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Repository: Renegade-Master/zomboid-dedicated-server
Branch: main
Commit: 983853e53a17
Files: 14
Total size: 94.6 KB

Directory structure:
gitextract_5w0ltv8o/

├── .dockerignore
├── .github/
│   ├── FUNDING.yml
│   ├── ISSUE_TEMPLATE/
│   │   ├── bug_report.md
│   │   └── feature_request.md
│   └── workflows/
│       ├── docker-build.yml
│       └── push_new_version.yml
├── .gitignore
├── LICENSE
├── README.md
├── docker/
│   └── zomboid-dedicated-server.Dockerfile
├── docker-compose.yaml
└── src/
    ├── edit_server_config.py
    ├── install_server.scmd
    └── run_server.sh

================================================
FILE CONTENTS
================================================

================================================
FILE: .dockerignore
================================================
*
!src
!LICENSE
!README.md


================================================
FILE: .github/FUNDING.yml
================================================
# These are supported funding model platforms

github: [Renegade-Master] # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
patreon: # Replace with a single Patreon username
open_collective: # Replace with a single Open Collective username
ko_fi: # Replace with a single Ko-fi username
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
liberapay: # Replace with a single Liberapay username
issuehunt: # Replace with a single IssueHunt username
otechie: # Replace with a single Otechie username
lfx_crowdfunding: # Replace with a single LFX Crowdfunding project-name e.g., cloud-foundry
custom: # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2']


================================================
FILE: .github/ISSUE_TEMPLATE/bug_report.md
================================================
---
name: Bug report
about: Create a report to help us improve
title: ''
labels: bug
assignees: ''

---

**Describe the bug**
A clear and concise description of what the bug is.

**To Reproduce**
Steps to reproduce the behavior:
1. Cloned repository.
2. Built image with ...
3. Started image using ...
4. See attached error:
    ...

**Expected behavior**
A clear and concise description of what you expected to happen.

**Screenshots**
If applicable, add screenshots to help explain your problem.

**Desktop (please complete the following information):**
 - OS: [e.g. Ubuntu]
 - Docker Version [e.g. 20.10.12]
 - Image Version [e.g. 1.0.0]

**Additional context**
Add any other context about the problem here.


================================================
FILE: .github/ISSUE_TEMPLATE/feature_request.md
================================================
---
name: Feature request
about: Suggest an idea for this project
title: ''
labels: enhancement
assignees: ''

---

**Is your feature request related to a problem? Please describe.**
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]

**Describe the solution you'd like**
A clear and concise description of what you want to happen.

**Describe alternatives you've considered**
(If applicable) A clear and concise description of any alternative solutions or features you've considered.

**Additional context**
Add any other context or screenshots about the feature request here.


================================================
FILE: .github/workflows/docker-build.yml
================================================
#
#   Project Zomboid Dedicated Server using SteamCMD Docker Image.
#   Copyright (C) 2021-2022 Renegade-Master [renegade.master.dev@protonmail.com]
#
#   This program is free software: you can redistribute it and/or modify
#   it under the terms of the GNU General Public License as published by
#   the Free Software Foundation, either version 3 of the License, or
#   (at your option) any later version.
#
#   This program is distributed in the hope that it will be useful,
#   but WITHOUT ANY WARRANTY; without even the implied warranty of
#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#   GNU General Public License for more details.
#
#   You should have received a copy of the GNU General Public License
#   along with this program.  If not, see <https://www.gnu.org/licenses/>.
#

name: Build and Test Server Image

on:
  push:
    branches: [ main ]
  pull_request:
    branches: [ main ]

defaults:
  run:
    shell: bash

jobs:

  build-and-run:
    name: Build and Run Server
    runs-on: ubuntu-latest
    strategy:
      matrix:
        system: [docker, docker-compose, podman]
    steps:
      - name: Checkout Repository
        uses: actions/checkout@v3

      - name: Set Variables
        id: variables
        run: |
          echo "::set-output name=datetime::$(date +%Y%m%dT%H%M%SZ)"
          echo "::set-output name=userid::$(id -u)"
          echo "::set-output name=groupid::$(id -g)"

      - name: Set Permissions on Executable Scripts
        run: |
          chmod +x src/install_server.scmd
          chmod +x src/run_server.sh

      - name: Make Directories
        run: mkdir ZomboidConfig ZomboidDedicatedServer

      #######################
      # Docker Build System #
      #######################
      - name: Build the Docker Image
        if: ${{ success() && matrix.system == 'docker' }}
        run: |
          docker build \
          --file docker/zomboid-dedicated-server.Dockerfile \
          --tag docker.io/renegademaster/zomboid-dedicated-server:${{ steps.variables.outputs.datetime }} \
          .

      - name: Test Run the Docker Image
        if: ${{ success() && matrix.system == 'docker' }}
        continue-on-error: true
        timeout-minutes: 10
        run: |
          # Start a timed shutdown signal
          (sleep 360 && docker exec \
            zomboid-dedicated-server bash -c \
              "rcon -a $(cat ZomboidConfig/ip.txt):\${RCON_PORT} -p \${RCON_PASSWORD} quit") &

          # Run the Docker Image
          docker run \
            --rm \
            --name zomboid-dedicated-server \
            --mount type=bind,source="$(pwd)/ZomboidDedicatedServer",target=/home/steam/ZomboidDedicatedServer \
            --mount type=bind,source="$(pwd)/ZomboidConfig",target=/home/steam/Zomboid \
            --env=AUTOSAVE_INTERVAL="16" \
            --env=DEFAULT_PORT="25496" \
            --env=GC_CONFIG="G1GC" \
            --env=MAP_NAMES="BedfordFalls;North;South;West" \
            --env=MAX_PLAYERS="14" \
            --env=MAX_RAM="6144m" \
            --env=MOD_NAMES="BedfordFalls" \
            --env=MOD_WORKSHOP_IDS="522891356" \
            --env=PAUSE_ON_EMPTY="true" \
            --env=PUBLIC_SERVER="false" \
            --env=RCON_PASSWORD="github_action_test_rcon_password" \
            --env=RCON_PORT="27025" \
            --env=SERVER_NAME="GitHubActionTest" \
            --env=SERVER_PASSWORD="github_action_test_password" \
            --env=UDP_PORT="25499" \
            docker.io/renegademaster/zomboid-dedicated-server:${{ steps.variables.outputs.datetime }} \
            2>&1 | tee ./docker-log.log

      ###############################
      # Docker-Compose Build System #
      ###############################
      - name: Update Docker-Compose File
        if: ${{ success() && matrix.system == 'docker-compose' }}
        run: |
          sed -i "s/AUTOSAVE_INTERVAL=.*\"/AUTOSAVE_INTERVAL=16\"/g" "./docker-compose.yaml"
          sed -i "s/DEFAULT_PORT=.*\"/DEFAULT_PORT=25496\"/g" "./docker-compose.yaml"
          sed -i "s/GC_CONFIG=.*\"/GC_CONFIG=G1GC\"/g" "./docker-compose.yaml"
          sed -i "s/MAP_NAMES=.*\"/MAP_NAMES=BedfordFalls;North;South;West\"/g" "./docker-compose.yaml"
          sed -i "s/MAX_PLAYERS=.*\"/MAX_PLAYERS=14\"/g" "./docker-compose.yaml"
          sed -i "s/MAX_RAM=.*m\"/MAX_RAM=6144m\"/g" "./docker-compose.yaml"
          sed -i "s/MOD_NAMES=.*\"/MOD_NAMES=BedfordFalls\"/g" "./docker-compose.yaml"
          sed -i "s/MOD_WORKSHOP_IDS=.*\"/MOD_WORKSHOP_IDS=522891356\"/g" "./docker-compose.yaml"
          sed -i "s/PUBLIC_SERVER=.*/PUBLIC_SERVER=false\"/g" "./docker-compose.yaml"
          sed -i "s/RCON_PASSWORD=.*/RCON_PASSWORD=github_action_test_rcon_password\"/g" "./docker-compose.yaml"
          sed -i "s/RCON_PORT=.*\"/RCON_PORT=27025\"/g" "./docker-compose.yaml"
          sed -i "s/SERVER_NAME=.*/SERVER_NAME=GitHubActionTest\"/g" "./docker-compose.yaml"
          sed -i "s/SERVER_PASSWORD=.*/SERVER_PASSWORD=github_action_test_password\"/g" "./docker-compose.yaml"
          sed -i "s/UDP_PORT=.*\"/UDP_PORT=25499\"/g" "./docker-compose.yaml"

          cat docker-compose.yaml

      - name: Build the Docker-Compose Image
        if: ${{ success() && matrix.system == 'docker-compose' }}
        run: |
          docker-compose build

      - name: Test Run the Docker-Compose Image
        if: ${{ success() && matrix.system == 'docker-compose' }}
        continue-on-error: true
        timeout-minutes: 10
        run: |
          # Start a timed shutdown signal
          (sleep 360 && docker exec \
            zomboid-dedicated-server bash -c \
              "rcon -a $(cat ZomboidConfig/ip.txt):\${RCON_PORT} -p \${RCON_PASSWORD} quit") &

          # Run the Docker-Compose Image
          docker-compose up \
            2>&1 | tee ./docker-log.log

      #######################
      # Podman Build System #
      #######################
      - name: Build the Podman Image
        if: ${{ success() && matrix.system == 'podman' }}
        run: |
          BUILDAH_LAYERS=true buildah bud \
          --file docker/zomboid-dedicated-server.Dockerfile \
          --tag docker.io/renegademaster/zomboid-dedicated-server:${{ steps.variables.outputs.datetime }} \
          .

      - name: Test Run the Podman Image
        if: ${{ success() && matrix.system == 'podman' }}
        continue-on-error: true
        timeout-minutes: 10
        run: |
          # Start a timed shutdown signal
          (sleep 360 && podman exec \
            zomboid-dedicated-server bash -c \
              "rcon -a $(cat ZomboidConfig/ip.txt):\${RCON_PORT} -p \${RCON_PASSWORD} quit") &

          # Run the Podman Image
          podman run \
            --rm \
            --name zomboid-dedicated-server \
            --mount type=bind,source="$(pwd)/ZomboidDedicatedServer",target=/home/steam/ZomboidDedicatedServer \
            --mount type=bind,source="$(pwd)/ZomboidConfig",target=/home/steam/Zomboid \
            --env=AUTOSAVE_INTERVAL="16" \
            --env=DEFAULT_PORT="25496" \
            --env=GC_CONFIG="G1GC" \
            --env=MAP_NAMES="BedfordFalls;North;South;West" \
            --env=MAX_PLAYERS="14" \
            --env=MAX_RAM="6144m" \
            --env=MOD_NAMES="BedfordFalls" \
            --env=MOD_WORKSHOP_IDS="522891356" \
            --env=PAUSE_ON_EMPTY="true" \
            --env=PUBLIC_SERVER="false" \
            --env=RCON_PASSWORD="github_action_test_rcon_password" \
            --env=RCON_PORT="27025" \
            --env=SERVER_NAME="GitHubActionTest" \
            --env=SERVER_PASSWORD="github_action_test_password" \
            --env=UDP_PORT="25499" \
            docker.io/renegademaster/zomboid-dedicated-server:${{ steps.variables.outputs.datetime }} \
            2>&1 | tee ./docker-log.log

      - name: Investigate File Structure
        run: |
          pwd
          echo ''
          ls -lAuhFn ./ZomboidDedicatedServer/ > ./dedicated-server-install-listing.txt
          echo ''
          ls -lAuhFn ./ZomboidConfig/ > ./dedicated-server-config-listing.txt
          echo ''
          tree -aL 10 ./ZomboidDedicatedServer/ > ./dedicated-server-install-tree.txt
          echo ''
          tree -aL 10 ./ZomboidConfig/ > ./dedicated-server-config-tree.txt

      - name: Upload Docker Logs
        if: ${{ always() }}
        uses: actions/upload-artifact@v2
        with:
          name: docker-logs-${{ matrix.system }}
          path: |
            docker-log.log

      - name: Upload Server Configuration
        if: ${{ always() }}
        uses: actions/upload-artifact@v2
        with:
          name: server-configs-${{ matrix.system }}
          path: |
            docker-compose.yaml
            ZomboidConfig/Server/GitHubActionTest.ini
            ZomboidConfig/Server/GitHubActionTest_SandboxVars.lua
            ZomboidDedicatedServer/ProjectZomboid64.json
            dedicated-server-install-listing.txt
            dedicated-server-config-listing.txt
            dedicated-server-install-tree.txt
            dedicated-server-config-tree.txt

  test-docker:
    name: Test Server
    runs-on: ubuntu-latest
    needs:
      - build-and-run
    strategy:
      matrix:
        system: [docker, docker-compose, podman]
    steps:
      - name: Checkout Repository
        uses: actions/checkout@v3

      - name: Download Docker Logs
        uses: actions/download-artifact@v2
        with:
          name: docker-logs-${{ matrix.system }}

      - name: Download Server Configs
        uses: actions/download-artifact@v2
        with:
          name: server-configs-${{ matrix.system }}

      - name: Test - Server Started
        run: |
          check_for_config() {
            if ! grep -q -iE "$1" "./docker-log.log"; then
              printf "Could not find [%s] in [%s]\n" "$1" "./docker-log.log"
              exit 1
            else
              printf "Found [%s] in [%s]\n" "$1" "./docker-log.log"
            fi
          }

          check_for_config "LuaNet: Initialization \[DONE\]"

      - name: Test - Server Stopped Gracefully
        run: |
          check_for_config() {
            if ! grep -q -iE "$1" "./docker-log.log"; then
              printf "Could not find [%s] in [%s]\n" "$1" "./docker-log.log"
              exit 1
            else
              printf "Found [%s] in [%s]\n" "$1" "./docker-log.log"
            fi
          }

          check_for_config "ZNet: SZombienet -> SSteamSDK: LogOff"

      - name: Test - Configuration Completed
        run: |
          check_for_config() {
            if ! grep -q -iE "$1" "./docker-log.log"; then
              printf "Could not find [%s] in [%s]\n" "$1" "./docker-log.log"
            else
              printf "Found [%s] in [%s]\n" "$1" "./docker-log.log"
              exit 1
            fi
          }

          check_for_config "sed: can't read"
          check_for_config "not found!"

      - name: Test - Server JVM Configuration Applied
        run: |
          check_for_config() {
            if ! grep -q -iE "$1" "./ZomboidDedicatedServer/ProjectZomboid64.json"; then
              printf "Could not find [%s] in [%s]\n" "$1" "./ZomboidDedicatedServer/ProjectZomboid64.json"
              exit 1
            else
              printf "Found [%s] in [%s]\n" "$1" "./ZomboidDedicatedServer/ProjectZomboid64.json"
            fi
          }

          check_for_config "\-Xmx6144m"
          check_for_config "\-XX:\+UseG1GC"

      - name: Test - Server Configuration Applied
        run: |
          install_directory="./ZomboidDedicatedServer"
          workshop_directory="${install_directory}/steamapps/workshop"
          mods_directory="${workshop_directory}/content/108600/522891356/mods"
          bedford_maps="${mods_directory}/Bedford Falls/media/maps"

          map_search_string="$(cat << EOF
          │       ├── content
          │       │   └── 108600
          │       │       └── 522891356
          │       │           └── mods
          │       │               └── Bedford Falls
          │       │                   ├── media
          │       │                   │   ├── lua
          │       │                   │   │   ├── client
          EOF
          )"

          py_script="$(cat << EOF
          to_find = """${map_search_string}"""

          with open("dedicated-server-install-tree.txt", "r") as file:
              file_string = file.read()

              if (to_find in file_string):
                  print("FOUND")
              else:
                  print("NOT_FOUND")
          EOF
          )"

          check_for_config() {
            if ! grep -q -iE "$1" "./ZomboidConfig/Server/GitHubActionTest.ini"; then
              printf "Could not find [%s] in [%s]\n" "$1" "./ZomboidConfig/Server/GitHubActionTest.ini"
              exit 1
            else
              printf "Found [%s] in [%s]\n" "$1" "./ZomboidConfig/Server/GitHubActionTest.ini"
            fi
          }

          check_for_directory() {
            if [[ $(python3 -c "${py_script}") == "FOUND" ]]; then
              printf "Found map directory in [%s]\n" "${bedford_maps}"
            else
              printf "Could not find map directory in [%s]\n" "${bedford_maps}"
              exit 1
            fi
          }

          check_for_config "DefaultPort=25496"
          check_for_config "Map=BedfordFalls;North;South;West"
          check_for_config "MaxPlayers=14"
          check_for_config "Open=false"
          check_for_config "Password=github_action_test_password"
          check_for_config "PauseEmpty=true"
          check_for_config "PublicName=GitHubActionTest"
          check_for_config "RCONPassword=github_action_test_rcon_password"
          check_for_config "RCONPort=27025"
          check_for_config "SaveWorldEveryMinutes=16"
          check_for_config "UDPPort=25499"

          check_for_directory


================================================
FILE: .github/workflows/push_new_version.yml
================================================
name: Push New Version

on:
  workflow_dispatch:
    inputs:
      tag:
        description: "The semantic version to assign to the new Tag"
        required: true
        type: string
      dryrun:
        description: "Run the action without pushing anything"
        required: true
        type: boolean
        default: true
      builder:
        description: "The builder to use for the new Tag"
        required: true
        type: choice
        options:
          - buildah
          - docker
        default: "buildah"

defaults:
  run:
    shell: bash

jobs:
  tag_repo:
    name: "Add a Tag to the Repo"
    runs-on: ubuntu-latest
    steps:
      - uses: actions/checkout@v3

      - name: GitHub Tag
        uses: mathieudutour/github-tag-action@v6.0
        with:
          github_token: ${{ secrets.GITHUB_TOKEN }}
          custom_tag: ${{ github.event.inputs.tag }}
          create_annotated_tag: true
          dry_run: ${{ github.event.inputs.dryrun }}

  build_and_push_image:
    name: "Build the new Image"
    runs-on: ubuntu-latest
    needs:
      - tag_repo
    steps:
      - uses: actions/checkout@v3

      - name: Set Variables
        id: variables
        run: |
          echo "::set-output name=dkimagepath::renegademaster/zomboid-dedicated-server"
          echo "::set-output name=ghimagepath::renegade-master/zomboid-dedicated-server"
          echo "::set-output name=qyimagepath::renegade_master/zomboid-dedicated-server"
          echo "::set-output name=datetime::$(date +%Y%m%dT%H%M%SZ)"

      - name: Login to Image Repositories
        run: |
          docker login -u ${{ secrets.GH_USER }} -p ${{ secrets.GITHUB_TOKEN }} ghcr.io
          docker login -u ${{ secrets.DOCKER_USER }} -p ${{ secrets.DOCKER_TOKEN }} docker.io
          docker login -u ${{ secrets.QUAY_USER }} -p ${{ secrets.QUAY_TOKEN }} quay.io

      - name: Start Local Container Registry
        run: podman run --rm --detach --publish 5000:5000 --name registry docker.io/registry

      - name: Build the Image
        run: |
          if [[ ${{ github.event.inputs.builder }} == "buildah" ]]; then
            BUILDAH_LAYERS=true buildah bud \
              --file docker/zomboid-dedicated-server.Dockerfile \
              --tag localhost:5000/${{ steps.variables.outputs.ghimagepath }}:${{ github.event.inputs.tag }} \
              .
          elif [[ ${{ github.event.inputs.builder }} == "docker" ]]; then
            docker build \
              --file docker/zomboid-dedicated-server.Dockerfile \
              --tag localhost:5000/${{ steps.variables.outputs.ghimagepath }}:${{ github.event.inputs.tag }} \
              .
          fi

      - name: Push the Image to Local Container Registry
        run: |
          if [[ ${{ github.event.inputs.builder }} == "buildah" ]]; then
            buildah push localhost:5000/${{ steps.variables.outputs.ghimagepath }}:${{ github.event.inputs.tag }}
          elif [[ ${{ github.event.inputs.builder }} == "docker" ]]; then
            docker push localhost:5000/${{ steps.variables.outputs.ghimagepath }}:${{ github.event.inputs.tag }}
          fi

      - name: Inspect the Image
        run: skopeo inspect --tls-verify=false docker://localhost:5000/${{ steps.variables.outputs.ghimagepath }}:${{ github.event.inputs.tag }}

      - name: Push new Image Tags
        run: |
          if [[ "${{ github.event.inputs.dryrun }}" == "false" ]]; then
            printf "Pushing Image Tags\n"

            printf "\nPushing GitHub Image...\n"
            skopeo copy --src-tls-verify=false --dest-creds ${{ secrets.GH_USER }}:${{ secrets.GITHUB_TOKEN }} \
              docker://localhost:5000/${{ steps.variables.outputs.ghimagepath }}:${{ github.event.inputs.tag }} \
              docker://ghcr.io/${{ steps.variables.outputs.ghimagepath }}:${{ github.event.inputs.tag }}
            skopeo copy --src-tls-verify=false --dest-creds ${{ secrets.GH_USER }}:${{ secrets.GITHUB_TOKEN }} \
              docker://localhost:5000/${{ steps.variables.outputs.ghimagepath }}:${{ github.event.inputs.tag }} \
              docker://ghcr.io/${{ steps.variables.outputs.ghimagepath }}:latest

            printf "\nPushing DockerHub Image...\n"
            skopeo copy --src-tls-verify=false --dest-creds ${{ secrets.DOCKER_USER }}:${{ secrets.DOCKER_TOKEN }} \
              docker://localhost:5000/${{ steps.variables.outputs.ghimagepath }}:${{ github.event.inputs.tag }} \
              docker://docker.io/${{ steps.variables.outputs.dkimagepath }}:${{ github.event.inputs.tag }}
            skopeo copy --src-tls-verify=false --dest-creds ${{ secrets.DOCKER_USER }}:${{ secrets.DOCKER_TOKEN }} \
              docker://localhost:5000/${{ steps.variables.outputs.ghimagepath }}:${{ github.event.inputs.tag }} \
              docker://docker.io/${{ steps.variables.outputs.dkimagepath }}:latest

            printf "\nPushing Quay Image...\n"
            skopeo copy --src-tls-verify=false --dest-creds ${{ secrets.QUAY_USER }}:${{ secrets.QUAY_TOKEN }} \
              docker://localhost:5000/${{ steps.variables.outputs.ghimagepath }}:${{ github.event.inputs.tag }} \
              docker://quay.io/${{ steps.variables.outputs.qyimagepath }}:${{ github.event.inputs.tag }}
            skopeo copy --src-tls-verify=false --dest-creds ${{ secrets.QUAY_USER }}:${{ secrets.QUAY_TOKEN }} \
              docker://localhost:5000/${{ steps.variables.outputs.ghimagepath }}:${{ github.event.inputs.tag }} \
              docker://quay.io/${{ steps.variables.outputs.qyimagepath }}:latest
          else
            printf "DryRun. Not pushing Git Tags. Printing commands...\n"

            command=$(cat << EOF
          printf "\nPushing GitHub Image...\n"
          skopeo copy --src-tls-verify=false --dest-creds ${{ secrets.GH_USER }}:${{ secrets.GITHUB_TOKEN }} \
            docker://localhost:5000/${{ steps.variables.outputs.ghimagepath }}:${{ github.event.inputs.tag }} \
            docker://ghcr.io/${{ steps.variables.outputs.ghimagepath }}:${{ github.event.inputs.tag }}
          skopeo copy --src-tls-verify=false --dest-creds ${{ secrets.GH_USER }}:${{ secrets.GITHUB_TOKEN }} \
            docker://localhost:5000/${{ steps.variables.outputs.ghimagepath }}:${{ github.event.inputs.tag }} \
            docker://ghcr.io/${{ steps.variables.outputs.ghimagepath }}:latest

          printf "\nPushing DockerHub Image...\n"
          skopeo copy --src-tls-verify=false --dest-creds ${{ secrets.DOCKER_USER }}:${{ secrets.DOCKER_TOKEN }} \
            docker://localhost:5000/${{ steps.variables.outputs.ghimagepath }}:${{ github.event.inputs.tag }} \
            docker://docker.io/${{ steps.variables.outputs.dkimagepath }}:${{ github.event.inputs.tag }}
          skopeo copy --src-tls-verify=false --dest-creds ${{ secrets.DOCKER_USER }}:${{ secrets.DOCKER_TOKEN }} \
            docker://localhost:5000/${{ steps.variables.outputs.ghimagepath }}:${{ github.event.inputs.tag }} \
            docker://docker.io/${{ steps.variables.outputs.dkimagepath }}:latest

          printf "\nPushing Quay Image...\n"
          skopeo copy --src-tls-verify=false --dest-creds ${{ secrets.QUAY_USER }}:${{ secrets.QUAY_TOKEN }} \
            docker://localhost:5000/${{ steps.variables.outputs.ghimagepath }}:${{ github.event.inputs.tag }} \
            docker://quay.io/${{ steps.variables.outputs.qyimagepath }}:${{ github.event.inputs.tag }}
          skopeo copy --src-tls-verify=false --dest-creds ${{ secrets.QUAY_USER }}:${{ secrets.QUAY_TOKEN }} \
            docker://localhost:5000/${{ steps.variables.outputs.ghimagepath }}:${{ github.event.inputs.tag }} \
            docker://quay.io/${{ steps.variables.outputs.qyimagepath }}:latest
          EOF
          )

            printf "%s\n" "${command}"
          fi

      - name: Stop the Local Container Registry
        run: podman stop registry


================================================
FILE: .gitignore
================================================
### User Additions ###
ZomboidConfig/
ZomboidDedicatedServer/


# Created by https://www.toptal.com/developers/gitignore/api/intellij+all,visualstudiocode
# Edit at https://www.toptal.com/developers/gitignore?templates=intellij+all,visualstudiocode

### Intellij+all ###
# Covers JetBrains IDEs: IntelliJ, RubyMine, PhpStorm, AppCode, PyCharm, CLion, Android Studio, WebStorm and Rider
# Reference: https://intellij-support.jetbrains.com/hc/en-us/articles/206544839

# User-specific stuff
.idea/**/workspace.xml
.idea/**/tasks.xml
.idea/**/usage.statistics.xml
.idea/**/dictionaries
.idea/**/shelf

# AWS User-specific
.idea/**/aws.xml

# Generated files
.idea/**/contentModel.xml

# Sensitive or high-churn files
.idea/**/dataSources/
.idea/**/dataSources.ids
.idea/**/dataSources.local.xml
.idea/**/sqlDataSources.xml
.idea/**/dynamic.xml
.idea/**/uiDesigner.xml
.idea/**/dbnavigator.xml

# Gradle
.idea/**/gradle.xml
.idea/**/libraries

# Gradle and Maven with auto-import
# When using Gradle or Maven with auto-import, you should exclude module files,
# since they will be recreated, and may cause churn.  Uncomment if using
# auto-import.
# .idea/artifacts
# .idea/compiler.xml
# .idea/jarRepositories.xml
# .idea/modules.xml
# .idea/*.iml
# .idea/modules
# *.iml
# *.ipr

# CMake
cmake-build-*/

# Mongo Explorer plugin
.idea/**/mongoSettings.xml

# File-based project format
*.iws

# IntelliJ
out/

# mpeltonen/sbt-idea plugin
.idea_modules/

# JIRA plugin
atlassian-ide-plugin.xml

# Cursive Clojure plugin
.idea/replstate.xml

# Crashlytics plugin (for Android Studio and IntelliJ)
com_crashlytics_export_strings.xml
crashlytics.properties
crashlytics-build.properties
fabric.properties

# Editor-based Rest Client
.idea/httpRequests

# Android studio 3.1+ serialized cache file
.idea/caches/build_file_checksums.ser

### Intellij+all Patch ###
# Ignores the whole .idea folder and all .iml files
# See https://github.com/joeblau/gitignore.io/issues/186 and https://github.com/joeblau/gitignore.io/issues/360

.idea/

# Reason: https://github.com/joeblau/gitignore.io/issues/186#issuecomment-249601023

*.iml
modules.xml
.idea/misc.xml
*.ipr

# Sonarlint plugin
.idea/sonarlint

### VisualStudioCode ###
.vscode/*
!.vscode/settings.json
!.vscode/tasks.json
!.vscode/launch.json
!.vscode/extensions.json
*.code-workspace

# Local History for Visual Studio Code
.history/

### VisualStudioCode Patch ###
# Ignore all local history of files
.history
.ionide

# Support for Project snippet scope
!.vscode/*.code-snippets

# End of https://www.toptal.com/developers/gitignore/api/intellij+all,visualstudiocode
n


================================================
FILE: LICENSE
================================================
                    GNU GENERAL PUBLIC LICENSE
                       Version 3, 29 June 2007

 Project Zomboid Dedicated Server using SteamCMD Docker Image.
 Copyright (C) 2021-2022 Renegade-Master [renegade.master.dev@protonmail.com]

 Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
 Everyone is permitted to copy and distribute verbatim copies
 of this license document, but changing it is not allowed.

                            Preamble

  The GNU General Public License is a free, copyleft license for
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later version.

  15. Disclaimer of Warranty.

  THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
APPLICABLE LAW.  EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
PURPOSE.  THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
IS WITH YOU.  SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.

  16. Limitation of Liability.

  IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.

  17. Interpretation of Sections 15 and 16.

  If the disclaimer of warranty and limitation of liability provided
above cannot be given local legal effect according to their terms,
reviewing courts shall apply local law that most closely approximates
an absolute waiver of all civil liability in connection with the
Program, unless a warranty or assumption of liability accompanies a
copy of the Program in return for a fee.

                     END OF TERMS AND CONDITIONS

            How to Apply These Terms to Your New Programs

  If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these terms.

  To do so, attach the following notices to the program.  It is safest
to attach them to the start of each source file to most effectively
state the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.

    Project Zomboid Dedicated Server using SteamCMD Docker Image.
    Copyright (C) 2021-2022 Renegade-Master [renegade.master.dev@protonmail.com]

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <https://www.gnu.org/licenses/>.

Also add information on how to contact you by electronic and paper mail.

  If the program does terminal interaction, make it output a short
notice like this when it starts in an interactive mode:

    Project Zomboid Dedicated Server using SteamCMD Docker Image.
    Copyright (C) 2021-2022 Renegade-Master [renegade.master.dev@protonmail.com]

    This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
    This is free software, and you are welcome to redistribute it
    under certain conditions; type `show c' for details.

The hypothetical commands `show w' and `show c' should show the appropriate
parts of the General Public License.  Of course, your program's commands
might be different; for a GUI interface, you would use an "about box".

  You should also get your employer (if you work as a programmer) or school,
if any, to sign a "copyright disclaimer" for the program, if necessary.
For more information on this, and how to apply and follow the GNU GPL, see
<https://www.gnu.org/licenses/>.

  The GNU General Public License does not permit incorporating your program
into proprietary programs.  If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
the library.  If this is what you want to do, use the GNU Lesser General
Public License instead of this License.  But first, please read
<https://www.gnu.org/licenses/why-not-lgpl.html>.


================================================
FILE: README.md
================================================
# Project Zomboid Dedicated Server

## Disclaimer

**Note:** This image is not officially supported by Valve, nor by The Indie Stone.

If issues are encountered, please report them on
the [GitHub repository](https://github.com/Renegade-Master/zomboid-dedicated-server/issues/new/choose)

## Badges

[![Build and Test Server Image](https://github.com/Renegade-Master/zomboid-dedicated-server/actions/workflows/docker-build.yml/badge.svg?branch=main)](https://github.com/Renegade-Master/zomboid-dedicated-server/actions/workflows/docker-build.yml)
[![Docker Repository on Quay](https://quay.io/repository/renegade_master/zomboid-dedicated-server/status "Docker Repository on Quay")](https://quay.io/repository/renegade_master/zomboid-dedicated-server)

![Docker Image Version (latest by date)](https://img.shields.io/docker/v/renegademaster/zomboid-dedicated-server?label=Latest%20Version)
![Docker Image Size (latest by date)](https://img.shields.io/docker/image-size/renegademaster/zomboid-dedicated-server?label=Image%20Size)
![DockerHub Pulls](https://img.shields.io/docker/pulls/renegademaster/zomboid-dedicated-server?label=DockerHub%20Pull%20Count)

## Description

Dedicated Server for Project Zomboid using Docker, and optionally Docker-Compose.
Built almost from scratch to be the smallest Project Zomboid Dedicated Server around!

**Note:** This Image is "rootless", and therefore should not be run as the `root` user.
Attempting to do so will prevent the server from starting (
see [#8](https://github.com/Renegade-Master/zomboid-dedicated-server/issues/8)
, [#14](https://github.com/Renegade-Master/zomboid-dedicated-server/issues/14)).

Bare-Minimum instructions to get a server running:

```shell
# Pull the latest image:
docker pull renegademaster/zomboid-dedicated-server:latest

# Make two folders
mkdir ZomboidConfig ZomboidDedicatedServer

# Run the server (with bare minimum options):
docker run --detach \
    --mount type=bind,source="$(pwd)/ZomboidDedicatedServer",target=/home/steam/ZomboidDedicatedServer \
    --mount type=bind,source="$(pwd)/ZomboidConfig",target=/home/steam/Zomboid \
    --publish 16261:16261/udp --publish 16262:16262/udp \
    --name zomboid-server \
    docker.io/renegademaster/zomboid-dedicated-server:latest
```

The default behaviour of the Container is not to automatically restart after a crash to give the user time to investigate the cause of the issue. You may however want to change the [restart policy](https://docs.docker.com/engine/reference/run/#restart-policies---restart) to automatically recover from an unexpected failure. The following options will help to recover from such a situation:

- `--restart=unless-stopped` will restart the container every time that it exits unless the Container is stopped using the Docker/Podman API.
- `--restart=on-failure[:max-retries]` will restart the container only if it exits with a non-zero exit code. Optionally, it can also be configured to only restart a fixed number of times to help prevent crash-loops.

These same options can be set in the `docker-compose.yaml` file.

### Assurance / Testing

For every commit, the server is built and started briefly using GitHub Actions. This is to ensure that the server always
works, and makes it less likely that there will be a version released that does not function. The main configurations
are changed and checked after starting the server to verify that it is possible for a user to configure their instance.
Custom Ports and Remote RCON commands are also used during the validation to ensure that the user can host the server
using any Port combination of their choice. You can view the previous Action
runs [here](https://github.com/Renegade-Master/zomboid-dedicated-server/actions/workflows/docker-build.yml).

## Links

### Source:

- [GitHub Repository](https://github.com/Renegade-Master/zomboid-dedicated-server)

### Images:

| Provider                                                                                                               | Image                                               | Pull Command                                                                                                                                     |
| ---------------------------------------------------------------------------------------------------------------------- | --------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------ |
| [GitHub Packages](https://github.com/Renegade-Master/zomboid-dedicated-server/pkgs/container/zomboid-dedicated-server) | `ghcr.io/renegade-master/zomboid-dedicated-server`  | `docker pull ghcr.io/renegade-master/zomboid-dedicated-server:x.y.z`<br/>`docker pull ghcr.io/renegade-master/zomboid-dedicated-server:latest`   |
| [DockerHub](https://hub.docker.com/r/renegademaster/zomboid-dedicated-server)                                          | `docker.io/renegademaster/zomboid-dedicated-server` | `docker pull docker.io/renegademaster/zomboid-dedicated-server:x.y.z`<br/>`docker pull docker.io/renegademaster/zomboid-dedicated-server:latest` |
| [Red Hat Quay](https://quay.io/repository/renegade_master/zomboid-dedicated-server)                                    | `quay.io/renegade_master/zomboid-dedicated-server`  | `docker pull quay.io/renegade_master/zomboid-dedicated-server:x.y.z`<br/>`docker pull quay.io/renegade_master/zomboid-dedicated-server:latest`   |

### External Resources:

- [Dedicated Server Wiki](https://pzwiki.net/wiki/Dedicated_Server)
- [Dedicated Server Configuration](https://pzwiki.net/wiki/Server_Settings)
- [Steam DB Page](https://steamdb.info/app/380870/)

## Prerequisites

### Directories

Two directories are required to be present on the host:

| Name               | Directory                | Description                                          |
| ------------------ | ------------------------ | ---------------------------------------------------- |
| Configuration Data | `ZomboidConfig`          | For storing the server configuration and save files. |
| Installation Data  | `ZomboidDedicatedServer` | For storing the server game data.                    |

These folders must be created in the directory that you intend to run the Docker image from. This could be a folder that
you have created in some kind of "server directory", or it could be the root of this repository after you have cloned it
down. **_If these folders are not present when the Docker image starts, you will get permissions errors_** (
see [#8](https://github.com/Renegade-Master/zomboid-dedicated-server/issues/8)
, [#14](https://github.com/Renegade-Master/zomboid-dedicated-server/issues/14)
, [#17](https://github.com/Renegade-Master/zomboid-dedicated-server/issues/17)) because the Docker engine will create
the folders at Container runtime. This creates them under the `root` user on the host which causes permissions
conflicts.

The 'Configuration Data' folder is where the server configuration and save files are stored. This folder can be opened
and edited just like if you were running the server without Docker. You can backup your save files, or edit the server
configuration files. You should start the server once successfully before attempting to edit files in the 'Configuration
Data' folder. Once the files are generated, it is safe to edit them. Most configuration option changes will require a
restart of the server to properly take effect. Most of these settings are also configurable from the in-game Admin menu.

The 'Installation Data' folder is where the server game data is stored. This folder can be opened and edited, but a full
restart of the server can sometimes reset changes to this folder during file verification. Therefore, the recommended
way to change files that would be stored in this folder is to use the Environment Variables in the 'Optional Arguments'
table provided by the Docker image.

### Ports

There are a total of three ports that can be utilised by the server, but only two are strictly required:

| Name           | Default Port | Description                                                          | Required |
|----------------|--------------|----------------------------------------------------------------------| -------- |
| `DEFAULT_PORT` | `16261`      | Port used by the server to listen for connections.                   | yes      |
| `RCON_PORT`    | `27015`      | Port used by the server to listen for RCON connections/commands.     | no       |
| `UDP_PORT`     | `16262`      | Additional Port used by the server to facilitate Client connections. | yes      |

All Ports are configurable to use different Port numbers, however you must be aware that by changing a Port in the game
configuration files, that you must also expose the changed (or default) Port in the Docker run command `--publish ...`
or present under the `services.zomboid-server.ports` configuration key of the Docker-Compose file. Also, _**it is
essential that these Ports are not blocked by a firewall**_. If you are behind a router and/or firewall, you will almost
definitely need to open these Ports in order for anyone else outside your network to connect to the server. Port
forwarding, and opening Ports in hosted servers is not within the scope of this project. To get instructions for your
specific use case you will need to ask your ISP, Server Provider, or consult the instructions on your Third-Party
Router.

The strictly required Ports (`QUERY_PORT` and `GAME_PORT`) are used by the server to listen for connections and
communicate with connected clients. These Ports must be assigned a value, and must be accessible from the Internet
(i.e. "forwarded").

If you intend to use RCON to interact with the server, then it follows that that Port (`RCON_PORT`) must also be open
for connections. This is not required if you do not intend to use RCON, and in this scenario, keeping it closed enhances
the security of your server. If you do not wish to use RCON, then it does not need to be present in the Docker run
command, nor in the Docker-Compose file.

## Instructions

The server can be run using plain Docker, or using Docker-Compose. The end-result is the same, but Docker-Compose is
recommended for ease of configuration.

### Optional environment variables

| Argument         | Description                                  | Values            | Default       |
| ---------------- | -------------------------------------------- | ----------------- | ------------- |
| `ADMIN_PASSWORD` | Server Admin account password                | [a-zA-Z0-9]+      | changeme      |
| `ADMIN_USERNAME` | Server Admin account username                | [a-zA-Z0-9]+      | superuser     |
| `BIND_IP`        | IP to bind the server to                     | 0.0.0.0           | 0.0.0.0       |
| `GAME_VERSION`   | Game version to serve                        | [a-zA-Z0-9_]+     | `public`      |
| `GC_CONFIG`      | Specifices Java GC to use                    | [a-zA-Z0-9_]+     | ZGC           |
| `MAP_NAMES`      | Map Names (e.g. North;South)                 | map1;map2;map3    | Muldraugh, KY |
| `MAX_RAM`        | Maximum amount of RAM to be used             | ([0-9]+)m         | 4096m         |
| `STEAM_VAC`      | Use Steam VAC anti-cheat                     | (true&vert;false) | true          |
| `TZ`             | Set the timezone for the container           | [A-Z]+            | UTC           |
| `USE_STEAM`      | Create a Steam Server, or a Non-Steam Server | (true&vert;false) | true          |

### Config file environment variables

The following environment variables will automatically overwrite values in the server's config.ini file (located
at `/home/steam/Zomboid/Server/[name].ini`).
Editing these values directly in the .ini file will result in them being overwritten with either the default value, or
the configured environment variable.

Any other values *can* and *should* be edited directly in the .ini file.

| Argument            | Description                                                                                                                             | .ini variable         | Values                 | Default       |
|---------------------|-----------------------------------------------------------------------------------------------------------------------------------------| --------------------- | ---------------------- | ------------- |
| `AUTOSAVE_INTERVAL` | Interval between autosaves in minutes                                                                                                   | SaveWorldEveryMinutes | [0-9]+                 | 15m           |
| `DEFAULT_PORT`      | Port for other players to connect to                                                                                                    | DefaultPort           | 1000 - 65535           | 16261         |
| `MAX_PLAYERS`       | Maximum players allowed in the Server                                                                                                   | MaxPlayers            | [0-9]+                 | 16            |
| `MOD_NAMES`         | Workshop Mod Names (e.g. ClaimNonResidential;MoreDescriptionForTraits)                                                                  | Mods                  | mod1;mod2;mod          |               |
| `MOD_WORKSHOP_IDS`  | Workshop Mod IDs (e.g. 2160432461;2685168362)                                                                                           | WorkshopItems         | 2160432461;2685168362; |               |
| `PAUSE_ON_EMPTY`    | Pause the Server when no Players are connected                                                                                          | PauseEmpty            | (true&vert;false)      | true          |
| `PUBLIC_SERVER`     | If set to `false` only Pre-Approved/Allowed players can join the server (**NOTE:** Do not confuse with the `Public` option in the .ini) | Open                  | (true&vert;false)      | true          |
| `RCON_PASSWORD`     | Password for authenticating incoming RCON commands                                                                                      | RCONPassword          | [a-zA-Z0-9]+           | changeme_rcon |
| `RCON_PORT`         | Port to listen on for RCON commands                                                                                                     | RCONPort              | (true&vert;false)      | 27015         |
| `SERVER_NAME`       | Publicly visible Server Name                                                                                                            | PublicName            | [a-zA-Z0-9]+           | ZomboidServer |
| `SERVER_PASSWORD`   | Server password                                                                                                                         | Password              | [a-zA-Z0-9]+           |               |
| `UDP_PORT`          | Additional Port for facilitating Client connections                                                                                     | SteamPort1            | 1000 - 65535           | 8766          |

### Docker

The following are instructions for running the server using the Docker image.

1. Acquire the image locally:

    - Pull the image from DockerHub:

      ```shell
      docker pull renegademaster/zomboid-dedicated-server:<tagname>
      ```

    - Or alternatively, build the image:

      ```shell
      git clone https://github.com/Renegade-Master/zomboid-dedicated-server.git \
          && cd zomboid-dedicated-server

      docker build -t docker.io/renegademaster/zomboid-dedicated-server:<tag> -f docker/zomboid-dedicated-server.Dockerfile .
      ```

2. Run the container:

   **\*Note**: Arguments inside square brackets are optional. If the default ports are to be overridden, then the
   `published` ports below must also be changed\*

   ```shell
   mkdir ZomboidConfig ZomboidDedicatedServer

   docker run --detach \
       --mount type=bind,source="$(pwd)/ZomboidDedicatedServer",target=/home/steam/ZomboidDedicatedServer \
       --mount type=bind,source="$(pwd)/ZomboidConfig",target=/home/steam/Zomboid \
       --publish 16261:16261/udp --publish 16262:16262/udp [--publish 27015:27015/tcp] \
       --name zomboid-server \
       [--restart=no] \
       [--env=ADMIN_PASSWORD=<value>] \
       [--env=ADMIN_USERNAME=<value>] \
       [--env=AUTOSAVE_INTERVAL=<value>] \
       [--env=BIND_IP=<value>] \
       [--env=GAME_PORT=<value>] \
       [--env=GAME_VERSION=<value>] \
       [--env=GC_CONFIG=<value>] \
       [--env=MAP_NAMES=<value>] \
       [--env=MAX_PLAYERS=<value>] \
       [--env=MAX_RAM=<value>] \
       [--env=MOD_NAMES=<value>] \
       [--env=MOD_WORKSHOP_IDS=<value>] \
       [--env=PAUSE_ON_EMPTY=<value>] \
       [--env=PUBLIC_SERVER=<value>] \
       [--env=QUERY_PORT=<value>] \
       [--env=RCON_PASSWORD=<value>] \
       [--env=RCON_PORT=<value>] \
       [--env=SERVER_NAME=<value>] \
       [--env=SERVER_PASSWORD=<value>] \
       [--env=STEAM_VAC=<value>] \
       [--env=TZ=<value>] \
       [--env=USE_STEAM=<value>] \
       docker.io/renegademaster/zomboid-dedicated-server[:<tagname>]
   ```

3. Optionally, reattach the terminal to the log output (**\*Note**: this is not an Interactive Terminal\*)

   ```shell
   docker logs --follow zomboid-server
   ```

4. Once you see `LuaNet: Initialization [DONE]` in the console, people can start to join the server.

### Docker-Compose

The following are instructions for running the server using Docker-Compose.

1. Download the repository:

   ```shell
   git clone https://github.com/Renegade-Master/zomboid-dedicated-server.git \
       && cd zomboid-dedicated-server
   ```

2. Make any configuration changes you want to in the `docker-compose.yaml` file. In
   the `services.zomboid-server.environment` section, you can change values for the server configuration.

   **\*Note**: If the default ports are to be overridden, then the `published` ports must also be changed\*

3. Run the following commands:

    - Make the data and configuration directories:

      ```shell
      mkdir ZomboidConfig ZomboidDedicatedServer
      ```

    - Pull the image from DockerHub:

      ```shell
      docker-compose up --detach
      ```

    - Or alternatively, build the image:

      ```shell
      docker-compose up --build --detach
      ```

4. Optionally, reattach the terminal to the log output (**\*Note**: this is not an Interactive Terminal\*)

   ```shell
   docker-compose logs --follow
   ```

5. Once you see `LuaNet: Initialization [DONE]` in the console, people can start to join the server.


================================================
FILE: docker/zomboid-dedicated-server.Dockerfile
================================================
#   Project Zomboid Dedicated Server using SteamCMD Docker Image.
#   Copyright (C) 2021-2022 Renegade-Master [renegade.master.dev@protonmail.com]
#
#   This program is free software: you can redistribute it and/or modify
#   it under the terms of the GNU General Public License as published by
#   the Free Software Foundation, either version 3 of the License, or
#   (at your option) any later version.
#
#   This program is distributed in the hope that it will be useful,
#   but WITHOUT ANY WARRANTY; without even the implied warranty of
#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#   GNU General Public License for more details.
#
#   You should have received a copy of the GNU General Public License
#   along with this program.  If not, see <https://www.gnu.org/licenses/>.

#######################################################################
#   Author: Renegade-Master
#   Description: Base image for running a Dedicated Project Zomboid
#       server.
#   License: GNU General Public License v3.0 (see LICENSE)
#######################################################################

# Base Image
ARG BASE_IMAGE="docker.io/renegademaster/steamcmd-minimal:2.0.0-root"

FROM ${BASE_IMAGE}

# Add metadata labels
LABEL com.renegademaster.zomboid-dedicated-server.authors="Renegade-Master" \
    com.renegademaster.zomboid-dedicated-server.contributors="JohnEarle, ramielrowe" \
    com.renegademaster.zomboid-dedicated-server.source-repository="https://github.com/Renegade-Master/zomboid-dedicated-server" \
    com.renegademaster.zomboid-dedicated-server.image-repository="https://hub.docker.com/renegademaster/zomboid-dedicated-server"

# Copy the source files
COPY src /home/steam/

# Install Python, and take ownership of rcon binary
RUN sed -i 's|http://[^ ]*|http://old-releases.ubuntu.com/ubuntu|g' /etc/apt/sources.list \
    && apt-get update && apt-get upgrade -y \
    && apt-get install -y --no-install-recommends \
        python3-minimal iputils-ping tzdata \
    && apt-get autoremove -y \
    && rm -rf /var/lib/apt/lists/*

# Run the setup script
ENTRYPOINT ["/bin/bash", "/home/steam/run_server.sh"]


================================================
FILE: docker-compose.yaml
================================================
#
#  Project Zomboid Dedicated Server using SteamCMD Docker Image.
#  Copyright (C) 2021-2022 Renegade-Master [renegade.master.dev@protonmail.com]
#
#  This program is free software: you can redistribute it and/or modify
#  it under the terms of the GNU General Public License as published by
#  the Free Software Foundation, either version 3 of the License, or
#  (at your option) any later version.
#
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program.  If not, see <https://www.gnu.org/licenses/>.
#

version: "3.8"

services:
  zomboid-dedicated-server:
    build:
      context: .
      dockerfile: docker/zomboid-dedicated-server.Dockerfile
    image: "docker.io/renegademaster/zomboid-dedicated-server:latest"
    container_name: zomboid-dedicated-server
    restart: "no"
    environment:
      - "ADMIN_PASSWORD=changeme"
      - "ADMIN_USERNAME=superuser"
      - "AUTOSAVE_INTERVAL=15"
      - "BIND_IP=0.0.0.0"
      - "DEFAULT_PORT=16261"
      - "GAME_VERSION=public"
      - "GC_CONFIG=ZGC"
      - "MAP_NAMES=Muldraugh, KY"
      - "MAX_PLAYERS=16"
      - "MAX_RAM=4096m"
      - "MOD_NAMES="
      - "MOD_WORKSHOP_IDS="
      - "PAUSE_ON_EMPTY=true"
      - "PUBLIC_SERVER=true"
      - "RCON_PASSWORD=changeme_rcon"
      - "RCON_PORT=27015"
      - "SERVER_NAME=ZomboidServer"
      - "SERVER_PASSWORD="
      - "STEAM_VAC=true"
      - "UDP_PORT=16262"
      - "USE_STEAM=true"
      - "TZ=UTC"
    ports:
      - target: 16261
        published: 16261
        protocol: udp
      - target: 16262
        published: 16262
        protocol: udp
      - target: 27015
        published: 27015
        protocol: tcp
    volumes:
      - ./ZomboidDedicatedServer:/home/steam/ZomboidDedicatedServer
      - ./ZomboidConfig:/home/steam/Zomboid/


================================================
FILE: src/edit_server_config.py
================================================
#!/usr/bin/env python3

#
#  Project Zomboid Dedicated Server using SteamCMD Docker Image.
#  Copyright (C) 2021-2022 Renegade-Master [renegade.master.dev@protonmail.com]
#
#  This program is free software: you can redistribute it and/or modify
#  it under the terms of the GNU General Public License as published by
#  the Free Software Foundation, either version 3 of the License, or
#  (at your option) any later version.
#
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program.  If not, see <https://www.gnu.org/licenses/>.
#

"""
Author: Renegade-Master
Description:
    Script for editing the Project Zomboid Dedicated Server
    configuration file
"""

import sys
from configparser import RawConfigParser


def save_config(config: RawConfigParser, config_file: str) -> None:
    """
    Saves the server config file
    :param config: Dictionary of the values
    :param config_file: Path to the server config file
    :return: None
    """

    # Overwrite the file value with the new value
    with open(config_file, "w") as file:
        config.write(file, space_around_delimiters=False)


def load_config(config_file: str) -> RawConfigParser:
    """
    Loads the server config file
    :param config_file: Path to the server config file
    :return: ConfigParser Object containing the values
    """

    # Ensure that the file starts with a Section
    with open(config_file, "r+") as file:
        lines = file.readlines()
        if lines[0] != "[ServerConfig]\n":
            file.seek(0)
            file.write("[ServerConfig]\n")
            for line in lines:
                file.write(line)

    cp: RawConfigParser = RawConfigParser()
    cp.optionxform = lambda option: option

    if cp.read(config_file) is not None:
        return cp
    else:
        raise TypeError("Config file is invalid!")


def check_server_config_file(config_file: str) -> bool:
    """
    Checks if the server config file exists
    :param config_file: Path to the server config file
    :return: True if the file exists, False if not
    """

    try:
        with open(config_file, "r") as file:
            return True
    except FileNotFoundError:
        sys.stderr.write(f"{config_file} not found!\n")
        return False


if __name__ == "__main__":
    if len(sys.argv) < 3 or len(sys.argv) > 4:
        print("Usage: edit_server_config.py <config_file> <key> [<value>]")
        sys.exit(1)

    config_file: str = sys.argv[1]
    key: str = sys.argv[2]

    if check_server_config_file(config_file):
        config: RawConfigParser = load_config(config_file)

        if len(sys.argv) == 3:
            # Return the value of the given key
            if 'ServerConfig' in config:
                if key in config['ServerConfig']:
                    print(f"{config['ServerConfig'][key]}")
        else:
            # Assign a new value
            value: str = sys.argv[3]

            # Set the desired value
            config['ServerConfig'][key] = value

            # Save the config file
            save_config(config, config_file)


================================================
FILE: src/install_server.scmd
================================================
///////////////////////////////////////////////////////////////////////
// Author: Renegade-Master
// Description: SteamCMD installation script for Project Zomboid
//   Dedicated Server
// License: GNU General Public License v3.0 (see LICENSE)
///////////////////////////////////////////////////////////////////////

// Do not shutdown on a failed command
@ShutdownOnFailedCommand 0

//No password as this is unattended
@NoPromptForPassword 1

// Set the game installation directory
force_install_dir /home/steam/ZomboidDedicatedServer

login anonymous

// Install/Update the Project Zomboid Dedicated Server
app_update 380870 -beta GAME_VERSION validate

quit


================================================
FILE: src/run_server.sh
================================================
#!/usr/bin/env bash

#
#  Project Zomboid Dedicated Server using SteamCMD Docker Image.
#  Copyright (C) 2021-2022 Renegade-Master [renegade.master.dev@protonmail.com]
#
#  This program is free software: you can redistribute it and/or modify
#  it under the terms of the GNU General Public License as published by
#  the Free Software Foundation, either version 3 of the License, or
#  (at your option) any later version.
#
#  This program is distributed in the hope that it will be useful,
#  but WITHOUT ANY WARRANTY; without even the implied warranty of
#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#  GNU General Public License for more details.
#
#  You should have received a copy of the GNU General Public License
#  along with this program.  If not, see <https://www.gnu.org/licenses/>.
#

#######################################################################
#   Author: Renegade-Master
#   Contributors: JohnEarle, ramielrowe
#   Description: Install, update, and start a Dedicated Project Zomboid
#       instance.
#######################################################################

# Set to `-x` for Debug logging
set +x -o pipefail

# Handle shutting down the server, with optional RCON quit for graceful shutdown
function shutdown() {
    if [[ "$RCON_ENABLED" == "true" ]]; then
        printf "\n### Sending RCON quit command\n"
        rcon --address "$BIND_IP:$RCON_PORT" --password "$RCON_PASSWORD" quit
    else
        printf "\n### RCON not enabled: cannot issue quit command.\nSending SIGTERM...\n"
        pkill -P $$
    fi
}

# Start the Server
function start_server() {
    printf "\n### Starting Project Zomboid Server...\n"
    timeout "$TIMEOUT" "$BASE_GAME_DIR"/start-server.sh \
        -cachedir="$CONFIG_DIR" \
        -adminusername "$ADMIN_USERNAME" \
        -adminpassword "$ADMIN_PASSWORD" \
        -ip "$BIND_IP" -port "$DEFAULT_PORT" \
        -servername "$SERVER_NAME" \
        -steamvac "$STEAM_VAC" "$USE_STEAM" &

    server_pid=$!
    wait $server_pid

    # NOTE(ramielrowe): Apparently the first wait will return immediately after
    #   the trap handler returns. The server can take a couple seconds to fully
    #   shutdown after the `quit` command. So, call wait once more to ensure
    #   the server is fully stopped.
    wait $server_pid

    printf "\n### Project Zomboid Server stopped.\n"
}

function apply_postinstall_config() {
    printf "\n### Applying Post Install Configuration...\n"

    # Set the Autosave Interval
    "$EDIT_CONFIG" "$SERVER_CONFIG" "SaveWorldEveryMinutes" "$AUTOSAVE_INTERVAL"

    # Set the default Server Port
    "$EDIT_CONFIG" "$SERVER_CONFIG" "DefaultPort" "$DEFAULT_PORT"

    # Set the default extra UDP Port
    "$EDIT_CONFIG" "$SERVER_CONFIG" "UDPPort" "$UDP_PORT"

    # Set the Max Players
    "$EDIT_CONFIG" "$SERVER_CONFIG" "MaxPlayers" "$MAX_PLAYERS"

    # Set the Mod names
    "$EDIT_CONFIG" "$SERVER_CONFIG" "Mods" "$MOD_NAMES"

    # Set the Map names
    "$EDIT_CONFIG" "$SERVER_CONFIG" "Map" "$MAP_NAMES"

    # Set the Mod Workshop IDs
    "$EDIT_CONFIG" "$SERVER_CONFIG" "WorkshopItems" "$MOD_WORKSHOP_IDS"

    # Set the Pause on Empty Server
    "$EDIT_CONFIG" "$SERVER_CONFIG" "PauseEmpty" "$PAUSE_ON_EMPTY"

    # Set the Server Publicity status
    "$EDIT_CONFIG" "$SERVER_CONFIG" "Open" "$PUBLIC_SERVER"

    # Set the Server RCON Password
    "$EDIT_CONFIG" "$SERVER_CONFIG" "RCONPassword" "$RCON_PASSWORD"

    # Set the Server RCON Port
    "$EDIT_CONFIG" "$SERVER_CONFIG" "RCONPort" "$RCON_PORT"

    # Set the Server Name
    "$EDIT_CONFIG" "$SERVER_CONFIG" "PublicName" "$SERVER_NAME"

    # Set the Server Password
    "$EDIT_CONFIG" "$SERVER_CONFIG" "Password" "$SERVER_PASSWORD"

    # Set the maximum amount of RAM for the JVM
    sed -i "s/-Xmx.*/-Xmx${MAX_RAM}\",/g" "${SERVER_VM_CONFIG}"

    # Set the GC for the JVM (advanced, some crashes can be fixed with a different GC algorithm)
    sed -i "s/-XX:+Use.*/-XX:+Use${GC_CONFIG}\",/g" "${SERVER_VM_CONFIG}"

    printf "\n### Post Install Configuration applied.\n"
}

# Test if this is the the first time the server has run
function test_first_run() {
    printf "\n### Checking if this is the first run...\n"

    if [[ ! -f "$SERVER_CONFIG" ]] || [[ ! -f "$SERVER_RULES_CONFIG" ]]; then
        printf "\n### This is the first run.\nStarting server for %s seconds\n" "$TIMEOUT"
        start_server
        TIMEOUT=0
    else
        printf "\n### This is not the first run.\n"
        TIMEOUT=0
    fi

    printf "\n### First run check complete.\n"
}

# Update the server
function update_server() {
    printf "\n### Updating Project Zomboid Server...\n"

    steamcmd.sh +runscript "$STEAM_INSTALL_FILE"

    printf "\n### Project Zomboid Server updated.\n"
}

# Apply user configuration to the server
function apply_preinstall_config() {
    printf "\n### Applying Pre Install Configuration...\n"

    # Set the selected game version
    sed -i "s/beta .* /beta $GAME_VERSION /g" "$STEAM_INSTALL_FILE"

    printf "\n### Pre Install Configuration applied.\n"
}

# Set variables for use in the script
function set_variables() {
    printf "\n### Setting variables...\n"

    TIMEOUT="60"
    EDIT_CONFIG="/home/steam/edit_server_config.py"
    STEAM_INSTALL_FILE="/home/steam/install_server.scmd"
    BASE_GAME_DIR="/home/steam/ZomboidDedicatedServer"
    CONFIG_DIR="/home/steam/Zomboid"

    # Set the Server Admin Password variable
    ADMIN_USERNAME=${ADMIN_USERNAME:-"admin"}

    # Set the Server Admin Password variable
    ADMIN_PASSWORD=${ADMIN_PASSWORD:-"changeme"}

    # Set the Autosave Interval variable
    AUTOSAVE_INTERVAL=${AUTOSAVE_INTERVAL:-"15"}

    # Set the IP address variable
    # NOTE: Project Zomboid cannot handle the IN_ANY address
    if [[ -z "$BIND_IP" ]] || [[ "$BIND_IP" == "0.0.0.0" ]]; then
        BIND_IP=($(hostname -I))
        BIND_IP="${BIND_IP[0]}"
    else
        BIND_IP="$BIND_IP"
    fi
    echo "$BIND_IP" > "$CONFIG_DIR/ip.txt"

    # Set the IP Game Port variable
    DEFAULT_PORT=${DEFAULT_PORT:-"16261"}

    # Set the extra UDP Game Port variable
    UDP_PORT=${UDP_PORT:-"16262"}

    # Set the game version variable
    GAME_VERSION=${GAME_VERSION:-"public"}

    # Set the Max Players variable
    MAX_PLAYERS=${MAX_PLAYERS:-"16"}

    # Set the Maximum RAM variable
    MAX_RAM=${MAX_RAM:-"4096m"}

    # Sets GC
    GC_CONFIG=${GC_CONFIG:-"ZGC"}

    # Set the Mods to use from workshop
    MOD_NAMES=${MOD_NAMES:-""}
    MOD_WORKSHOP_IDS=${MOD_WORKSHOP_IDS:-""}

    # Set the Maps to use
    MAP_NAMES=${MAP_NAMES:-"Muldraugh, KY"}

    # Set the Pause on Empty variable
    PAUSE_ON_EMPTY=${PAUSE_ON_EMPTY:-"true"}

    # Set the Server Publicity variable
    PUBLIC_SERVER=${PUBLIC_SERVER:-"true"}

    # Set the IP Query Port variable
    DEFAULT_PORT=${DEFAULT_PORT:-"16261"}

    # Set the Server name variable
    SERVER_NAME=${SERVER_NAME:-"ZomboidServer"}

    # Set the Server Password variable
    SERVER_PASSWORD=${SERVER_PASSWORD:-""}

    # Set Steam VAC Protection variable
    STEAM_VAC=${STEAM_VAC:-"true"}

    # Set server type variable
    if [[ -z "$USE_STEAM" ]] || [[ "$USE_STEAM" == "true" ]]; then
        USE_STEAM=""
    else
        USE_STEAM="-nosteam"
    fi

    # Set RCON configuration
    if [[ -z "$RCON_PORT" ]] || [[ "$RCON_PORT" == "0" ]]; then
        RCON_ENABLED="false"
    else
        RCON_ENABLED="true"
        RCON_PORT=${RCON_PORT:-"27015"}
        RCON_PASSWORD=${RCON_PASSWORD:-"changeme_rcon"}
    fi

    SERVER_CONFIG="$CONFIG_DIR/Server/$SERVER_NAME.ini"
    SERVER_VM_CONFIG="$BASE_GAME_DIR/ProjectZomboid64.json"
    SERVER_RULES_CONFIG="$CONFIG_DIR/Server/${SERVER_NAME}_SandboxVars.lua"
}

## Main
set_variables
apply_preinstall_config
update_server
test_first_run
apply_postinstall_config

# Intercept termination signals to stop the server gracefully
trap shutdown SIGTERM SIGINT

start_server
Download .txt
gitextract_5w0ltv8o/

├── .dockerignore
├── .github/
│   ├── FUNDING.yml
│   ├── ISSUE_TEMPLATE/
│   │   ├── bug_report.md
│   │   └── feature_request.md
│   └── workflows/
│       ├── docker-build.yml
│       └── push_new_version.yml
├── .gitignore
├── LICENSE
├── README.md
├── docker/
│   └── zomboid-dedicated-server.Dockerfile
├── docker-compose.yaml
└── src/
    ├── edit_server_config.py
    ├── install_server.scmd
    └── run_server.sh
Download .txt
SYMBOL INDEX (3 symbols across 1 files)

FILE: src/edit_server_config.py
  function save_config (line 32) | def save_config(config: RawConfigParser, config_file: str) -> None:
  function load_config (line 45) | def load_config(config_file: str) -> RawConfigParser:
  function check_server_config_file (line 70) | def check_server_config_file(config_file: str) -> bool:
Condensed preview — 14 files, each showing path, character count, and a content snippet. Download the .json file or copy for the full structured content (101K chars).
[
  {
    "path": ".dockerignore",
    "chars": 27,
    "preview": "*\n!src\n!LICENSE\n!README.md\n"
  },
  {
    "path": ".github/FUNDING.yml",
    "chars": 821,
    "preview": "# These are supported funding model platforms\n\ngithub: [Renegade-Master] # Replace with up to 4 GitHub Sponsors-enabled "
  },
  {
    "path": ".github/ISSUE_TEMPLATE/bug_report.md",
    "chars": 711,
    "preview": "---\nname: Bug report\nabout: Create a report to help us improve\ntitle: ''\nlabels: bug\nassignees: ''\n\n---\n\n**Describe the "
  },
  {
    "path": ".github/ISSUE_TEMPLATE/feature_request.md",
    "chars": 620,
    "preview": "---\nname: Feature request\nabout: Suggest an idea for this project\ntitle: ''\nlabels: enhancement\nassignees: ''\n\n---\n\n**Is"
  },
  {
    "path": ".github/workflows/docker-build.yml",
    "chars": 13919,
    "preview": "#\n#   Project Zomboid Dedicated Server using SteamCMD Docker Image.\n#   Copyright (C) 2021-2022 Renegade-Master [renegad"
  },
  {
    "path": ".github/workflows/push_new_version.yml",
    "chars": 7874,
    "preview": "name: Push New Version\n\non:\n  workflow_dispatch:\n    inputs:\n      tag:\n        description: \"The semantic version to as"
  },
  {
    "path": ".gitignore",
    "chars": 2616,
    "preview": "### User Additions ###\nZomboidConfig/\nZomboidDedicatedServer/\n\n\n# Created by https://www.toptal.com/developers/gitignore"
  },
  {
    "path": "LICENSE",
    "chars": 35413,
    "preview": "                    GNU GENERAL PUBLIC LICENSE\n                       Version 3, 29 June 2007\n\n Project Zomboid Dedicate"
  },
  {
    "path": "README.md",
    "chars": 18754,
    "preview": "# Project Zomboid Dedicated Server\n\n## Disclaimer\n\n**Note:** This image is not officially supported by Valve, nor by The"
  },
  {
    "path": "docker/zomboid-dedicated-server.Dockerfile",
    "chars": 2152,
    "preview": "#   Project Zomboid Dedicated Server using SteamCMD Docker Image.\n#   Copyright (C) 2021-2022 Renegade-Master [renegade."
  },
  {
    "path": "docker-compose.yaml",
    "chars": 2053,
    "preview": "#\n#  Project Zomboid Dedicated Server using SteamCMD Docker Image.\n#  Copyright (C) 2021-2022 Renegade-Master [renegade."
  },
  {
    "path": "src/edit_server_config.py",
    "chars": 3344,
    "preview": "#!/usr/bin/env python3\n\n#\n#  Project Zomboid Dedicated Server using SteamCMD Docker Image.\n#  Copyright (C) 2021-2022 Re"
  },
  {
    "path": "src/install_server.scmd",
    "chars": 661,
    "preview": "///////////////////////////////////////////////////////////////////////\n// Author: Renegade-Master\n// Description: Steam"
  },
  {
    "path": "src/run_server.sh",
    "chars": 7932,
    "preview": "#!/usr/bin/env bash\n\n#\n#  Project Zomboid Dedicated Server using SteamCMD Docker Image.\n#  Copyright (C) 2021-2022 Reneg"
  }
]

About this extraction

This page contains the full source code of the Renegade-Master/zomboid-dedicated-server GitHub repository, extracted and formatted as plain text for AI agents and large language models (LLMs). The extraction includes 14 files (94.6 KB), approximately 22.8k tokens, and a symbol index with 3 extracted functions, classes, methods, constants, and types. Use this with OpenClaw, Claude, ChatGPT, Cursor, Windsurf, or any other AI tool that accepts text input. You can copy the full output to your clipboard or download it as a .txt file.

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