Repository: MobileNativeFoundation/set-simulator-location
Branch: main
Commit: b40a1e86b8dc
Files: 19
Total size: 20.7 KB
Directory structure:
gitextract_jedpsxcx/
├── .gitignore
├── .travis.yml
├── CODEOWNERS
├── CONTRIBUTING.md
├── LICENSE
├── Makefile
├── Package.swift
├── README.md
├── sources/
│ ├── cli.swift
│ ├── coordinate+extension.swift
│ ├── coordinate.swift
│ ├── errors.swift
│ ├── main.swift
│ ├── notification.swift
│ ├── query.swift
│ ├── result.swift
│ ├── simulators.swift
│ └── stderr.swift
└── xcodeproj.xcconfig
================================================
FILE CONTENTS
================================================
================================================
FILE: .gitignore
================================================
.build
.DS_Store
Project.xcodeproj
set-simulator-location
.swiftpm/
================================================
FILE: .travis.yml
================================================
language: objective-c
osx_image: xcode11.5
install: true
script:
- make
================================================
FILE: CODEOWNERS
================================================
* @keith
================================================
FILE: CONTRIBUTING.md
================================================
## Code of conduct
This project is governed by [Lyft's code of
conduct](https://github.com/lyft/code-of-conduct). All contributors and
participants agree to abide by its terms.
## Contributing
1. Fork the repo.
1. Make your changes
1. Add an entry to the `CHANGELOG.md`
1. Sign our [Contributor License Agreement
(CLA)](https://oss.lyft.com/cla)
1. Push to your fork and submit a pull request!
================================================
FILE: LICENSE
================================================
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
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END OF TERMS AND CONDITIONS
================================================
FILE: Makefile
================================================
EXECUTABLE = set-simulator-location
ARCHIVE = $(EXECUTABLE).tar.gz
PREFIX ?= /usr/local/bin
SRCS = $(wildcard sources/*.swift)
$(EXECUTABLE): $(SRCS)
swiftc \
-warnings-as-errors \
-O -whole-module-optimization \
-o $(EXECUTABLE) \
-sdk $(shell xcrun --sdk macosx --show-sdk-path) \
-target x86_64-macosx10.10 \
$(SRCS)
.PHONY: install
install: $(EXECUTABLE)
install $(EXECUTABLE) "$(PREFIX)"
.PHONY: archive
archive: $(EXECUTABLE)
tar --create --preserve-permissions --gzip --file $(ARCHIVE) $(EXECUTABLE)
@shasum -a 256 $(EXECUTABLE)
@shasum -a 256 $(ARCHIVE)
.PHONY: xcode
xcode:
swift package generate-xcodeproj \
--xcconfig-overrides xcodeproj.xcconfig \
--output Project.xcodeproj
.PHONY: clean
clean:
rm -rf $(EXECUTABLE) $(ARCHIVE)
.PHONY: uninstall
uninstall:
rm "$(PREFIX)/$(EXECUTABLE)"
================================================
FILE: Package.swift
================================================
// swift-tools-version:5.2
import PackageDescription
let package = Package(
name: "set-simulator-location",
products: [
.executable(
name: "set-simulator-location",
targets: [
"set-simulator-location"
]
)
],
targets: [
.target(
name: "set-simulator-location",
path: "sources"
),
]
)
================================================
FILE: README.md
================================================
# set-simulator-location
NOTE: As of Xcode 14 you can use `xcrun simctl location` to do most of
this instead, including setting specific routes. Use that if possible
(it does not currently support searching for locations).
This is a simple CLI for easily setting the location of the currently
running iOS Simulator.
## Usage
Set a specific latitude and longitude:
```sh
$ set-simulator-location -c 37.7765 -122.3918
```
Or using place search:
```sh
$ set-simulator-location -q Lyft HQ San Francisco
```
By default the location is set on all booted simulators. If you'd like
to change it for only one of the booted simulators you can pass `-s`
followed by the simulator's display name:
```sh
$ set-simulator-location -q Lyft HQ San Francisco -s iPhone X
```
NOTE: If you have multiple booted simulators with the same name, the
location will be set on all of them.
## Installation
With [`homebrew`](http://brew.sh/):
```sh
$ brew install lyft/formulae/set-simulator-location
```
With [`Mint`](https://github.com/yonaskolb/Mint):
```sh
$ mint install lyft/set-simulator-location
```
With a precompiled release:
1. Download the latest release from
[here](https://github.com/lyft/set-simulator-location/releases/)
1. Install it some place in your `$PATH`
Manually:
```sh
$ make install
```
I have submitted [a Radar](http://www.openradar.me/30789939) to have
this behavior added to `simctl`.
### Development
To work on `set-simulator-location` you can make your changes and run
`make` to build from the command line. If you'd prefer to work in Xcode
you can run `make xcode` to generate a project using SwiftPM.
================================================
FILE: sources/cli.swift
================================================
import Foundation
func consumeArgument(name: String, from arguments: inout ArraySlice<String>) -> String? {
guard let argumentIndex = arguments.firstIndex(of: name) else {
return nil
}
let value = arguments.suffix(from: argumentIndex).dropFirst().joined(separator: " ")
if value.isEmpty {
exitWithUsage()
}
arguments = arguments.prefix(upTo: argumentIndex)
return value
}
func createUUID(from string: String) throws -> UUID {
if let uuid = UUID(uuidString: string) {
return uuid
}
throw CommandLineError.invalidUUID(string: string)
}
================================================
FILE: sources/coordinate+extension.swift
================================================
import CoreLocation
extension CLLocationCoordinate2D {
var isValid: Bool {
return CLLocationCoordinate2DIsValid(self)
&& !(self.latitude == 0.0 && self.longitude == 0.0)
}
}
================================================
FILE: sources/coordinate.swift
================================================
import CoreLocation
func coordinate(from arguments: [String]) -> Result<CLLocationCoordinate2D> {
if arguments.count != 2 {
return .failure("Incorrect number of arguments, expected 2 got \(arguments.count)")
}
guard let latitude = arguments.first.flatMap(Double.init),
let longitude = arguments.last.flatMap(Double.init) else
{
return .failure("Expected 2 numbers, got '\(arguments[0])' and '\(arguments[1])'")
}
return .success(CLLocationCoordinate2D(latitude: latitude, longitude: longitude))
}
================================================
FILE: sources/errors.swift
================================================
import Foundation
enum CommandLineError: Error, CustomStringConvertible {
case invalidUUID(string: String)
var description: String {
switch self {
case .invalidUUID(let string):
return "The UUID '\(string)' is invalid"
}
}
}
enum SimulatorFetchError: Error, CustomStringConvertible {
case simctlFailed
case failedToReadOutput
case noBootedSimulators
case noMatchingSimulators(name: String)
case noMatchingUDID(udid: UUID)
var description: String {
switch self {
case .simctlFailed:
return "Running `simctl list` failed"
case .failedToReadOutput:
return "Failed to read output from simctl"
case .noBootedSimulators:
return "No simulators are currently booted"
case .noMatchingSimulators(let name):
return "No booted simulators named '\(name)'"
case .noMatchingUDID(let udid):
return "No booted simulators with udid: \(udid.uuidString)"
}
}
}
================================================
FILE: sources/main.swift
================================================
import Foundation
var arguments = CommandLine.arguments.dropFirst()
let deviceUUID = try consumeArgument(name: "-u", from: &arguments).map(createUUID)
let deviceName = consumeArgument(name: "-s", from: &arguments)
guard let flag = arguments.popFirst() else {
exitWithUsage()
}
let commands = [
"-c": coordinate,
"-q": findLocation,
]
guard let command = commands[flag] else {
exitWithUsage()
}
switch command(Array(arguments)) {
case .success(let coordinate) where coordinate.isValid:
do {
let bootedSimulators = try getBootedSimulators()
let simulators =
try deviceUUID.map { try getSimulators(with: $0, from: bootedSimulators) }
?? deviceName.map { try getSimulators(named: $0, from: bootedSimulators) }
?? bootedSimulators
postNotification(for: coordinate, to: simulators.map { $0.udid.uuidString })
print("Setting location to \(coordinate.latitude) \(coordinate.longitude)")
} catch let error as SimulatorFetchError {
exitWithUsage(error: error.description)
}
case .success(let coordinate):
exitWithUsage(error: "Coordinate: \(coordinate) is invalid")
case .failure(let error):
exitWithUsage(error: error)
}
================================================
FILE: sources/notification.swift
================================================
import CoreLocation
import Foundation
private let kNotificationName = "com.apple.iphonesimulator.simulateLocation"
func postNotification(for coordinate: CLLocationCoordinate2D, to simulators: [String]) {
let userInfo: [AnyHashable: Any] = [
"simulateLocationLatitude": coordinate.latitude,
"simulateLocationLongitude": coordinate.longitude,
"simulateLocationDevices": simulators,
]
let notification = Notification(name: Notification.Name(rawValue: kNotificationName), object: nil,
userInfo: userInfo)
DistributedNotificationCenter.default().post(notification)
}
================================================
FILE: sources/query.swift
================================================
import CoreLocation
import Foundation
import MapKit
func findLocation(from arguments: [String]) -> Result<CLLocationCoordinate2D> {
if arguments.isEmpty {
return .failure("No arguments passed for location search")
}
let query = arguments.joined(separator: " ")
let request = MKLocalSearch.Request()
request.naturalLanguageQuery = query
let search = MKLocalSearch(request: request)
let (response, error) = search.perform()
guard let placemark = response?.mapItems.first?.placemark else {
return .failure("No locations found for '\(query)'")
}
guard let coordinate = placemark.location?.coordinate else {
return .failure("No coordinate found for '\(placemark.name ?? "")'")
}
if let error = error {
return .failure(error.localizedDescription)
}
return .success(coordinate)
}
private extension MKLocalSearch {
func perform() -> (Response?, Error?) {
var result: (Response?, Error?)?
self.start { response, error in
result = (response, error)
}
while result == nil {
RunLoop.main.run(until: Date(timeIntervalSinceNow: 1))
}
return result!
}
}
================================================
FILE: sources/result.swift
================================================
enum Result<T>{
case success(T)
case failure(String)
}
extension Result: CustomStringConvertible {
var description: String {
switch self {
case .success(let value):
return String(describing: value)
case .failure(let error):
return error
}
}
}
================================================
FILE: sources/simulators.swift
================================================
import Foundation
struct Simulators: Codable {
private let devices: [String: [Simulator]]
var bootedSimulators: [Simulator] {
return self.devices.flatMap { $1 }.filter { $0.isBooted }
}
}
struct Simulator: Codable {
private let state: String
fileprivate let name: String
let udid: UUID
var isBooted: Bool {
return self.state == "Booted"
}
}
func getSimulators(named name: String, from simulators: [Simulator]) throws -> [Simulator] {
let matchingSimulators = simulators.filter { $0.name.lowercased() == name.lowercased() }
if matchingSimulators.isEmpty {
throw SimulatorFetchError.noMatchingSimulators(name: name)
}
return matchingSimulators
}
func getSimulators(with uuid: UUID, from simulators: [Simulator]) throws -> [Simulator] {
let matchingSimulators = simulators.filter { $0.udid == uuid }
if matchingSimulators.isEmpty {
throw SimulatorFetchError.noMatchingUDID(udid: uuid)
}
return matchingSimulators
}
func getBootedSimulators() throws -> [Simulator] {
let task = Process()
task.launchPath = "/usr/bin/xcrun"
task.arguments = ["simctl", "list", "-j", "devices"]
let pipe = Pipe()
task.standardOutput = pipe
task.launch()
let data = pipe.fileHandleForReading.readDataToEndOfFile()
task.waitUntilExit()
pipe.fileHandleForReading.closeFile()
if task.terminationStatus != 0 {
throw SimulatorFetchError.simctlFailed
}
do {
return try JSONDecoder().decode(Simulators.self, from: data).bootedSimulators
} catch {
throw SimulatorFetchError.failedToReadOutput
}
}
================================================
FILE: sources/stderr.swift
================================================
import Darwin
var stderrStream = STDErrOutputStream()
struct STDErrOutputStream: TextOutputStream {
func write(_ string: String) {
fputs(string, stderr)
}
}
func exitWithUsage(error: String? = nil) -> Never {
if let error = error {
print(error, terminator: "\n\n", to: &stderrStream)
}
print("Usage: set-simulator-location [-c 0 0|-q San Francisco] [-s Simulator Name|-u Simulator udid]",
to: &stderrStream)
exit(EXIT_FAILURE)
}
================================================
FILE: xcodeproj.xcconfig
================================================
SUPPORTED_PLATFORMS = macosx
gitextract_jedpsxcx/ ├── .gitignore ├── .travis.yml ├── CODEOWNERS ├── CONTRIBUTING.md ├── LICENSE ├── Makefile ├── Package.swift ├── README.md ├── sources/ │ ├── cli.swift │ ├── coordinate+extension.swift │ ├── coordinate.swift │ ├── errors.swift │ ├── main.swift │ ├── notification.swift │ ├── query.swift │ ├── result.swift │ ├── simulators.swift │ └── stderr.swift └── xcodeproj.xcconfig
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