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├── README.md
└── jquery.roundabout.js
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# Roundabout
**Note: Roundabout is no longer under active development. I've moved the documentation over here to support the exists plugin, but there are known issues and such that won't be fixed. Use at your own risk.**
Roundabout is a jQuery plugin that easily converts unordered lists & other nested HTML structures into entertaining, interactive, turntable-like areas.
It’s ready-to-go straight out of the box, but if you want to get crazy, Roundabout is highly-customizable with an extensive API that allows for some pretty amazing results.
Roundabout requires jQuery (at least version 1.2).
## Add-Ons
Roundabout is equipped to play nicely with a couple of other plugins if they’re made available.
- [Roundabout Shapes](http://fredhq.com/projects/roundabout-shapes) by Fred LeBlanc
Roundabout can move in more ways than just a turntable. With Shapes, you have many other ways you can move your content around the page.
- [jQuery Easing](http://gsgd.co.uk/sandbox/jquery/easing/) by George McGinley Smith
jQuery comes with two easing styles built in, but this plugin adds many, many more. Include this script and use any of its defined easing functions in your Roundabout animations.
- [Event.drag](http://threedubmedia.com/code/event/drag) & [Event.drop](http://threedubmedia.com/code/event/drop) by ThreeDubMedia
In addition to rotating on click, Roundabout can also move by clicking and dragging on the Roundabout element itself. Include these scripts and turn on enableDrag.
### But That’s Not All!
The list above is only a list of the plugins that have support baked in, but Roundabout will play nicely with many other plugins. (It’s up to you to integrate those yourself.)
## Using Roundabout
Include the `jquery.roundabout.js` JavaScript file on your page after you include jQuery itself. Also, either link to the included CSS file, or copy the CSS styles from that file and paste them into your site's CSS file.
To activate Roundabout in its simplest form, you can do this:
```javascript
$('ul').roundabout();
```
Of course, this will change *all* of your `ul` elements into Roundabouts, which probably isn't what you want, but you can easily change the selector to only target the elements you wish to convert
### Setting Options
You can set options on Roundabout to change how it behaves. Do this by passing in an object of options into the main Roundabout call upon initialization, like so:
```javascript
$('ul').roundabout({
btnNext: ".next"
});
```
### Incorporating Roundabout Shapes
If you're using the sister plugin Roundabout Shapes, be sure to include the `jquery.roundabout-shapes.js` file after you include the main Roundabout JavaScript file. Next, you'll select the shape as on of the options that you pass into Roundabout upon initialization:
```javascript
$('ul').roundabout({
btnNext: ".next",
shape: "figure8"
});
```
### Calling Roundabout Methods
Roundabout comes with a number of methods you can call to better control how it works. Calling those methods are done by re-calling `roundabout` on the element that Roundabout is already working on and passing in the name of the method to use as the first parameter. If the method requires other parameters, pass those in as subsequent parameters.
For example, instead of using the `btnNext` option, you can manually implement this yourself like this:
```javascript
$('.btnNext', function(e) {
e.stopPropagation();
e.preventDefault();
// this is the action
$('ul#myRoundabout').roundabout('animateToNextChild');
return false;
});
```
### Enabling Drag & Drop
Lately it seems that this doesn't work as well as it once did. Not sure why, but you can still enable it. To do this, you'll need to grab v2 of the `jquery.event.drag` and `jquery.event.drop` plugins by ThreeDubMedia. Include them on your page after Roundabout is included.
Next, enable your Roundabout to use drag and drop like so:
```javascript
$('ul').roundabout({
enableDrag: true
});
```
### Using Autoplay
Autoplay lets you have Roundabout automatically animate on an interval. This functionality is included with the Roundabout core, so no additional scripts are needed to get this working.
To enable autoplay, there are three options you can set:
```javascript
$('ul').roundabout({
autoplay: true,
autoplayDuration: 5000,
autoplayPauseOnHover: true
});
```
The first option, `autoplay` will turn on autoplay. The second, `autoplayDuration` is the length of time in milliseconds between animation triggers. The final option, `autoplayPauseOnHover` will force autoplay never to figure while the user has their cursor over the Roundabout itself.
## Support
Version 2 (the current version) works reasonably well, although if you look in the issues you'll see a number of things that don't work for some people. As mentioned above, this plugin is no longer under active development. Feel free to continue submitting issues for others to see, but no further official action can be guaranteed at all.
## API
### Settable Options
Roundabout comes with many settable configuration options that let you customize how it operates.
<table>
<thead>
<tr>
<th scope="col">Option</th>
<th scope="col">Description</th>
<th scope="col">Data Type</th>
<th scope="col" class="default-value">Default</th>
</tr>
</thead>
<tbody>
<tr id="bearing">
<td class="option"><code>bearing</code></td>
<td>
The starting direction in which Roundabout should
face relative to the <code>focusBearing</code>.
</td>
<td class="data-type">float</td>
<td class="default-value"><code>0.0</code></td>
</tr>
<tr id="tilt">
<td class="option"><code>tilt</code></td>
<td>
Slightly alters the calculations of moving elements.
In the default <code>shape</code>,
it adjusts the apparent <code>tilt</code>. Other shapes
will differ.
</td>
<td class="data-type">float</td>
<td class="default-value"><code>0.0</code></td>
</tr>
<tr id="minZ">
<td class="option"><code>minZ</code></td>
<td>
The lowest z-index that will be assigned to a moving
element. This occurs when the moving element is
opposite of (that is, 180° away from) the
<code>focusBearing</code>.
</td>
<td class="data-type">integer</td>
<td class="default-value"><code>100</code></td>
</tr>
<tr id="maxZ">
<td class="option"><code>maxZ</code></td>
<td>
The greatest z-index that will be assigned to a
moving element. This occurs when the moving element
is at the same bearing as the
<code>focusBearing</code>.
</td>
<td class="data-type">integer</td>
<td class="default-value"><code>280</code></td>
</tr>
<tr id="minOpacity">
<td class="option"><code>minOpacity</code></td>
<td>
The lowest opacity that will be assigned to a moving
element. This occurs when the moving element is
opposite of (that is, 180° away
from) the <code>focusBearing</code>.
</td>
<td class="data-type">float</td>
<td class="default-value"><code>0.4</code></td>
</tr>
<tr id="maxOpacity">
<td class="option"><code>maxOpacity</code></td>
<td>
The greatest opacity that will be assigned to a
moving element. This occurs when the moving element
is at the same bearing as the
<code>focusBearing</code>.
</td>
<td class="data-type">float</td>
<td class="default-value"><code>1.0</code></td>
</tr>
<tr id="minScale">
<td class="option"><code>minScale</code></td>
<td>
The lowest size (relative to its starting size) that
will be assigned to a moving element. This occurs
when the moving element is opposite of (that is, 180°
away from) the
<code>focusBearing</code>.
</td>
<td class="data-type">float</td>
<td class="default-value"><code>0.4</code></td>
</tr>
<tr id="maxScale">
<td class="option"><code>maxScale</code></td>
<td>
The greatest size (relative to its starting size)
that will be assigned to a moving element. This
occurs when the moving element is at the same bearing
as the
<code>focusBearing</code>.
</td>
<td class="data-type">float</td>
<td class="default-value"><code>1.0</code></td>
</tr>
<tr id="duration">
<td class="option"><code>duration</code></td>
<td>
The length of time Roundabout will take to move from
one child element being in focus to another (when an
animation is triggered). This value acts as the
default for Roundabout, but each animation action can
be given a custom duration for that animation.
</td>
<td class="data-type">integer</td>
<td class="default-value"><code>600</code></td>
</tr>
<tr id="btnNext">
<td class="option"><code>btnNext</code></td>
<td>
A jQuery selector of page elements that, when
clicked, will trigger the Roundabout to animate to
the next moving element.
</td>
<td class="data-type">string</td>
<td class="default-value"><code>null</code></td>
</tr>
<tr id="btnNextCallback">
<td class="option"><code>btnNextCallback</code></td>
<td>
A function that will be called once the animation
triggered by a
<code>btnNext</code>-related
click has finished.
</td>
<td class="data-type">function</td>
<td class="default-value"><code>function() {}</code></td>
</tr>
<tr id="btnPrev">
<td class="option"><code>btnPrev</code></td>
<td>
A jQuery selector of page elements that, when
clicked, will trigger the Roundabout to animate to
the previous moving element.
</td>
<td class="data-type">string</td>
<td class="default-value"><code>null</code></td>
</tr>
<tr id="btnPrevCallback">
<td class="option"><code>btnPrevCallback</code></td>
<td>
A function that will be called once the animation
triggered by a
<code>btnPrev</code>-releated
click has finished.
</td>
<td class="data-type">function</td>
<td class="default-value"><code>function() {}</code></td>
</tr>
<tr id="btnToggleAutoplay">
<td class="option"><code>btnToggleAutoplay</code></td>
<td>
A jQuery selector of page elements that, when
clicked, will toggle the Roundabout’s <a
href="#autoplay"><code>autoplay</code></a> state
(either starting or stopping).
</td>
<td class="data-type">string</td>
<td class="default-value"><code>null</code></td>
</tr>
<tr id="btnStartAutoplay">
<td class="option"><code>btnStartAutoplay</code></td>
<td>
A jQuery selector of page elements that, when
clicked, will start the Roundabout’s
<code>autoplay</code> feature
(if it’s currently stopped).
</td>
<td class="data-type">string</td>
<td class="default-value"><code>null</code></td>
</tr>
<tr id="btnStopAutoplay">
<td class="option"><code>btnStopAutoplay</code></td>
<td>
A jQuery selector of page elements that, when
clicked, will stop the Roundabout’s
<code>autoplay</code>
feature (if it’s current playing).
</td>
<td class="data-type">string</td>
<td class="default-value"><code>null</code></td>
</tr>
<tr id="easing">
<td class="option"><code>easing</code></td>
<td>
The easing function to use when animating Roundabout.
With no other plugins, the standard jQuery easing
functions are available. When using the
jQuery easing plugin,
all of its easing functions will also be available.
</td>
<td class="data-type">string</td>
<td class="default-value"><code>"swing"</code></td>
</tr>
<tr id="clickToFocus">
<td class="option"><code>clickToFocus</code></td>
<td>
When <code>true</code>, Roundabout will bring
non-focused moving elements into focus when they’re
clicked. Otherwise, click events won’t be captured
and will be passed through to the moving child
elements.
</td>
<td class="data-type">boolean</td>
<td class="default-value"><code>true</code></td>
</tr>
<tr id="clickToFocusCallback">
<td class="option"><code>clickToFocusCallback</code></td>
<td>
A function that will be called once the
<code>clickToFocus</code>
animation has completed.
</td>
<td class="data-type">function</td>
<td class="default-value"><code>function() {}</code></td>
</tr>
<tr id="focusBearing">
<td class="option"><code>focusBearing</code></td>
<td>
The bearing that Roundabout will use as the focus
point. All animations that move Roundabout between
children will animate the given child element to this
bearing.
</td>
<td class="data-type">float</td>
<td class="default-value"><code>0.0</code></td>
</tr>
<tr id="shape">
<td class="option"><code>shape</code></td>
<td>
The path that moving elements follow. By default,
Roundabout comes with one shape, which is
<code>lazySusan</code>. When using Roundabout with the
Roundabout Shapes
plugin, there are many other shapes available.
</td>
<td class="data-type">string</td>
<td class="default-value"><code>"lazySusan"</code></td>
</tr>
<tr id="debug">
<td class="option"><code>debug</code></td>
<td>
When <code>true</code>, Roundabout will replace the
contents of moving elements with information about
the moving elements themselves.
</td>
<td class="data-type">boolean</td>
<td class="default-value"><code>false</code></td>
</tr>
<tr id="childSelector">
<td class="option"><code>childSelector</code></td>
<td>
A jQuery selector of child elements within the elements Roundabout
is called upon that will become the moving elements within
Roundabout. By default, Roundabout works on unordered lists, but it
can be changed to work with any nested set of child elements.
</td>
<td class="data-type">string</td>
<td class="default-value"><code>"li"</code></td>
</tr>
<tr id="startingChild">
<td class="option"><code>startingChild</code></td>
<td>
The child element that will start at the Roundabout’s
<code>focusBearing</code>
on load. This is a zero-based counter based on the
order of markup.
</td>
<td class="data-type">integer</td>
<td class="default-value"><code>0</code></td>
</tr>
<tr id="reflect">
<td class="option"><code>reflect</code></td>
<td>
When <code>true</code>, reverses the direction in which
Roundabout will operate. By default, <em>next</em>
animations will rotate moving elements in a clockwise
direction and <em>previous</em> animations will be
counterclockwise. Using reflect will flip the two.
</td>
<td class="data-type">boolean</td>
<td class="default-value"><code>false</code></td>
</tr>
<tr id="floatComparisonThreshold">
<td class="option"><code>floatComparisonThreshold</code></td>
<td>
The maximum distance two values can be from one
another to still be considered equal by Roundabout’s
standards. This prevents JavaScript rounding errors.
</td>
<td class="data-type">float</td>
<td class="default-value"><code>0.001</code></td>
</tr>
<tr id="autoplay">
<td class="option"><code>autoplay</code></td>
<td>
When true, Roundabout will automatically advance the
moving elements to the next child at a regular
interval (settable as
<code>autoplayDuration</code>).
</td>
<td class="data-type">boolean</td>
<td class="default-value"><code>false</code></td>
</tr>
<tr id="autoplayInitialDelay">
<td class="option"><code>autoplayInitialDelay</code><small>added in v2.4</small></td>
<td>
The length of time (in milliseconds) to delay the start of
Roundabout’s configured <code>autoplay</code>
option. This only works with setting <code>autoplay</code> to
<code>true</code>, and only on the first start of <code>autoplay</code>.
</td>
<td class="data-type">integer</td>
<td class="default-value"><code>0</code></td>
</tr>
<tr id="autoplayDuration">
<td class="option"><code>autoplayDuration</code></td>
<td>
The length of time (in milliseconds) between
animation triggers when a
Roundabout’s <code>autoplay</code>
is playing.
</td>
<td class="data-type">integer</td>
<td class="default-value"><code>1000</code></td>
</tr>
<tr id="autoplayPauseOnHover">
<td class="option"><code>autoplayPauseOnHover</code></td>
<td>
When <code>true</code>, Roundabout will pause
<code>autoplay</code> when the
user moves the cursor over the Roundabout container.
</td>
<td class="data-type">boolean</td>
<td class="default-value"><code>false</code></td>
</tr>
<tr id="enableDrag">
<td class="option"><code>enableDrag</code></td>
<td>
Requires event.drag
and
event.drop
plugins by
ThreeDubMedia.
Allows a user to rotate Roundabout be clicking and
dragging the Roundabout area itself.
</td>
<td class="data-type">boolean</td>
<td class="default-value"><code>false</code></td>
</tr>
<tr id="dropDuration">
<td class="option"><code>dropDuration</code></td>
<td>
The length of time (in milliseconds) the animation
will take to animate Roundabout to the appropriate
child when the Roundabout is “dropped.”
</td>
<td class="data-type">integer</td>
<td class="default-value"><code>600</code></td>
</tr>
<tr id="dropEasing">
<td class="option"><code>dropEasing</code></td>
<td>
The easing function to use when animating Roundabout
after it has been “dropped.” With no other plugins,
the standard jQuery easing functions are available.
When using the
jQuery easing plugin
all of its easing functions will also be available.
</td>
<td class="data-type">string</td>
<td class="default-value"><code>"swing"</code></td>
</tr>
<tr id="dropAnimateTo">
<td class="option"><code>dropAnimateTo</code></td>
<td>
The animation method to use when a dragged Roundabout
is “dropped.” Valid values are <em>next</em>,
<em>previous</em>, or <em>nearest</em>.
</td>
<td class="data-type">string</td>
<td class="default-value"><code>"nearest"</code></td>
</tr>
<tr id="dropCallback">
<td class="option"><code>dropCallback</code></td>
<td>
A function that will be called once the dropped
animation has completed.
</td>
<td class="data-type">function</td>
<td class="default-value"><code>function() {}</code></td>
</tr>
<tr id="dragAxis">
<td class="option"><code>dragAxis</code></td>
<td>
The axis along which drag events are measured. Valid
values are <em>x</em> and <em>y</em>.
</td>
<td class="data-type">string</td>
<td class="default-value"><code>"x"</code></td>
</tr>
<tr id="dragFactor">
<td class="option"><code>dragFactor</code></td>
<td>
Alters the rate at which dragging moves the
Roundabout’s moving elements. Higher numbers will
cause the moving elements to move less.
</td>
<td class="data-type">integer</td>
<td class="default-value"><code>4</code></td>
</tr>
<tr id="triggerFocusEvents">
<td class="option"><code>triggerFocusEvents</code></td>
<td>
When <code>true</code>, a <code>focus</code> event will
be triggered on the child element that moves into
focus when it does so.
</td>
<td class="data-type">boolean</td>
<td class="default-value"><code>true</code></td>
</tr>
<tr id="triggerBlurEvents">
<td class="option"><code>triggerBlurEvents</code></td>
<td>
When <code>true</code>, a <code>blur</code> event will be
triggered on the child element that moves out of the
focused position when it does so.
</td>
<td class="data-type">boolean</td>
<td class="default-value"><code>true</code></td>
</tr>
<tr id="responsive">
<td class="option"><code>responsive</code><small>added in v2.1</small></td>
<td>
When <code>true</code>, attaches a resize event onto the
window and will automatically relayout Roundabout’s
child elements as the holder element changes size.
</td>
<td class="data-type">boolean</td>
<td class="default-value"><code>false</code></td>
</tr>
</tbody>
</table>
### Callable Methods
Roundabout does a lot on its own, but all of the methods it uses internally to perform actions are publicly usable as well. Manually calling these methods give even more control over how Roundabout functions.
---
#### `roundabout`
Starts the Roundabout.
##### Usage
```javascript
.roundabout()
.roundabout(options)
.roundabout(callback)
.roundabout(options, callback)
```
##### Parameters
<table class="parameters">
<tbody>
<tr>
<td class="type">object</td>
<td class="parameter">
<code>options</code> is an object of
options to configure how
Roundabout acts
</td>
</tr>
<tr>
<td class="type">function</td>
<td class="parameter">
<code>callback</code> is a function
that is called once the Roundabout is ready
</td>
</tr>
</tbody>
</table>
Returns a *jQuery object*.
---
#### `setBearing`
Changes the `bearing` of the Roundabout.
##### Usage
```javascript
.roundabout("setBearing", bearing)
.roundabout("setBearing", bearing, callback)
```
##### Parameters
<table class="parameters">
<tbody>
<tr>
<td class="type">float</td>
<td class="parameter">
<code>bearing</code> is a value
between <code>0.0</code> and <code>359.9</code>
</td>
</tr>
<tr>
<td class="type">function</td>
<td class="parameter">
<code>callback</code> is a function
that is called once the change completes
</td>
</tr>
</tbody>
</table>
Returns a *jQuery object*.
---
#### `adjustBearing`
Alters the `bearing` of the Roundabout by a given amount, either positive or negative degrees.
##### Usage
```javascript
.roundabout("adjustBearing", delta)
.roundabout("adjustBearing", delta, callback)
```
##### Parameters
<table class="parameters">
<tbody>
<tr>
<td class="type">float</td>
<td class="parameter">
<code>delta</code> is the amount by
which the <code>bearing</code> will change
(either positive or negative)
</td>
</tr>
<tr>
<td class="type">function</td>
<td class="parameter">
<code>callback</code> is a function
that is called once the change completes
</td>
</tr>
</tbody>
</table>
Returns a *jQuery object*.
---
#### `setTilt`
Changes the `tilt` of the Roundabout.
##### Usage
```javascript
.roundabout("setTilt", tilt)
.roundabout("setTilt", tilt, callback)
```
##### Parameters
<table class="parameters">
<tbody>
<tr>
<td class="type">tilt</td>
<td class="parameter">
<code>tilt</code> is a value
typically between <code>-2.0</code> and
<code>10.0</code>
</td>
</tr>
<tr>
<td class="type">function</td>
<td class="parameter">
<code>callback</code> is a function
that is called once the change completes
</td>
</tr>
</tbody>
</table>
Returns a *jQuery object*.
---
#### `adjustTilt`
Alters the `tilt` of the Roundabout by a given amount, either in positive or negative mounts.
##### Usage
```javascript
.roundabout("adjustTilt", delta)
.roundabout("adjustTilt", delta, callback)
```
##### Parameters
<table class="parameters">
<tbody>
<tr>
<td class="type">tilt</td>
<td class="parameter">
<code>delta</code> is the amount by
which the <code>tilt</code> will change
(either positive or negative)
</td>
</tr>
<tr>
<td class="type">function</td>
<td class="parameter">
<code>callback</code> is a function
that is called once the change completes
</td>
</tr>
</tbody>
</table>
Returns a *jQuery object*.
---
#### `animateToNearestChild`
Animates the Roundabout to the nearest child. This animation will not move the Roundabout if any child is already in focus.
##### Usage
```javascript
.roundabout("animateToNearestChild")
.roundabout("animateToNearestChild", callback)
.roundabout("animateToNearestChild", duration, easing, callback)
```
##### Parameters
<table class="parameters">
<tbody>
<tr>
<td class="type">integer</td>
<td class="parameter">
<code>duration</code> is the length
of time (in milliseconds) that the animation
will take to complete; uses Roundabout’s
configured <code>duration</code> if no value
is set here
</td>
</tr>
<tr>
<td class="type">string</td>
<td class="parameter">
<code>easing</code> is the name of
the easing function to use for movement;
uses Roundabout’s configured <code>easing</code>
if no value is set here
</td>
</tr>
<tr>
<td class="type">function</td>
<td class="parameter">
<code>callback</code> is a function
that is called once the change completes
</td>
</tr>
</tbody>
</table>
Returns a *jQuery object*.
---
#### `animateToChild`
Animates the Roundabout to the given `childPosition`, which is a zero-based counter of children based on the order of markup.
##### Usage
```javascript
.roundabout("animateToChild", childPosition)
.roundabout("animateToChild", childPosition, callback)
.roundabout("animateToChild", childPosition, duration, easing)
.roundabout("animateToChild", childPosition, duration, easing, callback)
```
##### Parameters
<table class="parameters">
<tbody>
<tr>
<td class="type">integer</td>
<td class="parameter">
<code>childPosition</code> is the
zero-based child to which Roundabout
will animate
</td>
</tr>
<tr>
<td class="type">integer</td>
<td class="parameter">
<code>duration</code> is the length
of time (in milliseconds) that the animation
will take to complete; uses Roundabout’s
configured <code>duration</code> if no value
is set here
</td>
</tr>
<tr>
<td class="type">string</td>
<td class="parameter">
<code>easing</code> is the name of
the easing function to use for movement;
uses Roundabout’s configured <code>easing</code>
if no value is set here
</td>
</tr>
<tr>
<td class="type">function</td>
<td class="parameter">
<code>callback</code> is a function
that is called once the change completes
</td>
</tr>
</tbody>
</table>
Returns a *jQuery object*.
---
#### `animateToNextChild`
Animates the Roundabout to the next child element.
##### Usage
```javascript
.roundabout("animateToNextChild")
.roundabout("animateToNextChild", callback)
.roundabout("animateToNextChild", duration, easing)
.roundabout("animateToNextChild", duration, easing, callback)
```
##### Parameters
<table class="parameters">
<tbody>
<tr>
<td class="type">integer</td>
<td class="parameter">
<code>duration</code> is the length
of time (in milliseconds) that the animation
will take to complete; uses Roundabout’s
configured <code>duration</code> if no value
is set here
</td>
</tr>
<tr>
<td class="type">string</td>
<td class="parameter">
<code>easing</code> is the name of
the easing function to use for movement;
uses Roundabout’s configured <code>easing</code>
if no value is set here
</td>
</tr>
<tr>
<td class="type">function</td>
<td class="parameter">
<code>callback</code> is a function
that is called once the change completes
</td>
</tr>
</tbody>
</table>
Returns a *jQuery object*.
Returns a *jQuery object*.
---
#### `animateToPreviousChild`
Animates the Roundabout to the previous child element.
##### Usage
```javascript
.roundabout("animateToPreviousChild")
.roundabout("animateToPreviousChild", callback)
.roundabout("animateToPreviousChild", duration, easing)
.roundabout("animateToPreviousChild", duration, easing, callback)
```
##### Parameters
<table class="parameters">
<tbody>
<tr>
<td class="type">integer</td>
<td class="parameter">
<code>duration</code> is the length
of time (in milliseconds) that the animation
will take to complete; uses Roundabout’s
configured <code>duration</code> if no value
is set here
</td>
</tr>
<tr>
<td class="type">string</td>
<td class="parameter">
<code>easing</code> is the name of
the easing function to use for movement;
uses Roundabout’s configured <code>easing</code>
if no value is set here
</td>
</tr>
<tr>
<td class="type">function</td>
<td class="parameter">
<code>callback</code> is a function
that is called once the change completes
</td>
</tr>
</tbody>
</table>
Returns a *jQuery object*.
---
#### `animateToDelta`
Animates the Roundabout to the given amount of degrees away from its current `bearing` (either positive or negative degrees).
##### Usage
```javascript
.roundabout("animateToDelta", degrees)
.roundabout("animateToDelta", degrees, callback)
.roundabout("animateToDelta", degrees, duration, easing)
.roundabout("animateToDelta", degrees, duration, easing, callback)
```
##### Parameters
<table class="parameters">
<tbody>
<tr>
<td class="type">float</td>
<td class="parameter">
<code>degrees</code> is the amount
by which the <code>bearing</code> will change
(either positive or negative)
</td>
</tr>
<tr>
<td class="type">integer</td>
<td class="parameter">
<code>duration</code> is the length
of time (in milliseconds) that the animation
will take to complete; uses Roundabout’s
configured <code>duration</code> if no value
is set here
</td>
</tr>
<tr>
<td class="type">string</td>
<td class="parameter">
<code>easing</code> is the name of
the easing function to use for movement;
uses Roundabout’s configured <code>easing</code>
if no value is set here
</td>
</tr>
<tr>
<td class="type">function</td>
<td class="parameter">
<code>callback</code> is a function
that is called once the change completes
</td>
</tr>
</tbody>
</table>
Returns a *jQuery object*.
---
#### `animateBearingToFocus`
Animates the Roundabout so that a given `bearing` ends at the configured `focusBearing`.
##### Usage
```javascript
.roundabout("animateBearingToFocus", degrees)
.roundabout("animateBearingToFocus", degrees, callback)
.roundabout("animateBearingToFocus", degrees, duration, easing)
.roundabout("animateBearingToFocus", degrees, duration, easing, callback)
```
##### Parameters
<table class="parameters">
<tbody>
<tr>
<td class="type">float</td>
<td class="parameter">
<code>degrees</code> is a value
between <code>0.0</code> and <code>359.9</code>
</td>
</tr>
<tr>
<td class="type">integer</td>
<td class="parameter">
<code>duration</code> is the length
of time (in milliseconds) that the animation
will take to complete; uses Roundabout’s
configured <code>duration</code> if no value
is set here
</td>
</tr>
<tr>
<td class="type">string</td>
<td class="parameter">
<code>easing</code> is the name of
the easing function to use for movement;
uses Roundabout’s configured <code>easing</code>
if no value is set here
</td>
</tr>
<tr>
<td class="type">function</td>
<td class="parameter">
<code>callback</code> is a function
that is called once the change completes
</td>
</tr>
</tbody>
</table>
Returns a *jQuery object*.
---
#### `startAutoplay`
Starts the Roundabout’s `autoplay` feature.
##### Usage
```javascript
.roundabout("startAutoplay")
.roundabout("startAutoplay", callback)
```
##### Parameters
<table class="parameters">
<tbody>
<tr>
<td class="type">function</td>
<td class="parameter">
<code>callback</code> is a function
that is called after each autoplay
animation completes
</td>
</tr>
</tbody>
</table>
Returns a *jQuery object*.
---
#### `stopAutoplay`
Stops the Roundabout’s `autoplay` feature.
##### Usage
```javascript
.roundabout("stopAutoplay")
.roundabout("stopAutoplay", keepAutoplayBindings)
```
##### Parameters
<table class="parameters">
<tbody>
<tr>
<td class="type">boolean</td>
<td class="parameter">
<code>keepAutoplayBindings</code> — when <code>true</code> —
will not destroy any autoplay <code>mouseenter</code> and <code>mouseleave</code>
event bindings that were set by <code>autoplayPauseOnHover</code>
</td>
</tr>
</tbody>
</table>
Returns a *jQuery object*.
---
#### `toggleAutoplay`
Starts or stops the Roundabout’s `autoplay` feature (based upon its current state).
##### Usage
```javascript
.roundabout("toggleAutoplay")
.roundabout("toggleAutoplay", callback)
```
##### Parameters
<table class="parameters">
<tbody>
<tr>
<td class="type">function</td>
<td class="parameter">
<code>callback</code> is a function
that is called after each autoplay
animation completes
</td>
</tr>
</tbody>
</table>
Returns a *jQuery object*.
---
#### `isAutoplaying`
Checks to see if the Roundabout’s `autoplay` feature is currently playing or not.
##### Usage
```javascript
.roundabout("isAutoplaying")
```
##### Parameters
*No parameters.*
Returns a *boolean*.
---
#### `changeAutoplayDuration`
Changes the length of time (in milliseconds) that the Roundabout’s `autoplay` feature waits between attempts to animate to the next child.
##### Usage
```javascript
.roundabout("changeAutoplayDuration", duration)
```
##### Parameters
<table class="parameters">
<tbody>
<tr>
<td class="type">integer</td>
<td class="parameter">
<code>duration</code> is a length of
time (in milliseconds) between attempts to have
autoplay animate to the next child element
</td>
</tr>
</tbody>
</table>
Returns a *jQuery object*.
---
#### `relayoutChildren`
Repositions child elements based on new contextual information. This is most helpful when the Roundabout element itself changes size and moving child elements within need readjusting.
##### Usage
```javascript
.roundabout("relayoutChildren")
```
##### Parameters
*No parameters.*
Returns a *jQuery object*.
---
#### `getNearestChild`
Gets the nearest child element to the `focusBearing`. This number is a zero-based counter based on order of markup.
##### Usage
```javascript
.roundabout("getNearestChild")
```
##### Parameters
*No parameters.*
Returns a *integer*.
---
#### `getChildInFocus`
Gets the child currently in focus. This number is a zero-based counter based on order of markup.
##### Usage
```javascript
.roundabout("getChildInFocus")
```
##### Parameters
*No parameters.*
Returns a *integer*.
### Hookable Events
Roundabout is equipped to trigger events on both the Roundabout element itself and the moving child elements.
#### `ready`
This event fires on the Roundabout element once it and its child elements have been initialized. It also fires on each child element once it has been initialized.
#### `focus`
This event fires on child elements that land in the `focusBearing` at the end of an animation. Will only fire if `triggerFocusEvents` is set to `true`.
#### `blur`
This event fires on child elements that move away from the `focusBearing` at the start of an animation. Will only fire if `triggerBlurEvents` is set to `true`.
#### `childrenUpdated`
This event fires on the Roundabout element when its child elements have been repositioned and are in place.
#### `reposition`
This event fires on child elements that have been repositioned and are in place.
#### `bearingSet`
This event fires on the Roundabout element when its `bearing` has been set.
#### `moveClockwiseThroughBack`
This event fires on moving child elements when an animation causes them pass through the point that is opposite (or 180°) from the `focusBearing` in a clockwise motion.
#### `moveCounterclockwiseThroughBack`
This event fires on moving child elements when an animation causes them to pass through the point that is opposite (or 180°) from the `focusBearing` in a counterclockwise motion.
#### `animationStart`
This event fires on the Roundabout element at the start of any animation.
#### `animationEnd`
This event fires on the Roundabout element at the end of any animation.
#### `autoplayStart`
This event fires on the Roundabout element when the `autoplay` feature starts.
#### `autoplayStop`
This event fires on the Roundabout element when the `autoplay` feature stops.
================================================
FILE: jquery.roundabout.js
================================================
/**
* jQuery Roundabout - v2.4.2
* http://fredhq.com/projects/roundabout
*
* Moves list-items of enabled ordered and unordered lists long
* a chosen path. Includes the default "lazySusan" path, that
* moves items long a spinning turntable.
*
* Terms of Use // jQuery Roundabout
*
* Open source under the BSD license
*
* Copyright (c) 2011-2012, Fred LeBlanc
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* - Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* - Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following
* disclaimer in the documentation and/or other materials provided
* with the distribution.
* - Neither the name of the author nor the names of its contributors
* may be used to endorse or promote products derived from this
* software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
(function($) {
"use strict";
var defaults, internalData, methods;
// add default shape
$.extend({
roundaboutShapes: {
def: "lazySusan",
lazySusan: function (r, a, t) {
return {
x: Math.sin(r + a),
y: (Math.sin(r + 3 * Math.PI / 2 + a) / 8) * t,
z: (Math.cos(r + a) + 1) / 2,
scale: (Math.sin(r + Math.PI / 2 + a) / 2) + 0.5
};
}
}
});
defaults = {
bearing: 0.0,
tilt: 0.0,
minZ: 100,
maxZ: 280,
minOpacity: 0.4,
maxOpacity: 1.0,
minScale: 0.4,
maxScale: 1.0,
duration: 600,
btnNext: null,
btnNextCallback: function() {},
btnPrev: null,
btnPrevCallback: function() {},
btnToggleAutoplay: null,
btnStartAutoplay: null,
btnStopAutoplay: null,
easing: "swing",
clickToFocus: true,
clickToFocusCallback: function() {},
focusBearing: 0.0,
shape: "lazySusan",
debug: false,
childSelector: "li",
startingChild: null,
reflect: false,
floatComparisonThreshold: 0.001,
autoplay: false,
autoplayDuration: 1000,
autoplayPauseOnHover: false,
autoplayCallback: function() {},
autoplayInitialDelay: 0,
enableDrag: false,
dropDuration: 600,
dropEasing: "swing",
dropAnimateTo: "nearest",
dropCallback: function() {},
dragAxis: "x",
dragFactor: 4,
triggerFocusEvents: true,
triggerBlurEvents: true,
responsive: false
};
internalData = {
autoplayInterval: null,
autoplayIsRunning: false,
autoplayStartTimeout: null,
animating: false,
childInFocus: -1,
touchMoveStartPosition: null,
stopAnimation: false,
lastAnimationStep: false
};
methods = {
// starters
// -----------------------------------------------------------------------
// init
// starts up roundabout
init: function(options, callback, relayout) {
var settings,
now = (new Date()).getTime();
options = (typeof options === "object") ? options : {};
callback = ($.isFunction(callback)) ? callback : function() {};
callback = ($.isFunction(options)) ? options : callback;
settings = $.extend({}, defaults, options, internalData);
return this
.each(function() {
// make options
var self = $(this),
childCount = self.children(settings.childSelector).length,
period = 360.0 / childCount,
startingChild = (settings.startingChild && settings.startingChild > (childCount - 1)) ? (childCount - 1) : settings.startingChild,
startBearing = (settings.startingChild === null) ? settings.bearing : 360 - (startingChild * period),
holderCSSPosition = (self.css("position") !== "static") ? self.css("position") : "relative";
self
.css({ // starting styles
padding: 0,
position: holderCSSPosition
})
.addClass("roundabout-holder")
.data( // starting options
"roundabout",
$.extend(
{},
settings,
{
startingChild: startingChild,
bearing: startBearing,
oppositeOfFocusBearing: methods.normalize.apply(null, [settings.focusBearing - 180]),
dragBearing: startBearing,
period: period
}
)
);
// unbind any events that we set if we're relaying out
if (relayout) {
self
.unbind(".roundabout")
.children(settings.childSelector)
.unbind(".roundabout");
} else {
// bind responsive action
if (settings.responsive) {
$(window).bind("resize", function() {
methods.stopAutoplay.apply(self);
methods.relayoutChildren.apply(self);
});
}
}
// bind click-to-focus
if (settings.clickToFocus) {
self
.children(settings.childSelector)
.each(function(i) {
$(this)
.bind("click.roundabout", function() {
var degrees = methods.getPlacement.apply(self, [i]);
if (!methods.isInFocus.apply(self, [degrees])) {
methods.stopAnimation.apply($(this));
if (!self.data("roundabout").animating) {
methods.animateBearingToFocus.apply(self, [degrees, self.data("roundabout").clickToFocusCallback]);
}
return false;
}
});
});
}
// bind next buttons
if (settings.btnNext) {
$(settings.btnNext)
.bind("click.roundabout", function() {
if (!self.data("roundabout").animating) {
methods.animateToNextChild.apply(self, [self.data("roundabout").btnNextCallback]);
}
return false;
});
}
// bind previous buttons
if (settings.btnPrev) {
$(settings.btnPrev)
.bind("click.roundabout", function() {
methods.animateToPreviousChild.apply(self, [self.data("roundabout").btnPrevCallback]);
return false;
});
}
// bind toggle autoplay buttons
if (settings.btnToggleAutoplay) {
$(settings.btnToggleAutoplay)
.bind("click.roundabout", function() {
methods.toggleAutoplay.apply(self);
return false;
});
}
// bind start autoplay buttons
if (settings.btnStartAutoplay) {
$(settings.btnStartAutoplay)
.bind("click.roundabout", function() {
methods.startAutoplay.apply(self);
return false;
});
}
// bind stop autoplay buttons
if (settings.btnStopAutoplay) {
$(settings.btnStopAutoplay)
.bind("click.roundabout", function() {
methods.stopAutoplay.apply(self);
return false;
});
}
// autoplay pause on hover
if (settings.autoplayPauseOnHover) {
self
.bind("mouseenter.roundabout.autoplay", function() {
methods.stopAutoplay.apply(self, [true]);
})
.bind("mouseleave.roundabout.autoplay", function() {
methods.startAutoplay.apply(self);
});
}
// drag and drop
if (settings.enableDrag) {
// on screen
if (!$.isFunction(self.drag)) {
if (settings.debug) {
alert("You do not have the drag plugin loaded.");
}
} else if (!$.isFunction(self.drop)) {
if (settings.debug) {
alert("You do not have the drop plugin loaded.");
}
} else {
self
.drag(function(e, properties) {
var data = self.data("roundabout"),
delta = (data.dragAxis.toLowerCase() === "x") ? "deltaX" : "deltaY";
methods.stopAnimation.apply(self);
methods.setBearing.apply(self, [data.dragBearing + properties[delta] / data.dragFactor]);
})
.drop(function(e) {
var data = self.data("roundabout"),
method = methods.getAnimateToMethod(data.dropAnimateTo);
methods.allowAnimation.apply(self);
methods[method].apply(self, [data.dropDuration, data.dropEasing, data.dropCallback]);
data.dragBearing = data.period * methods.getNearestChild.apply(self);
});
}
// on mobile
self
.each(function() {
var element = $(this).get(0),
data = $(this).data("roundabout"),
page = (data.dragAxis.toLowerCase() === "x") ? "pageX" : "pageY",
method = methods.getAnimateToMethod(data.dropAnimateTo);
// some versions of IE don't like this
if (element.addEventListener) {
element.addEventListener("touchstart", function(e) {
data.touchMoveStartPosition = e.touches[0][page];
}, false);
element.addEventListener("touchmove", function(e) {
var delta = (e.touches[0][page] - data.touchMoveStartPosition) / data.dragFactor;
e.preventDefault();
methods.stopAnimation.apply($(this));
methods.setBearing.apply($(this), [data.dragBearing + delta]);
}, false);
element.addEventListener("touchend", function(e) {
e.preventDefault();
methods.allowAnimation.apply($(this));
method = methods.getAnimateToMethod(data.dropAnimateTo);
methods[method].apply($(this), [data.dropDuration, data.dropEasing, data.dropCallback]);
data.dragBearing = data.period * methods.getNearestChild.apply($(this));
}, false);
}
});
}
// start children
methods.initChildren.apply(self, [callback, relayout]);
});
},
// initChildren
// applys settings to child elements, starts roundabout
initChildren: function(callback, relayout) {
var self = $(this),
data = self.data("roundabout");
callback = callback || function() {};
self.children(data.childSelector).each(function(i) {
var startWidth, startHeight, startFontSize,
degrees = methods.getPlacement.apply(self, [i]);
// on relayout, grab these values from current data
if (relayout && $(this).data("roundabout")) {
startWidth = $(this).data("roundabout").startWidth;
startHeight = $(this).data("roundabout").startHeight;
startFontSize = $(this).data("roundabout").startFontSize;
}
// apply classes and css first
$(this)
.addClass("roundabout-moveable-item")
.css("position", "absolute");
// now measure
$(this)
.data(
"roundabout",
{
startWidth: startWidth || $(this).width(),
startHeight: startHeight || $(this).height(),
startFontSize: startFontSize || parseInt($(this).css("font-size"), 10),
degrees: degrees,
backDegrees: methods.normalize.apply(null, [degrees - 180]),
childNumber: i,
currentScale: 1,
parent: self
}
);
});
methods.updateChildren.apply(self);
// start autoplay if necessary
if (data.autoplay) {
data.autoplayStartTimeout = setTimeout(function() {
methods.startAutoplay.apply(self);
}, data.autoplayInitialDelay);
}
self.trigger('ready');
callback.apply(self);
return self;
},
// positioning
// -----------------------------------------------------------------------
// updateChildren
// move children elements into their proper locations
updateChildren: function() {
return this
.each(function() {
var self = $(this),
data = self.data("roundabout"),
inFocus = -1,
info = {
bearing: data.bearing,
tilt: data.tilt,
stage: {
width: Math.floor($(this).width() * 0.9),
height: Math.floor($(this).height() * 0.9)
},
animating: data.animating,
inFocus: data.childInFocus,
focusBearingRadian: methods.degToRad.apply(null, [data.focusBearing]),
shape: $.roundaboutShapes[data.shape] || $.roundaboutShapes[$.roundaboutShapes.def]
};
// calculations
info.midStage = {
width: info.stage.width / 2,
height: info.stage.height / 2
};
info.nudge = {
width: info.midStage.width + (info.stage.width * 0.05),
height: info.midStage.height + (info.stage.height * 0.05)
};
info.zValues = {
min: data.minZ,
max: data.maxZ,
diff: data.maxZ - data.minZ
};
info.opacity = {
min: data.minOpacity,
max: data.maxOpacity,
diff: data.maxOpacity - data.minOpacity
};
info.scale = {
min: data.minScale,
max: data.maxScale,
diff: data.maxScale - data.minScale
};
// update child positions
self.children(data.childSelector)
.each(function(i) {
if (methods.updateChild.apply(self, [$(this), info, i, function() { $(this).trigger('ready'); }]) && (!info.animating || data.lastAnimationStep)) {
inFocus = i;
$(this).addClass("roundabout-in-focus");
} else {
$(this).removeClass("roundabout-in-focus");
}
});
if (inFocus !== info.inFocus) {
// blur old child
if (data.triggerBlurEvents) {
self.children(data.childSelector)
.eq(info.inFocus)
.trigger("blur");
}
data.childInFocus = inFocus;
if (data.triggerFocusEvents && inFocus !== -1) {
// focus new child
self.children(data.childSelector)
.eq(inFocus)
.trigger("focus");
}
}
self.trigger("childrenUpdated");
});
},
// updateChild
// repositions a child element into its new position
updateChild: function(childElement, info, childPos, callback) {
var factors,
self = this,
child = $(childElement),
data = child.data("roundabout"),
out = [],
rad = methods.degToRad.apply(null, [(360.0 - data.degrees) + info.bearing]);
callback = callback || function() {};
// adjust radians to be between 0 and Math.PI * 2
rad = methods.normalizeRad.apply(null, [rad]);
// get factors from shape
factors = info.shape(rad, info.focusBearingRadian, info.tilt);
// correct
factors.scale = (factors.scale > 1) ? 1 : factors.scale;
factors.adjustedScale = (info.scale.min + (info.scale.diff * factors.scale)).toFixed(4);
factors.width = (factors.adjustedScale * data.startWidth).toFixed(4);
factors.height = (factors.adjustedScale * data.startHeight).toFixed(4);
// update item
child
.css({
left: ((factors.x * info.midStage.width + info.nudge.width) - factors.width / 2.0).toFixed(0) + "px",
top: ((factors.y * info.midStage.height + info.nudge.height) - factors.height / 2.0).toFixed(0) + "px",
width: factors.width + "px",
height: factors.height + "px",
opacity: (info.opacity.min + (info.opacity.diff * factors.scale)).toFixed(2),
zIndex: Math.round(info.zValues.min + (info.zValues.diff * factors.z)),
fontSize: (factors.adjustedScale * data.startFontSize).toFixed(1) + "px"
});
data.currentScale = factors.adjustedScale;
// for debugging purposes
if (self.data("roundabout").debug) {
out.push("<div style=\"font-weight: normal; font-size: 10px; padding: 2px; width: " + child.css("width") + "; background-color: #ffc;\">");
out.push("<strong style=\"font-size: 12px; white-space: nowrap;\">Child " + childPos + "</strong><br />");
out.push("<strong>left:</strong> " + child.css("left") + "<br />");
out.push("<strong>top:</strong> " + child.css("top") + "<br />");
out.push("<strong>width:</strong> " + child.css("width") + "<br />");
out.push("<strong>opacity:</strong> " + child.css("opacity") + "<br />");
out.push("<strong>height:</strong> " + child.css("height") + "<br />");
out.push("<strong>z-index:</strong> " + child.css("z-index") + "<br />");
out.push("<strong>font-size:</strong> " + child.css("font-size") + "<br />");
out.push("<strong>scale:</strong> " + child.data("roundabout").currentScale);
out.push("</div>");
child.html(out.join(""));
}
// trigger event
child.trigger("reposition");
// callback
callback.apply(self);
return methods.isInFocus.apply(self, [data.degrees]);
},
// manipulation
// -----------------------------------------------------------------------
// setBearing
// changes the bearing of the roundabout
setBearing: function(bearing, callback) {
callback = callback || function() {};
bearing = methods.normalize.apply(null, [bearing]);
this
.each(function() {
var diff, lowerValue, higherValue,
self = $(this),
data = self.data("roundabout"),
oldBearing = data.bearing;
// set bearing
data.bearing = bearing;
self.trigger("bearingSet");
methods.updateChildren.apply(self);
// not animating? we're done here
diff = Math.abs(oldBearing - bearing);
if (!data.animating || diff > 180) {
return;
}
// check to see if any of the children went through the back
diff = Math.abs(oldBearing - bearing);
self.children(data.childSelector).each(function(i) {
var eventType;
if (methods.isChildBackDegreesBetween.apply($(this), [bearing, oldBearing])) {
eventType = (oldBearing > bearing) ? "Clockwise" : "Counterclockwise";
$(this).trigger("move" + eventType + "ThroughBack");
}
});
});
// call callback if one was given
callback.apply(this);
return this;
},
// adjustBearing
// change the bearing of the roundabout by a given degree
adjustBearing: function(delta, callback) {
callback = callback || function() {};
if (delta === 0) {
return this;
}
this
.each(function() {
methods.setBearing.apply($(this), [$(this).data("roundabout").bearing + delta]);
});
callback.apply(this);
return this;
},
// setTilt
// changes the tilt of the roundabout
setTilt: function(tilt, callback) {
callback = callback || function() {};
this
.each(function() {
$(this).data("roundabout").tilt = tilt;
methods.updateChildren.apply($(this));
});
// call callback if one was given
callback.apply(this);
return this;
},
// adjustTilt
// changes the tilt of the roundabout
adjustTilt: function(delta, callback) {
callback = callback || function() {};
this
.each(function() {
methods.setTilt.apply($(this), [$(this).data("roundabout").tilt + delta]);
});
callback.apply(this);
return this;
},
// animation
// -----------------------------------------------------------------------
// animateToBearing
// animates the roundabout to a given bearing, all animations come through here
animateToBearing: function(bearing, duration, easing, passedData, callback) {
var now = (new Date()).getTime();
callback = callback || function() {};
// find callback function in arguments
if ($.isFunction(passedData)) {
callback = passedData;
passedData = null;
} else if ($.isFunction(easing)) {
callback = easing;
easing = null;
} else if ($.isFunction(duration)) {
callback = duration;
duration = null;
}
this
.each(function() {
var timer, easingFn, newBearing,
self = $(this),
data = self.data("roundabout"),
thisDuration = (!duration) ? data.duration : duration,
thisEasingType = (easing) ? easing : data.easing || "swing";
// is this your first time?
if (!passedData) {
passedData = {
timerStart: now,
start: data.bearing,
totalTime: thisDuration
};
}
// update the timer
timer = now - passedData.timerStart;
if (data.stopAnimation) {
methods.allowAnimation.apply(self);
data.animating = false;
return;
}
// we need to animate more
if (timer < thisDuration) {
if (!data.animating) {
self.trigger("animationStart");
}
data.animating = true;
if (typeof $.easing.def === "string") {
easingFn = $.easing[thisEasingType] || $.easing[$.easing.def];
newBearing = easingFn(null, timer, passedData.start, bearing - passedData.start, passedData.totalTime);
} else {
newBearing = $.easing[thisEasingType]((timer / passedData.totalTime), timer, passedData.start, bearing - passedData.start, passedData.totalTime);
}
// fixes issue #24, animation changed as of jQuery 1.7.2
// also addresses issue #29, using easing breaks "linear"
if (methods.compareVersions.apply(null, [$().jquery, "1.7.2"]) >= 0 && !($.easing["easeOutBack"])) {
newBearing = passedData.start + ((bearing - passedData.start) * newBearing);
}
newBearing = methods.normalize.apply(null, [newBearing]);
data.dragBearing = newBearing;
methods.setBearing.apply(self, [newBearing, function() {
setTimeout(function() { // done with a timeout so that each step is displayed
methods.animateToBearing.apply(self, [bearing, thisDuration, thisEasingType, passedData, callback]);
}, 0);
}]);
// we're done animating
} else {
data.lastAnimationStep = true;
bearing = methods.normalize.apply(null, [bearing]);
methods.setBearing.apply(self, [bearing, function() {
self.trigger("animationEnd");
}]);
data.animating = false;
data.lastAnimationStep = false;
data.dragBearing = bearing;
callback.apply(self);
}
});
return this;
},
// animateToNearbyChild
// animates roundabout to a nearby child
animateToNearbyChild: function(passedArgs, which) {
var duration = passedArgs[0],
easing = passedArgs[1],
callback = passedArgs[2] || function() {};
// find callback
if ($.isFunction(easing)) {
callback = easing;
easing = null;
} else if ($.isFunction(duration)) {
callback = duration;
duration = null;
}
return this
.each(function() {
var j, range,
self = $(this),
data = self.data("roundabout"),
bearing = (!data.reflect) ? data.bearing % 360 : data.bearing,
length = self.children(data.childSelector).length;
if (!data.animating) {
// reflecting, not moving to previous || not reflecting, moving to next
if ((data.reflect && which === "previous") || (!data.reflect && which === "next")) {
// slightly adjust for rounding issues
bearing = (Math.abs(bearing) < data.floatComparisonThreshold) ? 360 : bearing;
// clockwise
for (j = 0; j < length; j += 1) {
range = {
lower: (data.period * j),
upper: (data.period * (j + 1))
};
range.upper = (j === length - 1) ? 360 : range.upper;
if (bearing <= Math.ceil(range.upper) && bearing >= Math.floor(range.lower)) {
if (length === 2 && bearing === 360) {
methods.animateToDelta.apply(self, [-180, duration, easing, callback]);
} else {
methods.animateBearingToFocus.apply(self, [range.lower, duration, easing, callback]);
}
break;
}
}
} else {
// slightly adjust for rounding issues
bearing = (Math.abs(bearing) < data.floatComparisonThreshold || 360 - Math.abs(bearing) < data.floatComparisonThreshold) ? 0 : bearing;
// counterclockwise
for (j = length - 1; j >= 0; j -= 1) {
range = {
lower: data.period * j,
upper: data.period * (j + 1)
};
range.upper = (j === length - 1) ? 360 : range.upper;
if (bearing >= Math.floor(range.lower) && bearing < Math.ceil(range.upper)) {
if (length === 2 && bearing === 360) {
methods.animateToDelta.apply(self, [180, duration, easing, callback]);
} else {
methods.animateBearingToFocus.apply(self, [range.upper, duration, easing, callback]);
}
break;
}
}
}
}
});
},
// animateToNearestChild
// animates roundabout to the nearest child
animateToNearestChild: function(duration, easing, callback) {
callback = callback || function() {};
// find callback
if ($.isFunction(easing)) {
callback = easing;
easing = null;
} else if ($.isFunction(duration)) {
callback = duration;
duration = null;
}
return this
.each(function() {
var nearest = methods.getNearestChild.apply($(this));
methods.animateToChild.apply($(this), [nearest, duration, easing, callback]);
});
},
// animateToChild
// animates roundabout to a given child position
animateToChild: function(childPosition, duration, easing, callback) {
callback = callback || function() {};
// find callback
if ($.isFunction(easing)) {
callback = easing;
easing = null;
} else if ($.isFunction(duration)) {
callback = duration;
duration = null;
}
return this
.each(function() {
var child,
self = $(this),
data = self.data("roundabout");
if (data.childInFocus !== childPosition && !data.animating) {
child = self.children(data.childSelector).eq(childPosition);
methods.animateBearingToFocus.apply(self, [child.data("roundabout").degrees, duration, easing, callback]);
}
});
},
// animateToNextChild
// animates roundabout to the next child
animateToNextChild: function(duration, easing, callback) {
return methods.animateToNearbyChild.apply(this, [arguments, "next"]);
},
// animateToPreviousChild
// animates roundabout to the preious child
animateToPreviousChild: function(duration, easing, callback) {
return methods.animateToNearbyChild.apply(this, [arguments, "previous"]);
},
// animateToDelta
// animates roundabout to a given delta (in degrees)
animateToDelta: function(degrees, duration, easing, callback) {
callback = callback || function() {};
// find callback
if ($.isFunction(easing)) {
callback = easing;
easing = null;
} else if ($.isFunction(duration)) {
callback = duration;
duration = null;
}
return this
.each(function() {
var delta = $(this).data("roundabout").bearing + degrees;
methods.animateToBearing.apply($(this), [delta, duration, easing, callback]);
});
},
// animateBearingToFocus
// animates roundabout to bring a given angle into focus
animateBearingToFocus: function(degrees, duration, easing, callback) {
callback = callback || function() {};
// find callback
if ($.isFunction(easing)) {
callback = easing;
easing = null;
} else if ($.isFunction(duration)) {
callback = duration;
duration = null;
}
return this
.each(function() {
var delta = $(this).data("roundabout").bearing - degrees;
delta = (Math.abs(360 - delta) < Math.abs(delta)) ? 360 - delta : -delta;
delta = (delta > 180) ? -(360 - delta) : delta;
if (delta !== 0) {
methods.animateToDelta.apply($(this), [delta, duration, easing, callback]);
}
});
},
// stopAnimation
// if an animation is currently in progress, stop it
stopAnimation: function() {
return this
.each(function() {
$(this).data("roundabout").stopAnimation = true;
});
},
// allowAnimation
// clears the stop-animation hold placed by stopAnimation
allowAnimation: function() {
return this
.each(function() {
$(this).data("roundabout").stopAnimation = false;
});
},
// autoplay
// -----------------------------------------------------------------------
// startAutoplay
// starts autoplaying this roundabout
startAutoplay: function(callback) {
return this
.each(function() {
var self = $(this),
data = self.data("roundabout");
callback = callback || data.autoplayCallback || function() {};
clearInterval(data.autoplayInterval);
data.autoplayInterval = setInterval(function() {
methods.animateToNextChild.apply(self, [callback]);
}, data.autoplayDuration);
data.autoplayIsRunning = true;
self.trigger("autoplayStart");
});
},
// stopAutoplay
// stops autoplaying this roundabout
stopAutoplay: function(keepAutoplayBindings) {
return this
.each(function() {
clearInterval($(this).data("roundabout").autoplayInterval);
$(this).data("roundabout").autoplayInterval = null;
$(this).data("roundabout").autoplayIsRunning = false;
// this will prevent autoplayPauseOnHover from restarting autoplay
if (!keepAutoplayBindings) {
$(this).unbind(".autoplay");
}
$(this).trigger("autoplayStop");
});
},
// toggleAutoplay
// toggles autoplay pause/resume
toggleAutoplay: function(callback) {
return this
.each(function() {
var self = $(this),
data = self.data("roundabout");
callback = callback || data.autoplayCallback || function() {};
if (!methods.isAutoplaying.apply($(this))) {
methods.startAutoplay.apply($(this), [callback]);
} else {
methods.stopAutoplay.apply($(this), [callback]);
}
});
},
// isAutoplaying
// is this roundabout currently autoplaying?
isAutoplaying: function() {
return (this.data("roundabout").autoplayIsRunning);
},
// changeAutoplayDuration
// stops the autoplay, changes the duration, restarts autoplay
changeAutoplayDuration: function(duration) {
return this
.each(function() {
var self = $(this),
data = self.data("roundabout");
data.autoplayDuration = duration;
if (methods.isAutoplaying.apply(self)) {
methods.stopAutoplay.apply(self);
setTimeout(function() {
methods.startAutoplay.apply(self);
}, 10);
}
});
},
// helpers
// -----------------------------------------------------------------------
// normalize
// regulates degrees to be >= 0.0 and < 360
normalize: function(degrees) {
var inRange = degrees % 360.0;
return (inRange < 0) ? 360 + inRange : inRange;
},
// normalizeRad
// regulates radians to be >= 0 and < Math.PI * 2
normalizeRad: function(radians) {
while (radians < 0) {
radians += (Math.PI * 2);
}
while (radians > (Math.PI * 2)) {
radians -= (Math.PI * 2);
}
return radians;
},
// isChildBackDegreesBetween
// checks that a given child's backDegrees is between two values
isChildBackDegreesBetween: function(value1, value2) {
var backDegrees = $(this).data("roundabout").backDegrees;
if (value1 > value2) {
return (backDegrees >= value2 && backDegrees < value1);
} else {
return (backDegrees < value2 && backDegrees >= value1);
}
},
// getAnimateToMethod
// takes a user-entered option and maps it to an animation method
getAnimateToMethod: function(effect) {
effect = effect.toLowerCase();
if (effect === "next") {
return "animateToNextChild";
} else if (effect === "previous") {
return "animateToPreviousChild";
}
// default selection
return "animateToNearestChild";
},
// relayoutChildren
// lays out children again with new contextual information
relayoutChildren: function() {
return this
.each(function() {
var self = $(this),
settings = $.extend({}, self.data("roundabout"));
settings.startingChild = self.data("roundabout").childInFocus;
methods.init.apply(self, [settings, null, true]);
});
},
// getNearestChild
// gets the nearest child from the current bearing
getNearestChild: function() {
var self = $(this),
data = self.data("roundabout"),
length = self.children(data.childSelector).length;
if (!data.reflect) {
return ((length) - (Math.round(data.bearing / data.period) % length)) % length;
} else {
return (Math.round(data.bearing / data.period) % length);
}
},
// degToRad
// converts degrees to radians
degToRad: function(degrees) {
return methods.normalize.apply(null, [degrees]) * Math.PI / 180.0;
},
// getPlacement
// returns the starting degree for a given child
getPlacement: function(child) {
var data = this.data("roundabout");
return (!data.reflect) ? 360.0 - (data.period * child) : data.period * child;
},
// isInFocus
// is this roundabout currently in focus?
isInFocus: function(degrees) {
var diff,
self = this,
data = self.data("roundabout"),
bearing = methods.normalize.apply(null, [data.bearing]);
degrees = methods.normalize.apply(null, [degrees]);
diff = Math.abs(bearing - degrees);
// this calculation gives a bit of room for javascript float rounding
// errors, it looks on both 0deg and 360deg ends of the spectrum
return (diff <= data.floatComparisonThreshold || diff >= 360 - data.floatComparisonThreshold);
},
// getChildInFocus
// returns the current child in focus, or false if none are in focus
getChildInFocus: function() {
var data = $(this).data("roundabout");
return (data.childInFocus > -1) ? data.childInFocus : false;
},
// compareVersions
// compares a given version string with another
compareVersions: function(baseVersion, compareVersion) {
var i,
base = baseVersion.split(/\./i),
compare = compareVersion.split(/\./i),
maxVersionSegmentLength = (base.length > compare.length) ? base.length : compare.length;
for (i = 0; i <= maxVersionSegmentLength; i++) {
if (base[i] && !compare[i] && parseInt(base[i], 10) !== 0) {
// base is higher
return 1;
} else if (compare[i] && !base[i] && parseInt(compare[i], 10) !== 0) {
// compare is higher
return -1;
} else if (base[i] === compare[i]) {
// these are the same, next
continue;
}
if (base[i] && compare[i]) {
if (parseInt(base[i], 10) > parseInt(compare[i], 10)) {
// base is higher
return 1;
} else {
// compare is higher
return -1;
}
}
}
// nothing was triggered, versions are the same
return 0;
}
};
// start the plugin
$.fn.roundabout = function(method) {
if (methods[method]) {
return methods[method].apply(this, Array.prototype.slice.call(arguments, 1));
} else if (typeof method === "object" || $.isFunction(method) || !method) {
return methods.init.apply(this, arguments);
} else {
$.error("Method " + method + " does not exist for jQuery.roundabout.");
}
};
})(jQuery);
gitextract_6h2mdl76/ ├── README.md └── jquery.roundabout.js
Condensed preview — 2 files, each showing path, character count, and a content snippet. Download the .json file or copy for the full structured content (82K chars).
[
{
"path": "README.md",
"chars": 36525,
"preview": "# Roundabout\n\n**Note: Roundabout is no longer under active development. I've moved the documentation over here to suppor"
},
{
"path": "jquery.roundabout.js",
"chars": 34963,
"preview": "/**\n * jQuery Roundabout - v2.4.2\n * http://fredhq.com/projects/roundabout\n *\n * Moves list-items of enabled ordered and"
}
]
About this extraction
This page contains the full source code of the fredleblanc/roundabout GitHub repository, extracted and formatted as plain text for AI agents and large language models (LLMs). The extraction includes 2 files (69.8 KB), approximately 19.3k tokens. Use this with OpenClaw, Claude, ChatGPT, Cursor, Windsurf, or any other AI tool that accepts text input. You can copy the full output to your clipboard or download it as a .txt file.
Extracted by GitExtract — free GitHub repo to text converter for AI. Built by Nikandr Surkov.