Repository: xPaw/PHP-Source-Query Branch: master Commit: 2217e4040261 Files: 44 Total size: 120.8 KB Directory structure: gitextract_kr43fyxg/ ├── .editorconfig ├── .gitattributes ├── .github/ │ ├── dependabot.yml │ └── workflows/ │ └── ci.yml ├── .gitignore ├── CONTRIBUTING.md ├── Examples/ │ ├── Example.php │ ├── RconExample.php │ └── View.php ├── LICENSE ├── README.md ├── SourceQuery/ │ ├── BaseRcon.php │ ├── BaseSocket.php │ ├── Buffer.php │ ├── Exception/ │ │ ├── AuthenticationException.php │ │ ├── InvalidArgumentException.php │ │ ├── InvalidPacketException.php │ │ ├── SocketException.php │ │ └── SourceQueryException.php │ ├── GoldSourceRcon.php │ ├── Socket.php │ ├── SourceQuery.php │ └── SourceRcon.php ├── Tests/ │ ├── Info/ │ │ ├── csgo.json │ │ ├── csgo.raw │ │ ├── gmod_cyrillic.json │ │ ├── gmod_cyrillic.raw │ │ ├── hltv.json │ │ ├── hltv.raw │ │ ├── svencoop_nonsteam.json │ │ ├── svencoop_nonsteam.raw │ │ ├── tf2.json │ │ ├── tf2.raw │ │ ├── theship.json │ │ └── theship.raw │ ├── Players/ │ │ ├── csgo.json │ │ └── csgo.raw │ ├── Rules/ │ │ ├── tf2_sourcemod.json │ │ └── tf2_sourcemod.raw │ ├── Tests.php │ └── phpunit.xml ├── composer.json ├── phpstan.neon └── psalm.xml ================================================ FILE CONTENTS ================================================ ================================================ FILE: .editorconfig ================================================ # http://editorconfig.org root = true [*] charset = utf-8 indent_style = tab insert_final_newline = true trim_trailing_whitespace = true [*.yaml] indent_style = space indent_size = 2 ================================================ FILE: .gitattributes ================================================ * text=auto ================================================ FILE: .github/dependabot.yml ================================================ version: 2 updates: - package-ecosystem: "github-actions" directory: "/" schedule: interval: "weekly" ignore: - dependency-name: "*" update-types: ["version-update:semver-minor", "version-update:semver-patch"] ================================================ FILE: .github/workflows/ci.yml ================================================ name: CI permissions: contents: read on: [push] jobs: php: runs-on: ubuntu-latest strategy: matrix: php: ['8.3', '8.4', '8.5'] steps: - name: Setup PHP uses: shivammathur/setup-php@v2 with: php-version: ${{ matrix.php }} - name: Checkout uses: actions/checkout@v6 - name: Install dependencies run: composer install --no-interaction --no-progress - name: Run tests run: composer run phpunit - name: Run phpstan run: composer run phpstan ================================================ FILE: .gitignore ================================================ vendor/ Tests/.phpunit.cache/ ================================================ FILE: CONTRIBUTING.md ================================================ * **This library is intended for software developers**, if you do not know how write code in PHP, please do not create issues. * Please do not create issues when you are unable to retrieve information from a server *(e.g. issues with UDP connectivity)*, unless you can prove that there is a bug within the library. ================================================ FILE: Examples/Example.php ================================================ define( 'SQ_SERVER_ADDR', 'localhost' ); define( 'SQ_SERVER_PORT', 27015 ); define( 'SQ_TIMEOUT', 1 ); define( 'SQ_ENGINE', SourceQuery::SOURCE ); // Edit this <- $Query = new SourceQuery( ); try { $Query->Connect( SQ_SERVER_ADDR, SQ_SERVER_PORT, SQ_TIMEOUT, SQ_ENGINE ); print_r( $Query->GetInfo( ) ); print_r( $Query->GetPlayers( ) ); print_r( $Query->GetRules( ) ); } catch( Exception $e ) { echo $e->getMessage( ); } finally { $Query->Disconnect( ); } ================================================ FILE: Examples/RconExample.php ================================================ define( 'SQ_SERVER_ADDR', 'localhost' ); define( 'SQ_SERVER_PORT', 27015 ); define( 'SQ_TIMEOUT', 1 ); define( 'SQ_ENGINE', SourceQuery::SOURCE ); // Edit this <- $Query = new SourceQuery( ); try { $Query->Connect( SQ_SERVER_ADDR, SQ_SERVER_PORT, SQ_TIMEOUT, SQ_ENGINE ); $Query->SetRconPassword( 'my_awesome_password' ); var_dump( $Query->Rcon( 'say hello' ) ); } catch( Exception $e ) { echo $e->getMessage( ); } finally { $Query->Disconnect( ); } ================================================ FILE: Examples/View.php ================================================ define( 'SQ_SERVER_ADDR', 'localhost' ); define( 'SQ_SERVER_PORT', 27015 ); define( 'SQ_TIMEOUT', 3 ); define( 'SQ_ENGINE', SourceQuery::SOURCE ); // Edit this <- $Timer = microtime( true ); $Query = new SourceQuery( ); $Info = null; $Rules = []; $Players = []; $Exception = null; try { $Query->Connect( SQ_SERVER_ADDR, SQ_SERVER_PORT, SQ_TIMEOUT, SQ_ENGINE ); //$Query->SetUseOldGetChallengeMethod( true ); // Use this when players/rules retrieval fails on games like Starbound $Info = $Query->GetInfo( ); $Players = $Query->GetPlayers( ); $Rules = $Query->GetRules( ); } catch( Exception $e ) { $Exception = $e; } finally { $Query->Disconnect( ); } $Timer = number_format( microtime( true ) - $Timer, 4, '.', '' ); ?> Source Query PHP Library

Source Query PHP Library

This library was created to query game server which use the Source (Steamworks) query protocol.

Made by xPaw View on GitHub LGPL v2.1

__toString( ) ); ?>
$InfoValue ): ?>
Server Info s
"; print_r( $InfoValue ); echo ""; } else { if( $InfoValue === true ) { echo 'true'; } else if( $InfoValue === false ) { echo 'false'; } else { echo htmlspecialchars( (string)$InfoValue ); } } ?>
No information received
0 ): ?>
Player Frags Time
No players received
0 ): ?> $Value ): ?>
Rules
No rules received
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You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA Also add information on how to contact you by electronic and paper mail. You should also get your employer (if you work as a programmer) or your school, if any, to sign a "copyright disclaimer" for the library, if necessary. Here is a sample; alter the names: Yoyodyne, Inc., hereby disclaims all copyright interest in the library `Frob' (a library for tweaking knobs) written by James Random Hacker. {signature of Ty Coon}, 1 April 1990 Ty Coon, President of Vice That's all there is to it! ================================================ FILE: README.md ================================================ # PHP Source Query [![Packagist Downloads](https://img.shields.io/packagist/dt/xpaw/php-source-query-class.svg)](https://packagist.org/packages/xpaw/php-source-query-class) [![Packagist Version](https://img.shields.io/packagist/v/xpaw/php-source-query-class.svg)](https://packagist.org/packages/xpaw/php-source-query-class) This class was created to query game server which use the Source query protocol, this includes all source games, and all the games that implement Steamworks. The class also allows you to query servers using RCON although this only works for half-life 1 and source engine games. [Minecraft](http://www.minecraft.net) also uses Source RCON protocol, and this means you can use this class to send commands to your minecraft server while having engine set to Source engine. **:warning: Do not send me emails if this does not work for you, I will not help you.** ## Requirements * [Modern PHP version](https://php.net/supported-versions.php) * 64-bit PHP or [gmp module](https://secure.php.net/manual/en/book.gmp.php) * Your server must allow UDP connections ## Protocol Specifications * https://developer.valvesoftware.com/wiki/Server_queries * https://developer.valvesoftware.com/wiki/Source_RCON_Protocol ## Supported Games AppID | Game | Query | RCON | Notes ----- | ---- | :---: | :--: | ---- ~ | All HL1/HL2 games and mods | :white_check_mark: | :white_check_mark: | 10 | [Counter-Strike 1.6](http://store.steampowered.com/app/10/) | :white_check_mark: | :white_check_mark: | 440 | [Team Fortress 2](http://store.steampowered.com/app/440/) | :white_check_mark: | :white_check_mark: | 550 | [Left 4 Dead 2](http://store.steampowered.com/app/550/) | :white_check_mark: | :white_check_mark: | 730 | [Counter-Strike 2](http://store.steampowered.com/app/730/) | :white_check_mark: | :white_check_mark: | `host_name_store 1; host_info_show 2; host_players_show 2` 1002 | [Rag Doll Kung Fu](http://store.steampowered.com/app/1002/) | :white_check_mark: | :white_check_mark: | 2400 | [The Ship](http://store.steampowered.com/app/2400/) | :white_check_mark: | :white_check_mark: | 4000 | [Garry's Mod](http://store.steampowered.com/app/4000/) | :white_check_mark: | :white_check_mark: | 17710 | [Nuclear Dawn](http://store.steampowered.com/app/17710/) | :white_check_mark: | :white_check_mark: | 70000 | [Dino D-Day](http://store.steampowered.com/app/70000/) | :white_check_mark: | :white_check_mark: | 107410 | [Arma 3](http://store.steampowered.com/app/107410/) | :white_check_mark: | :x: | Add +1 to the server port 115300 | [Call of Duty: Modern Warfare 3](http://store.steampowered.com/app/115300/) | :white_check_mark: | :white_check_mark: | 162107 | [DeadPoly](https://store.steampowered.com/app/1621070/) | :white_check_mark: | :x: | 211820 | [Starbound](http://store.steampowered.com/app/211820/) | :white_check_mark: | :white_check_mark: | Call `SetUseOldGetChallengeMethod` method after connecting 244850 | [Space Engineers](http://store.steampowered.com/app/244850/) | :white_check_mark: | :x: | Add +1 to the server port 304930 | [Unturned](https://store.steampowered.com/app/304930/) | :white_check_mark: | :x: | Add +1 to the server port 251570 | [7 Days to Die](http://store.steampowered.com/app/251570) | :white_check_mark: | :x: | 252490 | [Rust](http://store.steampowered.com/app/252490/) | :white_check_mark: | :x: | 282440 | [Quake Live](http://store.steampowered.com/app/282440) | :white_check_mark: | :x: | Quake Live uses the ZMQ messaging queue protocol for rcon control. 346110 | [ARK: Survival Evolved](http://store.steampowered.com/app/346110/) | :white_check_mark: | :white_check_mark: | ~ | [Minecraft](http://www.minecraft.net/) | :x: | :white_check_mark: | 108600 | [Project: Zomboid](https://store.steampowered.com/app/108600/) | :white_check_mark: | :white_check_mark: 1874880 | [Arma Reforger](https://store.steampowered.com/app/1874880/) | :white_check_mark: | :white_check_mark: Open a pull request if you know another game which supports Source Query and/or RCON protocols. ## How to tell if the game supports Source Query Protocol? Add your server to your favourites in Steam server browser, and if Steam can display information about your server, then the protocol is supported. ## Functions
Connect( $Ip, $Port, $Timeout, $Engine ) Opens connection to a server
Disconnect( ) Closes all open connections
Ping( ) Ping the server to see if it exists
Warning: Source engine may not answer to this
GetInfo( ) Returns server info in an array
GetPlayers( ) Returns players on the server in an array
GetRules( ) Returns public rules (cvars) in an array
SetRconPassword( $Password ) Sets rcon password for later use with Rcon()
Rcon( $Command ) Execute rcon command on the server
Also refer to [examples folder](Examples/) to work things out. ## License PHP Source Query Copyright (C) 2012-2025 Pavel Djundik This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA ================================================ FILE: SourceQuery/BaseRcon.php ================================================ Close( ); } abstract public function Close( ) : void; abstract public function Open( string $Address, int $Port, int $Timeout, int $Engine ) : void; abstract public function Write( int $Header, string $String = '' ) : bool; abstract public function Read( ) : Buffer; protected function ReadInternal( Buffer $Buffer, callable $SherlockFunction ) : Buffer { if( $Buffer->Remaining( ) === 0 ) { throw new InvalidPacketException( 'Failed to read any data from socket', InvalidPacketException::BUFFER_EMPTY ); } $Header = $Buffer->ReadInt32( ); if( $Header === -1 ) // Single packet { // We don't have to do anything } else if( $Header === -2 ) // Split packet { $Packets = []; $IsCompressed = false; $ReadMore = false; $PacketChecksum = null; do { $RequestID = $Buffer->ReadInt32( ); $PacketCount = 0; $PacketNumber = 0; switch( $this->Engine ) { case SourceQuery::GOLDSOURCE: { $PacketCountAndNumber = $Buffer->ReadByte( ); $PacketCount = $PacketCountAndNumber & 0xF; $PacketNumber = $PacketCountAndNumber >> 4; break; } case SourceQuery::SOURCE: { $IsCompressed = ( $RequestID & 0x80000000 ) !== 0; $PacketCount = $Buffer->ReadByte( ); $PacketNumber = $Buffer->ReadByte( ) + 1; if( $IsCompressed ) { $Buffer->ReadInt32( ); // Split size $PacketChecksum = $Buffer->ReadUInt32( ); } else { $Buffer->ReadInt16( ); // Split size } break; } default: { throw new SocketException( 'Unknown engine.', SocketException::INVALID_ENGINE ); } } $Packets[ $PacketNumber ] = $Buffer->Read( ); $ReadMore = $PacketCount > sizeof( $Packets ); } while( $ReadMore && $SherlockFunction( $Buffer ) ); $Data = implode( $Packets ); // TODO: Test this if( $IsCompressed ) { // Let's make sure this function exists, it's not included in PHP by default if( !function_exists( 'bzdecompress' ) ) { throw new \RuntimeException( 'Received compressed packet, PHP doesn\'t have Bzip2 library installed, can\'t decompress.' ); } $Data = bzdecompress( $Data ); if( !is_string( $Data ) || crc32( $Data ) !== $PacketChecksum ) { throw new InvalidPacketException( 'CRC32 checksum mismatch of uncompressed packet data.', InvalidPacketException::CHECKSUM_MISMATCH ); } } $Buffer->Set( substr( $Data, 4 ) ); } else { throw new InvalidPacketException( 'Socket read: Raw packet header mismatch. (0x' . dechex( $Header ) . ')', InvalidPacketException::PACKET_HEADER_MISMATCH ); } return $Buffer; } } ================================================ FILE: SourceQuery/Buffer.php ================================================ Buffer = $Buffer; $this->Length = strlen( $Buffer ); $this->Position = 0; } /** * Get remaining bytes * * @return int Remaining bytes in buffer * * @phpstan-impure */ public function Remaining( ) : int { return $this->Length - $this->Position; } /** * Reads the specified number of bytes. * * @param int $Length Bytes to read */ public function Read( int $Length = -1 ) : string { if( $Length === 0 ) { return ''; } $Remaining = $this->Remaining( ); if( $Length === -1 ) { $Length = $Remaining; } else if( $Length > $Remaining ) { return ''; } $Data = substr( $this->Buffer, $this->Position, $Length ); $this->Position += $Length; return $Data; } /** * Reads the next byte. */ public function ReadByte( ) : int { if( $this->Remaining( ) < 1 ) { return 0; } return ord( $this->Read( 1 ) ); } /** * Reads a 2-byte signed integer. */ public function ReadInt16( ) : int { if( $this->Remaining( ) < 2 ) { throw new InvalidPacketException( 'Not enough data to unpack.', InvalidPacketException::BUFFER_EMPTY ); } $Data = unpack( 'v', $this->Read( 2 ) ); if( $Data === false ) { throw new InvalidPacketException( 'Failed to unpack.', InvalidPacketException::UNPACK_FAILED ); } return (int)$Data[ 1 ]; } /** * Reads a 4-byte signed integer. */ public function ReadInt32( ) : int { if( $this->Remaining( ) < 4 ) { throw new InvalidPacketException( 'Not enough data to unpack.', InvalidPacketException::BUFFER_EMPTY ); } $Data = unpack( 'l', $this->Read( 4 ) ); if( $Data === false ) { throw new InvalidPacketException( 'Failed to unpack.', InvalidPacketException::UNPACK_FAILED ); } return (int)$Data[ 1 ]; } /** * Reads a 4-byte floating point value. */ public function ReadFloat32( ) : float { if( $this->Remaining( ) < 4 ) { throw new InvalidPacketException( 'Not enough data to unpack.', InvalidPacketException::BUFFER_EMPTY ); } $Data = unpack( 'f', $this->Read( 4 ) ); if( $Data === false ) { throw new InvalidPacketException( 'Failed to unpack.', InvalidPacketException::UNPACK_FAILED ); } return (float)$Data[ 1 ]; } /** * Reads a 4-byte unsigned integer. */ public function ReadUInt32( ) : int { if( $this->Remaining( ) < 4 ) { throw new InvalidPacketException( 'Not enough data to unpack.', InvalidPacketException::BUFFER_EMPTY ); } $Data = unpack( 'V', $this->Read( 4 ) ); if( $Data === false ) { throw new InvalidPacketException( 'Failed to unpack.', InvalidPacketException::UNPACK_FAILED ); } return (int)$Data[ 1 ]; } /** * Read a null-terminated string. */ public function ReadNullTermString( ) : string { $ZeroBytePosition = strpos( $this->Buffer, "\0", $this->Position ); if( $ZeroBytePosition === false ) { return ''; } $String = $this->Read( $ZeroBytePosition - $this->Position ); $this->Position++; return $String; } } ================================================ FILE: SourceQuery/Exception/AuthenticationException.php ================================================ Socket = $Socket; } public function Close( ) : void { $this->RconChallenge = ''; $this->RconPassword = ''; } public function Open( ) : void { // } public function Write( int $Header, string $String = '' ) : bool { if( $this->Socket->Socket === null ) { throw new SocketException( 'Not connected.', SocketException::NOT_CONNECTED ); } $Command = pack( 'cccca*', 0xFF, 0xFF, 0xFF, 0xFF, $String ); $Length = strlen( $Command ); return $Length === fwrite( $this->Socket->Socket, $Command, $Length ); } /** * @throws AuthenticationException */ public function Read( ) : Buffer { // GoldSource RCON has same structure as Query $Buffer = $this->Socket->Read( ); $StringBuffer = ''; $ReadMore = false; // There is no indentifier of the end, so we just need to continue reading do { $ReadMore = $Buffer->Remaining( ) > 0; if( $ReadMore ) { if( $Buffer->ReadByte( ) !== SourceQuery::S2A_RCON ) { throw new InvalidPacketException( 'Invalid rcon response.', InvalidPacketException::PACKET_HEADER_MISMATCH ); } $Packet = $Buffer->Read( ); $StringBuffer .= $Packet; //$StringBuffer .= SubStr( $Packet, 0, -2 ); // Let's assume if this packet is not long enough, there are no more after this one $ReadMore = strlen( $Packet ) > 1000; // use 1300? if( $ReadMore ) { $Buffer = $this->Socket->Read( ); } } } while( $ReadMore ); $Trimmed = trim( $StringBuffer ); if( $Trimmed === 'Bad rcon_password.' ) { throw new AuthenticationException( $Trimmed, AuthenticationException::BAD_PASSWORD ); } else if( $Trimmed === 'You have been banned from this server.' ) { throw new AuthenticationException( $Trimmed, AuthenticationException::BANNED ); } $Buffer->Set( $Trimmed ); return $Buffer; } public function Command( string $Command ) : string { if( !$this->RconChallenge ) { throw new AuthenticationException( 'Tried to execute a RCON command before successful authorization.', AuthenticationException::BAD_PASSWORD ); } $this->Write( 0, 'rcon ' . $this->RconChallenge . ' "' . $this->RconPassword . '" ' . $Command . "\0" ); $Buffer = $this->Read( ); return $Buffer->Read( ); } public function Authorize( string $Password ) : void { $this->RconPassword = $Password; $this->Write( 0, 'challenge rcon' ); $Buffer = $this->Socket->Read( ); if( $Buffer->Read( 14 ) !== 'challenge rcon' ) { throw new AuthenticationException( 'Failed to get RCON challenge.', AuthenticationException::BAD_PASSWORD ); } $this->RconChallenge = trim( $Buffer->Read( ) ); } } ================================================ FILE: SourceQuery/Socket.php ================================================ Socket ) ) { fclose( $this->Socket ); $this->Socket = null; } } public function Open( string $Address, int $Port, int $Timeout, int $Engine ) : void { $this->Timeout = $Timeout; $this->Engine = $Engine; $this->Port = $Port; $this->Address = $Address; $Socket = @fsockopen( 'udp://' . $Address, $Port, $ErrNo, $ErrStr, $Timeout ); if( $ErrNo || $Socket === false ) { throw new SocketException( 'Could not create socket: ' . $ErrStr, SocketException::COULD_NOT_CREATE_SOCKET ); } $this->Socket = $Socket; stream_set_timeout( $this->Socket, $Timeout ); stream_set_blocking( $this->Socket, true ); } public function Write( int $Header, string $String = '' ) : bool { if( $this->Socket === null ) { throw new SocketException( 'Not connected.', SocketException::NOT_CONNECTED ); } $Command = pack( 'ccccca*', 0xFF, 0xFF, 0xFF, 0xFF, $Header, $String ); $Length = strlen( $Command ); return $Length === fwrite( $this->Socket, $Command, $Length ); } private const MaxPacketLength = 1 << 16; /** * Reads from socket and returns Buffer. * * @throws InvalidPacketException */ public function Read( ) : Buffer { if( $this->Socket === null ) { throw new SocketException( 'Not connected.', SocketException::NOT_CONNECTED ); } $Data = fread( $this->Socket, self::MaxPacketLength ); $Buffer = new Buffer( ); $Buffer->Set( $Data === false ? '' : $Data ); $this->ReadInternal( $Buffer, [ $this, 'Sherlock' ] ); return $Buffer; } public function Sherlock( Buffer $Buffer ) : bool { if( $this->Socket === null ) { throw new SocketException( 'Not connected.', SocketException::NOT_CONNECTED ); } $Data = fread( $this->Socket, self::MaxPacketLength ); if( $Data === false || strlen( $Data ) < 4 ) { return false; } $Buffer->Set( $Data ); return $Buffer->ReadInt32( ) === -2; } } ================================================ FILE: SourceQuery/SourceQuery.php ================================================ Socket = $Socket ?? new Socket( ); } public function __destruct( ) { $this->Disconnect( ); } /** * Opens connection to server * * @param string $Address Server ip * @param int $Port Server port * @param int $Timeout Timeout period * @param int $Engine Engine the server runs on (goldsource, source) * * @throws InvalidArgumentException * @throws SocketException */ public function Connect( string $Address, int $Port, int $Timeout = 3, int $Engine = self::SOURCE ) : void { $this->Disconnect( ); if( $Timeout < 0 ) { throw new InvalidArgumentException( 'Timeout must be a positive integer.', InvalidArgumentException::TIMEOUT_NOT_INTEGER ); } $this->Socket->Open( $Address, $Port, $Timeout, $Engine ); $this->Connected = true; } /** * Forces GetChallenge to use old method for challenge retrieval because some games use outdated protocol (e.g Starbound) * * @param bool $Value Set to true to force old method * * @return bool Previous value */ public function SetUseOldGetChallengeMethod( bool $Value ) : bool { $Previous = $this->UseOldGetChallengeMethod; $this->UseOldGetChallengeMethod = $Value === true; return $Previous; } /** * Closes all open connections */ public function Disconnect( ) : void { $this->Connected = false; $this->Challenge = ''; $this->Socket->Close( ); if( $this->Rcon !== null ) { $this->Rcon->Close( ); $this->Rcon = null; } } /** * Sends ping packet to the server * NOTE: This may not work on some games (TF2 for example) * * @throws InvalidPacketException * @throws SocketException * * @return bool True on success, false on failure */ public function Ping( ) : bool { if( !$this->Connected ) { throw new SocketException( 'Not connected.', SocketException::NOT_CONNECTED ); } $this->Socket->Write( self::A2A_PING ); $Buffer = $this->Socket->Read( ); return $Buffer->ReadByte( ) === self::A2A_ACK; } /** * Get server information * * @throws InvalidPacketException * @throws SocketException * * @return array{ * Protocol: int, * HostName: string, * Map: string, * ModDir: string, * ModDesc: string, * AppID?: int, * Players: int, * MaxPlayers: int, * Bots: int, * Dedicated: string, * Os: string, * Password: bool, * Secure: bool, * Version?: string, * ExtraDataFlags?: int, * GamePort?: int, * SteamID?: string|int, * SpecPort?: int, * SpecName?: string, * GameTags?: string, * GameID?: int, * Address?: string, * IsMod?: bool, * Mod?: array{ * Url: string, * Download: string, * Version: int, * Size: int, * ServerSide: bool, * CustomDLL: bool * }, * GameMode?: int, * WitnessCount?: int, * WitnessTime?: int * } Returns an array with server information on success */ public function GetInfo( ) : array { if( !$this->Connected ) { throw new SocketException( 'Not connected.', SocketException::NOT_CONNECTED ); } if( $this->Challenge ) { $this->Socket->Write( self::A2S_INFO, "Source Engine Query\0" . $this->Challenge ); } else { $this->Socket->Write( self::A2S_INFO, "Source Engine Query\0" ); } $Buffer = $this->Socket->Read( ); $Type = $Buffer->ReadByte( ); $Server = []; if( $Type === self::S2C_CHALLENGE ) { $this->Challenge = $Buffer->Read( 4 ); $this->Socket->Write( self::A2S_INFO, "Source Engine Query\0" . $this->Challenge ); $Buffer = $this->Socket->Read( ); $Type = $Buffer->ReadByte( ); } // Old GoldSource protocol, HLTV still uses it if( $Type === self::S2A_INFO_OLD && $this->Socket->Engine === self::GOLDSOURCE ) { /** * If we try to read data again, and we get the result with type S2A_INFO (0x49) * That means this server is running dproto, * Because it sends answer for both protocols */ $Server[ 'Address' ] = $Buffer->ReadNullTermString( ); $Server[ 'HostName' ] = $Buffer->ReadNullTermString( ); $Server[ 'Map' ] = $Buffer->ReadNullTermString( ); $Server[ 'ModDir' ] = $Buffer->ReadNullTermString( ); $Server[ 'ModDesc' ] = $Buffer->ReadNullTermString( ); $Server[ 'Players' ] = $Buffer->ReadByte( ); $Server[ 'MaxPlayers' ] = $Buffer->ReadByte( ); $Server[ 'Protocol' ] = $Buffer->ReadByte( ); $Server[ 'Dedicated' ] = chr( $Buffer->ReadByte( ) ); $Server[ 'Os' ] = chr( $Buffer->ReadByte( ) ); $Server[ 'Password' ] = $Buffer->ReadByte( ) === 1; $Server[ 'IsMod' ] = $Buffer->ReadByte( ) === 1; if( $Server[ 'IsMod' ] ) { $Mod = []; $Mod[ 'Url' ] = $Buffer->ReadNullTermString( ); $Mod[ 'Download' ] = $Buffer->ReadNullTermString( ); $Buffer->Read( 1 ); // NULL byte $Mod[ 'Version' ] = $Buffer->ReadInt32( ); $Mod[ 'Size' ] = $Buffer->ReadInt32( ); $Mod[ 'ServerSide' ] = $Buffer->ReadByte( ) === 1; $Mod[ 'CustomDLL' ] = $Buffer->ReadByte( ) === 1; $Server[ 'Mod' ] = $Mod; } $Server[ 'Secure' ] = $Buffer->ReadByte( ) === 1; $Server[ 'Bots' ] = $Buffer->ReadByte( ); return $Server; } if( $Type !== self::S2A_INFO_SRC ) { throw new InvalidPacketException( 'GetInfo: Packet header mismatch. (0x' . dechex( $Type ) . ')', InvalidPacketException::PACKET_HEADER_MISMATCH ); } $Server[ 'Protocol' ] = $Buffer->ReadByte( ); $Server[ 'HostName' ] = $Buffer->ReadNullTermString( ); $Server[ 'Map' ] = $Buffer->ReadNullTermString( ); $Server[ 'ModDir' ] = $Buffer->ReadNullTermString( ); $Server[ 'ModDesc' ] = $Buffer->ReadNullTermString( ); $Server[ 'AppID' ] = $Buffer->ReadInt16( ); $Server[ 'Players' ] = $Buffer->ReadByte( ); $Server[ 'MaxPlayers' ] = $Buffer->ReadByte( ); $Server[ 'Bots' ] = $Buffer->ReadByte( ); $Server[ 'Dedicated' ] = chr( $Buffer->ReadByte( ) ); $Server[ 'Os' ] = chr( $Buffer->ReadByte( ) ); $Server[ 'Password' ] = $Buffer->ReadByte( ) === 1; $Server[ 'Secure' ] = $Buffer->ReadByte( ) === 1; // The Ship (they violate query protocol spec by modifying the response) if( $Server[ 'AppID' ] === 2400 ) { $Server[ 'GameMode' ] = $Buffer->ReadByte( ); $Server[ 'WitnessCount' ] = $Buffer->ReadByte( ); $Server[ 'WitnessTime' ] = $Buffer->ReadByte( ); } $Server[ 'Version' ] = $Buffer->ReadNullTermString( ); // Extra Data Flags if( $Buffer->Remaining( ) > 0 ) { $Server[ 'ExtraDataFlags' ] = $Flags = $Buffer->ReadByte( ); // S2A_EXTRA_DATA_HAS_GAME_PORT - Next 2 bytes include the game port. if( $Flags & 0x80 ) { $Server[ 'GamePort' ] = $Buffer->ReadInt16( ); } // S2A_EXTRA_DATA_HAS_STEAMID - Next 8 bytes are the steamID // Want to play around with this? // You can use https://github.com/xPaw/SteamID.php if( $Flags & 0x10 ) { $SteamIDLower = $Buffer->ReadUInt32( ); $SteamIDInstance = $Buffer->ReadUInt32( ); // This gets shifted by 32 bits, which should be steamid instance $SteamID = 0; if( PHP_INT_SIZE === 4 ) { if( extension_loaded( 'gmp' ) ) { $SteamIDLower = gmp_abs( $SteamIDLower ); $SteamIDInstance = gmp_abs( $SteamIDInstance ); $SteamID = gmp_strval( gmp_or( $SteamIDLower, gmp_mul( $SteamIDInstance, gmp_pow( 2, 32 ) ) ) ); } else { throw new \RuntimeException( 'Either 64-bit PHP installation or "gmp" module is required to correctly parse server\'s steamid.' ); } } else { $SteamID = $SteamIDLower | ( $SteamIDInstance << 32 ); } $Server[ 'SteamID' ] = $SteamID; unset( $SteamIDLower, $SteamIDInstance, $SteamID ); } // S2A_EXTRA_DATA_HAS_SPECTATOR_DATA - Next 2 bytes include the spectator port, then the spectator server name. if( $Flags & 0x40 ) { $Server[ 'SpecPort' ] = $Buffer->ReadInt16( ); $Server[ 'SpecName' ] = $Buffer->ReadNullTermString( ); } // S2A_EXTRA_DATA_HAS_GAMETAG_DATA - Next bytes are the game tag string if( $Flags & 0x20 ) { $Server[ 'GameTags' ] = $Buffer->ReadNullTermString( ); } // S2A_EXTRA_DATA_GAMEID - Next 8 bytes are the gameID of the server if( $Flags & 0x01 ) { $Server[ 'GameID' ] = $Buffer->ReadUInt32( ) | ( $Buffer->ReadUInt32( ) << 32 ); } if( $Buffer->Remaining( ) > 0 ) { throw new InvalidPacketException( 'GetInfo: unread data? ' . $Buffer->Remaining( ) . ' bytes remaining in the buffer. Please report it to the library developer.', InvalidPacketException::BUFFER_NOT_EMPTY ); } } return $Server; } /** * Get players on the server * * @throws InvalidPacketException * @throws SocketException * * @return array Returns an array with players on success */ public function GetPlayers( ) : array { if( !$this->Connected ) { throw new SocketException( 'Not connected.', SocketException::NOT_CONNECTED ); } $this->GetChallenge( self::A2S_PLAYER, self::S2A_PLAYER ); $this->Socket->Write( self::A2S_PLAYER, $this->Challenge ); $Buffer = $this->Socket->Read( ); $Type = $Buffer->ReadByte( ); if( $Type !== self::S2A_PLAYER ) { throw new InvalidPacketException( 'GetPlayers: Packet header mismatch. (0x' . dechex( $Type ) . ')', InvalidPacketException::PACKET_HEADER_MISMATCH ); } $Players = []; $Count = $Buffer->ReadByte( ); while( $Count-- > 0 && $Buffer->Remaining( ) > 0 ) { $Player = []; $Player[ 'Id' ] = $Buffer->ReadByte( ); // PlayerID, is it just always 0? $Player[ 'Name' ] = $Buffer->ReadNullTermString( ); $Player[ 'Frags' ] = $Buffer->ReadInt32( ); $Player[ 'Time' ] = (int)$Buffer->ReadFloat32( ); $Player[ 'TimeF' ] = gmdate( ( $Player[ 'Time' ] > 3600 ? 'H:i:s' : 'i:s' ), $Player[ 'Time' ] ); $Players[ ] = $Player; } return $Players; } /** * Get rules (cvars) from the server * * @throws InvalidPacketException * @throws SocketException * * @return array Returns an array with rules on success */ public function GetRules( ) : array { if( !$this->Connected ) { throw new SocketException( 'Not connected.', SocketException::NOT_CONNECTED ); } $this->GetChallenge( self::A2S_RULES, self::S2A_RULES ); $this->Socket->Write( self::A2S_RULES, $this->Challenge ); $Buffer = $this->Socket->Read( ); $Type = $Buffer->ReadByte( ); if( $Type !== self::S2A_RULES ) { throw new InvalidPacketException( 'GetRules: Packet header mismatch. (0x' . dechex( $Type ) . ')', InvalidPacketException::PACKET_HEADER_MISMATCH ); } $Rules = []; $Count = $Buffer->ReadInt16( ); while( $Count-- > 0 && $Buffer->Remaining( ) > 0 ) { $Rule = $Buffer->ReadNullTermString( ); $Value = $Buffer->ReadNullTermString( ); if( strlen( $Rule ) > 0 ) { $Rules[ $Rule ] = $Value; } } return $Rules; } /** * Get challenge (used for players/rules packets) * * @throws InvalidPacketException */ private function GetChallenge( int $Header, int $ExpectedResult ) : void { if( $this->Challenge ) { return; } if( $this->UseOldGetChallengeMethod ) { $Header = self::A2S_SERVERQUERY_GETCHALLENGE; } $this->Socket->Write( $Header, "\xFF\xFF\xFF\xFF" ); $Buffer = $this->Socket->Read( ); $Type = $Buffer->ReadByte( ); switch( $Type ) { case self::S2C_CHALLENGE: { $this->Challenge = $Buffer->Read( 4 ); return; } case $ExpectedResult: { // Goldsource (HLTV) return; } case 0: { throw new InvalidPacketException( 'GetChallenge: Failed to get challenge.' ); } default: { throw new InvalidPacketException( 'GetChallenge: Packet header mismatch. (0x' . dechex( $Type ) . ')', InvalidPacketException::PACKET_HEADER_MISMATCH ); } } } /** * Sets rcon password, for future use in Rcon() * * @param string $Password Rcon Password * * @throws AuthenticationException * @throws InvalidPacketException * @throws SocketException */ public function SetRconPassword( string $Password ) : void { if( !$this->Connected ) { throw new SocketException( 'Not connected.', SocketException::NOT_CONNECTED ); } switch( $this->Socket->Engine ) { case SourceQuery::GOLDSOURCE: { $this->Rcon = new GoldSourceRcon( $this->Socket ); break; } case SourceQuery::SOURCE: { $this->Rcon = new SourceRcon( $this->Socket ); break; } default: { throw new SocketException( 'Unknown engine.', SocketException::INVALID_ENGINE ); } } if( $this->Rcon === null ) // This should not happen, but makes phpstan happy. { throw new SocketException( 'Something went wrong.', SocketException::INVALID_ENGINE ); } $this->Rcon->Open( ); $this->Rcon->Authorize( $Password ); } /** * Sends a command to the server for execution. * * @param string $Command Command to execute * * @throws AuthenticationException * @throws InvalidPacketException * @throws SocketException * * @return string Answer from server in string */ public function Rcon( string $Command ) : string { if( !$this->Connected ) { throw new SocketException( 'Not connected.', SocketException::NOT_CONNECTED ); } if( $this->Rcon === null ) { throw new SocketException( 'You must set a RCON password before trying to execute a RCON command.', SocketException::NOT_CONNECTED ); } return $this->Rcon->Command( $Command ); } } ================================================ FILE: SourceQuery/SourceRcon.php ================================================ Socket = $Socket; } public function Close( ) : void { if( $this->RconSocket ) { fclose( $this->RconSocket ); $this->RconSocket = null; } $this->RconRequestId = 0; } public function Open( ) : void { if( !$this->RconSocket ) { $RconSocket = @fsockopen( $this->Socket->Address, $this->Socket->Port, $ErrNo, $ErrStr, $this->Socket->Timeout ); if( $ErrNo || !$RconSocket ) { throw new SocketException( 'Can\'t connect to RCON server: ' . $ErrStr, SocketException::CONNECTION_FAILED ); } $this->RconSocket = $RconSocket; stream_set_timeout( $this->RconSocket, $this->Socket->Timeout ); stream_set_blocking( $this->RconSocket, true ); } } public function Write( int $Header, string $String = '' ) : bool { if( $this->RconSocket === null ) { throw new SocketException( 'Not connected.', SocketException::NOT_CONNECTED ); } // Pack the packet together $Command = pack( 'VV', ++$this->RconRequestId, $Header ) . $String . "\x00\x00"; // Prepend packet length $Command = pack( 'V', strlen( $Command ) ) . $Command; $Length = strlen( $Command ); return $Length === fwrite( $this->RconSocket, $Command, $Length ); } public function Read( ) : Buffer { if( $this->RconSocket === null ) { throw new SocketException( 'Not connected.', SocketException::NOT_CONNECTED ); } $Data = fread( $this->RconSocket, 4 ); $Buffer = new Buffer( ); $Buffer->Set( $Data === false ? '' : $Data ); if( $Buffer->Remaining( ) < 4 ) { throw new InvalidPacketException( 'Rcon read: Failed to read any data from socket', InvalidPacketException::BUFFER_EMPTY ); } $PacketSize = $Buffer->ReadInt32( ); if( $PacketSize <= 0 ) { throw new InvalidPacketException( 'Rcon read: Packet size was empty', InvalidPacketException::BUFFER_EMPTY ); } $Data = fread( $this->RconSocket, $PacketSize ); $Buffer->Set( $Data === false ? '' : $Data ); $Data = $Buffer->Read( ); $Remaining = $PacketSize - strlen( $Data ); while( $Remaining > 0 ) { $Data2 = fread( $this->RconSocket, $Remaining ); if( $Data2 === false || strlen( $Data2 ) === 0 ) { throw new InvalidPacketException( 'Read ' . strlen( $Data ) . ' bytes from socket, ' . $Remaining . ' remaining', InvalidPacketException::BUFFER_EMPTY ); } $Data .= $Data2; $Remaining -= strlen( $Data2 ); } $Buffer->Set( $Data ); return $Buffer; } public function Command( string $Command ) : string { $this->Write( SourceQuery::SERVERDATA_EXECCOMMAND, $Command ); $Buffer = $this->Read( ); $Buffer->ReadInt32( ); // RequestID $Type = $Buffer->ReadInt32( ); if( $Type === SourceQuery::SERVERDATA_AUTH_RESPONSE ) { throw new AuthenticationException( 'Bad rcon_password.', AuthenticationException::BAD_PASSWORD ); } else if( $Type !== SourceQuery::SERVERDATA_RESPONSE_VALUE ) { throw new InvalidPacketException( 'Invalid rcon response.', InvalidPacketException::PACKET_HEADER_MISMATCH ); } $Data = $Buffer->Read( ); // We do this stupid hack to handle split packets // See https://developer.valvesoftware.com/wiki/Source_RCON_Protocol#Multiple-packet_Responses if( strlen( $Data ) >= 4000 ) { $this->Write( SourceQuery::SERVERDATA_REQUESTVALUE ); do { $Buffer = $this->Read( ); $Buffer->ReadInt32( ); // RequestID if( $Buffer->ReadInt32( ) !== SourceQuery::SERVERDATA_RESPONSE_VALUE ) { break; } $Data2 = $Buffer->Read( ); if( $Data2 === "\x00\x01\x00\x00\x00\x00" ) { break; } $Data .= $Data2; } while( true ); } return rtrim( $Data, "\0" ); } public function Authorize( string $Password ) : void { $this->Write( SourceQuery::SERVERDATA_AUTH, $Password ); $Buffer = $this->Read( ); $RequestID = $Buffer->ReadInt32( ); $Type = $Buffer->ReadInt32( ); // If we receive SERVERDATA_RESPONSE_VALUE, then we need to read again // More info: https://developer.valvesoftware.com/wiki/Source_RCON_Protocol#Additional_Comments if( $Type === SourceQuery::SERVERDATA_RESPONSE_VALUE ) { $Buffer = $this->Read( ); $RequestID = $Buffer->ReadInt32( ); $Type = $Buffer->ReadInt32( ); } if( $RequestID === -1 || $Type !== SourceQuery::SERVERDATA_AUTH_RESPONSE ) { throw new AuthenticationException( 'RCON authorization failed.', AuthenticationException::BAD_PASSWORD ); } } } ================================================ FILE: Tests/Info/csgo.json ================================================ { "Protocol": 17, "HostName": "BombGame by xPaw & Co.", "Map": "de_dust2", "ModDir": "csgo", "ModDesc": "Counter-Strike: Global Offensive", "AppID": 730, "Players": 0, "MaxPlayers": 16, "Bots": 0, "Dedicated": "d", "Os": "l", "Password": false, "Secure": true, "Version": "1.35.0.7", "ExtraDataFlags": 177, "GamePort": 27036, "SteamID": 90097713628897284, "GameTags": "empty,*grp:1105381i,bombgame,secure", "GameID": 730 } ================================================ FILE: Tests/Info/csgo.raw ================================================ ffffffff4911426f6d6247616d652062792078506177202620436f2e0064655f6475737432006373676f00436f756e7465722d537472696b653a20476c6f62616c204f6666656e7369766500da02001000646c0001312e33352e302e3700b19c6904e0eca764174001656d7074792c2a6772703a31313035333831692c626f6d6267616d652c73656375726500da02000000000000 ================================================ FILE: Tests/Info/gmod_cyrillic.json ================================================ { "Protocol": 17, "HostName": "Город Инноваций | Русский DarkRP", "Map": "rp_bangclaw", "ModDir": "garrysmod", "ModDesc": "DarkRP", "AppID": 4000, "Players": 33, "MaxPlayers": 40, "Bots": 0, "Dedicated": "d", "Os": "l", "Password": false, "Secure": true, "Version": "15.08.10", "ExtraDataFlags": 177, "GamePort": 27015, "SteamID": 90097724371517447, "GameTags": " gm:darkrp", "GameID": 4000 } ================================================ FILE: Tests/Info/gmod_cyrillic.raw ================================================ ffffffff4911d093d0bed180d0bed0b420d098d0bdd0bdd0bed0b2d0b0d186d0b8d0b9207c20d0a0d183d181d181d0bad0b8d0b9204461726b52500072705f62616e67636c6177006761727279736d6f64004461726b525000a00f212800646c000131352e30382e313000b1876907403c286717400120676d3a6461726b727000a00f000000000000 ================================================ FILE: Tests/Info/hltv.json ================================================ { "Address": "192.168.1.197:27020", "HostName": "Castle Mortimus:0", "Map": "op4_kbase", "ModDir": "gearbox", "ModDesc": "HLTV", "Players": 0, "MaxPlayers": 1, "Protocol": 48, "Dedicated": "p", "Os": "w", "Password": false, "IsMod": false, "Secure": false, "Bots": 0 } ================================================ FILE: Tests/Info/hltv.raw ================================================ ffffffff6d3139322e3136382e312e3139373a323730323000436173746c65204d6f7274696d75733a30006f70345f6b626173650067656172626f7800484c5456000001307077000000 ================================================ FILE: Tests/Info/svencoop_nonsteam.json ================================================ { "Address": "127.0.0.1:27015", "HostName": "ClanSC #3 - 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feffffff570100000605e0047365727665725f6964656e746974795f64697361626c655f717569636b706c617900300074665f737065635f7872617900310074665f7370656c6c735f656e61626c656400300074665f7465616d74616c6b00310074665f7573655f66697865645f776561706f6e7370726561647300300074665f776561706f6e5f637269746963616c7300310074665f776561706f6e5f637269746963616c735f6d656c65650031007468697264706572736f6e5f76657273696f6e00322e312e3000746964796b69636b5f76657273696f6e00312e312e35410074765f656e61626c6500310074765f70617373776f726400310074765f72656c617970617373776f72640030007562657270756e69736865725f76657273696f6e00312e352e320075666f765f76657273696f6e00312e322e304100766f696365616e6e6f756e63655f65785f76657273696f6e00322e302e3000766f74656b69636b5f73776974636865725f76657273696f6e00312e332e304100 ================================================ FILE: Tests/Tests.php ================================================ */ private \SplQueue $PacketQueue; public function __construct( ) { $this->PacketQueue = new \SplQueue(); $this->PacketQueue->setIteratorMode( \SplDoublyLinkedList::IT_MODE_DELETE ); } public function Queue( string $Data ) : void { $this->PacketQueue->push( $Data ); } public function Close( ) : void { // } public function Open( string $Address, int $Port, int $Timeout, int $Engine ) : void { $this->Timeout = $Timeout; $this->Engine = $Engine; $this->Port = $Port; $this->Address = $Address; } public function Write( int $Header, string $String = '' ) : bool { return true; } public function Read( ) : Buffer { $Buffer = new Buffer( ); $Buffer->Set( $this->PacketQueue->shift() ); $this->ReadInternal( $Buffer, [ $this, 'Sherlock' ] ); return $Buffer; } public function Sherlock( Buffer $Buffer ) : bool { if( $this->PacketQueue->isEmpty() ) { return false; } $Buffer->Set( $this->PacketQueue->shift() ); return $Buffer->ReadInt32( ) === -2; } } class Tests extends \PHPUnit\Framework\TestCase { private TestableSocket $Socket; private SourceQuery $SourceQuery; public function setUp() : void { $this->Socket = new TestableSocket(); $this->SourceQuery = new SourceQuery( $this->Socket ); $this->SourceQuery->Connect( '', 2 ); } public function tearDown() : void { $this->SourceQuery->Disconnect(); unset( $this->Socket, $this->SourceQuery ); } public function testInvalidTimeout() : void { $this->expectException( xPaw\SourceQuery\Exception\InvalidArgumentException::class ); $SourceQuery = new SourceQuery( ); $SourceQuery->Connect( '', 2, -1 ); } public function testNotConnectedGetInfo() : void { $this->expectException( xPaw\SourceQuery\Exception\SocketException::class ); $this->SourceQuery->Disconnect(); $this->SourceQuery->GetInfo(); } public function testNotConnectedPing() : void { $this->expectException( xPaw\SourceQuery\Exception\SocketException::class ); $this->SourceQuery->Disconnect(); $this->SourceQuery->Ping(); } public function testNotConnectedGetPlayers() : void { $this->expectException( xPaw\SourceQuery\Exception\SocketException::class ); $this->SourceQuery->Disconnect(); $this->SourceQuery->GetPlayers(); } public function testNotConnectedGetRules() : void { $this->expectException( xPaw\SourceQuery\Exception\SocketException::class ); $this->SourceQuery->Disconnect(); $this->SourceQuery->GetRules(); } public function testNotConnectedSetRconPassword() : void { $this->expectException( xPaw\SourceQuery\Exception\SocketException::class ); $this->SourceQuery->Disconnect(); $this->SourceQuery->SetRconPassword('a'); } public function testNotConnectedRcon() : void { $this->expectException( xPaw\SourceQuery\Exception\SocketException::class ); $this->SourceQuery->Disconnect(); $this->SourceQuery->Rcon('a'); } public function testRconWithoutPassword() : void { $this->expectException( xPaw\SourceQuery\Exception\SocketException::class ); $this->SourceQuery->Rcon('a'); } #[DataProvider( 'InfoProvider' )] public function testGetInfo( string $RawInput, array $ExpectedOutput ) : void { if( isset( $ExpectedOutput[ 'IsMod' ] ) ) { $this->Socket->Engine = SourceQuery::GOLDSOURCE; } $this->Socket->Queue( $RawInput ); $RealOutput = $this->SourceQuery->GetInfo(); self::assertEquals( $ExpectedOutput, $RealOutput ); } public static function InfoProvider() : array { $DataProvider = []; $Files = glob( __DIR__ . '/Info/*.raw', GLOB_ERR ); if( $Files === false ) { throw new Exception(); } foreach( $Files as $File ) { $DataProvider[] = [ hex2bin( trim( (string)file_get_contents( $File ) ) ), json_decode( (string)file_get_contents( str_replace( '.raw', '.json', $File ) ), true ) ]; } return $DataProvider; } #[DataProvider( 'BadPacketProvider' )] public function testBadGetInfo( string $Data ) : void { $this->expectException( xPaw\SourceQuery\Exception\InvalidPacketException::class ); $this->Socket->Queue( $Data ); $this->SourceQuery->GetInfo(); } #[DataProvider( 'BadPacketProvider' )] public function testBadGetChallengeViaPlayers( string $Data ) : void { $this->expectException( xPaw\SourceQuery\Exception\InvalidPacketException::class ); $this->Socket->Queue( $Data ); $this->SourceQuery->GetPlayers(); } #[DataProvider( 'BadPacketProvider' )] public function testBadGetPlayersAfterCorrectChallenge( string $Data ) : void { $this->expectException( xPaw\SourceQuery\Exception\InvalidPacketException::class ); $this->Socket->Queue( "\xFF\xFF\xFF\xFF\x41\x11\x11\x11\x11" ); $this->Socket->Queue( $Data ); $this->SourceQuery->GetPlayers(); } #[DataProvider( 'BadPacketProvider' )] public function testBadGetRulesAfterCorrectChallenge( string $Data ) : void { $this->expectException( xPaw\SourceQuery\Exception\InvalidPacketException::class ); $this->Socket->Queue( "\xFF\xFF\xFF\xFF\x41\x11\x11\x11\x11" ); $this->Socket->Queue( $Data ); $this->SourceQuery->GetRules(); } public static function BadPacketProvider( ) : array { return [ [ "" ], [ "\xff\xff\xff\xff" ], // No type [ "\xff\xff\xff\xff\x49" ], // Correct type, but no data after [ "\xff\xff\xff\xff\x6D" ], // Old info packet, but tests are done for source [ "\xff\xff\xff\xff\x11" ], // Wrong type [ "\x11\x11\x11\x11" ], // Wrong header [ "\xff" ], // Should be 4 bytes, but it's 1 ]; } public function testGetChallengeTwice( ) : void { $this->Socket->Queue( "\xFF\xFF\xFF\xFF\x41\x11\x11\x11\x11" ); $this->Socket->Queue( "\xFF\xFF\xFF\xFF\x45\x01\x00ayy\x00lmao\x00" ); self::assertEquals( [ 'ayy' => 'lmao' ], $this->SourceQuery->GetRules() ); $this->Socket->Queue( "\xFF\xFF\xFF\xFF\x45\x01\x00wow\x00much\x00" ); self::assertEquals( [ 'wow' => 'much' ], $this->SourceQuery->GetRules() ); } /** @param array $RawInput */ #[DataProvider( 'RulesProvider' )] public function testGetRules( array $RawInput, array $ExpectedOutput ) : void { $this->Socket->Queue( (string)hex2bin( "ffffffff4104fce20e" ) ); // Challenge foreach( $RawInput as $Packet ) { $this->Socket->Queue( (string)hex2bin( $Packet ) ); } $RealOutput = $this->SourceQuery->GetRules(); self::assertEquals( $ExpectedOutput, $RealOutput ); } public static function RulesProvider() : array { $DataProvider = []; $Files = glob( __DIR__ . '/Rules/*.raw', GLOB_ERR ); if( $Files === false ) { throw new Exception(); } foreach( $Files as $File ) { $DataProvider[] = [ file( $File, FILE_SKIP_EMPTY_LINES | FILE_IGNORE_NEW_LINES ), json_decode( (string)file_get_contents( str_replace( '.raw', '.json', $File ) ), true ) ]; } return $DataProvider; } /** @param array $RawInput */ #[DataProvider( 'PlayersProvider' )] public function testGetPlayers( array $RawInput, array $ExpectedOutput ) : void { $this->Socket->Queue( (string)hex2bin( "ffffffff4104fce20e" ) ); // Challenge foreach( $RawInput as $Packet ) { $this->Socket->Queue( (string)hex2bin( $Packet ) ); } $RealOutput = $this->SourceQuery->GetPlayers(); self::assertEquals( $ExpectedOutput, $RealOutput ); } public static function PlayersProvider() : array { $DataProvider = []; $Files = glob( __DIR__ . '/Players/*.raw', GLOB_ERR ); if( $Files === false ) { throw new Exception(); } foreach( $Files as $File ) { $DataProvider[] = [ file( $File, FILE_SKIP_EMPTY_LINES | FILE_IGNORE_NEW_LINES ), json_decode( (string)file_get_contents( str_replace( '.raw', '.json', $File ) ), true ) ]; } return $DataProvider; } public function testPing() : void { $this->Socket->Queue( "\xFF\xFF\xFF\xFF\x6A\x00"); self::assertTrue( $this->SourceQuery->Ping() ); $this->Socket->Queue( "\xFF\xFF\xFF\xFF\xEE"); self::assertFalse( $this->SourceQuery->Ping() ); } } ================================================ FILE: Tests/phpunit.xml ================================================ ./Tests.php ../SourceQuery ================================================ FILE: composer.json ================================================ { "name": "xpaw/php-source-query-class", "description": "PHP library to query and send RCON commands to servers based on \"Source Engine Query\" protocol", "homepage": "https://github.com/xPaw/PHP-Source-Query", "type": "library", "license": "LGPL-2.1", "funding": [ { "type": "github", "url": "https://github.com/sponsors/xPaw" } ], "keywords": [ "rcon", "minecraft", "csgo", "counter-strike", "team fortress", "starbound", "rust", "ark", "gmod" ], "scripts": { "test": [ "@phpunit", "@phpstan" ], "phpunit": "phpunit --configuration Tests/phpunit.xml --fail-on-warning", "phpunit:coverage": "phpunit --configuration Tests/phpunit.xml --fail-on-warning --coverage-clover build/logs/clover.xml", "phpstan": "phpstan" }, "require": { "php": ">=8.3" }, "require-dev": { "phpunit/phpunit": "^12.0", "phpstan/phpstan": "^2.0", "phpstan/phpstan-strict-rules": "^2.0" }, "autoload": { "psr-4": { "xPaw\\SourceQuery\\": "SourceQuery/" } } } ================================================ FILE: phpstan.neon ================================================ includes: - vendor/phpstan/phpstan-strict-rules/rules.neon parameters: checkFunctionNameCase: true level: max paths: - . excludePaths: - vendor strictRules: booleansInConditions: false ignoreErrors: - identifier: missingType.iterableValue path: Tests/Tests.php - identifier: cast.int path: SourceQuery/Buffer.php - identifier: cast.double path: SourceQuery/Buffer.php ================================================ FILE: psalm.xml ================================================