SYMBOL INDEX (2230 symbols across 213 files) FILE: Assets/DemoScence/Done/DoneScripts/DoneCameraMovement.cs class DoneCameraMovement (line 4) | public class DoneCameraMovement : MonoBehaviour method Awake (line 15) | void Awake () method FixedUpdate (line 26) | void FixedUpdate () method ViewingPosCheck (line 65) | bool ViewingPosCheck (Vector3 checkPos) method SmoothLookAt (line 82) | void SmoothLookAt () FILE: Assets/DemoScence/Done/DoneScripts/DonePlayerMovement.cs class DonePlayerMovement (line 3) | public class DonePlayerMovement : MonoBehaviour method Awake (line 16) | void Awake () method FixedUpdate (line 30) | void FixedUpdate () method Update (line 41) | void Update () method MovementManagement (line 46) | void MovementManagement (float horizontal, float vertical, bool sneaking) method Rotating (line 64) | void Rotating (float horizontal, float vertical) FILE: Assets/Editor/NGUI/ActiveAnimationEditor.cs class ActiveAnimationEditor (line 9) | [CustomEditor(typeof(ActiveAnimation))] method OnInspectorGUI (line 12) | public override void OnInspectorGUI () FILE: Assets/Editor/NGUI/BMFontReader.cs class BMFontReader (line 15) | static public class BMFontReader method GetString (line 21) | static string GetString (string s) method GetInt (line 31) | static int GetInt (string s) method Load (line 47) | static public void Load (BMFont font, string name, byte[] bytes) FILE: Assets/Editor/NGUI/ComponentSelector.cs class ComponentSelector (line 15) | public class ComponentSelector : ScriptableWizard method GetName (line 27) | static string GetName (System.Type t) method Draw (line 39) | static public void Draw (string buttonName, T obj, OnSelectionCallb... method Draw (line 64) | static public void Draw (T obj, OnSelectionCallback cb, bool editBu... method Show (line 73) | static public void Show (OnSelectionCallback cb) where T : Object {... method Show (line 79) | static public void Show (OnSelectionCallback cb, string[] extension... method Search (line 122) | void Search () method OnGUI (line 179) | void OnGUI () method DrawObject (line 250) | bool DrawObject (Object obj) FILE: Assets/Editor/NGUI/EventDelegateDrawer.cs class EventDelegateDrawer (line 16) | [CustomPropertyDrawer(typeof(EventDelegate))] method GetPropertyHeight (line 21) | public override float GetPropertyHeight (SerializedProperty prop, GUIC... method OnGUI (line 61) | public override void OnGUI (Rect rect, SerializedProperty prop, GUICon... FILE: Assets/Editor/NGUI/EventDelegateEditor.cs class EventDelegateEditor (line 12) | static public class EventDelegateEditor method GetMethods (line 18) | static public List GetMethods (GameObject target) method Field (line 61) | static public bool Field (Object undoObject, EventDelegate del) method Field (line 70) | static public bool Field (Object undoObject, EventDelegate del, bool r... method GetNames (line 218) | static public string[] GetNames (List list, string choice, out ... method Field (line 239) | static public void Field (Object undoObject, List list) method Field (line 248) | static public void Field (Object undoObject, List list,... method Field (line 257) | static public void Field (Object undoObject, List list,... FILE: Assets/Editor/NGUI/FreeType.cs class FreeType (line 25) | static public class FreeType type FT_Glyph_Format (line 125) | public enum FT_Glyph_Format type FT_Render_Mode (line 134) | public enum FT_Render_Mode type FT_BBox (line 144) | public struct FT_BBox type FT_Bitmap (line 152) | public struct FT_Bitmap type FT_FaceRec (line 164) | public struct FT_FaceRec type FT_Generic (line 199) | public struct FT_Generic type FT_Glyph_Metrics (line 205) | public struct FT_Glyph_Metrics type FT_GlyphSlotRec (line 217) | public struct FT_GlyphSlotRec type FT_ListRec (line 243) | public struct FT_ListRec type FT_Outline (line 249) | public struct FT_Outline type FT_Size_Metrics (line 259) | public struct FT_Size_Metrics type FT_SizeRec (line 271) | public struct FT_SizeRec type FT_Vector (line 279) | public struct FT_Vector method LoadLibrary (line 344) | [DllImport("kernel32", SetLastError = true, CharSet = CharSet.Unicode)] method FT_Init_FreeType (line 351) | [DllImport("FreeType", CallingConvention = CallingConvention.Cdecl)] method FT_Get_Char_Index (line 358) | [DllImport("FreeType", CallingConvention = CallingConvention.Cdecl)] method FT_New_Face (line 365) | [DllImport("FreeType", CallingConvention = CallingConvention.Cdecl)] method FT_Done_Face (line 372) | [DllImport("FreeType", CallingConvention = CallingConvention.Cdecl)] method FT_Load_Glyph (line 379) | [DllImport("FreeType", CallingConvention = CallingConvention.Cdecl)] method FT_Render_Glyph (line 386) | [DllImport("FreeType", CallingConvention = CallingConvention.Cdecl)] method FT_Get_Kerning (line 393) | [DllImport("FreeType", CallingConvention = CallingConvention.Cdecl)] method FT_Set_Pixel_Sizes (line 400) | [DllImport("FreeType", CallingConvention = CallingConvention.Cdecl)] method FT_Done_FreeType (line 407) | [DllImport("FreeType", CallingConvention = CallingConvention.Cdecl)] method GetFaces (line 414) | static public string[] GetFaces (Font font) method CreateFont (line 467) | static public bool CreateFont (Font ttf, int size, int faceIndex, bool... FILE: Assets/Editor/NGUI/MinMaxRangeAttributeDrawer.cs class MinMaxRangeAttributeDrawer (line 9) | [CustomPropertyDrawer(typeof(MinMaxRangeAttribute))] method GetPropertyHeight (line 12) | public override float GetPropertyHeight (SerializedProperty property, ... method OnGUI (line 17) | public override void OnGUI (Rect rect, SerializedProperty property, GU... FILE: Assets/Editor/NGUI/NGUIContextMenu.cs method ShowHelp0 (line 12) | [MenuItem("Help/NGUI Documentation (v.3.11.0)")] method ShowHelp01 (line 15) | [MenuItem("Help/NGUI Support Forum")] method CopyStyle (line 18) | [MenuItem("CONTEXT/UIWidget/Copy Widget")] method PasteStyle (line 21) | [MenuItem("CONTEXT/UIWidget/Paste Widget Values")] method PasteStyle2 (line 24) | [MenuItem("CONTEXT/UIWidget/Paste Widget Style")] method ShowHelp1 (line 27) | [MenuItem("CONTEXT/UIWidget/Help")] method ShowHelp2 (line 30) | [MenuItem("CONTEXT/UIButton/Help")] method ShowHelp3 (line 33) | [MenuItem("CONTEXT/UIToggle/Help")] method ShowHelp4 (line 36) | [MenuItem("CONTEXT/UIRoot/Help")] method ShowHelp5 (line 39) | [MenuItem("CONTEXT/UICamera/Help")] method ShowHelp6 (line 42) | [MenuItem("CONTEXT/UIAnchor/Help")] method ShowHelp7 (line 45) | [MenuItem("CONTEXT/UIStretch/Help")] method ShowHelp8 (line 48) | [MenuItem("CONTEXT/UISlider/Help")] method ShowHelp9 (line 51) | [MenuItem("CONTEXT/UI2DSprite/Help")] method ShowHelp10 (line 54) | [MenuItem("CONTEXT/UIScrollBar/Help")] method ShowHelp11 (line 57) | [MenuItem("CONTEXT/UIProgressBar/Help")] method ShowHelp12 (line 60) | [MenuItem("CONTEXT/UIPopupList/Help")] method ShowHelp13 (line 63) | [MenuItem("CONTEXT/UIInput/Help")] method ShowHelp14 (line 66) | [MenuItem("CONTEXT/UIKeyBinding/Help")] method ShowHelp15 (line 69) | [MenuItem("CONTEXT/UIGrid/Help")] method ShowHelp16 (line 72) | [MenuItem("CONTEXT/UITable/Help")] method ShowHelp17 (line 75) | [MenuItem("CONTEXT/UIPlayTween/Help")] method ShowHelp18 (line 78) | [MenuItem("CONTEXT/UIPlayAnimation/Help")] method ShowHelp19 (line 81) | [MenuItem("CONTEXT/UIPlaySound/Help")] method ShowHelp20 (line 84) | [MenuItem("CONTEXT/UIScrollView/Help")] method ShowHelp21 (line 87) | [MenuItem("CONTEXT/UIDragScrollView/Help")] method ShowHelp22 (line 90) | [MenuItem("CONTEXT/UICenterOnChild/Help")] method ShowHelp23 (line 93) | [MenuItem("CONTEXT/UICenterOnClick/Help")] method ShowHelp24 (line 96) | [MenuItem("CONTEXT/UITweener/Help")] method ShowHelp25 (line 100) | [MenuItem("CONTEXT/ActiveAnimation/Help")] method ShowHelp26 (line 104) | [MenuItem("CONTEXT/UIScrollView/Help")] method ShowHelp27 (line 108) | [MenuItem("CONTEXT/UIPanel/Help")] method ShowHelp28 (line 111) | [MenuItem("CONTEXT/UILocalize/Help")] method ShowHelp29 (line 114) | [MenuItem("CONTEXT/Localization/Help")] method ShowHelp30 (line 117) | [MenuItem("CONTEXT/UIKeyNavigation/Help")] method ShowHelp31 (line 120) | [MenuItem("CONTEXT/PropertyBinding/Help")] method Clear (line 132) | static public void Clear () method AddItem (line 142) | static public void AddItem (string item, bool isChecked, GenericMenu.Men... method AddChild (line 166) | static public void AddChild (object obj) method AddChildWidget (line 177) | static public void AddChildWidget (string item, bool isChecked, AddFunc ... method AddSibling (line 201) | static public void AddSibling (object obj) method AddSiblingWidget (line 212) | static public void AddSiblingWidget (string item, bool isChecked, AddFun... FILE: Assets/Editor/NGUI/NGUIEditorExtensions.cs class NGUIEditorExtensions (line 13) | static public class NGUIEditorExtensions method RenderToTexture (line 20) | static public RenderTexture RenderToTexture (this Camera cam, int widt... method SaveRenderTextureAsPNG (line 53) | static public bool SaveRenderTextureAsPNG (this Camera cam, string fil... class Unity5DynamicLabelWorkAround (line 92) | internal class Unity5DynamicLabelWorkAround : UnityEditor.AssetModificat... method OnWillSaveAssets (line 94) | static string[] OnWillSaveAssets (string[] paths) FILE: Assets/Editor/NGUI/NGUIEditorTools.cs class NGUIEditorTools (line 15) | static public class NGUIEditorTools method CreateDummyTex (line 81) | static Texture2D CreateDummyTex () method CreateCheckerTex (line 96) | static Texture2D CreateCheckerTex (Color c0, Color c1) method CreateGradientTex (line 116) | static Texture2D CreateGradientTex () method DrawTiledTexture (line 141) | static public void DrawTiledTexture (Rect rect, Texture tex) method DrawOutline (line 163) | static public void DrawOutline (Rect rect) method DrawOutline (line 180) | static public void DrawOutline (Rect rect, Color color) method DrawOutline (line 198) | static public void DrawOutline (Rect rect, Rect relative, Color color) method DrawOutline (line 218) | static public void DrawOutline (Rect rect, Rect relative) method DrawOutline (line 238) | static public void DrawOutline (Rect rect, Rect outer, Rect inner) method DrawBackground (line 254) | static public Rect DrawBackground (Texture2D tex, float ratio) method DrawSeparator (line 282) | static public void DrawSeparator () method DrawList (line 302) | static public string DrawList (string field, string[] list, string sel... method DrawAdvancedList (line 336) | static public string DrawAdvancedList (string field, string[] list, st... method SelectedRoot (line 370) | static public GameObject SelectedRoot () { return SelectedRoot(false); } method SelectedRoot (line 376) | static public GameObject SelectedRoot (bool createIfMissing) method WillLosePrefab (line 412) | static public bool WillLosePrefab (GameObject root) method MakeTextureReadable (line 435) | static public bool MakeTextureReadable (string path, bool force) method MakeTextureAnAtlas (line 468) | static bool MakeTextureAnAtlas (string path, bool force, bool alphaTra... type IntVector (line 598) | public struct IntVector class MenuEntry (line 1900) | class MenuEntry method MenuEntry (line 1904) | public MenuEntry (string name, GameObject go) { this.name = name; this... FILE: Assets/Editor/NGUI/NGUIHandles.cs class NGUIHandles (line 13) | static public class NGUIHandles method ScreenToWorldPoint (line 19) | static public bool ScreenToWorldPoint (Plane p, Vector2 screenPos, out... method ScreenToWorldPoint (line 37) | static public bool ScreenToWorldPoint (Vector3[] corners, Vector2 scre... method DrawSize (line 47) | static public void DrawSize (Vector3[] worldPos, int width, int height) method DrawShadowedLine (line 88) | static public void DrawShadowedLine (Plane p, Vector2 screenPos0, Vect... method DrawShadowedLine (line 100) | static public void DrawShadowedLine (Plane p, Vector3 worldPos0, Vecto... method DrawShadowedLine (line 111) | static public void DrawShadowedLine (Vector3[] corners, Vector3 worldP... method DrawLine (line 123) | static public void DrawLine (Plane p, Vector2 v0, Vector2 v1) method DrawCenteredLabel (line 141) | static public void DrawCenteredLabel (Vector3 worldPos, string text) {... method DrawCenteredLabel (line 147) | static public void DrawCenteredLabel (Vector3 worldPos, string text, f... method DrawCenteredLabel (line 157) | static public void DrawCenteredLabel (Vector2 screenPos, string text) ... method DrawCenteredLabel (line 164) | static public void DrawCenteredLabel (Vector2 screenPos, string text, ... FILE: Assets/Editor/NGUI/NGUIHelp.cs class NGUIHelp (line 15) | static public class NGUIHelp method GetHelpURL (line 21) | static public string GetHelpURL (Type type) method Show (line 69) | static public void Show () method Show (line 78) | static public void Show (Type type) method Show (line 89) | static public void Show (object obj) FILE: Assets/Editor/NGUI/NGUIJson.cs class NGUIJson (line 21) | public class NGUIJson method LoadSpriteData (line 47) | static public void LoadSpriteData (UIAtlas atlas, TextAsset asset) method LoadSpriteData (line 69) | static public void LoadSpriteData (UIAtlas atlas, string jsonData) method LoadSpriteData (line 86) | static void LoadSpriteData (UIAtlas atlas, Hashtable decodedHash) method CompareSprites (line 189) | static int CompareSprites (UISpriteData a, UISpriteData b) { return a.... method jsonDecode (line 196) | static public object jsonDecode( string json ) method jsonEncode (line 227) | static public string jsonEncode( object json ) method lastDecodeSuccessful (line 240) | static public bool lastDecodeSuccessful() method getLastErrorIndex (line 250) | static public int getLastErrorIndex() method getLastErrorSnippet (line 261) | static public string getLastErrorSnippet() method parseObject (line 284) | protected static Hashtable parseObject( char[] json, ref int index ) method parseArray (line 337) | protected static ArrayList parseArray( char[] json, ref int index ) method parseValue (line 376) | protected static object parseValue( char[] json, ref int index, ref bo... method parseString (line 406) | protected static string parseString( char[] json, ref int index ) method parseNumber (line 507) | protected static double parseNumber( char[] json, ref int index ) method getLastIndexOfNumber (line 521) | protected static int getLastIndexOfNumber( char[] json, int index ) method eatWhitespace (line 533) | protected static void eatWhitespace( char[] json, ref int index ) method lookAhead (line 543) | protected static int lookAhead( char[] json, int index ) method nextToken (line 550) | protected static int nextToken( char[] json, ref int index ) method serializeObjectOrArray (line 642) | protected static bool serializeObjectOrArray( object objectOrArray, St... method serializeObject (line 659) | protected static bool serializeObject( Hashtable anObject, StringBuild... method serializeDictionary (line 690) | protected static bool serializeDictionary( Dictionary d... method serializeArray (line 712) | protected static bool serializeArray( ArrayList anArray, StringBuilder... method serializeValue (line 739) | protected static bool serializeValue( object value, StringBuilder buil... method serializeString (line 793) | protected static void serializeString( string aString, StringBuilder b... method serializeNumber (line 847) | protected static void serializeNumber( double number, StringBuilder bu... FILE: Assets/Editor/NGUI/NGUIMenu.cs class NGUIMenu (line 15) | static public class NGUIMenu method SelectedRoot (line 19) | static public GameObject SelectedRoot () { return NGUIEditorTools.Sele... method BringForward2 (line 21) | [MenuItem("NGUI/Selection/Bring To Front &#=", false, 0)] method BringForward2Validation (line 37) | [MenuItem("NGUI/Selection/Bring To Front &#=", true)] method PushBack2 (line 40) | [MenuItem("NGUI/Selection/Push To Back &#-", false, 0)] method PushBack2Validation (line 56) | [MenuItem("NGUI/Selection/Push To Back &#-", true)] method BringForward (line 59) | [MenuItem("NGUI/Selection/Adjust Depth By +1 %=", false, 0)] method BringForwardValidation (line 69) | [MenuItem("NGUI/Selection/Adjust Depth By +1 %=", true)] method PushBack (line 72) | [MenuItem("NGUI/Selection/Adjust Depth By -1 %-", false, 0)] method PushBackValidation (line 82) | [MenuItem("NGUI/Selection/Adjust Depth By -1 %-", true)] method PixelPerfectSelection (line 85) | [MenuItem("NGUI/Selection/Make Pixel Perfect &#p", false, 0)] method PixelPerfectSelectionValidation (line 92) | [MenuItem("NGUI/Selection/Make Pixel Perfect &#p", true)] method AddSprite (line 101) | [MenuItem("NGUI/Create/Sprite &#s", false, 6)] method AddLabel (line 113) | [MenuItem("NGUI/Create/Label &#l", false, 6)] method AddTexture (line 125) | [MenuItem("NGUI/Create/Texture &#t", false, 6)] method AddSprite2D (line 137) | [MenuItem("NGUI/Create/Unity 2D Sprite &#d", false, 6)] method AddWidget (line 145) | [MenuItem("NGUI/Create/Widget &#w", false, 6)] method AddBreaker123 (line 157) | [MenuItem("NGUI/Create/", false, 6)] method AddAnchor2 (line 160) | [MenuItem("NGUI/Create/Anchor (Legacy)", false, 6)] method AddPanel (line 163) | [MenuItem("NGUI/Create/Panel", false, 6)] method AddScrollView (line 170) | [MenuItem("NGUI/Create/Scroll View", false, 6)] method AddGrid (line 181) | [MenuItem("NGUI/Create/Grid", false, 6)] method AddTable (line 184) | [MenuItem("NGUI/Create/Table", false, 6)] method Add (line 187) | static T Add () where T : MonoBehaviour method Create2D (line 194) | [MenuItem("NGUI/Create/2D UI", false, 6)] method Create2Da (line 198) | [MenuItem("NGUI/Create/2D UI", true)] method Create3D (line 213) | [MenuItem("NGUI/Create/3D UI", false, 6)] method Create3Da (line 217) | [MenuItem("NGUI/Create/3D UI", true)] method AddIfMissing (line 235) | static void AddIfMissing () where T : Component method Exists (line 245) | static bool Exists () where T : Component method AddCollider (line 252) | [MenuItem("NGUI/Attach/Collider &#c", false, 7)] method Add3 (line 278) | [MenuItem("NGUI/Attach/Button Script", false, 7)] method Add4 (line 281) | [MenuItem("NGUI/Attach/Toggle Script", false, 7)] method Add5 (line 284) | [MenuItem("NGUI/Attach/Slider Script", false, 7)] method Add6 (line 287) | [MenuItem("NGUI/Attach/Scroll Bar Script", false, 7)] method Add7 (line 290) | [MenuItem("NGUI/Attach/Progress Bar Script", false, 7)] method Add8 (line 293) | [MenuItem("NGUI/Attach/Popup List Script", false, 7)] method Add9 (line 296) | [MenuItem("NGUI/Attach/Input Field Script", false, 7)] method Add10 (line 299) | [MenuItem("NGUI/Attach/Key Binding Script", false, 7)] method Add10a (line 302) | [MenuItem("NGUI/Attach/Key Navigation Script", false, 7)] method Add11 (line 305) | [MenuItem("NGUI/Attach/Play Tween Script", false, 7)] method Add12 (line 308) | [MenuItem("NGUI/Attach/Play Animation Script", false, 7)] method Add13 (line 311) | [MenuItem("NGUI/Attach/Play Sound Script", false, 7)] method Add14 (line 314) | [MenuItem("NGUI/Attach/Localization Script", false, 7)] method Tween1 (line 320) | [MenuItem("NGUI/Tween/Alpha", false, 8)] method Tween1a (line 323) | [MenuItem("NGUI/Tween/Alpha", true)] method Tween2 (line 326) | [MenuItem("NGUI/Tween/Color", false, 8)] method Tween2a (line 329) | [MenuItem("NGUI/Tween/Color", true)] method Tween3 (line 332) | [MenuItem("NGUI/Tween/Width", false, 8)] method Tween3a (line 335) | [MenuItem("NGUI/Tween/Width", true)] method Tween4 (line 338) | [MenuItem("NGUI/Tween/Height", false, 8)] method Tween4a (line 341) | [MenuItem("NGUI/Tween/Height", true)] method Tween5 (line 344) | [MenuItem("NGUI/Tween/Position", false, 8)] method Tween5a (line 347) | [MenuItem("NGUI/Tween/Position", true)] method Tween6 (line 350) | [MenuItem("NGUI/Tween/Rotation", false, 8)] method Tween6a (line 353) | [MenuItem("NGUI/Tween/Rotation", true)] method Tween7 (line 356) | [MenuItem("NGUI/Tween/Scale", false, 8)] method Tween7a (line 359) | [MenuItem("NGUI/Tween/Scale", true)] method Tween8 (line 362) | [MenuItem("NGUI/Tween/Transform", false, 8)] method Tween8a (line 365) | [MenuItem("NGUI/Tween/Transform", true)] method Tween9 (line 368) | [MenuItem("NGUI/Tween/Volume", false, 8)] method Tween9a (line 371) | [MenuItem("NGUI/Tween/Volume", true)] method Tween10 (line 374) | [MenuItem("NGUI/Tween/Field of View", false, 8)] method Tween10a (line 377) | [MenuItem("NGUI/Tween/Field of View", true)] method Tween11 (line 380) | [MenuItem("NGUI/Tween/Orthographic Size", false, 8)] method Tween11a (line 383) | [MenuItem("NGUI/Tween/Orthographic Size", true)] method OpenAtlasMaker (line 389) | [MenuItem("NGUI/Open/Atlas Maker", false, 9)] method OpenFontMaker (line 396) | [MenuItem("NGUI/Open/Font Maker", false, 9)] method OpenSeparator2 (line 403) | [MenuItem("NGUI/Open/", false, 9)] method OpenPrefabTool (line 407) | [MenuItem("NGUI/Open/Prefab Toolbar", false, 9)] method OpenPanelWizard (line 413) | [MenuItem("NGUI/Open/Panel Tool", false, 9)] method OpenDCTool (line 419) | [MenuItem("NGUI/Open/Draw Call Tool", false, 9)] method OpenCameraWizard (line 425) | [MenuItem("NGUI/Open/Camera Tool", false, 9)] method CreateWidgetWizard (line 431) | [MenuItem("NGUI/Open/Widget Wizard (Legacy)", false, 9)] method TurnGizmosOn (line 446) | [MenuItem("NGUI/Options/Transform Move Gizmo/Turn On", false, 10)] method TurnGizmosOnCheck (line 453) | [MenuItem("NGUI/Options/Transform Move Gizmo/Turn On", true, 10)] method TurnGizmosOff (line 456) | [MenuItem("NGUI/Options/Transform Move Gizmo/Turn Off", false, 10)] method TurnGizmosOffCheck (line 459) | [MenuItem("NGUI/Options/Transform Move Gizmo/Turn Off", true, 10)] method TurnHandlesOn (line 462) | [MenuItem("NGUI/Options/Handles/Turn On", false, 10)] method TurnHandlesOnCheck (line 465) | [MenuItem("NGUI/Options/Handles/Turn On", true, 10)] method TurnHandlesOff (line 468) | [MenuItem("NGUI/Options/Handles/Turn Off", false, 10)] method TurnHandlesOffCheck (line 471) | [MenuItem("NGUI/Options/Handles/Turn Off", true, 10)] method SetToBlue (line 474) | [MenuItem("NGUI/Options/Handles/Set to Blue", false, 10)] method SetToBlueCheck (line 477) | [MenuItem("NGUI/Options/Handles/Set to Blue", true, 10)] method SetToOrange (line 480) | [MenuItem("NGUI/Options/Handles/Set to Orange", false, 10)] method SetToOrangeCheck (line 483) | [MenuItem("NGUI/Options/Handles/Set to Orange", true, 10)] method SetToGreen (line 486) | [MenuItem("NGUI/Options/Handles/Set to Green", false, 10)] method SetToGreenCheck (line 489) | [MenuItem("NGUI/Options/Handles/Set to Green", true, 10)] method SetToMin (line 492) | [MenuItem("NGUI/Options/Inspector Look/Set to Minimalistic", false, 10)] method SetToMinCheck (line 499) | [MenuItem("NGUI/Options/Inspector Look/Set to Minimalistic", true, 10)] method SetToDistinct (line 502) | [MenuItem("NGUI/Options/Inspector Look/Set to Distinct", false, 10)] method SetToDistinctCheck (line 509) | [MenuItem("NGUI/Options/Inspector Look/Set to Distinct", true, 10)] method SetToUnified (line 512) | [MenuItem("NGUI/Options/Inspector Look/Set to Unified", false, 10)] method SetToUnifiedCheck (line 519) | [MenuItem("NGUI/Options/Inspector Look/Set to Unified", true, 10)] method SetToTraditional (line 522) | [MenuItem("NGUI/Options/Inspector Look/Set to Traditional", false, 10)] method SetToTraditionalCheck (line 529) | [MenuItem("NGUI/Options/Inspector Look/Set to Traditional", true, 10)] method TurnSnapOn (line 532) | [MenuItem("NGUI/Options/Snapping/Turn On", false, 10)] method TurnSnapOnCheck (line 535) | [MenuItem("NGUI/Options/Snapping/Turn On", true, 10)] method TurnSnapOff (line 538) | [MenuItem("NGUI/Options/Snapping/Turn Off", false, 10)] method TurnSnapOffCheck (line 541) | [MenuItem("NGUI/Options/Snapping/Turn Off", true, 10)] method TurnGuidesOn (line 544) | [MenuItem("NGUI/Options/Guides/Set to Always On", false, 10)] method TurnGuidesOnCheck (line 547) | [MenuItem("NGUI/Options/Guides/Set to Always On", true, 10)] method TurnGuidesOff (line 550) | [MenuItem("NGUI/Options/Guides/Set to Only When Needed", false, 10)] method TurnGuidesOffCheck (line 553) | [MenuItem("NGUI/Options/Guides/Set to Only When Needed", true, 10)] method ResetPrefabTool (line 556) | [MenuItem("NGUI/Options/Reset Prefab Toolbar", false, 10)] method SwitchTo2D (line 564) | [MenuItem("NGUI/Extras/Switch to 2D Colliders", false, 10)] method SwitchTo3D (line 614) | [MenuItem("NGUI/Extras/Switch to 3D Colliders", false, 10)] method AlignSVToUI (line 670) | [MenuItem("NGUI/Extras/Align Scene View to UI", false, 10)] method AlignSVToUICheck (line 686) | [MenuItem("NGUI/Extras/Align Scene View to UI", true, 10)] method AlignSVWithSelectedUI (line 700) | [MenuItem("GameObject/Align View To Selected UI &f", false, 999)] method AlignSVWithSelectedUICheck (line 703) | [MenuItem("GameObject/Align View To Selected UI &f", true, 999)] method Normalize (line 712) | [MenuItem("NGUI/Normalize Depth Hierarchy �", false, 11)] method Help (line 715) | [MenuItem("NGUI/Help", false, 120)] FILE: Assets/Editor/NGUI/NGUISelectionTools.cs class NGUISelectionTools (line 10) | public class NGUISelectionTools method ForceDelete (line 12) | [MenuItem("GameObject/Selection/Force Delete")] method ActivateDeactivate (line 27) | [MenuItem("GameObject/Selection/Toggle 'Active' #&a")] method ClearLocalTransform (line 38) | [MenuItem("GameObject/Selection/Clear Local Transform")] method CreateLocalGameObject (line 51) | [MenuItem("GameObject/Selection/Add New Child #&n")] method ListDependencies (line 81) | [MenuItem("GameObject/Selection/List Dependencies")] class AssetEntry (line 94) | class AssetEntry method HasValidSelection (line 104) | static bool HasValidSelection() method HasValidTransform (line 118) | static bool HasValidTransform() method PrefabCheck (line 132) | static bool PrefabCheck() method GetDependencyList (line 153) | static List GetDependencyList (Object[] objects, bool reve... method RemovePrefix (line 197) | static string RemovePrefix (string text) method GetDependencyText (line 208) | static string GetDependencyText (Object[] objects, bool reverse) FILE: Assets/Editor/NGUI/NGUISettings.cs class NGUISettings (line 15) | public class NGUISettings type ColorMode (line 17) | public enum ColorMode method SetBool (line 29) | static public void SetBool (string name, bool val) { EditorPrefs.SetBo... method SetInt (line 35) | static public void SetInt (string name, int val) { EditorPrefs.SetInt(... method SetFloat (line 41) | static public void SetFloat (string name, float val) { EditorPrefs.Set... method SetString (line 47) | static public void SetString (string name, string val) { EditorPrefs.S... method SetColor (line 53) | static public void SetColor (string name, Color c) { SetString(name, c... method SetEnum (line 59) | static public void SetEnum (string name, System.Enum val) { SetString(... method Set (line 65) | static public void Set (string name, Object obj) method GetBool (line 94) | static public bool GetBool (string name, bool defaultValue) { return E... method GetInt (line 100) | static public int GetInt (string name, int defaultValue) { return Edit... method GetFloat (line 106) | static public float GetFloat (string name, float defaultValue) { retur... method GetString (line 112) | static public string GetString (string name, string defaultValue) { re... method GetColor (line 118) | static public Color GetColor (string name, Color c) method GetEnum (line 137) | static public T GetEnum (string name, T defaultValue) method Get (line 155) | static public T Get (string name, T defaultValue) where T : Object method AddWidget (line 471) | static public UIWidget AddWidget (GameObject go) method AddTexture (line 485) | static public UITexture AddTexture (GameObject go) method Add2DSprite (line 500) | static public UI2DSprite Add2DSprite (GameObject go) method AddSprite (line 515) | static public UISprite AddSprite (GameObject go) method AddLabel (line 540) | static public UILabel AddLabel (GameObject go) method AddPanel (line 561) | static public UIPanel AddPanel (GameObject go) method CopyWidget (line 574) | static public void CopyWidget (UIWidget widget) method PasteWidget (line 590) | static public void PasteWidget (UIWidget widget, bool fully) method CopySprite (line 610) | static void CopySprite (UISprite sp) method CopyLabel (line 628) | static void CopyLabel (UILabel lbl) method PasteSprite (line 654) | static void PasteSprite (UISprite sp, bool fully) method PasteLabel (line 673) | static void PasteLabel (UILabel lbl, bool fully) FILE: Assets/Editor/NGUI/NGUISnap.cs class NGUISnap (line 12) | static public class NGUISnap method Recalculate (line 51) | static public void Recalculate (Object obj) method Recalculate (line 72) | static void Recalculate (Transform t) method Add (line 95) | static void Add (Transform root, Transform child) method Add (line 108) | static void Add (Transform root, Transform child, Vector3[] local) method Snap (line 132) | static public Vector3 Snap (Vector3 pos, Vector3[] local, bool snapToE... method ChooseBest (line 164) | static void ChooseBest (ref Vector2 best, Vector3 diff) FILE: Assets/Editor/NGUI/NGUITransformInspector.cs class NGUITransformInspector (line 9) | [CanEditMultipleObjects] method OnEnable (line 19) | void OnEnable () method OnDestroy (line 36) | void OnDestroy () { instance = null; } method OnInspectorGUI (line 42) | public override void OnInspectorGUI () method DrawPosition (line 88) | void DrawPosition () method DrawScale (line 105) | void DrawScale (bool isWidget) type Axes (line 123) | enum Axes : int method CheckDifference (line 132) | Axes CheckDifference (Transform t, Vector3 original) method CheckDifference (line 145) | Axes CheckDifference (SerializedProperty property) method FloatField (line 168) | static bool FloatField (string name, ref float value, bool hidden, boo... method Differs (line 209) | static bool Differs (float a, float b) { return Mathf.Abs(a - b) > 0.0... method DrawRotation (line 211) | void DrawRotation (bool isWidget) FILE: Assets/Editor/NGUI/PropertyBindingEditor.cs class PropertyBindingEditor (line 9) | [CanEditMultipleObjects] method OnInspectorGUI (line 13) | public override void OnInspectorGUI () FILE: Assets/Editor/NGUI/PropertyReferenceDrawer.cs class PropertyReferenceDrawer (line 17) | [CustomPropertyDrawer(typeof(PropertyReference))] class Entry (line 23) | public class Entry method GetProperties (line 57) | static public List GetProperties (GameObject target, bool read,... method GetNames (line 128) | static public string[] GetNames (List list, string choice, out ... method GetPropertyHeight (line 150) | public override float GetPropertyHeight (SerializedProperty prop, GUIC... method OnGUI (line 161) | public override void OnGUI (Rect rect, SerializedProperty prop, GUICon... FILE: Assets/Editor/NGUI/SpriteSelector.cs class SpriteSelector (line 14) | public class SpriteSelector : ScriptableWizard method OnEnable (line 18) | void OnEnable () { instance = this; } method OnDisable (line 19) | void OnDisable () { instance = null; } method OnGUI (line 35) | void OnGUI () method EditSprite (line 207) | void EditSprite (object obj) method DeleteSprite (line 219) | void DeleteSprite (object obj) method OnSpriteSelection (line 241) | void OnSpriteSelection (string sp) method ShowSelected (line 255) | static public void ShowSelected () method Show (line 267) | static public void Show (SerializedObject ob, SerializedProperty pro, ... method Show (line 291) | static public void Show (Callback callback) FILE: Assets/Editor/NGUI/TweenAlphaEditor.cs class TweenAlphaEditor (line 9) | [CustomEditor(typeof(TweenAlpha))] method OnInspectorGUI (line 12) | public override void OnInspectorGUI () FILE: Assets/Editor/NGUI/TweenColorEditor.cs class TweenColorEditor (line 9) | [CustomEditor(typeof(TweenColor))] method OnInspectorGUI (line 12) | public override void OnInspectorGUI () FILE: Assets/Editor/NGUI/TweenFOVEditor.cs class TweenFOVEditor (line 9) | [CustomEditor(typeof(TweenFOV))] method OnInspectorGUI (line 12) | public override void OnInspectorGUI () FILE: Assets/Editor/NGUI/TweenHeightEditor.cs class TweenHeightEditor (line 9) | [CustomEditor(typeof(TweenHeight))] method OnInspectorGUI (line 12) | public override void OnInspectorGUI () FILE: Assets/Editor/NGUI/TweenOrthoSizeEditor.cs class TweenOrthoSizeEditor (line 9) | [CustomEditor(typeof(TweenOrthoSize))] method OnInspectorGUI (line 12) | public override void OnInspectorGUI () FILE: Assets/Editor/NGUI/TweenPositionEditor.cs class TweenPositionEditor (line 9) | [CustomEditor(typeof(TweenPosition))] method OnInspectorGUI (line 12) | public override void OnInspectorGUI () FILE: Assets/Editor/NGUI/TweenRotationEditor.cs class TweenRotationEditor (line 9) | [CustomEditor(typeof(TweenRotation))] method OnInspectorGUI (line 12) | public override void OnInspectorGUI () FILE: Assets/Editor/NGUI/TweenScaleEditor.cs class TweenScaleEditor (line 9) | [CustomEditor(typeof(TweenScale))] method OnInspectorGUI (line 12) | public override void OnInspectorGUI () FILE: Assets/Editor/NGUI/TweenTransformEditor.cs class TweenTransformEditor (line 9) | [CustomEditor(typeof(TweenTransform))] FILE: Assets/Editor/NGUI/TweenVolumeEditor.cs class TweenVolumeEditor (line 9) | [CustomEditor(typeof(TweenVolume))] method OnInspectorGUI (line 12) | public override void OnInspectorGUI () FILE: Assets/Editor/NGUI/TweenWidthEditor.cs class TweenWidthEditor (line 9) | [CustomEditor(typeof(TweenWidth))] method OnInspectorGUI (line 12) | public override void OnInspectorGUI () FILE: Assets/Editor/NGUI/TypewriterEffectEditor.cs class TypewriterEffectEditor (line 9) | [CanEditMultipleObjects] method OnInspectorGUI (line 13) | public override void OnInspectorGUI () FILE: Assets/Editor/NGUI/UI2DSpriteEditor.cs class UI2DSpriteEditor (line 14) | [CanEditMultipleObjects] method OnEnable (line 20) | protected override void OnEnable () method ShouldDrawProperties (line 30) | protected override bool ShouldDrawProperties () method HasPreviewGUI (line 74) | public override bool HasPreviewGUI () method OnPreviewGUI (line 84) | public override void OnPreviewGUI (Rect rect, GUIStyle background) FILE: Assets/Editor/NGUI/UIAnchorEditor.cs class UIAnchorEditor (line 9) | [CanEditMultipleObjects] method OnInspectorGUI (line 13) | public override void OnInspectorGUI () FILE: Assets/Editor/NGUI/UIAtlasInspector.cs class UIAtlasInspector (line 15) | [CustomEditor(typeof(UIAtlas))] type AtlasType (line 20) | enum AtlasType method OnEnable (line 30) | void OnEnable () { instance = this; } method OnDisable (line 31) | void OnDisable () { instance = null; } method MarkSpriteAsDirty (line 37) | void MarkSpriteAsDirty () method OnSelectAtlas (line 73) | void OnSelectAtlas (Object obj) method OnInspectorGUI (line 92) | public override void OnInspectorGUI () method SelectSprite (line 331) | void SelectSprite (string spriteName) method HasPreviewGUI (line 344) | public override bool HasPreviewGUI () { return true; } method OnPreviewGUI (line 350) | public override void OnPreviewGUI (Rect rect, GUIStyle background) method AddTransparentBorder (line 363) | void AddTransparentBorder (UISpriteData sprite) method AddClampedBorder (line 412) | void AddClampedBorder (UISpriteData sprite) method AddTiledBorder (line 473) | void AddTiledBorder (UISpriteData sprite) method CropBorder (line 534) | void CropBorder (UISpriteData sprite) method AddShadow (line 595) | void AddShadow (UISpriteData sprite) method AddOutline (line 648) | void AddOutline (UISpriteData sprite) FILE: Assets/Editor/NGUI/UIAtlasMaker.cs class UIAtlasMaker (line 14) | public class UIAtlasMaker : EditorWindow class SpriteEntry (line 18) | public class SpriteEntry : UISpriteData method SetTexture (line 37) | public void SetTexture (Color32[] newPixels, int newWidth, int newHe... method Release (line 60) | public void Release () method OnEnable (line 80) | void OnEnable () { instance = this; } method OnDisable (line 81) | void OnDisable () { instance = null; } method OnSelectAtlas (line 87) | void OnSelectAtlas (Object obj) method OnSelectionChange (line 100) | void OnSelectionChange () { mDelNames.Clear(); Repaint(); } method GetSelectedTextures (line 106) | List GetSelectedTextures () method LoadTextures (line 128) | static List LoadTextures (List textures) method Compare (line 144) | static int Compare (SpriteEntry a, SpriteEntry b) method PackTextures (line 165) | static bool PackTextures (Texture2D tex, List sprites) method GetSpriteList (line 218) | Dictionary GetSpriteList (List textures) method AddSprite (line 247) | static public UISpriteData AddSprite (List sprites, Spri... method CreateSprites (line 269) | static public List CreateSprites (List textures) method ReleaseSprites (line 379) | static public void ReleaseSprites (List sprites) method ReplaceSprites (line 389) | static public void ReplaceSprites (UIAtlas atlas, List sp... method DuplicateSprite (line 419) | static public SpriteEntry DuplicateSprite (UIAtlas atlas, string sprit... method ExtractSprite (line 446) | static public SpriteEntry ExtractSprite (UIAtlas atlas, string spriteN... method ExtractSprite (line 462) | static SpriteEntry ExtractSprite (UISpriteData es, Texture2D tex) method ExtractSprite (line 471) | static SpriteEntry ExtractSprite (UISpriteData es, Color32[] oldPixels... method ExtractSprites (line 513) | static public void ExtractSprites (UIAtlas atlas, List fi... method UpdateTexture (line 563) | static public bool UpdateTexture (UIAtlas atlas, List spr... method ShowProgress (line 639) | static public void ShowProgress (float val) method AddOrUpdate (line 648) | static public void AddOrUpdate (UIAtlas atlas, Texture2D tex) method AddOrUpdate (line 664) | static public void AddOrUpdate (UIAtlas atlas, SpriteEntry se) method UpdateAtlas (line 679) | void UpdateAtlas (List textures, bool keepSprites) method UpdateAtlas (line 709) | static public void UpdateAtlas (UIAtlas atlas, List sprites) method OnGUI (line 742) | void OnGUI () FILE: Assets/Editor/NGUI/UIBasicSpriteEditor.cs class UIBasicSpriteEditor (line 16) | [CanEditMultipleObjects] method OnEnable (line 22) | protected override void OnEnable() method DrawCustomProperties (line 32) | protected override void DrawCustomProperties () FILE: Assets/Editor/NGUI/UIButtonColorEditor.cs class UIButtonColorEditor (line 9) | #if UNITY_3_5 method OnInspectorGUI (line 16) | public override void OnInspectorGUI () method DrawProperties (line 38) | protected virtual void DrawProperties () method DrawColors (line 44) | protected void DrawColors () method DrawTransition (line 79) | protected void DrawTransition () FILE: Assets/Editor/NGUI/UIButtonEditor.cs class UIButtonEditor (line 9) | [CanEditMultipleObjects] type Highlight (line 17) | enum Highlight method DrawProperties (line 23) | protected override void DrawProperties () FILE: Assets/Editor/NGUI/UIButtonKeysEditor.cs class UIButtonKeysEditor (line 9) | [CanEditMultipleObjects] method OnInspectorGUI (line 17) | public override void OnInspectorGUI () FILE: Assets/Editor/NGUI/UIButtonMessageEditor.cs class UIButtonMessageEditor (line 9) | [CanEditMultipleObjects] method OnInspectorGUI (line 13) | public override void OnInspectorGUI () FILE: Assets/Editor/NGUI/UICameraEditor.cs class UICameraEditor (line 9) | [CanEditMultipleObjects] type EventsGo (line 13) | enum EventsGo method OnInspectorGUI (line 19) | public override void OnInspectorGUI () FILE: Assets/Editor/NGUI/UICameraTool.cs class UICameraTool (line 14) | public class UICameraTool : EditorWindow method LayerMaskField (line 23) | static public int LayerMaskField (string label, int mask, params GUILa... method LayerMaskField (line 140) | static public int LayerMaskField (int mask, params GUILayoutOption[] o... method OnSelectionChange (line 149) | void OnSelectionChange () { Repaint(); } method OnGUI (line 155) | void OnGUI () method DrawRow (line 179) | void DrawRow (Camera cam) FILE: Assets/Editor/NGUI/UIColorPickerEditor.cs class UIColorPickerEditor (line 9) | [CanEditMultipleObjects] method OnInspectorGUI (line 13) | public override void OnInspectorGUI () FILE: Assets/Editor/NGUI/UICreateNewUIWizard.cs class UICreateNewUIWizard (line 14) | public class UICreateNewUIWizard : EditorWindow type CameraType (line 16) | public enum CameraType method OnSelectionChange (line 29) | void OnSelectionChange () { Repaint(); } method OnGUI (line 35) | void OnGUI () method CreateNewUI (line 69) | static public GameObject CreateNewUI (CameraType type) FILE: Assets/Editor/NGUI/UICreateWidgetWizard.cs class UICreateWidgetWizard (line 18) | public class UICreateWidgetWizard : EditorWindow type WidgetType (line 20) | public enum WidgetType method SaveString (line 62) | static void SaveString (string field, string val) method LoadString (line 78) | static string LoadString (string field) { string s = EditorPrefs.GetSt... method Save (line 85) | static void Save () method Load (line 115) | static void Load () method OnSelectAtlas (line 146) | void OnSelectAtlas (Object obj) method OnSelectFont (line 159) | void OnSelectFont (Object obj) method ShouldCreate (line 174) | static public bool ShouldCreate (GameObject go, bool isValid) method CreateLabel (line 199) | void CreateLabel (GameObject go) method CreateSprite (line 222) | void CreateSprite (GameObject go) method OnSprite (line 244) | void OnSprite (string val) method CreateSimpleTexture (line 257) | void CreateSimpleTexture (GameObject go) method CreateButton (line 269) | void CreateButton (GameObject go) method OnButton (line 311) | void OnButton (string val) { mButton = val; Save(); Repaint(); } method CreateImageButton (line 317) | void CreateImageButton (GameObject go) method OnImage0 (line 368) | void OnImage0 (string val) { mImage0 = val; Save(); Repaint(); } method OnImage1 (line 369) | void OnImage1 (string val) { mImage1 = val; Save(); Repaint(); } method OnImage2 (line 370) | void OnImage2 (string val) { mImage2 = val; Save(); Repaint(); } method OnImage3 (line 371) | void OnImage3 (string val) { mImage3 = val; Save(); Repaint(); } method CreateToggle (line 377) | void CreateToggle (GameObject go) method OnCheckBG (line 430) | void OnCheckBG (string val) { mCheckBG = val; Save(); Repaint(); } method OnCheck (line 431) | void OnCheck (string val) { mCheck = val; Save(); Repaint(); } method CreateScrollBar (line 437) | void CreateScrollBar (GameObject go) method OnScrollBG (line 500) | void OnScrollBG (string val) { mScrollBG = val; Save(); Repaint(); } method OnScrollFG (line 501) | void OnScrollFG (string val) { mScrollFG = val; Save(); Repaint(); } method CreateSlider (line 507) | void CreateSlider (GameObject go, bool slider) method OnSliderBG (line 589) | void OnSliderBG (string val) { mSliderBG = val; Save(); Repaint(); } method OnSliderFG (line 590) | void OnSliderFG (string val) { mSliderFG = val; Save(); Repaint(); } method OnSliderTB (line 591) | void OnSliderTB (string val) { mSliderTB = val; Save(); Repaint(); } method CreateInput (line 597) | void CreateInput (GameObject go) method OnInputBG (line 645) | void OnInputBG (string val) { mInputBG = val; Save(); Repaint(); } method CreatePopup (line 651) | void CreatePopup (GameObject go, bool isDropDown) method OnListFG (line 715) | void OnListFG (string val) { mListFG = val; Save(); Repaint(); } method OnListBG (line 716) | void OnListBG (string val) { mListBG = val; Save(); Repaint(); } method OnListHL (line 717) | void OnListHL (string val) { mListHL = val; Save(); Repaint(); } method OnSelectionChange (line 723) | void OnSelectionChange () { Repaint(); } method OnFont (line 731) | void OnFont (Object obj) { NGUISettings.ambigiousFont = obj; } method OnGUI (line 737) | void OnGUI () FILE: Assets/Editor/NGUI/UIDragObjectEditor.cs class UIDragObjectEditor (line 9) | [CanEditMultipleObjects] method OnInspectorGUI (line 13) | public override void OnInspectorGUI () FILE: Assets/Editor/NGUI/UIDrawCallInspector.cs class UIDrawCallInspector (line 13) | [CustomEditor(typeof(UIDrawCall))] method OnInspectorGUI (line 20) | public override void OnInspectorGUI () FILE: Assets/Editor/NGUI/UIDrawCallViewer.cs class UIDrawCallViewer (line 14) | public class UIDrawCallViewer : EditorWindow type Visibility (line 18) | enum Visibility type ShowFilter (line 24) | enum ShowFilter method OnEnable (line 32) | void OnEnable () { instance = this; } method OnDisable (line 33) | void OnDisable () { instance = null; } method OnSelectionChange (line 34) | void OnSelectionChange () { Repaint(); } method OnGUI (line 40) | void OnGUI () FILE: Assets/Editor/NGUI/UIEventTriggerEditor.cs class UIEventTriggerEditor (line 10) | [CustomEditor(typeof(UIEventTrigger))] method OnEnable (line 15) | void OnEnable () method OnInspectorGUI (line 32) | public override void OnInspectorGUI () method DrawEvents (line 51) | void DrawEvents (string key, string text, List list, bo... FILE: Assets/Editor/NGUI/UIFontInspector.cs class UIFontInspector (line 17) | [CustomEditor(typeof(UIFont))] type View (line 20) | enum View type FontType (line 27) | enum FontType method HasPreviewGUI (line 45) | public override bool HasPreviewGUI () { return mView != View.Nothing; } method OnSelectFont (line 47) | void OnSelectFont (Object obj) method OnSelectAtlas (line 58) | void OnSelectAtlas (Object obj) method MarkAsChanged (line 68) | void MarkAsChanged () method OnInspectorGUI (line 82) | public override void OnInspectorGUI () method SelectSymbolSprite (line 408) | void SelectSymbolSprite (string spriteName) method ChangeSymbolSprite (line 418) | void ChangeSymbolSprite (string spriteName) method OnPreviewGUI (line 433) | public override void OnPreviewGUI (Rect rect, GUIStyle background) method SelectSprite (line 458) | void SelectSprite (string spriteName) type Effect (line 465) | enum Effect method ApplyEffect (line 481) | void ApplyEffect (Effect effect, Color foreground, Color background) FILE: Assets/Editor/NGUI/UIFontMaker.cs class UIFontMaker (line 16) | public class UIFontMaker : EditorWindow type FontType (line 18) | public enum FontType type Create (line 25) | public enum Create type CharacterMap (line 33) | public enum CharacterMap method MarkAsChanged (line 58) | void MarkAsChanged () method OnSelectAtlas (line 81) | void OnSelectAtlas (Object obj) method OnSelectionChange (line 94) | void OnSelectionChange () { Repaint(); } method OnUnityFont (line 96) | void OnUnityFont (Object obj) method OnGUI (line 106) | void OnGUI () method DrawOption (line 564) | static public bool DrawOption (bool state, string text, params GUILayo... method ImportFont (line 577) | static void ImportFont (UIFont font, Create create, Material mat) FILE: Assets/Editor/NGUI/UIForwardEventsEditor.cs class UIForwardEventsEditor (line 9) | [CanEditMultipleObjects] method OnInspectorGUI (line 13) | public override void OnInspectorGUI () FILE: Assets/Editor/NGUI/UIGridEditor.cs class UIGridEditor (line 9) | [CanEditMultipleObjects] method OnInspectorGUI (line 13) | public override void OnInspectorGUI () FILE: Assets/Editor/NGUI/UIImageButtonInspector.cs class UIImageButtonInspector (line 14) | [CustomEditor(typeof(UIImageButton))] method OnInspectorGUI (line 17) | public override void OnInspectorGUI () FILE: Assets/Editor/NGUI/UIInputEditor.cs class UIInputEditor (line 13) | [CanEditMultipleObjects] method OnInspectorGUI (line 21) | public override void OnInspectorGUI () FILE: Assets/Editor/NGUI/UIKeyNavigationEditor.cs class UIKeyNavigationEditor (line 9) | [CanEditMultipleObjects] method OnInspectorGUI (line 17) | public override void OnInspectorGUI () FILE: Assets/Editor/NGUI/UILabelInspector.cs class UILabelInspector (line 17) | [CanEditMultipleObjects] type FontType (line 21) | public enum FontType method OnEnable (line 30) | protected override void OnEnable () method OnNGUIFont (line 37) | void OnNGUIFont (Object obj) method OnUnityFont (line 51) | void OnUnityFont (Object obj) method ShouldDrawProperties (line 69) | protected override bool ShouldDrawProperties () FILE: Assets/Editor/NGUI/UILocalizeEditor.cs class UILocalizeEditor (line 10) | [CanEditMultipleObjects] method OnEnable (line 16) | void OnEnable () method OnInspectorGUI (line 33) | public override void OnInspectorGUI () FILE: Assets/Editor/NGUI/UIPanelInspector.cs class UIPanelInspector (line 16) | [CustomEditor(typeof(UIPanel))] method OnEnable (line 37) | protected override void OnEnable () method OnDisable (line 43) | protected override void OnDisable () method DrawKnob (line 53) | void DrawKnob (Vector4 point, int id, bool canResize) method OnSceneGUI (line 74) | public void OnSceneGUI () method ShouldDrawProperties (line 408) | protected override bool ShouldDrawProperties () method DrawFinalProperties (line 731) | protected override void DrawFinalProperties () method AdjustClipping (line 755) | void AdjustClipping (UIPanel p, Vector3 startLocalPos, Vector4 startCR... method AdjustClipping (line 820) | void AdjustClipping (UIPanel p, Vector4 cr, int left, int top, int rig... FILE: Assets/Editor/NGUI/UIPanelTool.cs class UIPanelTool (line 14) | public class UIPanelTool : EditorWindow type Visibility (line 18) | enum Visibility class Entry (line 24) | class Entry method Compare (line 36) | static int Compare (Entry a, Entry b) method OnEnable (line 51) | void OnEnable () { instance = this; } method OnDisable (line 52) | void OnDisable () { instance = null; } method OnSelectionChange (line 53) | void OnSelectionChange () { Repaint(); } method GetListOfPanels (line 59) | static List GetListOfPanels () method GetWidgets (line 77) | static void GetWidgets (Transform t, List widgets) method GetWidgets (line 92) | static List GetWidgets (UIPanel panel) method OnGUI (line 103) | void OnGUI () method DrawRow (line 181) | bool DrawRow (Entry ent, UIPanel selected, bool isChecked) FILE: Assets/Editor/NGUI/UIPlayAnimationEditor.cs class UIPlayAnimationEditor (line 9) | [CustomEditor(typeof(UIPlayAnimation))] type ResetOnPlay (line 12) | enum ResetOnPlay type SelectedObject (line 18) | enum SelectedObject method OnInspectorGUI (line 24) | public override void OnInspectorGUI () FILE: Assets/Editor/NGUI/UIPlayTweenEditor.cs class UIPlayTweenEditor (line 9) | [CustomEditor(typeof(UIPlayTween))] type ResetOnPlay (line 12) | enum ResetOnPlay type SelectedObject (line 19) | enum SelectedObject method OnInspectorGUI (line 25) | public override void OnInspectorGUI () FILE: Assets/Editor/NGUI/UIPopupListInspector.cs class UIPopupListInspector (line 18) | [CustomEditor(typeof(UIPopupList))] type FontType (line 21) | enum FontType method OnEnable (line 30) | void OnEnable () method RegisterUndo (line 53) | void RegisterUndo () method OnSelectAtlas (line 58) | void OnSelectAtlas (Object obj) method OnBackground (line 65) | void OnBackground (string spriteName) method OnHighlight (line 72) | void OnHighlight (string spriteName) method OnBitmapFont (line 79) | void OnBitmapFont (Object obj) method OnDynamicFont (line 88) | void OnDynamicFont (Object obj) method OnInspectorGUI (line 97) | public override void OnInspectorGUI () method DrawAtlas (line 159) | void DrawAtlas() method DrawFont (line 196) | void DrawFont () FILE: Assets/Editor/NGUI/UIPrefabTool.cs class UIPrefabTool (line 17) | public class UIPrefabTool : EditorWindow class Item (line 21) | class Item type Mode (line 29) | enum Mode method OnEnable (line 96) | void OnEnable () method OnDisable (line 118) | void OnDisable () method OnSelectionChange (line 125) | void OnSelectionChange () { Repaint(); } method Reset (line 131) | public void Reset () method AddItem (line 157) | void AddItem (GameObject go, int index) method AddGUID (line 195) | Item AddGUID (string guid, int index) method RemoveItem (line 216) | void RemoveItem (object obj) method FindItem (line 233) | Item FindItem (GameObject go) method Save (line 251) | void Save () method Load (line 284) | void Load () method DestroyTexture (line 311) | void DestroyTexture (Item item) method RegenerateTexture (line 325) | public void RegenerateTexture (GameObject prefab, UISnapshotPoint point) method UpdateVisual (line 344) | void UpdateVisual () method CreateItemByPath (line 355) | Item CreateItemByPath (string path) method GetSnapshotPoint (line 380) | static UISnapshotPoint GetSnapshotPoint (Transform t) method GeneratePreview (line 398) | void GeneratePreview (Item item, UISnapshotPoint point) method SetupPreviewForUI (line 492) | static bool SetupPreviewForUI (Camera cam, GameObject root, GameObject... method SetupPreviewFor3D (line 516) | static bool SetupPreviewFor3D (Camera cam, GameObject root, GameObject... method SetupSnapshotCamera (line 572) | static void SetupSnapshotCamera (GameObject go, Camera cam, UISnapshot... method SetupSnapshotCamera (line 601) | static void SetupSnapshotCamera (GameObject go, Camera cam, float obje... method FindChild (line 660) | static Transform FindChild (Transform t, string startsWith) method DeactivateLights (line 679) | static void DeactivateLights () method RectivateLights (line 701) | static void RectivateLights () method GetCellUnderMouse (line 715) | int GetCellUnderMouse (int spacingX, int spacingY) method OnGUI (line 751) | void OnGUI () FILE: Assets/Editor/NGUI/UIProgressBarEditor.cs class UIProgressBarEditor (line 9) | [CanEditMultipleObjects] method OnInspectorGUI (line 17) | public override void OnInspectorGUI () method DrawLegacyFields (line 55) | protected virtual void DrawLegacyFields() method OnDrawExtraFields (line 79) | protected virtual void OnDrawExtraFields () { } method OnDrawAppearance (line 80) | protected virtual void OnDrawAppearance () { } FILE: Assets/Editor/NGUI/UIRectEditor.cs type AnchorType (line 26) | protected enum AnchorType method IsCommon (line 41) | static protected bool IsCommon (float relative) { return (relative == 0f... method IsRect (line 47) | static protected bool IsRect (SerializedProperty sp) method GetRect (line 57) | static protected UIRect GetRect (SerializedProperty sp) method GetCamera (line 68) | static protected Camera GetCamera (SerializedProperty sp) method OnEnable (line 83) | protected virtual void OnEnable () method OnDisable (line 98) | protected virtual void OnDisable () { instance = null; } method ReEvaluateAnchorType (line 104) | protected void ReEvaluateAnchorType () method OnInspectorGUI (line 128) | public override void OnInspectorGUI () method ShouldDrawProperties (line 143) | protected virtual bool ShouldDrawProperties () { return true; } method DrawCustomProperties (line 144) | protected virtual void DrawCustomProperties () { } method DrawFinalProperties (line 150) | protected virtual void DrawFinalProperties () { if (!NGUISettings.unifie... method OnDrawFinalProperties (line 151) | protected virtual void OnDrawFinalProperties () { } method DrawAnchorTransform (line 153) | public void DrawAnchorTransform () method DrawSingleAnchorSelection (line 239) | protected SerializedProperty DrawSingleAnchorSelection () method DrawAnchor (line 264) | protected void DrawAnchor (int index, bool targetSelection) method UpdateAnchors (line 443) | protected void UpdateAnchors (bool resetRelative) method UpdateAnchor (line 470) | protected void UpdateAnchor (int index, bool resetRelative) FILE: Assets/Editor/NGUI/UIRootEditor.cs class UIRootEditor (line 9) | [CanEditMultipleObjects] method OnInspectorGUI (line 13) | public override void OnInspectorGUI () FILE: Assets/Editor/NGUI/UIScrollBarEditor.cs class UIScrollBarEditor (line 9) | [CanEditMultipleObjects] method DrawLegacyFields (line 13) | protected override void DrawLegacyFields () FILE: Assets/Editor/NGUI/UIScrollViewEditor.cs class UIScrollViewEditor (line 9) | [CustomEditor(typeof(UIScrollView))] method OnInspectorGUI (line 12) | public override void OnInspectorGUI () method CanMoveHorizontally (line 82) | public bool CanMoveHorizontally(UIScrollView.Movement movement, float ... method CanMoveVertically (line 93) | public bool CanMoveVertically(UIScrollView.Movement movement, float cu... FILE: Assets/Editor/NGUI/UISliderEditor.cs class UISliderEditor (line 9) | [CanEditMultipleObjects] FILE: Assets/Editor/NGUI/UISnapshotPointEditor.cs class UISnapshotPointEditor (line 9) | [CanEditMultipleObjects] type Type (line 13) | enum Type method OnEnable (line 21) | void OnEnable () method OnInspectorGUI (line 26) | public override void OnInspectorGUI () method GetPrefab (line 80) | GameObject GetPrefab () FILE: Assets/Editor/NGUI/UISpriteAnimationInspector.cs class UISpriteAnimationInspector (line 13) | [CanEditMultipleObjects] method OnInspectorGUI (line 21) | public override void OnInspectorGUI () FILE: Assets/Editor/NGUI/UISpriteInspector.cs class UISpriteInspector (line 13) | [CanEditMultipleObjects] method OnSelectAtlas (line 21) | void OnSelectAtlas (Object obj) method SelectSprite (line 35) | void SelectSprite (string spriteName) method ShouldDrawProperties (line 49) | protected override bool ShouldDrawProperties () method HasPreviewGUI (line 78) | public override bool HasPreviewGUI () method OnPreviewGUI (line 87) | public override void OnPreviewGUI (Rect rect, GUIStyle background) FILE: Assets/Editor/NGUI/UIStretchEditor.cs class UIStretchEditor (line 9) | [CanEditMultipleObjects] method OnInspectorGUI (line 13) | public override void OnInspectorGUI () FILE: Assets/Editor/NGUI/UITableEditor.cs class UITableEditor (line 10) | [CanEditMultipleObjects] FILE: Assets/Editor/NGUI/UITextureInspector.cs class UITextureInspector (line 14) | [CanEditMultipleObjects] method OnEnable (line 20) | protected override void OnEnable () method ShouldDrawProperties (line 26) | protected override bool ShouldDrawProperties () method HasPreviewGUI (line 61) | public override bool HasPreviewGUI () method OnPreviewGUI (line 71) | public override void OnPreviewGUI (Rect rect, GUIStyle background) FILE: Assets/Editor/NGUI/UITexturePacker.cs class UITexturePacker (line 12) | public class UITexturePacker type FreeRectChoiceHeuristic (line 21) | public enum FreeRectChoiceHeuristic method UITexturePacker (line 30) | public UITexturePacker (int width, int height, bool rotations) method Init (line 35) | public void Init (int width, int height, bool rotations) type Storage (line 53) | private struct Storage method PackTextures (line 60) | static public Rect[] PackTextures (Texture2D texture, Texture2D[] text... method Insert (line 154) | public Rect Insert (int width, int height, FreeRectChoiceHeuristic met... method Insert (line 188) | public void Insert (List rects, List dst, FreeRectChoiceHe... method PlaceRect (line 222) | void PlaceRect (Rect node) method ScoreRect (line 240) | Rect ScoreRect (int width, int height, FreeRectChoiceHeuristic method,... method Occupancy (line 267) | public float Occupancy () method FindPositionForNewNodeBottomLeft (line 276) | Rect FindPositionForNewNodeBottomLeft (int width, int height, ref int ... method FindPositionForNewNodeBestShortSideFit (line 316) | Rect FindPositionForNewNodeBestShortSideFit (int width, int height, re... method FindPositionForNewNodeBestLongSideFit (line 365) | Rect FindPositionForNewNodeBestLongSideFit (int width, int height, ref... method FindPositionForNewNodeBestAreaFit (line 414) | Rect FindPositionForNewNodeBestAreaFit (int width, int height, ref int... method CommonIntervalLength (line 464) | int CommonIntervalLength (int i1start, int i1end, int i2start, int i2end) method ContactPointScoreNode (line 471) | int ContactPointScoreNode (int x, int y, int width, int height) method FindPositionForNewNodeContactPoint (line 490) | Rect FindPositionForNewNodeContactPoint (int width, int height, ref in... method SplitFreeNode (line 528) | bool SplitFreeNode (Rect freeNode, ref Rect usedNode) method PruneFreeList (line 578) | void PruneFreeList () method IsContainedIn (line 597) | bool IsContainedIn (Rect a, Rect b) FILE: Assets/Editor/NGUI/UIToggleInspector.cs class UIToggleInspector (line 9) | [CanEditMultipleObjects] type Transition (line 13) | enum Transition method OnInspectorGUI (line 19) | public override void OnInspectorGUI () FILE: Assets/Editor/NGUI/UITweenerEditor.cs class UITweenerEditor (line 9) | [CustomEditor(typeof(UITweener), true)] method OnInspectorGUI (line 12) | public override void OnInspectorGUI () method DrawCommonProperties (line 20) | protected void DrawCommonProperties () FILE: Assets/Editor/NGUI/UIWidgetContainerEditor.cs class UIWidgetContainerEditor (line 13) | [CanEditMultipleObjects] method OnDisable (line 27) | void OnDisable () { NGUIEditorTools.HideMoveTool(false); } method OnSceneGUI (line 33) | public void OnSceneGUI () FILE: Assets/Editor/NGUI/UIWidgetInspector.cs class UIWidgetInspector (line 14) | [CanEditMultipleObjects] type Action (line 20) | public enum Action method Raycast (line 74) | static public bool Raycast (Vector3[] corners, out Vector3 hit) method DrawKnob (line 108) | static public void DrawKnob (Vector3 point, bool selected, bool canRes... method GetScreenDistance (line 158) | static public float GetScreenDistance (Vector3 worldPos, Vector2 mouse... method GetScreenDistance (line 168) | static public float GetScreenDistance (Vector3[] worldPoints, Vector2 ... method SetCursorRect (line 190) | static public void SetCursorRect (Rect rect, MouseCursor cursor) method OnDisable (line 204) | protected override void OnDisable () method GetHandles (line 215) | static public Vector3[] GetHandles (Vector3[] corners) method GetPivotUnderMouse (line 236) | static public UIWidget.Pivot GetPivotUnderMouse (Vector3[] worldPos, E... method DrawAnchorHandle (line 299) | static public void DrawAnchorHandle (UIRect.AnchorPoint anchor, Transf... method OnSceneGUI (line 433) | public void OnSceneGUI () method OnEnable (line 834) | protected override void OnEnable () method DrawCustomProperties (line 845) | protected override void DrawCustomProperties () method DrawWidgetTransform (line 858) | public void DrawWidgetTransform () { DrawInspectorProperties(serialize... method DrawColor (line 864) | static public void DrawColor (SerializedObject so, UIWidget w) method DrawInspectorProperties (line 891) | static public void DrawInspectorProperties (SerializedObject so, UIWid... method DrawDimensions (line 945) | static void DrawDimensions (SerializedObject so, UIWidget w, bool isPr... method DrawDepth (line 1033) | static void DrawDepth (SerializedObject so, UIWidget w, bool isPrefab) method DrawPivot (line 1088) | static void DrawPivot (SerializedObject so, UIWidget w) method Toggle (line 1118) | static void Toggle (UIWidget w, string text, string style, UIWidget.Pi... method IsLeft (line 1149) | static bool IsLeft (UIWidget.Pivot pivot) method IsRight (line 1156) | static bool IsRight (UIWidget.Pivot pivot) method IsTop (line 1163) | static bool IsTop (UIWidget.Pivot pivot) method IsBottom (line 1170) | static bool IsBottom (UIWidget.Pivot pivot) method GetHorizontal (line 1177) | static UIWidget.Pivot GetHorizontal (UIWidget.Pivot pivot) method GetVertical (line 1184) | static UIWidget.Pivot GetVertical (UIWidget.Pivot pivot) method Combine (line 1191) | static UIWidget.Pivot Combine (UIWidget.Pivot horizontal, UIWidget.Piv... method SetPivot (line 1209) | static void SetPivot (UIWidget w, UIWidget.Pivot pivot, bool isHorizon... method OnDrawFinalProperties (line 1223) | protected override void OnDrawFinalProperties () FILE: Assets/Editor/NGUI/UIWrapContentEditor.cs class UIWrapContentEditor (line 9) | [CustomEditor(typeof(UIWrapContent), true)] method OnInspectorGUI (line 12) | public override void OnInspectorGUI () FILE: Assets/Plugins/NGUI/Scripts/Interaction/EnvelopContent.cs class EnvelopContent (line 13) | [RequireComponent(typeof(UIWidget))] method Start (line 25) | void Start () method OnEnable (line 31) | void OnEnable () { if (mStarted) Execute(); } method Execute (line 33) | [ContextMenu("Execute")] FILE: Assets/Plugins/NGUI/Scripts/Interaction/LanguageSelection.cs class LanguageSelection (line 12) | [RequireComponent(typeof(UIPopupList))] method Awake (line 18) | void Awake () method Start (line 24) | void Start () { EventDelegate.Add(mList.onChange, delegate() { Localiz... method Refresh (line 30) | public void Refresh () FILE: Assets/Plugins/NGUI/Scripts/Interaction/TypewriterEffect.cs class TypewriterEffect (line 14) | [RequireComponent(typeof(UILabel))] type FadeEntry (line 20) | struct FadeEntry method ResetToBeginning (line 88) | public void ResetToBeginning () method Finish (line 102) | public void Finish () method OnEnable (line 124) | void OnEnable () { mReset = true; mActive = true; } method OnDisable (line 125) | void OnDisable () { Finish(); } method Update (line 127) | void Update () FILE: Assets/Plugins/NGUI/Scripts/Interaction/UIButton.cs class UIButton (line 13) | [AddComponentMenu("NGUI/Interaction/Button")] method OnInit (line 192) | protected override void OnInit () method OnEnable (line 205) | protected override void OnEnable () method OnDragOver (line 225) | protected override void OnDragOver () method OnDragOut (line 235) | protected override void OnDragOut () method OnClick (line 245) | protected virtual void OnClick () method SetState (line 259) | public override void SetState (State state, bool immediate) method SetSprite (line 293) | protected void SetSprite (string sp) method SetSprite (line 306) | protected void SetSprite (UnityEngine.Sprite sp) FILE: Assets/Plugins/NGUI/Scripts/Interaction/UIButtonActivate.cs class UIButtonActivate (line 12) | [AddComponentMenu("NGUI/Interaction/Button Activate")] method OnClick (line 18) | void OnClick () { if (target != null) NGUITools.SetActive(target, stat... FILE: Assets/Plugins/NGUI/Scripts/Interaction/UIButtonColor.cs class UIButtonColor (line 12) | [ExecuteInEditMode] type State (line 16) | public enum State method ResetDefaultColor (line 104) | public void ResetDefaultColor () { defaultColor = mStartingColor; } method CacheDefaultColor (line 110) | public void CacheDefaultColor () { if (!mInitDone) OnInit(); } method Start (line 112) | void Start () { if (!mInitDone) OnInit(); if (!isEnabled) SetState(Sta... method OnInit (line 114) | protected virtual void OnInit () method OnEnable (line 162) | protected virtual void OnEnable () method OnDisable (line 184) | protected virtual void OnDisable () method OnHover (line 210) | protected virtual void OnHover (bool isOver) method OnPress (line 223) | protected virtual void OnPress (bool isPressed) method OnDragOver (line 256) | protected virtual void OnDragOver () method OnDragOut (line 269) | protected virtual void OnDragOut () method SetState (line 282) | public virtual void SetState (State state, bool instant) method UpdateColor (line 301) | public void UpdateColor (bool instant) FILE: Assets/Plugins/NGUI/Scripts/Interaction/UIButtonKeys.cs class UIButtonKeys (line 12) | [ExecuteInEditMode] method OnEnable (line 22) | protected override void OnEnable () method Upgrade (line 28) | public void Upgrade () FILE: Assets/Plugins/NGUI/Scripts/Interaction/UIButtonMessage.cs class UIButtonMessage (line 12) | [AddComponentMenu("NGUI/Interaction/Button Message (Legacy)")] type Trigger (line 15) | public enum Trigger method Start (line 32) | void Start () { mStarted = true; } method OnEnable (line 34) | void OnEnable () { if (mStarted) OnHover(UICamera.IsHighlighted(gameOb... method OnHover (line 36) | void OnHover (bool isOver) method OnPress (line 45) | void OnPress (bool isPressed) method OnSelect (line 54) | void OnSelect (bool isSelected) method OnClick (line 60) | void OnClick () { if (enabled && trigger == Trigger.OnClick) Send(); } method OnDoubleClick (line 62) | void OnDoubleClick () { if (enabled && trigger == Trigger.OnDoubleClic... method Send (line 64) | void Send () FILE: Assets/Plugins/NGUI/Scripts/Interaction/UIButtonOffset.cs class UIButtonOffset (line 12) | [AddComponentMenu("NGUI/Interaction/Button Offset")] method Start (line 24) | void Start () method OnEnable (line 34) | void OnEnable () { if (mStarted) OnHover(UICamera.IsHighlighted(gameOb... method OnDisable (line 36) | void OnDisable () method OnPress (line 50) | void OnPress (bool isPressed) method OnHover (line 62) | void OnHover (bool isOver) method OnDragOver (line 71) | void OnDragOver () method OnDragOut (line 76) | void OnDragOut () method OnSelect (line 81) | void OnSelect (bool isSelected) FILE: Assets/Plugins/NGUI/Scripts/Interaction/UIButtonRotation.cs class UIButtonRotation (line 12) | [AddComponentMenu("NGUI/Interaction/Button Rotation")] method Start (line 23) | void Start () method OnEnable (line 33) | void OnEnable () { if (mStarted) OnHover(UICamera.IsHighlighted(gameOb... method OnDisable (line 35) | void OnDisable () method OnPress (line 49) | void OnPress (bool isPressed) method OnHover (line 59) | void OnHover (bool isOver) method OnSelect (line 69) | void OnSelect (bool isSelected) FILE: Assets/Plugins/NGUI/Scripts/Interaction/UIButtonScale.cs class UIButtonScale (line 12) | [AddComponentMenu("NGUI/Interaction/Button Scale")] method Start (line 23) | void Start () method OnEnable (line 33) | void OnEnable () { if (mStarted) OnHover(UICamera.IsHighlighted(gameOb... method OnDisable (line 35) | void OnDisable () method OnPress (line 49) | void OnPress (bool isPressed) method OnHover (line 59) | void OnHover (bool isOver) method OnSelect (line 68) | void OnSelect (bool isSelected) FILE: Assets/Plugins/NGUI/Scripts/Interaction/UICenterOnChild.cs class UICenterOnChild (line 14) | [AddComponentMenu("NGUI/Interaction/Center Scroll View on Child")] method Start (line 52) | void Start () { Recenter(); } method OnEnable (line 53) | void OnEnable () { if (mScrollView) { mScrollView.centerOnChild = this... method OnDisable (line 54) | void OnDisable () { if (mScrollView) mScrollView.centerOnChild = null; } method OnDragFinished (line 55) | void OnDragFinished () { if (enabled) Recenter(); } method OnValidate (line 61) | void OnValidate () { nextPageThreshold = Mathf.Abs(nextPageThreshold); } method Recenter (line 67) | [ContextMenu("Execute")] method CenterOn (line 233) | void CenterOn (Transform target, Vector3 panelCenter) method CenterOn (line 278) | public void CenterOn (Transform target) FILE: Assets/Plugins/NGUI/Scripts/Interaction/UICenterOnClick.cs class UICenterOnClick (line 12) | [AddComponentMenu("NGUI/Interaction/Center Scroll View on Click")] method OnClick (line 15) | void OnClick () FILE: Assets/Plugins/NGUI/Scripts/Interaction/UIDragCamera.cs class UIDragCamera (line 12) | [ExecuteInEditMode] method Awake (line 26) | void Awake () method OnPress (line 38) | void OnPress (bool isPressed) method OnDrag (line 50) | void OnDrag (Vector2 delta) method OnScroll (line 62) | void OnScroll (float delta) FILE: Assets/Plugins/NGUI/Scripts/Interaction/UIDragDropContainer.cs class UIDragDropContainer (line 8) | [AddComponentMenu("NGUI/Interaction/Drag and Drop Container")] method Start (line 13) | protected virtual void Start () { if (reparentTarget == null) reparent... FILE: Assets/Plugins/NGUI/Scripts/Interaction/UIDragDropItem.cs class UIDragDropItem (line 14) | [AddComponentMenu("NGUI/Interaction/Drag and Drop Item")] type Restriction (line 17) | public enum Restriction method Awake (line 76) | protected virtual void Awake () method OnEnable (line 88) | protected virtual void OnEnable () { } method OnDisable (line 89) | protected virtual void OnDisable () { if (mDragging) StopDragging(UICa... method Start (line 95) | protected virtual void Start () method OnPress (line 105) | protected virtual void OnPress (bool isPressed) method Update (line 130) | protected virtual void Update () method OnDragStart (line 143) | protected virtual void OnDragStart () method StartDragging (line 174) | public virtual void StartDragging () method OnCloneGameObject (line 227) | protected virtual GameObject OnCloneGameObject() method OnClone (line 237) | protected virtual void OnClone (GameObject original) { } method OnDrag (line 243) | protected virtual void OnDrag (Vector2 delta) method OnDragEnd (line 257) | protected virtual void OnDragEnd () method StopDragging (line 268) | public void StopDragging (GameObject go) method OnDragDropStart (line 283) | protected virtual void OnDragDropStart () method OnDragDropMove (line 326) | protected virtual void OnDragDropMove (Vector2 delta) method OnDragDropRelease (line 335) | protected virtual void OnDragDropRelease (GameObject surface) method OnDragDropEnd (line 391) | protected virtual void OnDragDropEnd () { draggedItems.Remove(this); } method EnableDragScrollView (line 398) | protected void EnableDragScrollView () FILE: Assets/Plugins/NGUI/Scripts/Interaction/UIDragDropRoot.cs class UIDragDropRoot (line 14) | [AddComponentMenu("NGUI/Interaction/Drag and Drop Root")] method OnEnable (line 19) | void OnEnable () { root = transform; } method OnDisable (line 20) | void OnDisable () { if (root == transform) root = null; } FILE: Assets/Plugins/NGUI/Scripts/Interaction/UIDragObject.cs class UIDragObject (line 13) | [ExecuteInEditMode] type DragEffect (line 17) | public enum DragEffect method OnEnable (line 92) | void OnEnable () method OnDisable (line 109) | void OnDisable () { mStarted = false; } method FindPanel (line 115) | void FindPanel () method UpdateBounds (line 125) | void UpdateBounds () method OnPress (line 146) | void OnPress (bool pressed) method OnDrag (line 194) | void OnDrag (Vector2 delta) method Move (line 247) | void Move (Vector3 worldDelta) method LateUpdate (line 288) | void LateUpdate () method CancelMovement (line 333) | public void CancelMovement () method CancelSpring (line 352) | public void CancelSpring () method OnScroll (line 362) | void OnScroll (float delta) FILE: Assets/Plugins/NGUI/Scripts/Interaction/UIDragResize.cs class UIDragResize (line 12) | [AddComponentMenu("NGUI/Interaction/Drag-Resize Widget")] method OnDragStart (line 68) | void OnDragStart () method OnDrag (line 92) | void OnDrag (Vector2 delta) method OnDragEnd (line 129) | void OnDragEnd () { mDragging = false; } FILE: Assets/Plugins/NGUI/Scripts/Interaction/UIDragScrollView.cs class UIDragScrollView (line 13) | [AddComponentMenu("NGUI/Interaction/Drag Scroll View")] method OnEnable (line 34) | void OnEnable () method Start (line 53) | void Start () method FindScrollView (line 63) | void FindScrollView () method OnDisable (line 86) | void OnDisable () method OnPress (line 99) | void OnPress (bool pressed) method OnDrag (line 126) | void OnDrag (Vector2 delta) method OnScroll (line 136) | void OnScroll (float delta) method OnPan (line 146) | public void OnPan (Vector2 delta) FILE: Assets/Plugins/NGUI/Scripts/Interaction/UIDraggableCamera.cs class UIDraggableCamera (line 12) | [RequireComponent(typeof(Camera))] method Start (line 71) | void Start () method CalculateConstrainOffset (line 88) | Vector3 CalculateConstrainOffset () method ConstrainToBounds (line 108) | public bool ConstrainToBounds (bool immediate) method Press (line 136) | public void Press (bool isPressed) method Drag (line 168) | public void Drag (Vector2 delta) method Scroll (line 198) | public void Scroll (float delta) method Update (line 211) | void Update () FILE: Assets/Plugins/NGUI/Scripts/Interaction/UIEventTrigger.cs class UIEventTrigger (line 13) | [AddComponentMenu("NGUI/Interaction/Event Trigger")] method OnHover (line 47) | void OnHover (bool isOver) method OnPress (line 56) | void OnPress (bool pressed) method OnSelect (line 65) | void OnSelect (bool selected) method OnClick (line 74) | void OnClick () method OnDoubleClick (line 82) | void OnDoubleClick () method OnDragStart (line 90) | void OnDragStart () method OnDragEnd (line 98) | void OnDragEnd () method OnDragOver (line 106) | void OnDragOver (GameObject go) method OnDragOut (line 114) | void OnDragOut (GameObject go) method OnDrag (line 122) | void OnDrag (Vector2 delta) FILE: Assets/Plugins/NGUI/Scripts/Interaction/UIForwardEvents.cs class UIForwardEvents (line 14) | [AddComponentMenu("NGUI/Interaction/Forward Events (Legacy)")] method OnHover (line 28) | void OnHover (bool isOver) method OnPress (line 36) | void OnPress (bool pressed) method OnClick (line 44) | void OnClick () method OnDoubleClick (line 52) | void OnDoubleClick () method OnSelect (line 60) | void OnSelect (bool selected) method OnDrag (line 68) | void OnDrag (Vector2 delta) method OnDrop (line 76) | void OnDrop (GameObject go) method OnSubmit (line 84) | void OnSubmit () method OnScroll (line 92) | void OnScroll (float delta) FILE: Assets/Plugins/NGUI/Scripts/Interaction/UIGrid.cs class UIGrid (line 14) | [AddComponentMenu("NGUI/Interaction/Grid")] type Arrangement (line 19) | public enum Arrangement type Sorting (line 26) | public enum Sorting method GetChildList (line 120) | public List GetChildList () method GetChild (line 149) | public Transform GetChild (int index) method GetIndex (line 159) | public int GetIndex (Transform trans) { return GetChildList().IndexOf(... method AddChild (line 165) | [System.Obsolete("Use gameObject.AddChild or transform.parent = gridTr... method AddChild (line 180) | [System.Obsolete("Use gameObject.AddChild or transform.parent = gridTr... method RemoveChild (line 233) | public bool RemoveChild (Transform t) method Init (line 249) | protected virtual void Init () method Start (line 259) | protected virtual void Start () method Update (line 273) | protected virtual void Update () method OnValidate (line 283) | void OnValidate () { if (!Application.isPlaying && NGUITools.GetActive... method SortByName (line 286) | static public int SortByName (Transform a, Transform b) { return strin... method SortHorizontal (line 287) | static public int SortHorizontal (Transform a, Transform b) { return a... method SortVertical (line 288) | static public int SortVertical (Transform a, Transform b) { return b.l... method Sort (line 294) | protected virtual void Sort (List list) { } method Reposition (line 300) | [ContextMenu("Execute")] method ConstrainWithinPanel (line 332) | public void ConstrainWithinPanel () method ResetPosition (line 346) | protected virtual void ResetPosition (List list) FILE: Assets/Plugins/NGUI/Scripts/Interaction/UIImageButton.cs class UIImageButton (line 12) | [AddComponentMenu("NGUI/UI/Image Button")] method OnEnable (line 50) | void OnEnable () method OnValidate (line 56) | void OnValidate () method UpdateImage (line 67) | void UpdateImage() method OnHover (line 76) | void OnHover (bool isOver) method OnPress (line 82) | void OnPress (bool pressed) method SetSprite (line 88) | void SetSprite (string sprite) FILE: Assets/Plugins/NGUI/Scripts/Interaction/UIKeyBinding.cs class UIKeyBinding (line 13) | [AddComponentMenu("NGUI/Interaction/Key Binding")] type Action (line 18) | public enum Action type Modifier (line 25) | public enum Modifier method IsBound (line 76) | static public bool IsBound (KeyCode key) method OnEnable (line 86) | protected virtual void OnEnable () { mList.Add(this); } method OnDisable (line 87) | protected virtual void OnDisable () { mList.Remove(this); } method Start (line 93) | protected virtual void Start () method OnSubmit (line 104) | protected virtual void OnSubmit () { if (UICamera.currentKey == keyCod... method IsModifierActive (line 110) | protected virtual bool IsModifierActive () { return IsModifierActive(m... method IsModifierActive (line 116) | static public bool IsModifierActive (Modifier modifier) method Update (line 150) | protected virtual void Update () method OnBindingPress (line 208) | protected virtual void OnBindingPress (bool pressed) { UICamera.Notify... method OnBindingClick (line 209) | protected virtual void OnBindingClick () { UICamera.Notify(gameObject,... method ToString (line 215) | public override string ToString () { return GetString(keyCode, modifie... method GetString (line 221) | static public string GetString (KeyCode keyCode, Modifier modifier) method GetKeyCode (line 230) | static public bool GetKeyCode (string text, out KeyCode key, out Modif... method GetActiveModifier (line 260) | static public Modifier GetActiveModifier () FILE: Assets/Plugins/NGUI/Scripts/Interaction/UIKeyNavigation.cs class UIKeyNavigation (line 12) | [AddComponentMenu("NGUI/Interaction/Key Navigation")] type Constraint (line 21) | public enum Constraint method OnEnable (line 114) | protected virtual void OnEnable () method Start (line 120) | void Start () method OnDisable (line 130) | protected virtual void OnDisable () { list.Remove(this); } method IsActive (line 132) | static bool IsActive (GameObject go) method GetLeft (line 144) | public GameObject GetLeft () method GetRight (line 151) | public GameObject GetRight () method GetUp (line 158) | public GameObject GetUp () method GetDown (line 165) | public GameObject GetDown () method Get (line 172) | public GameObject Get (Vector3 myDir, float x = 1f, float y = 1f) method GetCenter (line 208) | static protected Vector3 GetCenter (GameObject go) method OnNavigate (line 241) | public virtual void OnNavigate (KeyCode key) method OnKey (line 264) | public virtual void OnKey (KeyCode key) method OnClick (line 302) | protected virtual void OnClick () FILE: Assets/Plugins/NGUI/Scripts/Interaction/UIPlayAnimation.cs class UIPlayAnimation (line 14) | [ExecuteInEditMode] method Awake (line 90) | void Awake () method Start (line 110) | void Start () method OnEnable (line 144) | void OnEnable () method OnDisable (line 164) | void OnDisable () method OnHover (line 173) | void OnHover (bool isOver) method OnPress (line 182) | void OnPress (bool isPressed) method OnClick (line 192) | void OnClick () method OnDoubleClick (line 198) | void OnDoubleClick () method OnSelect (line 204) | void OnSelect (bool isSelected) method OnToggle (line 213) | void OnToggle () method OnDragOver (line 222) | void OnDragOver () method OnDragOut (line 231) | void OnDragOut () method OnDrop (line 237) | void OnDrop (GameObject go) method Play (line 247) | public void Play (bool forward) { Play(forward, true); } method Play (line 253) | public void Play (bool forward, bool onlyIfDifferent) method PlayForward (line 285) | public void PlayForward () { Play(true); } method PlayReverse (line 291) | public void PlayReverse () { Play(false); } method OnFinished (line 297) | void OnFinished () FILE: Assets/Plugins/NGUI/Scripts/Interaction/UIPlaySound.cs class UIPlaySound (line 12) | [AddComponentMenu("NGUI/Interaction/Play Sound")] type Trigger (line 15) | public enum Trigger method OnEnable (line 45) | void OnEnable () method OnDisable (line 51) | void OnDisable () method OnHover (line 57) | void OnHover (bool isOver) method OnPress (line 69) | void OnPress (bool isPressed) method OnClick (line 81) | void OnClick () method OnSelect (line 87) | void OnSelect (bool isSelected) method Play (line 93) | public void Play () FILE: Assets/Plugins/NGUI/Scripts/Interaction/UIPlayTween.cs class UIPlayTween (line 14) | [ExecuteInEditMode] method Awake (line 89) | void Awake () method Start (line 102) | void Start() method OnEnable (line 115) | void OnEnable () method OnDisable (line 135) | void OnDisable () method OnDragOver (line 144) | void OnDragOver () { if (trigger == Trigger.OnHover) OnHover(true); } method OnHover (line 146) | void OnHover (bool isOver) method CustomHoverListener (line 175) | void CustomHoverListener (GameObject go, bool isOver) method OnDragOut (line 188) | void OnDragOut () method OnPress (line 197) | void OnPress (bool isPressed) method OnClick (line 211) | void OnClick () method OnDoubleClick (line 219) | void OnDoubleClick () method OnSelect (line 227) | void OnSelect (bool isSelected) method OnToggle (line 241) | void OnToggle () method Update (line 250) | void Update () method Play (line 288) | public void Play (bool forward) method OnFinished (line 360) | void OnFinished () FILE: Assets/Plugins/NGUI/Scripts/Interaction/UIPopupList.cs class UIPopupList (line 14) | [ExecuteInEditMode] type Position (line 28) | public enum Position type OpenOn (line 191) | public enum OpenOn method Set (line 315) | public void Set (string value, bool notify = true) method Clear (line 335) | public virtual void Clear () method AddItem (line 345) | public virtual void AddItem (string text) method AddItem (line 355) | public virtual void AddItem (string text, object data) method RemoveItem (line 365) | public virtual void RemoveItem (string text) method RemoveItemByData (line 380) | public virtual void RemoveItemByData (object data) method TriggerCallbacks (line 397) | protected void TriggerCallbacks () method OnEnable (line 426) | protected virtual void OnEnable () method OnValidate (line 468) | protected virtual void OnValidate () method Start (line 511) | public virtual void Start () method OnLocalize (line 550) | protected virtual void OnLocalize () { if (isLocalized) TriggerCallbac... method Highlight (line 556) | protected virtual void Highlight (UILabel lbl, bool instant) method GetHighlightPosition (line 582) | protected virtual Vector3 GetHighlightPosition () method UpdateTweenPosition (line 600) | protected virtual IEnumerator UpdateTweenPosition () method OnItemHover (line 619) | protected virtual void OnItemHover (GameObject go, bool isOver) method OnItemPress (line 632) | protected virtual void OnItemPress (GameObject go, bool isPressed) method Select (line 656) | void Select (UILabel lbl, bool instant) { Highlight(lbl, instant); } method OnNavigate (line 662) | protected virtual void OnNavigate (KeyCode key) method OnKey (line 690) | protected virtual void OnKey (KeyCode key) method OnDisable (line 703) | protected virtual void OnDisable () { CloseSelf(); } method OnSelect (line 709) | protected virtual void OnSelect (bool isSelected) { if (!isSelected) C... method Close (line 715) | static public void Close () method CloseSelf (line 728) | public virtual void CloseSelf () method AnimateColor (line 772) | protected virtual void AnimateColor (UIWidget widget) method AnimatePosition (line 783) | protected virtual void AnimatePosition (UIWidget widget, bool placeAbo... method AnimateScale (line 798) | protected virtual void AnimateScale (UIWidget widget, bool placeAbove,... method Animate (line 819) | protected void Animate (UIWidget widget, bool placeAbove, float bottom) method OnClick (line 829) | protected virtual void OnClick () method OnDoubleClick (line 849) | protected virtual void OnDoubleClick () { if (openOn == OpenOn.DoubleC... method CloseIfUnselected (line 855) | IEnumerator CloseIfUnselected () method Show (line 875) | public virtual void Show () FILE: Assets/Plugins/NGUI/Scripts/Interaction/UIProgressBar.cs class UIProgressBar (line 13) | [ExecuteInEditMode] type FillDirection (line 17) | public enum FillDirection method Set (line 212) | public void Set (float val, bool notify = true) method Start (line 243) | public void Start () method Upgrade (line 269) | protected virtual void Upgrade () { } method OnStart (line 275) | protected virtual void OnStart() { } method Update (line 281) | protected void Update () method OnValidate (line 293) | protected void OnValidate () method ScreenToValue (line 320) | protected float ScreenToValue (Vector2 screenPos) method LocalToValue (line 339) | protected virtual float LocalToValue (Vector2 localPos) method ForceUpdate (line 364) | public virtual void ForceUpdate () method SetThumbPosition (line 453) | protected void SetThumbPosition (Vector3 worldPos) method OnPan (line 475) | public virtual void OnPan (Vector2 delta) FILE: Assets/Plugins/NGUI/Scripts/Interaction/UISavedOption.cs class UISavedOption (line 12) | [AddComponentMenu("NGUI/Interaction/Saved Option")] method Awake (line 31) | void Awake () method OnEnable (line 42) | void OnEnable () method OnDisable (line 77) | void OnDisable () method SaveSelection (line 103) | public void SaveSelection () { PlayerPrefs.SetString(key, UIPopupList.... method SaveState (line 109) | public void SaveState () { PlayerPrefs.SetInt(key, UIToggle.current.va... method SaveProgress (line 115) | public void SaveProgress () { PlayerPrefs.SetFloat(key, UIProgressBar.... FILE: Assets/Plugins/NGUI/Scripts/Interaction/UIScrollBar.cs class UIScrollBar (line 13) | [ExecuteInEditMode] type Direction (line 17) | enum Direction method Upgrade (line 75) | protected override void Upgrade () method OnStart (line 100) | protected override void OnStart () method LocalToValue (line 124) | protected override float LocalToValue (Vector2 localPos) method ForceUpdate (line 163) | public override void ForceUpdate () FILE: Assets/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs class UIScrollView (line 13) | [ExecuteInEditMode] type Movement (line 20) | public enum Movement type DragEffect (line 28) | public enum DragEffect type ShowCondition (line 35) | public enum ShowCondition method Awake (line 324) | void Awake () method OnEnable (line 372) | void OnEnable () method Start (line 378) | void Start () method CheckScrollbars (line 384) | void CheckScrollbars () method OnDisable (line 401) | void OnDisable () { list.Remove(this); mPressed = false; } method RestrictWithinBounds (line 407) | public bool RestrictWithinBounds (bool instant) { return RestrictWithi... method RestrictWithinBounds (line 413) | public bool RestrictWithinBounds (bool instant, bool horizontal, bool ... method RestrictTargetWithinBounds (line 422) | public bool RestrictTargetWithinBounds(Transform target, bool instant) method RestrictTargetWithinBounds (line 427) | public bool RestrictTargetWithinBounds(Transform target, bool instant,... method RestrictWithinBounds (line 439) | public bool RestrictWithinBounds(Bounds bounds, bool instant, bool hor... method DisableSpring (line 521) | public void DisableSpring () method UpdateScrollbars (line 531) | public void UpdateScrollbars () { UpdateScrollbars(true); } method UpdateScrollbars (line 537) | public virtual void UpdateScrollbars (bool recalculateBounds) method UpdateScrollbars (line 611) | protected void UpdateScrollbars (UIProgressBar slider, float contentMi... method SetDragAmount (line 656) | public virtual void SetDragAmount (float x, float y, bool updateScroll... method InvalidateBounds (line 710) | public void InvalidateBounds () { mCalculatedBounds = false; } method ResetPosition (line 718) | [ContextMenu("Reset Clipping Position")] method UpdatePosition (line 739) | public void UpdatePosition () method OnScrollBar (line 758) | public void OnScrollBar () method MoveRelative (line 774) | public virtual void MoveRelative (Vector3 relative) method MoveAbsolute (line 790) | public void MoveAbsolute (Vector3 absolute) method Press (line 801) | public void Press (bool pressed) method Drag (line 873) | public void Drag () method Scroll (line 980) | public void Scroll (float delta) method LateUpdate (line 995) | void LateUpdate () method OnPan (line 1106) | public void OnPan (Vector2 delta) method OnDrawGizmos (line 1124) | void OnDrawGizmos () FILE: Assets/Plugins/NGUI/Scripts/Interaction/UIShowControlScheme.cs class UIShowControlScheme (line 12) | public class UIShowControlScheme : MonoBehaviour method OnEnable (line 19) | void OnEnable () { UICamera.onSchemeChange += OnScheme; OnScheme(); } method OnDisable (line 20) | void OnDisable () { UICamera.onSchemeChange -= OnScheme; } method OnScheme (line 22) | void OnScheme () FILE: Assets/Plugins/NGUI/Scripts/Interaction/UISlider.cs class UISlider (line 13) | [ExecuteInEditMode] type Direction (line 17) | enum Direction method Upgrade (line 57) | protected override void Upgrade () method OnStart (line 85) | protected override void OnStart () method OnPressBackground (line 113) | protected void OnPressBackground (GameObject go, bool isPressed) method OnDragBackground (line 125) | protected void OnDragBackground (GameObject go, Vector2 delta) method OnPressForeground (line 136) | protected void OnPressForeground (GameObject go, bool isPressed) method OnDragForeground (line 153) | protected void OnDragForeground (GameObject go, Vector2 delta) method OnPan (line 164) | public override void OnPan (Vector2 delta) { if (enabled && isCollider... FILE: Assets/Plugins/NGUI/Scripts/Interaction/UISoundVolume.cs class UISoundVolume (line 13) | [RequireComponent(typeof(UISlider))] method Awake (line 17) | void Awake () method OnChange (line 24) | void OnChange () FILE: Assets/Plugins/NGUI/Scripts/Interaction/UITable.cs class UITable (line 15) | [AddComponentMenu("NGUI/Interaction/Table")] type Direction (line 20) | public enum Direction type Sorting (line 26) | public enum Sorting method GetChildList (line 109) | public List GetChildList () method Sort (line 137) | protected virtual void Sort (List list) { list.Sort(UIGrid.... method Start (line 143) | protected virtual void Start () method Init (line 154) | protected virtual void Init () method LateUpdate (line 164) | protected virtual void LateUpdate () method OnValidate (line 174) | void OnValidate () { if (!Application.isPlaying && NGUITools.GetActive... method RepositionVariableSize (line 180) | protected void RepositionVariableSize (List children) method Reposition (line 295) | [ContextMenu("Execute")] FILE: Assets/Plugins/NGUI/Scripts/Interaction/UIToggle.cs class UIToggle (line 14) | [ExecuteInEditMode] method GetActiveToggle (line 150) | static public UIToggle GetActiveToggle (int group) method OnEnable (line 161) | void OnEnable () { list.Add(this); } method OnDisable (line 162) | void OnDisable () { list.Remove(this); } method Start (line 168) | public void Start () method OnClick (line 220) | void OnClick () { if (enabled && isColliderEnabled && UICamera.current... method Set (line 227) | public void Set (bool state, bool notify = true) FILE: Assets/Plugins/NGUI/Scripts/Interaction/UIToggledComponents.cs class UIToggledComponents (line 13) | [ExecuteInEditMode] method Awake (line 25) | void Awake () method Toggle (line 49) | public void Toggle () FILE: Assets/Plugins/NGUI/Scripts/Interaction/UIToggledObjects.cs class UIToggledObjects (line 14) | [AddComponentMenu("NGUI/Interaction/Toggled Objects")] method Awake (line 23) | void Awake () method Toggle (line 47) | public void Toggle () method Set (line 61) | void Set (GameObject go, bool state) FILE: Assets/Plugins/NGUI/Scripts/Interaction/UIWidgetContainer.cs class UIWidgetContainer (line 13) | [AddComponentMenu("NGUI/Interaction/Widget Container")] FILE: Assets/Plugins/NGUI/Scripts/Interaction/UIWrapContent.cs class UIWrapContent (line 29) | [AddComponentMenu("NGUI/Interaction/Wrap Content")] method Start (line 113) | protected virtual void Start () method OnMove (line 134) | protected virtual void OnMove(UIPanel panel) method CheckArrows (line 140) | void CheckArrows() method CacheScrollView (line 162) | protected bool CacheScrollView() method InitChildren (line 184) | public virtual void InitChildren(List children, int showCou... method ResetPanel (line 218) | protected virtual void ResetPanel() method ResetScrollView (line 230) | protected void ResetScrollView() method ResetChildPositions (line 245) | void ResetChildPositions () method GetLocalPosition (line 268) | protected Vector3 GetLocalPosition(int realIndex) method GetExtents (line 282) | protected float GetExtents() method IsVisible (line 294) | public bool IsVisible(int realIndex) method RestToBeginning (line 333) | [ContextMenu("Rest To Beginning")] method UpdateAnchors (line 351) | public void UpdateAnchors() method LateUpdate (line 357) | void LateUpdate() method WrapContent (line 371) | public void WrapContent() method GetRealIndex (line 410) | protected int GetRealIndex(Vector3 localPosition) method WrapHorizontal (line 424) | protected bool WrapHorizontal(Vector3[] corners) method WrapVertical (line 494) | protected bool WrapVertical(Vector3[] corners) method OnValidate (line 568) | void OnValidate () method OnDestroy (line 588) | void OnDestroy() method UpdateItem (line 600) | protected virtual void UpdateItem (Transform item, int index, int real... FILE: Assets/Plugins/NGUI/Scripts/Internal/ActiveAnimation.cs class ActiveAnimation (line 15) | [AddComponentMenu("NGUI/Internal/Active Animation")] method Finish (line 95) | public void Finish () method Reset (line 116) | public void Reset () method Start (line 136) | void Start () method Update (line 149) | void Update () method Play (line 217) | void Play (string clipName, Direction playDirection) method Play (line 286) | static public ActiveAnimation Play (Animation anim, string clipName, D... method Play (line 318) | static public ActiveAnimation Play (Animation anim, string clipName, D... method Play (line 327) | static public ActiveAnimation Play (Animation anim, Direction playDire... method Play (line 336) | static public ActiveAnimation Play (Animator anim, string clipName, Di... FILE: Assets/Plugins/NGUI/Scripts/Internal/AnimationOrTween.cs type Trigger (line 10) | public enum Trigger type Direction (line 28) | public enum Direction type EnableCondition (line 35) | public enum EnableCondition type DisableCondition (line 42) | public enum DisableCondition FILE: Assets/Plugins/NGUI/Scripts/Internal/BMFont.cs class BMFont (line 13) | [System.Serializable] method GetGlyph (line 80) | public BMGlyph GetGlyph (int index, bool createIfMissing) method GetGlyph (line 110) | public BMGlyph GetGlyph (int index) { return GetGlyph(index, false); } method Clear (line 116) | public void Clear () method Trim (line 126) | public void Trim (int xMin, int yMin, int xMax, int yMax) FILE: Assets/Plugins/NGUI/Scripts/Internal/BMGlyph.cs class BMGlyph (line 13) | [System.Serializable] method GetKerning (line 31) | public int GetKerning (int previousChar) method SetKerning (line 46) | public void SetKerning (int previousChar, int amount) method Trim (line 67) | public void Trim (int xMin, int yMin, int xMax, int yMax) FILE: Assets/Plugins/NGUI/Scripts/Internal/BMSymbol.cs class BMSymbol (line 13) | [System.Serializable] method MarkAsChanged (line 41) | public void MarkAsChanged () { mIsValid = false; } method Validate (line 47) | public bool Validate (UIAtlas atlas) FILE: Assets/Plugins/NGUI/Scripts/Internal/BetterList.cs class BetterList (line 28) | public class BetterList method GetEnumerator (line 60) | public IEnumerator GetEnumerator () { return mList.GetEnumerator(); } method Clear (line 66) | public void Clear () { mList.Clear(); } method Release (line 72) | public void Release () { mList.Clear(); } method Add (line 78) | public void Add (T item) { mList.Add(item); } method Insert (line 84) | public void Insert (int index, T item) method Contains (line 94) | public bool Contains (T item) { return mList.Contains(item); } method IndexOf (line 100) | public int IndexOf (T item) { return mList.IndexOf(item); } method Remove (line 106) | public bool Remove (T item) { return mList.Remove(item); } method RemoveAt (line 112) | public void RemoveAt (int index) { mList.RemoveAt(index); } method Pop (line 118) | public T Pop () method ToArray (line 133) | public T[] ToArray () { return mList.ToArray(); } method Sort (line 139) | public void Sort (System.Comparison comparer) { mList.Sort(comparer... method BetterList (line 155) | public BetterList() method BetterList (line 159) | public BetterList(int cacheSize) method GetEnumerator (line 168) | [DebuggerHidden] method AllocateMore (line 197) | void AllocateMore () method Trim (line 209) | void Trim () method Clear (line 227) | public void Clear () method Release (line 241) | public void Release () { size = 0; buffer = null; } method Add (line 247) | public void Add (T item) method AddRange (line 253) | public void AddRange(BetterList range) method AddRange (line 264) | public void AddRange(T[] range) method Insert (line 279) | public void Insert (int index, T item) method Contains (line 296) | public bool Contains (T item) method IndexOf (line 316) | public int IndexOf (T item) method Remove (line 333) | public bool Remove (T item) method RemoveAt (line 357) | public void RemoveAt (int index) method Pop (line 372) | public T Pop () method ToArray (line 387) | public T[] ToArray () { Trim(); return buffer; } method Sort (line 414) | [DebuggerHidden] FILE: Assets/Plugins/NGUI/Scripts/Internal/ByteReader.cs class ByteReader (line 17) | public class ByteReader method ByteReader (line 22) | public ByteReader (byte[] bytes) { mBuffer = bytes; } method ByteReader (line 23) | public ByteReader (TextAsset asset) { mBuffer = asset.bytes; } method Open (line 29) | static public ByteReader Open (string path) method ReadLine (line 57) | static string ReadLine (byte[] buffer, int start, int count) method ReadLine (line 130) | public string ReadLine () { return ReadLine(true); } method ReadLine (line 136) | public string ReadLine (bool skipEmptyLines) method ReadDictionary (line 172) | public Dictionary ReadDictionary () method ReadCSV (line 205) | public BetterList ReadCSV () FILE: Assets/Plugins/NGUI/Scripts/Internal/EventDelegate.cs class EventDelegate (line 21) | [System.Serializable] class Parameter (line 29) | [System.Serializable] method Parameter (line 35) | public Parameter () { } method Parameter (line 36) | public Parameter (Object obj, string field) { this.obj = obj; this.f... method Parameter (line 37) | public Parameter (object val) { mValue = val; } method EventDelegate (line 238) | public EventDelegate () { } method EventDelegate (line 239) | public EventDelegate (Callback call) { Set(call); } method EventDelegate (line 240) | public EventDelegate (MonoBehaviour target, string methodName) { Set(t... method GetMethodName (line 248) | static string GetMethodName (Callback callback) method IsValid (line 254) | static bool IsValid (Callback callback) method GetMethodName (line 260) | static string GetMethodName (Callback callback) { return callback.Meth... method IsValid (line 261) | static bool IsValid (Callback callback) { return callback != null && c... method IsValid (line 264) | static bool IsValid (Callback callback) { return callback != null; } method Equals (line 271) | public override bool Equals (object obj) method GetHashCode (line 303) | public override int GetHashCode () { return s_Hash; } method Set (line 309) | void Set (Callback call) method Set (line 340) | public void Set (MonoBehaviour target, string methodName) method Cache (line 351) | void Cache () method Execute (line 454) | public bool Execute () method Clear (line 586) | public void Clear () method ToString (line 605) | public override string ToString () method Execute (line 623) | static public void Execute (List list) method IsValid (line 665) | static public bool IsValid (List list) method Set (line 683) | static public EventDelegate Set(List list, Callback cal... method Set (line 700) | static public void Set (List list, EventDelegate del) method Add (line 713) | static public EventDelegate Add (List list, Callback ca... method Add (line 719) | static public EventDelegate Add (List list, Callback ca... method Add (line 743) | static public void Add (List list, EventDelegate ev) { ... method Add (line 749) | static public void Add (List list, EventDelegate ev, bo... method Remove (line 783) | static public bool Remove (List list, Callback callback) method Remove (line 805) | static public bool Remove (List list, EventDelegate ev) FILE: Assets/Plugins/NGUI/Scripts/Internal/Localization.cs class Localization (line 30) | static public class Localization method LoadDictionary (line 133) | static bool LoadDictionary (string value) method LoadAndSelect (line 176) | static bool LoadAndSelect (string value) method Load (line 198) | static public void Load (TextAsset asset) method Set (line 208) | static public void Set (string languageName, byte[] bytes) method ReplaceKey (line 218) | static public void ReplaceKey (string key, string val) method ClearReplacements (line 228) | static public void ClearReplacements () { mReplacement.Clear(); } method LoadCSV (line 234) | static public bool LoadCSV (TextAsset asset, bool merge = false) { ret... method LoadCSV (line 240) | static public bool LoadCSV (byte[] bytes, bool merge = false) { return... method HasLanguage (line 248) | static bool HasLanguage (string languageName) method LoadCSV (line 259) | static bool LoadCSV (byte[] bytes, TextAsset asset, bool merge = false) method AddCSV (line 362) | static void AddCSV (BetterList newValues, string[] newLanguage... method ExtractStrings (line 391) | static string[] ExtractStrings (BetterList added, string[] new... method SelectLanguage (line 422) | static bool SelectLanguage (string language) method Set (line 448) | static public void Set (string languageName, Dictionary verts, int indexOffset, float ... method GetExactCharacterIndex (line 822) | static public int GetExactCharacterIndex (List verts, List verts, L... method IsSpace (line 885) | [DebuggerHidden] method EndLine (line 893) | [DebuggerHidden] method ReplaceSpaceWithNewline (line 906) | [DebuggerHidden] method CalculatePrintedSize (line 918) | static public Vector2 CalculatePrintedSize (string text) method CalculateOffsetToFit (line 1000) | static public int CalculateOffsetToFit (string text) method GetEndOfLineThatFits (line 1045) | static public string GetEndOfLineThatFits (string text) method WrapText (line 1056) | static public bool WrapText (string text, out string finalText, bool w... method WrapText (line 1065) | static public bool WrapText (string text, out string finalText, bool k... method Print (line 1362) | static public void Print (string text, List verts, List () where T : Component method FindCameraForLayer (line 219) | static public Camera FindCameraForLayer (int layer) method AddWidgetCollider (line 255) | static public void AddWidgetCollider (GameObject go) { AddWidgetCollid... method AddWidgetCollider (line 261) | static public void AddWidgetCollider (GameObject go, bool considerInac... method UpdateWidgetCollider (line 321) | static public void UpdateWidgetCollider (GameObject go) method UpdateWidgetCollider (line 330) | static public void UpdateWidgetCollider (GameObject go, bool considerI... method UpdateWidgetCollider (line 350) | static public void UpdateWidgetCollider (BoxCollider box, bool conside... method UpdateWidgetCollider (line 390) | static public void UpdateWidgetCollider (BoxCollider2D box, bool consi... method GetTypeName (line 427) | static public string GetTypeName () method GetTypeName (line 439) | static public string GetTypeName (UnityEngine.Object obj) method RegisterUndo (line 452) | static public void RegisterUndo (UnityEngine.Object obj, string name) method SetDirty (line 464) | static public void SetDirty (UnityEngine.Object obj) method AddChild (line 481) | static public GameObject AddChild (this GameObject parent) { return Ad... method AddChild (line 487) | static public GameObject AddChild (this GameObject parent, int layer) ... method AddChild (line 493) | static public GameObject AddChild (this GameObject parent, bool undo) ... method AddChild (line 499) | static public GameObject AddChild (this GameObject parent, bool undo, ... method AddChild (line 523) | static public GameObject AddChild (this GameObject parent, GameObject ... method AddChild (line 529) | static public GameObject AddChild (this GameObject parent, GameObject ... method CalculateRaycastDepth (line 553) | static public int CalculateRaycastDepth (GameObject go) method CalculateNextDepth (line 595) | static public int CalculateNextDepth (GameObject go) method CalculateNextDepth (line 612) | static public int CalculateNextDepth (GameObject go, bool ignoreChildr... method AdjustDepth (line 639) | static public int AdjustDepth (GameObject go, int adjustment) method BringForward (line 685) | static public void BringForward (GameObject go) method PushBack (line 696) | static public void PushBack (GameObject go) method NormalizeDepths (line 707) | static public void NormalizeDepths () method NormalizeWidgetDepths (line 717) | static public void NormalizeWidgetDepths () method NormalizeWidgetDepths (line 726) | static public void NormalizeWidgetDepths (GameObject go) method NormalizeWidgetDepths (line 735) | static public void NormalizeWidgetDepths (UIWidget[] list) method NormalizePanelDepths (line 767) | static public void NormalizePanelDepths () method CreateUI (line 800) | static public UIPanel CreateUI (bool advanced3D) { return CreateUI(nul... method CreateUI (line 806) | static public UIPanel CreateUI (bool advanced3D, int layer) { return C... method CreateUI (line 812) | static public UIPanel CreateUI (Transform trans, bool advanced3D, int ... method SetChildLayer (line 975) | static public void SetChildLayer (this Transform t, int layer) method AddChild (line 991) | static public T AddChild (this GameObject parent) where T : Component method AddChild (line 1009) | static public T AddChild (this GameObject parent, bool undo) where ... method AddWidget (line 1027) | static public T AddWidget (this GameObject go, int depth = int.MaxV... method AddSprite (line 1044) | static public UISprite AddSprite (this GameObject go, UIAtlas atlas, s... method GetRoot (line 1058) | static public GameObject GetRoot (GameObject go) method FindInParents (line 1076) | static public T FindInParents (GameObject go) where T : Component method FindInParents (line 1101) | static public T FindInParents (Transform trans) where T : Component method Destroy (line 1125) | static public void Destroy (UnityEngine.Object obj) method DestroyChildren (line 1162) | static public void DestroyChildren (this Transform t) method DestroyImmediate (line 1183) | static public void DestroyImmediate (UnityEngine.Object obj) method Broadcast (line 1196) | static public void Broadcast (string funcName) method Broadcast (line 1206) | static public void Broadcast (string funcName, object param) method IsChild (line 1216) | static public bool IsChild (Transform parent, Transform child) method Activate (line 1232) | static void Activate (Transform t) { Activate(t, false); } method Activate (line 1238) | static void Activate (Transform t, bool compatibilityMode) method Deactivate (line 1264) | static void Deactivate (Transform t) { SetActiveSelf(t.gameObject, fal... method SetActive (line 1271) | static public void SetActive (GameObject go, bool state) { SetActive(g... method SetActive (line 1278) | static public void SetActive (GameObject go, bool state, bool compatib... method CallCreatePanel (line 1298) | [System.Diagnostics.DebuggerHidden] method SetActiveChildren (line 1312) | static public void SetActiveChildren (GameObject go, bool state) method IsActive (line 1338) | [System.Obsolete("Use NGUITools.GetActive instead")] method GetActive (line 1348) | [System.Diagnostics.DebuggerHidden] method GetActive (line 1359) | [System.Diagnostics.DebuggerHidden] method SetActiveSelf (line 1370) | [System.Diagnostics.DebuggerHidden] method SetLayer (line 1381) | static public void SetLayer (GameObject go, int layer) method Round (line 1398) | static public Vector3 Round (Vector3 v) method MakePixelPerfect (line 1410) | static public void MakePixelPerfect (Transform t) method FitOnScreen (line 1433) | static public void FitOnScreen (this Camera cam, Transform t) method FitOnScreen (line 1459) | static public void FitOnScreen (this Camera cam, Transform transform, ... method FitOnScreen (line 1469) | static public void FitOnScreen (this Camera cam, Transform transform, ... method FitOnScreen (line 1480) | static public void FitOnScreen (this Camera cam, Transform transform, ... method Save (line 1532) | static public bool Save (string fileName, byte[] bytes) method Load (line 1569) | static public byte[] Load (string fileName) method ApplyPMA (line 1590) | static public Color ApplyPMA (Color c) method MarkParentAsChanged (line 1605) | static public void MarkParentAsChanged (GameObject go) method EncodeColor (line 1641) | [System.Obsolete("Use NGUIText.EncodeColor instead")] method ParseColor (line 1644) | [System.Obsolete("Use NGUIText.ParseColor instead")] method StripSymbols (line 1647) | [System.Obsolete("Use NGUIText.StripSymbols instead")] method AddMissingComponent (line 1655) | static public T AddMissingComponent (this GameObject go) where T : ... method GetSides (line 1684) | static public Vector3[] GetSides (this Camera cam) method GetSides (line 1693) | static public Vector3[] GetSides (this Camera cam, float depth) method GetSides (line 1702) | static public Vector3[] GetSides (this Camera cam, Transform relativeTo) method GetSides (line 1711) | static public Vector3[] GetSides (this Camera cam, float depth, Transf... method GetWorldCorners (line 1769) | static public Vector3[] GetWorldCorners (this Camera cam) method GetWorldCorners (line 1779) | static public Vector3[] GetWorldCorners (this Camera cam, float depth) method GetWorldCorners (line 1788) | static public Vector3[] GetWorldCorners (this Camera cam, Transform re... method GetWorldCorners (line 1797) | static public Vector3[] GetWorldCorners (this Camera cam, float depth,... method GetFuncName (line 1848) | static public string GetFuncName (object obj, string method) method Execute (line 1862) | static public void Execute (GameObject go, string funcName) where T... method ExecuteAll (line 1881) | static public void ExecuteAll (GameObject root, string funcName) wh... method ImmediatelyCreateDrawCalls (line 1894) | static public void ImmediatelyCreateDrawCalls (GameObject root) method KeyToCaption (line 2142) | static public string KeyToCaption (KeyCode key) method Draw (line 2311) | static public T Draw (string id, OnInitFunc onInit = null) where... method GammaToLinearSpace (line 2363) | static public Color GammaToLinearSpace (this Color c) FILE: Assets/Plugins/NGUI/Scripts/Internal/PropertyBinding.cs class PropertyBinding (line 12) | [ExecuteInEditMode] type UpdateCondition (line 16) | public enum UpdateCondition type Direction (line 24) | public enum Direction method Start (line 64) | void Start () method Update (line 70) | void Update () method LateUpdate (line 78) | void LateUpdate () method FixedUpdate (line 86) | void FixedUpdate () method OnValidate (line 94) | void OnValidate () method UpdateTarget (line 104) | [ContextMenu("Update Now")] FILE: Assets/Plugins/NGUI/Scripts/Internal/PropertyReference.cs class PropertyReference (line 22) | [System.Serializable] method PropertyReference (line 93) | public PropertyReference () { } method PropertyReference (line 94) | public PropertyReference (Component target, string fieldName) method GetPropertyType (line 104) | public Type GetPropertyType () method Equals (line 122) | public override bool Equals (object obj) method GetHashCode (line 143) | public override int GetHashCode () { return s_Hash; } method Set (line 149) | public void Set (Component target, string methodName) method Clear (line 159) | public void Clear () method Reset (line 169) | public void Reset () method ToString (line 181) | public override string ToString () { return ToString(mTarget, name); } method ToString (line 187) | static public string ToString (Component comp, string property) method Get (line 206) | [DebuggerHidden] method Set (line 228) | [DebuggerHidden] method Cache (line 279) | [DebuggerHidden] method Convert (line 306) | bool Convert (ref object value) method Get (line 326) | public object Get () method Set (line 332) | public bool Set (object value) method Cache (line 338) | bool Cache () { return false; } method Convert (line 339) | bool Convert (ref object value) { return false; } method Convert (line 346) | static public bool Convert (Type from, Type to) method Convert (line 356) | static public bool Convert (object value, Type to) method Convert (line 370) | static public bool Convert (ref object value, Type from, Type to) FILE: Assets/Plugins/NGUI/Scripts/Internal/RealTime.cs class RealTime (line 12) | public class RealTime : MonoBehaviour method Spawn (line 52) | static void Spawn () method Update (line 60) | void Update () FILE: Assets/Plugins/NGUI/Scripts/Internal/SpringPanel.cs class SpringPanel (line 12) | [RequireComponent(typeof(UIPanel))] method Start (line 46) | void Start () method Update (line 57) | void Update () method AdvanceTowardsPosition (line 66) | protected virtual void AdvanceTowardsPosition () method Begin (line 102) | static public SpringPanel Begin (GameObject go, Vector3 pos, float str... FILE: Assets/Plugins/NGUI/Scripts/Internal/UIBasicSprite.cs class UIBasicSprite (line 12) | public abstract class UIBasicSprite : UIWidget type Type (line 57) | public enum Type type FillDirection (line 84) | public enum FillDirection type AdvancedType (line 93) | public enum AdvancedType type Flip (line 100) | public enum Flip method OnValidate (line 372) | protected override void OnValidate () method SetCutData (line 458) | public void SetCutData(float left, float top, float right, float bottom) method RefreshSlider (line 466) | private void RefreshSlider() method Fill (line 524) | protected void Fill (List verts, List uvs, List verts, List uvs, List c... method SlicedFill (line 632) | void SlicedFill (List verts, List uvs, List c... method AddVertexColours (line 734) | [System.Diagnostics.DebuggerHidden] method TiledFill (line 752) | void TiledFill (List verts, List uvs, List cols) method FilledFill (line 841) | void FilledFill (List verts, List uvs, List c... method AdvancedFill (line 1020) | void AdvancedFill (List verts, List uvs, List... method PolygonClipFill (line 1253) | protected void PolygonClipFill(List verts, List uvs,... method SliceFilledFill (line 1312) | protected void SliceFilledFill(List verts, List uvs,... method DealVertValueScall (line 1443) | private float DealVertValueScall(float baseNum, float min, float max) method DealUvValueScall (line 1458) | private float DealUvValueScall(float min, float max, float baseVertNum... method SlicedAlphaedFill (line 1471) | protected void SlicedAlphaedFill(List verts, List uv... method SlicedAlphaedSideFill (line 1588) | protected void SlicedAlphaedSideFill(List verts, List verts, List uvs, Li... method CutedFill (line 1847) | protected void CutedFill(List verts, List uvs, List<... method AlphaedFill (line 1894) | protected void AlphaedFill(List verts, List uvs, Lis... method QuarterFill (line 1938) | protected void QuarterFill(List verts, List uvs, Lis... method HalfFill (line 2018) | protected void HalfFill(List verts, List uvs, List verts, List uvs, List ... FILE: Assets/Plugins/NGUI/Scripts/Internal/UIDrawCall.cs type Clipping (line 37) | public enum Clipping : int type ShadowMode (line 294) | public enum ShadowMode method CreateMaterial (line 356) | void CreateMaterial () method RebuildMaterial (line 442) | Material RebuildMaterial () method UpdateMaterials (line 465) | void UpdateMaterials () method UpdateGeometry (line 483) | public void UpdateGeometry (int widgetCount) method GenerateCachedIndexBuffer (line 675) | int[] GenerateCachedIndexBuffer (int vertexCount, int indexCount) method OnWillRenderObject (line 711) | void OnWillRenderObject () method SetClipping (line 793) | void SetClipping (int index, Vector4 cr, Vector2 soft, float angle) method Awake (line 815) | void Awake () FILE: Assets/Plugins/NGUI/Scripts/Internal/UIEventListener.cs class UIEventListener (line 13) | [AddComponentMenu("NGUI/Internal/Event Listener")] method OnSubmit (line 52) | void OnSubmit () { if (isColliderEnabled && onSubmit != null) onSub... method OnClick (line 53) | void OnClick () { if (isColliderEnabled && onClick != null) onClic... method OnDoubleClick (line 54) | void OnDoubleClick () { if (isColliderEnabled && onDoubleClick != nu... method OnHover (line 55) | void OnHover (bool isOver) { if (isColliderEnabled && onHover != null... method OnPress (line 56) | void OnPress (bool isPressed) { if (isColliderEnabled && onPress != nu... method OnSelect (line 57) | void OnSelect (bool selected) { if (isColliderEnabled && onSelect != n... method OnScroll (line 58) | void OnScroll (float delta) { if (isColliderEnabled && onScroll != nu... method OnDragStart (line 59) | void OnDragStart () { if (onDragStart != null) onDragStart(gameObje... method OnDrag (line 60) | void OnDrag (Vector2 delta) { if (onDrag != null) onDrag(gameObject, ... method OnDragOver (line 61) | void OnDragOver () { if (isColliderEnabled && onDragOver != null) o... method OnDragOut (line 62) | void OnDragOut () { if (isColliderEnabled && onDragOut != null) onD... method OnDragEnd (line 63) | void OnDragEnd () { if (onDragEnd != null) onDragEnd(gameObject); } method OnDrop (line 64) | void OnDrop (GameObject go) { if (isColliderEnabled && onDrop != null... method OnKey (line 65) | void OnKey (KeyCode key) { if (isColliderEnabled && onKey != null) on... method OnTooltip (line 66) | void OnTooltip (bool show) { if (isColliderEnabled && onTooltip != nu... method Clear (line 68) | public void Clear () method Get (line 91) | static public UIEventListener Get (GameObject go) FILE: Assets/Plugins/NGUI/Scripts/Internal/UIGeometry.cs class UIGeometry (line 20) | public class UIGeometry method Clear (line 69) | public void Clear () method ApplyTransform (line 81) | public void ApplyTransform (Matrix4x4 widgetToPanel, bool generateNorm... method WriteToBuffers (line 103) | public void WriteToBuffers (List v, List u, List v, List u, List verts, List uvs, Li... FILE: Assets/Plugins/NGUI/Scripts/Tweening/AnimatedAlpha.cs class AnimatedAlpha (line 12) | [ExecuteInEditMode] method OnEnable (line 21) | void OnEnable () method LateUpdate (line 28) | void LateUpdate () FILE: Assets/Plugins/NGUI/Scripts/Tweening/AnimatedColor.cs class AnimatedColor (line 12) | [ExecuteInEditMode] method OnEnable (line 20) | void OnEnable () { mWidget = GetComponent(); LateUpdate(); } method LateUpdate (line 21) | void LateUpdate () { mWidget.color = color; } FILE: Assets/Plugins/NGUI/Scripts/Tweening/AnimatedWidget.cs class AnimatedWidget (line 12) | [ExecuteInEditMode] method OnEnable (line 20) | void OnEnable () method LateUpdate (line 26) | void LateUpdate () FILE: Assets/Plugins/NGUI/Scripts/Tweening/SpringPosition.cs class SpringPosition (line 12) | [AddComponentMenu("NGUI/Tween/Spring Position")] method Start (line 67) | void Start () method Update (line 77) | void Update () method NotifyListeners (line 114) | void NotifyListeners () method Begin (line 130) | static public SpringPosition Begin (GameObject go, Vector3 pos, float ... FILE: Assets/Plugins/NGUI/Scripts/Tweening/TweenAlpha.cs class TweenAlpha (line 12) | [AddComponentMenu("NGUI/Tween/Tween Alpha")] method Cache (line 26) | void Cache () method OnUpdate (line 80) | protected override void OnUpdate (float factor, bool isFinished) { val... method Begin (line 86) | static public TweenAlpha Begin (GameObject go, float duration, float a... method SetStartToCurrentValue (line 100) | public override void SetStartToCurrentValue () { from = value; } method SetEndToCurrentValue (line 101) | public override void SetEndToCurrentValue () { to = value; } FILE: Assets/Plugins/NGUI/Scripts/Tweening/TweenColor.cs class TweenColor (line 12) | [AddComponentMenu("NGUI/Tween/Tween Color")] method Cache (line 24) | void Cache () method OnUpdate (line 88) | protected override void OnUpdate (float factor, bool isFinished) { val... method Begin (line 94) | static public TweenColor Begin (GameObject go, float duration, Color c... method SetStartToCurrentValue (line 111) | [ContextMenu("Set 'From' to current value")] method SetEndToCurrentValue (line 114) | [ContextMenu("Set 'To' to current value")] method SetCurrentValueToStart (line 117) | [ContextMenu("Assume value of 'From'")] method SetCurrentValueToEnd (line 120) | [ContextMenu("Assume value of 'To'")] FILE: Assets/Plugins/NGUI/Scripts/Tweening/TweenFOV.cs class TweenFOV (line 12) | [RequireComponent(typeof(Camera))] method OnUpdate (line 40) | protected override void OnUpdate (float factor, bool isFinished) { val... method Begin (line 46) | static public TweenFOV Begin (GameObject go, float duration, float to) method SetStartToCurrentValue (line 60) | [ContextMenu("Set 'From' to current value")] method SetEndToCurrentValue (line 63) | [ContextMenu("Set 'To' to current value")] method SetCurrentValueToStart (line 66) | [ContextMenu("Assume value of 'From'")] method SetCurrentValueToEnd (line 69) | [ContextMenu("Assume value of 'To'")] FILE: Assets/Plugins/NGUI/Scripts/Tweening/TweenFill.cs class TweenFill (line 12) | [RequireComponent(typeof(UIBasicSprite))] method Cache (line 22) | void Cache () method OnUpdate (line 51) | protected override void OnUpdate (float factor, bool isFinished) { val... method Begin (line 57) | static public TweenFill Begin (GameObject go, float duration, float fill) method SetStartToCurrentValue (line 71) | public override void SetStartToCurrentValue () { from = value; } method SetEndToCurrentValue (line 72) | public override void SetEndToCurrentValue () { to = value; } FILE: Assets/Plugins/NGUI/Scripts/Tweening/TweenHeight.cs class TweenHeight (line 12) | [RequireComponent(typeof(UIWidget))] method OnUpdate (line 38) | protected override void OnUpdate (float factor, bool isFinished) method Begin (line 57) | static public TweenHeight Begin (UIWidget widget, float duration, int ... method SetStartToCurrentValue (line 71) | [ContextMenu("Set 'From' to current value")] method SetEndToCurrentValue (line 74) | [ContextMenu("Set 'To' to current value")] method SetCurrentValueToStart (line 77) | [ContextMenu("Assume value of 'From'")] method SetCurrentValueToEnd (line 80) | [ContextMenu("Assume value of 'To'")] FILE: Assets/Plugins/NGUI/Scripts/Tweening/TweenLetters.cs class TweenLetters (line 13) | public class TweenLetters : UITweener type AnimationLetterOrder (line 15) | public enum AnimationLetterOrder { Forward, Reverse, Random } class LetterProperties (line 17) | class LetterProperties class AnimationProperties (line 24) | [System.Serializable] method OnEnable (line 51) | void OnEnable () method OnDisable (line 57) | void OnDisable () method Awake (line 62) | void Awake () method Play (line 68) | public override void Play (bool forward) method OnPostFill (line 74) | void OnPostFill (UIWidget widget, int bufferOffset, List vert... method LerpUnclamped (line 156) | static Vector3 LerpUnclamped (Vector3 a, Vector3 b, float f) method LerpUnclamped (line 164) | static float LerpUnclamped (float a, float b, float f) { return a + (b... method OnUpdate (line 171) | protected override void OnUpdate (float factor, bool isFinished) method SetLetterOrder (line 180) | void SetLetterOrder (int letterCount) method GetLetterDuration (line 221) | void GetLetterDuration (int letterCount) method ScaleRange (line 259) | float ScaleRange (float value, float baseMax, float limitMax) method GetCenter (line 268) | static Vector3 GetCenter (List verts, int firstVert, int length) FILE: Assets/Plugins/NGUI/Scripts/Tweening/TweenOrthoSize.cs class TweenOrthoSize (line 12) | [RequireComponent(typeof(Camera))] method OnUpdate (line 48) | protected override void OnUpdate (float factor, bool isFinished) { val... method Begin (line 54) | static public TweenOrthoSize Begin (GameObject go, float duration, flo... method SetStartToCurrentValue (line 68) | public override void SetStartToCurrentValue () { from = value; } method SetEndToCurrentValue (line 69) | public override void SetEndToCurrentValue () { to = value; } FILE: Assets/Plugins/NGUI/Scripts/Tweening/TweenPosition.cs class TweenPosition (line 12) | [AddComponentMenu("NGUI/Tween/Tween Position")] method Awake (line 54) | void Awake () { mRect = GetComponent(); } method OnUpdate (line 60) | protected override void OnUpdate (float factor, bool isFinished) { val... method Begin (line 66) | static public TweenPosition Begin (GameObject go, float duration, Vect... method Begin (line 84) | static public TweenPosition Begin (GameObject go, float duration, Vect... method SetStartToCurrentValue (line 99) | [ContextMenu("Set 'From' to current value")] method SetEndToCurrentValue (line 102) | [ContextMenu("Set 'To' to current value")] method SetCurrentValueToStart (line 105) | [ContextMenu("Assume value of 'From'")] method SetCurrentValueToEnd (line 108) | [ContextMenu("Assume value of 'To'")] FILE: Assets/Plugins/NGUI/Scripts/Tweening/TweenRotation.cs class TweenRotation (line 12) | [AddComponentMenu("NGUI/Tween/Tween Rotation")] method OnUpdate (line 36) | protected override void OnUpdate (float factor, bool isFinished) method Begin (line 49) | static public TweenRotation Begin (GameObject go, float duration, Quat... method SetStartToCurrentValue (line 63) | [ContextMenu("Set 'From' to current value")] method SetEndToCurrentValue (line 66) | [ContextMenu("Set 'To' to current value")] method SetCurrentValueToStart (line 69) | [ContextMenu("Assume value of 'From'")] method SetCurrentValueToEnd (line 72) | [ContextMenu("Assume value of 'To'")] FILE: Assets/Plugins/NGUI/Scripts/Tweening/TweenScale.cs class TweenScale (line 12) | [AddComponentMenu("NGUI/Tween/Tween Scale")] method OnUpdate (line 33) | protected override void OnUpdate (float factor, bool isFinished) method Begin (line 52) | static public TweenScale Begin (GameObject go, float duration, Vector3... method SetStartToCurrentValue (line 66) | [ContextMenu("Set 'From' to current value")] method SetEndToCurrentValue (line 69) | [ContextMenu("Set 'To' to current value")] method SetCurrentValueToStart (line 72) | [ContextMenu("Assume value of 'From'")] method SetCurrentValueToEnd (line 75) | [ContextMenu("Assume value of 'To'")] FILE: Assets/Plugins/NGUI/Scripts/Tweening/TweenTransform.cs class TweenTransform (line 12) | [AddComponentMenu("NGUI/Tween/Tween Transform")] method OnUpdate (line 28) | protected override void OnUpdate (float factor, bool isFinished) method Begin (line 62) | static public TweenTransform Begin (GameObject go, float duration, Tra... method Begin (line 68) | static public TweenTransform Begin (GameObject go, float duration, Tra... FILE: Assets/Plugins/NGUI/Scripts/Tweening/TweenVolume.cs class TweenVolume (line 12) | [RequireComponent(typeof(AudioSource))] method OnUpdate (line 67) | protected override void OnUpdate (float factor, bool isFinished) method Begin (line 77) | static public TweenVolume Begin (GameObject go, float duration, float ... method SetStartToCurrentValue (line 92) | public override void SetStartToCurrentValue () { from = value; } method SetEndToCurrentValue (line 93) | public override void SetEndToCurrentValue () { to = value; } FILE: Assets/Plugins/NGUI/Scripts/Tweening/TweenWidth.cs class TweenWidth (line 12) | [RequireComponent(typeof(UIWidget))] method OnUpdate (line 38) | protected override void OnUpdate (float factor, bool isFinished) method Begin (line 57) | static public TweenWidth Begin (UIWidget widget, float duration, int w... method SetStartToCurrentValue (line 71) | [ContextMenu("Set 'From' to current value")] method SetEndToCurrentValue (line 74) | [ContextMenu("Set 'To' to current value")] method SetCurrentValueToStart (line 77) | [ContextMenu("Assume value of 'From'")] method SetCurrentValueToEnd (line 80) | [ContextMenu("Assume value of 'To'")] FILE: Assets/Plugins/NGUI/Scripts/Tweening/UITweener.cs class UITweener (line 14) | public abstract class UITweener : MonoBehaviour type Method (line 22) | public enum Method type Style (line 32) | public enum Style method Reset (line 154) | void Reset () method Start (line 167) | protected virtual void Start () { DoUpdate(); } method Update (line 168) | protected void Update () { if (!useFixedUpdate) DoUpdate(); } method FixedUpdate (line 169) | protected void FixedUpdate () { if (useFixedUpdate) DoUpdate(); } method DoUpdate (line 175) | protected void DoUpdate () method SetOnFinished (line 262) | public void SetOnFinished(EventDelegate.Callback del, bool oneShot) { ... method SetOnFinished (line 268) | public void SetOnFinished (EventDelegate.Callback del) { EventDelegate... method SetOnFinished (line 274) | public void SetOnFinished (EventDelegate del) { EventDelegate.Set(onFi... method AddOnFinished (line 280) | public void AddOnFinished (EventDelegate.Callback del) { EventDelegate... method AddOnFinished (line 286) | public void AddOnFinished (EventDelegate del) { EventDelegate.Add(onFi... method RemoveOnFinished (line 292) | public void RemoveOnFinished (EventDelegate del) method OnDisable (line 302) | void OnDisable () { mStarted = false; } method Sample (line 308) | public void Sample (float factor, bool isFinished) method BounceLogic (line 359) | float BounceLogic (float val) method Play (line 384) | [System.Obsolete("Use PlayForward() instead")] method PlayForward (line 391) | public void PlayForward () { Play(true); } method PlayReverse (line 397) | public void PlayReverse () { Play(false); } method Play (line 403) | public virtual void Play (bool forward) method ResetToBeginning (line 423) | public void ResetToBeginning () method Toggle (line 434) | public void Toggle () method OnUpdate (line 451) | abstract protected void OnUpdate (float factor, bool isFinished); method Begin (line 457) | static public T Begin (GameObject go, float duration, float delay =... method SetStartToCurrentValue (line 507) | public virtual void SetStartToCurrentValue () { } method SetEndToCurrentValue (line 513) | public virtual void SetEndToCurrentValue () { } FILE: Assets/Plugins/NGUI/Scripts/UI/UI2DSprite.cs class UI2DSprite (line 16) | [ExecuteInEditMode] method OnUpdate (line 274) | protected override void OnUpdate () method OnValidate (line 324) | protected override void OnValidate () method MakePixelPerfect (line 338) | public override void MakePixelPerfect () method OnFill (line 367) | public override void OnFill (List verts, List uvs, L... FILE: Assets/Plugins/NGUI/Scripts/UI/UI2DSpriteAnimation.cs class UI2DSpriteAnimation (line 12) | public class UI2DSpriteAnimation : MonoBehaviour method Play (line 64) | public void Play () method Pause (line 84) | public void Pause () { enabled = false; } method ResetToBeginning (line 90) | public void ResetToBeginning () method Start (line 100) | void Start () { Play(); } method Update (line 106) | void Update () method UpdateSprite (line 137) | void UpdateSprite () FILE: Assets/Plugins/NGUI/Scripts/UI/UIAnchor.cs class UIAnchor (line 12) | [ExecuteInEditMode] type Side (line 16) | public enum Side method OnEnable (line 76) | void OnEnable () method OnDisable (line 87) | void OnDisable () { UICamera.onScreenResize -= ScreenSizeChanged; } method ScreenSizeChanged (line 89) | void ScreenSizeChanged () { if (mStarted && runOnlyOnce) Update(); } method Start (line 95) | void Start () method Update (line 118) | void Update () FILE: Assets/Plugins/NGUI/Scripts/UI/UIAtlas.cs class UIAtlas (line 14) | [AddComponentMenu("NGUI/UI/Atlas")] class Sprite (line 18) | [System.Serializable] type Coordinates (line 39) | enum Coordinates method GetSprite (line 214) | public UISpriteData GetSprite (string name) method GetRandomSprite (line 273) | public string GetRandomSprite (string startsWith) method MarkSpriteListAsChanged (line 294) | public void MarkSpriteListAsChanged () method SortAlphabetically (line 310) | public void SortAlphabetically () method GetListOfSprites (line 322) | public BetterList GetListOfSprites () method GetListOfSprites (line 341) | public BetterList GetListOfSprites (string match) method References (line 389) | bool References (UIAtlas atlas) method CheckIfRelated (line 400) | static public bool CheckIfRelated (UIAtlas a, UIAtlas b) method MarkAsChanged (line 410) | public void MarkAsChanged () method Upgrade (line 473) | bool Upgrade () FILE: Assets/Plugins/NGUI/Scripts/UI/UICamera.cs class UICamera (line 40) | [ExecuteInEditMode] type ControlScheme (line 45) | public enum ControlScheme type ClickNotification (line 56) | public enum ClickNotification class MouseOrTouch (line 67) | public class MouseOrTouch type EventType (line 114) | public enum EventType : int type ProcessEventsIn (line 255) | public enum ProcessEventsIn method IsPressed (line 1129) | static public bool IsPressed (GameObject go) method CountInputSources (line 1150) | static public int CountInputSources () method CompareFunc (line 1235) | static int CompareFunc (UICamera a, UICamera b) type DepthEntry (line 1242) | struct DepthEntry method FindRootRigidbody (line 1258) | static Rigidbody FindRootRigidbody (Transform trans) method FindRootRigidbody2D (line 1297) | static Rigidbody2D FindRootRigidbody2D (Transform trans) method Raycast (line 1336) | static public void Raycast (MouseOrTouch touch) method Raycast (line 1354) | static public bool Raycast (Vector3 inPos) method IsVisible (line 1634) | static bool IsVisible (Vector3 worldPoint, GameObject go) method IsVisible (line 1651) | static bool IsVisible (DepthEntry de) method IsVisible (line 1653) | static bool IsVisible (ref DepthEntry de) method IsHighlighted (line 1670) | static public bool IsHighlighted (GameObject go) { return (UICamera.ho... method FindCameraForLayer (line 1676) | static public UICamera FindCameraForLayer (int layer) method GetDirection (line 1693) | static int GetDirection (KeyCode up, KeyCode down) method GetDirection (line 1704) | static int GetDirection (KeyCode up0, KeyCode up1, KeyCode down0, KeyC... method GetDirection (line 1720) | static int GetDirection (string axis) method Notify (line 1751) | static public void Notify (GameObject go, string funcName, object obj) method Awake (line 1776) | void Awake () method OnEnable (line 1829) | void OnEnable () method OnDisable (line 1839) | void OnDisable () { list.Remove(this); } method Start (line 1849) | void Start () method OnValidate (line 1882) | void OnValidate () { Start(); } method Update (line 1889) | void Update () method LateUpdate (line 1907) | void LateUpdate () method ProcessEvents (line 1935) | void ProcessEvents () method ProcessMouse (line 1981) | public void ProcessMouse () class Touch (line 2136) | public class Touch method ProcessTouches (line 2154) | public void ProcessTouches () method ProcessFakeTouches (line 2241) | void ProcessFakeTouches () method ProcessOthers (line 2285) | public void ProcessOthers () method ProcessPress (line 2426) | void ProcessPress (bool pressed, float click, float drag) method ProcessRelease (line 2581) | void ProcessRelease (bool isMouse, float drag) method HasCollider (line 2663) | bool HasCollider (GameObject go) method ProcessTouch (line 2676) | public void ProcessTouch (bool pressed, bool released) method CancelNextTooltip (line 2718) | static public void CancelNextTooltip () { mTooltipTime = 0f; } method ShowTooltip (line 2724) | static public bool ShowTooltip (GameObject go) method HideTooltip (line 2751) | static public bool HideTooltip () { return ShowTooltip(null); } FILE: Assets/Plugins/NGUI/Scripts/UI/UIColorPicker.cs class UIColorPicker (line 14) | [RequireComponent(typeof(UITexture))] method Start (line 45) | void Start () method OnDestroy (line 77) | void OnDestroy () method OnPress (line 83) | void OnPress (bool pressed) { if (enabled && pressed && UICamera.curre... method OnDrag (line 84) | void OnDrag (Vector2 delta) { if (enabled) Sample(); } method OnPan (line 85) | void OnPan (Vector2 delta) method Sample (line 99) | void Sample () method Select (line 127) | public void Select (Vector2 v) method Select (line 152) | public Vector2 Select (Color c) method Sample (line 212) | static public Color Sample (float x, float y) FILE: Assets/Plugins/NGUI/Scripts/UI/UIFont.cs class UIFont (line 21) | [ExecuteInEditMode] method Trim (line 447) | void Trim () method References (line 469) | bool References (UIFont font) method CheckIfRelated (line 480) | static public bool CheckIfRelated (UIFont a, UIFont b) method MarkAsChanged (line 503) | public void MarkAsChanged () method UpdateUVRect (line 534) | public void UpdateUVRect () method GetSymbol (line 573) | BMSymbol GetSymbol (string sequence, bool createIfMissing) method MatchSymbol (line 595) | public BMSymbol MatchSymbol (string text, int offset, int textLength) method AddSymbol (line 633) | public void AddSymbol (string sequence, string spriteName) method RemoveSymbol (line 644) | public void RemoveSymbol (string sequence) method RenameSymbol (line 655) | public void RenameSymbol (string before, string after) method UsesSprite (line 666) | public bool UsesSprite (string s) FILE: Assets/Plugins/NGUI/Scripts/UI/UIInput.cs type InputType (line 21) | public enum InputType type Validation (line 28) | public enum Validation type KeyboardType (line 40) | public enum KeyboardType type KeyboardType (line 52) | public enum KeyboardType type OnReturnKey (line 65) | public enum OnReturnKey method Set (line 289) | public void Set (string value, bool notify = true) method Validate (line 448) | public string Validate (string val) method Start (line 471) | public void Start () method Init (line 496) | protected void Init () method SaveToPlayerPrefs (line 521) | protected void SaveToPlayerPrefs (string val) method OnSelect (line 538) | protected virtual void OnSelect (bool isSelected) method OnSelectEvent (line 567) | protected void OnSelectEvent () method OnDeselectEvent (line 590) | protected void OnDeselectEvent () method Update (line 626) | protected virtual void Update () method OnKey (line 850) | void OnKey (KeyCode key) method DoBackspace (line 874) | protected void DoBackspace () method ProcessEvent (line 892) | public virtual bool ProcessEvent (Event ev) method Insert (line 1115) | protected virtual void Insert (string text) method GetLeftText (line 1168) | protected string GetLeftText () method GetRightText (line 1178) | protected string GetRightText () method GetSelection (line 1188) | protected string GetSelection () method GetCharUnderMouse (line 1206) | protected int GetCharUnderMouse () method OnPress (line 1219) | protected virtual void OnPress (bool isPressed) method OnDrag (line 1238) | protected virtual void OnDrag (Vector2 delta) method OnDisable (line 1252) | void OnDisable () { Cleanup(); } method Cleanup (line 1258) | protected virtual void Cleanup () method Submit (line 1274) | public void Submit () FILE: Assets/Plugins/NGUI/Scripts/UI/UIInputOnGUI.cs class UIInputOnGUI (line 18) | [RequireComponent(typeof(UIInput))] method Awake (line 24) | void Awake () { mInput = GetComponent(); } method OnGUI (line 30) | void OnGUI () FILE: Assets/Plugins/NGUI/Scripts/UI/UILabel.cs class UILabel (line 11) | [ExecuteInEditMode] type Effect (line 15) | public enum Effect type Overflow (line 23) | public enum Overflow type Crispness (line 31) | public enum Crispness type Modifier (line 38) | public enum Modifier method OnInit (line 962) | protected override void OnInit () method OnDisable (line 973) | protected override void OnDisable () method SetActiveFont (line 984) | protected void SetActiveFont (Font fnt) method OnFontChanged (line 1061) | static void OnFontChanged (Font font) method GetSides (line 1106) | public override Vector3[] GetSides (Transform relativeTo) method UpgradeFrom265 (line 1116) | protected override void UpgradeFrom265 () method OnAnchor (line 1154) | protected override void OnAnchor () method ProcessAndRequest (line 1173) | void ProcessAndRequest () method OnValidate (line 1191) | protected override void OnValidate () method OnEnable (line 1231) | protected override void OnEnable () method OnStart (line 1246) | protected override void OnStart () method MarkAsChanged (line 1274) | public override void MarkAsChanged () method ProcessText (line 1284) | public void ProcessText () { ProcessText(false, true); } method ProcessText (line 1290) | void ProcessText (bool legacyMode, bool full) method MakePixelPerfect (line 1437) | public override void MakePixelPerfect () method AssumeNaturalSize (line 1488) | public void AssumeNaturalSize () method GetCharacterIndex (line 1503) | [System.Obsolete("Use UILabel.GetCharacterAtPosition instead")] method GetCharacterIndex (line 1506) | [System.Obsolete("Use UILabel.GetCharacterAtPosition instead")] method GetCharacterIndexAtPosition (line 1516) | public int GetCharacterIndexAtPosition (Vector3 worldPos, bool precise) method GetCharacterIndexAtPosition (line 1526) | public int GetCharacterIndexAtPosition (Vector2 localPos, bool precise) method GetWordAtPosition (line 1563) | public string GetWordAtPosition (Vector3 worldPos) method GetWordAtPosition (line 1573) | public string GetWordAtPosition (Vector2 localPos) method GetWordAtCharacterIndex (line 1583) | public string GetWordAtCharacterIndex (int characterIndex) method LastIndexOfAny (line 1617) | int LastIndexOfAny (string input, char[] any, int start) method IndexOfAny (line 1639) | int IndexOfAny (string input, char[] any, int start) method GetUrlAtPosition (line 1662) | public string GetUrlAtPosition (Vector3 worldPos) { return GetUrlAtCha... method GetUrlAtPosition (line 1668) | public string GetUrlAtPosition (Vector2 localPos) { return GetUrlAtCha... method GetUrlAtCharacterIndex (line 1674) | public string GetUrlAtCharacterIndex (int characterIndex) method GetCharacterIndex (line 1710) | public int GetCharacterIndex (int currentIndex, KeyCode key) method PrintOverlay (line 1765) | public void PrintOverlay (int start, int end, UIGeometry caret, UIGeom... method OnFill (line 1817) | public override void OnFill (List verts, List uvs, L... method ApplyOffset (line 1903) | public Vector2 ApplyOffset (List verts, int start) method ApplyShadow (line 1929) | public void ApplyShadow (List verts, List uvs, List<... method CalculateOffsetToFit (line 1966) | public int CalculateOffsetToFit (string text) method SetCurrentProgress (line 1982) | public void SetCurrentProgress () method SetCurrentPercent (line 1993) | public void SetCurrentPercent () method SetCurrentSelection (line 2004) | public void SetCurrentSelection () method Wrap (line 2018) | public bool Wrap (string text, out string final) { return Wrap(text, o... method Wrap (line 2024) | public bool Wrap (string text, out string final, int height) method UpdateNGUIText (line 2039) | public void UpdateNGUIText () method OnApplicationPause (line 2120) | void OnApplicationPause (bool paused) FILE: Assets/Plugins/NGUI/Scripts/UI/UILocalize.cs class UILocalize (line 12) | [ExecuteInEditMode] method OnEnable (line 69) | void OnEnable () method Start (line 81) | void Start () method OnLocalize (line 94) | void OnLocalize () FILE: Assets/Plugins/NGUI/Scripts/UI/UIOrthoCamera.cs class UIOrthoCamera (line 15) | [ExecuteInEditMode] method Start (line 23) | void Start () method Update (line 30) | void Update () FILE: Assets/Plugins/NGUI/Scripts/UI/UIPanel.cs class UIPanel (line 13) | [ExecuteInEditMode] type RenderQueue (line 23) | public enum RenderQueue method CompareFunc (line 317) | static public int CompareFunc (UIPanel a, UIPanel b) method InvalidateClipping (line 498) | void InvalidateClipping () method GetSides (line 721) | public override Vector3[] GetSides (Transform relativeTo) method Invalidate (line 767) | public override void Invalidate (bool includeChildren) method CalculateFinalAlpha (line 777) | public override float CalculateFinalAlpha (int frameID) method SetRect (line 796) | public override void SetRect (float x, float y, float width, float hei... method IsVisible (line 833) | public bool IsVisible (Vector3 aa, Vector3 bb, Vector3 cc, Vector3 dd) method IsVisible (line 835) | public bool IsVisible (Vector3 a, Vector3 b, Vector3 c, Vector3 d) method IsVisible (line 881) | public bool IsVisible (Vector3 worldPos) method IsVisible (line 901) | public bool IsVisible (UIWidget w) method Affects (line 925) | public bool Affects (UIWidget w) method RebuildAllDrawCalls (line 947) | [ContextMenu("Force Refresh")] method SetDirty (line 955) | public void SetDirty () method Awake (line 966) | protected override void Awake () method ParentHasChanged (line 995) | public override void ParentHasChanged () method OnStart (line 1005) | protected override void OnStart () method OnEnable (line 1014) | protected override void OnEnable () method OnInit (line 1028) | protected override void OnInit () method OnDisable (line 1073) | protected override void OnDisable () method UpdateTransformMatrix (line 1099) | void UpdateTransformMatrix () method OnAnchor (line 1124) | protected override void OnAnchor () method LateUpdate (line 1256) | void LateUpdate () method UpdateSelf (line 1306) | void UpdateSelf () method SortWidgets (line 1353) | public void SortWidgets () method FillAllDrawCalls (line 1363) | void FillAllDrawCalls () method FillDrawCall (line 1455) | public bool FillDrawCall (UIDrawCall dc) method UpdateDrawCalls (line 1510) | void UpdateDrawCalls (int sortOrder) method UpdateLayers (line 1583) | void UpdateLayers () method UpdateWidgets (line 1609) | void UpdateWidgets() method FindDrawCall (line 1711) | public UIDrawCall FindDrawCall (UIWidget w) method AddWidget (line 1746) | public void AddWidget (UIWidget w) method RemoveWidget (line 1779) | public void RemoveWidget (UIWidget w) method Refresh (line 1796) | public void Refresh () method CalculateConstrainOffset (line 1807) | public virtual Vector3 CalculateConstrainOffset (Vector2 min, Vector2 ... method ConstrainTargetToBounds (line 1833) | public bool ConstrainTargetToBounds (Transform target, ref Bounds targ... method ConstrainTargetToBounds (line 1878) | public bool ConstrainTargetToBounds (Transform target, bool immediate) method Find (line 1888) | static public UIPanel Find (Transform trans) { return Find(trans, fals... method Find (line 1894) | static public UIPanel Find (Transform trans, bool createIfMissing) { r... method Find (line 1900) | static public UIPanel Find (Transform trans, bool createIfMissing, int... method GetWindowSize (line 1912) | public Vector2 GetWindowSize () method GetViewSize (line 1924) | public Vector2 GetViewSize () method OnDrawGizmos (line 1940) | void OnDrawGizmos () FILE: Assets/Plugins/NGUI/Scripts/UI/UIRoot.cs class UIRoot (line 14) | [ExecuteInEditMode] type Scaling (line 24) | public enum Scaling type Constraint (line 31) | public enum Constraint method GetPixelSizeAdjustment (line 218) | static public float GetPixelSizeAdjustment (GameObject go) method GetPixelSizeAdjustment (line 228) | public float GetPixelSizeAdjustment (int height) method Awake (line 242) | protected virtual void Awake () { mTrans = transform; } method OnEnable (line 243) | protected virtual void OnEnable () { list.Add(this); } method OnDisable (line 244) | protected virtual void OnDisable () { list.Remove(this); } method Start (line 246) | protected virtual void Start () method Update (line 260) | void Update () method UpdateScale (line 273) | public void UpdateScale (bool updateAnchors = true) method Broadcast (line 300) | static public void Broadcast (string funcName) method Broadcast (line 318) | static public void Broadcast (string funcName, object param) FILE: Assets/Plugins/NGUI/Scripts/UI/UISprite.cs class UISprite (line 13) | [ExecuteInEditMode] method GetAtlasSprite (line 389) | public UISpriteData GetAtlasSprite () method SetAtlasSprite (line 423) | protected void SetAtlasSprite (UISpriteData sp) method MakePixelPerfect (line 444) | public override void MakePixelPerfect () method OnInit (line 476) | protected override void OnInit () method OnUpdate (line 493) | protected override void OnUpdate () method OnFill (line 509) | public override void OnFill (List verts, List uvs, L... FILE: Assets/Plugins/NGUI/Scripts/UI/UISpriteAnimation.cs class UISpriteAnimation (line 13) | [ExecuteInEditMode] method Start (line 68) | protected virtual void Start () { RebuildSpriteList(); } method Update (line 74) | protected virtual void Update () method RebuildSpriteList (line 104) | public void RebuildSpriteList () method Play (line 130) | public void Play () { mActive = true; } method Pause (line 136) | public void Pause () { mActive = false; } method ResetToBeginning (line 142) | public void ResetToBeginning () FILE: Assets/Plugins/NGUI/Scripts/UI/UISpriteData.cs class UISpriteData (line 10) | [System.Serializable] method SetRect (line 47) | public void SetRect (int x, int y, int width, int height) method SetPadding (line 59) | public void SetPadding (int left, int bottom, int right, int top) method SetBorder (line 71) | public void SetBorder (int left, int bottom, int right, int top) method CopyFrom (line 83) | public void CopyFrom (UISpriteData sd) method CopyBorderFrom (line 107) | public void CopyBorderFrom (UISpriteData sd) FILE: Assets/Plugins/NGUI/Scripts/UI/UIStretch.cs class UIStretch (line 13) | [ExecuteInEditMode] type Style (line 17) | public enum Style method Awake (line 85) | void Awake () method OnDestroy (line 101) | void OnDestroy () { UICamera.onScreenResize -= ScreenSizeChanged; } method ScreenSizeChanged (line 103) | void ScreenSizeChanged () { if (mStarted && runOnlyOnce) Update(); } method Start (line 105) | void Start () method Update (line 124) | void Update () FILE: Assets/Plugins/NGUI/Scripts/UI/UITextList.cs class UITextList (line 19) | [AddComponentMenu("NGUI/UI/Text List")] type Style (line 22) | public enum Style class Paragraph (line 53) | protected class Paragraph method Clear (line 156) | public void Clear () method Start (line 166) | void Start () method Update (line 192) | void Update () method OnScroll (line 202) | public void OnScroll (float val) method OnDrag (line 217) | public void OnDrag (Vector2 delta) method OnScrollBar (line 232) | void OnScrollBar () method Add (line 242) | public void Add (string text) { Add(text, true); } method Add (line 248) | protected void Add (string text, bool updateVisible) method Rebuild (line 271) | protected void Rebuild () method UpdateVisibleText (line 316) | protected void UpdateVisibleText () FILE: Assets/Plugins/NGUI/Scripts/UI/UITexture.cs class UITexture (line 15) | [ExecuteInEditMode] method MakePixelPerfect (line 271) | public override void MakePixelPerfect () method OnUpdate (line 299) | protected override void OnUpdate () method OnFill (line 336) | public override void OnFill (List verts, List uvs, L... FILE: Assets/Plugins/NGUI/Scripts/UI/UITooltip.cs class UITooltip (line 8) | [AddComponentMenu("NGUI/UI/Tooltip")] method Awake (line 35) | void Awake () { mInstance = this; } method OnDestroy (line 36) | void OnDestroy () { mInstance = null; } method Start (line 42) | protected virtual void Start () method Update (line 55) | protected virtual void Update () method SetAlpha (line 87) | protected virtual void SetAlpha (float val) method SetText (line 102) | protected virtual void SetText (string tooltipText) method ShowText (line 186) | [System.Obsolete("Use UITooltip.Show instead")] method Show (line 193) | static public void Show (string text) { if (mInstance != null) mInstan... method Hide (line 199) | static public void Hide () { if (mInstance != null) { mInstance.mToolt... FILE: Assets/Plugins/NGUI/Scripts/UI/UIViewport.cs class UIViewport (line 12) | [ExecuteInEditMode] method Start (line 24) | void Start () method LateUpdate (line 34) | void LateUpdate () FILE: Assets/Scripts/FogOfWar/FOWSystem.cs class FOWSystem (line 24) | public class FOWSystem : MonoSingleton type State (line 26) | public enum State method RenderImmediately (line 140) | public void RenderImmediately() method AddRevealer (line 152) | static public void AddRevealer (IFOWRevealer rev) method RemoveRevealer (line 164) | static public void RemoveRevealer (IFOWRevealer rev) method Init (line 176) | protected override void Init() method Dispose (line 205) | public override void Dispose() method Update (line 229) | void Update () method ThreadUpdate (line 272) | void ThreadUpdate() method OnDrawGizmosSelected (line 298) | void OnDrawGizmosSelected () method UpdateBuffer (line 309) | void UpdateBuffer () method RevealUsingRadius (line 377) | void RevealUsingRadius (IFOWRevealer r, float worldToTex) method BlurVisibility (line 423) | void BlurVisibility () method RevealMap (line 474) | void RevealMap () method MergeBuffer (line 485) | void MergeBuffer() method UpdateTexture (line 498) | void UpdateTexture () method IsVisible (line 529) | public bool IsVisible(Vector3 pos) method IsExplored (line 570) | public bool IsExplored(Vector3 pos) FILE: Assets/Scripts/FogOfWar/Logic/FOWLogic.cs class FOWLogic (line 12) | public class FOWLogic : Singleton method Init (line 21) | public override void Init() method Dispose (line 35) | public override void Dispose() method AddCharactor (line 64) | protected void AddCharactor(int charaID) method CreateRender (line 78) | public FOWRender CreateRender(Transform parent) method ActivateRender (line 106) | private void ActivateRender(FOWRender render, bool active) method Update (line 114) | public void Update(int deltaMS) method UpdateRenders (line 121) | protected void UpdateRenders() method UpdateRevealers (line 129) | protected void UpdateRevealers(int deltaMS) method AddTempRevealer (line 144) | public void AddTempRevealer(Vector3 position, float radius, int leftMS) FILE: Assets/Scripts/FogOfWar/Render/FOWRender.cs class FOWRender (line 9) | public class FOWRender : MonoBehaviour method Start (line 16) | void Start() method Activate (line 34) | public void Activate(bool active) method OnWillRenderObject (line 47) | void OnWillRenderObject() FILE: Assets/Scripts/FogOfWar/Render/MapFOWRender.cs class MapFOWRender (line 10) | public class MapFOWRender method MapFOWRender (line 12) | public MapFOWRender(Transform mapParent) FILE: Assets/Scripts/FogOfWar/Render/MiniMapFOWRender.cs class MiniMapFOWRender (line 10) | public class MiniMapFOWRender method MiniMapFOWRender (line 16) | public MiniMapFOWRender(Transform mapParent, Camera fowCamera, UITextu... method OnDestroy (line 46) | public void OnDestroy() method SetSortingLayerName (line 57) | public void SetSortingLayerName(string soringName) method SetActive (line 65) | public void SetActive(bool enable) FILE: Assets/Scripts/FogOfWar/Revealer/FOWCharactorRevealer.cs class FOWCharactorRevealer (line 11) | public class FOWCharactorRevealer : FOWRevealer method FOWCharactorRevealer (line 16) | public FOWCharactorRevealer() method Get (line 20) | static public new FOWCharactorRevealer Get() method Contains (line 25) | static public bool Contains(int charaID) method OnInit (line 30) | public override void OnInit() method OnRelease (line 36) | public override void OnRelease() method InitInfo (line 43) | public void InitInfo(int charaID) method Update (line 51) | public override void Update(int deltaMS) method CheckIsValid (line 67) | static public bool CheckIsValid(int charaID) method CheckIsValid (line 74) | static public bool CheckIsValid(int charaID, out Vector3 position, out... FILE: Assets/Scripts/FogOfWar/Revealer/FOWRevealer.cs class FOWRevealer (line 9) | public class FOWRevealer : PooledClassObject, IFOWRevealer method FOWRevealer (line 16) | public FOWRevealer() method Get (line 20) | static public FOWRevealer Get() method OnInit (line 25) | public override void OnInit() method OnRelease (line 32) | public override void OnRelease() method GetPosition (line 37) | public virtual Vector3 GetPosition() method GetRadius (line 42) | public virtual float GetRadius() method IsValid (line 47) | public bool IsValid() method Update (line 52) | public virtual void Update(int deltaMS) FILE: Assets/Scripts/FogOfWar/Revealer/FOWTempRevealer.cs class FOWTempRevealer (line 9) | public class FOWTempRevealer : FOWRevealer method FOWTempRevealer (line 13) | public FOWTempRevealer() method Get (line 17) | static public new FOWTempRevealer Get() method OnInit (line 22) | public override void OnInit() method OnRelease (line 28) | public override void OnRelease() method InitInfo (line 33) | public void InitInfo(Vector3 position, float radius, int leftMS) method Update (line 40) | public override void Update(int deltaMS) FILE: Assets/Scripts/FogOfWar/Revealer/IFOWRevealer.cs type IFOWRevealer (line 15) | public interface IFOWRevealer method IsValid (line 18) | bool IsValid(); method GetPosition (line 19) | Vector3 GetPosition(); method GetRadius (line 20) | float GetRadius(); method Update (line 23) | void Update(int deltaMS); method Release (line 24) | void Release(); FILE: Assets/Scripts/TestFOW.cs class TestFOW (line 5) | public class TestFOW : MonoBehaviour method Start (line 10) | void Start () { method Update (line 29) | void Update () { method OnGUI (line 34) | void OnGUI() method OnDistory (line 45) | void OnDistory() FILE: Assets/Scripts/UIFOWDebug.cs class UIFOWDebug (line 10) | public class UIFOWDebug : MonoBehaviour method OnEnable (line 23) | protected void OnEnable() method UpdateUI (line 28) | protected void UpdateUI() method Update (line 42) | protected void Update() method NguiOnClick (line 49) | public void NguiOnClick(GameObject go) FILE: Assets/Scripts/message/Message.cs class Messenger (line 32) | static internal class Messenger { method MarkAsPermanent (line 48) | static public void MarkAsPermanent(string eventType) { method Cleanup (line 58) | static public void Cleanup() method PrintEventTable (line 85) | static public void PrintEventTable() method OnListenerAdding (line 98) | static public void OnListenerAdding(string eventType, Delegate listene... method OnListenerRemoving (line 113) | static public void OnListenerRemoving(string eventType, Delegate liste... method OnListenerRemoved (line 130) | static public void OnListenerRemoved(string eventType) { method RemovedUIMgrOnBroad (line 137) | static public void RemovedUIMgrOnBroad(string eventType) method OnBroadcasting (line 149) | static public void OnBroadcasting(string eventType) { method CreateBroadcastSignatureException (line 157) | static public BroadcastException CreateBroadcastSignatureException(str... class BroadcastException (line 161) | public class BroadcastException : Exception { method BroadcastException (line 162) | public BroadcastException(string msg) class ListenerException (line 167) | public class ListenerException : Exception { method ListenerException (line 168) | public ListenerException(string msg) method AddListener (line 176) | static public void AddListener(string eventType, Callback handler) { method AddListener (line 182) | static public void AddListener(string eventType, Callback handle... method AddListener (line 188) | static public void AddListener(string eventType, Callback ... method AddListener (line 194) | static public void AddListener(string eventType, Callback(string eventType, Callback han... method RemoveListener (line 222) | static public void RemoveListener(string eventType, Callback(string eventType, Callback<... method Broadcast (line 244) | static public void Broadcast(string eventType) { method Broadcast (line 263) | static public void Broadcast(string eventType, T arg1) { method Broadcast (line 282) | static public void Broadcast(string eventType, T arg1, U arg2) { method Broadcast (line 301) | static public void Broadcast(string eventType, T arg1, U arg2... class MessengerHelper (line 322) | public sealed class MessengerHelper : MonoBehaviour { method Awake (line 323) | void Awake () method OnDisable (line 329) | public void OnDisable() { FILE: Assets/Scripts/message/MessageName.cs type MessageName (line 3) | public struct MessageName FILE: Assets/Scripts/pool/ClassObjPoolBase.cs class ClassObjPoolBase (line 4) | public abstract class ClassObjPoolBase method ClassObjPoolBase (line 8) | protected ClassObjPoolBase() method Release (line 12) | public abstract void Release(PooledClassObject obj); method OnDispose (line 13) | protected abstract void OnDispose(); method AddInstance (line 15) | protected static void AddInstance(ClassObjPoolBase instance) method Dispose (line 20) | public static void Dispose() FILE: Assets/Scripts/pool/ClassObjPoolT.cs class ClassObjPool (line 4) | public class ClassObjPool : ClassObjPoolBase where T : PooledClassObj... method Get (line 12) | public static T Get() method Release (line 35) | public override void Release(PooledClassObject obj) method OnDispose (line 42) | protected override void OnDispose() FILE: Assets/Scripts/pool/PooledClassObject.cs class PooledClassObject (line 4) | public abstract class PooledClassObject method OnRelease (line 10) | public abstract void OnRelease(); method OnInit (line 12) | public abstract void OnInit(); method Dispose (line 14) | public virtual void Dispose() { } method Release (line 16) | public void Release() FILE: Assets/Scripts/singleton/MonoSingleton.cs class MonoSingleton (line 3) | public abstract class MonoSingleton : MonoBehaviour where T : MonoSin... method Startup (line 33) | public void Startup() method Awake (line 38) | private void Awake() method Init (line 49) | protected virtual void Init() method DestroySelf (line 54) | public void DestroySelf() method Dispose (line 61) | public virtual void Dispose() FILE: Assets/Scripts/singleton/Singleton.cs class Singleton (line 3) | public abstract class Singleton where T : class, new() method Startup (line 26) | public void Startup() method Release (line 32) | public static void Release() method Init (line 40) | public virtual void Init() method Dispose (line 45) | public abstract void Dispose();