Full Code of AdultLink/HoloShield for AI

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Repository: AdultLink/HoloShield
Branch: master
Commit: 78e744d0518a
Files: 329
Total size: 6.2 MB

Directory structure:
gitextract_fl9dxvgg/

├── .gitignore
├── Assets/
│   ├── AdultLink/
│   │   ├── HoloShield/
│   │   │   ├── Editor/
│   │   │   │   ├── HoloShieldEditor.cs
│   │   │   │   ├── HoloShieldEditor.cs.meta
│   │   │   │   ├── Resources/
│   │   │   │   │   └── HoloshieldBanner.jpg.meta
│   │   │   │   └── Resources.meta
│   │   │   ├── Editor.meta
│   │   │   ├── Examples/
│   │   │   │   ├── AssetStore/
│   │   │   │   │   ├── BOXOPHOBIC/
│   │   │   │   │   │   ├── Skybox Cubemap Extended/
│   │   │   │   │   │   │   ├── Materials/
│   │   │   │   │   │   │   │   ├── Skybox Cubemap Extended.mat
│   │   │   │   │   │   │   │   └── Skybox Cubemap Extended.mat.meta
│   │   │   │   │   │   │   ├── Materials.meta
│   │   │   │   │   │   │   ├── Shaders/
│   │   │   │   │   │   │   │   ├── Skybox Cubemap Extended.shader
│   │   │   │   │   │   │   │   └── Skybox Cubemap Extended.shader.meta
│   │   │   │   │   │   │   ├── Shaders.meta
│   │   │   │   │   │   │   ├── Textures/
│   │   │   │   │   │   │   │   └── Polyverse Skies - Blue Sky.png.meta
│   │   │   │   │   │   │   └── Textures.meta
│   │   │   │   │   │   └── Skybox Cubemap Extended.meta
│   │   │   │   │   ├── BOXOPHOBIC.meta
│   │   │   │   │   ├── Barbarian/
│   │   │   │   │   │   ├── Animators/
│   │   │   │   │   │   │   ├── Barbarian Animator Controller.controller
│   │   │   │   │   │   │   ├── Barbarian Animator Controller.controller.meta
│   │   │   │   │   │   │   ├── DistortionAnim.anim
│   │   │   │   │   │   │   ├── DistortionAnim.anim.meta
│   │   │   │   │   │   │   ├── DistortionAnimController.controller
│   │   │   │   │   │   │   ├── DistortionAnimController.controller.meta
│   │   │   │   │   │   │   ├── DistortionAnim_inv.anim
│   │   │   │   │   │   │   └── DistortionAnim_inv.anim.meta
│   │   │   │   │   │   ├── Animators.meta
│   │   │   │   │   │   ├── Models/
│   │   │   │   │   │   │   ├── Barbarian.fbx
│   │   │   │   │   │   │   ├── Barbarian.fbx.meta
│   │   │   │   │   │   │   ├── Materials/
│   │   │   │   │   │   │   │   ├── Accessories_Color.mat
│   │   │   │   │   │   │   │   ├── Accessories_Color.mat.meta
│   │   │   │   │   │   │   │   ├── Accessories_Color_orig.mat
│   │   │   │   │   │   │   │   ├── Accessories_Color_orig.mat.meta
│   │   │   │   │   │   │   │   ├── Axe.mat
│   │   │   │   │   │   │   │   ├── Axe.mat.meta
│   │   │   │   │   │   │   │   ├── Axe_orig.mat
│   │   │   │   │   │   │   │   ├── Axe_orig.mat.meta
│   │   │   │   │   │   │   │   ├── Body_Color.mat
│   │   │   │   │   │   │   │   ├── Body_Color.mat.meta
│   │   │   │   │   │   │   │   ├── Body_Color_orig.mat
│   │   │   │   │   │   │   │   ├── Body_Color_orig.mat.meta
│   │   │   │   │   │   │   │   ├── Eyeball.mat
│   │   │   │   │   │   │   │   ├── Eyeball.mat.meta
│   │   │   │   │   │   │   │   ├── Left.mat
│   │   │   │   │   │   │   │   ├── Left.mat.meta
│   │   │   │   │   │   │   │   ├── Right.mat
│   │   │   │   │   │   │   │   ├── Right.mat.meta
│   │   │   │   │   │   │   │   ├── eye_L1.mat
│   │   │   │   │   │   │   │   ├── eye_L1.mat.meta
│   │   │   │   │   │   │   │   ├── eye_R1.mat
│   │   │   │   │   │   │   │   ├── eye_R1.mat.meta
│   │   │   │   │   │   │   │   ├── eyebase.mat
│   │   │   │   │   │   │   │   ├── eyebase.mat.meta
│   │   │   │   │   │   │   │   ├── eyeline.mat
│   │   │   │   │   │   │   │   ├── eyeline.mat.meta
│   │   │   │   │   │   │   │   ├── face.mat
│   │   │   │   │   │   │   │   └── face.mat.meta
│   │   │   │   │   │   │   ├── Materials.meta
│   │   │   │   │   │   │   ├── Textures/
│   │   │   │   │   │   │   │   ├── AXE_Color.jpg.meta
│   │   │   │   │   │   │   │   ├── AXE_Normal.jpg.meta
│   │   │   │   │   │   │   │   ├── Accessories_Color.jpg.meta
│   │   │   │   │   │   │   │   ├── Accessories_Spec.jpg.meta
│   │   │   │   │   │   │   │   ├── Accessories_normal.jpg.meta
│   │   │   │   │   │   │   │   ├── Body_Color.jpg.meta
│   │   │   │   │   │   │   │   └── Body_Normal.jpg.meta
│   │   │   │   │   │   │   └── Textures.meta
│   │   │   │   │   │   └── Models.meta
│   │   │   │   │   ├── Barbarian.meta
│   │   │   │   │   ├── Character/
│   │   │   │   │   │   ├── FreeCharacter/
│   │   │   │   │   │   │   ├── FreeCharacter_01.FBX
│   │   │   │   │   │   │   ├── FreeCharacter_01.FBX.meta
│   │   │   │   │   │   │   ├── Materials/
│   │   │   │   │   │   │   │   ├── Body_01.mat
│   │   │   │   │   │   │   │   └── Body_01.mat.meta
│   │   │   │   │   │   │   └── Materials.meta
│   │   │   │   │   │   └── FreeCharacter.meta
│   │   │   │   │   └── Character.meta
│   │   │   │   ├── AssetStore.meta
│   │   │   │   ├── Fonts/
│   │   │   │   │   └── Exo-Medium.ttf.meta
│   │   │   │   ├── Fonts.meta
│   │   │   │   ├── Icons/
│   │   │   │   │   ├── Attribution.md.txt
│   │   │   │   │   ├── Attribution.md.txt.meta
│   │   │   │   │   ├── FreeViewIcon.png.meta
│   │   │   │   │   └── GalleryIcon.png.meta
│   │   │   │   ├── Icons.meta
│   │   │   │   ├── Materials/
│   │   │   │   │   ├── Ball1.mat
│   │   │   │   │   ├── Ball1.mat.meta
│   │   │   │   │   ├── Ball2.mat
│   │   │   │   │   ├── Ball2.mat.meta
│   │   │   │   │   ├── Ball3.mat
│   │   │   │   │   ├── Ball3.mat.meta
│   │   │   │   │   ├── Other/
│   │   │   │   │   │   ├── HPPickup.mat
│   │   │   │   │   │   ├── HPPickup.mat.meta
│   │   │   │   │   │   ├── PS/
│   │   │   │   │   │   │   ├── PS_HPPickup.mat
│   │   │   │   │   │   │   ├── PS_HPPickup.mat.meta
│   │   │   │   │   │   │   ├── PS_Shield1.mat
│   │   │   │   │   │   │   ├── PS_Shield1.mat.meta
│   │   │   │   │   │   │   ├── PS_Shield2.mat
│   │   │   │   │   │   │   ├── PS_Shield2.mat.meta
│   │   │   │   │   │   │   ├── PS_Shield3.mat
│   │   │   │   │   │   │   ├── PS_Shield3.mat.meta
│   │   │   │   │   │   │   ├── PS_SunHalo.mat
│   │   │   │   │   │   │   ├── PS_SunHalo.mat.meta
│   │   │   │   │   │   │   ├── PS_SunHalo_stylized.mat
│   │   │   │   │   │   │   ├── PS_SunHalo_stylized.mat.meta
│   │   │   │   │   │   │   ├── PS_SunStreak.mat
│   │   │   │   │   │   │   ├── PS_SunStreak.mat.meta
│   │   │   │   │   │   │   ├── PS_Trails.mat
│   │   │   │   │   │   │   └── PS_Trails.mat.meta
│   │   │   │   │   │   ├── PS.meta
│   │   │   │   │   │   ├── SunFrame.mat
│   │   │   │   │   │   ├── SunFrame.mat.meta
│   │   │   │   │   │   ├── WallSegment_corner.mat
│   │   │   │   │   │   ├── WallSegment_corner.mat.meta
│   │   │   │   │   │   ├── WallSegment_floor.mat
│   │   │   │   │   │   ├── WallSegment_floor.mat.meta
│   │   │   │   │   │   ├── WallSegment_wall.mat
│   │   │   │   │   │   └── WallSegment_wall.mat.meta
│   │   │   │   │   ├── Other.meta
│   │   │   │   │   ├── Pickup.mat
│   │   │   │   │   ├── Pickup.mat.meta
│   │   │   │   │   ├── Shield1.mat
│   │   │   │   │   ├── Shield1.mat.meta
│   │   │   │   │   ├── Shield1_2.mat
│   │   │   │   │   ├── Shield1_2.mat.meta
│   │   │   │   │   ├── Shield2.mat
│   │   │   │   │   ├── Shield2.mat.meta
│   │   │   │   │   ├── Shield3.mat
│   │   │   │   │   ├── Shield3.mat.meta
│   │   │   │   │   ├── Shield3_2.mat
│   │   │   │   │   ├── Shield3_2.mat.meta
│   │   │   │   │   ├── Shield4.mat
│   │   │   │   │   ├── Shield4.mat.meta
│   │   │   │   │   ├── Shield5.mat
│   │   │   │   │   ├── Shield5.mat.meta
│   │   │   │   │   ├── Shield6.mat
│   │   │   │   │   ├── Shield6.mat.meta
│   │   │   │   │   ├── Shield7.mat
│   │   │   │   │   ├── Shield7.mat.meta
│   │   │   │   │   ├── Showcase_distortion.mat
│   │   │   │   │   ├── Showcase_distortion.mat.meta
│   │   │   │   │   ├── Showcase_noise.mat
│   │   │   │   │   ├── Showcase_noise.mat.meta
│   │   │   │   │   ├── Showcase_pulsation.mat
│   │   │   │   │   ├── Showcase_pulsation.mat.meta
│   │   │   │   │   ├── Showcase_textures.mat
│   │   │   │   │   ├── Showcase_textures.mat.meta
│   │   │   │   │   ├── Speedball.mat
│   │   │   │   │   ├── Speedball.mat.meta
│   │   │   │   │   ├── Sun.mat
│   │   │   │   │   └── Sun.mat.meta
│   │   │   │   ├── Materials.meta
│   │   │   │   ├── Models/
│   │   │   │   │   ├── Ball1.fbx
│   │   │   │   │   ├── Ball1.fbx.meta
│   │   │   │   │   ├── HPPickup.obj
│   │   │   │   │   ├── HPPickup.obj.meta
│   │   │   │   │   ├── MB/
│   │   │   │   │   │   ├── EnergyTower.mb
│   │   │   │   │   │   └── EnergyTower.mb.meta
│   │   │   │   │   ├── MB.meta
│   │   │   │   │   ├── TestBench.obj
│   │   │   │   │   └── TestBench.obj.meta
│   │   │   │   ├── Models.meta
│   │   │   │   ├── Scenes/
│   │   │   │   │   ├── Shields.unity
│   │   │   │   │   ├── Shields.unity.meta
│   │   │   │   │   ├── Shields_Profiles/
│   │   │   │   │   │   ├── Post-processing volume Profile.asset
│   │   │   │   │   │   └── Post-processing volume Profile.asset.meta
│   │   │   │   │   └── Shields_Profiles.meta
│   │   │   │   ├── Scenes.meta
│   │   │   │   ├── Scripts/
│   │   │   │   │   ├── CameraController.cs
│   │   │   │   │   ├── CameraController.cs.meta
│   │   │   │   │   ├── CameraMovement.cs
│   │   │   │   │   ├── CameraMovement.cs.meta
│   │   │   │   │   ├── CameraPositions.cs
│   │   │   │   │   ├── CameraPositions.cs.meta
│   │   │   │   │   ├── Index.cs
│   │   │   │   │   ├── Index.cs.meta
│   │   │   │   │   ├── RotateAround.cs
│   │   │   │   │   ├── RotateAround.cs.meta
│   │   │   │   │   ├── TimeController.cs
│   │   │   │   │   ├── TimeController.cs.meta
│   │   │   │   │   ├── ToggleDistortion.cs
│   │   │   │   │   ├── ToggleDistortion.cs.meta
│   │   │   │   │   ├── ToggleNoise.cs
│   │   │   │   │   ├── ToggleNoise.cs.meta
│   │   │   │   │   ├── animationController.cs
│   │   │   │   │   └── animationController.cs.meta
│   │   │   │   ├── Scripts.meta
│   │   │   │   ├── Textures/
│   │   │   │   │   ├── Checkerboard.png.meta
│   │   │   │   │   ├── Circle.png.meta
│   │   │   │   │   ├── Gradient1.png.meta
│   │   │   │   │   ├── Gradient2.png.meta
│   │   │   │   │   ├── GradientNoise.png.meta
│   │   │   │   │   ├── Hex2.png.meta
│   │   │   │   │   ├── Kenney/
│   │   │   │   │   │   ├── Particle samples/
│   │   │   │   │   │   │   ├── License.txt
│   │   │   │   │   │   │   ├── License.txt.meta
│   │   │   │   │   │   │   ├── Sprites/
│   │   │   │   │   │   │   │   ├── Rotated/
│   │   │   │   │   │   │   │   │   ├── flame_05_rotated.png.meta
│   │   │   │   │   │   │   │   │   ├── flame_06_rotated.png.meta
│   │   │   │   │   │   │   │   │   ├── muzzle_01_rotated.png.meta
│   │   │   │   │   │   │   │   │   ├── muzzle_02_rotated.png.meta
│   │   │   │   │   │   │   │   │   ├── muzzle_03_rotated.png.meta
│   │   │   │   │   │   │   │   │   ├── muzzle_04_rotated.png.meta
│   │   │   │   │   │   │   │   │   ├── muzzle_05_rotated.png.meta
│   │   │   │   │   │   │   │   │   ├── spark_05_rotated.png.meta
│   │   │   │   │   │   │   │   │   ├── spark_06_rotated.png.meta
│   │   │   │   │   │   │   │   │   ├── trace_01_rotated.png.meta
│   │   │   │   │   │   │   │   │   ├── trace_02_rotated.png.meta
│   │   │   │   │   │   │   │   │   ├── trace_03_rotated.png.meta
│   │   │   │   │   │   │   │   │   ├── trace_04_rotated.png.meta
│   │   │   │   │   │   │   │   │   ├── trace_05_rotated.png.meta
│   │   │   │   │   │   │   │   │   ├── trace_06_rotated.png.meta
│   │   │   │   │   │   │   │   │   └── trace_07_rotated.png.meta
│   │   │   │   │   │   │   │   ├── Rotated.meta
│   │   │   │   │   │   │   │   ├── circle_01.png.meta
│   │   │   │   │   │   │   │   ├── circle_02.png.meta
│   │   │   │   │   │   │   │   ├── circle_03.png.meta
│   │   │   │   │   │   │   │   ├── circle_04.png.meta
│   │   │   │   │   │   │   │   ├── circle_05.png.meta
│   │   │   │   │   │   │   │   ├── dirt_01.png.meta
│   │   │   │   │   │   │   │   ├── dirt_02.png.meta
│   │   │   │   │   │   │   │   ├── dirt_03.png.meta
│   │   │   │   │   │   │   │   ├── fire_01.png.meta
│   │   │   │   │   │   │   │   ├── fire_02.png.meta
│   │   │   │   │   │   │   │   ├── flame_01.png.meta
│   │   │   │   │   │   │   │   ├── flame_02.png.meta
│   │   │   │   │   │   │   │   ├── flame_03.png.meta
│   │   │   │   │   │   │   │   ├── flame_04.png.meta
│   │   │   │   │   │   │   │   ├── flame_05.png.meta
│   │   │   │   │   │   │   │   ├── flame_06.png.meta
│   │   │   │   │   │   │   │   ├── flare_01.png.meta
│   │   │   │   │   │   │   │   ├── light_01.png.meta
│   │   │   │   │   │   │   │   ├── light_02.png.meta
│   │   │   │   │   │   │   │   ├── light_03.png.meta
│   │   │   │   │   │   │   │   ├── magic_01.png.meta
│   │   │   │   │   │   │   │   ├── magic_02.png.meta
│   │   │   │   │   │   │   │   ├── magic_03.png.meta
│   │   │   │   │   │   │   │   ├── magic_04.png.meta
│   │   │   │   │   │   │   │   ├── magic_05.png.meta
│   │   │   │   │   │   │   │   ├── muzzle_01.png.meta
│   │   │   │   │   │   │   │   ├── muzzle_02.png.meta
│   │   │   │   │   │   │   │   ├── muzzle_03.png.meta
│   │   │   │   │   │   │   │   ├── muzzle_04.png.meta
│   │   │   │   │   │   │   │   ├── muzzle_05.png.meta
│   │   │   │   │   │   │   │   ├── scorch_01.png.meta
│   │   │   │   │   │   │   │   ├── scorch_02.png.meta
│   │   │   │   │   │   │   │   ├── scorch_03.png.meta
│   │   │   │   │   │   │   │   ├── scratch_01.png.meta
│   │   │   │   │   │   │   │   ├── slash_01.png.meta
│   │   │   │   │   │   │   │   ├── slash_02.png.meta
│   │   │   │   │   │   │   │   ├── slash_03.png.meta
│   │   │   │   │   │   │   │   ├── slash_04.png.meta
│   │   │   │   │   │   │   │   ├── smoke_01.png.meta
│   │   │   │   │   │   │   │   ├── smoke_02.png.meta
│   │   │   │   │   │   │   │   ├── smoke_03.png.meta
│   │   │   │   │   │   │   │   ├── smoke_04.png.meta
│   │   │   │   │   │   │   │   ├── smoke_05.png.meta
│   │   │   │   │   │   │   │   ├── smoke_06.png.meta
│   │   │   │   │   │   │   │   ├── smoke_07.png.meta
│   │   │   │   │   │   │   │   ├── smoke_08.png.meta
│   │   │   │   │   │   │   │   ├── smoke_09.png.meta
│   │   │   │   │   │   │   │   ├── smoke_10.png.meta
│   │   │   │   │   │   │   │   ├── spark_01.png.meta
│   │   │   │   │   │   │   │   ├── spark_02.png.meta
│   │   │   │   │   │   │   │   ├── spark_03.png.meta
│   │   │   │   │   │   │   │   ├── spark_04.png.meta
│   │   │   │   │   │   │   │   ├── spark_05.png.meta
│   │   │   │   │   │   │   │   ├── spark_06.png.meta
│   │   │   │   │   │   │   │   ├── spark_07.png.meta
│   │   │   │   │   │   │   │   ├── star_01.png.meta
│   │   │   │   │   │   │   │   ├── star_02.png.meta
│   │   │   │   │   │   │   │   ├── star_03.png.meta
│   │   │   │   │   │   │   │   ├── star_04.png.meta
│   │   │   │   │   │   │   │   ├── star_05.png.meta
│   │   │   │   │   │   │   │   ├── star_06.png.meta
│   │   │   │   │   │   │   │   ├── star_07.png.meta
│   │   │   │   │   │   │   │   ├── star_08.png.meta
│   │   │   │   │   │   │   │   ├── star_09.png.meta
│   │   │   │   │   │   │   │   ├── symbol_01.png.meta
│   │   │   │   │   │   │   │   ├── symbol_02.png.meta
│   │   │   │   │   │   │   │   ├── trace_01.png.meta
│   │   │   │   │   │   │   │   ├── trace_02.png.meta
│   │   │   │   │   │   │   │   ├── trace_03.png.meta
│   │   │   │   │   │   │   │   ├── trace_04.png.meta
│   │   │   │   │   │   │   │   ├── trace_05.png.meta
│   │   │   │   │   │   │   │   ├── trace_06.png.meta
│   │   │   │   │   │   │   │   ├── trace_07.png.meta
│   │   │   │   │   │   │   │   ├── twirl_01.png.meta
│   │   │   │   │   │   │   │   ├── twirl_02.png.meta
│   │   │   │   │   │   │   │   ├── twirl_03.png.meta
│   │   │   │   │   │   │   │   ├── window_01.png.meta
│   │   │   │   │   │   │   │   ├── window_02.png.meta
│   │   │   │   │   │   │   │   ├── window_03.png.meta
│   │   │   │   │   │   │   │   └── window_04.png.meta
│   │   │   │   │   │   │   └── Sprites.meta
│   │   │   │   │   │   └── Particle samples.meta
│   │   │   │   │   ├── Kenney.meta
│   │   │   │   │   ├── Noise.png.meta
│   │   │   │   │   ├── Scanlines.jpg.meta
│   │   │   │   │   ├── Square.jpg.meta
│   │   │   │   │   ├── SquareCamo.png.meta
│   │   │   │   │   ├── StaticLine.jpg.meta
│   │   │   │   │   ├── Tiles_white.jpg.meta
│   │   │   │   │   ├── Triangle.png.meta
│   │   │   │   │   ├── Voronoise.png.meta
│   │   │   │   │   └── Waves.jpg.meta
│   │   │   │   └── Textures.meta
│   │   │   ├── Examples.meta
│   │   │   ├── HoloShield.shader
│   │   │   └── HoloShield.shader.meta
│   │   └── HoloShield.meta
│   └── AdultLink.meta
├── CODE_OF_CONDUCT.md
├── LICENSE.md
├── Logs/
│   └── Packages-Update.log
├── Packages/
│   └── manifest.json
├── ProjectSettings/
│   ├── AudioManager.asset
│   ├── ClusterInputManager.asset
│   ├── DynamicsManager.asset
│   ├── EditorBuildSettings.asset
│   ├── EditorSettings.asset
│   ├── GraphicsSettings.asset
│   ├── InputManager.asset
│   ├── NavMeshAreas.asset
│   ├── NetworkManager.asset
│   ├── Physics2DSettings.asset
│   ├── PresetManager.asset
│   ├── ProjectSettings.asset
│   ├── ProjectVersion.txt
│   ├── QualitySettings.asset
│   ├── TagManager.asset
│   ├── TimeManager.asset
│   ├── UnityConnectSettings.asset
│   └── VFXManager.asset
└── README.md

================================================
FILE CONTENTS
================================================

================================================
FILE: .gitignore
================================================
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/Assets/AmplifyShaderEditor/

# Autogenerated VS/MD solution and project files
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj

# Unity3D generated meta files
*.pidb.meta

# Unity3D Generated File On Crash Reports
sysinfo.txt

#Other
Assets/AmplifyShaderEditor.meta
.vscode/settings.json


================================================
FILE: Assets/AdultLink/HoloShield/Editor/HoloShieldEditor.cs
================================================
using UnityEngine;
using UnityEditor;
 
namespace AdultLink
{
public class HoloShieldEditor : ShaderGUI
{
	MaterialEditor _materialEditor;
	MaterialProperty[] _properties;

	//TESSELLATION SETTINGS
	private MaterialProperty _TessValue = null;
	private MaterialProperty _TessMin = null;
	private MaterialProperty _TessMax  = null;
	private MaterialProperty _TessPhongStrength  = null;

	//TEXTURES SETTINGS
		//MAIN TEXTURE
	private MaterialProperty _Maintexture  = null;
	private MaterialProperty _Maintextureintensity  = null;
	private MaterialProperty _Mainpanningspeed = null;
	private MaterialProperty _Invertmaintexture = null;
	private MaterialProperty _Maincolor = null;
		//SECONDARY TEXTURE
	private MaterialProperty _Secondarytexture  = null;
	private MaterialProperty _Secondarytextureintensity  = null;
	private MaterialProperty _Secondarypanningspeed = null;
	private MaterialProperty _Invertsecondarytexture = null;
	private MaterialProperty _Secondarycolor = null;
	
	//FRESNEL SETTINGS
	private MaterialProperty _Globalopacity = null;
	private MaterialProperty _Edgecolor = null;
	private MaterialProperty _Bias = null;
	private MaterialProperty _Scale = null;
	private MaterialProperty _Power = null;
	private MaterialProperty _Innerfresnelintensity = null;
	private MaterialProperty _Outerfresnelintensity = null;
	
	//DISTORTION
	private MaterialProperty _Enabledistortion = null;
	private MaterialProperty _Distortionscale = null;
	private MaterialProperty _Distortionspeed = null;
	private MaterialProperty _Extraroughness = null;

	//PULSATION
	private MaterialProperty _Enablepulsation = null;
	private MaterialProperty _Pulseamplitude = null;
	private MaterialProperty _Pulsefrequency = null;
	private MaterialProperty _Pulsephase = null;
	private MaterialProperty _Pulseoffset = null;

	//NOISE
	private MaterialProperty _Enablenoise = null;
	private MaterialProperty _Noisescale = null;
	private MaterialProperty _Noisespeed = null;
	private MaterialProperty _Sharpennoise = null;
	

	//SWITCHES
	protected static bool ShowTextureSettings = true;
	protected static bool ShowTessellationSettings = true;
	protected static bool ShowFresnelSettings = true;
	protected static bool ShowDistortionSettings = true;
	protected static bool ShowPulsationSettings = true;
	protected static bool ShowNoiseSettings = true;
 	
	public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] properties)
    {
		_properties = properties;
		_materialEditor = materialEditor;
		EditorGUI.BeginChangeCheck();
		DrawGUI();
	}

	void GetProperties() {

		//TESSELLATION
		_TessValue = FindProperty("_TessValue", _properties);
		_TessMin = FindProperty("_TessMin", _properties);
		_TessMax = FindProperty("_TessMax", _properties);
		_TessPhongStrength = FindProperty("_TessPhongStrength", _properties);

		//TEXTURE SETTINGS
		//MAIN TEXTURE
		_Maintexture = FindProperty("_Maintexture", _properties);
		_Maintextureintensity = FindProperty("_Maintextureintensity", _properties);
		_Mainpanningspeed = FindProperty("_Mainpanningspeed", _properties);
		_Invertmaintexture = FindProperty("_Invertmaintexture", _properties);
		_Maincolor = FindProperty("_Maincolor", _properties);
		//SECONDARY TEXTURE
		_Secondarytexture = FindProperty("_Secondarytexture", _properties);
		_Secondarytextureintensity = FindProperty("_Secondarytextureintensity", _properties);
		_Secondarypanningspeed = FindProperty("_Secondarypanningspeed", _properties);
		_Invertsecondarytexture = FindProperty("_Invertsecondarytexture", _properties);
		_Secondarycolor = FindProperty("_Secondarycolor", _properties);

		//FRESNEL SETTINGS
		_Globalopacity = FindProperty("_Globalopacity", _properties);
		_Edgecolor = FindProperty("_Edgecolor", _properties);
		_Bias = FindProperty("_Bias", _properties);
		_Scale = FindProperty("_Scale", _properties);
		_Power = FindProperty("_Power", _properties);
		_Innerfresnelintensity = FindProperty("_Innerfresnelintensity", _properties);
		_Outerfresnelintensity = FindProperty("_Outerfresnelintensity", _properties);

		//DISTORTION SETTINGS
		_Enabledistortion = FindProperty("_Enabledistortion", _properties);
		_Distortionscale = FindProperty("_Distortionscale", _properties);
		_Distortionspeed = FindProperty("_Distortionspeed", _properties);
		_Extraroughness = FindProperty("_Extraroughness", _properties);

		//PULSATION SETTINGS
		_Enablepulsation = FindProperty("_Enablepulsation", _properties);
		_Pulseamplitude = FindProperty("_Pulseamplitude", _properties);
		_Pulsefrequency = FindProperty("_Pulsefrequency", _properties);
		_Pulsephase = FindProperty("_Pulsephase", _properties);
		_Pulseoffset = FindProperty("_Pulseoffset", _properties);
		
		//NOISE SETTINGS
		_Enablenoise = FindProperty("_Enablenoise", _properties);
		_Noisescale = FindProperty("_Noisescale", _properties);
		_Noisespeed = FindProperty("_Noisespeed", _properties);
		_Sharpennoise = FindProperty("_Sharpennoise", _properties);

		
	}

	static Texture2D bannerTexture = null;
    static GUIStyle title = null;
    static GUIStyle linkStyle = null;
    static string repoURL = "https://github.com/adultlink/holoshield";

	void DrawBanner()
    {
        if (bannerTexture == null)
            bannerTexture = Resources.Load<Texture2D>("HoloshieldBanner");

        if (title == null)
        {
            title = new GUIStyle();
            title.fontSize = 20;
            title.alignment = TextAnchor.MiddleCenter;
            title.normal.textColor = new Color(1f, 1f, 1f);
        }
		

        if (linkStyle == null) linkStyle = new GUIStyle();

        if (bannerTexture != null)
        {
            GUILayout.Space(4);
            var rect = GUILayoutUtility.GetRect(0, int.MaxValue, 60, 60);
            EditorGUI.DrawPreviewTexture(rect, bannerTexture, null, ScaleMode.ScaleAndCrop);
            //
            EditorGUI.LabelField(rect, "HoloShield", title);

            if (GUI.Button(rect, "", linkStyle)) {
                Application.OpenURL(repoURL);
            }
            GUILayout.Space(4);
        }
    }

	void DrawGUI() {
		GetProperties();
		DrawBanner();


		startFoldout();
		ShowFresnelSettings = EditorGUILayout.Foldout(ShowFresnelSettings, "Fresnel");
		if (ShowFresnelSettings){
			DrawFresnelSettings();
		}
		endFoldout();

		startFoldout();
		ShowTextureSettings = EditorGUILayout.Foldout(ShowTextureSettings, "Textures");
		if (ShowTextureSettings){
			DrawTextureSettings();
		}
		endFoldout();
		startFoldout();
		ShowNoiseSettings = EditorGUILayout.Foldout(ShowNoiseSettings, "Noise");
		if (ShowNoiseSettings){
			DrawNoiseSettings();
		}
		endFoldout();

		startFoldout();
		ShowDistortionSettings = EditorGUILayout.Foldout(ShowDistortionSettings, "Distortion");
		if (ShowDistortionSettings){
			DrawDistortionSettings();
		}
		endFoldout();

		startFoldout();
		ShowPulsationSettings = EditorGUILayout.Foldout(ShowPulsationSettings, "Pulsation");
		if (ShowPulsationSettings){
			DrawPulsationSettings();
		}
		endFoldout();

		startFoldout();
		ShowTessellationSettings = EditorGUILayout.Foldout(ShowTessellationSettings, "Tessellation");
		if (ShowTessellationSettings){
			DrawTessellationSettings();
		}
		endFoldout();

    }

	void DrawTextureSettings() {
		_materialEditor.SetDefaultGUIWidths();
		EditorGUILayout.Space();
		EditorGUILayout.LabelField("Main texture", EditorStyles.boldLabel);
		_materialEditor.ShaderProperty(_Maintextureintensity, "Intensity");
		_materialEditor.ShaderProperty(_Maintexture, "Texture");
		_materialEditor.ShaderProperty(_Maincolor, "Tint");
		_materialEditor.ShaderProperty(_Mainpanningspeed, "Panning Speed");
		_materialEditor.ShaderProperty(_Invertmaintexture, "Invert");
		DrawGUILine(Color.gray);
		EditorGUILayout.Space();
		EditorGUILayout.LabelField("Secondary texture", EditorStyles.boldLabel);
		_materialEditor.ShaderProperty(_Secondarytextureintensity, "Intensity");
		_materialEditor.ShaderProperty(_Secondarytexture, "Texture");
		_materialEditor.ShaderProperty(_Secondarycolor, "Tint");
		_materialEditor.ShaderProperty(_Secondarypanningspeed, "Panning Speed");
		_materialEditor.ShaderProperty(_Invertsecondarytexture, "Invert");
		EditorGUILayout.Space();

	}

	void DrawFresnelSettings() {
		_materialEditor.SetDefaultGUIWidths();
		EditorGUILayout.Space();
		_materialEditor.ShaderProperty(_Globalopacity, "Global Opacity");
		DrawGUILine(Color.gray);
		EditorGUILayout.Space();
		_materialEditor.ShaderProperty(_Innerfresnelintensity, "Inner Opacity");
		_materialEditor.ShaderProperty(_Outerfresnelintensity, "Edge Opacity");
		_materialEditor.ShaderProperty(_Edgecolor, "Color");
		_materialEditor.ShaderProperty(_Bias, "Bias");
		_materialEditor.ShaderProperty(_Scale, "Scale");
		_materialEditor.ShaderProperty(_Power, "Power");
		EditorGUILayout.Space();
	}

	void DrawTessellationSettings() {
		_materialEditor.SetDefaultGUIWidths();
		_materialEditor.ShaderProperty(_TessValue, "Max Tessellation");
		_materialEditor.ShaderProperty(_TessMin, "Tess Min Distance");
		_materialEditor.ShaderProperty(_TessMax, "Tess Max Distance");
		_materialEditor.ShaderProperty(_TessPhongStrength, "Phong Tess strength");
		EditorGUILayout.Space();
	}

	void DrawDistortionSettings() {
		_materialEditor.SetDefaultGUIWidths();
		_materialEditor.ShaderProperty(_Enabledistortion, "Enable");
		DrawGUILine(Color.gray);
		EditorGUILayout.Space();
		_materialEditor.ShaderProperty(_Distortionscale, "Scale");
		_materialEditor.ShaderProperty(_Distortionspeed, "Speed");
		_materialEditor.ShaderProperty(_Extraroughness, "Extra Roughness");
		EditorGUILayout.Space();
	}

	void DrawPulsationSettings() {
		_materialEditor.SetDefaultGUIWidths();
		_materialEditor.ShaderProperty(_Enablepulsation, "Enable");
		DrawGUILine(Color.gray);
		EditorGUILayout.Space();
		_materialEditor.ShaderProperty(_Pulseamplitude, "Amplitude");
		_materialEditor.ShaderProperty(_Pulseoffset, "Offset");
		_materialEditor.ShaderProperty(_Pulsefrequency, "Frequency");
		_materialEditor.ShaderProperty(_Pulsephase, "Phase");
		EditorGUILayout.Space();
	}

	void DrawNoiseSettings() {
		_materialEditor.SetDefaultGUIWidths();
		_materialEditor.ShaderProperty(_Enablenoise, "Enable");
		DrawGUILine(Color.gray);
		EditorGUILayout.Space();
		_materialEditor.ShaderProperty(_Noisescale, "Scale");
		_materialEditor.ShaderProperty(_Noisespeed, "Speed");
		_materialEditor.ShaderProperty(_Sharpennoise, "Sharpen");
		EditorGUILayout.Space();
	}
	
	void startFoldout() {
		EditorGUILayout.BeginVertical(EditorStyles.helpBox);
		EditorGUI.indentLevel++;
	}

	void endFoldout() {
		EditorGUI.indentLevel--;
		EditorGUILayout.EndVertical();
	}

	void DrawGUILine(Color color, int i_height = 1) {

       Rect rect = EditorGUILayout.GetControlRect(false, i_height );
       rect.height = i_height;
       EditorGUI.DrawRect(rect, color);

   }

}
}

================================================
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================================================
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================================================
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================================================
FILE: Assets/AdultLink/HoloShield/Examples/AssetStore/BOXOPHOBIC/Skybox Cubemap Extended/Materials/Skybox Cubemap Extended.mat
================================================
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    - _CubemapHDR:
        m_Texture: {fileID: 8900000, guid: beb1457d375110e468b8d8e1f29fccea, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _DetailAlbedoMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _DetailMask:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _DetailNormalMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _EmissionMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _MainTex:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _MetallicGlossMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _OcclusionMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _ParallaxMap:
        m_Texture: {fileID: 0}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _Tex:
        m_Texture: {fileID: 8900000, guid: beb1457d375110e468b8d8e1f29fccea, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _Texture0:
        m_Texture: {fileID: 8900000, guid: 3ce67fee0f260ee47b4d820421fe6ff9, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    - _tex:
        m_Texture: {fileID: 8900000, guid: 3ce67fee0f260ee47b4d820421fe6ff9, type: 3}
        m_Scale: {x: 1, y: 1}
        m_Offset: {x: 0, y: 0}
    m_Floats:
    - _BumpScale: 1
    - _Cutoff: 0.5
    - _DetailNormalMapScale: 1
    - _DstBlend: 0
    - _EnableFog: 0
    - _EnableRotation: 1
    - _Exposure: 1.45
    - _FogFill: 0
    - _FogHeight: 0.6
    - _FogSmoothness: 0.01
    - _GlossMapScale: 1
    - _Glossiness: 0.5
    - _GlossyReflections: 1
    - _Metallic: 0
    - _Mode: 0
    - _OcclusionStrength: 1
    - _Parallax: 0.02
    - _Rotation: 0
    - _RotationSpeed: 0.5
    - _SmoothnessTextureChannel: 0
    - _SpecularHighlights: 1
    - _SrcBlend: 1
    - _UVSec: 0
    - _ZWrite: 1
    - __dirty: 0
    m_Colors:
    - _Color: {r: 1, g: 1, b: 1, a: 1}
    - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
    - _Tex_HDR: {r: 1, g: 1, b: 0, a: 0}
    - _TintColor: {r: 0.24705882, g: 0.24705882, b: 0.24705882, a: 1}


================================================
FILE: Assets/AdultLink/HoloShield/Examples/AssetStore/BOXOPHOBIC/Skybox Cubemap Extended/Materials/Skybox Cubemap Extended.mat.meta
================================================
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================================================
FILE: Assets/AdultLink/HoloShield/Examples/AssetStore/BOXOPHOBIC/Skybox Cubemap Extended/Materials.meta
================================================
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================================================
FILE: Assets/AdultLink/HoloShield/Examples/AssetStore/BOXOPHOBIC/Skybox Cubemap Extended/Shaders/Skybox Cubemap Extended.shader
================================================
// Made with Amplify Shader Editor
// Available at the Unity Asset Store - http://u3d.as/y3X 
Shader "Skybox/Cubemap Extended"
{
	Properties
	{
		[Gamma][Header(Cubemap)]_TintColor("Tint Color", Color) = (0.5,0.5,0.5,1)
		_Exposure("Exposure", Range( 0 , 8)) = 1
		[NoScaleOffset]_Tex("Cubemap (HDR)", CUBE) = "black" {}
		[Header(Rotation)][Toggle(_ENABLEROTATION_ON)] _EnableRotation("Enable Rotation", Float) = 0
		[IntRange]_Rotation("Rotation", Range( 0 , 360)) = 0
		_RotationSpeed("Rotation Speed", Float) = 1
		[Header(Fog)][Toggle(_ENABLEFOG_ON)] _EnableFog("Enable Fog", Float) = 0
		_FogHeight("Fog Height", Range( 0 , 1)) = 1
		_FogSmoothness("Fog Smoothness", Range( 0.01 , 1)) = 0.01
		_FogFill("Fog Fill", Range( 0 , 1)) = 0.5
		[HideInInspector]_Tex_HDR("DecodeInstructions", Vector) = (0,0,0,0)
		[HideInInspector] __dirty( "", Int ) = 1
	}

	SubShader
	{
		Tags{ "RenderType" = "Background"  "Queue" = "Background+0" "IgnoreProjector" = "True" "ForceNoShadowCasting" = "True" "IsEmissive" = "true"  "PreviewType"="Skybox" }
		LOD 100
		Cull Off
		ZWrite Off
		CGPROGRAM
		#include "UnityShaderVariables.cginc"
		#pragma target 2.0
		#pragma shader_feature _ENABLEFOG_ON
		#pragma shader_feature _ENABLEROTATION_ON
		#pragma surface surf Unlit keepalpha noshadow noambient novertexlights nolightmap  nodynlightmap nodirlightmap nofog nometa noforwardadd vertex:vertexDataFunc 
		struct Input
		{
			float3 vertexToFrag774;
			float3 worldPos;
		};

		uniform half4 _Tex_HDR;
		uniform samplerCUBE _Tex;
		uniform half _Rotation;
		uniform fixed _RotationSpeed;
		uniform fixed4 _TintColor;
		uniform half _Exposure;
		uniform fixed _FogHeight;
		uniform fixed _FogSmoothness;
		uniform fixed _FogFill;


		inline half3 DecodeHDR1189( half4 Data )
		{
			return DecodeHDR(Data, _Tex_HDR);
		}


		void vertexDataFunc( inout appdata_full v, out Input o )
		{
			UNITY_INITIALIZE_OUTPUT( Input, o );
			float3 ase_worldPos = mul( unity_ObjectToWorld, v.vertex );
			float lerpResult268 = lerp( 1.0 , ( unity_OrthoParams.y / unity_OrthoParams.x ) , unity_OrthoParams.w);
			fixed CAMERA_MODE300 = lerpResult268;
			float3 appendResult1129 = (float3(ase_worldPos.x , ( ase_worldPos.y * CAMERA_MODE300 ) , ase_worldPos.z));
			float3 normalizeResult1130 = normalize( appendResult1129 );
			float mulTime701 = _Time.y * 1;
			float3 appendResult56 = (float3(cos( radians( ( _Rotation + ( mulTime701 * _RotationSpeed ) ) ) ) , 0.0 , ( sin( radians( ( _Rotation + ( mulTime701 * _RotationSpeed ) ) ) ) * -1.0 )));
			float3 appendResult266 = (float3(0.0 , CAMERA_MODE300 , 0.0));
			float3 appendResult58 = (float3(sin( radians( ( _Rotation + ( mulTime701 * _RotationSpeed ) ) ) ) , 0.0 , cos( radians( ( _Rotation + ( mulTime701 * _RotationSpeed ) ) ) )));
			float3 normalizeResult247 = normalize( ase_worldPos );
			#ifdef _ENABLEROTATION_ON
				float3 staticSwitch1164 = mul( float3x3(appendResult56, appendResult266, appendResult58), normalizeResult247 );
			#else
				float3 staticSwitch1164 = normalizeResult1130;
			#endif
			o.vertexToFrag774 = staticSwitch1164;
		}

		inline fixed4 LightingUnlit( SurfaceOutput s, half3 lightDir, half atten )
		{
			return fixed4 ( 0, 0, 0, s.Alpha );
		}

		void surf( Input i , inout SurfaceOutput o )
		{
			half4 Data1189 = texCUBE( _Tex, i.vertexToFrag774 );
			half3 localDecodeHDR1189 = DecodeHDR1189( Data1189 );
			fixed4 CUBEMAP222 = ( float4( localDecodeHDR1189 , 0.0 ) * unity_ColorSpaceDouble * _TintColor * _Exposure );
			float3 ase_worldPos = i.worldPos;
			float3 normalizeResult319 = normalize( ase_worldPos );
			float lerpResult678 = lerp( saturate( pow( (0.0 + (abs( normalizeResult319.y ) - 0.0) * (1.0 - 0.0) / (_FogHeight - 0.0)) , ( 1.0 - _FogSmoothness ) ) ) , 0.0 , _FogFill);
			fixed FOG_MASK359 = lerpResult678;
			float4 lerpResult317 = lerp( unity_FogColor , CUBEMAP222 , FOG_MASK359);
			#ifdef _ENABLEFOG_ON
				float4 staticSwitch1179 = lerpResult317;
			#else
				float4 staticSwitch1179 = CUBEMAP222;
			#endif
			o.Emission = staticSwitch1179.rgb;
			o.Alpha = 1;
		}

		ENDCG
	}
}
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      - path: Main/DeformationSystem/Root_M/Hip_R/HipPart1_R/Knee_R/Ankle_R/Toes_R
        weight: 1
      - path: Main/DeformationSystem/Root_M/Hip_R/HipPart1_R/Knee_R/Ankle_R/Toes_R/ToesEnd_R
        weight: 1
      - path: Main/DeformationSystem/Root_M/Spine1_M
        weight: 1
      - path: Main/DeformationSystem/Root_M/Spine1_M/Chest_M
        weight: 1
      - path: Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Neck_M
        weight: 1
      - path: Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Neck_M/NeckPart1_M
        weight: 1
      - path: Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Neck_M/NeckPart1_M/NeckPart2_M
        weight: 1
      - path: Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Neck_M/NeckPart1_M/NeckPart2_M/Head_M
        weight: 1
      - path: Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Neck_M/NeckPart1_M/NeckPart2_M/Head_M/Face_M
        weight: 1
      - path: Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Neck_M/NeckPart1_M/NeckPart2_M/Head_M/Face_M/cheekJoint_L
        weight: 1
      - path: Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Neck_M/NeckPart1_M/NeckPart2_M/Head_M/Face_M/cheekJoint_R
        weight: 1
      - path: Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Neck_M/NeckPart1_M/NeckPart2_M/Head_M/Face_M/cheekRaiserJoint_L
        weight: 1
      - path: Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Neck_M/NeckPart1_M/NeckPart2_M/Head_M/Face_M/cheekRaiserJoint_R
        weight: 1
      - path: Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Neck_M/NeckPart1_M/NeckPart2_M/Head_M/Face_M/FaceLower_M
        weight: 1
      - path: Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Neck_M/NeckPart1_M/NeckPart2_M/Head_M/Face_M/FaceLower_M/TeethLower_M
        weight: 1
      - path: Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Neck_M/NeckPart1_M/NeckPart2_M/Head_M/Face_M/FaceLower_M/TeethUpper_M
        weight: 1
      - path: Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Neck_M/NeckPart1_M/NeckPart2_M/Head_M/Face_M/FaceLower_M/Tongue0_M
        weight: 1
      - path: Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Neck_M/NeckPart1_M/NeckPart2_M/Head_M/Face_M/FaceLower_M/Tongue0_M/Tongue1_M
        weight: 1
      - path: Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Neck_M/NeckPart1_M/NeckPart2_M/Head_M/Face_M/FaceLower_M/Tongue0_M/Tongue1_M/Tongue2_M
        weight: 1
      - path: Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Neck_M/NeckPart1_M/NeckPart2_M/Head_M/Face_M/FaceLower_M/Tongue0_M/Tongue1_M/Tongue2_M/Tongue3_M
        weight: 1
      - path: Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Neck_M/NeckPart1_M/NeckPart2_M/Head_M/Face_M/FaceLower_M/Tongue0_M/Tongue1_M/Tongue2_M/Tongue3_M/Tongue4_M
        weight: 1
      - path: Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Neck_M/NeckPart1_M/NeckPart2_M/Head_M/Face_M/FaceUpper_M
        weight: 1
      - path: Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Neck_M/NeckPart1_M/NeckPart2_M/Head_M/Face_M/FaceUpper_M/browHalfJoint_L
        weight: 1
      - path: Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Neck_M/NeckPart1_M/NeckPart2_M/Head_M/Face_M/FaceUpper_M/browHalfJoint_R
        weight: 1
      - path: Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Neck_M/NeckPart1_M/NeckPart2_M/Head_M/Face_M/FaceUpper_M/browInnerJoint_L
        weight: 1
      - path: Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Neck_M/NeckPart1_M/NeckPart2_M/Head_M/Face_M/FaceUpper_M/browInnerJoint_R
        weight: 1
      - path: Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Neck_M/NeckPart1_M/NeckPart2_M/Head_M/Face_M/FaceUpper_M/browOuterJoint_L
        weight: 1
      - path: Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Neck_M/NeckPart1_M/NeckPart2_M/Head_M/Face_M/FaceUpper_M/browOuterJoint_R
        weight: 1
      - path: Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Neck_M/NeckPart1_M/NeckPart2_M/Head_M/Face_M/FaceUpper_M/EyeRegion_L
        weight: 1
      - path: Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Neck_M/NeckPart1_M/NeckPart2_M/Head_M/Face_M/FaceUpper_M/EyeRegion_L/Eye_L
        weight: 1
      - path: Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Neck_M/NeckPart1_M/NeckPart2_M/Head_M/Face_M/FaceUpper_M/EyeRegion_L/Eye_L/EyeEnd_L
        weight: 1
      - path: Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Neck_M/NeckPart1_M/NeckPart2_M/Head_M/Face_M/FaceUpper_M/EyeRegion_L/Eye_L/lowerLidMain0_L
        weight: 1
      - path: Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Neck_M/NeckPart1_M/NeckPart2_M/Head_M/Face_M/FaceUpper_M/EyeRegion_L/Eye_L/lowerLidMain1_L
        weight: 1
      - path: Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Neck_M/NeckPart1_M/NeckPart2_M/Head_M/Face_M/FaceUpper_M/EyeRegion_L/Eye_L/lowerLidMain2_L
        weight: 1
      - path: Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Neck_M/NeckPart1_M/NeckPart2_M/Head_M/Face_M/FaceUpper_M/EyeRegion_L/Eye_L/lowerLidMain3_L
        weight: 1
      - path: Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Neck_M/NeckPart1_M/NeckPart2_M/Head_M/Face_M/FaceUpper_M/EyeRegion_L/Eye_L/lowerLidMain4_L
        weight: 1
      - path: Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Neck_M/NeckPart1_M/NeckPart2_M/Head_M/Face_M/FaceUpper_M/EyeRegion_L/Eye_L/lowerLidMain5_L
        weight: 1
      - path: Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Neck_M/NeckPart1_M/NeckPart2_M/Head_M/Face_M/FaceUpper_M/EyeRegion_L/Eye_L/lowerLidMain6_L
        weight: 1
      - path: Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Neck_M/NeckPart1_M/NeckPart2_M/Head_M/Face_M/FaceUpper_M/EyeRegion_L/Eye_L/lowerLidMain7_L
        weight: 1
      - path: Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Neck_M/NeckPart1_M/NeckPart2_M/Head_M/Face_M/FaceUpper_M/EyeRegion_L/Eye_L/lowerLidMain8_L
        weight: 1
      - path: Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Neck_M/NeckPart1_M/NeckPart2_M/Head_M/Face_M/FaceUpper_M/EyeRegion_L/Eye_L/upperLidMain0_L
        weight: 1
      - path: Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Neck_M/NeckPart1_M/NeckPart2_M/Head_M/Face_M/FaceUpper_M/EyeRegion_L/Eye_L/upperLidMain1_L
        weight: 1
      - path: Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Neck_M/NeckPart1_M/NeckPart2_M/Head_M/Face_M/FaceUpper_M/EyeRegion_L/Eye_L/upperLidMain2_L
        weight: 1
      - path: Main/DeformationSystem/Root_M/Spine1_M/Chest_M/Neck_M/NeckPart1_M/NeckPart2_M/Head_M/Face_M/FaceUpper_M/EyeRegion_L/Eye_L/upperLidMain3_L
    
Download .txt
gitextract_fl9dxvgg/

├── .gitignore
├── Assets/
│   ├── AdultLink/
│   │   ├── HoloShield/
│   │   │   ├── Editor/
│   │   │   │   ├── HoloShieldEditor.cs
│   │   │   │   ├── HoloShieldEditor.cs.meta
│   │   │   │   ├── Resources/
│   │   │   │   │   └── HoloshieldBanner.jpg.meta
│   │   │   │   └── Resources.meta
│   │   │   ├── Editor.meta
│   │   │   ├── Examples/
│   │   │   │   ├── AssetStore/
│   │   │   │   │   ├── BOXOPHOBIC/
│   │   │   │   │   │   ├── Skybox Cubemap Extended/
│   │   │   │   │   │   │   ├── Materials/
│   │   │   │   │   │   │   │   ├── Skybox Cubemap Extended.mat
│   │   │   │   │   │   │   │   └── Skybox Cubemap Extended.mat.meta
│   │   │   │   │   │   │   ├── Materials.meta
│   │   │   │   │   │   │   ├── Shaders/
│   │   │   │   │   │   │   │   ├── Skybox Cubemap Extended.shader
│   │   │   │   │   │   │   │   └── Skybox Cubemap Extended.shader.meta
│   │   │   │   │   │   │   ├── Shaders.meta
│   │   │   │   │   │   │   ├── Textures/
│   │   │   │   │   │   │   │   └── Polyverse Skies - Blue Sky.png.meta
│   │   │   │   │   │   │   └── Textures.meta
│   │   │   │   │   │   └── Skybox Cubemap Extended.meta
│   │   │   │   │   ├── BOXOPHOBIC.meta
│   │   │   │   │   ├── Barbarian/
│   │   │   │   │   │   ├── Animators/
│   │   │   │   │   │   │   ├── Barbarian Animator Controller.controller
│   │   │   │   │   │   │   ├── Barbarian Animator Controller.controller.meta
│   │   │   │   │   │   │   ├── DistortionAnim.anim
│   │   │   │   │   │   │   ├── DistortionAnim.anim.meta
│   │   │   │   │   │   │   ├── DistortionAnimController.controller
│   │   │   │   │   │   │   ├── DistortionAnimController.controller.meta
│   │   │   │   │   │   │   ├── DistortionAnim_inv.anim
│   │   │   │   │   │   │   └── DistortionAnim_inv.anim.meta
│   │   │   │   │   │   ├── Animators.meta
│   │   │   │   │   │   ├── Models/
│   │   │   │   │   │   │   ├── Barbarian.fbx
│   │   │   │   │   │   │   ├── Barbarian.fbx.meta
│   │   │   │   │   │   │   ├── Materials/
│   │   │   │   │   │   │   │   ├── Accessories_Color.mat
│   │   │   │   │   │   │   │   ├── Accessories_Color.mat.meta
│   │   │   │   │   │   │   │   ├── Accessories_Color_orig.mat
│   │   │   │   │   │   │   │   ├── Accessories_Color_orig.mat.meta
│   │   │   │   │   │   │   │   ├── Axe.mat
│   │   │   │   │   │   │   │   ├── Axe.mat.meta
│   │   │   │   │   │   │   │   ├── Axe_orig.mat
│   │   │   │   │   │   │   │   ├── Axe_orig.mat.meta
│   │   │   │   │   │   │   │   ├── Body_Color.mat
│   │   │   │   │   │   │   │   ├── Body_Color.mat.meta
│   │   │   │   │   │   │   │   ├── Body_Color_orig.mat
│   │   │   │   │   │   │   │   ├── Body_Color_orig.mat.meta
│   │   │   │   │   │   │   │   ├── Eyeball.mat
│   │   │   │   │   │   │   │   ├── Eyeball.mat.meta
│   │   │   │   │   │   │   │   ├── Left.mat
│   │   │   │   │   │   │   │   ├── Left.mat.meta
│   │   │   │   │   │   │   │   ├── Right.mat
│   │   │   │   │   │   │   │   ├── Right.mat.meta
│   │   │   │   │   │   │   │   ├── eye_L1.mat
│   │   │   │   │   │   │   │   ├── eye_L1.mat.meta
│   │   │   │   │   │   │   │   ├── eye_R1.mat
│   │   │   │   │   │   │   │   ├── eye_R1.mat.meta
│   │   │   │   │   │   │   │   ├── eyebase.mat
│   │   │   │   │   │   │   │   ├── eyebase.mat.meta
│   │   │   │   │   │   │   │   ├── eyeline.mat
│   │   │   │   │   │   │   │   ├── eyeline.mat.meta
│   │   │   │   │   │   │   │   ├── face.mat
│   │   │   │   │   │   │   │   └── face.mat.meta
│   │   │   │   │   │   │   ├── Materials.meta
│   │   │   │   │   │   │   ├── Textures/
│   │   │   │   │   │   │   │   ├── AXE_Color.jpg.meta
│   │   │   │   │   │   │   │   ├── AXE_Normal.jpg.meta
│   │   │   │   │   │   │   │   ├── Accessories_Color.jpg.meta
│   │   │   │   │   │   │   │   ├── Accessories_Spec.jpg.meta
│   │   │   │   │   │   │   │   ├── Accessories_normal.jpg.meta
│   │   │   │   │   │   │   │   ├── Body_Color.jpg.meta
│   │   │   │   │   │   │   │   └── Body_Normal.jpg.meta
│   │   │   │   │   │   │   └── Textures.meta
│   │   │   │   │   │   └── Models.meta
│   │   │   │   │   ├── Barbarian.meta
│   │   │   │   │   ├── Character/
│   │   │   │   │   │   ├── FreeCharacter/
│   │   │   │   │   │   │   ├── FreeCharacter_01.FBX
│   │   │   │   │   │   │   ├── FreeCharacter_01.FBX.meta
│   │   │   │   │   │   │   ├── Materials/
│   │   │   │   │   │   │   │   ├── Body_01.mat
│   │   │   │   │   │   │   │   └── Body_01.mat.meta
│   │   │   │   │   │   │   └── Materials.meta
│   │   │   │   │   │   └── FreeCharacter.meta
│   │   │   │   │   └── Character.meta
│   │   │   │   ├── AssetStore.meta
│   │   │   │   ├── Fonts/
│   │   │   │   │   └── Exo-Medium.ttf.meta
│   │   │   │   ├── Fonts.meta
│   │   │   │   ├── Icons/
│   │   │   │   │   ├── Attribution.md.txt
│   │   │   │   │   ├── Attribution.md.txt.meta
│   │   │   │   │   ├── FreeViewIcon.png.meta
│   │   │   │   │   └── GalleryIcon.png.meta
│   │   │   │   ├── Icons.meta
│   │   │   │   ├── Materials/
│   │   │   │   │   ├── Ball1.mat
│   │   │   │   │   ├── Ball1.mat.meta
│   │   │   │   │   ├── Ball2.mat
│   │   │   │   │   ├── Ball2.mat.meta
│   │   │   │   │   ├── Ball3.mat
│   │   │   │   │   ├── Ball3.mat.meta
│   │   │   │   │   ├── Other/
│   │   │   │   │   │   ├── HPPickup.mat
│   │   │   │   │   │   ├── HPPickup.mat.meta
│   │   │   │   │   │   ├── PS/
│   │   │   │   │   │   │   ├── PS_HPPickup.mat
│   │   │   │   │   │   │   ├── PS_HPPickup.mat.meta
│   │   │   │   │   │   │   ├── PS_Shield1.mat
│   │   │   │   │   │   │   ├── PS_Shield1.mat.meta
│   │   │   │   │   │   │   ├── PS_Shield2.mat
│   │   │   │   │   │   │   ├── PS_Shield2.mat.meta
│   │   │   │   │   │   │   ├── PS_Shield3.mat
│   │   │   │   │   │   │   ├── PS_Shield3.mat.meta
│   │   │   │   │   │   │   ├── PS_SunHalo.mat
│   │   │   │   │   │   │   ├── PS_SunHalo.mat.meta
│   │   │   │   │   │   │   ├── PS_SunHalo_stylized.mat
│   │   │   │   │   │   │   ├── PS_SunHalo_stylized.mat.meta
│   │   │   │   │   │   │   ├── PS_SunStreak.mat
│   │   │   │   │   │   │   ├── PS_SunStreak.mat.meta
│   │   │   │   │   │   │   ├── PS_Trails.mat
│   │   │   │   │   │   │   └── PS_Trails.mat.meta
│   │   │   │   │   │   ├── PS.meta
│   │   │   │   │   │   ├── SunFrame.mat
│   │   │   │   │   │   ├── SunFrame.mat.meta
│   │   │   │   │   │   ├── WallSegment_corner.mat
│   │   │   │   │   │   ├── WallSegment_corner.mat.meta
│   │   │   │   │   │   ├── WallSegment_floor.mat
│   │   │   │   │   │   ├── WallSegment_floor.mat.meta
│   │   │   │   │   │   ├── WallSegment_wall.mat
│   │   │   │   │   │   └── WallSegment_wall.mat.meta
│   │   │   │   │   ├── Other.meta
│   │   │   │   │   ├── Pickup.mat
│   │   │   │   │   ├── Pickup.mat.meta
│   │   │   │   │   ├── Shield1.mat
│   │   │   │   │   ├── Shield1.mat.meta
│   │   │   │   │   ├── Shield1_2.mat
│   │   │   │   │   ├── Shield1_2.mat.meta
│   │   │   │   │   ├── Shield2.mat
│   │   │   │   │   ├── Shield2.mat.meta
│   │   │   │   │   ├── Shield3.mat
│   │   │   │   │   ├── Shield3.mat.meta
│   │   │   │   │   ├── Shield3_2.mat
│   │   │   │   │   ├── Shield3_2.mat.meta
│   │   │   │   │   ├── Shield4.mat
│   │   │   │   │   ├── Shield4.mat.meta
│   │   │   │   │   ├── Shield5.mat
│   │   │   │   │   ├── Shield5.mat.meta
│   │   │   │   │   ├── Shield6.mat
│   │   │   │   │   ├── Shield6.mat.meta
│   │   │   │   │   ├── Shield7.mat
│   │   │   │   │   ├── Shield7.mat.meta
│   │   │   │   │   ├── Showcase_distortion.mat
│   │   │   │   │   ├── Showcase_distortion.mat.meta
│   │   │   │   │   ├── Showcase_noise.mat
│   │   │   │   │   ├── Showcase_noise.mat.meta
│   │   │   │   │   ├── Showcase_pulsation.mat
│   │   │   │   │   ├── Showcase_pulsation.mat.meta
│   │   │   │   │   ├── Showcase_textures.mat
│   │   │   │   │   ├── Showcase_textures.mat.meta
│   │   │   │   │   ├── Speedball.mat
│   │   │   │   │   ├── Speedball.mat.meta
│   │   │   │   │   ├── Sun.mat
│   │   │   │   │   └── Sun.mat.meta
│   │   │   │   ├── Materials.meta
│   │   │   │   ├── Models/
│   │   │   │   │   ├── Ball1.fbx
│   │   │   │   │   ├── Ball1.fbx.meta
│   │   │   │   │   ├── HPPickup.obj
│   │   │   │   │   ├── HPPickup.obj.meta
│   │   │   │   │   ├── MB/
│   │   │   │   │   │   ├── EnergyTower.mb
│   │   │   │   │   │   └── EnergyTower.mb.meta
│   │   │   │   │   ├── MB.meta
│   │   │   │   │   ├── TestBench.obj
│   │   │   │   │   └── TestBench.obj.meta
│   │   │   │   ├── Models.meta
│   │   │   │   ├── Scenes/
│   │   │   │   │   ├── Shields.unity
│   │   │   │   │   ├── Shields.unity.meta
│   │   │   │   │   ├── Shields_Profiles/
│   │   │   │   │   │   ├── Post-processing volume Profile.asset
│   │   │   │   │   │   └── Post-processing volume Profile.asset.meta
│   │   │   │   │   └── Shields_Profiles.meta
│   │   │   │   ├── Scenes.meta
│   │   │   │   ├── Scripts/
│   │   │   │   │   ├── CameraController.cs
│   │   │   │   │   ├── CameraController.cs.meta
│   │   │   │   │   ├── CameraMovement.cs
│   │   │   │   │   ├── CameraMovement.cs.meta
│   │   │   │   │   ├── CameraPositions.cs
│   │   │   │   │   ├── CameraPositions.cs.meta
│   │   │   │   │   ├── Index.cs
│   │   │   │   │   ├── Index.cs.meta
│   │   │   │   │   ├── RotateAround.cs
│   │   │   │   │   ├── RotateAround.cs.meta
│   │   │   │   │   ├── TimeController.cs
│   │   │   │   │   ├── TimeController.cs.meta
│   │   │   │   │   ├── ToggleDistortion.cs
│   │   │   │   │   ├── ToggleDistortion.cs.meta
│   │   │   │   │   ├── ToggleNoise.cs
│   │   │   │   │   ├── ToggleNoise.cs.meta
│   │   │   │   │   ├── animationController.cs
│   │   │   │   │   └── animationController.cs.meta
│   │   │   │   ├── Scripts.meta
│   │   │   │   ├── Textures/
│   │   │   │   │   ├── Checkerboard.png.meta
│   │   │   │   │   ├── Circle.png.meta
│   │   │   │   │   ├── Gradient1.png.meta
│   │   │   │   │   ├── Gradient2.png.meta
│   │   │   │   │   ├── GradientNoise.png.meta
│   │   │   │   │   ├── Hex2.png.meta
│   │   │   │   │   ├── Kenney/
│   │   │   │   │   │   ├── Particle samples/
│   │   │   │   │   │   │   ├── License.txt
│   │   │   │   │   │   │   ├── License.txt.meta
│   │   │   │   │   │   │   ├── Sprites/
│   │   │   │   │   │   │   │   ├── Rotated/
│   │   │   │   │   │   │   │   │   ├── flame_05_rotated.png.meta
│   │   │   │   │   │   │   │   │   ├── flame_06_rotated.png.meta
│   │   │   │   │   │   │   │   │   ├── muzzle_01_rotated.png.meta
│   │   │   │   │   │   │   │   │   ├── muzzle_02_rotated.png.meta
│   │   │   │   │   │   │   │   │   ├── muzzle_03_rotated.png.meta
│   │   │   │   │   │   │   │   │   ├── muzzle_04_rotated.png.meta
│   │   │   │   │   │   │   │   │   ├── muzzle_05_rotated.png.meta
│   │   │   │   │   │   │   │   │   ├── spark_05_rotated.png.meta
│   │   │   │   │   │   │   │   │   ├── spark_06_rotated.png.meta
│   │   │   │   │   │   │   │   │   ├── trace_01_rotated.png.meta
│   │   │   │   │   │   │   │   │   ├── trace_02_rotated.png.meta
│   │   │   │   │   │   │   │   │   ├── trace_03_rotated.png.meta
│   │   │   │   │   │   │   │   │   ├── trace_04_rotated.png.meta
│   │   │   │   │   │   │   │   │   ├── trace_05_rotated.png.meta
│   │   │   │   │   │   │   │   │   ├── trace_06_rotated.png.meta
│   │   │   │   │   │   │   │   │   └── trace_07_rotated.png.meta
│   │   │   │   │   │   │   │   ├── Rotated.meta
│   │   │   │   │   │   │   │   ├── circle_01.png.meta
│   │   │   │   │   │   │   │   ├── circle_02.png.meta
│   │   │   │   │   │   │   │   ├── circle_03.png.meta
│   │   │   │   │   │   │   │   ├── circle_04.png.meta
│   │   │   │   │   │   │   │   ├── circle_05.png.meta
│   │   │   │   │   │   │   │   ├── dirt_01.png.meta
│   │   │   │   │   │   │   │   ├── dirt_02.png.meta
│   │   │   │   │   │   │   │   ├── dirt_03.png.meta
│   │   │   │   │   │   │   │   ├── fire_01.png.meta
│   │   │   │   │   │   │   │   ├── fire_02.png.meta
│   │   │   │   │   │   │   │   ├── flame_01.png.meta
│   │   │   │   │   │   │   │   ├── flame_02.png.meta
│   │   │   │   │   │   │   │   ├── flame_03.png.meta
│   │   │   │   │   │   │   │   ├── flame_04.png.meta
│   │   │   │   │   │   │   │   ├── flame_05.png.meta
│   │   │   │   │   │   │   │   ├── flame_06.png.meta
│   │   │   │   │   │   │   │   ├── flare_01.png.meta
│   │   │   │   │   │   │   │   ├── light_01.png.meta
│   │   │   │   │   │   │   │   ├── light_02.png.meta
│   │   │   │   │   │   │   │   ├── light_03.png.meta
│   │   │   │   │   │   │   │   ├── magic_01.png.meta
│   │   │   │   │   │   │   │   ├── magic_02.png.meta
│   │   │   │   │   │   │   │   ├── magic_03.png.meta
│   │   │   │   │   │   │   │   ├── magic_04.png.meta
│   │   │   │   │   │   │   │   ├── magic_05.png.meta
│   │   │   │   │   │   │   │   ├── muzzle_01.png.meta
│   │   │   │   │   │   │   │   ├── muzzle_02.png.meta
│   │   │   │   │   │   │   │   ├── muzzle_03.png.meta
│   │   │   │   │   │   │   │   ├── muzzle_04.png.meta
│   │   │   │   │   │   │   │   ├── muzzle_05.png.meta
│   │   │   │   │   │   │   │   ├── scorch_01.png.meta
│   │   │   │   │   │   │   │   ├── scorch_02.png.meta
│   │   │   │   │   │   │   │   ├── scorch_03.png.meta
│   │   │   │   │   │   │   │   ├── scratch_01.png.meta
│   │   │   │   │   │   │   │   ├── slash_01.png.meta
│   │   │   │   │   │   │   │   ├── slash_02.png.meta
│   │   │   │   │   │   │   │   ├── slash_03.png.meta
│   │   │   │   │   │   │   │   ├── slash_04.png.meta
│   │   │   │   │   │   │   │   ├── smoke_01.png.meta
│   │   │   │   │   │   │   │   ├── smoke_02.png.meta
│   │   │   │   │   │   │   │   ├── smoke_03.png.meta
│   │   │   │   │   │   │   │   ├── smoke_04.png.meta
│   │   │   │   │   │   │   │   ├── smoke_05.png.meta
│   │   │   │   │   │   │   │   ├── smoke_06.png.meta
│   │   │   │   │   │   │   │   ├── smoke_07.png.meta
│   │   │   │   │   │   │   │   ├── smoke_08.png.meta
│   │   │   │   │   │   │   │   ├── smoke_09.png.meta
│   │   │   │   │   │   │   │   ├── smoke_10.png.meta
│   │   │   │   │   │   │   │   ├── spark_01.png.meta
│   │   │   │   │   │   │   │   ├── spark_02.png.meta
│   │   │   │   │   │   │   │   ├── spark_03.png.meta
│   │   │   │   │   │   │   │   ├── spark_04.png.meta
│   │   │   │   │   │   │   │   ├── spark_05.png.meta
│   │   │   │   │   │   │   │   ├── spark_06.png.meta
│   │   │   │   │   │   │   │   ├── spark_07.png.meta
│   │   │   │   │   │   │   │   ├── star_01.png.meta
│   │   │   │   │   │   │   │   ├── star_02.png.meta
│   │   │   │   │   │   │   │   ├── star_03.png.meta
│   │   │   │   │   │   │   │   ├── star_04.png.meta
│   │   │   │   │   │   │   │   ├── star_05.png.meta
│   │   │   │   │   │   │   │   ├── star_06.png.meta
│   │   │   │   │   │   │   │   ├── star_07.png.meta
│   │   │   │   │   │   │   │   ├── star_08.png.meta
│   │   │   │   │   │   │   │   ├── star_09.png.meta
│   │   │   │   │   │   │   │   ├── symbol_01.png.meta
│   │   │   │   │   │   │   │   ├── symbol_02.png.meta
│   │   │   │   │   │   │   │   ├── trace_01.png.meta
│   │   │   │   │   │   │   │   ├── trace_02.png.meta
│   │   │   │   │   │   │   │   ├── trace_03.png.meta
│   │   │   │   │   │   │   │   ├── trace_04.png.meta
│   │   │   │   │   │   │   │   ├── trace_05.png.meta
│   │   │   │   │   │   │   │   ├── trace_06.png.meta
│   │   │   │   │   │   │   │   ├── trace_07.png.meta
│   │   │   │   │   │   │   │   ├── twirl_01.png.meta
│   │   │   │   │   │   │   │   ├── twirl_02.png.meta
│   │   │   │   │   │   │   │   ├── twirl_03.png.meta
│   │   │   │   │   │   │   │   ├── window_01.png.meta
│   │   │   │   │   │   │   │   ├── window_02.png.meta
│   │   │   │   │   │   │   │   ├── window_03.png.meta
│   │   │   │   │   │   │   │   └── window_04.png.meta
│   │   │   │   │   │   │   └── Sprites.meta
│   │   │   │   │   │   └── Particle samples.meta
│   │   │   │   │   ├── Kenney.meta
│   │   │   │   │   ├── Noise.png.meta
│   │   │   │   │   ├── Scanlines.jpg.meta
│   │   │   │   │   ├── Square.jpg.meta
│   │   │   │   │   ├── SquareCamo.png.meta
│   │   │   │   │   ├── StaticLine.jpg.meta
│   │   │   │   │   ├── Tiles_white.jpg.meta
│   │   │   │   │   ├── Triangle.png.meta
│   │   │   │   │   ├── Voronoise.png.meta
│   │   │   │   │   └── Waves.jpg.meta
│   │   │   │   └── Textures.meta
│   │   │   ├── Examples.meta
│   │   │   ├── HoloShield.shader
│   │   │   └── HoloShield.shader.meta
│   │   └── HoloShield.meta
│   └── AdultLink.meta
├── CODE_OF_CONDUCT.md
├── LICENSE.md
├── Logs/
│   └── Packages-Update.log
├── Packages/
│   └── manifest.json
├── ProjectSettings/
│   ├── AudioManager.asset
│   ├── ClusterInputManager.asset
│   ├── DynamicsManager.asset
│   ├── EditorBuildSettings.asset
│   ├── EditorSettings.asset
│   ├── GraphicsSettings.asset
│   ├── InputManager.asset
│   ├── NavMeshAreas.asset
│   ├── NetworkManager.asset
│   ├── Physics2DSettings.asset
│   ├── PresetManager.asset
│   ├── ProjectSettings.asset
│   ├── ProjectVersion.txt
│   ├── QualitySettings.asset
│   ├── TagManager.asset
│   ├── TimeManager.asset
│   ├── UnityConnectSettings.asset
│   └── VFXManager.asset
└── README.md
Download .txt
SYMBOL INDEX (38 symbols across 10 files)

FILE: Assets/AdultLink/HoloShield/Editor/HoloShieldEditor.cs
  class HoloShieldEditor (line 6) | public class HoloShieldEditor : ShaderGUI
    method OnGUI (line 68) | public override void OnGUI(MaterialEditor materialEditor, MaterialProp...
    method GetProperties (line 76) | void GetProperties() {
    method DrawBanner (line 134) | void DrawBanner()
    method DrawGUI (line 165) | void DrawGUI() {
    method DrawTextureSettings (line 213) | void DrawTextureSettings() {
    method DrawFresnelSettings (line 234) | void DrawFresnelSettings() {
    method DrawTessellationSettings (line 249) | void DrawTessellationSettings() {
    method DrawDistortionSettings (line 258) | void DrawDistortionSettings() {
    method DrawPulsationSettings (line 269) | void DrawPulsationSettings() {
    method DrawNoiseSettings (line 281) | void DrawNoiseSettings() {
    method startFoldout (line 292) | void startFoldout() {
    method endFoldout (line 297) | void endFoldout() {
    method DrawGUILine (line 302) | void DrawGUILine(Color color, int i_height = 1) {

FILE: Assets/AdultLink/HoloShield/Examples/Scripts/CameraController.cs
  class CameraController (line 7) | public class CameraController : MonoBehaviour {
    method Start (line 26) | void Start () {
    method Update (line 33) | private void Update() {
    method setPosition (line 89) | private void setPosition() {
    method setCursorVisibility (line 95) | private void setCursorVisibility(bool visible) {
    method detectElement (line 101) | private void detectElement() {
    method toggleLockedIcon (line 112) | private void toggleLockedIcon() {
    method setInfo (line 117) | private void setInfo() {

FILE: Assets/AdultLink/HoloShield/Examples/Scripts/CameraMovement.cs
  class CameraMovement (line 5) | public class CameraMovement : MonoBehaviour {
    method Update (line 11) | void Update () {

FILE: Assets/AdultLink/HoloShield/Examples/Scripts/CameraPositions.cs
  class CameraPositions (line 6) | [System.Serializable]

FILE: Assets/AdultLink/HoloShield/Examples/Scripts/Index.cs
  class Index (line 6) | public class Index : MonoBehaviour {

FILE: Assets/AdultLink/HoloShield/Examples/Scripts/RotateAround.cs
  class RotateAround (line 6) | public class RotateAround : MonoBehaviour {
    method Update (line 12) | void Update () {

FILE: Assets/AdultLink/HoloShield/Examples/Scripts/TimeController.cs
  class TimeController (line 7) | public class TimeController : MonoBehaviour {
    method Start (line 16) | void Start () {
    method Update (line 23) | void Update () {
    method setTimescale (line 35) | private void setTimescale() {

FILE: Assets/AdultLink/HoloShield/Examples/Scripts/ToggleDistortion.cs
  class ToggleDistortion (line 5) | public class ToggleDistortion : MonoBehaviour
    method Update (line 10) | void Update()

FILE: Assets/AdultLink/HoloShield/Examples/Scripts/ToggleNoise.cs
  class ToggleNoise (line 5) | public class ToggleNoise : MonoBehaviour
    method Update (line 11) | void Update()

FILE: Assets/AdultLink/HoloShield/Examples/Scripts/animationController.cs
  class animationController (line 5) | public class animationController : MonoBehaviour
    method Update (line 11) | void Update()
Condensed preview — 329 files, each showing path, character count, and a content snippet. Download the .json file or copy for the full structured content (6,756K chars).
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// ... and 129 more files (download for full content)

About this extraction

This page contains the full source code of the AdultLink/HoloShield GitHub repository, extracted and formatted as plain text for AI agents and large language models (LLMs). The extraction includes 329 files (6.2 MB), approximately 1.6M tokens, and a symbol index with 38 extracted functions, classes, methods, constants, and types. Use this with OpenClaw, Claude, ChatGPT, Cursor, Windsurf, or any other AI tool that accepts text input. You can copy the full output to your clipboard or download it as a .txt file.

Extracted by GitExtract — free GitHub repo to text converter for AI. Built by Nikandr Surkov.

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