Full Code of daniel-ilett/water-urp for AI

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Repository: daniel-ilett/water-urp
Branch: master
Commit: b40e1722fc4a
Files: 281
Total size: 3.4 MB

Directory structure:
gitextract_f39a8ml4/

├── .gitignore
├── AD Voronoi Texture.afdesign
├── Assets/
│   ├── ExampleAssets/
│   │   ├── Materials/
│   │   │   ├── ConstructionLight_Mat.mat
│   │   │   ├── ConstructionLight_Mat.mat.meta
│   │   │   ├── DryWallPainted_Mat.mat
│   │   │   ├── DryWallPainted_Mat.mat.meta
│   │   │   ├── DryWall_Mat.mat
│   │   │   ├── DryWall_Mat.mat.meta
│   │   │   ├── Ground_Mat.mat
│   │   │   ├── Ground_Mat.mat.meta
│   │   │   ├── Hammer_Mat.mat
│   │   │   ├── Hammer_Mat.mat.meta
│   │   │   ├── HardHat_Mat.mat
│   │   │   ├── HardHat_Mat.mat.meta
│   │   │   ├── Jigsaw_Mat.mat
│   │   │   ├── Jigsaw_Mat.mat.meta
│   │   │   ├── LightBulb_Mat.mat
│   │   │   ├── LightBulb_Mat.mat.meta
│   │   │   ├── Liquid_Mat.mat
│   │   │   ├── Liquid_Mat.mat.meta
│   │   │   ├── Metal_Blue_Simple_Mat.mat
│   │   │   ├── Metal_Blue_Simple_Mat.mat.meta
│   │   │   ├── Metal_Simple_Mat.mat
│   │   │   ├── Metal_Simple_Mat.mat.meta
│   │   │   ├── OBS_Mat.mat
│   │   │   ├── OBS_Mat.mat.meta
│   │   │   ├── Paint1G_WAnim_Material.mat
│   │   │   ├── Paint1G_WAnim_Material.mat.meta
│   │   │   ├── PaintBrush_Mat.mat
│   │   │   ├── PaintBrush_Mat.mat.meta
│   │   │   ├── PaintLabel_Mat.mat
│   │   │   ├── PaintLabel_Mat.mat.meta
│   │   │   ├── Plastic_Black_Mat.mat
│   │   │   ├── Plastic_Black_Mat.mat.meta
│   │   │   ├── Plastic_Gray_Mat.mat
│   │   │   ├── Plastic_Gray_Mat.mat.meta
│   │   │   ├── Plastic_Ridges_Mat.mat
│   │   │   ├── Plastic_Ridges_Mat.mat.meta
│   │   │   ├── Plastic_Rough_Mat.mat
│   │   │   ├── Plastic_Rough_Mat.mat.meta
│   │   │   ├── Plastic_Transparent.mat
│   │   │   ├── Plastic_Transparent.mat.meta
│   │   │   ├── Plastic_White_Mat.mat
│   │   │   ├── Plastic_White_Mat.mat.meta
│   │   │   ├── Plastic_Yellow_Mat.mat
│   │   │   ├── Plastic_Yellow_Mat.mat.meta
│   │   │   ├── Strap_Mat.mat
│   │   │   ├── Strap_Mat.mat.meta
│   │   │   ├── Stud_Mat.mat
│   │   │   └── Stud_Mat.mat.meta
│   │   ├── Materials.meta
│   │   ├── Models/
│   │   │   ├── ConstructionLight_Low.fbx
│   │   │   ├── ConstructionLight_Low.fbx.meta
│   │   │   ├── Stud.fbx
│   │   │   ├── Stud.fbx.meta
│   │   │   ├── Workbench.fbx
│   │   │   ├── Workbench.fbx.meta
│   │   │   ├── Workbench_Low.fbx
│   │   │   ├── Workbench_Low.fbx.meta
│   │   │   ├── Workshop_Set.fbx
│   │   │   ├── Workshop_Set.fbx.meta
│   │   │   ├── brush_low.fbx
│   │   │   ├── brush_low.fbx.meta
│   │   │   ├── hammer_low.fbx
│   │   │   ├── hammer_low.fbx.meta
│   │   │   ├── jigsaw_low.fbx
│   │   │   ├── jigsaw_low.fbx.meta
│   │   │   ├── magneticlevel_low.fbx
│   │   │   ├── magneticlevel_low.fbx.meta
│   │   │   ├── paintbucket_low.fbx
│   │   │   ├── paintbucket_low.fbx.meta
│   │   │   ├── safetygoggles_low.fbx
│   │   │   ├── safetygoggles_low.fbx.meta
│   │   │   ├── safetyhat_low.fbx
│   │   │   ├── safetyhat_low.fbx.meta
│   │   │   ├── small_plane.fbx
│   │   │   └── small_plane.fbx.meta
│   │   ├── Models.meta
│   │   ├── Prefabs/
│   │   │   ├── Construction Light Low.prefab
│   │   │   ├── Construction Light Low.prefab.meta
│   │   │   ├── Paint Supplies.prefab
│   │   │   ├── Paint Supplies.prefab.meta
│   │   │   ├── Props.prefab
│   │   │   ├── Props.prefab.meta
│   │   │   ├── Workbench.prefab
│   │   │   ├── Workbench.prefab.meta
│   │   │   ├── Workbench_LOD0.prefab
│   │   │   ├── Workbench_LOD0.prefab.meta
│   │   │   ├── Workbench_LOD1.prefab
│   │   │   ├── Workbench_LOD1.prefab.meta
│   │   │   ├── Workshop Set.prefab
│   │   │   └── Workshop Set.prefab.meta
│   │   ├── Prefabs.meta
│   │   ├── Shaders/
│   │   │   ├── Paint1G_WAnim_Shader.ShaderGraph
│   │   │   └── Paint1G_WAnim_Shader.ShaderGraph.meta
│   │   ├── Shaders.meta
│   │   ├── Textures/
│   │   │   ├── Concrete/
│   │   │   │   ├── Ground_Albedo.tif
│   │   │   │   ├── Ground_Albedo.tif.meta
│   │   │   │   ├── Ground_MetallicOcculusionSmoothness.tif
│   │   │   │   ├── Ground_MetallicOcculusionSmoothness.tif.meta
│   │   │   │   ├── Ground_Normal.tif
│   │   │   │   └── Ground_Normal.tif.meta
│   │   │   ├── Concrete.meta
│   │   │   ├── Drywall/
│   │   │   │   ├── DrywallPainted_Normal.tif
│   │   │   │   ├── DrywallPainted_Normal.tif.meta
│   │   │   │   ├── Drywall_Albedo.tif
│   │   │   │   ├── Drywall_Albedo.tif.meta
│   │   │   │   ├── Drywall_AlbedoSmoothness.tif
│   │   │   │   ├── Drywall_AlbedoSmoothness.tif.meta
│   │   │   │   ├── Drywall_Normal.tif
│   │   │   │   └── Drywall_Normal.tif.meta
│   │   │   ├── Drywall.meta
│   │   │   ├── Metal/
│   │   │   │   ├── Metal_Albedo.tif
│   │   │   │   ├── Metal_Albedo.tif.meta
│   │   │   │   ├── Metal_MetallicSmoothness.tif
│   │   │   │   ├── Metal_MetallicSmoothness.tif.meta
│   │   │   │   ├── Metal_Normal.tif
│   │   │   │   └── Metal_Normal.tif.meta
│   │   │   ├── Metal.meta
│   │   │   ├── Plastic/
│   │   │   │   ├── Elastic_MetallicOcculusionSmoothness.tif
│   │   │   │   ├── Elastic_MetallicOcculusionSmoothness.tif.meta
│   │   │   │   ├── Elastic_Normal.tif
│   │   │   │   ├── Elastic_Normal.tif.meta
│   │   │   │   ├── PlasticRidges_Albedo.tif
│   │   │   │   ├── PlasticRidges_Albedo.tif.meta
│   │   │   │   ├── PlasticRidges_MetallicOcculusionSmoothness.tif
│   │   │   │   ├── PlasticRidges_MetallicOcculusionSmoothness.tif.meta
│   │   │   │   ├── PlasticRidges_Normal.tif
│   │   │   │   ├── PlasticRidges_Normal.tif.meta
│   │   │   │   ├── PlasticRough_Albedo.tif
│   │   │   │   ├── PlasticRough_Albedo.tif.meta
│   │   │   │   ├── PlasticRough_MetallicOcculusionSmoothness.tif
│   │   │   │   ├── PlasticRough_MetallicOcculusionSmoothness.tif.meta
│   │   │   │   ├── Plastic_AlbedoSmoothness.tif
│   │   │   │   ├── Plastic_AlbedoSmoothness.tif.meta
│   │   │   │   ├── Plastic_Normal.tif
│   │   │   │   └── Plastic_Normal.tif.meta
│   │   │   ├── Plastic.meta
│   │   │   ├── Props/
│   │   │   │   ├── Construction_Light/
│   │   │   │   │   ├── ConstructionLight_Albedo.tif
│   │   │   │   │   ├── ConstructionLight_Albedo.tif.meta
│   │   │   │   │   ├── ConstructionLight_MetallicOcculusionSmoothness.tif
│   │   │   │   │   └── ConstructionLight_MetallicOcculusionSmoothness.tif.meta
│   │   │   │   ├── Construction_Light.meta
│   │   │   │   ├── Hammer/
│   │   │   │   │   ├── Hammer_Albedo.tif
│   │   │   │   │   ├── Hammer_Albedo.tif.meta
│   │   │   │   │   ├── Hammer_MetallicOcculusionSmoothness.tif
│   │   │   │   │   ├── Hammer_MetallicOcculusionSmoothness.tif.meta
│   │   │   │   │   ├── Hammer_Normal.tif
│   │   │   │   │   └── Hammer_Normal.tif.meta
│   │   │   │   ├── Hammer.meta
│   │   │   │   ├── HardHat/
│   │   │   │   │   ├── SafetyHat_Albedo.tif
│   │   │   │   │   ├── SafetyHat_Albedo.tif.meta
│   │   │   │   │   ├── SafetyHat_MetallicOcculusionSmoothness.tif
│   │   │   │   │   ├── SafetyHat_MetallicOcculusionSmoothness.tif.meta
│   │   │   │   │   ├── SafetyHat_Normal.tif
│   │   │   │   │   └── SafetyHat_Normal.tif.meta
│   │   │   │   ├── HardHat.meta
│   │   │   │   ├── Jigsaw/
│   │   │   │   │   ├── Jigsaw_Albedo.tif
│   │   │   │   │   ├── Jigsaw_Albedo.tif.meta
│   │   │   │   │   ├── Jigsaw_MetallicOcculusionSmoothness.tif
│   │   │   │   │   ├── Jigsaw_MetallicOcculusionSmoothness.tif.meta
│   │   │   │   │   ├── Jigsaw_Normal.tif
│   │   │   │   │   └── Jigsaw_Normal.tif.meta
│   │   │   │   ├── Jigsaw.meta
│   │   │   │   ├── Paint/
│   │   │   │   │   ├── Paint1G_Albedo.tif
│   │   │   │   │   ├── Paint1G_Albedo.tif.meta
│   │   │   │   │   ├── Paint1G_MetallicOcculusionRoughness.tif
│   │   │   │   │   ├── Paint1G_MetallicOcculusionRoughness.tif.meta
│   │   │   │   │   ├── Paint1G_Normal.tif
│   │   │   │   │   ├── Paint1G_Normal.tif.meta
│   │   │   │   │   ├── Paint5G_AlbedoSmoothness.tif
│   │   │   │   │   ├── Paint5G_AlbedoSmoothness.tif.meta
│   │   │   │   │   ├── PaintAnimMask.tif
│   │   │   │   │   ├── PaintAnimMask.tif.meta
│   │   │   │   │   ├── PaintLabel.tif
│   │   │   │   │   ├── PaintLabel.tif.meta
│   │   │   │   │   ├── Paintbrush_Albedo.tif
│   │   │   │   │   ├── Paintbrush_Albedo.tif.meta
│   │   │   │   │   ├── Paintbrush_MetallicOcculusionSmoothness.tif
│   │   │   │   │   ├── Paintbrush_MetallicOcculusionSmoothness.tif.meta
│   │   │   │   │   ├── Paintbrush_Normal.tif
│   │   │   │   │   └── Paintbrush_Normal.tif.meta
│   │   │   │   └── Paint.meta
│   │   │   ├── Props.meta
│   │   │   ├── Wood/
│   │   │   │   ├── OBS_Albedo.tif
│   │   │   │   ├── OBS_Albedo.tif.meta
│   │   │   │   ├── OBS_MetallicOcculusionSmoothness.tif
│   │   │   │   ├── OBS_MetallicOcculusionSmoothness.tif.meta
│   │   │   │   ├── OBS_Normal.tif
│   │   │   │   ├── OBS_Normal.tif.meta
│   │   │   │   ├── Plywood_Albedo.tif
│   │   │   │   ├── Plywood_Albedo.tif.meta
│   │   │   │   ├── Plywood_MetallicOcculusionSmoothness.tif
│   │   │   │   ├── Plywood_MetallicOcculusionSmoothness.tif.meta
│   │   │   │   ├── Plywood_Normal.tif
│   │   │   │   └── Plywood_Normal.tif.meta
│   │   │   └── Wood.meta
│   │   └── Textures.meta
│   ├── ExampleAssets.meta
│   ├── Materials/
│   │   ├── Skybox_Mat.mat
│   │   ├── Skybox_Mat.mat.meta
│   │   ├── StylisedWater.mat
│   │   └── StylisedWater.mat.meta
│   ├── Materials.meta
│   ├── Presets/
│   │   ├── AudioCompressedInMemory.preset
│   │   ├── AudioCompressedInMemory.preset.meta
│   │   ├── AudioStreaming.preset
│   │   ├── AudioStreaming.preset.meta
│   │   ├── Defaults/
│   │   │   ├── AlbedoTexture_Default.preset
│   │   │   ├── AlbedoTexture_Default.preset.meta
│   │   │   ├── AudioDecompressOnLoad.preset
│   │   │   ├── AudioDecompressOnLoad.preset.meta
│   │   │   ├── DirectionalLight_Default.preset
│   │   │   └── DirectionalLight_Default.preset.meta
│   │   ├── Defaults.meta
│   │   ├── NormalTexture.preset
│   │   ├── NormalTexture.preset.meta
│   │   ├── UtilityTexture.preset
│   │   └── UtilityTexture.preset.meta
│   ├── Presets.meta
│   ├── Readme.asset
│   ├── Readme.asset.meta
│   ├── Scenes/
│   │   ├── SampleScene.unity
│   │   └── SampleScene.unity.meta
│   ├── Scenes.meta
│   ├── Scripts/
│   │   ├── SimpleCameraController.cs
│   │   └── SimpleCameraController.cs.meta
│   ├── Scripts.meta
│   ├── Settings/
│   │   ├── ForwardRenderer.asset
│   │   ├── ForwardRenderer.asset.meta
│   │   ├── SampleSceneProfile.asset
│   │   ├── SampleSceneProfile.asset.meta
│   │   ├── UniversalRP-HighQuality.asset
│   │   ├── UniversalRP-HighQuality.asset.meta
│   │   ├── UniversalRP-LowQuality.asset
│   │   ├── UniversalRP-LowQuality.asset.meta
│   │   ├── UniversalRP-MediumQuality.asset
│   │   └── UniversalRP-MediumQuality.asset.meta
│   ├── Settings.meta
│   ├── Shaders/
│   │   ├── StylisedWater.shadergraph
│   │   ├── StylisedWater.shadergraph.meta
│   │   ├── Tutorial.shadergraph
│   │   └── Tutorial.shadergraph.meta
│   ├── Shaders.meta
│   ├── Textures/
│   │   ├── FlowMap.png.meta
│   │   ├── Voronoi.png.meta
│   │   └── Voronoi2.png.meta
│   ├── Textures.meta
│   ├── TutorialInfo/
│   │   ├── Icons/
│   │   │   ├── Help_Icon.png.meta
│   │   │   └── UniversalIcon.png.meta
│   │   ├── Icons.meta
│   │   ├── Layout.wlt
│   │   ├── Layout.wlt.meta
│   │   ├── Scripts/
│   │   │   ├── Editor/
│   │   │   │   ├── ReadmeEditor.cs
│   │   │   │   └── ReadmeEditor.cs.meta
│   │   │   ├── Editor.meta
│   │   │   ├── Readme.cs
│   │   │   └── Readme.cs.meta
│   │   └── Scripts.meta
│   └── TutorialInfo.meta
├── LICENSE
├── Packages/
│   └── manifest.json
├── ProjectSettings/
│   ├── AudioManager.asset
│   ├── ClusterInputManager.asset
│   ├── DynamicsManager.asset
│   ├── EditorBuildSettings.asset
│   ├── EditorSettings.asset
│   ├── GraphicsSettings.asset
│   ├── InputManager.asset
│   ├── NavMeshAreas.asset
│   ├── Physics2DSettings.asset
│   ├── PresetManager.asset
│   ├── ProjectSettings.asset
│   ├── ProjectVersion.txt
│   ├── QualitySettings.asset
│   ├── TagManager.asset
│   ├── TimeManager.asset
│   ├── UnityConnectSettings.asset
│   ├── VFXManager.asset
│   └── XRSettings.asset
└── README.md

================================================
FILE CONTENTS
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================================================
FILE: .gitignore
================================================
# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
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/[Ll]ibrary/
/[Tt]emp/
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/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Mm]emoryCaptures/

# Asset meta data should only be ignored when the corresponding asset is also ignored
!/[Aa]ssets/**/*.meta

# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*

# Autogenerated Jetbrains Rider plugin
[Aa]ssets/Plugins/Editor/JetBrains*

# Visual Studio cache directory
.vs/

# Gradle cache directory
.gradle/

# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
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# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta

# Unity3D generated file on crash reports
sysinfo.txt

# Builds
*.apk
*.unitypackage

# Crashlytics generated file
crashlytics-build.properties



================================================
FILE: Assets/ExampleAssets/Materials/ConstructionLight_Mat.mat
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Download .txt
gitextract_f39a8ml4/

├── .gitignore
├── AD Voronoi Texture.afdesign
├── Assets/
│   ├── ExampleAssets/
│   │   ├── Materials/
│   │   │   ├── ConstructionLight_Mat.mat
│   │   │   ├── ConstructionLight_Mat.mat.meta
│   │   │   ├── DryWallPainted_Mat.mat
│   │   │   ├── DryWallPainted_Mat.mat.meta
│   │   │   ├── DryWall_Mat.mat
│   │   │   ├── DryWall_Mat.mat.meta
│   │   │   ├── Ground_Mat.mat
│   │   │   ├── Ground_Mat.mat.meta
│   │   │   ├── Hammer_Mat.mat
│   │   │   ├── Hammer_Mat.mat.meta
│   │   │   ├── HardHat_Mat.mat
│   │   │   ├── HardHat_Mat.mat.meta
│   │   │   ├── Jigsaw_Mat.mat
│   │   │   ├── Jigsaw_Mat.mat.meta
│   │   │   ├── LightBulb_Mat.mat
│   │   │   ├── LightBulb_Mat.mat.meta
│   │   │   ├── Liquid_Mat.mat
│   │   │   ├── Liquid_Mat.mat.meta
│   │   │   ├── Metal_Blue_Simple_Mat.mat
│   │   │   ├── Metal_Blue_Simple_Mat.mat.meta
│   │   │   ├── Metal_Simple_Mat.mat
│   │   │   ├── Metal_Simple_Mat.mat.meta
│   │   │   ├── OBS_Mat.mat
│   │   │   ├── OBS_Mat.mat.meta
│   │   │   ├── Paint1G_WAnim_Material.mat
│   │   │   ├── Paint1G_WAnim_Material.mat.meta
│   │   │   ├── PaintBrush_Mat.mat
│   │   │   ├── PaintBrush_Mat.mat.meta
│   │   │   ├── PaintLabel_Mat.mat
│   │   │   ├── PaintLabel_Mat.mat.meta
│   │   │   ├── Plastic_Black_Mat.mat
│   │   │   ├── Plastic_Black_Mat.mat.meta
│   │   │   ├── Plastic_Gray_Mat.mat
│   │   │   ├── Plastic_Gray_Mat.mat.meta
│   │   │   ├── Plastic_Ridges_Mat.mat
│   │   │   ├── Plastic_Ridges_Mat.mat.meta
│   │   │   ├── Plastic_Rough_Mat.mat
│   │   │   ├── Plastic_Rough_Mat.mat.meta
│   │   │   ├── Plastic_Transparent.mat
│   │   │   ├── Plastic_Transparent.mat.meta
│   │   │   ├── Plastic_White_Mat.mat
│   │   │   ├── Plastic_White_Mat.mat.meta
│   │   │   ├── Plastic_Yellow_Mat.mat
│   │   │   ├── Plastic_Yellow_Mat.mat.meta
│   │   │   ├── Strap_Mat.mat
│   │   │   ├── Strap_Mat.mat.meta
│   │   │   ├── Stud_Mat.mat
│   │   │   └── Stud_Mat.mat.meta
│   │   ├── Materials.meta
│   │   ├── Models/
│   │   │   ├── ConstructionLight_Low.fbx
│   │   │   ├── ConstructionLight_Low.fbx.meta
│   │   │   ├── Stud.fbx
│   │   │   ├── Stud.fbx.meta
│   │   │   ├── Workbench.fbx
│   │   │   ├── Workbench.fbx.meta
│   │   │   ├── Workbench_Low.fbx
│   │   │   ├── Workbench_Low.fbx.meta
│   │   │   ├── Workshop_Set.fbx
│   │   │   ├── Workshop_Set.fbx.meta
│   │   │   ├── brush_low.fbx
│   │   │   ├── brush_low.fbx.meta
│   │   │   ├── hammer_low.fbx
│   │   │   ├── hammer_low.fbx.meta
│   │   │   ├── jigsaw_low.fbx
│   │   │   ├── jigsaw_low.fbx.meta
│   │   │   ├── magneticlevel_low.fbx
│   │   │   ├── magneticlevel_low.fbx.meta
│   │   │   ├── paintbucket_low.fbx
│   │   │   ├── paintbucket_low.fbx.meta
│   │   │   ├── safetygoggles_low.fbx
│   │   │   ├── safetygoggles_low.fbx.meta
│   │   │   ├── safetyhat_low.fbx
│   │   │   ├── safetyhat_low.fbx.meta
│   │   │   ├── small_plane.fbx
│   │   │   └── small_plane.fbx.meta
│   │   ├── Models.meta
│   │   ├── Prefabs/
│   │   │   ├── Construction Light Low.prefab
│   │   │   ├── Construction Light Low.prefab.meta
│   │   │   ├── Paint Supplies.prefab
│   │   │   ├── Paint Supplies.prefab.meta
│   │   │   ├── Props.prefab
│   │   │   ├── Props.prefab.meta
│   │   │   ├── Workbench.prefab
│   │   │   ├── Workbench.prefab.meta
│   │   │   ├── Workbench_LOD0.prefab
│   │   │   ├── Workbench_LOD0.prefab.meta
│   │   │   ├── Workbench_LOD1.prefab
│   │   │   ├── Workbench_LOD1.prefab.meta
│   │   │   ├── Workshop Set.prefab
│   │   │   └── Workshop Set.prefab.meta
│   │   ├── Prefabs.meta
│   │   ├── Shaders/
│   │   │   ├── Paint1G_WAnim_Shader.ShaderGraph
│   │   │   └── Paint1G_WAnim_Shader.ShaderGraph.meta
│   │   ├── Shaders.meta
│   │   ├── Textures/
│   │   │   ├── Concrete/
│   │   │   │   ├── Ground_Albedo.tif
│   │   │   │   ├── Ground_Albedo.tif.meta
│   │   │   │   ├── Ground_MetallicOcculusionSmoothness.tif
│   │   │   │   ├── Ground_MetallicOcculusionSmoothness.tif.meta
│   │   │   │   ├── Ground_Normal.tif
│   │   │   │   └── Ground_Normal.tif.meta
│   │   │   ├── Concrete.meta
│   │   │   ├── Drywall/
│   │   │   │   ├── DrywallPainted_Normal.tif
│   │   │   │   ├── DrywallPainted_Normal.tif.meta
│   │   │   │   ├── Drywall_Albedo.tif
│   │   │   │   ├── Drywall_Albedo.tif.meta
│   │   │   │   ├── Drywall_AlbedoSmoothness.tif
│   │   │   │   ├── Drywall_AlbedoSmoothness.tif.meta
│   │   │   │   ├── Drywall_Normal.tif
│   │   │   │   └── Drywall_Normal.tif.meta
│   │   │   ├── Drywall.meta
│   │   │   ├── Metal/
│   │   │   │   ├── Metal_Albedo.tif
│   │   │   │   ├── Metal_Albedo.tif.meta
│   │   │   │   ├── Metal_MetallicSmoothness.tif
│   │   │   │   ├── Metal_MetallicSmoothness.tif.meta
│   │   │   │   ├── Metal_Normal.tif
│   │   │   │   └── Metal_Normal.tif.meta
│   │   │   ├── Metal.meta
│   │   │   ├── Plastic/
│   │   │   │   ├── Elastic_MetallicOcculusionSmoothness.tif
│   │   │   │   ├── Elastic_MetallicOcculusionSmoothness.tif.meta
│   │   │   │   ├── Elastic_Normal.tif
│   │   │   │   ├── Elastic_Normal.tif.meta
│   │   │   │   ├── PlasticRidges_Albedo.tif
│   │   │   │   ├── PlasticRidges_Albedo.tif.meta
│   │   │   │   ├── PlasticRidges_MetallicOcculusionSmoothness.tif
│   │   │   │   ├── PlasticRidges_MetallicOcculusionSmoothness.tif.meta
│   │   │   │   ├── PlasticRidges_Normal.tif
│   │   │   │   ├── PlasticRidges_Normal.tif.meta
│   │   │   │   ├── PlasticRough_Albedo.tif
│   │   │   │   ├── PlasticRough_Albedo.tif.meta
│   │   │   │   ├── PlasticRough_MetallicOcculusionSmoothness.tif
│   │   │   │   ├── PlasticRough_MetallicOcculusionSmoothness.tif.meta
│   │   │   │   ├── Plastic_AlbedoSmoothness.tif
│   │   │   │   ├── Plastic_AlbedoSmoothness.tif.meta
│   │   │   │   ├── Plastic_Normal.tif
│   │   │   │   └── Plastic_Normal.tif.meta
│   │   │   ├── Plastic.meta
│   │   │   ├── Props/
│   │   │   │   ├── Construction_Light/
│   │   │   │   │   ├── ConstructionLight_Albedo.tif
│   │   │   │   │   ├── ConstructionLight_Albedo.tif.meta
│   │   │   │   │   ├── ConstructionLight_MetallicOcculusionSmoothness.tif
│   │   │   │   │   └── ConstructionLight_MetallicOcculusionSmoothness.tif.meta
│   │   │   │   ├── Construction_Light.meta
│   │   │   │   ├── Hammer/
│   │   │   │   │   ├── Hammer_Albedo.tif
│   │   │   │   │   ├── Hammer_Albedo.tif.meta
│   │   │   │   │   ├── Hammer_MetallicOcculusionSmoothness.tif
│   │   │   │   │   ├── Hammer_MetallicOcculusionSmoothness.tif.meta
│   │   │   │   │   ├── Hammer_Normal.tif
│   │   │   │   │   └── Hammer_Normal.tif.meta
│   │   │   │   ├── Hammer.meta
│   │   │   │   ├── HardHat/
│   │   │   │   │   ├── SafetyHat_Albedo.tif
│   │   │   │   │   ├── SafetyHat_Albedo.tif.meta
│   │   │   │   │   ├── SafetyHat_MetallicOcculusionSmoothness.tif
│   │   │   │   │   ├── SafetyHat_MetallicOcculusionSmoothness.tif.meta
│   │   │   │   │   ├── SafetyHat_Normal.tif
│   │   │   │   │   └── SafetyHat_Normal.tif.meta
│   │   │   │   ├── HardHat.meta
│   │   │   │   ├── Jigsaw/
│   │   │   │   │   ├── Jigsaw_Albedo.tif
│   │   │   │   │   ├── Jigsaw_Albedo.tif.meta
│   │   │   │   │   ├── Jigsaw_MetallicOcculusionSmoothness.tif
│   │   │   │   │   ├── Jigsaw_MetallicOcculusionSmoothness.tif.meta
│   │   │   │   │   ├── Jigsaw_Normal.tif
│   │   │   │   │   └── Jigsaw_Normal.tif.meta
│   │   │   │   ├── Jigsaw.meta
│   │   │   │   ├── Paint/
│   │   │   │   │   ├── Paint1G_Albedo.tif
│   │   │   │   │   ├── Paint1G_Albedo.tif.meta
│   │   │   │   │   ├── Paint1G_MetallicOcculusionRoughness.tif
│   │   │   │   │   ├── Paint1G_MetallicOcculusionRoughness.tif.meta
│   │   │   │   │   ├── Paint1G_Normal.tif
│   │   │   │   │   ├── Paint1G_Normal.tif.meta
│   │   │   │   │   ├── Paint5G_AlbedoSmoothness.tif
│   │   │   │   │   ├── Paint5G_AlbedoSmoothness.tif.meta
│   │   │   │   │   ├── PaintAnimMask.tif
│   │   │   │   │   ├── PaintAnimMask.tif.meta
│   │   │   │   │   ├── PaintLabel.tif
│   │   │   │   │   ├── PaintLabel.tif.meta
│   │   │   │   │   ├── Paintbrush_Albedo.tif
│   │   │   │   │   ├── Paintbrush_Albedo.tif.meta
│   │   │   │   │   ├── Paintbrush_MetallicOcculusionSmoothness.tif
│   │   │   │   │   ├── Paintbrush_MetallicOcculusionSmoothness.tif.meta
│   │   │   │   │   ├── Paintbrush_Normal.tif
│   │   │   │   │   └── Paintbrush_Normal.tif.meta
│   │   │   │   └── Paint.meta
│   │   │   ├── Props.meta
│   │   │   ├── Wood/
│   │   │   │   ├── OBS_Albedo.tif
│   │   │   │   ├── OBS_Albedo.tif.meta
│   │   │   │   ├── OBS_MetallicOcculusionSmoothness.tif
│   │   │   │   ├── OBS_MetallicOcculusionSmoothness.tif.meta
│   │   │   │   ├── OBS_Normal.tif
│   │   │   │   ├── OBS_Normal.tif.meta
│   │   │   │   ├── Plywood_Albedo.tif
│   │   │   │   ├── Plywood_Albedo.tif.meta
│   │   │   │   ├── Plywood_MetallicOcculusionSmoothness.tif
│   │   │   │   ├── Plywood_MetallicOcculusionSmoothness.tif.meta
│   │   │   │   ├── Plywood_Normal.tif
│   │   │   │   └── Plywood_Normal.tif.meta
│   │   │   └── Wood.meta
│   │   └── Textures.meta
│   ├── ExampleAssets.meta
│   ├── Materials/
│   │   ├── Skybox_Mat.mat
│   │   ├── Skybox_Mat.mat.meta
│   │   ├── StylisedWater.mat
│   │   └── StylisedWater.mat.meta
│   ├── Materials.meta
│   ├── Presets/
│   │   ├── AudioCompressedInMemory.preset
│   │   ├── AudioCompressedInMemory.preset.meta
│   │   ├── AudioStreaming.preset
│   │   ├── AudioStreaming.preset.meta
│   │   ├── Defaults/
│   │   │   ├── AlbedoTexture_Default.preset
│   │   │   ├── AlbedoTexture_Default.preset.meta
│   │   │   ├── AudioDecompressOnLoad.preset
│   │   │   ├── AudioDecompressOnLoad.preset.meta
│   │   │   ├── DirectionalLight_Default.preset
│   │   │   └── DirectionalLight_Default.preset.meta
│   │   ├── Defaults.meta
│   │   ├── NormalTexture.preset
│   │   ├── NormalTexture.preset.meta
│   │   ├── UtilityTexture.preset
│   │   └── UtilityTexture.preset.meta
│   ├── Presets.meta
│   ├── Readme.asset
│   ├── Readme.asset.meta
│   ├── Scenes/
│   │   ├── SampleScene.unity
│   │   └── SampleScene.unity.meta
│   ├── Scenes.meta
│   ├── Scripts/
│   │   ├── SimpleCameraController.cs
│   │   └── SimpleCameraController.cs.meta
│   ├── Scripts.meta
│   ├── Settings/
│   │   ├── ForwardRenderer.asset
│   │   ├── ForwardRenderer.asset.meta
│   │   ├── SampleSceneProfile.asset
│   │   ├── SampleSceneProfile.asset.meta
│   │   ├── UniversalRP-HighQuality.asset
│   │   ├── UniversalRP-HighQuality.asset.meta
│   │   ├── UniversalRP-LowQuality.asset
│   │   ├── UniversalRP-LowQuality.asset.meta
│   │   ├── UniversalRP-MediumQuality.asset
│   │   └── UniversalRP-MediumQuality.asset.meta
│   ├── Settings.meta
│   ├── Shaders/
│   │   ├── StylisedWater.shadergraph
│   │   ├── StylisedWater.shadergraph.meta
│   │   ├── Tutorial.shadergraph
│   │   └── Tutorial.shadergraph.meta
│   ├── Shaders.meta
│   ├── Textures/
│   │   ├── FlowMap.png.meta
│   │   ├── Voronoi.png.meta
│   │   └── Voronoi2.png.meta
│   ├── Textures.meta
│   ├── TutorialInfo/
│   │   ├── Icons/
│   │   │   ├── Help_Icon.png.meta
│   │   │   └── UniversalIcon.png.meta
│   │   ├── Icons.meta
│   │   ├── Layout.wlt
│   │   ├── Layout.wlt.meta
│   │   ├── Scripts/
│   │   │   ├── Editor/
│   │   │   │   ├── ReadmeEditor.cs
│   │   │   │   └── ReadmeEditor.cs.meta
│   │   │   ├── Editor.meta
│   │   │   ├── Readme.cs
│   │   │   └── Readme.cs.meta
│   │   └── Scripts.meta
│   └── TutorialInfo.meta
├── LICENSE
├── Packages/
│   └── manifest.json
├── ProjectSettings/
│   ├── AudioManager.asset
│   ├── ClusterInputManager.asset
│   ├── DynamicsManager.asset
│   ├── EditorBuildSettings.asset
│   ├── EditorSettings.asset
│   ├── GraphicsSettings.asset
│   ├── InputManager.asset
│   ├── NavMeshAreas.asset
│   ├── Physics2DSettings.asset
│   ├── PresetManager.asset
│   ├── ProjectSettings.asset
│   ├── ProjectVersion.txt
│   ├── QualitySettings.asset
│   ├── TagManager.asset
│   ├── TimeManager.asset
│   ├── UnityConnectSettings.asset
│   ├── VFXManager.asset
│   └── XRSettings.asset
└── README.md
Download .txt
SYMBOL INDEX (20 symbols across 3 files)

FILE: Assets/Scripts/SimpleCameraController.cs
  class SimpleCameraController (line 5) | public class SimpleCameraController : MonoBehaviour
    class CameraState (line 7) | class CameraState
      method SetFromTransform (line 16) | public void SetFromTransform(Transform t)
      method Translate (line 26) | public void Translate(Vector3 translation)
      method LerpTowards (line 35) | public void LerpTowards(CameraState target, float positionLerpPct, f...
      method UpdateTransform (line 46) | public void UpdateTransform(Transform t)
    method OnEnable (line 73) | void OnEnable()
    method GetInputTranslationDirection (line 79) | Vector3 GetInputTranslationDirection()
    method Update (line 109) | void Update()

FILE: Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs
  class ReadmeEditor (line 9) | [CustomEditor(typeof(Readme))]
    method ReadmeEditor (line 17) | static ReadmeEditor()
    method SelectReadmeAutomatically (line 22) | static void SelectReadmeAutomatically()
    method LoadLayout (line 37) | static void LoadLayout()
    method SelectReadme (line 45) | [MenuItem("Tutorial/Show Tutorial Instructions")]
    method OnHeaderGUI (line 64) | protected override void OnHeaderGUI()
    method OnInspectorGUI (line 79) | public override void OnInspectorGUI()
    method Init (line 120) | void Init()
    method LinkLabel (line 143) | bool LinkLabel (GUIContent label, params GUILayoutOption[] options)

FILE: Assets/TutorialInfo/Scripts/Readme.cs
  class Readme (line 4) | public class Readme : ScriptableObject {
    class Section (line 10) | [Serializable]
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// ... and 81 more files (download for full content)

About this extraction

This page contains the full source code of the daniel-ilett/water-urp GitHub repository, extracted and formatted as plain text for AI agents and large language models (LLMs). The extraction includes 281 files (3.4 MB), approximately 892.6k tokens, and a symbol index with 20 extracted functions, classes, methods, constants, and types. Use this with OpenClaw, Claude, ChatGPT, Cursor, Windsurf, or any other AI tool that accepts text input. You can copy the full output to your clipboard or download it as a .txt file.

Extracted by GitExtract — free GitHub repo to text converter for AI. Built by Nikandr Surkov.

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