Repository: DestinationHome/Destination-Home-Online Branch: main Commit: 801bceb6cb6b Files: 30 Total size: 584.1 KB Directory structure: gitextract_amsb7vcp/ ├── .gitattributes ├── .github/ │ ├── ISSUE_TEMPLATE/ │ │ └── issue_template.md │ ├── README/ │ │ ├── Media/ │ │ │ └── HelpSystem/ │ │ │ └── Placeholder_Images.txt │ │ ├── Translations/ │ │ │ ├── French/ │ │ │ │ └── French_translation.txt │ │ │ ├── Italian/ │ │ │ │ └── Italian_Placeholder.txt │ │ │ └── Japanese/ │ │ │ ├── JAPANESE_README.MD │ │ │ └── Japanese_Translation_Placeholder.txt │ │ ├── cache_donators.csv │ │ └── sandbox_testing.txt │ └── WIKI/ │ ├── MEDIA/ │ │ ├── PS3/ │ │ │ └── BUTTON_ICONS/ │ │ │ └── PS3_BUTTON_ICONS_PLACEHOLDER.txt │ │ └── Untitled-2.psd │ ├── development_team.html │ ├── minigame_compatibility_beta.csv │ ├── public_scene_list.md │ └── thumbnails.md ├── PS3/ │ ├── Closed_Beta_2/ │ │ └── Region_Map_Support.csv │ ├── Firmware/ │ │ ├── HFW_PLACEHOLDER.PUP │ │ └── md5_hash.txt │ └── Packages/ │ ├── README_PlayStation-Home-Online-Beta-2-Phase-[1-12-2023].MD │ └── latest_version_placeholder.pkg ├── README.md ├── RPCS3/ │ ├── Client/ │ │ └── DH_CB2_RPCS3_MD5_Hashes_README.MD │ ├── Patches/ │ │ ├── config_NPIA00005.yml │ │ ├── imported_patch.yml │ │ ├── patch.yml │ │ └── placeholder.patch.yml │ └── latest_version_placeholder.pkg ├── github-bot/ │ └── test.md └── wiki/ └── source/ └── may_30_2022/ ├── Destination-Home-Online.wiki.git └── sample.wiki ================================================ FILE CONTENTS ================================================ ================================================ FILE: .gitattributes ================================================ *PUP filter=lfs diff=lfs merge=lfs -text ================================================ FILE: .github/ISSUE_TEMPLATE/issue_template.md ================================================ --- name: Bug report template for PlayStation Home Online about: Create a report to help us improve our custom PlayStation Home servers. title: '' labels: Bug --- **Describe the bug** A clear and concise description of what the bug is. **To Reproduce** Steps to reproduce the behavior: 1. Go to '...' 2. Click on '....' 3. Scroll down to '....' 4. See error **Expected behavior** A clear and concise description of what you expected to happen. **Screenshots & Video Documentation** If applicable, add screenshots or videos to help explain your problem. This will allow the Destination Home team to fix critical bugs faster for our community. # Client Information: **Region:** [SCEA, SCEE, SCEJ, SCEAsia, Other] **Country:** **Platform:** [PS3, RPCS3] **Firmware Type:** [OFW, HFW, CFW] **Additional context** Add any other context about the problem here, that you may see fit to give a general overview of this issue. ================================================ FILE: .github/README/Media/HelpSystem/Placeholder_Images.txt ================================================ placeholder images ================================================ FILE: .github/README/Translations/French/French_translation.txt ================================================ placeholder ================================================ FILE: .github/README/Translations/Italian/Italian_Placeholder.txt ================================================ Italian Placeholder ================================================ FILE: .github/README/Translations/Japanese/JAPANESE_README.MD ================================================ #

**Destination Home Online × PlayStation®Home へようこそ! | WIP**

![NPIA00005_screenshot_2022_05_11_21_44_06](https://user-images.githubusercontent.com/67494727/168069489-c990264d-8946-4319-b305-370bdce93fa3.png)

Github Star Tracker Follow us on Twitter Follow us on Twitch Follow us on YouTube 🌐 Destination Home Public DNS Setting: | Get Started by following our quick-start guide PlayStation Home Cache Extraction Guide 私たちは、ゲーム史の保存と教育のために、[PlayStation®Home](https://en.wikipedia.org/wiki/PlayStation_Home)の本来のオンライン機能を回復させることを目的としたチームです。[PlayStation®Home](https://nagato.gitbook.io/playstation-home-cache-extraction-guide1/)のキャッシュデータは、こちらから寄付することができます。 # Multi-Languange Support for this write-up/readme | WIP 🚧: ![NPIA00005_screenshot_2022_03_20_18_47_40](https://user-images.githubusercontent.com/67494727/168452608-85bec567-b692-4086-a731-80d04503042c.png) - To view this README page in other languages here are the following supported languages that have been translated by our extraordinary contributors/moderation team: - [Italian]() - [French]() - [Japanese]() ℹ️ | For users who want to translate this README page in order to support our ever-developing community you can contact me via [Twitter](https://twitter.com/NagatoRevenge) for more information! :---: | :--- # Brief Synopsis: Welcome to the official guide on how users can re-experience [PlayStation®Home](https://en.wikipedia.org/wiki/PlayStation_Home) online on the original PS3 & [RPCS3](https://rpcs3.net/). To stay up to date on the project please follow our Discussions page on our [Github](https://github.com/DestinationHome/Destination-Home-Online/discussions), as our Community Manager [**Figment**](https://github.com/PSHFigment) will post the latest news in regards to new Home updates. For all things related to PlayStation®Home, we have created a comprehensive composition [Wiki system](https://github.com/DestinationHome/Destination-Home-Online/wiki) for this repo, to document how users can access our services. ![Destination Home Online Official Wiki](https://user-images.githubusercontent.com/67494727/167228438-dc27564a-05d6-49ae-814a-936b6708f863.png) #

🌐 Destination Home Public DNS Setting: *Soon to be announced.*

![NPIA00005_screenshot_2022_04_27_22_05_25](https://user-images.githubusercontent.com/67494727/165727137-22142bb8-ff30-473c-afde-3e71f6fbdf8e.png)

📖 Table of Contents | Destination Home Online Wiki 📖

Diclaimers Destination Home Online Community Code of Conduct Destination Home Online FAQ Important terminologies! Working Services & Functions Missing services/functions PlayStation®Home Minigame Compatibility List PlayStation®Home Public Space List PlayStation®Home Private Space List Notice critical bugs in PlayStation®Home? Prerequisites for PlayStation 3 users How to play PlayStation®Home on PS3 Prerequisites for RPCS3 How to play PlayStation®Home on RPCS3 How can you help out the Destination Home Team? Meet The Destination Home Development Team Contact Me! ❤️ Join/Check out our social platforms Legal Information # Quickstart: To keep this README.md file concise & straightforward I decided to make an official dedicated [wiki](https://github.com/DestinationHome/Destination-Home-Online/wiki) which has a full write-up on how users can access PlayStation®Home online with our custom server solution. To download our latest online client builds please check out the release page [here](https://github.com/DestinationHome/Destination-Home-Online/releases). Down below here are the minimum requirements you'll need for this process. | Requirements For PS3: | Requirements For RPCS3: | | ------------- | ------------- | | A [PlayStation 3](https://en.wikipedia.org/wiki/PlayStation_3). | A PC that supports the [recommened hardware requirements](https://rpcs3.net/quickstart) for running the emulator. | | A [PlayStation™Network Account](https://www.playstation.com/en-us/playstation-network/). | [RPCN Account](https://wiki.rpcs3.net/index.php?title=Help:Netplay). | | The latest PlayStation Home Online client from our [release page](https://github.com/DestinationHome/Destination-Home-Online/releases). | The latest custom RPCS3 PlayStation Home Client from our [release page](https://github.com/DestinationHome/Destination-Home-Online/releases). | | An active network connection. | An active network connection. | # Working services & features: - Official Firmware support on the [latest](https://www.playstation.com/en-us/support/hardware/ps3/system-software/) PS3 firmware. `As of 2022/4/29, v4.88 is the latest firmware for PS3.` - We are using the [1.86 version of PlayStation®Home](https://www.ign.com/articles/2014/03/11/playstation-home-getting-trophies-in-new-update) for our production client. - Trophy support will be available on PS3. RPCS3 will use its equivalent service for handling trophies. - Rewards. `This includes furniture, clothing, apartments, etc.` - Cross-region support `Users can access all regional spaces despite the origin country connected to their PSN account. For instance, a player who is from Japan can access North American scenes and vice-versa.` - Users who have PlayStation®Plus on PSN will have access to additional font colors for their IDs in-game & have the ability to customize their avatar's hair in any color. For more information about this feature, feel free to view the video down below. https://user-images.githubusercontent.com/67494727/168451055-be2e97d4-d0c6-4596-afbe-388c5d9e10c9.mp4 # Missing services/functions: - [ ] [Clans/Clubs](https://playstation.fandom.com/wiki/Clubs). - [ ] Commerce Points "Stores" for RPCS3. - [ ] [Inspect Feature for Avatars](https://blog.playstation.com/2013/09/18/new-to-playstation-home-inspect-items/). - [ ] [Quest Manager](https://www.engadget.com/2011-08-23-playstation-home-relaunches-this-fall-with-a-questing-system-th.htm). - [ ] PlayStation™Network Matching2 Services will not be available for RPCS3. - [ ] [PlayStation®Home Challenge System](https://blog.playstation.com/archive/2013/10/29/playstation-home-update-do-you-accept-the-challenge). - [ ] [Teleporter System for core scenes](https://blog.playstation.com/2011/10/31/playstation-home-redesign-video-tour-new-games-genre-based-districts-and-more/) e.g., **The Hub, First Floor Mall, Pier Park**. # 🕹️ PlayStation®Home Minigame Compatibility List: ![NPIA00005_screenshot_2022_04_30_16_22_56](https://user-images.githubusercontent.com/67494727/166170289-8182e235-31be-4794-9fbb-303e93b5e579.png) In regards to minigames, unfortunately for certain scenes, not all minigames will work as it requires some extra attention/time for the Destination Home team to get such services up and running in a stable environment. For our beta launch, I've created a straightforward [compatibility list](https://github.com/DestinationHome/Destination-Home-Online/blob/main/.github/WIKI/minigame_compatibility_beta.csv) that documents which minigames fully work or not in alphabetical order (A-Z). # 🕷️Notice critical bugs in PlayStation&Home? Here is how you can report them to the Destination Home Team! - As all with any major software project, even the best applications are known to have bugs, and PlayStation Home online is no exception. With that being said the Destination Home gives serious consideration when it comes to stability for our community. If you see any **critical bugs** please create a ticket/issue [here](https://github.com/DestinationHome/Destination-Home-Online/issues) on the official Destination Home Online repo. In order to fix bugs fast, we ask for users to provide as much documentation as possible. For instance: - What client are your using (RPCS3/PS3)? - Where did this bug occur? List the scene name. - Provide pictures/videos of the error occurring. - If you see an a issue topic that has already **been documented** please refrain from creating another report/thread as this will cause confusion for the development team. # Contact Me! GitHubNagatoBanner Have any questions about this release? Feel free to contact me at the following methods: * My Twitter: [NagatoRevenge](https://twitter.com/NagatoRevenge) * My Youtube Channel: [Nagato's Revenge](https://www.youtube.com/channel/UCXgz1g5ET8Un9gax-nGMjMw) # ❤️ Join/Check out our social platforms: [![name](https://discordapp.com/api/guilds/621722473695805450/widget.png?style=banner2&raw=true)](https://discord.gg/QguSBT3) * [Destination Home Official Website](http://destinationho.me/) * [Destination Home Preservation `Alternative Discord Link`](https://discord.gg/QguSBT3) * [Destination Home Twitch Channel](https://www.twitch.tv/playstationhome/) * [Destination Home Official YouTube Channel](https://www.youtube.com/channel/UCQhwhFevEgsRqMTHof7FwPQ) * [Destination Home 1.86 Dev Offline Client Patches](https://github.com/NagatoDEV/Destination-Home-1.86-Offline-Client-Patches) # Credits/Special Thanks: - Thanks to the Destination Home/PlayStation Home community for donating much needed data! Without you guys this preservation project wouldn't be online nor archived for educational purposes.

🏆 Cache Donator Hall Of Fame 🏆

A Random Person AdamUPNow Adrii Aiden AleDC Andrew21397 Apollo BN22 Battleofbattles Beaztly's BiggusDickus
Billzo987 BinksDaWolf BlackBloodBorne Bliss BlizzRobin Bucko Byundai Cade Harrision Chaz Chloride Cull CipangoAZ
Cryo DPyro Dahakamen Dark-Star_1337 DeathEngine2 DedSec DemonoidAndroid Djse Dodos Dragonite Drstar-_-55
Dutchys_Packin Eddy99x Emaian Evo Excuse Me WTH Exoidus ExtremeCaliber Falcon Figment Form Frostex
Frozen Breeze's Fuzz GIOGIO Gaff Gamerax23 Garciahor-2010 Ghost GuyOnAChair HINATA1110 HalfMileRide Hawkeye6171
Hawkitty Hayden HeartisticPanda Hiiva P Himitsu Ichiyuk Icipher Jabril Jace Quinn JacobLenstar JakeMcSwaggins
io jacky jackypower l4z7_g4mer_397 mementomori mh-br randomstf roadhog76 vMarciis xJeRMany zChelsie
Jaqjr JazzMnEU Joe1452 Jr. Julihs JumpSuit Kei Keonis Kissme Knight Kyle
Lil Billy Bazooka Kid LocalHyena LukeDesu ManoftheMist Markone Matt Matts Megalia Meshal Mighty Modded_Warfare
Mogchamp™ Monkeycan8 MrJunez Mr_Eleganto MzBeTTyBooP NPC_Ultra Naamex Nagato Nathan Pouliot NeoNoble Neri Fire
Nextsis NicoTheBear NightSister Niko NorskTegnefilmSang NotSoCheezy Omni's People Piyo Ponfarriac Pongo
Postal Dude PsychoLavos (Tristan) PyrmaidHead QuackCocaines R4M_Shadow_Realm RU Radical R RedDevilus Ricky Dupon Rodigodf Rosalina
Rufis Runner Faith Saikyo Sean Secty Shanz Shanzenos Sharpedo Shenani1267 Shutdown Sidereus
SilentTem Skylord Snake Snorge Soruuhh Splicewave SpookySniper Spounts Stealth Ster Svenchu
Teddy TheRealMisterMemer TheRussianTanker ThothStar Tiff2serious Tomani Toro Inoue Toykyle Trusty Tymek UltraZeroX7
Unknown Entity UnmaskedCat Viciousest Vixen WZO WaffleUnknown Waterflame10 X_BabyDee_X Yaami (azertordinater) Zillion heydewdrop
𝙚𝙭𝙤𝙚𝙮 ⛧⸸ Ruby ⸸⛧ Hackster57
- Thanks to the [RPCS3](https://github.com/RPCS3/rpcs3) development team for helping to fix critical bugs for Home online. - Thanks to the [PS3Xploit Team](https://github.com/PS3Xploit) for creating the lovely [HEN exploit](https://github.com/PS3Xploit/PS3HEN) (PS3 Homebrew ENabler) on PS3! - Thank you Sony/PlayStation for creating this awe-inspiring Social World! # Legal Information: We are not affiliated with Sony Interactive Entertainment (SIE) or any other game developers licensed by SIE. This project is purely for preservation/educational purposes, and our team doesn't accept ANY forms of donations. **All rights are reserved by Sony Interactive Entertainment Europe Limited, as well as the respective third-party companies responsible for implementing content into PlayStation®Home. Destination Home is working on PlayStation®Home as the adaptation of publicly leaked software, the usage of this software falling under abandonware due to the lack of copyright enforcement involving the tools. The online section of PlayStation®Home is protected by the laws implied by the Digital Millennium Copyright Act 17 U.S. Code § 1201 for the purpose of preservation, education, and public viewing as a museum effort. That the team's focus is to reproduce the functionality once accessible and hosted by Sony, PlayStation®Home. Tools that are provided to us will be to our best ability given the utmost protection unless stated otherwise by the provider. Our focus is the protection of Sony copyright and intellectual property while following the goal of reproduction of online functionality, and do not claim any of this as our own.** ================================================ FILE: .github/README/Translations/Japanese/Japanese_Translation_Placeholder.txt ================================================ Japanese Translation Placeholder.txt ================================================ FILE: .github/README/cache_donators.csv ================================================ A Random Person,AdamUPNow,Adrii,Aiden,AleDC,Andrew21397 ,Apollo ,BN22 ,Battleofbattles ,Beaztly's,BiggusDickus Billzo987,BinksDaWolf ,BlackBloodBorne ,Bliss ,BlizzRobin ,Bucko ,Byundai ,Cade Harrision ,Chaz,Chloride Cull ,CipangoAZ Cryo,DPyro ,Dahakamen ,Dark-Star_1337,DeathEngine2 ,DedSec ,DemonoidAndroid ,Djse ,Dodos ,Dragonite,Drstar-_-55 Dutchys_Packin,Eddy99x,Emaian,Evo,Excuse Me WTH ,Exoidus,ExtremeCaliber ,Falcon,Figment,Form ,Frostex Frozen Breeze's ,Fuzz,GIOGIO,Gaff ,Gamerax23,Garciahor-2010,Ghost,GuyOnAChair ,HINATA1110 ,HalfMileRide,Hawkeye6171 Hawkitty ,Hayden,HeartisticPanda,Hiiva P,Himitsu,Ichiyuk ,Icipher ,Jabril,Jace Quinn ,JacobLenstar ,JakeMcSwaggins io,jacky ,jackypower,l4z7_g4mer_397,mementomori ,mh-br ,randomstf ,roadhog76 ,vMarciis,xJeRMany ,zChelsie Jaqjr ,JazzMnEU ,Joe1452,Jr. ,Julihs ,JumpSuit ,Kei,Keonis,Kissme,Knight,Kyle Lil Billy Bazooka Kid,LocalHyena,LukeDesu ,ManoftheMist ,Markone ,Matt,Matts,Megalia ,Meshal ,Mighty ,Modded_Warfare Mogchamp™ ,Monkeycan8,MrJunez,Mr_Eleganto,MzBeTTyBooP,NPC_Ultra ,Naamex ,Nagato ,Nathan Pouliot ,NeoNoble ,Neri Fire Nextsis ,NicoTheBear,NightSister ,Niko ,NorskTegnefilmSang ,NotSoCheezy,Omni's,People ,Piyo,Ponfarriac ,Pongo Postal Dude,PsychoLavos Tristen ,PyrmaidHead,QuackCocaines,R4M_Shadow_Realm,RU,Radical R ,RedDevilus ,Ricky Dupon ,Rodigodf,Rosalina Rufis ,Runner Faith,Saikyo ,Sean ,Secty,Shanz ,Shanzenos,Sharpedo ,Shenani1267,Shutdown,Sidereus SilentTem,Skylord ,Snake ,Snorge ,Soruuhh ,Splicewave,SpookySniper ,Spounts,Stealth,Ster ,Svenchu Teddy,TheRealMisterMemer,TheRussianTanker,ThothStar,Tiff2serious,Tomani,Toro Inoue,Toykyle,Trusty ,Tymek,UltraZeroX7 Unknown Entity,UnmaskedCat,Viciousest,Vixen,WZO ,WaffleUnknown,Waterflame10,X_BabyDee_X,Yaami (azertordinater) ,Zillion,heydewdrop 𝙚𝙭𝙤𝙚𝙮,⛧⸸ Ruby ⸸⛧,,,,,,,,, ================================================ FILE: .github/README/sandbox_testing.txt ================================================ README-Sandbox-Testing ================================================ FILE: .github/WIKI/MEDIA/PS3/BUTTON_ICONS/PS3_BUTTON_ICONS_PLACEHOLDER.txt ================================================ PS3 Button Icons go here placeholder. ================================================ FILE: .github/WIKI/development_team.html ================================================ # The Destination Home Team consists of reverse engineers, programmers, system admins, and content server developers. ![PlayStation®Home_3](https://user-images.githubusercontent.com/67494727/167343633-a719212a-fdac-4a10-b7a3-bfa70a101bf2.png)

Development Team 🛡️

https://github.com/NagatoDEV/PlayStation-Home-Master-Archive
Nagato

🖧 🎥

Dedsec

🌐

Knight

🛠

Gaz

🧰

Figment

🧑‍💻

Megalia

👨‍💻

PS Online Network Emulated Development Team

💻
================================================ FILE: .github/WIKI/minigame_compatibility_beta.csv ================================================ Minigame Name:,Scene:,Current Status For PS3,Current Status For RPCS3,Notes: Abduct The Earthling,Peakvox Labs,Minor Issues,Minor Issues,This game requires a ticket system to launch. Abduction Simulator,Peakvox Labs,Minor Issues,Minor Issues,This game requires a ticket system to launch. Audi Vertical Run,Audi Vertical Run,Playable,Playable,Leaderboards are not active during our alpha-internal test. Binoculars,Loco Roco: MuiMui Ship,Playable,Playable,"Lets users view the ""LocoIsland"" personal apartment." Bomber Night Fever,Hudson Bomber Dome,Playable,Playable,The Bomber Night Fever minigame plays original Bomberman music as P Bowling,Bowling Alley,Playable,Playable,Users will be able to play in the following game modes: Solo & Group for both PS3/RPCS3. DanceDanceRevolution,Konami Penthouse,Playable,Minor Issues,"Users can fully play DanceDanceRevolution in the following game modes: Solo, Group. Currently the Konami Leaderboard System along with the Twitter Board is defunct. Depending on your PC hardware, you might experience lag during the dance off session." Dolphy Race,Hudson Gate,Playable,Playable,"Dolphy Race initaties where users can bet on different dolphins to receive prizes. Futhermore, users can bet win rewards just by entering this public scene. " Domingo Race,Loco Roco: MuiMui Ship,Playable,Playable, Echochrome,Bowling Alley,Playable,Playable,MLA issues have been fixed. Escape The Virus,Peakvox Labs,Minor Issues,Minor Issues,This game requires a ticket system to launch. Hammer The Virus,Peakvox Labs,Minor Issues,Minor Issues,This game requires a ticket system to launch. Ice Breaker,Bowling Alley,Playable,Playable,MLA issues have been fixed. Loco Reversi,Loco Roco: MuiMui Ship,Playable,Playable,The game is fully playable on both clients (PS3/RPCS3) L-Project,Peakvox Labs,Playable,Playable,Users can collect bacteria to cultivate new items and pets at Peakvox Labs. MotorStorm� Carrier Treasure Hunt,MotorStorm� Carrier,Playable,Playable,The event starts up as intended. MotorStorm� DJ Deck,MotorStorm� Carrier,Playable,Playable,All original music content has been implemented for the end-user. MotorStorm� Light Controls,MotorStorm� Carrier,Playable,Playable,All Stage Lights & Lasers functions are working as intended for both PS3/RPCS3. MotorStorm� Lunatic Launcher,MotorStorm� Carrier,Playable,Playable,MLA issues have been fixed. MotorStorm� Web Portal,MotorStorm� Carrier,Inoperable,Inoperable,"Due to a non-implemented syscall function in RPCS3 #sys_net Syscalls, Web Browser functions will not work on RPCS3 for Home. As for PS3, the original webpage has not been archived." Saucer Pop,Central Plaza,Playable,Playable,Leaderboards are not active during our alpha-internal test. Scribble Shooter,Bowling Alley,Playable,Playable,MLA issues have been fixed. Shooting The Earthling,Peakvox Labs,Minor Issues,Minor Issues,This game requires a ticket system to launch. Snap Happy,LittleBigPlanet Playground,Playable,Playable,The game is fully playable on both clients (PS3/RPCS3). Survival Bomber,Hudson Bomber Dome,Playable,Playable,The Survival Bomber minigame allows up to 8-players to play in the same lobby. The Maze,Burn Zombie Burn,Playable,Playable,The Maze game works as intended for both clients (PS3/RPCS3). This include collision functionallity & in game ticker. Ward of Despar,SIREN Ward of Despair,Playable,Playable,Cross-platform support is active for the Ward of Despair mini-game. This means PS3/RPCS3 clients can connect with each other. ================================================ FILE: .github/WIKI/public_scene_list.md ================================================ | Home Space | EU | US | JP | HK | |:----------------------------------:|:-----------------:|:-----------------:|:-----------------:|:-----------------:| | 3D Dot Heroes | - | - | November 4 2010 | - | | 3D Dot Heroes - Upstairs | - | - | November 4 2010 | - | | Abandoned Docks of Empire City | July 2 2009 | July 2 2009 | - | July 2 2009 | | Abstergo Labs | March 25 2010 | March 25 2010 | August 5 2010 | - | | Acorn Meadows Park | May 1 2013 | May 1 2013 | - | - | | Alpha Zone 1 - Adventure Lobby | July 2 2009 | July 2 2009 | - | - | | Alpha Zone 1 - Game Test Area | July 2 2009 | July 2 2009 | - | - | | Alpha Zone 1 - Maximum Tilt Lobby | July 2 2009 | July 2 2009 | - | - | | Assassin's Hideout | March 25 2010 | March 25 2010 | - | - | | Audi Concert Hall | December 1 2011 | - | - | - | | Audi Home Terminal | December 17 2009 | - | - | - | | Audi S1 Sledge Multiplayer | April 7 2011 | - | - | - | | Audi Vertical Run | December 17 2009 | - | - | - | | Aurora | March 17 2011 | March 17 2011 | - | - | | Bomberman Dome | December 9 2010 | January 6 2011 | November 26 2010 | - | | Bowling Alley | December 11 2008 | December 11 2008 | December 11 2008 | December 11 2008 | | Buzz!: HQ | July 16 2009 | July 16 2009 | - | - | | BUZZ!: Studio | July 16 2009 | July 16 2009 | - | - | | Capcom Sky Lounge - Entrance | - | - | May 20 2010 | - | | Capcom Sky Lounge - Event Hall | - | - | May 20 2010 | - | | Capcom Sky Lounge - Level 2 | - | - | May 20 2010 | - | | Cinema Auditorium | December 11 2008 | December 11 2008 | December 11 2008 | December 11 2008 | | Clearasil Kart Racing | - | April 17 2013 | - | - | | Club Fight Night | July 16 2009 | July 16 2009 | October 9 2009 | - | | Club Luminosity | July 17 2013 | July 10 2013 | - | - | | Cogs Sky Platform | November 10 2011 | November 10 2011 | - | - | | Conspiracy | - | January 20 2011 | - | - | | D2O District | November 21 2012 | November 21 2012 | - | - | | David Guetta - Vidzone | July 31 2013 | September 4 2013 | - | - | | Dazzling Neon Downtown | June 5 2013 | - | December 15 2011 | - | | Dead Nation | February 3 2011 | February 3 2011 | - | - | | Diesel Museum | December 5 2012 | January 30 2013 | - | - | | Disgaea 4 Lounge | January 18 2012 | - | - | - | | Doublesix Lobby - Burn Zombie Burn | July 30 2009 | July 30 2009 | - | July 30 2009 | | Dragon's Green - Minigolf Space | September 16 2010 | September 16 2010 | September 16 2010 | September 16 2010 | | Dream Central | February 27 2013 | February 27 2013 | - | - | | E3 2013 Booth | June 12 2013 | June 12 2013 | June 12 2013 | June 12 2013 | | E3 Booth 2012 | June 5 2012 | June 5 2012 | - | - | | E3® 2011 Booth | June 7 2011 | June 7 2011 | June 7 2011 | June 7 2011 | | E3® 2011 Theater | June 7 2011 | June 2 2011 | June 2 2011 | June 2 2011 | | EA SPORTS Complex Green Poker Room | April 23 2009 | April 23 2009 | October 9 2009 | - | | EA SPORTS Complex Red Poker Room | July 2 2009 | July 2 2009 | October 9 2009 | - | | EA SPORTS Golf Complex | July 2 2009 | July 2 2009 | October 9 2009 | - | | EA Sports Racing Complex | April 23 2009 | April 23 2009 | October 9 2009 | - | ================================================ FILE: .github/WIKI/thumbnails.md ================================================ # Destination-Home-Online Thumbnail Spam for Wiki - All thumbnails will be place here to create hyperlink images for the Public & Private space pages. ![105887_DAT](https://user-images.githubusercontent.com/67494727/166986235-d9e93457-57a8-461e-b487-3a683a52c7b4.PNG) ![335407629_DAT](https://user-images.githubusercontent.com/67494727/166986338-252cbad0-7d21-495f-bc52-d4a33812231f.PNG) ![1374626651_DAT](https://user-images.githubusercontent.com/67494727/166986341-6c9c0b0e-a2da-484c-a04a-10c9f805b8b3.PNG) 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INSTANCE:,PSN TERRITORY:,COUNTRY:,REGION CODE:,DESTINATION HOME SUPPORT:,NOTES: EU,SCEA,Canada,en-CA or fr-CA,Maybe?,Cache Donation POSSIBLY needed for localization. ASIA,SCEAsia,China (Hong Kong),en-HK or zh-HK,Yes.,Hong Kong supports zh-HK (Traditional Chinese) EU,SCEE,Denmark,da-DK or en-DK,No.,Cache Donation needed for localization. EU,SCEE,Finland,fi-Fi,No.,Cache Donation needed for localization. EU,SCEE,France,fr-FR or fr-CH or fr-LU or fr-BE,Yes., EU,SCEE,Germany,de-DE or de-CH or de-AT,Yes., ASIA,SCEAsia,Idonesia,en-ID,No.,Cache Donation needed for localization. EU,SCEE,Italy,it-IT or it-CH,Yes., ASIA,SCEJ,Japan,ja-JP,Yes., ASIA,SCEAsia,Malaysia,en-MY,No.,Cache Donation needed for localization. EU,SCEE,New Zealand,en-NZ,No.,Cache Donation needed for localization. EU,SCEE,Norway,no-NO or en-NO,No.,Cache Donation needed for localization. EU,SCEE,Poland,pl-PL,No.,Cache Donation needed for localization. EU,SCEE,Portugal,pt-PT,No.,Cache Donation needed for localization. EU,SCEE,Russia,ru-RU,No.,Cache Donation needed for localization. ASIA,SCEAsia,Singapore,en-SG,No.,Cache Donation needed for localization. ASIA,SCEAsia,South Korea,ko-KR,Yes.,Users will need a South Korean account which requires i-Pin. EU,SCEE,Spain,es-ES,Yes., EU,SCEE,Sweden,sv-SE,No.,Cache Donation needed for localization. ASIA,SCEAsia,Taiwan,zh-TW,No.,Cache Donation needed for localization. ASIA,SCEAsia,Thailand,en-TH,No.,Cache Donation needed for localization. EU,SCEE,United Arab Emirates,en-AE,No.,Cache Donation needed for localization. EU,SCEE,United Kingdom,en-GB,Yes., US,SCEA,United States Of America,en-US,Yes., ================================================ FILE: PS3/Firmware/HFW_PLACEHOLDER.PUP ================================================ ================================================ FILE: PS3/Firmware/md5_hash.txt ================================================ This document has been updated in compliance with the recently System Software PS3 Release version 4.90.1 4.90.1 HFW: 5eaef6cf25b6c319228de713b270e464 ~~~~~~~~ ================================================ FILE: PS3/Packages/README_PlayStation-Home-Online-Beta-2-Phase-[1-12-2023].MD ================================================ - In order to connect to our revival Home online services you need to ensure that you are using our version of Home `PlayStation-Home-Online-Beta-2-Phase-[1-12-2023].pkg` as you might have an older retail client that will not connect. Please check the hashes below to ensure you downloaded the official closed beta `.PKG` file. - **MD5:** `add321b415d1c8cc7163141d5168a56a` - **SHA1:** `4e8160bdab852bab2d9e4be9b802dd2da893609a1fce92399d4ee484c64d37b0` ================================================ FILE: PS3/Packages/latest_version_placeholder.pkg ================================================ ================================================ FILE: README.md ================================================ #

**Destination Home Online × Welcome Back to PlayStation®Home!**

🌐 Destination Home Public DNS Setting: 52.86.120.101 | Get Started by following our quick-start guide ![NPIA00005_screenshot_2022_05_11_21_44_06](https://user-images.githubusercontent.com/67494727/168069489-c990264d-8946-4319-b305-370bdce93fa3.png)

Github Star Tracker Github Issue Tracker Follow us on Twitter Follow us on Twitch Follow us on YouTube 🌐 Destination Home Public DNS Setting: 52.86.120.101 | Get Started by following our quick-start guide PlayStation Home Cache Extraction Guide We're a team dedicated to restoring [**PlayStation®Home**](https://en.wikipedia.org/wiki/PlayStation_Home) original online functionality for gaming history preservation and education. Donate your **PlayStation®Home** cache data [here](https://nagato.gitbook.io/playstation-home-cache-extraction-guide1/)! # 📣 Current Status of Destination Home Online Revival Servers/Services:

![NPIA00005_screenshot_2022_05_11_21_59_37](https://user-images.githubusercontent.com/67494727/174608070-8d03ac8c-7429-4df1-9e5e-cf1c50c0c042.png) ℹ️ | Currently we are in our **Closed-Beta phase**. During this time we are working on fixing the following network services & functions within Home's intricate ecosystem. :---: | :--- - [x] Adding additional security services to protect our future database, as we know Home had many exploits during its time on the **PLAYSTATION®3**. - [x] Ensuring that our Home client is compatible with all PS3 firmware e.g., [4.90 official firmware](https://www.playstation.com/en-us/support/hardware/ps3/system-software/). - [x] Fixing any broken services & functions e.g., broken video content, network activity between minigames. - [ ] Localization for all objects & all public/private scenes. - [x] Stress testing our current network infrastructure. Just with any massively multiplayer online title, our online services will go through **rigorous** development cycles/stages to ensure that once we fully release Home back to the masses, we can ensure that *most* issues are sorted out. Down below here is the following development roadmap/pipeline that we are adhering to. - **1.** *Closed Alpha* - Internal testing by **Testers/Helpers** and **Developers**. - **2.** *Closed Beta* [**Session 1**] - Testing by **Cache Donators** & **Nitro Boosters**. - **Closed Beta** access will be expanded in **four** incremental phases: - Phase I: 20 people. - Phase II: 50 people. - Phase III: 100 people. - Phase IV: All donators/boosters. - **3.** *Closed Beta* [**Session 2**] -- As above but with improvements, fixes and more content added to our client. - **4.** *Open Beta* -- Early Access available to **all members** of the [Discord](https://discord.gg/QguSBT3). - **5.** *Official Release* ⚠️ | Note there is no *ETA* for each stage! Developers work in their **free time** and any real-life responsibilities e.g., *college*, *work*, *family matters* will dramatically affect progress; please be patient. :---: | :--- # ✅ Destination Home Beta Enrollment Process: ![CENTRAL PLAZA BETA ADD](https://user-images.githubusercontent.com/67494727/187321907-d5a3c9d0-ebca-4e3b-99f2-aa261f0ad854.png) The Closed Beta is a **2-week period** for users to test the online and provide the team with valuable data/information that will be used to further development. This version of Online has been *custom-tailored* for this testing and is *NOT* representative of what will eventually be made publicly available. ℹ️ | Important Information during the first Closed Beta Phase: :---: | :--- - You are being given early access to help provide data/metrics for development. - Features/Functionality WILL be broken or missing. - There WILL be bugs (especially on RPCS3). - Scenes, Clothing, Furniture and more will be very limited. - Any existing cache/savedata WILL be overwritten: ensure you've donated so it's not lost forever! ℹ️ | Enrollment Information: :---: | :--- - You may only enroll 1 username. - Your username will be tied to your Discord ID for the duration of the Beta. - You cannot change your enrolled username after submission -- double-check it's accurate! - If you intend on playing on both RPCS3 and PS3, please ensure your usernames are identical. - Your PSN account region is typically where you live(d) at the time of creation of the account. - Your RPCN account region will be **North America** (by default). - Over the 2-week period, access will be provided randomly in phases; be patient. - We have every right to revoke access to any beta users if the [Destination Home Online Community Code of Conduct](https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A1-%7C-Destination-Home-Online-Community-Code-of-Conduct) is breached. 📸 | We encourage the sharing of photos/videos during the Closed Beta, but please do point out the above points when posting just so people don't get the wrong idea! :---: | :--- # ✍🏻 How to enroll in our Closed Beta Phase: ![hub](https://user-images.githubusercontent.com/67494727/187338433-2674242f-1e40-4348-8b78-1f2eb15063bf.png) 🤖 | As of `8/12/2022` the Destination Home Team has now deployed our official Beta Enrollment Bot which automatically accepts our Cache Donators/Nitro Boosters RPCN/PSN ID's in preparation for our first Closed Beta. Users will already need to be a verified Cache Donator/Nitro Booster in our [Discord Server](https://discord.com/invite/QguSBT3) to proceed this open enrollment phase. To get started users can type in the following arguments/commands: :---: | :--- - `/beta enroll [platform] [username] [region] [agreement]` - The `version` parameter has the following 3 following options `PS3` `RPCS3` `BOTH` which will let us know what client you'll be using for our Beta Phase. - The `username` parameter allows you to type your **PSN/RPCN** ID. Be sure to type your ID exactly as it is shown on both network services. - The `region` parameter has **4** selections that you can choose from `North America, Europe, Japan, Other`. This will document what region you PSN account is from and give the development team an idea of localization services compatibility. - The `agreement` parameter details that you've fully read the closed-beta information from the `/beta info` command in Discord.

- Note any **values** in `[square brackets]` are **MANDATORY** and will need to be filled out in order for you to be fully enrolled in our closed-beta testing phase!

![officially enrolled](https://user-images.githubusercontent.com/67494727/187340876-0818dc75-e345-4d8e-a15f-15be28a2379c.png) # 🚧 Destination Home Development Roadmap: ![lw_sslounge_bg](https://user-images.githubusercontent.com/67494727/179326437-e0929657-89ad-4217-85b4-c66025b49645.png) Ever since we announced our official **alpha-testing** phase we know that the **Destination Home** × **PlayStation Home** community is always wanting to know the latest online updates. As a collective, the Destination Home Team has decided to be more apparent when it comes to our development process for Home's online revived services. Down below you can take a look at our current Roadmap update `7/15/2022`. ![Roadmap](https://user-images.githubusercontent.com/67494727/179326946-3c696c13-c2c4-45c1-bd2a-ac6e5476854f.png) Our roadmap has **three classifications** which will detail our current priorities and how far they've come along in the development process as we provide occasional updates. - 🟢 **Short-term** - 🟠 **Mid-term** - 🔴 **Long-term** ℹ️ | Note this roadmap will be updated occasionally as we work on our networking framework/infrastructure. :---: | :--- ⚠️ | Please note: there is absolutely no timeline for this roadmap. We develop this project in our own free time and are not available 24/7 to work on it. Real-life responsibilities (work, school, personal) will affect development and take priority. Progress is also heavily reliant on the development of RPCN - the emulated version of PSN used by RPCS3 - as key networking functionality is yet to be implemented :---: | :--- # What's PlayStation Home? ![NPIA00005_screenshot_2022_05_23_12_18_22](https://user-images.githubusercontent.com/67494727/169914462-a9a0afb6-9f39-4f5e-be54-4e5967985650.png) **PlayStation®Home** is a 3D social gaming community that allows **PLAYSTATION®3** users to meet, chat, plan, and launch into games together. You can create your own custom avatar, decorate your personal apartment, play mini-games, shop, watch videos, attend special events, and much more - it's all part of **PlayStation®Home**. # First time playing PlayStation®Home? Check out the official Help System Guide. ![NPIA00005_screenshot_2022_07_02_07_11_32](https://user-images.githubusercontent.com/67494727/176998274-cb37391e-e5fb-498e-aa93-16ac9b2f2014.png) 📙 | During Home's lifespan, it has been noted that approximately **41 million** users worldwide accessed Home. However as newer social platforms are beginning to gain popularity, I know there are players who have never experienced Home in its true prime. This resource is a great place to get started to aid new users as they explore **PlayStation®Home** social platform for the first time! :---: | :---
Basic Controls:

![D427EDCA-909F-4D82-8245-8FF247766DFB](https://user-images.githubusercontent.com/67494727/177038602-ff60c1d4-b5ce-4281-af77-18b32dd08128.png)

Menu Screen:

![BB2FC5F7-6E6B-4749-B814-8AD467520A71](https://user-images.githubusercontent.com/67494727/177038631-fc158d02-2e13-4e28-a4dd-bd11199bca97.png)

The PlayStation®Home Safe Screen:

![CC44D90E-BA8A-40E0-A762-BBA15B38A07E](https://user-images.githubusercontent.com/67494727/177038854-60cd62e1-eb01-44bb-9a2f-aee154ab2068.png)

Text Chat:

![A177597A-08AE-42A0-ABB4-44D8E36C15F8](https://user-images.githubusercontent.com/67494727/177039012-3e3039b1-c3c7-4745-b805-7a04c04c7a14.png)

Voice Chat:

![92DAA6F9-0588-437A-9431-7CD46BDE6829](https://user-images.githubusercontent.com/67494727/177039222-d678e010-0228-47b0-8efa-7e29b7282fa3.png)

Emotes:

![49A824A5-7523-4042-B137-A5A401714678](https://user-images.githubusercontent.com/67494727/177039308-c3fe2156-4b86-4e3e-96f7-f8b2cc9a287b.png)

Avatar Status:

![AAD7228B-84F9-44E3-91D3-4FC44D68527B](https://user-images.githubusercontent.com/67494727/177040136-6b1e0786-8be8-4408-8d0a-07565148a7d9.png)

Alerts:

![A6968E17-63C7-4206-8F80-DD6FF732721E](https://user-images.githubusercontent.com/67494727/177040241-3a0991b0-38c7-44e9-b4e8-53efd0c5628b.png)

Icons:

![EB43CF02-0895-4C05-A65A-EEE8090F2A84](https://user-images.githubusercontent.com/67494727/177040278-9a49e8c5-3f88-455f-a220-99e591bff15d.png)

Inviting a Friend:

![BC5B9075-2A54-45EE-B14D-8F6E2DEF59D1](https://user-images.githubusercontent.com/67494727/177040335-45483206-9a05-4b1a-b22e-80ddec70d85b.png)

Going to a Friend:

![E270FABA-69C6-45C7-9925-E0E4746244BE](https://user-images.githubusercontent.com/67494727/177041890-0f348dd6-c530-4416-9693-b8218b2a0a88.png)

My Inventory:

![1597C7AE-0A19-4F13-AC77-0B1924E15449](https://user-images.githubusercontent.com/67494727/177040543-56dea55f-3bb3-44b1-9aa8-e2b1056c82ba.png)

My Purchases:

![14ADA2FB-65D4-43CB-9D87-1BC57690B7A5](https://user-images.githubusercontent.com/67494727/177040580-aca2609c-449e-4cd8-bf56-edcffe260407.png)

My Rewards:

![87044FE5-7230-47E7-B54A-3EC8DFD1A33C](https://user-images.githubusercontent.com/67494727/177040612-d5eff92d-905f-4f08-be64-b6ae76b8a1c1.png)

Creating a Group:

![79E1E127-86CA-421F-96B5-711F05F2A8A0](https://user-images.githubusercontent.com/67494727/177040673-50b1d6de-a7a0-459a-9fb6-50de8411a03a.png)

Features of Groups:

![02064D17-3841-49F4-A536-52D2D96E01E0](https://user-images.githubusercontent.com/67494727/177040735-7da2b652-b4b0-4ffc-8d78-4e498b32092d.png)

Joining a Game:

![4401938D-3848-42B9-9C68-4CDB8E4DA314](https://user-images.githubusercontent.com/67494727/177040780-03969824-ff9d-454c-85e9-2f96a3c63b8e.png)

Launching a Game:

![B49575C0-4443-4F2B-B582-ACD075314D92](https://user-images.githubusercontent.com/67494727/177040950-16e2965b-eb89-4bab-8dd5-f988859d9323.png)

Presets:

![A98C3BC2-9319-4398-88FE-25B5EAF3A7E9](https://user-images.githubusercontent.com/67494727/177041046-e7072d0b-577a-45e6-9c58-388443a5230e.png)

Avatar:

![21AF7CC8-B335-4329-B4E9-CF7F7725E589](https://user-images.githubusercontent.com/67494727/177041145-6b0682a7-935d-4c4a-a33a-40dfc8506a3d.png)

Changing the Wallpaper:

![934FB56C-804F-4709-B0AF-4596E1AC38AB](https://user-images.githubusercontent.com/67494727/177041184-f65d24f6-8412-446b-8ad1-a928691ad61a.png)

Pop-up Color:

![E1120761-EA34-4C1F-96FA-420DC10B7F65](https://user-images.githubusercontent.com/67494727/177041222-ebcce38a-2791-4ede-8549-1be1681727aa.png)

# Multilingual Support for this write-up | WIP 🚧: ![NPIA00005_screenshot_2022_03_20_18_47_40](https://user-images.githubusercontent.com/67494727/168452608-85bec567-b692-4086-a731-80d04503042c.png) - To view this **README** page in other languages here are the following supported languages that have been translated by our extraordinary contributors/moderation team: - [Dutch](https://github.com/DestinationHome/Destination-Home-Online-Dutch) | Special thanks to **Tymek** for this translation contribution. - [French](https://github.com/DestinationHome/Destination-Home-Online-French) | Special thanks to [**Marion**](https://twitter.com/Marion4GF) & [**TreezZ#8905**](https://discordapp.com/users/605516950054895633) for this translation contribution. - [Italian](https://github.com/DestinationHome/Destination-Home-Online-Italy) | Special thanks to [**Sidereus**](https://twitter.com/__Sidereus__) for this translation contribution. - [Japanese](https://github.com/DestinationHome/Destination-Home-Online-Japan) | Special thanks to [**piyo**](https://twitter.com/piyopiy80151704) for this translation contribution. ℹ️ | For users who want to translate this **README** page in order to support our ever-developing community you can contact me via [Twitter](https://twitter.com/NagatoRevenge) for more information! :---: | :--- # Brief Synopsis: Welcome to the official guide on how users can re-experience [**PlayStation®Home**](https://en.wikipedia.org/wiki/PlayStation_Home) online on the original PS3 & [RPCS3](https://rpcs3.net/). To stay up to date on the project please follow our Discussions page on our [**Github**](https://github.com/DestinationHome/Destination-Home-Online/discussions), as our Community Manager [**Figment**](https://github.com/PSHFigment) will post the latest news in regards to new Home updates. For all things related to **PlayStation®Home**, we have created a comprehensive composition [Wiki system](https://github.com/DestinationHome/Destination-Home-Online/wiki) for this repo, to document how users can access our services. ![Destination Home Online Official Wiki](https://user-images.githubusercontent.com/67494727/167228438-dc27564a-05d6-49ae-814a-936b6708f863.png) #

🌐 Destination Home Public DNS Setting: **52.86.120.101**

![NPIA00005_screenshot_2022_04_27_22_05_25](https://user-images.githubusercontent.com/67494727/165727137-22142bb8-ff30-473c-afde-3e71f6fbdf8e.png)

📖 Table of Contents | Destination Home Online Wiki 📖

Diclaimers Destination Home Online Community Code of Conduct Destination Home Online FAQ Important terminologies! Working Services & Functions Missing services/functions PlayStation®Home Rewards Database PlayStation®Home Minigame Compatibility List PlayStation®Home Public Space List PlayStation®Home Private Space List Notice critical bugs in PlayStation®Home? Prerequisites for PlayStation 3 users How to play PlayStation®Home on PS3 Prerequisites for RPCS3 How to play PlayStation®Home on RPCS3 How can you help out the Destination Home Team? Meet The Destination Home Development Team Destination Home Discord Cache Bot Contact Me! ❤️ Join/Check out our social platforms Legal Information # Quickstart: ![DestinationsMap_031512_Background](https://user-images.githubusercontent.com/67494727/177428540-47bdd5ca-5e58-4a6c-b228-6a44272c937c.png) To keep this **README.md** file concise & straightforward I decided to make an official dedicated [wiki](https://github.com/DestinationHome/Destination-Home-Online/wiki) which has a full write-up on how users can access **PlayStation®Home** online with our custom server solution. To download our latest online client builds please check out the release page [here](https://github.com/DestinationHome/Destination-Home-Online/releases). Down below here are the minimum requirements you'll need for this process. | Requirements For PS3: | Requirements For RPCS3: | | ------------- | ------------- | | A [PlayStation 3](https://en.wikipedia.org/wiki/PlayStation_3). | A PC that supports the [recommended hardware requirements](https://rpcs3.net/quickstart) for running the emulator. | | A [**PlayStation™Network** Account](https://www.playstation.com/en-us/playstation-network/). | [**RPCN** Account](https://wiki.rpcs3.net/index.php?title=Help:Netplay). | | The latest **PlayStation®Home** Online client from our [release page](https://github.com/DestinationHome/Destination-Home-Online/releases). | The latest custom RPCS3 **PlayStation®Home** Client from our [release page](https://github.com/DestinationHome/Destination-Home-Online/releases). | | An active network connection. | An active network connection. | # 🟢 Working services & features: ![Community_BootScreen2_background](https://user-images.githubusercontent.com/67494727/177429823-d24dd002-8b83-4b36-869c-671fa84b7280.png) - [x] Official Firmware support on the [latest](https://www.playstation.com/en-us/support/hardware/ps3/system-software/) PS3 firmware. `As of 2022/5/22, v4.90 is the latest firmware for PS3`. - [x] We are using the [1.86 version of **PlayStation®Home**](https://www.ign.com/articles/2014/03/11/playstation-home-getting-trophies-in-new-update) for our production client. - [x] Trophy support will be available on PS3. RPCS3 will use its equivalent service for handling trophies. - [x] Rewards. `This includes furniture, clothing, apartments, etc`. - [x] [Teleporter System for core scenes](https://blog.playstation.com/2011/10/31/playstation-home-redesign-video-tour-new-games-genre-based-districts-and-more/) e.g., **The Hub, First Floor Mall, Pier Park**. - [x] Cross-region support `Users can access all regional spaces despite the origin country connected to their PSN account. For instance, a player who is from Japan can access North American scenes and vice-versa`. - [x] Users who have **PlayStation®Plus** on PSN will have access to additional font colors for their IDs in-game & have the ability to customize their avatar's hair in any color. For more information about this feature, feel free to view the video down below. - [x] [Home Tycoon from HellFire Games](https://blog.playstation.com/2012/10/01/this-week-in-playstation-home-build-your-own-virtual-city-in-home-tycoon/). - Home Tycoon was a free-to-play, fully customizable 3D city building game. (This was basically a game inside of a game). https://user-images.githubusercontent.com/67494727/168451055-be2e97d4-d0c6-4596-afbe-388c5d9e10c9.mp4 # 🔴 Missing services/functions: ![Billabong_Batch030_LoadingScreenBackground_2013-10-30_1280x440](https://user-images.githubusercontent.com/67494727/177836040-9a61d183-56a3-49af-aef2-d11c0aead7d2.png) - [ ] [Clans/Clubs](https://playstation.fandom.com/wiki/Clubs). - [ ] Commerce Points "Stores" for **RPCS3**. - [ ] [Inspect Feature for Avatars](https://blog.playstation.com/2013/09/18/new-to-playstation-home-inspect-items/). - [ ] [Quest Manager](https://www.engadget.com/2011-08-23-playstation-home-relaunches-this-fall-with-a-questing-system-th.htm). - [ ] **PlayStation™Network Matching2 Services** will not be available for **RPCS3**. - [ ] [PlayStation®Home Challenge System](https://blog.playstation.com/archive/2013/10/29/playstation-home-update-do-you-accept-the-challenge). - [ ] [Wardrobe Wars](https://www.youtube.com/watch?v=-rJ5kaqFyQ0). # 🏆 PlayStation®Home Rewards Database: ![170836541-94ee2396-cfd6-4017-88b3-135eef2488aa](https://user-images.githubusercontent.com/67494727/171184130-c1944536-e9b9-45db-a4c9-e612ed3f6644.png) Earning rewards/items were a part of PlayStation Home's original charm! During Home's online beta phase they were more than thousands of rewards from various events, minigames, and even physical PS3 titles to be earned. Recently I decided to create a full [archive/database](https://github.com/NagatoDEV/PlayStation-Home-Rewards-Archive) for the SCEA/SCEE region of Home to document each unique **PlayStation®Home** Reward object. # 🕹️ PlayStation®Home Minigame Compatibility List: ![NPIA00005_screenshot_2022_04_30_16_22_56](https://user-images.githubusercontent.com/67494727/166170289-8182e235-31be-4794-9fbb-303e93b5e579.png) In regards to minigames, unfortunately for certain scenes, not all minigames will work as it requires some extra attention/time for the Destination Home team to get such services up and running in a stable environment. For our beta launch, I've created a straightforward [compatibility list](https://github.com/DestinationHome/Destination-Home-Online/blob/main/.github/WIKI/minigame_compatibility_beta.csv) that documents which minigames fully work or not in alphabetical order (A-Z). # 🕷️ Notice critical bugs in PlayStation®Home? Here is how you can report them to the Destination Home Team! ![NPIA00005_screenshot_2022_06_25_21_45_11](https://user-images.githubusercontent.com/67494727/177837044-4215c329-545d-47bd-8631-3b23a93c4baf.png) - As all with any major software development project, even the best applications are known to have bugs, and PlayStation Home online is no exception. With that being said the Destination Home Development team gives serious consideration when it comes to stability for our community. If you see any **critical bugs** please create a ticket/issue [here](https://github.com/DestinationHome/Destination-Home-Online/issues) on the official Destination Home Online repo. In order to fix bugs fast, we ask for users to provide as much documentation as possible. For instance: - What client are your using (RPCS3/PS3)? - Where did this bug occur? List the scene/space name. - Provide pictures/videos of the error occurring. - If you see an issue topic that has already **been documented** please refrain from creating another **report/thread** as this will cause confusion for the development team. # 🤖 Destination Home Discord Cache Bot: ![PlayStation Home Version Information](https://user-images.githubusercontent.com/67494727/175514840-ee007fd7-f077-460b-ba78-b78650203480.png) 🤖 | As of `6/23/2022` the Destination Home Team has now deployed our official Cache Bot that automatically accepts Home cache donations for our community in our [Discord Server](https://discord.com/invite/QguSBT3). To get started users can type in the following arguments/commands: :---: | :--- - `/cache upload [version] [size] [region]` - The `version` parameter has the following ranges from `0.3 ➜ 1.86` which will document your Home client version. - The `region` parameter has **4** selections that you can choose from `North America, Europe, Japan, Asia`. This will document what region you played in Home.

- Note any **values** in `[square brackets]` are *optional* and can be added by completing the previous parameter with `TAB`. By adding such parameters as `size` or `region` gives the development team a preview of what to expect from your unique cache dump!

# Contact Me! GitHubNagatoBanner

Have any questions about this release or write up? Feel free to contact me at the following methods:

Official Nagato Revenge Twitter Official Nagato Discord ID Official Nagato Revenge YouTube Channel # ❤️ Join/Check out our social platforms:

Destination Home Online Official Website Follow us on Twitch Follow us on YouTube Destination Home 1.86 Offline Client Patches # Credits/Special Thanks: ![VeemeePark_Batch002_LoadingscreenBackground_2013-06-26_1280x440](https://user-images.githubusercontent.com/67494727/177836252-3e909c80-64eb-4a19-96c2-df0602925a4f.png) - Thanks to the Destination Home/PlayStation Home community for donating much-needed data! Without you guys, this preservation project wouldn't be online nor archived for educational purposes.

🏆 Cache Donator Hall Of Fame 🏆

A Random Person AdamUPNow Adrii slorbi AleDC Andrew21397 Apollo BN22 Battleofbattles Beaztly's BiggusDickus
B' (NostalgicBee) BinksDaWolf BlackBloodBorne Bliss BlizzRobin Bucko Byundai Cade Harrision Chaz Chloride Cull CipangoAZ
Cryo DPyro Dahakamen Dark-Star_1337 DeathEngine2 DedSec DemonoidAndroid Djse Dodos Dragonite Drstar-_-55
Dutchys_Packin Eddy99x Emaian Evo Excuse Me WTH Exoidus ExtremeCaliber Falcon Figment form Frostex
Frozen Breeze's Fuzz GIOGIO Gaff Gamerax23 Garciahor-2010 Ghost GuyOnAChair HINATA1110 HalfMileRide Hawkeye6171
Hawkity Hayden HeartisticPanda Hiiva P Himitsu Ichiyuk Icipher Jabril Jace Quinn JacobLenstar JakeMcSwaggins
io jacky jackypower l4z7_g4mer_397 mementomori mh-br randomstf roadhog76 vMarciis xJeRMany zChelsie
Jaqjr JazzMnEU Joe1452 Jr. Julihs JumpSuit Kei Keonis Kissme Knight Kyle
Lil Billy Bazooka Kid LocalHyena LukeDesu ManoftheMist Markone Matt Matts Megalia Meshal Mighty Modded_Warfare
Mogchamp™ Monkeycan8 MrJunez Mr_Eleganto MzBeTTyBooP NPC_Ultra Naamex Nagato Nathan Pouliot NeoNoble Neri Fire
Nextsis NicoTheBear NightSister Niko NorskTegnefilmSang NotSoCheezy Omni's People Piyo Ponfarriac Pongo
Postal Dude PsychoLavos (Tristan) PyrmaidHead QuackCocaines R4M_Shadow_Realm RU Radical R RedDevilus Ricky Dupon Rodigodf Rosalina
Rufis Runner Faith Saikyo Sean Secty Shanz Shanzenos Sharpedo Shenani1267 Shutdown Sidereus
SilentTem Skylord Snake Snorge Soruuhh Splicewave SpookySniper Spounts Stealth Ster Svenchu
Teddy TheRealMisterMemer TheRussianTanker ThothStar Tiff2serious Tomani Toro Inoue Toykyle Trusty Tymek UltraZeroX7
Unknown Entity UnmaskedCat Viciousest Vixen WZO WaffleUnknown Waterflame10 X_BabyDee_X Yaami (azertordinater) Zillion heydewdrop
𝙚𝙭𝙤𝙚𝙮 ⛧⸸ Ruby ⸸⛧ Hackster57 Willay Exitium82 StillRio jaimer23 AXM Operator- Paul jessicaFaZe
Anteojos dominateeye Mr.Epic PhoenixStorm21 AzureDragon48 Dan Masters | Twitch: Turbo867 NightmareZ Mathieu Hervais Hunstagamez Cobalt RickyAndre8991
Sharakon Tanzu15 youngcamel Quip iAmCallumx Beans Chef Bees? Windows7ge Kanye West TurboTosti
gamer45ever SirDoggo aTom Kon_aki MetalZombie23 skele boi's Shadow_Zero CrimsonNyte Chaotic Pumpkin leezhiwei090905's Sda7
Avari fb888's sega dude's Zorix VTG Ted Jacross WAZABI Kalvaxas Cygnotto's TSRFJ
Tomyi -DARK- (Zombie-Watchr) | ★ Console Donator TheOnlyWiseJEDI Tony Montana NeNa224 rjx316 Fritches Ariel Cokes225 Kin Wai Cheuk Sizzla
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- Thanks to the [**RPCS3**](https://github.com/RPCS3/rpcs3) development team for helping to fix critical bugs for Home online. - Thanks to the [**PS3Xploit Team**](https://github.com/PS3Xploit) for creating the lovely [HEN exploit](https://github.com/PS3Xploit/PS3HEN) (PS3 Homebrew ENabler) on PS3! - Thanks to the [**PS Rewired**](https://psrewired.com/) & [**PSONE**](https://www.psone.online/home) development team for helping us with our Closed Beta 2 deployment environment infrastructure. - Thank you Sony/PlayStation for creating this awe-inspiring Social World! # Legal Information: We are not affiliated with **Sony Interactive Entertainment (SIE)** or any other game developers licensed by **SIE**. This project is purely for preservation/educational purposes, and our team doesn't accept ANY forms of donations. **All rights are reserved by Sony Interactive Entertainment Europe Limited, as well as the respective third-party companies responsible for implementing content into PlayStation®Home. Destination Home is working on PlayStation®Home as the adaptation of publicly leaked software, the usage of this software falling under abandonware due to the lack of copyright enforcement involving the tools. The online section of PlayStation®Home is protected by the laws implied by the Digital Millennium Copyright Act 17 U.S. Code § 1201 for the purpose of preservation, education, and public viewing as a museum effort. That the team's focus is to reproduce the functionality once accessible and hosted by Sony, PlayStation®Home. Tools that are provided to us will be to our best ability given the utmost protection unless stated otherwise by the provider. Our focus is the protection of Sony copyright and intellectual property while following the goal of reproduction of online functionality, and do not claim any of this as our own.** ================================================ FILE: RPCS3/Client/DH_CB2_RPCS3_MD5_Hashes_README.MD ================================================ `DH_CB2_RPCS3.zip` Hash Values: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - **MD5:** `0e21a283dd8209e9b57639670361f1d4` - **SHA1:** `8101fca61bedc67c10016fd74c76ecd1af0a2276` ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ================================================ FILE: RPCS3/Patches/config_NPIA00005.yml ================================================ Core: PPU Decoder: Recompiler (LLVM) PPU Threads: 2 PPU Debug: false PPU Calling History: false Save LLVM logs: false Use LLVM CPU: "" Max LLVM Compile Threads: 0 PPU LLVM Greedy Mode: false PPU LLVM Precompilation: true Thread Scheduler Mode: Operating System Set DAZ and FTZ: false SPU Decoder: Recompiler (LLVM) SPU Reservation Busy Waiting Percentage: 0 SPU GETLLAR Busy Waiting Percentage: 100 SPU Debug: false MFC Debug: false Preferred SPU Threads: 0 SPU delay penalty: 3 SPU loop detection: false Max SPURS Threads: 6 SPU Block Size: Safe Accurate GETLLAR: false Accurate SPU DMA: false Accurate SPU Reservations: true Accurate Cache Line Stores: false Accurate RSX reservation access: false RSX FIFO Accuracy: Fast SPU Verification: true SPU Cache: true SPU Profiler: false MFC Commands Shuffling Limit: 0 MFC Commands Timeout: 0 MFC Commands Shuffling In Steps: false Enable TSX: Enabled Accurate xfloat: false Approximate xfloat: true Relaxed xfloat: true Accurate PPU 128-byte Reservation Op Max Length: 0 Stub PPU Traps: 0 Full Width AVX-512: false PPU LLVM Java Mode Handling: true Use Accurate DFMA: true PPU Set Saturation Bit: false PPU Accurate Non-Java Mode: false PPU Fixup Vector NaN Values: false PPU Accurate Vector NaN Values: false PPU Set FPCC Bits: false Debug Console Mode: false Hook static functions: false Libraries Control: - libvdec.sprx:lle HLE lwmutex: false SPU LLVM Lower Bound: 0 SPU LLVM Upper Bound: 18446744073709551615 TSX Transaction First Limit: 800 TSX Transaction Second Limit: 2000 Clocks scale: 100 SPU Wake-Up Delay: 0 SPU Wake-Up Delay Thread Mask: 63 Max CPU Preempt Count: 0 Allow RSX CPU Preemptions: true Sleep Timers Accuracy: As Host Performance Report Threshold: 500 Enable Performance Report: false Assume External Debugger: false VFS: Enable /host_root/: false Initialize Directories: true Limit disk cache size: false Disk cache maximum size (MB): 5120 Empty /dev_hdd0/tmp/: true Video: Renderer: Vulkan Resolution: 1280x720 Aspect ratio: 16:9 Frame limit: Auto Second Frame Limit: 0.000000 MSAA: Auto Shader Mode: Async Shader Recompiler Shader Precision: High Write Color Buffers: false Write Depth Buffer: false Read Color Buffers: false Read Depth Buffer: false Log shader programs: false VSync: false Debug output: false Debug overlay: false Renderdoc Compatibility Mode: false Use GPU texture scaling: false Stretch To Display Area: false Force High Precision Z buffer: false Strict Rendering Mode: false Disable ZCull Occlusion Queries: false Disable Video Output: false Disable Vertex Cache: false Disable FIFO Reordering: false Enable Frame Skip: false Force CPU Blit: false Disable On-Disk Shader Cache: false Disable Vulkan Memory Allocator: false Use full RGB output range: true Strict Texture Flushing: false Multithreaded RSX: false Relaxed ZCULL Sync: false Enable 3D: false Debug Program Analyser: false Accurate ZCULL stats: false Consecutive Frames To Draw: 1 Consecutive Frames To Skip: 1 Resolution Scale: 100 Anisotropic Filter Override: 0 Texture LOD Bias Addend: 0.000000 Minimum Scalable Dimension: 24 Shader Compiler Threads: 0 Driver Recovery Timeout: 1000000 Driver Wake-Up Delay: 1 Vblank Rate: 60 Vblank NTSC Fixup: false DECR memory layout: false Allow Host GPU Labels: false Disable MSL Fast Math: false Output Scaling Mode: Bilinear Vulkan: Adapter: NVIDIA GeForce GTX 1650 Force FIFO present mode: false Force primitive restart flag: false Exclusive Fullscreen Mode: Automatic Asynchronous Texture Streaming 2: true FidelityFX CAS Sharpening Intensity: 50 Asynchronous Queue Scheduler: Safe Performance Overlay: Enabled: true Enable Framerate Graph: true Enable Frametime Graph: true Framerate datapoints: 50 Frametime datapoints: 170 Detail level: Medium Framerate graph detail level: All Frametime graph detail level: All Metrics update interval (ms): 350 Font size (px): 10 Position: Top Left Font: n023055ms.ttf Horizontal Margin (px): 50 Vertical Margin (px): 50 Center Horizontally: false Center Vertically: false Opacity (%): 70 Body Color (hex): "#FFE138FF" Body Background (hex): "#002339FF" Title Color (hex): "#F26C24FF" Title Background (hex): "#00000000" Shader Loading Dialog: Allow custom background: true Darkening effect strength: 30 Blur effect strength: 0 Audio: Renderer: Cubeb Audio Provider: CellAudio RSXAudio Avport: HDMI 0 Dump to file: false Convert to 16 bit: false Audio Format: Stereo Audio Formats: 0 Audio Device: "@@@default@@@" Master Volume: 100 Enable Buffering: true Desired Audio Buffer Duration: 100 Enable Time Stretching: false Disable Sampling Skip: false Time Stretching Threshold: 75 Microphone Type: "Null" Microphone Devices: "@@@@@@@@@@@@" Music Handler: Qt Input/Output: Keyboard: Basic Mouse: Basic Camera: "Null" Camera type: Unknown Camera flip: None Camera ID: Default Move: "Null" Buzz emulated controller: "Null" Turntable emulated controller: "Null" GHLtar emulated controller: "Null" Pad handler mode: Single-threaded Pad handler sleep (microseconds): 1000 Background input enabled: true Show move cursor: false System: License Area: SCEA Language: English (US) Keyboard Type: English keyboard (US standard) Enter button assignment: Enter with cross Console time offset (s): 0 PSID high: 0 PSID low: 0 Net: Internet enabled: Connected IP address: 0.0.0.0 Bind address: 0.0.0.0 DNS address: 52.86.120.101 IP swap list: "" UPNP Enabled: false PSN status: RPCN Savestate: Start Paused: false Suspend Emulation Savestate Mode: false Inspection Mode Savestates: false Save Disc Game Data: false Miscellaneous: Automatically start games after boot: true Exit RPCS3 when process finishes: false Start games in fullscreen mode: false Prevent display sleep while running games: true Show trophy popups: true Show shader compilation hint: true Use native user interface: true GDB Server: 127.0.0.1:2345 Silence All Logs: false Window Title Format: "FPS: %F | %R | %V | %T [%t]" Pause Emulation During Home Menu: false Log: {} ================================================ FILE: RPCS3/Patches/imported_patch.yml ================================================ Version: 1.2 PPU-8aaf3d8c1d18650967013d128f848327a91b5fe0: Disable MLAA: Games: "PlayStation: Home": NPIA00005: [ 01.87 ] Author: "Knight" Patch Version: 1.0 Group: "" Notes: "" Patch: - [ be32, 0x0003bcb0, 0x38000000 ] ================================================ FILE: RPCS3/Patches/patch.yml ================================================ Version: 1.2 Anchors: BLUS30443_FpsUnlock: &BLUS30443_FpsUnlock # Set 60FPS with no frameskip # by Gibbed - [ be16, 0x25ed8, 0x981f ] # delta time # by Whatcookie - [ be32, 0x0001b964, 0x496ac2cd ] # jump to code cave # get mftb - [ be32, 0x016c7c30, 0x7eac42e6 ] # mftb r21 // Move from timebase register (clock) # get mftb delta - [ be32, 0x016c7c34, 0x3ec00185 ] # lis r22,0x0185 // load high bits of address - [ be32, 0x016c7c38, 0x3ad62608 ] # addi r22,r22,0x2608 // load low bits of address - [ be32, 0x016c7c3c, 0x7e96a02a ] # ldx r20,r22,r20 // load previous frames mftb reading - [ be32, 0x016c7c40, 0xfab60000 ] # std r21,0x0(r22) // store this frames mftb reading - [ be32, 0x016c7c44, 0x7e74a850 ] # subf r19,r21,r20 // subtract previous mftb reading from this mftb frames reading # mftb delta to float - [ be32, 0x016c7c48, 0xfa760018 ] # std r19,0x18(r22) // store mftb delta (to be loaded into FPR) - [ be32, 0x016c7c4c, 0xcbd60018 ] # lfd f30,0x18(r22) // load mftb delta into FPR - [ be32, 0x016c7c50, 0xffc0f69c ] # fcfid f30,f30 // convert integer to double - [ be32, 0x016c7c54, 0xffc0f018 ] # frsp f30,f30 // round to single precision # mftb delta to seconds - [ be32, 0x016c7c58, 0x3e40016c ] # r18,0x16c // load high bits constants pointer - [ be32, 0x016c7c5c, 0x3a527c30 ] # addi r18,r18,0x7c30 // load low bits of constants pointer - [ be32, 0x016c7c60, 0xc3b20054 ] # lfs f29,0x54(r18) // load timebase frequency constant - [ be32, 0x016c7c64, 0xc3920058 ] # lfs f28,0x58(r18) // load maximum timestep size - [ be32, 0x016c7c68, 0xeffee824 ] # fdivs f31,f30,f29 // divide timebase delta by timebase frequency # check timestep size - [ be32, 0x016c7c6c, 0xff9fe000 ] # fcmpu cr7,f31,f28 // compare current delta time to maximum timestep - [ be32, 0x016c7c70, 0x419c0008 ] # blt +0x08 // don't return the maximum timestep size # set maximum timestep - [ be32, 0x016c7c74, 0xffe0e090 ] # fmr f31,f28 // move maximum timestep to be returned # cleanup - [ be32, 0x016c7c78, 0x7e94a278 ] # xor r20,r20,r20 // zero r20 - [ be32, 0x016c7c7c, 0x7e94a278 ] # xor r19,r19,r19 // zero r19 - [ be32, 0x016c7c80, 0x4e800020 ] # blr // return # constants - [ be32, 0x016c7c84, 0x4c989680 ] # timebase frequency as hexfloat (80mhz) - [ bef32, 0x016c7c88, 0.05000000 ] # maximum timestep size (50ms or 20FPS) BLES00932_FpsUnlock: &BLES00932_FpsUnlock # Set 60FPS with no frameskip # by Gibbed - [ be16, 0x26ac0, 0x981f ] # delta time # by Whatcookie - [ be32, 0x0001c534, 0x496ada1d ] # jump to code cave # get mftb - [ be32, 0x016c9f50, 0x7eac42e6 ] # mftb r21 // Move from timebase register (clock) # get mftb delta - [ be32, 0x016c9f54, 0x3ec00185 ] # lis r22,0x0185 // load high bits of address - [ be32, 0x016c9f58, 0x3ad62608 ] # addi r22,r22,0x2608 // load low bits of address - [ be32, 0x016c9f5c, 0x7e96a02a ] # ldx r20,r22,r20 // load previous frames mftb reading - [ be32, 0x016c9f60, 0xfab60000 ] # std r21,0x0(r22) // store this frames mftb reading - [ be32, 0x016c9f64, 0x7e74a850 ] # subf r19,r21,r20 // subtract previous mftb reading from this mftb frames reading # mftb delta to float - [ be32, 0x016c9f68, 0xfa760018 ] # std r19,0x18(r22) // store mftb delta (to be loaded into FPR) - [ be32, 0x016c9f6c, 0xcbd60018 ] # lfd f30,0x18(r22) // load mftb delta into FPR - [ be32, 0x016c9f70, 0xffc0f69c ] # fcfid f30,f30 // convert integer to double - [ be32, 0x016c9f74, 0xffc0f018 ] # frsp f30,f30 // round to single precision # mftb delta to seconds - [ be32, 0x016c9f78, 0x3e40016c ] # r18,0x16c // load high bits constants pointer - [ be32, 0x016c9f7c, 0x62529f50 ] # ori r18,r18,0x9f50 // load low bits of constants pointer - [ be32, 0x016c9f80, 0xc3b20054 ] # lfs f29,0x54(r18) // load timebase frequency constant - [ be32, 0x016c9f84, 0xc3920058 ] # lfs f28,0x58(r18) // load maximum timestep size - [ be32, 0x016c9f88, 0xeffee824 ] # fdivs f31,f30,f29 // divide timebase delta by timebase frequency # check timestep size - [ be32, 0x016c9f8c, 0xff9fe000 ] # fcmpu cr7,f31,f28 // compare current delta time to maximum timestep - [ be32, 0x016c9f90, 0x419c0008 ] # blt +0x08 // don't return the maximum timestep size # set maximum timestep - [ be32, 0x016c9f94, 0xffe0e090 ] # fmr f31,f28 // move maximum timestep to be returned # cleanup - [ be32, 0x016c9f98, 0x7e94a278 ] # xor r20,r20,r20 // zero r20 - [ be32, 0x016c9f9c, 0x7e94a278 ] # xor r19,r19,r19 // zero r19 - [ be32, 0x016c9fa0, 0x4e800020 ] # blr // return # constants - [ be32, 0x016c9fa4, 0x4c989680 ] # timebase frequency as hexfloat (80mhz) - [ bef32, 0x016c9fa8, 0.05000000 ] # maximum timestep size (50ms or 20FPS) DeS_FPS_Notes: &DeS_FPS_Notes "Patch version 2.0 and above is not compatible with the settings used for the previous patch. Clocks scale and Vblank rate must be set to the defaults. Vblank rate can be modified to increase the framelimit beyond 60FPS, however it's not recommended as users may encounter physics issues." DeS_DDE_Notes: &DeS_DDE_Notes "Can disable Write Color Buffers for 20% faster performance. Enable this patch if you experience flickering." DeS_AR_Notes: &DeS_AR_Notes "UI Elements will be stretched" PPU-8aaf3d8c1d18650967013d128f848327a91b5fe0: Disable MLAA: Games: "PlayStation: Home": NPIA00005: [ 01.87 ] Author: "Knight" Patch Version: 1.0 Group: "" Notes: "" Patch: - [ be32, 0x0003bcb0, 0x38000000 ] PPU-83681f6110d33442329073b72b8dc88a2f677172: Unlock FPS: Games: "Demon's Souls": BLUS30443: [ 01.00 ] Author: Whatcookie, Gibbed Notes: *DeS_FPS_Notes Patch Version: 2.1 Patch: - [ load, *BLUS30443_FpsUnlock ] Disable Dynamic Exposure: Games: "Demon's Souls": BLUS30443: [ 01.00 ] Author: Whatcookie Notes: *DeS_DDE_Notes Patch Version: 1.0.1 Patch: - [ be16, 0x00025edc, 0x981f ] Skip Intro Videos: Games: "Demon's Souls": BLUS30443: [ 01.00 ] Author: GalCiv Notes: Patch Version: 1.0 Patch: - [ be32, 0x008eef78, 0x38000003 ] # Intro logos skip - [ be32, 0x008eef7c, 0x901c0100 ] 21:9 Aspect Ratio: Games: "Demon's Souls": BLUS30443: [ 01.00 ] Author: Whatcookie Notes: *DeS_AR_Notes Patch Version: 1.0 Group: AR Patch: - [ be32, 0x018cefbc, 0x4017b9aa ] # 21:9 aspect ratio - [ be32, 0x0190433c, 0x4017b9aa ] 32:9 Aspect Ratio: Games: "Demon's Souls": BLUS30443: [ 01.00 ] Author: Whatcookie Notes: *DeS_AR_Notes Patch Version: 1.0 Group: AR Patch: - [ bef32, 0x018cefbc, 3.5555556 ] # 32:9 aspect ratio - [ bef32, 0x0190433c, 3.5555556 ] Disable Motion Blur: Games: "Demon's Souls": BLUS30443: [ 01.00 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ byte, 0x00217e7c, 0x41 ] PPU-5446a2645880eefa75f7e374abd6b7818511e2ef: Unlock FPS: Games: "Demon's Souls": BLES00932: [ 01.00 ] Author: Whatcookie, Gibbed Notes: *DeS_FPS_Notes Patch Version: 2.1 Patch: - [ load, *BLES00932_FpsUnlock ] Disable Dynamic Exposure: Games: "Demon's Souls": BLES00932: [ 01.00 ] Author: Whatcookie Notes: *DeS_DDE_Notes Patch Version: 1.0.1 Patch: - [ be16, 0x00026ac4, 0x981f ] Skip Intro Videos: Games: "Demon's Souls": BLES00932: [ 01.00 ] Author: GalCiv Notes: Patch Version: 1.0 Patch: - [ be32, 0x008f0928, 0x38000003 ] # Intro logos skip - [ be32, 0x008f092c, 0x901c0100 ] 21:9 Aspect Ratio: Games: "Demon's Souls": BLES00932: [ 01.00 ] Author: Whatcookie Notes: *DeS_AR_Notes Patch Version: 1.0 Group: AR Patch: - [ be32, 0x018cf13c, 0x4017b9aa ] # 21:9 aspect ratio - [ be32, 0x01904494, 0x4017b9aa ] 32:9 Aspect Ratio: Games: "Demon's Souls": BLES00932: [ 01.00 ] Author: Whatcookie Notes: *DeS_AR_Notes Patch Version: 1.0 Group: AR Patch: - [ bef32, 0x018cf13c, 3.5555556 ] # 32:9 aspect ratio - [ bef32, 0x01904494, 3.5555556 ] Disable Motion Blur: Games: "Demon's Souls": BLES00932: [ 01.00 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ byte, 0x00218d04, 0x41 ] Anchors: kh15_ar_219: &kh15_ar_219 - [ be32, 0xEB170, 0x3FAAAAAB ] # VERT+ (21.9) - [ be32, 0xEB16C, 0x3FC00000 ] # ZOOM+ (21.9) kh15_60fps: &kh15_60fps - [ be32, 0x00036870, 0x38600000 ] # li r3, 0x0 kh15recom_60fps: &kh15recom_60fps - [ be32, 0x00012484, 0x38800000 ] # li r4, 0x0 PPU-d626d9832ed48d1ff0d8d97e53a4e23df50cfae6: # kingdom.self 21:9 Aspect Ratio: Games: "Kingdom Hearts HD 1.5 ReMIX": BLUS31212: [ All ] Author: Esppiral Notes: Patch Version: 1.0 Patch: - [ load, *kh15_ar_219 ] 60 FPS: Games: "Kingdom Hearts HD 1.5 ReMIX": BLUS31212: [ All ] Author: Esppiral, Michael Pama, illusion Notes: May work with JP version with adjustments. May cause double cutscenes audio and/or video. Patch Version: 1.0 Patch: - [ load, *kh15_60fps ] PPU-f259a89a80e02a664ab97c3a175330c2e53810ab: # kingdom.self 21:9 Aspect Ratio: Games: "Kingdom Hearts HD 1.5 ReMIX": BLES01897: [ All ] Author: Esppiral Notes: Patch Version: 1.0 Patch: - [ load, *kh15_ar_219 ] 60 FPS: Games: "Kingdom Hearts HD 1.5 ReMIX": BLES01897: [ All ] Author: Esppiral, Michael Pama, illusion Notes: May work with JP version with adjustments. May cause double cutscenes audio and/or video. Patch Version: 1.0 Patch: - [ load, *kh15_60fps ] PPU-c994c802bc88352df8d73bc92f8f9a862814e50d: # recom.self 60 FPS: Games: "Kingdom Hearts HD 1.5 ReMIX Chain of Memories": BLUS31212: [ All ] Author: BlaGe, illusion Notes: May work with JP version with adjustments. Patch Version: 1.0 Patch: - [ load, *kh15recom_60fps ] PPU-4b0a5d3faf18ac22a12c3dca921f82e0c5170bb6: # recom.self 60 FPS: Games: "Kingdom Hearts HD 1.5 ReMIX Chain of Memories": BLES01897: [ All ] Author: BlaGe, illusion Notes: May work with JP version with adjustments. Patch Version: 1.0 Patch: - [ load, *kh15recom_60fps ] PPU-f18bcdcc6d74a25383d72074e1646352ab53e9d2: # kingdom2.self 60 FPS: Games: "Kingdom Hearts HD 2.5 ReMIX": BLES02070: [ All ] BLUS31460: [ All ] Author: illusion, BlaGe # https://forums.rpcs3.net/user-1272.html Notes: Some stuff moves at 2x and doubles gravity. Patch Version: 1.0 Patch: - [ be32, 0x00076850, 0x38600000 ] # li r3, 0x0 PPU-6da0d4551c59eb596a1e04a5355e98163badf246: # BBS.self 60 FPS: Games: "Kingdom Hearts HD 2.5 ReMIX (Birth By Sleep)": BLES02070: [ All ] BLUS31460: [ All ] Author: illusion, BlaGe # https://forums.rpcs3.net/user-1272.html Notes: Some stuff moves at 2x and doubles gravity. Patch Version: 1.0 Patch: - [ be32, 0x00015aa4, 0x38600000 ] # li r3, 0x0 Anchors: DOD3_FPS_Notes: &DOD3_FPS_Notes "Need to also change Vblank frequency to 120Hz for 60FPS or 240Hz for 120FPS. Going over 120FPS is possible, but you will break physics a bit (lowering jump height) and make it impossible to lock-on to enemies when flying on the dragon." # Min frametime is this value / 30 # 0.125 / 30 is 4.1ms, so max FPS is 240 # This game has a second framerate limiter based # on Vblank, so set Vblank high to raise the framerate # Max FPS is Vblank / 2 DOD3_Camera_H_Sens_Notes: &DOD3_Camera_H_Sens_Notes "When using the FPS unlock patch the horizontal camera sensitivity gets very low. This patch changes a multiplier so that the horizontal camera sensitivity slider in the game's settings does something meaningful again. The multiplier can be altered in the patch file." # Sensitivity formula is "SliderValue * (Multiplier + 1)" # Where SliderValue is the setting (0-15) from the game settings and # default Multiplier is 0.125, giving a default range of 0.125 - 2. # 0.35 seems good from my testing, feel free to change as you see fit. DOD3_Camera_H_Sens_Multiplier: &DOD3_Camera_H_Sens_Multiplier 0.35000000 PPU-2b393f064786e5895d5a576621deb4c9107a8f0b: Unlock FPS: Games: "Drakengard 3 (Drag-On Dragoon 3)": BLUS31197: [ 01.00 ] Author: Whatcookie Notes: *DOD3_FPS_Notes Patch Version: 1.0 Patch: - [ bef32, 0x008edc5c, 0.12500000 ] # 240 max FPS PPU-f2f7f7ea0444353884bb715152147c3a29f4e790: Unlock FPS: Games: "Drakengard 3 (Drag-On Dragoon 3)": BLUS31197: [ 01.01 ] Author: Whatcookie Notes: *DOD3_FPS_Notes Patch Version: 1.0 Patch: - [ bef32, 0x008edbcc, 0.12500000 ] # 240 max FPS Increase Horizontal Camera Sensitivity: Games: "Drakengard 3 (Drag-On Dragoon 3)": BLUS31197: [ 01.01 ] Author: RagingCactus Notes: *DOD3_Camera_H_Sens_Notes Patch Version: 1.0 Patch: - [ bef32, 0x0091b69c, *DOD3_Camera_H_Sens_Multiplier] Disable low-res Depth-of-Field: Games: "Drakengard 3 (Drag-On Dragoon 3)": BLUS31197: [ 01.01 ] Author: emoose Patch Version: 1.0 Patch: - [ be32, 0xa5455c, 0x38800000 ] # patch ASqex03GameRender::EnableDOF to override r4 param with 0 Unprotect game files: Games: "Drakengard 3 (Drag-On Dragoon 3)": BLUS31197: [ 01.01 ] Author: emoose Notes: "Disables SHA-1 hash checking of the following files: coalesced_int.bin, coalesced_fra.bin, core.xxx, engine.xxx, gfxui.xxx, ipdrv.xxx, gameframework.xxx, onlinesubsystempc.xxx, cdevsounddriver_loc_int.xxx, cdevsounddriver.xxx, sqexsead.xxx, sqex03game.xxx, startup.xxx, cdevsounddriver_loc_fra.xxx" Patch Version: 1.0 Patch: - [ be32, 0x8c50b8, 0x30840000 ] PPU-b18834a8f21cd29a091b287a66656a279ccba507: Unlock FPS: Games: "Drakengard 3 (Drag-On Dragoon 3)": NPUB31251: [ 01.00 ] Author: Whatcookie Notes: *DOD3_FPS_Notes Patch Version: 1.0 Patch: - [ bef32, 0x008ecf2c, 0.12500000 ] # 240 max FPS PPU-9c04f427625a0064282432e4edfefe9e0956c303: Unlock FPS: Games: "Drakengard 3 (Drag-On Dragoon 3)": NPUB31251: [ 01.01 ] Author: Whatcookie Notes: *DOD3_FPS_Notes Patch Version: 1.0 Patch: - [ bef32, 0x008ececc, 0.12500000 ] # 240 max FPS Increase Horizontal Camera Sensitivity: Games: "Drakengard 3 (Drag-On Dragoon 3)": NPUB31251: [ 01.01 ] Author: RagingCactus Notes: *DOD3_Camera_H_Sens_Notes Patch Version: 1.0 Patch: - [ bef32, 0x0091a99c, *DOD3_Camera_H_Sens_Multiplier] Disable low-res Depth-of-Field: Games: "Drakengard 3 (Drag-On Dragoon 3)": NPUB31251: [ 01.01 ] Author: emoose Patch Version: 1.0 Patch: - [ be32, 0xa5385c, 0x38800000 ] # patch ASqex03GameRender::EnableDOF to override r4 param with 0 Unprotect game files: Games: "Drakengard 3 (Drag-On Dragoon 3)": NPUB31251: [ 01.01 ] Author: emoose Notes: "Disables SHA-1 hash checking of the following files: coalesced_int.bin, coalesced_fra.bin, core.xxx, engine.xxx, gfxui.xxx, ipdrv.xxx, gameframework.xxx, onlinesubsystempc.xxx, cdevsounddriver_loc_int.xxx, cdevsounddriver.xxx, sqexsead.xxx, sqex03game.xxx, startup.xxx, cdevsounddriver_loc_fra.xxx" Patch Version: 1.0 Patch: - [ be32, 0x8c4398, 0x30840000 ] PPU-e1a44e5d3fb03a37f0445e92ed13abce8d6efdd4: Unlock FPS: Games: "Drakengard 3 (Drag-On Dragoon 3)": NPEB01407: [ All ] Author: Whatcookie Notes: *DOD3_FPS_Notes Patch Version: 1.0 Patch: - [ bef32, 0x008eceec, 0.12500000 ] # 240 max FPS PPU-60d4a7e2b5efa835e16f51de649c3e3b202e072e: Unlock FPS (For Delisted Ver): Games: "Drakengard 3 (Drag-On Dragoon 3)": NPEB01407: [ All ] Author: Whatcookie, Asinine Notes: Required for old delisted versions of this gameID. There was a silent update to fix DLC issues. Both versions are listed as "01.00", so the patch can't be separated. Need to also change Vblank frequency to 120Hz for 60FPS or 240Hz for 120FPS. Going over 120FPS is possible, but you will break physics a bit (lowering jump height) and make it impossible to lock-on to enemies when flying on the dragon. Patch Version: 1.0 Patch: - [ bef32, 0x8ECF1C, 0.12500000 ] # 240 max FPS PPU-a017576369165f3746730724c8ae762ed9bc64d8: Unlock FPS: Games: "Drakengard 3 (Drag-On Dragoon 3)": BLJM61043: [ 01.00 ] Author: Whatcookie Notes: *DOD3_FPS_Notes Patch Version: 1.0 Patch: - [ bef32, 0x00939a14, 0.12500000 ] # 240 max FPS PPU-c09c496514f6dc591434575b04eb7c003826c11d: Unlock FPS: Games: "Drakengard 3 (Drag-On Dragoon 3)": BLJM61043: [ 01.04 ] Author: Whatcookie Notes: *DOD3_FPS_Notes Patch Version: 1.0 Patch: - [ bef32, 0x008ed62c, 0.12500000 ] # 240 max FPS Increase Horizontal Camera Sensitivity: Games: "Drakengard 3 (Drag-On Dragoon 3)": BLJM61043: [ 01.04 ] Author: RagingCactus Notes: *DOD3_Camera_H_Sens_Notes Patch Version: 1.0 Patch: - [ bef32, 0x91988c, *DOD3_Camera_H_Sens_Multiplier] Disable low-res Depth-of-Field: Games: "Drakengard 3 (Drag-On Dragoon 3)": BLJM61043: [ 01.04 ] Author: emoose Patch Version: 1.0 Patch: - [ be32, 0xa4e854, 0x38800000 ] # patch ASqex03GameRender::EnableDOF to override r4 param with 0 Unprotect game files: Games: "Drakengard 3 (Drag-On Dragoon 3)": BLJM61043: [ 01.04 ] Author: emoose Notes: "Disables SHA-1 hash checking of the following files: coalesced_int.bin, coalesced_jpn.bin, core.xxx, engine.xxx, gfxui.xxx, ipdrv.xxx, gameframework.xxx, onlinesubsystempc.xxx, cdevsounddriver_loc_int.xxx, cdevsounddriver.xxx, sqexsead.xxx, sqex03game.xxx, startup.xxx, cdevsounddriver_loc_jpn.xxx" Patch Version: 1.0 Patch: - [ be32, 0x8c5310, 0x30840000 ] PPU-5eb979631fbbe531db5d20f0622dca5a8b64090e: Unlock FPS: Games: "Drakengard 3 (Drag-On Dragoon 3)": BCAS20311: [ 01.02 ] Author: Whatcookie Notes: *DOD3_FPS_Notes Patch Version: 1.0 Patch: - [ bef32, 0x008edc5c, 0.12500000 ] # 240 max FPS Increase Horizontal Camera Sensitivity: Games: "Drakengard 3 (Drag-On Dragoon 3)": BCAS20311: [ 01.02 ] Author: RagingCactus Notes: *DOD3_Camera_H_Sens_Notes Patch Version: 1.0 Patch: - [ bef32, 0x91ad64, *DOD3_Camera_H_Sens_Multiplier] Disable low-res Depth-of-Field: Games: "Drakengard 3 (Drag-On Dragoon 3)": BCAS20311: [ 01.02 ] Author: emoose Patch Version: 1.0 Patch: - [ be32, 0xa5245c, 0x38800000 ] # patch ASqex03GameRender::EnableDOF to override r4 param with 0 Unprotect game files: Games: "Drakengard 3 (Drag-On Dragoon 3)": BCAS20311: [ 01.02 ] Author: emoose Notes: "Disables SHA-1 hash checking of the following files: coalesced_int.bin, coalesced_chn.bin, coalesced_cze.bin, coalesced_deu.bin, coalesced_esm.bin, coalesced_esn.bin, coalesced_fra.bin, coalesced_hun.bin, coalesced_ita.bin, coalesced_jpn.bin, coalesced_kor.bin, coalesced_pol.bin, coalesced_ptb.bin, coalesced_rus.bin, coalesced_slo.bin, core.xxx, engine.xxx, gfxui.xxx, ipdrv.xxx, gameframework.xxx, onlinesubsystempc.xxx, cdevsounddriver.xxx, sqexsead.xxx, sqex03game.xxx, startup.xxx" Patch Version: 1.0 Patch: - [ be32, 0x8c5178, 0x30840000 ] PPU-a74423ca913fc18e46cfe926db1d48e41f9858a9: 21:9 Aspect Ratio: Games: "LittleBigPlanet 2": NPUA80662: [ 01.33 ] BCES00850: [ 01.33 ] Author: slashiee Notes: Patch Version: 1.0 Patch: - [ bef32, 0x00D9C8EC, 2.37037037 ] Anchors: Folklore_FPS_Notes: &Folklore_FPS_Notes "Totally unlocks FPS during gameplay. Sadly the cloth physics goes nuts at 60 FPS, despite the gameplay working perfectly. You can set the framelimit to 50 and the cloth physics will work perfectly!" PPU-eb05d70d23d075ef6d9c81f7e7cf9bffc98c404c: Unlock FPS: Games: "Folklore": BCUS98147: [ 01.00 ] Author: Whatcookie Notes: *Folklore_FPS_Notes Patch Version: 1.0 Patch: - [ be32, 0x0181354, 0x60000000 ] PPU-9b16663fa1aa1dd62c2c6bfee4f333242dde4171: Unlock FPS: Games: "Folklore": BCUS98147: [ 01.10 ] Author: Whatcookie Notes: *Folklore_FPS_Notes Patch Version: 1.0 Patch: - [ be32, 0x01823c0, 0x60000000 ] PPU-66404421d1f8ed7dd0b2898e1d015a44bf273bf8: Unlock FPS: Games: "Folklore": BCES00050: [ All ] Author: Whatcookie Notes: *Folklore_FPS_Notes Patch Version: 1.0 Patch: - [ be32, 0x0181118, 0x60000000 ] Anchors: ASURA_FPSnotes: &ASURA_FPSnotes "Maximum framerate with the patch is half the Vblank frequency. While most of the game works without any issue, some of the button mashing QTEs are tied to framerate. It's quite possible to play through the game at 60FPS if you are good at button mashing, but 120FPS and higher aren't really playable in several missions. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 57FPS." ASURA_FPS: &ASURA_FPS - [ be32, 0x008bbd04, 0x60000000 ] # nop - [ be32, 0x008bbd64, 0x60000000 ] # nop - [ be32, 0x008bbd68, 0x60000000 ] # nop ASURA_DEV: &ASURA_DEV - [ be32, 0x014D69EC, 0x38600000 ] # li r3, 0 - [ be32, 0x01166744, 0x38600001 ] # li r3, 1 - [ be32, 0x0167E460, 0x00500053 ] # ren string "BCGTOC.ini" to "PS3TOC.txt" - [ be32, 0x0167E464, 0x00330054 ] - [ be32, 0x0167E468, 0x004F0043 ] - [ be32, 0x0167E46C, 0x002E0054 ] - [ be32, 0x0167E470, 0x00580054 ] ASURA_AO: &ASURA_AO - [ be32, 0x00686DCC, 0x38600000 ] # li r3, 0 ASURA_BLOOM: &ASURA_BLOOM - [ be32, 0x0011AE5C, 0x38C00000 ] # li r6, 0 - [ be32, 0x003BA264, 0x38C00000 ] # li r6, 0 ASURA_MB: &ASURA_MB - [ be32, 0x0067a908, 0x60000000 ] # nop - disables radial blur - [ be32, 0x0067a940, 0x38600000 ] # li r3, 0 - disables camera-based blur ASURA_DoF: &ASURA_DoF - [ be32, 0x0031CB10, 0x38A00000 ] # li r5, 0 - [ be32, 0x0011AE68, 0x38A00000 ] # li r5, 0 - [ be32, 0x003BA270, 0x38A00000 ] # li r5, 0 PPU-83096111daff850cc92b637aec1780c4079e1c58: Unlock FPS: Games: "Asura's Wrath": BLUS30721: [ All ] Author: Whatcookie Notes: *ASURA_FPSnotes Patch Version: 1.0 Patch: - [ load, *ASURA_FPS ] Developer Menu: Games: "Asura's Wrath": BLUS30721: [ All ] Author: dron_3 Notes: Press D-pad Left at any time to access the Developer Menu Patch Version: 1.0 Patch: - [ load, *ASURA_DEV ] Disable Ambient Occlusion: Games: "Asura's Wrath": BLUS30721: [ All ] Author: boma Notes: Patch Version: 1.0 Patch: - [ load, *ASURA_AO ] Disable Bloom: Games: "Asura's Wrath": BLUS30721: [ All ] Author: boma Notes: Patch Version: 1.0 Patch: - [ load, *ASURA_BLOOM ] Disable Depth of Field: Games: "Asura's Wrath": BLUS30721: [ All ] Author: boma Notes: Patch Version: 1.0 Patch: - [ load, *ASURA_DoF ] Disable Motion Blur: Games: "Asura's Wrath": BLUS30721: [ All ] Author: boma Notes: Patch Version: 1.0 Patch: - [ load, *ASURA_MB ] PPU-69f53b470d81ea961c1c2ff264ade6ab8077d2a1: Unlock FPS: Games: "Asura's Wrath": BLES01227: [ All ] Author: Whatcookie, Mew21 Notes: *ASURA_FPSnotes Patch Version: 1.0 Patch: - [ load, *ASURA_FPS ] Developer Menu: Games: "Asura's Wrath": BLES01227: [ All ] Author: dron_3 Notes: Press D-pad Left at any time to access the Developer Menu Patch Version: 1.0 Patch: - [ load, *ASURA_DEV ] Disable Ambient Occlusion: Games: "Asura's Wrath": BLES01227: [ All ] Author: boma Notes: Patch Version: 1.0 Patch: - [ load, *ASURA_AO ] Disable Bloom: Games: "Asura's Wrath": BLES01227: [ All ] Author: boma Notes: Patch Version: 1.0 Patch: - [ load, *ASURA_BLOOM ] Disable Depth of Field: Games: "Asura's Wrath": BLES01227: [ All ] Author: boma Notes: Patch Version: 1.0 Patch: - [ load, *ASURA_DoF ] Disable Motion Blur: Games: "Asura's Wrath": BLES01227: [ All ] Author: boma Notes: Patch Version: 1.0 Patch: - [ load, *ASURA_MB ] Anchors: JoJoEoH_FPS: &JoJoEoH_FPS - [ bef32, 0x0236FEF0, 0.5 ] # Match timer rate - [ bef32, 0x02370360, 0.5 ] - [ bef32, 0x023AED1C, 0.5 ] PPU-18cf9a4e8196684ed9ee816f82649561fd1bf182: 60 FPS: Games: "JoJo's Bizarre Adventure: Eyes of Heaven": BLJS10318: [ 01.05 ] Author: SutandoTsukai181 # User from our Discord server Notes: This patch fixes issues when running the game at 60FPS but you still need to set Vblank frequency to 120Hz in order to play at 60FPS. You may face issues such as intro quotes stopping half-way and doubled projectiles speed. Patch Version: 1.0 Patch: - [ load, *JoJoEoH_FPS ] Anchors: JoJoASB_FPS: &JoJoASB_FPS - [ bef32, 0xFF5A08, 0.5 ] # Match timer rate - [ bef32, 0xFDB724, 0.5 ] # Animation speed - [ bef32, 0xFF8F70, 0.5 ] - [ bef32, 0xFEE2F8, 0.5 ] # UI speed PPU-6875682ab309df32307c5305c43bb132c4e261fa: 60 FPS: Games: "JoJo's Bizarre Adventure: All Star Battle": BLUS31405: [ All ] NPUB31391: [ All ] Author: SutandoTsukai181 # User from our Discord server Notes: This patch fixes issues when running the game at 60FPS but you still need to set Vblank frequency to 120Hz in order to play at 60FPS. You may face issues such as halved input windows, few UI elements not at normal speed, intro quotes stop half-way, projectiles speed is doubled and few graphical glitches (Jotaro not appearing during DIO's GHA). Patch Version: 1.0 Patch: - [ load, *JoJoASB_FPS ] Anchors: LC_FPS: &LC_FPS - [ be32, 0x00932f2c, 0x60000000 ] - [ be32, 0x00932f8c, 0x60000000 ] - [ be32, 0x00932f90, 0x60000000 ] LC_PPX: &LC_PPX - [ be32, 0x006F6E2C, 0x38800000 ] - [ be32, 0x006F9244, 0x60000000 ] - [ be32, 0x006FBBDC, 0x38A00000 ] - [ be32, 0x006F9784, 0x38A00000 ] PPU-df6f6701742921b9cbb2554983bb4568aae8d659: Unlock FPS: Games: "Lollipop Chainsaw": BLUS30917: [ All ] Author: Whatcookie Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 57FPS. Patch Version: 1.0 Patch: - [ load, *LC_FPS ] Disable Image Grain: Games: "Lollipop Chainsaw": BLUS30917: [ All ] Author: boma Notes: Prevents post-processing render pass from loading EnginePostProcessVolume class properties. This cleans up the image, reducing overall noise by disabling film grain, DoF, and vignette. Other post-processing is unaffected. Patch Version: 1.0 Patch: - [ load, *LC_PPX ] PPU-6f69ee207208d55faacb75a3aac6a9ce2aa290b7: Unlock FPS: Games: "Lollipop Chainsaw": BLES01525: [ All ] Author: Whatcookie Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 57FPS. Patch Version: 1.0 Patch: - [ load, *LC_FPS ] Disable Image Grain: Games: "Lollipop Chainsaw": BLES01525: [ All ] Author: boma Notes: Prevents post-processing render pass from loading EnginePostProcessVolume class properties. This cleans up the image, reducing overall noise by disabling film grain, DoF, and vignette. Other post-processing is unaffected. Patch Version: 1.0 Patch: - [ load, *LC_PPX ] PPU-5295c6de0b3fd1b48517255ce710002c174b18f5: "Disable Color Correction": Games: "Need for Speed: Carbon": BLUS30016: [ 01.00 ] # Author: Unknown Patch Version: 1.0 Patch: - [ byte, 0x004E8B9B, 0 ] "Enable Car Debug": Games: "Need for Speed: Carbon": BLUS30016: [ 01.00 ] # Author: Unknown Patch Version: 1.0 Patch: - [ be32, 0x00663680, 0x60000000 ] Anchors: NieR_FPS_USEU: &NieR_FPS_USEU # "unlock" framerate - [ be32, 0x00f7c3b8, 0x386001f5 ] # li r3, 1f5 - [ be32, 0x00711b50, 0x489c3ef1 ] # jump to code cave # get mftb - [ be32, 0x010d5a40, 0x7ccc42e6 ] # mftb r6 // Move from timebase register (clock) # get mftb delta - [ be32, 0x010d5a44, 0x3ca0010e ] # lis r5,0x010e // load high bits of address (0x010e23c8) - [ be32, 0x010d5a48, 0x60a523c8 ] # ori r5,r5,0x23c8 // load low bits of address - [ be32, 0x010d5a4c, 0x7c85202a ] # ldx r4,r5,r4 // load previous frames mftb reading - [ be32, 0x010d5a50, 0xf8c50000 ] # std r6,0x0(r5) // store this frames mftb reading - [ be32, 0x010d5a54, 0x7cc43050 ] # subf r6,r4,r6 // subtract previous mftb reading from this mftb frames reading # mftb delta to float - [ be32, 0x010d5a58, 0xf8c50080 ] # std r6,0x80(r5) // store mftb delta (to be loaded into FPR) - [ be32, 0x010d5a5c, 0xcba50080 ] # lfd f29,0x80(r5) // load mftb delta into FPR - [ be32, 0x010d5a60, 0xffa0ee9c ] # fcfid f29,f29 // convert integer to double - [ be32, 0x010d5a64, 0xffa0e818 ] # frsp f29,f29 // round to single precision # mftb delta to seconds - [ be32, 0x010d5a68, 0x3c80010d ] # r4,0x10d // load high bits constants pointer - [ be32, 0x010d5a6c, 0x60845a40 ] # ori r4,r4,0x5a40 // load low bits of constants pointer - [ be32, 0x010d5a70, 0xc384003c ] # lfs f28,0x3c(r4) // load timebase frequency - [ be32, 0x010d5a74, 0xec3de024 ] # fdivs f1,f29,f28 // divide timebase delta by timebase frequency # return - [ be32, 0x010d5a78, 0x4e800020 ] # blr // return # constants - [ be32, 0x010d5a7c, 0x4c989680 ] # timebase frequency as hexfloat (80mhz) NieR_FPS_JP: &NieR_FPS_JP # "unlock" framerate - [ be32, 0x00f7cbcc, 0x386001f5 ] # li r3, 1f5 - [ be32, 0x00711d58, 0x489c48e9 ] # jump to code cave # get mftb - [ be32, 0x010d6640, 0x7ccc42e6 ] # mftb r6 // Move from timebase register (clock) # get mftb delta - [ be32, 0x010d6644, 0x3ca0010e ] # lis r5,0x010e // load high bits of address (0x010e23e8) - [ be32, 0x010d6648, 0x60a523e8 ] # ori r5,r5,0x23e8 // load low bits of address - [ be32, 0x010d664c, 0x7c85202a ] # ldx r4,r5,r4 // load previous frames mftb reading - [ be32, 0x010d6650, 0xf8c50000 ] # std r6,0x0(r5) // store this frames mftb reading - [ be32, 0x010d6654, 0x7cc43050 ] # subf r6,r4,r6 // subtract previous mftb reading from this mftb frames reading # mftb delta to float - [ be32, 0x010d6658, 0xf8c50080 ] # std r6,0x80(r5) // store mftb delta (to be loaded into FPR) - [ be32, 0x010d665c, 0xcba50080 ] # lfd f29,0x80(r5) // load mftb delta into FPR - [ be32, 0x010d6660, 0xffa0ee9c ] # fcfid f29,f29 // convert integer to double - [ be32, 0x010d6664, 0xffa0e818 ] # frsp f29,f29 // round to single precision # mftb delta to seconds - [ be32, 0x010d6668, 0x3c80010d ] # r4,0x10d // load high bits constants pointer - [ be32, 0x010d666c, 0x60846640 ] # ori r4,r4,0x6640 // load low bits of constants pointer - [ be32, 0x010d6670, 0xc384003c ] # lfs f28,0x3c(r4) // load timebase frequency - [ be32, 0x010d6674, 0xec3de024 ] # fdivs f1,f29,f28 // divide timebase delta by timebase frequency # return - [ be32, 0x010d6678, 0x4e800020 ] # blr // return # constants - [ be32, 0x010d667c, 0x4c989680 ] # timebase frequency as hexfloat (80mhz) PPU-13950b2e29e05a115fe317815d3da9d2b2baee65: Unlock FPS: Games: "NieR (Nier Replicant)": BLUS30481: [ All ] BLES00826: [ All ] Author: Whatcookie Notes: Updated with a new version that has correct game speed at any framerate, you no longer need to set the Framelimiter to 30 or 60. Patch Version: 2.1 Patch: - [ load, *NieR_FPS_USEU ] 21:9 Aspect Ratio: Games: "NieR (Nier Replicant)": BLUS30481: [ All ] BLES00826: [ All ] Author: dio Notes: HUD Elements will be stretched and misplaced. Users need to enable the "Stretch to Display Area" option in RPCS3 for this patch to work. Patch Version: 1.0 Patch: - [ bef32, 0x01120398, 2.3703704 ] # HUD elements will look wrong & needs stretch to display area PPU-f098ee8410599c81c89f90d698340a078dc69a90: Unlock FPS: Games: "NieR (Nier Replicant)": BLJM60223: [ All ] Author: Whatcookie Notes: Updated with a new version that has correct game speed at any framerate, you no longer need to set the Framelimiter to 30 or 60. Patch Version: 2.1 Patch: - [ load, *NieR_FPS_JP ] Anchors: DS2_USEU_Net: &DS2_USEU_Net - [be32, 0x019A8C00, 0x01A43068] - [be32, 0x019A8C04, 0x01A43060] - [be32, 0x019A8C08, 0x01A42F18] - [be32, 0x019A8C0C, 0x01A42F10] - [be32, 0x019A8C10, 0x01A42FB8] - [be32, 0x019A8C14, 0x01A42B60] - [be32, 0x019A8C18, 0x01A42EC0] DS2_JP_Net: &DS2_JP_Net - [be32, 0x01998B00, 0x01A32EC8] - [be32, 0x01998B04, 0x01A32EC0] - [be32, 0x01998B08, 0x01A32D78] - [be32, 0x01998B0C, 0x01A32D70] - [be32, 0x01998B10, 0x01A32E18] - [be32, 0x01998B14, 0x01A329C8] - [be32, 0x01998B18, 0x01A32D20] PPU-4909c02cae0f37fab78a5642a3e9ba9aff45b5b0: Bypass Network Requirement: Games: "Dark Souls II": BLET50006: [ All ] Author: DriftItem Notes: "Fully restores the functionality of network test client." Patch Version: 1.0 Patch: - [ load, *DS2_USEU_Net ] PPU-377ee65d27e19d824b8d4700b86b3f18fb787fb3: Bypass Network Requirement: Games: "Dark Souls II": NPUB90979: [ All ] Author: DriftItem Notes: "Fully restores the functionality of network test client." Patch Version: 1.0 Patch: - [ load, *DS2_USEU_Net ] PPU-c0a65507d3e05da170b8dbde0729ce7ee40ef906: Bypass Network Requirement: Games: "Dark Souls II": NPJB90625: [ All ] Author: DriftItem Notes: "Fully restores the functionality of network test client." Patch Version: 1.0 Patch: - [ load, *DS2_JP_Net ] PPU-97355e97c701cea87a0ed08bce085cac4949dade: Unlock FPS: Games: "Army of TWO: The 40th Day": BLUS30408: [ 01.00 ] BLES00659: [ 01.00 ] Author: Whatcookie Notes: Maximum framerate with the patch is half the Vblank frequency. Patch Version: 1.0 Patch: - [ be32, 0x003c5f9c, 0x60000000 ] - [ be32, 0x003c6000, 0x60000000 ] - [ be32, 0x003c6010, 0x60000000 ] PPU-66e68ab81cb8c107687e708170fd7f13cfdd641e: Unlock FPS: Games: "Army of TWO: The 40th Day": BLUS30408: [ 01.03 ] BLES00659: [ 01.02 ] Author: Whatcookie Notes: Maximum framerate with the patch is half the Vblank frequency. Patch Version: 1.0 Patch: - [ be32, 0x003cc00c, 0x60000000 ] - [ be32, 0x003cc070, 0x60000000 ] - [ be32, 0x003cc080, 0x60000000 ] PPU-93aed31e80e0a91e11fdcff1b83d42c235bc3548: 60 FPS Patch: Games: "Dragon Ball Z: Burst Limit": BLUS30117: [ All ] Author: illusion, ZEROx Notes: Patch Version: 1.0 Patch: - [ byte, 0x004c4383, 1 ] #60 fps - [ be32, 0x00162228, 0x60000000 ] #No reset - [ be32, 0x001633e8, 0x60000000 ] #Pause fix PPU-49aef7eecc248bf85af210bdca336bce8c9272e4: 60 FPS Patch: Games: "Dragon Ball Z: Burst Limit": BLES00231: [ All ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ byte, 0x004c4383, 1 ] #60 fps - [ be32, 0x001622dc, 0x60000000 ] #No reset - [ be32, 0x0016349c, 0x60000000 ] #Pause fix PPU-376469bd27d45a617b6d086894c07e4a00f86fde: 21:9 Aspect Ratio: Games: "Skate 3": BLUS30464: [ 01.05 ] BLES00760: [ 01.05 ] Author: tuukkas Notes: Users need to enable the "Stretch to Display Area" option in RPCS3 for this patch to work. HUD will be stretched. Patch Version: 1.0 Patch: - [ be32, 0x01840636, 0xC4504003 ] 60 FPS: Games: "Skate 3": BLUS30464: [ 01.05 ] BLES00760: [ 01.05 ] Author: illusion Notes: Force 60 FPS in all modes. Patch Version: 1.0 Patch: - [ be32, 0x00947138, 0x38A00000 ] Moon Gravity: Games: "Skate 3": BLUS30464: [ 01.05 ] BLES00760: [ 01.05 ] Author: Aphelion Notes: Being airborne for too long will cause you to respawn. Patch Version: 1.0 Patch: - [ bef32, 0x0184FFB4, -60 ] - [ bef32, 0x0194FE64, -60 ] - [ bef32, 0x01857678, 120 ] - [ bef32, 0x01858198, 120 ] No Fall Damage: Games: "Skate 3": BLUS30464: [ 01.05 ] BLES00760: [ 01.05 ] Author: Aphelion Notes: Only works while you're on your board. Jumping from the most extreme heights may still trigger bails because your character folds up and hits their limbs on the ground, so the game thinks you skated into something at high speed. Patch Version: 1.0 Patch: - [ be32, 0x00D69588, 0xC80B13FC ] Anchors: gow3resnotes: &gow3resnotes "Allows for the use of Resolution Scaling in the title.\nSet Resolution Scale Threshold to 1x1 or some effects will break.\n2.0 Slightly improves performance when using resolution scaling in some cases." gow3speedhack: &gow3speedhack "Significantly improves performance, changes visuals for Army of Sparta special attack and some lighting changes, generally only on magic sources." gow3bloom: &gow3bloom "Disables some (not all) bloom effects." gow3fog: &gow3fog "Significantly improves performance in some cases, some distant places may look too clear cause of removing Layered fog effect. The patch is good as an alternative for Color Grading patch" gow3camerasway: &gow3camerasway "Stops the ingame camera from swaying and shaking" gow3skipintro: &gow3skipintro "Skips SCE intros up to the first video.\n2.0 Skips now first two intro videos" gow3-100-title: &gow3-100-title "God of War 3 (God of War III)": BCES00510: [ 01.00 ] BCES00799: [ 01.00 ] BCUS98111: [ 01.00 ] BCJS37001: [ 01.00 ] BCAS25003: [ 01.00 ] BCKS15003: [ 01.00 ] gow3-103-title: &gow3-103-title "God of War 3 (God of War III)": BCES00510: [ 01.03 ] BCES00799: [ 01.03 ] BCUS98111: [ 01.03 ] BCJS37001: [ 01.03 ] BCAS25003: [ 01.03 ] BCKS15003: [ 01.03 ] PPU-19724fde16a5b111b7b4d2a065f5dccaf8e01962: #God of War 3 1.03 "Unlock FPS": Games: *gow3-103-title Author: ZEROx, illusion Notes: "Unlocks internal timestep calculation, Increase vblank to match your desired framerate.\nThis patch also fixes IGC timing issues at 60FPS and above." Patch Version: 1.0 Patch: - [ bef32, 0x00528560, 1000 ] - [ bef32, 0x005284b8, 50000 ] # min fps of 2 - [ be16, 0x000c7b0a, 0xccc8 ] # chainswing fix - [ be16, 0x000ea0fe, 0xccc8 ] # water freeze fix "Skip any videos with X button": Games: *gow3-103-title Author: illusion Patch Version: 1.0 Patch: - [ be16, 0x0026fe14, 0x901f ] Disable MLAA: Games: *gow3-103-title Author: illusion, ZEROx Notes: *gow3resnotes Patch Version: 3.0 Patch: - [ be32, 0x0052bf2c, 0x00000000 ] - [ be32, 0x0023137c, 0x60000000 ] Disable Depth of Field: Games: *gow3-103-title Author: ZEROx Notes: Patch Version: 1.0 Patch: - [ be32, 0x001c14ac, 0x38000000 ] Disable Motion Blur: Games: *gow3-103-title Author: ZEROx Notes: Patch Version: 1.0 Patch: - [ be32, 0x001c57e4, 0x38000000 ] Disable Color Grading (Speedboost): Games: *gow3-103-title Author: illusion Notes: *gow3speedhack Patch Version: 1.0 Patch: - [ byte, 0x52BDA3, 0 ] Disable Layered Fog(Speedboost): Games: *gow3-103-title Author: ZEROx Notes: *gow3fog Patch Version: 1.0 Patch: - [ be32, 0x00296a90, 0x38000000 ] #Disable Layered fog - [ be32, 0x00296bd4, 0x38000000 ] #On pause Disable Bloom: Games: *gow3-103-title Author: illusion Notes: *gow3bloom Patch Version: 1.0 Patch: - [ be32, 0x00231288, 0x60000000 ] Disable Camera Sway: Games: *gow3-103-title Author: ZEROx Notes: *gow3camerasway Patch Version: 1.0 Patch: - [ be32, 0x0015d29c, 0x38000000 ] Skip intro: Games: *gow3-103-title Author: illusion, ZEROx Notes: *gow3skipintro Patch Version: 2.0 Patch: - [ byte, 0x00588e50, 0x1 ] # Skip SCEA logos - [ be32, 0x002712b4, 0x4816ce9d ] # bl 0x003de150 - [ be32, 0x003de150, 0x7d4802a6 ] # mfspr r10,LR - [ be32, 0x003de154, 0x3d200055 ] # lis r9,0x55 - [ be32, 0x003de158, 0x8009fcc5 ] # lwz r0,-0x33b(r9) - [ be32, 0x003de15c, 0x3d206f00 ] # lis r9,0x6f00 - [ be32, 0x003de160, 0x7f804800 ] # cmpw cr7,r0,r9 - [ be32, 0x003de164, 0x419e001c ] # beq cr7,0x003de180 - [ be32, 0x003de168, 0x3d206e67 ] # lis r9,0x6e67 - [ be32, 0x003de16c, 0x39294372 ] # addi r9,r9,0x4372 - [ be32, 0x003de170, 0x7f804800 ] # cmpw cr7,r0,r9 - [ be32, 0x003de174, 0x419e000c ] # beq cr7,0x003de180 - [ be32, 0x003de178, 0x801b0f5c ] # lwz r0,0xf5c(r27) // original - [ be32, 0x003de17c, 0x4800000c ] # b 0x003de188 - [ be32, 0x003de180, 0x394a0020 ] # addi r10,r10,0x20 // branch to skip video function - [ be32, 0x003de184, 0x7d4803a6 ] # mtspr LR,r10 - [ be32, 0x003de188, 0x4e800020 ] # blr PPU-4d5c51503a81a327c2a99427390a395b8dcb3767: #God of War 3 1.00 "Unlock FPS": Games: *gow3-100-title Author: ZEROx, illusion Notes: "Unlocks internal timestep calculation, Increase vblank to match your desired framerate.\nThis patch also fixes IGC timing issues at 60FPS and above." Patch Version: 2.0 Patch: - [ bef32, 0x00528560, 1000 ] - [ bef32, 0x005284b8, 100000 ] - [ be32, 0x0026b528, 0x60000000 ] #don't write to target fps - [ bef32, 0x0052bee4, 60.0 ] #target fps # read max of 60 for physics stuff - [ be16, 0x0026b6e6, 0xe7a8 ] #1000.0f sync stuff - [ be16, 0x0026b74a, 0xe7a8 ] #1000.0f sync stuff - [ be16, 0x0026b75e, 0xe7a8 ] #1000.0f sync stuff - [ be16, 0x001e51b6, 0xe7a8 ] #1000.0f gameplay speed scaling - [ be16, 0x002710f6, 0xe7a8 ] #1000.0f video player speed scaling "Skip any videos with X button": Games: *gow3-100-title Author: illusion Patch Version: 1.0 Patch: - [ be16, 0x0026fd18, 0x901f ] Disable MLAA: Games: *gow3-100-title Author: illusion, ZEROx Notes: *gow3resnotes Patch Version: 3.0 Patch: - [ byte, 0x52BF2F, 0 ] - [ be32, 0x00231248, 0x60000000 ] Disable Depth of Field: Games: *gow3-100-title Author: ZEROx Notes: Patch Version: 1.0 Patch: - [ be32, 0x001c13c8, 0x38000000 ] Disable Motion Blur: Games: *gow3-100-title Author: ZEROx Notes: Patch Version: 1.0 Patch: - [ be32, 0x001c5700, 0x38000000 ] Disable Color Grading (Speedboost): Games: *gow3-100-title Author: illusion Notes: *gow3speedhack Patch Version: 1.0 Patch: - [ byte, 0x52BDA3, 0 ] Disable Layered Fog(Speedboost): Games: *gow3-100-title Author: ZEROx Notes: *gow3fog Patch Version: 1.0 Patch: - [ be32, 0x00296994, 0x38000000 ] #Disable Layered fog - [ be32, 0x00296ad8, 0x38000000 ] #On pause Disable Bloom: Games: *gow3-100-title Author: illusion Notes: *gow3bloom Patch Version: 1.0 Patch: - [ be32, 0x00231288, 0x60000000 ] Disable Camera sway: Games: *gow3-100-title Author: ZEROx Notes: Patch Version: 1.0 Patch: - [ be32, 0x0015d1b8, 0x38000000 ] #Camera sway Skip intro: Games: *gow3-100-title Author: illusion Notes: *gow3skipintro Patch Version: 1.0 Patch: - [ be16, 0x001e5468, 0x4800 ] Anchors: Y1HD_ModSupport: &Y1HD_ModSupport - [ byte, 0x0031BF33, 0x58 ] - [ be16, 0x0031BF42, 0x3290 ] # off_583290 - [ byte, 0x0031BFE3, 0x03 ] - [ byte, 0x0031C10F, 0x58 ] - [ be16, 0x0031C11E, 0x3290 ] # off_583290 - [ byte, 0x0031C1BF, 0x03 ] - [ be32, 0x00583264, 0x315F4D6F ] # "Ogre1_Mod.cpk" - [ be32, 0x00583268, 0x642E6370 ] - [ be32, 0x0058326C, 0x6B000000 ] - [ be32, 0x00583274, 0x315F4469 ] # "Ogre1_Disc.cpk" - [ be32, 0x00583278, 0x73632E63 ] - [ be32, 0x00583280, 0x4F677265 ] # "Ogre1_Inst.cpk" - [ be32, 0x00583284, 0x315F496E ] - [ be32, 0x00583288, 0x73742E63 ] - [ be32, 0x0058328C, 0x706B0000 ] - [ be32, 0x00583290, 0x00583260 ] # aOgre1ModCpk - [ be32, 0x00583294, 0x00583270 ] # aOgre1DiscCpk - [ be32, 0x00583298, 0x00583280 ] # aOgre1InstCpk Y2HD_ModSupport: &Y2HD_ModSupport - [ byte, 0x003CFE63, 0x61 ] - [ be16, 0x003CFE72, 0x78A0 ] # off_6178A0 - [ byte, 0x003CFF13, 0x03 ] - [ byte, 0x003D003F, 0x61 ] - [ be16, 0x003D004E, 0x78A0 ] # off_6178A0 - [ byte, 0x003D00EF, 0x03 ] - [ be32, 0x00617874, 0x325F4D6F ] # "Ogre2_Mod.cpk" - [ be32, 0x00617878, 0x642E6370 ] - [ be32, 0x0061787C, 0x6B000000 ] - [ be32, 0x00617884, 0x325F4469 ] # "Ogre2_Disc.cpk" - [ be32, 0x00617888, 0x73632E63 ] - [ be32, 0x00617890, 0x4F677265 ] # "Ogre2_Inst.cpk" - [ be32, 0x00617894, 0x325F496E ] - [ be32, 0x00617898, 0x73742E63 ] - [ be32, 0x0061789C, 0x706B0000 ] - [ be32, 0x006178A0, 0x00617870 ] # aOgre2ModCpk - [ be32, 0x006178A4, 0x00617880 ] # aOgre2DiscCpk - [ be32, 0x006178A8, 0x00617890 ] # aOgre2InstCpk PPU-ad0efb73ebfdb68d6abf04a20a9a225f5d9fa0c7: # OGRE1.self Mod Support: Games: "Yakuza HD": NPJB00280: [ 01.01 ] Author: lipsum Notes: File replacement via Ogre1_Mod.cpk file Patch Version: 1.0 Patch: - [ load, *Y1HD_ModSupport ] PPU-0604e637a841bdd85ac770d76281bdca18ac61f4: # OGRE2.self Mod Support: Games: "Yakuza 2 HD": NPJB00280: [ 01.01 ] Author: lipsum Notes: File replacement via Ogre2_Mod.cpk file Patch Version: 1.0 Patch: - [ load, *Y2HD_ModSupport ] PPU-227161a77f7e40eed0ad08ecfd1133a10eca2854: Enable Deltatime: Games: "Midnight Club: Los Angeles": NPEB00546: [ 01.00 ] NPUB30471: [ 01.00 ] Author: illusion Notes: "Runs at any FPS with proper game speed. Increase VBlank for 30+ FPS." Patch Version: 1.0 Patch: - [ be32, 0x004c5220, 0x60000000 ] - [ be32, 0x004c5240, 0x48000084 ] - [ be32, 0x004c3f0c, 0x386003e8 ] Disable Motion Blur: Games: "Midnight Club: Los Angeles": NPEB00546: [ 01.00 ] NPUB30471: [ 01.00 ] Author: illusion Patch Version: 1.0 Patch: - [ be32, 0x0050f9d8, 0x38600000 ] Skip Intro: Games: "Midnight Club: Los Angeles": NPEB00546: [ 01.00 ] NPUB30471: [ 01.00 ] Author: illusion Patch Version: 1.0 Patch: - [ be32, 0x002b2410, 0x48000038 ] PPU-d5041972c3464b734ed27f0b94b505a2a14471c8: Unlock FPS: Games: "Grand Theft Auto IV (Grand Theft Auto 4)": BLUS30127: [ 01.08 ] NPUB30702: [ 01.08 ] Author: Zolika1351 Notes: Set Framelimit to 60FPS otherwise loading screen layers will go too fast. Patch Version: 1.0 Patch: - [ be32, 0xF18830, 0x00000000 ] PPU-a2c90aafce24744d5ac6da8ad009ce301458c8a7: Unlock FPS: Games: "Grand Theft Auto IV (Grand Theft Auto 4)": BLES00229: [ 01.08 ] NPEB00882: [ 01.09 ] Author: Zolika1351, illusion Notes: Set Framelimit to 60FPS otherwise loading screen layers will go too fast. Patch Version: 1.0 Patch: - [ be32, 0xF18840, 0x00000000 ] PPU-8a18a0314cade28526874128b253acd98863b83d: 21:9 Aspect Ratio: Games: "Red Dead Redemption": NPUB30638: [ 01.00 ] NPEB00833: [ 01.00 ] Author: Esppiral Notes: Patch Version: 1.0 Patch: - [ be32, 0x474F24, 0x4017B9AA ] # 21.9 Aspect Ratio - [ be32, 0x954B8, 0x4017B9AA ] # 21.9 HUD fix for 21.9 AR 32:9 Aspect Ratio: Games: "Red Dead Redemption": NPUB30638: [ 01.00 ] NPEB00833: [ 01.00 ] Author: Victoria Notes: Users need to enable the "Stretch to Display Area" option in GPU settings. Patch Version: 1.2 Patch: - [ be32, 0x474F24, 0x40638E22 ] # 32.9 Aspect Ratio - [ be32, 0x954B8, 0x40638E22 ] # 32.9 HUD fix for 32.9 AR Disable Motion Blur: Games: "Red Dead Redemption": NPUB30638: [ 01.00 ] NPEB00833: [ 01.00 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ byte, 0x004CBB1B, 0 ] Unlock FPS: Games: "Red Dead Redemption": NPUB30638: [ 01.00 ] NPEB00833: [ 01.00 ] Author: Whatcookie Notes: Allows the framerate to exceed 65 (still need to set vblank to unlock framerate) Patch Version: 1.0 Patch: - [ be32, 0x0025ed14, 0x386003e8 ] # li r3, 3e8 Intro Skip: Games: "Red Dead Redemption": NPUB30638: [ 01.00 ] NPEB00833: [ 01.00 ] Author: "illusion, ZEROx" Patch Version: 1.0 Patch: - [ be32, 0x00457ff0, 0x480001a0 ] PPU-cb1117efb6af95a8ea5bdcc64b9704ea28c07399: "Unlock FPS": Games: "Red Dead Redemption": BLES01294: [ 01.00 ] Author: "Whatcookie, illusion" Patch Version: 1.0 Patch: - [ be32, 0x0025f98c, 0x386003e8 ] "Skip Intro": Games: "Red Dead Redemption": BLES01294: [ 01.00 ] Author: "illusion" Patch Version: 1.0 Patch: - [ be32, 0x00458300, 0x480001a0 ] # b 0x004584a0 // intro "Disable Motion Blur": Games: "Red Dead Redemption": BLES01294: [ 01.00 ] Author: "illusion" Patch Version: 1.0 Patch: - [ be32, 0x004cc078, 0x38600000 ] # li r3,0x0 // mb PPU-90a087f8c40920044c59fa402edf9e416cdd9187: Infinite Ammo: Games: "Red Dead Redemption": BLUS30418: [ 01.00 ] BLES00680: [ 01.00 ] Author: Aphelion Notes: Patch Version: 1.0 Patch: - [ be32, 0x001DBB98, 0x60000000 ] Infinite Horse Energy: Games: "Red Dead Redemption": BLUS30418: [ 01.00 ] BLES00680: [ 01.00 ] Author: Aphelion Notes: Patch Version: 1.0 Patch: - [ be32, 0x00930E48, 0x60000000 ] Skip Intro: Games: "Red Dead Redemption": BLUS30418: [ 01.00 ] BLES00680: [ 01.00 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ be32, 0x00444de0, 0x480001a0 ] Anchors: 62fpsnotes: &62fpsnotes "Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 62FPS." MirrorsEdgeUnlockFPSDisc: &MirrorsEdgeUnlockFPSDisc - [ be32, 0x00EAA348, 0x60000000 ] MirrorsEdgeUnlockFPSPSN: &MirrorsEdgeUnlockFPSPSN - [ be32, 0x00EAA6D0, 0x60000000 ] PPU-11db6db9c4edc67887b09aa7ec83b18f27adf9a3: Unlock FPS: Games: "Mirror's Edge": BLES00322: [ 01.01 ] Author: illusion Notes: [ "Last modified: 27 September 2020\n\n", *62fpsnotes ] Patch Version: 1.0 Patch: - [ load, *MirrorsEdgeUnlockFPSDisc ] PPU-95323989be16af11f04a017518802d090bc3eb47: Unlock FPS: Games: "Mirror's Edge": BLUS30179: [ 01.01 ] Author: illusion Notes: [ "Last modified: 27 September 2020\n\n", *62fpsnotes ] Patch Version: 1.0 Patch: - [ load, *MirrorsEdgeUnlockFPSDisc ] PPU-e8a0506d192495504c7f954ce9430e8ba1416c64: Unlock FPS: Games: "Mirror's Edge": NPUB30838: [ 01.01 ] Author: illusion Notes: [ "Last modified: 30 November 2020\n\n", *62fpsnotes ] Patch Version: 1.0 Patch: - [ load, *MirrorsEdgeUnlockFPSPSN ] PPU-19449ce904fff4a8b8f610b60461481f8a8bbd7b: Unlock FPS: Games: "Mirror's Edge": NPEB00052: [ 01.01 ] Author: illusion Notes: [ "Last modified: 30 November 2020\n\n", *62fpsnotes ] Patch Version: 1.0 Patch: - [ load, *MirrorsEdgeUnlockFPSPSN ] PPU-51eaefa466f3e26a4108f825e9b0856ee079aa2b: "60 FPS": Games: "Grand Theft Auto V": NPUB31154: [ 01.00 ] BLUS31156: [ 01.00 ] Author: "illusion" Patch Version: 1.0 Notes: "Max FPS is half vblank rate" Patch: - [ be16, 0x0043b7dc, 0x4800 ] "Skip Intro Video": Games: "Grand Theft Auto V": NPUB31154: [ 01.00 ] BLUS31156: [ 01.00 ] Author: "illusion" Patch Version: 1.0 Patch: - [ byte, 0x01698260, 0x0 ] PPU-c14042df6304d3e420a9917e6f8e5fc05cc38b4c: Infinite Ammo: Games: "Ratchet & Clank Future: Tools of Destruction": BCUS98127: [ All ] Author: Bungholio Notes: Patch Version: 1.2 Patch: - [ be32, 0x00465E5C, 0xD03D0008 ] Infinite Health: Games: "Ratchet & Clank Future: Tools of Destruction": BCUS98127: [ All ] Author: Aphelion Notes: Patch Version: 1.0 Patch: - [ be32, 0x002470E4, 0x9FC30004 ] Infinite Bolts: Games: "Ratchet & Clank Future: Tools of Destruction": BCUS98127: [ All ] Author: Bungholio Notes: Patch Version: 1.2 Patch: - [ be32, 0x0023D834, 0x90CB041C ] Infinite Raritanium: Games: "Ratchet & Clank Future: Tools of Destruction": BCUS98127: [ All ] Author: Bungholio Notes: Patch Version: 1.2 Patch: - [ be32, 0x0023D864, 0x90CB0420 ] Instagib Mode: Games: "Ratchet & Clank Future: Tools of Destruction": BCUS98127: [ All ] Author: Aphelion Notes: "Everything dies in one hit" Patch Version: 1.0 Patch: - [ be32, 0x000BDD44, 0xD27C0004 ] Unlock FPS: Games: "Ratchet & Clank Future: Tools of Destruction": BCUS98127: [ All ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ bef32, 0x8AA558, 0.001 ] # max fps PPU-c4e26433d1eed9166eb0c67b6f66b2268f3704e2: Infinite Ammo: Games: "Ratchet & Clank Future: Tools of Destruction": BCES00052: [ All ] Author: Bungholio Notes: Patch Version: 1.2 Patch: - [ be32, 0x00465C04, 0xD03D0008 ] Infinite Health: Games: "Ratchet & Clank Future: Tools of Destruction": BCES00052: [ All ] Author: Aphelion Notes: Patch Version: 1.0 Patch: - [ be32, 0x002470B4, 0x9FC30004 ] Infinite Bolts: Games: "Ratchet & Clank Future: Tools of Destruction": BCES00052: [ All ] Author: Bungholio Notes: Patch Version: 1.2 Patch: - [ be32, 0x0023D804, 0x90CB041C ] Infinite Raritanium: Games: "Ratchet & Clank Future: Tools of Destruction": BCES00052: [ All ] Author: Bungholio Notes: Patch Version: 1.2 Patch: - [ be32, 0x0023D834, 0x90CB0420 ] Instagib Mode: Games: "Ratchet & Clank Future: Tools of Destruction": BCES00052: [ All ] Author: Aphelion Notes: "Everything dies in one hit" Patch Version: 1.0 Patch: - [ be32, 0x000BDD14, 0xD27C0004 ] Unlock FPS: Games: "Ratchet & Clank Future: Tools of Destruction": BCES00052: [ All ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ bef32, 0x8AA558, 0.001 ] PPU-16506d9d5bf692d615645accd24bca1ee1f8f9a6: Unlock FPS: Games: "Ratchet & Clank Future: Tools of Destruction": NPUA80965: [ All ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ bef32, 0x008c68e0, 0.001 ] PPU-f07f7086588a4ea86a28bd768f0cbe710f5b813b: Unlock FPS: Games: "Ratchet & Clank Future: Quest for Booty": BCES00301: [ All ] NPEA00088: [ All ] NPEA00106: [ All ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ bef32, 0x855048, 0.001 ] Infinite Ammo: Games: "Ratchet & Clank Future: Quest for Booty": BCES00301: [ All ] NPEA00088: [ All ] NPEA00106: [ All ] Author: Aphelion Notes: Patch Version: 1.0 Patch: - [ be32, 0x0034E658, 0xD03D0008 ] PPU-1d9e99e1f091cfbdf1714d04e690d9cd816e2971: Unlock FPS: Games: "Ratchet & Clank Future: Quest for Booty": NPUA80145: [ All ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ bef32, 0x00855040, 0.001 ] PPU-0997e35d2b6738f5cecfda1d76380acca0828365: Unlock FPS: Games: "Ratchet & Clank Future: A Crack In Time": BCUS98124: [ 01.00 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ bef32, 0x00CA2448, 0.001 ] # max fps - [ bef32, 0x00CA40B8, 0.001 ] # min gamespeed - [ bef32, 0x00C942FC, 0.001 ] # min gamespeed Infinite Ammo: Games: "Ratchet & Clank Future: A Crack In Time": BCUS98124: [ 01.00 ] Author: bungholio Notes: Patch Version: 1.0 Patch: - [ be32, 0x00467A48 , 0xD03D0008 ] PPU-2811d9292fb4a664f9cf9050dabbe0cae6fd6a44: Unlock FPS: Games: "Ratchet & Clank Future: A Crack In Time": BCUS98124: [ 01.20 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ bef32, 0x00CA2398, 0.001 ] # max fps - [ bef32, 0x00CA4008, 0.001 ] # min gamespeed - [ bef32, 0x00C941FC, 0.001 ] # min gamespeed Infinite Ammo: Games: "Ratchet & Clank Future: A Crack In Time": BCUS98124: [ 01.20 ] Author: Aphelion Notes: Patch Version: 1.0 Patch: - [ be32, 0x00467D90 , 0xD03D0008 ] PPU-139ccf98a8417bd91a222f3d61d6de0860b8c436: Unlock FPS: Games: "Ratchet & Clank Future: A Crack In Time": NPUA80966: [ 01.20 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ bef32, 0x00ca2370, 0.001 ] # max fps - [ bef32, 0x00ca3fe0, 0.001 ] # min gamespeed - [ bef32, 0x00c9420c, 0.001 ] # min gamespeed PPU-1155df736bedc95424c866d84a20766a4115774d: Unlock FPS: Games: "Ratchet & Clank Future: Into the Nexus": NPUA80908: [ 01.00 ] Author: illusion Notes: Maximum framerate with the patch is half the Vblank frequency. Patch Version: 1.0 Patch: - [ be16, 0x0032efc2, 0x3A83 ] # level load (low bits) - [ be16, 0x0032efce, 0x126F ] # level load (high bits) - [ bef64, 0x0069fdb8, 0.001 ] # init/level load PPU-ed460e668a491f5e39f6547f3a24c2f20e2cb39b: Unlock FPS: Games: "Ratchet & Clank Future: Into the Nexus": BCES01908: [ 01.00 ] BCES01949: [ 01.00 ] Author: illusion Notes: Maximum framerate with the patch is half the Vblank frequency. Patch Version: 1.0 Patch: - [ be16, 0x0032F002, 0x3A83 ] # level load (low bits) - [ be16, 0x0032F00E, 0x126F ] # level load (high bits) - [ bef64, 0x0069FDB8, 0.001 ] # init/level load PPU-ba38ef01095996cc1c1ce19b7e8ad0ac31576931: Unlock FPS: Games: "Ratchet & Clank Future: All 4 One": NPUA80695: [ 01.00 ] Author: illusion Notes: Maximum framerate with the patch is half the Vblank frequency. Patch Version: 1.0 Patch: - [ be16, 0x0031105a, 0x3A83 ] # level load (low bits) - [ be16, 0x00311066, 0x126F ] # level load (high bits) - [ bef64, 0x0072c140, 0.001 ] # init/level load Anchors: gowamlaanotes: &gowamlaanotes "Allows for the use of Resolution Scaling in the title.\n\nSet Resolution Scale Threshold to 1x1 for proper scaling of effects." PPU-3a63ecc6e9b81a984d2fe0a481febc3e26b57810: # GOWA.SELF 1.04 Disable MLAA: Games: "God of War: Ascension": BCES01741: [ 01.04 ] BCES01742: [ 01.04 ] BCUS98232: [ 01.04 ] NPEA00445: [ 01.04 ] NPUA80918: [ 01.04 ] Author: illusion, ZEROx Notes: *gowamlaanotes Patch Version: 1.0 Patch: - [ byte, 0x83CE77, 0 ] - [ be32, 0x00390724, 0x60000000 ] - [ be32, 0x00390754, 0x60000000 ] Disable Depth of Field: Games: "God of War: Ascension": BCES01741: [ 01.04 ] BCES01742: [ 01.04 ] BCUS98232: [ 01.04 ] NPEA00445: [ 01.04 ] NPUA80918: [ 01.04 ] Author: ZEROx Notes: Patch Version: 1.0 Patch: - [ be32, 0x004342bc, 0x38a00000 ] Disable Motion Blur: Games: "God of War: Ascension": BCES01741: [ 01.04 ] BCES01742: [ 01.04 ] BCUS98232: [ 01.04 ] NPEA00445: [ 01.04 ] NPUA80918: [ 01.04 ] Author: ZEROx Notes: Patch Version: 1.0 Patch: - [ be32, 0x00437810, 0x38a00000 ] Skip intro: Games: "God of War: Ascension": BCES01741: [ 01.04 ] BCUS98232: [ 01.04 ] NPEA00445: [ 01.04 ] NPUA80918: [ 01.04 ] Author: Illusion, ZEROx Notes: "Skips SCE intros up to first video\n2.0 Skips intro video" Patch Version: 2.0 Patch: - [ byte, 0x00204d5b, 1 ] #Skip intro vid on first run - [ be16, 0x00411ff4, 0x4800 ] #Skip intro logo - [ be32, 0x003efa04, 0x480225f5 ] #func call - [ be32, 0x00411ff8, 0x3c60009e ] #lis r3,0x9e - [ be32, 0x00411ffc, 0xa063c1d0 ] #Current video 2 bytes - [ be32, 0x00412000, 0x2f836f70 ] #cmpwi cr7,r3,0x6f70 - [ be32, 0x00412004, 0x419e0010 ] #beq - [ be32, 0x00412008, 0x3c600094 ] #lis r3,0x94 - [ be32, 0x0041200c, 0x80630e94 ] #r3 = Button data - [ be32, 0x00412010, 0x48000008 ] #b - [ be32, 0x00412014, 0x38600040 ] #X button - [ be32, 0x00412018, 0x4e800020 ] #Return Unlock FPS: Games: "God of War: Ascension": BCES01741: [ 01.04 ] BCES01742: [ 01.04 ] BCUS98232: [ 01.04 ] NPEA00445: [ 01.04 ] NPUA80918: [ 01.04 ] Author: "ZEROx, illusion" Notes: "Unlocks internal timestep calculation, Increase vblank to match your desired framerate." Patch Version: 2.0 Patch: - [ bef32, 0x0039e284, 1000 ] - [ bef32, 0x002cae2c, 10000 ] #timestamp - [ bef32, 0x0083b2cc, 60 ] #target fps, main float - [ be32, 0x002cadd8, 0x60000000 ] - [ be16, 0x002c537e, 0x93cc ] #1000.0f gameplay speed scaling - [ be16, 0x002caec6, 0x93cc ] #1000.0f sync - [ be16, 0x002caf6e, 0x93cc ] #1000.0f sync - [ be16, 0x003ef71a, 0x93cc ] #1000.0f video playback speed scaling PPU-3a0b43e4a5f4bfea64f53612ee7c5d990f88129c: #GOWA.SELF 1.12 Disable MLAA: Games: "God of War: Ascension": BCES01741: [ 01.12 ] BCES01742: [ 01.12 ] BCUS98232: [ 01.12 ] NPEA00445: [ 01.12 ] NPUA80918: [ 01.12 ] Author: illusion, ZEROx Notes: *gowamlaanotes Patch Version: 1.0 Patch: - [ byte, 0x83D007, 0 ] - [ be32, 0x00397754, 0x60000000 ] - [ be32, 0x00397784, 0x60000000 ] Disable Depth of Field: Games: "God of War: Ascension": BCES01741: [ 01.12 ] BCES01742: [ 01.12 ] BCUS98232: [ 01.12 ] NPEA00445: [ 01.12 ] NPUA80918: [ 01.12 ] Author: ZEROx Notes: Patch Version: 1.0 Patch: - [ be32, 0x0043bcbc, 0x38a00000 ] Disable Motion Blur: Games: "God of War: Ascension": BCES01741: [ 01.12 ] BCES01742: [ 01.12 ] BCUS98232: [ 01.12 ] NPEA00445: [ 01.12 ] NPUA80918: [ 01.12 ] Author: ZEROx Notes: Patch Version: 1.0 Patch: - [ be32, 0x0043f210, 0x38a00000 ] Unlock FPS: Games: "God of War: Ascension": BCES01741: [ 01.12 ] BCES01742: [ 01.12 ] BCUS98232: [ 01.12 ] NPEA00445: [ 01.12 ] NPUA80918: [ 01.12 ] Author: "ZEROx, illusion" Notes: "Unlocks internal timestep calculation, Increase vblank to match your desired framerate." Patch Version: 1.0 Patch: - [ bef32, 0x003a52b4, 1000 ] - [ bef32, 0x002d024c, 6667 ] PPU-93623f42f6f50bed58ca60927ed43beab749a2cd: Disable MLAA: Games: "God of War: Ascension Demo": NPEA90123: [ 01.00 ] Author: illusion Notes: *gowamlaanotes Patch Version: 1.0 Patch: - [ byte, 0x7DC0B7, 0 ] Anchors: # Since we only change store reg and branch, we don't need to patch last 2 bytes again. tlou100_mlaa: &tlou100_mlaa - [ be16, 0x00a7a514, 0x9b83 ] # store 0 # - [ be16, 0x00a51a8c, 0x4800 ] # unconditonally branch to disable MLAA - [ be16, 0x0092ddac, 0x4800 ] # Skip memory check function - [ be32, 0x00ae5d4c, 0x38000000 ] # Green rain - [ be32, 0x00a2c4f0, 0x38000000 ] # Green rain - [ be32, 0x00a2c4fc, 0x38000000 ] # Green rain - [ be32, 0x00a58da8, 0x60000000 ] # skip assert: x + w <= width && y + h <= height - [ be32, 0x0093e30c, 0xc1890990 ] # Cargo fix - [ be32, 0x0093e394, 0xc0090990 ] # Reticle bloom # Dof patch - [ be32, 0x0093dd64, 0x48113d2d ] #Call1 - [ be32, 0x0093dd88, 0x48113d19 ] #Call2 - [ be32, 0x00a0ae2c, 0x48046c85 ] #Call3 # Func 1 Overall DoF 1 - [ be32, 0x00a51a90, 0xc09c0aa4 ] #Load f4 - [ be32, 0x00a51a94, 0xc27e04d4 ] #f19 = 0.3 - [ be32, 0x00a51a98, 0xec8404f2 ] #f4*f19 - [ be32, 0x00a51a9c, 0x4e800020 ] #Return # Func 2 Cutscene Dof - [ be32, 0x00a51aa0, 0xc01c0aac ] #Load f0 - [ be32, 0x00a51aa4, 0xc17e1d34 ] #f11 = 0.75 - [ be32, 0x00a51aa8, 0xec0002f2 ] #f0*f11 - [ be32, 0x00a51aac, 0x4e800020 ] #Return # Func 3 Overall Dof 2 - [ be32, 0x00a51ab0, 0x3d200146 ] #r9 = 1460000 - [ be32, 0x00a51ab4, 0x3929481c ] #r9 = 146481c - [ be32, 0x00a51ab8, 0x80080014 ] #Load pattern to r0 - [ be32, 0x00a51abc, 0x7f804800 ] #Compare r0 to r9 - [ be32, 0x00a51ac0, 0x409e0010 ] - [ be32, 0x00a51ac4, 0xc01e10a0 ] #f0 = 0.3 - [ be32, 0x00a51ac8, 0xd008000c ] #Store f0 - [ be32, 0x00a51acc, 0x48000008 ] - [ be32, 0x00a51ad0, 0xd3e8000c ] #Default store - [ be32, 0x00a51ad4, 0x4e800020 ] #Return # Bloom correction patch v2.2 - [ be32, 0x0093e308, 0x481137d1 ] #Call - [ be32, 0x00a51ad8, 0xc1a909a4 ] #Load f13 - [ be32, 0x00a51adc, 0xc19e064c ] #f12 = 0.69 - [ be32, 0x00a51ae0, 0x808909a8 ] #r4 unique value e198 - [ be32, 0x00a51ae4, 0x2f840000 ] #if r4 <= 0 - [ be32, 0x00a51ae8, 0x409d0058 ] #Skip to Main menu # Bills town Bloater and escape (2) - [ be32, 0x00a51aec, 0x3ca03ba4 ] #r5 = 3ba40000 - [ be32, 0x00a51af0, 0x7f842800 ] #compare r4 to r5 - [ be32, 0x00a51af4, 0x419c0074 ] #go to Patch if less # Bills town Cemetery (1) - [ be32, 0x00a51af8, 0x808909a4 ] #r4 unique value e194 - [ be32, 0x00a51afc, 0x3ca03e80 ] #r5 = 3e800000 - [ be32, 0x00a51b00, 0x7f842800 ] #compare r4 to r5 - [ be32, 0x00a51b04, 0x419c0068 ] #go to Patch if less # Bills town main street (2) - [ be32, 0x00a51b08, 0x3ca04026 ] #r5 = 40260000 - [ be32, 0x00a51b0c, 0x38a56666 ] #r5 = 40266666 - [ be32, 0x00a51b10, 0x7f842800 ] #compare r4 to r5 - [ be32, 0x00a51b14, 0x419e0054 ] #go to Patch if == # Bills town Trap (2) - [ be32, 0x00a51b18, 0x3ca0403d ] #r5 = 403d0000 - [ be32, 0x00a51b1c, 0x38a5e4e2 ] #r5 = 403ce4e2 - [ be32, 0x00a51b20, 0x7f842800 ] #compare r4 to r5 - [ be32, 0x00a51b24, 0x419e0044 ] #go to Patch if == # Bills Town intro check (2) - [ be32, 0x00a51b28, 0x808909bc ] #r4 unique value e1ac - [ be32, 0x00a51b2c, 0x3ca04007 ] #r5 = 40070000 - [ be32, 0x00a51b30, 0x38a50a3d ] #r5 = 40070a3d - [ be32, 0x00a51b34, 0x7f842800 ] #compare r4 to r5 - [ be32, 0x00a51b38, 0x419e0030 ] #go to Patch if == - [ be32, 0x00a51b3c, 0x4e800020 ] #Return # Patch Menu/Ending level - [ be32, 0x00a51b40, 0x808909a0 ] #r4 unique value e190 - [ be32, 0x00a51b44, 0x3ca03f8d ] #r5 = 3f8d0000 - [ be32, 0x00a51b48, 0x38a52f6f ] #r5 = 3f8d2f6f - [ be32, 0x00a51b4c, 0x7f842800 ] #compare r4 to r5 - [ be32, 0x00a51b50, 0x419e0010 ] #Patch menu - [ be32, 0x00a51b54, 0x80a909a4 ] #r5 unique value e194 - [ be32, 0x00a51b58, 0x7f842800 ] #compare r4 to r5 - [ be32, 0x00a51b5c, 0x4c9e0020 ] #Return (bnelr) - [ be32, 0x00a51b60, 0xc19e03fc ] #f12 = 0.5 - [ be32, 0x00a51b64, 0x48000008 ] #go to Patch # Patch function - [ be32, 0x00a51b68, 0xedad0332 ] #f13=f13*f12 - [ be32, 0x00a51b6c, 0xec000332 ] #f0=f0*f12 - [ be32, 0x00a51b70, 0x4e800020 ] #Return # Special thanks to HdHereidme for debug menu, Smasher248 for inital memory addresses and Skye Mods for mesh trimming # address. Without them this patch wouldn't have been possible. # This patch cycles through various post-processing modes. Values accepted are: # 0 = None # 1 = Bloom # 2 = Depth of Field # 3 = Tonemapping // reversed from orbis version confirmed this exists # 4 = Bloom & Depth of Field # 5 = Bloom & Depth of Field & Tonemapping (Default) tlou100_post: &tlou100_post # - [ be32, 0x00a7991c, 0x38000003 ] # Post-processing modes (mem address: 0x14C79C7) - [ be32, 0x0093e300, 0xc0090990 ] # load e190 with 0 - [ be32, 0x0093e30c, 0xc1890990 ] # load e198 with 0f - [ be32, 0x0093e394, 0xc0090990 ] # load e1a0 with 0f tlou100_mesh: &tlou100_mesh - [ be16, 0x00923a94, 0x9809 ] # Disable Mesh trimming (r3 => r0 ) (mem address: 0x142C584) # Many settings below are enabled/disabled in sub_A7A340. In this subroutine, # r6 = 2 # r27 = 1 # r28 = 0 # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the # source register from one to the other, though some are words and some are bytes, so be careful. tlou100_ssao: &tlou100_ssao - [ be16, 0x00a7a470, 0x9b83 ] # Disable SSAO (r27 => r28) (mem address: 0x14C7C0F) tlou100_mb: &tlou100_mb - [ be16, 0x00a7a4d4, 0x9b83 ] # Disable motion blur (r27 => r28) (mem address: 0x14C7C2E) tlou100_dof: &tlou100_dof - [ be16, 0x00a7a4e0, 0x9b83 ] # Disable depth of field (r27 => r28) (mem address: 0x14C7C31) tlou100_dbv: &tlou100_dbv - [ be16, 0x00a7a760, 0x9b63 ] # Depth buffer viewport (r28 => r27) (mem address: 0x14C7E9D) tlou100_dbf: &tlou100_dbf - [ be16, 0x00a7a7ac, 0x9b83 ] # Depth border fix (r27 => r28) (mem address: 0x14C7EC1) tlou100_db: &tlou100_db - [ be16, 0x00a7a7b8, 0x90e3 ] # Depth buffer (r27 => r6 ) (mem address: 0x14C7F93) - [ be16, 0x00a516ec, 0x4800 ] # Cabin resort crash fix tlou100_speed: &tlou100_speed - [ be16, 0x00a7a6b8, 0x9383 ] # Speedboost (mem address: 0x14c7e5f) tlou111_mlaa: &tlou111_mlaa # - [ be16, 0x00aaa040, 0x9b83 ] # store 0 - [ be16, 0x00a80350, 0x4800 ] # unconditonally branch to disable MLAA - [ be16, 0x0095b8f8, 0x4800 ] # Skip memory check function - [ be32, 0x00b0e140, 0x38000000 ] # Green rain - [ be32, 0x00a5bc38, 0x38000000 ] # Green rain - [ be32, 0x00a5bc44, 0x38000000 ] # Green rain - [ be32, 0x00a877e0, 0x60000000 ] # skip assert: x + w <= width && y + h <= height - [ be32, 0x0096be58, 0xc1890990 ] # Cargo fix # Dof correction patch - [ be32, 0x0096b8b0, 0x48114aa5 ] #Call1 - [ be32, 0x0096b8d4, 0x48114a91 ] #Call2 - [ be32, 0x00a3a584, 0x48045df1 ] #Call3 # Func 1 Overall DoF 1 - [ be32, 0x00a80354, 0xc09c0aa4 ] #Load f4 e294 - [ be32, 0x00a80358, 0xc27e0424 ] #f19 = 0.3 - [ be32, 0x00a8035c, 0xec8404f2 ] #f4*f19 - [ be32, 0x00a80360, 0x4e800020 ] #Return # Func 2 Cutscene Dof - [ be32, 0x00a80364, 0xc01c0aac ] #Load f0 e29c - [ be32, 0x00a80368, 0xc17e1b64 ] #f11 = 0.75 - [ be32, 0x00a8036c, 0xec0002f2 ] #f0*f11 - [ be32, 0x00a80370, 0x4e800020 ] #Return # Func 3 Overall Dof 2 - [ be32, 0x00a80374, 0x3d200151 ] #r9 = 1510000 - [ be32, 0x00a80378, 0x3929e29c ] #r9 = 150e29c - [ be32, 0x00a8037c, 0x80080014 ] #Load pattern to r0 - [ be32, 0x00a80380, 0x7f804800 ] #Compare r0 to r9 - [ be32, 0x00a80384, 0x409e0010 ] - [ be32, 0x00a80388, 0xc01e137c ] #f0 = 0.3 - [ be32, 0x00a8038c, 0xd008000c ] #Store f0 - [ be32, 0x00a80390, 0x48000008 ] - [ be32, 0x00a80394, 0xd3e8000c ] #Default store - [ be32, 0x00a80398, 0x4e800020 ] #Return # Bloom correction patch - [ be32, 0x0096be54, 0x48114549 ] #Call - [ be32, 0x00a8039c, 0xc1a909a4 ] #Load f13 - [ be32, 0x00a803a0, 0xc19e059c ] #f12 = 0.69 - [ be32, 0x00a803a4, 0x808909a8 ] #r4 unique value e198 - [ be32, 0x00a803a8, 0x2f840000 ] #if r4 <= 0 - [ be32, 0x00a803ac, 0x409d0058 ] #Skip to Main menu # Bills town Bloater and escape(2) - [ be32, 0x00a803b0, 0x3ca03ba4 ] #r5 = 3ba40000 - [ be32, 0x00a803b4, 0x7f842800 ] #compare r4 to r5 - [ be32, 0x00a803b8, 0x419c0074 ] #go to Patch if less # Bills town Cemetery(1) - [ be32, 0x00a803bc, 0x808909a4 ] #r4 unique value e194 - [ be32, 0x00a803c0, 0x3ca03e80 ] #r5 = 3e800000 - [ be32, 0x00a803c4, 0x7f842800 ] #compare r4 to r5 - [ be32, 0x00a803c8, 0x419c0068 ] #go to Patch if less # Bills town main street(2) - [ be32, 0x00a803cc, 0x3ca04026 ] #r5 = 40260000 - [ be32, 0x00a803d0, 0x38a56666 ] #r5 = 40266666 - [ be32, 0x00a803d4, 0x7f842800 ] #compare r4 to r5 - [ be32, 0x00a803d8, 0x419e0054 ] #go to Patch if == # Bills town Trap(2) - [ be32, 0x00a803dc, 0x3ca0403d ] #r5 = 403d0000 - [ be32, 0x00a803e0, 0x38a5e4e2 ] #r5 = 403ce4e2 - [ be32, 0x00a803e4, 0x7f842800 ] #compare r4 to r5 - [ be32, 0x00a803e8, 0x419e0044 ] #go to Patch if == # Bills Town intro check(2) - [ be32, 0x00a803ec, 0x808909bc ] #r4 unique value e1ac - [ be32, 0x00a803f0, 0x3ca04007 ] #r5 = 40070000 - [ be32, 0x00a803f4, 0x38a50a3d ] #r5 = 40070a3d - [ be32, 0x00a803f8, 0x7f842800 ] #compare r4 to r5 - [ be32, 0x00a803fc, 0x419e0030 ] #go to Patch if == - [ be32, 0x00a80400, 0x4e800020 ] #Return # Patch Menu/Ending level - [ be32, 0x00a80404, 0x808909a0 ] #r4 unique value e190 - [ be32, 0x00a80408, 0x3ca03f8d ] #r5 = 3f8d0000 - [ be32, 0x00a8040c, 0x38a52f6f ] #r5 = 3f8d2f6f - [ be32, 0x00a80410, 0x7f842800 ] #compare r4 to r5 - [ be32, 0x00a80414, 0x419e0010 ] #Patch menu - [ be32, 0x00a80418, 0x80a909a4 ] #r5 unique value e194 - [ be32, 0x00a8041c, 0x7f842800 ] #compare r4 to r5 - [ be32, 0x00a80420, 0x4c9e0020 ] #Return (bnelr) - [ be32, 0x00a80424, 0xc19e034c ] #f12 = 0.5 - [ be32, 0x00a80428, 0x48000008 ] #go to Patch # Patch function - [ be32, 0x00a8042c, 0xedad0332 ] #f13=f13*f12 - [ be32, 0x00a80430, 0xec000332 ] #f0=f0*f12 - [ be32, 0x00a80434, 0x4e800020 ] #Return # Special thanks to HdHereidme for debug menu, Smasher248 for inital memory addresses and Skye Mods for mesh trimming # address. Without them this patch wouldn't have been possible. # This patch cycles through various post-processing modes. Values accepted are: # 0 = None # 1 = Bloom # 2 = Depth of Field # 3 = Tonemapping // reversed from orbis version confirmed this exists # 4 = Bloom & Depth of Field # 5 = Bloom & Depth of Field & Tonemapping (Default) tlou111_post: &tlou111_post # - [ be32, 0x00aa944c, 0x38000003 ] # Post-processing modes (mem address: 0x1571867) - [ be32, 0x0096be4c, 0xc0090990 ] # load e190 with 0 - [ be32, 0x0096BE58, 0xc1890990 ] # load e198 with 0 - [ be32, 0x0096BEE0, 0xc0090990 ] # load e1a0 with 0 tlou111_mesh: &tlou111_mesh - [ be16, 0x009515d8, 0x9809 ] # Disable Mesh trimming (r3 => r0 ) (mem address: 0x14A9604) # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine, # r6 = 2 # r27 = 1 # r28 = 0 # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the # source register from one to the other, though some are words and some are bytes, so be careful. tlou111_ssao: &tlou111_ssao - [ be16, 0x00aa9f9c, 0x9b83 ] #Disable SSAO tlou111_mb: &tlou111_mb - [ be32, 0x0096aa94, 0x480000e0 ] # Disable motion blur tlou111_dof: &tlou111_dof - [ be16, 0x00aaa00c, 0x9b83 ] # Disable depth of field (r27 => r28) (mem address: 0x1571AD1) tlou111_dbv: &tlou111_dbv - [ be16, 0x00aaa290, 0x9b63 ] # Depth buffer viewport (r28 => r27) (mem address: 0x1571D41) tlou111_dbf: &tlou111_dbf - [ be16, 0x00aaa2d8, 0x9b83 ] # Depth border fix (r27 => r28) (mem address: 0x1571D65) tlou111_db: &tlou111_db - [ be16, 0x00aaa2e4, 0x90c3 ] # Depth buffer (r27 => r6 ) (mem address: 0x1571E37) - [ be16, 0x00a7ffac, 0x4800 ] # Cabin resort crash fix tlou111_speed: &tlou111_speed - [ be16, 0x00aaa1e8, 0x9383 ] # Speedboost (mem address: 0x1571d03) tlou111_devplus: &tlou111_devplus - [ be32, 0x012850e8, 0x00e8c3e7 ] # str ptr - [ be32, 0x0128515c, 0x00e8c57f ] # str ptr - [ be16, 0x00e8c318, 0x202b ] # _+ - [ byte, 0x00e8c3e7, 42 ] # * in int - [ byte, 0x00e8c57f, 42 ] # * in int # useless memory option replace with rendering # point addr from [] to [], this offsets 002dcc40 store 00 and onwards. # i.e [] now becomes [] and so on - [ be32, 0x0129732c, 0x015715f0 ] # pointer - [ be32, 0x002dcc40, 0x38bc00be ] # disable vis - [ be32, 0x012973fc, 0x00ee0490 ] - [ be16, 0x00ee0498, 0x5669 ] # capitalise visibility for - [ be32, 0x002dcc74, 0x38bc06d9 ] # wireframe - [ be32, 0x01297400, 0x00ee01d8 ] - [ be32, 0x002dcca8, 0x38bc06da ] # see through - [ be32, 0x01297404, 0x00ee01f0 ] - [ be32, 0x002dccdc, 0x38bc06db ] # point mode - [ be32, 0x01297408, 0x00ee0210 ] - [ be32, 0x002dcd10, 0x38bc04f4 ] # post on spu - [ be32, 0x0129740c, 0x00f05a48 ] - [ be32, 0x002dcd44, 0x38bc04de ] # motion blur - [ be32, 0x01297410, 0x00f05618 ] - [ be32, 0x002dcd78, 0x38bc04e1 ] # dof - [ be32, 0x01297414, 0x00f05410 ] - [ be32, 0x012974e4, 0x0135bfe8 ] # ptr - [ be64, 0x00ea8ba0, 0x456e61626c652050 ] # rename string - [ be32, 0x00ea8ba8, 0x61757365 ] - [ byte, 0x00ea8bac, 0 ] # term str - [ be32, 0x01297418, 0x00e8d580 ] - [ byte, 0x00eeeef8, 0 ] - [ byte, 0x00eeef10, 0 ] - [ byte, 0x00eeef28, 0 ] - [ byte, 0x00eeef50, 0 ] - [ be32, 0x012bf4a4, 0x00e8d520 ] - [ be32, 0x012bf4a8, 0x00e8d550 ] # str, perhaps use utf8 here? - [ be64, 0x00e8d520, 0x437265646974733a ] - [ be64, 0x00e8d550, 0x4d61646520627920 ] - [ be64, 0x00e8d558, 0x696c6c7573696f6e ] - [ be64, 0x00e8d560, 0x2c20467265616b6f ] - [ be64, 0x00e8d568, 0x20616e6420536d61 ] - [ be64, 0x00e8d570, 0x7368657232343800 ] # vram stats - [ be64, 0x00e8d580, 0x53686f7720437265 ] - [ be32, 0x00e8d588, 0x64697473 ] # console exclusive code, we don't need this due to post on spu off - [ be32, 0x0129741c, 0x0157186e ] # ptr # - [ be32, 0x00aa9444, 0x38600001 ] # remove branch and set r3 to 1 # - [ be16, 0x00aa9464, 0x9869 ] # load from r3 tlou111_cparts: &tlou111_cparts - [ be64, 0x0e8d600, 0x496E66696E697465 ] # str Infinite Everything (Ammo, Items, Skills, Parts) - [ be64, 0x0e8d608, 0x2045766572797468 ] - [ be64, 0x0e8d610, 0x696E672028416D6D ] - [ be64, 0x0e8d618, 0x6F2C204974656D73 ] - [ be64, 0x0e8d620, 0x2C20536B696C6C73 ] - [ be64, 0x0e8d628, 0x2C20506172747329 ] - [ be32, 0x01286780, 0x00e8d600 ] # point addr to e8e490 - [ be32, 0x01286784, 0x014f3412 ] # point addr to 014f3412 # add - [ be32, 0x003495c, 0x48e58c35 ] # bl 00e8d590 - [ be32, 0x0e8d590, 0x3fa0014f ] # r29 14f0000 - [ be32, 0x0e8d594, 0x881d3412 ] # lbz r0, 0x3412, (r29) - [ be32, 0x0e8d598, 0x2f800000 ] # cmp r0, 0x0 - [ be32, 0x0e8d59c, 0x409e0008 ] # bne 0xe8d5a4 - [ be32, 0x0e8d5a0, 0x7f7fd22e ] # og lhzx - [ be32, 0x0e8d5a4, 0x4e800020 ] # ret - [ be32, 0x0034968, 0x2f9d096f ] # r29 to 512 - [ be32, 0x0034970, 0x3ba0096f ] # li r29 512 # sub - [ be32, 0x00336c0, 0x7e2802a6 ] # mflr r17,LR - [ be32, 0x00336c4, 0x48e59f01 ] # call 3 - [ be32, 0x00336c8, 0x7e2803a6 ] # mtlr LR,r17 - [ be32, 0x00336cc, 0x3a200000 ] # r17 = 0 - [ be32, 0x0e8d5c4, 0x7c0b4a2e ] # og lhzx - [ be32, 0x0e8d5c8, 0x5408043e ] # og rlwinm - [ be32, 0x0e8d5cc, 0x3e00014f ] # r16 = 14f0000 - [ be32, 0x0e8d5d0, 0x89f03412 ] # lbz r15,0x3412,r16 - [ be32, 0x0e8d5d4, 0x2f8f0000 ] # r15 vs 0 - [ be32, 0x0e8d5d8, 0x409e0008 ] # bne - [ be32, 0x0e8d5dc, 0x7c050050 ] # og sub - [ be32, 0x0e8d5e0, 0x7f882800 ] # og cmpw - [ be32, 0x0e8d5e4, 0x39e00000 ] # r15 = 0 - [ be32, 0x0e8d5e8, 0x3a000000 ] # r16 = 0 - [ be32, 0x0e8d5ec, 0x4e800020 ] # ret tlou111_nailbombsoftlockfix: &tlou111_nailbombsoftlockfix - [ be32, 0x0069f7ac, 0x4b9c012d ] # bl SUB_0005f8d8 - [ be32, 0x0005f8d8, 0x3c800142 ] # lis r4,0x142 - [ be32, 0x0005f8dc, 0xa0849ef4 ] # lhz r4,-0x610c(r4) - [ be32, 0x0005f8e0, 0x70847fff ] # andi r4,r4,0x7fff - [ be32, 0x0005f8e4, 0x2f8440bc ] # cmpwi cr7,r4,0x40bc - [ be32, 0x0005f8e8, 0x419e0028 ] # beq cr7,LAB_0005f910 - [ be32, 0x0005f8ec, 0x2f842466 ] # cmpwi cr7,r4,0x2466 - [ be32, 0x0005f8f0, 0x419e0020 ] # beq cr7,LAB_0005f910 - [ be32, 0x0005f8f4, 0x2f841ab6 ] # cmpwi cr7,r4,0x1ab6 - [ be32, 0x0005f8f8, 0x419e0018 ] # beq cr7,LAB_0005f910 - [ be32, 0x0005f8fc, 0x2f841181 ] # cmpwi cr7,r4,0x1181 - [ be32, 0x0005f900, 0x419e0010 ] # beq cr7,LAB_0005f910 - [ be32, 0x0005f904, 0x2f844ad3 ] # cmpwi cr7,r4,0x4ad3 - [ be32, 0x0005f908, 0x419e0008 ] # beq cr7,LAB_0005f910 - [ be32, 0x0005f90c, 0x48000008 ] # b LAB_0005f914 - [ be32, 0x0005f910, 0x38000001 ] # li r0,0x1 - [ be32, 0x0005f914, 0x389b0070 ] # addiparam_2,r27,0x70 - [ be32, 0x0005f918, 0x4e800020 ] # blr tlou111_devmenu: &tlou111_devmenu - [ be16, 0x0003bfa0, 0x9b3f ] - [ be16, 0x009da99a, 0x2db6 ] - [ be16, 0x009da9a2, 0x2db6 ] - [ be32, 0x00a1a200, 0x60000000 ] #Remove "!" model render # str lookup - [ utf8, 0x011b4145, "shiv " ] - [ utf8, 0x011b4165, "pistol-uber-t1 " ] - [ utf8, 0x011b4185, "baseball-bat " ] - [ utf8, 0x011b41a5, "hatchet " ] - [ utf8, 0x011b41c5, "NO_ART_GROUP " ] - [ utf8, 0x011b41e5, "nail-bomb " ] - [ utf8, 0x011b4205, "two-by-four " ] - [ utf8, 0x011b4225, "nail-bomb " ] - [ utf8, 0x011b4245, "turret-sniper " ] - [ utf8, 0x011b4265, "rifle-lever-action " ] - [ utf8, 0x011b4285, "pistol-uber-t1 " ] - [ utf8, 0x011b42a5, "shiv " ] - [ utf8, 0x011b42c5, "radio " ] - [ utf8, 0x011b42e5, "molotov " ] - [ utf8, 0x011b4305, "bandage-apply " ] - [ utf8, 0x011b4325, "mp-parcel " ] - [ utf8, 0x011b4345, "gren-launcher-improvised " ] - [ utf8, 0x011b4365, "shotgun-dbl-barrel " ] - [ utf8, 0x011b4385, "machete-blade " ] - [ utf8, 0x011b43a5, "bow-dark " ] - [ utf8, 0x011b43c5, "rifle-variable " ] - [ utf8, 0x011b43e5, "mini-14-rifle " ] - [ utf8, 0x011b4405, "two-by-four " ] - [ utf8, 0x011b4425, "pistol-shotgun " ] - [ utf8, 0x011b4445, "rifle-improvised-fullauto " ] - [ utf8, 0x011b4465, "super-soaker " ] - [ utf8, 0x011b4485, "NO_ART_GROUP " ] - [ utf8, 0x011b44a5, "beer-bottle " ] - [ utf8, 0x011b44c5, "crossbow-dlc " ] - [ utf8, 0x011b44e5, "lead-pipe " ] - [ utf8, 0x011b4505, "lead-pipe " ] - [ utf8, 0x011b4525, "flamethrower " ] - [ utf8, 0x011b4545, "desert-eagle-t1 " ] - [ utf8, 0x011b4565, "flashlight " ] - [ utf8, 0x011b4585, "rifle-sniper " ] - [ utf8, 0x011b45a5, "m4-rifle-t1 " ] - [ utf8, 0x011b45c5, "smoke-bomb " ] - [ utf8, 0x011b45e5, "throw-brick " ] - [ utf8, 0x011b4605, "shotgun-pump-stock " ] - [ utf8, 0x011b4625, "silenced-galil-rifle " ] - [ utf8, 0x011b4645, "NO_ART_GROUP " ] - [ utf8, 0x011b4665, "bloater-pustule " ] - [ utf8, 0x011b4685, "taurus-66b4-revolver " ] - [ utf8, 0x011b46a5, "nail-bomb " ] - [ utf8, 0x011b46c5, "rifle-improvised-assault " ] - [ utf8, 0x011b46e5, "throwing-knife " ] - [ utf8, 0x011b4705, "rifle-bolt " ] - [ utf8, 0x011b4725, "beretta-jaguar-pistol " ] - [ utf8, 0x011b4745, "bow " ] - [ utf8, 0x011b4765, "molotov " ] - [ utf8, 0x011b4785, "bill-knife " ] - [ utf8, 0x011b47a5, "baseball-bat " ] - [ utf8, 0x011b47c5, "mini-14-rifle " ] - [ utf8, 0x011b47e5, "pistol-glock-burst " ] - [ utf8, 0x011b4805, "pistol-9mm " ] - [ utf8, 0x011b4825, "shotgun-tactical " ] - [ utf8, 0x011b4845, "mal-gas-can " ] - [ utf8, 0x011b4865, "machete-blade " ] - [ utf8, 0x011b4885, "none " ] - [ utf8, 0x011b48a5, "rifle-improvised-assault " ] - [ utf8, 0x011b48c5, "binoculars " ] - [ utf8, 0x011b48e5, "switchblade " ] - [ utf8, 0x011b4905, "rifle-improvised-fullauto " ] # write str to menu init - [ be32, 0x004f1690, 0x39ef0020 ] # addi r15,r15,0x20 - [ be32, 0x004f1694, 0x489c5b99 ] # bl SUB_00eb722c - [ be32, 0x00eb722c, 0x3c80011b ] # lis r4,0x11b - [ be32, 0x00eb7230, 0x60844125 ] # ori r4,r4,0x4125 - [ be32, 0x00eb7234, 0x7c847a14 ] # add r4,r4,r15 - [ be32, 0x00eb7238, 0x4e800020 ] # blr # wrtie ptr for pak arg - [ be32, 0x004f2a0c, 0x489b08bc ] # b LAB_00ea32c8 - [ be32, 0x00ea32c8, 0x90be82e4 ] # stw r5,-0x7d1c(r30) store pointer to null - [ be32, 0x00ea32cc, 0x88050000 ] # lbz r0,0x0(r5) og - [ be32, 0x00ea32d0, 0x4b64f740 ] # b LAB_004f2a10 gpulightingnotes: &gpulightingnotes "Uses GPU (RSX) path for lighting effects instead of SPU.\nFixes rendering of lightning effects that are being rendered broken via SPU path and greatly improves performance over it.\nThis path is incomplete and results in some missing effects such as Volumetric lighting." debugmenunotes: &debugmenunotes "L3 + Start = Dev Menu\nL3 + Select = Quick Menu\nL3 + Triangle = FPS Text\nL3 + R3 = Debug Fly" fpsnotes: &fpsnotes "Unlocks FPS without any special settings.\nGame may crash above 500FPS in loading screen." tloumlaanotes: &tloumlaanotes "Last modified: Dec 28 2020\n\nAllows for the use of Resolution Scaling and improves performance.\nVersion 2.0 - Fixes crashes introduced in the original patch.\nVersion 3.0 - Fixes the Green Rain in more areas.\nVersion 4.0 - Fixes high levels of Bloom in some areas.\n\nKnown issues: Listen mode does not work" tlou100_title: &tlou100_title "The Last of Us": BCES01584: [ 01.00 ] BCES01585: [ 01.00 ] BCUS98174: [ 01.00 ] BCJS37010: [ 01.00 ] BCAS20270: [ 01.00 ] NPEA00435: [ 01.00 ] NPUA80960: [ 01.00 ] tlou111_title: &tlou111_title "The Last of Us": BCES01584: [ 01.11 ] BCES01585: [ 01.11 ] BCUS98174: [ 01.11 ] BCJS37010: [ 01.11 ] BCAS20270: [ 01.11 ] NPEA00435: [ 01.11 ] NPUA80960: [ 01.11 ] PPU-9df60dc1aa5005a0c80e9066e4951dc0471553e6: Disable in-built MLAA: Games: *tlou100_title Author: Whatcookie Notes: *tloumlaanotes Patch Version: 4.0 Patch: - [ load, *tlou100_mlaa ] Disable Bloom: Games: *tlou100_title Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Patch: - [ load, *tlou100_post ] Disable Mesh trimming: Games: *tlou100_title Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Patch: - [ load, *tlou100_mesh ] Disable SSAO: Games: *tlou100_title Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Patch: - [ load, *tlou100_ssao ] Disable Motion Blur: Games: *tlou100_title Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Patch: - [ load, *tlou100_mb ] Disable Depth of Field: Games: *tlou100_title Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Patch: - [ load, *tlou100_dof ] Depth buffer viewport: Games: *tlou100_title Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Patch: - [ load, *tlou100_dbv ] Depth border fix: Games: *tlou100_title Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Patch: - [ load, *tlou100_dbf ] Enable GPU Lighting: Games: *tlou100_title Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: *gpulightingnotes Patch Version: 1.0 Patch: - [ load, *tlou100_db ] Speedboost: Games: *tlou100_title Author: ZEROx, illusion Notes: Improves performance in certain areas. May cause issues. Patch Version: 1.0 Patch: - [ load, *tlou100_speed ] Debug Menu: Games: *tlou100_title Author: dron_3, HdHereidme, illusion Notes: *debugmenunotes Patch Version: 1.01 Patch: - [ be16, 0x0003b2a0, 0x419e ] - [ byte, 0x0003b2c3, 1 ] - [ be16, 0x009acbde, 0x2db6 ] - [ be16, 0x009acbe6, 0x2db6 ] "Bug Fix: Infected Severed Head Crash": Games: *tlou100_title Author: illusion, ZEROx Notes: "Last modified: 13 Feb 2020.\nFixed a bug where throwing an object at a Infected Severed Head causes a game crash." Patch Version: 1.0 Patch: - [ be32, 0x006b06a8, 0x483a4b95 ] #Branch - [ be32, 0x00a5523c, 0x3d400001 ] #r10 = 0x10000 - [ be32, 0x00a55240, 0x7f9d5000 ] #r29 vs r10 - [ be32, 0x00a55244, 0x409d0008 ] #Skip if r29<=r10 // If r29 less or equal to r10 then do nothing - [ be32, 0x00a55248, 0x813d0040 ] #lwz r9,0x40(r29) // load as normal - [ be32, 0x00a5524c, 0x4e800020 ] #Return 21:9 Aspect Ratio: Games: *tlou100_title Author: illusion Notes: HUD Elements will be stretched. Users need to enable the "Stretch to Display Area" option in RPCS3 for this patch to work. Patch Version: 1.0 Patch: - [ be32, 0x000325B8, 0x60000000 ] # nop write for ar float - [ be32, 0x14AEBD0, 0x3ED70A3D ] # ar float - [ be32, 0x128F2F4, 0x3F400000 ] Unlock FPS: Games: *tlou100_title Author: illusion Notes: *fpsnotes Patch Version: 1.0 Patch: - [ be32, 0x00036AB8, 0x38A00000 ] Infinite flashlight battery: Games: *tlou100_title Author: bungholio, ZEROx Notes: "This patch is usefull for people who play with something other than DualShock3/4.\nNormaly flashlight battery drains after ~3600 frames, patch disables battery drain, Infinite flashlight battery no controller shake." Patch Version: 1.0 Patch: - [ be32, 0x0068eb38, 0x60000000 ] Disable Camera Shake: Games: *tlou100_title Author: illusion Notes: "Last modified: 1 Mar 2021\n\nDisables Camera Shake during Gameplay.\nIn-Game-Cinematics remain is unaffected." Patch Version: 1.0 Patch: - [ be16, 0x00966784, 0x997d ] PPU-120fb71f7352d62521c639b0e99f960018c10a56: Disable in-built MLAA: Games: *tlou111_title Author: Whatcookie, illusion, ZEROx Notes: *tloumlaanotes Patch Version: 4.0 Patch: - [ load, *tlou111_mlaa ] Disable Bloom: Games: *tlou111_title Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Patch: - [ load, *tlou111_post ] Disable Mesh trimming: Games: *tlou111_title Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Patch: - [ load, *tlou111_mesh ] Disable SSAO: Games: *tlou111_title Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.1 Patch: - [ load, *tlou111_ssao ] Disable Motion Blur: Games: *tlou111_title Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Patch: - [ load, *tlou111_mb ] Disable Depth of Field: Games: *tlou111_title Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Patch: - [ load, *tlou111_dof ] Depth buffer viewport: Games: *tlou111_title Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Patch: - [ load, *tlou111_dbv ] Depth border fix: Games: *tlou111_title Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: Patch Version: 1.0 Patch: - [ load, *tlou111_dbf ] Enable GPU Lighting: Games: *tlou111_title Author: JohnHolmesII, ZEROx, illusion, Juhn Notes: *gpulightingnotes Patch Version: 1.0 Patch: - [ load, *tlou111_db ] Speedboost: Games: *tlou111_title Author: ZEROx, illusion Notes: Improves performance in certain areas. May cause issues. Patch Version: 1.0 Patch: - [ load, *tlou111_speed ] Debug Menu: Games: *tlou111_title Author: illusion, ZEROx, dron_3, HdHereidme Notes: *debugmenunotes Patch Version: 1.2 Patch: - [ load, *tlou111_devmenu ] Infinite flashlight battery: Games: *tlou111_title Author: bungholio, ZEROx Notes: "This patch is usefull for people who play with something other than DualShock3/4.\nNormaly flashlight battery drains after ~3600 frames, patch disables battery drain, Infinite flashlight battery no controller shake." Patch Version: 1.0 Patch: - [ be32, 0x006acbc8, 0x60000000 ] "Bug Fix: Infected Severed Head Crash": Games: *tlou111_title Author: illusion, ZEROx Notes: "Fixed a bug where throwing an object at a Infected Severed Head causes a game crash." Patch Version: 1.0 Patch: - [ be32, 0x006d9368, 0x483aa7ed ] #Call - [ be32, 0x00a83b54, 0x3d400001 ] #r10 = 0x10000 - [ be32, 0x00a83b58, 0x7f9d5000 ] #r29 vs r10 - [ be32, 0x00a83b5c, 0x409d0008 ] #Skip if r29<=r10 // If r29 less or equal to r10 then do nothing - [ be32, 0x00a83b60, 0x813d0040 ] #lwz r9,0x40(r29) // load as normal - [ be32, 0x00a83b64, 0x4e800020 ] #Return 21:9 Aspect Ratio: Games: *tlou111_title Author: illusion Notes: HUD Elements will be stretched. Users need to enable the "Stretch to Display Area" option in RPCS3 for this patch to work. Patch Version: 1.0 Patch: - [ be32, 0x0003556C, 0x60000000 ] # nop write for ar float - [ be32, 0x1558A50, 0x3ED70A3D ] # ar float - [ be32, 0x12C1964, 0x3F400000 ] Unlock FPS: Games: *tlou111_title Author: illusion Notes: *fpsnotes Patch Version: 1.0 Patch: - [ be32, 0x00039D08, 0x38A00000 ] Dev Menu Plus: Games: *tlou111_title Author: illusion, Freako, Smasher248 Notes: "Replaces some useless options in Memory Tab with rendering features.\n\nWireframe modes currently does not work on the emulator." Patch Version: 1.0 Patch: - [ load, *tlou111_devplus ] Disable Pause in Dev Menu: Games: *tlou111_title Author: illusion, Freako Notes: Patch Version: 1.0 Patch: - [ be16, 0x009d2114, 0x9803 ] NPC Model Scale in Clock Menu: Games: *tlou111_title Author: illusion Notes: Patch Version: 1.0 Patch: - [ be32, 0x012850f8, 0x0148AE18 ] # ptr - [ be16, 0x0135dcac, 0x3f80 ] # avoid assertion - [ be64, 0x00e8c418, 0x4E5043204D6F6465 ] # string replace - [ be32, 0x00e8c420, 0x6C205363 ] - [ be16, 0x00e8c424, 0x616C ] - [ be64, 0x00e8c426, 0x653A000000000000 ] # 1 byte overlap Disable Camera Shake: Games: *tlou111_title Author: illusion Notes: "Disables Camera Shake during Gameplay.\nIn-Game-Cinematics remain unaffected." Patch Version: 1.0 Patch: - [ be16, 0x00994234, 0x997d ] Infinite Everything (Parts, Pills, Crafting items): Games: *tlou111_title Author: Medo, Randy97Killa, illusion Notes: "Activate Cheat in Gameplay... Pickup any ammount of parts or items for high value." Patch Version: 1.0 Patch: - [ load, *tlou111_cparts ] Tool Always Level 5: Games: *tlou111_title Author: illusion, ZEROx Notes: Patch Version: 1.0 Patch: - [ be32, 0x00082960, 0x38000005 ] # tools level load - [ be32, 0x00082788, 0x60000000 ] # tools gain pickup, result will be "Bug Fix: University Nailbomb Softlock Fix": Games: *tlou111_title Author: illusion, ZEROx Notes: "Fixes a softlock at the end of university chapter." Patch Version: 1.0 Patch: - [ load, *tlou111_nailbombsoftlockfix ] "Bug Fix: Low Health on Dev Menu Respawns": Games: *tlou111_title Author: illusion Notes: Patch Version: 1.0 Patch: - [ be32, 0x00574e3c, 0x38600064 ] # can this be optimized further? - [ be32, 0x00574e40, 0x907c0000 ] - [ be32, 0x00574e44, 0x807c0000 ] - [ be32, 0x00574e48, 0x60000000 ] Skip Intro: Games: *tlou111_title Author: illusion Notes: Patch Version: 1.0 Patch: - [ be16, 0x0003dd9c, 0x4800 ] Anchors: # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. # Since we only change store reg, no need to patch the rest. uc2_Disc_100_60FPS: &uc2_Disc_100_60FPS - [ be16, 0x000c9250, 0x9163 ] # Framelock: 1 (60 FPS Limit) (mem address: 0x0E9B5FB) uc2_Disc_100_UnlockFPS: &uc2_Disc_100_UnlockFPS - [ be16, 0x000c9250, 0x9183 ] # Framelock: 0 (No FPS Limit) (mem address: 0x0E9B5FB) uc2_Disc_100_ssao: &uc2_Disc_100_ssao - [ be16, 0x000c9370, 0x9b83 ] # Disable SSAO (mem address: 0x0E9B642) uc2_Disc_100_dof: &uc2_Disc_100_dof - [ be16, 0x000c93c4, 0x9b83 ] # Disable depth of field (mem address: 0x0E9B651) uc2_Disc_100_post: &uc2_Disc_100_post - [ be16, 0x000c93ec, 0x9b83 ] # Disable Post on SPU (mem address: 0x0E9B668) uc2_Disc_100_light: &uc2_Disc_100_light - [ be16, 0x000c962c, 0x9b83 ] # Disable Spu lighting (mem address: 0x0E9B964) - [ be16, 0x000c9630, 0x9b63 ] # Enable stencil buffer for gpu lighting (mem address: 0x0E9B965) uc2_Disc_100_mesh: &uc2_Disc_100_mesh - [ be16, 0x0072ec3c, 0x9949 ] # Disable mesh trimming (mem address: 0x0F995D0) uc2_Disc_100_mb: &uc2_Disc_100_mb - [ be16, 0x000c93c0, 0x9b83 ] # Disable Motion blur (mem address: 0x0E9B64F) uc2_Disc_100_vmb: &uc2_Disc_100_vmb - [ be16, 0x000c961c, 0x9b83 ] # Disable Velocity motion blur (mem address: 0x0E9B894) # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. uc2_Disc_109_60FPS: &uc2_Disc_109_60FPS - [ be16, 0x000c26f0, 0x9163 ] # Framelock: 1 (60 FPS Limit) (mem address: 0x0E9C1FB) uc2_Disc_109_UnlockFPS: &uc2_Disc_109_UnlockFPS - [ be16, 0x000c26f0, 0x9183 ] # Framelock: 0 (No FPS Limit) (mem address: 0x0E9C1FB) uc2_Disc_109_ssao: &uc2_Disc_109_ssao - [ be16, 0x000c2810, 0x9b83 ] # Disable SSAO (mem address: 0x0E9C242) uc2_Disc_109_dof: &uc2_Disc_109_dof - [ be16, 0x000c2864, 0x9b83 ] # Disable depth of field (mem address: 0x0E9C251) uc2_Disc_109_post: &uc2_Disc_109_post - [ be16, 0x000c288c, 0x9b83 ] # Disable Post on SPU (mem address: 0x0E9C268) uc2_Disc_109_light: &uc2_Disc_109_light - [ be16, 0x000c2ad0, 0x9b83 ] # Disable Spu lighting (mem address: 0x0E9C564) - [ be16, 0x000c2ad4, 0x9b63 ] # Enable stencil buffer for gpu lighting (mem address: 0x0E9C565) uc2_Disc_109_mesh: &uc2_Disc_109_mesh - [ be16, 0x0072d44c, 0x9949 ] # Disable mesh trimming (mem address: 0x0F9BFD0) uc2_Disc_109_mb: &uc2_Disc_109_mb - [ be16, 0x000c2860, 0x9b83 ] # Disable Motion blur (mem address: 0x0E9C24F) uc2_Disc_109_vmb: &uc2_Disc_109_vmb - [ be16, 0x000c2ac0, 0x9b83 ] # Disable Velocity motion blur (mem address: 0x0E9C494) # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. uc2_PSN_60FPS: &uc2_PSN_60FPS - [ be16, 0x000c2bb8, 0x9163 ] # Framelock: 1 (60 FPS Limit) (mem address: 0x0E9C1FB) uc2_PSN_UnlockFPS: &uc2_PSN_UnlockFPS - [ be16, 0x000c2bb8, 0x9183 ] # Framelock: 0 (No FPS Limit) (mem address: 0x0E9C1FB) uc2_PSN_ssao: &uc2_PSN_ssao - [ be16, 0x000c2cd8, 0x9b83 ] # Disable SSAO (mem address: 0x0E9C242) uc2_PSN_dof: &uc2_PSN_dof - [ be16, 0x000c2d2c, 0x9b83 ] # Disable depth of field (mem address: 0x0E9C251) uc2_PSN_post: &uc2_PSN_post - [ be16, 0x000c2d54, 0x9b83 ] # Disable Post on SPU (mem address: 0x0E9C268) uc2_PSN_light: &uc2_PSN_light - [ be16, 0x000c2f98, 0x9b83 ] # Disable Spu lighting (mem address: 0x0E9C564) - [ be16, 0x000c2f9c, 0x9b63 ] # Enable stencil buffer for gpu lighting (mem address: 0x0E9C565) uc2_PSN_mesh: &uc2_PSN_mesh - [ be16, 0x0072d394, 0x9949 ] # Disable mesh trimming (mem address: 0x0F9BFD0) uc2_PSN_mb: &uc2_PSN_mb - [ be16, 0x000c2d28, 0x9b83 ] # Disable Motion blur (mem address: 0x0E9C24F) uc2_PSN_vmb: &uc2_PSN_vmb - [ be16, 0x000c2f88, 0x9b83 ] # Disable Velocity motion blur (mem address: 0x0E9C494) # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address. uc2_Demo_60FPS: &uc2_Demo_60FPS - [ be16, 0x000c94a0, 0x9163 ] # Framelock: 1 (60 FPS Limit) uc2_Demo_UnlockFPS: &uc2_Demo_UnlockFPS - [ be16, 0x000c94a0, 0x9183 ] # Framelock: 0 (No FPS Limit) uc2_Demo_ssao: &uc2_Demo_ssao - [ be16, 0x000c95c0, 0x9b83 ] # Disable SSAO uc2_Demo_dof: &uc2_Demo_dof - [ be16, 0x000c9614, 0x9b83 ] # Disable depth of field uc2_Demo_post: &uc2_Demo_post - [ be16, 0x000c963c, 0x9b83 ] # Disable Post on SPU uc2_Demo_light: &uc2_Demo_light - [ be16, 0x000c987c, 0x9b83 ] # Disable Spu lighting - [ be16, 0x000c9880, 0x9b63 ] # Enable stencil buffer for gpu lighting uc2_Demo_mesh: &uc2_Demo_mesh - [ be16, 0x0030624c, 0x9949 ] # Disable mesh trimming uc2_Demo_mb: &uc2_Demo_mb - [ be16, 0x000c9610, 0x9b83 ] # Motion blur uc2_Demo_vmb: &uc2_Demo_vmb - [ be16, 0x000c986c, 0x9b83 ] # Velocity motion blur debugmenunotesUC2: &debugmenunotesUC2 "Enable Debug Console mode to unlock full menu (DECR Console)\nL3 + Start = Dev Menu\nL3 + Select = Quick Menu\nL3 + Triangle = Debug Text\nL2 + R2 = Debug Fly" uc2spupostnotes: &uc2spupostnotes "Fixes green graphics when using Resolution Scaling" uc260fpsnotes: &uc260fpsnotes "Allows framerates of up to 60 FPS" uc2unlockedfpsnotes: &uc2unlockedfpsnotes "Completely unlocks Uncharted 2's framerate" uc2spulightingnotes: &uc2spulightingnotes "Improves performance slightly by using GPU path for lighting.\nFixes lighting issues in Chapter 9 when shining the beams of light onto the statues" PPU-7b8a70c24456205b776915643a2acacb6ef6ea56: 60 FPS: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00727: [ 01.00 ] BCES00757: [ 01.00 ] Author: ZEROx, illusion Notes: *uc260fpsnotes Patch Version: 1.2 Group: FPS Patch: - [ load, *uc2_Disc_100_60FPS ] Unlock FPS: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00727: [ 01.00 ] BCES00757: [ 01.00 ] Author: ZEROx, illusion Notes: *uc2unlockedfpsnotes Patch Version: 1.2 Group: FPS Patch: - [ load, *uc2_Disc_100_UnlockFPS ] Disable SSAO: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00727: [ 01.00 ] BCES00757: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_ssao ] Disable Depth of Field: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00727: [ 01.00 ] BCES00757: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_dof ] Disable SPU Post-processing: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00727: [ 01.00 ] BCES00757: [ 01.00 ] Author: ZEROx, illusion Notes: *uc2spupostnotes Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_post ] Enable GPU Lighting: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00727: [ 01.00 ] BCES00757: [ 01.00 ] Author: ZEROx, illusion Notes: *uc2spulightingnotes Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_light ] Disable Mesh Trimming: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00727: [ 01.00 ] BCES00757: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_mesh ] Disable Motion Blur: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00727: [ 01.00 ] BCES00757: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_mb ] Disable Velocity Motion Blur: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00727: [ 01.00 ] BCES00757: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_vmb ] Debug Menu: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00727: [ 01.00 ] BCES00757: [ 01.00 ] Author: dron_3, HdHereidme, illusion Notes: *debugmenunotesUC2 Patch Version: 1.0 Patch: - [ be16, 0x00023c64, 0x419e ] - [ be32, 0x00062e10, 0x60000000 ] #Don't pause on Select button "Bug Fix: Quit to Menu Crash": # TODO: port to PSN ver Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00727: [ 01.00 ] BCES00757: [ 01.00 ] Author: ZEROx, illusion Notes: "Last modified: 16 Feb 2021\n\nFixed a rare bug when quitting to menu causes a game crash." Patch Version: 1.0 Patch: - [ be32, 0x00270834, 0x4850e8e9 ] #Call - [ be32, 0x0077f11c, 0x2f9c0000 ] #Compare r28 to 0 - [ be32, 0x0077f120, 0x409e000c ] #Skip to lhz if !=0 - [ be32, 0x0077f124, 0x38000001 ] #r0 = 1 - [ be32, 0x0077f128, 0x48000008 ] #Go to return - [ be32, 0x0077f12c, 0xa01c04b4 ] #Default lhz - [ be32, 0x0077f130, 0x4e800020 ] #Return Skip Intro: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.00 ] BCES00727: [ 01.00 ] BCES00757: [ 01.00 ] Author: illusion, ZEROx Notes: Patch Version: 1.0 Patch: - [ be32, 0x00026dc4, 0x48000e50 ] PPU-9fe364d48b610e4b0a1c41d526bec9b1b2039c07: 60 FPS: Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: ZEROx, illusion Notes: *uc260fpsnotes Patch Version: 1.2 Group: FPS Patch: - [ load, *uc2_Disc_100_60FPS ] Unlock FPS: Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: ZEROx, illusion Notes: *uc2unlockedfpsnotes Patch Version: 1.2 Group: FPS Patch: - [ load, *uc2_Disc_100_UnlockFPS ] Disable SSAO: Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_ssao ] Disable Depth of Field: Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_dof ] Disable SPU Post-processing: Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: ZEROx, illusion Notes: *uc2spupostnotes Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_post ] Enable GPU Lighting: Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: ZEROx, illusion Notes: *uc2spulightingnotes Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_light ] Disable Mesh Trimming: Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ be16, 0x072ec54, 0x9949 ] Disable Motion Blur: Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_mb ] Disable Velocity Motion Blur: Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_100_vmb ] Debug Menu: Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: dron_3, HdHereidme, illusion Notes: *debugmenunotesUC2 Patch Version: 1.0 Patch: - [ be16, 0x00023c64, 0x419e ] Skip Intro: Games: "Uncharted 2: Among Thieves": BCUS98123: [ 01.00 ] Author: illusion, ZEROx Notes: Patch Version: 1.0 Patch: - [ be32, 0x00026dc4, 0x48000e50 ] PPU-a3a5789c12711291dfe16a7d5d81c906d2b4c0c2: 60 FPS: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00727: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: ZEROx, illusion Notes: *uc260fpsnotes Patch Version: 1.2 Group: FPS Patch: - [ load, *uc2_Disc_109_60FPS ] Unlock FPS: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00727: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: ZEROx, illusion Notes: *uc2unlockedfpsnotes Patch Version: 1.2 Group: FPS Patch: - [ load, *uc2_Disc_109_UnlockFPS ] Disable SSAO: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00727: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_ssao ] Disable Depth of Field: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00727: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_dof ] Disable SPU Post-processing: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00727: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: ZEROx, illusion Notes: *uc2spupostnotes Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_post ] Enable GPU Lighting: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00727: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: ZEROx, illusion Notes: *uc2spulightingnotes Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_light ] Disable Mesh Trimming: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00727: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_mesh ] Disable Motion Blur: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00727: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_mb ] Disable Velocity Motion Blur: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00727: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Disc_109_vmb ] Debug Menu: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00727: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: dron_3, HdHereidme Notes: *debugmenunotesUC2 Patch Version: 1.0 Patch: - [ be16, 0x00023c0c, 0x419e ] "Bug Fix: Quit to Menu Crash": # TODO: port to PSN ver Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00727: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: ZEROx, illusion Notes: "Last modified: 16 Feb 2021\n\nFixed a rare bug when quitting to menu causes a game crash." Patch Version: 1.0 Patch: - [ be32, 0x00262e04, 0x488ce301 ] #Call - [ be32, 0x00b31104, 0x2f9c0000 ] #Compare r28 to 0 - [ be32, 0x00b31108, 0x409e000c ] #Skip to lhz if !=0 - [ be32, 0x00b3110c, 0x38000001 ] #r0 = 1 - [ be32, 0x00b31110, 0x48000008 ] #Go to return - [ be32, 0x00b31114, 0xa01c04b4 ] #Default lhz - [ be32, 0x00b31118, 0x4e800020 ] #Return Skip Intro: Games: "Uncharted 2: Among Thieves": BCES00509: [ 01.09 ] BCES00727: [ 01.09 ] BCES00757: [ 01.09 ] BCUS98123: [ 01.09 ] Author: illusion, ZEROx Notes: Patch Version: 1.0 Patch: - [ be32, 0x00026e08, 0x48000e40 ] PPU-599461c6c88935ff0ed26ef20e649c8c38b7be9c: 60 FPS: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: ZEROx, illusion Notes: *uc260fpsnotes Patch Version: 1.2 Group: FPS Patch: - [ load, *uc2_PSN_60FPS ] Unlock FPS: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: ZEROx, illusion Notes: *uc2unlockedfpsnotes Patch Version: 1.2 Group: FPS Patch: - [ load, *uc2_PSN_UnlockFPS ] Disable SSAO: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_PSN_ssao ] Disable Depth of Field: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_PSN_dof ] Disable SPU Post-processing: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: ZEROx, illusion Notes: *uc2spupostnotes Patch Version: 1.2 Patch: - [ load, *uc2_PSN_post ] Enable GPU Lighting: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: ZEROx, illusion Notes: *uc2spulightingnotes Patch Version: 1.2 Patch: - [ load, *uc2_PSN_light ] Disable Mesh Trimming: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_PSN_mesh ] Disable Motion Blur: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_PSN_mb ] Disable Velocity Motion Blur: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_PSN_vmb ] Debug Menu: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: dron_3, HdHereidme, illusion Notes: *debugmenunotesUC2 Patch Version: 1.0 Patch: - [ be16, 0x000244e0, 0x419e ] Skip Intro: Games: "Uncharted 2: Among Thieves": NPEA00365: [ 01.10 ] NPUA80698: [ 01.10 ] Author: illusion, ZEROx Patch Version: 1.0 Patch: - [ be16, 0x00094a50, 0x98e3 ] PPU-bfee77256ce53064051a6b0ec9d292e75284aad4: 60 FPS: Games: "Uncharted 2: Among Thieves": NPEA90055: [ All ] Author: ZEROx, illusion Notes: *uc260fpsnotes Patch Version: 1.2 Group: FPS Patch: - [ load, *uc2_Demo_60FPS ] Unlock FPS: Games: "Uncharted 2: Among Thieves": NPEA90055: [ All ] Author: ZEROx, illusion Notes: *uc2unlockedfpsnotes Patch Version: 1.2 Group: FPS Patch: - [ load, *uc2_Demo_UnlockFPS ] Disable SSAO: Games: "Uncharted 2: Among Thieves": NPEA90055: [ All ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_ssao ] Disable Depth of Field: Games: "Uncharted 2: Among Thieves": NPEA90055: [ All ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_dof ] Disable SPU Post-processing: Games: "Uncharted 2: Among Thieves": NPEA90055: [ All ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_post ] Enable GPU Lighting: Games: "Uncharted 2: Among Thieves": NPEA90055: [ All ] Author: ZEROx, illusion Notes: *uc2spulightingnotes Patch Version: 1.2 Patch: - [ load, *uc2_Demo_light ] Disable Mesh Trimming: Games: "Uncharted 2: Among Thieves": NPEA90055: [ All ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_mesh ] Disable Motion Blur: Games: "Uncharted 2: Among Thieves": NPEA90055: [ All ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_mb ] Disable Velocity Motion Blur: Games: "Uncharted 2: Among Thieves": NPEA90055: [ All ] Author: ZEROx, illusion Notes: Patch Version: 1.2 Patch: - [ load, *uc2_Demo_vmb ] Debug Menu: Games: "Uncharted 2: Among Thieves": NPEA90055: [ All ] Author: dron_3, HdHereidme, illusion Notes: *debugmenunotesUC2 Patch Version: 1.0 Patch: - [ be16, 0x00097a18, 0x98c3 ] # demo doesn't have check, fps text disabled by default + decr infinite loading Anchors: uc3_100_FPS: &uc3_100_FPS - [ be32, 0x0093b348, 0x90e30034 ] #FPS - [ be32, 0x0093b34c, 0x90e30038 ] #Unlock uc3_100_mlaa: &uc3_100_mlaa - [ be32, 0x00635f90, 0x60000000 ] # nop byte write on 00 9c - [ be16, 0x0093b46c, 0x9b83 ] # store 0 #- [ be32, 0x00720340, 0x480009ac ] # unconditonally branch to disable MLAA # This patch cycles through various post-processing modes. Values accepted are: # 0 = None # 1 = Bloom # 2 = Depth of Field # 3 = ??? (Tonemapping) # 4 = Bloom & Depth of Field # 5 = Bloom & Depth of Field & Tonemapping (Default) uc3_100_post: &uc3_100_post - [ be32, 0x0093acd4, 0x39000003 ] # Post-processing modes (mem address: 0x1346D47) uc3_100_mesh: &uc3_100_mesh - [ be32, 0x0073f05c, 0x980b0004 ] # Disable mesh trimming (mem address: 0x12C3940) # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine, // needs correction on subroutine # r6 = 2 # r27 = 1 # r28 = 0 # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the # source register from one to the other, though some are words and some are bytes, so be careful. uc3_100_ssao: &uc3_100_ssao - [ be32, 0x00635f8c, 0x60000000 ] # nop byte write on 00 57 - [ be32, 0x0093b3ac, 0x9b830057 ] # Disable SSAO (mem address: 0x1346DBF) uc3_100_dof: &uc3_100_dof - [ be32, 0x0093b430, 0x9b83007a ] # Disable Depth of Field (mem address: 0x1346DE2) uc3_100_speed: &uc3_100_speed - [ be32, 0x0093b44c, 0x9b830081 ] # Speedup (WCB) (mem address: 0x1346DE9) uc3_100_dbv: &uc3_100_dbv - [ be32, 0x0093b6b8, 0x9b6302f9 ] # Depth buffer viewport (mem address: 0x1347061) uc3_100_dbf: &uc3_100_dbf - [ be32, 0x0093b6f8, 0x9b83031d ] # Depth border fix (mem address: 0x1347085) uc3_100_db: &uc3_100_db - [ be32, 0x00635f88, 0x60000000 ] # nop byte write on 03 ec - [ be32, 0x0093b704, 0x90e303ec ] # Depth buffer (mem address: 0x1347157) uc3_JP_100_mlaa: &uc3_JP_100_mlaa - [ be32, 0x00635fb8, 0x60000000 ] # nop byte write on 00 9c - [ be16, 0x0093b494, 0x9b83 ] # store 0 #- [ be32, 0x00720368, 0x480009ac ] # unconditonally branch to disable MLAA # This patch cycles through various post-processing modes. Values accepted are: # 0 = None # 1 = Bloom # 2 = Depth of Field # 3 = ??? (Tonemapping) # 4 = Bloom & Depth of Field # 5 = Bloom & Depth of Field & Tonemapping (Default) uc3_JP_100_post: &uc3_JP_100_post - [ be32, 0x0093acfc, 0x39000003 ] # Post-processing modes uc3_JP_100_mesh: &uc3_JP_100_mesh - [ be32, 0x0073f084, 0x980b0004 ] # Disable mesh trimming # Many settings below are enabled/disabled in sub_93B2C0. In this subroutine, # r6 = 2 # r27 = 1 # r28 = 0 # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the # source register from one to the other, though some are words and some are bytes, so be careful. uc3_JP_100_ssao: &uc3_JP_100_ssao - [ be32, 0x00635fb4, 0x60000000 ] # nop byte write on 00 57 - [ be32, 0x0093b3d4, 0x9b830057 ] # Disable SSAO uc3_JP_100_dof: &uc3_JP_100_dof - [ be32, 0x0093b458, 0x9b83007a ] # Disable Depth of Field uc3_JP_100_speed: &uc3_JP_100_speed - [ be32, 0x0093b474, 0x9b830081 ] # Speedup (WCB) uc3_JP_100_dbv: &uc3_JP_100_dbv - [ be32, 0x0093b6e0, 0x9b6302f9 ] # Depth buffer viewport uc3_JP_100_dbf: &uc3_JP_100_dbf - [ be32, 0x0093b720, 0x9b83031d ] # Depth border fix uc3_JP_100_db: &uc3_JP_100_db - [ be32, 0x00635fb0, 0x60000000 ] # nop byte write on 03 ec - [ be32, 0x0093b72c, 0x90e303ec ] # Depth buffer = 2 uc3_110_mlaa: &uc3_110_mlaa - [ be32, 0x0063e014, 0x60000000 ] # nop byte write on 00 9c - [ be16, 0x0094d850, 0x9b83 ] # store 0 #- [ be32, 0x00728cac, 0x480009ac ] # unconditonally branch to disable MLAA # Beginning of new blooom code - [ be16, 0x0077bd92, 0xfd40 ] - [ byte, 0x0077bdb7, 0xb0 ] - [ byte, 0x0077be4b, 0xb0 ] - [ be32, 0x0077bdb0, 0x4bfacf01 ] - [ be32, 0x00728cb0, 0xc1a907d4 ] - [ be32, 0x00728cb4, 0x808907d8 ] # Desert storm - [ be32, 0x00728cb8, 0x80beacb4 ] - [ be32, 0x00728cbc, 0x7f842800 ] - [ be32, 0x00728cc0, 0x409d0030 ] # Deflicker check - [ be32, 0x00728cc4, 0x80be3e6c ] - [ be32, 0x00728cc8, 0x7f842800 ] - [ be32, 0x00728ccc, 0x409d0018 ] # Yemen: Talbot chase - [ be32, 0x00728cd0, 0x80be1144 ] - [ be32, 0x00728cd4, 0x7f842800 ] - [ be32, 0x00728cd8, 0x409d0018 ] # Talbot multiplier 0.5 - [ be32, 0x00728cdc, 0x38a00068 ] - [ be32, 0x00728ce0, 0x48000008 ] # Desert storm multiplier 0.04 - [ be32, 0x00728ce4, 0x38a0edc8 ] # Value correction - [ be32, 0x00728ce8, 0x7d85f42e ] - [ be32, 0x00728cec, 0xedad0332 ] - [ be32, 0x00728cf0, 0x4e800020 ] # Yemen temple Dof Correction - [ be32, 0x0077b864, 0x4bfad491 ] - [ be32, 0x00728cf4, 0xc07d08dc ] - [ be32, 0x00728cf8, 0x801d07e8 ] - [ be32, 0x00728d00, 0x409c000c ] - [ be32, 0x00728d04, 0xc29e0068 ] - [ be32, 0x00728d08, 0xec630532 ] - [ be32, 0x00728d0c, 0x4e800020 ] uc3_110_mb: &uc3_110_mb - [ be32, 0x0077aacc, 0x480000c4 ] # Disable motion blur # This patch cycles through various post-processing modes. Values accepted are: # 0 = None # 1 = Bloom # 2 = Depth of Field # 3 = ??? (Tonemapping) # 4 = Bloom & Depth of Field # 5 = Bloom & Depth of Field & Tonemapping (Default) uc3_110_post: &uc3_110_post - [ be32, 0x0094d0b8, 0x39000003 ] # Post-processing modes (mem address: 0x1376F77) uc3_110_mesh: &uc3_110_mesh - [ be32, 0x00747b0c, 0x980b0004 ] # Disable mesh trimming (mem address: 0x12D5A70) # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine, // needs correction on subroutine # r6 = 2 # r27 = 1 # r28 = 0 # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the # source register from one to the other, though some are words and some are bytes, so be careful. uc3_110_ssao: &uc3_110_ssao - [ be32, 0x0063e010, 0x60000000 ] # nop byte write on 00 57 - [ be32, 0x0094d790, 0x9b830057 ] # Disable SSAO (mem address: 0x1376FEF) uc3_110_dof: &uc3_110_dof - [ be32, 0x0094d814, 0x9b83007a ] # Disable Depth of Field (mem address: 0x1377012) uc3_110_speed: &uc3_110_speed - [ be32, 0x0094d830, 0x9b830081 ] # Speedup (WCB) (mem address: 0x1377019) uc3_110_dbv: &uc3_110_dbv - [ be32, 0x0094da9c, 0x9b6302f9 ] # Depth buffer viewport (mem address: 0x1377291) uc3_110_dbf: &uc3_110_dbf - [ be32, 0x0094dadc, 0x9b83031d ] # Depth border fix (mem address: 0x13772B5) uc3_110_db: &uc3_110_db - [ be32, 0x0063e00c, 0x60000000 ] # nop byte write on 03 ec - [ be32, 0x0094dae8, 0x90e303ec ] # Depth buffer = 2 (mem address: 0x1377387) uc3_119_FPS: &uc3_119_FPS - [ be32, 0x0096e980, 0x3b6000da ] #FPS - [ be32, 0x0096e97c, 0x48000040 ] #Unlock uc3_119_mlaa: &uc3_119_mlaa - [ be32, 0x0064df28, 0x60000000 ] # nop byte write on 00 9c - [ be16, 0x0096eaa0, 0x9b83 ] # store 0 #- [ be32, 0x0073a1d8, 0x480009ac ] # unconditonally branch to disable MLAA # Beginning of new blooom code - [ be16, 0x0078c3aa, 0x1530 ] - [ byte, 0x0078c3cf, 0xb0 ] - [ byte, 0x0078c463, 0xb0 ] - [ be32, 0x0078c3c8, 0x4bfade15 ] - [ be32, 0x0073a1dc, 0xc1a907d4 ] - [ be32, 0x0073a1e0, 0x808907d8 ] # Desert storm - [ be32, 0x0073a1e4, 0x80beacec ] - [ be32, 0x0073a1e8, 0x7f842800 ] - [ be32, 0x0073a1ec, 0x409d0030 ] # Deflicker check - [ be32, 0x0073a1f0, 0x80be5774 ] - [ be32, 0x0073a1f4, 0x7f842800 ] - [ be32, 0x0073a1f8, 0x409d0018 ] # Yemen: Talbot chase - [ be32, 0x0073a1fc, 0x80be2a34 ] - [ be32, 0x0073a200, 0x7f842800 ] - [ be32, 0x0073a204, 0x409d0018 ] # Talbot multiplier 0.5 - [ be32, 0x0073a208, 0x38a015f4 ] - [ be32, 0x0073a20c, 0x48000008 ] # Desert storm multiplier 0.04 - [ be32, 0x0073a210, 0x38a01474 ] # Value correction - [ be32, 0x0073a214, 0x7d85f42e ] - [ be32, 0x0073a218, 0xedad0332 ] - [ be32, 0x0073a21c, 0x4e800020 ] # Yemen temple Dof Correction - [ be32, 0x0078be7c, 0x4bfae3a5 ] - [ be32, 0x0073a220, 0xc07d08dc ] - [ be32, 0x0073a224, 0x801d07e8 ] - [ be32, 0x0073a22c, 0x409c000c ] - [ be32, 0x0073a230, 0xc29e2998 ] - [ be32, 0x0073a234, 0xec630532 ] - [ be32, 0x0073a238, 0x4e800020 ] uc3_119_mb: &uc3_119_mb - [ be32, 0x0078b0e4, 0x480000c4 ] # Disable motion blur # This patch cycles through various post-processing modes. Values accepted are: # 0 = None # 1 = Bloom # 2 = Depth of Field # 3 = ??? (Tonemapping) # 4 = Bloom & Depth of Field # 5 = Bloom & Depth of Field & Tonemapping (Default) uc3_119_post: &uc3_119_post - [ be32, 0x0096e308, 0x39000003 ] # Post-processing modes (mem address: 0x1386547) uc3_119_mesh: &uc3_119_mesh - [ be32, 0x0075811c, 0x980b0004 ] # Disable mesh trimming (mem address: 0x12E0DF0) # Many settings below are enabled/disabled in sub_96E8CC. In this subroutine, # r6 = 2 # r27 = 1 # r28 = 0 # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the # source register from one to the other, though some are words and some are bytes, so be careful. uc3_119_ssao: &uc3_119_ssao - [ be32, 0x0064df24, 0x60000000 ] # nop byte write on 00 57 - [ be32, 0x0096e9e0, 0x9b830057 ] # Disable SSAO (mem address: 0x13865BF) uc3_119_dof: &uc3_119_dof - [ be32, 0x0096ea64, 0x9b83007a ] # Disable Depth of Field (mem address: 0x13865E2) uc3_119_speed: &uc3_119_speed - [ be32, 0x0096ea80, 0x9b830081 ] # Speedup (WCB) (mem address: 0x13865E9) uc3_119_dbv: &uc3_119_dbv - [ be32, 0x0096ecec, 0x9b6302f9 ] # Depth buffer viewport (mem address: 0x1386861) uc3_119_dbf: &uc3_119_dbf - [ be32, 0x0096ed2c, 0x9b83031d ] # Depth border fix (mem address: 0x1386885) uc3_119_db: &uc3_119_db - [ be32, 0x0064df20, 0x60000000 ] # nop byte write on 03 ec - [ be32, 0x0096ed38, 0x90e303ec ] # Depth buffer = 2 (mem address: 0x1386957) uc3_119_devmenu: &uc3_119_devmenu - [ be16, 0x00042814, 0x419e ] - [ byte, 0x00042837, 0x1 ] - [ be32, 0x0083028c, 0x60000000 ] #Don't pause on Select button - [ be32, 0x0095b720, 0x60000000 ] #Remove "!" model render - [ utf8, 0x010d8cf0, "galil-rifle " ] - [ utf8, 0x010d8d08, "NO_ART_GROUP " ] - [ utf8, 0x010d8d20, "uber-pistol " ] - [ utf8, 0x010d8d38, "dig-explosive-pack " ] - [ utf8, 0x010d8d50, "shotgun-sawedoff " ] - [ utf8, 0x010d8d68, "m32-grenade-launcher " ] - [ utf8, 0x010d8d80, "baseball-grenade " ] - [ utf8, 0x010d8d98, "t62-tank-mg-turret " ] - [ utf8, 0x010d8db0, "spas12-shotgun " ] - [ utf8, 0x010d8dc8, "baseball-grenade " ] - [ utf8, 0x010d8de0, "m32-grenade-launcher " ] - [ utf8, 0x010d8df8, "semi-auto-rifle " ] - [ utf8, 0x010d8e10, "baseball-grenade " ] - [ utf8, 0x010d8e28, "shade-weapon " ] - [ utf8, 0x010d8e40, "statue-puzzle-torch " ] - [ utf8, 0x010d8e58, "temple-cistern-map-2 " ] - [ utf8, 0x010d8e70, "shade-weapon " ] - [ utf8, 0x010d8e88, "beretta-silenced " ] - [ utf8, 0x010d8ea0, "chloe-pistol " ] - [ utf8, 0x010d8eb8, "baseball-grenade " ] - [ utf8, 0x010d8ed0, "shotgun-pistol " ] - [ utf8, 0x010d8ee8, "p99-pistol " ] - [ utf8, 0x010d8f00, "temple-cistern-map " ] - [ utf8, 0x010d8f18, "tkiv-sniper-rifle " ] - [ utf8, 0x010d8f30, "stun-grenade " ] - [ utf8, 0x010d8f48, "rpg " ] - [ utf8, 0x010d8f60, "ak-74-a " ] - [ utf8, 0x010d8f78, "walther-p5 " ] - [ utf8, 0x010d8f90, "pkm-rifle " ] - [ utf8, 0x010d8fa8, "heavy-gau19 " ] - [ utf8, 0x010d8fc0, "pirate-shield " ] - [ utf8, 0x010d8fd8, "baseball-grenade " ] - [ utf8, 0x010d8ff0, "dragunov-rifle " ] - [ utf8, 0x010d9008, "NO_ART_GROUP " ] - [ utf8, 0x010d9020, "NO_ART_GROUP " ] - [ utf8, 0x010d9038, "sw629-revolver " ] - [ utf8, 0x010d9050, "NO_ART_GROUP " ] - [ utf8, 0x010d9068, "colt-defender-pistol " ] - [ utf8, 0x010d9080, "ak-74-b " ] - [ utf8, 0x010d9098, "sight-scope " ] - [ utf8, 0x010d90b0, "t62-tank-mg-turret " ] - [ utf8, 0x010d90c8, "shade-weapon " ] - [ utf8, 0x010d90e0, "yt-cistern-map-rolled " ] - [ utf8, 0x010d90f8, "machine-gun " ] - [ utf8, 0x010d9110, "fn-fal-rifle " ] - [ utf8, 0x010d9128, "hk416 " ] - [ utf8, 0x010d9140, "mpa930 " ] - [ utf8, 0x010d9158, "taurus-sniper-pistol " ] - [ utf8, 0x010d9170, "beretta-burst-pistol " ] - [ utf8, 0x010d9188, "NO_ART_GROUP " ] - [ utf8, 0x010d91a0, "riot-shield-hvk " ] - [ utf8, 0x010d91b8, "baseball-grenade " ] - [ utf8, 0x010d91d0, "rpg_rocket " ] - [ utf8, 0x010d91e8, "t62-tank-mg-turret " ] - [ utf8, 0x010d9200, "t62-tank-mg-turret " ] - [ utf8, 0x010d9218, "grenade-pistol " ] - [ utf8, 0x010d9230, "t62-tank-mg-turret " ] - [ utf8, 0x010d9248, "t62-tank-mg-turret " ] - [ be32, 0x004de820, 0x39ce0018 ] # addi r14,r14,0x18 - [ be32, 0x004de828, 0x488e3b21 ] # bl SUB_00dc2348 - [ be32, 0x00dc2348, 0x3de0010d ] # lis r15,0x10d - [ be32, 0x00dc234c, 0x61ef8cd8 ] # ori r15,r15,0x8cd8 - [ be32, 0x00dc2350, 0x7c8f7214 ] # add r4,r15,r14 - [ be32, 0x00dc2354, 0x4e800020 ] # blr uc3_119_devplus: &uc3_119_devplus - [ be16, 0x00d9ea48, 0x202b ] # _+ - [ be32, 0x0112cb94, 0x01381D1E ] # base ptr - [ be32, 0x0112cb90, 0x00df5880 ] # str - [ be32, 0x0002f4c0, 0x38dc009f ] # vis - [ be32, 0x0112cb98, 0x00df5610 ] # str - [ be32, 0x0002f500, 0x38dc4acb ] # wireframe - [ be32, 0x0112cb9c, 0x00df5628 ] # str - [ be32, 0x0002f53c, 0x38dc4acc ] # see through - [ be32, 0x0112cba0, 0x00df5648 ] # str - [ be32, 0x0002f578, 0x38dc4acd ] # point - [ be32, 0x0112cba4, 0x00df7308 ] # str - [ be32, 0x0002f5b4, 0x38dc48e6 ] # post on spu - [ be32, 0x0112cba8, 0x00df6cf0 ] # str - [ be32, 0x0002f5f0, 0x38dc48c4 ] # dof - [ be32, 0x0112cbac, 0x00df6ed8 ] # str - [ be32, 0x0002f62c, 0x38dc48c1 ] # mb // overwrites itself - [ be32, 0x0112cbb0, 0x00da05c0 ] # str - [ be32, 0x0002f668, 0x38dc48f1 ] # red wireframe - [ be32, 0x0112cbb4, 0x00da05a8 ] # str - [ be32, 0x0002f6a4, 0x38dc48be ] # wireframe ball - [ be32, 0x0112cc74, 0x00da0590 ] # str - [ be32, 0x0112cc78, 0x011D0F90 ] # ptr show vox to Disable Death Zone - [ be32, 0x0112cc7c, 0x00da0530 ] # str - [ be32, 0x0112cc80, 0x0137F441 ] # ptr "Log Vox To SPU TTY" to Disable Death Collision - [ be32, 0x0112cc84, 0x00da0548 ] # str - [ be32, 0x0112cc88, 0x0120C5C0 ] # ptr "Include Rejected Vox" to Disable NPC Spawn - [ be32, 0x0112cc8c, 0x00da0570 ] # str - [ be32, 0x0112cc90, 0x01343F95 ] # ptr "Log Vox Lookups to TTY" to Make Invulnerable - [ be32, 0x0112cc64, 0x01343F84 ] # ptr - [ be32, 0x0112cc68, 0x00da05e0 ] # Disable Death Collision - [ be64, 0x00da0530, 0x44697361626C6520 ] - [ be64, 0x00da0538, 0x446561746820436F ] - [ be64, 0x00da053f, 0x6C6C6973696F6E00 ] # Disallow Npcs from Spawning - [ be64, 0x00da0548, 0x446973616C6C6F77 ] - [ be64, 0x00da0550, 0x204E706373206672 ] - [ be64, 0x00da0558, 0x6F6D20537061776E ] - [ be32, 0x00da0560, 0x696E6700 ] # Make Invulnerable - [ be64, 0x00da0570, 0x4D616B6520496E76 ] - [ be64, 0x00da0578, 0x756C6E657261626C ] - [ be16, 0x00da0580, 0x6500 ] # Enable Death Zone - [ be64, 0x00da0590, 0x456E61626C652044 ] - [ be64, 0x00da0598, 0x65617468205A6F6E ] - [ be16, 0x00da05a0, 0x6500 ] # Enable Wireframe Balls - [ be64, 0x00da05a8, 0x456E61626C652057 ] - [ be64, 0x00da05b0, 0x6972656672616D65 ] - [ be64, 0x00da05b8, 0x2042616C6C730000 ] # Enable Red Wireframe - [ be64, 0x00da05c0, 0x456E61626C652052 ] - [ be64, 0x00da05c8, 0x6564205769726566 ] - [ be32, 0x00da05d0, 0x72616D65 ] # NPC Model Scale - [ be64, 0x00da05e0, 0x4E5043204D6F6465 ] - [ be64, 0x00da05e8, 0x6C205363616C6500 ] uc3_119_lanmode: &uc3_119_lanmode - [ be32, 0x00a6308c, 0x48371e19 ] - [ be64, 0x00dd4d58, 0x000009298aab4a4b ] - [ be32, 0x00dd4ea4, 0x81c90320 ] - [ be32, 0x00dd4ea8, 0x2c8e0000 ] - [ be32, 0x00dd4eac, 0x4086002c ] - [ be32, 0x00dd4eb0, 0x3e0000dd ] - [ be32, 0x00dd4eb4, 0x62104d58 ] - [ be32, 0x00dd4eb8, 0x3de0011e ] - [ be32, 0x00dd4ebc, 0x61ef3ba4 ] - [ be32, 0x00dd4ec0, 0xea300000 ] - [ be32, 0x00dd4ec4, 0x1e510008 ] - [ be32, 0x00dd4ec8, 0xfa4f0000 ] - [ be32, 0x00dd4ecc, 0x3a800001 ] - [ be32, 0x00dd4ed0, 0x92890320 ] - [ be32, 0x00dd4ed4, 0x9aaf0008 ] - [ be32, 0x00dd4ed8, 0xea6f0000 ] - [ be32, 0x00dd4edc, 0x7eb29800 ] - [ be32, 0x00dd4ee0, 0x4196000c ] - [ be32, 0x00dd4ee4, 0x4bf993c5 ] - [ be32, 0x00dd4ee8, 0x92840000 ] - [ be32, 0x00dd4eec, 0x88090078 ] - [ be32, 0x00dd4ef0, 0x4e800020 ] debugmenunotesUC3: &debugmenunotesUC3 "L3 + Start = Dev Menu\nL3 + Select = Quick Menu\nL3 + Triangle = Debug Text\nL2 + R2 = Debug Fly" uc3mlaanotes: &uc3mlaanotes "Allows for the use of Resolution Scaling in the title and also improves performance.\nVersion 2.0 Fixes high levels of Bloom in some areas. (1.10 and 1.19 Only)" uc3gpulightingnotes: &uc3gpulightingnotes "Uses GPU (RSX) path for lighting effects instead of SPU.\nFixes rendering of lightning effects that are being rendered broken via SPU path and greatly improves performance over it.\nThis path is incomplete and results in some missing effects such as Volumetric lighting." uc3camshakenotes: &uc3camshakenotes "Last modified: 1 Mar 2021\n\nDisables Camera Shake during Gameplay.\nIn-Game-Cinematics remain is unaffected." uc3_119title: &uc3_119title "Uncharted 3: Drake's Deception": BCES01175: [ 01.19 ] BCES01176: [ 01.19 ] BCES01670: [ 01.19 ] BCES01692: [ 01.19 ] BCUS98233: [ 01.19 ] BCJS37004: [ 02.17 ] NPEA00422: [ 01.19 ] NPUA80858: [ 01.19 ] BCUS99086: [ 01.19 ] uc3_110title: &uc3_110title "Uncharted 3: Drake's Deception": BCES01670: [ 01.10 ] BCAS25014: [ 01.10 ] uc3_100title: &uc3_100title "Uncharted 3: Drake's Deception": BCES01175: [ 01.00 ] BCES01176: [ 01.00 ] BCES01692: [ 01.00 ] BCUS98233: [ 01.00 ] PPU-49c96996b6f3c0b32422375978c41e0c7ed95183: Unlock FPS: Games: *uc3_100title Author: superepic31 Notes: Haven't tested how this affects cutscenes. Patch Version: 1.0 Patch: - [ load, *uc3_100_FPS ] Disable in-built MLAA: Games: *uc3_100title Author: Whatcookie Notes: *uc3mlaanotes Patch Version: 1.0 Patch: - [ load, *uc3_100_mlaa ] Post-processing Modes: Games: *uc3_100title Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_100_post ] Disable Mesh Trimming: Games: *uc3_100title Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_100_mesh ] Disable SSAO: Games: *uc3_100title Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_100_ssao ] Disable Depth of Field: Games: *uc3_100title Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_100_dof ] Performance (WCB): Games: *uc3_100title Author: ZEROx, illusion Notes: Enable this patch if you are using "Write Color Buffers" to restore performance. Patch Version: 1.0 Patch: - [ load, *uc3_100_speed ] Depth Buffer Viewport: Games: *uc3_100title Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_100_dbv ] Depth Border Fix: Games: *uc3_100title Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_100_dbf ] Enable GPU Lighting: Games: *uc3_100title Author: ZEROx, illusion Notes: *uc3gpulightingnotes Patch Version: 1.0 Patch: - [ load, *uc3_100_db ] Disable Camera Shake: Games: *uc3_100title Author: illusion Notes: *uc3camshakenotes Patch Version: 1.0 Patch: - [ be16, 0x00806c88, 0x3800 ] Debug Menu: Games: *uc3_100title Author: dron_3, HdHereidme, illusion Notes: *debugmenunotesUC3 Patch Version: 1.0 Patch: - [ be16, 0x00041e34, 0x419e ] PPU-48fa849dfeaef2f36ec042a576f29bda19ec1de0: Disable in-built MLAA: Games: "Uncharted 3: Drake's Deception": BCJS37004: [ 01.00 ] Author: Whatcookie Notes: *uc3mlaanotes Patch Version: 1.0 Patch: - [ load, *uc3_JP_100_mlaa ] Post-processing Modes: Games: "Uncharted 3: Drake's Deception": BCJS37004: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_JP_100_post ] Disable Mesh Trimming: Games: "Uncharted 3: Drake's Deception": BCJS37004: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_JP_100_mesh ] Disable SSAO: Games: "Uncharted 3: Drake's Deception": BCJS37004: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_JP_100_ssao ] Disable Depth of Field: Games: "Uncharted 3: Drake's Deception": BCJS37004: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_JP_100_dof ] Performance (WCB): Games: "Uncharted 3: Drake's Deception": BCJS37004: [ 01.00 ] Author: ZEROx, illusion Notes: Enable this patch if you are using "Write Color Buffers" to restore performance. Patch Version: 1.0 Patch: - [ load, *uc3_JP_100_speed ] Depth Buffer Viewport: Games: "Uncharted 3: Drake's Deception": BCJS37004: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_JP_100_dbv ] Depth Border Fix: Games: "Uncharted 3: Drake's Deception": BCJS37004: [ 01.00 ] Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_JP_100_dbf ] Enable GPU Lighting: Games: "Uncharted 3: Drake's Deception": BCJS37004: [ 01.00 ] Author: ZEROx, illusion Notes: *uc3gpulightingnotes Patch Version: 1.0 Patch: - [ load, *uc3_JP_100_db ] Debug Menu: Games: "Uncharted 3: Drake's Deception": BCJS37004: [ 01.00 ] Author: dron_3, HdHereidme, illusion Notes: *debugmenunotesUC3 Patch Version: 1.0 Patch: - [ be16, 0x00041e34, 0x419e ] PPU-664fb0e4a94c62c15a6474841c202fb2bf80ce16: Disable in-built MLAA: Games: *uc3_110title Author: Whatcookie, ZEROx Notes: *uc3mlaanotes Patch Version: 2.0 Patch: - [ load, *uc3_110_mlaa ] Disable Motion Blur: Games: *uc3_110title Author: ZEROx Notes: Patch Version: 1.0 Patch: - [ load, *uc3_110_mb ] Disable Bloom: Games: *uc3_110title Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_110_post ] Disable Mesh Trimming: Games: *uc3_110title Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_110_mesh ] Disable SSAO: Games: *uc3_110title Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_110_ssao ] Disable Depth of Field: Games: *uc3_110title Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_110_dof ] Performance (WCB): Games: *uc3_110title Author: ZEROx, illusion Notes: Enable this patch if you are using "Write Color Buffers" to restore performance. Patch Version: 1.0 Patch: - [ load, *uc3_110_speed ] Depth Buffer Viewport: Games: *uc3_110title Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_110_dbv ] Depth Border Fix: Games: *uc3_110title Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_110_dbf ] Enable GPU Lighting: Games: *uc3_110title Author: ZEROx, illusion Notes: *uc3gpulightingnotes Patch Version: 1.0 Patch: - [ load, *uc3_110_db ] Disable Camera Shake: Games: *uc3_110title Author: illusion Notes: *uc3camshakenotes Patch Version: 1.0 Patch: - [ be16, 0x00812b44, 0x3800 ] Debug Menu: Games: *uc3_110title Author: dron_3, HdHereidme, illusion Notes: *debugmenunotesUC3 Patch Version: 1.0 Patch: - [ be16, 0x00042624, 0x419e ] PPU-02a88c3c6cd415b0bb81f1606bc743835881a4ba: Unlock FPS: Games: *uc3_119title Author: superepic31 Notes: Haven't tested how this affects cutscenes. Patch Version: 1.0 Patch: - [ load, *uc3_119_FPS ] Disable in-built MLAA: Games: *uc3_119title Author: Whatcookie, ZEROx Notes: *uc3mlaanotes Patch Version: 2.0 Patch: - [ load, *uc3_119_mlaa ] Disable Motion Blur: Games: *uc3_119title Author: ZEROx Notes: Patch Version: 1.0 Patch: - [ load, *uc3_119_mb ] Disable Bloom: Games: *uc3_119title Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_119_post ] Disable Mesh Trimming: Games: *uc3_119title Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_119_mesh ] Disable SSAO: Games: *uc3_119title Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_119_ssao ] Disable Depth of Field: Games: *uc3_119title Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_119_dof ] Performance (WCB): Games: *uc3_119title Author: ZEROx, illusion Notes: Enable this patch if you are using "Write Color Buffers" to restore performance. Patch Version: 1.0 Patch: - [ load, *uc3_119_speed ] Depth Buffer Viewport: Games: *uc3_119title Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_119_dbv ] Depth Border Fix: Games: *uc3_119title Author: ZEROx, illusion Notes: Patch Version: 1.0 Patch: - [ load, *uc3_119_dbf ] Enable GPU Lighting: Games: *uc3_119title Author: ZEROx, illusion Notes: *uc3gpulightingnotes Patch Version: 1.0 Patch: - [ load, *uc3_119_db ] Debug Menu: Games: *uc3_119title Author: dron_3, HdHereidme, illusion, ZEROx, Skye Notes: *debugmenunotesUC3 Patch Version: 1.0 Patch: - [ load, *uc3_119_devmenu ] Dev Menu Plus: Games: *uc3_119title Author: illusion, Skye Notes: "Last modified: December 14 2020\nReplaces audio options with various debug features." Patch Version: 1.0 Patch: - [ load, *uc3_119_devplus ] Disable Camera Shake: Games: *uc3_119title Author: illusion Notes: *uc3camshakenotes Patch Version: 1.0 Patch: - [ be16, 0x008242cc, 0x3800 ] Enable Lan Mode: Games: *uc3_119title Author: "illusion, ZEROx, Skye" Notes: Patch Version: 1.0 Patch: - [ load, *uc3_119_lanmode ] Skip Intro: Games: *uc3_119title Author: illusion Notes: Patch Version: 1.0 Patch: - [ be32, 0x00043e2c, 0x480000dc ] Anchors: uc3beta100_title: &uc3beta100_title "Uncharted 3: Drake's Deception Multiplayer Beta": NPUA70153: [ 01.00 ] BCET70034: [ 01.00 ] uc3beta104_title: &uc3beta104_title "Uncharted 3: Drake's Deception Multiplayer Beta": NPUA70153: [ 01.04 ] BCET70034: [ 01.04 ] PPU-e63051dc8ec0f9256f047f62a6abd0e955805419: "Bug Fix: Crash on Entering LAN MP Menu": Games: *uc3beta100_title Author: "illusion" Patch Version: 1.0 Patch: - [ byte, 0x0003e6c3, 0x0 ] Disable Uncharted TV: Games: *uc3beta100_title Author: illusion Notes: "Fixes significant slowdown because the video is no longer hosted on server" Patch Version: 1.0 Patch: - [ be16, 0x00700f42, 0x0000 ] # ret 0 - [ be16, 0x00700f50, 0x4800 ] # dont spawn video threads Disable Camera Sprint: Games: "Uncharted 3: Drake's Deception Multiplayer Beta": NPUA70153: [ 01.00 ] BCET70034: [ 01.00 ] Author: illusion Patch Version: 1.0 Patch: - [ be32, 0x0019e450, 0x98c30178 ] Unlock Main Menu: Games: *uc3beta100_title Author: "illusion, ZEROx, Skye" Patch Version: 1.0 Patch: - [ be64, 0x00cea3d0, 0x000009298aab4a4b ] - [ be32, 0x007f8fc4, 0x484f131d ] - [ be32, 0x00cea2e0, 0x81c90320 ] - [ be32, 0x00cea2e4, 0x2c8e0000 ] - [ be32, 0x00cea2e8, 0x4086002c ] - [ be32, 0x00cea2ec, 0x3e0000ce ] - [ be32, 0x00cea2f0, 0x621041c0 ] - [ be32, 0x00cea2f4, 0x3de0010e ] - [ be32, 0x00cea2f8, 0x61ef319c ] - [ be32, 0x00cea2fc, 0xea306210 ] - [ be32, 0x00cea300, 0x1e510008 ] - [ be32, 0x00cea304, 0xfa4f6f8c ] - [ be32, 0x00cea308, 0x3a800001 ] - [ be32, 0x00cea30c, 0x92890320 ] - [ be32, 0x00cea310, 0x9aaf6f94 ] - [ be32, 0x00cea314, 0xea6f6f8c ] - [ be32, 0x00cea318, 0x7eb29800 ] - [ be32, 0x00cea31c, 0x4196000c ] - [ be32, 0x00cea320, 0x4bf993c5 ] - [ be32, 0x00cea324, 0x92840000 ] - [ be32, 0x00cea328, 0x88090078 ] - [ be32, 0x00cea32c, 0x4e800020 ] PPU-9584776e7fca409ed410f8a713832267020d8ac3: "Bug Fix: Crash on Entering LAN MP Menu": Games: *uc3beta104_title Author: "illusion" Patch Version: 1.0 Patch: - [ byte, 0x0003e563, 0x0 ] Disable Uncharted TV: Games: *uc3beta104_title Author: illusion Notes: "Fixes crash after entering MP menu due to offline video streaming API" Patch Version: 1.0 Patch: - [ be16, 0x0070194e, 0x0000 ] # ret 0 - [ be16, 0x0070195c, 0x4800 ] # dont spawn video threads Disable Sprint Camera: Games: *uc3beta104_title Author: illusion Patch Version: 1.0 Patch: - [ be32, 0x0019e300, 0x98c30178 ] Disable Camera Shake: Games: *uc3beta104_title Author: illusion Patch Version: 1.0 Patch: - [ be32, 0x0076e440, 0x38000001 ] Unlock Main Menu: Games: *uc3beta104_title Author: "illusion, ZEROx" Patch Version: 1.0 Patch: - [ be64, 0x00d1e414, 0x000009298aab4a4b ] - [ be32, 0x007f9f20, 0x4852449d ] # bl SUB_00d1e3bc - [ be32, 0x00d1e3bc, 0x81c90320 ] # lwz r14,0x320(r9) - [ be32, 0x00d1e3c0, 0x2c8e0000 ] # cmpwi cr1,r14,0x0 - [ be32, 0x00d1e3c4, 0x4086002c ] # bne cr1,LAB_00d1e3f0 - [ be32, 0x00d1e3c8, 0x3e0000d1 ] # lis r16,0xd1 - [ be32, 0x00d1e3cc, 0x6210e40c ] # ori r16,r16,0xe40c - [ be32, 0x00d1e3d0, 0x3de00110 ] # lis r15,0x110 - [ be32, 0x00d1e3d4, 0x61efb828 ] # ori r15,r15,0xb828 - [ be32, 0x00d1e3d8, 0xea300008 ] # ld r17,0x8(r16)=>DAT_00d1e414 - [ be32, 0x00d1e3dc, 0x1e510008 ] # mulli r18,r17,0x8 - [ be32, 0x00d1e3e0, 0xfa4f0000 ] # std r18,0x0(r15)=>LAB_0011b828 - [ be32, 0x00d1e3e4, 0x3a800001 ] # li r20,0x1 - [ be32, 0x00d1e3e8, 0x92890320 ] # stw r20,0x320(r9) - [ be32, 0x00d1e3ec, 0x9aaf0008 ] # stb r21,0x8(r15)=>LAB_0011b830 - [ be32, 0x00d1e3f0, 0xea6f0000 ] # ld r19,0x0(r15)=>LAB_0011b828 - [ be32, 0x00d1e3f4, 0x7eb29800 ] # cmpd cr5,r18,r19 - [ be32, 0x00d1e3f8, 0x4196000c ] # beq cr5,LAB_00d1e404 - [ be32, 0x00d1e3fc, 0x4bf993b5 ] # bl FUN_00cb77b0 - [ be32, 0x00d1e400, 0x92840000 ] # stw r20,0x0(r4) - [ be32, 0x00d1e404, 0x88090078 ] # lbz r0,0x78(r9) - [ be32, 0x00d1e408, 0x4e800020 ] # blr Disable Post on SPU: Games: *uc3beta104_title Author: illusion, ZEROx Notes: "Slight overbloom in some areas, needs correction." Patch Version: 1.0 Patch: - [ be16, 0x00897644, 0x9b43 ] # post on spu = 0 Disable Motion Blur: Games: *uc3beta104_title Author: illusion, ZEROx Patch Version: 1.0 Patch: - [ be16, 0x008975f8, 0x9b43 ] # mb = 0 Disable Mesh Trimming: Games: *uc3beta104_title Author: illusion, ZEROx Patch Version: 1.0 Patch: - [ be16, 0x006b1cc0, 0x9949 ] # mesh trim = 0 Disable SSAO: Games: *uc3beta104_title Author: illusion, ZEROx Patch Version: 1.0 Patch: - [ be16, 0x00897578, 0x9b43 ] # ssao = 0 Disable Depth of Field: Games: *uc3beta104_title Author: illusion, ZEROx Patch Version: 1.0 Patch: - [ be16, 0x00897604, 0x9b43 ] # dof = 0 Performance (WCB): Games: *uc3beta104_title Author: illusion, ZEROx Notes: Enable this patch if you are using "Write Color Buffers" to restore performance. Patch Version: 1.0 Patch: - [ be16, 0x00897620, 0x9b83 ] # reload depth buffer = 0 Depth Buffer Viewport: Games: *uc3beta104_title Author: illusion, ZEROx Patch Version: 1.0 Patch: - [ be16, 0x00897880, 0x9b63 ] # depth viewport = 1 Depth Border Fix: Games: *uc3beta104_title Author: illusion, ZEROx Patch Version: 1.0 Patch: - [ be16, 0x008978c0, 0x9b83 ] # depth border = 0 Enable GPU Lighting: Games: *uc3beta104_title Author: illusion, ZEROx Patch Version: 1.0 Patch: - [ be16, 0x008978cc, 0x9103 ] # spu lighting = 2 Anchors: gt5_unlockfps_notes: >5_unlockfps_notes "Cutscenes rendered in the game's engine speed up" PPU-5eb226d8430cf943cca1344fcf0c76db15aaaeb7: Extended FOV: Games: "Gran Turismo 5": BCES00569: [ 01.00 ] Author: illusion Notes: Global FOV setting Patch Version: 1.0 Patch: - [ bef32, 0x18EFF34, 0.75 ] # tweak this number to your liking Unlock FPS: Games: "Gran Turismo 5": BCES00569: [ 01.00 ] # may work for us ver, idk Author: illusion Notes: *gt5_unlockfps_notes Patch Version: 1.0 Patch: - [ be32, 0x008cffb4, 0x38800000 ] PPU-9216b03cf8f4ff27a57ff44ede2bc43a9d3087c0: Unlock FPS: Games: "Gran Turismo 5": BCES00569: [ 01.12 ] # may work for us ver, idk Author: illusion Notes: *gt5_unlockfps_notes Patch Version: 1.0 Patch: - [ be32, 0x00a0f640, 0x38800000 ] #1.12 eboot (1.13 doesn't have elf) PPU-ef552ab6594271862d9c6ab62e982c92380ad6cd: Unlock FPS: Games: "Gran Turismo 5": BCUS98114: [ 01.13 ] # it works for us version Author: illusion Notes: *gt5_unlockfps_notes Patch Version: 1.0 Patch: - [ be32, 0x00a0f640, 0x38800000 ] #1.12 eboot (1.13 doesn't have elf) PPU-223cc85fc80a6667fae775c7c02f7f65e6b2871f : Unlock FPS: Games: "Gran Turismo 5": BCES00569: [ 02.17 ] Author: ZEROx Notes: *gt5_unlockfps_notes Patch Version: 1.0 Patch: - [ byte, 0x001855cb, 0 ] # unlock fps ingame - [ byte, 0x001855d7, 0 ] # unlock fps ingame - [ be32, 0x0085f804, 0x38800000 ] # unlock fps in menu PPU-d73f342bf28ee016ef3d0ccb309b1acb03d8ecce : Unlock FPS: Games: "Gran Turismo 5": BCUS98114: [ 02.11 ] Author: ZEROx Notes: *gt5_unlockfps_notes Patch Version: 1.0 Patch: - [ byte, 0x00185457, 0 ] # unlock fps ingame - [ byte, 0x00185463, 0 ] # unlock fps ingame - [ be32, 0x0085f804, 0x38800000 ] # unlock fps in menu PPU-a5e547ce3ce25092ac6cae85631f50ba5d9ea914 : Unlock FPS: Games: "Gran Turismo 5": BCUS98114: [ 02.17 ] Author: ZEROx Notes: *gt5_unlockfps_notes Patch Version: 1.0 Patch: - [ byte, 0x00185457, 0 ] # unlock fps ingame - [ byte, 0x00185463, 0 ] # unlock fps ingame - [ be32, 0x0085f804, 0x38800000 ] # unlock fps in menu PPU-7a5ee7bc2fef9566dd80e35893fe2c5571197726 : Unlock FPS: Games: "Gran Turismo 5": BCES00569: [ 02.11 ] Author: ZEROx Notes: *gt5_unlockfps_notes Patch Version: 1.0 Patch: - [ byte, 0x00185457, 0 ] # unlock fps ingame - [ byte, 0x00185463, 0 ] # unlock fps ingame - [ be32, 0x0085f804, 0x38800000 ] # unlock fps in menu PPU-57abea58cae339a0ef9ed99374a0fe7f48b2f72d: 21:9 Aspect Ratio: Games: "Gran Turismo HD Concept": NPUA80019: [ All ] Author: illusion Notes: "Enable \"Stretch to Display Area\" option to take advantage of this patch." Patch Version: 1.0 Patch: - [ be32, 0x9BAD04, 0x3F95C28F ] Extended FOV: Games: "Gran Turismo HD Concept": NPUA80019: [ All ] Author: illusion Notes: Might work with other versions with adjustments. Patch Version: 1.0 Patch: - [ bef32, 0x9BCCD4, 0.75 ] # tweak this number to your liking No HUD: Games: "Gran Turismo HD Concept": NPUA80019: [ All ] Author: illusion Notes: Disable In Game HUD, needs further testing. Patch Version: 1.0 Patch: # - [ be32, 0x9C3488, 0x00000001 ] # Menu HUD scale (never use this) - [ be32, 0x9BA544, 0x00000000 ] PPU-ad3a1ecff65a78f9a8380ff4f12960f499604bf4: 21:9 Aspect Ratio: Games: "Gran Turismo HD Concept": NPEA90002: [ All ] Notes: "Enable \"Stretch to Display Area\" option to take advantage of this patch." Patch Version: 1.0 Patch: - [be32, 0x9BAD3C, 0x3F95C28F] Extended FOV: Games: "Gran Turismo HD Concept": NPEA90002: [ All ] Author: illusion Notes: Might work with other versions with adjustments. Patch Version: 1.0 Patch: - [ bef32, 0x9BCD0C, 0.75 ] # tweak this number to your liking No HUD: Games: "Gran Turismo HD Concept": NPEA90002: [ All ] Author: illusion Notes: Disable In Game HUD, needs further testing. Patch Version: 1.0 Patch: # - [ be32, 0x9C34C8, 0x00000001 ] # Menu HUD scale (never use this) - [ be32, 0x9BA57C, 0x00000000 ] PPU-545c1abbf1c562d60fca7435401f020beab76b53: Create Mode: Games: "LittleBigPlanet": NPUA80472: [ 01.30 ] BCUS98208: [ 01.30 ] BCES00611: [ 01.30 ] Author: Zhaxxy, Aphelion Notes: Enables create mode permanently in all levels until deactivated. Patch Version: 1.0 Patch: - [ be32, 0x0001877C, 0x38E00001 ] PPU-4ff9503c80ff356080c96f3828890906073b8e43: Create Mode: Games: "LittleBigPlanet 3": NPUA81116: [ 01.26 ] BCUS98362: [ 01.26 ] Author: Zhaxxy Notes: "Permanently be in create mode until unchecked (Flying in the pod will cause sackboy to go far away from the pod, teleport yourself into the pod via a player teleporter then stop flying)." Patch Version: 1.0 Patch: - [ be32, 0x001ED2AC, 0x41E00001 ] Anchors: tox_gald: &tox_gald - [ be32, 0x0020337C, 0x80690FEF ] tox_hp: &tox_hp - [ be32, 0x0018A210, 0x9BDD000C ] - [ be32, 0x00187A60, 0x3A30270F ] tox_fps: &tox_fps - [ be32, 0x00710694, 0x38600002 ] - [ be32, 0x0023F114, 0x3A900001 ] PPU-a7f26bbbcb13fd5f554d0612f490861feec78e8f: 60 FPS: Games: "Tales of Xillia": NPUB31136: [ All ] BLUS31006: [ All ] Author: Aphelion, illusion Notes: Set VBlank Frequency to 60. Gameplay will slow down if the framerate dips below 60. Patch Version: 1.1 Patch: - [ load, *tox_fps ] Infinite Gald: Games: "Tales of Xillia": NPUB31136: [ All ] BLUS31006: [ All ] Author: Aphelion Notes: Patch Version: 1.0 Patch: - [ load, *tox_gald ] Infinite Health: Games: "Tales of Xillia": NPUB31136: [ All ] BLUS31006: [ All ] Author: Aphelion Notes: Patch Version: 1.1 Patch: - [ load, *tox_hp ] PPU-62b0f370c487523166efb0d4b4a24e627acc3488: 60 FPS: Games: "Tales of Xillia": BLES01815: [ All ] NPEB01310: [ All ] Author: Aphelion, illusion Notes: Set VBlank Frequency to 60. Gameplay will slow down if the framerate dips below 60. Patch Version: 1.0 Patch: - [ load, *tox_fps ] Infinite Gald: Games: "Tales of Xillia": BLES01815: [ All ] NPEB01310: [ All ] Author: Aphelion Notes: Patch Version: 1.0 Patch: - [ load, *tox_gald ] Infinite Health: Games: "Tales of Xillia": BLES01815: [ All ] NPEB01310: [ All ] Author: Aphelion Notes: Patch Version: 1.0 Patch: - [ load, *tox_hp ] Anchors: tox2_hp: &tox2_hp - [ be32, 0x00184934, 0x9BA70010 ] - [ be32, 0x0017A7E8, 0x3A10270E ] PPU-d96e838f10e9730d8ba21659e02663b44488670f: 60 FPS: Games: "Tales of Xillia 2": NPUB31443: [ All ] BLUS31397: [ All ] Author: Aphelion Notes: Set VBlank Frequency to 60. Gameplay will slow down if the framerate dips below 60. Patch Version: 1.1 Patch: - [ be32, 0x00846290, 0x38600002 ] - [ be32, 0x00282AF4, 0x3A900001 ] Infinite Health: Games: "Tales of Xillia 2": NPUB31443: [ All ] BLUS31397: [ All ] Author: Aphelion Notes: In-game menu is a little ugly, but it works. Patch Version: 1.1 Patch: - [ load, *tox2_hp ] PPU-c83d91c3be29b1460777f8a5d7fa5a111b1237b0: 60 FPS: Games: "Tales of Xillia 2": NPEB01858: [ All ] BLES01962: [ All ] Author: Aphelion Notes: Set VBlank Frequency to 60. Gameplay will slow down if the framerate dips below 60. Patch Version: 1.1 Patch: - [ be32, 0x00846310, 0x38600002 ] - [ be32, 0x00282B2C, 0x3A900001 ] Infinite Health: Games: "Tales of Xillia 2": NPEB01858: [ All ] BLES01962: [ All ] Author: Aphelion Notes: In-game menu is a little ugly, but it works. Patch Version: 1.1 Patch: - [ load, *tox2_hp ] PPU-c5d2fd31933f88313956774b84346d242979eba6: "Disable Fisheye": Games: "Skate 2": BLUS30253: [ 01.02 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ be32, 0x0043c84c, 0xc0090088 ] # lfs f0,0x88(r9) - [ be32, 0x0043c808, 0xc3c90048 ] # lfs f30,0x48(r9) PPU-8fd7b704255420d0e9a6b337b6d1bcaae39ff569: "Disable Fisheye": Games: "Skate 2": BLES00461: [ 01.02 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ be32, 0x0043c84c, 0xc0090088 ] # lfs f0,0x88(r9) - [ be32, 0x0043c808, 0xc3c90048 ] # lfs f30,0x48(r9) PPU-08da3b601b335c5b09e6425b27fe00eacdad6e78: Unlock FPS: Games: "Resistance 2": BCUS98120: [ 01.00 ] BCES00226: [ 01.00 ] Author: Whatcookie Notes: Patch Version: 1.0 Patch: - [ be32, 0x00635d7c, 0x60000000 ] # nop - [ be32, 0x00635d88, 0x60000000 ] # nop - [ bef32, 0x00d529d8, 0.0001 ] - [ bef32, 0x00d69eb8, 0.0001 ] Extended FOV: Games: "Resistance 2": BCUS98120: [ 01.00 ] BCES00226: [ 01.00 ] Author: illusion Patch Version: 1.0 Patch: - [ bef32, 0x00de67e4, 0.7 ] PPU-ee7a0a8f83814fd2570ac65e744951cf59264491: Unlock FPS: Games: "Resistance 2": BCUS98120: [ 01.60 ] BCES00226: [ 01.60 ] Author: Whatcookie, illusion Patch Version: 1.0 Patch: - [ be16, 0x0065066c, 0x4800 ] - [ bef32, 0x00D62F34, 0.0001 ] - [ bef32, 0x00D7A498, 0.0001 ] Extended FOV: Games: "Resistance 2": BCUS98120: [ 01.60 ] BCES00226: [ 01.60 ] Author: illusion Patch Version: 1.0 Patch: - [ bef32, 0x00df765c, 0.7 ] PPU-bf22ce18fc3db486aae9c878afa5212b98b53495: # PSN Unlock FPS: Games: "Resistance 2": NPEA00431: [ 01.00 ] Author: Whatcookie, illusion Patch Version: 1.0 Patch: - [ be32, 0x0064816c, 0x60000000 ] # nop - [ be32, 0x00648178, 0x60000000 ] # nop - [ bef32, 0x00d62ee4, 0.0001 ] - [ bef32, 0x00d7a450, 0.0001 ] Extended FOV: Games: "Resistance 2": NPEA00431: [ 01.00 ] Author: illusion Patch Version: 1.0 Patch: - [ bef32, 0x00DF78EC, 0.7 ] PPU-0e95b58ae209a37060f3388434b59bcce8a708ab: 21:9 Aspect Ratio: Games: "WipEout HD": NPEA00057: [ 02.51 ] Author: Esppiral Notes: Patch Version: 1.0 Patch: - [ be32, 0x7E4190, 0x4017B9AA ] # 21:9 Aspect Ratio - [ be32, 0x7EB4A4, 0x4017B9AA ] # Render Fix PPU-644ef72f7233d9fc7fb4c891083714ee8db474c7: Extended FOV: Games: "WipEout HD": NPUA80105: [ 02.51 ] Author: illusion Notes: "Patched default is 0.6" Patch Version: 1.0 Patch: - [ bef32, 0x72E544, 0.6 ] Anchors: iconotes: &iconotes "Allows for the use of Resolution Scaling in the title and improves performance." PPU-1b40cda726a12a28393206edcd63252df76ca39c: # ICO eboot.bin Disable MLAA: Games: "ICO": NPEA00279: [ 01.00 ] NPUA80676: [ 01.00 ] Author: illusion Notes: *iconotes Patch Version: 1.00 Patch: - [ be32, 0x00045c84, 0x38800000 ] # li r4 0x0 - [ be32, 0x00476af4, 0x40800003 ] # il r3 0x0 - [ be32, 0x00476d9c, 0x40800017 ] # il r23 0x0 # Memory Patches Disable Blur: Games: "ICO": NPEA00279: [ 01.00 ] NPUA80676: [ 01.00 ] Author: illusion Notes: Patch Version: 1.00 Patch: - [ byte, 0x4D20CB, 0 ] Disable All Post-processing: Games: "ICO": NPEA00279: [ 01.00 ] NPUA80676: [ 01.00 ] Author: illusion Notes: Patch Version: 1.00 Patch: - [ byte, 0x4D20BF, 0 ] PPU-9a604c56796a32bf86ff037b682b0a744eb6a0dd: # ICO.self Disable MLAA: Games: "ICO": BCES01097: [ 01.00 ] BCUS98259: [ 01.00 ] Author: illusion Notes: *iconotes Patch Version: 1.00 Patch: - [ be32, 0x00045a50, 0x38800000 ] # li r4 0x0 - [ be32, 0x00475f74, 0x40800003 ] # il r3 0x0 - [ be32, 0x0047621c, 0x40800017 ] # il r23 0x0 # Memory Patches Disable Blur: Games: "ICO": BCES01097: [ 01.00 ] BCUS98259: [ 01.00 ] Author: illusion Notes: Patch Version: 1.00 Patch: - [ byte, 0x4D203B, 0 ] Disable All Post-processing: Games: "ICO": BCES01097: [ 01.00 ] BCUS98259: [ 01.00 ] Author: illusion Notes: Patch Version: 1.00 Patch: - [ byte, 0x4D202F, 0 ] PPU-20445ff41192238543f15e956926d03f93d23878: # ICO.self 1.01 Disable MLAA: Games: "ICO": BCES01097: [ 01.01 ] BCES01115: [ 01.01 ] BCUS98259: [ 01.01 ] NPEA00279: [ 01.01 ] NPUA80676: [ 01.01 ] Author: illusion Notes: *iconotes Patch Version: 1.00 Patch: - [ be32, 0x004e224c, 0x00000000 ] # 0 int32 - [ be32, 0x00477d74, 0x40800003 ] # il r3 0x0 - [ be32, 0x0047801c, 0x40800017 ] # il r23 0x0 "Restore debug printf (Warning: Log Spam!)": Games: "ICO": BCES01097: [ 01.01 ] BCES01115: [ 01.01 ] BCUS98259: [ 01.01 ] NPEA00279: [ 01.01 ] NPUA80676: [ 01.01 ] Author: illusion Patch Version: 1.00 Patch: - [ be32, 0x00015e50, 0x480ecd20 ] # b 0x00102b70 # Memory Patches Disable Blur: Games: "ICO": BCES01097: [ 01.01 ] BCES01115: [ 01.01 ] BCUS98259: [ 01.01 ] NPEA00279: [ 01.01 ] NPUA80676: [ 01.01 ] Author: illusion Notes: Patch Version: 1.00 Patch: - [ byte, 0x4E215B, 0 ] Disable All Post-processing: Games: "ICO": BCES01097: [ 01.01 ] BCES01115: [ 01.01 ] BCUS98259: [ 01.01 ] NPEA00279: [ 01.01 ] NPUA80676: [ 01.01 ] Author: illusion Notes: Patch Version: 1.00 Patch: - [ byte, 0x4E214F, 0 ] PPU-07500788ed015ad425938fbde3b857487b38397b: # shadow.self 1.00 Disable Bloom: Games: "Shadow of the Colossus": BCES01097: [ 01.00 ] BCUS98259: [ 01.00 ] Author: illusion Notes: Patch Version: 1.00 Patch: - [ be32, 0x00209d88, 0x38000000 ] # li r0 0x0 Disable Motion Blur: Games: "Shadow of the Colossus": BCES01097: [ 01.00 ] BCUS98259: [ 01.00 ] Author: illusion Notes: Patch Version: 1.00 Patch: - [ be32, 0x0021951C, 0x38000000 ] # li r0 0x0 - [ be32, 0x00219360, 0x38000000 ] # li r0 0x0 Disable MLAA: Games: "Shadow of the Colossus": BCES01097: [ 01.00 ] BCUS98259: [ 01.00 ] Author: illusion Notes: *iconotes Patch Version: 1.00 Patch: - [ be32, 0x00200c58, 0x38000000 ] # li r0 0x0 - [ be32, 0x006f8374, 0x40800003 ] # il r3 0x0 - [ be32, 0x006f861c, 0x40800017 ] # il r23 0x0 # Memory Patches Extended FOV: Games: "Shadow of the Colossus": BCES01097: [ 01.00 ] BCUS98259: [ 01.00 ] Author: illusion Notes: Camera may zoom out during cinematic change. Patch Version: 1.00 Patch: - [ bef32, 0x732894, 1.5 ] PPU-4a1a2300cf31f269d76406d095f2babaa47ae8d3: # shadow eboot.bin Disable Bloom: Games: "Shadow of the Colossus": NPEA00280: [ 01.00 ] NPUA80677: [ 01.00 ] Author: illusion Notes: Patch Version: 1.00 Patch: - [ be32, 0x0020a338, 0x38000000 ] # li r0 0x0 Disable Motion Blur: Games: "Shadow of the Colossus": NPEA00280: [ 01.00 ] NPUA80677: [ 01.00 ] Author: illusion Notes: Patch Version: 1.00 Patch: - [ be32, 0x0021951C, 0x38000000 ] # li r0 0x0 - [ be32, 0x00219910, 0x38000000 ] # li r0 0x0 Disable MLAA: Games: "Shadow of the Colossus": NPEA00280: [ 01.00 ] NPUA80677: [ 01.00 ] Author: illusion Notes: *iconotes Patch Version: 1.00 Patch: - [ be32, 0x002011fc, 0x38000000 ] # li r0 0x0 - [ be32, 0x006f8af4, 0x40800003 ] # il r3 0 - [ be32, 0x006f8d9c, 0x40800017 ] # il r23 0 # Memory Patches Extended FOV: Games: "Shadow of the Colossus": NPEA00280: [ 01.00 ] NPUA80677: [ 01.00 ] Author: illusion Notes: Camera may zoom out during cinematic change. Patch Version: 1.00 Patch: - [ bef32, 0x7328C4, 1.5 ] PPU-07b749cb166a9d6a924bb59428880e3836ab67c9: # shadow.self 1.01 Disable Bloom: Games: "Shadow of the Colossus": BCES01097: [ 01.01 ] BCES01115: [ 01.01 ] BCUS98259: [ 01.01 ] NPEA00280: [ 01.01 ] NPUA80677: [ 01.01 ] Author: illusion Notes: Patch Version: 1.00 Patch: - [ be32, 0x0020ab50, 0x38000000 ] # li r0 0x0 Disable Motion Blur: Games: "Shadow of the Colossus": BCES01097: [ 01.01 ] BCES01115: [ 01.01 ] BCUS98259: [ 01.01 ] NPEA00280: [ 01.01 ] NPUA80677: [ 01.01 ] Author: illusion Notes: Patch Version: 1.00 Patch: - [ be32, 0x0021A2E4, 0x38000000 ] # li r0 0x0 - [ be32, 0x0021A128, 0x38000000 ] # li r0 0x0 Disable MLAA: Games: "Shadow of the Colossus": BCES01097: [ 01.01 ] BCES01115: [ 01.01 ] BCUS98259: [ 01.01 ] NPEA00280: [ 01.01 ] NPUA80677: [ 01.01 ] Author: illusion Notes: *iconotes Patch Version: 1.00 Patch: - [ be32, 0x00201A14, 0x38000000 ] # li r0 0x0 - [ be32, 0x006f96f4, 0x40800003 ] # il r3 0x0 - [ be32, 0x006f999c, 0x40800017 ] # il r23 0x0 # Memory Patches Extended FOV: Games: "Shadow of the Colossus": BCES01097: [ 01.01 ] BCES01115: [ 01.01 ] BCUS98259: [ 01.01 ] NPEA00280: [ 01.01 ] NPUA80677: [ 01.01 ] Author: illusion Notes: Camera may zoom out during cinematic change. Patch Version: 1.00 Patch: - [ bef32, 0x7328DC, 1.5 ] PPU-79c9f5ae14fe84851dca7bfe33f58bee3367730b: 21:9 Aspect Ratio: Games: "Metal Gear Solid 2: Sons of Liberty - HD Edition": NPEB00685: [ All ] Author: Esppiral Notes: Patch Version: 1.0 Patch: - [ be32, 0xDEE1B0, 0x3F100001 ] # INGAME 21:9 AR Anchors: debugmenunotesUC1: &debugmenunotesUC1 "Last modified: 24 November 2020\n\nEnable Debug Console mode to unlock full menu (DECR Console)\nL3 + Start = Dev Menu\nL3 + Select = Quick Menu (Use this to unlock others)\nL3 + Triangle = Debug Text\nL2 + R2 = Debug Fly" PPU-8007056e52279bea26c15669d1ee08c2df321d00: Disable Motion Blur: Games: "Uncharted: Drake's Fortune": BCES00065: [ 01.00 ] BCUS98103: [ 01.00 ] Author: illusion Notes: "Last modified: 02 June 2020" Patch Version: 1.0 Patch: - [ be16, 0xec2a8, 0x995d ] # (mem address: 0x42974A) Disable Depth of Field: Games: "Uncharted: Drake's Fortune": BCES00065: [ 01.00 ] BCUS98103: [ 01.00 ] Author: illusion Notes: "Last modified: 02 June 2020" Patch Version: 1.0 Patch: - [ be16, 0xec2a0, 0x995d ] # (mem address: 0x42974C) Debug Menu: Games: "Uncharted: Drake's Fortune": BCES00065: [ 01.00 ] BCUS98103: [ 01.00 ] Author: dron_3, HdHereidme, illusion Notes: *debugmenunotesUC1 Patch Version: 1.0 Patch: - [ be16, 0x4e61c, 0x409e ] PPU-8363904e0b8fc276380a8f0e158dd81d7a9cefc5: Disable Motion Blur: Games: "Uncharted: Drake's Fortune": BCES00065: [ 01.01 ] BCUS98103: [ 01.10 ] Author: illusion Notes: "Last modified: 02 June 2020" Patch Version: 1.0 Patch: - [ be16, 0xe5284, 0x995d ] # (mem address: 0xBB43DA) Disable Depth of Field: Games: "Uncharted: Drake's Fortune": BCES00065: [ 01.01 ] BCUS98103: [ 01.10 ] Author: illusion Notes: "Last modified: 02 June 2020" Patch Version: 1.0 Patch: - [ be16, 0xe527c, 0x995d ] # (mem address: 0xBB43DC) Debug Menu: Games: "Uncharted: Drake's Fortune": BCES00065: [ 01.01 ] BCUS98103: [ 01.10 ] Author: dron_3, HdHereidme, illusion Notes: *debugmenunotesUC1 Patch Version: 1.0 Patch: - [ be16, 0x4b6ac, 0x409e ] Unlock Devkit menus: Games: "Uncharted: Drake's Fortune": BCES00065: [ 01.01 ] BCUS98103: [ 01.10 ] Author: illusion Notes: "Last modified: Decmeber 16 2020\n\nUnlocks some devkit menu without DECR.\nRendering\nCollision (needs working msgcon)\nInteractive Background\nPhysics\nParticles" Patch Version: 1.0 Patch: - [ be16, 0x0007023c, 0x4800 ] # rendering - [ be16, 0x00070300, 0x4800 ] # col - [ be16, 0x000703c0, 0x4800 ] # game - [ be16, 0x00070434, 0x4800 ] # inter background - [ be16, 0x000708d4, 0x4800 ] # phys - [ be16, 0x00071af0, 0x4800 ] # - [ be16, 0x00071ed0, 0x4800 ] # particles PPU-3488cb6c2a7178978b5044b09c7c7ef8397440c0: Disable Motion Blur: Games: "Uncharted: Drake's Fortune": NPEA00363: [ All ] NPUA80697: [ All ] Author: illusion Notes: "Last modified: 02 June 2020" Patch Version: 1.0 Patch: - [ be16, 0xe5234, 0x995d ] # (mem address: 0xBB321A) Disable Depth of Field: Games: "Uncharted: Drake's Fortune": NPEA00363: [ All ] NPUA80697: [ All ] Author: illusion Notes: "Last modified: 02 June 2020" Patch Version: 1.0 Patch: - [ be16, 0xe522c, 0x995d ] # (mem address: 0xBB321C) Debug Menu: Games: "Uncharted: Drake's Fortune": NPEA00363: [ All ] NPUA80697: [ All ] Author: dron_3, HdHereidme, illusion Notes: *debugmenunotesUC1 Patch Version: 1.0 Patch: - [ be16, 0x4b5c4, 0x419e ] # has it's function branched out! "Bug Fix: Slow Init Times": Games: "Uncharted: Drake's Fortune": NPEA00363: [ All ] NPUA80697: [ All ] Author: illusion Patch Version: 1.0 Patch: - [ be16, 0x0004b5d4, 0x409e ] # todo: port to other versions Anchors: DS1_US_FPS: &DS1_US_FPS # 60fps noskip - [be32, 0x00146e40, 0x38800002 ] # li r4 0x2 - [be32, 0x00146e44, 0x989f070c ] - [be32, 0x00146e48, 0x989f070d ] # delta time - [ be32, 0x001423e8, 0x494447e9 ] # jump to code cave # get mftb - [ be32, 0x01586bd0, 0x7eac42e6 ] # mftb r21 // Move from timebase register (clock) # get mftb delta - [ be32, 0x01586bd4, 0x3ec0017d ] # lis r22,0x017d // load high bits of address (0x017de3f8) - [ be32, 0x01586bd8, 0x62d6e3f8 ] # ori r22,r22,0xe3f8 // load low bits of address - [ be32, 0x01586bdc, 0x7e96a02a ] # ldx r20,r22,r20 // load previous frames mftb reading - [ be32, 0x01586be0, 0xfab60000 ] # std r21,0x0(r22) // store this frames mftb reading - [ be32, 0x01586be4, 0x7e74a850 ] # subf r19,r21,r20 // subtract previous mftb reading from this mftb frames reading # mftb delta to float - [ be32, 0x01586be8, 0xfa7600e0 ] # std r19,0xe0(r22) // store mftb delta (to be loaded into FPR) - [ be32, 0x01586bec, 0xcbd600e0 ] # lfd f30,0xe0(r22) // load mftb delta into FPR - [ be32, 0x01586bf0, 0xffc0f69c ] # fcfid f30,f30 // convert integer to double - [ be32, 0x01586bf4, 0xffc0f018 ] # frsp f30,f30 // round to single precision # mftb delta to seconds - [ be32, 0x01586bf8, 0x3e400158 ] # r18,0x158 // load high bits constants pointer - [ be32, 0x01586bfc, 0x62526bd0 ] # ori r18,r18,0x6bd0 // load low bits of constants pointer - [ be32, 0x01586c00, 0xc3b20054 ] # lfs f29,0x54(r18) // load timebase frequency constant - [ be32, 0x01586c04, 0xc3920058 ] # lfs f28,0x58(r18) // load maximum timestep size - [ be32, 0x01586c08, 0xfffee824 ] # fdiv f31,f30,f29 // divide timebase delta by timebase frequency # check timestep size - [ be32, 0x01586c0c, 0xff9fe000 ] # fcmpu cr7,f31,f28 // compare current delta time to maximum timestep - [ be32, 0x01586c10, 0x419c0008 ] # blt +0x08 // don't return the maximum timestep size # set maximum timestep - [ be32, 0x01586c14, 0xffe0e090 ] # fmr f31,f28 // move maximum timestep to be returned # cleanup - [ be32, 0x01586c18, 0x7e94a278 ] # xor r20,r20,r20 // zero r20 - [ be32, 0x01586c1c, 0x7e94a278 ] # xor r19,r19,r19 // zero r19 - [ be32, 0x01586c20, 0x4e800020 ] # blr // return # constants - [ be32, 0x01586c24, 0x4c989680 ] # timebase frequency as hexfloat (80mhz) - [ bef32, 0x01586c28, 0.05000000 ] # maximum timestep size (50ms or 20fps) PPU-3577a3e8efa233c68dedce81a3d0a63dab05dbed: Unlock FPS: Games: "Dark Souls": BLUS30782: [ 01.00 ] Author: Whatcookie Notes: For people who would like to play the unpatched version of Dark Souls at decent framerates (unpatched PC version is equivalent to 1.06 on consoles!) Patch Version: 1.0 Patch: - [ load, *DS1_US_FPS ] PPU-65078c652115190ecb64b7ff52bbf1c68696deb6: Unlock FPS: Games: "Destroy All Humans! Path of the Furon": BLES00467: [ All ] Author: Whatcookie Notes: Completely unlocks FPS and doesn't require any special settings. Use Framelimit or VSync option to cap the maximum framerate. Patch Version: 1.0 Patch: - [ be32, 0x010b9e68, 0x60000000 ] - [ be32, 0x010b9ec0, 0x60000000 ] PPU-1369b92d59b3727ea77257795263de460e621823: Unlock Pitch Black Out Venue: Games: "DJ Hero 2": BLUS30526: [ 01.00 ] Author: shockdude Notes: Unlocks a stage venue called "Pitch Black Out", which has a completely black background. Useful for getting more performance on lower-spec PCs. Patch Version: 1.00 Patch: - [ be32, 0x86d99c, 0x58585858 ] PPU-c779b7ecc73ebd460c15d70917db75fe69399aa1: Unlock Pitch Black Out Venue: Games: "DJ Hero 2": BLUS30526: [ 01.01 ] Author: shockdude Notes: Unlocks a stage venue called "Pitch Black Out", which has a completely black background. Useful for getting more performance on lower-spec PCs. Patch Version: 1.00 Patch: - [ be32, 0x86f718, 0x58585858 ] PPU-b70a9965638aa43c4edec58683cf0f2dfed8071b: Unlock Pitch Black Out Venue: Games: "DJ Hero 2": BLES00896: [ 01.00 ] Author: shockdude Notes: Unlocks a stage venue called "Pitch Black Out", which has a completely black background. Useful for getting more performance on lower-spec PCs. Patch Version: 1.00 Patch: - [ be32, 0x86d55c, 0x58585858 ] PPU-bccea158f89820de105a87541c9252052538a5fb: Unlock Pitch Black Out Venue: Games: "DJ Hero 2": BLES00896: [ 01.01 ] Author: shockdude Notes: Unlocks a stage venue called "Pitch Black Out", which has a completely black background. Useful for getting more performance on lower-spec PCs. Patch Version: 1.00 Patch: - [ be32, 0x86f2d8, 0x58585858 ] PPU-530aadd4c93166a0ca0d3acbe963a09f7926b878: Force Pitch Black Out Venue: Games: "DJ Hero 2 Demo": NPUB90438: [ 01.00 ] Author: shockdude Notes: Replaces the demo's "London" venue with the "Pitch Black Out" venue, which has a completely black background. Useful for getting more performance on lower-spec PCs. Patch Version: 1.00 Patch: - [ be32, 0x7b3c40, 0x51756179 ] - [ be32, 0x7b3c44, 0x32360000 ] PPU-13887eb1bfe4ad2564cb7b9583e8e957a860c04a: Force Pitch Black Out Venue: Games: "DJ Hero 2 Demo": NPEB90275: [ 01.00 ] Author: shockdude Notes: Replaces the demo's "London" venue with the "Pitch Black Out" venue, which has a completely black background. Useful for getting more performance on lower-spec PCs. Patch Version: 1.00 Patch: - [ be32, 0x7b37cc, 0x51756179 ] - [ be32, 0x7b37d0, 0x32360000 ] Anchors: crabnotes: &crabnotes "Set Framelimt to 60FPS as going above this will speed up.\nIn-Game Cinematics animations and camera are only interpolated at 30FPS." PPU-4aeb132cdf86d9c4ab20e48ae70cc823e455e05d: 21:9 Aspect Ratio: Games: "Genji: Days of the Blade": BCES00002: [ 01.00 ] Author: Esppiral Notes: Patch Version: 1.0 Patch: - [ be32, 0x100FA8B0, 0x4017B9AA ] # 21:9 60 FPS: Games: "Genji: Days of the Blade": BCES00002: [ 01.00 ] Author: Esppiral, illusion Notes: *crabnotes Patch Version: 1.0 Patch: - [ be32, 0x004D0178, 0x38000000 ] # li r0 0x0 PPU-d99d403214a204b9fe8a5c23079dab8ddf4c0654: 60 FPS: Games: "Genji: Days of the Blade": BCAS20002: [ 01.00 ] Author: illusion Notes: *crabnotes Patch Version: 1.0 Patch: - [ be32, 0x004cbda8, 0x38000000 ] # li r0 0x0 PPU-daf192f4e83562758e1f988455b14f1b52b51537: 60 FPS: Games: "Harry Potter and the Half-Blood Prince": BLES00424: [ 01.00 ] Author: illusion Notes: "Set vblank to 120hz for 60FPS Gameplay.\nMay work with other versions with adjustments." Patch Version: 1.0 Patch: - [ be32, 0x003c761c, 0x38000001 ] # li r0 0x1 Anchors: HMPDDT_PSP_Notes: &HMPDDT_PSP_Notes "Makes the game playable by skipping the PSP connection screen. A decrypted save is still required to play the game. The patch can also be used on real hardware." PPU-ddd080c3a59b7d8f7e640b419efccea6972d1e21: Sign in without connecting a PSP: Games: "Hatsune Miku: Project DIVA Dreamy Theater": NPJB00047: [ 01.00 ] Author: samyuu, Brolijah, nastys Notes: *HMPDDT_PSP_Notes Patch Version: 1.0 Patch: - [be32, 0x66C464, 0x000004B8] PPU-890a336132e35e8bfb7cbe430ea9b09114915346: Sign in without connecting a PSP: Games: "Hatsune Miku: Project DIVA Dreamy Theater": NPJB00047: [ 01.01 ] Author: samyuu, Brolijah, nastys Notes: *HMPDDT_PSP_Notes Patch Version: 1.0 Patch: - [be32, 0x66F9B4, 0x00000718] Full resolution: Games: "Hatsune Miku: Project DIVA Dreamy Theater": NPJB00047: [ 01.01 ] Author: nastys Notes: "Increases the internal resolution from 1024x640 to 1280x720." Patch Version: 1.1 Patch: - [be32, 0x22F0C4, 0x2F890500] - [be32, 0x22F0D0, 0x39200500] - [be32, 0x22F0D8, 0x380002D0] - [be32, 0x22F3B8, 0x2F8802D0] - [be32, 0x22F3C4, 0x39200500] - [be32, 0x22F3CC, 0x380002D0] Anchors: HMPDF_FPS_USEU: &HMPDF_FPS_USEU - [ be32, 0xBF289C, 0x3F800000 ] - [ be16, 0x589496, 0x0001 ] - [ be16, 0x5894BA, 0x0001 ] - [ be16, 0x589802, 0x0001 ] - [ be16, 0x58982A, 0x0001 ] HMPDF_FPS_JP: &HMPDF_FPS_JP - [ be32, 0xBF22FC, 0x3F800000 ] - [ be16, 0x586202, 0x0001 ] - [ be16, 0x586226, 0x0001 ] - [ be16, 0x58656E, 0x0001 ] - [ be16, 0x586596, 0x0001 ] HMPDF_FPS_Notes: &HMPDF_FPS_Notes "Patch accelerates some game effects by 2x. Does not affect playability." PPU-f3227f57ec001582b253035fd90de77f05ead470: 60 FPS: Games: "Hatsune Miku: Project Diva F": BLUS31319: [ All ] NPUB31241: [ All ] Author: Brolijah Notes: *HMPDF_FPS_Notes Patch Version: 1.0 Patch: - [ load, *HMPDF_FPS_USEU ] Enable Debug Mode: Games: "Hatsune Miku: Project Diva F": NPUB31241: [ All ] Author: samyuu, feat_jinsoul Notes: "Enables debug mode. Enable Mouse and Keyboard handlers under Config > I/O to use basic debug menus. Right click for the topmost menu." Patch Version: 1.0 Patch: - [ byte, 0x03D10F, 0x00 ] - [ byte, 0x1CF64F, 0x01 ] - [ byte, 0x1CF657, 0x01 ] PPU-c02e3b52e3d75f52f76fb8f0fb5be7ca4d921949: 60 FPS: Games: "Hatsune Miku: Project Diva F": NPEB01393: [ All ] Author: Brolijah Notes: *HMPDF_FPS_Notes Patch Version: 1.0 Patch: - [ load, *HMPDF_FPS_USEU ] PPU-1105af0a4d6a4a1481930c6f3090c476cde06c4c: 60 FPS: Games: "Hatsune Miku: Project Diva F": BLJM60527: [ All ] NPJB00287: [ All ] Author: Brolijah Notes: *HMPDF_FPS_Notes Patch Version: 1.0 Patch: - [ load, *HMPDF_FPS_JP ] Anchors: HMPDF2_FPS_USEU: &HMPDF2_FPS_USEU - [ be32, 0x0423C8, 0x3F800000 ] - [ be16, 0x6AF44E, 0x0001 ] - [ be16, 0x6AF46E, 0x0001 ] - [ be16, 0x6AF492, 0x0001 ] - [ be16, 0x6AF4B6, 0x0001 ] HMPDF2_FPS_AS: &HMPDF2_FPS_AS - [ be32, 0x042390, 0x3F800000 ] - [ be16, 0x6AF0B6, 0x0001 ] - [ be16, 0x6AF0D6, 0x0001 ] - [ be16, 0x6AF0FA, 0x0001 ] - [ be16, 0x6AF11E, 0x0001 ] HMPDF2_FPS_JP: &HMPDF2_FPS_JP - [ be32, 0x041F40, 0x3F800000 ] - [ be16, 0x6A48F6, 0x0001 ] - [ be16, 0x6A4916, 0x0001 ] - [ be16, 0x6A493A, 0x0001 ] - [ be16, 0x6A495E, 0x0001 ] HMPDF2_FPS_Notes: &HMPDF2_FPS_Notes "Patch accelerates some game effects by 2x, and breaks some effects completely. Does not affect playability." PPU-092c43e2bcacccfe3cdc22b0ab8062b91d4e1cf9: 60 FPS: Games: "Hatsune Miku: Project Diva F 2nd": BLUS31431: [ All ] NPUB31488: [ All ] Author: Brolijah Notes: Patch accelerates some game effects by 2x, and breaks some effects completely. Does not affect playability. Might work with NPUB31488 as well. Patch Version: 1.0 Patch: - [ load, *HMPDF2_FPS_USEU ] PPU-67e0e7c9b2a7a340c914a0d078e25aac1047e4d4: 60 FPS: Games: "Hatsune Miku: Project Diva F 2nd": NPEB02013: [ All ] Author: Brolijah Notes: Patch accelerates some game effects by 2x, and breaks some effects completely. Does not affect playability. Might work with BLES02029 as well. Patch Version: 1.0 Patch: - [ load, *HMPDF2_FPS_USEU ] PPU-51d336edfa3774f2db83ed030611f462c097c40b: 60 FPS: Games: "Hatsune Miku: Project Diva F 2nd": BLAS50723: [ All ] Author: Brolijah Notes: *HMPDF2_FPS_Notes Patch Version: 1.0 Patch: - [ load, *HMPDF2_FPS_AS ] PPU-c70b15d3f6694af74fa329dd4fc25fe28a59e9cc: 60 FPS: Games: "Hatsune Miku: Project Diva F 2nd": NPHB00671: [ All ] Author: Brolijah Notes: *HMPDF2_FPS_Notes Patch Version: 1.0 Patch: - [ load, *HMPDF2_FPS_AS ] PPU-c3291f5919ca147ac854de10f7436f4ad494233f: 60 FPS: Games: "Hatsune Miku: Project Diva F 2nd": BLJM61079: [ 01.00 ] NPJB00435: [ 01.00 ] Author: Brolijah Notes: *HMPDF2_FPS_Notes Patch Version: 1.0 Patch: - [ load, *HMPDF2_FPS_JP ] PPU-058cf39c07fd13f100c1f6dc40a0ead9bf3ad51b: 60 FPS: Games: "Hatsune Miku: Project Diva F 2nd": BLJM61079: [ 01.01 ] Author: Brolijah Notes: *HMPDF2_FPS_Notes Patch Version: 1.0 Patch: - [ load, *HMPDF2_FPS_JP ] PPU-8fc9f26ed77cc9237db0e6348dcf9d6c451b6220: 60 FPS: Games: "Hatsune Miku: Project Diva F 2nd": BLJM61079: [ 01.02 ] Author: Brolijah Notes: *HMPDF2_FPS_Notes Patch Version: 1.0 Patch: - [ load, *HMPDF2_FPS_JP ] PPU-311fcd98af6adc5e64e6a833eb959f43b0976193: 60 FPS: Games: "Hatsune Miku: Project Diva F 2nd": NPJB00435: [ 01.02 ] Author: Brolijah Notes: *HMPDF2_FPS_Notes Patch Version: 1.0 Patch: - [ be32, 0x041F78, 0x3F800000 ] - [ be16, 0x6AB316, 0x0001 ] - [ be16, 0x6AB336, 0x0001 ] - [ be16, 0x6AB35A, 0x0001 ] - [ be16, 0x6AB37E, 0x0001 ] PPU-52a747a6282ff38eebc356fb56afc09e07e020f0: Extended FOV: Games: "Infamous 2 Demo": NPEA90095: [ All ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ bef32, 0x96DE14, 0.65 ] # the floats are static but game settings will need "li" instead. Anchors: hazefps: &hazefps - [ be32, 0x0068D0E8, 0x38000000 ] # li r0 0x0 hazeammo: &hazeammo - [ be32, 0x0033854C, 0x60000000 ] # infinite clip capacity - [ be32, 0x00395884, 0x60000000 ] # infinite ammo hazehp: &hazehp - [ be32, 0x0005328C, 0x60000000 ] PPU-b39773da362cfd02e0d498ccc9e3b1f310d6d5e7: Unlock FPS: Games: "Haze": BLUS30094: [ 01.36 ] Author: illusion Notes: Needs testing above 60FPS Patch Version: 1.0 Patch: - [ load, *hazefps ] Infinite Ammo: Games: "Haze": BLUS30094: [ 01.36 ] Author: Aphelion Notes: Unlimited ammo, grenades, etc. with no reloading. Patch Version: 1.0 Patch: - [ load, *hazeammo ] Infinite Health: Games: "Haze": BLUS30094: [ 01.36 ] Author: Aphelion Notes: Patch Version: 1.0 Patch: - [ load, *hazehp ] PPU-e6714887d07308d64b93b86fb585a37ec08c538f: Unlock FPS: Games: "Haze": BLES00157: [ 01.36 ] Author: illusion Notes: Needs testing above 60FPS Patch Version: 1.0 Patch: - [ load, *hazefps ] PPU-e6714887d07308d64b93b86fb585a37ec08c538f: Infinite Ammo: Games: "Haze": BLES00157: [ 01.36 ] Author: Aphelion Notes: Unlimited ammo, grenades, etc. with no reloading. Patch Version: 1.0 Patch: - [ load, *hazeammo ] Infinite Health: Games: "Haze": BLES00157: [ 01.36 ] Author: Aphelion Notes: Patch Version: 1.0 Patch: - [ load, *hazehp ] PPU-ec7c75bef42758b1823ce0b2835935992ae72e8f: 60 FPS: Games: "Iron Man": BLUS30134: [ 01.02 ] Author: HyperSpider Notes: You MUST set the Vblank Frequency to 120Hz for this patch to work. Also note that the game's actual speed may slow down below 30FPS. Patch Version: 1.0 Patch: - [ bef32, 0xCD01AC, 0.01666667 ] 120 FPS: Games: "Iron Man": BLUS30134: [ 01.02 ] Author: HyperSpider Notes: You MUST set the Vblank Frequency to 240Hz for this patch to work. Also note that the game's actual speed may slow down below 60FPS. Patch Version: 1.0 Patch: - [ bef32, 0xCD01AC, 0.00833334 ] PPU-70ad975e7fbb5bb57bb2159a16ec895cbccd3b4e: Extended FOV: Games: "Killzone": NPEA00418: [ 01.00 ] BCES01743: [ 01.00 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ bef32, 0x5E7F6C, 0.65 ] # static float in memory 60 FPS: Games: "Killzone": NPEA00418: [ 01.00 ] BCES01743: [ 01.00 ] Author: ZEROx, illusion Notes: "Set clock scale to 200% for 60FPS Gameplay.\nVideo playback breaks with 200% clock scale, skip when possible." Patch Version: 1.0 Patch: - [ be32, 0x002125a4, 0x3ca03f00 ] # load 3f 00 into memory, this uses same method as asasega patch for pcsx2 - [ be32, 0x002192f8, 0x3ca03f00 ] PPU-0bb16b9f48bfea44a892110beec812664e84539f: Extended FOV: Games: "Killzone": NPUA80856: [ 01.00 ] Author: illusion, Mew21 Notes: Patch Version: 1.0 Patch: - [ bef32, 0x5E7F6C, 0.65 ] # static float in memory Anchors: kz2demofov: &kz2demofov - [ bef32, 0xEB0174, 0.65 ] # static float in memory kz2demospu: &kz2demospu - [ be32, 0x00A42A3C, 0x8a840089 ] kz2spunotes: &kz2spunotes "No longer requires Write Color Buffers." PPU-ca2a0b7e8d4fa7a0d4f3a16d6f2bea5d260e3c09: Extended FOV: Games: "Killzone 2 Demo": NPEA90034: [ 01.00 ] Author: illusion Notes: Bound to cause issues, needs further testing. Patch Version: 1.0 Patch: - [ load, *kz2demofov ] Disable Post Processing on SPU: Games: "Killzone 2 Demo": NPEA90034: [ 01.00 ] Author: ZEROx, illusion Notes: *kz2spunotes Patch Version: 1.0 Patch: - [ load, *kz2demospu ] PPU-43e0fe2996338af9f1032b647af9436a081e09b0: Extended FOV: Games: "Killzone 2 Demo": NPUA70034: [ 01.00 ] Author: illusion Notes: Bound to cause issues, needs further testing. Patch Version: 1.0 Patch: - [ load, *kz2demofov ] Disable Post Processing on SPU: Games: "Killzone 2 Demo": NPUA70034: [ 01.00 ] Author: ZEROx, illusion Notes: *kz2spunotes Patch Version: 1.0 Patch: - [ load, *kz2demospu ] PPU-3a4e272eff128f7fa40bf722961a0c6de81bfc5a: Extended FOV: Games: "Killzone 2": BCAS20066: [ 01.29 ] BCES00081: [ 01.29 ] BCUS98116: [ 01.29 ] Author: illusion Notes: Bound to cause issues, needs further testing. Patch Version: 1.0 Patch: - [ bef32, 0xEC096C, 0.65 ] # static float in memory Disable Post Processing on SPU: Games: "Killzone 2": BCAS20066: [ 01.29 ] BCES00081: [ 01.29 ] BCUS98116: [ 01.29 ] Author: ZEROx, illusion Notes: *kz2spunotes Patch Version: 1.0 Patch: - [ be32, 0x00A5A7CC, 0x8a840089 ] Anchors: kz3mlaanotes: &kz3mlaanotes "Allows for the use of Resolution Scaling in the title and improved performance.\nSome screen effects will be lost.\nWrite Color Buffers is no longer required." kz3demofov: &kz3demofov - [ bef32, 0x1327DA0, 0.85 ] # static float in memory // viewmodel - [ bef32, 0x1327E74, 0.85 ] # static float in memory // camera kz3demomlaa: &kz3demomlaa - [ be32, 0x001BDED8, 0x38A00000 ] # li r5 0x0 PPU-ae204e2198c9a051a44a69913c48f6591b811082: Extended FOV: Games: "Killzone 3": BCES01007: [ 01.00 ] BCUS98234: [ 01.00 ] Author: illusion Notes: Bound to cause issues, needs further testing. Patch Version: 1.0 Patch: - [ bef32, 0x1327E54, 0.85 ] # static float in memory Disable MLAA(Post-processing On SPU): # Gfx.Post.MLAA PostMLAASPU Games: "Killzone 3": BCES01007: [ 01.00 ] BCUS98234: [ 01.00 ] Author: illusion Notes: *kz3mlaanotes Patch Version: 1.0 Patch: - [ be32, 0x001BE008, 0x38A00000 ] # li r5 0x0 Infinite Ammo: Games: "Killzone 3": BCES01007: [ 01.00 ] BCUS98234: [ 01.00 ] Author: Aphelion Notes: Infinite ammo and grenades Patch Version: 1.0 Patch: - [ be32, 0x0073D598, 0x60000000 ] - [ be32, 0x006B0110, 0x60000000 ] PPU-4836b8e74c47919f50b030ee6b47d96bc7305387: Extended FOV: Games: "Killzone 3": BCES01007: [ 01.14 ] BCUS98234: [ 01.14 ] Author: illusion Notes: Bound to cause issues, needs further testing. Patch Version: 1.0 Patch: - [ bef32, 0x139BDF0, 0.85 ] # static float in memory // viewmodel - [ bef32, 0x139BEEC, 0.85 ] # static float in memory // camera Disable MLAA (Post-processing on SPU): # Gfx.Post.MLAA PostMLAASPU Games: "Killzone 3": BCES01007: [ 01.14 ] BCUS98234: [ 01.14 ] Author: illusion Notes: *kz3mlaanotes Patch Version: 1.0 Patch: - [ be32, 0x001C95A8, 0x38A00000 ] # li r5 0x0 - [ be16, 0x00202128, 0x4800 ] Infinite Ammo: Games: "Killzone 3": BCES01007: [ 01.14 ] BCUS98234: [ 01.14 ] Author: Aphelion Notes: Infinite ammo and grenades Patch Version: 1.0 Patch: - [ be32, 0x00753018, 0x60000000 ] - [ be32, 0x006C5250, 0x60000000 ] PPU-5f932afa0b36e8be30b4ab96689ad10e3583a261: Extended FOV: Games: "Killzone 3 Demo": NPEA90084: [ 01.00 ] Author: illusion Notes: Bound to cause issues, needs further testing. Patch Version: 1.0 Patch: - [ load, *kz3demofov ] Disable MLAA (Post-processing on SPU): # Gfx.Post.MLAA PostMLAASPU Games: "Killzone 3 Demo": NPEA90084: [ 01.00 ] Author: illusion Notes: *kz3mlaanotes Patch Version: 1.0 Patch: - [ load, *kz3demomlaa ] PPU-c28a92c751f6c6ffae0f354c7329ee599912baac: Extended FOV: Games: "Killzone 3 Demo": NPUA70133: [ 01.00 ] Author: illusion Notes: Bound to cause issues, needs further testing. Patch Version: 1.0 Patch: - [ load, *kz3demofov ] Disable MLAA (Post-processing on SPU): # Gfx.Post.MLAA PostMLAASPU Games: "Killzone 3 Demo": NPUA70133: [ 01.00 ] Author: illusion Notes: *kz3mlaanotes Patch Version: 1.0 Patch: - [ load, *kz3demomlaa ] Anchors: msnotes: &msnotes "Updated with a new version that has correct game speed at above 15FPS. (Except countdown timer)\nIncrease Vblank above 60Hz to go above 60FPS.\nIssues introduced in 1.0 version of the patch are now resolved." PPU-9f001199a7f23695cd41a2b25c1d0325da7565b5: # BCES00006 Unlock FPS: Games: "Motorstorm": BCES00006: [ All ] Author: illusion, ZEROx Notes: *msnotes Patch Version: 2.0 Patch: - [ be32, 0x00013030, 0x38c00001 ] # li r6,0x1 - [ be32, 0x00013034, 0x39000001 ] # li r8,0x1 - [ be32, 0x0075c864, 0x39000001 ] # car selection Disable Dynamic Resolution Scaling: Games: "Motorstorm": BCES00006: [ All ] Author: illusion Patch Version: 1.0 Patch: - [ be16, 0x002650f4, 0x4800 ] # scale callers Disable Motion Blur: Games: "Motorstorm": BCES00006: [ All ] Author: illusion Patch Version: 1.0 Patch: - [ be32, 0x003dcc28, 0x4bf47530 ] # b 0x00324158 - [ be32, 0x00324158, 0xfb7d00b4 ] # std r27,0xb4(r29) - [ be32, 0x0032415c, 0xfb7d00bc ] # std r27,0xbc(r29) - [ be32, 0x00324160, 0x480b8acc ] # b 0x003dcc2c PPU-ce27dc64b44242beebb44c097449dd035de18e8b: # 3.1 update Unlock FPS: Games: "Motorstorm Update 3.1 (Complete Edition)": BCES00006: [ All ] BCJS30019: [ All ] Author: illusion, ZEROx Notes: *msnotes Patch Version: 2.0 Patch: - [ be32, 0x0001852c, 0x38c00001 ] # li r6,0x1 - [ be32, 0x00018530, 0x39000001 ] # li r8,0x1 - [ be32, 0x0087f3a0, 0x39000001 ] #car selection Disable Dynamic Resolution Scaling: Games: "Motorstorm Update 3.1 (Complete Edition)": BCES00006: [ All ] BCJS30019: [ All ] Author: illusion Patch Version: 1.0 Patch: #- [ be32, 0x0027b190, 0x60000000 ] # res caller - [ be16, 0x0026f73c, 0x4800 ] # scale callers Disable Motion Blur: Games: "Motorstorm Update 3.1 (Complete Edition)": BCES00006: [ All ] BCJS30019: [ All ] Author: illusion Patch Version: 1.0 Patch: - [ be32, 0x004cb1a4, 0x4bf421f0 ] # b 0x0040d394 - [ be32, 0x0040d394, 0xfb7d00b4 ] # std r27,0xb4(r29) - [ be32, 0x0040d398, 0xfb7d00bc ] # std r27,0xbc(r29) - [ be32, 0x0040d39c, 0x480bde0c ] # b 0x004cb1a8 PPU-1658c7e4b1bfe52d6ec02443f8feed9b295ff9dc: # NPEA80017 Unlock FPS: Games: "Motorstorm Demo": NPUA80017: [ 01.01 ] Author: illusion Patch Version: 2.0 Patch: - [ be32, 0x00017ccc, 0x38c00001 ] # li r6,0x1 // deltatime - [ be32, 0x00017cd4, 0x39000001 ] # li r8,0x1 // flipmode Disable Dynamic Resolution Scaling: Games: "Motorstorm Demo": NPUA80017: [ 01.01 ] Author: illusion Patch Version: 1.0 Patch: - [ be16, 0x0026351c, 0x4800 ] PPU-ac5d994a6742a717d530cdcf095e880533465b66: # NPEA80017 Unlock FPS: Games: "Motorstorm Demo": NPEA80017: [ All ] Author: illusion, ZEROx Notes: *msnotes Patch Version: 2.0 Patch: - [ be16, 0x00607e10, 0x937d ] #variable framerate - [ be16, 0x00607e20, 0x937d ] #gameplay // may not be needed - [ be32, 0x0075e7f4, 0x39000001 ] #car selection PPU-e962bc16978b776063858254ae49aed7eac2a4f6: # BCUS98137 Unlock FPS: Games: "Motorstorm": BCUS98137: [ All ] Author: illusion, ZEROx Notes: *msnotes Patch Version: 2.0 Patch: - [ be32, 0x00013030, 0x38c00001 ] # li r6,0x1 - [ be32, 0x00013034, 0x39000001 ] # li r8,0x1 - [ be32, 0x0075c864, 0x39000001 ] # car selection Disable Dynamic Resolution Scaling: Games: "Motorstorm": BCUS98137: [ All ] Author: illusion Patch Version: 1.0 Patch: - [ be16, 0x002650f4, 0x4800 ] # scale callers Disable Motion Blur: Games: "Motorstorm": BCUS98137: [ All ] Author: illusion Patch Version: 1.0 Patch: - [ be32, 0x003dcc28, 0x4bf47530 ] # b 0x00324158 - [ be32, 0x00324158, 0xfb7d00b4 ] # std r27,0xb4(r29) - [ be32, 0x0032415c, 0xfb7d00bc ] # std r27,0xbc(r29) - [ be32, 0x00324160, 0x480b8acc ] # b 0x003dcc2c Anchors: ms2notes: &ms2notes "No need for additional settings change.\nNeeds a stable and locked 60FPS otherwise game will slow down.\n\nKnown issues:\nCamera moves at double speed." ms2vfpsnotes: &ms2vfpsnotes "Allows for variable fps and correct game speed above 15FPS.\nThe camera will shake when using PPU recompiler.\nThis patch will be kept in separate entry until the issue resolved." PPU-34984cacd60f2ee2a380157a009122698d470056: 60 FPS: Games: "Motorstorm: Pacific Rift": BCES00129: [ 01.00 ] Author: illusion Notes: *ms2notes Patch Version: 1.0 Patch: - [ be32, 0x00435d1c, 0x60000000 ] Variable FPS: Games: "Motorstorm: Pacific Rift": BCES00129: [ 01.00 ] Author: illusion, ZEROx Notes: *ms2vfpsnotes Patch Version: 1.0 Patch: - [ be32, 0x00435f9c, 0x38c00001 ] Disable Dynamic Resolution Scaling: Games: "Motorstorm: Pacific Rift": BCES00129: [ 01.00 ] Author: illusion, ZEROx Notes: Patch Version: 1.0 Patch: - [ be32, 0x00360590, 0x38600000 ] # li r3 0x0 Disable Motion blur: Games: "Motorstorm: Pacific Rift": BCES00129: [ 01.00 ] Author: illusion, ZEROx Notes: Patch Version: 1.0 Patch: - [ be32, 0x0035FDEC, 0x38600000 ] # li r3 0x0 PPU-a1f33132af387c49d452e64fcb0704cb06b6d084: 60 FPS: Games: "Motorstorm: Pacific Rift": BCES00129: [ 01.03 ] BCUS98155: [ 01.03 ] Author: illusion Notes: *ms2notes Patch Version: 1.0 Patch: - [ be32, 0x00407b44, 0x60000000 ] Variable FPS: Games: "Motorstorm: Pacific Rift": BCES00129: [ 01.03 ] BCUS98155: [ 01.03 ] Author: illusion, ZEROx Notes: *ms2vfpsnotes Patch Version: 1.0 Patch: - [ be32, 0x00407d8c, 0x38c00001 ] Disable Dynamic Resolution Scaling: Games: "Motorstorm: Pacific Rift": BCES00129: [ 01.03 ] BCUS98155: [ 01.03 ] Author: illusion, ZEROx Notes: Patch Version: 1.0 Patch: - [ be32, 0x00347830, 0x38600000 ] # li r3 0x0 Disable Motion blur: Games: "Motorstorm: Pacific Rift": BCES00129: [ 01.03 ] BCUS98155: [ 01.03 ] Author: illusion, ZEROx Notes: Patch Version: 1.0 Patch: - [ be32, 0x0034708C, 0x38600000 ] # li r3 0x0 PPU-f62bdccfbca93730c2fcd484f65ead6f3c7878be: 60 FPS: Games: "Motorstorm: Pacific Rift Demo 2.0": NPEA90033: [ All ] Author: illusion Notes: *ms2notes Patch Version: 1.0 Patch: - [ be32, 0x0045C7B4, 0x60000000 ] Variable FPS: Games: "Motorstorm: Pacific Rift Demo 2.0": NPEA90033: [ All ] Author: illusion, ZEROx Notes: *ms2vfpsnotes Patch Version: 1.0 Patch: - [ be32, 0x0045ca34, 0x38c00001 ] Disable Dynamic Resolution Scaling: Games: "Motorstorm: Pacific Rift Demo 2.0": NPEA90033: [ All ] Author: illusion, ZEROx Notes: Patch Version: 1.0 Patch: - [ be32, 0x00385DC0, 0x38600000 ] # li r3 0x0 Disable Motion blur: Games: "Motorstorm: Pacific Rift Demo 2.0": NPEA90033: [ All ] Author: illusion, ZEROx Notes: Patch Version: 1.0 Patch: - [ be32, 0x0038561C, 0x38600000 ] # li r3 0x0 Anchors: p5_ModSupport_Author: &p5_ModSupport_Author TGEnigma p5_ModSupport_Notes: &p5_ModSupport_Notes "Enable support for adding mod files (through mod.cpk) to the game. This feature is required to fix the dialog portraits when using resolution scaling." p5_ModSupport_PatVer: &p5_ModSupport_PatVer 1.0 p5_ModSupport: &p5_ModSupport # make %s/hdd.cpk -> %s%s/mod.cpk - [ be32, 0x00B4D638, 0x25732573 ] - [ be32, 0x00B4D63C, 0x2F6D6F64 ] - [ be32, 0x00B4D640, 0x2E63706B ] # make mod.cpk file path - [ be32, 0x00114CA4, 0x3C6000B5 ] # lis r3, cpkPathString@ha - [ be32, 0x00114CA8, 0x33E3D638 ] # addic r31, r3, cpkPathString@l - [ be32, 0x00114CAC, 0x48968BEB ] # bla getInstallPath - [ be32, 0x00114CB0, 0x60000000 ] # nop - [ be32, 0x00114CB4, 0x7C7E1B78 ] # mr r30, r3 - [ be32, 0x00114CB8, 0x48968BF7 ] # bla getInstallPath2 - [ be32, 0x00114CBC, 0x60000000 ] # nop - [ be32, 0x00114CC0, 0x33A10070 ] # addic r29, r1, 0x70 - [ be32, 0x00114CC4, 0x7C661B78 ] # mr r6, r3 - [ be32, 0x00114CC8, 0x7FA3EB78 ] # mr r3, r29 - [ be32, 0x00114CCC, 0x7FE4FB78 ] # mr r4, r31 - [ be32, 0x00114CD0, 0x7FC5F378 ] # mr r5, r30 - [ be32, 0x00114CD4, 0x48AD567F ] # bla sprintf - [ be32, 0x00114CD8, 0x60000000 ] # nop - [ be32, 0x00114CDC, 0x48B44A9E ] # ba branchOffset - [ be32, 0x00114CE0, 0x60000000 ] # nop # trampoline - [ be32, 0x00B44A9C, 0x7FA3EB78 ] # mr r3, r29 - [ be32, 0x00B44AA0, 0x48114B77 ] # bla criFsBindCpk - [ be32, 0x00B44AA4, 0x60000000 ] # nop - [ be32, 0x00B44AA8, 0x3880000A ] # li r4, 0xA - [ be32, 0x00B44AAC, 0x48AB8ED7 ] # bla criFsBindPatch - [ be32, 0x00B44AB0, 0x60000000 ] # nop - [ be32, 0x00B44AB4, 0x48114CE6 ] # ba 0x114CA4 + 0x40 - [ be32, 0x00B44AB8, 0x60000000 ] # nop p5_4K_Author: &p5_4K_Author rexis p5_4K_Notes: &p5_4K_Notes "A special patch that scales down some UI elements, rexis's 4K Mod requires this patch. Don't enable it if you don't use the 4K Mod" p5_4K_PatVer: &p5_4K_PatVer 1.0 p5_4K: &p5_4K - [ be32, 0x1cffb0, 0x48b45007 ] # bustups A - [ be32, 0x1d027C, 0x48b45007 ] - [ be32, 0x1d039C, 0x48b45007 ] - [ be32, 0x1cffd4, 0x48b45007 ] - [ be32, 0x1d02a0, 0x48b45007 ] - [ be32, 0x1d03c0, 0x48b45007 ] - [ be32, 0xb45004, 0x38a00003 ] # li r5,0x3 - [ be32, 0xb45008, 0x7c632bd2 ] # divd r3,r3,r5 - [ be32, 0xb4500c, 0x4e800020 ] # blr p5_SkipIntro_Author: &p5_SkipIntro_Author TGEnigma p5_SkipIntro_PatVer: &p5_SkipIntro_PatVer 1.0 p5_SkipIntro: &p5_SkipIntro - [ be32, 0x0055AC8C, 0x60000000 ] p5_60FPS_Author: &p5_60FPS_Author TGEnigma, rexis p5_60FPS_Notes: &p5_60FPS_Notes "Patch may accelerate some game effects by 2x. Updated patch fixes subtitle cut-off in cutscenes." p5_60FPS_PatVer: &p5_60FPS_PatVer 1.1 p5_60FPS: &p5_60FPS - [ be32, 0x00010268, 0x9061009C ] # set update rate to 60 -> r3, 0xE0+var_44(r1) # - [ be32, 0x008FC864, 0x60000000 ] # nop cellGcmSetSecondVFrequency - [ bef32, 0x00012484, 0.01666667 ] - [ bef32, 0x00045678, 0.01666667 ] - [ bef32, 0x000616F0, 0.01666667 ] - [ bef32, 0x00073F20, 0.01666667 ] # - [ bef32, 0x000753A0, 0.01666667 ] # Doubles camera speed - [ bef32, 0x00077E54, 0.01666667 ] - [ bef32, 0x00078A70, 0.01666667 ] - [ bef32, 0x0007A238, 0.01666667 ] - [ bef32, 0x00081864, 0.01666667 ] - [ bef32, 0x000885C8, 0.01666667 ] - [ bef32, 0x0008C550, 0.01666667 ] - [ bef32, 0x0008D6D0, 0.01666667 ] - [ bef32, 0x000D058C, 0.01666667 ] - [ bef32, 0x000D0B4C, 0.01666667 ] - [ bef32, 0x000E4754, 0.01666667 ] - [ bef32, 0x000E50F0, 0.01666667 ] # - [ bef32, 0x000E8190, 0.01666667 ] # Breaks crumpled paper animation - [ bef32, 0x000F8B78, 0.01666667 ] - [ bef32, 0x00101CE8, 0.01666667 ] - [ bef32, 0x001E7344, 0.01666667 ] - [ bef32, 0x001EB0D4, 0.01666667 ] - [ bef32, 0x001EB328, 0.01666667 ] - [ bef32, 0x001EB814, 0.01666667 ] - [ bef32, 0x001EB940, 0.01666667 ] - [ bef32, 0x001EBA04, 0.01666667 ] - [ bef32, 0x001EBBA0, 0.01666667 ] - [ bef32, 0x001EBCD0, 0.01666667 ] - [ bef32, 0x001ECCA0, 0.01666667 ] - [ bef32, 0x00234C64, 0.01666667 ] - [ bef32, 0x0023F4BC, 0.01666667 ] - [ bef32, 0x002400BC, 0.01666667 ] - [ bef32, 0x00240BB0, 0.01666667 ] - [ bef32, 0x0029231C, 0.01666667 ] - [ bef32, 0x00294A70, 0.01666667 ] - [ bef32, 0x002952F8, 0.01666667 ] # - [ bef32, 0x002B027C, 0.01666667 ] # Makes it impossible to run < 60FPS - [ bef32, 0x002B0688, 0.01666667 ] - [ bef32, 0x002B6154, 0.01666667 ] - [ bef32, 0x002B71F8, 0.01666667 ] - [ bef32, 0x002B82C8, 0.01666667 ] - [ bef32, 0x002B98F8, 0.01666667 ] - [ bef32, 0x002B9F8C, 0.01666667 ] - [ bef32, 0x002BA614, 0.01666667 ] - [ bef32, 0x002BC84C, 0.01666667 ] - [ bef32, 0x002BCD2C, 0.01666667 ] - [ bef32, 0x002C550C, 0.01666667 ] - [ bef32, 0x002D1328, 0.01666667 ] # - [ bef32, 0x002D230C, 0.01666667 ] # Doubles movement speed - [ bef32, 0x002D2DDC, 0.01666667 ] - [ bef32, 0x002D8A10, 0.01666667 ] - [ bef32, 0x002D8A18, 0.01666667 ] - [ bef32, 0x002DA46C, 0.01666667 ] - [ bef32, 0x002FBB00, 0.01666667 ] - [ bef32, 0x0030E258, 0.01666667 ] - [ bef32, 0x003181D4, 0.01666667 ] - [ bef32, 0x0031CE24, 0.01666667 ] - [ bef32, 0x0031DBE0, 0.01666667 ] - [ bef32, 0x0033DBD0, 0.01666667 ] - [ bef32, 0x00358664, 0.01666667 ] - [ bef32, 0x00359020, 0.01666667 ] - [ bef32, 0x0035AD10, 0.01666667 ] - [ bef32, 0x00364A98, 0.01666667 ] - [ bef32, 0x0037429C, 0.01666667 ] - [ bef32, 0x00376E7C, 0.01666667 ] - [ bef32, 0x00379B08, 0.01666667 ] - [ bef32, 0x0037AAAC, 0.01666667 ] - [ bef32, 0x0037CF54, 0.01666667 ] - [ bef32, 0x0037DB7C, 0.01666667 ] - [ bef32, 0x003803F4, 0.01666667 ] - [ bef32, 0x00387A80, 0.01666667 ] - [ bef32, 0x00388684, 0.01666667 ] # - [ bef32, 0x003ACBC0, 0.01666667 ] # kaleidoscope speedup - [ bef32, 0x003BDDD0, 0.01666667 ] - [ bef32, 0x003E944C, 0.01666667 ] - [ bef32, 0x003F35EC, 0.01666667 ] - [ bef32, 0x003F6FF4, 0.01666667 ] - [ bef32, 0x0058CE18, 0.01666667 ] - [ bef32, 0x0058DE64, 0.01666667 ] - [ bef32, 0x0058E82C, 0.01666667 ] - [ bef32, 0x0058E958, 0.01666667 ] - [ bef32, 0x0058F47C, 0.01666667 ] - [ bef32, 0x0058FA00, 0.01666667 ] - [ bef32, 0x0058FAB4, 0.01666667 ] - [ bef32, 0x0058FBE4, 0.01666667 ] - [ bef32, 0x0058FD2C, 0.01666667 ] - [ bef32, 0x0058FE6C, 0.01666667 ] - [ bef32, 0x00590A04, 0.01666667 ] - [ bef32, 0x005B6914, 0.01666667 ] - [ bef32, 0x005F1C6C, 0.01666667 ] - [ bef32, 0x0062076C, 0.01666667 ] # battle related stuff - [ bef32, 0x007072BC, 0.01666667 ] - [ bef32, 0x00722D7C, 0.01666667 ] - [ bef32, 0x0073C840, 0.01666667 ] - [ bef32, 0x00772E50, 0.01666667 ] - [ bef32, 0x0087B338, 0.01666667 ] - [ bef32, 0x00B10110, 0.01666667 ] - [ bef32, 0x00B6AA14, 0.01666667 ] - [ bef32, 0x00B6AA38, 0.01666667 ] - [ bef32, 0x00B70B48, 0.01666667 ] - [ bef32, 0x00B70BC8, 0.01666667 ] - [ bef32, 0x00B71CF4, 0.01666667 ] - [ bef32, 0x00B72F38, 0.01666667 ] - [ bef32, 0x00CFF46C, 0.01666667 ] - [ bef32, 0x00061700, 0.1666667 ] - [ bef32, 0x00069AA4, 0.1666667 ] - [ bef32, 0x0007A1EC, 0.1666667 ] - [ bef32, 0x00081880, 0.1666667 ] - [ bef32, 0x000C8258, 0.1666667 ] - [ bef32, 0x000C991C, 0.1666667 ] - [ bef32, 0x00101CCC, 0.1666667 ] - [ bef32, 0x001E2C44, 0.1666667 ] - [ bef32, 0x001E61E8, 0.1666667 ] - [ bef32, 0x001E7338, 0.1666667 ] - [ bef32, 0x00250C50, 0.1666667 ] - [ bef32, 0x00256B20, 0.1666667 ] - [ bef32, 0x00292100, 0.1666667 ] - [ bef32, 0x00294A60, 0.1666667 ] - [ bef32, 0x002952E4, 0.1666667 ] - [ bef32, 0x0029FD98, 0.1666667 ] - [ bef32, 0x002A1BB8, 0.1666667 ] - [ bef32, 0x002A41D0, 0.1666667 ] - [ bef32, 0x002A6124, 0.1666667 ] - [ bef32, 0x002B4FF0, 0.1666667 ] - [ bef32, 0x002B60DC, 0.1666667 ] - [ bef32, 0x002B7174, 0.1666667 ] - [ bef32, 0x002B82F4, 0.1666667 ] - [ bef32, 0x002B8E74, 0.1666667 ] - [ bef32, 0x002BA600, 0.1666667 ] - [ bef32, 0x002BAB30, 0.1666667 ] - [ bef32, 0x002BB4E0, 0.1666667 ] - [ bef32, 0x002BB808, 0.1666667 ] - [ bef32, 0x002BC368, 0.1666667 ] - [ bef32, 0x002BC844, 0.1666667 ] - [ bef32, 0x002BD414, 0.1666667 ] - [ bef32, 0x002C4F54, 0.1666667 ] - [ bef32, 0x002C4FF0, 0.1666667 ] - [ bef32, 0x002C69E4, 0.1666667 ] - [ bef32, 0x002D4378, 0.1666667 ] - [ bef32, 0x002DD968, 0.1666667 ] - [ bef32, 0x002DE538, 0.1666667 ] - [ bef32, 0x002DEA04, 0.1666667 ] - [ bef32, 0x0030D7A0, 0.1666667 ] - [ bef32, 0x0030E6BC, 0.1666667 ] - [ bef32, 0x003181B8, 0.1666667 ] - [ bef32, 0x0031AFE0, 0.1666667 ] - [ bef32, 0x0031CE38, 0.1666667 ] - [ bef32, 0x0031DBF0, 0.1666667 ] - [ bef32, 0x0031EC74, 0.1666667 ] - [ bef32, 0x00322FB4, 0.1666667 ] - [ bef32, 0x00356560, 0.1666667 ] - [ bef32, 0x003586BC, 0.1666667 ] - [ bef32, 0x00358F90, 0.1666667 ] - [ bef32, 0x0035A380, 0.1666667 ] - [ bef32, 0x0035AA3C, 0.1666667 ] - [ bef32, 0x00364A9C, 0.1666667 ] - [ bef32, 0x003688C8, 0.1666667 ] - [ bef32, 0x00368A88, 0.1666667 ] - [ bef32, 0x00368E30, 0.1666667 ] - [ bef32, 0x00376FD0, 0.1666667 ] - [ bef32, 0x00377538, 0.1666667 ] - [ bef32, 0x00377CD8, 0.1666667 ] - [ bef32, 0x0037C2B0, 0.1666667 ] - [ bef32, 0x0037D310, 0.1666667 ] - [ bef32, 0x0037D418, 0.1666667 ] - [ bef32, 0x0037D5B4, 0.1666667 ] - [ bef32, 0x0037DD08, 0.1666667 ] - [ bef32, 0x0037DE10, 0.1666667 ] - [ bef32, 0x0037DF78, 0.1666667 ] - [ bef32, 0x00382F38, 0.1666667 ] - [ bef32, 0x003845F0, 0.1666667 ] - [ bef32, 0x00387A6C, 0.1666667 ] - [ bef32, 0x00398208, 0.1666667 ] - [ bef32, 0x00398460, 0.1666667 ] - [ bef32, 0x003999F8, 0.1666667 ] - [ bef32, 0x003A7C64, 0.1666667 ] - [ bef32, 0x003AA418, 0.1666667 ] - [ bef32, 0x003AE0E4, 0.1666667 ] - [ bef32, 0x003AE3A0, 0.1666667 ] - [ bef32, 0x003B25D8, 0.1666667 ] - [ bef32, 0x003BC448, 0.1666667 ] - [ bef32, 0x003C58C0, 0.1666667 ] - [ bef32, 0x003C67B0, 0.1666667 ] - [ bef32, 0x003C6D6C, 0.1666667 ] - [ bef32, 0x003EBC20, 0.1666667 ] - [ bef32, 0x003EE5F0, 0.1666667 ] - [ bef32, 0x003F1FE0, 0.1666667 ] - [ bef32, 0x003F6FC0, 0.1666667 ] - [ bef32, 0x004EB808, 0.1666667 ] - [ bef32, 0x0055251C, 0.1666667 ] - [ bef32, 0x0055EC48, 0.1666667 ] - [ bef32, 0x0055F4A8, 0.1666667 ] - [ bef32, 0x0057DC08, 0.1666667 ] - [ bef32, 0x0057E498, 0.1666667 ] - [ bef32, 0x005C5364, 0.1666667 ] - [ bef32, 0x00620714, 0.1666667 ] - [ bef32, 0x00635CB4, 0.1666667 ] - [ bef32, 0x00642B98, 0.1666667 ] - [ bef32, 0x00654EE8, 0.1666667 ] - [ bef32, 0x00662B04, 0.1666667 ] - [ bef32, 0x006AFF98, 0.1666667 ] - [ bef32, 0x006CAA44, 0.1666667 ] - [ bef32, 0x006E0224, 0.1666667 ] - [ bef32, 0x006E31A0, 0.1666667 ] - [ bef32, 0x006FCD3C, 0.1666667 ] - [ bef32, 0x00772E54, 0.1666667 ] - [ bef32, 0x00797508, 0.1666667 ] - [ bef32, 0x00B52E3C, 0.1666667 ] - [ bef32, 0x00B6AD00, 0.1666667 ] - [ bef32, 0x00B6B71C, 0.1666667 ] - [ bef32, 0x00B6E478, 0.1666667 ] - [ bef32, 0x00B6E880, 0.1666667 ] - [ bef32, 0x00B6E8B8, 0.1666667 ] - [ bef32, 0x00B6E8F0, 0.1666667 ] - [ bef32, 0x00B6E928, 0.1666667 ] - [ bef32, 0x00B6E960, 0.1666667 ] - [ bef32, 0x00B6E998, 0.1666667 ] - [ bef32, 0x00B6E9D0, 0.1666667 ] - [ bef32, 0x00B6EA08, 0.1666667 ] - [ bef32, 0x00B6EA40, 0.1666667 ] - [ bef32, 0x00B6EA78, 0.1666667 ] - [ bef32, 0x00B6EAB0, 0.1666667 ] - [ bef32, 0x00B6EAE8, 0.1666667 ] - [ bef32, 0x00B6EB20, 0.1666667 ] - [ bef32, 0x00B6EB58, 0.1666667 ] - [ bef32, 0x00B6EB90, 0.1666667 ] - [ bef32, 0x00B6EBC8, 0.1666667 ] - [ bef32, 0x00B6EC00, 0.1666667 ] - [ bef32, 0x00B6EC38, 0.1666667 ] - [ bef32, 0x00B6EC70, 0.1666667 ] - [ bef32, 0x00B6ECA8, 0.1666667 ] - [ bef32, 0x00B70A54, 0.1666667 ] - [ bef32, 0x00B70AF0, 0.1666667 ] - [ bef32, 0x00B70AF8, 0.1666667 ] - [ bef32, 0x00B70B00, 0.1666667 ] - [ bef32, 0x00B70B08, 0.1666667 ] - [ bef32, 0x00B70B10, 0.1666667 ] - [ bef32, 0x00B70B20, 0.1666667 ] - [ bef32, 0x00B70B78, 0.1666667 ] - [ bef32, 0x00B70B88, 0.1666667 ] - [ bef32, 0x00B70BB4, 0.1666667 ] - [ bef32, 0x00B70BC4, 0.1666667 ] - [ bef32, 0x00B70F60, 0.1666667 ] - [ bef32, 0x00B71BAC, 0.1666667 ] - [ bef32, 0x00B71BBC, 0.1666667 ] - [ bef32, 0x00B9BD30, 0.1666667 ] - [ bef32, 0x00CF96AC, 0.1666667 ] - [ bef32, 0x00CFA1E8, 0.1666667 ] - [ bef32, 0x00CFA20C, 0.1666667 ] - [ bef32, 0x00CFB210, 0.1666667 ] - [ bef32, 0x00CFB778, 0.1666667 ] - [ bef32, 0x00CFBC30, 0.1666667 ] - [ bef32, 0x00CFBCA8, 0.1666667 ] - [ bef32, 0x00CFBFD4, 0.1666667 ] - [ bef32, 0x00CFC0A8, 0.1666667 ] - [ bef32, 0x00CFF3CC, 0.1666667 ] - [ bef32, 0x00CFF3D4, 0.1666667 ] - [ bef32, 0x00CFF470, 0.1666667 ] - [ bef32, 0x00CFF478, 0.1666667 ] - [ bef32, 0x00CFF480, 0.1666667 ] - [ bef32, 0x00D06840, 0.1666667 ] - [ bef32, 0x00D06848, 0.1666667 ] - [ be32, 0x000FB71C, 0x3C603C88 ] - [ be32, 0x00109B14, 0x3C603C88 ] - [ be32, 0x0023FBDC, 0x3CA03C88 ] - [ be32, 0x00240620, 0x3CA03C88 ] - [ be32, 0x00241258, 0x3C803C88 ] - [ be32, 0x003CA4BC, 0x3C603C88 ] - [ be32, 0x0087B448, 0x3C603C88 ] # - [ bef32, 0x0009eb60, 0.01666667 ] # - [ bef32, 0x002cb9e8, 0.01666667 ] # - [ bef32, 0x00331FF0, 0.1666667 ] # - [ bef32, 0x003B0520, 0.1666667 ] # - [ bef32, 0x003B05E8, 0.1666667 ] # - [ bef32, 0x003b25cc, 0.1666667 ] # - [ bef32, 0x003BC478, 0.1666667 ] # - [ be32, 0x000a7e6c, 0x3d803c88 ] - [ be32, 0x0026dca0, 0x3860001e ] # batting cages - [ be32, 0x0026de4c, 0x3860001e ] - [ be32, 0x0026e36c, 0x3860001e ] - [ be32, 0x0026fb10, 0x3860001e ] - [ be32, 0x0026fb3c, 0x3860001e ] - [ be32, 0x0026fb78, 0x3860001e ] - [ be32, 0x0026fc30, 0x3860001e ] - [ be32, 0x0026fca0, 0x3860001e ] - [ be32, 0x0026fd14, 0x3860001e ] - [ be32, 0x0026fd50, 0x3860001e ] - [ be32, 0x0026fdf4, 0x3860001e ] - [ be32, 0x0026fe14, 0x3860001e ] - [ be32, 0x0026fe50, 0x3860001e ] - [ be32, 0x0026fe9c, 0x3860001e ] - [ be32, 0x0026fedc, 0x3860001e ] - [ be32, 0x002700e4, 0x3860001e ] - [ be32, 0x00270304, 0x3860001e ] - [ be32, 0x00288b04, 0x3860001e ] # party panel - [ be32, 0x00288b4c, 0x3860001e ] - [ be32, 0x00288b70, 0x3860001e ] - [ be32, 0x00288bb0, 0x3860001e ] - [ be32, 0x00288bdc, 0x3860001e ] - [ be32, 0x00288c18, 0x3860001e ] - [ be32, 0x00288c3c, 0x3860001e ] - [ be32, 0x002892f0, 0x3860001e ] - [ be32, 0x0028931c, 0x3860001e ] - [ be32, 0x00289344, 0x3860001e ] - [ be32, 0x0028b324, 0x3860001e ] - [ be32, 0x0028b4c8, 0x3860001e ] - [ be32, 0x0028c1a0, 0x3860001e ] - [ be32, 0x0028c1cc, 0x3860001e ] - [ be32, 0x0028c1f4, 0x3860001e ] - [ be32, 0x0028ea90, 0x3860001e ] - [ be32, 0x0028eacc, 0x3860001e ] - [ be32, 0x0028eafc, 0x3860001e ] - [ be32, 0x0028eb3c, 0x3860001e ] - [ be32, 0x0028eb60, 0x3860001e ] - [ be32, 0x001cfe60, 0x3860001e ] # blink anim # Removes framerate dependency for both script interpreters - [ be32, 0xb44e00, 0x38600001 ] # li r3,0x1 - [ be32, 0xb44e04, 0x38dd0170 ] # addi r6,r29,0x170 - [ be32, 0xb44e08, 0x48b44e2f ] # bla 0xb44e2c - [ be32, 0xb44e0c, 0x2c040000 ] # cmpwi r4,0x0 - [ be32, 0xb44e10, 0x40820008 ] # bne +0x8 - [ be32, 0xb44e14, 0x481f263a ] # ba 0x1f2638 - [ be32, 0xb44e18, 0x7c844014 ] # addc r4,r4,r8 - [ be32, 0xb44e1c, 0x7ca54014 ] # addc r5,r5,r8 - [ be32, 0xb44e20, 0x481f2642 ] # ba 0x1f2640 - [ be32, 0xb44e24, 0x3cc000d9 ] # lis r6,0xd9 - [ be32, 0xb44e28, 0x60c6c6ec ] # ori r6,r6,0xc6ec - [ be32, 0xb44e2c, 0x3ce000ff ] # lis r7,0xff - [ be32, 0xb44e30, 0x80e7fb50 ] # lwz r7,-0x4b0(r7) - [ be32, 0xb44e34, 0x81060000 ] # lwz r8,0(r6) - [ be32, 0xb44e38, 0x90e60000 ] # stw r7,0(r6) - [ be32, 0xb44e3c, 0x7d083850 ] # subf r8,r8,r7 - [ be32, 0xb44e40, 0x7d09fe70 ] # srawi r9,r8,0x1f - [ be32, 0xb44e44, 0x7d084850 ] # subf r8,r8,r9 - [ be32, 0xb44e48, 0x55080ffe ] # rlwinm r8,r8,0x1,0x1f,0x1f - [ be32, 0xb44e4c, 0x5509103a ] # rlwinm r9,r8,0x2,0x0,0x1d - [ be32, 0xb44e50, 0x4e800020 ] # blr - [ be32, 0x1f161c, 0x38600174 ] # li r3,0x174 - [ be32, 0x1f1640, 0x38800174 ] # li r4,0x174 - [ be32, 0x1f2634, 0x48b44e02 ] # ba 0xb44e00 - [ be32, 0x575fb4, 0x48b44e27 ] # bla 0xb44e24 - [ be32, 0x576010, 0x48b44e27 ] # bla 0xb44e24 - [ be32, 0x576020, 0x7c892010 ] # subfc r4,r9,r4 - [ be32, 0x57602c, 0x7c882010 ] # subfc r4,r8,r4 - [ be32, 0x575fc4, 0x7c892010 ] # subfc r4,r9,r4 - [ be32, 0x575fe0, 0x7c681810 ] # subfc r3,r8,r3 p5_DLC_Author: &p5_DLC_Author TGEnigma p5_DLC_PatVer: &p5_DLC_PatVer 1.0 p5_DLC: &p5_DLC - [ be32, 0x197AE8, 0x4E800020 ] p5_DisableBlur_Author: &p5_DisableBlur_Author TGEnigma, ruipin, kd-11 p5_DisableBlur_PatVer: &p5_DisableBlur_PatVer 1.0 p5_DisableBlur: &p5_DisableBlur - [ be32, 0x00FEE27A, 0x9E001700 ] - [ be32, 0x00FEE27E, 0xC801001D ] - [ be32, 0x00FEE282, 0x00000000 ] - [ be32, 0x00FEE286, 0x00000000 ] - [ be32, 0x00FEE28A, 0x1E810100 ] - [ be32, 0x00FEE28E, 0xC800001D ] - [ be32, 0x00FEE292, 0x00000000 ] - [ be32, 0x00FEE296, 0x00000000 ] p5_DisableDistortion_Author: &p5_DisableDistortion_Author TGEnigma, ruipin, kd-11 p5_DisableDistortion_PatVer: &p5_DisableDistortion_PatVer 1.0 p5_DisableDistortion: &p5_DisableDistortion - [ be32, 0x00FE2E28, 0x9E001700 ] - [ be32, 0x00FE2E2C, 0xC801001D ] - [ be32, 0x00FE2E30, 0x00000000 ] - [ be32, 0x00FE2E34, 0x00000000 ] - [ be32, 0x00FE2E38, 0x1E810100 ] - [ be32, 0x00FE2E3C, 0xC800001D ] - [ be32, 0x00FE2E40, 0x00000000 ] - [ be32, 0x00FE2E44, 0x00000000 ] p5_Disable100PctDistortion_Author: &p5_Disable100PctDistortion_Author TGEnigma, ruipin, kd-11 p5_Disable100PctDistortion_PatVer: &p5_Disable100PctDistortion_PatVer 1.0 p5_Disable100PctDistortion: &p5_Disable100PctDistortion - [ be32, 0x00FE31CC, 0x9E001700 ] - [ be32, 0x00FE31D0, 0xC801001D ] - [ be32, 0x00FE31D4, 0x00000000 ] - [ be32, 0x00FE31D8, 0x00000000 ] - [ be32, 0x00FE31DC, 0x1E810100 ] - [ be32, 0x00FE31E0, 0xC800001D ] - [ be32, 0x00FE31E4, 0x00000000 ] - [ be32, 0x00FE31E8, 0x00000000 ] p5_NoHudLite_Author: &p5_NoHudLite_Author TGEnigma p5_NoHudLite_Notes: &p5_NoHudLite_Notes "Elements can disabled separately by adding/removing their respective lines from the patch." p5_NoHudLite_PatVer: &p5_NoHudLite_PatVer 1.0 p5_NoHudLite: &p5_NoHudLite - [ be32, 0xDE4EC, 0x60000000 ] # mission list - [ be32, 0xE83F4, 0x60000000 ] # place pict - [ be32, 0xE5920, 0x60000000 ] # check - [ be32, 0x69CC4, 0x38600001 ] # alert - [ be32, 0x5F678, 0x60000000 ] # date - [ be32, 0x38A0D0, 0x4838A186 ] # misc field hud - [ be32, 0x28FBA0, 0x38600000 ] # party panel - [ be32, 0x28FBA4, 0x4E800020 ] # party panel - [ be32, 0xD6B48, 0x60000000 ] # mini map - [ be32, 0xD6490, 0x60000000 ] # mini map p5_NoHud_Author: &p5_NoHud_Author TGEnigma p5_NoHud_Notes: &p5_NoHud_Notes "Disable HUD by disabling rendering of 2D elements entirely. Breaks things." p5_NoHud_PatVer: &p5_NoHud_PatVer 1.0 p5_NoHud: &p5_NoHud - [ be32, 0x116934, 0x4E800020 ] p5_BgmOrder_Author: &p5_BgmOrder_Author TGEnigma, lipsum p5_BgmOrder_Notes: &p5_BgmOrder_Notes "Plays encounter BGM in file order." p5_BgmOrder_PatVer: &p5_BgmOrder_PatVer 1.0 p5_BgmOrder: &p5_BgmOrder # patch SoundManager__SetEquipBgm # branch to trampoline - [ be32, 0x0006CD68, 0x48B44B52 ] # ba 0x00B44B50 # trampoline - [ be32, 0x00B44B50, 0x3FDE3000 ] # addis r30, r30, 0x3000 -> 0x30B49738 - [ be32, 0x00B44B54, 0xA07E0000 ] # lhz r3, 0x0(r30) - [ be32, 0x00B44B58, 0x38630001 ] # addi r3, r3, 0x1 - [ be32, 0x00B44B5C, 0x2803000B ] # cmplwi r3, 0xb (MaxBgm) - [ be16, 0x00B44B5E, 11 ] # bgm_10 -> 11 - [ be32, 0x00B44B60, 0x41800008 ] # blt +0x8 - [ be32, 0x00B44B64, 0x38600000 ] # li r3, 0x0 # patch music id - [ be32, 0x00B44B68, 0xB07E0000 ] # sth r3, 0(r30) # return - [ be32, 0x00B44B6C, 0x2C1E0000 ] # cmpwi r30, 0 - [ be32, 0x00B44B70, 0x4806CD6E ] # ba 0x0006CD6C # patch Btl__PlayBgm # branch to trampoline - [ be32, 0x0063ACE4, 0x48B44B87 ] # bla 0x00B44B84 (trampoline) - [ be32, 0x0063ACE8, 0x4806CCBB ] # bla 0x0006CCB8 (SoundManager__GetBgmId) # trampoline # check and return if not normal battle bgm - [ be32, 0x00B44B84, 0x2C1F012C ] # cmpwi r31, 300 # normal battle - [ be32, 0x00B44B88, 0x41820008 ] # beq 8 # return if not normal battle music - [ be32, 0x00B44B8C, 0x4E800020 ] # blr # randomize sound bank - [ be32, 0x00B44B90, 0x4806CCCB ] # bla 0x0006CCC8 (SoundManager__SetEquipBgm) # return - [ be32, 0x00B44B94, 0x4863ACEA ] # ba 0x0063ACE8 p5_BgmRandom_Author: &p5_BgmRandom_Author TGEnigma, lipsum p5_BgmRandom_Notes: &p5_BgmRandom_Notes "Plays encounter BGM in random order." p5_BgmRandom_PatVer: &p5_BgmRandom_PatVer 1.1 p5_BgmRandom: &p5_BgmRandom # patch SoundManager__SetEquipBgm # branch to trampoline - [ be32, 0x0006CD68, 0x48B44B52 ] # ba 0x00B44B50 # trampoline # Rnd() % MaxBgm - [ be32, 0x00B44B50, 0x4891DA07 ] # bla 0x0091DA04 (Rnd) - [ be32, 0x00B44B54, 0x38C0000B ] # li r6, 11 (MaxBgm) - [ be16, 0x00B44B56, 11 ] # bgm_10 -> 11 - [ be32, 0x00B44B58, 0x30860001 ] # addic r4, r6, 1 - [ be32, 0x00B44B5C, 0x7C832396 ] # divwu r4, r3, r4 - [ be32, 0x00B44B60, 0x7CA431D6 ] # mullw r5, r4, r6 - [ be32, 0x00B44B64, 0x7C852014 ] # addc r4, r5, r4 - [ be32, 0x00B44B68, 0x7C641810 ] # subfc r3, r4, r3 - [ be32, 0x00B44B6C, 0x7C6307B4 ] # extsw r3, r3 # patch music id - [ be32, 0x00B44B70, 0x3FDE3000 ] # addis r30, r30, 0x3000 -> 0x30B49738 - [ be32, 0x00B44B74, 0xB07E0000 ] # sth r3, 0(r30) # return - [ be32, 0x00B44B78, 0x2C1E0000 ] # cmpwi r30, 0 - [ be32, 0x00B44B7C, 0x4806CD6E ] # ba 0x0006CD6C # patch Btl__PlayBgm # branch to trampoline - [ be32, 0x0063ACE4, 0x48B44B87 ] # bla 0x00B44B84 (trampoline) - [ be32, 0x0063ACE8, 0x4806CCBB ] # bla 0x0006CCB8 (SoundManager__GetBgmId) # trampoline # check and return if not normal battle bgm - [ be32, 0x00B44B84, 0x2C1F012C ] # cmpwi r31, 300 # normal battle - [ be32, 0x00B44B88, 0x41820008 ] # beq 8 # return if not normal battle music - [ be32, 0x00B44B8C, 0x4E800020 ] # blr # randomize sound bank - [ be32, 0x00B44B90, 0x4806CCCB ] # bla 0x0006CCC8 (SoundManager__SetEquipBgm) # return - [ be32, 0x00B44B94, 0x4863ACEA ] # ba 0x0063ACE8 p5_NaviLines_Author: &p5_NaviLines_Author lipsum p5_NaviLines_Notes: &p5_NaviLines_Notes "Disables Navigator battle lines (voice and message popups)." p5_NaviLines_PatVer: &p5_NaviLines_PatVer 1.0 p5_NaviLines: &p5_NaviLines - [ be32, 0x0074A3B4, 0x38A00000 ] # li r5, 0x0 # morgana - [ be32, 0x0074A424, 0x38A00000 ] # li r5, 0x0 # futaba p5_MaxBullet_Author: &p5_MaxBullet_Author lipsum p5_MaxBullet_Notes: &p5_MaxBullet_Notes "To change the maximum bullet counts for each character, edit this patch and input your desired values. By default, this patch retains the game defaults until modified." p5_MaxBullet_PatVer: &p5_MaxBullet_PatVer 1.0 p5_MaxBullet: &p5_MaxBullet - [ be16, 0x00D5C188, 0 ] # empty - base start - [ be16, 0x00D5C18A, 16 ] # joker (16) - [ be16, 0x00D5C18C, 8 ] # ryuji (8) - [ be16, 0x00D5C18E, 15 ] # morgana (15) - [ be16, 0x00D5C190, 36 ] # ann (36) - [ be16, 0x00D5C192, 24 ] # yusuke (24) - [ be16, 0x00D5C194, 12 ] # makoto (12) - [ be16, 0x00D5C196, 6 ] # haru (6) - [ be16, 0x00D5C198, 0 ] # futaba (0) - [ be16, 0x00D5C19A, 12 ] # goro (12) - [ be16, 0x00D5C19C, 0 ] # empty - tower rank 5 start - [ be16, 0x00D5C19E, 32 ] # joker (32) - [ be16, 0x00D5C1A0, 16 ] # ryuji (16) - [ be16, 0x00D5C1A2, 25 ] # morgana (25) - [ be16, 0x00D5C1A4, 60 ] # ann (60) - [ be16, 0x00D5C1A6, 48 ] # yusuke (48) - [ be16, 0x00D5C1A8, 24 ] # makoto (24) - [ be16, 0x00D5C1AA, 12 ] # haru (12) - [ be16, 0x00D5C1AC, 0 ] # futaba (0) - [ be16, 0x00D5C1AE, 24 ] # goro (24) p5_FileAccessLog_Author: &p5_FileAccessLog_Author TGEnigma p5_FileAccessLog_Notes: &p5_FileAccessLog_Notes "Prints file paths to the console's TTY Log as they are accessed." p5_FileAccessLog_PatVer: &p5_FileAccessLog_PatVer 1.0 p5_FileAccessLog: &p5_FileAccessLog # branch to trampoline - [ be32, 0x00AC0A78, 0x48B44ABF ] # bla 0xB44ABC - [ be32, 0x00AC0A7C, 0x60000000 ] # nop # trampoline # prologue - [ be32, 0x00B44ABC, 0xF821FF41 ] # stdu r1, -STACK_SIZE(r1) - [ be32, 0x00B44AC0, 0x7C0802A6 ] # mflr r0 - [ be32, 0x00B44AC4, 0xF80100D0 ] # std r0, STACK_SIZE + 0x10(r1) # save volatile regs - [ be32, 0x00B44AC8, 0xF86100B8 ] # std r3, STACK_SIZE - 0x08(r1) - [ be32, 0x00B44ACC, 0xF88100B0 ] # std r4, STACK_SIZE - 0x10(r1) - [ be32, 0x00B44AD0, 0xF8A100A8 ] # std r5, STACK_SIZE - 0x18(r1) - [ be32, 0x00B44AD4, 0xF8C100A0 ] # std r6, STACK_SIZE - 0x20(r1) - [ be32, 0x00B44AD8, 0xF8E10098 ] # std r7, STACK_SIZE - 0x28(r1) - [ be32, 0x00B44ADC, 0xF9010090 ] # std r8, STACK_SIZE - 0x30(r1) - [ be32, 0x00B44AE0, 0xF9210088 ] # std r9, STACK_SIZE - 0x38(r1) - [ be32, 0x00B44AE4, 0xF9410080 ] # std r10, STACK_SIZE - 0x40(r1) - [ be32, 0x00B44AE8, 0xF9610078 ] # std r11, STACK_SIZE - 0x48(r1) - [ be32, 0x00B44AEC, 0xF9810070 ] # std r12, STACK_SIZE - 0x50(r1) # print file name - [ be32, 0x00B44AF0, 0x80630004 ] # lwz r3, 0x04(r3) - [ be32, 0x00B44AF4, 0x7C6307B4 ] # extsw r3, r3 - [ be32, 0x00B44AF8, 0x48AD546F ] # bla PTR_PRINTF - [ be32, 0x00B44AFC, 0x60000000 ] # nop # print newline - [ be32, 0x00B44B00, 0x3C6000B9 ] # lis r3, PTR_NEWLINECHAR@ha - [ be32, 0x00B44B04, 0x30631820 ] # addic r3, r3, PTR_NEWLINECHAR@l - [ be32, 0x00B44B08, 0x48AD546F ] # bla PTR_PRINTF - [ be32, 0x00B44B0C, 0x60000000 ] # nop # restore volatile regs - [ be32, 0x00B44B10, 0xE86100B8 ] # ld r3, STACK_SIZE - 0x08(r1) - [ be32, 0x00B44B14, 0xE88100B0 ] # ld r4, STACK_SIZE - 0x10(r1) - [ be32, 0x00B44B18, 0xE8A100A8 ] # ld r5, STACK_SIZE - 0x18(r1) - [ be32, 0x00B44B1C, 0xE8C100A0 ] # ld r6, STACK_SIZE - 0x20(r1) - [ be32, 0x00B44B20, 0xE8E10098 ] # ld r7, STACK_SIZE - 0x28(r1) - [ be32, 0x00B44B24, 0xE9010090 ] # ld r8, STACK_SIZE - 0x30(r1) - [ be32, 0x00B44B28, 0xE9210088 ] # ld r9, STACK_SIZE - 0x38(r1) - [ be32, 0x00B44B2C, 0xE9410080 ] # ld r10, STACK_SIZE - 0x40(r1) - [ be32, 0x00B44B30, 0xE9610078 ] # ld r11, STACK_SIZE - 0x48(r1) - [ be32, 0x00B44B34, 0xE9810070 ] # ld r12, STACK_SIZE - 0x50(r1) # destroy stack frame - [ be32, 0x00B44B38, 0xE80100D0 ] # ld r0, STACK_SIZE + 0x10(r1) - [ be32, 0x00B44B3C, 0x7C0803A6 ] # mtlr r0 - [ be32, 0x00B44B40, 0x382100C0 ] # addi r1, r1, STACK_SIZE # return - [ be32, 0x00B44B44, 0xFB2100F8 ] # std r25, 0xF8(r1) - [ be32, 0x00B44B48, 0xFAA100D8 ] # std r21, 0xD8(r1) - [ be32, 0x00B44B4C, 0x4E800020 ] # blr p5_FixScriptPrintingFunctions_Author: &p5_FixScriptPrintingFunctions_Author TGEnigma p5_FixScriptPrintingFunctions_Notes: &p5_FixScriptPrintingFunctions_Notes "Allows flowscripts to print strings to TTY Log." p5_FixScriptPrintingFunctions_PatVer: &p5_FixScriptPrintingFunctions_PatVer 1.0 p5_FixScriptPrintingFunctions: &p5_FixScriptPrintingFunctions # ScriptInterpreter_Comm_PUT_Hook - [ be32, 0x001E9D10, 0x48B44B9A ] # PutInt - [ be32, 0x00B44B98, 0x7C641B78 ] - [ be32, 0x00B44B9C, 0x3C6000B6 ] - [ be32, 0x00B44BA0, 0x3063394C ] - [ be32, 0x00B44BA4, 0x48AD546F ] - [ be32, 0x00B44BA8, 0x3C6000B9 ] - [ be32, 0x00B44BAC, 0x30631820 ] - [ be32, 0x00B44BB0, 0x48AD546F ] - [ be32, 0x00B44BB4, 0x481E9D16 ] # ScriptInterpreter_Comm_PUTF_Hook - [ be32, 0x001E9D68, 0x48B44BBA ] # PutFloat - [ be32, 0xB44BB8, 0xFC400890 ] - [ be32, 0xB44BBC, 0x3C6000B6 ] - [ be32, 0xB44BC0, 0x3063397C ] - [ be32, 0xB44BC4, 0x48AD546F ] - [ be32, 0xB44BC8, 0x3C6000B9 ] - [ be32, 0xB44BCC, 0x30631820 ] - [ be32, 0xB44BD0, 0x48AD546F ] - [ be32, 0xB44BD4, 0x481E9D6E ] # ScriptInterpreter_Comm_PUTS_Hook - [ be32, 0x001E9D3C, 0x48B44BDA ] # PutString - [ be32, 0x00B44BD8, 0x7C641B78 ] - [ be32, 0x00B44BDC, 0x3C6000B6 ] - [ be32, 0x00B44BE0, 0x30633994 ] - [ be32, 0x00B44BE4, 0x48AD546F ] - [ be32, 0x00B44BE8, 0x3C6000B9 ] - [ be32, 0x00B44BEC, 0x30631820 ] - [ be32, 0x00B44BF0, 0x48AD546F ] - [ be32, 0x00B44BF4, 0x481E9D42 ] p5_d0d0d0_Author: &p5_d0d0d0_Author Lipsum p5_d0d0d0_Notes: &p5_d0d0d0_Notes "Replaces the red color in the pause menu. Yellow by default." p5_d0d0d0_PatVer: &p5_d0d0d0_PatVer 1.0 p5_d0d0d0: &p5_d0d0d0 - [ be32, 0x0045a6d8, 0x3c80ffff ] # lis param_2,-0x2f30 - [ be32, 0x0045a6dc, 0x60842200 ] # ori param_2,param_2,0xd000 - [ be32, 0x0049c938, 0x3ca0ffff ] # lis param_3,-0x2f30 - [ be32, 0x0049c93c, 0x60a52200 ] # ori param_3,param_3,0xd000 - [ be32, 0x0049c978, 0x3ca0ffff ] # lis param_3,-0x2f30 - [ be32, 0x0049c97c, 0x60a52200 ] # ori param_3,param_3,0xd000 - [ be32, 0x0049ca6c, 0x3f20ffff ] # lis r25,-0x2f30 - [ be32, 0x0049ca70, 0x63392200 ] # ori r25,r25,0xd000 - [ be32, 0x0049caac, 0x3f20ffff ] # lis r25,-0x2f30 - [ be32, 0x0049cab0, 0x63392200 ] # ori r25,r25,0xd000 - [ be32, 0x004a02a0, 0x3d20ffff ] # lis param_7,-0x2f30 - [ be32, 0x004a02c0, 0x61272200 ] # ori param_5,param_7,0xd000 - [ be32, 0x004a2fe0, 0x3f80ffff ] # lis r28,-0x2f30 - [ be32, 0x004a2fec, 0x639c2200 ] # ori r28,r28,0xd000 - [ be32, 0x004a2ff4, 0x3f80ffff ] # lis r28,-0x2f30 - [ be32, 0x004a3000, 0x639c2200 ] # ori r28,r28,0xd000 - [ be32, 0x004a4374, 0x3cc0ffff ] # lis param_4,-0x2f30 - [ be32, 0x004a437c, 0x60c62200 ] # ori param_4,param_4,0xd000 - [ be32, 0x004a4490, 0x3ce0ffff ] # lis param_5,-0x2f30 - [ be32, 0x004a4498, 0x60e72200 ] # ori param_5,param_5,0xd000 - [ be32, 0x004a4bd0, 0x3c60ffff ] # lis param_1,-0x2f30 - [ be32, 0x004a4bdc, 0x607a2200 ] # ori r26,param_1,0xd000 - [ be32, 0x004a6304, 0x3c60ffff ] # lis param_1,-0x2f30 - [ be32, 0x004a6308, 0x60632200 ] # ori param_1,param_1,0xd000 - [ be32, 0x004ac530, 0x3c80ffff ] # lis param_2,-0x2f30 - [ be32, 0x004ac538, 0x60842200 ] # ori param_2,param_2,0xd000 - [ be32, 0x004b3ad4, 0x3fc0ffff ] # lis r30,-0x2f30 - [ be32, 0x004b3ad8, 0x63de2200 ] # ori r30,r30,0xd000 - [ be32, 0x004c0f80, 0x3c80ffff ] # lis param_2,-0x2f30 - [ be32, 0x004c0f88, 0x60842200 ] # ori param_2,param_2,0xd000 - [ be32, 0x004c1150, 0x3c80ffff ] # lis param_2,-0x2f30 - [ be32, 0x004c115c, 0x609d2200 ] # ori r29,param_2,0xd000 - [ be32, 0x004c1154, 0x3ca0ffff ] # lis param_3,-0x2f30 - [ be32, 0x004c1160, 0x60a32200 ] # ori param_1,param_3,0xd000 - [ be32, 0x004c3c18, 0x3c80ffff ] # lis param_2,-0x2f30 - [ be32, 0x004c3c1c, 0x60842200 ] # ori param_2,param_2,0xd000 - [ be32, 0x004c3c30, 0x3c60ffff ] # lis param_1,-0x2f30 - [ be32, 0x004c3c38, 0x60632200 ] # ori param_1,param_1,0xd000 - [ be32, 0x004c5b34, 0x3c60ffff ] # lis param_1,-0x2f30 - [ be32, 0x004c5b38, 0x606522ff ] # ori param_3,param_1,0xd0ff - [ be32, 0x004c5f0c, 0x3c80ffff ] # lis param_2,-0x2f30 - [ be32, 0x004c5f18, 0x60842200 ] # ori param_2,param_2,0xd000 - [ be32, 0x0052b1b0, 0x3ca0ffff ] # lis param_3,-0x2f30 - [ be32, 0x0052b1c4, 0x60a52200 ] # ori param_3,param_3,0xd000 p5_StopPartyPanel_Author: &p5_StopPartyPanel_Author DeathChaos p5_StopPartyPanel_Notes: &p5_StopPartyPanel_Notes "Prevents in combat HP/SP Bar UI from loading for testing purposes." p5_StopPartyPanel_PatVer: &p5_StopPartyPanel_PatVer 1.0 p5_StopPartyPanel: &p5_StopPartyPanel # Prevent party_panel from being loaded - [ be32, 0x28fc14, 0x60000000 ] - [ be32, 0x28fc1c, 0x60000000 ] - [ be32, 0x28fc20, 0x60000000 ] - [ be32, 0x28fc34, 0x60000000 ] - [ be32, 0x28fc40, 0x60000000 ] - [ be32, 0x28fc54, 0x60000000 ] p5_Title_US: &p5_Title_US "Persona 5": BLUS31604: [ All ] NPUB31848: [ All ] p5_Title_EU: &p5_Title_EU "Persona 5": BLES02247: [ All ] NPEB02436: [ All ] p5_Title_JP_100: &p5_Title_JP_100 "Persona 5": BLJM61346: [ 01.00 ] p5_Title_JP_103: &p5_Title_JP_103 "Persona 5": BLJM61346: [ 01.03 ] PPU-e72e715d646a94770d1902364bc66fe33b1b6606: Enable Mod Support: Games: *p5_Title_US Author: *p5_ModSupport_Author Notes: *p5_ModSupport_Notes Patch Version: *p5_ModSupport_PatVer Patch: - [ load, *p5_ModSupport ] 4K Mod Patch: Games: *p5_Title_US Author: *p5_4K_Author Notes: *p5_4K_Notes Patch Version: *p5_4K_PatVer Patch: - [ load, *p5_4K ] Skip Intro Videos: Games: *p5_Title_US Author: *p5_SkipIntro_Author Patch Version: *p5_SkipIntro_PatVer Patch: - [ load, *p5_SkipIntro ] 60 FPS: Games: *p5_Title_US Author: *p5_60FPS_Author Notes: *p5_60FPS_Notes Patch Version: *p5_60FPS_PatVer Patch: - [ load, *p5_60FPS ] Disable DLC Unlock Messages: Games: *p5_Title_US Author: *p5_DLC_Author Patch Version: *p5_DLC_PatVer Patch: - [ load, *p5_DLC ] Disable Blur Filter: Games: *p5_Title_US Author: *p5_DisableBlur_Author Patch Version: *p5_DisableBlur_PatVer Patch: - [ load, *p5_DisableBlur ] Disable Normal Distortion Filter (<=99% Alert & Velvet Room): Games: *p5_Title_US Author: *p5_DisableDistortion_Author Patch Version: *p5_DisableDistortion_PatVer Patch: - [ load, *p5_DisableDistortion ] Disable Angry Distortion Filter (100% Alert): Games: *p5_Title_US Author: *p5_Disable100PctDistortion_Author Patch Version: *p5_Disable100PctDistortion_PatVer Patch: - [ load, *p5_Disable100PctDistortion ] Disable HUD Elements: Games: *p5_Title_US Author: *p5_NoHudLite_Author Notes: *p5_NoHudLite_Notes Patch Version: *p5_NoHudLite_PatVer Patch: - [ load, *p5_NoHudLite ] Disable HUD Elements (Aggressive): Games: *p5_Title_US Author: *p5_NoHud_Author Notes: *p5_NoHud_Notes Patch Version: *p5_NoHud_PatVer Patch: - [ load, *p5_NoHud ] Encounter BGM In Order: Games: *p5_Title_US Author: *p5_BgmOrder_Author Notes: *p5_BgmOrder_Notes Patch Version: *p5_BgmOrder_PatVer Patch: - [ load, *p5_BgmOrder ] Encounter BGM Random Order: Games: *p5_Title_US Author: *p5_BgmRandom_Author Notes: *p5_BgmRandom_Notes Patch Version: *p5_BgmRandom_PatVer Patch: - [ load, *p5_BgmRandom ] Disable Navigator Battle Messages: Games: *p5_Title_US Author: *p5_NaviLines_Author Notes: *p5_NaviLines_Notes Patch Version: *p5_NaviLines_PatVer Patch: - [ load, *p5_NaviLines ] Custom Maximum Bullet Count: Games: *p5_Title_US Author: *p5_MaxBullet_Author Notes: *p5_MaxBullet_Notes Patch Version: *p5_MaxBullet_PatVer Patch: - [ load, *p5_MaxBullet ] File Access Log: Games: *p5_Title_US Author: *p5_FileAccessLog_Author Notes: *p5_FileAccessLog_Notes Patch Version: *p5_FileAccessLog_PatVer Patch: - [ load, *p5_FileAccessLog ] Fix Script Printing Functions: Games: *p5_Title_US Author: *p5_FixScriptPrintingFunctions_Author Notes: *p5_FixScriptPrintingFunctions_Notes Patch Version: *p5_FixScriptPrintingFunctions_PatVer Patch: - [ load, *p5_FixScriptPrintingFunctions ] Replace Color d0d0d0: Games: *p5_Title_US Author: *p5_d0d0d0_Author Notes: *p5_d0d0d0_Notes Patch Version: *p5_d0d0d0_PatVer Patch: - [ load, *p5_d0d0d0 ] Prevent Party Panel From Loading: Games: *p5_Title_US Author: *p5_StopPartyPanel_Author Notes: *p5_StopPartyPanel_Notes Patch Version: *p5_StopPartyPanel_PatVer Patch: - [ load, *p5_StopPartyPanel ] PPU-b8c34f774adb367761706a7f685d4f8d9d355426: Enable Mod Support: Games: *p5_Title_EU Author: *p5_ModSupport_Author Notes: *p5_ModSupport_Notes Patch Version: *p5_ModSupport_PatVer Patch: - [ load, *p5_ModSupport ] 4K Mod Patch: Games: *p5_Title_EU Author: *p5_4K_Author Notes: *p5_4K_Notes Patch Version: *p5_4K_PatVer Patch: - [ load, *p5_4K ] Skip Intro Videos: Games: *p5_Title_EU Author: *p5_SkipIntro_Author Patch Version: *p5_SkipIntro_PatVer Patch: - [ load, *p5_SkipIntro ] 60 FPS: Games: *p5_Title_EU Author: *p5_60FPS_Author Notes: *p5_60FPS_Notes Patch Version: *p5_60FPS_PatVer Patch: - [ load, *p5_60FPS ] Disable DLC Unlock Messages: Games: *p5_Title_EU Author: *p5_DLC_Author Patch Version: *p5_DLC_PatVer Patch: - [ load, *p5_DLC ] Disable Blur Filter: Games: *p5_Title_EU Author: *p5_DisableBlur_Author Patch Version: *p5_DisableBlur_PatVer Patch: - [ load, *p5_DisableBlur ] Disable Normal Distortion Filter (<=99% Alert & Velvet Room): Games: *p5_Title_EU Author: *p5_DisableDistortion_Author Patch Version: *p5_DisableDistortion_PatVer Patch: - [ load, *p5_DisableDistortion ] Disable Angry Distortion Filter (100% Alert): Games: *p5_Title_EU Author: *p5_Disable100PctDistortion_Author Patch Version: *p5_Disable100PctDistortion_PatVer Patch: - [ load, *p5_Disable100PctDistortion ] Disable HUD Elements: Games: *p5_Title_EU Author: *p5_NoHudLite_Author Notes: *p5_NoHudLite_Notes Patch Version: *p5_NoHudLite_PatVer Patch: - [ load, *p5_NoHudLite ] Disable HUD Elements (Aggressive): Games: *p5_Title_EU Author: *p5_NoHud_Author Notes: *p5_NoHud_Notes Patch Version: *p5_NoHud_PatVer Patch: - [ load, *p5_NoHud ] Encounter BGM In Order: Games: *p5_Title_EU Author: *p5_BgmOrder_Author Notes: *p5_BgmOrder_Notes Patch Version: *p5_BgmOrder_PatVer Patch: - [ load, *p5_BgmOrder ] Encounter BGM Random Order: Games: *p5_Title_EU Author: *p5_BgmRandom_Author Notes: *p5_BgmRandom_Notes Patch Version: *p5_BgmRandom_PatVer Patch: - [ load, *p5_BgmRandom ] Disable Navigator Battle Messages: Games: *p5_Title_EU Author: *p5_NaviLines_Author Notes: *p5_NaviLines_Notes Patch Version: *p5_NaviLines_PatVer Patch: - [ load, *p5_NaviLines ] Custom Maximum Bullet Count: Games: *p5_Title_EU Author: *p5_MaxBullet_Author Notes: *p5_MaxBullet_Notes Patch Version: *p5_MaxBullet_PatVer Patch: - [ load, *p5_MaxBullet ] File Access Log: Games: *p5_Title_EU Author: *p5_FileAccessLog_Author Notes: *p5_FileAccessLog_Notes Patch Version: *p5_FileAccessLog_PatVer Patch: - [ load, *p5_FileAccessLog ] Fix Script Printing Functions: Games: *p5_Title_EU Author: *p5_FixScriptPrintingFunctions_Author Notes: *p5_FixScriptPrintingFunctions_Notes Patch Version: *p5_FixScriptPrintingFunctions_PatVer Patch: - [ load, *p5_FixScriptPrintingFunctions ] Replace Color d0d0d0: Games: *p5_Title_EU Author: *p5_d0d0d0_Author Notes: *p5_d0d0d0_Notes Patch Version: *p5_d0d0d0_PatVer Patch: - [ load, *p5_d0d0d0 ] Prevent Party Panel From Loading: Games: *p5_Title_EU Author: *p5_StopPartyPanel_Author Notes: *p5_StopPartyPanel_Notes Patch Version: *p5_StopPartyPanel_PatVer Patch: - [ load, *p5_StopPartyPanel ] PPU-3b394da7912181d308bf08505009b3578521c756: Enable Mod Support: Games: *p5_Title_JP_100 Author: *p5_ModSupport_Author Notes: *p5_ModSupport_Notes Patch Version: *p5_ModSupport_PatVer Patch: - [ load, *p5_ModSupport ] 4K Mod Patch: Games: *p5_Title_JP_100 Author: *p5_4K_Author Notes: *p5_4K_Notes Patch Version: *p5_4K_PatVer Patch: - [ load, *p5_4K ] Skip Intro Videos: Games: *p5_Title_JP_100 Author: *p5_SkipIntro_Author Patch Version: *p5_SkipIntro_PatVer Patch: - [ load, *p5_SkipIntro ] 60 FPS: Games: *p5_Title_JP_100 Author: *p5_60FPS_Author Notes: *p5_60FPS_Notes Patch Version: *p5_60FPS_PatVer Patch: - [ load, *p5_60FPS ] Disable DLC Unlock Messages: Games: *p5_Title_JP_100 Author: *p5_DLC_Author Patch Version: *p5_DLC_PatVer Patch: - [ load, *p5_DLC ] Disable Blur Filter: Games: *p5_Title_JP_100 Author: *p5_DisableBlur_Author Patch Version: *p5_DisableBlur_PatVer Patch: - [ load, *p5_DisableBlur ] Disable Normal Distortion Filter (<=99% Alert & Velvet Room): Games: *p5_Title_JP_100 Author: *p5_DisableDistortion_Author Patch Version: *p5_DisableDistortion_PatVer Patch: - [ load, *p5_DisableDistortion ] Disable Angry Distortion Filter (100% Alert): Games: *p5_Title_JP_100 Author: *p5_Disable100PctDistortion_Author Patch Version: *p5_Disable100PctDistortion_PatVer Patch: - [ load, *p5_Disable100PctDistortion ] Disable HUD Elements: Games: *p5_Title_JP_100 Author: *p5_NoHudLite_Author Notes: *p5_NoHudLite_Notes Patch Version: *p5_NoHudLite_PatVer Patch: - [ load, *p5_NoHudLite ] Disable HUD Elements (Aggressive): Games: *p5_Title_JP_100 Author: *p5_NoHud_Author Notes: *p5_NoHud_Notes Patch Version: *p5_NoHud_PatVer Patch: - [ load, *p5_NoHud ] Encounter BGM In Order: Games: *p5_Title_JP_100 Author: *p5_BgmOrder_Author Notes: *p5_BgmOrder_Notes Patch Version: *p5_BgmOrder_PatVer Patch: - [ load, *p5_BgmOrder ] Encounter BGM Random Order: Games: *p5_Title_JP_100 Author: *p5_BgmRandom_Author Notes: *p5_BgmRandom_Notes Patch Version: *p5_BgmRandom_PatVer Patch: - [ load, *p5_BgmRandom ] Disable Navigator Battle Messages: Games: *p5_Title_JP_100 Author: *p5_NaviLines_Author Notes: *p5_NaviLines_Notes Patch Version: *p5_NaviLines_PatVer Patch: - [ load, *p5_NaviLines ] Custom Maximum Bullet Count: Games: *p5_Title_JP_100 Author: *p5_MaxBullet_Author Notes: *p5_MaxBullet_Notes Patch Version: *p5_MaxBullet_PatVer Patch: - [ load, *p5_MaxBullet ] File Access Log: Games: *p5_Title_JP_100 Author: *p5_FileAccessLog_Author Notes: *p5_FileAccessLog_Notes Patch Version: *p5_FileAccessLog_PatVer Patch: - [ load, *p5_FileAccessLog ] Fix Script Printing Functions: Games: *p5_Title_JP_100 Author: *p5_FixScriptPrintingFunctions_Author Notes: *p5_FixScriptPrintingFunctions_Notes Patch Version: *p5_FixScriptPrintingFunctions_PatVer Patch: - [ load, *p5_FixScriptPrintingFunctions ] Replace Color d0d0d0: Games: *p5_Title_JP_100 Author: *p5_d0d0d0_Author Notes: *p5_d0d0d0_Notes Patch Version: *p5_d0d0d0_PatVer Patch: - [ load, *p5_d0d0d0 ] Prevent Party Panel From Loading: Games: *p5_Title_JP_100 Author: *p5_StopPartyPanel_Author Notes: *p5_StopPartyPanel_Notes Patch Version: *p5_StopPartyPanel_PatVer Patch: - [ load, *p5_StopPartyPanel ] PPU-9da9b988693598fbe1e2d316d1e927c37ad666bc: Enable Mod Support: Games: *p5_Title_JP_103 Author: *p5_ModSupport_Author Notes: *p5_ModSupport_Notes Patch Version: *p5_ModSupport_PatVer Patch: - [ load, *p5_ModSupport ] 4K Mod Patch: Games: *p5_Title_JP_103 Author: *p5_4K_Author Notes: *p5_4K_Notes Patch Version: *p5_4K_PatVer Patch: - [ load, *p5_4K ] Skip Intro Videos: Games: *p5_Title_JP_103 Author: *p5_SkipIntro_Author Patch Version: *p5_SkipIntro_PatVer Patch: - [ load, *p5_SkipIntro ] 60 FPS: Games: *p5_Title_JP_103 Author: *p5_60FPS_Author Notes: *p5_60FPS_Notes Patch Version: *p5_60FPS_PatVer Patch: - [ load, *p5_60FPS ] Disable DLC Unlock Messages: Games: *p5_Title_JP_103 Author: *p5_DLC_Author Patch Version: *p5_DLC_PatVer Patch: - [ load, *p5_DLC ] Disable Blur Filter: Games: *p5_Title_JP_103 Author: *p5_DisableBlur_Author Patch Version: *p5_DisableBlur_PatVer Patch: - [ load, *p5_DisableBlur ] Disable Normal Distortion Filter (<=99% Alert & Velvet Room): Games: *p5_Title_JP_103 Author: *p5_DisableDistortion_Author Patch Version: *p5_DisableDistortion_PatVer Patch: - [ load, *p5_DisableDistortion ] Disable Angry Distortion Filter (100% Alert): Games: *p5_Title_JP_103 Author: *p5_Disable100PctDistortion_Author Patch Version: *p5_Disable100PctDistortion_PatVer Patch: - [ load, *p5_Disable100PctDistortion ] Disable HUD Elements: Games: *p5_Title_JP_103 Author: *p5_NoHudLite_Author Notes: *p5_NoHudLite_Notes Patch Version: *p5_NoHudLite_PatVer Patch: - [ load, *p5_NoHudLite ] Disable HUD Elements (Aggressive): Games: *p5_Title_JP_103 Author: *p5_NoHud_Author Notes: *p5_NoHud_Notes Patch Version: *p5_NoHud_PatVer Patch: - [ load, *p5_NoHud ] Encounter BGM In Order: Games: *p5_Title_JP_103 Author: *p5_BgmOrder_Author Notes: *p5_BgmOrder_Notes Patch Version: *p5_BgmOrder_PatVer Patch: - [ load, *p5_BgmOrder ] Encounter BGM Random Order: Games: *p5_Title_JP_103 Author: *p5_BgmRandom_Author Notes: *p5_BgmRandom_Notes Patch Version: *p5_BgmRandom_PatVer Patch: - [ load, *p5_BgmRandom ] Disable Navigator Battle Messages: Games: *p5_Title_JP_103 Author: *p5_NaviLines_Author Notes: *p5_NaviLines_Notes Patch Version: *p5_NaviLines_PatVer Patch: - [ load, *p5_NaviLines ] Custom Maximum Bullet Count: Games: *p5_Title_JP_103 Author: *p5_MaxBullet_Author Notes: *p5_MaxBullet_Notes Patch Version: *p5_MaxBullet_PatVer Patch: - [ load, *p5_MaxBullet ] File Access Log: Games: *p5_Title_JP_103 Author: *p5_FileAccessLog_Author Notes: *p5_FileAccessLog_Notes Patch Version: *p5_FileAccessLog_PatVer Patch: - [ load, *p5_FileAccessLog ] Fix Script Printing Functions: Games: *p5_Title_JP_103 Author: *p5_FixScriptPrintingFunctions_Author Notes: *p5_FixScriptPrintingFunctions_Notes Patch Version: *p5_FixScriptPrintingFunctions_PatVer Patch: - [ load, *p5_FixScriptPrintingFunctions ] Replace Color d0d0d0: Games: *p5_Title_JP_103 Author: *p5_d0d0d0_Author Notes: *p5_d0d0d0_Notes Patch Version: *p5_d0d0d0_PatVer Patch: - [ load, *p5_d0d0d0 ] Prevent Party Panel From Loading: Games: *p5_Title_JP_103 Author: *p5_StopPartyPanel_Author Notes: *p5_StopPartyPanel_Notes Patch Version: *p5_StopPartyPanel_PatVer Patch: - [ load, *p5_StopPartyPanel ] Anchors: r1fpsnotes: &r1fpsnotes "Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 33FPS or 60FPS depending on the scene." PPU-0cc2ddc637def2fe22b5e89563f773e4c0cae024: # game.self Unlock FPS: Games: "Resistance: Fall of Man": BCUS98107: [ 01.00 ] BCES00001: [ 01.00 ] Author: Whatcookie Notes: *r1fpsnotes Patch Version: 1.0 Patch: - [ be32, 0x001e5db0, 0x60000000 ] - [ bef32, 0x00678ed0, 0.00416666 ] # set minimum timestep size Extended FOV: Games: "Resistance: Fall of Man": BCUS98107: [ 01.00 ] BCES00001: [ 01.00 ] Author: illusion Patch Version: 1.0 Patch: - [ bef32, 0x06b6390, 0.7 ] PPU-82555e0b1aaaa6c62ae8f23057e38d1006b7c19c: # game.self Unlock FPS: Games: "Resistance: Fall of Man": NPEA00430: [ 01.00 ] Author: Whatcookie, illusion Notes: *r1fpsnotes Patch Version: 1.0 Patch: - [ be16, 0x00418898, 0x4800 ] - [ bef32, 0x00768348, 0.00416666 ] # set minimum timestep size "Bug Fix: Return to EBOOT.BIN on Quit": Games: "Resistance: Fall of Man": NPEA00430: [ 01.00 ] Author: illusion Notes: "Avoid recompiling unused PPU modules." Patch Version: 1.0 Patch: - [ byte, 0x000334d7, 0x2c ] Extended FOV: Games: "Resistance: Fall of Man": NPEA00430: [ 01.00 ] Author: illusion Patch Version: 1.0 Patch: - [ bef32, 0x007B0494, 0.7 ] PPU-533d9f764374a5174b4e3c2834e742c4184d7211: Unlock FPS: Games: "Sengoku Basara 4: Sumeragi": BLJM61248: [ 01.02 ] Author: Whatcookie Notes: The game is locked to 60FPS by default. This patch completely removes the framelimiter, doesn't need any special settings. Patch Version: 1.0 Patch: - [ be32, 0x00e23160, 0x3860001e ] # li r3, 1e - [ be32, 0x00e23178, 0x60000000 ] # nop Anchors: SHADOWS_FPSnotes: &SHADOWS_FPSnotes "Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 31FPS." SHADOWS_FPS: &SHADOWS_FPS - [ be32, 0x009E0CE4, 0x60000000 ] # nop - [ be32, 0x009E0D64, 0x60000000 ] # nop SHADOWS_PPXnotes: &SHADOWS_PPXnotes "Removes post-processing render pass from SceneRenderer. This patch will disable all post-processing effects, including motion blur, DoF, FXAA, image grain, vignette, color grading, and also provides a moderate performance boost." SHADOWS_PPX: &SHADOWS_PPX - [ be32, 0x007DF6A0, 0x38A00000 ] # li r5 0 - [ be32, 0x007DFFD4, 0x38A00001 ] # li r5 1 - [ be32, 0x007E014C, 0x38A00000 ] # li r5 0 - [ be32, 0x007E75AC, 0x60000000 ] # nop PPU-888f4088d305a6add6f83728bdf917c8245fb72c: Unlock FPS: Games: "Shadows of the Damned": BLUS30653: [ All ] Author: Whatcookie Notes: *SHADOWS_FPSnotes Patch Version: 1.0 Patch: - [ load, *SHADOWS_FPS ] Disable Image Grain and other Post-Processing: Games: "Shadows of the Damned": BLUS30653: [ All ] Author: boma Notes: *SHADOWS_PPXnotes Patch Version: 1.0 Patch: - [ load, *SHADOWS_PPX ] PPU-57b3bd94bab3f0db81625c843cdd9bc04d77cd4a: Unlock FPS: Games: "Shadows of the Damned": BLES01276: [ All ] Author: Whatcookie, Dante3732 Notes: *SHADOWS_FPSnotes Patch Version: 1.0 Patch: - [ load, *SHADOWS_FPS ] Disable Image Grain and other Post-Processing: Games: "Shadows of the Damned": BLES01276: [ All ] Author: boma Notes: *SHADOWS_PPXnotes Patch Version: 1.0 Patch: - [ load, *SHADOWS_PPX ] Anchors: sly4mlaaEU: &sly4mlaaEU - [ be32, 0x00531CC0, 0x38800000 ] # li r4 0x0 sly4mlaaUK: &sly4mlaaUK - [ be32, 0x00531cb0, 0x38800000 ] # li r4 0x0 sly4mlaaUS: &sly4mlaaUS - [ be32, 0x00531D40, 0x38800000 ] # li r4 0x0 sly4mlaanotes: &sly4mlaanotes "Disables MLAA, allowing for the use of resolution scaling. Use in conjunction with the SPU MLAA patch for better performance." PPU-5c741b00514f07966c2820d67f395d945a88d79d: Disable MLAA: Games: "Sly Cooper: Thieves in Time": BCES01284: [ 01.00 ] Author: illusion Notes: *sly4mlaanotes Patch Version: 1.0 Patch: - [ load, *sly4mlaaEU ] PPU-326bf99e707d7d2be160ec116bb6313ae2f42ebc: Disable MLAA: Games: "Sly Cooper: Thieves in Time": BCES01285: [ 01.00 ] Author: illusion, YuriNator557 Notes: *sly4mlaanotes Patch Version: 1.0 Patch: - [ load, *sly4mlaaUK ] PPU-69acb9900ff44f7d7a3b25b226b213966955aed4: Disable MLAA: Games: "Sly Cooper: Thieves in Time": BCUS98247: [ 01.00 ] Author: illusion Notes: *sly4mlaanotes Patch Version: 1.0 Patch: - [ load, *sly4mlaaUS ] PPU-fb1e9e9160613b89047715ce62f2da97201118d1: Disable MLAA: Games: "Sly Cooper: Thieves in Time": NPEA00429: [ 01.00 ] Author: illusion,.mew21 Notes: *sly4mlaanotes Patch Version: 1.0 Patch: - [ load, *sly4mlaaEU ] PPU-cf7f5b0e93e0afb59e8f22fd040086ae554cdbad: Disable MLAA: Games: "Sly Cooper: Thieves in Time": NPUA80875: [ 01.00 ] Author: illusion, mew21 Notes: *sly4mlaanotes Patch Version: 1.0 Patch: - [ load, *sly4mlaaUS ] Anchors: SA_169: &SA_169 - [ be32, 0x05043F18, 0x3F400000 ] - [ be32, 0x00909260, 0x009B1604 ] - [ be32, 0x0090E5B0, 0x40A00000 ] - [ be32, 0x00909270, 0x40400000 ] - [ be32, 0x00909274, 0xC0400000 ] - [ be32, 0x00909278, 0xBF400000 ] PPU-5fc2b4ea8ae9cd7a4247f28dc6af65ca1a6a9fa4: 16:9 Aspect Ratio: Games: "Sonic Adventure": NPUB30249: [ All ] NPEB00304: [ All ] Author: Esppiral Notes: This game originally rendered at 11:9 aspect ratio (880x720). With this patch, it will render at a resolution of 16:9 aspect ratio (1280x720). Patch Version: 1.0 Patch: - [ load, *SA_169 ] PPU-5fa63817d4349e8b47e6ddd2425fadfd2914a1fa: Custom Time Scale (ingame, menus, FMVs): Games: "Sonic the Hedgehog (Sonic '06)": BLES00028: [ All ] Notes: Increasing the Clock Scale setting increases performance but breaks the Red Gem. Patch: - [ bef32, 0x16917E0, 0.016666667 ] # 0.03333333 for 30 fps, 0.008333333 for 120 fps, etc. (1/TargetFPS) Custom Time Scale (cutscenes): Games: "Sonic the Hedgehog (Sonic '06)": BLES00028: [ All ] Notes: Cutscene framerate is capped at half Vblank frequency. Increasing the Clock Scale setting increases performance but breaks the Red Gem. Patch: - [ bef32, 0x16920D0, 0.03333333 ] # 0.016666667 for 60 fps, 0.008333333 for 120 fps, etc. (1/TargetFPS) PPU-4b46d0161ca657ab16b0a779d9062810ea5ea2dd: Custom Time Scale (ingame, menus, FMVs): Games: "Sonic the Hedgehog (Sonic '06)": BLUS30008: [ All ] Notes: Increasing the Clock Scale setting increases performance but breaks the Red Gem. Patch: - [ bef32, 0x16917B0, 0.016666667 ] # 0.03333333 for 30 fps, 0.008333333 for 120 fps, etc. (1/TargetFPS) Custom Time Scale (cutscenes): Games: "Sonic the Hedgehog (Sonic '06)": BLUS30008: [ All ] Notes: Cutscene framerate is capped at half Vblank frequency. Increasing the Clock Scale setting increases performance but breaks the Red Gem. Patch: - [ bef32, 0x16920A0, 0.03333333 ] # 0.016666667 for 60 fps, 0.008333333 for 120 fps, etc. (1/TargetFPS) Anchors: su1280x720_Digital: &su1280x720_Digital # Main backbuffer (880x720) - [ be16, 0x013D197A, 1280 ] # Other buffers - [ be16, 0x0144A53E, 1280 ] - [ be16, 0x0144A5F6, 1280 ] - [ be16, 0x0144A652, 1280 ] su1280x720_USEUPhysical: &su1280x720_USEUPhysical # Main backbuffer (880x720) - [ be16, 0x00DD85B6, 1280 ] # Other buffers - [ be16, 0x013608D6, 1280 ] - [ be16, 0x0136098E, 1280 ] - [ be16, 0x013609EA, 1280 ] swa1280x720_BLJM60112: &swa1280x720_BLJM60112 # Main backbuffer (880x720) - [ be16, 0x00DEC49E, 1280 ] # Other buffers - [ be16, 0x013644FE, 1280 ] - [ be16, 0x013645B6, 1280 ] - [ be16, 0x01364612, 1280 ] su1280x720_v102: &su1280x720_v102 # Main backbuffer (880x720) - [ be16, 0x00DFD7C6, 1280 ] # Other buffers - [ be16, 0x01371B8E, 1280 ] - [ be16, 0x01371C46, 1280 ] - [ be16, 0x01371CA2, 1280 ] su1280x720_NPUB90194_Demo: &su1280x720_NPUB90194_Demo # Main backbuffer (880x720) - [ be16, 0x013C4B5A, 1280 ] # Other buffers - [ be16, 0x01439086, 1280 ] - [ be16, 0x0143913E, 1280 ] - [ be16, 0x0143919A, 1280 ] su1280x720_NPEB90132_Demo: &su1280x720_NPEB90132_Demo # Main backbuffer (880x720) - [ be16, 0x013C4B62, 1280 ] # Other buffers - [ be16, 0x0143908E, 1280 ] - [ be16, 0x01439146, 1280 ] - [ be16, 0x014391A2, 1280 ] swa1280x720_NPJB90162_Demo: &swa1280x720_NPJB90162_Demo # Main backbuffer (880x720) - [ be16, 0x013C4B56, 1280 ] # Other buffers - [ be16, 0x01439086, 1280 ] - [ be16, 0x0143913E, 1280 ] - [ be16, 0x0143919A, 1280 ] su1280x720_Notes: &su1280x720_Notes "This game originally rendered at a resolution of 880x720. With this patch, it will render at a resolution of 1280x720." suAspectRatio_v102: &suAspectRatio_v102 # Aspect ratio. Divide width by height to get the float value. - [ bef32, 0x0275DB2C, 2.37037037 ] suAspectRatio_Notes: &suAspectRatio_Notes "Enables 21:9 aspect ratio support. Users must enable \"Stretch to Display Area\" option to take advantage of this patch." su102mb: &su102mb - [ be32, 0x00E234E8, 0x38000000 ] su102dof: &su102dof - [ be32, 0x00E5D7C4, 0x38000000 ] su102ds: &su102ds - [ be32, 0x00E0464C, 0x38000000 ] su102re: &su102re - [ be32, 0x00E1EEF0, 0x38000000 ] suborkednotes: &suborkednotes "Improves performance at the cost of graphics quality." PPU-6ebcaf71dc08cd612acb82f8e32738a8693d9347: 1280x720 Resolution: Games: "Sonic Unleashed (Sonic World Adventure)": BLUS30244: [ 01.00 ] BLES00425: [ 01.00 ] Author: TGEnigma, slashiee Notes: *su1280x720_Notes Patch Version: 1.3 Patch: - [ load, *su1280x720_USEUPhysical ] PPU-c2911b4248ca2090819299f90d1a2d37f50fd5a8: 1280x720 Resolution: Games: "Sonic Unleashed (Sonic World Adventure)": BLUS30244: [ 01.02 ] Author: TGEnigma, slashiee Notes: *su1280x720_Notes Patch Version: 1.3 Patch: - [ load, *su1280x720_v102 ] 21:9 Aspect Ratio: Games: "Sonic Unleashed (Sonic World Adventure)": BLUS30244: [ 01.02 ] Author: slashiee Notes: *suAspectRatio_Notes Patch Version: 1.0 Patch: - [ load, *suAspectRatio_v102 ] Disable Depth of Field: Games: "Sonic Unleashed (Sonic World Adventure)": BLUS30244: [ 01.02 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ load, *su102dof ] Disable Motion Blur: Games: "Sonic Unleashed (Sonic World Adventure)": BLUS30244: [ 01.02 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ load, *su102mb ] Disable Dynamic Shadows: Games: "Sonic Unleashed (Sonic World Adventure)": BLUS30244: [ 01.02 ] Author: illusion Notes: *suborkednotes Patch Version: 1.0 Patch: - [ load, *su102ds ] Disable Real-time Reflections: Games: "Sonic Unleashed (Sonic World Adventure)": BLUS30244: [ 01.02 ] Author: illusion Notes: *suborkednotes Patch Version: 1.0 Patch: - [ load, *su102re ] PPU-dfe27b6a57f3fd01f310e402e97a297836b46ceb: 1280x720 Resolution: Games: "Sonic Unleashed (Sonic World Adventure)": BLES00425: [ 01.02 ] Author: TGEnigma, slashiee Notes: *su1280x720_Notes Patch Version: 1.3 Patch: - [ load, *su1280x720_v102 ] 21:9 Aspect Ratio: Games: "Sonic Unleashed (Sonic World Adventure)": BLES00425: [ 01.02 ] Author: slashiee Notes: *suAspectRatio_Notes Patch Version: 1.0 Patch: - [ load, *suAspectRatio_v102 ] Disable Depth of Field: Games: "Sonic Unleashed (Sonic World Adventure)": BLES00425: [ 01.02 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ load, *su102dof ] Disable Motion Blur: Games: "Sonic Unleashed (Sonic World Adventure)": BLES00425: [ 01.02 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ load, *su102mb ] Disable Dynamic Shadows: Games: "Sonic Unleashed (Sonic World Adventure)": BLES00425: [ 01.02 ] Author: illusion Notes: *suborkednotes Patch Version: 1.0 Patch: - [ load, *su102ds ] Disable Real-time Reflections: Games: "Sonic Unleashed (Sonic World Adventure)": BLES00425: [ 01.02 ] Author: illusion Notes: *suborkednotes Patch Version: 1.0 Patch: - [ load, *su102re ] PPU-fbb2149d0f9ad51398eed59cbd26db5367d6376e: 1280x720 Resolution: Games: "Sonic Unleashed (Sonic World Adventure)": BLJM60112: [ 01.00 ] Author: TGEnigma, slashiee Notes: *su1280x720_Notes Patch Version: 1.3 Patch: - [ load, *swa1280x720_BLJM60112 ] PPU-4b48caf21e1f10d47aa9a20acce8ecd8c055755e: 1280x720 Resolution: Games: "Sonic Unleashed (Sonic World Adventure)": BLJM60112: [ 01.02 ] Author: TGEnigma, slashiee Notes: *su1280x720_Notes Patch Version: 1.3 Patch: - [ load, *su1280x720_v102 ] 21:9 Aspect Ratio: Games: "Sonic Unleashed (Sonic World Adventure)": BLJM60112: [ 01.02 ] Author: slashiee Notes: *suAspectRatio_Notes Patch Version: 1.0 Patch: - [ load, *suAspectRatio_v102 ] PPU-88b57d524597bbee38df3a452eb0e86c5e789f73: 1280x720 Resolution: Games: "Sonic Unleashed (Sonic World Adventure)": NPUB31204: [ All ] Author: TGEnigma, slashiee Notes: *su1280x720_Notes Patch Version: 1.3 Patch: - [ load, *su1280x720_Digital ] PPU-d0bf7a33f1763725609feaa87e0e4d18ab9e8acd: 1280x720 Resolution: Games: "Sonic Unleashed (Sonic World Adventure)": NPEB01347: [ All ] Author: TGEnigma, slashiee Notes: *su1280x720_Notes Patch Version: 1.3 Patch: - [ load, *su1280x720_Digital ] PPU-bd76a566ab62386b90443711206c3f5063b5ab38: 1280x720 Resolution: Games: "Sonic Unleashed (Sonic World Adventure)": NPUB90194: [ All ] Author: TGEnigma, slashiee Notes: *su1280x720_Notes Patch Version: 1.3 Patch: - [ load, *su1280x720_NPUB90194_Demo ] PPU-7d9105cac7fb9c8ebbbd791693c27986b12c98ad: 1280x720 Resolution: Games: "Sonic Unleashed (Sonic World Adventure)": NPEB90132: [ All ] Author: TGEnigma, slashiee Notes: *su1280x720_Notes Patch Version: 1.3 Patch: - [ load, *su1280x720_NPEB90132_Demo ] PPU-8bc924308cd72132d78bae70fb9a1fa82af03c19: 1280x720 Resolution: Games: "Sonic Unleashed (Sonic World Adventure)": NPJB90162: [ All ] Author: TGEnigma, slashiee Notes: *su1280x720_Notes Patch Version: 1.3 Patch: - [ load, *swa1280x720_NPJB90162_Demo ] PPU-2f6778a8e97be84833e47ef273ff10cc2bd6809e: 21:9 Aspect Ratio: Games: "Space Channel 5: Part 2": NPUB30353: [ All ] Author: Esppiral Notes: Patch Version: 1.0 Patch: - [ be32, 0x5839D4, 0x3F99999A ] # ZOOM+ (21.9) - [ be32, 0x57EF84, 0x3F400000 ] # VERT+ (21.9) PPU-dd7337070bf5a57a46f74c243995009319e2748b: # OBLIVION [BLUS30087] GOTY Unlock FPS: Games: "The Elder Scrolls IV: Oblivion": BLUS30087: [ 01.00 ] BLES00163: [ 01.00 ] Author: Whatcookie Notes: Completely unlocks FPS and doesn't require any special settings. Use Framelimit or VSync option to cap the maximum framerate. Patch Version: 1.00 Patch: - [ be32, 0x00aaed04, 0x60000000 ] - [ be32, 0x00aaec4c, 0x60000000 ] - [ be32, 0x00682100, 0x60000000 ] Anchors: UT3_FPS: &UT3_FPS - [ be32, 0x0057B760, 0x60000000 ] PPU-d4452078fad5d1d71a6ccb30d8349259749f38e7: Unlock FPS: Games: "Unreal Tournament 3": BLES00200: [ 02.00 ] Author: Whatcookie, illusion Notes: "Last modified: 30 November 2020\nMaximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 58FPS." Patch Version: 1.1 Patch: - [ load, *UT3_FPS ] PPU-a14d9bfcebd7226221bc81c9885dab16d688ae5c: Unlock FPS: Games: "Unreal Tournament 3": BLUS30086: [ 02.00 ] Author: Whatcookie, illusion Notes: "Last modified: 30 November 2020\nMaximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 58FPS." Patch Version: 1.1 Patch: - [ load, *UT3_FPS ] PPU-9c0d4079af9107fa762bbcba4d2c69478f5484a6: # cod_ps3f.elf Extended FOV: Games: "Call of Duty 3": BLES00016: [ All ] # needs all tag otherwise patch doesn't get applied even though game version is the same in param.sfo Author: illusion Notes: Needs testing on other versions Patch Version: 1.0 Patch: - [ bef32, 0x12248E8, 0.64 ] PPU-7bf98dfa97ff84d8db49fcf198e2ecb9d9975ac6: # bin\s4_g.self 60 FPS: Games: "SOCOM 4: U.S. Navy SEALs (Special Forces)": BCES00938: [ 01.00 ] BCUS98135: [ 01.00 ] Author: illusion Notes: "Set Clock scale to 200% for 60FPS\nIGC might still be double speed." Patch Version: 1.0 Patch: - [ be16, 0x16F2ECC, 0x3F00 ] Extended FOV: Games: "SOCOM 4: U.S. Navy SEALs (Special Forces)": BCES00938: [ 01.00 ] BCUS98135: [ 01.00 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ bef32, 0x16EFE34, 0.65 ] Disable MLAA: Games: "SOCOM 4: U.S. Navy SEALs (Special Forces)": BCES00938: [ 01.00 ] BCUS98135: [ 01.00 ] Author: illusion Notes: "Allows for the use of resolution scaling.\nSome effects like fire, smoke, muzzle flashes and possibly more will be missing due to the particle rendering system being tied into mlaa function." # ugh, who thought this would be a good idea Patch Version: 1.0 Patch: - [ be32, 0x001ec268, 0x38600000 ] # EdgeMlaa3d - [ be32, 0x001EC298, 0x38C00000 ] Anchors: ms3psndsr: &ms3psndsr - [ be32, 0x00469CF0, 0x38600000 ] # li r3 0x0 ms3psnmb: &ms3psnmb - [ be32, 0x00469D24, 0x38600000 ] # li r3 0x0 ms3psnssao: &ms3psnssao - [ be32, 0x00469DFC, 0x38600000 ] # li r3 0x0 ms3psnmlaa: &ms3psnmlaa - [ be32, 0x0044CB14, 0x38800000 ] # li r4 0x0 // EdgePostEffects ms3psnfps: &ms3psnfps - [ be32, 0x005BA9DC, 0x38800001 ] #vfps - [ be32, 0x005BA514, 0x60000000 ] #target fps ms3100dsr: &ms3100dsr - [ be32, 0x004760F0, 0x38600000 ] # li r3 0x0 ms3100mb: &ms3100mb - [ be32, 0x00476124, 0x38600000 ] # li r3 0x0 ms3100ssao: &ms3100ssao - [ be32, 0x004761FC, 0x38600000 ] # li r3 0x0 ms3100mlaa: &ms3100mlaa - [ be32, 0x00456C94, 0x38800000 ] # li r4 0x0 // EdgePostEffects ms3100fps: &ms3100fps - [ be32, 0x005EE690, 0x38800001 ] #vfps - [ be32, 0x005EE42C, 0x60000000 ] #target fps ms3100intro: &ms3100intro - [ be32, 0x007fb744, 0x3084345f ] ms3100dev: &ms3100dev - [ utf8, 0x010f3460, "\x00" ] ms3106dsr: &ms3106dsr - [ be32, 0x00469E90, 0x38600000 ] # li r3 0x0 ms3106mb: &ms3106mb - [ be32, 0x00469EC4, 0x38600000 ] # li r3 0x0 ms3106ssao: &ms3106ssao - [ be32, 0x00469F9C, 0x38600000 ] # li r3 0x0 ms3106mlaa: &ms3106mlaa - [ be32, 0x0044CCB4, 0x38800000 ] # li r4 0x0 // EdgePostEffects ms3106fps: &ms3106fps - [ be32, 0x005BC2AC, 0x38800001 ] - [ be32, 0x005BBDE4, 0x60000000 ] ms3106intro: &ms3106intro - [ utf8, 0x00f965d4, "\x00"] ms3mlaanotes: &ms3mlaanotes "Allows for the use of Resolution Scaling in the title.\nMust be used with Disable Dynamic Resolution Scale patch for proper upscaling and improved performance.\nSet Resolution Scale Threshold to 256x256 Partially fixes screen pattern on bloom when using Resolution Scaling." ms3fpsnotes: &ms3fpsnotes "Updated with a new version that has correct game speed above 15FPS.\nIncrease Vblank above 60Hz to go above 60FPS.\nSome UI elements are still tied to target FPS." ms3ssaonotes: &ms3ssaonotes "Disabling SSAO (Screen Space Ambient Occlusion) does not improve performance, and makes the game look worse. Optional patch for those that wish to use it." ms3drsnotes: &ms3drsnotes "Must be used with the MLAA patch for proper upscaling and improved performance." PPU-c3a2c4075b9ff3c2b142c2df606bb1663c097d5b: "Skip Intro": Games: "Motorstorm: Apocalypse": BCES00484: [ 01.00 ] Author: illusion Patch Version: 1.0 Patch: - [ load, *ms3100intro ] "Enable Dev Menu": Games: "Motorstorm: Apocalypse": BCES00484: [ 01.00 ] Author: illusion Patch Version: 1.0 Patch: - [ load, *ms3100dev ] Unlock FPS: Games: "Motorstorm: Apocalypse": BCES00484: [ 01.00 ] Author: illusion Notes: *ms3fpsnotes Patch Version: 2.0 Patch: - [ load, *ms3100fps ] Disable Dynamic Resolution Scaling: Games: "Motorstorm: Apocalypse": BCES00484: [ 01.00 ] Author: illusion Notes: *ms3drsnotes Patch Version: 1.0 Patch: - [ load, *ms3100dsr ] Disable SSAO: Games: "Motorstorm: Apocalypse": BCES00484: [ 01.00 ] Author: illusion Notes: *ms3ssaonotes Patch Version: 1.0 Patch: - [ load, *ms3100ssao ] Disable Motion blur: Games: "Motorstorm: Apocalypse": BCES00484: [ 01.00 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ load, *ms3100mb ] Disable MLAA: Games: "Motorstorm: Apocalypse": BCES00484: [ 01.00 ] Author: illusion Notes: *ms3mlaanotes Patch Version: 1.0 Patch: - [ load, *ms3100mlaa ] PPU-69a95ded717d716cdcd77ed0b51fa90bf1cb4fa3: "Skip Intro": Games: "Motorstorm: Apocalypse": BCES01104: [ 01.00 ] Author: illusion Patch Version: 1.0 Patch: - [ load, *ms3100intro ] "Enable Dev Menu": Games: "Motorstorm: Apocalypse": BCES01104: [ 01.00 ] Author: illusion Patch Version: 1.0 Patch: - [ load, *ms3100dev ] Unlock FPS: Games: "Motorstorm: Apocalypse": BCES01104: [ 01.00 ] Author: illusion Notes: *ms3fpsnotes Patch Version: 2.0 Patch: - [ load, *ms3100fps ] Disable Dynamic Resolution Scaling: Games: "Motorstorm: Apocalypse": BCES01104: [ 01.00 ] Author: illusion Notes: *ms3drsnotes Patch Version: 1.0 Patch: - [ load, *ms3100dsr ] Disable SSAO: Games: "Motorstorm: Apocalypse": BCES01104: [ 01.00 ] Author: illusion Notes: *ms3ssaonotes Patch Version: 1.0 Patch: - [ load, *ms3100ssao ] Disable Motion blur: Games: "Motorstorm: Apocalypse": BCES01104: [ 01.00 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ load, *ms3100mb ] Disable MLAA: Games: "Motorstorm: Apocalypse": BCES01104: [ 01.00 ] Author: illusion Notes: *ms3mlaanotes Patch Version: 1.0 Patch: - [ load, *ms3100mlaa ] PPU-bc3b923ec314051c7c61d3134ea9c01f24eaf4f7: "Skip Intro": Games: "Motorstorm: Apocalypse": BCUS98242: [ 01.00 ] Author: illusion Patch Version: 1.0 Patch: - [ load, *ms3100intro ] "Enable Dev Menu": Games: "Motorstorm: Apocalypse": BCUS98242: [ 01.00 ] Author: illusion Patch Version: 1.0 Patch: - [ load, *ms3100dev ] Unlock FPS: Games: "Motorstorm: Apocalypse": BCUS98242: [ 01.00 ] Author: illusion Notes: *ms3fpsnotes Patch Version: 2.0 Patch: - [ load, *ms3100fps ] Disable Dynamic Resolution Scaling: Games: "Motorstorm: Apocalypse": BCUS98242: [ 01.00 ] Author: illusion Notes: *ms3drsnotes Patch Version: 1.0 Patch: - [ load, *ms3100dsr ] Disable SSAO: Games: "Motorstorm: Apocalypse": BCUS98242: [ 01.00 ] Author: illusion Notes: *ms3ssaonotes Patch Version: 1.0 Patch: - [ load, *ms3100ssao ] Disable Motion blur: Games: "Motorstorm: Apocalypse": BCUS98242: [ 01.00 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ load, *ms3100mb ] Disable MLAA: Games: "Motorstorm: Apocalypse": BCUS98242: [ 01.00 ] Author: illusion Notes: *ms3mlaanotes Patch Version: 1.0 Patch: - [ load, *ms3100mlaa ] PPU-41644f9f5fda72efc62e7146620db9679969bff6: Unlock FPS: Games: "Motorstorm: Apocalypse": BCES00484: [ 01.06 ] Author: illusion Notes: *ms3fpsnotes Patch Version: 2.0 Patch: - [ load, *ms3106fps ] Disable Dynamic Resolution Scaling: Games: "Motorstorm: Apocalypse": BCES00484: [ 01.06 ] Author: illusion Notes: *ms3drsnotes Patch Version: 1.0 Patch: - [ load, *ms3106dsr ] Disable SSAO: Games: "Motorstorm: Apocalypse": BCES00484: [ 01.06 ] Author: illusion Notes: *ms3ssaonotes Patch Version: 1.0 Patch: - [ load, *ms3106ssao ] Disable Motion blur: Games: "Motorstorm: Apocalypse": BCES00484: [ 01.06 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ load, *ms3106mb ] Disable MLAA: Games: "Motorstorm: Apocalypse": BCES00484: [ 01.06 ] Author: illusion Notes: *ms3mlaanotes Patch Version: 1.0 Patch: - [ load, *ms3106mlaa ] Skip Intro: Games: "Motorstorm: Apocalypse": BCES00484: [ 01.06 ] Author: illusion Notes: *ms3mlaanotes Patch Version: 1.0 Patch: - [ load, *ms3106intro ] PPU-f5136a68b1293dd7341878005674f05ffa5ff16a: Unlock FPS: Games: "Motorstorm: Apocalypse": BCES01104: [ 01.06 ] Author: illusion Notes: *ms3fpsnotes Patch Version: 2.0 Patch: - [ load, *ms3106fps ] Disable Dynamic Resolution Scaling: Games: "Motorstorm: Apocalypse": BCES01104: [ 01.06 ] Author: illusion Notes: *ms3drsnotes Patch Version: 1.0 Patch: - [ load, *ms3106dsr ] Disable SSAO: Games: "Motorstorm: Apocalypse": BCES01104: [ 01.06 ] Author: illusion Notes: *ms3ssaonotes Patch Version: 1.0 Patch: - [ load, *ms3106ssao ] Disable Motion blur: Games: "Motorstorm: Apocalypse": BCES01104: [ 01.06 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ load, *ms3106mb ] Disable MLAA: Games: "Motorstorm: Apocalypse": BCES01104: [ 01.06 ] Author: illusion Notes: *ms3mlaanotes Patch Version: 1.0 Patch: - [ load, *ms3106mlaa ] Skip Intro: Games: "Motorstorm: Apocalypse": BCES01104: [ 01.06 ] Author: illusion Notes: *ms3mlaanotes Patch Version: 1.0 Patch: - [ load, *ms3106intro ] PPU-d39f3ed2bf15a49d28486c7bad52b72c8933cbe8: Unlock FPS: Games: "Motorstorm: Apocalypse": BCUS98242: [ 01.06 ] Author: illusion Notes: *ms3fpsnotes Patch Version: 2.0 Patch: - [ load, *ms3106fps ] Disable Dynamic Resolution Scaling: Games: "Motorstorm: Apocalypse": BCUS98242: [ 01.06 ] Author: illusion Notes: *ms3drsnotes Patch Version: 1.0 Patch: - [ load, *ms3106dsr ] Disable SSAO: Games: "Motorstorm: Apocalypse": BCUS98242: [ 01.06 ] Author: illusion Notes: *ms3ssaonotes Patch Version: 1.0 Patch: - [ load, *ms3106ssao ] Disable Motion blur: Games: "Motorstorm: Apocalypse": BCUS98242: [ 01.06 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ load, *ms3106mb ] Disable MLAA: Games: "Motorstorm: Apocalypse": BCUS98242: [ 01.06 ] Author: illusion Notes: *ms3mlaanotes Patch Version: 1.0 Patch: - [ load, *ms3106mlaa ] Skip Intro: Games: "Motorstorm: Apocalypse": BCUS98242: [ 01.06 ] Author: illusion Notes: *ms3mlaanotes Patch Version: 1.0 Patch: - [ load, *ms3106intro ] PPU-507b9d34380cff4bc03d7c64ce6342180779c84b: Unlock FPS: Games: "Motorstorm: Apocalypse": NPUA80661: [ 01.06 ] Author: illusion Notes: *ms3fpsnotes Patch Version: 2.0 Patch: - [ load, *ms3psnfps ] Disable Dynamic Resolution Scaling: Games: "Motorstorm: Apocalypse": NPUA80661: [ 01.06 ] Author: illusion Notes: *ms3drsnotes Patch Version: 1.0 Patch: - [ load, *ms3psndsr ] Disable SSAO: Games: "Motorstorm: Apocalypse": NPUA80661: [ 01.06 ] Author: illusion Notes: *ms3ssaonotes Patch Version: 1.0 Patch: - [ load, *ms3psnssao ] Disable Motion blur: Games: "Motorstorm: Apocalypse": NPUA80661: [ 01.06 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ load, *ms3psnmb ] Disable MLAA: Games: "Motorstorm: Apocalypse": NPUA80661: [ 01.06 ] Author: illusion Notes: *ms3mlaanotes Patch Version: 1.0 Patch: - [ load, *ms3psnmlaa ] PPU-fe5be566e6cf8bb0b405c8f2b6689e33c471b143: Unlock FPS: Games: "Motorstorm: Apocalypse": NPEA00315: [ 01.06 ] Author: illusion Notes: *ms3fpsnotes Patch Version: 2.0 Patch: - [ load, *ms3psnfps ] Disable SSAO: Games: "Motorstorm: Apocalypse": NPEA00315: [ 01.06 ] Author: illusion Notes: *ms3ssaonotes Patch Version: 1.0 Patch: - [ load, *ms3psnssao ] Disable Dynamic Resolution Scaling: Games: "Motorstorm: Apocalypse": NPEA00315: [ 01.06 ] Author: illusion Notes: *ms3drsnotes Patch Version: 1.0 Patch: - [ load, *ms3psndsr ] Disable Motion blur: Games: "Motorstorm: Apocalypse": NPEA00315: [ 01.06 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ load, *ms3psnmb ] Disable MLAA: Games: "Motorstorm: Apocalypse": NPEA00315: [ 01.06 ] Author: illusion Notes: *ms3mlaanotes Patch Version: 1.0 Patch: - [ load, *ms3psnmlaa ] PPU-afb6e2e47e170711041775e0280707e503469d85: Unlock FPS: Games: "Motorstorm: Apocalypse Singleplayer Demo": NPEA90090: [ 01.00 ] Author: illusion Notes: *ms3fpsnotes Patch Version: 2.0 Patch: - [ be32, 0x005EA630, 0x60000000 ] #vfps - [ be32, 0x005EA3CC, 0x60000000 ] #target fps Disable Dynamic Resolution Scaling: Games: "Motorstorm: Apocalypse Singleplayer Demo": NPEA90090: [ 01.00 ] Author: illusion Notes: *ms3drsnotes Patch Version: 1.0 Patch: - [ be32, 0x00471D40, 0x38600000 ] # li r3 0x0 Disable SSAO: Games: "Motorstorm: Apocalypse Singleplayer Demo": NPEA90090: [ 01.00 ] Author: illusion Notes: *ms3ssaonotes Patch Version: 1.0 Patch: - [ be32, 0x00471E4C, 0x38600000 ] # li r3 0x0 Disable Motion blur: Games: "Motorstorm: Apocalypse Singleplayer Demo": NPEA90090: [ 01.00 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ be32, 0x00471D74, 0x38600000 ] # li r3 0x0 Disable MLAA: Games: "Motorstorm: Apocalypse Singleplayer Demo": NPEA90090: [ 01.00 ] Author: illusion Notes: *ms3mlaanotes Patch Version: 1.0 Patch: - [ be32, 0x004528E4, 0x38800000 ] # li r4 0x0 // EdgePostEffects PPU-7b13f30153c465c62995ff4710961f3ae7d2e378: Unlock FPS: Games: "Life is Strange": NPEB02197: [ 01.07 ] NPUB31636: [ 01.08 ] Author: illusion Notes: "Removes 62FPS limit.\nMaximum framerate with the patch is half the Vblank frequency." Patch Version: 1.0 Patch: - [ be32, 0x0042C4FC, 0x60000000 ] PPU-9940a863ed7bf977c5a15cff5eec8d0649a8552f: Unlock FPS: Games: "Life is Strange": NPJB00789: [ 01.00 ] Author: illusion Notes: "Removes 62FPS limit.\nMaximum framerate with the patch is half the Vblank frequency." Patch Version: 1.0 Patch: - [ be32, 0x0042C1EC, 0x60000000 ] PPU-11f50d10f4626cdd59837e2fe44b701a9d9bfeac: # SHGAME.SELF Unlock FPS: Games: "Silent Hill Downpour": BLES01446: [ 01.01 ] BLUS30565: [ 01.01 ] Author: illusion Notes: "Removes 62FPS limit.\nMaximum framerate with the patch is half the Vblank frequency." Patch Version: 1.0 Patch: - [ be32, 0x002A1250, 0x60000000 ] Anchors: SPU_MLAA_01: &SPU_MLAA_01 - [ be32, 0x000031f4, 0x40800003 ] # il r3 0 # - [ be32, 0x0000349c, 0x40800017 ] # il r23 0 # causes blackscreen SPU_MLAA_02: &SPU_MLAA_02 - [ be32, 0x000031f4, 0x40800003 ] # il r3 0 - [ be32, 0x0000349c, 0x40800017 ] # il r23 0 SPU_MLAA_03: &SPU_MLAA_03 - [ be32, 0x000031f4, 0x40800003 ] # il r3 0 - [ be32, 0x000034a4, 0x40800017 ] # il r23 0 SPU_MLAA_04: &SPU_MLAA_04 - [ be32, 0x00005948, 0x40800094 ] # il r20 1 - [ be32, 0x0000690c, 0x40800027 ] # il r39 0 SPU_MLAA_05: &SPU_MLAA_05 - [ be32, 0x00004440, 0x40800002 ] # il r2 0 - [ be32, 0x000056C4, 0x4080008a ] # il r10 0 SPU_MLAA_06: &SPU_MLAA_06 - [ be32, 0x000033b0, 0x40800017 ] # il r23 0 - [ be32, 0x0000373c, 0x4080001f ] # il r31 0 SPU_MLAA_07: &SPU_MLAA_07 - [ be32, 0x0000325c, 0x40800003 ] # il r3 0 - [ be32, 0x00004C00, 0x40800091 ] # il r17 1 SPU_MLAA_08: &SPU_MLAA_08 - [ be32, 0x000036d4, 0x4080001d ] # il r29 0 - [ be32, 0x000033d0, 0x40800005 ] # il r5 0 SPU_MLAA_09: &SPU_MLAA_09 - [ be32, 0x00003744, 0x4080001e ] # il r30 0 - [ be32, 0x00003430, 0x40800006 ] # il r6 0 SPU_MLAA_10: &SPU_MLAA_10 - [ be32, 0x000036bc, 0x4080001c ] # il r28 0 - [ be32, 0x000033c0, 0x40800005 ] # il r5 0 SPU_MLAA_11: &SPU_MLAA_11 - [ be32, 0x00003344, 0x40800003 ] # il r3 0 - [ be32, 0x000037b4, 0x4020007f ] # spu nop SPU_MLAA_Notes: &SPU_MLAA_Notes "Removes Morphological Anti-Aliasing, known as \"MLAA\", a form of post process anti-aliasing which is done using the CELL's SPUs instead of the RSX for extra performance." SPU-5177cbc4bf45c8a0a6968c2a722da3a9e6cfb28b: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s' "Disable SPU MLAA - Prince of Persia series": Games: All: All: [ All ] Author: Whatcookie Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nPrince of Persia: The Sands of Time\nPrince of Persia: Warrior Within\nPrince of Persia: The Two Thrones" ] Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_01 ] SPU-9001b44fd7278b5a6fa5385939fe928a0e549394: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s' Disable SPU MLAA: Games: "Puppeteer": BCES00935: [ All ] BCUS98227: [ All ] BCJS30078: [ All ] BCAS20281: [ All ] NPEA00439: [ All ] NPUA80959: [ All ] NPJA00098: [ All ] NPHA80250: [ All ] NPEA90125: [ All ] Author: Whatcookie Notes: *SPU_MLAA_Notes Patch Version: 1.5 Group: SPUMLAA Patch: - [ load, *SPU_MLAA_01 ] "Disable SPU MLAA - Multiple titles": Games: All: All: [ All ] Author: Whatcookie Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nBinary Domain\nJourney\nOddworld: Stranger's Wrath HD\nTokyo Jungle\nSoulCalibur Lost Swords\nSoulCalibur V\nYakuza Ishin\nYakuza 5\nFerrari Racing Legends\nPool Nation\nThe Ratchet & Clank Trilogy" ] Patch Version: 1.5 Group: SPUMLAA Patch: - [ load, *SPU_MLAA_02 ] SPU-931132fd48a40bce0bec28e21f760b1fc6ca4364: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s' "Disable SPU MLAA - Multiple titles": Games: All: All: [ All ] Author: Whatcookie Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nCaptain America: Super Soldier\nYakuza Dead Souls\nNeed for Speed Shift 2 Unleashed" ] Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_02 ] SPU-7b5ea49122ec7f023d4a72452dc7a9208d9d6dbf: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s' Disable SPU MLAA: Games: "Dragon Age 2 (Dragon Age II)": BLES01084: [ All ] BLUS30645: [ All ] NPEB00569: [ All ] NPUB30476: [ All ] Author: Whatcookie Notes: *SPU_MLAA_Notes Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_02 ] SPU-df5b1c3353cc36bb2f0fb59197d849bb99c3fecd: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s' "Disable SPU MLAA - Multiple titles": Games: All: All: [ All ] Author: Whatcookie Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nMedieval Moves: Deadmund's Quest\nShadow of the Colossus\nSports Champions 2\n\nExtra note for Shadow of the Colossus:\nThis patch can be used alongside PPU based patch which allows for resolution scaling." ] Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_02 ] SPU-9c270732b4276ec71df9a5255d5d8a63267de645: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s' "Disable SPU MLAA": Games: "WWE '12": BLES01439: [ All ] BLUS30841: [ All ] BLJM60436: [ All ] Author: Whatcookie, dio Notes: *SPU_MLAA_Notes Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_02 ] SPU-6932af7adf79f31116fc28d71aae3e5e165d7f63: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s' "Disable SPU MLAA - WWE '13, WWE 2K14": Games: All: All: [ All ] Author: Whatcookie, Satan Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nWWE '13\nWWE 2K14" ] Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_02 ] SPU-ac189d7f87091160a94e69803ac0cff0a8bb7813: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s' "Disable SPU MLAA - ICO": Games: All: All: [ All ] Author: Whatcookie Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nICO\nThis patch can be used alongside PPU based patch which allows for resolution scaling." ] Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_02 ] SPU-794795c449beef176d076816284849d266f55f99: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s' "Disable SPU MLAA - Macross 30": Games: All: All: [ All ] Author: Whatcookie Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nMacross 30" ] Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_03 ] SPU-e3780fe1dc8953f849ac844ec9688ff4da3ca3ae: # SPUNAME: 'u:\bin_ps3_SNC\edgepost_mlaa_ta' "Disable SPU MLAA - Metro Last Light": Games: All: All: [ All ] Author: Whatcookie Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nMetro Last Light" ] Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_03 ] SPU-530c255936b07b25467a58e24ceff5fd4e2960b7: # SPUNAME: 'mlaascanline.PS3_Release/mlaasca' Disable SPU MLAA: Games: "God of War 3 (God of War III)": BCES00510: [ 01.00 ] BCES00799: [ 01.00 ] BCUS98111: [ 01.00 ] BCJS37001: [ 01.00 ] BCAS25003: [ 01.00 ] BCKS15003: [ 01.00 ] Author: Whatcookie Notes: *SPU_MLAA_Notes Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_04 ] SPU-2239af4827b17317522bd6323c646b45b34ebf14: # SPUNAME: 'mlaascanline.PS3_Release/mlaasca' Disable SPU MLAA: Games: "God of War 3 (God of War III)": BCES00510: [ 01.03 ] BCES00799: [ 01.03 ] BCUS98111: [ 01.03 ] BCJS37001: [ 01.03 ] BCAS25003: [ 01.03 ] BCKS15003: [ 01.03 ] Author: Whatcookie Notes: [ *SPU_MLAA_Notes, "\n\nThis patch can be used alongside PPU based patch which allows for resolution scaling." ] Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_04 ] SPU-7cd211ff1cbd33163eb0711440dccbb3c1dbcf6c: # SPUNAME: 'z:/export/jenkins/workspace/int6' "Disable SPU MLAA - God of War: Ascension": Games: All: All: [ All ] Author: Whatcookie Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nGod of War: Ascension" ] Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_05 ] SPU-1549476fe258150ff9f902229ffaed69a932a9c1: # SPUNAME: 'Z:/output/EURint6/SPUMLAATask/PS' "Disable SPU MLAA - God of War: Ascension": Games: All: All: [ All ] Author: Whatcookie Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nGod of War: Ascension" ] Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_05 ] SPU-77ce25dab2a5ca1d96038cc3dc57c50c705ce38c: # SPUNAME: 'Z:/output/USint6/SPUMLAATask/PS3' "Disable SPU MLAA - God of War: Ascension": Games: All: All: [ All ] Author: Whatcookie, kd-11 Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nGod of War: Ascension" ] Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_05 ] SPU-45f98378f0837fc6821f63576f65d47d10f9bbcb: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s' "Disable SPU MLAA - Yakuza 0, Yakuza Kiwami": Games: All: All: [ All ] Author: Whatcookie Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nYakuza 0\nYakuza Kiwami" ] Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_06 ] SPU-82b3399c8e6533ba991eedb0e139bf20c7783bac: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s' "Disable SPU MLAA - Twisted Metal": Games: All: All: [ All ] Author: Whatcookie Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nTwisted Metal" ] Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_06 ] SPU-969cf3e9db75f52a6b41074ccbff74106b709854: # SPUNAME: 'objs/release/edgepost-mlaa-task.' # NOTE: has asserts! "Disable SPU MLAA - Multiple titles": Games: All: All: [ All ] Author: Whatcookie Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nAce Combat: Assault Horizon\nDmC Devil May Cry\nMotorStorm: Apocalypse\nMotorStorm RC\nRed Faction: Armageddon\nSly Cooper: Thieves in Time\n\nExtra note for Sly Cooper: Thieves in Time:\nThis patch can be used alongside PPU based patch which allows for resolution scaling." ] Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_07 ] SPU-976d2128f08c362731413b75c934101b76c3d73b: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s' "Disable SPU MLAA - LittleBigPlanet 2": Games: All: All: [ All ] Author: Whatcookie Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nLittleBigPlanet 2 (early versions)" ] Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_08 ] SPU-a129a01a270246c85df18eee0e959ef4263b6510: # SPUNAME: 'C:\dev\CW_br2_move_final-output\' "Disable SPU MLAA - LittleBigPlanet 2": Games: All: All: [ All ] Author: Whatcookie Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nLittleBigPlanet 2 (other early versions)" ] Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_09 ] SPU-702d0205a89d445d15dc0f96548546c4e2e7a59f: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s' "Disable SPU MLAA - LittleBigPlanet 2, LittleBigPlanet 3": Games: All: All: [ All ] Author: Whatcookie Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nLittleBigPlanet 2\nLittleBigPlanet 3" ] Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_10 ] SPU-191fe1c92c8360992b3240348e70ea37d50812d4: # SPUNAME: 'E:\Alice2\Development\Intermedia' "Disable SPU MLAA": Games: "Alice: Madness Returns": BLES01265: [ All ] BLUS30607: [ All ] NPEB00625: [ All ] NPUB30545: [ All ] Author: Whatcookie Notes: *SPU_MLAA_Notes Patch Version: 1.5 Patch: - [ load, *SPU_MLAA_11 ] PPU-7a8b0571c168093a30c04ad706040370a17c21b0: Extended FOV: Games: "The Darkness Demo": NPEB90006: [ 01.00 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ bef32, 0x10AEB44, 1.25 ] PPU-eb133a3b9430baa45d39e9e00ba8cf9cea89154c: Extended FOV: Games: "The Darkness": BLES00058: [ 01.03 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ bef32, 0x10AEAEC, 1.25 ] PPU-9ef94f24f84f5923f9c88557e33c2ffab380fb7b: Extended FOV: Games: "The Darkness": BLUS30035: [ 01.03 ] Author: illusion, Aphelion Notes: Patch Version: 1.0 Patch: - [ bef32, 0x10AEAA4, 1.25 ] PPU-4050da6fa9d7eed65e7d748b03a6ba89023b90c3: Debug Menu: Games: "Batman: Arkham Asylum GOTY": BLUS30515: [ 01.00 ] Author: dron_3 Notes: Press R1+START in-game to access the Debug Menu (god mode, no clip, etc.) Patch Version: 1.0 Patch: - [ be32, 0x0121DBAC, 0x38600000 ] PPU-17a273d69dad20980377e405809f7d888b6c6dce: Disable MLAA: Games: "Army of TWO The Devil's Cartel Demo": NPEB90470: [ 01.00 ] NPUB90862: [ 01.00 ] Author: illusion Patch Version: 1.0 Patch: - [ be32, 0x00512F94, 0x38600000 ] # Ps3EdgeMlaaEnable - [ be32, 0x016DE8F0, 0x98bf0186 ] # prevent crashing if 83 is disabled first, swapped store byte. Disable Bloom: Games: "Army of TWO The Devil's Cartel Demo": NPEB90470: [ 01.00 ] NPUB90862: [ 01.00 ] Author: illusion Patch Version: 1.0 Patch: - [ be32, 0x016DE8FC, 0x98bf0183 ] # bloom/bubble blur, this won't crash anymore. requires 86 to be loaded with 0! Speedup: Games: "Army of TWO The Devil's Cartel Demo": NPEB90470: [ 01.00 ] NPUB90862: [ 01.00 ] Notes: "Compromise visuals for extra performance." Author: ZEROx, illusion Patch Version: 1.0 Patch: - [ be16, 0x01732b48, 0x991f ] - [ be16, 0x01732b54, 0x991f ] Blocky depth fix: Games: "Army of TWO The Devil's Cartel Demo": NPEB90470: [ 01.00 ] NPUB90862: [ 01.00 ] Author: ZEROx Notes: Patch Version: 1.0 Patch: - [ be16, 0x01732a60, 0x991f ] Disable Dynamic Lights: Games: "Army of TWO The Devil's Cartel Demo": NPEB90470: [ 01.00 ] NPUB90862: [ 01.00 ] Author: illusion Notes: "Last modified: 06 October 2020\n\nCompromise visuals for extra performance." Patch Version: 1.0 Patch: - [ be16, 0x01732b58, 0x991f ] Disable Dynamic Spotlights: Games: "Army of TWO The Devil's Cartel Demo": NPEB90470: [ 01.00 ] NPUB90862: [ 01.00 ] Author: illusion Notes: "Compromise visuals for extra performance." Patch Version: 1.0 Patch: - [ be16, 0x01732b5c, 0x991f ] PPU-d8376f500c89feb12500754ba0ec1483c4aeb5da: Disable MLAA: Games: "Army of TWO The Devil's Cartel": NPEB01217: [ 01.01 ] NPUB30987: [ 01.01 ] BLES01763: [ 01.01 ] BLUS31069: [ 01.01 ] Author: illusion Patch Version: 1.0 Patch: - [ be32, 0x004E51A4, 0x38600000 ] # Ps3EdgeMlaaEnable - [ be32, 0x01701BF0, 0x98bf0186 ] # prevent crashing if 83 is disabled first, swapped store byte. Disable Bloom: Games: "Army of TWO The Devil's Cartel": NPEB01217: [ 01.01 ] NPUB30987: [ 01.01 ] BLES01763: [ 01.01 ] BLUS31069: [ 01.01 ] Author: illusion Patch Version: 1.0 Patch: - [ be32, 0x01701BFC, 0x98bf0183 ] # bloom/bubble blur, this won't crash anymore. requires 86 to be loaded with 0! Speedup: Games: "Army of TWO The Devil's Cartel": NPEB01217: [ 01.01 ] NPUB30987: [ 01.01 ] BLES01763: [ 01.01 ] BLUS31069: [ 01.01 ] Author: ZEROx, illusion Notes: "Compromise visuals for extra performance." Patch Version: 1.0 Patch: - [ be16, 0x01755BC8, 0x991f ] - [ be16, 0x01755BD4, 0x991f ] Blocky depth fix: Games: "Army of TWO The Devil's Cartel": NPEB01217: [ 01.01 ] NPUB30987: [ 01.01 ] BLES01763: [ 01.01 ] BLUS31069: [ 01.01 ] Author: ZEROx Patch Version: 1.0 Patch: - [ be16, 0x01755ae0, 0x991f ] Disable Dynamic Lights: Games: "Army of TWO The Devil's Cartel": NPEB01217: [ 01.01 ] NPUB30987: [ 01.01 ] BLES01763: [ 01.01 ] BLUS31069: [ 01.01 ] Author: illusion Notes: "Compromise visuals for extra performance." Patch Version: 1.0 Patch: - [ be16, 0x01755BD8, 0x991f ] Disable Dynamic Spotlights: Games: "Army of TWO The Devil's Cartel": NPEB01217: [ 01.01 ] NPUB30987: [ 01.01 ] BLES01763: [ 01.01 ] BLUS31069: [ 01.01 ] Author: illusion Notes: "Compromise visuals for extra performance." Patch Version: 1.0 Patch: - [ be16, 0x01755BDC, 0x991f ] PPU-e8d5bbb306b85186133e090b79a5c0fd5d11ccfb: # siren cursed 60 FPS: Games: "Siren Blood Curse": NPEA00095: [ 01.00 ] Author: Esppiral, illusion Notes: May break above 60FPS, accelerates the turns of the character by 2 times, speeds up the game by 2 times in splitscreen. Patch Version: 1.0 Patch: - [ be32, 0x00022D90, 0x60000000 ] #startup - [ be32, 0x00022980, 0x60000000 ] #splitscreen PPU-ccc559bb969d8a52d00597b7ecc5e76e552c2cb6: R&C 1 Ultrawide (21:9): Games: "The Ratchet & Clank Trilogy": BCES01503: [ All ] Author: Juhn Notes: 21:9 Patch Version: 1.2 Patch: - [bef32, 0x4DF144, 2.37037] R&C 1 Super Ultrawide (32:9): Games: "The Ratchet & Clank Trilogy": BCES01503: [ All ] Author: Victoria Notes: 32:9 Patch Version: 1.2 Patch: - [bef32, 0x4DF144, 3.55555] PPU-f3eccbf6ccf5e2aa99f352b612069e7a20198d68: R&C 1 Ultrawide (21:9): Games: "Ratchet & Clank": NPUA80643: [ All ] Author: Juhn Notes: 21:9 Patch Version: 1.2 Patch: - [bef32, 0x52CB04, 2.37037] R&C 1 Super Ultrawide (32:9): Games: "Ratchet & Clank": NPUA80643: [ All ] Author: Victoria Notes: 32:9 Patch Version: 1.2 Patch: - [bef32, 0x52CB04, 3.55555] PPU-2489bccdbafacc6ec3a36aa68ae3dcbe7e9e2d6c: R&C 2 Ultrawide (21:9): Games: "The Ratchet & Clank Trilogy": BCES01503: [ All ] Author: Juhn Notes: 21:9 Patch Version: 1.2 Patch: - [bef32, 0x10B2574, 2.37037] R&C 2 Super Ultrawide (32:9): Games: "The Ratchet & Clank Trilogy": BCES01503: [ All ] Author: Victoria Notes: 32:9 Patch Version: 1.2 Patch: - [bef32, 0x10B2574, 3.55555] PPU-756536d2feaab9088d1c3cb086d999be20256feb: R&C 2 Ultrawide (21:9): Games: "Ratchet & Clank 2": NPUA80644: [ All ] Author: Juhn Notes: 21:9 Patch Version: 1.2 Patch: - [bef32, 0x10B2F04, 2.37037] R&C 2 Super Ultrawide (32:9): Games: "Ratchet & Clank 2": NPUA80644: [ All ] Author: Victoria Notes: 32:9 Patch Version: 1.2 Patch: - [bef32, 0x10B2F04, 3.55555] PPU-2b534405de98e28b1368947c8f14d9a386bc53de: R&C 3 Ultrawide (21:9): Games: "The Ratchet & Clank Trilogy": BCES01503: [ All ] Author: Juhn Notes: 21:9 Patch Version: 1.2 Patch: - [bef32, 0x96F544, 2.37037] R&C 3 Super Ultrawide (32:9): Games: "The Ratchet & Clank Trilogy": BCES01503: [ All ] Author: Victoria Notes: 32:9 Patch Version: 1.2 Patch: - [bef32, 0x96F544, 3.55555] PPU-835dc9b413a3f538ddb52f24382b93e3fad5164d: R&C 3 Ultrawide (21:9): Games: "Ratchet & Clank 3": NPUA80645: [ All ] Author: Juhn Notes: 21:9 Patch Version: 1.2 Patch: - [bef32, 0x96F6A4, 2.37037] R&C 3 Super Ultrawide (32:9): Games: "Ratchet & Clank 3": NPUA80645: [ All ] Author: Victoria Notes: 32:9 Patch Version: 1.2 Patch: - [bef32, 0x96F6A4, 3.55555] PPU-ef1de7a2b91566a4b0e2acc177a6c2f1cecdfd7e: Infinite Ammo & Consumables: Games: "Fallout 3 GOTY Edition": BLUS30451: [ 01.00 ] Author: Aphelion Notes: Best used with the Infinite Carry Weight Patch; affects many items in the game, not just ammo and consumables. While this patch is enabled, affected items can't be removed from your inventory, and dropping them will duplicate them. Items can be sold for caps, but they do not leave your inventory. Patch Version: 1.1 Patch: - [ be32, 0x004140D8, 0x60000000 ] - [ be32, 0x004134E8, 0x60000000 ] Infinite Caps: Games: "Fallout 3 GOTY Edition": BLUS30451: [ 01.00 ] Author: Aphelion Notes: Essentially permanent if you save with this patch enabled - adds over 1 billion caps to your inventory which will remain after the patch is disabled. Patch Version: 1.0 Patch: - [ be32, 0x0041DE7C, 0x90630004 ] No Weapon Degradation: Games: "Fallout 3 GOTY Edition": BLUS30451: [ 01.00 ] Author: Aphelion Notes: Using weapons and armor does not affect their condition. Repairing items brings them to perfect condition. Patch Version: 1.0 Patch: - [ be32, 0x00386AC8, 0x60000000 ] No Reloading: Games: "Fallout 3 GOTY Edition": BLUS30451: [ 01.00 ] Author: Aphelion Notes: Press square to instantly reload single-shot weapons like the Missile Launcher and Fat Man. Patch Version: 1.0 Patch: - [ be32, 0x0040F980, 0x60000000 ] Infinite Carry Weight: Games: "Fallout 3 GOTY Edition": BLUS30451: [ 01.00 ] Author: Aphelion Notes: Patch Version: 1.0 Patch: - [ be32, 0x00420594, 0x903F0008 ] Unlock FPS: Games: "Fallout 3 GOTY Edition": BLUS30451: [ 01.00 ] Author: Aphelion, illusion Notes: Set the framelimiter to 60, as things will break over 60 FPS. Patch Version: 1.0 Patch: - [ be32, 0x00702BCC, 0x60000000 ] PPU-3760b7d673fc130e13295fa5071164537880adad: Infinite Ammo: Games: "Borderlands": BLUS30386: [ 01.07 ] NPUB30413: [ 01.07 ] BLES00697: [ 01.07 ] NPEB00458: [ 01.07 ] Author: dron_3 Notes: Patch Version: 1.0 Patch: - [ be32, 0x00630D60, 0x60000000 ] Max Cash: Games: "Borderlands": BLUS30386: [ 01.07 ] NPUB30413: [ 01.07 ] BLES00697: [ 01.07 ] NPEB00458: [ 01.07 ] Author: dron_3 Notes: Patch Version: 1.0 Patch: - [ be32, 0x005D5C28, 0x976302B8 ] Demigod Mode: Games: "Borderlands": BLUS30386: [ 01.07 ] NPUB30413: [ 01.07 ] BLES00697: [ 01.07 ] NPEB00458: [ 01.07 ] Author: dron_3 Notes: Patch Version: 1.0 Patch: - [ be32, 0x0064FC88, 0x80030905 ] - [ be32, 0x0064FC8C, 0x60000008 ] - [ be32, 0x0064FC90, 0x64008000 ] - [ be32, 0x0064FC94, 0x90030905 ] Max Experience on Gain: Games: "Borderlands": BLUS30386: [ 01.07 ] NPUB30413: [ 01.07 ] BLES00697: [ 01.07 ] NPEB00458: [ 01.07 ] Author: dron_3 Notes: Patch Version: 1.0 Patch: - [ be32, 0x005F2220, 0x3C007000 ] Max Weapon Damage: Games: "Borderlands": BLUS30386: [ 01.07 ] NPUB30413: [ 01.07 ] BLES00697: [ 01.07 ] NPEB00458: [ 01.07 ] Author: dron_3 Notes: Patch Version: 1.0 Patch: - [ be32, 0x006A3FD0, 0xEC3F07F2 ] - [ be32, 0x006A3FD4, 0xEC210072 ] PPU-70ce632c4b8910f8f2d3eb5ed97ae29fae31d5f0: God Mode: Games: "Borderlands 2": BLUS30982: [ 01.15 ] BLES01684: [ 01.15 ] NPEB01144: [ 01.15 ] NPUB30898: [ 01.15 ] Author: dron_3 Notes: Patch Version: 1.0 Patch: - [ be32, 0x001AFA04, 0x79200FA4 ] - [ be32, 0x001AFA0C, 0x7800F846 ] Infinite Ammo: Games: "Borderlands 2": BLUS30982: [ 01.15 ] BLES01684: [ 01.15 ] NPEB01144: [ 01.15 ] NPUB30898: [ 01.15 ] Author: dron_3 Notes: Patch Version: 1.0 Patch: - [ be32, 0x007D3A18, 0x60000000 ] Max Cash: Games: "Borderlands 2": BLUS30982: [ 01.15 ] BLES01684: [ 01.15 ] NPEB01144: [ 01.15 ] NPUB30898: [ 01.15 ] Author: dron_3 Notes: Patch Version: 1.0 Patch: - [ be32, 0x00678504, 0x7D6B4A14 ] - [ be32, 0x00678508, 0x3C600600 ] - [ be32, 0x0067850C, 0x906B0014 ] Max Experience on Gain: Games: "Borderlands 2": BLUS30982: [ 01.15 ] BLES01684: [ 01.15 ] NPEB01144: [ 01.15 ] NPUB30898: [ 01.15 ] Author: dron_3 Notes: Patch Version: 1.0 Patch: - [ be32, 0x006A1348, 0x3C007000 ] PPU-09312c5359ff001526cd7f817d48cb0961bbf515: "Jak I: 1280x720 Resolution": Games: "Jak and Daxter Collection": BCUS98281: [ 01.00 ] "The Jak and Daxter Trilogy": BCES01325: [ 01.00 ] Author: "Margen67" Notes: "Original resolution is 1024x720." Patch Version: 1.0 Patch: - [ be16, 0x3560A, 0x0500 ] PPU-caef4935039b5cd5fb68999ae67aeff688f3a863: "1280x720 Resolution": Games: "Jak and Daxter: The Precursor Legacy": NPEA00338: [ 01.00 ] NPUA80706: [ 01.00 ] Author: "Margen67" Patch Version: 1.0 Notes: "Original resolution is 1024x720." Patch: - [ be16, 0x3569E, 0x0500 ] PPU-9f68cdccee3b1bdd1849b346a472775fab33c2db: Infinite Ammo: Games: "Armored Core 4": BLUS30027: [ 01.01 ] Author: Aphelion Notes: Patch Version: 1.0 Patch: - [ be32, 0x00AA1C20, 0x60000000 ] PPU-478ad4a2af14cadc8c1275dc7e5209fce95336e2: God Mode: Games: "Borderlands: The Pre-Sequel": BLUS31445: [ 01.07 ] Author: dron_3 Notes: Patch Version: 1.0 Patch: - [ be32, 0x00187A94, 0x79200FA4 ] - [ be32, 0x00187A9C, 0x7800F846 ] Infinite Ammo: Games: "Borderlands: The Pre-Sequel": BLUS31445: [ 01.07 ] Author: dron_3 Notes: Patch Version: 1.0 Patch: - [ be32, 0x007B4E44, 0x60000000 ] Max Cash: Games: "Borderlands: The Pre-Sequel": BLUS31445: [ 01.07 ] Author: dron_3 Notes: Patch Version: 1.0 Patch: - [ be32, 0x0063A6C0, 0x7D6B4A14 ] - [ be32, 0x0063A6C4, 0x3C600600 ] - [ be32, 0x0063A6C8, 0x906B0010 ] Max Experience on Gain: Games: "Borderlands: The Pre-Sequel": BLUS31445: [ 01.07 ] Author: dron_3 Notes: Patch Version: 1.0 Patch: - [ be32, 0x0065FE4C, 0x3C007000 ] Anchors: R3FPSnotes: &R3FPSnotes "Maximum framerate with the patch is directly proportionate to Vblank frequency. More than 60 Vblank is not recommended since framerates above 75 can cause issues with left analog-stick input detection that are caused by inherent limitations in the game engine. Some in-game actions, namely ladder climbing, may require several attempts to register a proper interaction." R3FPS_v100: &R3FPS_v100 - [ be32, 0x007EEAC8, 0xC0228DCC ] - [ be32, 0x00F02AD4, 0x38D1B717 ] - [ be32, 0x00736C44, 0x60000000 ] R3FPS_v105: &R3FPS_v105 - [ be32, 0x00817D48, 0xC0228DD4 ] - [ be32, 0x00F330FC, 0x38D1B717 ] - [ be32, 0x0075FA54, 0x60000000 ] PPU-2701cf372814d59f26e771dc9394323d4f799682: Unlock FPS: Games: "Resistance 3": BCES01118: [ 01.00 ] Author: Whatcookie, boma Notes: *R3FPSnotes Patch Version: 1.0 Patch: - [ load, *R3FPS_v100 ] Extended FOV: Games: "Resistance 3": BCES01118: [ 01.00 ] Author: illusion Patch Version: 1.0 Patch: - [ bef32, 0x00F0608C, 0.7 ] PPU-cd72aa19da7e24a00802932d06460034c7d94fc6: Unlock FPS: Games: "Resistance 3": BCES01118: [ 01.05 ] Author: Whatcookie, boma Notes: *R3FPSnotes Patch Version: 1.0 Patch: - [ load, *R3FPS_v105 ] Extended FOV: Games: "Resistance 3": BCES01118: [ 01.05 ] Author: illusion Patch Version: 1.0 Patch: - [ bef32, 0x00F3668C, 0.7 ] PPU-502feb2351d2b637a2704d5a50cb44bc1b781532: Unlock FPS: Games: "Resistance 3": BCUS98176: [ 01.00 ] Author: Whatcookie, boma Notes: *R3FPSnotes Patch Version: 1.0 Patch: - [ load, *R3FPS_v100 ] Extended FOV: Games: "Resistance 3": BCUS98176: [ 01.00 ] Author: illusion Patch Version: 1.0 Patch: - [ bef32, 0x00F0608C, 0.7 ] PPU-4aa1887bfdd285e3026e6a97d65ed617ddcf4789: Unlock FPS: Games: "Resistance 3": BCUS98176: [ 01.05 ] Author: Whatcookie, boma Notes: *R3FPSnotes Patch Version: 1.0 Patch: - [ load, *R3FPS_v105 ] Extended FOV: Games: "Resistance 3": BCUS98176: [ 01.05 ] Author: illusion Patch Version: 1.0 Patch: - [ bef32, 0x00F3668C, 0.7 ] PPU-43f93d8813c1ab40afc09dfa47c05c943d71334e: Unlock FPS: Games: "Fallout New Vegas: Ultimate Edition": BLUS30888: [ 01.00 ] Author: Aphelion Notes: Set the framelimiter to 60, as things will break over 60 FPS. Patch Version: 1.0 Patch: - [ be32, 0x0097504C, 0x60000000 ] Infinite Ammo & Consumables: Games: "Fallout New Vegas: Ultimate Edition": BLUS30888: [ 01.00 ] Author: Aphelion Notes: Picking up some objects such as blueprints will freeze the game. Best used temporarily to duplicate the items you want.

Affects many items in the game, not just ammo and consumables. While this patch is enabled, affected items can't be removed from your inventory, and dropping them will duplicate them. Items can be sold for caps, but they do not leave your inventory. Patch Version: 1.0 Patch: - [ be32, 0x0045BB6C, 0x60000000 ] - [ be32, 0x0045BA88, 0x60000000 ] - [ be32, 0x0045C578, 0x60000000 ] Infinite Carry Weight: Games: "Fallout New Vegas: Ultimate Edition": BLUS30888: [ 01.00 ] Author: Aphelion Notes: Patch Version: 1.0 Patch: - [ be32, 0x00469658, 0x90330008 ] Infinite Caps: Games: "Fallout New Vegas: Ultimate Edition": BLUS30888: [ 01.00 ] Author: Aphelion Notes: Essentially permanent if you save with this patch enabled - adds over 1 billion caps to your inventory which will remain after the patch is disabled. Patch Version: 1.0 Patch: - [ be32, 0x00466CD8, 0x90630004 ] No Weapon Degradation: Games: "Fallout New Vegas: Ultimate Edition": BLUS30888: [ 01.00 ] Author: Aphelion Notes: Using weapons and armor does not affect their condition. Repairing items brings them to perfect condition. Patch Version: 1.0 Patch: - [ be32, 0x003D6528, 0x60000000 ] Infinite Health: Games: "Fallout New Vegas: Ultimate Edition": BLUS30888: [ 01.00 ] Author: Aphelion Notes: Patch Version: 1.0 Patch: - [ be32, 0x000170CC, 0x60000000 ] PPU-46bf3c2b3292d77f10d82e3a8729625ab0d3d6c2: 21:9 Aspect Ratio: Games: "Dante's Inferno": BLUS30405: [ 01.00 ] BLES00713: [ 01.00 ] Author: boma Notes: HUD will be stretched. Users need to enable the "Stretch to Display Area" option in GPU settings. Patch Version: 1.0 Patch: - [ be32, 0x00f5283c, 0x401851ec ] - [ be32, 0x00f5f3f4, 0x401851ec ] - [ be32, 0x00f63128, 0x401851ec ] PPU-539a6d42763b06228b136fa70f42070b34d30529: 21:9 Aspect Ratio: Games: "Dante's Inferno": BLUS30405: [ 01.04 ] BLES00713: [ 01.04 ] Author: boma Notes: HUD will be stretched. Users need to enable the "Stretch to Display Area" option in GPU settings. Patch Version: 1.0 Patch: - [ be32, 0x011bfa38, 0x401851ec ] - [ be32, 0x011c3928, 0x401851ec ] - [ be32, 0x011b0ae0, 0x401851ec ] PPU-8f3e573af22dd5fd077fbe91ac79348eb368f9f6: Infinite Health: Games: "Final Fantasy X HD Remaster": NPUB31247: [ 01.00 ] Author: Aphelion Notes: Causes a softlock during a fairly easy boss battle about 1/3 of the way through the game. Enemy health will show as 9999/xxxx in battle if you have the Sensor ability. Patch Version: 1.1 Patch: - [ be32, 0x002633A0, 0x988305D0 ] - [ be32, 0x00268FA0, 0x3860270F ] - [ be32, 0x003839E4, 0x3860270F ] - [ be32, 0x00383A54, 0x3860270F ] Infinite Mana: Games: "Final Fantasy X HD Remaster": NPUB31247: [ 01.00 ] Author: Aphelion Notes: Patch Version: 1.1 Patch: - [ be32, 0x00241EFC, 0x909B05D4 ] - [ be32, 0x00268FC8, 0x3860270F ] - [ be32, 0x00383AD0, 0x3860270F ] - [ be32, 0x00383B30, 0x3860270F ] Infinite Gil: Games: "Final Fantasy X HD Remaster": NPUB31247: [ 01.00 ] Author: Aphelion Notes: Patch Version: 1.1 Patch: - [ be32, 0x0026F6B4, 0x90833D48 ] Anchors: bf4120_title: &bf4120_title "Battlefield 4": BLES01832: [ 01.20 ] BLUS31162: [ 01.20 ] NPUB31148: [ 01.20 ] NPEB01303: [ 01.20 ] PPU-f7ff4ca5d07f753244f290dc5e54907948e03613: Disable MLAA: Games: *bf4120_title Author: illusion Notes: "Last modified: 09 October 2020" Patch Version: 1.0 Patch: - [ be32, 0x0094EC04, 0x38600000 ] Disable Dynamic Lights: Games: *bf4120_title Author: illusion Notes: "Last modified: 14 October 2020\n\nCompromise visuals for extra performance." Patch Version: 1.0 Patch: - [ be16, 0x01499AB8, 0x98bf ] - [ be16, 0x01499ABC, 0x98bf ] Disable Bloom: Games: *bf4120_title Author: illusion Notes: "Last modified: 14 October 2020" Patch Version: 1.0 Patch: - [ be16, 0x01487934, 0x98bf ] - [ be16, 0x01487938, 0x98bf ] PPU-2845afa9e4dc56df06a61f2e51463468e9a557c7: 60 FPS: Games: "Final Fantasy XIII": MRTC00003: [ 01.00 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ be32, 0x008d2e94, 0x38800001 ] # vsync flip rate 60hz // unlimited freeze at SE screen PPU-7e54736a9aa0a195db2103129972ee0a9a9a4c39: "1280x720 Resolution": Games: SSX: BLUS30849: [ 01.00 ] Author: Margen67 Notes: Native resolution is 1120x584. Patch Version: 1.0 Patch: - [ be16, 0xB625CE, 0x0500 ] - [ be16, 0xB625D2, 0x02D0 ] Anchors: udmlaanotes: &udmlaanotes "Allows for the use of Resolution Scaling in the title and improved performance.\nSome screen effects will be lost.\nWrite Color Buffers is no longer required." PPU-1151d488c9033962082b3e65ac64a9b83df10015: Skip Exception handler: Games: "Until Dawn": TEST70001: [ 01.00 ] Author: illusion Notes: "Last modified: 13 April 2021\n\nRemoves Exception Handler Check required for game to boot.\nNeeds validation on Real PS3 Console.\nCurrently it can boot on RPCS3 without the use of Debug Console Mode." Patch Version: 1.0 Patch: - [ be16, 0x00071708, 0x4800 ] # Todo: provide aob for use on realhw Disable MLAA(Post-processing On SPU): # Gfx.Post.MLAA PostMLAASPU Games: "Until Dawn": TEST70001: [ 01.00 ] Author: illusion Notes: [ "Last modified: 12 April 2021\n\n", *udmlaanotes ] Patch Version: 1.0 Patch: - [ be16, 0x001D4428, 0x937f ] PPU-fe4eb5ec50711d92f4d693625147e9a6690ffc09: Disable MLAA(Post-processing On SPU): # Gfx.Post.MLAA PostMLAASPU Games: "Until Dawn": TEST70006: [ 01.00 ] Author: illusion Notes: [ "Last modified: 06 April 2021\n\n", *udmlaanotes ] Patch Version: 1.0 Patch: - [ be32, 0x001E22F0, 0x38800000 ] Extended FOV: Games: "Until Dawn": TEST70006: [ 01.00 ] Author: illusion Notes: "Last modified: 07 April 2021" Patch Version: 1.0 Patch: - [ bef32, 0x0152B930, 0.6 ] - [ bef32, 0x0152BA84, 0.6 ] PPU-e608f6e3e55eda4850e835698d7121caa97b7fa5: Disable MLAA(Post-processing On SPU): # Gfx.Post.MLAA PostMLAASPU Games: "Until Dawn": BCES01556: [ 01.00 ] Author: illusion Notes: [ "Last modified: 06 April 2021\n\n", *udmlaanotes ] Patch Version: 1.0 Patch: - [ be32, 0x001E1490, 0x38800000 ] PPU-2d23777ede9d83e1f1dd3fa4fd61a993fa8d9fea: Full resolution: Games: "Hatsune Miku: Project DIVA Dreamy Theater Extend": NPJB00201: [ 01.01 ] Author: nastys Notes: "Increases the internal resolution from 1024x576 to 1280x720." Patch Version: 1.0 Patch: - [be32, 0x3A6C70, 0x2F890500] - [be32, 0x3A6C7C, 0x39200500] - [be32, 0x3A6C84, 0x380002D0] - [be32, 0x3A6FD0, 0x2F8802D0] - [be32, 0x3A6FDC, 0x39200500] - [be32, 0x3A6FE4, 0x380002D0] PPU-f0a175f8e0fe7f939223d821dc05fc646ca22a14: Full resolution: Games: "Hatsune Miku: Project DIVA Dreamy Theater 2nd": NPJB00134: [ 01.01 ] Author: nastys Notes: "Increases the internal resolution from 1024x576 to 1280x720." Patch Version: 1.0 Patch: - [be32, 0x21E408, 0x2F890500] - [be32, 0x21E416, 0x39200500] - [be32, 0x21E41C, 0x380002D0] - [be32, 0x21E76C, 0x2F8802D0] - [be32, 0x21E778, 0x39200500] - [be32, 0x21E780, 0x380002D0] PPU-3c5e08635d6768c273395b9c19e099b25050927b: Unlock FPS: Games: "Skylanders: SWAP Force": BLUS31076: [ 01.01 ] Author: Fro Zen Notes: "Unlocks FPS without additional settings.\nAs a safety measure, set framelimit to 60." Patch Version: Patch: - [ byte, 0x520c17, 0 ] PPU-4954615ba4883e0799e933ee8619098b26830416: Flat Lighting: Games: "Sly Cooper and the Thievius Raccoonus": NPUA80663: [ 01.00 ] Author: VelocityRa Notes: Removes shadows and fog. Patch Version: 2.2 Patch: - [ be32, 0x001300a8, 0xeda00024 ] Spooky Lighting: Games: "Sly Cooper and the Thievius Raccoonus": NPUA80663: [ 01.00 ] Author: VelocityRa Notes: Changes light colors in an unpredictable manner. Patch Version: 2.2 Patch: - [ be32, 0x001300a8, 0xedad6824 ] Unskippable Images Intro Skip: Games: "Sly Cooper and the Thievius Raccoonus": NPUA80663: [ 01.00 ] Author: VelocityRa Notes: Skips the "Warning" & Sanzaru logo intro/splash images. Patch Version: 2.2 Patch: - [ be32, 0x039d190, 0x00000000 ] PPU-d3a99698275b4203d42c7aeccc053299a5811804: Unskippable Images Intro Skip: Games: "Sly 2: Band of Thieves": NPEA00342: [ 01.00 ] Author: VelocityRa Notes: Skips the "WARNING" & Sanzaru logo intro/splash images. Patch Version: 2.2 Patch: - [ be32, 0x003fe780, 0x00000000 ] PPU-3675007cd4110c6e8c2c297e6dde41799e05198c: Infinite Draw Distance: Games: "Sly 3: Honor Among Thieves™": NPUA80665: [ 01.00 ] Author: VelocityRa Notes: Renders all objects, even ones far away Patch Version: 2.2 Patch: - [ bef32, 0x0048d148, 0.0 ] - [ be32, 0x00099d94, 0xfc000028 ] - [ be32, 0x0004cd24, 0xfc000028 ] - [ be32, 0x0005b7d0, 0xfc000028 ] PPU-db1d23f1a43f79ec37c12e8aaa1f6b034b20a237: Disable MLAA: Games: "Motorstorm: RC": NPUA80678: [ 01.02 ] Author: illusion Patch Version: 1.0 Patch: - [ be32, 0x001991cc, 0x9a83e858 ] # stb r20,-0x17a8(r3) // mlaa Unlock FPS: Games: "Motorstorm: RC": NPUA80678: [ 01.02 ] Author: illusion Patch Version: 1.0 Patch: - [ be32, 0x000bda78, 0x38800001 ] # li r4,0x1 // deltatime - [ be32, 0x000bda98, 0x38800000 ] # li r4,0x0 // flipmode Disable Dynamic Resolution Scaling: Games: "Motorstorm: RC": NPUA80678: [ 01.02 ] Author: illusion Patch Version: 1.0 Patch: - [ be32, 0x001aa470, 0x4e800020 ] # blr PPU-fdb7654ca4841bce76aa659936ec1e176d463749: Disable MLAA: Games: "Motorstorm: RC": NPEA00333: [ 01.02 ] Author: illusion Patch Version: 1.0 Patch: - [ be32, 0x001990ac, 0x9a83e858 ] # stb r20,-0x17a8(r3) // mlaa Unlock FPS: Games: "Motorstorm: RC": NPEA00333: [ 01.02 ] Author: illusion Patch Version: 1.0 Patch: - [ be32, 0x000bd9d8, 0x38800001 ] # li r4,0x1 // deltatime - [ be32, 0x000bd9f8, 0x38800000 ] # li r4,0x0 // flipmode Disable Dynamic Resolution Scaling: Games: "Motorstorm: RC": NPEA00333: [ 01.02 ] Author: illusion Patch Version: 1.0 Patch: - [ be32, 0x001aa350, 0x4e800020 ] # blr PPU-747008575f7585fc5e5449e0ff81ed0c5b3f0f69: Unlock FPS: Games: "Ratchet & Clank Future: Full Frontal Assault/QForce": NPUA80642: [ 01.00 ] Author: illusion Notes: Maximum framerate with the patch is half the Vblank frequency. Patch Version: 1.0 Patch: - [ be16, 0x003252b2, 0x3A83 ] # level load (low bits) - [ be16, 0x003252be, 0x126F ] # level load (high bits) - [ bef64, 0x007943d8, 0.001 ] # init/level load PPU-5b1fe8f0b8eab817078b6db007de327653bc65dc: # BIOHAZARD CODE: Veronica 完全版 (JP) Remove Door Animations: Games: "BIOHAZARD CODE: Veronica 完全版": NPJB00135: [ 01.00 ] Author: Kapdap Notes: Remove door animations patch for the JP release. Patch Version: 1.0 Patch: - [ be32, 0x1AE304, 0x38600000 ] PPU-37f854495138eeb5afdc2db9d4cf6a2d4918beb6: # BIOHAZARD CODE: Veronica 完全版 (JP) Remove Door Animations: Games: "BIOHAZARD CODE: Veronica 完全版": NPJB00135: [ 01.00 ] Author: Kapdap Notes: Remove door animations patch for the JP release. Patch Version: 1.0 Patch: - [ be32, 0x1AE304, 0x38600000 ] PPU-b4b1ebe7a069782537a13d5bdbc15d6e900ceb25: # RESIDENT EVIL CODE: Veronica X (US) Remove Door Animations: Games: "RESIDENT EVIL CODE: Veronica X": NPUB30467: [ 01.00 ] Author: Kapdap Notes: Remove door animations patch for the US release. Patch Version: 1.0 Patch: - [ be32, 0x1AE25C, 0x38600000 ] PPU-df822d7d47de09c5672201db8cc633009037f54f: # RESIDENT EVIL CODE: Veronica X (EU) Remove Door Animations: Games: "RESIDENT EVIL CODE: Veronica X": NPEB00553: [ 01.00 ] Author: Kapdap Notes: Remove door animations patch for the EU release. Patch Version: 1.0 Patch: - [ be32, 0x1AFCCC, 0x38600000 ] PPU-8854da0c79e5c5bf386cb32e280f83c89cab40ff: "60 FPS": Games: "The Elder Scrolls V: Skyrim": BLUS30778: [ 01.09 ] BLES01329: [ 02.09 ] Author: "illusion" Notes: Camera speeds up while having 60+ FPS. Patch Version: 1.0 Patch: - [ be32, 0x008edb64, 0xf8051c60 ] PPU-ce80647b91654477032788d990641cde6412a74f: "60 FPS": Games: "The Elder Scrolls V: Skyrim": BLES01885: [ 01.00 ] BLUS31202: [ 01.00 ] Author: "illusion" Notes: Camera speeds up while having 60+ FPS. Patch Version: 1.0 Patch: - [ be32, 0x008edb64, 0xf8051c60 ] PPU-cfa4d1b380b8ebfa5acd59fa9378c50e3059865c: "Fix pad initialization": Games: "The Simpsons Game": BLES00142: [ 01.00 ] BLES00146: [ 01.00 ] BLUS30065: [ 01.00 ] Author: "nastys" Patch Version: 1.0 Notes: "Fixes pad initialization when using the keyboard handler." Patch: - [ be32, 0x0044eba0, 0x60000000 ] 60 FPS: Games: "The Simpsons Game": BLES00142: [ 01.00 ] BLES00146: [ 01.00 ] BLUS30065: [ 01.00 ] Author: illusion Patch Version: 1.0 Patch: - [ byte, 0x005b4ebf, 1 ] PPU-179c21b99e97c6a575236708c16f98066fcb8fc2: Disable Depth of Field: Games: "Megamind": BLES00867: [ 01.00 ] Author: illusion Notes: Patch Version: 1.0 Patch: - [ byte, 0x001CFA4D, 0x6a ] ================================================ FILE: RPCS3/Patches/placeholder.patch.yml ================================================ sample ================================================ FILE: RPCS3/latest_version_placeholder.pkg ================================================ ================================================ FILE: github-bot/test.md ================================================ Destination Home Push Commit: 8/27/2022 ================================================ FILE: wiki/source/may_30_2022/Destination-Home-Online.wiki.git ================================================ Home · DestinationHome/Destination-Home-Online Wiki · GitHub
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🌐 Destination Home Online Official Wiki

Github Star Tracker Follow us on Twitter Follow us on Twitch Follow us on YouTube 🌐 Destination Home Public DNS Setting: | Get Started by following our quick-start guide PlayStation Home Cache Extraction Guide

Welcome to the official guide on how users can re-experience PlayStation®Home online on the original PS3 & RPCS3. To stay up to date on the project please follow our Discussions page on our Github, as our Community Manager will post the latest news in regards to new Home updates.
🌐 Destination Home Public DNS Setting: Soon to be announced.

PlayStation®Home_11

📖 Table of Contents 📖

Diclaimers Destination Home Online Community Code of Conduct Destination Home Online FAQ Important terminologies! Working Services & Functions Missing services/functions PlayStation®Home Minigame Compatibility List PlayStation®Home Public Space List PlayStation®Home Private Space List Notice critical bugs in PlayStation®Home? Prerequisites for PlayStation 3 users How to play PlayStation®Home on PS3 Prerequisites for RPCS3 How to play PlayStation®Home on RPCS3 How can you help out the Destination Home Team? Meet The Destination Home Development Team Contact Me! ❤️ Join/Check out our social platforms Legal Information

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