input     Set selection bounds of this input or textarea\n   * -@offsets   Object of same form that is returned from get*\n   */\n  setSelection: function (input, offsets) {\n    var start = offsets.start;\n    var end = offsets.end;\n    if (end === undefined) {\n      end = start;\n    }\n\n    if ('selectionStart' in input) {\n      input.selectionStart = start;\n      input.selectionEnd = Math.min(end, input.value.length);\n    } else if (document.selection && input.nodeName && input.nodeName.toLowerCase() === 'input') {\n      var range = input.createTextRange();\n      range.collapse(true);\n      range.moveStart('character', start);\n      range.moveEnd('character', end - start);\n      range.select();\n    } else {\n      ReactDOMSelection.setOffsets(input, offsets);\n    }\n  }\n};\n\nmodule.exports = ReactInputSelection;\n},{\"145\":145,\"150\":150,\"151\":151,\"49\":49}],69:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ReactInstanceMap\n */\n\n'use strict';\n\n/**\n * `ReactInstanceMap` maintains a mapping from a public facing stateful\n * instance (key) and the internal representation (value). This allows public\n * methods to accept the user facing instance as an argument and map them back\n * to internal methods.\n */\n\n// TODO: Replace this with ES6: var ReactInstanceMap = new Map();\n\nvar ReactInstanceMap = {\n\n  /**\n   * This API should be called `delete` but we'd have to make sure to always\n   * transform these to strings for IE support. When this transform is fully\n   * supported we can rename it.\n   */\n  remove: function (key) {\n    key._reactInternalInstance = undefined;\n  },\n\n  get: function (key) {\n    return key._reactInternalInstance;\n  },\n\n  has: function (key) {\n    return key._reactInternalInstance !== undefined;\n  },\n\n  set: function (key, value) {\n    key._reactInternalInstance = value;\n  }\n\n};\n\nmodule.exports = ReactInstanceMap;\n},{}],70:[function(_dereq_,module,exports){\n/**\n * Copyright 2016-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ReactInstrumentation\n */\n\n'use strict';\n\nvar ReactDebugTool = _dereq_(55);\n\nmodule.exports = { debugTool: ReactDebugTool };\n},{\"55\":55}],71:[function(_dereq_,module,exports){\n/**\n * Copyright 2016-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ReactInvalidSetStateWarningDevTool\n */\n\n'use strict';\n\nvar warning = _dereq_(166);\n\nif (\"development\" !== 'production') {\n  var processingChildContext = false;\n\n  var warnInvalidSetState = function () {\n    \"development\" !== 'production' ? warning(!processingChildContext, 'setState(...): Cannot call setState() inside getChildContext()') : void 0;\n  };\n}\n\nvar ReactInvalidSetStateWarningDevTool = {\n  onBeginProcessingChildContext: function () {\n    processingChildContext = true;\n  },\n  onEndProcessingChildContext: function () {\n    processingChildContext = false;\n  },\n  onSetState: function () {\n    warnInvalidSetState();\n  }\n};\n\nmodule.exports = ReactInvalidSetStateWarningDevTool;\n},{\"166\":166}],72:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ReactMarkupChecksum\n */\n\n'use strict';\n\nvar adler32 = _dereq_(113);\n\nvar TAG_END = /\\/?>/;\nvar COMMENT_START = /^<\\!\\-\\-/;\n\nvar ReactMarkupChecksum = {\n  CHECKSUM_ATTR_NAME: 'data-react-checksum',\n\n  /**\n   * @param {string} markup Markup string\n   * @return {string} Markup string with checksum attribute attached\n   */\n  addChecksumToMarkup: function (markup) {\n    var checksum = adler32(markup);\n\n    // Add checksum (handle both parent tags, comments and self-closing tags)\n    if (COMMENT_START.test(markup)) {\n      return markup;\n    } else {\n      return markup.replace(TAG_END, ' ' + ReactMarkupChecksum.CHECKSUM_ATTR_NAME + '=\"' + checksum + '\"$&');\n    }\n  },\n\n  /**\n   * @param {string} markup to use\n   * @param {DOMElement} element root React element\n   * @returns {boolean} whether or not the markup is the same\n   */\n  canReuseMarkup: function (markup, element) {\n    var existingChecksum = element.getAttribute(ReactMarkupChecksum.CHECKSUM_ATTR_NAME);\n    existingChecksum = existingChecksum && parseInt(existingChecksum, 10);\n    var markupChecksum = adler32(markup);\n    return markupChecksum === existingChecksum;\n  }\n};\n\nmodule.exports = ReactMarkupChecksum;\n},{\"113\":113}],73:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ReactMount\n */\n\n'use strict';\n\nvar DOMLazyTree = _dereq_(8);\nvar DOMProperty = _dereq_(10);\nvar ReactBrowserEventEmitter = _dereq_(25);\nvar ReactCurrentOwner = _dereq_(33);\nvar ReactDOMComponentTree = _dereq_(38);\nvar ReactDOMContainerInfo = _dereq_(39);\nvar ReactDOMFeatureFlags = _dereq_(43);\nvar ReactElement = _dereq_(60);\nvar ReactFeatureFlags = _dereq_(66);\nvar ReactInstrumentation = _dereq_(70);\nvar ReactMarkupChecksum = _dereq_(72);\nvar ReactPerf = _dereq_(80);\nvar ReactReconciler = _dereq_(85);\nvar ReactUpdateQueue = _dereq_(91);\nvar ReactUpdates = _dereq_(92);\n\nvar emptyObject = _dereq_(149);\nvar instantiateReactComponent = _dereq_(130);\nvar invariant = _dereq_(156);\nvar setInnerHTML = _dereq_(136);\nvar shouldUpdateReactComponent = _dereq_(138);\nvar warning = _dereq_(166);\n\nvar ATTR_NAME = DOMProperty.ID_ATTRIBUTE_NAME;\nvar ROOT_ATTR_NAME = DOMProperty.ROOT_ATTRIBUTE_NAME;\n\nvar ELEMENT_NODE_TYPE = 1;\nvar DOC_NODE_TYPE = 9;\nvar DOCUMENT_FRAGMENT_NODE_TYPE = 11;\n\nvar instancesByReactRootID = {};\n\n/**\n * Finds the index of the first character\n * that's not common between the two given strings.\n *\n * @return {number} the index of the character where the strings diverge\n */\nfunction firstDifferenceIndex(string1, string2) {\n  var minLen = Math.min(string1.length, string2.length);\n  for (var i = 0; i < minLen; i++) {\n    if (string1.charAt(i) !== string2.charAt(i)) {\n      return i;\n    }\n  }\n  return string1.length === string2.length ? -1 : minLen;\n}\n\n/**\n * @param {DOMElement|DOMDocument} container DOM element that may contain\n * a React component\n * @return {?*} DOM element that may have the reactRoot ID, or null.\n */\nfunction getReactRootElementInContainer(container) {\n  if (!container) {\n    return null;\n  }\n\n  if (container.nodeType === DOC_NODE_TYPE) {\n    return container.documentElement;\n  } else {\n    return container.firstChild;\n  }\n}\n\nfunction internalGetID(node) {\n  // If node is something like a window, document, or text node, none of\n  // which support attributes or a .getAttribute method, gracefully return\n  // the empty string, as if the attribute were missing.\n  return node.getAttribute && node.getAttribute(ATTR_NAME) || '';\n}\n\n/**\n * Mounts this component and inserts it into the DOM.\n *\n * @param {ReactComponent} componentInstance The instance to mount.\n * @param {DOMElement} container DOM element to mount into.\n * @param {ReactReconcileTransaction} transaction\n * @param {boolean} shouldReuseMarkup If true, do not insert markup\n */\nfunction mountComponentIntoNode(wrapperInstance, container, transaction, shouldReuseMarkup, context) {\n  var markerName;\n  if (ReactFeatureFlags.logTopLevelRenders) {\n    var wrappedElement = wrapperInstance._currentElement.props;\n    var type = wrappedElement.type;\n    markerName = 'React mount: ' + (typeof type === 'string' ? type : type.displayName || type.name);\n    console.time(markerName);\n  }\n\n  var markup = ReactReconciler.mountComponent(wrapperInstance, transaction, null, ReactDOMContainerInfo(wrapperInstance, container), context);\n\n  if (markerName) {\n    console.timeEnd(markerName);\n  }\n\n  wrapperInstance._renderedComponent._topLevelWrapper = wrapperInstance;\n  ReactMount._mountImageIntoNode(markup, container, wrapperInstance, shouldReuseMarkup, transaction);\n}\n\n/**\n * Batched mount.\n *\n * @param {ReactComponent} componentInstance The instance to mount.\n * @param {DOMElement} container DOM element to mount into.\n * @param {boolean} shouldReuseMarkup If true, do not insert markup\n */\nfunction batchedMountComponentIntoNode(componentInstance, container, shouldReuseMarkup, context) {\n  var transaction = ReactUpdates.ReactReconcileTransaction.getPooled(\n  /* useCreateElement */\n  !shouldReuseMarkup && ReactDOMFeatureFlags.useCreateElement);\n  transaction.perform(mountComponentIntoNode, null, componentInstance, container, transaction, shouldReuseMarkup, context);\n  ReactUpdates.ReactReconcileTransaction.release(transaction);\n}\n\n/**\n * Unmounts a component and removes it from the DOM.\n *\n * @param {ReactComponent} instance React component instance.\n * @param {DOMElement} container DOM element to unmount from.\n * @final\n * @internal\n * @see {ReactMount.unmountComponentAtNode}\n */\nfunction unmountComponentFromNode(instance, container, safely) {\n  ReactReconciler.unmountComponent(instance, safely);\n\n  if (container.nodeType === DOC_NODE_TYPE) {\n    container = container.documentElement;\n  }\n\n  // http://jsperf.com/emptying-a-node\n  while (container.lastChild) {\n    container.removeChild(container.lastChild);\n  }\n}\n\n/**\n * True if the supplied DOM node has a direct React-rendered child that is\n * not a React root element. Useful for warning in `render`,\n * `unmountComponentAtNode`, etc.\n *\n * @param {?DOMElement} node The candidate DOM node.\n * @return {boolean} True if the DOM element contains a direct child that was\n * rendered by React but is not a root element.\n * @internal\n */\nfunction hasNonRootReactChild(container) {\n  var rootEl = getReactRootElementInContainer(container);\n  if (rootEl) {\n    var inst = ReactDOMComponentTree.getInstanceFromNode(rootEl);\n    return !!(inst && inst._nativeParent);\n  }\n}\n\nfunction getNativeRootInstanceInContainer(container) {\n  var rootEl = getReactRootElementInContainer(container);\n  var prevNativeInstance = rootEl && ReactDOMComponentTree.getInstanceFromNode(rootEl);\n  return prevNativeInstance && !prevNativeInstance._nativeParent ? prevNativeInstance : null;\n}\n\nfunction getTopLevelWrapperInContainer(container) {\n  var root = getNativeRootInstanceInContainer(container);\n  return root ? root._nativeContainerInfo._topLevelWrapper : null;\n}\n\n/**\n * Temporary (?) hack so that we can store all top-level pending updates on\n * composites instead of having to worry about different types of components\n * here.\n */\nvar topLevelRootCounter = 1;\nvar TopLevelWrapper = function () {\n  this.rootID = topLevelRootCounter++;\n};\nTopLevelWrapper.prototype.isReactComponent = {};\nif (\"development\" !== 'production') {\n  TopLevelWrapper.displayName = 'TopLevelWrapper';\n}\nTopLevelWrapper.prototype.render = function () {\n  // this.props is actually a ReactElement\n  return this.props;\n};\n\n/**\n * Mounting is the process of initializing a React component by creating its\n * representative DOM elements and inserting them into a supplied `container`.\n * Any prior content inside `container` is destroyed in the process.\n *\n *   ReactMount.render(\n *     component,\n *     document.getElementById('container')\n *   );\n *\n *   <div id=\"container\">                   <-- Supplied `container`.\n *     <div data-reactid=\".3\">              <-- Rendered reactRoot of React\n *       // ...                                 component.\n *     </div>\n *   </div>\n *\n * Inside of `container`, the first element rendered is the \"reactRoot\".\n */\nvar ReactMount = {\n\n  TopLevelWrapper: TopLevelWrapper,\n\n  /**\n   * Used by devtools. The keys are not important.\n   */\n  _instancesByReactRootID: instancesByReactRootID,\n\n  /**\n   * This is a hook provided to support rendering React components while\n   * ensuring that the apparent scroll position of its `container` does not\n   * change.\n   *\n   * @param {DOMElement} container The `container` being rendered into.\n   * @param {function} renderCallback This must be called once to do the render.\n   */\n  scrollMonitor: function (container, renderCallback) {\n    renderCallback();\n  },\n\n  /**\n   * Take a component that's already mounted into the DOM and replace its props\n   * @param {ReactComponent} prevComponent component instance already in the DOM\n   * @param {ReactElement} nextElement component instance to render\n   * @param {DOMElement} container container to render into\n   * @param {?function} callback function triggered on completion\n   */\n  _updateRootComponent: function (prevComponent, nextElement, container, callback) {\n    ReactMount.scrollMonitor(container, function () {\n      ReactUpdateQueue.enqueueElementInternal(prevComponent, nextElement);\n      if (callback) {\n        ReactUpdateQueue.enqueueCallbackInternal(prevComponent, callback);\n      }\n    });\n\n    return prevComponent;\n  },\n\n  /**\n   * Render a new component into the DOM. Hooked by devtools!\n   *\n   * @param {ReactElement} nextElement element to render\n   * @param {DOMElement} container container to render into\n   * @param {boolean} shouldReuseMarkup if we should skip the markup insertion\n   * @return {ReactComponent} nextComponent\n   */\n  _renderNewRootComponent: function (nextElement, container, shouldReuseMarkup, context) {\n    // Various parts of our code (such as ReactCompositeComponent's\n    // _renderValidatedComponent) assume that calls to render aren't nested;\n    // verify that that's the case.\n    \"development\" !== 'production' ? warning(ReactCurrentOwner.current == null, '_renderNewRootComponent(): Render methods should be a pure function ' + 'of props and state; triggering nested component updates from ' + 'render is not allowed. If necessary, trigger nested updates in ' + 'componentDidUpdate. Check the render method of %s.', ReactCurrentOwner.current && ReactCurrentOwner.current.getName() || 'ReactCompositeComponent') : void 0;\n\n    !(container && (container.nodeType === ELEMENT_NODE_TYPE || container.nodeType === DOC_NODE_TYPE || container.nodeType === DOCUMENT_FRAGMENT_NODE_TYPE)) ? \"development\" !== 'production' ? invariant(false, '_registerComponent(...): Target container is not a DOM element.') : invariant(false) : void 0;\n\n    ReactBrowserEventEmitter.ensureScrollValueMonitoring();\n    var componentInstance = instantiateReactComponent(nextElement);\n\n    // The initial render is synchronous but any updates that happen during\n    // rendering, in componentWillMount or componentDidMount, will be batched\n    // according to the current batching strategy.\n\n    ReactUpdates.batchedUpdates(batchedMountComponentIntoNode, componentInstance, container, shouldReuseMarkup, context);\n\n    var wrapperID = componentInstance._instance.rootID;\n    instancesByReactRootID[wrapperID] = componentInstance;\n\n    if (\"development\" !== 'production') {\n      ReactInstrumentation.debugTool.onMountRootComponent(componentInstance);\n    }\n\n    return componentInstance;\n  },\n\n  /**\n   * Renders a React component into the DOM in the supplied `container`.\n   *\n   * If the React component was previously rendered into `container`, this will\n   * perform an update on it and only mutate the DOM as necessary to reflect the\n   * latest React component.\n   *\n   * @param {ReactComponent} parentComponent The conceptual parent of this render tree.\n   * @param {ReactElement} nextElement Component element to render.\n   * @param {DOMElement} container DOM element to render into.\n   * @param {?function} callback function triggered on completion\n   * @return {ReactComponent} Component instance rendered in `container`.\n   */\n  renderSubtreeIntoContainer: function (parentComponent, nextElement, container, callback) {\n    !(parentComponent != null && parentComponent._reactInternalInstance != null) ? \"development\" !== 'production' ? invariant(false, 'parentComponent must be a valid React Component') : invariant(false) : void 0;\n    return ReactMount._renderSubtreeIntoContainer(parentComponent, nextElement, container, callback);\n  },\n\n  _renderSubtreeIntoContainer: function (parentComponent, nextElement, container, callback) {\n    ReactUpdateQueue.validateCallback(callback, 'ReactDOM.render');\n    !ReactElement.isValidElement(nextElement) ? \"development\" !== 'production' ? invariant(false, 'ReactDOM.render(): Invalid component element.%s', typeof nextElement === 'string' ? ' Instead of passing a string like \\'div\\', pass ' + 'React.createElement(\\'div\\') or <div />.' : typeof nextElement === 'function' ? ' Instead of passing a class like Foo, pass ' + 'React.createElement(Foo) or <Foo />.' :\n    // Check if it quacks like an element\n    nextElement != null && nextElement.props !== undefined ? ' This may be caused by unintentionally loading two independent ' + 'copies of React.' : '') : invariant(false) : void 0;\n\n    \"development\" !== 'production' ? warning(!container || !container.tagName || container.tagName.toUpperCase() !== 'BODY', 'render(): Rendering components directly into document.body is ' + 'discouraged, since its children are often manipulated by third-party ' + 'scripts and browser extensions. This may lead to subtle ' + 'reconciliation issues. Try rendering into a container element created ' + 'for your app.') : void 0;\n\n    var nextWrappedElement = ReactElement(TopLevelWrapper, null, null, null, null, null, nextElement);\n\n    var prevComponent = getTopLevelWrapperInContainer(container);\n\n    if (prevComponent) {\n      var prevWrappedElement = prevComponent._currentElement;\n      var prevElement = prevWrappedElement.props;\n      if (shouldUpdateReactComponent(prevElement, nextElement)) {\n        var publicInst = prevComponent._renderedComponent.getPublicInstance();\n        var updatedCallback = callback && function () {\n          callback.call(publicInst);\n        };\n        ReactMount._updateRootComponent(prevComponent, nextWrappedElement, container, updatedCallback);\n        return publicInst;\n      } else {\n        ReactMount.unmountComponentAtNode(container);\n      }\n    }\n\n    var reactRootElement = getReactRootElementInContainer(container);\n    var containerHasReactMarkup = reactRootElement && !!internalGetID(reactRootElement);\n    var containerHasNonRootReactChild = hasNonRootReactChild(container);\n\n    if (\"development\" !== 'production') {\n      \"development\" !== 'production' ? warning(!containerHasNonRootReactChild, 'render(...): Replacing React-rendered children with a new root ' + 'component. If you intended to update the children of this node, ' + 'you should instead have the existing children update their state ' + 'and render the new components instead of calling ReactDOM.render.') : void 0;\n\n      if (!containerHasReactMarkup || reactRootElement.nextSibling) {\n        var rootElementSibling = reactRootElement;\n        while (rootElementSibling) {\n          if (internalGetID(rootElementSibling)) {\n            \"development\" !== 'production' ? warning(false, 'render(): Target node has markup rendered by React, but there ' + 'are unrelated nodes as well. This is most commonly caused by ' + 'white-space inserted around server-rendered markup.') : void 0;\n            break;\n          }\n          rootElementSibling = rootElementSibling.nextSibling;\n        }\n      }\n    }\n\n    var shouldReuseMarkup = containerHasReactMarkup && !prevComponent && !containerHasNonRootReactChild;\n    var component = ReactMount._renderNewRootComponent(nextWrappedElement, container, shouldReuseMarkup, parentComponent != null ? parentComponent._reactInternalInstance._processChildContext(parentComponent._reactInternalInstance._context) : emptyObject)._renderedComponent.getPublicInstance();\n    if (callback) {\n      callback.call(component);\n    }\n    return component;\n  },\n\n  /**\n   * Renders a React component into the DOM in the supplied `container`.\n   *\n   * If the React component was previously rendered into `container`, this will\n   * perform an update on it and only mutate the DOM as necessary to reflect the\n   * latest React component.\n   *\n   * @param {ReactElement} nextElement Component element to render.\n   * @param {DOMElement} container DOM element to render into.\n   * @param {?function} callback function triggered on completion\n   * @return {ReactComponent} Component instance rendered in `container`.\n   */\n  render: function (nextElement, container, callback) {\n    return ReactMount._renderSubtreeIntoContainer(null, nextElement, container, callback);\n  },\n\n  /**\n   * Unmounts and destroys the React component rendered in the `container`.\n   *\n   * @param {DOMElement} container DOM element containing a React component.\n   * @return {boolean} True if a component was found in and unmounted from\n   *                   `container`\n   */\n  unmountComponentAtNode: function (container) {\n    // Various parts of our code (such as ReactCompositeComponent's\n    // _renderValidatedComponent) assume that calls to render aren't nested;\n    // verify that that's the case. (Strictly speaking, unmounting won't cause a\n    // render but we still don't expect to be in a render call here.)\n    \"development\" !== 'production' ? warning(ReactCurrentOwner.current == null, 'unmountComponentAtNode(): Render methods should be a pure function ' + 'of props and state; triggering nested component updates from render ' + 'is not allowed. If necessary, trigger nested updates in ' + 'componentDidUpdate. Check the render method of %s.', ReactCurrentOwner.current && ReactCurrentOwner.current.getName() || 'ReactCompositeComponent') : void 0;\n\n    !(container && (container.nodeType === ELEMENT_NODE_TYPE || container.nodeType === DOC_NODE_TYPE || container.nodeType === DOCUMENT_FRAGMENT_NODE_TYPE)) ? \"development\" !== 'production' ? invariant(false, 'unmountComponentAtNode(...): Target container is not a DOM element.') : invariant(false) : void 0;\n\n    var prevComponent = getTopLevelWrapperInContainer(container);\n    if (!prevComponent) {\n      // Check if the node being unmounted was rendered by React, but isn't a\n      // root node.\n      var containerHasNonRootReactChild = hasNonRootReactChild(container);\n\n      // Check if the container itself is a React root node.\n      var isContainerReactRoot = container.nodeType === 1 && container.hasAttribute(ROOT_ATTR_NAME);\n\n      if (\"development\" !== 'production') {\n        \"development\" !== 'production' ? warning(!containerHasNonRootReactChild, 'unmountComponentAtNode(): The node you\\'re attempting to unmount ' + 'was rendered by React and is not a top-level container. %s', isContainerReactRoot ? 'You may have accidentally passed in a React root node instead ' + 'of its container.' : 'Instead, have the parent component update its state and ' + 'rerender in order to remove this component.') : void 0;\n      }\n\n      return false;\n    }\n    delete instancesByReactRootID[prevComponent._instance.rootID];\n    ReactUpdates.batchedUpdates(unmountComponentFromNode, prevComponent, container, false);\n    return true;\n  },\n\n  _mountImageIntoNode: function (markup, container, instance, shouldReuseMarkup, transaction) {\n    !(container && (container.nodeType === ELEMENT_NODE_TYPE || container.nodeType === DOC_NODE_TYPE || container.nodeType === DOCUMENT_FRAGMENT_NODE_TYPE)) ? \"development\" !== 'production' ? invariant(false, 'mountComponentIntoNode(...): Target container is not valid.') : invariant(false) : void 0;\n\n    if (shouldReuseMarkup) {\n      var rootElement = getReactRootElementInContainer(container);\n      if (ReactMarkupChecksum.canReuseMarkup(markup, rootElement)) {\n        ReactDOMComponentTree.precacheNode(instance, rootElement);\n        return;\n      } else {\n        var checksum = rootElement.getAttribute(ReactMarkupChecksum.CHECKSUM_ATTR_NAME);\n        rootElement.removeAttribute(ReactMarkupChecksum.CHECKSUM_ATTR_NAME);\n\n        var rootMarkup = rootElement.outerHTML;\n        rootElement.setAttribute(ReactMarkupChecksum.CHECKSUM_ATTR_NAME, checksum);\n\n        var normalizedMarkup = markup;\n        if (\"development\" !== 'production') {\n          // because rootMarkup is retrieved from the DOM, various normalizations\n          // will have occurred which will not be present in `markup`. Here,\n          // insert markup into a <div> or <iframe> depending on the container\n          // type to perform the same normalizations before comparing.\n          var normalizer;\n          if (container.nodeType === ELEMENT_NODE_TYPE) {\n            normalizer = document.createElement('div');\n            normalizer.innerHTML = markup;\n            normalizedMarkup = normalizer.innerHTML;\n          } else {\n            normalizer = document.createElement('iframe');\n            document.body.appendChild(normalizer);\n            normalizer.contentDocument.write(markup);\n            normalizedMarkup = normalizer.contentDocument.documentElement.outerHTML;\n            document.body.removeChild(normalizer);\n          }\n        }\n\n        var diffIndex = firstDifferenceIndex(normalizedMarkup, rootMarkup);\n        var difference = ' (client) ' + normalizedMarkup.substring(diffIndex - 20, diffIndex + 20) + '\\n (server) ' + rootMarkup.substring(diffIndex - 20, diffIndex + 20);\n\n        !(container.nodeType !== DOC_NODE_TYPE) ? \"development\" !== 'production' ? invariant(false, 'You\\'re trying to render a component to the document using ' + 'server rendering but the checksum was invalid. This usually ' + 'means you rendered a different component type or props on ' + 'the client from the one on the server, or your render() ' + 'methods are impure. React cannot handle this case due to ' + 'cross-browser quirks by rendering at the document root. You ' + 'should look for environment dependent code in your components ' + 'and ensure the props are the same client and server side:\\n%s', difference) : invariant(false) : void 0;\n\n        if (\"development\" !== 'production') {\n          \"development\" !== 'production' ? warning(false, 'React attempted to reuse markup in a container but the ' + 'checksum was invalid. This generally means that you are ' + 'using server rendering and the markup generated on the ' + 'server was not what the client was expecting. React injected ' + 'new markup to compensate which works but you have lost many ' + 'of the benefits of server rendering. Instead, figure out ' + 'why the markup being generated is different on the client ' + 'or server:\\n%s', difference) : void 0;\n        }\n      }\n    }\n\n    !(container.nodeType !== DOC_NODE_TYPE) ? \"development\" !== 'production' ? invariant(false, 'You\\'re trying to render a component to the document but ' + 'you didn\\'t use server rendering. We can\\'t do this ' + 'without using server rendering due to cross-browser quirks. ' + 'See ReactDOMServer.renderToString() for server rendering.') : invariant(false) : void 0;\n\n    if (transaction.useCreateElement) {\n      while (container.lastChild) {\n        container.removeChild(container.lastChild);\n      }\n      DOMLazyTree.insertTreeBefore(container, markup, null);\n    } else {\n      setInnerHTML(container, markup);\n      ReactDOMComponentTree.precacheNode(instance, container.firstChild);\n    }\n  }\n};\n\nReactPerf.measureMethods(ReactMount, 'ReactMount', {\n  _renderNewRootComponent: '_renderNewRootComponent',\n  _mountImageIntoNode: '_mountImageIntoNode'\n});\n\nmodule.exports = ReactMount;\n},{\"10\":10,\"130\":130,\"136\":136,\"138\":138,\"149\":149,\"156\":156,\"166\":166,\"25\":25,\"33\":33,\"38\":38,\"39\":39,\"43\":43,\"60\":60,\"66\":66,\"70\":70,\"72\":72,\"8\":8,\"80\":80,\"85\":85,\"91\":91,\"92\":92}],74:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ReactMultiChild\n */\n\n'use strict';\n\nvar ReactComponentEnvironment = _dereq_(31);\nvar ReactMultiChildUpdateTypes = _dereq_(75);\n\nvar ReactCurrentOwner = _dereq_(33);\nvar ReactReconciler = _dereq_(85);\nvar ReactChildReconciler = _dereq_(26);\n\nvar flattenChildren = _dereq_(119);\nvar invariant = _dereq_(156);\n\n/**\n * Make an update for markup to be rendered and inserted at a supplied index.\n *\n * @param {string} markup Markup that renders into an element.\n * @param {number} toIndex Destination index.\n * @private\n */\nfunction makeInsertMarkup(markup, afterNode, toIndex) {\n  // NOTE: Null values reduce hidden classes.\n  return {\n    type: ReactMultiChildUpdateTypes.INSERT_MARKUP,\n    content: markup,\n    fromIndex: null,\n    fromNode: null,\n    toIndex: toIndex,\n    afterNode: afterNode\n  };\n}\n\n/**\n * Make an update for moving an existing element to another index.\n *\n * @param {number} fromIndex Source index of the existing element.\n * @param {number} toIndex Destination index of the element.\n * @private\n */\nfunction makeMove(child, afterNode, toIndex) {\n  // NOTE: Null values reduce hidden classes.\n  return {\n    type: ReactMultiChildUpdateTypes.MOVE_EXISTING,\n    content: null,\n    fromIndex: child._mountIndex,\n    fromNode: ReactReconciler.getNativeNode(child),\n    toIndex: toIndex,\n    afterNode: afterNode\n  };\n}\n\n/**\n * Make an update for removing an element at an index.\n *\n * @param {number} fromIndex Index of the element to remove.\n * @private\n */\nfunction makeRemove(child, node) {\n  // NOTE: Null values reduce hidden classes.\n  return {\n    type: ReactMultiChildUpdateTypes.REMOVE_NODE,\n    content: null,\n    fromIndex: child._mountIndex,\n    fromNode: node,\n    toIndex: null,\n    afterNode: null\n  };\n}\n\n/**\n * Make an update for setting the markup of a node.\n *\n * @param {string} markup Markup that renders into an element.\n * @private\n */\nfunction makeSetMarkup(markup) {\n  // NOTE: Null values reduce hidden classes.\n  return {\n    type: ReactMultiChildUpdateTypes.SET_MARKUP,\n    content: markup,\n    fromIndex: null,\n    fromNode: null,\n    toIndex: null,\n    afterNode: null\n  };\n}\n\n/**\n * Make an update for setting the text content.\n *\n * @param {string} textContent Text content to set.\n * @private\n */\nfunction makeTextContent(textContent) {\n  // NOTE: Null values reduce hidden classes.\n  return {\n    type: ReactMultiChildUpdateTypes.TEXT_CONTENT,\n    content: textContent,\n    fromIndex: null,\n    fromNode: null,\n    toIndex: null,\n    afterNode: null\n  };\n}\n\n/**\n * Push an update, if any, onto the queue. Creates a new queue if none is\n * passed and always returns the queue. Mutative.\n */\nfunction enqueue(queue, update) {\n  if (update) {\n    queue = queue || [];\n    queue.push(update);\n  }\n  return queue;\n}\n\n/**\n * Processes any enqueued updates.\n *\n * @private\n */\nfunction processQueue(inst, updateQueue) {\n  ReactComponentEnvironment.processChildrenUpdates(inst, updateQueue);\n}\n\n/**\n * ReactMultiChild are capable of reconciling multiple children.\n *\n * @class ReactMultiChild\n * @internal\n */\nvar ReactMultiChild = {\n\n  /**\n   * Provides common functionality for components that must reconcile multiple\n   * children. This is used by `ReactDOMComponent` to mount, update, and\n   * unmount child components.\n   *\n   * @lends {ReactMultiChild.prototype}\n   */\n  Mixin: {\n\n    _reconcilerInstantiateChildren: function (nestedChildren, transaction, context) {\n      if (\"development\" !== 'production') {\n        if (this._currentElement) {\n          try {\n            ReactCurrentOwner.current = this._currentElement._owner;\n            return ReactChildReconciler.instantiateChildren(nestedChildren, transaction, context);\n          } finally {\n            ReactCurrentOwner.current = null;\n          }\n        }\n      }\n      return ReactChildReconciler.instantiateChildren(nestedChildren, transaction, context);\n    },\n\n    _reconcilerUpdateChildren: function (prevChildren, nextNestedChildrenElements, removedNodes, transaction, context) {\n      var nextChildren;\n      if (\"development\" !== 'production') {\n        if (this._currentElement) {\n          try {\n            ReactCurrentOwner.current = this._currentElement._owner;\n            nextChildren = flattenChildren(nextNestedChildrenElements);\n          } finally {\n            ReactCurrentOwner.current = null;\n          }\n          ReactChildReconciler.updateChildren(prevChildren, nextChildren, removedNodes, transaction, context);\n          return nextChildren;\n        }\n      }\n      nextChildren = flattenChildren(nextNestedChildrenElements);\n      ReactChildReconciler.updateChildren(prevChildren, nextChildren, removedNodes, transaction, context);\n      return nextChildren;\n    },\n\n    /**\n     * Generates a \"mount image\" for each of the supplied children. In the case\n     * of `ReactDOMComponent`, a mount image is a string of markup.\n     *\n     * @param {?object} nestedChildren Nested child maps.\n     * @return {array} An array of mounted representations.\n     * @internal\n     */\n    mountChildren: function (nestedChildren, transaction, context) {\n      var children = this._reconcilerInstantiateChildren(nestedChildren, transaction, context);\n      this._renderedChildren = children;\n      var mountImages = [];\n      var index = 0;\n      for (var name in children) {\n        if (children.hasOwnProperty(name)) {\n          var child = children[name];\n          var mountImage = ReactReconciler.mountComponent(child, transaction, this, this._nativeContainerInfo, context);\n          child._mountIndex = index++;\n          mountImages.push(mountImage);\n        }\n      }\n      return mountImages;\n    },\n\n    /**\n     * Replaces any rendered children with a text content string.\n     *\n     * @param {string} nextContent String of content.\n     * @internal\n     */\n    updateTextContent: function (nextContent) {\n      var prevChildren = this._renderedChildren;\n      // Remove any rendered children.\n      ReactChildReconciler.unmountChildren(prevChildren, false);\n      for (var name in prevChildren) {\n        if (prevChildren.hasOwnProperty(name)) {\n          !false ? \"development\" !== 'production' ? invariant(false, 'updateTextContent called on non-empty component.') : invariant(false) : void 0;\n        }\n      }\n      // Set new text content.\n      var updates = [makeTextContent(nextContent)];\n      processQueue(this, updates);\n    },\n\n    /**\n     * Replaces any rendered children with a markup string.\n     *\n     * @param {string} nextMarkup String of markup.\n     * @internal\n     */\n    updateMarkup: function (nextMarkup) {\n      var prevChildren = this._renderedChildren;\n      // Remove any rendered children.\n      ReactChildReconciler.unmountChildren(prevChildren, false);\n      for (var name in prevChildren) {\n        if (prevChildren.hasOwnProperty(name)) {\n          !false ? \"development\" !== 'production' ? invariant(false, 'updateTextContent called on non-empty component.') : invariant(false) : void 0;\n        }\n      }\n      var updates = [makeSetMarkup(nextMarkup)];\n      processQueue(this, updates);\n    },\n\n    /**\n     * Updates the rendered children with new children.\n     *\n     * @param {?object} nextNestedChildrenElements Nested child element maps.\n     * @param {ReactReconcileTransaction} transaction\n     * @internal\n     */\n    updateChildren: function (nextNestedChildrenElements, transaction, context) {\n      // Hook used by React ART\n      this._updateChildren(nextNestedChildrenElements, transaction, context);\n    },\n\n    /**\n     * @param {?object} nextNestedChildrenElements Nested child element maps.\n     * @param {ReactReconcileTransaction} transaction\n     * @final\n     * @protected\n     */\n    _updateChildren: function (nextNestedChildrenElements, transaction, context) {\n      var prevChildren = this._renderedChildren;\n      var removedNodes = {};\n      var nextChildren = this._reconcilerUpdateChildren(prevChildren, nextNestedChildrenElements, removedNodes, transaction, context);\n      if (!nextChildren && !prevChildren) {\n        return;\n      }\n      var updates = null;\n      var name;\n      // `nextIndex` will increment for each child in `nextChildren`, but\n      // `lastIndex` will be the last index visited in `prevChildren`.\n      var lastIndex = 0;\n      var nextIndex = 0;\n      var lastPlacedNode = null;\n      for (name in nextChildren) {\n        if (!nextChildren.hasOwnProperty(name)) {\n          continue;\n        }\n        var prevChild = prevChildren && prevChildren[name];\n        var nextChild = nextChildren[name];\n        if (prevChild === nextChild) {\n          updates = enqueue(updates, this.moveChild(prevChild, lastPlacedNode, nextIndex, lastIndex));\n          lastIndex = Math.max(prevChild._mountIndex, lastIndex);\n          prevChild._mountIndex = nextIndex;\n        } else {\n          if (prevChild) {\n            // Update `lastIndex` before `_mountIndex` gets unset by unmounting.\n            lastIndex = Math.max(prevChild._mountIndex, lastIndex);\n            // The `removedNodes` loop below will actually remove the child.\n          }\n          // The child must be instantiated before it's mounted.\n          updates = enqueue(updates, this._mountChildAtIndex(nextChild, lastPlacedNode, nextIndex, transaction, context));\n        }\n        nextIndex++;\n        lastPlacedNode = ReactReconciler.getNativeNode(nextChild);\n      }\n      // Remove children that are no longer present.\n      for (name in removedNodes) {\n        if (removedNodes.hasOwnProperty(name)) {\n          updates = enqueue(updates, this._unmountChild(prevChildren[name], removedNodes[name]));\n        }\n      }\n      if (updates) {\n        processQueue(this, updates);\n      }\n      this._renderedChildren = nextChildren;\n    },\n\n    /**\n     * Unmounts all rendered children. This should be used to clean up children\n     * when this component is unmounted. It does not actually perform any\n     * backend operations.\n     *\n     * @internal\n     */\n    unmountChildren: function (safely) {\n      var renderedChildren = this._renderedChildren;\n      ReactChildReconciler.unmountChildren(renderedChildren, safely);\n      this._renderedChildren = null;\n    },\n\n    /**\n     * Moves a child component to the supplied index.\n     *\n     * @param {ReactComponent} child Component to move.\n     * @param {number} toIndex Destination index of the element.\n     * @param {number} lastIndex Last index visited of the siblings of `child`.\n     * @protected\n     */\n    moveChild: function (child, afterNode, toIndex, lastIndex) {\n      // If the index of `child` is less than `lastIndex`, then it needs to\n      // be moved. Otherwise, we do not need to move it because a child will be\n      // inserted or moved before `child`.\n      if (child._mountIndex < lastIndex) {\n        return makeMove(child, afterNode, toIndex);\n      }\n    },\n\n    /**\n     * Creates a child component.\n     *\n     * @param {ReactComponent} child Component to create.\n     * @param {string} mountImage Markup to insert.\n     * @protected\n     */\n    createChild: function (child, afterNode, mountImage) {\n      return makeInsertMarkup(mountImage, afterNode, child._mountIndex);\n    },\n\n    /**\n     * Removes a child component.\n     *\n     * @param {ReactComponent} child Child to remove.\n     * @protected\n     */\n    removeChild: function (child, node) {\n      return makeRemove(child, node);\n    },\n\n    /**\n     * Mounts a child with the supplied name.\n     *\n     * NOTE: This is part of `updateChildren` and is here for readability.\n     *\n     * @param {ReactComponent} child Component to mount.\n     * @param {string} name Name of the child.\n     * @param {number} index Index at which to insert the child.\n     * @param {ReactReconcileTransaction} transaction\n     * @private\n     */\n    _mountChildAtIndex: function (child, afterNode, index, transaction, context) {\n      var mountImage = ReactReconciler.mountComponent(child, transaction, this, this._nativeContainerInfo, context);\n      child._mountIndex = index;\n      return this.createChild(child, afterNode, mountImage);\n    },\n\n    /**\n     * Unmounts a rendered child.\n     *\n     * NOTE: This is part of `updateChildren` and is here for readability.\n     *\n     * @param {ReactComponent} child Component to unmount.\n     * @private\n     */\n    _unmountChild: function (child, node) {\n      var update = this.removeChild(child, node);\n      child._mountIndex = null;\n      return update;\n    }\n\n  }\n\n};\n\nmodule.exports = ReactMultiChild;\n},{\"119\":119,\"156\":156,\"26\":26,\"31\":31,\"33\":33,\"75\":75,\"85\":85}],75:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ReactMultiChildUpdateTypes\n */\n\n'use strict';\n\nvar keyMirror = _dereq_(159);\n\n/**\n * When a component's children are updated, a series of update configuration\n * objects are created in order to batch and serialize the required changes.\n *\n * Enumerates all the possible types of update configurations.\n *\n * @internal\n */\nvar ReactMultiChildUpdateTypes = keyMirror({\n  INSERT_MARKUP: null,\n  MOVE_EXISTING: null,\n  REMOVE_NODE: null,\n  SET_MARKUP: null,\n  TEXT_CONTENT: null\n});\n\nmodule.exports = ReactMultiChildUpdateTypes;\n},{\"159\":159}],76:[function(_dereq_,module,exports){\n/**\n * Copyright 2014-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ReactNativeComponent\n */\n\n'use strict';\n\nvar _assign = _dereq_(167);\n\nvar invariant = _dereq_(156);\n\nvar autoGenerateWrapperClass = null;\nvar genericComponentClass = null;\n// This registry keeps track of wrapper classes around native tags.\nvar tagToComponentClass = {};\nvar textComponentClass = null;\n\nvar ReactNativeComponentInjection = {\n  // This accepts a class that receives the tag string. This is a catch all\n  // that can render any kind of tag.\n  injectGenericComponentClass: function (componentClass) {\n    genericComponentClass = componentClass;\n  },\n  // This accepts a text component class that takes the text string to be\n  // rendered as props.\n  injectTextComponentClass: function (componentClass) {\n    textComponentClass = componentClass;\n  },\n  // This accepts a keyed object with classes as values. Each key represents a\n  // tag. That particular tag will use this class instead of the generic one.\n  injectComponentClasses: function (componentClasses) {\n    _assign(tagToComponentClass, componentClasses);\n  }\n};\n\n/**\n * Get a composite component wrapper class for a specific tag.\n *\n * @param {ReactElement} element The tag for which to get the class.\n * @return {function} The React class constructor function.\n */\nfunction getComponentClassForElement(element) {\n  if (typeof element.type === 'function') {\n    return element.type;\n  }\n  var tag = element.type;\n  var componentClass = tagToComponentClass[tag];\n  if (componentClass == null) {\n    tagToComponentClass[tag] = componentClass = autoGenerateWrapperClass(tag);\n  }\n  return componentClass;\n}\n\n/**\n * Get a native internal component class for a specific tag.\n *\n * @param {ReactElement} element The element to create.\n * @return {function} The internal class constructor function.\n */\nfunction createInternalComponent(element) {\n  !genericComponentClass ? \"development\" !== 'production' ? invariant(false, 'There is no registered component for the tag %s', element.type) : invariant(false) : void 0;\n  return new genericComponentClass(element);\n}\n\n/**\n * @param {ReactText} text\n * @return {ReactComponent}\n */\nfunction createInstanceForText(text) {\n  return new textComponentClass(text);\n}\n\n/**\n * @param {ReactComponent} component\n * @return {boolean}\n */\nfunction isTextComponent(component) {\n  return component instanceof textComponentClass;\n}\n\nvar ReactNativeComponent = {\n  getComponentClassForElement: getComponentClassForElement,\n  createInternalComponent: createInternalComponent,\n  createInstanceForText: createInstanceForText,\n  isTextComponent: isTextComponent,\n  injection: ReactNativeComponentInjection\n};\n\nmodule.exports = ReactNativeComponent;\n},{\"156\":156,\"167\":167}],77:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ReactNodeTypes\n */\n\n'use strict';\n\nvar ReactElement = _dereq_(60);\n\nvar invariant = _dereq_(156);\n\nvar ReactNodeTypes = {\n  NATIVE: 0,\n  COMPOSITE: 1,\n  EMPTY: 2,\n\n  getType: function (node) {\n    if (node === null || node === false) {\n      return ReactNodeTypes.EMPTY;\n    } else if (ReactElement.isValidElement(node)) {\n      if (typeof node.type === 'function') {\n        return ReactNodeTypes.COMPOSITE;\n      } else {\n        return ReactNodeTypes.NATIVE;\n      }\n    }\n    !false ? \"development\" !== 'production' ? invariant(false, 'Unexpected node: %s', node) : invariant(false) : void 0;\n  }\n};\n\nmodule.exports = ReactNodeTypes;\n},{\"156\":156,\"60\":60}],78:[function(_dereq_,module,exports){\n/**\n * Copyright 2015-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ReactNoopUpdateQueue\n */\n\n'use strict';\n\nvar warning = _dereq_(166);\n\nfunction warnTDZ(publicInstance, callerName) {\n  if (\"development\" !== 'production') {\n    \"development\" !== 'production' ? warning(false, '%s(...): Can only update a mounted or mounting component. ' + 'This usually means you called %s() on an unmounted component. ' + 'This is a no-op. Please check the code for the %s component.', callerName, callerName, publicInstance.constructor && publicInstance.constructor.displayName || '') : void 0;\n  }\n}\n\n/**\n * This is the abstract API for an update queue.\n */\nvar ReactNoopUpdateQueue = {\n\n  /**\n   * Checks whether or not this composite component is mounted.\n   * @param {ReactClass} publicInstance The instance we want to test.\n   * @return {boolean} True if mounted, false otherwise.\n   * @protected\n   * @final\n   */\n  isMounted: function (publicInstance) {\n    return false;\n  },\n\n  /**\n   * Enqueue a callback that will be executed after all the pending updates\n   * have processed.\n   *\n   * @param {ReactClass} publicInstance The instance to use as `this` context.\n   * @param {?function} callback Called after state is updated.\n   * @internal\n   */\n  enqueueCallback: function (publicInstance, callback) {},\n\n  /**\n   * Forces an update. This should only be invoked when it is known with\n   * certainty that we are **not** in a DOM transaction.\n   *\n   * You may want to call this when you know that some deeper aspect of the\n   * component's state has changed but `setState` was not called.\n   *\n   * This will not invoke `shouldComponentUpdate`, but it will invoke\n   * `componentWillUpdate` and `componentDidUpdate`.\n   *\n   * @param {ReactClass} publicInstance The instance that should rerender.\n   * @internal\n   */\n  enqueueForceUpdate: function (publicInstance) {\n    warnTDZ(publicInstance, 'forceUpdate');\n  },\n\n  /**\n   * Replaces all of the state. Always use this or `setState` to mutate state.\n   * You should treat `this.state` as immutable.\n   *\n   * There is no guarantee that `this.state` will be immediately updated, so\n   * accessing `this.state` after calling this method may return the old value.\n   *\n   * @param {ReactClass} publicInstance The instance that should rerender.\n   * @param {object} completeState Next state.\n   * @internal\n   */\n  enqueueReplaceState: function (publicInstance, completeState) {\n    warnTDZ(publicInstance, 'replaceState');\n  },\n\n  /**\n   * Sets a subset of the state. This only exists because _pendingState is\n   * internal. This provides a merging strategy that is not available to deep\n   * properties which is confusing. TODO: Expose pendingState or don't use it\n   * during the merge.\n   *\n   * @param {ReactClass} publicInstance The instance that should rerender.\n   * @param {object} partialState Next partial state to be merged with state.\n   * @internal\n   */\n  enqueueSetState: function (publicInstance, partialState) {\n    warnTDZ(publicInstance, 'setState');\n  }\n};\n\nmodule.exports = ReactNoopUpdateQueue;\n},{\"166\":166}],79:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ReactOwner\n */\n\n'use strict';\n\nvar invariant = _dereq_(156);\n\n/**\n * ReactOwners are capable of storing references to owned components.\n *\n * All components are capable of //being// referenced by owner components, but\n * only ReactOwner components are capable of //referencing// owned components.\n * The named reference is known as a \"ref\".\n *\n * Refs are available when mounted and updated during reconciliation.\n *\n *   var MyComponent = React.createClass({\n *     render: function() {\n *       return (\n *         <div onClick={this.handleClick}>\n *           <CustomComponent ref=\"custom\" />\n *         </div>\n *       );\n *     },\n *     handleClick: function() {\n *       this.refs.custom.handleClick();\n *     },\n *     componentDidMount: function() {\n *       this.refs.custom.initialize();\n *     }\n *   });\n *\n * Refs should rarely be used. When refs are used, they should only be done to\n * control data that is not handled by React's data flow.\n *\n * @class ReactOwner\n */\nvar ReactOwner = {\n\n  /**\n   * @param {?object} object\n   * @return {boolean} True if `object` is a valid owner.\n   * @final\n   */\n  isValidOwner: function (object) {\n    return !!(object && typeof object.attachRef === 'function' && typeof object.detachRef === 'function');\n  },\n\n  /**\n   * Adds a component by ref to an owner component.\n   *\n   * @param {ReactComponent} component Component to reference.\n   * @param {string} ref Name by which to refer to the component.\n   * @param {ReactOwner} owner Component on which to record the ref.\n   * @final\n   * @internal\n   */\n  addComponentAsRefTo: function (component, ref, owner) {\n    !ReactOwner.isValidOwner(owner) ? \"development\" !== 'production' ? invariant(false, 'addComponentAsRefTo(...): Only a ReactOwner can have refs. You might ' + 'be adding a ref to a component that was not created inside a component\\'s ' + '`render` method, or you have multiple copies of React loaded ' + '(details: https://fb.me/react-refs-must-have-owner).') : invariant(false) : void 0;\n    owner.attachRef(ref, component);\n  },\n\n  /**\n   * Removes a component by ref from an owner component.\n   *\n   * @param {ReactComponent} component Component to dereference.\n   * @param {string} ref Name of the ref to remove.\n   * @param {ReactOwner} owner Component on which the ref is recorded.\n   * @final\n   * @internal\n   */\n  removeComponentAsRefFrom: function (component, ref, owner) {\n    !ReactOwner.isValidOwner(owner) ? \"development\" !== 'production' ? invariant(false, 'removeComponentAsRefFrom(...): Only a ReactOwner can have refs. You might ' + 'be removing a ref to a component that was not created inside a component\\'s ' + '`render` method, or you have multiple copies of React loaded ' + '(details: https://fb.me/react-refs-must-have-owner).') : invariant(false) : void 0;\n    var ownerPublicInstance = owner.getPublicInstance();\n    // Check that `component`'s owner is still alive and that `component` is still the current ref\n    // because we do not want to detach the ref if another component stole it.\n    if (ownerPublicInstance && ownerPublicInstance.refs[ref] === component.getPublicInstance()) {\n      owner.detachRef(ref);\n    }\n  }\n\n};\n\nmodule.exports = ReactOwner;\n},{\"156\":156}],80:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ReactPerf\n */\n\n'use strict';\n\n/**\n * ReactPerf is a general AOP system designed to measure performance. This\n * module only has the hooks: see ReactDefaultPerf for the analysis tool.\n */\n\nvar ReactPerf = {\n  /**\n   * Boolean to enable/disable measurement. Set to false by default to prevent\n   * accidental logging and perf loss.\n   */\n  enableMeasure: false,\n\n  /**\n   * Holds onto the measure function in use. By default, don't measure\n   * anything, but we'll override this if we inject a measure function.\n   */\n  storedMeasure: _noMeasure,\n\n  /**\n   * @param {object} object\n   * @param {string} objectName\n   * @param {object<string>} methodNames\n   */\n  measureMethods: function (object, objectName, methodNames) {\n    if (\"development\" !== 'production') {\n      for (var key in methodNames) {\n        if (!methodNames.hasOwnProperty(key)) {\n          continue;\n        }\n        object[key] = ReactPerf.measure(objectName, methodNames[key], object[key]);\n      }\n    }\n  },\n\n  /**\n   * Use this to wrap methods you want to measure. Zero overhead in production.\n   *\n   * @param {string} objName\n   * @param {string} fnName\n   * @param {function} func\n   * @return {function}\n   */\n  measure: function (objName, fnName, func) {\n    if (\"development\" !== 'production') {\n      var measuredFunc = null;\n      var wrapper = function () {\n        if (ReactPerf.enableMeasure) {\n          if (!measuredFunc) {\n            measuredFunc = ReactPerf.storedMeasure(objName, fnName, func);\n          }\n          return measuredFunc.apply(this, arguments);\n        }\n        return func.apply(this, arguments);\n      };\n      wrapper.displayName = objName + '_' + fnName;\n      return wrapper;\n    }\n    return func;\n  },\n\n  injection: {\n    /**\n     * @param {function} measure\n     */\n    injectMeasure: function (measure) {\n      ReactPerf.storedMeasure = measure;\n    }\n  }\n};\n\n/**\n * Simply passes through the measured function, without measuring it.\n *\n * @param {string} objName\n * @param {string} fnName\n * @param {function} func\n * @return {function}\n */\nfunction _noMeasure(objName, fnName, func) {\n  return func;\n}\n\nmodule.exports = ReactPerf;\n},{}],81:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ReactPropTypeLocationNames\n */\n\n'use strict';\n\nvar ReactPropTypeLocationNames = {};\n\nif (\"development\" !== 'production') {\n  ReactPropTypeLocationNames = {\n    prop: 'prop',\n    context: 'context',\n    childContext: 'child context'\n  };\n}\n\nmodule.exports = ReactPropTypeLocationNames;\n},{}],82:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ReactPropTypeLocations\n */\n\n'use strict';\n\nvar keyMirror = _dereq_(159);\n\nvar ReactPropTypeLocations = keyMirror({\n  prop: null,\n  context: null,\n  childContext: null\n});\n\nmodule.exports = ReactPropTypeLocations;\n},{\"159\":159}],83:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ReactPropTypes\n */\n\n'use strict';\n\nvar ReactElement = _dereq_(60);\nvar ReactPropTypeLocationNames = _dereq_(81);\n\nvar emptyFunction = _dereq_(148);\nvar getIteratorFn = _dereq_(125);\n\n/**\n * Collection of methods that allow declaration and validation of props that are\n * supplied to React components. Example usage:\n *\n *   var Props = require('ReactPropTypes');\n *   var MyArticle = React.createClass({\n *     propTypes: {\n *       // An optional string prop named \"description\".\n *       description: Props.string,\n *\n *       // A required enum prop named \"category\".\n *       category: Props.oneOf(['News','Photos']).isRequired,\n *\n *       // A prop named \"dialog\" that requires an instance of Dialog.\n *       dialog: Props.instanceOf(Dialog).isRequired\n *     },\n *     render: function() { ... }\n *   });\n *\n * A more formal specification of how these methods are used:\n *\n *   type := array|bool|func|object|number|string|oneOf([...])|instanceOf(...)\n *   decl := ReactPropTypes.{type}(.isRequired)?\n *\n * Each and every declaration produces a function with the same signature. This\n * allows the creation of custom validation functions. For example:\n *\n *  var MyLink = React.createClass({\n *    propTypes: {\n *      // An optional string or URI prop named \"href\".\n *      href: function(props, propName, componentName) {\n *        var propValue = props[propName];\n *        if (propValue != null && typeof propValue !== 'string' &&\n *            !(propValue instanceof URI)) {\n *          return new Error(\n *            'Expected a string or an URI for ' + propName + ' in ' +\n *            componentName\n *          );\n *        }\n *      }\n *    },\n *    render: function() {...}\n *  });\n *\n * @internal\n */\n\nvar ANONYMOUS = '<<anonymous>>';\n\nvar ReactPropTypes = {\n  array: createPrimitiveTypeChecker('array'),\n  bool: createPrimitiveTypeChecker('boolean'),\n  func: createPrimitiveTypeChecker('function'),\n  number: createPrimitiveTypeChecker('number'),\n  object: createPrimitiveTypeChecker('object'),\n  string: createPrimitiveTypeChecker('string'),\n\n  any: createAnyTypeChecker(),\n  arrayOf: createArrayOfTypeChecker,\n  element: createElementTypeChecker(),\n  instanceOf: createInstanceTypeChecker,\n  node: createNodeChecker(),\n  objectOf: createObjectOfTypeChecker,\n  oneOf: createEnumTypeChecker,\n  oneOfType: createUnionTypeChecker,\n  shape: createShapeTypeChecker\n};\n\n/**\n * inlined Object.is polyfill to avoid requiring consumers ship their own\n * https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/is\n */\n/*eslint-disable no-self-compare*/\nfunction is(x, y) {\n  // SameValue algorithm\n  if (x === y) {\n    // Steps 1-5, 7-10\n    // Steps 6.b-6.e: +0 != -0\n    return x !== 0 || 1 / x === 1 / y;\n  } else {\n    // Step 6.a: NaN == NaN\n    return x !== x && y !== y;\n  }\n}\n/*eslint-enable no-self-compare*/\n\nfunction createChainableTypeChecker(validate) {\n  function checkType(isRequired, props, propName, componentName, location, propFullName) {\n    componentName = componentName || ANONYMOUS;\n    propFullName = propFullName || propName;\n    if (props[propName] == null) {\n      var locationName = ReactPropTypeLocationNames[location];\n      if (isRequired) {\n        return new Error('Required ' + locationName + ' `' + propFullName + '` was not specified in ' + ('`' + componentName + '`.'));\n      }\n      return null;\n    } else {\n      return validate(props, propName, componentName, location, propFullName);\n    }\n  }\n\n  var chainedCheckType = checkType.bind(null, false);\n  chainedCheckType.isRequired = checkType.bind(null, true);\n\n  return chainedCheckType;\n}\n\nfunction createPrimitiveTypeChecker(expectedType) {\n  function validate(props, propName, componentName, location, propFullName) {\n    var propValue = props[propName];\n    var propType = getPropType(propValue);\n    if (propType !== expectedType) {\n      var locationName = ReactPropTypeLocationNames[location];\n      // `propValue` being instance of, say, date/regexp, pass the 'object'\n      // check, but we can offer a more precise error message here rather than\n      // 'of type `object`'.\n      var preciseType = getPreciseType(propValue);\n\n      return new Error('Invalid ' + locationName + ' `' + propFullName + '` of type ' + ('`' + preciseType + '` supplied to `' + componentName + '`, expected ') + ('`' + expectedType + '`.'));\n    }\n    return null;\n  }\n  return createChainableTypeChecker(validate);\n}\n\nfunction createAnyTypeChecker() {\n  return createChainableTypeChecker(emptyFunction.thatReturns(null));\n}\n\nfunction createArrayOfTypeChecker(typeChecker) {\n  function validate(props, propName, componentName, location, propFullName) {\n    if (typeof typeChecker !== 'function') {\n      return new Error('Property `' + propFullName + '` of component `' + componentName + '` has invalid PropType notation inside arrayOf.');\n    }\n    var propValue = props[propName];\n    if (!Array.isArray(propValue)) {\n      var locationName = ReactPropTypeLocationNames[location];\n      var propType = getPropType(propValue);\n      return new Error('Invalid ' + locationName + ' `' + propFullName + '` of type ' + ('`' + propType + '` supplied to `' + componentName + '`, expected an array.'));\n    }\n    for (var i = 0; i < propValue.length; i++) {\n      var error = typeChecker(propValue, i, componentName, location, propFullName + '[' + i + ']');\n      if (error instanceof Error) {\n        return error;\n      }\n    }\n    return null;\n  }\n  return createChainableTypeChecker(validate);\n}\n\nfunction createElementTypeChecker() {\n  function validate(props, propName, componentName, location, propFullName) {\n    if (!ReactElement.isValidElement(props[propName])) {\n      var locationName = ReactPropTypeLocationNames[location];\n      return new Error('Invalid ' + locationName + ' `' + propFullName + '` supplied to ' + ('`' + componentName + '`, expected a single ReactElement.'));\n    }\n    return null;\n  }\n  return createChainableTypeChecker(validate);\n}\n\nfunction createInstanceTypeChecker(expectedClass) {\n  function validate(props, propName, componentName, location, propFullName) {\n    if (!(props[propName] instanceof expectedClass)) {\n      var locationName = ReactPropTypeLocationNames[location];\n      var expectedClassName = expectedClass.name || ANONYMOUS;\n      var actualClassName = getClassName(props[propName]);\n      return new Error('Invalid ' + locationName + ' `' + propFullName + '` of type ' + ('`' + actualClassName + '` supplied to `' + componentName + '`, expected ') + ('instance of `' + expectedClassName + '`.'));\n    }\n    return null;\n  }\n  return createChainableTypeChecker(validate);\n}\n\nfunction createEnumTypeChecker(expectedValues) {\n  if (!Array.isArray(expectedValues)) {\n    return createChainableTypeChecker(function () {\n      return new Error('Invalid argument supplied to oneOf, expected an instance of array.');\n    });\n  }\n\n  function validate(props, propName, componentName, location, propFullName) {\n    var propValue = props[propName];\n    for (var i = 0; i < expectedValues.length; i++) {\n      if (is(propValue, expectedValues[i])) {\n        return null;\n      }\n    }\n\n    var locationName = ReactPropTypeLocationNames[location];\n    var valuesString = JSON.stringify(expectedValues);\n    return new Error('Invalid ' + locationName + ' `' + propFullName + '` of value `' + propValue + '` ' + ('supplied to `' + componentName + '`, expected one of ' + valuesString + '.'));\n  }\n  return createChainableTypeChecker(validate);\n}\n\nfunction createObjectOfTypeChecker(typeChecker) {\n  function validate(props, propName, componentName, location, propFullName) {\n    if (typeof typeChecker !== 'function') {\n      return new Error('Property `' + propFullName + '` of component `' + componentName + '` has invalid PropType notation inside objectOf.');\n    }\n    var propValue = props[propName];\n    var propType = getPropType(propValue);\n    if (propType !== 'object') {\n      var locationName = ReactPropTypeLocationNames[location];\n      return new Error('Invalid ' + locationName + ' `' + propFullName + '` of type ' + ('`' + propType + '` supplied to `' + componentName + '`, expected an object.'));\n    }\n    for (var key in propValue) {\n      if (propValue.hasOwnProperty(key)) {\n        var error = typeChecker(propValue, key, componentName, location, propFullName + '.' + key);\n        if (error instanceof Error) {\n          return error;\n        }\n      }\n    }\n    return null;\n  }\n  return createChainableTypeChecker(validate);\n}\n\nfunction createUnionTypeChecker(arrayOfTypeCheckers) {\n  if (!Array.isArray(arrayOfTypeCheckers)) {\n    return createChainableTypeChecker(function () {\n      return new Error('Invalid argument supplied to oneOfType, expected an instance of array.');\n    });\n  }\n\n  function validate(props, propName, componentName, location, propFullName) {\n    for (var i = 0; i < arrayOfTypeCheckers.length; i++) {\n      var checker = arrayOfTypeCheckers[i];\n      if (checker(props, propName, componentName, location, propFullName) == null) {\n        return null;\n      }\n    }\n\n    var locationName = ReactPropTypeLocationNames[location];\n    return new Error('Invalid ' + locationName + ' `' + propFullName + '` supplied to ' + ('`' + componentName + '`.'));\n  }\n  return createChainableTypeChecker(validate);\n}\n\nfunction createNodeChecker() {\n  function validate(props, propName, componentName, location, propFullName) {\n    if (!isNode(props[propName])) {\n      var locationName = ReactPropTypeLocationNames[location];\n      return new Error('Invalid ' + locationName + ' `' + propFullName + '` supplied to ' + ('`' + componentName + '`, expected a ReactNode.'));\n    }\n    return null;\n  }\n  return createChainableTypeChecker(validate);\n}\n\nfunction createShapeTypeChecker(shapeTypes) {\n  function validate(props, propName, componentName, location, propFullName) {\n    var propValue = props[propName];\n    var propType = getPropType(propValue);\n    if (propType !== 'object') {\n      var locationName = ReactPropTypeLocationNames[location];\n      return new Error('Invalid ' + locationName + ' `' + propFullName + '` of type `' + propType + '` ' + ('supplied to `' + componentName + '`, expected `object`.'));\n    }\n    for (var key in shapeTypes) {\n      var checker = shapeTypes[key];\n      if (!checker) {\n        continue;\n      }\n      var error = checker(propValue, key, componentName, location, propFullName + '.' + key);\n      if (error) {\n        return error;\n      }\n    }\n    return null;\n  }\n  return createChainableTypeChecker(validate);\n}\n\nfunction isNode(propValue) {\n  switch (typeof propValue) {\n    case 'number':\n    case 'string':\n    case 'undefined':\n      return true;\n    case 'boolean':\n      return !propValue;\n    case 'object':\n      if (Array.isArray(propValue)) {\n        return propValue.every(isNode);\n      }\n      if (propValue === null || ReactElement.isValidElement(propValue)) {\n        return true;\n      }\n\n      var iteratorFn = getIteratorFn(propValue);\n      if (iteratorFn) {\n        var iterator = iteratorFn.call(propValue);\n        var step;\n        if (iteratorFn !== propValue.entries) {\n          while (!(step = iterator.next()).done) {\n            if (!isNode(step.value)) {\n              return false;\n            }\n          }\n        } else {\n          // Iterator will provide entry [k,v] tuples rather than values.\n          while (!(step = iterator.next()).done) {\n            var entry = step.value;\n            if (entry) {\n              if (!isNode(entry[1])) {\n                return false;\n              }\n            }\n          }\n        }\n      } else {\n        return false;\n      }\n\n      return true;\n    default:\n      return false;\n  }\n}\n\n// Equivalent of `typeof` but with special handling for array and regexp.\nfunction getPropType(propValue) {\n  var propType = typeof propValue;\n  if (Array.isArray(propValue)) {\n    return 'array';\n  }\n  if (propValue instanceof RegExp) {\n    // Old webkits (at least until Android 4.0) return 'function' rather than\n    // 'object' for typeof a RegExp. We'll normalize this here so that /bla/\n    // passes PropTypes.object.\n    return 'object';\n  }\n  return propType;\n}\n\n// This handles more types than `getPropType`. Only used for error messages.\n// See `createPrimitiveTypeChecker`.\nfunction getPreciseType(propValue) {\n  var propType = getPropType(propValue);\n  if (propType === 'object') {\n    if (propValue instanceof Date) {\n      return 'date';\n    } else if (propValue instanceof RegExp) {\n      return 'regexp';\n    }\n  }\n  return propType;\n}\n\n// Returns class name of the object, if any.\nfunction getClassName(propValue) {\n  if (!propValue.constructor || !propValue.constructor.name) {\n    return ANONYMOUS;\n  }\n  return propValue.constructor.name;\n}\n\nmodule.exports = ReactPropTypes;\n},{\"125\":125,\"148\":148,\"60\":60,\"81\":81}],84:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ReactReconcileTransaction\n */\n\n'use strict';\n\nvar _assign = _dereq_(167);\n\nvar CallbackQueue = _dereq_(5);\nvar PooledClass = _dereq_(23);\nvar ReactBrowserEventEmitter = _dereq_(25);\nvar ReactInputSelection = _dereq_(68);\nvar Transaction = _dereq_(110);\n\n/**\n * Ensures that, when possible, the selection range (currently selected text\n * input) is not disturbed by performing the transaction.\n */\nvar SELECTION_RESTORATION = {\n  /**\n   * @return {Selection} Selection information.\n   */\n  initialize: ReactInputSelection.getSelectionInformation,\n  /**\n   * @param {Selection} sel Selection information returned from `initialize`.\n   */\n  close: ReactInputSelection.restoreSelection\n};\n\n/**\n * Suppresses events (blur/focus) that could be inadvertently dispatched due to\n * high level DOM manipulations (like temporarily removing a text input from the\n * DOM).\n */\nvar EVENT_SUPPRESSION = {\n  /**\n   * @return {boolean} The enabled status of `ReactBrowserEventEmitter` before\n   * the reconciliation.\n   */\n  initialize: function () {\n    var currentlyEnabled = ReactBrowserEventEmitter.isEnabled();\n    ReactBrowserEventEmitter.setEnabled(false);\n    return currentlyEnabled;\n  },\n\n  /**\n   * @param {boolean} previouslyEnabled Enabled status of\n   *   `ReactBrowserEventEmitter` before the reconciliation occurred. `close`\n   *   restores the previous value.\n   */\n  close: function (previouslyEnabled) {\n    ReactBrowserEventEmitter.setEnabled(previouslyEnabled);\n  }\n};\n\n/**\n * Provides a queue for collecting `componentDidMount` and\n * `componentDidUpdate` callbacks during the transaction.\n */\nvar ON_DOM_READY_QUEUEING = {\n  /**\n   * Initializes the internal `onDOMReady` queue.\n   */\n  initialize: function () {\n    this.reactMountReady.reset();\n  },\n\n  /**\n   * After DOM is flushed, invoke all registered `onDOMReady` callbacks.\n   */\n  close: function () {\n    this.reactMountReady.notifyAll();\n  }\n};\n\n/**\n * Executed within the scope of the `Transaction` instance. Consider these as\n * being member methods, but with an implied ordering while being isolated from\n * each other.\n */\nvar TRANSACTION_WRAPPERS = [SELECTION_RESTORATION, EVENT_SUPPRESSION, ON_DOM_READY_QUEUEING];\n\n/**\n * Currently:\n * - The order that these are listed in the transaction is critical:\n * - Suppresses events.\n * - Restores selection range.\n *\n * Future:\n * - Restore document/overflow scroll positions that were unintentionally\n *   modified via DOM insertions above the top viewport boundary.\n * - Implement/integrate with customized constraint based layout system and keep\n *   track of which dimensions must be remeasured.\n *\n * @class ReactReconcileTransaction\n */\nfunction ReactReconcileTransaction(useCreateElement) {\n  this.reinitializeTransaction();\n  // Only server-side rendering really needs this option (see\n  // `ReactServerRendering`), but server-side uses\n  // `ReactServerRenderingTransaction` instead. This option is here so that it's\n  // accessible and defaults to false when `ReactDOMComponent` and\n  // `ReactTextComponent` checks it in `mountComponent`.`\n  this.renderToStaticMarkup = false;\n  this.reactMountReady = CallbackQueue.getPooled(null);\n  this.useCreateElement = useCreateElement;\n}\n\nvar Mixin = {\n  /**\n   * @see Transaction\n   * @abstract\n   * @final\n   * @return {array<object>} List of operation wrap procedures.\n   *   TODO: convert to array<TransactionWrapper>\n   */\n  getTransactionWrappers: function () {\n    return TRANSACTION_WRAPPERS;\n  },\n\n  /**\n   * @return {object} The queue to collect `onDOMReady` callbacks with.\n   */\n  getReactMountReady: function () {\n    return this.reactMountReady;\n  },\n\n  /**\n   * Save current transaction state -- if the return value from this method is\n   * passed to `rollback`, the transaction will be reset to that state.\n   */\n  checkpoint: function () {\n    // reactMountReady is the our only stateful wrapper\n    return this.reactMountReady.checkpoint();\n  },\n\n  rollback: function (checkpoint) {\n    this.reactMountReady.rollback(checkpoint);\n  },\n\n  /**\n   * `PooledClass` looks for this, and will invoke this before allowing this\n   * instance to be reused.\n   */\n  destructor: function () {\n    CallbackQueue.release(this.reactMountReady);\n    this.reactMountReady = null;\n  }\n};\n\n_assign(ReactReconcileTransaction.prototype, Transaction.Mixin, Mixin);\n\nPooledClass.addPoolingTo(ReactReconcileTransaction);\n\nmodule.exports = ReactReconcileTransaction;\n},{\"110\":110,\"167\":167,\"23\":23,\"25\":25,\"5\":5,\"68\":68}],85:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ReactReconciler\n */\n\n'use strict';\n\nvar ReactRef = _dereq_(86);\nvar ReactInstrumentation = _dereq_(70);\n\n/**\n * Helper to call ReactRef.attachRefs with this composite component, split out\n * to avoid allocations in the transaction mount-ready queue.\n */\nfunction attachRefs() {\n  ReactRef.attachRefs(this, this._currentElement);\n}\n\nvar ReactReconciler = {\n\n  /**\n   * Initializes the component, renders markup, and registers event listeners.\n   *\n   * @param {ReactComponent} internalInstance\n   * @param {ReactReconcileTransaction|ReactServerRenderingTransaction} transaction\n   * @param {?object} the containing native component instance\n   * @param {?object} info about the native container\n   * @return {?string} Rendered markup to be inserted into the DOM.\n   * @final\n   * @internal\n   */\n  mountComponent: function (internalInstance, transaction, nativeParent, nativeContainerInfo, context) {\n    var markup = internalInstance.mountComponent(transaction, nativeParent, nativeContainerInfo, context);\n    if (internalInstance._currentElement && internalInstance._currentElement.ref != null) {\n      transaction.getReactMountReady().enqueue(attachRefs, internalInstance);\n    }\n    if (\"development\" !== 'production') {\n      ReactInstrumentation.debugTool.onMountComponent(internalInstance);\n    }\n    return markup;\n  },\n\n  /**\n   * Returns a value that can be passed to\n   * ReactComponentEnvironment.replaceNodeWithMarkup.\n   */\n  getNativeNode: function (internalInstance) {\n    return internalInstance.getNativeNode();\n  },\n\n  /**\n   * Releases any resources allocated by `mountComponent`.\n   *\n   * @final\n   * @internal\n   */\n  unmountComponent: function (internalInstance, safely) {\n    ReactRef.detachRefs(internalInstance, internalInstance._currentElement);\n    internalInstance.unmountComponent(safely);\n    if (\"development\" !== 'production') {\n      ReactInstrumentation.debugTool.onUnmountComponent(internalInstance);\n    }\n  },\n\n  /**\n   * Update a component using a new element.\n   *\n   * @param {ReactComponent} internalInstance\n   * @param {ReactElement} nextElement\n   * @param {ReactReconcileTransaction} transaction\n   * @param {object} context\n   * @internal\n   */\n  receiveComponent: function (internalInstance, nextElement, transaction, context) {\n    var prevElement = internalInstance._currentElement;\n\n    if (nextElement === prevElement && context === internalInstance._context) {\n      // Since elements are immutable after the owner is rendered,\n      // we can do a cheap identity compare here to determine if this is a\n      // superfluous reconcile. It's possible for state to be mutable but such\n      // change should trigger an update of the owner which would recreate\n      // the element. We explicitly check for the existence of an owner since\n      // it's possible for an element created outside a composite to be\n      // deeply mutated and reused.\n\n      // TODO: Bailing out early is just a perf optimization right?\n      // TODO: Removing the return statement should affect correctness?\n      return;\n    }\n\n    var refsChanged = ReactRef.shouldUpdateRefs(prevElement, nextElement);\n\n    if (refsChanged) {\n      ReactRef.detachRefs(internalInstance, prevElement);\n    }\n\n    internalInstance.receiveComponent(nextElement, transaction, context);\n\n    if (refsChanged && internalInstance._currentElement && internalInstance._currentElement.ref != null) {\n      transaction.getReactMountReady().enqueue(attachRefs, internalInstance);\n    }\n\n    if (\"development\" !== 'production') {\n      ReactInstrumentation.debugTool.onUpdateComponent(internalInstance);\n    }\n  },\n\n  /**\n   * Flush any dirty changes in a component.\n   *\n   * @param {ReactComponent} internalInstance\n   * @param {ReactReconcileTransaction} transaction\n   * @internal\n   */\n  performUpdateIfNecessary: function (internalInstance, transaction) {\n    internalInstance.performUpdateIfNecessary(transaction);\n    if (\"development\" !== 'production') {\n      ReactInstrumentation.debugTool.onUpdateComponent(internalInstance);\n    }\n  }\n\n};\n\nmodule.exports = ReactReconciler;\n},{\"70\":70,\"86\":86}],86:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ReactRef\n */\n\n'use strict';\n\nvar ReactOwner = _dereq_(79);\n\nvar ReactRef = {};\n\nfunction attachRef(ref, component, owner) {\n  if (typeof ref === 'function') {\n    ref(component.getPublicInstance());\n  } else {\n    // Legacy ref\n    ReactOwner.addComponentAsRefTo(component, ref, owner);\n  }\n}\n\nfunction detachRef(ref, component, owner) {\n  if (typeof ref === 'function') {\n    ref(null);\n  } else {\n    // Legacy ref\n    ReactOwner.removeComponentAsRefFrom(component, ref, owner);\n  }\n}\n\nReactRef.attachRefs = function (instance, element) {\n  if (element === null || element === false) {\n    return;\n  }\n  var ref = element.ref;\n  if (ref != null) {\n    attachRef(ref, instance, element._owner);\n  }\n};\n\nReactRef.shouldUpdateRefs = function (prevElement, nextElement) {\n  // If either the owner or a `ref` has changed, make sure the newest owner\n  // has stored a reference to `this`, and the previous owner (if different)\n  // has forgotten the reference to `this`. We use the element instead\n  // of the public this.props because the post processing cannot determine\n  // a ref. The ref conceptually lives on the element.\n\n  // TODO: Should this even be possible? The owner cannot change because\n  // it's forbidden by shouldUpdateReactComponent. The ref can change\n  // if you swap the keys of but not the refs. Reconsider where this check\n  // is made. It probably belongs where the key checking and\n  // instantiateReactComponent is done.\n\n  var prevEmpty = prevElement === null || prevElement === false;\n  var nextEmpty = nextElement === null || nextElement === false;\n\n  return(\n    // This has a few false positives w/r/t empty components.\n    prevEmpty || nextEmpty || nextElement._owner !== prevElement._owner || nextElement.ref !== prevElement.ref\n  );\n};\n\nReactRef.detachRefs = function (instance, element) {\n  if (element === null || element === false) {\n    return;\n  }\n  var ref = element.ref;\n  if (ref != null) {\n    detachRef(ref, instance, element._owner);\n  }\n};\n\nmodule.exports = ReactRef;\n},{\"79\":79}],87:[function(_dereq_,module,exports){\n/**\n * Copyright 2014-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ReactServerBatchingStrategy\n */\n\n'use strict';\n\nvar ReactServerBatchingStrategy = {\n  isBatchingUpdates: false,\n  batchedUpdates: function (callback) {\n    // Don't do anything here. During the server rendering we don't want to\n    // schedule any updates. We will simply ignore them.\n  }\n};\n\nmodule.exports = ReactServerBatchingStrategy;\n},{}],88:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ReactServerRendering\n */\n'use strict';\n\nvar ReactDOMContainerInfo = _dereq_(39);\nvar ReactDefaultBatchingStrategy = _dereq_(56);\nvar ReactElement = _dereq_(60);\nvar ReactMarkupChecksum = _dereq_(72);\nvar ReactServerBatchingStrategy = _dereq_(87);\nvar ReactServerRenderingTransaction = _dereq_(89);\nvar ReactUpdates = _dereq_(92);\n\nvar emptyObject = _dereq_(149);\nvar instantiateReactComponent = _dereq_(130);\nvar invariant = _dereq_(156);\n\n/**\n * @param {ReactElement} element\n * @return {string} the HTML markup\n */\nfunction renderToStringImpl(element, makeStaticMarkup) {\n  var transaction;\n  try {\n    ReactUpdates.injection.injectBatchingStrategy(ReactServerBatchingStrategy);\n\n    transaction = ReactServerRenderingTransaction.getPooled(makeStaticMarkup);\n\n    return transaction.perform(function () {\n      var componentInstance = instantiateReactComponent(element);\n      var markup = componentInstance.mountComponent(transaction, null, ReactDOMContainerInfo(), emptyObject);\n      if (!makeStaticMarkup) {\n        markup = ReactMarkupChecksum.addChecksumToMarkup(markup);\n      }\n      return markup;\n    }, null);\n  } finally {\n    ReactServerRenderingTransaction.release(transaction);\n    // Revert to the DOM batching strategy since these two renderers\n    // currently share these stateful modules.\n    ReactUpdates.injection.injectBatchingStrategy(ReactDefaultBatchingStrategy);\n  }\n}\n\nfunction renderToString(element) {\n  !ReactElement.isValidElement(element) ? \"development\" !== 'production' ? invariant(false, 'renderToString(): You must pass a valid ReactElement.') : invariant(false) : void 0;\n  return renderToStringImpl(element, false);\n}\n\nfunction renderToStaticMarkup(element) {\n  !ReactElement.isValidElement(element) ? \"development\" !== 'production' ? invariant(false, 'renderToStaticMarkup(): You must pass a valid ReactElement.') : invariant(false) : void 0;\n  return renderToStringImpl(element, true);\n}\n\nmodule.exports = {\n  renderToString: renderToString,\n  renderToStaticMarkup: renderToStaticMarkup\n};\n},{\"130\":130,\"149\":149,\"156\":156,\"39\":39,\"56\":56,\"60\":60,\"72\":72,\"87\":87,\"89\":89,\"92\":92}],89:[function(_dereq_,module,exports){\n/**\n * Copyright 2014-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ReactServerRenderingTransaction\n */\n\n'use strict';\n\nvar _assign = _dereq_(167);\n\nvar PooledClass = _dereq_(23);\nvar Transaction = _dereq_(110);\n\n/**\n * Executed within the scope of the `Transaction` instance. Consider these as\n * being member methods, but with an implied ordering while being isolated from\n * each other.\n */\nvar TRANSACTION_WRAPPERS = [];\n\nvar noopCallbackQueue = {\n  enqueue: function () {}\n};\n\n/**\n * @class ReactServerRenderingTransaction\n * @param {boolean} renderToStaticMarkup\n */\nfunction ReactServerRenderingTransaction(renderToStaticMarkup) {\n  this.reinitializeTransaction();\n  this.renderToStaticMarkup = renderToStaticMarkup;\n  this.useCreateElement = false;\n}\n\nvar Mixin = {\n  /**\n   * @see Transaction\n   * @abstract\n   * @final\n   * @return {array} Empty list of operation wrap procedures.\n   */\n  getTransactionWrappers: function () {\n    return TRANSACTION_WRAPPERS;\n  },\n\n  /**\n   * @return {object} The queue to collect `onDOMReady` callbacks with.\n   */\n  getReactMountReady: function () {\n    return noopCallbackQueue;\n  },\n\n  /**\n   * `PooledClass` looks for this, and will invoke this before allowing this\n   * instance to be reused.\n   */\n  destructor: function () {}\n};\n\n_assign(ReactServerRenderingTransaction.prototype, Transaction.Mixin, Mixin);\n\nPooledClass.addPoolingTo(ReactServerRenderingTransaction);\n\nmodule.exports = ReactServerRenderingTransaction;\n},{\"110\":110,\"167\":167,\"23\":23}],90:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ReactUMDEntry\n */\n\n'use strict';\n\nvar _assign = _dereq_(167);\n\nvar ReactDOM = _dereq_(34);\nvar ReactDOMServer = _dereq_(50);\nvar React = _dereq_(24);\n\n// `version` will be added here by ReactIsomorphic.\nvar ReactUMDEntry = _assign({\n  __SECRET_DOM_DO_NOT_USE_OR_YOU_WILL_BE_FIRED: ReactDOM,\n  __SECRET_DOM_SERVER_DO_NOT_USE_OR_YOU_WILL_BE_FIRED: ReactDOMServer\n}, React);\n\nmodule.exports = ReactUMDEntry;\n},{\"167\":167,\"24\":24,\"34\":34,\"50\":50}],91:[function(_dereq_,module,exports){\n/**\n * Copyright 2015-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ReactUpdateQueue\n */\n\n'use strict';\n\nvar ReactCurrentOwner = _dereq_(33);\nvar ReactInstanceMap = _dereq_(69);\nvar ReactUpdates = _dereq_(92);\n\nvar invariant = _dereq_(156);\nvar warning = _dereq_(166);\n\nfunction enqueueUpdate(internalInstance) {\n  ReactUpdates.enqueueUpdate(internalInstance);\n}\n\nfunction formatUnexpectedArgument(arg) {\n  var type = typeof arg;\n  if (type !== 'object') {\n    return type;\n  }\n  var displayName = arg.constructor && arg.constructor.name || type;\n  var keys = Object.keys(arg);\n  if (keys.length > 0 && keys.length < 20) {\n    return displayName + ' (keys: ' + keys.join(', ') + ')';\n  }\n  return displayName;\n}\n\nfunction getInternalInstanceReadyForUpdate(publicInstance, callerName) {\n  var internalInstance = ReactInstanceMap.get(publicInstance);\n  if (!internalInstance) {\n    if (\"development\" !== 'production') {\n      // Only warn when we have a callerName. Otherwise we should be silent.\n      // We're probably calling from enqueueCallback. We don't want to warn\n      // there because we already warned for the corresponding lifecycle method.\n      \"development\" !== 'production' ? warning(!callerName, '%s(...): Can only update a mounted or mounting component. ' + 'This usually means you called %s() on an unmounted component. ' + 'This is a no-op. Please check the code for the %s component.', callerName, callerName, publicInstance.constructor.displayName) : void 0;\n    }\n    return null;\n  }\n\n  if (\"development\" !== 'production') {\n    \"development\" !== 'production' ? warning(ReactCurrentOwner.current == null, '%s(...): Cannot update during an existing state transition (such as ' + 'within `render` or another component\\'s constructor). Render methods ' + 'should be a pure function of props and state; constructor ' + 'side-effects are an anti-pattern, but can be moved to ' + '`componentWillMount`.', callerName) : void 0;\n  }\n\n  return internalInstance;\n}\n\n/**\n * ReactUpdateQueue allows for state updates to be scheduled into a later\n * reconciliation step.\n */\nvar ReactUpdateQueue = {\n\n  /**\n   * Checks whether or not this composite component is mounted.\n   * @param {ReactClass} publicInstance The instance we want to test.\n   * @return {boolean} True if mounted, false otherwise.\n   * @protected\n   * @final\n   */\n  isMounted: function (publicInstance) {\n    if (\"development\" !== 'production') {\n      var owner = ReactCurrentOwner.current;\n      if (owner !== null) {\n        \"development\" !== 'production' ? warning(owner._warnedAboutRefsInRender, '%s is accessing isMounted inside its render() function. ' + 'render() should be a pure function of props and state. It should ' + 'never access something that requires stale data from the previous ' + 'render, such as refs. Move this logic to componentDidMount and ' + 'componentDidUpdate instead.', owner.getName() || 'A component') : void 0;\n        owner._warnedAboutRefsInRender = true;\n      }\n    }\n    var internalInstance = ReactInstanceMap.get(publicInstance);\n    if (internalInstance) {\n      // During componentWillMount and render this will still be null but after\n      // that will always render to something. At least for now. So we can use\n      // this hack.\n      return !!internalInstance._renderedComponent;\n    } else {\n      return false;\n    }\n  },\n\n  /**\n   * Enqueue a callback that will be executed after all the pending updates\n   * have processed.\n   *\n   * @param {ReactClass} publicInstance The instance to use as `this` context.\n   * @param {?function} callback Called after state is updated.\n   * @param {string} callerName Name of the calling function in the public API.\n   * @internal\n   */\n  enqueueCallback: function (publicInstance, callback, callerName) {\n    ReactUpdateQueue.validateCallback(callback, callerName);\n    var internalInstance = getInternalInstanceReadyForUpdate(publicInstance);\n\n    // Previously we would throw an error if we didn't have an internal\n    // instance. Since we want to make it a no-op instead, we mirror the same\n    // behavior we have in other enqueue* methods.\n    // We also need to ignore callbacks in componentWillMount. See\n    // enqueueUpdates.\n    if (!internalInstance) {\n      return null;\n    }\n\n    if (internalInstance._pendingCallbacks) {\n      internalInstance._pendingCallbacks.push(callback);\n    } else {\n      internalInstance._pendingCallbacks = [callback];\n    }\n    // TODO: The callback here is ignored when setState is called from\n    // componentWillMount. Either fix it or disallow doing so completely in\n    // favor of getInitialState. Alternatively, we can disallow\n    // componentWillMount during server-side rendering.\n    enqueueUpdate(internalInstance);\n  },\n\n  enqueueCallbackInternal: function (internalInstance, callback) {\n    if (internalInstance._pendingCallbacks) {\n      internalInstance._pendingCallbacks.push(callback);\n    } else {\n      internalInstance._pendingCallbacks = [callback];\n    }\n    enqueueUpdate(internalInstance);\n  },\n\n  /**\n   * Forces an update. This should only be invoked when it is known with\n   * certainty that we are **not** in a DOM transaction.\n   *\n   * You may want to call this when you know that some deeper aspect of the\n   * component's state has changed but `setState` was not called.\n   *\n   * This will not invoke `shouldComponentUpdate`, but it will invoke\n   * `componentWillUpdate` and `componentDidUpdate`.\n   *\n   * @param {ReactClass} publicInstance The instance that should rerender.\n   * @internal\n   */\n  enqueueForceUpdate: function (publicInstance) {\n    var internalInstance = getInternalInstanceReadyForUpdate(publicInstance, 'forceUpdate');\n\n    if (!internalInstance) {\n      return;\n    }\n\n    internalInstance._pendingForceUpdate = true;\n\n    enqueueUpdate(internalInstance);\n  },\n\n  /**\n   * Replaces all of the state. Always use this or `setState` to mutate state.\n   * You should treat `this.state` as immutable.\n   *\n   * There is no guarantee that `this.state` will be immediately updated, so\n   * accessing `this.state` after calling this method may return the old value.\n   *\n   * @param {ReactClass} publicInstance The instance that should rerender.\n   * @param {object} completeState Next state.\n   * @internal\n   */\n  enqueueReplaceState: function (publicInstance, completeState) {\n    var internalInstance = getInternalInstanceReadyForUpdate(publicInstance, 'replaceState');\n\n    if (!internalInstance) {\n      return;\n    }\n\n    internalInstance._pendingStateQueue = [completeState];\n    internalInstance._pendingReplaceState = true;\n\n    enqueueUpdate(internalInstance);\n  },\n\n  /**\n   * Sets a subset of the state. This only exists because _pendingState is\n   * internal. This provides a merging strategy that is not available to deep\n   * properties which is confusing. TODO: Expose pendingState or don't use it\n   * during the merge.\n   *\n   * @param {ReactClass} publicInstance The instance that should rerender.\n   * @param {object} partialState Next partial state to be merged with state.\n   * @internal\n   */\n  enqueueSetState: function (publicInstance, partialState) {\n    var internalInstance = getInternalInstanceReadyForUpdate(publicInstance, 'setState');\n\n    if (!internalInstance) {\n      return;\n    }\n\n    var queue = internalInstance._pendingStateQueue || (internalInstance._pendingStateQueue = []);\n    queue.push(partialState);\n\n    enqueueUpdate(internalInstance);\n  },\n\n  enqueueElementInternal: function (internalInstance, newElement) {\n    internalInstance._pendingElement = newElement;\n    enqueueUpdate(internalInstance);\n  },\n\n  validateCallback: function (callback, callerName) {\n    !(!callback || typeof callback === 'function') ? \"development\" !== 'production' ? invariant(false, '%s(...): Expected the last optional `callback` argument to be a ' + 'function. Instead received: %s.', callerName, formatUnexpectedArgument(callback)) : invariant(false) : void 0;\n  }\n\n};\n\nmodule.exports = ReactUpdateQueue;\n},{\"156\":156,\"166\":166,\"33\":33,\"69\":69,\"92\":92}],92:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ReactUpdates\n */\n\n'use strict';\n\nvar _assign = _dereq_(167);\n\nvar CallbackQueue = _dereq_(5);\nvar PooledClass = _dereq_(23);\nvar ReactFeatureFlags = _dereq_(66);\nvar ReactPerf = _dereq_(80);\nvar ReactReconciler = _dereq_(85);\nvar Transaction = _dereq_(110);\n\nvar invariant = _dereq_(156);\n\nvar dirtyComponents = [];\nvar asapCallbackQueue = CallbackQueue.getPooled();\nvar asapEnqueued = false;\n\nvar batchingStrategy = null;\n\nfunction ensureInjected() {\n  !(ReactUpdates.ReactReconcileTransaction && batchingStrategy) ? \"development\" !== 'production' ? invariant(false, 'ReactUpdates: must inject a reconcile transaction class and batching ' + 'strategy') : invariant(false) : void 0;\n}\n\nvar NESTED_UPDATES = {\n  initialize: function () {\n    this.dirtyComponentsLength = dirtyComponents.length;\n  },\n  close: function () {\n    if (this.dirtyComponentsLength !== dirtyComponents.length) {\n      // Additional updates were enqueued by componentDidUpdate handlers or\n      // similar; before our own UPDATE_QUEUEING wrapper closes, we want to run\n      // these new updates so that if A's componentDidUpdate calls setState on\n      // B, B will update before the callback A's updater provided when calling\n      // setState.\n      dirtyComponents.splice(0, this.dirtyComponentsLength);\n      flushBatchedUpdates();\n    } else {\n      dirtyComponents.length = 0;\n    }\n  }\n};\n\nvar UPDATE_QUEUEING = {\n  initialize: function () {\n    this.callbackQueue.reset();\n  },\n  close: function () {\n    this.callbackQueue.notifyAll();\n  }\n};\n\nvar TRANSACTION_WRAPPERS = [NESTED_UPDATES, UPDATE_QUEUEING];\n\nfunction ReactUpdatesFlushTransaction() {\n  this.reinitializeTransaction();\n  this.dirtyComponentsLength = null;\n  this.callbackQueue = CallbackQueue.getPooled();\n  this.reconcileTransaction = ReactUpdates.ReactReconcileTransaction.getPooled(\n  /* useCreateElement */true);\n}\n\n_assign(ReactUpdatesFlushTransaction.prototype, Transaction.Mixin, {\n  getTransactionWrappers: function () {\n    return TRANSACTION_WRAPPERS;\n  },\n\n  destructor: function () {\n    this.dirtyComponentsLength = null;\n    CallbackQueue.release(this.callbackQueue);\n    this.callbackQueue = null;\n    ReactUpdates.ReactReconcileTransaction.release(this.reconcileTransaction);\n    this.reconcileTransaction = null;\n  },\n\n  perform: function (method, scope, a) {\n    // Essentially calls `this.reconcileTransaction.perform(method, scope, a)`\n    // with this transaction's wrappers around it.\n    return Transaction.Mixin.perform.call(this, this.reconcileTransaction.perform, this.reconcileTransaction, method, scope, a);\n  }\n});\n\nPooledClass.addPoolingTo(ReactUpdatesFlushTransaction);\n\nfunction batchedUpdates(callback, a, b, c, d, e) {\n  ensureInjected();\n  batchingStrategy.batchedUpdates(callback, a, b, c, d, e);\n}\n\n/**\n * Array comparator for ReactComponents by mount ordering.\n *\n * @param {ReactComponent} c1 first component you're comparing\n * @param {ReactComponent} c2 second component you're comparing\n * @return {number} Return value usable by Array.prototype.sort().\n */\nfunction mountOrderComparator(c1, c2) {\n  return c1._mountOrder - c2._mountOrder;\n}\n\nfunction runBatchedUpdates(transaction) {\n  var len = transaction.dirtyComponentsLength;\n  !(len === dirtyComponents.length) ? \"development\" !== 'production' ? invariant(false, 'Expected flush transaction\\'s stored dirty-components length (%s) to ' + 'match dirty-components array length (%s).', len, dirtyComponents.length) : invariant(false) : void 0;\n\n  // Since reconciling a component higher in the owner hierarchy usually (not\n  // always -- see shouldComponentUpdate()) will reconcile children, reconcile\n  // them before their children by sorting the array.\n  dirtyComponents.sort(mountOrderComparator);\n\n  for (var i = 0; i < len; i++) {\n    // If a component is unmounted before pending changes apply, it will still\n    // be here, but we assume that it has cleared its _pendingCallbacks and\n    // that performUpdateIfNecessary is a noop.\n    var component = dirtyComponents[i];\n\n    // If performUpdateIfNecessary happens to enqueue any new updates, we\n    // shouldn't execute the callbacks until the next render happens, so\n    // stash the callbacks first\n    var callbacks = component._pendingCallbacks;\n    component._pendingCallbacks = null;\n\n    var markerName;\n    if (ReactFeatureFlags.logTopLevelRenders) {\n      var namedComponent = component;\n      // Duck type TopLevelWrapper. This is probably always true.\n      if (component._currentElement.props === component._renderedComponent._currentElement) {\n        namedComponent = component._renderedComponent;\n      }\n      markerName = 'React update: ' + namedComponent.getName();\n      console.time(markerName);\n    }\n\n    ReactReconciler.performUpdateIfNecessary(component, transaction.reconcileTransaction);\n\n    if (markerName) {\n      console.timeEnd(markerName);\n    }\n\n    if (callbacks) {\n      for (var j = 0; j < callbacks.length; j++) {\n        transaction.callbackQueue.enqueue(callbacks[j], component.getPublicInstance());\n      }\n    }\n  }\n}\n\nvar flushBatchedUpdates = function () {\n  // ReactUpdatesFlushTransaction's wrappers will clear the dirtyComponents\n  // array and perform any updates enqueued by mount-ready handlers (i.e.,\n  // componentDidUpdate) but we need to check here too in order to catch\n  // updates enqueued by setState callbacks and asap calls.\n  while (dirtyComponents.length || asapEnqueued) {\n    if (dirtyComponents.length) {\n      var transaction = ReactUpdatesFlushTransaction.getPooled();\n      transaction.perform(runBatchedUpdates, null, transaction);\n      ReactUpdatesFlushTransaction.release(transaction);\n    }\n\n    if (asapEnqueued) {\n      asapEnqueued = false;\n      var queue = asapCallbackQueue;\n      asapCallbackQueue = CallbackQueue.getPooled();\n      queue.notifyAll();\n      CallbackQueue.release(queue);\n    }\n  }\n};\nflushBatchedUpdates = ReactPerf.measure('ReactUpdates', 'flushBatchedUpdates', flushBatchedUpdates);\n\n/**\n * Mark a component as needing a rerender, adding an optional callback to a\n * list of functions which will be executed once the rerender occurs.\n */\nfunction enqueueUpdate(component) {\n  ensureInjected();\n\n  // Various parts of our code (such as ReactCompositeComponent's\n  // _renderValidatedComponent) assume that calls to render aren't nested;\n  // verify that that's the case. (This is called by each top-level update\n  // function, like setProps, setState, forceUpdate, etc.; creation and\n  // destruction of top-level components is guarded in ReactMount.)\n\n  if (!batchingStrategy.isBatchingUpdates) {\n    batchingStrategy.batchedUpdates(enqueueUpdate, component);\n    return;\n  }\n\n  dirtyComponents.push(component);\n}\n\n/**\n * Enqueue a callback to be run at the end of the current batching cycle. Throws\n * if no updates are currently being performed.\n */\nfunction asap(callback, context) {\n  !batchingStrategy.isBatchingUpdates ? \"development\" !== 'production' ? invariant(false, 'ReactUpdates.asap: Can\\'t enqueue an asap callback in a context where' + 'updates are not being batched.') : invariant(false) : void 0;\n  asapCallbackQueue.enqueue(callback, context);\n  asapEnqueued = true;\n}\n\nvar ReactUpdatesInjection = {\n  injectReconcileTransaction: function (ReconcileTransaction) {\n    !ReconcileTransaction ? \"development\" !== 'production' ? invariant(false, 'ReactUpdates: must provide a reconcile transaction class') : invariant(false) : void 0;\n    ReactUpdates.ReactReconcileTransaction = ReconcileTransaction;\n  },\n\n  injectBatchingStrategy: function (_batchingStrategy) {\n    !_batchingStrategy ? \"development\" !== 'production' ? invariant(false, 'ReactUpdates: must provide a batching strategy') : invariant(false) : void 0;\n    !(typeof _batchingStrategy.batchedUpdates === 'function') ? \"development\" !== 'production' ? invariant(false, 'ReactUpdates: must provide a batchedUpdates() function') : invariant(false) : void 0;\n    !(typeof _batchingStrategy.isBatchingUpdates === 'boolean') ? \"development\" !== 'production' ? invariant(false, 'ReactUpdates: must provide an isBatchingUpdates boolean attribute') : invariant(false) : void 0;\n    batchingStrategy = _batchingStrategy;\n  }\n};\n\nvar ReactUpdates = {\n  /**\n   * React references `ReactReconcileTransaction` using this property in order\n   * to allow dependency injection.\n   *\n   * @internal\n   */\n  ReactReconcileTransaction: null,\n\n  batchedUpdates: batchedUpdates,\n  enqueueUpdate: enqueueUpdate,\n  flushBatchedUpdates: flushBatchedUpdates,\n  injection: ReactUpdatesInjection,\n  asap: asap\n};\n\nmodule.exports = ReactUpdates;\n},{\"110\":110,\"156\":156,\"167\":167,\"23\":23,\"5\":5,\"66\":66,\"80\":80,\"85\":85}],93:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ReactVersion\n */\n\n'use strict';\n\nmodule.exports = '15.0.1';\n},{}],94:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule SVGDOMPropertyConfig\n */\n\n'use strict';\n\nvar NS = {\n  xlink: 'http://www.w3.org/1999/xlink',\n  xml: 'http://www.w3.org/XML/1998/namespace'\n};\n\n// We use attributes for everything SVG so let's avoid some duplication and run\n// code instead.\n// The following are all specified in the HTML config already so we exclude here.\n// - class (as className)\n// - color\n// - height\n// - id\n// - lang\n// - max\n// - media\n// - method\n// - min\n// - name\n// - style\n// - target\n// - type\n// - width\nvar ATTRS = {\n  accentHeight: 'accent-height',\n  accumulate: 0,\n  additive: 0,\n  alignmentBaseline: 'alignment-baseline',\n  allowReorder: 'allowReorder',\n  alphabetic: 0,\n  amplitude: 0,\n  arabicForm: 'arabic-form',\n  ascent: 0,\n  attributeName: 'attributeName',\n  attributeType: 'attributeType',\n  autoReverse: 'autoReverse',\n  azimuth: 0,\n  baseFrequency: 'baseFrequency',\n  baseProfile: 'baseProfile',\n  baselineShift: 'baseline-shift',\n  bbox: 0,\n  begin: 0,\n  bias: 0,\n  by: 0,\n  calcMode: 'calcMode',\n  capHeight: 'cap-height',\n  clip: 0,\n  clipPath: 'clip-path',\n  clipRule: 'clip-rule',\n  clipPathUnits: 'clipPathUnits',\n  colorInterpolation: 'color-interpolation',\n  colorInterpolationFilters: 'color-interpolation-filters',\n  colorProfile: 'color-profile',\n  colorRendering: 'color-rendering',\n  contentScriptType: 'contentScriptType',\n  contentStyleType: 'contentStyleType',\n  cursor: 0,\n  cx: 0,\n  cy: 0,\n  d: 0,\n  decelerate: 0,\n  descent: 0,\n  diffuseConstant: 'diffuseConstant',\n  direction: 0,\n  display: 0,\n  divisor: 0,\n  dominantBaseline: 'dominant-baseline',\n  dur: 0,\n  dx: 0,\n  dy: 0,\n  edgeMode: 'edgeMode',\n  elevation: 0,\n  enableBackground: 'enable-background',\n  end: 0,\n  exponent: 0,\n  externalResourcesRequired: 'externalResourcesRequired',\n  fill: 0,\n  fillOpacity: 'fill-opacity',\n  fillRule: 'fill-rule',\n  filter: 0,\n  filterRes: 'filterRes',\n  filterUnits: 'filterUnits',\n  floodColor: 'flood-color',\n  floodOpacity: 'flood-opacity',\n  focusable: 0,\n  fontFamily: 'font-family',\n  fontSize: 'font-size',\n  fontSizeAdjust: 'font-size-adjust',\n  fontStretch: 'font-stretch',\n  fontStyle: 'font-style',\n  fontVariant: 'font-variant',\n  fontWeight: 'font-weight',\n  format: 0,\n  from: 0,\n  fx: 0,\n  fy: 0,\n  g1: 0,\n  g2: 0,\n  glyphName: 'glyph-name',\n  glyphOrientationHorizontal: 'glyph-orientation-horizontal',\n  glyphOrientationVertical: 'glyph-orientation-vertical',\n  glyphRef: 'glyphRef',\n  gradientTransform: 'gradientTransform',\n  gradientUnits: 'gradientUnits',\n  hanging: 0,\n  horizAdvX: 'horiz-adv-x',\n  horizOriginX: 'horiz-origin-x',\n  ideographic: 0,\n  imageRendering: 'image-rendering',\n  'in': 0,\n  in2: 0,\n  intercept: 0,\n  k: 0,\n  k1: 0,\n  k2: 0,\n  k3: 0,\n  k4: 0,\n  kernelMatrix: 'kernelMatrix',\n  kernelUnitLength: 'kernelUnitLength',\n  kerning: 0,\n  keyPoints: 'keyPoints',\n  keySplines: 'keySplines',\n  keyTimes: 'keyTimes',\n  lengthAdjust: 'lengthAdjust',\n  letterSpacing: 'letter-spacing',\n  lightingColor: 'lighting-color',\n  limitingConeAngle: 'limitingConeAngle',\n  local: 0,\n  markerEnd: 'marker-end',\n  markerMid: 'marker-mid',\n  markerStart: 'marker-start',\n  markerHeight: 'markerHeight',\n  markerUnits: 'markerUnits',\n  markerWidth: 'markerWidth',\n  mask: 0,\n  maskContentUnits: 'maskContentUnits',\n  maskUnits: 'maskUnits',\n  mathematical: 0,\n  mode: 0,\n  numOctaves: 'numOctaves',\n  offset: 0,\n  opacity: 0,\n  operator: 0,\n  order: 0,\n  orient: 0,\n  orientation: 0,\n  origin: 0,\n  overflow: 0,\n  overlinePosition: 'overline-position',\n  overlineThickness: 'overline-thickness',\n  paintOrder: 'paint-order',\n  panose1: 'panose-1',\n  pathLength: 'pathLength',\n  patternContentUnits: 'patternContentUnits',\n  patternTransform: 'patternTransform',\n  patternUnits: 'patternUnits',\n  pointerEvents: 'pointer-events',\n  points: 0,\n  pointsAtX: 'pointsAtX',\n  pointsAtY: 'pointsAtY',\n  pointsAtZ: 'pointsAtZ',\n  preserveAlpha: 'preserveAlpha',\n  preserveAspectRatio: 'preserveAspectRatio',\n  primitiveUnits: 'primitiveUnits',\n  r: 0,\n  radius: 0,\n  refX: 'refX',\n  refY: 'refY',\n  renderingIntent: 'rendering-intent',\n  repeatCount: 'repeatCount',\n  repeatDur: 'repeatDur',\n  requiredExtensions: 'requiredExtensions',\n  requiredFeatures: 'requiredFeatures',\n  restart: 0,\n  result: 0,\n  rotate: 0,\n  rx: 0,\n  ry: 0,\n  scale: 0,\n  seed: 0,\n  shapeRendering: 'shape-rendering',\n  slope: 0,\n  spacing: 0,\n  specularConstant: 'specularConstant',\n  specularExponent: 'specularExponent',\n  speed: 0,\n  spreadMethod: 'spreadMethod',\n  startOffset: 'startOffset',\n  stdDeviation: 'stdDeviation',\n  stemh: 0,\n  stemv: 0,\n  stitchTiles: 'stitchTiles',\n  stopColor: 'stop-color',\n  stopOpacity: 'stop-opacity',\n  strikethroughPosition: 'strikethrough-position',\n  strikethroughThickness: 'strikethrough-thickness',\n  string: 0,\n  stroke: 0,\n  strokeDasharray: 'stroke-dasharray',\n  strokeDashoffset: 'stroke-dashoffset',\n  strokeLinecap: 'stroke-linecap',\n  strokeLinejoin: 'stroke-linejoin',\n  strokeMiterlimit: 'stroke-miterlimit',\n  strokeOpacity: 'stroke-opacity',\n  strokeWidth: 'stroke-width',\n  surfaceScale: 'surfaceScale',\n  systemLanguage: 'systemLanguage',\n  tableValues: 'tableValues',\n  targetX: 'targetX',\n  targetY: 'targetY',\n  textAnchor: 'text-anchor',\n  textDecoration: 'text-decoration',\n  textRendering: 'text-rendering',\n  textLength: 'textLength',\n  to: 0,\n  transform: 0,\n  u1: 0,\n  u2: 0,\n  underlinePosition: 'underline-position',\n  underlineThickness: 'underline-thickness',\n  unicode: 0,\n  unicodeBidi: 'unicode-bidi',\n  unicodeRange: 'unicode-range',\n  unitsPerEm: 'units-per-em',\n  vAlphabetic: 'v-alphabetic',\n  vHanging: 'v-hanging',\n  vIdeographic: 'v-ideographic',\n  vMathematical: 'v-mathematical',\n  values: 0,\n  vectorEffect: 'vector-effect',\n  version: 0,\n  vertAdvY: 'vert-adv-y',\n  vertOriginX: 'vert-origin-x',\n  vertOriginY: 'vert-origin-y',\n  viewBox: 'viewBox',\n  viewTarget: 'viewTarget',\n  visibility: 0,\n  widths: 0,\n  wordSpacing: 'word-spacing',\n  writingMode: 'writing-mode',\n  x: 0,\n  xHeight: 'x-height',\n  x1: 0,\n  x2: 0,\n  xChannelSelector: 'xChannelSelector',\n  xlinkActuate: 'xlink:actuate',\n  xlinkArcrole: 'xlink:arcrole',\n  xlinkHref: 'xlink:href',\n  xlinkRole: 'xlink:role',\n  xlinkShow: 'xlink:show',\n  xlinkTitle: 'xlink:title',\n  xlinkType: 'xlink:type',\n  xmlBase: 'xml:base',\n  xmlLang: 'xml:lang',\n  xmlSpace: 'xml:space',\n  y: 0,\n  y1: 0,\n  y2: 0,\n  yChannelSelector: 'yChannelSelector',\n  z: 0,\n  zoomAndPan: 'zoomAndPan'\n};\n\nvar SVGDOMPropertyConfig = {\n  Properties: {},\n  DOMAttributeNamespaces: {\n    xlinkActuate: NS.xlink,\n    xlinkArcrole: NS.xlink,\n    xlinkHref: NS.xlink,\n    xlinkRole: NS.xlink,\n    xlinkShow: NS.xlink,\n    xlinkTitle: NS.xlink,\n    xlinkType: NS.xlink,\n    xmlBase: NS.xml,\n    xmlLang: NS.xml,\n    xmlSpace: NS.xml\n  },\n  DOMAttributeNames: {}\n};\n\nObject.keys(ATTRS).map(function (key) {\n  SVGDOMPropertyConfig.Properties[key] = 0;\n  if (ATTRS[key]) {\n    SVGDOMPropertyConfig.DOMAttributeNames[key] = ATTRS[key];\n  }\n});\n\nmodule.exports = SVGDOMPropertyConfig;\n},{}],95:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule SelectEventPlugin\n */\n\n'use strict';\n\nvar EventConstants = _dereq_(15);\nvar EventPropagators = _dereq_(19);\nvar ExecutionEnvironment = _dereq_(142);\nvar ReactDOMComponentTree = _dereq_(38);\nvar ReactInputSelection = _dereq_(68);\nvar SyntheticEvent = _dereq_(101);\n\nvar getActiveElement = _dereq_(151);\nvar isTextInputElement = _dereq_(132);\nvar keyOf = _dereq_(160);\nvar shallowEqual = _dereq_(165);\n\nvar topLevelTypes = EventConstants.topLevelTypes;\n\nvar skipSelectionChangeEvent = ExecutionEnvironment.canUseDOM && 'documentMode' in document && document.documentMode <= 11;\n\nvar eventTypes = {\n  select: {\n    phasedRegistrationNames: {\n      bubbled: keyOf({ onSelect: null }),\n      captured: keyOf({ onSelectCapture: null })\n    },\n    dependencies: [topLevelTypes.topBlur, topLevelTypes.topContextMenu, topLevelTypes.topFocus, topLevelTypes.topKeyDown, topLevelTypes.topMouseDown, topLevelTypes.topMouseUp, topLevelTypes.topSelectionChange]\n  }\n};\n\nvar activeElement = null;\nvar activeElementInst = null;\nvar lastSelection = null;\nvar mouseDown = false;\n\n// Track whether a listener exists for this plugin. If none exist, we do\n// not extract events. See #3639.\nvar hasListener = false;\nvar ON_SELECT_KEY = keyOf({ onSelect: null });\n\n/**\n * Get an object which is a unique representation of the current selection.\n *\n * The return value will not be consistent across nodes or browsers, but\n * two identical selections on the same node will return identical objects.\n *\n * @param {DOMElement} node\n * @return {object}\n */\nfunction getSelection(node) {\n  if ('selectionStart' in node && ReactInputSelection.hasSelectionCapabilities(node)) {\n    return {\n      start: node.selectionStart,\n      end: node.selectionEnd\n    };\n  } else if (window.getSelection) {\n    var selection = window.getSelection();\n    return {\n      anchorNode: selection.anchorNode,\n      anchorOffset: selection.anchorOffset,\n      focusNode: selection.focusNode,\n      focusOffset: selection.focusOffset\n    };\n  } else if (document.selection) {\n    var range = document.selection.createRange();\n    return {\n      parentElement: range.parentElement(),\n      text: range.text,\n      top: range.boundingTop,\n      left: range.boundingLeft\n    };\n  }\n}\n\n/**\n * Poll selection to see whether it's changed.\n *\n * @param {object} nativeEvent\n * @return {?SyntheticEvent}\n */\nfunction constructSelectEvent(nativeEvent, nativeEventTarget) {\n  // Ensure we have the right element, and that the user is not dragging a\n  // selection (this matches native `select` event behavior). In HTML5, select\n  // fires only on input and textarea thus if there's no focused element we\n  // won't dispatch.\n  if (mouseDown || activeElement == null || activeElement !== getActiveElement()) {\n    return null;\n  }\n\n  // Only fire when selection has actually changed.\n  var currentSelection = getSelection(activeElement);\n  if (!lastSelection || !shallowEqual(lastSelection, currentSelection)) {\n    lastSelection = currentSelection;\n\n    var syntheticEvent = SyntheticEvent.getPooled(eventTypes.select, activeElementInst, nativeEvent, nativeEventTarget);\n\n    syntheticEvent.type = 'select';\n    syntheticEvent.target = activeElement;\n\n    EventPropagators.accumulateTwoPhaseDispatches(syntheticEvent);\n\n    return syntheticEvent;\n  }\n\n  return null;\n}\n\n/**\n * This plugin creates an `onSelect` event that normalizes select events\n * across form elements.\n *\n * Supported elements are:\n * - input (see `isTextInputElement`)\n * - textarea\n * - contentEditable\n *\n * This differs from native browser implementations in the following ways:\n * - Fires on contentEditable fields as well as inputs.\n * - Fires for collapsed selection.\n * - Fires after user input.\n */\nvar SelectEventPlugin = {\n\n  eventTypes: eventTypes,\n\n  extractEvents: function (topLevelType, targetInst, nativeEvent, nativeEventTarget) {\n    if (!hasListener) {\n      return null;\n    }\n\n    var targetNode = targetInst ? ReactDOMComponentTree.getNodeFromInstance(targetInst) : window;\n\n    switch (topLevelType) {\n      // Track the input node that has focus.\n      case topLevelTypes.topFocus:\n        if (isTextInputElement(targetNode) || targetNode.contentEditable === 'true') {\n          activeElement = targetNode;\n          activeElementInst = targetInst;\n          lastSelection = null;\n        }\n        break;\n      case topLevelTypes.topBlur:\n        activeElement = null;\n        activeElementInst = null;\n        lastSelection = null;\n        break;\n\n      // Don't fire the event while the user is dragging. This matches the\n      // semantics of the native select event.\n      case topLevelTypes.topMouseDown:\n        mouseDown = true;\n        break;\n      case topLevelTypes.topContextMenu:\n      case topLevelTypes.topMouseUp:\n        mouseDown = false;\n        return constructSelectEvent(nativeEvent, nativeEventTarget);\n\n      // Chrome and IE fire non-standard event when selection is changed (and\n      // sometimes when it hasn't). IE's event fires out of order with respect\n      // to key and input events on deletion, so we discard it.\n      //\n      // Firefox doesn't support selectionchange, so check selection status\n      // after each key entry. The selection changes after keydown and before\n      // keyup, but we check on keydown as well in the case of holding down a\n      // key, when multiple keydown events are fired but only one keyup is.\n      // This is also our approach for IE handling, for the reason above.\n      case topLevelTypes.topSelectionChange:\n        if (skipSelectionChangeEvent) {\n          break;\n        }\n      // falls through\n      case topLevelTypes.topKeyDown:\n      case topLevelTypes.topKeyUp:\n        return constructSelectEvent(nativeEvent, nativeEventTarget);\n    }\n\n    return null;\n  },\n\n  didPutListener: function (inst, registrationName, listener) {\n    if (registrationName === ON_SELECT_KEY) {\n      hasListener = true;\n    }\n  }\n};\n\nmodule.exports = SelectEventPlugin;\n},{\"101\":101,\"132\":132,\"142\":142,\"15\":15,\"151\":151,\"160\":160,\"165\":165,\"19\":19,\"38\":38,\"68\":68}],96:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule SimpleEventPlugin\n */\n\n'use strict';\n\nvar EventConstants = _dereq_(15);\nvar EventListener = _dereq_(141);\nvar EventPropagators = _dereq_(19);\nvar ReactDOMComponentTree = _dereq_(38);\nvar SyntheticAnimationEvent = _dereq_(97);\nvar SyntheticClipboardEvent = _dereq_(98);\nvar SyntheticEvent = _dereq_(101);\nvar SyntheticFocusEvent = _dereq_(102);\nvar SyntheticKeyboardEvent = _dereq_(104);\nvar SyntheticMouseEvent = _dereq_(105);\nvar SyntheticDragEvent = _dereq_(100);\nvar SyntheticTouchEvent = _dereq_(106);\nvar SyntheticTransitionEvent = _dereq_(107);\nvar SyntheticUIEvent = _dereq_(108);\nvar SyntheticWheelEvent = _dereq_(109);\n\nvar emptyFunction = _dereq_(148);\nvar getEventCharCode = _dereq_(121);\nvar invariant = _dereq_(156);\nvar keyOf = _dereq_(160);\n\nvar topLevelTypes = EventConstants.topLevelTypes;\n\nvar eventTypes = {\n  abort: {\n    phasedRegistrationNames: {\n      bubbled: keyOf({ onAbort: true }),\n      captured: keyOf({ onAbortCapture: true })\n    }\n  },\n  animationEnd: {\n    phasedRegistrationNames: {\n      bubbled: keyOf({ onAnimationEnd: true }),\n      captured: keyOf({ onAnimationEndCapture: true })\n    }\n  },\n  animationIteration: {\n    phasedRegistrationNames: {\n      bubbled: keyOf({ onAnimationIteration: true }),\n      captured: keyOf({ onAnimationIterationCapture: true })\n    }\n  },\n  animationStart: {\n    phasedRegistrationNames: {\n      bubbled: keyOf({ onAnimationStart: true }),\n      captured: keyOf({ onAnimationStartCapture: true })\n    }\n  },\n  blur: {\n    phasedRegistrationNames: {\n      bubbled: keyOf({ onBlur: true }),\n      captured: keyOf({ onBlurCapture: true })\n    }\n  },\n  canPlay: {\n    phasedRegistrationNames: {\n      bubbled: keyOf({ onCanPlay: true }),\n      captured: keyOf({ onCanPlayCapture: true })\n    }\n  },\n  canPlayThrough: {\n    phasedRegistrationNames: {\n      bubbled: keyOf({ onCanPlayThrough: true }),\n      captured: keyOf({ onCanPlayThroughCapture: true })\n    }\n  },\n  click: {\n    phasedRegistrationNames: {\n      bubbled: keyOf({ onClick: true }),\n      captured: keyOf({ onClickCapture: true })\n    }\n  },\n  contextMenu: {\n    phasedRegistrationNames: {\n      bubbled: keyOf({ onContextMenu: true }),\n      captured: keyOf({ onContextMenuCapture: true })\n    }\n  },\n  copy: {\n    phasedRegistrationNames: {\n      bubbled: keyOf({ onCopy: true }),\n      captured: keyOf({ onCopyCapture: true })\n    }\n  },\n  cut: {\n    phasedRegistrationNames: {\n      bubbled: keyOf({ onCut: true }),\n      captured: keyOf({ onCutCapture: true })\n    }\n  },\n  doubleClick: {\n    phasedRegistrationNames: {\n      bubbled: keyOf({ onDoubleClick: true }),\n      captured: keyOf({ onDoubleClickCapture: true })\n    }\n  },\n  drag: {\n    phasedRegistrationNames: {\n      bubbled: keyOf({ onDrag: true }),\n      captured: keyOf({ onDragCapture: true })\n    }\n  },\n  dragEnd: {\n    phasedRegistrationNames: {\n      bubbled: keyOf({ onDragEnd: true }),\n      captured: keyOf({ onDragEndCapture: true })\n    }\n  },\n  dragEnter: {\n    phasedRegistrationNames: {\n      bubbled: keyOf({ onDragEnter: true }),\n      captured: keyOf({ onDragEnterCapture: true })\n    }\n  },\n  dragExit: {\n    phasedRegistrationNames: {\n      bubbled: keyOf({ onDragExit: true }),\n      captured: keyOf({ onDragExitCapture: true })\n    }\n  },\n  dragLeave: {\n    phasedRegistrationNames: {\n      bubbled: keyOf({ onDragLeave: true }),\n      captured: keyOf({ onDragLeaveCapture: true })\n    }\n  },\n  dragOver: {\n    phasedRegistrationNames: {\n      bubbled: keyOf({ onDragOver: true }),\n      captured: keyOf({ onDragOverCapture: true })\n    }\n  },\n  dragStart: {\n    phasedRegistrationNames: {\n      bubbled: keyOf({ onDragStart: true }),\n      captured: keyOf({ onDragStartCapture: true })\n    }\n  },\n  drop: {\n    phasedRegistrationNames: {\n      bubbled: keyOf({ onDrop: true }),\n      captured: keyOf({ onDropCapture: true })\n    }\n  },\n  durationChange: {\n    phasedRegistrationNames: {\n      bubbled: keyOf({ onDurationChange: true }),\n      captured: keyOf({ onDurationChangeCapture: true })\n    }\n  },\n  emptied: {\n    phasedRegistrationNames: {\n      bubbled: keyOf({ onEmptied: true }),\n      captured: keyOf({ onEmptiedCapture: true })\n    }\n  },\n  encrypted: {\n    phasedRegistrationNames: {\n      bubbled: keyOf({ onEncrypted: true }),\n      captured: keyOf({ onEncryptedCapture: true })\n    }\n  },\n  ended: {\n    phasedRegistrationNames: {\n      bubbled: keyOf({ onEnded: true }),\n      captured: keyOf({ onEndedCapture: true })\n    }\n  },\n  error: {\n    phasedRegistrationNames: {\n      bubbled: keyOf({ onError: true }),\n      captured: keyOf({ onErrorCapture: true })\n    }\n  },\n  focus: {\n    phasedRegistrationNames: {\n      bubbled: keyOf({ onFocus: true }),\n      captured: keyOf({ onFocusCapture: true })\n    }\n  },\n  input: {\n    phasedRegistrationNames: {\n      bubbled: keyOf({ onInput: true }),\n      captured: keyOf({ onInputCapture: true })\n    }\n  },\n  invalid: {\n    phasedRegistrationNames: {\n      bubbled: keyOf({ onInvalid: true }),\n      captured: keyOf({ onInvalidCapture: true })\n    }\n  },\n  keyDown: {\n    phasedRegistrationNames: {\n      bubbled: keyOf({ onKeyDown: true }),\n      captured: keyOf({ onKeyDownCapture: true })\n    }\n  },\n  keyPress: {\n    phasedRegistrationNames: {\n      bubbled: keyOf({ onKeyPress: true }),\n      captured: keyOf({ onKeyPressCapture: true })\n    }\n  },\n  keyUp: {\n    phasedRegistrationNames: {\n      bubbled: keyOf({ onKeyUp: true }),\n      captured: keyOf({ onKeyUpCapture: true })\n    }\n  },\n  load: {\n    phasedRegistrationNames: {\n      bubbled: keyOf({ onLoad: true }),\n      captured: keyOf({ onLoadCapture: true })\n    }\n  },\n  loadedData: {\n    phasedRegistrationNames: {\n      bubbled: keyOf({ onLoadedData: true }),\n      captured: keyOf({ onLoadedDataCapture: true })\n    }\n  },\n  loadedMetadata: {\n    phasedRegistrationNames: {\n      bubbled: keyOf({ onLoadedMetadata: true }),\n      captured: keyOf({ onLoadedMetadataCapture: true })\n    }\n  },\n  loadStart: {\n    phasedRegistrationNames: {\n      bubbled: keyOf({ onLoadStart: true }),\n      captured: keyOf({ onLoadStartCapture: true })\n    }\n  },\n  // Note: We do not allow listening to mouseOver events. Instead, use the\n  // onMouseEnter/onMouseLeave created by `EnterLeaveEventPlugin`.\n  mouseDown: {\n    phasedRegistrationNames: {\n      bubbled: keyOf({ onMouseDown: true }),\n      captured: keyOf({ onMouseDownCapture: true })\n    }\n  },\n  mouseMove: {\n    phasedRegistrationNames: {\n      bubbled: keyOf({ onMouseMove: true }),\n      captured: keyOf({ onMouseMoveCapture: true })\n    }\n  },\n  mouseOut: {\n    phasedRegistrationNames: {\n      bubbled: keyOf({ onMouseOut: true }),\n      captured: keyOf({ onMouseOutCapture: true })\n    }\n  },\n  mouseOver: {\n    phasedRegistrationNames: {\n      bubbled: keyOf({ onMouseOver: true }),\n      captured: keyOf({ onMouseOverCapture: true })\n    }\n  },\n  mouseUp: {\n    phasedRegistrationNames: {\n      bubbled: keyOf({ onMouseUp: true }),\n      captured: keyOf({ onMouseUpCapture: true })\n    }\n  },\n  paste: {\n    phasedRegistrationNames: {\n      bubbled: keyOf({ onPaste: true }),\n      captured: keyOf({ onPasteCapture: true })\n    }\n  },\n  pause: {\n    phasedRegistrationNames: {\n      bubbled: keyOf({ onPause: true }),\n      captured: keyOf({ onPauseCapture: true })\n    }\n  },\n  play: {\n    phasedRegistrationNames: {\n      bubbled: keyOf({ onPlay: true }),\n      captured: keyOf({ onPlayCapture: true })\n    }\n  },\n  playing: {\n    phasedRegistrationNames: {\n      bubbled: keyOf({ onPlaying: true }),\n      captured: keyOf({ onPlayingCapture: true })\n    }\n  },\n  progress: {\n    phasedRegistrationNames: {\n      bubbled: keyOf({ onProgress: true }),\n      captured: keyOf({ onProgressCapture: true })\n    }\n  },\n  rateChange: {\n    phasedRegistrationNames: {\n      bubbled: keyOf({ onRateChange: true }),\n      captured: keyOf({ onRateChangeCapture: true })\n    }\n  },\n  reset: {\n    phasedRegistrationNames: {\n      bubbled: keyOf({ onReset: true }),\n      captured: keyOf({ onResetCapture: true })\n    }\n  },\n  scroll: {\n    phasedRegistrationNames: {\n      bubbled: keyOf({ onScroll: true }),\n      captured: keyOf({ onScrollCapture: true })\n    }\n  },\n  seeked: {\n    phasedRegistrationNames: {\n      bubbled: keyOf({ onSeeked: true }),\n      captured: keyOf({ onSeekedCapture: true })\n    }\n  },\n  seeking: {\n    phasedRegistrationNames: {\n      bubbled: keyOf({ onSeeking: true }),\n      captured: keyOf({ onSeekingCapture: true })\n    }\n  },\n  stalled: {\n    phasedRegistrationNames: {\n      bubbled: keyOf({ onStalled: true }),\n      captured: keyOf({ onStalledCapture: true })\n    }\n  },\n  submit: {\n    phasedRegistrationNames: {\n      bubbled: keyOf({ onSubmit: true }),\n      captured: keyOf({ onSubmitCapture: true })\n    }\n  },\n  suspend: {\n    phasedRegistrationNames: {\n      bubbled: keyOf({ onSuspend: true }),\n      captured: keyOf({ onSuspendCapture: true })\n    }\n  },\n  timeUpdate: {\n    phasedRegistrationNames: {\n      bubbled: keyOf({ onTimeUpdate: true }),\n      captured: keyOf({ onTimeUpdateCapture: true })\n    }\n  },\n  touchCancel: {\n    phasedRegistrationNames: {\n      bubbled: keyOf({ onTouchCancel: true }),\n      captured: keyOf({ onTouchCancelCapture: true })\n    }\n  },\n  touchEnd: {\n    phasedRegistrationNames: {\n      bubbled: keyOf({ onTouchEnd: true }),\n      captured: keyOf({ onTouchEndCapture: true })\n    }\n  },\n  touchMove: {\n    phasedRegistrationNames: {\n      bubbled: keyOf({ onTouchMove: true }),\n      captured: keyOf({ onTouchMoveCapture: true })\n    }\n  },\n  touchStart: {\n    phasedRegistrationNames: {\n      bubbled: keyOf({ onTouchStart: true }),\n      captured: keyOf({ onTouchStartCapture: true })\n    }\n  },\n  transitionEnd: {\n    phasedRegistrationNames: {\n      bubbled: keyOf({ onTransitionEnd: true }),\n      captured: keyOf({ onTransitionEndCapture: true })\n    }\n  },\n  volumeChange: {\n    phasedRegistrationNames: {\n      bubbled: keyOf({ onVolumeChange: true }),\n      captured: keyOf({ onVolumeChangeCapture: true })\n    }\n  },\n  waiting: {\n    phasedRegistrationNames: {\n      bubbled: keyOf({ onWaiting: true }),\n      captured: keyOf({ onWaitingCapture: true })\n    }\n  },\n  wheel: {\n    phasedRegistrationNames: {\n      bubbled: keyOf({ onWheel: true }),\n      captured: keyOf({ onWheelCapture: true })\n    }\n  }\n};\n\nvar topLevelEventsToDispatchConfig = {\n  topAbort: eventTypes.abort,\n  topAnimationEnd: eventTypes.animationEnd,\n  topAnimationIteration: eventTypes.animationIteration,\n  topAnimationStart: eventTypes.animationStart,\n  topBlur: eventTypes.blur,\n  topCanPlay: eventTypes.canPlay,\n  topCanPlayThrough: eventTypes.canPlayThrough,\n  topClick: eventTypes.click,\n  topContextMenu: eventTypes.contextMenu,\n  topCopy: eventTypes.copy,\n  topCut: eventTypes.cut,\n  topDoubleClick: eventTypes.doubleClick,\n  topDrag: eventTypes.drag,\n  topDragEnd: eventTypes.dragEnd,\n  topDragEnter: eventTypes.dragEnter,\n  topDragExit: eventTypes.dragExit,\n  topDragLeave: eventTypes.dragLeave,\n  topDragOver: eventTypes.dragOver,\n  topDragStart: eventTypes.dragStart,\n  topDrop: eventTypes.drop,\n  topDurationChange: eventTypes.durationChange,\n  topEmptied: eventTypes.emptied,\n  topEncrypted: eventTypes.encrypted,\n  topEnded: eventTypes.ended,\n  topError: eventTypes.error,\n  topFocus: eventTypes.focus,\n  topInput: eventTypes.input,\n  topInvalid: eventTypes.invalid,\n  topKeyDown: eventTypes.keyDown,\n  topKeyPress: eventTypes.keyPress,\n  topKeyUp: eventTypes.keyUp,\n  topLoad: eventTypes.load,\n  topLoadedData: eventTypes.loadedData,\n  topLoadedMetadata: eventTypes.loadedMetadata,\n  topLoadStart: eventTypes.loadStart,\n  topMouseDown: eventTypes.mouseDown,\n  topMouseMove: eventTypes.mouseMove,\n  topMouseOut: eventTypes.mouseOut,\n  topMouseOver: eventTypes.mouseOver,\n  topMouseUp: eventTypes.mouseUp,\n  topPaste: eventTypes.paste,\n  topPause: eventTypes.pause,\n  topPlay: eventTypes.play,\n  topPlaying: eventTypes.playing,\n  topProgress: eventTypes.progress,\n  topRateChange: eventTypes.rateChange,\n  topReset: eventTypes.reset,\n  topScroll: eventTypes.scroll,\n  topSeeked: eventTypes.seeked,\n  topSeeking: eventTypes.seeking,\n  topStalled: eventTypes.stalled,\n  topSubmit: eventTypes.submit,\n  topSuspend: eventTypes.suspend,\n  topTimeUpdate: eventTypes.timeUpdate,\n  topTouchCancel: eventTypes.touchCancel,\n  topTouchEnd: eventTypes.touchEnd,\n  topTouchMove: eventTypes.touchMove,\n  topTouchStart: eventTypes.touchStart,\n  topTransitionEnd: eventTypes.transitionEnd,\n  topVolumeChange: eventTypes.volumeChange,\n  topWaiting: eventTypes.waiting,\n  topWheel: eventTypes.wheel\n};\n\nfor (var type in topLevelEventsToDispatchConfig) {\n  topLevelEventsToDispatchConfig[type].dependencies = [type];\n}\n\nvar ON_CLICK_KEY = keyOf({ onClick: null });\nvar onClickListeners = {};\n\nvar SimpleEventPlugin = {\n\n  eventTypes: eventTypes,\n\n  extractEvents: function (topLevelType, targetInst, nativeEvent, nativeEventTarget) {\n    var dispatchConfig = topLevelEventsToDispatchConfig[topLevelType];\n    if (!dispatchConfig) {\n      return null;\n    }\n    var EventConstructor;\n    switch (topLevelType) {\n      case topLevelTypes.topAbort:\n      case topLevelTypes.topCanPlay:\n      case topLevelTypes.topCanPlayThrough:\n      case topLevelTypes.topDurationChange:\n      case topLevelTypes.topEmptied:\n      case topLevelTypes.topEncrypted:\n      case topLevelTypes.topEnded:\n      case topLevelTypes.topError:\n      case topLevelTypes.topInput:\n      case topLevelTypes.topInvalid:\n      case topLevelTypes.topLoad:\n      case topLevelTypes.topLoadedData:\n      case topLevelTypes.topLoadedMetadata:\n      case topLevelTypes.topLoadStart:\n      case topLevelTypes.topPause:\n      case topLevelTypes.topPlay:\n      case topLevelTypes.topPlaying:\n      case topLevelTypes.topProgress:\n      case topLevelTypes.topRateChange:\n      case topLevelTypes.topReset:\n      case topLevelTypes.topSeeked:\n      case topLevelTypes.topSeeking:\n      case topLevelTypes.topStalled:\n      case topLevelTypes.topSubmit:\n      case topLevelTypes.topSuspend:\n      case topLevelTypes.topTimeUpdate:\n      case topLevelTypes.topVolumeChange:\n      case topLevelTypes.topWaiting:\n        // HTML Events\n        // @see http://www.w3.org/TR/html5/index.html#events-0\n        EventConstructor = SyntheticEvent;\n        break;\n      case topLevelTypes.topKeyPress:\n        // Firefox creates a keypress event for function keys too. This removes\n        // the unwanted keypress events. Enter is however both printable and\n        // non-printable. One would expect Tab to be as well (but it isn't).\n        if (getEventCharCode(nativeEvent) === 0) {\n          return null;\n        }\n      /* falls through */\n      case topLevelTypes.topKeyDown:\n      case topLevelTypes.topKeyUp:\n        EventConstructor = SyntheticKeyboardEvent;\n        break;\n      case topLevelTypes.topBlur:\n      case topLevelTypes.topFocus:\n        EventConstructor = SyntheticFocusEvent;\n        break;\n      case topLevelTypes.topClick:\n        // Firefox creates a click event on right mouse clicks. This removes the\n        // unwanted click events.\n        if (nativeEvent.button === 2) {\n          return null;\n        }\n      /* falls through */\n      case topLevelTypes.topContextMenu:\n      case topLevelTypes.topDoubleClick:\n      case topLevelTypes.topMouseDown:\n      case topLevelTypes.topMouseMove:\n      case topLevelTypes.topMouseOut:\n      case topLevelTypes.topMouseOver:\n      case topLevelTypes.topMouseUp:\n        EventConstructor = SyntheticMouseEvent;\n        break;\n      case topLevelTypes.topDrag:\n      case topLevelTypes.topDragEnd:\n      case topLevelTypes.topDragEnter:\n      case topLevelTypes.topDragExit:\n      case topLevelTypes.topDragLeave:\n      case topLevelTypes.topDragOver:\n      case topLevelTypes.topDragStart:\n      case topLevelTypes.topDrop:\n        EventConstructor = SyntheticDragEvent;\n        break;\n      case topLevelTypes.topTouchCancel:\n      case topLevelTypes.topTouchEnd:\n      case topLevelTypes.topTouchMove:\n      case topLevelTypes.topTouchStart:\n        EventConstructor = SyntheticTouchEvent;\n        break;\n      case topLevelTypes.topAnimationEnd:\n      case topLevelTypes.topAnimationIteration:\n      case topLevelTypes.topAnimationStart:\n        EventConstructor = SyntheticAnimationEvent;\n        break;\n      case topLevelTypes.topTransitionEnd:\n        EventConstructor = SyntheticTransitionEvent;\n        break;\n      case topLevelTypes.topScroll:\n        EventConstructor = SyntheticUIEvent;\n        break;\n      case topLevelTypes.topWheel:\n        EventConstructor = SyntheticWheelEvent;\n        break;\n      case topLevelTypes.topCopy:\n      case topLevelTypes.topCut:\n      case topLevelTypes.topPaste:\n        EventConstructor = SyntheticClipboardEvent;\n        break;\n    }\n    !EventConstructor ? \"development\" !== 'production' ? invariant(false, 'SimpleEventPlugin: Unhandled event type, `%s`.', topLevelType) : invariant(false) : void 0;\n    var event = EventConstructor.getPooled(dispatchConfig, targetInst, nativeEvent, nativeEventTarget);\n    EventPropagators.accumulateTwoPhaseDispatches(event);\n    return event;\n  },\n\n  didPutListener: function (inst, registrationName, listener) {\n    // Mobile Safari does not fire properly bubble click events on\n    // non-interactive elements, which means delegated click listeners do not\n    // fire. The workaround for this bug involves attaching an empty click\n    // listener on the target node.\n    if (registrationName === ON_CLICK_KEY) {\n      var id = inst._rootNodeID;\n      var node = ReactDOMComponentTree.getNodeFromInstance(inst);\n      if (!onClickListeners[id]) {\n        onClickListeners[id] = EventListener.listen(node, 'click', emptyFunction);\n      }\n    }\n  },\n\n  willDeleteListener: function (inst, registrationName) {\n    if (registrationName === ON_CLICK_KEY) {\n      var id = inst._rootNodeID;\n      onClickListeners[id].remove();\n      delete onClickListeners[id];\n    }\n  }\n\n};\n\nmodule.exports = SimpleEventPlugin;\n},{\"100\":100,\"101\":101,\"102\":102,\"104\":104,\"105\":105,\"106\":106,\"107\":107,\"108\":108,\"109\":109,\"121\":121,\"141\":141,\"148\":148,\"15\":15,\"156\":156,\"160\":160,\"19\":19,\"38\":38,\"97\":97,\"98\":98}],97:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule SyntheticAnimationEvent\n */\n\n'use strict';\n\nvar SyntheticEvent = _dereq_(101);\n\n/**\n * @interface Event\n * @see http://www.w3.org/TR/css3-animations/#AnimationEvent-interface\n * @see https://developer.mozilla.org/en-US/docs/Web/API/AnimationEvent\n */\nvar AnimationEventInterface = {\n  animationName: null,\n  elapsedTime: null,\n  pseudoElement: null\n};\n\n/**\n * @param {object} dispatchConfig Configuration used to dispatch this event.\n * @param {string} dispatchMarker Marker identifying the event target.\n * @param {object} nativeEvent Native browser event.\n * @extends {SyntheticEvent}\n */\nfunction SyntheticAnimationEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) {\n  return SyntheticEvent.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget);\n}\n\nSyntheticEvent.augmentClass(SyntheticAnimationEvent, AnimationEventInterface);\n\nmodule.exports = SyntheticAnimationEvent;\n},{\"101\":101}],98:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule SyntheticClipboardEvent\n */\n\n'use strict';\n\nvar SyntheticEvent = _dereq_(101);\n\n/**\n * @interface Event\n * @see http://www.w3.org/TR/clipboard-apis/\n */\nvar ClipboardEventInterface = {\n  clipboardData: function (event) {\n    return 'clipboardData' in event ? event.clipboardData : window.clipboardData;\n  }\n};\n\n/**\n * @param {object} dispatchConfig Configuration used to dispatch this event.\n * @param {string} dispatchMarker Marker identifying the event target.\n * @param {object} nativeEvent Native browser event.\n * @extends {SyntheticUIEvent}\n */\nfunction SyntheticClipboardEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) {\n  return SyntheticEvent.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget);\n}\n\nSyntheticEvent.augmentClass(SyntheticClipboardEvent, ClipboardEventInterface);\n\nmodule.exports = SyntheticClipboardEvent;\n},{\"101\":101}],99:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule SyntheticCompositionEvent\n */\n\n'use strict';\n\nvar SyntheticEvent = _dereq_(101);\n\n/**\n * @interface Event\n * @see http://www.w3.org/TR/DOM-Level-3-Events/#events-compositionevents\n */\nvar CompositionEventInterface = {\n  data: null\n};\n\n/**\n * @param {object} dispatchConfig Configuration used to dispatch this event.\n * @param {string} dispatchMarker Marker identifying the event target.\n * @param {object} nativeEvent Native browser event.\n * @extends {SyntheticUIEvent}\n */\nfunction SyntheticCompositionEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) {\n  return SyntheticEvent.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget);\n}\n\nSyntheticEvent.augmentClass(SyntheticCompositionEvent, CompositionEventInterface);\n\nmodule.exports = SyntheticCompositionEvent;\n},{\"101\":101}],100:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule SyntheticDragEvent\n */\n\n'use strict';\n\nvar SyntheticMouseEvent = _dereq_(105);\n\n/**\n * @interface DragEvent\n * @see http://www.w3.org/TR/DOM-Level-3-Events/\n */\nvar DragEventInterface = {\n  dataTransfer: null\n};\n\n/**\n * @param {object} dispatchConfig Configuration used to dispatch this event.\n * @param {string} dispatchMarker Marker identifying the event target.\n * @param {object} nativeEvent Native browser event.\n * @extends {SyntheticUIEvent}\n */\nfunction SyntheticDragEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) {\n  return SyntheticMouseEvent.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget);\n}\n\nSyntheticMouseEvent.augmentClass(SyntheticDragEvent, DragEventInterface);\n\nmodule.exports = SyntheticDragEvent;\n},{\"105\":105}],101:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule SyntheticEvent\n */\n\n'use strict';\n\nvar _assign = _dereq_(167);\n\nvar PooledClass = _dereq_(23);\n\nvar emptyFunction = _dereq_(148);\nvar warning = _dereq_(166);\n\nvar didWarnForAddedNewProperty = false;\nvar isProxySupported = typeof Proxy === 'function';\n\nvar shouldBeReleasedProperties = ['dispatchConfig', '_targetInst', 'nativeEvent', 'isDefaultPrevented', 'isPropagationStopped', '_dispatchListeners', '_dispatchInstances'];\n\n/**\n * @interface Event\n * @see http://www.w3.org/TR/DOM-Level-3-Events/\n */\nvar EventInterface = {\n  type: null,\n  target: null,\n  // currentTarget is set when dispatching; no use in copying it here\n  currentTarget: emptyFunction.thatReturnsNull,\n  eventPhase: null,\n  bubbles: null,\n  cancelable: null,\n  timeStamp: function (event) {\n    return event.timeStamp || Date.now();\n  },\n  defaultPrevented: null,\n  isTrusted: null\n};\n\n/**\n * Synthetic events are dispatched by event plugins, typically in response to a\n * top-level event delegation handler.\n *\n * These systems should generally use pooling to reduce the frequency of garbage\n * collection. The system should check `isPersistent` to determine whether the\n * event should be released into the pool after being dispatched. Users that\n * need a persisted event should invoke `persist`.\n *\n * Synthetic events (and subclasses) implement the DOM Level 3 Events API by\n * normalizing browser quirks. Subclasses do not necessarily have to implement a\n * DOM interface; custom application-specific events can also subclass this.\n *\n * @param {object} dispatchConfig Configuration used to dispatch this event.\n * @param {*} targetInst Marker identifying the event target.\n * @param {object} nativeEvent Native browser event.\n * @param {DOMEventTarget} nativeEventTarget Target node.\n */\nfunction SyntheticEvent(dispatchConfig, targetInst, nativeEvent, nativeEventTarget) {\n  if (\"development\" !== 'production') {\n    // these have a getter/setter for warnings\n    delete this.nativeEvent;\n    delete this.preventDefault;\n    delete this.stopPropagation;\n  }\n\n  this.dispatchConfig = dispatchConfig;\n  this._targetInst = targetInst;\n  this.nativeEvent = nativeEvent;\n\n  var Interface = this.constructor.Interface;\n  for (var propName in Interface) {\n    if (!Interface.hasOwnProperty(propName)) {\n      continue;\n    }\n    if (\"development\" !== 'production') {\n      delete this[propName]; // this has a getter/setter for warnings\n    }\n    var normalize = Interface[propName];\n    if (normalize) {\n      this[propName] = normalize(nativeEvent);\n    } else {\n      if (propName === 'target') {\n        this.target = nativeEventTarget;\n      } else {\n        this[propName] = nativeEvent[propName];\n      }\n    }\n  }\n\n  var defaultPrevented = nativeEvent.defaultPrevented != null ? nativeEvent.defaultPrevented : nativeEvent.returnValue === false;\n  if (defaultPrevented) {\n    this.isDefaultPrevented = emptyFunction.thatReturnsTrue;\n  } else {\n    this.isDefaultPrevented = emptyFunction.thatReturnsFalse;\n  }\n  this.isPropagationStopped = emptyFunction.thatReturnsFalse;\n  return this;\n}\n\n_assign(SyntheticEvent.prototype, {\n\n  preventDefault: function () {\n    this.defaultPrevented = true;\n    var event = this.nativeEvent;\n    if (!event) {\n      return;\n    }\n\n    if (event.preventDefault) {\n      event.preventDefault();\n    } else {\n      event.returnValue = false;\n    }\n    this.isDefaultPrevented = emptyFunction.thatReturnsTrue;\n  },\n\n  stopPropagation: function () {\n    var event = this.nativeEvent;\n    if (!event) {\n      return;\n    }\n\n    if (event.stopPropagation) {\n      event.stopPropagation();\n    } else {\n      event.cancelBubble = true;\n    }\n    this.isPropagationStopped = emptyFunction.thatReturnsTrue;\n  },\n\n  /**\n   * We release all dispatched `SyntheticEvent`s after each event loop, adding\n   * them back into the pool. This allows a way to hold onto a reference that\n   * won't be added back into the pool.\n   */\n  persist: function () {\n    this.isPersistent = emptyFunction.thatReturnsTrue;\n  },\n\n  /**\n   * Checks if this event should be released back into the pool.\n   *\n   * @return {boolean} True if this should not be released, false otherwise.\n   */\n  isPersistent: emptyFunction.thatReturnsFalse,\n\n  /**\n   * `PooledClass` looks for `destructor` on each instance it releases.\n   */\n  destructor: function () {\n    var Interface = this.constructor.Interface;\n    for (var propName in Interface) {\n      if (\"development\" !== 'production') {\n        Object.defineProperty(this, propName, getPooledWarningPropertyDefinition(propName, Interface[propName]));\n      } else {\n        this[propName] = null;\n      }\n    }\n    for (var i = 0; i < shouldBeReleasedProperties.length; i++) {\n      this[shouldBeReleasedProperties[i]] = null;\n    }\n    if (\"development\" !== 'production') {\n      var noop = _dereq_(148);\n      Object.defineProperty(this, 'nativeEvent', getPooledWarningPropertyDefinition('nativeEvent', null));\n      Object.defineProperty(this, 'preventDefault', getPooledWarningPropertyDefinition('preventDefault', noop));\n      Object.defineProperty(this, 'stopPropagation', getPooledWarningPropertyDefinition('stopPropagation', noop));\n    }\n  }\n\n});\n\nSyntheticEvent.Interface = EventInterface;\n\nif (\"development\" !== 'production') {\n  if (isProxySupported) {\n    /*eslint-disable no-func-assign */\n    SyntheticEvent = new Proxy(SyntheticEvent, {\n      construct: function (target, args) {\n        return this.apply(target, Object.create(target.prototype), args);\n      },\n      apply: function (constructor, that, args) {\n        return new Proxy(constructor.apply(that, args), {\n          set: function (target, prop, value) {\n            if (prop !== 'isPersistent' && !target.constructor.Interface.hasOwnProperty(prop) && shouldBeReleasedProperties.indexOf(prop) === -1) {\n              \"development\" !== 'production' ? warning(didWarnForAddedNewProperty || target.isPersistent(), 'This synthetic event is reused for performance reasons. If you\\'re ' + 'seeing this, you\\'re adding a new property in the synthetic event object. ' + 'The property is never released. See ' + 'https://fb.me/react-event-pooling for more information.') : void 0;\n              didWarnForAddedNewProperty = true;\n            }\n            target[prop] = value;\n            return true;\n          }\n        });\n      }\n    });\n    /*eslint-enable no-func-assign */\n  }\n}\n/**\n * Helper to reduce boilerplate when creating subclasses.\n *\n * @param {function} Class\n * @param {?object} Interface\n */\nSyntheticEvent.augmentClass = function (Class, Interface) {\n  var Super = this;\n\n  var E = function () {};\n  E.prototype = Super.prototype;\n  var prototype = new E();\n\n  _assign(prototype, Class.prototype);\n  Class.prototype = prototype;\n  Class.prototype.constructor = Class;\n\n  Class.Interface = _assign({}, Super.Interface, Interface);\n  Class.augmentClass = Super.augmentClass;\n\n  PooledClass.addPoolingTo(Class, PooledClass.fourArgumentPooler);\n};\n\nPooledClass.addPoolingTo(SyntheticEvent, PooledClass.fourArgumentPooler);\n\nmodule.exports = SyntheticEvent;\n\n/**\n  * Helper to nullify syntheticEvent instance properties when destructing\n  *\n  * @param {object} SyntheticEvent\n  * @param {String} propName\n  * @return {object} defineProperty object\n  */\nfunction getPooledWarningPropertyDefinition(propName, getVal) {\n  var isFunction = typeof getVal === 'function';\n  return {\n    configurable: true,\n    set: set,\n    get: get\n  };\n\n  function set(val) {\n    var action = isFunction ? 'setting the method' : 'setting the property';\n    warn(action, 'This is effectively a no-op');\n    return val;\n  }\n\n  function get() {\n    var action = isFunction ? 'accessing the method' : 'accessing the property';\n    var result = isFunction ? 'This is a no-op function' : 'This is set to null';\n    warn(action, result);\n    return getVal;\n  }\n\n  function warn(action, result) {\n    var warningCondition = false;\n    \"development\" !== 'production' ? warning(warningCondition, 'This synthetic event is reused for performance reasons. If you\\'re seeing this, ' + 'you\\'re %s `%s` on a released/nullified synthetic event. %s. ' + 'If you must keep the original synthetic event around, use event.persist(). ' + 'See https://fb.me/react-event-pooling for more information.', action, propName, result) : void 0;\n  }\n}\n},{\"148\":148,\"166\":166,\"167\":167,\"23\":23}],102:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule SyntheticFocusEvent\n */\n\n'use strict';\n\nvar SyntheticUIEvent = _dereq_(108);\n\n/**\n * @interface FocusEvent\n * @see http://www.w3.org/TR/DOM-Level-3-Events/\n */\nvar FocusEventInterface = {\n  relatedTarget: null\n};\n\n/**\n * @param {object} dispatchConfig Configuration used to dispatch this event.\n * @param {string} dispatchMarker Marker identifying the event target.\n * @param {object} nativeEvent Native browser event.\n * @extends {SyntheticUIEvent}\n */\nfunction SyntheticFocusEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) {\n  return SyntheticUIEvent.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget);\n}\n\nSyntheticUIEvent.augmentClass(SyntheticFocusEvent, FocusEventInterface);\n\nmodule.exports = SyntheticFocusEvent;\n},{\"108\":108}],103:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule SyntheticInputEvent\n */\n\n'use strict';\n\nvar SyntheticEvent = _dereq_(101);\n\n/**\n * @interface Event\n * @see http://www.w3.org/TR/2013/WD-DOM-Level-3-Events-20131105\n *      /#events-inputevents\n */\nvar InputEventInterface = {\n  data: null\n};\n\n/**\n * @param {object} dispatchConfig Configuration used to dispatch this event.\n * @param {string} dispatchMarker Marker identifying the event target.\n * @param {object} nativeEvent Native browser event.\n * @extends {SyntheticUIEvent}\n */\nfunction SyntheticInputEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) {\n  return SyntheticEvent.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget);\n}\n\nSyntheticEvent.augmentClass(SyntheticInputEvent, InputEventInterface);\n\nmodule.exports = SyntheticInputEvent;\n},{\"101\":101}],104:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule SyntheticKeyboardEvent\n */\n\n'use strict';\n\nvar SyntheticUIEvent = _dereq_(108);\n\nvar getEventCharCode = _dereq_(121);\nvar getEventKey = _dereq_(122);\nvar getEventModifierState = _dereq_(123);\n\n/**\n * @interface KeyboardEvent\n * @see http://www.w3.org/TR/DOM-Level-3-Events/\n */\nvar KeyboardEventInterface = {\n  key: getEventKey,\n  location: null,\n  ctrlKey: null,\n  shiftKey: null,\n  altKey: null,\n  metaKey: null,\n  repeat: null,\n  locale: null,\n  getModifierState: getEventModifierState,\n  // Legacy Interface\n  charCode: function (event) {\n    // `charCode` is the result of a KeyPress event and represents the value of\n    // the actual printable character.\n\n    // KeyPress is deprecated, but its replacement is not yet final and not\n    // implemented in any major browser. Only KeyPress has charCode.\n    if (event.type === 'keypress') {\n      return getEventCharCode(event);\n    }\n    return 0;\n  },\n  keyCode: function (event) {\n    // `keyCode` is the result of a KeyDown/Up event and represents the value of\n    // physical keyboard key.\n\n    // The actual meaning of the value depends on the users' keyboard layout\n    // which cannot be detected. Assuming that it is a US keyboard layout\n    // provides a surprisingly accurate mapping for US and European users.\n    // Due to this, it is left to the user to implement at this time.\n    if (event.type === 'keydown' || event.type === 'keyup') {\n      return event.keyCode;\n    }\n    return 0;\n  },\n  which: function (event) {\n    // `which` is an alias for either `keyCode` or `charCode` depending on the\n    // type of the event.\n    if (event.type === 'keypress') {\n      return getEventCharCode(event);\n    }\n    if (event.type === 'keydown' || event.type === 'keyup') {\n      return event.keyCode;\n    }\n    return 0;\n  }\n};\n\n/**\n * @param {object} dispatchConfig Configuration used to dispatch this event.\n * @param {string} dispatchMarker Marker identifying the event target.\n * @param {object} nativeEvent Native browser event.\n * @extends {SyntheticUIEvent}\n */\nfunction SyntheticKeyboardEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) {\n  return SyntheticUIEvent.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget);\n}\n\nSyntheticUIEvent.augmentClass(SyntheticKeyboardEvent, KeyboardEventInterface);\n\nmodule.exports = SyntheticKeyboardEvent;\n},{\"108\":108,\"121\":121,\"122\":122,\"123\":123}],105:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule SyntheticMouseEvent\n */\n\n'use strict';\n\nvar SyntheticUIEvent = _dereq_(108);\nvar ViewportMetrics = _dereq_(111);\n\nvar getEventModifierState = _dereq_(123);\n\n/**\n * @interface MouseEvent\n * @see http://www.w3.org/TR/DOM-Level-3-Events/\n */\nvar MouseEventInterface = {\n  screenX: null,\n  screenY: null,\n  clientX: null,\n  clientY: null,\n  ctrlKey: null,\n  shiftKey: null,\n  altKey: null,\n  metaKey: null,\n  getModifierState: getEventModifierState,\n  button: function (event) {\n    // Webkit, Firefox, IE9+\n    // which:  1 2 3\n    // button: 0 1 2 (standard)\n    var button = event.button;\n    if ('which' in event) {\n      return button;\n    }\n    // IE<9\n    // which:  undefined\n    // button: 0 0 0\n    // button: 1 4 2 (onmouseup)\n    return button === 2 ? 2 : button === 4 ? 1 : 0;\n  },\n  buttons: null,\n  relatedTarget: function (event) {\n    return event.relatedTarget || (event.fromElement === event.srcElement ? event.toElement : event.fromElement);\n  },\n  // \"Proprietary\" Interface.\n  pageX: function (event) {\n    return 'pageX' in event ? event.pageX : event.clientX + ViewportMetrics.currentScrollLeft;\n  },\n  pageY: function (event) {\n    return 'pageY' in event ? event.pageY : event.clientY + ViewportMetrics.currentScrollTop;\n  }\n};\n\n/**\n * @param {object} dispatchConfig Configuration used to dispatch this event.\n * @param {string} dispatchMarker Marker identifying the event target.\n * @param {object} nativeEvent Native browser event.\n * @extends {SyntheticUIEvent}\n */\nfunction SyntheticMouseEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) {\n  return SyntheticUIEvent.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget);\n}\n\nSyntheticUIEvent.augmentClass(SyntheticMouseEvent, MouseEventInterface);\n\nmodule.exports = SyntheticMouseEvent;\n},{\"108\":108,\"111\":111,\"123\":123}],106:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule SyntheticTouchEvent\n */\n\n'use strict';\n\nvar SyntheticUIEvent = _dereq_(108);\n\nvar getEventModifierState = _dereq_(123);\n\n/**\n * @interface TouchEvent\n * @see http://www.w3.org/TR/touch-events/\n */\nvar TouchEventInterface = {\n  touches: null,\n  targetTouches: null,\n  changedTouches: null,\n  altKey: null,\n  metaKey: null,\n  ctrlKey: null,\n  shiftKey: null,\n  getModifierState: getEventModifierState\n};\n\n/**\n * @param {object} dispatchConfig Configuration used to dispatch this event.\n * @param {string} dispatchMarker Marker identifying the event target.\n * @param {object} nativeEvent Native browser event.\n * @extends {SyntheticUIEvent}\n */\nfunction SyntheticTouchEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) {\n  return SyntheticUIEvent.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget);\n}\n\nSyntheticUIEvent.augmentClass(SyntheticTouchEvent, TouchEventInterface);\n\nmodule.exports = SyntheticTouchEvent;\n},{\"108\":108,\"123\":123}],107:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule SyntheticTransitionEvent\n */\n\n'use strict';\n\nvar SyntheticEvent = _dereq_(101);\n\n/**\n * @interface Event\n * @see http://www.w3.org/TR/2009/WD-css3-transitions-20090320/#transition-events-\n * @see https://developer.mozilla.org/en-US/docs/Web/API/TransitionEvent\n */\nvar TransitionEventInterface = {\n  propertyName: null,\n  elapsedTime: null,\n  pseudoElement: null\n};\n\n/**\n * @param {object} dispatchConfig Configuration used to dispatch this event.\n * @param {string} dispatchMarker Marker identifying the event target.\n * @param {object} nativeEvent Native browser event.\n * @extends {SyntheticEvent}\n */\nfunction SyntheticTransitionEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) {\n  return SyntheticEvent.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget);\n}\n\nSyntheticEvent.augmentClass(SyntheticTransitionEvent, TransitionEventInterface);\n\nmodule.exports = SyntheticTransitionEvent;\n},{\"101\":101}],108:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule SyntheticUIEvent\n */\n\n'use strict';\n\nvar SyntheticEvent = _dereq_(101);\n\nvar getEventTarget = _dereq_(124);\n\n/**\n * @interface UIEvent\n * @see http://www.w3.org/TR/DOM-Level-3-Events/\n */\nvar UIEventInterface = {\n  view: function (event) {\n    if (event.view) {\n      return event.view;\n    }\n\n    var target = getEventTarget(event);\n    if (target != null && target.window === target) {\n      // target is a window object\n      return target;\n    }\n\n    var doc = target.ownerDocument;\n    // TODO: Figure out why `ownerDocument` is sometimes undefined in IE8.\n    if (doc) {\n      return doc.defaultView || doc.parentWindow;\n    } else {\n      return window;\n    }\n  },\n  detail: function (event) {\n    return event.detail || 0;\n  }\n};\n\n/**\n * @param {object} dispatchConfig Configuration used to dispatch this event.\n * @param {string} dispatchMarker Marker identifying the event target.\n * @param {object} nativeEvent Native browser event.\n * @extends {SyntheticEvent}\n */\nfunction SyntheticUIEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) {\n  return SyntheticEvent.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget);\n}\n\nSyntheticEvent.augmentClass(SyntheticUIEvent, UIEventInterface);\n\nmodule.exports = SyntheticUIEvent;\n},{\"101\":101,\"124\":124}],109:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule SyntheticWheelEvent\n */\n\n'use strict';\n\nvar SyntheticMouseEvent = _dereq_(105);\n\n/**\n * @interface WheelEvent\n * @see http://www.w3.org/TR/DOM-Level-3-Events/\n */\nvar WheelEventInterface = {\n  deltaX: function (event) {\n    return 'deltaX' in event ? event.deltaX :\n    // Fallback to `wheelDeltaX` for Webkit and normalize (right is positive).\n    'wheelDeltaX' in event ? -event.wheelDeltaX : 0;\n  },\n  deltaY: function (event) {\n    return 'deltaY' in event ? event.deltaY :\n    // Fallback to `wheelDeltaY` for Webkit and normalize (down is positive).\n    'wheelDeltaY' in event ? -event.wheelDeltaY :\n    // Fallback to `wheelDelta` for IE<9 and normalize (down is positive).\n    'wheelDelta' in event ? -event.wheelDelta : 0;\n  },\n  deltaZ: null,\n\n  // Browsers without \"deltaMode\" is reporting in raw wheel delta where one\n  // notch on the scroll is always +/- 120, roughly equivalent to pixels.\n  // A good approximation of DOM_DELTA_LINE (1) is 5% of viewport size or\n  // ~40 pixels, for DOM_DELTA_SCREEN (2) it is 87.5% of viewport size.\n  deltaMode: null\n};\n\n/**\n * @param {object} dispatchConfig Configuration used to dispatch this event.\n * @param {string} dispatchMarker Marker identifying the event target.\n * @param {object} nativeEvent Native browser event.\n * @extends {SyntheticMouseEvent}\n */\nfunction SyntheticWheelEvent(dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget) {\n  return SyntheticMouseEvent.call(this, dispatchConfig, dispatchMarker, nativeEvent, nativeEventTarget);\n}\n\nSyntheticMouseEvent.augmentClass(SyntheticWheelEvent, WheelEventInterface);\n\nmodule.exports = SyntheticWheelEvent;\n},{\"105\":105}],110:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule Transaction\n */\n\n'use strict';\n\nvar invariant = _dereq_(156);\n\n/**\n * `Transaction` creates a black box that is able to wrap any method such that\n * certain invariants are maintained before and after the method is invoked\n * (Even if an exception is thrown while invoking the wrapped method). Whoever\n * instantiates a transaction can provide enforcers of the invariants at\n * creation time. The `Transaction` class itself will supply one additional\n * automatic invariant for you - the invariant that any transaction instance\n * should not be run while it is already being run. You would typically create a\n * single instance of a `Transaction` for reuse multiple times, that potentially\n * is used to wrap several different methods. Wrappers are extremely simple -\n * they only require implementing two methods.\n *\n * <pre>\n *                       wrappers (injected at creation time)\n *                                      +        +\n *                                      |        |\n *                    +-----------------|--------|--------------+\n *                    |                 v        |              |\n *                    |      +---------------+   |              |\n *                    |   +--|    wrapper1   |---|----+         |\n *                    |   |  +---------------+   v    |         |\n *                    |   |          +-------------+  |         |\n *                    |   |     +----|   wrapper2  |--------+   |\n *                    |   |     |    +-------------+  |     |   |\n *                    |   |     |                     |     |   |\n *                    |   v     v                     v     v   | wrapper\n *                    | +---+ +---+   +---------+   +---+ +---+ | invariants\n * perform(anyMethod) | |   | |   |   |         |   |   | |   | | maintained\n * +----------------->|-|---|-|---|-->|anyMethod|---|---|-|---|-|-------->\n *                    | |   | |   |   |         |   |   | |   | |\n *                    | |   | |   |   |         |   |   | |   | |\n *                    | |   | |   |   |         |   |   | |   | |\n *                    | +---+ +---+   +---------+   +---+ +---+ |\n *                    |  initialize                    close    |\n *                    +-----------------------------------------+\n * </pre>\n *\n * Use cases:\n * - Preserving the input selection ranges before/after reconciliation.\n *   Restoring selection even in the event of an unexpected error.\n * - Deactivating events while rearranging the DOM, preventing blurs/focuses,\n *   while guaranteeing that afterwards, the event system is reactivated.\n * - Flushing a queue of collected DOM mutations to the main UI thread after a\n *   reconciliation takes place in a worker thread.\n * - Invoking any collected `componentDidUpdate` callbacks after rendering new\n *   content.\n * - (Future use case): Wrapping particular flushes of the `ReactWorker` queue\n *   to preserve the `scrollTop` (an automatic scroll aware DOM).\n * - (Future use case): Layout calculations before and after DOM updates.\n *\n * Transactional plugin API:\n * - A module that has an `initialize` method that returns any precomputation.\n * - and a `close` method that accepts the precomputation. `close` is invoked\n *   when the wrapped process is completed, or has failed.\n *\n * @param {Array<TransactionalWrapper>} transactionWrapper Wrapper modules\n * that implement `initialize` and `close`.\n * @return {Transaction} Single transaction for reuse in thread.\n *\n * @class Transaction\n */\nvar Mixin = {\n  /**\n   * Sets up this instance so that it is prepared for collecting metrics. Does\n   * so such that this setup method may be used on an instance that is already\n   * initialized, in a way that does not consume additional memory upon reuse.\n   * That can be useful if you decide to make your subclass of this mixin a\n   * \"PooledClass\".\n   */\n  reinitializeTransaction: function () {\n    this.transactionWrappers = this.getTransactionWrappers();\n    if (this.wrapperInitData) {\n      this.wrapperInitData.length = 0;\n    } else {\n      this.wrapperInitData = [];\n    }\n    this._isInTransaction = false;\n  },\n\n  _isInTransaction: false,\n\n  /**\n   * @abstract\n   * @return {Array<TransactionWrapper>} Array of transaction wrappers.\n   */\n  getTransactionWrappers: null,\n\n  isInTransaction: function () {\n    return !!this._isInTransaction;\n  },\n\n  /**\n   * Executes the function within a safety window. Use this for the top level\n   * methods that result in large amounts of computation/mutations that would\n   * need to be safety checked. The optional arguments helps prevent the need\n   * to bind in many cases.\n   *\n   * @param {function} method Member of scope to call.\n   * @param {Object} scope Scope to invoke from.\n   * @param {Object?=} a Argument to pass to the method.\n   * @param {Object?=} b Argument to pass to the method.\n   * @param {Object?=} c Argument to pass to the method.\n   * @param {Object?=} d Argument to pass to the method.\n   * @param {Object?=} e Argument to pass to the method.\n   * @param {Object?=} f Argument to pass to the method.\n   *\n   * @return {*} Return value from `method`.\n   */\n  perform: function (method, scope, a, b, c, d, e, f) {\n    !!this.isInTransaction() ? \"development\" !== 'production' ? invariant(false, 'Transaction.perform(...): Cannot initialize a transaction when there ' + 'is already an outstanding transaction.') : invariant(false) : void 0;\n    var errorThrown;\n    var ret;\n    try {\n      this._isInTransaction = true;\n      // Catching errors makes debugging more difficult, so we start with\n      // errorThrown set to true before setting it to false after calling\n      // close -- if it's still set to true in the finally block, it means\n      // one of these calls threw.\n      errorThrown = true;\n      this.initializeAll(0);\n      ret = method.call(scope, a, b, c, d, e, f);\n      errorThrown = false;\n    } finally {\n      try {\n        if (errorThrown) {\n          // If `method` throws, prefer to show that stack trace over any thrown\n          // by invoking `closeAll`.\n          try {\n            this.closeAll(0);\n          } catch (err) {}\n        } else {\n          // Since `method` didn't throw, we don't want to silence the exception\n          // here.\n          this.closeAll(0);\n        }\n      } finally {\n        this._isInTransaction = false;\n      }\n    }\n    return ret;\n  },\n\n  initializeAll: function (startIndex) {\n    var transactionWrappers = this.transactionWrappers;\n    for (var i = startIndex; i < transactionWrappers.length; i++) {\n      var wrapper = transactionWrappers[i];\n      try {\n        // Catching errors makes debugging more difficult, so we start with the\n        // OBSERVED_ERROR state before overwriting it with the real return value\n        // of initialize -- if it's still set to OBSERVED_ERROR in the finally\n        // block, it means wrapper.initialize threw.\n        this.wrapperInitData[i] = Transaction.OBSERVED_ERROR;\n        this.wrapperInitData[i] = wrapper.initialize ? wrapper.initialize.call(this) : null;\n      } finally {\n        if (this.wrapperInitData[i] === Transaction.OBSERVED_ERROR) {\n          // The initializer for wrapper i threw an error; initialize the\n          // remaining wrappers but silence any exceptions from them to ensure\n          // that the first error is the one to bubble up.\n          try {\n            this.initializeAll(i + 1);\n          } catch (err) {}\n        }\n      }\n    }\n  },\n\n  /**\n   * Invokes each of `this.transactionWrappers.close[i]` functions, passing into\n   * them the respective return values of `this.transactionWrappers.init[i]`\n   * (`close`rs that correspond to initializers that failed will not be\n   * invoked).\n   */\n  closeAll: function (startIndex) {\n    !this.isInTransaction() ? \"development\" !== 'production' ? invariant(false, 'Transaction.closeAll(): Cannot close transaction when none are open.') : invariant(false) : void 0;\n    var transactionWrappers = this.transactionWrappers;\n    for (var i = startIndex; i < transactionWrappers.length; i++) {\n      var wrapper = transactionWrappers[i];\n      var initData = this.wrapperInitData[i];\n      var errorThrown;\n      try {\n        // Catching errors makes debugging more difficult, so we start with\n        // errorThrown set to true before setting it to false after calling\n        // close -- if it's still set to true in the finally block, it means\n        // wrapper.close threw.\n        errorThrown = true;\n        if (initData !== Transaction.OBSERVED_ERROR && wrapper.close) {\n          wrapper.close.call(this, initData);\n        }\n        errorThrown = false;\n      } finally {\n        if (errorThrown) {\n          // The closer for wrapper i threw an error; close the remaining\n          // wrappers but silence any exceptions from them to ensure that the\n          // first error is the one to bubble up.\n          try {\n            this.closeAll(i + 1);\n          } catch (e) {}\n        }\n      }\n    }\n    this.wrapperInitData.length = 0;\n  }\n};\n\nvar Transaction = {\n\n  Mixin: Mixin,\n\n  /**\n   * Token to look for to determine if an error occurred.\n   */\n  OBSERVED_ERROR: {}\n\n};\n\nmodule.exports = Transaction;\n},{\"156\":156}],111:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule ViewportMetrics\n */\n\n'use strict';\n\nvar ViewportMetrics = {\n\n  currentScrollLeft: 0,\n\n  currentScrollTop: 0,\n\n  refreshScrollValues: function (scrollPosition) {\n    ViewportMetrics.currentScrollLeft = scrollPosition.x;\n    ViewportMetrics.currentScrollTop = scrollPosition.y;\n  }\n\n};\n\nmodule.exports = ViewportMetrics;\n},{}],112:[function(_dereq_,module,exports){\n/**\n * Copyright 2014-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule accumulateInto\n */\n\n'use strict';\n\nvar invariant = _dereq_(156);\n\n/**\n *\n * Accumulates items that must not be null or undefined into the first one. This\n * is used to conserve memory by avoiding array allocations, and thus sacrifices\n * API cleanness. Since `current` can be null before being passed in and not\n * null after this function, make sure to assign it back to `current`:\n *\n * `a = accumulateInto(a, b);`\n *\n * This API should be sparingly used. Try `accumulate` for something cleaner.\n *\n * @return {*|array<*>} An accumulation of items.\n */\n\nfunction accumulateInto(current, next) {\n  !(next != null) ? \"development\" !== 'production' ? invariant(false, 'accumulateInto(...): Accumulated items must not be null or undefined.') : invariant(false) : void 0;\n  if (current == null) {\n    return next;\n  }\n\n  // Both are not empty. Warning: Never call x.concat(y) when you are not\n  // certain that x is an Array (x could be a string with concat method).\n  var currentIsArray = Array.isArray(current);\n  var nextIsArray = Array.isArray(next);\n\n  if (currentIsArray && nextIsArray) {\n    current.push.apply(current, next);\n    return current;\n  }\n\n  if (currentIsArray) {\n    current.push(next);\n    return current;\n  }\n\n  if (nextIsArray) {\n    // A bit too dangerous to mutate `next`.\n    return [current].concat(next);\n  }\n\n  return [current, next];\n}\n\nmodule.exports = accumulateInto;\n},{\"156\":156}],113:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule adler32\n */\n\n'use strict';\n\nvar MOD = 65521;\n\n// adler32 is not cryptographically strong, and is only used to sanity check that\n// markup generated on the server matches the markup generated on the client.\n// This implementation (a modified version of the SheetJS version) has been optimized\n// for our use case, at the expense of conforming to the adler32 specification\n// for non-ascii inputs.\nfunction adler32(data) {\n  var a = 1;\n  var b = 0;\n  var i = 0;\n  var l = data.length;\n  var m = l & ~0x3;\n  while (i < m) {\n    var n = Math.min(i + 4096, m);\n    for (; i < n; i += 4) {\n      b += (a += data.charCodeAt(i)) + (a += data.charCodeAt(i + 1)) + (a += data.charCodeAt(i + 2)) + (a += data.charCodeAt(i + 3));\n    }\n    a %= MOD;\n    b %= MOD;\n  }\n  for (; i < l; i++) {\n    b += a += data.charCodeAt(i);\n  }\n  a %= MOD;\n  b %= MOD;\n  return a | b << 16;\n}\n\nmodule.exports = adler32;\n},{}],114:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule canDefineProperty\n */\n\n'use strict';\n\nvar canDefineProperty = false;\nif (\"development\" !== 'production') {\n  try {\n    Object.defineProperty({}, 'x', { get: function () {} });\n    canDefineProperty = true;\n  } catch (x) {\n    // IE will fail on defineProperty\n  }\n}\n\nmodule.exports = canDefineProperty;\n},{}],115:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule createMicrosoftUnsafeLocalFunction\n */\n\n/* globals MSApp */\n\n'use strict';\n\n/**\n * Create a function which has 'unsafe' privileges (required by windows8 apps)\n */\n\nvar createMicrosoftUnsafeLocalFunction = function (func) {\n  if (typeof MSApp !== 'undefined' && MSApp.execUnsafeLocalFunction) {\n    return function (arg0, arg1, arg2, arg3) {\n      MSApp.execUnsafeLocalFunction(function () {\n        return func(arg0, arg1, arg2, arg3);\n      });\n    };\n  } else {\n    return func;\n  }\n};\n\nmodule.exports = createMicrosoftUnsafeLocalFunction;\n},{}],116:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule dangerousStyleValue\n */\n\n'use strict';\n\nvar CSSProperty = _dereq_(3);\nvar warning = _dereq_(166);\n\nvar isUnitlessNumber = CSSProperty.isUnitlessNumber;\nvar styleWarnings = {};\n\n/**\n * Convert a value into the proper css writable value. The style name `name`\n * should be logical (no hyphens), as specified\n * in `CSSProperty.isUnitlessNumber`.\n *\n * @param {string} name CSS property name such as `topMargin`.\n * @param {*} value CSS property value such as `10px`.\n * @param {ReactDOMComponent} component\n * @return {string} Normalized style value with dimensions applied.\n */\nfunction dangerousStyleValue(name, value, component) {\n  // Note that we've removed escapeTextForBrowser() calls here since the\n  // whole string will be escaped when the attribute is injected into\n  // the markup. If you provide unsafe user data here they can inject\n  // arbitrary CSS which may be problematic (I couldn't repro this):\n  // https://www.owasp.org/index.php/XSS_Filter_Evasion_Cheat_Sheet\n  // http://www.thespanner.co.uk/2007/11/26/ultimate-xss-css-injection/\n  // This is not an XSS hole but instead a potential CSS injection issue\n  // which has lead to a greater discussion about how we're going to\n  // trust URLs moving forward. See #2115901\n\n  var isEmpty = value == null || typeof value === 'boolean' || value === '';\n  if (isEmpty) {\n    return '';\n  }\n\n  var isNonNumeric = isNaN(value);\n  if (isNonNumeric || value === 0 || isUnitlessNumber.hasOwnProperty(name) && isUnitlessNumber[name]) {\n    return '' + value; // cast to string\n  }\n\n  if (typeof value === 'string') {\n    if (\"development\" !== 'production') {\n      if (component) {\n        var owner = component._currentElement._owner;\n        var ownerName = owner ? owner.getName() : null;\n        if (ownerName && !styleWarnings[ownerName]) {\n          styleWarnings[ownerName] = {};\n        }\n        var warned = false;\n        if (ownerName) {\n          var warnings = styleWarnings[ownerName];\n          warned = warnings[name];\n          if (!warned) {\n            warnings[name] = true;\n          }\n        }\n        if (!warned) {\n          \"development\" !== 'production' ? warning(false, 'a `%s` tag (owner: `%s`) was passed a numeric string value ' + 'for CSS property `%s` (value: `%s`) which will be treated ' + 'as a unitless number in a future version of React.', component._currentElement.type, ownerName || 'unknown', name, value) : void 0;\n        }\n      }\n    }\n    value = value.trim();\n  }\n  return value + 'px';\n}\n\nmodule.exports = dangerousStyleValue;\n},{\"166\":166,\"3\":3}],117:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule escapeTextContentForBrowser\n */\n\n'use strict';\n\nvar ESCAPE_LOOKUP = {\n  '&': '&amp;',\n  '>': '&gt;',\n  '<': '&lt;',\n  '\"': '&quot;',\n  '\\'': '&#x27;'\n};\n\nvar ESCAPE_REGEX = /[&><\"']/g;\n\nfunction escaper(match) {\n  return ESCAPE_LOOKUP[match];\n}\n\n/**\n * Escapes text to prevent scripting attacks.\n *\n * @param {*} text Text value to escape.\n * @return {string} An escaped string.\n */\nfunction escapeTextContentForBrowser(text) {\n  return ('' + text).replace(ESCAPE_REGEX, escaper);\n}\n\nmodule.exports = escapeTextContentForBrowser;\n},{}],118:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule findDOMNode\n */\n\n'use strict';\n\nvar ReactCurrentOwner = _dereq_(33);\nvar ReactDOMComponentTree = _dereq_(38);\nvar ReactInstanceMap = _dereq_(69);\n\nvar getNativeComponentFromComposite = _dereq_(126);\nvar invariant = _dereq_(156);\nvar warning = _dereq_(166);\n\n/**\n * Returns the DOM node rendered by this element.\n *\n * @param {ReactComponent|DOMElement} componentOrElement\n * @return {?DOMElement} The root node of this element.\n */\nfunction findDOMNode(componentOrElement) {\n  if (\"development\" !== 'production') {\n    var owner = ReactCurrentOwner.current;\n    if (owner !== null) {\n      \"development\" !== 'production' ? warning(owner._warnedAboutRefsInRender, '%s is accessing findDOMNode inside its render(). ' + 'render() should be a pure function of props and state. It should ' + 'never access something that requires stale data from the previous ' + 'render, such as refs. Move this logic to componentDidMount and ' + 'componentDidUpdate instead.', owner.getName() || 'A component') : void 0;\n      owner._warnedAboutRefsInRender = true;\n    }\n  }\n  if (componentOrElement == null) {\n    return null;\n  }\n  if (componentOrElement.nodeType === 1) {\n    return componentOrElement;\n  }\n\n  var inst = ReactInstanceMap.get(componentOrElement);\n  if (inst) {\n    inst = getNativeComponentFromComposite(inst);\n    return inst ? ReactDOMComponentTree.getNodeFromInstance(inst) : null;\n  }\n\n  if (typeof componentOrElement.render === 'function') {\n    !false ? \"development\" !== 'production' ? invariant(false, 'findDOMNode was called on an unmounted component.') : invariant(false) : void 0;\n  } else {\n    !false ? \"development\" !== 'production' ? invariant(false, 'Element appears to be neither ReactComponent nor DOMNode (keys: %s)', Object.keys(componentOrElement)) : invariant(false) : void 0;\n  }\n}\n\nmodule.exports = findDOMNode;\n},{\"126\":126,\"156\":156,\"166\":166,\"33\":33,\"38\":38,\"69\":69}],119:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule flattenChildren\n */\n\n'use strict';\n\nvar traverseAllChildren = _dereq_(139);\nvar warning = _dereq_(166);\n\n/**\n * @param {function} traverseContext Context passed through traversal.\n * @param {?ReactComponent} child React child component.\n * @param {!string} name String name of key path to child.\n */\nfunction flattenSingleChildIntoContext(traverseContext, child, name) {\n  // We found a component instance.\n  var result = traverseContext;\n  var keyUnique = result[name] === undefined;\n  if (\"development\" !== 'production') {\n    \"development\" !== 'production' ? warning(keyUnique, 'flattenChildren(...): Encountered two children with the same key, ' + '`%s`. Child keys must be unique; when two children share a key, only ' + 'the first child will be used.', name) : void 0;\n  }\n  if (keyUnique && child != null) {\n    result[name] = child;\n  }\n}\n\n/**\n * Flattens children that are typically specified as `props.children`. Any null\n * children will not be included in the resulting object.\n * @return {!object} flattened children keyed by name.\n */\nfunction flattenChildren(children) {\n  if (children == null) {\n    return children;\n  }\n  var result = {};\n  traverseAllChildren(children, flattenSingleChildIntoContext, result);\n  return result;\n}\n\nmodule.exports = flattenChildren;\n},{\"139\":139,\"166\":166}],120:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule forEachAccumulated\n */\n\n'use strict';\n\n/**\n * @param {array} arr an \"accumulation\" of items which is either an Array or\n * a single item. Useful when paired with the `accumulate` module. This is a\n * simple utility that allows us to reason about a collection of items, but\n * handling the case when there is exactly one item (and we do not need to\n * allocate an array).\n */\n\nvar forEachAccumulated = function (arr, cb, scope) {\n  if (Array.isArray(arr)) {\n    arr.forEach(cb, scope);\n  } else if (arr) {\n    cb.call(scope, arr);\n  }\n};\n\nmodule.exports = forEachAccumulated;\n},{}],121:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule getEventCharCode\n */\n\n'use strict';\n\n/**\n * `charCode` represents the actual \"character code\" and is safe to use with\n * `String.fromCharCode`. As such, only keys that correspond to printable\n * characters produce a valid `charCode`, the only exception to this is Enter.\n * The Tab-key is considered non-printable and does not have a `charCode`,\n * presumably because it does not produce a tab-character in browsers.\n *\n * @param {object} nativeEvent Native browser event.\n * @return {number} Normalized `charCode` property.\n */\n\nfunction getEventCharCode(nativeEvent) {\n  var charCode;\n  var keyCode = nativeEvent.keyCode;\n\n  if ('charCode' in nativeEvent) {\n    charCode = nativeEvent.charCode;\n\n    // FF does not set `charCode` for the Enter-key, check against `keyCode`.\n    if (charCode === 0 && keyCode === 13) {\n      charCode = 13;\n    }\n  } else {\n    // IE8 does not implement `charCode`, but `keyCode` has the correct value.\n    charCode = keyCode;\n  }\n\n  // Some non-printable keys are reported in `charCode`/`keyCode`, discard them.\n  // Must not discard the (non-)printable Enter-key.\n  if (charCode >= 32 || charCode === 13) {\n    return charCode;\n  }\n\n  return 0;\n}\n\nmodule.exports = getEventCharCode;\n},{}],122:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule getEventKey\n */\n\n'use strict';\n\nvar getEventCharCode = _dereq_(121);\n\n/**\n * Normalization of deprecated HTML5 `key` values\n * @see https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent#Key_names\n */\nvar normalizeKey = {\n  'Esc': 'Escape',\n  'Spacebar': ' ',\n  'Left': 'ArrowLeft',\n  'Up': 'ArrowUp',\n  'Right': 'ArrowRight',\n  'Down': 'ArrowDown',\n  'Del': 'Delete',\n  'Win': 'OS',\n  'Menu': 'ContextMenu',\n  'Apps': 'ContextMenu',\n  'Scroll': 'ScrollLock',\n  'MozPrintableKey': 'Unidentified'\n};\n\n/**\n * Translation from legacy `keyCode` to HTML5 `key`\n * Only special keys supported, all others depend on keyboard layout or browser\n * @see https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent#Key_names\n */\nvar translateToKey = {\n  8: 'Backspace',\n  9: 'Tab',\n  12: 'Clear',\n  13: 'Enter',\n  16: 'Shift',\n  17: 'Control',\n  18: 'Alt',\n  19: 'Pause',\n  20: 'CapsLock',\n  27: 'Escape',\n  32: ' ',\n  33: 'PageUp',\n  34: 'PageDown',\n  35: 'End',\n  36: 'Home',\n  37: 'ArrowLeft',\n  38: 'ArrowUp',\n  39: 'ArrowRight',\n  40: 'ArrowDown',\n  45: 'Insert',\n  46: 'Delete',\n  112: 'F1', 113: 'F2', 114: 'F3', 115: 'F4', 116: 'F5', 117: 'F6',\n  118: 'F7', 119: 'F8', 120: 'F9', 121: 'F10', 122: 'F11', 123: 'F12',\n  144: 'NumLock',\n  145: 'ScrollLock',\n  224: 'Meta'\n};\n\n/**\n * @param {object} nativeEvent Native browser event.\n * @return {string} Normalized `key` property.\n */\nfunction getEventKey(nativeEvent) {\n  if (nativeEvent.key) {\n    // Normalize inconsistent values reported by browsers due to\n    // implementations of a working draft specification.\n\n    // FireFox implements `key` but returns `MozPrintableKey` for all\n    // printable characters (normalized to `Unidentified`), ignore it.\n    var key = normalizeKey[nativeEvent.key] || nativeEvent.key;\n    if (key !== 'Unidentified') {\n      return key;\n    }\n  }\n\n  // Browser does not implement `key`, polyfill as much of it as we can.\n  if (nativeEvent.type === 'keypress') {\n    var charCode = getEventCharCode(nativeEvent);\n\n    // The enter-key is technically both printable and non-printable and can\n    // thus be captured by `keypress`, no other non-printable key should.\n    return charCode === 13 ? 'Enter' : String.fromCharCode(charCode);\n  }\n  if (nativeEvent.type === 'keydown' || nativeEvent.type === 'keyup') {\n    // While user keyboard layout determines the actual meaning of each\n    // `keyCode` value, almost all function keys have a universal value.\n    return translateToKey[nativeEvent.keyCode] || 'Unidentified';\n  }\n  return '';\n}\n\nmodule.exports = getEventKey;\n},{\"121\":121}],123:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule getEventModifierState\n */\n\n'use strict';\n\n/**\n * Translation from modifier key to the associated property in the event.\n * @see http://www.w3.org/TR/DOM-Level-3-Events/#keys-Modifiers\n */\n\nvar modifierKeyToProp = {\n  'Alt': 'altKey',\n  'Control': 'ctrlKey',\n  'Meta': 'metaKey',\n  'Shift': 'shiftKey'\n};\n\n// IE8 does not implement getModifierState so we simply map it to the only\n// modifier keys exposed by the event itself, does not support Lock-keys.\n// Currently, all major browsers except Chrome seems to support Lock-keys.\nfunction modifierStateGetter(keyArg) {\n  var syntheticEvent = this;\n  var nativeEvent = syntheticEvent.nativeEvent;\n  if (nativeEvent.getModifierState) {\n    return nativeEvent.getModifierState(keyArg);\n  }\n  var keyProp = modifierKeyToProp[keyArg];\n  return keyProp ? !!nativeEvent[keyProp] : false;\n}\n\nfunction getEventModifierState(nativeEvent) {\n  return modifierStateGetter;\n}\n\nmodule.exports = getEventModifierState;\n},{}],124:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule getEventTarget\n */\n\n'use strict';\n\n/**\n * Gets the target node from a native browser event by accounting for\n * inconsistencies in browser DOM APIs.\n *\n * @param {object} nativeEvent Native browser event.\n * @return {DOMEventTarget} Target node.\n */\n\nfunction getEventTarget(nativeEvent) {\n  var target = nativeEvent.target || nativeEvent.srcElement || window;\n\n  // Normalize SVG <use> element events #4963\n  if (target.correspondingUseElement) {\n    target = target.correspondingUseElement;\n  }\n\n  // Safari may fire events on text nodes (Node.TEXT_NODE is 3).\n  // @see http://www.quirksmode.org/js/events_properties.html\n  return target.nodeType === 3 ? target.parentNode : target;\n}\n\nmodule.exports = getEventTarget;\n},{}],125:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule getIteratorFn\n */\n\n'use strict';\n\n/* global Symbol */\n\nvar ITERATOR_SYMBOL = typeof Symbol === 'function' && Symbol.iterator;\nvar FAUX_ITERATOR_SYMBOL = '@@iterator'; // Before Symbol spec.\n\n/**\n * Returns the iterator method function contained on the iterable object.\n *\n * Be sure to invoke the function with the iterable as context:\n *\n *     var iteratorFn = getIteratorFn(myIterable);\n *     if (iteratorFn) {\n *       var iterator = iteratorFn.call(myIterable);\n *       ...\n *     }\n *\n * @param {?object} maybeIterable\n * @return {?function}\n */\nfunction getIteratorFn(maybeIterable) {\n  var iteratorFn = maybeIterable && (ITERATOR_SYMBOL && maybeIterable[ITERATOR_SYMBOL] || maybeIterable[FAUX_ITERATOR_SYMBOL]);\n  if (typeof iteratorFn === 'function') {\n    return iteratorFn;\n  }\n}\n\nmodule.exports = getIteratorFn;\n},{}],126:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule getNativeComponentFromComposite\n */\n\n'use strict';\n\nvar ReactNodeTypes = _dereq_(77);\n\nfunction getNativeComponentFromComposite(inst) {\n  var type;\n\n  while ((type = inst._renderedNodeType) === ReactNodeTypes.COMPOSITE) {\n    inst = inst._renderedComponent;\n  }\n\n  if (type === ReactNodeTypes.NATIVE) {\n    return inst._renderedComponent;\n  } else if (type === ReactNodeTypes.EMPTY) {\n    return null;\n  }\n}\n\nmodule.exports = getNativeComponentFromComposite;\n},{\"77\":77}],127:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule getNodeForCharacterOffset\n */\n\n'use strict';\n\n/**\n * Given any node return the first leaf node without children.\n *\n * @param {DOMElement|DOMTextNode} node\n * @return {DOMElement|DOMTextNode}\n */\n\nfunction getLeafNode(node) {\n  while (node && node.firstChild) {\n    node = node.firstChild;\n  }\n  return node;\n}\n\n/**\n * Get the next sibling within a container. This will walk up the\n * DOM if a node's siblings have been exhausted.\n *\n * @param {DOMElement|DOMTextNode} node\n * @return {?DOMElement|DOMTextNode}\n */\nfunction getSiblingNode(node) {\n  while (node) {\n    if (node.nextSibling) {\n      return node.nextSibling;\n    }\n    node = node.parentNode;\n  }\n}\n\n/**\n * Get object describing the nodes which contain characters at offset.\n *\n * @param {DOMElement|DOMTextNode} root\n * @param {number} offset\n * @return {?object}\n */\nfunction getNodeForCharacterOffset(root, offset) {\n  var node = getLeafNode(root);\n  var nodeStart = 0;\n  var nodeEnd = 0;\n\n  while (node) {\n    if (node.nodeType === 3) {\n      nodeEnd = nodeStart + node.textContent.length;\n\n      if (nodeStart <= offset && nodeEnd >= offset) {\n        return {\n          node: node,\n          offset: offset - nodeStart\n        };\n      }\n\n      nodeStart = nodeEnd;\n    }\n\n    node = getLeafNode(getSiblingNode(node));\n  }\n}\n\nmodule.exports = getNodeForCharacterOffset;\n},{}],128:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule getTextContentAccessor\n */\n\n'use strict';\n\nvar ExecutionEnvironment = _dereq_(142);\n\nvar contentKey = null;\n\n/**\n * Gets the key used to access text content on a DOM node.\n *\n * @return {?string} Key used to access text content.\n * @internal\n */\nfunction getTextContentAccessor() {\n  if (!contentKey && ExecutionEnvironment.canUseDOM) {\n    // Prefer textContent to innerText because many browsers support both but\n    // SVG <text> elements don't support innerText even when <div> does.\n    contentKey = 'textContent' in document.documentElement ? 'textContent' : 'innerText';\n  }\n  return contentKey;\n}\n\nmodule.exports = getTextContentAccessor;\n},{\"142\":142}],129:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule getVendorPrefixedEventName\n */\n\n'use strict';\n\nvar ExecutionEnvironment = _dereq_(142);\n\n/**\n * Generate a mapping of standard vendor prefixes using the defined style property and event name.\n *\n * @param {string} styleProp\n * @param {string} eventName\n * @returns {object}\n */\nfunction makePrefixMap(styleProp, eventName) {\n  var prefixes = {};\n\n  prefixes[styleProp.toLowerCase()] = eventName.toLowerCase();\n  prefixes['Webkit' + styleProp] = 'webkit' + eventName;\n  prefixes['Moz' + styleProp] = 'moz' + eventName;\n  prefixes['ms' + styleProp] = 'MS' + eventName;\n  prefixes['O' + styleProp] = 'o' + eventName.toLowerCase();\n\n  return prefixes;\n}\n\n/**\n * A list of event names to a configurable list of vendor prefixes.\n */\nvar vendorPrefixes = {\n  animationend: makePrefixMap('Animation', 'AnimationEnd'),\n  animationiteration: makePrefixMap('Animation', 'AnimationIteration'),\n  animationstart: makePrefixMap('Animation', 'AnimationStart'),\n  transitionend: makePrefixMap('Transition', 'TransitionEnd')\n};\n\n/**\n * Event names that have already been detected and prefixed (if applicable).\n */\nvar prefixedEventNames = {};\n\n/**\n * Element to check for prefixes on.\n */\nvar style = {};\n\n/**\n * Bootstrap if a DOM exists.\n */\nif (ExecutionEnvironment.canUseDOM) {\n  style = document.createElement('div').style;\n\n  // On some platforms, in particular some releases of Android 4.x,\n  // the un-prefixed \"animation\" and \"transition\" properties are defined on the\n  // style object but the events that fire will still be prefixed, so we need\n  // to check if the un-prefixed events are usable, and if not remove them from the map.\n  if (!('AnimationEvent' in window)) {\n    delete vendorPrefixes.animationend.animation;\n    delete vendorPrefixes.animationiteration.animation;\n    delete vendorPrefixes.animationstart.animation;\n  }\n\n  // Same as above\n  if (!('TransitionEvent' in window)) {\n    delete vendorPrefixes.transitionend.transition;\n  }\n}\n\n/**\n * Attempts to determine the correct vendor prefixed event name.\n *\n * @param {string} eventName\n * @returns {string}\n */\nfunction getVendorPrefixedEventName(eventName) {\n  if (prefixedEventNames[eventName]) {\n    return prefixedEventNames[eventName];\n  } else if (!vendorPrefixes[eventName]) {\n    return eventName;\n  }\n\n  var prefixMap = vendorPrefixes[eventName];\n\n  for (var styleProp in prefixMap) {\n    if (prefixMap.hasOwnProperty(styleProp) && styleProp in style) {\n      return prefixedEventNames[eventName] = prefixMap[styleProp];\n    }\n  }\n\n  return '';\n}\n\nmodule.exports = getVendorPrefixedEventName;\n},{\"142\":142}],130:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule instantiateReactComponent\n */\n\n'use strict';\n\nvar _assign = _dereq_(167);\n\nvar ReactCompositeComponent = _dereq_(32);\nvar ReactEmptyComponent = _dereq_(62);\nvar ReactNativeComponent = _dereq_(76);\n\nvar invariant = _dereq_(156);\nvar warning = _dereq_(166);\n\n// To avoid a cyclic dependency, we create the final class in this module\nvar ReactCompositeComponentWrapper = function (element) {\n  this.construct(element);\n};\n_assign(ReactCompositeComponentWrapper.prototype, ReactCompositeComponent.Mixin, {\n  _instantiateReactComponent: instantiateReactComponent\n});\n\nfunction getDeclarationErrorAddendum(owner) {\n  if (owner) {\n    var name = owner.getName();\n    if (name) {\n      return ' Check the render method of `' + name + '`.';\n    }\n  }\n  return '';\n}\n\n/**\n * Check if the type reference is a known internal type. I.e. not a user\n * provided composite type.\n *\n * @param {function} type\n * @return {boolean} Returns true if this is a valid internal type.\n */\nfunction isInternalComponentType(type) {\n  return typeof type === 'function' && typeof type.prototype !== 'undefined' && typeof type.prototype.mountComponent === 'function' && typeof type.prototype.receiveComponent === 'function';\n}\n\n/**\n * Given a ReactNode, create an instance that will actually be mounted.\n *\n * @param {ReactNode} node\n * @return {object} A new instance of the element's constructor.\n * @protected\n */\nfunction instantiateReactComponent(node) {\n  var instance;\n\n  if (node === null || node === false) {\n    instance = ReactEmptyComponent.create(instantiateReactComponent);\n  } else if (typeof node === 'object') {\n    var element = node;\n    !(element && (typeof element.type === 'function' || typeof element.type === 'string')) ? \"development\" !== 'production' ? invariant(false, 'Element type is invalid: expected a string (for built-in components) ' + 'or a class/function (for composite components) but got: %s.%s', element.type == null ? element.type : typeof element.type, getDeclarationErrorAddendum(element._owner)) : invariant(false) : void 0;\n\n    // Special case string values\n    if (typeof element.type === 'string') {\n      instance = ReactNativeComponent.createInternalComponent(element);\n    } else if (isInternalComponentType(element.type)) {\n      // This is temporarily available for custom components that are not string\n      // representations. I.e. ART. Once those are updated to use the string\n      // representation, we can drop this code path.\n      instance = new element.type(element);\n    } else {\n      instance = new ReactCompositeComponentWrapper(element);\n    }\n  } else if (typeof node === 'string' || typeof node === 'number') {\n    instance = ReactNativeComponent.createInstanceForText(node);\n  } else {\n    !false ? \"development\" !== 'production' ? invariant(false, 'Encountered invalid React node of type %s', typeof node) : invariant(false) : void 0;\n  }\n\n  if (\"development\" !== 'production') {\n    \"development\" !== 'production' ? warning(typeof instance.mountComponent === 'function' && typeof instance.receiveComponent === 'function' && typeof instance.getNativeNode === 'function' && typeof instance.unmountComponent === 'function', 'Only React Components can be mounted.') : void 0;\n  }\n\n  // These two fields are used by the DOM and ART diffing algorithms\n  // respectively. Instead of using expandos on components, we should be\n  // storing the state needed by the diffing algorithms elsewhere.\n  instance._mountIndex = 0;\n  instance._mountImage = null;\n\n  if (\"development\" !== 'production') {\n    instance._isOwnerNecessary = false;\n    instance._warnedAboutRefsInRender = false;\n  }\n\n  // Internal instances should fully constructed at this point, so they should\n  // not get any new fields added to them at this point.\n  if (\"development\" !== 'production') {\n    if (Object.preventExtensions) {\n      Object.preventExtensions(instance);\n    }\n  }\n\n  return instance;\n}\n\nmodule.exports = instantiateReactComponent;\n},{\"156\":156,\"166\":166,\"167\":167,\"32\":32,\"62\":62,\"76\":76}],131:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule isEventSupported\n */\n\n'use strict';\n\nvar ExecutionEnvironment = _dereq_(142);\n\nvar useHasFeature;\nif (ExecutionEnvironment.canUseDOM) {\n  useHasFeature = document.implementation && document.implementation.hasFeature &&\n  // always returns true in newer browsers as per the standard.\n  // @see http://dom.spec.whatwg.org/#dom-domimplementation-hasfeature\n  document.implementation.hasFeature('', '') !== true;\n}\n\n/**\n * Checks if an event is supported in the current execution environment.\n *\n * NOTE: This will not work correctly for non-generic events such as `change`,\n * `reset`, `load`, `error`, and `select`.\n *\n * Borrows from Modernizr.\n *\n * @param {string} eventNameSuffix Event name, e.g. \"click\".\n * @param {?boolean} capture Check if the capture phase is supported.\n * @return {boolean} True if the event is supported.\n * @internal\n * @license Modernizr 3.0.0pre (Custom Build) | MIT\n */\nfunction isEventSupported(eventNameSuffix, capture) {\n  if (!ExecutionEnvironment.canUseDOM || capture && !('addEventListener' in document)) {\n    return false;\n  }\n\n  var eventName = 'on' + eventNameSuffix;\n  var isSupported = eventName in document;\n\n  if (!isSupported) {\n    var element = document.createElement('div');\n    element.setAttribute(eventName, 'return;');\n    isSupported = typeof element[eventName] === 'function';\n  }\n\n  if (!isSupported && useHasFeature && eventNameSuffix === 'wheel') {\n    // This is the only way to test support for the `wheel` event in IE9+.\n    isSupported = document.implementation.hasFeature('Events.wheel', '3.0');\n  }\n\n  return isSupported;\n}\n\nmodule.exports = isEventSupported;\n},{\"142\":142}],132:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule isTextInputElement\n */\n\n'use strict';\n\n/**\n * @see http://www.whatwg.org/specs/web-apps/current-work/multipage/the-input-element.html#input-type-attr-summary\n */\n\nvar supportedInputTypes = {\n  'color': true,\n  'date': true,\n  'datetime': true,\n  'datetime-local': true,\n  'email': true,\n  'month': true,\n  'number': true,\n  'password': true,\n  'range': true,\n  'search': true,\n  'tel': true,\n  'text': true,\n  'time': true,\n  'url': true,\n  'week': true\n};\n\nfunction isTextInputElement(elem) {\n  var nodeName = elem && elem.nodeName && elem.nodeName.toLowerCase();\n  return nodeName && (nodeName === 'input' && supportedInputTypes[elem.type] || nodeName === 'textarea');\n}\n\nmodule.exports = isTextInputElement;\n},{}],133:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule onlyChild\n */\n'use strict';\n\nvar ReactElement = _dereq_(60);\n\nvar invariant = _dereq_(156);\n\n/**\n * Returns the first child in a collection of children and verifies that there\n * is only one child in the collection. The current implementation of this\n * function assumes that a single child gets passed without a wrapper, but the\n * purpose of this helper function is to abstract away the particular structure\n * of children.\n *\n * @param {?object} children Child collection structure.\n * @return {ReactComponent} The first and only `ReactComponent` contained in the\n * structure.\n */\nfunction onlyChild(children) {\n  !ReactElement.isValidElement(children) ? \"development\" !== 'production' ? invariant(false, 'onlyChild must be passed a children with exactly one child.') : invariant(false) : void 0;\n  return children;\n}\n\nmodule.exports = onlyChild;\n},{\"156\":156,\"60\":60}],134:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule quoteAttributeValueForBrowser\n */\n\n'use strict';\n\nvar escapeTextContentForBrowser = _dereq_(117);\n\n/**\n * Escapes attribute value to prevent scripting attacks.\n *\n * @param {*} value Value to escape.\n * @return {string} An escaped string.\n */\nfunction quoteAttributeValueForBrowser(value) {\n  return '\"' + escapeTextContentForBrowser(value) + '\"';\n}\n\nmodule.exports = quoteAttributeValueForBrowser;\n},{\"117\":117}],135:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n* @providesModule renderSubtreeIntoContainer\n*/\n\n'use strict';\n\nvar ReactMount = _dereq_(73);\n\nmodule.exports = ReactMount.renderSubtreeIntoContainer;\n},{\"73\":73}],136:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule setInnerHTML\n */\n\n'use strict';\n\nvar ExecutionEnvironment = _dereq_(142);\n\nvar WHITESPACE_TEST = /^[ \\r\\n\\t\\f]/;\nvar NONVISIBLE_TEST = /<(!--|link|noscript|meta|script|style)[ \\r\\n\\t\\f\\/>]/;\n\nvar createMicrosoftUnsafeLocalFunction = _dereq_(115);\n\n/**\n * Set the innerHTML property of a node, ensuring that whitespace is preserved\n * even in IE8.\n *\n * @param {DOMElement} node\n * @param {string} html\n * @internal\n */\nvar setInnerHTML = createMicrosoftUnsafeLocalFunction(function (node, html) {\n  node.innerHTML = html;\n});\n\nif (ExecutionEnvironment.canUseDOM) {\n  // IE8: When updating a just created node with innerHTML only leading\n  // whitespace is removed. When updating an existing node with innerHTML\n  // whitespace in root TextNodes is also collapsed.\n  // @see quirksmode.org/bugreports/archives/2004/11/innerhtml_and_t.html\n\n  // Feature detection; only IE8 is known to behave improperly like this.\n  var testElement = document.createElement('div');\n  testElement.innerHTML = ' ';\n  if (testElement.innerHTML === '') {\n    setInnerHTML = function (node, html) {\n      // Magic theory: IE8 supposedly differentiates between added and updated\n      // nodes when processing innerHTML, innerHTML on updated nodes suffers\n      // from worse whitespace behavior. Re-adding a node like this triggers\n      // the initial and more favorable whitespace behavior.\n      // TODO: What to do on a detached node?\n      if (node.parentNode) {\n        node.parentNode.replaceChild(node, node);\n      }\n\n      // We also implement a workaround for non-visible tags disappearing into\n      // thin air on IE8, this only happens if there is no visible text\n      // in-front of the non-visible tags. Piggyback on the whitespace fix\n      // and simply check if any non-visible tags appear in the source.\n      if (WHITESPACE_TEST.test(html) || html[0] === '<' && NONVISIBLE_TEST.test(html)) {\n        // Recover leading whitespace by temporarily prepending any character.\n        // \\uFEFF has the potential advantage of being zero-width/invisible.\n        // UglifyJS drops U+FEFF chars when parsing, so use String.fromCharCode\n        // in hopes that this is preserved even if \"\\uFEFF\" is transformed to\n        // the actual Unicode character (by Babel, for example).\n        // https://github.com/mishoo/UglifyJS2/blob/v2.4.20/lib/parse.js#L216\n        node.innerHTML = String.fromCharCode(0xFEFF) + html;\n\n        // deleteData leaves an empty `TextNode` which offsets the index of all\n        // children. Definitely want to avoid this.\n        var textNode = node.firstChild;\n        if (textNode.data.length === 1) {\n          node.removeChild(textNode);\n        } else {\n          textNode.deleteData(0, 1);\n        }\n      } else {\n        node.innerHTML = html;\n      }\n    };\n  }\n  testElement = null;\n}\n\nmodule.exports = setInnerHTML;\n},{\"115\":115,\"142\":142}],137:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule setTextContent\n */\n\n'use strict';\n\nvar ExecutionEnvironment = _dereq_(142);\nvar escapeTextContentForBrowser = _dereq_(117);\nvar setInnerHTML = _dereq_(136);\n\n/**\n * Set the textContent property of a node, ensuring that whitespace is preserved\n * even in IE8. innerText is a poor substitute for textContent and, among many\n * issues, inserts <br> instead of the literal newline chars. innerHTML behaves\n * as it should.\n *\n * @param {DOMElement} node\n * @param {string} text\n * @internal\n */\nvar setTextContent = function (node, text) {\n  node.textContent = text;\n};\n\nif (ExecutionEnvironment.canUseDOM) {\n  if (!('textContent' in document.documentElement)) {\n    setTextContent = function (node, text) {\n      setInnerHTML(node, escapeTextContentForBrowser(text));\n    };\n  }\n}\n\nmodule.exports = setTextContent;\n},{\"117\":117,\"136\":136,\"142\":142}],138:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule shouldUpdateReactComponent\n */\n\n'use strict';\n\n/**\n * Given a `prevElement` and `nextElement`, determines if the existing\n * instance should be updated as opposed to being destroyed or replaced by a new\n * instance. Both arguments are elements. This ensures that this logic can\n * operate on stateless trees without any backing instance.\n *\n * @param {?object} prevElement\n * @param {?object} nextElement\n * @return {boolean} True if the existing instance should be updated.\n * @protected\n */\n\nfunction shouldUpdateReactComponent(prevElement, nextElement) {\n  var prevEmpty = prevElement === null || prevElement === false;\n  var nextEmpty = nextElement === null || nextElement === false;\n  if (prevEmpty || nextEmpty) {\n    return prevEmpty === nextEmpty;\n  }\n\n  var prevType = typeof prevElement;\n  var nextType = typeof nextElement;\n  if (prevType === 'string' || prevType === 'number') {\n    return nextType === 'string' || nextType === 'number';\n  } else {\n    return nextType === 'object' && prevElement.type === nextElement.type && prevElement.key === nextElement.key;\n  }\n}\n\nmodule.exports = shouldUpdateReactComponent;\n},{}],139:[function(_dereq_,module,exports){\n/**\n * Copyright 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule traverseAllChildren\n */\n\n'use strict';\n\nvar ReactCurrentOwner = _dereq_(33);\nvar ReactElement = _dereq_(60);\n\nvar getIteratorFn = _dereq_(125);\nvar invariant = _dereq_(156);\nvar warning = _dereq_(166);\n\nvar SEPARATOR = '.';\nvar SUBSEPARATOR = ':';\n\n/**\n * TODO: Test that a single child and an array with one item have the same key\n * pattern.\n */\n\nvar userProvidedKeyEscaperLookup = {\n  '=': '=0',\n  ':': '=2'\n};\n\nvar userProvidedKeyEscapeRegex = /[=:]/g;\n\nvar didWarnAboutMaps = false;\n\nfunction userProvidedKeyEscaper(match) {\n  return userProvidedKeyEscaperLookup[match];\n}\n\n/**\n * Generate a key string that identifies a component within a set.\n *\n * @param {*} component A component that could contain a manual key.\n * @param {number} index Index that is used if a manual key is not provided.\n * @return {string}\n */\nfunction getComponentKey(component, index) {\n  // Do some typechecking here since we call this blindly. We want to ensure\n  // that we don't block potential future ES APIs.\n  if (component && typeof component === 'object' && component.key != null) {\n    // Explicit key\n    return wrapUserProvidedKey(component.key);\n  }\n  // Implicit key determined by the index in the set\n  return index.toString(36);\n}\n\n/**\n * Escape a component key so that it is safe to use in a reactid.\n *\n * @param {*} text Component key to be escaped.\n * @return {string} An escaped string.\n */\nfunction escapeUserProvidedKey(text) {\n  return ('' + text).replace(userProvidedKeyEscapeRegex, userProvidedKeyEscaper);\n}\n\n/**\n * Wrap a `key` value explicitly provided by the user to distinguish it from\n * implicitly-generated keys generated by a component's index in its parent.\n *\n * @param {string} key Value of a user-provided `key` attribute\n * @return {string}\n */\nfunction wrapUserProvidedKey(key) {\n  return '$' + escapeUserProvidedKey(key);\n}\n\n/**\n * @param {?*} children Children tree container.\n * @param {!string} nameSoFar Name of the key path so far.\n * @param {!function} callback Callback to invoke with each child found.\n * @param {?*} traverseContext Used to pass information throughout the traversal\n * process.\n * @return {!number} The number of children in this subtree.\n */\nfunction traverseAllChildrenImpl(children, nameSoFar, callback, traverseContext) {\n  var type = typeof children;\n\n  if (type === 'undefined' || type === 'boolean') {\n    // All of the above are perceived as null.\n    children = null;\n  }\n\n  if (children === null || type === 'string' || type === 'number' || ReactElement.isValidElement(children)) {\n    callback(traverseContext, children,\n    // If it's the only child, treat the name as if it was wrapped in an array\n    // so that it's consistent if the number of children grows.\n    nameSoFar === '' ? SEPARATOR + getComponentKey(children, 0) : nameSoFar);\n    return 1;\n  }\n\n  var child;\n  var nextName;\n  var subtreeCount = 0; // Count of children found in the current subtree.\n  var nextNamePrefix = nameSoFar === '' ? SEPARATOR : nameSoFar + SUBSEPARATOR;\n\n  if (Array.isArray(children)) {\n    for (var i = 0; i < children.length; i++) {\n      child = children[i];\n      nextName = nextNamePrefix + getComponentKey(child, i);\n      subtreeCount += traverseAllChildrenImpl(child, nextName, callback, traverseContext);\n    }\n  } else {\n    var iteratorFn = getIteratorFn(children);\n    if (iteratorFn) {\n      var iterator = iteratorFn.call(children);\n      var step;\n      if (iteratorFn !== children.entries) {\n        var ii = 0;\n        while (!(step = iterator.next()).done) {\n          child = step.value;\n          nextName = nextNamePrefix + getComponentKey(child, ii++);\n          subtreeCount += traverseAllChildrenImpl(child, nextName, callback, traverseContext);\n        }\n      } else {\n        if (\"development\" !== 'production') {\n          \"development\" !== 'production' ? warning(didWarnAboutMaps, 'Using Maps as children is not yet fully supported. It is an ' + 'experimental feature that might be removed. Convert it to a ' + 'sequence / iterable of keyed ReactElements instead.') : void 0;\n          didWarnAboutMaps = true;\n        }\n        // Iterator will provide entry [k,v] tuples rather than values.\n        while (!(step = iterator.next()).done) {\n          var entry = step.value;\n          if (entry) {\n            child = entry[1];\n            nextName = nextNamePrefix + wrapUserProvidedKey(entry[0]) + SUBSEPARATOR + getComponentKey(child, 0);\n            subtreeCount += traverseAllChildrenImpl(child, nextName, callback, traverseContext);\n          }\n        }\n      }\n    } else if (type === 'object') {\n      var addendum = '';\n      if (\"development\" !== 'production') {\n        addendum = ' If you meant to render a collection of children, use an array ' + 'instead or wrap the object using createFragment(object) from the ' + 'React add-ons.';\n        if (children._isReactElement) {\n          addendum = ' It looks like you\\'re using an element created by a different ' + 'version of React. Make sure to use only one copy of React.';\n        }\n        if (ReactCurrentOwner.current) {\n          var name = ReactCurrentOwner.current.getName();\n          if (name) {\n            addendum += ' Check the render method of `' + name + '`.';\n          }\n        }\n      }\n      var childrenString = String(children);\n      !false ? \"development\" !== 'production' ? invariant(false, 'Objects are not valid as a React child (found: %s).%s', childrenString === '[object Object]' ? 'object with keys {' + Object.keys(children).join(', ') + '}' : childrenString, addendum) : invariant(false) : void 0;\n    }\n  }\n\n  return subtreeCount;\n}\n\n/**\n * Traverses children that are typically specified as `props.children`, but\n * might also be specified through attributes:\n *\n * - `traverseAllChildren(this.props.children, ...)`\n * - `traverseAllChildren(this.props.leftPanelChildren, ...)`\n *\n * The `traverseContext` is an optional argument that is passed through the\n * entire traversal. It can be used to store accumulations or anything else that\n * the callback might find relevant.\n *\n * @param {?*} children Children tree object.\n * @param {!function} callback To invoke upon traversing each child.\n * @param {?*} traverseContext Context for traversal.\n * @return {!number} The number of children in this subtree.\n */\nfunction traverseAllChildren(children, callback, traverseContext) {\n  if (children == null) {\n    return 0;\n  }\n\n  return traverseAllChildrenImpl(children, '', callback, traverseContext);\n}\n\nmodule.exports = traverseAllChildren;\n},{\"125\":125,\"156\":156,\"166\":166,\"33\":33,\"60\":60}],140:[function(_dereq_,module,exports){\n/**\n * Copyright 2015-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @providesModule validateDOMNesting\n */\n\n'use strict';\n\nvar _assign = _dereq_(167);\n\nvar emptyFunction = _dereq_(148);\nvar warning = _dereq_(166);\n\nvar validateDOMNesting = emptyFunction;\n\nif (\"development\" !== 'production') {\n  // This validation code was written based on the HTML5 parsing spec:\n  // https://html.spec.whatwg.org/multipage/syntax.html#has-an-element-in-scope\n  //\n  // Note: this does not catch all invalid nesting, nor does it try to (as it's\n  // not clear what practical benefit doing so provides); instead, we warn only\n  // for cases where the parser will give a parse tree differing from what React\n  // intended. For example, <b><div></div></b> is invalid but we don't warn\n  // because it still parses correctly; we do warn for other cases like nested\n  // <p> tags where the beginning of the second element implicitly closes the\n  // first, causing a confusing mess.\n\n  // https://html.spec.whatwg.org/multipage/syntax.html#special\n  var specialTags = ['address', 'applet', 'area', 'article', 'aside', 'base', 'basefont', 'bgsound', 'blockquote', 'body', 'br', 'button', 'caption', 'center', 'col', 'colgroup', 'dd', 'details', 'dir', 'div', 'dl', 'dt', 'embed', 'fieldset', 'figcaption', 'figure', 'footer', 'form', 'frame', 'frameset', 'h1', 'h2', 'h3', 'h4', 'h5', 'h6', 'head', 'header', 'hgroup', 'hr', 'html', 'iframe', 'img', 'input', 'isindex', 'li', 'link', 'listing', 'main', 'marquee', 'menu', 'menuitem', 'meta', 'nav', 'noembed', 'noframes', 'noscript', 'object', 'ol', 'p', 'param', 'plaintext', 'pre', 'script', 'section', 'select', 'source', 'style', 'summary', 'table', 'tbody', 'td', 'template', 'textarea', 'tfoot', 'th', 'thead', 'title', 'tr', 'track', 'ul', 'wbr', 'xmp'];\n\n  // https://html.spec.whatwg.org/multipage/syntax.html#has-an-element-in-scope\n  var inScopeTags = ['applet', 'caption', 'html', 'table', 'td', 'th', 'marquee', 'object', 'template',\n\n  // https://html.spec.whatwg.org/multipage/syntax.html#html-integration-point\n  // TODO: Distinguish by namespace here -- for <title>, including it here\n  // errs on the side of fewer warnings\n  'foreignObject', 'desc', 'title'];\n\n  // https://html.spec.whatwg.org/multipage/syntax.html#has-an-element-in-button-scope\n  var buttonScopeTags = inScopeTags.concat(['button']);\n\n  // https://html.spec.whatwg.org/multipage/syntax.html#generate-implied-end-tags\n  var impliedEndTags = ['dd', 'dt', 'li', 'option', 'optgroup', 'p', 'rp', 'rt'];\n\n  var emptyAncestorInfo = {\n    current: null,\n\n    formTag: null,\n    aTagInScope: null,\n    buttonTagInScope: null,\n    nobrTagInScope: null,\n    pTagInButtonScope: null,\n\n    listItemTagAutoclosing: null,\n    dlItemTagAutoclosing: null\n  };\n\n  var updatedAncestorInfo = function (oldInfo, tag, instance) {\n    var ancestorInfo = _assign({}, oldInfo || emptyAncestorInfo);\n    var info = { tag: tag, instance: instance };\n\n    if (inScopeTags.indexOf(tag) !== -1) {\n      ancestorInfo.aTagInScope = null;\n      ancestorInfo.buttonTagInScope = null;\n      ancestorInfo.nobrTagInScope = null;\n    }\n    if (buttonScopeTags.indexOf(tag) !== -1) {\n      ancestorInfo.pTagInButtonScope = null;\n    }\n\n    // See rules for 'li', 'dd', 'dt' start tags in\n    // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-inbody\n    if (specialTags.indexOf(tag) !== -1 && tag !== 'address' && tag !== 'div' && tag !== 'p') {\n      ancestorInfo.listItemTagAutoclosing = null;\n      ancestorInfo.dlItemTagAutoclosing = null;\n    }\n\n    ancestorInfo.current = info;\n\n    if (tag === 'form') {\n      ancestorInfo.formTag = info;\n    }\n    if (tag === 'a') {\n      ancestorInfo.aTagInScope = info;\n    }\n    if (tag === 'button') {\n      ancestorInfo.buttonTagInScope = info;\n    }\n    if (tag === 'nobr') {\n      ancestorInfo.nobrTagInScope = info;\n    }\n    if (tag === 'p') {\n      ancestorInfo.pTagInButtonScope = info;\n    }\n    if (tag === 'li') {\n      ancestorInfo.listItemTagAutoclosing = info;\n    }\n    if (tag === 'dd' || tag === 'dt') {\n      ancestorInfo.dlItemTagAutoclosing = info;\n    }\n\n    return ancestorInfo;\n  };\n\n  /**\n   * Returns whether\n   */\n  var isTagValidWithParent = function (tag, parentTag) {\n    // First, let's check if we're in an unusual parsing mode...\n    switch (parentTag) {\n      // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-inselect\n      case 'select':\n        return tag === 'option' || tag === 'optgroup' || tag === '#text';\n      case 'optgroup':\n        return tag === 'option' || tag === '#text';\n      // Strictly speaking, seeing an <option> doesn't mean we're in a <select>\n      // but\n      case 'option':\n        return tag === '#text';\n\n      // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-intd\n      // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-incaption\n      // No special behavior since these rules fall back to \"in body\" mode for\n      // all except special table nodes which cause bad parsing behavior anyway.\n\n      // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-intr\n      case 'tr':\n        return tag === 'th' || tag === 'td' || tag === 'style' || tag === 'script' || tag === 'template';\n\n      // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-intbody\n      case 'tbody':\n      case 'thead':\n      case 'tfoot':\n        return tag === 'tr' || tag === 'style' || tag === 'script' || tag === 'template';\n\n      // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-incolgroup\n      case 'colgroup':\n        return tag === 'col' || tag === 'template';\n\n      // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-intable\n      case 'table':\n        return tag === 'caption' || tag === 'colgroup' || tag === 'tbody' || tag === 'tfoot' || tag === 'thead' || tag === 'style' || tag === 'script' || tag === 'template';\n\n      // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-inhead\n      case 'head':\n        return tag === 'base' || tag === 'basefont' || tag === 'bgsound' || tag === 'link' || tag === 'meta' || tag === 'title' || tag === 'noscript' || tag === 'noframes' || tag === 'style' || tag === 'script' || tag === 'template';\n\n      // https://html.spec.whatwg.org/multipage/semantics.html#the-html-element\n      case 'html':\n        return tag === 'head' || tag === 'body';\n      case '#document':\n        return tag === 'html';\n    }\n\n    // Probably in the \"in body\" parsing mode, so we outlaw only tag combos\n    // where the parsing rules cause implicit opens or closes to be added.\n    // https://html.spec.whatwg.org/multipage/syntax.html#parsing-main-inbody\n    switch (tag) {\n      case 'h1':\n      case 'h2':\n      case 'h3':\n      case 'h4':\n      case 'h5':\n      case 'h6':\n        return parentTag !== 'h1' && parentTag !== 'h2' && parentTag !== 'h3' && parentTag !== 'h4' && parentTag !== 'h5' && parentTag !== 'h6';\n\n      case 'rp':\n      case 'rt':\n        return impliedEndTags.indexOf(parentTag) === -1;\n\n      case 'caption':\n      case 'col':\n      case 'colgroup':\n      case 'frame':\n      case 'head':\n      case 'html':\n      case 'tbody':\n      case 'td':\n      case 'tfoot':\n      case 'th':\n      case 'thead':\n      case 'tr':\n        // These tags are only valid with a few parents that have special child\n        // parsing rules -- if we're down here, then none of those matched and\n        // so we allow it only if we don't know what the parent is, as all other\n        // cases are invalid.\n        return parentTag == null;\n    }\n\n    return true;\n  };\n\n  /**\n   * Returns whether\n   */\n  var findInvalidAncestorForTag = function (tag, ancestorInfo) {\n    switch (tag) {\n      case 'address':\n      case 'article':\n      case 'aside':\n      case 'blockquote':\n      case 'center':\n      case 'details':\n      case 'dialog':\n      case 'dir':\n      case 'div':\n      case 'dl':\n      case 'fieldset':\n      case 'figcaption':\n      case 'figure':\n      case 'footer':\n      case 'header':\n      case 'hgroup':\n      case 'main':\n      case 'menu':\n      case 'nav':\n      case 'ol':\n      case 'p':\n      case 'section':\n      case 'summary':\n      case 'ul':\n\n      case 'pre':\n      case 'listing':\n\n      case 'table':\n\n      case 'hr':\n\n      case 'xmp':\n\n      case 'h1':\n      case 'h2':\n      case 'h3':\n      case 'h4':\n      case 'h5':\n      case 'h6':\n        return ancestorInfo.pTagInButtonScope;\n\n      case 'form':\n        return ancestorInfo.formTag || ancestorInfo.pTagInButtonScope;\n\n      case 'li':\n        return ancestorInfo.listItemTagAutoclosing;\n\n      case 'dd':\n      case 'dt':\n        return ancestorInfo.dlItemTagAutoclosing;\n\n      case 'button':\n        return ancestorInfo.buttonTagInScope;\n\n      case 'a':\n        // Spec says something about storing a list of markers, but it sounds\n        // equivalent to this check.\n        return ancestorInfo.aTagInScope;\n\n      case 'nobr':\n        return ancestorInfo.nobrTagInScope;\n    }\n\n    return null;\n  };\n\n  /**\n   * Given a ReactCompositeComponent instance, return a list of its recursive\n   * owners, starting at the root and ending with the instance itself.\n   */\n  var findOwnerStack = function (instance) {\n    if (!instance) {\n      return [];\n    }\n\n    var stack = [];\n    do {\n      stack.push(instance);\n    } while (instance = instance._currentElement._owner);\n    stack.reverse();\n    return stack;\n  };\n\n  var didWarn = {};\n\n  validateDOMNesting = function (childTag, childInstance, ancestorInfo) {\n    ancestorInfo = ancestorInfo || emptyAncestorInfo;\n    var parentInfo = ancestorInfo.current;\n    var parentTag = parentInfo && parentInfo.tag;\n\n    var invalidParent = isTagValidWithParent(childTag, parentTag) ? null : parentInfo;\n    var invalidAncestor = invalidParent ? null : findInvalidAncestorForTag(childTag, ancestorInfo);\n    var problematic = invalidParent || invalidAncestor;\n\n    if (problematic) {\n      var ancestorTag = problematic.tag;\n      var ancestorInstance = problematic.instance;\n\n      var childOwner = childInstance && childInstance._currentElement._owner;\n      var ancestorOwner = ancestorInstance && ancestorInstance._currentElement._owner;\n\n      var childOwners = findOwnerStack(childOwner);\n      var ancestorOwners = findOwnerStack(ancestorOwner);\n\n      var minStackLen = Math.min(childOwners.length, ancestorOwners.length);\n      var i;\n\n      var deepestCommon = -1;\n      for (i = 0; i < minStackLen; i++) {\n        if (childOwners[i] === ancestorOwners[i]) {\n          deepestCommon = i;\n        } else {\n          break;\n        }\n      }\n\n      var UNKNOWN = '(unknown)';\n      var childOwnerNames = childOwners.slice(deepestCommon + 1).map(function (inst) {\n        return inst.getName() || UNKNOWN;\n      });\n      var ancestorOwnerNames = ancestorOwners.slice(deepestCommon + 1).map(function (inst) {\n        return inst.getName() || UNKNOWN;\n      });\n      var ownerInfo = [].concat(\n      // If the parent and child instances have a common owner ancestor, start\n      // with that -- otherwise we just start with the parent's owners.\n      deepestCommon !== -1 ? childOwners[deepestCommon].getName() || UNKNOWN : [], ancestorOwnerNames, ancestorTag,\n      // If we're warning about an invalid (non-parent) ancestry, add '...'\n      invalidAncestor ? ['...'] : [], childOwnerNames, childTag).join(' > ');\n\n      var warnKey = !!invalidParent + '|' + childTag + '|' + ancestorTag + '|' + ownerInfo;\n      if (didWarn[warnKey]) {\n        return;\n      }\n      didWarn[warnKey] = true;\n\n      var tagDisplayName = childTag;\n      if (childTag !== '#text') {\n        tagDisplayName = '<' + childTag + '>';\n      }\n\n      if (invalidParent) {\n        var info = '';\n        if (ancestorTag === 'table' && childTag === 'tr') {\n          info += ' Add a <tbody> to your code to match the DOM tree generated by ' + 'the browser.';\n        }\n        \"development\" !== 'production' ? warning(false, 'validateDOMNesting(...): %s cannot appear as a child of <%s>. ' + 'See %s.%s', tagDisplayName, ancestorTag, ownerInfo, info) : void 0;\n      } else {\n        \"development\" !== 'production' ? warning(false, 'validateDOMNesting(...): %s cannot appear as a descendant of ' + '<%s>. See %s.', tagDisplayName, ancestorTag, ownerInfo) : void 0;\n      }\n    }\n  };\n\n  validateDOMNesting.updatedAncestorInfo = updatedAncestorInfo;\n\n  // For testing\n  validateDOMNesting.isTagValidInContext = function (tag, ancestorInfo) {\n    ancestorInfo = ancestorInfo || emptyAncestorInfo;\n    var parentInfo = ancestorInfo.current;\n    var parentTag = parentInfo && parentInfo.tag;\n    return isTagValidWithParent(tag, parentTag) && !findInvalidAncestorForTag(tag, ancestorInfo);\n  };\n}\n\nmodule.exports = validateDOMNesting;\n},{\"148\":148,\"166\":166,\"167\":167}],141:[function(_dereq_,module,exports){\n'use strict';\n\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n *\n * Licensed under the Apache License, Version 2.0 (the \"License\");\n * you may not use this file except in compliance with the License.\n * You may obtain a copy of the License at\n *\n * http://www.apache.org/licenses/LICENSE-2.0\n *\n * Unless required by applicable law or agreed to in writing, software\n * distributed under the License is distributed on an \"AS IS\" BASIS,\n * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.\n * See the License for the specific language governing permissions and\n * limitations under the License.\n *\n * @typechecks\n */\n\nvar emptyFunction = _dereq_(148);\n\n/**\n * Upstream version of event listener. Does not take into account specific\n * nature of platform.\n */\nvar EventListener = {\n  /**\n   * Listen to DOM events during the bubble phase.\n   *\n   * @param {DOMEventTarget} target DOM element to register listener on.\n   * @param {string} eventType Event type, e.g. 'click' or 'mouseover'.\n   * @param {function} callback Callback function.\n   * @return {object} Object with a `remove` method.\n   */\n  listen: function (target, eventType, callback) {\n    if (target.addEventListener) {\n      target.addEventListener(eventType, callback, false);\n      return {\n        remove: function () {\n          target.removeEventListener(eventType, callback, false);\n        }\n      };\n    } else if (target.attachEvent) {\n      target.attachEvent('on' + eventType, callback);\n      return {\n        remove: function () {\n          target.detachEvent('on' + eventType, callback);\n        }\n      };\n    }\n  },\n\n  /**\n   * Listen to DOM events during the capture phase.\n   *\n   * @param {DOMEventTarget} target DOM element to register listener on.\n   * @param {string} eventType Event type, e.g. 'click' or 'mouseover'.\n   * @param {function} callback Callback function.\n   * @return {object} Object with a `remove` method.\n   */\n  capture: function (target, eventType, callback) {\n    if (target.addEventListener) {\n      target.addEventListener(eventType, callback, true);\n      return {\n        remove: function () {\n          target.removeEventListener(eventType, callback, true);\n        }\n      };\n    } else {\n      if (\"development\" !== 'production') {\n        console.error('Attempted to listen to events during the capture phase on a ' + 'browser that does not support the capture phase. Your application ' + 'will not receive some events.');\n      }\n      return {\n        remove: emptyFunction\n      };\n    }\n  },\n\n  registerDefault: function () {}\n};\n\nmodule.exports = EventListener;\n},{\"148\":148}],142:[function(_dereq_,module,exports){\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar canUseDOM = !!(typeof window !== 'undefined' && window.document && window.document.createElement);\n\n/**\n * Simple, lightweight module assisting with the detection and context of\n * Worker. Helps avoid circular dependencies and allows code to reason about\n * whether or not they are in a Worker, even if they never include the main\n * `ReactWorker` dependency.\n */\nvar ExecutionEnvironment = {\n\n  canUseDOM: canUseDOM,\n\n  canUseWorkers: typeof Worker !== 'undefined',\n\n  canUseEventListeners: canUseDOM && !!(window.addEventListener || window.attachEvent),\n\n  canUseViewport: canUseDOM && !!window.screen,\n\n  isInWorker: !canUseDOM // For now, this is true - might change in the future.\n\n};\n\nmodule.exports = ExecutionEnvironment;\n},{}],143:[function(_dereq_,module,exports){\n\"use strict\";\n\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @typechecks\n */\n\nvar _hyphenPattern = /-(.)/g;\n\n/**\n * Camelcases a hyphenated string, for example:\n *\n *   > camelize('background-color')\n *   < \"backgroundColor\"\n *\n * @param {string} string\n * @return {string}\n */\nfunction camelize(string) {\n  return string.replace(_hyphenPattern, function (_, character) {\n    return character.toUpperCase();\n  });\n}\n\nmodule.exports = camelize;\n},{}],144:[function(_dereq_,module,exports){\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @typechecks\n */\n\n'use strict';\n\nvar camelize = _dereq_(143);\n\nvar msPattern = /^-ms-/;\n\n/**\n * Camelcases a hyphenated CSS property name, for example:\n *\n *   > camelizeStyleName('background-color')\n *   < \"backgroundColor\"\n *   > camelizeStyleName('-moz-transition')\n *   < \"MozTransition\"\n *   > camelizeStyleName('-ms-transition')\n *   < \"msTransition\"\n *\n * As Andi Smith suggests\n * (http://www.andismith.com/blog/2012/02/modernizr-prefixed/), an `-ms` prefix\n * is converted to lowercase `ms`.\n *\n * @param {string} string\n * @return {string}\n */\nfunction camelizeStyleName(string) {\n  return camelize(string.replace(msPattern, 'ms-'));\n}\n\nmodule.exports = camelizeStyleName;\n},{\"143\":143}],145:[function(_dereq_,module,exports){\n'use strict';\n\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @typechecks\n */\n\nvar isTextNode = _dereq_(158);\n\n/*eslint-disable no-bitwise */\n\n/**\n * Checks if a given DOM node contains or is another DOM node.\n *\n * @param {?DOMNode} outerNode Outer DOM node.\n * @param {?DOMNode} innerNode Inner DOM node.\n * @return {boolean} True if `outerNode` contains or is `innerNode`.\n */\nfunction containsNode(outerNode, innerNode) {\n  if (!outerNode || !innerNode) {\n    return false;\n  } else if (outerNode === innerNode) {\n    return true;\n  } else if (isTextNode(outerNode)) {\n    return false;\n  } else if (isTextNode(innerNode)) {\n    return containsNode(outerNode, innerNode.parentNode);\n  } else if (outerNode.contains) {\n    return outerNode.contains(innerNode);\n  } else if (outerNode.compareDocumentPosition) {\n    return !!(outerNode.compareDocumentPosition(innerNode) & 16);\n  } else {\n    return false;\n  }\n}\n\nmodule.exports = containsNode;\n},{\"158\":158}],146:[function(_dereq_,module,exports){\n'use strict';\n\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @typechecks\n */\n\nvar invariant = _dereq_(156);\n\n/**\n * Convert array-like objects to arrays.\n *\n * This API assumes the caller knows the contents of the data type. For less\n * well defined inputs use createArrayFromMixed.\n *\n * @param {object|function|filelist} obj\n * @return {array}\n */\nfunction toArray(obj) {\n  var length = obj.length;\n\n  // Some browsers builtin objects can report typeof 'function' (e.g. NodeList\n  // in old versions of Safari).\n  !(!Array.isArray(obj) && (typeof obj === 'object' || typeof obj === 'function')) ? \"development\" !== 'production' ? invariant(false, 'toArray: Array-like object expected') : invariant(false) : void 0;\n\n  !(typeof length === 'number') ? \"development\" !== 'production' ? invariant(false, 'toArray: Object needs a length property') : invariant(false) : void 0;\n\n  !(length === 0 || length - 1 in obj) ? \"development\" !== 'production' ? invariant(false, 'toArray: Object should have keys for indices') : invariant(false) : void 0;\n\n  !(typeof obj.callee !== 'function') ? \"development\" !== 'production' ? invariant(false, 'toArray: Object can\\'t be `arguments`. Use rest params ' + '(function(...args) {}) or Array.from() instead.') : invariant(false) : void 0;\n\n  // Old IE doesn't give collections access to hasOwnProperty. Assume inputs\n  // without method will throw during the slice call and skip straight to the\n  // fallback.\n  if (obj.hasOwnProperty) {\n    try {\n      return Array.prototype.slice.call(obj);\n    } catch (e) {\n      // IE < 9 does not support Array#slice on collections objects\n    }\n  }\n\n  // Fall back to copying key by key. This assumes all keys have a value,\n  // so will not preserve sparsely populated inputs.\n  var ret = Array(length);\n  for (var ii = 0; ii < length; ii++) {\n    ret[ii] = obj[ii];\n  }\n  return ret;\n}\n\n/**\n * Perform a heuristic test to determine if an object is \"array-like\".\n *\n *   A monk asked Joshu, a Zen master, \"Has a dog Buddha nature?\"\n *   Joshu replied: \"Mu.\"\n *\n * This function determines if its argument has \"array nature\": it returns\n * true if the argument is an actual array, an `arguments' object, or an\n * HTMLCollection (e.g. node.childNodes or node.getElementsByTagName()).\n *\n * It will return false for other array-like objects like Filelist.\n *\n * @param {*} obj\n * @return {boolean}\n */\nfunction hasArrayNature(obj) {\n  return(\n    // not null/false\n    !!obj && (\n    // arrays are objects, NodeLists are functions in Safari\n    typeof obj == 'object' || typeof obj == 'function') &&\n    // quacks like an array\n    'length' in obj &&\n    // not window\n    !('setInterval' in obj) &&\n    // no DOM node should be considered an array-like\n    // a 'select' element has 'length' and 'item' properties on IE8\n    typeof obj.nodeType != 'number' && (\n    // a real array\n    Array.isArray(obj) ||\n    // arguments\n    'callee' in obj ||\n    // HTMLCollection/NodeList\n    'item' in obj)\n  );\n}\n\n/**\n * Ensure that the argument is an array by wrapping it in an array if it is not.\n * Creates a copy of the argument if it is already an array.\n *\n * This is mostly useful idiomatically:\n *\n *   var createArrayFromMixed = require('createArrayFromMixed');\n *\n *   function takesOneOrMoreThings(things) {\n *     things = createArrayFromMixed(things);\n *     ...\n *   }\n *\n * This allows you to treat `things' as an array, but accept scalars in the API.\n *\n * If you need to convert an array-like object, like `arguments`, into an array\n * use toArray instead.\n *\n * @param {*} obj\n * @return {array}\n */\nfunction createArrayFromMixed(obj) {\n  if (!hasArrayNature(obj)) {\n    return [obj];\n  } else if (Array.isArray(obj)) {\n    return obj.slice();\n  } else {\n    return toArray(obj);\n  }\n}\n\nmodule.exports = createArrayFromMixed;\n},{\"156\":156}],147:[function(_dereq_,module,exports){\n'use strict';\n\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @typechecks\n */\n\n/*eslint-disable fb-www/unsafe-html*/\n\nvar ExecutionEnvironment = _dereq_(142);\n\nvar createArrayFromMixed = _dereq_(146);\nvar getMarkupWrap = _dereq_(152);\nvar invariant = _dereq_(156);\n\n/**\n * Dummy container used to render all markup.\n */\nvar dummyNode = ExecutionEnvironment.canUseDOM ? document.createElement('div') : null;\n\n/**\n * Pattern used by `getNodeName`.\n */\nvar nodeNamePattern = /^\\s*<(\\w+)/;\n\n/**\n * Extracts the `nodeName` of the first element in a string of markup.\n *\n * @param {string} markup String of markup.\n * @return {?string} Node name of the supplied markup.\n */\nfunction getNodeName(markup) {\n  var nodeNameMatch = markup.match(nodeNamePattern);\n  return nodeNameMatch && nodeNameMatch[1].toLowerCase();\n}\n\n/**\n * Creates an array containing the nodes rendered from the supplied markup. The\n * optionally supplied `handleScript` function will be invoked once for each\n * <script> element that is rendered. If no `handleScript` function is supplied,\n * an exception is thrown if any <script> elements are rendered.\n *\n * @param {string} markup A string of valid HTML markup.\n * @param {?function} handleScript Invoked once for each rendered <script>.\n * @return {array<DOMElement|DOMTextNode>} An array of rendered nodes.\n */\nfunction createNodesFromMarkup(markup, handleScript) {\n  var node = dummyNode;\n  !!!dummyNode ? \"development\" !== 'production' ? invariant(false, 'createNodesFromMarkup dummy not initialized') : invariant(false) : void 0;\n  var nodeName = getNodeName(markup);\n\n  var wrap = nodeName && getMarkupWrap(nodeName);\n  if (wrap) {\n    node.innerHTML = wrap[1] + markup + wrap[2];\n\n    var wrapDepth = wrap[0];\n    while (wrapDepth--) {\n      node = node.lastChild;\n    }\n  } else {\n    node.innerHTML = markup;\n  }\n\n  var scripts = node.getElementsByTagName('script');\n  if (scripts.length) {\n    !handleScript ? \"development\" !== 'production' ? invariant(false, 'createNodesFromMarkup(...): Unexpected <script> element rendered.') : invariant(false) : void 0;\n    createArrayFromMixed(scripts).forEach(handleScript);\n  }\n\n  var nodes = Array.from(node.childNodes);\n  while (node.lastChild) {\n    node.removeChild(node.lastChild);\n  }\n  return nodes;\n}\n\nmodule.exports = createNodesFromMarkup;\n},{\"142\":142,\"146\":146,\"152\":152,\"156\":156}],148:[function(_dereq_,module,exports){\n\"use strict\";\n\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\nfunction makeEmptyFunction(arg) {\n  return function () {\n    return arg;\n  };\n}\n\n/**\n * This function accepts and discards inputs; it has no side effects. This is\n * primarily useful idiomatically for overridable function endpoints which\n * always need to be callable, since JS lacks a null-call idiom ala Cocoa.\n */\nfunction emptyFunction() {}\n\nemptyFunction.thatReturns = makeEmptyFunction;\nemptyFunction.thatReturnsFalse = makeEmptyFunction(false);\nemptyFunction.thatReturnsTrue = makeEmptyFunction(true);\nemptyFunction.thatReturnsNull = makeEmptyFunction(null);\nemptyFunction.thatReturnsThis = function () {\n  return this;\n};\nemptyFunction.thatReturnsArgument = function (arg) {\n  return arg;\n};\n\nmodule.exports = emptyFunction;\n},{}],149:[function(_dereq_,module,exports){\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar emptyObject = {};\n\nif (\"development\" !== 'production') {\n  Object.freeze(emptyObject);\n}\n\nmodule.exports = emptyObject;\n},{}],150:[function(_dereq_,module,exports){\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\n/**\n * @param {DOMElement} node input/textarea to focus\n */\n\nfunction focusNode(node) {\n  // IE8 can throw \"Can't move focus to the control because it is invisible,\n  // not enabled, or of a type that does not accept the focus.\" for all kinds of\n  // reasons that are too expensive and fragile to test.\n  try {\n    node.focus();\n  } catch (e) {}\n}\n\nmodule.exports = focusNode;\n},{}],151:[function(_dereq_,module,exports){\n'use strict';\n\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @typechecks\n */\n\n/* eslint-disable fb-www/typeof-undefined */\n\n/**\n * Same as document.activeElement but wraps in a try-catch block. In IE it is\n * not safe to call document.activeElement if there is nothing focused.\n *\n * The activeElement will be null only if the document or document body is not\n * yet defined.\n */\nfunction getActiveElement() /*?DOMElement*/{\n  if (typeof document === 'undefined') {\n    return null;\n  }\n  try {\n    return document.activeElement || document.body;\n  } catch (e) {\n    return document.body;\n  }\n}\n\nmodule.exports = getActiveElement;\n},{}],152:[function(_dereq_,module,exports){\n'use strict';\n\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n/*eslint-disable fb-www/unsafe-html */\n\nvar ExecutionEnvironment = _dereq_(142);\n\nvar invariant = _dereq_(156);\n\n/**\n * Dummy container used to detect which wraps are necessary.\n */\nvar dummyNode = ExecutionEnvironment.canUseDOM ? document.createElement('div') : null;\n\n/**\n * Some browsers cannot use `innerHTML` to render certain elements standalone,\n * so we wrap them, render the wrapped nodes, then extract the desired node.\n *\n * In IE8, certain elements cannot render alone, so wrap all elements ('*').\n */\n\nvar shouldWrap = {};\n\nvar selectWrap = [1, '<select multiple=\"true\">', '</select>'];\nvar tableWrap = [1, '<table>', '</table>'];\nvar trWrap = [3, '<table><tbody><tr>', '</tr></tbody></table>'];\n\nvar svgWrap = [1, '<svg xmlns=\"http://www.w3.org/2000/svg\">', '</svg>'];\n\nvar markupWrap = {\n  '*': [1, '?<div>', '</div>'],\n\n  'area': [1, '<map>', '</map>'],\n  'col': [2, '<table><tbody></tbody><colgroup>', '</colgroup></table>'],\n  'legend': [1, '<fieldset>', '</fieldset>'],\n  'param': [1, '<object>', '</object>'],\n  'tr': [2, '<table><tbody>', '</tbody></table>'],\n\n  'optgroup': selectWrap,\n  'option': selectWrap,\n\n  'caption': tableWrap,\n  'colgroup': tableWrap,\n  'tbody': tableWrap,\n  'tfoot': tableWrap,\n  'thead': tableWrap,\n\n  'td': trWrap,\n  'th': trWrap\n};\n\n// Initialize the SVG elements since we know they'll always need to be wrapped\n// consistently. If they are created inside a <div> they will be initialized in\n// the wrong namespace (and will not display).\nvar svgElements = ['circle', 'clipPath', 'defs', 'ellipse', 'g', 'image', 'line', 'linearGradient', 'mask', 'path', 'pattern', 'polygon', 'polyline', 'radialGradient', 'rect', 'stop', 'text', 'tspan'];\nsvgElements.forEach(function (nodeName) {\n  markupWrap[nodeName] = svgWrap;\n  shouldWrap[nodeName] = true;\n});\n\n/**\n * Gets the markup wrap configuration for the supplied `nodeName`.\n *\n * NOTE: This lazily detects which wraps are necessary for the current browser.\n *\n * @param {string} nodeName Lowercase `nodeName`.\n * @return {?array} Markup wrap configuration, if applicable.\n */\nfunction getMarkupWrap(nodeName) {\n  !!!dummyNode ? \"development\" !== 'production' ? invariant(false, 'Markup wrapping node not initialized') : invariant(false) : void 0;\n  if (!markupWrap.hasOwnProperty(nodeName)) {\n    nodeName = '*';\n  }\n  if (!shouldWrap.hasOwnProperty(nodeName)) {\n    if (nodeName === '*') {\n      dummyNode.innerHTML = '<link />';\n    } else {\n      dummyNode.innerHTML = '<' + nodeName + '></' + nodeName + '>';\n    }\n    shouldWrap[nodeName] = !dummyNode.firstChild;\n  }\n  return shouldWrap[nodeName] ? markupWrap[nodeName] : null;\n}\n\nmodule.exports = getMarkupWrap;\n},{\"142\":142,\"156\":156}],153:[function(_dereq_,module,exports){\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @typechecks\n */\n\n'use strict';\n\n/**\n * Gets the scroll position of the supplied element or window.\n *\n * The return values are unbounded, unlike `getScrollPosition`. This means they\n * may be negative or exceed the element boundaries (which is possible using\n * inertial scrolling).\n *\n * @param {DOMWindow|DOMElement} scrollable\n * @return {object} Map with `x` and `y` keys.\n */\n\nfunction getUnboundedScrollPosition(scrollable) {\n  if (scrollable === window) {\n    return {\n      x: window.pageXOffset || document.documentElement.scrollLeft,\n      y: window.pageYOffset || document.documentElement.scrollTop\n    };\n  }\n  return {\n    x: scrollable.scrollLeft,\n    y: scrollable.scrollTop\n  };\n}\n\nmodule.exports = getUnboundedScrollPosition;\n},{}],154:[function(_dereq_,module,exports){\n'use strict';\n\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @typechecks\n */\n\nvar _uppercasePattern = /([A-Z])/g;\n\n/**\n * Hyphenates a camelcased string, for example:\n *\n *   > hyphenate('backgroundColor')\n *   < \"background-color\"\n *\n * For CSS style names, use `hyphenateStyleName` instead which works properly\n * with all vendor prefixes, including `ms`.\n *\n * @param {string} string\n * @return {string}\n */\nfunction hyphenate(string) {\n  return string.replace(_uppercasePattern, '-$1').toLowerCase();\n}\n\nmodule.exports = hyphenate;\n},{}],155:[function(_dereq_,module,exports){\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @typechecks\n */\n\n'use strict';\n\nvar hyphenate = _dereq_(154);\n\nvar msPattern = /^ms-/;\n\n/**\n * Hyphenates a camelcased CSS property name, for example:\n *\n *   > hyphenateStyleName('backgroundColor')\n *   < \"background-color\"\n *   > hyphenateStyleName('MozTransition')\n *   < \"-moz-transition\"\n *   > hyphenateStyleName('msTransition')\n *   < \"-ms-transition\"\n *\n * As Modernizr suggests (http://modernizr.com/docs/#prefixed), an `ms` prefix\n * is converted to `-ms-`.\n *\n * @param {string} string\n * @return {string}\n */\nfunction hyphenateStyleName(string) {\n  return hyphenate(string).replace(msPattern, '-ms-');\n}\n\nmodule.exports = hyphenateStyleName;\n},{\"154\":154}],156:[function(_dereq_,module,exports){\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\n/**\n * Use invariant() to assert state which your program assumes to be true.\n *\n * Provide sprintf-style format (only %s is supported) and arguments\n * to provide information about what broke and what you were\n * expecting.\n *\n * The invariant message will be stripped in production, but the invariant\n * will remain to ensure logic does not differ in production.\n */\n\nfunction invariant(condition, format, a, b, c, d, e, f) {\n  if (\"development\" !== 'production') {\n    if (format === undefined) {\n      throw new Error('invariant requires an error message argument');\n    }\n  }\n\n  if (!condition) {\n    var error;\n    if (format === undefined) {\n      error = new Error('Minified exception occurred; use the non-minified dev environment ' + 'for the full error message and additional helpful warnings.');\n    } else {\n      var args = [a, b, c, d, e, f];\n      var argIndex = 0;\n      error = new Error(format.replace(/%s/g, function () {\n        return args[argIndex++];\n      }));\n      error.name = 'Invariant Violation';\n    }\n\n    error.framesToPop = 1; // we don't care about invariant's own frame\n    throw error;\n  }\n}\n\nmodule.exports = invariant;\n},{}],157:[function(_dereq_,module,exports){\n'use strict';\n\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @typechecks\n */\n\n/**\n * @param {*} object The object to check.\n * @return {boolean} Whether or not the object is a DOM node.\n */\nfunction isNode(object) {\n  return !!(object && (typeof Node === 'function' ? object instanceof Node : typeof object === 'object' && typeof object.nodeType === 'number' && typeof object.nodeName === 'string'));\n}\n\nmodule.exports = isNode;\n},{}],158:[function(_dereq_,module,exports){\n'use strict';\n\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @typechecks\n */\n\nvar isNode = _dereq_(157);\n\n/**\n * @param {*} object The object to check.\n * @return {boolean} Whether or not the object is a DOM text node.\n */\nfunction isTextNode(object) {\n  return isNode(object) && object.nodeType == 3;\n}\n\nmodule.exports = isTextNode;\n},{\"157\":157}],159:[function(_dereq_,module,exports){\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @typechecks static-only\n */\n\n'use strict';\n\nvar invariant = _dereq_(156);\n\n/**\n * Constructs an enumeration with keys equal to their value.\n *\n * For example:\n *\n *   var COLORS = keyMirror({blue: null, red: null});\n *   var myColor = COLORS.blue;\n *   var isColorValid = !!COLORS[myColor];\n *\n * The last line could not be performed if the values of the generated enum were\n * not equal to their keys.\n *\n *   Input:  {key1: val1, key2: val2}\n *   Output: {key1: key1, key2: key2}\n *\n * @param {object} obj\n * @return {object}\n */\nvar keyMirror = function (obj) {\n  var ret = {};\n  var key;\n  !(obj instanceof Object && !Array.isArray(obj)) ? \"development\" !== 'production' ? invariant(false, 'keyMirror(...): Argument must be an object.') : invariant(false) : void 0;\n  for (key in obj) {\n    if (!obj.hasOwnProperty(key)) {\n      continue;\n    }\n    ret[key] = key;\n  }\n  return ret;\n};\n\nmodule.exports = keyMirror;\n},{\"156\":156}],160:[function(_dereq_,module,exports){\n\"use strict\";\n\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n/**\n * Allows extraction of a minified key. Let's the build system minify keys\n * without losing the ability to dynamically use key strings as values\n * themselves. Pass in an object with a single key/val pair and it will return\n * you the string key of that single record. Suppose you want to grab the\n * value for a key 'className' inside of an object. Key/val minification may\n * have aliased that key to be 'xa12'. keyOf({className: null}) will return\n * 'xa12' in that case. Resolve keys you want to use once at startup time, then\n * reuse those resolutions.\n */\nvar keyOf = function (oneKeyObj) {\n  var key;\n  for (key in oneKeyObj) {\n    if (!oneKeyObj.hasOwnProperty(key)) {\n      continue;\n    }\n    return key;\n  }\n  return null;\n};\n\nmodule.exports = keyOf;\n},{}],161:[function(_dereq_,module,exports){\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar hasOwnProperty = Object.prototype.hasOwnProperty;\n\n/**\n * Executes the provided `callback` once for each enumerable own property in the\n * object and constructs a new object from the results. The `callback` is\n * invoked with three arguments:\n *\n *  - the property value\n *  - the property name\n *  - the object being traversed\n *\n * Properties that are added after the call to `mapObject` will not be visited\n * by `callback`. If the values of existing properties are changed, the value\n * passed to `callback` will be the value at the time `mapObject` visits them.\n * Properties that are deleted before being visited are not visited.\n *\n * @grep function objectMap()\n * @grep function objMap()\n *\n * @param {?object} object\n * @param {function} callback\n * @param {*} context\n * @return {?object}\n */\nfunction mapObject(object, callback, context) {\n  if (!object) {\n    return null;\n  }\n  var result = {};\n  for (var name in object) {\n    if (hasOwnProperty.call(object, name)) {\n      result[name] = callback.call(context, object[name], name, object);\n    }\n  }\n  return result;\n}\n\nmodule.exports = mapObject;\n},{}],162:[function(_dereq_,module,exports){\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @typechecks static-only\n */\n\n'use strict';\n\n/**\n * Memoizes the return value of a function that accepts one string argument.\n *\n * @param {function} callback\n * @return {function}\n */\n\nfunction memoizeStringOnly(callback) {\n  var cache = {};\n  return function (string) {\n    if (!cache.hasOwnProperty(string)) {\n      cache[string] = callback.call(this, string);\n    }\n    return cache[string];\n  };\n}\n\nmodule.exports = memoizeStringOnly;\n},{}],163:[function(_dereq_,module,exports){\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @typechecks\n */\n\n'use strict';\n\nvar ExecutionEnvironment = _dereq_(142);\n\nvar performance;\n\nif (ExecutionEnvironment.canUseDOM) {\n  performance = window.performance || window.msPerformance || window.webkitPerformance;\n}\n\nmodule.exports = performance || {};\n},{\"142\":142}],164:[function(_dereq_,module,exports){\n'use strict';\n\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @typechecks\n */\n\nvar performance = _dereq_(163);\n\nvar performanceNow;\n\n/**\n * Detect if we can use `window.performance.now()` and gracefully fallback to\n * `Date.now()` if it doesn't exist. We need to support Firefox < 15 for now\n * because of Facebook's testing infrastructure.\n */\nif (performance.now) {\n  performanceNow = function () {\n    return performance.now();\n  };\n} else {\n  performanceNow = function () {\n    return Date.now();\n  };\n}\n\nmodule.exports = performanceNow;\n},{\"163\":163}],165:[function(_dereq_,module,exports){\n/**\n * Copyright (c) 2013-present, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n * @typechecks\n * \n */\n\n/*eslint-disable no-self-compare */\n\n'use strict';\n\nvar hasOwnProperty = Object.prototype.hasOwnProperty;\n\n/**\n * inlined Object.is polyfill to avoid requiring consumers ship their own\n * https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/is\n */\nfunction is(x, y) {\n  // SameValue algorithm\n  if (x === y) {\n    // Steps 1-5, 7-10\n    // Steps 6.b-6.e: +0 != -0\n    return x !== 0 || 1 / x === 1 / y;\n  } else {\n    // Step 6.a: NaN == NaN\n    return x !== x && y !== y;\n  }\n}\n\n/**\n * Performs equality by iterating through keys on an object and returning false\n * when any key has values which are not strictly equal between the arguments.\n * Returns true when the values of all keys are strictly equal.\n */\nfunction shallowEqual(objA, objB) {\n  if (is(objA, objB)) {\n    return true;\n  }\n\n  if (typeof objA !== 'object' || objA === null || typeof objB !== 'object' || objB === null) {\n    return false;\n  }\n\n  var keysA = Object.keys(objA);\n  var keysB = Object.keys(objB);\n\n  if (keysA.length !== keysB.length) {\n    return false;\n  }\n\n  // Test for A's keys different from B.\n  for (var i = 0; i < keysA.length; i++) {\n    if (!hasOwnProperty.call(objB, keysA[i]) || !is(objA[keysA[i]], objB[keysA[i]])) {\n      return false;\n    }\n  }\n\n  return true;\n}\n\nmodule.exports = shallowEqual;\n},{}],166:[function(_dereq_,module,exports){\n/**\n * Copyright 2014-2015, Facebook, Inc.\n * All rights reserved.\n *\n * This source code is licensed under the BSD-style license found in the\n * LICENSE file in the root directory of this source tree. An additional grant\n * of patent rights can be found in the PATENTS file in the same directory.\n *\n */\n\n'use strict';\n\nvar emptyFunction = _dereq_(148);\n\n/**\n * Similar to invariant but only logs a warning if the condition is not met.\n * This can be used to log issues in development environments in critical\n * paths. Removing the logging code for production environments will keep the\n * same logic and follow the same code paths.\n */\n\nvar warning = emptyFunction;\n\nif (\"development\" !== 'production') {\n  warning = function (condition, format) {\n    for (var _len = arguments.length, args = Array(_len > 2 ? _len - 2 : 0), _key = 2; _key < _len; _key++) {\n      args[_key - 2] = arguments[_key];\n    }\n\n    if (format === undefined) {\n      throw new Error('`warning(condition, format, ...args)` requires a warning ' + 'message argument');\n    }\n\n    if (format.indexOf('Failed Composite propType: ') === 0) {\n      return; // Ignore CompositeComponent proptype check.\n    }\n\n    if (!condition) {\n      var argIndex = 0;\n      var message = 'Warning: ' + format.replace(/%s/g, function () {\n        return args[argIndex++];\n      });\n      if (typeof console !== 'undefined') {\n        console.error(message);\n      }\n      try {\n        // --- Welcome to debugging React ---\n        // This error was thrown as a convenience so that you can use this stack\n        // to find the callsite that caused this warning to fire.\n        throw new Error(message);\n      } catch (x) {}\n    }\n  };\n}\n\nmodule.exports = warning;\n},{\"148\":148}],167:[function(_dereq_,module,exports){\n/* eslint-disable no-unused-vars */\n'use strict';\nvar hasOwnProperty = Object.prototype.hasOwnProperty;\nvar propIsEnumerable = Object.prototype.propertyIsEnumerable;\n\nfunction toObject(val) {\n\tif (val === null || val === undefined) {\n\t\tthrow new TypeError('Object.assign cannot be called with null or undefined');\n\t}\n\n\treturn Object(val);\n}\n\nmodule.exports = Object.assign || function (target, source) {\n\tvar from;\n\tvar to = toObject(target);\n\tvar symbols;\n\n\tfor (var s = 1; s < arguments.length; s++) {\n\t\tfrom = Object(arguments[s]);\n\n\t\tfor (var key in from) {\n\t\t\tif (hasOwnProperty.call(from, key)) {\n\t\t\t\tto[key] = from[key];\n\t\t\t}\n\t\t}\n\n\t\tif (Object.getOwnPropertySymbols) {\n\t\t\tsymbols = Object.getOwnPropertySymbols(from);\n\t\t\tfor (var i = 0; i < symbols.length; i++) {\n\t\t\t\tif (propIsEnumerable.call(from, symbols[i])) {\n\t\t\t\t\tto[symbols[i]] = from[symbols[i]];\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t}\n\n\treturn to;\n};\n\n},{}]},{},[90])(90)\n});"
  },
  {
    "path": "demo01/index.html",
    "content": "<!DOCTYPE html>\n<html>\n  <head>\n    <meta charset=\"UTF-8\" />\n    <script src=\"../build/react.development.js\"></script>\n    <script src=\"../build/react-dom.development.js\"></script>\n    <script src=\"../build/babel.min.js\"></script>\n  </head>\n  <body>\n    <div id=\"example\"></div>\n    <script type=\"text/babel\">\n      ReactDOM.render(\n        <h1>Hello, world!</h1>,\n        document.getElementById('example')\n      );\n    </script>\n  </body>\n</html>\n"
  },
  {
    "path": "demo02/index.html",
    "content": "<!DOCTYPE html>\n<html>\n  <head>\n    <meta charset=\"UTF-8\" />\n    <script src=\"../build/react.development.js\"></script>\n    <script src=\"../build/react-dom.development.js\"></script>\n    <script src=\"../build/babel.min.js\"></script>\n  </head>\n  <body>\n    <div id=\"example\"></div>\n    <script type=\"text/babel\">\n      var names = ['Alice', 'Emily', 'Kate'];\n\n      ReactDOM.render(\n        <div>\n        {\n          names.map(function (name, index) {\n            return <div key={index}>Hello, {name}!</div>\n          })\n        }\n        </div>,\n        document.getElementById('example')\n      );\n    </script>\n  </body>\n</html>\n"
  },
  {
    "path": "demo03/index.html",
    "content": "<!DOCTYPE html>\n<html>\n  <head>\n    <meta charset=\"UTF-8\" />\n    <script src=\"../build/react.development.js\"></script>\n    <script src=\"../build/react-dom.development.js\"></script>\n    <script src=\"../build/babel.min.js\"></script>\n  </head>\n  <body>\n    <div id=\"example\"></div>\n    <script type=\"text/babel\">\n      var arr = [\n        <h1 key=\"1\">Hello world!</h1>,\n        <h2 key=\"2\">React is awesome</h2>,\n      ];\n      ReactDOM.render(\n        <div>{arr}</div>,\n        document.getElementById('example')\n      );\n    </script>\n  </body>\n</html>\n"
  },
  {
    "path": "demo04/index.html",
    "content": "<!DOCTYPE html>\n<html>\n  <head>\n    <meta charset=\"UTF-8\" />\n    <script src=\"../build/react.development.js\"></script>\n    <script src=\"../build/react-dom.development.js\"></script>\n    <script src=\"../build/babel.min.js\"></script>\n  </head>\n  <body>\n    <div id=\"example\"></div>\n    <script type=\"text/babel\">\n      class HelloMessage extends React.Component {\n        render() {\n          return <h1>Hello {this.props.name}</h1>;\n        }\n      }\n\n      ReactDOM.render(\n        <HelloMessage name=\"John\" />,\n        document.getElementById('example')\n      );\n    </script>\n  </body>\n</html>\n"
  },
  {
    "path": "demo05/index.html",
    "content": "<!DOCTYPE html>\n<html>\n  <head>\n    <meta charset=\"UTF-8\" />\n    <script src=\"../build/react.development.js\"></script>\n    <script src=\"../build/react-dom.development.js\"></script>\n    <script src=\"../build/babel.min.js\"></script>\n  </head>\n  <body>\n    <div id=\"example\"></div>\n    <script type=\"text/babel\">\n      class NotesList extends React.Component {\n        render() {\n          return (\n            <ol>\n              {\n                React.Children.map(this.props.children, function (child) {\n                  return <li>{child}</li>;\n                })\n              }\n            </ol>\n          );\n        }\n      }\n\n      ReactDOM.render(\n        <NotesList>\n          <span>hello</span>\n          <span>world</span>\n        </NotesList>,\n        document.getElementById('example')\n      );\n    </script>\n  </body>\n</html>\n\n"
  },
  {
    "path": "demo06/index.html",
    "content": "<!DOCTYPE html>\n<html>\n  <head>\n    <meta charset=\"UTF-8\" />\n    <script src=\"../build/react.development.js\"></script>\n    <script src=\"../build/react-dom.development.js\"></script>\n    <script src=\"../build/babel.min.js\"></script>\n    <script src=\"../build/prop-types.js\"></script>\n  </head>\n  <body>\n    <div id=\"example\"></div>\n    <script type=\"text/babel\">\n\n      var data = 123;\n\n      class MyTitle extends React.Component {\n        static propTypes = {\n          title: PropTypes.string.isRequired,\n        }\n        render() {\n          return <h1> {this.props.title} </h1>;\n        }\n      }\n\n      ReactDOM.render(\n        <MyTitle title={data} />,\n        document.getElementById('example')\n      );\n\n    </script>\n  </body>\n</html>\n\n"
  },
  {
    "path": "demo07/index.html",
    "content": "<!DOCTYPE html>\n<html>\n  <head>\n    <meta charset=\"UTF-8\" />\n    <script src=\"../build/react.development.js\"></script>\n    <script src=\"../build/react-dom.development.js\"></script>\n    <script src=\"../build/babel.min.js\"></script>\n  </head>\n  <body>\n    <div id=\"example\"></div>\n    <!-- https://reactjs.org/docs/refs-and-the-dom.html#callback-refs -->\n    <script type=\"text/babel\">\n      class MyComponent extends React.Component {\n        constructor(props) {\n          super(props);\n          this.myTextInput = React.createRef();\n          this.handleClick = this.handleClick.bind(this)\n        }\n        handleClick() {\n          this.myTextInput.current.focus();\n        }\n        render() {\n          return (\n            <div>\n              <input type=\"text\" ref={this.myTextInput} />\n              <input type=\"button\" value=\"Focus the text input\" onClick={this.handleClick} />\n            </div>\n          );\n        }\n      }\n\n      ReactDOM.render(\n        <MyComponent />,\n        document.getElementById('example')\n      );\n    </script>\n  </body>\n</html>\n"
  },
  {
    "path": "demo08/index.html",
    "content": "<!DOCTYPE html>\n<html>\n  <head>\n    <meta charset=\"UTF-8\" />\n    <script src=\"../build/react.development.js\"></script>\n    <script src=\"../build/react-dom.development.js\"></script>\n    <script src=\"../build/babel.min.js\"></script>\n  </head>\n  <body>\n    <div id=\"example\"></div>\n    <script type=\"text/babel\">\n      class LikeButton extends React.Component {\n        constructor(props) {\n          super(props)\n          this.state = {\n            liked: false\n          }\n          this.handleClick = this.handleClick.bind(this)\n        }\n        handleClick(event) {\n          this.setState({ liked: !this.state.liked });\n        }\n        render() {\n          var text = this.state.liked ? 'like' : 'haven\\'t liked';\n          return (\n            <p onClick={this.handleClick}>\n              You {text} this. Click to toggle.\n            </p>\n          );\n        }\n      }\n\n      ReactDOM.render(\n        <LikeButton />,\n        document.getElementById('example')\n      );\n    </script>\n  </body>\n</html>\n\n"
  },
  {
    "path": "demo09/index.html",
    "content": "<!DOCTYPE html>\n<html>\n  <head>\n    <meta charset=\"UTF-8\" />\n    <script src=\"../build/react.development.js\"></script>\n    <script src=\"../build/react-dom.development.js\"></script>\n    <script src=\"../build/babel.min.js\"></script>\n  </head>\n  <body>\n    <div id=\"example\"></div>\n    <script type=\"text/babel\">\n      class Input extends React.Component {\n        constructor(props) {\n          super(props)\n          this.state = {\n            value: 'Hello!'\n          }\n          this.handleChange = this.handleChange.bind(this)\n        }\n        handleChange(event) {\n          this.setState({ value: event.target.value });\n        }\n        render() {\n          var value = this.state.value;\n          return (\n            <div>\n              <input type=\"text\" value={value} onChange={this.handleChange} />\n              <p>{value}</p>\n            </div>\n          );\n        }\n      }\n        \n      ReactDOM.render(<Input/>, document.getElementById('example'));\n    </script>\n  </body>\n</html>\n"
  },
  {
    "path": "demo10/index.html",
    "content": "<!DOCTYPE html>\n<html>\n  <head>\n    <meta charset=\"UTF-8\" />\n    <script src=\"../build/react.development.js\"></script>\n    <script src=\"../build/react-dom.development.js\"></script>\n    <script src=\"../build/babel.min.js\"></script>\n  </head>\n  <body>\n    <div id=\"example\"></div>\n    <script type=\"text/babel\">\n      class Hello extends React.Component {\n        constructor(props) {\n          super(props)\n          this.state = {\n            opacity: 1.0\n          };\n        }\n\n        componentDidMount() {\n          this.timer = setInterval(function () {\n            var opacity = this.state.opacity;\n            opacity -= .05;\n            if (opacity < 0.1) {\n              opacity = 1.0;\n            }\n            this.setState({\n              opacity: opacity\n            });\n          }.bind(this), 100);\n        }\n\n        render() {\n          return (\n            <div style={{opacity: this.state.opacity}}>\n              Hello {this.props.name}\n            </div>\n          );\n        }\n      }\n        \n      ReactDOM.render(\n        <Hello name=\"world\"/>,\n        document.getElementById('example')\n      );\n    </script>\n  </body>\n</html>\n"
  },
  {
    "path": "demo11/index.html",
    "content": "<!DOCTYPE html>\n<html>\n  <head>\n    <meta charset=\"UTF-8\" />\n    <script src=\"../build/react.development.js\"></script>\n    <script src=\"../build/react-dom.development.js\"></script>\n    <script src=\"../build/babel.min.js\"></script>\n    <script src=\"../build/jquery.min.js\"></script>\n  </head>\n  <body>\n    <div id=\"example\"></div>\n    <script type=\"text/babel\">\n      class UserGist extends React.Component {\n        constructor(props) {\n          super(props)\n          this.state = {\n            username: '',\n            lastGistUrl: ''\n          }\n        }\n\n        componentDidMount() {\n          $.get(this.props.source, function(result) {\n            var lastGist = result[0];\n            this.setState({\n              username: lastGist.owner.login,\n              lastGistUrl: lastGist.html_url\n            });\n          }.bind(this));\n        }\n\n        render() {\n          return (\n            <div>\n              {this.state.username}'s last gist is <a href={this.state.lastGistUrl}>here</a>.\n            </div>\n          );\n        }\n      }\n\n      ReactDOM.render(\n        <UserGist source=\"https://api.github.com/users/octocat/gists\" />,\n        document.getElementById('example')\n      );\n    </script>\n  </body>\n</html>\n"
  },
  {
    "path": "demo12/index.html",
    "content": "<!DOCTYPE html>\n<html>\n  <head>\n    <meta charset=\"UTF-8\" />\n    <script src=\"../build/react.development.js\"></script>\n    <script src=\"../build/react-dom.development.js\"></script>\n    <script src=\"../build/babel.min.js\"></script>\n    <script src=\"../build/jquery.min.js\"></script>\n  </head>\n  <body>\n    <div id=\"example\"></div>\n    <script type=\"text/babel\">\n      class RepoList extends React.Component {\n        constructor(props) {\n          super(props)\n          this.state = {\n            loading: true,\n            error: null,\n            data: null\n          };\n        }\n\n        componentDidMount() {\n          this.props.promise.then(\n            value => this.setState({loading: false, data: value}),\n            error => this.setState({loading: false, error: error}));\n        }\n\n        render() {\n          if (this.state.loading) {\n            return <span>Loading...</span>;\n          }\n          else if (this.state.error !== null) {\n            return <span>Error: {this.state.error.message}</span>;\n          }\n          else {\n            var repos = this.state.data.items;\n            var repoList = repos.map(function (repo, index) {\n              return (\n                <li key={index}><a href={repo.html_url}>{repo.name}</a> ({repo.stargazers_count} stars) <br/> {repo.description}</li>\n              );\n            });\n            return (\n              <main>\n                <h1>Most Popular JavaScript Projects in Github</h1>\n                <ol>{repoList}</ol>\n              </main>\n            );\n          }\n        }\n      }\n\n      ReactDOM.render(\n        <RepoList promise={$.getJSON('https://api.github.com/search/repositories?q=javascript&sort=stars')} />,\n        document.getElementById('example')\n      );\n    </script>\n  </body>\n</html>\n"
  },
  {
    "path": "demo13/.babelrc",
    "content": "{\n  \"presets\": [\n    \"es2015\",\n    \"react\"\n  ]\n}"
  },
  {
    "path": "demo13/README.md",
    "content": "This demo is copied from [github.com/mhart/react-server-example](https://github.com/mhart/react-server-example), but I rewrote it with JSX syntax.\n\n```bash\n# install the dependencies in demo13 directory\n$ npm install\n\n# translate all jsx file in src subdirectory to js file\n$ npm run build\n\n# launch http server\n$ node server.js\n```\n"
  },
  {
    "path": "demo13/app.js",
    "content": "'use strict';\n\nObject.defineProperty(exports, \"__esModule\", {\n  value: true\n});\n\nvar _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if (\"value\" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();\n\nvar _react = require('react');\n\nvar _react2 = _interopRequireDefault(_react);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nfunction _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError(\"Cannot call a class as a function\"); } }\n\nfunction _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError(\"this hasn't been initialised - super() hasn't been called\"); } return call && (typeof call === \"object\" || typeof call === \"function\") ? call : self; }\n\nfunction _inherits(subClass, superClass) { if (typeof superClass !== \"function\" && superClass !== null) { throw new TypeError(\"Super expression must either be null or a function, not \" + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }\n\nvar App = function (_React$Component) {\n  _inherits(App, _React$Component);\n\n  function App(props) {\n    _classCallCheck(this, App);\n\n    var _this = _possibleConstructorReturn(this, (App.__proto__ || Object.getPrototypeOf(App)).call(this, props));\n\n    _this.render = _this.render.bind(_this);\n    _this.state = {\n      items: _this.props.items,\n      disabled: true\n    };\n    return _this;\n  }\n\n  _createClass(App, [{\n    key: 'componentDidMount',\n    value: function componentDidMount() {\n      this.setState({\n        disabled: false\n      });\n    }\n  }, {\n    key: 'handleClick',\n    value: function handleClick() {\n      this.setState({\n        items: this.state.items.concat('Item ' + this.state.items.length)\n      });\n    }\n  }, {\n    key: 'render',\n    value: function render() {\n      return _react2.default.createElement(\n        'div',\n        null,\n        _react2.default.createElement(\n          'button',\n          { onClick: this.handleClick.bind(this), disabled: this.state.disabled },\n          'Add Item'\n        ),\n        _react2.default.createElement(\n          'ul',\n          null,\n          this.state.items.map(function (item, index) {\n            return _react2.default.createElement(\n              'li',\n              { key: index },\n              item\n            );\n          })\n        )\n      );\n    }\n  }]);\n\n  return App;\n}(_react2.default.Component);\n\nexports.default = App;\n;"
  },
  {
    "path": "demo13/browser.js",
    "content": "'use strict';\n\nvar _react = require('react');\n\nvar _react2 = _interopRequireDefault(_react);\n\nvar _reactDom = require('react-dom');\n\nvar _reactDom2 = _interopRequireDefault(_reactDom);\n\nvar _app = require('./app');\n\nvar _app2 = _interopRequireDefault(_app);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\n_reactDom2.default.render(_react2.default.createElement(_app2.default, { items: window.APP_PROPS.items }), document.getElementById('content'));"
  },
  {
    "path": "demo13/package.json",
    "content": "{\n  \"name\": \"react-server\",\n  \"version\": \"1.0.0\",\n  \"description\": \"an example of react.js in server\",\n  \"main\": \"server.js\",\n  \"scripts\": {\n    \"build\": \"babel -d . src/\",\n    \"test\": \"echo \\\"Error: no test specified\\\" && exit 1\"\n  },\n  \"author\": \"ruanyf\",\n  \"license\": \"ISC\",\n  \"dependencies\": {\n    \"browserify\": \"^16.2.3\",\n    \"literalify\": \"~0.4.0\",\n    \"react\": \"^16.7.0\",\n    \"react-dom\": \"^16.7.0\"\n  },\n  \"devDependencies\": {\n    \"babel-cli\": \"^6.26.0\",\n    \"babel-preset-es2015\": \"^6.24.1\",\n    \"babel-preset-react\": \"^6.24.1\"\n  }\n}\n"
  },
  {
    "path": "demo13/server.js",
    "content": "'use strict';\n\nvar _app = require('./app');\n\nvar _app2 = _interopRequireDefault(_app);\n\nfunction _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }\n\nvar http = require('http'),\n    browserify = require('browserify'),\n    literalify = require('literalify'),\n    React = require('react'),\n    ReactDOMServer = require('react-dom/server');\n\n// export default\n\n\nhttp.createServer(function (req, res) {\n  if (req.url == '/') {\n    res.setHeader('Content-Type', 'text/html');\n    var props = {\n      items: ['Item 0', 'Item 1']\n    };\n    var html = ReactDOMServer.renderToStaticMarkup(React.createElement(\n      'body',\n      null,\n      React.createElement('div', { id: 'content', dangerouslySetInnerHTML: { __html: ReactDOMServer.renderToString(React.createElement(_app2.default, { items: props.items }))\n        } }),\n      React.createElement('script', { dangerouslySetInnerHTML: { __html: 'var APP_PROPS = ' + JSON.stringify(props) + ';'\n        } }),\n      React.createElement('script', { src: 'https://cdn.jsdelivr.net/npm/react@16.7.0/umd/react.production.min.js' }),\n      React.createElement('script', { src: 'https://cdn.jsdelivr.net/npm/react-dom@16.7.0/umd/react-dom.production.min.js' }),\n      React.createElement('script', { src: '/bundle.js' })\n    ));\n    res.end(html);\n  } else if (req.url == '/bundle.js') {\n    res.setHeader('Content-Type', 'text/javascript');\n    browserify().add('./browser.js').transform(literalify.configure({\n      'react': 'window.React',\n      'react-dom': 'window.ReactDOM'\n    })).bundle().pipe(res);\n  } else {\n    res.statusCode = 404;\n    res.end();\n  }\n}).listen(3000, function (err) {\n  if (err) throw err;\n  console.log('Listening on 3000...');\n});"
  },
  {
    "path": "demo13/src/app.js",
    "content": "import React from 'react';\n\nexport default class App extends React.Component{\n\n  constructor(props) {\n    super(props);\n    this.render = this.render.bind(this);\n    this.state = {\n      items: this.props.items,\n      disabled: true\n    };\n  }\n\n  componentDidMount() {\n    this.setState({\n      disabled: false\n    })\n  }\n\n  handleClick() {\n    this.setState({\n      items: this.state.items.concat('Item ' + this.state.items.length)\n    })\n  }\n\n  render() {\n    return (\n      <div>\n        <button onClick={this.handleClick.bind(this)} disabled={this.state.disabled}>Add Item</button>\n        <ul>\n        {\n          this.state.items.map(function(item, index) {\n            return <li key={index}>{item}</li>\n          })\n        }\n        </ul>\n      </div>\n    )\n  }\n};\n"
  },
  {
    "path": "demo13/src/browser.js",
    "content": "import React from 'react';\nimport ReactDOM from 'react-dom';\nimport App from './app';\n\nReactDOM.render(<App items={window.APP_PROPS.items} />, document.getElementById('content'));\n"
  },
  {
    "path": "demo13/src/server.js",
    "content": "var http = require('http'),\n    browserify = require('browserify'),\n    literalify = require('literalify'),\n    React = require('react'),\n    ReactDOMServer = require('react-dom/server');\n\n// export default\nimport App from './app';\n\nhttp.createServer(function(req, res) {\n  if (req.url == '/') {\n    res.setHeader('Content-Type', 'text/html');\n    var props = {\n      items: [\n        'Item 0',\n        'Item 1'\n      ]\n    };\n    var html = ReactDOMServer.renderToStaticMarkup(\n      <body>\n        <div id=\"content\" dangerouslySetInnerHTML={{__html:\n          ReactDOMServer.renderToString(<App items={props.items}/>)\n        }} />\n\n        <script dangerouslySetInnerHTML={{__html:\n        'var APP_PROPS = ' + JSON.stringify(props) + ';'\n        }}/>\n        <script src=\"https://cdn.jsdelivr.net/npm/react@16.7.0/umd/react.production.min.js\"/>\n        <script src=\"https://cdn.jsdelivr.net/npm/react-dom@16.7.0/umd/react-dom.production.min.js\"/>\n        <script src=\"/bundle.js\"/>\n      </body>\n    );\n    res.end(html);\n\n  } else if (req.url == '/bundle.js') {\n    res.setHeader('Content-Type', 'text/javascript');\n    browserify()\n      .add('./browser.js')\n      .transform(literalify.configure({\n        'react': 'window.React',\n        'react-dom': 'window.ReactDOM',\n      }))\n      .bundle()\n      .pipe(res);\n  } else {\n    res.statusCode = 404;\n    res.end();\n  }\n}).listen(3000, function(err) {\n  if (err) throw err;\n  console.log('Listening on 3000...');\n})\n\n"
  }
]