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Repository: nailuj05/FusionWater
Branch: main
Commit: 831d9c633ae7
Files: 104
Total size: 355.7 KB

Directory structure:
gitextract_95r1gt5o/

├── .github/
│   └── ISSUE_TEMPLATE/
│       ├── bug_report.md
│       └── feature_request.md
├── .gitignore
├── CODE_OF_CONDUCT.md
├── CODE_OF_CONDUCT.md.meta
├── CONTRIBUTING.md
├── CONTRIBUTING.md.meta
├── FusionWater.unitypackage
├── LICENSE
├── Materials/
│   ├── Materials/
│   │   ├── prototype_512x512_blue1 1.mat
│   │   └── prototype_512x512_blue1 1.mat.meta
│   ├── Materials.meta
│   ├── Standard/
│   │   ├── AlienWater.mat
│   │   ├── AlienWater.mat.meta
│   │   ├── Deck.mat
│   │   ├── Deck.mat.meta
│   │   ├── Grey.mat
│   │   ├── Grey.mat.meta
│   │   ├── Metal.mat
│   │   ├── Metal.mat.meta
│   │   ├── Prototype_512x512_Blue1 1.mat
│   │   ├── Prototype_512x512_Blue1 1.mat.meta
│   │   ├── Water.mat
│   │   ├── Water.mat.meta
│   │   ├── Window.mat
│   │   └── Window.mat.meta
│   ├── Standard.meta
│   ├── Textures/
│   │   ├── Deck_Base_color.png.meta
│   │   ├── Deck_Height.png.meta
│   │   ├── Deck_Mixed_AO.png.meta
│   │   ├── Deck_Normal_OpenGL.png.meta
│   │   ├── Metal_Base_color.png.meta
│   │   ├── Metal_Height.png.meta
│   │   ├── Metal_Mixed_AO.png.meta
│   │   ├── Metal_Normal_OpenGL.png.meta
│   │   ├── Window_Base_color.png.meta
│   │   ├── Window_Metallic.png.meta
│   │   ├── Window_Mixed_AO.png.meta
│   │   ├── Window_Normal_OpenGL.png.meta
│   │   └── Window_Roughness.png.meta
│   ├── Textures.meta
│   ├── URP/
│   │   ├── AlienWater.mat
│   │   ├── AlienWater.mat.meta
│   │   ├── DeckURP.mat
│   │   ├── DeckURP.mat.meta
│   │   ├── GreyURP.mat
│   │   ├── GreyURP.mat.meta
│   │   ├── MetalURP.mat
│   │   ├── MetalURP.mat.meta
│   │   ├── Water.mat
│   │   ├── Water.mat.meta
│   │   ├── WindowURP.mat
│   │   └── WindowURP.mat.meta
│   ├── URP.meta
│   └── prototype_512x512_blue1 1.png.meta
├── Materials.meta
├── Meshes/
│   ├── TestBoat.fbx
│   ├── TestBoat.fbx.meta
│   ├── WaterBox.fbx
│   ├── WaterBox.fbx.meta
│   ├── blenderMeshes/
│   │   ├── TestBoat.blend
│   │   ├── TestBoat.blend.meta
│   │   ├── TestBoat.blend1
│   │   ├── TestBoat.blend1.meta
│   │   ├── WaterBox.blend
│   │   └── WaterBox.blend.meta
│   └── blenderMeshes.meta
├── Meshes.meta
├── Prefabs/
│   ├── Basic.prefab
│   ├── Basic.prefab.meta
│   ├── Complex.prefab
│   ├── Complex.prefab.meta
│   ├── TestBoat.prefab
│   ├── TestBoat.prefab.meta
│   ├── TestWater.prefab
│   ├── TestWater.prefab.meta
│   ├── WaterBox.prefab
│   └── WaterBox.prefab.meta
├── Prefabs.meta
├── README.md
├── README.md.meta
├── Scenes/
│   ├── BoatExample.unity
│   ├── BoatExample.unity.meta
│   ├── MultipleFluids.unity
│   ├── MultipleFluids.unity.meta
│   ├── WaterExample.unity
│   └── WaterExample.unity.meta
├── Scenes.meta
├── Scripts/
│   ├── BaseFluidInteractor.cs
│   ├── BaseFluidInteractor.cs.meta
│   ├── BasicFluidInteractor.cs
│   ├── BasicFluidInteractor.cs.meta
│   ├── BoatController.cs
│   ├── BoatController.cs.meta
│   ├── ComplexFluidInteractor.cs
│   ├── ComplexFluidInteractor.cs.meta
│   ├── DampedFollow.cs
│   ├── DampedFollow.cs.meta
│   ├── Editor/
│   │   ├── SetupFluid.cs
│   │   └── SetupFluid.cs.meta
│   ├── Editor.meta
│   ├── Fluid.cs
│   └── Fluid.cs.meta
└── Scripts.meta

================================================
FILE CONTENTS
================================================

================================================
FILE: .github/ISSUE_TEMPLATE/bug_report.md
================================================
---
name: Bug report
about: Create a report to help us improve
title: ''
labels: ''
assignees: ''

---

**Describe the bug**
A clear and concise description of what the bug is.

**To Reproduce**
Steps to reproduce the behavior:
1. Go to '...'
2. Click on '....'
3. Scroll down to '....'
4. See error

**Expected behavior**
A clear and concise description of what you expected to happen.

**Screenshots**
If applicable, add screenshots to help explain your problem.

**Desktop (please complete the following information):**
 - OS: [e.g. iOS]
 - Browser [e.g. chrome, safari]
 - Version [e.g. 22]

**Smartphone (please complete the following information):**
 - Device: [e.g. iPhone6]
 - OS: [e.g. iOS8.1]
 - Browser [e.g. stock browser, safari]
 - Version [e.g. 22]

**Additional context**
Add any other context about the problem here.


================================================
FILE: .github/ISSUE_TEMPLATE/feature_request.md
================================================
---
name: Feature request
about: Suggest an idea for this project
title: ''
labels: ''
assignees: ''

---

**Is your feature request related to a problem? Please describe.**
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]

**Describe the solution you'd like**
A clear and concise description of what you want to happen.

**Describe alternatives you've considered**
A clear and concise description of any alternative solutions or features you've considered.

**Additional context**
Add any other context or screenshots about the feature request here.


================================================
FILE: .gitignore
================================================
*FusionWater.unitypackage.meta
*LICENSE.meta
*package.json.meta
* README.md.meta

================================================
FILE: CODE_OF_CONDUCT.md
================================================
# Contributor Covenant Code of Conduct

## Our Pledge

We as members, contributors, and leaders pledge to make participation in our
community a harassment-free experience for everyone, regardless of age, body
size, visible or invisible disability, ethnicity, sex characteristics, gender
identity and expression, level of experience, education, socio-economic status,
nationality, personal appearance, race, religion, or sexual identity
and orientation.

We pledge to act and interact in ways that contribute to an open, welcoming,
diverse, inclusive, and healthy community.

## Our Standards

Examples of behavior that contributes to a positive environment for our
community include:

* Demonstrating empathy and kindness toward other people
* Being respectful of differing opinions, viewpoints, and experiences
* Giving and gracefully accepting constructive feedback
* Accepting responsibility and apologizing to those affected by our mistakes,
  and learning from the experience
* Focusing on what is best not just for us as individuals, but for the
  overall community

Examples of unacceptable behavior include:

* The use of sexualized language or imagery, and sexual attention or
  advances of any kind
* Trolling, insulting or derogatory comments, and personal or political attacks
* Public or private harassment
* Publishing others' private information, such as a physical or email
  address, without their explicit permission
* Other conduct which could reasonably be considered inappropriate in a
  professional setting

## Enforcement Responsibilities

Community leaders are responsible for clarifying and enforcing our standards of
acceptable behavior and will take appropriate and fair corrective action in
response to any behavior that they deem inappropriate, threatening, offensive,
or harmful.

Community leaders have the right and responsibility to remove, edit, or reject
comments, commits, code, wiki edits, issues, and other contributions that are
not aligned to this Code of Conduct, and will communicate reasons for moderation
decisions when appropriate.

## Scope

This Code of Conduct applies within all community spaces, and also applies when
an individual is officially representing the community in public spaces.
Examples of representing our community include using an official e-mail address,
posting via an official social media account, or acting as an appointed
representative at an online or offline event.

## Enforcement

Instances of abusive, harassing, or otherwise unacceptable behavior may be
reported to the community leaders responsible for enforcement at
sil3nt@gmx.de.
All complaints will be reviewed and investigated promptly and fairly.

All community leaders are obligated to respect the privacy and security of the
reporter of any incident.

## Enforcement Guidelines

Community leaders will follow these Community Impact Guidelines in determining
the consequences for any action they deem in violation of this Code of Conduct:

### 1. Correction

**Community Impact**: Use of inappropriate language or other behavior deemed
unprofessional or unwelcome in the community.

**Consequence**: A private, written warning from community leaders, providing
clarity around the nature of the violation and an explanation of why the
behavior was inappropriate. A public apology may be requested.

### 2. Warning

**Community Impact**: A violation through a single incident or series
of actions.

**Consequence**: A warning with consequences for continued behavior. No
interaction with the people involved, including unsolicited interaction with
those enforcing the Code of Conduct, for a specified period of time. This
includes avoiding interactions in community spaces as well as external channels
like social media. Violating these terms may lead to a temporary or
permanent ban.

### 3. Temporary Ban

**Community Impact**: A serious violation of community standards, including
sustained inappropriate behavior.

**Consequence**: A temporary ban from any sort of interaction or public
communication with the community for a specified period of time. No public or
private interaction with the people involved, including unsolicited interaction
with those enforcing the Code of Conduct, is allowed during this period.
Violating these terms may lead to a permanent ban.

### 4. Permanent Ban

**Community Impact**: Demonstrating a pattern of violation of community
standards, including sustained inappropriate behavior,  harassment of an
individual, or aggression toward or disparagement of classes of individuals.

**Consequence**: A permanent ban from any sort of public interaction within
the community.

## Attribution

This Code of Conduct is adapted from the [Contributor Covenant][homepage],
version 2.0, available at
https://www.contributor-covenant.org/version/2/0/code_of_conduct.html.

Community Impact Guidelines were inspired by [Mozilla's code of conduct
enforcement ladder](https://github.com/mozilla/diversity).

[homepage]: https://www.contributor-covenant.org

For answers to common questions about this code of conduct, see the FAQ at
https://www.contributor-covenant.org/faq. Translations are available at
https://www.contributor-covenant.org/translations.


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================================================
FILE: CONTRIBUTING.md
================================================
# Contributing to FusionWater
We love your input! We want to make contributing to this project as easy and transparent as possible, whether it's:

- Reporting a bug
- Discussing the current state of the code
- Submitting a fix
- Proposing new features

## You can contribute in any way you want

- Make a pull request
- Open an issue
- Report bugs
- Propose improvements
- Send me something you made, which might fit

## Any contributions you make will be under the MIT Software License
In short, when you submit code changes, your submissions are understood to be under the same [MIT License](http://choosealicense.com/licenses/mit/) that covers the project. Feel free to contact the maintainers if that's a concern.

## Report bugs using Github's [issues](https://github.com/nailuj05/FusionWater/issues)
We use GitHub issues to track public bugs. Report a bug by [opening a new issue](https://github.com/nailuj05/FusionWater/issues/new/choose); it's that easy!

**Great Bug Reports** tend to have:

- A quick summary and/or background
- Steps to reproduce
  - Be specific!
- What you expected would happen
- What actually happens
- Notes (possibly including why you think this might be happening, or stuff you tried that didn't work)

## License
By contributing, you agree that your contributions will be licensed under its MIT License.

## References
This document was adapted from the open-source contribution guidelines for [Facebook's Draft](https://github.com/facebook/draft-js/blob/a9316a723f9e918afde44dea68b5f9f39b7d9b00/CONTRIBUTING.md)

And this nice [template](https://gist.github.com/briandk/3d2e8b3ec8daf5a27a62)


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FILE: LICENSE
================================================
MIT License

Copyright (c) 2021 nailuj05

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.


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FILE: README.md
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# FusionWater

A simple way to add buoyancy / water physics in Unity, built on the existing physics engine.
This package can be downloaded from the releases section and dragged into any Unity Project to install.
There are Shaders/Materials provided for both URP and Standard RP.

![BoatDemo_repeat](https://user-images.githubusercontent.com/57530068/132723739-422869ae-c104-4038-a6ef-3d7cbfd650fd.gif)


## Setup Guide

Add the ```Fluid.cs``` to your water (or any fluids) plane, be sure to have a collider for the volume setup, add a ```FluidInteractor``` to all your objects, that you want to be affected.

### The Base Fluid Interactor

This class can and should NOT be used as a component, as it has no actual code, that gets executed and is only internal.
```BaseFluidInteractor.cs```, not to be confused with ```BasicFluidInteractor.cs```, is the base class all FluidInteractors should derive from the BaseFluidInteractor, as it handles entering/exiting a fluid and calls the ```FluidUpdate()``` function. Global Functions, that are needed on all FluidInteractors, like the Turbulence Functions, are also defined here.

The BaseFluidInteractor also defines the basic settings all Interactors inherit. Those are 
```
- Custom Volume: Used to set a custom volume. 0 means the volume will be calculated using the colliders
- Dampening Factor: The dampening applied to the object
- Simulate Water Turbulence: Adds random disturbence forces generated from perlin noise
- Turbulence Strength: The strength of the applied forces
- Float Strength: Use this for changing the buoyant force without changing the mass
```


### The Basic Fluid Interactor

```BasicFluidInteractor.cs``` this is the simplest and easiest FluidInteractor. It calculates everything from the center of the objects, this can cause weird behaviours with more streched out objects, like a wooden plank for example. There for it is great for smaller objects, backgroud props, cuboids and spheres. Using the simulated turbulence you can easily add some slight movement, so your objects float, rotate and move a bit and aren't just staying "frozen" after a while. 

### The Complex Fluid Interactor

```ComplexFluidInteractor.cs``` this a more complex FluidInteractor to get a more realistic/belivable result, especially with larger, more complex objects. This is great for boats, ships, large debris or long wooden planks ;). Instead of calulating the buoyant forces for the center of an object, the ComplexFluidInteractor calculates it for multiple points, that can be placed on your object. Those "floaters" calculate their buoyant forces based on their own submergance and then apply it on the main objects rigidbody at the according position. 
This allows one to place floaters on the edges of a longer object or along the hull of a ship to better model its submerged volume and buoyancy.  
In the Unity Editor the floaters can be automatically placed at the corners of the colliders bounding box or placed manually. A floater is nothing more than an empty gameobject, that is added to the ComplexFluidInteractors ```Floaters``` List. The floaters are drawn as spheres in the scene view, green if in air, red if submerged.

![BoatFloaters_repeat](https://user-images.githubusercontent.com/57530068/132723767-227807fd-65e4-4f0a-8c63-6c03e4aa73d3.gif)



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Download .txt
gitextract_95r1gt5o/

├── .github/
│   └── ISSUE_TEMPLATE/
│       ├── bug_report.md
│       └── feature_request.md
├── .gitignore
├── CODE_OF_CONDUCT.md
├── CODE_OF_CONDUCT.md.meta
├── CONTRIBUTING.md
├── CONTRIBUTING.md.meta
├── FusionWater.unitypackage
├── LICENSE
├── Materials/
│   ├── Materials/
│   │   ├── prototype_512x512_blue1 1.mat
│   │   └── prototype_512x512_blue1 1.mat.meta
│   ├── Materials.meta
│   ├── Standard/
│   │   ├── AlienWater.mat
│   │   ├── AlienWater.mat.meta
│   │   ├── Deck.mat
│   │   ├── Deck.mat.meta
│   │   ├── Grey.mat
│   │   ├── Grey.mat.meta
│   │   ├── Metal.mat
│   │   ├── Metal.mat.meta
│   │   ├── Prototype_512x512_Blue1 1.mat
│   │   ├── Prototype_512x512_Blue1 1.mat.meta
│   │   ├── Water.mat
│   │   ├── Water.mat.meta
│   │   ├── Window.mat
│   │   └── Window.mat.meta
│   ├── Standard.meta
│   ├── Textures/
│   │   ├── Deck_Base_color.png.meta
│   │   ├── Deck_Height.png.meta
│   │   ├── Deck_Mixed_AO.png.meta
│   │   ├── Deck_Normal_OpenGL.png.meta
│   │   ├── Metal_Base_color.png.meta
│   │   ├── Metal_Height.png.meta
│   │   ├── Metal_Mixed_AO.png.meta
│   │   ├── Metal_Normal_OpenGL.png.meta
│   │   ├── Window_Base_color.png.meta
│   │   ├── Window_Metallic.png.meta
│   │   ├── Window_Mixed_AO.png.meta
│   │   ├── Window_Normal_OpenGL.png.meta
│   │   └── Window_Roughness.png.meta
│   ├── Textures.meta
│   ├── URP/
│   │   ├── AlienWater.mat
│   │   ├── AlienWater.mat.meta
│   │   ├── DeckURP.mat
│   │   ├── DeckURP.mat.meta
│   │   ├── GreyURP.mat
│   │   ├── GreyURP.mat.meta
│   │   ├── MetalURP.mat
│   │   ├── MetalURP.mat.meta
│   │   ├── Water.mat
│   │   ├── Water.mat.meta
│   │   ├── WindowURP.mat
│   │   └── WindowURP.mat.meta
│   ├── URP.meta
│   └── prototype_512x512_blue1 1.png.meta
├── Materials.meta
├── Meshes/
│   ├── TestBoat.fbx
│   ├── TestBoat.fbx.meta
│   ├── WaterBox.fbx
│   ├── WaterBox.fbx.meta
│   ├── blenderMeshes/
│   │   ├── TestBoat.blend
│   │   ├── TestBoat.blend.meta
│   │   ├── TestBoat.blend1
│   │   ├── TestBoat.blend1.meta
│   │   ├── WaterBox.blend
│   │   └── WaterBox.blend.meta
│   └── blenderMeshes.meta
├── Meshes.meta
├── Prefabs/
│   ├── Basic.prefab
│   ├── Basic.prefab.meta
│   ├── Complex.prefab
│   ├── Complex.prefab.meta
│   ├── TestBoat.prefab
│   ├── TestBoat.prefab.meta
│   ├── TestWater.prefab
│   ├── TestWater.prefab.meta
│   ├── WaterBox.prefab
│   └── WaterBox.prefab.meta
├── Prefabs.meta
├── README.md
├── README.md.meta
├── Scenes/
│   ├── BoatExample.unity
│   ├── BoatExample.unity.meta
│   ├── MultipleFluids.unity
│   ├── MultipleFluids.unity.meta
│   ├── WaterExample.unity
│   └── WaterExample.unity.meta
├── Scenes.meta
├── Scripts/
│   ├── BaseFluidInteractor.cs
│   ├── BaseFluidInteractor.cs.meta
│   ├── BasicFluidInteractor.cs
│   ├── BasicFluidInteractor.cs.meta
│   ├── BoatController.cs
│   ├── BoatController.cs.meta
│   ├── ComplexFluidInteractor.cs
│   ├── ComplexFluidInteractor.cs.meta
│   ├── DampedFollow.cs
│   ├── DampedFollow.cs.meta
│   ├── Editor/
│   │   ├── SetupFluid.cs
│   │   └── SetupFluid.cs.meta
│   ├── Editor.meta
│   ├── Fluid.cs
│   └── Fluid.cs.meta
└── Scripts.meta
Download .txt
SYMBOL INDEX (33 symbols across 7 files)

FILE: Scripts/BaseFluidInteractor.cs
  class BaseFluidInteractor (line 8) | [RequireComponent(typeof(Rigidbody))]
    method FluidUpdate (line 38) | public abstract void FluidUpdate();
    method Start (line 41) | public virtual void Start()
    method Update (line 55) | private void Update()
    method Awake (line 61) | public void Awake()
    method FixedUpdate (line 74) | private void FixedUpdate()
    method GenerateTurbulence (line 82) | public Vector3 GenerateTurbulence()
    method EnterFluid (line 93) | public void EnterFluid(Fluid enteredFluid)
    method ExitFluid (line 105) | public void ExitFluid(Fluid fluidToExit)
    method CalculateVolume (line 121) | public float CalculateVolume()

FILE: Scripts/BasicFluidInteractor.cs
  class BasicFluidInteractor (line 6) | [AddComponentMenu("FusionWater/BasicFluidInteractor")]
    method FluidUpdate (line 9) | public override void FluidUpdate()

FILE: Scripts/BoatController.cs
  class BoatController (line 5) | [AddComponentMenu("FusionWater/_Examples/BoatController")]
    method Awake (line 22) | private void Awake()
    method FixedUpdate (line 28) | void FixedUpdate()

FILE: Scripts/ComplexFluidInteractor.cs
  class ComplexFluidInteractor (line 7) | [AddComponentMenu("FusionWater/ComplexFluidInteractor")]
    method Start (line 12) | public override void Start()
    method FluidUpdate (line 23) | public override void FluidUpdate()
    method OnDrawGizmos (line 44) | private void OnDrawGizmos()
    method IsPointUnderWater (line 70) | public bool IsPointUnderWater(Vector3 point)
    method DefineCorners (line 75) | public Vector3[] DefineCorners()
  class ComplexFluidInteractorEditor (line 96) | [CustomEditor(typeof(ComplexFluidInteractor))]
    method OnInspectorGUI (line 102) | public override void OnInspectorGUI()

FILE: Scripts/DampedFollow.cs
  class DampedFollow (line 5) | [AddComponentMenu("FusionWater/_Examples/DampedFollow")]
    method LateUpdate (line 15) | void LateUpdate()

FILE: Scripts/Editor/SetupFluid.cs
  class SetupFluid (line 9) | public class SetupFluid : EditorWindow
    method SetupBasic (line 11) | [MenuItem("Fusion/Fluid/Setup Rigidbodys (Basic)")]
    method SetupComplex (line 37) | [MenuItem("Fusion/Fluid/Setup Rigidbodys (Complex)")]
    method Fluid (line 63) | [MenuItem("Fusion/Fluid/Setup Fluid")]

FILE: Scripts/Fluid.cs
  class Fluid (line 7) | [AddComponentMenu("FusionWater/Fluid")]
    method Start (line 18) | private void Start()
    method OnTriggerEnter (line 23) | private void OnTriggerEnter(Collider other)
    method OnTriggerExit (line 31) | private void OnTriggerExit(Collider other)
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// ... and 6 more files (download for full content)

About this extraction

This page contains the full source code of the nailuj05/FusionWater GitHub repository, extracted and formatted as plain text for AI agents and large language models (LLMs). The extraction includes 104 files (355.7 KB), approximately 147.3k tokens, and a symbol index with 33 extracted functions, classes, methods, constants, and types. Use this with OpenClaw, Claude, ChatGPT, Cursor, Windsurf, or any other AI tool that accepts text input. You can copy the full output to your clipboard or download it as a .txt file.

Extracted by GitExtract — free GitHub repo to text converter for AI. Built by Nikandr Surkov.

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