SYMBOL INDEX (26 symbols across 4 files) FILE: examples/basic.rs function main (line 7) | fn main() { function setup (line 20) | fn setup( FILE: examples/key_bindings.rs function main (line 7) | fn main() { function setup (line 26) | fn setup( FILE: examples/scroll.rs type ScrollType (line 8) | enum ScrollType { function main (line 14) | fn main() { function setup (line 31) | fn setup( function switch_scroll_type (line 65) | fn switch_scroll_type( function scroll (line 82) | fn scroll( FILE: src/lib.rs type MovementSettings (line 11) | pub struct MovementSettings { method default (line 17) | fn default() -> Self { type KeyBindings (line 27) | pub struct KeyBindings { method default (line 38) | fn default() -> Self { type FlyCam (line 54) | pub struct FlyCam; function toggle_grab_cursor (line 57) | fn toggle_grab_cursor(mut primary_cursor_options: Single<&mut CursorOpti... function initial_grab_cursor (line 71) | fn initial_grab_cursor(primary_cursor_options: Single<&mut CursorOptions... function setup_player (line 76) | fn setup_player(mut commands: Commands) { function player_move (line 85) | fn player_move( function player_look (line 128) | fn player_look( function cursor_grab (line 161) | fn cursor_grab( function initial_grab_on_flycam_spawn (line 172) | fn initial_grab_on_flycam_spawn( type PlayerPlugin (line 184) | pub struct PlayerPlugin; method build (line 186) | fn build(&self, app: &mut App) { type NoCameraPlayerPlugin (line 193) | pub struct NoCameraPlayerPlugin; method build (line 195) | fn build(&self, app: &mut App) { function common_build (line 201) | fn common_build(app: &mut App) {