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Repository: yukiasai/Minamo
Branch: master
Commit: c6174adbb6d7
Files: 21
Total size: 47.1 KB

Directory structure:
gitextract_ems4_fcw/

├── .gitignore
├── LICENSE
├── Minamo/
│   ├── Info.plist
│   ├── Minamo.h
│   └── RippleView.swift
├── Minamo.podspec
├── Minamo.xcodeproj/
│   ├── project.pbxproj
│   └── project.xcworkspace/
│       └── contents.xcworkspacedata
├── MinamoExample/
│   ├── AppDelegate.swift
│   ├── Assets.xcassets/
│   │   ├── AppIcon.appiconset/
│   │   │   └── Contents.json
│   │   ├── Contents.json
│   │   └── images/
│   │       ├── Contents.json
│   │       ├── arrow.imageset/
│   │       │   └── Contents.json
│   │       └── q.imageset/
│   │           └── Contents.json
│   ├── Base.lproj/
│   │   ├── LaunchScreen.storyboard
│   │   └── Main.storyboard
│   ├── Info.plist
│   └── ViewController.swift
├── MinamoTests/
│   ├── Info.plist
│   └── MinamoTests.swift
└── README.md

================================================
FILE CONTENTS
================================================

================================================
FILE: .gitignore
================================================
# Xcode
#
# gitignore contributors: remember to update Global/Xcode.gitignore, Objective-C.gitignore & Swift.gitignore

## Build generated
build/
DerivedData

## Various settings
*.pbxuser
!default.pbxuser
*.mode1v3
!default.mode1v3
*.mode2v3
!default.mode2v3
*.perspectivev3
!default.perspectivev3
xcuserdata

## Other
*.xccheckout
*.moved-aside
*.xcuserstate
*.xcscmblueprint

## Obj-C/Swift specific
*.hmap
*.ipa

# Swift Package Manager
#
# Add this line if you want to avoid checking in source code from Swift Package Manager dependencies.
# Packages/
.build/

# CocoaPods
#
# We recommend against adding the Pods directory to your .gitignore. However
# you should judge for yourself, the pros and cons are mentioned at:
# https://guides.cocoapods.org/using/using-cocoapods.html#should-i-check-the-pods-directory-into-source-control

Pods/

# Carthage
#
# Add this line if you want to avoid checking in source code from Carthage dependencies.
# Carthage/Checkouts

Carthage/Build

# fastlane
#
# It is recommended to not store the screenshots in the git repo. Instead, use fastlane to re-generate the 
# screenshots whenever they are needed.
# For more information about the recommended setup visit:
# https://github.com/fastlane/fastlane/blob/master/docs/Gitignore.md

fastlane/report.xml
fastlane/screenshots



================================================
FILE: LICENSE
================================================
The MIT License (MIT)

Copyright (c) 2016 yukiasai

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.


================================================
FILE: Minamo/Info.plist
================================================
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
	<key>CFBundleDevelopmentRegion</key>
	<string>en</string>
	<key>CFBundleExecutable</key>
	<string>$(EXECUTABLE_NAME)</string>
	<key>CFBundleIdentifier</key>
	<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
	<key>CFBundleInfoDictionaryVersion</key>
	<string>6.0</string>
	<key>CFBundleName</key>
	<string>$(PRODUCT_NAME)</string>
	<key>CFBundlePackageType</key>
	<string>FMWK</string>
	<key>CFBundleShortVersionString</key>
	<string>0.2.0</string>
	<key>CFBundleSignature</key>
	<string>????</string>
	<key>CFBundleVersion</key>
	<string>$(CURRENT_PROJECT_VERSION)</string>
	<key>NSPrincipalClass</key>
	<string></string>
</dict>
</plist>


================================================
FILE: Minamo/Minamo.h
================================================
//
//  Minamo.h
//  Minamo
//
//  Created by yukiasai on 2016/02/03.
//  Copyright (c) 2016 yukiasai. All rights reserved.
//

#import <Foundation/Foundation.h>

//! Project version number for Minamo.
FOUNDATION_EXPORT double MinamoVersionNumber;

//! Project version string for Minamo.
FOUNDATION_EXPORT const unsigned char MinamoVersionString[];

// In this header, you should import all the public headers of your framework using statements like #import <Minamo/PublicHeader.h>


================================================
FILE: Minamo/RippleView.swift
================================================
//
//  RippleView.swift
//  Minamo
//
//  Created by yukiasai on 2016/01/21.
//  Copyright (c) 2016 yukiasai. All rights reserved.
//

import UIKit

public protocol RippleViewDelegate: class {
    func rippleViewTapped(_ view: RippleView)
}

open class RippleView: UIView {
    static let defaultSize = CGSize(width: 24, height: 24)
    static let defaultRingWidth = CGFloat(3)
    
    open var delegate: RippleViewDelegate?
    open var size: CGSize = RippleView.defaultSize
    open var contentInset: CGFloat = 0
    
    fileprivate var coreLayer = CAShapeLayer()
    
    open var ringScale: Float = 2 {
        didSet { restartAnimation() }
    }
    
    open var duration: TimeInterval = 1.5 {
        didSet { restartAnimation() }
    }
    
    open var coreImage: UIImage? {
        didSet { imageView.image = coreImage }
    }
    
    init() {
        super.init(frame: CGRect.zero)
        commonInit()
    }
    
    override init(frame: CGRect) {
        super.init(frame: frame)
        commonInit()
    }
    
    required public init?(coder aDecoder: NSCoder) {
        super.init(coder: aDecoder)
        commonInit()
    }
    
    fileprivate func commonInit() {
        tintColor = nil
        
        layer.addSublayer(ringLayer)
        layer.addSublayer(coreLayer)
        addSubview(imageView)
        
        isUserInteractionEnabled = false
    }
    
    open override func layoutSubviews() {
        super.layoutSubviews()
        coreLayer.frame = contentFrame
        coreLayer.path = UIBezierPath(ovalIn: coreLayer.bounds).cgPath
        ringLayer.frame = contentFrame
        ringLayer.path = UIBezierPath(ovalIn: ringLayer.bounds).cgPath
        imageView.frame = contentFrame
    }
    
    fileprivate var contentFrame: CGRect {
        return CGRect(x: contentInset, y: contentInset, width: bounds.width - contentInset * 2, height: bounds.height - contentInset * 2)
    }
    
    fileprivate lazy var ringLayer: CAShapeLayer = {
        let layer = CAShapeLayer()
        layer.lineWidth = RippleView.defaultRingWidth
        layer.fillColor = UIColor.clear.cgColor
        return layer
    }()
    
    open lazy var imageView: UIImageView = {
        let imageView = UIImageView(frame: self.contentFrame)
        imageView.contentMode = .center
        return imageView
    }()
}

extension RippleView {
    override open var isUserInteractionEnabled: Bool {
        get { return super.isUserInteractionEnabled }
        set {
            if newValue {
                addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(RippleView.viewTapped(_:))))
            } else {
                gestureRecognizers?.forEach { removeGestureRecognizer($0) }
            }
            super.isUserInteractionEnabled = newValue
        }
    }
    
    override open var tintColor: UIColor! {
        get { return super.tintColor }
        set {
            super.tintColor = newValue ?? UIApplication.shared.keyWindow?.tintColor
            coreLayer.fillColor = tintColor.cgColor
            ringLayer.strokeColor = tintColor.cgColor
        }
    }
    
    public var coreHidden: Bool {
        get { return coreLayer.isHidden }
        set { coreLayer.isHidden = newValue }
    }
    
    public var ringHidden: Bool {
        get { return ringLayer.isHidden }
        set { ringLayer.isHidden = newValue }
    }
    
    public var ringWidth: CGFloat {
        get { return ringLayer.lineWidth }
        set { ringLayer.lineWidth = newValue }
    }
}

// MARK: Animation

public extension RippleView {
    public func startAnimation() {
        ringLayer.removeAllAnimations()
        
        let scaleAnimation = { Void -> CAAnimation in
            let animation = CABasicAnimation(keyPath: "transform.scale")
            animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseOut)
            animation.fromValue = NSNumber(value: 1 as Float)
            animation.toValue = NSNumber(value: ringScale as Float)
            animation.duration = duration
            return animation
        }()
        
        let opacityAnimation = { Void -> CAAnimation in
            let animation = CABasicAnimation(keyPath: "opacity")
            animation.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseOut)
            animation.fromValue = NSNumber(value: 1 as Float)
            animation.toValue = NSNumber(value: 0 as Float)
            animation.duration = duration
            return animation
        }()
        
        let group = CAAnimationGroup()
        group.animations = [scaleAnimation, opacityAnimation]
        group.repeatCount = Float.infinity
        group.duration = duration
        
        ringLayer.add(group, forKey: "ring_animation")
    }
    
    public func restartAnimation() {
        if let animationCount = ringLayer.animationKeys()?.count, animationCount <= 0 {
            return
        }
        startAnimation()
    }
}

// MARK: Appear and Disappear

public extension RippleView {
    public func appearAtView(_ view: UIView, offset: CGPoint = CGPoint.zero) {
        appearInView(view.superview, point: view.center + offset)
    }
    
    public func appearAtBarButtonItem(_ buttonItem: UIBarButtonItem, offset: CGPoint = CGPoint.zero) {
        guard let unmanagedView = buttonItem.perform(#selector(getter: UITouch.view)),
            let view = unmanagedView.takeUnretainedValue() as? UIView else {
                return
        }
        appearAtView(view, offset: offset)
    }
    
    public func appearInView(_ view: UIView?, point: CGPoint) {
        bounds = CGRect(origin: CGPoint.zero, size: size)
        center = point
        view?.addSubview(self)
        startAnimation()
    }
    
    public func disappear() {
        removeFromSuperview()
    }
    
    public var appeared: Bool {
        return superview != nil
    }
}

extension RippleView: UIGestureRecognizerDelegate {
    func viewTapped(_ gesture: UITapGestureRecognizer) {
        delegate?.rippleViewTapped(self)
    }
}

func +(l: CGPoint, r: CGPoint) -> CGPoint {
    return CGPoint(x: l.x + r.x, y: l.y + r.y)
}


================================================
FILE: Minamo.podspec
================================================
Pod::Spec.new do |s|
  s.name = 'Minamo'
  s.version = '0.2.0'
  s.license = 'MIT'
  s.homepage = 'https://github.com/yukiasai/'
  s.summary = 'Simple coach mark library written in Swift'
  s.authors = { 'yukiasai' => 'yukiasai@gmail.com' }
  s.source = { :git => 'https://github.com/yukiasai/Minamo.git', :tag => s.version }

  s.ios.deployment_target = '8.0'
  
  s.source_files = 'Minamo/*.{h,swift}'
end



================================================
FILE: Minamo.xcodeproj/project.pbxproj
================================================
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================================================
FILE: Minamo.xcodeproj/project.xcworkspace/contents.xcworkspacedata
================================================
<?xml version="1.0" encoding="UTF-8"?>
<Workspace
   version = "1.0">
   <FileRef
      location = "self:/Users/asai/develop/ios/lib/Hamon/Minamo.xcodeproj">
   </FileRef>
</Workspace>


================================================
FILE: MinamoExample/AppDelegate.swift
================================================
//
//  AppDelegate.swift
//  MinamoExample
//
//  Created by yukiasai on 2016/01/21.
//  Copyright (c) 2016 yukiasai. All rights reserved.
//

import UIKit

@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {

    var window: UIWindow?


    func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
        // Override point for customization after application launch.
        return true
    }

    func applicationWillResignActive(application: UIApplication) {
        // Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
        // Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
    }

    func applicationDidEnterBackground(application: UIApplication) {
        // Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
        // If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
    }

    func applicationWillEnterForeground(application: UIApplication) {
        // Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background.
    }

    func applicationDidBecomeActive(application: UIApplication) {
        // Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
    }

    func applicationWillTerminate(application: UIApplication) {
        // Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
    }


}



================================================
FILE: MinamoExample/Assets.xcassets/AppIcon.appiconset/Contents.json
================================================
{
  "images" : [
    {
      "idiom" : "iphone",
      "size" : "29x29",
      "scale" : "2x"
    },
    {
      "idiom" : "iphone",
      "size" : "29x29",
      "scale" : "3x"
    },
    {
      "idiom" : "iphone",
      "size" : "40x40",
      "scale" : "2x"
    },
    {
      "idiom" : "iphone",
      "size" : "40x40",
      "scale" : "3x"
    },
    {
      "idiom" : "iphone",
      "size" : "60x60",
      "scale" : "2x"
    },
    {
      "idiom" : "iphone",
      "size" : "60x60",
      "scale" : "3x"
    }
  ],
  "info" : {
    "version" : 1,
    "author" : "xcode"
  }
}

================================================
FILE: MinamoExample/Assets.xcassets/Contents.json
================================================
{
  "info" : {
    "version" : 1,
    "author" : "xcode"
  }
}

================================================
FILE: MinamoExample/Assets.xcassets/images/Contents.json
================================================
{
  "info" : {
    "version" : 1,
    "author" : "xcode"
  }
}

================================================
FILE: MinamoExample/Assets.xcassets/images/arrow.imageset/Contents.json
================================================
{
  "images" : [
    {
      "idiom" : "universal",
      "scale" : "1x"
    },
    {
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      "filename" : "arrow@2x.png",
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      "scale" : "3x"
    }
  ],
  "info" : {
    "version" : 1,
    "author" : "xcode"
  }
}

================================================
FILE: MinamoExample/Assets.xcassets/images/q.imageset/Contents.json
================================================
{
  "images" : [
    {
      "idiom" : "universal",
      "scale" : "1x"
    },
    {
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      "filename" : "q.png",
      "scale" : "2x"
    },
    {
      "idiom" : "universal",
      "scale" : "3x"
    }
  ],
  "info" : {
    "version" : 1,
    "author" : "xcode"
  }
}

================================================
FILE: MinamoExample/Base.lproj/LaunchScreen.storyboard
================================================
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="9060" systemVersion="14F27" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES" initialViewController="01J-lp-oVM">
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        <plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="9051"/>
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        <scene sceneID="EHf-IW-A2E">
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                    </layoutGuides>
                    <view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
                        <rect key="frame" x="0.0" y="0.0" width="600" height="600"/>
                        <autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
                        <animations/>
                        <color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="calibratedWhite"/>
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                </viewController>
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            </objects>
            <point key="canvasLocation" x="53" y="375"/>
        </scene>
    </scenes>
</document>


================================================
FILE: MinamoExample/Base.lproj/Main.storyboard
================================================
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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                        <autoresizingMask key="autoresizingMask"/>
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                    <connections>
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                                <nil key="highlightedColor"/>
                            </label>
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                                <string key="text">Simple coach mark library
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                            <color key="tintColor" white="0.0" alpha="1" colorSpace="calibratedWhite"/>
                        </barButtonItem>
                    </navigationItem>
                    <freeformSimulatedSizeMetrics key="simulatedDestinationMetrics"/>
                    <size key="freeformSize" width="320" height="320"/>
                </viewController>
                <placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder"/>
            </objects>
            <point key="canvasLocation" x="509" y="319"/>
        </scene>
    </scenes>
    <resources>
        <image name="arrow" width="84" height="83"/>
    </resources>
</document>


================================================
FILE: MinamoExample/Info.plist
================================================
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
	<key>CFBundleDevelopmentRegion</key>
	<string>en</string>
	<key>CFBundleExecutable</key>
	<string>$(EXECUTABLE_NAME)</string>
	<key>CFBundleIdentifier</key>
	<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
	<key>CFBundleInfoDictionaryVersion</key>
	<string>6.0</string>
	<key>CFBundleName</key>
	<string>$(PRODUCT_NAME)</string>
	<key>CFBundlePackageType</key>
	<string>APPL</string>
	<key>CFBundleShortVersionString</key>
	<string>1.0</string>
	<key>CFBundleSignature</key>
	<string>????</string>
	<key>CFBundleVersion</key>
	<string>1</string>
	<key>LSRequiresIPhoneOS</key>
	<true/>
	<key>UILaunchStoryboardName</key>
	<string>LaunchScreen</string>
	<key>UIMainStoryboardFile</key>
	<string>Main</string>
	<key>UIRequiredDeviceCapabilities</key>
	<array>
		<string>armv7</string>
	</array>
	<key>UISupportedInterfaceOrientations</key>
	<array>
		<string>UIInterfaceOrientationPortrait</string>
		<string>UIInterfaceOrientationLandscapeLeft</string>
		<string>UIInterfaceOrientationLandscapeRight</string>
	</array>
</dict>
</plist>


================================================
FILE: MinamoExample/ViewController.swift
================================================
//
//  ViewController.swift
//  MinamoExample
//
//  Created by yukiasai on 2016/01/21.
//  Copyright (c) 2016 yukiasai. All rights reserved.
//

import UIKit

class ViewController: UIViewController {
    
    let rippleView = { Void -> RippleView in
        let view = RippleView()
        view.tintColor = UIColor(red: 0.3, green: 0.7, blue: 1, alpha: 1)
        view.coreImage = UIImage(named: "q")
        return view
    }()
    
    override func viewDidLoad() {
        super.viewDidLoad()
    }
    
    override func viewDidAppear(_ animated: Bool) {
        super.viewDidAppear(animated)
        
        if !rippleView.appeared, let buttonItem = navigationItem.rightBarButtonItems?.first {
            rippleView.appearAtBarButtonItem(buttonItem, offset: CGPoint(x: -10, y: 10))
            rippleView.delegate = self
            rippleView.isUserInteractionEnabled = true
        }
    }
}

extension ViewController: RippleViewDelegate {
    func rippleViewTapped(_ view: RippleView) {
        view.disappear()
    }
}



================================================
FILE: MinamoTests/Info.plist
================================================
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
	<key>CFBundleDevelopmentRegion</key>
	<string>en</string>
	<key>CFBundleExecutable</key>
	<string>$(EXECUTABLE_NAME)</string>
	<key>CFBundleIdentifier</key>
	<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
	<key>CFBundleInfoDictionaryVersion</key>
	<string>6.0</string>
	<key>CFBundleName</key>
	<string>$(PRODUCT_NAME)</string>
	<key>CFBundlePackageType</key>
	<string>BNDL</string>
	<key>CFBundleShortVersionString</key>
	<string>1.0</string>
	<key>CFBundleSignature</key>
	<string>????</string>
	<key>CFBundleVersion</key>
	<string>1</string>
</dict>
</plist>


================================================
FILE: MinamoTests/MinamoTests.swift
================================================
//
//  MinamoTests.swift
//  MinamoTests
//
//  Created by yukiasai on 2016/01/21.
//  Copyright (c) 2016 yukiasai. All rights reserved.
//

import XCTest
@testable import Minamo

class MinamoTests: XCTestCase {
    
    override func setUp() {
        super.setUp()
        // Put setup code here. This method is called before the invocation of each test method in the class.
    }
    
    override func tearDown() {
        // Put teardown code here. This method is called after the invocation of each test method in the class.
        super.tearDown()
    }
    
    func testExample() {
        // This is an example of a functional test case.
        // Use XCTAssert and related functions to verify your tests produce the correct results.
    }
    
    func testPerformanceExample() {
        // This is an example of a performance test case.
        self.measure {
            // Put the code you want to measure the time of here.
        }
    }
    
}


================================================
FILE: README.md
================================================
# Minamo

[![Pod Version](http://img.shields.io/cocoapods/v/Minamo.svg?style=flat)](http://cocoadocs.org/docsets/Minamo/)
[![Pod Platform](http://img.shields.io/cocoapods/p/Minamo.svg?style=flat)](http://cocoadocs.org/docsets/Minamo/)
[![Pod License](http://img.shields.io/cocoapods/l/Minamo.svg?style=flat)](http://opensource.org/licenses/MIT)

Simple coach mark library written in Swift

![Demo](https://cloud.githubusercontent.com/assets/6880730/12576111/bf03362a-c454-11e5-95af-4a1670935f9e.gif)

## Usage

#### Initialize

``` swift
let rippeleView = RippleView()
rippeleView.tintColor = UIColor(red: 0.3, green: 0.7, blue: 1, alpha: 1)
rippeleView.coreImage = UIImage(named: "q")
```

#### Appear at the UIView

``` swift
rippeleView.appearAtView(someView)
```

#### Appear at the UIBarButtonItem

``` swift
if let buttonItem = navigationItem.rightBarButtonItems?.first {
    rippeleView.appearAtBarButtonItem(buttonItem, offset: CGPointMake(-10, 10))
}
```

#### Dismiss

``` swift
rippleView.disappear()
```

## Properties

`RippleView` has some properties.

* duration
* coreImage
* coreHidden
* ringScale
* ringWidth
* ringHidden
* contentInset

## Installation

#### CocoaPods

```
pod 'Minamo'
```

## License

Minamo is released under the MIT license. See LICENSE for details.
Download .txt
gitextract_ems4_fcw/

├── .gitignore
├── LICENSE
├── Minamo/
│   ├── Info.plist
│   ├── Minamo.h
│   └── RippleView.swift
├── Minamo.podspec
├── Minamo.xcodeproj/
│   ├── project.pbxproj
│   └── project.xcworkspace/
│       └── contents.xcworkspacedata
├── MinamoExample/
│   ├── AppDelegate.swift
│   ├── Assets.xcassets/
│   │   ├── AppIcon.appiconset/
│   │   │   └── Contents.json
│   │   ├── Contents.json
│   │   └── images/
│   │       ├── Contents.json
│   │       ├── arrow.imageset/
│   │       │   └── Contents.json
│   │       └── q.imageset/
│   │           └── Contents.json
│   ├── Base.lproj/
│   │   ├── LaunchScreen.storyboard
│   │   └── Main.storyboard
│   ├── Info.plist
│   └── ViewController.swift
├── MinamoTests/
│   ├── Info.plist
│   └── MinamoTests.swift
└── README.md
Condensed preview — 21 files, each showing path, character count, and a content snippet. Download the .json file or copy for the full structured content (53K chars).
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About this extraction

This page contains the full source code of the yukiasai/Minamo GitHub repository, extracted and formatted as plain text for AI agents and large language models (LLMs). The extraction includes 21 files (47.1 KB), approximately 14.7k tokens. Use this with OpenClaw, Claude, ChatGPT, Cursor, Windsurf, or any other AI tool that accepts text input. You can copy the full output to your clipboard or download it as a .txt file.

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