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Repository: PardCode/OpenGL-3D-Game-Tutorial-Series
Branch: tutorials
Commit: 56c132db5fa3
Files: 323
Total size: 16.2 MB
Directory structure:
gitextract_m_lvfbi1/
├── .github/
│ └── FUNDING.yml
├── .gitignore
├── LICENSE
├── README.md
├── Tutorial1_Window/
│ ├── Game/
│ │ └── main.cpp
│ ├── OGL3D/
│ │ ├── include/
│ │ │ └── OGL3D/
│ │ │ ├── Game/
│ │ │ │ └── OGame.h
│ │ │ └── Window/
│ │ │ └── OWindow.h
│ │ └── source/
│ │ └── OGL3D/
│ │ ├── Game/
│ │ │ └── OGame.cpp
│ │ └── Window/
│ │ └── OWindow.cpp
│ ├── OpenGLGame.sln
│ ├── OpenGLGame.vcxproj
│ └── OpenGLGame.vcxproj.user
├── Tutorial2_0_CrossPlatformEngine_Windows/
│ ├── Game/
│ │ └── main.cpp
│ ├── OGL3D/
│ │ ├── include/
│ │ │ └── OGL3D/
│ │ │ ├── Game/
│ │ │ │ └── OGame.h
│ │ │ ├── Graphics/
│ │ │ │ └── OGraphicsEngine.h
│ │ │ ├── Math/
│ │ │ │ └── OVec4.h
│ │ │ ├── OPrerequisites.h
│ │ │ └── Window/
│ │ │ └── OWindow.h
│ │ ├── source/
│ │ │ └── OGL3D/
│ │ │ ├── Game/
│ │ │ │ ├── OGame.cpp
│ │ │ │ └── Win32/
│ │ │ │ └── CWin32Game.cpp
│ │ │ ├── Graphics/
│ │ │ │ ├── OGraphicsEngine.cpp
│ │ │ │ └── Win32/
│ │ │ │ └── CWin32GraphicsEngine.cpp
│ │ │ └── Window/
│ │ │ └── CWin32Window.cpp
│ │ └── vendor/
│ │ └── glad/
│ │ ├── include/
│ │ │ ├── KHR/
│ │ │ │ └── khrplatform.h
│ │ │ └── glad/
│ │ │ ├── glad.h
│ │ │ ├── glad_glx.h
│ │ │ └── glad_wgl.h
│ │ └── src/
│ │ ├── glad.c
│ │ ├── glad_glx.c
│ │ └── glad_wgl.c
│ ├── OpenGLGame.sln
│ ├── OpenGLGame.vcxproj
│ └── OpenGLGame.vcxproj.user
├── Tutorial2_1_CrossPlatformEngine_macOS/
│ ├── Game/
│ │ └── main.cpp
│ ├── OGL3D/
│ │ ├── include/
│ │ │ └── OGL3D/
│ │ │ ├── Game/
│ │ │ │ └── OGame.h
│ │ │ ├── Graphics/
│ │ │ │ └── OGraphicsEngine.h
│ │ │ ├── Math/
│ │ │ │ └── OVec4.h
│ │ │ ├── OPrerequisites.h
│ │ │ └── Window/
│ │ │ └── OWindow.h
│ │ ├── source/
│ │ │ └── OGL3D/
│ │ │ ├── Game/
│ │ │ │ ├── Cocoa/
│ │ │ │ │ └── CCocoaGame.mm
│ │ │ │ ├── OGame.cpp
│ │ │ │ └── Win32/
│ │ │ │ └── CWin32Game.cpp
│ │ │ ├── Graphics/
│ │ │ │ ├── Cocoa/
│ │ │ │ │ └── CCocoaGraphicsEngine.mm
│ │ │ │ ├── OGraphicsEngine.cpp
│ │ │ │ └── Win32/
│ │ │ │ └── CWin32GraphicsEngine.cpp
│ │ │ └── Window/
│ │ │ ├── CCocoaWindow.mm
│ │ │ └── CWin32Window.cpp
│ │ └── vendor/
│ │ └── glad/
│ │ ├── include/
│ │ │ ├── KHR/
│ │ │ │ └── khrplatform.h
│ │ │ └── glad/
│ │ │ ├── glad.h
│ │ │ ├── glad_glx.h
│ │ │ └── glad_wgl.h
│ │ └── src/
│ │ ├── glad.c
│ │ ├── glad_glx.c
│ │ └── glad_wgl.c
│ ├── OpenGLGame.pro
│ ├── OpenGLGame.sln
│ ├── OpenGLGame.vcxproj
│ └── OpenGLGame.vcxproj.user
├── Tutorial2_2_CrossPlatformEngine_Linux/
│ ├── Game/
│ │ └── main.cpp
│ ├── OGL3D/
│ │ ├── include/
│ │ │ └── OGL3D/
│ │ │ ├── Game/
│ │ │ │ └── OGame.h
│ │ │ ├── Graphics/
│ │ │ │ └── OGraphicsEngine.h
│ │ │ ├── Math/
│ │ │ │ └── OVec4.h
│ │ │ ├── OPrerequisites.h
│ │ │ └── Window/
│ │ │ └── OWindow.h
│ │ ├── source/
│ │ │ └── OGL3D/
│ │ │ ├── Game/
│ │ │ │ ├── Cocoa/
│ │ │ │ │ └── CCocoaGame.mm
│ │ │ │ ├── OGame.cpp
│ │ │ │ ├── Win32/
│ │ │ │ │ └── CWin32Game.cpp
│ │ │ │ └── X11/
│ │ │ │ └── CX11Game.cpp
│ │ │ ├── Graphics/
│ │ │ │ ├── Cocoa/
│ │ │ │ │ └── CCocoaGraphicsEngine.mm
│ │ │ │ ├── OGraphicsEngine.cpp
│ │ │ │ ├── Win32/
│ │ │ │ │ └── CWin32GraphicsEngine.cpp
│ │ │ │ └── X11/
│ │ │ │ ├── CX11Globals.h
│ │ │ │ └── CX11GraphicsEngine.cpp
│ │ │ └── Window/
│ │ │ ├── CCocoaWindow.mm
│ │ │ ├── CWin32Window.cpp
│ │ │ └── CX11Window.cpp
│ │ └── vendor/
│ │ └── glad/
│ │ ├── include/
│ │ │ ├── KHR/
│ │ │ │ └── khrplatform.h
│ │ │ └── glad/
│ │ │ ├── glad.h
│ │ │ ├── glad_glx.h
│ │ │ └── glad_wgl.h
│ │ └── src/
│ │ ├── glad.c
│ │ ├── glad_glx.c
│ │ └── glad_wgl.c
│ ├── OpenGLGame.pro
│ ├── OpenGLGame.sln
│ ├── OpenGLGame.vcxproj
│ └── OpenGLGame.vcxproj.user
├── Tutorial3_DrawingTriangle/
│ ├── Game/
│ │ └── main.cpp
│ ├── OGL3D/
│ │ ├── include/
│ │ │ └── OGL3D/
│ │ │ ├── Game/
│ │ │ │ └── OGame.h
│ │ │ ├── Graphics/
│ │ │ │ ├── OGraphicsEngine.h
│ │ │ │ └── OVertexArrayObject.h
│ │ │ ├── Math/
│ │ │ │ ├── ORect.h
│ │ │ │ └── OVec4.h
│ │ │ ├── OPrerequisites.h
│ │ │ └── Window/
│ │ │ └── OWindow.h
│ │ ├── source/
│ │ │ └── OGL3D/
│ │ │ ├── Game/
│ │ │ │ ├── Cocoa/
│ │ │ │ │ └── CCocoaGame.mm
│ │ │ │ ├── OGame.cpp
│ │ │ │ ├── Win32/
│ │ │ │ │ └── CWin32Game.cpp
│ │ │ │ └── X11/
│ │ │ │ └── CX11Game.cpp
│ │ │ ├── Graphics/
│ │ │ │ ├── Cocoa/
│ │ │ │ │ └── CCocoaGraphicsEngine.mm
│ │ │ │ ├── OGraphicsEngine.cpp
│ │ │ │ ├── OVertexArrayObject.cpp
│ │ │ │ ├── Win32/
│ │ │ │ │ └── CWin32GraphicsEngine.cpp
│ │ │ │ └── X11/
│ │ │ │ ├── CX11Globals.h
│ │ │ │ └── CX11GraphicsEngine.cpp
│ │ │ └── Window/
│ │ │ ├── CCocoaWindow.mm
│ │ │ ├── CWin32Window.cpp
│ │ │ └── CX11Window.cpp
│ │ └── vendor/
│ │ └── glad/
│ │ ├── include/
│ │ │ ├── KHR/
│ │ │ │ └── khrplatform.h
│ │ │ └── glad/
│ │ │ ├── glad.h
│ │ │ ├── glad_glx.h
│ │ │ └── glad_wgl.h
│ │ └── src/
│ │ ├── glad.c
│ │ ├── glad_glx.c
│ │ └── glad_wgl.c
│ ├── OpenGLGame.pro
│ ├── OpenGLGame.sln
│ ├── OpenGLGame.vcxproj
│ └── OpenGLGame.vcxproj.user
├── Tutorial4_Shaders/
│ ├── Assets/
│ │ └── Shaders/
│ │ ├── BasicShader.frag
│ │ └── BasicShader.vert
│ ├── Game/
│ │ └── main.cpp
│ ├── OGL3D/
│ │ ├── include/
│ │ │ └── OGL3D/
│ │ │ ├── Game/
│ │ │ │ └── OGame.h
│ │ │ ├── Graphics/
│ │ │ │ ├── OGraphicsEngine.h
│ │ │ │ ├── OShaderProgram.h
│ │ │ │ └── OVertexArrayObject.h
│ │ │ ├── Math/
│ │ │ │ ├── ORect.h
│ │ │ │ └── OVec4.h
│ │ │ ├── OPrerequisites.h
│ │ │ └── Window/
│ │ │ └── OWindow.h
│ │ ├── source/
│ │ │ └── OGL3D/
│ │ │ ├── Game/
│ │ │ │ ├── Cocoa/
│ │ │ │ │ └── CCocoaGame.mm
│ │ │ │ ├── OGame.cpp
│ │ │ │ ├── Win32/
│ │ │ │ │ └── CWin32Game.cpp
│ │ │ │ └── X11/
│ │ │ │ └── CX11Game.cpp
│ │ │ ├── Graphics/
│ │ │ │ ├── Cocoa/
│ │ │ │ │ └── CCocoaGraphicsEngine.mm
│ │ │ │ ├── OGraphicsEngine.cpp
│ │ │ │ ├── OShaderProgram.cpp
│ │ │ │ ├── OVertexArrayObject.cpp
│ │ │ │ ├── Win32/
│ │ │ │ │ └── CWin32GraphicsEngine.cpp
│ │ │ │ └── X11/
│ │ │ │ ├── CX11Globals.h
│ │ │ │ └── CX11GraphicsEngine.cpp
│ │ │ └── Window/
│ │ │ ├── CCocoaWindow.mm
│ │ │ ├── CWin32Window.cpp
│ │ │ └── CX11Window.cpp
│ │ └── vendor/
│ │ └── glad/
│ │ ├── include/
│ │ │ ├── KHR/
│ │ │ │ └── khrplatform.h
│ │ │ └── glad/
│ │ │ ├── glad.h
│ │ │ ├── glad_glx.h
│ │ │ └── glad_wgl.h
│ │ └── src/
│ │ ├── glad.c
│ │ ├── glad_glx.c
│ │ └── glad_wgl.c
│ ├── OpenGLGame.pro
│ ├── OpenGLGame.sln
│ ├── OpenGLGame.vcxproj
│ └── OpenGLGame.vcxproj.user
├── Tutorial5_Animations/
│ ├── Assets/
│ │ └── Shaders/
│ │ ├── BasicShader.frag
│ │ └── BasicShader.vert
│ ├── Game/
│ │ └── main.cpp
│ ├── OGL3D/
│ │ ├── include/
│ │ │ └── OGL3D/
│ │ │ ├── Game/
│ │ │ │ └── OGame.h
│ │ │ ├── Graphics/
│ │ │ │ ├── OGraphicsEngine.h
│ │ │ │ ├── OShaderProgram.h
│ │ │ │ ├── OUniformBuffer.h
│ │ │ │ └── OVertexArrayObject.h
│ │ │ ├── Math/
│ │ │ │ ├── ORect.h
│ │ │ │ └── OVec4.h
│ │ │ ├── OPrerequisites.h
│ │ │ └── Window/
│ │ │ └── OWindow.h
│ │ ├── source/
│ │ │ └── OGL3D/
│ │ │ ├── Game/
│ │ │ │ ├── Cocoa/
│ │ │ │ │ └── CCocoaGame.mm
│ │ │ │ ├── OGame.cpp
│ │ │ │ ├── Win32/
│ │ │ │ │ └── CWin32Game.cpp
│ │ │ │ └── X11/
│ │ │ │ └── CX11Game.cpp
│ │ │ ├── Graphics/
│ │ │ │ ├── Cocoa/
│ │ │ │ │ └── CCocoaGraphicsEngine.mm
│ │ │ │ ├── OGraphicsEngine.cpp
│ │ │ │ ├── OShaderProgram.cpp
│ │ │ │ ├── OUniformBuffer.cpp
│ │ │ │ ├── OVertexArrayObject.cpp
│ │ │ │ ├── Win32/
│ │ │ │ │ └── CWin32GraphicsEngine.cpp
│ │ │ │ └── X11/
│ │ │ │ ├── CX11Globals.h
│ │ │ │ └── CX11GraphicsEngine.cpp
│ │ │ └── Window/
│ │ │ ├── CCocoaWindow.mm
│ │ │ ├── CWin32Window.cpp
│ │ │ └── CX11Window.cpp
│ │ └── vendor/
│ │ └── glad/
│ │ ├── include/
│ │ │ ├── KHR/
│ │ │ │ └── khrplatform.h
│ │ │ └── glad/
│ │ │ ├── glad.h
│ │ │ ├── glad_glx.h
│ │ │ └── glad_wgl.h
│ │ └── src/
│ │ ├── glad.c
│ │ ├── glad_glx.c
│ │ └── glad_wgl.c
│ ├── OpenGLGame.pro
│ ├── OpenGLGame.sln
│ ├── OpenGLGame.vcxproj
│ └── OpenGLGame.vcxproj.user
├── Tutorial6_Matrix/
│ ├── Assets/
│ │ └── Shaders/
│ │ ├── BasicShader.frag
│ │ └── BasicShader.vert
│ ├── Game/
│ │ └── main.cpp
│ ├── OGL3D/
│ │ ├── include/
│ │ │ └── OGL3D/
│ │ │ ├── Game/
│ │ │ │ └── OGame.h
│ │ │ ├── Graphics/
│ │ │ │ ├── OGraphicsEngine.h
│ │ │ │ ├── OShaderProgram.h
│ │ │ │ ├── OUniformBuffer.h
│ │ │ │ └── OVertexArrayObject.h
│ │ │ ├── Math/
│ │ │ │ ├── OMat4.h
│ │ │ │ ├── ORect.h
│ │ │ │ └── OVec4.h
│ │ │ ├── OPrerequisites.h
│ │ │ └── Window/
│ │ │ └── OWindow.h
│ │ ├── source/
│ │ │ └── OGL3D/
│ │ │ ├── Game/
│ │ │ │ ├── Cocoa/
│ │ │ │ │ └── CCocoaGame.mm
│ │ │ │ ├── OGame.cpp
│ │ │ │ ├── Win32/
│ │ │ │ │ └── CWin32Game.cpp
│ │ │ │ └── X11/
│ │ │ │ └── CX11Game.cpp
│ │ │ ├── Graphics/
│ │ │ │ ├── Cocoa/
│ │ │ │ │ └── CCocoaGraphicsEngine.mm
│ │ │ │ ├── OGraphicsEngine.cpp
│ │ │ │ ├── OShaderProgram.cpp
│ │ │ │ ├── OUniformBuffer.cpp
│ │ │ │ ├── OVertexArrayObject.cpp
│ │ │ │ ├── Win32/
│ │ │ │ │ └── CWin32GraphicsEngine.cpp
│ │ │ │ └── X11/
│ │ │ │ ├── CX11Globals.h
│ │ │ │ └── CX11GraphicsEngine.cpp
│ │ │ └── Window/
│ │ │ ├── CCocoaWindow.mm
│ │ │ ├── CWin32Window.cpp
│ │ │ └── CX11Window.cpp
│ │ └── vendor/
│ │ └── glad/
│ │ ├── include/
│ │ │ ├── KHR/
│ │ │ │ └── khrplatform.h
│ │ │ └── glad/
│ │ │ ├── glad.h
│ │ │ ├── glad_glx.h
│ │ │ └── glad_wgl.h
│ │ └── src/
│ │ ├── glad.c
│ │ ├── glad_glx.c
│ │ └── glad_wgl.c
│ ├── OpenGLGame.pro
│ ├── OpenGLGame.sln
│ ├── OpenGLGame.vcxproj
│ └── OpenGLGame.vcxproj.user
├── Tutorial7_Cube/
│ ├── Assets/
│ │ └── Shaders/
│ │ ├── BasicShader.frag
│ │ └── BasicShader.vert
│ ├── Game/
│ │ └── main.cpp
│ ├── OGL3D/
│ │ ├── include/
│ │ │ └── OGL3D/
│ │ │ ├── Game/
│ │ │ │ └── OGame.h
│ │ │ ├── Graphics/
│ │ │ │ ├── OGraphicsEngine.h
│ │ │ │ ├── OShaderProgram.h
│ │ │ │ ├── OUniformBuffer.h
│ │ │ │ └── OVertexArrayObject.h
│ │ │ ├── Math/
│ │ │ │ ├── OMat4.h
│ │ │ │ ├── ORect.h
│ │ │ │ ├── OVec2.h
│ │ │ │ ├── OVec3.h
│ │ │ │ └── OVec4.h
│ │ │ ├── OPrerequisites.h
│ │ │ └── Window/
│ │ │ └── OWindow.h
│ │ ├── source/
│ │ │ └── OGL3D/
│ │ │ ├── Game/
│ │ │ │ ├── Cocoa/
│ │ │ │ │ └── CCocoaGame.mm
│ │ │ │ ├── OGame.cpp
│ │ │ │ ├── Win32/
│ │ │ │ │ └── CWin32Game.cpp
│ │ │ │ └── X11/
│ │ │ │ └── CX11Game.cpp
│ │ │ ├── Graphics/
│ │ │ │ ├── Cocoa/
│ │ │ │ │ └── CCocoaGraphicsEngine.mm
│ │ │ │ ├── OGraphicsEngine.cpp
│ │ │ │ ├── OShaderProgram.cpp
│ │ │ │ ├── OUniformBuffer.cpp
│ │ │ │ ├── OVertexArrayObject.cpp
│ │ │ │ ├── Win32/
│ │ │ │ │ └── CWin32GraphicsEngine.cpp
│ │ │ │ └── X11/
│ │ │ │ ├── CX11Globals.h
│ │ │ │ └── CX11GraphicsEngine.cpp
│ │ │ └── Window/
│ │ │ ├── CCocoaWindow.mm
│ │ │ ├── CWin32Window.cpp
│ │ │ └── CX11Window.cpp
│ │ └── vendor/
│ │ └── glad/
│ │ ├── include/
│ │ │ ├── KHR/
│ │ │ │ └── khrplatform.h
│ │ │ └── glad/
│ │ │ ├── glad.h
│ │ │ ├── glad_glx.h
│ │ │ └── glad_wgl.h
│ │ └── src/
│ │ ├── glad.c
│ │ ├── glad_glx.c
│ │ └── glad_wgl.c
│ ├── OpenGLGame.pro
│ ├── OpenGLGame.sln
│ ├── OpenGLGame.vcxproj
│ └── OpenGLGame.vcxproj.user
└── Tutorial8_EntitySystem_Basics/
├── Assets/
│ └── Shaders/
│ ├── BasicShader.frag
│ └── BasicShader.vert
├── Game/
│ ├── MyGame.cpp
│ ├── MyGame.h
│ ├── MyPlayer.cpp
│ ├── MyPlayer.h
│ └── main.cpp
├── OGL3D/
│ ├── include/
│ │ └── OGL3D/
│ │ ├── All.h
│ │ ├── Entity/
│ │ │ ├── OEntity.h
│ │ │ └── OEntitySystem.h
│ │ ├── Game/
│ │ │ └── OGame.h
│ │ ├── Graphics/
│ │ │ ├── OGraphicsEngine.h
│ │ │ ├── OShaderProgram.h
│ │ │ ├── OUniformBuffer.h
│ │ │ └── OVertexArrayObject.h
│ │ ├── Math/
│ │ │ ├── OMat4.h
│ │ │ ├── ORect.h
│ │ │ ├── OVec2.h
│ │ │ ├── OVec3.h
│ │ │ └── OVec4.h
│ │ ├── OPrerequisites.h
│ │ └── Window/
│ │ └── OWindow.h
│ ├── source/
│ │ └── OGL3D/
│ │ ├── Entity/
│ │ │ ├── OEntity.cpp
│ │ │ └── OEntitySystem.cpp
│ │ ├── Game/
│ │ │ ├── Cocoa/
│ │ │ │ └── CCocoaGame.mm
│ │ │ ├── OGame.cpp
│ │ │ ├── Win32/
│ │ │ │ └── CWin32Game.cpp
│ │ │ └── X11/
│ │ │ └── CX11Game.cpp
│ │ ├── Graphics/
│ │ │ ├── Cocoa/
│ │ │ │ └── CCocoaGraphicsEngine.mm
│ │ │ ├── OGraphicsEngine.cpp
│ │ │ ├── OShaderProgram.cpp
│ │ │ ├── OUniformBuffer.cpp
│ │ │ ├── OVertexArrayObject.cpp
│ │ │ ├── Win32/
│ │ │ │ └── CWin32GraphicsEngine.cpp
│ │ │ └── X11/
│ │ │ ├── CX11Globals.h
│ │ │ └── CX11GraphicsEngine.cpp
│ │ └── Window/
│ │ ├── CCocoaWindow.mm
│ │ ├── CWin32Window.cpp
│ │ └── CX11Window.cpp
│ └── vendor/
│ └── glad/
│ ├── include/
│ │ ├── KHR/
│ │ │ └── khrplatform.h
│ │ └── glad/
│ │ ├── glad.h
│ │ ├── glad_glx.h
│ │ └── glad_wgl.h
│ └── src/
│ ├── glad.c
│ ├── glad_glx.c
│ └── glad_wgl.c
├── OpenGLGame.pro
├── OpenGLGame.sln
├── OpenGLGame.vcxproj
└── OpenGLGame.vcxproj.user
================================================
FILE CONTENTS
================================================
================================================
FILE: .github/FUNDING.yml
================================================
patreon: pardcode
custom: ["https://www.pardcode.com/donate"]
================================================
FILE: .gitignore
================================================
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# BeatPulse healthcheck temp database
healthchecksdb
================================================
FILE: LICENSE
================================================
MIT License
C++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)
Copyright (c) 2021-2024, PardCode
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
================================================
FILE: README.md
================================================


[]()
[](https://discord.gg/RymBzwKPyZ)
[](https://www.patreon.com/pardcode)
[](https://www.youtube.com/channel/UCs1ssVSR49YItKE7DZ3-Jcw)
[`C++ OpenGL 3D Game Tutorial Series`](https://www.youtube.com/playlist?list=PLv8DnRaQOs5-TyYnF56YghOxQBNr1VVmF) is a YouTube Tutorial Series,</br>
whose purpose is to help all those who want to take their first steps in the game development from scratch.</br>
In this series you'll learn how to create a Cross-Platform OpenGL 3D Game in C++ from scratch, starting from the creation of a Window by using Win32, Cocoa and X11 APIs (Windows, macOS and Linux respectively)</br>
to the making of all the necessary sub-systems in order to achieve a complete 3D Game, like</br>
- OpenGL 3D Graphics Engine</br>
Vertex Array Object (VAO)</br>
Shaders</br>
Uniform Buffer Object (UBO)</br>
...</br>
- Entity System</br>
- Input System</br>
- ...</br>
---
For any **questions**, **doubts** or **clarifications** about the `OpenGL 3D Game Tutorial Series`, you can join
the [discord server](https://discord.gg/RymBzwKPyZ), where you can meet other users or developers like you.<br/>
Before to ask any question, check the [FAQs](https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series/wiki/Frequently-Asked-Questions).
The answers you are searching for could be already there.<br/>
You can find the license [here](#license).
---
This project is available under a free and permissive license, but needs a financial support to sustain its development.<br/>
The development includes both the making of video tutorials and the writing of the code.<br/>
Consider to support it through [`Patreon`](https://www.patreon.com/pardcode).<br/>
Every single contribution makes the difference, regardless the amount.<br/>
Many thanks to all **the patrons** who have supported me so far! <br/>
[](https://www.patreon.com/pardcode)
# License
The license of this project is based on the modified MIT-License.
That means you can do whatever you want with the code available in this repository.
The only conditions to meet are:
- include the license text in your product (e.g. in the About Window of a GUI program, or Credits Section of a 2D/3D Visual Game)
- include (or simply not delete) the license text in all the source code files you get from this repository (copy-paste the license text to the top of all the source code files you get from this repository, even if you have partially modified them. )
If you want to modify and redistribute the source code files available in this repository, you can optionally add your own copyright notice together with the license text in this way:
```
...
C++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)
<project name>, <website link or nothing>
Copyright (c) 2021-2024, PardCode
Copyright (c) <your years>, <your name>
...
```
The license text is available in the [`LICENSE`](https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series/blob/tutorials/LICENSE) file.
================================================
FILE: Tutorial1_Window/Game/main.cpp
================================================
/*MIT License
C++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)
Copyright (c) 2021-2024, PardCode
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.*/
#include <OGL3D/Game/OGame.h>
#include <iostream>
int main()
{
try
{
OGame game;
game.run();
}
catch (const std::exception& e)
{
std::cout << "Error: " << e.what() << std::endl;
return -1;
}
return 0;
}
================================================
FILE: Tutorial1_Window/OGL3D/include/OGL3D/Game/OGame.h
================================================
/*MIT License
C++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)
Copyright (c) 2021-2024, PardCode
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.*/
#pragma once
#include <memory>
class OWindow;
class OGame
{
public:
OGame();
~OGame();
void run();
void quit();
protected:
bool m_isRunning = true;
std::unique_ptr<OWindow> m_display;
};
================================================
FILE: Tutorial1_Window/OGL3D/include/OGL3D/Window/OWindow.h
================================================
/*MIT License
C++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)
Copyright (c) 2021-2024, PardCode
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.*/
#pragma once
class OWindow
{
public:
OWindow();
~OWindow();
private:
void* m_handle = nullptr;
};
================================================
FILE: Tutorial1_Window/OGL3D/source/OGL3D/Game/OGame.cpp
================================================
/*MIT License
C++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)
Copyright (c) 2021-2024, PardCode
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.*/
#include <OGL3D/Game/OGame.h>
#include <OGL3D/Window/OWindow.h>
#include <Windows.h>
OGame::OGame()
{
m_display = std::make_unique<OWindow>();
}
OGame::~OGame()
{
}
void OGame::run()
{
while (m_isRunning)
{
MSG msg = {};
if (PeekMessage(&msg, HWND(), NULL, NULL, PM_REMOVE))
{
if (msg.message == WM_QUIT)
{
m_isRunning = false;
continue;
}
else
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
else
{
Sleep(1);
}
}
}
void OGame::quit()
{
m_isRunning = false;
}
================================================
FILE: Tutorial1_Window/OGL3D/source/OGL3D/Window/OWindow.cpp
================================================
/*MIT License
C++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)
Copyright (c) 2021-2024, PardCode
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.*/
#include <OGL3D/Window/OWindow.h>
#include <OGL3D/Game/OGame.h>
#include <Windows.h>
#include <assert.h>
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
switch (msg)
{
case WM_DESTROY:
{
OWindow* window = (OWindow*)GetWindowLongPtr(hwnd, GWLP_USERDATA);
break;
}
case WM_CLOSE:
{
PostQuitMessage(0);
break;
}
default:
return DefWindowProc(hwnd, msg, wParam, lParam);
}
return NULL;
}
OWindow::OWindow()
{
WNDCLASSEX wc = {};
wc.cbSize = sizeof(WNDCLASSEX);
wc.lpszClassName = L"OGL3DWindow";
wc.lpfnWndProc = &WndProc;
auto classId = RegisterClassEx(&wc);
assert(classId);
RECT rc = { 0,0,1024,768 };
AdjustWindowRect(&rc, WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU, false);
m_handle = CreateWindowEx(NULL, MAKEINTATOM(classId), L"PardCode | OpenGL 3D Game", WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU, CW_USEDEFAULT, CW_USEDEFAULT,
rc.right - rc.left, rc.bottom - rc.top, NULL, NULL, NULL, NULL);
assert(m_handle);
SetWindowLongPtr((HWND)m_handle, GWLP_USERDATA, (LONG_PTR)this);
ShowWindow((HWND)m_handle, SW_SHOW);
UpdateWindow((HWND)m_handle);
}
OWindow::~OWindow()
{
DestroyWindow(HWND(m_handle));
}
================================================
FILE: Tutorial1_Window/OpenGLGame.sln
================================================
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EndProject
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{459448F0-F068-4CD7-8F35-E27FAB5C012D}.Debug|x64.ActiveCfg = Debug|x64
{459448F0-F068-4CD7-8F35-E27FAB5C012D}.Debug|x64.Build.0 = Debug|x64
{459448F0-F068-4CD7-8F35-E27FAB5C012D}.Debug|x86.ActiveCfg = Debug|Win32
{459448F0-F068-4CD7-8F35-E27FAB5C012D}.Debug|x86.Build.0 = Debug|Win32
{459448F0-F068-4CD7-8F35-E27FAB5C012D}.Release|x64.ActiveCfg = Release|x64
{459448F0-F068-4CD7-8F35-E27FAB5C012D}.Release|x64.Build.0 = Release|x64
{459448F0-F068-4CD7-8F35-E27FAB5C012D}.Release|x86.ActiveCfg = Release|Win32
{459448F0-F068-4CD7-8F35-E27FAB5C012D}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {4F0B98F1-24FA-4A0D-B88C-87932AA413D9}
EndGlobalSection
EndGlobal
================================================
FILE: Tutorial1_Window/OpenGLGame.vcxproj
================================================
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<IncludePath>OGL3D/include/;OGL3D/source/;$(IncludePath)</IncludePath>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
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<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<ItemGroup>
<ClCompile Include="Game\main.cpp" />
<ClCompile Include="OGL3D\source\OGL3D\Game\OGame.cpp" />
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</ItemGroup>
<ItemGroup>
<ClInclude Include="OGL3D\include\OGL3D\Game\OGame.h" />
<ClInclude Include="OGL3D\include\OGL3D\Window\OWindow.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
================================================
FILE: Tutorial1_Window/OpenGLGame.vcxproj.user
================================================
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ShowAllFiles>true</ShowAllFiles>
</PropertyGroup>
</Project>
================================================
FILE: Tutorial2_0_CrossPlatformEngine_Windows/Game/main.cpp
================================================
/*MIT License
C++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)
Copyright (c) 2021-2024, PardCode
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.*/
#include <OGL3D/Game/OGame.h>
#include <iostream>
int main()
{
try
{
OGame game;
game.run();
}
catch (const std::exception& e)
{
std::cout << "Error: " << e.what() << std::endl;
return -1;
}
return 0;
}
================================================
FILE: Tutorial2_0_CrossPlatformEngine_Windows/OGL3D/include/OGL3D/Game/OGame.h
================================================
/*MIT License
C++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)
Copyright (c) 2021-2024, PardCode
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.*/
#pragma once
#include <memory>
class OGraphicsEngine;
class OWindow;
class OGame
{
public:
OGame();
~OGame();
virtual void onCreate();
virtual void onUpdate();
virtual void onQuit();
void run();
void quit();
protected:
bool m_isRunning = true;
std::unique_ptr<OGraphicsEngine> m_graphicsEngine;
std::unique_ptr<OWindow> m_display;
};
================================================
FILE: Tutorial2_0_CrossPlatformEngine_Windows/OGL3D/include/OGL3D/Graphics/OGraphicsEngine.h
================================================
/*MIT License
C++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)
Copyright (c) 2021-2024, PardCode
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.*/
#pragma once
#include <OGL3D/OPrerequisites.h>
#include <OGL3D/Math/OVec4.h>
class OGraphicsEngine
{
public:
OGraphicsEngine();
~OGraphicsEngine();
public:
void clear(const OVec4& color);
};
================================================
FILE: Tutorial2_0_CrossPlatformEngine_Windows/OGL3D/include/OGL3D/Math/OVec4.h
================================================
/*MIT License
C++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)
Copyright (c) 2021-2024, PardCode
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.*/
#pragma once
#include <OGL3D/OPrerequisites.h>
class OVec4
{
public:
OVec4()
{
}
OVec4(f32 x, f32 y, f32 z, f32 w) : x(x), y(y), z(z), w(w)
{
}
~OVec4()
{
}
public:
f32 x = 0, y = 0, z = 0, w = 0;
};
================================================
FILE: Tutorial2_0_CrossPlatformEngine_Windows/OGL3D/include/OGL3D/OPrerequisites.h
================================================
/*MIT License
C++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)
Copyright (c) 2021-2024, PardCode
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.*/
#pragma once
typedef float f32;
================================================
FILE: Tutorial2_0_CrossPlatformEngine_Windows/OGL3D/include/OGL3D/Window/OWindow.h
================================================
/*MIT License
C++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)
Copyright (c) 2021-2024, PardCode
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.*/
#pragma once
class OWindow
{
public:
OWindow();
~OWindow();
void makeCurrentContext();
void present(bool vsync);
private:
void* m_handle = nullptr;
void* m_context = nullptr;
};
================================================
FILE: Tutorial2_0_CrossPlatformEngine_Windows/OGL3D/source/OGL3D/Game/OGame.cpp
================================================
/*MIT License
C++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)
Copyright (c) 2021-2024, PardCode
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.*/
#include <OGL3D/Game/OGame.h>
#include <OGL3D/Window/OWindow.h>
#include <OGL3D/Graphics/OGraphicsEngine.h>
#include <Windows.h>
OGame::OGame()
{
m_graphicsEngine = std::make_unique<OGraphicsEngine>();
m_display = std::make_unique<OWindow>();
m_display->makeCurrentContext();
}
OGame::~OGame()
{
}
void OGame::onCreate()
{
}
void OGame::onUpdate()
{
m_graphicsEngine->clear(OVec4(1, 0, 0, 1));
m_display->present(false);
}
void OGame::onQuit()
{
}
void OGame::quit()
{
m_isRunning = false;
}
================================================
FILE: Tutorial2_0_CrossPlatformEngine_Windows/OGL3D/source/OGL3D/Game/Win32/CWin32Game.cpp
================================================
/*MIT License
C++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)
Copyright (c) 2021-2024, PardCode
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.*/
#include <OGL3D/Game/OGame.h>
#include <OGL3D/Window/OWindow.h>
#include <Windows.h>
void OGame::run()
{
onCreate();
while (m_isRunning)
{
MSG msg = {};
if (PeekMessage(&msg, HWND(), NULL, NULL, PM_REMOVE))
{
if (msg.message == WM_QUIT)
{
m_isRunning = false;
continue;
}
else
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
onUpdate();
}
onQuit();
}
================================================
FILE: Tutorial2_0_CrossPlatformEngine_Windows/OGL3D/source/OGL3D/Graphics/OGraphicsEngine.cpp
================================================
/*MIT License
C++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)
Copyright (c) 2021-2024, PardCode
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.*/
#include <OGL3D/Graphics/OGraphicsEngine.h>
#include <glad/glad.h>
void OGraphicsEngine::clear(const OVec4& color)
{
glClearColor(color.x, color.y, color.z, color.w);
glClear(GL_COLOR_BUFFER_BIT);
}
================================================
FILE: Tutorial2_0_CrossPlatformEngine_Windows/OGL3D/source/OGL3D/Graphics/Win32/CWin32GraphicsEngine.cpp
================================================
/*MIT License
C++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)
Copyright (c) 2021-2024, PardCode
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.*/
#include <OGL3D/Graphics/OGraphicsEngine.h>
#include <glad/glad_wgl.h>
#include <glad/glad.h>
#include <assert.h>
#include <OGL3D/Window/OWindow.h>
#include <stdexcept>
OGraphicsEngine::OGraphicsEngine()
{
WNDCLASSEX windowClass = {};
windowClass.style = CS_OWNDC;
windowClass.lpfnWndProc = DefWindowProcA;
windowClass.lpszClassName = L"OGL3DDummyWindow";
windowClass.cbSize = sizeof(WNDCLASSEX);
auto classId = RegisterClassEx(&windowClass);
HWND dummyWindow = CreateWindowEx(
0,
MAKEINTATOM(classId),
L"OGL3DDummyWindow",
0,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
0,
0,
windowClass.hInstance,
0);
assert(dummyWindow);
HDC dummyDC = GetDC(dummyWindow);
PIXELFORMATDESCRIPTOR pfd = {};
pfd.nSize = sizeof(pfd);
pfd.nVersion = 1;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
pfd.cColorBits = 32;
pfd.cAlphaBits = 8;
pfd.iLayerType = PFD_MAIN_PLANE;
pfd.cDepthBits = 24;
pfd.cStencilBits = 8;
int pixelFormat = ChoosePixelFormat(dummyDC, &pfd);
SetPixelFormat(dummyDC, pixelFormat, &pfd);
HGLRC dummyContext = wglCreateContext(dummyDC);
assert(dummyContext);
bool res = wglMakeCurrent(dummyDC, dummyContext);
assert(res);
if (!gladLoadWGL(dummyDC))
throw std::runtime_error("OGraphicsEngine - gladLoadWGL failed");
if (!gladLoadGL())
throw std::runtime_error("OGraphicsEngine - gladLoadGL failed");
wglMakeCurrent(dummyDC, 0);
wglDeleteContext(dummyContext);
ReleaseDC(dummyWindow, dummyDC);
DestroyWindow(dummyWindow);
}
OGraphicsEngine::~OGraphicsEngine()
{
}
================================================
FILE: Tutorial2_0_CrossPlatformEngine_Windows/OGL3D/source/OGL3D/Window/CWin32Window.cpp
================================================
/*MIT License
C++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)
Copyright (c) 2021-2024, PardCode
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.*/
/*MIT License
C++ OpenGL 3D Game Tutorial Series (https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series)
Copyright (c) 2021-2024, PardCode
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.*/
#include <OGL3D/Window/OWindow.h>
#include <OGL3D/Game/OGame.h>
#include <glad/glad_wgl.h>
#include <glad/glad.h>
#include <Windows.h>
#include <assert.h>
LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
switch (msg)
{
case WM_DESTROY:
{
OWindow* window = (OWindow*)GetWindowLongPtr(hwnd, GWLP_USERDATA);
break;
}
case WM_CLOSE:
{
PostQuitMessage(0);
break;
}
default:
return DefWindowProc(hwnd, msg, wParam, lParam);
}
return NULL;
}
OWindow::OWindow()
{
WNDCLASSEX wc = {};
wc.cbSize = sizeof(WNDCLASSEX);
wc.lpszClassName = L"OGL3DWindow";
wc.lpfnWndProc = &WndProc;
wc.style = CS_OWNDC;
auto classId = RegisterClassEx(&wc);
assert(classId);
RECT rc = { 0,0,1024,768 };
AdjustWindowRect(&rc, WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU, false);
m_handle = CreateWindowEx(NULL, MAKEINTATOM(classId), L"PardCode | OpenGL 3D Game", WS_OVERLAPPED | WS_CAPTION | WS_SYSMENU, CW_USEDEFAULT, CW_USEDEFAULT,
rc.right - rc.left, rc.bottom - rc.top, NULL, NULL, NULL, NULL);
assert(m_handle);
SetWindowLongPtr((HWND)m_handle, GWLP_USERDATA, (LONG_PTR)this);
ShowWindow((HWND)m_handle, SW_SHOW);
UpdateWindow((HWND)m_handle);
//Creating OpenGL Render Context
auto hDC = GetDC(HWND(m_handle));
int pixelFormatAttributes[] = {
WGL_DRAW_TO_WINDOW_ARB, GL_TRUE,
WGL_SUPPORT_OPENGL_ARB, GL_TRUE,
WGL_DOUBLE_BUFFER_ARB, GL_TRUE,
WGL_ACCELERATION_ARB, WGL_FULL_ACCELERATION_ARB,
WGL_PIXEL_TYPE_ARB, WGL_TYPE_RGBA_ARB,
WGL_COLOR_BITS_ARB, 32,
WGL_DEPTH_BITS_ARB, 24,
WGL_STENCIL_BITS_ARB, 8,
0
};
int pixelFormat = 0;
UINT numFormats = 0;
wglChoosePixelFormatARB(hDC, pixelFormatAttributes, nullptr, 1, &pixelFormat, &numFormats);
assert(numFormats);
PIXELFORMATDESCRIPTOR pixelFormatDesc = {};
DescribePixelFormat(hDC, pixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pixelFormatDesc);
SetPixelFormat(hDC, pixelFormat, &pixelFormatDesc);
int openGLAttributes[] = {
WGL_CONTEXT_MAJOR_VERSION_ARB, 4,
WGL_CONTEXT_MINOR_VERSION_ARB, 6,
WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB,
0
};
m_context = wglCreateContextAttribsARB(hDC, 0, openGLAttributes);
assert(m_context);
}
OWindow::~OWindow()
{
wglDeleteContext(HGLRC(m_context));
DestroyWindow(HWND(m_handle));
}
void OWindow::makeCurrentContext()
{
wglMakeCurrent(GetDC(HWND(m_handle)), HGLRC(m_context));
}
void OWindow::present(bool vsync)
{
wglSwapIntervalEXT(vsync);
wglSwapLayerBuffers(GetDC(HWND(m_handle)), WGL_SWAP_MAIN_PLANE);
}
================================================
FILE: Tutorial2_0_CrossPlatformEngine_Windows/OGL3D/vendor/glad/include/KHR/khrplatform.h
================================================
#ifndef __khrplatform_h_
#define __khrplatform_h_
/*
** Copyright (c) 2008-2018 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/* Khronos platform-specific types and definitions.
*
* The master copy of khrplatform.h is maintained in the Khronos EGL
* Registry repository at https://github.com/KhronosGroup/EGL-Registry
* The last semantic modification to khrplatform.h was at commit ID:
* 67a3e0864c2d75ea5287b9f3d2eb74a745936692
*
* Adopters may modify this file to suit their platform. Adopters are
* encouraged to submit platform specific modifications to the Khronos
* group so that they can be included in future versions of this file.
* Please submit changes by filing pull requests or issues on
* the EGL Registry repository linked above.
*
*
* See the Implementer's Guidelines for information about where this file
* should be located on your system and for more details of its use:
* http://www.khronos.org/registry/implementers_guide.pdf
*
* This file should be included as
* #include <KHR/khrplatform.h>
* by Khronos client API header files that use its types and defines.
*
* The types in khrplatform.h should only be used to define API-specific types.
*
* Types defined in khrplatform.h:
* khronos_int8_t signed 8 bit
* khronos_uint8_t unsigned 8 bit
* khronos_int16_t signed 16 bit
* khronos_uint16_t unsigned 16 bit
* khronos_int32_t signed 32 bit
* khronos_uint32_t unsigned 32 bit
* khronos_int64_t signed 64 bit
* khronos_uint64_t unsigned 64 bit
* khronos_intptr_t signed same number of bits as a pointer
* khronos_uintptr_t unsigned same number of bits as a pointer
* khronos_ssize_t signed size
* khronos_usize_t unsigned size
* khronos_float_t signed 32 bit floating point
* khronos_time_ns_t unsigned 64 bit time in nanoseconds
* khronos_utime_nanoseconds_t unsigned time interval or absolute time in
* nanoseconds
* khronos_stime_nanoseconds_t signed time interval in nanoseconds
* khronos_boolean_enum_t enumerated boolean type. This should
* only be used as a base type when a client API's boolean type is
* an enum. Client APIs which use an integer or other type for
* booleans cannot use this as the base type for their boolean.
*
* Tokens defined in khrplatform.h:
*
* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
*
* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
*
* Calling convention macros defined in this file:
* KHRONOS_APICALL
* KHRONOS_APIENTRY
* KHRONOS_APIATTRIBUTES
*
* These may be used in function prototypes as:
*
* KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
* int arg1,
* int arg2) KHRONOS_APIATTRIBUTES;
*/
#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)
# define KHRONOS_STATIC 1
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APICALL
*-------------------------------------------------------------------------
* This precedes the return type of the function in the function prototype.
*/
#if defined(KHRONOS_STATIC)
/* If the preprocessor constant KHRONOS_STATIC is defined, make the
* header compatible with static linking. */
# define KHRONOS_APICALL
#elif defined(_WIN32)
# define KHRONOS_APICALL __declspec(dllimport)
#elif defined (__SYMBIAN32__)
# define KHRONOS_APICALL IMPORT_C
#elif defined(__ANDROID__)
# define KHRONOS_APICALL __attribute__((visibility("default")))
#else
# define KHRONOS_APICALL
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIENTRY
*-------------------------------------------------------------------------
* This follows the return type of the function and precedes the function
* name in the function prototype.
*/
#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
/* Win32 but not WinCE */
# define KHRONOS_APIENTRY __stdcall
#else
# define KHRONOS_APIENTRY
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIATTRIBUTES
*-------------------------------------------------------------------------
* This follows the closing parenthesis of the function prototype arguments.
*/
#if defined (__ARMCC_2__)
#define KHRONOS_APIATTRIBUTES __softfp
#else
#define KHRONOS_APIATTRIBUTES
#endif
/*-------------------------------------------------------------------------
* basic type definitions
*-----------------------------------------------------------------------*/
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
/*
* Using <stdint.h>
*/
#include <stdint.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(__VMS ) || defined(__sgi)
/*
* Using <inttypes.h>
*/
#include <inttypes.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
/*
* Win32
*/
typedef __int32 khronos_int32_t;
typedef unsigned __int32 khronos_uint32_t;
typedef __int64 khronos_int64_t;
typedef unsigned __int64 khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(__sun__) || defined(__digital__)
/*
* Sun or Digital
*/
typedef int khronos_int32_t;
typedef unsigned int khronos_uint32_t;
#if defined(__arch64__) || defined(_LP64)
typedef long int khronos_int64_t;
typedef unsigned long int khronos_uint64_t;
#else
typedef long long int khronos_int64_t;
typedef unsigned long long int khronos_uint64_t;
#endif /* __arch64__ */
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif 0
/*
* Hypothetical platform with no float or int64 support
*/
typedef int khronos_int32_t;
typedef unsigned int khronos_uint32_t;
#define KHRONOS_SUPPORT_INT64 0
#define KHRONOS_SUPPORT_FLOAT 0
#else
/*
* Generic fallback
*/
#include <stdint.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#endif
/*
* Types that are (so far) the same on all platforms
*/
typedef signed char khronos_int8_t;
typedef unsigned char khronos_uint8_t;
typedef signed short int khronos_int16_t;
typedef unsigned short int khronos_uint16_t;
/*
* Types that differ between LLP64 and LP64 architectures - in LLP64,
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
* to be the only LLP64 architecture in current use.
*/
#ifdef _WIN64
typedef signed long long int khronos_intptr_t;
typedef unsigned long long int khronos_uintptr_t;
typedef signed long long int khronos_ssize_t;
typedef unsigned long long int khronos_usize_t;
#else
typedef signed long int khronos_intptr_t;
typedef unsigned long int khronos_uintptr_t;
typedef signed long int khronos_ssize_t;
typedef unsigned long int khronos_usize_t;
#endif
#if KHRONOS_SUPPORT_FLOAT
/*
* Float type
*/
typedef float khronos_float_t;
#endif
#if KHRONOS_SUPPORT_INT64
/* Time types
*
* These types can be used to represent a time interval in nanoseconds or
* an absolute Unadjusted System Time. Unadjusted System Time is the number
* of nanoseconds since some arbitrary system event (e.g. since the last
* time the system booted). The Unadjusted System Time is an unsigned
* 64 bit value that wraps back to 0 every 584 years. Time intervals
* may be either signed or unsigned.
*/
typedef khronos_uint64_t khronos_utime_nanoseconds_t;
typedef khronos_int64_t khronos_stime_nanoseconds_t;
#endif
/*
* Dummy value used to pad enum types to 32 bits.
*/
#ifndef KHRONOS_MAX_ENUM
#define KHRONOS_MAX_ENUM 0x7FFFFFFF
#endif
/*
* Enumerated boolean type
*
* Values other than zero should be considered to be true. Therefore
* comparisons should not be made against KHRONOS_TRUE.
*/
typedef enum {
KHRONOS_FALSE = 0,
KHRONOS_TRUE = 1,
KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
} khronos_boolean_enum_t;
#endif /* __khrplatform_h_ */
================================================
FILE: Tutorial2_0_CrossPlatformEngine_Windows/OGL3D/vendor/glad/include/glad/glad.h
================================================
/*
OpenGL loader generated by glad 0.1.34
Language/Generator: C/C++
Specification: gl
APIs: gl=4.0
Profile: compatibility
Extensions:
GL_3DFX_multisample,
GL_3DFX_tbuffer,
GL_3DFX_texture_compression_FXT1,
GL_AMD_blend_minmax_factor,
GL_AMD_conservative_depth,
GL_AMD_debug_output,
GL_AMD_depth_clamp_separate,
GL_AMD_draw_buffers_blend,
GL_AMD_framebuffer_multisample_advanced,
GL_AMD_framebuffer_sample_positions,
GL_AMD_gcn_shader,
GL_AMD_gpu_shader_half_float,
GL_AMD_gpu_shader_int16,
GL_AMD_gpu_shader_int64,
GL_AMD_interleaved_elements,
GL_AMD_multi_draw_indirect,
GL_AMD_name_gen_delete,
GL_AMD_occlusion_query_event,
GL_AMD_performance_monitor,
GL_AMD_pinned_memory,
GL_AMD_query_buffer_object,
GL_AMD_sample_positions,
GL_AMD_seamless_cubemap_per_texture,
GL_AMD_shader_atomic_counter_ops,
GL_AMD_shader_ballot,
GL_AMD_shader_explicit_vertex_parameter,
GL_AMD_shader_gpu_shader_half_float_fetch,
GL_AMD_shader_image_load_store_lod,
GL_AMD_shader_stencil_export,
GL_AMD_shader_trinary_minmax,
GL_AMD_sparse_texture,
GL_AMD_stencil_operation_extended,
GL_AMD_texture_gather_bias_lod,
GL_AMD_texture_texture4,
GL_AMD_transform_feedback3_lines_triangles,
GL_AMD_transform_feedback4,
GL_AMD_vertex_shader_layer,
GL_AMD_vertex_shader_tessellator,
GL_AMD_vertex_shader_viewport_index,
GL_APPLE_aux_depth_stencil,
GL_APPLE_client_storage,
GL_APPLE_element_array,
GL_APPLE_fence,
GL_APPLE_float_pixels,
GL_APPLE_flush_buffer_range,
GL_APPLE_object_purgeable,
GL_APPLE_rgb_422,
GL_APPLE_row_bytes,
GL_APPLE_specular_vector,
GL_APPLE_texture_range,
GL_APPLE_transform_hint,
GL_APPLE_vertex_array_object,
GL_APPLE_vertex_array_range,
GL_APPLE_vertex_program_evaluators,
GL_APPLE_ycbcr_422,
GL_ARB_ES2_compatibility,
GL_ARB_ES3_1_compatibility,
GL_ARB_ES3_2_compatibility,
GL_ARB_ES3_compatibility,
GL_ARB_arrays_of_arrays,
GL_ARB_base_instance,
GL_ARB_bindless_texture,
GL_ARB_blend_func_extended,
GL_ARB_buffer_storage,
GL_ARB_cl_event,
GL_ARB_clear_buffer_object,
GL_ARB_clear_texture,
GL_ARB_clip_control,
GL_ARB_color_buffer_float,
GL_ARB_compatibility,
GL_ARB_compressed_texture_pixel_storage,
GL_ARB_compute_shader,
GL_ARB_compute_variable_group_size,
GL_ARB_conditional_render_inverted,
GL_ARB_conservative_depth,
GL_ARB_copy_buffer,
GL_ARB_copy_image,
GL_ARB_cull_distance,
GL_ARB_debug_output,
GL_ARB_depth_buffer_float,
GL_ARB_depth_clamp,
GL_ARB_depth_texture,
GL_ARB_derivative_control,
GL_ARB_direct_state_access,
GL_ARB_draw_buffers,
GL_ARB_draw_buffers_blend,
GL_ARB_draw_elements_base_vertex,
GL_ARB_draw_indirect,
GL_ARB_draw_instanced,
GL_ARB_enhanced_layouts,
GL_ARB_explicit_attrib_location,
GL_ARB_explicit_uniform_location,
GL_ARB_fragment_coord_conventions,
GL_ARB_fragment_layer_viewport,
GL_ARB_fragment_program,
GL_ARB_fragment_program_shadow,
GL_ARB_fragment_shader,
GL_ARB_fragment_shader_interlock,
GL_ARB_framebuffer_no_attachments,
GL_ARB_framebuffer_object,
GL_ARB_framebuffer_sRGB,
GL_ARB_geometry_shader4,
GL_ARB_get_program_binary,
GL_ARB_get_texture_sub_image,
GL_ARB_gl_spirv,
GL_ARB_gpu_shader5,
GL_ARB_gpu_shader_fp64,
GL_ARB_gpu_shader_int64,
GL_ARB_half_float_pixel,
GL_ARB_half_float_vertex,
GL_ARB_imaging,
GL_ARB_indirect_parameters,
GL_ARB_instanced_arrays,
GL_ARB_internalformat_query,
GL_ARB_internalformat_query2,
GL_ARB_invalidate_subdata,
GL_ARB_map_buffer_alignment,
GL_ARB_map_buffer_range,
GL_ARB_matrix_palette,
GL_ARB_multi_bind,
GL_ARB_multi_draw_indirect,
GL_ARB_multisample,
GL_ARB_multitexture,
GL_ARB_occlusion_query,
GL_ARB_occlusion_query2,
GL_ARB_parallel_shader_compile,
GL_ARB_pipeline_statistics_query,
GL_ARB_pixel_buffer_object,
GL_ARB_point_parameters,
GL_ARB_point_sprite,
GL_ARB_polygon_offset_clamp,
GL_ARB_post_depth_coverage,
GL_ARB_program_interface_query,
GL_ARB_provoking_vertex,
GL_ARB_query_buffer_object,
GL_ARB_robust_buffer_access_behavior,
GL_ARB_robustness,
GL_ARB_robustness_isolation,
GL_ARB_sample_locations,
GL_ARB_sample_shading,
GL_ARB_sampler_objects,
GL_ARB_seamless_cube_map,
GL_ARB_seamless_cubemap_per_texture,
GL_ARB_separate_shader_objects,
GL_ARB_shader_atomic_counter_ops,
GL_ARB_shader_atomic_counters,
GL_ARB_shader_ballot,
GL_ARB_shader_bit_encoding,
GL_ARB_shader_clock,
GL_ARB_shader_draw_parameters,
GL_ARB_shader_group_vote,
GL_ARB_shader_image_load_store,
GL_ARB_shader_image_size,
GL_ARB_shader_objects,
GL_ARB_shader_precision,
GL_ARB_shader_stencil_export,
GL_ARB_shader_storage_buffer_object,
GL_ARB_shader_subroutine,
GL_ARB_shader_texture_image_samples,
GL_ARB_shader_texture_lod,
GL_ARB_shader_viewport_layer_array,
GL_ARB_shading_language_100,
GL_ARB_shading_language_420pack,
GL_ARB_shading_language_include,
GL_ARB_shading_language_packing,
GL_ARB_shadow,
GL_ARB_shadow_ambient,
GL_ARB_sparse_buffer,
GL_ARB_sparse_texture,
GL_ARB_sparse_texture2,
GL_ARB_sparse_texture_clamp,
GL_ARB_spirv_extensions,
GL_ARB_stencil_texturing,
GL_ARB_sync,
GL_ARB_tessellation_shader,
GL_ARB_texture_barrier,
GL_ARB_texture_border_clamp,
GL_ARB_texture_buffer_object,
GL_ARB_texture_buffer_object_rgb32,
GL_ARB_texture_buffer_range,
GL_ARB_texture_compression,
GL_ARB_texture_compression_bptc,
GL_ARB_texture_compression_rgtc,
GL_ARB_texture_cube_map,
GL_ARB_texture_cube_map_array,
GL_ARB_texture_env_add,
GL_ARB_texture_env_combine,
GL_ARB_texture_env_crossbar,
GL_ARB_texture_env_dot3,
GL_ARB_texture_filter_anisotropic,
GL_ARB_texture_filter_minmax,
GL_ARB_texture_float,
GL_ARB_texture_gather,
GL_ARB_texture_mirror_clamp_to_edge,
GL_ARB_texture_mirrored_repeat,
GL_ARB_texture_multisample,
GL_ARB_texture_non_power_of_two,
GL_ARB_texture_query_levels,
GL_ARB_texture_query_lod,
GL_ARB_texture_rectangle,
GL_ARB_texture_rg,
GL_ARB_texture_rgb10_a2ui,
GL_ARB_texture_stencil8,
GL_ARB_texture_storage,
GL_ARB_texture_storage_multisample,
GL_ARB_texture_swizzle,
GL_ARB_texture_view,
GL_ARB_timer_query,
GL_ARB_transform_feedback2,
GL_ARB_transform_feedback3,
GL_ARB_transform_feedback_instanced,
GL_ARB_transform_feedback_overflow_query,
GL_ARB_transpose_matrix,
GL_ARB_uniform_buffer_object,
GL_ARB_vertex_array_bgra,
GL_ARB_vertex_array_object,
GL_ARB_vertex_attrib_64bit,
GL_ARB_vertex_attrib_binding,
GL_ARB_vertex_blend,
GL_ARB_vertex_buffer_object,
GL_ARB_vertex_program,
GL_ARB_vertex_shader,
GL_ARB_vertex_type_10f_11f_11f_rev,
GL_ARB_vertex_type_2_10_10_10_rev,
GL_ARB_viewport_array,
GL_ARB_window_pos,
GL_ATI_draw_buffers,
GL_ATI_element_array,
GL_ATI_envmap_bumpmap,
GL_ATI_fragment_shader,
GL_ATI_map_object_buffer,
GL_ATI_meminfo,
GL_ATI_pixel_format_float,
GL_ATI_pn_triangles,
GL_ATI_separate_stencil,
GL_ATI_text_fragment_shader,
GL_ATI_texture_env_combine3,
GL_ATI_texture_float,
GL_ATI_texture_mirror_once,
GL_ATI_vertex_array_object,
GL_ATI_vertex_attrib_array_object,
GL_ATI_vertex_streams,
GL_EXT_422_pixels,
GL_EXT_EGL_image_storage,
GL_EXT_EGL_sync,
GL_EXT_abgr,
GL_EXT_bgra,
GL_EXT_bindable_uniform,
GL_EXT_blend_color,
GL_EXT_blend_equation_separate,
GL_EXT_blend_func_separate,
GL_EXT_blend_logic_op,
GL_EXT_blend_minmax,
GL_EXT_blend_subtract,
GL_EXT_clip_volume_hint,
GL_EXT_cmyka,
GL_EXT_color_subtable,
GL_EXT_compiled_vertex_array,
GL_EXT_convolution,
GL_EXT_coordinate_frame,
GL_EXT_copy_texture,
GL_EXT_cull_vertex,
GL_EXT_debug_label,
GL_EXT_debug_marker,
GL_EXT_depth_bounds_test,
GL_EXT_direct_state_access,
GL_EXT_draw_buffers2,
GL_EXT_draw_instanced,
GL_EXT_draw_range_elements,
GL_EXT_external_buffer,
GL_EXT_fog_coord,
GL_EXT_framebuffer_blit,
GL_EXT_framebuffer_multisample,
GL_EXT_framebuffer_multisample_blit_scaled,
GL_EXT_framebuffer_object,
GL_EXT_framebuffer_sRGB,
GL_EXT_geometry_shader4,
GL_EXT_gpu_program_parameters,
GL_EXT_gpu_shader4,
GL_EXT_histogram,
GL_EXT_index_array_formats,
GL_EXT_index_func,
GL_EXT_index_material,
GL_EXT_index_texture,
GL_EXT_light_texture,
GL_EXT_memory_object,
GL_EXT_memory_object_fd,
GL_EXT_memory_object_win32,
GL_EXT_misc_attribute,
GL_EXT_multi_draw_arrays,
GL_EXT_multisample,
GL_EXT_multiview_tessellation_geometry_shader,
GL_EXT_multiview_texture_multisample,
GL_EXT_multiview_timer_query,
GL_EXT_packed_depth_stencil,
GL_EXT_packed_float,
GL_EXT_packed_pixels,
GL_EXT_paletted_texture,
GL_EXT_pixel_buffer_object,
GL_EXT_pixel_transform,
GL_EXT_pixel_transform_color_table,
GL_EXT_point_parameters,
GL_EXT_polygon_offset,
GL_EXT_polygon_offset_clamp,
GL_EXT_post_depth_coverage,
GL_EXT_provoking_vertex,
GL_EXT_raster_multisample,
GL_EXT_rescale_normal,
GL_EXT_secondary_color,
GL_EXT_semaphore,
GL_EXT_semaphore_fd,
GL_EXT_semaphore_win32,
GL_EXT_separate_shader_objects,
GL_EXT_separate_specular_color,
GL_EXT_shader_framebuffer_fetch,
GL_EXT_shader_framebuffer_fetch_non_coherent,
GL_EXT_shader_image_load_formatted,
GL_EXT_shader_image_load_store,
GL_EXT_shader_integer_mix,
GL_EXT_shadow_funcs,
GL_EXT_shared_texture_palette,
GL_EXT_sparse_texture2,
GL_EXT_stencil_clear_tag,
GL_EXT_stencil_two_side,
GL_EXT_stencil_wrap,
GL_EXT_subtexture,
GL_EXT_texture,
GL_EXT_texture3D,
GL_EXT_texture_array,
GL_EXT_texture_buffer_object,
GL_EXT_texture_compression_latc,
GL_EXT_texture_compression_rgtc,
GL_EXT_texture_compression_s3tc,
GL_EXT_texture_cube_map,
GL_EXT_texture_env_add,
GL_EXT_texture_env_combine,
GL_EXT_texture_env_dot3,
GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_filter_minmax,
GL_EXT_texture_integer,
GL_EXT_texture_lod_bias,
GL_EXT_texture_mirror_clamp,
GL_EXT_texture_object,
GL_EXT_texture_perturb_normal,
GL_EXT_texture_sRGB,
GL_EXT_texture_sRGB_R8,
GL_EXT_texture_sRGB_RG8,
GL_EXT_texture_sRGB_decode,
GL_EXT_texture_shadow_lod,
GL_EXT_texture_shared_exponent,
GL_EXT_texture_snorm,
GL_EXT_texture_swizzle,
GL_EXT_timer_query,
GL_EXT_transform_feedback,
GL_EXT_vertex_array,
GL_EXT_vertex_array_bgra,
GL_EXT_vertex_attrib_64bit,
GL_EXT_vertex_shader,
GL_EXT_vertex_weighting,
GL_EXT_win32_keyed_mutex,
GL_EXT_window_rectangles,
GL_EXT_x11_sync_object,
GL_GREMEDY_frame_terminator,
GL_GREMEDY_string_marker,
GL_HP_convolution_border_modes,
GL_HP_image_transform,
GL_HP_occlusion_test,
GL_HP_texture_lighting,
GL_IBM_cull_vertex,
GL_IBM_multimode_draw_arrays,
GL_IBM_rasterpos_clip,
GL_IBM_static_data,
GL_IBM_texture_mirrored_repeat,
GL_IBM_vertex_array_lists,
GL_INGR_blend_func_separate,
GL_INGR_color_clamp,
GL_INGR_interlace_read,
GL_INTEL_blackhole_render,
GL_INTEL_conservative_rasterization,
GL_INTEL_fragment_shader_ordering,
GL_INTEL_framebuffer_CMAA,
GL_INTEL_map_texture,
GL_INTEL_parallel_arrays,
GL_INTEL_performance_query,
GL_KHR_blend_equation_advanced,
GL_KHR_blend_equation_advanced_coherent,
GL_KHR_context_flush_control,
GL_KHR_debug,
GL_KHR_no_error,
GL_KHR_parallel_shader_compile,
GL_KHR_robust_buffer_access_behavior,
GL_KHR_robustness,
GL_KHR_shader_subgroup,
GL_KHR_texture_compression_astc_hdr,
GL_KHR_texture_compression_astc_ldr,
GL_KHR_texture_compression_astc_sliced_3d,
GL_MESAX_texture_stack,
GL_MESA_framebuffer_flip_x,
GL_MESA_framebuffer_flip_y,
GL_MESA_framebuffer_swap_xy,
GL_MESA_pack_invert,
GL_MESA_program_binary_formats,
GL_MESA_resize_buffers,
GL_MESA_shader_integer_functions,
GL_MESA_tile_raster_order,
GL_MESA_window_pos,
GL_MESA_ycbcr_texture,
GL_NVX_blend_equation_advanced_multi_draw_buffers,
GL_NVX_conditional_render,
GL_NVX_gpu_memory_info,
GL_NVX_gpu_multicast2,
GL_NVX_linked_gpu_multicast,
GL_NVX_progress_fence,
GL_NV_alpha_to_coverage_dither_control,
GL_NV_bindless_multi_draw_indirect,
GL_NV_bindless_multi_draw_indirect_count,
GL_NV_bindless_texture,
GL_NV_blend_equation_advanced,
GL_NV_blend_equation_advanced_coherent,
GL_NV_blend_minmax_factor,
GL_NV_blend_square,
GL_NV_clip_space_w_scaling,
GL_NV_command_list,
GL_NV_compute_program5,
GL_NV_compute_shader_derivatives,
GL_NV_conditional_render,
GL_NV_conservative_raster,
GL_NV_conservative_raster_dilate,
GL_NV_conservative_raster_pre_snap,
GL_NV_conservative_raster_pre_snap_triangles,
GL_NV_conservative_raster_underestimation,
GL_NV_copy_depth_to_color,
GL_NV_copy_image,
GL_NV_deep_texture3D,
GL_NV_depth_buffer_float,
GL_NV_depth_clamp,
GL_NV_draw_texture,
GL_NV_draw_vulkan_image,
GL_NV_evaluators,
GL_NV_explicit_multisample,
GL_NV_fence,
GL_NV_fill_rectangle,
GL_NV_float_buffer,
GL_NV_fog_distance,
GL_NV_fragment_coverage_to_color,
GL_NV_fragment_program,
GL_NV_fragment_program2,
GL_NV_fragment_program4,
GL_NV_fragment_program_option,
GL_NV_fragment_shader_barycentric,
GL_NV_fragment_shader_interlock,
GL_NV_framebuffer_mixed_samples,
GL_NV_framebuffer_multisample_coverage,
GL_NV_geometry_program4,
GL_NV_geometry_shader4,
GL_NV_geometry_shader_passthrough,
GL_NV_gpu_multicast,
GL_NV_gpu_program4,
GL_NV_gpu_program5,
GL_NV_gpu_program5_mem_extended,
GL_NV_gpu_shader5,
GL_NV_half_float,
GL_NV_internalformat_sample_query,
GL_NV_light_max_exponent,
GL_NV_memory_attachment,
GL_NV_memory_object_sparse,
GL_NV_mesh_shader,
GL_NV_multisample_coverage,
GL_NV_multisample_filter_hint,
GL_NV_occlusion_query,
GL_NV_packed_depth_stencil,
GL_NV_parameter_buffer_object,
GL_NV_parameter_buffer_object2,
GL_NV_path_rendering,
GL_NV_path_rendering_shared_edge,
GL_NV_pixel_data_range,
GL_NV_point_sprite,
GL_NV_present_video,
GL_NV_primitive_restart,
GL_NV_primitive_shading_rate,
GL_NV_query_resource,
GL_NV_query_resource_tag,
GL_NV_register_combiners,
GL_NV_register_combiners2,
GL_NV_representative_fragment_test,
GL_NV_robustness_video_memory_purge,
GL_NV_sample_locations,
GL_NV_sample_mask_override_coverage,
GL_NV_scissor_exclusive,
GL_NV_shader_atomic_counters,
GL_NV_shader_atomic_float,
GL_NV_shader_atomic_float64,
GL_NV_shader_atomic_fp16_vector,
GL_NV_shader_atomic_int64,
GL_NV_shader_buffer_load,
GL_NV_shader_buffer_store,
GL_NV_shader_storage_buffer_object,
GL_NV_shader_subgroup_partitioned,
GL_NV_shader_texture_footprint,
GL_NV_shader_thread_group,
GL_NV_shader_thread_shuffle,
GL_NV_shading_rate_image,
GL_NV_stereo_view_rendering,
GL_NV_tessellation_program5,
GL_NV_texgen_emboss,
GL_NV_texgen_reflection,
GL_NV_texture_barrier,
GL_NV_texture_compression_vtc,
GL_NV_texture_env_combine4,
GL_NV_texture_expand_normal,
GL_NV_texture_multisample,
GL_NV_texture_rectangle,
GL_NV_texture_rectangle_compressed,
GL_NV_texture_shader,
GL_NV_texture_shader2,
GL_NV_texture_shader3,
GL_NV_timeline_semaphore,
GL_NV_transform_feedback,
GL_NV_transform_feedback2,
GL_NV_uniform_buffer_unified_memory,
GL_NV_vdpau_interop,
GL_NV_vdpau_interop2,
GL_NV_vertex_array_range,
GL_NV_vertex_array_range2,
GL_NV_vertex_attrib_integer_64bit,
GL_NV_vertex_buffer_unified_memory,
GL_NV_vertex_program,
GL_NV_vertex_program1_1,
GL_NV_vertex_program2,
GL_NV_vertex_program2_option,
GL_NV_vertex_program3,
GL_NV_vertex_program4,
GL_NV_video_capture,
GL_NV_viewport_array2,
GL_NV_viewport_swizzle,
GL_OES_byte_coordinates,
GL_OES_compressed_paletted_texture,
GL_OES_fixed_point,
GL_OES_query_matrix,
GL_OES_read_format,
GL_OES_single_precision,
GL_OML_interlace,
GL_OML_resample,
GL_OML_subsample,
GL_OVR_multiview,
GL_OVR_multiview2,
GL_PGI_misc_hints,
GL_PGI_vertex_hints,
GL_REND_screen_coordinates,
GL_S3_s3tc,
GL_SGIS_detail_texture,
GL_SGIS_fog_function,
GL_SGIS_generate_mipmap,
GL_SGIS_multisample,
GL_SGIS_pixel_texture,
GL_SGIS_point_line_texgen,
GL_SGIS_point_parameters,
GL_SGIS_sharpen_texture,
GL_SGIS_texture4D,
GL_SGIS_texture_border_clamp,
GL_SGIS_texture_color_mask,
GL_SGIS_texture_edge_clamp,
GL_SGIS_texture_filter4,
GL_SGIS_texture_lod,
GL_SGIS_texture_select,
GL_SGIX_async,
GL_SGIX_async_histogram,
GL_SGIX_async_pixel,
GL_SGIX_blend_alpha_minmax,
GL_SGIX_calligraphic_fragment,
GL_SGIX_clipmap,
GL_SGIX_convolution_accuracy,
GL_SGIX_depth_pass_instrument,
GL_SGIX_depth_texture,
GL_SGIX_flush_raster,
GL_SGIX_fog_offset,
GL_SGIX_fragment_lighting,
GL_SGIX_framezoom,
GL_SGIX_igloo_interface,
GL_SGIX_instruments,
GL_SGIX_interlace,
GL_SGIX_ir_instrument1,
GL_SGIX_list_priority,
GL_SGIX_pixel_texture,
GL_SGIX_pixel_tiles,
GL_SGIX_polynomial_ffd,
GL_SGIX_reference_plane,
GL_SGIX_resample,
GL_SGIX_scalebias_hint,
GL_SGIX_shadow,
GL_SGIX_shadow_ambient,
GL_SGIX_sprite,
GL_SGIX_subsample,
GL_SGIX_tag_sample_buffer,
GL_SGIX_texture_add_env,
GL_SGIX_texture_coordinate_clamp,
GL_SGIX_texture_lod_bias,
GL_SGIX_texture_multi_buffer,
GL_SGIX_texture_scale_bias,
GL_SGIX_vertex_preclip,
GL_SGIX_ycrcb,
GL_SGIX_ycrcb_subsample,
GL_SGIX_ycrcba,
GL_SGI_color_matrix,
GL_SGI_color_table,
GL_SGI_texture_color_table,
GL_SUNX_constant_data,
GL_SUN_convolution_border_modes,
GL_SUN_global_alpha,
GL_SUN_mesh_array,
GL_SUN_slice_accum,
GL_SUN_triangle_list,
GL_SUN_vertex,
GL_WIN_phong_shading,
GL_WIN_specular_fog
Loader: True
Local files: False
Omit khrplatform: False
Reproducible: False
Commandline:
--profile="compatibility" --api="gl=4.0" --generator="c" --spec="gl" --extensions="GL_3DFX_multisample,GL_3DFX_tbuffer,GL_3DFX_texture_compression_FXT1,GL_AMD_blend_minmax_factor,GL_AMD_conservative_depth,GL_AMD_debug_output,GL_AMD_depth_clamp_separate,GL_AMD_draw_buffers_blend,GL_AMD_framebuffer_multisample_advanced,GL_AMD_framebuffer_sample_positions,GL_AMD_gcn_shader,GL_AMD_gpu_shader_half_float,GL_AMD_gpu_shader_int16,GL_AMD_gpu_shader_int64,GL_AMD_interleaved_elements,GL_AMD_multi_draw_indirect,GL_AMD_name_gen_delete,GL_AMD_occlusion_query_event,GL_AMD_performance_monitor,GL_AMD_pinned_memory,GL_AMD_query_buffer_object,GL_AMD_sample_positions,GL_AMD_seamless_cubemap_per_texture,GL_AMD_shader_atomic_counter_ops,GL_AMD_shader_ballot,GL_AMD_shader_explicit_vertex_parameter,GL_AMD_shader_gpu_shader_half_float_fetch,GL_AMD_shader_image_load_store_lod,GL_AMD_shader_stencil_export,GL_AMD_shader_trinary_minmax,GL_AMD_sparse_texture,GL_AMD_stencil_operation_extended,GL_AMD_texture_gather_bias_lod,GL_AMD_texture_texture4,GL_AMD_transform_feedback3_lines_triangles,GL_AMD_transform_feedback4,GL_AMD_vertex_shader_layer,GL_AMD_vertex_shader_tessellator,GL_AMD_vertex_shader_viewport_index,GL_APPLE_aux_depth_stencil,GL_APPLE_client_storage,GL_APPLE_element_array,GL_APPLE_fence,GL_APPLE_float_pixels,GL_APPLE_flush_buffer_range,GL_APPLE_object_purgeable,GL_APPLE_rgb_422,GL_APPLE_row_bytes,GL_APPLE_specular_vector,GL_APPLE_texture_range,GL_APPLE_transform_hint,GL_APPLE_vertex_array_object,GL_APPLE_vertex_array_range,GL_APPLE_vertex_program_evaluators,GL_APPLE_ycbcr_422,GL_ARB_ES2_compatibility,GL_ARB_ES3_1_compatibility,GL_ARB_ES3_2_compatibility,GL_ARB_ES3_compatibility,GL_ARB_arrays_of_arrays,GL_ARB_base_instance,GL_ARB_bindless_texture,GL_ARB_blend_func_extended,GL_ARB_buffer_storage,GL_ARB_cl_event,GL_ARB_clear_buffer_object,GL_ARB_clear_texture,GL_ARB_clip_control,GL_ARB_color_buffer_float,GL_ARB_compatibility,GL_ARB_compressed_texture_pixel_storage,GL_ARB_compute_shader,GL_ARB_compute_variable_group_size,GL_ARB_conditional_render_inverted,GL_ARB_conservative_depth,GL_ARB_copy_buffer,GL_ARB_copy_image,GL_ARB_cull_distance,GL_ARB_debug_output,GL_ARB_depth_buffer_float,GL_ARB_depth_clamp,GL_ARB_depth_texture,GL_ARB_derivative_control,GL_ARB_direct_state_access,GL_ARB_draw_buffers,GL_ARB_draw_buffers_blend,GL_ARB_draw_elements_base_vertex,GL_ARB_draw_indirect,GL_ARB_draw_instanced,GL_ARB_enhanced_layouts,GL_ARB_explicit_attrib_location,GL_ARB_explicit_uniform_location,GL_ARB_fragment_coord_conventions,GL_ARB_fragment_layer_viewport,GL_ARB_fragment_program,GL_ARB_fragment_program_shadow,GL_ARB_fragment_shader,GL_ARB_fragment_shader_interlock,GL_ARB_framebuffer_no_attachments,GL_ARB_framebuffer_object,GL_ARB_framebuffer_sRGB,GL_ARB_geometry_shader4,GL_ARB_get_program_binary,GL_ARB_get_texture_sub_image,GL_ARB_gl_spirv,GL_ARB_gpu_shader5,GL_ARB_gpu_shader_fp64,GL_ARB_gpu_shader_int64,GL_ARB_half_float_pixel,GL_ARB_half_float_vertex,GL_ARB_imaging,GL_ARB_indirect_parameters,GL_ARB_instanced_arrays,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_invalidate_subdata,GL_ARB_map_buffer_alignment,GL_ARB_map_buffer_range,GL_ARB_matrix_palette,GL_ARB_multi_bind,GL_ARB_multi_draw_indirect,GL_ARB_multisample,GL_ARB_multitexture,GL_ARB_occlusion_query,GL_ARB_occlusion_query2,GL_ARB_parallel_shader_compile,GL_ARB_pipeline_statistics_query,GL_ARB_pixel_buffer_object,GL_ARB_point_parameters,GL_ARB_point_sprite,GL_ARB_polygon_offset_clamp,GL_ARB_post_depth_coverage,GL_ARB_program_interface_query,GL_ARB_provoking_vertex,GL_ARB_query_buffer_object,GL_ARB_robust_buffer_access_behavior,GL_ARB_robustness,GL_ARB_robustness_isolation,GL_ARB_sample_locations,GL_ARB_sample_shading,GL_ARB_sampler_objects,GL_ARB_seamless_cube_map,GL_ARB_seamless_cubemap_per_texture,GL_ARB_separate_shader_objects,GL_ARB_shader_atomic_counter_ops,GL_ARB_shader_atomic_counters,GL_ARB_shader_ballot,GL_ARB_shader_bit_encoding,GL_ARB_shader_clock,GL_ARB_shader_draw_parameters,GL_ARB_shader_group_vote,GL_ARB_shader_image_load_store,GL_ARB_shader_image_size,GL_ARB_shader_objects,GL_ARB_shader_precision,GL_ARB_shader_stencil_export,GL_ARB_shader_storage_buffer_object,GL_ARB_shader_subroutine,GL_ARB_shader_texture_image_samples,GL_ARB_shader_texture_lod,GL_ARB_shader_viewport_layer_array,GL_ARB_shading_language_100,GL_ARB_shading_language_420pack,GL_ARB_shading_language_include,GL_ARB_shading_language_packing,GL_ARB_shadow,GL_ARB_shadow_ambient,GL_ARB_sparse_buffer,GL_ARB_sparse_texture,GL_ARB_sparse_texture2,GL_ARB_sparse_texture_clamp,GL_ARB_spirv_extensions,GL_ARB_stencil_texturing,GL_ARB_sync,GL_ARB_tessellation_shader,GL_ARB_texture_barrier,GL_ARB_texture_border_clamp,GL_ARB_texture_buffer_object,GL_ARB_texture_buffer_object_rgb32,GL_ARB_texture_buffer_range,GL_ARB_texture_compression,GL_ARB_texture_compression_bptc,GL_ARB_texture_compression_rgtc,GL_ARB_texture_cube_map,GL_ARB_texture_cube_map_array,GL_ARB_texture_env_add,GL_ARB_texture_env_combine,GL_ARB_texture_env_crossbar,GL_ARB_texture_env_dot3,GL_ARB_texture_filter_anisotropic,GL_ARB_texture_filter_minmax,GL_ARB_texture_float,GL_ARB_texture_gather,GL_ARB_texture_mirror_clamp_to_edge,GL_ARB_texture_mirrored_repeat,GL_ARB_texture_multisample,GL_ARB_texture_non_power_of_two,GL_ARB_texture_query_levels,GL_ARB_texture_query_lod,GL_ARB_texture_rectangle,GL_ARB_texture_rg,GL_ARB_texture_rgb10_a2ui,GL_ARB_texture_stencil8,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_ARB_texture_swizzle,GL_ARB_texture_view,GL_ARB_timer_query,GL_ARB_transform_feedback2,GL_ARB_transform_feedback3,GL_ARB_transform_feedback_instanced,GL_ARB_transform_feedback_overflow_query,GL_ARB_transpose_matrix,GL_ARB_uniform_buffer_object,GL_ARB_vertex_array_bgra,GL_ARB_vertex_array_object,GL_ARB_vertex_attrib_64bit,GL_ARB_vertex_attrib_binding,GL_ARB_vertex_blend,GL_ARB_vertex_buffer_object,GL_ARB_vertex_program,GL_ARB_vertex_shader,GL_ARB_vertex_type_10f_11f_11f_rev,GL_ARB_vertex_type_2_10_10_10_rev,GL_ARB_viewport_array,GL_ARB_window_pos,GL_ATI_draw_buffers,GL_ATI_element_array,GL_ATI_envmap_bumpmap,GL_ATI_fragment_shader,GL_ATI_map_object_buffer,GL_ATI_meminfo,GL_ATI_pixel_format_float,GL_ATI_pn_triangles,GL_ATI_separate_stencil,GL_ATI_text_fragment_shader,GL_ATI_texture_env_combine3,GL_ATI_texture_float,GL_ATI_texture_mirror_once,GL_ATI_vertex_array_object,GL_ATI_vertex_attrib_array_object,GL_ATI_vertex_streams,GL_EXT_422_pixels,GL_EXT_EGL_image_storage,GL_EXT_EGL_sync,GL_EXT_abgr,GL_EXT_bgra,GL_EXT_bindable_uniform,GL_EXT_blend_color,GL_EXT_blend_equation_separate,GL_EXT_blend_func_separate,GL_EXT_blend_logic_op,GL_EXT_blend_minmax,GL_EXT_blend_subtract,GL_EXT_clip_volume_hint,GL_EXT_cmyka,GL_EXT_color_subtable,GL_EXT_compiled_vertex_array,GL_EXT_convolution,GL_EXT_coordinate_frame,GL_EXT_copy_texture,GL_EXT_cull_vertex,GL_EXT_debug_label,GL_EXT_debug_marker,GL_EXT_depth_bounds_test,GL_EXT_direct_state_access,GL_EXT_draw_buffers2,GL_EXT_draw_instanced,GL_EXT_draw_range_elements,GL_EXT_external_buffer,GL_EXT_fog_coord,GL_EXT_framebuffer_blit,GL_EXT_framebuffer_multisample,GL_EXT_framebuffer_multisample_blit_scaled,GL_EXT_framebuffer_object,GL_EXT_framebuffer_sRGB,GL_EXT_geometry_shader4,GL_EXT_gpu_program_parameters,GL_EXT_gpu_shader4,GL_EXT_histogram,GL_EXT_index_array_formats,GL_EXT_index_func,GL_EXT_index_material,GL_EXT_index_texture,GL_EXT_light_texture,GL_EXT_memory_object,GL_EXT_memory_object_fd,GL_EXT_memory_object_win32,GL_EXT_misc_attribute,GL_EXT_multi_draw_arrays,GL_EXT_multisample,GL_EXT_multiview_tessellation_geometry_shader,GL_EXT_multiview_texture_multisample,GL_EXT_multiview_timer_query,GL_EXT_packed_depth_stencil,GL_EXT_packed_float,GL_EXT_packed_pixels,GL_EXT_paletted_texture,GL_EXT_pixel_buffer_object,GL_EXT_pixel_transform,GL_EXT_pixel_transform_color_table,GL_EXT_point_parameters,GL_EXT_polygon_offset,GL_EXT_polygon_offset_clamp,GL_EXT_post_depth_coverage,GL_EXT_provoking_vertex,GL_EXT_raster_multisample,GL_EXT_rescale_normal,GL_EXT_secondary_color,GL_EXT_semaphore,GL_EXT_semaphore_fd,GL_EXT_semaphore_win32,GL_EXT_separate_shader_objects,GL_EXT_separate_specular_color,GL_EXT_shader_framebuffer_fetch,GL_EXT_shader_framebuffer_fetch_non_coherent,GL_EXT_shader_image_load_formatted,GL_EXT_shader_image_load_store,GL_EXT_shader_integer_mix,GL_EXT_shadow_funcs,GL_EXT_shared_texture_palette,GL_EXT_sparse_texture2,GL_EXT_stencil_clear_tag,GL_EXT_stencil_two_side,GL_EXT_stencil_wrap,GL_EXT_subtexture,GL_EXT_texture,GL_EXT_texture3D,GL_EXT_texture_array,GL_EXT_texture_buffer_object,GL_EXT_texture_compression_latc,GL_EXT_texture_compression_rgtc,GL_EXT_texture_compression_s3tc,GL_EXT_texture_cube_map,GL_EXT_texture_env_add,GL_EXT_texture_env_combine,GL_EXT_texture_env_dot3,GL_EXT_texture_filter_anisotropic,GL_EXT_texture_filter_minmax,GL_EXT_texture_integer,GL_EXT_texture_lod_bias,GL_EXT_texture_mirror_clamp,GL_EXT_texture_object,GL_EXT_texture_perturb_normal,GL_EXT_texture_sRGB,GL_EXT_texture_sRGB_R8,GL_EXT_texture_sRGB_RG8,GL_EXT_texture_sRGB_decode,GL_EXT_texture_shadow_lod,GL_EXT_texture_shared_exponent,GL_EXT_texture_snorm,GL_EXT_texture_swizzle,GL_EXT_timer_query,GL_EXT_transform_feedback,GL_EXT_vertex_array,GL_EXT_vertex_array_bgra,GL_EXT_vertex_attrib_64bit,GL_EXT_vertex_shader,GL_EXT_vertex_weighting,GL_EXT_win32_keyed_mutex,GL_EXT_window_rectangles,GL_EXT_x11_sync_object,GL_GREMEDY_frame_terminator,GL_GREMEDY_string_marker,GL_HP_convolution_border_modes,GL_HP_image_transform,GL_HP_occlusion_test,GL_HP_texture_lighting,GL_IBM_cull_vertex,GL_IBM_multimode_draw_arrays,GL_IBM_rasterpos_clip,GL_IBM_static_data,GL_IBM_texture_mirrored_repeat,GL_IBM_vertex_array_lists,GL_INGR_blend_func_separate,GL_INGR_color_clamp,GL_INGR_interlace_read,GL_INTEL_blackhole_render,GL_INTEL_conservative_rasterization,GL_INTEL_fragment_shader_ordering,GL_INTEL_framebuffer_CMAA,GL_INTEL_map_texture,GL_INTEL_parallel_arrays,GL_INTEL_performance_query,GL_KHR_blend_equation_advanced,GL_KHR_blend_equation_advanced_coherent,GL_KHR_context_flush_control,GL_KHR_debug,GL_KHR_no_error,GL_KHR_parallel_shader_compile,GL_KHR_robust_buffer_access_behavior,GL_KHR_robustness,GL_KHR_shader_subgroup,GL_KHR_texture_compression_astc_hdr,GL_KHR_texture_compression_astc_ldr,GL_KHR_texture_compression_astc_sliced_3d,GL_MESAX_texture_stack,GL_MESA_framebuffer_flip_x,GL_MESA_framebuffer_flip_y,GL_MESA_framebuffer_swap_xy,GL_MESA_pack_invert,GL_MESA_program_binary_formats,GL_MESA_resize_buffers,GL_MESA_shader_integer_functions,GL_MESA_tile_raster_order,GL_MESA_window_pos,GL_MESA_ycbcr_texture,GL_NVX_blend_equation_advanced_multi_draw_buffers,GL_NVX_conditional_render,GL_NVX_gpu_memory_info,GL_NVX_gpu_multicast2,GL_NVX_linked_gpu_multicast,GL_NVX_progress_fence,GL_NV_alpha_to_coverage_dither_control,GL_NV_bindless_multi_draw_indirect,GL_NV_bindless_multi_draw_indirect_count,GL_NV_bindless_texture,GL_NV_blend_equation_advanced,GL_NV_blend_equation_advanced_coherent,GL_NV_blend_minmax_factor,GL_NV_blend_square,GL_NV_clip_space_w_scaling,GL_NV_command_list,GL_NV_compute_program5,GL_NV_compute_shader_derivatives,GL_NV_conditional_render,GL_NV_conservative_raster,GL_NV_conservative_raster_dilate,GL_NV_conservative_raster_pre_snap,GL_NV_conservative_raster_pre_snap_triangles,GL_NV_conservative_raster_underestimation,GL_NV_copy_depth_to_color,GL_NV_copy_image,GL_NV_deep_texture3D,GL_NV_depth_buffer_float,GL_NV_depth_clamp,GL_NV_draw_texture,GL_NV_draw_vulkan_image,GL_NV_evaluators,GL_NV_explicit_multisample,GL_NV_fence,GL_NV_fill_rectangle,GL_NV_float_buffer,GL_NV_fog_distance,GL_NV_fragment_coverage_to_color,GL_NV_fragment_program,GL_NV_fragment_program2,GL_NV_fragment_program4,GL_NV_fragment_program_option,GL_NV_fragment_shader_barycentric,GL_NV_fragment_shader_interlock,GL_NV_framebuffer_mixed_samples,GL_NV_framebuffer_multisample_coverage,GL_NV_geometry_program4,GL_NV_geometry_shader4,GL_NV_geometry_shader_passthrough,GL_NV_gpu_multicast,GL_NV_gpu_program4,GL_NV_gpu_program5,GL_NV_gpu_program5_mem_extended,GL_NV_gpu_shader5,GL_NV_half_float,GL_NV_internalformat_sample_query,GL_NV_light_max_exponent,GL_NV_memory_attachment,GL_NV_memory_object_sparse,GL_NV_mesh_shader,GL_NV_multisample_coverage,GL_NV_multisample_filter_hint,GL_NV_occlusion_query,GL_NV_packed_depth_stencil,GL_NV_parameter_buffer_object,GL_NV_parameter_buffer_object2,GL_NV_path_rendering,GL_NV_path_rendering_shared_edge,GL_NV_pixel_data_range,GL_NV_point_sprite,GL_NV_present_video,GL_NV_primitive_restart,GL_NV_primitive_shading_rate,GL_NV_query_resource,GL_NV_query_resource_tag,GL_NV_register_combiners,GL_NV_register_combiners2,GL_NV_representative_fragment_test,GL_NV_robustness_video_memory_purge,GL_NV_sample_locations,GL_NV_sample_mask_override_coverage,GL_NV_scissor_exclusive,GL_NV_shader_atomic_counters,GL_NV_shader_atomic_float,GL_NV_shader_atomic_float64,GL_NV_shader_atomic_fp16_vector,GL_NV_shader_atomic_int64,GL_NV_shader_buffer_load,GL_NV_shader_buffer_store,GL_NV_shader_storage_buffer_object,GL_NV_shader_subgroup_partitioned,GL_NV_shader_texture_footprint,GL_NV_shader_thread_group,GL_NV_shader_thread_shuffle,GL_NV_shading_rate_image,GL_NV_stereo_view_rendering,GL_NV_tessellation_program5,GL_NV_texgen_emboss,GL_NV_texgen_reflection,GL_NV_texture_barrier,GL_NV_texture_compression_vtc,GL_NV_texture_env_combine4,GL_NV_texture_expand_normal,GL_NV_texture_multisample,GL_NV_texture_rectangle,GL_NV_texture_rectangle_compressed,GL_NV_texture_shader,GL_NV_texture_shader2,GL_NV_texture_shader3,GL_NV_timeline_semaphore,GL_NV_transform_feedback,GL_NV_transform_feedback2,GL_NV_uniform_buffer_unified_memory,GL_NV_vdpau_interop,GL_NV_vdpau_interop2,GL_NV_vertex_array_range,GL_NV_vertex_array_range2,GL_NV_vertex_attrib_integer_64bit,GL_NV_vertex_buffer_unified_memory,GL_NV_vertex_program,GL_NV_vertex_program1_1,GL_NV_vertex_program2,GL_NV_vertex_program2_option,GL_NV_vertex_program3,GL_NV_vertex_program4,GL_NV_video_capture,GL_NV_viewport_array2,GL_NV_viewport_swizzle,GL_OES_byte_coordinates,GL_OES_compressed_paletted_texture,GL_OES_fixed_point,GL_OES_query_matrix,GL_OES_read_format,GL_OES_single_precision,GL_OML_interlace,GL_OML_resample,GL_OML_subsample,GL_OVR_multiview,GL_OVR_multiview2,GL_PGI_misc_hints,GL_PGI_vertex_hints,GL_REND_screen_coordinates,GL_S3_s3tc,GL_SGIS_detail_texture,GL_SGIS_fog_function,GL_SGIS_generate_mipmap,GL_SGIS_multisample,GL_SGIS_pixel_texture,GL_SGIS_point_line_texgen,GL_SGIS_point_parameters,GL_SGIS_sharpen_texture,GL_SGIS_texture4D,GL_SGIS_texture_border_clamp,GL_SGIS_texture_color_mask,GL_SGIS_texture_edge_clamp,GL_SGIS_texture_filter4,GL_SGIS_texture_lod,GL_SGIS_texture_select,GL_SGIX_async,GL_SGIX_async_histogram,GL_SGIX_async_pixel,GL_SGIX_blend_alpha_minmax,GL_SGIX_calligraphic_fragment,GL_SGIX_clipmap,GL_SGIX_convolution_accuracy,GL_SGIX_depth_pass_instrument,GL_SGIX_depth_texture,GL_SGIX_flush_raster,GL_SGIX_fog_offset,GL_SGIX_fragment_lighting,GL_SGIX_framezoom,GL_SGIX_igloo_interface,GL_SGIX_instruments,GL_SGIX_interlace,GL_SGIX_ir_instrument1,GL_SGIX_list_priority,GL_SGIX_pixel_texture,GL_SGIX_pixel_tiles,GL_SGIX_polynomial_ffd,GL_SGIX_reference_plane,GL_SGIX_resample,GL_SGIX_scalebias_hint,GL_SGIX_shadow,GL_SGIX_shadow_ambient,GL_SGIX_sprite,GL_SGIX_subsample,GL_SGIX_tag_sample_buffer,GL_SGIX_texture_add_env,GL_SGIX_texture_coordinate_clamp,GL_SGIX_texture_lod_bias,GL_SGIX_texture_multi_buffer,GL_SGIX_texture_scale_bias,GL_SGIX_vertex_preclip,GL_SGIX_ycrcb,GL_SGIX_ycrcb_subsample,GL_SGIX_ycrcba,GL_SGI_color_matrix,GL_SGI_color_table,GL_SGI_texture_color_table,GL_SUNX_constant_data,GL_SUN_convolution_border_modes,GL_SUN_global_alpha,GL_SUN_mesh_array,GL_SUN_slice_accum,GL_SUN_triangle_list,GL_SUN_vertex,GL_WIN_phong_shading,GL_WIN_specular_fog"
Online:
Too many extensions
*/
#ifndef __glad_h_
#define __glad_h_
#ifdef __gl_h_
#error OpenGL header already included, remove this include, glad already provides it
#endif
#define __gl_h_
#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
#define APIENTRY __stdcall
#endif
#ifndef APIENTRY
#define APIENTRY
#endif
#ifndef APIENTRYP
#define APIENTRYP APIENTRY *
#endif
#ifndef GLAPIENTRY
#define GLAPIENTRY APIENTRY
#endif
#ifdef __cplusplus
extern "C" {
#endif
struct gladGLversionStruct {
int major;
int minor;
};
typedef void* (* GLADloadproc)(const char *name);
#ifndef GLAPI
# if defined(GLAD_GLAPI_EXPORT)
# if defined(_WIN32) || defined(__CYGWIN__)
# if defined(GLAD_GLAPI_EXPORT_BUILD)
# if defined(__GNUC__)
# define GLAPI __attribute__ ((dllexport)) extern
# else
# define GLAPI __declspec(dllexport) extern
# endif
# else
# if defined(__GNUC__)
# define GLAPI __attribute__ ((dllimport)) extern
# else
# define GLAPI __declspec(dllimport) extern
# endif
# endif
# elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD)
# define GLAPI __attribute__ ((visibility ("default"))) extern
# else
# define GLAPI extern
# endif
# else
# define GLAPI extern
# endif
#endif
GLAPI struct gladGLversionStruct GLVersion;
GLAPI int gladLoadGL(void);
GLAPI int gladLoadGLLoader(GLADloadproc);
#include <KHR/khrplatform.h>
typedef unsigned int GLenum;
typedef unsigned char GLboolean;
typedef unsigned int GLbitfield;
typedef void GLvoid;
typedef khronos_int8_t GLbyte;
typedef khronos_uint8_t GLubyte;
typedef khronos_int16_t GLshort;
typedef khronos_uint16_t GLushort;
typedef int GLint;
typedef unsigned int GLuint;
typedef khronos_int32_t GLclampx;
typedef int GLsizei;
typedef khronos_float_t GLfloat;
typedef khronos_float_t GLclampf;
typedef double GLdouble;
typedef double GLclampd;
typedef void *GLeglClientBufferEXT;
typedef void *GLeglImageOES;
typedef char GLchar;
typedef char GLcharARB;
#ifdef __APPLE__
typedef void *GLhandleARB;
#else
typedef unsigned int GLhandleARB;
#endif
typedef khronos_uint16_t GLhalf;
typedef khronos_uint16_t GLhalfARB;
typedef khronos_int32_t GLfixed;
typedef khronos_intptr_t GLintptr;
typedef khronos_intptr_t GLintptrARB;
typedef khronos_ssize_t GLsizeiptr;
typedef khronos_ssize_t GLsizeiptrARB;
typedef khronos_int64_t GLint64;
typedef khronos_int64_t GLint64EXT;
typedef khronos_uint64_t GLuint64;
typedef khronos_uint64_t GLuint64EXT;
typedef struct __GLsync *GLsync;
struct _cl_context;
struct _cl_event;
typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
typedef void (APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);
typedef unsigned short GLhalfNV;
typedef GLintptr GLvdpauSurfaceNV;
typedef void (APIENTRY *GLVULKANPROCNV)(void);
#define GL_DEPTH_BUFFER_BIT 0x00000100
#define GL_STENCIL_BUFFER_BIT 0x00000400
#define GL_COLOR_BUFFER_BIT 0x00004000
#define GL_FALSE 0
#define GL_TRUE 1
#define GL_POINTS 0x0000
#define GL_LINES 0x0001
#define GL_LINE_LOOP 0x0002
#define GL_LINE_STRIP 0x0003
#define GL_TRIANGLES 0x0004
#define GL_TRIANGLE_STRIP 0x0005
#define GL_TRIANGLE_FAN 0x0006
#define GL_QUADS 0x0007
#define GL_NEVER 0x0200
#define GL_LESS 0x0201
#define GL_EQUAL 0x0202
#define GL_LEQUAL 0x0203
#define GL_GREATER 0x0204
#define GL_NOTEQUAL 0x0205
#define GL_GEQUAL 0x0206
#define GL_ALWAYS 0x0207
#define GL_ZERO 0
#define GL_ONE 1
#define GL_SRC_COLOR 0x0300
#define GL_ONE_MINUS_SRC_COLOR 0x0301
#define GL_SRC_ALPHA 0x0302
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
#define GL_DST_ALPHA 0x0304
#define GL_ONE_MINUS_DST_ALPHA 0x0305
#define GL_DST_COLOR 0x0306
#define GL_ONE_MINUS_DST_COLOR 0x0307
#define GL_SRC_ALPHA_SATURATE 0x0308
#define GL_NONE 0
#define GL_FRONT_LEFT 0x0400
#define GL_FRONT_RIGHT 0x0401
#define GL_BACK_LEFT 0x0402
#define GL_BACK_RIGHT 0x0403
#define GL_FRONT 0x0404
#define GL_BACK 0x0405
#define GL_LEFT 0x0406
#define GL_RIGHT 0x0407
#define GL_FRONT_AND_BACK 0x0408
#define GL_NO_ERROR 0
#define GL_INVALID_ENUM 0x0500
#define GL_INVALID_VALUE 0x0501
#define GL_INVALID_OPERATION 0x0502
#define GL_OUT_OF_MEMORY 0x0505
#define GL_CW 0x0900
#define GL_CCW 0x0901
#define GL_POINT_SIZE 0x0B11
#define GL_POINT_SIZE_RANGE 0x0B12
#define GL_POINT_SIZE_GRANULARITY 0x0B13
#define GL_LINE_SMOOTH 0x0B20
#define GL_LINE_WIDTH 0x0B21
#define GL_LINE_WIDTH_RANGE 0x0B22
#define GL_LINE_WIDTH_GRANULARITY 0x0B23
#define GL_POLYGON_MODE 0x0B40
#define GL_POLYGON_SMOOTH 0x0B41
#define GL_CULL_FACE 0x0B44
#define GL_CULL_FACE_MODE 0x0B45
#define GL_FRONT_FACE 0x0B46
#define GL_DEPTH_RANGE 0x0B70
#define GL_DEPTH_TEST 0x0B71
#define GL_DEPTH_WRITEMASK 0x0B72
#define GL_DEPTH_CLEAR_VALUE 0x0B73
#define GL_DEPTH_FUNC 0x0B74
#define GL_STENCIL_TEST 0x0B90
#define GL_STENCIL_CLEAR_VALUE 0x0B91
#define GL_STENCIL_FUNC 0x0B92
#define GL_STENCIL_VALUE_MASK 0x0B93
#define GL_STENCIL_FAIL 0x0B94
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
#define GL_STENCIL_REF 0x0B97
#define GL_STENCIL_WRITEMASK 0x0B98
#define GL_VIEWPORT 0x0BA2
#define GL_DITHER 0x0BD0
#define GL_BLEND_DST 0x0BE0
#define GL_BLEND_SRC 0x0BE1
#define GL_BLEND 0x0BE2
#define GL_LOGIC_OP_MODE 0x0BF0
#define GL_DRAW_BUFFER 0x0C01
#define GL_READ_BUFFER 0x0C02
#define GL_SCISSOR_BOX 0x0C10
#define GL_SCISSOR_TEST 0x0C11
#define GL_COLOR_CLEAR_VALUE 0x0C22
#define GL_COLOR_WRITEMASK 0x0C23
#define GL_DOUBLEBUFFER 0x0C32
#define GL_STEREO 0x0C33
#define GL_LINE_SMOOTH_HINT 0x0C52
#define GL_POLYGON_SMOOTH_HINT 0x0C53
#define GL_UNPACK_SWAP_BYTES 0x0CF0
#define GL_UNPACK_LSB_FIRST 0x0CF1
#define GL_UNPACK_ROW_LENGTH 0x0CF2
#define GL_UNPACK_SKIP_ROWS 0x0CF3
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
#define GL_UNPACK_ALIGNMENT 0x0CF5
#define GL_PACK_SWAP_BYTES 0x0D00
#define GL_PACK_LSB_FIRST 0x0D01
#define GL_PACK_ROW_LENGTH 0x0D02
#define GL_PACK_SKIP_ROWS 0x0D03
#define GL_PACK_SKIP_PIXELS 0x0D04
#define GL_PACK_ALIGNMENT 0x0D05
#define GL_MAX_TEXTURE_SIZE 0x0D33
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
#define GL_SUBPIXEL_BITS 0x0D50
#define GL_TEXTURE_1D 0x0DE0
#define GL_TEXTURE_2D 0x0DE1
#define GL_TEXTURE_WIDTH 0x1000
#define GL_TEXTURE_HEIGHT 0x1001
#define GL_TEXTURE_BORDER_COLOR 0x1004
#define GL_DONT_CARE 0x1100
#define GL_FASTEST 0x1101
#define GL_NICEST 0x1102
#define GL_BYTE 0x1400
#define GL_UNSIGNED_BYTE 0x1401
#define GL_SHORT 0x1402
#define GL_UNSIGNED_SHORT 0x1403
#define GL_INT 0x1404
#define GL_UNSIGNED_INT 0x1405
#define GL_FLOAT 0x1406
#define GL_STACK_OVERFLOW 0x0503
#define GL_STACK_UNDERFLOW 0x0504
#define GL_CLEAR 0x1500
#define GL_AND 0x1501
#define GL_AND_REVERSE 0x1502
#define GL_COPY 0x1503
#define GL_AND_INVERTED 0x1504
#define GL_NOOP 0x1505
#define GL_XOR 0x1506
#define GL_OR 0x1507
#define GL_NOR 0x1508
#define GL_EQUIV 0x1509
#define GL_INVERT 0x150A
#define GL_OR_REVERSE 0x150B
#define GL_COPY_INVERTED 0x150C
#define GL_OR_INVERTED 0x150D
#define GL_NAND 0x150E
#define GL_SET 0x150F
#define GL_TEXTURE 0x1702
#define GL_COLOR 0x1800
#define GL_DEPTH 0x1801
#define GL_STENCIL 0x1802
#define GL_STENCIL_INDEX 0x1901
#define GL_DEPTH_COMPONENT 0x1902
#define GL_RED 0x1903
#define GL_GREEN 0x1904
#define GL_BLUE 0x1905
#define GL_ALPHA 0x1906
#define GL_RGB 0x1907
#define GL_RGBA 0x1908
#define GL_POINT 0x1B00
#define GL_LINE 0x1B01
#define GL_FILL 0x1B02
#define GL_KEEP 0x1E00
#define GL_REPLACE 0x1E01
#define GL_INCR 0x1E02
#define GL_DECR 0x1E03
#define GL_VENDOR 0x1F00
#define GL_RENDERER 0x1F01
#define GL_VERSION 0x1F02
#define GL_EXTENSIONS 0x1F03
#define GL_NEAREST 0x2600
#define GL_LINEAR 0x2601
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_TEXTURE_WRAP_S 0x2802
#define GL_TEXTURE_WRAP_T 0x2803
#define GL_REPEAT 0x2901
#define GL_CURRENT_BIT 0x00000001
#define GL_POINT_BIT 0x00000002
#define GL_LINE_BIT 0x00000004
#define GL_POLYGON_BIT 0x00000008
#define GL_POLYGON_STIPPLE_BIT 0x00000010
#define GL_PIXEL_MODE_BIT 0x00000020
#define GL_LIGHTING_BIT 0x00000040
#define GL_FOG_BIT 0x00000080
#define GL_ACCUM_BUFFER_BIT 0x00000200
#define GL_VIEWPORT_BIT 0x00000800
#define GL_TRANSFORM_BIT 0x00001000
#define GL_ENABLE_BIT 0x00002000
#define GL_HINT_BIT 0x00008000
#define GL_EVAL_BIT 0x00010000
#define GL_LIST_BIT 0x00020000
#define GL_TEXTURE_BIT 0x00040000
#define GL_SCISSOR_BIT 0x00080000
#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF
#define GL_QUAD_STRIP 0x0008
#define GL_POLYGON 0x0009
#define GL_ACCUM 0x0100
#define GL_LOAD 0x0101
#define GL_RETURN 0x0102
#define GL_MULT 0x0103
#define GL_ADD 0x0104
#define GL_AUX0 0x0409
#define GL_AUX1 0x040A
#define GL_AUX2 0x040B
#define GL_AUX3 0x040C
#define GL_2D 0x0600
#define GL_3D 0x0601
#define GL_3D_COLOR 0x0602
#define GL_3D_COLOR_TEXTURE 0x0603
#define GL_4D_COLOR_TEXTURE 0x0604
#define GL_PASS_THROUGH_TOKEN 0x0700
#define GL_POINT_TOKEN 0x0701
#define GL_LINE_TOKEN 0x0702
#define GL_POLYGON_TOKEN 0x0703
#define GL_BITMAP_TOKEN 0x0704
#define GL_DRAW_PIXEL_TOKEN 0x0705
#define GL_COPY_PIXEL_TOKEN 0x0706
#define GL_LINE_RESET_TOKEN 0x0707
#define GL_EXP 0x0800
#define GL_EXP2 0x0801
#define GL_COEFF 0x0A00
#define GL_ORDER 0x0A01
#define GL_DOMAIN 0x0A02
#define GL_PIXEL_MAP_I_TO_I 0x0C70
#define GL_PIXEL_MAP_S_TO_S 0x0C71
#define GL_PIXEL_MAP_I_TO_R 0x0C72
#define GL_PIXEL_MAP_I_TO_G 0x0C73
#define GL_PIXEL_MAP_I_TO_B 0x0C74
#define GL_PIXEL_MAP_I_TO_A 0x0C75
#define GL_PIXEL_MAP_R_TO_R 0x0C76
#define GL_PIXEL_MAP_G_TO_G 0x0C77
#define GL_PIXEL_MAP_B_TO_B 0x0C78
#define GL_PIXEL_MAP_A_TO_A 0x0C79
#define GL_CURRENT_COLOR 0x0B00
#define GL_CURRENT_INDEX 0x0B01
#define GL_CURRENT_NORMAL 0x0B02
#define GL_CURRENT_TEXTURE_COORDS 0x0B03
#define GL_CURRENT_RASTER_COLOR 0x0B04
#define GL_CURRENT_RASTER_INDEX 0x0B05
#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
#define GL_CURRENT_RASTER_POSITION 0x0B07
#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
#define GL_CURRENT_RASTER_DISTANCE 0x0B09
#define GL_POINT_SMOOTH 0x0B10
#define GL_LINE_STIPPLE 0x0B24
#define GL_LINE_STIPPLE_PATTERN 0x0B25
#define GL_LINE_STIPPLE_REPEAT 0x0B26
#define GL_LIST_MODE 0x0B30
#define GL_MAX_LIST_NESTING 0x0B31
#define GL_LIST_BASE 0x0B32
#define GL_LIST_INDEX 0x0B33
#define GL_POLYGON_STIPPLE 0x0B42
#define GL_EDGE_FLAG 0x0B43
#define GL_LIGHTING 0x0B50
#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
#define GL_LIGHT_MODEL_AMBIENT 0x0B53
#define GL_SHADE_MODEL 0x0B54
#define GL_COLOR_MATERIAL_FACE 0x0B55
#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
#define GL_COLOR_MATERIAL 0x0B57
#define GL_FOG 0x0B60
#define GL_FOG_INDEX 0x0B61
#define GL_FOG_DENSITY 0x0B62
#define GL_FOG_START 0x0B63
#define GL_FOG_END 0x0B64
#define GL_FOG_MODE 0x0B65
#define GL_FOG_COLOR 0x0B66
#define GL_ACCUM_CLEAR_VALUE 0x0B80
#define GL_MATRIX_MODE 0x0BA0
#define GL_NORMALIZE 0x0BA1
#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
#define GL_PROJECTION_STACK_DEPTH 0x0BA4
#define GL_TEXTURE_STACK_DEPTH 0x0BA5
#define GL_MODELVIEW_MATRIX 0x0BA6
#define GL_PROJECTION_MATRIX 0x0BA7
#define GL_TEXTURE_MATRIX 0x0BA8
#define GL_ATTRIB_STACK_DEPTH 0x0BB0
#define GL_ALPHA_TEST 0x0BC0
#define GL_ALPHA_TEST_FUNC 0x0BC1
#define GL_ALPHA_TEST_REF 0x0BC2
#define GL_LOGIC_OP 0x0BF1
#define GL_AUX_BUFFERS 0x0C00
#define GL_INDEX_CLEAR_VALUE 0x0C20
#define GL_INDEX_WRITEMASK 0x0C21
#define GL_INDEX_MODE 0x0C30
#define GL_RGBA_MODE 0x0C31
#define GL_RENDER_MODE 0x0C40
#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
#define GL_POINT_SMOOTH_HINT 0x0C51
#define GL_FOG_HINT 0x0C54
#define GL_TEXTURE_GEN_S 0x0C60
#define GL_TEXTURE_GEN_T 0x0C61
#define GL_TEXTURE_GEN_R 0x0C62
#define GL_TEXTURE_GEN_Q 0x0C63
#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
#define GL_MAP_COLOR 0x0D10
#define GL_MAP_STENCIL 0x0D11
#define GL_INDEX_SHIFT 0x0D12
#define GL_INDEX_OFFSET 0x0D13
#define GL_RED_SCALE 0x0D14
#define GL_RED_BIAS 0x0D15
#define GL_ZOOM_X 0x0D16
#define GL_ZOOM_Y 0x0D17
#define GL_GREEN_SCALE 0x0D18
#define GL_GREEN_BIAS 0x0D19
#define GL_BLUE_SCALE 0x0D1A
#define GL_BLUE_BIAS 0x0D1B
#define GL_ALPHA_SCALE 0x0D1C
#define GL_ALPHA_BIAS 0x0D1D
#define GL_DEPTH_SCALE 0x0D1E
#define GL_DEPTH_BIAS 0x0D1F
#define GL_MAX_EVAL_ORDER 0x0D30
#define GL_MAX_LIGHTS 0x0D31
#define GL_MAX_CLIP_PLANES 0x0D32
#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
#define GL_MAX_NAME_STACK_DEPTH 0x0D37
#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
#define GL_INDEX_BITS 0x0D51
#define GL_RED_BITS 0x0D52
#define GL_GREEN_BITS 0x0D53
#define GL_BLUE_BITS 0x0D54
#define GL_ALPHA_BITS 0x0D55
#define GL_DEPTH_BITS 0x0D56
#define GL_STENCIL_BITS 0x0D57
#define GL_ACCUM_RED_BITS 0x0D58
#define GL_ACCUM_GREEN_BITS 0x0D59
#define GL_ACCUM_BLUE_BITS 0x0D5A
#define GL_ACCUM_ALPHA_BITS 0x0D5B
#define GL_NAME_STACK_DEPTH 0x0D70
#define GL_AUTO_NORMAL 0x0D80
#define GL_MAP1_COLOR_4 0x0D90
#define GL_MAP1_INDEX 0x0D91
#define GL_MAP1_NORMAL 0x0D92
#define GL_MAP1_TEXTURE_COORD_1 0x0D93
#define GL_MAP1_TEXTURE_COORD_2 0x0D94
#define GL_MAP1_TEXTURE_COORD_3 0x0D95
#define GL_MAP1_TEXTURE_COORD_4 0x0D96
#define GL_MAP1_VERTEX_3 0x0D97
#define GL_MAP1_VERTEX_4 0x0D98
#define GL_MAP2_COLOR_4 0x0DB0
#define GL_MAP2_INDEX 0x0DB1
#define GL_MAP2_NORMAL 0x0DB2
#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
#define GL_MAP2_VERTEX_3 0x0DB7
#define GL_MAP2_VERTEX_4 0x0DB8
#define GL_MAP1_GRID_DOMAIN 0x0DD0
#define GL_MAP1_GRID_SEGMENTS 0x0DD1
#define GL_MAP2_GRID_DOMAIN 0x0DD2
#define GL_MAP2_GRID_SEGMENTS 0x0DD3
#define GL_TEXTURE_COMPONENTS 0x1003
#define GL_TEXTURE_BORDER 0x1005
#define GL_AMBIENT 0x1200
#define GL_DIFFUSE 0x1201
#define GL_SPECULAR 0x1202
#define GL_POSITION 0x1203
#define GL_SPOT_DIRECTION 0x1204
#define GL_SPOT_EXPONENT 0x1205
#define GL_SPOT_CUTOFF 0x1206
#define GL_CONSTANT_ATTENUATION 0x1207
#define GL_LINEAR_ATTENUATION 0x1208
#define GL_QUADRATIC_ATTENUATION 0x1209
#define GL_COMPILE 0x1300
#define GL_COMPILE_AND_EXECUTE 0x1301
#define GL_2_BYTES 0x1407
#define GL_3_BYTES 0x1408
#define GL_4_BYTES 0x1409
#define GL_EMISSION 0x1600
#define GL_SHININESS 0x1601
#define GL_AMBIENT_AND_DIFFUSE 0x1602
#define GL_COLOR_INDEXES 0x1603
#define GL_MODELVIEW 0x1700
#define GL_PROJECTION 0x1701
#define GL_COLOR_INDEX 0x1900
#define GL_LUMINANCE 0x1909
#define GL_LUMINANCE_ALPHA 0x190A
#define GL_BITMAP 0x1A00
#define GL_RENDER 0x1C00
#define GL_FEEDBACK 0x1C01
#define GL_SELECT 0x1C02
#define GL_FLAT 0x1D00
#define GL_SMOOTH 0x1D01
#define GL_S 0x2000
#define GL_T 0x2001
#define GL_R 0x2002
#define GL_Q 0x2003
#define GL_MODULATE 0x2100
#define GL_DECAL 0x2101
#define GL_TEXTURE_ENV_MODE 0x2200
#define GL_TEXTURE_ENV_COLOR 0x2201
#define GL_TEXTURE_ENV 0x2300
#define GL_EYE_LINEAR 0x2400
#define GL_OBJECT_LINEAR 0x2401
#define GL_SPHERE_MAP 0x2402
#define GL_TEXTURE_GEN_MODE 0x2500
#define GL_OBJECT_PLANE 0x2501
#define GL_EYE_PLANE 0x2502
#define GL_CLAMP 0x2900
#define GL_CLIP_PLANE0 0x3000
#define GL_CLIP_PLANE1 0x3001
#define GL_CLIP_PLANE2 0x3002
#define GL_CLIP_PLANE3 0x3003
#define GL_CLIP_PLANE4 0x3004
#define GL_CLIP_PLANE5 0x3005
#define GL_LIGHT0 0x4000
#define GL_LIGHT1 0x4001
#define GL_LIGHT2 0x4002
#define GL_LIGHT3 0x4003
#define GL_LIGHT4 0x4004
#define GL_LIGHT5 0x4005
#define GL_LIGHT6 0x4006
#define GL_LIGHT7 0x4007
#define GL_COLOR_LOGIC_OP 0x0BF2
#define GL_POLYGON_OFFSET_UNITS 0x2A00
#define GL_POLYGON_OFFSET_POINT 0x2A01
#define GL_POLYGON_OFFSET_LINE 0x2A02
#define GL_POLYGON_OFFSET_FILL 0x8037
#define GL_POLYGON_OFFSET_FACTOR 0x8038
#define GL_TEXTURE_BINDING_1D 0x8068
#define GL_TEXTURE_BINDING_2D 0x8069
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
#define GL_TEXTURE_RED_SIZE 0x805C
#define GL_TEXTURE_GREEN_SIZE 0x805D
#define GL_TEXTURE_BLUE_SIZE 0x805E
#define GL_TEXTURE_ALPHA_SIZE 0x805F
#define GL_DOUBLE 0x140A
#define GL_PROXY_TEXTURE_1D 0x8063
#define GL_PROXY_TEXTURE_2D 0x8064
#define GL_R3_G3_B2 0x2A10
#define GL_RGB4 0x804F
#define GL_RGB5 0x8050
#define GL_RGB8 0x8051
#define GL_RGB10 0x8052
#define GL_RGB12 0x8053
#define GL_RGB16 0x8054
#define GL_RGBA2 0x8055
#define GL_RGBA4 0x8056
#define GL_RGB5_A1 0x8057
#define GL_RGBA8 0x8058
#define GL_RGB10_A2 0x8059
#define GL_RGBA12 0x805A
#define GL_RGBA16 0x805B
#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
#define GL_VERTEX_ARRAY_POINTER 0x808E
#define GL_NORMAL_ARRAY_POINTER 0x808F
#define GL_COLOR_ARRAY_POINTER 0x8090
#define GL_INDEX_ARRAY_POINTER 0x8091
#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
#define GL_SELECTION_BUFFER_POINTER 0x0DF3
#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
#define GL_INDEX_LOGIC_OP 0x0BF1
#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
#define GL_SELECTION_BUFFER_SIZE 0x0DF4
#define GL_VERTEX_ARRAY 0x8074
#define GL_NORMAL_ARRAY 0x8075
#define GL_COLOR_ARRAY 0x8076
#define GL_INDEX_ARRAY 0x8077
#define GL_TEXTURE_COORD_ARRAY 0x8078
#define GL_EDGE_FLAG_ARRAY 0x8079
#define GL_VERTEX_ARRAY_SIZE 0x807A
#define GL_VERTEX_ARRAY_TYPE 0x807B
#define GL_VERTEX_ARRAY_STRIDE 0x807C
#define GL_NORMAL_ARRAY_TYPE 0x807E
#define GL_NORMAL_ARRAY_STRIDE 0x807F
#define GL_COLOR_ARRAY_SIZE 0x8081
#define GL_COLOR_ARRAY_TYPE 0x8082
#define GL_COLOR_ARRAY_STRIDE 0x8083
#define GL_INDEX_ARRAY_TYPE 0x8085
#define GL_INDEX_ARRAY_STRIDE 0x8086
#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
#define GL_TEXTURE_INTENSITY_SIZE 0x8061
#define GL_TEXTURE_PRIORITY 0x8066
#define GL_TEXTURE_RESIDENT 0x8067
#define GL_ALPHA4 0x803B
#define GL_ALPHA8 0x803C
#define GL_ALPHA12 0x803D
#define GL_ALPHA16 0x803E
#define GL_LUMINANCE4 0x803F
#define GL_LUMINANCE8 0x8040
#define GL_LUMINANCE12 0x8041
#define GL_LUMINANCE16 0x8042
#define GL_LUMINANCE4_ALPHA4 0x8043
#define GL_LUMINANCE6_ALPHA2 0x8044
#define GL_LUMINANCE8_ALPHA8 0x8045
#define GL_LUMINANCE12_ALPHA4 0x8046
#define GL_LUMINANCE12_ALPHA12 0x8047
#define GL_LUMINANCE16_ALPHA16 0x8048
#define GL_INTENSITY 0x8049
#define GL_INTENSITY4 0x804A
#define GL_INTENSITY8 0x804B
#define GL_INTENSITY12 0x804C
#define GL_INTENSITY16 0x804D
#define GL_V2F 0x2A20
#define GL_V3F 0x2A21
#define GL_C4UB_V2F 0x2A22
#define GL_C4UB_V3F 0x2A23
#define GL_C3F_V3F 0x2A24
#define GL_N3F_V3F 0x2A25
#define GL_C4F_N3F_V3F 0x2A26
#define GL_T2F_V3F 0x2A27
#define GL_T4F_V4F 0x2A28
#define GL_T2F_C4UB_V3F 0x2A29
#define GL_T2F_C3F_V3F 0x2A2A
#define GL_T2F_N3F_V3F 0x2A2B
#define GL_T2F_C4F_N3F_V3F 0x2A2C
#define GL_T4F_C4F_N3F_V4F 0x2A2D
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#define GL_UNSIGNED_INT_8_8_8_8 0x8035
#define GL_UNSIGNED_INT_10_10_10_2 0x8036
#define GL_TEXTURE_BINDING_3D 0x806A
#define GL_PACK_SKIP_IMAGES 0x806B
#define GL_PACK_IMAGE_HEIGHT 0x806C
#define GL_UNPACK_SKIP_IMAGES 0x806D
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
#define GL_TEXTURE_3D 0x806F
#define GL_PROXY_TEXTURE_3D 0x8070
#define GL_TEXTURE_DEPTH 0x8071
#define GL_TEXTURE_WRAP_R 0x8072
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
#define GL_BGR 0x80E0
#define GL_BGRA 0x80E1
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
#define GL_MAX_ELEMENTS_INDICES 0x80E9
#define GL_CLAMP_TO_EDGE 0x812F
#define GL_TEXTURE_MIN_LOD 0x813A
#define GL_TEXTURE_MAX_LOD 0x813B
#define GL_TEXTURE_BASE_LEVEL 0x813C
#define GL_TEXTURE_MAX_LEVEL 0x813D
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
#define GL_RESCALE_NORMAL 0x803A
#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
#define GL_SINGLE_COLOR 0x81F9
#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
#define GL_TEXTURE0 0x84C0
#define GL_TEXTURE1 0x84C1
#define GL_TEXTURE2 0x84C2
#define GL_TEXTURE3 0x84C3
#define GL_TEXTURE4 0x84C4
#define GL_TEXTURE5 0x84C5
#define GL_TEXTURE6 0x84C6
#define GL_TEXTURE7 0x84C7
#define GL_TEXTURE8 0x84C8
#define GL_TEXTURE9 0x84C9
#define GL_TEXTURE10 0x84CA
#define GL_TEXTURE11 0x84CB
#define GL_TEXTURE12 0x84CC
#define GL_TEXTURE13 0x84CD
#define GL_TEXTURE14 0x84CE
#define GL_TEXTURE15 0x84CF
#define GL_TEXTURE16 0x84D0
#define GL_TEXTURE17 0x84D1
#define GL_TEXTURE18 0x84D2
#define GL_TEXTURE19 0x84D3
#define GL_TEXTURE20 0x84D4
#define GL_TEXTURE21 0x84D5
#define GL_TEXTURE22 0x84D6
#define GL_TEXTURE23 0x84D7
#define GL_TEXTURE24 0x84D8
#define GL_TEXTURE25 0x84D9
#define GL_TEXTURE26 0x84DA
#define GL_TEXTURE27 0x84DB
#define GL_TEXTURE28 0x84DC
#define GL_TEXTURE29 0x84DD
#define GL_TEXTURE30 0x84DE
#define GL_TEXTURE31 0x84DF
#define GL_ACTIVE_TEXTURE 0x84E0
#define GL_MULTISAMPLE 0x809D
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
#define GL_SAMPLE_COVERAGE 0x80A0
#define GL_SAMPLE_BUFFERS 0x80A8
#define GL_SAMPLES 0x80A9
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
#define GL_TEXTURE_CUBE_MAP 0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
#define GL_COMPRESSED_RGB 0x84ED
#define GL_COMPRESSED_RGBA 0x84EE
#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
#define GL_TEXTURE_COMPRESSED 0x86A1
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
#define GL_CLAMP_TO_BORDER 0x812D
#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
#define GL_MAX_TEXTURE_UNITS 0x84E2
#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
#define GL_MULTISAMPLE_BIT 0x20000000
#define GL_NORMAL_MAP 0x8511
#define GL_REFLECTION_MAP 0x8512
#define GL_COMPRESSED_ALPHA 0x84E9
#define GL_COMPRESSED_LUMINANCE 0x84EA
#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
#define GL_COMPRESSED_INTENSITY 0x84EC
#define GL_COMBINE 0x8570
#define GL_COMBINE_RGB 0x8571
#define GL_COMBINE_ALPHA 0x8572
#define GL_SOURCE0_RGB 0x8580
#define GL_SOURCE1_RGB 0x8581
#define GL_SOURCE2_RGB 0x8582
#define GL_SOURCE0_ALPHA 0x8588
#define GL_SOURCE1_ALPHA 0x8589
#define GL_SOURCE2_ALPHA 0x858A
#define GL_OPERAND0_RGB 0x8590
#define GL_OPERAND1_RGB 0x8591
#define GL_OPERAND2_RGB 0x8592
#define GL_OPERAND0_ALPHA 0x8598
#define GL_OPERAND1_ALPHA 0x8599
#define GL_OPERAND2_ALPHA 0x859A
#define GL_RGB_SCALE 0x8573
#define GL_ADD_SIGNED 0x8574
#define GL_INTERPOLATE 0x8575
#define GL_SUBTRACT 0x84E7
#define GL_CONSTANT 0x8576
#define GL_PRIMARY_COLOR 0x8577
#define GL_PREVIOUS 0x8578
#define GL_DOT3_RGB 0x86AE
#define GL_DOT3_RGBA 0x86AF
#define GL_BLEND_DST_RGB 0x80C8
#define GL_BLEND_SRC_RGB 0x80C9
#define GL_BLEND_DST_ALPHA 0x80CA
#define GL_BLEND_SRC_ALPHA 0x80CB
#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
#define GL_DEPTH_COMPONENT16 0x81A5
#define GL_DEPTH_COMPONENT24 0x81A6
#define GL_DEPTH_COMPONENT32 0x81A7
#define GL_MIRRORED_REPEAT 0x8370
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
#define GL_TEXTURE_LOD_BIAS 0x8501
#define GL_INCR_WRAP 0x8507
#define GL_DECR_WRAP 0x8508
#define GL_TEXTURE_DEPTH_SIZE 0x884A
#define GL_TEXTURE_COMPARE_MODE 0x884C
#define GL_TEXTURE_COMPARE_FUNC 0x884D
#define GL_POINT_SIZE_MIN 0x8126
#define GL_POINT_SIZE_MAX 0x8127
#define GL_POINT_DISTANCE_ATTENUATION 0x8129
#define GL_GENERATE_MIPMAP 0x8191
#define GL_GENERATE_MIPMAP_HINT 0x8192
#define GL_FOG_COORDINATE_SOURCE 0x8450
#define GL_FOG_COORDINATE 0x8451
#define GL_FRAGMENT_DEPTH 0x8452
#define GL_CURRENT_FOG_COORDINATE 0x8453
#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
#define GL_FOG_COORDINATE_ARRAY 0x8457
#define GL_COLOR_SUM 0x8458
#define GL_CURRENT_SECONDARY_COLOR 0x8459
#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
#define GL_SECONDARY_COLOR_ARRAY 0x845E
#define GL_TEXTURE_FILTER_CONTROL 0x8500
#define GL_DEPTH_TEXTURE_MODE 0x884B
#define GL_COMPARE_R_TO_TEXTURE 0x884E
#define GL_BLEND_COLOR 0x8005
#define GL_BLEND_EQUATION 0x8009
#define GL_CONSTANT_COLOR 0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
#define GL_CONSTANT_ALPHA 0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
#define GL_FUNC_ADD 0x8006
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
#define GL_FUNC_SUBTRACT 0x800A
#define GL_MIN 0x8007
#define GL_MAX 0x8008
#define GL_BUFFER_SIZE 0x8764
#define GL_BUFFER_USAGE 0x8765
#define GL_QUERY_COUNTER_BITS 0x8864
#define GL_CURRENT_QUERY 0x8865
#define GL_QUERY_RESULT 0x8866
#define GL_QUERY_RESULT_AVAILABLE 0x8867
#define GL_ARRAY_BUFFER 0x8892
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
#define GL_ARRAY_BUFFER_BINDING 0x8894
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
#define GL_READ_ONLY 0x88B8
#define GL_WRITE_ONLY 0x88B9
#define GL_READ_WRITE 0x88BA
#define GL_BUFFER_ACCESS 0x88BB
#define GL_BUFFER_MAPPED 0x88BC
#define GL_BUFFER_MAP_POINTER 0x88BD
#define GL_STREAM_DRAW 0x88E0
#define GL_STREAM_READ 0x88E1
#define GL_STREAM_COPY 0x88E2
#define GL_STATIC_DRAW 0x88E4
#define GL_STATIC_READ 0x88E5
#define GL_STATIC_COPY 0x88E6
#define GL_DYNAMIC_DRAW 0x88E8
#define GL_DYNAMIC_READ 0x88E9
#define GL_DYNAMIC_COPY 0x88EA
#define GL_SAMPLES_PASSED 0x8914
#define GL_SRC1_ALPHA 0x8589
#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
#define GL_FOG_COORD_SRC 0x8450
#define GL_FOG_COORD 0x8451
#define GL_CURRENT_FOG_COORD 0x8453
#define GL_FOG_COORD_ARRAY_TYPE 0x8454
#define GL_FOG_COORD_ARRAY_STRIDE 0x8455
#define GL_FOG_COORD_ARRAY_POINTER 0x8456
#define GL_FOG_COORD_ARRAY 0x8457
#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
#define GL_SRC0_RGB 0x8580
#define GL_SRC1_RGB 0x8581
#define GL_SRC2_RGB 0x8582
#define GL_SRC0_ALPHA 0x8588
#define GL_SRC2_ALPHA 0x858A
#define GL_BLEND_EQUATION_RGB 0x8009
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
#define GL_STENCIL_BACK_FUNC 0x8800
#define GL_STENCIL_BACK_FAIL 0x8801
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
#define GL_MAX_DRAW_BUFFERS 0x8824
#define GL_DRAW_BUFFER0 0x8825
#define GL_DRAW_BUFFER1 0x8826
#define GL_DRAW_BUFFER2 0x8827
#define GL_DRAW_BUFFER3 0x8828
#define GL_DRAW_BUFFER4 0x8829
#define GL_DRAW_BUFFER5 0x882A
#define GL_DRAW_BUFFER6 0x882B
#define GL_DRAW_BUFFER7 0x882C
#define GL_DRAW_BUFFER8 0x882D
#define GL_DRAW_BUFFER9 0x882E
#define GL_DRAW_BUFFER10 0x882F
#define GL_DRAW_BUFFER11 0x8830
#define GL_DRAW_BUFFER12 0x8831
#define GL_DRAW_BUFFER13 0x8832
#define GL_DRAW_BUFFER14 0x8833
#define GL_DRAW_BUFFER15 0x8834
#define GL_BLEND_EQUATION_ALPHA 0x883D
#define GL_MAX_VERTEX_ATTRIBS 0x8869
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
#define GL_FRAGMENT_SHADER 0x8B30
#define GL_VERTEX_SHADER 0x8B31
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
#define GL_MAX_VARYING_FLOATS 0x8B4B
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
#define GL_SHADER_TYPE 0x8B4F
#define GL_FLOAT_VEC2 0x8B50
#define GL_FLOAT_VEC3 0x8B51
#define GL_FLOAT_VEC4 0x8B52
#define GL_INT_VEC2 0x8B53
#define GL_INT_VEC3 0x8B54
#define GL_INT_VEC4 0x8B55
#define GL_BOOL 0x8B56
#define GL_BOOL_VEC2 0x8B57
#define GL_BOOL_VEC3 0x8B58
#define GL_BOOL_VEC4 0x8B59
#define GL_FLOAT_MAT2 0x8B5A
#define GL_FLOAT_MAT3 0x8B5B
#define GL_FLOAT_MAT4 0x8B5C
#define GL_SAMPLER_1D 0x8B5D
#define GL_SAMPLER_2D 0x8B5E
#define GL_SAMPLER_3D 0x8B5F
#define GL_SAMPLER_CUBE 0x8B60
#define GL_SAMPLER_1D_SHADOW 0x8B61
#define GL_SAMPLER_2D_SHADOW 0x8B62
#define GL_DELETE_STATUS 0x8B80
#define GL_COMPILE_STATUS 0x8B81
#define GL_LINK_STATUS 0x8B82
#define GL_VALIDATE_STATUS 0x8B83
#define GL_INFO_LOG_LENGTH 0x8B84
#define GL_ATTACHED_SHADERS 0x8B85
#define GL_ACTIVE_UNIFORMS 0x8B86
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
#define GL_SHADER_SOURCE_LENGTH 0x8B88
#define GL_ACTIVE_ATTRIBUTES 0x8B89
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
#define GL_CURRENT_PROGRAM 0x8B8D
#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
#define GL_LOWER_LEFT 0x8CA1
#define GL_UPPER_LEFT 0x8CA2
#define GL_STENCIL_BACK_REF 0x8CA3
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
#define GL_POINT_SPRITE 0x8861
#define GL_COORD_REPLACE 0x8862
#define GL_MAX_TEXTURE_COORDS 0x8871
#define GL_PIXEL_PACK_BUFFER 0x88EB
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
#define GL_FLOAT_MAT2x3 0x8B65
#define GL_FLOAT_MAT2x4 0x8B66
#define GL_FLOAT_MAT3x2 0x8B67
#define GL_FLOAT_MAT3x4 0x8B68
#define GL_FLOAT_MAT4x2 0x8B69
#define GL_FLOAT_MAT4x3 0x8B6A
#define GL_SRGB 0x8C40
#define GL_SRGB8 0x8C41
#define GL_SRGB_ALPHA 0x8C42
#define GL_SRGB8_ALPHA8 0x8C43
#define GL_COMPRESSED_SRGB 0x8C48
#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
#define GL_SLUMINANCE_ALPHA 0x8C44
#define GL_SLUMINANCE8_ALPHA8 0x8C45
#define GL_SLUMINANCE 0x8C46
#define GL_SLUMINANCE8 0x8C47
#define GL_COMPRESSED_SLUMINANCE 0x8C4A
#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
#define GL_COMPARE_REF_TO_TEXTURE 0x884E
#define GL_CLIP_DISTANCE0 0x3000
#define GL_CLIP_DISTANCE1 0x3001
#define GL_CLIP_DISTANCE2 0x3002
#define GL_CLIP_DISTANCE3 0x3003
#define GL_CLIP_DISTANCE4 0x3004
#define GL_CLIP_DISTANCE5 0x3005
#define GL_CLIP_DISTANCE6 0x3006
#define GL_CLIP_DISTANCE7 0x3007
#define GL_MAX_CLIP_DISTANCES 0x0D32
#define GL_MAJOR_VERSION 0x821B
#define GL_MINOR_VERSION 0x821C
#define GL_NUM_EXTENSIONS 0x821D
#define GL_CONTEXT_FLAGS 0x821E
#define GL_COMPRESSED_RED 0x8225
#define GL_COMPRESSED_RG 0x8226
#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
#define GL_RGBA32F 0x8814
#define GL_RGB32F 0x8815
#define GL_RGBA16F 0x881A
#define GL_RGB16F 0x881B
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
#define GL_CLAMP_READ_COLOR 0x891C
#define GL_FIXED_ONLY 0x891D
#define GL_MAX_VARYING_COMPONENTS 0x8B4B
#define GL_TEXTURE_1D_ARRAY 0x8C18
#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
#define GL_TEXTURE_2D_ARRAY 0x8C1A
#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
#define GL_R11F_G11F_B10F 0x8C3A
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
#define GL_RGB9_E5 0x8C3D
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
#define GL_TEXTURE_SHARED_SIZE 0x8C3F
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
#define GL_PRIMITIVES_GENERATED 0x8C87
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
#define GL_RASTERIZER_DISCARD 0x8C89
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
#define GL_INTERLEAVED_ATTRIBS 0x8C8C
#define GL_SEPARATE_ATTRIBS 0x8C8D
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
#define GL_RGBA32UI 0x8D70
#define GL_RGB32UI 0x8D71
#define GL_RGBA16UI 0x8D76
#define GL_RGB16UI 0x8D77
#define GL_RGBA8UI 0x8D7C
#define GL_RGB8UI 0x8D7D
#define GL_RGBA32I 0x8D82
#define GL_RGB32I 0x8D83
#define GL_RGBA16I 0x8D88
#define GL_RGB16I 0x8D89
#define GL_RGBA8I 0x8D8E
#define GL_RGB8I 0x8D8F
#define GL_RED_INTEGER 0x8D94
#define GL_GREEN_INTEGER 0x8D95
#define GL_BLUE_INTEGER 0x8D96
#define GL_RGB_INTEGER 0x8D98
#define GL_RGBA_INTEGER 0x8D99
#define GL_BGR_INTEGER 0x8D9A
#define GL_BGRA_INTEGER 0x8D9B
#define GL_SAMPLER_1D_ARRAY 0x8DC0
#define GL_SAMPLER_2D_ARRAY 0x8DC1
#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
#define GL_UNSIGNED_INT_VEC2 0x8DC6
#define GL_UNSIGNED_INT_VEC3 0x8DC7
#define GL_UNSIGNED_INT_VEC4 0x8DC8
#define GL_INT_SAMPLER_1D 0x8DC9
#define GL_INT_SAMPLER_2D 0x8DCA
#define GL_INT_SAMPLER_3D 0x8DCB
#define GL_INT_SAMPLER_CUBE 0x8DCC
#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
#define GL_QUERY_WAIT 0x8E13
#define GL_QUERY_NO_WAIT 0x8E14
#define GL_QUERY_BY_REGION_WAIT 0x8E15
#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
#define GL_BUFFER_ACCESS_FLAGS 0x911F
#define GL_BUFFER_MAP_LENGTH 0x9120
#define GL_BUFFER_MAP_OFFSET 0x9121
#define GL_DEPTH_COMPONENT32F 0x8CAC
#define GL_DEPTH32F_STENCIL8 0x8CAD
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
#define GL_FRAMEBUFFER_DEFAULT 0x8218
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
#define GL_DEPTH_STENCIL 0x84F9
#define GL_UNSIGNED_INT_24_8 0x84FA
#define GL_DEPTH24_STENCIL8 0x88F0
#define GL_TEXTURE_STENCIL_SIZE 0x88F1
#define GL_TEXTURE_RED_TYPE 0x8C10
#define GL_TEXTURE_GREEN_TYPE 0x8C11
#define GL_TEXTURE_BLUE_TYPE 0x8C12
#define GL_TEXTURE_ALPHA_TYPE 0x8C13
#define GL_TEXTURE_DEPTH_TYPE 0x8C16
#define GL_UNSIGNED_NORMALIZED 0x8C17
#define GL_FRAMEBUFFER_BINDING 0x8CA6
#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
#define GL_RENDERBUFFER_BINDING 0x8CA7
#define GL_READ_FRAMEBUFFER 0x8CA8
#define GL_DRAW_FRAMEBUFFER 0x8CA9
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
#define GL_COLOR_ATTACHMENT0 0x8CE0
#define GL_COLOR_ATTACHMENT1 0x8CE1
#define GL_COLOR_ATTACHMENT2 0x8CE2
#define GL_COLOR_ATTACHMENT3 0x8CE3
#define GL_COLOR_ATTACHMENT4 0x8CE4
#define GL_COLOR_ATTACHMENT5 0x8CE5
#define GL_COLOR_ATTACHMENT6 0x8CE6
#define GL_COLOR_ATTACHMENT7 0x8CE7
#define GL_COLOR_ATTACHMENT8 0x8CE8
#define GL_COLOR_ATTACHMENT9 0x8CE9
#define GL_COLOR_ATTACHMENT10 0x8CEA
#define GL_COLOR_ATTACHMENT11 0x8CEB
#define GL_COLOR_ATTACHMENT12 0x8CEC
#define GL_COLOR_ATTACHMENT13 0x8CED
#define GL_COLOR_ATTACHMENT14 0x8CEE
#define GL_COLOR_ATTACHMENT15 0x8CEF
#define GL_COLOR_ATTACHMENT16 0x8CF0
#define GL_COLOR_ATTACHMENT17 0x8CF1
#define GL_COLOR_ATTACHMENT18 0x8CF2
#define GL_COLOR_ATTACHMENT19 0x8CF3
#define GL_COLOR_ATTACHMENT20 0x8CF4
#define GL_COLOR_ATTACHMENT21 0x8CF5
#define GL_COLOR_ATTACHMENT22 0x8CF6
#define GL_COLOR_ATTACHMENT23 0x8CF7
#define GL_COLOR_ATTACHMENT24 0x8CF8
#define GL_COLOR_ATTACHMENT25 0x8CF9
#define GL_COLOR_ATTACHMENT26 0x8CFA
#define GL_COLOR_ATTACHMENT27 0x8CFB
#define GL_COLOR_ATTACHMENT28 0x8CFC
#define GL_COLOR_ATTACHMENT29 0x8CFD
#define GL_COLOR_ATTACHMENT30 0x8CFE
#define GL_COLOR_ATTACHMENT31 0x8CFF
#define GL_DEPTH_ATTACHMENT 0x8D00
#define GL_STENCIL_ATTACHMENT 0x8D20
#define GL_FRAMEBUFFER 0x8D40
#define GL_RENDERBUFFER 0x8D41
#define GL_RENDERBUFFER_WIDTH 0x8D42
#define GL_RENDERBUFFER_HEIGHT 0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
#define GL_STENCIL_INDEX1 0x8D46
#define GL_STENCIL_INDEX4 0x8D47
#define GL_STENCIL_INDEX8 0x8D48
#define GL_STENCIL_INDEX16 0x8D49
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
#define GL_MAX_SAMPLES 0x8D57
#define GL_INDEX 0x8222
#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
#define GL_TEXTURE_INTENSITY_TYPE 0x8C15
#define GL_FRAMEBUFFER_SRGB 0x8DB9
#define GL_HALF_FLOAT 0x140B
#define GL_MAP_READ_BIT 0x0001
#define GL_MAP_WRITE_BIT 0x0002
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
#define GL_COMPRESSED_RED_RGTC1 0x8DBB
#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
#define GL_COMPRESSED_RG_RGTC2 0x8DBD
#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
#define GL_RG 0x8227
#define GL_RG_INTEGER 0x8228
#define GL_R8 0x8229
#define GL_R16 0x822A
#define GL_RG8 0x822B
#define GL_RG16 0x822C
#define GL_R16F 0x822D
#define GL_R32F 0x822E
#define GL_RG16F 0x822F
#define GL_RG32F 0x8230
#define GL_R8I 0x8231
#define GL_R8UI 0x8232
#define GL_R16I 0x8233
#define GL_R16UI 0x8234
#define GL_R32I 0x8235
#define GL_R32UI 0x8236
#define GL_RG8I 0x8237
#define GL_RG8UI 0x8238
#define GL_RG16I 0x8239
#define GL_RG16UI 0x823A
#define GL_RG32I 0x823B
#define GL_RG32UI 0x823C
#define GL_VERTEX_ARRAY_BINDING 0x85B5
#define GL_CLAMP_VERTEX_COLOR 0x891A
#define GL_CLAMP_FRAGMENT_COLOR 0x891B
#define GL_ALPHA_INTEGER 0x8D97
#define GL_SAMPLER_2D_RECT 0x8B63
#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
#define GL_SAMPLER_BUFFER 0x8DC2
#define GL_INT_SAMPLER_2D_RECT 0x8DCD
#define GL_INT_SAMPLER_BUFFER 0x8DD0
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
#define GL_TEXTURE_BUFFER 0x8C2A
#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
#define GL_TEXTURE_RECTANGLE 0x84F5
#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
#define GL_R8_SNORM 0x8F94
#define GL_RG8_SNORM 0x8F95
#define GL_RGB8_SNORM 0x8F96
#define GL_RGBA8_SNORM 0x8F97
#define GL_R16_SNORM 0x8F98
#define GL_RG16_SNORM 0x8F99
#define GL_RGB16_SNORM 0x8F9A
#define GL_RGBA16_SNORM 0x8F9B
#define GL_SIGNED_NORMALIZED 0x8F9C
#define GL_PRIMITIVE_RESTART 0x8F9D
#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
#define GL_COPY_READ_BUFFER 0x8F36
#define GL_COPY_WRITE_BUFFER 0x8F37
#define GL_UNIFORM_BUFFER 0x8A11
#define GL_UNIFORM_BUFFER_BINDING 0x8A28
#define GL_UNIFORM_BUFFER_START 0x8A29
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
#define GL_UNIFORM_TYPE 0x8A37
#define GL_UNIFORM_SIZE 0x8A38
#define GL_UNIFORM_NAME_LENGTH 0x8A39
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
#define GL_UNIFORM_OFFSET 0x8A3B
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
#define GL_INVALID_INDEX 0xFFFFFFFF
#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
#define GL_LINES_ADJACENCY 0x000A
#define GL_LINE_STRIP_ADJACENCY 0x000B
#define GL_TRIANGLES_ADJACENCY 0x000C
#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
#define GL_PROGRAM_POINT_SIZE 0x8642
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
#define GL_GEOMETRY_SHADER 0x8DD9
#define GL_GEOMETRY_VERTICES_OUT 0x8916
#define GL_GEOMETRY_INPUT_TYPE 0x8917
#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
#define GL_CONTEXT_PROFILE_MASK 0x9126
#define GL_DEPTH_CLAMP 0x864F
#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
#define GL_LAST_VERTEX_CONVENTION 0x8E4E
#define GL_PROVOKING_VERTEX 0x8E4F
#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
#define GL_OBJECT_TYPE 0x9112
#define GL_SYNC_CONDITION 0x9113
#define GL_SYNC_STATUS 0x9114
#define GL_SYNC_FLAGS 0x9115
#define GL_SYNC_FENCE 0x9116
#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
#define GL_UNSIGNALED 0x9118
#define GL_SIGNALED 0x9119
#define GL_ALREADY_SIGNALED 0x911A
#define GL_TIMEOUT_EXPIRED 0x911B
#define GL_CONDITION_SATISFIED 0x911C
#define GL_WAIT_FAILED 0x911D
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
#define GL_SAMPLE_POSITION 0x8E50
#define GL_SAMPLE_MASK 0x8E51
#define GL_SAMPLE_MASK_VALUE 0x8E52
#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
#define GL_TEXTURE_SAMPLES 0x9106
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
#define GL_MAX_INTEGER_SAMPLES 0x9110
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
#define GL_SRC1_COLOR 0x88F9
#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
#define GL_ANY_SAMPLES_PASSED 0x8C2F
#define GL_SAMPLER_BINDING 0x8919
#define GL_RGB10_A2UI 0x906F
#define GL_TEXTURE_SWIZZLE_R 0x8E42
#define GL_TEXTURE_SWIZZLE_G 0x8E43
#define GL_TEXTURE_SWIZZLE_B 0x8E44
#define GL_TEXTURE_SWIZZLE_A 0x8E45
#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
#define GL_TIME_ELAPSED 0x88BF
#define GL_TIMESTAMP 0x8E28
#define GL_INT_2_10_10_10_REV 0x8D9F
#define GL_SAMPLE_SHADING 0x8C36
#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
#define GL_MAX_VERTEX_STREAMS 0x8E71
#define GL_DOUBLE_VEC2 0x8FFC
#define GL_DOUBLE_VEC3 0x8FFD
#define GL_DOUBLE_VEC4 0x8FFE
#define GL_DOUBLE_MAT2 0x8F46
#define GL_DOUBLE_MAT3 0x8F47
#define GL_DOUBLE_MAT4 0x8F48
#define GL_DOUBLE_MAT2x3 0x8F49
#define GL_DOUBLE_MAT2x4 0x8F4A
#define GL_DOUBLE_MAT3x2 0x8F4B
#define GL_DOUBLE_MAT3x4 0x8F4C
#define GL_DOUBLE_MAT4x2 0x8F4D
#define GL_DOUBLE_MAT4x3 0x8F4E
#define GL_ACTIVE_SUBROUTINES 0x8DE5
#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
#define GL_MAX_SUBROUTINES 0x8DE7
#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
#define GL_COMPATIBLE_SUBROUTINES 0x8E4B
#define GL_PATCHES 0x000E
#define GL_PATCH_VERTICES 0x8E72
#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
#define GL_TESS_GEN_MODE 0x8E76
#define GL_TESS_GEN_SPACING 0x8E77
#define GL_TESS_GEN_VERTEX_ORDER 0x8E78
#define GL_TESS_GEN_POINT_MODE 0x8E79
#define GL_ISOLINES 0x8E7A
#define GL_FRACTIONAL_ODD 0x8E7B
#define GL_FRACTIONAL_EVEN 0x8E7C
#define GL_MAX_PATCH_VERTICES 0x8E7D
#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
#define GL_TESS_EVALUATION_SHADER 0x8E87
#define GL_TESS_CONTROL_SHADER 0x8E88
#define GL_TRANSFORM_FEEDBACK 0x8E22
#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
#ifndef GL_VERSION_1_0
#define GL_VERSION_1_0 1
GLAPI int GLAD_GL_VERSION_1_0;
typedef void (APIENTRYP PFNGLCULLFACEPROC)(GLenum mode);
GLAPI PFNGLCULLFACEPROC glad_glCullFace;
#define glCullFace glad_glCullFace
typedef void (APIENTRYP PFNGLFRONTFACEPROC)(GLenum mode);
GLAPI PFNGLFRONTFACEPROC glad_glFrontFace;
#define glFrontFace glad_glFrontFace
typedef void (APIENTRYP PFNGLHINTPROC)(GLenum target, GLenum mode);
GLAPI PFNGLHINTPROC glad_glHint;
#define glHint glad_glHint
typedef void (APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat width);
GLAPI PFNGLLINEWIDTHPROC glad_glLineWidth;
#define glLineWidth glad_glLineWidth
typedef void (APIENTRYP PFNGLPOINTSIZEPROC)(GLfloat size);
GLAPI PFNGLPOINTSIZEPROC glad_glPointSize;
#define glPointSize glad_glPointSize
typedef void (APIENTRYP PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode);
GLAPI PFNGLPOLYGONMODEPROC glad_glPolygonMode;
#define glPolygonMode glad_glPolygonMode
typedef void (APIENTRYP PFNGLSCISSORPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
GLAPI PFNGLSCISSORPROC glad_glScissor;
#define glScissor glad_glScissor
typedef void (APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target, GLenum pname, GLfloat param);
GLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf;
#define glTexParameterf glad_glTexParameterf
typedef void (APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum target, GLenum pname, const GLfloat *params);
GLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv;
#define glTexParameterfv glad_glTexParameterfv
typedef void (APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum target, GLenum pname, GLint param);
GLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri;
#define glTexParameteri glad_glTexParameteri
typedef void (APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum target, GLenum pname, const GLint *params);
GLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv;
#define glTexParameteriv glad_glTexParameteriv
typedef void (APIENTRYP PFNGLTEXIMAGE1DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
GLAPI PFNGLTEXIMAGE1DPROC glad_glTexImage1D;
#define glTexImage1D glad_glTexImage1D
typedef void (APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
GLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D;
#define glTexImage2D glad_glTexImage2D
typedef void (APIENTRYP PFNGLDRAWBUFFERPROC)(GLenum buf);
GLAPI PFNGLDRAWBUFFERPROC glad_glDrawBuffer;
#define glDrawBuffer glad_glDrawBuffer
typedef void (APIENTRYP PFNGLCLEARPROC)(GLbitfield mask);
GLAPI PFNGLCLEARPROC glad_glClear;
#define glClear glad_glClear
typedef void (APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GLAPI PFNGLCLEARCOLORPROC glad_glClearColor;
#define glClearColor glad_glClearColor
typedef void (APIENTRYP PFNGLCLEARSTENCILPROC)(GLint s);
GLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil;
#define glClearStencil glad_glClearStencil
typedef void (APIENTRYP PFNGLCLEARDEPTHPROC)(GLdouble depth);
GLAPI PFNGLCLEARDEPTHPROC glad_glClearDepth;
#define glClearDepth glad_glClearDepth
typedef void (APIENTRYP PFNGLSTENCILMASKPROC)(GLuint mask);
GLAPI PFNGLSTENCILMASKPROC glad_glStencilMask;
#define glStencilMask glad_glStencilMask
typedef void (APIENTRYP PFNGLCOLORMASKPROC)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GLAPI PFNGLCOLORMASKPROC glad_glColorMask;
#define glColorMask glad_glColorMask
typedef void (APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean flag);
GLAPI PFNGLDEPTHMASKPROC glad_glDepthMask;
#define glDepthMask glad_glDepthMask
typedef void (APIENTRYP PFNGLDISABLEPROC)(GLenum cap);
GLAPI PFNGLDISABLEPROC glad_glDisable;
#define glDisable glad_glDisable
typedef void (APIENTRYP PFNGLENABLEPROC)(GLenum cap);
GLAPI PFNGLENABLEPROC glad_glEnable;
#define glEnable glad_glEnable
typedef void (APIENTRYP PFNGLFINISHPROC)(void);
GLAPI PFNGLFINISHPROC glad_glFinish;
#define glFinish glad_glFinish
typedef void (APIENTRYP PFNGLFLUSHPROC)(void);
GLAPI PFNGLFLUSHPROC glad_glFlush;
#define glFlush glad_glFlush
typedef void (APIENTRYP PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor);
GLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc;
#define glBlendFunc glad_glBlendFunc
typedef void (APIENTRYP PFNGLLOGICOPPROC)(GLenum opcode);
GLAPI PFNGLLOGICOPPROC glad_glLogicOp;
#define glLogicOp glad_glLogicOp
typedef void (APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum func, GLint ref, GLuint mask);
GLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc;
#define glStencilFunc glad_glStencilFunc
typedef void (APIENTRYP PFNGLSTENCILOPPROC)(GLenum fail, GLenum zfail, GLenum zpass);
GLAPI PFNGLSTENCILOPPROC glad_glStencilOp;
#define glStencilOp glad_glStencilOp
typedef void (APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum func);
GLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc;
#define glDepthFunc glad_glDepthFunc
typedef void (APIENTRYP PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param);
GLAPI PFNGLPIXELSTOREFPROC glad_glPixelStoref;
#define glPixelStoref glad_glPixelStoref
typedef void (APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param);
GLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei;
#define glPixelStorei glad_glPixelStorei
typedef void (APIENTRYP PFNGLREADBUFFERPROC)(GLenum src);
GLAPI PFNGLREADBUFFERPROC glad_glReadBuffer;
#define glReadBuffer glad_glReadBuffer
typedef void (APIENTRYP PFNGLREADPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
GLAPI PFNGLREADPIXELSPROC glad_glReadPixels;
#define glReadPixels glad_glReadPixels
typedef void (APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean *data);
GLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv;
#define glGetBooleanv glad_glGetBooleanv
typedef void (APIENTRYP PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble *data);
GLAPI PFNGLGETDOUBLEVPROC glad_glGetDoublev;
#define glGetDoublev glad_glGetDoublev
typedef GLenum (APIENTRYP PFNGLGETERRORPROC)(void);
GLAPI PFNGLGETERRORPROC glad_glGetError;
#define glGetError glad_glGetError
typedef void (APIENTRYP PFNGLGETFLOATVPROC)(GLenum pname, GLfloat *data);
GLAPI PFNGLGETFLOATVPROC glad_glGetFloatv;
#define glGetFloatv glad_glGetFloatv
typedef void (APIENTRYP PFNGLGETINTEGERVPROC)(GLenum pname, GLint *data);
GLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv;
#define glGetIntegerv glad_glGetIntegerv
typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC)(GLenum name);
GLAPI PFNGLGETSTRINGPROC glad_glGetString;
#define glGetString glad_glGetString
typedef void (APIENTRYP PFNGLGETTEXIMAGEPROC)(GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
GLAPI PFNGLGETTEXIMAGEPROC glad_glGetTexImage;
#define glGetTexImage glad_glGetTexImage
typedef void (APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum target, GLenum pname, GLfloat *params);
GLAPI PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv;
#define glGetTexParameterfv glad_glGetTexParameterfv
typedef void (APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum target, GLenum pname, GLint *params);
GLAPI PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv;
#define glGetTexParameteriv glad_glGetTexParameteriv
typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, GLint level, GLenum pname, GLfloat *params);
GLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv;
#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv
typedef void (APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, GLint level, GLenum pname, GLint *params);
GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv;
#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv
typedef GLboolean (APIENTRYP PFNGLISENABLEDPROC)(GLenum cap);
GLAPI PFNGLISENABLEDPROC glad_glIsEnabled;
#define glIsEnabled glad_glIsEnabled
typedef void (APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f);
GLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange;
#define glDepthRange glad_glDepthRange
typedef void (APIENTRYP PFNGLVIEWPORTPROC)(GLint x, GLint y, GLsizei width, GLsizei height);
GLAPI PFNGLVIEWPORTPROC glad_glViewport;
#define glViewport glad_glViewport
typedef void (APIENTRYP PFNGLNEWLISTPROC)(GLuint list, GLenum mode);
GLAPI PFNGLNEWLISTPROC glad_glNewList;
#define glNewList glad_glNewList
typedef void (APIENTRYP PFNGLENDLISTPROC)(void);
GLAPI PFNGLENDLISTPROC glad_glEndList;
#define glEndList glad_glEndList
typedef void (APIENTRYP PFNGLCALLLISTPROC)(GLuint list);
GLAPI PFNGLCALLLISTPROC glad_glCallList;
#define glCallList glad_glCallList
typedef void (APIENTRYP PFNGLCALLLISTSPROC)(GLsizei n, GLenum type, const void *lists);
GLAPI PFNGLCALLLISTSPROC glad_glCallLists;
#define glCallLists glad_glCallLists
typedef void (APIENTRYP PFNGLDELETELISTSPROC)(GLuint list, GLsizei range);
GLAPI PFNGLDELETELISTSPROC glad_glDeleteLists;
#define glDeleteLists glad_glDeleteLists
typedef GLuint (APIENTRYP PFNGLGENLISTSPROC)(GLsizei range);
GLAPI PFNGLGENLISTSPROC glad_glGenLists;
#define glGenLists glad_glGenLists
typedef void (APIENTRYP PFNGLLISTBASEPROC)(GLuint base);
GLAPI PFNGLLISTBASEPROC glad_glListBase;
#define glListBase glad_glListBase
typedef void (APIENTRYP PFNGLBEGINPROC)(GLenum mode);
GLAPI PFNGLBEGINPROC glad_glBegin;
#define glBegin glad_glBegin
typedef void (APIENTRYP PFNGLBITMAPPROC)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
GLAPI PFNGLBITMAPPROC glad_glBitmap;
#define glBitmap glad_glBitmap
typedef void (APIENTRYP PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue);
GLAPI PFNGLCOLOR3BPROC glad_glColor3b;
#define glColor3b glad_glColor3b
typedef void (APIENTRYP PFNGLCOLOR3BVPROC)(const GLbyte *v);
GLAPI PFNGLCOLOR3BVPROC glad_glColor3bv;
#define glColor3bv glad_glColor3bv
typedef void (APIENTRYP PFNGLCOLOR3DPROC)(GLdouble red, GLdouble green, GLdouble blue);
GLAPI PFNGLCOLOR3DPROC glad_glColor3d;
#define glColor3d glad_glColor3d
typedef void (APIENTRYP PFNGLCOLOR3DVPROC)(const GLdouble *v);
GLAPI PFNGLCOLOR3DVPROC glad_glColor3dv;
#define glColor3dv glad_glColor3dv
typedef void (APIENTRYP PFNGLCOLOR3FPROC)(GLfloat red, GLfloat green, GLfloat blue);
GLAPI PFNGLCOLOR3FPROC glad_glColor3f;
#define glColor3f glad_glColor3f
typedef void (APIENTRYP PFNGLCOLOR3FVPROC)(const GLfloat *v);
GLAPI PFNGLCOLOR3FVPROC glad_glColor3fv;
#define glColor3fv glad_glColor3fv
typedef void (APIENTRYP PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue);
GLAPI PFNGLCOLOR3IPROC glad_glColor3i;
#define glColor3i glad_glColor3i
typedef void (APIENTRYP PFNGLCOLOR3IVPROC)(const GLint *v);
GLAPI PFNGLCOLOR3IVPROC glad_glColor3iv;
#define glColor3iv glad_glColor3iv
typedef void (APIENTRYP PFNGLCOLOR3SPROC)(GLshort red, GLshort green, GLshort blue);
GLAPI PFNGLCOLOR3SPROC glad_glColor3s;
#define glColor3s glad_glColor3s
typedef void (APIENTRYP PFNGLCOLOR3SVPROC)(const GLshort *v);
GLAPI PFNGLCOLOR3SVPROC glad_glColor3sv;
#define glColor3sv glad_glColor3sv
typedef void (APIENTRYP PFNGLCOLOR3UBPROC)(GLubyte red, GLubyte green, GLubyte blue);
GLAPI PFNGLCOLOR3UBPROC glad_glColor3ub;
#define glColor3ub glad_glColor3ub
typedef void (APIENTRYP PFNGLCOLOR3UBVPROC)(const GLubyte *v);
GLAPI PFNGLCOLOR3UBVPROC glad_glColor3ubv;
#define glColor3ubv glad_glColor3ubv
typedef void (APIENTRYP PFNGLCOLOR3UIPROC)(GLuint red, GLuint green, GLuint blue);
GLAPI PFNGLCOLOR3UIPROC glad_glColor3ui;
#define glColor3ui glad_glColor3ui
typedef void (APIENTRYP PFNGLCOLOR3UIVPROC)(const GLuint *v);
GLAPI PFNGLCOLOR3UIVPROC glad_glColor3uiv;
#define glColor3uiv glad_glColor3uiv
typedef void (APIENTRYP PFNGLCOLOR3USPROC)(GLushort red, GLushort green, GLushort blue);
GLAPI PFNGLCOLOR3USPROC glad_glColor3us;
#define glColor3us glad_glColor3us
typedef void (APIENTRYP PFNGLCOLOR3USVPROC)(const GLushort *v);
GLAPI PFNGLCOLOR3USVPROC glad_glColor3usv;
#define glColor3usv glad_glColor3usv
typedef void (APIENTRYP PFNGLCOLOR4BPROC)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
GLAPI PFNGLCOLOR4BPROC glad_glColor4b;
#define glColor4b glad_glColor4b
typedef void (APIENTRYP PFNGLCOLOR4BVPROC)(const GLbyte *v);
GLAPI PFNGLCOLOR4BVPROC glad_glColor4bv;
#define glColor4bv glad_glColor4bv
typedef void (APIENTRYP PFNGLCOLOR4DPROC)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
GLAPI PFNGLCOLOR4DPROC glad_glColor4d;
#define glColor4d glad_glColor4d
typedef void (APIENTRYP PFNGLCOLOR4DVPROC)(const GLdouble *v);
GLAPI PFNGLCOLOR4DVPROC glad_glColor4dv;
#define glColor4dv glad_glColor4dv
typedef void (APIENTRYP PFNGLCOLOR4FPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GLAPI PFNGLCOLOR4FPROC glad_glColor4f;
#define glColor4f glad_glColor4f
typedef void (APIENTRYP PFNGLCOLOR4FVPROC)(const GLfloat *v);
GLAPI PFNGLCOLOR4FVPROC glad_glColor4fv;
#define glColor4fv glad_glColor4fv
typedef void (APIENTRYP PFNGLCOLOR4IPROC)(GLint red, GLint green, GLint blue, GLint alpha);
GLAPI PFNGLCOLOR4IPROC glad_glColor4i;
#define glColor4i glad_glColor4i
typedef void (APIENTRYP PFNGLCOLOR4IVPROC)(const GLint *v);
GLAPI PFNGLCOLOR4IVPROC glad_glColor4iv;
#define glColor4iv glad_glColor4iv
typedef void (APIENTRYP PFNGLCOLOR4SPROC)(GLshort red, GLshort green, GLshort blue, GLshort alpha);
GLAPI PFNGLCOLOR4SPROC glad_glColor4s;
#define glColor4s glad_glColor4s
typedef void (APIENTRYP PFNGLCOLOR4SVPROC)(const GLshort *v);
GLAPI PFNGLCOLOR4SVPROC glad_glColor4sv;
#define glColor4sv glad_glColor4sv
typedef void (APIENTRYP PFNGLCOLOR4UBPROC)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
GLAPI PFNGLCOLOR4UBPROC glad_glColor4ub;
#define glColor4ub glad_glColor4ub
typedef void (APIENTRYP PFNGLCOLOR4UBVPROC)(const GLubyte *v);
GLAPI PFNGLCOLOR4UBVPROC glad_glColor4ubv;
#define glColor4ubv glad_glColor4ubv
typedef void (APIENTRYP PFNGLCOLOR4UIPROC)(GLuint red, GLuint green, GLuint blue, GLuint alpha);
GLAPI PFNGLCOLOR4UIPROC glad_glColor4ui;
#define glColor4ui glad_glColor4ui
typedef void (APIENTRYP PFNGLCOLOR4UIVPROC)(const GLuint *v);
GLAPI PFNGLCOLOR4UIVPROC glad_glColor4uiv;
#define glColor4uiv glad_glColor4uiv
typedef void (APIENTRYP PFNGLCOLOR4USPROC)(GLushort red, GLushort green, GLushort blue, GLushort alpha);
GLAPI PFNGLCOLOR4USPROC glad_glColor4us;
#define glColor4us glad_glColor4us
typedef void (APIENTRYP PFNGLCOLOR4USVPROC)(const GLushort *v);
GLAPI PFNGLCOLOR4USVPROC glad_glColor4usv;
#define glColor4usv glad_glColor4usv
typedef void (APIENTRYP PFNGLEDGEFLAGPROC)(GLboolean flag);
GLAPI PFNGLEDGEFLAGPROC glad_glEdgeFlag;
#define glEdgeFlag glad_glEdgeFlag
typedef void (APIENTRYP PFNGLEDGEFLAGVPROC)(const GLboolean *flag);
GLAPI PFNGLEDGEFLAGVPROC glad_glEdgeFlagv;
#define glEdgeFlagv glad_glEdgeFlagv
typedef void (APIENTRYP PFNGLENDPROC)(void);
GLAPI PFNGLENDPROC glad_glEnd;
#define glEnd glad_glEnd
typedef void (APIENTRYP PFNGLINDEXDPROC)(GLdouble c);
GLAPI PFNGLINDEXDPROC glad_glIndexd;
#define glIndexd glad_glIndexd
typedef void (APIENTRYP PFNGLINDEXDVPROC)(const GLdouble *c);
GLAPI PFNGLINDEXDVPROC glad_glIndexdv;
#define glIndexdv glad_glIndexdv
typedef void (APIENTRYP PFNGLINDEXFPROC)(GLfloat c);
GLAPI PFNGLINDEXFPROC glad_glIndexf;
#define glIndexf glad_glIndexf
typedef void (APIENTRYP PFNGLINDEXFVPROC)(const GLfloat *c);
GLAPI PFNGLINDEXFVPROC glad_glIndexfv;
#define glIndexfv glad_glIndexfv
typedef void (APIENTRYP PFNGLINDEXIPROC)(GLint c);
GLAPI PFNGLINDEXIPROC glad_glIndexi;
#define glIndexi glad_glIndexi
typedef void (APIENTRYP PFNGLINDEXIVPROC)(const GLint *c);
GLAPI PFNGLINDEXIVPROC glad_glIndexiv;
#define glIndexiv glad_glIndexiv
typedef void (APIENTRYP PFNGLINDEXSPROC)(GLshort c);
GLAPI PFNGLINDEXSPROC glad_glIndexs;
#define glIndexs glad_glIndexs
typedef void (APIENTRYP PFNGLINDEXSVPROC)(const GLshort *c);
GLAPI PFNGLINDEXSVPROC glad_glIndexsv;
#define glIndexsv glad_glIndexsv
typedef void (APIENTRYP PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz);
GLAPI PFNGLNORMAL3BPROC glad_glNormal3b;
#define glNormal3b glad_glNormal3b
typedef void (APIENTRYP PFNGLNORMAL3BVPROC)(const GLbyte *v);
GLAPI PFNGLNORMAL3BVPROC glad_glNormal3bv;
#define glNormal3bv glad_glNormal3bv
typedef void (APIENTRYP PFNGLNORMAL3DPROC)(GLdouble nx, GLdouble ny, GLdouble nz);
GLAPI PFNGLNORMAL3DPROC glad_glNormal3d;
#define glNormal3d glad_glNormal3d
typedef void (APIENTRYP PFNGLNORMAL3DVPROC)(const GLdouble *v);
GLAPI PFNGLNORMAL3DVPROC glad_glNormal3dv;
#define glNormal3dv glad_glNormal3dv
typedef void (APIENTRYP PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz);
GLAPI PFNGLNORMAL3FPROC glad_glNormal3f;
#define glNormal3f glad_glNormal3f
typedef void (APIENTRYP PFNGLNORMAL3FVPROC)(const GLfloat *v);
GLAPI PFNGLNORMAL3FVPROC glad_glNormal3fv;
#define glNormal3fv glad_glNormal3fv
typedef void (APIENTRYP PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz);
GLAPI PFNGLNORMAL3IPROC glad_glNormal3i;
#define glNormal3i glad_glNormal3i
typedef void (APIENTRYP PFNGLNORMAL3IVPROC)(const GLint *v);
GLAPI PFNGLNORMAL3IVPROC glad_glNormal3iv;
#define glNormal3iv glad_glNormal3iv
typedef void (APIENTRYP PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz);
GLAPI PFNGLNORMAL3SPROC glad_glNormal3s;
#define glNormal3s glad_glNormal3s
typedef void (APIENTRYP PFNGLNORMAL3SVPROC)(const GLshort *v);
GLAPI PFNGLNORMAL3SVPROC glad_glNormal3sv;
#define glNormal3sv glad_glNormal3sv
typedef void (APIENTRYP PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y);
GLAPI PFNGLRASTERPOS2DPROC glad_glRasterPos2d;
#define glRasterPos2d glad_glRasterPos2d
typedef void (APIENTRYP PFNGLRASTERPOS2DVPROC)(const GLdouble *v);
GLAPI PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv;
#define glRasterPos2dv glad_glRasterPos2dv
typedef void (APIENTRYP PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y);
GLAPI PFNGLRASTERPOS2FPROC glad_glRasterPos2f;
#define glRasterPos2f glad_glRasterPos2f
typedef void (APIENTRYP PFNGLRASTERPOS2FVPROC)(const GLfloat *v);
GLAPI PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv;
#define glRasterPos2fv glad_glRasterPos2fv
typedef void (APIENTRYP PFNGLRASTERPOS2IPROC)(GLint x, GLint y);
GLAPI PFNGLRASTERPOS2IPROC glad_glRasterPos2i;
#define glRasterPos2i glad_glRasterPos2i
typedef void (APIENTRYP PFNGLRASTERPOS2IVPROC)(const GLint *v);
GLAPI PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv;
#define glRasterPos2iv glad_glRasterPos2iv
typedef void (APIENTRYP PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y);
GLAPI PFNGLRASTERPOS2SPROC glad_glRasterPos2s;
#define glRasterPos2s glad_glRasterPos2s
typedef void (APIENTRYP PFNGLRASTERPOS2SVPROC)(const GLshort *v);
GLAPI PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv;
#define glRasterPos2sv glad_glRasterPos2sv
typedef void (APIENTRYP PFNGLRASTERPOS3DPROC)(GLdouble x, GLdouble y, GLdouble z);
GLAPI PFNGLRASTERPOS3DPROC glad_glRasterPos3d;
#define glRasterPos3d glad_glRasterPos3d
typedef void (APIENTRYP PFNGLRASTERPOS3DVPROC)(const GLdouble *v);
GLAPI PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv;
#define glRasterPos3dv glad_glRasterPos3dv
typedef void (APIENTRYP PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z);
GLAPI PFNGLRASTERPOS3FPROC glad_glRasterPos3f;
#define glRasterPos3f glad_glRasterPos3f
typedef void (APIENTRYP PFNGLRASTERPOS3FVPROC)(const GLfloat *v);
GLAPI PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv;
#define glRasterPos3fv glad_glRasterPos3fv
typedef void (APIENTRYP PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z);
GLAPI PFNGLRASTERPOS3IPROC glad_glRasterPos3i;
#define glRasterPos3i glad_glRasterPos3i
typedef void (APIENTRYP PFNGLRASTERPOS3IVPROC)(const GLint *v);
GLAPI PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv;
#define glRasterPos3iv glad_glRasterPos3iv
typedef void (APIENTRYP PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z);
GLAPI PFNGLRASTERPOS3SPROC glad_glRasterPos3s;
#define glRasterPos3s glad_glRasterPos3s
typedef void (APIENTRYP PFNGLRASTERPOS3SVPROC)(const GLshort *v);
GLAPI PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv;
#define glRasterPos3sv glad_glRasterPos3sv
typedef void (APIENTRYP PFNGLRASTERPOS4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GLAPI PFNGLRASTERPOS4DPROC glad_glRasterPos4d;
#define glRasterPos4d glad_glRasterPos4d
typedef void (APIENTRYP PFNGLRASTERPOS4DVPROC)(const GLdouble *v);
GLAPI PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv;
#define glRasterPos4dv glad_glRasterPos4dv
typedef void (APIENTRYP PFNGLRASTERPOS4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GLAPI PFNGLRASTERPOS4FPROC glad_glRasterPos4f;
#define glRasterPos4f glad_glRasterPos4f
typedef void (APIENTRYP PFNGLRASTERPOS4FVPROC)(const GLfloat *v);
GLAPI PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv;
#define glRasterPos4fv glad_glRasterPos4fv
typedef void (APIENTRYP PFNGLRASTERPOS4IPROC)(GLint x, GLint y, GLint z, GLint w);
GLAPI PFNGLRASTERPOS4IPROC glad_glRasterPos4i;
#define glRasterPos4i glad_glRasterPos4i
typedef void (APIENTRYP PFNGLRASTERPOS4IVPROC)(const GLint *v);
GLAPI PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv;
#define glRasterPos4iv glad_glRasterPos4iv
typedef void (APIENTRYP PFNGLRASTERPOS4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);
GLAPI PFNGLRASTERPOS4SPROC glad_glRasterPos4s;
#define glRasterPos4s glad_glRasterPos4s
typedef void (APIENTRYP PFNGLRASTERPOS4SVPROC)(const GLshort *v);
GLAPI PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv;
#define glRasterPos4sv glad_glRasterPos4sv
typedef void (APIENTRYP PFNGLRECTDPROC)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
GLAPI PFNGLRECTDPROC glad_glRectd;
#define glRectd glad_glRectd
typedef void (APIENTRYP PFNGLRECTDVPROC)(const GLdouble *v1, const GLdouble *v2);
GLAPI PFNGLRECTDVPROC glad_glRectdv;
#define glRectdv glad_glRectdv
typedef void (APIENTRYP PFNGLRECTFPROC)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
GLAPI PFNGLRECTFPROC glad_glRectf;
#define glRectf glad_glRectf
typedef void (APIENTRYP PFNGLRECTFVPROC)(const GLfloat *v1, const GLfloat *v2);
GLAPI PFNGLRECTFVPROC glad_glRectfv;
#define glRectfv glad_glRectfv
typedef void (APIENTRYP PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2);
GLAPI PFNGLRECTIPROC glad_glRecti;
#define glRecti glad_glRecti
typedef void (APIENTRYP PFNGLRECTIVPROC)(const GLint *v1, const GLint *v2);
GLAPI PFNGLRECTIVPROC glad_glRectiv;
#define glRectiv glad_glRectiv
typedef void (APIENTRYP PFNGLRECTSPROC)(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
GLAPI PFNGLRECTSPROC glad_glRects;
#define glRects glad_glRects
typedef void (APIENTRYP PFNGLRECTSVPROC)(const GLshort *v1, const GLshort *v2);
GLAPI PFNGLRECTSVPROC glad_glRectsv;
#define glRectsv glad_glRectsv
typedef void (APIENTRYP PFNGLTEXCOORD1DPROC)(GLdouble s);
GLAPI PFNGLTEXCOORD1DPROC glad_glTexCoord1d;
#define glTexCoord1d glad_glTexCoord1d
typedef void (APIENTRYP PFNGLTEXCOORD1DVPROC)(const GLdouble *v);
GLAPI PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv;
#define glTexCoord1dv glad_glTexCoord1dv
typedef void (APIENTRYP PFNGLTEXCOORD1FPROC)(GLfloat s);
GLAPI PFNGLTEXCOORD1FPROC glad_glTexCoord1f;
#define glTexCoord1f glad_glTexCoord1f
typedef void (APIENTRYP PFNGLTEXCOORD1FVPROC)(const GLfloat *v);
GLAPI PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv;
#define glTexCoord1fv glad_glTexCoord1fv
typedef void (APIENTRYP PFNGLTEXCOORD1IPROC)(GLint s);
GLAPI PFNGLTEXCOORD1IPROC glad_glTexCoord1i;
#define glTexCoord1i glad_glTexCoord1i
typedef void (APIENTRYP PFNGLTEXCOORD1IVPROC)(const GLint *v);
GLAPI PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv;
#define glTexCoord1iv glad_glTexCoord1iv
typedef void (APIENTRYP PFNGLTEXCOORD1SPROC)(GLshort s);
GLAPI PFNGLTEXCOORD1SPROC glad_glTexCoord1s;
#define glTexCoord1s glad_glTexCoord1s
typedef void (APIENTRYP PFNGLTEXCOORD1SVPROC)(const GLshort *v);
GLAPI PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv;
#define glTexCoord1sv glad_glTexCoord1sv
typedef void (APIENTRYP PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t);
GLAPI PFNGLTEXCOORD2DPROC glad_glTexCoord2d;
#define glTexCoord2d glad_glTexCoord2d
typedef void (APIENTRYP PFNGLTEXCOORD2DVPROC)(const GLdouble *v);
GLAPI PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv;
#define glTexCoord2dv glad_glTexCoord2dv
typedef void (APIENTRYP PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t);
GLAPI PFNGLTEXCOORD2FPROC glad_glTexCoord2f;
#define glTexCoord2f glad_glTexCoord2f
typedef void (APIENTRYP PFNGLTEXCOORD2FVPROC)(const GLfloat *v);
GLAPI PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv;
#define glTexCoord2fv glad_glTexCoord2fv
typedef void (APIENTRYP PFNGLTEXCOORD2IPROC)(GLint s, GLint t);
GLAPI PFNGLTEXCOORD2IPROC glad_glTexCoord2i;
#define glTexCoord2i glad_glTexCoord2i
typedef void (APIENTRYP PFNGLTEXCOORD2IVPROC)(const GLint *v);
GLAPI PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv;
#define glTexCoord2iv glad_glTexCoord2iv
typedef void (APIENTRYP PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t);
GLAPI PFNGLTEXCOORD2SPROC glad_glTexCoord2s;
#define glTexCoord2s glad_glTexCoord2s
typedef void (APIENTRYP PFNGLTEXCOORD2SVPROC)(const GLshort *v);
GLAPI PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv;
#define glTexCoord2sv glad_glTexCoord2sv
typedef void (APIENTRYP PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r);
GLAPI PFNGLTEXCOORD3DPROC glad_glTexCoord3d;
#define glTexCoord3d glad_glTexCoord3d
typedef void (APIENTRYP PFNGLTEXCOORD3DVPROC)(const GLdouble *v);
GLAPI PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv;
#define glTexCoord3dv glad_glTexCoord3dv
typedef void (APIENTRYP PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r);
GLAPI PFNGLTEXCOORD3FPROC glad_glTexCoord3f;
#define glTexCoord3f glad_glTexCoord3f
typedef void (APIENTRYP PFNGLTEXCOORD3FVPROC)(const GLfloat *v);
GLAPI PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv;
#define glTexCoord3fv glad_glTexCoord3fv
typedef void (APIENTRYP PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r);
GLAPI PFNGLTEXCOORD3IPROC glad_glTexCoord3i;
#define glTexCoord3i glad_glTexCoord3i
typedef void (APIENTRYP PFNGLTEXCOORD3IVPROC)(const GLint *v);
GLAPI PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv;
#define glTexCoord3iv glad_glTexCoord3iv
typedef void (APIENTRYP PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r);
GLAPI PFNGLTEXCOORD3SPROC glad_glTexCoord3s;
#define glTexCoord3s glad_glTexCoord3s
typedef void (APIENTRYP PFNGLTEXCOORD3SVPROC)(const GLshort *v);
GLAPI PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv;
#define glTexCoord3sv glad_glTexCoord3sv
typedef void (APIENTRYP PFNGLTEXCOORD4DPROC)(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
GLAPI PFNGLTEXCOORD4DPROC glad_glTexCoord4d;
#define glTexCoord4d glad_glTexCoord4d
typedef void (APIENTRYP PFNGLTEXCOORD4DVPROC)(const GLdouble *v);
GLAPI PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv;
#define glTexCoord4dv glad_glTexCoord4dv
typedef void (APIENTRYP PFNGLTEXCOORD4FPROC)(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
GLAPI PFNGLTEXCOORD4FPROC glad_glTexCoord4f;
#define glTexCoord4f glad_glTexCoord4f
typedef void (APIENTRYP PFNGLTEXCOORD4FVPROC)(const GLfloat *v);
GLAPI PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv;
#define glTexCoord4fv glad_glTexCoord4fv
typedef void (APIENTRYP PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q);
GLAPI PFNGLTEXCOORD4IPROC glad_glTexCoord4i;
#define glTexCoord4i glad_glTexCoord4i
typedef void (APIENTRYP PFNGLTEXCOORD4IVPROC)(const GLint *v);
GLAPI PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv;
#define glTexCoord4iv glad_glTexCoord4iv
typedef void (APIENTRYP PFNGLTEXCOORD4SPROC)(GLshort s, GLshort t, GLshort r, GLshort q);
GLAPI PFNGLTEXCOORD4SPROC glad_glTexCoord4s;
#define glTexCoord4s glad_glTexCoord4s
typedef void (APIENTRYP PFNGLTEXCOORD4SVPROC)(const GLshort *v);
GLAPI PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv;
#define glTexCoord4sv glad_glTexCoord4sv
typedef void (APIENTRYP PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y);
GLAPI PFNGLVERTEX2DPROC glad_glVertex2d;
#define glVertex2d glad_glVertex2d
typedef void (APIENTRYP PFNGLVERTEX2DVPROC)(const GLdouble *v);
GLAPI PFNGLVERTEX2DVPROC glad_glVertex2dv;
#define glVertex2dv glad_glVertex2dv
typedef void (APIENTRYP PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y);
GLAPI PFNGLVERTEX2FPROC glad_glVertex2f;
#define glVertex2f glad_glVertex2f
typedef void (APIENTRYP PFNGLVERTEX2FVPROC)(const GLfloat *v);
GLAPI PFNGLVERTEX2FVPROC glad_glVertex2fv;
#define glVertex2fv glad_glVertex2fv
typedef void (APIENTRYP PFNGLVERTEX2IPROC)(GLint x, GLint y);
GLAPI PFNGLVERTEX2IPROC glad_glVertex2i;
#define glVertex2i glad_glVertex2i
typedef void (APIENTRYP PFNGLVERTEX2IVPROC)(const GLint *v);
GLAPI PFNGLVERTEX2IVPROC glad_glVertex2iv;
#define glVertex2iv glad_glVertex2iv
typedef void (APIENTRYP PFNGLVERTEX2SPROC)(GLshort x, GLshort y);
GLAPI PFNGLVERTEX2SPROC glad_glVertex2s;
#define glVertex2s glad_glVertex2s
typedef void (APIENTRYP PFNGLVERTEX2SVPROC)(const GLshort *v);
GLAPI PFNGLVERTEX2SVPROC glad_glVertex2sv;
#define glVertex2sv glad_glVertex2sv
typedef void (APIENTRYP PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z);
GLAPI PFNGLVERTEX3DPROC glad_glVertex3d;
#define glVertex3d glad_glVertex3d
typedef void (APIENTRYP PFNGLVERTEX3DVPROC)(const GLdouble *v);
GLAPI PFNGLVERTEX3DVPROC glad_glVertex3dv;
#define glVertex3dv glad_glVertex3dv
typedef void (APIENTRYP PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z);
GLAPI PFNGLVERTEX3FPROC glad_glVertex3f;
#define glVertex3f glad_glVertex3f
typedef void (APIENTRYP PFNGLVERTEX3FVPROC)(const GLfloat *v);
GLAPI PFNGLVERTEX3FVPROC glad_glVertex3fv;
#define glVertex3fv glad_glVertex3fv
typedef void (APIENTRYP PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z);
GLAPI PFNGLVERTEX3IPROC glad_glVertex3i;
#define glVertex3i glad_glVertex3i
typedef void (APIENTRYP PFNGLVERTEX3IVPROC)(const GLint *v);
GLAPI PFNGLVERTEX3IVPROC glad_glVertex3iv;
#define glVertex3iv glad_glVertex3iv
typedef void (APIENTRYP PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z);
GLAPI PFNGLVERTEX3SPROC glad_glVertex3s;
#define glVertex3s glad_glVertex3s
typedef void (APIENTRYP PFNGLVERTEX3SVPROC)(const GLshort *v);
GLAPI PFNGLVERTEX3SVPROC glad_glVertex3sv;
#define glVertex3sv glad_glVertex3sv
typedef void (APIENTRYP PFNGLVERTEX4DPROC)(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
GLAPI PFNGLVERTEX4DPROC glad_glVertex4d;
#define glVertex4d glad_glVertex4d
typedef void (APIENTRYP PFNGLVERTEX4DVPROC)(const GLdouble *v);
GLAPI PFNGLVERTEX4DVPROC glad_glVertex4dv;
#define glVertex4dv glad_glVertex4dv
typedef void (APIENTRYP PFNGLVERTEX4FPROC)(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GLAPI PFNGLVERTEX4FPROC glad_glVertex4f;
#define glVertex4f glad_glVertex4f
typedef void (APIENTRYP PFNGLVERTEX4FVPROC)(const GLfloat *v);
GLAPI PFNGLVERTEX4FVPROC glad_glVertex4fv;
#define glVertex4fv glad_glVertex4fv
typedef void (APIENTRYP PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w);
GLAPI PFNGLVERTEX4IPROC glad_glVertex4i;
#define glVertex4i glad_glVertex4i
typedef void (APIENTRYP PFNGLVERTEX4IVPROC)(const GLint *v);
GLAPI PFNGLVERTEX4IVPROC glad_glVertex4iv;
#define glVertex4iv glad_glVertex4iv
typedef void (APIENTRYP PFNGLVERTEX4SPROC)(GLshort x, GLshort y, GLshort z, GLshort w);
GLAPI PFNGLVERTEX4SPROC glad_glVertex4s;
#define glVertex4s glad_glVertex4s
typedef void (APIENTRYP PFNGLVERTEX4SVPROC)(const GLshort *v);
GLAPI PFNGLVERTEX4SVPROC glad_glVertex4sv;
#define glVertex4sv glad_glVertex4sv
typedef void (APIENTRYP PFNGLCLIPPLANEPROC)(GLenum plane, const GLdouble *equation);
GLAPI PFNGLCLIPPLANEPROC glad_glClipPlane;
#define glClipPlane glad_glClipPlane
typedef void (APIENTRYP PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode);
GLAPI PFNGLCOLORMATERIALPROC glad_glColorMaterial;
#define glColorMaterial glad_glColorMaterial
typedef void (APIENTRYP PFNGLFOGFPROC)(GLenum pname, GLfloat param);
GLAPI PFNGLFOGFPROC glad_glFogf;
#define glFogf glad_glFogf
typedef void (APIENTRYP PFNGLFOGFVPROC)(GLenum pname, const GLfloat *params);
GLAPI PFNGLFOGFVPROC glad_glFogfv;
#define glFogfv glad_glFogfv
typedef void (APIENTRYP PFNGLFOGIPROC)(GLenum pname, GLint param);
GLAPI PFNGLFOGIPROC glad_glFogi;
#define glFogi glad_glFogi
typedef void (APIENTRYP PFNGLFOGIVPROC)(GLenum pname, const GLint *params);
GLAPI PFNGLFOGIVPROC glad_glFogiv;
#define glFogiv glad_glFogiv
typedef void (APIENTRYP PFNGLLIGHTFPROC)(GLenum light, GLenum pname, GLfloat param);
GLAPI PFNGLLIGHTFPROC glad_glLightf;
#define glLightf glad_glLightf
typedef void (APIENTRYP PFNGLLIGHTFVPROC)(GLenum light, GLenum pname, const GLfloat *params);
GLAPI PFNGLLIGHTFVPROC glad_glLightfv;
#define glLightfv glad_glLightfv
typedef void (APIENTRYP PFNGLLIGHTIPROC)(GLenum light, GLenum pname, GLint param);
GLAPI PFNGLLIGHTIPROC glad_glLighti;
#define glLighti glad_glLighti
typedef void (APIENTRYP PFNGLLIGHTIVPROC)(GLenum light, GLenum pname, const GLint *params);
GLAPI PFNGLLIGHTIVPROC glad_glLightiv;
#define glLightiv glad_glLightiv
typedef void (APIENTRYP PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param);
GLAPI PFNGLLIGHTMODELFPROC glad_glLightModelf;
#define glLightModelf glad_glLightModelf
typedef void (APIENTRYP PFNGLLIGHTMODELFVPROC)(GLenum pname, const GLfloat *params);
GLAPI PFNGLLIGHTMODELFVPROC glad_glLightModelfv;
#define glLightModelfv glad_glLightModelfv
typedef void (APIENTRYP PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param);
GLAPI PFNGLLIGHTMODELIPROC glad_glLightModeli;
#define glLightModeli glad_glLightModeli
typedef void (APIENTRYP PFNGLLIGHTMODELIVPROC)(GLenum pname, const GLint *params);
GLAPI PFNGLLIGHTMODELIVPROC glad_glLightModeliv;
#define glLightModeliv glad_glLightModeliv
typedef void (APIENTRYP PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern);
GLAPI PFNGLLINESTIPPLEPROC glad_glLineStipple;
#define glLineStipple glad_glLineStipple
typedef void (APIENTRYP PFNGLMATERIALFPROC)(GLenum face, GLenum pname, GLfloat param);
GLAPI PFNGLMATERIALFPROC glad_glMaterialf;
#define glMaterialf glad_glMaterialf
typedef void (APIENTRYP PFNGLMATERIALFVPROC)(GLenum face, GLenum pname, const GLfloat *params);
GLAPI PFNGLMATERIALFVPROC glad_glMaterialfv;
#define glMaterialfv glad_glMaterialfv
typedef void (APIENTRYP PFNGLMATERIALIPROC)(GLenum face, GLenum pname, GLint param);
GLAPI PFNGLMATERIALIPROC glad_glMateriali;
#define glMateriali glad_glMateriali
typedef void (APIENTRYP PFNGLMATERIALIVPROC)(GLenum face, GLenum pname, const GLint *params);
GLAPI PFNGLMATERIALIVPROC glad_glMaterialiv;
#define glMaterialiv glad_glMaterialiv
typedef void (APIENTRYP PFNGLPOLYGONSTIPPLEPROC)(const GLubyte *mask);
GLAPI PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple;
#define glPolygonStipple glad_glPolygonStipple
typedef void (APIENTRYP PFNGLSHADEMODELPROC)(GLenum mode);
GLAPI PFNGLSHADEMODELPROC glad_glShadeModel;
#define glShadeModel glad_glShadeModel
typedef void (APIENTRYP PFNGLTEXENVFPROC)(GLenum target, GLenum pname, GLfloat param);
GLAPI PFNGLTEXENVFPROC glad_glTexEnvf;
#define glTexEnvf glad_glTexEnvf
typedef void (APIENTRYP PFNGLTEXENVFVPROC)(GLenum target, GLenum pname, const GLfloat *params);
GLAPI PFNGLTEXENVFVPROC glad_glTexEnvfv;
#define glTexEnvfv glad_glTexEnvfv
typedef void (APIENTRYP PFNGLTEXENVIPROC)(GLenum target, GLenum pname, GLint param);
GLAPI PFNGLTEXENVIPROC glad_glTexEnvi;
#define glTexEnvi glad_glTexEnvi
typedef void (APIENTRYP PFNGLTEXENVIVPROC)(GLenum target, GLenum pname, const GLint *params);
GLAPI PFNGLTEXENVIVPROC glad_glTexEnviv;
#define glTexEnviv glad_glTexEnviv
typedef void (APIENTRYP PFNGLTEXGENDPROC)(GLenum coord, GLenum pname, GLdouble param);
GLAPI PFNGLTEXGENDPROC glad_glTexGend;
#define glTexGend glad_glTexGend
typedef void (APIENTRYP PFNGLTEXGENDVPROC)(GLenum coord, GLenum pname, const GLdouble *params);
GLAPI PFNGLTEXGENDVPROC glad_glTexGendv;
#define glTexGendv glad_glTexGendv
typedef void (APIENTRYP PFNGLTEXGENFPROC)(GLenum coord, GLenum pname, GLfloat param);
GLAPI PFNGLTEXGENFPROC glad_glTexGenf;
#define glTexGenf glad_glTexGenf
typedef void (APIENTRYP PFNGLTEXGENFVPROC)(GLenum coord, GLenum pname, const GLfloat *params);
GLAPI PFNGLTEXGENFVPROC glad_glTexGenfv;
#define glTexGenfv glad_glTexGenfv
typedef void (APIENTRYP PFNGLTEXGENIPROC)(GLenum coord, GLenum pname, GLint param);
GLAPI PFNGLTEXGENIPROC glad_glTexGeni;
#define glTexGeni glad_glTexGeni
typedef void (APIENTRYP PFNGLTEXGENIVPROC)(GLenum coord, GLenum pname, const GLint *params);
GLAPI PFNGLTEXGENIVPROC glad_glTexGeniv;
#define glTexGeniv glad_glTexGeniv
typedef void (APIENTRYP PFNGLFEEDBACKBUFFERPROC)(GLsizei size, GLenum type, GLfloat *buffer);
GLAPI PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer;
#define glFeedbackBuffer glad_glFeedbackBuffer
typedef void (APIENTRYP PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint *buffer);
GLAPI PFNGLSELECTBUFFERPROC glad_glSelectBuffer;
#define glSelectBuffer glad_glSelectBuffer
typedef GLint (APIENTRYP PFNGLRENDERMODEPROC)(GLenum mode);
GLAPI PFNGLRENDERMODEPROC glad_glRenderMode;
#define glRenderMode glad_glRenderMode
typedef void (APIENTRYP PFNGLINITNAMESPROC)(void);
GLAPI PFNGLINITNAMESPROC glad_glInitNames;
#define glInitNames glad_glInitNames
typedef void (APIENTRYP PFNGLLOADNAMEPROC)(GLuint name);
GLAPI PFNGLLOADNAMEPROC glad_glLoadName;
#define glLoadName glad_glLoadName
typedef void (APIENTRYP PFNGLPASSTHROUGHPROC)(GLfloat token);
GLAPI PFNGLPASSTHROUGHPROC glad_glPassThrough;
#define glPassThrough glad_glPassThrough
typedef void (APIENTRYP PFNGLPOPNAMEPROC)(void);
GLAPI PFNGLPOPNAMEPROC glad_glPopName;
#define glPopName glad_glPopName
typedef void (APIENTRYP PFNGLPUSHNAMEPROC)(GLuint name);
GLAPI PFNGLPUSHNAMEPROC glad_glPushName;
#define glPushName glad_glPushName
typedef void (APIENTRYP PFNGLCLEARACCUMPROC)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
GLAPI PFNGLCLEARACCUMPROC glad_glClearAccum;
#define glClearAccum glad_glClearAccum
typedef void (APIENTRYP PFNGLCLEARINDEXPROC)(GLfloat c);
GLAPI PFNGLCLEARINDEXPROC glad_glClearIndex;
#define glClearIndex glad_glClearIndex
typedef void (APIENTRYP PFNGLINDEXMASKPROC)(GLuint mask);
GLAPI PFNGLINDEXMASKPROC glad_glIndexMask;
#define glIndexMask glad_glIndexMask
typedef void (APIENTRYP PFNGLACCUMPROC)(GLenum op, GLfloat value);
GLAPI PFNGLACCUMPROC glad_glAccum;
#define glAccum glad_glAccum
typedef void (APIENTRYP PFNGLPOPATTRIBPROC)(void);
GLAPI PFNGLPOPATTRIBPROC glad_glPopAttrib;
#define glPopAttrib glad_glPopAttrib
typedef void (APIENTRYP PFNGLPUSHATTRIBPROC)(GLbitfield mask);
GLAPI PFNGLPUSHATTRIBPROC glad_glPushAttrib;
#define glPushAttrib glad_glPushAttrib
typedef void (APIENTRYP PFNGLMAP1DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
GLAPI PFNGLMAP1DPROC glad_glMap1d;
#define glMap1d glad_glMap1d
typedef void (APIENTRYP PFNGLMAP1FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
GLAPI PFNGLMAP1FPROC glad_glMap1f;
#define glMap1f glad_glMap1f
typedef void (APIENTRYP PFNGLMAP2DPROC)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
GLAPI PFNGLMAP2DPROC glad_glMap2d;
#define glMap2d glad_glMap2d
typedef void (APIENTRYP PFNGLMAP2FPROC)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
GLAPI PFNGLMAP2FPROC glad_glMap2f;
#define glMap2f glad_glMap2f
typedef void (APIENTRYP PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2);
GLAPI PFNGLMAPGRID1DPROC glad_glMapGrid1d;
#define glMapGrid1d glad_glMapGrid1d
typedef void (APIENTRYP PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2);
GLAPI PFNGLMAPGRID1FPROC glad_glMapGrid1f;
#define glMapGrid1f glad_glMapGrid1f
typedef void (APIENTRYP PFNGLMAPGRID2DPROC)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
GLAPI PFNGLMAPGRID2DPROC glad_glMapGrid2d;
#define glMapGrid2d glad_glMapGrid2d
typedef void (APIENTRYP PFNGLMAPGRID2FPROC)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
GLAPI PFNGLMAPGRID2FPROC glad_glMapGrid2f;
#define glMapGrid2f glad_glMapGrid2f
typedef void (APIENTRYP PFNGLEVALCOORD1DPROC)(GLdouble u);
GLAPI PFNGLEVALCOORD1DPROC glad_glEvalCoord1d;
#define glEvalCoord1d glad_glEvalCoord1d
typedef void (APIENTRYP PFNGLEVALCOORD1DVPROC)(const GLdouble *u);
GLAPI PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv;
#define glEvalCoord1dv glad_glEvalCoord1dv
typedef void (APIENTRYP PFNGLEVALCOORD1FPROC)(GLfloat u);
GLAPI PFNGLEVALCOORD1FPROC glad_glEvalCoord1f;
#define glEvalCoord1f glad_glEvalCoord1f
typedef void (APIENTRYP PFNGLEVALCOORD1FVPROC)(const GLfloat *u);
GLAPI PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv;
#define glEvalCoord1fv glad_glEvalCoord1fv
typedef void (APIENTRYP PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v);
GLAPI PFNGLEVALCOORD2DPROC glad_glEvalCoord2d;
#define glEvalCoord2d glad_glEvalCoord2d
typedef void (APIENTRYP PFNGLEVALCOORD2DVPROC)(const GLdouble *u);
GLAPI PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv;
#define glEvalCoord2dv glad_glEvalCoord2dv
typedef void (APIENTRYP PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v);
GLAPI PFNGLEVALCOORD2FPROC glad_glEvalCoord2f;
#define glEvalCoord2f glad_glEvalCoord2f
typedef void (APIENTRYP PFNGLEVALCOORD2FVPROC)(const GLfloat *u);
GLAPI PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv;
#define glEvalCoord2fv glad_glEvalCoord2fv
typedef void (APIENTRYP PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2);
GLAPI PFNGLEVALMESH1PROC glad_glEvalMesh1;
#define glEvalMesh1 glad_glEvalMesh1
typedef void (APIENTRYP PFNGLEVALPOINT1PROC)(GLint i);
GLAPI PFNGLEVALPOINT1PROC glad_glEvalPoint1;
#define glEvalPoint1 glad_glEvalPoint1
typedef void (APIENTRYP PFNGLEVALMESH2PROC)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
GLAPI PFNGLEVALMESH2PROC glad_glEvalMesh2;
#define glEvalMesh2 glad_glEvalMesh2
typedef void (APIENTRYP PFNGLEVALPOINT2PROC)(GLint i, GLint j);
GLAPI PFNGLEVALPOINT2PROC glad_glEvalPoint2;
#define glEvalPoint2 glad_glEvalPoint2
typedef void (APIENTRYP PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref);
GLAPI PFNGLALPHAFUNCPROC glad_glAlphaFunc;
#define glAlphaFunc glad_glAlphaFunc
typedef void (APIENTRYP PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor);
GLAPI PFNGLPIXELZOOMPROC glad_glPixelZoom;
#define glPixelZoom glad_glPixelZoom
typedef void (APIENTRYP PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param);
GLAPI PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf;
#define glPixelTransferf glad_glPixelTransferf
typedef void (APIENTRYP PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param);
GLAPI PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi;
#define glPixelTransferi glad_glPixelTransferi
typedef void (APIENTRYP PFNGLPIXELMAPFVPROC)(GLenum map, GLsizei mapsize, const GLfloat *values);
GLAPI PFNGLPIXELMAPFVPROC glad_glPixelMapfv;
#define glPixelMapfv glad_glPixelMapfv
typedef void (APIENTRYP PFNGLPIXELMAPUIVPROC)(GLenum map, GLsizei mapsize, const GLuint *values);
GLAPI PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv;
#define glPixelMapuiv glad_glPixelMapuiv
typedef void (APIENTRYP PFNGLPIXELMAPUSVPROC)(GLenum map, GLsizei mapsize, const GLushort *values);
GLAPI PFNGLPIXELMAPUSVPROC glad_glPixelMapusv;
#define glPixelMapusv glad_glPixelMapusv
typedef void (APIENTRYP PFNGLCOPYPIXELSPROC)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
GLAPI PFNGLCOPYPIXELSPROC glad_glCopyPixels;
#define glCopyPixels glad_glCopyPixels
typedef void (APIENTRYP PFNGLDRAWPIXELSPROC)(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
GLAPI PFNGLDRAWPIXELSPROC glad_glDrawPixels;
#define glDrawPixels glad_glDrawPixels
typedef void (APIENTRYP PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble *equation);
GLAPI PFNGLGETCLIPPLANEPROC glad_glGetClipPlane;
#define glGetClipPlane glad_glGetClipPlane
typedef void (APIENTRYP PFNGLGETLIGHTFVPROC)(GLenum light, GLenum pname, GLfloat *params);
GLAPI PFNGLGETLIGHTFVPROC glad_glGetLightfv;
#define glGetLightfv glad_glGetLightfv
typedef void (APIENTRYP PFNGLGETLIGHTIVPROC)(GLenum light, GLenum pname, GLint *params);
GLAPI PFNGLGETLIGHTIVPROC glad_glGetLightiv;
#define glGetLightiv glad_glGetLightiv
typedef void (APIENTRYP PFNGLGETMAPDVPROC)(GLenum target, GLenum query, GLdouble *v);
GLAPI PFNGLGETMAPDVPROC glad_glGetMapdv;
#define glGetMapdv glad_glGetMapdv
typedef void (APIENTRYP PFNGLGETMAPFVPROC)(GLenum target, GLenum query, GLfloat *v);
GLAPI PFNGLGETMAPFVPROC glad_glGetMapfv;
#define glGetMapfv glad_glGetMapfv
typedef void (APIENTRYP PFNGLGETMAPIVPROC)(GLenum target, GLenum query, GLint *v);
GLAPI PFNGLGETMAPIVPROC glad_glGetMapiv;
#define glGetMapiv glad_glGetMapiv
typedef void (APIENTRYP PFNGLGETMATERIALFVPROC)(GLenum face, GLenum pname, GLfloat *params);
GLAPI PFNGLGETMATERIALFVPROC glad_glGetMaterialfv;
#define glGetMaterialfv glad_glGetMaterialfv
typedef void (APIENTRYP PFNGLGETMATERIALIVPROC)(GLenum face, GLenum pname, GLint *params);
GLAPI PFNGLGETMATERIALIVPROC glad_glGetMaterialiv;
#define glGetMaterialiv glad_glGetMaterialiv
typedef void (APIENTRYP PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat *values);
GLAPI PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv;
#define glGetPixelMapfv glad_glGetPixelMapfv
typedef void (APIENTRYP PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint *values);
GLAPI PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv;
#define glGetPixelMapuiv glad_glGetPixelMapuiv
typedef void (APIENTRYP PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort *values);
GLAPI PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv;
#define glGetPixelMapusv glad_glGetPixelMapusv
typedef void (APIENTRYP PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte *mask);
GLAPI PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple;
#define glGetPolygonStipple glad_glGetPolygonStipple
typedef void (APIENTRYP PFNGLGETTEXENVFVPROC)(GLenum target, GLenum pname, GLfloat *params);
GLAPI PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv;
#define glGetTexEnvfv glad_glGetTexEnvfv
typedef void (APIENTRYP PFNGLGETTEXENVIVPROC)(GLenum target, GLenum pname, GLint *params);
GLAPI PFNGLGETTEXENVIVPROC glad_glGetTexEnviv;
#define glGetTexEnviv glad_glGetTexEnviv
typedef void (APIENTRYP PFNGLGETTEXGENDVPROC)(GLenum coord, GLenum pname, GLdouble *params);
GLAPI PFNGLGETTEXGENDVPROC glad_glGetTexGendv;
#define glGetTexGendv glad_glGetTexGendv
typedef void (APIENTRYP PFNGLGETTEXGENFVPROC)(GLenum coord, GLenum pname, GLfloat *params);
GLAPI PFNGLGETTEXGENFVPROC glad_glGetTexGenfv;
#define glGetTexGenfv glad_glGetTexGenfv
typedef void (APIENTRYP PFNGLGETTEXGENIVPROC)(GLenum coord, GLenum pname, GLint *params);
GLAPI PFNGLGETTEXGENIVPROC glad_glGetTexGeniv;
#define glGetTexGeniv glad_glGetTexGeniv
typedef GLboolean (APIENTRYP PFNGLISLISTPROC)(GLuint list);
GLAPI PFNGLISLISTPROC glad_glIsList;
#define glIsList glad_glIsList
typedef void (APIENTRYP PFNGLFRUSTUMPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
GLAPI PFNGLFRUSTUMPROC glad_glFrustum;
#define glFrustum glad_glFrustum
typedef void (APIENTRYP PFNGLLOADIDENTITYPROC)(void);
GLAPI PFNGLLOADIDENTITYPROC glad_glLoadIdentity;
#define glLoadIdentity glad_glLoadIdentity
typedef void (APIENTRYP PFNGLLOADMATRIXFPROC)(const GLfloat *m);
GLAPI PFNGLLOADMATRIXFPROC glad_glLoadMatrixf;
#define glLoadMatrixf glad_glLoadMatrixf
typedef void (APIENTRYP PFNGLLOADMATRIXDPROC)(const GLdouble *m);
GLAPI PFNGLLOADMATRIXDPROC glad_glLoadMatrixd;
#define glLoadMatrixd glad_glLoadMatrixd
typedef void (APIENTRYP PFNGLMATRIXMODEPROC)(GLenum mode);
GLAPI PFNGLMATRIXMODEPROC glad_glMatrixMode;
#define glMatrixMode glad_glMatrixMode
typedef void (APIENTRYP PFNGLMULTMATRIXFPROC)(const GLfloat *m);
GLAPI PFNGLMULTMATRIXFPROC glad_glMultMatrixf;
#define glMultMatrixf glad_glMultMatrixf
typedef void (APIENTRYP PFNGLMULTMATRIXDPROC)(const GLdouble *m);
GLAPI PFNGLMULTMATRIXDPROC glad_glMultMatrixd;
#define glMultMatrixd glad_glMultMatrixd
typedef void (APIENTRYP PFNGLORTHOPROC)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
GLAPI PFNGLORTHOPROC glad_glOrtho;
#define glOrtho glad_glOrtho
typedef void (APIENTRYP PFNGLPOPMATRIXPROC)(void);
GLAPI PFNGLPOPMATRIXPROC glad_glPopMatrix;
#define glPopMatrix glad_glPopMatrix
typedef void (APIENTRYP PFNGLPUSHMATRIXPROC)(void);
GLAPI PFNGLPUSHMATRIXPROC glad_glPushMatrix;
#define glPushMatrix glad_glPushMatrix
typedef void (APIENTRYP PFNGLROTATEDPROC)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
GLAPI PFNGLROTATEDPROC glad_glRotated;
#define glRotated glad_glRotated
typedef void (APIENTRYP PFNGLROTATEFPROC)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
GLAPI PFNGLROTATEFPROC glad_glRotatef;
#define glRotatef glad_glRotatef
typedef void (APIENTRYP PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z);
GLAPI PFNGLSCALEDPROC glad_glScaled;
#define glScaled glad_glScaled
typedef void (APIENTRYP PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z);
GLAPI PFNGLSCALEFPROC glad_glScalef;
#define glScalef glad_glScalef
typedef void (APIENTRYP PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z);
GLAPI PFNGLTRANSLATEDPROC glad_glTranslated;
#define glTranslated glad_glTranslated
typedef void (APIENTRYP PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z);
GLAPI PFNGLTRANSLATEFPROC glad_glTranslatef;
#define glTranslatef glad_glTranslatef
#endif
#ifndef GL_VERSION_1_1
#define GL_VERSION_1_1 1
GLAPI int GLAD_GL_VERSION_1_1;
typedef void (APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum mode, GLint first, GLsizei count);
GLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays;
#define glDrawArrays glad_glDrawArrays
typedef void (APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum mode, GLsizei count, GLenum type, const void *indices);
GLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements;
#define glDrawElements glad_glDrawElements
typedef void (APIENTRYP PFNGLGETPOINTERVPROC)(GLenum pname, void **params);
GLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv;
#define glGetPointerv glad_glGetPointerv
typedef void (APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units);
GLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset;
#define glPolygonOffset glad_glPolygonOffset
typedef void (APIENTRYP PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
GLAPI PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D;
#define glCopyTexImage1D glad_glCopyTexImage1D
typedef void (APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D;
#define glCopyTexImage2D glad_glCopyTexImage2D
typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
GLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImag
gitextract_m_lvfbi1/
├── .github/
│ └── FUNDING.yml
├── .gitignore
├── LICENSE
├── README.md
├── Tutorial1_Window/
│ ├── Game/
│ │ └── main.cpp
│ ├── OGL3D/
│ │ ├── include/
│ │ │ └── OGL3D/
│ │ │ ├── Game/
│ │ │ │ └── OGame.h
│ │ │ └── Window/
│ │ │ └── OWindow.h
│ │ └── source/
│ │ └── OGL3D/
│ │ ├── Game/
│ │ │ └── OGame.cpp
│ │ └── Window/
│ │ └── OWindow.cpp
│ ├── OpenGLGame.sln
│ ├── OpenGLGame.vcxproj
│ └── OpenGLGame.vcxproj.user
├── Tutorial2_0_CrossPlatformEngine_Windows/
│ ├── Game/
│ │ └── main.cpp
│ ├── OGL3D/
│ │ ├── include/
│ │ │ └── OGL3D/
│ │ │ ├── Game/
│ │ │ │ └── OGame.h
│ │ │ ├── Graphics/
│ │ │ │ └── OGraphicsEngine.h
│ │ │ ├── Math/
│ │ │ │ └── OVec4.h
│ │ │ ├── OPrerequisites.h
│ │ │ └── Window/
│ │ │ └── OWindow.h
│ │ ├── source/
│ │ │ └── OGL3D/
│ │ │ ├── Game/
│ │ │ │ ├── OGame.cpp
│ │ │ │ └── Win32/
│ │ │ │ └── CWin32Game.cpp
│ │ │ ├── Graphics/
│ │ │ │ ├── OGraphicsEngine.cpp
│ │ │ │ └── Win32/
│ │ │ │ └── CWin32GraphicsEngine.cpp
│ │ │ └── Window/
│ │ │ └── CWin32Window.cpp
│ │ └── vendor/
│ │ └── glad/
│ │ ├── include/
│ │ │ ├── KHR/
│ │ │ │ └── khrplatform.h
│ │ │ └── glad/
│ │ │ ├── glad.h
│ │ │ ├── glad_glx.h
│ │ │ └── glad_wgl.h
│ │ └── src/
│ │ ├── glad.c
│ │ ├── glad_glx.c
│ │ └── glad_wgl.c
│ ├── OpenGLGame.sln
│ ├── OpenGLGame.vcxproj
│ └── OpenGLGame.vcxproj.user
├── Tutorial2_1_CrossPlatformEngine_macOS/
│ ├── Game/
│ │ └── main.cpp
│ ├── OGL3D/
│ │ ├── include/
│ │ │ └── OGL3D/
│ │ │ ├── Game/
│ │ │ │ └── OGame.h
│ │ │ ├── Graphics/
│ │ │ │ └── OGraphicsEngine.h
│ │ │ ├── Math/
│ │ │ │ └── OVec4.h
│ │ │ ├── OPrerequisites.h
│ │ │ └── Window/
│ │ │ └── OWindow.h
│ │ ├── source/
│ │ │ └── OGL3D/
│ │ │ ├── Game/
│ │ │ │ ├── Cocoa/
│ │ │ │ │ └── CCocoaGame.mm
│ │ │ │ ├── OGame.cpp
│ │ │ │ └── Win32/
│ │ │ │ └── CWin32Game.cpp
│ │ │ ├── Graphics/
│ │ │ │ ├── Cocoa/
│ │ │ │ │ └── CCocoaGraphicsEngine.mm
│ │ │ │ ├── OGraphicsEngine.cpp
│ │ │ │ └── Win32/
│ │ │ │ └── CWin32GraphicsEngine.cpp
│ │ │ └── Window/
│ │ │ ├── CCocoaWindow.mm
│ │ │ └── CWin32Window.cpp
│ │ └── vendor/
│ │ └── glad/
│ │ ├── include/
│ │ │ ├── KHR/
│ │ │ │ └── khrplatform.h
│ │ │ └── glad/
│ │ │ ├── glad.h
│ │ │ ├── glad_glx.h
│ │ │ └── glad_wgl.h
│ │ └── src/
│ │ ├── glad.c
│ │ ├── glad_glx.c
│ │ └── glad_wgl.c
│ ├── OpenGLGame.pro
│ ├── OpenGLGame.sln
│ ├── OpenGLGame.vcxproj
│ └── OpenGLGame.vcxproj.user
├── Tutorial2_2_CrossPlatformEngine_Linux/
│ ├── Game/
│ │ └── main.cpp
│ ├── OGL3D/
│ │ ├── include/
│ │ │ └── OGL3D/
│ │ │ ├── Game/
│ │ │ │ └── OGame.h
│ │ │ ├── Graphics/
│ │ │ │ └── OGraphicsEngine.h
│ │ │ ├── Math/
│ │ │ │ └── OVec4.h
│ │ │ ├── OPrerequisites.h
│ │ │ └── Window/
│ │ │ └── OWindow.h
│ │ ├── source/
│ │ │ └── OGL3D/
│ │ │ ├── Game/
│ │ │ │ ├── Cocoa/
│ │ │ │ │ └── CCocoaGame.mm
│ │ │ │ ├── OGame.cpp
│ │ │ │ ├── Win32/
│ │ │ │ │ └── CWin32Game.cpp
│ │ │ │ └── X11/
│ │ │ │ └── CX11Game.cpp
│ │ │ ├── Graphics/
│ │ │ │ ├── Cocoa/
│ │ │ │ │ └── CCocoaGraphicsEngine.mm
│ │ │ │ ├── OGraphicsEngine.cpp
│ │ │ │ ├── Win32/
│ │ │ │ │ └── CWin32GraphicsEngine.cpp
│ │ │ │ └── X11/
│ │ │ │ ├── CX11Globals.h
│ │ │ │ └── CX11GraphicsEngine.cpp
│ │ │ └── Window/
│ │ │ ├── CCocoaWindow.mm
│ │ │ ├── CWin32Window.cpp
│ │ │ └── CX11Window.cpp
│ │ └── vendor/
│ │ └── glad/
│ │ ├── include/
│ │ │ ├── KHR/
│ │ │ │ └── khrplatform.h
│ │ │ └── glad/
│ │ │ ├── glad.h
│ │ │ ├── glad_glx.h
│ │ │ └── glad_wgl.h
│ │ └── src/
│ │ ├── glad.c
│ │ ├── glad_glx.c
│ │ └── glad_wgl.c
│ ├── OpenGLGame.pro
│ ├── OpenGLGame.sln
│ ├── OpenGLGame.vcxproj
│ └── OpenGLGame.vcxproj.user
├── Tutorial3_DrawingTriangle/
│ ├── Game/
│ │ └── main.cpp
│ ├── OGL3D/
│ │ ├── include/
│ │ │ └── OGL3D/
│ │ │ ├── Game/
│ │ │ │ └── OGame.h
│ │ │ ├── Graphics/
│ │ │ │ ├── OGraphicsEngine.h
│ │ │ │ └── OVertexArrayObject.h
│ │ │ ├── Math/
│ │ │ │ ├── ORect.h
│ │ │ │ └── OVec4.h
│ │ │ ├── OPrerequisites.h
│ │ │ └── Window/
│ │ │ └── OWindow.h
│ │ ├── source/
│ │ │ └── OGL3D/
│ │ │ ├── Game/
│ │ │ │ ├── Cocoa/
│ │ │ │ │ └── CCocoaGame.mm
│ │ │ │ ├── OGame.cpp
│ │ │ │ ├── Win32/
│ │ │ │ │ └── CWin32Game.cpp
│ │ │ │ └── X11/
│ │ │ │ └── CX11Game.cpp
│ │ │ ├── Graphics/
│ │ │ │ ├── Cocoa/
│ │ │ │ │ └── CCocoaGraphicsEngine.mm
│ │ │ │ ├── OGraphicsEngine.cpp
│ │ │ │ ├── OVertexArrayObject.cpp
│ │ │ │ ├── Win32/
│ │ │ │ │ └── CWin32GraphicsEngine.cpp
│ │ │ │ └── X11/
│ │ │ │ ├── CX11Globals.h
│ │ │ │ └── CX11GraphicsEngine.cpp
│ │ │ └── Window/
│ │ │ ├── CCocoaWindow.mm
│ │ │ ├── CWin32Window.cpp
│ │ │ └── CX11Window.cpp
│ │ └── vendor/
│ │ └── glad/
│ │ ├── include/
│ │ │ ├── KHR/
│ │ │ │ └── khrplatform.h
│ │ │ └── glad/
│ │ │ ├── glad.h
│ │ │ ├── glad_glx.h
│ │ │ └── glad_wgl.h
│ │ └── src/
│ │ ├── glad.c
│ │ ├── glad_glx.c
│ │ └── glad_wgl.c
│ ├── OpenGLGame.pro
│ ├── OpenGLGame.sln
│ ├── OpenGLGame.vcxproj
│ └── OpenGLGame.vcxproj.user
├── Tutorial4_Shaders/
│ ├── Assets/
│ │ └── Shaders/
│ │ ├── BasicShader.frag
│ │ └── BasicShader.vert
│ ├── Game/
│ │ └── main.cpp
│ ├── OGL3D/
│ │ ├── include/
│ │ │ └── OGL3D/
│ │ │ ├── Game/
│ │ │ │ └── OGame.h
│ │ │ ├── Graphics/
│ │ │ │ ├── OGraphicsEngine.h
│ │ │ │ ├── OShaderProgram.h
│ │ │ │ └── OVertexArrayObject.h
│ │ │ ├── Math/
│ │ │ │ ├── ORect.h
│ │ │ │ └── OVec4.h
│ │ │ ├── OPrerequisites.h
│ │ │ └── Window/
│ │ │ └── OWindow.h
│ │ ├── source/
│ │ │ └── OGL3D/
│ │ │ ├── Game/
│ │ │ │ ├── Cocoa/
│ │ │ │ │ └── CCocoaGame.mm
│ │ │ │ ├── OGame.cpp
│ │ │ │ ├── Win32/
│ │ │ │ │ └── CWin32Game.cpp
│ │ │ │ └── X11/
│ │ │ │ └── CX11Game.cpp
│ │ │ ├── Graphics/
│ │ │ │ ├── Cocoa/
│ │ │ │ │ └── CCocoaGraphicsEngine.mm
│ │ │ │ ├── OGraphicsEngine.cpp
│ │ │ │ ├── OShaderProgram.cpp
│ │ │ │ ├── OVertexArrayObject.cpp
│ │ │ │ ├── Win32/
│ │ │ │ │ └── CWin32GraphicsEngine.cpp
│ │ │ │ └── X11/
│ │ │ │ ├── CX11Globals.h
│ │ │ │ └── CX11GraphicsEngine.cpp
│ │ │ └── Window/
│ │ │ ├── CCocoaWindow.mm
│ │ │ ├── CWin32Window.cpp
│ │ │ └── CX11Window.cpp
│ │ └── vendor/
│ │ └── glad/
│ │ ├── include/
│ │ │ ├── KHR/
│ │ │ │ └── khrplatform.h
│ │ │ └── glad/
│ │ │ ├── glad.h
│ │ │ ├── glad_glx.h
│ │ │ └── glad_wgl.h
│ │ └── src/
│ │ ├── glad.c
│ │ ├── glad_glx.c
│ │ └── glad_wgl.c
│ ├── OpenGLGame.pro
│ ├── OpenGLGame.sln
│ ├── OpenGLGame.vcxproj
│ └── OpenGLGame.vcxproj.user
├── Tutorial5_Animations/
│ ├── Assets/
│ │ └── Shaders/
│ │ ├── BasicShader.frag
│ │ └── BasicShader.vert
│ ├── Game/
│ │ └── main.cpp
│ ├── OGL3D/
│ │ ├── include/
│ │ │ └── OGL3D/
│ │ │ ├── Game/
│ │ │ │ └── OGame.h
│ │ │ ├── Graphics/
│ │ │ │ ├── OGraphicsEngine.h
│ │ │ │ ├── OShaderProgram.h
│ │ │ │ ├── OUniformBuffer.h
│ │ │ │ └── OVertexArrayObject.h
│ │ │ ├── Math/
│ │ │ │ ├── ORect.h
│ │ │ │ └── OVec4.h
│ │ │ ├── OPrerequisites.h
│ │ │ └── Window/
│ │ │ └── OWindow.h
│ │ ├── source/
│ │ │ └── OGL3D/
│ │ │ ├── Game/
│ │ │ │ ├── Cocoa/
│ │ │ │ │ └── CCocoaGame.mm
│ │ │ │ ├── OGame.cpp
│ │ │ │ ├── Win32/
│ │ │ │ │ └── CWin32Game.cpp
│ │ │ │ └── X11/
│ │ │ │ └── CX11Game.cpp
│ │ │ ├── Graphics/
│ │ │ │ ├── Cocoa/
│ │ │ │ │ └── CCocoaGraphicsEngine.mm
│ │ │ │ ├── OGraphicsEngine.cpp
│ │ │ │ ├── OShaderProgram.cpp
│ │ │ │ ├── OUniformBuffer.cpp
│ │ │ │ ├── OVertexArrayObject.cpp
│ │ │ │ ├── Win32/
│ │ │ │ │ └── CWin32GraphicsEngine.cpp
│ │ │ │ └── X11/
│ │ │ │ ├── CX11Globals.h
│ │ │ │ └── CX11GraphicsEngine.cpp
│ │ │ └── Window/
│ │ │ ├── CCocoaWindow.mm
│ │ │ ├── CWin32Window.cpp
│ │ │ └── CX11Window.cpp
│ │ └── vendor/
│ │ └── glad/
│ │ ├── include/
│ │ │ ├── KHR/
│ │ │ │ └── khrplatform.h
│ │ │ └── glad/
│ │ │ ├── glad.h
│ │ │ ├── glad_glx.h
│ │ │ └── glad_wgl.h
│ │ └── src/
│ │ ├── glad.c
│ │ ├── glad_glx.c
│ │ └── glad_wgl.c
│ ├── OpenGLGame.pro
│ ├── OpenGLGame.sln
│ ├── OpenGLGame.vcxproj
│ └── OpenGLGame.vcxproj.user
├── Tutorial6_Matrix/
│ ├── Assets/
│ │ └── Shaders/
│ │ ├── BasicShader.frag
│ │ └── BasicShader.vert
│ ├── Game/
│ │ └── main.cpp
│ ├── OGL3D/
│ │ ├── include/
│ │ │ └── OGL3D/
│ │ │ ├── Game/
│ │ │ │ └── OGame.h
│ │ │ ├── Graphics/
│ │ │ │ ├── OGraphicsEngine.h
│ │ │ │ ├── OShaderProgram.h
│ │ │ │ ├── OUniformBuffer.h
│ │ │ │ └── OVertexArrayObject.h
│ │ │ ├── Math/
│ │ │ │ ├── OMat4.h
│ │ │ │ ├── ORect.h
│ │ │ │ └── OVec4.h
│ │ │ ├── OPrerequisites.h
│ │ │ └── Window/
│ │ │ └── OWindow.h
│ │ ├── source/
│ │ │ └── OGL3D/
│ │ │ ├── Game/
│ │ │ │ ├── Cocoa/
│ │ │ │ │ └── CCocoaGame.mm
│ │ │ │ ├── OGame.cpp
│ │ │ │ ├── Win32/
│ │ │ │ │ └── CWin32Game.cpp
│ │ │ │ └── X11/
│ │ │ │ └── CX11Game.cpp
│ │ │ ├── Graphics/
│ │ │ │ ├── Cocoa/
│ │ │ │ │ └── CCocoaGraphicsEngine.mm
│ │ │ │ ├── OGraphicsEngine.cpp
│ │ │ │ ├── OShaderProgram.cpp
│ │ │ │ ├── OUniformBuffer.cpp
│ │ │ │ ├── OVertexArrayObject.cpp
│ │ │ │ ├── Win32/
│ │ │ │ │ └── CWin32GraphicsEngine.cpp
│ │ │ │ └── X11/
│ │ │ │ ├── CX11Globals.h
│ │ │ │ └── CX11GraphicsEngine.cpp
│ │ │ └── Window/
│ │ │ ├── CCocoaWindow.mm
│ │ │ ├── CWin32Window.cpp
│ │ │ └── CX11Window.cpp
│ │ └── vendor/
│ │ └── glad/
│ │ ├── include/
│ │ │ ├── KHR/
│ │ │ │ └── khrplatform.h
│ │ │ └── glad/
│ │ │ ├── glad.h
│ │ │ ├── glad_glx.h
│ │ │ └── glad_wgl.h
│ │ └── src/
│ │ ├── glad.c
│ │ ├── glad_glx.c
│ │ └── glad_wgl.c
│ ├── OpenGLGame.pro
│ ├── OpenGLGame.sln
│ ├── OpenGLGame.vcxproj
│ └── OpenGLGame.vcxproj.user
├── Tutorial7_Cube/
│ ├── Assets/
│ │ └── Shaders/
│ │ ├── BasicShader.frag
│ │ └── BasicShader.vert
│ ├── Game/
│ │ └── main.cpp
│ ├── OGL3D/
│ │ ├── include/
│ │ │ └── OGL3D/
│ │ │ ├── Game/
│ │ │ │ └── OGame.h
│ │ │ ├── Graphics/
│ │ │ │ ├── OGraphicsEngine.h
│ │ │ │ ├── OShaderProgram.h
│ │ │ │ ├── OUniformBuffer.h
│ │ │ │ └── OVertexArrayObject.h
│ │ │ ├── Math/
│ │ │ │ ├── OMat4.h
│ │ │ │ ├── ORect.h
│ │ │ │ ├── OVec2.h
│ │ │ │ ├── OVec3.h
│ │ │ │ └── OVec4.h
│ │ │ ├── OPrerequisites.h
│ │ │ └── Window/
│ │ │ └── OWindow.h
│ │ ├── source/
│ │ │ └── OGL3D/
│ │ │ ├── Game/
│ │ │ │ ├── Cocoa/
│ │ │ │ │ └── CCocoaGame.mm
│ │ │ │ ├── OGame.cpp
│ │ │ │ ├── Win32/
│ │ │ │ │ └── CWin32Game.cpp
│ │ │ │ └── X11/
│ │ │ │ └── CX11Game.cpp
│ │ │ ├── Graphics/
│ │ │ │ ├── Cocoa/
│ │ │ │ │ └── CCocoaGraphicsEngine.mm
│ │ │ │ ├── OGraphicsEngine.cpp
│ │ │ │ ├── OShaderProgram.cpp
│ │ │ │ ├── OUniformBuffer.cpp
│ │ │ │ ├── OVertexArrayObject.cpp
│ │ │ │ ├── Win32/
│ │ │ │ │ └── CWin32GraphicsEngine.cpp
│ │ │ │ └── X11/
│ │ │ │ ├── CX11Globals.h
│ │ │ │ └── CX11GraphicsEngine.cpp
│ │ │ └── Window/
│ │ │ ├── CCocoaWindow.mm
│ │ │ ├── CWin32Window.cpp
│ │ │ └── CX11Window.cpp
│ │ └── vendor/
│ │ └── glad/
│ │ ├── include/
│ │ │ ├── KHR/
│ │ │ │ └── khrplatform.h
│ │ │ └── glad/
│ │ │ ├── glad.h
│ │ │ ├── glad_glx.h
│ │ │ └── glad_wgl.h
│ │ └── src/
│ │ ├── glad.c
│ │ ├── glad_glx.c
│ │ └── glad_wgl.c
│ ├── OpenGLGame.pro
│ ├── OpenGLGame.sln
│ ├── OpenGLGame.vcxproj
│ └── OpenGLGame.vcxproj.user
└── Tutorial8_EntitySystem_Basics/
├── Assets/
│ └── Shaders/
│ ├── BasicShader.frag
│ └── BasicShader.vert
├── Game/
│ ├── MyGame.cpp
│ ├── MyGame.h
│ ├── MyPlayer.cpp
│ ├── MyPlayer.h
│ └── main.cpp
├── OGL3D/
│ ├── include/
│ │ └── OGL3D/
│ │ ├── All.h
│ │ ├── Entity/
│ │ │ ├── OEntity.h
│ │ │ └── OEntitySystem.h
│ │ ├── Game/
│ │ │ └── OGame.h
│ │ ├── Graphics/
│ │ │ ├── OGraphicsEngine.h
│ │ │ ├── OShaderProgram.h
│ │ │ ├── OUniformBuffer.h
│ │ │ └── OVertexArrayObject.h
│ │ ├── Math/
│ │ │ ├── OMat4.h
│ │ │ ├── ORect.h
│ │ │ ├── OVec2.h
│ │ │ ├── OVec3.h
│ │ │ └── OVec4.h
│ │ ├── OPrerequisites.h
│ │ └── Window/
│ │ └── OWindow.h
│ ├── source/
│ │ └── OGL3D/
│ │ ├── Entity/
│ │ │ ├── OEntity.cpp
│ │ │ └── OEntitySystem.cpp
│ │ ├── Game/
│ │ │ ├── Cocoa/
│ │ │ │ └── CCocoaGame.mm
│ │ │ ├── OGame.cpp
│ │ │ ├── Win32/
│ │ │ │ └── CWin32Game.cpp
│ │ │ └── X11/
│ │ │ └── CX11Game.cpp
│ │ ├── Graphics/
│ │ │ ├── Cocoa/
│ │ │ │ └── CCocoaGraphicsEngine.mm
│ │ │ ├── OGraphicsEngine.cpp
│ │ │ ├── OShaderProgram.cpp
│ │ │ ├── OUniformBuffer.cpp
│ │ │ ├── OVertexArrayObject.cpp
│ │ │ ├── Win32/
│ │ │ │ └── CWin32GraphicsEngine.cpp
│ │ │ └── X11/
│ │ │ ├── CX11Globals.h
│ │ │ └── CX11GraphicsEngine.cpp
│ │ └── Window/
│ │ ├── CCocoaWindow.mm
│ │ ├── CWin32Window.cpp
│ │ └── CX11Window.cpp
│ └── vendor/
│ └── glad/
│ ├── include/
│ │ ├── KHR/
│ │ │ └── khrplatform.h
│ │ └── glad/
│ │ ├── glad.h
│ │ ├── glad_glx.h
│ │ └── glad_wgl.h
│ └── src/
│ ├── glad.c
│ ├── glad_glx.c
│ └── glad_wgl.c
├── OpenGLGame.pro
├── OpenGLGame.sln
├── OpenGLGame.vcxproj
└── OpenGLGame.vcxproj.user
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SYMBOL INDEX (5414 symbols across 195 files)
FILE: Tutorial1_Window/Game/main.cpp
function main (line 28) | int main()
FILE: Tutorial1_Window/OGL3D/include/OGL3D/Game/OGame.h
function class (line 29) | class OGame
FILE: Tutorial1_Window/OGL3D/include/OGL3D/Window/OWindow.h
function class (line 27) | class OWindow
FILE: Tutorial1_Window/OGL3D/source/OGL3D/Window/OWindow.cpp
function LRESULT (line 30) | LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
FILE: Tutorial2_0_CrossPlatformEngine_Windows/Game/main.cpp
function main (line 28) | int main()
FILE: Tutorial2_0_CrossPlatformEngine_Windows/OGL3D/include/OGL3D/Game/OGame.h
function class (line 30) | class OGame
FILE: Tutorial2_0_CrossPlatformEngine_Windows/OGL3D/include/OGL3D/Graphics/OGraphicsEngine.h
function class (line 29) | class OGraphicsEngine
FILE: Tutorial2_0_CrossPlatformEngine_Windows/OGL3D/include/OGL3D/Math/OVec4.h
function class (line 28) | class OVec4
FILE: Tutorial2_0_CrossPlatformEngine_Windows/OGL3D/include/OGL3D/OPrerequisites.h
type f32 (line 27) | typedef float f32;
FILE: Tutorial2_0_CrossPlatformEngine_Windows/OGL3D/include/OGL3D/Window/OWindow.h
function class (line 27) | class OWindow
FILE: Tutorial2_0_CrossPlatformEngine_Windows/OGL3D/source/OGL3D/Window/CWin32Window.cpp
function LRESULT (line 55) | LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
FILE: Tutorial2_0_CrossPlatformEngine_Windows/OGL3D/vendor/glad/include/KHR/khrplatform.h
type khronos_int32_t (line 150) | typedef int32_t khronos_int32_t;
type khronos_uint32_t (line 151) | typedef uint32_t khronos_uint32_t;
type khronos_int64_t (line 152) | typedef int64_t khronos_int64_t;
type khronos_uint64_t (line 153) | typedef uint64_t khronos_uint64_t;
type khronos_int32_t (line 163) | typedef int32_t khronos_int32_t;
type khronos_uint32_t (line 164) | typedef uint32_t khronos_uint32_t;
type khronos_int64_t (line 165) | typedef int64_t khronos_int64_t;
type khronos_uint64_t (line 166) | typedef uint64_t khronos_uint64_t;
type __int32 (line 175) | typedef __int32 khronos_int32_t;
type khronos_uint32_t (line 176) | typedef unsigned __int32 khronos_uint32_t;
type __int64 (line 177) | typedef __int64 khronos_int64_t;
type khronos_uint64_t (line 178) | typedef unsigned __int64 khronos_uint64_t;
type khronos_int32_t (line 187) | typedef int khronos_int32_t;
type khronos_uint32_t (line 188) | typedef unsigned int khronos_uint32_t;
type khronos_int64_t (line 190) | typedef long int khronos_int64_t;
type khronos_uint64_t (line 191) | typedef unsigned long int khronos_uint64_t;
type khronos_int64_t (line 193) | typedef long long int khronos_int64_t;
type khronos_uint64_t (line 194) | typedef unsigned long long int khronos_uint64_t;
type khronos_int32_t (line 204) | typedef int khronos_int32_t;
type khronos_uint32_t (line 205) | typedef unsigned int khronos_uint32_t;
type khronos_int32_t (line 215) | typedef int32_t khronos_int32_t;
type khronos_uint32_t (line 216) | typedef uint32_t khronos_uint32_t;
type khronos_int64_t (line 217) | typedef int64_t khronos_int64_t;
type khronos_uint64_t (line 218) | typedef uint64_t khronos_uint64_t;
type khronos_int8_t (line 228) | typedef signed char khronos_int8_t;
type khronos_uint8_t (line 229) | typedef unsigned char khronos_uint8_t;
type khronos_int16_t (line 230) | typedef signed short int khronos_int16_t;
type khronos_uint16_t (line 231) | typedef unsigned short int khronos_uint16_t;
type khronos_intptr_t (line 239) | typedef signed long long int khronos_intptr_t;
type khronos_uintptr_t (line 240) | typedef unsigned long long int khronos_uintptr_t;
type khronos_ssize_t (line 241) | typedef signed long long int khronos_ssize_t;
type khronos_usize_t (line 242) | typedef unsigned long long int khronos_usize_t;
type khronos_intptr_t (line 244) | typedef signed long int khronos_intptr_t;
type khronos_uintptr_t (line 245) | typedef unsigned long int khronos_uintptr_t;
type khronos_ssize_t (line 246) | typedef signed long int khronos_ssize_t;
type khronos_usize_t (line 247) | typedef unsigned long int khronos_usize_t;
type khronos_float_t (line 254) | typedef float khronos_float_t;
type khronos_uint64_t (line 267) | typedef khronos_uint64_t khronos_utime_nanoseconds_t;
type khronos_int64_t (line 268) | typedef khronos_int64_t khronos_stime_nanoseconds_t;
type khronos_boolean_enum_t (line 284) | typedef enum {
FILE: Tutorial2_0_CrossPlatformEngine_Windows/OGL3D/vendor/glad/include/glad/glad.h
type gladGLversionStruct (line 664) | struct gladGLversionStruct {
type GLenum (line 704) | typedef unsigned int GLenum;
type GLboolean (line 705) | typedef unsigned char GLboolean;
type GLbitfield (line 706) | typedef unsigned int GLbitfield;
type GLvoid (line 707) | typedef void GLvoid;
type khronos_int8_t (line 708) | typedef khronos_int8_t GLbyte;
type khronos_uint8_t (line 709) | typedef khronos_uint8_t GLubyte;
type khronos_int16_t (line 710) | typedef khronos_int16_t GLshort;
type khronos_uint16_t (line 711) | typedef khronos_uint16_t GLushort;
type GLint (line 712) | typedef int GLint;
type GLuint (line 713) | typedef unsigned int GLuint;
type khronos_int32_t (line 714) | typedef khronos_int32_t GLclampx;
type GLsizei (line 715) | typedef int GLsizei;
type khronos_float_t (line 716) | typedef khronos_float_t GLfloat;
type khronos_float_t (line 717) | typedef khronos_float_t GLclampf;
type GLdouble (line 718) | typedef double GLdouble;
type GLclampd (line 719) | typedef double GLclampd;
type GLchar (line 722) | typedef char GLchar;
type GLcharARB (line 723) | typedef char GLcharARB;
type GLhandleARB (line 727) | typedef unsigned int GLhandleARB;
type khronos_uint16_t (line 729) | typedef khronos_uint16_t GLhalf;
type khronos_uint16_t (line 730) | typedef khronos_uint16_t GLhalfARB;
type khronos_int32_t (line 731) | typedef khronos_int32_t GLfixed;
type khronos_intptr_t (line 732) | typedef khronos_intptr_t GLintptr;
type khronos_intptr_t (line 733) | typedef khronos_intptr_t GLintptrARB;
type khronos_ssize_t (line 734) | typedef khronos_ssize_t GLsizeiptr;
type khronos_ssize_t (line 735) | typedef khronos_ssize_t GLsizeiptrARB;
type khronos_int64_t (line 736) | typedef khronos_int64_t GLint64;
type khronos_int64_t (line 737) | typedef khronos_int64_t GLint64EXT;
type khronos_uint64_t (line 738) | typedef khronos_uint64_t GLuint64;
type khronos_uint64_t (line 739) | typedef khronos_uint64_t GLuint64EXT;
type __GLsync (line 740) | struct __GLsync
type _cl_context (line 741) | struct _cl_context
type _cl_event (line 742) | struct _cl_event
type GLhalfNV (line 747) | typedef unsigned short GLhalfNV;
type GLintptr (line 748) | typedef GLintptr GLvdpauSurfaceNV;
type GLubyte (line 2197) | typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC)(GLenum name);
type GLuint (line 3074) | typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, co...
type GLubyte (line 3936) | typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC)(GLenum name, GLu...
type const (line 4375) | typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)(GLuint p...
type const (line 4378) | typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC)(GLuint program, G...
type struct (line 8776) | typedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC)(struct _cl_...
type const (line 9918) | typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC)(GLuint progr...
type const (line 9927) | typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC)(GLuint pro...
type const (line 9930) | typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)(GLuin...
type GLchar (line 10447) | typedef GLboolean (APIENTRYP PFNGLISNAMEDSTRINGARBPROC)(GLint namelen, c...
type GLenum (line 11255) | typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC)(GLsizei size, con...
type GLuint (line 13338) | typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC)(GLsizei n,...
type GLuint (line 14174) | typedef GLuint (APIENTRYP PFNGLASYNCCOPYBUFFERSUBDATANVXPROC)(GLsizei wa...
type GLuint (line 14177) | typedef GLuint (APIENTRYP PFNGLASYNCCOPYIMAGESUBDATANVXPROC)(GLsizei wai...
type GLbitfield (line 15170) | typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXRANGENVPROC)(GLenum fontTar...
type const (line 15173) | typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC)(GLuint firstPa...
type const (line 15655) | typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACENVPROC...
type const (line 15658) | typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTEROUTPUTSURFACENVPRO...
type const (line 15683) | typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACEWITHPI...
type GLuint (line 15805) | typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC)(GLsizei n, ...
FILE: Tutorial2_0_CrossPlatformEngine_Windows/OGL3D/vendor/glad/include/glad/glad_glx.h
type __int32 (line 177) | typedef __int32 int32_t;
type __int64 (line 178) | typedef __int64 int64_t;
type XID (line 185) | typedef XID GLXFBConfigID;
type __GLXFBConfigRec (line 186) | struct __GLXFBConfigRec
type XID (line 187) | typedef XID GLXContextID;
type __GLXcontextRec (line 188) | struct __GLXcontextRec
type XID (line 189) | typedef XID GLXPixmap;
type XID (line 190) | typedef XID GLXDrawable;
type XID (line 191) | typedef XID GLXWindow;
type XID (line 192) | typedef XID GLXPbuffer;
type XID (line 194) | typedef XID GLXVideoCaptureDeviceNV;
type GLXVideoDeviceNV (line 195) | typedef unsigned int GLXVideoDeviceNV;
type XID (line 196) | typedef XID GLXVideoSourceSGIX;
type XID (line 197) | typedef XID GLXFBConfigIDSGIX;
type __GLXFBConfigRec (line 198) | struct __GLXFBConfigRec
type XID (line 199) | typedef XID GLXPbufferSGIX;
type GLXPbufferClobberEvent (line 200) | typedef struct {
type GLXBufferSwapComplete (line 213) | typedef struct {
type GLXEvent (line 224) | typedef union __GLXEvent {
type GLXStereoNotifyEventEXT (line 229) | typedef struct {
type GLXBufferClobberEventSGIX (line 239) | typedef struct {
type GLXHyperpipeNetworkSGIX (line 252) | typedef struct {
type GLXHyperpipeConfigSGIX (line 256) | typedef struct {
type GLXPipeRect (line 262) | typedef struct {
type GLXPipeRectLimits (line 267) | typedef struct {
type XVisualInfo (line 363) | typedef XVisualInfo * (APIENTRYP PFNGLXCHOOSEVISUALPROC)(Display *dpy, i...
type Display (line 431) | typedef Display * (APIENTRYP PFNGLXGETCURRENTDISPLAYPROC)(void);
type GLXFBConfig (line 438) | typedef GLXFBConfig * (APIENTRYP PFNGLXGETFBCONFIGSPROC)(Display *dpy, i...
type GLXFBConfig (line 441) | typedef GLXFBConfig * (APIENTRYP PFNGLXCHOOSEFBCONFIGPROC)(Display *dpy,...
type XVisualInfo (line 447) | typedef XVisualInfo * (APIENTRYP PFNGLXGETVISUALFROMFBCONFIGPROC)(Displa...
type const (line 721) | typedef GLXContext (APIENTRYP PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPRO...
type const (line 744) | typedef GLXContext (APIENTRYP PFNGLXCREATECONTEXTATTRIBSARBPROC)(Display...
type Display (line 822) | typedef Display * (APIENTRYP PFNGLXGETCURRENTDISPLAYEXTPROC)(void);
type GLXVideoCaptureDeviceNV (line 1022) | typedef GLXVideoCaptureDeviceNV * (APIENTRYP PFNGLXENUMERATEVIDEOCAPTURE...
type GLXFBConfigSGIX (line 1107) | typedef GLXFBConfigSGIX * (APIENTRYP PFNGLXCHOOSEFBCONFIGSGIXPROC)(Displ...
type XVisualInfo (line 1116) | typedef XVisualInfo * (APIENTRYP PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)(Di...
type GLXHyperpipeNetworkSGIX (line 1126) | typedef GLXHyperpipeNetworkSGIX * (APIENTRYP PFNGLXQUERYHYPERPIPENETWORK...
type GLXHyperpipeConfigSGIX (line 1132) | typedef GLXHyperpipeConfigSGIX * (APIENTRYP PFNGLXQUERYHYPERPIPECONFIGSG...
FILE: Tutorial2_0_CrossPlatformEngine_Windows/OGL3D/vendor/glad/include/glad/glad_wgl.h
type _GPU_DEVICE (line 144) | struct _GPU_DEVICE {
type GPU_DEVICE (line 158) | typedef struct _GPU_DEVICE GPU_DEVICE;
type _GPU_DEVICE (line 159) | struct _GPU_DEVICE
type const (line 451) | typedef HGLRC (APIENTRYP PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)(UI...
type const (line 490) | typedef HGLRC (APIENTRYP PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC hDC, HGL...
type const (line 534) | typedef HPBUFFERARB (APIENTRYP PFNWGLCREATEPBUFFERARBPROC)(HDC hDC, int ...
type const (line 553) | typedef BOOL (APIENTRYP PFNWGLGETPIXELFORMATATTRIBIVARBPROC)(HDC hdc, in...
type const (line 556) | typedef BOOL (APIENTRYP PFNWGLGETPIXELFORMATATTRIBFVARBPROC)(HDC hdc, in...
type const (line 559) | typedef BOOL (APIENTRYP PFNWGLCHOOSEPIXELFORMATARBPROC)(HDC hdc, const i...
type const (line 656) | typedef HPBUFFEREXT (APIENTRYP PFNWGLCREATEPBUFFEREXTPROC)(HDC hDC, int ...
type const (line 681) | typedef BOOL (APIENTRYP PFNWGLCHOOSEPIXELFORMATEXTPROC)(HDC hdc, const i...
type const (line 709) | typedef BOOL (APIENTRYP PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)(HDC hDC,...
type const (line 719) | typedef BOOL (APIENTRYP PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)(HDC hDC, i...
type USHORT (line 725) | typedef BOOL (APIENTRYP PFNWGLSETGAMMATABLEI3DPROC)(HDC hDC, int iEntrie...
type HANDLE (line 778) | typedef BOOL (APIENTRYP PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)(HDC hDC...
type LPVOID (line 781) | typedef BOOL (APIENTRYP PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)(HDC hDC, ...
FILE: Tutorial2_0_CrossPlatformEngine_Windows/OGL3D/vendor/glad/src/glad.c
function open_gl (line 670) | static
function close_gl (line 685) | static
function open_gl (line 701) | static
function close_gl (line 732) | static
function gladLoadGL (line 762) | int gladLoadGL(void) {
type gladGLversionStruct (line 773) | struct gladGLversionStruct
function get_exts (line 786) | static int get_exts(void) {
function free_exts (line 820) | static void free_exts(void) {
function has_ext (line 831) | static int has_ext(const char *ext) {
function load_GL_VERSION_1_0 (line 4481) | static void load_GL_VERSION_1_0(GLADloadproc load) {
function load_GL_VERSION_1_1 (line 4790) | static void load_GL_VERSION_1_1(GLADloadproc load) {
function load_GL_VERSION_1_2 (line 4823) | static void load_GL_VERSION_1_2(GLADloadproc load) {
function load_GL_VERSION_1_3 (line 4830) | static void load_GL_VERSION_1_3(GLADloadproc load) {
function load_GL_VERSION_1_4 (line 4879) | static void load_GL_VERSION_1_4(GLADloadproc load) {
function load_GL_VERSION_1_5 (line 4929) | static void load_GL_VERSION_1_5(GLADloadproc load) {
function load_GL_VERSION_2_0 (line 4951) | static void load_GL_VERSION_2_0(GLADloadproc load) {
function load_GL_VERSION_2_1 (line 5047) | static void load_GL_VERSION_2_1(GLADloadproc load) {
function load_GL_VERSION_3_0 (line 5056) | static void load_GL_VERSION_3_0(GLADloadproc load) {
function load_GL_VERSION_3_1 (line 5143) | static void load_GL_VERSION_3_1(GLADloadproc load) {
function load_GL_VERSION_3_2 (line 5161) | static void load_GL_VERSION_3_2(GLADloadproc load) {
function load_GL_VERSION_3_3 (line 5183) | static void load_GL_VERSION_3_3(GLADloadproc load) {
function load_GL_VERSION_4_0 (line 5244) | static void load_GL_VERSION_4_0(GLADloadproc load) {
function load_GL_3DFX_tbuffer (line 5293) | static void load_GL_3DFX_tbuffer(GLADloadproc load) {
function load_GL_AMD_debug_output (line 5297) | static void load_GL_AMD_debug_output(GLADloadproc load) {
function load_GL_AMD_draw_buffers_blend (line 5304) | static void load_GL_AMD_draw_buffers_blend(GLADloadproc load) {
function load_GL_AMD_framebuffer_multisample_advanced (line 5311) | static void load_GL_AMD_framebuffer_multisample_advanced(GLADloadproc lo...
function load_GL_AMD_framebuffer_sample_positions (line 5316) | static void load_GL_AMD_framebuffer_sample_positions(GLADloadproc load) {
function load_GL_AMD_gpu_shader_int64 (line 5323) | static void load_GL_AMD_gpu_shader_int64(GLADloadproc load) {
function load_GL_AMD_interleaved_elements (line 5360) | static void load_GL_AMD_interleaved_elements(GLADloadproc load) {
function load_GL_AMD_multi_draw_indirect (line 5364) | static void load_GL_AMD_multi_draw_indirect(GLADloadproc load) {
function load_GL_AMD_name_gen_delete (line 5369) | static void load_GL_AMD_name_gen_delete(GLADloadproc load) {
function load_GL_AMD_occlusion_query_event (line 5375) | static void load_GL_AMD_occlusion_query_event(GLADloadproc load) {
function load_GL_AMD_performance_monitor (line 5379) | static void load_GL_AMD_performance_monitor(GLADloadproc load) {
function load_GL_AMD_sample_positions (line 5393) | static void load_GL_AMD_sample_positions(GLADloadproc load) {
function load_GL_AMD_sparse_texture (line 5397) | static void load_GL_AMD_sparse_texture(GLADloadproc load) {
function load_GL_AMD_stencil_operation_extended (line 5402) | static void load_GL_AMD_stencil_operation_extended(GLADloadproc load) {
function load_GL_AMD_vertex_shader_tessellator (line 5406) | static void load_GL_AMD_vertex_shader_tessellator(GLADloadproc load) {
function load_GL_APPLE_element_array (line 5411) | static void load_GL_APPLE_element_array(GLADloadproc load) {
function load_GL_APPLE_fence (line 5419) | static void load_GL_APPLE_fence(GLADloadproc load) {
function load_GL_APPLE_flush_buffer_range (line 5430) | static void load_GL_APPLE_flush_buffer_range(GLADloadproc load) {
function load_GL_APPLE_object_purgeable (line 5435) | static void load_GL_APPLE_object_purgeable(GLADloadproc load) {
function load_GL_APPLE_texture_range (line 5441) | static void load_GL_APPLE_texture_range(GLADloadproc load) {
function load_GL_APPLE_vertex_array_object (line 5446) | static void load_GL_APPLE_vertex_array_object(GLADloadproc load) {
function load_GL_APPLE_vertex_array_range (line 5453) | static void load_GL_APPLE_vertex_array_range(GLADloadproc load) {
function load_GL_APPLE_vertex_program_evaluators (line 5459) | static void load_GL_APPLE_vertex_program_evaluators(GLADloadproc load) {
function load_GL_ARB_ES2_compatibility (line 5469) | static void load_GL_ARB_ES2_compatibility(GLADloadproc load) {
function load_GL_ARB_ES3_1_compatibility (line 5477) | static void load_GL_ARB_ES3_1_compatibility(GLADloadproc load) {
function load_GL_ARB_ES3_2_compatibility (line 5481) | static void load_GL_ARB_ES3_2_compatibility(GLADloadproc load) {
function load_GL_ARB_base_instance (line 5485) | static void load_GL_ARB_base_instance(GLADloadproc load) {
function load_GL_ARB_bindless_texture (line 5491) | static void load_GL_ARB_bindless_texture(GLADloadproc load) {
function load_GL_ARB_blend_func_extended (line 5510) | static void load_GL_ARB_blend_func_extended(GLADloadproc load) {
function load_GL_ARB_buffer_storage (line 5515) | static void load_GL_ARB_buffer_storage(GLADloadproc load) {
function load_GL_ARB_cl_event (line 5519) | static void load_GL_ARB_cl_event(GLADloadproc load) {
function load_GL_ARB_clear_buffer_object (line 5523) | static void load_GL_ARB_clear_buffer_object(GLADloadproc load) {
function load_GL_ARB_clear_texture (line 5528) | static void load_GL_ARB_clear_texture(GLADloadproc load) {
function load_GL_ARB_clip_control (line 5533) | static void load_GL_ARB_clip_control(GLADloadproc load) {
function load_GL_ARB_color_buffer_float (line 5537) | static void load_GL_ARB_color_buffer_float(GLADloadproc load) {
function load_GL_ARB_compute_shader (line 5541) | static void load_GL_ARB_compute_shader(GLADloadproc load) {
function load_GL_ARB_compute_variable_group_size (line 5546) | static void load_GL_ARB_compute_variable_group_size(GLADloadproc load) {
function load_GL_ARB_copy_buffer (line 5550) | static void load_GL_ARB_copy_buffer(GLADloadproc load) {
function load_GL_ARB_copy_image (line 5554) | static void load_GL_ARB_copy_image(GLADloadproc load) {
function load_GL_ARB_debug_output (line 5558) | static void load_GL_ARB_debug_output(GLADloadproc load) {
function load_GL_ARB_direct_state_access (line 5565) | static void load_GL_ARB_direct_state_access(GLADloadproc load) {
function load_GL_ARB_draw_buffers (line 5665) | static void load_GL_ARB_draw_buffers(GLADloadproc load) {
function load_GL_ARB_draw_buffers_blend (line 5669) | static void load_GL_ARB_draw_buffers_blend(GLADloadproc load) {
function load_GL_ARB_draw_elements_base_vertex (line 5676) | static void load_GL_ARB_draw_elements_base_vertex(GLADloadproc load) {
function load_GL_ARB_draw_indirect (line 5683) | static void load_GL_ARB_draw_indirect(GLADloadproc load) {
function load_GL_ARB_draw_instanced (line 5688) | static void load_GL_ARB_draw_instanced(GLADloadproc load) {
function load_GL_ARB_fragment_program (line 5693) | static void load_GL_ARB_fragment_program(GLADloadproc load) {
function load_GL_ARB_framebuffer_no_attachments (line 5715) | static void load_GL_ARB_framebuffer_no_attachments(GLADloadproc load) {
function load_GL_ARB_framebuffer_object (line 5720) | static void load_GL_ARB_framebuffer_object(GLADloadproc load) {
function load_GL_ARB_geometry_shader4 (line 5743) | static void load_GL_ARB_geometry_shader4(GLADloadproc load) {
function load_GL_ARB_get_program_binary (line 5750) | static void load_GL_ARB_get_program_binary(GLADloadproc load) {
function load_GL_ARB_get_texture_sub_image (line 5756) | static void load_GL_ARB_get_texture_sub_image(GLADloadproc load) {
function load_GL_ARB_gl_spirv (line 5761) | static void load_GL_ARB_gl_spirv(GLADloadproc load) {
function load_GL_ARB_gpu_shader_fp64 (line 5765) | static void load_GL_ARB_gpu_shader_fp64(GLADloadproc load) {
function load_GL_ARB_gpu_shader_int64 (line 5786) | static void load_GL_ARB_gpu_shader_int64(GLADloadproc load) {
function load_GL_ARB_imaging (line 5825) | static void load_GL_ARB_imaging(GLADloadproc load) {
function load_GL_ARB_indirect_parameters (line 5862) | static void load_GL_ARB_indirect_parameters(GLADloadproc load) {
function load_GL_ARB_instanced_arrays (line 5867) | static void load_GL_ARB_instanced_arrays(GLADloadproc load) {
function load_GL_ARB_internalformat_query (line 5871) | static void load_GL_ARB_internalformat_query(GLADloadproc load) {
function load_GL_ARB_internalformat_query2 (line 5875) | static void load_GL_ARB_internalformat_query2(GLADloadproc load) {
function load_GL_ARB_invalidate_subdata (line 5879) | static void load_GL_ARB_invalidate_subdata(GLADloadproc load) {
function load_GL_ARB_map_buffer_range (line 5888) | static void load_GL_ARB_map_buffer_range(GLADloadproc load) {
function load_GL_ARB_matrix_palette (line 5893) | static void load_GL_ARB_matrix_palette(GLADloadproc load) {
function load_GL_ARB_multi_bind (line 5901) | static void load_GL_ARB_multi_bind(GLADloadproc load) {
function load_GL_ARB_multi_draw_indirect (line 5910) | static void load_GL_ARB_multi_draw_indirect(GLADloadproc load) {
function load_GL_ARB_multisample (line 5915) | static void load_GL_ARB_multisample(GLADloadproc load) {
function load_GL_ARB_multitexture (line 5919) | static void load_GL_ARB_multitexture(GLADloadproc load) {
function load_GL_ARB_occlusion_query (line 5956) | static void load_GL_ARB_occlusion_query(GLADloadproc load) {
function load_GL_ARB_parallel_shader_compile (line 5967) | static void load_GL_ARB_parallel_shader_compile(GLADloadproc load) {
function load_GL_ARB_point_parameters (line 5971) | static void load_GL_ARB_point_parameters(GLADloadproc load) {
function load_GL_ARB_polygon_offset_clamp (line 5976) | static void load_GL_ARB_polygon_offset_clamp(GLADloadproc load) {
function load_GL_ARB_program_interface_query (line 5980) | static void load_GL_ARB_program_interface_query(GLADloadproc load) {
function load_GL_ARB_provoking_vertex (line 5989) | static void load_GL_ARB_provoking_vertex(GLADloadproc load) {
function load_GL_ARB_robustness (line 5993) | static void load_GL_ARB_robustness(GLADloadproc load) {
function load_GL_ARB_sample_locations (line 6016) | static void load_GL_ARB_sample_locations(GLADloadproc load) {
function load_GL_ARB_sample_shading (line 6022) | static void load_GL_ARB_sample_shading(GLADloadproc load) {
function load_GL_ARB_sampler_objects (line 6026) | static void load_GL_ARB_sampler_objects(GLADloadproc load) {
function load_GL_ARB_separate_shader_objects (line 6043) | static void load_GL_ARB_separate_shader_objects(GLADloadproc load) {
function load_GL_ARB_shader_atomic_counters (line 6107) | static void load_GL_ARB_shader_atomic_counters(GLADloadproc load) {
function load_GL_ARB_shader_image_load_store (line 6111) | static void load_GL_ARB_shader_image_load_store(GLADloadproc load) {
function load_GL_ARB_shader_objects (line 6116) | static void load_GL_ARB_shader_objects(GLADloadproc load) {
function load_GL_ARB_shader_storage_buffer_object (line 6158) | static void load_GL_ARB_shader_storage_buffer_object(GLADloadproc load) {
function load_GL_ARB_shader_subroutine (line 6162) | static void load_GL_ARB_shader_subroutine(GLADloadproc load) {
function load_GL_ARB_shading_language_include (line 6173) | static void load_GL_ARB_shading_language_include(GLADloadproc load) {
function load_GL_ARB_sparse_buffer (line 6182) | static void load_GL_ARB_sparse_buffer(GLADloadproc load) {
function load_GL_ARB_sparse_texture (line 6188) | static void load_GL_ARB_sparse_texture(GLADloadproc load) {
function load_GL_ARB_sync (line 6192) | static void load_GL_ARB_sync(GLADloadproc load) {
function load_GL_ARB_tessellation_shader (line 6202) | static void load_GL_ARB_tessellation_shader(GLADloadproc load) {
function load_GL_ARB_texture_barrier (line 6207) | static void load_GL_ARB_texture_barrier(GLADloadproc load) {
function load_GL_ARB_texture_buffer_object (line 6211) | static void load_GL_ARB_texture_buffer_object(GLADloadproc load) {
function load_GL_ARB_texture_buffer_range (line 6215) | static void load_GL_ARB_texture_buffer_range(GLADloadproc load) {
function load_GL_ARB_texture_compression (line 6219) | static void load_GL_ARB_texture_compression(GLADloadproc load) {
function load_GL_ARB_texture_multisample (line 6229) | static void load_GL_ARB_texture_multisample(GLADloadproc load) {
function load_GL_ARB_texture_storage (line 6236) | static void load_GL_ARB_texture_storage(GLADloadproc load) {
function load_GL_ARB_texture_storage_multisample (line 6242) | static void load_GL_ARB_texture_storage_multisample(GLADloadproc load) {
function load_GL_ARB_texture_view (line 6247) | static void load_GL_ARB_texture_view(GLADloadproc load) {
function load_GL_ARB_timer_query (line 6251) | static void load_GL_ARB_timer_query(GLADloadproc load) {
function load_GL_ARB_transform_feedback2 (line 6257) | static void load_GL_ARB_transform_feedback2(GLADloadproc load) {
function load_GL_ARB_transform_feedback3 (line 6267) | static void load_GL_ARB_transform_feedback3(GLADloadproc load) {
function load_GL_ARB_transform_feedback_instanced (line 6274) | static void load_GL_ARB_transform_feedback_instanced(GLADloadproc load) {
function load_GL_ARB_transpose_matrix (line 6279) | static void load_GL_ARB_transpose_matrix(GLADloadproc load) {
function load_GL_ARB_uniform_buffer_object (line 6286) | static void load_GL_ARB_uniform_buffer_object(GLADloadproc load) {
function load_GL_ARB_vertex_array_object (line 6299) | static void load_GL_ARB_vertex_array_object(GLADloadproc load) {
function load_GL_ARB_vertex_attrib_64bit (line 6306) | static void load_GL_ARB_vertex_attrib_64bit(GLADloadproc load) {
function load_GL_ARB_vertex_attrib_binding (line 6319) | static void load_GL_ARB_vertex_attrib_binding(GLADloadproc load) {
function load_GL_ARB_vertex_blend (line 6328) | static void load_GL_ARB_vertex_blend(GLADloadproc load) {
function load_GL_ARB_vertex_buffer_object (line 6341) | static void load_GL_ARB_vertex_buffer_object(GLADloadproc load) {
function load_GL_ARB_vertex_program (line 6355) | static void load_GL_ARB_vertex_program(GLADloadproc load) {
function load_GL_ARB_vertex_shader (line 6420) | static void load_GL_ARB_vertex_shader(GLADloadproc load) {
function load_GL_ARB_vertex_type_2_10_10_10_rev (line 6469) | static void load_GL_ARB_vertex_type_2_10_10_10_rev(GLADloadproc load) {
function load_GL_ARB_viewport_array (line 6510) | static void load_GL_ARB_viewport_array(GLADloadproc load) {
function load_GL_ARB_window_pos (line 6525) | static void load_GL_ARB_window_pos(GLADloadproc load) {
function load_GL_ATI_draw_buffers (line 6544) | static void load_GL_ATI_draw_buffers(GLADloadproc load) {
function load_GL_ATI_element_array (line 6548) | static void load_GL_ATI_element_array(GLADloadproc load) {
function load_GL_ATI_envmap_bumpmap (line 6554) | static void load_GL_ATI_envmap_bumpmap(GLADloadproc load) {
function load_GL_ATI_fragment_shader (line 6561) | static void load_GL_ATI_fragment_shader(GLADloadproc load) {
function load_GL_ATI_map_object_buffer (line 6578) | static void load_GL_ATI_map_object_buffer(GLADloadproc load) {
function load_GL_ATI_pn_triangles (line 6583) | static void load_GL_ATI_pn_triangles(GLADloadproc load) {
function load_GL_ATI_separate_stencil (line 6588) | static void load_GL_ATI_separate_stencil(GLADloadproc load) {
function load_GL_ATI_vertex_array_object (line 6593) | static void load_GL_ATI_vertex_array_object(GLADloadproc load) {
function load_GL_ATI_vertex_attrib_array_object (line 6608) | static void load_GL_ATI_vertex_attrib_array_object(GLADloadproc load) {
function load_GL_ATI_vertex_streams (line 6614) | static void load_GL_ATI_vertex_streams(GLADloadproc load) {
function load_GL_EXT_EGL_image_storage (line 6662) | static void load_GL_EXT_EGL_image_storage(GLADloadproc load) {
function load_GL_EXT_bindable_uniform (line 6667) | static void load_GL_EXT_bindable_uniform(GLADloadproc load) {
function load_GL_EXT_blend_color (line 6673) | static void load_GL_EXT_blend_color(GLADloadproc load) {
function load_GL_EXT_blend_equation_separate (line 6677) | static void load_GL_EXT_blend_equation_separate(GLADloadproc load) {
function load_GL_EXT_blend_func_separate (line 6681) | static void load_GL_EXT_blend_func_separate(GLADloadproc load) {
function load_GL_EXT_blend_minmax (line 6685) | static void load_GL_EXT_blend_minmax(GLADloadproc load) {
function load_GL_EXT_color_subtable (line 6689) | static void load_GL_EXT_color_subtable(GLADloadproc load) {
function load_GL_EXT_compiled_vertex_array (line 6694) | static void load_GL_EXT_compiled_vertex_array(GLADloadproc load) {
function load_GL_EXT_convolution (line 6699) | static void load_GL_EXT_convolution(GLADloadproc load) {
function load_GL_EXT_coordinate_frame (line 6715) | static void load_GL_EXT_coordinate_frame(GLADloadproc load) {
function load_GL_EXT_copy_texture (line 6740) | static void load_GL_EXT_copy_texture(GLADloadproc load) {
function load_GL_EXT_cull_vertex (line 6748) | static void load_GL_EXT_cull_vertex(GLADloadproc load) {
function load_GL_EXT_debug_label (line 6753) | static void load_GL_EXT_debug_label(GLADloadproc load) {
function load_GL_EXT_debug_marker (line 6758) | static void load_GL_EXT_debug_marker(GLADloadproc load) {
function load_GL_EXT_depth_bounds_test (line 6764) | static void load_GL_EXT_depth_bounds_test(GLADloadproc load) {
function load_GL_EXT_direct_state_access (line 6768) | static void load_GL_EXT_direct_state_access(GLADloadproc load) {
function load_GL_EXT_draw_buffers2 (line 7026) | static void load_GL_EXT_draw_buffers2(GLADloadproc load) {
function load_GL_EXT_draw_instanced (line 7035) | static void load_GL_EXT_draw_instanced(GLADloadproc load) {
function load_GL_EXT_draw_range_elements (line 7040) | static void load_GL_EXT_draw_range_elements(GLADloadproc load) {
function load_GL_EXT_external_buffer (line 7044) | static void load_GL_EXT_external_buffer(GLADloadproc load) {
function load_GL_EXT_fog_coord (line 7049) | static void load_GL_EXT_fog_coord(GLADloadproc load) {
function load_GL_EXT_framebuffer_blit (line 7057) | static void load_GL_EXT_framebuffer_blit(GLADloadproc load) {
function load_GL_EXT_framebuffer_multisample (line 7061) | static void load_GL_EXT_framebuffer_multisample(GLADloadproc load) {
function load_GL_EXT_framebuffer_object (line 7065) | static void load_GL_EXT_framebuffer_object(GLADloadproc load) {
function load_GL_EXT_geometry_shader4 (line 7085) | static void load_GL_EXT_geometry_shader4(GLADloadproc load) {
function load_GL_EXT_gpu_program_parameters (line 7089) | static void load_GL_EXT_gpu_program_parameters(GLADloadproc load) {
function load_GL_EXT_gpu_shader4 (line 7094) | static void load_GL_EXT_gpu_shader4(GLADloadproc load) {
function load_GL_EXT_histogram (line 7131) | static void load_GL_EXT_histogram(GLADloadproc load) {
function load_GL_EXT_index_func (line 7144) | static void load_GL_EXT_index_func(GLADloadproc load) {
function load_GL_EXT_index_material (line 7148) | static void load_GL_EXT_index_material(GLADloadproc load) {
function load_GL_EXT_light_texture (line 7152) | static void load_GL_EXT_light_texture(GLADloadproc load) {
function load_GL_EXT_memory_object (line 7158) | static void load_GL_EXT_memory_object(GLADloadproc load) {
function load_GL_EXT_memory_object_fd (line 7180) | static void load_GL_EXT_memory_object_fd(GLADloadproc load) {
function load_GL_EXT_memory_object_win32 (line 7184) | static void load_GL_EXT_memory_object_win32(GLADloadproc load) {
function load_GL_EXT_multi_draw_arrays (line 7189) | static void load_GL_EXT_multi_draw_arrays(GLADloadproc load) {
function load_GL_EXT_multisample (line 7194) | static void load_GL_EXT_multisample(GLADloadproc load) {
function load_GL_EXT_paletted_texture (line 7199) | static void load_GL_EXT_paletted_texture(GLADloadproc load) {
function load_GL_EXT_pixel_transform (line 7206) | static void load_GL_EXT_pixel_transform(GLADloadproc load) {
function load_GL_EXT_point_parameters (line 7215) | static void load_GL_EXT_point_parameters(GLADloadproc load) {
function load_GL_EXT_polygon_offset (line 7220) | static void load_GL_EXT_polygon_offset(GLADloadproc load) {
function load_GL_EXT_polygon_offset_clamp (line 7224) | static void load_GL_EXT_polygon_offset_clamp(GLADloadproc load) {
function load_GL_EXT_provoking_vertex (line 7228) | static void load_GL_EXT_provoking_vertex(GLADloadproc load) {
function load_GL_EXT_raster_multisample (line 7232) | static void load_GL_EXT_raster_multisample(GLADloadproc load) {
function load_GL_EXT_secondary_color (line 7236) | static void load_GL_EXT_secondary_color(GLADloadproc load) {
function load_GL_EXT_semaphore (line 7256) | static void load_GL_EXT_semaphore(GLADloadproc load) {
function load_GL_EXT_semaphore_fd (line 7268) | static void load_GL_EXT_semaphore_fd(GLADloadproc load) {
function load_GL_EXT_semaphore_win32 (line 7272) | static void load_GL_EXT_semaphore_win32(GLADloadproc load) {
function load_GL_EXT_separate_shader_objects (line 7277) | static void load_GL_EXT_separate_shader_objects(GLADloadproc load) {
function load_GL_EXT_shader_framebuffer_fetch_non_coherent (line 7327) | static void load_GL_EXT_shader_framebuffer_fetch_non_coherent(GLADloadpr...
function load_GL_EXT_shader_image_load_store (line 7331) | static void load_GL_EXT_shader_image_load_store(GLADloadproc load) {
function load_GL_EXT_stencil_clear_tag (line 7336) | static void load_GL_EXT_stencil_clear_tag(GLADloadproc load) {
function load_GL_EXT_stencil_two_side (line 7340) | static void load_GL_EXT_stencil_two_side(GLADloadproc load) {
function load_GL_EXT_subtexture (line 7344) | static void load_GL_EXT_subtexture(GLADloadproc load) {
function load_GL_EXT_texture3D (line 7349) | static void load_GL_EXT_texture3D(GLADloadproc load) {
function load_GL_EXT_texture_array (line 7354) | static void load_GL_EXT_texture_array(GLADloadproc load) {
function load_GL_EXT_texture_buffer_object (line 7358) | static void load_GL_EXT_texture_buffer_object(GLADloadproc load) {
function load_GL_EXT_texture_integer (line 7362) | static void load_GL_EXT_texture_integer(GLADloadproc load) {
function load_GL_EXT_texture_object (line 7371) | static void load_GL_EXT_texture_object(GLADloadproc load) {
function load_GL_EXT_texture_perturb_normal (line 7380) | static void load_GL_EXT_texture_perturb_normal(GLADloadproc load) {
function load_GL_EXT_timer_query (line 7384) | static void load_GL_EXT_timer_query(GLADloadproc load) {
function load_GL_EXT_transform_feedback (line 7389) | static void load_GL_EXT_transform_feedback(GLADloadproc load) {
function load_GL_EXT_vertex_array (line 7399) | static void load_GL_EXT_vertex_array(GLADloadproc load) {
function load_GL_EXT_vertex_attrib_64bit (line 7411) | static void load_GL_EXT_vertex_attrib_64bit(GLADloadproc load) {
function load_GL_EXT_vertex_shader (line 7424) | static void load_GL_EXT_vertex_shader(GLADloadproc load) {
function load_GL_EXT_vertex_weighting (line 7469) | static void load_GL_EXT_vertex_weighting(GLADloadproc load) {
function load_GL_EXT_win32_keyed_mutex (line 7475) | static void load_GL_EXT_win32_keyed_mutex(GLADloadproc load) {
function load_GL_EXT_window_rectangles (line 7480) | static void load_GL_EXT_window_rectangles(GLADloadproc load) {
function load_GL_EXT_x11_sync_object (line 7484) | static void load_GL_EXT_x11_sync_object(GLADloadproc load) {
function load_GL_GREMEDY_frame_terminator (line 7488) | static void load_GL_GREMEDY_frame_terminator(GLADloadproc load) {
function load_GL_GREMEDY_string_marker (line 7492) | static void load_GL_GREMEDY_string_marker(GLADloadproc load) {
function load_GL_HP_image_transform (line 7496) | static void load_GL_HP_image_transform(GLADloadproc load) {
function load_GL_IBM_multimode_draw_arrays (line 7505) | static void load_GL_IBM_multimode_draw_arrays(GLADloadproc load) {
function load_GL_IBM_static_data (line 7510) | static void load_GL_IBM_static_data(GLADloadproc load) {
function load_GL_IBM_vertex_array_lists (line 7514) | static void load_GL_IBM_vertex_array_lists(GLADloadproc load) {
function load_GL_INGR_blend_func_separate (line 7525) | static void load_GL_INGR_blend_func_separate(GLADloadproc load) {
function load_GL_INTEL_framebuffer_CMAA (line 7529) | static void load_GL_INTEL_framebuffer_CMAA(GLADloadproc load) {
function load_GL_INTEL_map_texture (line 7533) | static void load_GL_INTEL_map_texture(GLADloadproc load) {
function load_GL_INTEL_parallel_arrays (line 7539) | static void load_GL_INTEL_parallel_arrays(GLADloadproc load) {
function load_GL_INTEL_performance_query (line 7546) | static void load_GL_INTEL_performance_query(GLADloadproc load) {
function load_GL_KHR_blend_equation_advanced (line 7559) | static void load_GL_KHR_blend_equation_advanced(GLADloadproc load) {
function load_GL_KHR_debug (line 7563) | static void load_GL_KHR_debug(GLADloadproc load) {
function load_GL_KHR_parallel_shader_compile (line 7588) | static void load_GL_KHR_parallel_shader_compile(GLADloadproc load) {
function load_GL_KHR_robustness (line 7592) | static void load_GL_KHR_robustness(GLADloadproc load) {
function load_GL_MESA_framebuffer_flip_y (line 7605) | static void load_GL_MESA_framebuffer_flip_y(GLADloadproc load) {
function load_GL_MESA_resize_buffers (line 7610) | static void load_GL_MESA_resize_buffers(GLADloadproc load) {
function load_GL_MESA_window_pos (line 7614) | static void load_GL_MESA_window_pos(GLADloadproc load) {
function load_GL_NVX_conditional_render (line 7641) | static void load_GL_NVX_conditional_render(GLADloadproc load) {
function load_GL_NVX_gpu_multicast2 (line 7646) | static void load_GL_NVX_gpu_multicast2(GLADloadproc load) {
function load_GL_NVX_linked_gpu_multicast (line 7655) | static void load_GL_NVX_linked_gpu_multicast(GLADloadproc load) {
function load_GL_NVX_progress_fence (line 7661) | static void load_GL_NVX_progress_fence(GLADloadproc load) {
function load_GL_NV_alpha_to_coverage_dither_control (line 7668) | static void load_GL_NV_alpha_to_coverage_dither_control(GLADloadproc loa...
function load_GL_NV_bindless_multi_draw_indirect (line 7672) | static void load_GL_NV_bindless_multi_draw_indirect(GLADloadproc load) {
function load_GL_NV_bindless_multi_draw_indirect_count (line 7677) | static void load_GL_NV_bindless_multi_draw_indirect_count(GLADloadproc l...
function load_GL_NV_bindless_texture (line 7682) | static void load_GL_NV_bindless_texture(GLADloadproc load) {
function load_GL_NV_blend_equation_advanced (line 7698) | static void load_GL_NV_blend_equation_advanced(GLADloadproc load) {
function load_GL_NV_clip_space_w_scaling (line 7703) | static void load_GL_NV_clip_space_w_scaling(GLADloadproc load) {
function load_GL_NV_command_list (line 7707) | static void load_GL_NV_command_list(GLADloadproc load) {
function load_GL_NV_conditional_render (line 7727) | static void load_GL_NV_conditional_render(GLADloadproc load) {
function load_GL_NV_conservative_raster (line 7732) | static void load_GL_NV_conservative_raster(GLADloadproc load) {
function load_GL_NV_conservative_raster_dilate (line 7736) | static void load_GL_NV_conservative_raster_dilate(GLADloadproc load) {
function load_GL_NV_conservative_raster_pre_snap_triangles (line 7740) | static void load_GL_NV_conservative_raster_pre_snap_triangles(GLADloadpr...
function load_GL_NV_copy_image (line 7744) | static void load_GL_NV_copy_image(GLADloadproc load) {
function load_GL_NV_depth_buffer_float (line 7748) | static void load_GL_NV_depth_buffer_float(GLADloadproc load) {
function load_GL_NV_draw_texture (line 7754) | static void load_GL_NV_draw_texture(GLADloadproc load) {
function load_GL_NV_draw_vulkan_image (line 7758) | static void load_GL_NV_draw_vulkan_image(GLADloadproc load) {
function load_GL_NV_evaluators (line 7766) | static void load_GL_NV_evaluators(GLADloadproc load) {
function load_GL_NV_explicit_multisample (line 7778) | static void load_GL_NV_explicit_multisample(GLADloadproc load) {
function load_GL_NV_fence (line 7784) | static void load_GL_NV_fence(GLADloadproc load) {
function load_GL_NV_fragment_coverage_to_color (line 7794) | static void load_GL_NV_fragment_coverage_to_color(GLADloadproc load) {
function load_GL_NV_fragment_program (line 7798) | static void load_GL_NV_fragment_program(GLADloadproc load) {
function load_GL_NV_framebuffer_mixed_samples (line 7807) | static void load_GL_NV_framebuffer_mixed_samples(GLADloadproc load) {
function load_GL_NV_framebuffer_multisample_coverage (line 7814) | static void load_GL_NV_framebuffer_multisample_coverage(GLADloadproc loa...
function load_GL_NV_geometry_program4 (line 7818) | static void load_GL_NV_geometry_program4(GLADloadproc load) {
function load_GL_NV_gpu_multicast (line 7825) | static void load_GL_NV_gpu_multicast(GLADloadproc load) {
function load_GL_NV_gpu_program4 (line 7840) | static void load_GL_NV_gpu_program4(GLADloadproc load) {
function load_GL_NV_gpu_program5 (line 7859) | static void load_GL_NV_gpu_program5(GLADloadproc load) {
function load_GL_NV_gpu_shader5 (line 7864) | static void load_GL_NV_gpu_shader5(GLADloadproc load) {
function load_GL_NV_half_float (line 7900) | static void load_GL_NV_half_float(GLADloadproc load) {
function load_GL_NV_internalformat_sample_query (line 7949) | static void load_GL_NV_internalformat_sample_query(GLADloadproc load) {
function load_GL_NV_memory_attachment (line 7953) | static void load_GL_NV_memory_attachment(GLADloadproc load) {
function load_GL_NV_memory_object_sparse (line 7962) | static void load_GL_NV_memory_object_sparse(GLADloadproc load) {
function load_GL_NV_mesh_shader (line 7969) | static void load_GL_NV_mesh_shader(GLADloadproc load) {
function load_GL_NV_occlusion_query (line 7976) | static void load_GL_NV_occlusion_query(GLADloadproc load) {
function load_GL_NV_parameter_buffer_object (line 7986) | static void load_GL_NV_parameter_buffer_object(GLADloadproc load) {
function load_GL_NV_path_rendering (line 7992) | static void load_GL_NV_path_rendering(GLADloadproc load) {
function load_GL_NV_pixel_data_range (line 8078) | static void load_GL_NV_pixel_data_range(GLADloadproc load) {
function load_GL_NV_point_sprite (line 8083) | static void load_GL_NV_point_sprite(GLADloadproc load) {
function load_GL_NV_present_video (line 8088) | static void load_GL_NV_present_video(GLADloadproc load) {
function load_GL_NV_primitive_restart (line 8097) | static void load_GL_NV_primitive_restart(GLADloadproc load) {
function load_GL_NV_query_resource (line 8102) | static void load_GL_NV_query_resource(GLADloadproc load) {
function load_GL_NV_query_resource_tag (line 8106) | static void load_GL_NV_query_resource_tag(GLADloadproc load) {
function load_GL_NV_register_combiners (line 8112) | static void load_GL_NV_register_combiners(GLADloadproc load) {
function load_GL_NV_register_combiners2 (line 8128) | static void load_GL_NV_register_combiners2(GLADloadproc load) {
function load_GL_NV_sample_locations (line 8133) | static void load_GL_NV_sample_locations(GLADloadproc load) {
function load_GL_NV_scissor_exclusive (line 8139) | static void load_GL_NV_scissor_exclusive(GLADloadproc load) {
function load_GL_NV_shader_buffer_load (line 8144) | static void load_GL_NV_shader_buffer_load(GLADloadproc load) {
function load_GL_NV_shading_rate_image (line 8161) | static void load_GL_NV_shading_rate_image(GLADloadproc load) {
function load_GL_NV_texture_barrier (line 8171) | static void load_GL_NV_texture_barrier(GLADloadproc load) {
function load_GL_NV_texture_multisample (line 8175) | static void load_GL_NV_texture_multisample(GLADloadproc load) {
function load_GL_NV_timeline_semaphore (line 8184) | static void load_GL_NV_timeline_semaphore(GLADloadproc load) {
function load_GL_NV_transform_feedback (line 8190) | static void load_GL_NV_transform_feedback(GLADloadproc load) {
function load_GL_NV_transform_feedback2 (line 8205) | static void load_GL_NV_transform_feedback2(GLADloadproc load) {
function load_GL_NV_vdpau_interop (line 8215) | static void load_GL_NV_vdpau_interop(GLADloadproc load) {
function load_GL_NV_vdpau_interop2 (line 8228) | static void load_GL_NV_vdpau_interop2(GLADloadproc load) {
function load_GL_NV_vertex_array_range (line 8232) | static void load_GL_NV_vertex_array_range(GLADloadproc load) {
function load_GL_NV_vertex_attrib_integer_64bit (line 8237) | static void load_GL_NV_vertex_attrib_integer_64bit(GLADloadproc load) {
function load_GL_NV_vertex_buffer_unified_memory (line 8259) | static void load_GL_NV_vertex_buffer_unified_memory(GLADloadproc load) {
function load_GL_NV_vertex_program (line 8274) | static void load_GL_NV_vertex_program(GLADloadproc load) {
function load_GL_NV_vertex_program4 (line 8341) | static void load_GL_NV_vertex_program4(GLADloadproc load) {
function load_GL_NV_video_capture (line 8367) | static void load_GL_NV_video_capture(GLADloadproc load) {
function load_GL_NV_viewport_swizzle (line 8382) | static void load_GL_NV_viewport_swizzle(GLADloadproc load) {
function load_GL_OES_byte_coordinates (line 8386) | static void load_GL_OES_byte_coordinates(GLADloadproc load) {
function load_GL_OES_fixed_point (line 8411) | static void load_GL_OES_fixed_point(GLADloadproc load) {
function load_GL_OES_query_matrix (line 8521) | static void load_GL_OES_query_matrix(GLADloadproc load) {
function load_GL_OES_single_precision (line 8525) | static void load_GL_OES_single_precision(GLADloadproc load) {
function load_GL_OVR_multiview (line 8534) | static void load_GL_OVR_multiview(GLADloadproc load) {
function load_GL_PGI_misc_hints (line 8538) | static void load_GL_PGI_misc_hints(GLADloadproc load) {
function load_GL_SGIS_detail_texture (line 8542) | static void load_GL_SGIS_detail_texture(GLADloadproc load) {
function load_GL_SGIS_fog_function (line 8547) | static void load_GL_SGIS_fog_function(GLADloadproc load) {
function load_GL_SGIS_multisample (line 8552) | static void load_GL_SGIS_multisample(GLADloadproc load) {
function load_GL_SGIS_pixel_texture (line 8557) | static void load_GL_SGIS_pixel_texture(GLADloadproc load) {
function load_GL_SGIS_point_parameters (line 8566) | static void load_GL_SGIS_point_parameters(GLADloadproc load) {
function load_GL_SGIS_sharpen_texture (line 8571) | static void load_GL_SGIS_sharpen_texture(GLADloadproc load) {
function load_GL_SGIS_texture4D (line 8576) | static void load_GL_SGIS_texture4D(GLADloadproc load) {
function load_GL_SGIS_texture_color_mask (line 8581) | static void load_GL_SGIS_texture_color_mask(GLADloadproc load) {
function load_GL_SGIS_texture_filter4 (line 8585) | static void load_GL_SGIS_texture_filter4(GLADloadproc load) {
function load_GL_SGIX_async (line 8590) | static void load_GL_SGIX_async(GLADloadproc load) {
function load_GL_SGIX_flush_raster (line 8599) | static void load_GL_SGIX_flush_raster(GLADloadproc load) {
function load_GL_SGIX_fragment_lighting (line 8603) | static void load_GL_SGIX_fragment_lighting(GLADloadproc load) {
function load_GL_SGIX_framezoom (line 8624) | static void load_GL_SGIX_framezoom(GLADloadproc load) {
function load_GL_SGIX_igloo_interface (line 8628) | static void load_GL_SGIX_igloo_interface(GLADloadproc load) {
function load_GL_SGIX_instruments (line 8632) | static void load_GL_SGIX_instruments(GLADloadproc load) {
function load_GL_SGIX_list_priority (line 8641) | static void load_GL_SGIX_list_priority(GLADloadproc load) {
function load_GL_SGIX_pixel_texture (line 8650) | static void load_GL_SGIX_pixel_texture(GLADloadproc load) {
function load_GL_SGIX_polynomial_ffd (line 8654) | static void load_GL_SGIX_polynomial_ffd(GLADloadproc load) {
function load_GL_SGIX_reference_plane (line 8661) | static void load_GL_SGIX_reference_plane(GLADloadproc load) {
function load_GL_SGIX_sprite (line 8665) | static void load_GL_SGIX_sprite(GLADloadproc load) {
function load_GL_SGIX_tag_sample_buffer (line 8672) | static void load_GL_SGIX_tag_sample_buffer(GLADloadproc load) {
function load_GL_SGI_color_table (line 8676) | static void load_GL_SGI_color_table(GLADloadproc load) {
function load_GL_SUNX_constant_data (line 8686) | static void load_GL_SUNX_constant_data(GLADloadproc load) {
function load_GL_SUN_global_alpha (line 8690) | static void load_GL_SUN_global_alpha(GLADloadproc load) {
function load_GL_SUN_mesh_array (line 8701) | static void load_GL_SUN_mesh_array(GLADloadproc load) {
function load_GL_SUN_triangle_list (line 8705) | static void load_GL_SUN_triangle_list(GLADloadproc load) {
function load_GL_SUN_vertex (line 8715) | static void load_GL_SUN_vertex(GLADloadproc load) {
function find_extensionsGL (line 8758) | static int find_extensionsGL(void) {
function find_coreGL (line 9379) | static void find_coreGL(void) {
function gladLoadGLLoader (line 9434) | int gladLoadGLLoader(GLADloadproc load) {
FILE: Tutorial2_0_CrossPlatformEngine_Windows/OGL3D/vendor/glad/src/glad_glx.c
function open_glx (line 123) | static
function close_glx (line 138) | static
function open_glx (line 154) | static
function close_glx (line 185) | static
function gladLoadGLX (line 215) | int gladLoadGLX(Display *dpy, int screen) {
function gladUnloadGLX (line 225) | void gladUnloadGLX(void) {
function get_exts (line 232) | static int get_exts(void) {
function free_exts (line 236) | static void free_exts(void) {
function has_ext (line 240) | static int has_ext(const char *ext) {
function load_GLX_VERSION_1_0 (line 481) | static void load_GLX_VERSION_1_0(GLADloadproc load) {
function load_GLX_VERSION_1_1 (line 501) | static void load_GLX_VERSION_1_1(GLADloadproc load) {
function load_GLX_VERSION_1_2 (line 507) | static void load_GLX_VERSION_1_2(GLADloadproc load) {
function load_GLX_VERSION_1_3 (line 511) | static void load_GLX_VERSION_1_3(GLADloadproc load) {
function load_GLX_VERSION_1_4 (line 531) | static void load_GLX_VERSION_1_4(GLADloadproc load) {
function load_GLX_AMD_gpu_association (line 535) | static void load_GLX_AMD_gpu_association(GLADloadproc load) {
function load_GLX_ARB_create_context (line 547) | static void load_GLX_ARB_create_context(GLADloadproc load) {
function load_GLX_ARB_get_proc_address (line 551) | static void load_GLX_ARB_get_proc_address(GLADloadproc load) {
function load_GLX_EXT_import_context (line 555) | static void load_GLX_EXT_import_context(GLADloadproc load) {
function load_GLX_EXT_swap_control (line 563) | static void load_GLX_EXT_swap_control(GLADloadproc load) {
function load_GLX_EXT_texture_from_pixmap (line 567) | static void load_GLX_EXT_texture_from_pixmap(GLADloadproc load) {
function load_GLX_MESA_agp_offset (line 572) | static void load_GLX_MESA_agp_offset(GLADloadproc load) {
function load_GLX_MESA_copy_sub_buffer (line 576) | static void load_GLX_MESA_copy_sub_buffer(GLADloadproc load) {
function load_GLX_MESA_pixmap_colormap (line 580) | static void load_GLX_MESA_pixmap_colormap(GLADloadproc load) {
function load_GLX_MESA_query_renderer (line 584) | static void load_GLX_MESA_query_renderer(GLADloadproc load) {
function load_GLX_MESA_release_buffers (line 591) | static void load_GLX_MESA_release_buffers(GLADloadproc load) {
function load_GLX_MESA_set_3dfx_mode (line 595) | static void load_GLX_MESA_set_3dfx_mode(GLADloadproc load) {
function load_GLX_MESA_swap_control (line 599) | static void load_GLX_MESA_swap_control(GLADloadproc load) {
function load_GLX_NV_copy_buffer (line 604) | static void load_GLX_NV_copy_buffer(GLADloadproc load) {
function load_GLX_NV_copy_image (line 609) | static void load_GLX_NV_copy_image(GLADloadproc load) {
function load_GLX_NV_delay_before_swap (line 613) | static void load_GLX_NV_delay_before_swap(GLADloadproc load) {
function load_GLX_NV_present_video (line 617) | static void load_GLX_NV_present_video(GLADloadproc load) {
function load_GLX_NV_swap_group (line 622) | static void load_GLX_NV_swap_group(GLADloadproc load) {
function load_GLX_NV_video_capture (line 631) | static void load_GLX_NV_video_capture(GLADloadproc load) {
function load_GLX_NV_video_out (line 639) | static void load_GLX_NV_video_out(GLADloadproc load) {
function load_GLX_OML_sync_control (line 648) | static void load_GLX_OML_sync_control(GLADloadproc load) {
function load_GLX_SGIX_dmbuffer (line 656) | static void load_GLX_SGIX_dmbuffer(GLADloadproc load) {
function load_GLX_SGIX_fbconfig (line 664) | static void load_GLX_SGIX_fbconfig(GLADloadproc load) {
function load_GLX_SGIX_hyperpipe (line 673) | static void load_GLX_SGIX_hyperpipe(GLADloadproc load) {
function load_GLX_SGIX_pbuffer (line 684) | static void load_GLX_SGIX_pbuffer(GLADloadproc load) {
function load_GLX_SGIX_swap_barrier (line 692) | static void load_GLX_SGIX_swap_barrier(GLADloadproc load) {
function load_GLX_SGIX_swap_group (line 697) | static void load_GLX_SGIX_swap_group(GLADloadproc load) {
function load_GLX_SGIX_video_resize (line 701) | static void load_GLX_SGIX_video_resize(GLADloadproc load) {
function load_GLX_SGIX_video_source (line 709) | static void load_GLX_SGIX_video_source(GLADloadproc load) {
function load_GLX_SGI_cushion (line 718) | static void load_GLX_SGI_cushion(GLADloadproc load) {
function load_GLX_SGI_make_current_read (line 722) | static void load_GLX_SGI_make_current_read(GLADloadproc load) {
function load_GLX_SGI_swap_control (line 727) | static void load_GLX_SGI_swap_control(GLADloadproc load) {
function load_GLX_SGI_video_sync (line 731) | static void load_GLX_SGI_video_sync(GLADloadproc load) {
function load_GLX_SUN_get_transparent_index (line 736) | static void load_GLX_SUN_get_transparent_index(GLADloadproc load) {
function find_extensionsGLX (line 740) | static int find_extensionsGLX(void) {
function find_coreGLX (line 814) | static void find_coreGLX(Display *dpy, int screen) {
function gladLoadGLXLoader (line 833) | int gladLoadGLXLoader(GLADloadproc load, Display *dpy, int screen) {
FILE: Tutorial2_0_CrossPlatformEngine_Windows/OGL3D/vendor/glad/src/glad_wgl.c
function open_wgl (line 112) | static
function close_wgl (line 127) | static
function open_wgl (line 143) | static
function close_wgl (line 174) | static
function gladLoadWGL (line 204) | int gladLoadWGL(HDC hdc) {
function gladUnloadGLX (line 214) | void gladUnloadGLX(void) {
function get_exts (line 220) | static int get_exts(void) {
function free_exts (line 224) | static void free_exts(void) {
function has_ext (line 228) | static int has_ext(const char *ext) {
function load_WGL_3DL_stereo_control (line 437) | static void load_WGL_3DL_stereo_control(GLADloadproc load) {
function load_WGL_AMD_gpu_association (line 441) | static void load_WGL_AMD_gpu_association(GLADloadproc load) {
function load_WGL_ARB_buffer_region (line 453) | static void load_WGL_ARB_buffer_region(GLADloadproc load) {
function load_WGL_ARB_create_context (line 460) | static void load_WGL_ARB_create_context(GLADloadproc load) {
function load_WGL_ARB_extensions_string (line 464) | static void load_WGL_ARB_extensions_string(GLADloadproc load) {
function load_WGL_ARB_make_current_read (line 468) | static void load_WGL_ARB_make_current_read(GLADloadproc load) {
function load_WGL_ARB_pbuffer (line 473) | static void load_WGL_ARB_pbuffer(GLADloadproc load) {
function load_WGL_ARB_pixel_format (line 481) | static void load_WGL_ARB_pixel_format(GLADloadproc load) {
function load_WGL_ARB_render_texture (line 487) | static void load_WGL_ARB_render_texture(GLADloadproc load) {
function load_WGL_EXT_display_color_table (line 493) | static void load_WGL_EXT_display_color_table(GLADloadproc load) {
function load_WGL_EXT_extensions_string (line 500) | static void load_WGL_EXT_extensions_string(GLADloadproc load) {
function load_WGL_EXT_make_current_read (line 504) | static void load_WGL_EXT_make_current_read(GLADloadproc load) {
function load_WGL_EXT_pbuffer (line 509) | static void load_WGL_EXT_pbuffer(GLADloadproc load) {
function load_WGL_EXT_pixel_format (line 517) | static void load_WGL_EXT_pixel_format(GLADloadproc load) {
function load_WGL_EXT_swap_control (line 523) | static void load_WGL_EXT_swap_control(GLADloadproc load) {
function load_WGL_I3D_digital_video_control (line 528) | static void load_WGL_I3D_digital_video_control(GLADloadproc load) {
function load_WGL_I3D_gamma (line 533) | static void load_WGL_I3D_gamma(GLADloadproc load) {
function load_WGL_I3D_genlock (line 540) | static void load_WGL_I3D_genlock(GLADloadproc load) {
function load_WGL_I3D_image_buffer (line 555) | static void load_WGL_I3D_image_buffer(GLADloadproc load) {
function load_WGL_I3D_swap_frame_lock (line 562) | static void load_WGL_I3D_swap_frame_lock(GLADloadproc load) {
function load_WGL_I3D_swap_frame_usage (line 569) | static void load_WGL_I3D_swap_frame_usage(GLADloadproc load) {
function load_WGL_NV_DX_interop (line 576) | static void load_WGL_NV_DX_interop(GLADloadproc load) {
function load_WGL_NV_copy_image (line 587) | static void load_WGL_NV_copy_image(GLADloadproc load) {
function load_WGL_NV_delay_before_swap (line 591) | static void load_WGL_NV_delay_before_swap(GLADloadproc load) {
function load_WGL_NV_gpu_affinity (line 595) | static void load_WGL_NV_gpu_affinity(GLADloadproc load) {
function load_WGL_NV_present_video (line 603) | static void load_WGL_NV_present_video(GLADloadproc load) {
function load_WGL_NV_swap_group (line 609) | static void load_WGL_NV_swap_group(GLADloadproc load) {
function load_WGL_NV_vertex_array_range (line 618) | static void load_WGL_NV_vertex_array_range(GLADloadproc load) {
function load_WGL_NV_video_capture (line 623) | static void load_WGL_NV_video_capture(GLADloadproc load) {
function load_WGL_NV_video_output (line 631) | static void load_WGL_NV_video_output(GLADloadproc load) {
function load_WGL_OML_sync_control (line 640) | static void load_WGL_OML_sync_control(GLADloadproc load) {
function find_extensionsWGL (line 649) | static int find_extensionsWGL(void) {
function find_coreWGL (line 712) | static void find_coreWGL(HDC hdc) {
function gladLoadWGLLoader (line 716) | int gladLoadWGLLoader(GLADloadproc load, HDC hdc) {
FILE: Tutorial2_1_CrossPlatformEngine_macOS/Game/main.cpp
function main (line 28) | int main()
FILE: Tutorial2_1_CrossPlatformEngine_macOS/OGL3D/include/OGL3D/Game/OGame.h
function class (line 29) | class OGame
FILE: Tutorial2_1_CrossPlatformEngine_macOS/OGL3D/include/OGL3D/Graphics/OGraphicsEngine.h
function class (line 28) | class OGraphicsEngine
FILE: Tutorial2_1_CrossPlatformEngine_macOS/OGL3D/include/OGL3D/Math/OVec4.h
function class (line 29) | class OVec4
FILE: Tutorial2_1_CrossPlatformEngine_macOS/OGL3D/include/OGL3D/OPrerequisites.h
type f32 (line 27) | typedef float f32;
FILE: Tutorial2_1_CrossPlatformEngine_macOS/OGL3D/include/OGL3D/Window/OWindow.h
function class (line 27) | class OWindow
FILE: Tutorial2_1_CrossPlatformEngine_macOS/OGL3D/source/OGL3D/Window/CWin32Window.cpp
function LRESULT (line 55) | LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
FILE: Tutorial2_1_CrossPlatformEngine_macOS/OGL3D/vendor/glad/include/KHR/khrplatform.h
type khronos_int32_t (line 150) | typedef int32_t khronos_int32_t;
type khronos_uint32_t (line 151) | typedef uint32_t khronos_uint32_t;
type khronos_int64_t (line 152) | typedef int64_t khronos_int64_t;
type khronos_uint64_t (line 153) | typedef uint64_t khronos_uint64_t;
type khronos_int32_t (line 163) | typedef int32_t khronos_int32_t;
type khronos_uint32_t (line 164) | typedef uint32_t khronos_uint32_t;
type khronos_int64_t (line 165) | typedef int64_t khronos_int64_t;
type khronos_uint64_t (line 166) | typedef uint64_t khronos_uint64_t;
type __int32 (line 175) | typedef __int32 khronos_int32_t;
type khronos_uint32_t (line 176) | typedef unsigned __int32 khronos_uint32_t;
type __int64 (line 177) | typedef __int64 khronos_int64_t;
type khronos_uint64_t (line 178) | typedef unsigned __int64 khronos_uint64_t;
type khronos_int32_t (line 187) | typedef int khronos_int32_t;
type khronos_uint32_t (line 188) | typedef unsigned int khronos_uint32_t;
type khronos_int64_t (line 190) | typedef long int khronos_int64_t;
type khronos_uint64_t (line 191) | typedef unsigned long int khronos_uint64_t;
type khronos_int64_t (line 193) | typedef long long int khronos_int64_t;
type khronos_uint64_t (line 194) | typedef unsigned long long int khronos_uint64_t;
type khronos_int32_t (line 204) | typedef int khronos_int32_t;
type khronos_uint32_t (line 205) | typedef unsigned int khronos_uint32_t;
type khronos_int32_t (line 215) | typedef int32_t khronos_int32_t;
type khronos_uint32_t (line 216) | typedef uint32_t khronos_uint32_t;
type khronos_int64_t (line 217) | typedef int64_t khronos_int64_t;
type khronos_uint64_t (line 218) | typedef uint64_t khronos_uint64_t;
type khronos_int8_t (line 228) | typedef signed char khronos_int8_t;
type khronos_uint8_t (line 229) | typedef unsigned char khronos_uint8_t;
type khronos_int16_t (line 230) | typedef signed short int khronos_int16_t;
type khronos_uint16_t (line 231) | typedef unsigned short int khronos_uint16_t;
type khronos_intptr_t (line 239) | typedef signed long long int khronos_intptr_t;
type khronos_uintptr_t (line 240) | typedef unsigned long long int khronos_uintptr_t;
type khronos_ssize_t (line 241) | typedef signed long long int khronos_ssize_t;
type khronos_usize_t (line 242) | typedef unsigned long long int khronos_usize_t;
type khronos_intptr_t (line 244) | typedef signed long int khronos_intptr_t;
type khronos_uintptr_t (line 245) | typedef unsigned long int khronos_uintptr_t;
type khronos_ssize_t (line 246) | typedef signed long int khronos_ssize_t;
type khronos_usize_t (line 247) | typedef unsigned long int khronos_usize_t;
type khronos_float_t (line 254) | typedef float khronos_float_t;
type khronos_uint64_t (line 267) | typedef khronos_uint64_t khronos_utime_nanoseconds_t;
type khronos_int64_t (line 268) | typedef khronos_int64_t khronos_stime_nanoseconds_t;
type khronos_boolean_enum_t (line 284) | typedef enum {
FILE: Tutorial2_1_CrossPlatformEngine_macOS/OGL3D/vendor/glad/include/glad/glad.h
type gladGLversionStruct (line 664) | struct gladGLversionStruct {
type GLenum (line 704) | typedef unsigned int GLenum;
type GLboolean (line 705) | typedef unsigned char GLboolean;
type GLbitfield (line 706) | typedef unsigned int GLbitfield;
type GLvoid (line 707) | typedef void GLvoid;
type khronos_int8_t (line 708) | typedef khronos_int8_t GLbyte;
type khronos_uint8_t (line 709) | typedef khronos_uint8_t GLubyte;
type khronos_int16_t (line 710) | typedef khronos_int16_t GLshort;
type khronos_uint16_t (line 711) | typedef khronos_uint16_t GLushort;
type GLint (line 712) | typedef int GLint;
type GLuint (line 713) | typedef unsigned int GLuint;
type khronos_int32_t (line 714) | typedef khronos_int32_t GLclampx;
type GLsizei (line 715) | typedef int GLsizei;
type khronos_float_t (line 716) | typedef khronos_float_t GLfloat;
type khronos_float_t (line 717) | typedef khronos_float_t GLclampf;
type GLdouble (line 718) | typedef double GLdouble;
type GLclampd (line 719) | typedef double GLclampd;
type GLchar (line 722) | typedef char GLchar;
type GLcharARB (line 723) | typedef char GLcharARB;
type GLhandleARB (line 727) | typedef unsigned int GLhandleARB;
type khronos_uint16_t (line 729) | typedef khronos_uint16_t GLhalf;
type khronos_uint16_t (line 730) | typedef khronos_uint16_t GLhalfARB;
type khronos_int32_t (line 731) | typedef khronos_int32_t GLfixed;
type khronos_intptr_t (line 732) | typedef khronos_intptr_t GLintptr;
type khronos_intptr_t (line 733) | typedef khronos_intptr_t GLintptrARB;
type khronos_ssize_t (line 734) | typedef khronos_ssize_t GLsizeiptr;
type khronos_ssize_t (line 735) | typedef khronos_ssize_t GLsizeiptrARB;
type khronos_int64_t (line 736) | typedef khronos_int64_t GLint64;
type khronos_int64_t (line 737) | typedef khronos_int64_t GLint64EXT;
type khronos_uint64_t (line 738) | typedef khronos_uint64_t GLuint64;
type khronos_uint64_t (line 739) | typedef khronos_uint64_t GLuint64EXT;
type __GLsync (line 740) | struct __GLsync
type _cl_context (line 741) | struct _cl_context
type _cl_event (line 742) | struct _cl_event
type GLhalfNV (line 747) | typedef unsigned short GLhalfNV;
type GLintptr (line 748) | typedef GLintptr GLvdpauSurfaceNV;
type GLubyte (line 2197) | typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC)(GLenum name);
type GLuint (line 3074) | typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, co...
type GLubyte (line 3936) | typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC)(GLenum name, GLu...
type const (line 4375) | typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)(GLuint p...
type const (line 4378) | typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC)(GLuint program, G...
type struct (line 8776) | typedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC)(struct _cl_...
type const (line 9918) | typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC)(GLuint progr...
type const (line 9927) | typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC)(GLuint pro...
type const (line 9930) | typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)(GLuin...
type GLchar (line 10447) | typedef GLboolean (APIENTRYP PFNGLISNAMEDSTRINGARBPROC)(GLint namelen, c...
type GLenum (line 11255) | typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC)(GLsizei size, con...
type GLuint (line 13338) | typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC)(GLsizei n,...
type GLuint (line 14174) | typedef GLuint (APIENTRYP PFNGLASYNCCOPYBUFFERSUBDATANVXPROC)(GLsizei wa...
type GLuint (line 14177) | typedef GLuint (APIENTRYP PFNGLASYNCCOPYIMAGESUBDATANVXPROC)(GLsizei wai...
type GLbitfield (line 15170) | typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXRANGENVPROC)(GLenum fontTar...
type const (line 15173) | typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC)(GLuint firstPa...
type const (line 15655) | typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACENVPROC...
type const (line 15658) | typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTEROUTPUTSURFACENVPRO...
type const (line 15683) | typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACEWITHPI...
type GLuint (line 15805) | typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC)(GLsizei n, ...
FILE: Tutorial2_1_CrossPlatformEngine_macOS/OGL3D/vendor/glad/include/glad/glad_glx.h
type __int32 (line 177) | typedef __int32 int32_t;
type __int64 (line 178) | typedef __int64 int64_t;
type XID (line 185) | typedef XID GLXFBConfigID;
type __GLXFBConfigRec (line 186) | struct __GLXFBConfigRec
type XID (line 187) | typedef XID GLXContextID;
type __GLXcontextRec (line 188) | struct __GLXcontextRec
type XID (line 189) | typedef XID GLXPixmap;
type XID (line 190) | typedef XID GLXDrawable;
type XID (line 191) | typedef XID GLXWindow;
type XID (line 192) | typedef XID GLXPbuffer;
type XID (line 194) | typedef XID GLXVideoCaptureDeviceNV;
type GLXVideoDeviceNV (line 195) | typedef unsigned int GLXVideoDeviceNV;
type XID (line 196) | typedef XID GLXVideoSourceSGIX;
type XID (line 197) | typedef XID GLXFBConfigIDSGIX;
type __GLXFBConfigRec (line 198) | struct __GLXFBConfigRec
type XID (line 199) | typedef XID GLXPbufferSGIX;
type GLXPbufferClobberEvent (line 200) | typedef struct {
type GLXBufferSwapComplete (line 213) | typedef struct {
type GLXEvent (line 224) | typedef union __GLXEvent {
type GLXStereoNotifyEventEXT (line 229) | typedef struct {
type GLXBufferClobberEventSGIX (line 239) | typedef struct {
type GLXHyperpipeNetworkSGIX (line 252) | typedef struct {
type GLXHyperpipeConfigSGIX (line 256) | typedef struct {
type GLXPipeRect (line 262) | typedef struct {
type GLXPipeRectLimits (line 267) | typedef struct {
type XVisualInfo (line 363) | typedef XVisualInfo * (APIENTRYP PFNGLXCHOOSEVISUALPROC)(Display *dpy, i...
type Display (line 431) | typedef Display * (APIENTRYP PFNGLXGETCURRENTDISPLAYPROC)(void);
type GLXFBConfig (line 438) | typedef GLXFBConfig * (APIENTRYP PFNGLXGETFBCONFIGSPROC)(Display *dpy, i...
type GLXFBConfig (line 441) | typedef GLXFBConfig * (APIENTRYP PFNGLXCHOOSEFBCONFIGPROC)(Display *dpy,...
type XVisualInfo (line 447) | typedef XVisualInfo * (APIENTRYP PFNGLXGETVISUALFROMFBCONFIGPROC)(Displa...
type const (line 721) | typedef GLXContext (APIENTRYP PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPRO...
type const (line 744) | typedef GLXContext (APIENTRYP PFNGLXCREATECONTEXTATTRIBSARBPROC)(Display...
type Display (line 822) | typedef Display * (APIENTRYP PFNGLXGETCURRENTDISPLAYEXTPROC)(void);
type GLXVideoCaptureDeviceNV (line 1022) | typedef GLXVideoCaptureDeviceNV * (APIENTRYP PFNGLXENUMERATEVIDEOCAPTURE...
type GLXFBConfigSGIX (line 1107) | typedef GLXFBConfigSGIX * (APIENTRYP PFNGLXCHOOSEFBCONFIGSGIXPROC)(Displ...
type XVisualInfo (line 1116) | typedef XVisualInfo * (APIENTRYP PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)(Di...
type GLXHyperpipeNetworkSGIX (line 1126) | typedef GLXHyperpipeNetworkSGIX * (APIENTRYP PFNGLXQUERYHYPERPIPENETWORK...
type GLXHyperpipeConfigSGIX (line 1132) | typedef GLXHyperpipeConfigSGIX * (APIENTRYP PFNGLXQUERYHYPERPIPECONFIGSG...
FILE: Tutorial2_1_CrossPlatformEngine_macOS/OGL3D/vendor/glad/include/glad/glad_wgl.h
type _GPU_DEVICE (line 144) | struct _GPU_DEVICE {
type GPU_DEVICE (line 158) | typedef struct _GPU_DEVICE GPU_DEVICE;
type _GPU_DEVICE (line 159) | struct _GPU_DEVICE
type const (line 451) | typedef HGLRC (APIENTRYP PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)(UI...
type const (line 490) | typedef HGLRC (APIENTRYP PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC hDC, HGL...
type const (line 534) | typedef HPBUFFERARB (APIENTRYP PFNWGLCREATEPBUFFERARBPROC)(HDC hDC, int ...
type const (line 553) | typedef BOOL (APIENTRYP PFNWGLGETPIXELFORMATATTRIBIVARBPROC)(HDC hdc, in...
type const (line 556) | typedef BOOL (APIENTRYP PFNWGLGETPIXELFORMATATTRIBFVARBPROC)(HDC hdc, in...
type const (line 559) | typedef BOOL (APIENTRYP PFNWGLCHOOSEPIXELFORMATARBPROC)(HDC hdc, const i...
type const (line 656) | typedef HPBUFFEREXT (APIENTRYP PFNWGLCREATEPBUFFEREXTPROC)(HDC hDC, int ...
type const (line 681) | typedef BOOL (APIENTRYP PFNWGLCHOOSEPIXELFORMATEXTPROC)(HDC hdc, const i...
type const (line 709) | typedef BOOL (APIENTRYP PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)(HDC hDC,...
type const (line 719) | typedef BOOL (APIENTRYP PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)(HDC hDC, i...
type USHORT (line 725) | typedef BOOL (APIENTRYP PFNWGLSETGAMMATABLEI3DPROC)(HDC hDC, int iEntrie...
type HANDLE (line 778) | typedef BOOL (APIENTRYP PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)(HDC hDC...
type LPVOID (line 781) | typedef BOOL (APIENTRYP PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)(HDC hDC, ...
FILE: Tutorial2_1_CrossPlatformEngine_macOS/OGL3D/vendor/glad/src/glad.c
function open_gl (line 670) | static
function close_gl (line 685) | static
function open_gl (line 701) | static
function close_gl (line 732) | static
function gladLoadGL (line 762) | int gladLoadGL(void) {
type gladGLversionStruct (line 773) | struct gladGLversionStruct
function get_exts (line 786) | static int get_exts(void) {
function free_exts (line 820) | static void free_exts(void) {
function has_ext (line 831) | static int has_ext(const char *ext) {
function load_GL_VERSION_1_0 (line 4481) | static void load_GL_VERSION_1_0(GLADloadproc load) {
function load_GL_VERSION_1_1 (line 4790) | static void load_GL_VERSION_1_1(GLADloadproc load) {
function load_GL_VERSION_1_2 (line 4823) | static void load_GL_VERSION_1_2(GLADloadproc load) {
function load_GL_VERSION_1_3 (line 4830) | static void load_GL_VERSION_1_3(GLADloadproc load) {
function load_GL_VERSION_1_4 (line 4879) | static void load_GL_VERSION_1_4(GLADloadproc load) {
function load_GL_VERSION_1_5 (line 4929) | static void load_GL_VERSION_1_5(GLADloadproc load) {
function load_GL_VERSION_2_0 (line 4951) | static void load_GL_VERSION_2_0(GLADloadproc load) {
function load_GL_VERSION_2_1 (line 5047) | static void load_GL_VERSION_2_1(GLADloadproc load) {
function load_GL_VERSION_3_0 (line 5056) | static void load_GL_VERSION_3_0(GLADloadproc load) {
function load_GL_VERSION_3_1 (line 5143) | static void load_GL_VERSION_3_1(GLADloadproc load) {
function load_GL_VERSION_3_2 (line 5161) | static void load_GL_VERSION_3_2(GLADloadproc load) {
function load_GL_VERSION_3_3 (line 5183) | static void load_GL_VERSION_3_3(GLADloadproc load) {
function load_GL_VERSION_4_0 (line 5244) | static void load_GL_VERSION_4_0(GLADloadproc load) {
function load_GL_3DFX_tbuffer (line 5293) | static void load_GL_3DFX_tbuffer(GLADloadproc load) {
function load_GL_AMD_debug_output (line 5297) | static void load_GL_AMD_debug_output(GLADloadproc load) {
function load_GL_AMD_draw_buffers_blend (line 5304) | static void load_GL_AMD_draw_buffers_blend(GLADloadproc load) {
function load_GL_AMD_framebuffer_multisample_advanced (line 5311) | static void load_GL_AMD_framebuffer_multisample_advanced(GLADloadproc lo...
function load_GL_AMD_framebuffer_sample_positions (line 5316) | static void load_GL_AMD_framebuffer_sample_positions(GLADloadproc load) {
function load_GL_AMD_gpu_shader_int64 (line 5323) | static void load_GL_AMD_gpu_shader_int64(GLADloadproc load) {
function load_GL_AMD_interleaved_elements (line 5360) | static void load_GL_AMD_interleaved_elements(GLADloadproc load) {
function load_GL_AMD_multi_draw_indirect (line 5364) | static void load_GL_AMD_multi_draw_indirect(GLADloadproc load) {
function load_GL_AMD_name_gen_delete (line 5369) | static void load_GL_AMD_name_gen_delete(GLADloadproc load) {
function load_GL_AMD_occlusion_query_event (line 5375) | static void load_GL_AMD_occlusion_query_event(GLADloadproc load) {
function load_GL_AMD_performance_monitor (line 5379) | static void load_GL_AMD_performance_monitor(GLADloadproc load) {
function load_GL_AMD_sample_positions (line 5393) | static void load_GL_AMD_sample_positions(GLADloadproc load) {
function load_GL_AMD_sparse_texture (line 5397) | static void load_GL_AMD_sparse_texture(GLADloadproc load) {
function load_GL_AMD_stencil_operation_extended (line 5402) | static void load_GL_AMD_stencil_operation_extended(GLADloadproc load) {
function load_GL_AMD_vertex_shader_tessellator (line 5406) | static void load_GL_AMD_vertex_shader_tessellator(GLADloadproc load) {
function load_GL_APPLE_element_array (line 5411) | static void load_GL_APPLE_element_array(GLADloadproc load) {
function load_GL_APPLE_fence (line 5419) | static void load_GL_APPLE_fence(GLADloadproc load) {
function load_GL_APPLE_flush_buffer_range (line 5430) | static void load_GL_APPLE_flush_buffer_range(GLADloadproc load) {
function load_GL_APPLE_object_purgeable (line 5435) | static void load_GL_APPLE_object_purgeable(GLADloadproc load) {
function load_GL_APPLE_texture_range (line 5441) | static void load_GL_APPLE_texture_range(GLADloadproc load) {
function load_GL_APPLE_vertex_array_object (line 5446) | static void load_GL_APPLE_vertex_array_object(GLADloadproc load) {
function load_GL_APPLE_vertex_array_range (line 5453) | static void load_GL_APPLE_vertex_array_range(GLADloadproc load) {
function load_GL_APPLE_vertex_program_evaluators (line 5459) | static void load_GL_APPLE_vertex_program_evaluators(GLADloadproc load) {
function load_GL_ARB_ES2_compatibility (line 5469) | static void load_GL_ARB_ES2_compatibility(GLADloadproc load) {
function load_GL_ARB_ES3_1_compatibility (line 5477) | static void load_GL_ARB_ES3_1_compatibility(GLADloadproc load) {
function load_GL_ARB_ES3_2_compatibility (line 5481) | static void load_GL_ARB_ES3_2_compatibility(GLADloadproc load) {
function load_GL_ARB_base_instance (line 5485) | static void load_GL_ARB_base_instance(GLADloadproc load) {
function load_GL_ARB_bindless_texture (line 5491) | static void load_GL_ARB_bindless_texture(GLADloadproc load) {
function load_GL_ARB_blend_func_extended (line 5510) | static void load_GL_ARB_blend_func_extended(GLADloadproc load) {
function load_GL_ARB_buffer_storage (line 5515) | static void load_GL_ARB_buffer_storage(GLADloadproc load) {
function load_GL_ARB_cl_event (line 5519) | static void load_GL_ARB_cl_event(GLADloadproc load) {
function load_GL_ARB_clear_buffer_object (line 5523) | static void load_GL_ARB_clear_buffer_object(GLADloadproc load) {
function load_GL_ARB_clear_texture (line 5528) | static void load_GL_ARB_clear_texture(GLADloadproc load) {
function load_GL_ARB_clip_control (line 5533) | static void load_GL_ARB_clip_control(GLADloadproc load) {
function load_GL_ARB_color_buffer_float (line 5537) | static void load_GL_ARB_color_buffer_float(GLADloadproc load) {
function load_GL_ARB_compute_shader (line 5541) | static void load_GL_ARB_compute_shader(GLADloadproc load) {
function load_GL_ARB_compute_variable_group_size (line 5546) | static void load_GL_ARB_compute_variable_group_size(GLADloadproc load) {
function load_GL_ARB_copy_buffer (line 5550) | static void load_GL_ARB_copy_buffer(GLADloadproc load) {
function load_GL_ARB_copy_image (line 5554) | static void load_GL_ARB_copy_image(GLADloadproc load) {
function load_GL_ARB_debug_output (line 5558) | static void load_GL_ARB_debug_output(GLADloadproc load) {
function load_GL_ARB_direct_state_access (line 5565) | static void load_GL_ARB_direct_state_access(GLADloadproc load) {
function load_GL_ARB_draw_buffers (line 5665) | static void load_GL_ARB_draw_buffers(GLADloadproc load) {
function load_GL_ARB_draw_buffers_blend (line 5669) | static void load_GL_ARB_draw_buffers_blend(GLADloadproc load) {
function load_GL_ARB_draw_elements_base_vertex (line 5676) | static void load_GL_ARB_draw_elements_base_vertex(GLADloadproc load) {
function load_GL_ARB_draw_indirect (line 5683) | static void load_GL_ARB_draw_indirect(GLADloadproc load) {
function load_GL_ARB_draw_instanced (line 5688) | static void load_GL_ARB_draw_instanced(GLADloadproc load) {
function load_GL_ARB_fragment_program (line 5693) | static void load_GL_ARB_fragment_program(GLADloadproc load) {
function load_GL_ARB_framebuffer_no_attachments (line 5715) | static void load_GL_ARB_framebuffer_no_attachments(GLADloadproc load) {
function load_GL_ARB_framebuffer_object (line 5720) | static void load_GL_ARB_framebuffer_object(GLADloadproc load) {
function load_GL_ARB_geometry_shader4 (line 5743) | static void load_GL_ARB_geometry_shader4(GLADloadproc load) {
function load_GL_ARB_get_program_binary (line 5750) | static void load_GL_ARB_get_program_binary(GLADloadproc load) {
function load_GL_ARB_get_texture_sub_image (line 5756) | static void load_GL_ARB_get_texture_sub_image(GLADloadproc load) {
function load_GL_ARB_gl_spirv (line 5761) | static void load_GL_ARB_gl_spirv(GLADloadproc load) {
function load_GL_ARB_gpu_shader_fp64 (line 5765) | static void load_GL_ARB_gpu_shader_fp64(GLADloadproc load) {
function load_GL_ARB_gpu_shader_int64 (line 5786) | static void load_GL_ARB_gpu_shader_int64(GLADloadproc load) {
function load_GL_ARB_imaging (line 5825) | static void load_GL_ARB_imaging(GLADloadproc load) {
function load_GL_ARB_indirect_parameters (line 5862) | static void load_GL_ARB_indirect_parameters(GLADloadproc load) {
function load_GL_ARB_instanced_arrays (line 5867) | static void load_GL_ARB_instanced_arrays(GLADloadproc load) {
function load_GL_ARB_internalformat_query (line 5871) | static void load_GL_ARB_internalformat_query(GLADloadproc load) {
function load_GL_ARB_internalformat_query2 (line 5875) | static void load_GL_ARB_internalformat_query2(GLADloadproc load) {
function load_GL_ARB_invalidate_subdata (line 5879) | static void load_GL_ARB_invalidate_subdata(GLADloadproc load) {
function load_GL_ARB_map_buffer_range (line 5888) | static void load_GL_ARB_map_buffer_range(GLADloadproc load) {
function load_GL_ARB_matrix_palette (line 5893) | static void load_GL_ARB_matrix_palette(GLADloadproc load) {
function load_GL_ARB_multi_bind (line 5901) | static void load_GL_ARB_multi_bind(GLADloadproc load) {
function load_GL_ARB_multi_draw_indirect (line 5910) | static void load_GL_ARB_multi_draw_indirect(GLADloadproc load) {
function load_GL_ARB_multisample (line 5915) | static void load_GL_ARB_multisample(GLADloadproc load) {
function load_GL_ARB_multitexture (line 5919) | static void load_GL_ARB_multitexture(GLADloadproc load) {
function load_GL_ARB_occlusion_query (line 5956) | static void load_GL_ARB_occlusion_query(GLADloadproc load) {
function load_GL_ARB_parallel_shader_compile (line 5967) | static void load_GL_ARB_parallel_shader_compile(GLADloadproc load) {
function load_GL_ARB_point_parameters (line 5971) | static void load_GL_ARB_point_parameters(GLADloadproc load) {
function load_GL_ARB_polygon_offset_clamp (line 5976) | static void load_GL_ARB_polygon_offset_clamp(GLADloadproc load) {
function load_GL_ARB_program_interface_query (line 5980) | static void load_GL_ARB_program_interface_query(GLADloadproc load) {
function load_GL_ARB_provoking_vertex (line 5989) | static void load_GL_ARB_provoking_vertex(GLADloadproc load) {
function load_GL_ARB_robustness (line 5993) | static void load_GL_ARB_robustness(GLADloadproc load) {
function load_GL_ARB_sample_locations (line 6016) | static void load_GL_ARB_sample_locations(GLADloadproc load) {
function load_GL_ARB_sample_shading (line 6022) | static void load_GL_ARB_sample_shading(GLADloadproc load) {
function load_GL_ARB_sampler_objects (line 6026) | static void load_GL_ARB_sampler_objects(GLADloadproc load) {
function load_GL_ARB_separate_shader_objects (line 6043) | static void load_GL_ARB_separate_shader_objects(GLADloadproc load) {
function load_GL_ARB_shader_atomic_counters (line 6107) | static void load_GL_ARB_shader_atomic_counters(GLADloadproc load) {
function load_GL_ARB_shader_image_load_store (line 6111) | static void load_GL_ARB_shader_image_load_store(GLADloadproc load) {
function load_GL_ARB_shader_objects (line 6116) | static void load_GL_ARB_shader_objects(GLADloadproc load) {
function load_GL_ARB_shader_storage_buffer_object (line 6158) | static void load_GL_ARB_shader_storage_buffer_object(GLADloadproc load) {
function load_GL_ARB_shader_subroutine (line 6162) | static void load_GL_ARB_shader_subroutine(GLADloadproc load) {
function load_GL_ARB_shading_language_include (line 6173) | static void load_GL_ARB_shading_language_include(GLADloadproc load) {
function load_GL_ARB_sparse_buffer (line 6182) | static void load_GL_ARB_sparse_buffer(GLADloadproc load) {
function load_GL_ARB_sparse_texture (line 6188) | static void load_GL_ARB_sparse_texture(GLADloadproc load) {
function load_GL_ARB_sync (line 6192) | static void load_GL_ARB_sync(GLADloadproc load) {
function load_GL_ARB_tessellation_shader (line 6202) | static void load_GL_ARB_tessellation_shader(GLADloadproc load) {
function load_GL_ARB_texture_barrier (line 6207) | static void load_GL_ARB_texture_barrier(GLADloadproc load) {
function load_GL_ARB_texture_buffer_object (line 6211) | static void load_GL_ARB_texture_buffer_object(GLADloadproc load) {
function load_GL_ARB_texture_buffer_range (line 6215) | static void load_GL_ARB_texture_buffer_range(GLADloadproc load) {
function load_GL_ARB_texture_compression (line 6219) | static void load_GL_ARB_texture_compression(GLADloadproc load) {
function load_GL_ARB_texture_multisample (line 6229) | static void load_GL_ARB_texture_multisample(GLADloadproc load) {
function load_GL_ARB_texture_storage (line 6236) | static void load_GL_ARB_texture_storage(GLADloadproc load) {
function load_GL_ARB_texture_storage_multisample (line 6242) | static void load_GL_ARB_texture_storage_multisample(GLADloadproc load) {
function load_GL_ARB_texture_view (line 6247) | static void load_GL_ARB_texture_view(GLADloadproc load) {
function load_GL_ARB_timer_query (line 6251) | static void load_GL_ARB_timer_query(GLADloadproc load) {
function load_GL_ARB_transform_feedback2 (line 6257) | static void load_GL_ARB_transform_feedback2(GLADloadproc load) {
function load_GL_ARB_transform_feedback3 (line 6267) | static void load_GL_ARB_transform_feedback3(GLADloadproc load) {
function load_GL_ARB_transform_feedback_instanced (line 6274) | static void load_GL_ARB_transform_feedback_instanced(GLADloadproc load) {
function load_GL_ARB_transpose_matrix (line 6279) | static void load_GL_ARB_transpose_matrix(GLADloadproc load) {
function load_GL_ARB_uniform_buffer_object (line 6286) | static void load_GL_ARB_uniform_buffer_object(GLADloadproc load) {
function load_GL_ARB_vertex_array_object (line 6299) | static void load_GL_ARB_vertex_array_object(GLADloadproc load) {
function load_GL_ARB_vertex_attrib_64bit (line 6306) | static void load_GL_ARB_vertex_attrib_64bit(GLADloadproc load) {
function load_GL_ARB_vertex_attrib_binding (line 6319) | static void load_GL_ARB_vertex_attrib_binding(GLADloadproc load) {
function load_GL_ARB_vertex_blend (line 6328) | static void load_GL_ARB_vertex_blend(GLADloadproc load) {
function load_GL_ARB_vertex_buffer_object (line 6341) | static void load_GL_ARB_vertex_buffer_object(GLADloadproc load) {
function load_GL_ARB_vertex_program (line 6355) | static void load_GL_ARB_vertex_program(GLADloadproc load) {
function load_GL_ARB_vertex_shader (line 6420) | static void load_GL_ARB_vertex_shader(GLADloadproc load) {
function load_GL_ARB_vertex_type_2_10_10_10_rev (line 6469) | static void load_GL_ARB_vertex_type_2_10_10_10_rev(GLADloadproc load) {
function load_GL_ARB_viewport_array (line 6510) | static void load_GL_ARB_viewport_array(GLADloadproc load) {
function load_GL_ARB_window_pos (line 6525) | static void load_GL_ARB_window_pos(GLADloadproc load) {
function load_GL_ATI_draw_buffers (line 6544) | static void load_GL_ATI_draw_buffers(GLADloadproc load) {
function load_GL_ATI_element_array (line 6548) | static void load_GL_ATI_element_array(GLADloadproc load) {
function load_GL_ATI_envmap_bumpmap (line 6554) | static void load_GL_ATI_envmap_bumpmap(GLADloadproc load) {
function load_GL_ATI_fragment_shader (line 6561) | static void load_GL_ATI_fragment_shader(GLADloadproc load) {
function load_GL_ATI_map_object_buffer (line 6578) | static void load_GL_ATI_map_object_buffer(GLADloadproc load) {
function load_GL_ATI_pn_triangles (line 6583) | static void load_GL_ATI_pn_triangles(GLADloadproc load) {
function load_GL_ATI_separate_stencil (line 6588) | static void load_GL_ATI_separate_stencil(GLADloadproc load) {
function load_GL_ATI_vertex_array_object (line 6593) | static void load_GL_ATI_vertex_array_object(GLADloadproc load) {
function load_GL_ATI_vertex_attrib_array_object (line 6608) | static void load_GL_ATI_vertex_attrib_array_object(GLADloadproc load) {
function load_GL_ATI_vertex_streams (line 6614) | static void load_GL_ATI_vertex_streams(GLADloadproc load) {
function load_GL_EXT_EGL_image_storage (line 6662) | static void load_GL_EXT_EGL_image_storage(GLADloadproc load) {
function load_GL_EXT_bindable_uniform (line 6667) | static void load_GL_EXT_bindable_uniform(GLADloadproc load) {
function load_GL_EXT_blend_color (line 6673) | static void load_GL_EXT_blend_color(GLADloadproc load) {
function load_GL_EXT_blend_equation_separate (line 6677) | static void load_GL_EXT_blend_equation_separate(GLADloadproc load) {
function load_GL_EXT_blend_func_separate (line 6681) | static void load_GL_EXT_blend_func_separate(GLADloadproc load) {
function load_GL_EXT_blend_minmax (line 6685) | static void load_GL_EXT_blend_minmax(GLADloadproc load) {
function load_GL_EXT_color_subtable (line 6689) | static void load_GL_EXT_color_subtable(GLADloadproc load) {
function load_GL_EXT_compiled_vertex_array (line 6694) | static void load_GL_EXT_compiled_vertex_array(GLADloadproc load) {
function load_GL_EXT_convolution (line 6699) | static void load_GL_EXT_convolution(GLADloadproc load) {
function load_GL_EXT_coordinate_frame (line 6715) | static void load_GL_EXT_coordinate_frame(GLADloadproc load) {
function load_GL_EXT_copy_texture (line 6740) | static void load_GL_EXT_copy_texture(GLADloadproc load) {
function load_GL_EXT_cull_vertex (line 6748) | static void load_GL_EXT_cull_vertex(GLADloadproc load) {
function load_GL_EXT_debug_label (line 6753) | static void load_GL_EXT_debug_label(GLADloadproc load) {
function load_GL_EXT_debug_marker (line 6758) | static void load_GL_EXT_debug_marker(GLADloadproc load) {
function load_GL_EXT_depth_bounds_test (line 6764) | static void load_GL_EXT_depth_bounds_test(GLADloadproc load) {
function load_GL_EXT_direct_state_access (line 6768) | static void load_GL_EXT_direct_state_access(GLADloadproc load) {
function load_GL_EXT_draw_buffers2 (line 7026) | static void load_GL_EXT_draw_buffers2(GLADloadproc load) {
function load_GL_EXT_draw_instanced (line 7035) | static void load_GL_EXT_draw_instanced(GLADloadproc load) {
function load_GL_EXT_draw_range_elements (line 7040) | static void load_GL_EXT_draw_range_elements(GLADloadproc load) {
function load_GL_EXT_external_buffer (line 7044) | static void load_GL_EXT_external_buffer(GLADloadproc load) {
function load_GL_EXT_fog_coord (line 7049) | static void load_GL_EXT_fog_coord(GLADloadproc load) {
function load_GL_EXT_framebuffer_blit (line 7057) | static void load_GL_EXT_framebuffer_blit(GLADloadproc load) {
function load_GL_EXT_framebuffer_multisample (line 7061) | static void load_GL_EXT_framebuffer_multisample(GLADloadproc load) {
function load_GL_EXT_framebuffer_object (line 7065) | static void load_GL_EXT_framebuffer_object(GLADloadproc load) {
function load_GL_EXT_geometry_shader4 (line 7085) | static void load_GL_EXT_geometry_shader4(GLADloadproc load) {
function load_GL_EXT_gpu_program_parameters (line 7089) | static void load_GL_EXT_gpu_program_parameters(GLADloadproc load) {
function load_GL_EXT_gpu_shader4 (line 7094) | static void load_GL_EXT_gpu_shader4(GLADloadproc load) {
function load_GL_EXT_histogram (line 7131) | static void load_GL_EXT_histogram(GLADloadproc load) {
function load_GL_EXT_index_func (line 7144) | static void load_GL_EXT_index_func(GLADloadproc load) {
function load_GL_EXT_index_material (line 7148) | static void load_GL_EXT_index_material(GLADloadproc load) {
function load_GL_EXT_light_texture (line 7152) | static void load_GL_EXT_light_texture(GLADloadproc load) {
function load_GL_EXT_memory_object (line 7158) | static void load_GL_EXT_memory_object(GLADloadproc load) {
function load_GL_EXT_memory_object_fd (line 7180) | static void load_GL_EXT_memory_object_fd(GLADloadproc load) {
function load_GL_EXT_memory_object_win32 (line 7184) | static void load_GL_EXT_memory_object_win32(GLADloadproc load) {
function load_GL_EXT_multi_draw_arrays (line 7189) | static void load_GL_EXT_multi_draw_arrays(GLADloadproc load) {
function load_GL_EXT_multisample (line 7194) | static void load_GL_EXT_multisample(GLADloadproc load) {
function load_GL_EXT_paletted_texture (line 7199) | static void load_GL_EXT_paletted_texture(GLADloadproc load) {
function load_GL_EXT_pixel_transform (line 7206) | static void load_GL_EXT_pixel_transform(GLADloadproc load) {
function load_GL_EXT_point_parameters (line 7215) | static void load_GL_EXT_point_parameters(GLADloadproc load) {
function load_GL_EXT_polygon_offset (line 7220) | static void load_GL_EXT_polygon_offset(GLADloadproc load) {
function load_GL_EXT_polygon_offset_clamp (line 7224) | static void load_GL_EXT_polygon_offset_clamp(GLADloadproc load) {
function load_GL_EXT_provoking_vertex (line 7228) | static void load_GL_EXT_provoking_vertex(GLADloadproc load) {
function load_GL_EXT_raster_multisample (line 7232) | static void load_GL_EXT_raster_multisample(GLADloadproc load) {
function load_GL_EXT_secondary_color (line 7236) | static void load_GL_EXT_secondary_color(GLADloadproc load) {
function load_GL_EXT_semaphore (line 7256) | static void load_GL_EXT_semaphore(GLADloadproc load) {
function load_GL_EXT_semaphore_fd (line 7268) | static void load_GL_EXT_semaphore_fd(GLADloadproc load) {
function load_GL_EXT_semaphore_win32 (line 7272) | static void load_GL_EXT_semaphore_win32(GLADloadproc load) {
function load_GL_EXT_separate_shader_objects (line 7277) | static void load_GL_EXT_separate_shader_objects(GLADloadproc load) {
function load_GL_EXT_shader_framebuffer_fetch_non_coherent (line 7327) | static void load_GL_EXT_shader_framebuffer_fetch_non_coherent(GLADloadpr...
function load_GL_EXT_shader_image_load_store (line 7331) | static void load_GL_EXT_shader_image_load_store(GLADloadproc load) {
function load_GL_EXT_stencil_clear_tag (line 7336) | static void load_GL_EXT_stencil_clear_tag(GLADloadproc load) {
function load_GL_EXT_stencil_two_side (line 7340) | static void load_GL_EXT_stencil_two_side(GLADloadproc load) {
function load_GL_EXT_subtexture (line 7344) | static void load_GL_EXT_subtexture(GLADloadproc load) {
function load_GL_EXT_texture3D (line 7349) | static void load_GL_EXT_texture3D(GLADloadproc load) {
function load_GL_EXT_texture_array (line 7354) | static void load_GL_EXT_texture_array(GLADloadproc load) {
function load_GL_EXT_texture_buffer_object (line 7358) | static void load_GL_EXT_texture_buffer_object(GLADloadproc load) {
function load_GL_EXT_texture_integer (line 7362) | static void load_GL_EXT_texture_integer(GLADloadproc load) {
function load_GL_EXT_texture_object (line 7371) | static void load_GL_EXT_texture_object(GLADloadproc load) {
function load_GL_EXT_texture_perturb_normal (line 7380) | static void load_GL_EXT_texture_perturb_normal(GLADloadproc load) {
function load_GL_EXT_timer_query (line 7384) | static void load_GL_EXT_timer_query(GLADloadproc load) {
function load_GL_EXT_transform_feedback (line 7389) | static void load_GL_EXT_transform_feedback(GLADloadproc load) {
function load_GL_EXT_vertex_array (line 7399) | static void load_GL_EXT_vertex_array(GLADloadproc load) {
function load_GL_EXT_vertex_attrib_64bit (line 7411) | static void load_GL_EXT_vertex_attrib_64bit(GLADloadproc load) {
function load_GL_EXT_vertex_shader (line 7424) | static void load_GL_EXT_vertex_shader(GLADloadproc load) {
function load_GL_EXT_vertex_weighting (line 7469) | static void load_GL_EXT_vertex_weighting(GLADloadproc load) {
function load_GL_EXT_win32_keyed_mutex (line 7475) | static void load_GL_EXT_win32_keyed_mutex(GLADloadproc load) {
function load_GL_EXT_window_rectangles (line 7480) | static void load_GL_EXT_window_rectangles(GLADloadproc load) {
function load_GL_EXT_x11_sync_object (line 7484) | static void load_GL_EXT_x11_sync_object(GLADloadproc load) {
function load_GL_GREMEDY_frame_terminator (line 7488) | static void load_GL_GREMEDY_frame_terminator(GLADloadproc load) {
function load_GL_GREMEDY_string_marker (line 7492) | static void load_GL_GREMEDY_string_marker(GLADloadproc load) {
function load_GL_HP_image_transform (line 7496) | static void load_GL_HP_image_transform(GLADloadproc load) {
function load_GL_IBM_multimode_draw_arrays (line 7505) | static void load_GL_IBM_multimode_draw_arrays(GLADloadproc load) {
function load_GL_IBM_static_data (line 7510) | static void load_GL_IBM_static_data(GLADloadproc load) {
function load_GL_IBM_vertex_array_lists (line 7514) | static void load_GL_IBM_vertex_array_lists(GLADloadproc load) {
function load_GL_INGR_blend_func_separate (line 7525) | static void load_GL_INGR_blend_func_separate(GLADloadproc load) {
function load_GL_INTEL_framebuffer_CMAA (line 7529) | static void load_GL_INTEL_framebuffer_CMAA(GLADloadproc load) {
function load_GL_INTEL_map_texture (line 7533) | static void load_GL_INTEL_map_texture(GLADloadproc load) {
function load_GL_INTEL_parallel_arrays (line 7539) | static void load_GL_INTEL_parallel_arrays(GLADloadproc load) {
function load_GL_INTEL_performance_query (line 7546) | static void load_GL_INTEL_performance_query(GLADloadproc load) {
function load_GL_KHR_blend_equation_advanced (line 7559) | static void load_GL_KHR_blend_equation_advanced(GLADloadproc load) {
function load_GL_KHR_debug (line 7563) | static void load_GL_KHR_debug(GLADloadproc load) {
function load_GL_KHR_parallel_shader_compile (line 7588) | static void load_GL_KHR_parallel_shader_compile(GLADloadproc load) {
function load_GL_KHR_robustness (line 7592) | static void load_GL_KHR_robustness(GLADloadproc load) {
function load_GL_MESA_framebuffer_flip_y (line 7605) | static void load_GL_MESA_framebuffer_flip_y(GLADloadproc load) {
function load_GL_MESA_resize_buffers (line 7610) | static void load_GL_MESA_resize_buffers(GLADloadproc load) {
function load_GL_MESA_window_pos (line 7614) | static void load_GL_MESA_window_pos(GLADloadproc load) {
function load_GL_NVX_conditional_render (line 7641) | static void load_GL_NVX_conditional_render(GLADloadproc load) {
function load_GL_NVX_gpu_multicast2 (line 7646) | static void load_GL_NVX_gpu_multicast2(GLADloadproc load) {
function load_GL_NVX_linked_gpu_multicast (line 7655) | static void load_GL_NVX_linked_gpu_multicast(GLADloadproc load) {
function load_GL_NVX_progress_fence (line 7661) | static void load_GL_NVX_progress_fence(GLADloadproc load) {
function load_GL_NV_alpha_to_coverage_dither_control (line 7668) | static void load_GL_NV_alpha_to_coverage_dither_control(GLADloadproc loa...
function load_GL_NV_bindless_multi_draw_indirect (line 7672) | static void load_GL_NV_bindless_multi_draw_indirect(GLADloadproc load) {
function load_GL_NV_bindless_multi_draw_indirect_count (line 7677) | static void load_GL_NV_bindless_multi_draw_indirect_count(GLADloadproc l...
function load_GL_NV_bindless_texture (line 7682) | static void load_GL_NV_bindless_texture(GLADloadproc load) {
function load_GL_NV_blend_equation_advanced (line 7698) | static void load_GL_NV_blend_equation_advanced(GLADloadproc load) {
function load_GL_NV_clip_space_w_scaling (line 7703) | static void load_GL_NV_clip_space_w_scaling(GLADloadproc load) {
function load_GL_NV_command_list (line 7707) | static void load_GL_NV_command_list(GLADloadproc load) {
function load_GL_NV_conditional_render (line 7727) | static void load_GL_NV_conditional_render(GLADloadproc load) {
function load_GL_NV_conservative_raster (line 7732) | static void load_GL_NV_conservative_raster(GLADloadproc load) {
function load_GL_NV_conservative_raster_dilate (line 7736) | static void load_GL_NV_conservative_raster_dilate(GLADloadproc load) {
function load_GL_NV_conservative_raster_pre_snap_triangles (line 7740) | static void load_GL_NV_conservative_raster_pre_snap_triangles(GLADloadpr...
function load_GL_NV_copy_image (line 7744) | static void load_GL_NV_copy_image(GLADloadproc load) {
function load_GL_NV_depth_buffer_float (line 7748) | static void load_GL_NV_depth_buffer_float(GLADloadproc load) {
function load_GL_NV_draw_texture (line 7754) | static void load_GL_NV_draw_texture(GLADloadproc load) {
function load_GL_NV_draw_vulkan_image (line 7758) | static void load_GL_NV_draw_vulkan_image(GLADloadproc load) {
function load_GL_NV_evaluators (line 7766) | static void load_GL_NV_evaluators(GLADloadproc load) {
function load_GL_NV_explicit_multisample (line 7778) | static void load_GL_NV_explicit_multisample(GLADloadproc load) {
function load_GL_NV_fence (line 7784) | static void load_GL_NV_fence(GLADloadproc load) {
function load_GL_NV_fragment_coverage_to_color (line 7794) | static void load_GL_NV_fragment_coverage_to_color(GLADloadproc load) {
function load_GL_NV_fragment_program (line 7798) | static void load_GL_NV_fragment_program(GLADloadproc load) {
function load_GL_NV_framebuffer_mixed_samples (line 7807) | static void load_GL_NV_framebuffer_mixed_samples(GLADloadproc load) {
function load_GL_NV_framebuffer_multisample_coverage (line 7814) | static void load_GL_NV_framebuffer_multisample_coverage(GLADloadproc loa...
function load_GL_NV_geometry_program4 (line 7818) | static void load_GL_NV_geometry_program4(GLADloadproc load) {
function load_GL_NV_gpu_multicast (line 7825) | static void load_GL_NV_gpu_multicast(GLADloadproc load) {
function load_GL_NV_gpu_program4 (line 7840) | static void load_GL_NV_gpu_program4(GLADloadproc load) {
function load_GL_NV_gpu_program5 (line 7859) | static void load_GL_NV_gpu_program5(GLADloadproc load) {
function load_GL_NV_gpu_shader5 (line 7864) | static void load_GL_NV_gpu_shader5(GLADloadproc load) {
function load_GL_NV_half_float (line 7900) | static void load_GL_NV_half_float(GLADloadproc load) {
function load_GL_NV_internalformat_sample_query (line 7949) | static void load_GL_NV_internalformat_sample_query(GLADloadproc load) {
function load_GL_NV_memory_attachment (line 7953) | static void load_GL_NV_memory_attachment(GLADloadproc load) {
function load_GL_NV_memory_object_sparse (line 7962) | static void load_GL_NV_memory_object_sparse(GLADloadproc load) {
function load_GL_NV_mesh_shader (line 7969) | static void load_GL_NV_mesh_shader(GLADloadproc load) {
function load_GL_NV_occlusion_query (line 7976) | static void load_GL_NV_occlusion_query(GLADloadproc load) {
function load_GL_NV_parameter_buffer_object (line 7986) | static void load_GL_NV_parameter_buffer_object(GLADloadproc load) {
function load_GL_NV_path_rendering (line 7992) | static void load_GL_NV_path_rendering(GLADloadproc load) {
function load_GL_NV_pixel_data_range (line 8078) | static void load_GL_NV_pixel_data_range(GLADloadproc load) {
function load_GL_NV_point_sprite (line 8083) | static void load_GL_NV_point_sprite(GLADloadproc load) {
function load_GL_NV_present_video (line 8088) | static void load_GL_NV_present_video(GLADloadproc load) {
function load_GL_NV_primitive_restart (line 8097) | static void load_GL_NV_primitive_restart(GLADloadproc load) {
function load_GL_NV_query_resource (line 8102) | static void load_GL_NV_query_resource(GLADloadproc load) {
function load_GL_NV_query_resource_tag (line 8106) | static void load_GL_NV_query_resource_tag(GLADloadproc load) {
function load_GL_NV_register_combiners (line 8112) | static void load_GL_NV_register_combiners(GLADloadproc load) {
function load_GL_NV_register_combiners2 (line 8128) | static void load_GL_NV_register_combiners2(GLADloadproc load) {
function load_GL_NV_sample_locations (line 8133) | static void load_GL_NV_sample_locations(GLADloadproc load) {
function load_GL_NV_scissor_exclusive (line 8139) | static void load_GL_NV_scissor_exclusive(GLADloadproc load) {
function load_GL_NV_shader_buffer_load (line 8144) | static void load_GL_NV_shader_buffer_load(GLADloadproc load) {
function load_GL_NV_shading_rate_image (line 8161) | static void load_GL_NV_shading_rate_image(GLADloadproc load) {
function load_GL_NV_texture_barrier (line 8171) | static void load_GL_NV_texture_barrier(GLADloadproc load) {
function load_GL_NV_texture_multisample (line 8175) | static void load_GL_NV_texture_multisample(GLADloadproc load) {
function load_GL_NV_timeline_semaphore (line 8184) | static void load_GL_NV_timeline_semaphore(GLADloadproc load) {
function load_GL_NV_transform_feedback (line 8190) | static void load_GL_NV_transform_feedback(GLADloadproc load) {
function load_GL_NV_transform_feedback2 (line 8205) | static void load_GL_NV_transform_feedback2(GLADloadproc load) {
function load_GL_NV_vdpau_interop (line 8215) | static void load_GL_NV_vdpau_interop(GLADloadproc load) {
function load_GL_NV_vdpau_interop2 (line 8228) | static void load_GL_NV_vdpau_interop2(GLADloadproc load) {
function load_GL_NV_vertex_array_range (line 8232) | static void load_GL_NV_vertex_array_range(GLADloadproc load) {
function load_GL_NV_vertex_attrib_integer_64bit (line 8237) | static void load_GL_NV_vertex_attrib_integer_64bit(GLADloadproc load) {
function load_GL_NV_vertex_buffer_unified_memory (line 8259) | static void load_GL_NV_vertex_buffer_unified_memory(GLADloadproc load) {
function load_GL_NV_vertex_program (line 8274) | static void load_GL_NV_vertex_program(GLADloadproc load) {
function load_GL_NV_vertex_program4 (line 8341) | static void load_GL_NV_vertex_program4(GLADloadproc load) {
function load_GL_NV_video_capture (line 8367) | static void load_GL_NV_video_capture(GLADloadproc load) {
function load_GL_NV_viewport_swizzle (line 8382) | static void load_GL_NV_viewport_swizzle(GLADloadproc load) {
function load_GL_OES_byte_coordinates (line 8386) | static void load_GL_OES_byte_coordinates(GLADloadproc load) {
function load_GL_OES_fixed_point (line 8411) | static void load_GL_OES_fixed_point(GLADloadproc load) {
function load_GL_OES_query_matrix (line 8521) | static void load_GL_OES_query_matrix(GLADloadproc load) {
function load_GL_OES_single_precision (line 8525) | static void load_GL_OES_single_precision(GLADloadproc load) {
function load_GL_OVR_multiview (line 8534) | static void load_GL_OVR_multiview(GLADloadproc load) {
function load_GL_PGI_misc_hints (line 8538) | static void load_GL_PGI_misc_hints(GLADloadproc load) {
function load_GL_SGIS_detail_texture (line 8542) | static void load_GL_SGIS_detail_texture(GLADloadproc load) {
function load_GL_SGIS_fog_function (line 8547) | static void load_GL_SGIS_fog_function(GLADloadproc load) {
function load_GL_SGIS_multisample (line 8552) | static void load_GL_SGIS_multisample(GLADloadproc load) {
function load_GL_SGIS_pixel_texture (line 8557) | static void load_GL_SGIS_pixel_texture(GLADloadproc load) {
function load_GL_SGIS_point_parameters (line 8566) | static void load_GL_SGIS_point_parameters(GLADloadproc load) {
function load_GL_SGIS_sharpen_texture (line 8571) | static void load_GL_SGIS_sharpen_texture(GLADloadproc load) {
function load_GL_SGIS_texture4D (line 8576) | static void load_GL_SGIS_texture4D(GLADloadproc load) {
function load_GL_SGIS_texture_color_mask (line 8581) | static void load_GL_SGIS_texture_color_mask(GLADloadproc load) {
function load_GL_SGIS_texture_filter4 (line 8585) | static void load_GL_SGIS_texture_filter4(GLADloadproc load) {
function load_GL_SGIX_async (line 8590) | static void load_GL_SGIX_async(GLADloadproc load) {
function load_GL_SGIX_flush_raster (line 8599) | static void load_GL_SGIX_flush_raster(GLADloadproc load) {
function load_GL_SGIX_fragment_lighting (line 8603) | static void load_GL_SGIX_fragment_lighting(GLADloadproc load) {
function load_GL_SGIX_framezoom (line 8624) | static void load_GL_SGIX_framezoom(GLADloadproc load) {
function load_GL_SGIX_igloo_interface (line 8628) | static void load_GL_SGIX_igloo_interface(GLADloadproc load) {
function load_GL_SGIX_instruments (line 8632) | static void load_GL_SGIX_instruments(GLADloadproc load) {
function load_GL_SGIX_list_priority (line 8641) | static void load_GL_SGIX_list_priority(GLADloadproc load) {
function load_GL_SGIX_pixel_texture (line 8650) | static void load_GL_SGIX_pixel_texture(GLADloadproc load) {
function load_GL_SGIX_polynomial_ffd (line 8654) | static void load_GL_SGIX_polynomial_ffd(GLADloadproc load) {
function load_GL_SGIX_reference_plane (line 8661) | static void load_GL_SGIX_reference_plane(GLADloadproc load) {
function load_GL_SGIX_sprite (line 8665) | static void load_GL_SGIX_sprite(GLADloadproc load) {
function load_GL_SGIX_tag_sample_buffer (line 8672) | static void load_GL_SGIX_tag_sample_buffer(GLADloadproc load) {
function load_GL_SGI_color_table (line 8676) | static void load_GL_SGI_color_table(GLADloadproc load) {
function load_GL_SUNX_constant_data (line 8686) | static void load_GL_SUNX_constant_data(GLADloadproc load) {
function load_GL_SUN_global_alpha (line 8690) | static void load_GL_SUN_global_alpha(GLADloadproc load) {
function load_GL_SUN_mesh_array (line 8701) | static void load_GL_SUN_mesh_array(GLADloadproc load) {
function load_GL_SUN_triangle_list (line 8705) | static void load_GL_SUN_triangle_list(GLADloadproc load) {
function load_GL_SUN_vertex (line 8715) | static void load_GL_SUN_vertex(GLADloadproc load) {
function find_extensionsGL (line 8758) | static int find_extensionsGL(void) {
function find_coreGL (line 9379) | static void find_coreGL(void) {
function gladLoadGLLoader (line 9434) | int gladLoadGLLoader(GLADloadproc load) {
FILE: Tutorial2_1_CrossPlatformEngine_macOS/OGL3D/vendor/glad/src/glad_glx.c
function open_glx (line 123) | static
function close_glx (line 138) | static
function open_glx (line 154) | static
function close_glx (line 185) | static
function gladLoadGLX (line 215) | int gladLoadGLX(Display *dpy, int screen) {
function gladUnloadGLX (line 225) | void gladUnloadGLX(void) {
function get_exts (line 232) | static int get_exts(void) {
function free_exts (line 236) | static void free_exts(void) {
function has_ext (line 240) | static int has_ext(const char *ext) {
function load_GLX_VERSION_1_0 (line 481) | static void load_GLX_VERSION_1_0(GLADloadproc load) {
function load_GLX_VERSION_1_1 (line 501) | static void load_GLX_VERSION_1_1(GLADloadproc load) {
function load_GLX_VERSION_1_2 (line 507) | static void load_GLX_VERSION_1_2(GLADloadproc load) {
function load_GLX_VERSION_1_3 (line 511) | static void load_GLX_VERSION_1_3(GLADloadproc load) {
function load_GLX_VERSION_1_4 (line 531) | static void load_GLX_VERSION_1_4(GLADloadproc load) {
function load_GLX_AMD_gpu_association (line 535) | static void load_GLX_AMD_gpu_association(GLADloadproc load) {
function load_GLX_ARB_create_context (line 547) | static void load_GLX_ARB_create_context(GLADloadproc load) {
function load_GLX_ARB_get_proc_address (line 551) | static void load_GLX_ARB_get_proc_address(GLADloadproc load) {
function load_GLX_EXT_import_context (line 555) | static void load_GLX_EXT_import_context(GLADloadproc load) {
function load_GLX_EXT_swap_control (line 563) | static void load_GLX_EXT_swap_control(GLADloadproc load) {
function load_GLX_EXT_texture_from_pixmap (line 567) | static void load_GLX_EXT_texture_from_pixmap(GLADloadproc load) {
function load_GLX_MESA_agp_offset (line 572) | static void load_GLX_MESA_agp_offset(GLADloadproc load) {
function load_GLX_MESA_copy_sub_buffer (line 576) | static void load_GLX_MESA_copy_sub_buffer(GLADloadproc load) {
function load_GLX_MESA_pixmap_colormap (line 580) | static void load_GLX_MESA_pixmap_colormap(GLADloadproc load) {
function load_GLX_MESA_query_renderer (line 584) | static void load_GLX_MESA_query_renderer(GLADloadproc load) {
function load_GLX_MESA_release_buffers (line 591) | static void load_GLX_MESA_release_buffers(GLADloadproc load) {
function load_GLX_MESA_set_3dfx_mode (line 595) | static void load_GLX_MESA_set_3dfx_mode(GLADloadproc load) {
function load_GLX_MESA_swap_control (line 599) | static void load_GLX_MESA_swap_control(GLADloadproc load) {
function load_GLX_NV_copy_buffer (line 604) | static void load_GLX_NV_copy_buffer(GLADloadproc load) {
function load_GLX_NV_copy_image (line 609) | static void load_GLX_NV_copy_image(GLADloadproc load) {
function load_GLX_NV_delay_before_swap (line 613) | static void load_GLX_NV_delay_before_swap(GLADloadproc load) {
function load_GLX_NV_present_video (line 617) | static void load_GLX_NV_present_video(GLADloadproc load) {
function load_GLX_NV_swap_group (line 622) | static void load_GLX_NV_swap_group(GLADloadproc load) {
function load_GLX_NV_video_capture (line 631) | static void load_GLX_NV_video_capture(GLADloadproc load) {
function load_GLX_NV_video_out (line 639) | static void load_GLX_NV_video_out(GLADloadproc load) {
function load_GLX_OML_sync_control (line 648) | static void load_GLX_OML_sync_control(GLADloadproc load) {
function load_GLX_SGIX_dmbuffer (line 656) | static void load_GLX_SGIX_dmbuffer(GLADloadproc load) {
function load_GLX_SGIX_fbconfig (line 664) | static void load_GLX_SGIX_fbconfig(GLADloadproc load) {
function load_GLX_SGIX_hyperpipe (line 673) | static void load_GLX_SGIX_hyperpipe(GLADloadproc load) {
function load_GLX_SGIX_pbuffer (line 684) | static void load_GLX_SGIX_pbuffer(GLADloadproc load) {
function load_GLX_SGIX_swap_barrier (line 692) | static void load_GLX_SGIX_swap_barrier(GLADloadproc load) {
function load_GLX_SGIX_swap_group (line 697) | static void load_GLX_SGIX_swap_group(GLADloadproc load) {
function load_GLX_SGIX_video_resize (line 701) | static void load_GLX_SGIX_video_resize(GLADloadproc load) {
function load_GLX_SGIX_video_source (line 709) | static void load_GLX_SGIX_video_source(GLADloadproc load) {
function load_GLX_SGI_cushion (line 718) | static void load_GLX_SGI_cushion(GLADloadproc load) {
function load_GLX_SGI_make_current_read (line 722) | static void load_GLX_SGI_make_current_read(GLADloadproc load) {
function load_GLX_SGI_swap_control (line 727) | static void load_GLX_SGI_swap_control(GLADloadproc load) {
function load_GLX_SGI_video_sync (line 731) | static void load_GLX_SGI_video_sync(GLADloadproc load) {
function load_GLX_SUN_get_transparent_index (line 736) | static void load_GLX_SUN_get_transparent_index(GLADloadproc load) {
function find_extensionsGLX (line 740) | static int find_extensionsGLX(void) {
function find_coreGLX (line 814) | static void find_coreGLX(Display *dpy, int screen) {
function gladLoadGLXLoader (line 833) | int gladLoadGLXLoader(GLADloadproc load, Display *dpy, int screen) {
FILE: Tutorial2_1_CrossPlatformEngine_macOS/OGL3D/vendor/glad/src/glad_wgl.c
function open_wgl (line 112) | static
function close_wgl (line 127) | static
function open_wgl (line 143) | static
function close_wgl (line 174) | static
function gladLoadWGL (line 204) | int gladLoadWGL(HDC hdc) {
function gladUnloadGLX (line 214) | void gladUnloadGLX(void) {
function get_exts (line 220) | static int get_exts(void) {
function free_exts (line 224) | static void free_exts(void) {
function has_ext (line 228) | static int has_ext(const char *ext) {
function load_WGL_3DL_stereo_control (line 437) | static void load_WGL_3DL_stereo_control(GLADloadproc load) {
function load_WGL_AMD_gpu_association (line 441) | static void load_WGL_AMD_gpu_association(GLADloadproc load) {
function load_WGL_ARB_buffer_region (line 453) | static void load_WGL_ARB_buffer_region(GLADloadproc load) {
function load_WGL_ARB_create_context (line 460) | static void load_WGL_ARB_create_context(GLADloadproc load) {
function load_WGL_ARB_extensions_string (line 464) | static void load_WGL_ARB_extensions_string(GLADloadproc load) {
function load_WGL_ARB_make_current_read (line 468) | static void load_WGL_ARB_make_current_read(GLADloadproc load) {
function load_WGL_ARB_pbuffer (line 473) | static void load_WGL_ARB_pbuffer(GLADloadproc load) {
function load_WGL_ARB_pixel_format (line 481) | static void load_WGL_ARB_pixel_format(GLADloadproc load) {
function load_WGL_ARB_render_texture (line 487) | static void load_WGL_ARB_render_texture(GLADloadproc load) {
function load_WGL_EXT_display_color_table (line 493) | static void load_WGL_EXT_display_color_table(GLADloadproc load) {
function load_WGL_EXT_extensions_string (line 500) | static void load_WGL_EXT_extensions_string(GLADloadproc load) {
function load_WGL_EXT_make_current_read (line 504) | static void load_WGL_EXT_make_current_read(GLADloadproc load) {
function load_WGL_EXT_pbuffer (line 509) | static void load_WGL_EXT_pbuffer(GLADloadproc load) {
function load_WGL_EXT_pixel_format (line 517) | static void load_WGL_EXT_pixel_format(GLADloadproc load) {
function load_WGL_EXT_swap_control (line 523) | static void load_WGL_EXT_swap_control(GLADloadproc load) {
function load_WGL_I3D_digital_video_control (line 528) | static void load_WGL_I3D_digital_video_control(GLADloadproc load) {
function load_WGL_I3D_gamma (line 533) | static void load_WGL_I3D_gamma(GLADloadproc load) {
function load_WGL_I3D_genlock (line 540) | static void load_WGL_I3D_genlock(GLADloadproc load) {
function load_WGL_I3D_image_buffer (line 555) | static void load_WGL_I3D_image_buffer(GLADloadproc load) {
function load_WGL_I3D_swap_frame_lock (line 562) | static void load_WGL_I3D_swap_frame_lock(GLADloadproc load) {
function load_WGL_I3D_swap_frame_usage (line 569) | static void load_WGL_I3D_swap_frame_usage(GLADloadproc load) {
function load_WGL_NV_DX_interop (line 576) | static void load_WGL_NV_DX_interop(GLADloadproc load) {
function load_WGL_NV_copy_image (line 587) | static void load_WGL_NV_copy_image(GLADloadproc load) {
function load_WGL_NV_delay_before_swap (line 591) | static void load_WGL_NV_delay_before_swap(GLADloadproc load) {
function load_WGL_NV_gpu_affinity (line 595) | static void load_WGL_NV_gpu_affinity(GLADloadproc load) {
function load_WGL_NV_present_video (line 603) | static void load_WGL_NV_present_video(GLADloadproc load) {
function load_WGL_NV_swap_group (line 609) | static void load_WGL_NV_swap_group(GLADloadproc load) {
function load_WGL_NV_vertex_array_range (line 618) | static void load_WGL_NV_vertex_array_range(GLADloadproc load) {
function load_WGL_NV_video_capture (line 623) | static void load_WGL_NV_video_capture(GLADloadproc load) {
function load_WGL_NV_video_output (line 631) | static void load_WGL_NV_video_output(GLADloadproc load) {
function load_WGL_OML_sync_control (line 640) | static void load_WGL_OML_sync_control(GLADloadproc load) {
function find_extensionsWGL (line 649) | static int find_extensionsWGL(void) {
function find_coreWGL (line 712) | static void find_coreWGL(HDC hdc) {
function gladLoadWGLLoader (line 716) | int gladLoadWGLLoader(GLADloadproc load, HDC hdc) {
FILE: Tutorial2_2_CrossPlatformEngine_Linux/Game/main.cpp
function main (line 28) | int main()
FILE: Tutorial2_2_CrossPlatformEngine_Linux/OGL3D/include/OGL3D/Game/OGame.h
function class (line 29) | class OGame
FILE: Tutorial2_2_CrossPlatformEngine_Linux/OGL3D/include/OGL3D/Graphics/OGraphicsEngine.h
function class (line 29) | class OGraphicsEngine
FILE: Tutorial2_2_CrossPlatformEngine_Linux/OGL3D/include/OGL3D/Math/OVec4.h
function class (line 29) | class OVec4
FILE: Tutorial2_2_CrossPlatformEngine_Linux/OGL3D/include/OGL3D/OPrerequisites.h
type f32 (line 27) | typedef float f32;
FILE: Tutorial2_2_CrossPlatformEngine_Linux/OGL3D/include/OGL3D/Window/OWindow.h
function class (line 27) | class OWindow
FILE: Tutorial2_2_CrossPlatformEngine_Linux/OGL3D/source/OGL3D/Window/CWin32Window.cpp
function LRESULT (line 31) | LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
FILE: Tutorial2_2_CrossPlatformEngine_Linux/OGL3D/source/OGL3D/Window/CX11Window.cpp
function WndProc (line 13) | void WndProc(OWindow* window, XEvent xev)
function X11CheckEvent (line 95) | void X11CheckEvent(OWindow*window,void* event)
FILE: Tutorial2_2_CrossPlatformEngine_Linux/OGL3D/vendor/glad/include/KHR/khrplatform.h
type khronos_int32_t (line 150) | typedef int32_t khronos_int32_t;
type khronos_uint32_t (line 151) | typedef uint32_t khronos_uint32_t;
type khronos_int64_t (line 152) | typedef int64_t khronos_int64_t;
type khronos_uint64_t (line 153) | typedef uint64_t khronos_uint64_t;
type khronos_int32_t (line 163) | typedef int32_t khronos_int32_t;
type khronos_uint32_t (line 164) | typedef uint32_t khronos_uint32_t;
type khronos_int64_t (line 165) | typedef int64_t khronos_int64_t;
type khronos_uint64_t (line 166) | typedef uint64_t khronos_uint64_t;
type __int32 (line 175) | typedef __int32 khronos_int32_t;
type khronos_uint32_t (line 176) | typedef unsigned __int32 khronos_uint32_t;
type __int64 (line 177) | typedef __int64 khronos_int64_t;
type khronos_uint64_t (line 178) | typedef unsigned __int64 khronos_uint64_t;
type khronos_int32_t (line 187) | typedef int khronos_int32_t;
type khronos_uint32_t (line 188) | typedef unsigned int khronos_uint32_t;
type khronos_int64_t (line 190) | typedef long int khronos_int64_t;
type khronos_uint64_t (line 191) | typedef unsigned long int khronos_uint64_t;
type khronos_int64_t (line 193) | typedef long long int khronos_int64_t;
type khronos_uint64_t (line 194) | typedef unsigned long long int khronos_uint64_t;
type khronos_int32_t (line 204) | typedef int khronos_int32_t;
type khronos_uint32_t (line 205) | typedef unsigned int khronos_uint32_t;
type khronos_int32_t (line 215) | typedef int32_t khronos_int32_t;
type khronos_uint32_t (line 216) | typedef uint32_t khronos_uint32_t;
type khronos_int64_t (line 217) | typedef int64_t khronos_int64_t;
type khronos_uint64_t (line 218) | typedef uint64_t khronos_uint64_t;
type khronos_int8_t (line 228) | typedef signed char khronos_int8_t;
type khronos_uint8_t (line 229) | typedef unsigned char khronos_uint8_t;
type khronos_int16_t (line 230) | typedef signed short int khronos_int16_t;
type khronos_uint16_t (line 231) | typedef unsigned short int khronos_uint16_t;
type khronos_intptr_t (line 239) | typedef signed long long int khronos_intptr_t;
type khronos_uintptr_t (line 240) | typedef unsigned long long int khronos_uintptr_t;
type khronos_ssize_t (line 241) | typedef signed long long int khronos_ssize_t;
type khronos_usize_t (line 242) | typedef unsigned long long int khronos_usize_t;
type khronos_intptr_t (line 244) | typedef signed long int khronos_intptr_t;
type khronos_uintptr_t (line 245) | typedef unsigned long int khronos_uintptr_t;
type khronos_ssize_t (line 246) | typedef signed long int khronos_ssize_t;
type khronos_usize_t (line 247) | typedef unsigned long int khronos_usize_t;
type khronos_float_t (line 254) | typedef float khronos_float_t;
type khronos_uint64_t (line 267) | typedef khronos_uint64_t khronos_utime_nanoseconds_t;
type khronos_int64_t (line 268) | typedef khronos_int64_t khronos_stime_nanoseconds_t;
type khronos_boolean_enum_t (line 284) | typedef enum {
FILE: Tutorial2_2_CrossPlatformEngine_Linux/OGL3D/vendor/glad/include/glad/glad.h
type gladGLversionStruct (line 664) | struct gladGLversionStruct {
type GLenum (line 704) | typedef unsigned int GLenum;
type GLboolean (line 705) | typedef unsigned char GLboolean;
type GLbitfield (line 706) | typedef unsigned int GLbitfield;
type GLvoid (line 707) | typedef void GLvoid;
type khronos_int8_t (line 708) | typedef khronos_int8_t GLbyte;
type khronos_uint8_t (line 709) | typedef khronos_uint8_t GLubyte;
type khronos_int16_t (line 710) | typedef khronos_int16_t GLshort;
type khronos_uint16_t (line 711) | typedef khronos_uint16_t GLushort;
type GLint (line 712) | typedef int GLint;
type GLuint (line 713) | typedef unsigned int GLuint;
type khronos_int32_t (line 714) | typedef khronos_int32_t GLclampx;
type GLsizei (line 715) | typedef int GLsizei;
type khronos_float_t (line 716) | typedef khronos_float_t GLfloat;
type khronos_float_t (line 717) | typedef khronos_float_t GLclampf;
type GLdouble (line 718) | typedef double GLdouble;
type GLclampd (line 719) | typedef double GLclampd;
type GLchar (line 722) | typedef char GLchar;
type GLcharARB (line 723) | typedef char GLcharARB;
type GLhandleARB (line 727) | typedef unsigned int GLhandleARB;
type khronos_uint16_t (line 729) | typedef khronos_uint16_t GLhalf;
type khronos_uint16_t (line 730) | typedef khronos_uint16_t GLhalfARB;
type khronos_int32_t (line 731) | typedef khronos_int32_t GLfixed;
type khronos_intptr_t (line 732) | typedef khronos_intptr_t GLintptr;
type khronos_intptr_t (line 733) | typedef khronos_intptr_t GLintptrARB;
type khronos_ssize_t (line 734) | typedef khronos_ssize_t GLsizeiptr;
type khronos_ssize_t (line 735) | typedef khronos_ssize_t GLsizeiptrARB;
type khronos_int64_t (line 736) | typedef khronos_int64_t GLint64;
type khronos_int64_t (line 737) | typedef khronos_int64_t GLint64EXT;
type khronos_uint64_t (line 738) | typedef khronos_uint64_t GLuint64;
type khronos_uint64_t (line 739) | typedef khronos_uint64_t GLuint64EXT;
type __GLsync (line 740) | struct __GLsync
type _cl_context (line 741) | struct _cl_context
type _cl_event (line 742) | struct _cl_event
type GLhalfNV (line 747) | typedef unsigned short GLhalfNV;
type GLintptr (line 748) | typedef GLintptr GLvdpauSurfaceNV;
type GLubyte (line 2197) | typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC)(GLenum name);
type GLuint (line 3074) | typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, co...
type GLubyte (line 3936) | typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC)(GLenum name, GLu...
type const (line 4375) | typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)(GLuint p...
type const (line 4378) | typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC)(GLuint program, G...
type struct (line 8776) | typedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC)(struct _cl_...
type const (line 9918) | typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC)(GLuint progr...
type const (line 9927) | typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC)(GLuint pro...
type const (line 9930) | typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)(GLuin...
type GLchar (line 10447) | typedef GLboolean (APIENTRYP PFNGLISNAMEDSTRINGARBPROC)(GLint namelen, c...
type GLenum (line 11255) | typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC)(GLsizei size, con...
type GLuint (line 13338) | typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC)(GLsizei n,...
type GLuint (line 14174) | typedef GLuint (APIENTRYP PFNGLASYNCCOPYBUFFERSUBDATANVXPROC)(GLsizei wa...
type GLuint (line 14177) | typedef GLuint (APIENTRYP PFNGLASYNCCOPYIMAGESUBDATANVXPROC)(GLsizei wai...
type GLbitfield (line 15170) | typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXRANGENVPROC)(GLenum fontTar...
type const (line 15173) | typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC)(GLuint firstPa...
type const (line 15655) | typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACENVPROC...
type const (line 15658) | typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTEROUTPUTSURFACENVPRO...
type const (line 15683) | typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACEWITHPI...
type GLuint (line 15805) | typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC)(GLsizei n, ...
FILE: Tutorial2_2_CrossPlatformEngine_Linux/OGL3D/vendor/glad/include/glad/glad_glx.h
type __int32 (line 177) | typedef __int32 int32_t;
type __int64 (line 178) | typedef __int64 int64_t;
type XID (line 185) | typedef XID GLXFBConfigID;
type __GLXFBConfigRec (line 186) | struct __GLXFBConfigRec
type XID (line 187) | typedef XID GLXContextID;
type __GLXcontextRec (line 188) | struct __GLXcontextRec
type XID (line 189) | typedef XID GLXPixmap;
type XID (line 190) | typedef XID GLXDrawable;
type XID (line 191) | typedef XID GLXWindow;
type XID (line 192) | typedef XID GLXPbuffer;
type XID (line 194) | typedef XID GLXVideoCaptureDeviceNV;
type GLXVideoDeviceNV (line 195) | typedef unsigned int GLXVideoDeviceNV;
type XID (line 196) | typedef XID GLXVideoSourceSGIX;
type XID (line 197) | typedef XID GLXFBConfigIDSGIX;
type __GLXFBConfigRec (line 198) | struct __GLXFBConfigRec
type XID (line 199) | typedef XID GLXPbufferSGIX;
type GLXPbufferClobberEvent (line 200) | typedef struct {
type GLXBufferSwapComplete (line 213) | typedef struct {
type GLXEvent (line 224) | typedef union __GLXEvent {
type GLXStereoNotifyEventEXT (line 229) | typedef struct {
type GLXBufferClobberEventSGIX (line 239) | typedef struct {
type GLXHyperpipeNetworkSGIX (line 252) | typedef struct {
type GLXHyperpipeConfigSGIX (line 256) | typedef struct {
type GLXPipeRect (line 262) | typedef struct {
type GLXPipeRectLimits (line 267) | typedef struct {
type XVisualInfo (line 363) | typedef XVisualInfo * (APIENTRYP PFNGLXCHOOSEVISUALPROC)(Display *dpy, i...
type Display (line 431) | typedef Display * (APIENTRYP PFNGLXGETCURRENTDISPLAYPROC)(void);
type GLXFBConfig (line 438) | typedef GLXFBConfig * (APIENTRYP PFNGLXGETFBCONFIGSPROC)(Display *dpy, i...
type GLXFBConfig (line 441) | typedef GLXFBConfig * (APIENTRYP PFNGLXCHOOSEFBCONFIGPROC)(Display *dpy,...
type XVisualInfo (line 447) | typedef XVisualInfo * (APIENTRYP PFNGLXGETVISUALFROMFBCONFIGPROC)(Displa...
type const (line 721) | typedef GLXContext (APIENTRYP PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPRO...
type const (line 744) | typedef GLXContext (APIENTRYP PFNGLXCREATECONTEXTATTRIBSARBPROC)(Display...
type Display (line 822) | typedef Display * (APIENTRYP PFNGLXGETCURRENTDISPLAYEXTPROC)(void);
type GLXVideoCaptureDeviceNV (line 1022) | typedef GLXVideoCaptureDeviceNV * (APIENTRYP PFNGLXENUMERATEVIDEOCAPTURE...
type GLXFBConfigSGIX (line 1107) | typedef GLXFBConfigSGIX * (APIENTRYP PFNGLXCHOOSEFBCONFIGSGIXPROC)(Displ...
type XVisualInfo (line 1116) | typedef XVisualInfo * (APIENTRYP PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)(Di...
type GLXHyperpipeNetworkSGIX (line 1126) | typedef GLXHyperpipeNetworkSGIX * (APIENTRYP PFNGLXQUERYHYPERPIPENETWORK...
type GLXHyperpipeConfigSGIX (line 1132) | typedef GLXHyperpipeConfigSGIX * (APIENTRYP PFNGLXQUERYHYPERPIPECONFIGSG...
FILE: Tutorial2_2_CrossPlatformEngine_Linux/OGL3D/vendor/glad/include/glad/glad_wgl.h
type _GPU_DEVICE (line 144) | struct _GPU_DEVICE {
type GPU_DEVICE (line 158) | typedef struct _GPU_DEVICE GPU_DEVICE;
type _GPU_DEVICE (line 159) | struct _GPU_DEVICE
type const (line 451) | typedef HGLRC (APIENTRYP PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)(UI...
type const (line 490) | typedef HGLRC (APIENTRYP PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC hDC, HGL...
type const (line 534) | typedef HPBUFFERARB (APIENTRYP PFNWGLCREATEPBUFFERARBPROC)(HDC hDC, int ...
type const (line 553) | typedef BOOL (APIENTRYP PFNWGLGETPIXELFORMATATTRIBIVARBPROC)(HDC hdc, in...
type const (line 556) | typedef BOOL (APIENTRYP PFNWGLGETPIXELFORMATATTRIBFVARBPROC)(HDC hdc, in...
type const (line 559) | typedef BOOL (APIENTRYP PFNWGLCHOOSEPIXELFORMATARBPROC)(HDC hdc, const i...
type const (line 656) | typedef HPBUFFEREXT (APIENTRYP PFNWGLCREATEPBUFFEREXTPROC)(HDC hDC, int ...
type const (line 681) | typedef BOOL (APIENTRYP PFNWGLCHOOSEPIXELFORMATEXTPROC)(HDC hdc, const i...
type const (line 709) | typedef BOOL (APIENTRYP PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)(HDC hDC,...
type const (line 719) | typedef BOOL (APIENTRYP PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)(HDC hDC, i...
type USHORT (line 725) | typedef BOOL (APIENTRYP PFNWGLSETGAMMATABLEI3DPROC)(HDC hDC, int iEntrie...
type HANDLE (line 778) | typedef BOOL (APIENTRYP PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)(HDC hDC...
type LPVOID (line 781) | typedef BOOL (APIENTRYP PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)(HDC hDC, ...
FILE: Tutorial2_2_CrossPlatformEngine_Linux/OGL3D/vendor/glad/src/glad.c
function open_gl (line 670) | static
function close_gl (line 685) | static
function open_gl (line 701) | static
function close_gl (line 732) | static
function gladLoadGL (line 762) | int gladLoadGL(void) {
type gladGLversionStruct (line 773) | struct gladGLversionStruct
function get_exts (line 786) | static int get_exts(void) {
function free_exts (line 820) | static void free_exts(void) {
function has_ext (line 831) | static int has_ext(const char *ext) {
function load_GL_VERSION_1_0 (line 4481) | static void load_GL_VERSION_1_0(GLADloadproc load) {
function load_GL_VERSION_1_1 (line 4790) | static void load_GL_VERSION_1_1(GLADloadproc load) {
function load_GL_VERSION_1_2 (line 4823) | static void load_GL_VERSION_1_2(GLADloadproc load) {
function load_GL_VERSION_1_3 (line 4830) | static void load_GL_VERSION_1_3(GLADloadproc load) {
function load_GL_VERSION_1_4 (line 4879) | static void load_GL_VERSION_1_4(GLADloadproc load) {
function load_GL_VERSION_1_5 (line 4929) | static void load_GL_VERSION_1_5(GLADloadproc load) {
function load_GL_VERSION_2_0 (line 4951) | static void load_GL_VERSION_2_0(GLADloadproc load) {
function load_GL_VERSION_2_1 (line 5047) | static void load_GL_VERSION_2_1(GLADloadproc load) {
function load_GL_VERSION_3_0 (line 5056) | static void load_GL_VERSION_3_0(GLADloadproc load) {
function load_GL_VERSION_3_1 (line 5143) | static void load_GL_VERSION_3_1(GLADloadproc load) {
function load_GL_VERSION_3_2 (line 5161) | static void load_GL_VERSION_3_2(GLADloadproc load) {
function load_GL_VERSION_3_3 (line 5183) | static void load_GL_VERSION_3_3(GLADloadproc load) {
function load_GL_VERSION_4_0 (line 5244) | static void load_GL_VERSION_4_0(GLADloadproc load) {
function load_GL_3DFX_tbuffer (line 5293) | static void load_GL_3DFX_tbuffer(GLADloadproc load) {
function load_GL_AMD_debug_output (line 5297) | static void load_GL_AMD_debug_output(GLADloadproc load) {
function load_GL_AMD_draw_buffers_blend (line 5304) | static void load_GL_AMD_draw_buffers_blend(GLADloadproc load) {
function load_GL_AMD_framebuffer_multisample_advanced (line 5311) | static void load_GL_AMD_framebuffer_multisample_advanced(GLADloadproc lo...
function load_GL_AMD_framebuffer_sample_positions (line 5316) | static void load_GL_AMD_framebuffer_sample_positions(GLADloadproc load) {
function load_GL_AMD_gpu_shader_int64 (line 5323) | static void load_GL_AMD_gpu_shader_int64(GLADloadproc load) {
function load_GL_AMD_interleaved_elements (line 5360) | static void load_GL_AMD_interleaved_elements(GLADloadproc load) {
function load_GL_AMD_multi_draw_indirect (line 5364) | static void load_GL_AMD_multi_draw_indirect(GLADloadproc load) {
function load_GL_AMD_name_gen_delete (line 5369) | static void load_GL_AMD_name_gen_delete(GLADloadproc load) {
function load_GL_AMD_occlusion_query_event (line 5375) | static void load_GL_AMD_occlusion_query_event(GLADloadproc load) {
function load_GL_AMD_performance_monitor (line 5379) | static void load_GL_AMD_performance_monitor(GLADloadproc load) {
function load_GL_AMD_sample_positions (line 5393) | static void load_GL_AMD_sample_positions(GLADloadproc load) {
function load_GL_AMD_sparse_texture (line 5397) | static void load_GL_AMD_sparse_texture(GLADloadproc load) {
function load_GL_AMD_stencil_operation_extended (line 5402) | static void load_GL_AMD_stencil_operation_extended(GLADloadproc load) {
function load_GL_AMD_vertex_shader_tessellator (line 5406) | static void load_GL_AMD_vertex_shader_tessellator(GLADloadproc load) {
function load_GL_APPLE_element_array (line 5411) | static void load_GL_APPLE_element_array(GLADloadproc load) {
function load_GL_APPLE_fence (line 5419) | static void load_GL_APPLE_fence(GLADloadproc load) {
function load_GL_APPLE_flush_buffer_range (line 5430) | static void load_GL_APPLE_flush_buffer_range(GLADloadproc load) {
function load_GL_APPLE_object_purgeable (line 5435) | static void load_GL_APPLE_object_purgeable(GLADloadproc load) {
function load_GL_APPLE_texture_range (line 5441) | static void load_GL_APPLE_texture_range(GLADloadproc load) {
function load_GL_APPLE_vertex_array_object (line 5446) | static void load_GL_APPLE_vertex_array_object(GLADloadproc load) {
function load_GL_APPLE_vertex_array_range (line 5453) | static void load_GL_APPLE_vertex_array_range(GLADloadproc load) {
function load_GL_APPLE_vertex_program_evaluators (line 5459) | static void load_GL_APPLE_vertex_program_evaluators(GLADloadproc load) {
function load_GL_ARB_ES2_compatibility (line 5469) | static void load_GL_ARB_ES2_compatibility(GLADloadproc load) {
function load_GL_ARB_ES3_1_compatibility (line 5477) | static void load_GL_ARB_ES3_1_compatibility(GLADloadproc load) {
function load_GL_ARB_ES3_2_compatibility (line 5481) | static void load_GL_ARB_ES3_2_compatibility(GLADloadproc load) {
function load_GL_ARB_base_instance (line 5485) | static void load_GL_ARB_base_instance(GLADloadproc load) {
function load_GL_ARB_bindless_texture (line 5491) | static void load_GL_ARB_bindless_texture(GLADloadproc load) {
function load_GL_ARB_blend_func_extended (line 5510) | static void load_GL_ARB_blend_func_extended(GLADloadproc load) {
function load_GL_ARB_buffer_storage (line 5515) | static void load_GL_ARB_buffer_storage(GLADloadproc load) {
function load_GL_ARB_cl_event (line 5519) | static void load_GL_ARB_cl_event(GLADloadproc load) {
function load_GL_ARB_clear_buffer_object (line 5523) | static void load_GL_ARB_clear_buffer_object(GLADloadproc load) {
function load_GL_ARB_clear_texture (line 5528) | static void load_GL_ARB_clear_texture(GLADloadproc load) {
function load_GL_ARB_clip_control (line 5533) | static void load_GL_ARB_clip_control(GLADloadproc load) {
function load_GL_ARB_color_buffer_float (line 5537) | static void load_GL_ARB_color_buffer_float(GLADloadproc load) {
function load_GL_ARB_compute_shader (line 5541) | static void load_GL_ARB_compute_shader(GLADloadproc load) {
function load_GL_ARB_compute_variable_group_size (line 5546) | static void load_GL_ARB_compute_variable_group_size(GLADloadproc load) {
function load_GL_ARB_copy_buffer (line 5550) | static void load_GL_ARB_copy_buffer(GLADloadproc load) {
function load_GL_ARB_copy_image (line 5554) | static void load_GL_ARB_copy_image(GLADloadproc load) {
function load_GL_ARB_debug_output (line 5558) | static void load_GL_ARB_debug_output(GLADloadproc load) {
function load_GL_ARB_direct_state_access (line 5565) | static void load_GL_ARB_direct_state_access(GLADloadproc load) {
function load_GL_ARB_draw_buffers (line 5665) | static void load_GL_ARB_draw_buffers(GLADloadproc load) {
function load_GL_ARB_draw_buffers_blend (line 5669) | static void load_GL_ARB_draw_buffers_blend(GLADloadproc load) {
function load_GL_ARB_draw_elements_base_vertex (line 5676) | static void load_GL_ARB_draw_elements_base_vertex(GLADloadproc load) {
function load_GL_ARB_draw_indirect (line 5683) | static void load_GL_ARB_draw_indirect(GLADloadproc load) {
function load_GL_ARB_draw_instanced (line 5688) | static void load_GL_ARB_draw_instanced(GLADloadproc load) {
function load_GL_ARB_fragment_program (line 5693) | static void load_GL_ARB_fragment_program(GLADloadproc load) {
function load_GL_ARB_framebuffer_no_attachments (line 5715) | static void load_GL_ARB_framebuffer_no_attachments(GLADloadproc load) {
function load_GL_ARB_framebuffer_object (line 5720) | static void load_GL_ARB_framebuffer_object(GLADloadproc load) {
function load_GL_ARB_geometry_shader4 (line 5743) | static void load_GL_ARB_geometry_shader4(GLADloadproc load) {
function load_GL_ARB_get_program_binary (line 5750) | static void load_GL_ARB_get_program_binary(GLADloadproc load) {
function load_GL_ARB_get_texture_sub_image (line 5756) | static void load_GL_ARB_get_texture_sub_image(GLADloadproc load) {
function load_GL_ARB_gl_spirv (line 5761) | static void load_GL_ARB_gl_spirv(GLADloadproc load) {
function load_GL_ARB_gpu_shader_fp64 (line 5765) | static void load_GL_ARB_gpu_shader_fp64(GLADloadproc load) {
function load_GL_ARB_gpu_shader_int64 (line 5786) | static void load_GL_ARB_gpu_shader_int64(GLADloadproc load) {
function load_GL_ARB_imaging (line 5825) | static void load_GL_ARB_imaging(GLADloadproc load) {
function load_GL_ARB_indirect_parameters (line 5862) | static void load_GL_ARB_indirect_parameters(GLADloadproc load) {
function load_GL_ARB_instanced_arrays (line 5867) | static void load_GL_ARB_instanced_arrays(GLADloadproc load) {
function load_GL_ARB_internalformat_query (line 5871) | static void load_GL_ARB_internalformat_query(GLADloadproc load) {
function load_GL_ARB_internalformat_query2 (line 5875) | static void load_GL_ARB_internalformat_query2(GLADloadproc load) {
function load_GL_ARB_invalidate_subdata (line 5879) | static void load_GL_ARB_invalidate_subdata(GLADloadproc load) {
function load_GL_ARB_map_buffer_range (line 5888) | static void load_GL_ARB_map_buffer_range(GLADloadproc load) {
function load_GL_ARB_matrix_palette (line 5893) | static void load_GL_ARB_matrix_palette(GLADloadproc load) {
function load_GL_ARB_multi_bind (line 5901) | static void load_GL_ARB_multi_bind(GLADloadproc load) {
function load_GL_ARB_multi_draw_indirect (line 5910) | static void load_GL_ARB_multi_draw_indirect(GLADloadproc load) {
function load_GL_ARB_multisample (line 5915) | static void load_GL_ARB_multisample(GLADloadproc load) {
function load_GL_ARB_multitexture (line 5919) | static void load_GL_ARB_multitexture(GLADloadproc load) {
function load_GL_ARB_occlusion_query (line 5956) | static void load_GL_ARB_occlusion_query(GLADloadproc load) {
function load_GL_ARB_parallel_shader_compile (line 5967) | static void load_GL_ARB_parallel_shader_compile(GLADloadproc load) {
function load_GL_ARB_point_parameters (line 5971) | static void load_GL_ARB_point_parameters(GLADloadproc load) {
function load_GL_ARB_polygon_offset_clamp (line 5976) | static void load_GL_ARB_polygon_offset_clamp(GLADloadproc load) {
function load_GL_ARB_program_interface_query (line 5980) | static void load_GL_ARB_program_interface_query(GLADloadproc load) {
function load_GL_ARB_provoking_vertex (line 5989) | static void load_GL_ARB_provoking_vertex(GLADloadproc load) {
function load_GL_ARB_robustness (line 5993) | static void load_GL_ARB_robustness(GLADloadproc load) {
function load_GL_ARB_sample_locations (line 6016) | static void load_GL_ARB_sample_locations(GLADloadproc load) {
function load_GL_ARB_sample_shading (line 6022) | static void load_GL_ARB_sample_shading(GLADloadproc load) {
function load_GL_ARB_sampler_objects (line 6026) | static void load_GL_ARB_sampler_objects(GLADloadproc load) {
function load_GL_ARB_separate_shader_objects (line 6043) | static void load_GL_ARB_separate_shader_objects(GLADloadproc load) {
function load_GL_ARB_shader_atomic_counters (line 6107) | static void load_GL_ARB_shader_atomic_counters(GLADloadproc load) {
function load_GL_ARB_shader_image_load_store (line 6111) | static void load_GL_ARB_shader_image_load_store(GLADloadproc load) {
function load_GL_ARB_shader_objects (line 6116) | static void load_GL_ARB_shader_objects(GLADloadproc load) {
function load_GL_ARB_shader_storage_buffer_object (line 6158) | static void load_GL_ARB_shader_storage_buffer_object(GLADloadproc load) {
function load_GL_ARB_shader_subroutine (line 6162) | static void load_GL_ARB_shader_subroutine(GLADloadproc load) {
function load_GL_ARB_shading_language_include (line 6173) | static void load_GL_ARB_shading_language_include(GLADloadproc load) {
function load_GL_ARB_sparse_buffer (line 6182) | static void load_GL_ARB_sparse_buffer(GLADloadproc load) {
function load_GL_ARB_sparse_texture (line 6188) | static void load_GL_ARB_sparse_texture(GLADloadproc load) {
function load_GL_ARB_sync (line 6192) | static void load_GL_ARB_sync(GLADloadproc load) {
function load_GL_ARB_tessellation_shader (line 6202) | static void load_GL_ARB_tessellation_shader(GLADloadproc load) {
function load_GL_ARB_texture_barrier (line 6207) | static void load_GL_ARB_texture_barrier(GLADloadproc load) {
function load_GL_ARB_texture_buffer_object (line 6211) | static void load_GL_ARB_texture_buffer_object(GLADloadproc load) {
function load_GL_ARB_texture_buffer_range (line 6215) | static void load_GL_ARB_texture_buffer_range(GLADloadproc load) {
function load_GL_ARB_texture_compression (line 6219) | static void load_GL_ARB_texture_compression(GLADloadproc load) {
function load_GL_ARB_texture_multisample (line 6229) | static void load_GL_ARB_texture_multisample(GLADloadproc load) {
function load_GL_ARB_texture_storage (line 6236) | static void load_GL_ARB_texture_storage(GLADloadproc load) {
function load_GL_ARB_texture_storage_multisample (line 6242) | static void load_GL_ARB_texture_storage_multisample(GLADloadproc load) {
function load_GL_ARB_texture_view (line 6247) | static void load_GL_ARB_texture_view(GLADloadproc load) {
function load_GL_ARB_timer_query (line 6251) | static void load_GL_ARB_timer_query(GLADloadproc load) {
function load_GL_ARB_transform_feedback2 (line 6257) | static void load_GL_ARB_transform_feedback2(GLADloadproc load) {
function load_GL_ARB_transform_feedback3 (line 6267) | static void load_GL_ARB_transform_feedback3(GLADloadproc load) {
function load_GL_ARB_transform_feedback_instanced (line 6274) | static void load_GL_ARB_transform_feedback_instanced(GLADloadproc load) {
function load_GL_ARB_transpose_matrix (line 6279) | static void load_GL_ARB_transpose_matrix(GLADloadproc load) {
function load_GL_ARB_uniform_buffer_object (line 6286) | static void load_GL_ARB_uniform_buffer_object(GLADloadproc load) {
function load_GL_ARB_vertex_array_object (line 6299) | static void load_GL_ARB_vertex_array_object(GLADloadproc load) {
function load_GL_ARB_vertex_attrib_64bit (line 6306) | static void load_GL_ARB_vertex_attrib_64bit(GLADloadproc load) {
function load_GL_ARB_vertex_attrib_binding (line 6319) | static void load_GL_ARB_vertex_attrib_binding(GLADloadproc load) {
function load_GL_ARB_vertex_blend (line 6328) | static void load_GL_ARB_vertex_blend(GLADloadproc load) {
function load_GL_ARB_vertex_buffer_object (line 6341) | static void load_GL_ARB_vertex_buffer_object(GLADloadproc load) {
function load_GL_ARB_vertex_program (line 6355) | static void load_GL_ARB_vertex_program(GLADloadproc load) {
function load_GL_ARB_vertex_shader (line 6420) | static void load_GL_ARB_vertex_shader(GLADloadproc load) {
function load_GL_ARB_vertex_type_2_10_10_10_rev (line 6469) | static void load_GL_ARB_vertex_type_2_10_10_10_rev(GLADloadproc load) {
function load_GL_ARB_viewport_array (line 6510) | static void load_GL_ARB_viewport_array(GLADloadproc load) {
function load_GL_ARB_window_pos (line 6525) | static void load_GL_ARB_window_pos(GLADloadproc load) {
function load_GL_ATI_draw_buffers (line 6544) | static void load_GL_ATI_draw_buffers(GLADloadproc load) {
function load_GL_ATI_element_array (line 6548) | static void load_GL_ATI_element_array(GLADloadproc load) {
function load_GL_ATI_envmap_bumpmap (line 6554) | static void load_GL_ATI_envmap_bumpmap(GLADloadproc load) {
function load_GL_ATI_fragment_shader (line 6561) | static void load_GL_ATI_fragment_shader(GLADloadproc load) {
function load_GL_ATI_map_object_buffer (line 6578) | static void load_GL_ATI_map_object_buffer(GLADloadproc load) {
function load_GL_ATI_pn_triangles (line 6583) | static void load_GL_ATI_pn_triangles(GLADloadproc load) {
function load_GL_ATI_separate_stencil (line 6588) | static void load_GL_ATI_separate_stencil(GLADloadproc load) {
function load_GL_ATI_vertex_array_object (line 6593) | static void load_GL_ATI_vertex_array_object(GLADloadproc load) {
function load_GL_ATI_vertex_attrib_array_object (line 6608) | static void load_GL_ATI_vertex_attrib_array_object(GLADloadproc load) {
function load_GL_ATI_vertex_streams (line 6614) | static void load_GL_ATI_vertex_streams(GLADloadproc load) {
function load_GL_EXT_EGL_image_storage (line 6662) | static void load_GL_EXT_EGL_image_storage(GLADloadproc load) {
function load_GL_EXT_bindable_uniform (line 6667) | static void load_GL_EXT_bindable_uniform(GLADloadproc load) {
function load_GL_EXT_blend_color (line 6673) | static void load_GL_EXT_blend_color(GLADloadproc load) {
function load_GL_EXT_blend_equation_separate (line 6677) | static void load_GL_EXT_blend_equation_separate(GLADloadproc load) {
function load_GL_EXT_blend_func_separate (line 6681) | static void load_GL_EXT_blend_func_separate(GLADloadproc load) {
function load_GL_EXT_blend_minmax (line 6685) | static void load_GL_EXT_blend_minmax(GLADloadproc load) {
function load_GL_EXT_color_subtable (line 6689) | static void load_GL_EXT_color_subtable(GLADloadproc load) {
function load_GL_EXT_compiled_vertex_array (line 6694) | static void load_GL_EXT_compiled_vertex_array(GLADloadproc load) {
function load_GL_EXT_convolution (line 6699) | static void load_GL_EXT_convolution(GLADloadproc load) {
function load_GL_EXT_coordinate_frame (line 6715) | static void load_GL_EXT_coordinate_frame(GLADloadproc load) {
function load_GL_EXT_copy_texture (line 6740) | static void load_GL_EXT_copy_texture(GLADloadproc load) {
function load_GL_EXT_cull_vertex (line 6748) | static void load_GL_EXT_cull_vertex(GLADloadproc load) {
function load_GL_EXT_debug_label (line 6753) | static void load_GL_EXT_debug_label(GLADloadproc load) {
function load_GL_EXT_debug_marker (line 6758) | static void load_GL_EXT_debug_marker(GLADloadproc load) {
function load_GL_EXT_depth_bounds_test (line 6764) | static void load_GL_EXT_depth_bounds_test(GLADloadproc load) {
function load_GL_EXT_direct_state_access (line 6768) | static void load_GL_EXT_direct_state_access(GLADloadproc load) {
function load_GL_EXT_draw_buffers2 (line 7026) | static void load_GL_EXT_draw_buffers2(GLADloadproc load) {
function load_GL_EXT_draw_instanced (line 7035) | static void load_GL_EXT_draw_instanced(GLADloadproc load) {
function load_GL_EXT_draw_range_elements (line 7040) | static void load_GL_EXT_draw_range_elements(GLADloadproc load) {
function load_GL_EXT_external_buffer (line 7044) | static void load_GL_EXT_external_buffer(GLADloadproc load) {
function load_GL_EXT_fog_coord (line 7049) | static void load_GL_EXT_fog_coord(GLADloadproc load) {
function load_GL_EXT_framebuffer_blit (line 7057) | static void load_GL_EXT_framebuffer_blit(GLADloadproc load) {
function load_GL_EXT_framebuffer_multisample (line 7061) | static void load_GL_EXT_framebuffer_multisample(GLADloadproc load) {
function load_GL_EXT_framebuffer_object (line 7065) | static void load_GL_EXT_framebuffer_object(GLADloadproc load) {
function load_GL_EXT_geometry_shader4 (line 7085) | static void load_GL_EXT_geometry_shader4(GLADloadproc load) {
function load_GL_EXT_gpu_program_parameters (line 7089) | static void load_GL_EXT_gpu_program_parameters(GLADloadproc load) {
function load_GL_EXT_gpu_shader4 (line 7094) | static void load_GL_EXT_gpu_shader4(GLADloadproc load) {
function load_GL_EXT_histogram (line 7131) | static void load_GL_EXT_histogram(GLADloadproc load) {
function load_GL_EXT_index_func (line 7144) | static void load_GL_EXT_index_func(GLADloadproc load) {
function load_GL_EXT_index_material (line 7148) | static void load_GL_EXT_index_material(GLADloadproc load) {
function load_GL_EXT_light_texture (line 7152) | static void load_GL_EXT_light_texture(GLADloadproc load) {
function load_GL_EXT_memory_object (line 7158) | static void load_GL_EXT_memory_object(GLADloadproc load) {
function load_GL_EXT_memory_object_fd (line 7180) | static void load_GL_EXT_memory_object_fd(GLADloadproc load) {
function load_GL_EXT_memory_object_win32 (line 7184) | static void load_GL_EXT_memory_object_win32(GLADloadproc load) {
function load_GL_EXT_multi_draw_arrays (line 7189) | static void load_GL_EXT_multi_draw_arrays(GLADloadproc load) {
function load_GL_EXT_multisample (line 7194) | static void load_GL_EXT_multisample(GLADloadproc load) {
function load_GL_EXT_paletted_texture (line 7199) | static void load_GL_EXT_paletted_texture(GLADloadproc load) {
function load_GL_EXT_pixel_transform (line 7206) | static void load_GL_EXT_pixel_transform(GLADloadproc load) {
function load_GL_EXT_point_parameters (line 7215) | static void load_GL_EXT_point_parameters(GLADloadproc load) {
function load_GL_EXT_polygon_offset (line 7220) | static void load_GL_EXT_polygon_offset(GLADloadproc load) {
function load_GL_EXT_polygon_offset_clamp (line 7224) | static void load_GL_EXT_polygon_offset_clamp(GLADloadproc load) {
function load_GL_EXT_provoking_vertex (line 7228) | static void load_GL_EXT_provoking_vertex(GLADloadproc load) {
function load_GL_EXT_raster_multisample (line 7232) | static void load_GL_EXT_raster_multisample(GLADloadproc load) {
function load_GL_EXT_secondary_color (line 7236) | static void load_GL_EXT_secondary_color(GLADloadproc load) {
function load_GL_EXT_semaphore (line 7256) | static void load_GL_EXT_semaphore(GLADloadproc load) {
function load_GL_EXT_semaphore_fd (line 7268) | static void load_GL_EXT_semaphore_fd(GLADloadproc load) {
function load_GL_EXT_semaphore_win32 (line 7272) | static void load_GL_EXT_semaphore_win32(GLADloadproc load) {
function load_GL_EXT_separate_shader_objects (line 7277) | static void load_GL_EXT_separate_shader_objects(GLADloadproc load) {
function load_GL_EXT_shader_framebuffer_fetch_non_coherent (line 7327) | static void load_GL_EXT_shader_framebuffer_fetch_non_coherent(GLADloadpr...
function load_GL_EXT_shader_image_load_store (line 7331) | static void load_GL_EXT_shader_image_load_store(GLADloadproc load) {
function load_GL_EXT_stencil_clear_tag (line 7336) | static void load_GL_EXT_stencil_clear_tag(GLADloadproc load) {
function load_GL_EXT_stencil_two_side (line 7340) | static void load_GL_EXT_stencil_two_side(GLADloadproc load) {
function load_GL_EXT_subtexture (line 7344) | static void load_GL_EXT_subtexture(GLADloadproc load) {
function load_GL_EXT_texture3D (line 7349) | static void load_GL_EXT_texture3D(GLADloadproc load) {
function load_GL_EXT_texture_array (line 7354) | static void load_GL_EXT_texture_array(GLADloadproc load) {
function load_GL_EXT_texture_buffer_object (line 7358) | static void load_GL_EXT_texture_buffer_object(GLADloadproc load) {
function load_GL_EXT_texture_integer (line 7362) | static void load_GL_EXT_texture_integer(GLADloadproc load) {
function load_GL_EXT_texture_object (line 7371) | static void load_GL_EXT_texture_object(GLADloadproc load) {
function load_GL_EXT_texture_perturb_normal (line 7380) | static void load_GL_EXT_texture_perturb_normal(GLADloadproc load) {
function load_GL_EXT_timer_query (line 7384) | static void load_GL_EXT_timer_query(GLADloadproc load) {
function load_GL_EXT_transform_feedback (line 7389) | static void load_GL_EXT_transform_feedback(GLADloadproc load) {
function load_GL_EXT_vertex_array (line 7399) | static void load_GL_EXT_vertex_array(GLADloadproc load) {
function load_GL_EXT_vertex_attrib_64bit (line 7411) | static void load_GL_EXT_vertex_attrib_64bit(GLADloadproc load) {
function load_GL_EXT_vertex_shader (line 7424) | static void load_GL_EXT_vertex_shader(GLADloadproc load) {
function load_GL_EXT_vertex_weighting (line 7469) | static void load_GL_EXT_vertex_weighting(GLADloadproc load) {
function load_GL_EXT_win32_keyed_mutex (line 7475) | static void load_GL_EXT_win32_keyed_mutex(GLADloadproc load) {
function load_GL_EXT_window_rectangles (line 7480) | static void load_GL_EXT_window_rectangles(GLADloadproc load) {
function load_GL_EXT_x11_sync_object (line 7484) | static void load_GL_EXT_x11_sync_object(GLADloadproc load) {
function load_GL_GREMEDY_frame_terminator (line 7488) | static void load_GL_GREMEDY_frame_terminator(GLADloadproc load) {
function load_GL_GREMEDY_string_marker (line 7492) | static void load_GL_GREMEDY_string_marker(GLADloadproc load) {
function load_GL_HP_image_transform (line 7496) | static void load_GL_HP_image_transform(GLADloadproc load) {
function load_GL_IBM_multimode_draw_arrays (line 7505) | static void load_GL_IBM_multimode_draw_arrays(GLADloadproc load) {
function load_GL_IBM_static_data (line 7510) | static void load_GL_IBM_static_data(GLADloadproc load) {
function load_GL_IBM_vertex_array_lists (line 7514) | static void load_GL_IBM_vertex_array_lists(GLADloadproc load) {
function load_GL_INGR_blend_func_separate (line 7525) | static void load_GL_INGR_blend_func_separate(GLADloadproc load) {
function load_GL_INTEL_framebuffer_CMAA (line 7529) | static void load_GL_INTEL_framebuffer_CMAA(GLADloadproc load) {
function load_GL_INTEL_map_texture (line 7533) | static void load_GL_INTEL_map_texture(GLADloadproc load) {
function load_GL_INTEL_parallel_arrays (line 7539) | static void load_GL_INTEL_parallel_arrays(GLADloadproc load) {
function load_GL_INTEL_performance_query (line 7546) | static void load_GL_INTEL_performance_query(GLADloadproc load) {
function load_GL_KHR_blend_equation_advanced (line 7559) | static void load_GL_KHR_blend_equation_advanced(GLADloadproc load) {
function load_GL_KHR_debug (line 7563) | static void load_GL_KHR_debug(GLADloadproc load) {
function load_GL_KHR_parallel_shader_compile (line 7588) | static void load_GL_KHR_parallel_shader_compile(GLADloadproc load) {
function load_GL_KHR_robustness (line 7592) | static void load_GL_KHR_robustness(GLADloadproc load) {
function load_GL_MESA_framebuffer_flip_y (line 7605) | static void load_GL_MESA_framebuffer_flip_y(GLADloadproc load) {
function load_GL_MESA_resize_buffers (line 7610) | static void load_GL_MESA_resize_buffers(GLADloadproc load) {
function load_GL_MESA_window_pos (line 7614) | static void load_GL_MESA_window_pos(GLADloadproc load) {
function load_GL_NVX_conditional_render (line 7641) | static void load_GL_NVX_conditional_render(GLADloadproc load) {
function load_GL_NVX_gpu_multicast2 (line 7646) | static void load_GL_NVX_gpu_multicast2(GLADloadproc load) {
function load_GL_NVX_linked_gpu_multicast (line 7655) | static void load_GL_NVX_linked_gpu_multicast(GLADloadproc load) {
function load_GL_NVX_progress_fence (line 7661) | static void load_GL_NVX_progress_fence(GLADloadproc load) {
function load_GL_NV_alpha_to_coverage_dither_control (line 7668) | static void load_GL_NV_alpha_to_coverage_dither_control(GLADloadproc loa...
function load_GL_NV_bindless_multi_draw_indirect (line 7672) | static void load_GL_NV_bindless_multi_draw_indirect(GLADloadproc load) {
function load_GL_NV_bindless_multi_draw_indirect_count (line 7677) | static void load_GL_NV_bindless_multi_draw_indirect_count(GLADloadproc l...
function load_GL_NV_bindless_texture (line 7682) | static void load_GL_NV_bindless_texture(GLADloadproc load) {
function load_GL_NV_blend_equation_advanced (line 7698) | static void load_GL_NV_blend_equation_advanced(GLADloadproc load) {
function load_GL_NV_clip_space_w_scaling (line 7703) | static void load_GL_NV_clip_space_w_scaling(GLADloadproc load) {
function load_GL_NV_command_list (line 7707) | static void load_GL_NV_command_list(GLADloadproc load) {
function load_GL_NV_conditional_render (line 7727) | static void load_GL_NV_conditional_render(GLADloadproc load) {
function load_GL_NV_conservative_raster (line 7732) | static void load_GL_NV_conservative_raster(GLADloadproc load) {
function load_GL_NV_conservative_raster_dilate (line 7736) | static void load_GL_NV_conservative_raster_dilate(GLADloadproc load) {
function load_GL_NV_conservative_raster_pre_snap_triangles (line 7740) | static void load_GL_NV_conservative_raster_pre_snap_triangles(GLADloadpr...
function load_GL_NV_copy_image (line 7744) | static void load_GL_NV_copy_image(GLADloadproc load) {
function load_GL_NV_depth_buffer_float (line 7748) | static void load_GL_NV_depth_buffer_float(GLADloadproc load) {
function load_GL_NV_draw_texture (line 7754) | static void load_GL_NV_draw_texture(GLADloadproc load) {
function load_GL_NV_draw_vulkan_image (line 7758) | static void load_GL_NV_draw_vulkan_image(GLADloadproc load) {
function load_GL_NV_evaluators (line 7766) | static void load_GL_NV_evaluators(GLADloadproc load) {
function load_GL_NV_explicit_multisample (line 7778) | static void load_GL_NV_explicit_multisample(GLADloadproc load) {
function load_GL_NV_fence (line 7784) | static void load_GL_NV_fence(GLADloadproc load) {
function load_GL_NV_fragment_coverage_to_color (line 7794) | static void load_GL_NV_fragment_coverage_to_color(GLADloadproc load) {
function load_GL_NV_fragment_program (line 7798) | static void load_GL_NV_fragment_program(GLADloadproc load) {
function load_GL_NV_framebuffer_mixed_samples (line 7807) | static void load_GL_NV_framebuffer_mixed_samples(GLADloadproc load) {
function load_GL_NV_framebuffer_multisample_coverage (line 7814) | static void load_GL_NV_framebuffer_multisample_coverage(GLADloadproc loa...
function load_GL_NV_geometry_program4 (line 7818) | static void load_GL_NV_geometry_program4(GLADloadproc load) {
function load_GL_NV_gpu_multicast (line 7825) | static void load_GL_NV_gpu_multicast(GLADloadproc load) {
function load_GL_NV_gpu_program4 (line 7840) | static void load_GL_NV_gpu_program4(GLADloadproc load) {
function load_GL_NV_gpu_program5 (line 7859) | static void load_GL_NV_gpu_program5(GLADloadproc load) {
function load_GL_NV_gpu_shader5 (line 7864) | static void load_GL_NV_gpu_shader5(GLADloadproc load) {
function load_GL_NV_half_float (line 7900) | static void load_GL_NV_half_float(GLADloadproc load) {
function load_GL_NV_internalformat_sample_query (line 7949) | static void load_GL_NV_internalformat_sample_query(GLADloadproc load) {
function load_GL_NV_memory_attachment (line 7953) | static void load_GL_NV_memory_attachment(GLADloadproc load) {
function load_GL_NV_memory_object_sparse (line 7962) | static void load_GL_NV_memory_object_sparse(GLADloadproc load) {
function load_GL_NV_mesh_shader (line 7969) | static void load_GL_NV_mesh_shader(GLADloadproc load) {
function load_GL_NV_occlusion_query (line 7976) | static void load_GL_NV_occlusion_query(GLADloadproc load) {
function load_GL_NV_parameter_buffer_object (line 7986) | static void load_GL_NV_parameter_buffer_object(GLADloadproc load) {
function load_GL_NV_path_rendering (line 7992) | static void load_GL_NV_path_rendering(GLADloadproc load) {
function load_GL_NV_pixel_data_range (line 8078) | static void load_GL_NV_pixel_data_range(GLADloadproc load) {
function load_GL_NV_point_sprite (line 8083) | static void load_GL_NV_point_sprite(GLADloadproc load) {
function load_GL_NV_present_video (line 8088) | static void load_GL_NV_present_video(GLADloadproc load) {
function load_GL_NV_primitive_restart (line 8097) | static void load_GL_NV_primitive_restart(GLADloadproc load) {
function load_GL_NV_query_resource (line 8102) | static void load_GL_NV_query_resource(GLADloadproc load) {
function load_GL_NV_query_resource_tag (line 8106) | static void load_GL_NV_query_resource_tag(GLADloadproc load) {
function load_GL_NV_register_combiners (line 8112) | static void load_GL_NV_register_combiners(GLADloadproc load) {
function load_GL_NV_register_combiners2 (line 8128) | static void load_GL_NV_register_combiners2(GLADloadproc load) {
function load_GL_NV_sample_locations (line 8133) | static void load_GL_NV_sample_locations(GLADloadproc load) {
function load_GL_NV_scissor_exclusive (line 8139) | static void load_GL_NV_scissor_exclusive(GLADloadproc load) {
function load_GL_NV_shader_buffer_load (line 8144) | static void load_GL_NV_shader_buffer_load(GLADloadproc load) {
function load_GL_NV_shading_rate_image (line 8161) | static void load_GL_NV_shading_rate_image(GLADloadproc load) {
function load_GL_NV_texture_barrier (line 8171) | static void load_GL_NV_texture_barrier(GLADloadproc load) {
function load_GL_NV_texture_multisample (line 8175) | static void load_GL_NV_texture_multisample(GLADloadproc load) {
function load_GL_NV_timeline_semaphore (line 8184) | static void load_GL_NV_timeline_semaphore(GLADloadproc load) {
function load_GL_NV_transform_feedback (line 8190) | static void load_GL_NV_transform_feedback(GLADloadproc load) {
function load_GL_NV_transform_feedback2 (line 8205) | static void load_GL_NV_transform_feedback2(GLADloadproc load) {
function load_GL_NV_vdpau_interop (line 8215) | static void load_GL_NV_vdpau_interop(GLADloadproc load) {
function load_GL_NV_vdpau_interop2 (line 8228) | static void load_GL_NV_vdpau_interop2(GLADloadproc load) {
function load_GL_NV_vertex_array_range (line 8232) | static void load_GL_NV_vertex_array_range(GLADloadproc load) {
function load_GL_NV_vertex_attrib_integer_64bit (line 8237) | static void load_GL_NV_vertex_attrib_integer_64bit(GLADloadproc load) {
function load_GL_NV_vertex_buffer_unified_memory (line 8259) | static void load_GL_NV_vertex_buffer_unified_memory(GLADloadproc load) {
function load_GL_NV_vertex_program (line 8274) | static void load_GL_NV_vertex_program(GLADloadproc load) {
function load_GL_NV_vertex_program4 (line 8341) | static void load_GL_NV_vertex_program4(GLADloadproc load) {
function load_GL_NV_video_capture (line 8367) | static void load_GL_NV_video_capture(GLADloadproc load) {
function load_GL_NV_viewport_swizzle (line 8382) | static void load_GL_NV_viewport_swizzle(GLADloadproc load) {
function load_GL_OES_byte_coordinates (line 8386) | static void load_GL_OES_byte_coordinates(GLADloadproc load) {
function load_GL_OES_fixed_point (line 8411) | static void load_GL_OES_fixed_point(GLADloadproc load) {
function load_GL_OES_query_matrix (line 8521) | static void load_GL_OES_query_matrix(GLADloadproc load) {
function load_GL_OES_single_precision (line 8525) | static void load_GL_OES_single_precision(GLADloadproc load) {
function load_GL_OVR_multiview (line 8534) | static void load_GL_OVR_multiview(GLADloadproc load) {
function load_GL_PGI_misc_hints (line 8538) | static void load_GL_PGI_misc_hints(GLADloadproc load) {
function load_GL_SGIS_detail_texture (line 8542) | static void load_GL_SGIS_detail_texture(GLADloadproc load) {
function load_GL_SGIS_fog_function (line 8547) | static void load_GL_SGIS_fog_function(GLADloadproc load) {
function load_GL_SGIS_multisample (line 8552) | static void load_GL_SGIS_multisample(GLADloadproc load) {
function load_GL_SGIS_pixel_texture (line 8557) | static void load_GL_SGIS_pixel_texture(GLADloadproc load) {
function load_GL_SGIS_point_parameters (line 8566) | static void load_GL_SGIS_point_parameters(GLADloadproc load) {
function load_GL_SGIS_sharpen_texture (line 8571) | static void load_GL_SGIS_sharpen_texture(GLADloadproc load) {
function load_GL_SGIS_texture4D (line 8576) | static void load_GL_SGIS_texture4D(GLADloadproc load) {
function load_GL_SGIS_texture_color_mask (line 8581) | static void load_GL_SGIS_texture_color_mask(GLADloadproc load) {
function load_GL_SGIS_texture_filter4 (line 8585) | static void load_GL_SGIS_texture_filter4(GLADloadproc load) {
function load_GL_SGIX_async (line 8590) | static void load_GL_SGIX_async(GLADloadproc load) {
function load_GL_SGIX_flush_raster (line 8599) | static void load_GL_SGIX_flush_raster(GLADloadproc load) {
function load_GL_SGIX_fragment_lighting (line 8603) | static void load_GL_SGIX_fragment_lighting(GLADloadproc load) {
function load_GL_SGIX_framezoom (line 8624) | static void load_GL_SGIX_framezoom(GLADloadproc load) {
function load_GL_SGIX_igloo_interface (line 8628) | static void load_GL_SGIX_igloo_interface(GLADloadproc load) {
function load_GL_SGIX_instruments (line 8632) | static void load_GL_SGIX_instruments(GLADloadproc load) {
function load_GL_SGIX_list_priority (line 8641) | static void load_GL_SGIX_list_priority(GLADloadproc load) {
function load_GL_SGIX_pixel_texture (line 8650) | static void load_GL_SGIX_pixel_texture(GLADloadproc load) {
function load_GL_SGIX_polynomial_ffd (line 8654) | static void load_GL_SGIX_polynomial_ffd(GLADloadproc load) {
function load_GL_SGIX_reference_plane (line 8661) | static void load_GL_SGIX_reference_plane(GLADloadproc load) {
function load_GL_SGIX_sprite (line 8665) | static void load_GL_SGIX_sprite(GLADloadproc load) {
function load_GL_SGIX_tag_sample_buffer (line 8672) | static void load_GL_SGIX_tag_sample_buffer(GLADloadproc load) {
function load_GL_SGI_color_table (line 8676) | static void load_GL_SGI_color_table(GLADloadproc load) {
function load_GL_SUNX_constant_data (line 8686) | static void load_GL_SUNX_constant_data(GLADloadproc load) {
function load_GL_SUN_global_alpha (line 8690) | static void load_GL_SUN_global_alpha(GLADloadproc load) {
function load_GL_SUN_mesh_array (line 8701) | static void load_GL_SUN_mesh_array(GLADloadproc load) {
function load_GL_SUN_triangle_list (line 8705) | static void load_GL_SUN_triangle_list(GLADloadproc load) {
function load_GL_SUN_vertex (line 8715) | static void load_GL_SUN_vertex(GLADloadproc load) {
function find_extensionsGL (line 8758) | static int find_extensionsGL(void) {
function find_coreGL (line 9379) | static void find_coreGL(void) {
function gladLoadGLLoader (line 9434) | int gladLoadGLLoader(GLADloadproc load) {
FILE: Tutorial2_2_CrossPlatformEngine_Linux/OGL3D/vendor/glad/src/glad_glx.c
function open_glx (line 123) | static
function close_glx (line 138) | static
function open_glx (line 154) | static
function close_glx (line 185) | static
function gladLoadGLX (line 215) | int gladLoadGLX(Display *dpy, int screen) {
function gladUnloadGLX (line 225) | void gladUnloadGLX(void) {
function get_exts (line 232) | static int get_exts(void) {
function free_exts (line 236) | static void free_exts(void) {
function has_ext (line 240) | static int has_ext(const char *ext) {
function load_GLX_VERSION_1_0 (line 481) | static void load_GLX_VERSION_1_0(GLADloadproc load) {
function load_GLX_VERSION_1_1 (line 501) | static void load_GLX_VERSION_1_1(GLADloadproc load) {
function load_GLX_VERSION_1_2 (line 507) | static void load_GLX_VERSION_1_2(GLADloadproc load) {
function load_GLX_VERSION_1_3 (line 511) | static void load_GLX_VERSION_1_3(GLADloadproc load) {
function load_GLX_VERSION_1_4 (line 531) | static void load_GLX_VERSION_1_4(GLADloadproc load) {
function load_GLX_AMD_gpu_association (line 535) | static void load_GLX_AMD_gpu_association(GLADloadproc load) {
function load_GLX_ARB_create_context (line 547) | static void load_GLX_ARB_create_context(GLADloadproc load) {
function load_GLX_ARB_get_proc_address (line 551) | static void load_GLX_ARB_get_proc_address(GLADloadproc load) {
function load_GLX_EXT_import_context (line 555) | static void load_GLX_EXT_import_context(GLADloadproc load) {
function load_GLX_EXT_swap_control (line 563) | static void load_GLX_EXT_swap_control(GLADloadproc load) {
function load_GLX_EXT_texture_from_pixmap (line 567) | static void load_GLX_EXT_texture_from_pixmap(GLADloadproc load) {
function load_GLX_MESA_agp_offset (line 572) | static void load_GLX_MESA_agp_offset(GLADloadproc load) {
function load_GLX_MESA_copy_sub_buffer (line 576) | static void load_GLX_MESA_copy_sub_buffer(GLADloadproc load) {
function load_GLX_MESA_pixmap_colormap (line 580) | static void load_GLX_MESA_pixmap_colormap(GLADloadproc load) {
function load_GLX_MESA_query_renderer (line 584) | static void load_GLX_MESA_query_renderer(GLADloadproc load) {
function load_GLX_MESA_release_buffers (line 591) | static void load_GLX_MESA_release_buffers(GLADloadproc load) {
function load_GLX_MESA_set_3dfx_mode (line 595) | static void load_GLX_MESA_set_3dfx_mode(GLADloadproc load) {
function load_GLX_MESA_swap_control (line 599) | static void load_GLX_MESA_swap_control(GLADloadproc load) {
function load_GLX_NV_copy_buffer (line 604) | static void load_GLX_NV_copy_buffer(GLADloadproc load) {
function load_GLX_NV_copy_image (line 609) | static void load_GLX_NV_copy_image(GLADloadproc load) {
function load_GLX_NV_delay_before_swap (line 613) | static void load_GLX_NV_delay_before_swap(GLADloadproc load) {
function load_GLX_NV_present_video (line 617) | static void load_GLX_NV_present_video(GLADloadproc load) {
function load_GLX_NV_swap_group (line 622) | static void load_GLX_NV_swap_group(GLADloadproc load) {
function load_GLX_NV_video_capture (line 631) | static void load_GLX_NV_video_capture(GLADloadproc load) {
function load_GLX_NV_video_out (line 639) | static void load_GLX_NV_video_out(GLADloadproc load) {
function load_GLX_OML_sync_control (line 648) | static void load_GLX_OML_sync_control(GLADloadproc load) {
function load_GLX_SGIX_dmbuffer (line 656) | static void load_GLX_SGIX_dmbuffer(GLADloadproc load) {
function load_GLX_SGIX_fbconfig (line 664) | static void load_GLX_SGIX_fbconfig(GLADloadproc load) {
function load_GLX_SGIX_hyperpipe (line 673) | static void load_GLX_SGIX_hyperpipe(GLADloadproc load) {
function load_GLX_SGIX_pbuffer (line 684) | static void load_GLX_SGIX_pbuffer(GLADloadproc load) {
function load_GLX_SGIX_swap_barrier (line 692) | static void load_GLX_SGIX_swap_barrier(GLADloadproc load) {
function load_GLX_SGIX_swap_group (line 697) | static void load_GLX_SGIX_swap_group(GLADloadproc load) {
function load_GLX_SGIX_video_resize (line 701) | static void load_GLX_SGIX_video_resize(GLADloadproc load) {
function load_GLX_SGIX_video_source (line 709) | static void load_GLX_SGIX_video_source(GLADloadproc load) {
function load_GLX_SGI_cushion (line 718) | static void load_GLX_SGI_cushion(GLADloadproc load) {
function load_GLX_SGI_make_current_read (line 722) | static void load_GLX_SGI_make_current_read(GLADloadproc load) {
function load_GLX_SGI_swap_control (line 727) | static void load_GLX_SGI_swap_control(GLADloadproc load) {
function load_GLX_SGI_video_sync (line 731) | static void load_GLX_SGI_video_sync(GLADloadproc load) {
function load_GLX_SUN_get_transparent_index (line 736) | static void load_GLX_SUN_get_transparent_index(GLADloadproc load) {
function find_extensionsGLX (line 740) | static int find_extensionsGLX(void) {
function find_coreGLX (line 814) | static void find_coreGLX(Display *dpy, int screen) {
function gladLoadGLXLoader (line 833) | int gladLoadGLXLoader(GLADloadproc load, Display *dpy, int screen) {
FILE: Tutorial2_2_CrossPlatformEngine_Linux/OGL3D/vendor/glad/src/glad_wgl.c
function open_wgl (line 112) | static
function close_wgl (line 127) | static
function open_wgl (line 143) | static
function close_wgl (line 174) | static
function gladLoadWGL (line 204) | int gladLoadWGL(HDC hdc) {
function gladUnloadGLX (line 214) | void gladUnloadGLX(void) {
function get_exts (line 220) | static int get_exts(void) {
function free_exts (line 224) | static void free_exts(void) {
function has_ext (line 228) | static int has_ext(const char *ext) {
function load_WGL_3DL_stereo_control (line 437) | static void load_WGL_3DL_stereo_control(GLADloadproc load) {
function load_WGL_AMD_gpu_association (line 441) | static void load_WGL_AMD_gpu_association(GLADloadproc load) {
function load_WGL_ARB_buffer_region (line 453) | static void load_WGL_ARB_buffer_region(GLADloadproc load) {
function load_WGL_ARB_create_context (line 460) | static void load_WGL_ARB_create_context(GLADloadproc load) {
function load_WGL_ARB_extensions_string (line 464) | static void load_WGL_ARB_extensions_string(GLADloadproc load) {
function load_WGL_ARB_make_current_read (line 468) | static void load_WGL_ARB_make_current_read(GLADloadproc load) {
function load_WGL_ARB_pbuffer (line 473) | static void load_WGL_ARB_pbuffer(GLADloadproc load) {
function load_WGL_ARB_pixel_format (line 481) | static void load_WGL_ARB_pixel_format(GLADloadproc load) {
function load_WGL_ARB_render_texture (line 487) | static void load_WGL_ARB_render_texture(GLADloadproc load) {
function load_WGL_EXT_display_color_table (line 493) | static void load_WGL_EXT_display_color_table(GLADloadproc load) {
function load_WGL_EXT_extensions_string (line 500) | static void load_WGL_EXT_extensions_string(GLADloadproc load) {
function load_WGL_EXT_make_current_read (line 504) | static void load_WGL_EXT_make_current_read(GLADloadproc load) {
function load_WGL_EXT_pbuffer (line 509) | static void load_WGL_EXT_pbuffer(GLADloadproc load) {
function load_WGL_EXT_pixel_format (line 517) | static void load_WGL_EXT_pixel_format(GLADloadproc load) {
function load_WGL_EXT_swap_control (line 523) | static void load_WGL_EXT_swap_control(GLADloadproc load) {
function load_WGL_I3D_digital_video_control (line 528) | static void load_WGL_I3D_digital_video_control(GLADloadproc load) {
function load_WGL_I3D_gamma (line 533) | static void load_WGL_I3D_gamma(GLADloadproc load) {
function load_WGL_I3D_genlock (line 540) | static void load_WGL_I3D_genlock(GLADloadproc load) {
function load_WGL_I3D_image_buffer (line 555) | static void load_WGL_I3D_image_buffer(GLADloadproc load) {
function load_WGL_I3D_swap_frame_lock (line 562) | static void load_WGL_I3D_swap_frame_lock(GLADloadproc load) {
function load_WGL_I3D_swap_frame_usage (line 569) | static void load_WGL_I3D_swap_frame_usage(GLADloadproc load) {
function load_WGL_NV_DX_interop (line 576) | static void load_WGL_NV_DX_interop(GLADloadproc load) {
function load_WGL_NV_copy_image (line 587) | static void load_WGL_NV_copy_image(GLADloadproc load) {
function load_WGL_NV_delay_before_swap (line 591) | static void load_WGL_NV_delay_before_swap(GLADloadproc load) {
function load_WGL_NV_gpu_affinity (line 595) | static void load_WGL_NV_gpu_affinity(GLADloadproc load) {
function load_WGL_NV_present_video (line 603) | static void load_WGL_NV_present_video(GLADloadproc load) {
function load_WGL_NV_swap_group (line 609) | static void load_WGL_NV_swap_group(GLADloadproc load) {
function load_WGL_NV_vertex_array_range (line 618) | static void load_WGL_NV_vertex_array_range(GLADloadproc load) {
function load_WGL_NV_video_capture (line 623) | static void load_WGL_NV_video_capture(GLADloadproc load) {
function load_WGL_NV_video_output (line 631) | static void load_WGL_NV_video_output(GLADloadproc load) {
function load_WGL_OML_sync_control (line 640) | static void load_WGL_OML_sync_control(GLADloadproc load) {
function find_extensionsWGL (line 649) | static int find_extensionsWGL(void) {
function find_coreWGL (line 712) | static void find_coreWGL(HDC hdc) {
function gladLoadWGLLoader (line 716) | int gladLoadWGLLoader(GLADloadproc load, HDC hdc) {
FILE: Tutorial3_DrawingTriangle/Game/main.cpp
function main (line 28) | int main()
FILE: Tutorial3_DrawingTriangle/OGL3D/include/OGL3D/Game/OGame.h
function class (line 29) | class OGame
FILE: Tutorial3_DrawingTriangle/OGL3D/include/OGL3D/Graphics/OGraphicsEngine.h
function class (line 30) | class OGraphicsEngine
FILE: Tutorial3_DrawingTriangle/OGL3D/include/OGL3D/Graphics/OVertexArrayObject.h
function class (line 29) | class OVertexArrayObject
FILE: Tutorial3_DrawingTriangle/OGL3D/include/OGL3D/Math/ORect.h
function class (line 28) | class ORect
FILE: Tutorial3_DrawingTriangle/OGL3D/include/OGL3D/Math/OVec4.h
function class (line 29) | class OVec4
FILE: Tutorial3_DrawingTriangle/OGL3D/include/OGL3D/OPrerequisites.h
type std (line 30) | typedef std::shared_ptr<OVertexArrayObject> OVertexArrayObjectPtr;
type f32 (line 35) | typedef float f32;
type i32 (line 36) | typedef int i32;
type ui32 (line 37) | typedef unsigned int ui32;
type OVertexBufferData (line 40) | struct OVertexBufferData
FILE: Tutorial3_DrawingTriangle/OGL3D/include/OGL3D/Window/OWindow.h
function class (line 30) | class OWindow
FILE: Tutorial3_DrawingTriangle/OGL3D/source/OGL3D/Graphics/OGraphicsEngine.cpp
function OVertexArrayObjectPtr (line 29) | OVertexArrayObjectPtr OGraphicsEngine::createVertexArrayObject(const OVe...
FILE: Tutorial3_DrawingTriangle/OGL3D/source/OGL3D/Graphics/OVertexArrayObject.cpp
function ui32 (line 55) | ui32 OVertexArrayObject::getId()
function ui32 (line 60) | ui32 OVertexArrayObject::getVertexBufferSize()
function ui32 (line 65) | ui32 OVertexArrayObject::getVertexSize()
FILE: Tutorial3_DrawingTriangle/OGL3D/source/OGL3D/Window/CWin32Window.cpp
function LRESULT (line 31) | LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
function ORect (line 119) | ORect OWindow::getInnerSize()
FILE: Tutorial3_DrawingTriangle/OGL3D/source/OGL3D/Window/CX11Window.cpp
function WndProc (line 37) | void WndProc(OWindow* window, XEvent xev)
function X11CheckEvent (line 119) | void X11CheckEvent(OWindow*window,void* event)
function ORect (line 135) | ORect OWindow::getInnerSize()
FILE: Tutorial3_DrawingTriangle/OGL3D/vendor/glad/include/KHR/khrplatform.h
type khronos_int32_t (line 150) | typedef int32_t khronos_int32_t;
type khronos_uint32_t (line 151) | typedef uint32_t khronos_uint32_t;
type khronos_int64_t (line 152) | typedef int64_t khronos_int64_t;
type khronos_uint64_t (line 153) | typedef uint64_t khronos_uint64_t;
type khronos_int32_t (line 163) | typedef int32_t khronos_int32_t;
type khronos_uint32_t (line 164) | typedef uint32_t khronos_uint32_t;
type khronos_int64_t (line 165) | typedef int64_t khronos_int64_t;
type khronos_uint64_t (line 166) | typedef uint64_t khronos_uint64_t;
type __int32 (line 175) | typedef __int32 khronos_int32_t;
type khronos_uint32_t (line 176) | typedef unsigned __int32 khronos_uint32_t;
type __int64 (line 177) | typedef __int64 khronos_int64_t;
type khronos_uint64_t (line 178) | typedef unsigned __int64 khronos_uint64_t;
type khronos_int32_t (line 187) | typedef int khronos_int32_t;
type khronos_uint32_t (line 188) | typedef unsigned int khronos_uint32_t;
type khronos_int64_t (line 190) | typedef long int khronos_int64_t;
type khronos_uint64_t (line 191) | typedef unsigned long int khronos_uint64_t;
type khronos_int64_t (line 193) | typedef long long int khronos_int64_t;
type khronos_uint64_t (line 194) | typedef unsigned long long int khronos_uint64_t;
type khronos_int32_t (line 204) | typedef int khronos_int32_t;
type khronos_uint32_t (line 205) | typedef unsigned int khronos_uint32_t;
type khronos_int32_t (line 215) | typedef int32_t khronos_int32_t;
type khronos_uint32_t (line 216) | typedef uint32_t khronos_uint32_t;
type khronos_int64_t (line 217) | typedef int64_t khronos_int64_t;
type khronos_uint64_t (line 218) | typedef uint64_t khronos_uint64_t;
type khronos_int8_t (line 228) | typedef signed char khronos_int8_t;
type khronos_uint8_t (line 229) | typedef unsigned char khronos_uint8_t;
type khronos_int16_t (line 230) | typedef signed short int khronos_int16_t;
type khronos_uint16_t (line 231) | typedef unsigned short int khronos_uint16_t;
type khronos_intptr_t (line 239) | typedef signed long long int khronos_intptr_t;
type khronos_uintptr_t (line 240) | typedef unsigned long long int khronos_uintptr_t;
type khronos_ssize_t (line 241) | typedef signed long long int khronos_ssize_t;
type khronos_usize_t (line 242) | typedef unsigned long long int khronos_usize_t;
type khronos_intptr_t (line 244) | typedef signed long int khronos_intptr_t;
type khronos_uintptr_t (line 245) | typedef unsigned long int khronos_uintptr_t;
type khronos_ssize_t (line 246) | typedef signed long int khronos_ssize_t;
type khronos_usize_t (line 247) | typedef unsigned long int khronos_usize_t;
type khronos_float_t (line 254) | typedef float khronos_float_t;
type khronos_uint64_t (line 267) | typedef khronos_uint64_t khronos_utime_nanoseconds_t;
type khronos_int64_t (line 268) | typedef khronos_int64_t khronos_stime_nanoseconds_t;
type khronos_boolean_enum_t (line 284) | typedef enum {
FILE: Tutorial3_DrawingTriangle/OGL3D/vendor/glad/include/glad/glad.h
type gladGLversionStruct (line 664) | struct gladGLversionStruct {
type GLenum (line 704) | typedef unsigned int GLenum;
type GLboolean (line 705) | typedef unsigned char GLboolean;
type GLbitfield (line 706) | typedef unsigned int GLbitfield;
type GLvoid (line 707) | typedef void GLvoid;
type khronos_int8_t (line 708) | typedef khronos_int8_t GLbyte;
type khronos_uint8_t (line 709) | typedef khronos_uint8_t GLubyte;
type khronos_int16_t (line 710) | typedef khronos_int16_t GLshort;
type khronos_uint16_t (line 711) | typedef khronos_uint16_t GLushort;
type GLint (line 712) | typedef int GLint;
type GLuint (line 713) | typedef unsigned int GLuint;
type khronos_int32_t (line 714) | typedef khronos_int32_t GLclampx;
type GLsizei (line 715) | typedef int GLsizei;
type khronos_float_t (line 716) | typedef khronos_float_t GLfloat;
type khronos_float_t (line 717) | typedef khronos_float_t GLclampf;
type GLdouble (line 718) | typedef double GLdouble;
type GLclampd (line 719) | typedef double GLclampd;
type GLchar (line 722) | typedef char GLchar;
type GLcharARB (line 723) | typedef char GLcharARB;
type GLhandleARB (line 727) | typedef unsigned int GLhandleARB;
type khronos_uint16_t (line 729) | typedef khronos_uint16_t GLhalf;
type khronos_uint16_t (line 730) | typedef khronos_uint16_t GLhalfARB;
type khronos_int32_t (line 731) | typedef khronos_int32_t GLfixed;
type khronos_intptr_t (line 732) | typedef khronos_intptr_t GLintptr;
type khronos_intptr_t (line 733) | typedef khronos_intptr_t GLintptrARB;
type khronos_ssize_t (line 734) | typedef khronos_ssize_t GLsizeiptr;
type khronos_ssize_t (line 735) | typedef khronos_ssize_t GLsizeiptrARB;
type khronos_int64_t (line 736) | typedef khronos_int64_t GLint64;
type khronos_int64_t (line 737) | typedef khronos_int64_t GLint64EXT;
type khronos_uint64_t (line 738) | typedef khronos_uint64_t GLuint64;
type khronos_uint64_t (line 739) | typedef khronos_uint64_t GLuint64EXT;
type __GLsync (line 740) | struct __GLsync
type _cl_context (line 741) | struct _cl_context
type _cl_event (line 742) | struct _cl_event
type GLhalfNV (line 747) | typedef unsigned short GLhalfNV;
type GLintptr (line 748) | typedef GLintptr GLvdpauSurfaceNV;
type GLubyte (line 2197) | typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGPROC)(GLenum name);
type GLuint (line 3074) | typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTPROC)(GLsizei n, co...
type GLubyte (line 3936) | typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC)(GLenum name, GLu...
type const (line 4375) | typedef GLint (APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)(GLuint p...
type const (line 4378) | typedef GLuint (APIENTRYP PFNGLGETSUBROUTINEINDEXPROC)(GLuint program, G...
type struct (line 8776) | typedef GLsync (APIENTRYP PFNGLCREATESYNCFROMCLEVENTARBPROC)(struct _cl_...
type const (line 9918) | typedef GLuint (APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC)(GLuint progr...
type const (line 9927) | typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC)(GLuint pro...
type const (line 9930) | typedef GLint (APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)(GLuin...
type GLchar (line 10447) | typedef GLboolean (APIENTRYP PFNGLISNAMEDSTRINGARBPROC)(GLint namelen, c...
type GLenum (line 11255) | typedef GLuint (APIENTRYP PFNGLNEWOBJECTBUFFERATIPROC)(GLsizei size, con...
type GLuint (line 13338) | typedef GLboolean (APIENTRYP PFNGLARETEXTURESRESIDENTEXTPROC)(GLsizei n,...
type GLuint (line 14174) | typedef GLuint (APIENTRYP PFNGLASYNCCOPYBUFFERSUBDATANVXPROC)(GLsizei wa...
type GLuint (line 14177) | typedef GLuint (APIENTRYP PFNGLASYNCCOPYIMAGESUBDATANVXPROC)(GLsizei wai...
type GLbitfield (line 15170) | typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXRANGENVPROC)(GLenum fontTar...
type const (line 15173) | typedef GLenum (APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC)(GLuint firstPa...
type const (line 15655) | typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACENVPROC...
type const (line 15658) | typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTEROUTPUTSURFACENVPRO...
type const (line 15683) | typedef GLvdpauSurfaceNV (APIENTRYP PFNGLVDPAUREGISTERVIDEOSURFACEWITHPI...
type GLuint (line 15805) | typedef GLboolean (APIENTRYP PFNGLAREPROGRAMSRESIDENTNVPROC)(GLsizei n, ...
FILE: Tutorial3_DrawingTriangle/OGL3D/vendor/glad/include/glad/glad_glx.h
type __int32 (line 177) | typedef __int32 int32_t;
type __int64 (line 178) | typedef __int64 int64_t;
type XID (line 185) | typedef XID GLXFBConfigID;
type __GLXFBConfigRec (line 186) | struct __GLXFBConfigRec
type XID (line 187) | typedef XID GLXContextID;
type __GLXcontextRec (line 188) | struct __GLXcontextRec
type XID (line 189) | typedef XID GLXPixmap;
type XID (line 190) | typedef XID GLXDrawable;
type XID (line 191) | typedef XID GLXWindow;
type XID (line 192) | typedef XID GLXPbuffer;
type XID (line 194) | typedef XID GLXVideoCaptureDeviceNV;
type GLXVideoDeviceNV (line 195) | typedef unsigned int GLXVideoDeviceNV;
type XID (line 196) | typedef XID GLXVideoSourceSGIX;
type XID (line 197) | typedef XID GLXFBConfigIDSGIX;
type __GLXFBConfigRec (line 198) | struct __GLXFBConfigRec
type XID (line 199) | typedef XID GLXPbufferSGIX;
type GLXPbufferClobberEvent (line 200) | typedef struct {
type GLXBufferSwapComplete (line 213) | typedef struct {
type GLXEvent (line 224) | typedef union __GLXEvent {
type GLXStereoNotifyEventEXT (line 229) | typedef struct {
type GLXBufferClobberEventSGIX (line 239) | typedef struct {
type GLXHyperpipeNetworkSGIX (line 252) | typedef struct {
type GLXHyperpipeConfigSGIX (line 256) | typedef struct {
type GLXPipeRect (line 262) | typedef struct {
type GLXPipeRectLimits (line 267) | typedef struct {
type XVisualInfo (line 363) | typedef XVisualInfo * (APIENTRYP PFNGLXCHOOSEVISUALPROC)(Display *dpy, i...
type Display (line 431) | typedef Display * (APIENTRYP PFNGLXGETCURRENTDISPLAYPROC)(void);
type GLXFBConfig (line 438) | typedef GLXFBConfig * (APIENTRYP PFNGLXGETFBCONFIGSPROC)(Display *dpy, i...
type GLXFBConfig (line 441) | typedef GLXFBConfig * (APIENTRYP PFNGLXCHOOSEFBCONFIGPROC)(Display *dpy,...
type XVisualInfo (line 447) | typedef XVisualInfo * (APIENTRYP PFNGLXGETVISUALFROMFBCONFIGPROC)(Displa...
type const (line 721) | typedef GLXContext (APIENTRYP PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPRO...
type const (line 744) | typedef GLXContext (APIENTRYP PFNGLXCREATECONTEXTATTRIBSARBPROC)(Display...
type Display (line 822) | typedef Display * (APIENTRYP PFNGLXGETCURRENTDISPLAYEXTPROC)(void);
type GLXVideoCaptureDeviceNV (line 1022) | typedef GLXVideoCaptureDeviceNV * (APIENTRYP PFNGLXENUMERATEVIDEOCAPTURE...
type GLXFBConfigSGIX (line 1107) | typedef GLXFBConfigSGIX * (APIENTRYP PFNGLXCHOOSEFBCONFIGSGIXPROC)(Displ...
type XVisualInfo (line 1116) | typedef XVisualInfo * (APIENTRYP PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)(Di...
type GLXHyperpipeNetworkSGIX (line 1126) | typedef GLXHyperpipeNetworkSGIX * (APIENTRYP PFNGLXQUERYHYPERPIPENETWORK...
type GLXHyperpipeConfigSGIX (line 1132) | typedef GLXHyperpipeConfigSGIX * (APIENTRYP PFNGLXQUERYHYPERPIPECONFIGSG...
FILE: Tutorial3_DrawingTriangle/OGL3D/vendor/glad/include/glad/glad_wgl.h
type _GPU_DEVICE (line 144) | struct _GPU_DEVICE {
type GPU_DEVICE (line 158) | typedef struct _GPU_DEVICE GPU_DEVICE;
type _GPU_DEVICE (line 159) | struct _GPU_DEVICE
type const (line 451) | typedef HGLRC (APIENTRYP PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)(UI...
type const (line 490) | typedef HGLRC (APIENTRYP PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC hDC, HGL...
type const (line 534) | typedef HPBUFFERARB (APIENTRYP PFNWGLCREATEPBUFFERARBPROC)(HDC hDC, int ...
type const (line 553) | typedef BOOL (APIENTRYP PFNWGLGETPIXELFORMATATTRIBIVARBPROC)(HDC hdc, in...
type const (line 556) | typedef BOOL (APIENTRYP PFNWGLGETPIXELFORMATATTRIBFVARBPROC)(HDC hdc, in...
type const (line 559) | typedef BOOL (APIENTRYP PFNWGLCHOOSEPIXELFORMATARBPROC)(HDC hdc, const i...
type const (line 656) | typedef HPBUFFEREXT (APIENTRYP PFNWGLCREATEPBUFFEREXTPROC)(HDC hDC, int ...
type const (line 681) | typedef BOOL (APIENTRYP PFNWGLCHOOSEPIXELFORMATEXTPROC)(HDC hdc, const i...
type const (line 709) | typedef BOOL (APIENTRYP PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)(HDC hDC,...
type const (line 719) | typedef BOOL (APIENTRYP PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)(HDC hDC, i...
type USHORT (line 725) | typedef BOOL (APIENTRYP PFNWGLSETGAMMATABLEI3DPROC)(HDC hDC, int iEntrie...
type HANDLE (line 778) | typedef BOOL (APIENTRYP PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)(HDC hDC...
type LPVOID (line 781) | typedef BOOL (APIENTRYP PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)(HDC hDC, ...
FILE: Tutorial3_DrawingTriangle/OGL3D/vendor/glad/src/glad.c
function open_gl (line 670) | static
function close_gl (line 685) | static
function open_gl (line 701) | static
function close_gl (line 732) | static
function gladLoadGL (line 762) | int gladLoadGL(void) {
type gladGLversionStruct (line 773) | struct gladGLversionStruct
function get_exts (line 786) | static int get_exts(void) {
function free_exts (line 820) | static void free_exts(void) {
function has_ext (line 831) | static int has_ext(const char *ext) {
function load_GL_VERSION_1_0 (line 4481) | static void load_GL_VERSION_1_0(GLADloadproc load) {
function load_GL_VERSION_1_1 (line 4790) | static void load_GL_VERSION_1_1(GLADloadproc load) {
function load_GL_VERSION_1_2 (line 4823) | static void load_GL_VERSION_1_2(GLADloadproc load) {
function load_GL_VERSION_1_3 (line 4830) | static void load_GL_VERSION_1_3(GLADloadproc load) {
function load_GL_VERSION_1_4 (line 4879) | static void load_GL_VERSION_1_4(GLADloadproc load) {
function load_GL_VERSION_1_5 (line 4929) | static void load_GL_VERSION_1_5(GLADloadproc load) {
function load_GL_VERSION_2_0 (line 4951) | static void load_GL_VERSION_2_0(GLADloadproc load) {
function load_GL_VERSION_2_1 (line 5047) | static void load_GL_VERSION_2_1(GLADloadproc load) {
function load_GL_VERSION_3_0 (line 5056) | static void load_GL_VERSION_3_0(GLADloadproc load) {
function load_GL_VERSION_3_1 (line 5143) | static void load_GL_VERSION_3_1(GLADloadproc load) {
function load_GL_VERSION_3_2 (line 5161) | static void load_GL_VERSION_3_2(GLADloadproc load) {
function load_GL_VERSION_3_3 (line 5183) | static void load_GL_VERSION_3_3(GLADloadproc load) {
function load_GL_VERSION_4_0 (line 5244) | static void load_GL_VERSION_4_0(GLADloadproc load) {
function load_GL_3DFX_tbuffer (line 5293) | static void load_GL_3DFX_tbuffer(GLADloadproc load) {
function load_GL_AMD_debug_output (line 5297) | static void load_GL_AMD_debug_output(GLADloadproc load) {
function load_GL_AMD_draw_buffers_blend (line 5304) | static void load_GL_AMD_draw_buffers_blend(GLADloadproc load) {
function load_GL_AMD_framebuffer_multisample_advanced (line 5311) | static void load_GL_AMD_framebuffer_multisample_advanced(GLADloadproc lo...
function load_GL_AMD_framebuffer_sample_positions (line 5316) | static void load_GL_AMD_framebuffer_sample_positions(GLADloadproc load) {
function load_GL_AMD_gpu_shader_int64 (line 5323) | static void load_GL_AMD_gpu_shader_int64(GLADloadproc load) {
function load_GL_AMD_interleaved_elements (line 5360) | static void load_GL_AMD_interleaved_elements(GLADloadproc load) {
function load_GL_AMD_multi_draw_indirect (line 5364) | static void load_GL_AMD_multi_draw_indirect(GLADloadproc load) {
function load_GL_AMD_name_gen_delete (line 5369) | static void load_GL_AMD_name_gen_delete(GLADloadproc load) {
function load_GL_AMD_occlusion_query_event (line 5375) | static void load_GL_AMD_occlusion_query_event(GLADloadproc load) {
function load_GL_AMD_performance_monitor (line 5379) | static void load_GL_AMD_performance_monitor(GLADloadproc load) {
function load_GL_AMD_sample_positions (line 5393) | static void load_GL_AMD_sample_positions(GLADloadproc load) {
function load_GL_AMD_sparse_texture (line 5397) | static void load_GL_AMD_sparse_texture(GLADloadproc load) {
function load_GL_AMD_stencil_operation_extended (line 5402) | static void load_GL
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// ... and 123 more files (download for full content)
About this extraction
This page contains the full source code of the PardCode/OpenGL-3D-Game-Tutorial-Series GitHub repository, extracted and formatted as plain text for AI agents and large language models (LLMs). The extraction includes 323 files (16.2 MB), approximately 4.3M tokens, and a symbol index with 5414 extracted functions, classes, methods, constants, and types. Use this with OpenClaw, Claude, ChatGPT, Cursor, Windsurf, or any other AI tool that accepts text input. You can copy the full output to your clipboard or download it as a .txt file.
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