Repository: tombigel/detect-zoom
Branch: master
Commit: b94c09c04855
Files: 5
Total size: 16.2 KB
Directory structure:
gitextract_6v6dismt/
├── .gitignore
├── Makefile
├── README.md
├── detect-zoom.js
└── package.json
================================================
FILE CONTENTS
================================================
================================================
FILE: .gitignore
================================================
# Compiled Python files
*.pyc
# Folder view configuration files
.DS_Store
Desktop.ini
# Thumbnail cache files
._*
Thumbs.db
# Files that might appear on external disks
.Spotlight-V100
.Trashes
# IntelliJ
*.iml
*.ipr
*.iws
.idea
# npm
node_modules
================================================
FILE: Makefile
================================================
UGLIFY=./node_modules/uglify-js/bin/uglifyjs
detect-zoom.min.js: detect-zoom.js
$(UGLIFY) detect-zoom.js -c > detect-zoom.min.js
================================================
FILE: README.md
================================================
Cross Browser Zoom and Pixel Ratio Detector
======
------
### READ THIS: Detect-zoom is currently unusable for desktop
Last update: Aug 7 2013
**In the past few months both Mozilla and Google made some changes to their browsers that make it almost impossible to do
what detect-zoom is here to do:**
#### Firefox
On *Firefox 18* Mozilla changes the `devicePixelRatio` value on manual zoom (cmd/ctrl +/-), making it impossible
to know whether the browser is in zoom mode or is it a retina device, ignoring what the word DEVICE represents.
I personally believe someone there refuses to admit this is a mistake and revert this decision.
#### Chrome
On *Chrome 27* (Meaning WebKit and Blink) `webkitTextSizeAdjust` was deprecated on desktops versions of the browser.
This was the only bullet proof way to detect zoom in desktop chrome that I am aware of.
There are couple of other ways, but they don't cover all the bases - one uses SVG but is not working in iFrames, the other
uses window.inner/outerWidth and is not working when there is a sidebar or the DevTools are open on the side.
### Other Known issues:
* In some multi-monitor enviroments where each monitor has a different 'pixel aspect ratio' windows that span accross both monitors might return false pixelAspectRatio values.
What is this for?
------
Detecting the browser zoom level and device pixel ratio relative to the zoom level.
It can be used to show higher-resolution `canvas` or `img` when necessary,
to warn users that your site's layout will be broken in their current zoom level,
and much more.
Personally I'm maintaining it to use Detect-zoom in [Wix.com](http://wix.com)'s editor to warn users
that their browser is in zoom mode before saving important changes to their website.
What happend to @yonran?
------
Don't worry, he is well.
As of January 2013 [@yonran](https://github.com/yonran) stopped maintaining his source of detect-zoom, and transferred the repository to me.
If you are looking to update previous versions note that there were some breaking changes
* **Major Changes from the latest yonran version:**
* `DetectZoom` object name changed to `detectZoom`
* `DetectZoom.ratio()` is no longer publicly accessible
* Supported browsers: IE8+, FF4+, modern Webkit, mobile Webkit, Opera 11.1+
* *IE6, IE7, FF 3.6 and Opera 10.x are no longer supported*
* Added support to be loaded as an AMD and CommonJS module
Live Example
------
See the Live Example section in
http://tombigel.github.com/detect-zoom/
Usage
------
**Detect-zoom has only two public functions:**
* `zoom()` Returns the zoom level of the user's browser using Javascript.
* `device()` Returns the device pixel ratio multiplied by the zoom level (Read [more about devicePixelRatio](http://www.quirksmode.org/blog/archives/2012/07/more_about_devi.html) at QuirksMode)
```html
<script src="detect-zoom.js"></script>
<script>
var zoom = detectZoom.zoom();
var device = detectZoom.device();
console.log(zoom, device);
</script>
```
**AMD Usage**
```javascript
require(['detect-zoom'], function(detectZoom){
var zoom = detectZoom.zoom();
});
```
**Installing with NPM**
```bash
> npm install detect-zoom
```
Changelog
------
2013/4/01
* Changed WebKit detection from deprecated webkitTextSizeAdjust to webkitMarquee
* Changed WebKitMobile detection from unreliable 'ontouchstart' event (can be triggered on desktops too) to 'orientation' property that is hopefully more reliable
* Minor version bump to 1.0.4
2013/3/29
* Added package.json (thanks [@TCampaigne](https://github.com/TCampaigne))
* Some documentation fixes
* Added detect-zoom to npm package manager (again, thanks [@TCampaigne](https://github.com/TCampaigne))
2013/2/25
* Fixed a missing 'else' between ie8 and ie10 detection
* Minor version bump to 1.0.2
2013/2/15
* Added a fix for IE10 Metro (or whatever MS calls it these days..) by [@stefanvanburen](https://github.com/stefanvanburen)
* Minor version bump to 1.0.1
* Added minimized version
2013/2/05
* Merged a pull request that fixed zoom on IE being returned X100 (thanks [@kreymerman](https://github.com/kreymerman))
* Refactored the code some more, changed some function names
* Browser dependent main function is created only on initialization (thanks [@jsmaker](https://github.com/jsmaker))
* _Open Issue: Firefox returns `zoom` and `devicePixelRatio` the same. Still looking for a solution here._
* Started versioning - this is version 1.0.0
2013/1/27
* Added a fix to Mozilla's (Broken as I see it - https://bugzilla.mozilla.org/show_bug.cgi?id=809788)
implementation of window.devicePixel starting Firefox 18
2013/1/26
* Repository moved here
* Refactored most of the code
* Removed support for older browsers
* Added support for AMD and CommonJS
Help Needed
------
***Detect-zoom is not complete, many parts of the code are 6 to 12 months old and I'm still reviewing them
I need help testing different browsers, finding better ways to measure zoom on problematic browsers (ahm.. Firefox.. ahm)
patches are more than welcome.***
License
------
Detect-zoom is dual-licensed under the [WTFPL](http://www.wtfpl.net/about/) and [MIT](http://opensource.org/licenses/MIT) license, at the recipient's choice.
================================================
FILE: detect-zoom.js
================================================
/* Detect-zoom
* -----------
* Cross Browser Zoom and Pixel Ratio Detector
* Version 1.0.4 | Apr 1 2013
* dual-licensed under the WTFPL and MIT license
* Maintained by https://github/tombigel
* Original developer https://github.com/yonran
*/
//AMD and CommonJS initialization copied from https://github.com/zohararad/audio5js
(function (root, ns, factory) {
"use strict";
if (typeof (module) !== 'undefined' && module.exports) { // CommonJS
module.exports = factory(ns, root);
} else if (typeof (define) === 'function' && define.amd) { // AMD
define("detect-zoom", function () {
return factory(ns, root);
});
} else {
root[ns] = factory(ns, root);
}
}(window, 'detectZoom', function () {
/**
* Use devicePixelRatio if supported by the browser
* @return {Number}
* @private
*/
var devicePixelRatio = function () {
return window.devicePixelRatio || 1;
};
/**
* Fallback function to set default values
* @return {Object}
* @private
*/
var fallback = function () {
return {
zoom: 1,
devicePxPerCssPx: 1
};
};
/**
* IE 8 and 9: no trick needed!
* TODO: Test on IE10 and Windows 8 RT
* @return {Object}
* @private
**/
var ie8 = function () {
var zoom = Math.round((screen.deviceXDPI / screen.logicalXDPI) * 100) / 100;
return {
zoom: zoom,
devicePxPerCssPx: zoom * devicePixelRatio()
};
};
/**
* For IE10 we need to change our technique again...
* thanks https://github.com/stefanvanburen
* @return {Object}
* @private
*/
var ie10 = function () {
var zoom = Math.round((document.documentElement.offsetHeight / window.innerHeight) * 100) / 100;
return {
zoom: zoom,
devicePxPerCssPx: zoom * devicePixelRatio()
};
};
/**
* For chrome
*
*/
var chrome = function()
{
var zoom = Math.round(((window.outerWidth) / window.innerWidth)*100) / 100;
return {
zoom: zoom,
devicePxPerCssPx: zoom * devicePixelRatio()
};
}
/**
* For safari (same as chrome)
*
*/
var safari= function()
{
var zoom = Math.round(((document.documentElement.clientWidth) / window.innerWidth)*100) / 100;
return {
zoom: zoom,
devicePxPerCssPx: zoom * devicePixelRatio()
};
}
/**
* Mobile WebKit
* the trick: window.innerWIdth is in CSS pixels, while
* screen.width and screen.height are in system pixels.
* And there are no scrollbars to mess up the measurement.
* @return {Object}
* @private
*/
var webkitMobile = function () {
var deviceWidth = (Math.abs(window.orientation) == 90) ? screen.height : screen.width;
var zoom = deviceWidth / window.innerWidth;
return {
zoom: zoom,
devicePxPerCssPx: zoom * devicePixelRatio()
};
};
/**
* Desktop Webkit
* the trick: an element's clientHeight is in CSS pixels, while you can
* set its line-height in system pixels using font-size and
* -webkit-text-size-adjust:none.
* device-pixel-ratio: http://www.webkit.org/blog/55/high-dpi-web-sites/
*
* Previous trick (used before http://trac.webkit.org/changeset/100847):
* documentElement.scrollWidth is in CSS pixels, while
* document.width was in system pixels. Note that this is the
* layout width of the document, which is slightly different from viewport
* because document width does not include scrollbars and might be wider
* due to big elements.
* @return {Object}
* @private
*/
var webkit = function () {
var important = function (str) {
return str.replace(/;/g, " !important;");
};
var div = document.createElement('div');
div.innerHTML = "1<br>2<br>3<br>4<br>5<br>6<br>7<br>8<br>9<br>0";
div.setAttribute('style', important('font: 100px/1em sans-serif; -webkit-text-size-adjust: none; text-size-adjust: none; height: auto; width: 1em; padding: 0; overflow: visible;'));
// The container exists so that the div will be laid out in its own flow
// while not impacting the layout, viewport size, or display of the
// webpage as a whole.
// Add !important and relevant CSS rule resets
// so that other rules cannot affect the results.
var container = document.createElement('div');
container.setAttribute('style', important('width:0; height:0; overflow:hidden; visibility:hidden; position: absolute;'));
container.appendChild(div);
document.body.appendChild(container);
var zoom = 1000 / div.clientHeight;
zoom = Math.round(zoom * 100) / 100;
document.body.removeChild(container);
return{
zoom: zoom,
devicePxPerCssPx: zoom * devicePixelRatio()
};
};
/**
* no real trick; device-pixel-ratio is the ratio of device dpi / css dpi.
* (Note that this is a different interpretation than Webkit's device
* pixel ratio, which is the ratio device dpi / system dpi).
*
* Also, for Mozilla, there is no difference between the zoom factor and the device ratio.
*
* @return {Object}
* @private
*/
var firefox4 = function () {
var zoom = mediaQueryBinarySearch('min--moz-device-pixel-ratio', '', 0, 10, 20, 0.0001);
zoom = Math.round(zoom * 100) / 100;
return {
zoom: zoom,
devicePxPerCssPx: zoom
};
};
/**
* Firefox 18.x
* Mozilla added support for devicePixelRatio to Firefox 18,
* but it is affected by the zoom level, so, like in older
* Firefox we can't tell if we are in zoom mode or in a device
* with a different pixel ratio
* @return {Object}
* @private
*/
var firefox18 = function () {
return {
zoom: firefox4().zoom,
devicePxPerCssPx: devicePixelRatio()
};
};
/**
* works starting Opera 11.11
* the trick: outerWidth is the viewport width including scrollbars in
* system px, while innerWidth is the viewport width including scrollbars
* in CSS px
* @return {Object}
* @private
*/
var opera11 = function () {
var zoom = window.top.outerWidth / window.top.innerWidth;
zoom = Math.round(zoom * 100) / 100;
return {
zoom: zoom,
devicePxPerCssPx: zoom * devicePixelRatio()
};
};
/**
* Use a binary search through media queries to find zoom level in Firefox
* @param property
* @param unit
* @param a
* @param b
* @param maxIter
* @param epsilon
* @return {Number}
*/
var mediaQueryBinarySearch = function (property, unit, a, b, maxIter, epsilon) {
var matchMedia;
var head, style, div;
if (window.matchMedia) {
matchMedia = window.matchMedia;
} else {
head = document.getElementsByTagName('head')[0];
style = document.createElement('style');
head.appendChild(style);
div = document.createElement('div');
div.className = 'mediaQueryBinarySearch';
div.style.display = 'none';
document.body.appendChild(div);
matchMedia = function (query) {
style.sheet.insertRule('@media ' + query + '{.mediaQueryBinarySearch ' + '{text-decoration: underline} }', 0);
var matched = getComputedStyle(div, null).textDecoration == 'underline';
style.sheet.deleteRule(0);
return {matches: matched};
};
}
var ratio = binarySearch(a, b, maxIter);
if (div) {
head.removeChild(style);
document.body.removeChild(div);
}
return ratio;
function binarySearch(a, b, maxIter) {
var mid = (a + b) / 2;
if (maxIter <= 0 || b - a < epsilon) {
return mid;
}
var query = "(" + property + ":" + mid + unit + ")";
if (matchMedia(query).matches) {
return binarySearch(mid, b, maxIter - 1);
} else {
return binarySearch(a, mid, maxIter - 1);
}
}
};
/**
* Generate detection function
* @private
*/
var detectFunction = (function () {
var func = fallback;
//IE8+
if (!isNaN(screen.logicalXDPI) && !isNaN(screen.systemXDPI)) {
func = ie8;
}
// IE10+ / Touch
else if (window.navigator.msMaxTouchPoints) {
func = ie10;
}
//chrome
else if(!!window.chrome && !(!!window.opera || navigator.userAgent.indexOf(' Opera') >= 0)){
func = chrome;
}
//safari
else if(Object.prototype.toString.call(window.HTMLElement).indexOf('Constructor') > 0){
func = safari;
}
//Mobile Webkit
else if ('orientation' in window && 'webkitRequestAnimationFrame' in window) {
func = webkitMobile;
}
//WebKit
else if ('webkitRequestAnimationFrame' in window) {
func = webkit;
}
//Opera
else if (navigator.userAgent.indexOf('Opera') >= 0) {
func = opera11;
}
//Last one is Firefox
//FF 18.x
else if (window.devicePixelRatio) {
func = firefox18;
}
//FF 4.0 - 17.x
else if (firefox4().zoom > 0.001) {
func = firefox4;
}
return func;
}());
return ({
/**
* Ratios.zoom shorthand
* @return {Number} Zoom level
*/
zoom: function () {
return detectFunction().zoom;
},
/**
* Ratios.devicePxPerCssPx shorthand
* @return {Number} devicePxPerCssPx level
*/
device: function () {
return detectFunction().devicePxPerCssPx;
}
});
}));
================================================
FILE: package.json
================================================
{
"name": "detect-zoom",
"version": "1.0.4",
"description": "Cross Browser Zoom and Pixel Ratio Detector",
"main": "detect-zoom.js",
"scripts": {
"test": "echo \"Error: no test specified\" && exit 1"
},
"repository": {
"type": "git",
"url": "git://github.com/tombigel/detect-zoom.git"
},
"keywords": [
"browser",
"zoom",
"compatibility",
"pixel",
"ratio",
"retina"
],
"author": "Yonathan Randolph",
"contributors": [
"Tom Bigelajzen <public@tombigel.com>"
],
"license": "MIT",
"readmeFilename": "README.md",
"gitHead": "6eaf3107a6913a4f7b93665ba6d5bc16cdf0f3ab",
"devDependencies": {
"uglify-js": "~3.6.6"
}
}
gitextract_6v6dismt/ ├── .gitignore ├── Makefile ├── README.md ├── detect-zoom.js └── package.json
SYMBOL INDEX (1 symbols across 1 files)
FILE: detect-zoom.js
function binarySearch (line 254) | function binarySearch(a, b, maxIter) {
Condensed preview — 5 files, each showing path, character count, and a content snippet. Download the .json file or copy for the full structured content (17K chars).
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About this extraction
This page contains the full source code of the tombigel/detect-zoom GitHub repository, extracted and formatted as plain text for AI agents and large language models (LLMs). The extraction includes 5 files (16.2 KB), approximately 4.3k tokens, and a symbol index with 1 extracted functions, classes, methods, constants, and types. Use this with OpenClaw, Claude, ChatGPT, Cursor, Windsurf, or any other AI tool that accepts text input. You can copy the full output to your clipboard or download it as a .txt file.
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