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Repository: DestinationHome/Destination-Home-Online
Branch: main
Commit: 801bceb6cb6b
Files: 30
Total size: 584.1 KB
Directory structure:
gitextract_amsb7vcp/
├── .gitattributes
├── .github/
│ ├── ISSUE_TEMPLATE/
│ │ └── issue_template.md
│ ├── README/
│ │ ├── Media/
│ │ │ └── HelpSystem/
│ │ │ └── Placeholder_Images.txt
│ │ ├── Translations/
│ │ │ ├── French/
│ │ │ │ └── French_translation.txt
│ │ │ ├── Italian/
│ │ │ │ └── Italian_Placeholder.txt
│ │ │ └── Japanese/
│ │ │ ├── JAPANESE_README.MD
│ │ │ └── Japanese_Translation_Placeholder.txt
│ │ ├── cache_donators.csv
│ │ └── sandbox_testing.txt
│ └── WIKI/
│ ├── MEDIA/
│ │ ├── PS3/
│ │ │ └── BUTTON_ICONS/
│ │ │ └── PS3_BUTTON_ICONS_PLACEHOLDER.txt
│ │ └── Untitled-2.psd
│ ├── development_team.html
│ ├── minigame_compatibility_beta.csv
│ ├── public_scene_list.md
│ └── thumbnails.md
├── PS3/
│ ├── Closed_Beta_2/
│ │ └── Region_Map_Support.csv
│ ├── Firmware/
│ │ ├── HFW_PLACEHOLDER.PUP
│ │ └── md5_hash.txt
│ └── Packages/
│ ├── README_PlayStation-Home-Online-Beta-2-Phase-[1-12-2023].MD
│ └── latest_version_placeholder.pkg
├── README.md
├── RPCS3/
│ ├── Client/
│ │ └── DH_CB2_RPCS3_MD5_Hashes_README.MD
│ ├── Patches/
│ │ ├── config_NPIA00005.yml
│ │ ├── imported_patch.yml
│ │ ├── patch.yml
│ │ └── placeholder.patch.yml
│ └── latest_version_placeholder.pkg
├── github-bot/
│ └── test.md
└── wiki/
└── source/
└── may_30_2022/
├── Destination-Home-Online.wiki.git
└── sample.wiki
================================================
FILE CONTENTS
================================================
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FILE: .gitattributes
================================================
*PUP filter=lfs diff=lfs merge=lfs -text
================================================
FILE: .github/ISSUE_TEMPLATE/issue_template.md
================================================
---
name: Bug report template for PlayStation Home Online
about: Create a report to help us improve our custom PlayStation Home servers.
title: ''
labels: Bug
---
**Describe the bug**
A clear and concise description of what the bug is.
**To Reproduce**
Steps to reproduce the behavior:
1. Go to '...'
2. Click on '....'
3. Scroll down to '....'
4. See error
**Expected behavior**
A clear and concise description of what you expected to happen.
**Screenshots & Video Documentation**
If applicable, add screenshots or videos to help explain your problem. This will allow the Destination Home team to fix critical bugs faster for our community.
# Client Information:
**Region:** [SCEA, SCEE, SCEJ, SCEAsia, Other]
**Country:**
**Platform:** [PS3, RPCS3]
**Firmware Type:** [OFW, HFW, CFW]
**Additional context**
Add any other context about the problem here, that you may see fit to give a general overview of this issue.
================================================
FILE: .github/README/Media/HelpSystem/Placeholder_Images.txt
================================================
placeholder images
================================================
FILE: .github/README/Translations/French/French_translation.txt
================================================
placeholder
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FILE: .github/README/Translations/Italian/Italian_Placeholder.txt
================================================
Italian Placeholder
================================================
FILE: .github/README/Translations/Japanese/JAPANESE_README.MD
================================================
# <h1 align="center">**Destination Home Online × PlayStation®Home へようこそ! | WIP**</h1>

<p align="center">
<a href="https://discord.gg/QguSBT3"><img src="https://img.shields.io/badge/Discord-Destination%20Home-%235865F2"></a>
<a href="https://github.com/DestinationHome/Destination-Home-Online/graphs/contributors" alt="Contributors">
<img src="https://img.shields.io/github/contributors/DestinationHome/Destination-Home-Online" /></a>
<a href="https://github.com/DestinationHome/Destination-Home-Online/stargazers">
<img src="https://img.shields.io/github/stars/DestinationHome/Destination-Home-Online"
alt="Github Star Tracker"></a>
<a href="https://twitter.com/destinpshome?lang=en">
<img src="https://img.shields.io/twitter/follow/DestinPsHome?style=social&logo=twitter"
alt="Follow us on Twitter"></a>
<a href="https://www.twitch.tv/playstationhome/videos">
<img src="https://img.shields.io/badge/Follow%20us%20on-Twitch-8048fa"
alt="Follow us on Twitch"></a>
<a href="https://www.youtube.com/channel/UCQhwhFevEgsRqMTHof7FwPQ">
<img src="https://img.shields.io/badge/Follow%20us%20on-YouTube-ff0000"
alt="Follow us on YouTube"></a>
<a href="https://github.com/DestinationHome/Destination-Home-Online/wiki">
<img src="https://img.shields.io/badge/-%F0%9F%8C%90%20Destination%20Home%20Public%20DNS%20Setting%3A%20%7C%20Get%20Started%20by%20following%20our%20quick--start%20guide-0995d3"
alt="🌐 Destination Home Public DNS Setting: | Get Started by following our quick-start guide"></a>
<a href="https://nagato.gitbook.io/playstation-home-cache-extraction-guide1/">
<img src="https://img.shields.io/badge/-PlayStation%20Home%20Cache%20Extraction%20Guide%20Home-003247"
alt="PlayStation Home Cache Extraction Guide"></a>
私たちは、ゲーム史の保存と教育のために、[PlayStation®Home](https://en.wikipedia.org/wiki/PlayStation_Home)の本来のオンライン機能を回復させることを目的としたチームです。[PlayStation®Home](https://nagato.gitbook.io/playstation-home-cache-extraction-guide1/)のキャッシュデータは、こちらから寄付することができます。
# Multi-Languange Support for this write-up/readme | WIP 🚧:

- To view this README page in other languages here are the following supported languages that have been translated by our extraordinary contributors/moderation team:
- [Italian]()
- [French]()
- [Japanese]()
ℹ️ | For users who want to translate this README page in order to support our ever-developing community you can contact me via [Twitter](https://twitter.com/NagatoRevenge) for more information!
:---: | :---
# Brief Synopsis:
Welcome to the official guide on how users can re-experience [PlayStation®Home](https://en.wikipedia.org/wiki/PlayStation_Home) online on the original PS3 & [RPCS3](https://rpcs3.net/). To stay up to date on the project please follow our Discussions page on our [Github](https://github.com/DestinationHome/Destination-Home-Online/discussions), as our Community Manager [**Figment**](https://github.com/PSHFigment) will post the latest news in regards to new Home updates. For all things related to PlayStation®Home, we have created a comprehensive composition [Wiki system](https://github.com/DestinationHome/Destination-Home-Online/wiki) for this repo, to document how users can access our services.

# <h1 align="center">🌐 Destination Home Public DNS Setting: *Soon to be announced.*</h1>

<h1 align="center">📖 Table of Contents | Destination Home Online Wiki 📖</h1>
<p align="center">
<a href="https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A0-%7C-Disclaimers">
<img src="https://img.shields.io/badge/-Disclaimers-ff0018"
alt="Diclaimers"></a>
<a href="https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A1-%7C-Destination-Home-Online-Community-Code-of-Conduct">
<img src="https://img.shields.io/badge/-Destination%20Home%20Online%20Community%20Code%20of%20Conduct-21cb69"
alt="Destination Home Online Community Code of Conduct"></a>
<a href="https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A2-%7C-Destination-Home-Online-FAQ-(Frequently-Asked-Questions)">
<img src="https://img.shields.io/badge/-Destination%20Home%20Online%20FAQ-0995d3"
alt="Destination Home Online FAQ"></a>
<a href="https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A3-%7C-Important-terminologies">
<img src="https://img.shields.io/badge/-Important%20Terminologies-1d5dd2"
alt="Important terminologies!"></a>
<a href="https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A4-%7C-Working-Services-&-Features">
<img src="https://img.shields.io/badge/%E2%9C%94-Working%20Services%20%26%20Features-lightgrey"
alt="Working Services & Functions"></a>
<a href="https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A5-%7C-Missing-Services-&-Functions">
<img src="https://img.shields.io/badge/-Missing%20Services%2FFunctions-e99c23"
alt="Missing services/functions"></a>
<a href="https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A6-%7C-%F0%9F%95%B9%EF%B8%8F-PlayStation%C2%AEHome-Minigame-Compatibility-List">
<img src="https://img.shields.io/badge/-PlayStation%C2%AEHome%20Minigame%20Compatibility%20List%20-fcf414"
alt="PlayStation®Home Minigame Compatibility List"></a>
<a href="https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A9%E2%85%A0%E2%85%A0%E2%85%A0-%7C-PlayStation%C2%AEHome-Public-Spaces">
<img src="https://img.shields.io/badge/-PlayStation%C2%AEHome%20Public%20Space%20List-750de0"
alt="PlayStation®Home Public Space List"></a>
<a href="https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A9%E2%85%A3-%7C-PlayStation%C2%AEHome-Private-Spaces">
<img src="https://img.shields.io/badge/-PlayStation%C2%AEHome%20Private%20Space%20List-03c1b1"
alt="PlayStation®Home Private Space List"></a>
<a href="https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A7-%7C-%F0%9F%95%B7%EF%B8%8F-Notice-critical-bugs-in-PlayStation%C2%AEHome%3F-Here-is-how-you-can-report-them-to-the-Destination-Home-Team!">
<img src="https://img.shields.io/badge/-%F0%9F%95%B7%EF%B8%8F%20Notice%20critical%20bugs%20in%20PlayStation%26Home%3F%20Here%20is%20how%20you%20can%20report%20them%20to%20the%20Destination%20Home%20Team!-f4732d"
alt="Notice critical bugs in PlayStation®Home?"></a>
<a href="https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A9%E2%85%A0-%7C-Prerequisites-for-RPCS3-users">
<img src="https://img.shields.io/badge/-Prerequisites%20for%20PlayStation%203%20users-df7578"
alt="Prerequisites for PlayStation 3 users"></a>
<a href="https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A9-%7C-How-to-play-PlayStation%C2%AEHome-on-PS3">
<img src="https://img.shields.io/badge/-How%20to%20play%20PlayStation%C2%AEHome%20on%20PS3-00273a"
alt="How to play PlayStation®Home on PS3"></a>
<a href="https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A9%E2%85%A0-%7C-Prerequisites-for-RPCS3-users">
<img src="https://img.shields.io/badge/-Prerequisites%20for%20RPCS3-5b4dc3"
alt="Prerequisites for RPCS3"></a>
<a href="https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A9%E2%85%A0%E2%85%A0-%7C-How-to-play-PlayStation%C2%AEHome-on-RPCS3">
<img src="https://img.shields.io/badge/-How%20to%20play%20PlayStation%C2%AEHome%20on%20RPCS3-5b4dc3"
alt="How to play PlayStation®Home on RPCS3"></a>
<a href="https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A9%E2%85%A4-%7C-%F0%9F%86%98-How-can-you-help-out-the-Destination-Home-Team%3F">
<img src="https://img.shields.io/badge/-How%20can%20you%20help%20out%20the%20Destination%20Home%20Team%3F-72b3783"
alt="How can you help out the Destination Home Team?"></a>
<a href="https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A9%E2%85%A4%E2%85%A0%E2%85%A0-%7C-Meet-The-Destination-Home-Development-Team">
<img src="https://img.shields.io/badge/-%F0%9F%9B%A1%EF%B8%8F%20Meet%20The%20Destination%20Home%20Development%20Team-583cc2"
alt="Meet The Destination Home Development Team"></a>
<a href="https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A9%E2%85%A4%E2%85%A0-%7C-Contact-Me!">
<img src="https://img.shields.io/badge/-Contact%20Me!-b32940"
alt="Contact Me!"></a>
<a href="https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%9D%A4%EF%B8%8F-%7C--Join-Check-out-our-social-platforms">
<img src="https://img.shields.io/badge/-%E2%9D%A4%EF%B8%8F%20Join%2FCheck%20out%20our%20social%20platforms-001eff"
alt="❤️ Join/Check out our social platforms"></a>
<a href="https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%9A%96%EF%B8%8F-%7C-Legal-Information">
<img src="https://img.shields.io/badge/-Legal%20Information-29190f"
alt="Legal Information"></a>
# Quickstart:
To keep this README.md file concise & straightforward I decided to make an official dedicated [wiki](https://github.com/DestinationHome/Destination-Home-Online/wiki) which has a full write-up on how users can access PlayStation®Home online with our custom server solution. To download our latest online client builds please check out the release page [here](https://github.com/DestinationHome/Destination-Home-Online/releases). Down below here are the minimum requirements you'll need for this process.
| Requirements For PS3: | Requirements For RPCS3: |
| ------------- | ------------- |
| A [PlayStation 3](https://en.wikipedia.org/wiki/PlayStation_3). | A PC that supports the [recommened hardware requirements](https://rpcs3.net/quickstart) for running the emulator. |
| A [PlayStation™Network Account](https://www.playstation.com/en-us/playstation-network/). | [RPCN Account](https://wiki.rpcs3.net/index.php?title=Help:Netplay). |
| The latest PlayStation Home Online client from our [release page](https://github.com/DestinationHome/Destination-Home-Online/releases). | The latest custom RPCS3 PlayStation Home Client from our [release page](https://github.com/DestinationHome/Destination-Home-Online/releases). |
| An active network connection. | An active network connection. |
# Working services & features:
- Official Firmware support on the [latest](https://www.playstation.com/en-us/support/hardware/ps3/system-software/) PS3 firmware. `As of 2022/4/29, v4.88 is the latest firmware for PS3.`
- We are using the [1.86 version of PlayStation®Home](https://www.ign.com/articles/2014/03/11/playstation-home-getting-trophies-in-new-update) for our production client.
- Trophy support will be available on PS3. RPCS3 will use its equivalent service for handling trophies.
- Rewards. `This includes furniture, clothing, apartments, etc.`
- Cross-region support `Users can access all regional spaces despite the origin country connected to their PSN account. For instance, a player who is from Japan can access North American scenes and vice-versa.`
- Users who have PlayStation®Plus on PSN will have access to additional font colors for their IDs in-game & have the ability to customize their avatar's hair in any color. For more information about this feature, feel free to view the video down below.
https://user-images.githubusercontent.com/67494727/168451055-be2e97d4-d0c6-4596-afbe-388c5d9e10c9.mp4
# Missing services/functions:
- [ ] [Clans/Clubs](https://playstation.fandom.com/wiki/Clubs).
- [ ] Commerce Points "Stores" for RPCS3.
- [ ] [Inspect Feature for Avatars](https://blog.playstation.com/2013/09/18/new-to-playstation-home-inspect-items/).
- [ ] [Quest Manager](https://www.engadget.com/2011-08-23-playstation-home-relaunches-this-fall-with-a-questing-system-th.htm).
- [ ] PlayStation™Network Matching2 Services will not be available for RPCS3.
- [ ] [PlayStation®Home Challenge System](https://blog.playstation.com/archive/2013/10/29/playstation-home-update-do-you-accept-the-challenge).
- [ ] [Teleporter System for core scenes](https://blog.playstation.com/2011/10/31/playstation-home-redesign-video-tour-new-games-genre-based-districts-and-more/) e.g., **The Hub, First Floor Mall, Pier Park**.
# 🕹️ PlayStation®Home Minigame Compatibility List:

In regards to minigames, unfortunately for certain scenes, not all minigames will work as it requires some extra attention/time for the Destination Home team to get such services up and running in a stable environment. For our beta launch, I've created a straightforward [compatibility list](https://github.com/DestinationHome/Destination-Home-Online/blob/main/.github/WIKI/minigame_compatibility_beta.csv) that documents which minigames fully work or not in alphabetical order (A-Z).
# 🕷️Notice critical bugs in PlayStation&Home? Here is how you can report them to the Destination Home Team!
- As all with any major software project, even the best applications are known to have bugs, and PlayStation Home online is no exception. With that being said the Destination Home gives serious consideration when it comes to stability for our community. If you see any **critical bugs** please create a ticket/issue [here](https://github.com/DestinationHome/Destination-Home-Online/issues) on the official Destination Home Online repo. In order to fix bugs fast, we ask for users to provide as much documentation as possible. For instance:
- What client are your using (RPCS3/PS3)?
- Where did this bug occur? List the scene name.
- Provide pictures/videos of the error occurring.
- If you see an a issue topic that has already **been documented** please refrain from creating another report/thread as this will cause confusion for the development team.
# Contact Me!
<img width="1000" alt="GitHubNagatoBanner" src="https://user-images.githubusercontent.com/67494727/140847055-8fe6ecb6-dca3-4ce9-b660-98068356aaed.png">
Have any questions about this release? Feel free to contact me at the following methods:
* My Twitter: [NagatoRevenge](https://twitter.com/NagatoRevenge)
* My Youtube Channel: [Nagato's Revenge](https://www.youtube.com/channel/UCXgz1g5ET8Un9gax-nGMjMw)
# ❤️ Join/Check out our social platforms:
[](https://discord.gg/QguSBT3)
* [Destination Home Official Website](http://destinationho.me/)
* [Destination Home Preservation `Alternative Discord Link`](https://discord.gg/QguSBT3)
* [Destination Home Twitch Channel](https://www.twitch.tv/playstationhome/)
* [Destination Home Official YouTube Channel](https://www.youtube.com/channel/UCQhwhFevEgsRqMTHof7FwPQ)
* [Destination Home 1.86 Dev Offline Client Patches](https://github.com/NagatoDEV/Destination-Home-1.86-Offline-Client-Patches)
# Credits/Special Thanks:
- Thanks to the Destination Home/PlayStation Home community for donating much needed data! Without you guys this preservation project wouldn't be online nor archived for educational purposes.
<h1 align="center">🏆 Cache Donator Hall Of Fame 🏆</h1>
<table>
<tr>
<td>A Random Person</td>
<td>AdamUPNow</td>
<td>Adrii</td>
<td>Aiden</td>
<td>AleDC</td>
<td>Andrew21397</td>
<td>Apollo</td>
<td>BN22</td>
<td>Battleofbattles</td>
<td>Beaztly's</td>
<td>BiggusDickus</td>
</tr>
<tr>
<td>Billzo987</td>
<td>BinksDaWolf</td>
<td>BlackBloodBorne</td>
<td>Bliss</td>
<td>BlizzRobin</td>
<td>Bucko</td>
<td>Byundai</td>
<td>Cade Harrision</td>
<td>Chaz</td>
<td>Chloride Cull</td>
<td>CipangoAZ</td>
</tr>
<tr>
<td>Cryo</td>
<td>DPyro</td>
<td>Dahakamen</td>
<td>Dark-Star_1337</td>
<td>DeathEngine2</td>
<td>DedSec</td>
<td>DemonoidAndroid</td>
<td>Djse</td>
<td>Dodos</td>
<td>Dragonite</td>
<td>Drstar-_-55</td>
</tr>
<tr>
<td>Dutchys_Packin</td>
<td>Eddy99x</td>
<td>Emaian</td>
<td>Evo</td>
<td>Excuse Me WTH</td>
<td>Exoidus</td>
<td>ExtremeCaliber</td>
<td>Falcon</td>
<td>Figment</td>
<td>Form</td>
<td>Frostex</td>
</tr>
<tr>
<td>Frozen Breeze's</td>
<td>Fuzz</td>
<td>GIOGIO</td>
<td>Gaff</td>
<td>Gamerax23</td>
<td>Garciahor-2010</td>
<td>Ghost</td>
<td>GuyOnAChair</td>
<td>HINATA1110</td>
<td>HalfMileRide</td>
<td>Hawkeye6171</td>
</tr>
<tr>
<td>Hawkitty</td>
<td>Hayden</td>
<td>HeartisticPanda</td>
<td>Hiiva P</td>
<td>Himitsu</td>
<td>Ichiyuk</td>
<td>Icipher</td>
<td>Jabril</td>
<td>Jace Quinn</td>
<td>JacobLenstar</td>
<td>JakeMcSwaggins</td>
</tr>
<tr>
<td>io</td>
<td>jacky</td>
<td>jackypower</td>
<td>l4z7_g4mer_397</td>
<td>mementomori</td>
<td>mh-br</td>
<td>randomstf</td>
<td>roadhog76</td>
<td>vMarciis</td>
<td>xJeRMany</td>
<td>zChelsie</td>
</tr>
<tr>
<td>Jaqjr</td>
<td>JazzMnEU</td>
<td>Joe1452</td>
<td>Jr.</td>
<td>Julihs</td>
<td>JumpSuit</td>
<td>Kei</td>
<td>Keonis</td>
<td>Kissme</td>
<td>Knight</td>
<td>Kyle</td>
</tr>
<tr>
<td>Lil Billy Bazooka Kid</td>
<td>LocalHyena</td>
<td>LukeDesu</td>
<td>ManoftheMist</td>
<td>Markone</td>
<td>Matt</td>
<td>Matts</td>
<td>Megalia</td>
<td>Meshal</td>
<td>Mighty</td>
<td>Modded_Warfare</td>
</tr>
<tr>
<td>Mogchamp™</td>
<td>Monkeycan8</td>
<td>MrJunez</td>
<td>Mr_Eleganto</td>
<td>MzBeTTyBooP</td>
<td>NPC_Ultra</td>
<td>Naamex</td>
<td>Nagato</td>
<td>Nathan Pouliot</td>
<td>NeoNoble</td>
<td>Neri Fire</td>
</tr>
<tr>
<td>Nextsis</td>
<td>NicoTheBear</td>
<td>NightSister</td>
<td>Niko</td>
<td>NorskTegnefilmSang</td>
<td>NotSoCheezy</td>
<td>Omni's</td>
<td>People</td>
<td>Piyo</td>
<td>Ponfarriac</td>
<td>Pongo</td>
</tr>
<tr>
<td>Postal Dude</td>
<td>PsychoLavos (Tristan)</td>
<td>PyrmaidHead</td>
<td>QuackCocaines</td>
<td>R4M_Shadow_Realm</td>
<td>RU</td>
<td>Radical R</td>
<td>RedDevilus</td>
<td>Ricky Dupon</td>
<td>Rodigodf</td>
<td>Rosalina</td>
</tr>
<tr>
<td>Rufis</td>
<td>Runner Faith</td>
<td>Saikyo</td>
<td>Sean</td>
<td>Secty</td>
<td>Shanz</td>
<td>Shanzenos</td>
<td>Sharpedo</td>
<td>Shenani1267</td>
<td>Shutdown</td>
<td>Sidereus</td>
</tr>
<tr>
<td>SilentTem</td>
<td>Skylord</td>
<td>Snake</td>
<td>Snorge</td>
<td>Soruuhh</td>
<td>Splicewave</td>
<td>SpookySniper</td>
<td>Spounts</td>
<td>Stealth</td>
<td>Ster</td>
<td>Svenchu</td>
</tr>
<tr>
<td>Teddy</td>
<td>TheRealMisterMemer</td>
<td>TheRussianTanker</td>
<td>ThothStar</td>
<td>Tiff2serious</td>
<td>Tomani</td>
<td>Toro Inoue</td>
<td>Toykyle</td>
<td>Trusty</td>
<td>Tymek</td>
<td>UltraZeroX7</td>
</tr>
<tr>
<td>Unknown Entity</td>
<td>UnmaskedCat</td>
<td>Viciousest</td>
<td>Vixen</td>
<td>WZO</td>
<td>WaffleUnknown</td>
<td>Waterflame10</td>
<td>X_BabyDee_X</td>
<td>Yaami (azertordinater)</td>
<td>Zillion</td>
<td>heydewdrop</td>
</tr>
<tr>
<td>𝙚𝙭𝙤𝙚𝙮</td>
<td>⛧⸸ Ruby ⸸⛧</td>
<td>Hackster57</td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
<td></td>
</tr>
</table>
- Thanks to the [RPCS3](https://github.com/RPCS3/rpcs3) development team for helping to fix critical bugs for Home online.
- Thanks to the [PS3Xploit Team](https://github.com/PS3Xploit) for creating the lovely [HEN exploit](https://github.com/PS3Xploit/PS3HEN) (PS3 Homebrew ENabler) on PS3!
- Thank you Sony/PlayStation for creating this awe-inspiring Social World!
# Legal Information:
We are not affiliated with Sony Interactive Entertainment (SIE) or any other game developers licensed by SIE. This project is purely for preservation/educational purposes, and our team doesn't accept ANY forms of donations.
**All rights are reserved by Sony Interactive Entertainment Europe Limited, as well as the respective third-party companies responsible for implementing content into PlayStation®Home. Destination Home is working on PlayStation®Home as the adaptation of publicly leaked software, the usage of this software falling under abandonware due to the lack of copyright enforcement involving the tools. The online section of PlayStation®Home is protected by the laws implied by the Digital Millennium Copyright Act 17 U.S. Code § 1201 for the purpose of preservation, education, and public viewing as a museum effort. That the team's focus is to reproduce the functionality once accessible and hosted by Sony, PlayStation®Home. Tools that are provided to us will be to our best ability given the utmost protection unless stated otherwise by the provider. Our focus is the protection of Sony copyright and intellectual property while following the goal of reproduction of online functionality, and do not claim any of this as our own.**
================================================
FILE: .github/README/Translations/Japanese/Japanese_Translation_Placeholder.txt
================================================
Japanese Translation Placeholder.txt
================================================
FILE: .github/README/cache_donators.csv
================================================
A Random Person,AdamUPNow,Adrii,Aiden,AleDC,Andrew21397 ,Apollo ,BN22 ,Battleofbattles ,Beaztly's,BiggusDickus
Billzo987,BinksDaWolf ,BlackBloodBorne ,Bliss ,BlizzRobin ,Bucko ,Byundai ,Cade Harrision ,Chaz,Chloride Cull ,CipangoAZ
Cryo,DPyro ,Dahakamen ,Dark-Star_1337,DeathEngine2 ,DedSec ,DemonoidAndroid ,Djse ,Dodos ,Dragonite,Drstar-_-55
Dutchys_Packin,Eddy99x,Emaian,Evo,Excuse Me WTH ,Exoidus,ExtremeCaliber ,Falcon,Figment,Form ,Frostex
Frozen Breeze's ,Fuzz,GIOGIO,Gaff ,Gamerax23,Garciahor-2010,Ghost,GuyOnAChair ,HINATA1110 ,HalfMileRide,Hawkeye6171
Hawkitty ,Hayden,HeartisticPanda,Hiiva P,Himitsu,Ichiyuk ,Icipher ,Jabril,Jace Quinn ,JacobLenstar ,JakeMcSwaggins
io,jacky ,jackypower,l4z7_g4mer_397,mementomori ,mh-br ,randomstf ,roadhog76 ,vMarciis,xJeRMany ,zChelsie
Jaqjr ,JazzMnEU ,Joe1452,Jr. ,Julihs ,JumpSuit ,Kei,Keonis,Kissme,Knight,Kyle
Lil Billy Bazooka Kid,LocalHyena,LukeDesu ,ManoftheMist ,Markone ,Matt,Matts,Megalia ,Meshal ,Mighty ,Modded_Warfare
Mogchamp™ ,Monkeycan8,MrJunez,Mr_Eleganto,MzBeTTyBooP,NPC_Ultra ,Naamex ,Nagato ,Nathan Pouliot ,NeoNoble ,Neri Fire
Nextsis ,NicoTheBear,NightSister ,Niko ,NorskTegnefilmSang ,NotSoCheezy,Omni's,People ,Piyo,Ponfarriac ,Pongo
Postal Dude,PsychoLavos Tristen ,PyrmaidHead,QuackCocaines,R4M_Shadow_Realm,RU,Radical R ,RedDevilus ,Ricky Dupon ,Rodigodf,Rosalina
Rufis ,Runner Faith,Saikyo ,Sean ,Secty,Shanz ,Shanzenos,Sharpedo ,Shenani1267,Shutdown,Sidereus
SilentTem,Skylord ,Snake ,Snorge ,Soruuhh ,Splicewave,SpookySniper ,Spounts,Stealth,Ster ,Svenchu
Teddy,TheRealMisterMemer,TheRussianTanker,ThothStar,Tiff2serious,Tomani,Toro Inoue,Toykyle,Trusty ,Tymek,UltraZeroX7
Unknown Entity,UnmaskedCat,Viciousest,Vixen,WZO ,WaffleUnknown,Waterflame10,X_BabyDee_X,Yaami (azertordinater) ,Zillion,heydewdrop
𝙚𝙭𝙤𝙚𝙮,⛧⸸ Ruby ⸸⛧,,,,,,,,,
================================================
FILE: .github/README/sandbox_testing.txt
================================================
README-Sandbox-Testing
================================================
FILE: .github/WIKI/MEDIA/PS3/BUTTON_ICONS/PS3_BUTTON_ICONS_PLACEHOLDER.txt
================================================
PS3 Button Icons go here placeholder.
================================================
FILE: .github/WIKI/development_team.html
================================================
# The Destination Home Team consists of reverse engineers, programmers, system admins, and content server developers.

<h1 align="center">Development Team 🛡️</h1>
<table class="center">
<tr>
<td align="center"><a href="https://twitter.com/NagatoRevenge/"><img src="https://user-images.githubusercontent.com/67494727/167346455-b7178b5f-a36b-4875-8325-1a8c5030f409.png" width="100px;" alt="https://github.com/NagatoDEV/PlayStation-Home-Master-Archive"/><br /><sub><b>Nagato</b></sub></a><br /><a href="" title="Content Server Developer">🖧</a> <a href="https://www.youtube.com/c/ProjectDestinationHomeRevival/videos" title="Video Editor">🎥</a></td>
<td align="center"><a href="https://twitter.com/destinpshome?lang=en"><img src="https://user-images.githubusercontent.com/67494727/167352522-25f643e9-5e49-4788-88cb-d7ce23862a2d.jpg" width="100px;" alt=""/><br /><sub><b>Dedsec</b></sub></a><br /><a href="https://github.com/DestinationHome" title="_Backend Dev_">🌐</a>
</td>
<td align="center"><a href="https://twitter.com/destinpshome?lang=en"><img src="https://user-images.githubusercontent.com/67494727/167366376-46953e25-73a4-4a23-b22c-31ed6fe84d61.JPG" width="100px;" alt=""/><br /><sub><b>Knight</b></sub></a><br /><a href="https://github.com/DestinationHome" title="Client Reverse Engineer & Programmer">🛠</a></td>
<td align="center"><a href="https://twitter.com/destinpshome?lang=en"><img src="https://user-images.githubusercontent.com/67494727/167364379-db8f7122-bd9b-43fe-8eeb-3e304f50ec01.jpg" width="100px;" alt=""/><br /><sub><b>Gaz</b></sub></a><br /><a href="https://github.com/DestinationHome" title="Tools & Modifications Dev">🧰</a></td>
<td align="center"><a href="https://twitter.com/destinpshome?lang=en"><img src="https://user-images.githubusercontent.com/67494727/167367926-247b2c5c-fb68-4726-a317-4264fbe41fcf.jpg" width="100px;" alt=""/><br /><sub><b>Figment</b></sub></a><br /><a href="https://github.com/DestinationHome" title="Community Manager & Outreach">🧑💻</a></td>
<td align="center"><a href="https://twitter.com/destinpshome?lang=en"><img src="https://user-images.githubusercontent.com/67494727/167364426-7d1667a0-1897-45f5-8b71-f9432d5a28e7.jpg" width="100px;" alt=""/><br /><sub><b>Megalia</b></sub></a><br /><a href="https://github.com/DestinationHome" title="PSOne Developer">👨💻</a></td>
<td align="center"><a href="https://twitter.com/destinpshome?lang=en"><img src="https://user-images.githubusercontent.com/67494727/167363969-4c177445-c88f-4075-b68e-17fd8a62a04f.png" width="100px;" alt=""/><br /><sub><b>PS Online Network Emulated Development Team</b></sub></a><br /><a href="https://github.com/DestinationHome" title="PS Online Network Emulated Development Team">💻</a></td>
</table>
================================================
FILE: .github/WIKI/minigame_compatibility_beta.csv
================================================
Minigame Name:,Scene:,Current Status For PS3,Current Status For RPCS3,Notes:
Abduct The Earthling,Peakvox Labs,Minor Issues,Minor Issues,This game requires a ticket system to launch.
Abduction Simulator,Peakvox Labs,Minor Issues,Minor Issues,This game requires a ticket system to launch.
Audi Vertical Run,Audi Vertical Run,Playable,Playable,Leaderboards are not active during our alpha-internal test.
Binoculars,Loco Roco: MuiMui Ship,Playable,Playable,"Lets users view the ""LocoIsland"" personal apartment."
Bomber Night Fever,Hudson Bomber Dome,Playable,Playable,The Bomber Night Fever minigame plays original Bomberman music as P
Bowling,Bowling Alley,Playable,Playable,Users will be able to play in the following game modes: Solo & Group for both PS3/RPCS3.
DanceDanceRevolution,Konami Penthouse,Playable,Minor Issues,"Users can fully play DanceDanceRevolution in the following game modes: Solo, Group. Currently the Konami Leaderboard System along with the Twitter Board is defunct. Depending on your PC hardware, you might experience lag during the dance off session."
Dolphy Race,Hudson Gate,Playable,Playable,"Dolphy Race initaties where users can bet on different dolphins to receive prizes. Futhermore, users can bet win rewards just by entering this public scene. "
Domingo Race,Loco Roco: MuiMui Ship,Playable,Playable,
Echochrome,Bowling Alley,Playable,Playable,MLA issues have been fixed.
Escape The Virus,Peakvox Labs,Minor Issues,Minor Issues,This game requires a ticket system to launch.
Hammer The Virus,Peakvox Labs,Minor Issues,Minor Issues,This game requires a ticket system to launch.
Ice Breaker,Bowling Alley,Playable,Playable,MLA issues have been fixed.
Loco Reversi,Loco Roco: MuiMui Ship,Playable,Playable,The game is fully playable on both clients (PS3/RPCS3)
L-Project,Peakvox Labs,Playable,Playable,Users can collect bacteria to cultivate new items and pets at Peakvox Labs.
MotorStorm� Carrier Treasure Hunt,MotorStorm� Carrier,Playable,Playable,The event starts up as intended.
MotorStorm� DJ Deck,MotorStorm� Carrier,Playable,Playable,All original music content has been implemented for the end-user.
MotorStorm� Light Controls,MotorStorm� Carrier,Playable,Playable,All Stage Lights & Lasers functions are working as intended for both PS3/RPCS3.
MotorStorm� Lunatic Launcher,MotorStorm� Carrier,Playable,Playable,MLA issues have been fixed.
MotorStorm� Web Portal,MotorStorm� Carrier,Inoperable,Inoperable,"Due to a non-implemented syscall function in RPCS3 #sys_net Syscalls, Web Browser functions will not work on RPCS3 for Home. As for PS3, the original webpage has not been archived."
Saucer Pop,Central Plaza,Playable,Playable,Leaderboards are not active during our alpha-internal test.
Scribble Shooter,Bowling Alley,Playable,Playable,MLA issues have been fixed.
Shooting The Earthling,Peakvox Labs,Minor Issues,Minor Issues,This game requires a ticket system to launch.
Snap Happy,LittleBigPlanet Playground,Playable,Playable,The game is fully playable on both clients (PS3/RPCS3).
Survival Bomber,Hudson Bomber Dome,Playable,Playable,The Survival Bomber minigame allows up to 8-players to play in the same lobby.
The Maze,Burn Zombie Burn,Playable,Playable,The Maze game works as intended for both clients (PS3/RPCS3). This include collision functionallity & in game ticker.
Ward of Despar,SIREN Ward of Despair,Playable,Playable,Cross-platform support is active for the Ward of Despair mini-game. This means PS3/RPCS3 clients can connect with each other.
================================================
FILE: .github/WIKI/public_scene_list.md
================================================
| Home Space | EU | US | JP | HK |
|:----------------------------------:|:-----------------:|:-----------------:|:-----------------:|:-----------------:|
| 3D Dot Heroes | - | - | November 4 2010 | - |
| 3D Dot Heroes - Upstairs | - | - | November 4 2010 | - |
| Abandoned Docks of Empire City | July 2 2009 | July 2 2009 | - | July 2 2009 |
| Abstergo Labs | March 25 2010 | March 25 2010 | August 5 2010 | - |
| Acorn Meadows Park | May 1 2013 | May 1 2013 | - | - |
| Alpha Zone 1 - Adventure Lobby | July 2 2009 | July 2 2009 | - | - |
| Alpha Zone 1 - Game Test Area | July 2 2009 | July 2 2009 | - | - |
| Alpha Zone 1 - Maximum Tilt Lobby | July 2 2009 | July 2 2009 | - | - |
| Assassin's Hideout | March 25 2010 | March 25 2010 | - | - |
| Audi Concert Hall | December 1 2011 | - | - | - |
| Audi Home Terminal | December 17 2009 | - | - | - |
| Audi S1 Sledge Multiplayer | April 7 2011 | - | - | - |
| Audi Vertical Run | December 17 2009 | - | - | - |
| Aurora | March 17 2011 | March 17 2011 | - | - |
| Bomberman Dome | December 9 2010 | January 6 2011 | November 26 2010 | - |
| Bowling Alley | December 11 2008 | December 11 2008 | December 11 2008 | December 11 2008 |
| Buzz!: HQ | July 16 2009 | July 16 2009 | - | - |
| BUZZ!: Studio | July 16 2009 | July 16 2009 | - | - |
| Capcom Sky Lounge - Entrance | - | - | May 20 2010 | - |
| Capcom Sky Lounge - Event Hall | - | - | May 20 2010 | - |
| Capcom Sky Lounge - Level 2 | - | - | May 20 2010 | - |
| Cinema Auditorium | December 11 2008 | December 11 2008 | December 11 2008 | December 11 2008 |
| Clearasil Kart Racing | - | April 17 2013 | - | - |
| Club Fight Night | July 16 2009 | July 16 2009 | October 9 2009 | - |
| Club Luminosity | July 17 2013 | July 10 2013 | - | - |
| Cogs Sky Platform | November 10 2011 | November 10 2011 | - | - |
| Conspiracy | - | January 20 2011 | - | - |
| D2O District | November 21 2012 | November 21 2012 | - | - |
| David Guetta - Vidzone | July 31 2013 | September 4 2013 | - | - |
| Dazzling Neon Downtown | June 5 2013 | - | December 15 2011 | - |
| Dead Nation | February 3 2011 | February 3 2011 | - | - |
| Diesel Museum | December 5 2012 | January 30 2013 | - | - |
| Disgaea 4 Lounge | January 18 2012 | - | - | - |
| Doublesix Lobby - Burn Zombie Burn | July 30 2009 | July 30 2009 | - | July 30 2009 |
| Dragon's Green - Minigolf Space | September 16 2010 | September 16 2010 | September 16 2010 | September 16 2010 |
| Dream Central | February 27 2013 | February 27 2013 | - | - |
| E3 2013 Booth | June 12 2013 | June 12 2013 | June 12 2013 | June 12 2013 |
| E3 Booth 2012 | June 5 2012 | June 5 2012 | - | - |
| E3® 2011 Booth | June 7 2011 | June 7 2011 | June 7 2011 | June 7 2011 |
| E3® 2011 Theater | June 7 2011 | June 2 2011 | June 2 2011 | June 2 2011 |
| EA SPORTS Complex Green Poker Room | April 23 2009 | April 23 2009 | October 9 2009 | - |
| EA SPORTS Complex Red Poker Room | July 2 2009 | July 2 2009 | October 9 2009 | - |
| EA SPORTS Golf Complex | July 2 2009 | July 2 2009 | October 9 2009 | - |
| EA Sports Racing Complex | April 23 2009 | April 23 2009 | October 9 2009 | - |
================================================
FILE: .github/WIKI/thumbnails.md
================================================
# Destination-Home-Online Thumbnail Spam for Wiki
- All thumbnails will be place here to create hyperlink images for the Public & Private space pages.


































































































================================================
FILE: PS3/Closed_Beta_2/Region_Map_Support.csv
================================================
REGION INSTANCE:,PSN TERRITORY:,COUNTRY:,REGION CODE:,DESTINATION HOME SUPPORT:,NOTES:
EU,SCEA,Canada,en-CA or fr-CA,Maybe?,Cache Donation POSSIBLY needed for localization.
ASIA,SCEAsia,China (Hong Kong),en-HK or zh-HK,Yes.,Hong Kong supports zh-HK (Traditional Chinese)
EU,SCEE,Denmark,da-DK or en-DK,No.,Cache Donation needed for localization.
EU,SCEE,Finland,fi-Fi,No.,Cache Donation needed for localization.
EU,SCEE,France,fr-FR or fr-CH or fr-LU or fr-BE,Yes.,
EU,SCEE,Germany,de-DE or de-CH or de-AT,Yes.,
ASIA,SCEAsia,Idonesia,en-ID,No.,Cache Donation needed for localization.
EU,SCEE,Italy,it-IT or it-CH,Yes.,
ASIA,SCEJ,Japan,ja-JP,Yes.,
ASIA,SCEAsia,Malaysia,en-MY,No.,Cache Donation needed for localization.
EU,SCEE,New Zealand,en-NZ,No.,Cache Donation needed for localization.
EU,SCEE,Norway,no-NO or en-NO,No.,Cache Donation needed for localization.
EU,SCEE,Poland,pl-PL,No.,Cache Donation needed for localization.
EU,SCEE,Portugal,pt-PT,No.,Cache Donation needed for localization.
EU,SCEE,Russia,ru-RU,No.,Cache Donation needed for localization.
ASIA,SCEAsia,Singapore,en-SG,No.,Cache Donation needed for localization.
ASIA,SCEAsia,South Korea,ko-KR,Yes.,Users will need a South Korean account which requires i-Pin.
EU,SCEE,Spain,es-ES,Yes.,
EU,SCEE,Sweden,sv-SE,No.,Cache Donation needed for localization.
ASIA,SCEAsia,Taiwan,zh-TW,No.,Cache Donation needed for localization.
ASIA,SCEAsia,Thailand,en-TH,No.,Cache Donation needed for localization.
EU,SCEE,United Arab Emirates,en-AE,No.,Cache Donation needed for localization.
EU,SCEE,United Kingdom,en-GB,Yes.,
US,SCEA,United States Of America,en-US,Yes.,
================================================
FILE: PS3/Firmware/HFW_PLACEHOLDER.PUP
================================================
================================================
FILE: PS3/Firmware/md5_hash.txt
================================================
This document has been updated in compliance with the recently System Software PS3 Release version 4.90.1
4.90.1 HFW: 5eaef6cf25b6c319228de713b270e464
~~~~~~~~
================================================
FILE: PS3/Packages/README_PlayStation-Home-Online-Beta-2-Phase-[1-12-2023].MD
================================================
- In order to connect to our revival Home online services you need to ensure that you are using our version of Home `PlayStation-Home-Online-Beta-2-Phase-[1-12-2023].pkg` as you might have an older retail client that will not connect. Please check the hashes below to ensure you downloaded the official closed beta `.PKG` file.
- **MD5:** `add321b415d1c8cc7163141d5168a56a`
- **SHA1:** `4e8160bdab852bab2d9e4be9b802dd2da893609a1fce92399d4ee484c64d37b0`
================================================
FILE: PS3/Packages/latest_version_placeholder.pkg
================================================
================================================
FILE: README.md
================================================
# <h1 align="center">**Destination Home Online × Welcome Back to PlayStation®Home!**</h1>
<p align="center">
<img src="https://img.shields.io/badge/Testing%20Period-Closed%20Beta%20Phase%20II-orange">
</a>
<img src="https://img.shields.io/badge/-%F0%9F%8C%90%20Destination%20Home%20Public%20DNS%20Setting%3A%2052.86.120.101-0995d3"
alt="🌐 Destination Home Public DNS Setting: 52.86.120.101 | Get Started by following our quick-start guide"></a>

<p align="center">
<a href="https://github.com/NagatoDEV/PlayStation-Home-Master-Archive"><img src="https://img.shields.io/github/downloads/DestinationHome/Destination-Home-Online/total?color=brightgreen%27"></a>
<p align="center">
<a href="https://discord.gg/QguSBT3"><img src="https://img.shields.io/badge/Discord-Destination%20Home-%235865F2"></a>
<a href="https://github.com/DestinationHome/Destination-Home-Online/graphs/contributors" alt="Contributors">
<img src="https://img.shields.io/github/contributors/DestinationHome/Destination-Home-Online" /></a>
<a href="https://github.com/DestinationHome/Destination-Home-Online/stargazers">
<img src="https://img.shields.io/github/stars/DestinationHome/Destination-Home-Online"
alt="Github Star Tracker"></a>
<a href="https://twitter.com/destinpshome?lang=en">
<a href="https://github.com/DestinationHome/Destination-Home-Online/issues">
<img src="https://img.shields.io/github/issues/DestinationHome/Destination-Home-Online"
alt="Github Issue Tracker"></a>
<a href="https://twitter.com/destinpshome?lang=en">
<img src="https://img.shields.io/twitter/follow/DestinPsHome?style=social&logo=twitter"
alt="Follow us on Twitter"></a>
<a href="https://www.twitch.tv/playstationhome/videos">
<img src="https://img.shields.io/badge/Follow%20us%20on-Twitch-8048fa"
alt="Follow us on Twitch"></a>
<a href="https://www.youtube.com/channel/UCQhwhFevEgsRqMTHof7FwPQ">
<img src="https://img.shields.io/badge/Follow%20us%20on-YouTube-ff0000"
alt="Follow us on YouTube"></a>
<a href="https://github.com/DestinationHome/Destination-Home-Online/wiki">
<img src="https://img.shields.io/badge/-%F0%9F%8C%90%20Destination%20Home%20Public%20DNS%20Setting%3A%2052.86.120.101%20%7C%20Get%20Started%20by%20following%20our%20quick--start%20guide-0995d3"
alt="🌐 Destination Home Public DNS Setting: 52.86.120.101 | Get Started by following our quick-start guide"></a>
<a href="https://nagato.gitbook.io/playstation-home-cache-extraction-guide1/">
<img src="https://img.shields.io/badge/-PlayStation%20Home%20Cache%20Extraction%20Guide%20Home-003247"
alt="PlayStation Home Cache Extraction Guide"></a>
We're a team dedicated to restoring [**PlayStation®Home**](https://en.wikipedia.org/wiki/PlayStation_Home) original online functionality for gaming history preservation and education. Donate your **PlayStation®Home** cache data [here](https://nagato.gitbook.io/playstation-home-cache-extraction-guide1/)!
# 📣 Current Status of Destination Home Online Revival Servers/Services:
<p align="center">
<a href="https://discord.gg/QguSBT3"><img src="https://img.shields.io/badge/Testing%20Period-Closed%20Beta%20Phase%20II-orange"></a>

ℹ️ | Currently we are in our **Closed-Beta phase**. During this time we are working on fixing the following network services & functions within Home's intricate ecosystem.
:---: | :---
- [x] Adding additional security services to protect our future database, as we know Home had many exploits during its time on the **PLAYSTATION®3**.
- [x] Ensuring that our Home client is compatible with all PS3 firmware e.g., [4.90 official firmware](https://www.playstation.com/en-us/support/hardware/ps3/system-software/).
- [x] Fixing any broken services & functions e.g., broken video content, network activity between minigames.
- [ ] Localization for all objects & all public/private scenes.
- [x] Stress testing our current network infrastructure.
Just with any massively multiplayer online title, our online services will go through **rigorous** development cycles/stages to ensure that once we fully release Home back to the masses, we can ensure that *most* issues are sorted out. Down below here is the following development roadmap/pipeline that we are adhering to.
- **1.** *Closed Alpha* - Internal testing by **Testers/Helpers** and **Developers**.
- **2.** *Closed Beta* [**Session 1**] - Testing by **Cache Donators** & **Nitro Boosters**.
- **Closed Beta** access will be expanded in **four** incremental phases:
- Phase I: 20 people.
- Phase II: 50 people.
- Phase III: 100 people.
- Phase IV: All donators/boosters.
- **3.** *Closed Beta* [**Session 2**] -- As above but with improvements, fixes and more content added to our client.
- **4.** *Open Beta* -- Early Access available to **all members** of the [Discord](https://discord.gg/QguSBT3).
- **5.** *Official Release*
⚠️ | Note there is no *ETA* for each stage! Developers work in their **free time** and any real-life responsibilities e.g., *college*, *work*, *family matters* will dramatically affect progress; please be patient.
:---: | :---
# ✅ Destination Home Beta Enrollment Process:

The Closed Beta is a **2-week period** for users to test the online and provide the team with valuable data/information that will be used to further development.
This version of Online has been *custom-tailored* for this testing and is *NOT* representative of what will eventually be made publicly available.
ℹ️ | Important Information during the first Closed Beta Phase:
:---: | :---
- You are being given early access to help provide data/metrics for development.
- Features/Functionality WILL be broken or missing.
- There WILL be bugs (especially on RPCS3).
- Scenes, Clothing, Furniture and more will be very limited.
- Any existing cache/savedata WILL be overwritten: ensure you've donated so it's not lost forever!
ℹ️ | Enrollment Information:
:---: | :---
- You may only enroll 1 username.
- Your username will be tied to your Discord ID for the duration of the Beta.
- You cannot change your enrolled username after submission -- double-check it's accurate!
- If you intend on playing on both RPCS3 and PS3, please ensure your usernames are identical.
- Your PSN account region is typically where you live(d) at the time of creation of the account.
- Your RPCN account region will be **North America** (by default).
- Over the 2-week period, access will be provided randomly in phases; be patient.
- We have every right to revoke access to any beta users if the [Destination Home Online Community Code of Conduct](https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A1-%7C-Destination-Home-Online-Community-Code-of-Conduct) is breached.
📸 | We encourage the sharing of photos/videos during the Closed Beta, but please do point out the above points when posting just so people don't get the wrong idea!
:---: | :---
# ✍🏻 How to enroll in our Closed Beta Phase:

🤖 | As of `8/12/2022` the Destination Home Team has now deployed our official Beta Enrollment Bot which automatically accepts our Cache Donators/Nitro Boosters RPCN/PSN ID's in preparation for our first Closed Beta. Users will already need to be a verified Cache Donator/Nitro Booster in our [Discord Server](https://discord.com/invite/QguSBT3) to proceed this open enrollment phase. To get started users can type in the following arguments/commands:
:---: | :---
- `/beta enroll [platform] [username] [region] [agreement]`
- The `version` parameter has the following 3 following options `PS3` `RPCS3` `BOTH` which will let us know what client you'll be using for our Beta Phase.
- The `username` parameter allows you to type your **PSN/RPCN** ID. Be sure to type your ID exactly as it is shown on both network services.
- The `region` parameter has **4** selections that you can choose from `North America, Europe, Japan, Other`. This will document what region you PSN account is from and give the development team an idea of localization services compatibility.
- The `agreement` parameter details that you've fully read the closed-beta information from the `/beta info` command in Discord.
<p align="center">
<img src="https://user-images.githubusercontent.com/67494727/187336237-82e46696-bc97-4d66-8f3e-572d4a96711c.png">
</p>
- Note any **values** in `[square brackets]` are **MANDATORY** and will need to be filled out in order for you to be fully enrolled in our closed-beta testing phase!
<p align="center">
<img src="https://user-images.githubusercontent.com/67494727/175782768-5fa03371-91de-4994-954d-915c32beb2ba.png">
</p>

# 🚧 Destination Home Development Roadmap:

Ever since we announced our official **alpha-testing** phase we know that the **Destination Home** × **PlayStation Home** community is always wanting to know the latest online updates. As a collective, the Destination Home Team has decided to be more apparent when it comes to our development process for Home's online revived services. Down below you can take a look at our current Roadmap update `7/15/2022`.

Our roadmap has **three classifications** which will detail our current priorities and how far they've come along in the development process as we provide occasional updates.
- 🟢 **Short-term**
- 🟠 **Mid-term**
- 🔴 **Long-term**
ℹ️ | Note this roadmap will be updated occasionally as we work on our networking framework/infrastructure.
:---: | :---
⚠️ | Please note: there is absolutely no timeline for this roadmap. We develop this project in our own free time and are not available 24/7 to work on it. Real-life responsibilities (work, school, personal) will affect development and take priority. Progress is also heavily reliant on the development of RPCN - the emulated version of PSN used by RPCS3 - as key networking functionality is yet to be implemented
:---: | :---
# What's PlayStation Home?

**PlayStation®Home** is a 3D social gaming community that allows **PLAYSTATION®3** users to meet, chat, plan, and launch into games together. You can create your own custom avatar, decorate your personal apartment, play mini-games, shop, watch videos, attend special events, and much more - it's all part of **PlayStation®Home**.
# First time playing PlayStation®Home? Check out the official Help System Guide.

📙 | During Home's lifespan, it has been noted that approximately **41 million** users worldwide accessed Home. However as newer social platforms are beginning to gain popularity, I know there are players who have never experienced Home in its true prime. This resource is a great place to get started to aid new users as they explore **PlayStation®Home** social platform for the first time!
:---: | :---
<details>
<summary> <b> Basic Controls: </b> </summary>
<p>

</p>
</details>
<details>
<summary> <b> Menu Screen: </b> </summary>
<p>

</p>
</details>
<details>
<summary> <b> The PlayStation®Home Safe Screen: </b> </summary>
<p>

</p>
</details>
<details>
<summary> <b> Text Chat: </b> </summary>
<p>

</p>
</details>
<details>
<summary> <b> Voice Chat: </b> </summary>
<p>

</p>
</details>
<details>
<summary> <b> Emotes: </b> </summary>
<p>

</p>
</details>
<details>
<summary> <b> Avatar Status: </b> </summary>
<p>

</p>
</details>
<details>
<summary> <b> Alerts: </b> </summary>
<p>

</p>
</details>
<details>
<summary> <b> Icons: </b> </summary>
<p>

</p>
</details>
<details>
<summary> <b> Inviting a Friend: </b> </summary>
<p>

</p>
</details>
<details>
<summary> <b> Going to a Friend: </b> </summary>
<p>

</p>
</details>
<details>
<summary> <b> My Inventory: </b> </summary>
<p>

</p>
</details>
<details>
<summary> <b> My Purchases: </b> </summary>
<p>

</p>
</details>
<details>
<summary> <b> My Rewards: </b> </summary>
<p>

</p>
</details>
<details>
<summary> <b> Creating a Group: </b> </summary>
<p>

</p>
</details>
<details>
<summary> <b> Features of Groups: </b> </summary>
<p>

</p>
</details>
<details>
<summary> <b> Joining a Game: </b> </summary>
<p>

</p>
</details>
<details>
<summary> <b> Launching a Game: </b> </summary>
<p>

</p>
</details>
<details>
<summary> <b> Presets: </b> </summary>
<p>

</p>
</details>
<details>
<summary> <b> Avatar: </b> </summary>
<p>

</p>
</details>
<details>
<summary> <b> Changing the Wallpaper: </b> </summary>
<p>

</p>
</details>
<details>
<summary> <b> Pop-up Color: </b> </summary>
<p>

</p>
</details>
# Multilingual Support for this write-up | WIP 🚧:

- To view this **README** page in other languages here are the following supported languages that have been translated by our extraordinary contributors/moderation team:
- [Dutch](https://github.com/DestinationHome/Destination-Home-Online-Dutch) | Special thanks to **Tymek** for this translation contribution.
- [French](https://github.com/DestinationHome/Destination-Home-Online-French) | Special thanks to [**Marion**](https://twitter.com/Marion4GF) & [**TreezZ#8905**](https://discordapp.com/users/605516950054895633) for this translation contribution.
- [Italian](https://github.com/DestinationHome/Destination-Home-Online-Italy) | Special thanks to [**Sidereus**](https://twitter.com/__Sidereus__) for this translation contribution.
- [Japanese](https://github.com/DestinationHome/Destination-Home-Online-Japan) | Special thanks to [**piyo**](https://twitter.com/piyopiy80151704) for this translation contribution.
ℹ️ | For users who want to translate this **README** page in order to support our ever-developing community you can contact me via [Twitter](https://twitter.com/NagatoRevenge) for more information!
:---: | :---
# Brief Synopsis:
Welcome to the official guide on how users can re-experience [**PlayStation®Home**](https://en.wikipedia.org/wiki/PlayStation_Home) online on the original PS3 & [RPCS3](https://rpcs3.net/). To stay up to date on the project please follow our Discussions page on our [**Github**](https://github.com/DestinationHome/Destination-Home-Online/discussions), as our Community Manager [**Figment**](https://github.com/PSHFigment) will post the latest news in regards to new Home updates. For all things related to **PlayStation®Home**, we have created a comprehensive composition [Wiki system](https://github.com/DestinationHome/Destination-Home-Online/wiki) for this repo, to document how users can access our services.

# <h1 align="center">🌐 Destination Home Public DNS Setting: **52.86.120.101**</h1>

<h1 align="center">📖 Table of Contents | Destination Home Online Wiki 📖</h1>
<p align="center">
<a href="https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A0-%7C-Disclaimers">
<img src="https://img.shields.io/badge/-Disclaimers-ff0018"
alt="Diclaimers"></a>
<a href="https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A1-%7C-Destination-Home-Online-Community-Code-of-Conduct">
<img src="https://img.shields.io/badge/-Destination%20Home%20Online%20Community%20Code%20of%20Conduct-21cb69"
alt="Destination Home Online Community Code of Conduct"></a>
<a href="https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A2-%7C-Destination-Home-Online-FAQ-(Frequently-Asked-Questions)">
<img src="https://img.shields.io/badge/-Destination%20Home%20Online%20FAQ-0995d3"
alt="Destination Home Online FAQ"></a>
<a href="https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A3-%7C-Important-terminologies">
<img src="https://img.shields.io/badge/-Important%20Terminologies-1d5dd2"
alt="Important terminologies!"></a>
<a href="https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A4-%7C-Working-Services-&-Features">
<img src="https://img.shields.io/badge/%E2%9C%94-Working%20Services%20%26%20Features-lightgrey"
alt="Working Services & Functions"></a>
<a href="https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A5-%7C-Missing-Services-&-Functions">
<img src="https://img.shields.io/badge/-Missing%20Services%2FFunctions-e99c23"
alt="Missing services/functions"></a>
<a href="https://github.com/DestinationHome/Destination-Home-Online/edit/main/README.md#-playstationhome-rewards-database">
<img src="https://img.shields.io/badge/-PlayStation%C2%AEHome%20Rewards%20Database-%23f4c430"
alt="PlayStation®Home Rewards Database"></a>
<a href="https://github.com/DestinationHome/Destination-Home-Online#%EF%B8%8F-playstationhome-minigame-compatibility-list">
<img src="https://img.shields.io/badge/-PlayStation%C2%AEHome%20Minigame%20Compatibility%20List%20-fcf414"
alt="PlayStation®Home Minigame Compatibility List"></a>
<a href="https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A9%E2%85%A0%E2%85%A0%E2%85%A0-%7C-PlayStation%C2%AEHome-Public-Spaces">
<img src="https://img.shields.io/badge/-PlayStation%C2%AEHome%20Public%20Space%20List-750de0"
alt="PlayStation®Home Public Space List"></a>
<a href="https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A9%E2%85%A3-%7C-PlayStation%C2%AEHome-Private-Spaces">
<img src="https://img.shields.io/badge/-PlayStation%C2%AEHome%20Private%20Space%20List-03c1b1"
alt="PlayStation®Home Private Space List"></a>
<a href="https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A7-%7C-%F0%9F%95%B7%EF%B8%8F-Notice-critical-bugs-in-PlayStation%C2%AEHome%3F-Here-is-how-you-can-report-them-to-the-Destination-Home-Team!">
<img src="https://img.shields.io/badge/-%F0%9F%95%B7%EF%B8%8F%20Notice%20critical%20bugs%20in%20PlayStation%26Home%3F%20Here%20is%20how%20you%20can%20report%20them%20to%20the%20Destination%20Home%20Team!-f4732d"
alt="Notice critical bugs in PlayStation®Home?"></a>
<a href="https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A9%E2%85%A0-%7C-Prerequisites-for-RPCS3-users">
<img src="https://img.shields.io/badge/-Prerequisites%20for%20PlayStation%203%20users-df7578"
alt="Prerequisites for PlayStation 3 users"></a>
<a href="https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A9-%7C-How-to-play-PlayStation%C2%AEHome-on-PS3">
<img src="https://img.shields.io/badge/-How%20to%20play%20PlayStation%C2%AEHome%20on%20PS3-00273a"
alt="How to play PlayStation®Home on PS3"></a>
<a href="https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A9%E2%85%A0-%7C-Prerequisites-for-RPCS3-users">
<img src="https://img.shields.io/badge/-Prerequisites%20for%20RPCS3-5b4dc3"
alt="Prerequisites for RPCS3"></a>
<a href="https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A9%E2%85%A0%E2%85%A0-%7C-How-to-play-PlayStation%C2%AEHome-on-RPCS3">
<img src="https://img.shields.io/badge/-How%20to%20play%20PlayStation%C2%AEHome%20on%20RPCS3-5b4dc3"
alt="How to play PlayStation®Home on RPCS3"></a>
<a href="https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A9%E2%85%A4-%7C-%F0%9F%86%98-How-can-you-help-out-the-Destination-Home-Team%3F">
<img src="https://img.shields.io/badge/-How%20can%20you%20help%20out%20the%20Destination%20Home%20Team%3F-72b3783"
alt="How can you help out the Destination Home Team?"></a>
<a href="https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A9%E2%85%A4%E2%85%A0%E2%85%A0-%7C-Meet-The-Destination-Home-Development-Team">
<img src="https://img.shields.io/badge/-%F0%9F%9B%A1%EF%B8%8F%20Meet%20The%20Destination%20Home%20Development%20Team-583cc2"
alt="Meet The Destination Home Development Team"></a>
<a href="https://github.com/DestinationHome/Destination-Home-Online#-destination-home-discord-cache-bot">
<img src="https://img.shields.io/badge/-Destination%20Home%20Cache%20Discord%20Bot-409591"
alt="Destination Home Discord Cache Bot"></a>
<a href="https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%85%A9%E2%85%A4%E2%85%A0-%7C-Contact-Me!">
<img src="https://img.shields.io/badge/-Contact%20Me!-b32940"
alt="Contact Me!"></a>
<a href="https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%9D%A4%EF%B8%8F-%7C--Join-Check-out-our-social-platforms">
<img src="https://img.shields.io/badge/-%E2%9D%A4%EF%B8%8F%20Join%2FCheck%20out%20our%20social%20platforms-001eff"
alt="❤️ Join/Check out our social platforms"></a>
<a href="https://github.com/DestinationHome/Destination-Home-Online/wiki/%E2%9A%96%EF%B8%8F-%7C-Legal-Information">
<img src="https://img.shields.io/badge/-Legal%20Information-29190f"
alt="Legal Information"></a>
# Quickstart:

To keep this **README.md** file concise & straightforward I decided to make an official dedicated [wiki](https://github.com/DestinationHome/Destination-Home-Online/wiki) which has a full write-up on how users can access **PlayStation®Home** online with our custom server solution. To download our latest online client builds please check out the release page [here](https://github.com/DestinationHome/Destination-Home-Online/releases). Down below here are the minimum requirements you'll need for this process.
| Requirements For PS3: | Requirements For RPCS3: |
| ------------- | ------------- |
| A [PlayStation 3](https://en.wikipedia.org/wiki/PlayStation_3). | A PC that supports the [recommended hardware requirements](https://rpcs3.net/quickstart) for running the emulator. |
| A [**PlayStation™Network** Account](https://www.playstation.com/en-us/playstation-network/). | [**RPCN** Account](https://wiki.rpcs3.net/index.php?title=Help:Netplay). |
| The latest **PlayStation®Home** Online client from our [release page](https://github.com/DestinationHome/Destination-Home-Online/releases). | The latest custom RPCS3 **PlayStation®Home** Client from our [release page](https://github.com/DestinationHome/Destination-Home-Online/releases). |
| An active network connection. | An active network connection. |
# 🟢 Working services & features:

- [x] Official Firmware support on the [latest](https://www.playstation.com/en-us/support/hardware/ps3/system-software/) PS3 firmware. `As of 2022/5/22, v4.90 is the latest firmware for PS3`.
- [x] We are using the [1.86 version of **PlayStation®Home**](https://www.ign.com/articles/2014/03/11/playstation-home-getting-trophies-in-new-update) for our production client.
- [x] Trophy support will be available on PS3. RPCS3 will use its equivalent service for handling trophies.
- [x] Rewards. `This includes furniture, clothing, apartments, etc`.
- [x] [Teleporter System for core scenes](https://blog.playstation.com/2011/10/31/playstation-home-redesign-video-tour-new-games-genre-based-districts-and-more/) e.g., **The Hub, First Floor Mall, Pier Park**.
- [x] Cross-region support `Users can access all regional spaces despite the origin country connected to their PSN account. For instance, a player who is from Japan can access North American scenes and vice-versa`.
- [x] Users who have **PlayStation®Plus** on PSN will have access to additional font colors for their IDs in-game & have the ability to customize their avatar's hair in any color. For more information about this feature, feel free to view the video down below.
- [x] [Home Tycoon from HellFire Games](https://blog.playstation.com/2012/10/01/this-week-in-playstation-home-build-your-own-virtual-city-in-home-tycoon/).
- Home Tycoon was a free-to-play, fully customizable 3D city building game. (This was basically a game inside of a game).
https://user-images.githubusercontent.com/67494727/168451055-be2e97d4-d0c6-4596-afbe-388c5d9e10c9.mp4
# 🔴 Missing services/functions:

- [ ] [Clans/Clubs](https://playstation.fandom.com/wiki/Clubs).
- [ ] Commerce Points "Stores" for **RPCS3**.
- [ ] [Inspect Feature for Avatars](https://blog.playstation.com/2013/09/18/new-to-playstation-home-inspect-items/).
- [ ] [Quest Manager](https://www.engadget.com/2011-08-23-playstation-home-relaunches-this-fall-with-a-questing-system-th.htm).
- [ ] **PlayStation™Network Matching2 Services** will not be available for **RPCS3**.
- [ ] [PlayStation®Home Challenge System](https://blog.playstation.com/archive/2013/10/29/playstation-home-update-do-you-accept-the-challenge).
- [ ] [Wardrobe Wars](https://www.youtube.com/watch?v=-rJ5kaqFyQ0).
# 🏆 PlayStation®Home Rewards Database:

Earning rewards/items were a part of PlayStation Home's original charm! During Home's online beta phase they were more than thousands of rewards from various events, minigames, and even physical PS3 titles to be earned. Recently I decided to create a full [archive/database](https://github.com/NagatoDEV/PlayStation-Home-Rewards-Archive) for the SCEA/SCEE region of Home to document each unique **PlayStation®Home** Reward object.
# 🕹️ PlayStation®Home Minigame Compatibility List:

In regards to minigames, unfortunately for certain scenes, not all minigames will work as it requires some extra attention/time for the Destination Home team to get such services up and running in a stable environment. For our beta launch, I've created a straightforward [compatibility list](https://github.com/DestinationHome/Destination-Home-Online/blob/main/.github/WIKI/minigame_compatibility_beta.csv) that documents which minigames fully work or not in alphabetical order (A-Z).
# 🕷️ Notice critical bugs in PlayStation®Home? Here is how you can report them to the Destination Home Team!

- As all with any major software development project, even the best applications are known to have bugs, and PlayStation Home online is no exception. With that being said the Destination Home Development team gives serious consideration when it comes to stability for our community. If you see any **critical bugs** please create a ticket/issue [here](https://github.com/DestinationHome/Destination-Home-Online/issues) on the official Destination Home Online repo. In order to fix bugs fast, we ask for users to provide as much documentation as possible. For instance:
- What client are your using (RPCS3/PS3)?
- Where did this bug occur? List the scene/space name.
- Provide pictures/videos of the error occurring.
- If you see an issue topic that has already **been documented** please refrain from creating another **report/thread** as this will cause confusion for the development team.
# 🤖 Destination Home Discord Cache Bot:

🤖 | As of `6/23/2022` the Destination Home Team has now deployed our official Cache Bot that automatically accepts Home cache donations for our community in our [Discord Server](https://discord.com/invite/QguSBT3). To get started users can type in the following arguments/commands:
:---: | :---
- `/cache upload <link here> [version] [size] [region]`
- The `version` parameter has the following ranges from `0.3 ➜ 1.86` which will document your Home client version.
- The `region` parameter has **4** selections that you can choose from `North America, Europe, Japan, Asia`. This will document what region you played in Home.
<p align="center">
<img src="https://user-images.githubusercontent.com/67494727/175508950-e8d4e2c6-ab33-4e5e-954f-93ddea546e0d.png">
</p>
- Note any **values** in `[square brackets]` are *optional* and can be added by completing the previous parameter with `TAB`. By adding such parameters as `size` or `region` gives the development team a preview of what to expect from your unique cache dump!
<p align="center">
<img src="https://user-images.githubusercontent.com/67494727/175782768-5fa03371-91de-4994-954d-915c32beb2ba.png">
</p>
<p align="center">
<img src="https://user-images.githubusercontent.com/67494727/175781989-767d3349-461c-4de4-88d9-fc09d3f0ecc2.png">
</p>
# Contact Me!
<img width="1000" alt="GitHubNagatoBanner" src="https://user-images.githubusercontent.com/67494727/140847055-8fe6ecb6-dca3-4ce9-b660-98068356aaed.png">
<p align="center">
Have any questions about this release or write up? Feel free to contact me at the following methods:
</p>
<p align="center">
<a href="https://twitter.com/NagatoRevenge">
<img src="https://img.shields.io/twitter/follow/NagatoRevenge?style=social&logo=twitter"
alt="Official Nagato Revenge Twitter"></a>
<a href="https://discordapp.com/users/975698824196657182">
<img src="https://img.shields.io/badge/My%20Discord-Nagato%230938-5865F2"
alt="Official Nagato Discord ID"></a>
<a href="https://www.youtube.com/channel/UCXgz1g5ET8Un9gax-nGMjMw">
<img src="https://img.shields.io/badge/My%20YouTube%20Channel-Nagato's%20Revenge-ff0000"
alt="Official Nagato Revenge YouTube Channel"></a>
# ❤️ Join/Check out our social platforms:
<p align="center">
<a href="https://discord.gg/QguSBT3"><img src="https://img.shields.io/badge/Discord-Destination%20Home-%235865F2">
<a href="http://destinationho.me/">
<img src="https://img.shields.io/badge/-Destination%20Home%20Official%20Website-0995d3"
alt="Destination Home Online Official Website"></a>
<a href="https://www.twitch.tv/playstationhome/videos">
<img src="https://img.shields.io/badge/Follow%20us%20on-Twitch-8048fa"
alt="Follow us on Twitch"></a>
<a href="https://www.youtube.com/channel/UCQhwhFevEgsRqMTHof7FwPQ">
<img src="https://img.shields.io/badge/Follow%20us%20on-YouTube-ff0000"
alt="Follow us on YouTube"></a>
<a href="https://github.com/NagatoDEV/Destination-Home-1.86-Offline-Client-Patches">
<img src="https://img.shields.io/badge/GitHub-Destination%20Home%201.86%20Dev%20Offline%20Client%20Patches-lightgrey"
alt="Destination Home 1.86 Offline Client Patches"></a>
# Credits/Special Thanks:

- Thanks to the Destination Home/PlayStation Home community for donating much-needed data! Without you guys, this preservation project wouldn't be online nor archived for educational purposes.
<h1 align="center">🏆 Cache Donator Hall Of Fame 🏆</h1>
<table>
<tr>
<td>A Random Person</td>
<td>AdamUPNow</td>
<td>Adrii</td>
<td>slorbi</td>
<td>AleDC</td>
<td>Andrew21397</td>
<td>Apollo</td>
<td>BN22</td>
<td>Battleofbattles</td>
<td>Beaztly's</td>
<td>BiggusDickus</td>
</tr>
<tr>
<td>B' (NostalgicBee)</td>
<td>BinksDaWolf</td>
<td>BlackBloodBorne</td>
<td>Bliss</td>
<td>BlizzRobin</td>
<td>Bucko</td>
<td>Byundai</td>
<td>Cade Harrision</td>
<td>Chaz</td>
<td>Chloride Cull</td>
<td>CipangoAZ</td>
</tr>
<tr>
<td>Cryo</td>
<td>DPyro</td>
<td>Dahakamen</td>
<td>Dark-Star_1337</td>
<td>DeathEngine2</td>
<td>DedSec</td>
<td>DemonoidAndroid</td>
<td>Djse</td>
<td>Dodos</td>
<td>Dragonite</td>
<td>Drstar-_-55</td>
</tr>
<tr>
<td>Dutchys_Packin</td>
<td>Eddy99x</td>
<td>Emaian</td>
<td>Evo</td>
<td>Excuse Me WTH</td>
<td>Exoidus</td>
<td>ExtremeCaliber</td>
<td>Falcon</td>
<td>Figment</td>
<td>form</td>
<td>Frostex</td>
</tr>
<tr>
<td>Frozen Breeze's</td>
<td>Fuzz</td>
<td>GIOGIO</td>
<td>Gaff</td>
<td>Gamerax23</td>
<td>Garciahor-2010</td>
<td>Ghost</td>
<td>GuyOnAChair</td>
<td>HINATA1110</td>
<td>HalfMileRide</td>
<td>Hawkeye6171</td>
</tr>
<tr>
<td>Hawkity</td>
<td>Hayden</td>
<td>HeartisticPanda</td>
<td>Hiiva P</td>
<td>Himitsu</td>
<td>Ichiyuk</td>
<td>Icipher</td>
<td>Jabril</td>
<td>Jace Quinn</td>
<td>JacobLenstar</td>
<td>JakeMcSwaggins</td>
</tr>
<tr>
<td>io</td>
<td>jacky</td>
<td>jackypower</td>
<td>l4z7_g4mer_397</td>
<td>mementomori</td>
<td>mh-br</td>
<td>randomstf</td>
<td>roadhog76</td>
<td>vMarciis</td>
<td>xJeRMany</td>
<td>zChelsie</td>
</tr>
<tr>
<td>Jaqjr</td>
<td>JazzMnEU</td>
<td>Joe1452</td>
<td>Jr.</td>
<td>Julihs</td>
<td>JumpSuit</td>
<td>Kei</td>
<td>Keonis</td>
<td>Kissme</td>
<td>Knight</td>
<td>Kyle</td>
</tr>
<tr>
<td>Lil Billy Bazooka Kid</td>
<td>LocalHyena</td>
<td>LukeDesu</td>
<td>ManoftheMist</td>
<td>Markone</td>
<td>Matt</td>
<td>Matts</td>
<td>Megalia</td>
<td>Meshal</td>
<td>Mighty</td>
<td>Modded_Warfare</td>
</tr>
<tr>
<td>Mogchamp™</td>
<td>Monkeycan8</td>
<td>MrJunez</td>
<td>Mr_Eleganto</td>
<td>MzBeTTyBooP</td>
<td>NPC_Ultra</td>
<td>Naamex</td>
<td>Nagato</td>
<td>Nathan Pouliot</td>
<td>NeoNoble</td>
<td>Neri Fire</td>
</tr>
<tr>
<td>Nextsis</td>
<td>NicoTheBear</td>
<td>NightSister</td>
<td>Niko</td>
<td>NorskTegnefilmSang</td>
<td>NotSoCheezy</td>
<td>Omni's</td>
<td>People</td>
<td>Piyo</td>
<td>Ponfarriac</td>
<td>Pongo</td>
</tr>
<tr>
<td>Postal Dude</td>
<td>PsychoLavos (Tristan)</td>
<td>PyrmaidHead</td>
<td>QuackCocaines</td>
<td>R4M_Shadow_Realm</td>
<td>RU</td>
<td>Radical R</td>
<td>RedDevilus</td>
<td>Ricky Dupon</td>
<td>Rodigodf</td>
<td>Rosalina</td>
</tr>
<tr>
<td>Rufis</td>
<td>Runner Faith</td>
<td>Saikyo</td>
<td>Sean</td>
<td>Secty</td>
<td>Shanz</td>
<td>Shanzenos</td>
<td>Sharpedo</td>
<td>Shenani1267</td>
<td>Shutdown</td>
<td>Sidereus</td>
</tr>
<tr>
<td>SilentTem</td>
<td>Skylord</td>
<td>Snake</td>
<td>Snorge</td>
<td>Soruuhh</td>
<td>Splicewave</td>
<td>SpookySniper</td>
<td>Spounts</td>
<td>Stealth</td>
<td>Ster</td>
<td>Svenchu</td>
</tr>
<tr>
<td>Teddy</td>
<td>TheRealMisterMemer</td>
<td>TheRussianTanker</td>
<td>ThothStar</td>
<td>Tiff2serious</td>
<td>Tomani</td>
<td>Toro Inoue</td>
<td>Toykyle</td>
<td>Trusty</td>
<td>Tymek</td>
<td>UltraZeroX7</td>
</tr>
<tr>
<td>Unknown Entity</td>
<td>UnmaskedCat</td>
<td>Viciousest</td>
<td>Vixen</td>
<td>WZO</td>
<td>WaffleUnknown</td>
<td>Waterflame10</td>
<td>X_BabyDee_X</td>
<td>Yaami (azertordinater)</td>
<td>Zillion</td>
<td>heydewdrop</td>
</tr>
<tr>
<td>𝙚𝙭𝙤𝙚𝙮</td>
<td>⛧⸸ Ruby ⸸⛧</td>
<td>Hackster57</td>
<td>Willay</td>
<td>Exitium82</td>
<td>StillRio</td>
<td>jaimer23</td>
<td>AXM</td>
<td>Operator-</td>
<td>Paul</td>
<td>jessicaFaZe</td>
</tr>
<tr>
<td>Anteojos</td>
<td>dominateeye</td>
<td>Mr.Epic</td>
<td>PhoenixStorm21</td>
<td>AzureDragon48</td>
<td>Dan Masters | Twitch: Turbo867</td>
<td>NightmareZ</td>
<td>Mathieu Hervais</td>
<td>Hunstagamez</td>
<td>Cobalt</td>
<td>RickyAndre8991</td>
</tr>
<tr>
<td>Sharakon</td>
<td>Tanzu15</td>
<td>youngcamel</td>
<td>Quip</td>
<td>iAmCallumx</td>
<td>Beans</td>
<td>Chef</td>
<td>Bees?</td>
<td>Windows7ge</td>
<td>Kanye West</td>
<td>TurboTosti</td>
</tr>
<tr>
<td>gamer45ever</td>
<td>SirDoggo</td>
<td>aTom</td>
<td>Kon_aki</td>
<td>MetalZombie23</td>
<td>skele boi's</td>
<td>Shadow_Zero</td>
<td>CrimsonNyte</td>
<td>Chaotic Pumpkin</td>
<td>leezhiwei090905's</td>
<td>Sda7</td>
</tr>
<tr>
<td>Avari</td>
<td>fb888's</td>
<td>sega dude's</td>
<td>Zorix</td>
<td>VTG</td>
<td>Ted</td>
<td>Jacross</td>
<td>WAZABI</td>
<td>Kalvaxas</td>
<td>Cygnotto's</td>
<td>TSRFJ</td>
</tr>
<tr>
<td>Tomyi</td>
<td>-DARK- (Zombie-Watchr) | ★ Console Donator</td>
<td>TheOnlyWiseJEDI</td>
<td>Tony Montana</td>
<td>NeNa224</td>
<td>rjx316</td>
<td>Fritches</td>
<td>Ariel</td>
<td>Cokes225</td>
<td>Kin Wai Cheuk</td>
<td>Sizzla</td>
</tr>
<tr>
<td>Shotgunsean</td>
<td>Abiatha</td>
<td>JrMan</td>
<td>Agentevil</td>
<td>Schultka_</td>
<td>CozyLesbian</td>
<td>NovaThePerson</td>
<td>mrve's</td>
<td>iComputer7</td>
<td>Bradley</td>
<td>penguinskillcaps [PSN]</td>
</tr>
<tr>
<td>peanut_unlimited</td>
<td>nitrate92</td>
<td>NovaDaemon</td>
<td>Emily</td>
<td>Greatblaster360</td>
<td>shadowknight1620</td>
<td>KingofTheBeez</td>
<td>Mitchell</td>
<td>holmebrian</td>
<td>wintr</td>
<td>Mr. BoneZone</td>
</tr>
<tr>
<td>Steven1230</td>
<td>Nightly 2.0</td>
<td>vadimka23320</td>
<td>brandon</td>
<td>Azure Fang</td>
<td>Lucario</td>
<td>BLACK_SUN_PRINCE8</td>
<td>Ortana</td>
<td>ArmorGon</td>
<td>Kyuusee</td>
<td>Malocca</td>
</tr>
<td>Baldy09</td>
<td>Funstab</td>
<td>Helen_Croft</td>
<td>Pure</td>
<td>buenoofspain</td>
<td>mighty</td>
<td>Perk-Addicted</td>
<td>Tsuki The Dwagon</td>
<td>xGOTEN_MATADORx</td>
<td>DeemingAmbition'</td>
<td>brivera1126</td>
</tr>
</tr>
<td>DeemingAmbition (⭐Eren & Vash⚜)</td>
<td>Fazr11</td>
<td>Kill Modz</td>
<td>AgataTheLion</td>
<td>Osmxn😸</td>
<td>Toro</td>
<td>tiffany__37</td>
<td>HipMoses</td>
<td>DeadDr4gon</td>
<td>yountj55</td>
<td>Tertie</td>
</tr>
</tr>
<td>Frosty666Smokey</td>
<td>Dubbled</td>
<td>RobGamer</td>
<td>Ale from Italy</td>
<td>༯𝒟ℯ𝓈𝓉𝒾𝓃𝓎༯</td>
<td>Casey~</td>
<td>XYZexal</td>
<td>FunkyBassBoyJr</td>
<td>Ryuuka Shinrai</td>
<td>cpurcell2</td>
<td>GermanTheWolf</td>
</tr>
</tr>
<td>JustAngie</td>
<td>Citaze</td>
<td>StratosA</td>
<td>Coffee</td>
<td>ben</td>
<td>Clip</td>
<td>Sniper_king202</td>
<td>Frycopy</td>
<td>Limon /Deadbay</td>
<td>BreakLikeGlass</td>
<td>Gwendle</td>
</tr>
</tr>
<td>DrUberBloom</td>
<td>[ nwe9r ]</td>
<td>Xecular</td>
<td>Ch0wW</td>
<td>MasterGamer423</td>
<td>Vor</td>
<td>Black Widow</td>
<td>TailsFan95</td>
<td>chillmanmax</td>
<td>Storm88</td>
<td>WoahThatsNeat</td>
</tr>
</table>
- Thanks to the [**RPCS3**](https://github.com/RPCS3/rpcs3) development team for helping to fix critical bugs for Home online.
- Thanks to the [**PS3Xploit Team**](https://github.com/PS3Xploit) for creating the lovely [HEN exploit](https://github.com/PS3Xploit/PS3HEN) (PS3 Homebrew ENabler) on PS3!
- Thanks to the [**PS Rewired**](https://psrewired.com/) & [**PSONE**](https://www.psone.online/home) development team for helping us with our Closed Beta 2 deployment environment infrastructure.
- Thank you Sony/PlayStation for creating this awe-inspiring Social World!
# Legal Information:
We are not affiliated with **Sony Interactive Entertainment (SIE)** or any other game developers licensed by **SIE**. This project is purely for preservation/educational purposes, and our team doesn't accept ANY forms of donations.
**All rights are reserved by Sony Interactive Entertainment Europe Limited, as well as the respective third-party companies responsible for implementing content into PlayStation®Home. Destination Home is working on PlayStation®Home as the adaptation of publicly leaked software, the usage of this software falling under abandonware due to the lack of copyright enforcement involving the tools. The online section of PlayStation®Home is protected by the laws implied by the Digital Millennium Copyright Act 17 U.S. Code § 1201 for the purpose of preservation, education, and public viewing as a museum effort. That the team's focus is to reproduce the functionality once accessible and hosted by Sony, PlayStation®Home. Tools that are provided to us will be to our best ability given the utmost protection unless stated otherwise by the provider. Our focus is the protection of Sony copyright and intellectual property while following the goal of reproduction of online functionality, and do not claim any of this as our own.**
================================================
FILE: RPCS3/Client/DH_CB2_RPCS3_MD5_Hashes_README.MD
================================================
`DH_CB2_RPCS3.zip` Hash Values:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- **MD5:** `0e21a283dd8209e9b57639670361f1d4`
- **SHA1:** `8101fca61bedc67c10016fd74c76ecd1af0a2276`
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
================================================
FILE: RPCS3/Patches/config_NPIA00005.yml
================================================
Core:
PPU Decoder: Recompiler (LLVM)
PPU Threads: 2
PPU Debug: false
PPU Calling History: false
Save LLVM logs: false
Use LLVM CPU: ""
Max LLVM Compile Threads: 0
PPU LLVM Greedy Mode: false
PPU LLVM Precompilation: true
Thread Scheduler Mode: Operating System
Set DAZ and FTZ: false
SPU Decoder: Recompiler (LLVM)
SPU Reservation Busy Waiting Percentage: 0
SPU GETLLAR Busy Waiting Percentage: 100
SPU Debug: false
MFC Debug: false
Preferred SPU Threads: 0
SPU delay penalty: 3
SPU loop detection: false
Max SPURS Threads: 6
SPU Block Size: Safe
Accurate GETLLAR: false
Accurate SPU DMA: false
Accurate SPU Reservations: true
Accurate Cache Line Stores: false
Accurate RSX reservation access: false
RSX FIFO Accuracy: Fast
SPU Verification: true
SPU Cache: true
SPU Profiler: false
MFC Commands Shuffling Limit: 0
MFC Commands Timeout: 0
MFC Commands Shuffling In Steps: false
Enable TSX: Enabled
Accurate xfloat: false
Approximate xfloat: true
Relaxed xfloat: true
Accurate PPU 128-byte Reservation Op Max Length: 0
Stub PPU Traps: 0
Full Width AVX-512: false
PPU LLVM Java Mode Handling: true
Use Accurate DFMA: true
PPU Set Saturation Bit: false
PPU Accurate Non-Java Mode: false
PPU Fixup Vector NaN Values: false
PPU Accurate Vector NaN Values: false
PPU Set FPCC Bits: false
Debug Console Mode: false
Hook static functions: false
Libraries Control:
- libvdec.sprx:lle
HLE lwmutex: false
SPU LLVM Lower Bound: 0
SPU LLVM Upper Bound: 18446744073709551615
TSX Transaction First Limit: 800
TSX Transaction Second Limit: 2000
Clocks scale: 100
SPU Wake-Up Delay: 0
SPU Wake-Up Delay Thread Mask: 63
Max CPU Preempt Count: 0
Allow RSX CPU Preemptions: true
Sleep Timers Accuracy: As Host
Performance Report Threshold: 500
Enable Performance Report: false
Assume External Debugger: false
VFS:
Enable /host_root/: false
Initialize Directories: true
Limit disk cache size: false
Disk cache maximum size (MB): 5120
Empty /dev_hdd0/tmp/: true
Video:
Renderer: Vulkan
Resolution: 1280x720
Aspect ratio: 16:9
Frame limit: Auto
Second Frame Limit: 0.000000
MSAA: Auto
Shader Mode: Async Shader Recompiler
Shader Precision: High
Write Color Buffers: false
Write Depth Buffer: false
Read Color Buffers: false
Read Depth Buffer: false
Log shader programs: false
VSync: false
Debug output: false
Debug overlay: false
Renderdoc Compatibility Mode: false
Use GPU texture scaling: false
Stretch To Display Area: false
Force High Precision Z buffer: false
Strict Rendering Mode: false
Disable ZCull Occlusion Queries: false
Disable Video Output: false
Disable Vertex Cache: false
Disable FIFO Reordering: false
Enable Frame Skip: false
Force CPU Blit: false
Disable On-Disk Shader Cache: false
Disable Vulkan Memory Allocator: false
Use full RGB output range: true
Strict Texture Flushing: false
Multithreaded RSX: false
Relaxed ZCULL Sync: false
Enable 3D: false
Debug Program Analyser: false
Accurate ZCULL stats: false
Consecutive Frames To Draw: 1
Consecutive Frames To Skip: 1
Resolution Scale: 100
Anisotropic Filter Override: 0
Texture LOD Bias Addend: 0.000000
Minimum Scalable Dimension: 24
Shader Compiler Threads: 0
Driver Recovery Timeout: 1000000
Driver Wake-Up Delay: 1
Vblank Rate: 60
Vblank NTSC Fixup: false
DECR memory layout: false
Allow Host GPU Labels: false
Disable MSL Fast Math: false
Output Scaling Mode: Bilinear
Vulkan:
Adapter: NVIDIA GeForce GTX 1650
Force FIFO present mode: false
Force primitive restart flag: false
Exclusive Fullscreen Mode: Automatic
Asynchronous Texture Streaming 2: true
FidelityFX CAS Sharpening Intensity: 50
Asynchronous Queue Scheduler: Safe
Performance Overlay:
Enabled: true
Enable Framerate Graph: true
Enable Frametime Graph: true
Framerate datapoints: 50
Frametime datapoints: 170
Detail level: Medium
Framerate graph detail level: All
Frametime graph detail level: All
Metrics update interval (ms): 350
Font size (px): 10
Position: Top Left
Font: n023055ms.ttf
Horizontal Margin (px): 50
Vertical Margin (px): 50
Center Horizontally: false
Center Vertically: false
Opacity (%): 70
Body Color (hex): "#FFE138FF"
Body Background (hex): "#002339FF"
Title Color (hex): "#F26C24FF"
Title Background (hex): "#00000000"
Shader Loading Dialog:
Allow custom background: true
Darkening effect strength: 30
Blur effect strength: 0
Audio:
Renderer: Cubeb
Audio Provider: CellAudio
RSXAudio Avport: HDMI 0
Dump to file: false
Convert to 16 bit: false
Audio Format: Stereo
Audio Formats: 0
Audio Device: "@@@default@@@"
Master Volume: 100
Enable Buffering: true
Desired Audio Buffer Duration: 100
Enable Time Stretching: false
Disable Sampling Skip: false
Time Stretching Threshold: 75
Microphone Type: "Null"
Microphone Devices: "@@@@@@@@@@@@"
Music Handler: Qt
Input/Output:
Keyboard: Basic
Mouse: Basic
Camera: "Null"
Camera type: Unknown
Camera flip: None
Camera ID: Default
Move: "Null"
Buzz emulated controller: "Null"
Turntable emulated controller: "Null"
GHLtar emulated controller: "Null"
Pad handler mode: Single-threaded
Pad handler sleep (microseconds): 1000
Background input enabled: true
Show move cursor: false
System:
License Area: SCEA
Language: English (US)
Keyboard Type: English keyboard (US standard)
Enter button assignment: Enter with cross
Console time offset (s): 0
PSID high: 0
PSID low: 0
Net:
Internet enabled: Connected
IP address: 0.0.0.0
Bind address: 0.0.0.0
DNS address: 52.86.120.101
IP swap list: ""
UPNP Enabled: false
PSN status: RPCN
Savestate:
Start Paused: false
Suspend Emulation Savestate Mode: false
Inspection Mode Savestates: false
Save Disc Game Data: false
Miscellaneous:
Automatically start games after boot: true
Exit RPCS3 when process finishes: false
Start games in fullscreen mode: false
Prevent display sleep while running games: true
Show trophy popups: true
Show shader compilation hint: true
Use native user interface: true
GDB Server: 127.0.0.1:2345
Silence All Logs: false
Window Title Format: "FPS: %F | %R | %V | %T [%t]"
Pause Emulation During Home Menu: false
Log: {}
================================================
FILE: RPCS3/Patches/imported_patch.yml
================================================
Version: 1.2
PPU-8aaf3d8c1d18650967013d128f848327a91b5fe0:
Disable MLAA:
Games:
"PlayStation: Home":
NPIA00005: [ 01.87 ]
Author: "Knight"
Patch Version: 1.0
Group: ""
Notes: ""
Patch:
- [ be32, 0x0003bcb0, 0x38000000 ]
================================================
FILE: RPCS3/Patches/patch.yml
================================================
Version: 1.2
Anchors:
BLUS30443_FpsUnlock: &BLUS30443_FpsUnlock
# Set 60FPS with no frameskip
# by Gibbed
- [ be16, 0x25ed8, 0x981f ]
# delta time
# by Whatcookie
- [ be32, 0x0001b964, 0x496ac2cd ] # jump to code cave
# get mftb
- [ be32, 0x016c7c30, 0x7eac42e6 ] # mftb r21 // Move from timebase register (clock)
# get mftb delta
- [ be32, 0x016c7c34, 0x3ec00185 ] # lis r22,0x0185 // load high bits of address
- [ be32, 0x016c7c38, 0x3ad62608 ] # addi r22,r22,0x2608 // load low bits of address
- [ be32, 0x016c7c3c, 0x7e96a02a ] # ldx r20,r22,r20 // load previous frames mftb reading
- [ be32, 0x016c7c40, 0xfab60000 ] # std r21,0x0(r22) // store this frames mftb reading
- [ be32, 0x016c7c44, 0x7e74a850 ] # subf r19,r21,r20 // subtract previous mftb reading from this mftb frames reading
# mftb delta to float
- [ be32, 0x016c7c48, 0xfa760018 ] # std r19,0x18(r22) // store mftb delta (to be loaded into FPR)
- [ be32, 0x016c7c4c, 0xcbd60018 ] # lfd f30,0x18(r22) // load mftb delta into FPR
- [ be32, 0x016c7c50, 0xffc0f69c ] # fcfid f30,f30 // convert integer to double
- [ be32, 0x016c7c54, 0xffc0f018 ] # frsp f30,f30 // round to single precision
# mftb delta to seconds
- [ be32, 0x016c7c58, 0x3e40016c ] # r18,0x16c // load high bits constants pointer
- [ be32, 0x016c7c5c, 0x3a527c30 ] # addi r18,r18,0x7c30 // load low bits of constants pointer
- [ be32, 0x016c7c60, 0xc3b20054 ] # lfs f29,0x54(r18) // load timebase frequency constant
- [ be32, 0x016c7c64, 0xc3920058 ] # lfs f28,0x58(r18) // load maximum timestep size
- [ be32, 0x016c7c68, 0xeffee824 ] # fdivs f31,f30,f29 // divide timebase delta by timebase frequency
# check timestep size
- [ be32, 0x016c7c6c, 0xff9fe000 ] # fcmpu cr7,f31,f28 // compare current delta time to maximum timestep
- [ be32, 0x016c7c70, 0x419c0008 ] # blt +0x08 // don't return the maximum timestep size
# set maximum timestep
- [ be32, 0x016c7c74, 0xffe0e090 ] # fmr f31,f28 // move maximum timestep to be returned
# cleanup
- [ be32, 0x016c7c78, 0x7e94a278 ] # xor r20,r20,r20 // zero r20
- [ be32, 0x016c7c7c, 0x7e94a278 ] # xor r19,r19,r19 // zero r19
- [ be32, 0x016c7c80, 0x4e800020 ] # blr // return
# constants
- [ be32, 0x016c7c84, 0x4c989680 ] # timebase frequency as hexfloat (80mhz)
- [ bef32, 0x016c7c88, 0.05000000 ] # maximum timestep size (50ms or 20FPS)
BLES00932_FpsUnlock: &BLES00932_FpsUnlock
# Set 60FPS with no frameskip
# by Gibbed
- [ be16, 0x26ac0, 0x981f ]
# delta time
# by Whatcookie
- [ be32, 0x0001c534, 0x496ada1d ] # jump to code cave
# get mftb
- [ be32, 0x016c9f50, 0x7eac42e6 ] # mftb r21 // Move from timebase register (clock)
# get mftb delta
- [ be32, 0x016c9f54, 0x3ec00185 ] # lis r22,0x0185 // load high bits of address
- [ be32, 0x016c9f58, 0x3ad62608 ] # addi r22,r22,0x2608 // load low bits of address
- [ be32, 0x016c9f5c, 0x7e96a02a ] # ldx r20,r22,r20 // load previous frames mftb reading
- [ be32, 0x016c9f60, 0xfab60000 ] # std r21,0x0(r22) // store this frames mftb reading
- [ be32, 0x016c9f64, 0x7e74a850 ] # subf r19,r21,r20 // subtract previous mftb reading from this mftb frames reading
# mftb delta to float
- [ be32, 0x016c9f68, 0xfa760018 ] # std r19,0x18(r22) // store mftb delta (to be loaded into FPR)
- [ be32, 0x016c9f6c, 0xcbd60018 ] # lfd f30,0x18(r22) // load mftb delta into FPR
- [ be32, 0x016c9f70, 0xffc0f69c ] # fcfid f30,f30 // convert integer to double
- [ be32, 0x016c9f74, 0xffc0f018 ] # frsp f30,f30 // round to single precision
# mftb delta to seconds
- [ be32, 0x016c9f78, 0x3e40016c ] # r18,0x16c // load high bits constants pointer
- [ be32, 0x016c9f7c, 0x62529f50 ] # ori r18,r18,0x9f50 // load low bits of constants pointer
- [ be32, 0x016c9f80, 0xc3b20054 ] # lfs f29,0x54(r18) // load timebase frequency constant
- [ be32, 0x016c9f84, 0xc3920058 ] # lfs f28,0x58(r18) // load maximum timestep size
- [ be32, 0x016c9f88, 0xeffee824 ] # fdivs f31,f30,f29 // divide timebase delta by timebase frequency
# check timestep size
- [ be32, 0x016c9f8c, 0xff9fe000 ] # fcmpu cr7,f31,f28 // compare current delta time to maximum timestep
- [ be32, 0x016c9f90, 0x419c0008 ] # blt +0x08 // don't return the maximum timestep size
# set maximum timestep
- [ be32, 0x016c9f94, 0xffe0e090 ] # fmr f31,f28 // move maximum timestep to be returned
# cleanup
- [ be32, 0x016c9f98, 0x7e94a278 ] # xor r20,r20,r20 // zero r20
- [ be32, 0x016c9f9c, 0x7e94a278 ] # xor r19,r19,r19 // zero r19
- [ be32, 0x016c9fa0, 0x4e800020 ] # blr // return
# constants
- [ be32, 0x016c9fa4, 0x4c989680 ] # timebase frequency as hexfloat (80mhz)
- [ bef32, 0x016c9fa8, 0.05000000 ] # maximum timestep size (50ms or 20FPS)
DeS_FPS_Notes: &DeS_FPS_Notes "Patch version 2.0 and above is not compatible with the settings used for the previous patch. Clocks scale and Vblank rate must be set to the defaults. Vblank rate can be modified to increase the framelimit beyond 60FPS, however it's not recommended as users may encounter physics issues."
DeS_DDE_Notes: &DeS_DDE_Notes "Can disable Write Color Buffers for 20% faster performance. Enable this patch if you experience flickering."
DeS_AR_Notes: &DeS_AR_Notes "UI Elements will be stretched"
PPU-8aaf3d8c1d18650967013d128f848327a91b5fe0:
Disable MLAA:
Games:
"PlayStation: Home":
NPIA00005: [ 01.87 ]
Author: "Knight"
Patch Version: 1.0
Group: ""
Notes: ""
Patch:
- [ be32, 0x0003bcb0, 0x38000000 ]
PPU-83681f6110d33442329073b72b8dc88a2f677172:
Unlock FPS:
Games:
"Demon's Souls":
BLUS30443: [ 01.00 ]
Author: Whatcookie, Gibbed
Notes: *DeS_FPS_Notes
Patch Version: 2.1
Patch:
- [ load, *BLUS30443_FpsUnlock ]
Disable Dynamic Exposure:
Games:
"Demon's Souls":
BLUS30443: [ 01.00 ]
Author: Whatcookie
Notes: *DeS_DDE_Notes
Patch Version: 1.0.1
Patch:
- [ be16, 0x00025edc, 0x981f ]
Skip Intro Videos:
Games:
"Demon's Souls":
BLUS30443: [ 01.00 ]
Author: GalCiv
Notes:
Patch Version: 1.0
Patch:
- [ be32, 0x008eef78, 0x38000003 ] # Intro logos skip
- [ be32, 0x008eef7c, 0x901c0100 ]
21:9 Aspect Ratio:
Games:
"Demon's Souls":
BLUS30443: [ 01.00 ]
Author: Whatcookie
Notes: *DeS_AR_Notes
Patch Version: 1.0
Group: AR
Patch:
- [ be32, 0x018cefbc, 0x4017b9aa ] # 21:9 aspect ratio
- [ be32, 0x0190433c, 0x4017b9aa ]
32:9 Aspect Ratio:
Games:
"Demon's Souls":
BLUS30443: [ 01.00 ]
Author: Whatcookie
Notes: *DeS_AR_Notes
Patch Version: 1.0
Group: AR
Patch:
- [ bef32, 0x018cefbc, 3.5555556 ] # 32:9 aspect ratio
- [ bef32, 0x0190433c, 3.5555556 ]
Disable Motion Blur:
Games:
"Demon's Souls":
BLUS30443: [ 01.00 ]
Author: illusion
Notes:
Patch Version: 1.0
Patch:
- [ byte, 0x00217e7c, 0x41 ]
PPU-5446a2645880eefa75f7e374abd6b7818511e2ef:
Unlock FPS:
Games:
"Demon's Souls":
BLES00932: [ 01.00 ]
Author: Whatcookie, Gibbed
Notes: *DeS_FPS_Notes
Patch Version: 2.1
Patch:
- [ load, *BLES00932_FpsUnlock ]
Disable Dynamic Exposure:
Games:
"Demon's Souls":
BLES00932: [ 01.00 ]
Author: Whatcookie
Notes: *DeS_DDE_Notes
Patch Version: 1.0.1
Patch:
- [ be16, 0x00026ac4, 0x981f ]
Skip Intro Videos:
Games:
"Demon's Souls":
BLES00932: [ 01.00 ]
Author: GalCiv
Notes:
Patch Version: 1.0
Patch:
- [ be32, 0x008f0928, 0x38000003 ] # Intro logos skip
- [ be32, 0x008f092c, 0x901c0100 ]
21:9 Aspect Ratio:
Games:
"Demon's Souls":
BLES00932: [ 01.00 ]
Author: Whatcookie
Notes: *DeS_AR_Notes
Patch Version: 1.0
Group: AR
Patch:
- [ be32, 0x018cf13c, 0x4017b9aa ] # 21:9 aspect ratio
- [ be32, 0x01904494, 0x4017b9aa ]
32:9 Aspect Ratio:
Games:
"Demon's Souls":
BLES00932: [ 01.00 ]
Author: Whatcookie
Notes: *DeS_AR_Notes
Patch Version: 1.0
Group: AR
Patch:
- [ bef32, 0x018cf13c, 3.5555556 ] # 32:9 aspect ratio
- [ bef32, 0x01904494, 3.5555556 ]
Disable Motion Blur:
Games:
"Demon's Souls":
BLES00932: [ 01.00 ]
Author: illusion
Notes:
Patch Version: 1.0
Patch:
- [ byte, 0x00218d04, 0x41 ]
Anchors:
kh15_ar_219: &kh15_ar_219
- [ be32, 0xEB170, 0x3FAAAAAB ] # VERT+ (21.9)
- [ be32, 0xEB16C, 0x3FC00000 ] # ZOOM+ (21.9)
kh15_60fps: &kh15_60fps
- [ be32, 0x00036870, 0x38600000 ] # li r3, 0x0
kh15recom_60fps: &kh15recom_60fps
- [ be32, 0x00012484, 0x38800000 ] # li r4, 0x0
PPU-d626d9832ed48d1ff0d8d97e53a4e23df50cfae6: # kingdom.self
21:9 Aspect Ratio:
Games:
"Kingdom Hearts HD 1.5 ReMIX":
BLUS31212: [ All ]
Author: Esppiral
Notes:
Patch Version: 1.0
Patch:
- [ load, *kh15_ar_219 ]
60 FPS:
Games:
"Kingdom Hearts HD 1.5 ReMIX":
BLUS31212: [ All ]
Author: Esppiral, Michael Pama, illusion
Notes: May work with JP version with adjustments. May cause double cutscenes audio and/or video.
Patch Version: 1.0
Patch:
- [ load, *kh15_60fps ]
PPU-f259a89a80e02a664ab97c3a175330c2e53810ab: # kingdom.self
21:9 Aspect Ratio:
Games:
"Kingdom Hearts HD 1.5 ReMIX":
BLES01897: [ All ]
Author: Esppiral
Notes:
Patch Version: 1.0
Patch:
- [ load, *kh15_ar_219 ]
60 FPS:
Games:
"Kingdom Hearts HD 1.5 ReMIX":
BLES01897: [ All ]
Author: Esppiral, Michael Pama, illusion
Notes: May work with JP version with adjustments. May cause double cutscenes audio and/or video.
Patch Version: 1.0
Patch:
- [ load, *kh15_60fps ]
PPU-c994c802bc88352df8d73bc92f8f9a862814e50d: # recom.self
60 FPS:
Games:
"Kingdom Hearts HD 1.5 ReMIX Chain of Memories":
BLUS31212: [ All ]
Author: BlaGe, illusion
Notes: May work with JP version with adjustments.
Patch Version: 1.0
Patch:
- [ load, *kh15recom_60fps ]
PPU-4b0a5d3faf18ac22a12c3dca921f82e0c5170bb6: # recom.self
60 FPS:
Games:
"Kingdom Hearts HD 1.5 ReMIX Chain of Memories":
BLES01897: [ All ]
Author: BlaGe, illusion
Notes: May work with JP version with adjustments.
Patch Version: 1.0
Patch:
- [ load, *kh15recom_60fps ]
PPU-f18bcdcc6d74a25383d72074e1646352ab53e9d2: # kingdom2.self
60 FPS:
Games:
"Kingdom Hearts HD 2.5 ReMIX":
BLES02070: [ All ]
BLUS31460: [ All ]
Author: illusion, BlaGe
# https://forums.rpcs3.net/user-1272.html
Notes: Some stuff moves at 2x and doubles gravity.
Patch Version: 1.0
Patch:
- [ be32, 0x00076850, 0x38600000 ] # li r3, 0x0
PPU-6da0d4551c59eb596a1e04a5355e98163badf246: # BBS.self
60 FPS:
Games:
"Kingdom Hearts HD 2.5 ReMIX (Birth By Sleep)":
BLES02070: [ All ]
BLUS31460: [ All ]
Author: illusion, BlaGe
# https://forums.rpcs3.net/user-1272.html
Notes: Some stuff moves at 2x and doubles gravity.
Patch Version: 1.0
Patch:
- [ be32, 0x00015aa4, 0x38600000 ] # li r3, 0x0
Anchors:
DOD3_FPS_Notes: &DOD3_FPS_Notes "Need to also change Vblank frequency to 120Hz for 60FPS or 240Hz for 120FPS. Going over 120FPS is possible, but you will break physics a bit (lowering jump height) and make it impossible to lock-on to enemies when flying on the dragon."
# Min frametime is this value / 30
# 0.125 / 30 is 4.1ms, so max FPS is 240
# This game has a second framerate limiter based
# on Vblank, so set Vblank high to raise the framerate
# Max FPS is Vblank / 2
DOD3_Camera_H_Sens_Notes: &DOD3_Camera_H_Sens_Notes "When using the FPS unlock patch the horizontal camera sensitivity gets very low. This patch changes a multiplier so that the horizontal camera sensitivity slider in the game's settings does something meaningful again. The multiplier can be altered in the patch file."
# Sensitivity formula is "SliderValue * (Multiplier + 1)"
# Where SliderValue is the setting (0-15) from the game settings and
# default Multiplier is 0.125, giving a default range of 0.125 - 2.
# 0.35 seems good from my testing, feel free to change as you see fit.
DOD3_Camera_H_Sens_Multiplier: &DOD3_Camera_H_Sens_Multiplier 0.35000000
PPU-2b393f064786e5895d5a576621deb4c9107a8f0b:
Unlock FPS:
Games:
"Drakengard 3 (Drag-On Dragoon 3)":
BLUS31197: [ 01.00 ]
Author: Whatcookie
Notes: *DOD3_FPS_Notes
Patch Version: 1.0
Patch:
- [ bef32, 0x008edc5c, 0.12500000 ] # 240 max FPS
PPU-f2f7f7ea0444353884bb715152147c3a29f4e790:
Unlock FPS:
Games:
"Drakengard 3 (Drag-On Dragoon 3)":
BLUS31197: [ 01.01 ]
Author: Whatcookie
Notes: *DOD3_FPS_Notes
Patch Version: 1.0
Patch:
- [ bef32, 0x008edbcc, 0.12500000 ] # 240 max FPS
Increase Horizontal Camera Sensitivity:
Games:
"Drakengard 3 (Drag-On Dragoon 3)":
BLUS31197: [ 01.01 ]
Author: RagingCactus
Notes: *DOD3_Camera_H_Sens_Notes
Patch Version: 1.0
Patch:
- [ bef32, 0x0091b69c, *DOD3_Camera_H_Sens_Multiplier]
Disable low-res Depth-of-Field:
Games:
"Drakengard 3 (Drag-On Dragoon 3)":
BLUS31197: [ 01.01 ]
Author: emoose
Patch Version: 1.0
Patch:
- [ be32, 0xa5455c, 0x38800000 ] # patch ASqex03GameRender::EnableDOF to override r4 param with 0
Unprotect game files:
Games:
"Drakengard 3 (Drag-On Dragoon 3)":
BLUS31197: [ 01.01 ]
Author: emoose
Notes: "Disables SHA-1 hash checking of the following files: coalesced_int.bin, coalesced_fra.bin, core.xxx, engine.xxx, gfxui.xxx, ipdrv.xxx, gameframework.xxx, onlinesubsystempc.xxx, cdevsounddriver_loc_int.xxx, cdevsounddriver.xxx, sqexsead.xxx, sqex03game.xxx, startup.xxx, cdevsounddriver_loc_fra.xxx"
Patch Version: 1.0
Patch:
- [ be32, 0x8c50b8, 0x30840000 ]
PPU-b18834a8f21cd29a091b287a66656a279ccba507:
Unlock FPS:
Games:
"Drakengard 3 (Drag-On Dragoon 3)":
NPUB31251: [ 01.00 ]
Author: Whatcookie
Notes: *DOD3_FPS_Notes
Patch Version: 1.0
Patch:
- [ bef32, 0x008ecf2c, 0.12500000 ] # 240 max FPS
PPU-9c04f427625a0064282432e4edfefe9e0956c303:
Unlock FPS:
Games:
"Drakengard 3 (Drag-On Dragoon 3)":
NPUB31251: [ 01.01 ]
Author: Whatcookie
Notes: *DOD3_FPS_Notes
Patch Version: 1.0
Patch:
- [ bef32, 0x008ececc, 0.12500000 ] # 240 max FPS
Increase Horizontal Camera Sensitivity:
Games:
"Drakengard 3 (Drag-On Dragoon 3)":
NPUB31251: [ 01.01 ]
Author: RagingCactus
Notes: *DOD3_Camera_H_Sens_Notes
Patch Version: 1.0
Patch:
- [ bef32, 0x0091a99c, *DOD3_Camera_H_Sens_Multiplier]
Disable low-res Depth-of-Field:
Games:
"Drakengard 3 (Drag-On Dragoon 3)":
NPUB31251: [ 01.01 ]
Author: emoose
Patch Version: 1.0
Patch:
- [ be32, 0xa5385c, 0x38800000 ] # patch ASqex03GameRender::EnableDOF to override r4 param with 0
Unprotect game files:
Games:
"Drakengard 3 (Drag-On Dragoon 3)":
NPUB31251: [ 01.01 ]
Author: emoose
Notes: "Disables SHA-1 hash checking of the following files: coalesced_int.bin, coalesced_fra.bin, core.xxx, engine.xxx, gfxui.xxx, ipdrv.xxx, gameframework.xxx, onlinesubsystempc.xxx, cdevsounddriver_loc_int.xxx, cdevsounddriver.xxx, sqexsead.xxx, sqex03game.xxx, startup.xxx, cdevsounddriver_loc_fra.xxx"
Patch Version: 1.0
Patch:
- [ be32, 0x8c4398, 0x30840000 ]
PPU-e1a44e5d3fb03a37f0445e92ed13abce8d6efdd4:
Unlock FPS:
Games:
"Drakengard 3 (Drag-On Dragoon 3)":
NPEB01407: [ All ]
Author: Whatcookie
Notes: *DOD3_FPS_Notes
Patch Version: 1.0
Patch:
- [ bef32, 0x008eceec, 0.12500000 ] # 240 max FPS
PPU-60d4a7e2b5efa835e16f51de649c3e3b202e072e:
Unlock FPS (For Delisted Ver):
Games:
"Drakengard 3 (Drag-On Dragoon 3)":
NPEB01407: [ All ]
Author: Whatcookie, Asinine
Notes: Required for old delisted versions of this gameID. There was a silent update to fix DLC issues. Both versions are listed as "01.00", so the patch can't be separated. Need to also change Vblank frequency to 120Hz for 60FPS or 240Hz for 120FPS. Going over 120FPS is possible, but you will break physics a bit (lowering jump height) and make it impossible to lock-on to enemies when flying on the dragon.
Patch Version: 1.0
Patch:
- [ bef32, 0x8ECF1C, 0.12500000 ] # 240 max FPS
PPU-a017576369165f3746730724c8ae762ed9bc64d8:
Unlock FPS:
Games:
"Drakengard 3 (Drag-On Dragoon 3)":
BLJM61043: [ 01.00 ]
Author: Whatcookie
Notes: *DOD3_FPS_Notes
Patch Version: 1.0
Patch:
- [ bef32, 0x00939a14, 0.12500000 ] # 240 max FPS
PPU-c09c496514f6dc591434575b04eb7c003826c11d:
Unlock FPS:
Games:
"Drakengard 3 (Drag-On Dragoon 3)":
BLJM61043: [ 01.04 ]
Author: Whatcookie
Notes: *DOD3_FPS_Notes
Patch Version: 1.0
Patch:
- [ bef32, 0x008ed62c, 0.12500000 ] # 240 max FPS
Increase Horizontal Camera Sensitivity:
Games:
"Drakengard 3 (Drag-On Dragoon 3)":
BLJM61043: [ 01.04 ]
Author: RagingCactus
Notes: *DOD3_Camera_H_Sens_Notes
Patch Version: 1.0
Patch:
- [ bef32, 0x91988c, *DOD3_Camera_H_Sens_Multiplier]
Disable low-res Depth-of-Field:
Games:
"Drakengard 3 (Drag-On Dragoon 3)":
BLJM61043: [ 01.04 ]
Author: emoose
Patch Version: 1.0
Patch:
- [ be32, 0xa4e854, 0x38800000 ] # patch ASqex03GameRender::EnableDOF to override r4 param with 0
Unprotect game files:
Games:
"Drakengard 3 (Drag-On Dragoon 3)":
BLJM61043: [ 01.04 ]
Author: emoose
Notes: "Disables SHA-1 hash checking of the following files: coalesced_int.bin, coalesced_jpn.bin, core.xxx, engine.xxx, gfxui.xxx, ipdrv.xxx, gameframework.xxx, onlinesubsystempc.xxx, cdevsounddriver_loc_int.xxx, cdevsounddriver.xxx, sqexsead.xxx, sqex03game.xxx, startup.xxx, cdevsounddriver_loc_jpn.xxx"
Patch Version: 1.0
Patch:
- [ be32, 0x8c5310, 0x30840000 ]
PPU-5eb979631fbbe531db5d20f0622dca5a8b64090e:
Unlock FPS:
Games:
"Drakengard 3 (Drag-On Dragoon 3)":
BCAS20311: [ 01.02 ]
Author: Whatcookie
Notes: *DOD3_FPS_Notes
Patch Version: 1.0
Patch:
- [ bef32, 0x008edc5c, 0.12500000 ] # 240 max FPS
Increase Horizontal Camera Sensitivity:
Games:
"Drakengard 3 (Drag-On Dragoon 3)":
BCAS20311: [ 01.02 ]
Author: RagingCactus
Notes: *DOD3_Camera_H_Sens_Notes
Patch Version: 1.0
Patch:
- [ bef32, 0x91ad64, *DOD3_Camera_H_Sens_Multiplier]
Disable low-res Depth-of-Field:
Games:
"Drakengard 3 (Drag-On Dragoon 3)":
BCAS20311: [ 01.02 ]
Author: emoose
Patch Version: 1.0
Patch:
- [ be32, 0xa5245c, 0x38800000 ] # patch ASqex03GameRender::EnableDOF to override r4 param with 0
Unprotect game files:
Games:
"Drakengard 3 (Drag-On Dragoon 3)":
BCAS20311: [ 01.02 ]
Author: emoose
Notes: "Disables SHA-1 hash checking of the following files: coalesced_int.bin, coalesced_chn.bin, coalesced_cze.bin, coalesced_deu.bin, coalesced_esm.bin, coalesced_esn.bin, coalesced_fra.bin, coalesced_hun.bin, coalesced_ita.bin, coalesced_jpn.bin, coalesced_kor.bin, coalesced_pol.bin, coalesced_ptb.bin, coalesced_rus.bin, coalesced_slo.bin, core.xxx, engine.xxx, gfxui.xxx, ipdrv.xxx, gameframework.xxx, onlinesubsystempc.xxx, cdevsounddriver.xxx, sqexsead.xxx, sqex03game.xxx, startup.xxx"
Patch Version: 1.0
Patch:
- [ be32, 0x8c5178, 0x30840000 ]
PPU-a74423ca913fc18e46cfe926db1d48e41f9858a9:
21:9 Aspect Ratio:
Games:
"LittleBigPlanet 2":
NPUA80662: [ 01.33 ]
BCES00850: [ 01.33 ]
Author: slashiee
Notes:
Patch Version: 1.0
Patch:
- [ bef32, 0x00D9C8EC, 2.37037037 ]
Anchors:
Folklore_FPS_Notes: &Folklore_FPS_Notes "Totally unlocks FPS during gameplay. Sadly the cloth physics goes nuts at 60 FPS, despite the gameplay working perfectly. You can set the framelimit to 50 and the cloth physics will work perfectly!"
PPU-eb05d70d23d075ef6d9c81f7e7cf9bffc98c404c:
Unlock FPS:
Games:
"Folklore":
BCUS98147: [ 01.00 ]
Author: Whatcookie
Notes: *Folklore_FPS_Notes
Patch Version: 1.0
Patch:
- [ be32, 0x0181354, 0x60000000 ]
PPU-9b16663fa1aa1dd62c2c6bfee4f333242dde4171:
Unlock FPS:
Games:
"Folklore":
BCUS98147: [ 01.10 ]
Author: Whatcookie
Notes: *Folklore_FPS_Notes
Patch Version: 1.0
Patch:
- [ be32, 0x01823c0, 0x60000000 ]
PPU-66404421d1f8ed7dd0b2898e1d015a44bf273bf8:
Unlock FPS:
Games:
"Folklore":
BCES00050: [ All ]
Author: Whatcookie
Notes: *Folklore_FPS_Notes
Patch Version: 1.0
Patch:
- [ be32, 0x0181118, 0x60000000 ]
Anchors:
ASURA_FPSnotes: &ASURA_FPSnotes "Maximum framerate with the patch is half the Vblank frequency. While most of the game works without any issue, some of the button mashing QTEs are tied to framerate. It's quite possible to play through the game at 60FPS if you are good at button mashing, but 120FPS and higher aren't really playable in several missions. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 57FPS."
ASURA_FPS: &ASURA_FPS
- [ be32, 0x008bbd04, 0x60000000 ] # nop
- [ be32, 0x008bbd64, 0x60000000 ] # nop
- [ be32, 0x008bbd68, 0x60000000 ] # nop
ASURA_DEV: &ASURA_DEV
- [ be32, 0x014D69EC, 0x38600000 ] # li r3, 0
- [ be32, 0x01166744, 0x38600001 ] # li r3, 1
- [ be32, 0x0167E460, 0x00500053 ] # ren string "BCGTOC.ini" to "PS3TOC.txt"
- [ be32, 0x0167E464, 0x00330054 ]
- [ be32, 0x0167E468, 0x004F0043 ]
- [ be32, 0x0167E46C, 0x002E0054 ]
- [ be32, 0x0167E470, 0x00580054 ]
ASURA_AO: &ASURA_AO
- [ be32, 0x00686DCC, 0x38600000 ] # li r3, 0
ASURA_BLOOM: &ASURA_BLOOM
- [ be32, 0x0011AE5C, 0x38C00000 ] # li r6, 0
- [ be32, 0x003BA264, 0x38C00000 ] # li r6, 0
ASURA_MB: &ASURA_MB
- [ be32, 0x0067a908, 0x60000000 ] # nop - disables radial blur
- [ be32, 0x0067a940, 0x38600000 ] # li r3, 0 - disables camera-based blur
ASURA_DoF: &ASURA_DoF
- [ be32, 0x0031CB10, 0x38A00000 ] # li r5, 0
- [ be32, 0x0011AE68, 0x38A00000 ] # li r5, 0
- [ be32, 0x003BA270, 0x38A00000 ] # li r5, 0
PPU-83096111daff850cc92b637aec1780c4079e1c58:
Unlock FPS:
Games:
"Asura's Wrath":
BLUS30721: [ All ]
Author: Whatcookie
Notes: *ASURA_FPSnotes
Patch Version: 1.0
Patch:
- [ load, *ASURA_FPS ]
Developer Menu:
Games:
"Asura's Wrath":
BLUS30721: [ All ]
Author: dron_3
Notes: Press D-pad Left at any time to access the Developer Menu
Patch Version: 1.0
Patch:
- [ load, *ASURA_DEV ]
Disable Ambient Occlusion:
Games:
"Asura's Wrath":
BLUS30721: [ All ]
Author: boma
Notes:
Patch Version: 1.0
Patch:
- [ load, *ASURA_AO ]
Disable Bloom:
Games:
"Asura's Wrath":
BLUS30721: [ All ]
Author: boma
Notes:
Patch Version: 1.0
Patch:
- [ load, *ASURA_BLOOM ]
Disable Depth of Field:
Games:
"Asura's Wrath":
BLUS30721: [ All ]
Author: boma
Notes:
Patch Version: 1.0
Patch:
- [ load, *ASURA_DoF ]
Disable Motion Blur:
Games:
"Asura's Wrath":
BLUS30721: [ All ]
Author: boma
Notes:
Patch Version: 1.0
Patch:
- [ load, *ASURA_MB ]
PPU-69f53b470d81ea961c1c2ff264ade6ab8077d2a1:
Unlock FPS:
Games:
"Asura's Wrath":
BLES01227: [ All ]
Author: Whatcookie, Mew21
Notes: *ASURA_FPSnotes
Patch Version: 1.0
Patch:
- [ load, *ASURA_FPS ]
Developer Menu:
Games:
"Asura's Wrath":
BLES01227: [ All ]
Author: dron_3
Notes: Press D-pad Left at any time to access the Developer Menu
Patch Version: 1.0
Patch:
- [ load, *ASURA_DEV ]
Disable Ambient Occlusion:
Games:
"Asura's Wrath":
BLES01227: [ All ]
Author: boma
Notes:
Patch Version: 1.0
Patch:
- [ load, *ASURA_AO ]
Disable Bloom:
Games:
"Asura's Wrath":
BLES01227: [ All ]
Author: boma
Notes:
Patch Version: 1.0
Patch:
- [ load, *ASURA_BLOOM ]
Disable Depth of Field:
Games:
"Asura's Wrath":
BLES01227: [ All ]
Author: boma
Notes:
Patch Version: 1.0
Patch:
- [ load, *ASURA_DoF ]
Disable Motion Blur:
Games:
"Asura's Wrath":
BLES01227: [ All ]
Author: boma
Notes:
Patch Version: 1.0
Patch:
- [ load, *ASURA_MB ]
Anchors:
JoJoEoH_FPS: &JoJoEoH_FPS
- [ bef32, 0x0236FEF0, 0.5 ] # Match timer rate
- [ bef32, 0x02370360, 0.5 ]
- [ bef32, 0x023AED1C, 0.5 ]
PPU-18cf9a4e8196684ed9ee816f82649561fd1bf182:
60 FPS:
Games:
"JoJo's Bizarre Adventure: Eyes of Heaven":
BLJS10318: [ 01.05 ]
Author: SutandoTsukai181 # User from our Discord server
Notes: This patch fixes issues when running the game at 60FPS but you still need to set Vblank frequency to 120Hz in order to play at 60FPS. You may face issues such as intro quotes stopping half-way and doubled projectiles speed.
Patch Version: 1.0
Patch:
- [ load, *JoJoEoH_FPS ]
Anchors:
JoJoASB_FPS: &JoJoASB_FPS
- [ bef32, 0xFF5A08, 0.5 ] # Match timer rate
- [ bef32, 0xFDB724, 0.5 ] # Animation speed
- [ bef32, 0xFF8F70, 0.5 ]
- [ bef32, 0xFEE2F8, 0.5 ] # UI speed
PPU-6875682ab309df32307c5305c43bb132c4e261fa:
60 FPS:
Games:
"JoJo's Bizarre Adventure: All Star Battle":
BLUS31405: [ All ]
NPUB31391: [ All ]
Author: SutandoTsukai181 # User from our Discord server
Notes: This patch fixes issues when running the game at 60FPS but you still need to set Vblank frequency to 120Hz in order to play at 60FPS. You may face issues such as halved input windows, few UI elements not at normal speed, intro quotes stop half-way, projectiles speed is doubled and few graphical glitches (Jotaro not appearing during DIO's GHA).
Patch Version: 1.0
Patch:
- [ load, *JoJoASB_FPS ]
Anchors:
LC_FPS: &LC_FPS
- [ be32, 0x00932f2c, 0x60000000 ]
- [ be32, 0x00932f8c, 0x60000000 ]
- [ be32, 0x00932f90, 0x60000000 ]
LC_PPX: &LC_PPX
- [ be32, 0x006F6E2C, 0x38800000 ]
- [ be32, 0x006F9244, 0x60000000 ]
- [ be32, 0x006FBBDC, 0x38A00000 ]
- [ be32, 0x006F9784, 0x38A00000 ]
PPU-df6f6701742921b9cbb2554983bb4568aae8d659:
Unlock FPS:
Games:
"Lollipop Chainsaw":
BLUS30917: [ All ]
Author: Whatcookie
Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 57FPS.
Patch Version: 1.0
Patch:
- [ load, *LC_FPS ]
Disable Image Grain:
Games:
"Lollipop Chainsaw":
BLUS30917: [ All ]
Author: boma
Notes: Prevents post-processing render pass from loading EnginePostProcessVolume class properties. This cleans up the image, reducing overall noise by disabling film grain, DoF, and vignette. Other post-processing is unaffected.
Patch Version: 1.0
Patch:
- [ load, *LC_PPX ]
PPU-6f69ee207208d55faacb75a3aac6a9ce2aa290b7:
Unlock FPS:
Games:
"Lollipop Chainsaw":
BLES01525: [ All ]
Author: Whatcookie
Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 57FPS.
Patch Version: 1.0
Patch:
- [ load, *LC_FPS ]
Disable Image Grain:
Games:
"Lollipop Chainsaw":
BLES01525: [ All ]
Author: boma
Notes: Prevents post-processing render pass from loading EnginePostProcessVolume class properties. This cleans up the image, reducing overall noise by disabling film grain, DoF, and vignette. Other post-processing is unaffected.
Patch Version: 1.0
Patch:
- [ load, *LC_PPX ]
PPU-5295c6de0b3fd1b48517255ce710002c174b18f5:
"Disable Color Correction":
Games:
"Need for Speed: Carbon":
BLUS30016: [ 01.00 ]
# Author: Unknown
Patch Version: 1.0
Patch:
- [ byte, 0x004E8B9B, 0 ]
"Enable Car Debug":
Games:
"Need for Speed: Carbon":
BLUS30016: [ 01.00 ]
# Author: Unknown
Patch Version: 1.0
Patch:
- [ be32, 0x00663680, 0x60000000 ]
Anchors:
NieR_FPS_USEU: &NieR_FPS_USEU
# "unlock" framerate
- [ be32, 0x00f7c3b8, 0x386001f5 ] # li r3, 1f5
- [ be32, 0x00711b50, 0x489c3ef1 ] # jump to code cave
# get mftb
- [ be32, 0x010d5a40, 0x7ccc42e6 ] # mftb r6 // Move from timebase register (clock)
# get mftb delta
- [ be32, 0x010d5a44, 0x3ca0010e ] # lis r5,0x010e // load high bits of address (0x010e23c8)
- [ be32, 0x010d5a48, 0x60a523c8 ] # ori r5,r5,0x23c8 // load low bits of address
- [ be32, 0x010d5a4c, 0x7c85202a ] # ldx r4,r5,r4 // load previous frames mftb reading
- [ be32, 0x010d5a50, 0xf8c50000 ] # std r6,0x0(r5) // store this frames mftb reading
- [ be32, 0x010d5a54, 0x7cc43050 ] # subf r6,r4,r6 // subtract previous mftb reading from this mftb frames reading
# mftb delta to float
- [ be32, 0x010d5a58, 0xf8c50080 ] # std r6,0x80(r5) // store mftb delta (to be loaded into FPR)
- [ be32, 0x010d5a5c, 0xcba50080 ] # lfd f29,0x80(r5) // load mftb delta into FPR
- [ be32, 0x010d5a60, 0xffa0ee9c ] # fcfid f29,f29 // convert integer to double
- [ be32, 0x010d5a64, 0xffa0e818 ] # frsp f29,f29 // round to single precision
# mftb delta to seconds
- [ be32, 0x010d5a68, 0x3c80010d ] # r4,0x10d // load high bits constants pointer
- [ be32, 0x010d5a6c, 0x60845a40 ] # ori r4,r4,0x5a40 // load low bits of constants pointer
- [ be32, 0x010d5a70, 0xc384003c ] # lfs f28,0x3c(r4) // load timebase frequency
- [ be32, 0x010d5a74, 0xec3de024 ] # fdivs f1,f29,f28 // divide timebase delta by timebase frequency
# return
- [ be32, 0x010d5a78, 0x4e800020 ] # blr // return
# constants
- [ be32, 0x010d5a7c, 0x4c989680 ] # timebase frequency as hexfloat (80mhz)
NieR_FPS_JP: &NieR_FPS_JP
# "unlock" framerate
- [ be32, 0x00f7cbcc, 0x386001f5 ] # li r3, 1f5
- [ be32, 0x00711d58, 0x489c48e9 ] # jump to code cave
# get mftb
- [ be32, 0x010d6640, 0x7ccc42e6 ] # mftb r6 // Move from timebase register (clock)
# get mftb delta
- [ be32, 0x010d6644, 0x3ca0010e ] # lis r5,0x010e // load high bits of address (0x010e23e8)
- [ be32, 0x010d6648, 0x60a523e8 ] # ori r5,r5,0x23e8 // load low bits of address
- [ be32, 0x010d664c, 0x7c85202a ] # ldx r4,r5,r4 // load previous frames mftb reading
- [ be32, 0x010d6650, 0xf8c50000 ] # std r6,0x0(r5) // store this frames mftb reading
- [ be32, 0x010d6654, 0x7cc43050 ] # subf r6,r4,r6 // subtract previous mftb reading from this mftb frames reading
# mftb delta to float
- [ be32, 0x010d6658, 0xf8c50080 ] # std r6,0x80(r5) // store mftb delta (to be loaded into FPR)
- [ be32, 0x010d665c, 0xcba50080 ] # lfd f29,0x80(r5) // load mftb delta into FPR
- [ be32, 0x010d6660, 0xffa0ee9c ] # fcfid f29,f29 // convert integer to double
- [ be32, 0x010d6664, 0xffa0e818 ] # frsp f29,f29 // round to single precision
# mftb delta to seconds
- [ be32, 0x010d6668, 0x3c80010d ] # r4,0x10d // load high bits constants pointer
- [ be32, 0x010d666c, 0x60846640 ] # ori r4,r4,0x6640 // load low bits of constants pointer
- [ be32, 0x010d6670, 0xc384003c ] # lfs f28,0x3c(r4) // load timebase frequency
- [ be32, 0x010d6674, 0xec3de024 ] # fdivs f1,f29,f28 // divide timebase delta by timebase frequency
# return
- [ be32, 0x010d6678, 0x4e800020 ] # blr // return
# constants
- [ be32, 0x010d667c, 0x4c989680 ] # timebase frequency as hexfloat (80mhz)
PPU-13950b2e29e05a115fe317815d3da9d2b2baee65:
Unlock FPS:
Games:
"NieR (Nier Replicant)":
BLUS30481: [ All ]
BLES00826: [ All ]
Author: Whatcookie
Notes: Updated with a new version that has correct game speed at any framerate, you no longer need to set the Framelimiter to 30 or 60.
Patch Version: 2.1
Patch:
- [ load, *NieR_FPS_USEU ]
21:9 Aspect Ratio:
Games:
"NieR (Nier Replicant)":
BLUS30481: [ All ]
BLES00826: [ All ]
Author: dio
Notes: HUD Elements will be stretched and misplaced. Users need to enable the "Stretch to Display Area" option in RPCS3 for this patch to work.
Patch Version: 1.0
Patch:
- [ bef32, 0x01120398, 2.3703704 ] # HUD elements will look wrong & needs stretch to display area
PPU-f098ee8410599c81c89f90d698340a078dc69a90:
Unlock FPS:
Games:
"NieR (Nier Replicant)":
BLJM60223: [ All ]
Author: Whatcookie
Notes: Updated with a new version that has correct game speed at any framerate, you no longer need to set the Framelimiter to 30 or 60.
Patch Version: 2.1
Patch:
- [ load, *NieR_FPS_JP ]
Anchors:
DS2_USEU_Net: &DS2_USEU_Net
- [be32, 0x019A8C00, 0x01A43068]
- [be32, 0x019A8C04, 0x01A43060]
- [be32, 0x019A8C08, 0x01A42F18]
- [be32, 0x019A8C0C, 0x01A42F10]
- [be32, 0x019A8C10, 0x01A42FB8]
- [be32, 0x019A8C14, 0x01A42B60]
- [be32, 0x019A8C18, 0x01A42EC0]
DS2_JP_Net: &DS2_JP_Net
- [be32, 0x01998B00, 0x01A32EC8]
- [be32, 0x01998B04, 0x01A32EC0]
- [be32, 0x01998B08, 0x01A32D78]
- [be32, 0x01998B0C, 0x01A32D70]
- [be32, 0x01998B10, 0x01A32E18]
- [be32, 0x01998B14, 0x01A329C8]
- [be32, 0x01998B18, 0x01A32D20]
PPU-4909c02cae0f37fab78a5642a3e9ba9aff45b5b0:
Bypass Network Requirement:
Games:
"Dark Souls II":
BLET50006: [ All ]
Author: DriftItem
Notes: "Fully restores the functionality of network test client."
Patch Version: 1.0
Patch:
- [ load, *DS2_USEU_Net ]
PPU-377ee65d27e19d824b8d4700b86b3f18fb787fb3:
Bypass Network Requirement:
Games:
"Dark Souls II":
NPUB90979: [ All ]
Author: DriftItem
Notes: "Fully restores the functionality of network test client."
Patch Version: 1.0
Patch:
- [ load, *DS2_USEU_Net ]
PPU-c0a65507d3e05da170b8dbde0729ce7ee40ef906:
Bypass Network Requirement:
Games:
"Dark Souls II":
NPJB90625: [ All ]
Author: DriftItem
Notes: "Fully restores the functionality of network test client."
Patch Version: 1.0
Patch:
- [ load, *DS2_JP_Net ]
PPU-97355e97c701cea87a0ed08bce085cac4949dade:
Unlock FPS:
Games:
"Army of TWO: The 40th Day":
BLUS30408: [ 01.00 ]
BLES00659: [ 01.00 ]
Author: Whatcookie
Notes: Maximum framerate with the patch is half the Vblank frequency.
Patch Version: 1.0
Patch:
- [ be32, 0x003c5f9c, 0x60000000 ]
- [ be32, 0x003c6000, 0x60000000 ]
- [ be32, 0x003c6010, 0x60000000 ]
PPU-66e68ab81cb8c107687e708170fd7f13cfdd641e:
Unlock FPS:
Games:
"Army of TWO: The 40th Day":
BLUS30408: [ 01.03 ]
BLES00659: [ 01.02 ]
Author: Whatcookie
Notes: Maximum framerate with the patch is half the Vblank frequency.
Patch Version: 1.0
Patch:
- [ be32, 0x003cc00c, 0x60000000 ]
- [ be32, 0x003cc070, 0x60000000 ]
- [ be32, 0x003cc080, 0x60000000 ]
PPU-93aed31e80e0a91e11fdcff1b83d42c235bc3548:
60 FPS Patch:
Games:
"Dragon Ball Z: Burst Limit":
BLUS30117: [ All ]
Author: illusion, ZEROx
Notes:
Patch Version: 1.0
Patch:
- [ byte, 0x004c4383, 1 ] #60 fps
- [ be32, 0x00162228, 0x60000000 ] #No reset
- [ be32, 0x001633e8, 0x60000000 ] #Pause fix
PPU-49aef7eecc248bf85af210bdca336bce8c9272e4:
60 FPS Patch:
Games:
"Dragon Ball Z: Burst Limit":
BLES00231: [ All ]
Author: illusion
Notes:
Patch Version: 1.0
Patch:
- [ byte, 0x004c4383, 1 ] #60 fps
- [ be32, 0x001622dc, 0x60000000 ] #No reset
- [ be32, 0x0016349c, 0x60000000 ] #Pause fix
PPU-376469bd27d45a617b6d086894c07e4a00f86fde:
21:9 Aspect Ratio:
Games:
"Skate 3":
BLUS30464: [ 01.05 ]
BLES00760: [ 01.05 ]
Author: tuukkas
Notes: Users need to enable the "Stretch to Display Area" option in RPCS3 for this patch to work. HUD will be stretched.
Patch Version: 1.0
Patch:
- [ be32, 0x01840636, 0xC4504003 ]
60 FPS:
Games:
"Skate 3":
BLUS30464: [ 01.05 ]
BLES00760: [ 01.05 ]
Author: illusion
Notes: Force 60 FPS in all modes.
Patch Version: 1.0
Patch:
- [ be32, 0x00947138, 0x38A00000 ]
Moon Gravity:
Games:
"Skate 3":
BLUS30464: [ 01.05 ]
BLES00760: [ 01.05 ]
Author: Aphelion
Notes: Being airborne for too long will cause you to respawn.
Patch Version: 1.0
Patch:
- [ bef32, 0x0184FFB4, -60 ]
- [ bef32, 0x0194FE64, -60 ]
- [ bef32, 0x01857678, 120 ]
- [ bef32, 0x01858198, 120 ]
No Fall Damage:
Games:
"Skate 3":
BLUS30464: [ 01.05 ]
BLES00760: [ 01.05 ]
Author: Aphelion
Notes: Only works while you're on your board. Jumping from the most extreme heights may still trigger bails because your character folds up and hits their limbs on the ground, so the game thinks you skated into something at high speed.
Patch Version: 1.0
Patch:
- [ be32, 0x00D69588, 0xC80B13FC ]
Anchors:
gow3resnotes: &gow3resnotes "Allows for the use of Resolution Scaling in the title.\nSet Resolution Scale Threshold to 1x1 or some effects will break.\n2.0 Slightly improves performance when using resolution scaling in some cases."
gow3speedhack: &gow3speedhack "Significantly improves performance, changes visuals for Army of Sparta special attack and some lighting changes, generally only on magic sources."
gow3bloom: &gow3bloom "Disables some (not all) bloom effects."
gow3fog: &gow3fog "Significantly improves performance in some cases, some distant places may look too clear cause of removing Layered fog effect. The patch is good as an alternative for Color Grading patch"
gow3camerasway: &gow3camerasway "Stops the ingame camera from swaying and shaking"
gow3skipintro: &gow3skipintro "Skips SCE intros up to the first video.\n2.0 Skips now first two intro videos"
gow3-100-title: &gow3-100-title
"God of War 3 (God of War III)":
BCES00510: [ 01.00 ]
BCES00799: [ 01.00 ]
BCUS98111: [ 01.00 ]
BCJS37001: [ 01.00 ]
BCAS25003: [ 01.00 ]
BCKS15003: [ 01.00 ]
gow3-103-title: &gow3-103-title
"God of War 3 (God of War III)":
BCES00510: [ 01.03 ]
BCES00799: [ 01.03 ]
BCUS98111: [ 01.03 ]
BCJS37001: [ 01.03 ]
BCAS25003: [ 01.03 ]
BCKS15003: [ 01.03 ]
PPU-19724fde16a5b111b7b4d2a065f5dccaf8e01962: #God of War 3 1.03
"Unlock FPS":
Games: *gow3-103-title
Author: ZEROx, illusion
Notes: "Unlocks internal timestep calculation, Increase vblank to match your desired framerate.\nThis patch also fixes IGC timing issues at 60FPS and above."
Patch Version: 1.0
Patch:
- [ bef32, 0x00528560, 1000 ]
- [ bef32, 0x005284b8, 50000 ] # min fps of 2
- [ be16, 0x000c7b0a, 0xccc8 ] # chainswing fix
- [ be16, 0x000ea0fe, 0xccc8 ] # water freeze fix
"Skip any videos with X button":
Games: *gow3-103-title
Author: illusion
Patch Version: 1.0
Patch:
- [ be16, 0x0026fe14, 0x901f ]
Disable MLAA:
Games: *gow3-103-title
Author: illusion, ZEROx
Notes: *gow3resnotes
Patch Version: 3.0
Patch:
- [ be32, 0x0052bf2c, 0x00000000 ]
- [ be32, 0x0023137c, 0x60000000 ]
Disable Depth of Field:
Games: *gow3-103-title
Author: ZEROx
Notes:
Patch Version: 1.0
Patch:
- [ be32, 0x001c14ac, 0x38000000 ]
Disable Motion Blur:
Games: *gow3-103-title
Author: ZEROx
Notes:
Patch Version: 1.0
Patch:
- [ be32, 0x001c57e4, 0x38000000 ]
Disable Color Grading (Speedboost):
Games: *gow3-103-title
Author: illusion
Notes: *gow3speedhack
Patch Version: 1.0
Patch:
- [ byte, 0x52BDA3, 0 ]
Disable Layered Fog(Speedboost):
Games: *gow3-103-title
Author: ZEROx
Notes: *gow3fog
Patch Version: 1.0
Patch:
- [ be32, 0x00296a90, 0x38000000 ] #Disable Layered fog
- [ be32, 0x00296bd4, 0x38000000 ] #On pause
Disable Bloom:
Games: *gow3-103-title
Author: illusion
Notes: *gow3bloom
Patch Version: 1.0
Patch:
- [ be32, 0x00231288, 0x60000000 ]
Disable Camera Sway:
Games: *gow3-103-title
Author: ZEROx
Notes: *gow3camerasway
Patch Version: 1.0
Patch:
- [ be32, 0x0015d29c, 0x38000000 ]
Skip intro:
Games: *gow3-103-title
Author: illusion, ZEROx
Notes: *gow3skipintro
Patch Version: 2.0
Patch:
- [ byte, 0x00588e50, 0x1 ] # Skip SCEA logos
- [ be32, 0x002712b4, 0x4816ce9d ] # bl 0x003de150
- [ be32, 0x003de150, 0x7d4802a6 ] # mfspr r10,LR
- [ be32, 0x003de154, 0x3d200055 ] # lis r9,0x55
- [ be32, 0x003de158, 0x8009fcc5 ] # lwz r0,-0x33b(r9)
- [ be32, 0x003de15c, 0x3d206f00 ] # lis r9,0x6f00
- [ be32, 0x003de160, 0x7f804800 ] # cmpw cr7,r0,r9
- [ be32, 0x003de164, 0x419e001c ] # beq cr7,0x003de180
- [ be32, 0x003de168, 0x3d206e67 ] # lis r9,0x6e67
- [ be32, 0x003de16c, 0x39294372 ] # addi r9,r9,0x4372
- [ be32, 0x003de170, 0x7f804800 ] # cmpw cr7,r0,r9
- [ be32, 0x003de174, 0x419e000c ] # beq cr7,0x003de180
- [ be32, 0x003de178, 0x801b0f5c ] # lwz r0,0xf5c(r27) // original
- [ be32, 0x003de17c, 0x4800000c ] # b 0x003de188
- [ be32, 0x003de180, 0x394a0020 ] # addi r10,r10,0x20 // branch to skip video function
- [ be32, 0x003de184, 0x7d4803a6 ] # mtspr LR,r10
- [ be32, 0x003de188, 0x4e800020 ] # blr
PPU-4d5c51503a81a327c2a99427390a395b8dcb3767: #God of War 3 1.00
"Unlock FPS":
Games: *gow3-100-title
Author: ZEROx, illusion
Notes: "Unlocks internal timestep calculation, Increase vblank to match your desired framerate.\nThis patch also fixes IGC timing issues at 60FPS and above."
Patch Version: 2.0
Patch:
- [ bef32, 0x00528560, 1000 ]
- [ bef32, 0x005284b8, 100000 ]
- [ be32, 0x0026b528, 0x60000000 ] #don't write to target fps
- [ bef32, 0x0052bee4, 60.0 ] #target fps # read max of 60 for physics stuff
- [ be16, 0x0026b6e6, 0xe7a8 ] #1000.0f sync stuff
- [ be16, 0x0026b74a, 0xe7a8 ] #1000.0f sync stuff
- [ be16, 0x0026b75e, 0xe7a8 ] #1000.0f sync stuff
- [ be16, 0x001e51b6, 0xe7a8 ] #1000.0f gameplay speed scaling
- [ be16, 0x002710f6, 0xe7a8 ] #1000.0f video player speed scaling
"Skip any videos with X button":
Games: *gow3-100-title
Author: illusion
Patch Version: 1.0
Patch:
- [ be16, 0x0026fd18, 0x901f ]
Disable MLAA:
Games: *gow3-100-title
Author: illusion, ZEROx
Notes: *gow3resnotes
Patch Version: 3.0
Patch:
- [ byte, 0x52BF2F, 0 ]
- [ be32, 0x00231248, 0x60000000 ]
Disable Depth of Field:
Games: *gow3-100-title
Author: ZEROx
Notes:
Patch Version: 1.0
Patch:
- [ be32, 0x001c13c8, 0x38000000 ]
Disable Motion Blur:
Games: *gow3-100-title
Author: ZEROx
Notes:
Patch Version: 1.0
Patch:
- [ be32, 0x001c5700, 0x38000000 ]
Disable Color Grading (Speedboost):
Games: *gow3-100-title
Author: illusion
Notes: *gow3speedhack
Patch Version: 1.0
Patch:
- [ byte, 0x52BDA3, 0 ]
Disable Layered Fog(Speedboost):
Games: *gow3-100-title
Author: ZEROx
Notes: *gow3fog
Patch Version: 1.0
Patch:
- [ be32, 0x00296994, 0x38000000 ] #Disable Layered fog
- [ be32, 0x00296ad8, 0x38000000 ] #On pause
Disable Bloom:
Games: *gow3-100-title
Author: illusion
Notes: *gow3bloom
Patch Version: 1.0
Patch:
- [ be32, 0x00231288, 0x60000000 ]
Disable Camera sway:
Games: *gow3-100-title
Author: ZEROx
Notes:
Patch Version: 1.0
Patch:
- [ be32, 0x0015d1b8, 0x38000000 ] #Camera sway
Skip intro:
Games: *gow3-100-title
Author: illusion
Notes: *gow3skipintro
Patch Version: 1.0
Patch:
- [ be16, 0x001e5468, 0x4800 ]
Anchors:
Y1HD_ModSupport: &Y1HD_ModSupport
- [ byte, 0x0031BF33, 0x58 ]
- [ be16, 0x0031BF42, 0x3290 ] # off_583290
- [ byte, 0x0031BFE3, 0x03 ]
- [ byte, 0x0031C10F, 0x58 ]
- [ be16, 0x0031C11E, 0x3290 ] # off_583290
- [ byte, 0x0031C1BF, 0x03 ]
- [ be32, 0x00583264, 0x315F4D6F ] # "Ogre1_Mod.cpk"
- [ be32, 0x00583268, 0x642E6370 ]
- [ be32, 0x0058326C, 0x6B000000 ]
- [ be32, 0x00583274, 0x315F4469 ] # "Ogre1_Disc.cpk"
- [ be32, 0x00583278, 0x73632E63 ]
- [ be32, 0x00583280, 0x4F677265 ] # "Ogre1_Inst.cpk"
- [ be32, 0x00583284, 0x315F496E ]
- [ be32, 0x00583288, 0x73742E63 ]
- [ be32, 0x0058328C, 0x706B0000 ]
- [ be32, 0x00583290, 0x00583260 ] # aOgre1ModCpk
- [ be32, 0x00583294, 0x00583270 ] # aOgre1DiscCpk
- [ be32, 0x00583298, 0x00583280 ] # aOgre1InstCpk
Y2HD_ModSupport: &Y2HD_ModSupport
- [ byte, 0x003CFE63, 0x61 ]
- [ be16, 0x003CFE72, 0x78A0 ] # off_6178A0
- [ byte, 0x003CFF13, 0x03 ]
- [ byte, 0x003D003F, 0x61 ]
- [ be16, 0x003D004E, 0x78A0 ] # off_6178A0
- [ byte, 0x003D00EF, 0x03 ]
- [ be32, 0x00617874, 0x325F4D6F ] # "Ogre2_Mod.cpk"
- [ be32, 0x00617878, 0x642E6370 ]
- [ be32, 0x0061787C, 0x6B000000 ]
- [ be32, 0x00617884, 0x325F4469 ] # "Ogre2_Disc.cpk"
- [ be32, 0x00617888, 0x73632E63 ]
- [ be32, 0x00617890, 0x4F677265 ] # "Ogre2_Inst.cpk"
- [ be32, 0x00617894, 0x325F496E ]
- [ be32, 0x00617898, 0x73742E63 ]
- [ be32, 0x0061789C, 0x706B0000 ]
- [ be32, 0x006178A0, 0x00617870 ] # aOgre2ModCpk
- [ be32, 0x006178A4, 0x00617880 ] # aOgre2DiscCpk
- [ be32, 0x006178A8, 0x00617890 ] # aOgre2InstCpk
PPU-ad0efb73ebfdb68d6abf04a20a9a225f5d9fa0c7: # OGRE1.self
Mod Support:
Games:
"Yakuza HD":
NPJB00280: [ 01.01 ]
Author: lipsum
Notes: File replacement via Ogre1_Mod.cpk file
Patch Version: 1.0
Patch:
- [ load, *Y1HD_ModSupport ]
PPU-0604e637a841bdd85ac770d76281bdca18ac61f4: # OGRE2.self
Mod Support:
Games:
"Yakuza 2 HD":
NPJB00280: [ 01.01 ]
Author: lipsum
Notes: File replacement via Ogre2_Mod.cpk file
Patch Version: 1.0
Patch:
- [ load, *Y2HD_ModSupport ]
PPU-227161a77f7e40eed0ad08ecfd1133a10eca2854:
Enable Deltatime:
Games:
"Midnight Club: Los Angeles":
NPEB00546: [ 01.00 ]
NPUB30471: [ 01.00 ]
Author: illusion
Notes: "Runs at any FPS with proper game speed. Increase VBlank for 30+ FPS."
Patch Version: 1.0
Patch:
- [ be32, 0x004c5220, 0x60000000 ]
- [ be32, 0x004c5240, 0x48000084 ]
- [ be32, 0x004c3f0c, 0x386003e8 ]
Disable Motion Blur:
Games:
"Midnight Club: Los Angeles":
NPEB00546: [ 01.00 ]
NPUB30471: [ 01.00 ]
Author: illusion
Patch Version: 1.0
Patch:
- [ be32, 0x0050f9d8, 0x38600000 ]
Skip Intro:
Games:
"Midnight Club: Los Angeles":
NPEB00546: [ 01.00 ]
NPUB30471: [ 01.00 ]
Author: illusion
Patch Version: 1.0
Patch:
- [ be32, 0x002b2410, 0x48000038 ]
PPU-d5041972c3464b734ed27f0b94b505a2a14471c8:
Unlock FPS:
Games:
"Grand Theft Auto IV (Grand Theft Auto 4)":
BLUS30127: [ 01.08 ]
NPUB30702: [ 01.08 ]
Author: Zolika1351
Notes: Set Framelimit to 60FPS otherwise loading screen layers will go too fast.
Patch Version: 1.0
Patch:
- [ be32, 0xF18830, 0x00000000 ]
PPU-a2c90aafce24744d5ac6da8ad009ce301458c8a7:
Unlock FPS:
Games:
"Grand Theft Auto IV (Grand Theft Auto 4)":
BLES00229: [ 01.08 ]
NPEB00882: [ 01.09 ]
Author: Zolika1351, illusion
Notes: Set Framelimit to 60FPS otherwise loading screen layers will go too fast.
Patch Version: 1.0
Patch:
- [ be32, 0xF18840, 0x00000000 ]
PPU-8a18a0314cade28526874128b253acd98863b83d:
21:9 Aspect Ratio:
Games:
"Red Dead Redemption":
NPUB30638: [ 01.00 ]
NPEB00833: [ 01.00 ]
Author: Esppiral
Notes:
Patch Version: 1.0
Patch:
- [ be32, 0x474F24, 0x4017B9AA ] # 21.9 Aspect Ratio
- [ be32, 0x954B8, 0x4017B9AA ] # 21.9 HUD fix for 21.9 AR
32:9 Aspect Ratio:
Games:
"Red Dead Redemption":
NPUB30638: [ 01.00 ]
NPEB00833: [ 01.00 ]
Author: Victoria
Notes: Users need to enable the "Stretch to Display Area" option in GPU settings.
Patch Version: 1.2
Patch:
- [ be32, 0x474F24, 0x40638E22 ] # 32.9 Aspect Ratio
- [ be32, 0x954B8, 0x40638E22 ] # 32.9 HUD fix for 32.9 AR
Disable Motion Blur:
Games:
"Red Dead Redemption":
NPUB30638: [ 01.00 ]
NPEB00833: [ 01.00 ]
Author: illusion
Notes:
Patch Version: 1.0
Patch:
- [ byte, 0x004CBB1B, 0 ]
Unlock FPS:
Games:
"Red Dead Redemption":
NPUB30638: [ 01.00 ]
NPEB00833: [ 01.00 ]
Author: Whatcookie
Notes: Allows the framerate to exceed 65 (still need to set vblank to unlock framerate)
Patch Version: 1.0
Patch:
- [ be32, 0x0025ed14, 0x386003e8 ] # li r3, 3e8
Intro Skip:
Games:
"Red Dead Redemption":
NPUB30638: [ 01.00 ]
NPEB00833: [ 01.00 ]
Author: "illusion, ZEROx"
Patch Version: 1.0
Patch:
- [ be32, 0x00457ff0, 0x480001a0 ]
PPU-cb1117efb6af95a8ea5bdcc64b9704ea28c07399:
"Unlock FPS":
Games:
"Red Dead Redemption":
BLES01294: [ 01.00 ]
Author: "Whatcookie, illusion"
Patch Version: 1.0
Patch:
- [ be32, 0x0025f98c, 0x386003e8 ]
"Skip Intro":
Games:
"Red Dead Redemption":
BLES01294: [ 01.00 ]
Author: "illusion"
Patch Version: 1.0
Patch:
- [ be32, 0x00458300, 0x480001a0 ] # b 0x004584a0 // intro
"Disable Motion Blur":
Games:
"Red Dead Redemption":
BLES01294: [ 01.00 ]
Author: "illusion"
Patch Version: 1.0
Patch:
- [ be32, 0x004cc078, 0x38600000 ] # li r3,0x0 // mb
PPU-90a087f8c40920044c59fa402edf9e416cdd9187:
Infinite Ammo:
Games:
"Red Dead Redemption":
BLUS30418: [ 01.00 ]
BLES00680: [ 01.00 ]
Author: Aphelion
Notes:
Patch Version: 1.0
Patch:
- [ be32, 0x001DBB98, 0x60000000 ]
Infinite Horse Energy:
Games:
"Red Dead Redemption":
BLUS30418: [ 01.00 ]
BLES00680: [ 01.00 ]
Author: Aphelion
Notes:
Patch Version: 1.0
Patch:
- [ be32, 0x00930E48, 0x60000000 ]
Skip Intro:
Games:
"Red Dead Redemption":
BLUS30418: [ 01.00 ]
BLES00680: [ 01.00 ]
Author: illusion
Notes:
Patch Version: 1.0
Patch:
- [ be32, 0x00444de0, 0x480001a0 ]
Anchors:
62fpsnotes: &62fpsnotes "Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 62FPS."
MirrorsEdgeUnlockFPSDisc: &MirrorsEdgeUnlockFPSDisc
- [ be32, 0x00EAA348, 0x60000000 ]
MirrorsEdgeUnlockFPSPSN: &MirrorsEdgeUnlockFPSPSN
- [ be32, 0x00EAA6D0, 0x60000000 ]
PPU-11db6db9c4edc67887b09aa7ec83b18f27adf9a3:
Unlock FPS:
Games:
"Mirror's Edge":
BLES00322: [ 01.01 ]
Author: illusion
Notes: [ "Last modified: 27 September 2020\n\n", *62fpsnotes ]
Patch Version: 1.0
Patch:
- [ load, *MirrorsEdgeUnlockFPSDisc ]
PPU-95323989be16af11f04a017518802d090bc3eb47:
Unlock FPS:
Games:
"Mirror's Edge":
BLUS30179: [ 01.01 ]
Author: illusion
Notes: [ "Last modified: 27 September 2020\n\n", *62fpsnotes ]
Patch Version: 1.0
Patch:
- [ load, *MirrorsEdgeUnlockFPSDisc ]
PPU-e8a0506d192495504c7f954ce9430e8ba1416c64:
Unlock FPS:
Games:
"Mirror's Edge":
NPUB30838: [ 01.01 ]
Author: illusion
Notes: [ "Last modified: 30 November 2020\n\n", *62fpsnotes ]
Patch Version: 1.0
Patch:
- [ load, *MirrorsEdgeUnlockFPSPSN ]
PPU-19449ce904fff4a8b8f610b60461481f8a8bbd7b:
Unlock FPS:
Games:
"Mirror's Edge":
NPEB00052: [ 01.01 ]
Author: illusion
Notes: [ "Last modified: 30 November 2020\n\n", *62fpsnotes ]
Patch Version: 1.0
Patch:
- [ load, *MirrorsEdgeUnlockFPSPSN ]
PPU-51eaefa466f3e26a4108f825e9b0856ee079aa2b:
"60 FPS":
Games:
"Grand Theft Auto V":
NPUB31154: [ 01.00 ]
BLUS31156: [ 01.00 ]
Author: "illusion"
Patch Version: 1.0
Notes: "Max FPS is half vblank rate"
Patch:
- [ be16, 0x0043b7dc, 0x4800 ]
"Skip Intro Video":
Games:
"Grand Theft Auto V":
NPUB31154: [ 01.00 ]
BLUS31156: [ 01.00 ]
Author: "illusion"
Patch Version: 1.0
Patch:
- [ byte, 0x01698260, 0x0 ]
PPU-c14042df6304d3e420a9917e6f8e5fc05cc38b4c:
Infinite Ammo:
Games:
"Ratchet & Clank Future: Tools of Destruction":
BCUS98127: [ All ]
Author: Bungholio
Notes:
Patch Version: 1.2
Patch:
- [ be32, 0x00465E5C, 0xD03D0008 ]
Infinite Health:
Games:
"Ratchet & Clank Future: Tools of Destruction":
BCUS98127: [ All ]
Author: Aphelion
Notes:
Patch Version: 1.0
Patch:
- [ be32, 0x002470E4, 0x9FC30004 ]
Infinite Bolts:
Games:
"Ratchet & Clank Future: Tools of Destruction":
BCUS98127: [ All ]
Author: Bungholio
Notes:
Patch Version: 1.2
Patch:
- [ be32, 0x0023D834, 0x90CB041C ]
Infinite Raritanium:
Games:
"Ratchet & Clank Future: Tools of Destruction":
BCUS98127: [ All ]
Author: Bungholio
Notes:
Patch Version: 1.2
Patch:
- [ be32, 0x0023D864, 0x90CB0420 ]
Instagib Mode:
Games:
"Ratchet & Clank Future: Tools of Destruction":
BCUS98127: [ All ]
Author: Aphelion
Notes: "Everything dies in one hit"
Patch Version: 1.0
Patch:
- [ be32, 0x000BDD44, 0xD27C0004 ]
Unlock FPS:
Games:
"Ratchet & Clank Future: Tools of Destruction":
BCUS98127: [ All ]
Author: illusion
Notes:
Patch Version: 1.0
Patch:
- [ bef32, 0x8AA558, 0.001 ] # max fps
PPU-c4e26433d1eed9166eb0c67b6f66b2268f3704e2:
Infinite Ammo:
Games:
"Ratchet & Clank Future: Tools of Destruction":
BCES00052: [ All ]
Author: Bungholio
Notes:
Patch Version: 1.2
Patch:
- [ be32, 0x00465C04, 0xD03D0008 ]
Infinite Health:
Games:
"Ratchet & Clank Future: Tools of Destruction":
BCES00052: [ All ]
Author: Aphelion
Notes:
Patch Version: 1.0
Patch:
- [ be32, 0x002470B4, 0x9FC30004 ]
Infinite Bolts:
Games:
"Ratchet & Clank Future: Tools of Destruction":
BCES00052: [ All ]
Author: Bungholio
Notes:
Patch Version: 1.2
Patch:
- [ be32, 0x0023D804, 0x90CB041C ]
Infinite Raritanium:
Games:
"Ratchet & Clank Future: Tools of Destruction":
BCES00052: [ All ]
Author: Bungholio
Notes:
Patch Version: 1.2
Patch:
- [ be32, 0x0023D834, 0x90CB0420 ]
Instagib Mode:
Games:
"Ratchet & Clank Future: Tools of Destruction":
BCES00052: [ All ]
Author: Aphelion
Notes: "Everything dies in one hit"
Patch Version: 1.0
Patch:
- [ be32, 0x000BDD14, 0xD27C0004 ]
Unlock FPS:
Games:
"Ratchet & Clank Future: Tools of Destruction":
BCES00052: [ All ]
Author: illusion
Notes:
Patch Version: 1.0
Patch:
- [ bef32, 0x8AA558, 0.001 ]
PPU-16506d9d5bf692d615645accd24bca1ee1f8f9a6:
Unlock FPS:
Games:
"Ratchet & Clank Future: Tools of Destruction":
NPUA80965: [ All ]
Author: illusion
Notes:
Patch Version: 1.0
Patch:
- [ bef32, 0x008c68e0, 0.001 ]
PPU-f07f7086588a4ea86a28bd768f0cbe710f5b813b:
Unlock FPS:
Games:
"Ratchet & Clank Future: Quest for Booty":
BCES00301: [ All ]
NPEA00088: [ All ]
NPEA00106: [ All ]
Author: illusion
Notes:
Patch Version: 1.0
Patch:
- [ bef32, 0x855048, 0.001 ]
Infinite Ammo:
Games:
"Ratchet & Clank Future: Quest for Booty":
BCES00301: [ All ]
NPEA00088: [ All ]
NPEA00106: [ All ]
Author: Aphelion
Notes:
Patch Version: 1.0
Patch:
- [ be32, 0x0034E658, 0xD03D0008 ]
PPU-1d9e99e1f091cfbdf1714d04e690d9cd816e2971:
Unlock FPS:
Games:
"Ratchet & Clank Future: Quest for Booty":
NPUA80145: [ All ]
Author: illusion
Notes:
Patch Version: 1.0
Patch:
- [ bef32, 0x00855040, 0.001 ]
PPU-0997e35d2b6738f5cecfda1d76380acca0828365:
Unlock FPS:
Games:
"Ratchet & Clank Future: A Crack In Time":
BCUS98124: [ 01.00 ]
Author: illusion
Notes:
Patch Version: 1.0
Patch:
- [ bef32, 0x00CA2448, 0.001 ] # max fps
- [ bef32, 0x00CA40B8, 0.001 ] # min gamespeed
- [ bef32, 0x00C942FC, 0.001 ] # min gamespeed
Infinite Ammo:
Games:
"Ratchet & Clank Future: A Crack In Time":
BCUS98124: [ 01.00 ]
Author: bungholio
Notes:
Patch Version: 1.0
Patch:
- [ be32, 0x00467A48 , 0xD03D0008 ]
PPU-2811d9292fb4a664f9cf9050dabbe0cae6fd6a44:
Unlock FPS:
Games:
"Ratchet & Clank Future: A Crack In Time":
BCUS98124: [ 01.20 ]
Author: illusion
Notes:
Patch Version: 1.0
Patch:
- [ bef32, 0x00CA2398, 0.001 ] # max fps
- [ bef32, 0x00CA4008, 0.001 ] # min gamespeed
- [ bef32, 0x00C941FC, 0.001 ] # min gamespeed
Infinite Ammo:
Games:
"Ratchet & Clank Future: A Crack In Time":
BCUS98124: [ 01.20 ]
Author: Aphelion
Notes:
Patch Version: 1.0
Patch:
- [ be32, 0x00467D90 , 0xD03D0008 ]
PPU-139ccf98a8417bd91a222f3d61d6de0860b8c436:
Unlock FPS:
Games:
"Ratchet & Clank Future: A Crack In Time":
NPUA80966: [ 01.20 ]
Author: illusion
Notes:
Patch Version: 1.0
Patch:
- [ bef32, 0x00ca2370, 0.001 ] # max fps
- [ bef32, 0x00ca3fe0, 0.001 ] # min gamespeed
- [ bef32, 0x00c9420c, 0.001 ] # min gamespeed
PPU-1155df736bedc95424c866d84a20766a4115774d:
Unlock FPS:
Games:
"Ratchet & Clank Future: Into the Nexus":
NPUA80908: [ 01.00 ]
Author: illusion
Notes: Maximum framerate with the patch is half the Vblank frequency.
Patch Version: 1.0
Patch:
- [ be16, 0x0032efc2, 0x3A83 ] # level load (low bits)
- [ be16, 0x0032efce, 0x126F ] # level load (high bits)
- [ bef64, 0x0069fdb8, 0.001 ] # init/level load
PPU-ed460e668a491f5e39f6547f3a24c2f20e2cb39b:
Unlock FPS:
Games:
"Ratchet & Clank Future: Into the Nexus":
BCES01908: [ 01.00 ]
BCES01949: [ 01.00 ]
Author: illusion
Notes: Maximum framerate with the patch is half the Vblank frequency.
Patch Version: 1.0
Patch:
- [ be16, 0x0032F002, 0x3A83 ] # level load (low bits)
- [ be16, 0x0032F00E, 0x126F ] # level load (high bits)
- [ bef64, 0x0069FDB8, 0.001 ] # init/level load
PPU-ba38ef01095996cc1c1ce19b7e8ad0ac31576931:
Unlock FPS:
Games:
"Ratchet & Clank Future: All 4 One":
NPUA80695: [ 01.00 ]
Author: illusion
Notes: Maximum framerate with the patch is half the Vblank frequency.
Patch Version: 1.0
Patch:
- [ be16, 0x0031105a, 0x3A83 ] # level load (low bits)
- [ be16, 0x00311066, 0x126F ] # level load (high bits)
- [ bef64, 0x0072c140, 0.001 ] # init/level load
Anchors:
gowamlaanotes: &gowamlaanotes "Allows for the use of Resolution Scaling in the title.\n\nSet Resolution Scale Threshold to 1x1 for proper scaling of effects."
PPU-3a63ecc6e9b81a984d2fe0a481febc3e26b57810: # GOWA.SELF 1.04
Disable MLAA:
Games:
"God of War: Ascension":
BCES01741: [ 01.04 ]
BCES01742: [ 01.04 ]
BCUS98232: [ 01.04 ]
NPEA00445: [ 01.04 ]
NPUA80918: [ 01.04 ]
Author: illusion, ZEROx
Notes: *gowamlaanotes
Patch Version: 1.0
Patch:
- [ byte, 0x83CE77, 0 ]
- [ be32, 0x00390724, 0x60000000 ]
- [ be32, 0x00390754, 0x60000000 ]
Disable Depth of Field:
Games:
"God of War: Ascension":
BCES01741: [ 01.04 ]
BCES01742: [ 01.04 ]
BCUS98232: [ 01.04 ]
NPEA00445: [ 01.04 ]
NPUA80918: [ 01.04 ]
Author: ZEROx
Notes:
Patch Version: 1.0
Patch:
- [ be32, 0x004342bc, 0x38a00000 ]
Disable Motion Blur:
Games:
"God of War: Ascension":
BCES01741: [ 01.04 ]
BCES01742: [ 01.04 ]
BCUS98232: [ 01.04 ]
NPEA00445: [ 01.04 ]
NPUA80918: [ 01.04 ]
Author: ZEROx
Notes:
Patch Version: 1.0
Patch:
- [ be32, 0x00437810, 0x38a00000 ]
Skip intro:
Games:
"God of War: Ascension":
BCES01741: [ 01.04 ]
BCUS98232: [ 01.04 ]
NPEA00445: [ 01.04 ]
NPUA80918: [ 01.04 ]
Author: Illusion, ZEROx
Notes: "Skips SCE intros up to first video\n2.0 Skips intro video"
Patch Version: 2.0
Patch:
- [ byte, 0x00204d5b, 1 ] #Skip intro vid on first run
- [ be16, 0x00411ff4, 0x4800 ] #Skip intro logo
- [ be32, 0x003efa04, 0x480225f5 ] #func call
- [ be32, 0x00411ff8, 0x3c60009e ] #lis r3,0x9e
- [ be32, 0x00411ffc, 0xa063c1d0 ] #Current video 2 bytes
- [ be32, 0x00412000, 0x2f836f70 ] #cmpwi cr7,r3,0x6f70
- [ be32, 0x00412004, 0x419e0010 ] #beq
- [ be32, 0x00412008, 0x3c600094 ] #lis r3,0x94
- [ be32, 0x0041200c, 0x80630e94 ] #r3 = Button data
- [ be32, 0x00412010, 0x48000008 ] #b
- [ be32, 0x00412014, 0x38600040 ] #X button
- [ be32, 0x00412018, 0x4e800020 ] #Return
Unlock FPS:
Games:
"God of War: Ascension":
BCES01741: [ 01.04 ]
BCES01742: [ 01.04 ]
BCUS98232: [ 01.04 ]
NPEA00445: [ 01.04 ]
NPUA80918: [ 01.04 ]
Author: "ZEROx, illusion"
Notes: "Unlocks internal timestep calculation, Increase vblank to match your desired framerate."
Patch Version: 2.0
Patch:
- [ bef32, 0x0039e284, 1000 ]
- [ bef32, 0x002cae2c, 10000 ] #timestamp
- [ bef32, 0x0083b2cc, 60 ] #target fps, main float
- [ be32, 0x002cadd8, 0x60000000 ]
- [ be16, 0x002c537e, 0x93cc ] #1000.0f gameplay speed scaling
- [ be16, 0x002caec6, 0x93cc ] #1000.0f sync
- [ be16, 0x002caf6e, 0x93cc ] #1000.0f sync
- [ be16, 0x003ef71a, 0x93cc ] #1000.0f video playback speed scaling
PPU-3a0b43e4a5f4bfea64f53612ee7c5d990f88129c: #GOWA.SELF 1.12
Disable MLAA:
Games:
"God of War: Ascension":
BCES01741: [ 01.12 ]
BCES01742: [ 01.12 ]
BCUS98232: [ 01.12 ]
NPEA00445: [ 01.12 ]
NPUA80918: [ 01.12 ]
Author: illusion, ZEROx
Notes: *gowamlaanotes
Patch Version: 1.0
Patch:
- [ byte, 0x83D007, 0 ]
- [ be32, 0x00397754, 0x60000000 ]
- [ be32, 0x00397784, 0x60000000 ]
Disable Depth of Field:
Games:
"God of War: Ascension":
BCES01741: [ 01.12 ]
BCES01742: [ 01.12 ]
BCUS98232: [ 01.12 ]
NPEA00445: [ 01.12 ]
NPUA80918: [ 01.12 ]
Author: ZEROx
Notes:
Patch Version: 1.0
Patch:
- [ be32, 0x0043bcbc, 0x38a00000 ]
Disable Motion Blur:
Games:
"God of War: Ascension":
BCES01741: [ 01.12 ]
BCES01742: [ 01.12 ]
BCUS98232: [ 01.12 ]
NPEA00445: [ 01.12 ]
NPUA80918: [ 01.12 ]
Author: ZEROx
Notes:
Patch Version: 1.0
Patch:
- [ be32, 0x0043f210, 0x38a00000 ]
Unlock FPS:
Games:
"God of War: Ascension":
BCES01741: [ 01.12 ]
BCES01742: [ 01.12 ]
BCUS98232: [ 01.12 ]
NPEA00445: [ 01.12 ]
NPUA80918: [ 01.12 ]
Author: "ZEROx, illusion"
Notes: "Unlocks internal timestep calculation, Increase vblank to match your desired framerate."
Patch Version: 1.0
Patch:
- [ bef32, 0x003a52b4, 1000 ]
- [ bef32, 0x002d024c, 6667 ]
PPU-93623f42f6f50bed58ca60927ed43beab749a2cd:
Disable MLAA:
Games:
"God of War: Ascension Demo":
NPEA90123: [ 01.00 ]
Author: illusion
Notes: *gowamlaanotes
Patch Version: 1.0
Patch:
- [ byte, 0x7DC0B7, 0 ]
Anchors:
# Since we only change store reg and branch, we don't need to patch last 2 bytes again.
tlou100_mlaa: &tlou100_mlaa
- [ be16, 0x00a7a514, 0x9b83 ] # store 0
# - [ be16, 0x00a51a8c, 0x4800 ] # unconditonally branch to disable MLAA
- [ be16, 0x0092ddac, 0x4800 ] # Skip memory check function
- [ be32, 0x00ae5d4c, 0x38000000 ] # Green rain
- [ be32, 0x00a2c4f0, 0x38000000 ] # Green rain
- [ be32, 0x00a2c4fc, 0x38000000 ] # Green rain
- [ be32, 0x00a58da8, 0x60000000 ] # skip assert: x + w <= width && y + h <= height
- [ be32, 0x0093e30c, 0xc1890990 ] # Cargo fix
- [ be32, 0x0093e394, 0xc0090990 ] # Reticle bloom
# Dof patch
- [ be32, 0x0093dd64, 0x48113d2d ] #Call1
- [ be32, 0x0093dd88, 0x48113d19 ] #Call2
- [ be32, 0x00a0ae2c, 0x48046c85 ] #Call3
# Func 1 Overall DoF 1
- [ be32, 0x00a51a90, 0xc09c0aa4 ] #Load f4
- [ be32, 0x00a51a94, 0xc27e04d4 ] #f19 = 0.3
- [ be32, 0x00a51a98, 0xec8404f2 ] #f4*f19
- [ be32, 0x00a51a9c, 0x4e800020 ] #Return
# Func 2 Cutscene Dof
- [ be32, 0x00a51aa0, 0xc01c0aac ] #Load f0
- [ be32, 0x00a51aa4, 0xc17e1d34 ] #f11 = 0.75
- [ be32, 0x00a51aa8, 0xec0002f2 ] #f0*f11
- [ be32, 0x00a51aac, 0x4e800020 ] #Return
# Func 3 Overall Dof 2
- [ be32, 0x00a51ab0, 0x3d200146 ] #r9 = 1460000
- [ be32, 0x00a51ab4, 0x3929481c ] #r9 = 146481c
- [ be32, 0x00a51ab8, 0x80080014 ] #Load pattern to r0
- [ be32, 0x00a51abc, 0x7f804800 ] #Compare r0 to r9
- [ be32, 0x00a51ac0, 0x409e0010 ]
- [ be32, 0x00a51ac4, 0xc01e10a0 ] #f0 = 0.3
- [ be32, 0x00a51ac8, 0xd008000c ] #Store f0
- [ be32, 0x00a51acc, 0x48000008 ]
- [ be32, 0x00a51ad0, 0xd3e8000c ] #Default store
- [ be32, 0x00a51ad4, 0x4e800020 ] #Return
# Bloom correction patch v2.2
- [ be32, 0x0093e308, 0x481137d1 ] #Call
- [ be32, 0x00a51ad8, 0xc1a909a4 ] #Load f13
- [ be32, 0x00a51adc, 0xc19e064c ] #f12 = 0.69
- [ be32, 0x00a51ae0, 0x808909a8 ] #r4 unique value e198
- [ be32, 0x00a51ae4, 0x2f840000 ] #if r4 <= 0
- [ be32, 0x00a51ae8, 0x409d0058 ] #Skip to Main menu
# Bills town Bloater and escape (2)
- [ be32, 0x00a51aec, 0x3ca03ba4 ] #r5 = 3ba40000
- [ be32, 0x00a51af0, 0x7f842800 ] #compare r4 to r5
- [ be32, 0x00a51af4, 0x419c0074 ] #go to Patch if less
# Bills town Cemetery (1)
- [ be32, 0x00a51af8, 0x808909a4 ] #r4 unique value e194
- [ be32, 0x00a51afc, 0x3ca03e80 ] #r5 = 3e800000
- [ be32, 0x00a51b00, 0x7f842800 ] #compare r4 to r5
- [ be32, 0x00a51b04, 0x419c0068 ] #go to Patch if less
# Bills town main street (2)
- [ be32, 0x00a51b08, 0x3ca04026 ] #r5 = 40260000
- [ be32, 0x00a51b0c, 0x38a56666 ] #r5 = 40266666
- [ be32, 0x00a51b10, 0x7f842800 ] #compare r4 to r5
- [ be32, 0x00a51b14, 0x419e0054 ] #go to Patch if ==
# Bills town Trap (2)
- [ be32, 0x00a51b18, 0x3ca0403d ] #r5 = 403d0000
- [ be32, 0x00a51b1c, 0x38a5e4e2 ] #r5 = 403ce4e2
- [ be32, 0x00a51b20, 0x7f842800 ] #compare r4 to r5
- [ be32, 0x00a51b24, 0x419e0044 ] #go to Patch if ==
# Bills Town intro check (2)
- [ be32, 0x00a51b28, 0x808909bc ] #r4 unique value e1ac
- [ be32, 0x00a51b2c, 0x3ca04007 ] #r5 = 40070000
- [ be32, 0x00a51b30, 0x38a50a3d ] #r5 = 40070a3d
- [ be32, 0x00a51b34, 0x7f842800 ] #compare r4 to r5
- [ be32, 0x00a51b38, 0x419e0030 ] #go to Patch if ==
- [ be32, 0x00a51b3c, 0x4e800020 ] #Return
# Patch Menu/Ending level
- [ be32, 0x00a51b40, 0x808909a0 ] #r4 unique value e190
- [ be32, 0x00a51b44, 0x3ca03f8d ] #r5 = 3f8d0000
- [ be32, 0x00a51b48, 0x38a52f6f ] #r5 = 3f8d2f6f
- [ be32, 0x00a51b4c, 0x7f842800 ] #compare r4 to r5
- [ be32, 0x00a51b50, 0x419e0010 ] #Patch menu
- [ be32, 0x00a51b54, 0x80a909a4 ] #r5 unique value e194
- [ be32, 0x00a51b58, 0x7f842800 ] #compare r4 to r5
- [ be32, 0x00a51b5c, 0x4c9e0020 ] #Return (bnelr)
- [ be32, 0x00a51b60, 0xc19e03fc ] #f12 = 0.5
- [ be32, 0x00a51b64, 0x48000008 ] #go to Patch
# Patch function
- [ be32, 0x00a51b68, 0xedad0332 ] #f13=f13*f12
- [ be32, 0x00a51b6c, 0xec000332 ] #f0=f0*f12
- [ be32, 0x00a51b70, 0x4e800020 ] #Return
# Special thanks to HdHereidme for debug menu, Smasher248 for inital memory addresses and Skye Mods for mesh trimming
# address. Without them this patch wouldn't have been possible.
# This patch cycles through various post-processing modes. Values accepted are:
# 0 = None
# 1 = Bloom
# 2 = Depth of Field
# 3 = Tonemapping // reversed from orbis version confirmed this exists
# 4 = Bloom & Depth of Field
# 5 = Bloom & Depth of Field & Tonemapping (Default)
tlou100_post: &tlou100_post
# - [ be32, 0x00a7991c, 0x38000003 ] # Post-processing modes (mem address: 0x14C79C7)
- [ be32, 0x0093e300, 0xc0090990 ] # load e190 with 0
- [ be32, 0x0093e30c, 0xc1890990 ] # load e198 with 0f
- [ be32, 0x0093e394, 0xc0090990 ] # load e1a0 with 0f
tlou100_mesh: &tlou100_mesh
- [ be16, 0x00923a94, 0x9809 ] # Disable Mesh trimming (r3 => r0 ) (mem address: 0x142C584)
# Many settings below are enabled/disabled in sub_A7A340. In this subroutine,
# r6 = 2
# r27 = 1
# r28 = 0
# and these are stored into some memory blob to represent settings. Most values can be switched by just changing the
# source register from one to the other, though some are words and some are bytes, so be careful.
tlou100_ssao: &tlou100_ssao
- [ be16, 0x00a7a470, 0x9b83 ] # Disable SSAO (r27 => r28) (mem address: 0x14C7C0F)
tlou100_mb: &tlou100_mb
- [ be16, 0x00a7a4d4, 0x9b83 ] # Disable motion blur (r27 => r28) (mem address: 0x14C7C2E)
tlou100_dof: &tlou100_dof
- [ be16, 0x00a7a4e0, 0x9b83 ] # Disable depth of field (r27 => r28) (mem address: 0x14C7C31)
tlou100_dbv: &tlou100_dbv
- [ be16, 0x00a7a760, 0x9b63 ] # Depth buffer viewport (r28 => r27) (mem address: 0x14C7E9D)
tlou100_dbf: &tlou100_dbf
- [ be16, 0x00a7a7ac, 0x9b83 ] # Depth border fix (r27 => r28) (mem address: 0x14C7EC1)
tlou100_db: &tlou100_db
- [ be16, 0x00a7a7b8, 0x90e3 ] # Depth buffer (r27 => r6 ) (mem address: 0x14C7F93)
- [ be16, 0x00a516ec, 0x4800 ] # Cabin resort crash fix
tlou100_speed: &tlou100_speed
- [ be16, 0x00a7a6b8, 0x9383 ] # Speedboost (mem address: 0x14c7e5f)
tlou111_mlaa: &tlou111_mlaa
# - [ be16, 0x00aaa040, 0x9b83 ] # store 0
- [ be16, 0x00a80350, 0x4800 ] # unconditonally branch to disable MLAA
- [ be16, 0x0095b8f8, 0x4800 ] # Skip memory check function
- [ be32, 0x00b0e140, 0x38000000 ] # Green rain
- [ be32, 0x00a5bc38, 0x38000000 ] # Green rain
- [ be32, 0x00a5bc44, 0x38000000 ] # Green rain
- [ be32, 0x00a877e0, 0x60000000 ] # skip assert: x + w <= width && y + h <= height
- [ be32, 0x0096be58, 0xc1890990 ] # Cargo fix
# Dof correction patch
- [ be32, 0x0096b8b0, 0x48114aa5 ] #Call1
- [ be32, 0x0096b8d4, 0x48114a91 ] #Call2
- [ be32, 0x00a3a584, 0x48045df1 ] #Call3
# Func 1 Overall DoF 1
- [ be32, 0x00a80354, 0xc09c0aa4 ] #Load f4 e294
- [ be32, 0x00a80358, 0xc27e0424 ] #f19 = 0.3
- [ be32, 0x00a8035c, 0xec8404f2 ] #f4*f19
- [ be32, 0x00a80360, 0x4e800020 ] #Return
# Func 2 Cutscene Dof
- [ be32, 0x00a80364, 0xc01c0aac ] #Load f0 e29c
- [ be32, 0x00a80368, 0xc17e1b64 ] #f11 = 0.75
- [ be32, 0x00a8036c, 0xec0002f2 ] #f0*f11
- [ be32, 0x00a80370, 0x4e800020 ] #Return
# Func 3 Overall Dof 2
- [ be32, 0x00a80374, 0x3d200151 ] #r9 = 1510000
- [ be32, 0x00a80378, 0x3929e29c ] #r9 = 150e29c
- [ be32, 0x00a8037c, 0x80080014 ] #Load pattern to r0
- [ be32, 0x00a80380, 0x7f804800 ] #Compare r0 to r9
- [ be32, 0x00a80384, 0x409e0010 ]
- [ be32, 0x00a80388, 0xc01e137c ] #f0 = 0.3
- [ be32, 0x00a8038c, 0xd008000c ] #Store f0
- [ be32, 0x00a80390, 0x48000008 ]
- [ be32, 0x00a80394, 0xd3e8000c ] #Default store
- [ be32, 0x00a80398, 0x4e800020 ] #Return
# Bloom correction patch
- [ be32, 0x0096be54, 0x48114549 ] #Call
- [ be32, 0x00a8039c, 0xc1a909a4 ] #Load f13
- [ be32, 0x00a803a0, 0xc19e059c ] #f12 = 0.69
- [ be32, 0x00a803a4, 0x808909a8 ] #r4 unique value e198
- [ be32, 0x00a803a8, 0x2f840000 ] #if r4 <= 0
- [ be32, 0x00a803ac, 0x409d0058 ] #Skip to Main menu
# Bills town Bloater and escape(2)
- [ be32, 0x00a803b0, 0x3ca03ba4 ] #r5 = 3ba40000
- [ be32, 0x00a803b4, 0x7f842800 ] #compare r4 to r5
- [ be32, 0x00a803b8, 0x419c0074 ] #go to Patch if less
# Bills town Cemetery(1)
- [ be32, 0x00a803bc, 0x808909a4 ] #r4 unique value e194
- [ be32, 0x00a803c0, 0x3ca03e80 ] #r5 = 3e800000
- [ be32, 0x00a803c4, 0x7f842800 ] #compare r4 to r5
- [ be32, 0x00a803c8, 0x419c0068 ] #go to Patch if less
# Bills town main street(2)
- [ be32, 0x00a803cc, 0x3ca04026 ] #r5 = 40260000
- [ be32, 0x00a803d0, 0x38a56666 ] #r5 = 40266666
- [ be32, 0x00a803d4, 0x7f842800 ] #compare r4 to r5
- [ be32, 0x00a803d8, 0x419e0054 ] #go to Patch if ==
# Bills town Trap(2)
- [ be32, 0x00a803dc, 0x3ca0403d ] #r5 = 403d0000
- [ be32, 0x00a803e0, 0x38a5e4e2 ] #r5 = 403ce4e2
- [ be32, 0x00a803e4, 0x7f842800 ] #compare r4 to r5
- [ be32, 0x00a803e8, 0x419e0044 ] #go to Patch if ==
# Bills Town intro check(2)
- [ be32, 0x00a803ec, 0x808909bc ] #r4 unique value e1ac
- [ be32, 0x00a803f0, 0x3ca04007 ] #r5 = 40070000
- [ be32, 0x00a803f4, 0x38a50a3d ] #r5 = 40070a3d
- [ be32, 0x00a803f8, 0x7f842800 ] #compare r4 to r5
- [ be32, 0x00a803fc, 0x419e0030 ] #go to Patch if ==
- [ be32, 0x00a80400, 0x4e800020 ] #Return
# Patch Menu/Ending level
- [ be32, 0x00a80404, 0x808909a0 ] #r4 unique value e190
- [ be32, 0x00a80408, 0x3ca03f8d ] #r5 = 3f8d0000
- [ be32, 0x00a8040c, 0x38a52f6f ] #r5 = 3f8d2f6f
- [ be32, 0x00a80410, 0x7f842800 ] #compare r4 to r5
- [ be32, 0x00a80414, 0x419e0010 ] #Patch menu
- [ be32, 0x00a80418, 0x80a909a4 ] #r5 unique value e194
- [ be32, 0x00a8041c, 0x7f842800 ] #compare r4 to r5
- [ be32, 0x00a80420, 0x4c9e0020 ] #Return (bnelr)
- [ be32, 0x00a80424, 0xc19e034c ] #f12 = 0.5
- [ be32, 0x00a80428, 0x48000008 ] #go to Patch
# Patch function
- [ be32, 0x00a8042c, 0xedad0332 ] #f13=f13*f12
- [ be32, 0x00a80430, 0xec000332 ] #f0=f0*f12
- [ be32, 0x00a80434, 0x4e800020 ] #Return
# Special thanks to HdHereidme for debug menu, Smasher248 for inital memory addresses and Skye Mods for mesh trimming
# address. Without them this patch wouldn't have been possible.
# This patch cycles through various post-processing modes. Values accepted are:
# 0 = None
# 1 = Bloom
# 2 = Depth of Field
# 3 = Tonemapping // reversed from orbis version confirmed this exists
# 4 = Bloom & Depth of Field
# 5 = Bloom & Depth of Field & Tonemapping (Default)
tlou111_post: &tlou111_post
# - [ be32, 0x00aa944c, 0x38000003 ] # Post-processing modes (mem address: 0x1571867)
- [ be32, 0x0096be4c, 0xc0090990 ] # load e190 with 0
- [ be32, 0x0096BE58, 0xc1890990 ] # load e198 with 0
- [ be32, 0x0096BEE0, 0xc0090990 ] # load e1a0 with 0
tlou111_mesh: &tlou111_mesh
- [ be16, 0x009515d8, 0x9809 ] # Disable Mesh trimming (r3 => r0 ) (mem address: 0x14A9604)
# Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine,
# r6 = 2
# r27 = 1
# r28 = 0
# and these are stored into some memory blob to represent settings. Most values can be switched by just changing the
# source register from one to the other, though some are words and some are bytes, so be careful.
tlou111_ssao: &tlou111_ssao
- [ be16, 0x00aa9f9c, 0x9b83 ] #Disable SSAO
tlou111_mb: &tlou111_mb
- [ be32, 0x0096aa94, 0x480000e0 ] # Disable motion blur
tlou111_dof: &tlou111_dof
- [ be16, 0x00aaa00c, 0x9b83 ] # Disable depth of field (r27 => r28) (mem address: 0x1571AD1)
tlou111_dbv: &tlou111_dbv
- [ be16, 0x00aaa290, 0x9b63 ] # Depth buffer viewport (r28 => r27) (mem address: 0x1571D41)
tlou111_dbf: &tlou111_dbf
- [ be16, 0x00aaa2d8, 0x9b83 ] # Depth border fix (r27 => r28) (mem address: 0x1571D65)
tlou111_db: &tlou111_db
- [ be16, 0x00aaa2e4, 0x90c3 ] # Depth buffer (r27 => r6 ) (mem address: 0x1571E37)
- [ be16, 0x00a7ffac, 0x4800 ] # Cabin resort crash fix
tlou111_speed: &tlou111_speed
- [ be16, 0x00aaa1e8, 0x9383 ] # Speedboost (mem address: 0x1571d03)
tlou111_devplus: &tlou111_devplus
- [ be32, 0x012850e8, 0x00e8c3e7 ] # str ptr
- [ be32, 0x0128515c, 0x00e8c57f ] # str ptr
- [ be16, 0x00e8c318, 0x202b ] # _+
- [ byte, 0x00e8c3e7, 42 ] # * in int
- [ byte, 0x00e8c57f, 42 ] # * in int
# useless memory option replace with rendering
# point addr from [] to [], this offsets 002dcc40 store 00 and onwards.
# i.e [] now becomes [] and so on
- [ be32, 0x0129732c, 0x015715f0 ] # pointer
- [ be32, 0x002dcc40, 0x38bc00be ] # disable vis
- [ be32, 0x012973fc, 0x00ee0490 ]
- [ be16, 0x00ee0498, 0x5669 ] # capitalise visibility for
- [ be32, 0x002dcc74, 0x38bc06d9 ] # wireframe
- [ be32, 0x01297400, 0x00ee01d8 ]
- [ be32, 0x002dcca8, 0x38bc06da ] # see through
- [ be32, 0x01297404, 0x00ee01f0 ]
- [ be32, 0x002dccdc, 0x38bc06db ] # point mode
- [ be32, 0x01297408, 0x00ee0210 ]
- [ be32, 0x002dcd10, 0x38bc04f4 ] # post on spu
- [ be32, 0x0129740c, 0x00f05a48 ]
- [ be32, 0x002dcd44, 0x38bc04de ] # motion blur
- [ be32, 0x01297410, 0x00f05618 ]
- [ be32, 0x002dcd78, 0x38bc04e1 ] # dof
- [ be32, 0x01297414, 0x00f05410 ]
- [ be32, 0x012974e4, 0x0135bfe8 ] # ptr
- [ be64, 0x00ea8ba0, 0x456e61626c652050 ] # rename string
- [ be32, 0x00ea8ba8, 0x61757365 ]
- [ byte, 0x00ea8bac, 0 ] # term str
- [ be32, 0x01297418, 0x00e8d580 ]
- [ byte, 0x00eeeef8, 0 ]
- [ byte, 0x00eeef10, 0 ]
- [ byte, 0x00eeef28, 0 ]
- [ byte, 0x00eeef50, 0 ]
- [ be32, 0x012bf4a4, 0x00e8d520 ]
- [ be32, 0x012bf4a8, 0x00e8d550 ]
# str, perhaps use utf8 here?
- [ be64, 0x00e8d520, 0x437265646974733a ]
- [ be64, 0x00e8d550, 0x4d61646520627920 ]
- [ be64, 0x00e8d558, 0x696c6c7573696f6e ]
- [ be64, 0x00e8d560, 0x2c20467265616b6f ]
- [ be64, 0x00e8d568, 0x20616e6420536d61 ]
- [ be64, 0x00e8d570, 0x7368657232343800 ]
# vram stats
- [ be64, 0x00e8d580, 0x53686f7720437265 ]
- [ be32, 0x00e8d588, 0x64697473 ]
# console exclusive code, we don't need this due to post on spu off
- [ be32, 0x0129741c, 0x0157186e ] # ptr
# - [ be32, 0x00aa9444, 0x38600001 ] # remove branch and set r3 to 1
# - [ be16, 0x00aa9464, 0x9869 ] # load from r3
tlou111_cparts: &tlou111_cparts
- [ be64, 0x0e8d600, 0x496E66696E697465 ] # str Infinite Everything (Ammo, Items, Skills, Parts)
- [ be64, 0x0e8d608, 0x2045766572797468 ]
- [ be64, 0x0e8d610, 0x696E672028416D6D ]
- [ be64, 0x0e8d618, 0x6F2C204974656D73 ]
- [ be64, 0x0e8d620, 0x2C20536B696C6C73 ]
- [ be64, 0x0e8d628, 0x2C20506172747329 ]
- [ be32, 0x01286780, 0x00e8d600 ] # point addr to e8e490
- [ be32, 0x01286784, 0x014f3412 ] # point addr to 014f3412
# add
- [ be32, 0x003495c, 0x48e58c35 ] # bl 00e8d590
- [ be32, 0x0e8d590, 0x3fa0014f ] # r29 14f0000
- [ be32, 0x0e8d594, 0x881d3412 ] # lbz r0, 0x3412, (r29)
- [ be32, 0x0e8d598, 0x2f800000 ] # cmp r0, 0x0
- [ be32, 0x0e8d59c, 0x409e0008 ] # bne 0xe8d5a4
- [ be32, 0x0e8d5a0, 0x7f7fd22e ] # og lhzx
- [ be32, 0x0e8d5a4, 0x4e800020 ] # ret
- [ be32, 0x0034968, 0x2f9d096f ] # r29 to 512
- [ be32, 0x0034970, 0x3ba0096f ] # li r29 512
# sub
- [ be32, 0x00336c0, 0x7e2802a6 ] # mflr r17,LR
- [ be32, 0x00336c4, 0x48e59f01 ] # call 3
- [ be32, 0x00336c8, 0x7e2803a6 ] # mtlr LR,r17
- [ be32, 0x00336cc, 0x3a200000 ] # r17 = 0
- [ be32, 0x0e8d5c4, 0x7c0b4a2e ] # og lhzx
- [ be32, 0x0e8d5c8, 0x5408043e ] # og rlwinm
- [ be32, 0x0e8d5cc, 0x3e00014f ] # r16 = 14f0000
- [ be32, 0x0e8d5d0, 0x89f03412 ] # lbz r15,0x3412,r16
- [ be32, 0x0e8d5d4, 0x2f8f0000 ] # r15 vs 0
- [ be32, 0x0e8d5d8, 0x409e0008 ] # bne
- [ be32, 0x0e8d5dc, 0x7c050050 ] # og sub
- [ be32, 0x0e8d5e0, 0x7f882800 ] # og cmpw
- [ be32, 0x0e8d5e4, 0x39e00000 ] # r15 = 0
- [ be32, 0x0e8d5e8, 0x3a000000 ] # r16 = 0
- [ be32, 0x0e8d5ec, 0x4e800020 ] # ret
tlou111_nailbombsoftlockfix: &tlou111_nailbombsoftlockfix
- [ be32, 0x0069f7ac, 0x4b9c012d ] # bl SUB_0005f8d8
- [ be32, 0x0005f8d8, 0x3c800142 ] # lis r4,0x142
- [ be32, 0x0005f8dc, 0xa0849ef4 ] # lhz r4,-0x610c(r4)
- [ be32, 0x0005f8e0, 0x70847fff ] # andi r4,r4,0x7fff
- [ be32, 0x0005f8e4, 0x2f8440bc ] # cmpwi cr7,r4,0x40bc
- [ be32, 0x0005f8e8, 0x419e0028 ] # beq cr7,LAB_0005f910
- [ be32, 0x0005f8ec, 0x2f842466 ] # cmpwi cr7,r4,0x2466
- [ be32, 0x0005f8f0, 0x419e0020 ] # beq cr7,LAB_0005f910
- [ be32, 0x0005f8f4, 0x2f841ab6 ] # cmpwi cr7,r4,0x1ab6
- [ be32, 0x0005f8f8, 0x419e0018 ] # beq cr7,LAB_0005f910
- [ be32, 0x0005f8fc, 0x2f841181 ] # cmpwi cr7,r4,0x1181
- [ be32, 0x0005f900, 0x419e0010 ] # beq cr7,LAB_0005f910
- [ be32, 0x0005f904, 0x2f844ad3 ] # cmpwi cr7,r4,0x4ad3
- [ be32, 0x0005f908, 0x419e0008 ] # beq cr7,LAB_0005f910
- [ be32, 0x0005f90c, 0x48000008 ] # b LAB_0005f914
- [ be32, 0x0005f910, 0x38000001 ] # li r0,0x1
- [ be32, 0x0005f914, 0x389b0070 ] # addiparam_2,r27,0x70
- [ be32, 0x0005f918, 0x4e800020 ] # blr
tlou111_devmenu: &tlou111_devmenu
- [ be16, 0x0003bfa0, 0x9b3f ]
- [ be16, 0x009da99a, 0x2db6 ]
- [ be16, 0x009da9a2, 0x2db6 ]
- [ be32, 0x00a1a200, 0x60000000 ] #Remove "!" model render
# str lookup
- [ utf8, 0x011b4145, "shiv " ]
- [ utf8, 0x011b4165, "pistol-uber-t1 " ]
- [ utf8, 0x011b4185, "baseball-bat " ]
- [ utf8, 0x011b41a5, "hatchet " ]
- [ utf8, 0x011b41c5, "NO_ART_GROUP " ]
- [ utf8, 0x011b41e5, "nail-bomb " ]
- [ utf8, 0x011b4205, "two-by-four " ]
- [ utf8, 0x011b4225, "nail-bomb " ]
- [ utf8, 0x011b4245, "turret-sniper " ]
- [ utf8, 0x011b4265, "rifle-lever-action " ]
- [ utf8, 0x011b4285, "pistol-uber-t1 " ]
- [ utf8, 0x011b42a5, "shiv " ]
- [ utf8, 0x011b42c5, "radio " ]
- [ utf8, 0x011b42e5, "molotov " ]
- [ utf8, 0x011b4305, "bandage-apply " ]
- [ utf8, 0x011b4325, "mp-parcel " ]
- [ utf8, 0x011b4345, "gren-launcher-improvised " ]
- [ utf8, 0x011b4365, "shotgun-dbl-barrel " ]
- [ utf8, 0x011b4385, "machete-blade " ]
- [ utf8, 0x011b43a5, "bow-dark " ]
- [ utf8, 0x011b43c5, "rifle-variable " ]
- [ utf8, 0x011b43e5, "mini-14-rifle " ]
- [ utf8, 0x011b4405, "two-by-four " ]
- [ utf8, 0x011b4425, "pistol-shotgun " ]
- [ utf8, 0x011b4445, "rifle-improvised-fullauto " ]
- [ utf8, 0x011b4465, "super-soaker " ]
- [ utf8, 0x011b4485, "NO_ART_GROUP " ]
- [ utf8, 0x011b44a5, "beer-bottle " ]
- [ utf8, 0x011b44c5, "crossbow-dlc " ]
- [ utf8, 0x011b44e5, "lead-pipe " ]
- [ utf8, 0x011b4505, "lead-pipe " ]
- [ utf8, 0x011b4525, "flamethrower " ]
- [ utf8, 0x011b4545, "desert-eagle-t1 " ]
- [ utf8, 0x011b4565, "flashlight " ]
- [ utf8, 0x011b4585, "rifle-sniper " ]
- [ utf8, 0x011b45a5, "m4-rifle-t1 " ]
- [ utf8, 0x011b45c5, "smoke-bomb " ]
- [ utf8, 0x011b45e5, "throw-brick " ]
- [ utf8, 0x011b4605, "shotgun-pump-stock " ]
- [ utf8, 0x011b4625, "silenced-galil-rifle " ]
- [ utf8, 0x011b4645, "NO_ART_GROUP " ]
- [ utf8, 0x011b4665, "bloater-pustule " ]
- [ utf8, 0x011b4685, "taurus-66b4-revolver " ]
- [ utf8, 0x011b46a5, "nail-bomb " ]
- [ utf8, 0x011b46c5, "rifle-improvised-assault " ]
- [ utf8, 0x011b46e5, "throwing-knife " ]
- [ utf8, 0x011b4705, "rifle-bolt
gitextract_amsb7vcp/
├── .gitattributes
├── .github/
│ ├── ISSUE_TEMPLATE/
│ │ └── issue_template.md
│ ├── README/
│ │ ├── Media/
│ │ │ └── HelpSystem/
│ │ │ └── Placeholder_Images.txt
│ │ ├── Translations/
│ │ │ ├── French/
│ │ │ │ └── French_translation.txt
│ │ │ ├── Italian/
│ │ │ │ └── Italian_Placeholder.txt
│ │ │ └── Japanese/
│ │ │ ├── JAPANESE_README.MD
│ │ │ └── Japanese_Translation_Placeholder.txt
│ │ ├── cache_donators.csv
│ │ └── sandbox_testing.txt
│ └── WIKI/
│ ├── MEDIA/
│ │ ├── PS3/
│ │ │ └── BUTTON_ICONS/
│ │ │ └── PS3_BUTTON_ICONS_PLACEHOLDER.txt
│ │ └── Untitled-2.psd
│ ├── development_team.html
│ ├── minigame_compatibility_beta.csv
│ ├── public_scene_list.md
│ └── thumbnails.md
├── PS3/
│ ├── Closed_Beta_2/
│ │ └── Region_Map_Support.csv
│ ├── Firmware/
│ │ ├── HFW_PLACEHOLDER.PUP
│ │ └── md5_hash.txt
│ └── Packages/
│ ├── README_PlayStation-Home-Online-Beta-2-Phase-[1-12-2023].MD
│ └── latest_version_placeholder.pkg
├── README.md
├── RPCS3/
│ ├── Client/
│ │ └── DH_CB2_RPCS3_MD5_Hashes_README.MD
│ ├── Patches/
│ │ ├── config_NPIA00005.yml
│ │ ├── imported_patch.yml
│ │ ├── patch.yml
│ │ └── placeholder.patch.yml
│ └── latest_version_placeholder.pkg
├── github-bot/
│ └── test.md
└── wiki/
└── source/
└── may_30_2022/
├── Destination-Home-Online.wiki.git
└── sample.wiki
Condensed preview — 30 files, each showing path, character count, and a content snippet. Download the .json file or copy for the full structured content (633K chars).
[
{
"path": ".gitattributes",
"chars": 41,
"preview": "*PUP filter=lfs diff=lfs merge=lfs -text\n"
},
{
"path": ".github/ISSUE_TEMPLATE/issue_template.md",
"chars": 928,
"preview": "---\nname: Bug report template for PlayStation Home Online\nabout: Create a report to help us improve our custom PlayStati"
},
{
"path": ".github/README/Media/HelpSystem/Placeholder_Images.txt",
"chars": 19,
"preview": "placeholder images\n"
},
{
"path": ".github/README/Translations/French/French_translation.txt",
"chars": 12,
"preview": "placeholder\n"
},
{
"path": ".github/README/Translations/Italian/Italian_Placeholder.txt",
"chars": 20,
"preview": "Italian Placeholder\n"
},
{
"path": ".github/README/Translations/Japanese/JAPANESE_README.MD",
"chars": 23122,
"preview": "# <h1 align=\"center\">**Destination Home Online × PlayStation®Home へようこそ! | WIP**</h1>\n\n![NPIA00005_screenshot_2022_05_11"
},
{
"path": ".github/README/Translations/Japanese/Japanese_Translation_Placeholder.txt",
"chars": 37,
"preview": "Japanese Translation Placeholder.txt\n"
},
{
"path": ".github/README/cache_donators.csv",
"chars": 1816,
"preview": "A Random Person,AdamUPNow,Adrii,Aiden,AleDC,Andrew21397 ,Apollo ,BN22 ,Battleofbattles ,Beaztly's,BiggusDickus\nBillzo98"
},
{
"path": ".github/README/sandbox_testing.txt",
"chars": 23,
"preview": "README-Sandbox-Testing\n"
},
{
"path": ".github/WIKI/MEDIA/PS3/BUTTON_ICONS/PS3_BUTTON_ICONS_PLACEHOLDER.txt",
"chars": 38,
"preview": "PS3 Button Icons go here placeholder.\n"
},
{
"path": ".github/WIKI/development_team.html",
"chars": 2885,
"preview": "# The Destination Home Team consists of reverse engineers, programmers, system admins, and content server developers.\n\n!"
},
{
"path": ".github/WIKI/minigame_compatibility_beta.csv",
"chars": 3500,
"preview": "Minigame Name:,Scene:,Current Status For PS3,Current Status For RPCS3,Notes:\nAbduct The Earthling,Peakvox Labs,Minor Iss"
},
{
"path": ".github/WIKI/public_scene_list.md",
"chars": 5475,
"preview": "| Home Space | EU | US | JP | HK |\n"
},
{
"path": ".github/WIKI/thumbnails.md",
"chars": 11982,
"preview": "# Destination-Home-Online Thumbnail Spam for Wiki\n\n- All thumbnails will be place here to create hyperlink images for th"
},
{
"path": "PS3/Closed_Beta_2/Region_Map_Support.csv",
"chars": 1662,
"preview": "REGION INSTANCE:,PSN TERRITORY:,COUNTRY:,REGION CODE:,DESTINATION HOME SUPPORT:,NOTES:\r\nEU,SCEA,Canada,en-CA or fr-CA,Ma"
},
{
"path": "PS3/Firmware/HFW_PLACEHOLDER.PUP",
"chars": 0,
"preview": ""
},
{
"path": "PS3/Firmware/md5_hash.txt",
"chars": 163,
"preview": "This document has been updated in compliance with the recently System Software PS3 Release version 4.90.1\n\n4.90.1 HFW: 5"
},
{
"path": "PS3/Packages/README_PlayStation-Home-Online-Beta-2-Phase-[1-12-2023].MD",
"chars": 464,
"preview": "- In order to connect to our revival Home online services you need to ensure that you are using our version of Home `Pla"
},
{
"path": "PS3/Packages/latest_version_placeholder.pkg",
"chars": 0,
"preview": ""
},
{
"path": "README.md",
"chars": 47937,
"preview": "# <h1 align=\"center\">**Destination Home Online × Welcome Back to PlayStation®Home!**</h1>\n<p align=\"center\">\t\n<img src=\""
},
{
"path": "RPCS3/Client/DH_CB2_RPCS3_MD5_Hashes_README.MD",
"chars": 245,
"preview": " `DH_CB2_RPCS3.zip` Hash Values: \n \n~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n- **MD5:** `0e21a283dd8209e9b5"
},
{
"path": "RPCS3/Patches/config_NPIA00005.yml",
"chars": 6457,
"preview": "Core:\n PPU Decoder: Recompiler (LLVM)\n PPU Threads: 2\n PPU Debug: false\n PPU Calling History: false\n Save LLVM logs"
},
{
"path": "RPCS3/Patches/imported_patch.yml",
"chars": 266,
"preview": "Version: 1.2\n\nPPU-8aaf3d8c1d18650967013d128f848327a91b5fe0:\n Disable MLAA:\n Games:\n \"PlayStation: Home\":\n "
},
{
"path": "RPCS3/Patches/patch.yml",
"chars": 344497,
"preview": "Version: 1.2\r\n\r\nAnchors:\r\n BLUS30443_FpsUnlock: &BLUS30443_FpsUnlock\r\n # Set 60FPS with no frameskip\r\n # by Gibbed\r\n "
},
{
"path": "RPCS3/Patches/placeholder.patch.yml",
"chars": 7,
"preview": "sample\n"
},
{
"path": "RPCS3/latest_version_placeholder.pkg",
"chars": 0,
"preview": ""
},
{
"path": "github-bot/test.md",
"chars": 41,
"preview": "Destination Home\n\nPush Commit: 8/27/2022\n"
},
{
"path": "wiki/source/may_30_2022/Destination-Home-Online.wiki.git",
"chars": 146448,
"preview": "\n\n\n\n\n\n\n<!DOCTYPE html>\n<html lang=\"en\" data-color-mode=\"auto\" data-light-theme=\"light\" data-dark-theme=\"dark\" data-a11y-"
},
{
"path": "wiki/source/may_30_2022/sample.wiki",
"chars": 23,
"preview": "sample.wiki | template\n"
}
]
// ... and 1 more files (download for full content)
About this extraction
This page contains the full source code of the DestinationHome/Destination-Home-Online GitHub repository, extracted and formatted as plain text for AI agents and large language models (LLMs). The extraction includes 30 files (584.1 KB), approximately 221.4k tokens. Use this with OpenClaw, Claude, ChatGPT, Cursor, Windsurf, or any other AI tool that accepts text input. You can copy the full output to your clipboard or download it as a .txt file.
Extracted by GitExtract — free GitHub repo to text converter for AI. Built by Nikandr Surkov.