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Repository: daniel-ilett/water-urp
Branch: master
Commit: b40e1722fc4a
Files: 281
Total size: 3.4 MB
Directory structure:
gitextract_f39a8ml4/
├── .gitignore
├── AD Voronoi Texture.afdesign
├── Assets/
│ ├── ExampleAssets/
│ │ ├── Materials/
│ │ │ ├── ConstructionLight_Mat.mat
│ │ │ ├── ConstructionLight_Mat.mat.meta
│ │ │ ├── DryWallPainted_Mat.mat
│ │ │ ├── DryWallPainted_Mat.mat.meta
│ │ │ ├── DryWall_Mat.mat
│ │ │ ├── DryWall_Mat.mat.meta
│ │ │ ├── Ground_Mat.mat
│ │ │ ├── Ground_Mat.mat.meta
│ │ │ ├── Hammer_Mat.mat
│ │ │ ├── Hammer_Mat.mat.meta
│ │ │ ├── HardHat_Mat.mat
│ │ │ ├── HardHat_Mat.mat.meta
│ │ │ ├── Jigsaw_Mat.mat
│ │ │ ├── Jigsaw_Mat.mat.meta
│ │ │ ├── LightBulb_Mat.mat
│ │ │ ├── LightBulb_Mat.mat.meta
│ │ │ ├── Liquid_Mat.mat
│ │ │ ├── Liquid_Mat.mat.meta
│ │ │ ├── Metal_Blue_Simple_Mat.mat
│ │ │ ├── Metal_Blue_Simple_Mat.mat.meta
│ │ │ ├── Metal_Simple_Mat.mat
│ │ │ ├── Metal_Simple_Mat.mat.meta
│ │ │ ├── OBS_Mat.mat
│ │ │ ├── OBS_Mat.mat.meta
│ │ │ ├── Paint1G_WAnim_Material.mat
│ │ │ ├── Paint1G_WAnim_Material.mat.meta
│ │ │ ├── PaintBrush_Mat.mat
│ │ │ ├── PaintBrush_Mat.mat.meta
│ │ │ ├── PaintLabel_Mat.mat
│ │ │ ├── PaintLabel_Mat.mat.meta
│ │ │ ├── Plastic_Black_Mat.mat
│ │ │ ├── Plastic_Black_Mat.mat.meta
│ │ │ ├── Plastic_Gray_Mat.mat
│ │ │ ├── Plastic_Gray_Mat.mat.meta
│ │ │ ├── Plastic_Ridges_Mat.mat
│ │ │ ├── Plastic_Ridges_Mat.mat.meta
│ │ │ ├── Plastic_Rough_Mat.mat
│ │ │ ├── Plastic_Rough_Mat.mat.meta
│ │ │ ├── Plastic_Transparent.mat
│ │ │ ├── Plastic_Transparent.mat.meta
│ │ │ ├── Plastic_White_Mat.mat
│ │ │ ├── Plastic_White_Mat.mat.meta
│ │ │ ├── Plastic_Yellow_Mat.mat
│ │ │ ├── Plastic_Yellow_Mat.mat.meta
│ │ │ ├── Strap_Mat.mat
│ │ │ ├── Strap_Mat.mat.meta
│ │ │ ├── Stud_Mat.mat
│ │ │ └── Stud_Mat.mat.meta
│ │ ├── Materials.meta
│ │ ├── Models/
│ │ │ ├── ConstructionLight_Low.fbx
│ │ │ ├── ConstructionLight_Low.fbx.meta
│ │ │ ├── Stud.fbx
│ │ │ ├── Stud.fbx.meta
│ │ │ ├── Workbench.fbx
│ │ │ ├── Workbench.fbx.meta
│ │ │ ├── Workbench_Low.fbx
│ │ │ ├── Workbench_Low.fbx.meta
│ │ │ ├── Workshop_Set.fbx
│ │ │ ├── Workshop_Set.fbx.meta
│ │ │ ├── brush_low.fbx
│ │ │ ├── brush_low.fbx.meta
│ │ │ ├── hammer_low.fbx
│ │ │ ├── hammer_low.fbx.meta
│ │ │ ├── jigsaw_low.fbx
│ │ │ ├── jigsaw_low.fbx.meta
│ │ │ ├── magneticlevel_low.fbx
│ │ │ ├── magneticlevel_low.fbx.meta
│ │ │ ├── paintbucket_low.fbx
│ │ │ ├── paintbucket_low.fbx.meta
│ │ │ ├── safetygoggles_low.fbx
│ │ │ ├── safetygoggles_low.fbx.meta
│ │ │ ├── safetyhat_low.fbx
│ │ │ ├── safetyhat_low.fbx.meta
│ │ │ ├── small_plane.fbx
│ │ │ └── small_plane.fbx.meta
│ │ ├── Models.meta
│ │ ├── Prefabs/
│ │ │ ├── Construction Light Low.prefab
│ │ │ ├── Construction Light Low.prefab.meta
│ │ │ ├── Paint Supplies.prefab
│ │ │ ├── Paint Supplies.prefab.meta
│ │ │ ├── Props.prefab
│ │ │ ├── Props.prefab.meta
│ │ │ ├── Workbench.prefab
│ │ │ ├── Workbench.prefab.meta
│ │ │ ├── Workbench_LOD0.prefab
│ │ │ ├── Workbench_LOD0.prefab.meta
│ │ │ ├── Workbench_LOD1.prefab
│ │ │ ├── Workbench_LOD1.prefab.meta
│ │ │ ├── Workshop Set.prefab
│ │ │ └── Workshop Set.prefab.meta
│ │ ├── Prefabs.meta
│ │ ├── Shaders/
│ │ │ ├── Paint1G_WAnim_Shader.ShaderGraph
│ │ │ └── Paint1G_WAnim_Shader.ShaderGraph.meta
│ │ ├── Shaders.meta
│ │ ├── Textures/
│ │ │ ├── Concrete/
│ │ │ │ ├── Ground_Albedo.tif
│ │ │ │ ├── Ground_Albedo.tif.meta
│ │ │ │ ├── Ground_MetallicOcculusionSmoothness.tif
│ │ │ │ ├── Ground_MetallicOcculusionSmoothness.tif.meta
│ │ │ │ ├── Ground_Normal.tif
│ │ │ │ └── Ground_Normal.tif.meta
│ │ │ ├── Concrete.meta
│ │ │ ├── Drywall/
│ │ │ │ ├── DrywallPainted_Normal.tif
│ │ │ │ ├── DrywallPainted_Normal.tif.meta
│ │ │ │ ├── Drywall_Albedo.tif
│ │ │ │ ├── Drywall_Albedo.tif.meta
│ │ │ │ ├── Drywall_AlbedoSmoothness.tif
│ │ │ │ ├── Drywall_AlbedoSmoothness.tif.meta
│ │ │ │ ├── Drywall_Normal.tif
│ │ │ │ └── Drywall_Normal.tif.meta
│ │ │ ├── Drywall.meta
│ │ │ ├── Metal/
│ │ │ │ ├── Metal_Albedo.tif
│ │ │ │ ├── Metal_Albedo.tif.meta
│ │ │ │ ├── Metal_MetallicSmoothness.tif
│ │ │ │ ├── Metal_MetallicSmoothness.tif.meta
│ │ │ │ ├── Metal_Normal.tif
│ │ │ │ └── Metal_Normal.tif.meta
│ │ │ ├── Metal.meta
│ │ │ ├── Plastic/
│ │ │ │ ├── Elastic_MetallicOcculusionSmoothness.tif
│ │ │ │ ├── Elastic_MetallicOcculusionSmoothness.tif.meta
│ │ │ │ ├── Elastic_Normal.tif
│ │ │ │ ├── Elastic_Normal.tif.meta
│ │ │ │ ├── PlasticRidges_Albedo.tif
│ │ │ │ ├── PlasticRidges_Albedo.tif.meta
│ │ │ │ ├── PlasticRidges_MetallicOcculusionSmoothness.tif
│ │ │ │ ├── PlasticRidges_MetallicOcculusionSmoothness.tif.meta
│ │ │ │ ├── PlasticRidges_Normal.tif
│ │ │ │ ├── PlasticRidges_Normal.tif.meta
│ │ │ │ ├── PlasticRough_Albedo.tif
│ │ │ │ ├── PlasticRough_Albedo.tif.meta
│ │ │ │ ├── PlasticRough_MetallicOcculusionSmoothness.tif
│ │ │ │ ├── PlasticRough_MetallicOcculusionSmoothness.tif.meta
│ │ │ │ ├── Plastic_AlbedoSmoothness.tif
│ │ │ │ ├── Plastic_AlbedoSmoothness.tif.meta
│ │ │ │ ├── Plastic_Normal.tif
│ │ │ │ └── Plastic_Normal.tif.meta
│ │ │ ├── Plastic.meta
│ │ │ ├── Props/
│ │ │ │ ├── Construction_Light/
│ │ │ │ │ ├── ConstructionLight_Albedo.tif
│ │ │ │ │ ├── ConstructionLight_Albedo.tif.meta
│ │ │ │ │ ├── ConstructionLight_MetallicOcculusionSmoothness.tif
│ │ │ │ │ └── ConstructionLight_MetallicOcculusionSmoothness.tif.meta
│ │ │ │ ├── Construction_Light.meta
│ │ │ │ ├── Hammer/
│ │ │ │ │ ├── Hammer_Albedo.tif
│ │ │ │ │ ├── Hammer_Albedo.tif.meta
│ │ │ │ │ ├── Hammer_MetallicOcculusionSmoothness.tif
│ │ │ │ │ ├── Hammer_MetallicOcculusionSmoothness.tif.meta
│ │ │ │ │ ├── Hammer_Normal.tif
│ │ │ │ │ └── Hammer_Normal.tif.meta
│ │ │ │ ├── Hammer.meta
│ │ │ │ ├── HardHat/
│ │ │ │ │ ├── SafetyHat_Albedo.tif
│ │ │ │ │ ├── SafetyHat_Albedo.tif.meta
│ │ │ │ │ ├── SafetyHat_MetallicOcculusionSmoothness.tif
│ │ │ │ │ ├── SafetyHat_MetallicOcculusionSmoothness.tif.meta
│ │ │ │ │ ├── SafetyHat_Normal.tif
│ │ │ │ │ └── SafetyHat_Normal.tif.meta
│ │ │ │ ├── HardHat.meta
│ │ │ │ ├── Jigsaw/
│ │ │ │ │ ├── Jigsaw_Albedo.tif
│ │ │ │ │ ├── Jigsaw_Albedo.tif.meta
│ │ │ │ │ ├── Jigsaw_MetallicOcculusionSmoothness.tif
│ │ │ │ │ ├── Jigsaw_MetallicOcculusionSmoothness.tif.meta
│ │ │ │ │ ├── Jigsaw_Normal.tif
│ │ │ │ │ └── Jigsaw_Normal.tif.meta
│ │ │ │ ├── Jigsaw.meta
│ │ │ │ ├── Paint/
│ │ │ │ │ ├── Paint1G_Albedo.tif
│ │ │ │ │ ├── Paint1G_Albedo.tif.meta
│ │ │ │ │ ├── Paint1G_MetallicOcculusionRoughness.tif
│ │ │ │ │ ├── Paint1G_MetallicOcculusionRoughness.tif.meta
│ │ │ │ │ ├── Paint1G_Normal.tif
│ │ │ │ │ ├── Paint1G_Normal.tif.meta
│ │ │ │ │ ├── Paint5G_AlbedoSmoothness.tif
│ │ │ │ │ ├── Paint5G_AlbedoSmoothness.tif.meta
│ │ │ │ │ ├── PaintAnimMask.tif
│ │ │ │ │ ├── PaintAnimMask.tif.meta
│ │ │ │ │ ├── PaintLabel.tif
│ │ │ │ │ ├── PaintLabel.tif.meta
│ │ │ │ │ ├── Paintbrush_Albedo.tif
│ │ │ │ │ ├── Paintbrush_Albedo.tif.meta
│ │ │ │ │ ├── Paintbrush_MetallicOcculusionSmoothness.tif
│ │ │ │ │ ├── Paintbrush_MetallicOcculusionSmoothness.tif.meta
│ │ │ │ │ ├── Paintbrush_Normal.tif
│ │ │ │ │ └── Paintbrush_Normal.tif.meta
│ │ │ │ └── Paint.meta
│ │ │ ├── Props.meta
│ │ │ ├── Wood/
│ │ │ │ ├── OBS_Albedo.tif
│ │ │ │ ├── OBS_Albedo.tif.meta
│ │ │ │ ├── OBS_MetallicOcculusionSmoothness.tif
│ │ │ │ ├── OBS_MetallicOcculusionSmoothness.tif.meta
│ │ │ │ ├── OBS_Normal.tif
│ │ │ │ ├── OBS_Normal.tif.meta
│ │ │ │ ├── Plywood_Albedo.tif
│ │ │ │ ├── Plywood_Albedo.tif.meta
│ │ │ │ ├── Plywood_MetallicOcculusionSmoothness.tif
│ │ │ │ ├── Plywood_MetallicOcculusionSmoothness.tif.meta
│ │ │ │ ├── Plywood_Normal.tif
│ │ │ │ └── Plywood_Normal.tif.meta
│ │ │ └── Wood.meta
│ │ └── Textures.meta
│ ├── ExampleAssets.meta
│ ├── Materials/
│ │ ├── Skybox_Mat.mat
│ │ ├── Skybox_Mat.mat.meta
│ │ ├── StylisedWater.mat
│ │ └── StylisedWater.mat.meta
│ ├── Materials.meta
│ ├── Presets/
│ │ ├── AudioCompressedInMemory.preset
│ │ ├── AudioCompressedInMemory.preset.meta
│ │ ├── AudioStreaming.preset
│ │ ├── AudioStreaming.preset.meta
│ │ ├── Defaults/
│ │ │ ├── AlbedoTexture_Default.preset
│ │ │ ├── AlbedoTexture_Default.preset.meta
│ │ │ ├── AudioDecompressOnLoad.preset
│ │ │ ├── AudioDecompressOnLoad.preset.meta
│ │ │ ├── DirectionalLight_Default.preset
│ │ │ └── DirectionalLight_Default.preset.meta
│ │ ├── Defaults.meta
│ │ ├── NormalTexture.preset
│ │ ├── NormalTexture.preset.meta
│ │ ├── UtilityTexture.preset
│ │ └── UtilityTexture.preset.meta
│ ├── Presets.meta
│ ├── Readme.asset
│ ├── Readme.asset.meta
│ ├── Scenes/
│ │ ├── SampleScene.unity
│ │ └── SampleScene.unity.meta
│ ├── Scenes.meta
│ ├── Scripts/
│ │ ├── SimpleCameraController.cs
│ │ └── SimpleCameraController.cs.meta
│ ├── Scripts.meta
│ ├── Settings/
│ │ ├── ForwardRenderer.asset
│ │ ├── ForwardRenderer.asset.meta
│ │ ├── SampleSceneProfile.asset
│ │ ├── SampleSceneProfile.asset.meta
│ │ ├── UniversalRP-HighQuality.asset
│ │ ├── UniversalRP-HighQuality.asset.meta
│ │ ├── UniversalRP-LowQuality.asset
│ │ ├── UniversalRP-LowQuality.asset.meta
│ │ ├── UniversalRP-MediumQuality.asset
│ │ └── UniversalRP-MediumQuality.asset.meta
│ ├── Settings.meta
│ ├── Shaders/
│ │ ├── StylisedWater.shadergraph
│ │ ├── StylisedWater.shadergraph.meta
│ │ ├── Tutorial.shadergraph
│ │ └── Tutorial.shadergraph.meta
│ ├── Shaders.meta
│ ├── Textures/
│ │ ├── FlowMap.png.meta
│ │ ├── Voronoi.png.meta
│ │ └── Voronoi2.png.meta
│ ├── Textures.meta
│ ├── TutorialInfo/
│ │ ├── Icons/
│ │ │ ├── Help_Icon.png.meta
│ │ │ └── UniversalIcon.png.meta
│ │ ├── Icons.meta
│ │ ├── Layout.wlt
│ │ ├── Layout.wlt.meta
│ │ ├── Scripts/
│ │ │ ├── Editor/
│ │ │ │ ├── ReadmeEditor.cs
│ │ │ │ └── ReadmeEditor.cs.meta
│ │ │ ├── Editor.meta
│ │ │ ├── Readme.cs
│ │ │ └── Readme.cs.meta
│ │ └── Scripts.meta
│ └── TutorialInfo.meta
├── LICENSE
├── Packages/
│ └── manifest.json
├── ProjectSettings/
│ ├── AudioManager.asset
│ ├── ClusterInputManager.asset
│ ├── DynamicsManager.asset
│ ├── EditorBuildSettings.asset
│ ├── EditorSettings.asset
│ ├── GraphicsSettings.asset
│ ├── InputManager.asset
│ ├── NavMeshAreas.asset
│ ├── Physics2DSettings.asset
│ ├── PresetManager.asset
│ ├── ProjectSettings.asset
│ ├── ProjectVersion.txt
│ ├── QualitySettings.asset
│ ├── TagManager.asset
│ ├── TimeManager.asset
│ ├── UnityConnectSettings.asset
│ ├── VFXManager.asset
│ └── XRSettings.asset
└── README.md
================================================
FILE CONTENTS
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gitextract_f39a8ml4/ ├── .gitignore ├── AD Voronoi Texture.afdesign ├── Assets/ │ ├── ExampleAssets/ │ │ ├── Materials/ │ │ │ ├── ConstructionLight_Mat.mat │ │ │ ├── ConstructionLight_Mat.mat.meta │ │ │ ├── DryWallPainted_Mat.mat │ │ │ ├── DryWallPainted_Mat.mat.meta │ │ │ ├── DryWall_Mat.mat │ │ │ ├── DryWall_Mat.mat.meta │ │ │ ├── Ground_Mat.mat │ │ │ ├── Ground_Mat.mat.meta │ │ │ ├── Hammer_Mat.mat │ │ │ ├── Hammer_Mat.mat.meta │ │ │ ├── HardHat_Mat.mat │ │ │ ├── HardHat_Mat.mat.meta │ │ │ ├── Jigsaw_Mat.mat │ │ │ ├── Jigsaw_Mat.mat.meta │ │ │ ├── LightBulb_Mat.mat │ │ │ ├── LightBulb_Mat.mat.meta │ │ │ ├── Liquid_Mat.mat │ │ │ ├── Liquid_Mat.mat.meta │ │ │ ├── Metal_Blue_Simple_Mat.mat │ │ │ ├── Metal_Blue_Simple_Mat.mat.meta │ │ │ ├── Metal_Simple_Mat.mat │ │ │ ├── Metal_Simple_Mat.mat.meta │ │ │ ├── OBS_Mat.mat │ │ │ ├── OBS_Mat.mat.meta │ │ │ ├── Paint1G_WAnim_Material.mat │ │ │ ├── Paint1G_WAnim_Material.mat.meta │ │ │ ├── PaintBrush_Mat.mat │ │ │ ├── PaintBrush_Mat.mat.meta │ │ │ ├── PaintLabel_Mat.mat │ │ │ ├── PaintLabel_Mat.mat.meta │ │ │ ├── Plastic_Black_Mat.mat │ │ │ ├── Plastic_Black_Mat.mat.meta │ │ │ ├── Plastic_Gray_Mat.mat │ │ │ ├── Plastic_Gray_Mat.mat.meta │ │ │ ├── Plastic_Ridges_Mat.mat │ │ │ ├── Plastic_Ridges_Mat.mat.meta │ │ │ ├── Plastic_Rough_Mat.mat │ │ │ ├── Plastic_Rough_Mat.mat.meta │ │ │ ├── Plastic_Transparent.mat │ │ │ ├── Plastic_Transparent.mat.meta │ │ │ ├── Plastic_White_Mat.mat │ │ │ ├── Plastic_White_Mat.mat.meta │ │ │ ├── Plastic_Yellow_Mat.mat │ │ │ ├── Plastic_Yellow_Mat.mat.meta │ │ │ ├── Strap_Mat.mat │ │ │ ├── Strap_Mat.mat.meta │ │ │ ├── Stud_Mat.mat │ │ │ └── Stud_Mat.mat.meta │ │ ├── Materials.meta │ │ ├── Models/ │ │ │ ├── ConstructionLight_Low.fbx │ │ │ ├── ConstructionLight_Low.fbx.meta │ │ │ ├── Stud.fbx │ │ │ ├── Stud.fbx.meta │ │ │ ├── Workbench.fbx │ │ │ ├── Workbench.fbx.meta │ │ │ ├── Workbench_Low.fbx │ │ │ ├── Workbench_Low.fbx.meta │ │ │ ├── Workshop_Set.fbx │ │ │ ├── Workshop_Set.fbx.meta │ │ │ ├── brush_low.fbx │ │ │ ├── brush_low.fbx.meta │ │ │ ├── hammer_low.fbx │ │ │ ├── hammer_low.fbx.meta │ │ │ ├── jigsaw_low.fbx │ │ │ ├── jigsaw_low.fbx.meta │ │ │ ├── magneticlevel_low.fbx │ │ │ ├── magneticlevel_low.fbx.meta │ │ │ ├── paintbucket_low.fbx │ │ │ ├── paintbucket_low.fbx.meta │ │ │ ├── safetygoggles_low.fbx │ │ │ ├── safetygoggles_low.fbx.meta │ │ │ ├── safetyhat_low.fbx │ │ │ ├── safetyhat_low.fbx.meta │ │ │ ├── small_plane.fbx │ │ │ └── small_plane.fbx.meta │ │ ├── Models.meta │ │ ├── Prefabs/ │ │ │ ├── Construction Light Low.prefab │ │ │ ├── Construction Light Low.prefab.meta │ │ │ ├── Paint Supplies.prefab │ │ │ ├── Paint Supplies.prefab.meta │ │ │ ├── Props.prefab │ │ │ ├── Props.prefab.meta │ │ │ ├── Workbench.prefab │ │ │ ├── Workbench.prefab.meta │ │ │ ├── Workbench_LOD0.prefab │ │ │ ├── Workbench_LOD0.prefab.meta │ │ │ ├── Workbench_LOD1.prefab │ │ │ ├── Workbench_LOD1.prefab.meta │ │ │ ├── Workshop Set.prefab │ │ │ └── Workshop Set.prefab.meta │ │ ├── Prefabs.meta │ │ ├── Shaders/ │ │ │ ├── Paint1G_WAnim_Shader.ShaderGraph │ │ │ └── Paint1G_WAnim_Shader.ShaderGraph.meta │ │ ├── Shaders.meta │ │ ├── Textures/ │ │ │ ├── Concrete/ │ │ │ │ ├── Ground_Albedo.tif │ │ │ │ ├── Ground_Albedo.tif.meta │ │ │ │ ├── Ground_MetallicOcculusionSmoothness.tif │ │ │ │ ├── Ground_MetallicOcculusionSmoothness.tif.meta │ │ │ │ ├── Ground_Normal.tif │ │ │ │ └── Ground_Normal.tif.meta │ │ │ ├── Concrete.meta │ │ │ ├── Drywall/ │ │ │ │ ├── DrywallPainted_Normal.tif │ │ │ │ ├── DrywallPainted_Normal.tif.meta │ │ │ │ ├── Drywall_Albedo.tif │ │ │ │ ├── Drywall_Albedo.tif.meta │ │ │ │ ├── Drywall_AlbedoSmoothness.tif │ │ │ │ ├── Drywall_AlbedoSmoothness.tif.meta │ │ │ │ ├── Drywall_Normal.tif │ │ │ │ └── Drywall_Normal.tif.meta │ │ │ ├── Drywall.meta │ │ │ ├── Metal/ │ │ │ │ ├── Metal_Albedo.tif │ │ │ │ ├── Metal_Albedo.tif.meta │ │ │ │ ├── Metal_MetallicSmoothness.tif │ │ │ │ ├── Metal_MetallicSmoothness.tif.meta │ │ │ │ ├── Metal_Normal.tif │ │ │ │ └── Metal_Normal.tif.meta │ │ │ ├── Metal.meta │ │ │ ├── Plastic/ │ │ │ │ ├── Elastic_MetallicOcculusionSmoothness.tif │ │ │ │ ├── Elastic_MetallicOcculusionSmoothness.tif.meta │ │ │ │ ├── Elastic_Normal.tif │ │ │ │ ├── Elastic_Normal.tif.meta │ │ │ │ ├── PlasticRidges_Albedo.tif │ │ │ │ ├── PlasticRidges_Albedo.tif.meta │ │ │ │ ├── PlasticRidges_MetallicOcculusionSmoothness.tif │ │ │ │ ├── PlasticRidges_MetallicOcculusionSmoothness.tif.meta │ │ │ │ ├── PlasticRidges_Normal.tif │ │ │ │ ├── PlasticRidges_Normal.tif.meta │ │ │ │ ├── PlasticRough_Albedo.tif │ │ │ │ ├── PlasticRough_Albedo.tif.meta │ │ │ │ ├── PlasticRough_MetallicOcculusionSmoothness.tif │ │ │ │ ├── PlasticRough_MetallicOcculusionSmoothness.tif.meta │ │ │ │ ├── Plastic_AlbedoSmoothness.tif │ │ │ │ ├── Plastic_AlbedoSmoothness.tif.meta │ │ │ │ ├── Plastic_Normal.tif │ │ │ │ └── Plastic_Normal.tif.meta │ │ │ ├── Plastic.meta │ │ │ ├── Props/ │ │ │ │ ├── Construction_Light/ │ │ │ │ │ ├── ConstructionLight_Albedo.tif │ │ │ │ │ ├── ConstructionLight_Albedo.tif.meta │ │ │ │ │ ├── ConstructionLight_MetallicOcculusionSmoothness.tif │ │ │ │ │ └── ConstructionLight_MetallicOcculusionSmoothness.tif.meta │ │ │ │ ├── Construction_Light.meta │ │ │ │ ├── Hammer/ │ │ │ │ │ ├── Hammer_Albedo.tif │ │ │ │ │ ├── Hammer_Albedo.tif.meta │ │ │ │ │ ├── Hammer_MetallicOcculusionSmoothness.tif │ │ │ │ │ ├── Hammer_MetallicOcculusionSmoothness.tif.meta │ │ │ │ │ ├── Hammer_Normal.tif │ │ │ │ │ └── Hammer_Normal.tif.meta │ │ │ │ ├── Hammer.meta │ │ │ │ ├── HardHat/ │ │ │ │ │ ├── SafetyHat_Albedo.tif │ │ │ │ │ ├── SafetyHat_Albedo.tif.meta │ │ │ │ │ ├── SafetyHat_MetallicOcculusionSmoothness.tif │ │ │ │ │ ├── SafetyHat_MetallicOcculusionSmoothness.tif.meta │ │ │ │ │ ├── SafetyHat_Normal.tif │ │ │ │ │ └── SafetyHat_Normal.tif.meta │ │ │ │ ├── HardHat.meta │ │ │ │ ├── Jigsaw/ │ │ │ │ │ ├── Jigsaw_Albedo.tif │ │ │ │ │ ├── Jigsaw_Albedo.tif.meta │ │ │ │ │ ├── Jigsaw_MetallicOcculusionSmoothness.tif │ │ │ │ │ ├── Jigsaw_MetallicOcculusionSmoothness.tif.meta │ │ │ │ │ ├── Jigsaw_Normal.tif │ │ │ │ │ └── Jigsaw_Normal.tif.meta │ │ │ │ ├── Jigsaw.meta │ │ │ │ ├── Paint/ │ │ │ │ │ ├── Paint1G_Albedo.tif │ │ │ │ │ ├── Paint1G_Albedo.tif.meta │ │ │ │ │ ├── Paint1G_MetallicOcculusionRoughness.tif │ │ │ │ │ ├── Paint1G_MetallicOcculusionRoughness.tif.meta │ │ │ │ │ ├── Paint1G_Normal.tif │ │ │ │ │ ├── Paint1G_Normal.tif.meta │ │ │ │ │ ├── Paint5G_AlbedoSmoothness.tif │ │ │ │ │ ├── Paint5G_AlbedoSmoothness.tif.meta │ │ │ │ │ ├── PaintAnimMask.tif │ │ │ │ │ ├── PaintAnimMask.tif.meta │ │ │ │ │ ├── PaintLabel.tif │ │ │ │ │ ├── PaintLabel.tif.meta │ │ │ │ │ ├── Paintbrush_Albedo.tif │ │ │ │ │ ├── Paintbrush_Albedo.tif.meta │ │ │ │ │ ├── Paintbrush_MetallicOcculusionSmoothness.tif │ │ │ │ │ ├── Paintbrush_MetallicOcculusionSmoothness.tif.meta │ │ │ │ │ ├── Paintbrush_Normal.tif │ │ │ │ │ └── Paintbrush_Normal.tif.meta │ │ │ │ └── Paint.meta │ │ │ ├── Props.meta │ │ │ ├── Wood/ │ │ │ │ ├── OBS_Albedo.tif │ │ │ │ ├── OBS_Albedo.tif.meta │ │ │ │ ├── OBS_MetallicOcculusionSmoothness.tif │ │ │ │ ├── OBS_MetallicOcculusionSmoothness.tif.meta │ │ │ │ ├── OBS_Normal.tif │ │ │ │ ├── OBS_Normal.tif.meta │ │ │ │ ├── Plywood_Albedo.tif │ │ │ │ ├── Plywood_Albedo.tif.meta │ │ │ │ ├── Plywood_MetallicOcculusionSmoothness.tif │ │ │ │ ├── Plywood_MetallicOcculusionSmoothness.tif.meta │ │ │ │ ├── Plywood_Normal.tif │ │ │ │ └── Plywood_Normal.tif.meta │ │ │ └── Wood.meta │ │ └── Textures.meta │ ├── ExampleAssets.meta │ ├── Materials/ │ │ ├── Skybox_Mat.mat │ │ ├── Skybox_Mat.mat.meta │ │ ├── StylisedWater.mat │ │ └── StylisedWater.mat.meta │ ├── Materials.meta │ ├── Presets/ │ │ ├── AudioCompressedInMemory.preset │ │ ├── AudioCompressedInMemory.preset.meta │ │ ├── AudioStreaming.preset │ │ ├── AudioStreaming.preset.meta │ │ ├── Defaults/ │ │ │ ├── AlbedoTexture_Default.preset │ │ │ ├── AlbedoTexture_Default.preset.meta │ │ │ ├── AudioDecompressOnLoad.preset │ │ │ ├── AudioDecompressOnLoad.preset.meta │ │ │ ├── DirectionalLight_Default.preset │ │ │ └── DirectionalLight_Default.preset.meta │ │ ├── Defaults.meta │ │ ├── NormalTexture.preset │ │ ├── NormalTexture.preset.meta │ │ ├── UtilityTexture.preset │ │ └── UtilityTexture.preset.meta │ ├── Presets.meta │ ├── Readme.asset │ ├── Readme.asset.meta │ ├── Scenes/ │ │ ├── SampleScene.unity │ │ └── SampleScene.unity.meta │ ├── Scenes.meta │ ├── Scripts/ │ │ ├── SimpleCameraController.cs │ │ └── SimpleCameraController.cs.meta │ ├── Scripts.meta │ ├── Settings/ │ │ ├── ForwardRenderer.asset │ │ ├── ForwardRenderer.asset.meta │ │ ├── SampleSceneProfile.asset │ │ ├── SampleSceneProfile.asset.meta │ │ ├── UniversalRP-HighQuality.asset │ │ ├── UniversalRP-HighQuality.asset.meta │ │ ├── UniversalRP-LowQuality.asset │ │ ├── UniversalRP-LowQuality.asset.meta │ │ ├── UniversalRP-MediumQuality.asset │ │ └── UniversalRP-MediumQuality.asset.meta │ ├── Settings.meta │ ├── Shaders/ │ │ ├── StylisedWater.shadergraph │ │ ├── StylisedWater.shadergraph.meta │ │ ├── Tutorial.shadergraph │ │ └── Tutorial.shadergraph.meta │ ├── Shaders.meta │ ├── Textures/ │ │ ├── FlowMap.png.meta │ │ ├── Voronoi.png.meta │ │ └── Voronoi2.png.meta │ ├── Textures.meta │ ├── TutorialInfo/ │ │ ├── Icons/ │ │ │ ├── Help_Icon.png.meta │ │ │ └── UniversalIcon.png.meta │ │ ├── Icons.meta │ │ ├── Layout.wlt │ │ ├── Layout.wlt.meta │ │ ├── Scripts/ │ │ │ ├── Editor/ │ │ │ │ ├── ReadmeEditor.cs │ │ │ │ └── ReadmeEditor.cs.meta │ │ │ ├── Editor.meta │ │ │ ├── Readme.cs │ │ │ └── Readme.cs.meta │ │ └── Scripts.meta │ └── TutorialInfo.meta ├── LICENSE ├── Packages/ │ └── manifest.json ├── ProjectSettings/ │ ├── AudioManager.asset │ ├── ClusterInputManager.asset │ ├── DynamicsManager.asset │ ├── EditorBuildSettings.asset │ ├── EditorSettings.asset │ ├── GraphicsSettings.asset │ ├── InputManager.asset │ ├── NavMeshAreas.asset │ ├── Physics2DSettings.asset │ ├── PresetManager.asset │ ├── ProjectSettings.asset │ ├── ProjectVersion.txt │ ├── QualitySettings.asset │ ├── TagManager.asset │ ├── TimeManager.asset │ ├── UnityConnectSettings.asset │ ├── VFXManager.asset │ └── XRSettings.asset └── README.md
SYMBOL INDEX (20 symbols across 3 files)
FILE: Assets/Scripts/SimpleCameraController.cs
class SimpleCameraController (line 5) | public class SimpleCameraController : MonoBehaviour
class CameraState (line 7) | class CameraState
method SetFromTransform (line 16) | public void SetFromTransform(Transform t)
method Translate (line 26) | public void Translate(Vector3 translation)
method LerpTowards (line 35) | public void LerpTowards(CameraState target, float positionLerpPct, f...
method UpdateTransform (line 46) | public void UpdateTransform(Transform t)
method OnEnable (line 73) | void OnEnable()
method GetInputTranslationDirection (line 79) | Vector3 GetInputTranslationDirection()
method Update (line 109) | void Update()
FILE: Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs
class ReadmeEditor (line 9) | [CustomEditor(typeof(Readme))]
method ReadmeEditor (line 17) | static ReadmeEditor()
method SelectReadmeAutomatically (line 22) | static void SelectReadmeAutomatically()
method LoadLayout (line 37) | static void LoadLayout()
method SelectReadme (line 45) | [MenuItem("Tutorial/Show Tutorial Instructions")]
method OnHeaderGUI (line 64) | protected override void OnHeaderGUI()
method OnInspectorGUI (line 79) | public override void OnInspectorGUI()
method Init (line 120) | void Init()
method LinkLabel (line 143) | bool LinkLabel (GUIContent label, params GUILayoutOption[] options)
FILE: Assets/TutorialInfo/Scripts/Readme.cs
class Readme (line 4) | public class Readme : ScriptableObject {
class Section (line 10) | [Serializable]
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// ... and 81 more files (download for full content)
About this extraction
This page contains the full source code of the daniel-ilett/water-urp GitHub repository, extracted and formatted as plain text for AI agents and large language models (LLMs). The extraction includes 281 files (3.4 MB), approximately 892.6k tokens, and a symbol index with 20 extracted functions, classes, methods, constants, and types. Use this with OpenClaw, Claude, ChatGPT, Cursor, Windsurf, or any other AI tool that accepts text input. You can copy the full output to your clipboard or download it as a .txt file.
Extracted by GitExtract — free GitHub repo to text converter for AI. Built by Nikandr Surkov.