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Repository: smilehao/fog-of-war
Branch: master
Commit: 20191d4bc36d
Files: 844
Total size: 8.5 MB
Directory structure:
gitextract_48ekwir2/
├── .gitignore
├── Assets/
│ ├── DemoScence/
│ │ ├── Animations/
│ │ │ ├── Humanoid/
│ │ │ │ ├── humanoid_dying.fbx
│ │ │ │ ├── humanoid_dying.fbx.meta
│ │ │ │ ├── humanoid_idle.fbx
│ │ │ │ ├── humanoid_idle.fbx.meta
│ │ │ │ ├── humanoid_runForward_faceForward.fbx
│ │ │ │ ├── humanoid_runForward_faceForward.fbx.meta
│ │ │ │ ├── humanoid_shout.fbx
│ │ │ │ ├── humanoid_shout.fbx.meta
│ │ │ │ ├── humanoid_sneak.fbx
│ │ │ │ ├── humanoid_sneak.fbx.meta
│ │ │ │ ├── humanoid_walkForward_faceForward.fbx
│ │ │ │ └── humanoid_walkForward_faceForward.fbx.meta
│ │ │ └── Humanoid.meta
│ │ ├── Animations.meta
│ │ ├── Audio/
│ │ │ ├── endgame.ogg
│ │ │ ├── endgame.ogg.meta
│ │ │ ├── player_attractAttention.ogg
│ │ │ ├── player_attractAttention.ogg.meta
│ │ │ ├── player_footsteps.ogg
│ │ │ └── player_footsteps.ogg.meta
│ │ ├── Audio.meta
│ │ ├── Demo.unity
│ │ ├── Demo.unity.meta
│ │ ├── Done/
│ │ │ ├── DoneAnimators/
│ │ │ │ ├── DonePlayerAnimator.controller
│ │ │ │ └── DonePlayerAnimator.controller.meta
│ │ │ ├── DoneAnimators.meta
│ │ │ ├── DoneAvatarMasks/
│ │ │ │ ├── DonePlayerShoutingMask.mask
│ │ │ │ └── DonePlayerShoutingMask.mask.meta
│ │ │ ├── DoneAvatarMasks.meta
│ │ │ ├── DoneScripts/
│ │ │ │ ├── DoneCameraMovement.cs
│ │ │ │ ├── DoneCameraMovement.cs.meta
│ │ │ │ ├── DonePlayerMovement.cs
│ │ │ │ └── DonePlayerMovement.cs.meta
│ │ │ └── DoneScripts.meta
│ │ ├── Done.meta
│ │ ├── Materials/
│ │ │ ├── char_cyberKid_board_mat.mat
│ │ │ ├── char_cyberKid_board_mat.mat.meta
│ │ │ ├── char_cyberKid_eyes_mat.mat
│ │ │ ├── char_cyberKid_eyes_mat.mat.meta
│ │ │ ├── char_cyberKid_hair_mat.mat
│ │ │ ├── char_cyberKid_hair_mat.mat.meta
│ │ │ ├── char_cyberKid_plastic_mat.mat
│ │ │ ├── char_cyberKid_plastic_mat.mat.meta
│ │ │ ├── char_cyberKid_skin_mat.mat
│ │ │ ├── char_cyberKid_skin_mat.mat.meta
│ │ │ ├── char_cyberKid_suit_mat.mat
│ │ │ └── char_cyberKid_suit_mat.mat.meta
│ │ ├── Materials.meta
│ │ ├── Models/
│ │ │ ├── char_ethan.fbx
│ │ │ └── char_ethan.fbx.meta
│ │ ├── Models.meta
│ │ ├── SimplePoly City/
│ │ │ ├── World/
│ │ │ │ ├── Materials/
│ │ │ │ │ ├── Building Sky_big_color01.mat
│ │ │ │ │ ├── Building Sky_big_color01.mat.meta
│ │ │ │ │ ├── Building Sky_big_color02.mat
│ │ │ │ │ ├── Building Sky_big_color02.mat.meta
│ │ │ │ │ ├── Building Sky_big_color03.mat
│ │ │ │ │ ├── Building Sky_big_color03.mat.meta
│ │ │ │ │ ├── Building Sky_small_color01.mat
│ │ │ │ │ ├── Building Sky_small_color01.mat.meta
│ │ │ │ │ ├── Building Sky_small_color02.mat
│ │ │ │ │ ├── Building Sky_small_color02.mat.meta
│ │ │ │ │ ├── Building Sky_small_color03.mat
│ │ │ │ │ ├── Building Sky_small_color03.mat.meta
│ │ │ │ │ ├── Building_Auto Service.mat
│ │ │ │ │ ├── Building_Auto Service.mat.meta
│ │ │ │ │ ├── Building_Bakery.mat
│ │ │ │ │ ├── Building_Bakery.mat.meta
│ │ │ │ │ ├── Building_Bar.mat
│ │ │ │ │ ├── Building_Bar.mat.meta
│ │ │ │ │ ├── Building_Books Shop.mat
│ │ │ │ │ ├── Building_Books Shop.mat.meta
│ │ │ │ │ ├── Building_Chicken Shop.mat
│ │ │ │ │ ├── Building_Chicken Shop.mat.meta
│ │ │ │ │ ├── Building_Clothing.mat
│ │ │ │ │ ├── Building_Clothing.mat.meta
│ │ │ │ │ ├── Building_Coffee Shop.mat
│ │ │ │ │ ├── Building_Coffee Shop.mat.meta
│ │ │ │ │ ├── Building_Drug Store.mat
│ │ │ │ │ ├── Building_Drug Store.mat.meta
│ │ │ │ │ ├── Building_Factory.mat
│ │ │ │ │ ├── Building_Factory.mat.meta
│ │ │ │ │ ├── Building_Fast Food.mat
│ │ │ │ │ ├── Building_Fast Food.mat.meta
│ │ │ │ │ ├── Building_Fruits Shop.mat
│ │ │ │ │ ├── Building_Fruits Shop.mat.meta
│ │ │ │ │ ├── Building_Gas Station.mat
│ │ │ │ │ ├── Building_Gas Station.mat.meta
│ │ │ │ │ ├── Building_Gift Shop.mat
│ │ │ │ │ ├── Building_Gift Shop.mat.meta
│ │ │ │ │ ├── Building_House_01_color01.mat
│ │ │ │ │ ├── Building_House_01_color01.mat.meta
│ │ │ │ │ ├── Building_House_01_color02.mat
│ │ │ │ │ ├── Building_House_01_color02.mat.meta
│ │ │ │ │ ├── Building_House_01_color03.mat
│ │ │ │ │ ├── Building_House_01_color03.mat.meta
│ │ │ │ │ ├── Building_House_02_color01.mat
│ │ │ │ │ ├── Building_House_02_color01.mat.meta
│ │ │ │ │ ├── Building_House_02_color02.mat
│ │ │ │ │ ├── Building_House_02_color02.mat.meta
│ │ │ │ │ ├── Building_House_02_color03.mat
│ │ │ │ │ ├── Building_House_02_color03.mat.meta
│ │ │ │ │ ├── Building_House_03_color01.mat
│ │ │ │ │ ├── Building_House_03_color01.mat.meta
│ │ │ │ │ ├── Building_House_03_color02.mat
│ │ │ │ │ ├── Building_House_03_color02.mat.meta
│ │ │ │ │ ├── Building_House_03_color03.mat
│ │ │ │ │ ├── Building_House_03_color03.mat.meta
│ │ │ │ │ ├── Building_House_04_color01.mat
│ │ │ │ │ ├── Building_House_04_color01.mat.meta
│ │ │ │ │ ├── Building_House_04_color02.mat
│ │ │ │ │ ├── Building_House_04_color02.mat.meta
│ │ │ │ │ ├── Building_House_04_color03.mat
│ │ │ │ │ ├── Building_House_04_color03.mat.meta
│ │ │ │ │ ├── Building_Music Store.mat
│ │ │ │ │ ├── Building_Music Store.mat.meta
│ │ │ │ │ ├── Building_Pizza.mat
│ │ │ │ │ ├── Building_Pizza.mat.meta
│ │ │ │ │ ├── Building_Residential_color01.mat
│ │ │ │ │ ├── Building_Residential_color01.mat.meta
│ │ │ │ │ ├── Building_Residential_color02.mat
│ │ │ │ │ ├── Building_Residential_color02.mat.meta
│ │ │ │ │ ├── Building_Residential_color03.mat
│ │ │ │ │ ├── Building_Residential_color03.mat.meta
│ │ │ │ │ ├── Building_Restaurant.mat
│ │ │ │ │ ├── Building_Restaurant.mat.meta
│ │ │ │ │ ├── Building_Shoes Shop.mat
│ │ │ │ │ ├── Building_Shoes Shop.mat.meta
│ │ │ │ │ ├── Building_Stadium.mat
│ │ │ │ │ ├── Building_Stadium.mat.meta
│ │ │ │ │ ├── Building_Super Market.mat
│ │ │ │ │ ├── Building_Super Market.mat.meta
│ │ │ │ │ ├── Natures.mat
│ │ │ │ │ ├── Natures.mat.meta
│ │ │ │ │ ├── Props_BillBoard_large.mat
│ │ │ │ │ ├── Props_BillBoard_large.mat.meta
│ │ │ │ │ ├── Props_BillBoard_medium.mat
│ │ │ │ │ ├── Props_BillBoard_medium.mat.meta
│ │ │ │ │ ├── Props_BillBoard_small.mat
│ │ │ │ │ ├── Props_BillBoard_small.mat.meta
│ │ │ │ │ ├── Props_Props_01.mat
│ │ │ │ │ ├── Props_Props_01.mat.meta
│ │ │ │ │ ├── Props_RoofProps.mat
│ │ │ │ │ ├── Props_RoofProps.mat.meta
│ │ │ │ │ ├── Props_TrafficProps.mat
│ │ │ │ │ ├── Props_TrafficProps.mat.meta
│ │ │ │ │ ├── Road.mat
│ │ │ │ │ ├── Road.mat.meta
│ │ │ │ │ ├── Vehicle_Ambulance.mat
│ │ │ │ │ ├── Vehicle_Ambulance.mat.meta
│ │ │ │ │ ├── Vehicle_Bus_color01.mat
│ │ │ │ │ ├── Vehicle_Bus_color01.mat.meta
│ │ │ │ │ ├── Vehicle_Bus_color02.mat
│ │ │ │ │ ├── Vehicle_Bus_color02.mat.meta
│ │ │ │ │ ├── Vehicle_Bus_color03.mat
│ │ │ │ │ ├── Vehicle_Bus_color03.mat.meta
│ │ │ │ │ ├── Vehicle_Car_color01.mat
│ │ │ │ │ ├── Vehicle_Car_color01.mat.meta
│ │ │ │ │ ├── Vehicle_Car_color02.mat
│ │ │ │ │ ├── Vehicle_Car_color02.mat.meta
│ │ │ │ │ ├── Vehicle_Car_color03.mat
│ │ │ │ │ ├── Vehicle_Car_color03.mat.meta
│ │ │ │ │ ├── Vehicle_Container_color01.mat
│ │ │ │ │ ├── Vehicle_Container_color01.mat.meta
│ │ │ │ │ ├── Vehicle_Container_color02.mat
│ │ │ │ │ ├── Vehicle_Container_color02.mat.meta
│ │ │ │ │ ├── Vehicle_Container_color03.mat
│ │ │ │ │ ├── Vehicle_Container_color03.mat.meta
│ │ │ │ │ ├── Vehicle_Pick up Truck_color01.mat
│ │ │ │ │ ├── Vehicle_Pick up Truck_color01.mat.meta
│ │ │ │ │ ├── Vehicle_Pick up Truck_color02.mat
│ │ │ │ │ ├── Vehicle_Pick up Truck_color02.mat.meta
│ │ │ │ │ ├── Vehicle_Pick up Truck_color03.mat
│ │ │ │ │ ├── Vehicle_Pick up Truck_color03.mat.meta
│ │ │ │ │ ├── Vehicle_Police Car.mat
│ │ │ │ │ ├── Vehicle_Police Car.mat.meta
│ │ │ │ │ ├── Vehicle_SUV_color01.mat
│ │ │ │ │ ├── Vehicle_SUV_color01.mat.meta
│ │ │ │ │ ├── Vehicle_SUV_color02.mat
│ │ │ │ │ ├── Vehicle_SUV_color02.mat.meta
│ │ │ │ │ ├── Vehicle_SUV_color03.mat
│ │ │ │ │ ├── Vehicle_SUV_color03.mat.meta
│ │ │ │ │ ├── Vehicle_Taxi.mat
│ │ │ │ │ ├── Vehicle_Taxi.mat.meta
│ │ │ │ │ ├── Vehicle_Truck_color01.mat
│ │ │ │ │ ├── Vehicle_Truck_color01.mat.meta
│ │ │ │ │ ├── Vehicle_Truck_color02.mat
│ │ │ │ │ ├── Vehicle_Truck_color02.mat.meta
│ │ │ │ │ ├── Vehicle_Truck_color03.mat
│ │ │ │ │ └── Vehicle_Truck_color03.mat.meta
│ │ │ │ ├── Materials.meta
│ │ │ │ ├── Models/
│ │ │ │ │ ├── Scene.fbx
│ │ │ │ │ └── Scene.fbx.meta
│ │ │ │ ├── Models.meta
│ │ │ │ ├── Prefab/
│ │ │ │ │ ├── World_1.prefab
│ │ │ │ │ └── World_1.prefab.meta
│ │ │ │ ├── Prefab.meta
│ │ │ │ ├── Textures/
│ │ │ │ │ ├── Building Sky_big_color01.png.meta
│ │ │ │ │ ├── Building Sky_big_color02.png.meta
│ │ │ │ │ ├── Building Sky_big_color03.png.meta
│ │ │ │ │ ├── Building Sky_small_color01.png.meta
│ │ │ │ │ ├── Building Sky_small_color02.png.meta
│ │ │ │ │ ├── Building Sky_small_color03.png.meta
│ │ │ │ │ ├── Building_Auto Service.png.meta
│ │ │ │ │ ├── Building_Bakery.png.meta
│ │ │ │ │ ├── Building_Bar.png.meta
│ │ │ │ │ ├── Building_Books Shop.png.meta
│ │ │ │ │ ├── Building_Chicken Shop.png.meta
│ │ │ │ │ ├── Building_Clothing.png.meta
│ │ │ │ │ ├── Building_Coffee Shop.png.meta
│ │ │ │ │ ├── Building_Drug Store.png.meta
│ │ │ │ │ ├── Building_Factory.png.meta
│ │ │ │ │ ├── Building_Fast Food.png.meta
│ │ │ │ │ ├── Building_Fruits Shop.png.meta
│ │ │ │ │ ├── Building_Gas Station.png.meta
│ │ │ │ │ ├── Building_Gift Shop.png.meta
│ │ │ │ │ ├── Building_House_01_color01.png.meta
│ │ │ │ │ ├── Building_House_01_color02.png.meta
│ │ │ │ │ ├── Building_House_01_color03.png.meta
│ │ │ │ │ ├── Building_House_02_color01.png.meta
│ │ │ │ │ ├── Building_House_02_color02.png.meta
│ │ │ │ │ ├── Building_House_02_color03.png.meta
│ │ │ │ │ ├── Building_House_03_color01.png.meta
│ │ │ │ │ ├── Building_House_03_color02.png.meta
│ │ │ │ │ ├── Building_House_03_color03.png.meta
│ │ │ │ │ ├── Building_House_04_color01.png.meta
│ │ │ │ │ ├── Building_House_04_color02.png.meta
│ │ │ │ │ ├── Building_House_04_color03.png.meta
│ │ │ │ │ ├── Building_Music Store.png.meta
│ │ │ │ │ ├── Building_Pizza.png.meta
│ │ │ │ │ ├── Building_Residential_color01.png.meta
│ │ │ │ │ ├── Building_Residential_color02.png.meta
│ │ │ │ │ ├── Building_Residential_color03.png.meta
│ │ │ │ │ ├── Building_Restaurant.png.meta
│ │ │ │ │ ├── Building_Shoes Shop.png.meta
│ │ │ │ │ ├── Building_Stadium.png.meta
│ │ │ │ │ ├── Building_Super Market.png.meta
│ │ │ │ │ ├── Natures.png.meta
│ │ │ │ │ ├── Props_BillBoard_large.png.meta
│ │ │ │ │ ├── Props_BillBoard_medium.png.meta
│ │ │ │ │ ├── Props_BillBoard_small.png.meta
│ │ │ │ │ ├── Props_Props_01.png.meta
│ │ │ │ │ ├── Props_RoofProps.png.meta
│ │ │ │ │ ├── Props_TrafficProps.png.meta
│ │ │ │ │ ├── Road.png.meta
│ │ │ │ │ ├── Vehicle_Ambulance.png.meta
│ │ │ │ │ ├── Vehicle_Bus_1.png.meta
│ │ │ │ │ ├── Vehicle_Bus_2.png.meta
│ │ │ │ │ ├── Vehicle_Bus_3.png.meta
│ │ │ │ │ ├── Vehicle_Car_1.png.meta
│ │ │ │ │ ├── Vehicle_Car_2.png.meta
│ │ │ │ │ ├── Vehicle_Car_3.png.meta
│ │ │ │ │ ├── Vehicle_Container_1.png.meta
│ │ │ │ │ ├── Vehicle_Container_2.png.meta
│ │ │ │ │ ├── Vehicle_Container_3.png.meta
│ │ │ │ │ ├── Vehicle_Pick up Truck_1.png.meta
│ │ │ │ │ ├── Vehicle_Pick up Truck_2.png.meta
│ │ │ │ │ ├── Vehicle_Pick up Truck_3.png.meta
│ │ │ │ │ ├── Vehicle_Police Car.png.meta
│ │ │ │ │ ├── Vehicle_SUV_1.png.meta
│ │ │ │ │ ├── Vehicle_SUV_2.png.meta
│ │ │ │ │ ├── Vehicle_SUV_3.png.meta
│ │ │ │ │ ├── Vehicle_Taxi.png.meta
│ │ │ │ │ ├── Vehicle_Truck_1.png.meta
│ │ │ │ │ ├── Vehicle_Truck_2.png.meta
│ │ │ │ │ └── Vehicle_Truck_3.png.meta
│ │ │ │ └── Textures.meta
│ │ │ └── World.meta
│ │ ├── SimplePoly City.meta
│ │ ├── Textures/
│ │ │ ├── char_cyberKid_board_dff.tif
│ │ │ ├── char_cyberKid_board_dff.tif.meta
│ │ │ ├── char_cyberKid_board_nrm.tif
│ │ │ ├── char_cyberKid_board_nrm.tif.meta
│ │ │ ├── char_cyberKid_dff.tif
│ │ │ ├── char_cyberKid_dff.tif.meta
│ │ │ ├── char_cyberKid_nrm.tif
│ │ │ ├── char_cyberKid_nrm.tif.meta
│ │ │ ├── cube_stealth01_sharp.cubemap
│ │ │ ├── cube_stealth01_sharp.cubemap.meta
│ │ │ ├── cube_stealth01_soft.cubemap
│ │ │ └── cube_stealth01_soft.cubemap.meta
│ │ ├── Textures.meta
│ │ ├── char_ethan.prefab
│ │ └── char_ethan.prefab.meta
│ ├── DemoScence.meta
│ ├── Editor/
│ │ ├── NGUI/
│ │ │ ├── ActiveAnimationEditor.cs
│ │ │ ├── ActiveAnimationEditor.cs.meta
│ │ │ ├── BMFontReader.cs
│ │ │ ├── BMFontReader.cs.meta
│ │ │ ├── ComponentSelector.cs
│ │ │ ├── ComponentSelector.cs.meta
│ │ │ ├── EventDelegateDrawer.cs
│ │ │ ├── EventDelegateDrawer.cs.meta
│ │ │ ├── EventDelegateEditor.cs
│ │ │ ├── EventDelegateEditor.cs.meta
│ │ │ ├── FreeType.cs
│ │ │ ├── FreeType.cs.meta
│ │ │ ├── MinMaxRangeAttributeDrawer.cs
│ │ │ ├── MinMaxRangeAttributeDrawer.cs.meta
│ │ │ ├── NGUIContextMenu.cs
│ │ │ ├── NGUIContextMenu.cs.meta
│ │ │ ├── NGUIEditorExtensions.cs
│ │ │ ├── NGUIEditorExtensions.cs.meta
│ │ │ ├── NGUIEditorTools.cs
│ │ │ ├── NGUIEditorTools.cs.meta
│ │ │ ├── NGUIHandles.cs
│ │ │ ├── NGUIHandles.cs.meta
│ │ │ ├── NGUIHelp.cs
│ │ │ ├── NGUIHelp.cs.meta
│ │ │ ├── NGUIJson.cs
│ │ │ ├── NGUIJson.cs.meta
│ │ │ ├── NGUIMenu.cs
│ │ │ ├── NGUIMenu.cs.meta
│ │ │ ├── NGUISelectionTools.cs
│ │ │ ├── NGUISelectionTools.cs.meta
│ │ │ ├── NGUISettings.cs
│ │ │ ├── NGUISettings.cs.meta
│ │ │ ├── NGUISnap.cs
│ │ │ ├── NGUISnap.cs.meta
│ │ │ ├── NGUITransformInspector.cs
│ │ │ ├── NGUITransformInspector.cs.meta
│ │ │ ├── PropertyBindingEditor.cs
│ │ │ ├── PropertyBindingEditor.cs.meta
│ │ │ ├── PropertyReferenceDrawer.cs
│ │ │ ├── PropertyReferenceDrawer.cs.meta
│ │ │ ├── SpriteSelector.cs
│ │ │ ├── SpriteSelector.cs.meta
│ │ │ ├── TweenAlphaEditor.cs
│ │ │ ├── TweenAlphaEditor.cs.meta
│ │ │ ├── TweenColorEditor.cs
│ │ │ ├── TweenColorEditor.cs.meta
│ │ │ ├── TweenFOVEditor.cs
│ │ │ ├── TweenFOVEditor.cs.meta
│ │ │ ├── TweenHeightEditor.cs
│ │ │ ├── TweenHeightEditor.cs.meta
│ │ │ ├── TweenOrthoSizeEditor.cs
│ │ │ ├── TweenOrthoSizeEditor.cs.meta
│ │ │ ├── TweenPositionEditor.cs
│ │ │ ├── TweenPositionEditor.cs.meta
│ │ │ ├── TweenRotationEditor.cs
│ │ │ ├── TweenRotationEditor.cs.meta
│ │ │ ├── TweenScaleEditor.cs
│ │ │ ├── TweenScaleEditor.cs.meta
│ │ │ ├── TweenTransformEditor.cs
│ │ │ ├── TweenTransformEditor.cs.meta
│ │ │ ├── TweenVolumeEditor.cs
│ │ │ ├── TweenVolumeEditor.cs.meta
│ │ │ ├── TweenWidthEditor.cs
│ │ │ ├── TweenWidthEditor.cs.meta
│ │ │ ├── TypewriterEffectEditor.cs
│ │ │ ├── TypewriterEffectEditor.cs.meta
│ │ │ ├── UI2DSpriteEditor.cs
│ │ │ ├── UI2DSpriteEditor.cs.meta
│ │ │ ├── UIAnchorEditor.cs
│ │ │ ├── UIAnchorEditor.cs.meta
│ │ │ ├── UIAtlasInspector.cs
│ │ │ ├── UIAtlasInspector.cs.meta
│ │ │ ├── UIAtlasMaker.cs
│ │ │ ├── UIAtlasMaker.cs.meta
│ │ │ ├── UIBasicSpriteEditor.cs
│ │ │ ├── UIBasicSpriteEditor.cs.meta
│ │ │ ├── UIButtonColorEditor.cs
│ │ │ ├── UIButtonColorEditor.cs.meta
│ │ │ ├── UIButtonEditor.cs
│ │ │ ├── UIButtonEditor.cs.meta
│ │ │ ├── UIButtonKeysEditor.cs
│ │ │ ├── UIButtonKeysEditor.cs.meta
│ │ │ ├── UIButtonMessageEditor.cs
│ │ │ ├── UIButtonMessageEditor.cs.meta
│ │ │ ├── UICameraEditor.cs
│ │ │ ├── UICameraEditor.cs.meta
│ │ │ ├── UICameraTool.cs
│ │ │ ├── UICameraTool.cs.meta
│ │ │ ├── UIColorPickerEditor.cs
│ │ │ ├── UIColorPickerEditor.cs.meta
│ │ │ ├── UICreateNewUIWizard.cs
│ │ │ ├── UICreateNewUIWizard.cs.meta
│ │ │ ├── UICreateWidgetWizard.cs
│ │ │ ├── UICreateWidgetWizard.cs.meta
│ │ │ ├── UIDragObjectEditor.cs
│ │ │ ├── UIDragObjectEditor.cs.meta
│ │ │ ├── UIDrawCallInspector.cs
│ │ │ ├── UIDrawCallInspector.cs.meta
│ │ │ ├── UIDrawCallViewer.cs
│ │ │ ├── UIDrawCallViewer.cs.meta
│ │ │ ├── UIEventTriggerEditor.cs
│ │ │ ├── UIEventTriggerEditor.cs.meta
│ │ │ ├── UIFontInspector.cs
│ │ │ ├── UIFontInspector.cs.meta
│ │ │ ├── UIFontMaker.cs
│ │ │ ├── UIFontMaker.cs.meta
│ │ │ ├── UIForwardEventsEditor.cs
│ │ │ ├── UIForwardEventsEditor.cs.meta
│ │ │ ├── UIGridEditor.cs
│ │ │ ├── UIGridEditor.cs.meta
│ │ │ ├── UIImageButtonInspector.cs
│ │ │ ├── UIImageButtonInspector.cs.meta
│ │ │ ├── UIInputEditor.cs
│ │ │ ├── UIInputEditor.cs.meta
│ │ │ ├── UIKeyNavigationEditor.cs
│ │ │ ├── UIKeyNavigationEditor.cs.meta
│ │ │ ├── UILabelInspector.cs
│ │ │ ├── UILabelInspector.cs.meta
│ │ │ ├── UILocalizeEditor.cs
│ │ │ ├── UILocalizeEditor.cs.meta
│ │ │ ├── UIPanelInspector.cs
│ │ │ ├── UIPanelInspector.cs.meta
│ │ │ ├── UIPanelTool.cs
│ │ │ ├── UIPanelTool.cs.meta
│ │ │ ├── UIPlayAnimationEditor.cs
│ │ │ ├── UIPlayAnimationEditor.cs.meta
│ │ │ ├── UIPlayTweenEditor.cs
│ │ │ ├── UIPlayTweenEditor.cs.meta
│ │ │ ├── UIPopupListInspector.cs
│ │ │ ├── UIPopupListInspector.cs.meta
│ │ │ ├── UIPrefabTool.cs
│ │ │ ├── UIPrefabTool.cs.meta
│ │ │ ├── UIProgressBarEditor.cs
│ │ │ ├── UIProgressBarEditor.cs.meta
│ │ │ ├── UIRectEditor.cs
│ │ │ ├── UIRectEditor.cs.meta
│ │ │ ├── UIRootEditor.cs
│ │ │ ├── UIRootEditor.cs.meta
│ │ │ ├── UIScrollBarEditor.cs
│ │ │ ├── UIScrollBarEditor.cs.meta
│ │ │ ├── UIScrollViewEditor.cs
│ │ │ ├── UIScrollViewEditor.cs.meta
│ │ │ ├── UISliderEditor.cs
│ │ │ ├── UISliderEditor.cs.meta
│ │ │ ├── UISnapshotPointEditor.cs
│ │ │ ├── UISnapshotPointEditor.cs.meta
│ │ │ ├── UISpriteAnimationInspector.cs
│ │ │ ├── UISpriteAnimationInspector.cs.meta
│ │ │ ├── UISpriteInspector.cs
│ │ │ ├── UISpriteInspector.cs.meta
│ │ │ ├── UIStretchEditor.cs
│ │ │ ├── UIStretchEditor.cs.meta
│ │ │ ├── UITableEditor.cs
│ │ │ ├── UITableEditor.cs.meta
│ │ │ ├── UITextureInspector.cs
│ │ │ ├── UITextureInspector.cs.meta
│ │ │ ├── UITexturePacker.cs
│ │ │ ├── UITexturePacker.cs.meta
│ │ │ ├── UIToggleInspector.cs
│ │ │ ├── UIToggleInspector.cs.meta
│ │ │ ├── UITweenerEditor.cs
│ │ │ ├── UITweenerEditor.cs.meta
│ │ │ ├── UIWidgetContainerEditor.cs
│ │ │ ├── UIWidgetContainerEditor.cs.meta
│ │ │ ├── UIWidgetInspector.cs
│ │ │ ├── UIWidgetInspector.cs.meta
│ │ │ ├── UIWrapContentEditor.cs
│ │ │ └── UIWrapContentEditor.cs.meta
│ │ └── NGUI.meta
│ ├── Editor.meta
│ ├── Plugins/
│ │ ├── NGUI/
│ │ │ ├── Editor/
│ │ │ │ ├── Preview/
│ │ │ │ │ ├── Control - Background.png.meta
│ │ │ │ │ ├── Control - Colored Button.png.meta
│ │ │ │ │ ├── Control - Colored Checkbox.png.meta
│ │ │ │ │ ├── Control - Colored Horizontal Scroll Bar.png.meta
│ │ │ │ │ ├── Control - Colored Popup List.png.meta
│ │ │ │ │ ├── Control - Colored Progress Bar.png.meta
│ │ │ │ │ ├── Control - Colored Slider.png.meta
│ │ │ │ │ ├── Control - Colored Vertical Scroll Bar.png.meta
│ │ │ │ │ ├── Control - Simple Button.png.meta
│ │ │ │ │ ├── Control - Simple Checkbox.png.meta
│ │ │ │ │ ├── Control - Simple Horizontal Scroll Bar.png.meta
│ │ │ │ │ ├── Control - Simple Horizontal Slider.png.meta
│ │ │ │ │ ├── Control - Simple Input Field.png.meta
│ │ │ │ │ ├── Control - Simple Popup List.png.meta
│ │ │ │ │ ├── Control - Simple Progress Bar.png.meta
│ │ │ │ │ ├── Control - Simple Text Box.png.meta
│ │ │ │ │ ├── Control - Simple Vertical Scroll Bar.png.meta
│ │ │ │ │ └── Control - Simple Vertical Slider.png.meta
│ │ │ │ ├── Preview.meta
│ │ │ │ ├── x86_64/
│ │ │ │ │ └── FreeType.dll.meta
│ │ │ │ └── x86_64.meta
│ │ │ ├── Editor.meta
│ │ │ ├── ReadMe - 3.11.1.txt
│ │ │ ├── ReadMe - 3.11.1.txt.meta
│ │ │ ├── ReadMe - 3.7.0.txt
│ │ │ ├── ReadMe - 3.7.0.txt.meta
│ │ │ ├── Resources/
│ │ │ │ ├── Shaders/
│ │ │ │ │ ├── Unlit - Premultiplied Colored (TextureClip).shader
│ │ │ │ │ ├── Unlit - Premultiplied Colored (TextureClip).shader.meta
│ │ │ │ │ ├── Unlit - Premultiplied Colored 1.shader
│ │ │ │ │ ├── Unlit - Premultiplied Colored 1.shader.meta
│ │ │ │ │ ├── Unlit - Premultiplied Colored 2.shader
│ │ │ │ │ ├── Unlit - Premultiplied Colored 2.shader.meta
│ │ │ │ │ ├── Unlit - Premultiplied Colored 3.shader
│ │ │ │ │ ├── Unlit - Premultiplied Colored 3.shader.meta
│ │ │ │ │ ├── Unlit - Premultiplied Colored.shader
│ │ │ │ │ ├── Unlit - Premultiplied Colored.shader.meta
│ │ │ │ │ ├── Unlit - Text (TextureClip).shader
│ │ │ │ │ ├── Unlit - Text (TextureClip).shader.meta
│ │ │ │ │ ├── Unlit - Text 1.shader
│ │ │ │ │ ├── Unlit - Text 1.shader.meta
│ │ │ │ │ ├── Unlit - Text 2.shader
│ │ │ │ │ ├── Unlit - Text 2.shader.meta
│ │ │ │ │ ├── Unlit - Text 3.shader
│ │ │ │ │ ├── Unlit - Text 3.shader.meta
│ │ │ │ │ ├── Unlit - Text.shader
│ │ │ │ │ ├── Unlit - Text.shader.meta
│ │ │ │ │ ├── Unlit - Transparent Colored (Packed) (TextureClip).shader
│ │ │ │ │ ├── Unlit - Transparent Colored (Packed) (TextureClip).shader.meta
│ │ │ │ │ ├── Unlit - Transparent Colored (TextureClip).shader
│ │ │ │ │ ├── Unlit - Transparent Colored (TextureClip).shader.meta
│ │ │ │ │ ├── Unlit - Transparent Colored 1.shader
│ │ │ │ │ ├── Unlit - Transparent Colored 1.shader.meta
│ │ │ │ │ ├── Unlit - Transparent Colored 2.shader
│ │ │ │ │ ├── Unlit - Transparent Colored 2.shader.meta
│ │ │ │ │ ├── Unlit - Transparent Colored 3.shader
│ │ │ │ │ ├── Unlit - Transparent Colored 3.shader.meta
│ │ │ │ │ ├── Unlit - Transparent Colored.shader
│ │ │ │ │ ├── Unlit - Transparent Colored.shader.meta
│ │ │ │ │ ├── Unlit - Transparent Masked 1.shader
│ │ │ │ │ ├── Unlit - Transparent Masked 1.shader.meta
│ │ │ │ │ ├── Unlit - Transparent Masked 2.shader
│ │ │ │ │ ├── Unlit - Transparent Masked 2.shader.meta
│ │ │ │ │ ├── Unlit - Transparent Masked 3.shader
│ │ │ │ │ ├── Unlit - Transparent Masked 3.shader.meta
│ │ │ │ │ ├── Unlit - Transparent Masked.shader
│ │ │ │ │ ├── Unlit - Transparent Masked.shader.meta
│ │ │ │ │ ├── Unlit - Transparent Packed 1.shader
│ │ │ │ │ ├── Unlit - Transparent Packed 1.shader.meta
│ │ │ │ │ ├── Unlit - Transparent Packed 2.shader
│ │ │ │ │ ├── Unlit - Transparent Packed 2.shader.meta
│ │ │ │ │ ├── Unlit - Transparent Packed 3.shader
│ │ │ │ │ ├── Unlit - Transparent Packed 3.shader.meta
│ │ │ │ │ ├── Unlit - Transparent Packed.shader
│ │ │ │ │ └── Unlit - Transparent Packed.shader.meta
│ │ │ │ └── Shaders.meta
│ │ │ ├── Resources.meta
│ │ │ ├── Scripts/
│ │ │ │ ├── Interaction/
│ │ │ │ │ ├── EnvelopContent.cs
│ │ │ │ │ ├── EnvelopContent.cs.meta
│ │ │ │ │ ├── LanguageSelection.cs
│ │ │ │ │ ├── LanguageSelection.cs.meta
│ │ │ │ │ ├── TypewriterEffect.cs
│ │ │ │ │ ├── TypewriterEffect.cs.meta
│ │ │ │ │ ├── UIButton.cs
│ │ │ │ │ ├── UIButton.cs.meta
│ │ │ │ │ ├── UIButtonActivate.cs
│ │ │ │ │ ├── UIButtonActivate.cs.meta
│ │ │ │ │ ├── UIButtonColor.cs
│ │ │ │ │ ├── UIButtonColor.cs.meta
│ │ │ │ │ ├── UIButtonKeys.cs
│ │ │ │ │ ├── UIButtonKeys.cs.meta
│ │ │ │ │ ├── UIButtonMessage.cs
│ │ │ │ │ ├── UIButtonMessage.cs.meta
│ │ │ │ │ ├── UIButtonOffset.cs
│ │ │ │ │ ├── UIButtonOffset.cs.meta
│ │ │ │ │ ├── UIButtonRotation.cs
│ │ │ │ │ ├── UIButtonRotation.cs.meta
│ │ │ │ │ ├── UIButtonScale.cs
│ │ │ │ │ ├── UIButtonScale.cs.meta
│ │ │ │ │ ├── UICenterOnChild.cs
│ │ │ │ │ ├── UICenterOnChild.cs.meta
│ │ │ │ │ ├── UICenterOnClick.cs
│ │ │ │ │ ├── UICenterOnClick.cs.meta
│ │ │ │ │ ├── UIDragCamera.cs
│ │ │ │ │ ├── UIDragCamera.cs.meta
│ │ │ │ │ ├── UIDragDropContainer.cs
│ │ │ │ │ ├── UIDragDropContainer.cs.meta
│ │ │ │ │ ├── UIDragDropItem.cs
│ │ │ │ │ ├── UIDragDropItem.cs.meta
│ │ │ │ │ ├── UIDragDropRoot.cs
│ │ │ │ │ ├── UIDragDropRoot.cs.meta
│ │ │ │ │ ├── UIDragObject.cs
│ │ │ │ │ ├── UIDragObject.cs.meta
│ │ │ │ │ ├── UIDragResize.cs
│ │ │ │ │ ├── UIDragResize.cs.meta
│ │ │ │ │ ├── UIDragScrollView.cs
│ │ │ │ │ ├── UIDragScrollView.cs.meta
│ │ │ │ │ ├── UIDraggableCamera.cs
│ │ │ │ │ ├── UIDraggableCamera.cs.meta
│ │ │ │ │ ├── UIEventTrigger.cs
│ │ │ │ │ ├── UIEventTrigger.cs.meta
│ │ │ │ │ ├── UIForwardEvents.cs
│ │ │ │ │ ├── UIForwardEvents.cs.meta
│ │ │ │ │ ├── UIGrid.cs
│ │ │ │ │ ├── UIGrid.cs.meta
│ │ │ │ │ ├── UIImageButton.cs
│ │ │ │ │ ├── UIImageButton.cs.meta
│ │ │ │ │ ├── UIKeyBinding.cs
│ │ │ │ │ ├── UIKeyBinding.cs.meta
│ │ │ │ │ ├── UIKeyNavigation.cs
│ │ │ │ │ ├── UIKeyNavigation.cs.meta
│ │ │ │ │ ├── UIPlayAnimation.cs
│ │ │ │ │ ├── UIPlayAnimation.cs.meta
│ │ │ │ │ ├── UIPlaySound.cs
│ │ │ │ │ ├── UIPlaySound.cs.meta
│ │ │ │ │ ├── UIPlayTween.cs
│ │ │ │ │ ├── UIPlayTween.cs.meta
│ │ │ │ │ ├── UIPopupList.cs
│ │ │ │ │ ├── UIPopupList.cs.meta
│ │ │ │ │ ├── UIProgressBar.cs
│ │ │ │ │ ├── UIProgressBar.cs.meta
│ │ │ │ │ ├── UISavedOption.cs
│ │ │ │ │ ├── UISavedOption.cs.meta
│ │ │ │ │ ├── UIScrollBar.cs
│ │ │ │ │ ├── UIScrollBar.cs.meta
│ │ │ │ │ ├── UIScrollView.cs
│ │ │ │ │ ├── UIScrollView.cs.meta
│ │ │ │ │ ├── UIShowControlScheme.cs
│ │ │ │ │ ├── UIShowControlScheme.cs.meta
│ │ │ │ │ ├── UISlider.cs
│ │ │ │ │ ├── UISlider.cs.meta
│ │ │ │ │ ├── UISoundVolume.cs
│ │ │ │ │ ├── UISoundVolume.cs.meta
│ │ │ │ │ ├── UITable.cs
│ │ │ │ │ ├── UITable.cs.meta
│ │ │ │ │ ├── UIToggle.cs
│ │ │ │ │ ├── UIToggle.cs.meta
│ │ │ │ │ ├── UIToggledComponents.cs
│ │ │ │ │ ├── UIToggledComponents.cs.meta
│ │ │ │ │ ├── UIToggledObjects.cs
│ │ │ │ │ ├── UIToggledObjects.cs.meta
│ │ │ │ │ ├── UIWidgetContainer.cs
│ │ │ │ │ ├── UIWidgetContainer.cs.meta
│ │ │ │ │ ├── UIWrapContent.cs
│ │ │ │ │ └── UIWrapContent.cs.meta
│ │ │ │ ├── Interaction.meta
│ │ │ │ ├── Internal/
│ │ │ │ │ ├── ActiveAnimation.cs
│ │ │ │ │ ├── ActiveAnimation.cs.meta
│ │ │ │ │ ├── AnimationOrTween.cs
│ │ │ │ │ ├── AnimationOrTween.cs.meta
│ │ │ │ │ ├── BMFont.cs
│ │ │ │ │ ├── BMFont.cs.meta
│ │ │ │ │ ├── BMGlyph.cs
│ │ │ │ │ ├── BMGlyph.cs.meta
│ │ │ │ │ ├── BMSymbol.cs
│ │ │ │ │ ├── BMSymbol.cs.meta
│ │ │ │ │ ├── BetterList.cs
│ │ │ │ │ ├── BetterList.cs.meta
│ │ │ │ │ ├── ByteReader.cs
│ │ │ │ │ ├── ByteReader.cs.meta
│ │ │ │ │ ├── EventDelegate.cs
│ │ │ │ │ ├── EventDelegate.cs.meta
│ │ │ │ │ ├── Localization.cs
│ │ │ │ │ ├── Localization.cs.meta
│ │ │ │ │ ├── MinMaxRangeAttribute.cs
│ │ │ │ │ ├── MinMaxRangeAttribute.cs.meta
│ │ │ │ │ ├── NGUIDebug.cs
│ │ │ │ │ ├── NGUIDebug.cs.meta
│ │ │ │ │ ├── NGUIMath.cs
│ │ │ │ │ ├── NGUIMath.cs.meta
│ │ │ │ │ ├── NGUIText.cs
│ │ │ │ │ ├── NGUIText.cs.meta
│ │ │ │ │ ├── NGUITools.cs
│ │ │ │ │ ├── NGUITools.cs.meta
│ │ │ │ │ ├── PropertyBinding.cs
│ │ │ │ │ ├── PropertyBinding.cs.meta
│ │ │ │ │ ├── PropertyReference.cs
│ │ │ │ │ ├── PropertyReference.cs.meta
│ │ │ │ │ ├── RealTime.cs
│ │ │ │ │ ├── RealTime.cs.meta
│ │ │ │ │ ├── SpringPanel.cs
│ │ │ │ │ ├── SpringPanel.cs.meta
│ │ │ │ │ ├── UIBasicSprite.cs
│ │ │ │ │ ├── UIBasicSprite.cs.meta
│ │ │ │ │ ├── UIDrawCall.cs
│ │ │ │ │ ├── UIDrawCall.cs.meta
│ │ │ │ │ ├── UIEventListener.cs
│ │ │ │ │ ├── UIEventListener.cs.meta
│ │ │ │ │ ├── UIGeometry.cs
│ │ │ │ │ ├── UIGeometry.cs.meta
│ │ │ │ │ ├── UIRect.cs
│ │ │ │ │ ├── UIRect.cs.meta
│ │ │ │ │ ├── UISnapshotPoint.cs
│ │ │ │ │ ├── UISnapshotPoint.cs.meta
│ │ │ │ │ ├── UIWidget.cs
│ │ │ │ │ └── UIWidget.cs.meta
│ │ │ │ ├── Internal.meta
│ │ │ │ ├── Tweening/
│ │ │ │ │ ├── AnimatedAlpha.cs
│ │ │ │ │ ├── AnimatedAlpha.cs.meta
│ │ │ │ │ ├── AnimatedColor.cs
│ │ │ │ │ ├── AnimatedColor.cs.meta
│ │ │ │ │ ├── AnimatedWidget.cs
│ │ │ │ │ ├── AnimatedWidget.cs.meta
│ │ │ │ │ ├── SpringPosition.cs
│ │ │ │ │ ├── SpringPosition.cs.meta
│ │ │ │ │ ├── TweenAlpha.cs
│ │ │ │ │ ├── TweenAlpha.cs.meta
│ │ │ │ │ ├── TweenColor.cs
│ │ │ │ │ ├── TweenColor.cs.meta
│ │ │ │ │ ├── TweenFOV.cs
│ │ │ │ │ ├── TweenFOV.cs.meta
│ │ │ │ │ ├── TweenFill.cs
│ │ │ │ │ ├── TweenFill.cs.meta
│ │ │ │ │ ├── TweenHeight.cs
│ │ │ │ │ ├── TweenHeight.cs.meta
│ │ │ │ │ ├── TweenLetters.cs
│ │ │ │ │ ├── TweenLetters.cs.meta
│ │ │ │ │ ├── TweenOrthoSize.cs
│ │ │ │ │ ├── TweenOrthoSize.cs.meta
│ │ │ │ │ ├── TweenPosition.cs
│ │ │ │ │ ├── TweenPosition.cs.meta
│ │ │ │ │ ├── TweenRotation.cs
│ │ │ │ │ ├── TweenRotation.cs.meta
│ │ │ │ │ ├── TweenScale.cs
│ │ │ │ │ ├── TweenScale.cs.meta
│ │ │ │ │ ├── TweenTransform.cs
│ │ │ │ │ ├── TweenTransform.cs.meta
│ │ │ │ │ ├── TweenVolume.cs
│ │ │ │ │ ├── TweenVolume.cs.meta
│ │ │ │ │ ├── TweenWidth.cs
│ │ │ │ │ ├── TweenWidth.cs.meta
│ │ │ │ │ ├── UITweener.cs
│ │ │ │ │ └── UITweener.cs.meta
│ │ │ │ ├── Tweening.meta
│ │ │ │ ├── UI/
│ │ │ │ │ ├── UI2DSprite.cs
│ │ │ │ │ ├── UI2DSprite.cs.meta
│ │ │ │ │ ├── UI2DSpriteAnimation.cs
│ │ │ │ │ ├── UI2DSpriteAnimation.cs.meta
│ │ │ │ │ ├── UIAnchor.cs
│ │ │ │ │ ├── UIAnchor.cs.meta
│ │ │ │ │ ├── UIAtlas.cs
│ │ │ │ │ ├── UIAtlas.cs.meta
│ │ │ │ │ ├── UICamera.cs
│ │ │ │ │ ├── UICamera.cs.meta
│ │ │ │ │ ├── UIColorPicker.cs
│ │ │ │ │ ├── UIColorPicker.cs.meta
│ │ │ │ │ ├── UIFont.cs
│ │ │ │ │ ├── UIFont.cs.meta
│ │ │ │ │ ├── UIInput.cs
│ │ │ │ │ ├── UIInput.cs.meta
│ │ │ │ │ ├── UIInputOnGUI.cs
│ │ │ │ │ ├── UIInputOnGUI.cs.meta
│ │ │ │ │ ├── UILabel.cs
│ │ │ │ │ ├── UILabel.cs.meta
│ │ │ │ │ ├── UILocalize.cs
│ │ │ │ │ ├── UILocalize.cs.meta
│ │ │ │ │ ├── UIOrthoCamera.cs
│ │ │ │ │ ├── UIOrthoCamera.cs.meta
│ │ │ │ │ ├── UIPanel.cs
│ │ │ │ │ ├── UIPanel.cs.meta
│ │ │ │ │ ├── UIRoot.cs
│ │ │ │ │ ├── UIRoot.cs.meta
│ │ │ │ │ ├── UISprite.cs
│ │ │ │ │ ├── UISprite.cs.meta
│ │ │ │ │ ├── UISpriteAnimation.cs
│ │ │ │ │ ├── UISpriteAnimation.cs.meta
│ │ │ │ │ ├── UISpriteData.cs
│ │ │ │ │ ├── UISpriteData.cs.meta
│ │ │ │ │ ├── UIStretch.cs
│ │ │ │ │ ├── UIStretch.cs.meta
│ │ │ │ │ ├── UITextList.cs
│ │ │ │ │ ├── UITextList.cs.meta
│ │ │ │ │ ├── UITexture.cs
│ │ │ │ │ ├── UITexture.cs.meta
│ │ │ │ │ ├── UITooltip.cs
│ │ │ │ │ ├── UITooltip.cs.meta
│ │ │ │ │ ├── UIViewport.cs
│ │ │ │ │ └── UIViewport.cs.meta
│ │ │ │ └── UI.meta
│ │ │ └── Scripts.meta
│ │ └── NGUI.meta
│ ├── Plugins.meta
│ ├── Resources/
│ │ ├── Atlas/
│ │ │ ├── battleUIAtlas.mat
│ │ │ ├── battleUIAtlas.mat.meta
│ │ │ ├── battleUIAtlas.png.meta
│ │ │ ├── battleUIAtlas.prefab
│ │ │ └── battleUIAtlas.prefab.meta
│ │ ├── Atlas.meta
│ │ ├── Material/
│ │ │ ├── Box.FBX
│ │ │ ├── Box.FBX.meta
│ │ │ ├── FOWMat.mat
│ │ │ └── FOWMat.mat.meta
│ │ ├── Material.meta
│ │ ├── Prefabs/
│ │ │ ├── FOWRender.prefab
│ │ │ ├── FOWRender.prefab.meta
│ │ │ ├── UI_FOW_DEBUG_Prefab.prefab
│ │ │ └── UI_FOW_DEBUG_Prefab.prefab.meta
│ │ ├── Prefabs.meta
│ │ ├── Shader/
│ │ │ ├── FOWRender.shader
│ │ │ └── FOWRender.shader.meta
│ │ └── Shader.meta
│ ├── Resources.meta
│ ├── Scripts/
│ │ ├── FogOfWar/
│ │ │ ├── FOWSystem.cs
│ │ │ ├── FOWSystem.cs.meta
│ │ │ ├── Logic/
│ │ │ │ ├── FOWLogic.cs
│ │ │ │ └── FOWLogic.cs.meta
│ │ │ ├── Logic.meta
│ │ │ ├── Render/
│ │ │ │ ├── FOWRender.cs
│ │ │ │ ├── FOWRender.cs.meta
│ │ │ │ ├── MapFOWRender.cs
│ │ │ │ ├── MapFOWRender.cs.meta
│ │ │ │ ├── MiniMapFOWRender.cs
│ │ │ │ └── MiniMapFOWRender.cs.meta
│ │ │ ├── Render.meta
│ │ │ ├── Revealer/
│ │ │ │ ├── FOWCharactorRevealer.cs
│ │ │ │ ├── FOWCharactorRevealer.cs.meta
│ │ │ │ ├── FOWRevealer.cs
│ │ │ │ ├── FOWRevealer.cs.meta
│ │ │ │ ├── FOWTempRevealer.cs
│ │ │ │ ├── FOWTempRevealer.cs.meta
│ │ │ │ ├── IFOWRevealer.cs
│ │ │ │ └── IFOWRevealer.cs.meta
│ │ │ └── Revealer.meta
│ │ ├── FogOfWar.meta
│ │ ├── TestFOW.cs
│ │ ├── TestFOW.cs.meta
│ │ ├── UIFOWDebug.cs
│ │ ├── UIFOWDebug.cs.meta
│ │ ├── message/
│ │ │ ├── CallBack.cs
│ │ │ ├── CallBack.cs.meta
│ │ │ ├── Message.cs
│ │ │ ├── Message.cs.meta
│ │ │ ├── MessageName.cs
│ │ │ └── MessageName.cs.meta
│ │ ├── message.meta
│ │ ├── pool/
│ │ │ ├── ClassObjPoolBase.cs
│ │ │ ├── ClassObjPoolBase.cs.meta
│ │ │ ├── ClassObjPoolT.cs
│ │ │ ├── ClassObjPoolT.cs.meta
│ │ │ ├── PooledClassObject.cs
│ │ │ └── PooledClassObject.cs.meta
│ │ ├── pool.meta
│ │ ├── singleton/
│ │ │ ├── MonoSingleton.cs
│ │ │ ├── MonoSingleton.cs.meta
│ │ │ ├── Singleton.cs
│ │ │ └── Singleton.cs.meta
│ │ └── singleton.meta
│ └── Scripts.meta
├── ProjectSettings/
│ ├── AudioManager.asset
│ ├── ClusterInputManager.asset
│ ├── DynamicsManager.asset
│ ├── EditorBuildSettings.asset
│ ├── EditorSettings.asset
│ ├── GraphicsSettings.asset
│ ├── InputManager.asset
│ ├── NavMeshAreas.asset
│ ├── NetworkManager.asset
│ ├── Physics2DSettings.asset
│ ├── ProjectSettings.asset
│ ├── ProjectVersion.txt
│ ├── QualitySettings.asset
│ ├── TagManager.asset
│ ├── TimeManager.asset
│ ├── UnityAdsSettings.asset
│ └── UnityConnectSettings.asset
├── README.md
├── fog-of-war.Editor.csproj
├── fog-of-war.Plugins.csproj
├── fog-of-war.csproj
└── fog-of-war.sln
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FILE CONTENTS
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FILE: .gitignore
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Library/
================================================
FILE: Assets/DemoScence/Animations/Humanoid/humanoid_dying.fbx.meta
================================================
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gitextract_48ekwir2/ ├── .gitignore ├── Assets/ │ ├── DemoScence/ │ │ ├── Animations/ │ │ │ ├── Humanoid/ │ │ │ │ ├── humanoid_dying.fbx │ │ │ │ ├── humanoid_dying.fbx.meta │ │ │ │ ├── humanoid_idle.fbx │ │ │ │ ├── humanoid_idle.fbx.meta │ │ │ │ ├── humanoid_runForward_faceForward.fbx │ │ │ │ ├── humanoid_runForward_faceForward.fbx.meta │ │ │ │ ├── humanoid_shout.fbx │ │ │ │ ├── humanoid_shout.fbx.meta │ │ │ │ ├── humanoid_sneak.fbx │ │ │ │ ├── humanoid_sneak.fbx.meta │ │ │ │ ├── humanoid_walkForward_faceForward.fbx │ │ │ │ └── humanoid_walkForward_faceForward.fbx.meta │ │ │ └── Humanoid.meta │ │ ├── Animations.meta │ │ ├── Audio/ │ │ │ ├── endgame.ogg │ │ │ ├── endgame.ogg.meta │ │ │ ├── player_attractAttention.ogg │ │ │ ├── player_attractAttention.ogg.meta │ │ │ ├── player_footsteps.ogg │ │ │ └── player_footsteps.ogg.meta │ │ ├── Audio.meta │ │ ├── Demo.unity │ │ ├── Demo.unity.meta │ │ ├── Done/ │ │ │ ├── DoneAnimators/ │ │ │ │ ├── DonePlayerAnimator.controller │ │ │ │ └── DonePlayerAnimator.controller.meta │ │ │ ├── DoneAnimators.meta │ │ │ ├── DoneAvatarMasks/ │ │ │ │ ├── DonePlayerShoutingMask.mask │ │ │ │ └── DonePlayerShoutingMask.mask.meta │ │ │ ├── DoneAvatarMasks.meta │ │ │ ├── DoneScripts/ │ │ │ │ ├── DoneCameraMovement.cs │ │ │ │ ├── DoneCameraMovement.cs.meta │ │ │ │ ├── DonePlayerMovement.cs │ │ │ │ └── DonePlayerMovement.cs.meta │ │ │ └── DoneScripts.meta │ │ ├── Done.meta │ │ ├── Materials/ │ │ │ ├── char_cyberKid_board_mat.mat │ │ │ ├── char_cyberKid_board_mat.mat.meta │ │ │ ├── char_cyberKid_eyes_mat.mat │ │ │ ├── char_cyberKid_eyes_mat.mat.meta │ │ │ ├── char_cyberKid_hair_mat.mat │ │ │ ├── char_cyberKid_hair_mat.mat.meta │ │ │ ├── char_cyberKid_plastic_mat.mat │ │ │ ├── char_cyberKid_plastic_mat.mat.meta │ │ │ ├── char_cyberKid_skin_mat.mat │ │ │ ├── char_cyberKid_skin_mat.mat.meta │ │ │ ├── char_cyberKid_suit_mat.mat │ │ │ └── char_cyberKid_suit_mat.mat.meta │ │ ├── Materials.meta │ │ ├── Models/ │ │ │ ├── char_ethan.fbx │ │ │ └── char_ethan.fbx.meta │ │ ├── Models.meta │ │ ├── SimplePoly City/ │ │ │ ├── World/ │ │ │ │ ├── Materials/ │ │ │ │ │ ├── Building Sky_big_color01.mat │ │ │ │ │ ├── Building Sky_big_color01.mat.meta │ │ │ │ │ ├── Building Sky_big_color02.mat │ │ │ │ │ ├── Building Sky_big_color02.mat.meta │ │ │ │ │ ├── Building Sky_big_color03.mat │ │ │ │ │ ├── Building Sky_big_color03.mat.meta │ │ │ │ │ ├── Building Sky_small_color01.mat │ │ │ │ │ ├── Building Sky_small_color01.mat.meta │ │ │ │ │ ├── Building Sky_small_color02.mat │ │ │ │ │ ├── Building Sky_small_color02.mat.meta │ │ │ │ │ ├── Building Sky_small_color03.mat │ │ │ │ │ ├── Building Sky_small_color03.mat.meta │ │ │ │ │ ├── Building_Auto Service.mat │ │ │ │ │ ├── Building_Auto Service.mat.meta │ │ │ │ │ ├── Building_Bakery.mat │ │ │ │ │ ├── Building_Bakery.mat.meta │ │ │ │ │ ├── Building_Bar.mat │ │ │ │ │ ├── Building_Bar.mat.meta │ │ │ │ │ ├── Building_Books Shop.mat │ │ │ │ │ ├── Building_Books Shop.mat.meta │ │ │ │ │ ├── Building_Chicken Shop.mat │ │ │ │ │ ├── Building_Chicken Shop.mat.meta │ │ │ │ │ ├── Building_Clothing.mat │ │ │ │ │ ├── Building_Clothing.mat.meta │ │ │ │ │ ├── Building_Coffee Shop.mat │ │ │ │ │ ├── Building_Coffee Shop.mat.meta │ │ │ │ │ ├── Building_Drug Store.mat │ │ │ │ │ ├── Building_Drug Store.mat.meta │ │ │ │ │ ├── Building_Factory.mat │ │ │ │ │ ├── Building_Factory.mat.meta │ │ │ │ │ ├── Building_Fast Food.mat │ │ │ │ │ ├── Building_Fast Food.mat.meta │ │ │ │ │ ├── Building_Fruits Shop.mat │ │ │ │ │ ├── Building_Fruits Shop.mat.meta │ │ │ │ │ ├── Building_Gas Station.mat │ │ │ │ │ ├── Building_Gas Station.mat.meta │ │ │ │ │ ├── Building_Gift Shop.mat │ │ │ │ │ ├── Building_Gift Shop.mat.meta │ │ │ │ │ ├── Building_House_01_color01.mat │ │ │ │ │ ├── Building_House_01_color01.mat.meta │ │ │ │ │ ├── Building_House_01_color02.mat │ │ │ │ │ ├── Building_House_01_color02.mat.meta │ │ │ │ │ ├── Building_House_01_color03.mat │ │ │ │ │ ├── Building_House_01_color03.mat.meta │ │ │ │ │ ├── Building_House_02_color01.mat │ │ │ │ │ ├── Building_House_02_color01.mat.meta │ │ │ │ │ ├── Building_House_02_color02.mat │ │ │ │ │ ├── Building_House_02_color02.mat.meta │ │ │ │ │ ├── Building_House_02_color03.mat │ │ │ │ │ ├── Building_House_02_color03.mat.meta │ │ │ │ │ ├── Building_House_03_color01.mat │ │ │ │ │ ├── Building_House_03_color01.mat.meta │ │ │ │ │ ├── Building_House_03_color02.mat │ │ │ │ │ ├── Building_House_03_color02.mat.meta │ │ │ │ │ ├── Building_House_03_color03.mat │ │ │ │ │ ├── Building_House_03_color03.mat.meta │ │ │ │ │ ├── Building_House_04_color01.mat │ │ │ │ │ ├── Building_House_04_color01.mat.meta │ │ │ │ │ ├── Building_House_04_color02.mat │ │ │ │ │ ├── Building_House_04_color02.mat.meta │ │ │ │ │ ├── Building_House_04_color03.mat │ │ │ │ │ ├── Building_House_04_color03.mat.meta │ │ │ │ │ ├── Building_Music Store.mat │ │ │ │ │ ├── Building_Music Store.mat.meta │ │ │ │ │ ├── Building_Pizza.mat │ │ │ │ │ ├── Building_Pizza.mat.meta │ │ │ │ │ ├── Building_Residential_color01.mat │ │ │ │ │ ├── Building_Residential_color01.mat.meta │ │ │ │ │ ├── Building_Residential_color02.mat │ │ │ │ │ ├── Building_Residential_color02.mat.meta │ │ │ │ │ ├── Building_Residential_color03.mat │ │ │ │ │ ├── Building_Residential_color03.mat.meta │ │ │ │ │ ├── Building_Restaurant.mat │ │ │ │ │ ├── Building_Restaurant.mat.meta │ │ │ │ │ ├── Building_Shoes Shop.mat │ │ │ │ │ ├── Building_Shoes Shop.mat.meta │ │ │ │ │ ├── Building_Stadium.mat │ │ │ │ │ ├── Building_Stadium.mat.meta │ │ │ │ │ ├── Building_Super Market.mat │ │ │ │ │ ├── Building_Super Market.mat.meta │ │ │ │ │ ├── Natures.mat │ │ │ │ │ ├── Natures.mat.meta │ │ │ │ │ ├── Props_BillBoard_large.mat │ │ │ │ │ ├── Props_BillBoard_large.mat.meta │ │ │ │ │ ├── Props_BillBoard_medium.mat │ │ │ │ │ ├── Props_BillBoard_medium.mat.meta │ │ │ │ │ ├── Props_BillBoard_small.mat │ │ │ │ │ ├── Props_BillBoard_small.mat.meta │ │ │ │ │ ├── Props_Props_01.mat │ │ │ │ │ ├── Props_Props_01.mat.meta │ │ │ │ │ ├── Props_RoofProps.mat │ │ │ │ │ ├── Props_RoofProps.mat.meta │ │ │ │ │ ├── Props_TrafficProps.mat │ │ │ │ │ ├── Props_TrafficProps.mat.meta │ │ │ │ │ ├── Road.mat │ │ │ │ │ ├── Road.mat.meta │ │ │ │ │ ├── Vehicle_Ambulance.mat │ │ │ │ │ ├── Vehicle_Ambulance.mat.meta │ │ │ │ │ ├── Vehicle_Bus_color01.mat │ │ │ │ │ ├── Vehicle_Bus_color01.mat.meta │ │ │ │ │ ├── Vehicle_Bus_color02.mat │ │ │ │ │ ├── Vehicle_Bus_color02.mat.meta │ │ │ │ │ ├── Vehicle_Bus_color03.mat │ │ │ │ │ ├── Vehicle_Bus_color03.mat.meta │ │ │ │ │ ├── Vehicle_Car_color01.mat │ │ │ │ │ ├── Vehicle_Car_color01.mat.meta │ │ │ │ │ ├── Vehicle_Car_color02.mat │ │ │ │ │ ├── Vehicle_Car_color02.mat.meta │ │ │ │ │ ├── Vehicle_Car_color03.mat │ │ │ │ │ ├── Vehicle_Car_color03.mat.meta │ │ │ │ │ ├── Vehicle_Container_color01.mat │ │ │ │ │ ├── Vehicle_Container_color01.mat.meta │ │ │ │ │ ├── Vehicle_Container_color02.mat │ │ │ │ │ ├── Vehicle_Container_color02.mat.meta │ │ │ │ │ ├── Vehicle_Container_color03.mat │ │ │ │ │ ├── Vehicle_Container_color03.mat.meta │ │ │ │ │ ├── Vehicle_Pick up Truck_color01.mat │ │ │ │ │ ├── Vehicle_Pick up Truck_color01.mat.meta │ │ │ │ │ ├── Vehicle_Pick up Truck_color02.mat │ │ │ │ │ ├── Vehicle_Pick up Truck_color02.mat.meta │ │ │ │ │ ├── Vehicle_Pick up Truck_color03.mat │ │ │ │ │ ├── Vehicle_Pick up Truck_color03.mat.meta │ │ │ │ │ ├── Vehicle_Police Car.mat │ │ │ │ │ ├── Vehicle_Police Car.mat.meta │ │ │ │ │ ├── Vehicle_SUV_color01.mat │ │ │ │ │ ├── Vehicle_SUV_color01.mat.meta │ │ │ │ │ ├── Vehicle_SUV_color02.mat │ │ │ │ │ ├── Vehicle_SUV_color02.mat.meta │ │ │ │ │ ├── Vehicle_SUV_color03.mat │ │ │ │ │ ├── Vehicle_SUV_color03.mat.meta │ │ │ │ │ ├── Vehicle_Taxi.mat │ │ │ │ │ ├── Vehicle_Taxi.mat.meta │ │ │ │ │ ├── Vehicle_Truck_color01.mat │ │ │ │ │ ├── Vehicle_Truck_color01.mat.meta │ │ │ │ │ ├── Vehicle_Truck_color02.mat │ │ │ │ │ ├── Vehicle_Truck_color02.mat.meta │ │ │ │ │ ├── Vehicle_Truck_color03.mat │ │ │ │ │ └── Vehicle_Truck_color03.mat.meta │ │ │ │ ├── Materials.meta │ │ │ │ ├── Models/ │ │ │ │ │ ├── Scene.fbx │ │ │ │ │ └── Scene.fbx.meta │ │ │ │ ├── Models.meta │ │ │ │ ├── Prefab/ │ │ │ │ │ ├── World_1.prefab │ │ │ │ │ └── World_1.prefab.meta │ │ │ │ ├── Prefab.meta │ │ │ │ ├── Textures/ │ │ │ │ │ ├── Building Sky_big_color01.png.meta │ │ │ │ │ ├── Building Sky_big_color02.png.meta │ │ │ │ │ ├── Building Sky_big_color03.png.meta │ │ │ │ │ ├── Building Sky_small_color01.png.meta │ │ │ │ │ ├── Building Sky_small_color02.png.meta │ │ │ │ │ ├── Building Sky_small_color03.png.meta │ │ │ │ │ ├── Building_Auto Service.png.meta │ │ │ │ │ ├── Building_Bakery.png.meta │ │ │ │ │ ├── Building_Bar.png.meta │ │ │ │ │ ├── Building_Books Shop.png.meta │ │ │ │ │ ├── Building_Chicken Shop.png.meta │ │ │ │ │ ├── Building_Clothing.png.meta │ │ │ │ │ ├── Building_Coffee Shop.png.meta │ │ │ │ │ ├── Building_Drug Store.png.meta │ │ │ │ │ ├── Building_Factory.png.meta │ │ │ │ │ ├── Building_Fast Food.png.meta │ │ │ │ │ ├── Building_Fruits Shop.png.meta │ │ │ │ │ ├── Building_Gas Station.png.meta │ │ │ │ │ ├── Building_Gift Shop.png.meta │ │ │ │ │ ├── Building_House_01_color01.png.meta │ │ │ │ │ ├── Building_House_01_color02.png.meta │ │ │ │ │ ├── Building_House_01_color03.png.meta │ │ │ │ │ ├── Building_House_02_color01.png.meta │ │ │ │ │ ├── Building_House_02_color02.png.meta │ │ │ │ │ ├── Building_House_02_color03.png.meta │ │ │ │ │ ├── Building_House_03_color01.png.meta │ │ │ │ │ ├── Building_House_03_color02.png.meta │ │ │ │ │ ├── Building_House_03_color03.png.meta │ │ │ │ │ ├── Building_House_04_color01.png.meta │ │ │ │ │ ├── Building_House_04_color02.png.meta │ │ │ │ │ ├── Building_House_04_color03.png.meta │ │ │ │ │ ├── Building_Music Store.png.meta │ │ │ │ │ ├── Building_Pizza.png.meta │ │ │ │ │ ├── Building_Residential_color01.png.meta │ │ │ │ │ ├── Building_Residential_color02.png.meta │ │ │ │ │ ├── Building_Residential_color03.png.meta │ │ │ │ │ ├── Building_Restaurant.png.meta │ │ │ │ │ ├── Building_Shoes Shop.png.meta │ │ │ │ │ ├── Building_Stadium.png.meta │ │ │ │ │ ├── Building_Super Market.png.meta │ │ │ │ │ ├── Natures.png.meta │ │ │ │ │ ├── Props_BillBoard_large.png.meta │ │ │ │ │ ├── Props_BillBoard_medium.png.meta │ │ │ │ │ ├── Props_BillBoard_small.png.meta │ │ │ │ │ ├── Props_Props_01.png.meta │ │ │ │ │ ├── Props_RoofProps.png.meta │ │ │ │ │ ├── Props_TrafficProps.png.meta │ │ │ │ │ ├── Road.png.meta │ │ │ │ │ ├── Vehicle_Ambulance.png.meta │ │ │ │ │ ├── Vehicle_Bus_1.png.meta │ │ │ │ │ ├── Vehicle_Bus_2.png.meta │ │ │ │ │ ├── Vehicle_Bus_3.png.meta │ │ │ │ │ ├── Vehicle_Car_1.png.meta │ │ │ │ │ ├── Vehicle_Car_2.png.meta │ │ │ │ │ ├── Vehicle_Car_3.png.meta │ │ │ │ │ ├── Vehicle_Container_1.png.meta │ │ │ │ │ ├── Vehicle_Container_2.png.meta │ │ │ │ │ ├── Vehicle_Container_3.png.meta │ │ │ │ │ ├── Vehicle_Pick up Truck_1.png.meta │ │ │ │ │ ├── Vehicle_Pick up Truck_2.png.meta │ │ │ │ │ ├── Vehicle_Pick up Truck_3.png.meta │ │ │ │ │ ├── Vehicle_Police Car.png.meta │ │ │ │ │ ├── Vehicle_SUV_1.png.meta │ │ │ │ │ ├── Vehicle_SUV_2.png.meta │ │ │ │ │ ├── Vehicle_SUV_3.png.meta │ │ │ │ │ ├── Vehicle_Taxi.png.meta │ │ │ │ │ ├── Vehicle_Truck_1.png.meta │ │ │ │ │ ├── Vehicle_Truck_2.png.meta │ │ │ │ │ └── Vehicle_Truck_3.png.meta │ │ │ │ └── Textures.meta │ │ │ └── World.meta │ │ ├── SimplePoly City.meta │ │ ├── Textures/ │ │ │ ├── char_cyberKid_board_dff.tif │ │ │ ├── char_cyberKid_board_dff.tif.meta │ │ │ ├── char_cyberKid_board_nrm.tif │ │ │ ├── char_cyberKid_board_nrm.tif.meta │ │ │ ├── char_cyberKid_dff.tif │ │ │ ├── char_cyberKid_dff.tif.meta │ │ │ ├── char_cyberKid_nrm.tif │ │ │ ├── char_cyberKid_nrm.tif.meta │ │ │ ├── cube_stealth01_sharp.cubemap │ │ │ ├── cube_stealth01_sharp.cubemap.meta │ │ │ ├── cube_stealth01_soft.cubemap │ │ │ └── cube_stealth01_soft.cubemap.meta │ │ ├── Textures.meta │ │ ├── char_ethan.prefab │ │ └── char_ethan.prefab.meta │ ├── DemoScence.meta │ ├── Editor/ │ │ ├── NGUI/ │ │ │ ├── ActiveAnimationEditor.cs │ │ │ ├── ActiveAnimationEditor.cs.meta │ │ │ ├── BMFontReader.cs │ │ │ ├── BMFontReader.cs.meta │ │ │ ├── ComponentSelector.cs │ │ │ ├── ComponentSelector.cs.meta │ │ │ ├── EventDelegateDrawer.cs │ │ │ ├── EventDelegateDrawer.cs.meta │ │ │ ├── EventDelegateEditor.cs │ │ │ ├── EventDelegateEditor.cs.meta │ │ │ ├── FreeType.cs │ │ │ ├── FreeType.cs.meta │ │ │ ├── MinMaxRangeAttributeDrawer.cs │ │ │ ├── MinMaxRangeAttributeDrawer.cs.meta │ │ │ ├── NGUIContextMenu.cs │ │ │ ├── NGUIContextMenu.cs.meta │ │ │ ├── NGUIEditorExtensions.cs │ │ │ ├── NGUIEditorExtensions.cs.meta │ │ │ ├── NGUIEditorTools.cs │ │ │ ├── NGUIEditorTools.cs.meta │ │ │ ├── NGUIHandles.cs │ │ │ ├── NGUIHandles.cs.meta │ │ │ ├── NGUIHelp.cs │ │ │ ├── NGUIHelp.cs.meta │ │ │ ├── NGUIJson.cs │ │ │ ├── NGUIJson.cs.meta │ │ │ ├── NGUIMenu.cs │ │ │ ├── NGUIMenu.cs.meta │ │ │ ├── NGUISelectionTools.cs │ │ │ ├── NGUISelectionTools.cs.meta │ │ │ ├── NGUISettings.cs │ │ │ ├── NGUISettings.cs.meta │ │ │ ├── NGUISnap.cs │ │ │ ├── NGUISnap.cs.meta │ │ │ ├── NGUITransformInspector.cs │ │ │ ├── NGUITransformInspector.cs.meta │ │ │ ├── PropertyBindingEditor.cs │ │ │ ├── PropertyBindingEditor.cs.meta │ │ │ ├── PropertyReferenceDrawer.cs │ │ │ ├── PropertyReferenceDrawer.cs.meta │ │ │ ├── SpriteSelector.cs │ │ │ ├── SpriteSelector.cs.meta │ │ │ ├── TweenAlphaEditor.cs │ │ │ ├── TweenAlphaEditor.cs.meta │ │ │ ├── TweenColorEditor.cs │ │ │ ├── TweenColorEditor.cs.meta │ │ │ ├── TweenFOVEditor.cs │ │ │ ├── TweenFOVEditor.cs.meta │ │ │ ├── TweenHeightEditor.cs │ │ │ ├── TweenHeightEditor.cs.meta │ │ │ ├── TweenOrthoSizeEditor.cs │ │ │ ├── TweenOrthoSizeEditor.cs.meta │ │ │ ├── TweenPositionEditor.cs │ │ │ ├── TweenPositionEditor.cs.meta │ │ │ ├── TweenRotationEditor.cs │ │ │ ├── TweenRotationEditor.cs.meta │ │ │ ├── TweenScaleEditor.cs │ │ │ ├── TweenScaleEditor.cs.meta │ │ │ ├── TweenTransformEditor.cs │ │ │ ├── TweenTransformEditor.cs.meta │ │ │ ├── TweenVolumeEditor.cs │ │ │ ├── TweenVolumeEditor.cs.meta │ │ │ ├── TweenWidthEditor.cs │ │ │ ├── TweenWidthEditor.cs.meta │ │ │ ├── TypewriterEffectEditor.cs │ │ │ ├── TypewriterEffectEditor.cs.meta │ │ │ ├── UI2DSpriteEditor.cs │ │ │ ├── UI2DSpriteEditor.cs.meta │ │ │ ├── UIAnchorEditor.cs │ │ │ ├── UIAnchorEditor.cs.meta │ │ │ ├── UIAtlasInspector.cs │ │ │ ├── UIAtlasInspector.cs.meta │ │ │ ├── UIAtlasMaker.cs │ │ │ ├── UIAtlasMaker.cs.meta │ │ │ ├── UIBasicSpriteEditor.cs │ │ │ ├── UIBasicSpriteEditor.cs.meta │ │ │ ├── UIButtonColorEditor.cs │ │ │ ├── UIButtonColorEditor.cs.meta │ │ │ ├── UIButtonEditor.cs │ │ │ ├── UIButtonEditor.cs.meta │ │ │ ├── UIButtonKeysEditor.cs │ │ │ ├── UIButtonKeysEditor.cs.meta │ │ │ ├── UIButtonMessageEditor.cs │ │ │ ├── UIButtonMessageEditor.cs.meta │ │ │ ├── UICameraEditor.cs │ │ │ ├── UICameraEditor.cs.meta │ │ │ ├── UICameraTool.cs │ │ │ ├── UICameraTool.cs.meta │ │ │ ├── UIColorPickerEditor.cs │ │ │ ├── UIColorPickerEditor.cs.meta │ │ │ ├── UICreateNewUIWizard.cs │ │ │ ├── UICreateNewUIWizard.cs.meta │ │ │ ├── UICreateWidgetWizard.cs │ │ │ ├── UICreateWidgetWizard.cs.meta │ │ │ ├── UIDragObjectEditor.cs │ │ │ ├── UIDragObjectEditor.cs.meta │ │ │ ├── UIDrawCallInspector.cs │ │ │ ├── UIDrawCallInspector.cs.meta │ │ │ ├── UIDrawCallViewer.cs │ │ │ ├── UIDrawCallViewer.cs.meta │ │ │ ├── UIEventTriggerEditor.cs │ │ │ ├── UIEventTriggerEditor.cs.meta │ │ │ ├── UIFontInspector.cs │ │ │ ├── UIFontInspector.cs.meta │ │ │ ├── UIFontMaker.cs │ │ │ ├── UIFontMaker.cs.meta │ │ │ ├── UIForwardEventsEditor.cs │ │ │ ├── UIForwardEventsEditor.cs.meta │ │ │ ├── UIGridEditor.cs │ │ │ ├── UIGridEditor.cs.meta │ │ │ ├── UIImageButtonInspector.cs │ │ │ ├── UIImageButtonInspector.cs.meta │ │ │ ├── UIInputEditor.cs │ │ │ ├── UIInputEditor.cs.meta │ │ │ ├── UIKeyNavigationEditor.cs │ │ │ ├── UIKeyNavigationEditor.cs.meta │ │ │ ├── UILabelInspector.cs │ │ │ ├── UILabelInspector.cs.meta │ │ │ ├── UILocalizeEditor.cs │ │ │ ├── UILocalizeEditor.cs.meta │ │ │ ├── UIPanelInspector.cs │ │ │ ├── UIPanelInspector.cs.meta │ │ │ ├── UIPanelTool.cs │ │ │ ├── UIPanelTool.cs.meta │ │ │ ├── UIPlayAnimationEditor.cs │ │ │ ├── UIPlayAnimationEditor.cs.meta │ │ │ ├── UIPlayTweenEditor.cs │ │ │ ├── UIPlayTweenEditor.cs.meta │ │ │ ├── UIPopupListInspector.cs │ │ │ ├── UIPopupListInspector.cs.meta │ │ │ ├── UIPrefabTool.cs │ │ │ ├── UIPrefabTool.cs.meta │ │ │ ├── UIProgressBarEditor.cs │ │ │ ├── UIProgressBarEditor.cs.meta │ │ │ ├── UIRectEditor.cs │ │ │ ├── UIRectEditor.cs.meta │ │ │ ├── UIRootEditor.cs │ │ │ ├── UIRootEditor.cs.meta │ │ │ ├── UIScrollBarEditor.cs │ │ │ ├── UIScrollBarEditor.cs.meta │ │ │ ├── UIScrollViewEditor.cs │ │ │ ├── UIScrollViewEditor.cs.meta │ │ │ ├── UISliderEditor.cs │ │ │ ├── UISliderEditor.cs.meta │ │ │ ├── UISnapshotPointEditor.cs │ │ │ ├── UISnapshotPointEditor.cs.meta │ │ │ ├── UISpriteAnimationInspector.cs │ │ │ ├── UISpriteAnimationInspector.cs.meta │ │ │ ├── UISpriteInspector.cs │ │ │ ├── UISpriteInspector.cs.meta │ │ │ ├── UIStretchEditor.cs │ │ │ ├── UIStretchEditor.cs.meta │ │ │ ├── UITableEditor.cs │ │ │ ├── UITableEditor.cs.meta │ │ │ ├── UITextureInspector.cs │ │ │ ├── UITextureInspector.cs.meta │ │ │ ├── UITexturePacker.cs │ │ │ ├── UITexturePacker.cs.meta │ │ │ ├── UIToggleInspector.cs │ │ │ ├── UIToggleInspector.cs.meta │ │ │ ├── UITweenerEditor.cs │ │ │ ├── UITweenerEditor.cs.meta │ │ │ ├── UIWidgetContainerEditor.cs │ │ │ ├── UIWidgetContainerEditor.cs.meta │ │ │ ├── UIWidgetInspector.cs │ │ │ ├── UIWidgetInspector.cs.meta │ │ │ ├── UIWrapContentEditor.cs │ │ │ └── UIWrapContentEditor.cs.meta │ │ └── NGUI.meta │ ├── Editor.meta │ ├── Plugins/ │ │ ├── NGUI/ │ │ │ ├── Editor/ │ │ │ │ ├── Preview/ │ │ │ │ │ ├── Control - Background.png.meta │ │ │ │ │ ├── Control - Colored Button.png.meta │ │ │ │ │ ├── Control - Colored Checkbox.png.meta │ │ │ │ │ ├── Control - Colored Horizontal Scroll Bar.png.meta │ │ │ │ │ ├── Control - Colored Popup List.png.meta │ │ │ │ │ ├── Control - Colored Progress Bar.png.meta │ │ │ │ │ ├── Control - Colored Slider.png.meta │ │ │ │ │ ├── Control - Colored Vertical Scroll Bar.png.meta │ │ │ │ │ ├── Control - Simple Button.png.meta │ │ │ │ │ ├── Control - Simple Checkbox.png.meta │ │ │ │ │ ├── Control - Simple Horizontal Scroll Bar.png.meta │ │ │ │ │ ├── Control - Simple Horizontal Slider.png.meta │ │ │ │ │ ├── Control - Simple Input Field.png.meta │ │ │ │ │ ├── Control - Simple Popup List.png.meta │ │ │ │ │ ├── Control - Simple Progress Bar.png.meta │ │ │ │ │ ├── Control - Simple Text Box.png.meta │ │ │ │ │ ├── Control - Simple Vertical Scroll Bar.png.meta │ │ │ │ │ └── Control - Simple Vertical Slider.png.meta │ │ │ │ ├── Preview.meta │ │ │ │ ├── x86_64/ │ │ │ │ │ └── FreeType.dll.meta │ │ │ │ └── x86_64.meta │ │ │ ├── Editor.meta │ │ │ ├── ReadMe - 3.11.1.txt │ │ │ ├── ReadMe - 3.11.1.txt.meta │ │ │ ├── ReadMe - 3.7.0.txt │ │ │ ├── ReadMe - 3.7.0.txt.meta │ │ │ ├── Resources/ │ │ │ │ ├── Shaders/ │ │ │ │ │ ├── Unlit - Premultiplied Colored (TextureClip).shader │ │ │ │ │ ├── Unlit - Premultiplied Colored (TextureClip).shader.meta │ │ │ │ │ ├── Unlit - Premultiplied Colored 1.shader │ │ │ │ │ ├── Unlit - Premultiplied Colored 1.shader.meta │ │ │ │ │ ├── Unlit - Premultiplied Colored 2.shader │ │ │ │ │ ├── Unlit - Premultiplied Colored 2.shader.meta │ │ │ │ │ ├── Unlit - Premultiplied Colored 3.shader │ │ │ │ │ ├── Unlit - Premultiplied Colored 3.shader.meta │ │ │ │ │ ├── Unlit - Premultiplied Colored.shader │ │ │ │ │ ├── Unlit - Premultiplied Colored.shader.meta │ │ │ │ │ ├── Unlit - Text (TextureClip).shader │ │ │ │ │ ├── Unlit - Text (TextureClip).shader.meta │ │ │ │ │ ├── Unlit - Text 1.shader │ │ │ │ │ ├── Unlit - Text 1.shader.meta │ │ │ │ │ ├── Unlit - Text 2.shader │ │ │ │ │ ├── Unlit - Text 2.shader.meta │ │ │ │ │ ├── Unlit - Text 3.shader │ │ │ │ │ ├── Unlit - Text 3.shader.meta │ │ │ │ │ ├── Unlit - Text.shader │ │ │ │ │ ├── Unlit - Text.shader.meta │ │ │ │ │ ├── Unlit - Transparent Colored (Packed) (TextureClip).shader │ │ │ │ │ ├── Unlit - Transparent Colored (Packed) (TextureClip).shader.meta │ │ │ │ │ ├── Unlit - Transparent Colored (TextureClip).shader │ │ │ │ │ ├── Unlit - Transparent Colored (TextureClip).shader.meta │ │ │ │ │ ├── Unlit - Transparent Colored 1.shader │ │ │ │ │ ├── Unlit - Transparent Colored 1.shader.meta │ │ │ │ │ ├── Unlit - Transparent Colored 2.shader │ │ │ │ │ ├── Unlit - Transparent Colored 2.shader.meta │ │ │ │ │ ├── Unlit - Transparent Colored 3.shader │ │ │ │ │ ├── Unlit - Transparent Colored 3.shader.meta │ │ │ │ │ ├── Unlit - Transparent Colored.shader │ │ │ │ │ ├── Unlit - Transparent Colored.shader.meta │ │ │ │ │ ├── Unlit - Transparent Masked 1.shader │ │ │ │ │ ├── Unlit - Transparent Masked 1.shader.meta │ │ │ │ │ ├── Unlit - Transparent Masked 2.shader │ │ │ │ │ ├── Unlit - Transparent Masked 2.shader.meta │ │ │ │ │ ├── Unlit - Transparent Masked 3.shader │ │ │ │ │ ├── Unlit - Transparent Masked 3.shader.meta │ │ │ │ │ ├── Unlit - Transparent Masked.shader │ │ │ │ │ ├── Unlit - Transparent Masked.shader.meta │ │ │ │ │ ├── Unlit - Transparent Packed 1.shader │ │ │ │ │ ├── Unlit - Transparent Packed 1.shader.meta │ │ │ │ │ ├── Unlit - Transparent Packed 2.shader │ │ │ │ │ ├── Unlit - Transparent Packed 2.shader.meta │ │ │ │ │ ├── Unlit - Transparent Packed 3.shader │ │ │ │ │ ├── Unlit - Transparent Packed 3.shader.meta │ │ │ │ │ ├── Unlit - Transparent Packed.shader │ │ │ │ │ └── Unlit - Transparent Packed.shader.meta │ │ │ │ └── Shaders.meta │ │ │ ├── Resources.meta │ │ │ ├── Scripts/ │ │ │ │ ├── Interaction/ │ │ │ │ │ ├── EnvelopContent.cs │ │ │ │ │ ├── EnvelopContent.cs.meta │ │ │ │ │ ├── LanguageSelection.cs │ │ │ │ │ ├── LanguageSelection.cs.meta │ │ │ │ │ ├── TypewriterEffect.cs │ │ │ │ │ ├── TypewriterEffect.cs.meta │ │ │ │ │ ├── UIButton.cs │ │ │ │ │ ├── UIButton.cs.meta │ │ │ │ │ ├── UIButtonActivate.cs │ │ │ │ │ ├── UIButtonActivate.cs.meta │ │ │ │ │ ├── UIButtonColor.cs │ │ │ │ │ ├── UIButtonColor.cs.meta │ │ │ │ │ ├── UIButtonKeys.cs │ │ │ │ │ ├── UIButtonKeys.cs.meta │ │ │ │ │ ├── UIButtonMessage.cs │ │ │ │ │ ├── UIButtonMessage.cs.meta │ │ │ │ │ ├── UIButtonOffset.cs │ │ │ │ │ ├── UIButtonOffset.cs.meta │ │ │ │ │ ├── UIButtonRotation.cs │ │ │ │ │ ├── UIButtonRotation.cs.meta │ │ │ │ │ ├── UIButtonScale.cs │ │ │ │ │ ├── UIButtonScale.cs.meta │ │ │ │ │ ├── UICenterOnChild.cs │ │ │ │ │ ├── UICenterOnChild.cs.meta │ │ │ │ │ ├── UICenterOnClick.cs │ │ │ │ │ ├── UICenterOnClick.cs.meta │ │ │ │ │ ├── UIDragCamera.cs │ │ │ │ │ ├── UIDragCamera.cs.meta │ │ │ │ │ ├── UIDragDropContainer.cs │ │ │ │ │ ├── UIDragDropContainer.cs.meta │ │ │ │ │ ├── UIDragDropItem.cs │ │ │ │ │ ├── UIDragDropItem.cs.meta │ │ │ │ │ ├── UIDragDropRoot.cs │ │ │ │ │ ├── UIDragDropRoot.cs.meta │ │ │ │ │ ├── UIDragObject.cs │ │ │ │ │ ├── UIDragObject.cs.meta │ │ │ │ │ ├── UIDragResize.cs │ │ │ │ │ ├── UIDragResize.cs.meta │ │ │ │ │ ├── UIDragScrollView.cs │ │ │ │ │ ├── UIDragScrollView.cs.meta │ │ │ │ │ ├── UIDraggableCamera.cs │ │ │ │ │ ├── UIDraggableCamera.cs.meta │ │ │ │ │ ├── UIEventTrigger.cs │ │ │ │ │ ├── UIEventTrigger.cs.meta │ │ │ │ │ ├── UIForwardEvents.cs │ │ │ │ │ ├── UIForwardEvents.cs.meta │ │ │ │ │ ├── UIGrid.cs │ │ │ │ │ ├── UIGrid.cs.meta │ │ │ │ │ ├── UIImageButton.cs │ │ │ │ │ ├── UIImageButton.cs.meta │ │ │ │ │ ├── UIKeyBinding.cs │ │ │ │ │ ├── UIKeyBinding.cs.meta │ │ │ │ │ ├── UIKeyNavigation.cs │ │ │ │ │ ├── UIKeyNavigation.cs.meta │ │ │ │ │ ├── UIPlayAnimation.cs │ │ │ │ │ ├── UIPlayAnimation.cs.meta │ │ │ │ │ ├── UIPlaySound.cs │ │ │ │ │ ├── UIPlaySound.cs.meta │ │ │ │ │ ├── UIPlayTween.cs │ │ │ │ │ ├── UIPlayTween.cs.meta │ │ │ │ │ ├── UIPopupList.cs │ │ │ │ │ ├── UIPopupList.cs.meta │ │ │ │ │ ├── UIProgressBar.cs │ │ │ │ │ ├── UIProgressBar.cs.meta │ │ │ │ │ ├── UISavedOption.cs │ │ │ │ │ ├── UISavedOption.cs.meta │ │ │ │ │ ├── UIScrollBar.cs │ │ │ │ │ ├── UIScrollBar.cs.meta │ │ │ │ │ ├── UIScrollView.cs │ │ │ │ │ ├── UIScrollView.cs.meta │ │ │ │ │ ├── UIShowControlScheme.cs │ │ │ │ │ ├── UIShowControlScheme.cs.meta │ │ │ │ │ ├── UISlider.cs │ │ │ │ │ ├── UISlider.cs.meta │ │ │ │ │ ├── UISoundVolume.cs │ │ │ │ │ ├── UISoundVolume.cs.meta │ │ │ │ │ ├── UITable.cs │ │ │ │ │ ├── UITable.cs.meta │ │ │ │ │ ├── UIToggle.cs │ │ │ │ │ ├── UIToggle.cs.meta │ │ │ │ │ ├── UIToggledComponents.cs │ │ │ │ │ ├── UIToggledComponents.cs.meta │ │ │ │ │ ├── UIToggledObjects.cs │ │ │ │ │ ├── UIToggledObjects.cs.meta │ │ │ │ │ ├── UIWidgetContainer.cs │ │ │ │ │ ├── UIWidgetContainer.cs.meta │ │ │ │ │ ├── UIWrapContent.cs │ │ │ │ │ └── UIWrapContent.cs.meta │ │ │ │ ├── Interaction.meta │ │ │ │ ├── Internal/ │ │ │ │ │ ├── ActiveAnimation.cs │ │ │ │ │ ├── ActiveAnimation.cs.meta │ │ │ │ │ ├── AnimationOrTween.cs │ │ │ │ │ ├── AnimationOrTween.cs.meta │ │ │ │ │ ├── BMFont.cs │ │ │ │ │ ├── BMFont.cs.meta │ │ │ │ │ ├── BMGlyph.cs │ │ │ │ │ ├── BMGlyph.cs.meta │ │ │ │ │ ├── BMSymbol.cs │ │ │ │ │ ├── BMSymbol.cs.meta │ │ │ │ │ ├── BetterList.cs │ │ │ │ │ ├── BetterList.cs.meta │ │ │ │ │ ├── ByteReader.cs │ │ │ │ │ ├── ByteReader.cs.meta │ │ │ │ │ ├── EventDelegate.cs │ │ │ │ │ ├── EventDelegate.cs.meta │ │ │ │ │ ├── Localization.cs │ │ │ │ │ ├── Localization.cs.meta │ │ │ │ │ ├── MinMaxRangeAttribute.cs │ │ │ │ │ ├── MinMaxRangeAttribute.cs.meta │ │ │ │ │ ├── NGUIDebug.cs │ │ │ │ │ ├── NGUIDebug.cs.meta │ │ │ │ │ ├── NGUIMath.cs │ │ │ │ │ ├── NGUIMath.cs.meta │ │ │ │ │ ├── NGUIText.cs │ │ │ │ │ ├── NGUIText.cs.meta │ │ │ │ │ ├── NGUITools.cs │ │ │ │ │ ├── NGUITools.cs.meta │ │ │ │ │ ├── PropertyBinding.cs │ │ │ │ │ ├── PropertyBinding.cs.meta │ │ │ │ │ ├── PropertyReference.cs │ │ │ │ │ ├── PropertyReference.cs.meta │ │ │ │ │ ├── RealTime.cs │ │ │ │ │ ├── RealTime.cs.meta │ │ │ │ │ ├── SpringPanel.cs │ │ │ │ │ ├── SpringPanel.cs.meta │ │ │ │ │ ├── UIBasicSprite.cs │ │ │ │ │ ├── UIBasicSprite.cs.meta │ │ │ │ │ ├── UIDrawCall.cs │ │ │ │ │ ├── UIDrawCall.cs.meta │ │ │ │ │ ├── UIEventListener.cs │ │ │ │ │ ├── UIEventListener.cs.meta │ │ │ │ │ ├── UIGeometry.cs │ │ │ │ │ ├── UIGeometry.cs.meta │ │ │ │ │ ├── UIRect.cs │ │ │ │ │ ├── UIRect.cs.meta │ │ │ │ │ ├── UISnapshotPoint.cs │ │ │ │ │ ├── UISnapshotPoint.cs.meta │ │ │ │ │ ├── UIWidget.cs │ │ │ │ │ └── UIWidget.cs.meta │ │ │ │ ├── Internal.meta │ │ │ │ ├── Tweening/ │ │ │ │ │ ├── AnimatedAlpha.cs │ │ │ │ │ ├── AnimatedAlpha.cs.meta │ │ │ │ │ ├── AnimatedColor.cs │ │ │ │ │ ├── AnimatedColor.cs.meta │ │ │ │ │ ├── AnimatedWidget.cs │ │ │ │ │ ├── AnimatedWidget.cs.meta │ │ │ │ │ ├── SpringPosition.cs │ │ │ │ │ ├── SpringPosition.cs.meta │ │ │ │ │ ├── TweenAlpha.cs │ │ │ │ │ ├── TweenAlpha.cs.meta │ │ │ │ │ ├── TweenColor.cs │ │ │ │ │ ├── TweenColor.cs.meta │ │ │ │ │ ├── TweenFOV.cs │ │ │ │ │ ├── TweenFOV.cs.meta │ │ │ │ │ ├── TweenFill.cs │ │ │ │ │ ├── TweenFill.cs.meta │ │ │ │ │ ├── TweenHeight.cs │ │ │ │ │ ├── TweenHeight.cs.meta │ │ │ │ │ ├── TweenLetters.cs │ │ │ │ │ ├── TweenLetters.cs.meta │ │ │ │ │ ├── TweenOrthoSize.cs │ │ │ │ │ ├── TweenOrthoSize.cs.meta │ │ │ │ │ ├── TweenPosition.cs │ │ │ │ │ ├── TweenPosition.cs.meta │ │ │ │ │ ├── TweenRotation.cs │ │ │ │ │ ├── TweenRotation.cs.meta │ │ │ │ │ ├── TweenScale.cs │ │ │ │ │ ├── TweenScale.cs.meta │ │ │ │ │ ├── TweenTransform.cs │ │ │ │ │ ├── TweenTransform.cs.meta │ │ │ │ │ ├── TweenVolume.cs │ │ │ │ │ ├── TweenVolume.cs.meta │ │ │ │ │ ├── TweenWidth.cs │ │ │ │ │ ├── TweenWidth.cs.meta │ │ │ │ │ ├── UITweener.cs │ │ │ │ │ └── UITweener.cs.meta │ │ │ │ ├── Tweening.meta │ │ │ │ ├── UI/ │ │ │ │ │ ├── UI2DSprite.cs │ │ │ │ │ ├── UI2DSprite.cs.meta │ │ │ │ │ ├── UI2DSpriteAnimation.cs │ │ │ │ │ ├── UI2DSpriteAnimation.cs.meta │ │ │ │ │ ├── UIAnchor.cs │ │ │ │ │ ├── UIAnchor.cs.meta │ │ │ │ │ ├── UIAtlas.cs │ │ │ │ │ ├── UIAtlas.cs.meta │ │ │ │ │ ├── UICamera.cs │ │ │ │ │ ├── UICamera.cs.meta │ │ │ │ │ ├── UIColorPicker.cs │ │ │ │ │ ├── UIColorPicker.cs.meta │ │ │ │ │ ├── UIFont.cs │ │ │ │ │ ├── UIFont.cs.meta │ │ │ │ │ ├── UIInput.cs │ │ │ │ │ ├── UIInput.cs.meta │ │ │ │ │ ├── UIInputOnGUI.cs │ │ │ │ │ ├── UIInputOnGUI.cs.meta │ │ │ │ │ ├── UILabel.cs │ │ │ │ │ ├── UILabel.cs.meta │ │ │ │ │ ├── UILocalize.cs │ │ │ │ │ ├── UILocalize.cs.meta │ │ │ │ │ ├── UIOrthoCamera.cs │ │ │ │ │ ├── UIOrthoCamera.cs.meta │ │ │ │ │ ├── UIPanel.cs │ │ │ │ │ ├── UIPanel.cs.meta │ │ │ │ │ ├── UIRoot.cs │ │ │ │ │ ├── UIRoot.cs.meta │ │ │ │ │ ├── UISprite.cs │ │ │ │ │ ├── UISprite.cs.meta │ │ │ │ │ ├── UISpriteAnimation.cs │ │ │ │ │ ├── UISpriteAnimation.cs.meta │ │ │ │ │ ├── UISpriteData.cs │ │ │ │ │ ├── UISpriteData.cs.meta │ │ │ │ │ ├── UIStretch.cs │ │ │ │ │ ├── UIStretch.cs.meta │ │ │ │ │ ├── UITextList.cs │ │ │ │ │ ├── UITextList.cs.meta │ │ │ │ │ ├── UITexture.cs │ │ │ │ │ ├── UITexture.cs.meta │ │ │ │ │ ├── UITooltip.cs │ │ │ │ │ ├── UITooltip.cs.meta │ │ │ │ │ ├── UIViewport.cs │ │ │ │ │ └── UIViewport.cs.meta │ │ │ │ └── UI.meta │ │ │ └── Scripts.meta │ │ └── NGUI.meta │ ├── Plugins.meta │ ├── Resources/ │ │ ├── Atlas/ │ │ │ ├── battleUIAtlas.mat │ │ │ ├── battleUIAtlas.mat.meta │ │ │ ├── battleUIAtlas.png.meta │ │ │ ├── battleUIAtlas.prefab │ │ │ └── battleUIAtlas.prefab.meta │ │ ├── Atlas.meta │ │ ├── Material/ │ │ │ ├── Box.FBX │ │ │ ├── Box.FBX.meta │ │ │ ├── FOWMat.mat │ │ │ └── FOWMat.mat.meta │ │ ├── Material.meta │ │ ├── Prefabs/ │ │ │ ├── FOWRender.prefab │ │ │ ├── FOWRender.prefab.meta │ │ │ ├── UI_FOW_DEBUG_Prefab.prefab │ │ │ └── UI_FOW_DEBUG_Prefab.prefab.meta │ │ ├── Prefabs.meta │ │ ├── Shader/ │ │ │ ├── FOWRender.shader │ │ │ └── FOWRender.shader.meta │ │ └── Shader.meta │ ├── Resources.meta │ ├── Scripts/ │ │ ├── FogOfWar/ │ │ │ ├── FOWSystem.cs │ │ │ ├── FOWSystem.cs.meta │ │ │ ├── Logic/ │ │ │ │ ├── FOWLogic.cs │ │ │ │ └── FOWLogic.cs.meta │ │ │ ├── Logic.meta │ │ │ ├── Render/ │ │ │ │ ├── FOWRender.cs │ │ │ │ ├── FOWRender.cs.meta │ │ │ │ ├── MapFOWRender.cs │ │ │ │ ├── MapFOWRender.cs.meta │ │ │ │ ├── MiniMapFOWRender.cs │ │ │ │ └── MiniMapFOWRender.cs.meta │ │ │ ├── Render.meta │ │ │ ├── Revealer/ │ │ │ │ ├── FOWCharactorRevealer.cs │ │ │ │ ├── FOWCharactorRevealer.cs.meta │ │ │ │ ├── FOWRevealer.cs │ │ │ │ ├── FOWRevealer.cs.meta │ │ │ │ ├── FOWTempRevealer.cs │ │ │ │ ├── FOWTempRevealer.cs.meta │ │ │ │ ├── IFOWRevealer.cs │ │ │ │ └── IFOWRevealer.cs.meta │ │ │ └── Revealer.meta │ │ ├── FogOfWar.meta │ │ ├── TestFOW.cs │ │ ├── TestFOW.cs.meta │ │ ├── UIFOWDebug.cs │ │ ├── UIFOWDebug.cs.meta │ │ ├── message/ │ │ │ ├── CallBack.cs │ │ │ ├── CallBack.cs.meta │ │ │ ├── Message.cs │ │ │ ├── Message.cs.meta │ │ │ ├── MessageName.cs │ │ │ └── MessageName.cs.meta │ │ ├── message.meta │ │ ├── pool/ │ │ │ ├── ClassObjPoolBase.cs │ │ │ ├── ClassObjPoolBase.cs.meta │ │ │ ├── ClassObjPoolT.cs │ │ │ ├── ClassObjPoolT.cs.meta │ │ │ ├── PooledClassObject.cs │ │ │ └── PooledClassObject.cs.meta │ │ ├── pool.meta │ │ ├── singleton/ │ │ │ ├── MonoSingleton.cs │ │ │ ├── MonoSingleton.cs.meta │ │ │ ├── Singleton.cs │ │ │ └── Singleton.cs.meta │ │ └── singleton.meta │ └── Scripts.meta ├── ProjectSettings/ │ ├── AudioManager.asset │ ├── ClusterInputManager.asset │ ├── DynamicsManager.asset │ ├── EditorBuildSettings.asset │ ├── EditorSettings.asset │ ├── GraphicsSettings.asset │ ├── InputManager.asset │ ├── NavMeshAreas.asset │ ├── NetworkManager.asset │ ├── Physics2DSettings.asset │ ├── ProjectSettings.asset │ ├── ProjectVersion.txt │ ├── QualitySettings.asset │ ├── TagManager.asset │ ├── TimeManager.asset │ ├── UnityAdsSettings.asset │ └── UnityConnectSettings.asset ├── README.md ├── fog-of-war.Editor.csproj ├── fog-of-war.Plugins.csproj ├── fog-of-war.csproj └── fog-of-war.sln
SYMBOL INDEX (2230 symbols across 213 files)
FILE: Assets/DemoScence/Done/DoneScripts/DoneCameraMovement.cs
class DoneCameraMovement (line 4) | public class DoneCameraMovement : MonoBehaviour
method Awake (line 15) | void Awake ()
method FixedUpdate (line 26) | void FixedUpdate ()
method ViewingPosCheck (line 65) | bool ViewingPosCheck (Vector3 checkPos)
method SmoothLookAt (line 82) | void SmoothLookAt ()
FILE: Assets/DemoScence/Done/DoneScripts/DonePlayerMovement.cs
class DonePlayerMovement (line 3) | public class DonePlayerMovement : MonoBehaviour
method Awake (line 16) | void Awake ()
method FixedUpdate (line 30) | void FixedUpdate ()
method Update (line 41) | void Update ()
method MovementManagement (line 46) | void MovementManagement (float horizontal, float vertical, bool sneaking)
method Rotating (line 64) | void Rotating (float horizontal, float vertical)
FILE: Assets/Editor/NGUI/ActiveAnimationEditor.cs
class ActiveAnimationEditor (line 9) | [CustomEditor(typeof(ActiveAnimation))]
method OnInspectorGUI (line 12) | public override void OnInspectorGUI ()
FILE: Assets/Editor/NGUI/BMFontReader.cs
class BMFontReader (line 15) | static public class BMFontReader
method GetString (line 21) | static string GetString (string s)
method GetInt (line 31) | static int GetInt (string s)
method Load (line 47) | static public void Load (BMFont font, string name, byte[] bytes)
FILE: Assets/Editor/NGUI/ComponentSelector.cs
class ComponentSelector (line 15) | public class ComponentSelector : ScriptableWizard
method GetName (line 27) | static string GetName (System.Type t)
method Draw (line 39) | static public void Draw<T> (string buttonName, T obj, OnSelectionCallb...
method Draw (line 64) | static public void Draw<T> (T obj, OnSelectionCallback cb, bool editBu...
method Show (line 73) | static public void Show<T> (OnSelectionCallback cb) where T : Object {...
method Show (line 79) | static public void Show<T> (OnSelectionCallback cb, string[] extension...
method Search (line 122) | void Search ()
method OnGUI (line 179) | void OnGUI ()
method DrawObject (line 250) | bool DrawObject (Object obj)
FILE: Assets/Editor/NGUI/EventDelegateDrawer.cs
class EventDelegateDrawer (line 16) | [CustomPropertyDrawer(typeof(EventDelegate))]
method GetPropertyHeight (line 21) | public override float GetPropertyHeight (SerializedProperty prop, GUIC...
method OnGUI (line 61) | public override void OnGUI (Rect rect, SerializedProperty prop, GUICon...
FILE: Assets/Editor/NGUI/EventDelegateEditor.cs
class EventDelegateEditor (line 12) | static public class EventDelegateEditor
method GetMethods (line 18) | static public List<Entry> GetMethods (GameObject target)
method Field (line 61) | static public bool Field (Object undoObject, EventDelegate del)
method Field (line 70) | static public bool Field (Object undoObject, EventDelegate del, bool r...
method GetNames (line 218) | static public string[] GetNames (List<Entry> list, string choice, out ...
method Field (line 239) | static public void Field (Object undoObject, List<EventDelegate> list)
method Field (line 248) | static public void Field (Object undoObject, List<EventDelegate> list,...
method Field (line 257) | static public void Field (Object undoObject, List<EventDelegate> list,...
FILE: Assets/Editor/NGUI/FreeType.cs
class FreeType (line 25) | static public class FreeType
type FT_Glyph_Format (line 125) | public enum FT_Glyph_Format
type FT_Render_Mode (line 134) | public enum FT_Render_Mode
type FT_BBox (line 144) | public struct FT_BBox
type FT_Bitmap (line 152) | public struct FT_Bitmap
type FT_FaceRec (line 164) | public struct FT_FaceRec
type FT_Generic (line 199) | public struct FT_Generic
type FT_Glyph_Metrics (line 205) | public struct FT_Glyph_Metrics
type FT_GlyphSlotRec (line 217) | public struct FT_GlyphSlotRec
type FT_ListRec (line 243) | public struct FT_ListRec
type FT_Outline (line 249) | public struct FT_Outline
type FT_Size_Metrics (line 259) | public struct FT_Size_Metrics
type FT_SizeRec (line 271) | public struct FT_SizeRec
type FT_Vector (line 279) | public struct FT_Vector
method LoadLibrary (line 344) | [DllImport("kernel32", SetLastError = true, CharSet = CharSet.Unicode)]
method FT_Init_FreeType (line 351) | [DllImport("FreeType", CallingConvention = CallingConvention.Cdecl)]
method FT_Get_Char_Index (line 358) | [DllImport("FreeType", CallingConvention = CallingConvention.Cdecl)]
method FT_New_Face (line 365) | [DllImport("FreeType", CallingConvention = CallingConvention.Cdecl)]
method FT_Done_Face (line 372) | [DllImport("FreeType", CallingConvention = CallingConvention.Cdecl)]
method FT_Load_Glyph (line 379) | [DllImport("FreeType", CallingConvention = CallingConvention.Cdecl)]
method FT_Render_Glyph (line 386) | [DllImport("FreeType", CallingConvention = CallingConvention.Cdecl)]
method FT_Get_Kerning (line 393) | [DllImport("FreeType", CallingConvention = CallingConvention.Cdecl)]
method FT_Set_Pixel_Sizes (line 400) | [DllImport("FreeType", CallingConvention = CallingConvention.Cdecl)]
method FT_Done_FreeType (line 407) | [DllImport("FreeType", CallingConvention = CallingConvention.Cdecl)]
method GetFaces (line 414) | static public string[] GetFaces (Font font)
method CreateFont (line 467) | static public bool CreateFont (Font ttf, int size, int faceIndex, bool...
FILE: Assets/Editor/NGUI/MinMaxRangeAttributeDrawer.cs
class MinMaxRangeAttributeDrawer (line 9) | [CustomPropertyDrawer(typeof(MinMaxRangeAttribute))]
method GetPropertyHeight (line 12) | public override float GetPropertyHeight (SerializedProperty property, ...
method OnGUI (line 17) | public override void OnGUI (Rect rect, SerializedProperty property, GU...
FILE: Assets/Editor/NGUI/NGUIContextMenu.cs
method ShowHelp0 (line 12) | [MenuItem("Help/NGUI Documentation (v.3.11.0)")]
method ShowHelp01 (line 15) | [MenuItem("Help/NGUI Support Forum")]
method CopyStyle (line 18) | [MenuItem("CONTEXT/UIWidget/Copy Widget")]
method PasteStyle (line 21) | [MenuItem("CONTEXT/UIWidget/Paste Widget Values")]
method PasteStyle2 (line 24) | [MenuItem("CONTEXT/UIWidget/Paste Widget Style")]
method ShowHelp1 (line 27) | [MenuItem("CONTEXT/UIWidget/Help")]
method ShowHelp2 (line 30) | [MenuItem("CONTEXT/UIButton/Help")]
method ShowHelp3 (line 33) | [MenuItem("CONTEXT/UIToggle/Help")]
method ShowHelp4 (line 36) | [MenuItem("CONTEXT/UIRoot/Help")]
method ShowHelp5 (line 39) | [MenuItem("CONTEXT/UICamera/Help")]
method ShowHelp6 (line 42) | [MenuItem("CONTEXT/UIAnchor/Help")]
method ShowHelp7 (line 45) | [MenuItem("CONTEXT/UIStretch/Help")]
method ShowHelp8 (line 48) | [MenuItem("CONTEXT/UISlider/Help")]
method ShowHelp9 (line 51) | [MenuItem("CONTEXT/UI2DSprite/Help")]
method ShowHelp10 (line 54) | [MenuItem("CONTEXT/UIScrollBar/Help")]
method ShowHelp11 (line 57) | [MenuItem("CONTEXT/UIProgressBar/Help")]
method ShowHelp12 (line 60) | [MenuItem("CONTEXT/UIPopupList/Help")]
method ShowHelp13 (line 63) | [MenuItem("CONTEXT/UIInput/Help")]
method ShowHelp14 (line 66) | [MenuItem("CONTEXT/UIKeyBinding/Help")]
method ShowHelp15 (line 69) | [MenuItem("CONTEXT/UIGrid/Help")]
method ShowHelp16 (line 72) | [MenuItem("CONTEXT/UITable/Help")]
method ShowHelp17 (line 75) | [MenuItem("CONTEXT/UIPlayTween/Help")]
method ShowHelp18 (line 78) | [MenuItem("CONTEXT/UIPlayAnimation/Help")]
method ShowHelp19 (line 81) | [MenuItem("CONTEXT/UIPlaySound/Help")]
method ShowHelp20 (line 84) | [MenuItem("CONTEXT/UIScrollView/Help")]
method ShowHelp21 (line 87) | [MenuItem("CONTEXT/UIDragScrollView/Help")]
method ShowHelp22 (line 90) | [MenuItem("CONTEXT/UICenterOnChild/Help")]
method ShowHelp23 (line 93) | [MenuItem("CONTEXT/UICenterOnClick/Help")]
method ShowHelp24 (line 96) | [MenuItem("CONTEXT/UITweener/Help")]
method ShowHelp25 (line 100) | [MenuItem("CONTEXT/ActiveAnimation/Help")]
method ShowHelp26 (line 104) | [MenuItem("CONTEXT/UIScrollView/Help")]
method ShowHelp27 (line 108) | [MenuItem("CONTEXT/UIPanel/Help")]
method ShowHelp28 (line 111) | [MenuItem("CONTEXT/UILocalize/Help")]
method ShowHelp29 (line 114) | [MenuItem("CONTEXT/Localization/Help")]
method ShowHelp30 (line 117) | [MenuItem("CONTEXT/UIKeyNavigation/Help")]
method ShowHelp31 (line 120) | [MenuItem("CONTEXT/PropertyBinding/Help")]
method Clear (line 132) | static public void Clear ()
method AddItem (line 142) | static public void AddItem (string item, bool isChecked, GenericMenu.Men...
method AddChild (line 166) | static public void AddChild (object obj)
method AddChildWidget (line 177) | static public void AddChildWidget (string item, bool isChecked, AddFunc ...
method AddSibling (line 201) | static public void AddSibling (object obj)
method AddSiblingWidget (line 212) | static public void AddSiblingWidget (string item, bool isChecked, AddFun...
FILE: Assets/Editor/NGUI/NGUIEditorExtensions.cs
class NGUIEditorExtensions (line 13) | static public class NGUIEditorExtensions
method RenderToTexture (line 20) | static public RenderTexture RenderToTexture (this Camera cam, int widt...
method SaveRenderTextureAsPNG (line 53) | static public bool SaveRenderTextureAsPNG (this Camera cam, string fil...
class Unity5DynamicLabelWorkAround (line 92) | internal class Unity5DynamicLabelWorkAround : UnityEditor.AssetModificat...
method OnWillSaveAssets (line 94) | static string[] OnWillSaveAssets (string[] paths)
FILE: Assets/Editor/NGUI/NGUIEditorTools.cs
class NGUIEditorTools (line 15) | static public class NGUIEditorTools
method CreateDummyTex (line 81) | static Texture2D CreateDummyTex ()
method CreateCheckerTex (line 96) | static Texture2D CreateCheckerTex (Color c0, Color c1)
method CreateGradientTex (line 116) | static Texture2D CreateGradientTex ()
method DrawTiledTexture (line 141) | static public void DrawTiledTexture (Rect rect, Texture tex)
method DrawOutline (line 163) | static public void DrawOutline (Rect rect)
method DrawOutline (line 180) | static public void DrawOutline (Rect rect, Color color)
method DrawOutline (line 198) | static public void DrawOutline (Rect rect, Rect relative, Color color)
method DrawOutline (line 218) | static public void DrawOutline (Rect rect, Rect relative)
method DrawOutline (line 238) | static public void DrawOutline (Rect rect, Rect outer, Rect inner)
method DrawBackground (line 254) | static public Rect DrawBackground (Texture2D tex, float ratio)
method DrawSeparator (line 282) | static public void DrawSeparator ()
method DrawList (line 302) | static public string DrawList (string field, string[] list, string sel...
method DrawAdvancedList (line 336) | static public string DrawAdvancedList (string field, string[] list, st...
method SelectedRoot (line 370) | static public GameObject SelectedRoot () { return SelectedRoot(false); }
method SelectedRoot (line 376) | static public GameObject SelectedRoot (bool createIfMissing)
method WillLosePrefab (line 412) | static public bool WillLosePrefab (GameObject root)
method MakeTextureReadable (line 435) | static public bool MakeTextureReadable (string path, bool force)
method MakeTextureAnAtlas (line 468) | static bool MakeTextureAnAtlas (string path, bool force, bool alphaTra...
type IntVector (line 598) | public struct IntVector
class MenuEntry (line 1900) | class MenuEntry
method MenuEntry (line 1904) | public MenuEntry (string name, GameObject go) { this.name = name; this...
FILE: Assets/Editor/NGUI/NGUIHandles.cs
class NGUIHandles (line 13) | static public class NGUIHandles
method ScreenToWorldPoint (line 19) | static public bool ScreenToWorldPoint (Plane p, Vector2 screenPos, out...
method ScreenToWorldPoint (line 37) | static public bool ScreenToWorldPoint (Vector3[] corners, Vector2 scre...
method DrawSize (line 47) | static public void DrawSize (Vector3[] worldPos, int width, int height)
method DrawShadowedLine (line 88) | static public void DrawShadowedLine (Plane p, Vector2 screenPos0, Vect...
method DrawShadowedLine (line 100) | static public void DrawShadowedLine (Plane p, Vector3 worldPos0, Vecto...
method DrawShadowedLine (line 111) | static public void DrawShadowedLine (Vector3[] corners, Vector3 worldP...
method DrawLine (line 123) | static public void DrawLine (Plane p, Vector2 v0, Vector2 v1)
method DrawCenteredLabel (line 141) | static public void DrawCenteredLabel (Vector3 worldPos, string text) {...
method DrawCenteredLabel (line 147) | static public void DrawCenteredLabel (Vector3 worldPos, string text, f...
method DrawCenteredLabel (line 157) | static public void DrawCenteredLabel (Vector2 screenPos, string text) ...
method DrawCenteredLabel (line 164) | static public void DrawCenteredLabel (Vector2 screenPos, string text, ...
FILE: Assets/Editor/NGUI/NGUIHelp.cs
class NGUIHelp (line 15) | static public class NGUIHelp
method GetHelpURL (line 21) | static public string GetHelpURL (Type type)
method Show (line 69) | static public void Show ()
method Show (line 78) | static public void Show (Type type)
method Show (line 89) | static public void Show (object obj)
FILE: Assets/Editor/NGUI/NGUIJson.cs
class NGUIJson (line 21) | public class NGUIJson
method LoadSpriteData (line 47) | static public void LoadSpriteData (UIAtlas atlas, TextAsset asset)
method LoadSpriteData (line 69) | static public void LoadSpriteData (UIAtlas atlas, string jsonData)
method LoadSpriteData (line 86) | static void LoadSpriteData (UIAtlas atlas, Hashtable decodedHash)
method CompareSprites (line 189) | static int CompareSprites (UISpriteData a, UISpriteData b) { return a....
method jsonDecode (line 196) | static public object jsonDecode( string json )
method jsonEncode (line 227) | static public string jsonEncode( object json )
method lastDecodeSuccessful (line 240) | static public bool lastDecodeSuccessful()
method getLastErrorIndex (line 250) | static public int getLastErrorIndex()
method getLastErrorSnippet (line 261) | static public string getLastErrorSnippet()
method parseObject (line 284) | protected static Hashtable parseObject( char[] json, ref int index )
method parseArray (line 337) | protected static ArrayList parseArray( char[] json, ref int index )
method parseValue (line 376) | protected static object parseValue( char[] json, ref int index, ref bo...
method parseString (line 406) | protected static string parseString( char[] json, ref int index )
method parseNumber (line 507) | protected static double parseNumber( char[] json, ref int index )
method getLastIndexOfNumber (line 521) | protected static int getLastIndexOfNumber( char[] json, int index )
method eatWhitespace (line 533) | protected static void eatWhitespace( char[] json, ref int index )
method lookAhead (line 543) | protected static int lookAhead( char[] json, int index )
method nextToken (line 550) | protected static int nextToken( char[] json, ref int index )
method serializeObjectOrArray (line 642) | protected static bool serializeObjectOrArray( object objectOrArray, St...
method serializeObject (line 659) | protected static bool serializeObject( Hashtable anObject, StringBuild...
method serializeDictionary (line 690) | protected static bool serializeDictionary( Dictionary<string,string> d...
method serializeArray (line 712) | protected static bool serializeArray( ArrayList anArray, StringBuilder...
method serializeValue (line 739) | protected static bool serializeValue( object value, StringBuilder buil...
method serializeString (line 793) | protected static void serializeString( string aString, StringBuilder b...
method serializeNumber (line 847) | protected static void serializeNumber( double number, StringBuilder bu...
FILE: Assets/Editor/NGUI/NGUIMenu.cs
class NGUIMenu (line 15) | static public class NGUIMenu
method SelectedRoot (line 19) | static public GameObject SelectedRoot () { return NGUIEditorTools.Sele...
method BringForward2 (line 21) | [MenuItem("NGUI/Selection/Bring To Front &#=", false, 0)]
method BringForward2Validation (line 37) | [MenuItem("NGUI/Selection/Bring To Front &#=", true)]
method PushBack2 (line 40) | [MenuItem("NGUI/Selection/Push To Back &#-", false, 0)]
method PushBack2Validation (line 56) | [MenuItem("NGUI/Selection/Push To Back &#-", true)]
method BringForward (line 59) | [MenuItem("NGUI/Selection/Adjust Depth By +1 %=", false, 0)]
method BringForwardValidation (line 69) | [MenuItem("NGUI/Selection/Adjust Depth By +1 %=", true)]
method PushBack (line 72) | [MenuItem("NGUI/Selection/Adjust Depth By -1 %-", false, 0)]
method PushBackValidation (line 82) | [MenuItem("NGUI/Selection/Adjust Depth By -1 %-", true)]
method PixelPerfectSelection (line 85) | [MenuItem("NGUI/Selection/Make Pixel Perfect &#p", false, 0)]
method PixelPerfectSelectionValidation (line 92) | [MenuItem("NGUI/Selection/Make Pixel Perfect &#p", true)]
method AddSprite (line 101) | [MenuItem("NGUI/Create/Sprite &#s", false, 6)]
method AddLabel (line 113) | [MenuItem("NGUI/Create/Label &#l", false, 6)]
method AddTexture (line 125) | [MenuItem("NGUI/Create/Texture &#t", false, 6)]
method AddSprite2D (line 137) | [MenuItem("NGUI/Create/Unity 2D Sprite &#d", false, 6)]
method AddWidget (line 145) | [MenuItem("NGUI/Create/Widget &#w", false, 6)]
method AddBreaker123 (line 157) | [MenuItem("NGUI/Create/", false, 6)]
method AddAnchor2 (line 160) | [MenuItem("NGUI/Create/Anchor (Legacy)", false, 6)]
method AddPanel (line 163) | [MenuItem("NGUI/Create/Panel", false, 6)]
method AddScrollView (line 170) | [MenuItem("NGUI/Create/Scroll View", false, 6)]
method AddGrid (line 181) | [MenuItem("NGUI/Create/Grid", false, 6)]
method AddTable (line 184) | [MenuItem("NGUI/Create/Table", false, 6)]
method Add (line 187) | static T Add<T> () where T : MonoBehaviour
method Create2D (line 194) | [MenuItem("NGUI/Create/2D UI", false, 6)]
method Create2Da (line 198) | [MenuItem("NGUI/Create/2D UI", true)]
method Create3D (line 213) | [MenuItem("NGUI/Create/3D UI", false, 6)]
method Create3Da (line 217) | [MenuItem("NGUI/Create/3D UI", true)]
method AddIfMissing (line 235) | static void AddIfMissing<T> () where T : Component
method Exists (line 245) | static bool Exists<T> () where T : Component
method AddCollider (line 252) | [MenuItem("NGUI/Attach/Collider &#c", false, 7)]
method Add3 (line 278) | [MenuItem("NGUI/Attach/Button Script", false, 7)]
method Add4 (line 281) | [MenuItem("NGUI/Attach/Toggle Script", false, 7)]
method Add5 (line 284) | [MenuItem("NGUI/Attach/Slider Script", false, 7)]
method Add6 (line 287) | [MenuItem("NGUI/Attach/Scroll Bar Script", false, 7)]
method Add7 (line 290) | [MenuItem("NGUI/Attach/Progress Bar Script", false, 7)]
method Add8 (line 293) | [MenuItem("NGUI/Attach/Popup List Script", false, 7)]
method Add9 (line 296) | [MenuItem("NGUI/Attach/Input Field Script", false, 7)]
method Add10 (line 299) | [MenuItem("NGUI/Attach/Key Binding Script", false, 7)]
method Add10a (line 302) | [MenuItem("NGUI/Attach/Key Navigation Script", false, 7)]
method Add11 (line 305) | [MenuItem("NGUI/Attach/Play Tween Script", false, 7)]
method Add12 (line 308) | [MenuItem("NGUI/Attach/Play Animation Script", false, 7)]
method Add13 (line 311) | [MenuItem("NGUI/Attach/Play Sound Script", false, 7)]
method Add14 (line 314) | [MenuItem("NGUI/Attach/Localization Script", false, 7)]
method Tween1 (line 320) | [MenuItem("NGUI/Tween/Alpha", false, 8)]
method Tween1a (line 323) | [MenuItem("NGUI/Tween/Alpha", true)]
method Tween2 (line 326) | [MenuItem("NGUI/Tween/Color", false, 8)]
method Tween2a (line 329) | [MenuItem("NGUI/Tween/Color", true)]
method Tween3 (line 332) | [MenuItem("NGUI/Tween/Width", false, 8)]
method Tween3a (line 335) | [MenuItem("NGUI/Tween/Width", true)]
method Tween4 (line 338) | [MenuItem("NGUI/Tween/Height", false, 8)]
method Tween4a (line 341) | [MenuItem("NGUI/Tween/Height", true)]
method Tween5 (line 344) | [MenuItem("NGUI/Tween/Position", false, 8)]
method Tween5a (line 347) | [MenuItem("NGUI/Tween/Position", true)]
method Tween6 (line 350) | [MenuItem("NGUI/Tween/Rotation", false, 8)]
method Tween6a (line 353) | [MenuItem("NGUI/Tween/Rotation", true)]
method Tween7 (line 356) | [MenuItem("NGUI/Tween/Scale", false, 8)]
method Tween7a (line 359) | [MenuItem("NGUI/Tween/Scale", true)]
method Tween8 (line 362) | [MenuItem("NGUI/Tween/Transform", false, 8)]
method Tween8a (line 365) | [MenuItem("NGUI/Tween/Transform", true)]
method Tween9 (line 368) | [MenuItem("NGUI/Tween/Volume", false, 8)]
method Tween9a (line 371) | [MenuItem("NGUI/Tween/Volume", true)]
method Tween10 (line 374) | [MenuItem("NGUI/Tween/Field of View", false, 8)]
method Tween10a (line 377) | [MenuItem("NGUI/Tween/Field of View", true)]
method Tween11 (line 380) | [MenuItem("NGUI/Tween/Orthographic Size", false, 8)]
method Tween11a (line 383) | [MenuItem("NGUI/Tween/Orthographic Size", true)]
method OpenAtlasMaker (line 389) | [MenuItem("NGUI/Open/Atlas Maker", false, 9)]
method OpenFontMaker (line 396) | [MenuItem("NGUI/Open/Font Maker", false, 9)]
method OpenSeparator2 (line 403) | [MenuItem("NGUI/Open/", false, 9)]
method OpenPrefabTool (line 407) | [MenuItem("NGUI/Open/Prefab Toolbar", false, 9)]
method OpenPanelWizard (line 413) | [MenuItem("NGUI/Open/Panel Tool", false, 9)]
method OpenDCTool (line 419) | [MenuItem("NGUI/Open/Draw Call Tool", false, 9)]
method OpenCameraWizard (line 425) | [MenuItem("NGUI/Open/Camera Tool", false, 9)]
method CreateWidgetWizard (line 431) | [MenuItem("NGUI/Open/Widget Wizard (Legacy)", false, 9)]
method TurnGizmosOn (line 446) | [MenuItem("NGUI/Options/Transform Move Gizmo/Turn On", false, 10)]
method TurnGizmosOnCheck (line 453) | [MenuItem("NGUI/Options/Transform Move Gizmo/Turn On", true, 10)]
method TurnGizmosOff (line 456) | [MenuItem("NGUI/Options/Transform Move Gizmo/Turn Off", false, 10)]
method TurnGizmosOffCheck (line 459) | [MenuItem("NGUI/Options/Transform Move Gizmo/Turn Off", true, 10)]
method TurnHandlesOn (line 462) | [MenuItem("NGUI/Options/Handles/Turn On", false, 10)]
method TurnHandlesOnCheck (line 465) | [MenuItem("NGUI/Options/Handles/Turn On", true, 10)]
method TurnHandlesOff (line 468) | [MenuItem("NGUI/Options/Handles/Turn Off", false, 10)]
method TurnHandlesOffCheck (line 471) | [MenuItem("NGUI/Options/Handles/Turn Off", true, 10)]
method SetToBlue (line 474) | [MenuItem("NGUI/Options/Handles/Set to Blue", false, 10)]
method SetToBlueCheck (line 477) | [MenuItem("NGUI/Options/Handles/Set to Blue", true, 10)]
method SetToOrange (line 480) | [MenuItem("NGUI/Options/Handles/Set to Orange", false, 10)]
method SetToOrangeCheck (line 483) | [MenuItem("NGUI/Options/Handles/Set to Orange", true, 10)]
method SetToGreen (line 486) | [MenuItem("NGUI/Options/Handles/Set to Green", false, 10)]
method SetToGreenCheck (line 489) | [MenuItem("NGUI/Options/Handles/Set to Green", true, 10)]
method SetToMin (line 492) | [MenuItem("NGUI/Options/Inspector Look/Set to Minimalistic", false, 10)]
method SetToMinCheck (line 499) | [MenuItem("NGUI/Options/Inspector Look/Set to Minimalistic", true, 10)]
method SetToDistinct (line 502) | [MenuItem("NGUI/Options/Inspector Look/Set to Distinct", false, 10)]
method SetToDistinctCheck (line 509) | [MenuItem("NGUI/Options/Inspector Look/Set to Distinct", true, 10)]
method SetToUnified (line 512) | [MenuItem("NGUI/Options/Inspector Look/Set to Unified", false, 10)]
method SetToUnifiedCheck (line 519) | [MenuItem("NGUI/Options/Inspector Look/Set to Unified", true, 10)]
method SetToTraditional (line 522) | [MenuItem("NGUI/Options/Inspector Look/Set to Traditional", false, 10)]
method SetToTraditionalCheck (line 529) | [MenuItem("NGUI/Options/Inspector Look/Set to Traditional", true, 10)]
method TurnSnapOn (line 532) | [MenuItem("NGUI/Options/Snapping/Turn On", false, 10)]
method TurnSnapOnCheck (line 535) | [MenuItem("NGUI/Options/Snapping/Turn On", true, 10)]
method TurnSnapOff (line 538) | [MenuItem("NGUI/Options/Snapping/Turn Off", false, 10)]
method TurnSnapOffCheck (line 541) | [MenuItem("NGUI/Options/Snapping/Turn Off", true, 10)]
method TurnGuidesOn (line 544) | [MenuItem("NGUI/Options/Guides/Set to Always On", false, 10)]
method TurnGuidesOnCheck (line 547) | [MenuItem("NGUI/Options/Guides/Set to Always On", true, 10)]
method TurnGuidesOff (line 550) | [MenuItem("NGUI/Options/Guides/Set to Only When Needed", false, 10)]
method TurnGuidesOffCheck (line 553) | [MenuItem("NGUI/Options/Guides/Set to Only When Needed", true, 10)]
method ResetPrefabTool (line 556) | [MenuItem("NGUI/Options/Reset Prefab Toolbar", false, 10)]
method SwitchTo2D (line 564) | [MenuItem("NGUI/Extras/Switch to 2D Colliders", false, 10)]
method SwitchTo3D (line 614) | [MenuItem("NGUI/Extras/Switch to 3D Colliders", false, 10)]
method AlignSVToUI (line 670) | [MenuItem("NGUI/Extras/Align Scene View to UI", false, 10)]
method AlignSVToUICheck (line 686) | [MenuItem("NGUI/Extras/Align Scene View to UI", true, 10)]
method AlignSVWithSelectedUI (line 700) | [MenuItem("GameObject/Align View To Selected UI &f", false, 999)]
method AlignSVWithSelectedUICheck (line 703) | [MenuItem("GameObject/Align View To Selected UI &f", true, 999)]
method Normalize (line 712) | [MenuItem("NGUI/Normalize Depth Hierarchy �", false, 11)]
method Help (line 715) | [MenuItem("NGUI/Help", false, 120)]
FILE: Assets/Editor/NGUI/NGUISelectionTools.cs
class NGUISelectionTools (line 10) | public class NGUISelectionTools
method ForceDelete (line 12) | [MenuItem("GameObject/Selection/Force Delete")]
method ActivateDeactivate (line 27) | [MenuItem("GameObject/Selection/Toggle 'Active' #&a")]
method ClearLocalTransform (line 38) | [MenuItem("GameObject/Selection/Clear Local Transform")]
method CreateLocalGameObject (line 51) | [MenuItem("GameObject/Selection/Add New Child #&n")]
method ListDependencies (line 81) | [MenuItem("GameObject/Selection/List Dependencies")]
class AssetEntry (line 94) | class AssetEntry
method HasValidSelection (line 104) | static bool HasValidSelection()
method HasValidTransform (line 118) | static bool HasValidTransform()
method PrefabCheck (line 132) | static bool PrefabCheck()
method GetDependencyList (line 153) | static List<AssetEntry> GetDependencyList (Object[] objects, bool reve...
method RemovePrefix (line 197) | static string RemovePrefix (string text)
method GetDependencyText (line 208) | static string GetDependencyText (Object[] objects, bool reverse)
FILE: Assets/Editor/NGUI/NGUISettings.cs
class NGUISettings (line 15) | public class NGUISettings
type ColorMode (line 17) | public enum ColorMode
method SetBool (line 29) | static public void SetBool (string name, bool val) { EditorPrefs.SetBo...
method SetInt (line 35) | static public void SetInt (string name, int val) { EditorPrefs.SetInt(...
method SetFloat (line 41) | static public void SetFloat (string name, float val) { EditorPrefs.Set...
method SetString (line 47) | static public void SetString (string name, string val) { EditorPrefs.S...
method SetColor (line 53) | static public void SetColor (string name, Color c) { SetString(name, c...
method SetEnum (line 59) | static public void SetEnum (string name, System.Enum val) { SetString(...
method Set (line 65) | static public void Set (string name, Object obj)
method GetBool (line 94) | static public bool GetBool (string name, bool defaultValue) { return E...
method GetInt (line 100) | static public int GetInt (string name, int defaultValue) { return Edit...
method GetFloat (line 106) | static public float GetFloat (string name, float defaultValue) { retur...
method GetString (line 112) | static public string GetString (string name, string defaultValue) { re...
method GetColor (line 118) | static public Color GetColor (string name, Color c)
method GetEnum (line 137) | static public T GetEnum<T> (string name, T defaultValue)
method Get (line 155) | static public T Get<T> (string name, T defaultValue) where T : Object
method AddWidget (line 471) | static public UIWidget AddWidget (GameObject go)
method AddTexture (line 485) | static public UITexture AddTexture (GameObject go)
method Add2DSprite (line 500) | static public UI2DSprite Add2DSprite (GameObject go)
method AddSprite (line 515) | static public UISprite AddSprite (GameObject go)
method AddLabel (line 540) | static public UILabel AddLabel (GameObject go)
method AddPanel (line 561) | static public UIPanel AddPanel (GameObject go)
method CopyWidget (line 574) | static public void CopyWidget (UIWidget widget)
method PasteWidget (line 590) | static public void PasteWidget (UIWidget widget, bool fully)
method CopySprite (line 610) | static void CopySprite (UISprite sp)
method CopyLabel (line 628) | static void CopyLabel (UILabel lbl)
method PasteSprite (line 654) | static void PasteSprite (UISprite sp, bool fully)
method PasteLabel (line 673) | static void PasteLabel (UILabel lbl, bool fully)
FILE: Assets/Editor/NGUI/NGUISnap.cs
class NGUISnap (line 12) | static public class NGUISnap
method Recalculate (line 51) | static public void Recalculate (Object obj)
method Recalculate (line 72) | static void Recalculate (Transform t)
method Add (line 95) | static void Add (Transform root, Transform child)
method Add (line 108) | static void Add (Transform root, Transform child, Vector3[] local)
method Snap (line 132) | static public Vector3 Snap (Vector3 pos, Vector3[] local, bool snapToE...
method ChooseBest (line 164) | static void ChooseBest (ref Vector2 best, Vector3 diff)
FILE: Assets/Editor/NGUI/NGUITransformInspector.cs
class NGUITransformInspector (line 9) | [CanEditMultipleObjects]
method OnEnable (line 19) | void OnEnable ()
method OnDestroy (line 36) | void OnDestroy () { instance = null; }
method OnInspectorGUI (line 42) | public override void OnInspectorGUI ()
method DrawPosition (line 88) | void DrawPosition ()
method DrawScale (line 105) | void DrawScale (bool isWidget)
type Axes (line 123) | enum Axes : int
method CheckDifference (line 132) | Axes CheckDifference (Transform t, Vector3 original)
method CheckDifference (line 145) | Axes CheckDifference (SerializedProperty property)
method FloatField (line 168) | static bool FloatField (string name, ref float value, bool hidden, boo...
method Differs (line 209) | static bool Differs (float a, float b) { return Mathf.Abs(a - b) > 0.0...
method DrawRotation (line 211) | void DrawRotation (bool isWidget)
FILE: Assets/Editor/NGUI/PropertyBindingEditor.cs
class PropertyBindingEditor (line 9) | [CanEditMultipleObjects]
method OnInspectorGUI (line 13) | public override void OnInspectorGUI ()
FILE: Assets/Editor/NGUI/PropertyReferenceDrawer.cs
class PropertyReferenceDrawer (line 17) | [CustomPropertyDrawer(typeof(PropertyReference))]
class Entry (line 23) | public class Entry
method GetProperties (line 57) | static public List<Entry> GetProperties (GameObject target, bool read,...
method GetNames (line 128) | static public string[] GetNames (List<Entry> list, string choice, out ...
method GetPropertyHeight (line 150) | public override float GetPropertyHeight (SerializedProperty prop, GUIC...
method OnGUI (line 161) | public override void OnGUI (Rect rect, SerializedProperty prop, GUICon...
FILE: Assets/Editor/NGUI/SpriteSelector.cs
class SpriteSelector (line 14) | public class SpriteSelector : ScriptableWizard
method OnEnable (line 18) | void OnEnable () { instance = this; }
method OnDisable (line 19) | void OnDisable () { instance = null; }
method OnGUI (line 35) | void OnGUI ()
method EditSprite (line 207) | void EditSprite (object obj)
method DeleteSprite (line 219) | void DeleteSprite (object obj)
method OnSpriteSelection (line 241) | void OnSpriteSelection (string sp)
method ShowSelected (line 255) | static public void ShowSelected ()
method Show (line 267) | static public void Show (SerializedObject ob, SerializedProperty pro, ...
method Show (line 291) | static public void Show (Callback callback)
FILE: Assets/Editor/NGUI/TweenAlphaEditor.cs
class TweenAlphaEditor (line 9) | [CustomEditor(typeof(TweenAlpha))]
method OnInspectorGUI (line 12) | public override void OnInspectorGUI ()
FILE: Assets/Editor/NGUI/TweenColorEditor.cs
class TweenColorEditor (line 9) | [CustomEditor(typeof(TweenColor))]
method OnInspectorGUI (line 12) | public override void OnInspectorGUI ()
FILE: Assets/Editor/NGUI/TweenFOVEditor.cs
class TweenFOVEditor (line 9) | [CustomEditor(typeof(TweenFOV))]
method OnInspectorGUI (line 12) | public override void OnInspectorGUI ()
FILE: Assets/Editor/NGUI/TweenHeightEditor.cs
class TweenHeightEditor (line 9) | [CustomEditor(typeof(TweenHeight))]
method OnInspectorGUI (line 12) | public override void OnInspectorGUI ()
FILE: Assets/Editor/NGUI/TweenOrthoSizeEditor.cs
class TweenOrthoSizeEditor (line 9) | [CustomEditor(typeof(TweenOrthoSize))]
method OnInspectorGUI (line 12) | public override void OnInspectorGUI ()
FILE: Assets/Editor/NGUI/TweenPositionEditor.cs
class TweenPositionEditor (line 9) | [CustomEditor(typeof(TweenPosition))]
method OnInspectorGUI (line 12) | public override void OnInspectorGUI ()
FILE: Assets/Editor/NGUI/TweenRotationEditor.cs
class TweenRotationEditor (line 9) | [CustomEditor(typeof(TweenRotation))]
method OnInspectorGUI (line 12) | public override void OnInspectorGUI ()
FILE: Assets/Editor/NGUI/TweenScaleEditor.cs
class TweenScaleEditor (line 9) | [CustomEditor(typeof(TweenScale))]
method OnInspectorGUI (line 12) | public override void OnInspectorGUI ()
FILE: Assets/Editor/NGUI/TweenTransformEditor.cs
class TweenTransformEditor (line 9) | [CustomEditor(typeof(TweenTransform))]
FILE: Assets/Editor/NGUI/TweenVolumeEditor.cs
class TweenVolumeEditor (line 9) | [CustomEditor(typeof(TweenVolume))]
method OnInspectorGUI (line 12) | public override void OnInspectorGUI ()
FILE: Assets/Editor/NGUI/TweenWidthEditor.cs
class TweenWidthEditor (line 9) | [CustomEditor(typeof(TweenWidth))]
method OnInspectorGUI (line 12) | public override void OnInspectorGUI ()
FILE: Assets/Editor/NGUI/TypewriterEffectEditor.cs
class TypewriterEffectEditor (line 9) | [CanEditMultipleObjects]
method OnInspectorGUI (line 13) | public override void OnInspectorGUI ()
FILE: Assets/Editor/NGUI/UI2DSpriteEditor.cs
class UI2DSpriteEditor (line 14) | [CanEditMultipleObjects]
method OnEnable (line 20) | protected override void OnEnable ()
method ShouldDrawProperties (line 30) | protected override bool ShouldDrawProperties ()
method HasPreviewGUI (line 74) | public override bool HasPreviewGUI ()
method OnPreviewGUI (line 84) | public override void OnPreviewGUI (Rect rect, GUIStyle background)
FILE: Assets/Editor/NGUI/UIAnchorEditor.cs
class UIAnchorEditor (line 9) | [CanEditMultipleObjects]
method OnInspectorGUI (line 13) | public override void OnInspectorGUI ()
FILE: Assets/Editor/NGUI/UIAtlasInspector.cs
class UIAtlasInspector (line 15) | [CustomEditor(typeof(UIAtlas))]
type AtlasType (line 20) | enum AtlasType
method OnEnable (line 30) | void OnEnable () { instance = this; }
method OnDisable (line 31) | void OnDisable () { instance = null; }
method MarkSpriteAsDirty (line 37) | void MarkSpriteAsDirty ()
method OnSelectAtlas (line 73) | void OnSelectAtlas (Object obj)
method OnInspectorGUI (line 92) | public override void OnInspectorGUI ()
method SelectSprite (line 331) | void SelectSprite (string spriteName)
method HasPreviewGUI (line 344) | public override bool HasPreviewGUI () { return true; }
method OnPreviewGUI (line 350) | public override void OnPreviewGUI (Rect rect, GUIStyle background)
method AddTransparentBorder (line 363) | void AddTransparentBorder (UISpriteData sprite)
method AddClampedBorder (line 412) | void AddClampedBorder (UISpriteData sprite)
method AddTiledBorder (line 473) | void AddTiledBorder (UISpriteData sprite)
method CropBorder (line 534) | void CropBorder (UISpriteData sprite)
method AddShadow (line 595) | void AddShadow (UISpriteData sprite)
method AddOutline (line 648) | void AddOutline (UISpriteData sprite)
FILE: Assets/Editor/NGUI/UIAtlasMaker.cs
class UIAtlasMaker (line 14) | public class UIAtlasMaker : EditorWindow
class SpriteEntry (line 18) | public class SpriteEntry : UISpriteData
method SetTexture (line 37) | public void SetTexture (Color32[] newPixels, int newWidth, int newHe...
method Release (line 60) | public void Release ()
method OnEnable (line 80) | void OnEnable () { instance = this; }
method OnDisable (line 81) | void OnDisable () { instance = null; }
method OnSelectAtlas (line 87) | void OnSelectAtlas (Object obj)
method OnSelectionChange (line 100) | void OnSelectionChange () { mDelNames.Clear(); Repaint(); }
method GetSelectedTextures (line 106) | List<Texture> GetSelectedTextures ()
method LoadTextures (line 128) | static List<Texture2D> LoadTextures (List<Texture> textures)
method Compare (line 144) | static int Compare (SpriteEntry a, SpriteEntry b)
method PackTextures (line 165) | static bool PackTextures (Texture2D tex, List<SpriteEntry> sprites)
method GetSpriteList (line 218) | Dictionary<string, int> GetSpriteList (List<Texture> textures)
method AddSprite (line 247) | static public UISpriteData AddSprite (List<UISpriteData> sprites, Spri...
method CreateSprites (line 269) | static public List<SpriteEntry> CreateSprites (List<Texture> textures)
method ReleaseSprites (line 379) | static public void ReleaseSprites (List<SpriteEntry> sprites)
method ReplaceSprites (line 389) | static public void ReplaceSprites (UIAtlas atlas, List<SpriteEntry> sp...
method DuplicateSprite (line 419) | static public SpriteEntry DuplicateSprite (UIAtlas atlas, string sprit...
method ExtractSprite (line 446) | static public SpriteEntry ExtractSprite (UIAtlas atlas, string spriteN...
method ExtractSprite (line 462) | static SpriteEntry ExtractSprite (UISpriteData es, Texture2D tex)
method ExtractSprite (line 471) | static SpriteEntry ExtractSprite (UISpriteData es, Color32[] oldPixels...
method ExtractSprites (line 513) | static public void ExtractSprites (UIAtlas atlas, List<SpriteEntry> fi...
method UpdateTexture (line 563) | static public bool UpdateTexture (UIAtlas atlas, List<SpriteEntry> spr...
method ShowProgress (line 639) | static public void ShowProgress (float val)
method AddOrUpdate (line 648) | static public void AddOrUpdate (UIAtlas atlas, Texture2D tex)
method AddOrUpdate (line 664) | static public void AddOrUpdate (UIAtlas atlas, SpriteEntry se)
method UpdateAtlas (line 679) | void UpdateAtlas (List<Texture> textures, bool keepSprites)
method UpdateAtlas (line 709) | static public void UpdateAtlas (UIAtlas atlas, List<SpriteEntry> sprites)
method OnGUI (line 742) | void OnGUI ()
FILE: Assets/Editor/NGUI/UIBasicSpriteEditor.cs
class UIBasicSpriteEditor (line 16) | [CanEditMultipleObjects]
method OnEnable (line 22) | protected override void OnEnable()
method DrawCustomProperties (line 32) | protected override void DrawCustomProperties ()
FILE: Assets/Editor/NGUI/UIButtonColorEditor.cs
class UIButtonColorEditor (line 9) | #if UNITY_3_5
method OnInspectorGUI (line 16) | public override void OnInspectorGUI ()
method DrawProperties (line 38) | protected virtual void DrawProperties ()
method DrawColors (line 44) | protected void DrawColors ()
method DrawTransition (line 79) | protected void DrawTransition ()
FILE: Assets/Editor/NGUI/UIButtonEditor.cs
class UIButtonEditor (line 9) | [CanEditMultipleObjects]
type Highlight (line 17) | enum Highlight
method DrawProperties (line 23) | protected override void DrawProperties ()
FILE: Assets/Editor/NGUI/UIButtonKeysEditor.cs
class UIButtonKeysEditor (line 9) | [CanEditMultipleObjects]
method OnInspectorGUI (line 17) | public override void OnInspectorGUI ()
FILE: Assets/Editor/NGUI/UIButtonMessageEditor.cs
class UIButtonMessageEditor (line 9) | [CanEditMultipleObjects]
method OnInspectorGUI (line 13) | public override void OnInspectorGUI ()
FILE: Assets/Editor/NGUI/UICameraEditor.cs
class UICameraEditor (line 9) | [CanEditMultipleObjects]
type EventsGo (line 13) | enum EventsGo
method OnInspectorGUI (line 19) | public override void OnInspectorGUI ()
FILE: Assets/Editor/NGUI/UICameraTool.cs
class UICameraTool (line 14) | public class UICameraTool : EditorWindow
method LayerMaskField (line 23) | static public int LayerMaskField (string label, int mask, params GUILa...
method LayerMaskField (line 140) | static public int LayerMaskField (int mask, params GUILayoutOption[] o...
method OnSelectionChange (line 149) | void OnSelectionChange () { Repaint(); }
method OnGUI (line 155) | void OnGUI ()
method DrawRow (line 179) | void DrawRow (Camera cam)
FILE: Assets/Editor/NGUI/UIColorPickerEditor.cs
class UIColorPickerEditor (line 9) | [CanEditMultipleObjects]
method OnInspectorGUI (line 13) | public override void OnInspectorGUI ()
FILE: Assets/Editor/NGUI/UICreateNewUIWizard.cs
class UICreateNewUIWizard (line 14) | public class UICreateNewUIWizard : EditorWindow
type CameraType (line 16) | public enum CameraType
method OnSelectionChange (line 29) | void OnSelectionChange () { Repaint(); }
method OnGUI (line 35) | void OnGUI ()
method CreateNewUI (line 69) | static public GameObject CreateNewUI (CameraType type)
FILE: Assets/Editor/NGUI/UICreateWidgetWizard.cs
class UICreateWidgetWizard (line 18) | public class UICreateWidgetWizard : EditorWindow
type WidgetType (line 20) | public enum WidgetType
method SaveString (line 62) | static void SaveString (string field, string val)
method LoadString (line 78) | static string LoadString (string field) { string s = EditorPrefs.GetSt...
method Save (line 85) | static void Save ()
method Load (line 115) | static void Load ()
method OnSelectAtlas (line 146) | void OnSelectAtlas (Object obj)
method OnSelectFont (line 159) | void OnSelectFont (Object obj)
method ShouldCreate (line 174) | static public bool ShouldCreate (GameObject go, bool isValid)
method CreateLabel (line 199) | void CreateLabel (GameObject go)
method CreateSprite (line 222) | void CreateSprite (GameObject go)
method OnSprite (line 244) | void OnSprite (string val)
method CreateSimpleTexture (line 257) | void CreateSimpleTexture (GameObject go)
method CreateButton (line 269) | void CreateButton (GameObject go)
method OnButton (line 311) | void OnButton (string val) { mButton = val; Save(); Repaint(); }
method CreateImageButton (line 317) | void CreateImageButton (GameObject go)
method OnImage0 (line 368) | void OnImage0 (string val) { mImage0 = val; Save(); Repaint(); }
method OnImage1 (line 369) | void OnImage1 (string val) { mImage1 = val; Save(); Repaint(); }
method OnImage2 (line 370) | void OnImage2 (string val) { mImage2 = val; Save(); Repaint(); }
method OnImage3 (line 371) | void OnImage3 (string val) { mImage3 = val; Save(); Repaint(); }
method CreateToggle (line 377) | void CreateToggle (GameObject go)
method OnCheckBG (line 430) | void OnCheckBG (string val) { mCheckBG = val; Save(); Repaint(); }
method OnCheck (line 431) | void OnCheck (string val) { mCheck = val; Save(); Repaint(); }
method CreateScrollBar (line 437) | void CreateScrollBar (GameObject go)
method OnScrollBG (line 500) | void OnScrollBG (string val) { mScrollBG = val; Save(); Repaint(); }
method OnScrollFG (line 501) | void OnScrollFG (string val) { mScrollFG = val; Save(); Repaint(); }
method CreateSlider (line 507) | void CreateSlider (GameObject go, bool slider)
method OnSliderBG (line 589) | void OnSliderBG (string val) { mSliderBG = val; Save(); Repaint(); }
method OnSliderFG (line 590) | void OnSliderFG (string val) { mSliderFG = val; Save(); Repaint(); }
method OnSliderTB (line 591) | void OnSliderTB (string val) { mSliderTB = val; Save(); Repaint(); }
method CreateInput (line 597) | void CreateInput (GameObject go)
method OnInputBG (line 645) | void OnInputBG (string val) { mInputBG = val; Save(); Repaint(); }
method CreatePopup (line 651) | void CreatePopup (GameObject go, bool isDropDown)
method OnListFG (line 715) | void OnListFG (string val) { mListFG = val; Save(); Repaint(); }
method OnListBG (line 716) | void OnListBG (string val) { mListBG = val; Save(); Repaint(); }
method OnListHL (line 717) | void OnListHL (string val) { mListHL = val; Save(); Repaint(); }
method OnSelectionChange (line 723) | void OnSelectionChange () { Repaint(); }
method OnFont (line 731) | void OnFont (Object obj) { NGUISettings.ambigiousFont = obj; }
method OnGUI (line 737) | void OnGUI ()
FILE: Assets/Editor/NGUI/UIDragObjectEditor.cs
class UIDragObjectEditor (line 9) | [CanEditMultipleObjects]
method OnInspectorGUI (line 13) | public override void OnInspectorGUI ()
FILE: Assets/Editor/NGUI/UIDrawCallInspector.cs
class UIDrawCallInspector (line 13) | [CustomEditor(typeof(UIDrawCall))]
method OnInspectorGUI (line 20) | public override void OnInspectorGUI ()
FILE: Assets/Editor/NGUI/UIDrawCallViewer.cs
class UIDrawCallViewer (line 14) | public class UIDrawCallViewer : EditorWindow
type Visibility (line 18) | enum Visibility
type ShowFilter (line 24) | enum ShowFilter
method OnEnable (line 32) | void OnEnable () { instance = this; }
method OnDisable (line 33) | void OnDisable () { instance = null; }
method OnSelectionChange (line 34) | void OnSelectionChange () { Repaint(); }
method OnGUI (line 40) | void OnGUI ()
FILE: Assets/Editor/NGUI/UIEventTriggerEditor.cs
class UIEventTriggerEditor (line 10) | [CustomEditor(typeof(UIEventTrigger))]
method OnEnable (line 15) | void OnEnable ()
method OnInspectorGUI (line 32) | public override void OnInspectorGUI ()
method DrawEvents (line 51) | void DrawEvents (string key, string text, List<EventDelegate> list, bo...
FILE: Assets/Editor/NGUI/UIFontInspector.cs
class UIFontInspector (line 17) | [CustomEditor(typeof(UIFont))]
type View (line 20) | enum View
type FontType (line 27) | enum FontType
method HasPreviewGUI (line 45) | public override bool HasPreviewGUI () { return mView != View.Nothing; }
method OnSelectFont (line 47) | void OnSelectFont (Object obj)
method OnSelectAtlas (line 58) | void OnSelectAtlas (Object obj)
method MarkAsChanged (line 68) | void MarkAsChanged ()
method OnInspectorGUI (line 82) | public override void OnInspectorGUI ()
method SelectSymbolSprite (line 408) | void SelectSymbolSprite (string spriteName)
method ChangeSymbolSprite (line 418) | void ChangeSymbolSprite (string spriteName)
method OnPreviewGUI (line 433) | public override void OnPreviewGUI (Rect rect, GUIStyle background)
method SelectSprite (line 458) | void SelectSprite (string spriteName)
type Effect (line 465) | enum Effect
method ApplyEffect (line 481) | void ApplyEffect (Effect effect, Color foreground, Color background)
FILE: Assets/Editor/NGUI/UIFontMaker.cs
class UIFontMaker (line 16) | public class UIFontMaker : EditorWindow
type FontType (line 18) | public enum FontType
type Create (line 25) | public enum Create
type CharacterMap (line 33) | public enum CharacterMap
method MarkAsChanged (line 58) | void MarkAsChanged ()
method OnSelectAtlas (line 81) | void OnSelectAtlas (Object obj)
method OnSelectionChange (line 94) | void OnSelectionChange () { Repaint(); }
method OnUnityFont (line 96) | void OnUnityFont (Object obj)
method OnGUI (line 106) | void OnGUI ()
method DrawOption (line 564) | static public bool DrawOption (bool state, string text, params GUILayo...
method ImportFont (line 577) | static void ImportFont (UIFont font, Create create, Material mat)
FILE: Assets/Editor/NGUI/UIForwardEventsEditor.cs
class UIForwardEventsEditor (line 9) | [CanEditMultipleObjects]
method OnInspectorGUI (line 13) | public override void OnInspectorGUI ()
FILE: Assets/Editor/NGUI/UIGridEditor.cs
class UIGridEditor (line 9) | [CanEditMultipleObjects]
method OnInspectorGUI (line 13) | public override void OnInspectorGUI ()
FILE: Assets/Editor/NGUI/UIImageButtonInspector.cs
class UIImageButtonInspector (line 14) | [CustomEditor(typeof(UIImageButton))]
method OnInspectorGUI (line 17) | public override void OnInspectorGUI ()
FILE: Assets/Editor/NGUI/UIInputEditor.cs
class UIInputEditor (line 13) | [CanEditMultipleObjects]
method OnInspectorGUI (line 21) | public override void OnInspectorGUI ()
FILE: Assets/Editor/NGUI/UIKeyNavigationEditor.cs
class UIKeyNavigationEditor (line 9) | [CanEditMultipleObjects]
method OnInspectorGUI (line 17) | public override void OnInspectorGUI ()
FILE: Assets/Editor/NGUI/UILabelInspector.cs
class UILabelInspector (line 17) | [CanEditMultipleObjects]
type FontType (line 21) | public enum FontType
method OnEnable (line 30) | protected override void OnEnable ()
method OnNGUIFont (line 37) | void OnNGUIFont (Object obj)
method OnUnityFont (line 51) | void OnUnityFont (Object obj)
method ShouldDrawProperties (line 69) | protected override bool ShouldDrawProperties ()
FILE: Assets/Editor/NGUI/UILocalizeEditor.cs
class UILocalizeEditor (line 10) | [CanEditMultipleObjects]
method OnEnable (line 16) | void OnEnable ()
method OnInspectorGUI (line 33) | public override void OnInspectorGUI ()
FILE: Assets/Editor/NGUI/UIPanelInspector.cs
class UIPanelInspector (line 16) | [CustomEditor(typeof(UIPanel))]
method OnEnable (line 37) | protected override void OnEnable ()
method OnDisable (line 43) | protected override void OnDisable ()
method DrawKnob (line 53) | void DrawKnob (Vector4 point, int id, bool canResize)
method OnSceneGUI (line 74) | public void OnSceneGUI ()
method ShouldDrawProperties (line 408) | protected override bool ShouldDrawProperties ()
method DrawFinalProperties (line 731) | protected override void DrawFinalProperties ()
method AdjustClipping (line 755) | void AdjustClipping (UIPanel p, Vector3 startLocalPos, Vector4 startCR...
method AdjustClipping (line 820) | void AdjustClipping (UIPanel p, Vector4 cr, int left, int top, int rig...
FILE: Assets/Editor/NGUI/UIPanelTool.cs
class UIPanelTool (line 14) | public class UIPanelTool : EditorWindow
type Visibility (line 18) | enum Visibility
class Entry (line 24) | class Entry
method Compare (line 36) | static int Compare (Entry a, Entry b)
method OnEnable (line 51) | void OnEnable () { instance = this; }
method OnDisable (line 52) | void OnDisable () { instance = null; }
method OnSelectionChange (line 53) | void OnSelectionChange () { Repaint(); }
method GetListOfPanels (line 59) | static List<UIPanel> GetListOfPanels ()
method GetWidgets (line 77) | static void GetWidgets (Transform t, List<UIWidget> widgets)
method GetWidgets (line 92) | static List<UIWidget> GetWidgets (UIPanel panel)
method OnGUI (line 103) | void OnGUI ()
method DrawRow (line 181) | bool DrawRow (Entry ent, UIPanel selected, bool isChecked)
FILE: Assets/Editor/NGUI/UIPlayAnimationEditor.cs
class UIPlayAnimationEditor (line 9) | [CustomEditor(typeof(UIPlayAnimation))]
type ResetOnPlay (line 12) | enum ResetOnPlay
type SelectedObject (line 18) | enum SelectedObject
method OnInspectorGUI (line 24) | public override void OnInspectorGUI ()
FILE: Assets/Editor/NGUI/UIPlayTweenEditor.cs
class UIPlayTweenEditor (line 9) | [CustomEditor(typeof(UIPlayTween))]
type ResetOnPlay (line 12) | enum ResetOnPlay
type SelectedObject (line 19) | enum SelectedObject
method OnInspectorGUI (line 25) | public override void OnInspectorGUI ()
FILE: Assets/Editor/NGUI/UIPopupListInspector.cs
class UIPopupListInspector (line 18) | [CustomEditor(typeof(UIPopupList))]
type FontType (line 21) | enum FontType
method OnEnable (line 30) | void OnEnable ()
method RegisterUndo (line 53) | void RegisterUndo ()
method OnSelectAtlas (line 58) | void OnSelectAtlas (Object obj)
method OnBackground (line 65) | void OnBackground (string spriteName)
method OnHighlight (line 72) | void OnHighlight (string spriteName)
method OnBitmapFont (line 79) | void OnBitmapFont (Object obj)
method OnDynamicFont (line 88) | void OnDynamicFont (Object obj)
method OnInspectorGUI (line 97) | public override void OnInspectorGUI ()
method DrawAtlas (line 159) | void DrawAtlas()
method DrawFont (line 196) | void DrawFont ()
FILE: Assets/Editor/NGUI/UIPrefabTool.cs
class UIPrefabTool (line 17) | public class UIPrefabTool : EditorWindow
class Item (line 21) | class Item
type Mode (line 29) | enum Mode
method OnEnable (line 96) | void OnEnable ()
method OnDisable (line 118) | void OnDisable ()
method OnSelectionChange (line 125) | void OnSelectionChange () { Repaint(); }
method Reset (line 131) | public void Reset ()
method AddItem (line 157) | void AddItem (GameObject go, int index)
method AddGUID (line 195) | Item AddGUID (string guid, int index)
method RemoveItem (line 216) | void RemoveItem (object obj)
method FindItem (line 233) | Item FindItem (GameObject go)
method Save (line 251) | void Save ()
method Load (line 284) | void Load ()
method DestroyTexture (line 311) | void DestroyTexture (Item item)
method RegenerateTexture (line 325) | public void RegenerateTexture (GameObject prefab, UISnapshotPoint point)
method UpdateVisual (line 344) | void UpdateVisual ()
method CreateItemByPath (line 355) | Item CreateItemByPath (string path)
method GetSnapshotPoint (line 380) | static UISnapshotPoint GetSnapshotPoint (Transform t)
method GeneratePreview (line 398) | void GeneratePreview (Item item, UISnapshotPoint point)
method SetupPreviewForUI (line 492) | static bool SetupPreviewForUI (Camera cam, GameObject root, GameObject...
method SetupPreviewFor3D (line 516) | static bool SetupPreviewFor3D (Camera cam, GameObject root, GameObject...
method SetupSnapshotCamera (line 572) | static void SetupSnapshotCamera (GameObject go, Camera cam, UISnapshot...
method SetupSnapshotCamera (line 601) | static void SetupSnapshotCamera (GameObject go, Camera cam, float obje...
method FindChild (line 660) | static Transform FindChild (Transform t, string startsWith)
method DeactivateLights (line 679) | static void DeactivateLights ()
method RectivateLights (line 701) | static void RectivateLights ()
method GetCellUnderMouse (line 715) | int GetCellUnderMouse (int spacingX, int spacingY)
method OnGUI (line 751) | void OnGUI ()
FILE: Assets/Editor/NGUI/UIProgressBarEditor.cs
class UIProgressBarEditor (line 9) | [CanEditMultipleObjects]
method OnInspectorGUI (line 17) | public override void OnInspectorGUI ()
method DrawLegacyFields (line 55) | protected virtual void DrawLegacyFields()
method OnDrawExtraFields (line 79) | protected virtual void OnDrawExtraFields () { }
method OnDrawAppearance (line 80) | protected virtual void OnDrawAppearance () { }
FILE: Assets/Editor/NGUI/UIRectEditor.cs
type AnchorType (line 26) | protected enum AnchorType
method IsCommon (line 41) | static protected bool IsCommon (float relative) { return (relative == 0f...
method IsRect (line 47) | static protected bool IsRect (SerializedProperty sp)
method GetRect (line 57) | static protected UIRect GetRect (SerializedProperty sp)
method GetCamera (line 68) | static protected Camera GetCamera (SerializedProperty sp)
method OnEnable (line 83) | protected virtual void OnEnable ()
method OnDisable (line 98) | protected virtual void OnDisable () { instance = null; }
method ReEvaluateAnchorType (line 104) | protected void ReEvaluateAnchorType ()
method OnInspectorGUI (line 128) | public override void OnInspectorGUI ()
method ShouldDrawProperties (line 143) | protected virtual bool ShouldDrawProperties () { return true; }
method DrawCustomProperties (line 144) | protected virtual void DrawCustomProperties () { }
method DrawFinalProperties (line 150) | protected virtual void DrawFinalProperties () { if (!NGUISettings.unifie...
method OnDrawFinalProperties (line 151) | protected virtual void OnDrawFinalProperties () { }
method DrawAnchorTransform (line 153) | public void DrawAnchorTransform ()
method DrawSingleAnchorSelection (line 239) | protected SerializedProperty DrawSingleAnchorSelection ()
method DrawAnchor (line 264) | protected void DrawAnchor (int index, bool targetSelection)
method UpdateAnchors (line 443) | protected void UpdateAnchors (bool resetRelative)
method UpdateAnchor (line 470) | protected void UpdateAnchor (int index, bool resetRelative)
FILE: Assets/Editor/NGUI/UIRootEditor.cs
class UIRootEditor (line 9) | [CanEditMultipleObjects]
method OnInspectorGUI (line 13) | public override void OnInspectorGUI ()
FILE: Assets/Editor/NGUI/UIScrollBarEditor.cs
class UIScrollBarEditor (line 9) | [CanEditMultipleObjects]
method DrawLegacyFields (line 13) | protected override void DrawLegacyFields ()
FILE: Assets/Editor/NGUI/UIScrollViewEditor.cs
class UIScrollViewEditor (line 9) | [CustomEditor(typeof(UIScrollView))]
method OnInspectorGUI (line 12) | public override void OnInspectorGUI ()
method CanMoveHorizontally (line 82) | public bool CanMoveHorizontally(UIScrollView.Movement movement, float ...
method CanMoveVertically (line 93) | public bool CanMoveVertically(UIScrollView.Movement movement, float cu...
FILE: Assets/Editor/NGUI/UISliderEditor.cs
class UISliderEditor (line 9) | [CanEditMultipleObjects]
FILE: Assets/Editor/NGUI/UISnapshotPointEditor.cs
class UISnapshotPointEditor (line 9) | [CanEditMultipleObjects]
type Type (line 13) | enum Type
method OnEnable (line 21) | void OnEnable ()
method OnInspectorGUI (line 26) | public override void OnInspectorGUI ()
method GetPrefab (line 80) | GameObject GetPrefab ()
FILE: Assets/Editor/NGUI/UISpriteAnimationInspector.cs
class UISpriteAnimationInspector (line 13) | [CanEditMultipleObjects]
method OnInspectorGUI (line 21) | public override void OnInspectorGUI ()
FILE: Assets/Editor/NGUI/UISpriteInspector.cs
class UISpriteInspector (line 13) | [CanEditMultipleObjects]
method OnSelectAtlas (line 21) | void OnSelectAtlas (Object obj)
method SelectSprite (line 35) | void SelectSprite (string spriteName)
method ShouldDrawProperties (line 49) | protected override bool ShouldDrawProperties ()
method HasPreviewGUI (line 78) | public override bool HasPreviewGUI ()
method OnPreviewGUI (line 87) | public override void OnPreviewGUI (Rect rect, GUIStyle background)
FILE: Assets/Editor/NGUI/UIStretchEditor.cs
class UIStretchEditor (line 9) | [CanEditMultipleObjects]
method OnInspectorGUI (line 13) | public override void OnInspectorGUI ()
FILE: Assets/Editor/NGUI/UITableEditor.cs
class UITableEditor (line 10) | [CanEditMultipleObjects]
FILE: Assets/Editor/NGUI/UITextureInspector.cs
class UITextureInspector (line 14) | [CanEditMultipleObjects]
method OnEnable (line 20) | protected override void OnEnable ()
method ShouldDrawProperties (line 26) | protected override bool ShouldDrawProperties ()
method HasPreviewGUI (line 61) | public override bool HasPreviewGUI ()
method OnPreviewGUI (line 71) | public override void OnPreviewGUI (Rect rect, GUIStyle background)
FILE: Assets/Editor/NGUI/UITexturePacker.cs
class UITexturePacker (line 12) | public class UITexturePacker
type FreeRectChoiceHeuristic (line 21) | public enum FreeRectChoiceHeuristic
method UITexturePacker (line 30) | public UITexturePacker (int width, int height, bool rotations)
method Init (line 35) | public void Init (int width, int height, bool rotations)
type Storage (line 53) | private struct Storage
method PackTextures (line 60) | static public Rect[] PackTextures (Texture2D texture, Texture2D[] text...
method Insert (line 154) | public Rect Insert (int width, int height, FreeRectChoiceHeuristic met...
method Insert (line 188) | public void Insert (List<Rect> rects, List<Rect> dst, FreeRectChoiceHe...
method PlaceRect (line 222) | void PlaceRect (Rect node)
method ScoreRect (line 240) | Rect ScoreRect (int width, int height, FreeRectChoiceHeuristic method,...
method Occupancy (line 267) | public float Occupancy ()
method FindPositionForNewNodeBottomLeft (line 276) | Rect FindPositionForNewNodeBottomLeft (int width, int height, ref int ...
method FindPositionForNewNodeBestShortSideFit (line 316) | Rect FindPositionForNewNodeBestShortSideFit (int width, int height, re...
method FindPositionForNewNodeBestLongSideFit (line 365) | Rect FindPositionForNewNodeBestLongSideFit (int width, int height, ref...
method FindPositionForNewNodeBestAreaFit (line 414) | Rect FindPositionForNewNodeBestAreaFit (int width, int height, ref int...
method CommonIntervalLength (line 464) | int CommonIntervalLength (int i1start, int i1end, int i2start, int i2end)
method ContactPointScoreNode (line 471) | int ContactPointScoreNode (int x, int y, int width, int height)
method FindPositionForNewNodeContactPoint (line 490) | Rect FindPositionForNewNodeContactPoint (int width, int height, ref in...
method SplitFreeNode (line 528) | bool SplitFreeNode (Rect freeNode, ref Rect usedNode)
method PruneFreeList (line 578) | void PruneFreeList ()
method IsContainedIn (line 597) | bool IsContainedIn (Rect a, Rect b)
FILE: Assets/Editor/NGUI/UIToggleInspector.cs
class UIToggleInspector (line 9) | [CanEditMultipleObjects]
type Transition (line 13) | enum Transition
method OnInspectorGUI (line 19) | public override void OnInspectorGUI ()
FILE: Assets/Editor/NGUI/UITweenerEditor.cs
class UITweenerEditor (line 9) | [CustomEditor(typeof(UITweener), true)]
method OnInspectorGUI (line 12) | public override void OnInspectorGUI ()
method DrawCommonProperties (line 20) | protected void DrawCommonProperties ()
FILE: Assets/Editor/NGUI/UIWidgetContainerEditor.cs
class UIWidgetContainerEditor (line 13) | [CanEditMultipleObjects]
method OnDisable (line 27) | void OnDisable () { NGUIEditorTools.HideMoveTool(false); }
method OnSceneGUI (line 33) | public void OnSceneGUI ()
FILE: Assets/Editor/NGUI/UIWidgetInspector.cs
class UIWidgetInspector (line 14) | [CanEditMultipleObjects]
type Action (line 20) | public enum Action
method Raycast (line 74) | static public bool Raycast (Vector3[] corners, out Vector3 hit)
method DrawKnob (line 108) | static public void DrawKnob (Vector3 point, bool selected, bool canRes...
method GetScreenDistance (line 158) | static public float GetScreenDistance (Vector3 worldPos, Vector2 mouse...
method GetScreenDistance (line 168) | static public float GetScreenDistance (Vector3[] worldPoints, Vector2 ...
method SetCursorRect (line 190) | static public void SetCursorRect (Rect rect, MouseCursor cursor)
method OnDisable (line 204) | protected override void OnDisable ()
method GetHandles (line 215) | static public Vector3[] GetHandles (Vector3[] corners)
method GetPivotUnderMouse (line 236) | static public UIWidget.Pivot GetPivotUnderMouse (Vector3[] worldPos, E...
method DrawAnchorHandle (line 299) | static public void DrawAnchorHandle (UIRect.AnchorPoint anchor, Transf...
method OnSceneGUI (line 433) | public void OnSceneGUI ()
method OnEnable (line 834) | protected override void OnEnable ()
method DrawCustomProperties (line 845) | protected override void DrawCustomProperties ()
method DrawWidgetTransform (line 858) | public void DrawWidgetTransform () { DrawInspectorProperties(serialize...
method DrawColor (line 864) | static public void DrawColor (SerializedObject so, UIWidget w)
method DrawInspectorProperties (line 891) | static public void DrawInspectorProperties (SerializedObject so, UIWid...
method DrawDimensions (line 945) | static void DrawDimensions (SerializedObject so, UIWidget w, bool isPr...
method DrawDepth (line 1033) | static void DrawDepth (SerializedObject so, UIWidget w, bool isPrefab)
method DrawPivot (line 1088) | static void DrawPivot (SerializedObject so, UIWidget w)
method Toggle (line 1118) | static void Toggle (UIWidget w, string text, string style, UIWidget.Pi...
method IsLeft (line 1149) | static bool IsLeft (UIWidget.Pivot pivot)
method IsRight (line 1156) | static bool IsRight (UIWidget.Pivot pivot)
method IsTop (line 1163) | static bool IsTop (UIWidget.Pivot pivot)
method IsBottom (line 1170) | static bool IsBottom (UIWidget.Pivot pivot)
method GetHorizontal (line 1177) | static UIWidget.Pivot GetHorizontal (UIWidget.Pivot pivot)
method GetVertical (line 1184) | static UIWidget.Pivot GetVertical (UIWidget.Pivot pivot)
method Combine (line 1191) | static UIWidget.Pivot Combine (UIWidget.Pivot horizontal, UIWidget.Piv...
method SetPivot (line 1209) | static void SetPivot (UIWidget w, UIWidget.Pivot pivot, bool isHorizon...
method OnDrawFinalProperties (line 1223) | protected override void OnDrawFinalProperties ()
FILE: Assets/Editor/NGUI/UIWrapContentEditor.cs
class UIWrapContentEditor (line 9) | [CustomEditor(typeof(UIWrapContent), true)]
method OnInspectorGUI (line 12) | public override void OnInspectorGUI ()
FILE: Assets/Plugins/NGUI/Scripts/Interaction/EnvelopContent.cs
class EnvelopContent (line 13) | [RequireComponent(typeof(UIWidget))]
method Start (line 25) | void Start ()
method OnEnable (line 31) | void OnEnable () { if (mStarted) Execute(); }
method Execute (line 33) | [ContextMenu("Execute")]
FILE: Assets/Plugins/NGUI/Scripts/Interaction/LanguageSelection.cs
class LanguageSelection (line 12) | [RequireComponent(typeof(UIPopupList))]
method Awake (line 18) | void Awake ()
method Start (line 24) | void Start () { EventDelegate.Add(mList.onChange, delegate() { Localiz...
method Refresh (line 30) | public void Refresh ()
FILE: Assets/Plugins/NGUI/Scripts/Interaction/TypewriterEffect.cs
class TypewriterEffect (line 14) | [RequireComponent(typeof(UILabel))]
type FadeEntry (line 20) | struct FadeEntry
method ResetToBeginning (line 88) | public void ResetToBeginning ()
method Finish (line 102) | public void Finish ()
method OnEnable (line 124) | void OnEnable () { mReset = true; mActive = true; }
method OnDisable (line 125) | void OnDisable () { Finish(); }
method Update (line 127) | void Update ()
FILE: Assets/Plugins/NGUI/Scripts/Interaction/UIButton.cs
class UIButton (line 13) | [AddComponentMenu("NGUI/Interaction/Button")]
method OnInit (line 192) | protected override void OnInit ()
method OnEnable (line 205) | protected override void OnEnable ()
method OnDragOver (line 225) | protected override void OnDragOver ()
method OnDragOut (line 235) | protected override void OnDragOut ()
method OnClick (line 245) | protected virtual void OnClick ()
method SetState (line 259) | public override void SetState (State state, bool immediate)
method SetSprite (line 293) | protected void SetSprite (string sp)
method SetSprite (line 306) | protected void SetSprite (UnityEngine.Sprite sp)
FILE: Assets/Plugins/NGUI/Scripts/Interaction/UIButtonActivate.cs
class UIButtonActivate (line 12) | [AddComponentMenu("NGUI/Interaction/Button Activate")]
method OnClick (line 18) | void OnClick () { if (target != null) NGUITools.SetActive(target, stat...
FILE: Assets/Plugins/NGUI/Scripts/Interaction/UIButtonColor.cs
class UIButtonColor (line 12) | [ExecuteInEditMode]
type State (line 16) | public enum State
method ResetDefaultColor (line 104) | public void ResetDefaultColor () { defaultColor = mStartingColor; }
method CacheDefaultColor (line 110) | public void CacheDefaultColor () { if (!mInitDone) OnInit(); }
method Start (line 112) | void Start () { if (!mInitDone) OnInit(); if (!isEnabled) SetState(Sta...
method OnInit (line 114) | protected virtual void OnInit ()
method OnEnable (line 162) | protected virtual void OnEnable ()
method OnDisable (line 184) | protected virtual void OnDisable ()
method OnHover (line 210) | protected virtual void OnHover (bool isOver)
method OnPress (line 223) | protected virtual void OnPress (bool isPressed)
method OnDragOver (line 256) | protected virtual void OnDragOver ()
method OnDragOut (line 269) | protected virtual void OnDragOut ()
method SetState (line 282) | public virtual void SetState (State state, bool instant)
method UpdateColor (line 301) | public void UpdateColor (bool instant)
FILE: Assets/Plugins/NGUI/Scripts/Interaction/UIButtonKeys.cs
class UIButtonKeys (line 12) | [ExecuteInEditMode]
method OnEnable (line 22) | protected override void OnEnable ()
method Upgrade (line 28) | public void Upgrade ()
FILE: Assets/Plugins/NGUI/Scripts/Interaction/UIButtonMessage.cs
class UIButtonMessage (line 12) | [AddComponentMenu("NGUI/Interaction/Button Message (Legacy)")]
type Trigger (line 15) | public enum Trigger
method Start (line 32) | void Start () { mStarted = true; }
method OnEnable (line 34) | void OnEnable () { if (mStarted) OnHover(UICamera.IsHighlighted(gameOb...
method OnHover (line 36) | void OnHover (bool isOver)
method OnPress (line 45) | void OnPress (bool isPressed)
method OnSelect (line 54) | void OnSelect (bool isSelected)
method OnClick (line 60) | void OnClick () { if (enabled && trigger == Trigger.OnClick) Send(); }
method OnDoubleClick (line 62) | void OnDoubleClick () { if (enabled && trigger == Trigger.OnDoubleClic...
method Send (line 64) | void Send ()
FILE: Assets/Plugins/NGUI/Scripts/Interaction/UIButtonOffset.cs
class UIButtonOffset (line 12) | [AddComponentMenu("NGUI/Interaction/Button Offset")]
method Start (line 24) | void Start ()
method OnEnable (line 34) | void OnEnable () { if (mStarted) OnHover(UICamera.IsHighlighted(gameOb...
method OnDisable (line 36) | void OnDisable ()
method OnPress (line 50) | void OnPress (bool isPressed)
method OnHover (line 62) | void OnHover (bool isOver)
method OnDragOver (line 71) | void OnDragOver ()
method OnDragOut (line 76) | void OnDragOut ()
method OnSelect (line 81) | void OnSelect (bool isSelected)
FILE: Assets/Plugins/NGUI/Scripts/Interaction/UIButtonRotation.cs
class UIButtonRotation (line 12) | [AddComponentMenu("NGUI/Interaction/Button Rotation")]
method Start (line 23) | void Start ()
method OnEnable (line 33) | void OnEnable () { if (mStarted) OnHover(UICamera.IsHighlighted(gameOb...
method OnDisable (line 35) | void OnDisable ()
method OnPress (line 49) | void OnPress (bool isPressed)
method OnHover (line 59) | void OnHover (bool isOver)
method OnSelect (line 69) | void OnSelect (bool isSelected)
FILE: Assets/Plugins/NGUI/Scripts/Interaction/UIButtonScale.cs
class UIButtonScale (line 12) | [AddComponentMenu("NGUI/Interaction/Button Scale")]
method Start (line 23) | void Start ()
method OnEnable (line 33) | void OnEnable () { if (mStarted) OnHover(UICamera.IsHighlighted(gameOb...
method OnDisable (line 35) | void OnDisable ()
method OnPress (line 49) | void OnPress (bool isPressed)
method OnHover (line 59) | void OnHover (bool isOver)
method OnSelect (line 68) | void OnSelect (bool isSelected)
FILE: Assets/Plugins/NGUI/Scripts/Interaction/UICenterOnChild.cs
class UICenterOnChild (line 14) | [AddComponentMenu("NGUI/Interaction/Center Scroll View on Child")]
method Start (line 52) | void Start () { Recenter(); }
method OnEnable (line 53) | void OnEnable () { if (mScrollView) { mScrollView.centerOnChild = this...
method OnDisable (line 54) | void OnDisable () { if (mScrollView) mScrollView.centerOnChild = null; }
method OnDragFinished (line 55) | void OnDragFinished () { if (enabled) Recenter(); }
method OnValidate (line 61) | void OnValidate () { nextPageThreshold = Mathf.Abs(nextPageThreshold); }
method Recenter (line 67) | [ContextMenu("Execute")]
method CenterOn (line 233) | void CenterOn (Transform target, Vector3 panelCenter)
method CenterOn (line 278) | public void CenterOn (Transform target)
FILE: Assets/Plugins/NGUI/Scripts/Interaction/UICenterOnClick.cs
class UICenterOnClick (line 12) | [AddComponentMenu("NGUI/Interaction/Center Scroll View on Click")]
method OnClick (line 15) | void OnClick ()
FILE: Assets/Plugins/NGUI/Scripts/Interaction/UIDragCamera.cs
class UIDragCamera (line 12) | [ExecuteInEditMode]
method Awake (line 26) | void Awake ()
method OnPress (line 38) | void OnPress (bool isPressed)
method OnDrag (line 50) | void OnDrag (Vector2 delta)
method OnScroll (line 62) | void OnScroll (float delta)
FILE: Assets/Plugins/NGUI/Scripts/Interaction/UIDragDropContainer.cs
class UIDragDropContainer (line 8) | [AddComponentMenu("NGUI/Interaction/Drag and Drop Container")]
method Start (line 13) | protected virtual void Start () { if (reparentTarget == null) reparent...
FILE: Assets/Plugins/NGUI/Scripts/Interaction/UIDragDropItem.cs
class UIDragDropItem (line 14) | [AddComponentMenu("NGUI/Interaction/Drag and Drop Item")]
type Restriction (line 17) | public enum Restriction
method Awake (line 76) | protected virtual void Awake ()
method OnEnable (line 88) | protected virtual void OnEnable () { }
method OnDisable (line 89) | protected virtual void OnDisable () { if (mDragging) StopDragging(UICa...
method Start (line 95) | protected virtual void Start ()
method OnPress (line 105) | protected virtual void OnPress (bool isPressed)
method Update (line 130) | protected virtual void Update ()
method OnDragStart (line 143) | protected virtual void OnDragStart ()
method StartDragging (line 174) | public virtual void StartDragging ()
method OnCloneGameObject (line 227) | protected virtual GameObject OnCloneGameObject()
method OnClone (line 237) | protected virtual void OnClone (GameObject original) { }
method OnDrag (line 243) | protected virtual void OnDrag (Vector2 delta)
method OnDragEnd (line 257) | protected virtual void OnDragEnd ()
method StopDragging (line 268) | public void StopDragging (GameObject go)
method OnDragDropStart (line 283) | protected virtual void OnDragDropStart ()
method OnDragDropMove (line 326) | protected virtual void OnDragDropMove (Vector2 delta)
method OnDragDropRelease (line 335) | protected virtual void OnDragDropRelease (GameObject surface)
method OnDragDropEnd (line 391) | protected virtual void OnDragDropEnd () { draggedItems.Remove(this); }
method EnableDragScrollView (line 398) | protected void EnableDragScrollView ()
FILE: Assets/Plugins/NGUI/Scripts/Interaction/UIDragDropRoot.cs
class UIDragDropRoot (line 14) | [AddComponentMenu("NGUI/Interaction/Drag and Drop Root")]
method OnEnable (line 19) | void OnEnable () { root = transform; }
method OnDisable (line 20) | void OnDisable () { if (root == transform) root = null; }
FILE: Assets/Plugins/NGUI/Scripts/Interaction/UIDragObject.cs
class UIDragObject (line 13) | [ExecuteInEditMode]
type DragEffect (line 17) | public enum DragEffect
method OnEnable (line 92) | void OnEnable ()
method OnDisable (line 109) | void OnDisable () { mStarted = false; }
method FindPanel (line 115) | void FindPanel ()
method UpdateBounds (line 125) | void UpdateBounds ()
method OnPress (line 146) | void OnPress (bool pressed)
method OnDrag (line 194) | void OnDrag (Vector2 delta)
method Move (line 247) | void Move (Vector3 worldDelta)
method LateUpdate (line 288) | void LateUpdate ()
method CancelMovement (line 333) | public void CancelMovement ()
method CancelSpring (line 352) | public void CancelSpring ()
method OnScroll (line 362) | void OnScroll (float delta)
FILE: Assets/Plugins/NGUI/Scripts/Interaction/UIDragResize.cs
class UIDragResize (line 12) | [AddComponentMenu("NGUI/Interaction/Drag-Resize Widget")]
method OnDragStart (line 68) | void OnDragStart ()
method OnDrag (line 92) | void OnDrag (Vector2 delta)
method OnDragEnd (line 129) | void OnDragEnd () { mDragging = false; }
FILE: Assets/Plugins/NGUI/Scripts/Interaction/UIDragScrollView.cs
class UIDragScrollView (line 13) | [AddComponentMenu("NGUI/Interaction/Drag Scroll View")]
method OnEnable (line 34) | void OnEnable ()
method Start (line 53) | void Start ()
method FindScrollView (line 63) | void FindScrollView ()
method OnDisable (line 86) | void OnDisable ()
method OnPress (line 99) | void OnPress (bool pressed)
method OnDrag (line 126) | void OnDrag (Vector2 delta)
method OnScroll (line 136) | void OnScroll (float delta)
method OnPan (line 146) | public void OnPan (Vector2 delta)
FILE: Assets/Plugins/NGUI/Scripts/Interaction/UIDraggableCamera.cs
class UIDraggableCamera (line 12) | [RequireComponent(typeof(Camera))]
method Start (line 71) | void Start ()
method CalculateConstrainOffset (line 88) | Vector3 CalculateConstrainOffset ()
method ConstrainToBounds (line 108) | public bool ConstrainToBounds (bool immediate)
method Press (line 136) | public void Press (bool isPressed)
method Drag (line 168) | public void Drag (Vector2 delta)
method Scroll (line 198) | public void Scroll (float delta)
method Update (line 211) | void Update ()
FILE: Assets/Plugins/NGUI/Scripts/Interaction/UIEventTrigger.cs
class UIEventTrigger (line 13) | [AddComponentMenu("NGUI/Interaction/Event Trigger")]
method OnHover (line 47) | void OnHover (bool isOver)
method OnPress (line 56) | void OnPress (bool pressed)
method OnSelect (line 65) | void OnSelect (bool selected)
method OnClick (line 74) | void OnClick ()
method OnDoubleClick (line 82) | void OnDoubleClick ()
method OnDragStart (line 90) | void OnDragStart ()
method OnDragEnd (line 98) | void OnDragEnd ()
method OnDragOver (line 106) | void OnDragOver (GameObject go)
method OnDragOut (line 114) | void OnDragOut (GameObject go)
method OnDrag (line 122) | void OnDrag (Vector2 delta)
FILE: Assets/Plugins/NGUI/Scripts/Interaction/UIForwardEvents.cs
class UIForwardEvents (line 14) | [AddComponentMenu("NGUI/Interaction/Forward Events (Legacy)")]
method OnHover (line 28) | void OnHover (bool isOver)
method OnPress (line 36) | void OnPress (bool pressed)
method OnClick (line 44) | void OnClick ()
method OnDoubleClick (line 52) | void OnDoubleClick ()
method OnSelect (line 60) | void OnSelect (bool selected)
method OnDrag (line 68) | void OnDrag (Vector2 delta)
method OnDrop (line 76) | void OnDrop (GameObject go)
method OnSubmit (line 84) | void OnSubmit ()
method OnScroll (line 92) | void OnScroll (float delta)
FILE: Assets/Plugins/NGUI/Scripts/Interaction/UIGrid.cs
class UIGrid (line 14) | [AddComponentMenu("NGUI/Interaction/Grid")]
type Arrangement (line 19) | public enum Arrangement
type Sorting (line 26) | public enum Sorting
method GetChildList (line 120) | public List<Transform> GetChildList ()
method GetChild (line 149) | public Transform GetChild (int index)
method GetIndex (line 159) | public int GetIndex (Transform trans) { return GetChildList().IndexOf(...
method AddChild (line 165) | [System.Obsolete("Use gameObject.AddChild or transform.parent = gridTr...
method AddChild (line 180) | [System.Obsolete("Use gameObject.AddChild or transform.parent = gridTr...
method RemoveChild (line 233) | public bool RemoveChild (Transform t)
method Init (line 249) | protected virtual void Init ()
method Start (line 259) | protected virtual void Start ()
method Update (line 273) | protected virtual void Update ()
method OnValidate (line 283) | void OnValidate () { if (!Application.isPlaying && NGUITools.GetActive...
method SortByName (line 286) | static public int SortByName (Transform a, Transform b) { return strin...
method SortHorizontal (line 287) | static public int SortHorizontal (Transform a, Transform b) { return a...
method SortVertical (line 288) | static public int SortVertical (Transform a, Transform b) { return b.l...
method Sort (line 294) | protected virtual void Sort (List<Transform> list) { }
method Reposition (line 300) | [ContextMenu("Execute")]
method ConstrainWithinPanel (line 332) | public void ConstrainWithinPanel ()
method ResetPosition (line 346) | protected virtual void ResetPosition (List<Transform> list)
FILE: Assets/Plugins/NGUI/Scripts/Interaction/UIImageButton.cs
class UIImageButton (line 12) | [AddComponentMenu("NGUI/UI/Image Button")]
method OnEnable (line 50) | void OnEnable ()
method OnValidate (line 56) | void OnValidate ()
method UpdateImage (line 67) | void UpdateImage()
method OnHover (line 76) | void OnHover (bool isOver)
method OnPress (line 82) | void OnPress (bool pressed)
method SetSprite (line 88) | void SetSprite (string sprite)
FILE: Assets/Plugins/NGUI/Scripts/Interaction/UIKeyBinding.cs
class UIKeyBinding (line 13) | [AddComponentMenu("NGUI/Interaction/Key Binding")]
type Action (line 18) | public enum Action
type Modifier (line 25) | public enum Modifier
method IsBound (line 76) | static public bool IsBound (KeyCode key)
method OnEnable (line 86) | protected virtual void OnEnable () { mList.Add(this); }
method OnDisable (line 87) | protected virtual void OnDisable () { mList.Remove(this); }
method Start (line 93) | protected virtual void Start ()
method OnSubmit (line 104) | protected virtual void OnSubmit () { if (UICamera.currentKey == keyCod...
method IsModifierActive (line 110) | protected virtual bool IsModifierActive () { return IsModifierActive(m...
method IsModifierActive (line 116) | static public bool IsModifierActive (Modifier modifier)
method Update (line 150) | protected virtual void Update ()
method OnBindingPress (line 208) | protected virtual void OnBindingPress (bool pressed) { UICamera.Notify...
method OnBindingClick (line 209) | protected virtual void OnBindingClick () { UICamera.Notify(gameObject,...
method ToString (line 215) | public override string ToString () { return GetString(keyCode, modifie...
method GetString (line 221) | static public string GetString (KeyCode keyCode, Modifier modifier)
method GetKeyCode (line 230) | static public bool GetKeyCode (string text, out KeyCode key, out Modif...
method GetActiveModifier (line 260) | static public Modifier GetActiveModifier ()
FILE: Assets/Plugins/NGUI/Scripts/Interaction/UIKeyNavigation.cs
class UIKeyNavigation (line 12) | [AddComponentMenu("NGUI/Interaction/Key Navigation")]
type Constraint (line 21) | public enum Constraint
method OnEnable (line 114) | protected virtual void OnEnable ()
method Start (line 120) | void Start ()
method OnDisable (line 130) | protected virtual void OnDisable () { list.Remove(this); }
method IsActive (line 132) | static bool IsActive (GameObject go)
method GetLeft (line 144) | public GameObject GetLeft ()
method GetRight (line 151) | public GameObject GetRight ()
method GetUp (line 158) | public GameObject GetUp ()
method GetDown (line 165) | public GameObject GetDown ()
method Get (line 172) | public GameObject Get (Vector3 myDir, float x = 1f, float y = 1f)
method GetCenter (line 208) | static protected Vector3 GetCenter (GameObject go)
method OnNavigate (line 241) | public virtual void OnNavigate (KeyCode key)
method OnKey (line 264) | public virtual void OnKey (KeyCode key)
method OnClick (line 302) | protected virtual void OnClick ()
FILE: Assets/Plugins/NGUI/Scripts/Interaction/UIPlayAnimation.cs
class UIPlayAnimation (line 14) | [ExecuteInEditMode]
method Awake (line 90) | void Awake ()
method Start (line 110) | void Start ()
method OnEnable (line 144) | void OnEnable ()
method OnDisable (line 164) | void OnDisable ()
method OnHover (line 173) | void OnHover (bool isOver)
method OnPress (line 182) | void OnPress (bool isPressed)
method OnClick (line 192) | void OnClick ()
method OnDoubleClick (line 198) | void OnDoubleClick ()
method OnSelect (line 204) | void OnSelect (bool isSelected)
method OnToggle (line 213) | void OnToggle ()
method OnDragOver (line 222) | void OnDragOver ()
method OnDragOut (line 231) | void OnDragOut ()
method OnDrop (line 237) | void OnDrop (GameObject go)
method Play (line 247) | public void Play (bool forward) { Play(forward, true); }
method Play (line 253) | public void Play (bool forward, bool onlyIfDifferent)
method PlayForward (line 285) | public void PlayForward () { Play(true); }
method PlayReverse (line 291) | public void PlayReverse () { Play(false); }
method OnFinished (line 297) | void OnFinished ()
FILE: Assets/Plugins/NGUI/Scripts/Interaction/UIPlaySound.cs
class UIPlaySound (line 12) | [AddComponentMenu("NGUI/Interaction/Play Sound")]
type Trigger (line 15) | public enum Trigger
method OnEnable (line 45) | void OnEnable ()
method OnDisable (line 51) | void OnDisable ()
method OnHover (line 57) | void OnHover (bool isOver)
method OnPress (line 69) | void OnPress (bool isPressed)
method OnClick (line 81) | void OnClick ()
method OnSelect (line 87) | void OnSelect (bool isSelected)
method Play (line 93) | public void Play ()
FILE: Assets/Plugins/NGUI/Scripts/Interaction/UIPlayTween.cs
class UIPlayTween (line 14) | [ExecuteInEditMode]
method Awake (line 89) | void Awake ()
method Start (line 102) | void Start()
method OnEnable (line 115) | void OnEnable ()
method OnDisable (line 135) | void OnDisable ()
method OnDragOver (line 144) | void OnDragOver () { if (trigger == Trigger.OnHover) OnHover(true); }
method OnHover (line 146) | void OnHover (bool isOver)
method CustomHoverListener (line 175) | void CustomHoverListener (GameObject go, bool isOver)
method OnDragOut (line 188) | void OnDragOut ()
method OnPress (line 197) | void OnPress (bool isPressed)
method OnClick (line 211) | void OnClick ()
method OnDoubleClick (line 219) | void OnDoubleClick ()
method OnSelect (line 227) | void OnSelect (bool isSelected)
method OnToggle (line 241) | void OnToggle ()
method Update (line 250) | void Update ()
method Play (line 288) | public void Play (bool forward)
method OnFinished (line 360) | void OnFinished ()
FILE: Assets/Plugins/NGUI/Scripts/Interaction/UIPopupList.cs
class UIPopupList (line 14) | [ExecuteInEditMode]
type Position (line 28) | public enum Position
type OpenOn (line 191) | public enum OpenOn
method Set (line 315) | public void Set (string value, bool notify = true)
method Clear (line 335) | public virtual void Clear ()
method AddItem (line 345) | public virtual void AddItem (string text)
method AddItem (line 355) | public virtual void AddItem (string text, object data)
method RemoveItem (line 365) | public virtual void RemoveItem (string text)
method RemoveItemByData (line 380) | public virtual void RemoveItemByData (object data)
method TriggerCallbacks (line 397) | protected void TriggerCallbacks ()
method OnEnable (line 426) | protected virtual void OnEnable ()
method OnValidate (line 468) | protected virtual void OnValidate ()
method Start (line 511) | public virtual void Start ()
method OnLocalize (line 550) | protected virtual void OnLocalize () { if (isLocalized) TriggerCallbac...
method Highlight (line 556) | protected virtual void Highlight (UILabel lbl, bool instant)
method GetHighlightPosition (line 582) | protected virtual Vector3 GetHighlightPosition ()
method UpdateTweenPosition (line 600) | protected virtual IEnumerator UpdateTweenPosition ()
method OnItemHover (line 619) | protected virtual void OnItemHover (GameObject go, bool isOver)
method OnItemPress (line 632) | protected virtual void OnItemPress (GameObject go, bool isPressed)
method Select (line 656) | void Select (UILabel lbl, bool instant) { Highlight(lbl, instant); }
method OnNavigate (line 662) | protected virtual void OnNavigate (KeyCode key)
method OnKey (line 690) | protected virtual void OnKey (KeyCode key)
method OnDisable (line 703) | protected virtual void OnDisable () { CloseSelf(); }
method OnSelect (line 709) | protected virtual void OnSelect (bool isSelected) { if (!isSelected) C...
method Close (line 715) | static public void Close ()
method CloseSelf (line 728) | public virtual void CloseSelf ()
method AnimateColor (line 772) | protected virtual void AnimateColor (UIWidget widget)
method AnimatePosition (line 783) | protected virtual void AnimatePosition (UIWidget widget, bool placeAbo...
method AnimateScale (line 798) | protected virtual void AnimateScale (UIWidget widget, bool placeAbove,...
method Animate (line 819) | protected void Animate (UIWidget widget, bool placeAbove, float bottom)
method OnClick (line 829) | protected virtual void OnClick ()
method OnDoubleClick (line 849) | protected virtual void OnDoubleClick () { if (openOn == OpenOn.DoubleC...
method CloseIfUnselected (line 855) | IEnumerator CloseIfUnselected ()
method Show (line 875) | public virtual void Show ()
FILE: Assets/Plugins/NGUI/Scripts/Interaction/UIProgressBar.cs
class UIProgressBar (line 13) | [ExecuteInEditMode]
type FillDirection (line 17) | public enum FillDirection
method Set (line 212) | public void Set (float val, bool notify = true)
method Start (line 243) | public void Start ()
method Upgrade (line 269) | protected virtual void Upgrade () { }
method OnStart (line 275) | protected virtual void OnStart() { }
method Update (line 281) | protected void Update ()
method OnValidate (line 293) | protected void OnValidate ()
method ScreenToValue (line 320) | protected float ScreenToValue (Vector2 screenPos)
method LocalToValue (line 339) | protected virtual float LocalToValue (Vector2 localPos)
method ForceUpdate (line 364) | public virtual void ForceUpdate ()
method SetThumbPosition (line 453) | protected void SetThumbPosition (Vector3 worldPos)
method OnPan (line 475) | public virtual void OnPan (Vector2 delta)
FILE: Assets/Plugins/NGUI/Scripts/Interaction/UISavedOption.cs
class UISavedOption (line 12) | [AddComponentMenu("NGUI/Interaction/Saved Option")]
method Awake (line 31) | void Awake ()
method OnEnable (line 42) | void OnEnable ()
method OnDisable (line 77) | void OnDisable ()
method SaveSelection (line 103) | public void SaveSelection () { PlayerPrefs.SetString(key, UIPopupList....
method SaveState (line 109) | public void SaveState () { PlayerPrefs.SetInt(key, UIToggle.current.va...
method SaveProgress (line 115) | public void SaveProgress () { PlayerPrefs.SetFloat(key, UIProgressBar....
FILE: Assets/Plugins/NGUI/Scripts/Interaction/UIScrollBar.cs
class UIScrollBar (line 13) | [ExecuteInEditMode]
type Direction (line 17) | enum Direction
method Upgrade (line 75) | protected override void Upgrade ()
method OnStart (line 100) | protected override void OnStart ()
method LocalToValue (line 124) | protected override float LocalToValue (Vector2 localPos)
method ForceUpdate (line 163) | public override void ForceUpdate ()
FILE: Assets/Plugins/NGUI/Scripts/Interaction/UIScrollView.cs
class UIScrollView (line 13) | [ExecuteInEditMode]
type Movement (line 20) | public enum Movement
type DragEffect (line 28) | public enum DragEffect
type ShowCondition (line 35) | public enum ShowCondition
method Awake (line 324) | void Awake ()
method OnEnable (line 372) | void OnEnable ()
method Start (line 378) | void Start ()
method CheckScrollbars (line 384) | void CheckScrollbars ()
method OnDisable (line 401) | void OnDisable () { list.Remove(this); mPressed = false; }
method RestrictWithinBounds (line 407) | public bool RestrictWithinBounds (bool instant) { return RestrictWithi...
method RestrictWithinBounds (line 413) | public bool RestrictWithinBounds (bool instant, bool horizontal, bool ...
method RestrictTargetWithinBounds (line 422) | public bool RestrictTargetWithinBounds(Transform target, bool instant)
method RestrictTargetWithinBounds (line 427) | public bool RestrictTargetWithinBounds(Transform target, bool instant,...
method RestrictWithinBounds (line 439) | public bool RestrictWithinBounds(Bounds bounds, bool instant, bool hor...
method DisableSpring (line 521) | public void DisableSpring ()
method UpdateScrollbars (line 531) | public void UpdateScrollbars () { UpdateScrollbars(true); }
method UpdateScrollbars (line 537) | public virtual void UpdateScrollbars (bool recalculateBounds)
method UpdateScrollbars (line 611) | protected void UpdateScrollbars (UIProgressBar slider, float contentMi...
method SetDragAmount (line 656) | public virtual void SetDragAmount (float x, float y, bool updateScroll...
method InvalidateBounds (line 710) | public void InvalidateBounds () { mCalculatedBounds = false; }
method ResetPosition (line 718) | [ContextMenu("Reset Clipping Position")]
method UpdatePosition (line 739) | public void UpdatePosition ()
method OnScrollBar (line 758) | public void OnScrollBar ()
method MoveRelative (line 774) | public virtual void MoveRelative (Vector3 relative)
method MoveAbsolute (line 790) | public void MoveAbsolute (Vector3 absolute)
method Press (line 801) | public void Press (bool pressed)
method Drag (line 873) | public void Drag ()
method Scroll (line 980) | public void Scroll (float delta)
method LateUpdate (line 995) | void LateUpdate ()
method OnPan (line 1106) | public void OnPan (Vector2 delta)
method OnDrawGizmos (line 1124) | void OnDrawGizmos ()
FILE: Assets/Plugins/NGUI/Scripts/Interaction/UIShowControlScheme.cs
class UIShowControlScheme (line 12) | public class UIShowControlScheme : MonoBehaviour
method OnEnable (line 19) | void OnEnable () { UICamera.onSchemeChange += OnScheme; OnScheme(); }
method OnDisable (line 20) | void OnDisable () { UICamera.onSchemeChange -= OnScheme; }
method OnScheme (line 22) | void OnScheme ()
FILE: Assets/Plugins/NGUI/Scripts/Interaction/UISlider.cs
class UISlider (line 13) | [ExecuteInEditMode]
type Direction (line 17) | enum Direction
method Upgrade (line 57) | protected override void Upgrade ()
method OnStart (line 85) | protected override void OnStart ()
method OnPressBackground (line 113) | protected void OnPressBackground (GameObject go, bool isPressed)
method OnDragBackground (line 125) | protected void OnDragBackground (GameObject go, Vector2 delta)
method OnPressForeground (line 136) | protected void OnPressForeground (GameObject go, bool isPressed)
method OnDragForeground (line 153) | protected void OnDragForeground (GameObject go, Vector2 delta)
method OnPan (line 164) | public override void OnPan (Vector2 delta) { if (enabled && isCollider...
FILE: Assets/Plugins/NGUI/Scripts/Interaction/UISoundVolume.cs
class UISoundVolume (line 13) | [RequireComponent(typeof(UISlider))]
method Awake (line 17) | void Awake ()
method OnChange (line 24) | void OnChange ()
FILE: Assets/Plugins/NGUI/Scripts/Interaction/UITable.cs
class UITable (line 15) | [AddComponentMenu("NGUI/Interaction/Table")]
type Direction (line 20) | public enum Direction
type Sorting (line 26) | public enum Sorting
method GetChildList (line 109) | public List<Transform> GetChildList ()
method Sort (line 137) | protected virtual void Sort (List<Transform> list) { list.Sort(UIGrid....
method Start (line 143) | protected virtual void Start ()
method Init (line 154) | protected virtual void Init ()
method LateUpdate (line 164) | protected virtual void LateUpdate ()
method OnValidate (line 174) | void OnValidate () { if (!Application.isPlaying && NGUITools.GetActive...
method RepositionVariableSize (line 180) | protected void RepositionVariableSize (List<Transform> children)
method Reposition (line 295) | [ContextMenu("Execute")]
FILE: Assets/Plugins/NGUI/Scripts/Interaction/UIToggle.cs
class UIToggle (line 14) | [ExecuteInEditMode]
method GetActiveToggle (line 150) | static public UIToggle GetActiveToggle (int group)
method OnEnable (line 161) | void OnEnable () { list.Add(this); }
method OnDisable (line 162) | void OnDisable () { list.Remove(this); }
method Start (line 168) | public void Start ()
method OnClick (line 220) | void OnClick () { if (enabled && isColliderEnabled && UICamera.current...
method Set (line 227) | public void Set (bool state, bool notify = true)
FILE: Assets/Plugins/NGUI/Scripts/Interaction/UIToggledComponents.cs
class UIToggledComponents (line 13) | [ExecuteInEditMode]
method Awake (line 25) | void Awake ()
method Toggle (line 49) | public void Toggle ()
FILE: Assets/Plugins/NGUI/Scripts/Interaction/UIToggledObjects.cs
class UIToggledObjects (line 14) | [AddComponentMenu("NGUI/Interaction/Toggled Objects")]
method Awake (line 23) | void Awake ()
method Toggle (line 47) | public void Toggle ()
method Set (line 61) | void Set (GameObject go, bool state)
FILE: Assets/Plugins/NGUI/Scripts/Interaction/UIWidgetContainer.cs
class UIWidgetContainer (line 13) | [AddComponentMenu("NGUI/Interaction/Widget Container")]
FILE: Assets/Plugins/NGUI/Scripts/Interaction/UIWrapContent.cs
class UIWrapContent (line 29) | [AddComponentMenu("NGUI/Interaction/Wrap Content")]
method Start (line 113) | protected virtual void Start ()
method OnMove (line 134) | protected virtual void OnMove(UIPanel panel)
method CheckArrows (line 140) | void CheckArrows()
method CacheScrollView (line 162) | protected bool CacheScrollView()
method InitChildren (line 184) | public virtual void InitChildren(List<Transform> children, int showCou...
method ResetPanel (line 218) | protected virtual void ResetPanel()
method ResetScrollView (line 230) | protected void ResetScrollView()
method ResetChildPositions (line 245) | void ResetChildPositions ()
method GetLocalPosition (line 268) | protected Vector3 GetLocalPosition(int realIndex)
method GetExtents (line 282) | protected float GetExtents()
method IsVisible (line 294) | public bool IsVisible(int realIndex)
method RestToBeginning (line 333) | [ContextMenu("Rest To Beginning")]
method UpdateAnchors (line 351) | public void UpdateAnchors()
method LateUpdate (line 357) | void LateUpdate()
method WrapContent (line 371) | public void WrapContent()
method GetRealIndex (line 410) | protected int GetRealIndex(Vector3 localPosition)
method WrapHorizontal (line 424) | protected bool WrapHorizontal(Vector3[] corners)
method WrapVertical (line 494) | protected bool WrapVertical(Vector3[] corners)
method OnValidate (line 568) | void OnValidate ()
method OnDestroy (line 588) | void OnDestroy()
method UpdateItem (line 600) | protected virtual void UpdateItem (Transform item, int index, int real...
FILE: Assets/Plugins/NGUI/Scripts/Internal/ActiveAnimation.cs
class ActiveAnimation (line 15) | [AddComponentMenu("NGUI/Internal/Active Animation")]
method Finish (line 95) | public void Finish ()
method Reset (line 116) | public void Reset ()
method Start (line 136) | void Start ()
method Update (line 149) | void Update ()
method Play (line 217) | void Play (string clipName, Direction playDirection)
method Play (line 286) | static public ActiveAnimation Play (Animation anim, string clipName, D...
method Play (line 318) | static public ActiveAnimation Play (Animation anim, string clipName, D...
method Play (line 327) | static public ActiveAnimation Play (Animation anim, Direction playDire...
method Play (line 336) | static public ActiveAnimation Play (Animator anim, string clipName, Di...
FILE: Assets/Plugins/NGUI/Scripts/Internal/AnimationOrTween.cs
type Trigger (line 10) | public enum Trigger
type Direction (line 28) | public enum Direction
type EnableCondition (line 35) | public enum EnableCondition
type DisableCondition (line 42) | public enum DisableCondition
FILE: Assets/Plugins/NGUI/Scripts/Internal/BMFont.cs
class BMFont (line 13) | [System.Serializable]
method GetGlyph (line 80) | public BMGlyph GetGlyph (int index, bool createIfMissing)
method GetGlyph (line 110) | public BMGlyph GetGlyph (int index) { return GetGlyph(index, false); }
method Clear (line 116) | public void Clear ()
method Trim (line 126) | public void Trim (int xMin, int yMin, int xMax, int yMax)
FILE: Assets/Plugins/NGUI/Scripts/Internal/BMGlyph.cs
class BMGlyph (line 13) | [System.Serializable]
method GetKerning (line 31) | public int GetKerning (int previousChar)
method SetKerning (line 46) | public void SetKerning (int previousChar, int amount)
method Trim (line 67) | public void Trim (int xMin, int yMin, int xMax, int yMax)
FILE: Assets/Plugins/NGUI/Scripts/Internal/BMSymbol.cs
class BMSymbol (line 13) | [System.Serializable]
method MarkAsChanged (line 41) | public void MarkAsChanged () { mIsValid = false; }
method Validate (line 47) | public bool Validate (UIAtlas atlas)
FILE: Assets/Plugins/NGUI/Scripts/Internal/BetterList.cs
class BetterList (line 28) | public class BetterList<T>
method GetEnumerator (line 60) | public IEnumerator<T> GetEnumerator () { return mList.GetEnumerator(); }
method Clear (line 66) | public void Clear () { mList.Clear(); }
method Release (line 72) | public void Release () { mList.Clear(); }
method Add (line 78) | public void Add (T item) { mList.Add(item); }
method Insert (line 84) | public void Insert (int index, T item)
method Contains (line 94) | public bool Contains (T item) { return mList.Contains(item); }
method IndexOf (line 100) | public int IndexOf (T item) { return mList.IndexOf(item); }
method Remove (line 106) | public bool Remove (T item) { return mList.Remove(item); }
method RemoveAt (line 112) | public void RemoveAt (int index) { mList.RemoveAt(index); }
method Pop (line 118) | public T Pop ()
method ToArray (line 133) | public T[] ToArray () { return mList.ToArray(); }
method Sort (line 139) | public void Sort (System.Comparison<T> comparer) { mList.Sort(comparer...
method BetterList (line 155) | public BetterList()
method BetterList (line 159) | public BetterList(int cacheSize)
method GetEnumerator (line 168) | [DebuggerHidden]
method AllocateMore (line 197) | void AllocateMore ()
method Trim (line 209) | void Trim ()
method Clear (line 227) | public void Clear ()
method Release (line 241) | public void Release () { size = 0; buffer = null; }
method Add (line 247) | public void Add (T item)
method AddRange (line 253) | public void AddRange(BetterList<T> range)
method AddRange (line 264) | public void AddRange(T[] range)
method Insert (line 279) | public void Insert (int index, T item)
method Contains (line 296) | public bool Contains (T item)
method IndexOf (line 316) | public int IndexOf (T item)
method Remove (line 333) | public bool Remove (T item)
method RemoveAt (line 357) | public void RemoveAt (int index)
method Pop (line 372) | public T Pop ()
method ToArray (line 387) | public T[] ToArray () { Trim(); return buffer; }
method Sort (line 414) | [DebuggerHidden]
FILE: Assets/Plugins/NGUI/Scripts/Internal/ByteReader.cs
class ByteReader (line 17) | public class ByteReader
method ByteReader (line 22) | public ByteReader (byte[] bytes) { mBuffer = bytes; }
method ByteReader (line 23) | public ByteReader (TextAsset asset) { mBuffer = asset.bytes; }
method Open (line 29) | static public ByteReader Open (string path)
method ReadLine (line 57) | static string ReadLine (byte[] buffer, int start, int count)
method ReadLine (line 130) | public string ReadLine () { return ReadLine(true); }
method ReadLine (line 136) | public string ReadLine (bool skipEmptyLines)
method ReadDictionary (line 172) | public Dictionary<string, string> ReadDictionary ()
method ReadCSV (line 205) | public BetterList<string> ReadCSV ()
FILE: Assets/Plugins/NGUI/Scripts/Internal/EventDelegate.cs
class EventDelegate (line 21) | [System.Serializable]
class Parameter (line 29) | [System.Serializable]
method Parameter (line 35) | public Parameter () { }
method Parameter (line 36) | public Parameter (Object obj, string field) { this.obj = obj; this.f...
method Parameter (line 37) | public Parameter (object val) { mValue = val; }
method EventDelegate (line 238) | public EventDelegate () { }
method EventDelegate (line 239) | public EventDelegate (Callback call) { Set(call); }
method EventDelegate (line 240) | public EventDelegate (MonoBehaviour target, string methodName) { Set(t...
method GetMethodName (line 248) | static string GetMethodName (Callback callback)
method IsValid (line 254) | static bool IsValid (Callback callback)
method GetMethodName (line 260) | static string GetMethodName (Callback callback) { return callback.Meth...
method IsValid (line 261) | static bool IsValid (Callback callback) { return callback != null && c...
method IsValid (line 264) | static bool IsValid (Callback callback) { return callback != null; }
method Equals (line 271) | public override bool Equals (object obj)
method GetHashCode (line 303) | public override int GetHashCode () { return s_Hash; }
method Set (line 309) | void Set (Callback call)
method Set (line 340) | public void Set (MonoBehaviour target, string methodName)
method Cache (line 351) | void Cache ()
method Execute (line 454) | public bool Execute ()
method Clear (line 586) | public void Clear ()
method ToString (line 605) | public override string ToString ()
method Execute (line 623) | static public void Execute (List<EventDelegate> list)
method IsValid (line 665) | static public bool IsValid (List<EventDelegate> list)
method Set (line 683) | static public EventDelegate Set(List<EventDelegate> list, Callback cal...
method Set (line 700) | static public void Set (List<EventDelegate> list, EventDelegate del)
method Add (line 713) | static public EventDelegate Add (List<EventDelegate> list, Callback ca...
method Add (line 719) | static public EventDelegate Add (List<EventDelegate> list, Callback ca...
method Add (line 743) | static public void Add (List<EventDelegate> list, EventDelegate ev) { ...
method Add (line 749) | static public void Add (List<EventDelegate> list, EventDelegate ev, bo...
method Remove (line 783) | static public bool Remove (List<EventDelegate> list, Callback callback)
method Remove (line 805) | static public bool Remove (List<EventDelegate> list, EventDelegate ev)
FILE: Assets/Plugins/NGUI/Scripts/Internal/Localization.cs
class Localization (line 30) | static public class Localization
method LoadDictionary (line 133) | static bool LoadDictionary (string value)
method LoadAndSelect (line 176) | static bool LoadAndSelect (string value)
method Load (line 198) | static public void Load (TextAsset asset)
method Set (line 208) | static public void Set (string languageName, byte[] bytes)
method ReplaceKey (line 218) | static public void ReplaceKey (string key, string val)
method ClearReplacements (line 228) | static public void ClearReplacements () { mReplacement.Clear(); }
method LoadCSV (line 234) | static public bool LoadCSV (TextAsset asset, bool merge = false) { ret...
method LoadCSV (line 240) | static public bool LoadCSV (byte[] bytes, bool merge = false) { return...
method HasLanguage (line 248) | static bool HasLanguage (string languageName)
method LoadCSV (line 259) | static bool LoadCSV (byte[] bytes, TextAsset asset, bool merge = false)
method AddCSV (line 362) | static void AddCSV (BetterList<string> newValues, string[] newLanguage...
method ExtractStrings (line 391) | static string[] ExtractStrings (BetterList<string> added, string[] new...
method SelectLanguage (line 422) | static bool SelectLanguage (string language)
method Set (line 448) | static public void Set (string languageName, Dictionary<string, string...
method Set (line 467) | static public void Set (string key, string value)
method Get (line 477) | static public string Get (string key)
method Format (line 566) | static public string Format (string key, params object[] parameters) {...
method Localize (line 571) | [System.Obsolete("Use Localization.Get instead")]
method Exists (line 578) | static public bool Exists (string key)
method Set (line 595) | static public void Set (string language, string key, string text)
FILE: Assets/Plugins/NGUI/Scripts/Internal/MinMaxRangeAttribute.cs
class MinMaxRangeAttribute (line 8) | public class MinMaxRangeAttribute : PropertyAttribute
method MinMaxRangeAttribute (line 12) | public MinMaxRangeAttribute (float minLimit, float maxLimit)
FILE: Assets/Plugins/NGUI/Scripts/Internal/NGUIDebug.cs
class NGUIDebug (line 13) | [AddComponentMenu("NGUI/Internal/Debug")]
method CreateInstance (line 42) | static public void CreateInstance ()
method LogString (line 56) | static void LogString (string text)
method Log (line 71) | static public void Log (params object[] objs)
method Log (line 93) | static public void Log (string s)
method Clear (line 106) | static public void Clear () { mLines.Clear(); }
method DrawBounds (line 112) | static public void DrawBounds (Bounds b)
method OnGUI (line 123) | void OnGUI()
FILE: Assets/Plugins/NGUI/Scripts/Internal/NGUIMath.cs
class NGUIMath (line 15) | static public class NGUIMath
method Lerp (line 21) | [System.Diagnostics.DebuggerHidden]
method ClampIndex (line 29) | [System.Diagnostics.DebuggerHidden]
method RepeatIndex (line 37) | [System.Diagnostics.DebuggerHidden]
method WrapAngle (line 51) | [System.Diagnostics.DebuggerHidden]
method Wrap01 (line 64) | [System.Diagnostics.DebuggerHidden]
method HexToDecimal (line 72) | [System.Diagnostics.DebuggerHidden]
method DecimalToHexChar (line 109) | [System.Diagnostics.DebuggerHidden]
method DecimalToHex8 (line 122) | [System.Diagnostics.DebuggerHidden]
method DecimalToHex24 (line 143) | [System.Diagnostics.DebuggerHidden]
method DecimalToHex32 (line 168) | [System.Diagnostics.DebuggerHidden]
method ColorToInt (line 192) | [System.Diagnostics.DebuggerHidden]
method IntToColor (line 208) | [System.Diagnostics.DebuggerHidden]
method IntToBinary (line 225) | [System.Diagnostics.DebuggerHidden]
method HexToColor (line 243) | [System.Diagnostics.DebuggerHidden]
method ConvertToTexCoords (line 254) | static public Rect ConvertToTexCoords (Rect rect, int width, int height)
method ConvertToPixels (line 272) | static public Rect ConvertToPixels (Rect rect, int width, int height, ...
method MakePixelPerfect (line 297) | static public Rect MakePixelPerfect (Rect rect)
method MakePixelPerfect (line 310) | static public Rect MakePixelPerfect (Rect rect, int width, int height)
method ConstrainRect (line 325) | static public Vector2 ConstrainRect (Vector2 minRect, Vector2 maxRect,...
method CalculateAbsoluteWidgetBounds (line 361) | static public Bounds CalculateAbsoluteWidgetBounds (Transform trans)
method CalculateRelativeWidgetBounds (line 404) | static public Bounds CalculateRelativeWidgetBounds (Transform trans)
method CalculateRelativeWidgetBounds (line 413) | static public Bounds CalculateRelativeWidgetBounds (Transform trans, b...
method CalculateRelativeWidgetBounds (line 422) | static public Bounds CalculateRelativeWidgetBounds (Transform relative...
method CalculateRelativeWidgetBounds (line 431) | static public Bounds CalculateRelativeWidgetBounds (Transform relative...
method CalculateRelativeWidgetBounds (line 455) | [System.Diagnostics.DebuggerHidden]
method SpringDampen (line 532) | static public Vector3 SpringDampen (ref Vector3 velocity, float streng...
method SpringDampen (line 547) | static public Vector2 SpringDampen (ref Vector2 velocity, float streng...
method SpringLerp (line 562) | static public float SpringLerp (float strength, float deltaTime)
method SpringLerp (line 576) | static public float SpringLerp (float from, float to, float strength, ...
method SpringLerp (line 589) | static public Vector2 SpringLerp (Vector2 from, Vector2 to, float stre...
method SpringLerp (line 598) | static public Vector3 SpringLerp (Vector3 from, Vector3 to, float stre...
method SpringLerp (line 607) | static public Quaternion SpringLerp (Quaternion from, Quaternion to, f...
method RotateTowards (line 616) | static public float RotateTowards (float from, float to, float maxAngle)
method DistancePointToLineSegment (line 627) | static float DistancePointToLineSegment (Vector2 point, Vector2 a, Vec...
method DistanceToRectangle (line 642) | static public float DistanceToRectangle (Vector2[] screenPoints, Vecto...
method DistanceToRectangle (line 684) | static public float DistanceToRectangle (Vector3[] worldPoints, Vector...
method GetPivotOffset (line 696) | static public Vector2 GetPivotOffset (UIWidget.Pivot pv)
method GetPivot (line 715) | static public UIWidget.Pivot GetPivot (Vector2 offset)
method MoveWidget (line 741) | static public void MoveWidget (UIRect w, float x, float y) { MoveRect(...
method MoveRect (line 747) | static public void MoveRect (UIRect rect, float x, float y)
method ResizeWidget (line 792) | static public void ResizeWidget (UIWidget w, UIWidget.Pivot pivot, flo...
method ResizeWidget (line 801) | static public void ResizeWidget (UIWidget w, UIWidget.Pivot pivot, flo...
method AdjustWidget (line 863) | static public void AdjustWidget (UIWidget w, float left, float bottom,...
method AdjustWidget (line 872) | static public void AdjustWidget (UIWidget w, float left, float bottom,...
method AdjustWidget (line 881) | static public void AdjustWidget (UIWidget w, float left, float bottom,...
method AdjustByDPI (line 1030) | static public int AdjustByDPI (float height)
method ScreenToPixels (line 1055) | static public Vector2 ScreenToPixels (Vector2 pos, Transform relativeTo)
method ScreenToParentPixels (line 1075) | static public Vector2 ScreenToParentPixels (Vector2 pos, Transform rel...
method WorldToLocalPoint (line 1100) | static public Vector3 WorldToLocalPoint (Vector3 worldPos, Camera worl...
method OverlayPosition (line 1118) | static public void OverlayPosition (this Transform trans, Vector3 worl...
method OverlayPosition (line 1133) | static public void OverlayPosition (this Transform trans, Vector3 worl...
method OverlayPosition (line 1145) | static public void OverlayPosition (this Transform trans, Transform ta...
FILE: Assets/Plugins/NGUI/Scripts/Internal/NGUIText.cs
class NGUIText (line 19) | static public class NGUIText
type Alignment (line 21) | public enum Alignment
type SymbolStyle (line 30) | public enum SymbolStyle
class GlyphInfo (line 37) | public class GlyphInfo
method Update (line 93) | static public void Update () { Update(true); }
method Update (line 99) | static public void Update (bool request)
method Prepare (line 153) | static public void Prepare (string text)
method GetSymbol (line 165) | static public BMSymbol GetSymbol (string text, int index, int textLength)
method GetGlyphWidth (line 174) | static public float GetGlyphWidth (int ch, int prev)
method GetGlyph (line 213) | static public GlyphInfo GetGlyph (int ch, int prev)
method ParseAlpha (line 339) | [System.Diagnostics.DebuggerHidden]
method ParseColor (line 351) | [System.Diagnostics.DebuggerHidden]
method ParseColor24 (line 359) | [System.Diagnostics.DebuggerHidden]
method ParseColor32 (line 374) | [System.Diagnostics.DebuggerHidden]
method EncodeColor (line 390) | [System.Diagnostics.DebuggerHidden]
method EncodeColor (line 398) | [System.Diagnostics.DebuggerHidden]
method EncodeAlpha (line 406) | [System.Diagnostics.DebuggerHidden]
method EncodeColor24 (line 418) | [System.Diagnostics.DebuggerHidden]
method EncodeColor32 (line 430) | [System.Diagnostics.DebuggerHidden]
method ParseSymbol (line 442) | static public bool ParseSymbol (string text, ref int index)
method IsHex (line 457) | [System.Diagnostics.DebuggerHidden]
method ParseSymbol (line 469) | static public bool ParseSymbol (string text, ref int index, BetterList...
method StripSymbols (line 686) | static public string StripSymbols (string text)
method Align (line 721) | static public void Align (List<Vector3> verts, int indexOffset, float ...
method GetExactCharacterIndex (line 822) | static public int GetExactCharacterIndex (List<Vector3> verts, List<in...
method GetApproximateCharacterIndex (line 852) | static public int GetApproximateCharacterIndex (List<Vector3> verts, L...
method IsSpace (line 885) | [DebuggerHidden]
method EndLine (line 893) | [DebuggerHidden]
method ReplaceSpaceWithNewline (line 906) | [DebuggerHidden]
method CalculatePrintedSize (line 918) | static public Vector2 CalculatePrintedSize (string text)
method CalculateOffsetToFit (line 1000) | static public int CalculateOffsetToFit (string text)
method GetEndOfLineThatFits (line 1045) | static public string GetEndOfLineThatFits (string text)
method WrapText (line 1056) | static public bool WrapText (string text, out string finalText, bool w...
method WrapText (line 1065) | static public bool WrapText (string text, out string finalText, bool k...
method Print (line 1362) | static public void Print (string text, List<Vector3> verts, List<Vecto...
method PrintApproximateCharacterPositions (line 1833) | static public void PrintApproximateCharacterPositions (string text, Li...
method PrintExactCharacterPositions (line 1943) | static public void PrintExactCharacterPositions (string text, List<Vec...
method PrintCaretAndSelection (line 2057) | static public void PrintCaretAndSelection (string text, int start, int...
method ReplaceLink (line 2283) | static public bool ReplaceLink (ref string text, ref int index, string...
method InsertHyperlink (line 2316) | static public bool InsertHyperlink (ref string text, ref int index, st...
method ReplaceLinks (line 2336) | static public void ReplaceLinks (ref string text)
FILE: Assets/Plugins/NGUI/Scripts/Internal/NGUITools.cs
class NGUITools (line 16) | static public class NGUITools
method PlaySound (line 73) | static public AudioSource PlaySound (AudioClip clip) { return PlaySoun...
method PlaySound (line 79) | static public AudioSource PlaySound (AudioClip clip, float volume) { r...
method PlaySound (line 88) | static public AudioSource PlaySound (AudioClip clip, float volume, flo...
method RandomRange (line 183) | static public int RandomRange (int min, int max)
method GetHierarchy (line 193) | static public string GetHierarchy (GameObject obj)
method FindActive (line 210) | static public T[] FindActive<T> () where T : Component
method FindCameraForLayer (line 219) | static public Camera FindCameraForLayer (int layer)
method AddWidgetCollider (line 255) | static public void AddWidgetCollider (GameObject go) { AddWidgetCollid...
method AddWidgetCollider (line 261) | static public void AddWidgetCollider (GameObject go, bool considerInac...
method UpdateWidgetCollider (line 321) | static public void UpdateWidgetCollider (GameObject go)
method UpdateWidgetCollider (line 330) | static public void UpdateWidgetCollider (GameObject go, bool considerI...
method UpdateWidgetCollider (line 350) | static public void UpdateWidgetCollider (BoxCollider box, bool conside...
method UpdateWidgetCollider (line 390) | static public void UpdateWidgetCollider (BoxCollider2D box, bool consi...
method GetTypeName (line 427) | static public string GetTypeName<T> ()
method GetTypeName (line 439) | static public string GetTypeName (UnityEngine.Object obj)
method RegisterUndo (line 452) | static public void RegisterUndo (UnityEngine.Object obj, string name)
method SetDirty (line 464) | static public void SetDirty (UnityEngine.Object obj)
method AddChild (line 481) | static public GameObject AddChild (this GameObject parent) { return Ad...
method AddChild (line 487) | static public GameObject AddChild (this GameObject parent, int layer) ...
method AddChild (line 493) | static public GameObject AddChild (this GameObject parent, bool undo) ...
method AddChild (line 499) | static public GameObject AddChild (this GameObject parent, bool undo, ...
method AddChild (line 523) | static public GameObject AddChild (this GameObject parent, GameObject ...
method AddChild (line 529) | static public GameObject AddChild (this GameObject parent, GameObject ...
method CalculateRaycastDepth (line 553) | static public int CalculateRaycastDepth (GameObject go)
method CalculateNextDepth (line 595) | static public int CalculateNextDepth (GameObject go)
method CalculateNextDepth (line 612) | static public int CalculateNextDepth (GameObject go, bool ignoreChildr...
method AdjustDepth (line 639) | static public int AdjustDepth (GameObject go, int adjustment)
method BringForward (line 685) | static public void BringForward (GameObject go)
method PushBack (line 696) | static public void PushBack (GameObject go)
method NormalizeDepths (line 707) | static public void NormalizeDepths ()
method NormalizeWidgetDepths (line 717) | static public void NormalizeWidgetDepths ()
method NormalizeWidgetDepths (line 726) | static public void NormalizeWidgetDepths (GameObject go)
method NormalizeWidgetDepths (line 735) | static public void NormalizeWidgetDepths (UIWidget[] list)
method NormalizePanelDepths (line 767) | static public void NormalizePanelDepths ()
method CreateUI (line 800) | static public UIPanel CreateUI (bool advanced3D) { return CreateUI(nul...
method CreateUI (line 806) | static public UIPanel CreateUI (bool advanced3D, int layer) { return C...
method CreateUI (line 812) | static public UIPanel CreateUI (Transform trans, bool advanced3D, int ...
method SetChildLayer (line 975) | static public void SetChildLayer (this Transform t, int layer)
method AddChild (line 991) | static public T AddChild<T> (this GameObject parent) where T : Component
method AddChild (line 1009) | static public T AddChild<T> (this GameObject parent, bool undo) where ...
method AddWidget (line 1027) | static public T AddWidget<T> (this GameObject go, int depth = int.MaxV...
method AddSprite (line 1044) | static public UISprite AddSprite (this GameObject go, UIAtlas atlas, s...
method GetRoot (line 1058) | static public GameObject GetRoot (GameObject go)
method FindInParents (line 1076) | static public T FindInParents<T> (GameObject go) where T : Component
method FindInParents (line 1101) | static public T FindInParents<T> (Transform trans) where T : Component
method Destroy (line 1125) | static public void Destroy (UnityEngine.Object obj)
method DestroyChildren (line 1162) | static public void DestroyChildren (this Transform t)
method DestroyImmediate (line 1183) | static public void DestroyImmediate (UnityEngine.Object obj)
method Broadcast (line 1196) | static public void Broadcast (string funcName)
method Broadcast (line 1206) | static public void Broadcast (string funcName, object param)
method IsChild (line 1216) | static public bool IsChild (Transform parent, Transform child)
method Activate (line 1232) | static void Activate (Transform t) { Activate(t, false); }
method Activate (line 1238) | static void Activate (Transform t, bool compatibilityMode)
method Deactivate (line 1264) | static void Deactivate (Transform t) { SetActiveSelf(t.gameObject, fal...
method SetActive (line 1271) | static public void SetActive (GameObject go, bool state) { SetActive(g...
method SetActive (line 1278) | static public void SetActive (GameObject go, bool state, bool compatib...
method CallCreatePanel (line 1298) | [System.Diagnostics.DebuggerHidden]
method SetActiveChildren (line 1312) | static public void SetActiveChildren (GameObject go, bool state)
method IsActive (line 1338) | [System.Obsolete("Use NGUITools.GetActive instead")]
method GetActive (line 1348) | [System.Diagnostics.DebuggerHidden]
method GetActive (line 1359) | [System.Diagnostics.DebuggerHidden]
method SetActiveSelf (line 1370) | [System.Diagnostics.DebuggerHidden]
method SetLayer (line 1381) | static public void SetLayer (GameObject go, int layer)
method Round (line 1398) | static public Vector3 Round (Vector3 v)
method MakePixelPerfect (line 1410) | static public void MakePixelPerfect (Transform t)
method FitOnScreen (line 1433) | static public void FitOnScreen (this Camera cam, Transform t)
method FitOnScreen (line 1459) | static public void FitOnScreen (this Camera cam, Transform transform, ...
method FitOnScreen (line 1469) | static public void FitOnScreen (this Camera cam, Transform transform, ...
method FitOnScreen (line 1480) | static public void FitOnScreen (this Camera cam, Transform transform, ...
method Save (line 1532) | static public bool Save (string fileName, byte[] bytes)
method Load (line 1569) | static public byte[] Load (string fileName)
method ApplyPMA (line 1590) | static public Color ApplyPMA (Color c)
method MarkParentAsChanged (line 1605) | static public void MarkParentAsChanged (GameObject go)
method EncodeColor (line 1641) | [System.Obsolete("Use NGUIText.EncodeColor instead")]
method ParseColor (line 1644) | [System.Obsolete("Use NGUIText.ParseColor instead")]
method StripSymbols (line 1647) | [System.Obsolete("Use NGUIText.StripSymbols instead")]
method AddMissingComponent (line 1655) | static public T AddMissingComponent<T> (this GameObject go) where T : ...
method GetSides (line 1684) | static public Vector3[] GetSides (this Camera cam)
method GetSides (line 1693) | static public Vector3[] GetSides (this Camera cam, float depth)
method GetSides (line 1702) | static public Vector3[] GetSides (this Camera cam, Transform relativeTo)
method GetSides (line 1711) | static public Vector3[] GetSides (this Camera cam, float depth, Transf...
method GetWorldCorners (line 1769) | static public Vector3[] GetWorldCorners (this Camera cam)
method GetWorldCorners (line 1779) | static public Vector3[] GetWorldCorners (this Camera cam, float depth)
method GetWorldCorners (line 1788) | static public Vector3[] GetWorldCorners (this Camera cam, Transform re...
method GetWorldCorners (line 1797) | static public Vector3[] GetWorldCorners (this Camera cam, float depth,...
method GetFuncName (line 1848) | static public string GetFuncName (object obj, string method)
method Execute (line 1862) | static public void Execute<T> (GameObject go, string funcName) where T...
method ExecuteAll (line 1881) | static public void ExecuteAll<T> (GameObject root, string funcName) wh...
method ImmediatelyCreateDrawCalls (line 1894) | static public void ImmediatelyCreateDrawCalls (GameObject root)
method KeyToCaption (line 2142) | static public string KeyToCaption (KeyCode key)
method Draw (line 2311) | static public T Draw<T> (string id, OnInitFunc<T> onInit = null) where...
method GammaToLinearSpace (line 2363) | static public Color GammaToLinearSpace (this Color c)
FILE: Assets/Plugins/NGUI/Scripts/Internal/PropertyBinding.cs
class PropertyBinding (line 12) | [ExecuteInEditMode]
type UpdateCondition (line 16) | public enum UpdateCondition
type Direction (line 24) | public enum Direction
method Start (line 64) | void Start ()
method Update (line 70) | void Update ()
method LateUpdate (line 78) | void LateUpdate ()
method FixedUpdate (line 86) | void FixedUpdate ()
method OnValidate (line 94) | void OnValidate ()
method UpdateTarget (line 104) | [ContextMenu("Update Now")]
FILE: Assets/Plugins/NGUI/Scripts/Internal/PropertyReference.cs
class PropertyReference (line 22) | [System.Serializable]
method PropertyReference (line 93) | public PropertyReference () { }
method PropertyReference (line 94) | public PropertyReference (Component target, string fieldName)
method GetPropertyType (line 104) | public Type GetPropertyType ()
method Equals (line 122) | public override bool Equals (object obj)
method GetHashCode (line 143) | public override int GetHashCode () { return s_Hash; }
method Set (line 149) | public void Set (Component target, string methodName)
method Clear (line 159) | public void Clear ()
method Reset (line 169) | public void Reset ()
method ToString (line 181) | public override string ToString () { return ToString(mTarget, name); }
method ToString (line 187) | static public string ToString (Component comp, string property)
method Get (line 206) | [DebuggerHidden]
method Set (line 228) | [DebuggerHidden]
method Cache (line 279) | [DebuggerHidden]
method Convert (line 306) | bool Convert (ref object value)
method Get (line 326) | public object Get ()
method Set (line 332) | public bool Set (object value)
method Cache (line 338) | bool Cache () { return false; }
method Convert (line 339) | bool Convert (ref object value) { return false; }
method Convert (line 346) | static public bool Convert (Type from, Type to)
method Convert (line 356) | static public bool Convert (object value, Type to)
method Convert (line 370) | static public bool Convert (ref object value, Type from, Type to)
FILE: Assets/Plugins/NGUI/Scripts/Internal/RealTime.cs
class RealTime (line 12) | public class RealTime : MonoBehaviour
method Spawn (line 52) | static void Spawn ()
method Update (line 60) | void Update ()
FILE: Assets/Plugins/NGUI/Scripts/Internal/SpringPanel.cs
class SpringPanel (line 12) | [RequireComponent(typeof(UIPanel))]
method Start (line 46) | void Start ()
method Update (line 57) | void Update ()
method AdvanceTowardsPosition (line 66) | protected virtual void AdvanceTowardsPosition ()
method Begin (line 102) | static public SpringPanel Begin (GameObject go, Vector3 pos, float str...
FILE: Assets/Plugins/NGUI/Scripts/Internal/UIBasicSprite.cs
class UIBasicSprite (line 12) | public abstract class UIBasicSprite : UIWidget
type Type (line 57) | public enum Type
type FillDirection (line 84) | public enum FillDirection
type AdvancedType (line 93) | public enum AdvancedType
type Flip (line 100) | public enum Flip
method OnValidate (line 372) | protected override void OnValidate ()
method SetCutData (line 458) | public void SetCutData(float left, float top, float right, float bottom)
method RefreshSlider (line 466) | private void RefreshSlider()
method Fill (line 524) | protected void Fill (List<Vector3> verts, List<Vector2> uvs, List<Colo...
method SimpleFill (line 596) | void SimpleFill (List<Vector3> verts, List<Vector2> uvs, List<Color> c...
method SlicedFill (line 632) | void SlicedFill (List<Vector3> verts, List<Vector2> uvs, List<Color> c...
method AddVertexColours (line 734) | [System.Diagnostics.DebuggerHidden]
method TiledFill (line 752) | void TiledFill (List<Vector3> verts, List<Vector2> uvs, List<Color> cols)
method FilledFill (line 841) | void FilledFill (List<Vector3> verts, List<Vector2> uvs, List<Color> c...
method AdvancedFill (line 1020) | void AdvancedFill (List<Vector3> verts, List<Vector2> uvs, List<Color>...
method PolygonClipFill (line 1253) | protected void PolygonClipFill(List<Vector3> verts, List<Vector2> uvs,...
method SliceFilledFill (line 1312) | protected void SliceFilledFill(List<Vector3> verts, List<Vector2> uvs,...
method DealVertValueScall (line 1443) | private float DealVertValueScall(float baseNum, float min, float max)
method DealUvValueScall (line 1458) | private float DealUvValueScall(float min, float max, float baseVertNum...
method SlicedAlphaedFill (line 1471) | protected void SlicedAlphaedFill(List<Vector3> verts, List<Vector2> uv...
method SlicedAlphaedSideFill (line 1588) | protected void SlicedAlphaedSideFill(List<Vector3> verts, List<Vector2...
method CountValueBySingleData (line 1720) | private float CountValueBySingleData(Vector3 a, Vector3 b, Vector3 c, ...
method MirroredFill (line 1734) | protected void MirroredFill(List<Vector3> verts, List<Vector2> uvs, Li...
method CutedFill (line 1847) | protected void CutedFill(List<Vector3> verts, List<Vector2> uvs, List<...
method AlphaedFill (line 1894) | protected void AlphaedFill(List<Vector3> verts, List<Vector2> uvs, Lis...
method QuarterFill (line 1938) | protected void QuarterFill(List<Vector3> verts, List<Vector2> uvs, Lis...
method HalfFill (line 2018) | protected void HalfFill(List<Vector3> verts, List<Vector2> uvs, List<C...
method RadialCut (line 2068) | static bool RadialCut (Vector2[] xy, Vector2[] uv, float fill, bool in...
method RadialCut (line 2097) | static void RadialCut (Vector2[] xy, float cos, float sin, bool invert...
method Fill (line 2176) | static void Fill (List<Vector3> verts, List<Vector2> uvs, List<Color> ...
FILE: Assets/Plugins/NGUI/Scripts/Internal/UIDrawCall.cs
type Clipping (line 37) | public enum Clipping : int
type ShadowMode (line 294) | public enum ShadowMode
method CreateMaterial (line 356) | void CreateMaterial ()
method RebuildMaterial (line 442) | Material RebuildMaterial ()
method UpdateMaterials (line 465) | void UpdateMaterials ()
method UpdateGeometry (line 483) | public void UpdateGeometry (int widgetCount)
method GenerateCachedIndexBuffer (line 675) | int[] GenerateCachedIndexBuffer (int vertexCount, int indexCount)
method OnWillRenderObject (line 711) | void OnWillRenderObject ()
method SetClipping (line 793) | void SetClipping (int index, Vector4 cr, Vector2 soft, float angle)
method Awake (line 815) | void Awake ()
FILE: Assets/Plugins/NGUI/Scripts/Internal/UIEventListener.cs
class UIEventListener (line 13) | [AddComponentMenu("NGUI/Internal/Event Listener")]
method OnSubmit (line 52) | void OnSubmit () { if (isColliderEnabled && onSubmit != null) onSub...
method OnClick (line 53) | void OnClick () { if (isColliderEnabled && onClick != null) onClic...
method OnDoubleClick (line 54) | void OnDoubleClick () { if (isColliderEnabled && onDoubleClick != nu...
method OnHover (line 55) | void OnHover (bool isOver) { if (isColliderEnabled && onHover != null...
method OnPress (line 56) | void OnPress (bool isPressed) { if (isColliderEnabled && onPress != nu...
method OnSelect (line 57) | void OnSelect (bool selected) { if (isColliderEnabled && onSelect != n...
method OnScroll (line 58) | void OnScroll (float delta) { if (isColliderEnabled && onScroll != nu...
method OnDragStart (line 59) | void OnDragStart () { if (onDragStart != null) onDragStart(gameObje...
method OnDrag (line 60) | void OnDrag (Vector2 delta) { if (onDrag != null) onDrag(gameObject, ...
method OnDragOver (line 61) | void OnDragOver () { if (isColliderEnabled && onDragOver != null) o...
method OnDragOut (line 62) | void OnDragOut () { if (isColliderEnabled && onDragOut != null) onD...
method OnDragEnd (line 63) | void OnDragEnd () { if (onDragEnd != null) onDragEnd(gameObject); }
method OnDrop (line 64) | void OnDrop (GameObject go) { if (isColliderEnabled && onDrop != null...
method OnKey (line 65) | void OnKey (KeyCode key) { if (isColliderEnabled && onKey != null) on...
method OnTooltip (line 66) | void OnTooltip (bool show) { if (isColliderEnabled && onTooltip != nu...
method Clear (line 68) | public void Clear ()
method Get (line 91) | static public UIEventListener Get (GameObject go)
FILE: Assets/Plugins/NGUI/Scripts/Internal/UIGeometry.cs
class UIGeometry (line 20) | public class UIGeometry
method Clear (line 69) | public void Clear ()
method ApplyTransform (line 81) | public void ApplyTransform (Matrix4x4 widgetToPanel, bool generateNorm...
method WriteToBuffers (line 103) | public void WriteToBuffers (List<Vector3> v, List<Vector2> u, List<Col...
FILE: Assets/Plugins/NGUI/Scripts/Internal/UIRect.cs
class AnchorPoint (line 15) | [System.Serializable]
method AnchorPoint (line 28) | public AnchorPoint () { }
method AnchorPoint (line 29) | public AnchorPoint (float relative) { this.relative = relative; }
method Set (line 35) | public void Set (float relative, float absolute)
method Set (line 45) | public void Set (Transform target, float relative, float absolute)
method SetToNearest (line 56) | public void SetToNearest (float abs0, float abs1, float abs2) { SetToN...
method SetToNearest (line 62) | public void SetToNearest (float rel0, float rel1, float rel2, float ab...
method SetHorizontal (line 77) | public void SetHorizontal (Transform parent, float localPos)
method SetVertical (line 97) | public void SetVertical (Transform parent, float localPos)
method GetSides (line 117) | public Vector3[] GetSides (Transform relativeTo)
type AnchorUpdate (line 157) | public enum AnchorUpdate
method CalculateFinalAlpha (line 292) | public abstract float CalculateFinalAlpha (int frameID);
method Invalidate (line 337) | public virtual void Invalidate (bool includeChildren)
method GetSides (line 353) | public virtual Vector3[] GetSides (Transform relativeTo)
method GetLocalPos (line 373) | protected Vector3 GetLocalPos (AnchorPoint ac, Transform trans)
method OnEnable (line 396) | protected virtual void OnEnable ()
method OnInit (line 416) | protected virtual void OnInit ()
method OnDisable (line 428) | protected virtual void OnDisable ()
method Awake (line 445) | protected virtual void Awake ()
method Start (line 456) | protected void Start ()
FILE: Assets/Plugins/NGUI/Scripts/Internal/UISnapshotPoint.cs
class UISnapshotPoint (line 8) | [ExecuteInEditMode]
method Start (line 22) | void Start () { if (tag != "EditorOnly") tag = "EditorOnly"; }
FILE: Assets/Plugins/NGUI/Scripts/Internal/UIWidget.cs
class UIWidget (line 13) | [ExecuteInEditMode]
type Pivot (line 17) | public enum Pivot
type AspectRatioSource (line 103) | public enum AspectRatioSource
method SetDimensions (line 645) | public void SetDimensions (int w, int h)
method GetSides (line 670) | public override Vector3[] GetSides (Transform relativeTo)
method CalculateFinalAlpha (line 701) | public override float CalculateFinalAlpha (int frameID)
method UpdateFinalAlpha (line 719) | protected void UpdateFinalAlpha (int frameID)
method Invalidate (line 736) | public override void Invalidate (bool includeChildren)
method CalculateCumulativeAlpha (line 754) | public float CalculateCumulativeAlpha (int frameID)
method SetRect (line 764) | public override void SetRect (float x, float y, float width, float hei...
method ResizeCollider (line 807) | public void ResizeCollider () { if (NGUITools.GetActive(this)) NGUIToo...
method FullCompareFunc (line 813) | [System.Diagnostics.DebuggerHidden]
method PanelCompareFunc (line 825) | [System.Diagnostics.DebuggerHidden]
method CalculateBounds (line 846) | public Bounds CalculateBounds () { return CalculateBounds(null); }
method CalculateBounds (line 852) | public Bounds CalculateBounds (Transform relativeParent)
method SetDirty (line 875) | public void SetDirty ()
method RemoveFromPanel (line 891) | public void RemoveFromPanel ()
method OnValidate (line 913) | protected override void OnValidate()
method MarkAsChanged (line 964) | public virtual void MarkAsChanged ()
method CreatePanel (line 989) | public UIPanel CreatePanel ()
method CheckLayer (line 1010) | public void CheckLayer ()
method ParentHasChanged (line 1024) | public override void ParentHasChanged ()
method Awake (line 1044) | protected override void Awake ()
method OnInit (line 1054) | protected override void OnInit ()
method UpgradeFrom265 (line 1066) | protected virtual void UpgradeFrom265 ()
method OnStart (line 1078) | protected override void OnStart ()
method OnAnchor (line 1097) | protected override void OnAnchor ()
method OnUpdate (line 1243) | protected override void OnUpdate ()
method OnApplicationPause (line 1256) | void OnApplicationPause (bool paused) { if (!paused) MarkAsChanged(); }
method OnDisable (line 1263) | protected override void OnDisable ()
method OnDestroy (line 1273) | void OnDestroy () { RemoveFromPanel(); }
method OnDrawGizmos (line 1328) | void OnDrawGizmos ()
method UpdateVisibility (line 1358) | public bool UpdateVisibility (bool visibleByAlpha, bool visibleByPanel)
method UpdateTransform (line 1378) | public bool UpdateTransform (int frame)
method UpdateGeometry (line 1434) | public bool UpdateGeometry (int frame)
method WriteToBuffers (line 1504) | public void WriteToBuffers (List<Vector3> v, List<Vector2> u, List<Col...
method MakePixelPerfect (line 1513) | virtual public void MakePixelPerfect ()
method OnFill (line 1547) | virtual public void OnFill (List<Vector3> verts, List<Vector2> uvs, Li...
FILE: Assets/Plugins/NGUI/Scripts/Tweening/AnimatedAlpha.cs
class AnimatedAlpha (line 12) | [ExecuteInEditMode]
method OnEnable (line 21) | void OnEnable ()
method LateUpdate (line 28) | void LateUpdate ()
FILE: Assets/Plugins/NGUI/Scripts/Tweening/AnimatedColor.cs
class AnimatedColor (line 12) | [ExecuteInEditMode]
method OnEnable (line 20) | void OnEnable () { mWidget = GetComponent<UIWidget>(); LateUpdate(); }
method LateUpdate (line 21) | void LateUpdate () { mWidget.color = color; }
FILE: Assets/Plugins/NGUI/Scripts/Tweening/AnimatedWidget.cs
class AnimatedWidget (line 12) | [ExecuteInEditMode]
method OnEnable (line 20) | void OnEnable ()
method LateUpdate (line 26) | void LateUpdate ()
FILE: Assets/Plugins/NGUI/Scripts/Tweening/SpringPosition.cs
class SpringPosition (line 12) | [AddComponentMenu("NGUI/Tween/Spring Position")]
method Start (line 67) | void Start ()
method Update (line 77) | void Update ()
method NotifyListeners (line 114) | void NotifyListeners ()
method Begin (line 130) | static public SpringPosition Begin (GameObject go, Vector3 pos, float ...
FILE: Assets/Plugins/NGUI/Scripts/Tweening/TweenAlpha.cs
class TweenAlpha (line 12) | [AddComponentMenu("NGUI/Tween/Tween Alpha")]
method Cache (line 26) | void Cache ()
method OnUpdate (line 80) | protected override void OnUpdate (float factor, bool isFinished) { val...
method Begin (line 86) | static public TweenAlpha Begin (GameObject go, float duration, float a...
method SetStartToCurrentValue (line 100) | public override void SetStartToCurrentValue () { from = value; }
method SetEndToCurrentValue (line 101) | public override void SetEndToCurrentValue () { to = value; }
FILE: Assets/Plugins/NGUI/Scripts/Tweening/TweenColor.cs
class TweenColor (line 12) | [AddComponentMenu("NGUI/Tween/Tween Color")]
method Cache (line 24) | void Cache ()
method OnUpdate (line 88) | protected override void OnUpdate (float factor, bool isFinished) { val...
method Begin (line 94) | static public TweenColor Begin (GameObject go, float duration, Color c...
method SetStartToCurrentValue (line 111) | [ContextMenu("Set 'From' to current value")]
method SetEndToCurrentValue (line 114) | [ContextMenu("Set 'To' to current value")]
method SetCurrentValueToStart (line 117) | [ContextMenu("Assume value of 'From'")]
method SetCurrentValueToEnd (line 120) | [ContextMenu("Assume value of 'To'")]
FILE: Assets/Plugins/NGUI/Scripts/Tweening/TweenFOV.cs
class TweenFOV (line 12) | [RequireComponent(typeof(Camera))]
method OnUpdate (line 40) | protected override void OnUpdate (float factor, bool isFinished) { val...
method Begin (line 46) | static public TweenFOV Begin (GameObject go, float duration, float to)
method SetStartToCurrentValue (line 60) | [ContextMenu("Set 'From' to current value")]
method SetEndToCurrentValue (line 63) | [ContextMenu("Set 'To' to current value")]
method SetCurrentValueToStart (line 66) | [ContextMenu("Assume value of 'From'")]
method SetCurrentValueToEnd (line 69) | [ContextMenu("Assume value of 'To'")]
FILE: Assets/Plugins/NGUI/Scripts/Tweening/TweenFill.cs
class TweenFill (line 12) | [RequireComponent(typeof(UIBasicSprite))]
method Cache (line 22) | void Cache ()
method OnUpdate (line 51) | protected override void OnUpdate (float factor, bool isFinished) { val...
method Begin (line 57) | static public TweenFill Begin (GameObject go, float duration, float fill)
method SetStartToCurrentValue (line 71) | public override void SetStartToCurrentValue () { from = value; }
method SetEndToCurrentValue (line 72) | public override void SetEndToCurrentValue () { to = value; }
FILE: Assets/Plugins/NGUI/Scripts/Tweening/TweenHeight.cs
class TweenHeight (line 12) | [RequireComponent(typeof(UIWidget))]
method OnUpdate (line 38) | protected override void OnUpdate (float factor, bool isFinished)
method Begin (line 57) | static public TweenHeight Begin (UIWidget widget, float duration, int ...
method SetStartToCurrentValue (line 71) | [ContextMenu("Set 'From' to current value")]
method SetEndToCurrentValue (line 74) | [ContextMenu("Set 'To' to current value")]
method SetCurrentValueToStart (line 77) | [ContextMenu("Assume value of 'From'")]
method SetCurrentValueToEnd (line 80) | [ContextMenu("Assume value of 'To'")]
FILE: Assets/Plugins/NGUI/Scripts/Tweening/TweenLetters.cs
class TweenLetters (line 13) | public class TweenLetters : UITweener
type AnimationLetterOrder (line 15) | public enum AnimationLetterOrder { Forward, Reverse, Random }
class LetterProperties (line 17) | class LetterProperties
class AnimationProperties (line 24) | [System.Serializable]
method OnEnable (line 51) | void OnEnable ()
method OnDisable (line 57) | void OnDisable ()
method Awake (line 62) | void Awake ()
method Play (line 68) | public override void Play (bool forward)
method OnPostFill (line 74) | void OnPostFill (UIWidget widget, int bufferOffset, List<Vector3> vert...
method LerpUnclamped (line 156) | static Vector3 LerpUnclamped (Vector3 a, Vector3 b, float f)
method LerpUnclamped (line 164) | static float LerpUnclamped (float a, float b, float f) { return a + (b...
method OnUpdate (line 171) | protected override void OnUpdate (float factor, bool isFinished)
method SetLetterOrder (line 180) | void SetLetterOrder (int letterCount)
method GetLetterDuration (line 221) | void GetLetterDuration (int letterCount)
method ScaleRange (line 259) | float ScaleRange (float value, float baseMax, float limitMax)
method GetCenter (line 268) | static Vector3 GetCenter (List<Vector3> verts, int firstVert, int length)
FILE: Assets/Plugins/NGUI/Scripts/Tweening/TweenOrthoSize.cs
class TweenOrthoSize (line 12) | [RequireComponent(typeof(Camera))]
method OnUpdate (line 48) | protected override void OnUpdate (float factor, bool isFinished) { val...
method Begin (line 54) | static public TweenOrthoSize Begin (GameObject go, float duration, flo...
method SetStartToCurrentValue (line 68) | public override void SetStartToCurrentValue () { from = value; }
method SetEndToCurrentValue (line 69) | public override void SetEndToCurrentValue () { to = value; }
FILE: Assets/Plugins/NGUI/Scripts/Tweening/TweenPosition.cs
class TweenPosition (line 12) | [AddComponentMenu("NGUI/Tween/Tween Position")]
method Awake (line 54) | void Awake () { mRect = GetComponent<UIRect>(); }
method OnUpdate (line 60) | protected override void OnUpdate (float factor, bool isFinished) { val...
method Begin (line 66) | static public TweenPosition Begin (GameObject go, float duration, Vect...
method Begin (line 84) | static public TweenPosition Begin (GameObject go, float duration, Vect...
method SetStartToCurrentValue (line 99) | [ContextMenu("Set 'From' to current value")]
method SetEndToCurrentValue (line 102) | [ContextMenu("Set 'To' to current value")]
method SetCurrentValueToStart (line 105) | [ContextMenu("Assume value of 'From'")]
method SetCurrentValueToEnd (line 108) | [ContextMenu("Assume value of 'To'")]
FILE: Assets/Plugins/NGUI/Scripts/Tweening/TweenRotation.cs
class TweenRotation (line 12) | [AddComponentMenu("NGUI/Tween/Tween Rotation")]
method OnUpdate (line 36) | protected override void OnUpdate (float factor, bool isFinished)
method Begin (line 49) | static public TweenRotation Begin (GameObject go, float duration, Quat...
method SetStartToCurrentValue (line 63) | [ContextMenu("Set 'From' to current value")]
method SetEndToCurrentValue (line 66) | [ContextMenu("Set 'To' to current value")]
method SetCurrentValueToStart (line 69) | [ContextMenu("Assume value of 'From'")]
method SetCurrentValueToEnd (line 72) | [ContextMenu("Assume value of 'To'")]
FILE: Assets/Plugins/NGUI/Scripts/Tweening/TweenScale.cs
class TweenScale (line 12) | [AddComponentMenu("NGUI/Tween/Tween Scale")]
method OnUpdate (line 33) | protected override void OnUpdate (float factor, bool isFinished)
method Begin (line 52) | static public TweenScale Begin (GameObject go, float duration, Vector3...
method SetStartToCurrentValue (line 66) | [ContextMenu("Set 'From' to current value")]
method SetEndToCurrentValue (line 69) | [ContextMenu("Set 'To' to current value")]
method SetCurrentValueToStart (line 72) | [ContextMenu("Assume value of 'From'")]
method SetCurrentValueToEnd (line 75) | [ContextMenu("Assume value of 'To'")]
FILE: Assets/Plugins/NGUI/Scripts/Tweening/TweenTransform.cs
class TweenTransform (line 12) | [AddComponentMenu("NGUI/Tween/Tween Transform")]
method OnUpdate (line 28) | protected override void OnUpdate (float factor, bool isFinished)
method Begin (line 62) | static public TweenTransform Begin (GameObject go, float duration, Tra...
method Begin (line 68) | static public TweenTransform Begin (GameObject go, float duration, Tra...
FILE: Assets/Plugins/NGUI/Scripts/Tweening/TweenVolume.cs
class TweenVolume (line 12) | [RequireComponent(typeof(AudioSource))]
method OnUpdate (line 67) | protected override void OnUpdate (float factor, bool isFinished)
method Begin (line 77) | static public TweenVolume Begin (GameObject go, float duration, float ...
method SetStartToCurrentValue (line 92) | public override void SetStartToCurrentValue () { from = value; }
method SetEndToCurrentValue (line 93) | public override void SetEndToCurrentValue () { to = value; }
FILE: Assets/Plugins/NGUI/Scripts/Tweening/TweenWidth.cs
class TweenWidth (line 12) | [RequireComponent(typeof(UIWidget))]
method OnUpdate (line 38) | protected override void OnUpdate (float factor, bool isFinished)
method Begin (line 57) | static public TweenWidth Begin (UIWidget widget, float duration, int w...
method SetStartToCurrentValue (line 71) | [ContextMenu("Set 'From' to current value")]
method SetEndToCurrentValue (line 74) | [ContextMenu("Set 'To' to current value")]
method SetCurrentValueToStart (line 77) | [ContextMenu("Assume value of 'From'")]
method SetCurrentValueToEnd (line 80) | [ContextMenu("Assume value of 'To'")]
FILE: Assets/Plugins/NGUI/Scripts/Tweening/UITweener.cs
class UITweener (line 14) | public abstract class UITweener : MonoBehaviour
type Method (line 22) | public enum Method
type Style (line 32) | public enum Style
method Reset (line 154) | void Reset ()
method Start (line 167) | protected virtual void Start () { DoUpdate(); }
method Update (line 168) | protected void Update () { if (!useFixedUpdate) DoUpdate(); }
method FixedUpdate (line 169) | protected void FixedUpdate () { if (useFixedUpdate) DoUpdate(); }
method DoUpdate (line 175) | protected void DoUpdate ()
method SetOnFinished (line 262) | public void SetOnFinished(EventDelegate.Callback del, bool oneShot) { ...
method SetOnFinished (line 268) | public void SetOnFinished (EventDelegate.Callback del) { EventDelegate...
method SetOnFinished (line 274) | public void SetOnFinished (EventDelegate del) { EventDelegate.Set(onFi...
method AddOnFinished (line 280) | public void AddOnFinished (EventDelegate.Callback del) { EventDelegate...
method AddOnFinished (line 286) | public void AddOnFinished (EventDelegate del) { EventDelegate.Add(onFi...
method RemoveOnFinished (line 292) | public void RemoveOnFinished (EventDelegate del)
method OnDisable (line 302) | void OnDisable () { mStarted = false; }
method Sample (line 308) | public void Sample (float factor, bool isFinished)
method BounceLogic (line 359) | float BounceLogic (float val)
method Play (line 384) | [System.Obsolete("Use PlayForward() instead")]
method PlayForward (line 391) | public void PlayForward () { Play(true); }
method PlayReverse (line 397) | public void PlayReverse () { Play(false); }
method Play (line 403) | public virtual void Play (bool forward)
method ResetToBeginning (line 423) | public void ResetToBeginning ()
method Toggle (line 434) | public void Toggle ()
method OnUpdate (line 451) | abstract protected void OnUpdate (float factor, bool isFinished);
method Begin (line 457) | static public T Begin<T> (GameObject go, float duration, float delay =...
method SetStartToCurrentValue (line 507) | public virtual void SetStartToCurrentValue () { }
method SetEndToCurrentValue (line 513) | public virtual void SetEndToCurrentValue () { }
FILE: Assets/Plugins/NGUI/Scripts/UI/UI2DSprite.cs
class UI2DSprite (line 16) | [ExecuteInEditMode]
method OnUpdate (line 274) | protected override void OnUpdate ()
method OnValidate (line 324) | protected override void OnValidate ()
method MakePixelPerfect (line 338) | public override void MakePixelPerfect ()
method OnFill (line 367) | public override void OnFill (List<Vector3> verts, List<Vector2> uvs, L...
FILE: Assets/Plugins/NGUI/Scripts/UI/UI2DSpriteAnimation.cs
class UI2DSpriteAnimation (line 12) | public class UI2DSpriteAnimation : MonoBehaviour
method Play (line 64) | public void Play ()
method Pause (line 84) | public void Pause () { enabled = false; }
method ResetToBeginning (line 90) | public void ResetToBeginning ()
method Start (line 100) | void Start () { Play(); }
method Update (line 106) | void Update ()
method UpdateSprite (line 137) | void UpdateSprite ()
FILE: Assets/Plugins/NGUI/Scripts/UI/UIAnchor.cs
class UIAnchor (line 12) | [ExecuteInEditMode]
type Side (line 16) | public enum Side
method OnEnable (line 76) | void OnEnable ()
method OnDisable (line 87) | void OnDisable () { UICamera.onScreenResize -= ScreenSizeChanged; }
method ScreenSizeChanged (line 89) | void ScreenSizeChanged () { if (mStarted && runOnlyOnce) Update(); }
method Start (line 95) | void Start ()
method Update (line 118) | void Update ()
FILE: Assets/Plugins/NGUI/Scripts/UI/UIAtlas.cs
class UIAtlas (line 14) | [AddComponentMenu("NGUI/UI/Atlas")]
class Sprite (line 18) | [System.Serializable]
type Coordinates (line 39) | enum Coordinates
method GetSprite (line 214) | public UISpriteData GetSprite (string name)
method GetRandomSprite (line 273) | public string GetRandomSprite (string startsWith)
method MarkSpriteListAsChanged (line 294) | public void MarkSpriteListAsChanged ()
method SortAlphabetically (line 310) | public void SortAlphabetically ()
method GetListOfSprites (line 322) | public BetterList<string> GetListOfSprites ()
method GetListOfSprites (line 341) | public BetterList<string> GetListOfSprites (string match)
method References (line 389) | bool References (UIAtlas atlas)
method CheckIfRelated (line 400) | static public bool CheckIfRelated (UIAtlas a, UIAtlas b)
method MarkAsChanged (line 410) | public void MarkAsChanged ()
method Upgrade (line 473) | bool Upgrade ()
FILE: Assets/Plugins/NGUI/Scripts/UI/UICamera.cs
class UICamera (line 40) | [ExecuteInEditMode]
type ControlScheme (line 45) | public enum ControlScheme
type ClickNotification (line 56) | public enum ClickNotification
class MouseOrTouch (line 67) | public class MouseOrTouch
type EventType (line 114) | public enum EventType : int
type ProcessEventsIn (line 255) | public enum ProcessEventsIn
method IsPressed (line 1129) | static public bool IsPressed (GameObject go)
method CountInputSources (line 1150) | static public int CountInputSources ()
method CompareFunc (line 1235) | static int CompareFunc (UICamera a, UICamera b)
type DepthEntry (line 1242) | struct DepthEntry
method FindRootRigidbody (line 1258) | static Rigidbody FindRootRigidbody (Transform trans)
method FindRootRigidbody2D (line 1297) | static Rigidbody2D FindRootRigidbody2D (Transform trans)
method Raycast (line 1336) | static public void Raycast (MouseOrTouch touch)
method Raycast (line 1354) | static public bool Raycast (Vector3 inPos)
method IsVisible (line 1634) | static bool IsVisible (Vector3 worldPoint, GameObject go)
method IsVisible (line 1651) | static bool IsVisible (DepthEntry de)
method IsVisible (line 1653) | static bool IsVisible (ref DepthEntry de)
method IsHighlighted (line 1670) | static public bool IsHighlighted (GameObject go) { return (UICamera.ho...
method FindCameraForLayer (line 1676) | static public UICamera FindCameraForLayer (int layer)
method GetDirection (line 1693) | static int GetDirection (KeyCode up, KeyCode down)
method GetDirection (line 1704) | static int GetDirection (KeyCode up0, KeyCode up1, KeyCode down0, KeyC...
method GetDirection (line 1720) | static int GetDirection (string axis)
method Notify (line 1751) | static public void Notify (GameObject go, string funcName, object obj)
method Awake (line 1776) | void Awake ()
method OnEnable (line 1829) | void OnEnable ()
method OnDisable (line 1839) | void OnDisable () { list.Remove(this); }
method Start (line 1849) | void Start ()
method OnValidate (line 1882) | void OnValidate () { Start(); }
method Update (line 1889) | void Update ()
method LateUpdate (line 1907) | void LateUpdate ()
method ProcessEvents (line 1935) | void ProcessEvents ()
method ProcessMouse (line 1981) | public void ProcessMouse ()
class Touch (line 2136) | public class Touch
method ProcessTouches (line 2154) | public void ProcessTouches ()
method ProcessFakeTouches (line 2241) | void ProcessFakeTouches ()
method ProcessOthers (line 2285) | public void ProcessOthers ()
method ProcessPress (line 2426) | void ProcessPress (bool pressed, float click, float drag)
method ProcessRelease (line 2581) | void ProcessRelease (bool isMouse, float drag)
method HasCollider (line 2663) | bool HasCollider (GameObject go)
method ProcessTouch (line 2676) | public void ProcessTouch (bool pressed, bool released)
method CancelNextTooltip (line 2718) | static public void CancelNextTooltip () { mTooltipTime = 0f; }
method ShowTooltip (line 2724) | static public bool ShowTooltip (GameObject go)
method HideTooltip (line 2751) | static public bool HideTooltip () { return ShowTooltip(null); }
FILE: Assets/Plugins/NGUI/Scripts/UI/UIColorPicker.cs
class UIColorPicker (line 14) | [RequireComponent(typeof(UITexture))]
method Start (line 45) | void Start ()
method OnDestroy (line 77) | void OnDestroy ()
method OnPress (line 83) | void OnPress (bool pressed) { if (enabled && pressed && UICamera.curre...
method OnDrag (line 84) | void OnDrag (Vector2 delta) { if (enabled) Sample(); }
method OnPan (line 85) | void OnPan (Vector2 delta)
method Sample (line 99) | void Sample ()
method Select (line 127) | public void Select (Vector2 v)
method Select (line 152) | public Vector2 Select (Color c)
method Sample (line 212) | static public Color Sample (float x, float y)
FILE: Assets/Plugins/NGUI/Scripts/UI/UIFont.cs
class UIFont (line 21) | [ExecuteInEditMode]
method Trim (line 447) | void Trim ()
method References (line 469) | bool References (UIFont font)
method CheckIfRelated (line 480) | static public bool CheckIfRelated (UIFont a, UIFont b)
method MarkAsChanged (line 503) | public void MarkAsChanged ()
method UpdateUVRect (line 534) | public void UpdateUVRect ()
method GetSymbol (line 573) | BMSymbol GetSymbol (string sequence, bool createIfMissing)
method MatchSymbol (line 595) | public BMSymbol MatchSymbol (string text, int offset, int textLength)
method AddSymbol (line 633) | public void AddSymbol (string sequence, string spriteName)
method RemoveSymbol (line 644) | public void RemoveSymbol (string sequence)
method RenameSymbol (line 655) | public void RenameSymbol (string before, string after)
method UsesSprite (line 666) | public bool UsesSprite (string s)
FILE: Assets/Plugins/NGUI/Scripts/UI/UIInput.cs
type InputType (line 21) | public enum InputType
type Validation (line 28) | public enum Validation
type KeyboardType (line 40) | public enum KeyboardType
type KeyboardType (line 52) | public enum KeyboardType
type OnReturnKey (line 65) | public enum OnReturnKey
method Set (line 289) | public void Set (string value, bool notify = true)
method Validate (line 448) | public string Validate (string val)
method Start (line 471) | public void Start ()
method Init (line 496) | protected void Init ()
method SaveToPlayerPrefs (line 521) | protected void SaveToPlayerPrefs (string val)
method OnSelect (line 538) | protected virtual void OnSelect (bool isSelected)
method OnSelectEvent (line 567) | protected void OnSelectEvent ()
method OnDeselectEvent (line 590) | protected void OnDeselectEvent ()
method Update (line 626) | protected virtual void Update ()
method OnKey (line 850) | void OnKey (KeyCode key)
method DoBackspace (line 874) | protected void DoBackspace ()
method ProcessEvent (line 892) | public virtual bool ProcessEvent (Event ev)
method Insert (line 1115) | protected virtual void Insert (string text)
method GetLeftText (line 1168) | protected string GetLeftText ()
method GetRightText (line 1178) | protected string GetRightText ()
method GetSelection (line 1188) | protected string GetSelection ()
method GetCharUnderMouse (line 1206) | protected int GetCharUnderMouse ()
method OnPress (line 1219) | protected virtual void OnPress (bool isPressed)
method OnDrag (line 1238) | protected virtual void OnDrag (Vector2 delta)
method OnDisable (line 1252) | void OnDisable () { Cleanup(); }
method Cleanup (line 1258) | protected virtual void Cleanup ()
method Submit (line 1274) | public void Submit ()
FILE: Assets/Plugins/NGUI/Scripts/UI/UIInputOnGUI.cs
class UIInputOnGUI (line 18) | [RequireComponent(typeof(UIInput))]
method Awake (line 24) | void Awake () { mInput = GetComponent<UIInput>(); }
method OnGUI (line 30) | void OnGUI ()
FILE: Assets/Plugins/NGUI/Scripts/UI/UILabel.cs
class UILabel (line 11) | [ExecuteInEditMode]
type Effect (line 15) | public enum Effect
type Overflow (line 23) | public enum Overflow
type Crispness (line 31) | public enum Crispness
type Modifier (line 38) | public enum Modifier
method OnInit (line 962) | protected override void OnInit ()
method OnDisable (line 973) | protected override void OnDisable ()
method SetActiveFont (line 984) | protected void SetActiveFont (Font fnt)
method OnFontChanged (line 1061) | static void OnFontChanged (Font font)
method GetSides (line 1106) | public override Vector3[] GetSides (Transform relativeTo)
method UpgradeFrom265 (line 1116) | protected override void UpgradeFrom265 ()
method OnAnchor (line 1154) | protected override void OnAnchor ()
method ProcessAndRequest (line 1173) | void ProcessAndRequest ()
method OnValidate (line 1191) | protected override void OnValidate ()
method OnEnable (line 1231) | protected override void OnEnable ()
method OnStart (line 1246) | protected override void OnStart ()
method MarkAsChanged (line 1274) | public override void MarkAsChanged ()
method ProcessText (line 1284) | public void ProcessText () { ProcessText(false, true); }
method ProcessText (line 1290) | void ProcessText (bool legacyMode, bool full)
method MakePixelPerfect (line 1437) | public override void MakePixelPerfect ()
method AssumeNaturalSize (line 1488) | public void AssumeNaturalSize ()
method GetCharacterIndex (line 1503) | [System.Obsolete("Use UILabel.GetCharacterAtPosition instead")]
method GetCharacterIndex (line 1506) | [System.Obsolete("Use UILabel.GetCharacterAtPosition instead")]
method GetCharacterIndexAtPosition (line 1516) | public int GetCharacterIndexAtPosition (Vector3 worldPos, bool precise)
method GetCharacterIndexAtPosition (line 1526) | public int GetCharacterIndexAtPosition (Vector2 localPos, bool precise)
method GetWordAtPosition (line 1563) | public string GetWordAtPosition (Vector3 worldPos)
method GetWordAtPosition (line 1573) | public string GetWordAtPosition (Vector2 localPos)
method GetWordAtCharacterIndex (line 1583) | public string GetWordAtCharacterIndex (int characterIndex)
method LastIndexOfAny (line 1617) | int LastIndexOfAny (string input, char[] any, int start)
method IndexOfAny (line 1639) | int IndexOfAny (string input, char[] any, int start)
method GetUrlAtPosition (line 1662) | public string GetUrlAtPosition (Vector3 worldPos) { return GetUrlAtCha...
method GetUrlAtPosition (line 1668) | public string GetUrlAtPosition (Vector2 localPos) { return GetUrlAtCha...
method GetUrlAtCharacterIndex (line 1674) | public string GetUrlAtCharacterIndex (int characterIndex)
method GetCharacterIndex (line 1710) | public int GetCharacterIndex (int currentIndex, KeyCode key)
method PrintOverlay (line 1765) | public void PrintOverlay (int start, int end, UIGeometry caret, UIGeom...
method OnFill (line 1817) | public override void OnFill (List<Vector3> verts, List<Vector2> uvs, L...
method ApplyOffset (line 1903) | public Vector2 ApplyOffset (List<Vector3> verts, int start)
method ApplyShadow (line 1929) | public void ApplyShadow (List<Vector3> verts, List<Vector2> uvs, List<...
method CalculateOffsetToFit (line 1966) | public int CalculateOffsetToFit (string text)
method SetCurrentProgress (line 1982) | public void SetCurrentProgress ()
method SetCurrentPercent (line 1993) | public void SetCurrentPercent ()
method SetCurrentSelection (line 2004) | public void SetCurrentSelection ()
method Wrap (line 2018) | public bool Wrap (string text, out string final) { return Wrap(text, o...
method Wrap (line 2024) | public bool Wrap (string text, out string final, int height)
method UpdateNGUIText (line 2039) | public void UpdateNGUIText ()
method OnApplicationPause (line 2120) | void OnApplicationPause (bool paused)
FILE: Assets/Plugins/NGUI/Scripts/UI/UILocalize.cs
class UILocalize (line 12) | [ExecuteInEditMode]
method OnEnable (line 69) | void OnEnable ()
method Start (line 81) | void Start ()
method OnLocalize (line 94) | void OnLocalize ()
FILE: Assets/Plugins/NGUI/Scripts/UI/UIOrthoCamera.cs
class UIOrthoCamera (line 15) | [ExecuteInEditMode]
method Start (line 23) | void Start ()
method Update (line 30) | void Update ()
FILE: Assets/Plugins/NGUI/Scripts/UI/UIPanel.cs
class UIPanel (line 13) | [ExecuteInEditMode]
type RenderQueue (line 23) | public enum RenderQueue
method CompareFunc (line 317) | static public int CompareFunc (UIPanel a, UIPanel b)
method InvalidateClipping (line 498) | void InvalidateClipping ()
method GetSides (line 721) | public override Vector3[] GetSides (Transform relativeTo)
method Invalidate (line 767) | public override void Invalidate (bool includeChildren)
method CalculateFinalAlpha (line 777) | public override float CalculateFinalAlpha (int frameID)
method SetRect (line 796) | public override void SetRect (float x, float y, float width, float hei...
method IsVisible (line 833) | public bool IsVisible (Vector3 aa, Vector3 bb, Vector3 cc, Vector3 dd)
method IsVisible (line 835) | public bool IsVisible (Vector3 a, Vector3 b, Vector3 c, Vector3 d)
method IsVisible (line 881) | public bool IsVisible (Vector3 worldPos)
method IsVisible (line 901) | public bool IsVisible (UIWidget w)
method Affects (line 925) | public bool Affects (UIWidget w)
method RebuildAllDrawCalls (line 947) | [ContextMenu("Force Refresh")]
method SetDirty (line 955) | public void SetDirty ()
method Awake (line 966) | protected override void Awake ()
method ParentHasChanged (line 995) | public override void ParentHasChanged ()
method OnStart (line 1005) | protected override void OnStart ()
method OnEnable (line 1014) | protected override void OnEnable ()
method OnInit (line 1028) | protected override void OnInit ()
method OnDisable (line 1073) | protected override void OnDisable ()
method UpdateTransformMatrix (line 1099) | void UpdateTransformMatrix ()
method OnAnchor (line 1124) | protected override void OnAnchor ()
method LateUpdate (line 1256) | void LateUpdate ()
method UpdateSelf (line 1306) | void UpdateSelf ()
method SortWidgets (line 1353) | public void SortWidgets ()
method FillAllDrawCalls (line 1363) | void FillAllDrawCalls ()
method FillDrawCall (line 1455) | public bool FillDrawCall (UIDrawCall dc)
method UpdateDrawCalls (line 1510) | void UpdateDrawCalls (int sortOrder)
method UpdateLayers (line 1583) | void UpdateLayers ()
method UpdateWidgets (line 1609) | void UpdateWidgets()
method FindDrawCall (line 1711) | public UIDrawCall FindDrawCall (UIWidget w)
method AddWidget (line 1746) | public void AddWidget (UIWidget w)
method RemoveWidget (line 1779) | public void RemoveWidget (UIWidget w)
method Refresh (line 1796) | public void Refresh ()
method CalculateConstrainOffset (line 1807) | public virtual Vector3 CalculateConstrainOffset (Vector2 min, Vector2 ...
method ConstrainTargetToBounds (line 1833) | public bool ConstrainTargetToBounds (Transform target, ref Bounds targ...
method ConstrainTargetToBounds (line 1878) | public bool ConstrainTargetToBounds (Transform target, bool immediate)
method Find (line 1888) | static public UIPanel Find (Transform trans) { return Find(trans, fals...
method Find (line 1894) | static public UIPanel Find (Transform trans, bool createIfMissing) { r...
method Find (line 1900) | static public UIPanel Find (Transform trans, bool createIfMissing, int...
method GetWindowSize (line 1912) | public Vector2 GetWindowSize ()
method GetViewSize (line 1924) | public Vector2 GetViewSize ()
method OnDrawGizmos (line 1940) | void OnDrawGizmos ()
FILE: Assets/Plugins/NGUI/Scripts/UI/UIRoot.cs
class UIRoot (line 14) | [ExecuteInEditMode]
type Scaling (line 24) | public enum Scaling
type Constraint (line 31) | public enum Constraint
method GetPixelSizeAdjustment (line 218) | static public float GetPixelSizeAdjustment (GameObject go)
method GetPixelSizeAdjustment (line 228) | public float GetPixelSizeAdjustment (int height)
method Awake (line 242) | protected virtual void Awake () { mTrans = transform; }
method OnEnable (line 243) | protected virtual void OnEnable () { list.Add(this); }
method OnDisable (line 244) | protected virtual void OnDisable () { list.Remove(this); }
method Start (line 246) | protected virtual void Start ()
method Update (line 260) | void Update ()
method UpdateScale (line 273) | public void UpdateScale (bool updateAnchors = true)
method Broadcast (line 300) | static public void Broadcast (string funcName)
method Broadcast (line 318) | static public void Broadcast (string funcName, object param)
FILE: Assets/Plugins/NGUI/Scripts/UI/UISprite.cs
class UISprite (line 13) | [ExecuteInEditMode]
method GetAtlasSprite (line 389) | public UISpriteData GetAtlasSprite ()
method SetAtlasSprite (line 423) | protected void SetAtlasSprite (UISpriteData sp)
method MakePixelPerfect (line 444) | public override void MakePixelPerfect ()
method OnInit (line 476) | protected override void OnInit ()
method OnUpdate (line 493) | protected override void OnUpdate ()
method OnFill (line 509) | public override void OnFill (List<Vector3> verts, List<Vector2> uvs, L...
FILE: Assets/Plugins/NGUI/Scripts/UI/UISpriteAnimation.cs
class UISpriteAnimation (line 13) | [ExecuteInEditMode]
method Start (line 68) | protected virtual void Start () { RebuildSpriteList(); }
method Update (line 74) | protected virtual void Update ()
method RebuildSpriteList (line 104) | public void RebuildSpriteList ()
method Play (line 130) | public void Play () { mActive = true; }
method Pause (line 136) | public void Pause () { mActive = false; }
method ResetToBeginning (line 142) | public void ResetToBeginning ()
FILE: Assets/Plugins/NGUI/Scripts/UI/UISpriteData.cs
class UISpriteData (line 10) | [System.Serializable]
method SetRect (line 47) | public void SetRect (int x, int y, int width, int height)
method SetPadding (line 59) | public void SetPadding (int left, int bottom, int right, int top)
method SetBorder (line 71) | public void SetBorder (int left, int bottom, int right, int top)
method CopyFrom (line 83) | public void CopyFrom (UISpriteData sd)
method CopyBorderFrom (line 107) | public void CopyBorderFrom (UISpriteData sd)
FILE: Assets/Plugins/NGUI/Scripts/UI/UIStretch.cs
class UIStretch (line 13) | [ExecuteInEditMode]
type Style (line 17) | public enum Style
method Awake (line 85) | void Awake ()
method OnDestroy (line 101) | void OnDestroy () { UICamera.onScreenResize -= ScreenSizeChanged; }
method ScreenSizeChanged (line 103) | void ScreenSizeChanged () { if (mStarted && runOnlyOnce) Update(); }
method Start (line 105) | void Start ()
method Update (line 124) | void Update ()
FILE: Assets/Plugins/NGUI/Scripts/UI/UITextList.cs
class UITextList (line 19) | [AddComponentMenu("NGUI/UI/Text List")]
type Style (line 22) | public enum Style
class Paragraph (line 53) | protected class Paragraph
method Clear (line 156) | public void Clear ()
method Start (line 166) | void Start ()
method Update (line 192) | void Update ()
method OnScroll (line 202) | public void OnScroll (float val)
method OnDrag (line 217) | public void OnDrag (Vector2 delta)
method OnScrollBar (line 232) | void OnScrollBar ()
method Add (line 242) | public void Add (string text) { Add(text, true); }
method Add (line 248) | protected void Add (string text, bool updateVisible)
method Rebuild (line 271) | protected void Rebuild ()
method UpdateVisibleText (line 316) | protected void UpdateVisibleText ()
FILE: Assets/Plugins/NGUI/Scripts/UI/UITexture.cs
class UITexture (line 15) | [ExecuteInEditMode]
method MakePixelPerfect (line 271) | public override void MakePixelPerfect ()
method OnUpdate (line 299) | protected override void OnUpdate ()
method OnFill (line 336) | public override void OnFill (List<Vector3> verts, List<Vector2> uvs, L...
FILE: Assets/Plugins/NGUI/Scripts/UI/UITooltip.cs
class UITooltip (line 8) | [AddComponentMenu("NGUI/UI/Tooltip")]
method Awake (line 35) | void Awake () { mInstance = this; }
method OnDestroy (line 36) | void OnDestroy () { mInstance = null; }
method Start (line 42) | protected virtual void Start ()
method Update (line 55) | protected virtual void Update ()
method SetAlpha (line 87) | protected virtual void SetAlpha (float val)
method SetText (line 102) | protected virtual void SetText (string tooltipText)
method ShowText (line 186) | [System.Obsolete("Use UITooltip.Show instead")]
method Show (line 193) | static public void Show (string text) { if (mInstance != null) mInstan...
method Hide (line 199) | static public void Hide () { if (mInstance != null) { mInstance.mToolt...
FILE: Assets/Plugins/NGUI/Scripts/UI/UIViewport.cs
class UIViewport (line 12) | [ExecuteInEditMode]
method Start (line 24) | void Start ()
method LateUpdate (line 34) | void LateUpdate ()
FILE: Assets/Scripts/FogOfWar/FOWSystem.cs
class FOWSystem (line 24) | public class FOWSystem : MonoSingleton<FOWSystem>
type State (line 26) | public enum State
method RenderImmediately (line 140) | public void RenderImmediately()
method AddRevealer (line 152) | static public void AddRevealer (IFOWRevealer rev)
method RemoveRevealer (line 164) | static public void RemoveRevealer (IFOWRevealer rev)
method Init (line 176) | protected override void Init()
method Dispose (line 205) | public override void Dispose()
method Update (line 229) | void Update ()
method ThreadUpdate (line 272) | void ThreadUpdate()
method OnDrawGizmosSelected (line 298) | void OnDrawGizmosSelected ()
method UpdateBuffer (line 309) | void UpdateBuffer ()
method RevealUsingRadius (line 377) | void RevealUsingRadius (IFOWRevealer r, float worldToTex)
method BlurVisibility (line 423) | void BlurVisibility ()
method RevealMap (line 474) | void RevealMap ()
method MergeBuffer (line 485) | void MergeBuffer()
method UpdateTexture (line 498) | void UpdateTexture ()
method IsVisible (line 529) | public bool IsVisible(Vector3 pos)
method IsExplored (line 570) | public bool IsExplored(Vector3 pos)
FILE: Assets/Scripts/FogOfWar/Logic/FOWLogic.cs
class FOWLogic (line 12) | public class FOWLogic : Singleton<FOWLogic>
method Init (line 21) | public override void Init()
method Dispose (line 35) | public override void Dispose()
method AddCharactor (line 64) | protected void AddCharactor(int charaID)
method CreateRender (line 78) | public FOWRender CreateRender(Transform parent)
method ActivateRender (line 106) | private void ActivateRender(FOWRender render, bool active)
method Update (line 114) | public void Update(int deltaMS)
method UpdateRenders (line 121) | protected void UpdateRenders()
method UpdateRevealers (line 129) | protected void UpdateRevealers(int deltaMS)
method AddTempRevealer (line 144) | public void AddTempRevealer(Vector3 position, float radius, int leftMS)
FILE: Assets/Scripts/FogOfWar/Render/FOWRender.cs
class FOWRender (line 9) | public class FOWRender : MonoBehaviour
method Start (line 16) | void Start()
method Activate (line 34) | public void Activate(bool active)
method OnWillRenderObject (line 47) | void OnWillRenderObject()
FILE: Assets/Scripts/FogOfWar/Render/MapFOWRender.cs
class MapFOWRender (line 10) | public class MapFOWRender
method MapFOWRender (line 12) | public MapFOWRender(Transform mapParent)
FILE: Assets/Scripts/FogOfWar/Render/MiniMapFOWRender.cs
class MiniMapFOWRender (line 10) | public class MiniMapFOWRender
method MiniMapFOWRender (line 16) | public MiniMapFOWRender(Transform mapParent, Camera fowCamera, UITextu...
method OnDestroy (line 46) | public void OnDestroy()
method SetSortingLayerName (line 57) | public void SetSortingLayerName(string soringName)
method SetActive (line 65) | public void SetActive(bool enable)
FILE: Assets/Scripts/FogOfWar/Revealer/FOWCharactorRevealer.cs
class FOWCharactorRevealer (line 11) | public class FOWCharactorRevealer : FOWRevealer
method FOWCharactorRevealer (line 16) | public FOWCharactorRevealer()
method Get (line 20) | static public new FOWCharactorRevealer Get()
method Contains (line 25) | static public bool Contains(int charaID)
method OnInit (line 30) | public override void OnInit()
method OnRelease (line 36) | public override void OnRelease()
method InitInfo (line 43) | public void InitInfo(int charaID)
method Update (line 51) | public override void Update(int deltaMS)
method CheckIsValid (line 67) | static public bool CheckIsValid(int charaID)
method CheckIsValid (line 74) | static public bool CheckIsValid(int charaID, out Vector3 position, out...
FILE: Assets/Scripts/FogOfWar/Revealer/FOWRevealer.cs
class FOWRevealer (line 9) | public class FOWRevealer : PooledClassObject, IFOWRevealer
method FOWRevealer (line 16) | public FOWRevealer()
method Get (line 20) | static public FOWRevealer Get()
method OnInit (line 25) | public override void OnInit()
method OnRelease (line 32) | public override void OnRelease()
method GetPosition (line 37) | public virtual Vector3 GetPosition()
method GetRadius (line 42) | public virtual float GetRadius()
method IsValid (line 47) | public bool IsValid()
method Update (line 52) | public virtual void Update(int deltaMS)
FILE: Assets/Scripts/FogOfWar/Revealer/FOWTempRevealer.cs
class FOWTempRevealer (line 9) | public class FOWTempRevealer : FOWRevealer
method FOWTempRevealer (line 13) | public FOWTempRevealer()
method Get (line 17) | static public new FOWTempRevealer Get()
method OnInit (line 22) | public override void OnInit()
method OnRelease (line 28) | public override void OnRelease()
method InitInfo (line 33) | public void InitInfo(Vector3 position, float radius, int leftMS)
method Update (line 40) | public override void Update(int deltaMS)
FILE: Assets/Scripts/FogOfWar/Revealer/IFOWRevealer.cs
type IFOWRevealer (line 15) | public interface IFOWRevealer
method IsValid (line 18) | bool IsValid();
method GetPosition (line 19) | Vector3 GetPosition();
method GetRadius (line 20) | float GetRadius();
method Update (line 23) | void Update(int deltaMS);
method Release (line 24) | void Release();
FILE: Assets/Scripts/TestFOW.cs
class TestFOW (line 5) | public class TestFOW : MonoBehaviour
method Start (line 10) | void Start () {
method Update (line 29) | void Update () {
method OnGUI (line 34) | void OnGUI()
method OnDistory (line 45) | void OnDistory()
FILE: Assets/Scripts/UIFOWDebug.cs
class UIFOWDebug (line 10) | public class UIFOWDebug : MonoBehaviour
method OnEnable (line 23) | protected void OnEnable()
method UpdateUI (line 28) | protected void UpdateUI()
method Update (line 42) | protected void Update()
method NguiOnClick (line 49) | public void NguiOnClick(GameObject go)
FILE: Assets/Scripts/message/Message.cs
class Messenger (line 32) | static internal class Messenger {
method MarkAsPermanent (line 48) | static public void MarkAsPermanent(string eventType) {
method Cleanup (line 58) | static public void Cleanup()
method PrintEventTable (line 85) | static public void PrintEventTable()
method OnListenerAdding (line 98) | static public void OnListenerAdding(string eventType, Delegate listene...
method OnListenerRemoving (line 113) | static public void OnListenerRemoving(string eventType, Delegate liste...
method OnListenerRemoved (line 130) | static public void OnListenerRemoved(string eventType) {
method RemovedUIMgrOnBroad (line 137) | static public void RemovedUIMgrOnBroad(string eventType)
method OnBroadcasting (line 149) | static public void OnBroadcasting(string eventType) {
method CreateBroadcastSignatureException (line 157) | static public BroadcastException CreateBroadcastSignatureException(str...
class BroadcastException (line 161) | public class BroadcastException : Exception {
method BroadcastException (line 162) | public BroadcastException(string msg)
class ListenerException (line 167) | public class ListenerException : Exception {
method ListenerException (line 168) | public ListenerException(string msg)
method AddListener (line 176) | static public void AddListener(string eventType, Callback handler) {
method AddListener (line 182) | static public void AddListener<T>(string eventType, Callback<T> handle...
method AddListener (line 188) | static public void AddListener<T, U>(string eventType, Callback<T, U> ...
method AddListener (line 194) | static public void AddListener<T, U, V>(string eventType, Callback<T, ...
method RemoveListener (line 202) | static public void RemoveListener(string eventType, Callback handler) {
method RemoveListener (line 212) | static public void RemoveListener<T>(string eventType, Callback<T> han...
method RemoveListener (line 222) | static public void RemoveListener<T, U>(string eventType, Callback<T, ...
method RemoveListener (line 232) | static public void RemoveListener<T, U, V>(string eventType, Callback<...
method Broadcast (line 244) | static public void Broadcast(string eventType) {
method Broadcast (line 263) | static public void Broadcast<T>(string eventType, T arg1) {
method Broadcast (line 282) | static public void Broadcast<T, U>(string eventType, T arg1, U arg2) {
method Broadcast (line 301) | static public void Broadcast<T, U, V>(string eventType, T arg1, U arg2...
class MessengerHelper (line 322) | public sealed class MessengerHelper : MonoBehaviour {
method Awake (line 323) | void Awake ()
method OnDisable (line 329) | public void OnDisable() {
FILE: Assets/Scripts/message/MessageName.cs
type MessageName (line 3) | public struct MessageName
FILE: Assets/Scripts/pool/ClassObjPoolBase.cs
class ClassObjPoolBase (line 4) | public abstract class ClassObjPoolBase
method ClassObjPoolBase (line 8) | protected ClassObjPoolBase()
method Release (line 12) | public abstract void Release(PooledClassObject obj);
method OnDispose (line 13) | protected abstract void OnDispose();
method AddInstance (line 15) | protected static void AddInstance(ClassObjPoolBase instance)
method Dispose (line 20) | public static void Dispose()
FILE: Assets/Scripts/pool/ClassObjPoolT.cs
class ClassObjPool (line 4) | public class ClassObjPool<T> : ClassObjPoolBase where T : PooledClassObj...
method Get (line 12) | public static T Get()
method Release (line 35) | public override void Release(PooledClassObject obj)
method OnDispose (line 42) | protected override void OnDispose()
FILE: Assets/Scripts/pool/PooledClassObject.cs
class PooledClassObject (line 4) | public abstract class PooledClassObject
method OnRelease (line 10) | public abstract void OnRelease();
method OnInit (line 12) | public abstract void OnInit();
method Dispose (line 14) | public virtual void Dispose() { }
method Release (line 16) | public void Release()
FILE: Assets/Scripts/singleton/MonoSingleton.cs
class MonoSingleton (line 3) | public abstract class MonoSingleton<T> : MonoBehaviour where T : MonoSin...
method Startup (line 33) | public void Startup()
method Awake (line 38) | private void Awake()
method Init (line 49) | protected virtual void Init()
method DestroySelf (line 54) | public void DestroySelf()
method Dispose (line 61) | public virtual void Dispose()
FILE: Assets/Scripts/singleton/Singleton.cs
class Singleton (line 3) | public abstract class Singleton<T> where T : class, new()
method Startup (line 26) | public void Startup()
method Release (line 32) | public static void Release()
method Init (line 40) | public virtual void Init()
method Dispose (line 45) | public abstract void Dispose();
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// ... and 644 more files (download for full content)
About this extraction
This page contains the full source code of the smilehao/fog-of-war GitHub repository, extracted and formatted as plain text for AI agents and large language models (LLMs). The extraction includes 844 files (8.5 MB), approximately 2.3M tokens, and a symbol index with 2230 extracted functions, classes, methods, constants, and types. Use this with OpenClaw, Claude, ChatGPT, Cursor, Windsurf, or any other AI tool that accepts text input. You can copy the full output to your clipboard or download it as a .txt file.
Extracted by GitExtract — free GitHub repo to text converter for AI. Built by Nikandr Surkov.