Full Code of microsoft/ProjectAcoustics for AI

main fcf87f8cc1a6 cached
9 files
37.7 KB
8.8k tokens
1 requests
Download .txt
Repository: microsoft/ProjectAcoustics
Branch: main
Commit: fcf87f8cc1a6
Files: 9
Total size: 37.7 KB

Directory structure:
gitextract_ai4tltby/

├── .gitignore
├── CHANGELOG.md
├── LICENSE
├── LICENSE-CODE
├── README.md
├── SECURITY.md
├── _config.yml
└── docs/
    ├── index.html
    └── index2.html

================================================
FILE CONTENTS
================================================

================================================
FILE: .gitignore
================================================
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
##
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore

# User-specific files
*.suo
*.user
*.userosscache
*.sln.docstates

# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs

# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
bld/
[Bb]in/
[Oo]bj/
[Ll]og/

# Visual Studio 2015/2017 cache/options directory
.vs/
# Uncomment if you have tasks that create the project's static files in wwwroot
#wwwroot/

# Visual Studio 2017 auto generated files
Generated\ Files/

# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*

# NUNIT
*.VisualState.xml
TestResult.xml

# Build Results of an ATL Project
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c

# Benchmark Results
BenchmarkDotNet.Artifacts/

# .NET Core
project.lock.json
project.fragment.lock.json
artifacts/
**/Properties/launchSettings.json

# StyleCop
StyleCopReport.xml

# Files built by Visual Studio
*_i.c
*_p.c
*_i.h
*.ilk
*.meta
*.obj
*.iobj
*.pch
*.pdb
*.ipdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.svclog
*.scc

# Chutzpah Test files
_Chutzpah*

# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opendb
*.opensdf
*.sdf
*.cachefile
*.VC.db
*.VC.VC.opendb

# Visual Studio profiler
*.psess
*.vsp
*.vspx
*.sap

# Visual Studio Trace Files
*.e2e

# TFS 2012 Local Workspace
$tf/

# Guidance Automation Toolkit
*.gpState

# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user

# JustCode is a .NET coding add-in
.JustCode

# TeamCity is a build add-in
_TeamCity*

# DotCover is a Code Coverage Tool
*.dotCover

# AxoCover is a Code Coverage Tool
.axoCover/*
!.axoCover/settings.json

# Visual Studio code coverage results
*.coverage
*.coveragexml

# NCrunch
_NCrunch_*
.*crunch*.local.xml
nCrunchTemp_*

# MightyMoose
*.mm.*
AutoTest.Net/

# Web workbench (sass)
.sass-cache/

# Installshield output folder
[Ee]xpress/

# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html

# Click-Once directory
publish/

# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# Note: Comment the next line if you want to checkin your web deploy settings,
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj

# Microsoft Azure Web App publish settings. Comment the next line if you want to
# checkin your Azure Web App publish settings, but sensitive information contained
# in these scripts will be unencrypted
PublishScripts/

# NuGet Packages
*.nupkg
# The packages folder can be ignored because of Package Restore
**/[Pp]ackages/*
# except build/, which is used as an MSBuild target.
!**/[Pp]ackages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/[Pp]ackages/repositories.config
# NuGet v3's project.json files produces more ignorable files
*.nuget.props
*.nuget.targets

# Microsoft Azure Build Output
csx/
*.build.csdef

# Microsoft Azure Emulator
ecf/
rcf/

# Windows Store app package directories and files
AppPackages/
BundleArtifacts/
Package.StoreAssociation.xml
_pkginfo.txt
*.appx

# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!*.[Cc]ache/

# Others
ClientBin/
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.jfm
*.pfx
*.publishsettings
orleans.codegen.cs

# Including strong name files can present a security risk 
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
#*.snk

# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
#bower_components/

# RIA/Silverlight projects
Generated_Code/

# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
ServiceFabricBackup/
*.rptproj.bak

# SQL Server files
*.mdf
*.ldf
*.ndf

# Business Intelligence projects
*.rdl.data
*.bim.layout
*.bim_*.settings
*.rptproj.rsuser

# Microsoft Fakes
FakesAssemblies/

# GhostDoc plugin setting file
*.GhostDoc.xml

# Node.js Tools for Visual Studio
.ntvs_analysis.dat
node_modules/

# Visual Studio 6 build log
*.plg

# Visual Studio 6 workspace options file
*.opt

# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
*.vbw

# Visual Studio LightSwitch build output
**/*.HTMLClient/GeneratedArtifacts
**/*.DesktopClient/GeneratedArtifacts
**/*.DesktopClient/ModelManifest.xml
**/*.Server/GeneratedArtifacts
**/*.Server/ModelManifest.xml
_Pvt_Extensions

# Paket dependency manager
.paket/paket.exe
paket-files/

# FAKE - F# Make
.fake/

# JetBrains Rider
.idea/
*.sln.iml

# CodeRush
.cr/

# Python Tools for Visual Studio (PTVS)
__pycache__/
*.pyc

# Cake - Uncomment if you are using it
# tools/**
# !tools/packages.config

# Tabs Studio
*.tss

# Telerik's JustMock configuration file
*.jmconfig

# BizTalk build output
*.btp.cs
*.btm.cs
*.odx.cs
*.xsd.cs

# OpenCover UI analysis results
OpenCover/

# Azure Stream Analytics local run output 
ASALocalRun/

# MSBuild Binary and Structured Log
*.binlog

# NVidia Nsight GPU debugger configuration file
*.nvuser

# MFractors (Xamarin productivity tool) working folder 
.mfractor/


================================================
FILE: CHANGELOG.md
================================================
## 2022.1 - November 2022
* Full Unreal Marketplace and Download Center release
* BREAKING CHANGES - Triton encoder updated to 4.0.0 from 3.02.01, removed Distance Warp design parameter
* General
    * Migrate to VS2022
    * Year-based version scheme
* HRTF PROCESSING
    * Shared results from FLEX listening test in Journal of the Acoustic Engineering Society
* TRITON
    * New Voxel-free interpolator. Voxels only kept around for debug visuals. New interpolation API provides various modes to handle queries near geometry appropriately
    * Visualizer updated to support parameter field interpolation logic
    * Load multiple ACE files simultaneously at runtime
    * Moved API inputs and mesh parsing to double precision to support large worlds
* UNREAL
    * Spatial reverb support in Unreal Audio plugin
    * New FLEX-based spatializer plugin
    * Expose Project Acoustics parameters to MetaSounds
    * UX for setting new interpolation modes
    * Support for UE5.1
    * Support for Android
    * Fix for portalling support with UE built-in panning
    * Fix for Python installation (support latest PythonNet)
    * Fix for custom IRs saving properly
* WWISE
    * Spatial reverb plugin
    * Support Wwise 2022.1

## 3.0 Patch - June 2022
* Few critical bug fixes for the 3.0 release
* UNREAL
    * Added clamp to prevent reverb from clipping in Marketplace plugin
    * Changed pre-bake default save directory to be in the Project/Plugins directory 
    * Fix for ACE file drag and drop
    * Fix for AcousticsSpace transforms
* TRITON
    * Temporary fix for Android crash in Triton runtime
## 3.0 - May 2022
* Full Marketplace and Download Center release
* HRTF PROCESSING
    * FLEX near-field MVP
* UNITY
    * Fixed Newtonsoft conflict
* UNREAL
    * Added UE5 sample scene
    * Add support for AcousticsSpace translation/rotation
    * New local bake workflow through bake tools from Download Center
    * Triton bake logs from Azure are autodownloaded to Project/Saved directory
    * UE5 native plugin is compilable for the UE Marketplace
## 3.0 Early Access - March 2022
* BREAKING CHANGES - lots of moving pieces in this update, see individual sections below for details of all breaking changes.
* HRTF PROCESSING
    * Latest version of FLEX is available - significant performance boost for same HRTF quality
    * This is the new 'Windows Sonic for Headphones' implementation being ported to Xbox Series hardware
* TRITON
    * BREAKING CHANGE: ALL ACE FILES, JOB PARAMETER JSONs, WILL NEED TO BE REGENERATED
    * Compression Update - ZFP Adaptive
    * New Acoustic Parameters - Direction + Spread Reverb encoding
    * Prebake scalability improvements
    * Job parameter API simplification
    * Bake time optimizations
    * Run-time is now thread-safe (caution: do not use more than 3 concurrent threads -- performance will suffer)
* UNITY
    * Android ARM64 support
* UNREAL ENGINE
    * UE5 native audio engine support via Source Data Override plugin, co-developed with Epic
    * UE5 + Wwise support
    * UE4.27 + Wwise support
    * Moved all Triton queries off game thread to background thread for all UE versions
* WWISE
    * Wwise 2021 Support
    * Mixer plugin has been removed in favor of object processor for versions 2021+
    * Binauralizer Object Processor plugin using latest FLEX engine
    * Automated setup of convolution busses for use with Triton
    * Stub for Spatial Reverb plugin is available in source. Will be fully hooked up once research is complete
* MISC
    * Azure Batch binaries updated to latest
    * /stage option removed from buildandpackage.py -- no longer needed before calling any /package options
    * /Research build config renamed /Checked
    * Android NDK upgraded to R21E
    * GDK support
    * Linux builds upgraded to ubuntu 20.04
    * FBX SDK upgraded to version 2020
    * ThirdPartyNotices.txt moved to repo root for easy reference
## 2.1 - February 2021
* Beta version of FLEX engine type added to HrtfEngine and exposed through Unity plugin.
## 2.0 - February 2021
* BREAKING CHANGE. Replaced managed Triton implementations with native versions. CreateTaskImage deprecated. Pre-2.0 ACE files will still work with 2.0 runtime. Pre-2.0 pre-bake files will **not** work with 2.0 Triton bake tools. Pre-2.0 bake scheduling tools will **not** work with post-2.0 bake tools, and vice versa will also not work.
* Unreal - Additional probe spacing volume types (horizontal probe spacing, material override)
* FBX Importer only: Flood-fill volumes
## 1.2  - March 2020
* First round of Triton bake optimizations from MSR
* Windows Docker support
* Alpha support for doors and pinned probes in Unreal
* Added plugin for VST
* Unity + Wwise support
## 1.1 - July 2019
* MacOS Unity support
* Optimized Unity pre-bake
* Improved HrtfDsp performance
* ACE file streaming
## 1.0 - March 2019
* GDC 2019 release
* Unreal + Wwise support
## 0.5 - August 2018
* Designer Preview. AVAR.
* Unity support



================================================
FILE: LICENSE
================================================
Attribution 4.0 International

=======================================================================

Creative Commons Corporation ("Creative Commons") is not a law firm and
does not provide legal services or legal advice. Distribution of
Creative Commons public licenses does not create a lawyer-client or
other relationship. Creative Commons makes its licenses and related
information available on an "as-is" basis. Creative Commons gives no
warranties regarding its licenses, any material licensed under their
terms and conditions, or any related information. Creative Commons
disclaims all liability for damages resulting from their use to the
fullest extent possible.

Using Creative Commons Public Licenses

Creative Commons public licenses provide a standard set of terms and
conditions that creators and other rights holders may use to share
original works of authorship and other material subject to copyright
and certain other rights specified in the public license below. The
following considerations are for informational purposes only, are not
exhaustive, and do not form part of our licenses.

     Considerations for licensors: Our public licenses are
     intended for use by those authorized to give the public
     permission to use material in ways otherwise restricted by
     copyright and certain other rights. Our licenses are
     irrevocable. Licensors should read and understand the terms
     and conditions of the license they choose before applying it.
     Licensors should also secure all rights necessary before
     applying our licenses so that the public can reuse the
     material as expected. Licensors should clearly mark any
     material not subject to the license. This includes other CC-
     licensed material, or material used under an exception or
     limitation to copyright. More considerations for licensors:
	wiki.creativecommons.org/Considerations_for_licensors

     Considerations for the public: By using one of our public
     licenses, a licensor grants the public permission to use the
     licensed material under specified terms and conditions. If
     the licensor's permission is not necessary for any reason--for
     example, because of any applicable exception or limitation to
     copyright--then that use is not regulated by the license. Our
     licenses grant only permissions under copyright and certain
     other rights that a licensor has authority to grant. Use of
     the licensed material may still be restricted for other
     reasons, including because others have copyright or other
     rights in the material. A licensor may make special requests,
     such as asking that all changes be marked or described.
     Although not required by our licenses, you are encouraged to
     respect those requests where reasonable. More_considerations
     for the public: 
	wiki.creativecommons.org/Considerations_for_licensees

=======================================================================

Creative Commons Attribution 4.0 International Public License

By exercising the Licensed Rights (defined below), You accept and agree
to be bound by the terms and conditions of this Creative Commons
Attribution 4.0 International Public License ("Public License"). To the
extent this Public License may be interpreted as a contract, You are
granted the Licensed Rights in consideration of Your acceptance of
these terms and conditions, and the Licensor grants You such rights in
consideration of benefits the Licensor receives from making the
Licensed Material available under these terms and conditions.


Section 1 -- Definitions.

  a. Adapted Material means material subject to Copyright and Similar
     Rights that is derived from or based upon the Licensed Material
     and in which the Licensed Material is translated, altered,
     arranged, transformed, or otherwise modified in a manner requiring
     permission under the Copyright and Similar Rights held by the
     Licensor. For purposes of this Public License, where the Licensed
     Material is a musical work, performance, or sound recording,
     Adapted Material is always produced where the Licensed Material is
     synched in timed relation with a moving image.

  b. Adapter's License means the license You apply to Your Copyright
     and Similar Rights in Your contributions to Adapted Material in
     accordance with the terms and conditions of this Public License.

  c. Copyright and Similar Rights means copyright and/or similar rights
     closely related to copyright including, without limitation,
     performance, broadcast, sound recording, and Sui Generis Database
     Rights, without regard to how the rights are labeled or
     categorized. For purposes of this Public License, the rights
     specified in Section 2(b)(1)-(2) are not Copyright and Similar
     Rights.

  d. Effective Technological Measures means those measures that, in the
     absence of proper authority, may not be circumvented under laws
     fulfilling obligations under Article 11 of the WIPO Copyright
     Treaty adopted on December 20, 1996, and/or similar international
     agreements.

  e. Exceptions and Limitations means fair use, fair dealing, and/or
     any other exception or limitation to Copyright and Similar Rights
     that applies to Your use of the Licensed Material.

  f. Licensed Material means the artistic or literary work, database,
     or other material to which the Licensor applied this Public
     License.

  g. Licensed Rights means the rights granted to You subject to the
     terms and conditions of this Public License, which are limited to
     all Copyright and Similar Rights that apply to Your use of the
     Licensed Material and that the Licensor has authority to license.

  h. Licensor means the individual(s) or entity(ies) granting rights
     under this Public License.

  i. Share means to provide material to the public by any means or
     process that requires permission under the Licensed Rights, such
     as reproduction, public display, public performance, distribution,
     dissemination, communication, or importation, and to make material
     available to the public including in ways that members of the
     public may access the material from a place and at a time
     individually chosen by them.

  j. Sui Generis Database Rights means rights other than copyright
     resulting from Directive 96/9/EC of the European Parliament and of
     the Council of 11 March 1996 on the legal protection of databases,
     as amended and/or succeeded, as well as other essentially
     equivalent rights anywhere in the world.

  k. You means the individual or entity exercising the Licensed Rights
     under this Public License. Your has a corresponding meaning.


Section 2 -- Scope.

  a. License grant.

       1. Subject to the terms and conditions of this Public License,
          the Licensor hereby grants You a worldwide, royalty-free,
          non-sublicensable, non-exclusive, irrevocable license to
          exercise the Licensed Rights in the Licensed Material to:

            a. reproduce and Share the Licensed Material, in whole or
               in part; and

            b. produce, reproduce, and Share Adapted Material.

       2. Exceptions and Limitations. For the avoidance of doubt, where
          Exceptions and Limitations apply to Your use, this Public
          License does not apply, and You do not need to comply with
          its terms and conditions.

       3. Term. The term of this Public License is specified in Section
          6(a).

       4. Media and formats; technical modifications allowed. The
          Licensor authorizes You to exercise the Licensed Rights in
          all media and formats whether now known or hereafter created,
          and to make technical modifications necessary to do so. The
          Licensor waives and/or agrees not to assert any right or
          authority to forbid You from making technical modifications
          necessary to exercise the Licensed Rights, including
          technical modifications necessary to circumvent Effective
          Technological Measures. For purposes of this Public License,
          simply making modifications authorized by this Section 2(a)
          (4) never produces Adapted Material.

       5. Downstream recipients.

            a. Offer from the Licensor -- Licensed Material. Every
               recipient of the Licensed Material automatically
               receives an offer from the Licensor to exercise the
               Licensed Rights under the terms and conditions of this
               Public License.

            b. No downstream restrictions. You may not offer or impose
               any additional or different terms or conditions on, or
               apply any Effective Technological Measures to, the
               Licensed Material if doing so restricts exercise of the
               Licensed Rights by any recipient of the Licensed
               Material.

       6. No endorsement. Nothing in this Public License constitutes or
          may be construed as permission to assert or imply that You
          are, or that Your use of the Licensed Material is, connected
          with, or sponsored, endorsed, or granted official status by,
          the Licensor or others designated to receive attribution as
          provided in Section 3(a)(1)(A)(i).

  b. Other rights.

       1. Moral rights, such as the right of integrity, are not
          licensed under this Public License, nor are publicity,
          privacy, and/or other similar personality rights; however, to
          the extent possible, the Licensor waives and/or agrees not to
          assert any such rights held by the Licensor to the limited
          extent necessary to allow You to exercise the Licensed
          Rights, but not otherwise.

       2. Patent and trademark rights are not licensed under this
          Public License.

       3. To the extent possible, the Licensor waives any right to
          collect royalties from You for the exercise of the Licensed
          Rights, whether directly or through a collecting society
          under any voluntary or waivable statutory or compulsory
          licensing scheme. In all other cases the Licensor expressly
          reserves any right to collect such royalties.


Section 3 -- License Conditions.

Your exercise of the Licensed Rights is expressly made subject to the
following conditions.

  a. Attribution.

       1. If You Share the Licensed Material (including in modified
          form), You must:

            a. retain the following if it is supplied by the Licensor
               with the Licensed Material:

                 i. identification of the creator(s) of the Licensed
                    Material and any others designated to receive
                    attribution, in any reasonable manner requested by
                    the Licensor (including by pseudonym if
                    designated);

                ii. a copyright notice;

               iii. a notice that refers to this Public License;

                iv. a notice that refers to the disclaimer of
                    warranties;

                 v. a URI or hyperlink to the Licensed Material to the
                    extent reasonably practicable;

            b. indicate if You modified the Licensed Material and
               retain an indication of any previous modifications; and

            c. indicate the Licensed Material is licensed under this
               Public License, and include the text of, or the URI or
               hyperlink to, this Public License.

       2. You may satisfy the conditions in Section 3(a)(1) in any
          reasonable manner based on the medium, means, and context in
          which You Share the Licensed Material. For example, it may be
          reasonable to satisfy the conditions by providing a URI or
          hyperlink to a resource that includes the required
          information.

       3. If requested by the Licensor, You must remove any of the
          information required by Section 3(a)(1)(A) to the extent
          reasonably practicable.

       4. If You Share Adapted Material You produce, the Adapter's
          License You apply must not prevent recipients of the Adapted
          Material from complying with this Public License.


Section 4 -- Sui Generis Database Rights.

Where the Licensed Rights include Sui Generis Database Rights that
apply to Your use of the Licensed Material:

  a. for the avoidance of doubt, Section 2(a)(1) grants You the right
     to extract, reuse, reproduce, and Share all or a substantial
     portion of the contents of the database;

  b. if You include all or a substantial portion of the database
     contents in a database in which You have Sui Generis Database
     Rights, then the database in which You have Sui Generis Database
     Rights (but not its individual contents) is Adapted Material; and

  c. You must comply with the conditions in Section 3(a) if You Share
     all or a substantial portion of the contents of the database.

For the avoidance of doubt, this Section 4 supplements and does not
replace Your obligations under this Public License where the Licensed
Rights include other Copyright and Similar Rights.


Section 5 -- Disclaimer of Warranties and Limitation of Liability.

  a. UNLESS OTHERWISE SEPARATELY UNDERTAKEN BY THE LICENSOR, TO THE
     EXTENT POSSIBLE, THE LICENSOR OFFERS THE LICENSED MATERIAL AS-IS
     AND AS-AVAILABLE, AND MAKES NO REPRESENTATIONS OR WARRANTIES OF
     ANY KIND CONCERNING THE LICENSED MATERIAL, WHETHER EXPRESS,
     IMPLIED, STATUTORY, OR OTHER. THIS INCLUDES, WITHOUT LIMITATION,
     WARRANTIES OF TITLE, MERCHANTABILITY, FITNESS FOR A PARTICULAR
     PURPOSE, NON-INFRINGEMENT, ABSENCE OF LATENT OR OTHER DEFECTS,
     ACCURACY, OR THE PRESENCE OR ABSENCE OF ERRORS, WHETHER OR NOT
     KNOWN OR DISCOVERABLE. WHERE DISCLAIMERS OF WARRANTIES ARE NOT
     ALLOWED IN FULL OR IN PART, THIS DISCLAIMER MAY NOT APPLY TO YOU.

  b. TO THE EXTENT POSSIBLE, IN NO EVENT WILL THE LICENSOR BE LIABLE
     TO YOU ON ANY LEGAL THEORY (INCLUDING, WITHOUT LIMITATION,
     NEGLIGENCE) OR OTHERWISE FOR ANY DIRECT, SPECIAL, INDIRECT,
     INCIDENTAL, CONSEQUENTIAL, PUNITIVE, EXEMPLARY, OR OTHER LOSSES,
     COSTS, EXPENSES, OR DAMAGES ARISING OUT OF THIS PUBLIC LICENSE OR
     USE OF THE LICENSED MATERIAL, EVEN IF THE LICENSOR HAS BEEN
     ADVISED OF THE POSSIBILITY OF SUCH LOSSES, COSTS, EXPENSES, OR
     DAMAGES. WHERE A LIMITATION OF LIABILITY IS NOT ALLOWED IN FULL OR
     IN PART, THIS LIMITATION MAY NOT APPLY TO YOU.

  c. The disclaimer of warranties and limitation of liability provided
     above shall be interpreted in a manner that, to the extent
     possible, most closely approximates an absolute disclaimer and
     waiver of all liability.


Section 6 -- Term and Termination.

  a. This Public License applies for the term of the Copyright and
     Similar Rights licensed here. However, if You fail to comply with
     this Public License, then Your rights under this Public License
     terminate automatically.

  b. Where Your right to use the Licensed Material has terminated under
     Section 6(a), it reinstates:

       1. automatically as of the date the violation is cured, provided
          it is cured within 30 days of Your discovery of the
          violation; or

       2. upon express reinstatement by the Licensor.

     For the avoidance of doubt, this Section 6(b) does not affect any
     right the Licensor may have to seek remedies for Your violations
     of this Public License.

  c. For the avoidance of doubt, the Licensor may also offer the
     Licensed Material under separate terms or conditions or stop
     distributing the Licensed Material at any time; however, doing so
     will not terminate this Public License.

  d. Sections 1, 5, 6, 7, and 8 survive termination of this Public
     License.


Section 7 -- Other Terms and Conditions.

  a. The Licensor shall not be bound by any additional or different
     terms or conditions communicated by You unless expressly agreed.

  b. Any arrangements, understandings, or agreements regarding the
     Licensed Material not stated herein are separate from and
     independent of the terms and conditions of this Public License.


Section 8 -- Interpretation.

  a. For the avoidance of doubt, this Public License does not, and
     shall not be interpreted to, reduce, limit, restrict, or impose
     conditions on any use of the Licensed Material that could lawfully
     be made without permission under this Public License.

  b. To the extent possible, if any provision of this Public License is
     deemed unenforceable, it shall be automatically reformed to the
     minimum extent necessary to make it enforceable. If the provision
     cannot be reformed, it shall be severed from this Public License
     without affecting the enforceability of the remaining terms and
     conditions.

  c. No term or condition of this Public License will be waived and no
     failure to comply consented to unless expressly agreed to by the
     Licensor.

  d. Nothing in this Public License constitutes or may be interpreted
     as a limitation upon, or waiver of, any privileges and immunities
     that apply to the Licensor or You, including from the legal
     processes of any jurisdiction or authority.


=======================================================================

Creative Commons is not a party to its public
licenses. Notwithstanding, Creative Commons may elect to apply one of
its public licenses to material it publishes and in those instances
will be considered the “Licensor.” The text of the Creative Commons
public licenses is dedicated to the public domain under the CC0 Public
Domain Dedication. Except for the limited purpose of indicating that
material is shared under a Creative Commons public license or as
otherwise permitted by the Creative Commons policies published at
creativecommons.org/policies, Creative Commons does not authorize the
use of the trademark "Creative Commons" or any other trademark or logo
of Creative Commons without its prior written consent including,
without limitation, in connection with any unauthorized modifications
to any of its public licenses or any other arrangements,
understandings, or agreements concerning use of licensed material. For
the avoidance of doubt, this paragraph does not form part of the
public licenses.

Creative Commons may be contacted at creativecommons.org.

================================================
FILE: LICENSE-CODE
================================================
The MIT License (MIT)
Copyright (c) Microsoft Corporation

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and 
associated documentation files (the "Software"), to deal in the Software without restriction, 
including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, 
and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, 
subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial 
portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT 
NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, 
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

================================================
FILE: README.md
================================================
# Microsoft Project Acoustics
This repository provides a communication channel for customers using [Project Acoustics](https://aka.ms/acoustics).

* [Issue Tracking](https://github.com/microsoft/ProjectAcoustics/issues)
    * [Notices](https://github.com/microsoft/ProjectAcoustics/labels/notice)
    * [Known issues](https://github.com/microsoft/ProjectAcoustics/labels/known%20issue)
    * [Questions](https://github.com/microsoft/ProjectAcoustics/labels/question)
    
## RELEASE UPDATE (November 17, 2022):

We're happy to announce that a new version of Project Acoustics is available! It includes many bug fixes and new features. The documentation has been updated at http://aka.ms/acoustics with information about new features and beta features. Here's a few highlights:

## Version 2022.1 - November 2022
* Full Unreal Marketplace and Download Center release
* BREAKING CHANGES - Triton encoder updated to 4.0.0 from 3.02.01, removed Distance Warp design parameter
* General
    * Migrate to VS2022
    * Year-based version scheme
* HRTF PROCESSING
    * Shared results from FLEX listening test in Journal of the Acoustic Engineering Society
* TRITON
    * New Voxel-free interpolator. Voxels only kept around for debug visuals. New interpolation API provides various modes to handle queries near geometry appropriately
    * Visualizer updated to support parameter field interpolation logic
    * Load multiple ACE files simultaneously at runtime
    * Moved API inputs and mesh parsing to double precision to support large worlds
* UNREAL
    * Spatial reverb support in Unreal Audio plugin
    * New FLEX-based spatializer plugin
    * Expose Project Acoustics parameters to MetaSounds
    * UX for setting new interpolation modes
    * Support for UE5.1
    * Support for Android
    * Fix for portalling support with UE built-in panning
    * Fix for Python installation (support latest PythonNet)
    * Fix for custom IRs saving properly
* WWISE
    * Spatial reverb plugin
    * Support Wwise 2022.1

## Downloads

* [Unity plug-in Download](https://www.microsoft.com/en-us/download/details.aspx?id=57346)
* [Unreal+Wwise plug-in Download](https://www.microsoft.com/en-us/download/details.aspx?id=58090)
* [Unreal Engine 5/5.1 plug-in on the Marketplace](https://www.unrealengine.com/marketplace/en-US/product/06cfe91228c04848a0f6d6f7fb7b40f0)

## Resources

* [Microsoft Project Acoustics UE5 Marketplace Plugin | Inside Unreal](https://youtu.be/3uocCX0AMIg)
* [Mixed Reality Dev Days 2020 Session on Project Acoustics with HoloLens 2](https://channel9.msdn.com/Shows/Mixed-Reality/Using-Project-Acoustics-with-HoloLens-2)
* [The GDC 2019 Session on Project Acoustics](https://www.youtube.com/watch?v=uY4G-GUAQIE&feature=youtu.be&list=PLRs2lXTYCDQ3q9WF-4aO2SgCCCL6rSmA6)
* [Technical overview](https://docs.microsoft.com/en-us/gaming/acoustics/what-is-acoustics)
* [Making Waves with Triton](https://youtu.be/pIzwo-MxCC8)

* * *

# Contributing

This project welcomes contributions and suggestions.  Most contributions require you to agree to a
Contributor License Agreement (CLA) declaring that you have the right to, and actually do, grant us
the rights to use your contribution. For details, visit https://cla.microsoft.com.

When you submit a pull request, a CLA-bot will automatically determine whether you need to provide
a CLA and decorate the PR appropriately (e.g., label, comment). Simply follow the instructions
provided by the bot. You will only need to do this once across all repos using our CLA.

This project has adopted the [Microsoft Open Source Code of Conduct](https://opensource.microsoft.com/codeofconduct/).
For more information see the [Code of Conduct FAQ](https://opensource.microsoft.com/codeofconduct/faq/) or
contact [opencode@microsoft.com](mailto:opencode@microsoft.com) with any additional questions or comments.

# Legal Notices

Microsoft and any contributors grant you a license to the Microsoft documentation and other content
in this repository under the [Creative Commons Attribution 4.0 International Public License](https://creativecommons.org/licenses/by/4.0/legalcode),
see the [LICENSE](LICENSE) file, and grant you a license to any code in the repository under the [MIT License](https://opensource.org/licenses/MIT), see the
[LICENSE-CODE](LICENSE-CODE) file.

Microsoft, Windows, Microsoft Azure and/or other Microsoft products and services referenced in the documentation
may be either trademarks or registered trademarks of Microsoft in the United States and/or other countries.
The licenses for this project do not grant you rights to use any Microsoft names, logos, or trademarks.
Microsoft's general trademark guidelines can be found at http://go.microsoft.com/fwlink/?LinkID=254653.

Privacy information can be found at https://privacy.microsoft.com/en-us/

Microsoft and any contributors reserve all other rights, whether under their respective copyrights, patents,
or trademarks, whether by implication, estoppel or otherwise.


================================================
FILE: SECURITY.md
================================================
<!-- BEGIN MICROSOFT SECURITY.MD V0.0.7 BLOCK -->

## Security

Microsoft takes the security of our software products and services seriously, which includes all source code repositories managed through our GitHub organizations, which include [Microsoft](https://github.com/Microsoft), [Azure](https://github.com/Azure), [DotNet](https://github.com/dotnet), [AspNet](https://github.com/aspnet), [Xamarin](https://github.com/xamarin), and [our GitHub organizations](https://opensource.microsoft.com/).

If you believe you have found a security vulnerability in any Microsoft-owned repository that meets [Microsoft's definition of a security vulnerability](https://aka.ms/opensource/security/definition), please report it to us as described below.

## Reporting Security Issues

**Please do not report security vulnerabilities through public GitHub issues.**

Instead, please report them to the Microsoft Security Response Center (MSRC) at [https://msrc.microsoft.com/create-report](https://aka.ms/opensource/security/create-report).

If you prefer to submit without logging in, send email to [secure@microsoft.com](mailto:secure@microsoft.com).  If possible, encrypt your message with our PGP key; please download it from the [Microsoft Security Response Center PGP Key page](https://aka.ms/opensource/security/pgpkey).

You should receive a response within 24 hours. If for some reason you do not, please follow up via email to ensure we received your original message. Additional information can be found at [microsoft.com/msrc](https://aka.ms/opensource/security/msrc). 

Please include the requested information listed below (as much as you can provide) to help us better understand the nature and scope of the possible issue:

  * Type of issue (e.g. buffer overflow, SQL injection, cross-site scripting, etc.)
  * Full paths of source file(s) related to the manifestation of the issue
  * The location of the affected source code (tag/branch/commit or direct URL)
  * Any special configuration required to reproduce the issue
  * Step-by-step instructions to reproduce the issue
  * Proof-of-concept or exploit code (if possible)
  * Impact of the issue, including how an attacker might exploit the issue

This information will help us triage your report more quickly.

If you are reporting for a bug bounty, more complete reports can contribute to a higher bounty award. Please visit our [Microsoft Bug Bounty Program](https://aka.ms/opensource/security/bounty) page for more details about our active programs.

## Preferred Languages

We prefer all communications to be in English.

## Policy

Microsoft follows the principle of [Coordinated Vulnerability Disclosure](https://aka.ms/opensource/security/cvd).

<!-- END MICROSOFT SECURITY.MD BLOCK -->


================================================
FILE: _config.yml
================================================
theme: jekyll-theme-slate

================================================
FILE: docs/index.html
================================================
"My Page" 


================================================
FILE: docs/index2.html
================================================
"My Page 2" 
Download .txt
gitextract_ai4tltby/

├── .gitignore
├── CHANGELOG.md
├── LICENSE
├── LICENSE-CODE
├── README.md
├── SECURITY.md
├── _config.yml
└── docs/
    ├── index.html
    └── index2.html
Condensed preview — 9 files, each showing path, character count, and a content snippet. Download the .json file or copy for the full structured content (40K chars).
[
  {
    "path": ".gitignore",
    "chars": 5582,
    "preview": "## Ignore Visual Studio temporary files, build results, and\n## files generated by popular Visual Studio add-ons.\n##\n## G"
  },
  {
    "path": "CHANGELOG.md",
    "chars": 4980,
    "preview": "## 2022.1 - November 2022\n* Full Unreal Marketplace and Download Center release\n* BREAKING CHANGES - Triton encoder upda"
  },
  {
    "path": "LICENSE",
    "chars": 19041,
    "preview": "Attribution 4.0 International\r\n\r\n=======================================================================\r\n\r\nCreative Co"
  },
  {
    "path": "LICENSE-CODE",
    "chars": 1106,
    "preview": "The MIT License (MIT)\r\nCopyright (c) Microsoft Corporation\r\n\r\nPermission is hereby granted, free of charge, to any perso"
  },
  {
    "path": "README.md",
    "chars": 5080,
    "preview": "# Microsoft Project Acoustics\r\nThis repository provides a communication channel for customers using [Project Acoustics]("
  },
  {
    "path": "SECURITY.md",
    "chars": 2757,
    "preview": "<!-- BEGIN MICROSOFT SECURITY.MD V0.0.7 BLOCK -->\n\n## Security\n\nMicrosoft takes the security of our software products an"
  },
  {
    "path": "_config.yml",
    "chars": 25,
    "preview": "theme: jekyll-theme-slate"
  },
  {
    "path": "docs/index.html",
    "chars": 12,
    "preview": "\"My Page\" \r\n"
  },
  {
    "path": "docs/index2.html",
    "chars": 14,
    "preview": "\"My Page 2\" \r\n"
  }
]

About this extraction

This page contains the full source code of the microsoft/ProjectAcoustics GitHub repository, extracted and formatted as plain text for AI agents and large language models (LLMs). The extraction includes 9 files (37.7 KB), approximately 8.8k tokens. Use this with OpenClaw, Claude, ChatGPT, Cursor, Windsurf, or any other AI tool that accepts text input. You can copy the full output to your clipboard or download it as a .txt file.

Extracted by GitExtract — free GitHub repo to text converter for AI. Built by Nikandr Surkov.

Copied to clipboard!