Repository: miguelespinoza/react-goku
Branch: master
Commit: 4fc0f95badf5
Files: 43
Total size: 100.6 KB
Directory structure:
gitextract_bnumcmjq/
├── .flowconfig
├── .gitignore
├── .watchmanconfig
├── LICENSE
├── README.md
├── android/
│ ├── app/
│ │ ├── build.gradle
│ │ ├── libs/
│ │ │ └── bridge.aar
│ │ ├── proguard-rules.pro
│ │ ├── react.gradle
│ │ └── src/
│ │ └── main/
│ │ ├── AndroidManifest.xml
│ │ ├── java/
│ │ │ └── com/
│ │ │ └── miguelespinoza/
│ │ │ └── goku/
│ │ │ ├── GokuReactPackage.java
│ │ │ ├── MainActivity.java
│ │ │ └── SudokuSolverModule.java
│ │ └── res/
│ │ └── values/
│ │ ├── strings.xml
│ │ └── styles.xml
│ ├── build.gradle
│ ├── gradle/
│ │ └── wrapper/
│ │ ├── gradle-wrapper.jar
│ │ └── gradle-wrapper.properties
│ ├── gradle.properties
│ ├── gradlew
│ ├── gradlew.bat
│ └── settings.gradle
├── app/
│ ├── components/
│ │ └── GokuToolbar.js
│ ├── db/
│ │ ├── GokuDB.js
│ │ └── realm.js
│ ├── native/
│ │ └── SolverAndroid.js
│ ├── pages/
│ │ ├── SavedPage.js
│ │ └── SolvePage.js
│ ├── root.js
│ └── utils/
│ └── util.js
├── index.android.js
├── index.ios.js
├── ios/
│ ├── goku/
│ │ ├── AppDelegate.h
│ │ ├── AppDelegate.m
│ │ ├── Base.lproj/
│ │ │ └── LaunchScreen.xib
│ │ ├── Images.xcassets/
│ │ │ └── AppIcon.appiconset/
│ │ │ └── Contents.json
│ │ ├── Info.plist
│ │ └── main.m
│ ├── goku.xcodeproj/
│ │ ├── project.pbxproj
│ │ └── xcshareddata/
│ │ └── xcschemes/
│ │ └── goku.xcscheme
│ └── gokuTests/
│ ├── Info.plist
│ └── gokuTests.m
└── package.json
================================================
FILE CONTENTS
================================================
================================================
FILE: .flowconfig
================================================
[ignore]
# We fork some components by platform.
.*/*.web.js
.*/*.android.js
# Some modules have their own node_modules with overlap
.*/node_modules/node-haste/.*
# Ugh
.*/node_modules/babel.*
.*/node_modules/babylon.*
.*/node_modules/invariant.*
# Ignore react and fbjs where there are overlaps, but don't ignore
# anything that react-native relies on
.*/node_modules/fbjs/lib/Map.js
.*/node_modules/fbjs/lib/Promise.js
.*/node_modules/fbjs/lib/fetch.js
.*/node_modules/fbjs/lib/ExecutionEnvironment.js
.*/node_modules/fbjs/lib/isEmpty.js
.*/node_modules/fbjs/lib/crc32.js
.*/node_modules/fbjs/lib/ErrorUtils.js
# Flow has a built-in definition for the 'react' module which we prefer to use
# over the currently-untyped source
.*/node_modules/react/react.js
.*/node_modules/react/lib/React.js
.*/node_modules/react/lib/ReactDOM.js
# Ignore commoner tests
.*/node_modules/commoner/test/.*
# See https://github.com/facebook/flow/issues/442
.*/react-tools/node_modules/commoner/lib/reader.js
# Ignore jest
.*/node_modules/jest-cli/.*
# Ignore Website
.*/website/.*
[include]
[libs]
node_modules/react-native/Libraries/react-native/react-native-interface.js
[options]
module.system=haste
munge_underscores=true
module.name_mapper='^image![a-zA-Z0-9$_-]+$' -> 'GlobalImageStub'
module.name_mapper='^[./a-zA-Z0-9$_-]+\.\(bmp\|gif\|jpg\|jpeg\|png\|psd\|svg\|webp\|m4v\|mov\|mp4\|mpeg\|mpg\|webm\|aac\|aiff\|caf\|m4a\|mp3\|wav\|html\)$' -> 'RelativeImageStub'
suppress_type=$FlowIssue
suppress_type=$FlowFixMe
suppress_type=$FixMe
suppress_comment=\\(.\\|\n\\)*\\$FlowFixMe\\($\\|[^(]\\|(\\(>=0\\.\\(2[0-1]\\|1[0-9]\\|[0-9]\\).[0-9]\\)? *\\(site=[a-z,_]*react_native[a-z,_]*\\)?)\\)
suppress_comment=\\(.\\|\n\\)*\\$FlowIssue\\((\\(>=0\\.\\(2[0-1]\\|1[0-9]\\|[0-9]\\).[0-9]\\)? *\\(site=[a-z,_]*react_native[a-z,_]*\\)?)\\)?:? #[0-9]+
suppress_comment=\\(.\\|\n\\)*\\$FlowFixedInNextDeploy
[version]
0.21.0
================================================
FILE: .gitignore
================================================
# Created by https://www.gitignore.io/api/android
### Android ###
*.keystore
# Built application files
*.apk
*.ap_
# Files for the Dalvik VM
*.dex
# Java class files
*.class
# Generated files
bin/
gen/
out/
# Gradle files
.gradle/
build/
# Local configuration file (sdk path, etc)
local.properties
# Proguard folder generated by Eclipse
proguard/
# Log Files
*.log
# Android Studio Navigation editor temp files
.navigation/
# Android Studio captures folder
captures/
# Intellij
*.iml
### Android Patch ###
gen-external-apklibs
# OSX
#
.DS_Store
# Xcode
#
build/
*.pbxuser
!default.pbxuser
*.mode1v3
!default.mode1v3
*.mode2v3
!default.mode2v3
*.perspectivev3
!default.perspectivev3
xcuserdata
*.xccheckout
*.moved-aside
DerivedData
*.hmap
*.ipa
*.xcuserstate
project.xcworkspace
# Android/IJ
#
.idea
.gradle
local.properties
# node.js
#
node_modules/
npm-debug.log
================================================
FILE: .watchmanconfig
================================================
{}
================================================
FILE: LICENSE
================================================
The MIT License (MIT)
Copyright (c) 2016 Miguel Espinoza
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
================================================
FILE: README.md
================================================
Go-ku: Mobile App built using React Native and Golang
=====

link to [Google Play Store](https://play.google.com/store/apps/details?id=com.miguelespinoza.goku)
## Reason
Curious about an Architecture to rule all mobile platforms! using **React Native** and **Golang**!
## Architecture
* **UI Layer:** [React Native](https://facebook.github.io/react-native/)
* **Logic Layer:** [Go mobile](https://godoc.org/golang.org/x/mobile/cmd/gomobile) using [goku lib](https://github.com/miguelespinoza/goku)
* **Persistence Layer** [Realm DB](https://realm.io/docs/react-native/latest/)
## Screenshots
### **Logic:** Using Golang to solve Sudoku Board


### **Persistence:** Using Realm DB to save boards to a ListView


### Can go back to a previously saved board


## Development Tips:
As of now only works for Android, have not tested on iOS
* any one happy to contribute and build for iOS, I'm happy to receive Pull Request! :)
### Run from source:
Dependencies: [react-native for android](https://facebook.github.io/react-native/docs/getting-started.html#content)
1. clone this repo
2. $ cd react-goku
3. $ npm install
4. $ react-native run-android
### Using/Updating Golang:
Dependencies: [gomobile](https://godoc.org/golang.org/x/mobile/cmd/gomobile)
1. clone [goku package](https://github.com/miguelespinoza/goku)
2. $ cd goku
2. $ gomobile bind -target android -o bridge.aar -v ./bridge
3. Import .aar file using Android Studio:
* [steps](http://imgur.com/a/dEewm)
* thanks to [Sajal Kayan!](http://www.sajalkayan.com/post/android-apps-golang.html)
4. Notice bridge.go, that's the proxy function used in order to communicate between Java and Go in Android.
* Limited types are supported using gomobile
### Into React Native World:
Using Go package:
1. Create a class that extends ReactContextBaseJavaModule, and create a method using the ReactMethod annotation, you can use Bridge.java to call the Go proxy function [check this](https://github.com/miguelespinoza/react-goku/blob/master/android/app/src/main/java/com/miguelespinoza/goku/SudokuSolverModule.java#L30-L42)
2. Create a class that extends ReactPackage, [check this](https://github.com/miguelespinoza/react-goku/blob/master/android/app/src/main/java/com/miguelespinoza/goku/GokuReactPackage.java)
3. Pass the class in the getPackage function inside your [MainActivity class](https://github.com/miguelespinoza/react-goku/blob/master/android/app/src/main/java/com/miguelespinoza/goku/MainActivity.java#L41)
4. This allows you to expose that class using [NativeModules](https://github.com/miguelespinoza/react-goku/blob/master/app/native/SolverAndroid.js)
5. Profit! use that function wherever you want!
## TODO:
* input from buttons, not OS keyboard
* deleting sudoku boards
* updating sudoku boards, need to introduce primaryKey
* refactor to idiomatic react code : sorry came from Java and Go
* Realm Results should "auto-update" the list? or is it only "auto-updated" if it is already in the list? so adding new models I have to manually update the list again?
* Learn some integration testing for React Native
* (∩`-´)⊃━☆゚.*・。゚ Animations! oooooooh!!!!
================================================
FILE: android/app/build.gradle
================================================
apply plugin: "com.android.application"
import com.android.build.OutputFile
/**
* The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
* and bundleReleaseJsAndAssets).
* These basically call `react-native bundle` with the correct arguments during the Android build
* cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
* bundle directly from the development server. Below you can see all the possible configurations
* and their defaults. If you decide to add a configuration block, make sure to add it before the
* `apply from: "react.gradle"` line.
*
* project.ext.react = [
* // the name of the generated asset file containing your JS bundle
* bundleAssetName: "index.android.bundle",
*
* // the entry file for bundle generation
* entryFile: "index.android.js",
*
* // whether to bundle JS and assets in debug mode
* bundleInDebug: false,
*
* // whether to bundle JS and assets in release mode
* bundleInRelease: true,
*
* // whether to bundle JS and assets in another build variant (if configured).
* // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
* // The configuration property can be in the following formats
* // 'bundleIn${productFlavor}${buildType}'
* // 'bundleIn${buildType}'
* // bundleInFreeDebug: true,
* // bundleInPaidRelease: true,
* // bundleInBeta: true,
*
* // the root of your project, i.e. where "package.json" lives
* root: "../../",
*
* // where to put the JS bundle asset in debug mode
* jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
*
* // where to put the JS bundle asset in release mode
* jsBundleDirRelease: "$buildDir/intermediates/assets/release",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in debug mode
* resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
*
* // where to put drawable resources / React Native assets, e.g. the ones you use via
* // require('./image.png')), in release mode
* resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
*
* // by default the gradle tasks are skipped if none of the JS files or assets change; this means
* // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
* // date; if you have any other folders that you want to ignore for performance reasons (gradle
* // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
* // for example, you might want to remove it from here.
* inputExcludes: ["android/**", "ios/**"]
* ]
*/
apply from: "react.gradle"
/**
* Set this to true to create two separate APKs instead of one:
* - An APK that only works on ARM devices
* - An APK that only works on x86 devices
* The advantage is the size of the APK is reduced by about 4MB.
* Upload all the APKs to the Play Store and people will download
* the correct one based on the CPU architecture of their device.
*/
def enableSeparateBuildPerCPUArchitecture = false
/**
* Run Proguard to shrink the Java bytecode in release builds.
*/
def enableProguardInReleaseBuilds = true
android {
compileSdkVersion 23
buildToolsVersion "23.0.1"
defaultConfig {
applicationId "com.miguelespinoza.goku"
minSdkVersion 16
targetSdkVersion 22
versionCode 1
versionName "1.0"
ndk {
abiFilters "armeabi-v7a", "x86"
}
}
signingConfigs {
release {
storeFile file("goku-android-key.keystore")
storePassword "password"
keyAlias "goku-key"
keyPassword "password"
}
}
splits {
abi {
reset()
enable enableSeparateBuildPerCPUArchitecture
universalApk false // If true, also generate a universal APK
include "armeabi-v7a", "x86"
}
}
buildTypes {
release {
minifyEnabled enableProguardInReleaseBuilds
signingConfig signingConfigs.release
proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
}
}
// applicationVariants are e.g. debug, release
applicationVariants.all { variant ->
variant.outputs.each { output ->
// For each separate APK per architecture, set a unique version code as described here:
// http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
def versionCodes = ["armeabi-v7a":1, "x86":2]
def abi = output.getFilter(OutputFile.ABI)
if (abi != null) { // null for the universal-debug, universal-release variants
output.versionCodeOverride =
versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
}
}
}
}
dependencies {
compile fileTree(dir: 'libs', include: ['*.jar'])
compile 'com.android.support:appcompat-v7:23.0.1'
compile 'com.facebook.react:react-native:+'
// From node_modules
compile project(':RNMaterialKit')
compile(name:'bridge', ext:'aar')
compile project(":realm")
compile fileTree(dir: "node_modules/realm/android/libs", include: ["*.jar"])
}
================================================
FILE: android/app/proguard-rules.pro
================================================
# Add project specific ProGuard rules here.
# By default, the flags in this file are appended to flags specified
# in /usr/local/Cellar/android-sdk/24.3.3/tools/proguard/proguard-android.txt
# You can edit the include path and order by changing the proguardFiles
# directive in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# Add any project specific keep options here:
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}
# Disabling obfuscation is useful if you collect stack traces from production crashes
# (unless you are using a system that supports de-obfuscate the stack traces).
-dontobfuscate
# React Native
# Keep our interfaces so they can be used by other ProGuard rules.
# See http://sourceforge.net/p/proguard/bugs/466/
-keep,allowobfuscation @interface com.facebook.proguard.annotations.DoNotStrip
-keep,allowobfuscation @interface com.facebook.proguard.annotations.KeepGettersAndSetters
# Do not strip any method/class that is annotated with @DoNotStrip
-keep @com.facebook.proguard.annotations.DoNotStrip class *
-keepclassmembers class * {
@com.facebook.proguard.annotations.DoNotStrip *;
}
-keepclassmembers @com.facebook.proguard.annotations.KeepGettersAndSetters class * {
void set*(***);
*** get*();
}
-keep class * extends com.facebook.react.bridge.JavaScriptModule { *; }
-keep class * extends com.facebook.react.bridge.NativeModule { *; }
-keepclassmembers,includedescriptorclasses class * { native <methods>; }
-keepclassmembers class * { @com.facebook.react.uimanager.UIProp <fields>; }
-keepclassmembers class * { @com.facebook.react.uimanager.annotations.ReactProp <methods>; }
-keepclassmembers class * { @com.facebook.react.uimanager.annotations.ReactPropGroup <methods>; }
-dontwarn com.facebook.react.**
# okhttp
-keepattributes Signature
-keepattributes *Annotation*
-keep class com.squareup.okhttp.** { *; }
-keep interface com.squareup.okhttp.** { *; }
-dontwarn com.squareup.okhttp.**
# okio
-keep class sun.misc.Unsafe { *; }
-dontwarn java.nio.file.*
-dontwarn org.codehaus.mojo.animal_sniffer.IgnoreJRERequirement
-dontwarn okio.**
# stetho
-dontwarn com.facebook.stetho.**
================================================
FILE: android/app/react.gradle
================================================
import org.apache.tools.ant.taskdefs.condition.Os
def config = project.hasProperty("react") ? project.react : [];
def bundleAssetName = config.bundleAssetName ?: "index.android.bundle"
def entryFile = config.entryFile ?: "index.android.js"
// because elvis operator
def elvisFile(thing) {
return thing ? file(thing) : null;
}
def reactRoot = elvisFile(config.root) ?: file("../../")
def inputExcludes = config.inputExcludes ?: ["android/**", "ios/**"]
void runBefore(String dependentTaskName, Task task) {
Task dependentTask = tasks.findByPath(dependentTaskName);
if (dependentTask != null) {
dependentTask.dependsOn task
}
}
gradle.projectsEvaluated {
// Grab all build types and product flavors
def buildTypes = android.buildTypes.collect { type -> type.name }
def productFlavors = android.productFlavors.collect { flavor -> flavor.name }
// When no product flavors defined, use empty
if (!productFlavors) productFlavors.add('')
productFlavors.each { productFlavorName ->
buildTypes.each { buildTypeName ->
// Create variant and target names
def targetName = "${productFlavorName.capitalize()}${buildTypeName.capitalize()}"
def targetPath = productFlavorName ?
"${productFlavorName}/${buildTypeName}" :
"${buildTypeName}"
// React js bundle directories
def jsBundleDirConfigName = "jsBundleDir${targetName}"
def jsBundleDir = elvisFile(config."$jsBundleDirConfigName") ?:
file("$buildDir/intermediates/assets/${targetPath}")
def resourcesDirConfigName = "jsBundleDir${targetName}"
def resourcesDir = elvisFile(config."${resourcesDirConfigName}") ?:
file("$buildDir/intermediates/res/merged/${targetPath}")
def jsBundleFile = file("$jsBundleDir/$bundleAssetName")
// Bundle task name for variant
def bundleJsAndAssetsTaskName = "bundle${targetName}JsAndAssets"
def currentBundleTask = tasks.create(
name: bundleJsAndAssetsTaskName,
type: Exec) {
group = "react"
description = "bundle JS and assets for ${targetName}."
// Create dirs if they are not there (e.g. the "clean" task just ran)
doFirst {
jsBundleDir.mkdirs()
resourcesDir.mkdirs()
}
// Set up inputs and outputs so gradle can cache the result
inputs.files fileTree(dir: reactRoot, excludes: inputExcludes)
outputs.dir jsBundleDir
outputs.dir resourcesDir
// Set up the call to the react-native cli
workingDir reactRoot
// Set up dev mode
def devEnabled = !targetName.toLowerCase().contains("release")
if (Os.isFamily(Os.FAMILY_WINDOWS)) {
commandLine "cmd", "/c", "react-native", "bundle", "--platform", "android", "--dev", "${devEnabled}",
"--entry-file", entryFile, "--bundle-output", jsBundleFile, "--assets-dest", resourcesDir
} else {
commandLine "react-native", "bundle", "--platform", "android", "--dev", "${devEnabled}",
"--entry-file", entryFile, "--bundle-output", jsBundleFile, "--assets-dest", resourcesDir
}
enabled config."bundleIn${targetName}" ||
config."bundleIn${buildTypeName.capitalize()}" ?:
targetName.toLowerCase().contains("release")
}
// Hook bundle${productFlavor}${buildType}JsAndAssets into the android build process
currentBundleTask.dependsOn("merge${targetName}Resources")
currentBundleTask.dependsOn("merge${targetName}Assets")
runBefore("processArmeabi-v7a${targetName}Resources", currentBundleTask)
runBefore("processX86${targetName}Resources", currentBundleTask)
runBefore("processUniversal${targetName}Resources", currentBundleTask)
runBefore("process${targetName}Resources", currentBundleTask)
}
}
}
================================================
FILE: android/app/src/main/AndroidManifest.xml
================================================
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.miguelespinoza.goku">
<uses-permission android:name="android.permission.INTERNET" />
<application
android:allowBackup="true"
android:label="@string/app_name"
android:icon="@mipmap/ic_launcher"
android:theme="@style/AppTheme">
<activity
android:name=".MainActivity"
android:label="@string/app_name"
android:configChanges="keyboard|keyboardHidden|orientation|screenSize">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity android:name="com.facebook.react.devsupport.DevSettingsActivity" />
</application>
</manifest>
================================================
FILE: android/app/src/main/java/com/miguelespinoza/goku/GokuReactPackage.java
================================================
package com.miguelespinoza.goku;
import com.facebook.react.ReactPackage;
import com.facebook.react.bridge.JavaScriptModule;
import com.facebook.react.bridge.NativeModule;
import com.facebook.react.bridge.ReactApplicationContext;
import com.facebook.react.uimanager.ViewManager;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
/**
* Created by miguele on 3/8/16.
*/
class GokuReactPackage implements ReactPackage {
@Override
public List<ViewManager> createViewManagers(ReactApplicationContext reactContext) {
List<ViewManager> modules = new ArrayList<>();
return modules;
}
@Override
public List<Class<? extends JavaScriptModule>> createJSModules() {
return Collections.emptyList();
}
@Override
public List<NativeModule> createNativeModules(ReactApplicationContext reactContext) {
List<NativeModule> modules = new ArrayList<>();
modules.add(new SudokuSolverModule(reactContext));
return modules;
}
}
================================================
FILE: android/app/src/main/java/com/miguelespinoza/goku/MainActivity.java
================================================
package com.miguelespinoza.goku;
import com.facebook.react.ReactActivity;
import com.facebook.react.ReactPackage;
import com.facebook.react.shell.MainReactPackage;
import com.github.xinthink.rnmk.ReactMaterialKitPackage;
import java.util.Arrays;
import java.util.List;
import io.realm.react.RealmReactPackage;
public class MainActivity extends ReactActivity {
/**
* Returns the name of the main component registered from JavaScript.
* This is used to schedule rendering of the component.
*/
@Override
protected String getMainComponentName() {
return "goku";
}
/**
* Returns whether dev mode should be enabled.
* This enables e.g. the dev menu.
*/
@Override
protected boolean getUseDeveloperSupport() {
return BuildConfig.DEBUG;
}
/**
* A list of packages used by the app. If the app uses additional views
* or modules besides the default ones, add more packages here.
*/
@Override
protected List<ReactPackage> getPackages() {
return Arrays.<ReactPackage>asList(
new MainReactPackage(),
new GokuReactPackage(),
new ReactMaterialKitPackage(),
new RealmReactPackage()
);
}
}
================================================
FILE: android/app/src/main/java/com/miguelespinoza/goku/SudokuSolverModule.java
================================================
package com.miguelespinoza.goku;
import android.util.Log;
import com.facebook.react.bridge.Arguments;
import com.facebook.react.bridge.Promise;
import com.facebook.react.bridge.ReactApplicationContext;
import com.facebook.react.bridge.ReactContextBaseJavaModule;
import com.facebook.react.bridge.ReactMethod;
import com.facebook.react.bridge.WritableMap;
import go.bridge.Bridge;
/**
* Created by miguele on 3/8/16.
*/
public class SudokuSolverModule extends ReactContextBaseJavaModule {
public static final String TAG = "SudokuSolverModule";
public SudokuSolverModule(ReactApplicationContext reactContext) {
super(reactContext);
}
@Override
public String getName() {
return "SudokuSolverAndroid";
}
@ReactMethod
public void solve(String puzzle, Promise promise) {
try {
String result = Bridge.Solve(puzzle);
WritableMap map = Arguments.createMap();
map.putString("result", result);
promise.resolve(map);
} catch (Exception e) {
Log.e(TAG, "Solve error: " + e.toString());
promise.reject(e);
}
}
}
================================================
FILE: android/app/src/main/res/values/strings.xml
================================================
<resources>
<string name="app_name">Go-ku</string>
</resources>
================================================
FILE: android/app/src/main/res/values/styles.xml
================================================
<resources>
<!-- Base application theme. -->
<style name="AppTheme" parent="Theme.AppCompat.Light.NoActionBar">
<!-- Customize your theme here. -->
</style>
</resources>
================================================
FILE: android/build.gradle
================================================
// Top-level build file where you can add configuration options common to all sub-projects/modules.
buildscript {
repositories {
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:1.3.1'
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
}
}
allprojects {
repositories {
mavenLocal()
jcenter()
maven {
// All of React Native (JS, Obj-C sources, Android binaries) is installed from npm
url "$projectDir/../../node_modules/react-native/android"
}
flatDir {
dirs 'libs'
}
}
}
================================================
FILE: android/gradle/wrapper/gradle-wrapper.properties
================================================
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-2.4-all.zip
================================================
FILE: android/gradle.properties
================================================
# Project-wide Gradle settings.
# IDE (e.g. Android Studio) users:
# Gradle settings configured through the IDE *will override*
# any settings specified in this file.
# For more details on how to configure your build environment visit
# http://www.gradle.org/docs/current/userguide/build_environment.html
# Specifies the JVM arguments used for the daemon process.
# The setting is particularly useful for tweaking memory settings.
# Default value: -Xmx10248m -XX:MaxPermSize=256m
# org.gradle.jvmargs=-Xmx2048m -XX:MaxPermSize=512m -XX:+HeapDumpOnOutOfMemoryError -Dfile.encoding=UTF-8
# When configured, Gradle will run in incubating parallel mode.
# This option should only be used with decoupled projects. More details, visit
# http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
# org.gradle.parallel=true
android.useDeprecatedNdk=true
================================================
FILE: android/gradlew
================================================
#!/usr/bin/env bash
##############################################################################
##
## Gradle start up script for UN*X
##
##############################################################################
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS=""
APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
warn ( ) {
echo "$*"
}
die ( ) {
echo
echo "$*"
echo
exit 1
}
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MINGW* )
msys=true
;;
esac
# For Cygwin, ensure paths are in UNIX format before anything is touched.
if $cygwin ; then
[ -n "$JAVA_HOME" ] && JAVA_HOME=`cygpath --unix "$JAVA_HOME"`
fi
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
PRG="$0"
# Need this for relative symlinks.
while [ -h "$PRG" ] ; do
ls=`ls -ld "$PRG"`
link=`expr "$ls" : '.*-> \(.*\)$'`
if expr "$link" : '/.*' > /dev/null; then
PRG="$link"
else
PRG=`dirname "$PRG"`"/$link"
fi
done
SAVED="`pwd`"
cd "`dirname \"$PRG\"`/" >&-
APP_HOME="`pwd -P`"
cd "$SAVED" >&-
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD="$JAVA_HOME/jre/sh/java"
else
JAVACMD="$JAVA_HOME/bin/java"
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD="java"
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if [ "$cygwin" = "false" -a "$darwin" = "false" ] ; then
MAX_FD_LIMIT=`ulimit -H -n`
if [ $? -eq 0 ] ; then
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
MAX_FD="$MAX_FD_LIMIT"
fi
ulimit -n $MAX_FD
if [ $? -ne 0 ] ; then
warn "Could not set maximum file descriptor limit: $MAX_FD"
fi
else
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
fi
fi
# For Darwin, add options to specify how the application appears in the dock
if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
# For Cygwin, switch paths to Windows format before running java
if $cygwin ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
# We build the pattern for arguments to be converted via cygpath
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
SEP=""
for dir in $ROOTDIRSRAW ; do
ROOTDIRS="$ROOTDIRS$SEP$dir"
SEP="|"
done
OURCYGPATTERN="(^($ROOTDIRS))"
# Add a user-defined pattern to the cygpath arguments
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
fi
# Now convert the arguments - kludge to limit ourselves to /bin/sh
i=0
for arg in "$@" ; do
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
else
eval `echo args$i`="\"$arg\""
fi
i=$((i+1))
done
case $i in
(0) set -- ;;
(1) set -- "$args0" ;;
(2) set -- "$args0" "$args1" ;;
(3) set -- "$args0" "$args1" "$args2" ;;
(4) set -- "$args0" "$args1" "$args2" "$args3" ;;
(5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
(6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
(7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
(8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
(9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
esac
fi
# Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules
function splitJvmOpts() {
JVM_OPTS=("$@")
}
eval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS
JVM_OPTS[${#JVM_OPTS[*]}]="-Dorg.gradle.appname=$APP_BASE_NAME"
exec "$JAVACMD" "${JVM_OPTS[@]}" -classpath "$CLASSPATH" org.gradle.wrapper.GradleWrapperMain "$@"
================================================
FILE: android/gradlew.bat
================================================
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS=
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto init
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto init
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:init
@rem Get command-line arguments, handling Windowz variants
if not "%OS%" == "Windows_NT" goto win9xME_args
if "%@eval[2+2]" == "4" goto 4NT_args
:win9xME_args
@rem Slurp the command line arguments.
set CMD_LINE_ARGS=
set _SKIP=2
:win9xME_args_slurp
if "x%~1" == "x" goto execute
set CMD_LINE_ARGS=%*
goto execute
:4NT_args
@rem Get arguments from the 4NT Shell from JP Software
set CMD_LINE_ARGS=%$
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega
================================================
FILE: android/settings.gradle
================================================
rootProject.name = 'goku'
include ':app'
include ':RNMaterialKit'
project (':RNMaterialKit').projectDir = file('../node_modules/react-native-material-kit/android')
// realm dependency
include ':realm'
project(':realm').projectDir = new File(rootProject.projectDir, '../node_modules/realm/android')
================================================
FILE: app/components/GokuToolbar.js
================================================
'use strict';
import React, {
StyleSheet,
Button,
Text,
View,
Animated
} from 'react-native';
var ToolbarAndroid = require('ToolbarAndroid');
// TODO: Unfortunate this could not be used in conjunction with ScrollableTabView
// like: renderTabBar={() => <GokuToolbar someProp={'here'} />
// I don't have access to refs from SolvedPage and SavedPage
// leave here for reference
var GokuToolbar = React.createClass({
selectedTabIcons: [],
unselectedTabIcons: [],
propTypes: {
goToPage: React.PropTypes.func,
activeTab: React.PropTypes.number,
tabs: React.PropTypes.array
},
toolbarActions (currentTab) {
switch (currentTab) {
case 0:
return solveToolbarActions
case 1:
return savedToolbarAction
}
},
renderTabOption( name, page ) {
var isTabActive = this.props.activeTab === page;
return (
<View>
<Button key={name} onPress={() => this.props.goToPage(page)}>
<Text>
{name}
</Text>
</Button>
</View>
);
},
render() {
var containerWidth = this.props.containerWidth;
var numberOfTabs = this.props.tabs.length;
var tabUnderlineStyle = {
position: 'absolute',
width: containerWidth / numberOfTabs,
height: 4,
backgroundColor: 'white',
bottom: 0,
};
var left = this.props.scrollValue.interpolate({
inputRange: [ 0, 1 ], outputRange: [ 0, containerWidth / numberOfTabs ]
});
return (
<View>
<ToolbarAndroid
title="Goku"
titleColor='white'
style={styles.toolbar}
actions={this.toolbarActions(this.props.activeTab)}
/>
</View>
);
}
});
var solveToolbarActions = [
{title: 'Solve', icon: require('../assets/solve_icon.png'), show:'always'},
{title: 'Delete', icon: require('../assets/delete_icon.png'), show:'always'},
{title: 'Save', icon: require('../assets/save_icon.png'), show:'always'},
];
var savedToolbarAction = [];
const styles = StyleSheet.create({
toolbar: {
backgroundColor: '#2196F3',
height: 56
},
tabs: {
}
});
module.exports = GokuToolbar;
================================================
FILE: app/db/GokuDB.js
================================================
'use strict';
import realm from './realm';
export const GokuDB = {
saveBoard: (presolved, solved) => {
console.log("saving Board");
realm.write(() => {
realm.create('Board', {
presolved: presolved,
solved: solved
});
});
},
getBoards: () => {
console.log("gettings all Boards");
console.log("gettings all Boards");
return realm.objects('Board');
}
}
export default GokuDB
================================================
FILE: app/db/realm.js
================================================
'use strict';
import Realm from 'realm';
class Board{}
Board.schema = {
name: 'Board',
properties: {
presolved: Realm.Types.STRING,
solved: Realm.Types.STRING,
},
};
export default new Realm({schema: [Board]});
================================================
FILE: app/native/SolverAndroid.js
================================================
'use strict';
/**
* This exposes the native SudokuSolverAndroid module as a JS module. This has a
* function 'solve' which takes the following parameters:
*
* 1. String puzzle: A string which contains the state of a sudoku puzzle
-- example: puzzle := 4.....8.5.3..........7......2.....6.....8.4......1.......6.3.7.5..2.....1.4......
* BTW: this "Native" function is actually Golang! using gomobile
* https://godoc.org/golang.org/x/mobile/cmd/gomobile
*/
import { NativeModules } from 'react-native';
module.exports = NativeModules.SudokuSolverAndroid;
================================================
FILE: app/pages/SavedPage.js
================================================
'use strict';
import React, {
AppRegistry,
StyleSheet,
PixelRatio,
ScrollView,
TouchableOpacity,
View,
Text
} from 'react-native';
import { ListView } from 'realm/react-native';
import GokuDB from '../db/GokuDB'
var SavedPage = React.createClass({
getInitialState() {
var ds = new ListView.DataSource({rowHasChanged: (r1, r2) => r1.solved !== r2.solved});
return {
dataSource: ds.cloneWithRows(GokuDB.getBoards()),
};
},
render() {
return(
<View style = {styles.parent} >
<ScrollView>
<ListView
style={styles.listview}
dataSource={this.state.dataSource}
renderRow={this._renderRow}
/>
</ScrollView>
</View>
);
},
_onBoardClicked(board) {
console.log("onBoardClicked: " + board.solved);
},
_renderRow(rowData, sectionID, rowID) {
console.log(rowData);
return (
<View style={styles.itemRow}>
<View
style={styles.circle}>
<Text style={styles.itemRowID}>
{rowID+1}
</Text>
</View>
<BoardItem
item={rowData}
onPress={() => this.props.onPressItem(rowData, rowID)} />
</View>
);
},
updateDataSource() {
this.setState({
dataSource: this.state.dataSource.cloneWithRows(GokuDB.getBoards()),
});
}
});
class BoardItem extends React.Component {
render() {
var board = this.props.item;
var rows = [];
var blocks = [];
var puzzle = _.chunk([...board.solved], 9);
var userInserts = board.presolved.split(',');
puzzle.map((row) => {
var rowSeperator = ((rows.length == 2 || rows.length == 5)) ? true : false;
row.map((block) => {
var key = rows.length + "_" + blocks.length;
var isUserInsert = false;
userInserts.map((insertKey) => {
if (insertKey == key) {
isUserInsert = true;
}
});
var blockSeperator = ((blocks.length == 2 || blocks.length == 5)) ? true : false;
// console.log("block not null");
blocks.push(
<View
key={key}
style={[
styles.boardBlock,
blockSeperator && styles.boardBlockSeperator,
isUserInsert && styles.boardBlockSelected
]}
>
<Text style={styles.boardBlockText}>{block}</Text>
</View>
);
});
rows.push(<View
key={rows.length}
style={[styles.boardRow, rowSeperator && styles.boardRowSeperator]}
>
{blocks}
</View>);
blocks = [];
});
return (<TouchableOpacity
onPress={this.props.onPress}
style={styles.boardContent}>
<View
key={rows.length}
style={styles.boardContainer}>
{rows}
</View>
</TouchableOpacity>);
}
}
var styles = StyleSheet.create({
// For the container View
parent: {
flex: 1,
padding: 0
},
listview: {
},
itemRow: {
flexDirection:'row',
paddingLeft:16,
paddingTop:10,
paddingBottom:10,
},
itemRowID: {
color: 'white',
fontSize: 32,
fontWeight: 'bold',
flexDirection:'row',
textAlign:'center',
},
circle: {
width: 50,
height: 50,
borderRadius: 25,
backgroundColor: '#03A9F4',
marginTop:32,
},
boardContent: {
flex:1,
paddingLeft:32,
},
boardContainer: {
flex:1,
width:200,
borderWidth: 3,
borderTopWidth: 2,
borderBottomWidth: 2
},
boardRow: {
flex: 1,
flexDirection: 'row',
alignItems: 'center',
},
boardRowSeperator: {
borderBottomWidth: 3
},
boardBlock: {
flex: 1,
justifyContent: 'flex-start',
borderWidth: 1 / PixelRatio.get(),
height:20,
},
boardBlockSelected: {
flex: 1,
justifyContent: 'flex-start',
borderWidth: 1 / PixelRatio.get(),
height:20,
backgroundColor: '#81D4FA',
},
boardBlockSeperator: {
borderRightWidth: 2
},
boardBlockText: {
fontSize: 10,
paddingTop: 8,
alignSelf: 'center'
},
});
module.exports = SavedPage;
================================================
FILE: app/pages/SolvePage.js
================================================
'use strict';
import React, {
AppRegistry,
StyleSheet,
PixelRatio,
View,
Text,
TextInput,
ToastAndroid
} from 'react-native';
import SudokuSolver from '../native/SolverAndroid'
import util from '../utils/util'
import GokuDB from '../db/GokuDB'
var _ = require('lodash');
var SolvePage = React.createClass({
getInitialState() {
return {
initPuzzle: util.makeArray(81, null),
// puzzleBoard: contains solved state
// reacts to blocks in sudoku grid based on [row][block].length
puzzleBoard: util.makeGrid(),
presolved: '', // contains presolved state
solved: false,
cleared: true
}
},
_onInput(key, input) {
this.setState({
cleared: false
});
var gridpoint = key.split('_');
var x = gridpoint[0];
var y = gridpoint[1];
this.state.puzzleBoard[x][y] = parseInt(input);
console.log("key: " + key + "input: " + input);
},
drawBoard() {
var rows = [];
var blocks = [];
var puzzle = _.chunk(this.state.initPuzzle, 9);
puzzle.map((row) => {
var rowSeperator = ((rows.length == 2 || rows.length == 5)) ? true : false;
row.map((block) => {
var key = rows.length + "_" + blocks.length;
var blockSeperator = ((blocks.length == 2 || blocks.length == 5)) ? true : false;
if (block === null) {
blocks.push(
<View key={key} style={[styles.block, blockSeperator && styles.blockSeperator]}>
<TextInput
clearTextOnFocus={true}
keyboardType={'numeric'}
maxLength={1}
style={[styles.textInput, this.state.active && styles.textInputSelected]}
onFocus={() =>
this.setState({
active: true
})
}
onChangeText={(input) => this._onInput(key, input)}
>
{this.state.puzzleBoard[rows.length][blocks.length]}
</TextInput>
</View>
);
} else {
console.log("block not null");
blocks.push(
<View key={key} style={[styles.block, blockSeperator && styles.blockSeperator]}>
<Text style={styles.blockText}>{block}</Text>
</View>
);
}
});
rows.push(<View key={rows.length} style={[styles.row, rowSeperator && styles.rowSeperator]}>{blocks}</View>);
blocks = [];
});
return (<View key={rows.length} style={styles.container}>{rows}</View>);
},
render() {
var layout =
<View style = {styles.parent} >
<View style={styles.container}>
{this.drawBoard()}
</View>
</View>
;
return layout;
},
// convertPuzzle: converts puzzleBoard to a format that the Go lib (Goku) understands
convertPuzzle() {
var newPuzzle = util.convertPuzzle(_.flatten(this.state.puzzleBoard));
console.log("newPuzzle: " + newPuzzle);
this.processPuzzle(newPuzzle);
},
isSolved() {
return this.state.solved;
},
isCleared() {
return this.state.cleared;
},
processPuzzle: async function(puzzle) {
console.log("processing puzzle!");
// } = await SudokuSolver.solve("4.....8.5.3..........7......2.....6.....8.4......1.......6.3.7.5..2.....1.4......");
try {
var {
result,
} = await SudokuSolver.solve(puzzle);
console.log("result ready!");
console.log(result);
console.log([...result]);
var presolved = util.extractPuzzleInserts(this.state.puzzleBoard)
this.setState({ // array of all keys
presolved: presolved
});
var newBoard = util.convertToGrid(_.chunk([...result], 9));
this.setState({
solved: true,
puzzleBoard: newBoard
});
} catch (e) {
console.error(e);
ToastAndroid.show('Puzzle is unsolvable.', ToastAndroid.SHORT);
}
},
loadPuzzle(board) {
var mergedPuzzle = util.mergePuzzleViaInserts(board.presolved, _.chunk([...board.solved], 9));
this.setState({
puzzleBoard: mergedPuzzle
});
},
deletePuzzle() {
var cleanBoard = util.makeGrid();
this.setState({
cleared: true,
puzzleBoard: cleanBoard
});
},
savePuzzle(saveCallback) {
this.setState({
solved: false
});
console.log("SolvePage saving puzzle");
GokuDB.saveBoard(this.state.presolved, util.convertPuzzle(_.flatten(this.state.puzzleBoard)));
saveCallback();
}
});
var styles = StyleSheet.create({
// For the container View
parent: {
paddingTop:16
},
container: {
alignSelf: 'center',
width:320,
borderWidth: 3,
borderTopWidth: 2,
borderBottomWidth: 2
},
row: {
flex: 1,
flexDirection: 'row',
alignItems: 'center'
},
rowSeperator: {
borderBottomWidth: 3
},
textInput: {
paddingBottom: 2,
paddingLeft: 10,
height: 40,
fontSize: 25,
backgroundColor: '#E3F2FD'
},
textInputSelected: {
paddingBottom: 2,
paddingLeft: 10,
height: 40,
fontSize: 25
// backgroundColor: '#BBDEFB'
},
block: {
flex: 1,
justifyContent: 'flex-start',
borderWidth: 1,
height:40
},
blockSeperator: {
borderRightWidth: 3
},
blockText: {
fontSize: 25,
paddingTop: 4,
alignSelf: 'center'
},
});
module.exports = SolvePage;
================================================
FILE: app/root.js
================================================
'use strict';
import React, {
StyleSheet,
StatusBar,
View,
ToastAndroid
} from 'react-native';
import SolvePage from './pages/SolvePage';
import SavedPage from './pages/SavedPage';
var ToolbarAndroid = require('ToolbarAndroid');
var ScrollableTabView = require('react-native-scrollable-tab-view');
var Root = React.createClass({
getInitialState() {
return {
toggleActions: false, // true => showToolbarOptions
}
},
_onActionSelected(position) {
if (position === 0) { // Solve
console.log("solving puzzle with Go");
this._onSolve();
} else if (position === 1) { // Delete
console.log("cleaning up board");
this._onDelete();
} else if (position === 2) {
console.log("saving board");
this._onSave();
}
},
_onSolve() {
this.refs.solvePage.convertPuzzle(); // will processPuzzle
},
_onDelete() {
this.refs.solvePage.deletePuzzle();
},
_onSave() {
if (this.refs.solvePage.isSolved()) {
this.refs.solvePage.savePuzzle(() => {
this.refs.savedPage.updateDataSource();
});
return;
}
if (this.refs.solvePage.isCleared()) {
console.log("Puzzle is not complete.");
ToastAndroid.show('Puzzle is not complete.', ToastAndroid.SHORT);
return;
}
console.log("Must solve puzzle before saving.");
ToastAndroid.show('Must solve puzzle before saving.', ToastAndroid.SHORT);
},
_onItemSelected(board, id) {
this.refs.tab.goToPage(0);
console.log("loading puzzle: ");
this.refs.solvePage.loadPuzzle(board);
},
_toggleToolbarAction(tab) {
// TODO:
// you can't toggle.. unless it's connected to ScrollableTabView
// and used activeTab property
// http://stackoverflow.com/questions/33411590/how-to-render-actions-in-toolbarandroid-for-react-native
// but you sacrifice having reference to SolvePage and SavedPage :( I might be overlooking something..
},
render() {
return (
<View style={styles.container}>
<StatusBar
backgroundColor="#C2185B"
/>
<ToolbarAndroid
title="Go-ku"
style={styles.toolbar}
actions={toolbarActions}
onActionSelected={this._onActionSelected}
titleColor="#FFFFFF"
/>
<ScrollableTabView
ref={'tab'}
tabBarBackgroundColor='#E91E63'
tabBarActiveTextColor='#FFFFFF'
tabBarInactiveTextColor='#212121'
tabBarUnderlineColor='#FFFFFF'
>
<SolvePage
ref={'solvePage'}
tabLabel="SOLVE"
/>
<SavedPage
ref={'savedPage'}
tabLabel="SAVED"
onPressItem={this._onItemSelected}
/>
</ScrollableTabView>
</View>
);
}
});
var toolbarActions = [
{title: 'Solve', icon: require('./assets/solve_icon.png'), show:'always'},
{title: 'Delete', icon: require('./assets/delete_icon.png'), show:'always'},
{title: 'Save', icon: require('./assets/save_icon.png'), show:'always'},
];
var toolbarEmptyActions = [];
const styles = StyleSheet.create({
container: {
flex: 1
},
toolbar: {
backgroundColor: '#E91E63',
height: 56
}
});
module.exports = Root;
================================================
FILE: app/utils/util.js
================================================
'use strict';
var _ = require('underscore');
const util = {
/**
makeArray:
- creates an array that's of size length
- contains predefined value
**/
makeArray: (length, value) => {
return _.map(_.range(length), function(val, key) {
return value;
})
},
/**
makeGrid:
- makes an empty grid used as initial sate of Sudoku board
**/
makeGrid: () => {
var grid = Array.apply(null, Array(9)).map(function() { return ''});
for (var i = 0; i < 9; i++) {
grid[i] = Array.apply(null, Array(9)).map(function() { return ''});
}
console.log("grid; \n" + grid);
return grid;
},
/**
convertToGrid: convert puzzleString to grid
example:
- convert:
"4.....8.5.3..........7......2.....6.....8.4......1.......6.3.7.5..2.....1.4......"
=> grid[9][9] 2D-array 9x9
**/
convertToGrid: (puzzle) => {
var rows = [];
var blocks = [];
var grid = util.makeGrid();
puzzle.map((row) => {
row.map((block) => {
grid[rows.length][blocks.length] = block;
blocks.push(block);
});
rows.push(1);
blocks = [];
});
console.log(grid);
return grid;
},
/**
convertPuzzle: convert grid to puzzleString
example:
- convert:
grid[9][9] 2D-array 9x9
=> "4.....8.5.3..........7......2.....6.....8.4......1.......6.3.7.5..2.....1.4......"
**/
convertPuzzle: (puzzleGrid) => {
var newPuzzle = puzzleGrid.map((square) => {
if (square == '') {
return '.';
}
return square;
});
return newPuzzle.join("");
},
/**
extractPuzzleInserts: retuns an array of blocks that were prefilled by the user
this is used to highlight what the user selected in the SavedPage
**/
extractPuzzleInserts: (puzzleGrid) => {
var inserts = [];
var rows = 0;
var blocks = 0;
puzzleGrid.map((row) => {
row.map((block) => {
if (block == '') {
blocks++;
return;
}
inserts.push(rows + "_" + blocks);
blocks++;
});
rows++;
blocks = 0;
});
return inserts.join();
},
/**
mergePuzzleViaInserts: create a board based on {board.presolved values}
keys inside board.presolved will be merged with {board.solved }
**/
mergePuzzleViaInserts: (presolved, solved) => {
var pKeys = presolved.split(',');
var puzzle = util.convertToGrid(solved);
var rows = 0;
var blocks = 0;
// TODO: avoid this by manipulating puzzle, not familiar with how to do this in JS.. maybe use Rx.JS for transformation?
var grid = util.makeGrid();
puzzle.map((row) => {
row.map((block) => {
var userInsert = false;
var val = rows + "_" + blocks;
pKeys.map((key) => {
if (key == val) {
userInsert = true;
}
});
grid[rows][blocks] = (userInsert) ? block : '';
blocks++;
});
rows++;
blocks = 0;
});
return grid;
}
}
export default util
================================================
FILE: index.android.js
================================================
'use strict';
import Root from './app/root'
import {
AppRegistry
} from 'react-native';
AppRegistry.registerComponent('goku', () => Root);
================================================
FILE: index.ios.js
================================================
/**
* Sample React Native App
* https://github.com/facebook/react-native
*/
'use strict';
import React, {
AppRegistry,
Component,
StyleSheet,
Text,
View
} from 'react-native';
class goku extends Component {
render() {
return (
<View style={styles.container}>
<Text style={styles.welcome}>
Welcome to React Native!
</Text>
<Text style={styles.instructions}>
To get started, edit index.ios.js
</Text>
<Text style={styles.instructions}>
Press Cmd+R to reload,{'\n'}
Cmd+D or shake for dev menu
</Text>
</View>
);
}
}
const styles = StyleSheet.create({
container: {
flex: 1,
justifyContent: 'center',
alignItems: 'center',
backgroundColor: '#F5FCFF',
},
welcome: {
fontSize: 20,
textAlign: 'center',
margin: 10,
},
instructions: {
textAlign: 'center',
color: '#333333',
marginBottom: 5,
},
});
AppRegistry.registerComponent('goku', () => goku);
================================================
FILE: ios/goku/AppDelegate.h
================================================
/**
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
#import <UIKit/UIKit.h>
@interface AppDelegate : UIResponder <UIApplicationDelegate>
@property (nonatomic, strong) UIWindow *window;
@end
================================================
FILE: ios/goku/AppDelegate.m
================================================
/**
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
#import "AppDelegate.h"
#import "RCTRootView.h"
@implementation AppDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
NSURL *jsCodeLocation;
/**
* Loading JavaScript code - uncomment the one you want.
*
* OPTION 1
* Load from development server. Start the server from the repository root:
*
* $ npm start
*
* To run on device, change `localhost` to the IP address of your computer
* (you can get this by typing `ifconfig` into the terminal and selecting the
* `inet` value under `en0:`) and make sure your computer and iOS device are
* on the same Wi-Fi network.
*/
jsCodeLocation = [NSURL URLWithString:@"http://localhost:8081/index.ios.bundle?platform=ios&dev=true"];
/**
* OPTION 2
* Load from pre-bundled file on disk. The static bundle is automatically
* generated by "Bundle React Native code and images" build step.
*/
// jsCodeLocation = [[NSBundle mainBundle] URLForResource:@"main" withExtension:@"jsbundle"];
RCTRootView *rootView = [[RCTRootView alloc] initWithBundleURL:jsCodeLocation
moduleName:@"goku"
initialProperties:nil
launchOptions:launchOptions];
self.window = [[UIWindow alloc] initWithFrame:[UIScreen mainScreen].bounds];
UIViewController *rootViewController = [UIViewController new];
rootViewController.view = rootView;
self.window.rootViewController = rootViewController;
[self.window makeKeyAndVisible];
return YES;
}
@end
================================================
FILE: ios/goku/Base.lproj/LaunchScreen.xib
================================================
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.XIB" version="3.0" toolsVersion="7702" systemVersion="14D136" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" useTraitCollections="YES">
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="7701"/>
<capability name="Constraints with non-1.0 multipliers" minToolsVersion="5.1"/>
</dependencies>
<objects>
<placeholder placeholderIdentifier="IBFilesOwner" id="-1" userLabel="File's Owner"/>
<placeholder placeholderIdentifier="IBFirstResponder" id="-2" customClass="UIResponder"/>
<view contentMode="scaleToFill" id="iN0-l3-epB">
<rect key="frame" x="0.0" y="0.0" width="480" height="480"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<subviews>
<label opaque="NO" clipsSubviews="YES" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text="Powered by React Native" textAlignment="center" lineBreakMode="tailTruncation" baselineAdjustment="alignBaselines" minimumFontSize="9" translatesAutoresizingMaskIntoConstraints="NO" id="8ie-xW-0ye">
<rect key="frame" x="20" y="439" width="441" height="21"/>
<fontDescription key="fontDescription" type="system" pointSize="17"/>
<color key="textColor" cocoaTouchSystemColor="darkTextColor"/>
<nil key="highlightedColor"/>
</label>
<label opaque="NO" clipsSubviews="YES" userInteractionEnabled="NO" contentMode="left" horizontalHuggingPriority="251" verticalHuggingPriority="251" text="goku" textAlignment="center" lineBreakMode="middleTruncation" baselineAdjustment="alignBaselines" minimumFontSize="18" translatesAutoresizingMaskIntoConstraints="NO" id="kId-c2-rCX">
<rect key="frame" x="20" y="140" width="441" height="43"/>
<fontDescription key="fontDescription" type="boldSystem" pointSize="36"/>
<color key="textColor" cocoaTouchSystemColor="darkTextColor"/>
<nil key="highlightedColor"/>
</label>
</subviews>
<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="calibratedWhite"/>
<constraints>
<constraint firstItem="kId-c2-rCX" firstAttribute="centerY" secondItem="iN0-l3-epB" secondAttribute="bottom" multiplier="1/3" constant="1" id="5cJ-9S-tgC"/>
<constraint firstAttribute="centerX" secondItem="kId-c2-rCX" secondAttribute="centerX" id="Koa-jz-hwk"/>
<constraint firstAttribute="bottom" secondItem="8ie-xW-0ye" secondAttribute="bottom" constant="20" id="Kzo-t9-V3l"/>
<constraint firstItem="8ie-xW-0ye" firstAttribute="leading" secondItem="iN0-l3-epB" secondAttribute="leading" constant="20" symbolic="YES" id="MfP-vx-nX0"/>
<constraint firstAttribute="centerX" secondItem="8ie-xW-0ye" secondAttribute="centerX" id="ZEH-qu-HZ9"/>
<constraint firstItem="kId-c2-rCX" firstAttribute="leading" secondItem="iN0-l3-epB" secondAttribute="leading" constant="20" symbolic="YES" id="fvb-Df-36g"/>
</constraints>
<nil key="simulatedStatusBarMetrics"/>
<freeformSimulatedSizeMetrics key="simulatedDestinationMetrics"/>
<point key="canvasLocation" x="548" y="455"/>
</view>
</objects>
</document>
================================================
FILE: ios/goku/Images.xcassets/AppIcon.appiconset/Contents.json
================================================
{
"images" : [
{
"idiom" : "iphone",
"size" : "29x29",
"scale" : "2x"
},
{
"idiom" : "iphone",
"size" : "29x29",
"scale" : "3x"
},
{
"idiom" : "iphone",
"size" : "40x40",
"scale" : "2x"
},
{
"idiom" : "iphone",
"size" : "40x40",
"scale" : "3x"
},
{
"idiom" : "iphone",
"size" : "60x60",
"scale" : "2x"
},
{
"idiom" : "iphone",
"size" : "60x60",
"scale" : "3x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}
================================================
FILE: ios/goku/Info.plist
================================================
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>org.reactjs.native.example.$(PRODUCT_NAME:rfc1034identifier)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIRequiredDeviceCapabilities</key>
<array>
<string>armv7</string>
</array>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UIViewControllerBasedStatusBarAppearance</key>
<false/>
<key>NSLocationWhenInUseUsageDescription</key>
<string></string>
<key>NSAppTransportSecurity</key>
<dict>
<!--See http://ste.vn/2015/06/10/configuring-app-transport-security-ios-9-osx-10-11/ -->
<key>NSAllowsArbitraryLoads</key>
<true/>
</dict>
</dict>
</plist>
================================================
FILE: ios/goku/main.m
================================================
/**
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
#import <UIKit/UIKit.h>
#import "AppDelegate.h"
int main(int argc, char * argv[]) {
@autoreleasepool {
return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
}
}
================================================
FILE: ios/goku.xcodeproj/project.pbxproj
================================================
// !$*UTF8*$!
{
archiveVersion = 1;
classes = {
};
objectVersion = 46;
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remoteInfo = RCTImage;
};
00C302DB1ABCB9D200DB3ED1 /* PBXContainerItemProxy */ = {
isa = PBXContainerItemProxy;
containerPortal = 00C302D31ABCB9D200DB3ED1 /* RCTNetwork.xcodeproj */;
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containerPortal = 83CBB9F71A601CBA00E9B192 /* Project object */;
proxyType = 1;
remoteGlobalIDString = 13B07F861A680F5B00A75B9A;
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================================================
FILE: ios/goku.xcodeproj/xcshareddata/xcschemes/goku.xcscheme
================================================
<?xml version="1.0" encoding="UTF-8"?>
<Scheme
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================================================
FILE: ios/gokuTests/Info.plist
================================================
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>org.reactjs.native.example.$(PRODUCT_NAME:rfc1034identifier)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>$(PRODUCT_NAME)</string>
<key>CFBundlePackageType</key>
<string>BNDL</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1</string>
</dict>
</plist>
================================================
FILE: ios/gokuTests/gokuTests.m
================================================
/**
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
#import <UIKit/UIKit.h>
#import <XCTest/XCTest.h>
#import "RCTLog.h"
#import "RCTRootView.h"
#define TIMEOUT_SECONDS 240
#define TEXT_TO_LOOK_FOR @"Welcome to React Native!"
@interface gokuTests : XCTestCase
@end
@implementation gokuTests
- (BOOL)findSubviewInView:(UIView *)view matching:(BOOL(^)(UIView *view))test
{
if (test(view)) {
return YES;
}
for (UIView *subview in [view subviews]) {
if ([self findSubviewInView:subview matching:test]) {
return YES;
}
}
return NO;
}
- (void)testRendersWelcomeScreen
{
UIViewController *vc = [[[[UIApplication sharedApplication] delegate] window] rootViewController];
NSDate *date = [NSDate dateWithTimeIntervalSinceNow:TIMEOUT_SECONDS];
BOOL foundElement = NO;
__block NSString *redboxError = nil;
RCTSetLogFunction(^(RCTLogLevel level, RCTLogSource source, NSString *fileName, NSNumber *lineNumber, NSString *message) {
if (level >= RCTLogLevelError) {
redboxError = message;
}
});
while ([date timeIntervalSinceNow] > 0 && !foundElement && !redboxError) {
[[NSRunLoop mainRunLoop] runMode:NSDefaultRunLoopMode beforeDate:[NSDate dateWithTimeIntervalSinceNow:0.1]];
[[NSRunLoop mainRunLoop] runMode:NSRunLoopCommonModes beforeDate:[NSDate dateWithTimeIntervalSinceNow:0.1]];
foundElement = [self findSubviewInView:vc.view matching:^BOOL(UIView *view) {
if ([view.accessibilityLabel isEqualToString:TEXT_TO_LOOK_FOR]) {
return YES;
}
return NO;
}];
}
RCTSetLogFunction(RCTDefaultLogFunction);
XCTAssertNil(redboxError, @"RedBox error: %@", redboxError);
XCTAssertTrue(foundElement, @"Couldn't find element with text '%@' in %d seconds", TEXT_TO_LOOK_FOR, TIMEOUT_SECONDS);
}
@end
================================================
FILE: package.json
================================================
{
"name": "goku",
"version": "0.0.1",
"private": true,
"scripts": {
"start": "node node_modules/react-native/local-cli/cli.js start"
},
"dependencies": {
"react-native": "^0.21.0",
"react-native-material-design": "^0.3.3",
"react-native-material-kit": "^0.3.0",
"react-native-scrollable-tab-view": "^0.4.0",
"realm": "^0.10.0"
},
"devDependencies": {
"react-native-cli": "^0.1.10"
}
}
gitextract_bnumcmjq/ ├── .flowconfig ├── .gitignore ├── .watchmanconfig ├── LICENSE ├── README.md ├── android/ │ ├── app/ │ │ ├── build.gradle │ │ ├── libs/ │ │ │ └── bridge.aar │ │ ├── proguard-rules.pro │ │ ├── react.gradle │ │ └── src/ │ │ └── main/ │ │ ├── AndroidManifest.xml │ │ ├── java/ │ │ │ └── com/ │ │ │ └── miguelespinoza/ │ │ │ └── goku/ │ │ │ ├── GokuReactPackage.java │ │ │ ├── MainActivity.java │ │ │ └── SudokuSolverModule.java │ │ └── res/ │ │ └── values/ │ │ ├── strings.xml │ │ └── styles.xml │ ├── build.gradle │ ├── gradle/ │ │ └── wrapper/ │ │ ├── gradle-wrapper.jar │ │ └── gradle-wrapper.properties │ ├── gradle.properties │ ├── gradlew │ ├── gradlew.bat │ └── settings.gradle ├── app/ │ ├── components/ │ │ └── GokuToolbar.js │ ├── db/ │ │ ├── GokuDB.js │ │ └── realm.js │ ├── native/ │ │ └── SolverAndroid.js │ ├── pages/ │ │ ├── SavedPage.js │ │ └── SolvePage.js │ ├── root.js │ └── utils/ │ └── util.js ├── index.android.js ├── index.ios.js ├── ios/ │ ├── goku/ │ │ ├── AppDelegate.h │ │ ├── AppDelegate.m │ │ ├── Base.lproj/ │ │ │ └── LaunchScreen.xib │ │ ├── Images.xcassets/ │ │ │ └── AppIcon.appiconset/ │ │ │ └── Contents.json │ │ ├── Info.plist │ │ └── main.m │ ├── goku.xcodeproj/ │ │ ├── project.pbxproj │ │ └── xcshareddata/ │ │ └── xcschemes/ │ │ └── goku.xcscheme │ └── gokuTests/ │ ├── Info.plist │ └── gokuTests.m └── package.json
SYMBOL INDEX (43 symbols across 9 files)
FILE: android/app/src/main/java/com/miguelespinoza/goku/GokuReactPackage.java
class GokuReactPackage (line 16) | class GokuReactPackage implements ReactPackage {
method createViewManagers (line 18) | @Override
method createJSModules (line 25) | @Override
method createNativeModules (line 30) | @Override
FILE: android/app/src/main/java/com/miguelespinoza/goku/MainActivity.java
class MainActivity (line 13) | public class MainActivity extends ReactActivity {
method getMainComponentName (line 19) | @Override
method getUseDeveloperSupport (line 28) | @Override
method getPackages (line 37) | @Override
FILE: android/app/src/main/java/com/miguelespinoza/goku/SudokuSolverModule.java
class SudokuSolverModule (line 17) | public class SudokuSolverModule extends ReactContextBaseJavaModule {
method SudokuSolverModule (line 21) | public SudokuSolverModule(ReactApplicationContext reactContext) {
method getName (line 25) | @Override
method solve (line 30) | @ReactMethod
FILE: app/components/GokuToolbar.js
method toolbarActions (line 26) | toolbarActions (currentTab) {
method renderTabOption (line 35) | renderTabOption( name, page ) {
method render (line 49) | render() {
FILE: app/db/realm.js
class Board (line 5) | class Board{}
FILE: app/pages/SavedPage.js
method getInitialState (line 17) | getInitialState() {
method render (line 23) | render() {
method _onBoardClicked (line 38) | _onBoardClicked(board) {
method _renderRow (line 42) | _renderRow(rowData, sectionID, rowID) {
method updateDataSource (line 60) | updateDataSource() {
class BoardItem (line 68) | class BoardItem extends React.Component {
method render (line 69) | render() {
FILE: app/pages/SolvePage.js
method getInitialState (line 20) | getInitialState() {
method _onInput (line 33) | _onInput(key, input) {
method drawBoard (line 45) | drawBoard() {
method render (line 91) | render() {
method convertPuzzle (line 105) | convertPuzzle() {
method isSolved (line 112) | isSolved() {
method isCleared (line 116) | isCleared() {
method loadPuzzle (line 149) | loadPuzzle(board) {
method deletePuzzle (line 157) | deletePuzzle() {
method savePuzzle (line 166) | savePuzzle(saveCallback) {
FILE: app/root.js
method getInitialState (line 17) | getInitialState() {
method _onActionSelected (line 23) | _onActionSelected(position) {
method _onSolve (line 36) | _onSolve() {
method _onDelete (line 40) | _onDelete() {
method _onSave (line 44) | _onSave() {
method _onItemSelected (line 63) | _onItemSelected(board, id) {
method _toggleToolbarAction (line 69) | _toggleToolbarAction(tab) {
method render (line 77) | render() {
FILE: index.ios.js
class goku (line 14) | class goku extends Component {
method render (line 15) | render() {
Condensed preview — 43 files, each showing path, character count, and a content snippet. Download the .json file or copy for the full structured content (113K chars).
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{
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"chars": 2,
"preview": "{}"
},
{
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"chars": 1082,
"preview": "The MIT License (MIT)\n\nCopyright (c) 2016 Miguel Espinoza\n\nPermission is hereby granted, free of charge, to any person o"
},
{
"path": "README.md",
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"preview": "Go-ku: Mobile App built using React Native and Golang\n=====\n\n ? project.react : [];\n\ndef "
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{
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"chars": 1030,
"preview": "package com.miguelespinoza.goku;\n\nimport com.facebook.react.ReactPackage;\nimport com.facebook.react.bridge.JavaScriptMod"
},
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"chars": 68,
"preview": "<resources>\n <string name=\"app_name\">Go-ku</string>\n</resources>\n"
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}
]
// ... and 2 more files (download for full content)
About this extraction
This page contains the full source code of the miguelespinoza/react-goku GitHub repository, extracted and formatted as plain text for AI agents and large language models (LLMs). The extraction includes 43 files (100.6 KB), approximately 30.1k tokens, and a symbol index with 43 extracted functions, classes, methods, constants, and types. Use this with OpenClaw, Claude, ChatGPT, Cursor, Windsurf, or any other AI tool that accepts text input. You can copy the full output to your clipboard or download it as a .txt file.
Extracted by GitExtract — free GitHub repo to text converter for AI. Built by Nikandr Surkov.