Repository: CesiumGS/webglreport
Branch: main
Commit: c84c8d04cf1c
Files: 9
Total size: 61.5 KB
Directory structure:
gitextract_6ks92vk1/
├── .gitignore
├── .project
├── CNAME
├── LICENSE.md
├── README.md
├── black.css
├── images/
│ └── ForkMe_Ribbons/
│ └── README.txt
├── index.html
└── webglreport.js
================================================
FILE CONTENTS
================================================
================================================
FILE: .gitignore
================================================
.DS_Store*
================================================
FILE: .project
================================================
<?xml version="1.0" encoding="UTF-8"?>
<projectDescription>
<name>WebGL Report</name>
<comment></comment>
<projects>
</projects>
<buildSpec>
</buildSpec>
<natures>
</natures>
</projectDescription>
================================================
FILE: CNAME
================================================
webglreport.com
================================================
FILE: LICENSE.md
================================================
Copyright 2011-2017 Analytical Graphics, Inc. and Contributors
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
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To apply the Apache License to your work, attach the following
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Copyright 2011-2017 Analytical Graphics, Inc. and Contributors
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
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Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
================================================
FILE: README.md
================================================
What WebGL capabilities does your system support? See [webglreport.com](https://webglreport.com)
<a href="https://webglreport.com"><img src="https://f.cloud.github.com/assets/782098/1811414/b24620a4-6e53-11e3-9f72-576bb8fbb1f0.png" /></a>
================================================
FILE: black.css
================================================
a, a:link, a:visited {
color: #218bb0;
text-decoration: none;
}
a:hover {
text-decoration: underline;
}
a img {
border: none;
}
h1 {
color: white;
text-align: center;
font-family: arial, Sans-Serif;
font-size: 26pt;
}
body {
font-family: arial, Sans-Serif;
font-size: 16px;
color: white;
background-image: url(images/mtimoon_fromSTK_3d.jpg);
background-position: right top;
background-repeat: no-repeat;
background-color: black;
margin: 0px;
}
.align-center {
margin-left: auto;
margin-right: auto;
text-align: center;
}
.main-output {
position: relative;
margin-left: auto;
margin-right: auto;
width: 700px;
text-align: center;
}
.main-left-column {
width: 190px;
}
.webglVersionTabs {
text-align: left;
padding-left: 4px;
font-size: 20px;
}
.webglVersionTabs a,
.webglVersionTabs a:visited {
display: inline-block;
background-color: #ddd;
padding: 5px 10px;
border-top-left-radius: 5px;
border-top-right-radius: 5px;
vertical-align: bottom;
color: #218bb0;
}
.webglVersionTabs a.active,
.webglVersionTabs a.active:visited {
background-color: #00A900;
color: #FFF;
padding: 8px 15px;
}
.warn .webglVersionTabs a.active,
.warn .webglVersionTabs a.active:visited {
background-color: #A90000;
color: #FFF;
}
.header {
background: #00A900;
overflow: hidden;
margin-bottom: 8px;
padding: 0 5px;
}
.warn .header {
background: #A90000;
}
.header a,
.header a:visited,
.warn .header a,
.warn .header a:visited {
color: #42CEFF;
}
img {
display: block;
margin-left: auto;
margin-right: auto;
text-align: center;
}
.report {
position: relative;
width: 100%;
color: black;
box-sizing: border-box;
font-size: 12px;
text-align: left;
border-style: ridge;
border-width: 3px;
padding: 6px;
border-color: #AFC7C7;
background-color: #FFFFFF;
}
.report > table {
width: 700px;
}
td, th {
text-align: left;
vertical-align: top;
}
th {
font-weight: bold;
}
.pipeline {
width: 660px;
height: 660px;
color: white;
position: relative;
}
.webgl2 .pipeline {
height: 730px;
}
.pipeline table {
width: 100%;
}
.pipeline .vertexShader,
.pipeline .transformFeedback,
.pipeline .rasterizer,
.pipeline .fragmentShader,
.pipeline .framebuffer,
.pipeline .textures,
.pipeline .uniformBuffers {
position: absolute;
width: 265px;
}
.pipeline h1 {
font-size: 2em;
margin: 0px;
}
.pipeline .vertexShader {
top: 10px;
left: 5px;
}
.pipeline .transformFeedback {
top: 10px;
left: 360px;
}
.pipeline .rasterizer {
top: 220px;
left: 5px;
}
.webgl2 .pipeline .rasterizer {
top: 320px;
}
.pipeline .fragmentShader {
top: 335px;
left: 5px;
}
.webgl2 .pipeline .fragmentShader {
top: 435px;
}
.pipeline .framebuffer {
top: 520px;
left: 5px;
}
.webgl2 .pipeline .framebuffer {
top: 550px;
left: 360px;
}
.pipeline .textures {
top: 140px;
left: 360px;
}
.webgl2 .pipeline .textures {
top: 150px;
}
.pipeline .uniformBuffers {
top: 300px;
left: 360px;
}
.webgl2 .pipeline .uniformBuffers {
top: 345px;
}
.pipeline a,
.pipeline a:visited {
color: #fff;
}
a.extension {
font-family: "Courier New", monospace;
}
a.unsupported {
color: rgb(200, 200, 200);
}
.comingSoon {
text-align: center;
padding: 10px;
}
@media only screen and (min-width:1470px) {
.main-output {
width: 1365px;
}
.report {
min-height: 680px;
}
.webgl2 .report {
min-height: 750px;
}
.warn .report {
min-height: 0;
}
.pipeline {
position: absolute;
top: 5px;
right: 0;
}
}
================================================
FILE: images/ForkMe_Ribbons/README.txt
================================================
GitHub loves third party developers. We want to help make your project awesome, and often that includes showing off GitHub integration with an image. In order to keep everyone happy (and avoid involving lawyers), we've created this repository and filled it with artwork that you may use in your own applications.
For help or to add media not included here, please email support@github.com and we'll talk.
THESE THINGS ARE AWESOME, PLEASE DO THEM:
+ Use the Octocat or GitHub logo to link to your GitHub profile (or GitHub)
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PLEASE, DON"T DO THESE THINGS:
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Please avoid naming your projects anything that implies GitHub's endorsement. For example, don't call your awesome new iPhone app "GitHub Issues". Instead consider "Octoissues" or "HubIssues" or "Gissues". Maybe not that last one, but you get the idea.
================================================
FILE: index.html
================================================
<!DOCTYPE html>
<html lang="en">
<head>
<title>WebGL Report</title>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=Edge">
<meta name="viewport" content="width=725, user-scalable=yes">
<link rel="stylesheet" type="text/css" href="black.css">
<script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/jquery/1.7.1/jquery.min.js"></script>
<script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/underscore.js/1.3.1/underscore-min.js"></script>
<script type="text/javascript" src="webglreport.js"></script>
</head>
<body>
<script type="text/template" id="reportTemplate">
<div class="report"><table>
<tr>
<th class="main-left-column">Platform:</th>
<td><%= report.platform %></td>
</tr>
<tr>
<th>Browser User Agent:</th>
<td><%= report.userAgent %></td>
</tr>
<% if (typeof report.contextName !== 'undefined') { %>
<tr>
<th>Context Name:</th>
<td><%= report.contextName %></td>
</tr>
<tr>
<th>GL Version:</th>
<td><%= report.glVersion %></td>
</tr>
<tr>
<th>Shading Language Version:</th>
<td><%= report.shadingLanguageVersion %></td>
</tr>
<tr>
<th>Vendor:</th>
<td><%= report.vendor %></td>
</tr>
<tr>
<th>Renderer:</th>
<td><%= report.renderer %></td>
</tr>
<% if (report.unMaskedVendor !== '') { %>
<tr>
<th>Unmasked Vendor:</th>
<td><%= report.unMaskedVendor %></td>
</tr>
<% } %>
<% if (report.unMaskedRenderer !== '') { %>
<tr>
<th>Unmasked Renderer:</th>
<td><%= report.unMaskedRenderer %></td>
</tr>
<% } %>
<tr>
<th>Antialiasing:</th>
<td><%= report.antialias %></td>
</tr>
<tr>
<th>ANGLE:</th>
<td><%= report.angle %></td>
</tr>
<tr>
<th>Major Performance Caveat:</th>
<td><%= report.majorPerformanceCaveat %></td>
</tr>
<tr>
<td colspan="2">
<div class="pipeline">
<canvas class="background"></canvas>
<div class="vertexShader">
<h1>Vertex Shader</h1>
<table>
<tr title="Minimum: 8">
<th>Max Vertex Attributes:</th>
<td><%= report.maxVertexAttributes %></td>
</tr>
<tr title="Minimum: 128">
<th>Max Vertex Uniform Vectors:</th>
<td><%= report.maxVertexUniformVectors %></td>
</tr>
<tr title="Minimum: 0">
<th>Max Vertex Texture Image Units:</th>
<td><%= report.maxVertexTextureImageUnits %></td>
</tr>
<tr title="Minimum: 8">
<th>Max Varying Vectors:</th>
<td><%= report.maxVaryingVectors %></td>
</tr>
<tr>
<th>Best float precision:</th>
<td><%= report.vertexShaderBestPrecision %></td>
</tr>
<% if (report.webglVersion > 1) { %>
<tr>
<th>Max Vertex Uniform Components:</th>
<td><%= report.maxVertexUniformComponents %></td>
</tr>
<tr>
<th>Max Vertex Uniform Blocks:</th>
<td><%= report.maxVertexUniformBlocks %></td>
</tr>
<tr>
<th>Max Vertex Output Components:</th>
<td><%= report.maxVertexOutputComponents %></td>
</tr>
<tr>
<th>Max Varying Components:</th>
<td><%= report.maxVaryingComponents %></td>
</tr>
<% } %>
</table>
</div>
<div class="transformFeedback">
<h1>Transform Feedback</h1>
<% if (report.webglVersion < 2) { %>
<div class="comingSoon">
Coming in <a href="https://www.khronos.org/registry/webgl/specs/latest/2.0/">WebGL 2</a>
</div>
<% } else { %>
<table>
<tr>
<th>Max Interleaved Components:</th>
<td><%= report.maxTransformFeedbackInterleavedComponents %></td>
</tr>
<tr>
<th>Max Separate Attribs:</th>
<td><%= report.maxTransformFeedbackSeparateAttribs %></td>
</tr>
<tr>
<th>Max Separate Components:</th>
<td><%= report.maxTransformFeedbackSeparateComponents %></td>
</tr>
</table>
<% } %>
</div>
<div class="rasterizer">
<h1>Rasterizer</h1>
<table>
<tr title="Minimum: [1, 1]">
<th>Aliased Line Width Range:</th>
<td><%= report.aliasedLineWidthRange %></td>
</tr>
<tr title="Minimum: [1, 1]">
<th>Aliased Point Size Range:</th>
<td><%= report.aliasedPointSizeRange %></td>
</tr>
</table>
</div>
<div class="fragmentShader">
<h1>Fragment Shader</h1>
<table>
<tr title="Minimum: 16">
<th>Max Fragment Uniform Vectors:</th>
<td><%= report.maxFragmentUniformVectors %></td>
</tr>
<tr title="Minimum: 8">
<th>Max Texture Image Units:</th>
<td><%= report.maxTextureImageUnits %></td>
</tr>
<tr>
<th>float/int precision:</th>
<td><%= report.fragmentShaderFloatIntPrecision %></td>
</tr>
<tr>
<th>Best float precision:</th>
<td><%= report.fragmentShaderBestPrecision %></td>
</tr>
<% if (report.webglVersion > 1) { %>
<tr>
<th>Max Fragment Uniform Components:</th>
<td><%= report.maxFragmentUniformComponents %></td>
</tr>
<tr>
<th>Max Fragment Uniform Blocks:</th>
<td><%= report.maxFragmentUniformBlocks %></td>
</tr>
<tr>
<th>Max Fragment Input Components:</th>
<td><%= report.maxFragmentInputComponents %></td>
</tr>
<tr>
<th>Min Program Texel Offset:</th>
<td><%= report.minProgramTexelOffset %></td>
</tr>
<tr>
<th>Max Program Texel Offset:</th>
<td><%= report.maxProgramTexelOffset %></td>
</tr>
<% } %>
</table>
</div>
<div class="framebuffer">
<h1>Framebuffer</h1>
<table>
<% if (report.webglVersion > 1) { %>
<tr>
<th>Max Draw Buffers:</th>
<td><%= report.maxDrawBuffers %></td>
</tr>
<tr>
<th>Max Color Attachments:</th>
<td><%= report.maxColorAttachments %></td>
</tr>
<tr>
<th>Max Samples:</th>
<td><%= report.maxSamples %></td>
</tr>
<% } else { %>
<tr>
<th>Max Color Buffers:</th>
<td><%= report.maxColorBuffers %></td>
</tr>
<% } %>
<tr>
<th>RGBA Bits:</th>
<td>[<%= report.redBits %>, <%= report.greenBits %>, <%= report.blueBits %>, <%= report.alphaBits %>]</td>
</tr>
<tr>
<th>Depth / Stencil Bits:</th>
<td>[<%= report.depthBits %>, <%= report.stencilBits %>]</td>
</tr>
<tr>
<th>Max Render Buffer Size:</th>
<td><%= report.maxRenderBufferSize %></td>
</tr>
<tr>
<th>Max Viewport Dimensions:</th>
<td><%= report.maxViewportDimensions %></td>
</tr>
</table>
</div>
<div class="textures">
<h1>Textures</h1>
<table>
<tr title="Minimum: 64">
<th>Max Texture Size:</th>
<td><%= report.maxTextureSize %></td>
</tr>
<tr title="Minimum: 16">
<th>Max Cube Map Texture Size:</th>
<td><%= report.maxCubeMapTextureSize %></td>
</tr>
<tr title="Minimum: 8">
<th>Max Combined Texture Image Units:</th>
<td><%= report.maxCombinedTextureImageUnits %></td>
</tr>
<tr title="Minimum: 2">
<th>Max Anisotropy:</th>
<td><%= report.maxAnisotropy %></td>
</tr>
<% if (report.webglVersion > 1) { %>
<tr>
<th>Max 3D Texture Size:</th>
<td><%= report.max3dTextureSize %></td>
</tr>
<tr>
<th>Max Array Texture Layers:</th>
<td><%= report.maxArrayTextureLayers %></td>
</tr>
<tr>
<th>Max Texture LOD Bias:</th>
<td><%= report.maxTextureLodBias %></td>
</tr>
<% } %>
</table>
</div>
<div class="uniformBuffers">
<h1>Uniform Buffers</h1>
<% if (report.webglVersion < 2) { %>
<div class="comingSoon">
Coming in <a href="https://www.khronos.org/registry/webgl/specs/latest/2.0/">WebGL 2</a>
</div>
<% } else { %>
<table>
<tr>
<th>Max Uniform Buffer Bindings:</th>
<td><%= report.maxUniformBufferBindings %></td>
</tr>
<tr>
<th>Max Uniform Block Size:</th>
<td><%= report.maxUniformBlockSize %></td>
</tr>
<tr>
<th>Uniform Buffer Offset Alignment:</th>
<td><%= report.uniformBufferOffsetAlignment %></td>
</tr>
<tr>
<th>Max Combined Uniform Blocks:</th>
<td><%= report.maxCombinedUniformBlocks %></td>
</tr>
<tr>
<th>Max Combined Vertex Uniform Components:</th>
<td><%= report.maxCombinedVertexUniformComponents %></td>
</tr>
<tr>
<th>Max Combined Fragment Uniform Components:</th>
<td><%= report.maxCombinedFragmentUniformComponents %></td>
</tr>
</table>
<% } %>
</div>
</div>
</td>
</tr>
<tr>
<th colspan="2">Supported Extensions:</th>
</tr>
<% _.each(report.extensions, function(e) { %>
<tr>
<td></td>
<td>
<a class="extension" href="<%= getExtensionUrl(e) %>"><%= e %></a>
</td>
</tr>
<% }) %>
<tr>
<td colspan="2">
<br />
<%= report.draftExtensionsInstructions %>
</td>
</tr>
<% if (report.webglVersion === 2) { %>
<tr>
<th colspan="2"><br /><a href="https://www.khronos.org/registry/webgl/specs/latest/2.0/">WebGL 2</a> Functions Implementation Status:</th>
</tr>
<tr>
<td></td>
<td>
<p><%= report.webgl2Status %></p>
</td>
</tr>
<% _.each(report.webgl2Functions, function(e) { %>
<tr>
<td></td>
<td>
<a class="<%= e.className %>" href="<%= getWebGL2ExtensionUrl(e.name) %>"><%= e.name %></a>
</td>
</tr>
<% }); %>
<% } %>
<% } %>
</table></div>
</script>
<script type="text/template" id="webglSupportedTemplate">
<div class="header">
<p>✓ This browser supports WebGL <%= report.webglVersion %></p>
</div>
</script>
<script type="text/template" id="webglSupportedChromeFrameTemplate">
<div class="header">
<p>✓ This browser supports WebGL <%= report.webglVersion %> with Chrome Frame.</p>
</div>
</script>
<script type="text/template" id="webglNotSupportedTemplate">
<div class="header">
<p>× This browser does not support WebGL <%= report.webglVersion %></p>
<% if (report.webglVersion === 2 && report.userAgent.indexOf('Firefox') !== -1) { %>
<p>
To enable WebGL 2 in Firefox, see <a href="https://wiki.mozilla.org/Platform/GFX/WebGL2">https://wiki.mozilla.org/Platform/GFX/WebGL2</a>.
</p>
<% } else { %>
<p>
Check out <a href="http://get.webgl.org/">Get WebGL</a>,
or try installing the latest version of
<a href="https://www.google.com/chrome">Chrome</a>, or
<a href="https://www.mozilla.org/en-US/firefox/">Firefox</a>.
</p>
<% } %>
</div>
</script>
<script type="text/template" id="webglNotEnabledTemplate">
<div class="header">
<p>× This browser supports WebGL <%= report.webglVersion %>, but it is disabled or unavailable.</p>
<p>Sometimes this is the result of older video drivers being rejected by the browser. Try updating your video drivers if possible.</p>
<p>
Also check out <a href="http://get.webgl.org/">Get WebGL</a>,
or try installing the latest version of
<a href="https://www.google.com/chrome">Chrome</a>, or
<a href="https://www.mozilla.org/en-US/firefox/">Firefox</a>.
</p>
</div>
</script>
<script type="text/template" id="webglVersionTabs">
<div class="webglVersionTabs">
<a href="?v=1" class="<%= report.webglVersion === 1 ? 'active' : '' %>">WebGL 1</a>
<a href="?v=2" class="<%= report.webglVersion === 2 ? 'active' : '' %>">WebGL 2</a>
</div>
</script>
<a href="https://github.com/AnalyticalGraphicsInc/webglreport" target="_blank"><img style="position: absolute; top: 0; right: 0; border: 0;" src="images/ForkMe_Ribbons/ForkMe_Blk.png" alt="Fork me on GitHub"></a>
<h1>WebGL Report</h1>
<p id="javascript_disabled" class="align-center">You need to enable JavaScript to see WebGL.</p>
<div class="main-output" id="output">
</div>
<script type="text/javascript">
var _noJS = document.getElementById('javascript_disabled');
_noJS.parentNode.removeChild(_noJS);
</script>
<!-- Google tag (gtag.js) -->
<script async src="https://www.googletagmanager.com/gtag/js?id=G-J8WBKY4K3W"></script>
<script>
window.dataLayer = window.dataLayer || [];
function gtag(){dataLayer.push(arguments);}
gtag('js', new Date());
gtag('config', 'G-J8WBKY4K3W');
</script>
</body>
</html>
================================================
FILE: webglreport.js
================================================
/*jslint browser: true, vars: true, white: true, nomen: true*/
/*jshint white: false, nomen: false*/
/*global $, _*/
$(function() {
"use strict";
var webglVersion = window.location.search.indexOf('v=2') > 0 ? 2 : 1;
var template = _.template($('#reportTemplate').html());
var report = {
platform: navigator.platform,
userAgent: navigator.userAgent,
webglVersion: webglVersion
};
if (webglVersion === 2) {
$('body').addClass('webgl2');
}
if ((webglVersion === 2 && !window.WebGL2RenderingContext) ||
(webglVersion === 1 && !window.WebGLRenderingContext)) {
// The browser does not support WebGL
$('#output').addClass('warn');
renderReport($('#webglNotSupportedTemplate').html());
return;
}
var canvas = $('<canvas />', { width: '1', height: '1' }).appendTo('body');
var gl;
var possibleNames = (webglVersion === 2) ? ['webgl2', 'experimental-webgl2'] : ['webgl', 'experimental-webgl'];
var contextName = _.find(possibleNames, function (name) {
gl = canvas[0].getContext(name, { stencil: true });
return !!gl;
});
canvas.remove();
if (!gl) {
// The browser supports WebGL, but initialization failed
$('#output').addClass('warn');
renderReport($('#webglNotEnabledTemplate').html());
return;
}
function getExtensionUrl(extension) {
//special cases
if (extension === 'WEBKIT_lose_context') {
extension = 'WEBGL_lose_context';
}
else if (extension === 'WEBKIT_WEBGL_compressed_textures') {
extension = '';
}
extension = extension.replace(/^WEBKIT_/, '');
extension = extension.replace(/^MOZ_/, '');
extension = extension.replace(/_EXT_/, '_');
return 'https://www.khronos.org/registry/webgl/extensions/' + extension;
}
function renderReport(header) {
var tabsTemplate = _.template($('#webglVersionTabs').html());
var headerTemplate = _.template(header);
$('#output').html(tabsTemplate({
report: report,
}) + headerTemplate({
report: report,
}) + template({
report: report,
getExtensionUrl: getExtensionUrl,
getWebGL2ExtensionUrl: getWebGL2ExtensionUrl
}));
}
function describeRange(value) {
return '[' + value[0] + ', ' + value[1] + ']';
}
function getMaxAnisotropy() {
var e = gl.getExtension('EXT_texture_filter_anisotropic')
|| gl.getExtension('WEBKIT_EXT_texture_filter_anisotropic')
|| gl.getExtension('MOZ_EXT_texture_filter_anisotropic');
if (e) {
var max = gl.getParameter(e.MAX_TEXTURE_MAX_ANISOTROPY_EXT);
// See Canary bug: https://code.google.com/p/chromium/issues/detail?id=117450
if (max === 0) {
max = 2;
}
return max;
}
return 'n/a';
}
function formatPower(exponent, verbose) {
if (verbose) {
return '' + Math.pow(2, exponent);
} else {
return '2<sup>' + exponent + '</sup>';
}
}
function getPrecisionDescription(precision, verbose) {
var verbosePart = verbose ? ' bit mantissa' : '';
return '[-' + formatPower(precision.rangeMin, verbose) + ', ' + formatPower(precision.rangeMax, verbose) + '] (' + precision.precision + verbosePart + ')'
}
function getBestFloatPrecision(shaderType) {
var high = gl.getShaderPrecisionFormat(shaderType, gl.HIGH_FLOAT);
var medium = gl.getShaderPrecisionFormat(shaderType, gl.MEDIUM_FLOAT);
var low = gl.getShaderPrecisionFormat(shaderType, gl.LOW_FLOAT);
var best = high;
if (high.precision === 0) {
best = medium;
}
return '<span title="High: ' + getPrecisionDescription(high, true) + '\n\nMedium: ' + getPrecisionDescription(medium, true) + '\n\nLow: ' + getPrecisionDescription(low, true) + '">' +
getPrecisionDescription(best, false) + '</span>';
}
function getFloatIntPrecision(gl) {
var high = gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.HIGH_FLOAT);
var s = (high.precision !== 0) ? 'highp/' : 'mediump/';
high = gl.getShaderPrecisionFormat(gl.FRAGMENT_SHADER, gl.HIGH_INT);
s += (high.rangeMax !== 0) ? 'highp' : 'lowp';
return s;
}
function isPowerOfTwo(n) {
return (n !== 0) && ((n & (n - 1)) === 0);
}
function getAngle(gl) {
var lineWidthRange = describeRange(gl.getParameter(gl.ALIASED_LINE_WIDTH_RANGE));
// Heuristic: ANGLE is only on Windows, not in IE, and not in Edge, and does not implement line width greater than one.
var angle = ((navigator.platform === 'Win32') || (navigator.platform === 'Win64')) &&
(gl.getParameter(gl.RENDERER) !== 'Internet Explorer') &&
(gl.getParameter(gl.RENDERER) !== 'Microsoft Edge') &&
(lineWidthRange === describeRange([1,1]));
if (angle) {
// Heuristic: D3D11 backend does not appear to reserve uniforms like the D3D9 backend, e.g.,
// D3D11 may have 1024 uniforms per stage, but D3D9 has 254 and 221.
//
// We could also test for WEBGL_draw_buffers, but many systems do not have it yet
// due to driver bugs, etc.
if (isPowerOfTwo(gl.getParameter(gl.MAX_VERTEX_UNIFORM_VECTORS)) && isPowerOfTwo(gl.getParameter(gl.MAX_FRAGMENT_UNIFORM_VECTORS))) {
return 'Yes, D3D11';
} else {
return 'Yes, D3D9';
}
}
return 'No';
}
function getMajorPerformanceCaveat(contextName) {
// Does context creation fail to do a major performance caveat?
var canvas = $('<canvas />', { width : '1', height : '1' }).appendTo('body');
var gl = canvas[0].getContext(contextName, { failIfMajorPerformanceCaveat : true });
canvas.remove();
if (!gl) {
// Our original context creation passed. This did not.
return 'Yes';
}
if (typeof gl.getContextAttributes().failIfMajorPerformanceCaveat === 'undefined') {
// If getContextAttributes() doesn't include the failIfMajorPerformanceCaveat
// property, assume the browser doesn't implement it yet.
return 'Not implemented';
}
return 'No';
}
function getDraftExtensionsInstructions() {
if (navigator.userAgent.indexOf('Chrome') !== -1) {
return 'To see draft extensions in Chrome, browse to about:flags, enable the "Enable WebGL Draft Extensions" option, and relaunch.';
} else if (navigator.userAgent.indexOf('Firefox') !== -1) {
return 'To see draft extensions in Firefox, browse to about:config and set webgl.enable-draft-extensions to true.';
}
return '';
}
function getMaxColorBuffers(gl) {
var maxColorBuffers = 1;
var ext = gl.getExtension("WEBGL_draw_buffers");
if (ext != null)
maxColorBuffers = gl.getParameter(ext.MAX_DRAW_BUFFERS_WEBGL);
return maxColorBuffers;
}
function getUnmaskedInfo(gl) {
var unMaskedInfo = {
renderer: '',
vendor: ''
};
var dbgRenderInfo = gl.getExtension("WEBGL_debug_renderer_info");
if (dbgRenderInfo != null) {
unMaskedInfo.renderer = gl.getParameter(dbgRenderInfo.UNMASKED_RENDERER_WEBGL);
unMaskedInfo.vendor = gl.getParameter(dbgRenderInfo.UNMASKED_VENDOR_WEBGL);
}
return unMaskedInfo;
}
function showNull(v) {
return (v === null) ? 'n/a' : v;
}
var webglToEsNames = {
'getInternalformatParameter' : 'getInternalformativ',
'uniform1ui' : 'uniform',
'uniform2ui' : 'uniform',
'uniform3ui' : 'uniform',
'uniform4ui' : 'uniform',
'uniform1uiv' : 'uniform',
'uniform2uiv' : 'uniform',
'uniform3uiv' : 'uniform',
'uniform4uiv' : 'uniform',
'uniformMatrix2x3fv' : 'uniform',
'uniformMatrix3x2fv' : 'uniform',
'uniformMatrix2x4fv' : 'uniform',
'uniformMatrix4x2fv' : 'uniform',
'uniformMatrix3x4fv' : 'uniform',
'uniformMatrix4x3fv' : 'uniform',
'vertexAttribI4i' : 'vertexAttrib',
'vertexAttribI4iv' : 'vertexAttrib',
'vertexAttribI4ui' : 'vertexAttrib',
'vertexAttribI4uiv' : 'vertexAttrib',
'vertexAttribIPointer' : 'vertexAttribPointer',
'vertexAttribDivisor' : 'vertexAttribDivisor',
'createQuery' : 'genQueries',
'deleteQuery' : 'deleteQueries',
'endQuery' : 'beginQuery',
'getQuery' : 'getQueryiv',
'getQueryParameter' : 'getQueryObjectuiv',
'samplerParameteri' : 'samplerParameter',
'samplerParameterf' : 'samplerParameter',
'clearBufferiv' : 'clearBuffer',
'clearBufferuiv' : 'clearBuffer',
'clearBufferfv' : 'clearBuffer',
'clearBufferfi' : 'clearBuffer',
'createSampler' : 'genSamplers',
'deleteSampler' : 'deleteSamplers',
'getSyncParameter' : 'getSynciv',
'createTransformFeedback' : 'genTransformFeedbacks',
'deleteTransformFeedback' : 'deleteTransformFeedbacks',
'endTransformFeedback' : 'beginTransformFeedback',
'getIndexedParameter' : 'get',
'getActiveUniforms' : 'getActiveUniformsiv',
'getActiveUniformBlockParameter' : 'getActiveUniformBlockiv',
'createVertexArray' : 'genVertexArrays',
'deleteVertexArray' : 'deleteVertexArrays'
};
function getWebGL2ExtensionUrl(name) {
if (name === 'getBufferSubData') {
return 'http://www.opengl.org/sdk/docs/man/docbook4/xhtml/glGetBufferSubData.xml';
}
if (webglToEsNames[name]) {
name = webglToEsNames[name];
}
var filename = 'gl' + name[0].toUpperCase() + name.substring(1) + '.xhtml';
return 'http://www.khronos.org/opengles/sdk/docs/man3/html/' + filename;
}
function getWebGL2Status(gl, contextName) {
var webgl2Names = [
'copyBufferSubData',
'getBufferSubData',
'blitFramebuffer',
'framebufferTextureLayer',
'getInternalformatParameter',
'invalidateFramebuffer',
'invalidateSubFramebuffer',
'readBuffer',
'renderbufferStorageMultisample',
'texStorage2D',
'texStorage3D',
'texImage3D',
'texSubImage3D',
'copyTexSubImage3D',
'compressedTexImage3D',
'compressedTexSubImage3D',
'getFragDataLocation',
'uniform1ui',
'uniform2ui',
'uniform3ui',
'uniform4ui',
'uniform1uiv',
'uniform2uiv',
'uniform3uiv',
'uniform4uiv',
'uniformMatrix2x3fv',
'uniformMatrix3x2fv',
'uniformMatrix2x4fv',
'uniformMatrix4x2fv',
'uniformMatrix3x4fv',
'uniformMatrix4x3fv',
'vertexAttribI4i',
'vertexAttribI4iv',
'vertexAttribI4ui',
'vertexAttribI4uiv',
'vertexAttribIPointer',
'vertexAttribDivisor',
'drawArraysInstanced',
'drawElementsInstanced',
'drawRangeElements',
'drawBuffers',
'clearBufferiv',
'clearBufferuiv',
'clearBufferfv',
'clearBufferfi',
'createQuery',
'deleteQuery',
'isQuery',
'beginQuery',
'endQuery',
'getQuery',
'getQueryParameter',
'createSampler',
'deleteSampler',
'isSampler',
'bindSampler',
'samplerParameteri',
'samplerParameterf',
'getSamplerParameter',
'fenceSync',
'isSync',
'deleteSync',
'clientWaitSync',
'waitSync',
'getSyncParameter',
'createTransformFeedback',
'deleteTransformFeedback',
'isTransformFeedback',
'bindTransformFeedback',
'beginTransformFeedback',
'endTransformFeedback',
'transformFeedbackVaryings',
'getTransformFeedbackVarying',
'pauseTransformFeedback',
'resumeTransformFeedback',
'bindBufferBase',
'bindBufferRange',
'getIndexedParameter',
'getUniformIndices',
'getActiveUniforms',
'getUniformBlockIndex',
'getActiveUniformBlockParameter',
'getActiveUniformBlockName',
'uniformBlockBinding',
'createVertexArray',
'deleteVertexArray',
'isVertexArray',
'bindVertexArray'
];
var webgl2 = (contextName.indexOf('webgl2') !== -1);
var functions = [];
var totalImplemented = 0;
var length = webgl2Names.length;
if (webgl2) {
for (var i = 0; i < length; ++i) {
var name = webgl2Names[i];
var className = 'extension';
if (webgl2 && gl[name]) {
++totalImplemented;
} else {
className += ' unsupported';
}
functions.push({ name: name, className: className });
}
}
return {
status : webgl2 ? (totalImplemented + ' of ' + length + ' new functions implemented.') :
'webgl2 and experimental-webgl2 contexts not available.',
functions : functions
};
}
var webgl2Status = getWebGL2Status(gl, contextName);
report = _.extend(report, {
contextName: contextName,
glVersion: gl.getParameter(gl.VERSION),
shadingLanguageVersion: gl.getParameter(gl.SHADING_LANGUAGE_VERSION),
vendor: gl.getParameter(gl.VENDOR),
renderer: gl.getParameter(gl.RENDERER),
unMaskedVendor: getUnmaskedInfo(gl).vendor,
unMaskedRenderer: getUnmaskedInfo(gl).renderer,
antialias: gl.getContextAttributes().antialias ? 'Available' : 'Not available',
angle: getAngle(gl),
majorPerformanceCaveat: getMajorPerformanceCaveat(contextName),
maxColorBuffers: getMaxColorBuffers(gl),
redBits: gl.getParameter(gl.RED_BITS),
greenBits: gl.getParameter(gl.GREEN_BITS),
blueBits: gl.getParameter(gl.BLUE_BITS),
alphaBits: gl.getParameter(gl.ALPHA_BITS),
depthBits: gl.getParameter(gl.DEPTH_BITS),
stencilBits: gl.getParameter(gl.STENCIL_BITS),
maxRenderBufferSize: gl.getParameter(gl.MAX_RENDERBUFFER_SIZE),
maxCombinedTextureImageUnits: gl.getParameter(gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS),
maxCubeMapTextureSize: gl.getParameter(gl.MAX_CUBE_MAP_TEXTURE_SIZE),
maxFragmentUniformVectors: gl.getParameter(gl.MAX_FRAGMENT_UNIFORM_VECTORS),
maxTextureImageUnits: gl.getParameter(gl.MAX_TEXTURE_IMAGE_UNITS),
maxTextureSize: gl.getParameter(gl.MAX_TEXTURE_SIZE),
maxVaryingVectors: gl.getParameter(gl.MAX_VARYING_VECTORS),
maxVertexAttributes: gl.getParameter(gl.MAX_VERTEX_ATTRIBS),
maxVertexTextureImageUnits: gl.getParameter(gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS),
maxVertexUniformVectors: gl.getParameter(gl.MAX_VERTEX_UNIFORM_VECTORS),
aliasedLineWidthRange: describeRange(gl.getParameter(gl.ALIASED_LINE_WIDTH_RANGE)),
aliasedPointSizeRange: describeRange(gl.getParameter(gl.ALIASED_POINT_SIZE_RANGE)),
maxViewportDimensions: describeRange(gl.getParameter(gl.MAX_VIEWPORT_DIMS)),
maxAnisotropy: getMaxAnisotropy(),
vertexShaderBestPrecision: getBestFloatPrecision(gl.VERTEX_SHADER),
fragmentShaderBestPrecision: getBestFloatPrecision(gl.FRAGMENT_SHADER),
fragmentShaderFloatIntPrecision: getFloatIntPrecision(gl),
extensions: gl.getSupportedExtensions(),
draftExtensionsInstructions: getDraftExtensionsInstructions(),
webgl2Status : webgl2Status.status,
webgl2Functions : webgl2Status.functions
});
if (webglVersion > 1) {
report = _.extend(report, {
maxVertexUniformComponents: showNull(gl.getParameter(gl.MAX_VERTEX_UNIFORM_COMPONENTS)),
maxVertexUniformBlocks: showNull(gl.getParameter(gl.MAX_VERTEX_UNIFORM_BLOCKS)),
maxVertexOutputComponents: showNull(gl.getParameter(gl.MAX_VERTEX_OUTPUT_COMPONENTS)),
maxVaryingComponents: showNull(gl.getParameter(gl.MAX_VARYING_COMPONENTS)),
maxFragmentUniformComponents: showNull(gl.getParameter(gl.MAX_FRAGMENT_UNIFORM_COMPONENTS)),
maxFragmentUniformBlocks: showNull(gl.getParameter(gl.MAX_FRAGMENT_UNIFORM_BLOCKS)),
maxFragmentInputComponents: showNull(gl.getParameter(gl.MAX_FRAGMENT_INPUT_COMPONENTS)),
minProgramTexelOffset: showNull(gl.getParameter(gl.MIN_PROGRAM_TEXEL_OFFSET)),
maxProgramTexelOffset: showNull(gl.getParameter(gl.MAX_PROGRAM_TEXEL_OFFSET)),
maxDrawBuffers: showNull(gl.getParameter(gl.MAX_DRAW_BUFFERS)),
maxColorAttachments: showNull(gl.getParameter(gl.MAX_COLOR_ATTACHMENTS)),
maxSamples: showNull(gl.getParameter(gl.MAX_SAMPLES)),
max3dTextureSize: showNull(gl.getParameter(gl.MAX_3D_TEXTURE_SIZE)),
maxArrayTextureLayers: showNull(gl.getParameter(gl.MAX_ARRAY_TEXTURE_LAYERS)),
maxTextureLodBias: showNull(gl.getParameter(gl.MAX_TEXTURE_LOD_BIAS)),
maxUniformBufferBindings: showNull(gl.getParameter(gl.MAX_UNIFORM_BUFFER_BINDINGS)),
maxUniformBlockSize: showNull(gl.getParameter(gl.MAX_UNIFORM_BLOCK_SIZE)),
uniformBufferOffsetAlignment: showNull(gl.getParameter(gl.UNIFORM_BUFFER_OFFSET_ALIGNMENT)),
maxCombinedUniformBlocks: showNull(gl.getParameter(gl.MAX_COMBINED_UNIFORM_BLOCKS)),
maxCombinedVertexUniformComponents: showNull(gl.getParameter(gl.MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS)),
maxCombinedFragmentUniformComponents: showNull(gl.getParameter(gl.MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS)),
maxTransformFeedbackInterleavedComponents: showNull(gl.getParameter(gl.MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS)),
maxTransformFeedbackSeparateAttribs: showNull(gl.getParameter(gl.MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS)),
maxTransformFeedbackSeparateComponents: showNull(gl.getParameter(gl.MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS)),
maxElementIndex: showNull(gl.getParameter(gl.MAX_ELEMENT_INDEX)),
maxServerWaitTimeout: showNull(gl.getParameter(gl.MAX_SERVER_WAIT_TIMEOUT))
});
}
if (window.externalHost) {
// Tab is running with Chrome Frame
renderReport($('#webglSupportedChromeFrameTemplate').html());
}
else {
renderReport($('#webglSupportedTemplate').html());
}
var pipeline = $('.pipeline')
var background = $('.background')[0];
background.width = pipeline.width();
background.height = pipeline.height();
var hasVertexTextureUnits = gl.getParameter(gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS) > 0;
var context = background.getContext('2d');
context.shadowOffsetX = 3;
context.shadowOffsetY = 3;
context.shadowBlur = 7;
context.shadowColor = 'rgba(0, 0, 0, 0.5)';
context.strokeStyle = 'black';
var boxPadding = 4;
function drawBox(element, fill) {
var pos = element.position();
var x = pos.left - boxPadding;
var y = pos.top - boxPadding;
var width = element.outerWidth() + (boxPadding * 2);
var height = element.outerHeight() + (boxPadding * 2);
var radius = 10;
context.fillStyle = fill;
context.lineWidth = 2;
context.beginPath();
context.moveTo(x + radius, y);
context.lineTo(x + width - radius, y);
context.quadraticCurveTo(x + width, y, x + width, y + radius);
context.lineTo(x + width, y + height - radius);
context.quadraticCurveTo(x + width, y + height, x + width - radius, y + height);
context.lineTo(x + radius, y + height);
context.quadraticCurveTo(x, y + height, x, y + height - radius);
context.lineTo(x, y + radius);
context.quadraticCurveTo(x, y, x + radius, y);
context.closePath();
context.stroke();
context.fill();
return { x: x, y: y, width: width, height: height };
}
function drawLeftHead(x, y) {
context.beginPath();
context.moveTo(x + 5, y + 15);
context.lineTo(x - 10, y);
context.lineTo(x + 5, y - 15);
context.quadraticCurveTo(x, y, x + 5, y + 15);
context.fill();
}
function drawRightHead(x, y) {
context.beginPath();
context.moveTo(x - 5, y + 15);
context.lineTo(x + 10, y);
context.lineTo(x - 5, y - 15);
context.quadraticCurveTo(x, y, x - 5, y + 15);
context.fill();
}
function drawDownHead(x, y) {
context.beginPath();
context.moveTo(x + 15, y - 5);
context.lineTo(x, y + 10);
context.lineTo(x - 15, y - 5);
context.quadraticCurveTo(x, y, x + 15, y - 5);
context.fill();
}
function drawDownArrow(topBox, bottomBox) {
context.beginPath();
var arrowTopX = topBox.x + topBox.width / 2;
var arrowTopY = topBox.y + topBox.height;
var arrowBottomX = bottomBox.x + bottomBox.width / 2;
var arrowBottomY = bottomBox.y - 15;
context.moveTo(arrowTopX, arrowTopY);
context.lineTo(arrowBottomX, arrowBottomY);
context.stroke();
drawDownHead(arrowBottomX, arrowBottomY);
}
function drawRightArrow(leftBox, rightBox, factor) {
context.beginPath();
var arrowLeftX = leftBox.x + leftBox.width;
var arrowRightX = rightBox.x - 15;
var arrowRightY = rightBox.y + rightBox.height * factor;
context.moveTo(arrowLeftX, arrowRightY);
context.lineTo(arrowRightX, arrowRightY);
context.stroke();
drawRightHead(arrowRightX, arrowRightY);
}
var webgl2color = (webglVersion > 1) ? '#02AFCF' : '#aaa';
var vertexShaderBox = drawBox($('.vertexShader'), '#ff6700');
var transformFeedbackBox = drawBox($('.transformFeedback'), webgl2color);
var rasterizerBox = drawBox($('.rasterizer'), '#3130cb');
var fragmentShaderBox = drawBox($('.fragmentShader'), '#ff6700');
var framebufferBox = drawBox($('.framebuffer'), '#7c177e');
var texturesBox = drawBox($('.textures'), '#3130cb');
var uniformBuffersBox = drawBox($('.uniformBuffers'), webgl2color);
var arrowRightX = texturesBox.x;
var arrowRightY = texturesBox.y + (texturesBox.height / 2);
var arrowMidX = (texturesBox.x + vertexShaderBox.x + vertexShaderBox.width) / 2;
var arrowMidY = arrowRightY;
var arrowTopMidY = texturesBox.y - 15;
var arrowBottomMidY = fragmentShaderBox.y + (fragmentShaderBox.height * 0.55);
var arrowTopLeftX = vertexShaderBox.x + vertexShaderBox.width + 15;
var arrowTopLeftY = arrowTopMidY;
var arrowBottomLeftX = fragmentShaderBox.x + fragmentShaderBox.width + 15;
var arrowBottomLeftY = arrowBottomMidY;
if (hasVertexTextureUnits) {
context.fillStyle = context.strokeStyle = 'black';
context.lineWidth = 10;
} else {
context.fillStyle = context.strokeStyle = '#FFF';
context.shadowColor = '#000';
context.shadowOffsetX = context.shadowOffsetY = 0;
context.lineWidth = 8;
}
context.beginPath();
context.moveTo(arrowMidX, arrowMidY);
context.lineTo(arrowMidX, arrowTopMidY);
if (hasVertexTextureUnits) {
context.lineTo(arrowTopLeftX, arrowTopMidY);
context.stroke();
drawLeftHead(arrowTopLeftX, arrowTopLeftY);
} else {
context.stroke();
context.shadowColor = '#000';
context.font = 'bold 14pt arial, Sans-Serif';
context.fillText('No vertex textures available.', arrowMidX - 8, arrowTopMidY - 8);
}
context.lineWidth = 10;
context.fillStyle = context.strokeStyle = 'black';
context.shadowColor = 'rgba(0, 0, 0, 0.5)';
context.shadowOffsetX = context.shadowOffsetY = 3;
context.beginPath();
context.moveTo(arrowRightX, arrowRightY);
context.lineTo(arrowMidX - context.lineWidth * 0.5, arrowMidY);
context.moveTo(arrowMidX, arrowMidY);
context.lineTo(arrowMidX, arrowBottomMidY);
context.lineTo(arrowBottomLeftX, arrowBottomLeftY);
var uniformBuffersMidY = uniformBuffersBox.y + uniformBuffersBox.height / 2;
context.moveTo(arrowMidX, uniformBuffersMidY);
context.lineTo(arrowRightX, uniformBuffersMidY);
context.stroke();
drawLeftHead(arrowBottomLeftX, arrowBottomLeftY);
drawRightArrow(vertexShaderBox, transformFeedbackBox, 0.5);
drawDownArrow(vertexShaderBox, rasterizerBox);
drawDownArrow(rasterizerBox, fragmentShaderBox);
if (webglVersion === 1) {
drawDownArrow(fragmentShaderBox, framebufferBox);
} else {
drawRightArrow(fragmentShaderBox, framebufferBox, 0.7);
}
window.gl = gl;
});
gitextract_6ks92vk1/ ├── .gitignore ├── .project ├── CNAME ├── LICENSE.md ├── README.md ├── black.css ├── images/ │ └── ForkMe_Ribbons/ │ └── README.txt ├── index.html └── webglreport.js
SYMBOL INDEX (23 symbols across 1 files)
FILE: webglreport.js
function getExtensionUrl (line 44) | function getExtensionUrl(extension) {
function renderReport (line 59) | function renderReport(header) {
function describeRange (line 73) | function describeRange(value) {
function getMaxAnisotropy (line 77) | function getMaxAnisotropy() {
function formatPower (line 93) | function formatPower(exponent, verbose) {
function getPrecisionDescription (line 101) | function getPrecisionDescription(precision, verbose) {
function getBestFloatPrecision (line 106) | function getBestFloatPrecision(shaderType) {
function getFloatIntPrecision (line 120) | function getFloatIntPrecision(gl) {
function isPowerOfTwo (line 130) | function isPowerOfTwo(n) {
function getAngle (line 134) | function getAngle(gl) {
function getMajorPerformanceCaveat (line 159) | function getMajorPerformanceCaveat(contextName) {
function getDraftExtensionsInstructions (line 179) | function getDraftExtensionsInstructions() {
function getMaxColorBuffers (line 189) | function getMaxColorBuffers(gl) {
function getUnmaskedInfo (line 198) | function getUnmaskedInfo(gl) {
function showNull (line 213) | function showNull(v) {
function getWebGL2ExtensionUrl (line 263) | function getWebGL2ExtensionUrl(name) {
function getWebGL2Status (line 276) | function getWebGL2Status(gl, contextName) {
function drawBox (line 495) | function drawBox(element, fill) {
function drawLeftHead (line 522) | function drawLeftHead(x, y) {
function drawRightHead (line 531) | function drawRightHead(x, y) {
function drawDownHead (line 540) | function drawDownHead(x, y) {
function drawDownArrow (line 549) | function drawDownArrow(topBox, bottomBox) {
function drawRightArrow (line 563) | function drawRightArrow(leftBox, rightBox, factor) {
Condensed preview — 9 files, each showing path, character count, and a content snippet. Download the .json file or copy for the full structured content (65K chars).
[
{
"path": ".gitignore",
"chars": 11,
"preview": ".DS_Store*\n"
},
{
"path": ".project",
"chars": 205,
"preview": "<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n<projectDescription>\n\t<name>WebGL Report</name>\n\t<comment></comment>\n\t<projects>\n"
},
{
"path": "CNAME",
"chars": 15,
"preview": "webglreport.com"
},
{
"path": "LICENSE.md",
"chars": 11441,
"preview": "Copyright 2011-2017 Analytical Graphics, Inc. and Contributors\n\n Apache License\n "
},
{
"path": "README.md",
"chars": 241,
"preview": "What WebGL capabilities does your system support? See [webglreport.com](https://webglreport.com)\n\n<a href=\"https://webg"
},
{
"path": "black.css",
"chars": 3831,
"preview": "a, a:link, a:visited {\n color: #218bb0;\n text-decoration: none;\n}\n\na:hover {\n text-decoration: underline;\n}\n\na "
},
{
"path": "images/ForkMe_Ribbons/README.txt",
"chars": 1235,
"preview": "GitHub loves third party developers. We want to help make your project awesome, and often that includes showing off GitH"
},
{
"path": "index.html",
"chars": 20279,
"preview": "<!DOCTYPE html>\n<html lang=\"en\">\n<head>\n <title>WebGL Report</title>\n <meta charset=\"utf-8\">\n <meta http-equiv"
},
{
"path": "webglreport.js",
"chars": 25682,
"preview": "/*jslint browser: true, vars: true, white: true, nomen: true*/\n/*jshint white: false, nomen: false*/\n/*global $, _*/\n$(f"
}
]
About this extraction
This page contains the full source code of the CesiumGS/webglreport GitHub repository, extracted and formatted as plain text for AI agents and large language models (LLMs). The extraction includes 9 files (61.5 KB), approximately 14.1k tokens, and a symbol index with 23 extracted functions, classes, methods, constants, and types. Use this with OpenClaw, Claude, ChatGPT, Cursor, Windsurf, or any other AI tool that accepts text input. You can copy the full output to your clipboard or download it as a .txt file.
Extracted by GitExtract — free GitHub repo to text converter for AI. Built by Nikandr Surkov.