SYMBOL INDEX (7174 symbols across 317 files) FILE: build/t3d.js class MathUtils (line 15) | class MathUtils { method generateUUID (line 21) | static generateUUID() { method lerp (line 39) | static lerp(x, y, t) { method clamp (line 50) | static clamp(value, min, max) { method euclideanModulo (line 61) | static euclideanModulo(n, m) { method mapLinear (line 75) | static mapLinear(x, a1, a2, b1, b2) { method isPowerOfTwo (line 84) | static isPowerOfTwo(value) { method nearestPowerOfTwo (line 93) | static nearestPowerOfTwo(value) { method nextPowerOfTwo (line 102) | static nextPowerOfTwo(value) { method nextPowerOfTwoSquareSize (line 119) | static nextPowerOfTwoSquareSize(value) { method denormalize (line 130) | static denormalize(value, array) { method normalize (line 158) | static normalize(value, array) { method toHalfFloat (line 184) | static toHalfFloat(val) { method fromHalfFloat (line 200) | static fromHalfFloat(val) { function _generateTables (line 214) | function _generateTables() { class Vector3 (line 307) | class Vector3 { method constructor (line 314) | constructor(x = 0, y = 0, z = 0) { method set (line 341) | set(x = 0, y = 0, z = 0) { method setScalar (line 353) | setScalar(scalar) { method clone (line 364) | clone() { method copy (line 373) | copy(v) { method add (line 385) | add(v) { method addScalar (line 397) | addScalar(s) { method addVectors (line 410) | addVectors(a, b) { method addScaledVector (line 423) | addScaledVector(v, s) { method sub (line 435) | sub(v) { method subVectors (line 448) | subVectors(a, b) { method multiply (line 460) | multiply(v) { method multiplyScalar (line 472) | multiplyScalar(scalar) { method applyMatrix3 (line 484) | applyMatrix3(m) { method applyMatrix4 (line 501) | applyMatrix4(m) { method applyQuaternion (line 518) | applyQuaternion(q) { method project (line 548) | project(camera) { method unproject (line 558) | unproject(camera) { method transformDirection (line 568) | transformDirection(m) { method min (line 588) | min(v) { method max (line 601) | max(v) { method negate (line 612) | negate() { method dot (line 624) | dot(v) { method getLengthSquared (line 634) | getLengthSquared() { method getLength (line 642) | getLength() { method normalize (line 652) | normalize(thickness = 1) { method lerp (line 669) | lerp(v, alpha) { method lerpVectors (line 685) | lerpVectors(v1, v2, alpha) { method cross (line 697) | cross(v) { method crossVectors (line 708) | crossVectors(a, b) { method reflect (line 726) | reflect(normal) { method scaleAlong (line 736) | scaleAlong(direction, scale) { method angleTo (line 746) | angleTo(v) { method distanceTo (line 761) | distanceTo(v) { method distanceToSquared (line 772) | distanceToSquared(v) { method setFromSpherical (line 784) | setFromSpherical(s) { method setFromMatrixPosition (line 798) | setFromMatrixPosition(m) { method setFromMatrixScale (line 812) | setFromMatrixScale(m) { method setFromMatrixColumn (line 825) | setFromMatrixColumn(m, index) { method equals (line 834) | equals(v) { method fromArray (line 846) | fromArray(array, offset = 0, denormalize = false) { method toArray (line 869) | toArray(array = [], offset = 0, normalize = false) { method [Symbol.iterator] (line 883) | *[Symbol.iterator]() { class Matrix4 (line 902) | class Matrix4 { method constructor (line 906) | constructor() { method set (line 935) | set(n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n... method identity (line 960) | identity() { method isIdentity (line 968) | isIdentity() { method clone (line 977) | clone() { method copy (line 986) | copy(m) { method setFromMatrix3 (line 1013) | setFromMatrix3(m) { method extractBasis (line 1025) | extractBasis(xAxis, yAxis, zAxis) { method makeBasis (line 1039) | makeBasis(xAxis, yAxis, zAxis) { method extractRotation (line 1052) | extractRotation(m) { method makeRotationFromEuler (line 1086) | makeRotationFromEuler(euler) { method makeRotationFromQuaternion (line 1201) | makeRotationFromQuaternion(q) { method lookAtRH (line 1212) | lookAtRH(eye, target, up) { method multiply (line 1251) | multiply(m) { method premultiply (line 1260) | premultiply(m) { method multiplyMatrices (line 1271) | multiplyMatrices(a, b) { method determinant (line 1331) | determinant() { method transpose (line 1359) | transpose() { method setPosition (line 1391) | setPosition(x, y, z) { method invert (line 1411) | invert() { method getMaxScaleOnAxis (line 1460) | getMaxScaleOnAxis() { method makeTranslation (line 1475) | makeTranslation(x, y, z) { method makeRotationAxis (line 1493) | makeRotationAxis(axis, angle) { method makeScale (line 1514) | makeScale(x, y, z) { method compose (line 1526) | compose(position, quaternion, scale) { method decompose (line 1577) | decompose(position, quaternion, scale) { method equals (line 1618) | equals(matrix) { method fromArray (line 1633) | fromArray(array, offset = 0) { method toArray (line 1647) | toArray(array = [], offset = 0) { method lerpMatrices (line 1675) | lerpMatrices(m1, m2, ratio) { class Quaternion (line 1706) | class Quaternion { method constructor (line 1714) | constructor(x = 0, y = 0, z = 0, w = 1) { method slerpFlat (line 1733) | static slerpFlat(dst, dstOffset, src0, srcOffset0, src1, srcOffset1, t) { method multiplyQuaternionsFlat (line 1809) | static multiplyQuaternionsFlat(dst, dstOffset, src0, srcOffset0, src1,... method x (line 1830) | get x() { method x (line 1833) | set x(value) { method y (line 1843) | get y() { method y (line 1846) | set y(value) { method z (line 1856) | get z() { method z (line 1859) | set z(value) { method w (line 1869) | get w() { method w (line 1872) | set w(value) { method set (line 1885) | set(x, y, z, w) { method clone (line 1898) | clone() { method copy (line 1907) | copy(quaternion) { method setFromEuler (line 1923) | setFromEuler(euler, update = true) { method setFromAxisAngle (line 1972) | setFromAxisAngle(axis, angle) { method setFromRotationMatrix (line 1990) | setFromRotationMatrix(m) { method setFromUnitVectors (line 2043) | setFromUnitVectors(vFrom, vTo) { method angleTo (line 2078) | angleTo(q) { method identity (line 2087) | identity() { method conjugate (line 2097) | conjugate() { method dot (line 2110) | dot(v) { method lengthSq (line 2121) | lengthSq() { method length (line 2130) | length() { method normalize (line 2139) | normalize() { method multiply (line 2162) | multiply(q) { method premultiply (line 2171) | premultiply(q) { method multiplyQuaternions (line 2181) | multiplyQuaternions(a, b) { method lerpQuaternions (line 2207) | lerpQuaternions(q1, q2, ratio) { method slerp (line 2246) | slerp(qb, t) { method slerpQuaternions (line 2295) | slerpQuaternions(qa, qb, t) { method equals (line 2304) | equals(quaternion) { method fromArray (line 2315) | fromArray(array, offset = 0, denormalize = false) { method toArray (line 2342) | toArray(array = [], offset = 0, normalize = false) { method toMatrix4 (line 2365) | toMatrix4(target = new Matrix4()) { method onChange (line 2402) | onChange(callback) { method onChangeCallback (line 2406) | onChangeCallback() {} method [Symbol.iterator] (line 2407) | *[Symbol.iterator]() { class KeyframeInterpolant (line 2428) | class KeyframeInterpolant { method getValueSize (line 2433) | static getValueSize() { method interpolate (line 2445) | static interpolate(index0, ratio, duration, outBuffer) { method copyValue (line 2455) | static copyValue(index, outBuffer) { class StepInterpolant (line 2470) | class StepInterpolant extends KeyframeInterpolant { method interpolate (line 2471) | static interpolate(index0, ratio, duration, outBuffer) { class LinearInterpolant (line 2486) | class LinearInterpolant extends KeyframeInterpolant { method interpolate (line 2487) | static interpolate(index0, ratio, duration, outBuffer) { class QuaternionLinearInterpolant (line 2510) | class QuaternionLinearInterpolant extends KeyframeInterpolant { method interpolate (line 2511) | static interpolate(index0, ratio, duration, outBuffer) { class CubicSplineInterpolant (line 2523) | class CubicSplineInterpolant extends KeyframeInterpolant { method getValueSize (line 2524) | static getValueSize() { method interpolate (line 2527) | static interpolate(index0, ratio, duration, outBuffer) { method copyValue (line 2556) | static copyValue(index, outBuffer) { class QuaternionCubicSplineInterpolant (line 2571) | class QuaternionCubicSplineInterpolant extends CubicSplineInterpolant { method interpolate (line 2572) | static interpolate(index0, ratio, duration, outBuffer) { class KeyframeTrack (line 2584) | class KeyframeTrack { method constructor (line 2592) | constructor(target, propertyPath, times, values, interpolant = LinearI... method setInterpolant (line 2615) | setInterpolant(interpolant) { method getValue (line 2628) | getValue(t, outBuffer) { class BooleanKeyframeTrack (line 2654) | class BooleanKeyframeTrack extends KeyframeTrack { method constructor (line 2662) | constructor(target, propertyPath, times, values, interpolant = StepInt... class ColorKeyframeTrack (line 2682) | class ColorKeyframeTrack extends KeyframeTrack { method constructor (line 2690) | constructor(target, propertyPath, times, values, interpolant) { class NumberKeyframeTrack (line 2706) | class NumberKeyframeTrack extends KeyframeTrack { method constructor (line 2714) | constructor(target, propertyPath, times, values, interpolant) { class QuaternionKeyframeTrack (line 2730) | class QuaternionKeyframeTrack extends KeyframeTrack { method constructor (line 2738) | constructor(target, propertyPath, times, values, interpolant = Quatern... class StringKeyframeTrack (line 2758) | class StringKeyframeTrack extends KeyframeTrack { method constructor (line 2766) | constructor(target, propertyPath, times, values, interpolant = StepInt... class VectorKeyframeTrack (line 2786) | class VectorKeyframeTrack extends KeyframeTrack { method constructor (line 2794) | constructor(target, propertyPath, times, values, interpolant) { class EventDispatcher (line 3161) | class EventDispatcher { method addEventListener (line 3167) | addEventListener(type, listener) { method removeEventListener (line 3183) | removeEventListener(type, listener) { method dispatchEvent (line 3199) | dispatchEvent(event) { class AnimationAction (line 3222) | class AnimationAction extends EventDispatcher { method constructor (line 3226) | constructor(clip) { method update (line 3261) | update(deltaTime) { class PropertyBindingMixer (line 3281) | class PropertyBindingMixer { method constructor (line 3288) | constructor(target, propertyPath, typeName, valueSize) { method parseBinding (line 3328) | parseBinding(target, propertyPath) { method saveOriginalState (line 3346) | saveOriginalState() { method restoreOriginalState (line 3376) | restoreOriginalState() { method accumulate (line 3392) | accumulate(weight) { method accumulateAdditive (line 3414) | accumulateAdditive(weight) { method apply (line 3428) | apply() { function select (line 3463) | function select(buffer, dstOffset, srcOffset, t, stride) { function slerp (line 3470) | function slerp(buffer, dstOffset, srcOffset, t) { function slerpAdditive (line 3474) | function slerpAdditive(buffer, dstOffset, srcOffset, t) { function lerp (line 3480) | function lerp(buffer, dstOffset, srcOffset, t, stride) { function lerpAdditive (line 3487) | function lerpAdditive(buffer, dstOffset, srcOffset, t, stride) { function setIdentityNumeric (line 3495) | function setIdentityNumeric(buffer, offset, stride) { function setIdentityQuaternion (line 3500) | function setIdentityQuaternion(buffer, offset) { function setIdentityOther (line 3504) | function setIdentityOther(buffer, offset, stride, copyOffset) { function getArray (line 3511) | function getArray(target, source, stride, count) { function setArray (line 3516) | function setArray(target, source, stride, count) { class AnimationMixer (line 3526) | class AnimationMixer { method constructor (line 3527) | constructor() { method addAction (line 3536) | addAction(action) { method removeAction (line 3563) | removeAction(action) { method hasAction (line 3594) | hasAction(action) { method getActions (line 3602) | getActions() { method update (line 3610) | update(deltaTime) { class KeyframeClip (line 3663) | class KeyframeClip { method constructor (line 3669) | constructor(name = '', tracks = [], duration = -1) { method resetDuration (line 3697) | resetDuration() { class LoadingManager (line 3726) | class LoadingManager { method constructor (line 3733) | constructor(onLoad, onProgress, onError) { method itemStart (line 3773) | itemStart(url) { method itemEnd (line 3788) | itemEnd(url) { method itemError (line 3806) | itemError(url) { method resolveURL (line 3818) | resolveURL(url) { method setURLModifier (line 3852) | setURLModifier(transform) { class Loader (line 3868) | class Loader { method constructor (line 3873) | constructor(manager) { method load (line 3920) | load(url, onLoad, onProgress, onError) {} method loadAsync (line 3928) | loadAsync(url, onProgress) { method setCrossOrigin (line 3941) | setCrossOrigin(crossOrigin) { method setWithCredentials (line 3953) | setWithCredentials(value) { method setPath (line 3963) | setPath(path) { method setRequestHeader (line 3974) | setRequestHeader(requestHeader) { class FileLoader (line 3990) | class FileLoader extends Loader { method constructor (line 3995) | constructor(manager) { method load (line 4020) | load(url, onLoad, onProgress, onError) { method setResponseType (line 4133) | setResponseType(value) { method setMimeType (line 4143) | setMimeType(value) { class HttpError (line 4148) | class HttpError extends Error { method constructor (line 4149) | constructor(message, response) { class ImageLoader (line 4164) | class ImageLoader extends Loader { method constructor (line 4169) | constructor(manager) { method load (line 4184) | load(url, onLoad, onProgress, onError) { class Vector2 (line 4219) | class Vector2 { method constructor (line 4224) | constructor(x = 0, y = 0) { method set (line 4235) | set(x = 0, y = 0) { method lerpVectors (line 4250) | lerpVectors(v1, v2, ratio) { method min (line 4259) | min(v) { method max (line 4270) | max(v) { method getLength (line 4280) | getLength() { method getLengthSquared (line 4290) | getLengthSquared() { method normalize (line 4299) | normalize(thickness = 1) { method subtract (line 4313) | subtract(a, target = new Vector2()) { method sub (line 4322) | sub(v) { method copy (line 4333) | copy(v) { method addVectors (line 4345) | addVectors(a, b) { method subVectors (line 4357) | subVectors(a, b) { method multiplyScalar (line 4368) | multiplyScalar(scalar) { method distanceToSquared (line 4380) | distanceToSquared(v) { method distanceTo (line 4391) | distanceTo(v) { method fromArray (line 4402) | fromArray(array, offset = 0, denormalize = false) { method toArray (line 4421) | toArray(array = [], offset = 0, normalize = false) { method add (line 4438) | add(v) { method angle (line 4448) | angle() { method negate (line 4462) | negate() { method dot (line 4473) | dot(a) { method equals (line 4482) | equals(v) { method clone (line 4490) | clone() { method [Symbol.iterator] (line 4493) | *[Symbol.iterator]() { class Box2 (line 4510) | class Box2 { method constructor (line 4517) | constructor(min, max) { method set (line 4528) | set(x1, y1, x2, y2) { method clone (line 4537) | clone() { method copy (line 4546) | copy(box) { class Box3 (line 4564) | class Box3 { method constructor (line 4571) | constructor(min, max) { method set (line 4581) | set(min, max) { method setFromPoints (line 4591) | setFromPoints(points) { method makeEmpty (line 4603) | makeEmpty() { method expandByPoint (line 4614) | expandByPoint(point) { method expandByScalar (line 4625) | expandByScalar(scalar) { method expandByBox3 (line 4636) | expandByBox3(box3) { method setFromArray (line 4650) | setFromArray(array, gap = 3, offset = 0, denormalize = false) { method clampPoint (line 4684) | clampPoint(point, target) { method distanceToPoint (line 4694) | distanceToPoint(point) { method getBoundingSphere (line 4703) | getBoundingSphere(target) { method isEmpty (line 4717) | isEmpty() { method equals (line 4727) | equals(box) { method getCenter (line 4736) | getCenter(target = new Vector3()) { method getSize (line 4745) | getSize(target = new Vector3()) { method getPoints (line 4761) | getPoints(points) { method union (line 4785) | union(box) { method applyMatrix4 (line 4796) | applyMatrix4(matrix) { method containsPoint (line 4819) | containsPoint(point) { method intersectsTriangle (line 4828) | intersectsTriangle(triangle) { method clone (line 4872) | clone() { method copy (line 4881) | copy(box) { function satForAxes (line 4913) | function satForAxes(axes, v0, v1, v2, extents) { class Color3 (line 4935) | class Color3 { method constructor (line 4942) | constructor(r, g, b) { method setHex (line 4975) | setHex(hex) { method setRGB (line 4990) | setRGB(r, g, b) { method setHSL (line 5004) | setHSL(h, s, l) { method clone (line 5025) | clone() { method copy (line 5034) | copy(color) { method convertSRGBToLinear (line 5045) | convertSRGBToLinear() { method convertLinearToSRGB (line 5056) | convertLinearToSRGB() { method getHex (line 5067) | getHex() { method lerp (line 5079) | lerp(color, alpha) { method lerpColors (line 5092) | lerpColors(color1, color2, alpha) { method fromArray (line 5106) | fromArray(array, offset = 0, denormalize = false) { method toArray (line 5129) | toArray(array = [], offset = 0, normalize = false) { method [Symbol.iterator] (line 5143) | *[Symbol.iterator]() { function hue2rgb (line 5157) | function hue2rgb(p, q, t) { function SRGBToLinear (line 5165) | function SRGBToLinear(c) { function LinearToSRGB (line 5168) | function LinearToSRGB(c) { class Color4 (line 5175) | class Color4 { method constructor (line 5183) | constructor(r = 0, g = 0, b = 0, a = 1) { method setRGBA (line 5221) | setRGBA(r, g, b, a) { method clone (line 5233) | clone() { method copy (line 5242) | copy(color) { method fromArray (line 5257) | fromArray(array, offset = 0, denormalize = false) { method toArray (line 5283) | toArray(array = [], offset = 0, normalize = false) { method [Symbol.iterator] (line 5300) | *[Symbol.iterator]() { class Euler (line 5321) | class Euler { method constructor (line 5328) | constructor(x = 0, y = 0, z = 0, order = Euler.DefaultOrder) { method x (line 5338) | get x() { method x (line 5345) | set x(value) { method y (line 5353) | get y() { method y (line 5360) | set y(value) { method z (line 5368) | get z() { method z (line 5375) | set z(value) { method order (line 5383) | get order() { method order (line 5390) | set order(value) { method clone (line 5399) | clone() { method copy (line 5408) | copy(euler) { method set (line 5424) | set(x = 0, y = 0, z = 0, order = this._order) { method setFromRotationMatrix (line 5440) | setFromRotationMatrix(m, order = this._order, update = true) { method setFromQuaternion (line 5522) | setFromQuaternion(q, order, update) { method onChange (line 5531) | onChange(callback) { method onChangeCallback (line 5535) | onChangeCallback() {} method [Symbol.iterator] (line 5536) | *[Symbol.iterator]() { class Matrix3 (line 5567) | class Matrix3 { method constructor (line 5571) | constructor() { method set (line 5588) | set(n11, n12, n13, n21, n22, n23, n31, n32, n33) { method identity (line 5606) | identity() { method isIdentity (line 5614) | isIdentity() { method determinant (line 5623) | determinant() { method invert (line 5643) | invert() { method transpose (line 5676) | transpose() { method equals (line 5696) | equals(matrix) { method fromArray (line 5711) | fromArray(array, offset = 0) { method toArray (line 5724) | toArray(array = [], offset = 0) { method clone (line 5742) | clone() { method copy (line 5751) | copy(m) { method multiply (line 5771) | multiply(m) { method premultiply (line 5780) | premultiply(m) { method multiplyMatrices (line 5790) | multiplyMatrices(a, b) { method transform (line 5835) | transform(x, y, scaleX, scaleY, rotation, anchorX, anchorY) { method setUvTransform (line 5867) | setUvTransform(tx, ty, sx, sy, rotation, cx, cy) { method setFromMatrix4 (line 5878) | setFromMatrix4(m) { method extractBasis (line 5890) | extractBasis(xAxis, yAxis, zAxis) { class Plane (line 5915) | class Plane { method constructor (line 5921) | constructor(normal = new Vector3(1, 0, 0), constant = 0) { method intersectPlanes (line 5934) | static intersectPlanes(p1, p2, p3, target) { method set (line 5952) | set(normal, constant) { method setComponents (line 5966) | setComponents(x, y, z, w) { method setFromNormalAndCoplanarPoint (line 5978) | setFromNormalAndCoplanarPoint(normal, point) { method setFromCoplanarPoints (line 5992) | setFromCoplanarPoints(a, b, c) { method normalize (line 6003) | normalize() { method distanceToPoint (line 6017) | distanceToPoint(point) { method projectPoint (line 6027) | projectPoint(point, target = new Vector3()) { method mirrorPoint (line 6037) | mirrorPoint(point, target = new Vector3()) { method coplanarPoint (line 6047) | coplanarPoint(target = new Vector3()) { method clone (line 6055) | clone() { method copy (line 6064) | copy(plane) { method applyMatrix4 (line 6076) | applyMatrix4(matrix, optionalNormalMatrix) { class Frustum (line 6100) | class Frustum { method constructor (line 6109) | constructor(p0 = new Plane(), p1 = new Plane(), p2 = new Plane(), p3 =... method set (line 6123) | set(p0, p1, p2, p3, p4, p5) { method setFromMatrix (line 6139) | setFromMatrix(m) { method intersectsSphere (line 6172) | intersectsSphere(sphere) { method intersectsBox (line 6190) | intersectsBox(box) { method applyMatrix4 (line 6215) | applyMatrix4(matrix) { method clone (line 6228) | clone() { method copy (line 6237) | copy(frustum) { class Ray (line 6266) | class Ray { method constructor (line 6272) | constructor(origin = new Vector3(), direction = new Vector3(0, 0, -1)) { method set (line 6292) | set(origin, direction) { method copy (line 6303) | copy(ray) { method at (line 6315) | at(t, target = new Vector3()) { method recast (line 6324) | recast(t) { method closestPointToPoint (line 6335) | closestPointToPoint(point, target) { method distanceToPoint (line 6349) | distanceToPoint(point) { method distanceSqToPoint (line 6358) | distanceSqToPoint(point) { method intersectSphere (line 6374) | intersectSphere(sphere, target) { method intersectsSphere (line 6411) | intersectsSphere(sphere) { method distanceToPlane (line 6422) | distanceToPlane(plane) { method intersectPlane (line 6446) | intersectPlane(plane, target) { method intersectsPlane (line 6459) | intersectsPlane(plane) { method intersectBox (line 6481) | intersectBox(box, target) { method intersectsBox (line 6530) | intersectsBox(box) { method intersectTriangle (line 6544) | intersectTriangle(a, b, c, backfaceCulling, target) { method applyMatrix4 (line 6605) | applyMatrix4(matrix4) { method equals (line 6616) | equals(ray) { method clone (line 6624) | clone() { class Sphere (line 6644) | class Sphere { method constructor (line 6649) | constructor(center = new Vector3(), radius = -1) { method set (line 6660) | set(center, radius) { method setFromPoints (line 6674) | setFromPoints(points, optionalCenter) { method setFromArray (line 6697) | setFromArray(array, gap = 3, offset = 0, denormalize = false) { method applyMatrix4 (line 6714) | applyMatrix4(matrix) { method getBoundingBox (line 6725) | getBoundingBox(target) { method isEmpty (line 6741) | isEmpty() { method makeEmpty (line 6749) | makeEmpty() { method containsPoint (line 6760) | containsPoint(point) { method distanceToPoint (line 6770) | distanceToPoint(point) { method expandByPoint (line 6779) | expandByPoint(point) { method union (line 6802) | union(sphere) { method clone (line 6824) | clone() { method copy (line 6833) | copy(sphere) { class Spherical (line 6854) | class Spherical { method constructor (line 6860) | constructor(radius = 1, phi = 0, theta = 0) { method set (line 6873) | set(radius, phi, theta) { method copy (line 6885) | copy(other) { method clone (line 6896) | clone() { method makeSafe (line 6904) | makeSafe() { method setFromVector3 (line 6915) | setFromVector3(vec3) { class SphericalHarmonics3 (line 6941) | class SphericalHarmonics3 { method constructor (line 6945) | constructor() { method set (line 6962) | set(coefficients) { method zero (line 6973) | zero() { method getAt (line 6986) | getAt(normal, target) { method getIrradianceAt (line 7018) | getIrradianceAt(normal, target) { method add (line 7049) | add(sh) { method addScaledSH (line 7062) | addScaledSH(sh, s) { method scale (line 7074) | scale(s) { method lerp (line 7090) | lerp(sh, alpha) { method equals (line 7102) | equals(sh) { method copy (line 7116) | copy(sh) { method clone (line 7124) | clone() { method fromArray (line 7134) | fromArray(array, offset = 0) { method toArray (line 7149) | toArray(array = [], offset = 0) { method getBasisAt (line 7162) | static getBasisAt(normal, shBasis) { class Triangle (line 7202) | class Triangle { method constructor (line 7208) | constructor(a = new Vector3(), b = new Vector3(), c = new Vector3()) { method normal (line 7222) | static normal(a, b, c, optionalTarget) { method barycoordFromPoint (line 7244) | static barycoordFromPoint(point, a, b, c, target) { method containsPoint (line 7278) | static containsPoint(point, a, b, c) { method set (line 7290) | set(a, b, c) { class Vector4 (line 7309) | class Vector4 { method constructor (line 7316) | constructor(x = 0, y = 0, z = 0, w = 1) { method lerpVectors (line 7332) | lerpVectors(v1, v2, ratio) { method set (line 7344) | set(x = 0, y = 0, z = 0, w = 1) { method normalize (line 7356) | normalize() { method multiplyScalar (line 7365) | multiplyScalar(scalar) { method dot (line 7378) | dot(v) { method getLengthSquared (line 7388) | getLengthSquared() { method getLength (line 7396) | getLength() { method getManhattanLength (line 7404) | getManhattanLength() { method applyMatrix4 (line 7413) | applyMatrix4(m) { method setFromMatrixPosition (line 7431) | setFromMatrixPosition(m) { method equals (line 7445) | equals(v) { method add (line 7454) | add(v) { method multiply (line 7467) | multiply(v) { method subVectors (line 7481) | subVectors(a, b) { method fromArray (line 7498) | fromArray(array, offset = 0, denormalize = false) { method toArray (line 7523) | toArray(array = [], offset = 0, normalize = false) { method round (line 7545) | round() { method clone (line 7557) | clone() { method copy (line 7566) | copy(v) { method [Symbol.iterator] (line 7573) | *[Symbol.iterator]() { function cloneUniforms (line 7596) | function cloneUniforms(uniforms_src) { function cloneJson (line 7617) | function cloneJson(obj) { class Object3D (line 7636) | class Object3D { method constructor (line 7637) | constructor() { method onBeforeRender (line 7818) | onBeforeRender() {} method onAfterRender (line 7823) | onAfterRender() {} method add (line 7829) | add(object) { method remove (line 7846) | remove(object) { method getObjectByName (line 7862) | getObjectByName(name) { method getObjectByProperty (line 7872) | getObjectByProperty(name, value) { method updateMatrix (line 7888) | updateMatrix(force) { method getWorldDirection (line 7915) | getWorldDirection(optionalTarget = new Vector3()) { method lookAt (line 7925) | lookAt(target, up) { method raycast (line 7936) | raycast(ray, intersects) {} method traverse (line 7942) | traverse(callback) { method clone (line 7955) | clone(recursive) { method copy (line 7965) | copy(source, recursive = true) { class SceneData (line 8005) | class SceneData { method constructor (line 8006) | constructor() { method update (line 8026) | update(scene) { method setClippingPlanesData (line 8043) | setClippingPlanesData(clippingPlanes, clippingPlanesData) { class Light (line 8065) | class Light extends Object3D { method constructor (line 8070) | constructor(color = 0xffffff, intensity = 1) { method lookAt (line 8102) | lookAt(target, up) { method copy (line 8112) | copy(source) { class RectAreaLight (line 8139) | class RectAreaLight extends Light { method constructor (line 8146) | constructor(color, intensity, width = 10, height = 10) { method power (line 8170) | get power() { method power (line 8174) | set power(power) { method copy (line 8178) | copy(source) { class LightingGroup (line 8208) | class LightingGroup extends EventDispatcher { method constructor (line 8209) | constructor() { method begin (line 8259) | begin() { method push (line 8263) | push(light, shadow) { method end (line 8269) | end(sceneData) { method dispose (line 8274) | dispose() { method _setupCache (line 8279) | _setupCache(sceneData) { method _doAddAmbientLight (line 8359) | _doAddAmbientLight(object) { method _doAddSphericalHarmonicsLight (line 8367) | _doAddSphericalHarmonicsLight(object) { method _doAddHemisphereLight (line 8377) | _doAddHemisphereLight(object, sceneData) { method _doAddDirectLight (line 8397) | _doAddDirectLight(object, sceneData) { method _doAddPointLight (line 8431) | _doAddPointLight(object, sceneData) { method _doAddSpotLight (line 8470) | _doAddSpotLight(object, sceneData) { method _doAddRectAreaLight (line 8519) | _doAddRectAreaLight(object, sceneData) { function getLightCache (line 8569) | function getLightCache(light) { function getShadowCache (line 8617) | function getShadowCache(light) { class LightingData (line 8653) | class LightingData { method constructor (line 8654) | constructor() { method getGroup (line 8662) | getGroup(id) { method setMaxGroupCount (line 8665) | setMaxGroupCount(max) { method begin (line 8681) | begin() { method collect (line 8689) | collect(light) { method end (line 8696) | end(sceneData) { method _distribute (line 8713) | _distribute(light, shadow) { function shadowCastingLightsFirst (line 8731) | function shadowCastingLightsFirst(lightA, lightB) { function castShadow (line 8736) | function castShadow(light) { function _isPerspectiveMatrix$1 (line 8740) | function _isPerspectiveMatrix$1(m) { class RenderStates (line 8748) | class RenderStates { method constructor (line 8749) | constructor(sceneData, lightingData) { method updateCamera (line 8773) | updateCamera(camera) { class RenderQueueLayer (line 8816) | class RenderQueueLayer { method constructor (line 8820) | constructor(id) { method begin (line 8832) | begin() { method end (line 8837) | end() { method addRenderable (line 8856) | addRenderable(object, geometry, material, z, group) { method sort (line 8886) | sort() { function defaultOpaqueSortCompare (line 8891) | function defaultOpaqueSortCompare(a, b) { function defaultTransparentSortCompare (line 8900) | function defaultTransparentSortCompare(a, b) { function quickSort (line 8919) | function quickSort(a, from, to, compareFunc) { function insertionSort (line 8994) | function insertionSort(a, from, to, compareFunc) { class RenderQueue (line 9015) | class RenderQueue { method constructor (line 9016) | constructor() { method begin (line 9024) | begin() { method end (line 9030) | end() { method push (line 9036) | push(object, camera) { method setLayer (line 9071) | setLayer(id, layer) { method createLayer (line 9082) | createLayer(id) { method getLayer (line 9093) | getLayer(id) { method removeLayer (line 9101) | removeLayer(id) { function sortLayer (line 9116) | function sortLayer(a, b) { class RenderCollector (line 9124) | class RenderCollector { method constructor (line 9130) | constructor() { method lightingNeedsUpdate (line 9180) | set lightingNeedsUpdate(value) { method skeletonNeedsUpdate (line 9193) | set skeletonNeedsUpdate(value) { method getRenderStates (line 9205) | getRenderStates(camera) { method getRenderQueue (line 9222) | getRenderQueue(camera) { method traverseAndCollect (line 9238) | traverseAndCollect(scene, camera) { method _traverseAndCollect (line 9269) | _traverseAndCollect(object, camera, renderQueue) { class Scene (line 9296) | class Scene extends Object3D { method constructor (line 9300) | constructor() { method maxLightingGroups (line 9380) | set maxLightingGroups(value) { method maxLightingGroups (line 9383) | get maxLightingGroups() { method getRenderStates (line 9394) | getRenderStates(camera) { method getRenderQueue (line 9404) | getRenderQueue(camera) { method updateRenderStates (line 9415) | updateRenderStates(camera, updateScene = true) { method updateRenderQueue (line 9434) | updateRenderQueue(camera, collectLights = true, updateSkeletons = true) { class CameraProjection (line 9455) | class CameraProjection { method constructor (line 9459) | constructor() { method matrix (line 9468) | get matrix() { method copy (line 9480) | copy(source) { method clone (line 9489) | clone() { method _updateMatrix (line 9497) | _updateMatrix() { class PerspectiveProjection (line 9508) | class PerspectiveProjection extends CameraProjection { method constructor (line 9516) | constructor(fov = 50, aspect = 1, near = 0.1, far = 2000) { method fov (line 9529) | set fov(value) { method fov (line 9533) | get fov() { method aspect (line 9542) | set aspect(value) { method aspect (line 9546) | get aspect() { method near (line 9555) | set near(value) { method near (line 9559) | get near() { method far (line 9568) | set far(value) { method far (line 9572) | get far() { method set (line 9584) | set(fov, aspect, near, far) { method copy (line 9598) | copy(source) { method _updateMatrix (line 9611) | _updateMatrix() { class OrthographicProjection (line 9626) | class OrthographicProjection extends CameraProjection { method constructor (line 9636) | constructor(left = -1, right = 1, top = 1, bottom = -1, near = 0.1, fa... method left (line 9651) | set left(value) { method left (line 9655) | get left() { method right (line 9664) | set right(value) { method right (line 9668) | get right() { method top (line 9677) | set top(value) { method top (line 9681) | get top() { method bottom (line 9690) | set bottom(value) { method bottom (line 9694) | get bottom() { method near (line 9703) | set near(value) { method near (line 9707) | get near() { method far (line 9716) | set far(value) { method far (line 9720) | get far() { method set (line 9734) | set(left, right, top, bottom, near, far) { method setSize (line 9751) | setSize(width, height) { method copy (line 9765) | copy(source) { method _updateMatrix (line 9780) | _updateMatrix() { class Camera (line 9797) | class Camera extends Object3D { method constructor (line 9801) | constructor() { method lookAt (line 9872) | lookAt(target, up) { method setOrtho (line 9887) | setOrtho(left, right, bottom, top, near, far) { method setPerspective (line 9900) | setPerspective(fov, aspect, near, far) { method setProjectionMatrix (line 9909) | setProjectionMatrix(matrix) { method getWorldDirection (line 9913) | getWorldDirection(optionalTarget = new Vector3()) { method updateMatrix (line 9916) | updateMatrix(force) { method copy (line 9923) | copy(source, recursive) { class Mesh (line 9968) | class Mesh extends Object3D { method constructor (line 9973) | constructor(geometry, material) { method getVertexPosition (line 10003) | getVertexPosition(index, target) { method raycast (line 10022) | raycast(ray, intersects) { method copy (line 10108) | copy(source) { method clone (line 10115) | clone() { function checkGeometryIntersection (line 10127) | function checkGeometryIntersection(object, material, ray, _ray, uv, a, b... function uvIntersection (line 10156) | function uvIntersection(point, p1, p2, p3, uv1, uv2, uv3) { function checkIntersection (line 10164) | function checkIntersection(object, material, ray, localRay, pA, pB, pC, ... class Attribute (line 10187) | class Attribute { method constructor (line 10194) | constructor(buffer, size = buffer.stride, offset = 0, normalized = fal... method copy (line 10235) | copy(source) { method clone (line 10249) | clone(buffers) { class Buffer (line 10269) | class Buffer { method constructor (line 10274) | constructor(array, stride) { method onUploadCallback (line 10323) | onUploadCallback() {} method copy (line 10330) | copy(source) { method clone (line 10342) | clone() { class Geometry (line 10363) | class Geometry extends EventDispatcher { method constructor (line 10367) | constructor() { method addAttribute (line 10452) | addAttribute(name, attribute) { method getAttribute (line 10461) | getAttribute(name) { method removeAttribute (line 10469) | removeAttribute(name) { method setIndex (line 10477) | setIndex(index) { method addGroup (line 10492) | addGroup(start, count, materialIndex = 0) { method clearGroups (line 10503) | clearGroups() { method computeBoundingBox (line 10511) | computeBoundingBox() { method computeBoundingSphere (line 10533) | computeBoundingSphere() { method dispose (line 10580) | dispose() { method copy (line 10591) | copy(source) { method clone (line 10651) | clone() { function arrayMax (line 10655) | function arrayMax(array) { class TransformUV (line 10668) | class TransformUV extends Matrix3 { method constructor (line 10672) | constructor() { method update (line 10686) | update() { method updateMatrix (line 10698) | updateMatrix() { method copy (line 10707) | copy(source) { method clone (line 10724) | clone() { class Material (line 10747) | class Material extends EventDispatcher { method constructor (line 10748) | constructor() { method copy (line 11351) | copy(source) { method clone (line 11431) | clone() { method dispose (line 11439) | dispose() { class ShaderMaterial (line 11451) | class ShaderMaterial extends Material { method constructor (line 11460) | constructor(shader) { class ShaderPostPass (line 11477) | class ShaderPostPass { method constructor (line 11486) | constructor(shader) { method render (line 11517) | render(renderer, renderTarget) { method dispose (line 11526) | dispose() { class DepthMaterial (line 11537) | class DepthMaterial extends Material { method constructor (line 11541) | constructor() { class DistanceMaterial (line 11558) | class DistanceMaterial extends Material { method constructor (line 11562) | constructor() { class ShadowMapPass (line 11571) | class ShadowMapPass { method constructor (line 11572) | constructor() { method getGeometry (line 11622) | set getGeometry(func) { method getGeometry (line 11629) | get getGeometry() { method ifRender (line 11637) | set ifRender(func) { method ifRender (line 11644) | get ifRender() { method render (line 11653) | render(renderer, scene) { function _getDepthMaterial (line 11707) | function _getDepthMaterial(renderable, light) { function _getDistanceMaterial (line 11729) | function _getDistanceMaterial(renderable, light) { class PropertyMap (line 11759) | class PropertyMap { method constructor (line 11764) | constructor(prefix) { method get (line 11775) | get(object) { method delete (line 11790) | delete(object) { method size (line 11803) | size() { class RenderInfo (line 11813) | class RenderInfo { method constructor (line 11814) | constructor() { class ThinRenderer (line 11876) | class ThinRenderer { method constructor (line 11877) | constructor() { method init (line 11951) | init(context, options = {}) {} method beginRender (line 11957) | beginRender(renderTarget) { method endRender (line 11964) | endRender() { method renderRenderableItem (line 11986) | renderRenderableItem(renderable, renderStates, options) {} method renderRenderableList (line 11994) | renderRenderableList(renderables, renderStates, options = {}) { method renderScene (line 12009) | renderScene(scene, camera, renderTarget, options = {}) { method blitRenderTarget (line 12037) | blitRenderTarget(read, draw, color = true, depth = true, stencil = tru... method generateMipmaps (line 12043) | generateMipmaps(texture) {} method readTexturePixels (line 12058) | readTexturePixels(texture, x, y, width, height, buffer, zIndex = 0, mi... method readTexturePixelsSync (line 12073) | readTexturePixelsSync(texture, x, y, width, height, buffer, zIndex = 0... method resetVertexArrayBindings (line 12079) | resetVertexArrayBindings(force) {} method resetState (line 12085) | resetState() {} method beginOcclusionQuery (line 12091) | beginOcclusionQuery(index) {} method endOcclusionQuery (line 12096) | endOcclusionQuery() {} method readQuerySetResults (line 12107) | readQuerySetResults(querySet, dstBuffer, firstQuery = 0, queryCount = ... method increaseId (line 12114) | increaseId() { class Fog (line 12123) | class Fog { method constructor (line 12129) | constructor(color = 0x000000, near = 1, far = 1000) { class FogExp2 (line 12164) | class FogExp2 { method constructor (line 12169) | constructor(color = 0x000000, density = 0.00025) { class BoxGeometry (line 12199) | class BoxGeometry extends Geometry { method constructor (line 12208) | constructor(width = 1, height = 1, depth = 1, widthSegments = 1, heigh... class CylinderGeometry (line 12340) | class CylinderGeometry extends Geometry { method constructor (line 12351) | constructor(radiusTop = 1, radiusBottom = 1, height = 1, radialSegment... class PlaneGeometry (line 12564) | class PlaneGeometry extends Geometry { method constructor (line 12571) | constructor(width = 1, height = 1, widthSegments = 1, heightSegments =... class SphereGeometry (line 12636) | class SphereGeometry extends Geometry { method constructor (line 12646) | constructor(radius = 1, widthSegments = 8, heightSegments = 6, phiStar... class TorusKnotGeometry (line 12728) | class TorusKnotGeometry extends Geometry { method constructor (line 12737) | constructor(radius = 1, tube = 0.4, tubularSegments = 64, radialSegmen... class BasicMaterial (line 12858) | class BasicMaterial extends Material { method constructor (line 12862) | constructor() { class LambertMaterial (line 12874) | class LambertMaterial extends Material { method constructor (line 12878) | constructor() { class LineMaterial (line 12893) | class LineMaterial extends Material { method constructor (line 12897) | constructor() { method copy (line 12916) | copy(source) { class PBR2Material (line 12930) | class PBR2Material extends Material { method constructor (line 12934) | constructor() { method copy (line 12971) | copy(source) { class PBRMaterial (line 12988) | class PBRMaterial extends Material { method constructor (line 12992) | constructor() { method copy (line 13082) | copy(source) { class PhongMaterial (line 13103) | class PhongMaterial extends Material { method constructor (line 13107) | constructor() { method copy (line 13138) | copy(source) { class PointsMaterial (line 13151) | class PointsMaterial extends Material { method constructor (line 13155) | constructor() { method copy (line 13180) | copy(source) { class RenderTargetBase (line 13195) | class RenderTargetBase extends EventDispatcher { method constructor (line 13196) | constructor(width, height) { method resize (line 13277) | resize() { method dispose (line 13285) | dispose() { method setClear (line 13296) | setClear(color, depth, stencil) { method setColorClearValue (line 13311) | setColorClearValue(r, g, b, a) { method setDepthClearValue (line 13321) | setDepthClearValue(depth) { method setStencilClearValue (line 13331) | setStencilClearValue(stencil) { method setOcclusionQuerySet (line 13341) | setOcclusionQuerySet(querySet) { method setTimestampWrites (line 13353) | setTimestampWrites(querySet, beginIndex = 0, endIndex = 1) { class RenderBuffer (line 13373) | class RenderBuffer extends EventDispatcher { method constructor (line 13380) | constructor(width, height, format = PIXEL_FORMAT.RGBA8, multipleSampli... method resize (line 13424) | resize(width, height) { method clone (line 13438) | clone() { method copy (line 13447) | copy(source) { method dispose (line 13456) | dispose() { class TextureBase (line 13478) | class TextureBase extends EventDispatcher { method constructor (line 13479) | constructor() { method clone (line 13631) | clone() { method copy (line 13640) | copy(source) { method dispose (line 13665) | dispose() { method resizeAsAttachment (line 13680) | resizeAsAttachment(width, height, depth) {} class Texture2D (line 13695) | class Texture2D extends TextureBase { method constructor (line 13696) | constructor() { method copy (line 13712) | copy(source) { method resizeAsAttachment (line 13721) | resizeAsAttachment(width, height) { class TextureCube (line 13752) | class TextureCube extends TextureBase { method constructor (line 13753) | constructor() { method copy (line 13774) | copy(source) { method resizeAsAttachment (line 13783) | resizeAsAttachment(width, height) { class Texture3D (line 13820) | class Texture3D extends TextureBase { method constructor (line 13821) | constructor() { method copy (line 13883) | copy(source) { method resizeAsAttachment (line 13892) | resizeAsAttachment(width, height, depth) { class Texture2DArray (line 13927) | class Texture2DArray extends TextureBase { method constructor (line 13928) | constructor() { method copy (line 13985) | copy(source) { method resizeAsAttachment (line 13994) | resizeAsAttachment(width, height, depth) { class OffscreenRenderTarget (line 14029) | class OffscreenRenderTarget extends RenderTargetBase { method constructor (line 14035) | constructor(width, height) { method resize (line 14064) | resize(width, height, depth) { method dispose (line 14086) | dispose(disposeAttachments = true) { method attach (line 14104) | attach(target, attachment = ATTACHMENT.COLOR_ATTACHMENT0) { method detach (line 14119) | detach(attachment = ATTACHMENT.COLOR_ATTACHMENT0) { method getAttachment (line 14129) | getAttachment(attachment = ATTACHMENT.COLOR_ATTACHMENT0) { method texture (line 14137) | set texture(texture) { method texture (line 14144) | get texture() { method activeCubeFace (line 14154) | set activeCubeFace(value) { method activeCubeFace (line 14157) | get activeCubeFace() { method create2D (line 14168) | static create2D(width, height) { method createCube (line 14182) | static createCube(width, height) { method create3D (line 14197) | static create3D(width, height, depth) { method create2DArray (line 14213) | static create2DArray(width, height, depth) { class ScreenRenderTarget (line 14234) | class ScreenRenderTarget extends RenderTargetBase { method constructor (line 14239) | constructor(view) { method resize (line 14255) | resize(width, height) { method dispose (line 14265) | dispose() { class QuerySet (line 14286) | class QuerySet extends EventDispatcher { method constructor (line 14292) | constructor(type, count) { method dispose (line 14335) | dispose() { class Raycaster (line 14347) | class Raycaster { method constructor (line 14353) | constructor(origin, direction) { method set (line 14366) | set(origin, direction) { method setFromCamera (line 14377) | setFromCamera(coords, camera) { method intersectObject (line 14401) | intersectObject(object, recursive = false, intersects = []) { method intersectObjects (line 14417) | intersectObjects(objects, recursive = false, intersects = []) { function ascSort (line 14425) | function ascSort(a, b) { function intersect (line 14428) | function intersect(object, raycaster, intersects, recursive) { class Skeleton (line 14445) | class Skeleton { method constructor (line 14450) | constructor(bones, boneInverses) { method pose (line 14482) | pose() { method clone (line 14504) | clone() { method updateBones (line 14513) | updateBones(sceneData) { method generateBoneTexture (line 14529) | generateBoneTexture() { class AmbientLight (line 14556) | class AmbientLight extends Light { method constructor (line 14561) | constructor(color, intensity) { class LightShadow (line 14578) | class LightShadow { method constructor (line 14579) | constructor() { method update (line 14662) | update(light, face) {} method updateMatrix (line 14663) | updateMatrix() { method copy (line 14672) | copy(source) { method clone (line 14683) | clone() { method prepareDepthMap (line 14686) | prepareDepthMap(_enable, _capabilities) {} class DirectionalLightShadow (line 14693) | class DirectionalLightShadow extends LightShadow { method constructor (line 14694) | constructor() { method update (line 14731) | update(light) { method _updateCamera (line 14737) | _updateCamera(light) { method copy (line 14745) | copy(source) { method prepareDepthMap (line 14751) | prepareDepthMap(enable, capabilities) { class DirectionalLight (line 14777) | class DirectionalLight extends Light { method constructor (line 14782) | constructor(color, intensity) { method copy (line 14792) | copy(source) { class HemisphereLight (line 14812) | class HemisphereLight extends Light { method constructor (line 14818) | constructor(skyColor, groundColor, intensity) { method copy (line 14828) | copy(source) { class PointLightShadow (line 14846) | class PointLightShadow extends LightShadow { method constructor (line 14847) | constructor() { method update (line 14859) | update(light, face) { method _updateCamera (line 14865) | _updateCamera(light, face) { class PointLight (line 14890) | class PointLight extends Light { method constructor (line 14897) | constructor(color, intensity, distance, decay) { method copy (line 14921) | copy(source) { class SphericalHarmonicsLight (line 14941) | class SphericalHarmonicsLight extends Light { method constructor (line 14947) | constructor(sh = new SphericalHarmonics3(), intensity = 1) { method copy (line 14956) | copy(source) { class SpotLightShadow (line 14975) | class SpotLightShadow extends LightShadow { method constructor (line 14976) | constructor() { method update (line 15004) | update(light) { method _updateCamera (line 15010) | _updateCamera(light) { method copy (line 15017) | copy(source) { method prepareDepthMap (line 15022) | prepareDepthMap(enable, capabilities) { class SpotLight (line 15046) | class SpotLight extends Light { method constructor (line 15055) | constructor(color, intensity, distance, angle, penumbra, decay) { method copy (line 15095) | copy(source) { class Bone (line 15119) | class Bone extends Object3D { method constructor (line 15120) | constructor() { class SkinnedMesh (line 15138) | class SkinnedMesh extends Mesh { method constructor (line 15139) | constructor(geometry, material) { method bind (line 15176) | bind(skeleton, bindMatrix) { method updateMatrix (line 15185) | updateMatrix(force) { method copy (line 15195) | copy(source) { method getVertexPosition (line 15203) | getVertexPosition(index, target) { method applyBoneTransform (line 15216) | applyBoneTransform(index, target) { function getComponent (line 15249) | function getComponent(vec, index) { class WebGLAttribute (line 15556) | class WebGLAttribute { method constructor (line 15557) | constructor(gl, program, attributeData) { function getAttributeCount (line 15571) | function getAttributeCount(gl, type) { function getAttributeFormat (line 15596) | function getAttributeFormat(gl, type) { class WebGLCapabilities (line 15618) | class WebGLCapabilities { method constructor (line 15619) | constructor(gl) { method getExtension (line 15671) | getExtension(name) { function getMaxPrecision (line 15689) | function getMaxPrecision(gl, precision) { class WebGLGeometries (line 15705) | class WebGLGeometries extends PropertyMap { method constructor (line 15706) | constructor(prefix, gl, buffers, vertexArrayBindings) { method setGeometry (line 15734) | setGeometry(geometry, passInfo) { function arraysEqual (line 15955) | function arraysEqual(a, b) { function copyArray (line 15962) | function copyArray(a, b) { function allocTexUnits (line 15971) | function allocTexUnits(textures, n) { function generateSetter (line 15985) | function generateSetter(uniform, pureArray) { class SingleUniform (line 16295) | class SingleUniform { method constructor (line 16296) | constructor(gl, id, activeInfo, location) { class PureArrayUniform (line 16320) | class PureArrayUniform { method constructor (line 16321) | constructor(gl, id, activeInfo, location) { class UniformContainer (line 16333) | class UniformContainer { method constructor (line 16334) | constructor() { class StructuredUniform (line 16339) | class StructuredUniform extends UniformContainer { method constructor (line 16340) | constructor(id) { method set (line 16344) | set(value, textures) { function addUniform (line 16368) | function addUniform(container, uniformObject) { function parseUniform (line 16374) | function parseUniform(gl, activeInfo, location, container) { class WebGLUniforms (line 16407) | class WebGLUniforms extends UniformContainer { method constructor (line 16408) | constructor(gl, program) { method set (line 16417) | set(name, value, textures) { method has (line 16421) | has(name) { class WebGLProgram (line 16427) | class WebGLProgram { method constructor (line 16428) | constructor(gl, vshader, fshader) { function handleSource (line 16532) | function handleSource(string, errorLine) { function loadShader (line 16543) | function loadShader(gl, type, source) { function getShaderErrors (line 16549) | function getShaderErrors(gl, shader, type) { function extractAttributes (line 16566) | function extractAttributes(gl, program) { class WebGLPrograms (line 16576) | class WebGLPrograms { method constructor (line 16577) | constructor(gl, state, capabilities) { method getProgram (line 16583) | getProgram(material, props, programCode, compileOptions) { method releaseProgram (line 16606) | releaseProgram(program) { method generateProps (line 16619) | generateProps(material, object, lightingState, renderStates) { method generateProgramCode (line 16746) | generateProgramCode(props, material) { function generateDefines (line 16767) | function generateDefines(defines) { function getUVChannel (line 16778) | function getUVChannel(coord) { function getTextureEncodingFromMap (line 16783) | function getTextureEncodingFromMap(map) { function getEncodingComponents (line 16792) | function getEncodingComponents(encoding) { function getTexelDecodingFunction (line 16804) | function getTexelDecodingFunction(functionName, encoding) { function getTexelEncodingFunction (line 16808) | function getTexelEncodingFunction(functionName, encoding) { function uvAttributes (line 16812) | function uvAttributes(activeMapCoords) { function getShadowTypeDefines (line 16833) | function getShadowTypeDefines(shadowType) { function createProgram (line 16841) | function createProgram(gl, defines, props, vertex, fragment) { function replace (line 16918) | function replace(match, include) { function filterEmptyLine (line 16927) | function filterEmptyLine(string) { function replaceLightNums (line 16930) | function replaceLightNums(string, parameters) { function replaceClippingPlaneNums (line 16933) | function replaceClippingPlaneNums(string, parameters) { function loopReplacer (line 16937) | function loopReplacer(match, start, end, snippet) { function unrollLoops (line 16944) | function unrollLoops(string) { class WebGLQuerySets (line 16949) | class WebGLQuerySets extends PropertyMap { method constructor (line 16950) | constructor(prefix, gl, capabilities) { method setQuerySet (line 16979) | setQuerySet(querySet) { method beginQuery (line 16999) | beginQuery(querySet, index) { method endQuery (line 17013) | endQuery(querySet) { method queryCounter (line 17026) | queryCounter(querySet, index) { method readQuerySetResults (line 17037) | readQuerySetResults(querySet, dstBuffer, firstQuery, queryCount) { method _getQueryGLByIndex (line 17083) | _getQueryGLByIndex(queriesGL, index) { class WebGLConstants (line 17095) | class WebGLConstants { method constructor (line 17096) | constructor(gl, capabilities) { method getGLType (line 17100) | getGLType(type) { method getGLFormat (line 17157) | getGLFormat(format) { method getGLInternalFormat (line 17239) | getGLInternalFormat(internalFormat) { function createTexture (line 17300) | function createTexture(gl, type, target, count) { function ColorBuffer (line 17311) | function ColorBuffer(gl) { function DepthBuffer (line 17348) | function DepthBuffer(gl, state) { function StencilBuffer (line 17390) | function StencilBuffer(gl, state) { class WebGLState (line 17480) | class WebGLState { method constructor (line 17481) | constructor(gl, capabilities) { method enable (line 17543) | enable(id) { method disable (line 17549) | disable(id) { method setBlending (line 17555) | setBlending(blend, blendEquation, blendSrc, blendDst, blendEquationAlp... method setFlipSided (line 17619) | setFlipSided(flipSided) { method setCullFace (line 17630) | setCullFace(cullFace) { method viewport (line 17648) | viewport(viewport) { method setLineWidth (line 17654) | setLineWidth(width) { method setPolygonOffset (line 17665) | setPolygonOffset(polygonOffset, factor, units) { method setProgram (line 17678) | setProgram(program) { method bindBuffer (line 17684) | bindBuffer(type, buffer) { method activeTexture (line 17692) | activeTexture(slot) { method bindTexture (line 17702) | bindTexture(type, texture) { method reset (line 17721) | reset() { method setMaterial (line 17777) | setMaterial(material, frontFaceCW) { class WebGLTextures (line 17806) | class WebGLTextures extends PropertyMap { method constructor (line 17807) | constructor(prefix, gl, state, capabilities, constants) { method allocTexUnit (line 17842) | allocTexUnit() { method resetTextureUnits (line 17849) | resetTextureUnits() { method setTexture (line 17852) | setTexture(texture, slot) { method generateMipmaps (line 17919) | generateMipmaps(texture) { method setTextureExternal (line 17928) | setTextureExternal(texture, webglTexture) { method _setTextureParameters (line 17941) | _setTextureParameters(texture, textureType, needFallback) { method _upload2DImage (line 17990) | _upload2DImage(texture, textureProperties, uploadMipmaps, image) { method _uploadCubeImages (line 18023) | _uploadCubeImages(texture, textureProperties, uploadMipmaps) { method _upload3DImage (line 18060) | _upload3DImage(texture, textureProperties) { method _upload2DArrayImage (line 18069) | _upload2DArrayImage(texture, textureProperties) { function textureNeedsPowerOfTwo (line 18088) | function textureNeedsPowerOfTwo(texture) { function filterFallback (line 18091) | function filterFallback(filter) { function _isPowerOfTwo (line 18097) | function _isPowerOfTwo(image) { function makePowerOf2 (line 18101) | function makePowerOf2(image) { function getGLInternalFormat (line 18110) | function getGLInternalFormat(gl, capabilities, glFormat, glType) { function domCheck (line 18148) | function domCheck(image) { function getByteLength (line 18151) | function getByteLength(width, height, format, type) { function getTextureTypeByteLength (line 18208) | function getTextureTypeByteLength(type) { function getTextureTarget (line 18235) | function getTextureTarget(gl, texture) { class WebGLRenderBuffers (line 18249) | class WebGLRenderBuffers extends PropertyMap { method constructor (line 18250) | constructor(prefix, gl, capabilities, constants) { method setRenderBuffer (line 18267) | setRenderBuffer(renderBuffer) { method setRenderBufferExternal (line 18290) | setRenderBufferExternal(renderBuffer, webglRenderbuffer) { class WebGLRenderTargets (line 18305) | class WebGLRenderTargets extends PropertyMap { method constructor (line 18306) | constructor(prefix, gl, state, capabilities, textures, renderBuffers, ... method _setupRenderTarget (line 18329) | _setupRenderTarget(renderTarget) { method setRenderTarget (line 18376) | setRenderTarget(renderTarget) { method blitRenderTarget (line 18415) | blitRenderTarget(read, draw, color = true, depth = true, stencil = tru... method setFramebufferExternal (line 18452) | setFramebufferExternal(renderTarget, webglFramebuffer) { function drawBufferSort (line 18486) | function drawBufferSort(a, b) { class WebGLBuffers (line 18490) | class WebGLBuffers extends PropertyMap { method constructor (line 18491) | constructor(prefix, gl, capabilities) { method setBuffer (line 18496) | setBuffer(buffer, bufferType, vertexArrayBindings) { method removeBuffer (line 18514) | removeBuffer(buffer) { method setBufferExternal (line 18522) | setBufferExternal(buffer, webglBuffer) { method _createGLBuffer (line 18537) | _createGLBuffer(bufferProperties, buffer, bufferType) { method _updateGLBuffer (line 18553) | _updateGLBuffer(glBuffer, buffer, bufferType) { function getBufferType (line 18572) | function getBufferType(gl, array) { class WebGLMaterials (line 18596) | class WebGLMaterials extends PropertyMap { method constructor (line 18597) | constructor(prefix, programs, vertexArrayBindings) { method setMaterial (line 18618) | setMaterial(material) { method updateProgram (line 18629) | updateProgram(material, object, lightingState, renderStates, shaderCom... function findProgram (line 18650) | function findProgram(list, code) { class WebGLVertexArrayBindings (line 18672) | class WebGLVertexArrayBindings extends PropertyMap { method constructor (line 18673) | constructor(prefix, gl, capabilities, buffers) { method setup (line 18684) | setup(object, geometry, program) { method releaseByGeometry (line 18716) | releaseByGeometry(geometry) { method releaseByProgram (line 18729) | releaseByProgram(program) { method reset (line 18740) | reset(force) { method _createVAO (line 18753) | _createVAO() { method _bindVAO (line 18761) | _bindVAO(vao) { method _disposeVAO (line 18771) | _disposeVAO(vao) { method _setupVertexAttributes (line 18778) | _setupVertexAttributes(program, geometry) { method _vertexAttribPointer (line 18833) | _vertexAttribPointer(index, size, type, normalized, stride, offset, in... class WebGLClusteredLighting (line 18843) | class WebGLClusteredLighting { method constructor (line 18844) | constructor(options) { method dispose (line 18859) | dispose() { method setOptions (line 18864) | setOptions(options) { method update (line 18869) | update(lightingGroup, cameraData, lightsNeedsUpdate = true) { method _updateCellsTransform (line 18899) | _updateCellsTransform(cameraData) { class CellsTexture (line 18919) | class CellsTexture extends Texture2D { method constructor (line 18920) | constructor() { method initCells (line 18937) | initCells(cellTable, maxLightsPerCell) { method updateCells (line 18961) | updateCells(cellTable, maxLightsPerCell) { method resetLightIndices (line 18970) | resetLightIndices() { method setLightIndex (line 18974) | setLightIndex(cellsRange, index) { class LightsTexture (line 19003) | class LightsTexture extends Texture2D { method constructor (line 19004) | constructor() { method initLights (line 19012) | initLights(maxLights, type) { method updateLights (line 19024) | updateLights(maxLights, type) { method setPointLight (line 19031) | setPointLight(index, lightInfo) { method setSpotLight (line 19062) | setSpotLight(index, lightInfo) { function getPointLightBoundingSphere (line 19107) | function getPointLightBoundingSphere(light, sphere) { function getSpotLightBoundingSphere (line 19111) | function getSpotLightBoundingSphere(light, sphere) { function lightsTextureSize (line 19123) | function lightsTextureSize(maxLights) { function _isPerspectiveMatrix (line 19126) | function _isPerspectiveMatrix(m) { function getCellsRange (line 19129) | function getCellsRange(lightSphere, cellsTable, cellsTransform, cellsRan... class WebGLLights (line 19170) | class WebGLLights extends PropertyMap { method constructor (line 19171) | constructor(prefix, capabilities, textures) { method setLightingGroup (line 19187) | setLightingGroup(lightingGroup, passInfo, options, cameraData) { method uploadUniforms (line 19245) | uploadUniforms(program, lightingGroup, disableShadowSampler) { class LightingState (line 19332) | class LightingState { method constructor (line 19333) | constructor() { method update (line 19338) | update(lightingGroup, clusteredEnabled) { method compare (line 19361) | compare(factor) { method copyTo (line 19373) | copyTo(factor) { method hasLight (line 19381) | hasLight() { method hasShadow (line 19384) | hasShadow() { method setProgramProps (line 19387) | setProgramProps(props, receiveShadow) { function defaultGetGeometry (line 19415) | function defaultGetGeometry(renderable) { function defaultGetMaterial (line 19418) | function defaultGetMaterial(renderable) { function defaultIfRender (line 19421) | function defaultIfRender(renderable) { function getLightingGroup (line 19425) | function getLightingGroup(lighting, material) { function clientWaitAsync (line 19435) | function clientWaitAsync(gl) { class WebGLRenderer (line 19461) | class WebGLRenderer extends ThinRenderer { method constructor (line 19468) | constructor(context) { method init (line 19499) | init(context, options = {}) { method beginRender (line 19536) | beginRender(renderTarget) { method endRender (line 19577) | endRender() { method renderRenderableItem (line 19599) | renderRenderableItem(renderable, renderStates, options) { method blitRenderTarget (line 19802) | blitRenderTarget(read, draw, color = true, depth = true, stencil = tru... method generateMipmaps (line 19805) | generateMipmaps(texture) { method readTexturePixels (line 19819) | readTexturePixels(texture, x, y, width, height, buffer, zIndex = 0, mi... method readTexturePixelsSync (line 19851) | readTexturePixelsSync(texture, x, y, width, height, buffer, zIndex = 0... method resetVertexArrayBindings (line 19869) | resetVertexArrayBindings(force) { method resetState (line 19872) | resetState() { method beginOcclusionQuery (line 19875) | beginOcclusionQuery(index) { method endOcclusionQuery (line 19880) | endOcclusionQuery() { method readQuerySetResults (line 19885) | async readQuerySetResults(querySet, dstBuffer, firstQuery = 0, queryCo... method setTextureExternal (line 19894) | setTextureExternal(texture, webglTexture) { method setRenderBufferExternal (line 19903) | setRenderBufferExternal(renderBuffer, webglRenderbuffer) { method setBufferExternal (line 19912) | setBufferExternal(buffer, webglBuffer) { method setFramebufferExternal (line 19921) | setFramebufferExternal(renderTarget, webglFramebuffer) { method _uploadSkeleton (line 19924) | _uploadSkeleton(uniforms, object, sceneData) { method _updateMorphtargets (line 19945) | _updateMorphtargets(object, geometry, program) { method _draw (line 19988) | _draw(geometry, material, group, renderInfo) { method _bindTextureToDummyFrameBuffer (line 20075) | _bindTextureToDummyFrameBuffer(texture, zIndex, mipLevel) { class Query (line 20244) | class Query extends EventDispatcher { method constructor (line 20245) | constructor() { method dispose (line 20249) | dispose() { class WebGLQueries (line 20284) | class WebGLQueries extends PropertyMap { method constructor (line 20285) | constructor(prefix, gl, capabilities) { method _get (line 20311) | _get(query) { method begin (line 20322) | begin(query, target) { method end (line 20334) | end(query) { method counter (line 20344) | counter(query) { method isResultAvailable (line 20351) | isResultAvailable(query) { method isTimerDisjoint (line 20364) | isTimerDisjoint() { method getResult (line 20367) | getResult(query) { class RenderTarget2D (line 20446) | class RenderTarget2D extends OffscreenRenderTarget { method constructor (line 20447) | constructor(width, height) { class RenderTargetCube (line 20456) | class RenderTargetCube extends OffscreenRenderTarget { method constructor (line 20457) | constructor(width, height) { class RenderTarget3D (line 20466) | class RenderTarget3D extends OffscreenRenderTarget { method constructor (line 20467) | constructor(width, height, depth) { class RenderTarget2DArray (line 20477) | class RenderTarget2DArray extends OffscreenRenderTarget { method constructor (line 20478) | constructor(width, height, depth) { FILE: build/t3d.module.js class MathUtils (line 9) | class MathUtils { method generateUUID (line 16) | static generateUUID() { method lerp (line 37) | static lerp(x, y, t) { method clamp (line 48) | static clamp(value, min, max) { method euclideanModulo (line 59) | static euclideanModulo(n, m) { method mapLinear (line 73) | static mapLinear(x, a1, a2, b1, b2) { method isPowerOfTwo (line 82) | static isPowerOfTwo(value) { method nearestPowerOfTwo (line 91) | static nearestPowerOfTwo(value) { method nextPowerOfTwo (line 100) | static nextPowerOfTwo(value) { method nextPowerOfTwoSquareSize (line 118) | static nextPowerOfTwoSquareSize(value) { method denormalize (line 129) | static denormalize(value, array) { method normalize (line 157) | static normalize(value, array) { method toHalfFloat (line 183) | static toHalfFloat(val) { method fromHalfFloat (line 200) | static fromHalfFloat(val) { function _generateTables (line 217) | function _generateTables() { class Vector3 (line 317) | class Vector3 { method constructor (line 325) | constructor(x = 0, y = 0, z = 0) { method set (line 352) | set(x = 0, y = 0, z = 0) { method setScalar (line 365) | setScalar(scalar) { method clone (line 377) | clone() { method copy (line 386) | copy(v) { method add (line 399) | add(v) { method addScalar (line 412) | addScalar(s) { method addVectors (line 426) | addVectors(a, b) { method addScaledVector (line 440) | addScaledVector(v, s) { method sub (line 453) | sub(v) { method subVectors (line 467) | subVectors(a, b) { method multiply (line 480) | multiply(v) { method multiplyScalar (line 493) | multiplyScalar(scalar) { method applyMatrix3 (line 506) | applyMatrix3(m) { method applyMatrix4 (line 523) | applyMatrix4(m) { method applyQuaternion (line 541) | applyQuaternion(q) { method project (line 567) | project(camera) { method unproject (line 577) | unproject(camera) { method transformDirection (line 587) | transformDirection(m) { method min (line 607) | min(v) { method max (line 621) | max(v) { method negate (line 633) | negate() { method dot (line 646) | dot(v) { method getLengthSquared (line 656) | getLengthSquared() { method getLength (line 664) | getLength() { method normalize (line 674) | normalize(thickness = 1) { method lerp (line 693) | lerp(v, alpha) { method lerpVectors (line 710) | lerpVectors(v1, v2, alpha) { method cross (line 723) | cross(v) { method crossVectors (line 734) | crossVectors(a, b) { method reflect (line 750) | reflect(normal) { method scaleAlong (line 760) | scaleAlong(direction, scale) { method angleTo (line 770) | angleTo(v) { method distanceTo (line 787) | distanceTo(v) { method distanceToSquared (line 798) | distanceToSquared(v) { method setFromSpherical (line 808) | setFromSpherical(s) { method setFromMatrixPosition (line 824) | setFromMatrixPosition(m) { method setFromMatrixScale (line 840) | setFromMatrixScale(m) { method setFromMatrixColumn (line 853) | setFromMatrixColumn(m, index) { method equals (line 862) | equals(v) { method fromArray (line 874) | fromArray(array, offset = 0, denormalize = false) { method toArray (line 898) | toArray(array = [], offset = 0, normalize = false) { method [Symbol.iterator] (line 914) | * [Symbol.iterator]() { class Matrix4 (line 935) | class Matrix4 { method constructor (line 940) | constructor() { method set (line 974) | set(n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n... method identity (line 989) | identity() { method isIdentity (line 1002) | isIdentity() { method clone (line 1014) | clone() { method copy (line 1023) | copy(m) { method setFromMatrix3 (line 1040) | setFromMatrix3(m) { method extractBasis (line 1058) | extractBasis(xAxis, yAxis, zAxis) { method makeBasis (line 1073) | makeBasis(xAxis, yAxis, zAxis) { method extractRotation (line 1092) | extractRotation(m) { method makeRotationFromEuler (line 1132) | makeRotationFromEuler(euler) { method makeRotationFromQuaternion (line 1245) | makeRotationFromQuaternion(q) { method lookAtRH (line 1256) | lookAtRH(eye, target, up) { method multiply (line 1297) | multiply(m) { method premultiply (line 1306) | premultiply(m) { method multiplyMatrices (line 1317) | multiplyMatrices(a, b) { method determinant (line 1360) | determinant() { method transpose (line 1410) | transpose() { method setPosition (line 1433) | setPosition(x, y, z) { method invert (line 1455) | invert() { method getMaxScaleOnAxis (line 1502) | getMaxScaleOnAxis() { method makeTranslation (line 1519) | makeTranslation(x, y, z) { method makeRotationAxis (line 1552) | makeRotationAxis(axis, angle) { method makeScale (line 1576) | makeScale(x, y, z) { method compose (line 1593) | compose(position, quaternion, scale) { method decompose (line 1638) | decompose(position, quaternion, scale) { method equals (line 1688) | equals(matrix) { method fromArray (line 1705) | fromArray(array, offset = 0) { method toArray (line 1720) | toArray(array = [], offset = 0) { method lerpMatrices (line 1753) | lerpMatrices(m1, m2, ratio) { class Quaternion (line 1789) | class Quaternion { method constructor (line 1798) | constructor(x = 0, y = 0, z = 0, w = 1) { method slerpFlat (line 1817) | static slerpFlat(dst, dstOffset, src0, srcOffset0, src1, srcOffset1, t) { method multiplyQuaternionsFlat (line 1908) | static multiplyQuaternionsFlat(dst, dstOffset, src0, srcOffset0, src1,... method x (line 1932) | get x() { method x (line 1936) | set x(value) { method y (line 1946) | get y() { method y (line 1950) | set y(value) { method z (line 1960) | get z() { method z (line 1964) | set z(value) { method w (line 1974) | get w() { method w (line 1978) | set w(value) { method set (line 1991) | set(x, y, z, w) { method clone (line 2006) | clone() { method copy (line 2015) | copy(quaternion) { method setFromEuler (line 2033) | setFromEuler(euler, update = true) { method setFromAxisAngle (line 2086) | setFromAxisAngle(axis, angle) { method setFromRotationMatrix (line 2106) | setFromRotationMatrix(m) { method setFromUnitVectors (line 2163) | setFromUnitVectors(vFrom, vTo) { method angleTo (line 2201) | angleTo(q) { method identity (line 2210) | identity() { method conjugate (line 2220) | conjugate() { method dot (line 2235) | dot(v) { method lengthSq (line 2246) | lengthSq() { method length (line 2255) | length() { method normalize (line 2264) | normalize() { method multiply (line 2291) | multiply(q) { method premultiply (line 2300) | premultiply(q) { method multiplyQuaternions (line 2310) | multiplyQuaternions(a, b) { method lerpQuaternions (line 2333) | lerpQuaternions(q1, q2, ratio) { method slerp (line 2373) | slerp(qb, t) { method slerpQuaternions (line 2430) | slerpQuaternions(qa, qb, t) { method equals (line 2439) | equals(quaternion) { method fromArray (line 2450) | fromArray(array, offset = 0, denormalize = false) { method toArray (line 2479) | toArray(array = [], offset = 0, normalize = false) { method toMatrix4 (line 2503) | toMatrix4(target = new Matrix4()) { method onChange (line 2536) | onChange(callback) { method onChangeCallback (line 2541) | onChangeCallback() {} method [Symbol.iterator] (line 2543) | * [Symbol.iterator]() { class KeyframeInterpolant (line 2565) | class KeyframeInterpolant { method getValueSize (line 2571) | static getValueSize() { method interpolate (line 2583) | static interpolate(index0, ratio, duration, outBuffer) { method copyValue (line 2593) | static copyValue(index, outBuffer) { class StepInterpolant (line 2611) | class StepInterpolant extends KeyframeInterpolant { method interpolate (line 2613) | static interpolate(index0, ratio, duration, outBuffer) { class LinearInterpolant (line 2631) | class LinearInterpolant extends KeyframeInterpolant { method interpolate (line 2633) | static interpolate(index0, ratio, duration, outBuffer) { class QuaternionLinearInterpolant (line 2662) | class QuaternionLinearInterpolant extends KeyframeInterpolant { method interpolate (line 2664) | static interpolate(index0, ratio, duration, outBuffer) { class CubicSplineInterpolant (line 2679) | class CubicSplineInterpolant extends KeyframeInterpolant { method getValueSize (line 2681) | static getValueSize() { method interpolate (line 2685) | static interpolate(index0, ratio, duration, outBuffer) { method copyValue (line 2717) | static copyValue(index, outBuffer) { class QuaternionCubicSplineInterpolant (line 2735) | class QuaternionCubicSplineInterpolant extends CubicSplineInterpolant { method interpolate (line 2737) | static interpolate(index0, ratio, duration, outBuffer) { class KeyframeTrack (line 2753) | class KeyframeTrack { method constructor (line 2762) | constructor(target, propertyPath, times, values, interpolant = LinearI... method setInterpolant (line 2789) | setInterpolant(interpolant) { method getValue (line 2802) | getValue(t, outBuffer) { class BooleanKeyframeTrack (line 2831) | class BooleanKeyframeTrack extends KeyframeTrack { method constructor (line 2840) | constructor(target, propertyPath, times, values, interpolant = StepInt... class ColorKeyframeTrack (line 2862) | class ColorKeyframeTrack extends KeyframeTrack { method constructor (line 2871) | constructor(target, propertyPath, times, values, interpolant) { class NumberKeyframeTrack (line 2888) | class NumberKeyframeTrack extends KeyframeTrack { method constructor (line 2897) | constructor(target, propertyPath, times, values, interpolant) { class QuaternionKeyframeTrack (line 2914) | class QuaternionKeyframeTrack extends KeyframeTrack { method constructor (line 2923) | constructor(target, propertyPath, times, values, interpolant = Quatern... class StringKeyframeTrack (line 2945) | class StringKeyframeTrack extends KeyframeTrack { method constructor (line 2954) | constructor(target, propertyPath, times, values, interpolant = StepInt... class VectorKeyframeTrack (line 2976) | class VectorKeyframeTrack extends KeyframeTrack { method constructor (line 2985) | constructor(target, propertyPath, times, values, interpolant) { constant MATERIAL_TYPE (line 3003) | const MATERIAL_TYPE = { constant BLEND_TYPE (line 3021) | const BLEND_TYPE = { constant BLEND_EQUATION (line 3035) | const BLEND_EQUATION = { constant BLEND_FACTOR (line 3049) | const BLEND_FACTOR = { constant CULL_FACE_TYPE (line 3068) | const CULL_FACE_TYPE = { constant DRAW_SIDE (line 3080) | const DRAW_SIDE = { constant SHADING_TYPE (line 3091) | const SHADING_TYPE = { constant PIXEL_FORMAT (line 3101) | const PIXEL_FORMAT = { constant PIXEL_TYPE (line 3159) | const PIXEL_TYPE = { constant TEXTURE_FILTER (line 3180) | const TEXTURE_FILTER = { constant TEXTURE_WRAP (line 3194) | const TEXTURE_WRAP = { constant COMPARE_FUNC (line 3205) | const COMPARE_FUNC = { constant OPERATION (line 3221) | const OPERATION = { constant SHADOW_TYPE (line 3236) | const SHADOW_TYPE = { constant TEXEL_ENCODING_TYPE (line 3253) | const TEXEL_ENCODING_TYPE = { constant ENVMAP_COMBINE_TYPE (line 3264) | const ENVMAP_COMBINE_TYPE = { constant DRAW_MODE (line 3275) | const DRAW_MODE = { constant VERTEX_COLOR (line 3290) | const VERTEX_COLOR = { constant ATTACHMENT (line 3301) | const ATTACHMENT = { constant BUFFER_USAGE (line 3328) | const BUFFER_USAGE = { constant QUERYSET_TYPE (line 3345) | const QUERYSET_TYPE = { class EventDispatcher (line 3353) | class EventDispatcher { method addEventListener (line 3360) | addEventListener(type, listener) { method removeEventListener (line 3379) | removeEventListener(type, listener) { method dispatchEvent (line 3399) | dispatchEvent(event) { class AnimationAction (line 3428) | class AnimationAction extends EventDispatcher { method constructor (line 3433) | constructor(clip) { method update (line 3468) | update(deltaTime) { class PropertyBindingMixer (line 3493) | class PropertyBindingMixer { method constructor (line 3501) | constructor(target, propertyPath, typeName, valueSize) { method parseBinding (line 3551) | parseBinding(target, propertyPath) { method saveOriginalState (line 3572) | saveOriginalState() { method restoreOriginalState (line 3603) | restoreOriginalState() { method accumulate (line 3620) | accumulate(weight) { method accumulateAdditive (line 3646) | accumulateAdditive(weight) { method apply (line 3663) | apply() { function select (line 3703) | function select(buffer, dstOffset, srcOffset, t, stride) { function slerp (line 3711) | function slerp(buffer, dstOffset, srcOffset, t) { function slerpAdditive (line 3716) | function slerpAdditive(buffer, dstOffset, srcOffset, t) { function lerp (line 3723) | function lerp(buffer, dstOffset, srcOffset, t, stride) { function lerpAdditive (line 3733) | function lerpAdditive(buffer, dstOffset, srcOffset, t, stride) { function setIdentityNumeric (line 3742) | function setIdentityNumeric(buffer, offset, stride) { function setIdentityQuaternion (line 3748) | function setIdentityQuaternion(buffer, offset) { function setIdentityOther (line 3753) | function setIdentityOther(buffer, offset, stride, copyOffset) { function getArray (line 3760) | function getArray(target, source, stride, count) { function setArray (line 3766) | function setArray(target, source, stride, count) { class AnimationMixer (line 3776) | class AnimationMixer { method constructor (line 3778) | constructor() { method addAction (line 3787) | addAction(action) { method removeAction (line 3814) | removeAction(action) { method hasAction (line 3851) | hasAction(action) { method getActions (line 3859) | getActions() { method update (line 3867) | update(deltaTime) { class KeyframeClip (line 3927) | class KeyframeClip { method constructor (line 3934) | constructor(name = '', tracks = [], duration = -1) { method resetDuration (line 3963) | resetDuration() { class LoadingManager (line 3996) | class LoadingManager { method constructor (line 4004) | constructor(onLoad, onProgress, onError) { method itemStart (line 4044) | itemStart(url) { method itemEnd (line 4061) | itemEnd(url) { method itemError (line 4082) | itemError(url) { method resolveURL (line 4094) | resolveURL(url) { method setURLModifier (line 4129) | setURLModifier(transform) { class Loader (line 4146) | class Loader { method constructor (line 4152) | constructor(manager) { method load (line 4199) | load(url, onLoad, onProgress, onError) {} method loadAsync (line 4207) | loadAsync(url, onProgress) { method setCrossOrigin (line 4220) | setCrossOrigin(crossOrigin) { method setWithCredentials (line 4232) | setWithCredentials(value) { method setPath (line 4242) | setPath(path) { method setRequestHeader (line 4253) | setRequestHeader(requestHeader) { class FileLoader (line 4270) | class FileLoader extends Loader { method constructor (line 4276) | constructor(manager) { method load (line 4301) | load(url, onLoad, onProgress, onError) { method setResponseType (line 4422) | setResponseType(value) { method setMimeType (line 4432) | setMimeType(value) { class HttpError (line 4439) | class HttpError extends Error { method constructor (line 4441) | constructor(message, response) { class ImageLoader (line 4457) | class ImageLoader extends Loader { method constructor (line 4463) | constructor(manager) { method load (line 4478) | load(url, onLoad, onProgress, onError) { class Vector2 (line 4529) | class Vector2 { method constructor (line 4535) | constructor(x = 0, y = 0) { method set (line 4546) | set(x = 0, y = 0) { method lerpVectors (line 4562) | lerpVectors(v1, v2, ratio) { method min (line 4571) | min(v) { method max (line 4583) | max(v) { method getLength (line 4594) | getLength() { method getLengthSquared (line 4604) | getLengthSquared() { method normalize (line 4613) | normalize(thickness = 1) { method subtract (line 4629) | subtract(a, target = new Vector2()) { method sub (line 4638) | sub(v) { method copy (line 4650) | copy(v) { method addVectors (line 4663) | addVectors(a, b) { method subVectors (line 4676) | subVectors(a, b) { method multiplyScalar (line 4688) | multiplyScalar(scalar) { method distanceToSquared (line 4701) | distanceToSquared(v) { method distanceTo (line 4713) | distanceTo(v) { method fromArray (line 4724) | fromArray(array, offset = 0, denormalize = false) { method toArray (line 4745) | toArray(array = [], offset = 0, normalize = false) { method add (line 4764) | add(v) { method angle (line 4775) | angle() { method negate (line 4789) | negate() { method dot (line 4801) | dot(a) { method equals (line 4810) | equals(v) { method clone (line 4818) | clone() { method [Symbol.iterator] (line 4822) | * [Symbol.iterator]() { class Box2 (line 4840) | class Box2 { method constructor (line 4848) | constructor(min, max) { method set (line 4859) | set(x1, y1, x2, y2) { method clone (line 4868) | clone() { method copy (line 4877) | copy(box) { class Box3 (line 4897) | class Box3 { method constructor (line 4905) | constructor(min, max) { method set (line 4915) | set(min, max) { method setFromPoints (line 4925) | setFromPoints(points) { method makeEmpty (line 4939) | makeEmpty() { method expandByPoint (line 4951) | expandByPoint(point) { method expandByScalar (line 4963) | expandByScalar(scalar) { method expandByBox3 (line 4975) | expandByBox3(box3) { method setFromArray (line 4990) | setFromArray(array, gap = 3, offset = 0, denormalize = false) { method clampPoint (line 5031) | clampPoint(point, target) { method distanceToPoint (line 5041) | distanceToPoint(point) { method getBoundingSphere (line 5050) | getBoundingSphere(target) { method isEmpty (line 5065) | isEmpty() { method equals (line 5075) | equals(box) { method getCenter (line 5084) | getCenter(target = new Vector3()) { method getSize (line 5093) | getSize(target = new Vector3()) { method getPoints (line 5109) | getPoints(points) { method union (line 5131) | union(box) { method applyMatrix4 (line 5142) | applyMatrix4(matrix) { method containsPoint (line 5166) | containsPoint(point) { method intersectsTriangle (line 5177) | intersectsTriangle(triangle) { method clone (line 5226) | clone() { method copy (line 5235) | copy(box) { function satForAxes (line 5282) | function satForAxes(axes, v0, v1, v2, extents) { class Color3 (line 5305) | class Color3 { method constructor (line 5313) | constructor(r, g, b) { method setHex (line 5347) | setHex(hex) { method setRGB (line 5364) | setRGB(r, g, b) { method setHSL (line 5379) | setHSL(h, s, l) { method clone (line 5403) | clone() { method copy (line 5412) | copy(color) { method convertSRGBToLinear (line 5424) | convertSRGBToLinear() { method convertLinearToSRGB (line 5435) | convertLinearToSRGB() { method getHex (line 5446) | getHex() { method lerp (line 5458) | lerp(color, alpha) { method lerpColors (line 5471) | lerpColors(color1, color2, alpha) { method fromArray (line 5485) | fromArray(array, offset = 0, denormalize = false) { method toArray (line 5509) | toArray(array = [], offset = 0, normalize = false) { method [Symbol.iterator] (line 5525) | * [Symbol.iterator]() { function hue2rgb (line 5541) | function hue2rgb(p, q, t) { function SRGBToLinear (line 5550) | function SRGBToLinear(c) { function LinearToSRGB (line 5554) | function LinearToSRGB(c) { class Color4 (line 5561) | class Color4 { method constructor (line 5570) | constructor(r = 0, g = 0, b = 0, a = 1) { method setRGBA (line 5608) | setRGBA(r, g, b, a) { method clone (line 5621) | clone() { method copy (line 5630) | copy(color) { method fromArray (line 5646) | fromArray(array, offset = 0, denormalize = false) { method toArray (line 5672) | toArray(array = [], offset = 0, normalize = false) { method [Symbol.iterator] (line 5690) | * [Symbol.iterator]() { class Euler (line 5712) | class Euler { method constructor (line 5720) | constructor(x = 0, y = 0, z = 0, order = Euler.DefaultOrder) { method x (line 5730) | get x() { method x (line 5737) | set x(value) { method y (line 5745) | get y() { method y (line 5752) | set y(value) { method z (line 5760) | get z() { method z (line 5767) | set z(value) { method order (line 5775) | get order() { method order (line 5782) | set order(value) { method clone (line 5791) | clone() { method copy (line 5800) | copy(euler) { method set (line 5818) | set(x = 0, y = 0, z = 0, order = this._order) { method setFromRotationMatrix (line 5836) | setFromRotationMatrix(m, order = this._order, update = true) { method setFromQuaternion (line 5922) | setFromQuaternion(q, order, update) { method onChange (line 5931) | onChange(callback) { method onChangeCallback (line 5936) | onChangeCallback() {} method [Symbol.iterator] (line 5938) | * [Symbol.iterator]() { class Matrix3 (line 5970) | class Matrix3 { method constructor (line 5975) | constructor() { method set (line 5996) | set(n11, n12, n13, method identity (line 6020) | identity() { method isIdentity (line 6032) | isIdentity() { method determinant (line 6043) | determinant() { method invert (line 6059) | invert() { method transpose (line 6095) | transpose() { method equals (line 6111) | equals(matrix) { method fromArray (line 6128) | fromArray(array, offset = 0) { method toArray (line 6142) | toArray(array = [], offset = 0) { method clone (line 6164) | clone() { method copy (line 6173) | copy(m) { method multiply (line 6189) | multiply(m) { method premultiply (line 6198) | premultiply(m) { method multiplyMatrices (line 6208) | multiplyMatrices(a, b) { method transform (line 6247) | transform(x, y, scaleX, scaleY, rotation, anchorX, anchorY) { method setUvTransform (line 6285) | setUvTransform(tx, ty, sx, sy, rotation, cx, cy) { method setFromMatrix4 (line 6301) | setFromMatrix4(m) { method extractBasis (line 6318) | extractBasis(xAxis, yAxis, zAxis) { class Plane (line 6346) | class Plane { method constructor (line 6353) | constructor(normal = new Vector3(1, 0, 0), constant = 0) { method intersectPlanes (line 6366) | static intersectPlanes(p1, p2, p3, target) { method set (line 6389) | set(normal, constant) { method setComponents (line 6404) | setComponents(x, y, z, w) { method setFromNormalAndCoplanarPoint (line 6417) | setFromNormalAndCoplanarPoint(normal, point) { method setFromCoplanarPoints (line 6432) | setFromCoplanarPoints(a, b, c) { method normalize (line 6443) | normalize() { method distanceToPoint (line 6458) | distanceToPoint(point) { method projectPoint (line 6468) | projectPoint(point, target = new Vector3()) { method mirrorPoint (line 6478) | mirrorPoint(point, target = new Vector3()) { method coplanarPoint (line 6488) | coplanarPoint(target = new Vector3()) { method clone (line 6496) | clone() { method copy (line 6505) | copy(plane) { method applyMatrix4 (line 6517) | applyMatrix4(matrix, optionalNormalMatrix) { class Frustum (line 6546) | class Frustum { method constructor (line 6556) | constructor(p0 = new Plane(), p1 = new Plane(), p2 = new Plane(), p3 =... method set (line 6570) | set(p0, p1, p2, p3, p4, p5) { method setFromMatrix (line 6588) | setFromMatrix(m) { method intersectsSphere (line 6623) | intersectsSphere(sphere) { method intersectsBox (line 6644) | intersectsBox(box) { method applyMatrix4 (line 6671) | applyMatrix4(matrix) { method clone (line 6687) | clone() { method copy (line 6696) | copy(frustum) { class Ray (line 6729) | class Ray { method constructor (line 6736) | constructor(origin = new Vector3(), direction = new Vector3(0, 0, -1)) { method set (line 6756) | set(origin, direction) { method copy (line 6767) | copy(ray) { method at (line 6780) | at(t, target = new Vector3()) { method recast (line 6789) | recast(t) { method closestPointToPoint (line 6801) | closestPointToPoint(point, target) { method distanceToPoint (line 6818) | distanceToPoint(point) { method distanceSqToPoint (line 6827) | distanceSqToPoint(point) { method intersectSphere (line 6846) | intersectSphere(sphere, target) { method intersectsSphere (line 6885) | intersectsSphere(sphere) { method distanceToPlane (line 6896) | distanceToPlane(plane) { method intersectPlane (line 6922) | intersectPlane(plane, target) { method intersectsPlane (line 6937) | intersectsPlane(plane) { method intersectBox (line 6962) | intersectBox(box, target) { method intersectsBox (line 7022) | intersectsBox(box) { method intersectTriangle (line 7036) | intersectTriangle(a, b, c, backfaceCulling, target) { method applyMatrix4 (line 7100) | applyMatrix4(matrix4) { method equals (line 7112) | equals(ray) { method clone (line 7120) | clone() { class Sphere (line 7141) | class Sphere { method constructor (line 7147) | constructor(center = new Vector3(), radius = -1) { method set (line 7158) | set(center, radius) { method setFromPoints (line 7173) | setFromPoints(points, optionalCenter) { method setFromArray (line 7201) | setFromArray(array, gap = 3, offset = 0, denormalize = false) { method applyMatrix4 (line 7221) | applyMatrix4(matrix) { method getBoundingBox (line 7233) | getBoundingBox(target) { method isEmpty (line 7251) | isEmpty() { method makeEmpty (line 7259) | makeEmpty() { method containsPoint (line 7271) | containsPoint(point) { method distanceToPoint (line 7281) | distanceToPoint(point) { method expandByPoint (line 7290) | expandByPoint(point) { method union (line 7317) | union(sphere) { method clone (line 7345) | clone() { method copy (line 7354) | copy(sphere) { class Spherical (line 7377) | class Spherical { method constructor (line 7384) | constructor(radius = 1, phi = 0, theta = 0) { method set (line 7397) | set(radius, phi, theta) { method copy (line 7410) | copy(other) { method clone (line 7422) | clone() { method makeSafe (line 7430) | makeSafe() { method setFromVector3 (line 7442) | setFromVector3(vec3) { class SphericalHarmonics3 (line 7471) | class SphericalHarmonics3 { method constructor (line 7476) | constructor() { method set (line 7494) | set(coefficients) { method zero (line 7505) | zero() { method getAt (line 7518) | getAt(normal, target) { method getIrradianceAt (line 7550) | getIrradianceAt(normal, target) { method add (line 7580) | add(sh) { method addScaledSH (line 7593) | addScaledSH(sh, s) { method scale (line 7605) | scale(s) { method lerp (line 7621) | lerp(sh, alpha) { method equals (line 7633) | equals(sh) { method copy (line 7647) | copy(sh) { method clone (line 7655) | clone() { method fromArray (line 7665) | fromArray(array, offset = 0) { method toArray (line 7682) | toArray(array = [], offset = 0) { method getBasisAt (line 7697) | static getBasisAt(normal, shBasis) { class Triangle (line 7736) | class Triangle { method constructor (line 7743) | constructor(a = new Vector3(), b = new Vector3(), c = new Vector3()) { method normal (line 7757) | static normal(a, b, c, optionalTarget) { method barycoordFromPoint (line 7782) | static barycoordFromPoint(point, a, b, c, target) { method containsPoint (line 7820) | static containsPoint(point, a, b, c) { method set (line 7832) | set(a, b, c) { class Vector4 (line 7853) | class Vector4 { method constructor (line 7861) | constructor(x = 0, y = 0, z = 0, w = 1) { method lerpVectors (line 7877) | lerpVectors(v1, v2, ratio) { method set (line 7889) | set(x = 0, y = 0, z = 0, w = 1) { method normalize (line 7902) | normalize() { method multiplyScalar (line 7911) | multiplyScalar(scalar) { method dot (line 7925) | dot(v) { method getLengthSquared (line 7935) | getLengthSquared() { method getLength (line 7943) | getLength() { method getManhattanLength (line 7951) | getManhattanLength() { method applyMatrix4 (line 7960) | applyMatrix4(m) { method setFromMatrixPosition (line 7977) | setFromMatrixPosition(m) { method equals (line 7993) | equals(v) { method add (line 8002) | add(v) { method multiply (line 8016) | multiply(v) { method subVectors (line 8031) | subVectors(a, b) { method fromArray (line 8049) | fromArray(array, offset = 0, denormalize = false) { method toArray (line 8075) | toArray(array = [], offset = 0, normalize = false) { method round (line 8098) | round() { method clone (line 8111) | clone() { method copy (line 8120) | copy(v) { method [Symbol.iterator] (line 8129) | * [Symbol.iterator]() { function cloneUniforms (line 8153) | function cloneUniforms(uniforms_src) { function cloneJson (line 8176) | function cloneJson(obj) { class Object3D (line 8198) | class Object3D { method constructor (line 8200) | constructor() { method onBeforeRender (line 8380) | onBeforeRender() {} method onAfterRender (line 8385) | onAfterRender() {} method add (line 8391) | add(object) { method remove (line 8411) | remove(object) { method getObjectByName (line 8428) | getObjectByName(name) { method getObjectByProperty (line 8438) | getObjectByProperty(name, value) { method updateMatrix (line 8457) | updateMatrix(force) { method getWorldDirection (line 8489) | getWorldDirection(optionalTarget = new Vector3()) { method lookAt (line 8499) | lookAt(target, up) { method raycast (line 8510) | raycast(ray, intersects) { method traverse (line 8518) | traverse(callback) { method clone (line 8532) | clone(recursive) { method copy (line 8542) | copy(source, recursive = true) { class SceneData (line 8591) | class SceneData { method constructor (line 8593) | constructor() { method update (line 8617) | update(scene) { method setClippingPlanesData (line 8641) | setClippingPlanesData(clippingPlanes, clippingPlanesData) { class Light (line 8665) | class Light extends Object3D { method constructor (line 8671) | constructor(color = 0xffffff, intensity = 1) { method lookAt (line 8703) | lookAt(target, up) { method copy (line 8713) | copy(source) { class RectAreaLight (line 8744) | class RectAreaLight extends Light { method constructor (line 8752) | constructor(color, intensity, width = 10, height = 10) { method power (line 8776) | get power() { method power (line 8781) | set power(power) { method copy (line 8786) | copy(source) { class LightingGroup (line 8819) | class LightingGroup extends EventDispatcher { method constructor (line 8821) | constructor() { method begin (line 8880) | begin() { method push (line 8885) | push(light, shadow) { method end (line 8893) | end(sceneData) { method dispose (line 8901) | dispose() { method _setupCache (line 8905) | _setupCache(sceneData) { method _doAddAmbientLight (line 8991) | _doAddAmbientLight(object) { method _doAddSphericalHarmonicsLight (line 9002) | _doAddSphericalHarmonicsLight(object) { method _doAddHemisphereLight (line 9014) | _doAddHemisphereLight(object, sceneData) { method _doAddDirectLight (line 9042) | _doAddDirectLight(object, sceneData) { method _doAddPointLight (line 9088) | _doAddPointLight(object, sceneData) { method _doAddSpotLight (line 9139) | _doAddSpotLight(object, sceneData) { method _doAddRectAreaLight (line 9205) | _doAddRectAreaLight(object, sceneData) { function getLightCache (line 9267) | function getLightCache(light) { function getShadowCache (line 9321) | function getShadowCache(light) { class LightingData (line 9354) | class LightingData { method constructor (line 9356) | constructor() { method getGroup (line 9366) | getGroup(id) { method setMaxGroupCount (line 9370) | setMaxGroupCount(max) { method begin (line 9388) | begin() { method collect (line 9399) | collect(light) { method end (line 9409) | end(sceneData) { method _distribute (line 9433) | _distribute(light, shadow) { function shadowCastingLightsFirst (line 9456) | function shadowCastingLightsFirst(lightA, lightB) { function castShadow (line 9462) | function castShadow(light) { function _isPerspectiveMatrix$1 (line 9466) | function _isPerspectiveMatrix$1(m) { class RenderStates (line 9475) | class RenderStates { method constructor (line 9477) | constructor(sceneData, lightingData) { method updateCamera (line 9503) | updateCamera(camera) { class RenderQueueLayer (line 9555) | class RenderQueueLayer { method constructor (line 9560) | constructor(id) { method begin (line 9577) | begin() { method end (line 9584) | end() { method addRenderable (line 9604) | addRenderable(object, geometry, material, z, group) { method sort (line 9639) | sort() { function defaultOpaqueSortCompare (line 9646) | function defaultOpaqueSortCompare(a, b) { function defaultTransparentSortCompare (line 9656) | function defaultTransparentSortCompare(a, b) { function quickSort (line 9675) | function quickSort(a, from, to, compareFunc) { function insertionSort (line 9751) | function insertionSort(a, from, to, compareFunc) { class RenderQueue (line 9772) | class RenderQueue { method constructor (line 9774) | constructor() { method begin (line 9784) | begin() { method end (line 9792) | end() { method push (line 9799) | push(object, camera) { method setLayer (line 9841) | setLayer(id, layer) { method createLayer (line 9852) | createLayer(id) { method getLayer (line 9863) | getLayer(id) { method removeLayer (line 9871) | removeLayer(id) { function sortLayer (line 9892) | function sortLayer(a, b) { class RenderCollector (line 9900) | class RenderCollector { method constructor (line 9907) | constructor() { method lightingNeedsUpdate (line 9961) | set lightingNeedsUpdate(value) { method skeletonNeedsUpdate (line 9974) | set skeletonNeedsUpdate(value) { method getRenderStates (line 9986) | getRenderStates(camera) { method getRenderQueue (line 10003) | getRenderQueue(camera) { method traverseAndCollect (line 10019) | traverseAndCollect(scene, camera) { method _traverseAndCollect (line 10059) | _traverseAndCollect(object, camera, renderQueue) { class Scene (line 10090) | class Scene extends Object3D { method constructor (line 10095) | constructor() { method maxLightingGroups (line 10175) | set maxLightingGroups(value) { method maxLightingGroups (line 10178) | get maxLightingGroups() { method getRenderStates (line 10189) | getRenderStates(camera) { method getRenderQueue (line 10199) | getRenderQueue(camera) { method updateRenderStates (line 10210) | updateRenderStates(camera, updateScene = true) { method updateRenderQueue (line 10233) | updateRenderQueue(camera, collectLights = true, updateSkeletons = true) { class CameraProjection (line 10257) | class CameraProjection { method constructor (line 10262) | constructor() { method matrix (line 10271) | get matrix() { method copy (line 10284) | copy(source) { method clone (line 10293) | clone() { method _updateMatrix (line 10301) | _updateMatrix() { class PerspectiveProjection (line 10313) | class PerspectiveProjection extends CameraProjection { method constructor (line 10322) | constructor(fov = 50, aspect = 1, near = 0.1, far = 2000) { method fov (line 10336) | set fov(value) { method fov (line 10341) | get fov() { method aspect (line 10350) | set aspect(value) { method aspect (line 10355) | get aspect() { method near (line 10364) | set near(value) { method near (line 10369) | get near() { method far (line 10378) | set far(value) { method far (line 10383) | get far() { method set (line 10395) | set(fov, aspect, near, far) { method copy (line 10409) | copy(source) { method _updateMatrix (line 10423) | _updateMatrix() { class OrthographicProjection (line 10441) | class OrthographicProjection extends CameraProjection { method constructor (line 10452) | constructor(left = -1, right = 1, top = 1, bottom = -1, near = 0.1, fa... method left (line 10468) | set left(value) { method left (line 10473) | get left() { method right (line 10482) | set right(value) { method right (line 10487) | get right() { method top (line 10496) | set top(value) { method top (line 10501) | get top() { method bottom (line 10510) | set bottom(value) { method bottom (line 10515) | get bottom() { method near (line 10524) | set near(value) { method near (line 10529) | get near() { method far (line 10538) | set far(value) { method far (line 10543) | get far() { method set (line 10557) | set(left, right, top, bottom, near, far) { method setSize (line 10574) | setSize(width, height) { method copy (line 10588) | copy(source) { method _updateMatrix (line 10604) | _updateMatrix() { class Camera (line 10622) | class Camera extends Object3D { method constructor (line 10627) | constructor() { method lookAt (line 10698) | lookAt(target, up) { method setOrtho (line 10713) | setOrtho(left, right, bottom, top, near, far) { method setPerspective (line 10726) | setPerspective(fov, aspect, near, far) { method setProjectionMatrix (line 10735) | setProjectionMatrix(matrix) { method getWorldDirection (line 10740) | getWorldDirection(optionalTarget = new Vector3()) { method updateMatrix (line 10744) | updateMatrix(force) { method copy (line 10753) | copy(source, recursive) { class Mesh (line 10808) | class Mesh extends Object3D { method constructor (line 10814) | constructor(geometry, material) { method getVertexPosition (line 10844) | getVertexPosition(index, target) { method raycast (line 10873) | raycast(ray, intersects) { method copy (line 10981) | copy(source) { method clone (line 10989) | clone() { function checkGeometryIntersection (line 11003) | function checkGeometryIntersection(object, material, ray, _ray, uv, a, b... function uvIntersection (line 11041) | function uvIntersection(point, p1, p2, p3, uv1, uv2, uv3) { function checkIntersection (line 11053) | function checkIntersection(object, material, ray, localRay, pA, pB, pC, ... class Attribute (line 11081) | class Attribute { method constructor (line 11089) | constructor(buffer, size = buffer.stride, offset = 0, normalized = fal... method copy (line 11130) | copy(source) { method clone (line 11144) | clone(buffers) { class Buffer (line 11169) | class Buffer { method constructor (line 11175) | constructor(array, stride) { method onUploadCallback (line 11221) | onUploadCallback() {} method copy (line 11228) | copy(source) { method clone (line 11240) | clone() { class Geometry (line 11263) | class Geometry extends EventDispatcher { method constructor (line 11268) | constructor() { method addAttribute (line 11353) | addAttribute(name, attribute) { method getAttribute (line 11362) | getAttribute(name) { method removeAttribute (line 11370) | removeAttribute(name) { method setIndex (line 11378) | setIndex(index) { method addGroup (line 11393) | addGroup(start, count, materialIndex = 0) { method clearGroups (line 11404) | clearGroups() { method computeBoundingBox (line 11412) | computeBoundingBox() { method computeBoundingSphere (line 11440) | computeBoundingSphere() { method dispose (line 11503) | dispose() { method copy (line 11512) | copy(source) { method clone (line 11578) | clone() { function arrayMax (line 11584) | function arrayMax(array) { class TransformUV (line 11600) | class TransformUV extends Matrix3 { method constructor (line 11605) | constructor() { method update (line 11621) | update() { method updateMatrix (line 11636) | updateMatrix() { method copy (line 11650) | copy(source) { method clone (line 11670) | clone() { class Material (line 11694) | class Material extends EventDispatcher { method constructor (line 11696) | constructor() { method copy (line 12299) | copy(source) { method clone (line 12389) | clone() { method dispose (line 12397) | dispose() { class ShaderMaterial (line 12408) | class ShaderMaterial extends Material { method constructor (line 12418) | constructor(shader) { class ShaderPostPass (line 12436) | class ShaderPostPass { method constructor (line 12446) | constructor(shader) { method render (line 12484) | render(renderer, renderTarget) { method dispose (line 12493) | dispose() { class DepthMaterial (line 12505) | class DepthMaterial extends Material { method constructor (line 12510) | constructor() { class DistanceMaterial (line 12529) | class DistanceMaterial extends Material { method constructor (line 12534) | constructor() { class ShadowMapPass (line 12545) | class ShadowMapPass { method constructor (line 12547) | constructor() { method getGeometry (line 12596) | set getGeometry(func) { method getGeometry (line 12603) | get getGeometry() { method ifRender (line 12611) | set ifRender(func) { method ifRender (line 12618) | get ifRender() { method render (line 12627) | render(renderer, scene) { function _getDepthMaterial (line 12700) | function _getDepthMaterial(renderable, light) { function _getDistanceMaterial (line 12732) | function _getDistanceMaterial(renderable, light) { class PropertyMap (line 12772) | class PropertyMap { method constructor (line 12778) | constructor(prefix) { method get (line 12789) | get(object) { method delete (line 12804) | delete(object) { method size (line 12817) | size() { class RenderInfo (line 12828) | class RenderInfo { method constructor (line 12830) | constructor() { class ThinRenderer (line 12901) | class ThinRenderer { method constructor (line 12903) | constructor() { method init (line 12978) | init(context, options = {}) {} method beginRender (line 12984) | beginRender(renderTarget) { method endRender (line 12991) | endRender() { method renderRenderableItem (line 13013) | renderRenderableItem(renderable, renderStates, options) {} method renderRenderableList (line 13021) | renderRenderableList(renderables, renderStates, options = {}) { method renderScene (line 13036) | renderScene(scene, camera, renderTarget, options = {}) { method blitRenderTarget (line 13068) | blitRenderTarget(read, draw, color = true, depth = true, stencil = tru... method generateMipmaps (line 13074) | generateMipmaps(texture) {} method readTexturePixels (line 13089) | readTexturePixels(texture, x, y, width, height, buffer, zIndex = 0, mi... method readTexturePixelsSync (line 13104) | readTexturePixelsSync(texture, x, y, width, height, buffer, zIndex = 0... method resetVertexArrayBindings (line 13110) | resetVertexArrayBindings(force) {} method resetState (line 13116) | resetState() {} method beginOcclusionQuery (line 13122) | beginOcclusionQuery(index) {} method endOcclusionQuery (line 13127) | endOcclusionQuery() {} method readQuerySetResults (line 13138) | readQuerySetResults(querySet, dstBuffer, firstQuery = 0, queryCount = ... method increaseId (line 13145) | increaseId() { class Fog (line 13155) | class Fog { method constructor (line 13162) | constructor(color = 0x000000, near = 1, far = 1000) { class FogExp2 (line 13198) | class FogExp2 { method constructor (line 13204) | constructor(color = 0x000000, density = 0.00025) { class BoxGeometry (line 13235) | class BoxGeometry extends Geometry { method constructor (line 13245) | constructor(width = 1, height = 1, depth = 1, widthSegments = 1, heigh... class CylinderGeometry (line 13389) | class CylinderGeometry extends Geometry { method constructor (line 13401) | constructor(radiusTop = 1, radiusBottom = 1, height = 1, radialSegment... class PlaneGeometry (line 13636) | class PlaneGeometry extends Geometry { method constructor (line 13644) | constructor(width = 1, height = 1, widthSegments = 1, heightSegments =... class SphereGeometry (line 13723) | class SphereGeometry extends Geometry { method constructor (line 13734) | constructor(radius = 1, widthSegments = 8, heightSegments = 6, phiStar... class TorusKnotGeometry (line 13834) | class TorusKnotGeometry extends Geometry { method constructor (line 13844) | constructor(radius = 1, tube = 0.4, tubularSegments = 64, radialSegmen... class BasicMaterial (line 13978) | class BasicMaterial extends Material { method constructor (line 13983) | constructor() { class LambertMaterial (line 13997) | class LambertMaterial extends Material { method constructor (line 14002) | constructor() { class LineMaterial (line 14019) | class LineMaterial extends Material { method constructor (line 14024) | constructor() { method copy (line 14045) | copy(source) { class PBR2Material (line 14062) | class PBR2Material extends Material { method constructor (line 14067) | constructor() { method copy (line 14106) | copy(source) { class PBRMaterial (line 14126) | class PBRMaterial extends Material { method constructor (line 14131) | constructor() { method copy (line 14223) | copy(source) { class PhongMaterial (line 14248) | class PhongMaterial extends Material { method constructor (line 14253) | constructor() { method copy (line 14286) | copy(source) { class PointsMaterial (line 14302) | class PointsMaterial extends Material { method constructor (line 14307) | constructor() { method copy (line 14334) | copy(source) { class RenderTargetBase (line 14352) | class RenderTargetBase extends EventDispatcher { method constructor (line 14354) | constructor(width, height) { method resize (line 14435) | resize() { method dispose (line 14443) | dispose() { method setClear (line 14454) | setClear(color, depth, stencil) { method setColorClearValue (line 14469) | setColorClearValue(r, g, b, a) { method setDepthClearValue (line 14479) | setDepthClearValue(depth) { method setStencilClearValue (line 14489) | setStencilClearValue(stencil) { method setOcclusionQuerySet (line 14499) | setOcclusionQuerySet(querySet) { method setTimestampWrites (line 14511) | setTimestampWrites(querySet, beginIndex = 0, endIndex = 1) { class RenderBuffer (line 14532) | class RenderBuffer extends EventDispatcher { method constructor (line 14540) | constructor(width, height, format = PIXEL_FORMAT.RGBA8, multipleSampli... method resize (line 14584) | resize(width, height) { method clone (line 14600) | clone() { method copy (line 14609) | copy(source) { method dispose (line 14619) | dispose() { class TextureBase (line 14640) | class TextureBase extends EventDispatcher { method constructor (line 14642) | constructor() { method clone (line 14794) | clone() { method copy (line 14803) | copy(source) { method dispose (line 14832) | dispose() { method resizeAsAttachment (line 14846) | resizeAsAttachment(width, height, depth) {} class Texture2D (line 14862) | class Texture2D extends TextureBase { method constructor (line 14864) | constructor() { method copy (line 14880) | copy(source) { method resizeAsAttachment (line 14891) | resizeAsAttachment(width, height) { class TextureCube (line 14918) | class TextureCube extends TextureBase { method constructor (line 14920) | constructor() { method copy (line 14941) | copy(source) { method resizeAsAttachment (line 14952) | resizeAsAttachment(width, height) { class Texture3D (line 14987) | class Texture3D extends TextureBase { method constructor (line 14989) | constructor() { method copy (line 15046) | copy(source) { method resizeAsAttachment (line 15057) | resizeAsAttachment(width, height, depth) { class Texture2DArray (line 15095) | class Texture2DArray extends TextureBase { method constructor (line 15097) | constructor() { method copy (line 15149) | copy(source) { method resizeAsAttachment (line 15160) | resizeAsAttachment(width, height, depth) { class OffscreenRenderTarget (line 15198) | class OffscreenRenderTarget extends RenderTargetBase { method constructor (line 15205) | constructor(width, height) { method resize (line 15235) | resize(width, height, depth) { method dispose (line 15264) | dispose(disposeAttachments = true) { method attach (line 15281) | attach(target, attachment = ATTACHMENT.COLOR_ATTACHMENT0) { method detach (line 15298) | detach(attachment = ATTACHMENT.COLOR_ATTACHMENT0) { method getAttachment (line 15308) | getAttachment(attachment = ATTACHMENT.COLOR_ATTACHMENT0) { method texture (line 15316) | set texture(texture) { method texture (line 15324) | get texture() { method activeCubeFace (line 15334) | set activeCubeFace(value) { method activeCubeFace (line 15338) | get activeCubeFace() { method create2D (line 15349) | static create2D(width, height) { method createCube (line 15363) | static createCube(width, height) { method create3D (line 15378) | static create3D(width, height, depth) { method create2DArray (line 15394) | static create2DArray(width, height, depth) { class ScreenRenderTarget (line 15416) | class ScreenRenderTarget extends RenderTargetBase { method constructor (line 15422) | constructor(view) { method resize (line 15438) | resize(width, height) { method dispose (line 15449) | dispose() { class QuerySet (line 15469) | class QuerySet extends EventDispatcher { method constructor (line 15476) | constructor(type, count) { method dispose (line 15519) | dispose() { class Raycaster (line 15530) | class Raycaster { method constructor (line 15537) | constructor(origin, direction) { method set (line 15550) | set(origin, direction) { method setFromCamera (line 15561) | setFromCamera(coords, camera) { method intersectObject (line 15584) | intersectObject(object, recursive = false, intersects = []) { method intersectObjects (line 15602) | intersectObjects(objects, recursive = false, intersects = []) { function ascSort (line 15614) | function ascSort(a, b) { function intersect (line 15618) | function intersect(object, raycaster, intersects, recursive) { class Skeleton (line 15639) | class Skeleton { method constructor (line 15645) | constructor(bones, boneInverses) { method pose (line 15678) | pose() { method clone (line 15703) | clone() { method updateBones (line 15712) | updateBones(sceneData) { method generateBoneTexture (line 15731) | generateBoneTexture() { class AmbientLight (line 15758) | class AmbientLight extends Light { method constructor (line 15764) | constructor(color, intensity) { class LightShadow (line 15782) | class LightShadow { method constructor (line 15784) | constructor() { method update (line 15869) | update(light, face) {} method updateMatrix (line 15871) | updateMatrix() { method copy (line 15887) | copy(source) { method clone (line 15903) | clone() { method prepareDepthMap (line 15907) | prepareDepthMap(_enable, _capabilities) {} class DirectionalLightShadow (line 15915) | class DirectionalLightShadow extends LightShadow { method constructor (line 15917) | constructor() { method update (line 15962) | update(light) { method _updateCamera (line 15970) | _updateCamera(light) { method copy (line 15981) | copy(source) { method prepareDepthMap (line 15990) | prepareDepthMap(enable, capabilities) { class DirectionalLight (line 16020) | class DirectionalLight extends Light { method constructor (line 16026) | constructor(color, intensity) { method copy (line 16037) | copy(source) { class HemisphereLight (line 16060) | class HemisphereLight extends Light { method constructor (line 16067) | constructor(skyColor, groundColor, intensity) { method copy (line 16078) | copy(source) { class PointLightShadow (line 16098) | class PointLightShadow extends LightShadow { method constructor (line 16100) | constructor() { method update (line 16124) | update(light, face) { method _updateCamera (line 16132) | _updateCamera(light, face) { class PointLight (line 16158) | class PointLight extends Light { method constructor (line 16166) | constructor(color, intensity, distance, decay) { method copy (line 16191) | copy(source) { class SphericalHarmonicsLight (line 16214) | class SphericalHarmonicsLight extends Light { method constructor (line 16221) | constructor(sh = new SphericalHarmonics3(), intensity = 1) { method copy (line 16231) | copy(source) { class SpotLightShadow (line 16253) | class SpotLightShadow extends LightShadow { method constructor (line 16255) | constructor() { method update (line 16291) | update(light) { method _updateCamera (line 16299) | _updateCamera(light) { method copy (line 16309) | copy(source) { method prepareDepthMap (line 16317) | prepareDepthMap(enable, capabilities) { class SpotLight (line 16345) | class SpotLight extends Light { method constructor (line 16355) | constructor(color, intensity, distance, angle, penumbra, decay) { method copy (line 16396) | copy(source) { class Bone (line 16423) | class Bone extends Object3D { method constructor (line 16425) | constructor() { class SkinnedMesh (line 16444) | class SkinnedMesh extends Mesh { method constructor (line 16446) | constructor(geometry, material) { method bind (line 16483) | bind(skeleton, bindMatrix) { method updateMatrix (line 16496) | updateMatrix(force) { method copy (line 16508) | copy(source) { method getVertexPosition (line 16520) | getVertexPosition(index, target) { method applyBoneTransform (line 16535) | applyBoneTransform(index, target) { function getComponent (line 16582) | function getComponent(vec, index) { class WebGLAttribute (line 16884) | class WebGLAttribute { method constructor (line 16886) | constructor(gl, program, attributeData) { function getAttributeCount (line 16909) | function getAttributeCount(gl, type) { function getAttributeFormat (line 16935) | function getAttributeFormat(gl, type) { class WebGLCapabilities (line 16957) | class WebGLCapabilities { method constructor (line 16959) | constructor(gl) { method getExtension (line 17011) | getExtension(name) { function getMaxPrecision (line 17036) | function getMaxPrecision(gl, precision) { class WebGLGeometries (line 17054) | class WebGLGeometries extends PropertyMap { method constructor (line 17056) | constructor(prefix, gl, buffers, vertexArrayBindings) { method setGeometry (line 17096) | setGeometry(geometry, passInfo) { function arraysEqual (line 17210) | function arraysEqual(a, b) { function copyArray (line 17220) | function copyArray(a, b) { function allocTexUnits (line 17230) | function allocTexUnits(textures, n) { function generateSetter (line 17247) | function generateSetter(uniform, pureArray) { class SingleUniform (line 17564) | class SingleUniform { method constructor (line 17566) | constructor(gl, id, activeInfo, location) { class PureArrayUniform (line 17597) | class PureArrayUniform { method constructor (line 17599) | constructor(gl, id, activeInfo, location) { class UniformContainer (line 17619) | class UniformContainer { method constructor (line 17621) | constructor() { class StructuredUniform (line 17628) | class StructuredUniform extends UniformContainer { method constructor (line 17630) | constructor(id) { method set (line 17635) | set(value, textures) { function addUniform (line 17661) | function addUniform(container, uniformObject) { function parseUniform (line 17667) | function parseUniform(gl, activeInfo, location, container) { class WebGLUniforms (line 17705) | class WebGLUniforms extends UniformContainer { method constructor (line 17707) | constructor(gl, program) { method set (line 17720) | set(name, value, textures) { method has (line 17725) | has(name) { class WebGLProgram (line 17733) | class WebGLProgram { method constructor (line 17735) | constructor(gl, vshader, fshader) { function handleSource (line 17863) | function handleSource(string, errorLine) { function loadShader (line 17878) | function loadShader(gl, type, source) { function getShaderErrors (line 17885) | function getShaderErrors(gl, shader, type) { function extractAttributes (line 17905) | function extractAttributes(gl, program) { class WebGLPrograms (line 17918) | class WebGLPrograms { method constructor (line 17920) | constructor(gl, state, capabilities) { method getProgram (line 17928) | getProgram(material, props, programCode, compileOptions) { method releaseProgram (line 17959) | releaseProgram(program) { method generateProps (line 17973) | generateProps(material, object, lightingState, renderStates) { method generateProgramCode (line 18124) | generateProgramCode(props, material) { function generateDefines (line 18149) | function generateDefines(defines) { function getUVChannel (line 18163) | function getUVChannel(coord) { function getTextureEncodingFromMap (line 18171) | function getTextureEncodingFromMap(map) { function getEncodingComponents (line 18183) | function getEncodingComponents(encoding) { function getTexelDecodingFunction (line 18196) | function getTexelDecodingFunction(functionName, encoding) { function getTexelEncodingFunction (line 18201) | function getTexelEncodingFunction(functionName, encoding) { function uvAttributes (line 18206) | function uvAttributes(activeMapCoords) { function getShadowTypeDefines (line 18237) | function getShadowTypeDefines(shadowType) { function createProgram (line 18246) | function createProgram(gl, defines, props, vertex, fragment) { function replace (line 18486) | function replace(match, include) { function filterEmptyLine (line 18499) | function filterEmptyLine(string) { function replaceLightNums (line 18503) | function replaceLightNums(string, parameters) { function replaceClippingPlaneNums (line 18515) | function replaceClippingPlaneNums(string, parameters) { function loopReplacer (line 18522) | function loopReplacer(match, start, end, snippet) { function unrollLoops (line 18534) | function unrollLoops(string) { class WebGLQuerySets (line 18541) | class WebGLQuerySets extends PropertyMap { method constructor (line 18543) | constructor(prefix, gl, capabilities) { method setQuerySet (line 18587) | setQuerySet(querySet) { method beginQuery (line 18615) | beginQuery(querySet, index) { method endQuery (line 18635) | endQuery(querySet) { method queryCounter (line 18652) | queryCounter(querySet, index) { method readQuerySetResults (line 18668) | readQuerySetResults(querySet, dstBuffer, firstQuery, queryCount) { method _getQueryGLByIndex (line 18722) | _getQueryGLByIndex(queriesGL, index) { class WebGLConstants (line 18738) | class WebGLConstants { method constructor (line 18740) | constructor(gl, capabilities) { method getGLType (line 18745) | getGLType(type) { method getGLFormat (line 18811) | getGLFormat(format) { method getGLInternalFormat (line 18900) | getGLInternalFormat(internalFormat) { function createTexture (line 18971) | function createTexture(gl, type, target, count) { function ColorBuffer (line 18986) | function ColorBuffer(gl) { function DepthBuffer (line 19033) | function DepthBuffer(gl, state) { function StencilBuffer (line 19086) | function StencilBuffer(gl, state) { class WebGLState (line 19200) | class WebGLState { method constructor (line 19202) | constructor(gl, capabilities) { method enable (line 19280) | enable(id) { method disable (line 19287) | disable(id) { method setBlending (line 19294) | setBlending(blend, blendEquation, blendSrc, blendDst, blendEquationAlp... method setFlipSided (line 19370) | setFlipSided(flipSided) { method setCullFace (line 19384) | setCullFace(cullFace) { method viewport (line 19406) | viewport(viewport) { method setLineWidth (line 19415) | setLineWidth(width) { method setPolygonOffset (line 19427) | setPolygonOffset(polygonOffset, factor, units) { method setProgram (line 19444) | setProgram(program) { method bindBuffer (line 19451) | bindBuffer(type, buffer) { method activeTexture (line 19462) | activeTexture(slot) { method bindTexture (line 19475) | bindTexture(type, texture) { method reset (line 19499) | reset() { method setMaterial (line 19577) | setMaterial(material, frontFaceCW) { class WebGLTextures (line 19619) | class WebGLTextures extends PropertyMap { method constructor (line 19621) | constructor(prefix, gl, state, capabilities, constants) { method allocTexUnit (line 19668) | allocTexUnit() { method resetTextureUnits (line 19678) | resetTextureUnits() { method setTexture (line 19682) | setTexture(texture, slot) { method generateMipmaps (line 19777) | generateMipmaps(texture) { method setTextureExternal (line 19789) | setTextureExternal(texture, webglTexture) { method _setTextureParameters (line 19806) | _setTextureParameters(texture, textureType, needFallback) { method _upload2DImage (line 19869) | _upload2DImage(texture, textureProperties, uploadMipmaps, image) { method _uploadCubeImages (line 19905) | _uploadCubeImages(texture, textureProperties, uploadMipmaps) { method _upload3DImage (line 19945) | _upload3DImage(texture, textureProperties) { method _upload2DArrayImage (line 19958) | _upload2DArrayImage(texture, textureProperties) { function textureNeedsPowerOfTwo (line 19985) | function textureNeedsPowerOfTwo(texture) { function filterFallback (line 19990) | function filterFallback(filter) { function _isPowerOfTwo (line 19998) | function _isPowerOfTwo(image) { function makePowerOf2 (line 20003) | function makePowerOf2(image) { function getGLInternalFormat (line 20017) | function getGLInternalFormat(gl, capabilities, glFormat, glType) { function domCheck (line 20068) | function domCheck(image) { function getByteLength (line 20075) | function getByteLength(width, height, format, type) { function getTextureTypeByteLength (line 20134) | function getTextureTypeByteLength(type) { function getTextureTarget (line 20162) | function getTextureTarget(gl, texture) { class WebGLRenderBuffers (line 20176) | class WebGLRenderBuffers extends PropertyMap { method constructor (line 20178) | constructor(prefix, gl, capabilities, constants) { method setRenderBuffer (line 20204) | setRenderBuffer(renderBuffer) { method setRenderBufferExternal (line 20235) | setRenderBufferExternal(renderBuffer, webglRenderbuffer) { class WebGLRenderTargets (line 20254) | class WebGLRenderTargets extends PropertyMap { method constructor (line 20256) | constructor(prefix, gl, state, capabilities, textures, renderBuffers, ... method _setupRenderTarget (line 20289) | _setupRenderTarget(renderTarget) { method setRenderTarget (line 20348) | setRenderTarget(renderTarget) { method blitRenderTarget (line 20397) | blitRenderTarget(read, draw, color = true, depth = true, stencil = tru... method setFramebufferExternal (line 20446) | setFramebufferExternal(renderTarget, webglFramebuffer) { function drawBufferSort (line 20485) | function drawBufferSort(a, b) { class WebGLBuffers (line 20489) | class WebGLBuffers extends PropertyMap { method constructor (line 20491) | constructor(prefix, gl, capabilities) { method setBuffer (line 20498) | setBuffer(buffer, bufferType, vertexArrayBindings) { method removeBuffer (line 20520) | removeBuffer(buffer) { method setBufferExternal (line 20532) | setBufferExternal(buffer, webglBuffer) { method _createGLBuffer (line 20553) | _createGLBuffer(bufferProperties, buffer, bufferType) { method _updateGLBuffer (line 20578) | _updateGLBuffer(glBuffer, buffer, bufferType) { function getBufferType (line 20605) | function getBufferType(gl, array) { class WebGLMaterials (line 20631) | class WebGLMaterials extends PropertyMap { method constructor (line 20633) | constructor(prefix, programs, vertexArrayBindings) { method setMaterial (line 20664) | setMaterial(material) { method updateProgram (line 20678) | updateProgram(material, object, lightingState, renderStates, shaderCom... function findProgram (line 20708) | function findProgram(list, code) { class WebGLVertexArrayBindings (line 20733) | class WebGLVertexArrayBindings extends PropertyMap { method constructor (line 20735) | constructor(prefix, gl, capabilities, buffers) { method setup (line 20750) | setup(object, geometry, program) { method releaseByGeometry (line 20783) | releaseByGeometry(geometry) { method releaseByProgram (line 20799) | releaseByProgram(program) { method reset (line 20811) | reset(force) { method _createVAO (line 20827) | _createVAO() { method _bindVAO (line 20836) | _bindVAO(vao) { method _disposeVAO (line 20848) | _disposeVAO(vao) { method _setupVertexAttributes (line 20856) | _setupVertexAttributes(program, geometry) { method _vertexAttribPointer (line 20929) | _vertexAttribPointer(index, size, type, normalized, stride, offset, in... class WebGLClusteredLighting (line 20940) | class WebGLClusteredLighting { method constructor (line 20942) | constructor(options) { method dispose (line 20960) | dispose() { method setOptions (line 20966) | setOptions(options) { method update (line 20972) | update(lightingGroup, cameraData, lightsNeedsUpdate = true) { method _updateCellsTransform (line 21014) | _updateCellsTransform(cameraData) { class CellsTexture (line 21038) | class CellsTexture extends Texture2D { method constructor (line 21040) | constructor() { method initCells (line 21062) | initCells(cellTable, maxLightsPerCell) { method updateCells (line 21090) | updateCells(cellTable, maxLightsPerCell) { method resetLightIndices (line 21101) | resetLightIndices() { method setLightIndex (line 21106) | setLightIndex(cellsRange, index) { class LightsTexture (line 21134) | class LightsTexture extends Texture2D { method constructor (line 21136) | constructor() { method initLights (line 21146) | initLights(maxLights, type) { method updateLights (line 21155) | updateLights(maxLights, type) { method setPointLight (line 21164) | setPointLight(index, lightInfo) { method setSpotLight (line 21192) | setSpotLight(index, lightInfo) { constant LIGHT_STRIDE (line 21228) | const LIGHT_STRIDE = 4; function getPointLightBoundingSphere (line 21234) | function getPointLightBoundingSphere(light, sphere) { function getSpotLightBoundingSphere (line 21239) | function getSpotLightBoundingSphere(light, sphere) { function lightsTextureSize (line 21251) | function lightsTextureSize(maxLights) { function _isPerspectiveMatrix (line 21255) | function _isPerspectiveMatrix(m) { function getCellsRange (line 21259) | function getCellsRange(lightSphere, cellsTable, cellsTransform, cellsRan... class WebGLLights (line 21305) | class WebGLLights extends PropertyMap { method constructor (line 21307) | constructor(prefix, capabilities, textures) { method setLightingGroup (line 21331) | setLightingGroup(lightingGroup, passInfo, options, cameraData) { method uploadUniforms (line 21404) | uploadUniforms(program, lightingGroup, disableShadowSampler) { class LightingState (line 21514) | class LightingState { method constructor (line 21516) | constructor() { method update (line 21523) | update(lightingGroup, clusteredEnabled) { method compare (line 21552) | compare(factor) { method copyTo (line 21567) | copyTo(factor) { method hasLight (line 21576) | hasLight() { method hasShadow (line 21580) | hasShadow() { method setProgramProps (line 21584) | setProgramProps(props, receiveShadow) { function defaultGetGeometry (line 21615) | function defaultGetGeometry(renderable) { function defaultGetMaterial (line 21619) | function defaultGetMaterial(renderable) { function defaultIfRender (line 21623) | function defaultIfRender(renderable) { function getLightingGroup (line 21629) | function getLightingGroup(lighting, material) { function clientWaitAsync (line 21642) | function clientWaitAsync(gl) { class WebGLRenderer (line 21675) | class WebGLRenderer extends ThinRenderer { method constructor (line 21683) | constructor(context) { method init (line 21719) | init(context, options = {}) { method beginRender (line 21764) | beginRender(renderTarget) { method endRender (line 21826) | endRender() { method renderRenderableItem (line 21853) | renderRenderableItem(renderable, renderStates, options) { method blitRenderTarget (line 22094) | blitRenderTarget(read, draw, color = true, depth = true, stencil = tru... method generateMipmaps (line 22098) | generateMipmaps(texture) { method readTexturePixels (line 22123) | readTexturePixels(texture, x, y, width, height, buffer, zIndex = 0, mi... method readTexturePixelsSync (line 22164) | readTexturePixelsSync(texture, x, y, width, height, buffer, zIndex = 0... method resetVertexArrayBindings (line 22188) | resetVertexArrayBindings(force) { method resetState (line 22192) | resetState() { method beginOcclusionQuery (line 22196) | beginOcclusionQuery(index) { method endOcclusionQuery (line 22202) | endOcclusionQuery() { method readQuerySetResults (line 22208) | async readQuerySetResults(querySet, dstBuffer, firstQuery = 0, queryCo... method setTextureExternal (line 22217) | setTextureExternal(texture, webglTexture) { method setRenderBufferExternal (line 22226) | setRenderBufferExternal(renderBuffer, webglRenderbuffer) { method setBufferExternal (line 22235) | setBufferExternal(buffer, webglBuffer) { method setFramebufferExternal (line 22244) | setFramebufferExternal(renderTarget, webglFramebuffer) { method _uploadSkeleton (line 22248) | _uploadSkeleton(uniforms, object, sceneData) { method _updateMorphtargets (line 22274) | _updateMorphtargets(object, geometry, program) { method _draw (line 22329) | _draw(geometry, material, group, renderInfo) { method _bindTextureToDummyFrameBuffer (line 22435) | _bindTextureToDummyFrameBuffer(texture, zIndex, mipLevel) { constant QUERY_TYPE (line 22609) | const QUERY_TYPE = { class Query (line 22616) | class Query extends EventDispatcher { method constructor (line 22618) | constructor() { method dispose (line 22623) | dispose() { class WebGLQueries (line 22665) | class WebGLQueries extends PropertyMap { method constructor (line 22667) | constructor(prefix, gl, capabilities) { method _get (line 22702) | _get(query) { method begin (line 22718) | begin(query, target) { method end (line 22734) | end(query) { method counter (line 22747) | counter(query) { method isResultAvailable (line 22758) | isResultAvailable(query) { method isTimerDisjoint (line 22775) | isTimerDisjoint() { method getResult (line 22779) | getResult(query) { class RenderTarget2D (line 22865) | class RenderTarget2D extends OffscreenRenderTarget { method constructor (line 22867) | constructor(width, height) { class RenderTargetCube (line 22878) | class RenderTargetCube extends OffscreenRenderTarget { method constructor (line 22880) | constructor(width, height) { class RenderTarget3D (line 22891) | class RenderTarget3D extends OffscreenRenderTarget { method constructor (line 22893) | constructor(width, height, depth) { class RenderTarget2DArray (line 22905) | class RenderTarget2DArray extends OffscreenRenderTarget { method constructor (line 22907) | constructor(width, height, depth) { FILE: examples/jsm/Clock.js class Clock (line 5) | class Clock { method constructor (line 7) | constructor(autoStart = true) { method start (line 17) | start() { method stop (line 25) | stop() { method getElapsedTime (line 31) | getElapsedTime() { method getDelta (line 36) | getDelta() { function now (line 58) | function now() { FILE: examples/jsm/DynamicFont.js class DynamicFont (line 8) | class DynamicFont { method constructor (line 21) | constructor({ method fontData (line 54) | get fontData() { method atlasBuffer (line 62) | get atlasBuffer() { method addChars (line 71) | addChars(chars) { method dispose (line 91) | dispose() { method _addChar (line 96) | _addChar(char) { class CharacterCanvas (line 132) | class CharacterCanvas { method constructor (line 143) | constructor({ method draw (line 183) | draw(char) { class FontAtlas (line 231) | class FontAtlas { method constructor (line 240) | constructor(width, height, charSize, channel = 'R2R') { method addChar (line 266) | addChar(char, originCharData) { method removeChar (line 300) | removeChar(char) { method clear (line 324) | clear() { method getChar (line 341) | getChar(char) { method hasChar (line 350) | hasChar(char) { method buffer (line 359) | get buffer() { class IndexManager (line 404) | class IndexManager { method constructor (line 406) | constructor(max) { method canAllocate (line 411) | canAllocate() { method allocate (line 415) | allocate() { method free (line 419) | free(index) { method reset (line 423) | reset(max) { FILE: examples/jsm/GBuffer.js class GBuffer (line 14) | class GBuffer { method constructor (line 16) | constructor(width, height) { method resize (line 65) | resize(width, height) { method update (line 71) | update(renderer, scene, camera) { method renderDebug (line 201) | renderDebug(renderer, camera, type, renderTarget) { method getNormalGlossinessTexture (line 221) | getNormalGlossinessTexture() { method getDepthTexture (line 231) | getDepthTexture() { method getAlbedoMetalnessTexture (line 244) | getAlbedoMetalnessTexture() { method getMotionTexture (line 255) | getMotionTexture() { method dispose (line 259) | dispose() { function MaterialCache (line 285) | function MaterialCache() { FILE: examples/jsm/PickBuffer.js class PickBuffer (line 3) | class PickBuffer { method constructor (line 5) | constructor(width, height) { method setMeshPickId (line 24) | setMeshPickId(pickId, mesh) { method getMeshByPickId (line 29) | getMeshByPickId(pickId) { method render (line 33) | render(renderer, scene, camera) { method output (line 51) | output() { method resize (line 55) | resize(width, height) { method dispose (line 59) | dispose() { function createGetMaterialFunction (line 65) | function createGetMaterialFunction(func = defaultMaterialReplaceFunction) { function defaultMaterialReplaceFunction (line 77) | function defaultMaterialReplaceFunction(renderable) { FILE: examples/jsm/SHGenerator.js class SHGenerator (line 13) | class SHGenerator { method fromCubeTexture (line 15) | static fromCubeTexture(renderer, envMap, out = new SphericalHarmonics3... method fromColors (line 130) | static fromColors(color1, color2, out = new SphericalHarmonics3()) { method fromColor (line 144) | static fromColor(color, out = new SphericalHarmonics3()) { function convertColorToLinear (line 152) | function convertColorToLinear(color, encoding) { FILE: examples/jsm/SceneUtils.js class SceneUtils (line 3) | class SceneUtils { method getRelativeMatrixFromRoot (line 5) | static getRelativeMatrixFromRoot(node, root, target = new Matrix4()) { method expandBox3ByObject (line 25) | static expandBox3ByObject(object, root, target, precise) { method setBox3FromObject (line 51) | static setBox3FromObject(object, root, target = new Box3(), precise = ... method computeMeshAccurateBoundings (line 56) | static computeMeshAccurateBoundings(mesh, target) { FILE: examples/jsm/SkeletonUtils.js function parallelTraverse (line 57) | function parallelTraverse(a, b, callback) { FILE: examples/jsm/SuperSampling.js class SuperSampling (line 13) | class SuperSampling { method constructor (line 15) | constructor(width, height, samplingSize = 30) { method resize (line 49) | resize(width, height) { method start (line 54) | start() { method finished (line 58) | finished() { method frame (line 62) | frame() { method jitterProjection (line 72) | jitterProjection(camera, width, height) { method sample (line 93) | sample(renderer, texture, velocityTexture, depthTexture, still) { method output (line 123) | output() { function halton (line 132) | function halton(index, base) { FILE: examples/jsm/VoxMeshBuilder.js class VOXMeshBuilder (line 23) | class VOXMeshBuilder { method constructor (line 33) | constructor(voxelData, param) { method _build (line 56) | _build() { method _createVoxGeometry (line 90) | _createVoxGeometry(voxel) { method getTexture (line 175) | getTexture() { method createMesh (line 182) | createMesh() { method isOuterVoxel (line 191) | isOuterVoxel(voxel) { function hash (line 241) | function hash(x, y, z) { function createHashTable (line 245) | function createHashTable(voxels) { class VOXFace3 (line 257) | class VOXFace3 { method constructor (line 259) | constructor(a, b, c, normal = new Vector3(), color = new Color3(), mat... method copy (line 268) | copy(source) { method clone (line 280) | clone() { class VOXGeometry (line 286) | class VOXGeometry { method constructor (line 288) | constructor() { method computeFaceNormals (line 294) | computeFaceNormals() { method merge (line 314) | merge(geometry, matrix, materialIndexOffset) { method mergeVertices (line 375) | mergeVertices() { method createGeometry (line 440) | createGeometry() { FILE: examples/jsm/WaterSimulation.js class WaterSimulation (line 4) | class WaterSimulation { method constructor (line 6) | constructor(width = 256, height = 256) { method _swapRTT (line 27) | _swapRTT() { method addDrop (line 33) | addDrop(renderer, x, y, radius, strength) { method updateNormals (line 45) | updateNormals(renderer) { method stepSimulation (line 54) | stepSimulation(renderer) { FILE: examples/jsm/WorkerPool.js class WorkerPool (line 5) | class WorkerPool { method constructor (line 7) | constructor(pool = 4) { method _initWorker (line 15) | _initWorker(workerId) { method _getIdleWorker (line 23) | _getIdleWorker() { method _onMessage (line 29) | _onMessage(workerId, msg) { method setWorkerCreator (line 42) | setWorkerCreator(workerCreator) { method setWorkerLimit (line 46) | setWorkerLimit(pool) { method postMessage (line 50) | postMessage(msg, transfer) { method dispose (line 65) | dispose() { FILE: examples/jsm/animation/CCDIKSolver.js class CCDIKSolver (line 23) | class CCDIKSolver { method constructor (line 29) | constructor(bones, iks = []) { method update (line 42) | update() { method updateOne (line 57) | updateOne(ik) { method _valid (line 158) | _valid() { FILE: examples/jsm/animation/LockedTrack.js class LockedTrack (line 7) | class LockedTrack { method constructor (line 13) | constructor(object) { method update (line 42) | update() { FILE: examples/jsm/canvas2d/Canvas2D.js class Canvas2D (line 13) | class Canvas2D extends Mesh { method constructor (line 15) | constructor(width = 640, height = 800, isScreenCanvas = true, screenMa... method setSize (line 70) | setSize(width, height) { method setRenderViewport (line 80) | setRenderViewport(x, y, w, h) { method setScaleFactor (line 91) | setScaleFactor(value) { method setScreenMatchMode (line 99) | setScreenMatchMode(mode) { method _updateCamera (line 107) | _updateCamera() { method add (line 118) | add(object) { method remove (line 126) | remove(object) { method updateSprites (line 133) | updateSprites() { method updateMatrix (line 253) | updateMatrix(force) { method cacheSprites (line 272) | cacheSprites(object) { function constant (line 317) | function constant() { function shrink (line 336) | function shrink() { function expand (line 363) | function expand() { constant SCREEN_MATCH_MODE (line 390) | const SCREEN_MATCH_MODE = { FILE: examples/jsm/canvas2d/Object2D.js class Object2D (line 6) | class Object2D { method constructor (line 8) | constructor() { method add (line 38) | add(object) { method remove (line 47) | remove(object) { method getObjectByName (line 60) | getObjectByName(name) { method getObjectByProperty (line 70) | getObjectByProperty(name, value) { method updateMatrix (line 88) | updateMatrix() { method computeBoundingBox (line 104) | computeBoundingBox() { FILE: examples/jsm/canvas2d/Sprite2D.js class Sprite2D (line 3) | class Sprite2D extends Object2D { method constructor (line 5) | constructor() { FILE: examples/jsm/controls/FlyControls.js class FlyControls (line 9) | class FlyControls { method constructor (line 11) | constructor(object, domElement = document) { FILE: examples/jsm/controls/FreeControls.js class FreeControls (line 11) | class FreeControls { method constructor (line 13) | constructor(object, domElement = document) { FILE: examples/jsm/controls/OrbitControls.js class OrbitControls (line 19) | class OrbitControls { method constructor (line 21) | constructor(object, domElement) { FILE: examples/jsm/controls/TransformControls.js class TransformControls (line 10) | class TransformControls extends Object3D { method constructor (line 12) | constructor(camera, domElement) { method group (line 57) | get group() { method mode (line 62) | set mode(value) { method mode (line 85) | get mode() { method size (line 89) | set size(value) { method size (line 93) | get size() { method translateSnap (line 97) | set translateSnap(value) { method translateSnap (line 101) | get translateSnap() { method scaleSnap (line 105) | set scaleSnap(value) { method scaleSnap (line 109) | get scaleSnap() { method rotateSnap (line 113) | set rotateSnap(value) { method rotateSnap (line 117) | get rotateSnap() { method update (line 121) | update() { method dispose (line 126) | dispose() { method _addEventListeners (line 139) | _addEventListeners() { method _removeEventListeners (line 146) | _removeEventListeners() { method _onPointDown (line 153) | _onPointDown(e) { method _onPointMove (line 163) | _onPointMove(e) { method _onPointUp (line 186) | _onPointUp(e) { method _setRaycaster (line 199) | _setRaycaster(clientX, clientY) { method _selectGizmoMesh (line 214) | _selectGizmoMesh(clientX, clientY) { method _onGizmoHoverEnd (line 237) | _onGizmoHoverEnd() { method _onGizmoHoverStart (line 244) | _onGizmoHoverStart(currentType, axisName) { method _triggerGizmoStart (line 251) | _triggerGizmoStart(currentType, axisName) { method _triggerGizmoEnd (line 257) | _triggerGizmoEnd() { class BaseControl (line 319) | class BaseControl extends Object3D { method constructor (line 321) | constructor(name, camera, group) { method onHoverStart (line 340) | onHoverStart(axisName) {} method onHoverEnd (line 342) | onHoverEnd() {} method onMoveStart (line 344) | onMoveStart(ray, axisName) { method onMove (line 357) | onMove(ray) {} method onMoveEnd (line 359) | onMoveEnd() { method update (line 363) | update(isModify) {} class TranslateControl (line 367) | class TranslateControl extends BaseControl { method constructor (line 369) | constructor(camera, group) { method _createAxis (line 388) | _createAxis() { method onHoverStart (line 465) | onHoverStart(axisName) { method onHoverEnd (line 471) | onHoverEnd() { method onMoveStart (line 477) | onMoveStart(ray, axisName) { method onMove (line 496) | onMove(ray) { method onMoveEnd (line 529) | onMoveEnd() { method _getHitPlane (line 545) | _getHitPlane() { method _calRayIntersection (line 568) | _calRayIntersection(ray, out) { method update (line 575) | update() { method _resizeControl (line 580) | _resizeControl() { method _adaptPlanes (line 604) | _adaptPlanes() { method _applySnap (line 625) | _applySnap(target) { class ScaleControl (line 661) | class ScaleControl extends BaseControl { method constructor (line 663) | constructor(camera, group) { method _createAxis (line 680) | _createAxis() { method onHoverStart (line 716) | onHoverStart(axisName) { method onHoverEnd (line 722) | onHoverEnd() { method onMoveStart (line 728) | onMoveStart(ray, axisName) { method onMove (line 752) | onMove(ray) { method onMoveEnd (line 782) | onMoveEnd() { method update (line 794) | update(isModify) { method _getHitPlane (line 798) | _getHitPlane() { method _calRayIntersection (line 808) | _calRayIntersection(ray, out) { method _resizeControl (line 814) | _resizeControl(isModify) { method _applySnap (line 852) | _applySnap(target) { class RotateControl (line 882) | class RotateControl extends BaseControl { method constructor (line 884) | constructor(camera, group) { method _createAxis (line 913) | _createAxis() { method onHoverStart (line 960) | onHoverStart(axisName) { method onHoverEnd (line 966) | onHoverEnd() { method onMoveStart (line 972) | onMoveStart(ray, axisName) { method onMove (line 1008) | onMove(ray) { method onMoveEnd (line 1060) | onMoveEnd() { method _calRayIntersection (line 1082) | _calRayIntersection(ray, out) { method _getFinalRad (line 1100) | _getFinalRad(rotateAxis, radius) { method _getSnapRad (line 1121) | _getSnapRad(euler, rad, isY = false) { method update (line 1146) | update() { method _updateAxisTransform (line 1151) | _updateAxisTransform() { method _resizeControl (line 1183) | _resizeControl() { method _applySnap (line 1205) | _applySnap(target) { class GizmoMesh (line 1237) | class GizmoMesh extends Mesh { method constructor (line 1239) | constructor(type, name, color, position, rotation, size, arc, tube) { method highlight (line 1300) | highlight() { method unhighlight (line 1307) | unhighlight() { method yellow (line 1312) | yellow() { class GizmoMaterial (line 1320) | class GizmoMaterial extends BasicMaterial { method constructor (line 1322) | constructor() { class RotateTorusGeometry (line 1339) | class RotateTorusGeometry extends Geometry { method constructor (line 1341) | constructor(radius = 1, arc = Math.PI, tube = 0.02) { method updateTorus (line 1359) | updateTorus(radius = 1, arc = Math.PI) { class RotateHelperGeometry (line 1377) | class RotateHelperGeometry extends Geometry { method constructor (line 1379) | constructor() { method updateCircle (line 1393) | updateCircle(startPoint, normal, thetaLength) { method _generateData (line 1406) | _generateData(startPoint, normal, thetaLength, center, segmentFactor) { class LineHelperGeometry (line 1432) | class LineHelperGeometry extends Geometry { method constructor (line 1434) | constructor(startPoint, endPoint) { method updateLine (line 1445) | updateLine(startPoint, endPoint) { FILE: examples/jsm/controls/ViewControls.js class ViewControls (line 3) | class ViewControls { method constructor (line 5) | constructor(camera, options) { method dispose (line 90) | dispose() { method update (line 97) | update(delta) { method _drawPoint (line 173) | _drawPoint(point, axisPoint) { method _drawLine (line 186) | _drawLine(point, axisPoint) { method _raycast (line 199) | _raycast(event) { method _prepareAnimationData (line 215) | _prepareAnimationData(axisIndex) { function depthSort (line 265) | function depthSort(a, b) { function rotateTowards (line 271) | function rotateTowards(q, step, target) { function angleTo (line 279) | function angleTo(q1, q2) { FILE: examples/jsm/exporters/DRACOExporter.js class DRACOExporter (line 13) | class DRACOExporter { method parse (line 15) | parse(geometry, options = {}) { constant ENCODER_METHOD (line 154) | const ENCODER_METHOD = { constant ATTRIBUTE_NAME_TO_GLTF (line 159) | const ATTRIBUTE_NAME_TO_GLTF = { FILE: examples/jsm/exporters/GLTFExporter.js class GLTFExporter (line 17) | class GLTFExporter { method constructor (line 19) | constructor() { method register (line 29) | register(extension) { method unregister (line 36) | unregister(extension) { method setDRACOExporter (line 44) | setDRACOExporter(dracoExporter) { method getDRACOExporter (line 49) | getDRACOExporter() { method parse (line 60) | parse(input, onDone, onError, options) { method parseAsync (line 73) | parseAsync(input, options) { constant GLTF_FORMAT (line 85) | const GLTF_FORMAT = { constant GLTF_CONSTANTS (line 91) | const GLTF_CONSTANTS = { constant DRAW_MODE_TO_GLTF (line 115) | const DRAW_MODE_TO_GLTF = { constant ATTRIBUTE_NAME_TO_GLTF (line 125) | const ATTRIBUTE_NAME_TO_GLTF = { constant INTERPOLANT_TO_GLTF (line 142) | const INTERPOLANT_TO_GLTF = new WeakMap([ constant KHR_MESH_QUANTIZATION (line 152) | const KHR_MESH_QUANTIZATION = 'KHR_mesh_quantization'; constant PATH_PROPERTIES (line 185) | const PATH_PROPERTIES = { constant T3D_TO_GLTF (line 192) | const T3D_TO_GLTF = {}; constant GLB_HEADER_BYTES (line 208) | const GLB_HEADER_BYTES = 12; constant GLB_HEADER_MAGIC (line 209) | const GLB_HEADER_MAGIC = 0x46546C67; constant GLB_VERSION (line 210) | const GLB_VERSION = 2; constant GLB_CHUNK_PREFIX_BYTES (line 212) | const GLB_CHUNK_PREFIX_BYTES = 8; constant GLB_CHUNK_TYPE_JSON (line 213) | const GLB_CHUNK_TYPE_JSON = 0x4E4F534A; constant GLB_CHUNK_TYPE_BIN (line 214) | const GLB_CHUNK_TYPE_BIN = 0x004E4942; function createAttributesKey (line 220) | function createAttributesKey(attributes) { function decompose (line 232) | function decompose(matrix3) { function equalArray (line 253) | function equalArray(array1, array2) { function stringToArrayBuffer (line 264) | function stringToArrayBuffer(text) { function isIdentityMatrix (line 273) | function isIdentityMatrix(matrix) { function getMinMax (line 284) | function getMinMax(attribute, start, count) { function getPaddedBufferSize (line 308) | function getPaddedBufferSize(bufferSize) { function getPaddedArrayBuffer (line 318) | function getPaddedArrayBuffer(arrayBuffer, paddingByte = 0) { function getCanvas (line 337) | function getCanvas() { function getToBlobPromise (line 345) | function getToBlobPromise(canvas, mimeType) { class GLTFWriter (line 369) | class GLTFWriter { method constructor (line 371) | constructor() { method setPlugins (line 414) | setPlugins(plugins) { method setDRACOExporter (line 418) | setDRACOExporter(dracoExporter) { method writeAsync (line 428) | async writeAsync(input, onDone, options) { method processInputAsync (line 564) | async processInputAsync(input) { method processSceneAsync (line 612) | async processSceneAsync(root) { method processNodeAsync (line 648) | async processNodeAsync(object) { method processMeshAsync (line 720) | async processMeshAsync(mesh) { method processAccessor (line 907) | processAccessor(attribute, geometry, start, count, skipBufferView = fa... method processBufferView (line 984) | processBufferView(attribute, componentType, start, count, target) { method processDracoBufferView (line 1069) | processDracoBufferView(geometry) { method processBuffer (line 1101) | processBuffer(buffer) { method processMaterialAsync (line 1118) | async processMaterialAsync(material) { method processTextureAsync (line 1238) | async processTextureAsync(map) { method processImage (line 1276) | processImage(image, format, flipY, mimeType = 'image/png') { method processSampler (line 1377) | processSampler(map) { method processBufferViewImage (line 1397) | processBufferViewImage(blob) { method processSkin (line 1425) | processSkin(object) { method processAnimation (line 1470) | processAnimation(clip) { method applyTextureTransform (line 1523) | applyTextureTransform(mapDef, matrix) { method buildMetalRoughTextureAsync (line 1551) | async buildMetalRoughTextureAsync(metalnessMap, roughnessMap) { method serializeUserData (line 1627) | serializeUserData(object, objectDef) { method getUID (line 1655) | getUID(attribute) { method getUniqueFileName (line 1669) | getUniqueFileName(originalName, ext) { method setImageUri (line 1687) | setImageUri(imageDef, dataURL) { method detectMeshQuantization (line 1713) | detectMeshQuantization(attributeName, attribute) { method _invokeAllAsync (line 1745) | async _invokeAllAsync(func) { class GLTFLightExtension (line 1758) | class GLTFLightExtension { method constructor (line 1760) | constructor(writer) { method writeNode (line 1765) | writeNode(light, nodeDef) { class GLTFMaterialsUnlitExtension (line 1826) | class GLTFMaterialsUnlitExtension { method constructor (line 1828) | constructor(writer) { method writeMaterialAsync (line 1833) | async writeMaterialAsync(material, materialDef) { class GLTFMeshGpuInstancingExtension (line 1856) | class GLTFMeshGpuInstancingExtension { method constructor (line 1858) | constructor(writer) { method writeNode (line 1863) | writeNode(object, nodeDef) { FILE: examples/jsm/geometries/BitmapTextGeometry.js class BitmapTextGeometry (line 7) | class BitmapTextGeometry extends Geometry { method constructor (line 24) | constructor(options) { method layout (line 40) | get layout() { method visibleGlyphs (line 44) | get visibleGlyphs() { method update (line 48) | update(options) { method _validateOptions (line 115) | _validateOptions(options) { function generateAttributes (line 130) | function generateAttributes(glyphs, texWidth, texHeight, flipY, fontSize) { constant X_HEIGHTS (line 225) | const X_HEIGHTS = ['x', 'e', 'a', 'o', 'n', 's', 'r', 'c', 'u', 'm', 'v'... constant M_WIDTHS (line 226) | const M_WIDTHS = ['m', 'w']; constant CAP_HEIGHTS (line 227) | const CAP_HEIGHTS = ['H', 'I', 'N', 'E', 'F', 'K', 'L', 'T', 'U', 'V', '... constant TAB_ID (line 229) | const TAB_ID = '\t'.charCodeAt(0); constant SPACE_ID (line 230) | const SPACE_ID = ' '.charCodeAt(0); constant ALIGN_LEFT (line 231) | const ALIGN_LEFT = 0; constant ALIGN_CENTER (line 232) | const ALIGN_CENTER = 1; constant ALIGN_RIGHT (line 233) | const ALIGN_RIGHT = 2; class TextLayout (line 235) | class TextLayout { method constructor (line 237) | constructor(options = {}) { method width (line 243) | get width() { method height (line 247) | get height() { method descender (line 251) | get descender() { method ascender (line 255) | get ascender() { method xHeight (line 259) | get xHeight() { method baseline (line 263) | get baseline() { method capHeight (line 267) | get capHeight() { method lineHeight (line 271) | get lineHeight() { method linesTotal (line 275) | get linesTotal() { method lettersTotal (line 279) | get lettersTotal() { method wordsTotal (line 283) | get wordsTotal() { method update (line 287) | update(options) { method getGlyph (line 416) | getGlyph(font, id) { method computeMetrics (line 430) | computeMetrics(text, start, end, width) { method _setupSpaceGlyphs (line 483) | _setupSpaceGlyphs(font) { function getGlyphById (line 514) | function getGlyphById(font, id) { function getXHeight (line 527) | function getXHeight(font) { function getMGlyph (line 536) | function getMGlyph(font) { function getCapHeight (line 545) | function getCapHeight(font) { function getKerning (line 554) | function getKerning(font, left, right) { function getAlignType (line 565) | function getAlignType(align) { function findChar (line 570) | function findChar(array, value, start) { function number (line 580) | function number(num, def) { function wordwrap (line 596) | function wordwrap(text, opt = {}) { function idxOf (line 616) | function idxOf(text, chr, start, end) { function isWhitespace (line 624) | function isWhitespace(chr) { function pre (line 628) | function pre(measure, text, start, end, width) { function greedy (line 648) | function greedy(measure, text, start, end, width, mode) { function monospace (line 719) | function monospace(text, start, end, width) { FILE: examples/jsm/geometries/CapsuleGeometry.js class CapsuleGeometry (line 6) | class CapsuleGeometry extends Geometry { method constructor (line 16) | constructor(radius = 1, height = 1, capSegments = 4, radialSegments = ... FILE: examples/jsm/geometries/CircleGeometry.js class CircleGeometry (line 3) | class CircleGeometry extends Geometry { method constructor (line 5) | constructor(radius = 1, segments = 32, thetaStart = 0, thetaLength = M... FILE: examples/jsm/geometries/GeometryUtils.js class GeometryUtils (line 10) | class GeometryUtils { method computeNormals (line 15) | static computeNormals(geometry) { method normalizeNormals (line 91) | static normalizeNormals(geometry) { method computeTangents (line 104) | static computeTangents(geometry) { method mergeGeometries (line 252) | static mergeGeometries(geometries, useGroups = false) { method mergeAttributes (line 386) | static mergeAttributes(attributes) { method applyMatrix4 (line 438) | static applyMatrix4(geometry, matrix, updateBoundings) { method getWireframeAttribute (line 496) | static getWireframeAttribute(geometry) { FILE: examples/jsm/geometries/builders/Earcut.js function linkedList (line 48) | function linkedList(data, start, end, dim, clockwise) { function filterPoints (line 66) | function filterPoints(start, end) { function earcutLinked (line 89) | function earcutLinked(ear, triangles, dim, minX, minY, invSize, pass) { function isEar (line 142) | function isEar(ear) { function isEarHashed (line 161) | function isEarHashed(ear, minX, minY, invSize) { function cureLocalIntersections (line 214) | function cureLocalIntersections(start, triangles, dim) { function splitEarcut (line 239) | function splitEarcut(start, triangles, dim, minX, minY, invSize) { function eliminateHoles (line 267) | function eliminateHoles(data, holeIndices, outerNode, dim) { function compareX (line 290) | function compareX(a, b) { function eliminateHole (line 295) | function eliminateHole(hole, outerNode) { function findHoleBridge (line 307) | function findHoleBridge(hole, outerNode) { function sectorContainsSector (line 365) | function sectorContainsSector(m, p) { function indexCurve (line 370) | function indexCurve(start, minX, minY, invSize) { function sortLinked (line 387) | function sortLinked(list) { function zOrder (line 438) | function zOrder(x, y, minX, minY, invSize) { function getLeftmost (line 457) | function getLeftmost(start) { function pointInTriangle (line 469) | function pointInTriangle(ax, ay, bx, by, cx, cy, px, py) { function isValidDiagonal (line 476) | function isValidDiagonal(a, b) { function area (line 484) | function area(p, q, r) { function equals (line 489) | function equals(p1, p2) { function intersects (line 494) | function intersects(p1, q1, p2, q2) { function onSegment (line 511) | function onSegment(p, q, r) { function sign (line 515) | function sign(num) { function intersectsPolygon (line 520) | function intersectsPolygon(a, b) { function locallyInside (line 532) | function locallyInside(a, b) { function middleInside (line 539) | function middleInside(a, b) { function splitPolygon (line 555) | function splitPolygon(a, b) { function insertNode (line 577) | function insertNode(i, x, y, last) { function removeNode (line 593) | function removeNode(p) { function Node (line 601) | function Node(i, x, y) { function signedArea (line 624) | function signedArea(data, start, end, dim) { FILE: examples/jsm/geometries/builders/EdgesBuilder.js function dot (line 123) | function dot(v1, v2) { function computeFaceNormal (line 127) | function computeFaceNormal(face, buffer) { constant DEG2RAD (line 163) | const DEG2RAD = Math.PI / 180; FILE: examples/jsm/geometries/builders/ExtrudeShapeBuilder.js function getLength (line 168) | function getLength(x0, y0, x1, y1) { function setPositionByPathFrames (line 178) | function setPositionByPathFrames(frames, index, x, y, positions) { FILE: examples/jsm/geometries/builders/Font.js class Font (line 7) | class Font { method constructor (line 9) | constructor(data) { method generateShapes (line 13) | generateShapes(text, size = 100) { function createPaths (line 25) | function createPaths(text, size, data) { function createPath (line 51) | function createPath(char, scale, offsetX, offsetY, data) { function getShapes (line 140) | function getShapes(curvePaths, shapes = []) { function vectorsToArray (line 206) | function vectorsToArray(vectors) { function isClockWise (line 214) | function isClockWise(contour) { FILE: examples/jsm/geometries/builders/GeometryBuilderUtils.js function area (line 48) | function area(contour) { function isClockWise (line 59) | function isClockWise(contour) { function removeDupEndPts (line 63) | function removeDupEndPts(contour) { function isArrayEquals (line 71) | function isArrayEquals(a1, a2) { function addContour (line 85) | function addContour(vertices, contour) { FILE: examples/jsm/geometries/builders/PolyhedronBuilder.js class PolyhedronBuilder (line 3) | class PolyhedronBuilder { method getGeometryData (line 5) | static getGeometryData(vertices, indices, radius = 1, detail = 0) { method getTetrahedronGeometryData (line 220) | static getTetrahedronGeometryData(radius = 1, detail = 0) { method getOctahedronGeometryData (line 232) | static getOctahedronGeometryData(radius = 1, detail = 0) { method getIcosahedronGeometryData (line 247) | static getIcosahedronGeometryData(radius = 1, detail = 0) { method getDodecahedronGeometryData (line 266) | static getDodecahedronGeometryData(radius = 1, detail = 0) { FILE: examples/jsm/impostor/OctahedralImpostor.js class OctahedralImpostor (line 9) | class OctahedralImpostor extends Mesh { method constructor (line 11) | constructor() { class OctahedralImpostorMaterial (line 18) | class OctahedralImpostorMaterial extends PBRMaterial { method constructor (line 20) | constructor(sourceMaterial) { class OctahedralImpostorDepthMaterial (line 325) | class OctahedralImpostorDepthMaterial extends DepthMaterial { method constructor (line 327) | constructor(sourceMaterial) { FILE: examples/jsm/impostor/OctahedralTextureGenerator.js class OctahedralTextureGenerator (line 19) | class OctahedralTextureGenerator { method constructor (line 28) | constructor(atlasSize = 2048, countPerSide = 16, cameraFactor = 1, use... method render (line 52) | render(renderer, source) { method _renderView (line 102) | _renderView(col, row, sphere, renderer, renderOption) { function hemiOctaGridToDir (line 131) | function hemiOctaGridToDir(grid, target = new Vector3()) { function octaGridToDir (line 138) | function octaGridToDir(grid, target = new Vector3()) { class OctahedralBakeMaterial (line 151) | class OctahedralBakeMaterial extends PBRMaterial { method constructor (line 153) | constructor(sourceMaterial) { FILE: examples/jsm/lights/LightShadowAdapter.js class LightShadowAdapter (line 9) | class LightShadowAdapter { method constructor (line 15) | constructor(light) { method update (line 71) | update() { method _setUpdateType (line 91) | _setUpdateType() { method _setShadowBoxRotation (line 122) | _setShadowBoxRotation() { method _setShadowBoxByBoxCamera (line 141) | _setShadowBoxByBoxCamera() { method _setShadowBoxByBox (line 210) | _setShadowBoxByBox() { method _setShadowBoxByCamera (line 223) | _setShadowBoxByCamera() { method _updateLight (line 242) | _updateLight() { constant EPSILON (line 295) | const EPSILON = 1e-5; constant UNIT_BOX3 (line 296) | const UNIT_BOX3 = new Box3(new Vector3(-0.5, -0.5, -0.5), new Vector3(0.... constant SHADOW_UPDATE_TYPE (line 298) | const SHADOW_UPDATE_TYPE = { function isPerspectiveMatrix (line 305) | function isPerspectiveMatrix(m) { function extractCameraNearFar (line 311) | function extractCameraNearFar(camera) { class LightDirection (line 327) | class LightDirection extends Vector3 { method setFromSphericalAngles (line 329) | setFromSphericalAngles(phi, theta) { function getClipedViewVertices (line 359) | function getClipedViewVertices(camera, clipNear, clipFar, points) { class Polygons (line 395) | class Polygons { method constructor (line 397) | constructor(pool) { method clear (line 404) | clear() { method setFromBoxPoints (line 408) | setFromBoxPoints(points) { method clipByPlane (line 419) | clipByPlane(plane) { constant COPLANAR (line 430) | const COPLANAR = 0; constant FRONT (line 431) | const FRONT = 1; constant BACK (line 432) | const BACK = 2; constant SPANNING (line 433) | const SPANNING = 3; function splitPolygon (line 437) | function splitPolygon(plane, polygon, outPolygons, pool) { class PolygonPool (line 494) | class PolygonPool { method constructor (line 496) | constructor() { method allocate (line 501) | allocate() { method deallocate (line 514) | deallocate() { method reset (line 518) | reset() { class Polygon (line 524) | class Polygon { method constructor (line 526) | constructor() { method begin (line 532) | begin() { method pushVertex (line 537) | pushVertex(vector3) { method end (line 551) | end() { FILE: examples/jsm/lights/RectAreaLightLTC.js class RectAreaLightLTC (line 25) | class RectAreaLightLTC { method getLTC1 (line 27) | static getLTC1() { method getLTC2 (line 36) | static getLTC2() { method _createTexture (line 45) | static _createTexture(data) { FILE: examples/jsm/loaders/AssimpJsonLoader.js class AssimpJsonLoader (line 32) | class AssimpJsonLoader { method constructor (line 34) | constructor() { method load (line 39) | load(url, onLoad, onProgress, onError) { method parse (line 49) | parse(json) { method parseNodeTree (line 75) | parseNodeTree(node) { method parseList (line 92) | parseList(json, handler) { method parseSkeleton (line 100) | parseSkeleton(meshName, bonesInfo, nodeTree, boneMap) { method cloneNodeToBones (line 159) | cloneNodeToBones(node, boneMap) { method parseAnimations (line 180) | parseAnimations(json, boneMap) { method parseObject (line 250) | parseObject(json, node, meshes, materials, skeletons) { method parseMaterial (line 281) | parseMaterial(json) { method parseMesh (line 353) | parseMesh(json) { method extractUrlBase (line 510) | extractUrlBase(url) { FILE: examples/jsm/loaders/DDSLoader.js class DDSLoader (line 10) | class DDSLoader extends Loader { method load (line 12) | load(url, onLoad, onProgress, onError) { method parse (line 23) | parse(buffer, loadMipmaps) { class DDSTextureLoader (line 242) | class DDSTextureLoader extends DDSLoader { method load (line 244) | load(url, onLoad, onProgress, onError) { FILE: examples/jsm/loaders/DRACOLoader.js class DRACOLoader (line 14) | class DRACOLoader extends Loader { method constructor (line 16) | constructor(manager) { method setDecoderPath (line 43) | setDecoderPath(path) { method setDecoderConfig (line 48) | setDecoderConfig(config) { method setWorkerLimit (line 53) | setWorkerLimit(workerLimit) { method load (line 58) | load(url, onLoad, onProgress, onError) { method parse (line 70) | parse(buffer, onLoad, onError) { method decodeDracoFile (line 74) | decodeDracoFile(buffer, callback, attributeIDs, attributeTypes, vertex... method decodeGeometry (line 85) | decodeGeometry(buffer, taskConfig) { method _createGeometry (line 130) | _createGeometry(geometryData) { method _loadLibrary (line 154) | _loadLibrary(url, responseType) { method preload (line 165) | preload() { method _initDecoder (line 170) | _initDecoder() { method _getWorker (line 204) | _getWorker(taskID, taskCost) { method _releaseTask (line 242) | _releaseTask(worker, taskID) { method debug (line 248) | debug() { method dispose (line 252) | dispose() { function assignVertexColorSpace (line 287) | function assignVertexColorSpace(attribute, inputColorSpace) { function DRACOWorker (line 308) | function DRACOWorker() { FILE: examples/jsm/loaders/EXRLoader.js class EXRLoader (line 87) | class EXRLoader extends Loader { method constructor (line 89) | constructor(manager) { method setfflate (line 95) | static setfflate(fflate) { method load (line 99) | load(url, onLoad, onProgress, onError) { method parse (line 110) | parse(buffer) { class EXRTexture2DLoader (line 1859) | class EXRTexture2DLoader extends EXRLoader { method load (line 1861) | load(url, onLoad, onProgress, onError) { FILE: examples/jsm/loaders/EnvLoader.js class EnvLoader (line 5) | class EnvLoader extends Loader { method constructor (line 7) | constructor(manager) { method load (line 28) | load(url, onLoad, onProgress, onError) { method parse (line 43) | parse(buffer) { class EnvTextureCubeLoader (line 82) | class EnvTextureCubeLoader extends EnvLoader { method constructor (line 84) | constructor(manager) { method setRenderer (line 91) | setRenderer(renderer) { method load (line 96) | load(url, onLoad, onProgress, onError) { FILE: examples/jsm/loaders/ImageBitmapLoader.js class ImageBitmapLoader (line 3) | class ImageBitmapLoader extends Loader { method constructor (line 5) | constructor(manager) { method setOptions (line 19) | setOptions(options) { method load (line 24) | load(url, onLoad, _onProgress, onError) { FILE: examples/jsm/loaders/KTX2Loader.js class KTX2Loader (line 21) | class KTX2Loader extends Loader { method constructor (line 23) | constructor(manager) { method setKTXParser (line 35) | static setKTXParser(ktxParser) { method setZSTDDecoder (line 42) | static setZSTDDecoder(zstdDecoder) { method setTranscoderPath (line 47) | setTranscoderPath(path) { method setWorkerLimit (line 52) | setWorkerLimit(num) { method detectSupport (line 57) | detectSupport(renderer) { method init (line 73) | init() { method load (line 131) | load(url, onLoad, onProgress, onError) { method _createTextureData (line 160) | async _createTextureData(buffer, config = {}) { method dispose (line 211) | dispose() { function init (line 310) | function init(wasmBinary) { function transcode (line 323) | function transcode(buffer) { function getTranscoderFormat (line 525) | function getTranscoderFormat(basisFormat, width, height, hasAlpha) { function isPowerOfTwo (line 555) | function isPowerOfTwo(value) { function concat (line 561) | function concat(arrays) { constant UNCOMPRESSED_FORMATS (line 587) | const UNCOMPRESSED_FORMATS = new Set([PIXEL_FORMAT.RGBA, PIXEL_FORMAT.RG... constant FORMAT_MAP (line 589) | let FORMAT_MAP = {}; function setFORMAT_MAP (line 590) | function setFORMAT_MAP() { constant TYPE_MAP (line 613) | let TYPE_MAP = {}; function setTYPE_MAP (line 614) | function setTYPE_MAP() { function createTextureData (line 634) | async function createTextureData(container) { function parseTextureEncoding (line 715) | function parseTextureEncoding(container) { class KTX2TextureLoader (line 733) | class KTX2TextureLoader extends KTX2Loader { method constructor (line 735) | constructor(manager) { method load (line 739) | load(url, onLoad, onProgress, onError) { FILE: examples/jsm/loaders/PVRLoader.js class PVRLoader (line 10) | class PVRLoader extends Loader { method load (line 12) | load(url, onLoad, onProgress, onError) { method parse (line 23) | parse(buffer, loadMipmaps) { function _parseV3 (line 44) | function _parseV3(pvrDatas) { function _parseV2 (line 89) | function _parseV2(pvrDatas) { function _extract (line 140) | function _extract(pvrDatas) { class PVRTextureLoader (line 210) | class PVRTextureLoader extends PVRLoader { method load (line 212) | load(url, onLoad, onProgress, onError) { FILE: examples/jsm/loaders/RGBELoader.js class RGBELoader (line 3) | class RGBELoader extends Loader { method constructor (line 5) | constructor(manager) { method load (line 11) | load(url, onLoad, onProgress, onError) { method parse (line 24) | parse(buffer) { constant RGBE_VALID_PROGRAMTYPE (line 84) | const constant RGBE_VALID_FORMAT (line 84) | const constant RGBE_VALID_DIMENSIONS (line 84) | const constant NEWLINE (line 84) | const class RGBETexture2DLoader (line 336) | class RGBETexture2DLoader extends RGBELoader { method load (line 338) | load(url, onLoad, onProgress, onError) { class RGBETextureCubeLoader (line 368) | class RGBETextureCubeLoader extends RGBELoader { method load (line 370) | load(urls, onLoad, _onProgress, onError) { FILE: examples/jsm/loaders/TGALoader.js class TGALoader (line 3) | class TGALoader extends Loader { method load (line 5) | load(url, onLoad, onProgress, onError) { method parse (line 16) | parse(buffer) { class TGATexture2DLoader (line 402) | class TGATexture2DLoader extends TGALoader { method load (line 404) | load(url, onLoad, onProgress, onError) { class TGATextureCubeLoader (line 426) | class TGATextureCubeLoader extends TGALoader { method load (line 428) | load(urls, onLoad, _onProgress, onError) { FILE: examples/jsm/loaders/Texture2DLoader.js class Texture2DLoader (line 3) | class Texture2DLoader extends Loader { method constructor (line 5) | constructor(manager) { method load (line 9) | load(url, onLoad, onProgress, onError) { FILE: examples/jsm/loaders/TextureCubeLoader.js class TextureCubeLoader (line 3) | class TextureCubeLoader extends Loader { method constructor (line 5) | constructor(manager) { method load (line 9) | load(urls, onLoad, _onProgress, onError) { FILE: examples/jsm/loaders/glTF/Constants.js constant ATTRIBUTES (line 6) | const ATTRIBUTES = { constant ALPHA_MODES (line 30) | const ALPHA_MODES = { constant ACCESSOR_TYPE_SIZES (line 36) | const ACCESSOR_TYPE_SIZES = { constant ACCESSOR_COMPONENT_TYPES (line 46) | const ACCESSOR_COMPONENT_TYPES = { constant WEBGL_FILTERS (line 55) | const WEBGL_FILTERS = { constant WEBGL_WRAPPINGS (line 64) | const WEBGL_WRAPPINGS = { constant WEBGL_DRAW_MODES (line 70) | const WEBGL_DRAW_MODES = { FILE: examples/jsm/loaders/glTF/GLTFLoader.js class GLTFLoader (line 62) | class GLTFLoader { method constructor (line 64) | constructor(manager = DefaultLoadingManager, parsers = DefaultParsePip... method load (line 105) | load(url, options = {}) { method _parse (line 136) | _parse(context) { method setDRACOLoader (line 155) | setDRACOLoader(dracoLoader) { method getDRACOLoader (line 160) | getDRACOLoader() { method setMeshoptDecoder (line 164) | setMeshoptDecoder(meshoptDecoder) { method getMeshoptDecoder (line 168) | getMeshoptDecoder() { method setKTX2Loader (line 172) | setKTX2Loader(ktx2Loader) { method getKTX2Loader (line 176) | getKTX2Loader() { method loadFile (line 180) | loadFile(url, type = 'json') { method loadImage (line 189) | loadImage(url) { method insertParser (line 196) | insertParser(parser, index) { method replaceParser (line 200) | replaceParser(parser, index) { FILE: examples/jsm/loaders/glTF/GLTFResource.js class GLTFResource (line 3) | class GLTFResource { method constructor (line 5) | constructor() { FILE: examples/jsm/loaders/glTF/GLTFUtils.js class GLTFUtils (line 5) | class GLTFUtils { method constructor (line 7) | constructor() {} method extractUrlBase (line 9) | static extractUrlBase(url) { method resolveURL (line 16) | static resolveURL(url, path) { method decodeText (line 33) | static decodeText(array) { method parseGLB (line 57) | static parseGLB(glb) { method getNormalizedComponentScale (line 112) | static getNormalizedComponentScale(constructor) { method normalizeSkinWeights (line 126) | static normalizeSkinWeights(skinWeight) { FILE: examples/jsm/loaders/glTF/extensions/EXT_mesh_gpu_instancing.js class EXT_mesh_gpu_instancing (line 9) | class EXT_mesh_gpu_instancing { method getInstancedMesh (line 11) | static getInstancedMesh(context, gltfNode) { function setInstancedAttributes (line 67) | function setInstancedAttributes(geometry, instancingDef, accessors) { FILE: examples/jsm/loaders/glTF/extensions/EXT_meshopt_compression.js class EXT_meshopt_compression (line 6) | class EXT_meshopt_compression { method loadBufferView (line 8) | static loadBufferView(extensionDef, buffers, meshoptDecoder) { FILE: examples/jsm/loaders/glTF/extensions/KHR_animation_pointer.js class KHR_animation_pointer (line 3) | class KHR_animation_pointer { method getTrackInfos (line 5) | static getTrackInfos(context, extensionDef, input, output, interpolati... FILE: examples/jsm/loaders/glTF/extensions/KHR_draco_mesh_compression.js class KHR_draco_mesh_compression (line 7) | class KHR_draco_mesh_compression { method getGeometry (line 9) | static getGeometry(params, bufferViews, attributes, accessors, dracoLo... FILE: examples/jsm/loaders/glTF/extensions/KHR_lights_punctual.js class KHR_lights_punctual (line 7) | class KHR_lights_punctual { method getLight (line 9) | static getLight(params) { FILE: examples/jsm/loaders/glTF/extensions/KHR_materials_clearcoat.js class KHR_materials_clearcoat (line 6) | class KHR_materials_clearcoat { method getMaterial (line 8) | static getMaterial() { method parseParams (line 12) | static parseParams(material, extension, textures) { FILE: examples/jsm/loaders/glTF/extensions/KHR_materials_dispersion.js class KHR_materials_dispersion (line 7) | class KHR_materials_dispersion { method getMaterial (line 9) | static getMaterial() { method parseParams (line 13) | static parseParams(material, extension) { FILE: examples/jsm/loaders/glTF/extensions/KHR_materials_ior.js class KHR_materials_ior (line 7) | class KHR_materials_ior { method getMaterial (line 9) | static getMaterial() { method parseParams (line 13) | static parseParams(material, extension) { FILE: examples/jsm/loaders/glTF/extensions/KHR_materials_pbrSpecularGlossiness.js class KHR_materials_pbrSpecularGlossiness (line 7) | class KHR_materials_pbrSpecularGlossiness { method getMaterial (line 9) | static getMaterial() { method parseParams (line 13) | static parseParams(material, params, textures, transformExt) { FILE: examples/jsm/loaders/glTF/extensions/KHR_materials_transmission.js class KHR_materials_transmission (line 8) | class KHR_materials_transmission { method getMaterial (line 10) | static getMaterial() { method parseParams (line 14) | static parseParams(material, extension, textures) { FILE: examples/jsm/loaders/glTF/extensions/KHR_materials_unlit.js class KHR_materials_unlit (line 7) | class KHR_materials_unlit { method getMaterial (line 9) | static getMaterial() { FILE: examples/jsm/loaders/glTF/extensions/KHR_materials_volume.js class KHR_materials_volume (line 7) | class KHR_materials_volume { method parseParams (line 9) | static parseParams(material, extension, textures) { FILE: examples/jsm/loaders/glTF/extensions/KHR_texture_basisu.js class KHR_texture_basisu (line 6) | class KHR_texture_basisu { method loadTextureData (line 8) | static loadTextureData(url, ktx2Loader) { FILE: examples/jsm/loaders/glTF/extensions/KHR_texture_transform.js class KHR_texture_transform (line 5) | class KHR_texture_transform { method handleMaterialMap (line 7) | static handleMaterialMap(material, mapType, textureDef) { FILE: examples/jsm/loaders/glTF/parsers/AccessorParser.js class AccessorParser (line 4) | class AccessorParser { method parse (line 6) | static parse(context) { FILE: examples/jsm/loaders/glTF/parsers/AnimationParser.js class AnimationParser (line 14) | class AnimationParser { method parse (line 16) | static parse(context, loader) { function getInterpolant (line 119) | function getInterpolant(type, quaternion) { FILE: examples/jsm/loaders/glTF/parsers/BufferParser.js class BufferParser (line 3) | class BufferParser { method parse (line 5) | static parse(context, loader) { FILE: examples/jsm/loaders/glTF/parsers/BufferViewParser.js class BufferViewParser (line 1) | class BufferViewParser { method parse (line 3) | static parse(context, loader) { FILE: examples/jsm/loaders/glTF/parsers/ImageParser.js class ImageParser (line 3) | class ImageParser { method parse (line 5) | static parse(context, loader) { function detectSupport (line 64) | function detectSupport(mimeType) { function loadImage (line 81) | function loadImage(param) { FILE: examples/jsm/loaders/glTF/parsers/IndexParser.js class IndexParser (line 3) | class IndexParser { method parse (line 5) | static parse(context, loader) { FILE: examples/jsm/loaders/glTF/parsers/MaterialParser.js class MaterialParser (line 8) | class MaterialParser { method parse (line 10) | static parse(context, loader) { FILE: examples/jsm/loaders/glTF/parsers/NodeParser.js class NodeParser (line 4) | class NodeParser { method parse (line 6) | static parse(context, loader) { function createCamera (line 83) | function createCamera(cameraDef) { function createMesh (line 100) | function createMesh(context, gltfNode) { FILE: examples/jsm/loaders/glTF/parsers/PrimitiveParser.js class PrimitiveParser (line 5) | class PrimitiveParser { method parse (line 7) | static parse(context, loader) { function parseGeometryFromGLTFPrimitive (line 78) | function parseGeometryFromGLTFPrimitive(geometry, gltfPrimitive, gltf, a... function assignFinalMaterial (line 166) | function assignFinalMaterial(primitive, materialCache) { function createGeometryKey (line 259) | function createGeometryKey(primitive) { function createAttributesKey (line 280) | function createAttributesKey(attributes) { FILE: examples/jsm/loaders/glTF/parsers/ReferenceParser.js class ReferenceParser (line 4) | class ReferenceParser { method parse (line 6) | static parse(context, loader) { FILE: examples/jsm/loaders/glTF/parsers/SceneParser.js class SceneParser (line 3) | class SceneParser { method parse (line 5) | static parse(context) { function buildNodeHierachy (line 27) | function buildNodeHierachy(nodeId, parentNode, gltfNodes, nodes) { FILE: examples/jsm/loaders/glTF/parsers/SkinParser.js class SkinParser (line 3) | class SkinParser { method parse (line 5) | static parse(context) { FILE: examples/jsm/loaders/glTF/parsers/TextureParser.js class TextureParser (line 8) | class TextureParser { method parse (line 10) | static parse(context) { function parseSampler (line 82) | function parseSampler(texture, sampler = {}) { function getImageURIMimeType (line 93) | function getImageURIMimeType(uri) { FILE: examples/jsm/loaders/glTF/parsers/Validator.js class Validator (line 1) | class Validator { method parse (line 3) | static parse(context) { FILE: examples/jsm/materials/AlphaHashedPBRMaterial.js class AlphaHashedPBRMaterial (line 3) | class AlphaHashedPBRMaterial extends PBRMaterial { method constructor (line 5) | constructor(sourceMaterial) { FILE: examples/jsm/materials/AttenuationMaterial.js class AttenuationPBRMaterial (line 36) | class AttenuationPBRMaterial extends PBRMaterial { method constructor (line 38) | constructor(sourceMaterial) { FILE: examples/jsm/materials/BatchedMaterial.js class BatchedPBRMaterial (line 117) | class BatchedPBRMaterial extends PBRMaterial { method constructor (line 119) | constructor(sourceMaterial) { FILE: examples/jsm/materials/BitmapTextMaterial.js class BitmapTextMaterial (line 3) | class BitmapTextMaterial extends ShaderMaterial { method constructor (line 5) | constructor() { FILE: examples/jsm/materials/InstancedMaterial.js class InstancedPBRMaterial (line 52) | class InstancedPBRMaterial extends PBRMaterial { method constructor (line 54) | constructor(sourceMaterial) { class InstancedBasicMaterial (line 93) | class InstancedBasicMaterial extends BasicMaterial { method constructor (line 95) | constructor(sourceMaterial) { class InstancedDepthMaterial (line 134) | class InstancedDepthMaterial extends DepthMaterial { method constructor (line 136) | constructor(sourceMaterial) { FILE: examples/jsm/materials/PlanarReflectionMaterial.js class PlanarReflectionMaterial (line 3) | class PlanarReflectionMaterial extends PBRMaterial { method constructor (line 5) | constructor(sourceMaterial) { FILE: examples/jsm/materials/TransmissionPBRMaterial.js class TransmissionPBRMaterial (line 3) | class TransmissionPBRMaterial extends PBRMaterial { method constructor (line 5) | constructor(sourceMaterial) { FILE: examples/jsm/math/ColorGradient.js class ColorGradient (line 3) | class ColorGradient { method constructor (line 5) | constructor() { method addColorStop (line 10) | addColorStop(position, color) { method removeColorStop (line 16) | removeColorStop(position) { method clear (line 27) | clear() { method getColor (line 32) | getColor(position, target = new Color3()) { method getUint8Array (line 59) | getUint8Array(steps, target = new Uint8Array(steps * 4)) { method _sort (line 106) | _sort() { FILE: examples/jsm/math/DistanceTransform.js class DistanceTransform (line 6) | class DistanceTransform { method constructor (line 13) | constructor(maxPixelCount = 64 * 64, maxGridSize = 64) { method transform (line 38) | transform(imageData, options = {}) { constant INF (line 97) | const INF = 1e20; function edt (line 100) | function edt(data, x0, y0, width, height, gridSize, f, v, z) { function edt1d (line 106) | function edt1d(grid, offset, stride, length, f, v, z) { FILE: examples/jsm/math/OBB.js class OBB (line 11) | class OBB { method constructor (line 19) | constructor(center = new Vector3(), halfSize = new Vector3(), rotation... method set (line 32) | set(center, halfSize, rotation) { method copy (line 45) | copy(obb) { method clone (line 57) | clone() { method getSize (line 66) | getSize(result) { method isEmpty (line 74) | isEmpty() { method makeEmpty (line 82) | makeEmpty() { method clampPoint (line 97) | clampPoint(point, result) { method containsPoint (line 126) | containsPoint(point) { method intersectsBox3 (line 142) | intersectsBox3(box3) { method intersectsSphere (line 151) | intersectsSphere(sphere) { method intersectsOBB (line 166) | intersectsOBB(obb, epsilon = Number.EPSILON) { method intersectsPlane (line 293) | intersectsPlane(plane) { method intersectRay (line 318) | intersectRay(ray, result) { method intersectsRay (line 344) | intersectsRay(ray) { method fromBox3 (line 353) | fromBox3(box3) { method equals (line 367) | equals(obb) { method applyMatrix4 (line 378) | applyMatrix4(matrix) { method setFromCenterAndAxes (line 426) | setFromCenterAndAxes(center, axisX, axisY, axisZ) { method toBoundingBoxAndTransform (line 472) | toBoundingBoxAndTransform(box3, matrix) { method getPoints (line 487) | getPoints(points) { method getPlanes (line 504) | getPlanes(planes) { method intersectsFrustum (line 536) | intersectsFrustum(frustum) { FILE: examples/jsm/math/Octree.js class Octree (line 3) | class Octree { method constructor (line 5) | constructor(box = new Box3(), depth = 0) { method isEmpty (line 18) | isEmpty() { method divideElements (line 22) | divideElements(maxDepth = 5, capacity = 8) { method addElement (line 44) | addElement(element, maxDepth = 5, capacity = 8) { method removeElement (line 68) | removeElement(element) { method subdivide (line 88) | subdivide() { method count (line 100) | count() { method dispose (line 110) | dispose() { FILE: examples/jsm/math/TriangleSoup.js class TriangleSoup (line 8) | class TriangleSoup { method constructor (line 13) | constructor() { method addMesh (line 33) | addMesh(mesh, matrix = mesh.worldMatrix) { method mergeVertices (line 79) | mergeVertices(tolerance = 1e-4) { method clear (line 121) | clear() { FILE: examples/jsm/math/TrianglesOctree.js class TrianglesOctree (line 4) | class TrianglesOctree extends Octree { method fromNode (line 6) | static fromNode(node, maxDepth = 5, capacity = 8) { method constructor (line 79) | constructor(box, depth) { method getRayTriangles (line 87) | getRayTriangles(ray, triangles) { method rayIntersect (line 107) | rayIntersect(ray) { FILE: examples/jsm/math/VirtualGroup.js class VirtualGroup (line 7) | class VirtualGroup { method constructor (line 9) | constructor() { method anchorType (line 20) | set anchorType(value) { method anchorType (line 26) | get anchorType() { method coordinateType (line 30) | set coordinateType(value) { method coordinateType (line 36) | get coordinateType() { method objects (line 40) | get objects() { method addObject (line 44) | addObject(object, checkRelationship = false) { method deleteObject (line 73) | deleteObject(object) { method reset (line 81) | reset() { method dirty (line 86) | dirty(anchor = true, coordinate = true) { method getWorldMatrix (line 91) | getWorldMatrix(matrix) { method setWorldMatrix (line 134) | setWorldMatrix(matrix) { method _getCenter (line 147) | _getCenter(center) { method _getPivot (line 164) | _getPivot(pivot) { function isChildOf (line 188) | function isChildOf(parent, child) { FILE: examples/jsm/math/curves/CubicBezierCurve2.js class CubicBezierCurve2 (line 11) | class CubicBezierCurve2 extends Curve { method constructor (line 13) | constructor(v0 = new Vector2(), v1 = new Vector2(), v2 = new Vector2()... method getPoint (line 22) | getPoint(t, optionalTarget = new Vector2()) { FILE: examples/jsm/math/curves/CubicBezierCurve3.js class CubicBezierCurve3 (line 11) | class CubicBezierCurve3 extends Curve { method constructor (line 13) | constructor(v0 = new Vector3(), v1 = new Vector3(), v2 = new Vector3()... method getPoint (line 22) | getPoint(t, optionalTarget = new Vector3()) { FILE: examples/jsm/math/curves/Curve.js class Curve (line 4) | class Curve { method constructor (line 6) | constructor() { method getPoint (line 12) | getPoint(/* t, optionalTarget */) { method getPointAt (line 17) | getPointAt(u, optionalTarget) { method getPoints (line 22) | getPoints(divisions = 5) { method getSpacedPoints (line 30) | getSpacedPoints(divisions = 5) { method getLength (line 38) | getLength() { method getLengths (line 43) | getLengths(divisions = this.arcLengthDivisions) { method updateArcLengths (line 70) | updateArcLengths() { method getUtoTmapping (line 75) | getUtoTmapping(u, distance) { FILE: examples/jsm/math/curves/CurvePath.js class CurvePath (line 12) | class CurvePath { method constructor (line 17) | constructor() { method setSmoothCurves (line 36) | setSmoothCurves(points, options = {}) { method setBeveledCurves (line 121) | setBeveledCurves(points, options = {}) { method setPolylines (line 206) | setPolylines(points, options = {}) { method getPoints (line 241) | getPoints(divisions = 12) { method getPoint (line 266) | getPoint(t, optionalTarget) { method getLength (line 292) | getLength() { method getLengths (line 301) | getLengths() { method updateArcLengths (line 324) | updateArcLengths() { FILE: examples/jsm/math/curves/CurvePath2.js class CurvePath2 (line 3) | class CurvePath2 extends CurvePath {} FILE: examples/jsm/math/curves/CurvePath3.js class CurvePath3 (line 4) | class CurvePath3 extends CurvePath { method computeFrames (line 17) | computeFrames(options = {}) { method setFromPoints (line 237) | setFromPoints(points, options = {}) { FILE: examples/jsm/math/curves/CurveUtils.js class CurveUtils (line 7) | class CurveUtils { method hilbert2D (line 22) | static hilbert2D(center = new Vector3(0, 0, 0), size = 10, iterations ... method hilbert3D (line 73) | static hilbert3D(center = new Vector3(0, 0, 0), size = 10, iterations ... method quadraticBezier (line 120) | static quadraticBezier(t, p0, p1, p2) { method cubicBezier (line 125) | static cubicBezier(t, p0, p1, p2, p3) { function quadraticBezierP0 (line 132) | function quadraticBezierP0(t, p) { function quadraticBezierP1 (line 137) | function quadraticBezierP1(t, p) { function quadraticBezierP2 (line 141) | function quadraticBezierP2(t, p) { function cubicBezierP0 (line 145) | function cubicBezierP0(t, p) { function cubicBezierP1 (line 150) | function cubicBezierP1(t, p) { function cubicBezierP2 (line 155) | function cubicBezierP2(t, p) { function cubicBezierP3 (line 159) | function cubicBezierP3(t, p) { FILE: examples/jsm/math/curves/LineCurve2.js class LineCurve2 (line 10) | class LineCurve2 extends Curve { method constructor (line 12) | constructor(v1 = new Vector2(), v2 = new Vector2()) { method getPoint (line 21) | getPoint(t, optionalTarget = new Vector2()) { method getPointAt (line 35) | getPointAt(u, optionalTarget) { FILE: examples/jsm/math/curves/LineCurve3.js class LineCurve3 (line 10) | class LineCurve3 extends Curve { method constructor (line 12) | constructor(v1 = new Vector3(), v2 = new Vector3()) { method getPoint (line 21) | getPoint(t, optionalTarget = new Vector3()) { method getPointAt (line 35) | getPointAt(u, optionalTarget) { FILE: examples/jsm/math/curves/QuadraticBezierCurve2.js class QuadraticBezierCurve2 (line 11) | class QuadraticBezierCurve2 extends Curve { method constructor (line 13) | constructor(v0 = new Vector2(), v1 = new Vector2(), v2 = new Vector2()) { method getPoint (line 21) | getPoint(t, optionalTarget = new Vector2()) { FILE: examples/jsm/math/curves/QuadraticBezierCurve3.js class QuadraticBezierCurve3 (line 11) | class QuadraticBezierCurve3 extends Curve { method constructor (line 13) | constructor(v0 = new Vector3(), v1 = new Vector3(), v2 = new Vector3()) { method getPoint (line 21) | getPoint(t, optionalTarget = new Vector3()) { FILE: examples/jsm/misc/OcclusionProxyManager.js class OcclusionProxyManager (line 3) | class OcclusionProxyManager { method constructor (line 5) | constructor(count = 2048) { method addProxy (line 13) | addProxy(proxy) { method removeProxy (line 23) | removeProxy(proxy) { method update (line 31) | update(renderer) { class OcclusionProxy (line 48) | class OcclusionProxy extends Mesh { method constructor (line 50) | constructor(geometry, material) { method active (line 64) | get active() { method index (line 68) | get index() { method occluded (line 72) | get occluded() { method $activate (line 76) | $activate(index) { method $deactivate (line 80) | $deactivate() { method $syncOcclusion (line 89) | $syncOcclusion(occludedArray) { class IndicesManager (line 102) | class IndicesManager { method constructor (line 104) | constructor(maxCount) { method getIndex (line 110) | getIndex() { method freeIndex (line 125) | freeIndex(index) { FILE: examples/jsm/misc/Timer.js class Timer (line 2) | class Timer { method constructor (line 4) | constructor() { method getDelta (line 23) | getDelta() { method getElapsed (line 27) | getElapsed() { method reset (line 31) | reset() { method dispose (line 37) | dispose() { method update (line 45) | update(timestamp) { class FixedTimer (line 61) | class FixedTimer extends Timer { method constructor (line 63) | constructor(fps = 60) { method update (line 68) | update() { function now (line 76) | function now() { function handleVisibilityChange (line 80) | function handleVisibilityChange() { FILE: examples/jsm/navigation/AStar.js class AStar (line 6) | class AStar { method init (line 8) | static init(graph) { method cleanUp (line 21) | static cleanUp(graph) { method search (line 34) | static search(graph, start, end) { method neighbours (line 104) | static neighbours(graph, node) { class BinaryHeap (line 116) | class BinaryHeap { method constructor (line 118) | constructor(scoreFunction) { method push (line 123) | push(element) { method pop (line 131) | pop() { method remove (line 145) | remove(node) { method size (line 163) | size() { method rescoreElement (line 167) | rescoreElement(node) { method sinkDown (line 171) | sinkDown(n) { method bubbleUp (line 193) | bubbleUp(n) { FILE: examples/jsm/navigation/Pathfinding.js class Pathfinding (line 5) | class Pathfinding { method findPath (line 9) | static findPath(startPosition, targetPosition, zone) { class Channel (line 63) | class Channel { method constructor (line 65) | constructor() { method push (line 69) | push(p1, p2) { method stringPull (line 77) | stringPull() { function getClosestNode (line 155) | function getClosestNode(position, nodes, vertices, checkPolygon = false) { function isVectorInPolygon (line 170) | function isVectorInPolygon(vector, polygon, vertices) { FILE: examples/jsm/navigation/PathfindingHelper.js class PathfindingHelper (line 15) | class PathfindingHelper extends Object3D { method constructor (line 17) | constructor() { method setPath (line 53) | setPath(path) { method setPlayerPosition (line 87) | setPlayerPosition(position) { method setTargetPosition (line 93) | setTargetPosition(position) { method reset (line 100) | reset() { constant OFFSET (line 117) | const OFFSET = 0.2; FILE: examples/jsm/navigation/Utils.js function isPointInPoly (line 3) | function isPointInPoly(poly, pt) { function triarea2 (line 13) | function triarea2(a, b, c) { function vequal (line 21) | function vequal(a, b) { FILE: examples/jsm/navigation/Zone.js class Zone (line 5) | class Zone { method createFromTriangleSoup (line 7) | static createFromTriangleSoup(triangleSoup) { method createFromGeometry (line 69) | static createFromGeometry(geometry, tolerance = 1e-4) { method constructor (line 84) | constructor() { method getGroup (line 90) | getGroup(position, checkPolygon = false) { function _buildPolygonsFromTriangleSoup (line 130) | function _buildPolygonsFromTriangleSoup(triangleSoup) { function _buildPolygonNeighbours (line 175) | function _buildPolygonNeighbours(polygon, vertexPolygonMap) { function _buildPolygonGroups (line 201) | function _buildPolygonGroups(navigationMesh) { function _spreadGroupId (line 219) | function _spreadGroupId(seed) { function _getSharedVerticesInOrder (line 237) | function _getSharedVerticesInOrder(a, b) { function roundNumber (line 267) | function roundNumber(value, decimals) { FILE: examples/jsm/objects/AxisHelper.js class AxisHelper (line 11) | class AxisHelper extends Mesh { method constructor (line 13) | constructor(size = 1) { method setColors (line 40) | setColors(xAxisColor, yAxisColor, zAxisColor) { method dispose (line 60) | dispose() { FILE: examples/jsm/objects/Background.js class Background (line 10) | class Background extends Mesh { method constructor (line 12) | constructor(texture = null, layout = BACKGROUND_LAYOUT.Fill, screenAsp... method gamma (line 29) | get gamma() { method gamma (line 33) | set gamma(value) { method texture (line 38) | get texture() { method texture (line 42) | set texture(value) { method layout (line 51) | set layout(type) { method layout (line 56) | get layout() { method textureAspect (line 60) | set textureAspect(aspect) { method textureAspect (line 65) | get textureAspect() { method screenAspect (line 69) | set screenAspect(aspect) { method screenAspect (line 74) | get screenAspect() { method _fill (line 78) | _fill() { method _contain (line 82) | _contain() { method _cover (line 104) | _cover() { method _update (line 126) | _update() { constant BACKGROUND_LAYOUT (line 148) | const BACKGROUND_LAYOUT = { FILE: examples/jsm/objects/BatchedMesh.js class BatchedMesh (line 12) | class BatchedMesh extends Mesh { method constructor (line 21) | constructor(maxInstanceCount, maxVertexCount, maxIndexCount, material) { method maxInstanceCount (line 102) | get maxInstanceCount() { method instanceCount (line 111) | get instanceCount() { method unusedVertexCount (line 120) | get unusedVertexCount() { method unusedIndexCount (line 129) | get unusedIndexCount() { method addGeometry (line 147) | addGeometry(geometry, reservedVertexCount = -1, reservedIndexCount = -... method deleteGeometry (line 210) | deleteGeometry(geometryId) { method setGeometryAt (line 239) | setGeometryAt(geometryId, geometry) { method getGeometryRangeAt (line 286) | getGeometryRangeAt(geometryId, target = {}) { method addInstance (line 311) | addInstance(geometryId) { method deleteInstance (line 358) | deleteInstance(instanceId) { method setMatrixAt (line 377) | setMatrixAt(instanceId, matrix) { method getMatrixAt (line 394) | getMatrixAt(instanceId, matrix) { method setColorAt (line 411) | setColorAt(instanceId, color) { method getColorAt (line 436) | getColorAt(instanceId, color) { method setVisibleAt (line 457) | setVisibleAt(instanceId, visible) { method getVisibleAt (line 478) | getVisibleAt(instanceId) { method setGeometryIdAt (line 492) | setGeometryIdAt(instanceId, geometryId) { method getGeometryIdAt (line 511) | getGeometryIdAt(instanceId) { method getBoundingBoxAt (line 525) | getBoundingBoxAt(instanceId, target) { method getBoundingSphereAt (line 550) | getBoundingSphereAt(instanceId, target) { method setGeometrySize (line 576) | setGeometrySize(maxVertexCount, maxIndexCount) { method setInstanceCount (line 614) | setInstanceCount(maxInstanceCount) { method dispose (line 669) | dispose() { method update (line 687) | update(camera) { method setCustomSort (line 794) | setCustomSort(func) { method optimize (line 804) | optimize() { method computeBoundingBox (line 883) | computeBoundingBox() { method computeBoundingSphere (line 902) | computeBoundingSphere() { method raycast (line 916) | raycast(ray, intersects) { method _initializeGeometry (line 958) | _initializeGeometry(reference) { method _validateGeometry (line 986) | _validateGeometry(geometry) { method _copyGeometryData (line 1012) | _copyGeometryData(geometry, geometryId) { method _validateGeometryId (line 1091) | _validateGeometryId(geometryId) { method _validateInstanceId (line 1101) | _validateInstanceId(instanceId) { class MultiDrawRenderList (line 1127) | class MultiDrawRenderList { method constructor (line 1129) | constructor() { method push (line 1135) | push(start, count, z, index) { method reset (line 1157) | reset() { function ascIdSort (line 1167) | function ascIdSort(a, b) { function sortOpaque (line 1172) | function sortOpaque(a, b) { function sortTransparent (line 1177) | function sortTransparent(a, b) { function updateBufferRange (line 1181) | function updateBufferRange(buffer, offset, count) { function copyArrayContents (line 1199) | function copyArrayContents(src, target) { class BatchingTexture (line 1212) | class BatchingTexture extends Texture2D { method constructor (line 1214) | constructor(maxInstanceCount) { method setInstanceCount (line 1225) | setInstanceCount(maxInstanceCount) { method setInstanceData (line 1232) | setInstanceData(instanceId, matrix) { method getInstanceData (line 1237) | getInstanceData(instanceId, matrix) { class BatchingIdTexture (line 1243) | class BatchingIdTexture extends Texture2D { method constructor (line 1245) | constructor(maxInstanceCount) { method setInstanceCount (line 1257) | setInstanceCount(maxInstanceCount) { class BatchingColorTexture (line 1266) | class BatchingColorTexture extends Texture2D { method constructor (line 1268) | constructor(maxInstanceCount) { method setInstanceCount (line 1277) | setInstanceCount(maxInstanceCount) { method setInstanceData (line 1284) | setInstanceData(instanceId, color) { method getInstanceData (line 1289) | getInstanceData(instanceId, color) { FILE: examples/jsm/objects/Box3Helper.js class Box3Helper (line 9) | class Box3Helper extends Mesh { method constructor (line 11) | constructor(box, color = 0xffff00) { method updateMatrix (line 34) | updateMatrix(force) { FILE: examples/jsm/objects/BoxHelper.js class BoxHelper (line 11) | class BoxHelper extends Mesh { method constructor (line 13) | constructor(object, color = 0xffff00) { method update (line 32) | update(object) { method setFromObject (line 65) | setFromObject(object) { method updateMatrix (line 74) | updateMatrix(force) { method copy (line 84) | copy(source, recursive) { FILE: examples/jsm/objects/CameraHelper.js class CameraHelper (line 13) | class CameraHelper extends Mesh { method constructor (line 15) | constructor(camera) { method update (line 95) | update() { method _setPoint (line 139) | _setPoint(point, position, projectionMatrixInverse, x, y, z) { FILE: examples/jsm/objects/DirectionalLightHelper.js class DirectionalLightHelper (line 11) | class DirectionalLightHelper extends Object3D { method constructor (line 13) | constructor(light, size = 1, color) { method update (line 54) | update() { FILE: examples/jsm/objects/GradientSky.js class GradientSky (line 8) | class GradientSky extends Mesh { method constructor (line 10) | constructor() { FILE: examples/jsm/objects/GridHelper.js class GridHelper (line 11) | class GridHelper extends Mesh { method constructor (line 13) | constructor(size = 10, divisions = 10, color1 = 0x444444, color2 = 0x8... FILE: examples/jsm/objects/HemisphereLightHelper.js class HemisphereLightHelper (line 13) | class HemisphereLightHelper extends Mesh { method constructor (line 15) | constructor(light, sphereSize, color) { method update (line 38) | update() { FILE: examples/jsm/objects/InstancedLine.js class InstancedLine (line 14) | class InstancedLine extends Mesh { method constructor (line 16) | constructor() { method raycast (line 23) | raycast() { function setBox3FromBuffer (line 51) | function setBox3FromBuffer(box, buffer) { class InstancedLineGeometry (line 80) | class InstancedLineGeometry extends Geometry { method constructor (line 82) | constructor() { method setFromPoints (line 90) | setFromPoints(points, breakIndices) { method computeBoundingBox (line 180) | computeBoundingBox() { method computeBoundingSphere (line 190) | computeBoundingSphere() { class InstancedLineMaterial (line 504) | class InstancedLineMaterial extends ShaderMaterial { method constructor (line 506) | constructor() { FILE: examples/jsm/objects/LayeredVolumeMesh.js class LayeredVolumeMesh (line 10) | class LayeredVolumeMesh extends Mesh { method constructor (line 12) | constructor(options = {}) { FILE: examples/jsm/objects/LegacySkeletonHelper.js class SkeletonHelper (line 13) | class SkeletonHelper extends Mesh { method constructor (line 15) | constructor(object) { method updateMatrix (line 54) | updateMatrix(force) { function getBoneList (line 95) | function getBoneList(object) { FILE: examples/jsm/objects/LightShadowAdapterHelper.js class LightShadowAdapterHelper (line 4) | class LightShadowAdapterHelper extends Object3D { method constructor (line 6) | constructor(adapter) { method updateMatrix (line 28) | updateMatrix(force) { FILE: examples/jsm/objects/LineChartFillMesh.js class LineChartFillMesh (line 4) | class LineChartFillMesh extends Mesh { method constructor (line 6) | constructor() { method setPositionAndValue (line 26) | setPositionAndValue(points, values, options = {}) { method clear (line 86) | clear() { function createCurveTexture (line 253) | function createCurveTexture(curvePath) { function calculateCumulativeDistances (line 308) | function calculateCumulativeDistances(points, scalar = 1) { FILE: examples/jsm/objects/OcclusionTester.js class OcclusionTester (line 6) | class OcclusionTester extends Mesh { method constructor (line 8) | constructor(geometry, material) { method occluded (line 25) | get occluded() { method update (line 29) | update(renderer) { method dispose (line 48) | dispose() { function OcclusionIfRender (line 56) | function OcclusionIfRender(renderable) { function OcclusionBeforeRender (line 60) | function OcclusionBeforeRender(renderable) { function OcclusionAfterRender (line 65) | function OcclusionAfterRender(renderable) { FILE: examples/jsm/objects/OctreeHelper.js class OctreeHelper (line 3) | class OctreeHelper extends Mesh { method constructor (line 5) | constructor(color = 0x000900) { method update (line 19) | update(octree, updateBoundings = true) { FILE: examples/jsm/objects/ParticleContainer.js class ParticleContainer (line 18) | class ParticleContainer extends Mesh { method constructor (line 20) | constructor(options = {}) { method update (line 61) | update(time) { method spawn (line 65) | spawn(options = {}) { constant UINT8_VIEW (line 153) | const UINT8_VIEW = new Uint8Array(4); constant FLOAT_VIEW (line 154) | const FLOAT_VIEW = new Float32Array(UINT8_VIEW.buffer); function decodeFloat (line 156) | function decodeFloat(x, y, z, w) { FILE: examples/jsm/objects/PointLightHelper.js class PointLightHelper (line 7) | class PointLightHelper extends Mesh { method constructor (line 9) | constructor(light, sphereSize, color) { method update (line 22) | update() { FILE: examples/jsm/objects/PolarGridHelper.js class PolarGridHelper (line 11) | class PolarGridHelper extends Mesh { method constructor (line 13) | constructor(radius, sectors, rings, divisions, color1, color2) { FILE: examples/jsm/objects/RectAreaLightHelper.js class RectAreaLightHelper (line 11) | class RectAreaLightHelper extends Object3D { method constructor (line 13) | constructor(light, color) { method update (line 59) | update() { FILE: examples/jsm/objects/SkeletonHelper.js class SkeletonHelper (line 13) | class SkeletonHelper extends Object3D { method constructor (line 15) | constructor(object) { method midStep (line 60) | set midStep(value) { method midStep (line 65) | get midStep() { method colorMin (line 69) | set colorMin(value) { method colorMin (line 73) | get colorMin() { method colorMax (line 77) | set colorMax(value) { method colorMax (line 81) | get colorMax() { method updateMatrix (line 85) | updateMatrix(force) { function getBoneList (line 141) | function getBoneList(object) { class ConnectorGeometry (line 155) | class ConnectorGeometry extends Geometry { method constructor (line 157) | constructor(midStep = 0.25) { method updateMidStep (line 207) | updateMidStep(midStep) { FILE: examples/jsm/objects/Sky.js class Sky (line 21) | class Sky extends Mesh { method constructor (line 23) | constructor(cubeTexture) { FILE: examples/jsm/objects/SkyBox.js class SkyBox (line 8) | class SkyBox extends Mesh { method constructor (line 10) | constructor(texture) { method level (line 27) | set level(val) { method level (line 31) | get level() { method gamma (line 35) | set gamma(val) { method gamma (line 40) | get gamma() { method texture (line 44) | set texture(val) { method texture (line 57) | get texture() { method fog (line 61) | get fog() { method fog (line 65) | set fog(val) { FILE: examples/jsm/objects/SphereHelper.js class SphereHelper (line 10) | class SphereHelper extends Mesh { method constructor (line 12) | constructor(sphere, color = 0xffff00, angleSteps = 40) { method updateMatrix (line 47) | updateMatrix(force) { FILE: examples/jsm/objects/SpotLightHelper.js class SpotLightHelper (line 10) | class SpotLightHelper extends Object3D { method constructor (line 12) | constructor(light, color) { method update (line 52) | update() { FILE: examples/jsm/objects/Sprite.js class Sprite (line 13) | class Sprite extends Mesh { method constructor (line 15) | constructor() { method rotation (line 20) | set rotation(value) { method rotation (line 24) | get rotation() { FILE: examples/jsm/objects/Terrain.js class Terrain (line 5) | class Terrain extends Mesh { method constructor (line 7) | constructor(options = {}) { method _fromHeightMap (line 36) | _fromHeightMap() { method getHeightAt (line 63) | getHeightAt(x, z) { class TerrainMaterial (line 103) | class TerrainMaterial extends LambertMaterial { method constructor (line 105) | constructor() { FILE: examples/jsm/objects/TriangleSoupHelper.js class TriangleSoupHelper (line 15) | class TriangleSoupHelper extends Object3D { method constructor (line 17) | constructor(triangleSoup) { method wireframe (line 37) | wireframe(value) { method update (line 66) | update() { method dispose (line 88) | dispose() { FILE: examples/jsm/objects/VertexNormalsHelper.js class VertexNormalsHelper (line 15) | class VertexNormalsHelper extends Mesh { method constructor (line 17) | constructor(object, size = 1, color = 0xff0000) { method update (line 36) | update() { FILE: examples/jsm/objects/VertexTangentsHelper.js class VertexTangentsHelper (line 13) | class VertexTangentsHelper extends Mesh { method constructor (line 15) | constructor(object, size = 1, color = 0x00ffff) { method update (line 34) | update() { FILE: examples/jsm/objects/Water.js class Water (line 19) | class Water extends Mesh { method constructor (line 21) | constructor(geometry, options = {}) { FILE: examples/jsm/ocean/OceanField.js class OceanField (line 10) | class OceanField { method constructor (line 12) | constructor(renderer, h0Textures, butterflyTexture, params) { method dataMaps (line 35) | get dataMaps() { method update (line 39) | update(time) { method dispose (line 45) | dispose() { method createFFTPasses (line 60) | createFFTPasses() { method createTextures (line 74) | createTextures() { method createRenderTargets (line 88) | createRenderTargets() { method generateSpectrum (line 108) | generateSpectrum(time) { method ifft2 (line 116) | ifft2() { method postIfft2 (line 155) | postIfft2() { FILE: examples/jsm/ocean/OceanFieldBuilder.js class OceanFieldBuilder (line 9) | class OceanFieldBuilder { method constructor (line 11) | constructor(renderer) { method build (line 20) | build(params = {}) { method update (line 39) | update(field, params = {}) { method updateField (line 49) | updateField(field, params) { method createH0Textures (line 62) | createH0Textures(size) { method generateInitialSpectrum (line 70) | generateInitialSpectrum(h0Textures, params) { method getNoiseTexture (line 91) | getNoiseTexture(size, randomSeed) { method getButterflyTexture (line 111) | getButterflyTexture(size) { method getNoise2d (line 121) | getNoise2d(size, randomSeed) { method dispose (line 134) | dispose() { FILE: examples/jsm/ocean/OceanMaterial.js class OceanMaterial (line 3) | class OceanMaterial extends ShaderMaterial { method constructor (line 5) | constructor() { method setOceanField (line 10) | setOceanField(oceanField) { FILE: examples/jsm/ocean/Utils.js function createFloat4Texture (line 3) | function createFloat4Texture(width, height, filtering = TEXTURE_FILTER.N... function createFloat2Texture (line 18) | function createFloat2Texture(width, height, filtering = TEXTURE_FILTER.N... FILE: examples/jsm/pass/BlurPass.js class BlurPass (line 4) | class BlurPass extends ShaderPostPass { method constructor (line 6) | constructor() { method setKernelSize (line 11) | setKernelSize(val) { FILE: examples/jsm/pass/DepthPeelingOITPass.js class DepthPeelingOITPass (line 4) | class DepthPeelingOITPass { method constructor (line 6) | constructor(width, height) { method setOutputEncoding (line 67) | setOutputEncoding(encoidng) { method resize (line 72) | resize(width, height) { method dispose (line 80) | dispose() { method renderBuffer (line 91) | renderBuffer(renderer, scene, camera) { method render (line 158) | render(renderer, renderTarget) { function createFloatColorTexture (line 164) | function createFloatColorTexture(type = PIXEL_TYPE.FLOAT) { class DepthPeelingOITMaterial (line 251) | class DepthPeelingOITMaterial extends PBRMaterial { method constructor (line 253) | constructor(sourceMaterial) { FILE: examples/jsm/pass/SSAOPass.js class SSAOPass (line 11) | class SSAOPass extends ShaderPostPass { method constructor (line 13) | constructor() { method setKernelSize (line 22) | setKernelSize(size, offset) { method setNoiseSize (line 34) | setNoiseSize(size) { function generateNoiseData (line 51) | function generateNoiseData(size) { function generateNoiseTexture (line 67) | function generateNoiseTexture(size) { function halton (line 89) | function halton(index, base) { function generateKernel (line 101) | function generateKernel(size, offset) { FILE: examples/jsm/pass/UnrealBloomPass.js class UnrealBloomPass (line 14) | class UnrealBloomPass { method constructor (line 16) | constructor(width, height) { method update (line 80) | update(renderer, sceneRenderTarget, outputRenderTarget) { method dispose (line 130) | dispose() { method resize (line 150) | resize(width, height) { function createTempRenderTarget (line 170) | function createTempRenderTarget(width, height) { FILE: examples/jsm/pass/WeightedBlendedOITPass.js class WeightedBlendedOITPass (line 4) | class WeightedBlendedOITPass { method constructor (line 6) | constructor(width, height) { method setOutputEncoding (line 49) | setOutputEncoding(encoidng) { method resize (line 53) | resize(width, height) { method dispose (line 57) | dispose() { method renderBuffer (line 62) | renderBuffer(renderer, scene, camera) { method render (line 82) | render(renderer, renderTarget) { class WeightedBlendedOITMaterial (line 129) | class WeightedBlendedOITMaterial extends PBRMaterial { method constructor (line 131) | constructor(sourceMaterial) { FILE: examples/jsm/probes/PlanarReflectionProbe.js class PlanarReflectionProbe (line 7) | class PlanarReflectionProbe { method constructor (line 12) | constructor(renderTarget) { method render (line 43) | render(renderer, scene, camera) { FILE: examples/jsm/probes/ReflectionProbe.js class ReflectionProbe (line 7) | class ReflectionProbe { method constructor (line 12) | constructor(renderTarget) { method render (line 46) | render(renderer, scene) { FILE: examples/jsm/render/DeferredRenderer.js class DeferredRenderer (line 25) | class DeferredRenderer extends WebGLRenderer { method constructor (line 27) | constructor(view, options = defaultContextParams) { method backRenderTarget (line 102) | set backRenderTarget(value) { method backRenderTarget (line 106) | get backRenderTarget() { method resize (line 110) | resize(width, height) { method render (line 115) | render(scene, camera, renderTarget) { FILE: examples/jsm/render/ForwardRenderer.js class ForwardRenderer (line 11) | class ForwardRenderer extends WebGLRenderer { method constructor (line 17) | constructor(view, options) { method autoClear (line 73) | set autoClear(value) { method autoClear (line 77) | get autoClear() { method backRenderTarget (line 83) | set backRenderTarget(value) { method backRenderTarget (line 87) | get backRenderTarget() { method render (line 99) | render(scene, camera, renderTarget, forceClear) { FILE: examples/jsm/stereo/AnaglyphRenderer.js class AnaglyphRenderer (line 10) | class AnaglyphRenderer extends ForwardRenderer { method constructor (line 12) | constructor(view, options) { method resize (line 54) | resize(width, height) { method render (line 59) | render(scene, camera, stereoCamera) { method updateCamera (line 92) | updateCamera(camera, stereoCamera) { method dispose (line 152) | dispose() { function getFov (line 164) | function getFov(mat4) { function getNear (line 168) | function getNear(mat4) { function getAspect (line 172) | function getAspect(mat4) { function updateStereoCamera (line 176) | function updateStereoCamera(camera, stereoCamera, offsetMat) { FILE: examples/jsm/stereo/StereoCamera.js class StereoCamera (line 7) | class StereoCamera extends Object3D { method constructor (line 9) | constructor() { FILE: examples/jsm/stereo/StereoRenderer.js class StereoRenderer (line 3) | class StereoRenderer extends ForwardRenderer { method constructor (line 5) | constructor(view, options) { method render (line 9) | render(scene, camera, renderTarget) { FILE: examples/jsm/stereo/WebVRControls.js class WebVRControl (line 1) | class WebVRControl { method constructor (line 3) | constructor(camera) { method enter (line 13) | enter() { method exit (line 35) | exit() { method update (line 40) | update() { method getContext (line 80) | getContext() { method submit (line 84) | submit() { FILE: examples/jsm/stereo/WebXRControls.js class WebXRControl (line 1) | class WebXRControl { method constructor (line 3) | constructor(camera) { method enter (line 13) | enter(gl, type = 'immersive-vr') { method exit (line 51) | exit() { method update (line 55) | update(frame, width, height) { method getContext (line 100) | getContext() { method getFramebuffer (line 104) | getFramebuffer() { FILE: examples/jsm/textures/GradientTextureGenerator.js class GradientTextureGenerator (line 3) | class GradientTextureGenerator { method constructor (line 5) | constructor(width = 256) { method gradient (line 13) | gradient(colorGradient) { method getTexture (line 20) | getTexture() { FILE: examples/jsm/textures/HeatmapGenerator.js class HeatmapGenerator (line 19) | class HeatmapGenerator { method constructor (line 26) | constructor(width = 1024, height = 1024) { method resize (line 86) | resize(width, height) { method render (line 105) | render(renderer, data, options = {}) { method colorize (line 198) | colorize(renderer, gradientTexture, options = {}) { method getGrayTexture (line 220) | getGrayTexture() { method getTexture (line 228) | getTexture() { method dispose (line 235) | dispose() { FILE: examples/jsm/textures/IDWMapGenerator.js class IDWMapGenerator (line 15) | class IDWMapGenerator { method constructor (line 22) | constructor(width = 1024, height = 1024) { method _checkCapabilities (line 66) | _checkCapabilities(capabilities) { method resize (line 106) | resize(width, height) { method render (line 123) | render(renderer, data, options = {}) { method colorize (line 205) | colorize(renderer, gradientTexture, options = {}) { method getGrayTexture (line 230) | getGrayTexture() { method getTexture (line 238) | getTexture() { method dispose (line 245) | dispose() { function toHalf (line 388) | function toHalf(fval) { FILE: examples/jsm/textures/PMREMGenerator.js class PMREMGenerator (line 27) | class PMREMGenerator { method constructor (line 33) | constructor(sampleSize = 512) { method prefilter (line 77) | prefilter(renderer, source, target = new TextureCube()) { method dispose (line 201) | dispose() { method _generateNormalDistribution (line 208) | _generateNormalDistribution(roughnessLevels = 256, sampleSize = 1024) { FILE: examples/jsm/textures/RGBDDecoder.js class RGBDDecoder (line 7) | class RGBDDecoder { method constructor (line 12) | constructor() { method decode (line 33) | decode(renderer, source, target = new TextureCube()) { FILE: examples/libs/ammo.wasm.js function assert (line 16) | function assert(a,c){a||oa("Assertion failed: "+c)} function Fa (line 17) | function Fa(a){for(;0>=2;d=za[a++];)Xa.push(105>d?Ca... function a (line 24) | function a(g){b.asm=g.exports;Ma--;b.monitorRunDependencies&&b.monitorRu... function c (line 24) | function c(g){a(g.instance)} function d (line 24) | function d(g){return Ua().then(function(n){return WebAssembly.instantiat... function CA (line 456) | function CA(){function a(){if(!AA&&(AA=!0,b.calledRun=!0,!va)){Ka=!0;Fa(... function f (line 457) | function f(){} function h (line 457) | function h(a){return(a||f).jy} function k (line 457) | function k(a,c){var d=h(c),e=d[a];if(e)return e;e=Object.create((c||f).p... function IA (line 458) | function IA(){if(HA){for(var a=0;a>>=0;switch(c.BYTES_PER_ELEMENT){case 2:d>>>=1;brea... function LA (line 460) | function LA(a){if("string"===typeof a){for(var c=0,d=0;d>2]=type} method get_type (line 9) | get_type(){return HEAPU32[this.ptr+4>>2]} method set_destructor (line 9) | set_destructor(destructor){HEAPU32[this.ptr+8>>2]=destructor} method get_destructor (line 9) | get_destructor(){return HEAPU32[this.ptr+8>>2]} method set_caught (line 9) | set_caught(caught){caught=caught?1:0;HEAP8[this.ptr+12]=caught} method get_caught (line 9) | get_caught(){return HEAP8[this.ptr+12]!=0} method set_rethrown (line 9) | set_rethrown(rethrown){rethrown=rethrown?1:0;HEAP8[this.ptr+13]=rethrown} method get_rethrown (line 9) | get_rethrown(){return HEAP8[this.ptr+13]!=0} method init (line 9) | init(type,destructor){this.set_adjusted_ptr(0);this.set_type(type);thi... method set_adjusted_ptr (line 9) | set_adjusted_ptr(adjustedPtr){HEAPU32[this.ptr+16>>2]=adjustedPtr} method get_adjusted_ptr (line 9) | get_adjusted_ptr(){return HEAPU32[this.ptr+16>>2]} method get_exception_ptr (line 9) | get_exception_ptr(){var isPointer=___cxa_is_pointer_type(this.get_type... function readPointer (line 9) | function readPointer(pointer){return this["fromWireType"](HEAPU32[pointe... function onComplete (line 9) | function onComplete(typeConverters){var myTypeConverters=getTypeConverte... function sharedRegisterType (line 9) | function sharedRegisterType(rawType,registeredInstance,options={}){var n... function registerType (line 9) | function registerType(rawType,registeredInstance,options={}){if(!("argPa... function getInstanceTypeName (line 9) | function getInstanceTypeName(handle){return handle.$$.ptrType.registered... function RegisteredPointer_fromWireType (line 9) | function RegisteredPointer_fromWireType(ptr){var rawPointer=this.getPoin... method isAliasOf (line 9) | isAliasOf(other){if(!(this instanceof ClassHandle)){return false}if(!(ot... method clone (line 9) | clone(){if(!this.$$.ptr){throwInstanceAlreadyDeleted(this)}if(this.$$.pr... method delete (line 9) | delete(){if(!this.$$.ptr){throwInstanceAlreadyDeleted(this)}if(this.$$.d... method isDeleted (line 9) | isDeleted(){return!this.$$.ptr} method deleteLater (line 9) | deleteLater(){if(!this.$$.ptr){throwInstanceAlreadyDeleted(this)}if(this... function ClassHandle (line 9) | function ClassHandle(){} function RegisteredClass (line 9) | function RegisteredClass(name,constructor,instancePrototype,rawDestructo... function constNoSmartPtrRawPointerToWireType (line 9) | function constNoSmartPtrRawPointerToWireType(destructors,handle){if(hand... function genericPointerToWireType (line 9) | function genericPointerToWireType(destructors,handle){var ptr;if(handle=... function nonConstNoSmartPtrRawPointerToWireType (line 9) | function nonConstNoSmartPtrRawPointerToWireType(destructors,handle){if(h... method getPointee (line 9) | getPointee(ptr){if(this.rawGetPointee){ptr=this.rawGetPointee(ptr)}retur... method destructor (line 9) | destructor(ptr){this.rawDestructor?.(ptr)} function RegisteredPointer (line 9) | function RegisteredPointer(name,registeredClass,isReference,isConst,isSm... function makeDynCaller (line 9) | function makeDynCaller(){if(signature.includes("j")){return getDynCaller... function visit (line 9) | function visit(type){if(seen[type]){return}if(registeredTypes[type]){ret... function usesDestructorStack (line 9) | function usesDestructorStack(argTypes){for(var i=1;i>2];var data=H... method fromWireType (line 9) | fromWireType(value){var length=HEAPU32[value>>2];var payload=value+4;var... method toWireType (line 9) | toWireType(destructors,value){if(value instanceof ArrayBuffer){value=new... method destructorFunction (line 9) | destructorFunction(ptr){_free(ptr)} method destructorFunction (line 9) | destructorFunction(ptr){_free(ptr)} function _fd_seek (line 9) | function _fd_seek(fd,offset_low,offset_high,whence,newOffset){var offset... method constructor (line 9) | constructor(message){super(message);this.name="InternalError"} method constructor (line 9) | constructor(message){super(message);this.name="BindingError"} function run (line 9) | function run(){if(runDependencies>0){return}preRun();if(runDependencies>... FILE: examples/libs/cannon.js function s (line 24) | function s(o,u){if(!n[o]){if(!t[o]){var a=typeof require=="function"&&re... function AABB (line 138) | function AABB(options){ function ArrayCollisionMatrix (line 434) | function ArrayCollisionMatrix() { function Broadphase (line 514) | function Broadphase(){ function GridBroadphase (line 727) | function GridBroadphase(aabbMin,aabbMax,nx,ny,nz){ function addBoxToBins (line 810) | function addBoxToBins(x0,y0,z0,x1,y1,z1,bi) { function NaiveBroadphase (line 951) | function NaiveBroadphase(){ function ObjectCollisionMatrix (line 1021) | function ObjectCollisionMatrix() { function Ray (line 1105) | function Ray(from, to){ function pointInTriangle (line 1225) | function pointInTriangle(p, a, b, c) { function distanceFromIntersection (line 1901) | function distanceFromIntersection(from, direction, position) { function RaycastResult (line 1927) | function RaycastResult(){ function SAPBroadphase (line 2054) | function SAPBroadphase(world){ function ConeTwistConstraint (line 2388) | function ConeTwistConstraint(bodyA, bodyB, options){ function Constraint (line 2471) | function Constraint(bodyA, bodyB, options){ function DistanceConstraint (line 2565) | function DistanceConstraint(bodyA,bodyB,distance,maxForce){ function HingeConstraint (line 2630) | function HingeConstraint(bodyA, bodyB, options){ function LockConstraint (line 2762) | function LockConstraint(bodyA, bodyB, options){ function PointToPointConstraint (line 2854) | function PointToPointConstraint(bodyA,pivotA,bodyB,pivotB,maxForce){ function ConeEquation (line 2935) | function ConeEquation(bodyA, bodyB, options){ function ContactEquation (line 3010) | function ContactEquation(bodyA, bodyB, maxForce){ function Equation (line 3147) | function Equation(bi,bj,minForce,maxForce){ function FrictionEquation (line 3420) | function FrictionEquation(bodyA, bodyB, slipForce){ function RotationalEquation (line 3483) | function RotationalEquation(bodyA, bodyB, options){ function RotationalMotorEquation (line 3552) | function RotationalMotorEquation(bodyA, bodyB, maxForce){ function ContactMaterial (line 3626) | function ContactMaterial(m1, m2, options){ function Material (line 3698) | function Material(options){ function JacobianElement (line 3748) | function JacobianElement(){ function Mat3 (line 3794) | function Mat3(elements){ function Quaternion (line 4221) | function Quaternion(x,y,z,w){ function Transform (line 4616) | function Transform(options) { function Vec3 (line 4728) | function Vec3(x,y,z){ function Body (line 5206) | function Body(options){ function RaycastVehicle (line 5981) | function RaycastVehicle(options){ function calcRollingFriction (line 6579) | function calcRollingFriction(body0, body1, frictionPosWorld, frictionDir... function computeImpulseDenominator (line 6619) | function computeImpulseDenominator(body, pos, normal) { function resolveSingleBilateral (line 6639) | function resolveSingleBilateral(body1, pos1, body2, pos2, normal, impulse){ function RigidVehicle (line 6680) | function RigidVehicle(options){ function SPHSystem (line 6902) | function SPHSystem(){ function Spring (line 7123) | function Spring(bodyA,bodyB,options){ function WheelInfo (line 7338) | function WheelInfo(options){ function Box (line 7595) | function Box(halfExtents){ function ConvexPolyhedron (line 7844) | function ConvexPolyhedron(points, faces, uniqueAxes) { function Cylinder (line 8763) | function Cylinder( radiusTop, radiusBottom, height , numSegments ) { function Heightfield (line 8863) | function Heightfield(data, options){ function Particle (line 9326) | function Particle(){ function Plane (line 9373) | function Plane(){ function Shape (line 9438) | function Shape(){ function Sphere (line 9536) | function Sphere(radius){ function Trimesh (line 9609) | function Trimesh(vertices, indices) { function GSSolver (line 10159) | function GSSolver(){ function Solver (line 10287) | function Solver(){ function SplitSolver (line 10354) | function SplitSolver(subsolver){ function getUnvisitedNode (line 10377) | function getUnvisitedNode(nodes){ function bfs (line 10389) | function bfs(root,visitFunc,bds,eqs){ function visitFunc (line 10405) | function visitFunc(node,bds,eqs){ function sortById (line 10491) | function sortById(a, b){ function OctreeNode (line 10595) | function OctreeNode(options){ function Octree (line 10630) | function Octree(aabb, options){ function Pool (line 10826) | function Pool(){ function TupleDictionary (line 10881) | function TupleDictionary() { function Utils (line 10942) | function Utils(){} function Vec3Pool (line 10977) | function Vec3Pool(){ function Narrowphase (line 11015) | function Narrowphase(world){ function warn (line 11267) | function warn(msg){ function pointInPolygon (line 11653) | function pointInPolygon(verts, normal, p){ function World (line 12762) | function World(){ FILE: examples/libs/draco/draco_decoder.js function isVersionSupported (line 8) | function isVersionSupported(versionString){if(typeof versionString!=="st... function locateFile (line 8) | function locateFile(path){if(Module["locateFile"]){return Module["locate... function logExceptionOnExit (line 8) | function logExceptionOnExit(e){if(e instanceof ExitStatus)return;let toL... function c (line 10) | function c(d){d.set=function(a,b){this[a]=b};d.get=function(a){return th... function l (line 10) | function l(m,n,o){var g,h,a=0,i=n,j=o.length,k=n+(j*3>>2)-(o[j-2]=="=")-... function p (line 10) | function p(q){l(e,1028,"YAQAAAIAAAADAAAABAAAAAUAAAAGAAAABwAAAAgAAAAJAAAA... function v (line 10) | function v(){throw new Error("abort")} function w (line 10) | function w(x){t[2]=x} function y (line 10) | function y(z){return s[z]} function A (line 10) | function A(z,x){s[z]=x} function B (line 10) | function B(){return t[2]} function ma (line 10) | function ma(q){var C=q.a;var D=C.a;var E=D.buffer;D.grow=ka;var F=new In... function assert (line 22) | function assert(condition,text){if(!condition){abort(text)}} function UTF8ArrayToString (line 22) | function UTF8ArrayToString(heapOrArray,idx,maxBytesToRead){var endIdx=id... function UTF8ToString (line 22) | function UTF8ToString(ptr,maxBytesToRead){return ptr?UTF8ArrayToString(H... function stringToUTF8Array (line 22) | function stringToUTF8Array(str,heap,outIdx,maxBytesToWrite){if(!(maxByte... function lengthBytesUTF8 (line 22) | function lengthBytesUTF8(str){var len=0;for(var i=0;i0... function intArrayFromBase64 (line 22) | function intArrayFromBase64(s){if(typeof ENVIRONMENT_IS_NODE=="boolean"&... function tryParseAsDataURI (line 22) | function tryParseAsDataURI(filename){if(!isDataURI(filename)){return}ret... function run (line 22) | function run(){if(runDependencies>0){return}preRun();if(runDependencies>... function WrapperObject (line 22) | function WrapperObject(){} function getCache (line 22) | function getCache(__class__){return(__class__||WrapperObject).__cache__} function wrapPointer (line 22) | function wrapPointer(ptr,__class__){var cache=getCache(__class__);var re... function castObject (line 22) | function castObject(obj,__class__){return wrapPointer(obj.ptr,__class__)} function destroy (line 22) | function destroy(obj){if(!obj["__destroy__"])throw"Error: Cannot destroy... function compare (line 22) | function compare(obj1,obj2){return obj1.ptr===obj2.ptr} function getPointer (line 22) | function getPointer(obj){return obj.ptr} function getClass (line 22) | function getClass(obj){return obj.__class__} function ensureString (line 22) | function ensureString(value){if(typeof value==="string"){var intArray=in... function ensureInt8 (line 22) | function ensureInt8(value){if(typeof value==="object"){var offset=ensure... function VoidPtr (line 22) | function VoidPtr(){throw"cannot construct a VoidPtr, no constructor in I... function DecoderBuffer (line 22) | function DecoderBuffer(){this.ptr=_emscripten_bind_DecoderBuffer_Decoder... function AttributeTransformData (line 22) | function AttributeTransformData(){this.ptr=_emscripten_bind_AttributeTra... function GeometryAttribute (line 22) | function GeometryAttribute(){this.ptr=_emscripten_bind_GeometryAttribute... function PointAttribute (line 22) | function PointAttribute(){this.ptr=_emscripten_bind_PointAttribute_Point... function AttributeQuantizationTransform (line 22) | function AttributeQuantizationTransform(){this.ptr=_emscripten_bind_Attr... function AttributeOctahedronTransform (line 22) | function AttributeOctahedronTransform(){this.ptr=_emscripten_bind_Attrib... function PointCloud (line 22) | function PointCloud(){this.ptr=_emscripten_bind_PointCloud_PointCloud_0(... function Mesh (line 22) | function Mesh(){this.ptr=_emscripten_bind_Mesh_Mesh_0();getCache(Mesh)[t... function Metadata (line 22) | function Metadata(){this.ptr=_emscripten_bind_Metadata_Metadata_0();getC... function Status (line 22) | function Status(){throw"cannot construct a Status, no constructor in IDL"} function DracoFloat32Array (line 22) | function DracoFloat32Array(){this.ptr=_emscripten_bind_DracoFloat32Array... function DracoInt8Array (line 22) | function DracoInt8Array(){this.ptr=_emscripten_bind_DracoInt8Array_Draco... function DracoUInt8Array (line 22) | function DracoUInt8Array(){this.ptr=_emscripten_bind_DracoUInt8Array_Dra... function DracoInt16Array (line 22) | function DracoInt16Array(){this.ptr=_emscripten_bind_DracoInt16Array_Dra... function DracoUInt16Array (line 22) | function DracoUInt16Array(){this.ptr=_emscripten_bind_DracoUInt16Array_D... function DracoInt32Array (line 22) | function DracoInt32Array(){this.ptr=_emscripten_bind_DracoInt32Array_Dra... function DracoUInt32Array (line 22) | function DracoUInt32Array(){this.ptr=_emscripten_bind_DracoUInt32Array_D... function MetadataQuerier (line 22) | function MetadataQuerier(){this.ptr=_emscripten_bind_MetadataQuerier_Met... function Decoder (line 22) | function Decoder(){this.ptr=_emscripten_bind_Decoder_Decoder_0();getCach... function setupEnums (line 22) | function setupEnums(){Module["ATTRIBUTE_INVALID_TRANSFORM"]=_emscripten_... FILE: examples/libs/draco/draco_encoder.js function isVersionSupported (line 4) | function isVersionSupported(versionString){if(typeof versionString!=="st... function staticAlloc (line 4) | function staticAlloc(size){assert(!staticSealed);var ret=STATICTOP;STATI... function dynamicAlloc (line 4) | function dynamicAlloc(size){assert(DYNAMICTOP_PTR);var ret=HEAP32[DYNAMI... function alignMemory (line 4) | function alignMemory(size,factor){if(!factor)factor=STACK_ALIGN;var ret=... function getNativeTypeSize (line 4) | function getNativeTypeSize(type){switch(type){case"i1":case"i8":return 1... function warnOnce (line 4) | function warnOnce(text){if(!warnOnce.shown)warnOnce.shown={};if(!warnOnc... function dynCall (line 4) | function dynCall(sig,ptr,args){if(args&&args.length){return Module["dynC... function assert (line 4) | function assert(condition,text){if(!condition){abort("Assertion failed: ... function getCFunc (line 4) | function getCFunc(ident){var func=Module["_"+ident];assert(func,"Cannot ... function ccall (line 4) | function ccall(ident,returnType,argTypes,args,opts){var func=getCFunc(id... function setValue (line 4) | function setValue(ptr,value,type,noSafe){type=type||"i8";if(type.charAt(... function allocate (line 4) | function allocate(slab,types,allocator,ptr){var zeroinit,size;if(typeof ... function Pointer_stringify (line 4) | function Pointer_stringify(ptr,length){if(length===0||!ptr)return"";var ... function UTF8ArrayToString (line 4) | function UTF8ArrayToString(u8Array,idx){var endPtr=idx;while(u8Array[end... function UTF8ToString (line 4) | function UTF8ToString(ptr){return UTF8ArrayToString(HEAPU8,ptr)} function stringToUTF8Array (line 4) | function stringToUTF8Array(str,outU8Array,outIdx,maxBytesToWrite){if(!(m... function stringToUTF8 (line 4) | function stringToUTF8(str,outPtr,maxBytesToWrite){return stringToUTF8Arr... function lengthBytesUTF8 (line 4) | function lengthBytesUTF8(str){var len=0;for(var 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exitRuntime (line 4) | function exitRuntime(){callRuntimeCallbacks(__ATEXIT__);runtimeExited=true} function postRun (line 4) | function postRun(){if(Module["postRun"]){if(typeof Module["postRun"]=="f... function addOnPreRun (line 4) | function addOnPreRun(cb){__ATPRERUN__.unshift(cb)} function addOnPreMain (line 4) | function addOnPreMain(cb){__ATMAIN__.unshift(cb)} function addOnPostRun (line 4) | function addOnPostRun(cb){__ATPOSTRUN__.unshift(cb)} function writeArrayToMemory (line 4) | function writeArrayToMemory(array,buffer){HEAP8.set(array,buffer)} function writeAsciiToMemory (line 4) | function writeAsciiToMemory(str,buffer,dontAddNull){for(var i=0;i0... function intArrayToString (line 4) | function intArrayToString(array){var ret=[];for(var i=0;i>2]=f[c>>2];d=c+4|0;f[a... function se (line 9) | function se(a,c,d,e,g){a=a|0;c=c|0;d=d|0;e=e|0;g=g|0;var h=0,i=0,j=0,k=0... function te (line 9) | function te(a,c){a=a|0;c=c|0;var d=0,e=0,g=0,h=0,i=0,j=0,k=0,l=0,m=0,n=0... function ue 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b=0,c=0,d=0;f[a>>2]=1544;b=f[a+32>>2]|0;if(!b){... function Rl (line 12) | function Rl(a,b,c,d,e,g){a=a|0;b=b|0;c=c|0;d=d|0;e=e|0;g=g|0;if(fp(a,f[b... function Sl (line 12) | function Sl(a){a=a|0;var b=0;f[a>>2]=2784;b=f[a+56>>2]|0;if(b|0)Oq(b);b=... function Tl (line 12) | function Tl(a){a=a|0;var c=0,d=0,e=0,g=0;c=u;u=u+16|0;d=c;e=f[a+4>>2]|0;... function Ul (line 12) | function Ul(a){a=a|0;Vi(a);Oq(a);return} function Vl (line 12) | function Vl(a){a=a|0;var b=0;switch(a|0){case 11:case 2:case 1:{b=1;brea... function Wl (line 12) | function Wl(a){a=a|0;var c=0,d=0,e=0,g=0;c=u;u=u+16|0;d=c;e=f[a+4>>2]|0;... function Xl (line 12) | function Xl(){var a=0,b=0;a=ln(40)|0;f[a>>2]=0;f[a+4>>2]=0;f[a+8>>2]=0;f... function Yl (line 12) | function Yl(a,b){a=+a;b=+b;var c=0,d=0,e=0;p[s>>3]=a;c=f[s>>2]|0;d=f[s+4... function Zl (line 12) | function Zl(a,b,c){a=a|0;b=b|0;c=+c;var d=0,e=0;d=u;u=u+16|0;e=d;p[e>>3]... function _l (line 12) | function _l(a){a=a|0;f[a>>2]=3656;Qi(a+8|0);Oq(a);return} function $l (line 12) | function $l(a,b,c){a=a|0;b=b|0;c=c|0;var d=0,e=0;d=u;u=u+16|0;e=d;f[e>>2... function am (line 12) | function am(a,c){a=a|0;c=c|0;var d=0,e=0;if((a|0)!=(c|0)){d=b[c+11>>0]|0... function bm (line 12) | function bm(a,b){a=a|0;b=b|0;var c=0,d=0,e=0,f=0;c=a&65535;d=b&65535;e=X... function cm (line 12) | function cm(a,b){a=a|0;b=b|0;var c=0,d=0,e=0;c=Gj(b)|0;d=ln(c+13|0)|0;f[... function dm (line 12) | function dm(a,b){a=a|0;b=b|0;var c=0,d=0;if((b|0)==-1|(b|0)>4){c=-1;retu... function em (line 12) | function em(a){a=a|0;Yi(a);Oq(a);return} function fm (line 12) | function fm(a){a=a|0;f[a>>2]=3656;Qi(a+8|0);return} function gm (line 12) | function gm(a){a=a|0;var b=0,c=0;f[a>>2]=1544;b=f[a+32>>2]|0;if(!b)retur... function hm (line 12) | function hm(a,b,c,d){a=a|0;b=b|0;c=c|0;d=d|0;if(fp(a,f[b+8>>2]|0,0)|0)Ck... function im (line 12) | function im(a,c,d){a=a|0;c=c|0;d=d|0;var e=0;if((c|0)<(a|0)&(a|0)<(c+d|0... function jm (line 12) | function jm(a){a=a|0;var b=0,c=0,d=0;f[a>>2]=1196;b=f[a+8>>2]|0;if(!b){O... function km (line 12) | function km(a){a=a|0;var b=0;f[a>>2]=3204;b=f[a+56>>2]|0;if(!b){Oq(a);re... function lm (line 12) | function lm(a,b,c){a=a|0;b=b|0;c=c|0;var d=0,e=0,g=0;d=u;u=u+16|0;e=d;f[... function mm (line 12) | function mm(a,b){a=a|0;b=b|0;var c=0;if(b>>>0>=2){c=0;return c|0}f[a+28>... function nm (line 12) | function nm(a){a=a|0;var b=0,c=0;f[a>>2]=3408;b=a+56|0;c=f[b>>2]|0;f[b>>... function om (line 12) | function om(){var a=0,b=0;a=sn()|0;if((a|0?(b=f[a>>2]|0,b|0):0)?(a=b+48|... function pm (line 12) | function pm(a,b,c,d,e,f){a=a|0;b=b|0;c=c|0;d=d|0;e=e|0;f=f|0;return Qf(a... function qm (line 12) | function qm(a,b,c,d,e,f){a=a|0;b=b|0;c=c|0;d=d|0;e=e|0;f=f|0;return Pf(a... function rm (line 12) | function rm(a,b,c,d,e,f){a=a|0;b=b|0;c=c|0;d=d|0;e=e|0;f=f|0;return Wf(a... function sm (line 12) | function sm(a,b,c,d,e,f){a=a|0;b=b|0;c=c|0;d=d|0;e=e|0;f=f|0;return Pf(a... function tm (line 12) | function tm(a){a=a|0;var b=0;f[a>>2]=2840;b=f[a+56>>2]|0;if(!b){Oq(a);re... function um (line 12) | function um(a,b,c,d,e,f){a=a|0;b=b|0;c=c|0;d=d|0;e=e|0;f=f|0;return Wf(a... function vm (line 12) | function vm(a){a=a|0;var c=0;c=b[w+(a&255)>>0]|0;if((c|0)<8)return c|0;c... function wm (line 12) | function wm(a,b){a=a|0;b=b|0;var c=0.0,d=0.0,e=0.0,f=0.0;if(!a){c=0.0;re... function xm (line 12) | function xm(a,b,c){a=a|0;b=b|0;c=c|0;var d=0,e=0;if((b|0)>0)d=0;else ret... function ym (line 12) | function ym(a){a=a|0;var b=0;zo(a);f[a>>2]=3344;f[a+40>>2]=1196;f[a+44>>... function zm (line 12) | function zm(a,c){a=a|0;c=c|0;var d=0;b[c+84>>0]=1;a=f[c+68>>2]|0;d=c+72|... function Am (line 12) | function Am(a){a=a|0;var b=0,c=0;if(pq(a)|0?(b=Mp(f[a>>2]|0)|0,a=b+8|0,c... function Bm (line 12) | function Bm(a){a=a|0;var b=0,c=0;b=f[a+16>>2]|0;c=(((f[a+12>>2]|0)+1-b|0... function Cm (line 12) | function Cm(a,b,c,d,e,f){a=a|0;b=b|0;c=c|0;d=d|0;e=e|0;f=f|0;return Qf(a... function Dm (line 12) | function Dm(a,b,c,d,e,f){a=a|0;b=b|0;c=c|0;d=d|0;e=e|0;f=f|0;return Qf(a... function Em (line 12) | function Em(a){a=a|0;var b=0;f[a>>2]=3204;b=f[a+56>>2]|0;if(!b)return;Oq... function Fm (line 12) | function Fm(a){a=a|0;var b=0,c=0;f[a>>2]=1476;b=a+36|0;c=f[b>>2]|0;f[b>>... function Gm (line 12) | function Gm(a){a=a|0;var b=0,c=0;f[a>>2]=1196;b=f[a+8>>2]|0;if(!b)return... function Hm (line 12) | function Hm(a){a=a|0;var c=0;f[a>>2]=1352;f[a+4>>2]=0;f[a+8>>2]=0;f[a+12... function Im (line 12) | function Im(a){a=a|0;var b=0;f[a>>2]=2840;b=f[a+56>>2]|0;if(!b)return;Oq... function Jm (line 12) | function Jm(a){a=a|0;var b=0,c=0;f[a>>2]=1476;b=a+36|0;c=f[b>>2]|0;f[b>>... function Km (line 12) | function Km(a,b,c,d,e,f){a=a|0;b=b|0;c=c|0;d=d|0;e=e|0;f=$(f);Fg(a,b,c,d... function Lm (line 12) | function Lm(a){a=a|0;var b=0,c=0;f[a>>2]=3408;b=a+56|0;c=f[b>>2]|0;f[b>>... function Mm (line 12) | function Mm(a){a=a|0;var b=0,c=0,d=0;b=f[a>>2]|0;c=a+4|0;d=f[c>>2]|0;if(... function Nm (line 12) | function Nm(a,b,c){a=a|0;b=b|0;c=c|0;var d=0,e=0,g=0;d=a+20|0;e=f[d>>2]|... function Om (line 12) | function Om(a){a=a|0;var b=0;f[a>>2]=3588;b=f[a+20>>2]|0;if(b|0)Oq(b);b=... function Pm (line 12) | function Pm(a){a=a|0;var b=0,c=0;b=f[a>>2]|0;if(!b)return;c=a+4|0;a=f[c>... function Qm (line 12) | function Qm(a){a=a|0;var b=0,c=0;b=f[a>>2]|0;if(!b)return;c=a+4|0;a=f[c>... function Rm (line 12) | function Rm(a,b){a=a|0;b=b|0;var c=0;c=f[b>>2]|0;return (1<<(c&31)&f[(f[... function Sm (line 12) | function Sm(a,b,c){a=a|0;b=b|0;c=c|0;return Sa[f[(f[a>>2]|0)+44>>2]&31](... function Tm (line 12) | function Tm(a){a=a|0;var c=0;Il(a);c=a+64|0;f[a+88>>2]=0;f[c>>2]=0;f[c+4... function Um (line 12) | function Um(a){a=a|0;f[a>>2]=3260;Fj(a+88|0);Oq(a);return} function Vm (line 12) | function Vm(a,b,c,d){a=a|0;b=b|0;c=c|0;d=d|0;if((f[b+4>>2]|0)==(c|0)?(c=... function Wm (line 12) | function Wm(a){a=a|0;var b=0,c=0,d=0;b=u;u=u+16|0;c=b;if((Ek(a)|0)==0?(S... function Xm (line 12) | function Xm(a){a=a|0;var b=0;f[a>>2]=3636;b=f[a+20>>2]|0;if(b|0)Oq(b);b=... function Ym (line 12) | function Ym(a,b){a=a|0;b=b|0;var c=0,d=0,e=0;f[a+104>>2]=b;c=f[a+8>>2]|0... function Zm (line 12) | function Zm(a){a=a|0;var b=0;f[a>>2]=0;f[a+4>>2]=0;f[a+8>>2]=0;b=a+16|0;... function _m (line 12) | function _m(a,b,c,d,e,f){a=a|0;b=b|0;c=c|0;d=d|0;e=e|0;f=$(f);Km(a,b,c,d... function $m (line 12) | function $m(a,b,c,d,e,f){a=a|0;b=b|0;c=c|0;d=d|0;e=e|0;f=f|0;return pm(a... function an (line 12) | function an(a,b,c,d,e,f){a=a|0;b=b|0;c=c|0;d=d|0;e=e|0;f=f|0;return qm(a... function bn (line 12) | function bn(a,b,c){a=a|0;b=b|0;c=c|0;f[a+4>>2]=b;f[a+8>>2]=f[(f[(f[b+4>>... function cn (line 12) | function cn(a){a=a|0;var b=0,c=0;if(!a)return;b=f[a>>2]|0;if(b|0){c=a+4|... function dn (line 12) | function dn(a){a=a|0;f[a>>2]=2896;Fj(a+88|0);Oq(a);return} function en (line 12) | function en(a,b,c,d,e,f){a=a|0;b=b|0;c=c|0;d=d|0;e=e|0;f=f|0;return rm(a... function fn (line 12) | function fn(a,b,c,d,e,f){a=a|0;b=b|0;c=c|0;d=d|0;e=e|0;f=f|0;return sm(a... function gn (line 12) | function gn(a){a=a|0;f[a>>2]=3260;Fj(a+88|0);return} function hn (line 12) | function hn(a,b,c,d){a=a|0;b=b|0;c=c|0;d=d|0;var e=0,g=0;e=u;u=u+16|0;g=... function jn (line 12) | function jn(a){a=a|0;var b=0;eo(a);f[a>>2]=6152;b=a+84|0;f[b>>2]=0;f[b+4... function kn (line 12) | function kn(a,b,c,d,e,f){a=a|0;b=b|0;c=c|0;d=d|0;e=e|0;f=f|0;return um(a... function ln (line 12) | function ln(a){a=a|0;var b=0,c=0;b=(a|0)==0?1:a;while(1){a=$a(b)|0;if(a|... function mn (line 12) | function mn(a,b,c){a=a|0;b=b|0;c=c|0;ac(a,b,c);return} function nn (line 12) | function nn(a){a=a|0;var b=0;f[a>>2]=3588;b=f[a+20>>2]|0;if(b|0)Oq(b);b=... function on (line 12) | function on(a,b,c,d,e,f){a=a|0;b=b|0;c=c|0;d=d|0;e=e|0;f=f|0;return Cm(a... function pn (line 12) | function pn(a,b,c,d,e,f){a=a|0;b=b|0;c=c|0;d=d|0;e=e|0;f=f|0;return Dm(a... function qn (line 12) | function qn(a){a=a|0;f[a>>2]=2896;Fj(a+88|0);return} function rn (line 12) | function rn(a){a=a|0;var b=0,c=0,d=0;b=u;u=u+16|0;c=b;d=Qq(f[a+60>>2]|0)... function sn (line 12) | function sn(){var a=0,b=0;a=u;u=u+16|0;if(!(Ka(19700,3)|0)){b=Ia(f[4926]... function tn (line 12) | function tn(a){a=a|0;var b=0;f[a>>2]=3636;b=f[a+20>>2]|0;if(b|0)Oq(b);b=... function un (line 12) | function un(a,b,c,d){a=a|0;b=b|0;c=c|0;d=d|0;var e=0,f=0;e=a;a=c;c=bm(e,... function vn (line 12) | function vn(a,b){a=a|0;b=b|0;lh(a,b);f[a>>2]=1292;b=a+36|0;a=b+40|0;do{f... function wn (line 12) | function wn(a){a=a|0;f[a>>2]=0;f[a+4>>2]=0;f[a+8>>2]=0;f[a+12>>2]=0;f[a+... function xn (line 12) | function xn(a){a=a|0;var b=0;b=u;u=u+16|0;yc(a);if(!(La(f[4926]|0,0)|0))... function yn (line 12) | function yn(a){a=a|0;var b=0;f[a>>2]=0;f[a+4>>2]=0;f[a+8>>2]=0;b=a+16|0;... function zn (line 12) | function zn(a,b){a=a|0;b=b|0;return vg(a+40|0,b)|0} function An (line 12) | function An(a,b){a=a|0;b=b|0;return lj(a,b,lq(b)|0)|0} function Bn (line 12) | function 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