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Repository: Unity-Technologies/2d-renderer-samples
Branch: master
Commit: f93afd914f8d
Files: 210
Total size: 917.4 KB

Directory structure:
gitextract_lyajftwj/

├── .gitignore
├── Assets/
│   ├── Samples/
│   │   ├── 2D Renderer/
│   │   │   ├── Common/
│   │   │   │   ├── Animations/
│   │   │   │   │   ├── Freeform - Light Cycle.anim
│   │   │   │   │   ├── Freeform - Light Cycle.anim.meta
│   │   │   │   │   ├── Freeform Light 2D.controller
│   │   │   │   │   ├── Freeform Light 2D.controller.meta
│   │   │   │   │   ├── Rim - Light Cycle.anim
│   │   │   │   │   ├── Rim - Light Cycle.anim.meta
│   │   │   │   │   ├── Rim Light.controller
│   │   │   │   │   └── Rim Light.controller.meta
│   │   │   │   ├── Animations.meta
│   │   │   │   ├── Fonts/
│   │   │   │   │   ├── LICENSE.txt
│   │   │   │   │   ├── LICENSE.txt.meta
│   │   │   │   │   └── RobotoCondensed-Bold.ttf.meta
│   │   │   │   ├── Fonts.meta
│   │   │   │   ├── Render Pipeline/
│   │   │   │   │   ├── 2D Renderer Data.asset
│   │   │   │   │   ├── 2D Renderer Data.asset.meta
│   │   │   │   │   ├── UniversalRenderPipelineAsset.asset
│   │   │   │   │   └── UniversalRenderPipelineAsset.asset.meta
│   │   │   │   ├── Render Pipeline.meta
│   │   │   │   ├── Sprites/
│   │   │   │   │   ├── GlowRocks A.png.meta
│   │   │   │   │   ├── GlowRocks B.png.meta
│   │   │   │   │   ├── GlowRocks B_n.png.meta
│   │   │   │   │   ├── GlowRocks B_outline.png.meta
│   │   │   │   │   ├── Level Backdrop.png.meta
│   │   │   │   │   ├── Nori.png.meta
│   │   │   │   │   ├── Nori_n.png.meta
│   │   │   │   │   ├── Nori_outline.png.meta
│   │   │   │   │   ├── SpaceJunk.png.meta
│   │   │   │   │   └── Sprite Cookie.png.meta
│   │   │   │   ├── Sprites.meta
│   │   │   │   ├── Volume Profile/
│   │   │   │   │   ├── Global Volume Profile.asset
│   │   │   │   │   └── Global Volume Profile.asset.meta
│   │   │   │   └── Volume Profile.meta
│   │   │   ├── Common.meta
│   │   │   ├── LICENSE.md
│   │   │   ├── LICENSE.md.meta
│   │   │   ├── Lights/
│   │   │   │   ├── 1 Light Types.unity
│   │   │   │   ├── 1 Light Types.unity.meta
│   │   │   │   ├── 2 Normal Map.unity
│   │   │   │   ├── 2 Normal Map.unity.meta
│   │   │   │   ├── 3 Masks.unity
│   │   │   │   └── 3 Masks.unity.meta
│   │   │   ├── Lights.meta
│   │   │   ├── Pixel Perfect Camera/
│   │   │   │   ├── 1 SpriteRenderer/
│   │   │   │   │   ├── 1 SpriteRenderer Examples.unity
│   │   │   │   │   ├── 1 SpriteRenderer Examples.unity.meta
│   │   │   │   │   ├── Animation/
│   │   │   │   │   │   ├── Animators/
│   │   │   │   │   │   │   ├── Hero - Animated Parent.controller
│   │   │   │   │   │   │   ├── Hero - Animated Parent.controller.meta
│   │   │   │   │   │   │   ├── Hero - Animated.controller
│   │   │   │   │   │   │   └── Hero - Animated.controller.meta
│   │   │   │   │   │   ├── Animators.meta
│   │   │   │   │   │   ├── Clips/
│   │   │   │   │   │   │   ├── Hero Animation.anim
│   │   │   │   │   │   │   ├── Hero Animation.anim.meta
│   │   │   │   │   │   │   ├── Parent Hero Animation.anim
│   │   │   │   │   │   │   └── Parent Hero Animation.anim.meta
│   │   │   │   │   │   └── Clips.meta
│   │   │   │   │   ├── Animation.meta
│   │   │   │   │   ├── Physics2D Materials/
│   │   │   │   │   │   ├── Bouncy.physicsMaterial2D
│   │   │   │   │   │   └── Bouncy.physicsMaterial2D.meta
│   │   │   │   │   ├── Physics2D Materials.meta
│   │   │   │   │   ├── Scripts/
│   │   │   │   │   │   ├── HeroMover.cs
│   │   │   │   │   │   └── HeroMover.cs.meta
│   │   │   │   │   ├── Scripts.meta
│   │   │   │   │   ├── Sprites/
│   │   │   │   │   │   ├── Enemy.png.meta
│   │   │   │   │   │   ├── Ground.png.meta
│   │   │   │   │   │   └── Hero.png.meta
│   │   │   │   │   └── Sprites.meta
│   │   │   │   ├── 1 SpriteRenderer.meta
│   │   │   │   ├── 2 Tilemap/
│   │   │   │   │   ├── 2 Tilemap Examples.unity
│   │   │   │   │   ├── 2 Tilemap Examples.unity.meta
│   │   │   │   │   ├── RoboHero/
│   │   │   │   │   │   ├── Animations/
│   │   │   │   │   │   │   ├── player model.controller
│   │   │   │   │   │   │   ├── player model.controller.meta
│   │   │   │   │   │   │   ├── player_die.anim
│   │   │   │   │   │   │   ├── player_die.anim.meta
│   │   │   │   │   │   │   ├── player_idle.anim
│   │   │   │   │   │   │   ├── player_idle.anim.meta
│   │   │   │   │   │   │   ├── player_walk.anim
│   │   │   │   │   │   │   └── player_walk.anim.meta
│   │   │   │   │   │   ├── Animations.meta
│   │   │   │   │   │   ├── Materials/
│   │   │   │   │   │   │   ├── RoboHero.mat
│   │   │   │   │   │   │   └── RoboHero.mat.meta
│   │   │   │   │   │   ├── Materials.meta
│   │   │   │   │   │   ├── Prefabs/
│   │   │   │   │   │   │   ├── RoboHero.prefab
│   │   │   │   │   │   │   └── RoboHero.prefab.meta
│   │   │   │   │   │   ├── Prefabs.meta
│   │   │   │   │   │   ├── Scripts/
│   │   │   │   │   │   │   ├── Hero.cs
│   │   │   │   │   │   │   └── Hero.cs.meta
│   │   │   │   │   │   ├── Scripts.meta
│   │   │   │   │   │   ├── Textures/
│   │   │   │   │   │   │   └── RoboHero.png.meta
│   │   │   │   │   │   └── Textures.meta
│   │   │   │   │   ├── RoboHero.meta
│   │   │   │   │   ├── Rule Tiles/
│   │   │   │   │   │   ├── Animated Ocean Tile/
│   │   │   │   │   │   │   ├── Atlas/
│   │   │   │   │   │   │   │   ├── Ocean.spriteatlas
│   │   │   │   │   │   │   │   └── Ocean.spriteatlas.meta
│   │   │   │   │   │   │   ├── Atlas.meta
│   │   │   │   │   │   │   ├── Sprites/
│   │   │   │   │   │   │   │   ├── ocean.ase
│   │   │   │   │   │   │   │   ├── ocean.ase.meta
│   │   │   │   │   │   │   │   └── ocean.png.meta
│   │   │   │   │   │   │   ├── Sprites.meta
│   │   │   │   │   │   │   ├── Tile Asset/
│   │   │   │   │   │   │   │   ├── Ocean.asset
│   │   │   │   │   │   │   │   └── Ocean.asset.meta
│   │   │   │   │   │   │   └── Tile Asset.meta
│   │   │   │   │   │   ├── Animated Ocean Tile.meta
│   │   │   │   │   │   ├── Dungeon Tile/
│   │   │   │   │   │   │   ├── Atlas/
│   │   │   │   │   │   │   │   ├── Dungeon.spriteatlas
│   │   │   │   │   │   │   │   └── Dungeon.spriteatlas.meta
│   │   │   │   │   │   │   ├── Atlas.meta
│   │   │   │   │   │   │   ├── Sprites/
│   │   │   │   │   │   │   │   └── dungeon.png.meta
│   │   │   │   │   │   │   ├── Sprites.meta
│   │   │   │   │   │   │   ├── Tile Asset/
│   │   │   │   │   │   │   │   ├── Cave.asset
│   │   │   │   │   │   │   │   └── Cave.asset.meta
│   │   │   │   │   │   │   └── Tile Asset.meta
│   │   │   │   │   │   ├── Dungeon Tile.meta
│   │   │   │   │   │   ├── Scripts/
│   │   │   │   │   │   │   ├── Editor/
│   │   │   │   │   │   │   │   ├── RuleOverrideTile/
│   │   │   │   │   │   │   │   │   ├── PopulateRuleOverrideTileWizard.cs
│   │   │   │   │   │   │   │   │   ├── PopulateRuleOverrideTileWizard.cs.meta
│   │   │   │   │   │   │   │   │   ├── RuleOverrideTileEditor.cs
│   │   │   │   │   │   │   │   │   └── RuleOverrideTileEditor.cs.meta
│   │   │   │   │   │   │   │   ├── RuleOverrideTile.meta
│   │   │   │   │   │   │   │   ├── RuleTile/
│   │   │   │   │   │   │   │   │   ├── CustomRuleTileMenu.cs
│   │   │   │   │   │   │   │   │   ├── CustomRuleTileMenu.cs.meta
│   │   │   │   │   │   │   │   │   ├── RuleTileEditor.cs
│   │   │   │   │   │   │   │   │   ├── RuleTileEditor.cs.meta
│   │   │   │   │   │   │   │   │   ├── ScriptTemplates/
│   │   │   │   │   │   │   │   │   │   ├── NewCustomRuleTile.cs.txt
│   │   │   │   │   │   │   │   │   │   └── NewCustomRuleTile.cs.txt.meta
│   │   │   │   │   │   │   │   │   └── ScriptTemplates.meta
│   │   │   │   │   │   │   │   ├── RuleTile.meta
│   │   │   │   │   │   │   │   ├── Unity.2D.PixelPerfectUniversal.Samples.Editor.asmdef
│   │   │   │   │   │   │   │   └── Unity.2D.PixelPerfectUniversal.Samples.Editor.asmdef.meta
│   │   │   │   │   │   │   ├── Editor.meta
│   │   │   │   │   │   │   ├── RuleOverrideTile.cs
│   │   │   │   │   │   │   ├── RuleOverrideTile.cs.meta
│   │   │   │   │   │   │   ├── RuleTile.cs
│   │   │   │   │   │   │   └── RuleTile.cs.meta
│   │   │   │   │   │   └── Scripts.meta
│   │   │   │   │   ├── Rule Tiles.meta
│   │   │   │   │   ├── Scripts/
│   │   │   │   │   │   ├── BasicCameraFollow.cs
│   │   │   │   │   │   └── BasicCameraFollow.cs.meta
│   │   │   │   │   ├── Scripts.meta
│   │   │   │   │   ├── Tilemap Palettes/
│   │   │   │   │   │   ├── Rule Tiles.prefab
│   │   │   │   │   │   └── Rule Tiles.prefab.meta
│   │   │   │   │   └── Tilemap Palettes.meta
│   │   │   │   ├── 2 Tilemap.meta
│   │   │   │   ├── 3 UI Scaling Example/
│   │   │   │   │   ├── 3 UI Scaling Example.unity
│   │   │   │   │   ├── 3 UI Scaling Example.unity.meta
│   │   │   │   │   ├── Scripts/
│   │   │   │   │   │   ├── CustomCanvasScaler.cs
│   │   │   │   │   │   └── CustomCanvasScaler.cs.meta
│   │   │   │   │   └── Scripts.meta
│   │   │   │   ├── 3 UI Scaling Example.meta
│   │   │   │   ├── Presets/
│   │   │   │   │   ├── Pixel Perfect Cameras/
│   │   │   │   │   │   ├── PixelPerfectCamera_16PPU_320x240_Pixel Snapped.preset
│   │   │   │   │   │   ├── PixelPerfectCamera_16PPU_320x240_Pixel Snapped.preset.meta
│   │   │   │   │   │   ├── PixelPerfectCamera_32PPU_320x240_Pixel Snapped.preset
│   │   │   │   │   │   └── PixelPerfectCamera_32PPU_320x240_Pixel Snapped.preset.meta
│   │   │   │   │   ├── Pixel Perfect Cameras.meta
│   │   │   │   │   ├── Texture Importers/
│   │   │   │   │   │   ├── TextureImporter_32PPU_PointFilter.preset
│   │   │   │   │   │   └── TextureImporter_32PPU_PointFilter.preset.meta
│   │   │   │   │   └── Texture Importers.meta
│   │   │   │   ├── Presets.meta
│   │   │   │   ├── Scripts/
│   │   │   │   │   ├── CameraManager.cs
│   │   │   │   │   └── CameraManager.cs.meta
│   │   │   │   ├── Scripts.meta
│   │   │   │   ├── Unity.2D.PixelPerfectUniversal.Samples.asmdef
│   │   │   │   └── Unity.2D.PixelPerfectUniversal.Samples.asmdef.meta
│   │   │   ├── Pixel Perfect Camera.meta
│   │   │   ├── Post Processing/
│   │   │   │   ├── 1 Post Processing.unity
│   │   │   │   ├── 1 Post Processing.unity.meta
│   │   │   │   ├── Profiles/
│   │   │   │   │   ├── Bloom Profile.asset
│   │   │   │   │   └── Bloom Profile.asset.meta
│   │   │   │   └── Profiles.meta
│   │   │   ├── Post Processing.meta
│   │   │   ├── Shader Graph/
│   │   │   │   ├── 1 Shader Graph.unity
│   │   │   │   ├── 1 Shader Graph.unity.meta
│   │   │   │   ├── Materials/
│   │   │   │   │   ├── Invert Color.mat
│   │   │   │   │   └── Invert Color.mat.meta
│   │   │   │   ├── Materials.meta
│   │   │   │   ├── Shader Graphs/
│   │   │   │   │   ├── Invert Color.shadergraph
│   │   │   │   │   └── Invert Color.shadergraph.meta
│   │   │   │   └── Shader Graphs.meta
│   │   │   ├── Shader Graph.meta
│   │   │   ├── Shadows/
│   │   │   │   ├── 1 Shadows.unity
│   │   │   │   ├── 1 Shadows.unity.meta
│   │   │   │   ├── 2 Shadow Composite.unity
│   │   │   │   └── 2 Shadow Composite.unity.meta
│   │   │   ├── Shadows.meta
│   │   │   ├── Third-Party Notices.md
│   │   │   └── Third-Party Notices.md.meta
│   │   └── 2D Renderer.meta
│   └── Samples.meta
├── LICENSE.md
├── Packages/
│   └── manifest.json
├── ProjectSettings/
│   ├── AudioManager.asset
│   ├── ClusterInputManager.asset
│   ├── DynamicsManager.asset
│   ├── EditorBuildSettings.asset
│   ├── EditorSettings.asset
│   ├── GraphicsSettings.asset
│   ├── InputManager.asset
│   ├── NavMeshAreas.asset
│   ├── NetworkManager.asset
│   ├── PackageManagerSettings.asset
│   ├── Physics2DSettings.asset
│   ├── PresetManager.asset
│   ├── ProjectSettings.asset
│   ├── ProjectVersion.txt
│   ├── QualitySettings.asset
│   ├── TagManager.asset
│   ├── TimeManager.asset
│   ├── URPProjectSettings.asset
│   ├── UnityConnectSettings.asset
│   ├── VFXManager.asset
│   ├── VersionControlSettings.asset
│   └── XRSettings.asset
├── README.md
└── Third-Party Notices.md

================================================
FILE CONTENTS
================================================

================================================
FILE: .gitignore
================================================
[Ll]ibrary/
[Tt]emp/
[Oo]bj/
[Bb]uild/
[Bb]uilds/
[L]ogs/
Assets/AssetStoreTools*
Packages/packages-lock.json

# Visual Studio cache directory
.vs/
.vscode/

# OS specific files
.DS_Store

# Visual Studio Code cache directory
.vscode/

# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.opendb

# Unity3D generated meta files
*.pidb.meta
*.pdb.meta

# Unity3D Generated File On Crash Reports
sysinfo.txt

# Builds
*.apk
*.unitypackage
**/Logs

# OS Specific Files
.DS_Store



================================================
FILE: Assets/Samples/2D Renderer/Common/Animations/Freeform - Light Cycle.anim
================================================
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2D Renderer Samples copyright © 2020 Unity Technologies ApS

Licensed under the Unity Companion License for Unity-dependent projects--see [Unity Companion License](https://unity3d.com/legal/licenses/Unity_Companion_License).

Unless expressly provided otherwise, the Software under this license is made available strictly on an “AS IS” BASIS WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED. Please review the license for details on these and other terms and conditions.



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Download .txt
gitextract_lyajftwj/

├── .gitignore
├── Assets/
│   ├── Samples/
│   │   ├── 2D Renderer/
│   │   │   ├── Common/
│   │   │   │   ├── Animations/
│   │   │   │   │   ├── Freeform - Light Cycle.anim
│   │   │   │   │   ├── Freeform - Light Cycle.anim.meta
│   │   │   │   │   ├── Freeform Light 2D.controller
│   │   │   │   │   ├── Freeform Light 2D.controller.meta
│   │   │   │   │   ├── Rim - Light Cycle.anim
│   │   │   │   │   ├── Rim - Light Cycle.anim.meta
│   │   │   │   │   ├── Rim Light.controller
│   │   │   │   │   └── Rim Light.controller.meta
│   │   │   │   ├── Animations.meta
│   │   │   │   ├── Fonts/
│   │   │   │   │   ├── LICENSE.txt
│   │   │   │   │   ├── LICENSE.txt.meta
│   │   │   │   │   └── RobotoCondensed-Bold.ttf.meta
│   │   │   │   ├── Fonts.meta
│   │   │   │   ├── Render Pipeline/
│   │   │   │   │   ├── 2D Renderer Data.asset
│   │   │   │   │   ├── 2D Renderer Data.asset.meta
│   │   │   │   │   ├── UniversalRenderPipelineAsset.asset
│   │   │   │   │   └── UniversalRenderPipelineAsset.asset.meta
│   │   │   │   ├── Render Pipeline.meta
│   │   │   │   ├── Sprites/
│   │   │   │   │   ├── GlowRocks A.png.meta
│   │   │   │   │   ├── GlowRocks B.png.meta
│   │   │   │   │   ├── GlowRocks B_n.png.meta
│   │   │   │   │   ├── GlowRocks B_outline.png.meta
│   │   │   │   │   ├── Level Backdrop.png.meta
│   │   │   │   │   ├── Nori.png.meta
│   │   │   │   │   ├── Nori_n.png.meta
│   │   │   │   │   ├── Nori_outline.png.meta
│   │   │   │   │   ├── SpaceJunk.png.meta
│   │   │   │   │   └── Sprite Cookie.png.meta
│   │   │   │   ├── Sprites.meta
│   │   │   │   ├── Volume Profile/
│   │   │   │   │   ├── Global Volume Profile.asset
│   │   │   │   │   └── Global Volume Profile.asset.meta
│   │   │   │   └── Volume Profile.meta
│   │   │   ├── Common.meta
│   │   │   ├── LICENSE.md
│   │   │   ├── LICENSE.md.meta
│   │   │   ├── Lights/
│   │   │   │   ├── 1 Light Types.unity
│   │   │   │   ├── 1 Light Types.unity.meta
│   │   │   │   ├── 2 Normal Map.unity
│   │   │   │   ├── 2 Normal Map.unity.meta
│   │   │   │   ├── 3 Masks.unity
│   │   │   │   └── 3 Masks.unity.meta
│   │   │   ├── Lights.meta
│   │   │   ├── Pixel Perfect Camera/
│   │   │   │   ├── 1 SpriteRenderer/
│   │   │   │   │   ├── 1 SpriteRenderer Examples.unity
│   │   │   │   │   ├── 1 SpriteRenderer Examples.unity.meta
│   │   │   │   │   ├── Animation/
│   │   │   │   │   │   ├── Animators/
│   │   │   │   │   │   │   ├── Hero - Animated Parent.controller
│   │   │   │   │   │   │   ├── Hero - Animated Parent.controller.meta
│   │   │   │   │   │   │   ├── Hero - Animated.controller
│   │   │   │   │   │   │   └── Hero - Animated.controller.meta
│   │   │   │   │   │   ├── Animators.meta
│   │   │   │   │   │   ├── Clips/
│   │   │   │   │   │   │   ├── Hero Animation.anim
│   │   │   │   │   │   │   ├── Hero Animation.anim.meta
│   │   │   │   │   │   │   ├── Parent Hero Animation.anim
│   │   │   │   │   │   │   └── Parent Hero Animation.anim.meta
│   │   │   │   │   │   └── Clips.meta
│   │   │   │   │   ├── Animation.meta
│   │   │   │   │   ├── Physics2D Materials/
│   │   │   │   │   │   ├── Bouncy.physicsMaterial2D
│   │   │   │   │   │   └── Bouncy.physicsMaterial2D.meta
│   │   │   │   │   ├── Physics2D Materials.meta
│   │   │   │   │   ├── Scripts/
│   │   │   │   │   │   ├── HeroMover.cs
│   │   │   │   │   │   └── HeroMover.cs.meta
│   │   │   │   │   ├── Scripts.meta
│   │   │   │   │   ├── Sprites/
│   │   │   │   │   │   ├── Enemy.png.meta
│   │   │   │   │   │   ├── Ground.png.meta
│   │   │   │   │   │   └── Hero.png.meta
│   │   │   │   │   └── Sprites.meta
│   │   │   │   ├── 1 SpriteRenderer.meta
│   │   │   │   ├── 2 Tilemap/
│   │   │   │   │   ├── 2 Tilemap Examples.unity
│   │   │   │   │   ├── 2 Tilemap Examples.unity.meta
│   │   │   │   │   ├── RoboHero/
│   │   │   │   │   │   ├── Animations/
│   │   │   │   │   │   │   ├── player model.controller
│   │   │   │   │   │   │   ├── player model.controller.meta
│   │   │   │   │   │   │   ├── player_die.anim
│   │   │   │   │   │   │   ├── player_die.anim.meta
│   │   │   │   │   │   │   ├── player_idle.anim
│   │   │   │   │   │   │   ├── player_idle.anim.meta
│   │   │   │   │   │   │   ├── player_walk.anim
│   │   │   │   │   │   │   └── player_walk.anim.meta
│   │   │   │   │   │   ├── Animations.meta
│   │   │   │   │   │   ├── Materials/
│   │   │   │   │   │   │   ├── RoboHero.mat
│   │   │   │   │   │   │   └── RoboHero.mat.meta
│   │   │   │   │   │   ├── Materials.meta
│   │   │   │   │   │   ├── Prefabs/
│   │   │   │   │   │   │   ├── RoboHero.prefab
│   │   │   │   │   │   │   └── RoboHero.prefab.meta
│   │   │   │   │   │   ├── Prefabs.meta
│   │   │   │   │   │   ├── Scripts/
│   │   │   │   │   │   │   ├── Hero.cs
│   │   │   │   │   │   │   └── Hero.cs.meta
│   │   │   │   │   │   ├── Scripts.meta
│   │   │   │   │   │   ├── Textures/
│   │   │   │   │   │   │   └── RoboHero.png.meta
│   │   │   │   │   │   └── Textures.meta
│   │   │   │   │   ├── RoboHero.meta
│   │   │   │   │   ├── Rule Tiles/
│   │   │   │   │   │   ├── Animated Ocean Tile/
│   │   │   │   │   │   │   ├── Atlas/
│   │   │   │   │   │   │   │   ├── Ocean.spriteatlas
│   │   │   │   │   │   │   │   └── Ocean.spriteatlas.meta
│   │   │   │   │   │   │   ├── Atlas.meta
│   │   │   │   │   │   │   ├── Sprites/
│   │   │   │   │   │   │   │   ├── ocean.ase
│   │   │   │   │   │   │   │   ├── ocean.ase.meta
│   │   │   │   │   │   │   │   └── ocean.png.meta
│   │   │   │   │   │   │   ├── Sprites.meta
│   │   │   │   │   │   │   ├── Tile Asset/
│   │   │   │   │   │   │   │   ├── Ocean.asset
│   │   │   │   │   │   │   │   └── Ocean.asset.meta
│   │   │   │   │   │   │   └── Tile Asset.meta
│   │   │   │   │   │   ├── Animated Ocean Tile.meta
│   │   │   │   │   │   ├── Dungeon Tile/
│   │   │   │   │   │   │   ├── Atlas/
│   │   │   │   │   │   │   │   ├── Dungeon.spriteatlas
│   │   │   │   │   │   │   │   └── Dungeon.spriteatlas.meta
│   │   │   │   │   │   │   ├── Atlas.meta
│   │   │   │   │   │   │   ├── Sprites/
│   │   │   │   │   │   │   │   └── dungeon.png.meta
│   │   │   │   │   │   │   ├── Sprites.meta
│   │   │   │   │   │   │   ├── Tile Asset/
│   │   │   │   │   │   │   │   ├── Cave.asset
│   │   │   │   │   │   │   │   └── Cave.asset.meta
│   │   │   │   │   │   │   └── Tile Asset.meta
│   │   │   │   │   │   ├── Dungeon Tile.meta
│   │   │   │   │   │   ├── Scripts/
│   │   │   │   │   │   │   ├── Editor/
│   │   │   │   │   │   │   │   ├── RuleOverrideTile/
│   │   │   │   │   │   │   │   │   ├── PopulateRuleOverrideTileWizard.cs
│   │   │   │   │   │   │   │   │   ├── PopulateRuleOverrideTileWizard.cs.meta
│   │   │   │   │   │   │   │   │   ├── RuleOverrideTileEditor.cs
│   │   │   │   │   │   │   │   │   └── RuleOverrideTileEditor.cs.meta
│   │   │   │   │   │   │   │   ├── RuleOverrideTile.meta
│   │   │   │   │   │   │   │   ├── RuleTile/
│   │   │   │   │   │   │   │   │   ├── CustomRuleTileMenu.cs
│   │   │   │   │   │   │   │   │   ├── CustomRuleTileMenu.cs.meta
│   │   │   │   │   │   │   │   │   ├── RuleTileEditor.cs
│   │   │   │   │   │   │   │   │   ├── RuleTileEditor.cs.meta
│   │   │   │   │   │   │   │   │   ├── ScriptTemplates/
│   │   │   │   │   │   │   │   │   │   ├── NewCustomRuleTile.cs.txt
│   │   │   │   │   │   │   │   │   │   └── NewCustomRuleTile.cs.txt.meta
│   │   │   │   │   │   │   │   │   └── ScriptTemplates.meta
│   │   │   │   │   │   │   │   ├── RuleTile.meta
│   │   │   │   │   │   │   │   ├── Unity.2D.PixelPerfectUniversal.Samples.Editor.asmdef
│   │   │   │   │   │   │   │   └── Unity.2D.PixelPerfectUniversal.Samples.Editor.asmdef.meta
│   │   │   │   │   │   │   ├── Editor.meta
│   │   │   │   │   │   │   ├── RuleOverrideTile.cs
│   │   │   │   │   │   │   ├── RuleOverrideTile.cs.meta
│   │   │   │   │   │   │   ├── RuleTile.cs
│   │   │   │   │   │   │   └── RuleTile.cs.meta
│   │   │   │   │   │   └── Scripts.meta
│   │   │   │   │   ├── Rule Tiles.meta
│   │   │   │   │   ├── Scripts/
│   │   │   │   │   │   ├── BasicCameraFollow.cs
│   │   │   │   │   │   └── BasicCameraFollow.cs.meta
│   │   │   │   │   ├── Scripts.meta
│   │   │   │   │   ├── Tilemap Palettes/
│   │   │   │   │   │   ├── Rule Tiles.prefab
│   │   │   │   │   │   └── Rule Tiles.prefab.meta
│   │   │   │   │   └── Tilemap Palettes.meta
│   │   │   │   ├── 2 Tilemap.meta
│   │   │   │   ├── 3 UI Scaling Example/
│   │   │   │   │   ├── 3 UI Scaling Example.unity
│   │   │   │   │   ├── 3 UI Scaling Example.unity.meta
│   │   │   │   │   ├── Scripts/
│   │   │   │   │   │   ├── CustomCanvasScaler.cs
│   │   │   │   │   │   └── CustomCanvasScaler.cs.meta
│   │   │   │   │   └── Scripts.meta
│   │   │   │   ├── 3 UI Scaling Example.meta
│   │   │   │   ├── Presets/
│   │   │   │   │   ├── Pixel Perfect Cameras/
│   │   │   │   │   │   ├── PixelPerfectCamera_16PPU_320x240_Pixel Snapped.preset
│   │   │   │   │   │   ├── PixelPerfectCamera_16PPU_320x240_Pixel Snapped.preset.meta
│   │   │   │   │   │   ├── PixelPerfectCamera_32PPU_320x240_Pixel Snapped.preset
│   │   │   │   │   │   └── PixelPerfectCamera_32PPU_320x240_Pixel Snapped.preset.meta
│   │   │   │   │   ├── Pixel Perfect Cameras.meta
│   │   │   │   │   ├── Texture Importers/
│   │   │   │   │   │   ├── TextureImporter_32PPU_PointFilter.preset
│   │   │   │   │   │   └── TextureImporter_32PPU_PointFilter.preset.meta
│   │   │   │   │   └── Texture Importers.meta
│   │   │   │   ├── Presets.meta
│   │   │   │   ├── Scripts/
│   │   │   │   │   ├── CameraManager.cs
│   │   │   │   │   └── CameraManager.cs.meta
│   │   │   │   ├── Scripts.meta
│   │   │   │   ├── Unity.2D.PixelPerfectUniversal.Samples.asmdef
│   │   │   │   └── Unity.2D.PixelPerfectUniversal.Samples.asmdef.meta
│   │   │   ├── Pixel Perfect Camera.meta
│   │   │   ├── Post Processing/
│   │   │   │   ├── 1 Post Processing.unity
│   │   │   │   ├── 1 Post Processing.unity.meta
│   │   │   │   ├── Profiles/
│   │   │   │   │   ├── Bloom Profile.asset
│   │   │   │   │   └── Bloom Profile.asset.meta
│   │   │   │   └── Profiles.meta
│   │   │   ├── Post Processing.meta
│   │   │   ├── Shader Graph/
│   │   │   │   ├── 1 Shader Graph.unity
│   │   │   │   ├── 1 Shader Graph.unity.meta
│   │   │   │   ├── Materials/
│   │   │   │   │   ├── Invert Color.mat
│   │   │   │   │   └── Invert Color.mat.meta
│   │   │   │   ├── Materials.meta
│   │   │   │   ├── Shader Graphs/
│   │   │   │   │   ├── Invert Color.shadergraph
│   │   │   │   │   └── Invert Color.shadergraph.meta
│   │   │   │   └── Shader Graphs.meta
│   │   │   ├── Shader Graph.meta
│   │   │   ├── Shadows/
│   │   │   │   ├── 1 Shadows.unity
│   │   │   │   ├── 1 Shadows.unity.meta
│   │   │   │   ├── 2 Shadow Composite.unity
│   │   │   │   └── 2 Shadow Composite.unity.meta
│   │   │   ├── Shadows.meta
│   │   │   ├── Third-Party Notices.md
│   │   │   └── Third-Party Notices.md.meta
│   │   └── 2D Renderer.meta
│   └── Samples.meta
├── LICENSE.md
├── Packages/
│   └── manifest.json
├── ProjectSettings/
│   ├── AudioManager.asset
│   ├── ClusterInputManager.asset
│   ├── DynamicsManager.asset
│   ├── EditorBuildSettings.asset
│   ├── EditorSettings.asset
│   ├── GraphicsSettings.asset
│   ├── InputManager.asset
│   ├── NavMeshAreas.asset
│   ├── NetworkManager.asset
│   ├── PackageManagerSettings.asset
│   ├── Physics2DSettings.asset
│   ├── PresetManager.asset
│   ├── ProjectSettings.asset
│   ├── ProjectVersion.txt
│   ├── QualitySettings.asset
│   ├── TagManager.asset
│   ├── TimeManager.asset
│   ├── URPProjectSettings.asset
│   ├── UnityConnectSettings.asset
│   ├── VFXManager.asset
│   ├── VersionControlSettings.asset
│   └── XRSettings.asset
├── README.md
└── Third-Party Notices.md
Download .txt
SYMBOL INDEX (116 symbols across 11 files)

FILE: Assets/Samples/2D Renderer/Pixel Perfect Camera/1 SpriteRenderer/Scripts/HeroMover.cs
  class HeroMover (line 5) | public class HeroMover : MonoBehaviour
    method Start (line 15) | void Start()
    method Update (line 21) | void Update()

FILE: Assets/Samples/2D Renderer/Pixel Perfect Camera/2 Tilemap/RoboHero/Scripts/Hero.cs
  class Hero (line 8) | public class Hero : MonoBehaviour
    type PlayerState (line 15) | public enum PlayerState { Alive, Dead }
    method Start (line 23) | void Start() {
    method Update (line 28) | void Update ()
    method LevelComplete (line 77) | public void LevelComplete() {

FILE: Assets/Samples/2D Renderer/Pixel Perfect Camera/2 Tilemap/Rule Tiles/Scripts/Editor/RuleOverrideTile/PopulateRuleOverrideTileWizard.cs
  class PopulateRuleOverideTileWizard (line 9) | [MovedFrom(true, "UnityEditor")]
    method MenuOption (line 12) | [MenuItem("CONTEXT/RuleOverrideTile/Populate From Sprite Sheet")]
    method MenuOptionValidation (line 17) | [MenuItem("CONTEXT/RuleOverrideTile/Populate From Sprite Sheet", true)]
    method CreateWizard (line 35) | public static void CreateWizard(RuleOverrideTile target) {
    method CloneWizard (line 44) | public static void CloneWizard(PopulateRuleOverideTileWizard oldWizard) {
    method OnWizardUpdate (line 50) | private void OnWizardUpdate() {
    method OnWizardCreate (line 54) | private void OnWizardCreate() {
    method Populate (line 71) | private void Populate() {

FILE: Assets/Samples/2D Renderer/Pixel Perfect Camera/2 Tilemap/Rule Tiles/Scripts/Editor/RuleOverrideTile/RuleOverrideTileEditor.cs
  class RuleOverrideTileEditor (line 9) | [CustomEditor(typeof(RuleOverrideTile))]
    method OnEnable (line 41) | void OnEnable()
    method OnDisable (line 69) | void OnDisable()
    method OnInspectorGUI (line 75) | public override void OnInspectorGUI()
    method UpdateInstanceTile (line 131) | private void UpdateInstanceTile()
    method SaveTile (line 171) | private void SaveTile()
    method DrawSpriteElement (line 179) | private void DrawSpriteElement(Rect rect, int index, bool selected, bo...
    method DrawSpriteHeader (line 200) | private void DrawSpriteHeader(Rect rect)
    method DrawRuleElement (line 210) | private void DrawRuleElement(Rect rect, int index, bool selected, bool...
    method DrawOriginalRuleElement (line 236) | public void DrawOriginalRuleElement(Rect rect, RuleTile.TilingRule ori...
    method DrawOverrideElement (line 271) | private void DrawOverrideElement(Rect rect, RuleTile.TilingRule origin...
    method RuleOriginalDefaultInspectorOnGUI (line 285) | private void RuleOriginalDefaultInspectorOnGUI(Rect rect, RuleTile.Til...
    method RuleOverrideInspectorOnGUI (line 297) | private void RuleOverrideInspectorOnGUI(Rect rect, RuleTile.TilingRule...
    method DrawOverrideDefaultElement (line 363) | private void DrawOverrideDefaultElement(Rect rect, RuleTile.TilingRule...
    method RuleOverrideDefaultInspectorOnGUI (line 376) | private void RuleOverrideDefaultInspectorOnGUI(Rect rect, RuleTile.Til...
    method DrawRuleHeader (line 398) | private void DrawRuleHeader(Rect rect)
    method GetRuleElementHeight (line 409) | private float GetRuleElementHeight(int index)
    method GetRuleElementHeight (line 426) | private float GetRuleElementHeight(RuleTile.TilingRule rule)

FILE: Assets/Samples/2D Renderer/Pixel Perfect Camera/2 Tilemap/Rule Tiles/Scripts/Editor/RuleTile/CustomRuleTileMenu.cs
  class CustomRuleTileMenu (line 3) | static class CustomRuleTileMenu
    method CreateCustomRuleTile (line 5) | [MenuItem("Assets/Create/Custom Rule Tile Script", false, 89)]

FILE: Assets/Samples/2D Renderer/Pixel Perfect Camera/2 Tilemap/Rule Tiles/Scripts/Editor/RuleTile/RuleTileEditor.cs
  class RuleTileEditor (line 12) | [CustomEditor(typeof(RuleTile), true)]
    method OnEnable (line 80) | public void OnEnable()
    method GetRuleGUIBounds (line 90) | public virtual BoundsInt GetRuleGUIBounds(BoundsInt bounds, RuleTile.T...
    method ListUpdated (line 106) | private void ListUpdated(ReorderableList list)
    method GetElementHeight (line 111) | private float GetElementHeight(int index)
    method GetMatrixSize (line 135) | public virtual Vector2 GetMatrixSize(BoundsInt bounds)
    method OnDrawElement (line 140) | protected virtual void OnDrawElement(Rect rect, int index, bool isacti...
    method OnAddElement (line 161) | private void OnAddElement(ReorderableList list)
    method SaveTile (line 171) | public void SaveTile()
    method UpdateOverrideTiles (line 179) | private void UpdateOverrideTiles()
    method OnDrawHeader (line 191) | private void OnDrawHeader(Rect rect)
    method OnInspectorGUI (line 207) | public override void OnInspectorGUI()
    method DrawCustomFields (line 228) | public static void DrawCustomFields(Object tile, SerializedObject seri...
    method GetArrowIndex (line 238) | public virtual int GetArrowIndex(Vector3Int position)
    method RuleOnGUI (line 268) | public virtual void RuleOnGUI(Rect rect, Vector3Int position, int neig...
    method RuleTooltipOnGUI (line 287) | public void RuleTooltipOnGUI(Rect rect, int neighbor)
    method RuleTransformOnGUI (line 300) | public virtual void RuleTransformOnGUI(Rect rect, RuleTile.TilingRule....
    method RuleNeighborUpdate (line 322) | public bool RuleNeighborUpdate(Rect rect, RuleTile.TilingRule tilingRu...
    method RuleTransformUpdate (line 368) | public bool RuleTransformUpdate(Rect rect, RuleTile.TilingRule tilingR...
    method ContainsMousePosition (line 382) | public virtual bool ContainsMousePosition(Rect rect)
    method GetMouseChange (line 387) | private static int GetMouseChange()
    method RuleMatrixOnGUI (line 392) | public virtual void RuleMatrixOnGUI(RuleTile tile, Rect rect, BoundsIn...
    method SpriteOnGUI (line 442) | public virtual void SpriteOnGUI(Rect rect, RuleTile.TilingRule tilingR...
    method RuleInspectorOnGUI (line 447) | public virtual void RuleInspectorOnGUI(Rect rect, RuleTile.TilingRule ...
    method RenderStaticPreview (line 498) | public override Texture2D RenderStaticPreview(string assetPath, Object...
    method GetType (line 517) | private static Type GetType(string TypeName)
    method Base64ToTexture (line 549) | private static Texture2D Base64ToTexture(string base64)
    class RuleTileRuleWrapper (line 557) | [Serializable]
    method CopyAllRules (line 564) | [MenuItem("CONTEXT/RuleTile/Copy All Rules")]
    method PasteRules (line 577) | [MenuItem("CONTEXT/RuleTile/Paste Rules")]

FILE: Assets/Samples/2D Renderer/Pixel Perfect Camera/2 Tilemap/Rule Tiles/Scripts/RuleOverrideTile.cs
  class RuleOverrideTile (line 11) | [MovedFrom(true, "UnityEngine")]
    class TileSpritePair (line 19) | [Serializable]
    class OverrideTilingRule (line 29) | [Serializable]
    method GetTileAnimationData (line 172) | public override bool GetTileAnimationData(Vector3Int position, ITilema...
    method GetTileData (line 185) | public override void GetTileData(Vector3Int position, ITilemap tilemap...
    method RefreshTile (line 197) | public override void RefreshTile(Vector3Int position, ITilemap tilemap)
    method StartUp (line 211) | public override bool StartUp(Vector3Int position, ITilemap tilemap, Ga...
    method ApplyOverrides (line 223) | public void ApplyOverrides(IList<KeyValuePair<Sprite, Sprite>> overrides)
    method GetOverrides (line 237) | public void GetOverrides(List<KeyValuePair<Sprite, Sprite>> overrides)
    method ApplyOverrides (line 266) | public void ApplyOverrides(IList<KeyValuePair<RuleTile.TilingRule, Rul...
    method GetOverrides (line 280) | public void GetOverrides(List<KeyValuePair<RuleTile.TilingRule, RuleTi...
    method Override (line 298) | public void Override()
    method CopyTilingRule (line 347) | public RuleTile.TilingRule CopyTilingRule(RuleTile.TilingRule from, Ru...

FILE: Assets/Samples/2D Renderer/Pixel Perfect Camera/2 Tilemap/Rule Tiles/Scripts/RuleTile.cs
  class RuleTile (line 13) | public class RuleTile<T> : RuleTile
    method IsNearbyNeighborPosition (line 57) | public virtual bool IsNearbyNeighborPosition(Vector3Int position)
    class TilingRule (line 66) | [Serializable]
      method TilingRule (line 123) | public TilingRule()
      method GetNeighbors (line 133) | public Dictionary<Vector3Int, int> GetNeighbors()
      method ApplyNeighbors (line 142) | public void ApplyNeighbors(Dictionary<Vector3Int, int> dict)
      method GetBounds (line 148) | public BoundsInt GetBounds()
      class Neighbor (line 164) | public class Neighbor
      type Transform (line 181) | public enum Transform
      type OutputSprite (line 208) | public enum OutputSprite
    method UpdateRemoteRulePositions (line 244) | public void UpdateRemoteRulePositions()
    method StartUp (line 287) | public override bool StartUp(Vector3Int location, ITilemap tilemap, Ga...
    method GetTileData (line 319) | public override void GetTileData(Vector3Int position, ITilemap tilemap...
    method GetPerlinValue (line 362) | protected static float GetPerlinValue(Vector3Int position, float scale...
    method GetTileAnimationData (line 374) | public override bool GetTileAnimationData(Vector3Int position, ITilema...
    method RefreshTile (line 398) | public override void RefreshTile(Vector3Int location, ITilemap tilemap)
    method RefreshNearTiles (line 405) | public void RefreshNearTiles(Vector3Int location, ITilemap tilemap)
    method RefreshRemoteTiles (line 414) | public void RefreshRemoteTiles(Vector3Int location, ITilemap tilemap)
    method RuleMatches (line 454) | protected virtual bool RuleMatches(TilingRule rule, Vector3Int positio...
    method ApplyRandomTransform (line 522) | protected virtual Matrix4x4 ApplyRandomTransform(TilingRule.Transform ...
    method RuleMatch (line 546) | public virtual bool RuleMatch(int neighbor, TileBase other)
    method RuleMatches (line 566) | protected bool RuleMatches(TilingRule rule, Vector3Int position, ITile...
    method RuleMatches (line 589) | protected bool RuleMatches(TilingRule rule, Vector3Int position, ITile...
    method GetRotatedPosition (line 610) | protected virtual Vector3Int GetRotatedPosition(Vector3Int position, i...
    method GetMirroredPosition (line 633) | protected virtual Vector3Int GetMirroredPosition(Vector3Int position, ...
    method GetOffsetPosition (line 642) | protected virtual Vector3Int GetOffsetPosition(Vector3Int location, Ve...
    method GetOffsetPositionReverse (line 647) | protected virtual Vector3Int GetOffsetPositionReverse(Vector3Int posit...
  class RuleTile (line 24) | [Serializable]
    method IsNearbyNeighborPosition (line 57) | public virtual bool IsNearbyNeighborPosition(Vector3Int position)
    class TilingRule (line 66) | [Serializable]
      method TilingRule (line 123) | public TilingRule()
      method GetNeighbors (line 133) | public Dictionary<Vector3Int, int> GetNeighbors()
      method ApplyNeighbors (line 142) | public void ApplyNeighbors(Dictionary<Vector3Int, int> dict)
      method GetBounds (line 148) | public BoundsInt GetBounds()
      class Neighbor (line 164) | public class Neighbor
      type Transform (line 181) | public enum Transform
      type OutputSprite (line 208) | public enum OutputSprite
    method UpdateRemoteRulePositions (line 244) | public void UpdateRemoteRulePositions()
    method StartUp (line 287) | public override bool StartUp(Vector3Int location, ITilemap tilemap, Ga...
    method GetTileData (line 319) | public override void GetTileData(Vector3Int position, ITilemap tilemap...
    method GetPerlinValue (line 362) | protected static float GetPerlinValue(Vector3Int position, float scale...
    method GetTileAnimationData (line 374) | public override bool GetTileAnimationData(Vector3Int position, ITilema...
    method RefreshTile (line 398) | public override void RefreshTile(Vector3Int location, ITilemap tilemap)
    method RefreshNearTiles (line 405) | public void RefreshNearTiles(Vector3Int location, ITilemap tilemap)
    method RefreshRemoteTiles (line 414) | public void RefreshRemoteTiles(Vector3Int location, ITilemap tilemap)
    method RuleMatches (line 454) | protected virtual bool RuleMatches(TilingRule rule, Vector3Int positio...
    method ApplyRandomTransform (line 522) | protected virtual Matrix4x4 ApplyRandomTransform(TilingRule.Transform ...
    method RuleMatch (line 546) | public virtual bool RuleMatch(int neighbor, TileBase other)
    method RuleMatches (line 566) | protected bool RuleMatches(TilingRule rule, Vector3Int position, ITile...
    method RuleMatches (line 589) | protected bool RuleMatches(TilingRule rule, Vector3Int position, ITile...
    method GetRotatedPosition (line 610) | protected virtual Vector3Int GetRotatedPosition(Vector3Int position, i...
    method GetMirroredPosition (line 633) | protected virtual Vector3Int GetMirroredPosition(Vector3Int position, ...
    method GetOffsetPosition (line 642) | protected virtual Vector3Int GetOffsetPosition(Vector3Int location, Ve...
    method GetOffsetPositionReverse (line 647) | protected virtual Vector3Int GetOffsetPositionReverse(Vector3Int posit...

FILE: Assets/Samples/2D Renderer/Pixel Perfect Camera/2 Tilemap/Scripts/BasicCameraFollow.cs
  class BasicCameraFollow (line 4) | public class BasicCameraFollow : MonoBehaviour
    method Update (line 10) | void Update ()

FILE: Assets/Samples/2D Renderer/Pixel Perfect Camera/3 UI Scaling Example/Scripts/CustomCanvasScaler.cs
  class CustomCanvasScaler (line 5) | public class CustomCanvasScaler : CanvasScaler
    method OnEnable (line 10) | protected override void OnEnable()
    method HandleScaleWithScreenSize (line 16) | protected override void HandleScaleWithScreenSize()

FILE: Assets/Samples/2D Renderer/Pixel Perfect Camera/Scripts/CameraManager.cs
  class CameraManager (line 5) | public class CameraManager : MonoBehaviour
    method Awake (line 12) | void Awake()
    method TogglePixelPerfect (line 18) | public void TogglePixelPerfect(bool value)
    method ValidateCameras (line 24) | public void ValidateCameras(bool value)
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// ... and 10 more files (download for full content)

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This page contains the full source code of the Unity-Technologies/2d-renderer-samples GitHub repository, extracted and formatted as plain text for AI agents and large language models (LLMs). The extraction includes 210 files (917.4 KB), approximately 369.6k tokens, and a symbol index with 116 extracted functions, classes, methods, constants, and types. Use this with OpenClaw, Claude, ChatGPT, Cursor, Windsurf, or any other AI tool that accepts text input. You can copy the full output to your clipboard or download it as a .txt file.

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