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Repository: Unity-Technologies/Kinematica_Demo
Branch: 0.8/release
Commit: 08d3a1e2b37d
Files: 1164
Total size: 159.1 MB

Directory structure:
gitextract_9mz0s5fz/

├── .gitattributes
├── .gitignore
├── Assets/
│   ├── Animations/
│   │   ├── Biped/
│   │   │   ├── Acceleration.fbx
│   │   │   ├── Acceleration.fbx.meta
│   │   │   ├── Circles_Acceleration.fbx
│   │   │   ├── Circles_Acceleration.fbx.meta
│   │   │   ├── Circles_Jog_1.fbx
│   │   │   ├── Circles_Jog_1.fbx.meta
│   │   │   ├── Circles_Jog_2.fbx
│   │   │   ├── Circles_Jog_2.fbx.meta
│   │   │   ├── Circles_Sprint_1.fbx
│   │   │   ├── Circles_Sprint_1.fbx.meta
│   │   │   ├── Circles_Sprint_2.fbx
│   │   │   ├── Circles_Sprint_2.fbx.meta
│   │   │   ├── Circles_Walk_1.fbx
│   │   │   ├── Circles_Walk_1.fbx.meta
│   │   │   ├── Circles_Walk_2.fbx
│   │   │   ├── Circles_Walk_2.fbx.meta
│   │   │   ├── Climb_Up_Wall_1.fbx
│   │   │   ├── Climb_Up_Wall_1.fbx.meta
│   │   │   ├── Climb_Up_Wall_1_M.fbx
│   │   │   ├── Climb_Up_Wall_1_M.fbx.meta
│   │   │   ├── Climb_Up_Wall_2.fbx
│   │   │   ├── Climb_Up_Wall_2.fbx.meta
│   │   │   ├── Climb_Up_Wall_2_M.fbx
│   │   │   ├── Climb_Up_Wall_2_M.fbx.meta
│   │   │   ├── Climb_to_Ledge_Drop_180.fbx
│   │   │   ├── Climb_to_Ledge_Drop_180.fbx.meta
│   │   │   ├── Climb_to_Ledge_Drop_180_M.fbx
│   │   │   ├── Climb_to_Ledge_Drop_180_M.fbx.meta
│   │   │   ├── Climb_to_Ledge_Stand.fbx
│   │   │   ├── Climb_to_Ledge_Stand.fbx.meta
│   │   │   ├── Climb_to_Ledge_Stand_M.fbx
│   │   │   ├── Climb_to_Ledge_Stand_M.fbx.meta
│   │   │   ├── Climb_to_Ledge_Walk_Jog_Sprint.fbx
│   │   │   ├── Climb_to_Ledge_Walk_Jog_Sprint.fbx.meta
│   │   │   ├── Extra_Wall_Flip.fbx
│   │   │   ├── Extra_Wall_Flip.fbx.meta
│   │   │   ├── Extra_Wall_Flip_M.fbx
│   │   │   ├── Extra_Wall_Flip_M.fbx.meta
│   │   │   ├── Idle.fbx
│   │   │   ├── Idle.fbx.meta
│   │   │   ├── Ledge_Circle_Diagonals_1.fbx
│   │   │   ├── Ledge_Circle_Diagonals_1.fbx.meta
│   │   │   ├── Ledge_Circle_Diagonals_1_M.fbx
│   │   │   ├── Ledge_Circle_Diagonals_1_M.fbx.meta
│   │   │   ├── Ledge_Corner_1.fbx
│   │   │   ├── Ledge_Corner_1.fbx.meta
│   │   │   ├── Ledge_Corner_1_M.fbx
│   │   │   ├── Ledge_Corner_1_M.fbx.meta
│   │   │   ├── Ledge_Idle.fbx
│   │   │   ├── Ledge_Idle.fbx.meta
│   │   │   ├── Parkour_Climbing.fbx
│   │   │   ├── Parkour_Climbing.fbx.meta
│   │   │   ├── Parkour_Climbing_Jog.fbx
│   │   │   ├── Parkour_Climbing_Jog.fbx.meta
│   │   │   ├── Parkour_Climbing_Jog_M.fbx
│   │   │   ├── Parkour_Climbing_Jog_M.fbx.meta
│   │   │   ├── Parkour_Climbing_M.fbx
│   │   │   ├── Parkour_Climbing_M.fbx.meta
│   │   │   ├── Parkour_Climbing_Sprint_1.fbx
│   │   │   ├── Parkour_Climbing_Sprint_1.fbx.meta
│   │   │   ├── Parkour_Climbing_Sprint_1_M.fbx
│   │   │   ├── Parkour_Climbing_Sprint_1_M.fbx.meta
│   │   │   ├── Parkour_Climbing_Sprint_2.fbx
│   │   │   ├── Parkour_Climbing_Sprint_2.fbx.meta
│   │   │   ├── Parkour_Climbing_Sprint_2_M.fbx
│   │   │   ├── Parkour_Climbing_Sprint_2_M.fbx.meta
│   │   │   ├── Parkour_Climbing_Walk.fbx
│   │   │   ├── Parkour_Climbing_Walk.fbx.meta
│   │   │   ├── Parkour_Climbing_Walk_M.fbx
│   │   │   ├── Parkour_Climbing_Walk_M.fbx.meta
│   │   │   ├── Plants_Turns_Fancy_1.fbx
│   │   │   ├── Plants_Turns_Fancy_1.fbx.meta
│   │   │   ├── Plants_Turns_Fancy_1_M.fbx
│   │   │   ├── Plants_Turns_Fancy_1_M.fbx.meta
│   │   │   ├── Plants_Turns_Fancy_2.fbx
│   │   │   ├── Plants_Turns_Fancy_2.fbx.meta
│   │   │   ├── Plants_Turns_Fancy_2_M.fbx
│   │   │   ├── Plants_Turns_Fancy_2_M.fbx.meta
│   │   │   ├── Plants_Turns_Fancy_3.fbx
│   │   │   ├── Plants_Turns_Fancy_3.fbx.meta
│   │   │   ├── Plants_Turns_Fancy_3_M.fbx
│   │   │   ├── Plants_Turns_Fancy_3_M.fbx.meta
│   │   │   ├── Plants_Turns_Regular_1.fbx
│   │   │   ├── Plants_Turns_Regular_1.fbx.meta
│   │   │   ├── Plants_Turns_Regular_1_M.fbx
│   │   │   ├── Plants_Turns_Regular_1_M.fbx.meta
│   │   │   ├── Plants_Turns_Regular_2.fbx
│   │   │   ├── Plants_Turns_Regular_2.fbx.meta
│   │   │   ├── Plants_Turns_Regular_2_M.fbx
│   │   │   ├── Plants_Turns_Regular_2_M.fbx.meta
│   │   │   ├── Plants_Turns_Regular_3.fbx
│   │   │   ├── Plants_Turns_Regular_3.fbx.meta
│   │   │   ├── Plants_Turns_Regular_3_M.fbx
│   │   │   ├── Plants_Turns_Regular_3_M.fbx.meta
│   │   │   ├── Snakes_Jog.fbx
│   │   │   ├── Snakes_Jog.fbx.meta
│   │   │   ├── Snakes_Sprint.fbx
│   │   │   ├── Snakes_Sprint.fbx.meta
│   │   │   ├── Snakes_Walk.fbx
│   │   │   ├── Snakes_Walk.fbx.meta
│   │   │   ├── Start_Stop_1.fbx
│   │   │   ├── Start_Stop_1.fbx.meta
│   │   │   ├── Start_Stop_10.fbx
│   │   │   ├── Start_Stop_10.fbx.meta
│   │   │   ├── Start_Stop_11.fbx
│   │   │   ├── Start_Stop_11.fbx.meta
│   │   │   ├── Start_Stop_2.fbx
│   │   │   ├── Start_Stop_2.fbx.meta
│   │   │   ├── Start_Stop_3.fbx
│   │   │   ├── Start_Stop_3.fbx.meta
│   │   │   ├── Start_Stop_4.fbx
│   │   │   ├── Start_Stop_4.fbx.meta
│   │   │   ├── Start_Stop_5.fbx
│   │   │   ├── Start_Stop_5.fbx.meta
│   │   │   ├── Start_Stop_6.fbx
│   │   │   ├── Start_Stop_6.fbx.meta
│   │   │   ├── Start_Stop_7.fbx
│   │   │   ├── Start_Stop_7.fbx.meta
│   │   │   ├── Start_Stop_8.fbx
│   │   │   ├── Start_Stop_8.fbx.meta
│   │   │   ├── Start_Stop_9.fbx
│   │   │   ├── Start_Stop_9.fbx.meta
│   │   │   ├── Stop_to_Face_1.fbx
│   │   │   ├── Stop_to_Face_1.fbx.meta
│   │   │   ├── Stop_to_Face_2.fbx
│   │   │   ├── Stop_to_Face_2.fbx.meta
│   │   │   ├── Stop_to_Face_3.fbx
│   │   │   ├── Stop_to_Face_3.fbx.meta
│   │   │   ├── Vaults_Over_Ledge_Jog.fbx
│   │   │   ├── Vaults_Over_Ledge_Jog.fbx.meta
│   │   │   ├── Vaults_Over_Ledge_Jog_M.fbx
│   │   │   ├── Vaults_Over_Ledge_Jog_M.fbx.meta
│   │   │   ├── Vaults_Over_Ledge_Sprint.fbx
│   │   │   ├── Vaults_Over_Ledge_Sprint.fbx.meta
│   │   │   ├── Vaults_Over_Ledge_Sprint_M.fbx
│   │   │   ├── Vaults_Over_Ledge_Sprint_M.fbx.meta
│   │   │   ├── Vaults_Over_Ledge_Walk.fbx
│   │   │   ├── Vaults_Over_Ledge_Walk.fbx.meta
│   │   │   ├── Vaults_Over_Ledge_Walk_M.fbx
│   │   │   ├── Vaults_Over_Ledge_Walk_M.fbx.meta
│   │   │   ├── Vaults_Over_Table_1.fbx
│   │   │   ├── Vaults_Over_Table_1.fbx.meta
│   │   │   ├── Vaults_Over_Table_1_M.fbx
│   │   │   ├── Vaults_Over_Table_1_M.fbx.meta
│   │   │   ├── Vaults_Over_Table_2.fbx
│   │   │   ├── Vaults_Over_Table_2.fbx.meta
│   │   │   ├── Vaults_Over_Table_2_M.fbx
│   │   │   ├── Vaults_Over_Table_2_M.fbx.meta
│   │   │   ├── Vaults_Sliding_Jog.fbx
│   │   │   ├── Vaults_Sliding_Jog.fbx.meta
│   │   │   ├── Vaults_Sliding_Jog_M.fbx
│   │   │   ├── Vaults_Sliding_Jog_M.fbx.meta
│   │   │   ├── Vaults_Sliding_Sprint_1.fbx
│   │   │   ├── Vaults_Sliding_Sprint_1.fbx.meta
│   │   │   ├── Vaults_Sliding_Sprint_1_M.fbx
│   │   │   ├── Vaults_Sliding_Sprint_1_M.fbx.meta
│   │   │   ├── Vaults_Sliding_Sprint_2.fbx
│   │   │   ├── Vaults_Sliding_Sprint_2.fbx.meta
│   │   │   ├── Vaults_Sliding_Sprint_2_M.fbx
│   │   │   ├── Vaults_Sliding_Sprint_2_M.fbx.meta
│   │   │   ├── Vaults_Sliding_Stand_Walk_1.fbx
│   │   │   ├── Vaults_Sliding_Stand_Walk_1.fbx.meta
│   │   │   ├── Vaults_Sliding_Stand_Walk_1_M.fbx
│   │   │   ├── Vaults_Sliding_Stand_Walk_1_M.fbx.meta
│   │   │   ├── Vaults_Sliding_Stand_Walk_2.fbx
│   │   │   ├── Vaults_Sliding_Stand_Walk_2.fbx.meta
│   │   │   ├── Vaults_Sliding_Stand_Walk_2_M.fbx
│   │   │   ├── Vaults_Sliding_Stand_Walk_2_M.fbx.meta
│   │   │   ├── Wall_Flip.fbx
│   │   │   ├── Wall_Flip.fbx.meta
│   │   │   ├── Wall_Flip_M.fbx
│   │   │   ├── Wall_Flip_M.fbx.meta
│   │   │   ├── Wall_Run_1.fbx
│   │   │   ├── Wall_Run_1.fbx.meta
│   │   │   ├── Wall_Run_10.fbx
│   │   │   ├── Wall_Run_10.fbx.meta
│   │   │   ├── Wall_Run_10_M.fbx
│   │   │   ├── Wall_Run_10_M.fbx.meta
│   │   │   ├── Wall_Run_11.fbx
│   │   │   ├── Wall_Run_11.fbx.meta
│   │   │   ├── Wall_Run_11_M.fbx
│   │   │   ├── Wall_Run_11_M.fbx.meta
│   │   │   ├── Wall_Run_12.fbx
│   │   │   ├── Wall_Run_12.fbx.meta
│   │   │   ├── Wall_Run_12_M.fbx
│   │   │   ├── Wall_Run_12_M.fbx.meta
│   │   │   ├── Wall_Run_13.fbx
│   │   │   ├── Wall_Run_13.fbx.meta
│   │   │   ├── Wall_Run_13_M.fbx
│   │   │   ├── Wall_Run_13_M.fbx.meta
│   │   │   ├── Wall_Run_1_M.fbx
│   │   │   ├── Wall_Run_1_M.fbx.meta
│   │   │   ├── Wall_Run_2.fbx
│   │   │   ├── Wall_Run_2.fbx.meta
│   │   │   ├── Wall_Run_2_M.fbx
│   │   │   ├── Wall_Run_2_M.fbx.meta
│   │   │   ├── Wall_Run_3.fbx
│   │   │   ├── Wall_Run_3.fbx.meta
│   │   │   ├── Wall_Run_3_M.fbx
│   │   │   ├── Wall_Run_3_M.fbx.meta
│   │   │   ├── Wall_Run_4.fbx
│   │   │   ├── Wall_Run_4.fbx.meta
│   │   │   ├── Wall_Run_4_M.fbx
│   │   │   ├── Wall_Run_4_M.fbx.meta
│   │   │   ├── Wall_Run_5.fbx
│   │   │   ├── Wall_Run_5.fbx.meta
│   │   │   ├── Wall_Run_5_M.fbx
│   │   │   ├── Wall_Run_5_M.fbx.meta
│   │   │   ├── Wall_Run_6.fbx
│   │   │   ├── Wall_Run_6.fbx.meta
│   │   │   ├── Wall_Run_6_M.fbx
│   │   │   ├── Wall_Run_6_M.fbx.meta
│   │   │   ├── Wall_Run_7.fbx
│   │   │   ├── Wall_Run_7.fbx.meta
│   │   │   ├── Wall_Run_7_M.fbx
│   │   │   ├── Wall_Run_7_M.fbx.meta
│   │   │   ├── Wall_Run_8.fbx
│   │   │   ├── Wall_Run_8.fbx.meta
│   │   │   ├── Wall_Run_8_M.fbx
│   │   │   ├── Wall_Run_8_M.fbx.meta
│   │   │   ├── Wall_Run_9.fbx
│   │   │   ├── Wall_Run_9.fbx.meta
│   │   │   ├── Wall_Run_9_M.fbx
│   │   │   └── Wall_Run_9_M.fbx.meta
│   │   ├── Biped.meta
│   │   ├── Quadruped/
│   │   │   ├── D1_001_KAN01_001.fbx
│   │   │   ├── D1_001_KAN01_001.fbx.meta
│   │   │   ├── D1_003_KAN01_001.fbx
│   │   │   ├── D1_003_KAN01_001.fbx.meta
│   │   │   ├── D1_004_KAN01_001.fbx
│   │   │   ├── D1_004_KAN01_001.fbx.meta
│   │   │   ├── D1_005_KAN01_001.fbx
│   │   │   ├── D1_005_KAN01_001.fbx.meta
│   │   │   ├── D1_006_KAN01_001.fbx
│   │   │   ├── D1_006_KAN01_001.fbx.meta
│   │   │   ├── D1_006_KAN01_002.fbx
│   │   │   ├── D1_006_KAN01_002.fbx.meta
│   │   │   ├── D1_007_KAN01_001.fbx
│   │   │   ├── D1_007_KAN01_001.fbx.meta
│   │   │   ├── D1_008_KAN01_001.fbx
│   │   │   ├── D1_008_KAN01_001.fbx.meta
│   │   │   ├── D1_008_KAN01_002.fbx
│   │   │   ├── D1_008_KAN01_002.fbx.meta
│   │   │   ├── D1_009_KAN01_001.fbx
│   │   │   ├── D1_009_KAN01_001.fbx.meta
│   │   │   ├── D1_009_KAN01_002.fbx
│   │   │   ├── D1_009_KAN01_002.fbx.meta
│   │   │   ├── D1_010_KAN01_001.fbx
│   │   │   ├── D1_010_KAN01_001.fbx.meta
│   │   │   ├── D1_010_KAN01_002.fbx
│   │   │   ├── D1_010_KAN01_002.fbx.meta
│   │   │   ├── D1_010_KAN01_003.fbx
│   │   │   ├── D1_010_KAN01_003.fbx.meta
│   │   │   ├── D1_010_KAN01_004.fbx
│   │   │   ├── D1_010_KAN01_004.fbx.meta
│   │   │   ├── D1_013_KAN01_001.fbx
│   │   │   ├── D1_013_KAN01_001.fbx.meta
│   │   │   ├── D1_025_KAN01_001.fbx
│   │   │   ├── D1_025_KAN01_001.fbx.meta
│   │   │   ├── D1_031_KAN01_001.fbx
│   │   │   ├── D1_031_KAN01_001.fbx.meta
│   │   │   ├── D1_045_KAN01_001.fbx
│   │   │   ├── D1_045_KAN01_001.fbx.meta
│   │   │   ├── D1_047_KAN01_001.fbx
│   │   │   ├── D1_047_KAN01_001.fbx.meta
│   │   │   ├── D1_047z_KAN01_002.fbx
│   │   │   ├── D1_047z_KAN01_002.fbx.meta
│   │   │   ├── D1_047z_KAN01_003.fbx
│   │   │   ├── D1_047z_KAN01_003.fbx.meta
│   │   │   ├── D1_047z_KAN01_004.fbx
│   │   │   ├── D1_047z_KAN01_004.fbx.meta
│   │   │   ├── D1_047z_KAN01_005.fbx
│   │   │   ├── D1_047z_KAN01_005.fbx.meta
│   │   │   ├── D1_049_KAN01_001.fbx
│   │   │   ├── D1_049_KAN01_001.fbx.meta
│   │   │   ├── D1_053_KAN01_001.fbx
│   │   │   ├── D1_053_KAN01_001.fbx.meta
│   │   │   ├── D1_053_KAN01_002.fbx
│   │   │   ├── D1_053_KAN01_002.fbx.meta
│   │   │   ├── D1_055_KAN01_001.fbx
│   │   │   ├── D1_055_KAN01_001.fbx.meta
│   │   │   ├── D1_057_KAN01_001.fbx
│   │   │   ├── D1_057_KAN01_001.fbx.meta
│   │   │   ├── D1_058_KAN01_001.fbx
│   │   │   ├── D1_058_KAN01_001.fbx.meta
│   │   │   ├── D1_059_KAN01_001.fbx
│   │   │   ├── D1_059_KAN01_001.fbx.meta
│   │   │   ├── D1_061_KAN01_001.fbx
│   │   │   ├── D1_061_KAN01_001.fbx.meta
│   │   │   ├── D1_061z_KAN01_002.fbx
│   │   │   ├── D1_061z_KAN01_002.fbx.meta
│   │   │   ├── D1_061z_KAN01_003.fbx
│   │   │   ├── D1_061z_KAN01_003.fbx.meta
│   │   │   ├── D1_071_KAN02_002.fbx
│   │   │   ├── D1_071_KAN02_002.fbx.meta
│   │   │   ├── D1_073_KAN02_002.fbx
│   │   │   ├── D1_073_KAN02_002.fbx.meta
│   │   │   ├── D1_086_KAN02_001.fbx
│   │   │   ├── D1_086_KAN02_001.fbx.meta
│   │   │   ├── D1_ex01_KAN01_001.fbx
│   │   │   ├── D1_ex01_KAN01_001.fbx.meta
│   │   │   ├── D1_ex02_KAN02_001.fbx
│   │   │   ├── D1_ex02_KAN02_001.fbx.meta
│   │   │   ├── D1_ex03_KAN02_001.fbx
│   │   │   ├── D1_ex03_KAN02_001.fbx.meta
│   │   │   ├── D1_ex03_KAN02_003.fbx
│   │   │   ├── D1_ex03_KAN02_003.fbx.meta
│   │   │   ├── D1_ex03_KAN02_006.fbx
│   │   │   ├── D1_ex03_KAN02_006.fbx.meta
│   │   │   ├── D1_ex03_KAN02_012.fbx
│   │   │   ├── D1_ex03_KAN02_012.fbx.meta
│   │   │   ├── D1_ex03_KAN02_013.fbx
│   │   │   ├── D1_ex03_KAN02_013.fbx.meta
│   │   │   ├── D1_ex03_KAN02_014.fbx
│   │   │   ├── D1_ex03_KAN02_014.fbx.meta
│   │   │   ├── D1_ex04_KAN02_001.fbx
│   │   │   ├── D1_ex04_KAN02_001.fbx.meta
│   │   │   ├── D1_ex04_KAN02_002.fbx
│   │   │   ├── D1_ex04_KAN02_002.fbx.meta
│   │   │   ├── D1_ex04_KAN02_003.fbx
│   │   │   ├── D1_ex04_KAN02_003.fbx.meta
│   │   │   ├── D1_ex04_KAN02_004.fbx
│   │   │   ├── D1_ex04_KAN02_004.fbx.meta
│   │   │   ├── D1_ex05_KAN02_001.fbx
│   │   │   ├── D1_ex05_KAN02_001.fbx.meta
│   │   │   ├── D1_ex06_KAN02_001.fbx
│   │   │   └── D1_ex06_KAN02_001.fbx.meta
│   │   └── Quadruped.meta
│   ├── Animations.meta
│   ├── Character/
│   │   ├── Prefab_Unit_LowRez.prefab
│   │   ├── Prefab_Unit_LowRez.prefab.meta
│   │   ├── Prefab_Unit_Red.prefab
│   │   ├── Prefab_Unit_Red.prefab.meta
│   │   ├── Unit.FBX
│   │   ├── Unit.FBX.meta
│   │   ├── Unit_Armor_HelmetC.FBX
│   │   ├── Unit_Armor_HelmetC.FBX.meta
│   │   ├── Unit_Armor_HelmetL.FBX
│   │   ├── Unit_Armor_HelmetL.FBX.meta
│   │   ├── Unit_Armor_HelmetR.FBX
│   │   ├── Unit_Armor_HelmetR.FBX.meta
│   │   ├── Unit_Armor_Hips.FBX
│   │   ├── Unit_Armor_Hips.FBX.meta
│   │   ├── Unit_Armor_Spine1.FBX
│   │   ├── Unit_Armor_Spine1.FBX.meta
│   │   ├── Unit_Armor_Spine2.FBX
│   │   ├── Unit_Armor_Spine2.FBX.meta
│   │   ├── Unit_Cloth_Back.FBX
│   │   ├── Unit_Cloth_Back.FBX.meta
│   │   ├── Unit_Cloth_Front.FBX
│   │   ├── Unit_Cloth_Front.FBX.meta
│   │   ├── Unit_Cloth_Left.FBX
│   │   ├── Unit_Cloth_Left.FBX.meta
│   │   ├── Unit_Cloth_Right.FBX
│   │   ├── Unit_Cloth_Right.FBX.meta
│   │   ├── Unit_Cloth_Shoulder.FBX
│   │   ├── Unit_Cloth_Shoulder.FBX.meta
│   │   ├── Unit_LowRez.FBX
│   │   ├── Unit_LowRez.FBX.meta
│   │   ├── Unit_PreviewMesh.FBX
│   │   ├── Unit_PreviewMesh.FBX.meta
│   │   ├── Unit_Shield.FBX
│   │   ├── Unit_Shield.FBX.meta
│   │   ├── Unit_Staff.FBX
│   │   ├── Unit_Staff.FBX.meta
│   │   ├── Unit_Sword.FBX
│   │   ├── Unit_Sword.FBX.meta
│   │   ├── Unit_Toon.FBX
│   │   └── Unit_Toon.FBX.meta
│   ├── Character.meta
│   ├── Effects/
│   │   ├── CGSkies_0244_8k.hdr
│   │   ├── CGSkies_0244_8k.hdr.meta
│   │   ├── Sky_HDRi.hdr
│   │   ├── Sky_HDRi.hdr.meta
│   │   ├── Skybox.mat
│   │   ├── Skybox.mat.meta
│   │   ├── StandardCubeMap.hdr
│   │   ├── StandardCubeMap.hdr.meta
│   │   ├── Unit Profile.asset
│   │   ├── Unit Profile.asset.meta
│   │   └── noise.jpg.meta
│   ├── Effects.meta
│   ├── Kinematica/
│   │   ├── Quadruped.asset
│   │   ├── Quadruped.asset.meta
│   │   ├── Unit.asset
│   │   └── Unit.asset.meta
│   ├── Kinematica.meta
│   ├── Lens Flares/
│   │   ├── 35mm Lens.flare
│   │   ├── 35mm Lens.flare.meta
│   │   ├── 6 Blade Aperture.flare
│   │   ├── 6 Blade Aperture.flare.meta
│   │   ├── 85mm Lens.flare
│   │   ├── 85mm Lens.flare.meta
│   │   ├── Art Assets/
│   │   │   ├── 35mmflare.psd
│   │   │   ├── 35mmflare.psd.meta
│   │   │   ├── 85mmflare.psd
│   │   │   ├── 85mmflare.psd.meta
│   │   │   ├── cheap plastic.psd
│   │   │   ├── cheap plastic.psd.meta
│   │   │   ├── clearsun.psd
│   │   │   ├── clearsun.psd.meta
│   │   │   ├── concert.psd
│   │   │   ├── concert.psd.meta
│   │   │   ├── digicam.psd
│   │   │   ├── digicam.psd.meta
│   │   │   ├── halogen.psd
│   │   │   ├── halogen.psd.meta
│   │   │   ├── laser.psd
│   │   │   ├── laser.psd.meta
│   │   │   ├── spacesun.psd
│   │   │   ├── spacesun.psd.meta
│   │   │   ├── subtle.psd
│   │   │   ├── subtle.psd.meta
│   │   │   ├── weld.psd
│   │   │   └── weld.psd.meta
│   │   ├── Art Assets.meta
│   │   ├── Cheap Plastic Lens.flare
│   │   ├── Cheap Plastic Lens.flare.meta
│   │   ├── Cold Clear Sun.flare
│   │   ├── Cold Clear Sun.flare.meta
│   │   ├── Concert.flare
│   │   ├── Concert.flare.meta
│   │   ├── Digicam Lens.flare
│   │   ├── Digicam Lens.flare.meta
│   │   ├── Digital Camera.flare
│   │   ├── Digital Camera.flare.meta
│   │   ├── Halogen Bulb.flare
│   │   ├── Halogen Bulb.flare.meta
│   │   ├── Laser.flare
│   │   ├── Laser.flare.meta
│   │   ├── Subtle1.flare
│   │   ├── Subtle1.flare.meta
│   │   ├── Subtle2.flare
│   │   ├── Subtle2.flare.meta
│   │   ├── Subtle3.flare
│   │   ├── Subtle3.flare.meta
│   │   ├── Subtle4.flare
│   │   ├── Subtle4.flare.meta
│   │   ├── Sun (from space).flare
│   │   ├── Sun (from space).flare.meta
│   │   ├── Welding.flare
│   │   └── Welding.flare.meta
│   ├── Lens Flares.meta
│   ├── Materials/
│   │   ├── Blank_Blue.mat
│   │   ├── Blank_Blue.mat.meta
│   │   ├── Blank_DarkGrey.mat
│   │   ├── Blank_DarkGrey.mat.meta
│   │   ├── Blank_Green.mat
│   │   ├── Blank_Green.mat.meta
│   │   ├── Blank_Grey.mat
│   │   ├── Blank_Grey.mat.meta
│   │   ├── Blank_LightGrey.mat
│   │   ├── Blank_LightGrey.mat.meta
│   │   ├── Blank_Red.mat
│   │   ├── Blank_Red.mat.meta
│   │   ├── Blank_Weapons.mat
│   │   ├── Blank_Weapons.mat.meta
│   │   ├── Blank_Yellow.mat
│   │   ├── Blank_Yellow.mat.meta
│   │   ├── Props_Objects_Blue.mat
│   │   ├── Props_Objects_Blue.mat.meta
│   │   ├── Props_Objects_Grey.mat
│   │   ├── Props_Objects_Grey.mat.meta
│   │   ├── Props_Objects_Grey_Large.mat
│   │   ├── Props_Objects_Grey_Large.mat.meta
│   │   ├── Props_Objects_Orange.mat
│   │   ├── Props_Objects_Orange.mat.meta
│   │   ├── Props_Tile.mat
│   │   ├── Props_Tile.mat.meta
│   │   ├── Unit_Armor.mat
│   │   ├── Unit_Armor.mat.meta
│   │   ├── Unit_Armor_Low.mat
│   │   ├── Unit_Armor_Low.mat.meta
│   │   ├── Unit_Armor_Low_var01.mat
│   │   ├── Unit_Armor_Low_var01.mat.meta
│   │   ├── Unit_Armor_Low_var02.mat
│   │   ├── Unit_Armor_Low_var02.mat.meta
│   │   ├── Unit_Armor_Low_var03.mat
│   │   ├── Unit_Armor_Low_var03.mat.meta
│   │   ├── Unit_Armor_Low_var04.mat
│   │   ├── Unit_Armor_Low_var04.mat.meta
│   │   ├── Unit_Frame.mat
│   │   ├── Unit_Frame.mat.meta
│   │   ├── Unit_Frame_Low.mat
│   │   ├── Unit_Frame_Low.mat.meta
│   │   ├── Unit_Frame_Low_var01.mat
│   │   ├── Unit_Frame_Low_var01.mat.meta
│   │   ├── Unit_Frame_Low_var02.mat
│   │   ├── Unit_Frame_Low_var02.mat.meta
│   │   ├── Unit_Frame_Low_var03.mat
│   │   ├── Unit_Frame_Low_var03.mat.meta
│   │   ├── Unit_Frame_Low_var04.mat
│   │   ├── Unit_Frame_Low_var04.mat.meta
│   │   ├── Unit_Frame_Red.mat
│   │   ├── Unit_Frame_Red.mat.meta
│   │   ├── Unit_Invisible.mat
│   │   ├── Unit_Invisible.mat.meta
│   │   ├── Unit_Muscles.mat
│   │   ├── Unit_Muscles.mat.meta
│   │   ├── Unit_Muscles_Low.mat
│   │   ├── Unit_Muscles_Low.mat.meta
│   │   ├── Unit_Muscles_Low_var01.mat
│   │   ├── Unit_Muscles_Low_var01.mat.meta
│   │   ├── Unit_Muscles_Low_var02.mat
│   │   ├── Unit_Muscles_Low_var02.mat.meta
│   │   ├── Unit_Muscles_Low_var03.mat
│   │   ├── Unit_Muscles_Low_var03.mat.meta
│   │   ├── Unit_Muscles_Low_var04.mat
│   │   ├── Unit_Muscles_Low_var04.mat.meta
│   │   ├── Unit_Muscles_Red.mat
│   │   ├── Unit_Muscles_Red.mat.meta
│   │   ├── Unit_Pistons.mat
│   │   ├── Unit_Pistons.mat.meta
│   │   ├── Unit_Pistons_Low.mat
│   │   ├── Unit_Pistons_Low.mat.meta
│   │   ├── Unit_Toon.mat
│   │   ├── Unit_Toon.mat.meta
│   │   ├── Weapons.mat
│   │   ├── Weapons.mat.meta
│   │   ├── WorldSpaceTiled.mat
│   │   ├── WorldSpaceTiled.mat.meta
│   │   ├── WorldSpaceTiled_Metal.mat
│   │   └── WorldSpaceTiled_Metal.mat.meta
│   ├── Materials.meta
│   ├── Meshes/
│   │   ├── Animated/
│   │   │   ├── AC_-360_1.controller
│   │   │   ├── AC_-360_1.controller.meta
│   │   │   ├── AC_-360_2.controller
│   │   │   ├── AC_-360_2.controller.meta
│   │   │   ├── AC_360_1.controller
│   │   │   ├── AC_360_1.controller.meta
│   │   │   ├── AC_360_2.controller
│   │   │   ├── AC_360_2.controller.meta
│   │   │   ├── AC_X_4.controller
│   │   │   ├── AC_X_4.controller.meta
│   │   │   ├── AC_Y_4.controller
│   │   │   ├── AC_Y_4.controller.meta
│   │   │   ├── Elevator.prefab
│   │   │   ├── Elevator.prefab.meta
│   │   │   ├── FlipX_45_4.anim
│   │   │   ├── FlipX_45_4.anim.meta
│   │   │   ├── Flipper.prefab
│   │   │   ├── Flipper.prefab.meta
│   │   │   ├── L_shape.prefab
│   │   │   ├── L_shape.prefab.meta
│   │   │   ├── MoveY_4sec.anim
│   │   │   ├── MoveY_4sec.anim.meta
│   │   │   ├── RotateY360_1sec.anim
│   │   │   ├── RotateY360_1sec.anim.meta
│   │   │   ├── Tshape.prefab
│   │   │   └── Tshape.prefab.meta
│   │   ├── Animated.meta
│   │   ├── Blockin/
│   │   │   ├── Blockin1x1x1.FBX
│   │   │   ├── Blockin1x1x1.FBX.meta
│   │   │   ├── Blockin1x1x4.FBX
│   │   │   ├── Blockin1x1x4.FBX.meta
│   │   │   ├── Blockin1x2x1.FBX
│   │   │   ├── Blockin1x2x1.FBX.meta
│   │   │   ├── Blockin1x8x2.FBX
│   │   │   ├── Blockin1x8x2.FBX.meta
│   │   │   ├── Blockin2x2x1.FBX
│   │   │   ├── Blockin2x2x1.FBX.meta
│   │   │   ├── Blockin2x2x2.FBX
│   │   │   ├── Blockin2x2x2.FBX.meta
│   │   │   ├── Blockin2x2x4.FBX
│   │   │   ├── Blockin2x2x4.FBX.meta
│   │   │   ├── Blockin2x4x1.FBX
│   │   │   ├── Blockin2x4x1.FBX.meta
│   │   │   ├── Blockin2x4x2.FBX
│   │   │   ├── Blockin2x4x2.FBX.meta
│   │   │   ├── Blockin4x4x1.FBX
│   │   │   ├── Blockin4x4x1.FBX.meta
│   │   │   ├── Blockin4x4x2.FBX
│   │   │   ├── Blockin4x4x2.FBX.meta
│   │   │   ├── Blockin4x4x4.FBX
│   │   │   ├── Blockin4x4x4.FBX.meta
│   │   │   ├── BoxCommon.FBX
│   │   │   ├── BoxCommon.FBX.meta
│   │   │   ├── BoxLong.FBX
│   │   │   ├── BoxLong.FBX.meta
│   │   │   ├── BoxTall.FBX
│   │   │   ├── BoxTall.FBX.meta
│   │   │   ├── BoxThin.FBX
│   │   │   ├── BoxThin.FBX.meta
│   │   │   ├── PlaneGrid.FBX
│   │   │   ├── PlaneGrid.FBX.meta
│   │   │   ├── Prefab_Blockin1x8x2.prefab
│   │   │   ├── Prefab_Blockin1x8x2.prefab.meta
│   │   │   ├── Prefab_Blockin2x2x4.prefab
│   │   │   ├── Prefab_Blockin2x2x4.prefab.meta
│   │   │   ├── Prefab_Blockin4x4x4.prefab
│   │   │   ├── Prefab_Blockin4x4x4.prefab.meta
│   │   │   ├── Prefab_Floor.prefab
│   │   │   ├── Prefab_Floor.prefab.meta
│   │   │   ├── Prefab_RoomCorner.prefab
│   │   │   └── Prefab_RoomCorner.prefab.meta
│   │   ├── Blockin.meta
│   │   ├── BoxCommon.FBX
│   │   ├── BoxCommon.FBX.meta
│   │   ├── BoxLong.FBX
│   │   ├── BoxLong.FBX.meta
│   │   ├── BoxTall.FBX
│   │   ├── BoxTall.FBX.meta
│   │   ├── BoxThin.FBX
│   │   ├── BoxThin.FBX.meta
│   │   ├── GDC2019/
│   │   │   ├── 2x1_a.prefab
│   │   │   ├── 2x1_a.prefab.meta
│   │   │   ├── 2x2x2.prefab
│   │   │   ├── 2x2x2.prefab.meta
│   │   │   ├── Blockin2x2x1.prefab
│   │   │   ├── Blockin2x2x1.prefab.meta
│   │   │   ├── Blockin4x4x1 1.prefab
│   │   │   ├── Blockin4x4x1 1.prefab.meta
│   │   │   ├── Blockin4x4x1.prefab
│   │   │   ├── Blockin4x4x1.prefab.meta
│   │   │   ├── Blockin4x4x4.prefab
│   │   │   ├── Blockin4x4x4.prefab.meta
│   │   │   ├── bars.prefab
│   │   │   ├── bars.prefab.meta
│   │   │   ├── bumps.prefab
│   │   │   ├── bumps.prefab.meta
│   │   │   ├── column.prefab
│   │   │   ├── column.prefab.meta
│   │   │   ├── fence.prefab
│   │   │   ├── fence.prefab.meta
│   │   │   ├── holes.prefab
│   │   │   ├── holes.prefab.meta
│   │   │   ├── lamp.prefab
│   │   │   ├── lamp.prefab.meta
│   │   │   ├── lamp_dynamic.prefab
│   │   │   ├── lamp_dynamic.prefab.meta
│   │   │   ├── midLight.prefab
│   │   │   └── midLight.prefab.meta
│   │   ├── GDC2019.meta
│   │   ├── LevelGreybox/
│   │   │   ├── 1x1x01.FBX
│   │   │   ├── 1x1x01.FBX.meta
│   │   │   ├── 1x1x1.FBX
│   │   │   ├── 1x1x1.FBX.meta
│   │   │   ├── 2x1_a.FBX
│   │   │   ├── 2x1_a.FBX.meta
│   │   │   ├── 2x1_b.FBX
│   │   │   ├── 2x1_b.FBX.meta
│   │   │   ├── 2x1_c.FBX
│   │   │   ├── 2x1_c.FBX.meta
│   │   │   ├── 2x1_d.FBX
│   │   │   ├── 2x1_d.FBX.meta
│   │   │   ├── 2x1_e.FBX
│   │   │   ├── 2x1_e.FBX.meta
│   │   │   ├── 2x1_f.FBX
│   │   │   ├── 2x1_f.FBX.meta
│   │   │   ├── 2x1_g.FBX
│   │   │   ├── 2x1_g.FBX.meta
│   │   │   ├── 2x1_h.FBX
│   │   │   ├── 2x1_h.FBX.meta
│   │   │   ├── 2x1x1.FBX
│   │   │   ├── 2x1x1.FBX.meta
│   │   │   ├── 2x2_a.FBX
│   │   │   ├── 2x2_a.FBX.meta
│   │   │   ├── 2x2_b.FBX
│   │   │   ├── 2x2_b.FBX.meta
│   │   │   ├── 2x2_c.FBX
│   │   │   ├── 2x2_c.FBX.meta
│   │   │   ├── 2x2_d.FBX
│   │   │   ├── 2x2_d.FBX.meta
│   │   │   ├── 2x2_e.FBX
│   │   │   ├── 2x2_e.FBX.meta
│   │   │   ├── 2x2_f.FBX
│   │   │   ├── 2x2_f.FBX.meta
│   │   │   ├── 2x2x01.FBX
│   │   │   ├── 2x2x01.FBX.meta
│   │   │   ├── 2x2x1.FBX
│   │   │   ├── 2x2x1.FBX.meta
│   │   │   ├── 2x2x2.FBX
│   │   │   ├── 2x2x2.FBX.meta
│   │   │   ├── 4x2_a.FBX
│   │   │   ├── 4x2_a.FBX.meta
│   │   │   ├── Prefab_Bars.prefab
│   │   │   ├── Prefab_Bars.prefab.meta
│   │   │   ├── Prefab_Bars_Large.prefab
│   │   │   ├── Prefab_Bars_Large.prefab.meta
│   │   │   ├── Prefab_Column.prefab
│   │   │   ├── Prefab_Column.prefab.meta
│   │   │   ├── Prefab_Lamp.prefab
│   │   │   ├── Prefab_Lamp.prefab.meta
│   │   │   ├── bars.FBX
│   │   │   ├── bars.FBX.meta
│   │   │   ├── bumps.FBX
│   │   │   ├── bumps.FBX.meta
│   │   │   ├── column.FBX
│   │   │   ├── column.FBX.meta
│   │   │   ├── fence.FBX
│   │   │   ├── fence.FBX.meta
│   │   │   ├── holes.FBX
│   │   │   ├── holes.FBX.meta
│   │   │   ├── lamp.FBX
│   │   │   ├── lamp.FBX.meta
│   │   │   ├── outerShell.FBX
│   │   │   ├── outerShell.FBX.meta
│   │   │   ├── window_edge.FBX
│   │   │   ├── window_edge.FBX.meta
│   │   │   ├── window_mid_a.FBX
│   │   │   ├── window_mid_a.FBX.meta
│   │   │   ├── window_mid_b.FBX
│   │   │   ├── window_mid_b.FBX.meta
│   │   │   ├── window_narrow.FBX
│   │   │   └── window_narrow.FBX.meta
│   │   ├── LevelGreybox.meta
│   │   ├── PlaneGrid.FBX
│   │   └── PlaneGrid.FBX.meta
│   ├── Meshes.meta
│   ├── Prefabs/
│   │   ├── Blank_Blue.mat
│   │   ├── Blank_Blue.mat.meta
│   │   ├── Blank_Green.mat
│   │   ├── Blank_Green.mat.meta
│   │   ├── Blank_Grey.mat
│   │   ├── Blank_Grey.mat.meta
│   │   ├── Blank_LightGrey.mat
│   │   ├── Blank_LightGrey.mat.meta
│   │   ├── Blank_Red.mat
│   │   ├── Blank_Red.mat.meta
│   │   ├── Blank_Yellow.mat
│   │   ├── Blank_Yellow.mat.meta
│   │   ├── FollowCamera.prefab
│   │   ├── FollowCamera.prefab.meta
│   │   ├── Main Camera.prefab
│   │   ├── Main Camera.prefab.meta
│   │   ├── Prefab_Blockin1x8x2.prefab
│   │   ├── Prefab_Blockin1x8x2.prefab.meta
│   │   ├── Prefab_Blockin2x2x4.prefab
│   │   ├── Prefab_Blockin2x2x4.prefab.meta
│   │   ├── Prefab_Blockin4x4x4.prefab
│   │   ├── Prefab_Blockin4x4x4.prefab.meta
│   │   ├── Prefab_Floor.prefab
│   │   ├── Prefab_Floor.prefab.meta
│   │   ├── Prefab_RoomCorner.prefab
│   │   ├── Prefab_RoomCorner.prefab.meta
│   │   ├── Prefab_Unit_LowRez.prefab
│   │   ├── Prefab_Unit_LowRez.prefab.meta
│   │   ├── Unit.prefab
│   │   ├── Unit.prefab.meta
│   │   ├── Unit_LowRez.prefab
│   │   ├── Unit_LowRez.prefab.meta
│   │   ├── Unit_bak02.prefab
│   │   ├── Unit_bak02.prefab.meta
│   │   ├── Unit_bak03.prefab
│   │   ├── Unit_bak03.prefab.meta
│   │   ├── Unit_bak04.prefab
│   │   ├── Unit_bak04.prefab.meta
│   │   ├── Unit_bak05.prefab
│   │   ├── Unit_bak05.prefab.meta
│   │   ├── z_ParkourWall.prefab
│   │   ├── z_ParkourWall.prefab.meta
│   │   ├── z_PlaneGrid.prefab
│   │   ├── z_PlaneGrid.prefab.meta
│   │   ├── z_Platform.prefab
│   │   ├── z_Platform.prefab.meta
│   │   ├── z_VaultOverFence.prefab
│   │   ├── z_VaultOverFence.prefab.meta
│   │   ├── z_VaultOverTable.prefab
│   │   └── z_VaultOverTable.prefab.meta
│   ├── Prefabs.meta
│   ├── Quadruped/
│   │   ├── Quadruped_AO.jpg.meta
│   │   ├── Quadruped_Albedo.jpg.meta
│   │   ├── Quadruped_Height.jpg.meta
│   │   ├── Quadruped_Material.mat
│   │   ├── Quadruped_Material.mat.meta
│   │   ├── Quadruped_MetallicSmoothness.png.meta
│   │   ├── Quadruped_Normal.jpg.meta
│   │   ├── Quadruped_Prefab.prefab
│   │   ├── Quadruped_Prefab.prefab.meta
│   │   ├── Quadruped_Rig_Animation.FBX
│   │   └── Quadruped_Rig_Animation.FBX.meta
│   ├── Quadruped.meta
│   ├── Rendering/
│   │   ├── Main Camera Profile.asset
│   │   └── Main Camera Profile.asset.meta
│   ├── Rendering.meta
│   ├── Scenes/
│   │   ├── Biped/
│   │   │   ├── LightingData.asset
│   │   │   ├── LightingData.asset.meta
│   │   │   ├── Lightmap-0_comp_dir.png.meta
│   │   │   ├── Lightmap-0_comp_light.exr
│   │   │   ├── Lightmap-0_comp_light.exr.meta
│   │   │   ├── Lightmap-10_comp_dir.png.meta
│   │   │   ├── Lightmap-10_comp_light.exr
│   │   │   ├── Lightmap-10_comp_light.exr.meta
│   │   │   ├── Lightmap-11_comp_dir.png.meta
│   │   │   ├── Lightmap-11_comp_light.exr
│   │   │   ├── Lightmap-11_comp_light.exr.meta
│   │   │   ├── Lightmap-12_comp_dir.png.meta
│   │   │   ├── Lightmap-12_comp_light.exr
│   │   │   ├── Lightmap-12_comp_light.exr.meta
│   │   │   ├── Lightmap-1_comp_dir.png.meta
│   │   │   ├── Lightmap-1_comp_light.exr
│   │   │   ├── Lightmap-1_comp_light.exr.meta
│   │   │   ├── Lightmap-2_comp_dir.png.meta
│   │   │   ├── Lightmap-2_comp_light.exr
│   │   │   ├── Lightmap-2_comp_light.exr.meta
│   │   │   ├── Lightmap-3_comp_dir.png.meta
│   │   │   ├── Lightmap-3_comp_light.exr
│   │   │   ├── Lightmap-3_comp_light.exr.meta
│   │   │   ├── Lightmap-4_comp_dir.png.meta
│   │   │   ├── Lightmap-4_comp_light.exr
│   │   │   ├── Lightmap-4_comp_light.exr.meta
│   │   │   ├── Lightmap-5_comp_dir.png.meta
│   │   │   ├── Lightmap-5_comp_light.exr
│   │   │   ├── Lightmap-5_comp_light.exr.meta
│   │   │   ├── Lightmap-6_comp_dir.png.meta
│   │   │   ├── Lightmap-6_comp_light.exr
│   │   │   ├── Lightmap-6_comp_light.exr.meta
│   │   │   ├── Lightmap-7_comp_dir.png.meta
│   │   │   ├── Lightmap-7_comp_light.exr
│   │   │   ├── Lightmap-7_comp_light.exr.meta
│   │   │   ├── Lightmap-8_comp_dir.png.meta
│   │   │   ├── Lightmap-8_comp_light.exr
│   │   │   ├── Lightmap-8_comp_light.exr.meta
│   │   │   ├── Lightmap-9_comp_dir.png.meta
│   │   │   ├── Lightmap-9_comp_light.exr
│   │   │   ├── Lightmap-9_comp_light.exr.meta
│   │   │   ├── NavMesh.asset
│   │   │   ├── NavMesh.asset.meta
│   │   │   ├── ReflectionProbe-0.exr
│   │   │   ├── ReflectionProbe-0.exr.meta
│   │   │   ├── ReflectionProbe-1.exr
│   │   │   ├── ReflectionProbe-1.exr.meta
│   │   │   ├── ReflectionProbe-10.exr
│   │   │   ├── ReflectionProbe-10.exr.meta
│   │   │   ├── ReflectionProbe-11.exr
│   │   │   ├── ReflectionProbe-11.exr.meta
│   │   │   ├── ReflectionProbe-12.exr
│   │   │   ├── ReflectionProbe-12.exr.meta
│   │   │   ├── ReflectionProbe-13.exr
│   │   │   ├── ReflectionProbe-13.exr.meta
│   │   │   ├── ReflectionProbe-14.exr
│   │   │   ├── ReflectionProbe-14.exr.meta
│   │   │   ├── ReflectionProbe-15.exr
│   │   │   ├── ReflectionProbe-15.exr.meta
│   │   │   ├── ReflectionProbe-16.exr
│   │   │   ├── ReflectionProbe-16.exr.meta
│   │   │   ├── ReflectionProbe-17.exr
│   │   │   ├── ReflectionProbe-17.exr.meta
│   │   │   ├── ReflectionProbe-18.exr
│   │   │   ├── ReflectionProbe-18.exr.meta
│   │   │   ├── ReflectionProbe-19.exr
│   │   │   ├── ReflectionProbe-19.exr.meta
│   │   │   ├── ReflectionProbe-2.exr
│   │   │   ├── ReflectionProbe-2.exr.meta
│   │   │   ├── ReflectionProbe-20.exr
│   │   │   ├── ReflectionProbe-20.exr.meta
│   │   │   ├── ReflectionProbe-21.exr
│   │   │   ├── ReflectionProbe-21.exr.meta
│   │   │   ├── ReflectionProbe-22.exr
│   │   │   ├── ReflectionProbe-22.exr.meta
│   │   │   ├── ReflectionProbe-23.exr
│   │   │   ├── ReflectionProbe-23.exr.meta
│   │   │   ├── ReflectionProbe-24.exr
│   │   │   ├── ReflectionProbe-24.exr.meta
│   │   │   ├── ReflectionProbe-25.exr
│   │   │   ├── ReflectionProbe-25.exr.meta
│   │   │   ├── ReflectionProbe-26.exr
│   │   │   ├── ReflectionProbe-26.exr.meta
│   │   │   ├── ReflectionProbe-27.exr
│   │   │   ├── ReflectionProbe-27.exr.meta
│   │   │   ├── ReflectionProbe-28.exr
│   │   │   ├── ReflectionProbe-28.exr.meta
│   │   │   ├── ReflectionProbe-29.exr
│   │   │   ├── ReflectionProbe-29.exr.meta
│   │   │   ├── ReflectionProbe-3.exr
│   │   │   ├── ReflectionProbe-3.exr.meta
│   │   │   ├── ReflectionProbe-30.exr
│   │   │   ├── ReflectionProbe-30.exr.meta
│   │   │   ├── ReflectionProbe-31.exr
│   │   │   ├── ReflectionProbe-31.exr.meta
│   │   │   ├── ReflectionProbe-32.exr
│   │   │   ├── ReflectionProbe-32.exr.meta
│   │   │   ├── ReflectionProbe-33.exr
│   │   │   ├── ReflectionProbe-33.exr.meta
│   │   │   ├── ReflectionProbe-34.exr
│   │   │   ├── ReflectionProbe-34.exr.meta
│   │   │   ├── ReflectionProbe-35.exr
│   │   │   ├── ReflectionProbe-35.exr.meta
│   │   │   ├── ReflectionProbe-36.exr
│   │   │   ├── ReflectionProbe-36.exr.meta
│   │   │   ├── ReflectionProbe-37.exr
│   │   │   ├── ReflectionProbe-37.exr.meta
│   │   │   ├── ReflectionProbe-38.exr
│   │   │   ├── ReflectionProbe-38.exr.meta
│   │   │   ├── ReflectionProbe-39.exr
│   │   │   ├── ReflectionProbe-39.exr.meta
│   │   │   ├── ReflectionProbe-4.exr
│   │   │   ├── ReflectionProbe-4.exr.meta
│   │   │   ├── ReflectionProbe-40.exr
│   │   │   ├── ReflectionProbe-40.exr.meta
│   │   │   ├── ReflectionProbe-41.exr
│   │   │   ├── ReflectionProbe-41.exr.meta
│   │   │   ├── ReflectionProbe-42.exr
│   │   │   ├── ReflectionProbe-42.exr.meta
│   │   │   ├── ReflectionProbe-43.exr
│   │   │   ├── ReflectionProbe-43.exr.meta
│   │   │   ├── ReflectionProbe-44.exr
│   │   │   ├── ReflectionProbe-44.exr.meta
│   │   │   ├── ReflectionProbe-45.exr
│   │   │   ├── ReflectionProbe-45.exr.meta
│   │   │   ├── ReflectionProbe-46.exr
│   │   │   ├── ReflectionProbe-46.exr.meta
│   │   │   ├── ReflectionProbe-47.exr
│   │   │   ├── ReflectionProbe-47.exr.meta
│   │   │   ├── ReflectionProbe-5.exr
│   │   │   ├── ReflectionProbe-5.exr.meta
│   │   │   ├── ReflectionProbe-6.exr
│   │   │   ├── ReflectionProbe-6.exr.meta
│   │   │   ├── ReflectionProbe-7.exr
│   │   │   ├── ReflectionProbe-7.exr.meta
│   │   │   ├── ReflectionProbe-8.exr
│   │   │   ├── ReflectionProbe-8.exr.meta
│   │   │   ├── ReflectionProbe-9.exr
│   │   │   └── ReflectionProbe-9.exr.meta
│   │   ├── Biped.meta
│   │   ├── Biped.unity
│   │   └── Biped.unity.meta
│   ├── Scenes.meta
│   ├── Scripts/
│   │   ├── Abilities/
│   │   │   ├── Ability.cs
│   │   │   ├── Ability.cs.meta
│   │   │   ├── AbilityRunner.cs
│   │   │   ├── AbilityRunner.cs.meta
│   │   │   ├── ClimbingAbility.Ledge.cs
│   │   │   ├── ClimbingAbility.Ledge.cs.meta
│   │   │   ├── ClimbingAbility.Wall.cs
│   │   │   ├── ClimbingAbility.Wall.cs.meta
│   │   │   ├── ClimbingAbility.cs
│   │   │   ├── ClimbingAbility.cs.meta
│   │   │   ├── ContactExtensions.cs
│   │   │   ├── ContactExtensions.cs.meta
│   │   │   ├── LocomotionAbility.cs
│   │   │   ├── LocomotionAbility.cs.meta
│   │   │   ├── ParkourAbility.cs
│   │   │   ├── ParkourAbility.cs.meta
│   │   │   ├── TaskGraph/
│   │   │   │   ├── Editor/
│   │   │   │   │   ├── Nodes/
│   │   │   │   │   │   ├── AnchoredTransitionNode.cs
│   │   │   │   │   │   └── AnchoredTransitionNode.cs.meta
│   │   │   │   │   └── Nodes.meta
│   │   │   │   ├── Editor.meta
│   │   │   │   ├── Tasks/
│   │   │   │   │   ├── AnchoredTransitionTask.cs
│   │   │   │   │   └── AnchoredTransitionTask.cs.meta
│   │   │   │   └── Tasks.meta
│   │   │   └── TaskGraph.meta
│   │   ├── Abilities.meta
│   │   ├── Annotations/
│   │   │   ├── Markers/
│   │   │   │   ├── Anchor.cs
│   │   │   │   ├── Anchor.cs.meta
│   │   │   │   ├── Contact.cs
│   │   │   │   ├── Contact.cs.meta
│   │   │   │   ├── Editor/
│   │   │   │   │   ├── AnchorMarker.cs
│   │   │   │   │   ├── AnchorMarker.cs.meta
│   │   │   │   │   ├── ContactMarker.cs
│   │   │   │   │   ├── ContactMarker.cs.meta
│   │   │   │   │   ├── EscapeMarker.cs
│   │   │   │   │   └── EscapeMarker.cs.meta
│   │   │   │   ├── Editor.meta
│   │   │   │   ├── Escape.cs
│   │   │   │   └── Escape.cs.meta
│   │   │   ├── Markers.meta
│   │   │   ├── Tags/
│   │   │   │   ├── Climbing.cs
│   │   │   │   ├── Climbing.cs.meta
│   │   │   │   ├── Direction.cs
│   │   │   │   ├── Direction.cs.meta
│   │   │   │   ├── Editor/
│   │   │   │   │   ├── ClimbingTag.cs
│   │   │   │   │   ├── ClimbingTag.cs.meta
│   │   │   │   │   ├── DirectionTag.cs
│   │   │   │   │   ├── DirectionTag.cs.meta
│   │   │   │   │   ├── IdleTag.cs
│   │   │   │   │   ├── IdleTag.cs.meta
│   │   │   │   │   ├── LedgeTag.cs
│   │   │   │   │   ├── LedgeTag.cs.meta
│   │   │   │   │   ├── LocomotionTag.cs
│   │   │   │   │   ├── LocomotionTag.cs.meta
│   │   │   │   │   ├── ParkourTag.cs
│   │   │   │   │   └── ParkourTag.cs.meta
│   │   │   │   ├── Editor.meta
│   │   │   │   ├── Idle.cs
│   │   │   │   ├── Idle.cs.meta
│   │   │   │   ├── Ledge.cs
│   │   │   │   ├── Ledge.cs.meta
│   │   │   │   ├── Locomotion.cs
│   │   │   │   ├── Locomotion.cs.meta
│   │   │   │   ├── Parkour.cs
│   │   │   │   └── Parkour.cs.meta
│   │   │   └── Tags.meta
│   │   ├── Annotations.meta
│   │   ├── Controller/
│   │   │   ├── CollisionShapes/
│   │   │   │   ├── CapsuleCollisionShape.cs
│   │   │   │   ├── CapsuleCollisionShape.cs.meta
│   │   │   │   ├── CollisionShape.cs
│   │   │   │   ├── CollisionShape.cs.meta
│   │   │   │   ├── SphereCollisionShape.cs
│   │   │   │   └── SphereCollisionShape.cs.meta
│   │   │   ├── CollisionShapes.meta
│   │   │   ├── Editor/
│   │   │   │   ├── MovementControllerEditor.cs
│   │   │   │   └── MovementControllerEditor.cs.meta
│   │   │   ├── Editor.meta
│   │   │   ├── MovementController.Closure.cs
│   │   │   ├── MovementController.Closure.cs.meta
│   │   │   ├── MovementController.Private.cs
│   │   │   ├── MovementController.Private.cs.meta
│   │   │   ├── MovementController.Public.cs
│   │   │   ├── MovementController.Public.cs.meta
│   │   │   ├── MovementController.State.cs
│   │   │   ├── MovementController.State.cs.meta
│   │   │   ├── MovementController.cs
│   │   │   └── MovementController.cs.meta
│   │   ├── Controller.meta
│   │   ├── Debug/
│   │   │   ├── AbilityDebug.cs
│   │   │   └── AbilityDebug.cs.meta
│   │   ├── Debug.meta
│   │   ├── Editor/
│   │   │   ├── Debug/
│   │   │   │   ├── AbilityTimelineDrawer.cs
│   │   │   │   └── AbilityTimelineDrawer.cs.meta
│   │   │   └── Debug.meta
│   │   ├── Editor.meta
│   │   ├── Quadruped/
│   │   │   ├── Quadruped.cs
│   │   │   └── Quadruped.cs.meta
│   │   ├── Quadruped.meta
│   │   ├── Supplementary/
│   │   │   ├── Cameras/
│   │   │   │   ├── DebugCamera.cs
│   │   │   │   ├── DebugCamera.cs.meta
│   │   │   │   ├── FollowCamera.cs
│   │   │   │   └── FollowCamera.cs.meta
│   │   │   ├── Cameras.meta
│   │   │   ├── Geometry/
│   │   │   │   ├── BoundingBox.cs
│   │   │   │   ├── BoundingBox.cs.meta
│   │   │   │   ├── ClosestPoint.FromLineSegment.cs
│   │   │   │   ├── ClosestPoint.FromLineSegment.cs.meta
│   │   │   │   ├── ClosestPoint.FromPosition.cs
│   │   │   │   ├── ClosestPoint.FromPosition.cs.meta
│   │   │   │   ├── Intersection.cs
│   │   │   │   ├── Intersection.cs.meta
│   │   │   │   ├── Raycast.cs
│   │   │   │   └── Raycast.cs.meta
│   │   │   ├── Geometry.meta
│   │   │   ├── SmoothValue.cs
│   │   │   └── SmoothValue.cs.meta
│   │   ├── Supplementary.meta
│   │   ├── UI/
│   │   │   ├── ControlsMenu.cs
│   │   │   └── ControlsMenu.cs.meta
│   │   ├── Unit/
│   │   │   ├── Constraints/
│   │   │   │   ├── AverageConstraint.cs
│   │   │   │   ├── AverageConstraint.cs.meta
│   │   │   │   ├── Constraint.cs
│   │   │   │   ├── Constraint.cs.meta
│   │   │   │   ├── ConstraintRunner.cs
│   │   │   │   ├── ConstraintRunner.cs.meta
│   │   │   │   ├── ConstraintSetup.cs
│   │   │   │   ├── ConstraintSetup.cs.meta
│   │   │   │   ├── LookAtConstraint.cs
│   │   │   │   ├── LookAtConstraint.cs.meta
│   │   │   │   ├── MuscleConstraint.cs
│   │   │   │   ├── MuscleConstraint.cs.meta
│   │   │   │   ├── RotationConstraint.cs
│   │   │   │   └── RotationConstraint.cs.meta
│   │   │   ├── Constraints.meta
│   │   │   ├── Unit.cs
│   │   │   └── Unit.cs.meta
│   │   └── Unit.meta
│   ├── Scripts.meta
│   ├── Shaders/
│   │   ├── Standard.shader
│   │   └── Standard.shader.meta
│   ├── Shaders.meta
│   ├── StreamingAssets/
│   │   ├── .gitattributes
│   │   ├── KinematicaBinary_0975eb442f465404aa2683f36f9f2d99.bin.meta
│   │   └── KinematicaBinary_62504ea0b0fb2c74a872e8ccf8b7d7c2.bin.meta
│   ├── StreamingAssets.meta
│   ├── Textures/
│   │   ├── UnitToon_AO.jpg.meta
│   │   ├── UnitToon_Albedo.jpg.meta
│   │   ├── UnitToon_MetallicSmoothness.png.meta
│   │   ├── UnitToon_Normal.jpg.meta
│   │   ├── Unit_Armor_AO.jpg.meta
│   │   ├── Unit_Armor_Albedo.jpg.meta
│   │   ├── Unit_Armor_Low_AO.jpg.meta
│   │   ├── Unit_Armor_Low_Albedo.jpg.meta
│   │   ├── Unit_Armor_Low_Albedo_var01.jpg.meta
│   │   ├── Unit_Armor_Low_Albedo_var02.jpg.meta
│   │   ├── Unit_Armor_Low_Albedo_var03.jpg.meta
│   │   ├── Unit_Armor_Low_Albedo_var04.jpg.meta
│   │   ├── Unit_Armor_Low_MetallicSmoothness.png.meta
│   │   ├── Unit_Armor_Low_Normal.jpg.meta
│   │   ├── Unit_Armor_MetallicSmoothness.png.meta
│   │   ├── Unit_Armor_Normal.jpg.meta
│   │   ├── Unit_Frame_AO.jpg.meta
│   │   ├── Unit_Frame_Albedo.jpg.meta
│   │   ├── Unit_Frame_Low_AO.jpg.meta
│   │   ├── Unit_Frame_Low_Albedo.jpg.meta
│   │   ├── Unit_Frame_Low_Albedo_var01.jpg.meta
│   │   ├── Unit_Frame_Low_Albedo_var02.jpg.meta
│   │   ├── Unit_Frame_Low_Albedo_var03.jpg.meta
│   │   ├── Unit_Frame_Low_Albedo_var04.jpg.meta
│   │   ├── Unit_Frame_Low_MetallicSmoothness.png.meta
│   │   ├── Unit_Frame_Low_Normal.jpg.meta
│   │   ├── Unit_Frame_MetallicSmoothness.png.meta
│   │   ├── Unit_Frame_Normal.jpg.meta
│   │   ├── Unit_Frame_Red_AO.jpg.meta
│   │   ├── Unit_Frame_Red_Albedo.jpg.meta
│   │   ├── Unit_Frame_Red_MetallicSmoothness.png.meta
│   │   ├── Unit_Frame_Red_Normal.jpg.meta
│   │   ├── Unit_Muscles_AO.jpg.meta
│   │   ├── Unit_Muscles_Albedo.jpg.meta
│   │   ├── Unit_Muscles_Low_AO.jpg.meta
│   │   ├── Unit_Muscles_Low_Albedo.jpg.meta
│   │   ├── Unit_Muscles_Low_Albedo_var01.jpg.meta
│   │   ├── Unit_Muscles_Low_Albedo_var02.jpg.meta
│   │   ├── Unit_Muscles_Low_Albedo_var03.jpg.meta
│   │   ├── Unit_Muscles_Low_Albedo_var04.jpg.meta
│   │   ├── Unit_Muscles_Low_MetallicSmoothness.png.meta
│   │   ├── Unit_Muscles_Low_Normal.jpg.meta
│   │   ├── Unit_Muscles_MetallicSmoothness.png.meta
│   │   ├── Unit_Muscles_Normal.jpg.meta
│   │   ├── Unit_Muscles_Red_AO.jpg.meta
│   │   ├── Unit_Muscles_Red_Albedo.jpg.meta
│   │   ├── Unit_Muscles_Red_MetallicSmoothness.png.meta
│   │   ├── Unit_Muscles_Red_Normal.jpg.meta
│   │   ├── Unit_Pistons_AO.jpg.meta
│   │   ├── Unit_Pistons_Albedo.jpg.meta
│   │   ├── Unit_Pistons_Low_AO.jpg.meta
│   │   ├── Unit_Pistons_Low_Albedo.jpg.meta
│   │   ├── Unit_Pistons_Low_MetallicSmoothness.png.meta
│   │   ├── Unit_Pistons_Low_Normal.jpg.meta
│   │   ├── Unit_Pistons_MetallicSmoothness.png.meta
│   │   ├── Unit_Pistons_Normal.jpg.meta
│   │   ├── WSGrid_Albedo.tga
│   │   ├── WSGrid_Albedo.tga.meta
│   │   ├── WSGrid_Metallic.tga
│   │   ├── WSGrid_Metallic.tga.meta
│   │   ├── WSGrid_Metallic_Metal.tga
│   │   ├── WSGrid_Metallic_Metal.tga.meta
│   │   ├── WSGrid_Normal.tga
│   │   ├── WSGrid_Normal.tga.meta
│   │   ├── WSTile_AO.jpg.meta
│   │   ├── WSTile_Albedo.jpg.meta
│   │   ├── WSTile_Height.jpg.meta
│   │   ├── WSTile_Normal.jpg.meta
│   │   ├── WSTile_Roughness.jpg.meta
│   │   ├── WS_Detail_Albedo.jpg.meta
│   │   ├── WS_Detail_Normal.jpg.meta
│   │   ├── Weapons_AO.jpg.meta
│   │   ├── Weapons_Albedo.jpg.meta
│   │   ├── Weapons_MetallicSmoothness.png.meta
│   │   ├── Weapons_Normal.jpg.meta
│   │   └── controls.jpg.meta
│   └── Textures.meta
├── CHANGELOG.md
├── LICENSE.md
├── Packages/
│   └── manifest.json
├── ProjectSettings/
│   ├── AudioManager.asset
│   ├── ClusterInputManager.asset
│   ├── DynamicsManager.asset
│   ├── EditorBuildSettings.asset
│   ├── EditorSettings.asset
│   ├── GraphicsSettings.asset
│   ├── InputManager.asset
│   ├── NavMeshAreas.asset
│   ├── Physics2DSettings.asset
│   ├── PresetManager.asset
│   ├── ProjectSettings.asset
│   ├── ProjectVersion.txt
│   ├── QualitySettings.asset
│   ├── TagManager.asset
│   ├── TimeManager.asset
│   ├── UnityConnectSettings.asset
│   ├── VFXManager.asset
│   └── XRSettings.asset
├── README.md
└── docs/
    └── index.md

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FILE CONTENTS
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================================================
FILE: Assets/Animations/Biped/Climb_to_Ledge_Walk_Jog_Sprint.fbx
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Download .txt
gitextract_9mz0s5fz/

├── .gitattributes
├── .gitignore
├── Assets/
│   ├── Animations/
│   │   ├── Biped/
│   │   │   ├── Acceleration.fbx
│   │   │   ├── Acceleration.fbx.meta
│   │   │   ├── Circles_Acceleration.fbx
│   │   │   ├── Circles_Acceleration.fbx.meta
│   │   │   ├── Circles_Jog_1.fbx
│   │   │   ├── Circles_Jog_1.fbx.meta
│   │   │   ├── Circles_Jog_2.fbx
│   │   │   ├── Circles_Jog_2.fbx.meta
│   │   │   ├── Circles_Sprint_1.fbx
│   │   │   ├── Circles_Sprint_1.fbx.meta
│   │   │   ├── Circles_Sprint_2.fbx
│   │   │   ├── Circles_Sprint_2.fbx.meta
│   │   │   ├── Circles_Walk_1.fbx
│   │   │   ├── Circles_Walk_1.fbx.meta
│   │   │   ├── Circles_Walk_2.fbx
│   │   │   ├── Circles_Walk_2.fbx.meta
│   │   │   ├── Climb_Up_Wall_1.fbx
│   │   │   ├── Climb_Up_Wall_1.fbx.meta
│   │   │   ├── Climb_Up_Wall_1_M.fbx
│   │   │   ├── Climb_Up_Wall_1_M.fbx.meta
│   │   │   ├── Climb_Up_Wall_2.fbx
│   │   │   ├── Climb_Up_Wall_2.fbx.meta
│   │   │   ├── Climb_Up_Wall_2_M.fbx
│   │   │   ├── Climb_Up_Wall_2_M.fbx.meta
│   │   │   ├── Climb_to_Ledge_Drop_180.fbx
│   │   │   ├── Climb_to_Ledge_Drop_180.fbx.meta
│   │   │   ├── Climb_to_Ledge_Drop_180_M.fbx
│   │   │   ├── Climb_to_Ledge_Drop_180_M.fbx.meta
│   │   │   ├── Climb_to_Ledge_Stand.fbx
│   │   │   ├── Climb_to_Ledge_Stand.fbx.meta
│   │   │   ├── Climb_to_Ledge_Stand_M.fbx
│   │   │   ├── Climb_to_Ledge_Stand_M.fbx.meta
│   │   │   ├── Climb_to_Ledge_Walk_Jog_Sprint.fbx
│   │   │   ├── Climb_to_Ledge_Walk_Jog_Sprint.fbx.meta
│   │   │   ├── Extra_Wall_Flip.fbx
│   │   │   ├── Extra_Wall_Flip.fbx.meta
│   │   │   ├── Extra_Wall_Flip_M.fbx
│   │   │   ├── Extra_Wall_Flip_M.fbx.meta
│   │   │   ├── Idle.fbx
│   │   │   ├── Idle.fbx.meta
│   │   │   ├── Ledge_Circle_Diagonals_1.fbx
│   │   │   ├── Ledge_Circle_Diagonals_1.fbx.meta
│   │   │   ├── Ledge_Circle_Diagonals_1_M.fbx
│   │   │   ├── Ledge_Circle_Diagonals_1_M.fbx.meta
│   │   │   ├── Ledge_Corner_1.fbx
│   │   │   ├── Ledge_Corner_1.fbx.meta
│   │   │   ├── Ledge_Corner_1_M.fbx
│   │   │   ├── Ledge_Corner_1_M.fbx.meta
│   │   │   ├── Ledge_Idle.fbx
│   │   │   ├── Ledge_Idle.fbx.meta
│   │   │   ├── Parkour_Climbing.fbx
│   │   │   ├── Parkour_Climbing.fbx.meta
│   │   │   ├── Parkour_Climbing_Jog.fbx
│   │   │   ├── Parkour_Climbing_Jog.fbx.meta
│   │   │   ├── Parkour_Climbing_Jog_M.fbx
│   │   │   ├── Parkour_Climbing_Jog_M.fbx.meta
│   │   │   ├── Parkour_Climbing_M.fbx
│   │   │   ├── Parkour_Climbing_M.fbx.meta
│   │   │   ├── Parkour_Climbing_Sprint_1.fbx
│   │   │   ├── Parkour_Climbing_Sprint_1.fbx.meta
│   │   │   ├── Parkour_Climbing_Sprint_1_M.fbx
│   │   │   ├── Parkour_Climbing_Sprint_1_M.fbx.meta
│   │   │   ├── Parkour_Climbing_Sprint_2.fbx
│   │   │   ├── Parkour_Climbing_Sprint_2.fbx.meta
│   │   │   ├── Parkour_Climbing_Sprint_2_M.fbx
│   │   │   ├── Parkour_Climbing_Sprint_2_M.fbx.meta
│   │   │   ├── Parkour_Climbing_Walk.fbx
│   │   │   ├── Parkour_Climbing_Walk.fbx.meta
│   │   │   ├── Parkour_Climbing_Walk_M.fbx
│   │   │   ├── Parkour_Climbing_Walk_M.fbx.meta
│   │   │   ├── Plants_Turns_Fancy_1.fbx
│   │   │   ├── Plants_Turns_Fancy_1.fbx.meta
│   │   │   ├── Plants_Turns_Fancy_1_M.fbx
│   │   │   ├── Plants_Turns_Fancy_1_M.fbx.meta
│   │   │   ├── Plants_Turns_Fancy_2.fbx
│   │   │   ├── Plants_Turns_Fancy_2.fbx.meta
│   │   │   ├── Plants_Turns_Fancy_2_M.fbx
│   │   │   ├── Plants_Turns_Fancy_2_M.fbx.meta
│   │   │   ├── Plants_Turns_Fancy_3.fbx
│   │   │   ├── Plants_Turns_Fancy_3.fbx.meta
│   │   │   ├── Plants_Turns_Fancy_3_M.fbx
│   │   │   ├── Plants_Turns_Fancy_3_M.fbx.meta
│   │   │   ├── Plants_Turns_Regular_1.fbx
│   │   │   ├── Plants_Turns_Regular_1.fbx.meta
│   │   │   ├── Plants_Turns_Regular_1_M.fbx
│   │   │   ├── Plants_Turns_Regular_1_M.fbx.meta
│   │   │   ├── Plants_Turns_Regular_2.fbx
│   │   │   ├── Plants_Turns_Regular_2.fbx.meta
│   │   │   ├── Plants_Turns_Regular_2_M.fbx
│   │   │   ├── Plants_Turns_Regular_2_M.fbx.meta
│   │   │   ├── Plants_Turns_Regular_3.fbx
│   │   │   ├── Plants_Turns_Regular_3.fbx.meta
│   │   │   ├── Plants_Turns_Regular_3_M.fbx
│   │   │   ├── Plants_Turns_Regular_3_M.fbx.meta
│   │   │   ├── Snakes_Jog.fbx
│   │   │   ├── Snakes_Jog.fbx.meta
│   │   │   ├── Snakes_Sprint.fbx
│   │   │   ├── Snakes_Sprint.fbx.meta
│   │   │   ├── Snakes_Walk.fbx
│   │   │   ├── Snakes_Walk.fbx.meta
│   │   │   ├── Start_Stop_1.fbx
│   │   │   ├── Start_Stop_1.fbx.meta
│   │   │   ├── Start_Stop_10.fbx
│   │   │   ├── Start_Stop_10.fbx.meta
│   │   │   ├── Start_Stop_11.fbx
│   │   │   ├── Start_Stop_11.fbx.meta
│   │   │   ├── Start_Stop_2.fbx
│   │   │   ├── Start_Stop_2.fbx.meta
│   │   │   ├── Start_Stop_3.fbx
│   │   │   ├── Start_Stop_3.fbx.meta
│   │   │   ├── Start_Stop_4.fbx
│   │   │   ├── Start_Stop_4.fbx.meta
│   │   │   ├── Start_Stop_5.fbx
│   │   │   ├── Start_Stop_5.fbx.meta
│   │   │   ├── Start_Stop_6.fbx
│   │   │   ├── Start_Stop_6.fbx.meta
│   │   │   ├── Start_Stop_7.fbx
│   │   │   ├── Start_Stop_7.fbx.meta
│   │   │   ├── Start_Stop_8.fbx
│   │   │   ├── Start_Stop_8.fbx.meta
│   │   │   ├── Start_Stop_9.fbx
│   │   │   ├── Start_Stop_9.fbx.meta
│   │   │   ├── Stop_to_Face_1.fbx
│   │   │   ├── Stop_to_Face_1.fbx.meta
│   │   │   ├── Stop_to_Face_2.fbx
│   │   │   ├── Stop_to_Face_2.fbx.meta
│   │   │   ├── Stop_to_Face_3.fbx
│   │   │   ├── Stop_to_Face_3.fbx.meta
│   │   │   ├── Vaults_Over_Ledge_Jog.fbx
│   │   │   ├── Vaults_Over_Ledge_Jog.fbx.meta
│   │   │   ├── Vaults_Over_Ledge_Jog_M.fbx
│   │   │   ├── Vaults_Over_Ledge_Jog_M.fbx.meta
│   │   │   ├── Vaults_Over_Ledge_Sprint.fbx
│   │   │   ├── Vaults_Over_Ledge_Sprint.fbx.meta
│   │   │   ├── Vaults_Over_Ledge_Sprint_M.fbx
│   │   │   ├── Vaults_Over_Ledge_Sprint_M.fbx.meta
│   │   │   ├── Vaults_Over_Ledge_Walk.fbx
│   │   │   ├── Vaults_Over_Ledge_Walk.fbx.meta
│   │   │   ├── Vaults_Over_Ledge_Walk_M.fbx
│   │   │   ├── Vaults_Over_Ledge_Walk_M.fbx.meta
│   │   │   ├── Vaults_Over_Table_1.fbx
│   │   │   ├── Vaults_Over_Table_1.fbx.meta
│   │   │   ├── Vaults_Over_Table_1_M.fbx
│   │   │   ├── Vaults_Over_Table_1_M.fbx.meta
│   │   │   ├── Vaults_Over_Table_2.fbx
│   │   │   ├── Vaults_Over_Table_2.fbx.meta
│   │   │   ├── Vaults_Over_Table_2_M.fbx
│   │   │   ├── Vaults_Over_Table_2_M.fbx.meta
│   │   │   ├── Vaults_Sliding_Jog.fbx
│   │   │   ├── Vaults_Sliding_Jog.fbx.meta
│   │   │   ├── Vaults_Sliding_Jog_M.fbx
│   │   │   ├── Vaults_Sliding_Jog_M.fbx.meta
│   │   │   ├── Vaults_Sliding_Sprint_1.fbx
│   │   │   ├── Vaults_Sliding_Sprint_1.fbx.meta
│   │   │   ├── Vaults_Sliding_Sprint_1_M.fbx
│   │   │   ├── Vaults_Sliding_Sprint_1_M.fbx.meta
│   │   │   ├── Vaults_Sliding_Sprint_2.fbx
│   │   │   ├── Vaults_Sliding_Sprint_2.fbx.meta
│   │   │   ├── Vaults_Sliding_Sprint_2_M.fbx
│   │   │   ├── Vaults_Sliding_Sprint_2_M.fbx.meta
│   │   │   ├── Vaults_Sliding_Stand_Walk_1.fbx
│   │   │   ├── Vaults_Sliding_Stand_Walk_1.fbx.meta
│   │   │   ├── Vaults_Sliding_Stand_Walk_1_M.fbx
│   │   │   ├── Vaults_Sliding_Stand_Walk_1_M.fbx.meta
│   │   │   ├── Vaults_Sliding_Stand_Walk_2.fbx
│   │   │   ├── Vaults_Sliding_Stand_Walk_2.fbx.meta
│   │   │   ├── Vaults_Sliding_Stand_Walk_2_M.fbx
│   │   │   ├── Vaults_Sliding_Stand_Walk_2_M.fbx.meta
│   │   │   ├── Wall_Flip.fbx
│   │   │   ├── Wall_Flip.fbx.meta
│   │   │   ├── Wall_Flip_M.fbx
│   │   │   ├── Wall_Flip_M.fbx.meta
│   │   │   ├── Wall_Run_1.fbx
│   │   │   ├── Wall_Run_1.fbx.meta
│   │   │   ├── Wall_Run_10.fbx
│   │   │   ├── Wall_Run_10.fbx.meta
│   │   │   ├── Wall_Run_10_M.fbx
│   │   │   ├── Wall_Run_10_M.fbx.meta
│   │   │   ├── Wall_Run_11.fbx
│   │   │   ├── Wall_Run_11.fbx.meta
│   │   │   ├── Wall_Run_11_M.fbx
│   │   │   ├── Wall_Run_11_M.fbx.meta
│   │   │   ├── Wall_Run_12.fbx
│   │   │   ├── Wall_Run_12.fbx.meta
│   │   │   ├── Wall_Run_12_M.fbx
│   │   │   ├── Wall_Run_12_M.fbx.meta
│   │   │   ├── Wall_Run_13.fbx
│   │   │   ├── Wall_Run_13.fbx.meta
│   │   │   ├── Wall_Run_13_M.fbx
│   │   │   ├── Wall_Run_13_M.fbx.meta
│   │   │   ├── Wall_Run_1_M.fbx
│   │   │   ├── Wall_Run_1_M.fbx.meta
│   │   │   ├── Wall_Run_2.fbx
│   │   │   ├── Wall_Run_2.fbx.meta
│   │   │   ├── Wall_Run_2_M.fbx
│   │   │   ├── Wall_Run_2_M.fbx.meta
│   │   │   ├── Wall_Run_3.fbx
│   │   │   ├── Wall_Run_3.fbx.meta
│   │   │   ├── Wall_Run_3_M.fbx
│   │   │   ├── Wall_Run_3_M.fbx.meta
│   │   │   ├── Wall_Run_4.fbx
│   │   │   ├── Wall_Run_4.fbx.meta
│   │   │   ├── Wall_Run_4_M.fbx
│   │   │   ├── Wall_Run_4_M.fbx.meta
│   │   │   ├── Wall_Run_5.fbx
│   │   │   ├── Wall_Run_5.fbx.meta
│   │   │   ├── Wall_Run_5_M.fbx
│   │   │   ├── Wall_Run_5_M.fbx.meta
│   │   │   ├── Wall_Run_6.fbx
│   │   │   ├── Wall_Run_6.fbx.meta
│   │   │   ├── Wall_Run_6_M.fbx
│   │   │   ├── Wall_Run_6_M.fbx.meta
│   │   │   ├── Wall_Run_7.fbx
│   │   │   ├── Wall_Run_7.fbx.meta
│   │   │   ├── Wall_Run_7_M.fbx
│   │   │   ├── Wall_Run_7_M.fbx.meta
│   │   │   ├── Wall_Run_8.fbx
│   │   │   ├── Wall_Run_8.fbx.meta
│   │   │   ├── Wall_Run_8_M.fbx
│   │   │   ├── Wall_Run_8_M.fbx.meta
│   │   │   ├── Wall_Run_9.fbx
│   │   │   ├── Wall_Run_9.fbx.meta
│   │   │   ├── Wall_Run_9_M.fbx
│   │   │   └── Wall_Run_9_M.fbx.meta
│   │   ├── Biped.meta
│   │   ├── Quadruped/
│   │   │   ├── D1_001_KAN01_001.fbx
│   │   │   ├── D1_001_KAN01_001.fbx.meta
│   │   │   ├── D1_003_KAN01_001.fbx
│   │   │   ├── D1_003_KAN01_001.fbx.meta
│   │   │   ├── D1_004_KAN01_001.fbx
│   │   │   ├── D1_004_KAN01_001.fbx.meta
│   │   │   ├── D1_005_KAN01_001.fbx
│   │   │   ├── D1_005_KAN01_001.fbx.meta
│   │   │   ├── D1_006_KAN01_001.fbx
│   │   │   ├── D1_006_KAN01_001.fbx.meta
│   │   │   ├── D1_006_KAN01_002.fbx
│   │   │   ├── D1_006_KAN01_002.fbx.meta
│   │   │   ├── D1_007_KAN01_001.fbx
│   │   │   ├── D1_007_KAN01_001.fbx.meta
│   │   │   ├── D1_008_KAN01_001.fbx
│   │   │   ├── D1_008_KAN01_001.fbx.meta
│   │   │   ├── D1_008_KAN01_002.fbx
│   │   │   ├── D1_008_KAN01_002.fbx.meta
│   │   │   ├── D1_009_KAN01_001.fbx
│   │   │   ├── D1_009_KAN01_001.fbx.meta
│   │   │   ├── D1_009_KAN01_002.fbx
│   │   │   ├── D1_009_KAN01_002.fbx.meta
│   │   │   ├── D1_010_KAN01_001.fbx
│   │   │   ├── D1_010_KAN01_001.fbx.meta
│   │   │   ├── D1_010_KAN01_002.fbx
│   │   │   ├── D1_010_KAN01_002.fbx.meta
│   │   │   ├── D1_010_KAN01_003.fbx
│   │   │   ├── D1_010_KAN01_003.fbx.meta
│   │   │   ├── D1_010_KAN01_004.fbx
│   │   │   ├── D1_010_KAN01_004.fbx.meta
│   │   │   ├── D1_013_KAN01_001.fbx
│   │   │   ├── D1_013_KAN01_001.fbx.meta
│   │   │   ├── D1_025_KAN01_001.fbx
│   │   │   ├── D1_025_KAN01_001.fbx.meta
│   │   │   ├── D1_031_KAN01_001.fbx
│   │   │   ├── D1_031_KAN01_001.fbx.meta
│   │   │   ├── D1_045_KAN01_001.fbx
│   │   │   ├── D1_045_KAN01_001.fbx.meta
│   │   │   ├── D1_047_KAN01_001.fbx
│   │   │   ├── D1_047_KAN01_001.fbx.meta
│   │   │   ├── D1_047z_KAN01_002.fbx
│   │   │   ├── D1_047z_KAN01_002.fbx.meta
│   │   │   ├── D1_047z_KAN01_003.fbx
│   │   │   ├── D1_047z_KAN01_003.fbx.meta
│   │   │   ├── D1_047z_KAN01_004.fbx
│   │   │   ├── D1_047z_KAN01_004.fbx.meta
│   │   │   ├── D1_047z_KAN01_005.fbx
│   │   │   ├── D1_047z_KAN01_005.fbx.meta
│   │   │   ├── D1_049_KAN01_001.fbx
│   │   │   ├── D1_049_KAN01_001.fbx.meta
│   │   │   ├── D1_053_KAN01_001.fbx
│   │   │   ├── D1_053_KAN01_001.fbx.meta
│   │   │   ├── D1_053_KAN01_002.fbx
│   │   │   ├── D1_053_KAN01_002.fbx.meta
│   │   │   ├── D1_055_KAN01_001.fbx
│   │   │   ├── D1_055_KAN01_001.fbx.meta
│   │   │   ├── D1_057_KAN01_001.fbx
│   │   │   ├── D1_057_KAN01_001.fbx.meta
│   │   │   ├── D1_058_KAN01_001.fbx
│   │   │   ├── D1_058_KAN01_001.fbx.meta
│   │   │   ├── D1_059_KAN01_001.fbx
│   │   │   ├── D1_059_KAN01_001.fbx.meta
│   │   │   ├── D1_061_KAN01_001.fbx
│   │   │   ├── D1_061_KAN01_001.fbx.meta
│   │   │   ├── D1_061z_KAN01_002.fbx
│   │   │   ├── D1_061z_KAN01_002.fbx.meta
│   │   │   ├── D1_061z_KAN01_003.fbx
│   │   │   ├── D1_061z_KAN01_003.fbx.meta
│   │   │   ├── D1_071_KAN02_002.fbx
│   │   │   ├── D1_071_KAN02_002.fbx.meta
│   │   │   ├── D1_073_KAN02_002.fbx
│   │   │   ├── D1_073_KAN02_002.fbx.meta
│   │   │   ├── D1_086_KAN02_001.fbx
│   │   │   ├── D1_086_KAN02_001.fbx.meta
│   │   │   ├── D1_ex01_KAN01_001.fbx
│   │   │   ├── D1_ex01_KAN01_001.fbx.meta
│   │   │   ├── D1_ex02_KAN02_001.fbx
│   │   │   ├── D1_ex02_KAN02_001.fbx.meta
│   │   │   ├── D1_ex03_KAN02_001.fbx
│   │   │   ├── D1_ex03_KAN02_001.fbx.meta
│   │   │   ├── D1_ex03_KAN02_003.fbx
│   │   │   ├── D1_ex03_KAN02_003.fbx.meta
│   │   │   ├── D1_ex03_KAN02_006.fbx
│   │   │   ├── D1_ex03_KAN02_006.fbx.meta
│   │   │   ├── D1_ex03_KAN02_012.fbx
│   │   │   ├── D1_ex03_KAN02_012.fbx.meta
│   │   │   ├── D1_ex03_KAN02_013.fbx
│   │   │   ├── D1_ex03_KAN02_013.fbx.meta
│   │   │   ├── D1_ex03_KAN02_014.fbx
│   │   │   ├── D1_ex03_KAN02_014.fbx.meta
│   │   │   ├── D1_ex04_KAN02_001.fbx
│   │   │   ├── D1_ex04_KAN02_001.fbx.meta
│   │   │   ├── D1_ex04_KAN02_002.fbx
│   │   │   ├── D1_ex04_KAN02_002.fbx.meta
│   │   │   ├── D1_ex04_KAN02_003.fbx
│   │   │   ├── D1_ex04_KAN02_003.fbx.meta
│   │   │   ├── D1_ex04_KAN02_004.fbx
│   │   │   ├── D1_ex04_KAN02_004.fbx.meta
│   │   │   ├── D1_ex05_KAN02_001.fbx
│   │   │   ├── D1_ex05_KAN02_001.fbx.meta
│   │   │   ├── D1_ex06_KAN02_001.fbx
│   │   │   └── D1_ex06_KAN02_001.fbx.meta
│   │   └── Quadruped.meta
│   ├── Animations.meta
│   ├── Character/
│   │   ├── Prefab_Unit_LowRez.prefab
│   │   ├── Prefab_Unit_LowRez.prefab.meta
│   │   ├── Prefab_Unit_Red.prefab
│   │   ├── Prefab_Unit_Red.prefab.meta
│   │   ├── Unit.FBX
│   │   ├── Unit.FBX.meta
│   │   ├── Unit_Armor_HelmetC.FBX
│   │   ├── Unit_Armor_HelmetC.FBX.meta
│   │   ├── Unit_Armor_HelmetL.FBX
│   │   ├── Unit_Armor_HelmetL.FBX.meta
│   │   ├── Unit_Armor_HelmetR.FBX
│   │   ├── Unit_Armor_HelmetR.FBX.meta
│   │   ├── Unit_Armor_Hips.FBX
│   │   ├── Unit_Armor_Hips.FBX.meta
│   │   ├── Unit_Armor_Spine1.FBX
│   │   ├── Unit_Armor_Spine1.FBX.meta
│   │   ├── Unit_Armor_Spine2.FBX
│   │   ├── Unit_Armor_Spine2.FBX.meta
│   │   ├── Unit_Cloth_Back.FBX
│   │   ├── Unit_Cloth_Back.FBX.meta
│   │   ├── Unit_Cloth_Front.FBX
│   │   ├── Unit_Cloth_Front.FBX.meta
│   │   ├── Unit_Cloth_Left.FBX
│   │   ├── Unit_Cloth_Left.FBX.meta
│   │   ├── Unit_Cloth_Right.FBX
│   │   ├── Unit_Cloth_Right.FBX.meta
│   │   ├── Unit_Cloth_Shoulder.FBX
│   │   ├── Unit_Cloth_Shoulder.FBX.meta
│   │   ├── Unit_LowRez.FBX
│   │   ├── Unit_LowRez.FBX.meta
│   │   ├── Unit_PreviewMesh.FBX
│   │   ├── Unit_PreviewMesh.FBX.meta
│   │   ├── Unit_Shield.FBX
│   │   ├── Unit_Shield.FBX.meta
│   │   ├── Unit_Staff.FBX
│   │   ├── Unit_Staff.FBX.meta
│   │   ├── Unit_Sword.FBX
│   │   ├── Unit_Sword.FBX.meta
│   │   ├── Unit_Toon.FBX
│   │   └── Unit_Toon.FBX.meta
│   ├── Character.meta
│   ├── Effects/
│   │   ├── CGSkies_0244_8k.hdr
│   │   ├── CGSkies_0244_8k.hdr.meta
│   │   ├── Sky_HDRi.hdr
│   │   ├── Sky_HDRi.hdr.meta
│   │   ├── Skybox.mat
│   │   ├── Skybox.mat.meta
│   │   ├── StandardCubeMap.hdr
│   │   ├── StandardCubeMap.hdr.meta
│   │   ├── Unit Profile.asset
│   │   ├── Unit Profile.asset.meta
│   │   └── noise.jpg.meta
│   ├── Effects.meta
│   ├── Kinematica/
│   │   ├── Quadruped.asset
│   │   ├── Quadruped.asset.meta
│   │   ├── Unit.asset
│   │   └── Unit.asset.meta
│   ├── Kinematica.meta
│   ├── Lens Flares/
│   │   ├── 35mm Lens.flare
│   │   ├── 35mm Lens.flare.meta
│   │   ├── 6 Blade Aperture.flare
│   │   ├── 6 Blade Aperture.flare.meta
│   │   ├── 85mm Lens.flare
│   │   ├── 85mm Lens.flare.meta
│   │   ├── Art Assets/
│   │   │   ├── 35mmflare.psd
│   │   │   ├── 35mmflare.psd.meta
│   │   │   ├── 85mmflare.psd
│   │   │   ├── 85mmflare.psd.meta
│   │   │   ├── cheap plastic.psd
│   │   │   ├── cheap plastic.psd.meta
│   │   │   ├── clearsun.psd
│   │   │   ├── clearsun.psd.meta
│   │   │   ├── concert.psd
│   │   │   ├── concert.psd.meta
│   │   │   ├── digicam.psd
│   │   │   ├── digicam.psd.meta
│   │   │   ├── halogen.psd
│   │   │   ├── halogen.psd.meta
│   │   │   ├── laser.psd
│   │   │   ├── laser.psd.meta
│   │   │   ├── spacesun.psd
│   │   │   ├── spacesun.psd.meta
│   │   │   ├── subtle.psd
│   │   │   ├── subtle.psd.meta
│   │   │   ├── weld.psd
│   │   │   └── weld.psd.meta
│   │   ├── Art Assets.meta
│   │   ├── Cheap Plastic Lens.flare
│   │   ├── Cheap Plastic Lens.flare.meta
│   │   ├── Cold Clear Sun.flare
│   │   ├── Cold Clear Sun.flare.meta
│   │   ├── Concert.flare
│   │   ├── Concert.flare.meta
│   │   ├── Digicam Lens.flare
│   │   ├── Digicam Lens.flare.meta
│   │   ├── Digital Camera.flare
│   │   ├── Digital Camera.flare.meta
│   │   ├── Halogen Bulb.flare
│   │   ├── Halogen Bulb.flare.meta
│   │   ├── Laser.flare
│   │   ├── Laser.flare.meta
│   │   ├── Subtle1.flare
│   │   ├── Subtle1.flare.meta
│   │   ├── Subtle2.flare
│   │   ├── Subtle2.flare.meta
│   │   ├── Subtle3.flare
│   │   ├── Subtle3.flare.meta
│   │   ├── Subtle4.flare
│   │   ├── Subtle4.flare.meta
│   │   ├── Sun (from space).flare
│   │   ├── Sun (from space).flare.meta
│   │   ├── Welding.flare
│   │   └── Welding.flare.meta
│   ├── Lens Flares.meta
│   ├── Materials/
│   │   ├── Blank_Blue.mat
│   │   ├── Blank_Blue.mat.meta
│   │   ├── Blank_DarkGrey.mat
│   │   ├── Blank_DarkGrey.mat.meta
│   │   ├── Blank_Green.mat
│   │   ├── Blank_Green.mat.meta
│   │   ├── Blank_Grey.mat
│   │   ├── Blank_Grey.mat.meta
│   │   ├── Blank_LightGrey.mat
│   │   ├── Blank_LightGrey.mat.meta
│   │   ├── Blank_Red.mat
│   │   ├── Blank_Red.mat.meta
│   │   ├── Blank_Weapons.mat
│   │   ├── Blank_Weapons.mat.meta
│   │   ├── Blank_Yellow.mat
│   │   ├── Blank_Yellow.mat.meta
│   │   ├── Props_Objects_Blue.mat
│   │   ├── Props_Objects_Blue.mat.meta
│   │   ├── Props_Objects_Grey.mat
│   │   ├── Props_Objects_Grey.mat.meta
│   │   ├── Props_Objects_Grey_Large.mat
│   │   ├── Props_Objects_Grey_Large.mat.meta
│   │   ├── Props_Objects_Orange.mat
│   │   ├── Props_Objects_Orange.mat.meta
│   │   ├── Props_Tile.mat
│   │   ├── Props_Tile.mat.meta
│   │   ├── Unit_Armor.mat
│   │   ├── Unit_Armor.mat.meta
│   │   ├── Unit_Armor_Low.mat
│   │   ├── Unit_Armor_Low.mat.meta
│   │   ├── Unit_Armor_Low_var01.mat
│   │   ├── Unit_Armor_Low_var01.mat.meta
│   │   ├── Unit_Armor_Low_var02.mat
│   │   ├── Unit_Armor_Low_var02.mat.meta
│   │   ├── Unit_Armor_Low_var03.mat
│   │   ├── Unit_Armor_Low_var03.mat.meta
│   │   ├── Unit_Armor_Low_var04.mat
│   │   ├── Unit_Armor_Low_var04.mat.meta
│   │   ├── Unit_Frame.mat
│   │   ├── Unit_Frame.mat.meta
│   │   ├── Unit_Frame_Low.mat
│   │   ├── Unit_Frame_Low.mat.meta
│   │   ├── Unit_Frame_Low_var01.mat
│   │   ├── Unit_Frame_Low_var01.mat.meta
│   │   ├── Unit_Frame_Low_var02.mat
│   │   ├── Unit_Frame_Low_var02.mat.meta
│   │   ├── Unit_Frame_Low_var03.mat
│   │   ├── Unit_Frame_Low_var03.mat.meta
│   │   ├── Unit_Frame_Low_var04.mat
│   │   ├── Unit_Frame_Low_var04.mat.meta
│   │   ├── Unit_Frame_Red.mat
│   │   ├── Unit_Frame_Red.mat.meta
│   │   ├── Unit_Invisible.mat
│   │   ├── Unit_Invisible.mat.meta
│   │   ├── Unit_Muscles.mat
│   │   ├── Unit_Muscles.mat.meta
│   │   ├── Unit_Muscles_Low.mat
│   │   ├── Unit_Muscles_Low.mat.meta
│   │   ├── Unit_Muscles_Low_var01.mat
│   │   ├── Unit_Muscles_Low_var01.mat.meta
│   │   ├── Unit_Muscles_Low_var02.mat
│   │   ├── Unit_Muscles_Low_var02.mat.meta
│   │   ├── Unit_Muscles_Low_var03.mat
│   │   ├── Unit_Muscles_Low_var03.mat.meta
│   │   ├── Unit_Muscles_Low_var04.mat
│   │   ├── Unit_Muscles_Low_var04.mat.meta
│   │   ├── Unit_Muscles_Red.mat
│   │   ├── Unit_Muscles_Red.mat.meta
│   │   ├── Unit_Pistons.mat
│   │   ├── Unit_Pistons.mat.meta
│   │   ├── Unit_Pistons_Low.mat
│   │   ├── Unit_Pistons_Low.mat.meta
│   │   ├── Unit_Toon.mat
│   │   ├── Unit_Toon.mat.meta
│   │   ├── Weapons.mat
│   │   ├── Weapons.mat.meta
│   │   ├── WorldSpaceTiled.mat
│   │   ├── WorldSpaceTiled.mat.meta
│   │   ├── WorldSpaceTiled_Metal.mat
│   │   └── WorldSpaceTiled_Metal.mat.meta
│   ├── Materials.meta
│   ├── Meshes/
│   │   ├── Animated/
│   │   │   ├── AC_-360_1.controller
│   │   │   ├── AC_-360_1.controller.meta
│   │   │   ├── AC_-360_2.controller
│   │   │   ├── AC_-360_2.controller.meta
│   │   │   ├── AC_360_1.controller
│   │   │   ├── AC_360_1.controller.meta
│   │   │   ├── AC_360_2.controller
│   │   │   ├── AC_360_2.controller.meta
│   │   │   ├── AC_X_4.controller
│   │   │   ├── AC_X_4.controller.meta
│   │   │   ├── AC_Y_4.controller
│   │   │   ├── AC_Y_4.controller.meta
│   │   │   ├── Elevator.prefab
│   │   │   ├── Elevator.prefab.meta
│   │   │   ├── FlipX_45_4.anim
│   │   │   ├── FlipX_45_4.anim.meta
│   │   │   ├── Flipper.prefab
│   │   │   ├── Flipper.prefab.meta
│   │   │   ├── L_shape.prefab
│   │   │   ├── L_shape.prefab.meta
│   │   │   ├── MoveY_4sec.anim
│   │   │   ├── MoveY_4sec.anim.meta
│   │   │   ├── RotateY360_1sec.anim
│   │   │   ├── RotateY360_1sec.anim.meta
│   │   │   ├── Tshape.prefab
│   │   │   └── Tshape.prefab.meta
│   │   ├── Animated.meta
│   │   ├── Blockin/
│   │   │   ├── Blockin1x1x1.FBX
│   │   │   ├── Blockin1x1x1.FBX.meta
│   │   │   ├── Blockin1x1x4.FBX
│   │   │   ├── Blockin1x1x4.FBX.meta
│   │   │   ├── Blockin1x2x1.FBX
│   │   │   ├── Blockin1x2x1.FBX.meta
│   │   │   ├── Blockin1x8x2.FBX
│   │   │   ├── Blockin1x8x2.FBX.meta
│   │   │   ├── Blockin2x2x1.FBX
│   │   │   ├── Blockin2x2x1.FBX.meta
│   │   │   ├── Blockin2x2x2.FBX
│   │   │   ├── Blockin2x2x2.FBX.meta
│   │   │   ├── Blockin2x2x4.FBX
│   │   │   ├── Blockin2x2x4.FBX.meta
│   │   │   ├── Blockin2x4x1.FBX
│   │   │   ├── Blockin2x4x1.FBX.meta
│   │   │   ├── Blockin2x4x2.FBX
│   │   │   ├── Blockin2x4x2.FBX.meta
│   │   │   ├── Blockin4x4x1.FBX
│   │   │   ├── Blockin4x4x1.FBX.meta
│   │   │   ├── Blockin4x4x2.FBX
│   │   │   ├── Blockin4x4x2.FBX.meta
│   │   │   ├── Blockin4x4x4.FBX
│   │   │   ├── Blockin4x4x4.FBX.meta
│   │   │   ├── BoxCommon.FBX
│   │   │   ├── BoxCommon.FBX.meta
│   │   │   ├── BoxLong.FBX
│   │   │   ├── BoxLong.FBX.meta
│   │   │   ├── BoxTall.FBX
│   │   │   ├── BoxTall.FBX.meta
│   │   │   ├── BoxThin.FBX
│   │   │   ├── BoxThin.FBX.meta
│   │   │   ├── PlaneGrid.FBX
│   │   │   ├── PlaneGrid.FBX.meta
│   │   │   ├── Prefab_Blockin1x8x2.prefab
│   │   │   ├── Prefab_Blockin1x8x2.prefab.meta
│   │   │   ├── Prefab_Blockin2x2x4.prefab
│   │   │   ├── Prefab_Blockin2x2x4.prefab.meta
│   │   │   ├── Prefab_Blockin4x4x4.prefab
│   │   │   ├── Prefab_Blockin4x4x4.prefab.meta
│   │   │   ├── Prefab_Floor.prefab
│   │   │   ├── Prefab_Floor.prefab.meta
│   │   │   ├── Prefab_RoomCorner.prefab
│   │   │   └── Prefab_RoomCorner.prefab.meta
│   │   ├── Blockin.meta
│   │   ├── BoxCommon.FBX
│   │   ├── BoxCommon.FBX.meta
│   │   ├── BoxLong.FBX
│   │   ├── BoxLong.FBX.meta
│   │   ├── BoxTall.FBX
│   │   ├── BoxTall.FBX.meta
│   │   ├── BoxThin.FBX
│   │   ├── BoxThin.FBX.meta
│   │   ├── GDC2019/
│   │   │   ├── 2x1_a.prefab
│   │   │   ├── 2x1_a.prefab.meta
│   │   │   ├── 2x2x2.prefab
│   │   │   ├── 2x2x2.prefab.meta
│   │   │   ├── Blockin2x2x1.prefab
│   │   │   ├── Blockin2x2x1.prefab.meta
│   │   │   ├── Blockin4x4x1 1.prefab
│   │   │   ├── Blockin4x4x1 1.prefab.meta
│   │   │   ├── Blockin4x4x1.prefab
│   │   │   ├── Blockin4x4x1.prefab.meta
│   │   │   ├── Blockin4x4x4.prefab
│   │   │   ├── Blockin4x4x4.prefab.meta
│   │   │   ├── bars.prefab
│   │   │   ├── bars.prefab.meta
│   │   │   ├── bumps.prefab
│   │   │   ├── bumps.prefab.meta
│   │   │   ├── column.prefab
│   │   │   ├── column.prefab.meta
│   │   │   ├── fence.prefab
│   │   │   ├── fence.prefab.meta
│   │   │   ├── holes.prefab
│   │   │   ├── holes.prefab.meta
│   │   │   ├── lamp.prefab
│   │   │   ├── lamp.prefab.meta
│   │   │   ├── lamp_dynamic.prefab
│   │   │   ├── lamp_dynamic.prefab.meta
│   │   │   ├── midLight.prefab
│   │   │   └── midLight.prefab.meta
│   │   ├── GDC2019.meta
│   │   ├── LevelGreybox/
│   │   │   ├── 1x1x01.FBX
│   │   │   ├── 1x1x01.FBX.meta
│   │   │   ├── 1x1x1.FBX
│   │   │   ├── 1x1x1.FBX.meta
│   │   │   ├── 2x1_a.FBX
│   │   │   ├── 2x1_a.FBX.meta
│   │   │   ├── 2x1_b.FBX
│   │   │   ├── 2x1_b.FBX.meta
│   │   │   ├── 2x1_c.FBX
│   │   │   ├── 2x1_c.FBX.meta
│   │   │   ├── 2x1_d.FBX
│   │   │   ├── 2x1_d.FBX.meta
│   │   │   ├── 2x1_e.FBX
│   │   │   ├── 2x1_e.FBX.meta
│   │   │   ├── 2x1_f.FBX
│   │   │   ├── 2x1_f.FBX.meta
│   │   │   ├── 2x1_g.FBX
│   │   │   ├── 2x1_g.FBX.meta
│   │   │   ├── 2x1_h.FBX
│   │   │   ├── 2x1_h.FBX.meta
│   │   │   ├── 2x1x1.FBX
│   │   │   ├── 2x1x1.FBX.meta
│   │   │   ├── 2x2_a.FBX
│   │   │   ├── 2x2_a.FBX.meta
│   │   │   ├── 2x2_b.FBX
│   │   │   ├── 2x2_b.FBX.meta
│   │   │   ├── 2x2_c.FBX
│   │   │   ├── 2x2_c.FBX.meta
│   │   │   ├── 2x2_d.FBX
│   │   │   ├── 2x2_d.FBX.meta
│   │   │   ├── 2x2_e.FBX
│   │   │   ├── 2x2_e.FBX.meta
│   │   │   ├── 2x2_f.FBX
│   │   │   ├── 2x2_f.FBX.meta
│   │   │   ├── 2x2x01.FBX
│   │   │   ├── 2x2x01.FBX.meta
│   │   │   ├── 2x2x1.FBX
│   │   │   ├── 2x2x1.FBX.meta
│   │   │   ├── 2x2x2.FBX
│   │   │   ├── 2x2x2.FBX.meta
│   │   │   ├── 4x2_a.FBX
│   │   │   ├── 4x2_a.FBX.meta
│   │   │   ├── Prefab_Bars.prefab
│   │   │   ├── Prefab_Bars.prefab.meta
│   │   │   ├── Prefab_Bars_Large.prefab
│   │   │   ├── Prefab_Bars_Large.prefab.meta
│   │   │   ├── Prefab_Column.prefab
│   │   │   ├── Prefab_Column.prefab.meta
│   │   │   ├── Prefab_Lamp.prefab
│   │   │   ├── Prefab_Lamp.prefab.meta
│   │   │   ├── bars.FBX
│   │   │   ├── bars.FBX.meta
│   │   │   ├── bumps.FBX
│   │   │   ├── bumps.FBX.meta
│   │   │   ├── column.FBX
│   │   │   ├── column.FBX.meta
│   │   │   ├── fence.FBX
│   │   │   ├── fence.FBX.meta
│   │   │   ├── holes.FBX
│   │   │   ├── holes.FBX.meta
│   │   │   ├── lamp.FBX
│   │   │   ├── lamp.FBX.meta
│   │   │   ├── outerShell.FBX
│   │   │   ├── outerShell.FBX.meta
│   │   │   ├── window_edge.FBX
│   │   │   ├── window_edge.FBX.meta
│   │   │   ├── window_mid_a.FBX
│   │   │   ├── window_mid_a.FBX.meta
│   │   │   ├── window_mid_b.FBX
│   │   │   ├── window_mid_b.FBX.meta
│   │   │   ├── window_narrow.FBX
│   │   │   └── window_narrow.FBX.meta
│   │   ├── LevelGreybox.meta
│   │   ├── PlaneGrid.FBX
│   │   └── PlaneGrid.FBX.meta
│   ├── Meshes.meta
│   ├── Prefabs/
│   │   ├── Blank_Blue.mat
│   │   ├── Blank_Blue.mat.meta
│   │   ├── Blank_Green.mat
│   │   ├── Blank_Green.mat.meta
│   │   ├── Blank_Grey.mat
│   │   ├── Blank_Grey.mat.meta
│   │   ├── Blank_LightGrey.mat
│   │   ├── Blank_LightGrey.mat.meta
│   │   ├── Blank_Red.mat
│   │   ├── Blank_Red.mat.meta
│   │   ├── Blank_Yellow.mat
│   │   ├── Blank_Yellow.mat.meta
│   │   ├── FollowCamera.prefab
│   │   ├── FollowCamera.prefab.meta
│   │   ├── Main Camera.prefab
│   │   ├── Main Camera.prefab.meta
│   │   ├── Prefab_Blockin1x8x2.prefab
│   │   ├── Prefab_Blockin1x8x2.prefab.meta
│   │   ├── Prefab_Blockin2x2x4.prefab
│   │   ├── Prefab_Blockin2x2x4.prefab.meta
│   │   ├── Prefab_Blockin4x4x4.prefab
│   │   ├── Prefab_Blockin4x4x4.prefab.meta
│   │   ├── Prefab_Floor.prefab
│   │   ├── Prefab_Floor.prefab.meta
│   │   ├── Prefab_RoomCorner.prefab
│   │   ├── Prefab_RoomCorner.prefab.meta
│   │   ├── Prefab_Unit_LowRez.prefab
│   │   ├── Prefab_Unit_LowRez.prefab.meta
│   │   ├── Unit.prefab
│   │   ├── Unit.prefab.meta
│   │   ├── Unit_LowRez.prefab
│   │   ├── Unit_LowRez.prefab.meta
│   │   ├── Unit_bak02.prefab
│   │   ├── Unit_bak02.prefab.meta
│   │   ├── Unit_bak03.prefab
│   │   ├── Unit_bak03.prefab.meta
│   │   ├── Unit_bak04.prefab
│   │   ├── Unit_bak04.prefab.meta
│   │   ├── Unit_bak05.prefab
│   │   ├── Unit_bak05.prefab.meta
│   │   ├── z_ParkourWall.prefab
│   │   ├── z_ParkourWall.prefab.meta
│   │   ├── z_PlaneGrid.prefab
│   │   ├── z_PlaneGrid.prefab.meta
│   │   ├── z_Platform.prefab
│   │   ├── z_Platform.prefab.meta
│   │   ├── z_VaultOverFence.prefab
│   │   ├── z_VaultOverFence.prefab.meta
│   │   ├── z_VaultOverTable.prefab
│   │   └── z_VaultOverTable.prefab.meta
│   ├── Prefabs.meta
│   ├── Quadruped/
│   │   ├── Quadruped_AO.jpg.meta
│   │   ├── Quadruped_Albedo.jpg.meta
│   │   ├── Quadruped_Height.jpg.meta
│   │   ├── Quadruped_Material.mat
│   │   ├── Quadruped_Material.mat.meta
│   │   ├── Quadruped_MetallicSmoothness.png.meta
│   │   ├── Quadruped_Normal.jpg.meta
│   │   ├── Quadruped_Prefab.prefab
│   │   ├── Quadruped_Prefab.prefab.meta
│   │   ├── Quadruped_Rig_Animation.FBX
│   │   └── Quadruped_Rig_Animation.FBX.meta
│   ├── Quadruped.meta
│   ├── Rendering/
│   │   ├── Main Camera Profile.asset
│   │   └── Main Camera Profile.asset.meta
│   ├── Rendering.meta
│   ├── Scenes/
│   │   ├── Biped/
│   │   │   ├── LightingData.asset
│   │   │   ├── LightingData.asset.meta
│   │   │   ├── Lightmap-0_comp_dir.png.meta
│   │   │   ├── Lightmap-0_comp_light.exr
│   │   │   ├── Lightmap-0_comp_light.exr.meta
│   │   │   ├── Lightmap-10_comp_dir.png.meta
│   │   │   ├── Lightmap-10_comp_light.exr
│   │   │   ├── Lightmap-10_comp_light.exr.meta
│   │   │   ├── Lightmap-11_comp_dir.png.meta
│   │   │   ├── Lightmap-11_comp_light.exr
│   │   │   ├── Lightmap-11_comp_light.exr.meta
│   │   │   ├── Lightmap-12_comp_dir.png.meta
│   │   │   ├── Lightmap-12_comp_light.exr
│   │   │   ├── Lightmap-12_comp_light.exr.meta
│   │   │   ├── Lightmap-1_comp_dir.png.meta
│   │   │   ├── Lightmap-1_comp_light.exr
│   │   │   ├── Lightmap-1_comp_light.exr.meta
│   │   │   ├── Lightmap-2_comp_dir.png.meta
│   │   │   ├── Lightmap-2_comp_light.exr
│   │   │   ├── Lightmap-2_comp_light.exr.meta
│   │   │   ├── Lightmap-3_comp_dir.png.meta
│   │   │   ├── Lightmap-3_comp_light.exr
│   │   │   ├── Lightmap-3_comp_light.exr.meta
│   │   │   ├── Lightmap-4_comp_dir.png.meta
│   │   │   ├── Lightmap-4_comp_light.exr
│   │   │   ├── Lightmap-4_comp_light.exr.meta
│   │   │   ├── Lightmap-5_comp_dir.png.meta
│   │   │   ├── Lightmap-5_comp_light.exr
│   │   │   ├── Lightmap-5_comp_light.exr.meta
│   │   │   ├── Lightmap-6_comp_dir.png.meta
│   │   │   ├── Lightmap-6_comp_light.exr
│   │   │   ├── Lightmap-6_comp_light.exr.meta
│   │   │   ├── Lightmap-7_comp_dir.png.meta
│   │   │   ├── Lightmap-7_comp_light.exr
│   │   │   ├── Lightmap-7_comp_light.exr.meta
│   │   │   ├── Lightmap-8_comp_dir.png.meta
│   │   │   ├── Lightmap-8_comp_light.exr
│   │   │   ├── Lightmap-8_comp_light.exr.meta
│   │   │   ├── Lightmap-9_comp_dir.png.meta
│   │   │   ├── Lightmap-9_comp_light.exr
│   │   │   ├── Lightmap-9_comp_light.exr.meta
│   │   │   ├── NavMesh.asset
│   │   │   ├── NavMesh.asset.meta
│   │   │   ├── ReflectionProbe-0.exr
│   │   │   ├── ReflectionProbe-0.exr.meta
│   │   │   ├── ReflectionProbe-1.exr
│   │   │   ├── ReflectionProbe-1.exr.meta
│   │   │   ├── ReflectionProbe-10.exr
│   │   │   ├── ReflectionProbe-10.exr.meta
│   │   │   ├── ReflectionProbe-11.exr
│   │   │   ├── ReflectionProbe-11.exr.meta
│   │   │   ├── ReflectionProbe-12.exr
│   │   │   ├── ReflectionProbe-12.exr.meta
│   │   │   ├── ReflectionProbe-13.exr
│   │   │   ├── ReflectionProbe-13.exr.meta
│   │   │   ├── ReflectionProbe-14.exr
│   │   │   ├── ReflectionProbe-14.exr.meta
│   │   │   ├── ReflectionProbe-15.exr
│   │   │   ├── ReflectionProbe-15.exr.meta
│   │   │   ├── ReflectionProbe-16.exr
│   │   │   ├── ReflectionProbe-16.exr.meta
│   │   │   ├── ReflectionProbe-17.exr
│   │   │   ├── ReflectionProbe-17.exr.meta
│   │   │   ├── ReflectionProbe-18.exr
│   │   │   ├── ReflectionProbe-18.exr.meta
│   │   │   ├── ReflectionProbe-19.exr
│   │   │   ├── ReflectionProbe-19.exr.meta
│   │   │   ├── ReflectionProbe-2.exr
│   │   │   ├── ReflectionProbe-2.exr.meta
│   │   │   ├── ReflectionProbe-20.exr
│   │   │   ├── ReflectionProbe-20.exr.meta
│   │   │   ├── ReflectionProbe-21.exr
│   │   │   ├── ReflectionProbe-21.exr.meta
│   │   │   ├── ReflectionProbe-22.exr
│   │   │   ├── ReflectionProbe-22.exr.meta
│   │   │   ├── ReflectionProbe-23.exr
│   │   │   ├── ReflectionProbe-23.exr.meta
│   │   │   ├── ReflectionProbe-24.exr
│   │   │   ├── ReflectionProbe-24.exr.meta
│   │   │   ├── ReflectionProbe-25.exr
│   │   │   ├── ReflectionProbe-25.exr.meta
│   │   │   ├── ReflectionProbe-26.exr
│   │   │   ├── ReflectionProbe-26.exr.meta
│   │   │   ├── ReflectionProbe-27.exr
│   │   │   ├── ReflectionProbe-27.exr.meta
│   │   │   ├── ReflectionProbe-28.exr
│   │   │   ├── ReflectionProbe-28.exr.meta
│   │   │   ├── ReflectionProbe-29.exr
│   │   │   ├── ReflectionProbe-29.exr.meta
│   │   │   ├── ReflectionProbe-3.exr
│   │   │   ├── ReflectionProbe-3.exr.meta
│   │   │   ├── ReflectionProbe-30.exr
│   │   │   ├── ReflectionProbe-30.exr.meta
│   │   │   ├── ReflectionProbe-31.exr
│   │   │   ├── ReflectionProbe-31.exr.meta
│   │   │   ├── ReflectionProbe-32.exr
│   │   │   ├── ReflectionProbe-32.exr.meta
│   │   │   ├── ReflectionProbe-33.exr
│   │   │   ├── ReflectionProbe-33.exr.meta
│   │   │   ├── ReflectionProbe-34.exr
│   │   │   ├── ReflectionProbe-34.exr.meta
│   │   │   ├── ReflectionProbe-35.exr
│   │   │   ├── ReflectionProbe-35.exr.meta
│   │   │   ├── ReflectionProbe-36.exr
│   │   │   ├── ReflectionProbe-36.exr.meta
│   │   │   ├── ReflectionProbe-37.exr
│   │   │   ├── ReflectionProbe-37.exr.meta
│   │   │   ├── ReflectionProbe-38.exr
│   │   │   ├── ReflectionProbe-38.exr.meta
│   │   │   ├── ReflectionProbe-39.exr
│   │   │   ├── ReflectionProbe-39.exr.meta
│   │   │   ├── ReflectionProbe-4.exr
│   │   │   ├── ReflectionProbe-4.exr.meta
│   │   │   ├── ReflectionProbe-40.exr
│   │   │   ├── ReflectionProbe-40.exr.meta
│   │   │   ├── ReflectionProbe-41.exr
│   │   │   ├── ReflectionProbe-41.exr.meta
│   │   │   ├── ReflectionProbe-42.exr
│   │   │   ├── ReflectionProbe-42.exr.meta
│   │   │   ├── ReflectionProbe-43.exr
│   │   │   ├── ReflectionProbe-43.exr.meta
│   │   │   ├── ReflectionProbe-44.exr
│   │   │   ├── ReflectionProbe-44.exr.meta
│   │   │   ├── ReflectionProbe-45.exr
│   │   │   ├── ReflectionProbe-45.exr.meta
│   │   │   ├── ReflectionProbe-46.exr
│   │   │   ├── ReflectionProbe-46.exr.meta
│   │   │   ├── ReflectionProbe-47.exr
│   │   │   ├── ReflectionProbe-47.exr.meta
│   │   │   ├── ReflectionProbe-5.exr
│   │   │   ├── ReflectionProbe-5.exr.meta
│   │   │   ├── ReflectionProbe-6.exr
│   │   │   ├── ReflectionProbe-6.exr.meta
│   │   │   ├── ReflectionProbe-7.exr
│   │   │   ├── ReflectionProbe-7.exr.meta
│   │   │   ├── ReflectionProbe-8.exr
│   │   │   ├── ReflectionProbe-8.exr.meta
│   │   │   ├── ReflectionProbe-9.exr
│   │   │   └── ReflectionProbe-9.exr.meta
│   │   ├── Biped.meta
│   │   ├── Biped.unity
│   │   └── Biped.unity.meta
│   ├── Scenes.meta
│   ├── Scripts/
│   │   ├── Abilities/
│   │   │   ├── Ability.cs
│   │   │   ├── Ability.cs.meta
│   │   │   ├── AbilityRunner.cs
│   │   │   ├── AbilityRunner.cs.meta
│   │   │   ├── ClimbingAbility.Ledge.cs
│   │   │   ├── ClimbingAbility.Ledge.cs.meta
│   │   │   ├── ClimbingAbility.Wall.cs
│   │   │   ├── ClimbingAbility.Wall.cs.meta
│   │   │   ├── ClimbingAbility.cs
│   │   │   ├── ClimbingAbility.cs.meta
│   │   │   ├── ContactExtensions.cs
│   │   │   ├── ContactExtensions.cs.meta
│   │   │   ├── LocomotionAbility.cs
│   │   │   ├── LocomotionAbility.cs.meta
│   │   │   ├── ParkourAbility.cs
│   │   │   ├── ParkourAbility.cs.meta
│   │   │   ├── TaskGraph/
│   │   │   │   ├── Editor/
│   │   │   │   │   ├── Nodes/
│   │   │   │   │   │   ├── AnchoredTransitionNode.cs
│   │   │   │   │   │   └── AnchoredTransitionNode.cs.meta
│   │   │   │   │   └── Nodes.meta
│   │   │   │   ├── Editor.meta
│   │   │   │   ├── Tasks/
│   │   │   │   │   ├── AnchoredTransitionTask.cs
│   │   │   │   │   └── AnchoredTransitionTask.cs.meta
│   │   │   │   └── Tasks.meta
│   │   │   └── TaskGraph.meta
│   │   ├── Abilities.meta
│   │   ├── Annotations/
│   │   │   ├── Markers/
│   │   │   │   ├── Anchor.cs
│   │   │   │   ├── Anchor.cs.meta
│   │   │   │   ├── Contact.cs
│   │   │   │   ├── Contact.cs.meta
│   │   │   │   ├── Editor/
│   │   │   │   │   ├── AnchorMarker.cs
│   │   │   │   │   ├── AnchorMarker.cs.meta
│   │   │   │   │   ├── ContactMarker.cs
│   │   │   │   │   ├── ContactMarker.cs.meta
│   │   │   │   │   ├── EscapeMarker.cs
│   │   │   │   │   └── EscapeMarker.cs.meta
│   │   │   │   ├── Editor.meta
│   │   │   │   ├── Escape.cs
│   │   │   │   └── Escape.cs.meta
│   │   │   ├── Markers.meta
│   │   │   ├── Tags/
│   │   │   │   ├── Climbing.cs
│   │   │   │   ├── Climbing.cs.meta
│   │   │   │   ├── Direction.cs
│   │   │   │   ├── Direction.cs.meta
│   │   │   │   ├── Editor/
│   │   │   │   │   ├── ClimbingTag.cs
│   │   │   │   │   ├── ClimbingTag.cs.meta
│   │   │   │   │   ├── DirectionTag.cs
│   │   │   │   │   ├── DirectionTag.cs.meta
│   │   │   │   │   ├── IdleTag.cs
│   │   │   │   │   ├── IdleTag.cs.meta
│   │   │   │   │   ├── LedgeTag.cs
│   │   │   │   │   ├── LedgeTag.cs.meta
│   │   │   │   │   ├── LocomotionTag.cs
│   │   │   │   │   ├── LocomotionTag.cs.meta
│   │   │   │   │   ├── ParkourTag.cs
│   │   │   │   │   └── ParkourTag.cs.meta
│   │   │   │   ├── Editor.meta
│   │   │   │   ├── Idle.cs
│   │   │   │   ├── Idle.cs.meta
│   │   │   │   ├── Ledge.cs
│   │   │   │   ├── Ledge.cs.meta
│   │   │   │   ├── Locomotion.cs
│   │   │   │   ├── Locomotion.cs.meta
│   │   │   │   ├── Parkour.cs
│   │   │   │   └── Parkour.cs.meta
│   │   │   └── Tags.meta
│   │   ├── Annotations.meta
│   │   ├── Controller/
│   │   │   ├── CollisionShapes/
│   │   │   │   ├── CapsuleCollisionShape.cs
│   │   │   │   ├── CapsuleCollisionShape.cs.meta
│   │   │   │   ├── CollisionShape.cs
│   │   │   │   ├── CollisionShape.cs.meta
│   │   │   │   ├── SphereCollisionShape.cs
│   │   │   │   └── SphereCollisionShape.cs.meta
│   │   │   ├── CollisionShapes.meta
│   │   │   ├── Editor/
│   │   │   │   ├── MovementControllerEditor.cs
│   │   │   │   └── MovementControllerEditor.cs.meta
│   │   │   ├── Editor.meta
│   │   │   ├── MovementController.Closure.cs
│   │   │   ├── MovementController.Closure.cs.meta
│   │   │   ├── MovementController.Private.cs
│   │   │   ├── MovementController.Private.cs.meta
│   │   │   ├── MovementController.Public.cs
│   │   │   ├── MovementController.Public.cs.meta
│   │   │   ├── MovementController.State.cs
│   │   │   ├── MovementController.State.cs.meta
│   │   │   ├── MovementController.cs
│   │   │   └── MovementController.cs.meta
│   │   ├── Controller.meta
│   │   ├── Debug/
│   │   │   ├── AbilityDebug.cs
│   │   │   └── AbilityDebug.cs.meta
│   │   ├── Debug.meta
│   │   ├── Editor/
│   │   │   ├── Debug/
│   │   │   │   ├── AbilityTimelineDrawer.cs
│   │   │   │   └── AbilityTimelineDrawer.cs.meta
│   │   │   └── Debug.meta
│   │   ├── Editor.meta
│   │   ├── Quadruped/
│   │   │   ├── Quadruped.cs
│   │   │   └── Quadruped.cs.meta
│   │   ├── Quadruped.meta
│   │   ├── Supplementary/
│   │   │   ├── Cameras/
│   │   │   │   ├── DebugCamera.cs
│   │   │   │   ├── DebugCamera.cs.meta
│   │   │   │   ├── FollowCamera.cs
│   │   │   │   └── FollowCamera.cs.meta
│   │   │   ├── Cameras.meta
│   │   │   ├── Geometry/
│   │   │   │   ├── BoundingBox.cs
│   │   │   │   ├── BoundingBox.cs.meta
│   │   │   │   ├── ClosestPoint.FromLineSegment.cs
│   │   │   │   ├── ClosestPoint.FromLineSegment.cs.meta
│   │   │   │   ├── ClosestPoint.FromPosition.cs
│   │   │   │   ├── ClosestPoint.FromPosition.cs.meta
│   │   │   │   ├── Intersection.cs
│   │   │   │   ├── Intersection.cs.meta
│   │   │   │   ├── Raycast.cs
│   │   │   │   └── Raycast.cs.meta
│   │   │   ├── Geometry.meta
│   │   │   ├── SmoothValue.cs
│   │   │   └── SmoothValue.cs.meta
│   │   ├── Supplementary.meta
│   │   ├── UI/
│   │   │   ├── ControlsMenu.cs
│   │   │   └── ControlsMenu.cs.meta
│   │   ├── Unit/
│   │   │   ├── Constraints/
│   │   │   │   ├── AverageConstraint.cs
│   │   │   │   ├── AverageConstraint.cs.meta
│   │   │   │   ├── Constraint.cs
│   │   │   │   ├── Constraint.cs.meta
│   │   │   │   ├── ConstraintRunner.cs
│   │   │   │   ├── ConstraintRunner.cs.meta
│   │   │   │   ├── ConstraintSetup.cs
│   │   │   │   ├── ConstraintSetup.cs.meta
│   │   │   │   ├── LookAtConstraint.cs
│   │   │   │   ├── LookAtConstraint.cs.meta
│   │   │   │   ├── MuscleConstraint.cs
│   │   │   │   ├── MuscleConstraint.cs.meta
│   │   │   │   ├── RotationConstraint.cs
│   │   │   │   └── RotationConstraint.cs.meta
│   │   │   ├── Constraints.meta
│   │   │   ├── Unit.cs
│   │   │   └── Unit.cs.meta
│   │   └── Unit.meta
│   ├── Scripts.meta
│   ├── Shaders/
│   │   ├── Standard.shader
│   │   └── Standard.shader.meta
│   ├── Shaders.meta
│   ├── StreamingAssets/
│   │   ├── .gitattributes
│   │   ├── KinematicaBinary_0975eb442f465404aa2683f36f9f2d99.bin.meta
│   │   └── KinematicaBinary_62504ea0b0fb2c74a872e8ccf8b7d7c2.bin.meta
│   ├── StreamingAssets.meta
│   ├── Textures/
│   │   ├── UnitToon_AO.jpg.meta
│   │   ├── UnitToon_Albedo.jpg.meta
│   │   ├── UnitToon_MetallicSmoothness.png.meta
│   │   ├── UnitToon_Normal.jpg.meta
│   │   ├── Unit_Armor_AO.jpg.meta
│   │   ├── Unit_Armor_Albedo.jpg.meta
│   │   ├── Unit_Armor_Low_AO.jpg.meta
│   │   ├── Unit_Armor_Low_Albedo.jpg.meta
│   │   ├── Unit_Armor_Low_Albedo_var01.jpg.meta
│   │   ├── Unit_Armor_Low_Albedo_var02.jpg.meta
│   │   ├── Unit_Armor_Low_Albedo_var03.jpg.meta
│   │   ├── Unit_Armor_Low_Albedo_var04.jpg.meta
│   │   ├── Unit_Armor_Low_MetallicSmoothness.png.meta
│   │   ├── Unit_Armor_Low_Normal.jpg.meta
│   │   ├── Unit_Armor_MetallicSmoothness.png.meta
│   │   ├── Unit_Armor_Normal.jpg.meta
│   │   ├── Unit_Frame_AO.jpg.meta
│   │   ├── Unit_Frame_Albedo.jpg.meta
│   │   ├── Unit_Frame_Low_AO.jpg.meta
│   │   ├── Unit_Frame_Low_Albedo.jpg.meta
│   │   ├── Unit_Frame_Low_Albedo_var01.jpg.meta
│   │   ├── Unit_Frame_Low_Albedo_var02.jpg.meta
│   │   ├── Unit_Frame_Low_Albedo_var03.jpg.meta
│   │   ├── Unit_Frame_Low_Albedo_var04.jpg.meta
│   │   ├── Unit_Frame_Low_MetallicSmoothness.png.meta
│   │   ├── Unit_Frame_Low_Normal.jpg.meta
│   │   ├── Unit_Frame_MetallicSmoothness.png.meta
│   │   ├── Unit_Frame_Normal.jpg.meta
│   │   ├── Unit_Frame_Red_AO.jpg.meta
│   │   ├── Unit_Frame_Red_Albedo.jpg.meta
│   │   ├── Unit_Frame_Red_MetallicSmoothness.png.meta
│   │   ├── Unit_Frame_Red_Normal.jpg.meta
│   │   ├── Unit_Muscles_AO.jpg.meta
│   │   ├── Unit_Muscles_Albedo.jpg.meta
│   │   ├── Unit_Muscles_Low_AO.jpg.meta
│   │   ├── Unit_Muscles_Low_Albedo.jpg.meta
│   │   ├── Unit_Muscles_Low_Albedo_var01.jpg.meta
│   │   ├── Unit_Muscles_Low_Albedo_var02.jpg.meta
│   │   ├── Unit_Muscles_Low_Albedo_var03.jpg.meta
│   │   ├── Unit_Muscles_Low_Albedo_var04.jpg.meta
│   │   ├── Unit_Muscles_Low_MetallicSmoothness.png.meta
│   │   ├── Unit_Muscles_Low_Normal.jpg.meta
│   │   ├── Unit_Muscles_MetallicSmoothness.png.meta
│   │   ├── Unit_Muscles_Normal.jpg.meta
│   │   ├── Unit_Muscles_Red_AO.jpg.meta
│   │   ├── Unit_Muscles_Red_Albedo.jpg.meta
│   │   ├── Unit_Muscles_Red_MetallicSmoothness.png.meta
│   │   ├── Unit_Muscles_Red_Normal.jpg.meta
│   │   ├── Unit_Pistons_AO.jpg.meta
│   │   ├── Unit_Pistons_Albedo.jpg.meta
│   │   ├── Unit_Pistons_Low_AO.jpg.meta
│   │   ├── Unit_Pistons_Low_Albedo.jpg.meta
│   │   ├── Unit_Pistons_Low_MetallicSmoothness.png.meta
│   │   ├── Unit_Pistons_Low_Normal.jpg.meta
│   │   ├── Unit_Pistons_MetallicSmoothness.png.meta
│   │   ├── Unit_Pistons_Normal.jpg.meta
│   │   ├── WSGrid_Albedo.tga
│   │   ├── WSGrid_Albedo.tga.meta
│   │   ├── WSGrid_Metallic.tga
│   │   ├── WSGrid_Metallic.tga.meta
│   │   ├── WSGrid_Metallic_Metal.tga
│   │   ├── WSGrid_Metallic_Metal.tga.meta
│   │   ├── WSGrid_Normal.tga
│   │   ├── WSGrid_Normal.tga.meta
│   │   ├── WSTile_AO.jpg.meta
│   │   ├── WSTile_Albedo.jpg.meta
│   │   ├── WSTile_Height.jpg.meta
│   │   ├── WSTile_Normal.jpg.meta
│   │   ├── WSTile_Roughness.jpg.meta
│   │   ├── WS_Detail_Albedo.jpg.meta
│   │   ├── WS_Detail_Normal.jpg.meta
│   │   ├── Weapons_AO.jpg.meta
│   │   ├── Weapons_Albedo.jpg.meta
│   │   ├── Weapons_MetallicSmoothness.png.meta
│   │   ├── Weapons_Normal.jpg.meta
│   │   └── controls.jpg.meta
│   └── Textures.meta
├── CHANGELOG.md
├── LICENSE.md
├── Packages/
│   └── manifest.json
├── ProjectSettings/
│   ├── AudioManager.asset
│   ├── ClusterInputManager.asset
│   ├── DynamicsManager.asset
│   ├── EditorBuildSettings.asset
│   ├── EditorSettings.asset
│   ├── GraphicsSettings.asset
│   ├── InputManager.asset
│   ├── NavMeshAreas.asset
│   ├── Physics2DSettings.asset
│   ├── PresetManager.asset
│   ├── ProjectSettings.asset
│   ├── ProjectVersion.txt
│   ├── QualitySettings.asset
│   ├── TagManager.asset
│   ├── TimeManager.asset
│   ├── UnityConnectSettings.asset
│   ├── VFXManager.asset
│   └── XRSettings.asset
├── README.md
└── docs/
    └── index.md
Download .txt
SYMBOL INDEX (460 symbols across 57 files)

FILE: Assets/Scripts/Abilities/Ability.cs
  type Ability (line 4) | public interface Ability
    method OnUpdate (line 12) | Ability OnUpdate(float deltaTime);
    method OnContact (line 22) | bool OnContact(ref MotionSynthesizer synthesizer, AffineTransform cont...
    method OnDrop (line 32) | bool OnDrop(ref MotionSynthesizer synthesizer, float deltaTime);
  type AbilityAnimatorMove (line 42) | public interface AbilityAnimatorMove
    method OnAbilityAnimatorMove (line 44) | void OnAbilityAnimatorMove();

FILE: Assets/Scripts/Abilities/AbilityRunner.cs
  class AbilityRunner (line 10) | [RequireComponent(typeof(MovementController))]
    method AddAbilityDebugRecord (line 33) | void AddAbilityDebugRecord(Ability ability)
    method Update (line 43) | public virtual new void Update()
    method OnAnimatorMove (line 77) | public override void OnAnimatorMove()
    method LateUpdate (line 108) | public override void LateUpdate()

FILE: Assets/Scripts/Abilities/ClimbingAbility.Ledge.cs
  class ClimbingAbility (line 11) | public partial class ClimbingAbility : SnapshotProvider, Ability
    type LedgeAnchor (line 13) | public struct LedgeAnchor
      method Create (line 18) | public static LedgeAnchor Create()
      method WriteToStream (line 23) | public void WriteToStream(Buffer buffer)
      method ReadFromStream (line 29) | public void ReadFromStream(Buffer buffer)
    type LedgeGeometry (line 36) | public struct LedgeGeometry : IDisposable, Serializable
      method Create (line 40) | public static LedgeGeometry Create()
      method Initialize (line 47) | public void Initialize(BoxCollider collider)
      method GetAnchor (line 61) | public LedgeAnchor GetAnchor(float3 position)
      method UpdateAnchor (line 96) | public LedgeAnchor UpdateAnchor(LedgeAnchor anchor, float3 position)
      method UpdateAnchor (line 131) | public LedgeAnchor UpdateAnchor(LedgeAnchor anchor, float displacement)
      method GetLength (line 162) | public float GetLength(int index)
      method GetTransform (line 170) | public AffineTransform GetTransform(LedgeAnchor anchor)
      method GetPosition (line 181) | public float3 GetPosition(LedgeAnchor anchor)
      method GetNormalizedEdge (line 187) | public float3 GetNormalizedEdge(int index)
      method GetNormal (line 195) | public float3 GetNormal(LedgeAnchor anchor)
      method GetNextEdgeIndex (line 201) | public int GetNextEdgeIndex(int index)
      method GetPreviousEdgeIndex (line 206) | public int GetPreviousEdgeIndex(int index)
      method DebugDraw (line 211) | public void DebugDraw()
      method DebugDraw (line 225) | public void DebugDraw(ref LedgeAnchor state)
      method Dispose (line 233) | public void Dispose()
      method WriteToStream (line 238) | public void WriteToStream(Buffer buffer)
      method ReadFromStream (line 243) | public void ReadFromStream(Buffer buffer)

FILE: Assets/Scripts/Abilities/ClimbingAbility.Wall.cs
  class ClimbingAbility (line 7) | public partial class ClimbingAbility : SnapshotProvider, Ability
    type WallAnchor (line 9) | public struct WallAnchor
      method Create (line 14) | public static WallAnchor Create()
      method WriteToStream (line 19) | public void WriteToStream(Buffer buffer)
      method ReadFromStream (line 25) | public void ReadFromStream(Buffer buffer)
    type WallGeometry (line 32) | public struct WallGeometry
      method transformPoint (line 41) | public float3 transformPoint(float3 p)
      method inverseTransformPoint (line 46) | public float3 inverseTransformPoint(float3 p)
      method transformDirection (line 51) | public float3 transformDirection(float3 d)
      method Convert (line 56) | public static AffineTransform Convert(Transform transform)
      method Create (line 61) | public static WallGeometry Create()
      method Initialize (line 66) | public void Initialize(BoxCollider collider, AffineTransform contact...
      method Initialize (line 77) | public void Initialize(AffineTransform contactTransform)
      method GetAnchor (line 101) | public WallAnchor GetAnchor(float3 position)
      method UpdateAnchor (line 124) | public WallAnchor UpdateAnchor(WallAnchor anchor, float2 uv)
      method GetNormal (line 140) | public static float3 GetNormal(int index)
      method PlaneDistance (line 153) | public static float PlaneDistance(float3 normal, float3 up, float3 p...
      method WorldToLocal (line 165) | public float3 WorldToLocal(float3 p)
      method GetOrthogonalLocalSpace (line 172) | public float3 GetOrthogonalLocalSpace()
      method GetOrthogonalWorldSpace (line 177) | public float3 GetOrthogonalWorldSpace()
      method GetBaseVertex (line 184) | public float3 GetBaseVertex()
      method GetPosition (line 190) | public float3 GetPosition(WallAnchor anchor)
      method GetNormalLocalSpace (line 207) | public float3 GetNormalLocalSpace()
      method GetNormalWorldSpace (line 212) | public float3 GetNormalWorldSpace()
      method WriteToStream (line 219) | public void WriteToStream(Buffer buffer)
      method ReadFromStream (line 229) | public void ReadFromStream(Buffer buffer)
      method GetNextVertexCCW (line 239) | public static float3 GetNextVertexCCW(float3 normal, float3 vertex)
      method GetWidth (line 245) | public float GetWidth()
      method GetHeight (line 253) | public float GetHeight()
      method GetHeight (line 258) | public float GetHeight(ref WallAnchor anchor)
      method DebugDraw (line 263) | public void DebugDraw()
      method DebugDraw (line 280) | public void DebugDraw(ref WallAnchor state)

FILE: Assets/Scripts/Abilities/ClimbingAbility.cs
  class ClimbingAbility (line 12) | [RequireComponent(typeof(AbilityRunner))]
    type FrameCapture (line 49) | public struct FrameCapture
      method Update (line 57) | public void Update()
    type State (line 68) | public enum State
    type ClimbingState (line 79) | public enum ClimbingState
    type Layer (line 95) | public enum Layer
    method OnEnable (line 129) | public override void OnEnable()
    method OnDisable (line 153) | public override void OnDisable()
    method OnEarlyUpdate (line 161) | public override void OnEarlyUpdate(bool rewind)
    method OnUpdate (line 171) | public Ability OnUpdate(float deltaTime)
    method IsTransitionComplete (line 407) | public bool IsTransitionComplete(out bool bSuccess)
    method OnContact (line 438) | public bool OnContact(ref MotionSynthesizer synthesizer, AffineTransfo...
    method OnDrop (line 469) | public bool OnDrop(ref MotionSynthesizer synthesizer, float deltaTime)
    method UpdateFreeClimbing (line 477) | void UpdateFreeClimbing(ref MotionSynthesizer synthesizer, float delta...
    method GetDesiredFreeClimbingState (line 522) | ClimbingState GetDesiredFreeClimbingState()
    method GetDesiredClimbingState (line 544) | ClimbingState GetDesiredClimbingState()
    method GetStickInput (line 561) | float2 GetStickInput()
    method UpdateCollidingClimbingState (line 579) | bool UpdateCollidingClimbingState(float desiredMoveOnLedge, float3 des...
    method UpdateClimbing (line 600) | void UpdateClimbing(ref MotionSynthesizer synthesizer, float deltaTime)
    method RequestPullUpTransition (line 648) | public void RequestPullUpTransition(ref MotionSynthesizer synthesizer,...
    method RequestMountTransition (line 670) | public void RequestMountTransition(ref MotionSynthesizer synthesizer, ...
    method RequestDismountTransition (line 692) | void RequestDismountTransition(ref MotionSynthesizer synthesizer, floa...
    method RequestDropDownTransition (line 716) | void RequestDropDownTransition(ref MotionSynthesizer synthesizer, Affi...
    method DisplayTransition (line 738) | void DisplayTransition<T>(ref MotionSynthesizer synthesizer, AffineTra...
    method SetState (line 791) | public void SetState(State newState)
    method IsState (line 798) | public bool IsState(State queryState)
    method WasState (line 803) | private bool WasState(State queryState)
    method IsSuspended (line 813) | public bool IsSuspended()
    method SetClimbingState (line 818) | public void SetClimbingState(ClimbingState climbingState)
    method IsClimbingState (line 824) | public bool IsClimbingState(ClimbingState climbingState)
    method PlayFirstSequence (line 829) | public void PlayFirstSequence(PoseSet poses)
    method ConfigureController (line 835) | void ConfigureController(bool active)
    method ConfigureCloth (line 845) | void ConfigureCloth(bool active)
    method CanPullUp (line 856) | bool CanPullUp()
    method IsCharacterCapsuleColliding (line 861) | bool IsCharacterCapsuleColliding(Vector3 rootPosition)

FILE: Assets/Scripts/Abilities/ContactExtensions.cs
  class TagExtensions (line 8) | internal static class TagExtensions
    method IsAxis (line 10) | public static bool IsAxis(Collider collider, AffineTransform contactTr...
    method GetClosestTransform (line 19) | public static AffineTransform GetClosestTransform(float3 v0, float3 v1...
    method GetPoseSequence (line 32) | public static QueryResult GetPoseSequence<T>(ref Binary binary, Affine...
    method GetBoundsFromContactPoints (line 66) | public static NativeArray<OBB> GetBoundsFromContactPoints<T>(ref Binar...
    method GetNumBoxColliders (line 102) | private static int GetNumBoxColliders(Collider[] colliders)
    method GetBoundsForContactPoints (line 116) | public static Bounds GetBoundsForContactPoints<T>(ref Binary binary, T...
    method GetMarkerOfType (line 137) | public static Binary.MarkerIndex GetMarkerOfType(ref Binary binary, Bi...
    method GetContactPoints (line 156) | public static NativeArray<float3> GetContactPoints<T>(ref Binary binar...
    method DebugDraw (line 249) | public static void DebugDraw(float3 position, float scale, Color color)
    method DebugDraw (line 260) | public static void DebugDraw(BoxCollider collider, Color color)
    type OBB (line 295) | public struct OBB
      method transformPoint (line 300) | public float3 transformPoint(float3 position)
      method Contains (line 305) | public bool Contains(float3 position, float radius)
    method DebugDraw (line 321) | public static unsafe void DebugDraw(OBB obb, Color color)
    method OBBFromBoxCollider (line 353) | public static OBB OBBFromBoxCollider(BoxCollider collider)
    method SphereObbsInterset (line 370) | public static bool SphereObbsInterset(float3 position, float radius, N...
    method AllContactsValid (line 383) | public static bool AllContactsValid(ref Binary binary, ref Binary.Segm...
    method IsSegmentEndValidPosition (line 441) | public static bool IsSegmentEndValidPosition(ref Binary binary, Binary...
    method DebugDrawContacts (line 488) | public static void DebugDrawContacts(ref Binary binary, ref Binary.Tag...
    method DebugDrawPoseAndTrajectory (line 549) | public static void DebugDrawPoseAndTrajectory(ref Binary binary, ref B...
    method DebugDrawTrajectory (line 591) | public static void DebugDrawTrajectory(ref Binary binary, ref Binary.T...

FILE: Assets/Scripts/Abilities/LocomotionAbility.cs
  type LocomotionJob (line 12) | [BurstCompile(CompileSynchronously = true)]
    method Execute (line 31) | public void Execute()
  class LocomotionAbility (line 42) | [RequireComponent(typeof(AbilityRunner))]
    type SamplingTimeInfo (line 114) | struct SamplingTimeInfo
    method OnEnable (line 120) | public override void OnEnable()
    method OnDisable (line 136) | public override void OnDisable()
    method OnEarlyUpdate (line 145) | public override void OnEarlyUpdate(bool rewind)
    method OnUpdate (line 156) | public Ability OnUpdate(float deltaTime)
    method OnContact (line 302) | public bool OnContact(ref MotionSynthesizer synthesizer, AffineTransfo...
    method OnDrop (line 307) | public bool OnDrop(ref MotionSynthesizer synthesizer, float deltaTime)
    method OnAbilityAnimatorMove (line 312) | public void OnAbilityAnimatorMove()
    method GetSamplingTimeInfo (line 331) | SamplingTimeInfo GetSamplingTimeInfo()

FILE: Assets/Scripts/Abilities/ParkourAbility.cs
  class ParkourAbility (line 13) | [RequireComponent(typeof(AbilityRunner))]
    type FrameCapture (line 41) | public struct FrameCapture
    method OnEnable (line 53) | public override void OnEnable()
    method OnDisable (line 60) | public override void OnDisable()
    method OnEarlyUpdate (line 67) | public override void OnEarlyUpdate(bool rewind)
    method OnUpdate (line 77) | public Ability OnUpdate(float deltaTime)
    method OnContact (line 109) | public bool OnContact(ref MotionSynthesizer synthesizer, AffineTransfo...
    method OnDrop (line 151) | public bool OnDrop(ref MotionSynthesizer synthesizer, float deltaTime)
    method OnContact (line 200) | bool OnContact(ref MotionSynthesizer synthesizer, AffineTransform cont...
    method OnContactDebug (line 219) | void OnContactDebug(ref MotionSynthesizer synthesizer, AffineTransform...
    method DisplayTransition (line 227) | void DisplayTransition<T>(ref MotionSynthesizer synthesizer, AffineTra...

FILE: Assets/Scripts/Abilities/TaskGraph/Editor/Nodes/AnchoredTransitionNode.cs
  class AnchoredTransitionNode (line 14) | [GraphNode(typeof(AnchoredTransitionTask))]
    method AnchoredTransitionNode (line 23) | public AnchoredTransitionNode()
    method OnSelected (line 29) | public override void OnSelected(ref MotionSynthesizer synthesizer)
    method DrawDefaultInspector (line 78) | public override void DrawDefaultInspector()
    method HandleCandidate (line 87) | public void HandleCandidate()
    method HandleTimeOffset (line 104) | public void HandleTimeOffset()
    method HandlePoseColor (line 121) | public void HandlePoseColor()
    method HandleShowSourceCandidates (line 136) | public void HandleShowSourceCandidates()
    method HandleShowTargetCandidates (line 151) | public void HandleShowTargetCandidates()
    method DisplaySourceCandidates (line 166) | void DisplaySourceCandidates(ref Binary binary, AffineTransform worldR...
    method DisplayTargetCandidates (line 196) | void DisplayTargetCandidates(ref Binary binary, SegmentIndex segmentIn...
    method DisplayPoseAtOffset (line 242) | void DisplayPoseAtOffset(ref Binary binary, AffineTransform anchorTran...
    method DebugDrawPoseAndTrajectory (line 260) | public static void DebugDrawPoseAndTrajectory(ref Binary binary, Segme...
    method GetMarkerOfType (line 302) | public static MarkerIndex GetMarkerOfType(ref Binary binary, SegmentIn...

FILE: Assets/Scripts/Abilities/TaskGraph/Tasks/AnchoredTransitionTask.cs
  type AnchoredTransitionJob (line 15) | [BurstCompile(CompileSynchronously = true)]
    method Schedule (line 18) | public static JobHandle Schedule(ref AnchoredTransitionTask transition)
    method Execute (line 31) | public void Execute()
  type AnchoredTransitionTask (line 37) | [Data("AnchoredTransitionTask", "#2A3756")]
    type State (line 81) | public enum State
    method SetState (line 92) | public void SetState(State state)
    method IsState (line 97) | public bool IsState(State state)
    method IsComplete (line 102) | public bool IsComplete()
    method Execute (line 107) | public bool Execute()
    method GetTrajectoryDeltaTransform (line 222) | AffineTransform GetTrajectoryDeltaTransform(ref MotionSynthesizer synt...
    method GetTransformAtTime (line 231) | AffineTransform GetTransformAtTime(ref MotionSynthesizer synthesizer, ...
    method GetEscapeFrameIndex (line 282) | int GetEscapeFrameIndex()
    method FindTransition (line 309) | bool FindTransition(SamplingTime samplingTime)
    type SourceCandidate (line 447) | public struct SourceCandidate
      method Create (line 452) | public static SourceCandidate Create(AffineTransform worldRootTransf...
    method CreateSourceCandidates (line 462) | public NativeArray<SourceCandidate> CreateSourceCandidates(SamplingTim...
    type TargetCandidate (line 506) | public struct TargetCandidate
      method Create (line 511) | public static TargetCandidate Create(AffineTransform worldRootTransf...
    method CreateTargetCandidates (line 521) | public NativeArray<TargetCandidate> CreateTargetCandidates(SegmentInde...
    method GetMarkerOfType (line 587) | public static MarkerIndex GetMarkerOfType(ref Binary binary, SegmentIn...
    method Create (line 606) | public static AnchoredTransitionTask Create(ref MotionSynthesizer synt...
    method WriteToStream (line 623) | public void WriteToStream(Buffer buffer)
    method ReadFromStream (line 650) | public void ReadFromStream(Buffer buffer)
    method Dispose (line 677) | public void Dispose()

FILE: Assets/Scripts/Annotations/Markers/Anchor.cs
  type Anchor (line 4) | [Trait]

FILE: Assets/Scripts/Annotations/Markers/Contact.cs
  type Contact (line 4) | [Trait]

FILE: Assets/Scripts/Annotations/Markers/Editor/AnchorMarker.cs
  type AnchorMarker (line 6) | [Marker("Anchor", "Green")]
    method Build (line 16) | public Anchor Build(PayloadBuilder builder)

FILE: Assets/Scripts/Annotations/Markers/Editor/ContactMarker.cs
  type ContactMarker (line 6) | [Marker("Contact", "Purple")]
    method Build (line 15) | public Contact Build(PayloadBuilder builder)

FILE: Assets/Scripts/Annotations/Markers/Editor/EscapeMarker.cs
  type EscapeMarker (line 4) | [Marker("Escape", "Brown")]
    method Build (line 8) | public Escape Build(PayloadBuilder builder)

FILE: Assets/Scripts/Annotations/Markers/Escape.cs
  type Escape (line 4) | [Trait]

FILE: Assets/Scripts/Annotations/Tags/Climbing.cs
  type Climbing (line 3) | [Trait]
    type Type (line 6) | public enum Type
    method IsType (line 14) | public bool IsType(Type type)
    method Create (line 19) | public static Climbing Create(Type type)
    method Create (line 27) | public static Climbing Create(int layer)

FILE: Assets/Scripts/Annotations/Tags/Direction.cs
  type Direction (line 3) | [Trait]
    type Type (line 6) | public enum Type
    method IsType (line 20) | public bool IsType(Type type)
    method Create (line 25) | public static Direction Create(Type type)

FILE: Assets/Scripts/Annotations/Tags/Editor/ClimbingTag.cs
  type ClimbingTag (line 4) | [Serializable]
    method Build (line 10) | public Climbing Build(PayloadBuilder builder)
    method Create (line 15) | public static ClimbingTag Create(Climbing.Type type)

FILE: Assets/Scripts/Annotations/Tags/Editor/DirectionTag.cs
  type DirectionTag (line 4) | [Serializable]
    method Build (line 10) | public Direction Build(PayloadBuilder builder)

FILE: Assets/Scripts/Annotations/Tags/Editor/IdleTag.cs
  type IdleTag (line 4) | [Serializable]
    method Build (line 8) | public Idle Build(PayloadBuilder builder)

FILE: Assets/Scripts/Annotations/Tags/Editor/LedgeTag.cs
  type LedgeTag (line 4) | [Serializable]
    method Build (line 10) | public Ledge Build(PayloadBuilder builder)
    method Create (line 15) | public static LedgeTag Create(Ledge.Type type)

FILE: Assets/Scripts/Annotations/Tags/Editor/LocomotionTag.cs
  type LocomotionTag (line 4) | [Serializable]
    method Build (line 8) | public Locomotion Build(PayloadBuilder builder)

FILE: Assets/Scripts/Annotations/Tags/Editor/ParkourTag.cs
  type ParkourTag (line 4) | [Serializable]
    method Build (line 10) | public Parkour Build(PayloadBuilder builder)
    method Create (line 15) | public static ParkourTag Create(Parkour.Type type)

FILE: Assets/Scripts/Annotations/Tags/Idle.cs
  type Idle (line 3) | [Trait]

FILE: Assets/Scripts/Annotations/Tags/Ledge.cs
  type Ledge (line 3) | [Trait]
    type Type (line 6) | public enum Type
    method IsType (line 16) | public bool IsType(Type type)
    method Create (line 21) | public static Ledge Create(Type type)
    method Create (line 29) | public static Ledge Create(int type)

FILE: Assets/Scripts/Annotations/Tags/Locomotion.cs
  type Locomotion (line 3) | [Trait]

FILE: Assets/Scripts/Annotations/Tags/Parkour.cs
  type Parkour (line 3) | [Trait]
    type Type (line 6) | public enum Type
    method IsType (line 17) | public bool IsType(Type type)
    method Create (line 22) | public static Parkour Create(Type type)
    method Create (line 30) | public static Parkour Create(int layer)

FILE: Assets/Scripts/Controller/CollisionShapes/CapsuleCollisionShape.cs
  class CapsuleCollisionShape (line 6) | internal class CapsuleCollisionShape : CollisionShape
    method CapsuleCollisionShape (line 8) | public CapsuleCollisionShape(CapsuleCollider collider)
    method Center (line 30) | public override float3 Center(float3 position)
    method Top (line 35) | public float3 Top(float3 position)
    method Bottom (line 40) | public float3 Bottom(float3 position, float offset = 0.0f)
    method CollisionCastAll (line 54) | public override int CollisionCastAll(float3 position, float3 direction...
    method FromPosition (line 143) | public override float3 FromPosition(float3 position, float3 origin)
    method DebugDraw (line 148) | public override void DebugDraw(float3 position, quaternion rotation, C...

FILE: Assets/Scripts/Controller/CollisionShapes/CollisionShape.cs
  class CollisionShape (line 5) | internal abstract class CollisionShape
    type Contact (line 7) | internal struct Contact
      method Create (line 29) | public static Contact Create(float3 startPosition, float3 endPositions)
    method Center (line 54) | public abstract float3 Center(float3 position);
    method CollisionCastAll (line 56) | public abstract int CollisionCastAll(float3 position, float3 direction...
    method FromPosition (line 58) | public abstract float3 FromPosition(float3 position, float3 origin);
    method DebugDraw (line 60) | public abstract void DebugDraw(float3 position, quaternion rotation, C...

FILE: Assets/Scripts/Controller/CollisionShapes/SphereCollisionShape.cs
  class SphereCollisionShape (line 5) | internal class SphereCollisionShape : CollisionShape
    method SphereCollisionShape (line 7) | public SphereCollisionShape(SphereCollider collider)
    method Center (line 19) | public override float3 Center(float3 position)
    method CollisionCastAll (line 39) | public override int CollisionCastAll(float3 position, float3 direction...
    method FromPosition (line 140) | public override float3 FromPosition(float3 position, float3 origin)
    method DebugDraw (line 145) | public override void DebugDraw(float3 position, quaternion rotation, C...

FILE: Assets/Scripts/Controller/Editor/MovementControllerEditor.cs
  class MovementControllerEditor (line 8) | [CanEditMultipleObjects]
    method OnEnable (line 17) | private void OnEnable()
    method OnInspectorGUI (line 22) | public override void OnInspectorGUI()
    method InspectorGUI (line 36) | private bool InspectorGUI()
    method RetrieveLayers (line 213) | void RetrieveLayers()
    method LayerMaskField (line 238) | public bool LayerMaskField(string title, string tooltip, int layerMask...
    method FloatField (line 305) | bool FloatField(string title, string tooltip, float value, Action<floa...
    method BooleanField (line 323) | bool BooleanField(string title, bool value, Action<bool> setter)
    method FloatField (line 341) | bool FloatField(string title, float value, Action<float> setter)

FILE: Assets/Scripts/Controller/MovementController.Closure.cs
  class MovementController (line 8) | public partial class MovementController : SnapshotProvider
    type Closure (line 10) | public struct Closure
      method Create (line 112) | internal static Closure Create()
      method WriteToStream (line 134) | internal void WriteToStream(Buffer buffer)
      method ReadFromStream (line 153) | internal void ReadFromStream(Buffer buffer)
      method InverseTransformPoint (line 172) | internal Vector3 InverseTransformPoint(Vector3 p)

FILE: Assets/Scripts/Controller/MovementController.Private.cs
  class MovementController (line 8) | public partial class MovementController : SnapshotProvider
    method Start (line 32) | void Start()
    method UpdateVelocity (line 60) | void UpdateVelocity(float deltaTime)
    method UpdateMovement (line 81) | void UpdateMovement(float deltaTime)
    method ProcessCollisions (line 280) | bool ProcessCollisions(float3 position, ref float3 displacement, ref f...
    method InitializeSupport (line 347) | void InitializeSupport(float3 position)
    method GetGroundDistance (line 472) | float GetGroundDistance(float3 position)
    method CalculateAccumulatedForce (line 604) | float3 CalculateAccumulatedForce(float deltaTime)

FILE: Assets/Scripts/Controller/MovementController.Public.cs
  class MovementController (line 6) | public partial class MovementController : SnapshotProvider
    method OnEnable (line 106) | public override void OnEnable()
    method OnDisable (line 127) | public override void OnDisable()
    method Snapshot (line 154) | public void Snapshot()
    method Rewind (line 181) | public void Rewind()
    method DebugDraw (line 197) | public void DebugDraw(quaternion rotation, Color color)
    method Move (line 220) | public void Move(float3 displacement)
    method MoveTo (line 243) | public void MoveTo(float3 position)
    method SetVelocity (line 266) | public void SetVelocity(float3 velocity)
    method FromPosition (line 281) | public float3 FromPosition(float3 origin)
    type Force (line 301) | public struct Force
      method Create (line 328) | public static Force Create(float3 force, float duration = 0.0f)
    method AddImpulse (line 391) | public void AddImpulse(float3 impulse)
    method AddForce (line 409) | public void AddForce(float3 force, float duration)
    method Tick (line 436) | public void Tick(float deltaTime)

FILE: Assets/Scripts/Controller/MovementController.State.cs
  class MovementController (line 8) | public partial class MovementController : SnapshotProvider
    class State (line 10) | class State : Serializable
      method Create (line 24) | internal static State Create()
      method CopyFrom (line 40) | internal void CopyFrom(State rhs)
      method WriteToStream (line 55) | public void WriteToStream(Buffer buffer)
      method ReadFromStream (line 68) | public void ReadFromStream(Buffer buffer)
      method Dispose (line 81) | internal void Dispose()

FILE: Assets/Scripts/Controller/MovementController.cs
  class MovementController (line 49) | [AddComponentMenu("Kinematica/Movement Controller")]

FILE: Assets/Scripts/Debug/AbilityDebug.cs
  type AbilityRecord (line 5) | public struct AbilityRecord : IFrameRecord
  type AbilityState (line 10) | public struct AbilityState
  class AbilityFrameAggregate (line 17) | public class AbilityFrameAggregate : IFrameAggregate
    method AddRecords (line 32) | public void AddRecords(List<IFrameRecord> records, float frameStartTim...
    method PruneFramesBeforeTimestamp (line 60) | public void PruneFramesBeforeTimestamp(float startTimeInSeconds)
    method PruneFramesStartingAfterTimestamp (line 78) | public void PruneFramesStartingAfterTimestamp(float endTimeInSeconds)

FILE: Assets/Scripts/Editor/Debug/AbilityTimelineDrawer.cs
  class AbilityTimelineDrawer (line 7) | public class AbilityTimelineDrawer : ITimelineDebugDrawer
    method GetDrawHeight (line 11) | public float GetDrawHeight(IFrameAggregate aggregate)
    method Draw (line 16) | public void Draw(FrameDebugProviderInfo providerInfo, IFrameAggregate ...
    method OnPostDraw (line 31) | public void OnPostDraw(){}

FILE: Assets/Scripts/Quadruped/Quadruped.cs
  type QuadrupedJob (line 12) | [BurstCompile(CompileSynchronously = true)]
    method Execute (line 31) | public void Execute()
  class Quadruped (line 63) | [RequireComponent(typeof(Kinematica))]
    method OnEnable (line 126) | public override void OnEnable()
    method OnDisable (line 142) | public override void OnDisable()
    method OnEarlyUpdate (line 152) | public override void OnEarlyUpdate(bool rewind)
    method Update (line 188) | void Update()
    method OnAnimatorMove (line 201) | public virtual void OnAnimatorMove()

FILE: Assets/Scripts/Supplementary/Cameras/DebugCamera.cs
  class DebugCamera (line 3) | public class DebugCamera : MonoBehaviour
    method Start (line 10) | public void Start ()
    method OnEnable (line 17) | public void OnEnable()
    method OnDisable (line 22) | public void OnDisable()
    method Update (line 27) | public void Update()
    method Enable (line 64) | private void Enable()
    method Disable (line 72) | private void Disable()

FILE: Assets/Scripts/Supplementary/Cameras/FollowCamera.cs
  class FollowCamera (line 4) | public class FollowCamera : MonoBehaviour
    method Start (line 29) | void Start ()
    method LateUpdate (line 34) | void LateUpdate ()
    method OnGUI (line 70) | void OnGUI()
    method GetHorizontal (line 83) | float GetHorizontal()
    method GetVertical (line 88) | float GetVertical()
    method GetHorizontalSafe (line 93) | float GetHorizontalSafe()
    method GetVerticalSafe (line 105) | float GetVerticalSafe()
    method CalculateAngleDelta (line 117) | private float CalculateAngleDelta(float angleDeltaDesired, float angle...
    method RotateOffset (line 129) | private void RotateOffset(float angleInRadians, float3 axis)
    method Convert (line 134) | private static float3 Convert(Vector3 p)

FILE: Assets/Scripts/Supplementary/Geometry/BoundingBox.cs
  type BoundingBox (line 6) | public struct BoundingBox
    method transformPoint (line 11) | public float3 transformPoint(float3 position)
    method inverseTransformPoint (line 16) | public float3 inverseTransformPoint(float3 position)
    method Contains (line 21) | public bool Contains(float3 position, float radius)
    method FromBoxCollider (line 36) | public static BoundingBox FromBoxCollider(BoxCollider collider)
    method SphereIntersect (line 53) | public static bool SphereIntersect(float3 position, float radius, Nati...

FILE: Assets/Scripts/Supplementary/Geometry/ClosestPoint.FromLineSegment.cs
  class ClosestPoint (line 5) | public static partial class ClosestPoint
    method FromLineSegment (line 24) | public static (float3, float3) FromLineSegment(float3 startPosition, f...
    method FromLineSegment (line 54) | static (float3, float3) FromLineSegment(float3 startPosition, float3 e...
    method FromLineSegment (line 172) | static (float3, float3) FromLineSegment(float3 startPosition, float3 e...
    method FromLineSegment (line 201) | static (float3, float3) FromLineSegment(float3 startPosition, float3 e...
    method FromLineSegment (line 230) | static (float3, float3) FromLineSegment(float3 startPosition, float3 e...
    method FromLineSegment (line 256) | static (float3, float3) FromLineSegment(float3 startPosition1, float3 ...
    method FromLineSegment (line 542) | static (float3, float3) FromLineSegment(float3 startPosition, float3 e...
    method GetLineDistance (line 564) | static float GetLineDistance(float3 boxExtents, float3 boxPoint, float...
    method GetLineDistance (line 592) | static float GetLineDistance(float3 boxExtents, float3 boxPoint, float...
    method GetLineDistance (line 753) | static float GetLineDistance(float3 boxExtents, float3 boxPoint, float...
    method GetLineDistance (line 809) | static float GetLineDistance(float3 boxExtents, float3 boxPoint, float...

FILE: Assets/Scripts/Supplementary/Geometry/ClosestPoint.FromPosition.cs
  class ClosestPoint (line 5) | public static partial class ClosestPoint
    method FromPosition (line 23) | public static float3 FromPosition(float3 position, Collider collider, ...
    method FromPosition (line 62) | public static float3 FromPosition(float3 position, BoxCollider collider)
    method FromPosition (line 108) | public static float3 FromPosition(float3 position, SphereCollider coll...
    method FromPosition (line 128) | public static float3 FromPosition(float3 position, CapsuleCollider col...
    method FromPosition (line 226) | public static float3 FromPosition(float3 position, CharacterController...
    method FromPosition (line 271) | public static float3 FromPosition(float3 position, float3 spherePositi...
    method FromPosition (line 287) | public static float3 FromPosition(float3 position, float3 startPositio...
    method FromPosition (line 317) | public static float3 FromPosition(float3 position, float3 startPositio...

FILE: Assets/Scripts/Supplementary/Geometry/Intersection.cs
  class Intersection (line 5) | public static class Intersection
    method OverlapSphere (line 16) | public static int OverlapSphere(float3 position, float radius, out Col...

FILE: Assets/Scripts/Supplementary/Geometry/Raycast.cs
  class Raycast (line 5) | public static class Raycast
    method ClosestHit (line 27) | public static bool ClosestHit(float3 origin, float3 direction, out Ray...

FILE: Assets/Scripts/Supplementary/SmoothValue.cs
  type SmoothValue (line 3) | public struct SmoothValue
    method Create (line 5) | public static SmoothValue Create(float currentValue)
    method SmoothValue (line 10) | public SmoothValue(float currentValue)
    method CriticallyDampedSpring (line 29) | public float CriticallyDampedSpring(float targetValue, float timeDelta...
    method ExponentialDecay (line 52) | public float ExponentialDecay(float targetValue, float timeDelta, floa...
  type SmoothValue2 (line 78) | public struct SmoothValue2
    method Create (line 80) | public static SmoothValue2 Create(float2 currentValue)
    method SmoothValue2 (line 85) | public SmoothValue2(float2 currentValue)
    method CriticallyDampedSpring (line 104) | public float2 CriticallyDampedSpring(float2 targetValue, float timeDel...
    method ExponentialDecay (line 127) | public float2 ExponentialDecay(float2 targetValue, float timeDelta, fl...
  type SmoothValue3 (line 153) | public struct SmoothValue3
    method Create (line 155) | public static SmoothValue3 Create(float3 currentValue)
    method SmoothValue3 (line 160) | public SmoothValue3(float3 currentValue)
    method CriticallyDampedSpring (line 179) | public float3 CriticallyDampedSpring(float3 targetValue, float timeDel...
    method ExponentialDecay (line 202) | public float3 ExponentialDecay(float3 targetValue, float timeDelta, fl...

FILE: Assets/Scripts/UI/ControlsMenu.cs
  class ControlsMenu (line 5) | public class ControlsMenu : MonoBehaviour
    type State (line 12) | enum State
    method Start (line 23) | void Start()
    method Update (line 29) | private void Update()
    method OnGUI (line 51) | void OnGUI()

FILE: Assets/Scripts/Unit/Constraints/AverageConstraint.cs
  class AverageConstraint (line 9) | public class AverageConstraint : MonoBehaviour, Constraint
    type Job (line 11) | [BurstCompile]
      method Setup (line 18) | public void Setup(Animator animator, AverageConstraint[] constraints)
      method Dispose (line 38) | public void Dispose()
      method ProcessAnimation (line 45) | public void ProcessAnimation(AnimationStream stream)
      method ProcessRootMotion (line 55) | public void ProcessRootMotion(AnimationStream stream) { }
    method Execute (line 61) | public void Execute()

FILE: Assets/Scripts/Unit/Constraints/Constraint.cs
  type Constraint (line 3) | internal interface Constraint
    method Execute (line 5) | void Execute();

FILE: Assets/Scripts/Unit/Constraints/ConstraintRunner.cs
  class ConstraintRunner (line 3) | public class ConstraintRunner : MonoBehaviour
    method OnEnable (line 19) | void OnEnable()
    method Execute (line 27) | void Execute<T>(T[] constraints) where T : Unit.Constraint
    method Update (line 36) | void Update()
    method LateUpdate (line 59) | void LateUpdate()

FILE: Assets/Scripts/Unit/Constraints/ConstraintSetup.cs
  class ConstraintSetup (line 11) | public class ConstraintSetup : MonoBehaviour
    method DoCreateConstraints (line 14) | [MenuItem("CONTEXT/ConstraintSetup/Create Constraints")]
    class Constraint (line 23) | public abstract class Constraint
      method Constraint (line 25) | public Constraint(string groupName)
      method LogError (line 30) | public bool LogError(string message)
      method AddMember (line 36) | public abstract bool AddMember(Transform transform);
      method Validate (line 38) | public abstract bool Validate();
      method CreateComponents (line 40) | public abstract bool CreateComponents();
    class POC (line 45) | public class POC : Constraint
      method POC (line 47) | public POC(string groupName) : base(groupName)
      method AddMember (line 51) | public override bool AddMember(Transform transform)
      method Validate (line 94) | public override bool Validate()
      method CreateComponents (line 112) | public override bool CreateComponents()
    class Piston (line 127) | public class Piston : Constraint
      method Piston (line 129) | public Piston(string groupName) : base(groupName)
      method AddMember (line 133) | public override bool AddMember(Transform transform)
      method Validate (line 181) | public override bool Validate()
      method CreateComponents (line 203) | public override bool CreateComponents()
    class Muscle (line 232) | public class Muscle : Piston
      method Muscle (line 234) | public Muscle(string groupName) : base(groupName)
      method AddMember (line 238) | public override bool AddMember(Transform transform)
      method Validate (line 266) | public override bool Validate()
      method CreateComponents (line 276) | public override bool CreateComponents()
    method CreateConstraints (line 300) | public void CreateConstraints()
    method RemoveAllConstraintComponents (line 351) | public void RemoveAllConstraintComponents()
    method RemoveAllConstraints (line 358) | public void RemoveAllConstraints<T>() where T : UnityEngine.Object
    method GroupName (line 369) | public string GroupName(Type type, string name)
    method NameToType (line 386) | public Type NameToType(string name)
    method TypeNameToType (line 398) | public Type TypeNameToType(string name)

FILE: Assets/Scripts/Unit/Constraints/LookAtConstraint.cs
  class LookAtConstraint (line 10) | public class LookAtConstraint : MonoBehaviour, Constraint
    type Job (line 12) | [BurstCompile]
      method Setup (line 22) | public void Setup(Animator animator, LookAtConstraint[] constraints)
      method Dispose (line 47) | public void Dispose()
      method ProcessAnimation (line 56) | public void ProcessAnimation(AnimationStream stream)
      method ProcessRootMotion (line 71) | public void ProcessRootMotion(AnimationStream stream) { }
      method Convert (line 73) | static Vector3 Convert(AxisDefinition axisDef)
    type Axis (line 88) | public enum Axis
    type AxisDefinition (line 93) | [Serializable]
    method Execute (line 103) | public void Execute()
    method GetUnitAxis (line 114) | public static Vector3 GetUnitAxis(Axis axis, bool negative)
    method DrawTransform (line 149) | public void DrawTransform(float scale)

FILE: Assets/Scripts/Unit/Constraints/MuscleConstraint.cs
  class MuscleConstraint (line 10) | public class MuscleConstraint : MonoBehaviour, Constraint
    type Job (line 12) | [BurstCompile]
      method Setup (line 22) | public void Setup(Animator animator, MuscleConstraint[] constraints)
      method Dispose (line 47) | public void Dispose()
      method ProcessAnimation (line 56) | public void ProcessAnimation(AnimationStream stream)
      method ProcessRootMotion (line 72) | public void ProcessRootMotion(AnimationStream stream) { }
    method Execute (line 80) | public void Execute()

FILE: Assets/Scripts/Unit/Constraints/RotationConstraint.cs
  class RotationConstraint (line 10) | public class RotationConstraint : MonoBehaviour, Constraint
    type Job (line 12) | [BurstCompile]
      method Setup (line 27) | public void Setup(Animator animator, RotationConstraint[] constraints)
      method Dispose (line 59) | public void Dispose()
      method ProcessAnimation (line 70) | public void ProcessAnimation(AnimationStream stream)
      method ProcessRootMotion (line 97) | public void ProcessRootMotion(AnimationStream stream) { }
    method Start (line 111) | public void Start()
    method Execute (line 118) | public void Execute()

FILE: Assets/Scripts/Unit/Unit.cs
  class Unit (line 15) | public class Unit : AbilityRunner
    method OnEnable (line 28) | public override void OnEnable()
    method OnDisable (line 44) | public override void OnDisable()
    method Update (line 51) | public override void Update()
    method CreatePlayableGraph (line 58) | void CreatePlayableGraph()
    method DestroyPlayableGraph (line 99) | void DestroyPlayableGraph()
    method FilterConstraintsByType (line 111) | static T[] FilterConstraintsByType<T>(Constraint[] constraints)
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// ... and 964 more files (download for full content)

About this extraction

This page contains the full source code of the Unity-Technologies/Kinematica_Demo GitHub repository, extracted and formatted as plain text for AI agents and large language models (LLMs). The extraction includes 1164 files (159.1 MB), approximately 3.5M tokens, and a symbol index with 460 extracted functions, classes, methods, constants, and types. Use this with OpenClaw, Claude, ChatGPT, Cursor, Windsurf, or any other AI tool that accepts text input. You can copy the full output to your clipboard or download it as a .txt file.

Extracted by GitExtract — free GitHub repo to text converter for AI. Built by Nikandr Surkov.

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